mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-23 10:19:05 +00:00
Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 6b42fe803f |
Vendored
+579
-624
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+503
-548
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+508
-550
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
Vendored
+527
-573
File diff suppressed because it is too large
Load Diff
Vendored
+502
-547
File diff suppressed because it is too large
Load Diff
@@ -788,7 +788,7 @@ int Java_org_yuzu_yuzu_1emu_NativeLibrary_installFileToNand(JNIEnv* env, jobject
|
|||||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* env, jobject jobj,
|
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* env, jobject jobj,
|
||||||
jstring jprogramId,
|
jstring jprogramId,
|
||||||
jstring jupdatePath) {
|
jstring jupdatePath) {
|
||||||
const u64 program_id = FileSys::GetBaseTitleID(EmulationSession::GetProgramId(env, jprogramId));
|
u64 program_id = EmulationSession::GetProgramId(env, jprogramId);
|
||||||
std::string updatePath = Common::Android::GetJString(env, jupdatePath);
|
std::string updatePath = Common::Android::GetJString(env, jupdatePath);
|
||||||
std::shared_ptr<FileSys::NSP> nsp = std::make_shared<FileSys::NSP>(
|
std::shared_ptr<FileSys::NSP> nsp = std::make_shared<FileSys::NSP>(
|
||||||
EmulationSession::GetInstance().System().GetFilesystem()->OpenFile(
|
EmulationSession::GetInstance().System().GetFilesystem()->OpenFile(
|
||||||
@@ -796,7 +796,7 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* en
|
|||||||
for (const auto& item : nsp->GetNCAs()) {
|
for (const auto& item : nsp->GetNCAs()) {
|
||||||
for (const auto& nca_details : item.second) {
|
for (const auto& nca_details : item.second) {
|
||||||
if (nca_details.second->GetName().ends_with(".cnmt.nca")) {
|
if (nca_details.second->GetName().ends_with(".cnmt.nca")) {
|
||||||
const auto update_id = FileSys::GetBaseTitleID(nca_details.second->GetTitleId());
|
auto update_id = nca_details.second->GetTitleId() & ~0xFFFULL;
|
||||||
if (update_id == program_id) {
|
if (update_id == program_id) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -289,7 +289,6 @@
|
|||||||
<string name="gpu_driver_fetcher">Obtenedor de controladores de la GPU</string>
|
<string name="gpu_driver_fetcher">Obtenedor de controladores de la GPU</string>
|
||||||
<string name="gpu_driver_manager">Gestor de controladores de la GPU</string>
|
<string name="gpu_driver_manager">Gestor de controladores de la GPU</string>
|
||||||
<string name="install_gpu_driver_description">Instale los controladores alternativos para obtener un posible mejor rendimiento o precisión</string>
|
<string name="install_gpu_driver_description">Instale los controladores alternativos para obtener un posible mejor rendimiento o precisión</string>
|
||||||
<string name="post_processing_add">Añadir efecto</string>
|
|
||||||
<string name="post_processing_open_list">Abrir lista</string>
|
<string name="post_processing_open_list">Abrir lista</string>
|
||||||
<string name="post_processing_close_list">Cerrar lista</string>
|
<string name="post_processing_close_list">Cerrar lista</string>
|
||||||
<string name="post_processing_reset">Restablecer a predeterminado</string>
|
<string name="post_processing_reset">Restablecer a predeterminado</string>
|
||||||
|
|||||||
@@ -318,13 +318,6 @@
|
|||||||
<string name="frame_gen_target_rate">Целевая частота кадров</string>
|
<string name="frame_gen_target_rate">Целевая частота кадров</string>
|
||||||
<string name="frame_gen_target_rate_description">Выберите значение под ваш дисплей. Множитель подстроится сам, чтобы его держать, и откатит изменения, если игра начнёт тормозить.</string>
|
<string name="frame_gen_target_rate_description">Выберите значение под ваш дисплей. Множитель подстроится сам, чтобы его держать, и откатит изменения, если игра начнёт тормозить.</string>
|
||||||
<string name="frame_gen_target_rate_off">Использовать фиксированный множитель</string>
|
<string name="frame_gen_target_rate_off">Использовать фиксированный множитель</string>
|
||||||
<string name="frame_gen_on">Вкл.</string>
|
|
||||||
<string name="frame_gen_off">Выкл.</string>
|
|
||||||
<string name="frame_gen_fixed">Фикс.</string>
|
|
||||||
<string name="frame_gen_flow_auto">Авто</string>
|
|
||||||
<string name="frame_gen_quick_description">Включите или выключите генерацию кадров и выберите множитель кадров.</string>
|
|
||||||
<string name="frame_gen_target_rate_quick_description">Генерация кадров с заданной частотой кадров. Множитель регулируется автоматически.</string>
|
|
||||||
<string name="frame_gen_flow_scale_quick_description">Разрешение, используемое для оценки движения между кадрами. Меньшие значения экономят время ГПУ.</string>
|
|
||||||
<string name="frame_gen_queue_target">Целевой размер очереди кадров</string>
|
<string name="frame_gen_queue_target">Целевой размер очереди кадров</string>
|
||||||
<string name="frame_gen_queue_target_description">Сколько готовых кадров может ожидать перед выводом на экран. Более длинные очереди сглаживают скачки ГПУ ценой задержки ввода.</string>
|
<string name="frame_gen_queue_target_description">Сколько готовых кадров может ожидать перед выводом на экран. Более длинные очереди сглаживают скачки ГПУ ценой задержки ввода.</string>
|
||||||
<string name="frame_gen_queue_target_0">Минимальная задержка (Без буферизации)</string>
|
<string name="frame_gen_queue_target_0">Минимальная задержка (Без буферизации)</string>
|
||||||
@@ -335,14 +328,12 @@
|
|||||||
<string name="frame_gen_flow_scale">Разрешение оценки движения</string>
|
<string name="frame_gen_flow_scale">Разрешение оценки движения</string>
|
||||||
<string name="frame_gen_flow_scale_description">Разрешение прохода оптического потока в долях от выходного разрешения. Его понижение — самый дешёвый способ вернуть производительность.</string>
|
<string name="frame_gen_flow_scale_description">Разрешение прохода оптического потока в долях от выходного разрешения. Его понижение — самый дешёвый способ вернуть производительность.</string>
|
||||||
<string name="frame_gen_unsupported">Генерация кадров недоступна</string>
|
<string name="frame_gen_unsupported">Генерация кадров недоступна</string>
|
||||||
<string name="frame_gen_unsupported_description">В этом ГПУ драйвере отсутствует поддержка модели памяти Vulkan или половинной точности (float16), которая требуется шейдерам Lossless Scaling.</string>
|
|
||||||
<string name="lossless_scaling_setup_description">Опционально. Укажите свой Lossless.dll для включения генерации кадров позже.</string>
|
<string name="lossless_scaling_setup_description">Опционально. Укажите свой Lossless.dll для включения генерации кадров позже.</string>
|
||||||
<string name="lossless_scaling_install">Установить Lossless.dll</string>
|
<string name="lossless_scaling_install">Установить Lossless.dll</string>
|
||||||
<string name="lossless_scaling_install_description">Для генерации кадров требуется ваша собственная легальная копия Lossless.dll из Lossless Scaling</string>
|
<string name="lossless_scaling_install_description">Для генерации кадров требуется ваша собственная легальная копия Lossless.dll из Lossless Scaling</string>
|
||||||
<string name="lossless_scaling_replace_description">Выбрать другой файл Lossless.dll</string>
|
<string name="lossless_scaling_replace_description">Выбрать другой файл Lossless.dll</string>
|
||||||
<string name="frame_generation_support">Генерация кадров</string>
|
<string name="frame_generation_support">Генерация кадров</string>
|
||||||
<string name="frame_generation_supported">Поддерживается</string>
|
<string name="frame_generation_supported">Поддерживается</string>
|
||||||
<string name="frame_generation_unsupported">Не поддерживается (нет модели памяти Vulkan или float16)</string>
|
|
||||||
<string name="lossless_scaling_description">Предоставьте свою копию Lossless.dll для включения генерации кадров</string>
|
<string name="lossless_scaling_description">Предоставьте свою копию Lossless.dll для включения генерации кадров</string>
|
||||||
<string name="lossless_scaling_installed">Установлена</string>
|
<string name="lossless_scaling_installed">Установлена</string>
|
||||||
<string name="lossless_scaling_not_installed">Не установлена</string>
|
<string name="lossless_scaling_not_installed">Не установлена</string>
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||||
|
|
||||||
<string name="app_disclaimer">本软件可以运行用于 Nintendo Switch 游戏机的游戏。不包含任何游戏或密钥。<br /><br />在您开始之前, 请定位您设备存储上的 <![CDATA[<b> prod.keys </b>]]> 文件。<br /><br /><![CDATA[<a href=\"https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/QuickStart.md\">了解更多</a>]]></string>
|
|
||||||
<string name="notice_notification_channel_name">错误与注意事项</string>
|
<string name="notice_notification_channel_name">错误与注意事项</string>
|
||||||
<string name="notice_notification_channel_description">当发生错误时显示通知。</string>
|
<string name="notice_notification_channel_description">当发生错误时显示通知。</string>
|
||||||
<string name="notification_permission_not_granted">未授予通知权限!</string>
|
<string name="notification_permission_not_granted">未授予通知权限!</string>
|
||||||
@@ -291,25 +290,6 @@
|
|||||||
<string name="gpu_driver_fetcher">GPU驱动获取器</string>
|
<string name="gpu_driver_fetcher">GPU驱动获取器</string>
|
||||||
<string name="gpu_driver_manager">GPU 驱动管理器</string>
|
<string name="gpu_driver_manager">GPU 驱动管理器</string>
|
||||||
<string name="install_gpu_driver_description">安装替代的驱动程序以获得更好的性能和精度</string>
|
<string name="install_gpu_driver_description">安装替代的驱动程序以获得更好的性能和精度</string>
|
||||||
<string name="post_processing">后处理效果</string>
|
|
||||||
<string name="post_processing_description">在渲染完成后应用 ReShade FX 效果</string>
|
|
||||||
<string name="post_processing_per_game_description">配置此游戏的效果链</string>
|
|
||||||
<string name="post_processing_add">添加效果</string>
|
|
||||||
<string name="post_processing_remove">移除</string>
|
|
||||||
<string name="post_processing_open_list">打开列表</string>
|
|
||||||
<string name="post_processing_close_list">关闭列表</string>
|
|
||||||
<string name="post_processing_remove_all">移除效果</string>
|
|
||||||
<string name="post_processing_preset_locked">预设已激活。在开始游戏前可以在后处理效果中编辑它。</string>
|
|
||||||
<string name="post_processing_preset_modified">数值已从原始预设被更改。</string>
|
|
||||||
<string name="post_processing_presets">预设</string>
|
|
||||||
<string name="post_processing_preset_new">新建预设</string>
|
|
||||||
<string name="post_processing_preset_new_description">把您加载的效果及当前数值保存为一个预设,以便今后选用。</string>
|
|
||||||
<string name="post_processing_preset_name_invalid">请给预设起一个不含等号的名称。</string>
|
|
||||||
<string name="post_processing_preset_none">无预设</string>
|
|
||||||
<string name="post_processing_preset_delete">删除预设</string>
|
|
||||||
<string name="post_processing_preset_reset">重置预设值</string>
|
|
||||||
<string name="post_processing_reset">重置为默认值</string>
|
|
||||||
<string name="post_processing_empty">找不到效果。请在此文件中放置 .fx 文件:</string>
|
|
||||||
<string name="frame_gen">帧生成</string>
|
<string name="frame_gen">帧生成</string>
|
||||||
<string name="frame_gen_per_game_description">配置针对此游戏的帧生成设定</string>
|
<string name="frame_gen_per_game_description">配置针对此游戏的帧生成设定</string>
|
||||||
<string name="frame_gen_description">设定要在使用无损缩放渲染的帧之间应用的插帧。启用后强制采用FIFO呈现模式 。</string>
|
<string name="frame_gen_description">设定要在使用无损缩放渲染的帧之间应用的插帧。启用后强制采用FIFO呈现模式 。</string>
|
||||||
@@ -324,13 +304,6 @@
|
|||||||
<string name="frame_gen_target_rate_60">60 FPS</string>
|
<string name="frame_gen_target_rate_60">60 FPS</string>
|
||||||
<string name="frame_gen_target_rate_90">90 FPS</string>
|
<string name="frame_gen_target_rate_90">90 FPS</string>
|
||||||
<string name="frame_gen_target_rate_120">120 FPS</string>
|
<string name="frame_gen_target_rate_120">120 FPS</string>
|
||||||
<string name="frame_gen_on">开</string>
|
|
||||||
<string name="frame_gen_off">关</string>
|
|
||||||
<string name="frame_gen_fixed">固定</string>
|
|
||||||
<string name="frame_gen_flow_auto">自动</string>
|
|
||||||
<string name="frame_gen_quick_description">打开或关闭帧生成并选择帧生成倍数。</string>
|
|
||||||
<string name="frame_gen_target_rate_quick_description">生成帧到目标帧率。倍率会自动调整。</string>
|
|
||||||
<string name="frame_gen_flow_scale_quick_description">用来估算帧间运动的分辨率。较低的值可以节省 GPU 时间。</string>
|
|
||||||
<string name="frame_gen_queue_target">帧队列目标</string>
|
<string name="frame_gen_queue_target">帧队列目标</string>
|
||||||
<string name="frame_gen_queue_target_description">在显示之前有多少已完成渲染的帧正在等待。较大的队列可以缓解 GPU 突发的压力,但会增加输入延迟。</string>
|
<string name="frame_gen_queue_target_description">在显示之前有多少已完成渲染的帧正在等待。较大的队列可以缓解 GPU 突发的压力,但会增加输入延迟。</string>
|
||||||
<string name="frame_gen_queue_target_0">最低延迟 (无缓冲)</string>
|
<string name="frame_gen_queue_target_0">最低延迟 (无缓冲)</string>
|
||||||
@@ -341,14 +314,12 @@
|
|||||||
<string name="frame_gen_flow_scale">运动预估分辨率</string>
|
<string name="frame_gen_flow_scale">运动预估分辨率</string>
|
||||||
<string name="frame_gen_flow_scale_description">光流通道的分辨率,以输出的比例表示。降低它是提升性能最经济的做法。</string>
|
<string name="frame_gen_flow_scale_description">光流通道的分辨率,以输出的比例表示。降低它是提升性能最经济的做法。</string>
|
||||||
<string name="frame_gen_unsupported">帧生成不可用</string>
|
<string name="frame_gen_unsupported">帧生成不可用</string>
|
||||||
<string name="frame_gen_unsupported_description">这个 GPU 驱动缺少 Lossless Scaling 着色器所需的 Vulkan 内存模型或半精度 (float16) 支持。</string>
|
|
||||||
<string name="lossless_scaling_setup_description">作为可选项。请提供您自己的 Lossless.dll 以便在之后可以启用帧生成。</string>
|
<string name="lossless_scaling_setup_description">作为可选项。请提供您自己的 Lossless.dll 以便在之后可以启用帧生成。</string>
|
||||||
<string name="lossless_scaling_install">安装 Lossless.dll</string>
|
<string name="lossless_scaling_install">安装 Lossless.dll</string>
|
||||||
<string name="lossless_scaling_install_description">帧生成需要您自己从 Lossless Scaling 获得合法的 Lossless.dll 副本</string>
|
<string name="lossless_scaling_install_description">帧生成需要您自己从 Lossless Scaling 获得合法的 Lossless.dll 副本</string>
|
||||||
<string name="lossless_scaling_replace_description">选择其它 Lossless.dll 副本</string>
|
<string name="lossless_scaling_replace_description">选择其它 Lossless.dll 副本</string>
|
||||||
<string name="frame_generation_support">帧生成</string>
|
<string name="frame_generation_support">帧生成</string>
|
||||||
<string name="frame_generation_supported">支持</string>
|
<string name="frame_generation_supported">支持</string>
|
||||||
<string name="frame_generation_unsupported">不支持 (无 Vulkan 内存模型或 float16)</string>
|
|
||||||
<string name="lossless_scaling">无损缩放</string>
|
<string name="lossless_scaling">无损缩放</string>
|
||||||
<string name="lossless_scaling_description">提供您自己的 Lossless.dll 文件以启用帧生成</string>
|
<string name="lossless_scaling_description">提供您自己的 Lossless.dll 文件以启用帧生成</string>
|
||||||
<string name="lossless_scaling_installed">已安装</string>
|
<string name="lossless_scaling_installed">已安装</string>
|
||||||
@@ -640,11 +611,6 @@
|
|||||||
<string name="log">日志记录</string>
|
<string name="log">日志记录</string>
|
||||||
<string name="flush_by_line">按行刷新调试日志</string>
|
<string name="flush_by_line">按行刷新调试日志</string>
|
||||||
<string name="flush_by_line_description">在每行写入时刷新调试日志,使在崩溃或冻结时调试更容易。</string>
|
<string name="flush_by_line_description">在每行写入时刷新调试日志,使在崩溃或冻结时调试更容易。</string>
|
||||||
<string name="extended_logging">开启扩展日志</string>
|
|
||||||
<string name="extended_logging_description">将最大日志文件大小从 100 MiB 提升至 1GiB。</string>
|
|
||||||
<string name="log_filter">日志筛选器</string>
|
|
||||||
<string name="log_filter_description">控制 Eden 的日志类别。例如: *:Info Service.LM:Debug</string>
|
|
||||||
|
|
||||||
<!-- GPU Logging strings -->
|
<!-- GPU Logging strings -->
|
||||||
<string name="gpu_logging_header">GPU 日志</string>
|
<string name="gpu_logging_header">GPU 日志</string>
|
||||||
<string name="gpu_log_level">日志等级</string>
|
<string name="gpu_log_level">日志等级</string>
|
||||||
@@ -928,8 +894,6 @@
|
|||||||
<string name="loader_error_file_not_found">ROM 文件不存在</string>
|
<string name="loader_error_file_not_found">ROM 文件不存在</string>
|
||||||
|
|
||||||
<string name="loader_requires_firmware">游戏需要固件</string>
|
<string name="loader_requires_firmware">游戏需要固件</string>
|
||||||
<string name="loader_requires_firmware_description"><![CDATA[这个游戏可能需要固件才能正常运行,但您还没有安装任何固件。请在启动前安装固件,或者按 “确定” 继续启动。]]></string>
|
|
||||||
|
|
||||||
<!-- Intent Launch strings -->
|
<!-- Intent Launch strings -->
|
||||||
<string name="searching_for_game">正在搜索游戏...</string>
|
<string name="searching_for_game">正在搜索游戏...</string>
|
||||||
<string name="game_not_found_for_title_id">未找到标题ID的游戏: %1$s</string>
|
<string name="game_not_found_for_title_id">未找到标题ID的游戏: %1$s</string>
|
||||||
|
|||||||
@@ -229,7 +229,7 @@
|
|||||||
<string name="add_directory_success">遊戲目錄新增成功</string>
|
<string name="add_directory_success">遊戲目錄新增成功</string>
|
||||||
<string name="enable_update_checks">檢查更新</string>
|
<string name="enable_update_checks">檢查更新</string>
|
||||||
<string name="enable_update_checks_description">在Eden啟動時檢查有無新版本並選擇是否要下載與安裝更新</string>
|
<string name="enable_update_checks_description">在Eden啟動時檢查有無新版本並選擇是否要下載與安裝更新</string>
|
||||||
<string name="update_available">發現新版本</string>
|
<string name="update_available">偵測到新版本</string>
|
||||||
<string name="update_available_description">有更新可供安裝:%1$s\n\n您要進行更新嗎?</string>
|
<string name="update_available_description">有更新可供安裝:%1$s\n\n您要進行更新嗎?</string>
|
||||||
<string name="downloading_update">下載更新中</string>
|
<string name="downloading_update">下載更新中</string>
|
||||||
<string name="update_download_failed">更新下載失敗</string>
|
<string name="update_download_failed">更新下載失敗</string>
|
||||||
@@ -1020,40 +1020,9 @@
|
|||||||
<string name="memory_6gb">6GB (不穩定)</string>
|
<string name="memory_6gb">6GB (不穩定)</string>
|
||||||
<string name="memory_8gb">8GB (不穩定)</string>
|
<string name="memory_8gb">8GB (不穩定)</string>
|
||||||
|
|
||||||
<!-- CPU clock levels -->
|
|
||||||
<string name="clock_normal">正常</string>
|
|
||||||
<string name="clock_boost">加速</string>
|
|
||||||
<string name="clock_fast">超頻</string>
|
|
||||||
|
|
||||||
<!-- GPU clock levels -->
|
|
||||||
<string name="fast_gpu_normal">正常</string>
|
|
||||||
<string name="fast_gpu_medium">加速</string>
|
|
||||||
<string name="fast_gpu_high">超頻</string>
|
|
||||||
|
|
||||||
<!-- GPU swizzle texture size -->
|
|
||||||
<string name="gpu_texturesizeswizzle_verysmall">極小 (16MB)</string>
|
|
||||||
<string name="gpu_texturesizeswizzle_small">小(32MB)</string>
|
|
||||||
<string name="gpu_texturesizeswizzle_normal">正常(128MB)</string>
|
|
||||||
<string name="gpu_texturesizeswizzle_large">大(256MB)</string>
|
|
||||||
<string name="gpu_texturesizeswizzle_verylarge">極大(512MB)</string>
|
|
||||||
|
|
||||||
<!-- GPU swizzle streams -->
|
|
||||||
<string name="gpu_swizzle_verylow">極小(4MB)</string>
|
|
||||||
<string name="gpu_swizzle_low">小(8MB)</string>
|
|
||||||
<string name="gpu_swizzle_normal">正常(16MB)</string>
|
|
||||||
<string name="gpu_swizzle_medium">中(32MB)</string>
|
|
||||||
<string name="gpu_swizzle_high">大(64MB)</string>
|
|
||||||
|
|
||||||
<!-- GPU swizzle chunks -->
|
|
||||||
<string name="gpu_swizzlechunk_verylow">極小(32)</string>
|
|
||||||
<string name="gpu_swizzlechunk_low">小(64)</string>
|
|
||||||
<string name="gpu_swizzlechunk_normal">正常(128)</string>
|
|
||||||
<string name="gpu_swizzlechunk_medium">中(256)</string>
|
|
||||||
<string name="gpu_swizzlechunk_high">大(512)</string>
|
|
||||||
|
|
||||||
<!-- Temperature Units -->
|
<!-- Temperature Units -->
|
||||||
<string name="temperature_celsius">攝氏</string>
|
<string name="temperature_celsius">攝氏度</string>
|
||||||
<string name="temperature_fahrenheit">華氏</string>
|
<string name="temperature_fahrenheit">華氏度</string>
|
||||||
|
|
||||||
<!-- Memory Sizes -->
|
<!-- Memory Sizes -->
|
||||||
<string name="memory_byte_shorthand">B</string>
|
<string name="memory_byte_shorthand">B</string>
|
||||||
@@ -1066,8 +1035,6 @@
|
|||||||
|
|
||||||
<string name="renderer_none">無</string>
|
<string name="renderer_none">無</string>
|
||||||
|
|
||||||
<!-- Renderer Accuracy -->
|
|
||||||
<string name="renderer_accuracy_low">效能</string>
|
|
||||||
<string name="renderer_accuracy_high">準確</string>
|
<string name="renderer_accuracy_high">準確</string>
|
||||||
|
|
||||||
<!-- DMA Accuracy -->
|
<!-- DMA Accuracy -->
|
||||||
|
|||||||
@@ -12,7 +12,7 @@
|
|||||||
namespace AudioCore {
|
namespace AudioCore {
|
||||||
|
|
||||||
AudioCore::AudioCore(Core::System& system) {
|
AudioCore::AudioCore(Core::System& system) {
|
||||||
audio_manager.emplace(system);
|
audio_manager.emplace();
|
||||||
CreateSinks();
|
CreateSinks();
|
||||||
// Must be created after the sinks
|
// Must be created after the sinks
|
||||||
adsp.emplace(system, *output_sink);
|
adsp.emplace(system, *output_sink);
|
||||||
|
|||||||
@@ -15,12 +15,12 @@
|
|||||||
|
|
||||||
namespace AudioCore::AudioIn {
|
namespace AudioCore::AudioIn {
|
||||||
|
|
||||||
Manager::Manager(Core::System& system) {
|
Manager::Manager(Core::System& system_) : system{system_} {
|
||||||
std::iota(session_ids.begin(), session_ids.end(), 0);
|
std::iota(session_ids.begin(), session_ids.end(), 0);
|
||||||
num_free_sessions = MaxInSessions;
|
num_free_sessions = MaxInSessions;
|
||||||
}
|
}
|
||||||
|
|
||||||
Result Manager::AcquireSessionId(Core::System& system, size_t& session_id) {
|
Result Manager::AcquireSessionId(size_t& session_id) {
|
||||||
if (num_free_sessions == 0) {
|
if (num_free_sessions == 0) {
|
||||||
LOG_ERROR(Service_Audio, "All 4 AudioIn sessions are in use, cannot create any more");
|
LOG_ERROR(Service_Audio, "All 4 AudioIn sessions are in use, cannot create any more");
|
||||||
return Service::Audio::ResultOutOfSessions;
|
return Service::Audio::ResultOutOfSessions;
|
||||||
@@ -31,7 +31,7 @@ Result Manager::AcquireSessionId(Core::System& system, size_t& session_id) {
|
|||||||
return ResultSuccess;
|
return ResultSuccess;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Manager::ReleaseSessionId(Core::System& system, const size_t session_id) {
|
void Manager::ReleaseSessionId(const size_t session_id) {
|
||||||
std::scoped_lock l{mutex};
|
std::scoped_lock l{mutex};
|
||||||
LOG_DEBUG(Service_Audio, "Freeing AudioIn session {}", session_id);
|
LOG_DEBUG(Service_Audio, "Freeing AudioIn session {}", session_id);
|
||||||
session_ids[free_session_id] = session_id;
|
session_ids[free_session_id] = session_id;
|
||||||
@@ -41,20 +41,21 @@ void Manager::ReleaseSessionId(Core::System& system, const size_t session_id) {
|
|||||||
applet_resource_user_ids[session_id] = 0;
|
applet_resource_user_ids[session_id] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
Result Manager::LinkToManager(Core::System& system) {
|
Result Manager::LinkToManager() {
|
||||||
std::scoped_lock l{mutex};
|
std::scoped_lock l{mutex};
|
||||||
if (!linked_to_manager) {
|
if (!linked_to_manager) {
|
||||||
system.AudioCore().GetAudioManager().SetInManager(this, &Manager::BufferReleaseAndRegister);
|
system.AudioCore().GetAudioManager().SetInManager(std::bind(&Manager::BufferReleaseAndRegister, this));
|
||||||
linked_to_manager = true;
|
linked_to_manager = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return ResultSuccess;
|
return ResultSuccess;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Manager::Start(Core::System& system) {
|
void Manager::Start() {
|
||||||
if (sessions_started) {
|
if (sessions_started) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::scoped_lock l{mutex};
|
std::scoped_lock l{mutex};
|
||||||
for (auto& session : sessions) {
|
for (auto& session : sessions) {
|
||||||
if (session) {
|
if (session) {
|
||||||
@@ -65,19 +66,21 @@ void Manager::Start(Core::System& system) {
|
|||||||
sessions_started = true;
|
sessions_started = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Manager::BufferReleaseAndRegister(void *data, Core::System& system) noexcept {
|
void Manager::BufferReleaseAndRegister() {
|
||||||
Manager* this_ = (Manager*)data;
|
std::scoped_lock l{mutex};
|
||||||
std::scoped_lock l{this_->mutex};
|
for (auto& session : sessions) {
|
||||||
for (auto& session : this_->sessions) {
|
|
||||||
if (session != nullptr) {
|
if (session != nullptr) {
|
||||||
session->ReleaseAndRegisterBuffers();
|
session->ReleaseAndRegisterBuffers();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 Manager::GetDeviceNames(Core::System& system, std::span<Renderer::AudioDevice::AudioDeviceName> names, [[maybe_unused]] const bool filter) {
|
u32 Manager::GetDeviceNames(std::span<Renderer::AudioDevice::AudioDeviceName> names,
|
||||||
|
[[maybe_unused]] const bool filter) {
|
||||||
std::scoped_lock l{mutex};
|
std::scoped_lock l{mutex};
|
||||||
LinkToManager(system);
|
|
||||||
|
LinkToManager();
|
||||||
|
|
||||||
auto input_devices{Sink::GetDeviceListForSink(Settings::values.sink_id.GetValue(), true)};
|
auto input_devices{Sink::GetDeviceListForSink(Settings::values.sink_id.GetValue(), true)};
|
||||||
if (!input_devices.empty() && !names.empty()) {
|
if (!input_devices.empty() && !names.empty()) {
|
||||||
names[0] = Renderer::AudioDevice::AudioDeviceName("Uac");
|
names[0] = Renderer::AudioDevice::AudioDeviceName("Uac");
|
||||||
|
|||||||
@@ -1,6 +1,3 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
@@ -33,29 +30,31 @@ public:
|
|||||||
* @param session_id - Output session_id.
|
* @param session_id - Output session_id.
|
||||||
* @return Result code.
|
* @return Result code.
|
||||||
*/
|
*/
|
||||||
Result AcquireSessionId(Core::System& system, size_t& session_id);
|
Result AcquireSessionId(size_t& session_id);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Release a session id on close.
|
* Release a session id on close.
|
||||||
*
|
*
|
||||||
* @param session_id - Session id to free.
|
* @param session_id - Session id to free.
|
||||||
*/
|
*/
|
||||||
void ReleaseSessionId(Core::System& system, const size_t session_id);
|
void ReleaseSessionId(size_t session_id);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Link the audio in manager to the main audio manager.
|
* Link the audio in manager to the main audio manager.
|
||||||
*
|
*
|
||||||
* @return Result code.
|
* @return Result code.
|
||||||
*/
|
*/
|
||||||
Result LinkToManager(Core::System& system);
|
Result LinkToManager();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Start the audio in manager.
|
* Start the audio in manager.
|
||||||
*/
|
*/
|
||||||
void Start(Core::System& system);
|
void Start();
|
||||||
|
|
||||||
/// @brief Callback function, called by the audio manager when the audio in event is signalled.
|
/**
|
||||||
static void BufferReleaseAndRegister(void *data, Core::System& system) noexcept;
|
* Callback function, called by the audio manager when the audio in event is signalled.
|
||||||
|
*/
|
||||||
|
void BufferReleaseAndRegister();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get a list of audio in device names.
|
* Get a list of audio in device names.
|
||||||
@@ -65,8 +64,10 @@ public:
|
|||||||
*
|
*
|
||||||
* @return Number of names written.
|
* @return Number of names written.
|
||||||
*/
|
*/
|
||||||
u32 GetDeviceNames(Core::System& system, std::span<Renderer::AudioDevice::AudioDeviceName> names, bool filter);
|
u32 GetDeviceNames(std::span<Renderer::AudioDevice::AudioDeviceName> names, bool filter);
|
||||||
|
|
||||||
|
/// Core system
|
||||||
|
Core::System& system;
|
||||||
/// Array of session ids
|
/// Array of session ids
|
||||||
std::array<size_t, MaxInSessions> session_ids{};
|
std::array<size_t, MaxInSessions> session_ids{};
|
||||||
/// Array of resource user ids
|
/// Array of resource user ids
|
||||||
|
|||||||
@@ -11,8 +11,8 @@
|
|||||||
|
|
||||||
namespace AudioCore {
|
namespace AudioCore {
|
||||||
|
|
||||||
AudioManager::AudioManager(Core::System& system) {
|
AudioManager::AudioManager() {
|
||||||
thread = std::jthread([&](std::stop_token stop_token) {
|
thread = std::jthread([this](std::stop_token stop_token) {
|
||||||
Common::SetCurrentThreadName("AudioManager");
|
Common::SetCurrentThreadName("AudioManager");
|
||||||
std::unique_lock l{events.GetAudioEventLock()};
|
std::unique_lock l{events.GetAudioEventLock()};
|
||||||
events.ClearEvents();
|
events.ClearEvents();
|
||||||
@@ -25,7 +25,7 @@ AudioManager::AudioManager(Core::System& system) {
|
|||||||
const auto event_type = Event::Type(i);
|
const auto event_type = Event::Type(i);
|
||||||
if (events.CheckAudioEventSet(event_type) || timed_out) {
|
if (events.CheckAudioEventSet(event_type) || timed_out) {
|
||||||
if (buffer_events[i]) {
|
if (buffer_events[i]) {
|
||||||
buffer_events[i](buffer_data[i], system);
|
buffer_events[i]();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
events.SetAudioEvent(event_type, false);
|
events.SetAudioEvent(event_type, false);
|
||||||
@@ -42,13 +42,12 @@ void AudioManager::Shutdown() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Result AudioManager::SetOutManager(void *data, BufferEventFunc buffer_func) {
|
Result AudioManager::SetOutManager(BufferEventFunc buffer_func) {
|
||||||
if (thread.joinable()) {
|
if (thread.joinable()) {
|
||||||
std::scoped_lock l{lock};
|
std::scoped_lock l{lock};
|
||||||
const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
|
const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
|
||||||
if (buffer_events[index] == nullptr) {
|
if (buffer_events[index] == nullptr) {
|
||||||
buffer_events[index] = std::move(buffer_func);
|
buffer_events[index] = std::move(buffer_func);
|
||||||
buffer_data[index] = data;
|
|
||||||
needs_update = true;
|
needs_update = true;
|
||||||
events.SetAudioEvent(Event::Type::AudioOutManager, true);
|
events.SetAudioEvent(Event::Type::AudioOutManager, true);
|
||||||
}
|
}
|
||||||
@@ -57,13 +56,12 @@ Result AudioManager::SetOutManager(void *data, BufferEventFunc buffer_func) {
|
|||||||
return Service::Audio::ResultOperationFailed;
|
return Service::Audio::ResultOperationFailed;
|
||||||
}
|
}
|
||||||
|
|
||||||
Result AudioManager::SetInManager(void *data, BufferEventFunc buffer_func) {
|
Result AudioManager::SetInManager(BufferEventFunc buffer_func) {
|
||||||
if (thread.joinable()) {
|
if (thread.joinable()) {
|
||||||
std::scoped_lock l{lock};
|
std::scoped_lock l{lock};
|
||||||
const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
|
const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
|
||||||
if (buffer_events[index] == nullptr) {
|
if (buffer_events[index] == nullptr) {
|
||||||
buffer_events[index] = std::move(buffer_func);
|
buffer_events[index] = std::move(buffer_func);
|
||||||
buffer_data[index] = data;
|
|
||||||
needs_update = true;
|
needs_update = true;
|
||||||
events.SetAudioEvent(Event::Type::AudioInManager, true);
|
events.SetAudioEvent(Event::Type::AudioInManager, true);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,10 +16,6 @@
|
|||||||
|
|
||||||
#include "audio_core/audio_event.h"
|
#include "audio_core/audio_event.h"
|
||||||
|
|
||||||
namespace Core {
|
|
||||||
class System;
|
|
||||||
}
|
|
||||||
|
|
||||||
union Result;
|
union Result;
|
||||||
|
|
||||||
namespace AudioCore {
|
namespace AudioCore {
|
||||||
@@ -38,24 +34,31 @@ namespace AudioCore {
|
|||||||
* This is only used by audio in and audio out.
|
* This is only used by audio in and audio out.
|
||||||
*/
|
*/
|
||||||
class AudioManager {
|
class AudioManager {
|
||||||
using BufferEventFunc = void (*)(void *data, Core::System& system) noexcept;
|
using BufferEventFunc = std::function<void()>;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
explicit AudioManager(Core::System& system);
|
explicit AudioManager();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Shutdown the audio manager.
|
* Shutdown the audio manager.
|
||||||
*/
|
*/
|
||||||
void Shutdown();
|
void Shutdown();
|
||||||
|
|
||||||
/// Register the out manager, keeping a function to be called when the out event is signalled.
|
/**
|
||||||
/// @param buffer_func - Function to be called on signal.
|
* Register the out manager, keeping a function to be called when the out event is signalled.
|
||||||
/// @return Result code.
|
*
|
||||||
Result SetOutManager(void *data, BufferEventFunc buffer_func);
|
* @param buffer_func - Function to be called on signal.
|
||||||
|
* @return Result code.
|
||||||
|
*/
|
||||||
|
Result SetOutManager(BufferEventFunc buffer_func);
|
||||||
|
|
||||||
/// Register the in manager, keeping a function to be called when the in event is signalled.
|
/**
|
||||||
/// @param buffer_func - Function to be called on signal.
|
* Register the in manager, keeping a function to be called when the in event is signalled.
|
||||||
/// @return Result code.
|
*
|
||||||
Result SetInManager(void *data, BufferEventFunc buffer_func);
|
* @param buffer_func - Function to be called on signal.
|
||||||
|
* @return Result code.
|
||||||
|
*/
|
||||||
|
Result SetInManager(BufferEventFunc buffer_func);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Set an event to signalled, and signal the thread.
|
* Set an event to signalled, and signal the thread.
|
||||||
@@ -70,9 +73,8 @@ private:
|
|||||||
bool needs_update{};
|
bool needs_update{};
|
||||||
/// Events to be set and signalled
|
/// Events to be set and signalled
|
||||||
Event events{};
|
Event events{};
|
||||||
/// Callbacks (and user data) for each manager
|
/// Callbacks for each manager
|
||||||
std::array<BufferEventFunc, 3> buffer_events{};
|
std::array<BufferEventFunc, 3> buffer_events{};
|
||||||
std::array<void*, 3> buffer_data{};
|
|
||||||
/// General lock
|
/// General lock
|
||||||
std::mutex lock{};
|
std::mutex lock{};
|
||||||
/// Main thread for waiting and callbacks
|
/// Main thread for waiting and callbacks
|
||||||
|
|||||||
@@ -14,12 +14,12 @@
|
|||||||
|
|
||||||
namespace AudioCore::AudioOut {
|
namespace AudioCore::AudioOut {
|
||||||
|
|
||||||
Manager::Manager(Core::System& system) {
|
Manager::Manager(Core::System& system_) : system{system_} {
|
||||||
std::iota(session_ids.begin(), session_ids.end(), 0);
|
std::iota(session_ids.begin(), session_ids.end(), 0);
|
||||||
num_free_sessions = MaxOutSessions;
|
num_free_sessions = MaxOutSessions;
|
||||||
}
|
}
|
||||||
|
|
||||||
Result Manager::AcquireSessionId(Core::System& system, size_t& session_id) {
|
Result Manager::AcquireSessionId(size_t& session_id) {
|
||||||
if (num_free_sessions == 0) {
|
if (num_free_sessions == 0) {
|
||||||
LOG_ERROR(Service_Audio, "All 12 Audio Out sessions are in use, cannot create any more");
|
LOG_ERROR(Service_Audio, "All 12 Audio Out sessions are in use, cannot create any more");
|
||||||
return Service::Audio::ResultOutOfSessions;
|
return Service::Audio::ResultOutOfSessions;
|
||||||
@@ -30,7 +30,7 @@ Result Manager::AcquireSessionId(Core::System& system, size_t& session_id) {
|
|||||||
return ResultSuccess;
|
return ResultSuccess;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Manager::ReleaseSessionId(Core::System& system, const size_t session_id) {
|
void Manager::ReleaseSessionId(const size_t session_id) {
|
||||||
std::scoped_lock l{mutex};
|
std::scoped_lock l{mutex};
|
||||||
LOG_DEBUG(Service_Audio, "Freeing AudioOut session {}", session_id);
|
LOG_DEBUG(Service_Audio, "Freeing AudioOut session {}", session_id);
|
||||||
session_ids[free_session_id] = session_id;
|
session_ids[free_session_id] = session_id;
|
||||||
@@ -40,36 +40,44 @@ void Manager::ReleaseSessionId(Core::System& system, const size_t session_id) {
|
|||||||
applet_resource_user_ids[session_id] = 0;
|
applet_resource_user_ids[session_id] = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
Result Manager::LinkToManager(Core::System& system) {
|
Result Manager::LinkToManager() {
|
||||||
std::scoped_lock l{mutex};
|
std::scoped_lock l{mutex};
|
||||||
if (!linked_to_manager) {
|
if (!linked_to_manager) {
|
||||||
system.AudioCore().GetAudioManager().SetOutManager(this, &Manager::BufferReleaseAndRegister);
|
system.AudioCore().GetAudioManager().SetOutManager(std::bind(&Manager::BufferReleaseAndRegister, this));
|
||||||
linked_to_manager = true;
|
linked_to_manager = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
return ResultSuccess;
|
return ResultSuccess;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Manager::Start(Core::System& system) {
|
void Manager::Start() {
|
||||||
if (!sessions_started) {
|
if (sessions_started) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
std::scoped_lock l{mutex};
|
std::scoped_lock l{mutex};
|
||||||
for (auto& session : sessions) {
|
for (auto& session : sessions) {
|
||||||
if (session) {
|
if (session) {
|
||||||
session->StartSession();
|
session->StartSession();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
sessions_started = true;
|
sessions_started = true;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
void Manager::BufferReleaseAndRegister(void *data, Core::System& system) noexcept {
|
void Manager::BufferReleaseAndRegister() {
|
||||||
Manager* this_ = (Manager*)data;
|
std::scoped_lock l{mutex};
|
||||||
std::scoped_lock l{this_->mutex};
|
for (auto& session : sessions) {
|
||||||
for (auto& session : this_->sessions) {
|
|
||||||
if (session != nullptr) {
|
if (session != nullptr) {
|
||||||
session->ReleaseAndRegisterBuffers();
|
session->ReleaseAndRegisterBuffers();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
u32 Manager::GetAudioOutDeviceNames(
|
||||||
|
std::vector<Renderer::AudioDevice::AudioDeviceName>& names) const {
|
||||||
|
names.emplace_back("DeviceOut");
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace AudioCore::AudioOut
|
} // namespace AudioCore::AudioOut
|
||||||
|
|||||||
@@ -1,6 +1,3 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
@@ -32,32 +29,42 @@ public:
|
|||||||
* @param session_id - Output session_id.
|
* @param session_id - Output session_id.
|
||||||
* @return Result code.
|
* @return Result code.
|
||||||
*/
|
*/
|
||||||
Result AcquireSessionId(Core::System& system, size_t& session_id);
|
Result AcquireSessionId(size_t& session_id);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Release a session id on close.
|
* Release a session id on close.
|
||||||
*
|
*
|
||||||
* @param session_id - Session id to free.
|
* @param session_id - Session id to free.
|
||||||
*/
|
*/
|
||||||
void ReleaseSessionId(Core::System& system, const size_t session_id);
|
void ReleaseSessionId(size_t session_id);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Link this manager to the main audio manager.
|
* Link this manager to the main audio manager.
|
||||||
*
|
*
|
||||||
* @return Result code.
|
* @return Result code.
|
||||||
*/
|
*/
|
||||||
Result LinkToManager(Core::System& system);
|
Result LinkToManager();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Start the audio out manager.
|
* Start the audio out manager.
|
||||||
*/
|
*/
|
||||||
void Start(Core::System& system);
|
void Start();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Callback function, called by the audio manager when the audio out event is signalled.
|
* Callback function, called by the audio manager when the audio out event is signalled.
|
||||||
*/
|
*/
|
||||||
static void BufferReleaseAndRegister(void* data, Core::System& system) noexcept;
|
void BufferReleaseAndRegister();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Get a list of audio out device names.
|
||||||
|
*
|
||||||
|
* @param names - Output container to write names to.
|
||||||
|
* @return Number of names written.
|
||||||
|
*/
|
||||||
|
u32 GetAudioOutDeviceNames(std::vector<Renderer::AudioDevice::AudioDeviceName>& names) const;
|
||||||
|
|
||||||
|
/// Core system
|
||||||
|
Core::System& system;
|
||||||
/// Array of session ids
|
/// Array of session ids
|
||||||
std::array<size_t, MaxOutSessions> session_ids{};
|
std::array<size_t, MaxOutSessions> session_ids{};
|
||||||
/// Array of resource user ids
|
/// Array of resource user ids
|
||||||
|
|||||||
@@ -6,14 +6,14 @@
|
|||||||
|
|
||||||
#include "audio_core/audio_render_manager.h"
|
#include "audio_core/audio_render_manager.h"
|
||||||
#include "audio_core/common/audio_renderer_parameter.h"
|
#include "audio_core/common/audio_renderer_parameter.h"
|
||||||
#include "audio_core/renderer/system_manager.h"
|
|
||||||
#include "audio_core/common/feature_support.h"
|
#include "audio_core/common/feature_support.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
|
|
||||||
namespace AudioCore::Renderer {
|
namespace AudioCore::Renderer {
|
||||||
|
|
||||||
Manager::Manager(Core::System& system_)
|
Manager::Manager(Core::System& system_)
|
||||||
: system_manager{std::make_unique<SystemManager>(system_)}
|
: system{system_}
|
||||||
|
, system_manager{std::make_unique<SystemManager>(system)}
|
||||||
{
|
{
|
||||||
std::iota(session_ids.begin(), session_ids.end(), 0);
|
std::iota(session_ids.begin(), session_ids.end(), 0);
|
||||||
}
|
}
|
||||||
@@ -62,11 +62,11 @@ u32 Manager::GetSessionCount() const {
|
|||||||
return session_count;
|
return session_count;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Manager::AddSystem(Renderer::System& system_) {
|
bool Manager::AddSystem(System& system_) {
|
||||||
return system_manager->Add(system_);
|
return system_manager->Add(system_);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Manager::RemoveSystem(Renderer::System& system_) {
|
bool Manager::RemoveSystem(System& system_) {
|
||||||
return system_manager->Remove(system_);
|
return system_manager->Remove(system_);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,6 +1,3 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
@@ -74,7 +71,7 @@ public:
|
|||||||
* @param system - The system to add.
|
* @param system - The system to add.
|
||||||
* @return True if the system was successfully added, otherwise false.
|
* @return True if the system was successfully added, otherwise false.
|
||||||
*/
|
*/
|
||||||
bool AddSystem(Renderer::System& system);
|
bool AddSystem(System& system);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Remove a renderer system from the manager.
|
* Remove a renderer system from the manager.
|
||||||
@@ -82,7 +79,7 @@ public:
|
|||||||
* @param system - The system to remove.
|
* @param system - The system to remove.
|
||||||
* @return True if the system was successfully removed, otherwise false.
|
* @return True if the system was successfully removed, otherwise false.
|
||||||
*/
|
*/
|
||||||
bool RemoveSystem(Renderer::System& system);
|
bool RemoveSystem(System& system);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Free a session id when the system wants to shut down.
|
* Free a session id when the system wants to shut down.
|
||||||
@@ -92,6 +89,8 @@ public:
|
|||||||
void ReleaseSessionId(s32 session_id);
|
void ReleaseSessionId(s32 session_id);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
/// Core system
|
||||||
|
Core::System& system;
|
||||||
/// Session ids, -1 when in use
|
/// Session ids, -1 when in use
|
||||||
std::array<s32, MaxRendererSessions> session_ids{};
|
std::array<s32, MaxRendererSessions> session_ids{};
|
||||||
/// Number of active renderers
|
/// Number of active renderers
|
||||||
|
|||||||
@@ -1,6 +1,3 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
@@ -11,43 +8,42 @@
|
|||||||
namespace AudioCore::AudioIn {
|
namespace AudioCore::AudioIn {
|
||||||
|
|
||||||
In::In(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_)
|
In::In(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_)
|
||||||
: manager{manager_}, parent_mutex{manager.mutex}, event{event_}
|
: manager{manager_}, parent_mutex{manager.mutex}, event{event_}, system{system_, event,
|
||||||
, audio_system{system_, event, session_id_}
|
session_id_} {}
|
||||||
{}
|
|
||||||
|
|
||||||
void In::Free(Core::System& system) {
|
void In::Free() {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
manager.ReleaseSessionId(system, audio_system.GetSessionId());
|
manager.ReleaseSessionId(system.GetSessionId());
|
||||||
}
|
}
|
||||||
|
|
||||||
System& In::GetSystem() {
|
System& In::GetSystem() {
|
||||||
return audio_system;
|
return system;
|
||||||
}
|
}
|
||||||
|
|
||||||
AudioIn::State In::GetState() {
|
AudioIn::State In::GetState() {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
return audio_system.GetState();
|
return system.GetState();
|
||||||
}
|
}
|
||||||
|
|
||||||
Result In::StartSystem() {
|
Result In::StartSystem() {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
return audio_system.Start();
|
return system.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
void In::StartSession() {
|
void In::StartSession() {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
audio_system.StartSession();
|
system.StartSession();
|
||||||
}
|
}
|
||||||
|
|
||||||
Result In::StopSystem() {
|
Result In::StopSystem() {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
return audio_system.Stop();
|
return system.Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
Result In::AppendBuffer(const AudioInBuffer& buffer, u64 tag) {
|
Result In::AppendBuffer(const AudioInBuffer& buffer, u64 tag) {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
|
|
||||||
if (audio_system.AppendBuffer(buffer, tag)) {
|
if (system.AppendBuffer(buffer, tag)) {
|
||||||
return ResultSuccess;
|
return ResultSuccess;
|
||||||
}
|
}
|
||||||
return Service::Audio::ResultBufferCountReached;
|
return Service::Audio::ResultBufferCountReached;
|
||||||
@@ -55,20 +51,20 @@ Result In::AppendBuffer(const AudioInBuffer& buffer, u64 tag) {
|
|||||||
|
|
||||||
void In::ReleaseAndRegisterBuffers() {
|
void In::ReleaseAndRegisterBuffers() {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
if (audio_system.GetState() == State::Started) {
|
if (system.GetState() == State::Started) {
|
||||||
audio_system.ReleaseBuffers();
|
system.ReleaseBuffers();
|
||||||
audio_system.RegisterBuffers();
|
system.RegisterBuffers();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool In::FlushAudioInBuffers() {
|
bool In::FlushAudioInBuffers() {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
return audio_system.FlushAudioInBuffers();
|
return system.FlushAudioInBuffers();
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 In::GetReleasedBuffers(std::span<u64> tags) {
|
u32 In::GetReleasedBuffers(std::span<u64> tags) {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
return audio_system.GetReleasedBuffers(tags);
|
return system.GetReleasedBuffers(tags);
|
||||||
}
|
}
|
||||||
|
|
||||||
Kernel::KReadableEvent& In::GetBufferEvent() {
|
Kernel::KReadableEvent& In::GetBufferEvent() {
|
||||||
@@ -78,27 +74,27 @@ Kernel::KReadableEvent& In::GetBufferEvent() {
|
|||||||
|
|
||||||
f32 In::GetVolume() const {
|
f32 In::GetVolume() const {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
return audio_system.GetVolume();
|
return system.GetVolume();
|
||||||
}
|
}
|
||||||
|
|
||||||
void In::SetVolume(f32 volume) {
|
void In::SetVolume(f32 volume) {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
audio_system.SetVolume(volume);
|
system.SetVolume(volume);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool In::ContainsAudioBuffer(u64 tag) const {
|
bool In::ContainsAudioBuffer(u64 tag) const {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
return audio_system.ContainsAudioBuffer(tag);
|
return system.ContainsAudioBuffer(tag);
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 In::GetBufferCount() const {
|
u32 In::GetBufferCount() const {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
return audio_system.GetBufferCount();
|
return system.GetBufferCount();
|
||||||
}
|
}
|
||||||
|
|
||||||
u64 In::GetPlayedSampleCount() const {
|
u64 In::GetPlayedSampleCount() const {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
return audio_system.GetPlayedSampleCount();
|
return system.GetPlayedSampleCount();
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace AudioCore::AudioIn
|
} // namespace AudioCore::AudioIn
|
||||||
|
|||||||
@@ -1,6 +1,3 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
@@ -33,7 +30,7 @@ public:
|
|||||||
/**
|
/**
|
||||||
* Free this audio in from the audio in manager.
|
* Free this audio in from the audio in manager.
|
||||||
*/
|
*/
|
||||||
void Free(Core::System& system);
|
void Free();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get this audio in's system.
|
* Get this audio in's system.
|
||||||
@@ -144,7 +141,7 @@ private:
|
|||||||
/// Buffer event, signalled when buffers are ready to be released
|
/// Buffer event, signalled when buffers are ready to be released
|
||||||
Kernel::KEvent* event;
|
Kernel::KEvent* event;
|
||||||
/// Main audio in system
|
/// Main audio in system
|
||||||
System audio_system;
|
System system;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace AudioCore::AudioIn
|
} // namespace AudioCore::AudioIn
|
||||||
|
|||||||
@@ -1,6 +1,3 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
@@ -11,43 +8,42 @@
|
|||||||
namespace AudioCore::AudioOut {
|
namespace AudioCore::AudioOut {
|
||||||
|
|
||||||
Out::Out(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_)
|
Out::Out(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_)
|
||||||
: manager{manager_}, parent_mutex{manager.mutex}, event{event_}
|
: manager{manager_}, parent_mutex{manager.mutex}, event{event_}, system{system_, event,
|
||||||
, audio_system{system_, event, session_id_}
|
session_id_} {}
|
||||||
{}
|
|
||||||
|
|
||||||
void Out::Free(Core::System& system) {
|
void Out::Free() {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
manager.ReleaseSessionId(system, audio_system.GetSessionId());
|
manager.ReleaseSessionId(system.GetSessionId());
|
||||||
}
|
}
|
||||||
|
|
||||||
System& Out::GetSystem() {
|
System& Out::GetSystem() {
|
||||||
return audio_system;
|
return system;
|
||||||
}
|
}
|
||||||
|
|
||||||
AudioOut::State Out::GetState() {
|
AudioOut::State Out::GetState() {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
return audio_system.GetState();
|
return system.GetState();
|
||||||
}
|
}
|
||||||
|
|
||||||
Result Out::StartSystem() {
|
Result Out::StartSystem() {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
return audio_system.Start();
|
return system.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Out::StartSession() {
|
void Out::StartSession() {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
audio_system.StartSession();
|
system.StartSession();
|
||||||
}
|
}
|
||||||
|
|
||||||
Result Out::StopSystem() {
|
Result Out::StopSystem() {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
return audio_system.Stop();
|
return system.Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
Result Out::AppendBuffer(const AudioOutBuffer& buffer, const u64 tag) {
|
Result Out::AppendBuffer(const AudioOutBuffer& buffer, const u64 tag) {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
|
|
||||||
if (audio_system.AppendBuffer(buffer, tag)) {
|
if (system.AppendBuffer(buffer, tag)) {
|
||||||
return ResultSuccess;
|
return ResultSuccess;
|
||||||
}
|
}
|
||||||
return Service::Audio::ResultBufferCountReached;
|
return Service::Audio::ResultBufferCountReached;
|
||||||
@@ -55,20 +51,20 @@ Result Out::AppendBuffer(const AudioOutBuffer& buffer, const u64 tag) {
|
|||||||
|
|
||||||
void Out::ReleaseAndRegisterBuffers() {
|
void Out::ReleaseAndRegisterBuffers() {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
if (audio_system.GetState() == State::Started) {
|
if (system.GetState() == State::Started) {
|
||||||
audio_system.ReleaseBuffers();
|
system.ReleaseBuffers();
|
||||||
audio_system.RegisterBuffers();
|
system.RegisterBuffers();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Out::FlushAudioOutBuffers() {
|
bool Out::FlushAudioOutBuffers() {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
return audio_system.FlushAudioOutBuffers();
|
return system.FlushAudioOutBuffers();
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 Out::GetReleasedBuffers(std::span<u64> tags) {
|
u32 Out::GetReleasedBuffers(std::span<u64> tags) {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
return audio_system.GetReleasedBuffers(tags);
|
return system.GetReleasedBuffers(tags);
|
||||||
}
|
}
|
||||||
|
|
||||||
Kernel::KReadableEvent& Out::GetBufferEvent() {
|
Kernel::KReadableEvent& Out::GetBufferEvent() {
|
||||||
@@ -78,27 +74,27 @@ Kernel::KReadableEvent& Out::GetBufferEvent() {
|
|||||||
|
|
||||||
f32 Out::GetVolume() const {
|
f32 Out::GetVolume() const {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
return audio_system.GetVolume();
|
return system.GetVolume();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Out::SetVolume(const f32 volume) {
|
void Out::SetVolume(const f32 volume) {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
audio_system.SetVolume(volume);
|
system.SetVolume(volume);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Out::ContainsAudioBuffer(const u64 tag) const {
|
bool Out::ContainsAudioBuffer(const u64 tag) const {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
return audio_system.ContainsAudioBuffer(tag);
|
return system.ContainsAudioBuffer(tag);
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 Out::GetBufferCount() const {
|
u32 Out::GetBufferCount() const {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
return audio_system.GetBufferCount();
|
return system.GetBufferCount();
|
||||||
}
|
}
|
||||||
|
|
||||||
u64 Out::GetPlayedSampleCount() const {
|
u64 Out::GetPlayedSampleCount() const {
|
||||||
std::scoped_lock l{parent_mutex};
|
std::scoped_lock l{parent_mutex};
|
||||||
return audio_system.GetPlayedSampleCount();
|
return system.GetPlayedSampleCount();
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace AudioCore::AudioOut
|
} // namespace AudioCore::AudioOut
|
||||||
|
|||||||
@@ -1,6 +1,3 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
@@ -33,7 +30,7 @@ public:
|
|||||||
/**
|
/**
|
||||||
* Free this audio out from the audio out manager.
|
* Free this audio out from the audio out manager.
|
||||||
*/
|
*/
|
||||||
void Free(Core::System& system);
|
void Free();
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Get this audio out's system.
|
* Get this audio out's system.
|
||||||
@@ -144,7 +141,7 @@ private:
|
|||||||
/// Buffer event, signalled when buffers are ready to be released
|
/// Buffer event, signalled when buffers are ready to be released
|
||||||
Kernel::KEvent* event;
|
Kernel::KEvent* event;
|
||||||
/// Main audio out system
|
/// Main audio out system
|
||||||
System audio_system;
|
System system;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace AudioCore::AudioOut
|
} // namespace AudioCore::AudioOut
|
||||||
|
|||||||
@@ -1,6 +1,3 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
@@ -16,48 +13,56 @@
|
|||||||
namespace AudioCore::Renderer {
|
namespace AudioCore::Renderer {
|
||||||
|
|
||||||
Renderer::Renderer(Core::System& system_, Manager& manager_, Kernel::KEvent* rendered_event)
|
Renderer::Renderer(Core::System& system_, Manager& manager_, Kernel::KEvent* rendered_event)
|
||||||
: system{system_}, manager{manager_}
|
: core{system_}, manager{manager_}, system{system_, rendered_event} {}
|
||||||
, audio_system{system_, rendered_event}
|
|
||||||
{}
|
|
||||||
|
|
||||||
Result Renderer::Initialize(const AudioRendererParameterInternal& params, Kernel::KTransferMemory* transfer_memory, const u64 transfer_memory_size, Kernel::KProcess* process_handle, const u64 applet_resource_user_id, const s32 session_id) {
|
Result Renderer::Initialize(const AudioRendererParameterInternal& params,
|
||||||
|
Kernel::KTransferMemory* transfer_memory,
|
||||||
|
const u64 transfer_memory_size, Kernel::KProcess* process_handle,
|
||||||
|
const u64 applet_resource_user_id, const s32 session_id) {
|
||||||
if (params.execution_mode == ExecutionMode::Auto) {
|
if (params.execution_mode == ExecutionMode::Auto) {
|
||||||
if (!manager.AddSystem(audio_system)) {
|
if (!manager.AddSystem(system)) {
|
||||||
LOG_ERROR(Service_Audio, "Both Audio Render sessions are in use, cannot create any more");
|
LOG_ERROR(Service_Audio,
|
||||||
|
"Both Audio Render sessions are in use, cannot create any more");
|
||||||
return Service::Audio::ResultOutOfSessions;
|
return Service::Audio::ResultOutOfSessions;
|
||||||
}
|
}
|
||||||
system_registered = true;
|
system_registered = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
initialized = true;
|
initialized = true;
|
||||||
audio_system.Initialize(params, transfer_memory, transfer_memory_size, process_handle, applet_resource_user_id, session_id);
|
system.Initialize(params, transfer_memory, transfer_memory_size, process_handle,
|
||||||
|
applet_resource_user_id, session_id);
|
||||||
|
|
||||||
return ResultSuccess;
|
return ResultSuccess;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::Finalize() {
|
void Renderer::Finalize() {
|
||||||
auto const session_id{audio_system.GetSessionId()};
|
auto session_id{system.GetSessionId()};
|
||||||
audio_system.Finalize();
|
|
||||||
|
system.Finalize();
|
||||||
|
|
||||||
if (system_registered) {
|
if (system_registered) {
|
||||||
manager.RemoveSystem(audio_system);
|
manager.RemoveSystem(system);
|
||||||
system_registered = false;
|
system_registered = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
manager.ReleaseSessionId(session_id);
|
manager.ReleaseSessionId(session_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
System& Renderer::GetSystem() {
|
System& Renderer::GetSystem() {
|
||||||
return audio_system;
|
return system;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::Start() {
|
void Renderer::Start() {
|
||||||
audio_system.Start();
|
system.Start();
|
||||||
}
|
}
|
||||||
|
|
||||||
void Renderer::Stop() {
|
void Renderer::Stop() {
|
||||||
audio_system.Stop();
|
system.Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
Result Renderer::RequestUpdate(std::span<const u8> input, std::span<u8> performance, std::span<u8> output) {
|
Result Renderer::RequestUpdate(std::span<const u8> input, std::span<u8> performance,
|
||||||
return audio_system.Update(input, performance, output);
|
std::span<u8> output) {
|
||||||
|
return system.Update(input, performance, output);
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace AudioCore::Renderer
|
} // namespace AudioCore::Renderer
|
||||||
|
|||||||
@@ -1,6 +1,3 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
@@ -87,7 +84,7 @@ public:
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
/// System core
|
/// System core
|
||||||
Core::System& system;
|
Core::System& core;
|
||||||
/// Manager this renderer is registered with
|
/// Manager this renderer is registered with
|
||||||
Manager& manager;
|
Manager& manager;
|
||||||
/// Is the audio renderer initialized?
|
/// Is the audio renderer initialized?
|
||||||
@@ -95,7 +92,7 @@ private:
|
|||||||
/// Is the system registered with the manager?
|
/// Is the system registered with the manager?
|
||||||
bool system_registered{};
|
bool system_registered{};
|
||||||
/// Audio render system, main driver of audio rendering
|
/// Audio render system, main driver of audio rendering
|
||||||
System audio_system;
|
System system;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Renderer
|
} // namespace Renderer
|
||||||
|
|||||||
@@ -100,9 +100,8 @@ u64 System::GetWorkBufferSize(const AudioRendererParameterInternal& params) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
System::System(Core::System& core_, Kernel::KEvent* adsp_rendered_event_)
|
System::System(Core::System& core_, Kernel::KEvent* adsp_rendered_event_)
|
||||||
: core{core_}
|
: core{core_}, audio_renderer{core.AudioCore().ADSP().AudioRenderer()},
|
||||||
, adsp_rendered_event{adsp_rendered_event_}
|
adsp_rendered_event{adsp_rendered_event_} {}
|
||||||
{}
|
|
||||||
|
|
||||||
Result System::Initialize(const AudioRendererParameterInternal& params,
|
Result System::Initialize(const AudioRendererParameterInternal& params,
|
||||||
Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size,
|
Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size,
|
||||||
@@ -407,7 +406,7 @@ void System::Finalize() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (IsActive()) {
|
if (active) {
|
||||||
Stop();
|
Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -434,12 +433,14 @@ void System::Start() {
|
|||||||
std::scoped_lock l{lock};
|
std::scoped_lock l{lock};
|
||||||
frames_elapsed = 0;
|
frames_elapsed = 0;
|
||||||
state = State::Started;
|
state = State::Started;
|
||||||
|
active = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::Stop() {
|
void System::Stop() {
|
||||||
{
|
{
|
||||||
std::scoped_lock l{lock};
|
std::scoped_lock l{lock};
|
||||||
state = State::Stopped;
|
state = State::Stopped;
|
||||||
|
active = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (execution_mode == ExecutionMode::Auto) {
|
if (execution_mode == ExecutionMode::Auto) {
|
||||||
@@ -479,7 +480,8 @@ Result System::Update(std::span<const u8> input, std::span<u8> performance, std:
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
result = info_updater.UpdateEffects(effect_context, IsActive(), memory_pool_workbuffer, memory_pool_count);
|
result = info_updater.UpdateEffects(effect_context, active, memory_pool_workbuffer,
|
||||||
|
memory_pool_count);
|
||||||
if (result.IsError()) {
|
if (result.IsError()) {
|
||||||
LOG_ERROR(Service_Audio, "Failed to update Effects!");
|
LOG_ERROR(Service_Audio, "Failed to update Effects!");
|
||||||
return result;
|
return result;
|
||||||
@@ -580,16 +582,16 @@ u32 System::GetRenderingDevice() const {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool System::IsActive() const {
|
bool System::IsActive() const {
|
||||||
return state == State::Started;
|
return active;
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::SendCommandToDsp() {
|
void System::SendCommandToDsp() {
|
||||||
std::scoped_lock l{lock};
|
std::scoped_lock l{lock};
|
||||||
auto& audio_renderer = core.AudioCore().ADSP().AudioRenderer();
|
|
||||||
if (initialized) {
|
if (initialized) {
|
||||||
if (IsActive()) {
|
if (active) {
|
||||||
terminate_event.Reset();
|
terminate_event.Reset();
|
||||||
const auto remaining_command_count = audio_renderer.GetRemainCommandCount(session_id);
|
const auto remaining_command_count{audio_renderer.GetRemainCommandCount(session_id)};
|
||||||
u64 command_size{0};
|
u64 command_size{0};
|
||||||
|
|
||||||
if (remaining_command_count) {
|
if (remaining_command_count) {
|
||||||
@@ -736,7 +738,7 @@ u64 System::GenerateCommand(std::span<u8> in_command_buffer,
|
|||||||
const auto end_time{core.CoreTiming().GetGlobalTimeNs().count()};
|
const auto end_time{core.CoreTiming().GetGlobalTimeNs().count()};
|
||||||
total_ticks_elapsed += end_time - start_time;
|
total_ticks_elapsed += end_time - start_time;
|
||||||
num_command_lists_generated++;
|
num_command_lists_generated++;
|
||||||
render_start_tick = core.AudioCore().ADSP().AudioRenderer().GetRenderingStartTick(session_id);
|
render_start_tick = audio_renderer.GetRenderingStartTick(session_id);
|
||||||
frames_elapsed++;
|
frames_elapsed++;
|
||||||
|
|
||||||
return command_buffer.size;
|
return command_buffer.size;
|
||||||
|
|||||||
@@ -219,8 +219,12 @@ public:
|
|||||||
private:
|
private:
|
||||||
/// Core system
|
/// Core system
|
||||||
Core::System& core;
|
Core::System& core;
|
||||||
|
/// Reference to the ADSP's AudioRenderer for communication
|
||||||
|
::AudioCore::ADSP::AudioRenderer::AudioRenderer& audio_renderer;
|
||||||
/// Is this system initialized?
|
/// Is this system initialized?
|
||||||
bool initialized{};
|
bool initialized{};
|
||||||
|
/// Is this system currently active?
|
||||||
|
std::atomic<bool> active{};
|
||||||
/// State of the system
|
/// State of the system
|
||||||
State state{State::Stopped};
|
State state{State::Stopped};
|
||||||
/// Sample rate for the system
|
/// Sample rate for the system
|
||||||
|
|||||||
@@ -16,22 +16,22 @@
|
|||||||
namespace AudioCore::Renderer {
|
namespace AudioCore::Renderer {
|
||||||
|
|
||||||
SystemManager::SystemManager(Core::System& core_)
|
SystemManager::SystemManager(Core::System& core_)
|
||||||
: core{core_}
|
: core{core_}, audio_renderer{core.AudioCore().ADSP().AudioRenderer()} {}
|
||||||
{}
|
|
||||||
|
|
||||||
SystemManager::~SystemManager() {
|
SystemManager::~SystemManager() {
|
||||||
Stop();
|
Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
void SystemManager::InitializeUnsafe() {
|
void SystemManager::InitializeUnsafe() {
|
||||||
if (!thread.joinable()) {
|
if (!active) {
|
||||||
core.AudioCore().ADSP().AudioRenderer().Start();
|
active = true;
|
||||||
|
audio_renderer.Start();
|
||||||
thread = std::jthread([this](std::stop_token stop_token) {
|
thread = std::jthread([this](std::stop_token stop_token) {
|
||||||
Common::SetCurrentThreadName("AudioRenderSystemManager");
|
Common::SetCurrentThreadName("AudioRenderSystemManager");
|
||||||
auto& audio_renderer = core.AudioCore().ADSP().AudioRenderer();
|
Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
|
||||||
while (!stop_token.stop_requested()) {
|
while (active && !stop_token.stop_requested()) {
|
||||||
{
|
{
|
||||||
std::scoped_lock lk{mutex};
|
std::scoped_lock l{mutex1};
|
||||||
for (auto system : systems)
|
for (auto system : systems)
|
||||||
system->SendCommandToDsp();
|
system->SendCommandToDsp();
|
||||||
}
|
}
|
||||||
@@ -43,31 +43,39 @@ void SystemManager::InitializeUnsafe() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void SystemManager::Stop() {
|
void SystemManager::Stop() {
|
||||||
if (thread.joinable()) {
|
if (active) {
|
||||||
|
active = false;
|
||||||
thread.request_stop();
|
thread.request_stop();
|
||||||
thread.join();
|
thread.join();
|
||||||
core.AudioCore().ADSP().AudioRenderer().Stop();
|
audio_renderer.Stop();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SystemManager::Add(System& system_) {
|
bool SystemManager::Add(System& system_) {
|
||||||
std::scoped_lock lk{mutex};
|
std::scoped_lock l2{mutex2};
|
||||||
if (systems.size() + 1 > MaxRendererSessions) {
|
if (systems.size() + 1 > MaxRendererSessions) {
|
||||||
LOG_ERROR(Service_Audio, "Maximum AudioRenderer Systems active, cannot add more!");
|
LOG_ERROR(Service_Audio, "Maximum AudioRenderer Systems active, cannot add more!");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
{
|
||||||
|
std::scoped_lock l{mutex1};
|
||||||
if (systems.empty())
|
if (systems.empty())
|
||||||
InitializeUnsafe();
|
InitializeUnsafe();
|
||||||
|
}
|
||||||
systems.push_back(&system_);
|
systems.push_back(&system_);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool SystemManager::Remove(System& system_) {
|
bool SystemManager::Remove(System& system_) {
|
||||||
std::scoped_lock lk{mutex};
|
std::scoped_lock l2{mutex2};
|
||||||
|
{
|
||||||
|
std::scoped_lock l{mutex1};
|
||||||
if (systems.remove(&system_) == 0) {
|
if (systems.remove(&system_) == 0) {
|
||||||
LOG_ERROR(Service_Audio, "Failed to remove a render system, it was not found in the list!");
|
LOG_ERROR(Service_Audio, "Failed to remove a render system, it was not found in the list!");
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (systems.empty())
|
if (systems.empty())
|
||||||
Stop();
|
Stop();
|
||||||
return true;
|
return true;
|
||||||
|
|||||||
@@ -75,8 +75,14 @@ private:
|
|||||||
std::list<System*> systems{};
|
std::list<System*> systems{};
|
||||||
/// Main worker thread for generating command lists
|
/// Main worker thread for generating command lists
|
||||||
std::jthread thread;
|
std::jthread thread;
|
||||||
/// Mutex for the systems list
|
/// Mutex for the systems
|
||||||
std::mutex mutex{};
|
std::mutex mutex1{};
|
||||||
|
/// Mutex for adding/removing systems
|
||||||
|
std::mutex mutex2{};
|
||||||
|
/// Is the system manager thread active?
|
||||||
|
std::atomic<bool> active{};
|
||||||
|
/// Reference to the ADSP's AudioRenderer for communication
|
||||||
|
::AudioCore::ADSP::AudioRenderer::AudioRenderer& audio_renderer;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace AudioCore::Renderer
|
} // namespace AudioCore::Renderer
|
||||||
|
|||||||
@@ -35,20 +35,17 @@ static IPSFileType IdentifyMagic(std::span<const u8> magic) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static bool IsEOF(IPSFileType type, std::span<const u8> magic) {
|
static bool IsEOF(IPSFileType type, std::span<const u8> magic) {
|
||||||
return (type == IPSFileType::IPS && magic.size() >= 3 && std::memcmp(magic.data(), "EOF", 3) == 0)
|
return (type == IPSFileType::IPS && magic.size() > 3 && std::memcmp(magic.data(), "EOF", 3) == 0)
|
||||||
|| (type == IPSFileType::IPS32 && magic.size() >= 4 && std::memcmp(magic.data(), "EEOF", 4) == 0);
|
|| (type == IPSFileType::IPS32 && magic.size() > 4 && std::memcmp(magic.data(), "EEOF", 4) == 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
VirtualFile PatchIPS(const VirtualFile& in, const VirtualFile& ips) {
|
VirtualFile PatchIPS(const VirtualFile& in, const VirtualFile& ips) {
|
||||||
if (in == nullptr || ips == nullptr)
|
if (in == nullptr || ips == nullptr)
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
const auto type = IdentifyMagic(ips->ReadBytes(0x5));
|
|
||||||
if (type == IPSFileType::Error)
|
|
||||||
return nullptr;
|
|
||||||
|
|
||||||
auto in_data = in->ReadAllBytes();
|
auto in_data = in->ReadAllBytes();
|
||||||
if (in_data.size() == 0)
|
auto const type = IdentifyMagic(in_data);
|
||||||
|
if (type == IPSFileType::Error)
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
std::vector<u8> temp(type == IPSFileType::IPS ? 3 : 4);
|
std::vector<u8> temp(type == IPSFileType::IPS ? 3 : 4);
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#include "common/logging.h"
|
#include "common/logging.h"
|
||||||
#include "common/uuid.h"
|
#include "common/uuid.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
|
#include "core/file_sys/registered_cache.h"
|
||||||
#include "core/file_sys/savedata_factory.h"
|
#include "core/file_sys/savedata_factory.h"
|
||||||
#include "core/file_sys/vfs/vfs.h"
|
#include "core/file_sys/vfs/vfs.h"
|
||||||
|
|
||||||
@@ -61,17 +62,24 @@ SaveDataFactory::SaveDataFactory(Core::System& system_, ProgramId program_id_,
|
|||||||
|
|
||||||
SaveDataFactory::~SaveDataFactory() = default;
|
SaveDataFactory::~SaveDataFactory() = default;
|
||||||
|
|
||||||
|
std::string SaveDataFactory::GetSaveDataPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id, u64 save_id) const {
|
||||||
|
if (type == SaveDataType::Account || type == SaveDataType::Device) {
|
||||||
|
const auto requested_id = title_id != 0 ? title_id : program_id;
|
||||||
|
const auto parent_id = system.GetContentProvider().GetParentApplicationId(requested_id);
|
||||||
|
title_id = parent_id.value_or(requested_id);
|
||||||
|
}
|
||||||
|
return GetFullPath(program_id, dir, space, type, title_id, user_id, save_id);
|
||||||
|
}
|
||||||
|
|
||||||
VirtualDir SaveDataFactory::Create(SaveDataSpaceId space, const SaveDataAttribute& meta) const {
|
VirtualDir SaveDataFactory::Create(SaveDataSpaceId space, const SaveDataAttribute& meta) const {
|
||||||
const auto save_directory = GetFullPath(program_id, dir, space, meta.type, meta.program_id,
|
const auto save_directory = GetSaveDataPath(space, meta.type, meta.program_id, meta.user_id, meta.system_save_data_id);
|
||||||
meta.user_id, meta.system_save_data_id);
|
|
||||||
|
|
||||||
return dir->CreateDirectoryRelative(save_directory);
|
return dir->CreateDirectoryRelative(save_directory);
|
||||||
}
|
}
|
||||||
|
|
||||||
VirtualDir SaveDataFactory::Open(SaveDataSpaceId space, const SaveDataAttribute& meta) const {
|
VirtualDir SaveDataFactory::Open(SaveDataSpaceId space, const SaveDataAttribute& meta) const {
|
||||||
|
|
||||||
const auto save_directory = GetFullPath(program_id, dir, space, meta.type, meta.program_id,
|
const auto save_directory = GetSaveDataPath(space, meta.type, meta.program_id, meta.user_id, meta.system_save_data_id);
|
||||||
meta.user_id, meta.system_save_data_id);
|
|
||||||
|
|
||||||
auto out = dir->GetDirectoryRelative(save_directory);
|
auto out = dir->GetDirectoryRelative(save_directory);
|
||||||
|
|
||||||
@@ -154,8 +162,7 @@ std::string SaveDataFactory::GetUserGameSaveDataRoot(u128 user_id, bool future)
|
|||||||
|
|
||||||
SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
|
SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
|
||||||
u128 user_id) const {
|
u128 user_id) const {
|
||||||
const auto path =
|
const auto path = GetSaveDataPath(SaveDataSpaceId::User, type, title_id, user_id, 0);
|
||||||
GetFullPath(program_id, dir, SaveDataSpaceId::User, type, title_id, user_id, 0);
|
|
||||||
const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
|
const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
|
||||||
|
|
||||||
const auto size_file = relative_dir->GetFile(GetSaveDataSizeFileName());
|
const auto size_file = relative_dir->GetFile(GetSaveDataSizeFileName());
|
||||||
@@ -173,8 +180,7 @@ SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
|
|||||||
|
|
||||||
void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
|
void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
|
||||||
SaveDataSize new_value) const {
|
SaveDataSize new_value) const {
|
||||||
const auto path =
|
const auto path = GetSaveDataPath(SaveDataSpaceId::User, type, title_id, user_id, 0);
|
||||||
GetFullPath(program_id, dir, SaveDataSpaceId::User, type, title_id, user_id, 0);
|
|
||||||
const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
|
const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
|
||||||
|
|
||||||
const auto size_file = relative_dir->CreateFile(GetSaveDataSizeFileName());
|
const auto size_file = relative_dir->CreateFile(GetSaveDataSizeFileName());
|
||||||
|
|||||||
@@ -50,6 +50,7 @@ public:
|
|||||||
void SetAutoCreate(bool state);
|
void SetAutoCreate(bool state);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
std::string GetSaveDataPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id, u64 save_id) const;
|
||||||
Core::System& system;
|
Core::System& system;
|
||||||
ProgramId program_id;
|
ProgramId program_id;
|
||||||
VirtualDir dir;
|
VirtualDir dir;
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ IAudioIn::IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
|
|||||||
}
|
}
|
||||||
|
|
||||||
IAudioIn::~IAudioIn() {
|
IAudioIn::~IAudioIn() {
|
||||||
impl->Free(system);
|
impl->Free();
|
||||||
service_context.CloseEvent(event);
|
service_context.CloseEvent(event);
|
||||||
process->Close(system.Kernel());
|
process->Close(system.Kernel());
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,6 +1,3 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
@@ -68,7 +65,7 @@ Result IAudioInManager::OpenAudioInAuto(
|
|||||||
Result IAudioInManager::ListAudioInsAutoFiltered(
|
Result IAudioInManager::ListAudioInsAutoFiltered(
|
||||||
OutArray<AudioDeviceName, BufferAttr_HipcAutoSelect> out_audio_ins, Out<u32> out_count) {
|
OutArray<AudioDeviceName, BufferAttr_HipcAutoSelect> out_audio_ins, Out<u32> out_count) {
|
||||||
LOG_DEBUG(Service_Audio, "called");
|
LOG_DEBUG(Service_Audio, "called");
|
||||||
*out_count = impl->GetDeviceNames(system, out_audio_ins, true);
|
*out_count = impl->GetDeviceNames(out_audio_ins, true);
|
||||||
R_SUCCEED();
|
R_SUCCEED();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -93,8 +90,8 @@ Result IAudioInManager::OpenAudioInProtocolSpecified(
|
|||||||
|
|
||||||
size_t new_session_id{};
|
size_t new_session_id{};
|
||||||
|
|
||||||
R_TRY(impl->LinkToManager(system));
|
R_TRY(impl->LinkToManager());
|
||||||
R_TRY(impl->AcquireSessionId(system, new_session_id));
|
R_TRY(impl->AcquireSessionId(new_session_id));
|
||||||
|
|
||||||
LOG_DEBUG(Service_Audio, "Opening new AudioIn, session_id={}, free sessions={}", new_session_id,
|
LOG_DEBUG(Service_Audio, "Opening new AudioIn, session_id={}, free sessions={}", new_session_id,
|
||||||
impl->num_free_sessions);
|
impl->num_free_sessions);
|
||||||
|
|||||||
@@ -46,7 +46,7 @@ IAudioOut::IAudioOut(Core::System& system_, Manager& manager, size_t session_id,
|
|||||||
}
|
}
|
||||||
|
|
||||||
IAudioOut::~IAudioOut() {
|
IAudioOut::~IAudioOut() {
|
||||||
impl->Free(system);
|
impl->Free();
|
||||||
service_context.CloseEvent(event);
|
service_context.CloseEvent(event);
|
||||||
process->Close(system.Kernel());
|
process->Close(system.Kernel());
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -77,8 +77,8 @@ Result IAudioOutManager::OpenAudioOutAuto(
|
|||||||
}
|
}
|
||||||
|
|
||||||
size_t new_session_id{};
|
size_t new_session_id{};
|
||||||
R_TRY(impl->LinkToManager(system));
|
R_TRY(impl->LinkToManager());
|
||||||
R_TRY(impl->AcquireSessionId(system, new_session_id));
|
R_TRY(impl->AcquireSessionId(new_session_id));
|
||||||
|
|
||||||
const auto device_name = Common::StringFromBuffer(name[0].name);
|
const auto device_name = Common::StringFromBuffer(name[0].name);
|
||||||
LOG_DEBUG(Service_Audio, "Opening new AudioOut, sessionid={}, free sessions={}", new_session_id,
|
LOG_DEBUG(Service_Audio, "Opening new AudioOut, sessionid={}, free sessions={}", new_session_id,
|
||||||
|
|||||||
@@ -23,66 +23,30 @@
|
|||||||
|
|
||||||
namespace Dynarmic::Backend::Arm64 {
|
namespace Dynarmic::Backend::Arm64 {
|
||||||
|
|
||||||
template<auto mfp, typename T>
|
|
||||||
static void* EmitCallReadTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
|
||||||
using namespace oaknut::util;
|
|
||||||
const auto info = Devirtualize<mfp>(this_);
|
|
||||||
oaknut::Label l_addr, l_this;
|
|
||||||
void* target = code.xptr<void*>();
|
|
||||||
// params = { this, vaddr, bitsize }
|
|
||||||
code.LDR(X0, l_this);
|
|
||||||
// X1 = vaddr
|
|
||||||
code.MOV(X2, bitsize);
|
|
||||||
code.LDR(Xscratch0, l_addr);
|
|
||||||
code.BR(Xscratch0);
|
|
||||||
code.align(8);
|
|
||||||
code.l(l_this);
|
|
||||||
code.dx(info.this_ptr);
|
|
||||||
code.l(l_addr);
|
|
||||||
code.dx(info.fn_ptr);
|
|
||||||
return target;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<auto mfp, typename T>
|
|
||||||
static void* EmitCallWriteTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
|
||||||
using namespace oaknut::util;
|
|
||||||
const auto info = Devirtualize<mfp>(this_);
|
|
||||||
oaknut::Label l_addr, l_this;
|
|
||||||
void* target = code.xptr<void*>();
|
|
||||||
// params = { this, vaddr, value, bitsize }
|
|
||||||
code.LDR(X0, l_this);
|
|
||||||
// X1 = vaddr
|
|
||||||
// X2 = value
|
|
||||||
code.MOV(X3, bitsize);
|
|
||||||
code.LDR(Xscratch0, l_addr);
|
|
||||||
code.BR(Xscratch0);
|
|
||||||
code.align(8);
|
|
||||||
code.l(l_this);
|
|
||||||
code.dx(info.this_ptr);
|
|
||||||
code.l(l_addr);
|
|
||||||
code.dx(info.fn_ptr);
|
|
||||||
return target;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<auto mfp, typename T>
|
template<auto mfp, typename T>
|
||||||
static void* EmitCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
static void* EmitCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
||||||
using namespace oaknut::util;
|
using namespace oaknut::util;
|
||||||
|
|
||||||
const auto info = Devirtualize<mfp>(this_);
|
const auto info = Devirtualize<mfp>(this_);
|
||||||
|
|
||||||
oaknut::Label l_addr, l_this;
|
oaknut::Label l_addr, l_this;
|
||||||
|
|
||||||
void* target = code.xptr<void*>();
|
void* target = code.xptr<void*>();
|
||||||
code.LDR(X0, l_this);
|
code.LDR(X0, l_this);
|
||||||
code.LDR(Xscratch0, l_addr);
|
code.LDR(Xscratch0, l_addr);
|
||||||
code.BR(Xscratch0);
|
code.BR(Xscratch0);
|
||||||
|
|
||||||
code.align(8);
|
code.align(8);
|
||||||
code.l(l_this);
|
code.l(l_this);
|
||||||
code.dx(info.this_ptr);
|
code.dx(info.this_ptr);
|
||||||
code.l(l_addr);
|
code.l(l_addr);
|
||||||
code.dx(info.fn_ptr);
|
code.dx(info.fn_ptr);
|
||||||
|
|
||||||
return target;
|
return target;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<auto mfp, typename T>
|
template<auto mfp, typename T>
|
||||||
static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
||||||
using namespace oaknut::util;
|
using namespace oaknut::util;
|
||||||
|
|
||||||
const auto info = Devirtualize<mfp>(this_);
|
const auto info = Devirtualize<mfp>(this_);
|
||||||
@@ -95,7 +59,6 @@ static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_
|
|||||||
ABI_PushRegisters(code, save_regs, 0);
|
ABI_PushRegisters(code, save_regs, 0);
|
||||||
code.LDR(X0, l_this);
|
code.LDR(X0, l_this);
|
||||||
code.MOV(X1, Xscratch0);
|
code.MOV(X1, Xscratch0);
|
||||||
code.MOV(X2, bitsize);
|
|
||||||
code.LDR(Xscratch0, l_addr);
|
code.LDR(Xscratch0, l_addr);
|
||||||
code.BLR(Xscratch0);
|
code.BLR(Xscratch0);
|
||||||
code.MOV(Xscratch0, X0);
|
code.MOV(Xscratch0, X0);
|
||||||
@@ -138,7 +101,7 @@ static void* EmitExclusiveReadCallTrampoline(oaknut::CodeGenerator& code, const
|
|||||||
}
|
}
|
||||||
|
|
||||||
template<auto mfp, typename T>
|
template<auto mfp, typename T>
|
||||||
static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
||||||
using namespace oaknut::util;
|
using namespace oaknut::util;
|
||||||
|
|
||||||
const auto info = Devirtualize<mfp>(this_);
|
const auto info = Devirtualize<mfp>(this_);
|
||||||
@@ -152,7 +115,6 @@ static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this
|
|||||||
code.LDR(X0, l_this);
|
code.LDR(X0, l_this);
|
||||||
code.MOV(X1, Xscratch0);
|
code.MOV(X1, Xscratch0);
|
||||||
code.MOV(X2, Xscratch1);
|
code.MOV(X2, Xscratch1);
|
||||||
code.MOV(X3, bitsize);
|
|
||||||
code.LDR(Xscratch0, l_addr);
|
code.LDR(Xscratch0, l_addr);
|
||||||
code.BLR(Xscratch0);
|
code.BLR(Xscratch0);
|
||||||
ABI_PopRegisters(code, save_regs, 0);
|
ABI_PopRegisters(code, save_regs, 0);
|
||||||
@@ -214,27 +176,14 @@ void A32AddressSpace::EmitPrelude() {
|
|||||||
|
|
||||||
UnprotectCodeMemory();
|
UnprotectCodeMemory();
|
||||||
|
|
||||||
|
prelude_info.read_memory = EmitCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks);
|
||||||
prelude_info.read_memory_8 = EmitCallReadTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u8));
|
prelude_info.wrapped_read_memory = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks);
|
||||||
prelude_info.read_memory_16 = EmitCallReadTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u16));
|
|
||||||
prelude_info.read_memory_32 = EmitCallReadTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u32));
|
|
||||||
prelude_info.read_memory_64 = EmitCallReadTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u64));
|
|
||||||
prelude_info.wrapped_read_memory_8 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u8));
|
|
||||||
prelude_info.wrapped_read_memory_16 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u16));
|
|
||||||
prelude_info.wrapped_read_memory_32 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u32));
|
|
||||||
prelude_info.wrapped_read_memory_64 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u64));
|
|
||||||
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u8>(code, conf);
|
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u8>(code, conf);
|
||||||
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u16>(code, conf);
|
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u16>(code, conf);
|
||||||
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u32>(code, conf);
|
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u32>(code, conf);
|
||||||
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u64>(code, conf);
|
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u64>(code, conf);
|
||||||
prelude_info.write_memory_8 = EmitCallWriteTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u8));
|
prelude_info.write_memory = EmitCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks);
|
||||||
prelude_info.write_memory_16 = EmitCallWriteTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u16));
|
prelude_info.wrapped_write_memory = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks);
|
||||||
prelude_info.write_memory_32 = EmitCallWriteTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u32));
|
|
||||||
prelude_info.write_memory_64 = EmitCallWriteTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u64));
|
|
||||||
prelude_info.wrapped_write_memory_8 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u8));
|
|
||||||
prelude_info.wrapped_write_memory_16 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u16));
|
|
||||||
prelude_info.wrapped_write_memory_32 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u32));
|
|
||||||
prelude_info.wrapped_write_memory_64 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u64));
|
|
||||||
prelude_info.exclusive_write_memory_8 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive8, u8>(code, conf);
|
prelude_info.exclusive_write_memory_8 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive8, u8>(code, conf);
|
||||||
prelude_info.exclusive_write_memory_16 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive16, u16>(code, conf);
|
prelude_info.exclusive_write_memory_16 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive16, u16>(code, conf);
|
||||||
prelude_info.exclusive_write_memory_32 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive32, u32>(code, conf);
|
prelude_info.exclusive_write_memory_32 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive32, u32>(code, conf);
|
||||||
|
|||||||
@@ -22,66 +22,30 @@
|
|||||||
|
|
||||||
namespace Dynarmic::Backend::Arm64 {
|
namespace Dynarmic::Backend::Arm64 {
|
||||||
|
|
||||||
template<auto mfp, typename T>
|
|
||||||
static void* EmitCallReadTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
|
||||||
using namespace oaknut::util;
|
|
||||||
const auto info = Devirtualize<mfp>(this_);
|
|
||||||
oaknut::Label l_addr, l_this;
|
|
||||||
void* target = code.xptr<void*>();
|
|
||||||
// params = { this, vaddr, bitsize }
|
|
||||||
code.LDR(X0, l_this);
|
|
||||||
// X1 = vaddr
|
|
||||||
code.MOV(X2, bitsize);
|
|
||||||
code.LDR(Xscratch0, l_addr);
|
|
||||||
code.BR(Xscratch0);
|
|
||||||
code.align(8);
|
|
||||||
code.l(l_this);
|
|
||||||
code.dx(info.this_ptr);
|
|
||||||
code.l(l_addr);
|
|
||||||
code.dx(info.fn_ptr);
|
|
||||||
return target;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<auto mfp, typename T>
|
|
||||||
static void* EmitCallWriteTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
|
||||||
using namespace oaknut::util;
|
|
||||||
const auto info = Devirtualize<mfp>(this_);
|
|
||||||
oaknut::Label l_addr, l_this;
|
|
||||||
void* target = code.xptr<void*>();
|
|
||||||
// params = { this, vaddr, value, bitsize }
|
|
||||||
code.LDR(X0, l_this);
|
|
||||||
// X1 = vaddr
|
|
||||||
// X2 = value
|
|
||||||
code.MOV(X3, bitsize);
|
|
||||||
code.LDR(Xscratch0, l_addr);
|
|
||||||
code.BR(Xscratch0);
|
|
||||||
code.align(8);
|
|
||||||
code.l(l_this);
|
|
||||||
code.dx(info.this_ptr);
|
|
||||||
code.l(l_addr);
|
|
||||||
code.dx(info.fn_ptr);
|
|
||||||
return target;
|
|
||||||
}
|
|
||||||
|
|
||||||
template<auto mfp, typename T>
|
template<auto mfp, typename T>
|
||||||
static void* EmitCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
static void* EmitCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
||||||
using namespace oaknut::util;
|
using namespace oaknut::util;
|
||||||
|
|
||||||
const auto info = Devirtualize<mfp>(this_);
|
const auto info = Devirtualize<mfp>(this_);
|
||||||
|
|
||||||
oaknut::Label l_addr, l_this;
|
oaknut::Label l_addr, l_this;
|
||||||
|
|
||||||
void* target = code.xptr<void*>();
|
void* target = code.xptr<void*>();
|
||||||
code.LDR(X0, l_this);
|
code.LDR(X0, l_this);
|
||||||
code.LDR(Xscratch0, l_addr);
|
code.LDR(Xscratch0, l_addr);
|
||||||
code.BR(Xscratch0);
|
code.BR(Xscratch0);
|
||||||
|
|
||||||
code.align(8);
|
code.align(8);
|
||||||
code.l(l_this);
|
code.l(l_this);
|
||||||
code.dx(info.this_ptr);
|
code.dx(info.this_ptr);
|
||||||
code.l(l_addr);
|
code.l(l_addr);
|
||||||
code.dx(info.fn_ptr);
|
code.dx(info.fn_ptr);
|
||||||
|
|
||||||
return target;
|
return target;
|
||||||
}
|
}
|
||||||
|
|
||||||
template<auto mfp, typename T>
|
template<auto mfp, typename T>
|
||||||
static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
||||||
using namespace oaknut::util;
|
using namespace oaknut::util;
|
||||||
|
|
||||||
const auto info = Devirtualize<mfp>(this_);
|
const auto info = Devirtualize<mfp>(this_);
|
||||||
@@ -94,7 +58,6 @@ static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_
|
|||||||
ABI_PushRegisters(code, save_regs, 0);
|
ABI_PushRegisters(code, save_regs, 0);
|
||||||
code.LDR(X0, l_this);
|
code.LDR(X0, l_this);
|
||||||
code.MOV(X1, Xscratch0);
|
code.MOV(X1, Xscratch0);
|
||||||
code.MOV(X2, bitsize);
|
|
||||||
code.LDR(Xscratch0, l_addr);
|
code.LDR(Xscratch0, l_addr);
|
||||||
code.BLR(Xscratch0);
|
code.BLR(Xscratch0);
|
||||||
code.MOV(Xscratch0, X0);
|
code.MOV(Xscratch0, X0);
|
||||||
@@ -137,7 +100,7 @@ static void* EmitExclusiveReadCallTrampoline(oaknut::CodeGenerator& code, const
|
|||||||
}
|
}
|
||||||
|
|
||||||
template<auto mfp, typename T>
|
template<auto mfp, typename T>
|
||||||
static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
|
static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
|
||||||
using namespace oaknut::util;
|
using namespace oaknut::util;
|
||||||
|
|
||||||
const auto info = Devirtualize<mfp>(this_);
|
const auto info = Devirtualize<mfp>(this_);
|
||||||
@@ -151,7 +114,6 @@ static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this
|
|||||||
code.LDR(X0, l_this);
|
code.LDR(X0, l_this);
|
||||||
code.MOV(X1, Xscratch0);
|
code.MOV(X1, Xscratch0);
|
||||||
code.MOV(X2, Xscratch1);
|
code.MOV(X2, Xscratch1);
|
||||||
code.MOV(X3, bitsize);
|
|
||||||
code.LDR(Xscratch0, l_addr);
|
code.LDR(Xscratch0, l_addr);
|
||||||
code.BLR(Xscratch0);
|
code.BLR(Xscratch0);
|
||||||
ABI_PopRegisters(code, save_regs, 0);
|
ABI_PopRegisters(code, save_regs, 0);
|
||||||
@@ -380,30 +342,18 @@ void A64AddressSpace::EmitPrelude() {
|
|||||||
|
|
||||||
UnprotectCodeMemory();
|
UnprotectCodeMemory();
|
||||||
|
|
||||||
prelude_info.read_memory_8 = EmitCallReadTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u8));
|
prelude_info.read_memory = EmitCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks);
|
||||||
prelude_info.read_memory_16 = EmitCallReadTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u16));
|
|
||||||
prelude_info.read_memory_32 = EmitCallReadTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u32));
|
|
||||||
prelude_info.read_memory_64 = EmitCallReadTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u64));
|
|
||||||
prelude_info.read_memory_128 = EmitRead128CallTrampoline(code, conf.callbacks);
|
prelude_info.read_memory_128 = EmitRead128CallTrampoline(code, conf.callbacks);
|
||||||
prelude_info.wrapped_read_memory_8 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u8));
|
prelude_info.wrapped_read_memory = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks);
|
||||||
prelude_info.wrapped_read_memory_16 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u16));
|
|
||||||
prelude_info.wrapped_read_memory_32 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u32));
|
|
||||||
prelude_info.wrapped_read_memory_64 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u64));
|
|
||||||
prelude_info.wrapped_read_memory_128 = EmitWrappedRead128CallTrampoline(code, conf.callbacks);
|
prelude_info.wrapped_read_memory_128 = EmitWrappedRead128CallTrampoline(code, conf.callbacks);
|
||||||
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u8>(code, conf);
|
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u8>(code, conf);
|
||||||
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u16>(code, conf);
|
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u16>(code, conf);
|
||||||
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u32>(code, conf);
|
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u32>(code, conf);
|
||||||
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u64>(code, conf);
|
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u64>(code, conf);
|
||||||
prelude_info.exclusive_read_memory_128 = EmitExclusiveRead128CallTrampoline(code, conf);
|
prelude_info.exclusive_read_memory_128 = EmitExclusiveRead128CallTrampoline(code, conf);
|
||||||
prelude_info.write_memory_8 = EmitCallWriteTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u8));
|
prelude_info.write_memory = EmitCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks);
|
||||||
prelude_info.write_memory_16 = EmitCallWriteTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u16));
|
|
||||||
prelude_info.write_memory_32 = EmitCallWriteTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u32));
|
|
||||||
prelude_info.write_memory_64 = EmitCallWriteTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u64));
|
|
||||||
prelude_info.write_memory_128 = EmitWrite128CallTrampoline(code, conf.callbacks);
|
prelude_info.write_memory_128 = EmitWrite128CallTrampoline(code, conf.callbacks);
|
||||||
prelude_info.wrapped_write_memory_8 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u8));
|
prelude_info.wrapped_write_memory = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks);
|
||||||
prelude_info.wrapped_write_memory_16 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u16));
|
|
||||||
prelude_info.wrapped_write_memory_32 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u32));
|
|
||||||
prelude_info.wrapped_write_memory_64 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u64));
|
|
||||||
prelude_info.wrapped_write_memory_128 = EmitWrappedWrite128CallTrampoline(code, conf.callbacks);
|
prelude_info.wrapped_write_memory_128 = EmitWrappedWrite128CallTrampoline(code, conf.callbacks);
|
||||||
prelude_info.exclusive_write_memory_8 = EmitExclusiveWriteCallTrampoline<&A64::UserCallbacks::MemoryWriteExclusive8, u8>(code, conf);
|
prelude_info.exclusive_write_memory_8 = EmitExclusiveWriteCallTrampoline<&A64::UserCallbacks::MemoryWriteExclusive8, u8>(code, conf);
|
||||||
prelude_info.exclusive_write_memory_16 = EmitExclusiveWriteCallTrampoline<&A64::UserCallbacks::MemoryWriteExclusive16, u16>(code, conf);
|
prelude_info.exclusive_write_memory_16 = EmitExclusiveWriteCallTrampoline<&A64::UserCallbacks::MemoryWriteExclusive16, u16>(code, conf);
|
||||||
|
|||||||
@@ -147,37 +147,44 @@ void AddressSpace::Link(EmittedBlockInfo& block_info) {
|
|||||||
break;
|
break;
|
||||||
// { this, vaddr, size }
|
// { this, vaddr, size }
|
||||||
case LinkTarget::ReadMemory8:
|
case LinkTarget::ReadMemory8:
|
||||||
c.BL(prelude_info.read_memory_8);
|
c.LDR(X2, 1);
|
||||||
|
c.BL(prelude_info.read_memory);
|
||||||
break;
|
break;
|
||||||
case LinkTarget::ReadMemory16:
|
case LinkTarget::ReadMemory16:
|
||||||
c.BL(prelude_info.read_memory_16);
|
c.LDR(X2, 2);
|
||||||
|
c.BL(prelude_info.read_memory);
|
||||||
break;
|
break;
|
||||||
case LinkTarget::ReadMemory32:
|
case LinkTarget::ReadMemory32:
|
||||||
c.BL(prelude_info.read_memory_32);
|
c.LDR(X2, 4);
|
||||||
|
c.BL(prelude_info.read_memory);
|
||||||
break;
|
break;
|
||||||
case LinkTarget::ReadMemory64:
|
case LinkTarget::ReadMemory64:
|
||||||
c.BL(prelude_info.read_memory_64);
|
c.LDR(X2, 8);
|
||||||
|
c.BL(prelude_info.read_memory);
|
||||||
break;
|
break;
|
||||||
case LinkTarget::ReadMemory128:
|
case LinkTarget::ReadMemory128:
|
||||||
c.BL(prelude_info.read_memory_128);
|
c.BL(prelude_info.read_memory_128);
|
||||||
break;
|
break;
|
||||||
// { this, vaddr, size }
|
// { this, vaddr, size }
|
||||||
case LinkTarget::WrappedReadMemory8:
|
case LinkTarget::WrappedReadMemory8:
|
||||||
c.BL(prelude_info.wrapped_read_memory_8);
|
c.LDR(X2, 1);
|
||||||
|
c.BL(prelude_info.wrapped_read_memory);
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WrappedReadMemory16:
|
case LinkTarget::WrappedReadMemory16:
|
||||||
c.BL(prelude_info.wrapped_read_memory_16);
|
c.LDR(X2, 2);
|
||||||
|
c.BL(prelude_info.wrapped_read_memory);
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WrappedReadMemory32:
|
case LinkTarget::WrappedReadMemory32:
|
||||||
c.BL(prelude_info.wrapped_read_memory_32);
|
c.LDR(X2, 4);
|
||||||
|
c.BL(prelude_info.wrapped_read_memory);
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WrappedReadMemory64:
|
case LinkTarget::WrappedReadMemory64:
|
||||||
c.BL(prelude_info.wrapped_read_memory_64);
|
c.LDR(X2, 8);
|
||||||
|
c.BL(prelude_info.wrapped_read_memory);
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WrappedReadMemory128:
|
case LinkTarget::WrappedReadMemory128:
|
||||||
c.BL(prelude_info.wrapped_read_memory_128);
|
c.BL(prelude_info.wrapped_read_memory_128);
|
||||||
break;
|
break;
|
||||||
//
|
|
||||||
case LinkTarget::ExclusiveReadMemory8:
|
case LinkTarget::ExclusiveReadMemory8:
|
||||||
c.BL(prelude_info.exclusive_read_memory_8);
|
c.BL(prelude_info.exclusive_read_memory_8);
|
||||||
break;
|
break;
|
||||||
@@ -195,37 +202,43 @@ void AddressSpace::Link(EmittedBlockInfo& block_info) {
|
|||||||
break;
|
break;
|
||||||
// { this, vaddr, value, size }
|
// { this, vaddr, value, size }
|
||||||
case LinkTarget::WriteMemory8:
|
case LinkTarget::WriteMemory8:
|
||||||
c.BL(prelude_info.write_memory_8);
|
c.LDR(X3, 1);
|
||||||
|
c.BL(prelude_info.write_memory);
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WriteMemory16:
|
case LinkTarget::WriteMemory16:
|
||||||
c.BL(prelude_info.write_memory_16);
|
c.LDR(X3, 2);
|
||||||
|
c.BL(prelude_info.write_memory);
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WriteMemory32:
|
case LinkTarget::WriteMemory32:
|
||||||
c.BL(prelude_info.write_memory_32);
|
c.LDR(X3, 4);
|
||||||
|
c.BL(prelude_info.write_memory);
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WriteMemory64:
|
case LinkTarget::WriteMemory64:
|
||||||
c.BL(prelude_info.write_memory_64);
|
c.LDR(X3, 8);
|
||||||
|
c.BL(prelude_info.write_memory);
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WriteMemory128:
|
case LinkTarget::WriteMemory128:
|
||||||
c.BL(prelude_info.write_memory_128);
|
c.BL(prelude_info.write_memory_128);
|
||||||
break;
|
break;
|
||||||
//
|
|
||||||
case LinkTarget::WrappedWriteMemory8:
|
case LinkTarget::WrappedWriteMemory8:
|
||||||
c.BL(prelude_info.wrapped_write_memory_8);
|
c.LDR(X3, 1);
|
||||||
|
c.BL(prelude_info.wrapped_write_memory);
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WrappedWriteMemory16:
|
case LinkTarget::WrappedWriteMemory16:
|
||||||
c.BL(prelude_info.wrapped_write_memory_16);
|
c.LDR(X3, 2);
|
||||||
|
c.BL(prelude_info.wrapped_write_memory);
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WrappedWriteMemory32:
|
case LinkTarget::WrappedWriteMemory32:
|
||||||
c.BL(prelude_info.wrapped_write_memory_32);
|
c.LDR(X3, 4);
|
||||||
|
c.BL(prelude_info.wrapped_write_memory);
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WrappedWriteMemory64:
|
case LinkTarget::WrappedWriteMemory64:
|
||||||
c.BL(prelude_info.wrapped_write_memory_64);
|
c.LDR(X3, 8);
|
||||||
|
c.BL(prelude_info.wrapped_write_memory);
|
||||||
break;
|
break;
|
||||||
case LinkTarget::WrappedWriteMemory128:
|
case LinkTarget::WrappedWriteMemory128:
|
||||||
c.BL(prelude_info.wrapped_write_memory_128);
|
c.BL(prelude_info.wrapped_write_memory_128);
|
||||||
break;
|
break;
|
||||||
//
|
|
||||||
case LinkTarget::ExclusiveWriteMemory8:
|
case LinkTarget::ExclusiveWriteMemory8:
|
||||||
c.BL(prelude_info.exclusive_write_memory_8);
|
c.BL(prelude_info.exclusive_write_memory_8);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -93,30 +93,18 @@ protected:
|
|||||||
void* return_to_dispatcher;
|
void* return_to_dispatcher;
|
||||||
void* return_from_run_code;
|
void* return_from_run_code;
|
||||||
|
|
||||||
void* read_memory_8;
|
void* read_memory;
|
||||||
void* read_memory_16;
|
|
||||||
void* read_memory_32;
|
|
||||||
void* read_memory_64;
|
|
||||||
void* read_memory_128;
|
void* read_memory_128;
|
||||||
void* wrapped_read_memory_8;
|
void* wrapped_read_memory;
|
||||||
void* wrapped_read_memory_16;
|
|
||||||
void* wrapped_read_memory_32;
|
|
||||||
void* wrapped_read_memory_64;
|
|
||||||
void* wrapped_read_memory_128;
|
void* wrapped_read_memory_128;
|
||||||
void* exclusive_read_memory_8;
|
void* exclusive_read_memory_8;
|
||||||
void* exclusive_read_memory_16;
|
void* exclusive_read_memory_16;
|
||||||
void* exclusive_read_memory_32;
|
void* exclusive_read_memory_32;
|
||||||
void* exclusive_read_memory_64;
|
void* exclusive_read_memory_64;
|
||||||
void* exclusive_read_memory_128;
|
void* exclusive_read_memory_128;
|
||||||
void* write_memory_8;
|
void* write_memory;
|
||||||
void* write_memory_16;
|
|
||||||
void* write_memory_32;
|
|
||||||
void* write_memory_64;
|
|
||||||
void* write_memory_128;
|
void* write_memory_128;
|
||||||
void* wrapped_write_memory_8;
|
void* wrapped_write_memory;
|
||||||
void* wrapped_write_memory_16;
|
|
||||||
void* wrapped_write_memory_32;
|
|
||||||
void* wrapped_write_memory_64;
|
|
||||||
void* wrapped_write_memory_128;
|
void* wrapped_write_memory_128;
|
||||||
void* exclusive_write_memory_8;
|
void* exclusive_write_memory_8;
|
||||||
void* exclusive_write_memory_16;
|
void* exclusive_write_memory_16;
|
||||||
|
|||||||
@@ -761,9 +761,6 @@ void EmulatedController::StartMotionCalibration() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index, Common::UUID uuid) {
|
void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index, Common::UUID uuid) {
|
||||||
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
|
|
||||||
const auto& player = Settings::values.players.GetValue()[player_index];
|
|
||||||
|
|
||||||
if (index >= controller.button_values.size()) {
|
if (index >= controller.button_values.size()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -916,21 +913,10 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!is_connected) {
|
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
|
||||||
if (npad_type == NpadStyleIndex::Handheld) {
|
const auto& player = Settings::values.players.GetValue()[player_index];
|
||||||
if (npad_id_type == NpadIdType::Handheld) {
|
if (player.connected) {
|
||||||
Connect();
|
Connect();
|
||||||
controller_connected[player_index] = true;
|
|
||||||
}
|
|
||||||
} else if (npad_type != NpadStyleIndex::Handheld) {
|
|
||||||
if (npad_id_type == NpadIdType::Player1) {
|
|
||||||
Connect();
|
|
||||||
controller_connected[player_index] = true;
|
|
||||||
} else if (player.connected && !controller_connected[player_index]) {
|
|
||||||
Connect();
|
|
||||||
controller_connected[player_index] = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
TriggerOnChange(ControllerTriggerType::Button, true);
|
TriggerOnChange(ControllerTriggerType::Button, true);
|
||||||
|
|||||||
@@ -22,7 +22,6 @@
|
|||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
#include "common/vector_math.h"
|
#include "common/vector_math.h"
|
||||||
#include "hid_core/frontend/motion_input.h"
|
#include "hid_core/frontend/motion_input.h"
|
||||||
#include "hid_core/hid_core.h"
|
|
||||||
#include "hid_core/hid_types.h"
|
#include "hid_core/hid_types.h"
|
||||||
#include "hid_core/irsensor/irs_types.h"
|
#include "hid_core/irsensor/irs_types.h"
|
||||||
|
|
||||||
@@ -585,7 +584,6 @@ private:
|
|||||||
std::array<VibrationValue, 2> last_vibration_value{DEFAULT_VIBRATION_VALUE,
|
std::array<VibrationValue, 2> last_vibration_value{DEFAULT_VIBRATION_VALUE,
|
||||||
DEFAULT_VIBRATION_VALUE};
|
DEFAULT_VIBRATION_VALUE};
|
||||||
std::array<std::chrono::steady_clock::time_point, 2> last_vibration_timepoint{};
|
std::array<std::chrono::steady_clock::time_point, 2> last_vibration_timepoint{};
|
||||||
std::array<bool, HIDCore::available_controllers> controller_connected{};
|
|
||||||
|
|
||||||
// Atomically synched values
|
// Atomically synched values
|
||||||
std::atomic<HID::NpadStyleIndex> npad_type{HID::NpadStyleIndex::None};
|
std::atomic<HID::NpadStyleIndex> npad_type{HID::NpadStyleIndex::None};
|
||||||
|
|||||||
Reference in New Issue
Block a user