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95 Commits
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| 72ae613176 |
@@ -1,116 +0,0 @@
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||||
#!/bin/bash -e
|
||||
|
||||
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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# SPDX-License-Identifier: GPL-3.0-or-later
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||||
|
||||
case "$1" in
|
||||
amd64 | "")
|
||||
echo "Making amd64-v3 optimized build of Eden"
|
||||
ARCH="amd64_v3"
|
||||
ARCH_FLAGS="-march=x86-64-v3"
|
||||
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=v3)
|
||||
;;
|
||||
steamdeck | zen2)
|
||||
echo "Making Steam Deck (Zen 2) optimized build of Eden"
|
||||
ARCH="steamdeck"
|
||||
ARCH_FLAGS="-march=znver2 -mtune=znver2"
|
||||
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=zen2 -DYUZU_SYSTEM_PROFILE=steamdeck)
|
||||
;;
|
||||
rog-ally | allyx | zen4)
|
||||
echo "Making ROG Ally X (Zen 4) optimized build of Eden"
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||||
ARCH="rog-ally-x"
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||||
ARCH_FLAGS="-march=znver4 -mtune=znver4"
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||||
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=zen2 -DYUZU_SYSTEM_PROFILE=steamdeck)
|
||||
;;
|
||||
legacy)
|
||||
echo "Making amd64 generic build of Eden"
|
||||
ARCH=amd64
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||||
ARCH_FLAGS="-march=x86-64 -mtune=generic"
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||||
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=generic)
|
||||
;;
|
||||
aarch64)
|
||||
echo "Making armv8-a build of Eden"
|
||||
ARCH=aarch64
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||||
ARCH_FLAGS="-march=armv8-a -mtune=generic -w"
|
||||
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=generic)
|
||||
;;
|
||||
armv9)
|
||||
echo "Making armv9-a build of Eden"
|
||||
ARCH=armv9
|
||||
ARCH_FLAGS="-march=armv9-a -mtune=generic -w"
|
||||
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=armv9)
|
||||
;;
|
||||
native)
|
||||
echo "Making native build of Eden"
|
||||
ARCH="$(uname -m)"
|
||||
ARCH_FLAGS="-march=native -mtune=native"
|
||||
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=native)
|
||||
;;
|
||||
*)
|
||||
echo "Invalid target $1 specified, must be one of native, amd64, steamdeck, zen2, allyx, rog-ally, zen4, legacy, aarch64, armv9"
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
export ARCH_FLAGS="$ARCH_FLAGS -O3"
|
||||
|
||||
if [ -z "$NPROC" ]; then
|
||||
NPROC="$(nproc)"
|
||||
fi
|
||||
|
||||
if [ "$1" != "" ]; then shift; fi
|
||||
|
||||
if [ "$TARGET" = "appimage" ]; then
|
||||
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DCMAKE_INSTALL_PREFIX=/usr -DYUZU_ROOM=ON -DYUZU_ROOM_STANDALONE=OFF -DYUZU_CMD=OFF)
|
||||
else
|
||||
# For the linux-fresh verification target, verify compilation without PCH as well.
|
||||
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DYUZU_USE_PRECOMPILED_HEADERS=OFF)
|
||||
fi
|
||||
|
||||
|
||||
if [ "$DEVEL" != "true" ]; then
|
||||
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DENABLE_UPDATE_CHECKER=ON)
|
||||
fi
|
||||
|
||||
if [ "$USE_WEBENGINE" = "true" ]; then
|
||||
WEBENGINE=ON
|
||||
else
|
||||
WEBENGINE=OFF
|
||||
fi
|
||||
|
||||
if [ "$USE_MULTIMEDIA" = "false" ]; then
|
||||
MULTIMEDIA=OFF
|
||||
else
|
||||
MULTIMEDIA=ON
|
||||
fi
|
||||
|
||||
if [ -z "$BUILD_TYPE" ]; then
|
||||
export BUILD_TYPE="Release"
|
||||
fi
|
||||
|
||||
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" $@)
|
||||
|
||||
mkdir -p build && cd build
|
||||
cmake .. -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE="$BUILD_TYPE" \
|
||||
-DENABLE_QT_TRANSLATION=ON \
|
||||
-DUSE_DISCORD_PRESENCE=ON \
|
||||
-DCMAKE_CXX_FLAGS="$ARCH_FLAGS" \
|
||||
-DCMAKE_C_FLAGS="$ARCH_FLAGS" \
|
||||
-DYUZU_USE_BUNDLED_QT=OFF \
|
||||
-DYUZU_USE_BUNDLED_SDL2=OFF \
|
||||
-DYUZU_USE_EXTERNAL_SDL2=ON \
|
||||
-DYUZU_TESTS=OFF \
|
||||
-DYUZU_USE_QT_MULTIMEDIA=$MULTIMEDIA \
|
||||
-DYUZU_USE_QT_WEB_ENGINE=$WEBENGINE \
|
||||
-DYUZU_USE_FASTER_LD=ON \
|
||||
-DENABLE_LTO=ON \
|
||||
"${EXTRA_CMAKE_FLAGS[@]}"
|
||||
|
||||
ninja -j${NPROC}
|
||||
|
||||
if [ -d "bin/Release" ]; then
|
||||
strip -s bin/Release/*
|
||||
else
|
||||
strip -s bin/*
|
||||
fi
|
||||
@@ -1,250 +0,0 @@
|
||||
AppRun
|
||||
eden.desktop
|
||||
dev.eden_emu.eden.desktop
|
||||
shared/bin/eden
|
||||
shared/lib/lib.path
|
||||
shared/lib/ld-linux-x86-64.so.2
|
||||
shared/lib/libQt6Widgets.so.6.4.2
|
||||
shared/lib/libQt6DBus.so.6.4.2
|
||||
shared/lib/libudev.so.1.7.5
|
||||
shared/lib/libbrotlienc.so.1.0.9
|
||||
shared/lib/libbrotlidec.so.1.0.9
|
||||
shared/lib/libssl.so.3
|
||||
shared/lib/libcrypto.so.3
|
||||
shared/lib/libavcodec.so.59.37.100
|
||||
shared/lib/libavutil.so.57.28.100
|
||||
shared/lib/libQt6Gui.so.6.4.2
|
||||
shared/lib/libQt6Core.so.6.4.2
|
||||
shared/lib/libstdc++.so.6.0.30
|
||||
shared/lib/libm.so.6
|
||||
shared/lib/libgcc_s.so.1
|
||||
shared/lib/libc.so.6
|
||||
shared/lib/libdbus-1.so.3.32.4
|
||||
shared/lib/libbrotlicommon.so.1.0.9
|
||||
shared/lib/libswresample.so.4.7.100
|
||||
shared/lib/libvpx.so.7.1.0
|
||||
shared/lib/libwebpmux.so.3.0.10
|
||||
shared/lib/libwebp.so.7.1.5
|
||||
shared/lib/liblzma.so.5.4.1
|
||||
shared/lib/libdav1d.so.6.6.0
|
||||
shared/lib/librsvg-2.so.2.48.0
|
||||
shared/lib/libgobject-2.0.so.0.7400.6
|
||||
shared/lib/libglib-2.0.so.0.7400.6
|
||||
shared/lib/libcairo.so.2.11600.0
|
||||
shared/lib/libzvbi.so.0.13.2
|
||||
shared/lib/libz.so.1.2.13
|
||||
shared/lib/libsnappy.so.1.1.9
|
||||
shared/lib/libaom.so.3.6.0
|
||||
shared/lib/libcodec2.so.1.0
|
||||
shared/lib/libgsm.so.1.0.19
|
||||
shared/lib/libjxl.so.0.7.0
|
||||
shared/lib/libjxl_threads.so.0.7.0
|
||||
shared/lib/libmp3lame.so.0.0.0
|
||||
shared/lib/libopenjp2.so.2.5.0
|
||||
shared/lib/libopus.so.0.8.0
|
||||
shared/lib/librav1e.so.0.5.1
|
||||
shared/lib/libshine.so.3.0.1
|
||||
shared/lib/libspeex.so.1.5.2
|
||||
shared/lib/libSvtAv1Enc.so.1.4.1
|
||||
shared/lib/libtheoraenc.so.1.1.2
|
||||
shared/lib/libtheoradec.so.1.1.4
|
||||
shared/lib/libtwolame.so.0.0.0
|
||||
shared/lib/libvorbis.so.0.4.9
|
||||
shared/lib/libvorbisenc.so.2.0.12
|
||||
shared/lib/libx264.so.164
|
||||
shared/lib/libx265.so.199
|
||||
shared/lib/libxvidcore.so.4.3
|
||||
shared/lib/libva.so.2.1700.0
|
||||
shared/lib/libmfx.so.1.35
|
||||
shared/lib/libva-drm.so.2.1700.0
|
||||
shared/lib/libva-x11.so.2.1700.0
|
||||
shared/lib/libvdpau.so.1.0.0
|
||||
shared/lib/libX11.so.6.4.0
|
||||
shared/lib/libdrm.so.2.4.0
|
||||
shared/lib/libOpenCL.so.1.0.0
|
||||
shared/lib/libEGL.so.1.1.0
|
||||
shared/lib/libfontconfig.so.1.12.0
|
||||
shared/lib/libxkbcommon.so.0.0.0
|
||||
shared/lib/libGLX.so.0.0.0
|
||||
shared/lib/libOpenGL.so.0.0.0
|
||||
shared/lib/libpng16.so.16.39.0
|
||||
shared/lib/libharfbuzz.so.0.60000.0
|
||||
shared/lib/libmd4c.so.0.4.8
|
||||
shared/lib/libfreetype.so.6.18.3
|
||||
shared/lib/libicui18n.so.72.1
|
||||
shared/lib/libicuuc.so.72.1
|
||||
shared/lib/libdouble-conversion.so.3.1
|
||||
shared/lib/libb2.so.1.0.4
|
||||
shared/lib/libpcre2-16.so.0.11.2
|
||||
shared/lib/libzstd.so.1.5.4
|
||||
shared/lib/libsystemd.so.0.35.0
|
||||
shared/lib/libsoxr.so.0.1.2
|
||||
shared/lib/libcairo-gobject.so.2.11600.0
|
||||
shared/lib/libgdk_pixbuf-2.0.so.0.4200.10
|
||||
shared/lib/libgio-2.0.so.0.7400.6
|
||||
shared/lib/libxml2.so.2.9.14
|
||||
shared/lib/libpangocairo-1.0.so.0.5000.12
|
||||
shared/lib/libpango-1.0.so.0.5000.12
|
||||
shared/lib/libffi.so.8.1.2
|
||||
shared/lib/libpcre2-8.so.0.11.2
|
||||
shared/lib/libpixman-1.so.0.42.2
|
||||
shared/lib/libxcb-shm.so.0.0.0
|
||||
shared/lib/libxcb.so.1.1.0
|
||||
shared/lib/libxcb-render.so.0.0.0
|
||||
shared/lib/libXrender.so.1.3.0
|
||||
shared/lib/libXext.so.6.4.0
|
||||
shared/lib/libhwy.so.1.0.3
|
||||
shared/lib/liblcms2.so.2.0.14
|
||||
shared/lib/libogg.so.0.8.5
|
||||
shared/lib/libnuma.so.1.0.0
|
||||
shared/lib/libpthread.so.0
|
||||
shared/lib/libXfixes.so.3.1.0
|
||||
shared/lib/libX11-xcb.so.1.0.0
|
||||
shared/lib/libxcb-dri3.so.0.1.0
|
||||
shared/lib/libGLdispatch.so.0.0.0
|
||||
shared/lib/libexpat.so.1.8.10
|
||||
shared/lib/libgraphite2.so.3.2.1
|
||||
shared/lib/libicudata.so.72.1
|
||||
shared/lib/libgomp.so.1.0.0
|
||||
shared/lib/libcap.so.2.66
|
||||
shared/lib/libgcrypt.so.20.4.1
|
||||
shared/lib/liblz4.so.1.9.4
|
||||
shared/lib/libgmodule-2.0.so.0.7400.6
|
||||
shared/lib/libjpeg.so.62.3.0
|
||||
shared/lib/libmount.so.1.1.0
|
||||
shared/lib/libselinux.so.1
|
||||
shared/lib/libpangoft2-1.0.so.0.5000.12
|
||||
shared/lib/libfribidi.so.0.4.0
|
||||
shared/lib/libthai.so.0.3.1
|
||||
shared/lib/libXau.so.6.0.0
|
||||
shared/lib/libXdmcp.so.6.0.0
|
||||
shared/lib/libgpg-error.so.0.33.1
|
||||
shared/lib/libblkid.so.1.1.0
|
||||
shared/lib/libdatrie.so.1.4.0
|
||||
shared/lib/libbsd.so.0.11.7
|
||||
shared/lib/libmd.so.0.0.5
|
||||
shared/lib/libvulkan.so.1.3.239
|
||||
share/vulkan/icd.d/intel_hasvk_icd.x86_64.json
|
||||
shared/lib/libvulkan_intel_hasvk.so
|
||||
shared/lib/libwayland-client.so.0.21.0
|
||||
shared/lib/libxcb-present.so.0.0.0
|
||||
shared/lib/libxcb-xfixes.so.0.0.0
|
||||
shared/lib/libxcb-sync.so.1.0.0
|
||||
shared/lib/libxcb-randr.so.0.1.0
|
||||
shared/lib/libxshmfence.so.1.0.0
|
||||
share/vulkan/icd.d/intel_icd.x86_64.json
|
||||
shared/lib/libvulkan_intel.so
|
||||
share/vulkan/icd.d/lvp_icd.x86_64.json
|
||||
shared/lib/libvulkan_lvp.so
|
||||
shared/lib/libLLVM-15.so.1
|
||||
shared/lib/libedit.so.2.0.70
|
||||
shared/lib/libz3.so.4
|
||||
shared/lib/libtinfo.so.6.4
|
||||
share/vulkan/icd.d/radeon_icd.x86_64.json
|
||||
shared/lib/libvulkan_radeon.so
|
||||
shared/lib/libdrm_amdgpu.so.1.0.0
|
||||
shared/lib/libelf-0.188.so
|
||||
shared/lib/libVkLayer_MESA_device_select.so
|
||||
bin/qt.conf
|
||||
shared/lib/qt6/plugins/platforms/libqeglfs.so
|
||||
shared/lib/qt6/plugins/platforms/libqlinuxfb.so
|
||||
shared/lib/qt6/plugins/platforms/libqminimal.so
|
||||
shared/lib/qt6/plugins/platforms/libqminimalegl.so
|
||||
shared/lib/qt6/plugins/platforms/libqoffscreen.so
|
||||
shared/lib/qt6/plugins/platforms/libqvkkhrdisplay.so
|
||||
shared/lib/qt6/plugins/platforms/libqvnc.so
|
||||
shared/lib/qt6/plugins/platforms/libqwayland-egl.so
|
||||
shared/lib/qt6/plugins/platforms/libqwayland-generic.so
|
||||
shared/lib/qt6/plugins/platforms/libqxcb.so
|
||||
shared/lib/libQt6WaylandClient.so.6.4.2
|
||||
shared/lib/libwayland-cursor.so.0.21.0
|
||||
shared/lib/qt6/plugins/platformthemes/libqgtk3.so
|
||||
shared/lib/libgtk-3.so.0.2406.32
|
||||
shared/lib/libgdk-3.so.0.2406.32
|
||||
shared/lib/libatk-1.0.so.0.24609.1
|
||||
shared/lib/libepoxy.so.0.0.0
|
||||
shared/lib/libXi.so.6.1.0
|
||||
shared/lib/libatk-bridge-2.0.so.0.0.0
|
||||
shared/lib/libwayland-egl.so.1.21.0
|
||||
shared/lib/libXcursor.so.1.0.2
|
||||
shared/lib/libXdamage.so.1.1.0
|
||||
shared/lib/libXcomposite.so.1.0.0
|
||||
shared/lib/libXrandr.so.2.2.0
|
||||
shared/lib/libXinerama.so.1.0.0
|
||||
shared/lib/libdl.so.2
|
||||
shared/lib/libatspi.so.0.0.1
|
||||
share/glib-2.0/schemas/gschemas.compiled
|
||||
shared/lib/gio/modules/giomodule.cache
|
||||
shared/lib/gio/modules/libdconfsettings.so
|
||||
shared/lib/gio/modules/libgvfsdbus.so
|
||||
shared/lib/gvfs/libgvfscommon.so
|
||||
share/X11/xkb/rules/evdev
|
||||
share/X11/xkb/keycodes/evdev
|
||||
share/X11/xkb/keycodes/aliases
|
||||
share/X11/xkb/types/complete
|
||||
share/X11/xkb/types/basic
|
||||
share/X11/xkb/types/mousekeys
|
||||
share/X11/xkb/types/pc
|
||||
share/X11/xkb/types/iso9995
|
||||
share/X11/xkb/types/level5
|
||||
share/X11/xkb/types/extra
|
||||
share/X11/xkb/types/numpad
|
||||
share/X11/xkb/compat/complete
|
||||
share/X11/xkb/compat/basic
|
||||
share/X11/xkb/compat/ledcaps
|
||||
share/X11/xkb/compat/lednum
|
||||
share/X11/xkb/compat/iso9995
|
||||
share/X11/xkb/compat/mousekeys
|
||||
share/X11/xkb/compat/accessx
|
||||
share/X11/xkb/compat/misc
|
||||
share/X11/xkb/compat/ledscroll
|
||||
share/X11/xkb/compat/xfree86
|
||||
share/X11/xkb/compat/level5
|
||||
share/X11/xkb/compat/caps
|
||||
share/X11/xkb/symbols/pc
|
||||
share/X11/xkb/symbols/srvr_ctrl
|
||||
share/X11/xkb/symbols/keypad
|
||||
share/X11/xkb/symbols/altwin
|
||||
share/X11/xkb/symbols/us
|
||||
share/X11/xkb/symbols/inet
|
||||
shared/lib/qt6/plugins/platforminputcontexts/libcomposeplatforminputcontextplugin.so
|
||||
shared/lib/qt6/plugins/platforminputcontexts/libibusplatforminputcontextplugin.so
|
||||
shared/lib/qt6/plugins/iconengines/libqsvgicon.so
|
||||
shared/lib/qt6/plugins/imageformats/libqgif.so
|
||||
shared/lib/qt6/plugins/imageformats/libqico.so
|
||||
shared/lib/qt6/plugins/imageformats/libqjpeg.so
|
||||
shared/lib/qt6/plugins/imageformats/libqsvg.so
|
||||
shared/lib/libQt6Svg.so.6.4.2
|
||||
etc/fonts/fonts.conf
|
||||
shared/lib/qt6/plugins/wayland-shell-integration/libfullscreen-shell-v1.so
|
||||
shared/lib/qt6/plugins/wayland-shell-integration/libivi-shell.so
|
||||
shared/lib/qt6/plugins/wayland-shell-integration/libqt-shell.so
|
||||
shared/lib/qt6/plugins/wayland-shell-integration/libwl-shell-plugin.so
|
||||
shared/lib/qt6/plugins/wayland-shell-integration/libxdg-shell.so
|
||||
shared/lib/qt6/plugins/wayland-graphics-integration-client/libdmabuf-server.so
|
||||
shared/lib/qt6/plugins/wayland-graphics-integration-client/libdrm-egl-server.so
|
||||
shared/lib/qt6/plugins/wayland-graphics-integration-client/libqt-plugin-wayland-egl.so
|
||||
shared/lib/qt6/plugins/wayland-graphics-integration-client/libshm-emulation-server.so
|
||||
shared/lib/qt6/plugins/wayland-graphics-integration-client/libvulkan-server.so
|
||||
shared/lib/libQt6WaylandEglClientHwIntegration.so.6.4.2
|
||||
shared/lib/libQt6OpenGL.so.6.4.2
|
||||
share/glvnd/egl_vendor.d/50_mesa.json
|
||||
shared/lib/libEGL_mesa.so.0.0.0
|
||||
shared/lib/libgbm.so.1.0.0
|
||||
shared/lib/libglapi.so.0.0.0
|
||||
shared/lib/libxcb-dri2.so.0.0.0
|
||||
shared/lib/libwayland-server.so.0.21.0
|
||||
shared/lib/dri/swrast_dri.so
|
||||
shared/lib/libsensors.so.5.0.0
|
||||
shared/lib/libdrm_radeon.so.1.0.1
|
||||
shared/lib/libdrm_nouveau.so.2.0.0
|
||||
shared/lib/libdrm_intel.so.1.0.0
|
||||
shared/lib/libpciaccess.so.0.11.1
|
||||
shared/lib/qt6/plugins/wayland-decoration-client/libbradient.so
|
||||
shared/lib/gtk-3.0/modules/libcanberra-gtk3-module.so
|
||||
shared/lib/libcanberra-gtk3.so.0.1.9
|
||||
shared/lib/libcanberra.so.0.2.5
|
||||
shared/lib/libvorbisfile.so.3.3.8
|
||||
shared/lib/libtdb.so.1.4.8
|
||||
shared/lib/libltdl.so.7.3.2
|
||||
shared/lib/libXss.so.1.0.0
|
||||
@@ -1,153 +0,0 @@
|
||||
#!/bin/sh -e
|
||||
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# This script assumes you're in the source directory
|
||||
|
||||
export APPIMAGE_EXTRACT_AND_RUN=1
|
||||
export BASE_ARCH="$(uname -m)"
|
||||
|
||||
SHARUN="https://github.com/VHSgunzo/sharun/releases/latest/download/sharun-${BASE_ARCH}-aio"
|
||||
URUNTIME="https://github.com/VHSgunzo/uruntime/releases/latest/download/uruntime-appimage-dwarfs-${BASE_ARCH}"
|
||||
|
||||
case "$1" in
|
||||
amd64|"")
|
||||
echo "Packaging amd64-v3 optimized build of Eden"
|
||||
ARCH="amd64_v3"
|
||||
;;
|
||||
steamdeck|zen2)
|
||||
echo "Packaging Steam Deck (Zen 2) optimized build of Eden"
|
||||
ARCH="steamdeck"
|
||||
;;
|
||||
rog-ally|allyx|zen4)
|
||||
echo "Packaging ROG Ally X (Zen 4) optimized build of Eden"
|
||||
ARCH="rog-ally-x"
|
||||
;;
|
||||
legacy)
|
||||
echo "Packaging amd64 generic build of Eden"
|
||||
ARCH=amd64
|
||||
;;
|
||||
aarch64)
|
||||
echo "Packaging armv8-a build of Eden"
|
||||
ARCH=aarch64
|
||||
;;
|
||||
armv9)
|
||||
echo "Packaging armv9-a build of Eden"
|
||||
ARCH=armv9
|
||||
;;
|
||||
native)
|
||||
echo "Packaging native build of Eden"
|
||||
ARCH="$BASE_ARCH"
|
||||
;;
|
||||
|
||||
esac
|
||||
|
||||
export BUILDDIR="$2"
|
||||
|
||||
if [ "$BUILDDIR" = '' ]
|
||||
then
|
||||
BUILDDIR=build
|
||||
fi
|
||||
|
||||
EDEN_TAG=$(git describe --tags --abbrev=0)
|
||||
echo "Making \"$EDEN_TAG\" build"
|
||||
# git checkout "$EDEN_TAG"
|
||||
VERSION="$(echo "$EDEN_TAG")"
|
||||
|
||||
# NOW MAKE APPIMAGE
|
||||
mkdir -p ./AppDir
|
||||
cd ./AppDir
|
||||
|
||||
cp ../dist/dev.eden_emu.eden.desktop .
|
||||
cp ../dist/dev.eden_emu.eden.svg .
|
||||
|
||||
ln -sf ./dev.eden_emu.eden.svg ./.DirIcon
|
||||
|
||||
UPINFO='gh-releases-zsync|eden-emulator|Releases|latest|*.AppImage.zsync'
|
||||
|
||||
if [ "$DEVEL" = 'true' ]; then
|
||||
sed -i 's|Name=Eden|Name=Eden Nightly|' ./dev.eden_emu.eden.desktop
|
||||
UPINFO="$(echo "$UPINFO" | sed 's|Releases|nightly|')"
|
||||
fi
|
||||
|
||||
LIBDIR="/usr/lib"
|
||||
|
||||
# Workaround for Gentoo
|
||||
if [ ! -d "$LIBDIR/qt6" ]
|
||||
then
|
||||
LIBDIR="/usr/lib64"
|
||||
fi
|
||||
|
||||
# Workaround for Debian
|
||||
if [ ! -d "$LIBDIR/qt6" ]
|
||||
then
|
||||
LIBDIR="/usr/lib/${BASE_ARCH}-linux-gnu"
|
||||
fi
|
||||
|
||||
# Bundle all libs
|
||||
|
||||
wget --retry-connrefused --tries=30 "$SHARUN" -O ./sharun-aio
|
||||
chmod +x ./sharun-aio
|
||||
xvfb-run -a ./sharun-aio l -p -v -e -s -k \
|
||||
../$BUILDDIR/bin/eden* \
|
||||
$LIBDIR/lib*GL*.so* \
|
||||
$LIBDIR/dri/* \
|
||||
$LIBDIR/vdpau/* \
|
||||
$LIBDIR/libvulkan* \
|
||||
$LIBDIR/libXss.so* \
|
||||
$LIBDIR/libdecor-0.so* \
|
||||
$LIBDIR/libgamemode.so* \
|
||||
$LIBDIR/qt6/plugins/audio/* \
|
||||
$LIBDIR/qt6/plugins/bearer/* \
|
||||
$LIBDIR/qt6/plugins/imageformats/* \
|
||||
$LIBDIR/qt6/plugins/iconengines/* \
|
||||
$LIBDIR/qt6/plugins/platforms/* \
|
||||
$LIBDIR/qt6/plugins/platformthemes/* \
|
||||
$LIBDIR/qt6/plugins/platforminputcontexts/* \
|
||||
$LIBDIR/qt6/plugins/styles/* \
|
||||
$LIBDIR/qt6/plugins/xcbglintegrations/* \
|
||||
$LIBDIR/qt6/plugins/wayland-*/* \
|
||||
$LIBDIR/pulseaudio/* \
|
||||
$LIBDIR/pipewire-0.3/* \
|
||||
$LIBDIR/spa-0.2/*/* \
|
||||
$LIBDIR/alsa-lib/*
|
||||
|
||||
rm -f ./sharun-aio
|
||||
|
||||
# Prepare sharun
|
||||
if [ "$ARCH" = 'aarch64' ]; then
|
||||
# allow the host vulkan to be used for aarch64 given the sad situation
|
||||
echo 'SHARUN_ALLOW_SYS_VKICD=1' > ./.env
|
||||
fi
|
||||
|
||||
# Workaround for Gentoo
|
||||
if [ -d "shared/libproxy" ]; then
|
||||
cp shared/libproxy/* lib/
|
||||
fi
|
||||
|
||||
ln -f ./sharun ./AppRun
|
||||
./sharun -g
|
||||
|
||||
# turn appdir into appimage
|
||||
cd ..
|
||||
wget -q "$URUNTIME" -O ./uruntime
|
||||
chmod +x ./uruntime
|
||||
|
||||
#Add udpate info to runtime
|
||||
echo "Adding update information \"$UPINFO\" to runtime..."
|
||||
./uruntime --appimage-addupdinfo "$UPINFO"
|
||||
|
||||
echo "Generating AppImage..."
|
||||
./uruntime --appimage-mkdwarfs -f \
|
||||
--set-owner 0 --set-group 0 \
|
||||
--no-history --no-create-timestamp \
|
||||
--categorize=hotness --hotness-list=.ci/linux/eden.dwfsprof \
|
||||
--compression zstd:level=22 -S26 -B32 \
|
||||
--header uruntime \
|
||||
-N 4 \
|
||||
-i ./AppDir -o Eden-"$VERSION"-"$ARCH".AppImage
|
||||
|
||||
echo "Generating zsync file..."
|
||||
zsyncmake *.AppImage -u *.AppImage
|
||||
echo "All Done!"
|
||||
@@ -1,51 +0,0 @@
|
||||
#!/bin/bash -ex
|
||||
|
||||
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
if [ "$COMPILER" == "clang" ]
|
||||
then
|
||||
EXTRA_CMAKE_FLAGS+=(
|
||||
-DCMAKE_CXX_COMPILER=clang-cl
|
||||
-DCMAKE_C_COMPILER=clang-cl
|
||||
-DCMAKE_CXX_FLAGS="-O3"
|
||||
-DCMAKE_C_FLAGS="-O3"
|
||||
)
|
||||
|
||||
BUILD_TYPE="RelWithDebInfo"
|
||||
fi
|
||||
|
||||
[ -z "$WINDEPLOYQT" ] && { echo "WINDEPLOYQT environment variable required."; exit 1; }
|
||||
|
||||
echo $EXTRA_CMAKE_FLAGS
|
||||
|
||||
mkdir -p build && cd build
|
||||
cmake .. -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE="${BUILD_TYPE:-Release}" \
|
||||
-DENABLE_QT_TRANSLATION=ON \
|
||||
-DUSE_DISCORD_PRESENCE=ON \
|
||||
-DYUZU_USE_BUNDLED_SDL2=ON \
|
||||
-DBUILD_TESTING=OFF \
|
||||
-DYUZU_TESTS=OFF \
|
||||
-DDYNARMIC_TESTS=OFF \
|
||||
-DYUZU_CMD=OFF \
|
||||
-DYUZU_ROOM_STANDALONE=OFF \
|
||||
-DYUZU_USE_QT_MULTIMEDIA=${USE_MULTIMEDIA:-false} \
|
||||
-DYUZU_USE_QT_WEB_ENGINE=${USE_WEBENGINE:-false} \
|
||||
-DENABLE_LTO=ON \
|
||||
-DCMAKE_EXE_LINKER_FLAGS=" /LTCG" \
|
||||
-DYUZU_USE_BUNDLED_QT=${BUNDLE_QT:-false} \
|
||||
-DUSE_CCACHE=${CCACHE:-false} \
|
||||
-DENABLE_UPDATE_CHECKER=${DEVEL:-true} \
|
||||
"${EXTRA_CMAKE_FLAGS[@]}" \
|
||||
"$@"
|
||||
|
||||
ninja
|
||||
|
||||
set +e
|
||||
rm -f bin/*.pdb
|
||||
set -e
|
||||
|
||||
$WINDEPLOYQT --release --no-compiler-runtime --no-opengl-sw --no-system-dxc-compiler --no-system-d3d-compiler --dir pkg bin/eden.exe
|
||||
|
||||
cp bin/* pkg
|
||||
@@ -1,18 +0,0 @@
|
||||
GITDATE=$(git show -s --date=short --format='%ad' | tr -d "-")
|
||||
GITREV=$(git show -s --format='%h')
|
||||
|
||||
ZIP_NAME="Eden-Windows-${ARCH}-${GITDATE}-${GITREV}.zip"
|
||||
|
||||
ARTIFACTS_DIR="artifacts"
|
||||
PKG_DIR="build/pkg"
|
||||
|
||||
mkdir -p "$ARTIFACTS_DIR"
|
||||
|
||||
TMP_DIR=$(mktemp -d)
|
||||
|
||||
cp -r "$PKG_DIR"/* "$TMP_DIR"/
|
||||
cp LICENSE* README* "$TMP_DIR"/
|
||||
|
||||
7z a -tzip "$ARTIFACTS_DIR/$ZIP_NAME" "$TMP_DIR"/*
|
||||
|
||||
rm -rf "$TMP_DIR"
|
||||
@@ -3,6 +3,8 @@ name: Check Strings
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
|
||||
jobs:
|
||||
check-strings:
|
||||
@@ -10,7 +12,7 @@ jobs:
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
fetch-depth: 0
|
||||
fetch-depth: 1
|
||||
|
||||
- name: Find Unused Strings
|
||||
run: ./tools/unused-strings.sh
|
||||
|
||||
@@ -1,14 +0,0 @@
|
||||
diff --git a/external/CMakeLists.txt b/external/CMakeLists.txt
|
||||
index eb4e69e..3155805 100644
|
||||
--- a/external/CMakeLists.txt
|
||||
+++ b/external/CMakeLists.txt
|
||||
@@ -72,7 +72,8 @@ if (SPIRV_TOOLS_USE_MIMALLOC)
|
||||
pop_variable(MI_BUILD_TESTS)
|
||||
endif()
|
||||
|
||||
-if (DEFINED SPIRV-Headers_SOURCE_DIR)
|
||||
+# NetBSD doesn't have SPIRV-Headers readily available on system
|
||||
+if (DEFINED SPIRV-Headers_SOURCE_DIR AND NOT ${CMAKE_SYSTEM_NAME} STREQUAL "NetBSD")
|
||||
# This allows flexible position of the SPIRV-Headers repo.
|
||||
set(SPIRV_HEADER_DIR ${SPIRV-Headers_SOURCE_DIR})
|
||||
else()
|
||||
@@ -1,287 +0,0 @@
|
||||
From 67bf3d1381b1faf59e87001d6156ba4e21cada14 Mon Sep 17 00:00:00 2001
|
||||
From: crueter <crueter@eden-emu.dev>
|
||||
Date: Mon, 29 Dec 2025 21:22:36 -0500
|
||||
Subject: [PATCH] [cmake] refactor: shared/static handling
|
||||
|
||||
This significantly redoes the way shared and static libraries are
|
||||
handled. Now, it's controlled by two options: `SPIRV_TOOLS_BUILD_STATIC`
|
||||
and `SPIRV_TOOLS_BUILD_SHARED`.
|
||||
|
||||
The default configuration (no `BUILD_SHARED_LIBS` set, options left at
|
||||
default) is to build shared ONLY if this is the master project, or
|
||||
static ONLY if this is a subproject (e.g. FetchContent, CPM.cmake). Also
|
||||
I should note that static-only (i.e. no shared) is now a supported
|
||||
target, this is done because projects including it as a submodule e.g.
|
||||
on Android or Windows may prefer this.
|
||||
|
||||
Now the shared/static handling:
|
||||
- static ON, shared OFF: Only generates `.a` libraries.
|
||||
- static ON, shared ON: Generates `.a` libraries, but also
|
||||
`libSPIRV-Tools.so`
|
||||
- static OFF, shared ON: Only generates `.so` libraries.
|
||||
|
||||
Notable TODOs:
|
||||
- SPIRV-Tools-shared.pc seems redundant--how should we handle which one
|
||||
to use in the case of distributions that distribute both types (MSYS2
|
||||
for instance)?
|
||||
* *Note: pkgconfig sucks at this and usually just leaves it up to the
|
||||
user, so the optimal solution may indeed be doing absolutely
|
||||
nothing.* CMake is unaffected :)
|
||||
- use namespaces in the CMake config files pleaaaaase
|
||||
|
||||
This is going to change things a good bit for package maintainers, but
|
||||
cest la vie. It's for the greater good, I promise.
|
||||
|
||||
Signed-off-by: crueter <crueter@eden-emu.dev>
|
||||
---
|
||||
CMakeLists.txt | 108 +++++++++++++++++++++++++-----------------
|
||||
source/CMakeLists.txt | 62 ++++++++++++------------
|
||||
2 files changed, 94 insertions(+), 76 deletions(-)
|
||||
|
||||
diff --git a/CMakeLists.txt b/CMakeLists.txt
|
||||
index 4d843b4d2f..07201f690f 100644
|
||||
--- a/CMakeLists.txt
|
||||
+++ b/CMakeLists.txt
|
||||
@@ -14,6 +14,15 @@
|
||||
|
||||
cmake_minimum_required(VERSION 3.22.1)
|
||||
|
||||
+# master project detection--useful for FetchContent/submodule inclusion
|
||||
+set(master_project OFF)
|
||||
+set(subproject ON)
|
||||
+
|
||||
+if (NOT DEFINED PROJECT_NAME)
|
||||
+ set(master_project ON)
|
||||
+ set(subproject OFF)
|
||||
+endif()
|
||||
+
|
||||
project(spirv-tools)
|
||||
|
||||
# Avoid a bug in CMake 3.22.1. By default it will set -std=c++11 for
|
||||
@@ -135,46 +144,49 @@ if (DEFINED SPIRV_TOOLS_EXTRA_DEFINITIONS)
|
||||
add_definitions(${SPIRV_TOOLS_EXTRA_DEFINITIONS})
|
||||
endif()
|
||||
|
||||
-# Library build setting definitions:
|
||||
-#
|
||||
-# * SPIRV_TOOLS_BUILD_STATIC - ON or OFF - Defaults to ON.
|
||||
-# If enabled the following targets will be created:
|
||||
-# ${SPIRV_TOOLS}-static - STATIC library.
|
||||
-# Has full public symbol visibility.
|
||||
-# ${SPIRV_TOOLS}-shared - SHARED library.
|
||||
-# Has default-hidden symbol visibility.
|
||||
-# ${SPIRV_TOOLS} - will alias to one of above, based on BUILD_SHARED_LIBS.
|
||||
-# If disabled the following targets will be created:
|
||||
-# ${SPIRV_TOOLS} - either STATIC or SHARED based on SPIRV_TOOLS_LIBRARY_TYPE.
|
||||
-# Has full public symbol visibility.
|
||||
-# ${SPIRV_TOOLS}-shared - SHARED library.
|
||||
-# Has default-hidden symbol visibility.
|
||||
-#
|
||||
-# * SPIRV_TOOLS_LIBRARY_TYPE - SHARED or STATIC.
|
||||
-# Specifies the library type used for building SPIRV-Tools libraries.
|
||||
-# Defaults to SHARED when BUILD_SHARED_LIBS=1, otherwise STATIC.
|
||||
-#
|
||||
-# * SPIRV_TOOLS_FULL_VISIBILITY - "${SPIRV_TOOLS}-static" or "${SPIRV_TOOLS}"
|
||||
-# Evaluates to the SPIRV_TOOLS target library name that has no hidden symbols.
|
||||
-# This is used by internal targets for accessing symbols that are non-public.
|
||||
-# Note this target provides no API stability guarantees.
|
||||
-#
|
||||
-# Ideally, all of these will go away - see https://github.com/KhronosGroup/SPIRV-Tools/issues/3909.
|
||||
-option(ENABLE_EXCEPTIONS_ON_MSVC "Build SPIRV-TOOLS with c++ exceptions enabled in MSVC" ON)
|
||||
-option(SPIRV_TOOLS_BUILD_STATIC "Build ${SPIRV_TOOLS}-static target. ${SPIRV_TOOLS} will alias to ${SPIRV_TOOLS}-static or ${SPIRV_TOOLS}-shared based on BUILD_SHARED_LIBS" ON)
|
||||
-if(SPIRV_TOOLS_BUILD_STATIC)
|
||||
- set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS}-static)
|
||||
+# If BUILD_SHARED_LIBS is undefined, set it based on whether we are
|
||||
+# the master project or a subproject
|
||||
+if (NOT DEFINED BUILD_SHARED_LIBS)
|
||||
+ set(BUILD_SHARED_LIBS ${master_project})
|
||||
+endif()
|
||||
+
|
||||
+if (BUILD_SHARED_LIBS)
|
||||
+ set(static_default OFF)
|
||||
+else()
|
||||
+ set(static_default ON)
|
||||
+endif()
|
||||
+
|
||||
+option(SPIRV_TOOLS_BUILD_SHARED "Build ${SPIRV_TOOLS} as a shared library"
|
||||
+ ${BUILD_SHARED_LIBS})
|
||||
+option(SPIRV_TOOLS_BUILD_STATIC "Build ${SPIRV_TOOLS} as a static library"
|
||||
+ ${static_default})
|
||||
+
|
||||
+# Avoid conflict between the dll import library and
|
||||
+# the static library (thanks microsoft)
|
||||
+if(CMAKE_STATIC_LIBRARY_PREFIX STREQUAL "" AND
|
||||
+ CMAKE_STATIC_LIBRARY_SUFFIX STREQUAL ".lib")
|
||||
+ set(SPIRV_TOOLS_STATIC_LIBNAME "${SPIRV_TOOLS}-static")
|
||||
+else()
|
||||
+ set(SPIRV_TOOLS_STATIC_LIBNAME "${SPIRV_TOOLS}")
|
||||
+endif()
|
||||
+
|
||||
+if (SPIRV_TOOLS_BUILD_STATIC)
|
||||
+ # If building a static library at all, always build other libraries as static,
|
||||
+ # and link to the static SPIRV-Tools library.
|
||||
set(SPIRV_TOOLS_LIBRARY_TYPE "STATIC")
|
||||
-else(SPIRV_TOOLS_BUILD_STATIC)
|
||||
- set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS})
|
||||
- if (NOT DEFINED SPIRV_TOOLS_LIBRARY_TYPE)
|
||||
- if(BUILD_SHARED_LIBS)
|
||||
- set(SPIRV_TOOLS_LIBRARY_TYPE "SHARED")
|
||||
- else()
|
||||
- set(SPIRV_TOOLS_LIBRARY_TYPE "STATIC")
|
||||
- endif()
|
||||
- endif()
|
||||
-endif(SPIRV_TOOLS_BUILD_STATIC)
|
||||
+ set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS}-static)
|
||||
+elseif (SPIRV_TOOLS_BUILD_SHARED)
|
||||
+ # If only building a shared library, link other libraries to the
|
||||
+ # shared library. Also, other libraries should be shared
|
||||
+ set(SPIRV_TOOLS_LIBRARY_TYPE "SHARED")
|
||||
+ set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS}-shared)
|
||||
+else()
|
||||
+ message(FATAL_ERROR "You must set one of "
|
||||
+ "SPIRV_TOOLS_BUILD_STATIC or SPIRV_TOOLS_BUILD_SHARED!")
|
||||
+endif()
|
||||
+
|
||||
+option(ENABLE_EXCEPTIONS_ON_MSVC
|
||||
+ "Build SPIRV-TOOLS with C++ exceptions enabled in MSVC" ON)
|
||||
|
||||
function(spvtools_default_compile_options TARGET)
|
||||
target_compile_options(${TARGET} PRIVATE ${SPIRV_WARNINGS})
|
||||
@@ -372,7 +384,7 @@ if (NOT "${SPIRV_SKIP_TESTS}")
|
||||
endif()
|
||||
|
||||
set(SPIRV_LIBRARIES "-lSPIRV-Tools-opt -lSPIRV-Tools -lSPIRV-Tools-link")
|
||||
-set(SPIRV_SHARED_LIBRARIES "-lSPIRV-Tools-shared")
|
||||
+set(SPIRV_SHARED_LIBRARIES "-lSPIRV-Tools")
|
||||
|
||||
# Build pkg-config file
|
||||
# Use a first-class target so it's regenerated when relevant files are updated.
|
||||
@@ -388,7 +400,12 @@ add_custom_command(
|
||||
-DSPIRV_LIBRARIES=${SPIRV_LIBRARIES}
|
||||
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake
|
||||
DEPENDS "CHANGES" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/SPIRV-Tools.pc.in" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake")
|
||||
-add_custom_command(
|
||||
+
|
||||
+set(pc_files ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools.pc)
|
||||
+
|
||||
+# TODO(crueter): remove?
|
||||
+if (SPIRV_TOOLS_BUILD_SHARED)
|
||||
+ add_custom_command(
|
||||
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools-shared.pc
|
||||
COMMAND ${CMAKE_COMMAND}
|
||||
-DCHANGES_FILE=${CMAKE_CURRENT_SOURCE_DIR}/CHANGES
|
||||
@@ -400,9 +417,12 @@ add_custom_command(
|
||||
-DSPIRV_SHARED_LIBRARIES=${SPIRV_SHARED_LIBRARIES}
|
||||
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake
|
||||
DEPENDS "CHANGES" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/SPIRV-Tools-shared.pc.in" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake")
|
||||
-add_custom_target(spirv-tools-pkg-config
|
||||
- ALL
|
||||
- DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools-shared.pc ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools.pc)
|
||||
+ set(pc_files ${pc_files} ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools-shared.pc)
|
||||
+endif()
|
||||
+
|
||||
+add_custom_target(spirv-tools-pkg-config
|
||||
+ ALL
|
||||
+ DEPENDS ${pc_files})
|
||||
|
||||
# Install pkg-config file
|
||||
if (ENABLE_SPIRV_TOOLS_INSTALL)
|
||||
diff --git a/source/CMakeLists.txt b/source/CMakeLists.txt
|
||||
index bfa1e661bc..fd3712c70c 100644
|
||||
--- a/source/CMakeLists.txt
|
||||
+++ b/source/CMakeLists.txt
|
||||
@@ -337,49 +337,44 @@ function(spirv_tools_default_target_options target)
|
||||
)
|
||||
set_property(TARGET ${target} PROPERTY FOLDER "SPIRV-Tools libraries")
|
||||
spvtools_check_symbol_exports(${target})
|
||||
- add_dependencies(${target} spirv-tools-build-version core_tables extinst_tables)
|
||||
+ add_dependencies(${target}
|
||||
+ spirv-tools-build-version core_tables extinst_tables)
|
||||
endfunction()
|
||||
|
||||
-# Always build ${SPIRV_TOOLS}-shared. This is expected distro packages, and
|
||||
-# unlike the other SPIRV_TOOLS target, defaults to hidden symbol visibility.
|
||||
-add_library(${SPIRV_TOOLS}-shared SHARED ${SPIRV_SOURCES})
|
||||
-if (SPIRV_TOOLS_USE_MIMALLOC)
|
||||
- target_link_libraries(${SPIRV_TOOLS}-shared PRIVATE mimalloc-static)
|
||||
+if (SPIRV_TOOLS_BUILD_SHARED)
|
||||
+ add_library(${SPIRV_TOOLS}-shared SHARED ${SPIRV_SOURCES})
|
||||
+ if (SPIRV_TOOLS_USE_MIMALLOC)
|
||||
+ target_link_libraries(${SPIRV_TOOLS}-shared PRIVATE mimalloc-static)
|
||||
+ endif()
|
||||
+
|
||||
+ set_target_properties(${SPIRV_TOOLS}-shared PROPERTIES
|
||||
+ OUTPUT_NAME "${SPIRV_TOOLS}")
|
||||
+ spirv_tools_default_target_options(${SPIRV_TOOLS}-shared)
|
||||
+
|
||||
+ target_compile_definitions(${SPIRV_TOOLS}-shared
|
||||
+ PRIVATE SPIRV_TOOLS_IMPLEMENTATION
|
||||
+ PUBLIC SPIRV_TOOLS_SHAREDLIB)
|
||||
+
|
||||
+ list(APPEND SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS}-shared)
|
||||
endif()
|
||||
-spirv_tools_default_target_options(${SPIRV_TOOLS}-shared)
|
||||
-set_target_properties(${SPIRV_TOOLS}-shared PROPERTIES CXX_VISIBILITY_PRESET hidden)
|
||||
-target_compile_definitions(${SPIRV_TOOLS}-shared
|
||||
- PRIVATE SPIRV_TOOLS_IMPLEMENTATION
|
||||
- PUBLIC SPIRV_TOOLS_SHAREDLIB
|
||||
-)
|
||||
|
||||
if(SPIRV_TOOLS_BUILD_STATIC)
|
||||
add_library(${SPIRV_TOOLS}-static STATIC ${SPIRV_SOURCES})
|
||||
if (SPIRV_TOOLS_USE_MIMALLOC AND SPIRV_TOOLS_USE_MIMALLOC_IN_STATIC_BUILD)
|
||||
target_link_libraries(${SPIRV_TOOLS}-shared PRIVATE mimalloc-static)
|
||||
endif()
|
||||
+
|
||||
spirv_tools_default_target_options(${SPIRV_TOOLS}-static)
|
||||
- # The static target does not have the '-static' suffix.
|
||||
- set_target_properties(${SPIRV_TOOLS}-static PROPERTIES OUTPUT_NAME "${SPIRV_TOOLS}")
|
||||
-
|
||||
- # Create the "${SPIRV_TOOLS}" target as an alias to either "${SPIRV_TOOLS}-static"
|
||||
- # or "${SPIRV_TOOLS}-shared" depending on the value of BUILD_SHARED_LIBS.
|
||||
- if(BUILD_SHARED_LIBS)
|
||||
- add_library(${SPIRV_TOOLS} ALIAS ${SPIRV_TOOLS}-shared)
|
||||
- else()
|
||||
- add_library(${SPIRV_TOOLS} ALIAS ${SPIRV_TOOLS}-static)
|
||||
- endif()
|
||||
+ set_target_properties(${SPIRV_TOOLS}-static PROPERTIES
|
||||
+ OUTPUT_NAME "${SPIRV_TOOLS_STATIC_LIBNAME}")
|
||||
|
||||
- set(SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS}-static ${SPIRV_TOOLS}-shared)
|
||||
-else()
|
||||
- add_library(${SPIRV_TOOLS} ${SPIRV_TOOLS_LIBRARY_TYPE} ${SPIRV_SOURCES})
|
||||
- if (SPIRV_TOOLS_USE_MIMALLOC)
|
||||
- target_link_libraries(${SPIRV_TOOLS} PRIVATE mimalloc-static)
|
||||
- endif()
|
||||
- spirv_tools_default_target_options(${SPIRV_TOOLS})
|
||||
- set(SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS} ${SPIRV_TOOLS}-shared)
|
||||
+ list(APPEND SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS}-static)
|
||||
endif()
|
||||
|
||||
+# Create the "SPIRV-Tools" target as an alias to either "SPIRV-Tools-static"
|
||||
+# or "SPIRV-Tools-shared" depending on the value of SPIRV_TOOLS_BUILD_SHARED.
|
||||
+add_library(${SPIRV_TOOLS} ALIAS ${SPIRV_TOOLS_FULL_VISIBILITY})
|
||||
+
|
||||
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
|
||||
find_library(LIBRT rt)
|
||||
if(LIBRT)
|
||||
@@ -390,14 +385,17 @@ if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
|
||||
endif()
|
||||
|
||||
if(ENABLE_SPIRV_TOOLS_INSTALL)
|
||||
- if (SPIRV_TOOLS_USE_MIMALLOC AND (NOT SPIRV_TOOLS_BUILD_STATIC OR SPIRV_TOOLS_USE_MIMALLOC_IN_STATIC_BUILD))
|
||||
+ if (SPIRV_TOOLS_USE_MIMALLOC AND
|
||||
+ (NOT SPIRV_TOOLS_BUILD_STATIC OR SPIRV_TOOLS_USE_MIMALLOC_IN_STATIC_BUILD))
|
||||
list(APPEND SPIRV_TOOLS_TARGETS mimalloc-static)
|
||||
endif()
|
||||
install(TARGETS ${SPIRV_TOOLS_TARGETS} EXPORT ${SPIRV_TOOLS}Targets)
|
||||
export(EXPORT ${SPIRV_TOOLS}Targets FILE ${SPIRV_TOOLS}Target.cmake)
|
||||
|
||||
spvtools_config_package_dir(${SPIRV_TOOLS} PACKAGE_DIR)
|
||||
- install(EXPORT ${SPIRV_TOOLS}Targets FILE ${SPIRV_TOOLS}Target.cmake DESTINATION ${PACKAGE_DIR})
|
||||
+ install(EXPORT ${SPIRV_TOOLS}Targets
|
||||
+ FILE ${SPIRV_TOOLS}Target.cmake
|
||||
+ DESTINATION ${PACKAGE_DIR})
|
||||
|
||||
# Special config file for root library compared to other libs.
|
||||
file(WRITE ${CMAKE_BINARY_DIR}/${SPIRV_TOOLS}Config.cmake
|
||||
@@ -130,7 +130,6 @@ if (YUZU_STATIC_BUILD)
|
||||
|
||||
# these libs do not properly provide static libs/let you do it with cmake
|
||||
set(fmt_FORCE_BUNDLED ON)
|
||||
set(SPIRV-Tools_FORCE_BUNDLED ON)
|
||||
set(SPIRV-Headers_FORCE_BUNDLED ON)
|
||||
set(zstd_FORCE_BUNDLED ON)
|
||||
endif()
|
||||
@@ -170,6 +169,31 @@ if (MSVC AND NOT CXX_CLANG)
|
||||
set(CMAKE_CXX_FLAGS_INIT "${CMAKE_CXX_FLAGS_INIT} /W3 /WX-")
|
||||
endif()
|
||||
|
||||
# Set runtime library to MD/MDd for all configurations
|
||||
if(MSVC)
|
||||
if (YUZU_USE_BUNDLED_QT AND ARCHITECTURE_arm64)
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||
set(libflag MT)
|
||||
else()
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
|
||||
set(libflag MD)
|
||||
endif()
|
||||
|
||||
# Force all projects (including external dependencies) to use the same runtime
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /${libflag}")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /${libflag}d")
|
||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /${libflag}")
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /${libflag}d")
|
||||
|
||||
# Add this to ensure Cubeb uses the same runtime
|
||||
add_compile_options(
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:Debug>:/${libflag}d>>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:Release>:/${libflag}>>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:RelWithDebInfo>:/${libflag}>>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:MinSizeRel>:/${libflag}>>
|
||||
)
|
||||
endif()
|
||||
|
||||
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
|
||||
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "NOT MSVC;NOT ANDROID" OFF)
|
||||
cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "NOT ANDROID" OFF)
|
||||
@@ -269,11 +293,6 @@ if (NOT EXISTS ${PROJECT_BINARY_DIR}/${compat_json})
|
||||
file(WRITE ${PROJECT_BINARY_DIR}/${compat_json} "")
|
||||
endif()
|
||||
|
||||
if (YUZU_LEGACY)
|
||||
message(WARNING "Making legacy build. Performance may suffer.")
|
||||
add_compile_definitions(YUZU_LEGACY)
|
||||
endif()
|
||||
|
||||
if (ARCHITECTURE_arm64 AND (ANDROID OR PLATFORM_LINUX))
|
||||
set(HAS_NCE 1)
|
||||
add_compile_definitions(HAS_NCE=1)
|
||||
@@ -425,10 +444,10 @@ if (zstd_ADDED)
|
||||
add_library(zstd::libzstd ALIAS libzstd_static)
|
||||
endif()
|
||||
|
||||
if (NOT YUZU_STATIC_ROOM)
|
||||
# nlohmann
|
||||
AddJsonPackage(nlohmann)
|
||||
# nlohmann
|
||||
AddJsonPackage(nlohmann)
|
||||
|
||||
if (NOT YUZU_STATIC_ROOM)
|
||||
# zlib
|
||||
AddJsonPackage(zlib)
|
||||
|
||||
@@ -486,7 +505,7 @@ endfunction()
|
||||
# =============================================
|
||||
|
||||
if (APPLE)
|
||||
foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia)
|
||||
foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia Security)
|
||||
find_library(${fw}_LIBRARY ${fw} REQUIRED)
|
||||
list(APPEND PLATFORM_LIBRARIES ${${fw}_LIBRARY})
|
||||
endforeach()
|
||||
@@ -523,7 +542,6 @@ if (NOT YUZU_STATIC_ROOM)
|
||||
find_package(VulkanMemoryAllocator)
|
||||
find_package(VulkanUtilityLibraries)
|
||||
find_package(SimpleIni)
|
||||
find_package(SPIRV-Tools)
|
||||
find_package(sirit)
|
||||
find_package(gamemode)
|
||||
find_package(frozen)
|
||||
@@ -695,25 +713,6 @@ if (MSVC AND CXX_CLANG)
|
||||
link_libraries(llvm-mingw-runtime)
|
||||
endif()
|
||||
|
||||
# Set runtime library to MD/MDd for all configurations
|
||||
if(MSVC)
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
|
||||
|
||||
# Force all projects (including external dependencies) to use the same runtime
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MD")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MDd")
|
||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MD")
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MDd")
|
||||
|
||||
# Add this to ensure Cubeb uses the same runtime
|
||||
add_compile_options(
|
||||
$<$<CONFIG:Debug>:/MDd>
|
||||
$<$<CONFIG:Release>:/MD>
|
||||
$<$<CONFIG:RelWithDebInfo>:/MD>
|
||||
$<$<CONFIG:MinSizeRel>:/MD>
|
||||
)
|
||||
endif()
|
||||
|
||||
add_subdirectory(src)
|
||||
|
||||
# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
|
||||
|
||||
@@ -1,26 +0,0 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
|
||||
find_package(PkgConfig QUIET)
|
||||
pkg_search_module(SPIRV-Tools QUIET IMPORTED_TARGET SPIRV-Tools)
|
||||
find_package_handle_standard_args(SPIRV-Tools
|
||||
REQUIRED_VARS SPIRV-Tools_LINK_LIBRARIES
|
||||
VERSION_VAR SPIRV-Tools_VERSION
|
||||
)
|
||||
|
||||
if (PLATFORM_MSYS)
|
||||
FixMsysPath(PkgConfig::SPIRV-Tools)
|
||||
endif()
|
||||
|
||||
if (SPIRV-Tools_FOUND AND NOT TARGET SPIRV-Tools::SPIRV-Tools)
|
||||
if (TARGET SPIRV-Tools)
|
||||
add_library(SPIRV-Tools::SPIRV-Tools ALIAS SPIRV-Tools)
|
||||
else()
|
||||
add_library(SPIRV-Tools::SPIRV-Tools ALIAS PkgConfig::SPIRV-Tools)
|
||||
endif()
|
||||
endif()
|
||||
@@ -33,9 +33,11 @@ endif()
|
||||
set(GIT_DESC ${BUILD_VERSION})
|
||||
|
||||
# Generate cpp with Git revision from template
|
||||
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
|
||||
|
||||
# Auto-updater metadata! Must somewhat mirror GitHub/Forgejo API endpoint
|
||||
# TODO(crueter): Stable releases feed.
|
||||
set(BUILD_AUTO_UPDATE_STABLE_REPO "eden-emu/eden")
|
||||
set(BUILD_AUTO_UPDATE_STABLE_API "git.eden-emu.dev")
|
||||
set(BUILD_AUTO_UPDATE_STABLE_API_PATH "/api/v1/repos/")
|
||||
|
||||
set(BUILD_AUTO_UPDATE_API_PATH "/latest/release.json")
|
||||
if (NIGHTLY_BUILD)
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
viewBox="0 0 512 512"
|
||||
version="1.1"
|
||||
id="svg7"
|
||||
sodipodi:docname="base.svg.2026_01_12_14_43_47.0.svg"
|
||||
inkscape:version="1.4.2 (ebf0e94, 2025-05-08)"
|
||||
sodipodi:docname="1stanni.svg"
|
||||
inkscape:version="1.4.3 (0d15f75042, 2025-12-25)"
|
||||
inkscape:export-filename="base.svg.2026_01_12_14_43_47.0.svg"
|
||||
inkscape:export-xdpi="96"
|
||||
inkscape:export-ydpi="96"
|
||||
@@ -19,36 +19,34 @@
|
||||
<defs
|
||||
id="defs7">
|
||||
<linearGradient
|
||||
id="linearGradient1"
|
||||
id="linearGradient34"
|
||||
inkscape:collect="always">
|
||||
<stop
|
||||
style="stop-color:#ff2e88;stop-opacity:0.5;"
|
||||
style="stop-color:#ffd700;stop-opacity:1;"
|
||||
offset="0"
|
||||
id="stop3" />
|
||||
id="stop34" />
|
||||
<stop
|
||||
style="stop-color:#bf42f6;stop-opacity:0.5;"
|
||||
offset="0.44631511"
|
||||
id="stop4" />
|
||||
<stop
|
||||
style="stop-color:#5da5ed;stop-opacity:0.5;"
|
||||
offset="0.90088946"
|
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#ffd700
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@@ -4,7 +4,8 @@
|
||||
- [Arch Linux](#arch-linux)
|
||||
- [Gentoo Linux](#gentoo-linux)
|
||||
- [macOS](#macos)
|
||||
- [Solaris](#solaris)
|
||||
- [OpenIndiana](#openindiana)
|
||||
- [OmniOS](#omnios)
|
||||
- [HaikuOS](#haikuos)
|
||||
- [OpenBSD](#openbsd)
|
||||
- [FreeBSD](#freebsd)
|
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@@ -31,14 +32,14 @@ If you're having issues with building, always consult that ebuild.
|
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macOS is largely untested. Expect crashes, significant Vulkan issues, and other fun stuff.
|
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## Solaris
|
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## OpenIndiana
|
||||
|
||||
Always consult [the OpenIndiana package list](https://pkg.openindiana.org/hipster/en/index.shtml) to cross-verify availability.
|
||||
|
||||
Run the usual update + install of essential toolings: `sudo pkg update && sudo pkg install git cmake`.
|
||||
|
||||
- **gcc**: `sudo pkg install developer/gcc-14`.
|
||||
- **clang**: Version 20 is broken, use `sudo pkg install developer/clang-19`.
|
||||
- **gcc**: Install either `developer/gcc-14`.
|
||||
- **clang**: Version 20 is broken, install `developer/clang-19`.
|
||||
|
||||
Qt Widgets appears to be broken. For now, add `-DENABLE_QT=OFF` to your configure command. In the meantime, a Qt Quick frontend is in the works--check back later!
|
||||
|
||||
@@ -67,6 +68,31 @@ export LIBGL_ALWAYS_SOFTWARE=1
|
||||
- If using OpenIndiana, due to a bug in SDL2's CMake configuration, audio driver defaults to SunOS `<sys/audioio.h>`, which does not exist on OpenIndiana. Using external or bundled SDL2 may solve this.
|
||||
- System OpenSSL generally does not work. Instead, use `-DYUZU_USE_BUNDLED_OPENSSL=ON` to use a bundled static OpenSSL, or build a system dependency from source.
|
||||
|
||||
## OmniOS
|
||||
|
||||
Install `developer/gcc14` on OmniOS using pkgsrc.
|
||||
|
||||
Since so many dependencies are missing on `OmniOS`, you may wish to use `-DCPMUTIL_FORCE_BUNDLED=ON -DYUZU_USE_EXTERNAL_SDL2=ON`
|
||||
|
||||
For OmniOS you are required to build glslang yourself:
|
||||
```sh
|
||||
sudo pkg install python-313
|
||||
git clone --depth=1 https://github.com/KhronosGroup/glslang.git
|
||||
cd glslang
|
||||
python3.13 ./update_glslang_sources.py
|
||||
cmake -B build -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build build -- -j `nproc`
|
||||
cmake --install build
|
||||
```
|
||||
|
||||
It may be tempting to specify `-t glslang`, but this will cause installation to fail. So don't.
|
||||
|
||||
Using `--parallel` on CMake incorrectly passes `dmake ... -jn` instead of `dmake ... -j n`, this is a bug with OmniOS's CMake, and as such it's recommended to not use this option until it's fixed.
|
||||
|
||||
You may also need to install `gmake` in order to properly build FFmpeg, this is provided by the `build-essential` package.
|
||||
|
||||
If it wasn't obvious already, you require a X11 server to properly run the emulator within OmniOS, [this guide](https://web.archive.org/web/20260424200928/https://geekblood.wordpress.com/2017/10/26/installing-x11-and-a-desktop-environment-on-omnios/) is a great starting point for that, the links to pkgsrc are outdated so follow [this exemplar](https://pkgsrc.smartos.org/install-on-illumos/) as well:
|
||||
|
||||
## HaikuOS
|
||||
|
||||
It's recommended to do a `pkgman full-sync` before installing. See [HaikuOS: Installing applications](https://www.haiku-os.org/guides/daily-tasks/install-applications/). Sometimes the process may be interrupted by an error like "Interrupted syscall". Simply firing the command again fixes the issue. By default `g++` is included on the default installation.
|
||||
|
||||
@@ -9,6 +9,7 @@ When reporting issues or finding bugs, we often need backtraces, debug logs, or
|
||||
If your bug is related to a graphical issue--e.g. mismatched colors, vertex explosions, flickering, etc.--then you are required to include graphical debugging logs in your issue reports.
|
||||
|
||||
Graphics Debugging is found in General -> Debug on desktop, and Advanced Settings -> Debug on Android. Android users are all set; however, desktop users may need to install the Vulkan Validation Layers:
|
||||
|
||||
- Windows: Install the [Vulkan SDK](https://vulkan.lunarg.com/sdk/home)
|
||||
- Linux, BSD, etc: Install `vulkan-validation-layers`, `vulkan-layers`, or similar from your package manager. It should be located in e.g. `/usr/lib64/libVkLayer_khronos_validation.so`
|
||||
|
||||
@@ -30,15 +31,16 @@ Ignoring SIGSEGV when debugging in host:
|
||||
### gdb
|
||||
|
||||
You must have GDB installed for aarch64 to debug the target. Install it through your package manager, e.g.:
|
||||
* On Arch:
|
||||
* `sudo pacman -Syu aarch64-linux-gnu-gdb`
|
||||
* On Gentoo:
|
||||
* `sudo emerge --ask crossdev`
|
||||
* `sudo crossdev -t aarch64-unknown-linux-gnu --ex-gdb`
|
||||
|
||||
Run `./build/bin/eden-cli -c <path to your config file (see logs where you run eden normally to see where it is)> -d -g <path to game>`
|
||||
Or `Enable GDB Stub` at General > Debug, then hook up an aarch64-gdb:
|
||||
* `target remote localhost:6543`
|
||||
- On Arch:
|
||||
- `sudo pacman -Syu aarch64-linux-gnu-gdb`
|
||||
- On Gentoo:
|
||||
- `sudo emerge --ask crossdev`
|
||||
- `sudo crossdev -t aarch64-unknown-linux-gnu --ex-gdb`
|
||||
|
||||
Run `./build/bin/eden-cli -c <path to your config file (see logs where you run eden normally to see where it is)> -d -g <path to game>`, or `Enable GDB Stub` at General > Debug, then hook up an aarch64-gdb:
|
||||
|
||||
- `target remote localhost:6543`
|
||||
|
||||
Type `c` (for continue) and then if it crashes just do a `bt` (backtrace) and `layout asm`
|
||||
|
||||
@@ -69,26 +71,27 @@ For more information type `info gdb` and read [the man page](https://man7.org/li
|
||||
|
||||
## Simple checklist for debugging black screens using Renderdoc
|
||||
|
||||
Renderdoc is a free, cross platform, multi-graphics API debugger. It is an invaluable tool for diagnosing issues with graphics applications, and includes support for Vulkan. Get it [here](https://renderdoc.org).
|
||||
Renderdoc is a free, cross platform, multi-graphics API debugger. It is an invaluable tool for diagnosing issues with graphics applications, and includes support for Vulkan. Get it at [renderdoc.org](https://renderdoc.org).
|
||||
|
||||
Before using renderdoc to diagnose issues, it is always good to make sure there are no validation errors. Any errors means the behavior of the application is undefined. That said, renderdoc can help debug validation errors if you do have them.
|
||||
|
||||
When debugging a black screen, there are many ways the application could have setup Vulkan wrong.
|
||||
Here is a short checklist of items to look at to make sure are appropriate:
|
||||
* Draw call counts are correct (aka not zero, or if rendering many triangles, not 3)
|
||||
* Vertex buffers are bound
|
||||
* vertex attributes are correct - Make sure the size & offset of each attribute matches what should it should be
|
||||
* Any bound push constants and descriptors have the right data - including:
|
||||
* Matrices have correct values - double check the model, view, & projection matrices are uploaded correctly
|
||||
* Pipeline state is correct
|
||||
* viewport range is correct - x,y are 0,0; width & height are screen dimensions, minDepth is 0, maxDepth is 1, NDCDepthRange is 0,1
|
||||
* Fill mode matches expected - usually solid
|
||||
* Culling mode makes sense - commonly back or none
|
||||
* The winding direction is correct - typically CCW (counter clockwise)
|
||||
* Scissor region is correct - usually same as viewport's x,y,width, &height
|
||||
* Blend state is correct
|
||||
* Depth state is correct - typically enabled with Function set to Less than or Equal
|
||||
* Swapchain images are bound when rendering to the swapchain
|
||||
* Image being rendered to is the same as the one being presented when rendering to the swapchain
|
||||
|
||||
- Draw call counts are correct (aka not zero, or if rendering many triangles, not 3)
|
||||
- Vertex buffers are bound
|
||||
- vertex attributes are correct - Make sure the size & offset of each attribute matches what should it should be
|
||||
- Any bound push constants and descriptors have the right data - including:
|
||||
- Matrices have correct values - double check the model, view, & projection matrices are uploaded correctly
|
||||
- Pipeline state is correct
|
||||
- viewport range is correct - x,y are 0,0; width & height are screen dimensions, minDepth is 0, maxDepth is 1, NDCDepthRange is 0,1
|
||||
- Fill mode matches expected - usually solid
|
||||
- Culling mode makes sense - commonly back or none
|
||||
- The winding direction is correct - typically CCW (counter clockwise)
|
||||
- Scissor region is correct - usually same as viewport's x,y,width, &height
|
||||
- Blend state is correct
|
||||
- Depth state is correct - typically enabled with Function set to Less than or Equal
|
||||
- Swapchain images are bound when rendering to the swapchain
|
||||
- Image being rendered to is the same as the one being presented when rendering to the swapchain
|
||||
|
||||
Alternatively, a [RenderDoc Extension](https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw) ([Archive](https://web.archive.org/web/20250000000000*/https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw)) exists which automates doing a lot of these manual steps.
|
||||
|
||||
@@ -291,13 +291,23 @@ pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmak
|
||||
|
||||
</details>
|
||||
<details>
|
||||
<summary>Solaris / OpenIndiana</summary>
|
||||
<summary>OpenIndiana</summary>
|
||||
|
||||
```sh
|
||||
sudo pkg install qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt
|
||||
sudo pkg install git cmake qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt
|
||||
```
|
||||
|
||||
[Caveats](./Caveats.md#solaris).
|
||||
[Caveats](./Caveats.md#openindiana).
|
||||
|
||||
</details>
|
||||
<details>
|
||||
<summary>OmniOS</summary>
|
||||
|
||||
```sh
|
||||
sudo pkgin install git cmake autoconf build-essential libusb-1 nasm gcc13
|
||||
```
|
||||
|
||||
[Caveats](./Caveats.md#omnios).
|
||||
|
||||
</details>
|
||||
<details>
|
||||
|
||||
@@ -1,9 +1,11 @@
|
||||
# Development guidelines
|
||||
|
||||
## License Headers
|
||||
|
||||
All commits must have proper license header accreditation.
|
||||
|
||||
You can easily add all necessary license headers by running:
|
||||
|
||||
```sh
|
||||
git fetch origin master:master
|
||||
.ci/license-header.sh -u -c
|
||||
@@ -11,6 +13,7 @@ git push
|
||||
```
|
||||
|
||||
Alternatively, you may omit `-c` and do an amend commit:
|
||||
|
||||
```sh
|
||||
git fetch origin master:master
|
||||
.ci/license-header.sh
|
||||
@@ -22,8 +25,10 @@ If the work is licensed/vendored from other people or projects, you may omit the
|
||||
For more information on the license header script, run `.ci/license-header.sh -h`.
|
||||
|
||||
## Pull Requests
|
||||
|
||||
Pull requests are only to be merged by core developers when properly tested and discussions conclude on Discord or other communication channels. Labels are recommended but not required. However, all PRs MUST be namespaced and optionally typed:
|
||||
```
|
||||
|
||||
```txt
|
||||
[cmake] refactor: CPM over submodules
|
||||
[desktop] feat: implement firmware install from ZIP
|
||||
[hle] stub fw20 functions
|
||||
@@ -34,7 +39,7 @@ Pull requests are only to be merged by core developers when properly tested and
|
||||
- The level of namespacing is generally left to the committer's choice.
|
||||
- However, we never recommend going more than two levels *except* in `hle`, in which case you may go as many as four levels depending on the specificity of your changes.
|
||||
- Ocassionally, up to two additional namespaces may be provided for more clarity.
|
||||
* Changes that affect the entire project (sans CMake changes) should be namespaced as `meta`.
|
||||
- Changes that affect the entire project (sans CMake changes) should be namespaced as `meta`.
|
||||
- Maintainers are permitted to change namespaces at will.
|
||||
- Commits within PRs are not required to be namespaced, but it is highly recommended.
|
||||
|
||||
@@ -50,6 +55,7 @@ When adding new settings, use `tr("Setting:")` if the setting is meant to be a f
|
||||
- Try to not write "slow/fast" options unless it clearly degrades/increases performance for a given case, as most options may modify behaviour that result in different metrics accross different systems. If for example the option is an "accuracy" option, writing "High" is sufficient to imply "Slow". No need to write "High (Slow)".
|
||||
|
||||
Some examples:
|
||||
|
||||
- "[...] negatively affecting image quality", "[...] degrading image quality": Same wording but with less filler.
|
||||
- "[...] this may cause some glitches or crashes in some games", "[...] this may cause soft-crashes": Crashes implies there may be glitches (as crashes are technically a form of a fatal glitch). The entire sentence is structured as "may cause [...] on some games", which is redundant, because "may cause [...] in games" has the same semantic meaning ("may" is a chance that it will occur on "some" given set).
|
||||
- "FIFO Relaxed is similar to FIFO [...]", "FIFO Relaxed [...]": The name already implies similarity.
|
||||
@@ -57,13 +63,16 @@ Some examples:
|
||||
- "[...] it can [...] in some cases", "[...] it can [...]": Implied probability.
|
||||
|
||||
Before adding a new setting, consider:
|
||||
|
||||
- Does the piece of code that the setting pertains to, make a significant difference if it's on/off?
|
||||
- Can it be auto-detected?
|
||||
|
||||
# IDE setup
|
||||
|
||||
## VSCode
|
||||
|
||||
Copy this to `.vscode/settings.json`, get CMake tools and it should be ready to build:
|
||||
|
||||
```json
|
||||
{
|
||||
"editor.tabSize": 4,
|
||||
@@ -83,6 +92,7 @@ You may additionally need the `Qt Extension Pack` extension if building Qt.
|
||||
# Build speedup
|
||||
|
||||
If you have an HDD, use ramdisk (build in RAM), approximatedly you need 4GB for a full build with debug symbols:
|
||||
|
||||
```sh
|
||||
mkdir /tmp/ramdisk
|
||||
chmod 777 /tmp/ramdisk
|
||||
@@ -96,128 +106,11 @@ umount /tmp/ramdisk
|
||||
# Assets and large files
|
||||
|
||||
A general rule of thumb, before uploading files:
|
||||
|
||||
- PNG files: Use [optipng](https://web.archive.org/web/20240325055059/https://optipng.sourceforge.net/).
|
||||
- SVG files: Use [svgo](https://github.com/svg/svgo).
|
||||
|
||||
May not be used but worth mentioning nonethless:
|
||||
|
||||
- OGG files: Use [OptiVorbis](https://github.com/OptiVorbis/OptiVorbis).
|
||||
- Video files: Use ffmpeg, preferably re-encode as AV1.
|
||||
|
||||
# Bisecting older commits
|
||||
|
||||
Since going into the past can be tricky (especially due to the dependencies from the project being lost thru time). This should "restore" the URLs for the respective submodules.
|
||||
|
||||
```sh
|
||||
#!/bin/sh -e
|
||||
cat > .gitmodules <<EOF
|
||||
[submodule "enet"]
|
||||
path = externals/enet
|
||||
url = https://github.com/lsalzman/enet.git
|
||||
[submodule "cubeb"]
|
||||
path = externals/cubeb
|
||||
url = https://github.com/mozilla/cubeb.git
|
||||
[submodule "dynarmic"]
|
||||
path = externals/dynarmic
|
||||
url = https://github.com/lioncash/dynarmic.git
|
||||
[submodule "libusb"]
|
||||
path = externals/libusb/libusb
|
||||
url = https://github.com/libusb/libusb.git
|
||||
[submodule "discord-rpc"]
|
||||
path = externals/discord-rpc
|
||||
url = https://github.com/yuzu-emu-mirror/discord-rpc.git
|
||||
[submodule "Vulkan-Headers"]
|
||||
path = externals/Vulkan-Headers
|
||||
url = https://github.com/KhronosGroup/Vulkan-Headers.git
|
||||
[submodule "sirit"]
|
||||
path = externals/sirit
|
||||
url = https://github.com/yuzu-emu-mirror/sirit.git
|
||||
[submodule "mbedtls"]
|
||||
path = externals/mbedtls
|
||||
url = https://github.com/yuzu-emu-mirror/mbedtls.git
|
||||
[submodule "xbyak"]
|
||||
path = externals/xbyak
|
||||
url = https://github.com/herumi/xbyak.git
|
||||
[submodule "opus"]
|
||||
path = externals/opus
|
||||
url = https://github.com/xiph/opus.git
|
||||
[submodule "SDL"]
|
||||
path = externals/SDL
|
||||
url = https://github.com/libsdl-org/SDL.git
|
||||
[submodule "cpp-httplib"]
|
||||
path = externals/cpp-httplib
|
||||
url = https://github.com/yhirose/cpp-httplib.git
|
||||
[submodule "ffmpeg"]
|
||||
path = externals/ffmpeg/ffmpeg
|
||||
url = https://github.com/FFmpeg/FFmpeg.git
|
||||
[submodule "vcpkg"]
|
||||
path = externals/vcpkg
|
||||
url = https://github.com/microsoft/vcpkg.git
|
||||
[submodule "cpp-jwt"]
|
||||
path = externals/cpp-jwt
|
||||
url = https://github.com/arun11299/cpp-jwt.git
|
||||
[submodule "libadrenotools"]
|
||||
path = externals/libadrenotools
|
||||
url = https://github.com/bylaws/libadrenotools.git
|
||||
[submodule "tzdb_to_nx"]
|
||||
path = externals/nx_tzdb/tzdb_to_nx
|
||||
url = https://github.com/lat9nq/tzdb_to_nx.git
|
||||
[submodule "VulkanMemoryAllocator"]
|
||||
path = externals/VulkanMemoryAllocator
|
||||
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
|
||||
[submodule "breakpad"]
|
||||
path = externals/breakpad
|
||||
url = https://github.com/yuzu-emu-mirror/breakpad.git
|
||||
[submodule "simpleini"]
|
||||
path = externals/simpleini
|
||||
url = https://github.com/brofield/simpleini.git
|
||||
[submodule "oaknut"]
|
||||
path = externals/oaknut
|
||||
url = https://github.com/merryhime/oaknut.git
|
||||
[submodule "Vulkan-Utility-Libraries"]
|
||||
path = externals/Vulkan-Utility-Libraries
|
||||
url = https://github.com/KhronosGroup/Vulkan-Utility-Libraries.git
|
||||
[submodule "oboe"]
|
||||
path = externals/oboe
|
||||
url = https://github.com/google/oboe.git
|
||||
[submodule "externals/boost-headers"]
|
||||
path = externals/boost-headers
|
||||
url = https://github.com/boostorg/headers.git
|
||||
EOF
|
||||
git submodule sync
|
||||
update_or_checkout () {
|
||||
if [ $0 = 'externals/sirit' ] \
|
||||
|| [ $0 = 'externals/dynarmic' ] \
|
||||
|| [ $0 = 'externals/breakpad' ] \
|
||||
|| [ $0 = 'externals/discord-rpc' ] \
|
||||
|| [ $0 = 'externals/mbedtls' ]; then
|
||||
[ -f $0/CMakeLists.txt ] || git submodule update --force --remote --init -- $0
|
||||
echo $0 ':remote' && git submodule update --remote $0
|
||||
exit
|
||||
elif [ $0 = 'externals/nx_tzdb/tzdb_to_nx' ]; then
|
||||
[ -f $0/CMakeLists.txt ] || git submodule update --force --remote --init -- $0
|
||||
echo $0 ':remote' && git submodule update --remote $0
|
||||
else
|
||||
echo $0 ':update' && git submodule update --init $0 && exit
|
||||
echo $0 ':remote' && git submodule update --remote $0 && exit
|
||||
echo $0 ':failure'
|
||||
fi
|
||||
}
|
||||
export -f update_or_checkout
|
||||
grep path .gitmodules | sed 's/.*= //' | xargs -n 1 -I {} bash -c 'update_or_checkout "$@"' {}
|
||||
# Fix for LLVM builds
|
||||
sed -i 's/src\/yuzu\/main.cpp/${CMAKE_SOURCE_DIR}\/src\/yuzu\/main.cpp/g' CMakeModules/FindLLVM.cmake
|
||||
# Only after cloning and everything - fixes issues with Zydis
|
||||
cat > externals/dynarmic/src/dynarmic/common/x64_disassemble.cpp <<EOF
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
namespace Dynarmic::Common {
|
||||
void DumpDisassembledX64(const void* ptr, size_t size) {}
|
||||
std::vector<std::string> DisassembleX64(const void* ptr, size_t size) { return {}; }
|
||||
}
|
||||
EOF
|
||||
```
|
||||
|
||||
If having issues with older artifacts, then run `rm -r externals/dynarmic/build externals/dynarmic/externals externals/nx_tzdb/tzdb_to_nx/externals externals/sirit/externals`.
|
||||
|
||||
Configuring CMake with `-DSIRIT_USE_SYSTEM_SPIRV_HEADERS=1 -DCMAKE_CXX_FLAGS="-Wno-error" -DCMAKE_C_FLAGS="-Wno-error -Wno-array-parameter -Wno-stringop-overflow"` is also recommended.
|
||||
|
||||
@@ -192,14 +192,6 @@ else()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# SPIRV Tools
|
||||
AddJsonPackage(spirv-tools)
|
||||
|
||||
if (SPIRV-Tools_ADDED)
|
||||
add_library(SPIRV-Tools::SPIRV-Tools ALIAS SPIRV-Tools-static)
|
||||
target_link_libraries(SPIRV-Tools-static PRIVATE SPIRV-Tools-opt SPIRV-Tools-link)
|
||||
endif()
|
||||
|
||||
# Catch2
|
||||
if (YUZU_TESTS OR DYNARMIC_TESTS)
|
||||
AddJsonPackage(catch2)
|
||||
|
||||
@@ -17,6 +17,10 @@
|
||||
|
||||
if (${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
|
||||
set(PLATFORM_SUN ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenOrbis")
|
||||
set(PLATFORM_PS4 ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "managarm")
|
||||
set(PLATFORM_MANAGARM ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
|
||||
set(PLATFORM_FREEBSD ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
|
||||
|
||||
@@ -102,20 +102,6 @@
|
||||
"git_version": "1.3.18",
|
||||
"find_args": "MODULE"
|
||||
},
|
||||
"spirv-tools": {
|
||||
"package": "SPIRV-Tools",
|
||||
"repo": "KhronosGroup/SPIRV-Tools",
|
||||
"sha": "0a7e28689a",
|
||||
"hash": "eadfcceb82f4b414528d99962335e4f806101168474028f3cf7691ac40c37f323decf2a42c525e2d5bfa6f14ff132d6c5cf9b87c151490efad01f5e13ade1520",
|
||||
"git_version": "2025.4",
|
||||
"options": [
|
||||
"SPIRV_SKIP_EXECUTABLES ON"
|
||||
],
|
||||
"patches": [
|
||||
"0001-netbsd-fix.patch",
|
||||
"0002-allow-static-only.patch"
|
||||
]
|
||||
},
|
||||
"spirv-headers": {
|
||||
"package": "SPIRV-Headers",
|
||||
"repo": "KhronosGroup/SPIRV-Headers",
|
||||
|
||||
@@ -1259,7 +1259,7 @@ class ParameterPack final : public Node {
|
||||
// Setup OutputBuffer for a pack expansion, unless we're already expanding
|
||||
// one.
|
||||
void initializePackExpansion(OutputBuffer &OB) const {
|
||||
if (OB.CurrentPackMax == std::numeric_limits<unsigned>::max()) {
|
||||
if (OB.CurrentPackMax == (std::numeric_limits<unsigned>::max)()) {
|
||||
OB.CurrentPackMax = static_cast<unsigned>(Data.size());
|
||||
OB.CurrentPackIndex = 0;
|
||||
}
|
||||
@@ -1353,7 +1353,7 @@ public:
|
||||
const Node *getChild() const { return Child; }
|
||||
|
||||
void printLeft(OutputBuffer &OB) const override {
|
||||
constexpr unsigned Max = std::numeric_limits<unsigned>::max();
|
||||
constexpr unsigned Max = (std::numeric_limits<unsigned>::max)();
|
||||
ScopedOverride<unsigned> SavePackIdx(OB.CurrentPackIndex, Max);
|
||||
ScopedOverride<unsigned> SavePackMax(OB.CurrentPackMax, Max);
|
||||
size_t StreamPos = OB.getCurrentPosition();
|
||||
|
||||
@@ -88,8 +88,8 @@ public:
|
||||
|
||||
/// If a ParameterPackExpansion (or similar type) is encountered, the offset
|
||||
/// into the pack that we're currently printing.
|
||||
unsigned CurrentPackIndex = std::numeric_limits<unsigned>::max();
|
||||
unsigned CurrentPackMax = std::numeric_limits<unsigned>::max();
|
||||
unsigned CurrentPackIndex = (std::numeric_limits<unsigned>::max)();
|
||||
unsigned CurrentPackMax = (std::numeric_limits<unsigned>::max)();
|
||||
|
||||
/// When zero, we're printing template args and '>' needs to be parenthesized.
|
||||
/// Use a counter so we can simply increment inside parentheses.
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# SPDX-FileCopyrightText: 2021 yuzu Emulator Project
|
||||
@@ -11,63 +11,105 @@ set(FFmpeg_HWACCEL_FLAGS)
|
||||
set(FFmpeg_HWACCEL_INCLUDE_DIRS)
|
||||
set(FFmpeg_HWACCEL_LDFLAGS)
|
||||
|
||||
if (UNIX AND NOT ANDROID)
|
||||
find_package(PkgConfig REQUIRED)
|
||||
if (NOT ANDROID)
|
||||
pkg_check_modules(LIBVA libva)
|
||||
pkg_check_modules(CUDA cuda)
|
||||
pkg_check_modules(FFNVCODEC ffnvcodec)
|
||||
pkg_check_modules(VDPAU vdpau)
|
||||
if (NOT YUZU_USE_BUNDLED_FFMPEG)
|
||||
set(FFmpeg_CROSS_COMPILE_FLAGS "")
|
||||
if (ANDROID)
|
||||
# TODO: Maybe use CMAKE_SYSROOT? and probably provide a toolchain file for android
|
||||
# I mean isn't that the "proper" way anyways?
|
||||
string(TOLOWER "${CMAKE_HOST_SYSTEM_NAME}" FFmpeg_HOST_SYSTEM_NAME)
|
||||
set(TOOLCHAIN "${ANDROID_NDK}/toolchains/llvm/prebuilt/${FFmpeg_HOST_SYSTEM_NAME}-${CMAKE_HOST_SYSTEM_PROCESSOR}")
|
||||
set(SYSROOT "${TOOLCHAIN}/sysroot")
|
||||
set(FFmpeg_CPU "armv8-a")
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--enable-cross-compile
|
||||
--arch=arm64
|
||||
#--cpu=${FFmpeg_CPU}
|
||||
--cross-prefix="${TOOLCHAIN}/bin/aarch64-linux-android-"
|
||||
--sysroot="${SYSROOT}"
|
||||
--target-os=android
|
||||
--extra-ldflags="--ld-path=${TOOLCHAIN}/bin/ld.lld"
|
||||
--extra-ldflags="-nostdlib"
|
||||
)
|
||||
set(FFmpeg_IS_CROSS_COMPILING TRUE)
|
||||
# User attempts to do a FFmpeg cross compilation because...
|
||||
# Here we just quickly test against host/system processors not matching
|
||||
# TODO: Test for versions not matching as well?
|
||||
elseif (NOT (CMAKE_HOST_SYSTEM_PROCESSOR MATCHES CMAKE_SYSTEM_PROCESSOR
|
||||
AND CMAKE_HOST_SYSTEM_NAME MATCHES CMAKE_SYSTEM_NAME))
|
||||
string(TOLOWER "${CMAKE_SYSTEM_NAME}" FFmpeg_SYSTEM_NAME)
|
||||
if (FFmpeg_SYSTEM_NAME STREQUAL "openorbis" OR FFmpeg_SYSTEM_NAME STREQUAL "managarm")
|
||||
set(FFmpeg_SYSTEM_NAME "none")
|
||||
endif()
|
||||
# TODO: Can we really do better? Auto-detection? Something clever?
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--enable-cross-compile
|
||||
--arch="${CMAKE_SYSTEM_PROCESSOR}"
|
||||
--target-os="${FFmpeg_SYSTEM_NAME}"
|
||||
--sysroot="${CMAKE_SYSROOT}"
|
||||
)
|
||||
if (DEFINED FFmpeg_CROSS_PREFIX)
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS --cross-prefix="${FFmpeg_CROSS_PREFIX}")
|
||||
else()
|
||||
message(WARNING "Please set FFmpeg_CROSS_PREFIX to your cross toolchain prefix, for example: \${CMAKE_STAGING_PREFIX}/bin/${CMAKE_SYSTEM_PROCESSOR}-${CMAKE_SYSTEM_NAME}-")
|
||||
endif()
|
||||
set(FFmpeg_IS_CROSS_COMPILING TRUE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (NOT APPLE)
|
||||
# In Solaris needs explicit linking for ffmpeg which links to /lib/amd64/libX11.so
|
||||
if(PLATFORM_SUN)
|
||||
find_library(LIBDRM_LIB libdrm PATHS /usr/lib/64 /usr/lib/amd64 /usr/lib)
|
||||
if(LIBDRM_LIB)
|
||||
if (PLATFORM_PS4 OR PLATFORM_MANAGARM)
|
||||
# Doesn't support VA-API, don't go thru the embarrassment of trying to enable it
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
|
||||
elseif (UNIX AND NOT DEFINED FFmpeg_IS_CROSS_COMPILING)
|
||||
find_package(PkgConfig REQUIRED)
|
||||
pkg_check_modules(LIBVA libva)
|
||||
pkg_check_modules(CUDA cuda)
|
||||
pkg_check_modules(FFNVCODEC ffnvcodec)
|
||||
pkg_check_modules(VDPAU vdpau)
|
||||
|
||||
find_package(X11)
|
||||
if(X11_FOUND)
|
||||
if (NOT APPLE)
|
||||
# In Solaris needs explicit linking for ffmpeg which links to /lib/amd64/libX11.so
|
||||
if(PLATFORM_SUN)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
X11
|
||||
"${LIBDRM_LIB}")
|
||||
message(STATUS "Found libdrm at: ${LIBDRM_LIB}")
|
||||
"${CMAKE_SYSROOT}/usr/lib/xorg/amd64/libdrm.so")
|
||||
else()
|
||||
message(WARNING "libdrm not found, disabling libdrm support")
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS
|
||||
--disable-libdrm)
|
||||
pkg_check_modules(LIBDRM libdrm REQUIRED)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
${LIBDRM_LIBRARIES})
|
||||
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
|
||||
${LIBDRM_INCLUDE_DIRS})
|
||||
endif()
|
||||
else()
|
||||
pkg_check_modules(LIBDRM libdrm REQUIRED)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
${LIBDRM_LIBRARIES})
|
||||
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
|
||||
${LIBDRM_INCLUDE_DIRS})
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS
|
||||
--enable-libdrm)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(LIBVA_FOUND)
|
||||
find_package(X11 REQUIRED)
|
||||
pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
|
||||
pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
${X11_LIBRARIES}
|
||||
${LIBVA-DRM_LIBRARIES}
|
||||
${LIBVA-X11_LIBRARIES}
|
||||
${LIBVA_LIBRARIES})
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS
|
||||
--enable-hwaccel=h264_vaapi
|
||||
--enable-hwaccel=vp8_vaapi
|
||||
--enable-hwaccel=vp9_vaapi)
|
||||
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
|
||||
${X11_INCLUDE_DIRS}
|
||||
${LIBVA-DRM_INCLUDE_DIRS}
|
||||
${LIBVA-X11_INCLUDE_DIRS}
|
||||
${LIBVA_INCLUDE_DIRS}
|
||||
)
|
||||
message(STATUS "ffmpeg: va-api libraries version ${LIBVA_VERSION} found")
|
||||
if(LIBVA_FOUND)
|
||||
pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
|
||||
pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
${X11_LIBRARIES}
|
||||
${LIBVA-DRM_LIBRARIES}
|
||||
${LIBVA-X11_LIBRARIES}
|
||||
${LIBVA_LIBRARIES})
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS
|
||||
--enable-hwaccel=h264_vaapi
|
||||
--enable-hwaccel=vp8_vaapi
|
||||
--enable-hwaccel=vp9_vaapi)
|
||||
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
|
||||
${X11_INCLUDE_DIRS}
|
||||
${LIBVA-DRM_INCLUDE_DIRS}
|
||||
${LIBVA-X11_INCLUDE_DIRS}
|
||||
${LIBVA_INCLUDE_DIRS}
|
||||
)
|
||||
message(STATUS "ffmpeg: va-api libraries version ${LIBVA_VERSION} found")
|
||||
else()
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
|
||||
message(WARNING "ffmpeg: libva-dev not found, disabling Video Acceleration API (VA-API)...")
|
||||
endif()
|
||||
else()
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
|
||||
message(WARNING "ffmpeg: libva-dev not found, disabling Video Acceleration API (VA-API)...")
|
||||
message(WARNING "ffmpeg: X11 libraries not found, disabling VA-API...")
|
||||
endif()
|
||||
|
||||
if (FFNVCODEC_FOUND)
|
||||
@@ -111,6 +153,28 @@ if (UNIX AND NOT ANDROID)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (PLATFORM_PS4)
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_LIBS
|
||||
-lkernel
|
||||
-lSceUserService
|
||||
-lSceSysmodule
|
||||
-lSceNet
|
||||
-lSceLibcInternal
|
||||
)
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--disable-pthreads
|
||||
--extra-cflags=${CMAKE_SYSROOT}/usr/include
|
||||
--extra-cxxflags=${CMAKE_SYSROOT}/usr/include
|
||||
--extra-libs="${FFmpeg_CROSS_COMPILE_LIBS}"
|
||||
)
|
||||
elseif (PLATFORM_MANAGARM)
|
||||
# Required for proper stuff
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--disable-pthreads
|
||||
--extra-libs="${FFmpeg_CROSS_COMPILE_LIBS}"
|
||||
)
|
||||
endif()
|
||||
|
||||
if (YUZU_USE_BUNDLED_FFMPEG)
|
||||
AddJsonPackage(ffmpeg-ci)
|
||||
|
||||
@@ -181,24 +245,6 @@ else()
|
||||
|
||||
find_program(BASH_PROGRAM bash REQUIRED)
|
||||
|
||||
set(FFmpeg_CROSS_COMPILE_FLAGS "")
|
||||
if (ANDROID)
|
||||
string(TOLOWER "${CMAKE_HOST_SYSTEM_NAME}" FFmpeg_HOST_SYSTEM_NAME)
|
||||
set(TOOLCHAIN "${ANDROID_NDK}/toolchains/llvm/prebuilt/${FFmpeg_HOST_SYSTEM_NAME}-${CMAKE_HOST_SYSTEM_PROCESSOR}")
|
||||
set(SYSROOT "${TOOLCHAIN}/sysroot")
|
||||
set(FFmpeg_CPU "armv8-a")
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--arch=arm64
|
||||
#--cpu=${FFmpeg_CPU}
|
||||
--enable-cross-compile
|
||||
--cross-prefix=${TOOLCHAIN}/bin/aarch64-linux-android-
|
||||
--sysroot=${SYSROOT}
|
||||
--target-os=android
|
||||
--extra-ldflags="--ld-path=${TOOLCHAIN}/bin/ld.lld"
|
||||
--extra-ldflags="-nostdlib"
|
||||
)
|
||||
endif()
|
||||
|
||||
# `configure` parameters builds only exactly what yuzu needs from FFmpeg
|
||||
# `--disable-vdpau` is needed to avoid linking issues
|
||||
set(FFmpeg_CC ${CMAKE_C_COMPILER_LAUNCHER} ${CMAKE_C_COMPILER})
|
||||
@@ -221,8 +267,12 @@ else()
|
||||
--enable-decoder=vp9
|
||||
--enable-filter=yadif,scale
|
||||
--enable-pic
|
||||
--cc="${FFmpeg_CC}"
|
||||
--cxx="${FFmpeg_CXX}"
|
||||
--cc=${FFmpeg_CC}
|
||||
--cxx=${FFmpeg_CXX}
|
||||
--ld=${CMAKE_LINKER}
|
||||
--extra-cflags=${CMAKE_C_FLAGS}
|
||||
--extra-cxxflags=${CMAKE_CXX_FLAGS}
|
||||
--extra-ldflags=${CMAKE_C_LINK_FLAGS}
|
||||
${FFmpeg_HWACCEL_FLAGS}
|
||||
${FFmpeg_CROSS_COMPILE_FLAGS}
|
||||
WORKING_DIRECTORY
|
||||
@@ -254,7 +304,7 @@ else()
|
||||
OUTPUT
|
||||
${FFmpeg_BUILD_LIBRARIES}
|
||||
COMMAND
|
||||
make ${FFmpeg_MAKE_ARGS}
|
||||
gmake ${FFmpeg_MAKE_ARGS}
|
||||
WORKING_DIRECTORY
|
||||
${FFmpeg_BUILD_DIR}
|
||||
)
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -16,15 +19,24 @@ if (NOT FILE_LIST)
|
||||
endif()
|
||||
|
||||
set(DIRECTORY_NAME ${HEADER_NAME})
|
||||
|
||||
set(FILE_DATA "")
|
||||
|
||||
string(APPEND FILE_DATA "[[nodiscard]] static inline std::vector<FileSys::VirtualFile> CollectFiles_${DIRECTORY_NAME}() {\n")
|
||||
string(APPEND FILE_DATA [[
|
||||
std::vector<FileSys::VirtualFile> vfs_files;
|
||||
auto const fn = [&](std::string_view name, std::span<const u8> data) {
|
||||
vfs_files.push_back(std::make_shared<FileSys::VectorVfsFile>(
|
||||
std::vector<u8>(data.begin(), data.end()),
|
||||
std::string{name}
|
||||
));
|
||||
};
|
||||
]])
|
||||
foreach(ZONE_FILE ${FILE_LIST})
|
||||
if (ZONE_FILE STREQUAL "\n")
|
||||
continue()
|
||||
endif()
|
||||
|
||||
string(APPEND FILE_DATA "{\"${ZONE_FILE}\",\n{")
|
||||
|
||||
string(APPEND FILE_DATA " {\n")
|
||||
string(APPEND FILE_DATA " constexpr uint8_t tzdb_data[] = {\n")
|
||||
file(READ ${ZONE_PATH}/${ZONE_FILE} ZONE_DATA HEX)
|
||||
string(LENGTH "${ZONE_DATA}" ZONE_DATA_LEN)
|
||||
foreach(I RANGE 0 ${ZONE_DATA_LEN} 2)
|
||||
@@ -42,9 +54,12 @@ foreach(ZONE_FILE ${FILE_LIST})
|
||||
string(APPEND FILE_DATA " ")
|
||||
endif()
|
||||
endforeach()
|
||||
|
||||
string(APPEND FILE_DATA "}},\n")
|
||||
string(APPEND FILE_DATA " };\n")
|
||||
string(APPEND FILE_DATA " fn(\"${ZONE_FILE}\", tzdb_data);\n")
|
||||
string(APPEND FILE_DATA " }\n")
|
||||
endforeach()
|
||||
string(APPEND FILE_DATA " return vfs_files;\n")
|
||||
string(APPEND FILE_DATA "}\n")
|
||||
|
||||
file(READ ${NX_TZDB_SOURCE_DIR}/tzdb_template.h.in NX_TZDB_TEMPLATE_H_IN)
|
||||
file(CONFIGURE OUTPUT ${NX_TZDB_INCLUDE_DIR}/nx_tzdb/${HEADER_NAME}.h CONTENT "${NX_TZDB_TEMPLATE_H_IN}")
|
||||
|
||||
@@ -9,10 +9,10 @@
|
||||
|
||||
namespace NxTzdb {
|
||||
|
||||
// @DIRECTORY_NAME@
|
||||
|
||||
// clang-format off
|
||||
const static std::map<const char*, const std::vector<uint8_t>> @DIRECTORY_NAME@ =
|
||||
{
|
||||
@FILE_DATA@};
|
||||
@FILE_DATA@
|
||||
// clang-format on
|
||||
|
||||
} // namespace NxTzdb
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-FileCopyrightText: 1996 Arthur David Olson
|
||||
// SPDX-License-Identifier: BSD-2-Clause
|
||||
@@ -466,8 +469,8 @@ CalendarTimeInternal* timesub(const time_t* timep, s64 offset, const Rule* sp,
|
||||
int signed_y = static_cast<s32>(y);
|
||||
tmp->tm_year = signed_y - TM_YEAR_BASE;
|
||||
}
|
||||
else if ((!std::is_signed_v<time_t> || std::numeric_limits<s32>::min() + TM_YEAR_BASE <= y) &&
|
||||
y - TM_YEAR_BASE <= std::numeric_limits<s32>::max()) {
|
||||
else if ((!std::is_signed_v<time_t> || (std::numeric_limits<s32>::min)() + TM_YEAR_BASE <= y) &&
|
||||
y - TM_YEAR_BASE <= (std::numeric_limits<s32>::max)()) {
|
||||
tmp->tm_year = static_cast<s32>(y - TM_YEAR_BASE);
|
||||
}
|
||||
else {
|
||||
@@ -558,8 +561,8 @@ CalendarTimeInternal* localsub(Rule const* sp, time_t const* timep, s64 setname,
|
||||
else {
|
||||
newy += years;
|
||||
}
|
||||
if (!(std::numeric_limits<s32>::min() <= newy &&
|
||||
newy <= std::numeric_limits<s32>::max())) {
|
||||
if (!((std::numeric_limits<s32>::min)() <= newy &&
|
||||
newy <= (std::numeric_limits<s32>::max)())) {
|
||||
return nullptr;
|
||||
}
|
||||
result->tm_year = static_cast<s32>(newy);
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-FileCopyrightText: 1996 Arthur David Olson
|
||||
// SPDX-License-Identifier: BSD-2-Clause
|
||||
@@ -26,10 +29,10 @@ constexpr size_t TZ_MAX_CHARS = 50;
|
||||
constexpr size_t MY_TZNAME_MAX = 255;
|
||||
constexpr size_t TZNAME_MAXIMUM = 255;
|
||||
constexpr size_t TZ_MAX_LEAPS = 50;
|
||||
constexpr s64 TIME_T_MAX = std::numeric_limits<s64>::max();
|
||||
constexpr s64 TIME_T_MIN = std::numeric_limits<s64>::min();
|
||||
constexpr s64 TIME_T_MAX = (std::numeric_limits<s64>::max)();
|
||||
constexpr s64 TIME_T_MIN = (std::numeric_limits<s64>::min)();
|
||||
constexpr size_t CHARS_EXTRA = 3;
|
||||
constexpr size_t MAX_ZONE_CHARS = std::max(TZ_MAX_CHARS + CHARS_EXTRA, sizeof("UTC"));
|
||||
constexpr size_t MAX_ZONE_CHARS = (std::max)(TZ_MAX_CHARS + CHARS_EXTRA, sizeof("UTC"));
|
||||
constexpr size_t MAX_TZNAME_CHARS = 2 * (MY_TZNAME_MAX + 1);
|
||||
|
||||
struct ttinfo {
|
||||
@@ -51,7 +54,7 @@ struct Rule {
|
||||
std::array<s64, TZ_MAX_TIMES> ats;
|
||||
std::array<u8, TZ_MAX_TIMES> types;
|
||||
std::array<ttinfo, TZ_MAX_TYPES> ttis;
|
||||
std::array<char, std::max(MAX_ZONE_CHARS, MAX_TZNAME_CHARS)> chars;
|
||||
std::array<char, (std::max)(MAX_ZONE_CHARS, MAX_TZNAME_CHARS)> chars;
|
||||
s32 defaulttype;
|
||||
std::array <u8, 0x12C4> padding1;
|
||||
};
|
||||
|
||||
@@ -25,6 +25,16 @@ if (NIGHTLY_BUILD)
|
||||
add_compile_definitions(NIGHTLY_BUILD)
|
||||
endif()
|
||||
|
||||
if (YUZU_LEGACY)
|
||||
message(WARNING "Making legacy build. Performance may suffer.")
|
||||
add_compile_definitions(YUZU_LEGACY)
|
||||
endif()
|
||||
|
||||
if (GENSHIN_SPOOF)
|
||||
message(WARNING "Making Genshin spoof build")
|
||||
add_compile_definitions(GENSHIN_SPOOF)
|
||||
endif()
|
||||
|
||||
# Set compilation flags
|
||||
if (MSVC AND NOT CXX_CLANG)
|
||||
set(CMAKE_CONFIGURATION_TYPES Debug Release CACHE STRING "" FORCE)
|
||||
@@ -149,7 +159,10 @@ else()
|
||||
endif()
|
||||
|
||||
if (ARCHITECTURE_x86_64)
|
||||
add_compile_options(-mcx16)
|
||||
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>)
|
||||
if (PLATFORM_LINUX OR PLATFORM_FREEBSD)
|
||||
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-mtls-dialect=gnu2>)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (APPLE AND CXX_CLANG)
|
||||
@@ -175,7 +188,7 @@ else()
|
||||
add_compile_definitions(_FILE_OFFSET_BITS=64)
|
||||
endif()
|
||||
|
||||
if (YUZU_STATIC_BUILD AND NOT APPLE)
|
||||
if (YUZU_STATIC_BUILD AND NOT APPLE AND NOT MSVC)
|
||||
add_compile_options(-static)
|
||||
|
||||
# yuzu-cmd requires us to explicitly link libpthread, libgcc, and libstdc++ as static
|
||||
|
||||
@@ -203,6 +203,12 @@ android {
|
||||
resValue("string", "app_name_suffixed", "Eden Optimized")
|
||||
applicationId = "com.miHoYo.Yuanshen"
|
||||
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments.add("-DGENSHIN_SPOOF=ON")
|
||||
}
|
||||
}
|
||||
|
||||
ndk {
|
||||
abiFilters += listOf("arm64-v8a")
|
||||
}
|
||||
|
||||
@@ -33,6 +33,19 @@ import org.yuzu.yuzu_emu.applets.web.WebBrowser
|
||||
* with the native side of the Yuzu code.
|
||||
*/
|
||||
object NativeLibrary {
|
||||
@Keep
|
||||
data class UpdateResult(
|
||||
var tag: String = "",
|
||||
var title: String = "",
|
||||
var body: String = "",
|
||||
var url: String = "",
|
||||
var assets: MutableList<String> = mutableListOf()
|
||||
) {
|
||||
fun addAsset(asset: String) {
|
||||
assets.add(asset)
|
||||
}
|
||||
}
|
||||
|
||||
@JvmField
|
||||
var sEmulationActivity = WeakReference<EmulationActivity?>(null)
|
||||
|
||||
@@ -240,17 +253,7 @@ object NativeLibrary {
|
||||
/**
|
||||
* Checks for available updates.
|
||||
*/
|
||||
external fun checkForUpdate(): Array<String>?
|
||||
|
||||
/**
|
||||
* Return the URL to the release page
|
||||
*/
|
||||
external fun getUpdateUrl(version: String): String
|
||||
|
||||
/**
|
||||
* Return the URL to download the APK for the given version
|
||||
*/
|
||||
external fun getUpdateApkUrl(tag: String, artifact: String, packageId: String): String
|
||||
external fun checkForUpdate(): UpdateResult?
|
||||
|
||||
/**
|
||||
* Returns whether the update checker is enabled through CMAKE options.
|
||||
|
||||
@@ -18,6 +18,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
|
||||
SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
|
||||
FIX_BLOOM_EFFECTS("fix_bloom_effects"),
|
||||
EMULATE_BGR565("emulate_bgr565"),
|
||||
RESCALE_HACK("rescale_hack"),
|
||||
CPUOPT_UNSAFE_HOST_MMU("cpuopt_unsafe_host_mmu"),
|
||||
USE_DOCKED_MODE("use_docked_mode"),
|
||||
USE_AUTO_STUB("use_auto_stub"),
|
||||
|
||||
@@ -24,7 +24,6 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
|
||||
RENDERER_ANTI_ALIASING("anti_aliasing"),
|
||||
RENDERER_SCREEN_LAYOUT("screen_layout"),
|
||||
RENDERER_ASPECT_RATIO("aspect_ratio"),
|
||||
RENDERER_OPTIMIZE_SPIRV_OUTPUT("optimize_spirv_output"),
|
||||
|
||||
RENDERER_DYNA_STATE("dyna_state"),
|
||||
DMA_ACCURACY("dma_accuracy"),
|
||||
@@ -68,7 +67,8 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
|
||||
MY_PAGE_APPLET("my_page_applet_mode"),
|
||||
INPUT_OVERLAY_AUTO_HIDE("input_overlay_auto_hide"),
|
||||
OVERLAY_GRID_SIZE("overlay_grid_size"),
|
||||
GPU_LOG_RING_BUFFER_SIZE("gpu_log_ring_buffer_size")
|
||||
GPU_LOG_RING_BUFFER_SIZE("gpu_log_ring_buffer_size"),
|
||||
ANDROID_PIPELINE_WORKERS("pipeline_worker_count")
|
||||
;
|
||||
|
||||
override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)
|
||||
|
||||
@@ -582,6 +582,16 @@ abstract class SettingsItem(
|
||||
units = "%"
|
||||
)
|
||||
)
|
||||
put(
|
||||
SliderSetting(
|
||||
IntSetting.ANDROID_PIPELINE_WORKERS,
|
||||
titleId = R.string.pipeline_worker_cores,
|
||||
descriptionId = R.string.pipeline_worker_cores_description,
|
||||
min = 4,
|
||||
max = 8,
|
||||
units = "cores"
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_ANTI_ALIASING,
|
||||
@@ -643,15 +653,6 @@ abstract class SettingsItem(
|
||||
descriptionId = R.string.renderer_async_presentation_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_OPTIMIZE_SPIRV_OUTPUT,
|
||||
titleId = R.string.renderer_optimize_spirv_output,
|
||||
descriptionId = R.string.renderer_optimize_spirv_output_description,
|
||||
choicesId = R.array.optimizeSpirvOutputEntries,
|
||||
valuesId = R.array.optimizeSpirvOutputValues
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.DMA_ACCURACY,
|
||||
@@ -756,6 +757,13 @@ abstract class SettingsItem(
|
||||
descriptionId = R.string.fix_bloom_effects_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RESCALE_HACK,
|
||||
titleId = R.string.rescale_hack,
|
||||
descriptionId = R.string.rescale_hack_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.EMULATE_BGR565,
|
||||
|
||||
@@ -271,7 +271,6 @@ class SettingsFragmentPresenter(
|
||||
add(IntSetting.FSR_SHARPENING_SLIDER.key)
|
||||
}
|
||||
add(IntSetting.RENDERER_ANTI_ALIASING.key)
|
||||
add(IntSetting.RENDERER_OPTIMIZE_SPIRV_OUTPUT.key)
|
||||
|
||||
add(HeaderSetting(R.string.advanced))
|
||||
|
||||
@@ -294,7 +293,9 @@ class SettingsFragmentPresenter(
|
||||
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
|
||||
add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
|
||||
add(BooleanSetting.EMULATE_BGR565.key)
|
||||
add(BooleanSetting.RESCALE_HACK.key)
|
||||
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
|
||||
add(IntSetting.ANDROID_PIPELINE_WORKERS.key)
|
||||
add(BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION.key)
|
||||
add(BooleanSetting.RENDERER_ASYNC_PRESENTATION.key)
|
||||
add(SettingsItem.GPU_UNSWIZZLE_COMBINED)
|
||||
|
||||
@@ -175,25 +175,25 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
val latestVersion = NativeLibrary.checkForUpdate()
|
||||
if (latestVersion != null) {
|
||||
runOnUiThread {
|
||||
val tag: String = latestVersion[0]
|
||||
val name: String = latestVersion[1]
|
||||
showUpdateDialog(tag, name)
|
||||
showUpdateDialog(latestVersion)
|
||||
}
|
||||
}
|
||||
}.start()
|
||||
}
|
||||
|
||||
private fun showUpdateDialog(tag: String, name: String) {
|
||||
// TODO(crueter): body, "View on Forgejo" button
|
||||
private fun showUpdateDialog(release: NativeLibrary.UpdateResult) {
|
||||
MaterialAlertDialogBuilder(this)
|
||||
.setTitle(R.string.update_available)
|
||||
.setMessage(getString(R.string.update_available_description, name))
|
||||
.setMessage(getString(R.string.update_available_description, release.title))
|
||||
.setPositiveButton(android.R.string.ok) { _, _ ->
|
||||
var artifact = tag
|
||||
// Nightly builds have a slightly different format
|
||||
if (NativeLibrary.isNightlyBuild()) {
|
||||
artifact = tag.substringAfter('.', tag)
|
||||
val assets = release.assets
|
||||
|
||||
if (assets.isEmpty()) {
|
||||
openLink(release.url)
|
||||
} else {
|
||||
downloadAndInstallUpdate(release)
|
||||
}
|
||||
downloadAndInstallUpdate(tag, artifact)
|
||||
}
|
||||
.setNeutralButton(R.string.cancel) { dialog, _ ->
|
||||
dialog.dismiss()
|
||||
@@ -206,17 +206,23 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
.show()
|
||||
}
|
||||
|
||||
private fun downloadAndInstallUpdate(version: String, artifact: String) {
|
||||
private fun openLink(link: String) {
|
||||
val intent = Intent(Intent.ACTION_VIEW, link.toUri())
|
||||
startActivity(intent)
|
||||
}
|
||||
|
||||
private fun downloadAndInstallUpdate(release: NativeLibrary.UpdateResult) {
|
||||
CoroutineScope(Dispatchers.IO).launch {
|
||||
val packageId = applicationContext.packageName
|
||||
val apkUrl = NativeLibrary.getUpdateApkUrl(version, artifact, packageId)
|
||||
val asset = release.assets[0]
|
||||
val artifact = asset.split("/").last()
|
||||
val apkFile = File(cacheDir, "update-$artifact.apk")
|
||||
|
||||
withContext(Dispatchers.Main) {
|
||||
showDownloadProgressDialog()
|
||||
}
|
||||
|
||||
val downloader = APKDownloader(apkUrl, apkFile)
|
||||
val downloader = APKDownloader(asset, apkFile)
|
||||
downloader.download(
|
||||
onProgress = { progress ->
|
||||
runOnUiThread {
|
||||
@@ -248,7 +254,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
} else {
|
||||
Toast.makeText(
|
||||
this@MainActivity,
|
||||
getString(R.string.update_download_failed) + "\n\nURL: $apkUrl",
|
||||
getString(R.string.update_download_failed) + "\n\nURL: $asset",
|
||||
Toast.LENGTH_LONG
|
||||
).show()
|
||||
}
|
||||
@@ -277,7 +283,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
|
||||
private fun updateDownloadProgress(progress: Int) {
|
||||
progressBar?.progress = progress
|
||||
progressMessage?.text = "$progress%"
|
||||
progressMessage?.text = getString(R.string.percent, progress)
|
||||
}
|
||||
|
||||
private fun dismissDownloadProgressDialog() {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
@@ -7,5 +7,5 @@
|
||||
package org.yuzu.yuzu_emu.utils
|
||||
|
||||
object AddonUtil {
|
||||
val validAddonDirectories = listOf("cheats", "exefs", "romfs", "romfslite")
|
||||
val validAddonDirectories = listOf("cheats", "exefs", "romfs", "romfslite", "romfs_ext")
|
||||
}
|
||||
|
||||
@@ -147,6 +147,13 @@ namespace AndroidSettings {
|
||||
&show_performance_overlay};
|
||||
|
||||
|
||||
Settings::Setting<s32> pipeline_worker_count{linkage, 4, "pipeline_worker_count",
|
||||
Settings::Category::Android,
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
|
||||
|
||||
Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay",
|
||||
Settings::Category::Overlay};
|
||||
Settings::Setting<bool> overlay_snap_to_grid{linkage, false, "overlay_snap_to_grid",
|
||||
|
||||
@@ -1699,76 +1699,76 @@ JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_isNightlyBuild(
|
||||
#ifdef ENABLE_UPDATE_CHECKER
|
||||
|
||||
|
||||
JNIEXPORT jobjectArray JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_checkForUpdate(
|
||||
JNIEXPORT jobject JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_checkForUpdate(
|
||||
JNIEnv* env,
|
||||
jobject obj) {
|
||||
std::optional<UpdateChecker::Update> release = UpdateChecker::GetUpdate();
|
||||
std::optional<Common::Net::Release> release = UpdateChecker::GetUpdate();
|
||||
if (!release) return nullptr;
|
||||
|
||||
const std::string tag = release->tag;
|
||||
const std::string name = release->name;
|
||||
const std::string title = release->title;
|
||||
const std::string body = release->body;
|
||||
const std::string url = release->html_url;
|
||||
|
||||
jobjectArray result = env->NewObjectArray(2, env->FindClass("java/lang/String"), nullptr);
|
||||
// Android *should* only ever define a single asset.
|
||||
// If not, something has gone wrong, but the Kotlin side can handle it.
|
||||
const auto assets = release->GetPlatformAssets();
|
||||
|
||||
const jstring jtag = env->NewStringUTF(tag.c_str());
|
||||
const jstring jname = env->NewStringUTF(name.c_str());
|
||||
|
||||
env->SetObjectArrayElement(result, 0, jtag);
|
||||
env->SetObjectArrayElement(result, 1, jname);
|
||||
env->DeleteLocalRef(jtag);
|
||||
env->DeleteLocalRef(jname);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getUpdateUrl(
|
||||
JNIEnv* env,
|
||||
jobject obj,
|
||||
jstring version) {
|
||||
const char* version_str = env->GetStringUTFChars(version, nullptr);
|
||||
const std::string url = fmt::format("{}/{}",
|
||||
std::string{Common::g_build_auto_update_api},
|
||||
version_str);
|
||||
env->ReleaseStringUTFChars(version, version_str);
|
||||
return env->NewStringUTF(url.c_str());
|
||||
}
|
||||
|
||||
JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getUpdateApkUrl(
|
||||
JNIEnv* env,
|
||||
jobject obj,
|
||||
jstring tag,
|
||||
jstring artifact,
|
||||
jstring packageId) {
|
||||
const char* version_str = env->GetStringUTFChars(tag, nullptr);
|
||||
const char* artifact_str = env->GetStringUTFChars(artifact, nullptr);
|
||||
const char* package_id_str = env->GetStringUTFChars(packageId, nullptr);
|
||||
|
||||
std::string variant;
|
||||
std::string package_id(package_id_str);
|
||||
|
||||
if (package_id.find("dev.legacy.eden_emulator") != std::string::npos) {
|
||||
variant = "legacy";
|
||||
} else if (package_id.find("com.miHoYo.Yuanshen") != std::string::npos) {
|
||||
variant = "optimized";
|
||||
} else {
|
||||
#ifdef ARCHITECTURE_arm64
|
||||
variant = "standard";
|
||||
#else
|
||||
variant = "chromeos";
|
||||
#endif
|
||||
jclass updateResultClass = env->FindClass("org/yuzu/yuzu_emu/NativeLibrary$UpdateResult");
|
||||
if (!updateResultClass) {
|
||||
LOG_ERROR(Frontend, "Could not find UpdateResult class");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const std::string apk_filename = fmt::format("Eden-Android-{}-{}.apk", artifact_str, variant);
|
||||
jmethodID updateResultCtor = env->GetMethodID(updateResultClass, "<init>", "()V");
|
||||
|
||||
const std::string url = fmt::format("{}/{}/{}",
|
||||
std::string{Common::g_build_auto_update_api},
|
||||
version_str, apk_filename);
|
||||
if (!updateResultCtor) {
|
||||
LOG_ERROR(Frontend, "Could not find UpdateResult ctor");
|
||||
env->DeleteLocalRef(updateResultClass);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
env->ReleaseStringUTFChars(tag, version_str);
|
||||
env->ReleaseStringUTFChars(artifact, artifact_str);
|
||||
env->ReleaseStringUTFChars(packageId, package_id_str);
|
||||
return env->NewStringUTF(url.c_str());
|
||||
jmethodID setTag = env->GetMethodID(updateResultClass, "setTag", "(Ljava/lang/String;)V");
|
||||
jmethodID setTitle = env->GetMethodID(updateResultClass, "setTitle", "(Ljava/lang/String;)V");
|
||||
jmethodID setBody = env->GetMethodID(updateResultClass, "setBody", "(Ljava/lang/String;)V");
|
||||
jmethodID setUrl = env->GetMethodID(updateResultClass, "setUrl", "(Ljava/lang/String;)V");
|
||||
jmethodID addAsset = env->GetMethodID(updateResultClass, "addAsset", "(Ljava/lang/String;)V");
|
||||
|
||||
jobject updateResult = env->NewObject(updateResultClass, updateResultCtor);
|
||||
|
||||
LOG_DEBUG(Frontend, "Tag: {}", tag);
|
||||
LOG_DEBUG(Frontend, "Title: {}", title);
|
||||
LOG_DEBUG(Frontend, "Body: {}", body);
|
||||
LOG_DEBUG(Frontend, "Url: {}", url);
|
||||
|
||||
const auto jtag = env->NewStringUTF(tag.c_str());
|
||||
const auto jtitle = env->NewStringUTF(title.c_str());
|
||||
const auto jbody = env->NewStringUTF(body.c_str());
|
||||
const auto jurl = env->NewStringUTF(url.c_str());
|
||||
|
||||
env->CallVoidMethod(updateResult, setTag, jtag);
|
||||
env->CallVoidMethod(updateResult, setTitle, jtitle);
|
||||
env->CallVoidMethod(updateResult, setBody, jbody);
|
||||
env->CallVoidMethod(updateResult, setUrl, jurl);
|
||||
|
||||
// TODO(crueter): Handling for multiple assets?
|
||||
// Maybe another data class x(
|
||||
for (const Common::Net::Asset &a : assets) {
|
||||
const auto jaurl = env->NewStringUTF(a.path.c_str());
|
||||
env->CallVoidMethod(updateResult, addAsset, jaurl);
|
||||
env->DeleteLocalRef(jaurl);
|
||||
}
|
||||
|
||||
env->DeleteLocalRef(jtag);
|
||||
env->DeleteLocalRef(jtitle);
|
||||
env->DeleteLocalRef(jbody);
|
||||
env->DeleteLocalRef(jurl);
|
||||
|
||||
env->DeleteLocalRef(updateResultClass);
|
||||
|
||||
return updateResult;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getBuildVersion(
|
||||
|
||||
|
Before Width: | Height: | Size: 131 KiB After Width: | Height: | Size: 110 KiB |
|
Before Width: | Height: | Size: 56 KiB After Width: | Height: | Size: 45 KiB |
|
Before Width: | Height: | Size: 51 KiB After Width: | Height: | Size: 40 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
|
Before Width: | Height: | Size: 9.4 KiB After Width: | Height: | Size: 9.3 KiB |
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 35 KiB After Width: | Height: | Size: 34 KiB |
|
Before Width: | Height: | Size: 67 KiB After Width: | Height: | Size: 61 KiB |
@@ -66,6 +66,8 @@
|
||||
<string name="show_power_info_description">عرض استهلاك الطاقة الحالي والسعة المتبقية في البطارية</string>
|
||||
<string name="show_shaders_building">عرض بناء التظليل</string>
|
||||
<string name="show_shaders_building_description">عرض عدد التظليل التي يتم بناؤها</string>
|
||||
<string name="pipeline_worker_cores">خيوط عامل خط الأنابيب</string>
|
||||
<string name="pipeline_worker_cores_description">قم بإدارة عدد النوى المستخدمة لبناء خطوط أنابيب Vulkan، فالقيمة الأعلى ستحسن أداء تجميع خط الأنابيب ولكن درجات الحرارة سترتفع أيضًا.</string>
|
||||
<string name="overlay_position">موضع الطبقة</string>
|
||||
<string name="overlay_position_description">حدد مكان عرض الطبقة على الشاشة</string>
|
||||
<string name="overlay_position_top_left">أعلى اليمين</string>
|
||||
@@ -463,8 +465,6 @@
|
||||
<string name="fsr_sharpness">حدة FSR</string>
|
||||
<string name="fsr_sharpness_description">يحدد مدى وضوح الصورة عند استخدام التباين الديناميكي لـ FSR</string>
|
||||
<string name="renderer_anti_aliasing">طريقة مضاد التعرج</string>
|
||||
<string name="renderer_optimize_spirv_output">تحسين مخرجات SPIRV</string>
|
||||
<string name="renderer_optimize_spirv_output_description">يعمل على تحسين أداء برامج التظليل المجمعة لتحسين كفاءة وحدة معالجة الرسومات، ولكنه قد يؤدي إلى زيادة وقت التحميل وإبطاء السرعة في البداية.</string>
|
||||
|
||||
|
||||
<string name="advanced">متقدم</string>
|
||||
@@ -487,15 +487,15 @@
|
||||
<string name="renderer_force_max_clock">إجبار السرعة القصوى (لأجهزة Adreno فقط)</string>
|
||||
<string name="renderer_force_max_clock_description">يجبر وحدة معالجة الرسومات على العمل بأقصى سرعة ممكنة (سيظل يتم تطبيق القيود الحرارية).</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">محاكاة غير متزامنة لوحدة معالجة الرسومات</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">يُشغّل هذا الخيار محاكاة وحدة معالجة الرسومات بشكل غير متزامن لتقليل توقف وحدة المعالجة المركزية وتحسين الإنتاجية. عطّل هذا الخيار فقط في حال واجهت مشاكل متعلقة بالتوقيت.</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">يمكن لهذه الحيلة أن تزيد الأداء عن طريق تشغيل محاكاة وحدة معالجة الرسومات بشكل غير متزامن على حساب مشاكل الرسومات وزيادة معدلات الأعطال بسبب العمليات المتعلقة بالتوقيت.</string>
|
||||
<string name="renderer_async_presentation">عرض غير متزامن</string>
|
||||
<string name="renderer_async_presentation_description">يحسّن الأداء بشكل طفيف عن طريق نقل عملية العرض إلى خيط معالجة منفصل لوحدة المعالجة المركزية.</string>
|
||||
<string name="renderer_async_presentation_description">يمكن لهذه الحيلة أن تزيد من الأداء عن طريق نقل عملية العرض إلى خيط معالجة منفصل على حساب مشاكل الرسوميات.</string>
|
||||
<string name="renderer_reactive_flushing">استخدم التنظيف التفاعلي</string>
|
||||
<string name="renderer_reactive_flushing_description">يحسن دقة العرض في بعض الألعاب على حساب الأداء.</string>
|
||||
<string name="enable_buffer_history">تمكين سجل التخزين المؤقت</string>
|
||||
<string name="enable_buffer_history_description">يُتيح هذا الخيار الوصول إلى حالات التخزين المؤقت السابقة. وقد يُحسّن جودة العرض وثبات الأداء في بعض الألعاب.</string>
|
||||
<string name="use_optimized_vertex_buffers">مخازن الرؤوس المُحسّنة</string>
|
||||
<string name="use_optimized_vertex_buffers_description">يُتيح ربطًا مُحسَّنًا لمخازن الرؤوس لتحسين الأداء. يتطلب برامج تشغيل Turnip من Mesa 26.0 أو أحدث. قد يتعطل على برامج التشغيل الأقدم.</string>
|
||||
<string name="use_optimized_vertex_buffers_description">يُتيح ربطًا مُحسَّنًا لمخازن الرؤوس لتحسين الأداء. يتطلب برامج تشغيل Mesa 26.0+ Turnip/ برامج تشغيل QCOM. قد يتعطل على برامج تشغيل Turnip القديمة (25.3 وما دون).</string>
|
||||
|
||||
<string name="hacks">اختراقات</string>
|
||||
|
||||
@@ -504,7 +504,11 @@
|
||||
<string name="skip_cpu_inner_invalidation">تخطي إبطال صلاحية وحدة المعالجة المركزية الداخلية</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقتة من جانب وحدة المعالجة المركزية أثناء تحديثات الذاكرة، مما يقلل من استخدام وحدة المعالجة المركزية ويحسن أداءها. قد يتسبب ذلك في حدوث أعطال أو تعطل في بعض الألعاب.</string>
|
||||
<string name="fix_bloom_effects">إصلاح تأثيرات التوهج</string>
|
||||
<string name="fix_bloom_effects_description">يقلل من ضبابية التوهج في LA/EOW (Adreno 700)، ويزيل التوهج في Burnout. تحذير: قد يسبب ظهور خلل رسومي في ألعاب أخرى.</string>
|
||||
<string name="fix_bloom_effects_description">يقلل من ضبابية التوهج في LA/EOW (Adreno A6XX - A7XX/ Turnip)، ويزيل التوهج في Burnout. تحذير: قد يسبب تشوهات رسومية في ألعاب أخرى.</string>
|
||||
<string name="emulate_bgr565">محاكاة BGR565</string>
|
||||
<string name="emulate_bgr565_description">يُصلح مشاكل انعكاس الألوان في الألعاب أو ظهور تشوهات غريبة أو ظلال غريبة.</string>
|
||||
<string name="rescale_hack">تفعيل ميزة إعادة التحجيم القديمة</string>
|
||||
<string name="rescale_hack_description">يُمكّن هذا الخيار من التعامل مع عملية إعادة تحجيم الألعاب بطريقة تقليدية باستخدام مسار إعادة التحجيم السريع</string>
|
||||
<string name="renderer_asynchronous_shaders">استخدم تظليل غير متزامن</string>
|
||||
<string name="renderer_asynchronous_shaders_description">يقوم بتجميع التظليل بشكل غير متزامن. قد يقلل ذلك من التقطعات ولكنه قد يؤدي أيضًا إلى حدوث أخطاء.</string>
|
||||
<string name="gpu_unswizzle_settings">إعدادات إلغاء ترتيب بيانات وحدة معالجة الرسومات</string>
|
||||
@@ -523,10 +527,10 @@
|
||||
<string name="extensions">إضافات</string>
|
||||
|
||||
<string name="dyna_state">الحالة الديناميكية الموسعة</string>
|
||||
<string name="dyna_state_description">يتحكم هذا الخيار في عدد الميزات التي يمكن استخدامها في حالة الديناميكية الموسعة. تسمح الأرقام الأعلى بمزيد من الميزات ويمكن أن تزيد من الأداء، ولكنها قد تسبب مشاكل مع بعض برامج التشغيل والأجهزة.</string>
|
||||
<string name="dyna_state_description">يتحكم هذا الخيار في عدد الميزات التي يمكن استخدامها في ExtendedDynamicState (EDS). كلما زادت القيمة، قلّ عدد عمليات تجميع خط الأنابيب بناءً على الحالة الديناميكية التي يدعمها برنامج التشغيل.</string>
|
||||
<string name="disabled">معطل</string>
|
||||
<string name="vertex_input_dynamic_state">حالة ديناميكية لإدخال الرأس</string>
|
||||
<string name="vertex_input_dynamic_state_description">يتيح ميزة الحالة الديناميكية لإدخال الرأس لتحسين الجودة والأداء.</string>
|
||||
<string name="vertex_input_dynamic_state_description">يتيح تمكين هذه الميزة معالجة أكثر مرونة لمدخلات الرؤوس، مما قد يقلل من وقت تجميع خط الأنابيب في vertex/buffer.</string>
|
||||
<string name="sample_shading_fraction">تظليل العينة</string>
|
||||
<string name="sample_shading_fraction_description">يسمح هذا الخيار بتنفيذ مُظلل الأجزاء لكل عينة في جزء متعدد العينات بدلاً من تنفيذه مرة واحدة لكل جزء. يُحسّن هذا من جودة الرسومات على حساب بعض الأداء.</string>
|
||||
|
||||
@@ -1159,5 +1163,6 @@
|
||||
<string name="license_fidelityfx_fsr_description">تحسين الجودة بدرجة عالية من AMD</string>
|
||||
<string name="external_content">محتوى خارجي</string>
|
||||
<string name="add_folders">إضافة مجلد</string>
|
||||
<string name="percent">%1$d%%</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -332,7 +332,6 @@
|
||||
<string name="fsr_sharpness">تیژی FSR</string>
|
||||
<string name="fsr_sharpness_description">دیاریکردنی تیژی وێنە لە کاتی بەکارهێنانی FSR</string>
|
||||
<string name="renderer_anti_aliasing">شێوازی دژە-خاوڕۆیی</string>
|
||||
<string name="renderer_optimize_spirv_output_description">شێیدەرە کۆمپایلکراوەکان باش دەکات بۆ باشترکردنی کارایی GPU.</string>
|
||||
|
||||
|
||||
<string name="dma_accuracy">وردیی DMA</string>
|
||||
|
||||
@@ -442,8 +442,6 @@
|
||||
<string name="fsr_sharpness">Ostrost FSR</string>
|
||||
<string name="fsr_sharpness_description">Určuje jak ostře bude obraz vypadat při použití dynamického kontrastu FSR.</string>
|
||||
<string name="renderer_anti_aliasing">Metoda anti-aliasingu</string>
|
||||
<string name="renderer_optimize_spirv_output">Optimalizovat výstup SPIRV</string>
|
||||
<string name="renderer_optimize_spirv_output_description">Optimalizuje kompilované shadery pro zlepšení efektivity GPU, ale mohou se objevit delší nahrávací časy a zpomalení v úvodu.</string>
|
||||
|
||||
|
||||
<string name="advanced">Pokročilé</string>
|
||||
@@ -480,10 +478,8 @@
|
||||
<string name="extensions">Rozšíření</string>
|
||||
|
||||
<string name="dyna_state">Úroveň EDS</string>
|
||||
<string name="dyna_state_description">Určuje počet funkcí využívaných v rámci rozšířeného dynamického stavu API Vulkan (Extended Dynamic State). Vyšší hodnoty umožňují využít více funkcí a mohou zvýšit výkon, ale u některých ovladačů a výrobců grafických karet mohou způsobovat problémy s kompatibilitou.</string>
|
||||
<string name="disabled">Vypnuto</string>
|
||||
<string name="vertex_input_dynamic_state">Dynamický stav vstupu vrcholů (Vertex Input)</string>
|
||||
<string name="vertex_input_dynamic_state_description">Aktivuje funkci dynamického stavu vstupu vrcholů (Vertex Input Dynamic State) pro lepší kvalitu a výkon.</string>
|
||||
<string name="display">Zobrazení</string>
|
||||
|
||||
<string name="renderer_screen_layout">Orientace</string>
|
||||
|
||||
@@ -442,8 +442,6 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
|
||||
<string name="fsr_sharpness">FSR-Schärfe</string>
|
||||
<string name="fsr_sharpness_description">Bestimmt die Schärfe bei FSR-Nutzung.</string>
|
||||
<string name="renderer_anti_aliasing">Kantenglättung</string>
|
||||
<string name="renderer_optimize_spirv_output">Optimiere SPIRV-Ausgabe</string>
|
||||
<string name="renderer_optimize_spirv_output_description">Optimiert den kompilierten Shader, um die GPU-Effizienz zu verbessern.</string>
|
||||
|
||||
|
||||
<string name="advanced">Erweitert</string>
|
||||
@@ -478,10 +476,8 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
|
||||
<string name="extensions">Erweiterungen</string>
|
||||
|
||||
<string name="dyna_state">Erweiterter dynamischer Status</string>
|
||||
<string name="dyna_state_description">Steuert die Anzahl der Funktionen, die im \"Vertex Input Dynamic State\" werden können. Höhere Werte ermöglichen mehr Funktionen und können die Leistung steigern, können aber bei einigen Treibern und Anbietern zu Problemen führen.</string>
|
||||
<string name="disabled">Deaktiviert</string>
|
||||
<string name="vertex_input_dynamic_state">Vertex Input Dynamic State</string>
|
||||
<string name="vertex_input_dynamic_state_description">Aktiviert die Funktion \"Vertex Input Dynamic State\" für bessere Qualität und Leistung.</string>
|
||||
<string name="sample_shading_fraction">Sample Shading</string>
|
||||
<string name="sample_shading_fraction_description">Ermöglicht es dem Fragment-Shader, in einem Multisample-Fragment pro Sample anstatt einmal pro Fragment ausgeführt zu werden. Verbessert die Grafikqualität auf Kosten der Leistung.</string>
|
||||
|
||||
|
||||
@@ -66,6 +66,8 @@
|
||||
<string name="show_power_info_description">Muestra el consumo de energía actual y la capacidad restante de la batería</string>
|
||||
<string name="show_shaders_building">Mostrar construcción de sombreadores</string>
|
||||
<string name="show_shaders_building_description">Muestra el número actual de sombreadores que se están construyendo</string>
|
||||
<string name="pipeline_worker_cores">Hilos de trabajo de canalización</string>
|
||||
<string name="pipeline_worker_cores_description">Gestiona la cantidad de núcleos usados para la construcción de canalizaciones de Vulkan; un valor más alto mejorará el rendimiento de la contrucción de canalización, pero también aumentarán las temperaturas.</string>
|
||||
<string name="overlay_position">Posición de la superposición</string>
|
||||
<string name="overlay_position_description">Elige dónde se muestra la superposición en la pantalla</string>
|
||||
<string name="overlay_position_top_left">Superior izquierda</string>
|
||||
@@ -272,7 +274,7 @@
|
||||
<string name="general_information">Información general</string>
|
||||
<string name="hardware">Hardware</string>
|
||||
<string name="supported_abis">ABIs soportadas</string>
|
||||
<string name="cpu_info">Información del procesador</string>
|
||||
<string name="cpu_info">Información de la CPU</string>
|
||||
<string name="gpu_information">Información de la GPU</string>
|
||||
<string name="vulkan_driver_version">Versión del controlador de Vulkan</string>
|
||||
<string name="error_getting_emulator_info">Error al obtener la información del emulador</string>
|
||||
@@ -416,8 +418,8 @@
|
||||
<string name="turbo_speed_limit_description">Cuando el modo turbo esté activado, la emulación se ejecutará a esta velocidad.</string>
|
||||
<string name="slow_speed_limit">Velocidad lenta</string>
|
||||
<string name="slow_speed_limit_description">Cuando el modo lento esté activado, la emulación se ejecutará a esta velocidad.</string>
|
||||
<string name="cpu_backend">Motor del procesador</string>
|
||||
<string name="cpu_accuracy">Precisión del procesador</string>
|
||||
<string name="cpu_backend">Motor de la CPU</string>
|
||||
<string name="cpu_accuracy">Precisión de la CPU</string>
|
||||
<string name="value_with_units">%1$s%2$s</string>
|
||||
|
||||
<!-- System settings strings -->
|
||||
@@ -433,7 +435,7 @@
|
||||
<string name="set_custom_rtc">Configurar RTC personalizado</string>
|
||||
|
||||
<!-- CPU -->
|
||||
<string name="fast_cpu_time">Overclock del procesador</string>
|
||||
<string name="fast_cpu_time">Overclock de la CPU</string>
|
||||
<string name="fast_cpu_time_description">Fuerza a la CPU emulada a ejecutarser a una velocidad de reloj más alta, lo cual reduce ciertos limitadores de fotogramas por segundo. Usa Boost (1700 MHz) para ejecutar a la velocidad de reloj nativa más alta de la Switch, o Fast (2000 MHz) para ejecutar a una velocidad doble de reloj.</string>
|
||||
<string name="custom_cpu_ticks">Ticks de CPU personalizados</string>
|
||||
<string name="custom_cpu_ticks_description">Establezca un valor personalizado de los ciclos de la CPU. Los valores más altos pueden aumentar el rendimiento, pero también pueden hacer que el juego se congele. Se recomienda un rango de 77–21000.</string>
|
||||
@@ -457,8 +459,6 @@
|
||||
<string name="fsr_sharpness">Nitidez FSR</string>
|
||||
<string name="fsr_sharpness_description">Ajusta la intensidad del filtro de enfoque al usar el contraste dinámico de FSR.</string>
|
||||
<string name="renderer_anti_aliasing">Método de suavizado de bordes</string>
|
||||
<string name="renderer_optimize_spirv_output">Optimizar la salida de SPIRV</string>
|
||||
<string name="renderer_optimize_spirv_output_description">Optimiza los sombreadores compilados para mejorar la eficiencia de la GPU.</string>
|
||||
|
||||
|
||||
<string name="advanced">Avanzado</string>
|
||||
@@ -481,16 +481,14 @@
|
||||
<string name="renderer_force_max_clock">Forzar velocidad al máximo (solo Adreno)</string>
|
||||
<string name="renderer_force_max_clock_description">Fuerza a la GPU a ejecutarse a la velocidad máxima de reloj posible (se seguirán aplicando restricciones térmicas).</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">Emulación de GPU asíncrona</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Ejecuta la emulación de la GPU de forma asíncrona para reducir los bloqueos de la CPU y mejorar el rendimiento. Desactiva esta opción solo si experimentas problemas de sincronización.</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Este hack puede aumentar el rendimiento ejecutando la emulación de la GPU de forma asíncrona, a costa de problemas gráficos y un aumento en la tasa de fallos debido a operaciones relacionadas con la sincronización.</string>
|
||||
<string name="renderer_async_presentation">Presentación asíncrona</string>
|
||||
<string name="renderer_async_presentation_description">Mejora ligeramente el rendimiento al mover la presentación a un hilo independiente de la CPU.</string>
|
||||
<string name="renderer_async_presentation_description">Este hack puede aumentar el rendimiento al mover la presentación a un hilo independiente de la CPU a costa de problemas gráficos.</string>
|
||||
<string name="renderer_reactive_flushing">Usar limpieza reactiva</string>
|
||||
<string name="renderer_reactive_flushing_description">Mejora la precisión de renderizado en algunos juegos, pero reduce el rendimiento.</string>
|
||||
<string name="enable_buffer_history">Activar el historial del búfer</string>
|
||||
<string name="enable_buffer_history_description">Permite el acceso al estado del búfer anterior. Esta opción puede mejorar la calidad de renderizado y la consistencia en el rendimiento de algunos juegos.</string>
|
||||
<string name="use_optimized_vertex_buffers">Búferes de vértices optimizados</string>
|
||||
<string name="use_optimized_vertex_buffers_description">Permite la vinculación optimizada del búfer de vértices para un mejor rendimiento. Requiere controladores de Mesa 26.0+ Turnip. Se producirán fallos en controladores más antiguos.</string>
|
||||
|
||||
<string name="hacks">Hacks</string>
|
||||
|
||||
<string name="fast_gpu_time">Tiempo rápido de la GPU</string>
|
||||
@@ -498,7 +496,10 @@
|
||||
<string name="skip_cpu_inner_invalidation">Omitir invalidación interna de la CPU</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">Omite ciertas invalidaciones de caché de la CPU durante las actualizaciones de memoria, lo que reduce el uso de la CPU y mejora su rendimiento. Esto puede causar fallos o bloqueos en algunos juegos.</string>
|
||||
<string name="fix_bloom_effects">Arreglar los efectos de resplandor</string>
|
||||
<string name="fix_bloom_effects_description">Reduce el efecto de resplandor en LA/EOW (Adreno 700), elimina el resplandor en Burnout. Advertencia: puede causar artefactos gráficos en otros juegos.</string>
|
||||
<string name="fix_bloom_effects_description">Reduce el efecto de resplandor en LA/EOW (Adreno A6XX - A7XX/ Turnip), elimina el resplandor en Burnout. Advertencia: puede causar artefactos gráficos en otros juegos.</string>
|
||||
<string name="emulate_bgr565">Emular BGR565</string>
|
||||
<string name="emulate_bgr565_description">Soluciona problemas con colores invertidos en juegos, artefactos o sombras extrañas.</string>
|
||||
<string name="rescale_hack">Activar la pasada de reescalado heredada</string>
|
||||
<string name="renderer_asynchronous_shaders">Usar sombreadores asíncronos</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Compila los sombreadores de forma asíncrona. Esto puede reducir los tirones, pero también puede introducir errores gráficos.</string>
|
||||
<string name="gpu_unswizzle_settings">Ajustes de desentrelazado de la GPU</string>
|
||||
@@ -517,10 +518,8 @@
|
||||
<string name="extensions">Extensiones</string>
|
||||
|
||||
<string name="dyna_state">Estado dinámico extendido</string>
|
||||
<string name="dyna_state_description">Controla la cantidad de funciones que se pueden usar en el Estado Dinámico Extendido. Un número mayor permite más funciones y puede aumentar el rendimiento, pero puede causar problemas con algunos controladores y proveedores.</string>
|
||||
<string name="disabled">Desactivado</string>
|
||||
<string name="vertex_input_dynamic_state">Estado dinámico de entrada de vértices</string>
|
||||
<string name="vertex_input_dynamic_state_description">Activa la función de estado dinámico de entrada de vértices para una mejor calidad y rendimiento.</string>
|
||||
<string name="sample_shading_fraction">Muestreo de sombreado</string>
|
||||
<string name="sample_shading_fraction_description">Permite que el sombreador de fragmentos se ejecute por muestra en un fragmento multimuestreado, en lugar de una sola vez por fragmento. Mejora la calidad de los gráficos a coste de algo de rendimiento.</string>
|
||||
|
||||
@@ -536,7 +535,7 @@
|
||||
<string name="warning_resolution">Escalar la resolución a 2x o más puede causar problemas y ralentizar significativamente su dispositivo.</string>
|
||||
|
||||
<!-- Debug settings strings -->
|
||||
<string name="cpu">Procesador</string>
|
||||
<string name="cpu">CPU</string>
|
||||
<string name="use_auto_stub">Usar Auto Stub</string>
|
||||
<string name="use_auto_stub_description">Rellena automáticamente servicios y funciones ausentes. Puede mejorar la compatibilidad pero puede causar cierres inesperados.</string>
|
||||
|
||||
@@ -767,7 +766,7 @@
|
||||
<string name="version">Versión</string>
|
||||
<string name="copy_details">Copiar detalles</string>
|
||||
<string name="add_ons">Complementos</string>
|
||||
<string name="add_ons_description">Activa/desactiva mods, actualizaciones y contenidos descargables</string>
|
||||
<string name="add_ons_description">Alternar mods, actualizaciones y contenido descargable</string>
|
||||
<string name="playtime">Tiempo jugado:</string>
|
||||
<string name="reset_playtime">Borrar tiempo de juego</string>
|
||||
<string name="reset_playtime_description">Restablecer el tiempo de juego actual a 0 segundos</string>
|
||||
@@ -1153,5 +1152,6 @@
|
||||
<string name="license_fidelityfx_fsr_description">Upscaling de alta calidad de AMD</string>
|
||||
<string name="external_content">Contenido externo</string>
|
||||
<string name="add_folders">Añadir carpeta</string>
|
||||
<string name="percent">%1$d%%</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -125,8 +125,6 @@
|
||||
<string name="nvdec_emulation_none">هیچکدام</string>
|
||||
|
||||
<!-- Optimize Spir-V output -->
|
||||
<string name="renderer_optimize_spirv_output">بهینهسازی خروجی Spir-V</string>
|
||||
<string name="renderer_optimize_spirv_output_description">شیدر کامپایل شده را برای بهبود کارایی GPU بهینهسازی میکند.</string>
|
||||
<string name="never">هرگز</string>
|
||||
<string name="on_load">در هنگام بارگذاری</string>
|
||||
<string name="always">همیشه</string>
|
||||
|
||||
@@ -413,7 +413,9 @@
|
||||
<string name="frame_limit_slider">Limiter le pourcentage de vitesse</string>
|
||||
<string name="frame_limit_slider_description">Spécifier le pourcentage pour limiter la vitesse d\'émulation. 100% correspond à la vitesse normale. Des valeurs plus élevées ou plus basses augmenteront ou diminueront la limite de vitesse.</string>
|
||||
<string name="turbo_speed_limit">Vitesse turbo</string>
|
||||
<string name="turbo_speed_limit_description">Lorsque le mode Turbo est activé, l\'émulation s\'exécute à cette vitesse.</string>
|
||||
<string name="slow_speed_limit">Vitesse lente</string>
|
||||
<string name="slow_speed_limit_description">Lorsque le mode Lent est activé, l\'émulation s\'exécute à cette vitesse.</string>
|
||||
<string name="cpu_backend">Backend du CPU</string>
|
||||
<string name="cpu_accuracy">Précision du CPU</string>
|
||||
<string name="value_with_units">%1$s%2$s</string>
|
||||
@@ -455,7 +457,6 @@
|
||||
<string name="fsr_sharpness">Netteté FSR</string>
|
||||
<string name="fsr_sharpness_description">Détermine à quel point l\'image sera affinée lors de l\'utilisation du contraste dynamique FSR.</string>
|
||||
<string name="renderer_anti_aliasing">Méthode d\'anticrénelage</string>
|
||||
<string name="renderer_optimize_spirv_output_description">Optimise le shader compilé pour améliorer l\'efficacité du GPU.</string>
|
||||
|
||||
|
||||
<string name="dma_accuracy">Précision DMA</string>
|
||||
@@ -482,7 +483,6 @@
|
||||
<string name="dyna_state">État dynamique étendu</string>
|
||||
<string name="disabled">Désactivé</string>
|
||||
<string name="vertex_input_dynamic_state">État dynamique d\'entrée de sommet</string>
|
||||
<string name="vertex_input_dynamic_state_description">Active la fonctionnalité d\'état dynamique des entrées de sommets pour une meilleure qualité et de meilleures performances.</string>
|
||||
<string name="display">Affichage</string>
|
||||
|
||||
<string name="renderer_screen_layout">Orientation</string>
|
||||
|
||||
@@ -362,7 +362,6 @@
|
||||
<string name="fsr_sharpness">חדות FSR</string>
|
||||
<string name="fsr_sharpness_description">קובע את מידת החדות בעת שימוש ב-FSR.</string>
|
||||
<string name="renderer_anti_aliasing">שיטת Anti-aliasing</string>
|
||||
<string name="renderer_optimize_spirv_output_description">משפר את השאדר המהודר כדי להגביר את יעילות ה-GPU.</string>
|
||||
|
||||
|
||||
<string name="dma_accuracy">דיוק DMA</string>
|
||||
|
||||
@@ -351,7 +351,6 @@
|
||||
<string name="fsr_sharpness">FSR élesség</string>
|
||||
<string name="fsr_sharpness_description">Meghatározza, milyen éles lesz a kép az FSR dinamikus kontraszt használata közben.</string>
|
||||
<string name="renderer_anti_aliasing">Élsimítási módszer</string>
|
||||
<string name="renderer_optimize_spirv_output_description">Optimalizálja a lefordított shadert a GPU hatékonyságának javításáért.</string>
|
||||
|
||||
|
||||
<string name="dma_accuracy">DMA pontosság</string>
|
||||
|
||||
@@ -383,7 +383,6 @@
|
||||
<string name="fsr_sharpness">Ketajaman FSR</string>
|
||||
<string name="fsr_sharpness_description">Menentukan seberapa tajam gambar akan terlihat saat menggunakan kontras dinamis FSR</string>
|
||||
<string name="renderer_anti_aliasing">Metode anti-aliasing</string>
|
||||
<string name="renderer_optimize_spirv_output_description">Mengoptimalkan shader yang dikompilasi untuk meningkatkan efisiensi GPU.</string>
|
||||
|
||||
|
||||
<string name="dma_accuracy">Akurasi DMA</string>
|
||||
|
||||
@@ -390,7 +390,6 @@
|
||||
<string name="fsr_sharpness">Nitidezza FSR</string>
|
||||
<string name="fsr_sharpness_description">Determina quanto sarà nitida l\'immagine utilizzando il contrasto dinamico di FSR</string>
|
||||
<string name="renderer_anti_aliasing">Metodo di anti-aliasing</string>
|
||||
<string name="renderer_optimize_spirv_output_description">Ottimizza lo shader compilato per migliorare l\'efficienza della GPU.</string>
|
||||
|
||||
|
||||
<string name="dma_accuracy">Precisione DMA</string>
|
||||
|
||||
@@ -349,7 +349,6 @@
|
||||
<string name="renderer_vsync">垂直同期モード</string>
|
||||
<string name="renderer_scaling_filter">ウィンドウ適応フィルター</string>
|
||||
<string name="renderer_anti_aliasing">アンチエイリアス方式</string>
|
||||
<string name="renderer_optimize_spirv_output_description">コンパイル済みシェーダーを最適化し、GPUの効率を向上させます。</string>
|
||||
|
||||
|
||||
<string name="dma_accuracy">DMA精度</string>
|
||||
|
||||
@@ -349,7 +349,6 @@
|
||||
<string name="renderer_vsync">수직동기화 모드</string>
|
||||
<string name="renderer_scaling_filter">윈도우 적응 필터</string>
|
||||
<string name="renderer_anti_aliasing">안티에일리어싱 방법</string>
|
||||
<string name="renderer_optimize_spirv_output_description">컴파일된 셰이더를 최적화하여 GPU 효율성을 향상시킵니다.</string>
|
||||
|
||||
|
||||
<string name="dma_accuracy">DMA 정확도</string>
|
||||
|
||||
@@ -332,7 +332,6 @@
|
||||
<string name="fsr_sharpness">FSR-skarphet</string>
|
||||
<string name="fsr_sharpness_description">Bestemmer bildekvalitet med FSR</string>
|
||||
<string name="renderer_anti_aliasing">Anti-aliasing-metode</string>
|
||||
<string name="renderer_optimize_spirv_output_description">Optimaliserer den kompilerte shaderen for å forbedre GPU-effektiviteten.</string>
|
||||
|
||||
|
||||
<string name="dma_accuracy">DMA-nøyaktighet</string>
|
||||
|
||||
@@ -442,8 +442,6 @@
|
||||
<string name="fsr_sharpness">Ostrość FSR</string>
|
||||
<string name="fsr_sharpness_description">Kontroluje ostrość obrazu w FSR.</string>
|
||||
<string name="renderer_anti_aliasing">Metoda wygładzania krawędzi</string>
|
||||
<string name="renderer_optimize_spirv_output">Optymalizuj wyjście SPIRV</string>
|
||||
<string name="renderer_optimize_spirv_output_description">Optymalizuje skompilowany shader w celu poprawy wydajności GPU.</string>
|
||||
|
||||
|
||||
<string name="advanced">Zaawansowane</string>
|
||||
@@ -478,10 +476,8 @@
|
||||
<string name="extensions">Rozszerzenia</string>
|
||||
|
||||
<string name="dyna_state">Rozszerzony stan dynamiczny</string>
|
||||
<string name="dyna_state_description">Kontroluje liczbę funkcji, które mogą być używane w Extended Dynamic State. Wyższe wartości pozwalają na użycie większej liczby funkcji i mogą zwiększyć wydajność, ale mogą powodować problemy z niektórymi sterownikami i u niektórych producentów.</string>
|
||||
<string name="disabled">Wyłączone</string>
|
||||
<string name="vertex_input_dynamic_state">Dynamiczny stan wejścia wierzchołków</string>
|
||||
<string name="vertex_input_dynamic_state_description">Włącza funkcję dynamicznego stanu wejścia wierzchołków, poprawiając jakość i wydajność.</string>
|
||||
<string name="sample_shading_fraction">Cieniowanie próbkowane</string>
|
||||
<string name="sample_shading_fraction_description">Pozwala uruchamiać shader fragmentów dla każdej próbki w wielopróbkowanym fragmencie zamiast raz na fragment. Poprawia jakość grafiki kosztem części wydajności.</string>
|
||||
|
||||
|
||||
@@ -433,7 +433,6 @@
|
||||
<string name="fsr_sharpness">Nitidez do FSR</string>
|
||||
<string name="fsr_sharpness_description">Determina a nitidez da imagem ao utilizar o contraste dinâmico do FSR</string>
|
||||
<string name="renderer_anti_aliasing">Método de Anti-aliasing</string>
|
||||
<string name="renderer_optimize_spirv_output_description">Otimiza o shader compilado para melhorar a eficiência da GPU.</string>
|
||||
|
||||
|
||||
<string name="advanced">Avançado</string>
|
||||
@@ -464,7 +463,6 @@
|
||||
<string name="dyna_state">Extended Dynamic State</string>
|
||||
<string name="disabled">Desativado</string>
|
||||
<string name="vertex_input_dynamic_state">Vertex Input Dynamic State</string>
|
||||
<string name="vertex_input_dynamic_state_description">Ativa o recurso de vertex input dynamic state para melhor qualidade e desempenho.</string>
|
||||
<string name="display">Tela</string>
|
||||
|
||||
<string name="renderer_screen_layout">Orientação</string>
|
||||
|
||||
@@ -355,7 +355,6 @@
|
||||
<string name="fsr_sharpness">Nitidez do FSR</string>
|
||||
<string name="fsr_sharpness_description">Determina a nitidez da imagem ao usar contraste dinâmico do FSR</string>
|
||||
<string name="renderer_anti_aliasing">Método de Anti-Serrilhado</string>
|
||||
<string name="renderer_optimize_spirv_output_description">Otimiza o shader compilado para melhorar a eficiência da GPU.</string>
|
||||
|
||||
|
||||
<string name="dma_accuracy">Precisão da DMA</string>
|
||||
|
||||
@@ -66,6 +66,8 @@
|
||||
<string name="show_power_info_description">Показать текущее энергопотребление и оставшуюся емкость аккумулятора</string>
|
||||
<string name="show_shaders_building">Показать компиляцию шейдеров</string>
|
||||
<string name="show_shaders_building_description">Отображает текущее количество шейдеров, которые компилируются</string>
|
||||
<string name="pipeline_worker_cores">Рабочие потоки конвейера</string>
|
||||
<string name="pipeline_worker_cores_description">Позволяет настроить количество ядер, задействованных при построении конвейеров Vulkan. Чем выше значение, тем быстрее будет компиляция конвейеров, однако это приведёт к повышению температуры устройства.</string>
|
||||
<string name="overlay_position">Позиция оверлея</string>
|
||||
<string name="overlay_position_description">Расположение оверлея на экране</string>
|
||||
<string name="overlay_position_top_left">Сверху слева</string>
|
||||
@@ -459,8 +461,6 @@
|
||||
<string name="fsr_sharpness">Резкость FSR</string>
|
||||
<string name="fsr_sharpness_description">Определяет, насколько чётким будет изображение при использовании динамического контраста FSR.</string>
|
||||
<string name="renderer_anti_aliasing">Метод сглаживания</string>
|
||||
<string name="renderer_optimize_spirv_output">Оптимизация вывода SPIRV</string>
|
||||
<string name="renderer_optimize_spirv_output_description">Оптимизирует скомпилированный шейдер для повышения эффективности ГПУ.</string>
|
||||
|
||||
|
||||
<string name="advanced">Расширенные</string>
|
||||
@@ -483,15 +483,15 @@
|
||||
<string name="renderer_force_max_clock">Принудительная максимальная тактовая частота (только для Adreno)</string>
|
||||
<string name="renderer_force_max_clock_description">Заставляет ГПУ работать на максимально возможных тактовых частотах (тепловые ограничения все равно будут применяться).</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">Асинхронная эмуляция ГПУ</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Выполняет эмуляцию ГПУ асинхронно для снижения задержек ЦП и увеличения производительности. Отключайте только при возникновении проблем с таймингами.</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Может повысить производительность за счёт асинхронного запуска эмуляции ГПУ, но ценой появления графических ошибок и увеличения частоты вылетов из-за операций, зависящих от синхронизации.</string>
|
||||
<string name="renderer_async_presentation">Асинхронная презентация</string>
|
||||
<string name="renderer_async_presentation_description">Немного улучшает производительность, перемещая презентацию в отдельный поток ЦП.</string>
|
||||
<string name="renderer_async_presentation_description">Может повысить производительность за счёт перемещения вывода кадров в отдельный поток ЦП, но ценой возникновения графических проблем.</string>
|
||||
<string name="renderer_reactive_flushing">Реактивная очистка</string>
|
||||
<string name="renderer_reactive_flushing_description">Повышение точности рендеринга в некоторых играх за счет снижения производительности.</string>
|
||||
<string name="enable_buffer_history">Включить историю буфера</string>
|
||||
<string name="enable_buffer_history_description">Позволяет обращаться к предыдущим состояниям буфера. Эта опция может повысить качество рендеринга и стабильность производительности в некоторых играх.</string>
|
||||
<string name="use_optimized_vertex_buffers">Оптимизированные вершинные буферы</string>
|
||||
<string name="use_optimized_vertex_buffers_description">Активирует оптимизированную привязку вершинных буферов для улучшения производительности. Требуются Mesa Turnip драйвера версией не ниже 26.0, на более старых драйверах будут происходить сбои и краши</string>
|
||||
<string name="use_optimized_vertex_buffers_description">Включает оптимизированную привязку вершинного буфера для повышения производительности. Требует Mesa Turnip 26.0+ / QCOM. Приводит к вылету на старых версиях драйверов Turnip (25.3 и ниже).</string>
|
||||
|
||||
<string name="hacks">Хаки</string>
|
||||
|
||||
@@ -500,7 +500,11 @@
|
||||
<string name="skip_cpu_inner_invalidation">Пропустить внутреннюю инвалидацию ЦП</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">Пропускает некоторые инвалидации кэша на стороне ЦП при обновлениях памяти, уменьшая нагрузку на процессор и повышая производительность. Может вызывать сбои в некоторых играх.</string>
|
||||
<string name="fix_bloom_effects">Исправить эффекты размытия</string>
|
||||
<string name="fix_bloom_effects_description">Частично убирает размытие в LA/EOW (Adreno 700), полностью отключает его в Burnout. Внимание: может вызывать графические артефакты в других играх.</string>
|
||||
<string name="fix_bloom_effects_description">Частично убирает размытие в LA/EOW (Adreno A6XX - A7XX/ Turnip), полностью отключает его в Burnout. Внимание: может вызывать графические артефакты в других играх.</string>
|
||||
<string name="emulate_bgr565">Эмулировать BGR565</string>
|
||||
<string name="emulate_bgr565_description">Исправляет проблемы с инвертированными цветами в играх, а также со странными артефактами или некорректными тенями.</string>
|
||||
<string name="rescale_hack">Включить старый метод изменения разрешения</string>
|
||||
<string name="rescale_hack_description">Включает старый метод обработки этапа перенастройки масштабирования для игр за счёт использования быстрого алгоритма перемасштабирования.</string>
|
||||
<string name="renderer_asynchronous_shaders">Использовать асинхронные шейдеры</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Компилирует шейдеры асинхронно. Это может уменьшить подтормаживания, но также может вызвать графические артефакты.</string>
|
||||
<string name="gpu_unswizzle_settings">Настройки распаковки текстур (Unswizzle)</string>
|
||||
@@ -519,10 +523,10 @@
|
||||
<string name="extensions">Расширения</string>
|
||||
|
||||
<string name="dyna_state">Расширенное динамическое состояние</string>
|
||||
<string name="dyna_state_description">Управляет количеством функций, доступных в режиме «Расширенное динамическое состояние». Большее число позволяет задействовать больше функций и может повысить производительность, но способно вызывать проблемы с некоторыми драйверами и графикой.</string>
|
||||
<string name="dyna_state_description">Управляет количеством функций, доступных для использования в расширенном динамическом состояние. Более высокое значение позволит сократить количество компиляций конвейеров за счёт поддержки динамического состояния драйвером.</string>
|
||||
<string name="disabled">Отключено</string>
|
||||
<string name="vertex_input_dynamic_state">Динамическое состояние ввода вершин</string>
|
||||
<string name="vertex_input_dynamic_state_description">Включает функцию динамического состояния ввода вершин для повышения качества и производительности</string>
|
||||
<string name="vertex_input_dynamic_state_description">Включение этой функции обеспечивает более гибкую обработку входных данных вершин, что потенциально сокращает время компиляции конвейера на этапе работы с вершинами и буферами.</string>
|
||||
<string name="sample_shading_fraction">Сэмпловое затенение</string>
|
||||
<string name="sample_shading_fraction_description">Позволяет шейдеру фрагментов выполняться для каждого сэмпла в многосэмпловом фрагменте, а не один раз на фрагмент. Улучшает качество графики ценой некоторого падения производительности.</string>
|
||||
|
||||
@@ -1155,5 +1159,6 @@
|
||||
<string name="license_fidelityfx_fsr_description">Высококачественное масштабирование от AMD</string>
|
||||
<string name="external_content">Дополнительный контент</string>
|
||||
<string name="add_folders">Добавить папку</string>
|
||||
<string name="percent">%1$d %%</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -354,7 +354,6 @@
|
||||
<string name="fsr_sharpness">ФСР оштрина</string>
|
||||
<string name="fsr_sharpness_description">Одређује колико ће се слика наоштрен трајати док користи \"ФСР\" динамички контраст</string>
|
||||
<string name="renderer_anti_aliasing">Метода против алиасирања</string>
|
||||
<string name="renderer_optimize_spirv_output_description">Оптимизира састављена схадер за побољшање ефикасности ГПУ-а.</string>
|
||||
|
||||
|
||||
<string name="dma_accuracy">DMA тачност</string>
|
||||
|
||||
@@ -66,6 +66,8 @@
|
||||
<string name="show_power_info_description">Показати поточне споживання енергії та залишкову ємність акумулятора</string>
|
||||
<string name="show_shaders_building">Показати побудову шейдерів</string>
|
||||
<string name="show_shaders_building_description">Показати поточну кількість шейдерів, які наразі компілюються</string>
|
||||
<string name="pipeline_worker_cores">Потоки обробника конвеєра</string>
|
||||
<string name="pipeline_worker_cores_description">Керує кількістю ядер, що використовуються для збірки конвеєрів Vulkan. Вище значення покращить продуктивність компіляції конвеєра, але також підвищить температуру.</string>
|
||||
<string name="overlay_position">Позиція оверлею</string>
|
||||
<string name="overlay_position_description">Обрати розташування виводу статистики на екрані</string>
|
||||
<string name="overlay_position_top_left">Вгорі ліворуч</string>
|
||||
@@ -459,8 +461,6 @@
|
||||
<string name="fsr_sharpness">Різкість FSR</string>
|
||||
<string name="fsr_sharpness_description">Визначає різкість зображення при використанні FSR.</string>
|
||||
<string name="renderer_anti_aliasing">Згладжування</string>
|
||||
<string name="renderer_optimize_spirv_output">Оптимізовувати виведення SPIRV</string>
|
||||
<string name="renderer_optimize_spirv_output_description">Оптимізує скомпільований шейдер для покращення ефективності GPU.</string>
|
||||
|
||||
|
||||
<string name="advanced">Додаткові</string>
|
||||
@@ -483,15 +483,15 @@
|
||||
<string name="renderer_force_max_clock">Максимальна тактова частота (тільки Adreno)</string>
|
||||
<string name="renderer_force_max_clock_description">Змушує GPU працювати на максимальній тактовій частоті.</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">Асинхронна емуляція ГП</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Емуляція ГП виконується асинхронно для зменшення затримок ЦП й покращення пропускної здатності. Вимкніть лише у випадку виникнення проблем із таймінгами.</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Це обхідне рішення може покращити продуктивність завдяки асинхронному виконанню емуляції ГП, але спричинить проблеми з графікою та збільшить частоту збоїв чутливих до таймінгів операцій.</string>
|
||||
<string name="renderer_async_presentation">Асинхронне подання</string>
|
||||
<string name="renderer_async_presentation_description">Трохи покращує продуктивність завдяки переміщенню подання на окремий потік ЦП.</string>
|
||||
<string name="renderer_async_presentation_description">Це обхідне рішення може покращити продуктивність завдяки переміщенню подання на окремий потік ЦП, але спричинить проблеми з графікою.</string>
|
||||
<string name="renderer_reactive_flushing">Реактивне очищення</string>
|
||||
<string name="renderer_reactive_flushing_description">Покращує точність рендерингу в деяких іграх.</string>
|
||||
<string name="enable_buffer_history">Увімкнути історію буфера</string>
|
||||
<string name="enable_buffer_history_description">Вмикає доступ до попередніх станів буфера. Цей параметр може покращити якість візуалізації та стабільну продуктивність у деяких іграх.</string>
|
||||
<string name="use_optimized_vertex_buffers">Оптимізовані буфери вершин</string>
|
||||
<string name="use_optimized_vertex_buffers_description">Застосовує оптимізований буфер вершин, щоб покращити продуктивність. Потребує драйверів Mesa 26.0+ Turnip. На старіших драйверах виникатиме збій.</string>
|
||||
<string name="use_optimized_vertex_buffers_description">Застосовує оптимізований буфер вершин, щоб покращити продуктивність. Потребує драйверів Mesa 26.0+ Turnip / QCOM. На старіших драйверах Turnip виникатиме збій (25.3 і нижче).</string>
|
||||
|
||||
<string name="hacks">Обхідні рішення</string>
|
||||
|
||||
@@ -500,7 +500,11 @@
|
||||
<string name="skip_cpu_inner_invalidation">Пропустити внутрішнє інвалідування CPU</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">Пропускає деякі інвалідації кешу на стороні CPU під час оновлення пам\'яті, зменшуючи навантаження на процесор і покращуючи продуктивність. Може спричинити збої в деяких іграх.</string>
|
||||
<string name="fix_bloom_effects">Виправити ефекти світіння</string>
|
||||
<string name="fix_bloom_effects_description">Зменшує розмиття світіння в LA/EOW (Adreno 700), прибирає світіння в Burnout. Увага: може спричинити графічні артефакти в інших іграх.</string>
|
||||
<string name="fix_bloom_effects_description">Зменшує розмиття світіння в LA/EOW (Adreno A6XX–A7XX / Turnip), прибирає світіння в Burnout. Увага: може спричинити графічні артефакти в інших іграх.</string>
|
||||
<string name="emulate_bgr565">Емулювати BGR565</string>
|
||||
<string name="emulate_bgr565_description">Виправляє проблеми з інвертованими кольорами в іграх або дивними артефактами чи тінями.</string>
|
||||
<string name="rescale_hack">Увімкнути застаріле масштабування</string>
|
||||
<string name="rescale_hack_description">Вмикає застарілу обробку масштабування для ігор, використовуючи швидкий шлях масштабування</string>
|
||||
<string name="renderer_asynchronous_shaders">Асинхронні шейдери</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Компілює шейдери асинхронно. Це може зменшити затримки, але також може спричинити графічні баги.</string>
|
||||
<string name="gpu_unswizzle_settings">Налаштування розпакування за допомогою ГП</string>
|
||||
@@ -519,10 +523,10 @@
|
||||
<string name="extensions">Розширення</string>
|
||||
|
||||
<string name="dyna_state">Розширений динамічний стан</string>
|
||||
<string name="dyna_state_description">Керує кількістю функцій, які можна використовувати в «Розширеному динамічному стані». Вище число дозволяє більше функцій і може покращити продуктивність, але може спричинити проблеми з деякими драйверами й виробниками.</string>
|
||||
<string name="dyna_state_description">Керує кількістю функцій, які можна використовувати в ExtendedDynamicState (EDS). Вище значення дозволить зменшити кількість компіляцій конвеєра на основі динамічного стану, підтримуваного драйвером.</string>
|
||||
<string name="disabled">Вимкнено</string>
|
||||
<string name="vertex_input_dynamic_state">Динамічний стан введення вершин</string>
|
||||
<string name="vertex_input_dynamic_state_description">Вмикає можливість динамічного стану введення вершин для кращих якості й продуктивності.</string>
|
||||
<string name="vertex_input_dynamic_state_description">Увімкнення цієї функції дозволить гнучкішу обробку введення вершин. Може зменшити час компіляції конвеєра для вершин/буфера.</string>
|
||||
<string name="sample_shading_fraction">Простий шейдинг</string>
|
||||
<string name="sample_shading_fraction_description">Дозволяє виконувати фрагмент шейдера для кожного зразка в багатозразковому фрагменті замість одного разу для кожного фрагмента. Покращує якість графікі ціною втрати продуктивності.</string>
|
||||
|
||||
@@ -1155,5 +1159,6 @@
|
||||
<string name="license_fidelityfx_fsr_description">Високоякісне масштабування від AMD</string>
|
||||
<string name="external_content">Зовнішній вміст</string>
|
||||
<string name="add_folders">Додати теку</string>
|
||||
<string name="percent">%1$d%%</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -330,7 +330,6 @@
|
||||
<string name="fsr_sharpness">Độ sắc nét FSR</string>
|
||||
<string name="fsr_sharpness_description">Độ sắc nét khi dùng FSR</string>
|
||||
<string name="renderer_anti_aliasing">Phương pháp khử răng cưa</string>
|
||||
<string name="renderer_optimize_spirv_output_description">Tối ưu hóa shader đã biên dịch để cải thiện hiệu suất GPU.</string>
|
||||
|
||||
|
||||
<string name="dma_accuracy">Độ chính xác DMA</string>
|
||||
|
||||
@@ -453,8 +453,6 @@
|
||||
<string name="fsr_sharpness">FSR 锐化度</string>
|
||||
<string name="fsr_sharpness_description">指定使用 FSR 时图像的锐化程度</string>
|
||||
<string name="renderer_anti_aliasing">抗锯齿方式</string>
|
||||
<string name="renderer_optimize_spirv_output">优化 SPIRV 输出</string>
|
||||
<string name="renderer_optimize_spirv_output_description">优化编译后的着色器以提高GPU效率。</string>
|
||||
|
||||
|
||||
<string name="advanced">高级</string>
|
||||
@@ -477,16 +475,12 @@
|
||||
<string name="renderer_force_max_clock">强制最大时钟 (仅限 Adreno)</string>
|
||||
<string name="renderer_force_max_clock_description">强制 GPU 以最大时钟运行 (仍被温控限制)。</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">GPU 异步模拟</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">异步运行 GPU 模拟,以减少 CPU 停顿并提高吞吐量。仅当遇到与时序相关的问题时才应禁用此功能。</string>
|
||||
<string name="renderer_async_presentation">异步呈现</string>
|
||||
<string name="renderer_async_presentation_description">通过将呈现操作移至单独的 CPU 线程来略微提升性能。</string>
|
||||
<string name="renderer_reactive_flushing">启用反应性刷新</string>
|
||||
<string name="renderer_reactive_flushing_description">通过牺牲性能来提高某些游戏的渲染精度。</string>
|
||||
<string name="enable_buffer_history">启用缓冲区历史</string>
|
||||
<string name="enable_buffer_history_description">启用对先前缓冲区状态的访问。此选项可在某些游戏中提升渲染质量并保持性能的一致性。</string>
|
||||
<string name="use_optimized_vertex_buffers">优化顶点缓冲区</string>
|
||||
<string name="use_optimized_vertex_buffers_description">启用经过优化的顶点缓冲区绑定以提升性能。需要 Mesa 26.0 及以上版本的 Turnip 驱动程序。在旧版驱动程序上会导致程序崩溃。</string>
|
||||
|
||||
<string name="hacks">Hacks</string>
|
||||
|
||||
<string name="fast_gpu_time">GPU 超频频率</string>
|
||||
@@ -494,7 +488,9 @@
|
||||
<string name="skip_cpu_inner_invalidation">跳过CPU内部无效化</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">在内存更新期间跳过某些CPU端缓存无效化,减少CPU使用率并提高其性能。可能会导致某些游戏出现故障或崩溃。</string>
|
||||
<string name="fix_bloom_effects">修复 Bloom 效果</string>
|
||||
<string name="fix_bloom_effects_description">减少《塞尔达传说:智慧的再现》(Adreno 700)中的 bloom 模糊,并移除《Burnout》中的 bloom 效果。警告:可能会导致在其他游戏中出现画面显示问题。</string>
|
||||
<string name="fix_bloom_effects_description">减少《塞尔达传说:智慧的再现》(Adreno A6XX - A7XX/ Turnip)中的 bloom 模糊,并移除《Burnout》中的 bloom 效果。警告:可能会导致在其他游戏中出现图形异常。</string>
|
||||
<string name="emulate_bgr565">模拟 BGR565</string>
|
||||
<string name="emulate_bgr565_description">修复了游戏中的颜色反转以及出现的异常画面瑕疵或奇怪阴影问题</string>
|
||||
<string name="renderer_asynchronous_shaders">使用异步着色器</string>
|
||||
<string name="renderer_asynchronous_shaders_description">异步编译着色器。这可能会减少卡顿,但也可能会导致图形错误。</string>
|
||||
<string name="gpu_unswizzle_settings">GPU 还原设置</string>
|
||||
@@ -513,10 +509,8 @@
|
||||
<string name="extensions">扩展</string>
|
||||
|
||||
<string name="dyna_state">扩展动态状态</string>
|
||||
<string name="dyna_state_description">控制在扩展动态状态中可使用的函数数量。更高的数值允许启用更多功能,并可能提升性能,但同时也可能导致额外的图形问题。</string>
|
||||
<string name="disabled">已禁用</string>
|
||||
<string name="vertex_input_dynamic_state">顶点输入动态状态</string>
|
||||
<string name="vertex_input_dynamic_state_description">开启顶点输入动态状态功能来获得更好的质量和性能。</string>
|
||||
<string name="sample_shading_fraction">采样着色</string>
|
||||
<string name="sample_shading_fraction_description">允许片段着色器在多采样片段中每个样本执行一次,而不是每个片段执行一次。以提高性能为代价改善图形质量。</string>
|
||||
|
||||
@@ -1149,5 +1143,6 @@
|
||||
<string name="license_fidelityfx_fsr_description">AMD 的高品质画面增强技术</string>
|
||||
<string name="external_content">外部内容</string>
|
||||
<string name="add_folders">添加文件夹</string>
|
||||
<string name="percent">%1$d%%</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -440,7 +440,6 @@
|
||||
<string name="fsr_sharpness">FSR 銳化度</string>
|
||||
<string name="fsr_sharpness_description">使用 FSR 時圖片的銳化程度</string>
|
||||
<string name="renderer_anti_aliasing">抗鋸齒</string>
|
||||
<string name="renderer_optimize_spirv_output_description">最佳化編譯後的著色器以提高GPU效率。</string>
|
||||
|
||||
|
||||
<string name="dma_accuracy">DMA 準確度</string>
|
||||
@@ -467,7 +466,6 @@
|
||||
<string name="dyna_state">擴展動態狀態</string>
|
||||
<string name="disabled">已停用</string>
|
||||
<string name="vertex_input_dynamic_state">頂點輸入動態狀態</string>
|
||||
<string name="vertex_input_dynamic_state_description">啟用頂點輸入動態狀態以取得更佳的品質及性能</string>
|
||||
<string name="display">顯示</string>
|
||||
|
||||
<string name="renderer_screen_layout">方向</string>
|
||||
|
||||