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8 Commits

Author SHA1 Message Date
lizzie 710d1a3b04 shitfix 2026-04-14 00:06:12 +00:00
lizzie 3f15be0d22 fixup 2026-04-13 23:53:44 +00:00
lizzie dca2803d56 fixup bundled for gentoo ig 2026-04-13 23:32:39 +00:00
lizzie 7fb80fdff7 GENTOOO; also addressFrame can be constructible via copy 2026-04-13 23:13:48 +00:00
lizzie f6c2c0e75a use move semantics for simple initor 2026-04-13 22:40:55 +00:00
lizzie 052d2fe828 fx 2026-04-13 22:09:32 +00:00
lizzie f9d20c14e3 fx 2026-04-13 21:51:48 +00:00
lizzie 421838a417 [deps] force Xbyak to be bundled, patch that removes ref forced indirection
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-04-13 21:42:24 +00:00
122 changed files with 14508 additions and 9494 deletions
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@@ -35,17 +35,17 @@ set(GIT_DESC ${BUILD_VERSION})
# Generate cpp with Git revision from template
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
# Auto-updater metadata! Must somewhat mirror GitHub/Forgejo API endpoint
set(BUILD_AUTO_UPDATE_API_PATH "/latest/release.json")
# Auto-updater metadata! Must somewhat mirror GitHub API endpoint
if (NIGHTLY_BUILD)
set(BUILD_AUTO_UPDATE_WEBSITE "https://git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API "nightly.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API "git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API_PATH "/api/v1/repos/")
set(BUILD_AUTO_UPDATE_REPO "eden-ci/nightly")
set(REPO_NAME "Eden Nightly")
else()
set(BUILD_AUTO_UPDATE_WEBSITE "https://git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API "stable.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API "git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API_PATH "/api/v1/repos/")
set(BUILD_AUTO_UPDATE_REPO "eden-emu/eden")
set(REPO_NAME "Eden")
endif()
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@@ -79,7 +79,7 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c
On amd64:
* [xbyak](https://github.com/herumi/xbyak) - 7.22 or earlier is recommended
* [xbyak](https://github.com/herumi/xbyak) - 7.35.2+
On aarch64 OR if `DYNARMIC_TESTS` is on:
@@ -161,11 +161,12 @@ sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glsl
<summary>Ubuntu, Debian, Mint Linux</summary>
```sh
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev qt6-charts-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev qt6-charts-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
```
* Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
* To enable QT Web Engine, add `-DYUZU_USE_QT_WEB_ENGINE=ON` when running CMake.
* `libxbyak-dev` is optional for x86_64 targets
</details>
+7 -2
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@@ -58,8 +58,13 @@
"package": "xbyak",
"repo": "herumi/xbyak",
"tag": "v%VERSION%",
"hash": "b6475276b2faaeb315734ea8f4f8bd87ededcee768961b39679bee547e7f3e98884d8b7851e176d861dab30a80a76e6ea302f8c111483607dde969b4797ea95a",
"git_version": "7.35.2"
"hash": "d93971cc8f17f20818e36099aa862d15d30b60f17c7dff0cc8b7ac89ad6dc6453256dd47a454904666a85cea6ca27f9867f782c7b2c6d0c16039af8e3e28e6cc",
"git_version": "7.35.4",
"bundled": true,
"skip_updates": true,
"patches": [
"0001-rvalue-optimize.patch"
]
},
"oaknut": {
"repo": "eden-emulator/oaknut",
@@ -15,7 +15,6 @@ import android.content.BroadcastReceiver
import android.content.Context
import android.content.Intent
import android.content.IntentFilter
import android.content.pm.PackageManager
import android.content.res.Configuration
import android.graphics.Rect
import android.graphics.drawable.Icon
@@ -101,7 +100,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
private var romSwapGeneration = 0
private var hasEmulationSession = processHasEmulationSession
private val romSwapStopTimeoutRunnable = Runnable { onRomSwapStopTimeout() }
private val pictureInPictureFailureActions: MutableSet<String> = mutableSetOf()
private fun onRomSwapStopTimeout() {
if (!isWaitingForRomSwapStop) {
@@ -268,18 +266,12 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
}
override fun onUserLeaveHint() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S ||
!isPictureInPictureSupported() ||
!BooleanSetting.PICTURE_IN_PICTURE.getBoolean() ||
isInPictureInPictureMode
) {
return
}
val pictureInPictureParamsBuilder = PictureInPictureParams.Builder()
.getPictureInPictureActionsBuilder().getPictureInPictureAspectBuilder()
runPictureInPictureAction("enter picture-in-picture mode") {
enterPictureInPictureMode(pictureInPictureParamsBuilder.build())
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.S) {
if (BooleanSetting.PICTURE_IN_PICTURE.getBoolean() && !isInPictureInPictureMode) {
val pictureInPictureParamsBuilder = PictureInPictureParams.Builder()
.getPictureInPictureActionsBuilder().getPictureInPictureAspectBuilder()
enterPictureInPictureMode(pictureInPictureParamsBuilder.build())
}
}
}
@@ -659,29 +651,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
return this.apply { setActions(pictureInPictureActions) }
}
private fun isPictureInPictureSupported() =
Build.VERSION.SDK_INT >= Build.VERSION_CODES.O &&
packageManager.hasSystemFeature(PackageManager.FEATURE_PICTURE_IN_PICTURE)
private fun runPictureInPictureAction(actionName: String, action: () -> Unit) {
try {
action()
} catch (e: IllegalStateException) {
if (pictureInPictureFailureActions.add(actionName)) {
Log.warning("[PiP] Failed to $actionName: ${e.message}")
}
} catch (e: UnsupportedOperationException) {
if (pictureInPictureFailureActions.add(actionName)) {
Log.warning("[PiP] Failed to $actionName: ${e.message}")
}
}
}
fun buildPictureInPictureParams() {
if (!isPictureInPictureSupported()) {
return
}
val pictureInPictureParamsBuilder = PictureInPictureParams.Builder()
.getPictureInPictureActionsBuilder().getPictureInPictureAspectBuilder()
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
@@ -691,9 +661,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
BooleanSetting.PICTURE_IN_PICTURE.getBoolean() && isEmulationActive
)
}
runPictureInPictureAction("set picture-in-picture params") {
setPictureInPictureParams(pictureInPictureParamsBuilder.build())
}
setPictureInPictureParams(pictureInPictureParamsBuilder.build())
}
fun displayMultiplayerDialog() {
@@ -1,7 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -37,10 +33,8 @@ object SoftwareKeyboard {
val emulationActivity = NativeLibrary.sEmulationActivity.get()
val overlayView = emulationActivity!!.findViewById<View>(R.id.surface_input_overlay)
overlayView.requestFocus()
val im =
overlayView.context.getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager
im.restartInput(overlayView)
im.showSoftInput(overlayView, InputMethodManager.SHOW_FORCED)
// There isn't a good way to know that the IMM is dismissed, so poll every 500ms to submit inline keyboard result.
@@ -17,7 +17,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
USE_CUSTOM_CPU_TICKS("use_custom_cpu_ticks"),
SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
FIX_BLOOM_EFFECTS("fix_bloom_effects"),
EMULATE_BGR565("emulate_bgr565"),
CPUOPT_UNSAFE_HOST_MMU("cpuopt_unsafe_host_mmu"),
USE_DOCKED_MODE("use_docked_mode"),
USE_AUTO_STUB("use_auto_stub"),
@@ -756,13 +756,6 @@ abstract class SettingsItem(
descriptionId = R.string.fix_bloom_effects_description
)
)
put(
SwitchSetting(
BooleanSetting.EMULATE_BGR565,
titleId = R.string.emulate_bgr565,
descriptionId = R.string.emulate_bgr565_description
)
)
put(
SwitchSetting(
BooleanSetting.CPUOPT_UNSAFE_HOST_MMU,
@@ -284,6 +284,8 @@ class SettingsFragmentPresenter(
add(BooleanSetting.SYNC_MEMORY_OPERATIONS.key)
add(BooleanSetting.RENDERER_USE_DISK_SHADER_CACHE.key)
add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION.key)
add(BooleanSetting.RENDERER_ASYNC_PRESENTATION.key)
add(BooleanSetting.RENDERER_REACTIVE_FLUSHING.key)
add(BooleanSetting.ENABLE_BUFFER_HISTORY.key)
add(BooleanSetting.USE_OPTIMIZED_VERTEX_BUFFERS.key)
@@ -293,10 +295,7 @@ class SettingsFragmentPresenter(
add(IntSetting.FAST_GPU_TIME.key)
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
add(BooleanSetting.EMULATE_BGR565.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION.key)
add(BooleanSetting.RENDERER_ASYNC_PRESENTATION.key)
add(SettingsItem.GPU_UNSWIZZLE_COMBINED)
add(HeaderSetting(R.string.extensions))
@@ -291,23 +291,13 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
// Game launched via intent (check for existing custom config)
intentGame != null -> {
game?.let { gameInstance ->
runCatching { GameHelper.restoreContentForGame(gameInstance) }
.onFailure {
Log.warning(
"[EmulationFragment] Failed to restore content for intent launch: ${it.message}"
)
}
val customConfigFile = SettingsFile.getCustomSettingsFile(gameInstance)
if (customConfigFile.exists()) {
shouldUseCustom = true
Log.info(
"[EmulationFragment] Found existing custom settings for ${gameInstance.title}, loading them"
)
SettingsFile.loadCustomConfig(gameInstance)
NativeConfig.unloadPerGameConfig()
} else {
shouldUseCustom = false
Log.info(
"[EmulationFragment] No custom settings found for ${gameInstance.title}, using global settings"
)
@@ -881,7 +871,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
if (drawerView == binding.quickSettingsSheet) {
isQuickSettingsMenuOpen = true
if (shouldUseCustom) {
SettingsFile.loadCustomConfig(game!!)
SettingsFile.loadCustomConfig(args.game!!)
}
}
}
@@ -2509,6 +2499,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
fun toggleOverlay(enable: Boolean) {
if (!isAdded || _binding == null) return
if (enable && hasPhysicalControllerConnected && !args.overlayGamelessEditMode) return
if (enable == !BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()) {
// Reset controller input flag so controller can hide overlay again
if (!enable) {
@@ -2546,8 +2537,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
if (binding.surfaceInputOverlay.isGamelessMode()) return
if (hasConnectedControllers) {
if (BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean() &&
BooleanSetting.HIDE_OVERLAY_ON_CONTROLLER_INPUT.getBoolean()) {
if (BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()) {
overlayHiddenByPhysicalController = true
toggleOverlay(false)
}
@@ -17,23 +17,16 @@ import android.graphics.drawable.VectorDrawable
import android.os.Build
import android.os.Handler
import android.os.Looper
import android.text.Editable
import android.text.InputType
import android.util.AttributeSet
import android.view.HapticFeedbackConstants
import android.view.KeyEvent
import android.view.MotionEvent
import android.view.View
import android.view.View.OnTouchListener
import android.view.WindowInsets
import android.view.inputmethod.BaseInputConnection
import android.view.inputmethod.EditorInfo
import android.view.inputmethod.InputConnection
import androidx.core.content.ContextCompat
import androidx.window.layout.WindowMetricsCalculator
import kotlin.math.max
import kotlin.math.min
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.features.input.model.NativeAnalog
@@ -56,7 +49,6 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
private val overlayButtons: MutableSet<InputOverlayDrawableButton> = HashSet()
private val overlayDpads: MutableSet<InputOverlayDrawableDpad> = HashSet()
private val overlayJoysticks: MutableSet<InputOverlayDrawableJoystick> = HashSet()
private val imeEditable = Editable.Factory.getInstance().newEditable("")
private var inEditMode = false
private var gamelessMode = false
@@ -83,63 +75,6 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
// External listener for EmulationFragment joypad overlay auto-hide
var touchEventListener: ((MotionEvent) -> Unit)? = null
override fun onCheckIsTextEditor(): Boolean = true
override fun onCreateInputConnection(outAttrs: EditorInfo): InputConnection {
imeEditable.clear()
outAttrs.inputType =
InputType.TYPE_CLASS_TEXT or
InputType.TYPE_TEXT_FLAG_NO_SUGGESTIONS or
InputType.TYPE_TEXT_VARIATION_VISIBLE_PASSWORD
outAttrs.imeOptions = EditorInfo.IME_FLAG_NO_EXTRACT_UI or EditorInfo.IME_ACTION_DONE
outAttrs.initialSelStart = 0
outAttrs.initialSelEnd = 0
return object : BaseInputConnection(this, true) {
override fun getEditable(): Editable = imeEditable
override fun commitText(text: CharSequence?, newCursorPosition: Int): Boolean {
if (!text.isNullOrEmpty()) {
forwardCommittedText(text)
}
return super.commitText(text, newCursorPosition)
}
override fun deleteSurroundingText(beforeLength: Int, afterLength: Int): Boolean {
repeat(beforeLength.coerceAtLeast(0)) {
NativeLibrary.submitInlineKeyboardInput(KeyEvent.KEYCODE_DEL)
}
return super.deleteSurroundingText(beforeLength, afterLength)
}
override fun sendKeyEvent(event: KeyEvent): Boolean {
if (event.action != KeyEvent.ACTION_DOWN) {
return true
}
when (event.keyCode) {
KeyEvent.KEYCODE_BACK,
KeyEvent.KEYCODE_DEL,
KeyEvent.KEYCODE_ENTER -> {
NativeLibrary.submitInlineKeyboardInput(event.keyCode)
}
else -> {
val textChar = event.unicodeChar
if (textChar != 0) {
NativeLibrary.submitInlineKeyboardText(textChar.toChar().toString())
}
}
}
return true
}
override fun performEditorAction(actionCode: Int): Boolean {
NativeLibrary.submitInlineKeyboardInput(KeyEvent.KEYCODE_ENTER)
return true
}
}
}
override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) {
super.onLayout(changed, left, top, right, bottom)
@@ -184,25 +119,6 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
}
}
private fun forwardCommittedText(text: CharSequence) {
val builder = StringBuilder()
text.forEach { character ->
when (character) {
'\n' -> {
if (builder.isNotEmpty()) {
NativeLibrary.submitInlineKeyboardText(builder.toString())
builder.clear()
}
NativeLibrary.submitInlineKeyboardInput(KeyEvent.KEYCODE_ENTER)
}
else -> builder.append(character)
}
}
if (builder.isNotEmpty()) {
NativeLibrary.submitInlineKeyboardText(builder.toString())
}
}
private fun drawGrid(canvas: Canvas) {
val gridSize = IntSetting.OVERLAY_GRID_SIZE.getInt()
val width = canvas.width
@@ -95,7 +95,7 @@ namespace AndroidSettings {
Settings::Setting<u32> input_overlay_auto_hide{linkage, 5, "input_overlay_auto_hide",
Settings::Category::Overlay,
Settings::Specialization::Default, true, true, &enable_input_overlay_auto_hide};
Settings::Setting<bool> hide_overlay_on_controller_input{linkage, true,
Settings::Setting<bool> hide_overlay_on_controller_input{linkage, false,
"hide_overlay_on_controller_input",
Settings::Category::Overlay,
Settings::Specialization::Default, true,
+8 -6
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@@ -1726,8 +1726,9 @@ JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getUpdateUrl(
jobject obj,
jstring version) {
const char* version_str = env->GetStringUTFChars(version, nullptr);
const std::string url = fmt::format("{}/{}",
std::string{Common::g_build_auto_update_api},
const std::string url = fmt::format("{}/{}/releases/tag/{}",
std::string{Common::g_build_auto_update_website},
std::string{Common::g_build_auto_update_repo},
version_str);
env->ReleaseStringUTFChars(version, version_str);
return env->NewStringUTF(url.c_str());
@@ -1759,10 +1760,11 @@ JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getUpdateApkUrl(
}
const std::string apk_filename = fmt::format("Eden-Android-{}-{}.apk", artifact_str, variant);
const std::string url = fmt::format("{}/{}/{}",
std::string{Common::g_build_auto_update_api},
version_str, apk_filename);
const std::string url = fmt::format("{}/{}/releases/download/{}/{}",
std::string{Common::g_build_auto_update_website},
std::string{Common::g_build_auto_update_repo},
version_str,
apk_filename);
env->ReleaseStringUTFChars(tag, version_str);
env->ReleaseStringUTFChars(artifact, artifact_str);
@@ -32,7 +32,7 @@
<string name="hide_overlay_on_controller_input">إخفاء الطبقة عند إدخال ذراع التحكم</string>
<string name="hide_overlay_on_controller_input_description">إخفاء تلقائي لطبقة عناصر التحكم باللمس عند استخدام ذراع تحكم فعلية. تظهر الطبقة مرة أخرى عند فصل ذراع التحكم.</string>
<string name="invert_confirm_back_controller_buttons">عكس أزرار التأكيد/الرجوع في وحدة التحكم</string>
<string name="invert_confirm_back_controller_buttons_description">تبديل طريقة التعامل مع زري «تأكيد» و«رجوع» في نظام Android لتتوافق مع أنماط أجهزة Switch وXbox أثناء استخدام واجهة المستخدم الخاصة بالتطبيق.</string>
<string name="invert_confirm_back_controller_buttons_description">قم بتبديل طريقة عمل زري التأكيد والرجوع في نظام Android لتتوافق مع أنماط Switch و Xbox أثناء استخدام واجهة المستخدم الخاصة بالتطبيق.</string>
<string name="input_overlay_options">طبقة الإدخال</string>
<string name="input_overlay_options_description">ضبط ذراع التحكم على الشاشة</string>
@@ -268,7 +268,7 @@
<string name="product">المنتج</string>
<string name="android_version">إصدار Android</string>
<string name="android_security_patch">تصحيح الأمان</string>
<string name="build_id">معرف الإصدار</string>
<string name="build_id">معرف البناء</string>
<string name="general_information">معلومات عامة</string>
<string name="hardware">الأجهزة</string>
<string name="supported_abis">واجهات برمجة التطبيقات المدعومة</string>
@@ -403,7 +403,7 @@
<string name="contributors">المساهمين</string>
<string name="contributors_description">الأشخاص الذين جعلوا تطبيق Eden لنظام Android ممكنًا</string>
<string name="licenses_description">المشاريع التي تجعل Eden لأجهزة Android ممكنة</string>
<string name="build">الإصدار</string>
<string name="build">البناء</string>
<string name="user_data">بيانات المستخدم</string>
<string name="user_data_description">استيراد/تصدير جميع بيانات التطبيق.\nعند استيراد بيانات المستخدم، سيتم حذف جميع بيانات المستخدم الموجودة!\nقد يُسبب استيراد البيانات من Citron بعض المشاكل. يُنصح باستيراد جميع البيانات المطلوبة يدويًا.</string>
<string name="exporting_user_data">جارٍ تصدير بيانات المستخدم...</string>
@@ -631,10 +631,10 @@
<string name="gamecube_controller">ذراع تحكم GameCube</string>
<string name="invert_axis">عكس المحور</string>
<string name="invert_button">عكس الزر</string>
<string name="toggle_button">زر تشغيل/إيقاف</string>
<string name="toggle_button">زر التبديل</string>
<string name="turbo_button">زر التوربو</string>
<string name="set_threshold">تعيين الحد الفاصل</string>
<string name="toggle_axis">تشغيل/إيقاف المحور</string>
<string name="toggle_axis">تبديل المحور</string>
<string name="connected">متصل</string>
<string name="use_system_vibrator">استخدم هزاز النظام</string>
<string name="input_overlay">طبقة الإدخال</string>
@@ -660,7 +660,7 @@
<!-- Miscellaneous -->
<string name="slider_default">افتراضي</string>
<string name="default_string">افتراضي</string>
<string name="default_string">الافتراضي</string>
<string name="loading">جارٍ التحميل…</string>
<string name="shutting_down">جارٍ إيقاف التشغيل...</string>
<string name="reset_setting_confirmation">هل تريد إعادة تعيين هذا الإعداد إلى قيمته الافتراضية؟</string>
@@ -878,13 +878,13 @@
<!-- Emulation Menu -->
<string name="emulation_exit">خروج من المحاكاة</string>
<string name="emulation_done">إنهاء</string>
<string name="emulation_toggle_controls">تشغيل/إيقاف أزرار التحكم</string>
<string name="emulation_toggle_controls">تبديل أزرار التحكم</string>
<string name="emulation_rel_stick_center">مركز العصا النسبي</string>
<string name="emulation_dpad_slide">انزلاق الأسهم</string>
<string name="emulation_haptics">الاهتزازات الديناميكية</string>
<string name="emulation_show_overlay">عرض ذراع التحكم</string>
<string name="emulation_hide_overlay">إخفاء ذراع التحكم</string>
<string name="emulation_toggle_all">تشغيل/إيقاف الكل</string>
<string name="emulation_toggle_all">تبديل الكل</string>
<string name="emulation_control_adjust">ضبط الطبقة</string>
<string name="emulation_control_scale">الحجم</string>
<string name="emulation_control_opacity">الشفافية</string>
@@ -272,7 +272,7 @@
<string name="general_information">Información general</string>
<string name="hardware">Hardware</string>
<string name="supported_abis">ABIs soportadas</string>
<string name="cpu_info">Información del procesador</string>
<string name="cpu_info">Información de la CPU</string>
<string name="gpu_information">Información de la GPU</string>
<string name="vulkan_driver_version">Versión del controlador de Vulkan</string>
<string name="error_getting_emulator_info">Error al obtener la información del emulador</string>
@@ -416,8 +416,8 @@
<string name="turbo_speed_limit_description">Cuando el modo turbo esté activado, la emulación se ejecutará a esta velocidad.</string>
<string name="slow_speed_limit">Velocidad lenta</string>
<string name="slow_speed_limit_description">Cuando el modo lento esté activado, la emulación se ejecutará a esta velocidad.</string>
<string name="cpu_backend">Motor del procesador</string>
<string name="cpu_accuracy">Precisión del procesador</string>
<string name="cpu_backend">Motor de la CPU</string>
<string name="cpu_accuracy">Precisión de la CPU</string>
<string name="value_with_units">%1$s%2$s</string>
<!-- System settings strings -->
@@ -433,7 +433,7 @@
<string name="set_custom_rtc">Configurar RTC personalizado</string>
<!-- CPU -->
<string name="fast_cpu_time">Overclock del procesador</string>
<string name="fast_cpu_time">Overclock de la CPU</string>
<string name="fast_cpu_time_description">Fuerza a la CPU emulada a ejecutarser a una velocidad de reloj más alta, lo cual reduce ciertos limitadores de fotogramas por segundo. Usa Boost (1700 MHz) para ejecutar a la velocidad de reloj nativa más alta de la Switch, o Fast (2000 MHz) para ejecutar a una velocidad doble de reloj.</string>
<string name="custom_cpu_ticks">Ticks de CPU personalizados</string>
<string name="custom_cpu_ticks_description">Establezca un valor personalizado de los ciclos de la CPU. Los valores más altos pueden aumentar el rendimiento, pero también pueden hacer que el juego se congele. Se recomienda un rango de 7721000.</string>
@@ -536,7 +536,7 @@
<string name="warning_resolution">Escalar la resolución a 2x o más puede causar problemas y ralentizar significativamente su dispositivo.</string>
<!-- Debug settings strings -->
<string name="cpu">Procesador</string>
<string name="cpu">CPU</string>
<string name="use_auto_stub">Usar Auto Stub</string>
<string name="use_auto_stub_description">Rellena automáticamente servicios y funciones ausentes. Puede mejorar la compatibilidad pero puede causar cierres inesperados.</string>
@@ -482,10 +482,6 @@
<string name="use_disk_shader_cache_description">Уменьшение зависаний за счет хранения и загрузки сгенерированных шейдеров.</string>
<string name="renderer_force_max_clock">Принудительная максимальная тактовая частота (только для Adreno)</string>
<string name="renderer_force_max_clock_description">Заставляет ГПУ работать на максимально возможных тактовых частотах (тепловые ограничения все равно будут применяться).</string>
<string name="renderer_asynchronous_gpu_emulation">Асинхронная эмуляция ГПУ</string>
<string name="renderer_asynchronous_gpu_emulation_description">Выполняет эмуляцию ГПУ асинхронно для снижения задержек ЦП и увеличения производительности. Отключайте только при возникновении проблем с таймингами.</string>
<string name="renderer_async_presentation">Асинхронная презентация</string>
<string name="renderer_async_presentation_description">Немного улучшает производительность, перемещая презентацию в отдельный поток ЦП.</string>
<string name="renderer_reactive_flushing">Реактивная очистка</string>
<string name="renderer_reactive_flushing_description">Повышение точности рендеринга в некоторых играх за счет снижения производительности.</string>
<string name="enable_buffer_history">Включить историю буфера</string>
@@ -1084,7 +1080,6 @@
<string name="app_language_system">Следовать системе</string>
<!-- Static Themes -->
<string name="static_theme_color">Цвет темы</string>
<string name="eden_theme">Eden</string>
<string name="violet">Фиолетовый </string>
<string name="blue">Синий</string>
<string name="cyan">Циановый</string>
@@ -482,10 +482,6 @@
<string name="use_disk_shader_cache_description">Зменшує затримки шляхом збереження шейдерів.</string>
<string name="renderer_force_max_clock">Максимальна тактова частота (тільки Adreno)</string>
<string name="renderer_force_max_clock_description">Змушує GPU працювати на максимальній тактовій частоті.</string>
<string name="renderer_asynchronous_gpu_emulation">Асинхронна емуляція ГП</string>
<string name="renderer_asynchronous_gpu_emulation_description">Емуляція ГП виконується асинхронно для зменшення затримок ЦП й покращення пропускної здатності. Вимкніть лише у випадку виникнення проблем із таймінгами.</string>
<string name="renderer_async_presentation">Асинхронне подання</string>
<string name="renderer_async_presentation_description">Трохи покращує продуктивність завдяки переміщенню подання на окремий потік ЦП.</string>
<string name="renderer_reactive_flushing">Реактивне очищення</string>
<string name="renderer_reactive_flushing_description">Покращує точність рендерингу в деяких іграх.</string>
<string name="enable_buffer_history">Увімкнути історію буфера</string>
@@ -476,25 +476,21 @@
<string name="use_disk_shader_cache_description">将生成的着色器缓存于磁盘中并进行读取,以减少卡顿。</string>
<string name="renderer_force_max_clock">强制最大时钟 (仅限 Adreno)</string>
<string name="renderer_force_max_clock_description">强制 GPU 以最大时钟运行 (仍被温控限制)。</string>
<string name="renderer_asynchronous_gpu_emulation">GPU 异步模拟</string>
<string name="renderer_asynchronous_gpu_emulation_description">异步运行 GPU 模拟,以减少 CPU 停顿并提高吞吐量。仅当遇到与时序相关的问题时才应禁用此功能。</string>
<string name="renderer_async_presentation">异步呈现</string>
<string name="renderer_async_presentation_description">通过将呈现操作移至单独的 CPU 线程来略微提升性能。</string>
<string name="renderer_reactive_flushing">启用反应性刷新</string>
<string name="renderer_reactive_flushing_description">通过牺牲性能提高某些游戏的渲染精度。</string>
<string name="renderer_reactive_flushing_description">牺牲性能提高某些游戏的渲染精度。</string>
<string name="enable_buffer_history">启用缓冲区历史</string>
<string name="enable_buffer_history_description">启用对先前缓冲状态的访问。此选项可在某些游戏中提升渲染质量并保持性能一致性。</string>
<string name="enable_buffer_history_description">允许访问之前的缓冲状态。\n这个选项可能会提升某些游戏渲染质量性能一致性。</string>
<string name="use_optimized_vertex_buffers">优化顶点缓冲区</string>
<string name="use_optimized_vertex_buffers_description">启用经过优化顶点缓冲区绑定以提升性能。需要 Mesa 26.0 及以上版本的 Turnip 驱动程序。在旧版驱动程序上会导致程序崩溃。</string>
<string name="use_optimized_vertex_buffers_description">实现优化顶点缓冲区绑定以提升性能。需要 Mesa 26.0+ Turnip 驱动。老驱动会崩溃。</string>
<string name="hacks">Hacks</string>
<string name="fast_gpu_time">GPU 超频频率</string>
<string name="fast_gpu_time_description">强制大多数游戏以其最高原生分辨率运行。设置为 256 获得最性能,设置为 512 获得最佳画面保真度。</string>
<string name="fast_gpu_time_description">强制大多数游戏以其最高原生分辨率运行。使用 256 获得最性能,使用 512 获得最大图形保真度。</string>
<string name="skip_cpu_inner_invalidation">跳过CPU内部无效化</string>
<string name="skip_cpu_inner_invalidation_description">在内存更新期间跳过某些CPU端缓存无效化,减少CPU使用率并提高其性能。可能会导致某些游戏出现故障或崩溃。</string>
<string name="fix_bloom_effects">修复 Bloom 效果</string>
<string name="fix_bloom_effects_description">减少《塞尔达传说:智慧的再现》Adreno 700)中的 bloom 模糊,并移除《Burnout》中的 bloom 效果。警告:可能会导致其他游戏出现画面显示问题</string>
<string name="fix_bloom_effects">修复泛光效果</string>
<string name="fix_bloom_effects_description">减少《塞尔达传说:智慧的再现》(LA/EOW) 在 Adreno 700 系列 GPU 上的模糊,并移除《横冲直撞》(Burnout) 中的模糊特效。警告:可能会导致其他游戏出现画面花屏或异常</string>
<string name="renderer_asynchronous_shaders">使用异步着色器</string>
<string name="renderer_asynchronous_shaders_description">异步编译着色器。这可能会减少卡顿,但也可能会导致图形错误。</string>
<string name="gpu_unswizzle_settings">GPU 还原设置</string>
@@ -501,7 +501,7 @@
<string name="enable_buffer_history">Enable buffer history</string>
<string name="enable_buffer_history_description">Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games.</string>
<string name="use_optimized_vertex_buffers">Optimized Vertex Buffers</string>
<string name="use_optimized_vertex_buffers_description">Enables optimized vertex buffer binding for improved performance. Requires Mesa 26.0+ Turnip drivers/ QCOM drivers. Will crash on older Turnip drivers.</string>
<string name="use_optimized_vertex_buffers_description">Enables optimized vertex buffer binding for improved performance. Requires Mesa 26.0+ Turnip drivers. Will crash on older drivers.</string>
<string name="hacks">Hacks</string>
@@ -510,9 +510,7 @@
<string name="skip_cpu_inner_invalidation">Skip CPU Inner Invalidation</string>
<string name="skip_cpu_inner_invalidation_description">Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it\'s performance. This may cause glitches or crashes on some games.</string>
<string name="fix_bloom_effects">Fix Bloom Effects</string>
<string name="fix_bloom_effects_description">Reduces bloom blur in LA/EOW (Adreno A6XX - A7XX/ Turnip), removes bloom in Burnout. Warning: may cause graphical artifacts in other games.</string>
<string name="emulate_bgr565">Emulate BGR565</string>
<string name="emulate_bgr565_description">Fixes problems with inverted colors in games or strange artifacts or strange shadows.</string>
<string name="fix_bloom_effects_description">Reduces bloom blur in LA/EOW (Adreno 700), removes bloom in Burnout. Warning: may cause graphical artifacts in other games.</string>
<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously. This may reduce stutters but may also introduce glitches.</string>
<string name="gpu_unswizzle_settings">GPU Unswizzle Settings</string>
@@ -243,9 +243,6 @@ void AndroidKeyboard::SubmitInlineKeyboardInput(int key_code) {
static_cast<s32>(m_current_text.size()));
break;
case KEYCODE_DEL:
if (m_current_text.empty()) {
return;
}
m_current_text.pop_back();
submit_inline_callback(Service::AM::Frontend::SwkbdReplyType::ChangedString, m_current_text,
static_cast<int>(m_current_text.size()));
+4 -7
View File
@@ -555,9 +555,6 @@ struct Values {
SwitchableSetting<bool> fix_bloom_effects{linkage, false, "fix_bloom_effects",
Category::RendererHacks};
SwitchableSetting<bool> emulate_bgr565{linkage, false, "emulate_bgr565",
Category::RendererHacks};
SwitchableSetting<bool> rescale_hack{linkage, false, "rescale_hack",
Category::RendererHacks};
@@ -587,7 +584,7 @@ struct Values {
SwitchableSetting<ExtendedDynamicState> dyna_state{linkage,
#if defined(ANDROID)
ExtendedDynamicState::Disabled,
ExtendedDynamicState::EDS1,
#elif defined(__APPLE__)
ExtendedDynamicState::Disabled,
#else
@@ -639,8 +636,8 @@ struct Values {
Category::System};
SwitchableSetting<Region, true> region_index{linkage, Region::Usa, "region_index", Category::System};
SwitchableSetting<TimeZone, true> time_zone_index{linkage, TimeZone::Auto, "time_zone_index", Category::System};
Setting<u32> serial_battery{linkage, 0, "serial_battery", Category::Debugging};
Setting<u32> serial_unit{linkage, 0, "serial_unit", Category::Debugging};
Setting<u32> serial_battery{linkage, 0, "serial_battery", Category::System};
Setting<u32> serial_unit{linkage, 0, "serial_unit", Category::System};
// Measured in seconds since epoch
SwitchableSetting<bool> custom_rtc_enabled{linkage, false, "custom_rtc_enabled", Category::System, Specialization::Paired, true, true};
SwitchableSetting<s64> custom_rtc{
@@ -810,7 +807,7 @@ struct Values {
0,
65535,
"debug_knobs",
Category::Debugging,
Category::Core,
Specialization::Countable,
true,
true};
@@ -289,6 +289,7 @@ void ArmDynarmic32::MakeJit(Common::PageTable* page_table) {
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_IgnoreStandardFPCRValue;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_InaccurateNaN;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_IgnoreGlobalMonitor;
break;
// Paranoia mode for debugging optimizations
case Settings::CpuAccuracy::Paranoid:
@@ -340,6 +340,7 @@ void ArmDynarmic64::MakeJit(Common::PageTable* page_table, std::size_t address_s
config.unsafe_optimizations = true;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_UnfuseFMA;
config.fastmem_address_space_bits = 64;
config.optimizations |= Dynarmic::OptimizationFlag::Unsafe_IgnoreGlobalMonitor;
break;
// Paranoia mode for debugging optimizations
case Settings::CpuAccuracy::Paranoid:
+7 -3
View File
@@ -89,7 +89,7 @@ void NvMap::UnmapHandle(Handle& handle_description) {
// Free and unmap the handle from Host1x GMMU
if (handle_description.pin_virt_address) {
host1x.gmmu_manager.Unmap(static_cast<GPUVAddr>(handle_description.pin_virt_address),
host1x.GMMU().Unmap(static_cast<GPUVAddr>(handle_description.pin_virt_address),
handle_description.aligned_size);
host1x.Allocator().Free(handle_description.pin_virt_address,
static_cast<u32>(handle_description.aligned_size));
@@ -169,8 +169,12 @@ DAddr NvMap::PinHandle(NvMap::Handle::Id handle, bool low_area_pin) {
std::scoped_lock lock(handle_description->mutex);
const auto map_low_area = [&] {
if (handle_description->pin_virt_address == 0) {
u32 address = host1x.Allocator().Allocate(u32(handle_description->aligned_size));
host1x.gmmu_manager.Map(GPUVAddr(address), handle_description->d_address, handle_description->aligned_size);
auto& gmmu_allocator = host1x.Allocator();
auto& gmmu = host1x.GMMU();
u32 address =
gmmu_allocator.Allocate(static_cast<u32>(handle_description->aligned_size));
gmmu.Map(static_cast<GPUVAddr>(address), handle_description->d_address,
handle_description->aligned_size);
handle_description->pin_virt_address = address;
}
};
+3 -1
View File
@@ -367,7 +367,6 @@ if (BOOST_NO_HEADERS)
else()
target_link_libraries(dynarmic PRIVATE Boost::headers)
endif()
if (DYNARMIC_USE_LLVM)
target_include_directories(dynarmic PRIVATE ${LLVM_INCLUDE_DIRS})
target_compile_definitions(dynarmic PRIVATE DYNARMIC_USE_LLVM=1 ${LLVM_DEFINITIONS})
@@ -385,4 +384,7 @@ endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
target_compile_definitions(dynarmic PRIVATE FMT_USE_WINDOWS_H=0)
endif()
if (NOT DEFINED xbyak_ADDED)
target_compile_definitions(dynarmic PRIVATE XBYAK_BUNDLED=1)
endif()
target_compile_definitions(dynarmic PRIVATE FMT_USE_USER_DEFINED_LITERALS=1)
@@ -519,10 +519,6 @@ void BlockOfCode::LoadRequiredFlagsForCondFromRax(IR::Cond cond) {
}
}
Xbyak::Address BlockOfCode::Const(const Xbyak::AddressFrame& frame, u64 lower, u64 upper) {
return constant_pool.GetConstant(frame, lower, upper);
}
CodePtr BlockOfCode::GetCodeBegin() const {
return code_begin;
}
@@ -24,6 +24,7 @@
#include "dynarmic/common/cast_util.h"
#include "dynarmic/interface/halt_reason.h"
#include "dynarmic/ir/cond.h"
#include "xbyak/xbyak.h"
namespace Dynarmic::Backend::X64 {
@@ -101,8 +102,8 @@ public:
}
/// Code emitter: Calls the lambda. Lambda must not have any captures.
template<typename Lambda>
void CallLambda(Lambda l) {
template<typename F>
void CallLambda(F l) {
CallFunction(Common::FptrCast(l));
}
@@ -124,22 +125,35 @@ public:
}
}
Xbyak::Address Const(const Xbyak::AddressFrame& frame, u64 lower, u64 upper = 0);
template<size_t esize>
Xbyak::Address BConst(const Xbyak::AddressFrame& frame, u64 value) {
return Const(frame, mcl::bit::replicate_element<u64>(esize, value),
mcl::bit::replicate_element<u64>(esize, value));
// Xbyak benefits slightly from not having & references on some of its ctors, however one main
// disadvantage is that this breaks ABI slightly because we need to hijack the main privated ctor, hence
// we define two paths, one for gentoo (non bundled) and one for our custom bundled set with patch
#ifdef XBYAK_BUNDLED
[[nodiscard]] Xbyak::Address Const(const Xbyak::AddressFrame frame, u64 lower, u64 upper = 0) {
return constant_pool.GetConstant(Xbyak::AddressFrame(frame.bit_, frame.broadcast_), lower, upper);
}
template<size_t esize>
[[nodiscard]] Xbyak::Address BConst(const Xbyak::AddressFrame frame, u64 value) {
return Const(Xbyak::AddressFrame(frame.bit_, frame.broadcast_), mcl::bit::replicate_element<u64>(esize, value), mcl::bit::replicate_element<u64>(esize, value));
}
#else
[[nodiscard]] Xbyak::Address Const(const Xbyak::AddressFrame& frame, u64 lower, u64 upper = 0) {
return constant_pool.GetConstant(frame, lower, upper);
}
template<size_t esize>
[[nodiscard]] Xbyak::Address BConst(const Xbyak::AddressFrame& frame, u64 value) {
return Const(frame, mcl::bit::replicate_element<u64>(esize, value), mcl::bit::replicate_element<u64>(esize, value));
}
#endif
CodePtr GetCodeBegin() const;
size_t GetTotalCodeSize() const;
const void* GetReturnFromRunCodeAddress() const {
[[nodiscard]] const void* GetReturnFromRunCodeAddress() const {
return return_from_run_code[0];
}
const void* GetForceReturnFromRunCodeAddress() const {
[[nodiscard]] const void* GetForceReturnFromRunCodeAddress() const {
return return_from_run_code[FORCE_RETURN];
}
@@ -25,7 +25,11 @@ ConstantPool::ConstantPool(BlockOfCode& code, size_t size)
reinterpret_cast<ConstantT*>(code.AllocateFromCodeSpace(size)), size / align_size);
}
#ifdef XBYAK_BUNDLED
Xbyak::Address ConstantPool::GetConstant(const Xbyak::AddressFrame frame, u64 lower, u64 upper) {
#else
Xbyak::Address ConstantPool::GetConstant(const Xbyak::AddressFrame& frame, u64 lower, u64 upper) {
#endif
const auto constant = ConstantT(lower, upper);
auto iter = constant_info.find(constant);
if (iter == constant_info.end()) {
@@ -29,7 +29,11 @@ class ConstantPool final {
public:
ConstantPool(BlockOfCode& code, size_t size);
#ifdef XBYAK_BUNDLED
Xbyak::Address GetConstant(const Xbyak::AddressFrame frame, u64 lower, u64 upper = 0);
#else
Xbyak::Address GetConstant(const Xbyak::AddressFrame& frame, u64 lower, u64 upper = 0);
#endif
private:
static constexpr size_t align_size = 16; // bytes
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@@ -595,7 +595,8 @@ void EmitX64::EmitPackedHalvingSubAddS16(EmitContext& ctx, IR::Inst* inst) {
EmitPackedSubAdd(code, ctx, inst, false, true, true);
}
static void EmitPackedOperation(BlockOfCode& code, EmitContext& ctx, IR::Inst* inst, void (Xbyak::CodeGenerator::*fn)(const Xbyak::Mmx& mmx, const Xbyak::Operand&)) {
template<typename F>
static void EmitPackedOperation(BlockOfCode& code, EmitContext& ctx, IR::Inst* inst, F&& fn) {
auto args = ctx.reg_alloc.GetArgumentInfo(inst);
const Xbyak::Xmm xmm_a = ctx.reg_alloc.UseScratchXmm(code, args[0]);
@@ -23,7 +23,8 @@ using namespace Xbyak::util;
namespace {
void EmitVectorSaturatedNative(BlockOfCode& code, EmitContext& ctx, IR::Inst* inst, void (Xbyak::CodeGenerator::*saturated_fn)(const Xbyak::Mmx& mmx, const Xbyak::Operand&), void (Xbyak::CodeGenerator::*unsaturated_fn)(const Xbyak::Mmx& mmx, const Xbyak::Operand&), void (Xbyak::CodeGenerator::*sub_fn)(const Xbyak::Mmx& mmx, const Xbyak::Operand&)) {
template<typename F1, typename F2, typename F3>
static void EmitVectorSaturatedNative(BlockOfCode& code, EmitContext& ctx, IR::Inst* inst, F1&& saturated_fn, F2&& unsaturated_fn, F3&& sub_fn) {
auto args = ctx.reg_alloc.GetArgumentInfo(inst);
const Xbyak::Xmm result = ctx.reg_alloc.UseScratchXmm(code, args[0]);
@@ -8,8 +8,6 @@
#pragma once
#include <bitset>
#include <xbyak/xbyak.h>
#include "common/assert.h"
#include "common/common_types.h"
#include "dynarmic/backend/x64/xbyak.h"
@@ -23,14 +23,16 @@ static const auto default_cg_mode = nullptr; //Allow RWE
namespace Dynarmic {
void EmitSpinLockLock(Xbyak::CodeGenerator& code, Xbyak::Reg64 ptr, Xbyak::Reg32 tmp, bool waitpkg) {
// TODO: this is because we lack regalloc - so better to be safe :(
if (waitpkg) {
code.push(Xbyak::util::eax);
code.push(Xbyak::util::ebx);
code.push(Xbyak::util::edx);
}
Xbyak::Label start, loop;
code.jmp(start, code.T_NEAR);
code.L(loop);
if (waitpkg) {
// TODO: this is because we lack regalloc - so better to be safe :(
code.push(Xbyak::util::rax);
code.push(Xbyak::util::rbx);
code.push(Xbyak::util::rdx);
// TODO: This clobbers EAX and EDX did we tell the regalloc?
// ARM ptr for address-monitoring
code.umonitor(ptr);
@@ -47,9 +49,6 @@ void EmitSpinLockLock(Xbyak::CodeGenerator& code, Xbyak::Reg64 ptr, Xbyak::Reg32
code.umwait(Xbyak::util::ebx);
// CF == 1 if we hit the OS-timeout in IA32_UMWAIT_CONTROL without a write
// CF == 0 if we exited the wait for any other reason
code.pop(Xbyak::util::rdx);
code.pop(Xbyak::util::rbx);
code.pop(Xbyak::util::rax);
} else {
code.pause();
}
@@ -58,6 +57,11 @@ void EmitSpinLockLock(Xbyak::CodeGenerator& code, Xbyak::Reg64 ptr, Xbyak::Reg32
/*code.lock();*/ code.xchg(code.dword[ptr], tmp);
code.test(tmp, tmp);
code.jnz(loop, code.T_NEAR);
if (waitpkg) {
code.pop(Xbyak::util::edx);
code.pop(Xbyak::util::ebx);
code.pop(Xbyak::util::eax);
}
}
void EmitSpinLockUnlock(Xbyak::CodeGenerator& code, Xbyak::Reg64 ptr, Xbyak::Reg32 tmp) {
+44 -9
View File
@@ -80,24 +80,55 @@ std::optional<std::string> UpdateChecker::GetResponse(std::string url, std::stri
}
}
std::optional<UpdateChecker::Update> UpdateChecker::GetLatestRelease() {
std::optional<UpdateChecker::Update> UpdateChecker::GetLatestRelease(bool include_prereleases) {
#ifdef YUZU_BUNDLED_OPENSSL
const auto update_check_url = fmt::format("https://{}", Common::g_build_auto_update_api);
#else
const auto update_check_url = std::string{Common::g_build_auto_update_api};
#endif
auto update_check_path = std::string{Common::g_build_auto_update_api_path};
auto update_check_path = fmt::format("{}{}", std::string{Common::g_build_auto_update_api_path},
std::string{Common::g_build_auto_update_repo});
try {
const auto response = UpdateChecker::GetResponse(update_check_url, update_check_path);
if (include_prereleases) { // This can return either a prerelease or a stable release,
// whichever is more recent.
const auto update_check_tags_path = update_check_path + "/tags";
const auto update_check_releases_path = update_check_path + "/releases";
if (!response)
return {};
const auto tags_response = UpdateChecker::GetResponse(update_check_url, update_check_tags_path);
const auto releases_response = UpdateChecker::GetResponse(update_check_url, update_check_releases_path);
const std::string latest_tag = nlohmann::json::parse(response.value()).at("tag_name");
const std::string latest_name = nlohmann::json::parse(response.value()).at("name");
if (!tags_response || !releases_response)
return {};
const std::string latest_tag
= nlohmann::json::parse(tags_response.value()).at(0).at("name");
const std::string latest_name =
nlohmann::json::parse(releases_response.value()).at(0).at("name");
const bool latest_tag_has_release = releases_response.value().find(
fmt::format("\"{}\"", latest_tag))
!= std::string::npos;
// If there is a newer tag, but that tag has no associated release, don't prompt the
// user to update.
if (!latest_tag_has_release)
return {};
return Update{latest_tag, latest_name};
} else { // This is a stable release, only check for other stable releases.
update_check_path += "/releases/latest";
const auto response = UpdateChecker::GetResponse(update_check_url, update_check_path);
if (!response)
return {};
const std::string latest_tag = nlohmann::json::parse(response.value()).at("tag_name");
const std::string latest_name = nlohmann::json::parse(response.value()).at("name");
return Update{latest_tag, latest_name};
}
return Update{latest_tag, latest_name};
} catch (nlohmann::detail::out_of_range&) {
LOG_ERROR(Frontend,
"Parsing JSON response from {}{} failed during update check: "
@@ -116,8 +147,12 @@ std::optional<UpdateChecker::Update> UpdateChecker::GetLatestRelease() {
}
std::optional<UpdateChecker::Update> UpdateChecker::GetUpdate() {
const bool is_prerelease = ((strstr(Common::g_build_version, "pre-alpha") != NULL) ||
(strstr(Common::g_build_version, "alpha") != NULL) ||
(strstr(Common::g_build_version, "beta") != NULL) ||
(strstr(Common::g_build_version, "rc") != NULL));
const std::optional<UpdateChecker::Update> latest_release_tag =
UpdateChecker::GetLatestRelease();
UpdateChecker::GetLatestRelease(is_prerelease);
if (!latest_release_tag)
goto empty;
+1 -1
View File
@@ -18,6 +18,6 @@ typedef struct {
} Update;
std::optional<std::string> GetResponse(std::string url, std::string path);
std::optional<Update> GetLatestRelease();
std::optional<Update> GetLatestRelease(bool include_prereleases);
std::optional<Update> GetUpdate();
} // namespace UpdateChecker
@@ -317,6 +317,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
"their resolution, details and supported controllers and depending on this setting.\n"
"Setting to Handheld can help improve performance for low end systems."));
INSERT(Settings, current_user, QString(), QString());
INSERT(Settings, serial_unit, tr("Unit Serial"), QString());
INSERT(Settings, serial_battery, tr("Battery Serial"), QString());
INSERT(Settings, debug_knobs, tr("Debug knobs"), QString());
// Controls
@@ -178,9 +178,6 @@ void DefineGenericOutput(EmitContext& ctx, size_t index, std::optional<u32> invo
ctx.Decorate(id, spv::Decoration::XfbBuffer, xfb_varying->buffer);
ctx.Decorate(id, spv::Decoration::XfbStride, xfb_varying->stride);
ctx.Decorate(id, spv::Decoration::Offset, xfb_varying->offset);
if (ctx.stage == Stage::Geometry && xfb_varying->stream != 0) {
ctx.Decorate(id, spv::Decoration::Stream, xfb_varying->stream);
}
}
if (num_components < 4 || element > 0) {
const std::string_view subswizzle{swizzle.substr(element, num_components)};
-1
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@@ -76,7 +76,6 @@ enum class TessSpacing {
struct TransformFeedbackVarying {
u32 buffer{};
u32 stream{};
u32 stride{};
u32 offset{};
u32 components{};
+4 -4
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@@ -8,7 +8,7 @@ add_subdirectory(host_shaders)
add_subdirectory(gpu_logging)
if(LIBVA_FOUND)
set_source_files_properties(host1x/ffmpeg.cpp
set_source_files_properties(host1x/ffmpeg/ffmpeg.cpp
PROPERTIES COMPILE_DEFINITIONS LIBVA_FOUND=1)
list(APPEND FFmpeg_LIBRARIES ${LIBVA_LIBRARIES})
endif()
@@ -72,9 +72,9 @@ add_library(video_core STATIC
host1x/codecs/vp8.h
host1x/codecs/vp9.cpp
host1x/codecs/vp9.h
host1x/codec_types.h
host1x/ffmpeg.cpp
host1x/ffmpeg.h
host1x/codecs/vp9_types.h
host1x/ffmpeg/ffmpeg.cpp
host1x/ffmpeg/ffmpeg.h
host1x/control.cpp
host1x/control.h
host1x/gpu_device_memory_manager.cpp
+15 -18
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@@ -1067,29 +1067,26 @@ void BufferCache<P>::BindHostTransformFeedbackBuffers() {
HostBindings<typename P::Buffer> host_bindings;
for (u32 index = 0; index < NUM_TRANSFORM_FEEDBACK_BUFFERS; ++index) {
const Binding& binding = channel_state->transform_feedback_buffers[index];
const auto& control = maxwell3d->regs.transform_feedback.controls[index];
const bool has_layout = control.varying_count != 0 || control.stride != 0;
Buffer* host_buffer = &slot_buffers[NULL_BUFFER_ID];
u32 offset = 0;
u32 size = 0;
if (has_layout && binding.buffer_id != NULL_BUFFER_ID && binding.size != 0) {
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
size = binding.size;
SynchronizeBuffer(buffer, binding.device_addr, size);
MarkWrittenBuffer(binding.buffer_id, binding.device_addr, size);
offset = buffer.Offset(binding.device_addr);
buffer.MarkUsage(offset, size);
host_buffer = &buffer;
if (maxwell3d->regs.transform_feedback.controls[index].varying_count == 0 &&
maxwell3d->regs.transform_feedback.controls[index].stride == 0) {
break;
}
Buffer& buffer = slot_buffers[binding.buffer_id];
TouchBuffer(buffer, binding.buffer_id);
const u32 size = binding.size;
SynchronizeBuffer(buffer, binding.device_addr, size);
host_bindings.buffers.push_back(host_buffer);
MarkWrittenBuffer(binding.buffer_id, binding.device_addr, size);
const u32 offset = buffer.Offset(binding.device_addr);
buffer.MarkUsage(offset, size);
host_bindings.buffers.push_back(&buffer);
host_bindings.offsets.push_back(offset);
host_bindings.sizes.push_back(size);
}
runtime.BindTransformFeedbackBuffers(host_bindings);
if (host_bindings.buffers.size() > 0) {
runtime.BindTransformFeedbackBuffers(host_bindings);
}
}
template <class P>
+4 -5
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Ryujinx Team and Contributors
@@ -20,10 +20,9 @@
namespace Tegra {
CDmaPusher::CDmaPusher(Host1x::Host1x& host1x_, s32 id)
: host_processor{std::make_unique<Host1x::Control>(host1x_)}
, host1x{host1x_}
, current_class{ChClassId(id)}
{
: host1x{host1x_}, memory_manager{host1x.GMMU()},
host_processor{std::make_unique<Host1x::Control>(host1x_)}, current_class{
static_cast<ChClassId>(id)} {
thread = std::jthread([this](std::stop_token stop_token) { ProcessEntries(stop_token); });
}
+9 -9
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -120,6 +117,9 @@ protected:
virtual void ProcessMethod(u32 method, u32 arg) = 0;
Host1x::Host1x& host1x;
Tegra::MemoryManager& memory_manager;
private:
/// Process the command entry
void ProcessEntries(std::stop_token stop_token);
@@ -127,14 +127,14 @@ private:
/// Invoke command class devices to execute the command based on the current state
void ExecuteCommand(u32 state_offset, u32 data);
protected:
ThiRegisters thi_regs{};
std::deque<ChCommandHeaderList> command_lists;
std::condition_variable_any command_cv;
std::jthread thread;
std::unique_ptr<Host1x::Control> host_processor;
std::mutex command_mutex;
Host1x::Host1x& host1x;
std::condition_variable_any command_cv;
std::deque<ChCommandHeaderList> command_lists;
std::jthread thread;
ThiRegisters thi_regs{};
ChClassId current_class;
};
+1 -1
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@@ -89,7 +89,7 @@ struct GPU::Impl {
renderer = std::move(renderer_);
rasterizer = renderer->ReadRasterizer();
host1x.MemoryManager().BindInterface(rasterizer);
host1x.gmmu_manager.BindRasterizer(rasterizer);
host1x.GMMU().BindRasterizer(rasterizer);
}
/// Flush all current written commands into the host GPU for execution.
+2 -11
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
@@ -92,16 +92,7 @@ void ThreadManager::InvalidateRegion(DAddr addr, u64 size) {
}
void ThreadManager::FlushAndInvalidateRegion(DAddr addr, u64 size) {
if (Settings::IsGPULevelHigh()) {
if (!is_async) {
PushCommand(FlushRegionCommand(addr, size));
} else {
auto& gpu = system.GPU();
const u64 fence = gpu.RequestFlush(addr, size);
TickGPU();
gpu.WaitForSyncOperation(fence);
}
}
// Skip flush on asynch mode, as FlushAndInvalidateRegion is not used for anything too important
rasterizer->OnCacheInvalidation(addr, size);
}
+19 -17
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -16,12 +13,9 @@
namespace Tegra {
Codec::Codec(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs)
: host1x(host1x_)
, state{regs}
, h264_decoder(host1x_)
, vp8_decoder(host1x_)
, vp9_decoder(host1x_)
{}
: host1x(host1x_), state{regs}, h264_decoder(std::make_unique<Decoder::H264>(host1x)),
vp8_decoder(std::make_unique<Decoder::VP8>(host1x)),
vp9_decoder(std::make_unique<Decoder::VP9>(host1x)) {}
Codec::~Codec() = default;
@@ -38,11 +32,13 @@ void Codec::SetTargetCodec(Host1x::NvdecCommon::VideoCodec codec) {
void Codec::Decode() {
const bool is_first_frame = !initialized;
if (is_first_frame)
if (is_first_frame) {
Initialize();
}
if (!initialized)
if (!initialized) {
return;
}
// Assemble bitstream.
bool vp9_hidden_frame = false;
@@ -50,13 +46,13 @@ void Codec::Decode() {
const auto packet_data = [&]() {
switch (current_codec) {
case Tegra::Host1x::NvdecCommon::VideoCodec::H264:
return h264_decoder.ComposeFrame(state, &configuration_size, is_first_frame);
return h264_decoder->ComposeFrame(state, &configuration_size, is_first_frame);
case Tegra::Host1x::NvdecCommon::VideoCodec::VP8:
return vp8_decoder.ComposeFrame(state);
return vp8_decoder->ComposeFrame(state);
case Tegra::Host1x::NvdecCommon::VideoCodec::VP9:
vp9_decoder.ComposeFrame(state);
vp9_hidden_frame = vp9_decoder.WasFrameHidden();
return vp9_decoder.GetFrameBytes();
vp9_decoder->ComposeFrame(state);
vp9_hidden_frame = vp9_decoder->WasFrameHidden();
return vp9_decoder->GetFrameBytes();
default:
ASSERT(false);
return std::span<const u8>{};
@@ -85,13 +81,19 @@ void Codec::Decode() {
std::unique_ptr<FFmpeg::Frame> Codec::GetCurrentFrame() {
// Sometimes VIC will request more frames than have been decoded.
// in this case, return a blank frame and don't overwrite previous data.
if (frames.empty())
if (frames.empty()) {
return {};
}
auto frame = std::move(frames.front());
frames.pop();
return frame;
}
Host1x::NvdecCommon::VideoCodec Codec::GetCurrentCodec() const {
return current_codec;
}
std::string_view Codec::GetCurrentCodecName() const {
switch (current_codec) {
case Host1x::NvdecCommon::VideoCodec::None:
+14 -10
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -11,14 +8,17 @@
#include <string_view>
#include <queue>
#include "common/common_types.h"
#include "video_core/host1x/codecs/h264.h"
#include "video_core/host1x/codecs/vp8.h"
#include "video_core/host1x/codecs/vp9.h"
#include "video_core/host1x/ffmpeg.h"
#include "video_core/host1x/ffmpeg/ffmpeg.h"
#include "video_core/host1x/nvdec_common.h"
namespace Tegra {
namespace Decoder {
class H264;
class VP8;
class VP9;
} // namespace Decoder
namespace Host1x {
class Host1x;
} // namespace Host1x
@@ -40,6 +40,9 @@ public:
/// Returns next decoded frame
[[nodiscard]] std::unique_ptr<FFmpeg::Frame> GetCurrentFrame();
/// Returns the value of current_codec
[[nodiscard]] Host1x::NvdecCommon::VideoCodec GetCurrentCodec() const;
/// Return name of the current codec
[[nodiscard]] std::string_view GetCurrentCodecName() const;
@@ -50,9 +53,10 @@ private:
Host1x::Host1x& host1x;
const Host1x::NvdecCommon::NvdecRegisters& state;
Decoders::H264 h264_decoder;
Decoders::VP8 vp8_decoder;
Decoders::VP9 vp9_decoder;
std::unique_ptr<Decoder::H264> h264_decoder;
std::unique_ptr<Decoder::VP8> vp8_decoder;
std::unique_ptr<Decoder::VP9> vp9_decoder;
std::queue<std::unique_ptr<FFmpeg::Frame>> frames{};
};
+11 -12
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -12,11 +12,10 @@
namespace Tegra {
Decoder::Decoder(Host1x::Host1x& host1x_, s32 id_, const Host1x::NvdecCommon::NvdecRegisters& regs_)
: host1x(host1x_)
, regs{regs_}
, id{id_}
{}
Decoder::Decoder(Host1x::Host1x& host1x_, s32 id_, const Host1x::NvdecCommon::NvdecRegisters& regs_,
Host1x::FrameQueue& frame_queue_)
: host1x(host1x_), memory_manager{host1x.GMMU()}, regs{regs_}, id{id_}, frame_queue{
frame_queue_} {}
Decoder::~Decoder() = default;
@@ -54,11 +53,11 @@ void Decoder::Decode() {
}
if (UsingDecodeOrder()) {
host1x.frame_queue.PushDecodeOrder(id, luma_top, std::move(frame));
host1x.frame_queue.PushDecodeOrder(id, luma_bottom, std::move(frame_copy));
frame_queue.PushDecodeOrder(id, luma_top, std::move(frame));
frame_queue.PushDecodeOrder(id, luma_bottom, std::move(frame_copy));
} else {
host1x.frame_queue.PushPresentOrder(id, luma_top, std::move(frame));
host1x.frame_queue.PushPresentOrder(id, luma_bottom, std::move(frame_copy));
frame_queue.PushPresentOrder(id, luma_top, std::move(frame));
frame_queue.PushPresentOrder(id, luma_bottom, std::move(frame_copy));
}
} else {
auto [luma_offset, chroma_offset] = GetProgressiveOffsets();
@@ -69,9 +68,9 @@ void Decoder::Decode() {
}
if (UsingDecodeOrder()) {
host1x.frame_queue.PushDecodeOrder(id, luma_offset, std::move(frame));
frame_queue.PushDecodeOrder(id, luma_offset, std::move(frame));
} else {
host1x.frame_queue.PushPresentOrder(id, luma_offset, std::move(frame));
frame_queue.PushPresentOrder(id, luma_offset, std::move(frame));
}
}
}
+15 -5
View File
@@ -14,7 +14,7 @@
#include <queue>
#include "common/common_types.h"
#include "video_core/host1x/ffmpeg.h"
#include "video_core/host1x/ffmpeg/ffmpeg.h"
#include "video_core/host1x/nvdec_common.h"
namespace Tegra {
@@ -35,23 +35,33 @@ public:
return decode_api.UsingDecodeOrder();
}
/// Returns the value of current_codec
[[nodiscard]] Host1x::NvdecCommon::VideoCodec GetCurrentCodec() const {
return codec;
}
/// Return name of the current codec
[[nodiscard]] virtual std::string_view GetCurrentCodecName() const = 0;
protected:
explicit Decoder(Host1x::Host1x& host1x, s32 id, const Host1x::NvdecCommon::NvdecRegisters& regs);
explicit Decoder(Host1x::Host1x& host1x, s32 id,
const Host1x::NvdecCommon::NvdecRegisters& regs,
Host1x::FrameQueue& frame_queue);
virtual std::span<const u8> ComposeFrame() = 0;
virtual std::tuple<u64, u64> GetProgressiveOffsets() = 0;
virtual std::tuple<u64, u64, u64, u64> GetInterlacedOffsets() = 0;
virtual bool IsInterlaced() = 0;
FFmpeg::DecodeApi decode_api;
Host1x::Host1x& host1x;
Tegra::MemoryManager& memory_manager;
const Host1x::NvdecCommon::NvdecRegisters& regs;
s32 id;
bool initialized : 1 = false;
bool vp9_hidden_frame : 1 = false;
Host1x::FrameQueue& frame_queue;
Host1x::NvdecCommon::VideoCodec codec;
FFmpeg::DecodeApi decode_api;
bool initialized{};
bool vp9_hidden_frame{};
};
} // namespace Tegra
+55 -42
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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -14,11 +14,25 @@
#include "video_core/memory_manager.h"
namespace Tegra::Decoders {
namespace {
// ZigZag LUTs from libavcodec.
constexpr std::array<u8, 64> zig_zag_direct{
0, 1, 8, 16, 9, 2, 3, 10, 17, 24, 32, 25, 18, 11, 4, 5, 12, 19, 26, 33, 40, 48,
41, 34, 27, 20, 13, 6, 7, 14, 21, 28, 35, 42, 49, 56, 57, 50, 43, 36, 29, 22, 15, 23,
30, 37, 44, 51, 58, 59, 52, 45, 38, 31, 39, 46, 53, 60, 61, 54, 47, 55, 62, 63,
};
H264::H264(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs_, s32 id_)
: Decoder{host1x_, id_, regs_}
{
initialized = decode_api.Initialize(Host1x::NvdecCommon::VideoCodec::H264);
constexpr std::array<u8, 16> zig_zag_scan{
0 + 0 * 4, 1 + 0 * 4, 0 + 1 * 4, 0 + 2 * 4, 1 + 1 * 4, 2 + 0 * 4, 3 + 0 * 4, 2 + 1 * 4,
1 + 2 * 4, 0 + 3 * 4, 1 + 3 * 4, 2 + 2 * 4, 3 + 1 * 4, 3 + 2 * 4, 2 + 3 * 4, 3 + 3 * 4,
};
} // Anonymous namespace
H264::H264(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs_, s32 id_,
Host1x::FrameQueue& frame_queue_)
: Decoder{host1x_, id_, regs_, frame_queue_} {
codec = Host1x::NvdecCommon::VideoCodec::H264;
initialized = decode_api.Initialize(codec);
}
H264::~H264() = default;
@@ -51,11 +65,14 @@ bool H264::IsInterlaced() {
}
std::span<const u8> H264::ComposeFrame() {
host1x.memory_manager.ReadBlock(regs.picture_info_offset.Address(), &current_context, sizeof(H264DecoderContext));
memory_manager.ReadBlock(regs.picture_info_offset.Address(), &current_context,
sizeof(H264DecoderContext));
const s64 frame_number = current_context.h264_parameter_set.frame_number.Value();
if (!is_first_frame && frame_number != 0) {
frame_scratch.resize_destructive(current_context.stream_len);
host1x.memory_manager.ReadBlock(regs.frame_bitstream_offset.Address(), frame_scratch.data(), frame_scratch.size());
memory_manager.ReadBlock(regs.frame_bitstream_offset.Address(), frame_scratch.data(),
frame_scratch.size());
return frame_scratch;
}
@@ -157,13 +174,15 @@ std::span<const u8> H264::ComposeFrame() {
for (s32 index = 0; index < 6; index++) {
writer.WriteBit(true);
writer.WriteScalingList(current_context.weight_scale_4x4, index * 16, 16);
std::span<const u8> matrix{current_context.weight_scale_4x4};
writer.WriteScalingList(scan_scratch, matrix, index * 16, 16);
}
if (current_context.h264_parameter_set.transform_8x8_mode_flag) {
for (s32 index = 0; index < 2; index++) {
writer.WriteBit(true);
writer.WriteScalingList(current_context.weight_scale_8x8, index * 64, 64);
std::span<const u8> matrix{current_context.weight_scale_8x8};
writer.WriteScalingList(scan_scratch, matrix, index * 64, 64);
}
}
@@ -177,7 +196,11 @@ std::span<const u8> H264::ComposeFrame() {
const auto& encoded_header = writer.GetByteArray();
frame_scratch.resize(encoded_header.size() + current_context.stream_len);
std::memcpy(frame_scratch.data(), encoded_header.data(), encoded_header.size());
host1x.memory_manager.ReadBlock(regs.frame_bitstream_offset.Address(), frame_scratch.data() + encoded_header.size(), current_context.stream_len);
memory_manager.ReadBlock(regs.frame_bitstream_offset.Address(),
frame_scratch.data() + encoded_header.size(),
current_context.stream_len);
return frame_scratch;
}
@@ -206,37 +229,23 @@ void H264BitWriter::WriteBit(bool state) {
WriteBits(state ? 1 : 0, 1);
}
void H264BitWriter::WriteScalingList(std::span<const u8> list, s32 start, s32 count) {
void H264BitWriter::WriteScalingList(Common::ScratchBuffer<u8>& scan, std::span<const u8> list,
s32 start, s32 count) {
scan.resize_destructive(count);
if (count == 16) {
u8 last_scale = 8;
for (s32 index = 0; index < count; index++) {
// libavcodec has a zig zag LUT, but we dont need it, just use a magic
// constant which is a packing of 4 bits for each component of the table
const u8 value = list[start + ((0xfeb7adc963258410 >> (index * 4)) & 0xf)];
const s32 delta_scale = s32(value - last_scale);
WriteSe(delta_scale);
last_scale = value;
}
std::memcpy(scan.data(), zig_zag_scan.data(), scan.size());
} else {
// ZigZag LUTs from libavcodec: this is the famous zigzag pattern found in the ffmpeg logo itself!
static constexpr std::array<u8, 64> scan{
0, 1, 8, 16, 9, 2, 3, 10,
17, 24, 32, 25, 18, 11, 4,
5, 12, 19, 26, 33, 40, 48,
41, 34, 27, 20, 13, 6, 7,
14, 21, 28, 35, 42, 49, 56,
57, 50, 43, 36, 29, 22, 15,
23, 30, 37, 44, 51, 58, 59,
52, 45, 38, 31, 39, 46, 53,
60, 61, 54, 47, 55, 62, 63,
};
u8 last_scale = 8;
for (s32 index = 0; index < count; index++) {
const u8 value = list[start + scan[index]];
const s32 delta_scale = s32(value - last_scale);
WriteSe(delta_scale);
last_scale = value;
}
std::memcpy(scan.data(), zig_zag_direct.data(), scan.size());
}
u8 last_scale = 8;
for (s32 index = 0; index < count; index++) {
const u8 value = list[start + scan[index]];
const s32 delta_scale = static_cast<s32>(value - last_scale);
WriteSe(delta_scale);
last_scale = value;
}
}
@@ -277,15 +286,19 @@ void H264BitWriter::WriteBits(s32 value, s32 bit_count) {
void H264BitWriter::WriteExpGolombCodedInt(s32 value) {
const s32 sign = value <= 0 ? 0 : 1;
if (!sign) value = -value;
WriteExpGolombCodedUInt((value << 1) - sign);
if (value < 0) {
value = -value;
}
value = (value << 1) - sign;
WriteExpGolombCodedUInt(value);
}
void H264BitWriter::WriteExpGolombCodedUInt(u32 value) {
const s32 size = 32 - std::countl_zero(value + 1);
WriteBits(1, size);
value -= (1U << (size - 1)) - 1;
WriteBits(s32(value), size - 1);
WriteBits(static_cast<s32>(value), size - 1);
}
s32 H264BitWriter::GetFreeBufferBits() {
+187 -9
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -9,10 +6,11 @@
#include <span>
#include <vector>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/scratch_buffer.h"
#include "video_core/host1x/codecs/decoder.h"
#include "video_core/host1x/codec_types.h"
#include "video_core/host1x/nvdec_common.h"
namespace Tegra {
@@ -42,7 +40,8 @@ public:
/// Based on section 7.3.2.1.1.1 and Table 7-4 in the H.264 specification
/// Writes the scaling matrices of the sream
void WriteScalingList(std::span<const u8> list, s32 start, s32 count);
void WriteScalingList(Common::ScratchBuffer<u8>& scan, std::span<const u8> list, s32 start,
s32 count);
/// Return the bitstream as a vector.
[[nodiscard]] std::vector<u8>& GetByteArray();
@@ -62,9 +61,188 @@ private:
std::vector<u8> byte_array;
};
struct Offset {
constexpr u32 Address() const noexcept {
return offset << 8;
}
private:
u32 offset;
};
static_assert(std::is_trivial_v<Offset>, "Offset must be trivial");
static_assert(sizeof(Offset) == 0x4, "Offset has the wrong size!");
struct H264ParameterSet {
s32 log2_max_pic_order_cnt_lsb_minus4; ///< 0x00
s32 delta_pic_order_always_zero_flag; ///< 0x04
s32 frame_mbs_only_flag; ///< 0x08
u32 pic_width_in_mbs; ///< 0x0C
u32 frame_height_in_mbs; ///< 0x10
union { ///< 0x14
BitField<0, 2, u32> tile_format;
BitField<2, 3, u32> gob_height;
BitField<5, 27, u32> reserved_surface_format;
};
u32 entropy_coding_mode_flag; ///< 0x18
s32 pic_order_present_flag; ///< 0x1C
s32 num_refidx_l0_default_active; ///< 0x20
s32 num_refidx_l1_default_active; ///< 0x24
s32 deblocking_filter_control_present_flag; ///< 0x28
s32 redundant_pic_cnt_present_flag; ///< 0x2C
u32 transform_8x8_mode_flag; ///< 0x30
u32 pitch_luma; ///< 0x34
u32 pitch_chroma; ///< 0x38
Offset luma_top_offset; ///< 0x3C
Offset luma_bot_offset; ///< 0x40
Offset luma_frame_offset; ///< 0x44
Offset chroma_top_offset; ///< 0x48
Offset chroma_bot_offset; ///< 0x4C
Offset chroma_frame_offset; ///< 0x50
u32 hist_buffer_size; ///< 0x54
union { ///< 0x58
union {
BitField<0, 1, u64> mbaff_frame;
BitField<1, 1, u64> direct_8x8_inference;
BitField<2, 1, u64> weighted_pred;
BitField<3, 1, u64> constrained_intra_pred;
BitField<4, 1, u64> ref_pic;
BitField<5, 1, u64> field_pic;
BitField<6, 1, u64> bottom_field;
BitField<7, 1, u64> second_field;
} flags;
BitField<8, 4, u64> log2_max_frame_num_minus4;
BitField<12, 2, u64> chroma_format_idc;
BitField<14, 2, u64> pic_order_cnt_type;
BitField<16, 6, s64> pic_init_qp_minus26;
BitField<22, 5, s64> chroma_qp_index_offset;
BitField<27, 5, s64> second_chroma_qp_index_offset;
BitField<32, 2, u64> weighted_bipred_idc;
BitField<34, 7, u64> curr_pic_idx;
BitField<41, 5, u64> curr_col_idx;
BitField<46, 16, u64> frame_number;
BitField<62, 1, u64> frame_surfaces;
BitField<63, 1, u64> output_memory_layout;
};
};
static_assert(sizeof(H264ParameterSet) == 0x60, "H264ParameterSet is an invalid size");
#define ASSERT_POSITION(field_name, position) \
static_assert(offsetof(H264ParameterSet, field_name) == position, \
"Field " #field_name " has invalid position")
ASSERT_POSITION(log2_max_pic_order_cnt_lsb_minus4, 0x00);
ASSERT_POSITION(delta_pic_order_always_zero_flag, 0x04);
ASSERT_POSITION(frame_mbs_only_flag, 0x08);
ASSERT_POSITION(pic_width_in_mbs, 0x0C);
ASSERT_POSITION(frame_height_in_mbs, 0x10);
ASSERT_POSITION(tile_format, 0x14);
ASSERT_POSITION(entropy_coding_mode_flag, 0x18);
ASSERT_POSITION(pic_order_present_flag, 0x1C);
ASSERT_POSITION(num_refidx_l0_default_active, 0x20);
ASSERT_POSITION(num_refidx_l1_default_active, 0x24);
ASSERT_POSITION(deblocking_filter_control_present_flag, 0x28);
ASSERT_POSITION(redundant_pic_cnt_present_flag, 0x2C);
ASSERT_POSITION(transform_8x8_mode_flag, 0x30);
ASSERT_POSITION(pitch_luma, 0x34);
ASSERT_POSITION(pitch_chroma, 0x38);
ASSERT_POSITION(luma_top_offset, 0x3C);
ASSERT_POSITION(luma_bot_offset, 0x40);
ASSERT_POSITION(luma_frame_offset, 0x44);
ASSERT_POSITION(chroma_top_offset, 0x48);
ASSERT_POSITION(chroma_bot_offset, 0x4C);
ASSERT_POSITION(chroma_frame_offset, 0x50);
ASSERT_POSITION(hist_buffer_size, 0x54);
ASSERT_POSITION(flags, 0x58);
#undef ASSERT_POSITION
struct DpbEntry {
union {
BitField<0, 7, u32> index;
BitField<7, 5, u32> col_idx;
BitField<12, 2, u32> state;
BitField<14, 1, u32> is_long_term;
BitField<15, 1, u32> non_existing;
BitField<16, 1, u32> is_field;
BitField<17, 4, u32> top_field_marking;
BitField<21, 4, u32> bottom_field_marking;
BitField<25, 1, u32> output_memory_layout;
BitField<26, 6, u32> reserved;
} flags;
std::array<u32, 2> field_order_cnt;
u32 frame_idx;
};
static_assert(sizeof(DpbEntry) == 0x10, "DpbEntry has the wrong size!");
struct DisplayParam {
union {
BitField<0, 1, u32> enable_tf_output;
BitField<1, 1, u32> vc1_map_y_flag;
BitField<2, 3, u32> map_y_value;
BitField<5, 1, u32> vc1_map_uv_flag;
BitField<6, 3, u32> map_uv_value;
BitField<9, 8, u32> out_stride;
BitField<17, 3, u32> tiling_format;
BitField<20, 1, u32> output_structure; // 0=frame, 1=field
BitField<21, 11, u32> reserved0;
};
std::array<s32, 2> output_top;
std::array<s32, 2> output_bottom;
union {
BitField<0, 1, u32> enable_histogram;
BitField<1, 12, u32> histogram_start_x;
BitField<13, 12, u32> histogram_start_y;
BitField<25, 7, u32> reserved1;
};
union {
BitField<0, 12, u32> histogram_end_x;
BitField<12, 12, u32> histogram_end_y;
BitField<24, 8, u32> reserved2;
};
};
static_assert(sizeof(DisplayParam) == 0x1C, "DisplayParam has the wrong size!");
struct H264DecoderContext {
INSERT_PADDING_WORDS_NOINIT(13); ///< 0x0000
std::array<u8, 16> eos; ///< 0x0034
u8 explicit_eos_present_flag; ///< 0x0044
u8 hint_dump_en; ///< 0x0045
INSERT_PADDING_BYTES_NOINIT(2); ///< 0x0046
u32 stream_len; ///< 0x0048
u32 slice_count; ///< 0x004C
u32 mbhist_buffer_size; ///< 0x0050
u32 gptimer_timeout_value; ///< 0x0054
H264ParameterSet h264_parameter_set; ///< 0x0058
std::array<s32, 2> curr_field_order_cnt; ///< 0x00B8
std::array<DpbEntry, 16> dpb; ///< 0x00C0
std::array<u8, 0x60> weight_scale_4x4; ///< 0x01C0
std::array<u8, 0x80> weight_scale_8x8; ///< 0x0220
std::array<u8, 2> num_inter_view_refs_lX; ///< 0x02A0
std::array<u8, 14> reserved2; ///< 0x02A2
std::array<std::array<s8, 16>, 2> inter_view_refidx_lX; ///< 0x02B0
union { ///< 0x02D0
BitField<0, 1, u32> lossless_ipred8x8_filter_enable;
BitField<1, 1, u32> qpprime_y_zero_transform_bypass_flag;
BitField<2, 30, u32> reserved3;
};
DisplayParam display_param; ///< 0x02D4
std::array<u32, 3> reserved4; ///< 0x02F0
};
static_assert(sizeof(H264DecoderContext) == 0x2FC, "H264DecoderContext is an invalid size");
#define ASSERT_POSITION(field_name, position) \
static_assert(offsetof(H264DecoderContext, field_name) == position, \
"Field " #field_name " has invalid position")
ASSERT_POSITION(stream_len, 0x48);
ASSERT_POSITION(h264_parameter_set, 0x58);
ASSERT_POSITION(dpb, 0xC0);
ASSERT_POSITION(weight_scale_4x4, 0x1C0);
#undef ASSERT_POSITION
class H264 final : public Decoder {
public:
explicit H264(Host1x::Host1x& host1x, const Host1x::NvdecCommon::NvdecRegisters& regs, s32 id);
explicit H264(Host1x::Host1x& host1x, const Host1x::NvdecCommon::NvdecRegisters& regs, s32 id,
Host1x::FrameQueue& frame_queue);
~H264() override;
H264(const H264&) = delete;
@@ -85,10 +263,10 @@ public:
}
private:
H264DecoderContext current_context{};
std::array<u8, 64> scan_scratch;
Common::ScratchBuffer<u8> frame_scratch;
bool is_first_frame{true};
Common::ScratchBuffer<u8> frame_scratch;
Common::ScratchBuffer<u8> scan_scratch;
H264DecoderContext current_context{};
};
} // namespace Decoders
+26 -23
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -11,10 +8,11 @@
#include "video_core/memory_manager.h"
namespace Tegra::Decoders {
VP8::VP8(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs_, s32 id_)
: Decoder{host1x_, id_, regs_}
{
initialized = decode_api.Initialize(Host1x::NvdecCommon::VideoCodec::VP8);
VP8::VP8(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs_, s32 id_,
Host1x::FrameQueue& frame_queue_)
: Decoder{host1x_, id_, regs_, frame_queue_} {
codec = Host1x::NvdecCommon::VideoCodec::VP8;
initialized = decode_api.Initialize(codec);
}
VP8::~VP8() = default;
@@ -27,30 +25,35 @@ std::tuple<u64, u64> VP8::GetProgressiveOffsets() {
std::tuple<u64, u64, u64, u64> VP8::GetInterlacedOffsets() {
auto luma_top{regs.surface_luma_offsets[static_cast<u32>(Vp8SurfaceIndex::Current)].Address()};
auto luma_bottom = regs.surface_luma_offsets[u32(Vp8SurfaceIndex::Current)].Address();
auto chroma_top = regs.surface_chroma_offsets[u32(Vp8SurfaceIndex::Current)].Address();
auto chroma_bottom = regs.surface_chroma_offsets[u32(Vp8SurfaceIndex::Current)].Address();
auto luma_bottom{
regs.surface_luma_offsets[static_cast<u32>(Vp8SurfaceIndex::Current)].Address()};
auto chroma_top{
regs.surface_chroma_offsets[static_cast<u32>(Vp8SurfaceIndex::Current)].Address()};
auto chroma_bottom{
regs.surface_chroma_offsets[static_cast<u32>(Vp8SurfaceIndex::Current)].Address()};
return {luma_top, luma_bottom, chroma_top, chroma_bottom};
}
std::span<const u8> VP8::ComposeFrame() {
host1x.gmmu_manager.ReadBlock(regs.picture_info_offset.Address(), &current_context, sizeof(VP8PictureInfo));
memory_manager.ReadBlock(regs.picture_info_offset.Address(), &current_context,
sizeof(VP8PictureInfo));
const bool is_key_frame = current_context.key_frame == 1u;
const auto bitstream_size = size_t(current_context.vld_buffer_size);
const auto bitstream_size = static_cast<size_t>(current_context.vld_buffer_size);
const size_t header_size = is_key_frame ? 10u : 3u;
frame_scratch.resize(header_size + bitstream_size);
// Based on page 30 of the VP8 specification.
// https://datatracker.ietf.org/doc/rfc6386/
frame_scratch[0] = is_key_frame ? 0u : 1u; // 1-bit frame type (0: keyframe, 1: interframes).
frame_scratch[0] |= u8((current_context.version & 7u) << 1u); // 3-bit version number
frame_scratch[0] |= u8(1u << 4u); // 1-bit show_frame flag
frame_scratch[0] |=
static_cast<u8>((current_context.version & 7u) << 1u); // 3-bit version number
frame_scratch[0] |= static_cast<u8>(1u << 4u); // 1-bit show_frame flag
// The next 19-bits are the first partition size
frame_scratch[0] |= u8((current_context.first_part_size & 7u) << 5u);
frame_scratch[1] = u8((current_context.first_part_size & 0x7f8u) >> 3u);
frame_scratch[2] = u8((current_context.first_part_size & 0x7f800u) >> 11u);
frame_scratch[0] |= static_cast<u8>((current_context.first_part_size & 7u) << 5u);
frame_scratch[1] = static_cast<u8>((current_context.first_part_size & 0x7f8u) >> 3u);
frame_scratch[2] = static_cast<u8>((current_context.first_part_size & 0x7f800u) >> 11u);
if (is_key_frame) {
frame_scratch[3] = 0x9du;
@@ -58,15 +61,15 @@ std::span<const u8> VP8::ComposeFrame() {
frame_scratch[5] = 0x2au;
// TODO(ameerj): Horizontal/Vertical Scale
// 16 bits: (2 bits Horizontal Scale << 14) | Width (14 bits)
frame_scratch[6] = u8(current_context.frame_width & 0xff);
frame_scratch[7] = u8(((current_context.frame_width >> 8) & 0x3f));
frame_scratch[6] = static_cast<u8>(current_context.frame_width & 0xff);
frame_scratch[7] = static_cast<u8>(((current_context.frame_width >> 8) & 0x3f));
// 16 bits:(2 bits Vertical Scale << 14) | Height (14 bits)
frame_scratch[8] = u8(current_context.frame_height & 0xff);
frame_scratch[9] = u8(((current_context.frame_height >> 8) & 0x3f));
frame_scratch[8] = static_cast<u8>(current_context.frame_height & 0xff);
frame_scratch[9] = static_cast<u8>(((current_context.frame_height >> 8) & 0x3f));
}
const u64 bitstream_offset = regs.frame_bitstream_offset.Address();
host1x.gmmu_manager.ReadBlock(bitstream_offset, frame_scratch.data() + header_size, bitstream_size);
memory_manager.ReadBlock(bitstream_offset, frame_scratch.data() + header_size, bitstream_size);
return frame_scratch;
}
+46 -6
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -14,7 +11,6 @@
#include "common/scratch_buffer.h"
#include "video_core/host1x/codecs/decoder.h"
#include "video_core/host1x/nvdec_common.h"
#include "video_core/host1x/codec_types.h"
namespace Tegra {
@@ -32,7 +28,8 @@ enum class Vp8SurfaceIndex : u32 {
class VP8 final : public Decoder {
public:
explicit VP8(Host1x::Host1x& host1x, const Host1x::NvdecCommon::NvdecRegisters& regs, s32 id);
explicit VP8(Host1x::Host1x& host1x, const Host1x::NvdecCommon::NvdecRegisters& regs, s32 id,
Host1x::FrameQueue& frame_queue);
~VP8() override;
VP8(const VP8&) = delete;
@@ -55,8 +52,51 @@ public:
}
private:
VP8PictureInfo current_context{};
Common::ScratchBuffer<u8> frame_scratch;
struct VP8PictureInfo {
INSERT_PADDING_WORDS_NOINIT(14);
u16 frame_width; // actual frame width
u16 frame_height; // actual frame height
u8 key_frame;
u8 version;
union {
u8 raw;
BitField<0, 2, u8> tile_format;
BitField<2, 3, u8> gob_height;
BitField<5, 3, u8> reserved_surface_format;
};
u8 error_conceal_on; // 1: error conceal on; 0: off
u32 first_part_size; // the size of first partition(frame header and mb header partition)
u32 hist_buffer_size; // in units of 256
u32 vld_buffer_size; // in units of 1
// Current frame buffers
std::array<u32, 2> frame_stride; // [y_c]
u32 luma_top_offset; // offset of luma top field in units of 256
u32 luma_bot_offset; // offset of luma bottom field in units of 256
u32 luma_frame_offset; // offset of luma frame in units of 256
u32 chroma_top_offset; // offset of chroma top field in units of 256
u32 chroma_bot_offset; // offset of chroma bottom field in units of 256
u32 chroma_frame_offset; // offset of chroma frame in units of 256
INSERT_PADDING_BYTES_NOINIT(0x1c); // NvdecDisplayParams
// Decode picture buffer related
s8 current_output_memory_layout;
// output NV12/NV24 setting. index 0: golden; 1: altref; 2: last
std::array<s8, 3> output_memory_layout;
u8 segmentation_feature_data_update;
INSERT_PADDING_BYTES_NOINIT(3);
// ucode return result
u32 result_value;
std::array<u32, 8> partition_offset;
INSERT_PADDING_WORDS_NOINIT(3);
};
static_assert(sizeof(VP8PictureInfo) == 0xc0, "PictureInfo is an invalid size");
VP8PictureInfo current_context{};
};
} // namespace Decoders
+63 -20
View File
@@ -1,11 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm> // for std::copy
#include <bit>
#include <numeric>
#include "common/alignment.h"
@@ -16,11 +15,11 @@
namespace Tegra::Decoders {
namespace {
static constexpr u32 diff_update_probability = 252;
static constexpr u32 frame_sync_code = 0x498342;
constexpr u32 diff_update_probability = 252;
constexpr u32 frame_sync_code = 0x498342;
// Default compressed header probabilities once frame context resets
static constexpr Vp9EntropyProbs default_probs{
constexpr Vp9EntropyProbs default_probs{
.y_mode_prob{
65, 32, 18, 144, 162, 194, 41, 51, 98, 132, 68, 18, 165, 217, 196, 45, 40, 78,
173, 80, 19, 176, 240, 193, 64, 35, 46, 221, 135, 38, 194, 248, 121, 96, 85, 29,
@@ -159,6 +158,34 @@ static constexpr Vp9EntropyProbs default_probs{
.high_precision{128, 128},
};
constexpr std::array<u8, 256> norm_lut{
0, 7, 6, 6, 5, 5, 5, 5, 4, 4, 4, 4, 4, 4, 4, 4, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
constexpr std::array<u8, 254> map_lut{
20, 21, 22, 23, 24, 25, 0, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
1, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 2, 50, 51, 52, 53, 54,
55, 56, 57, 58, 59, 60, 61, 3, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72,
73, 4, 74, 75, 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 5, 86, 87, 88, 89,
90, 91, 92, 93, 94, 95, 96, 97, 6, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107,
108, 109, 7, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 120, 121, 8, 122, 123, 124,
125, 126, 127, 128, 129, 130, 131, 132, 133, 9, 134, 135, 136, 137, 138, 139, 140, 141, 142,
143, 144, 145, 10, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 156, 157, 11, 158, 159,
160, 161, 162, 163, 164, 165, 166, 167, 168, 169, 12, 170, 171, 172, 173, 174, 175, 176, 177,
178, 179, 180, 181, 13, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193, 14, 194,
195, 196, 197, 198, 199, 200, 201, 202, 203, 204, 205, 15, 206, 207, 208, 209, 210, 211, 212,
213, 214, 215, 216, 217, 16, 218, 219, 220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 17,
230, 231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241, 18, 242, 243, 244, 245, 246, 247,
248, 249, 250, 251, 252, 253, 19,
};
// 6.2.14 Tile size calculation
[[nodiscard]] s32 CalcMinLog2TileCols(s32 frame_width) {
@@ -200,17 +227,25 @@ static constexpr Vp9EntropyProbs default_probs{
[[nodiscard]] s32 RemapProbability(s32 new_prob, s32 old_prob) {
new_prob--;
old_prob--;
u8 i = old_prob * 2 <= 0xff
? u8((std::max)(0, RecenterNonNeg(new_prob, old_prob) - 1))
: u8((std::max)(0, RecenterNonNeg(0xff - 1 - new_prob, 0xff - 1 - old_prob) - 1));
return s32((i + 7) % 13 == 0 ? (i + 7) / 13 - 1 : i + 20 - (i + 7) / 13);
std::size_t index{};
if (old_prob * 2 <= 0xff) {
index = static_cast<std::size_t>((std::max)(0, RecenterNonNeg(new_prob, old_prob) - 1));
} else {
index = static_cast<std::size_t>(
(std::max)(0, RecenterNonNeg(0xff - 1 - new_prob, 0xff - 1 - old_prob) - 1));
}
return static_cast<s32>(map_lut[index]);
}
} // Anonymous namespace
VP9::VP9(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs_, s32 id_)
: Decoder{host1x_, id_, regs_}
{
initialized = decode_api.Initialize(Host1x::NvdecCommon::VideoCodec::VP9);
VP9::VP9(Host1x::Host1x& host1x_, const Host1x::NvdecCommon::NvdecRegisters& regs_, s32 id_,
Host1x::FrameQueue& frame_queue_)
: Decoder{host1x_, id_, regs_, frame_queue_} {
codec = Host1x::NvdecCommon::VideoCodec::VP9;
initialized = decode_api.Initialize(codec);
}
VP9::~VP9() = default;
@@ -342,7 +377,8 @@ void VP9::WriteSegmentation(VpxBitStreamWriter& writer) {
if (update_map) {
EntropyProbs entropy_probs{};
host1x.gmmu_manager.ReadBlock(regs.vp9_prob_tab_buffer_offset.Address(), &entropy_probs, sizeof(entropy_probs));
memory_manager.ReadBlock(regs.vp9_prob_tab_buffer_offset.Address(), &entropy_probs,
sizeof(entropy_probs));
auto WriteProb = [&](u8 prob) {
bool coded = prob != 255;
@@ -406,7 +442,8 @@ void VP9::WriteSegmentation(VpxBitStreamWriter& writer) {
}
Vp9PictureInfo VP9::GetVp9PictureInfo() {
host1x.gmmu_manager.ReadBlock(regs.picture_info_offset.Address(), &current_picture_info, sizeof(PictureInfo));
memory_manager.ReadBlock(regs.picture_info_offset.Address(), &current_picture_info,
sizeof(PictureInfo));
Vp9PictureInfo vp9_info = current_picture_info.Convert();
InsertEntropy(regs.vp9_prob_tab_buffer_offset.Address(), vp9_info.entropy);
@@ -422,7 +459,7 @@ Vp9PictureInfo VP9::GetVp9PictureInfo() {
void VP9::InsertEntropy(u64 offset, Vp9EntropyProbs& dst) {
EntropyProbs entropy;
host1x.gmmu_manager.ReadBlock(offset, &entropy, sizeof(EntropyProbs));
memory_manager.ReadBlock(offset, &entropy, sizeof(EntropyProbs));
entropy.Convert(dst);
}
@@ -432,7 +469,9 @@ Vp9FrameContainer VP9::GetCurrentFrame() {
// gpu.SyncGuestHost(); epic, why?
current_frame.info = GetVp9PictureInfo();
current_frame.bit_stream.resize(current_frame.info.bitstream_size);
host1x.gmmu_manager.ReadBlock(regs.frame_bitstream_offset.Address(), current_frame.bit_stream.data(), current_frame.info.bitstream_size);
memory_manager.ReadBlock(regs.frame_bitstream_offset.Address(),
current_frame.bit_stream.data(),
current_frame.info.bitstream_size);
}
if (!next_frame.bit_stream.empty()) {
Vp9FrameContainer temp{
@@ -854,9 +893,13 @@ std::span<const u8> VP9::ComposeFrame() {
// Write headers and frame to buffer
frame_scratch.resize(uncompressed_header.size() + compressed_header.size() + bitstream.size());
std::copy(uncompressed_header.begin(), uncompressed_header.end(), frame_scratch.begin());
std::copy(compressed_header.begin(), compressed_header.end(), frame_scratch.begin() + uncompressed_header.size());
std::copy(bitstream.begin(), bitstream.end(), frame_scratch.begin() + uncompressed_header.size() + compressed_header.size());
std::copy(compressed_header.begin(), compressed_header.end(),
frame_scratch.begin() + uncompressed_header.size());
std::copy(bitstream.begin(), bitstream.end(),
frame_scratch.begin() + uncompressed_header.size() + compressed_header.size());
vp9_hidden_frame = WasFrameHidden();
return GetFrameBytes();
}
@@ -886,7 +929,7 @@ void VpxRangeEncoder::Write(bool bit, s32 probability) {
local_range = range - split;
}
s32 shift = s32(local_range == 0 ? 0 : (std::countl_zero<uint32_t>(local_range) - 24));
s32 shift = static_cast<s32>(norm_lut[local_range]);
local_range <<= shift;
count += shift;
+5 -6
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -14,7 +11,7 @@
#include "common/scratch_buffer.h"
#include "common/stream.h"
#include "video_core/host1x/codecs/decoder.h"
#include "video_core/host1x/codec_types.h"
#include "video_core/host1x/codecs/vp9_types.h"
#include "video_core/host1x/nvdec_common.h"
namespace Tegra {
@@ -116,7 +113,8 @@ private:
class VP9 final : public Decoder {
public:
explicit VP9(Host1x::Host1x& host1x, const Host1x::NvdecCommon::NvdecRegisters& regs, s32 id);
explicit VP9(Host1x::Host1x& host1x, const Host1x::NvdecCommon::NvdecRegisters& regs, s32 id,
Host1x::FrameQueue& frame_queue);
~VP9() override;
VP9(const VP9&) = delete;
@@ -195,10 +193,11 @@ private:
[[nodiscard]] std::vector<u8> ComposeCompressedHeader();
[[nodiscard]] VpxBitStreamWriter ComposeUncompressedHeader();
Common::ScratchBuffer<u8> frame_scratch;
std::array<s8, 4> loop_filter_ref_deltas{};
std::array<s8, 2> loop_filter_mode_deltas{};
Common::ScratchBuffer<u8> frame_scratch;
Vp9FrameContainer next_frame{};
std::array<Vp9EntropyProbs, 4> frame_ctxs{};
bool swap_ref_indices{};
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -9,192 +6,12 @@
#include <array>
#include <vector>
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace Tegra {
namespace Decoders {
struct Offset {
constexpr u32 Address() const noexcept {
return offset << 8;
}
private:
u32 offset;
};
static_assert(std::is_trivial_v<Offset>, "Offset must be trivial");
static_assert(sizeof(Offset) == 0x4, "Offset has the wrong size!");
struct H264ParameterSet {
s32 log2_max_pic_order_cnt_lsb_minus4; ///< 0x00
s32 delta_pic_order_always_zero_flag; ///< 0x04
s32 frame_mbs_only_flag; ///< 0x08
u32 pic_width_in_mbs; ///< 0x0C
u32 frame_height_in_mbs; ///< 0x10
union { ///< 0x14
BitField<0, 2, u32> tile_format;
BitField<2, 3, u32> gob_height;
BitField<5, 27, u32> reserved_surface_format;
};
u32 entropy_coding_mode_flag; ///< 0x18
s32 pic_order_present_flag; ///< 0x1C
s32 num_refidx_l0_default_active; ///< 0x20
s32 num_refidx_l1_default_active; ///< 0x24
s32 deblocking_filter_control_present_flag; ///< 0x28
s32 redundant_pic_cnt_present_flag; ///< 0x2C
u32 transform_8x8_mode_flag; ///< 0x30
u32 pitch_luma; ///< 0x34
u32 pitch_chroma; ///< 0x38
Offset luma_top_offset; ///< 0x3C
Offset luma_bot_offset; ///< 0x40
Offset luma_frame_offset; ///< 0x44
Offset chroma_top_offset; ///< 0x48
Offset chroma_bot_offset; ///< 0x4C
Offset chroma_frame_offset; ///< 0x50
u32 hist_buffer_size; ///< 0x54
union { ///< 0x58
union {
BitField<0, 1, u64> mbaff_frame;
BitField<1, 1, u64> direct_8x8_inference;
BitField<2, 1, u64> weighted_pred;
BitField<3, 1, u64> constrained_intra_pred;
BitField<4, 1, u64> ref_pic;
BitField<5, 1, u64> field_pic;
BitField<6, 1, u64> bottom_field;
BitField<7, 1, u64> second_field;
} flags;
BitField<8, 4, u64> log2_max_frame_num_minus4;
BitField<12, 2, u64> chroma_format_idc;
BitField<14, 2, u64> pic_order_cnt_type;
BitField<16, 6, s64> pic_init_qp_minus26;
BitField<22, 5, s64> chroma_qp_index_offset;
BitField<27, 5, s64> second_chroma_qp_index_offset;
BitField<32, 2, u64> weighted_bipred_idc;
BitField<34, 7, u64> curr_pic_idx;
BitField<41, 5, u64> curr_col_idx;
BitField<46, 16, u64> frame_number;
BitField<62, 1, u64> frame_surfaces;
BitField<63, 1, u64> output_memory_layout;
};
};
static_assert(sizeof(H264ParameterSet) == 0x60, "H264ParameterSet is an invalid size");
#define ASSERT_POSITION(field_name, position) \
static_assert(offsetof(H264ParameterSet, field_name) == position, \
"Field " #field_name " has invalid position")
ASSERT_POSITION(log2_max_pic_order_cnt_lsb_minus4, 0x00);
ASSERT_POSITION(delta_pic_order_always_zero_flag, 0x04);
ASSERT_POSITION(frame_mbs_only_flag, 0x08);
ASSERT_POSITION(pic_width_in_mbs, 0x0C);
ASSERT_POSITION(frame_height_in_mbs, 0x10);
ASSERT_POSITION(tile_format, 0x14);
ASSERT_POSITION(entropy_coding_mode_flag, 0x18);
ASSERT_POSITION(pic_order_present_flag, 0x1C);
ASSERT_POSITION(num_refidx_l0_default_active, 0x20);
ASSERT_POSITION(num_refidx_l1_default_active, 0x24);
ASSERT_POSITION(deblocking_filter_control_present_flag, 0x28);
ASSERT_POSITION(redundant_pic_cnt_present_flag, 0x2C);
ASSERT_POSITION(transform_8x8_mode_flag, 0x30);
ASSERT_POSITION(pitch_luma, 0x34);
ASSERT_POSITION(pitch_chroma, 0x38);
ASSERT_POSITION(luma_top_offset, 0x3C);
ASSERT_POSITION(luma_bot_offset, 0x40);
ASSERT_POSITION(luma_frame_offset, 0x44);
ASSERT_POSITION(chroma_top_offset, 0x48);
ASSERT_POSITION(chroma_bot_offset, 0x4C);
ASSERT_POSITION(chroma_frame_offset, 0x50);
ASSERT_POSITION(hist_buffer_size, 0x54);
ASSERT_POSITION(flags, 0x58);
#undef ASSERT_POSITION
struct DpbEntry {
union {
BitField<0, 7, u32> index;
BitField<7, 5, u32> col_idx;
BitField<12, 2, u32> state;
BitField<14, 1, u32> is_long_term;
BitField<15, 1, u32> non_existing;
BitField<16, 1, u32> is_field;
BitField<17, 4, u32> top_field_marking;
BitField<21, 4, u32> bottom_field_marking;
BitField<25, 1, u32> output_memory_layout;
BitField<26, 6, u32> reserved;
} flags;
std::array<u32, 2> field_order_cnt;
u32 frame_idx;
};
static_assert(sizeof(DpbEntry) == 0x10, "DpbEntry has the wrong size!");
struct DisplayParam {
union {
BitField<0, 1, u32> enable_tf_output;
BitField<1, 1, u32> vc1_map_y_flag;
BitField<2, 3, u32> map_y_value;
BitField<5, 1, u32> vc1_map_uv_flag;
BitField<6, 3, u32> map_uv_value;
BitField<9, 8, u32> out_stride;
BitField<17, 3, u32> tiling_format;
BitField<20, 1, u32> output_structure; // 0=frame, 1=field
BitField<21, 11, u32> reserved0;
};
std::array<s32, 2> output_top;
std::array<s32, 2> output_bottom;
union {
BitField<0, 1, u32> enable_histogram;
BitField<1, 12, u32> histogram_start_x;
BitField<13, 12, u32> histogram_start_y;
BitField<25, 7, u32> reserved1;
};
union {
BitField<0, 12, u32> histogram_end_x;
BitField<12, 12, u32> histogram_end_y;
BitField<24, 8, u32> reserved2;
};
};
static_assert(sizeof(DisplayParam) == 0x1C, "DisplayParam has the wrong size!");
struct H264DecoderContext {
INSERT_PADDING_WORDS_NOINIT(13); ///< 0x0000
std::array<u8, 16> eos; ///< 0x0034
u8 explicit_eos_present_flag; ///< 0x0044
u8 hint_dump_en; ///< 0x0045
INSERT_PADDING_BYTES_NOINIT(2); ///< 0x0046
u32 stream_len; ///< 0x0048
u32 slice_count; ///< 0x004C
u32 mbhist_buffer_size; ///< 0x0050
u32 gptimer_timeout_value; ///< 0x0054
H264ParameterSet h264_parameter_set; ///< 0x0058
std::array<s32, 2> curr_field_order_cnt; ///< 0x00B8
std::array<DpbEntry, 16> dpb; ///< 0x00C0
std::array<u8, 0x60> weight_scale_4x4; ///< 0x01C0
std::array<u8, 0x80> weight_scale_8x8; ///< 0x0220
std::array<u8, 2> num_inter_view_refs_lX; ///< 0x02A0
std::array<u8, 14> reserved2; ///< 0x02A2
std::array<std::array<s8, 16>, 2> inter_view_refidx_lX; ///< 0x02B0
union { ///< 0x02D0
BitField<0, 1, u32> lossless_ipred8x8_filter_enable;
BitField<1, 1, u32> qpprime_y_zero_transform_bypass_flag;
BitField<2, 30, u32> reserved3;
};
DisplayParam display_param; ///< 0x02D4
std::array<u32, 3> reserved4; ///< 0x02F0
};
static_assert(sizeof(H264DecoderContext) == 0x2FC, "H264DecoderContext is an invalid size");
#define ASSERT_POSITION(field_name, position) \
static_assert(offsetof(H264DecoderContext, field_name) == position, \
"Field " #field_name " has invalid position")
ASSERT_POSITION(stream_len, 0x48);
ASSERT_POSITION(h264_parameter_set, 0x58);
ASSERT_POSITION(dpb, 0xC0);
ASSERT_POSITION(weight_scale_4x4, 0x1C0);
#undef ASSERT_POSITION
enum class Vp9SurfaceIndex : u32 {
Last = 0,
Golden = 1,
@@ -470,7 +287,10 @@ struct RefPoolElement {
bool refresh{};
};
#define ASSERT_POSITION(field_name, position) static_assert(offsetof(Vp9EntropyProbs, field_name) == position)
#define ASSERT_POSITION(field_name, position) \
static_assert(offsetof(Vp9EntropyProbs, field_name) == position, \
"Field " #field_name " has invalid position")
ASSERT_POSITION(partition_prob, 0x0024);
ASSERT_POSITION(switchable_interp_prob, 0x0724);
ASSERT_POSITION(sign, 0x0772);
@@ -478,7 +298,10 @@ ASSERT_POSITION(class_0_fr, 0x079E);
ASSERT_POSITION(high_precision, 0x07B2);
#undef ASSERT_POSITION
#define ASSERT_POSITION(field_name, position) static_assert(offsetof(PictureInfo, field_name) == position)
#define ASSERT_POSITION(field_name, position) \
static_assert(offsetof(PictureInfo, field_name) == position, \
"Field " #field_name " has invalid position")
ASSERT_POSITION(bitstream_size, 0x30);
ASSERT_POSITION(last_frame_size, 0x48);
ASSERT_POSITION(first_level, 0x70);
@@ -486,7 +309,9 @@ ASSERT_POSITION(segmentation, 0x80);
ASSERT_POSITION(loop_filter, 0xE4);
#undef ASSERT_POSITION
#define ASSERT_POSITION(field_name, position) static_assert(offsetof(EntropyProbs, field_name) == position)
#define ASSERT_POSITION(field_name, position) \
static_assert(offsetof(EntropyProbs, field_name) == position, \
"Field " #field_name " has invalid position")
ASSERT_POSITION(inter_mode_prob, 0x400);
ASSERT_POSITION(tx_8x8_prob, 0x470);
@@ -496,47 +321,5 @@ ASSERT_POSITION(class_0_fr, 0x560);
ASSERT_POSITION(coef_probs, 0x5A0);
#undef ASSERT_POSITION
struct VP8PictureInfo {
INSERT_PADDING_WORDS_NOINIT(14);
u16 frame_width; // actual frame width
u16 frame_height; // actual frame height
u8 key_frame;
u8 version;
union {
u8 raw;
BitField<0, 2, u8> tile_format;
BitField<2, 3, u8> gob_height;
BitField<5, 3, u8> reserved_surface_format;
};
u8 error_conceal_on; // 1: error conceal on; 0: off
u32 first_part_size; // the size of first partition(frame header and mb header partition)
u32 hist_buffer_size; // in units of 256
u32 vld_buffer_size; // in units of 1
// Current frame buffers
std::array<u32, 2> frame_stride; // [y_c]
u32 luma_top_offset; // offset of luma top field in units of 256
u32 luma_bot_offset; // offset of luma bottom field in units of 256
u32 luma_frame_offset; // offset of luma frame in units of 256
u32 chroma_top_offset; // offset of chroma top field in units of 256
u32 chroma_bot_offset; // offset of chroma bottom field in units of 256
u32 chroma_frame_offset; // offset of chroma frame in units of 256
INSERT_PADDING_BYTES_NOINIT(0x1c); // NvdecDisplayParams
// Decode picture buffer related
s8 current_output_memory_layout;
// output NV12/NV24 setting. index 0: golden; 1: altref; 2: last
std::array<s8, 3> output_memory_layout;
u8 segmentation_feature_data_update;
INSERT_PADDING_BYTES_NOINIT(3);
// ucode return result
u32 result_value;
std::array<u32, 8> partition_offset;
INSERT_PADDING_WORDS_NOINIT(3);
};
static_assert(sizeof(VP8PictureInfo) == 0xc0, "PictureInfo is an invalid size");
}; // namespace Decoders
}; // namespace Tegra
@@ -9,7 +9,7 @@
#include "common/scope_exit.h"
#include "common/settings.h"
#include "core/memory.h"
#include "video_core/host1x/ffmpeg.h"
#include "video_core/host1x/ffmpeg/ffmpeg.h"
#include "video_core/memory_manager.h"
extern "C" {
@@ -34,9 +34,7 @@ constexpr std::array PreferredGpuDecoders = {
AV_HWDEVICE_TYPE_DXVA2,
AV_HWDEVICE_TYPE_D3D12VA,
#elif defined(__FreeBSD__)
AV_HWDEVICE_TYPE_VAAPI,
AV_HWDEVICE_TYPE_VDPAU,
AV_HWDEVICE_TYPE_DRM,
#elif defined(__APPLE__)
AV_HWDEVICE_TYPE_VIDEOTOOLBOX,
#elif defined(ANDROID)
@@ -107,17 +105,18 @@ Frame::~Frame() {
Decoder::Decoder(Tegra::Host1x::NvdecCommon::VideoCodec codec) {
const AVCodecID av_codec = [&] {
switch (codec) {
case Tegra::Host1x::NvdecCommon::VideoCodec::H264:
return AV_CODEC_ID_H264;
case Tegra::Host1x::NvdecCommon::VideoCodec::VP8:
return AV_CODEC_ID_VP8;
case Tegra::Host1x::NvdecCommon::VideoCodec::VP9:
return AV_CODEC_ID_VP9;
default:
UNIMPLEMENTED_MSG("Unknown codec {}", codec);
return AV_CODEC_ID_NONE;
case Tegra::Host1x::NvdecCommon::VideoCodec::H264:
return AV_CODEC_ID_H264;
case Tegra::Host1x::NvdecCommon::VideoCodec::VP8:
return AV_CODEC_ID_VP8;
case Tegra::Host1x::NvdecCommon::VideoCodec::VP9:
return AV_CODEC_ID_VP9;
default:
UNIMPLEMENTED_MSG("Unknown codec {}", codec);
return AV_CODEC_ID_NONE;
}
}();
m_codec = avcodec_find_decoder(av_codec);
}
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
+6 -9
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2021 yuzu Emulator Project
@@ -12,12 +12,9 @@
namespace Tegra::Host1x {
Host1x::Host1x(Core::System& system_)
: system{system_}
, syncpoint_manager{}
, memory_manager(system.DeviceMemory())
, gmmu_manager{system, memory_manager, 32, 0, 12}
, allocator{1 << 12}
{}
: system{system_}, syncpoint_manager{},
memory_manager(system.DeviceMemory()), gmmu_manager{system, memory_manager, 32, 0, 12},
allocator{std::make_unique<Common::FlatAllocator<u32, 0, 32>>(1 << 12)} {}
Host1x::~Host1x() = default;
@@ -27,13 +24,13 @@ void Host1x::StartDevice(s32 fd, ChannelType type, u32 syncpt) {
#ifdef YUZU_LEGACY
std::call_once(nvdec_first_init, []() {std::this_thread::sleep_for(std::chrono::milliseconds{500});}); // HACK: For Astroneer
#endif
devices[fd] = std::make_unique<Tegra::Host1x::Nvdec>(*this, fd, syncpt);
devices[fd] = std::make_unique<Tegra::Host1x::Nvdec>(*this, fd, syncpt, frame_queue);
break;
case ChannelType::VIC:
#ifdef YUZU_LEGACY
std::call_once(vic_first_init, []() {std::this_thread::sleep_for(std::chrono::milliseconds{500});}); // HACK: For Astroneer
#endif
devices[fd] = std::make_unique<Tegra::Host1x::Vic>(*this, fd, syncpt);
devices[fd] = std::make_unique<Tegra::Host1x::Vic>(*this, fd, syncpt, frame_queue);
break;
default:
LOG_ERROR(HW_GPU, "Unimplemented host1x device {}", static_cast<u32>(type));
+12 -3
View File
@@ -184,12 +184,20 @@ public:
return memory_manager;
}
Tegra::MemoryManager& GMMU() {
return gmmu_manager;
}
const Tegra::MemoryManager& GMMU() const {
return gmmu_manager;
}
Common::FlatAllocator<u32, 0, 32>& Allocator() {
return allocator;
return *allocator;
}
const Common::FlatAllocator<u32, 0, 32>& Allocator() const {
return allocator;
return *allocator;
}
void StartDevice(s32 fd, ChannelType type, u32 syncpt);
@@ -203,11 +211,12 @@ public:
it->second->PushEntries(std::move(entries));
}
private:
Core::System& system;
SyncpointManager syncpoint_manager;
Tegra::MaxwellDeviceMemoryManager memory_manager;
Tegra::MemoryManager gmmu_manager;
Common::FlatAllocator<u32, 0, 32> allocator;
std::unique_ptr<Common::FlatAllocator<u32, 0, 32>> allocator;
FrameQueue frame_queue;
ankerl::unordered_dense::map<s32, std::unique_ptr<CDmaPusher>> devices;
#ifdef YUZU_LEGACY
+30 -31
View File
@@ -1,10 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <variant>
#include "common/assert.h"
#include "common/polyfill_thread.h"
@@ -20,13 +19,10 @@ namespace Tegra::Host1x {
#define NVDEC_REG_INDEX(field_name) \
(offsetof(NvdecCommon::NvdecRegisters, field_name) / sizeof(u64))
Nvdec::Nvdec(Host1x& host1x_, s32 id_, u32 syncpt)
: CDmaPusher{host1x_, id_}
, id{id_}
, syncpoint{syncpt}
{
Nvdec::Nvdec(Host1x& host1x_, s32 id_, u32 syncpt, FrameQueue& frame_queue_)
: CDmaPusher{host1x_, id_}, id{id_}, syncpoint{syncpt}, frame_queue{frame_queue_} {
LOG_INFO(HW_GPU, "Created nvdec {}", id);
host1x.frame_queue.Open(id);
frame_queue.Open(id);
}
Nvdec::~Nvdec() {
@@ -47,22 +43,24 @@ void Nvdec::ProcessMethod(u32 method, u32 argument) {
}
void Nvdec::CreateDecoder(NvdecCommon::VideoCodec codec) {
if (std::holds_alternative<std::monostate>(decoder)) {
switch (codec) {
case NvdecCommon::VideoCodec::H264:
decoder.emplace<Decoders::H264>(host1x, regs, id);
break;
case NvdecCommon::VideoCodec::VP8:
decoder.emplace<Decoders::VP8>(host1x, regs, id);
break;
case NvdecCommon::VideoCodec::VP9:
decoder.emplace<Decoders::VP9>(host1x, regs, id);
break;
default:
break;
}
LOG_INFO(HW_GPU, "Created decoder {} for id {}", codec, id);
if (decoder.get()) {
return;
}
switch (codec) {
case NvdecCommon::VideoCodec::H264:
decoder = std::make_unique<Decoders::H264>(host1x, regs, id, frame_queue);
break;
case NvdecCommon::VideoCodec::VP8:
decoder = std::make_unique<Decoders::VP8>(host1x, regs, id, frame_queue);
break;
case NvdecCommon::VideoCodec::VP9:
decoder = std::make_unique<Decoders::VP9>(host1x, regs, id, frame_queue);
break;
default:
UNIMPLEMENTED_MSG("Codec {}", decoder->GetCurrentCodecName());
break;
}
LOG_INFO(HW_GPU, "Created decoder {} for id {}", decoder->GetCurrentCodecName(), id);
}
void Nvdec::Execute() {
@@ -72,14 +70,15 @@ void Nvdec::Execute() {
std::this_thread::sleep_for(std::chrono::milliseconds(8));
return;
}
if (auto* h264 = std::get_if<Decoders::H264>(&decoder)) {
h264->Decode();
} else if (auto* vp8 = std::get_if<Decoders::VP8>(&decoder)) {
vp8->Decode();
} else if (auto* vp9 = std::get_if<Decoders::VP9>(&decoder)) {
vp9->Decode();
} else {
LOG_ERROR(HW_GPU, "Unrecognized codec executed?");
switch (decoder->GetCurrentCodec()) {
case NvdecCommon::VideoCodec::H264:
case NvdecCommon::VideoCodec::VP8:
case NvdecCommon::VideoCodec::VP9:
decoder->Decode();
break;
default:
UNIMPLEMENTED_MSG("Codec {}", decoder->GetCurrentCodecName());
break;
}
}
+6 -13
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
@@ -8,14 +8,10 @@
#include <memory>
#include <vector>
#include <variant>
#include "common/common_types.h"
#include "video_core/cdma_pusher.h"
#include "video_core/host1x/codecs/decoder.h"
#include "video_core/host1x/codecs/h264.h"
#include "video_core/host1x/codecs/vp8.h"
#include "video_core/host1x/codecs/vp9.h"
namespace Tegra {
@@ -25,7 +21,7 @@ class FrameQueue;
class Nvdec final : public CDmaPusher {
public:
explicit Nvdec(Host1x& host1x, s32 id, u32 syncpt);
explicit Nvdec(Host1x& host1x, s32 id, u32 syncpt, FrameQueue& frame_queue_);
~Nvdec();
/// Writes the method into the state, Invoke Execute() if encountered
@@ -42,15 +38,12 @@ private:
/// Invoke codec to decode a frame
void Execute();
NvdecCommon::NvdecRegisters regs{};
std::variant<
Decoders::H264,
Decoders::VP8,
Decoders::VP9,
std::monostate
> decoder = std::monostate{};
s32 id;
u32 syncpoint;
FrameQueue& frame_queue;
NvdecCommon::NvdecRegisters regs{};
std::unique_ptr<Decoder> decoder;
};
} // namespace Host1x
+13 -12
View File
@@ -85,17 +85,18 @@ void SwizzleSurface(std::span<u8> output, u32 out_stride, std::span<const u8> in
} // namespace
Vic::Vic(Host1x& host1x_, s32 id_, u32 syncpt) noexcept
: CDmaPusher{host1x_, id_}
Vic::Vic(Host1x& host1x_, s32 id_, u32 syncpt, FrameQueue& frame_queue_) noexcept :
CDmaPusher{host1x_, id_}
, id{id_}
, syncpoint{syncpt}
, frame_queue{frame_queue_}
{
LOG_INFO(HW_GPU, "Created vic {}", id);
}
Vic::~Vic() noexcept {
LOG_INFO(HW_GPU, "Destroying vic {}", id);
host1x.frame_queue.Close(id);
frame_queue.Close(id);
}
void Vic::ProcessMethod(u32 method, u32 arg) noexcept {
@@ -112,7 +113,7 @@ void Vic::ProcessMethod(u32 method, u32 arg) noexcept {
void Vic::Execute() noexcept {
ConfigStruct config{};
host1x.gmmu_manager.ReadBlock(regs.config_struct_offset.Address(), &config, sizeof(ConfigStruct));
memory_manager.ReadBlock(regs.config_struct_offset.Address(), &config, sizeof(ConfigStruct));
auto output_width = config.output_surface_config.out_surface_width + 1;
auto output_height = config.output_surface_config.out_surface_height + 1;
@@ -123,8 +124,8 @@ void Vic::Execute() noexcept {
if (auto& slot_config = config.slot_structs[i]; slot_config.config.slot_enable) {
auto const luma_offset = regs.surfaces[i][SurfaceIndex::Current].luma.Address();
if (nvdec_id == -1)
nvdec_id = host1x.frame_queue.VicFindNvdecFdFromOffset(luma_offset);
if (auto frame = host1x.frame_queue.GetFrame(nvdec_id, luma_offset); frame.get()) {
nvdec_id = frame_queue.VicFindNvdecFdFromOffset(luma_offset);
if (auto frame = frame_queue.GetFrame(nvdec_id, luma_offset); frame.get()) {
switch (frame->GetPixelFormat()) {
case AV_PIX_FMT_YUV420P:
ReadY8__V8U8_N420(slot_config, regs.surfaces[i], std::move(frame), true);
@@ -880,8 +881,8 @@ void Vic::WriteY8__V8U8_N420(const OutputSurfaceConfig& output_surface_config) n
chroma_scratch.resize_destructive(out_chroma_size);
Decode(luma_scratch.data(), chroma_scratch.data());
Tegra::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::SafeWrite> out_luma(host1x.gmmu_manager, regs.output_surface.luma.Address(), out_luma_swizzle_size, &swizzle_scratch);
Tegra::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::SafeWrite> out_chroma(host1x.gmmu_manager, regs.output_surface.chroma_u.Address(), out_chroma_swizzle_size, &swizzle_scratch);
Tegra::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::SafeWrite> out_luma(memory_manager, regs.output_surface.luma.Address(), out_luma_swizzle_size, &swizzle_scratch);
Tegra::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::SafeWrite> out_chroma(memory_manager, regs.output_surface.chroma_u.Address(), out_chroma_swizzle_size, &swizzle_scratch);
if (block_height == 1) {
SwizzleSurface(out_luma, out_luma_stride, luma_scratch, out_luma_stride, out_luma_height);
SwizzleSurface(out_chroma, out_chroma_stride, chroma_scratch, out_chroma_stride, out_chroma_height);
@@ -909,8 +910,8 @@ void Vic::WriteY8__V8U8_N420(const OutputSurfaceConfig& output_surface_config) n
luma_scratch.resize_destructive(out_luma_size);
chroma_scratch.resize_destructive(out_chroma_size);
Decode(luma_scratch.data(), chroma_scratch.data());
host1x.gmmu_manager.WriteBlock(regs.output_surface.luma.Address(), luma_scratch.data(), out_luma_size);
host1x.gmmu_manager.WriteBlock(regs.output_surface.chroma_u.Address(), chroma_scratch.data(), out_chroma_size);
memory_manager.WriteBlock(regs.output_surface.luma.Address(), luma_scratch.data(), out_luma_size);
memory_manager.WriteBlock(regs.output_surface.chroma_u.Address(), chroma_scratch.data(), out_chroma_size);
} break;
default:
UNREACHABLE();
@@ -1045,7 +1046,7 @@ void Vic::WriteABGR(const OutputSurfaceConfig& output_surface_config, VideoPixel
luma_scratch.resize_destructive(out_luma_size);
Decode(luma_scratch.data(), output_surface.data());
Tegra::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::SafeWrite> out_luma(host1x.gmmu_manager, regs.output_surface.luma.Address(), out_swizzle_size, &swizzle_scratch);
Tegra::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::SafeWrite> out_luma(memory_manager, regs.output_surface.luma.Address(), out_swizzle_size, &swizzle_scratch);
if (block_height == 1) {
SwizzleSurface(out_luma, out_luma_stride, luma_scratch, out_luma_stride, out_luma_height);
} else {
@@ -1060,7 +1061,7 @@ void Vic::WriteABGR(const OutputSurfaceConfig& output_surface_config, VideoPixel
surface_stride * surface_height * BytesPerPixel, out_luma_width, out_luma_height,
out_luma_stride, out_luma_size);
luma_scratch.resize_destructive(out_luma_size);
Tegra::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::SafeWrite> out_luma(host1x.gmmu_manager, regs.output_surface.luma.Address(), out_luma_size, &luma_scratch);
Tegra::Memory::GpuGuestMemoryScoped<u8, Core::Memory::GuestMemoryFlags::SafeWrite> out_luma(memory_manager, regs.output_surface.luma.Address(), out_luma_size, &luma_scratch);
Decode(out_luma.data(), output_surface.data());
} break;
default:
+7 -7
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
@@ -15,7 +15,6 @@
#include "common/common_types.h"
#include "common/scratch_buffer.h"
#include "video_core/cdma_pusher.h"
#include "video_core/host1x/host1x.h"
namespace Tegra::Host1x {
class Host1x;
@@ -606,7 +605,7 @@ public:
SetOutputSurfaceChromaUnusedOffset = offsetof(VicRegisters, output_surface.chroma_v)
};
explicit Vic(Host1x& host1x, s32 id, u32 syncpt) noexcept;
explicit Vic(Host1x& host1x, s32 id, u32 syncpt, FrameQueue& frame_queue) noexcept;
~Vic() noexcept;
/// Write to the device state.
@@ -621,17 +620,18 @@ private:
void WriteY8__V8U8_N420(const OutputSurfaceConfig& output_surface_config) noexcept;
void WriteABGR(const OutputSurfaceConfig& output_surface_config, VideoPixelFormat format) noexcept;
s32 id;
s32 nvdec_id{-1};
u32 syncpoint;
VicRegisters regs{};
FrameQueue& frame_queue;
Common::ScratchBuffer<u8> swizzle_scratch;
Common::ScratchBuffer<Pixel> output_surface;
Common::ScratchBuffer<Pixel> slot_surface;
Common::ScratchBuffer<u8> luma_scratch;
Common::ScratchBuffer<u8> chroma_scratch;
s32 id;
s32 nvdec_id{-1};
u32 syncpoint;
};
} // namespace Tegra::Host1x
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -8,22 +5,16 @@
layout(local_size_x = 1) in;
layout(std430, binding = 0) readonly buffer Query {
uint data[];
layout(std430, binding = 0) buffer Query {
uvec2 initial;
uvec2 unknown;
uvec2 current;
};
layout(std430, binding = 1) writeonly buffer Result {
layout(std430, binding = 1) buffer Result {
uint result;
};
layout(push_constant) uniform PushConstants {
uint compare_to_zero;
};
void main() {
if (compare_to_zero != 0u) {
result = (data[0] != 0u && data[1] != 0u) ? 1u : 0u;
} else {
result = (data[0] == data[4] && data[1] == data[5]) ? 1u : 0u;
}
result = all(equal(initial, current)) ? 1 : 0;
}
+2 -2
View File
@@ -285,11 +285,11 @@ void HLE_MultiDrawIndexedIndirectCount::Fallback(Engines::Maxwell3D& maxwell3d,
}
void HLE_DrawIndirectByteCount::Execute(Engines::Maxwell3D& maxwell3d, std::span<const u32> parameters, [[maybe_unused]] u32 method) {
const bool force = maxwell3d.Rasterizer().HasDrawTransformFeedback();
if (!force) {
auto topology = Maxwell3D::Regs::PrimitiveTopology(parameters[0] & 0xFFFFU);
if (!force && (!maxwell3d.AnyParametersDirty() || !IsTopologySafe(topology))) {
Fallback(maxwell3d, parameters);
return;
}
auto topology = Maxwell3D::Regs::PrimitiveTopology(parameters[0] & 0xFFFFU);
auto& params = maxwell3d.draw_manager->GetIndirectParams();
params.is_byte_count = true;
params.is_indexed = false;
-1
View File
@@ -412,7 +412,6 @@ bool QueryCacheBase<Traits>::AccelerateHostConditionalRendering() {
.found_query = nullptr,
};
}
it_current = it_current_2;
}
auto* query = impl->ObtainQuery(it_current->second);
qc_dirty |= True(query->flags & QueryFlagBits::IsHostManaged) &&
+1 -4
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
@@ -78,7 +75,7 @@ public:
}
u64 GetDependentMask() const {
return dependent_mask;
return dependence_mask;
}
u64 GetAmendValue() const {
@@ -629,9 +629,6 @@ void RasterizerOpenGL::ReleaseFences(bool force) {
void RasterizerOpenGL::FlushAndInvalidateRegion(DAddr addr, u64 size,
VideoCommon::CacheType which) {
if (Settings::IsGPULevelHigh()) {
FlushRegion(addr, size, which);
}
InvalidateRegion(addr, size, which);
}
@@ -190,7 +190,9 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, DynamicFe
}
}
}
dynamic_state.Refresh3(regs, features);
if (!extended_dynamic_state_3_enables) {
dynamic_state.Refresh3(regs);
}
if (xfb_enabled) {
RefreshXfbState(xfb_state, regs);
}
@@ -293,22 +295,16 @@ void FixedPipelineState::DynamicState::Refresh2(const Maxwell& regs,
depth_bias_enable.Assign(enabled_lut[POLYGON_OFFSET_ENABLE_LUT[topology_index]] != 0 ? 1 : 0);
}
void FixedPipelineState::DynamicState::Refresh3(const Maxwell& regs,
const DynamicFeatures& features) {
if (!features.has_dynamic_state3_logic_op_enable) {
logic_op_enable.Assign(regs.logic_op.enable != 0 ? 1 : 0);
}
if (!features.has_dynamic_state3_depth_clamp_enable) {
depth_clamp_disabled.Assign(regs.viewport_clip_control.geometry_clip ==
Maxwell::ViewportClipControl::GeometryClip::Passthrough ||
regs.viewport_clip_control.geometry_clip ==
Maxwell::ViewportClipControl::GeometryClip::FrustumXYZ ||
regs.viewport_clip_control.geometry_clip ==
Maxwell::ViewportClipControl::GeometryClip::FrustumZ);
}
if (!features.has_dynamic_state3_line_stipple_enable) {
line_stipple_enable.Assign(regs.line_stipple_enable);
}
void FixedPipelineState::DynamicState::Refresh3(const Maxwell& regs) {
logic_op_enable.Assign(regs.logic_op.enable != 0 ? 1 : 0);
depth_clamp_disabled.Assign(regs.viewport_clip_control.geometry_clip ==
Maxwell::ViewportClipControl::GeometryClip::Passthrough ||
regs.viewport_clip_control.geometry_clip ==
Maxwell::ViewportClipControl::GeometryClip::FrustumXYZ ||
regs.viewport_clip_control.geometry_clip ==
Maxwell::ViewportClipControl::GeometryClip::FrustumZ);
line_stipple_enable.Assign(regs.line_stipple_enable);
}
size_t FixedPipelineState::Hash() const noexcept {
@@ -27,9 +27,6 @@ struct DynamicFeatures {
bool has_extended_dynamic_state_2_patch_control_points;
bool has_extended_dynamic_state_3_blend;
bool has_extended_dynamic_state_3_enables;
bool has_dynamic_state3_depth_clamp_enable;
bool has_dynamic_state3_logic_op_enable;
bool has_dynamic_state3_line_stipple_enable;
bool has_dynamic_vertex_input;
bool has_provoking_vertex;
bool has_provoking_vertex_first_mode;
@@ -178,7 +175,7 @@ struct FixedPipelineState {
void Refresh(const Maxwell& regs);
void Refresh2(const Maxwell& regs, Maxwell::PrimitiveTopology topology,
bool base_features_supported);
void Refresh3(const Maxwell& regs, const DynamicFeatures& features);
void Refresh3(const Maxwell& regs);
Maxwell::ComparisonOp DepthTestFunc() const noexcept {
return UnpackComparisonOp(depth_test_func);
@@ -268,7 +265,8 @@ struct FixedPipelineState {
return sizeof(*this);
}
if (dynamic_vertex_input && extended_dynamic_state_3_blend) {
return offsetof(FixedPipelineState, attachments);
// Exclude dynamic state and attributes
return offsetof(FixedPipelineState, dynamic_state);
}
if (dynamic_vertex_input) {
// Exclude dynamic state
@@ -8,7 +8,6 @@
#include <array>
#include <cstring>
#include <memory>
#include <mutex>
#include <optional>
#include <string>
#include <vector>
@@ -172,11 +171,7 @@ try
RendererVulkan::~RendererVulkan() {
scheduler.RegisterOnSubmit([] {});
scheduler.Finish();
{
std::scoped_lock lock{scheduler.submit_mutex};
void(device.GetLogical().WaitIdle());
}
void(device.GetLogical().WaitIdle());
}
void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebuffers) {
@@ -8,7 +8,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <vulkan/vulkan_core.h>
#include <mutex>
#include "video_core/framebuffer_config.h"
#include "video_core/present.h"
#include "video_core/renderer_vulkan/present/filters.h"
@@ -32,10 +31,7 @@ BlitScreen::~BlitScreen() = default;
void BlitScreen::WaitIdle() {
present_manager.WaitPresent();
scheduler.Finish();
{
std::scoped_lock lock{scheduler.submit_mutex};
device.GetLogical().WaitIdle();
}
device.GetLogical().WaitIdle();
}
void BlitScreen::SetWindowAdaptPass() {
@@ -637,10 +637,12 @@ void BufferCacheRuntime::BindTransformFeedbackBuffers(VideoCommon::HostBindings<
for (u32 i = 0; i < bindings.buffers.size(); ++i) {
auto handle = bindings.buffers[i]->Handle();
if (handle == VK_NULL_HANDLE) {
ReserveNullBuffer();
handle = *null_buffer;
bindings.offsets[i] = 0;
bindings.sizes[i] = 0;
bindings.sizes[i] = VK_WHOLE_SIZE;
if (!device.HasNullDescriptor()) {
ReserveNullBuffer();
handle = *null_buffer;
}
}
buffer_handles[i] = handle;
}

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