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4 Commits

Author SHA1 Message Date
MaranBr 6b42fe803f Code clean up 2026-09-19 17:29:18 -04:00
xbzk 847e91c3a8 [applet] add post exit cleanups to frontend applets to avoid accumulation (#4457)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Maran reported MK8D if one press Plus button 38 times.
This could be impacting other games around, but 4442 already quenched the spontaneous accumulation cases, by avoiding multiple event signals. MK8D is an atypical induced example.
The reason was a controller applet accumulation, as we had no proper way to keep track and erase child applets on exit.
Now we have. Enjoy your Plus button rushing fetish!

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4457
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-19 17:44:12 +02:00
lizzie 2d1eb0dab9 [common/error] remove preprocessor macros for strerror_r gating (#4450)
We use C++, we can just use SFINAE for this.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4450
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2026-09-19 08:21:39 +02:00
lizzie 9a30172e45 [dynarmic] Coalesce non-exclusive Write/Read fallback functions (#4158)
the general idea is to have a common procedure form whom to call
this way theres less "jumping around" for values of different sizes
additionally this **should** allow for better codegen since
most of the u8,u16,u32,u64 can be held within a u64
theoretically this means that you could deifne callbacks in suck
a way that it's essentially as costly as a `mov r64, m64`
but that's not doable due to the fact we have to do translations...

Is this a good change?
Primarily aimed for x86 and ARM to benefit, but I suppose LooooooongArch64 can benefit too.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4158
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-19 01:39:46 +02:00
87 changed files with 617 additions and 4736 deletions
-20
View File
@@ -1,20 +0,0 @@
#!/bin/sh -ex
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
WORK_DIR="$PWD"
xcrun --sdk iphoneos --show-sdk-path
# TODO: support iphonesimulator sdk
cmake -G Xcode -B build/ios \
-DCMAKE_OSX_DEPLOYMENT_TARGET=16.0 \
-DCMAKE_OSX_SYSROOT=iphoneos \
-DCMAKE_SYSTEM_NAME=iOS \
-DCMAKE_OSX_ARCHITECTURES="arm64" \
-DCMAKE_BUILD_TYPE=Release \
-DYUZU_USE_EXTERNAL_SDL2=ON \
"$@"
cmake --build build/ios -t eden-ios --config Release
+1 -1
View File
@@ -115,7 +115,7 @@ for file in $FILES; do
*.cmake|*.sh|*.ps1|*.py|*.rb|*.perl|*.pl|*.nix|*CMakeLists.txt)
begin="#"
;;
*.kt|*.kts|*.cpp|*.h|*.qml|*.c|*.hpp|*.hxx|*.cxx|*.h.in|*.inc|*.mm)
*.kt|*.kts|*.cpp|*.h|*.qml|*.c|*.hpp|*.hxx|*.cxx|*.h.in|*.inc)
begin="//"
;;
*)
-31
View File
@@ -1,31 +0,0 @@
diff --git a/libs/process/src/shell.cpp b/libs/process/src/shell.cpp
index bf4bbfd8..bc4aae89 100644
--- a/libs/process/src/shell.cpp
+++ b/libs/process/src/shell.cpp
@@ -19,7 +19,7 @@
#if defined(BOOST_PROCESS_V2_WINDOWS)
#include <windows.h>
#include <shellapi.h>
-#elif !defined(__OpenBSD__) && !defined(__ANDROID__)
+#elif !defined(__OpenBSD__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IPHONE)
#include <wordexp.h>
#endif
@@ -30,7 +30,7 @@ BOOST_PROCESS_V2_DECL const error_category& get_shell_category()
{
return system_category();
}
-#elif !defined(__OpenBSD__) && !defined(__ANDROID__)
+#elif !defined(__OpenBSD__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IPHONE)
struct shell_category_t final : public error_category
{
@@ -99,7 +99,7 @@ auto shell::args() const-> args_type
return input_.c_str();
}
-#elif !defined(__OpenBSD__) && !defined(__ANDROID__)
+#elif !defined(__OpenBSD__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IPHONE)
void shell::parse_()
{
+12 -48
View File
@@ -24,29 +24,6 @@ include(CMakeDependentOption)
include(CTest)
include(CPMUtil)
# TODO(crueter): Make this more automatic.
if (IOS)
list(APPEND CMAKE_FIND_ROOT_PATH "${CMAKE_OSX_SYSROOT_INT}" CACHE INTERNAL "")
list(APPEND CMAKE_PROGRAM_PATH "/opt/homebrew/bin" CACHE INTERNAL "")
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM BOTH CACHE INTERNAL "")
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY BOTH CACHE INTERNAL "")
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE BOTH CACHE INTERNAL "")
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE BOTH CACHE INTERNAL "")
list(LENGTH CMAKE_OSX_ARCHITECTURES _arch_len)
if (NOT _arch_len EQUAL 1)
message(FATAL_ERROR "CMAKE_OSX_ARCHITECTURES must contain exactly one architecture.")
endif()
# TODO(crueter): Proper handling for this.
if (CMAKE_OSX_ARCHITECTURES STREQUAL arm64)
set(CMAKE_SYSTEM_PROCESSOR aarch64)
else()
set(CMAKE_SYSTEM_PROCESSOR ${CMAKE_OSX_ARCHITECTURES})
endif()
endif()
if (NOT DEFINED ARCHITECTURE)
message(FATAL_ERROR "Architecture didn't make it out of scope, did you delete DetectArchitecture.cmake?")
endif()
@@ -68,7 +45,7 @@ if (NETBSD)
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:${CMAKE_SYSROOT}/usr/pkg/lib/ffmpeg7/pkgconfig")
endif()
cmake_dependent_option(YUZU_STATIC_ROOM "Build a static room executable only (CI only)" OFF "LINUX OR (APPLE AND NOT IOS)" OFF)
cmake_dependent_option(YUZU_STATIC_ROOM "Build a static room executable only (CI only)" OFF "LINUX" OFF)
if (YUZU_STATIC_ROOM)
set(YUZU_ROOM ON)
set(YUZU_ROOM_STANDALONE ON)
@@ -94,15 +71,9 @@ if (YUZU_STATIC_ROOM)
endif()
# qt stuff
if (IOS OR ANDROID)
set(_default_qt OFF)
else()
set(_default_qt ON)
endif()
option(ENABLE_QT "Enable the Qt frontend" ${_default_qt})
option(ENABLE_QT "Enable the Qt frontend" ON)
option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
cmake_dependent_option(ENABLE_UPDATE_CHECKER "Enable update checker (for Qt and Android)" OFF "ENABLE_QT OR ANDROID" OFF)
option(ENABLE_UPDATE_CHECKER "Enable update checker (for Qt and Android)" OFF)
cmake_dependent_option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF "NOT YUZU_USE_BUNDLED_QT" OFF)
cmake_dependent_option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF "NOT YUZU_USE_BUNDLED_QT" OFF)
set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundled Qt libraries")
@@ -249,7 +220,7 @@ endif()
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
set(EXT_DEFAULT OFF)
if (MSVC OR ANDROID OR IOS)
if (MSVC OR ANDROID)
set(EXT_DEFAULT ON)
endif()
@@ -261,14 +232,14 @@ cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external sour
# sirit
set(BUNDLED_SIRIT_DEFAULT OFF)
if ((MSVC AND NOT (CMAKE_BUILD_TYPE MATCHES "Deb")) OR ANDROID OR IOS)
if (MSVC AND NOT (CMAKE_BUILD_TYPE MATCHES "Deb") OR ANDROID)
set(BUNDLED_SIRIT_DEFAULT ON)
endif()
option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${BUNDLED_SIRIT_DEFAULT})
# FreeBSD 15+ has libusb, versions below should disable it
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR LINUX OR FREEBSD OR (APPLE AND NOT IOS)" OFF)
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR LINUX OR FREEBSD OR APPLE" OFF)
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT (WIN32 AND ARCHITECTURE_arm64) AND NOT APPLE AND NOT ANDROID" OFF)
mark_as_advanced(FORCE ENABLE_OPENGL)
@@ -290,10 +261,10 @@ option(YUZU_LEGACY "Apply patches that improve compatibility with older GPUs (e.
option(NIGHTLY_BUILD "Use Nightly qualifiers in the update checker and build metadata" OFF)
cmake_dependent_option(YUZU_ROOM "Enable dedicated room functionality" ON "NOT ANDROID AND NOT IOS" OFF)
cmake_dependent_option(YUZU_ROOM "Enable dedicated room functionality" ON "NOT ANDROID" OFF)
cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable" ON "YUZU_ROOM" OFF)
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "NOT ANDROID AND NOT IOS" OFF)
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "NOT ANDROID" OFF)
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR LINUX" OFF)
@@ -337,7 +308,7 @@ if (YUZU_ROOM)
add_compile_definitions(YUZU_ROOM)
endif()
if ((UNIX OR IOS) AND NOT (LINUX OR WIN32))
if (UNIX AND NOT (LINUX OR WIN32))
if(CXX_APPLE OR CXX_CLANG)
# libc++ has stop_token and jthread as experimental
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fexperimental-library")
@@ -410,10 +381,7 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
find_package(RenderDoc MODULE QUIET)
if (NOT RenderDoc_FOUND)
message(WARNING "RenderDoc not found. Some debugging features may be disabled.")
endif()
find_package(RenderDoc MODULE)
# openssl funniness
if (YUZU_USE_BUNDLED_OPENSSL)
@@ -541,13 +509,9 @@ endfunction()
# Platform-specific library requirements
# Put these BEFORE EXTERNALS or Boost WILL die
# =============================================
if (APPLE)
if (IOS)
set(_libs Carbon Metal IOKit CoreVideo CoreMedia Security UniformTypeIdentifiers Foundation)
else()
set(_libs Carbon Metal Cocoa IOKit CoreVideo CoreMedia Security UniformTypeIdentifiers Foundation)
endif()
foreach(fw ${_libs})
foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia Security UniformTypeIdentifiers Foundation)
find_library(${fw}_LIBRARY ${fw} REQUIRED)
list(APPEND PLATFORM_LIBRARIES ${${fw}_LIBRARY})
endforeach()
-11
View File
@@ -6,7 +6,6 @@
- [macOS](#macos)
- [OpenIndiana](#openindiana)
- [OmniOS](#omnios)
- [iOS](#ios)
- [HaikuOS](#haikuos)
- [OpenBSD](#openbsd)
- [FreeBSD](#freebsd)
@@ -91,16 +90,6 @@ If it wasn't obvious already, you require a X11 server to properly run the emula
For Solaris based OSes, `${CMAKE_SYSTEM_NAME}` isn't properly set on CMake (it's set to i686 on AMD64), you may find issues when building OpenSSL from `openssl-cmake`.
## iOS
iOS has a dedicated build script, we **highly** recommend using that instead of doing anything else, we don't support any other configuration than the one present in said build script.
To build, it's simply as easy as doing
```sh
chmod +x .ci/ios/build.sh
.ci/ios/build.sh
```
## HaikuOS
It's recommended to do a `pkgman full-sync` before installing. See [HaikuOS: Installing applications](https://www.haiku-os.org/guides/daily-tasks/install-applications/). Sometimes the process may be interrupted by an error like "Interrupted syscall". Simply firing the command again fixes the issue. By default `g++` is included on the default installation.
-6
View File
@@ -272,12 +272,6 @@ if (VulkanMemoryAllocator_ADDED)
endif()
endif()
# httplib
if (IOS)
set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF)
endif()
AddJsonPackage(httplib)
# cpp-jwt
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
AddJsonPackage(cpp-jwt)
+9 -14
View File
@@ -35,21 +35,16 @@ This file is based off of Yuzu and Dynarmic.
# Do note that situations where multiple architectures are defined
# should NOT be too dependent on the architecture
# otherwise, you may end up with duplicate code
if (DEFINED CMAKE_OSX_ARCHITECTURES)
if (CMAKE_OSX_ARCHITECTURES)
set(MULTIARCH_BUILD 1)
set(ARCHITECTURE "${CMAKE_OSX_ARCHITECTURES}")
if (IOS)
# TODO: Right... the toolchain file won't properly accomodate OSX_ARCHITECTURE
# they aren't defining it as a list properly I assume?
set(ARCHITECTURE_arm64 1)
add_definitions(-DARCHITECTURE_arm64=1)
else ()
# hope and pray the architecture names match
foreach(ARCH ${CMAKE_OSX_ARCHITECTURES})
set(ARCHITECTURE_${ARCH} 1)
add_definitions(-DARCHITECTURE_${ARCH}=1)
endforeach()
endif()
# hope and pray the architecture names match
foreach(ARCH IN ${CMAKE_OSX_ARCHITECTURES})
set(ARCHITECTURE_${ARCH} 1 PARENT_SCOPE)
add_definitions(-DARCHITECTURE_${ARCH}=1)
endforeach()
return()
endif()
@@ -223,4 +218,4 @@ if (NOT DEFINED ARCHITECTURE)
add_definitions(-DARCHITECTURE_GENERIC=1)
endif()
message(STATUS "[DetectArchitecture] Target architecture: ${ARCHITECTURE}")
message(STATUS "[DetectArchitecture] Target architecture: ${ARCHITECTURE}")
-6
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@@ -54,12 +54,6 @@ elseif (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
set(CXX_APPLE ON)
endif()
# This fixes some quirks with xcrun or weird iOS toolchain cmake files
if (IOS)
unset(CXX_CLANG)
set(CXX_APPLE ON)
endif()
# https://gitlab.kitware.com/cmake/cmake/-/merge_requests/11112
# This works totally fine on MinGW64, but not CLANG{,ARM}64
if(MINGW AND CXX_CLANG)
+1 -17
View File
@@ -29,22 +29,6 @@ if (NOT YUZU_USE_BUNDLED_FFMPEG)
--extra-ldflags="-nostdlib"
)
set(FFmpeg_IS_CROSS_COMPILING TRUE)
elseif(IOS)
execute_process(COMMAND xcrun --sdk iphoneos --show-sdk-path OUTPUT_VARIABLE SYSROOT)
# Lovely extra newline apple adds that **we** must remove... thank you apple!
string(STRIP "${SYSROOT}" SYSROOT)
set(FFmpeg_CC xcrun --sdk iphoneos clang -arch arm64)
set(FFmpeg_CXX xcrun --sdk iphoneos clang++ -arch arm64)
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
--arch=arm64
--enable-cross-compile
--sysroot="${SYSROOT}"
--extra-ldflags="-miphoneos-version-min=16.0"
--install-name-dir='@rpath'
--disable-audiotoolbox
--disable-videotoolbox
)
set(FFmpeg_IS_CROSS_COMPILING TRUE)
# User attempts to do a FFmpeg cross compilation because...
# Here we just quickly test against host/system processors not matching
# TODO: Test for versions not matching as well?
@@ -78,7 +62,7 @@ elseif (ANDROID)
--enable-mediacodec
--enable-jni
)
elseif (UNIX AND NOT DEFINED FFmpeg_IS_CROSS_COMPILING AND NOT ANDROID AND NOT IOS)
elseif (UNIX AND NOT DEFINED FFmpeg_IS_CROSS_COMPILING AND NOT ANDROID)
find_package(PkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
pkg_check_modules(CUDA cuda)
+1 -2
View File
@@ -24,8 +24,7 @@ if (MINGW OR LINUX OR APPLE)
message(FATAL_ERROR "Required program `autoconf` not found.")
endif()
find_program(LIBTOOLIZE
NAMES libtoolize glibtoolize)
find_program(LIBTOOLIZE libtoolize)
if ("${LIBTOOLIZE}" STREQUAL "LIBTOOLIZE-NOTFOUND")
message(FATAL_ERROR "Required program `libtoolize` not found.")
endif()
-8
View File
@@ -177,9 +177,6 @@ else()
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-invalid-offsetof>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-parameter>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-missing-field-initializers>)
if (NOT IOS)
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-Werror=missing-declarations>)
endif()
if (CXX_CLANG OR CXX_ICC OR CXX_APPLE) # Clang, AppleClang, or Intel C++
if (NOT MSVC)
@@ -298,9 +295,4 @@ if (ANDROID)
target_include_directories(yuzu-android PRIVATE android/app/src/main)
endif()
if (IOS)
add_subdirectory(ios)
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-Wno-error>)
endif()
include(GenerateDepHashes)
+5 -9
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "device_power_state.h"
@@ -14,14 +14,11 @@ extern std::atomic<bool> g_has_battery;
#elif defined(__APPLE__)
#include <TargetConditionals.h>
#if defined(TARGET_OS_MAC) && TARGET_OS_MAC
#if TARGET_OS_IPHONE
// ios doesnt have this
#else
#if TARGET_OS_MAC
#include <IOKit/ps/IOPSKeys.h>
#include <IOKit/ps/IOPowerSources.h>
#endif
#endif
#elif defined(__linux__)
#include <fstream>
#include <string>
@@ -51,9 +48,7 @@ namespace Common {
info.percentage = g_battery_percentage.load(std::memory_order_relaxed);
info.charging = g_is_charging.load(std::memory_order_relaxed);
info.has_battery = g_has_battery.load(std::memory_order_relaxed);
#elif defined(__APPLE__) && TARGET_OS_IPHONE
// Not implemented
info.has_battery = false;
#elif defined(__APPLE__) && TARGET_OS_MAC
CFTypeRef info_ref = IOPSCopyPowerSourcesInfo();
CFArrayRef sources = IOPSCopyPowerSourcesList(info_ref);
@@ -101,6 +96,7 @@ namespace Common {
#else
info.has_battery = false;
#endif
return info;
}
}
+18 -20
View File
@@ -17,35 +17,33 @@
namespace Common {
// glibc, mlibc, musl, and newlib all define their own variants of strerror_r
// We don't need to use the preprocessor, we can just select depending on return type
template<typename T> std::string HandleStrerrorR(T r, char *err_str);
template<> std::string HandleStrerrorR(char* r, char *) { return std::string{r}; }
template<> std::string HandleStrerrorR(const char* r, char *) { return std::string{r}; }
template<> std::string HandleStrerrorR(int r, char *err_str) {
return std::string{r != 0
? "(strerror_r failed to format error)"
: err_str};
}
std::string NativeErrorToString(int e) {
#ifdef _WIN32
LPSTR err_str;
DWORD res = FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr, e, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
reinterpret_cast<LPSTR>(&err_str), 1, nullptr);
if (!res) {
return "(FormatMessageA failed to format error)";
LPSTR(&err_str), 1, nullptr);
if (res) {
std::string ret(err_str);
LocalFree(err_str);
return ret;
}
std::string ret(err_str);
LocalFree(err_str);
return ret;
return "(FormatMessageA failed to format error)";
#else
char err_str[255];
#if defined(__ANDROID__) || \
(defined(__GLIBC__) && (_GNU_SOURCE || (_POSIX_C_SOURCE < 200112L && _XOPEN_SOURCE < 600)))
// Thread safe (GNU-specific)
const char* str = strerror_r(e, err_str, sizeof(err_str));
return std::string(str);
#else
// Thread safe (XSI-compliant)
int second_err = strerror_r(e, err_str, sizeof(err_str));
if (second_err != 0) {
return "(strerror_r failed to format error)";
}
return std::string(err_str);
#endif // GLIBC etc.
return HandleStrerrorR(strerror_r(e, err_str, sizeof(err_str)), err_str);
#endif // _WIN32
}
-4
View File
@@ -27,11 +27,7 @@
#include <sys/random.h>
#elif defined(__APPLE__)
#include <sys/types.h>
#if defined(TARGET_OS_IPHONE) && TARGET_OS_IPHONE
// Not available on iOS for some fucking stupid reason...
#else
#include <sys/random.h>
#endif
#include <mach/vm_map.h>
#include <mach/mach.h>
#elif defined(__FreeBSD__)
+6 -107
View File
@@ -116,119 +116,18 @@ std::string ReplaceAll(std::string result, const std::string& src, const std::st
}
std::string UTF16ToUTF8(std::u16string_view input) {
std::string result;
result.reserve(input.size());
for (size_t i = 0; i < input.size(); ++i) {
uint32_t codepoint = input[i];
// Handle surrogate pairs
if (codepoint >= 0xD800 && codepoint <= 0xDBFF) {
if (i + 1 < input.size()) {
uint32_t low = input[i + 1];
if (low >= 0xDC00 && low <= 0xDFFF) {
codepoint = ((codepoint - 0xD800) << 10) + (low - 0xDC00) + 0x10000;
++i;
}
}
}
if (codepoint <= 0x7F) {
result.push_back(static_cast<char>(codepoint));
} else if (codepoint <= 0x7FF) {
result.push_back(static_cast<char>(0xC0 | (codepoint >> 6)));
result.push_back(static_cast<char>(0x80 | (codepoint & 0x3F)));
} else if (codepoint <= 0xFFFF) {
result.push_back(static_cast<char>(0xE0 | (codepoint >> 12)));
result.push_back(static_cast<char>(0x80 | ((codepoint >> 6) & 0x3F)));
result.push_back(static_cast<char>(0x80 | (codepoint & 0x3F)));
} else {
result.push_back(static_cast<char>(0xF0 | (codepoint >> 18)));
result.push_back(static_cast<char>(0x80 | ((codepoint >> 12) & 0x3F)));
result.push_back(static_cast<char>(0x80 | ((codepoint >> 6) & 0x3F)));
result.push_back(static_cast<char>(0x80 | (codepoint & 0x3F)));
}
}
return result;
std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t> convert;
return convert.to_bytes(input.data(), input.data() + input.size());
}
std::u16string UTF8ToUTF16(std::string_view input) {
std::u16string result;
size_t i = 0;
while (i < input.size()) {
uint32_t codepoint = 0;
unsigned char c = input[i];
size_t extra = 0;
if ((c & 0x80) == 0) {
codepoint = c;
extra = 0;
} else if ((c & 0xE0) == 0xC0) {
codepoint = c & 0x1F;
extra = 1;
} else if ((c & 0xF0) == 0xE0) {
codepoint = c & 0x0F;
extra = 2;
} else if ((c & 0xF8) == 0xF0) {
codepoint = c & 0x07;
extra = 3;
} else {
// Invalid UTF-8
++i;
continue;
}
if (i + extra >= input.size()) break;
for (size_t j = 1; j <= extra; ++j) {
if ((input[i + j] & 0xC0) != 0x80) {
codepoint = 0xFFFD;
break;
}
codepoint = (codepoint << 6) | (input[i + j] & 0x3F);
}
if (codepoint <= 0xFFFF) {
result.push_back(static_cast<char16_t>(codepoint));
} else {
codepoint -= 0x10000;
result.push_back(static_cast<char16_t>(0xD800 + (codepoint >> 10)));
result.push_back(static_cast<char16_t>(0xDC00 + (codepoint & 0x3FF)));
}
i += extra + 1;
}
return result;
std::wstring_convert<std::codecvt_utf8_utf16<char16_t>, char16_t> convert;
return convert.from_bytes(input.data(), input.data() + input.size());
}
std::u32string UTF8ToUTF32(std::string_view input) {
std::u32string result;
size_t i = 0;
while (i < input.size()) {
uint32_t codepoint = 0;
unsigned char c = input[i];
size_t extra = 0;
if ((c & 0x80) == 0) {
codepoint = c;
extra = 0;
} else if ((c & 0xE0) == 0xC0) {
codepoint = c & 0x1F;
extra = 1;
} else if ((c & 0xF0) == 0xE0) {
codepoint = c & 0x0F;
extra = 2;
} else if ((c & 0xF8) == 0xF0) {
codepoint = c & 0x07;
extra = 3;
} else {
// Invalid UTF-8
++i;
continue;
}
if (i + extra >= input.size()) break;
for (size_t j = 1; j <= extra; ++j) {
if ((input[i + j] & 0xC0) != 0x80) {
codepoint = 0xFFFD;
break;
}
codepoint = (codepoint << 6) | (input[i + j] & 0x3F);
}
result.push_back(codepoint);
i += extra + 1;
}
return result;
std::wstring_convert<std::codecvt_utf8<char32_t>, char32_t> convert;
return convert.from_bytes(input.data(), input.data() + input.size());
}
#ifdef _WIN32
-4
View File
@@ -1261,10 +1261,6 @@ if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64 OR ARCHITECTURE_riscv64 OR ARCHITE
hle/service/jit/jit.cpp
hle/service/jit/jit.h)
target_link_libraries(core PRIVATE dynarmic::dynarmic)
# Quick hack for XCode generator...
if (IOS)
target_include_directories(core PRIVATE "${CMAKE_SOURCE_DIR}/dynarmic/src")
endif()
endif()
if (TARGET OpenSSL::SSL)
+1 -1
View File
@@ -6,7 +6,7 @@
#pragma once
#include "dynarmic/src/dynarmic/interface/halt_reason.h"
#include <dynarmic/interface/halt_reason.h>
#include "core/arm/arm_interface.h"
+18 -34
View File
@@ -22,21 +22,15 @@ DynarmicCallbacks32::DynarmicCallbacks32(ArmDynarmic32& parent, Kernel::KProcess
, m_check_memory_access{m_debugger_enabled || !Settings::values.cpuopt_ignore_memory_aborts.GetValue()}
{}
u8 DynarmicCallbacks32::MemoryRead8(u32 vaddr) {
CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Read);
return m_memory.Read8(vaddr);
}
u16 DynarmicCallbacks32::MemoryRead16(u32 vaddr) {
CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Read);
return m_memory.Read16(vaddr);
}
u32 DynarmicCallbacks32::MemoryRead32(u32 vaddr) {
CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Read);
return m_memory.Read32(vaddr);
}
u64 DynarmicCallbacks32::MemoryRead64(u32 vaddr) {
CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Read);
return m_memory.Read64(vaddr);
u64 DynarmicCallbacks32::MemoryRead(u32 vaddr, size_t size) {
CheckMemoryAccess(vaddr, size, Kernel::DebugWatchpointType::Read);
switch (size) {
case sizeof(u64): return m_memory.Read64(vaddr);
case sizeof(u32): return m_memory.Read32(vaddr);
case sizeof(u16): return m_memory.Read16(vaddr);
case sizeof(u8): return m_memory.Read8(vaddr);
default: UNREACHABLE();
}
}
std::optional<u32> DynarmicCallbacks32::MemoryReadCode(u32 vaddr) {
@@ -50,27 +44,17 @@ std::optional<u32> DynarmicCallbacks32::MemoryReadCode(u32 vaddr) {
return cached_code_page.inst[(vaddr & Core::Memory::YUZU_PAGEMASK) / sizeof(u32)];
}
void DynarmicCallbacks32::MemoryWrite8(u32 vaddr, u8 value) {
if (CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Write)) {
m_memory.Write8(vaddr, value);
void DynarmicCallbacks32::MemoryWrite(Dynarmic::A32::VAddr vaddr, u64 value, size_t size) {
if (CheckMemoryAccess(vaddr, size, Kernel::DebugWatchpointType::Write)) {
switch (size) {
case sizeof(u64): return m_memory.Write64(vaddr, value);
case sizeof(u32): return m_memory.Write32(vaddr, u32(value));
case sizeof(u16): return m_memory.Write16(vaddr, u16(value));
case sizeof(u8): return m_memory.Write8(vaddr, u8(value));
default: UNREACHABLE();
}
}
}
void DynarmicCallbacks32::MemoryWrite16(u32 vaddr, u16 value) {
if (CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Write)) {
m_memory.Write16(vaddr, value);
}
}
void DynarmicCallbacks32::MemoryWrite32(u32 vaddr, u32 value) {
if (CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Write)) {
m_memory.Write32(vaddr, value);
}
}
void DynarmicCallbacks32::MemoryWrite64(u32 vaddr, u64 value) {
if (CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Write)) {
m_memory.Write64(vaddr, value);
}
}
bool DynarmicCallbacks32::MemoryWriteExclusive8(u32 vaddr, u8 value, u8 expected) {
return CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Write) &&
m_memory.WriteExclusive8(vaddr, value, expected);
+4 -10
View File
@@ -6,8 +6,8 @@
#pragma once
#include "dynarmic/src/dynarmic/interface/A32/a32.h"
#include "dynarmic/src/dynarmic/interface/code_page.h"
#include <dynarmic/interface/A32/a32.h>
#include <dynarmic/interface/code_page.h>
#include "core/arm/arm_interface.h"
#include "core/arm/dynarmic/dynarmic_exclusive_monitor.h"
@@ -30,18 +30,12 @@ class System;
class DynarmicCallbacks32 : public Dynarmic::A32::UserCallbacks {
public:
explicit DynarmicCallbacks32(ArmDynarmic32& parent, Kernel::KProcess* process);
u8 MemoryRead8(u32 vaddr) override;
u16 MemoryRead16(u32 vaddr) override;
u32 MemoryRead32(u32 vaddr) override;
u64 MemoryRead64(u32 vaddr) override;
u64 MemoryRead(u32 vaddr, size_t size) override;
std::optional<u32> MemoryReadCode(u32 vaddr) override;
void InstructionSynchronizationBarrierRaised() override {
last_code_addr = u64(-1); //reset back, force refetch
}
void MemoryWrite8(u32 vaddr, u8 value) override;
void MemoryWrite16(u32 vaddr, u16 value) override;
void MemoryWrite32(u32 vaddr, u32 value) override;
void MemoryWrite64(u32 vaddr, u64 value) override;
void MemoryWrite(Dynarmic::A32::VAddr vaddr, u64 value, size_t size) override;
bool MemoryWriteExclusive8(u32 vaddr, u8 value, u8 expected) override;
bool MemoryWriteExclusive16(u32 vaddr, u16 value, u16 expected) override;
bool MemoryWriteExclusive32(u32 vaddr, u32 value, u32 expected) override;
+19 -33
View File
@@ -10,6 +10,7 @@
#include "core/arm/dynarmic/dynarmic_exclusive_monitor.h"
#include "core/core_timing.h"
#include "core/hle/kernel/k_process.h"
#include "dynarmic/interface/A64/config.h"
namespace Core {
@@ -21,21 +22,15 @@ DynarmicCallbacks64::DynarmicCallbacks64(ArmDynarmic64& parent, Kernel::KProcess
, m_check_memory_access{m_debugger_enabled || !Settings::values.cpuopt_ignore_memory_aborts.GetValue()}
{}
u8 DynarmicCallbacks64::MemoryRead8(u64 vaddr) {
CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Read);
return m_memory.Read8(vaddr);
}
u16 DynarmicCallbacks64::MemoryRead16(u64 vaddr) {
CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Read);
return m_memory.Read16(vaddr);
}
u32 DynarmicCallbacks64::MemoryRead32(u64 vaddr) {
CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Read);
return m_memory.Read32(vaddr);
}
u64 DynarmicCallbacks64::MemoryRead64(u64 vaddr) {
CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Read);
return m_memory.Read64(vaddr);
u64 DynarmicCallbacks64::MemoryRead(u64 vaddr, size_t size) {
CheckMemoryAccess(vaddr, size, Kernel::DebugWatchpointType::Read);
switch (size) {
case sizeof(u64): return m_memory.Read64(vaddr);
case sizeof(u32): return m_memory.Read32(vaddr);
case sizeof(u16): return m_memory.Read16(vaddr);
case sizeof(u8): return m_memory.Read8(vaddr);
default: UNREACHABLE();
}
}
Dynarmic::A64::Vector DynarmicCallbacks64::MemoryRead128(u64 vaddr) {
CheckMemoryAccess(vaddr, 16, Kernel::DebugWatchpointType::Read);
@@ -53,24 +48,15 @@ std::optional<u32> DynarmicCallbacks64::MemoryReadCode(u64 vaddr) {
return cached_code_page.inst[(vaddr & Core::Memory::YUZU_PAGEMASK) / sizeof(u32)];
}
void DynarmicCallbacks64::MemoryWrite8(u64 vaddr, u8 value) {
if (CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Write)) {
m_memory.Write8(vaddr, value);
}
}
void DynarmicCallbacks64::MemoryWrite16(u64 vaddr, u16 value) {
if (CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Write)) {
m_memory.Write16(vaddr, value);
}
}
void DynarmicCallbacks64::MemoryWrite32(u64 vaddr, u32 value) {
if (CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Write)) {
m_memory.Write32(vaddr, value);
}
}
void DynarmicCallbacks64::MemoryWrite64(u64 vaddr, u64 value) {
if (CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Write)) {
m_memory.Write64(vaddr, value);
void DynarmicCallbacks64::MemoryWrite(Dynarmic::A64::VAddr vaddr, u64 value, std::size_t size) {
if (CheckMemoryAccess(vaddr, size, Kernel::DebugWatchpointType::Write)) {
switch (size) {
case sizeof(u64): return m_memory.Write64(vaddr, u64(value));
case sizeof(u32): return m_memory.Write32(vaddr, u32(value));
case sizeof(u16): return m_memory.Write16(vaddr, u16(value));
case sizeof(u8): return m_memory.Write8(vaddr, u8(value));
default: UNREACHABLE();
}
}
}
void DynarmicCallbacks64::MemoryWrite128(u64 vaddr, Dynarmic::A64::Vector value) {
+9 -14
View File
@@ -10,12 +10,13 @@
#include <memory>
#include "common/container/unordered_map.h"
#include "../../../dynarmic/src/dynarmic/interface/A64/a64.h"
#include "../../../dynarmic/src/dynarmic/interface/code_page.h"
#include "../../../common/common_types.h"
#include "../../../common/hash.h"
#include "../arm_interface.h"
#include "dynarmic_exclusive_monitor.h"
#include <dynarmic/interface/A64/a64.h>
#include <dynarmic/interface/code_page.h>
#include "common/common_types.h"
#include "common/hash.h"
#include "core/arm/arm_interface.h"
#include "core/arm/dynarmic/dynarmic_exclusive_monitor.h"
#include "dynarmic/interface/A64/config.h"
namespace Core::Memory {
class Memory;
@@ -36,19 +37,13 @@ class DynarmicCallbacks64 : public Dynarmic::A64::UserCallbacks {
public:
explicit DynarmicCallbacks64(ArmDynarmic64& parent, Kernel::KProcess* process);
u8 MemoryRead8(u64 vaddr) override;
u16 MemoryRead16(u64 vaddr) override;
u32 MemoryRead32(u64 vaddr) override;
u64 MemoryRead64(u64 vaddr) override;
u64 MemoryRead(u64 vaddr, size_t size) override;
Dynarmic::A64::Vector MemoryRead128(u64 vaddr) override;
std::optional<u32> MemoryReadCode(u64 vaddr) override;
void InstructionSynchronizationBarrierRaised() override {
last_code_addr = u64(-1); //reset back, force refetch
}
void MemoryWrite8(u64 vaddr, u8 value) override;
void MemoryWrite16(u64 vaddr, u16 value) override;
void MemoryWrite32(u64 vaddr, u32 value) override;
void MemoryWrite64(u64 vaddr, u64 value) override;
void MemoryWrite(Dynarmic::A64::VAddr vaddr, u64 value, std::size_t size) override;
void MemoryWrite128(u64 vaddr, Dynarmic::A64::Vector value) override;
bool MemoryWriteExclusive8(u64 vaddr, std::uint8_t value, std::uint8_t expected) override;
bool MemoryWriteExclusive16(u64 vaddr, std::uint16_t value, std::uint16_t expected) override;
+1 -4
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -8,7 +5,7 @@
#include <optional>
#include "dynarmic/interface/A32/coprocessor.h"
#include <dynarmic/interface/A32/coprocessor.h>
#include "common/common_types.h"
namespace Core {
@@ -1,12 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "dynarmic/src/dynarmic/interface/exclusive_monitor.h"
#include <dynarmic/interface/exclusive_monitor.h>
#include "common/common_types.h"
#include "core/arm/exclusive_monitor.h"
+3 -6
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-FileCopyrightText: Copyright 2023 merryhime <https://mary.rs>
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -10,9 +7,9 @@
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wshadow"
#include "dynarmic/frontend/A64/a64_types.h"
#include "dynarmic/frontend/A64/decoder/a64.h"
#include "dynarmic/frontend/imm.h"
#include <dynarmic/frontend/A64/a64_types.h>
#include <dynarmic/frontend/A64/decoder/a64.h>
#include <dynarmic/frontend/imm.h>
#pragma GCC diagnostic pop
+11 -4
View File
@@ -29,6 +29,7 @@
#include "core/hle/service/am/frontend/applet_web_browser.h"
#include "core/hle/service/am/frontend/applets.h"
#include "core/hle/service/am/service/storage.h"
#include "core/hle/service/am/window_system.h"
#include "core/hle/service/sm/sm.h"
namespace Service::AM::Frontend {
@@ -72,10 +73,16 @@ void FrontendApplet::PushInteractiveOutData(std::shared_ptr<IStorage> storage) {
void FrontendApplet::Exit() {
auto applet_ = applet.lock();
std::scoped_lock lk{applet_->lock};
applet_->is_completed = true;
applet_->state_changed_event.Signal(system.Kernel());
{
std::scoped_lock lk{applet_->lock};
applet_->is_completed = true;
applet_->state_changed_event.Signal(system.Kernel());
}
if (auto caller_applet = applet_->caller_applet.lock()) {
std::scoped_lock lk{caller_applet->lock};
std::erase(caller_applet->child_applets, applet_);
}
if (auto* window_system = system.GetAppletManager().GetWindowSystem()) window_system->RequestUpdate();
}
FrontendAppletSet::FrontendAppletSet() = default;
@@ -122,7 +122,10 @@ std::shared_ptr<ILibraryAppletAccessor> CreateGuestApplet(Core::System& system,
auto broker = std::make_shared<AppletDataBroker>(system);
applet->caller_applet = caller_applet;
applet->caller_applet_broker = broker;
caller_applet->child_applets.push_back(applet);
{
std::scoped_lock lk{caller_applet->lock};
caller_applet->child_applets.push_back(applet);
}
window_system.TrackApplet(applet, false);
return std::make_shared<ILibraryAppletAccessor>(system, broker, applet);
}
@@ -148,10 +151,10 @@ std::shared_ptr<ILibraryAppletAccessor> CreateFrontendApplet(Core::System& syste
applet->caller_applet = caller_applet;
applet->caller_applet_broker = storage;
applet->frontend = system.GetFrontendAppletHolder().GetApplet(applet, applet_id, mode);
caller_applet->child_applets.push_back(applet);
window_system.TrackApplet(applet, false);
{
std::scoped_lock lk{caller_applet->lock};
caller_applet->child_applets.push_back(applet);
}
return std::make_shared<ILibraryAppletAccessor>(system, storage, applet);
}
+31 -37
View File
@@ -8,9 +8,9 @@
#include <map>
#include <span>
#include <boost/icl/interval_set.hpp>
#include "dynarmic/interface/A64/a64.h"
#include "dynarmic/interface/A64/config.h"
#include "dynarmic/interface/code_page.h"
#include <dynarmic/interface/A64/a64.h>
#include <dynarmic/interface/A64/config.h>
#include <dynarmic/interface/code_page.h>
#include "common/alignment.h"
#include "common/common_funcs.h"
@@ -71,17 +71,14 @@ public:
void InstructionSynchronizationBarrierRaised() override {
last_code_addr = u64(-1); //reset back, force refetch
}
u8 MemoryRead8(u64 vaddr) override {
return ReadMemory<u8>(vaddr);
}
u16 MemoryRead16(u64 vaddr) override {
return ReadMemory<u16>(vaddr);
}
u32 MemoryRead32(u64 vaddr) override {
return ReadMemory<u32>(vaddr);
}
u64 MemoryRead64(u64 vaddr) override {
return ReadMemory<u64>(vaddr);
u64 MemoryRead(u64 vaddr, size_t size) override {
switch (size) {
case sizeof(u64): return ReadMemory<u64>(vaddr);
case sizeof(u32): return ReadMemory<u32>(vaddr);
case sizeof(u16): return ReadMemory<u16>(vaddr);
case sizeof(u8): return ReadMemory<u8>(vaddr);
default: UNREACHABLE();
}
}
u128 MemoryRead128(u64 vaddr) override {
return ReadMemory<u128>(vaddr);
@@ -89,22 +86,19 @@ public:
std::string MemoryReadCString(u64 vaddr) {
std::string result{};
u8 next;
while ((next = MemoryRead8(vaddr++)) != 0)
while ((next = u8(MemoryRead(vaddr++, sizeof(u8)))) != 0)
result += char(next);
return result;
}
void MemoryWrite8(u64 vaddr, u8 value) override {
WriteMemory<u8>(vaddr, value);
}
void MemoryWrite16(u64 vaddr, u16 value) override {
WriteMemory<u16>(vaddr, value);
}
void MemoryWrite32(u64 vaddr, u32 value) override {
WriteMemory<u32>(vaddr, value);
}
void MemoryWrite64(u64 vaddr, u64 value) override {
WriteMemory<u64>(vaddr, value);
void MemoryWrite(u64 vaddr, u64 value, size_t size) override {
switch (size) {
case sizeof(u64): WriteMemory<u64>(vaddr, u64(value)); break;
case sizeof(u32): WriteMemory<u32>(vaddr, u32(value)); break;
case sizeof(u16): WriteMemory<u16>(vaddr, u16(value)); break;
case sizeof(u8): WriteMemory<u8>(vaddr, u8(value)); break;
default: UNREACHABLE();
}
}
void MemoryWrite128(u64 vaddr, u128 value) override {
WriteMemory<u128>(vaddr, value);
@@ -193,14 +187,14 @@ public:
// The loaded NRO file has ELF relocations that must be processed before it can run.
// Normally this would be processed by RTLD, but in HLE context, we don't have
// the linker available, so we have to do it ourselves.
const VAddr mod_offset{callbacks->MemoryRead32(4)};
if (callbacks->MemoryRead32(mod_offset) != Common::MakeMagic('M', 'O', 'D', '0'))
const VAddr mod_offset{callbacks->MemoryRead(4, sizeof(u32))};
if (callbacks->MemoryRead(mod_offset, sizeof(u32)) != Common::MakeMagic('M', 'O', 'D', '0'))
return false;
// For more info about dynamic entries, see the ELF ABI specification:
// https://refspecs.linuxbase.org/elf/gabi4+/ch5.dynamic.html
// https://refspecs.linuxbase.org/elf/gabi4+/ch4.reloc.html
VAddr dynamic_offset{mod_offset + callbacks->MemoryRead32(mod_offset + 4)};
VAddr dynamic_offset{mod_offset + callbacks->MemoryRead(mod_offset + 4, sizeof(u32))};
VAddr rela_dyn = 0, relr_dyn = 0;
size_t num_rela = 0, num_relr = 0;
while (true) {
@@ -222,8 +216,8 @@ public:
for (size_t i = 0; i < num_rela; i++) {
const auto rela{callbacks->ReadMemory<Elf64_Rela>(rela_dyn + i * sizeof(Elf64_Rela))};
if (Elf64RelType(rela.r_info) == ElfAArch64Relative) {
const VAddr contents{callbacks->MemoryRead64(rela.r_offset)};
callbacks->MemoryWrite64(rela.r_offset, contents + rela.r_addend);
const VAddr contents{callbacks->MemoryRead(rela.r_offset, sizeof(u64))};
callbacks->MemoryWrite(rela.r_offset, contents + rela.r_addend, sizeof(u64));
}
}
@@ -231,7 +225,7 @@ public:
for (size_t i = 0; i < num_relr; i++) {
const auto relr = callbacks->ReadMemory<Elf64_Relr>(relr_dyn + i * sizeof(Elf64_Relr));
const auto incr = [&](VAddr where) {
callbacks->MemoryWrite64(where, callbacks->MemoryRead64(where) + relocbase);
callbacks->MemoryWrite(where, callbacks->MemoryRead(where, sizeof(u64)) + relocbase, sizeof(u64));
};
if ((relr & 1) == 0) {
// where pointer
@@ -294,7 +288,7 @@ public:
if (argument_stack.size() > 8) {
const VAddr new_sp = Common::AlignDown(top_of_stack - (argument_stack.size() - 8) * sizeof(u64), STACK_ALIGN);
for (size_t i = 8; i < argument_stack.size(); i++)
callbacks->MemoryWrite64(new_sp + (i - 8) * sizeof(u64), argument_stack[i]);
callbacks->MemoryWrite(new_sp + (i - 8) * sizeof(u64), argument_stack[i], sizeof(u64));
jit->SetSP(new_sp);
}
// Reset the call state for the next invocation
@@ -385,17 +379,17 @@ void DynarmicCallbacks64::CallSVC(u32 swi) {
if (dest < src) {
for (size_t i = 0; i < n; i++)
MemoryWrite8(dest + i, MemoryRead8(src + i));
MemoryWrite(dest + i, u8(MemoryRead(src + i, sizeof(u8))), sizeof(u8));
} else {
for (size_t i = n; i > 0; i--)
MemoryWrite8(dest + i - 1, MemoryRead8(src + i - 1));
MemoryWrite(dest + i - 1, u8(MemoryRead(src + i - 1, sizeof(u8))), sizeof(u8));
}
} else if (pc == parent.helpers[size_t(HelperFn::Memset)]) {
const VAddr dest{parent.jit->GetRegister(0)};
const u64 c{parent.jit->GetRegister(1)};
const size_t n{parent.jit->GetRegister(2)};
for (size_t i = 0; i < n; i++)
MemoryWrite8(dest + i, u8(c));
MemoryWrite(dest + i, u8(c), sizeof(u8));
} else if (pc == parent.helpers[size_t(HelperFn::Resolve)]) {
// X0 contains a char* for a symbol to resolve
const auto name{MemoryReadCString(parent.jit->GetRegister(0))};
@@ -422,7 +416,7 @@ void DynarmicCallbacks64::CallSVC(u32 swi) {
}
void DynarmicCallbacks64::ExceptionRaised(u64 pc, Dynarmic::A64::Exception exception) {
auto const inst = MemoryRead32(pc);
auto const inst = MemoryRead(pc, sizeof(u32));
LOG_CRITICAL(Service_JIT, "{} PC @ {:08x}, data = {:08x}", exception, pc, inst);
parent.jit->HaltExecution();
}
+4 -12
View File
@@ -33,18 +33,10 @@ u64 MemoryReadWidth(Core::Memory::Memory& memory, u32 width, VAddr addr) {
void MemoryWriteWidth(Core::Memory::Memory& memory, u32 width, VAddr addr, u64 value) {
switch (width) {
case 1:
memory.Write8(addr, static_cast<u8>(value));
break;
case 2:
memory.Write16(addr, static_cast<u16>(value));
break;
case 4:
memory.Write32(addr, static_cast<u32>(value));
break;
case 8:
memory.Write64(addr, value);
break;
case sizeof(u64): return memory.Write64(addr, value);
case sizeof(u32): return memory.Write32(addr, u32(value));
case sizeof(u16): return memory.Write16(addr, u16(value));
case sizeof(u8): return memory.Write8(addr, u8(value));
default:
UNREACHABLE();
}
@@ -0,0 +1,29 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
function(target_architecture_specific_sources project arch)
if (NOT MULTIARCH_BUILD)
target_sources("${project}" PRIVATE ${ARGN})
return()
endif()
foreach(input_file IN LISTS ARGN)
if(input_file MATCHES ".cpp$")
if(NOT IS_ABSOLUTE ${input_file})
set(input_file "${CMAKE_CURRENT_SOURCE_DIR}/${input_file}")
endif()
set(output_file "${CMAKE_CURRENT_BINARY_DIR}/arch_gen/${input_file}")
add_custom_command(
OUTPUT "${output_file}"
COMMAND ${CMAKE_COMMAND} "-Darch=${arch}"
"-Dinput_file=${input_file}"
"-Doutput_file=${output_file}"
-P "${CMAKE_CURRENT_FUNCTION_LIST_DIR}/impl/TargetArchitectureSpecificSourcesWrapFile.cmake"
DEPENDS "${input_file}"
VERBATIM
)
target_sources(${project} PRIVATE "${output_file}")
endif()
endforeach()
endfunction()
+3 -2
View File
@@ -1,5 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
include(TargetArchitectureSpecificSources)
add_library(dynarmic STATIC
mcl/bit.hpp
@@ -142,7 +143,7 @@ if ("x86_64" IN_LIST ARCHITECTURE)
target_compile_definitions(dynarmic PRIVATE XBYAK_OLD_DISP_CHECK=1)
target_link_libraries(dynarmic PRIVATE xbyak::xbyak)
target_sources(dynarmic PRIVATE
target_architecture_specific_sources(dynarmic "x86_64"
backend/x64/abi.cpp
backend/x64/abi.h
backend/x64/block_of_code.cpp
@@ -203,7 +204,7 @@ endif()
if ("arm64" IN_LIST ARCHITECTURE)
target_link_libraries(dynarmic PRIVATE merry::oaknut)
target_sources(dynarmic PRIVATE
target_architecture_specific_sources(dynarmic "arm64"
backend/arm64/a32_jitstate.cpp
backend/arm64/a32_jitstate.h
backend/arm64/a64_jitstate.h
@@ -82,7 +82,7 @@ static void* EmitExclusiveReadCallTrampoline(oaknut::CodeGenerator& code, const
auto fn = [](const A32::UserConfig& conf, A32::VAddr vaddr) -> T {
return conf.global_monitor->ReadAndMark<T>(conf.processor_id, vaddr, [&]() -> T {
return (conf.callbacks->*callback)(vaddr);
return (conf.callbacks->*callback)(vaddr, sizeof(T));
});
};
@@ -136,12 +136,9 @@ static void* EmitExclusiveWriteCallTrampoline(oaknut::CodeGenerator& code, const
oaknut::Label l_addr, l_this;
auto fn = [](const A32::UserConfig& conf, A32::VAddr vaddr, T value) -> u32 {
return conf.global_monitor->DoExclusiveOperation<T>(conf.processor_id, vaddr,
[&](T expected) -> bool {
return (conf.callbacks->*callback)(vaddr, value, expected);
})
? 0
: 1;
return conf.global_monitor->DoExclusiveOperation<T>(conf.processor_id, vaddr, [&](T expected) -> bool {
return (conf.callbacks->*callback)(vaddr, value, expected);
}) ? 0 : 1;
};
void* target = code.xptr<void*>();
@@ -179,26 +176,14 @@ void A32AddressSpace::EmitPrelude() {
UnprotectCodeMemory();
prelude_info.read_memory_8 = EmitCallTrampoline<&A32::UserCallbacks::MemoryRead8>(code, conf.callbacks);
prelude_info.read_memory_16 = EmitCallTrampoline<&A32::UserCallbacks::MemoryRead16>(code, conf.callbacks);
prelude_info.read_memory_32 = EmitCallTrampoline<&A32::UserCallbacks::MemoryRead32>(code, conf.callbacks);
prelude_info.read_memory_64 = EmitCallTrampoline<&A32::UserCallbacks::MemoryRead64>(code, conf.callbacks);
prelude_info.wrapped_read_memory_8 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead8>(code, conf.callbacks);
prelude_info.wrapped_read_memory_16 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead16>(code, conf.callbacks);
prelude_info.wrapped_read_memory_32 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead32>(code, conf.callbacks);
prelude_info.wrapped_read_memory_64 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead64>(code, conf.callbacks);
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead8, u8>(code, conf);
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead16, u16>(code, conf);
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead32, u32>(code, conf);
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead64, u64>(code, conf);
prelude_info.write_memory_8 = EmitCallTrampoline<&A32::UserCallbacks::MemoryWrite8>(code, conf.callbacks);
prelude_info.write_memory_16 = EmitCallTrampoline<&A32::UserCallbacks::MemoryWrite16>(code, conf.callbacks);
prelude_info.write_memory_32 = EmitCallTrampoline<&A32::UserCallbacks::MemoryWrite32>(code, conf.callbacks);
prelude_info.write_memory_64 = EmitCallTrampoline<&A32::UserCallbacks::MemoryWrite64>(code, conf.callbacks);
prelude_info.wrapped_write_memory_8 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite8>(code, conf.callbacks);
prelude_info.wrapped_write_memory_16 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite16>(code, conf.callbacks);
prelude_info.wrapped_write_memory_32 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite32>(code, conf.callbacks);
prelude_info.wrapped_write_memory_64 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite64>(code, conf.callbacks);
prelude_info.read_memory = EmitCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks);
prelude_info.wrapped_read_memory = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks);
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u8>(code, conf);
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u16>(code, conf);
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u32>(code, conf);
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u64>(code, conf);
prelude_info.write_memory = EmitCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks);
prelude_info.wrapped_write_memory = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks);
prelude_info.exclusive_write_memory_8 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive8, u8>(code, conf);
prelude_info.exclusive_write_memory_16 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive16, u16>(code, conf);
prelude_info.exclusive_write_memory_32 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive32, u32>(code, conf);
@@ -81,7 +81,7 @@ static void* EmitExclusiveReadCallTrampoline(oaknut::CodeGenerator& code, const
auto fn = [](const A64::UserConfig& conf, A64::VAddr vaddr) -> T {
return conf.global_monitor->ReadAndMark<T>(conf.processor_id, vaddr, [&]() -> T {
return (conf.callbacks->*callback)(vaddr);
return (conf.callbacks->*callback)(vaddr, sizeof(T));
});
};
@@ -133,14 +133,10 @@ static void* EmitExclusiveWriteCallTrampoline(oaknut::CodeGenerator& code, const
using namespace oaknut::util;
oaknut::Label l_addr, l_this;
auto fn = [](const A64::UserConfig& conf, A64::VAddr vaddr, T value) -> u32 {
return conf.global_monitor->DoExclusiveOperation<T>(conf.processor_id, vaddr,
[&](T expected) -> bool {
return (conf.callbacks->*callback)(vaddr, value, expected);
})
? 0
: 1;
return conf.global_monitor->DoExclusiveOperation<T>(conf.processor_id, vaddr, [&](T expected) -> bool {
return (conf.callbacks->*callback)(vaddr, value, expected);
}) ? 0 : 1;
};
void* target = code.xptr<void*>();
@@ -346,30 +342,18 @@ void A64AddressSpace::EmitPrelude() {
UnprotectCodeMemory();
prelude_info.read_memory_8 = EmitCallTrampoline<&A64::UserCallbacks::MemoryRead8>(code, conf.callbacks);
prelude_info.read_memory_16 = EmitCallTrampoline<&A64::UserCallbacks::MemoryRead16>(code, conf.callbacks);
prelude_info.read_memory_32 = EmitCallTrampoline<&A64::UserCallbacks::MemoryRead32>(code, conf.callbacks);
prelude_info.read_memory_64 = EmitCallTrampoline<&A64::UserCallbacks::MemoryRead64>(code, conf.callbacks);
prelude_info.read_memory = EmitCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks);
prelude_info.read_memory_128 = EmitRead128CallTrampoline(code, conf.callbacks);
prelude_info.wrapped_read_memory_8 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead8>(code, conf.callbacks);
prelude_info.wrapped_read_memory_16 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead16>(code, conf.callbacks);
prelude_info.wrapped_read_memory_32 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead32>(code, conf.callbacks);
prelude_info.wrapped_read_memory_64 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead64>(code, conf.callbacks);
prelude_info.wrapped_read_memory = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks);
prelude_info.wrapped_read_memory_128 = EmitWrappedRead128CallTrampoline(code, conf.callbacks);
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead8, u8>(code, conf);
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead16, u16>(code, conf);
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead32, u32>(code, conf);
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead64, u64>(code, conf);
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u8>(code, conf);
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u16>(code, conf);
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u32>(code, conf);
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u64>(code, conf);
prelude_info.exclusive_read_memory_128 = EmitExclusiveRead128CallTrampoline(code, conf);
prelude_info.write_memory_8 = EmitCallTrampoline<&A64::UserCallbacks::MemoryWrite8>(code, conf.callbacks);
prelude_info.write_memory_16 = EmitCallTrampoline<&A64::UserCallbacks::MemoryWrite16>(code, conf.callbacks);
prelude_info.write_memory_32 = EmitCallTrampoline<&A64::UserCallbacks::MemoryWrite32>(code, conf.callbacks);
prelude_info.write_memory_64 = EmitCallTrampoline<&A64::UserCallbacks::MemoryWrite64>(code, conf.callbacks);
prelude_info.write_memory = EmitCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks);
prelude_info.write_memory_128 = EmitWrite128CallTrampoline(code, conf.callbacks);
prelude_info.wrapped_write_memory_8 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite8>(code, conf.callbacks);
prelude_info.wrapped_write_memory_16 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite16>(code, conf.callbacks);
prelude_info.wrapped_write_memory_32 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite32>(code, conf.callbacks);
prelude_info.wrapped_write_memory_64 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite64>(code, conf.callbacks);
prelude_info.wrapped_write_memory = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks);
prelude_info.wrapped_write_memory_128 = EmitWrappedWrite128CallTrampoline(code, conf.callbacks);
prelude_info.exclusive_write_memory_8 = EmitExclusiveWriteCallTrampoline<&A64::UserCallbacks::MemoryWriteExclusive8, u8>(code, conf);
prelude_info.exclusive_write_memory_16 = EmitExclusiveWriteCallTrampoline<&A64::UserCallbacks::MemoryWriteExclusive16, u16>(code, conf);
@@ -145,32 +145,42 @@ void AddressSpace::Link(EmittedBlockInfo& block_info) {
case LinkTarget::ReturnFromRunCode:
c.B(prelude_info.return_from_run_code);
break;
// { this, vaddr, size }
case LinkTarget::ReadMemory8:
c.BL(prelude_info.read_memory_8);
c.LDR(X2, 1);
c.BL(prelude_info.read_memory);
break;
case LinkTarget::ReadMemory16:
c.BL(prelude_info.read_memory_16);
c.LDR(X2, 2);
c.BL(prelude_info.read_memory);
break;
case LinkTarget::ReadMemory32:
c.BL(prelude_info.read_memory_32);
c.LDR(X2, 4);
c.BL(prelude_info.read_memory);
break;
case LinkTarget::ReadMemory64:
c.BL(prelude_info.read_memory_64);
c.LDR(X2, 8);
c.BL(prelude_info.read_memory);
break;
case LinkTarget::ReadMemory128:
c.BL(prelude_info.read_memory_128);
break;
// { this, vaddr, size }
case LinkTarget::WrappedReadMemory8:
c.BL(prelude_info.wrapped_read_memory_8);
c.LDR(X2, 1);
c.BL(prelude_info.wrapped_read_memory);
break;
case LinkTarget::WrappedReadMemory16:
c.BL(prelude_info.wrapped_read_memory_16);
c.LDR(X2, 2);
c.BL(prelude_info.wrapped_read_memory);
break;
case LinkTarget::WrappedReadMemory32:
c.BL(prelude_info.wrapped_read_memory_32);
c.LDR(X2, 4);
c.BL(prelude_info.wrapped_read_memory);
break;
case LinkTarget::WrappedReadMemory64:
c.BL(prelude_info.wrapped_read_memory_64);
c.LDR(X2, 8);
c.BL(prelude_info.wrapped_read_memory);
break;
case LinkTarget::WrappedReadMemory128:
c.BL(prelude_info.wrapped_read_memory_128);
@@ -190,32 +200,41 @@ void AddressSpace::Link(EmittedBlockInfo& block_info) {
case LinkTarget::ExclusiveReadMemory128:
c.BL(prelude_info.exclusive_read_memory_128);
break;
// { this, vaddr, value, size }
case LinkTarget::WriteMemory8:
c.BL(prelude_info.write_memory_8);
c.LDR(X3, 1);
c.BL(prelude_info.write_memory);
break;
case LinkTarget::WriteMemory16:
c.BL(prelude_info.write_memory_16);
c.LDR(X3, 2);
c.BL(prelude_info.write_memory);
break;
case LinkTarget::WriteMemory32:
c.BL(prelude_info.write_memory_32);
c.LDR(X3, 4);
c.BL(prelude_info.write_memory);
break;
case LinkTarget::WriteMemory64:
c.BL(prelude_info.write_memory_64);
c.LDR(X3, 8);
c.BL(prelude_info.write_memory);
break;
case LinkTarget::WriteMemory128:
c.BL(prelude_info.write_memory_128);
break;
case LinkTarget::WrappedWriteMemory8:
c.BL(prelude_info.wrapped_write_memory_8);
c.LDR(X3, 1);
c.BL(prelude_info.wrapped_write_memory);
break;
case LinkTarget::WrappedWriteMemory16:
c.BL(prelude_info.wrapped_write_memory_16);
c.LDR(X3, 2);
c.BL(prelude_info.wrapped_write_memory);
break;
case LinkTarget::WrappedWriteMemory32:
c.BL(prelude_info.wrapped_write_memory_32);
c.LDR(X3, 4);
c.BL(prelude_info.wrapped_write_memory);
break;
case LinkTarget::WrappedWriteMemory64:
c.BL(prelude_info.wrapped_write_memory_64);
c.LDR(X3, 8);
c.BL(prelude_info.wrapped_write_memory);
break;
case LinkTarget::WrappedWriteMemory128:
c.BL(prelude_info.wrapped_write_memory_128);
@@ -93,30 +93,18 @@ protected:
void* return_to_dispatcher;
void* return_from_run_code;
void* read_memory_8;
void* read_memory_16;
void* read_memory_32;
void* read_memory_64;
void* read_memory;
void* read_memory_128;
void* wrapped_read_memory_8;
void* wrapped_read_memory_16;
void* wrapped_read_memory_32;
void* wrapped_read_memory_64;
void* wrapped_read_memory;
void* wrapped_read_memory_128;
void* exclusive_read_memory_8;
void* exclusive_read_memory_16;
void* exclusive_read_memory_32;
void* exclusive_read_memory_64;
void* exclusive_read_memory_128;
void* write_memory_8;
void* write_memory_16;
void* write_memory_32;
void* write_memory_64;
void* write_memory;
void* write_memory_128;
void* wrapped_write_memory_8;
void* wrapped_write_memory_16;
void* wrapped_write_memory_32;
void* wrapped_write_memory_64;
void* wrapped_write_memory;
void* wrapped_write_memory_128;
void* exclusive_write_memory_8;
void* exclusive_write_memory_16;
@@ -31,16 +31,16 @@ using namespace Xbyak::util;
void A32EmitX64::GenFastmemFallbacks() {
const std::initializer_list<int> idxes{0, 1, 2, 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14};
const std::array<std::pair<size_t, ArgCallback>, 4> read_callbacks{{
{8, Devirtualize<&A32::UserCallbacks::MemoryRead8>(conf.callbacks)},
{16, Devirtualize<&A32::UserCallbacks::MemoryRead16>(conf.callbacks)},
{32, Devirtualize<&A32::UserCallbacks::MemoryRead32>(conf.callbacks)},
{64, Devirtualize<&A32::UserCallbacks::MemoryRead64>(conf.callbacks)},
{8, Devirtualize<&A32::UserCallbacks::MemoryRead>(conf.callbacks)},
{16, Devirtualize<&A32::UserCallbacks::MemoryRead>(conf.callbacks)},
{32, Devirtualize<&A32::UserCallbacks::MemoryRead>(conf.callbacks)},
{64, Devirtualize<&A32::UserCallbacks::MemoryRead>(conf.callbacks)},
}};
const std::array<std::pair<size_t, ArgCallback>, 4> write_callbacks{{
{8, Devirtualize<&A32::UserCallbacks::MemoryWrite8>(conf.callbacks)},
{16, Devirtualize<&A32::UserCallbacks::MemoryWrite16>(conf.callbacks)},
{32, Devirtualize<&A32::UserCallbacks::MemoryWrite32>(conf.callbacks)},
{64, Devirtualize<&A32::UserCallbacks::MemoryWrite64>(conf.callbacks)},
{8, Devirtualize<&A32::UserCallbacks::MemoryWrite>(conf.callbacks)},
{16, Devirtualize<&A32::UserCallbacks::MemoryWrite>(conf.callbacks)},
{32, Devirtualize<&A32::UserCallbacks::MemoryWrite>(conf.callbacks)},
{64, Devirtualize<&A32::UserCallbacks::MemoryWrite>(conf.callbacks)},
}};
const std::array<std::pair<size_t, ArgCallback>, 4> exclusive_write_callbacks{{
{8, Devirtualize<&A32::UserCallbacks::MemoryWriteExclusive8>(conf.callbacks)},
@@ -56,12 +56,12 @@ void A32EmitX64::GenFastmemFallbacks() {
code.align();
read_fallbacks[std::make_tuple(ordered, bitsize, vaddr_idx, value_idx)] = code.getCurr<void (*)()>();
ABI_PushCallerSaveRegistersAndAdjustStackExcept(code, HostLocRegIdx(value_idx));
// params = { this, vaddr, size }
if (vaddr_idx != code.ABI_PARAM2.getIdx()) {
code.mov(code.ABI_PARAM2, Xbyak::Reg64{vaddr_idx});
}
if (ordered) {
code.mfence();
}
code.mov(code.ABI_PARAM3, bitsize / CHAR_BIT);
if (ordered) code.mfence();
callback.EmitCall(code);
if (value_idx != code.ABI_RETURN.getIdx()) {
code.mov(Xbyak::Reg64{value_idx}, code.ABI_RETURN);
@@ -76,6 +76,7 @@ void A32EmitX64::GenFastmemFallbacks() {
code.align();
write_fallbacks[std::make_tuple(ordered, bitsize, vaddr_idx, value_idx)] = code.getCurr<void (*)()>();
ABI_PushCallerSaveRegistersAndAdjustStack(code);
// params = { this, vaddr, value, size }
if (vaddr_idx == code.ABI_PARAM3.getIdx() && value_idx == code.ABI_PARAM2.getIdx()) {
code.xchg(code.ABI_PARAM2, code.ABI_PARAM3);
} else if (vaddr_idx == code.ABI_PARAM3.getIdx()) {
@@ -92,10 +93,9 @@ void A32EmitX64::GenFastmemFallbacks() {
}
}
code.ZeroExtendFrom(bitsize, code.ABI_PARAM3);
code.mov(code.ABI_PARAM4, bitsize / CHAR_BIT);
callback.EmitCall(code);
if (ordered) {
code.mfence();
}
if (ordered) code.mfence();
ABI_PopCallerSaveRegistersAndAdjustStack(code);
code.ret();
PerfMapRegister(write_fallbacks[std::make_tuple(ordered, bitsize, vaddr_idx, value_idx)], code.getCurr(), fmt::format("a32_write_fallback_{}", bitsize));
@@ -138,35 +138,35 @@ void A32EmitX64::GenFastmemFallbacks() {
#undef Axx
void A32EmitX64::EmitA32ReadMemory8(A32EmitContext& ctx, IR::Inst* inst) {
EmitMemoryRead<8, &A32::UserCallbacks::MemoryRead8>(ctx, inst);
EmitMemoryRead<8, &A32::UserCallbacks::MemoryRead>(ctx, inst);
}
void A32EmitX64::EmitA32ReadMemory16(A32EmitContext& ctx, IR::Inst* inst) {
EmitMemoryRead<16, &A32::UserCallbacks::MemoryRead16>(ctx, inst);
EmitMemoryRead<16, &A32::UserCallbacks::MemoryRead>(ctx, inst);
}
void A32EmitX64::EmitA32ReadMemory32(A32EmitContext& ctx, IR::Inst* inst) {
EmitMemoryRead<32, &A32::UserCallbacks::MemoryRead32>(ctx, inst);
EmitMemoryRead<32, &A32::UserCallbacks::MemoryRead>(ctx, inst);
}
void A32EmitX64::EmitA32ReadMemory64(A32EmitContext& ctx, IR::Inst* inst) {
EmitMemoryRead<64, &A32::UserCallbacks::MemoryRead64>(ctx, inst);
EmitMemoryRead<64, &A32::UserCallbacks::MemoryRead>(ctx, inst);
}
void A32EmitX64::EmitA32WriteMemory8(A32EmitContext& ctx, IR::Inst* inst) {
EmitMemoryWrite<8, &A32::UserCallbacks::MemoryWrite8>(ctx, inst);
EmitMemoryWrite<8, &A32::UserCallbacks::MemoryWrite>(ctx, inst);
}
void A32EmitX64::EmitA32WriteMemory16(A32EmitContext& ctx, IR::Inst* inst) {
EmitMemoryWrite<16, &A32::UserCallbacks::MemoryWrite16>(ctx, inst);
EmitMemoryWrite<16, &A32::UserCallbacks::MemoryWrite>(ctx, inst);
}
void A32EmitX64::EmitA32WriteMemory32(A32EmitContext& ctx, IR::Inst* inst) {
EmitMemoryWrite<32, &A32::UserCallbacks::MemoryWrite32>(ctx, inst);
EmitMemoryWrite<32, &A32::UserCallbacks::MemoryWrite>(ctx, inst);
}
void A32EmitX64::EmitA32WriteMemory64(A32EmitContext& ctx, IR::Inst* inst) {
EmitMemoryWrite<64, &A32::UserCallbacks::MemoryWrite64>(ctx, inst);
EmitMemoryWrite<64, &A32::UserCallbacks::MemoryWrite>(ctx, inst);
}
void A32EmitX64::EmitA32ClearExclusive(A32EmitContext&, IR::Inst*) {
@@ -175,33 +175,33 @@ void A32EmitX64::EmitA32ClearExclusive(A32EmitContext&, IR::Inst*) {
void A32EmitX64::EmitA32ExclusiveReadMemory8(A32EmitContext& ctx, IR::Inst* inst) {
if (conf.fastmem_exclusive_access) {
EmitExclusiveReadMemoryInline<8, &A32::UserCallbacks::MemoryRead8>(ctx, inst);
EmitExclusiveReadMemoryInline<8, &A32::UserCallbacks::MemoryRead>(ctx, inst);
} else {
EmitExclusiveReadMemory<8, &A32::UserCallbacks::MemoryRead8>(ctx, inst);
EmitExclusiveReadMemory<8, &A32::UserCallbacks::MemoryRead>(ctx, inst);
}
}
void A32EmitX64::EmitA32ExclusiveReadMemory16(A32EmitContext& ctx, IR::Inst* inst) {
if (conf.fastmem_exclusive_access) {
EmitExclusiveReadMemoryInline<16, &A32::UserCallbacks::MemoryRead16>(ctx, inst);
EmitExclusiveReadMemoryInline<16, &A32::UserCallbacks::MemoryRead>(ctx, inst);
} else {
EmitExclusiveReadMemory<16, &A32::UserCallbacks::MemoryRead16>(ctx, inst);
EmitExclusiveReadMemory<16, &A32::UserCallbacks::MemoryRead>(ctx, inst);
}
}
void A32EmitX64::EmitA32ExclusiveReadMemory32(A32EmitContext& ctx, IR::Inst* inst) {
if (conf.fastmem_exclusive_access) {
EmitExclusiveReadMemoryInline<32, &A32::UserCallbacks::MemoryRead32>(ctx, inst);
EmitExclusiveReadMemoryInline<32, &A32::UserCallbacks::MemoryRead>(ctx, inst);
} else {
EmitExclusiveReadMemory<32, &A32::UserCallbacks::MemoryRead32>(ctx, inst);
EmitExclusiveReadMemory<32, &A32::UserCallbacks::MemoryRead>(ctx, inst);
}
}
void A32EmitX64::EmitA32ExclusiveReadMemory64(A32EmitContext& ctx, IR::Inst* inst) {
if (conf.fastmem_exclusive_access) {
EmitExclusiveReadMemoryInline<64, &A32::UserCallbacks::MemoryRead64>(ctx, inst);
EmitExclusiveReadMemoryInline<64, &A32::UserCallbacks::MemoryRead>(ctx, inst);
} else {
EmitExclusiveReadMemory<64, &A32::UserCallbacks::MemoryRead64>(ctx, inst);
EmitExclusiveReadMemory<64, &A32::UserCallbacks::MemoryRead>(ctx, inst);
}
}
@@ -115,16 +115,16 @@ void A64EmitX64::GenMemory128Accessors() {
void A64EmitX64::GenFastmemFallbacks() {
const std::initializer_list<int> idxes{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
const std::array<std::pair<size_t, ArgCallback>, 4> read_callbacks{{
{8, Devirtualize<&A64::UserCallbacks::MemoryRead8>(conf.callbacks)},
{16, Devirtualize<&A64::UserCallbacks::MemoryRead16>(conf.callbacks)},
{32, Devirtualize<&A64::UserCallbacks::MemoryRead32>(conf.callbacks)},
{64, Devirtualize<&A64::UserCallbacks::MemoryRead64>(conf.callbacks)},
{8, Devirtualize<&A64::UserCallbacks::MemoryRead>(conf.callbacks)},
{16, Devirtualize<&A64::UserCallbacks::MemoryRead>(conf.callbacks)},
{32, Devirtualize<&A64::UserCallbacks::MemoryRead>(conf.callbacks)},
{64, Devirtualize<&A64::UserCallbacks::MemoryRead>(conf.callbacks)},
}};
const std::array<std::pair<size_t, ArgCallback>, 4> write_callbacks{{
{8, Devirtualize<&A64::UserCallbacks::MemoryWrite8>(conf.callbacks)},
{16, Devirtualize<&A64::UserCallbacks::MemoryWrite16>(conf.callbacks)},
{32, Devirtualize<&A64::UserCallbacks::MemoryWrite32>(conf.callbacks)},
{64, Devirtualize<&A64::UserCallbacks::MemoryWrite64>(conf.callbacks)},
{8, Devirtualize<&A64::UserCallbacks::MemoryWrite>(conf.callbacks)},
{16, Devirtualize<&A64::UserCallbacks::MemoryWrite>(conf.callbacks)},
{32, Devirtualize<&A64::UserCallbacks::MemoryWrite>(conf.callbacks)},
{64, Devirtualize<&A64::UserCallbacks::MemoryWrite>(conf.callbacks)},
}};
const std::array<std::pair<size_t, ArgCallback>, 4> exclusive_write_callbacks{{
{8, Devirtualize<&A64::UserCallbacks::MemoryWriteExclusive8>(conf.callbacks)},
@@ -204,12 +204,12 @@ void A64EmitX64::GenFastmemFallbacks() {
code.align();
read_fallbacks[std::make_tuple(ordered, bitsize, vaddr_idx, value_idx)] = code.getCurr<void (*)()>();
ABI_PushCallerSaveRegistersAndAdjustStackExcept(code, HostLocRegIdx(value_idx));
// params = { this, vaddr, size }
if (vaddr_idx != code.ABI_PARAM2.getIdx()) {
code.mov(code.ABI_PARAM2, Xbyak::Reg64{vaddr_idx});
}
if (ordered) {
code.mfence();
}
code.mov(code.ABI_PARAM3, bitsize / CHAR_BIT);
if (ordered) code.mfence();
callback.EmitCall(code);
if (value_idx != code.ABI_RETURN.getIdx()) {
code.mov(Xbyak::Reg64{value_idx}, code.ABI_RETURN);
@@ -224,6 +224,7 @@ void A64EmitX64::GenFastmemFallbacks() {
code.align();
write_fallbacks[std::make_tuple(ordered, bitsize, vaddr_idx, value_idx)] = code.getCurr<void (*)()>();
ABI_PushCallerSaveRegistersAndAdjustStack(code);
// params = { this, vaddr, value, size }
if (vaddr_idx == code.ABI_PARAM3.getIdx() && value_idx == code.ABI_PARAM2.getIdx()) {
code.xchg(code.ABI_PARAM2, code.ABI_PARAM3);
} else if (vaddr_idx == code.ABI_PARAM3.getIdx()) {
@@ -240,10 +241,9 @@ void A64EmitX64::GenFastmemFallbacks() {
}
}
code.ZeroExtendFrom(bitsize, code.ABI_PARAM3);
code.mov(code.ABI_PARAM4, bitsize / CHAR_BIT);
callback.EmitCall(code);
if (ordered) {
code.mfence();
}
if (ordered) code.mfence();
ABI_PopCallerSaveRegistersAndAdjustStack(code);
code.ret();
PerfMapRegister(write_fallbacks[std::make_tuple(ordered, bitsize, vaddr_idx, value_idx)], code.getCurr(), fmt::format("a64_write_fallback_{}", bitsize));
@@ -286,19 +286,19 @@ void A64EmitX64::GenFastmemFallbacks() {
#undef Axx
void A64EmitX64::EmitA64ReadMemory8(A64EmitContext& ctx, IR::Inst* inst) {
EmitMemoryRead<8, &A64::UserCallbacks::MemoryRead8>(ctx, inst);
EmitMemoryRead<8, &A64::UserCallbacks::MemoryRead>(ctx, inst);
}
void A64EmitX64::EmitA64ReadMemory16(A64EmitContext& ctx, IR::Inst* inst) {
EmitMemoryRead<16, &A64::UserCallbacks::MemoryRead16>(ctx, inst);
EmitMemoryRead<16, &A64::UserCallbacks::MemoryRead>(ctx, inst);
}
void A64EmitX64::EmitA64ReadMemory32(A64EmitContext& ctx, IR::Inst* inst) {
EmitMemoryRead<32, &A64::UserCallbacks::MemoryRead32>(ctx, inst);
EmitMemoryRead<32, &A64::UserCallbacks::MemoryRead>(ctx, inst);
}
void A64EmitX64::EmitA64ReadMemory64(A64EmitContext& ctx, IR::Inst* inst) {
EmitMemoryRead<64, &A64::UserCallbacks::MemoryRead64>(ctx, inst);
EmitMemoryRead<64, &A64::UserCallbacks::MemoryRead>(ctx, inst);
}
void A64EmitX64::EmitA64ReadMemory128(A64EmitContext& ctx, IR::Inst* inst) {
@@ -306,23 +306,23 @@ void A64EmitX64::EmitA64ReadMemory128(A64EmitContext& ctx, IR::Inst* inst) {
}
void A64EmitX64::EmitA64WriteMemory8(A64EmitContext& ctx, IR::Inst* inst) {
EmitMemoryWrite<8, &A64::UserCallbacks::MemoryWrite8>(ctx, inst);
EmitMemoryWrite<8, &A64::UserCallbacks::MemoryWrite>(ctx, inst);
}
void A64EmitX64::EmitA64WriteMemory16(A64EmitContext& ctx, IR::Inst* inst) {
EmitMemoryWrite<16, &A64::UserCallbacks::MemoryWrite16>(ctx, inst);
EmitMemoryWrite<16, &A64::UserCallbacks::MemoryWrite>(ctx, inst);
}
void A64EmitX64::EmitA64WriteMemory32(A64EmitContext& ctx, IR::Inst* inst) {
EmitMemoryWrite<32, &A64::UserCallbacks::MemoryWrite32>(ctx, inst);
EmitMemoryWrite<32, &A64::UserCallbacks::MemoryWrite>(ctx, inst);
}
void A64EmitX64::EmitA64WriteMemory64(A64EmitContext& ctx, IR::Inst* inst) {
EmitMemoryWrite<64, &A64::UserCallbacks::MemoryWrite64>(ctx, inst);
EmitMemoryWrite<64, &A64::UserCallbacks::MemoryWrite>(ctx, inst);
}
void A64EmitX64::EmitA64WriteMemory128(A64EmitContext& ctx, IR::Inst* inst) {
EmitMemoryWrite<128, &A64::UserCallbacks::MemoryWrite64>(ctx, inst);
EmitMemoryWrite<128, &A64::UserCallbacks::MemoryWrite>(ctx, inst);
}
void A64EmitX64::EmitA64ClearExclusive(A64EmitContext&, IR::Inst*) {
@@ -331,33 +331,33 @@ void A64EmitX64::EmitA64ClearExclusive(A64EmitContext&, IR::Inst*) {
void A64EmitX64::EmitA64ExclusiveReadMemory8(A64EmitContext& ctx, IR::Inst* inst) {
if (conf.fastmem_exclusive_access) {
EmitExclusiveReadMemoryInline<8, &A64::UserCallbacks::MemoryRead8>(ctx, inst);
EmitExclusiveReadMemoryInline<8, &A64::UserCallbacks::MemoryRead>(ctx, inst);
} else {
EmitExclusiveReadMemory<8, &A64::UserCallbacks::MemoryRead8>(ctx, inst);
EmitExclusiveReadMemory<8, &A64::UserCallbacks::MemoryRead>(ctx, inst);
}
}
void A64EmitX64::EmitA64ExclusiveReadMemory16(A64EmitContext& ctx, IR::Inst* inst) {
if (conf.fastmem_exclusive_access) {
EmitExclusiveReadMemoryInline<16, &A64::UserCallbacks::MemoryRead16>(ctx, inst);
EmitExclusiveReadMemoryInline<16, &A64::UserCallbacks::MemoryRead>(ctx, inst);
} else {
EmitExclusiveReadMemory<16, &A64::UserCallbacks::MemoryRead16>(ctx, inst);
EmitExclusiveReadMemory<16, &A64::UserCallbacks::MemoryRead>(ctx, inst);
}
}
void A64EmitX64::EmitA64ExclusiveReadMemory32(A64EmitContext& ctx, IR::Inst* inst) {
if (conf.fastmem_exclusive_access) {
EmitExclusiveReadMemoryInline<32, &A64::UserCallbacks::MemoryRead32>(ctx, inst);
EmitExclusiveReadMemoryInline<32, &A64::UserCallbacks::MemoryRead>(ctx, inst);
} else {
EmitExclusiveReadMemory<32, &A64::UserCallbacks::MemoryRead32>(ctx, inst);
EmitExclusiveReadMemory<32, &A64::UserCallbacks::MemoryRead>(ctx, inst);
}
}
void A64EmitX64::EmitA64ExclusiveReadMemory64(A64EmitContext& ctx, IR::Inst* inst) {
if (conf.fastmem_exclusive_access) {
EmitExclusiveReadMemoryInline<64, &A64::UserCallbacks::MemoryRead64>(ctx, inst);
EmitExclusiveReadMemoryInline<64, &A64::UserCallbacks::MemoryRead>(ctx, inst);
} else {
EmitExclusiveReadMemory<64, &A64::UserCallbacks::MemoryRead64>(ctx, inst);
EmitExclusiveReadMemory<64, &A64::UserCallbacks::MemoryRead>(ctx, inst);
}
}
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2022 MerryMage
* SPDX-License-Identifier: 0BSD
@@ -56,16 +59,13 @@ void AxxEmitX64::EmitMemoryRead(AxxEmitContext& ctx, IR::Inst* inst) {
// Neither fastmem nor page table: Use callbacks
if constexpr (bitsize == 128) {
ctx.reg_alloc.HostCall(code, nullptr, {}, args[1]);
if (ordered) {
code.mfence();
}
if (ordered) code.mfence();
code.CallFunction(memory_read_128);
ctx.reg_alloc.DefineValue(code, inst, xmm1);
} else {
ctx.reg_alloc.HostCall(code, inst, {}, args[1]);
if (ordered) {
code.mfence();
}
code.mov(code.ABI_PARAM3.cvt32(), bitsize / CHAR_BIT);
if (ordered) code.mfence();
Devirtualize<callback>(conf.callbacks).EmitCall(code);
code.ZeroExtendFrom(bitsize, code.ABI_RETURN);
}
@@ -148,12 +148,12 @@ void AxxEmitX64::EmitMemoryWrite(AxxEmitContext& ctx, IR::Inst* inst) {
ctx.reg_alloc.HostCall(code, nullptr);
code.CallFunction(memory_write_128);
} else {
// { this, vaddr, value, size }
ctx.reg_alloc.HostCall(code, nullptr, {}, args[1], args[2]);
code.mov(code.ABI_PARAM4.cvt32(), bitsize / CHAR_BIT);
Devirtualize<callback>(conf.callbacks).EmitCall(code);
}
if (ordered) {
code.mfence();
}
if (ordered) code.mfence();
EmitCheckMemoryAbort(ctx, inst);
return;
}
@@ -230,12 +230,11 @@ void AxxEmitX64::EmitExclusiveReadMemory(AxxEmitContext& ctx, IR::Inst* inst) {
if (ordered) {
code.mfence();
}
code.CallLambda(
[](AxxUserConfig& conf, Axx::VAddr vaddr) -> T {
return conf.global_monitor->ReadAndMark<T>(conf.processor_id, vaddr, [&]() -> T {
return (conf.callbacks->*callback)(vaddr);
});
code.CallLambda([](AxxUserConfig& conf, Axx::VAddr vaddr) -> T {
return conf.global_monitor->ReadAndMark<T>(conf.processor_id, vaddr, [&]() -> T {
return (conf.callbacks->*callback)(vaddr, bitsize / CHAR_BIT);
});
});
code.ZeroExtendFrom(bitsize, code.ABI_RETURN);
} else {
const Xbyak::Xmm result = ctx.reg_alloc.ScratchXmm(code);
@@ -250,12 +249,11 @@ void AxxEmitX64::EmitExclusiveReadMemory(AxxEmitContext& ctx, IR::Inst* inst) {
if (ordered) {
code.mfence();
}
code.CallLambda(
[](AxxUserConfig& conf, Axx::VAddr vaddr, Vector& ret) {
ret = conf.global_monitor->ReadAndMark<Vector>(conf.processor_id, vaddr, [&]() -> Vector {
return (conf.callbacks->*callback)(vaddr);
});
code.CallLambda([](AxxUserConfig& conf, Axx::VAddr vaddr, Vector& ret) {
ret = conf.global_monitor->ReadAndMark<Vector>(conf.processor_id, vaddr, [&]() -> Vector {
return (conf.callbacks->*callback)(vaddr);
});
});
code.movups(result, xword[rsp + ABI_SHADOW_SPACE]);
ctx.reg_alloc.ReleaseStackSpace(code, 16 + ABI_SHADOW_SPACE);
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@@ -14,8 +14,8 @@
#include <string>
#include <vector>
#include "config.h"
#include "dynarmic/src/dynarmic/interface/halt_reason.h"
#include "dynarmic/interface/A32/config.h"
#include "dynarmic/interface/halt_reason.h"
namespace Dynarmic {
namespace A32 {
@@ -14,9 +14,9 @@
#include <memory>
#include <optional>
#include "../../frontend/A32/translate/translate_callbacks.h"
#include "arch_version.h"
#include "../optimization_flags.h"
#include "dynarmic/frontend/A32/translate/translate_callbacks.h"
#include "dynarmic/interface/A32/arch_version.h"
#include "dynarmic/interface/optimization_flags.h"
namespace Dynarmic {
class ExclusiveMonitor;
@@ -66,7 +66,9 @@ struct UserCallbacks : public TranslateCallbacks {
// All reads through this callback are 4-byte aligned.
// Memory must be interpreted as little endian.
std::optional<std::uint32_t> MemoryReadCode(VAddr vaddr) override { return MemoryRead32(vaddr); }
std::optional<std::uint32_t> MemoryReadCode(VAddr vaddr) override {
return std::uint32_t(MemoryRead(vaddr, sizeof(std::uint32_t)));
}
// This function is called before the instruction at pc is read.
// IR code can be emitted by the callee prior to instruction handling.
@@ -80,16 +82,10 @@ struct UserCallbacks : public TranslateCallbacks {
// Reads through these callbacks may not be aligned.
// Memory must be interpreted as if ENDIANSTATE == 0, endianness will be corrected by the JIT.
virtual std::uint8_t MemoryRead8(VAddr vaddr) = 0;
virtual std::uint16_t MemoryRead16(VAddr vaddr) = 0;
virtual std::uint32_t MemoryRead32(VAddr vaddr) = 0;
virtual std::uint64_t MemoryRead64(VAddr vaddr) = 0;
virtual std::uint64_t MemoryRead(VAddr vaddr, std::size_t size) = 0;
// Writes through these callbacks may not be aligned.
virtual void MemoryWrite8(VAddr vaddr, std::uint8_t value) = 0;
virtual void MemoryWrite16(VAddr vaddr, std::uint16_t value) = 0;
virtual void MemoryWrite32(VAddr vaddr, std::uint32_t value) = 0;
virtual void MemoryWrite64(VAddr vaddr, std::uint64_t value) = 0;
virtual void MemoryWrite(VAddr vaddr, std::uint64_t value, std::size_t size) = 0;
// Writes through these callbacks may not be aligned.
virtual bool MemoryWriteExclusive8(VAddr /*vaddr*/, std::uint8_t /*value*/, std::uint8_t /*expected*/) { return false; }
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@@ -15,8 +15,8 @@
#include <string>
#include <vector>
#include "config.h"
#include "../halt_reason.h"
#include "dynarmic/interface/A64/config.h"
#include "dynarmic/interface/halt_reason.h"
namespace Dynarmic {
namespace A64 {
@@ -14,7 +14,7 @@
#include <memory>
#include <optional>
#include "../optimization_flags.h"
#include "dynarmic/interface/optimization_flags.h"
namespace Dynarmic {
class ExclusiveMonitor;
@@ -89,20 +89,16 @@ struct UserCallbacks {
// All reads through this callback are 4-byte aligned.
// Memory must be interpreted as little endian.
virtual std::optional<std::uint32_t> MemoryReadCode(VAddr vaddr) { return MemoryRead32(vaddr); }
virtual std::optional<std::uint32_t> MemoryReadCode(VAddr vaddr) {
return std::uint32_t(MemoryRead(vaddr, sizeof(std::uint32_t)));
}
// Reads through these callbacks may not be aligned.
virtual std::uint8_t MemoryRead8(VAddr vaddr) = 0;
virtual std::uint16_t MemoryRead16(VAddr vaddr) = 0;
virtual std::uint32_t MemoryRead32(VAddr vaddr) = 0;
virtual std::uint64_t MemoryRead64(VAddr vaddr) = 0;
virtual std::uint64_t MemoryRead(VAddr vaddr, std::size_t size) = 0;
virtual Vector MemoryRead128(VAddr vaddr) = 0;
// Writes through these callbacks may not be aligned.
virtual void MemoryWrite8(VAddr vaddr, std::uint8_t value) = 0;
virtual void MemoryWrite16(VAddr vaddr, std::uint16_t value) = 0;
virtual void MemoryWrite32(VAddr vaddr, std::uint32_t value) = 0;
virtual void MemoryWrite64(VAddr vaddr, std::uint64_t value) = 0;
virtual void MemoryWrite(VAddr vaddr, std::uint64_t value, std::size_t size) = 0;
virtual void MemoryWrite128(VAddr vaddr, Vector value) = 0;
// Writes through these callbacks may not be aligned.
@@ -14,7 +14,7 @@
#include <cstring>
#include <boost/container/static_vector.hpp>
#include "dynarmic/src/dynarmic/common/spin_lock.h"
#include <dynarmic/common/spin_lock.h>
namespace Dynarmic {
+4 -4
View File
@@ -40,7 +40,7 @@ static void ConstantMemoryReads(IR::Block& block, A32::UserCallbacks* cb) {
if (inst.AreAllArgsImmediates()) {
const u32 vaddr = inst.GetArg(1).GetU32();
if (cb->IsReadOnlyMemory(vaddr)) {
const u8 value_from_memory = cb->MemoryRead8(vaddr);
const u8 value_from_memory = u8(cb->MemoryRead(vaddr, sizeof(u8)));
inst.ReplaceUsesWith(IR::Value{value_from_memory});
}
}
@@ -51,7 +51,7 @@ static void ConstantMemoryReads(IR::Block& block, A32::UserCallbacks* cb) {
if (inst.AreAllArgsImmediates()) {
const u32 vaddr = inst.GetArg(1).GetU32();
if (cb->IsReadOnlyMemory(vaddr)) {
const u16 value_from_memory = cb->MemoryRead16(vaddr);
const u16 value_from_memory = u16(cb->MemoryRead(vaddr, sizeof(u16)));
inst.ReplaceUsesWith(IR::Value{value_from_memory});
}
}
@@ -62,7 +62,7 @@ static void ConstantMemoryReads(IR::Block& block, A32::UserCallbacks* cb) {
if (inst.AreAllArgsImmediates()) {
const u32 vaddr = inst.GetArg(1).GetU32();
if (cb->IsReadOnlyMemory(vaddr)) {
const u32 value_from_memory = cb->MemoryRead32(vaddr);
const u32 value_from_memory = u32(cb->MemoryRead(vaddr, sizeof(u32)));
inst.ReplaceUsesWith(IR::Value{value_from_memory});
}
}
@@ -73,7 +73,7 @@ static void ConstantMemoryReads(IR::Block& block, A32::UserCallbacks* cb) {
if (inst.AreAllArgsImmediates()) {
const u32 vaddr = inst.GetArg(1).GetU32();
if (cb->IsReadOnlyMemory(vaddr)) {
const u64 value_from_memory = cb->MemoryRead64(vaddr);
const u64 value_from_memory = u64(cb->MemoryRead(vaddr, sizeof(u64)));
inst.ReplaceUsesWith(IR::Value{value_from_memory});
}
}
+1 -1
View File
@@ -503,7 +503,7 @@ TEST_CASE("Fuzz Thumb32 instructions set", "[JitX64][Thumb][Thumb32]") {
}
}
TEST_CASE("Verify fix for off by one error in MemoryRead32 worked", "[Thumb][Thumb16]") {
TEST_CASE("Verify fix for off by one error in MemoryRead<32> worked", "[Thumb][Thumb16]") {
ThumbTestEnv test_env;
// Prepare test subjects
@@ -553,9 +553,9 @@ TEST_CASE("arm: Memory access (fastmem)", "[arm][A32]") {
memset(backing_memory, 0, memory_size);
memcpy(backing_memory + 0x100, "Lorem ipsum dolor sit amet, consectetur adipiscing elit.", 57);
env.MemoryWrite32(0, 0xE5904000); // LDR R4, [R0]
env.MemoryWrite32(4, 0xE5814000); // STR R4, [R1]
env.MemoryWrite32(8, 0xEAFFFFFE); // B .
env.MemoryWrite(0, 0xE5904000, sizeof(u32)); // LDR R4, [R0]
env.MemoryWrite(4, 0xE5814000, sizeof(u32)); // STR R4, [R1]
env.MemoryWrite(8, 0xEAFFFFFE, sizeof(u32)); // B .
jit.Regs()[0] = 0x100;
jit.Regs()[1] = 0x1F0;
jit.Regs()[15] = 0; // PC = 0
+66 -61
View File
@@ -16,6 +16,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "dynarmic/frontend/A32/translate/translate_callbacks.h"
#include "dynarmic/interface/A32/a32.h"
template<typename InstructionType_, u32 infinite_loop_u32>
@@ -59,42 +60,51 @@ public:
return infinite_loop_u32; // B .
}
std::uint8_t MemoryRead8(u32 vaddr) override {
if (IsInCodeMem(vaddr)) {
return reinterpret_cast<u8*>(code_mem.data())[vaddr];
u64 MemoryRead(u32 vaddr, size_t size) override {
switch (size) {
case sizeof(u64):
return MemoryRead(vaddr, sizeof(u32))
| MemoryRead(vaddr + sizeof(u32), sizeof(u32)) << 32;
case sizeof(u32):
return MemoryRead(vaddr, sizeof(u16))
| MemoryRead(vaddr + sizeof(u16), sizeof(u16)) << 16;
case sizeof(u16):
return MemoryRead(vaddr, sizeof(u8))
| MemoryRead(vaddr + sizeof(u8), sizeof(u8)) << 8;
case sizeof(u8): {
if (IsInCodeMem(vaddr))
return reinterpret_cast<u8*>(code_mem.data())[vaddr];
if (auto iter = modified_memory.find(vaddr); iter != modified_memory.end())
return iter->second;
return u8(vaddr);
}
if (auto iter = modified_memory.find(vaddr); iter != modified_memory.end()) {
return iter->second;
default:
std::abort();
}
return static_cast<u8>(vaddr);
}
std::uint16_t MemoryRead16(u32 vaddr) override {
return u16(MemoryRead8(vaddr)) | u16(MemoryRead8(vaddr + 1)) << 8;
}
std::uint32_t MemoryRead32(u32 vaddr) override {
return u32(MemoryRead16(vaddr)) | u32(MemoryRead16(vaddr + 2)) << 16;
}
std::uint64_t MemoryRead64(u32 vaddr) override {
return u64(MemoryRead32(vaddr)) | u64(MemoryRead32(vaddr + 4)) << 32;
}
void MemoryWrite8(u32 vaddr, std::uint8_t value) override {
if (vaddr < code_mem.size() * sizeof(u32)) {
code_mem_modified_by_guest = true;
void MemoryWrite(Dynarmic::A32::VAddr vaddr, u64 value, size_t size) override {
switch (size) {
case sizeof(u64):
MemoryWrite(vaddr, u32(value), sizeof(u32));
MemoryWrite(vaddr + 4, u32(value >> 32), sizeof(u32));
break;
case sizeof(u32):
MemoryWrite(vaddr, u16(value), sizeof(u16));
MemoryWrite(vaddr + 2, u16(value >> 16), sizeof(u16));
break;
case sizeof(u16):
MemoryWrite(vaddr, u8(value), sizeof(u8));
MemoryWrite(vaddr + 1, u8(value >> 8), sizeof(u8));
break;
case sizeof(u8):
if (vaddr < code_mem.size() * sizeof(u32))
code_mem_modified_by_guest = true;
modified_memory[vaddr] = value;
break;
default:
std::abort();
}
modified_memory[vaddr] = value;
}
void MemoryWrite16(u32 vaddr, std::uint16_t value) override {
MemoryWrite8(vaddr, static_cast<u8>(value));
MemoryWrite8(vaddr + 1, static_cast<u8>(value >> 8));
}
void MemoryWrite32(u32 vaddr, std::uint32_t value) override {
MemoryWrite16(vaddr, static_cast<u16>(value));
MemoryWrite16(vaddr + 2, static_cast<u16>(value >> 16));
}
void MemoryWrite64(u32 vaddr, std::uint64_t value) override {
MemoryWrite32(vaddr, static_cast<u32>(value));
MemoryWrite32(vaddr + 4, static_cast<u32>(value >> 32));
}
void CallSVC(std::uint32_t swi) override {
@@ -143,46 +153,41 @@ public:
return read<std::uint32_t>(vaddr);
}
std::uint8_t MemoryRead8(std::uint32_t vaddr) override {
return read<std::uint8_t>(vaddr);
}
std::uint16_t MemoryRead16(std::uint32_t vaddr) override {
return read<std::uint16_t>(vaddr);
}
std::uint32_t MemoryRead32(std::uint32_t vaddr) override {
return read<std::uint32_t>(vaddr);
}
std::uint64_t MemoryRead64(std::uint32_t vaddr) override {
return read<std::uint64_t>(vaddr);
u64 MemoryRead(u32 vaddr, size_t size) override {
switch (size) {
case sizeof(u64): return read<u64>(vaddr);
case sizeof(u32): return read<u32>(vaddr);
case sizeof(u16): return read<u16>(vaddr);
case sizeof(u8): return read<u8>(vaddr);
default:
std::abort();
}
}
void MemoryWrite8(std::uint32_t vaddr, std::uint8_t value) override {
write(vaddr, value);
}
void MemoryWrite16(std::uint32_t vaddr, std::uint16_t value) override {
write(vaddr, value);
}
void MemoryWrite32(std::uint32_t vaddr, std::uint32_t value) override {
write(vaddr, value);
}
void MemoryWrite64(std::uint32_t vaddr, std::uint64_t value) override {
write(vaddr, value);
void MemoryWrite(Dynarmic::A32::VAddr vaddr, std::uint64_t value, size_t size) override {
switch (size) {
case sizeof(u64): return write<u64>(vaddr, u64(value));
case sizeof(u32): return write<u32>(vaddr, u32(value));
case sizeof(u16): return write<u16>(vaddr, u16(value));
case sizeof(u8): return write<u8>(vaddr, u8(value));
default: std::abort();
}
}
bool MemoryWriteExclusive8(std::uint32_t vaddr, std::uint8_t value, [[maybe_unused]] std::uint8_t expected) override {
MemoryWrite8(vaddr, value);
bool MemoryWriteExclusive8(Dynarmic::A32::VAddr vaddr, std::uint8_t value, [[maybe_unused]] std::uint8_t expected) override {
MemoryWrite(vaddr, value, sizeof(u8));
return true;
}
bool MemoryWriteExclusive16(std::uint32_t vaddr, std::uint16_t value, [[maybe_unused]] std::uint16_t expected) override {
MemoryWrite16(vaddr, value);
bool MemoryWriteExclusive16(Dynarmic::A32::VAddr vaddr, std::uint16_t value, [[maybe_unused]] std::uint16_t expected) override {
MemoryWrite(vaddr, value, sizeof(u16));
return true;
}
bool MemoryWriteExclusive32(std::uint32_t vaddr, std::uint32_t value, [[maybe_unused]] std::uint32_t expected) override {
MemoryWrite32(vaddr, value);
bool MemoryWriteExclusive32(Dynarmic::A32::VAddr vaddr, std::uint32_t value, [[maybe_unused]] std::uint32_t expected) override {
MemoryWrite(vaddr, value, sizeof(u32));
return true;
}
bool MemoryWriteExclusive64(std::uint32_t vaddr, std::uint64_t value, [[maybe_unused]] std::uint64_t expected) override {
MemoryWrite64(vaddr, value);
bool MemoryWriteExclusive64(Dynarmic::A32::VAddr vaddr, std::uint64_t value, [[maybe_unused]] std::uint64_t expected) override {
MemoryWrite(vaddr, value, sizeof(u64));
return true;
}
File diff suppressed because one or more lines are too long
+44 -37
View File
@@ -25,48 +25,55 @@ public:
u64 ticks_left = 0;
::Common::unordered_map<u64, u8> memory{};
u8 MemoryRead8(u64 vaddr) override {
return memory[vaddr];
}
u16 MemoryRead16(u64 vaddr) override {
return u16(MemoryRead8(vaddr)) | u16(MemoryRead8(vaddr + 1)) << 8;
}
u32 MemoryRead32(u64 vaddr) override {
return u32(MemoryRead16(vaddr)) | u32(MemoryRead16(vaddr + 2)) << 16;
}
u64 MemoryRead64(u64 vaddr) override {
return u64(MemoryRead32(vaddr)) | u64(MemoryRead32(vaddr + 4)) << 32;
u64 MemoryRead(u64 vaddr, size_t size) override {
switch (size) {
case sizeof(u64):
return MemoryRead(vaddr, sizeof(u32))
| MemoryRead(vaddr + sizeof(u32), sizeof(u32)) << 32;
case sizeof(u32):
return MemoryRead(vaddr, sizeof(u16))
| MemoryRead(vaddr + sizeof(u16), sizeof(u16)) << 16;
case sizeof(u16):
return MemoryRead(vaddr, sizeof(u8))
| MemoryRead(vaddr + sizeof(u8), sizeof(u8)) << 8;
case sizeof(u8):
return memory[vaddr];
default:
std::abort();
}
}
std::array<u64, 2> MemoryRead128(u64 vaddr) override {
return {MemoryRead64(vaddr), MemoryRead64(vaddr + 8)};
return {
MemoryRead(vaddr, sizeof(u64)),
MemoryRead(vaddr + sizeof(u64), sizeof(u64))
};
}
void MemoryWrite8(u64 vaddr, u8 value) override {
memory[vaddr] = value;
void MemoryWrite(Dynarmic::A64::VAddr vaddr, u64 value, size_t size) override {
switch (size) {
case sizeof(u64):
MemoryWrite(vaddr, u32(value), sizeof(u32));
MemoryWrite(vaddr + 4, u32(value >> 32), sizeof(u32));
break;
case sizeof(u32):
MemoryWrite(vaddr, u16(value), sizeof(u16));
MemoryWrite(vaddr + 2, u16(value >> 16), sizeof(u16));
break;
case sizeof(u16):
MemoryWrite(vaddr, u8(value), sizeof(u8));
MemoryWrite(vaddr + 1, u8(value >> 8), sizeof(u8));
break;
case sizeof(u8):
memory[vaddr] = value;
break;
default:
std::abort();
}
}
void MemoryWrite16(u64 vaddr, u16 value) override {
MemoryWrite8(vaddr, u8(value));
MemoryWrite8(vaddr + 1, u8(value >> 8));
}
void MemoryWrite32(u64 vaddr, u32 value) override {
MemoryWrite16(vaddr, u16(value));
MemoryWrite16(vaddr + 2, u16(value >> 16));
}
void MemoryWrite64(u64 vaddr, u64 value) override {
MemoryWrite32(vaddr, u32(value));
MemoryWrite32(vaddr + 4, u32(value >> 32));
}
void MemoryWrite128(u64 vaddr, std::array<u64, 2> value) override {
MemoryWrite64(vaddr, value[0]);
MemoryWrite64(vaddr + 8, value[1]);
MemoryWrite(vaddr, value[0], sizeof(u64));
MemoryWrite(vaddr + 8, value[1], sizeof(u64));
}
void CallSVC(u32) override {
@@ -135,9 +142,9 @@ TEST_CASE("A64: fibonacci", "[a64]") {
code.RET();
for (size_t i = 0; i < 1024; i++) {
env.MemoryWrite32(i * 4, instructions[i]);
env.MemoryWrite(i * 4, instructions[i], sizeof(u32));
}
env.MemoryWrite32(8888, 0xd4200000);
env.MemoryWrite(8888, 0xd4200000, sizeof(u32));
cpu.SetRegister(30, 8888);
cpu.SetRegister(0, 10);
+76 -66
View File
@@ -12,6 +12,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "dynarmic/interface/A64/a64.h"
#include "dynarmic/interface/A64/config.h"
using Vector = Dynarmic::A64::Vector;
@@ -34,64 +35,79 @@ public:
return code_mem[index];
}
std::uint8_t MemoryRead8(u64 vaddr) override {
if (IsInCodeMem(vaddr)) {
return reinterpret_cast<u8*>(code_mem.data())[vaddr - code_mem_start_address];
u64 MemoryRead(u64 vaddr, size_t size) override {
switch (size) {
case sizeof(u64):
return MemoryRead(vaddr, sizeof(u32))
| MemoryRead(vaddr + sizeof(u32), sizeof(u32)) << 32;
case sizeof(u32):
return MemoryRead(vaddr, sizeof(u16))
| MemoryRead(vaddr + sizeof(u16), sizeof(u16)) << 16;
case sizeof(u16):
return MemoryRead(vaddr, sizeof(u8))
| MemoryRead(vaddr + sizeof(u8), sizeof(u8)) << 8;
case sizeof(u8): {
if (IsInCodeMem(vaddr))
return reinterpret_cast<u8*>(code_mem.data())[vaddr - code_mem_start_address];
if (auto const it = modified_memory.find(vaddr); it != modified_memory.end())
return it->second;
return u8(vaddr);
}
default:
std::abort();
}
if (auto const it = modified_memory.find(vaddr); it != modified_memory.end())
return it->second;
return u8(vaddr);
}
std::uint16_t MemoryRead16(u64 vaddr) override {
return u16(MemoryRead8(vaddr)) | u16(MemoryRead8(vaddr + 1)) << 8;
}
std::uint32_t MemoryRead32(u64 vaddr) override {
return u32(MemoryRead16(vaddr)) | u32(MemoryRead16(vaddr + 2)) << 16;
}
std::uint64_t MemoryRead64(u64 vaddr) override {
return u64(MemoryRead32(vaddr)) | u64(MemoryRead32(vaddr + 4)) << 32;
}
Vector MemoryRead128(u64 vaddr) override {
return {MemoryRead64(vaddr), MemoryRead64(vaddr + 8)};
}
void MemoryWrite8(u64 vaddr, std::uint8_t value) override {
if (IsInCodeMem(vaddr)) {
code_mem_modified_by_guest = true;
Vector MemoryRead128(u64 vaddr) override {
return {
MemoryRead(vaddr, sizeof(u64)),
MemoryRead(vaddr + 8, sizeof(u64))
};
}
void MemoryWrite(Dynarmic::A64::VAddr vaddr, u64 value, size_t size) override {
switch (size) {
case sizeof(u64):
MemoryWrite(vaddr, u32(value), sizeof(u32));
MemoryWrite(vaddr + 4, u32(value >> 32), sizeof(u32));
break;
case sizeof(u32):
MemoryWrite(vaddr, u16(value), sizeof(u16));
MemoryWrite(vaddr + 2, u16(value >> 16), sizeof(u16));
break;
case sizeof(u16):
MemoryWrite(vaddr, u8(value), sizeof(u8));
MemoryWrite(vaddr + 1, u8(value >> 8), sizeof(u8));
break;
case sizeof(u8):
if (IsInCodeMem(vaddr)) {
code_mem_modified_by_guest = true;
}
modified_memory[vaddr] = value;
break;
default:
std::abort();
}
modified_memory[vaddr] = value;
}
void MemoryWrite16(u64 vaddr, std::uint16_t value) override {
MemoryWrite8(vaddr, u8(value));
MemoryWrite8(vaddr + 1, u8(value >> 8));
}
void MemoryWrite32(u64 vaddr, std::uint32_t value) override {
MemoryWrite16(vaddr, u16(value));
MemoryWrite16(vaddr + 2, u16(value >> 16));
}
void MemoryWrite64(u64 vaddr, std::uint64_t value) override {
MemoryWrite32(vaddr, u32(value));
MemoryWrite32(vaddr + 4, u32(value >> 32));
}
void MemoryWrite128(u64 vaddr, Vector value) override {
MemoryWrite64(vaddr, value[0]);
MemoryWrite64(vaddr + 8, value[1]);
MemoryWrite(vaddr, value[0], sizeof(u64));
MemoryWrite(vaddr + 8, value[1], sizeof(u64));
}
bool MemoryWriteExclusive8(u64 vaddr, std::uint8_t value, [[maybe_unused]] std::uint8_t expected) override {
MemoryWrite8(vaddr, value);
MemoryWrite(vaddr, value, sizeof(u8));
return true;
}
bool MemoryWriteExclusive16(u64 vaddr, std::uint16_t value, [[maybe_unused]] std::uint16_t expected) override {
MemoryWrite16(vaddr, value);
MemoryWrite(vaddr, value, sizeof(u16));
return true;
}
bool MemoryWriteExclusive32(u64 vaddr, std::uint32_t value, [[maybe_unused]] std::uint32_t expected) override {
MemoryWrite32(vaddr, value);
MemoryWrite(vaddr, value, sizeof(u32));
return true;
}
bool MemoryWriteExclusive64(u64 vaddr, std::uint64_t value, [[maybe_unused]] std::uint64_t expected) override {
MemoryWrite64(vaddr, value);
MemoryWrite(vaddr, value, sizeof(u64));
return true;
}
bool MemoryWriteExclusive128(u64 vaddr, Vector value, [[maybe_unused]] Vector expected) override {
@@ -145,52 +161,46 @@ public:
return read<std::uint32_t>(vaddr);
}
std::uint8_t MemoryRead8(u64 vaddr) override {
return read<std::uint8_t>(vaddr);
}
std::uint16_t MemoryRead16(u64 vaddr) override {
return read<std::uint16_t>(vaddr);
}
std::uint32_t MemoryRead32(u64 vaddr) override {
return read<std::uint32_t>(vaddr);
}
std::uint64_t MemoryRead64(u64 vaddr) override {
return read<std::uint64_t>(vaddr);
u64 MemoryRead(u64 vaddr, size_t size) override {
switch (size) {
case sizeof(u64): return read<u64>(vaddr);
case sizeof(u32): return read<u32>(vaddr);
case sizeof(u16): return read<u16>(vaddr);
case sizeof(u8): return read<u8>(vaddr);
default: std::abort();
}
}
Vector MemoryRead128(u64 vaddr) override {
return read<Vector>(vaddr);
}
void MemoryWrite8(u64 vaddr, std::uint8_t value) override {
write(vaddr, value);
}
void MemoryWrite16(u64 vaddr, std::uint16_t value) override {
write(vaddr, value);
}
void MemoryWrite32(u64 vaddr, std::uint32_t value) override {
write(vaddr, value);
}
void MemoryWrite64(u64 vaddr, std::uint64_t value) override {
write(vaddr, value);
void MemoryWrite(u64 vaddr, std::uint64_t value, size_t size) override {
switch (size) {
case sizeof(u64): return write<u64>(vaddr, u64(value));
case sizeof(u32): return write<u32>(vaddr, u32(value));
case sizeof(u16): return write<u16>(vaddr, u16(value));
case sizeof(u8): return write<u8>(vaddr, u8(value));
default: std::abort();
}
}
void MemoryWrite128(u64 vaddr, Vector value) override {
write(vaddr, value);
}
bool MemoryWriteExclusive8(u64 vaddr, std::uint8_t value, [[maybe_unused]] std::uint8_t expected) override {
MemoryWrite8(vaddr, value);
MemoryWrite(vaddr, value, sizeof(u8));
return true;
}
bool MemoryWriteExclusive16(u64 vaddr, std::uint16_t value, [[maybe_unused]] std::uint16_t expected) override {
MemoryWrite16(vaddr, value);
MemoryWrite(vaddr, value, sizeof(u16));
return true;
}
bool MemoryWriteExclusive32(u64 vaddr, std::uint32_t value, [[maybe_unused]] std::uint32_t expected) override {
MemoryWrite32(vaddr, value);
MemoryWrite(vaddr, value, sizeof(u32));
return true;
}
bool MemoryWriteExclusive64(u64 vaddr, std::uint64_t value, [[maybe_unused]] std::uint64_t expected) override {
MemoryWrite64(vaddr, value);
MemoryWrite(vaddr, value, sizeof(u64));
return true;
}
bool MemoryWriteExclusive128(u64 vaddr, Vector value, [[maybe_unused]] Vector expected) override {
+2 -1
View File
@@ -1,5 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
include(TargetArchitectureSpecificSources)
add_executable(dynarmic_tests
fp/FPToFixed.cpp
@@ -49,7 +50,7 @@ endif()
if ("x86_64" IN_LIST ARCHITECTURE)
target_link_libraries(dynarmic_tests PRIVATE xbyak::xbyak)
target_sources(dynarmic PRIVATE
target_architecture_specific_sources(dynarmic_tests "x86_64"
x64_cpu_info.cpp
native/preserve_xmm.cpp
)
+42 -30
View File
@@ -18,6 +18,7 @@
#include <fmt/format.h>
#include <fmt/ostream.h>
#include <fmt/ranges.h>
#include "dynarmic/frontend/A32/translate/translate_callbacks.h"
#include "dynarmic/mcl/bit.hpp"
#include "common/common_types.h"
@@ -118,36 +119,47 @@ public:
u64 ticks_left = 0;
std::map<u32, u8> memory;
std::uint8_t MemoryRead8(u32 vaddr) override {
if (auto iter = memory.find(vaddr); iter != memory.end()) {
return iter->second;
u64 MemoryRead(Dynarmic::A32::VAddr vaddr, size_t size) override {
switch (size) {
case sizeof(u64):
return MemoryRead(vaddr, sizeof(u32))
| MemoryRead(vaddr + sizeof(u32), sizeof(u32)) << 32;
case sizeof(u32):
return MemoryRead(vaddr, sizeof(u16))
| MemoryRead(vaddr + sizeof(u16), sizeof(u16)) << 16;
case sizeof(u16):
return MemoryRead(vaddr, sizeof(u8))
| MemoryRead(vaddr + sizeof(u8), sizeof(u8)) << 8;
case sizeof(u8): {
if (auto const it = memory.find(vaddr); it != memory.end())
return it->second;
return 0;
}
default:
std::abort();
}
return 0;
}
std::uint16_t MemoryRead16(u32 vaddr) override {
return u16(MemoryRead8(vaddr)) | u16(MemoryRead8(vaddr + 1)) << 8;
}
std::uint32_t MemoryRead32(u32 vaddr) override {
return u32(MemoryRead16(vaddr)) | u32(MemoryRead16(vaddr + 2)) << 16;
}
std::uint64_t MemoryRead64(u32 vaddr) override {
return u64(MemoryRead32(vaddr)) | u64(MemoryRead32(vaddr + 4)) << 32;
}
void MemoryWrite8(u32 vaddr, std::uint8_t value) override {
memory[vaddr] = value;
}
void MemoryWrite16(u32 vaddr, std::uint16_t value) override {
MemoryWrite8(vaddr, static_cast<u8>(value));
MemoryWrite8(vaddr + 1, static_cast<u8>(value >> 8));
}
void MemoryWrite32(u32 vaddr, std::uint32_t value) override {
MemoryWrite16(vaddr, static_cast<u16>(value));
MemoryWrite16(vaddr + 2, static_cast<u16>(value >> 16));
}
void MemoryWrite64(u32 vaddr, std::uint64_t value) override {
MemoryWrite32(vaddr, static_cast<u32>(value));
MemoryWrite32(vaddr + 4, static_cast<u32>(value >> 32));
void MemoryWrite(Dynarmic::A32::VAddr vaddr, u64 value, size_t size) override {
switch (size) {
case sizeof(u64):
MemoryWrite(vaddr, u32(value), sizeof(u32));
MemoryWrite(vaddr + 4, u32(value >> 32), sizeof(u32));
break;
case sizeof(u32):
MemoryWrite(vaddr, u16(value), sizeof(u16));
MemoryWrite(vaddr + 2, u16(value >> 16), sizeof(u16));
break;
case sizeof(u16):
MemoryWrite(vaddr, u8(value), sizeof(u8));
MemoryWrite(vaddr + 1, u8(value >> 8), sizeof(u8));
break;
case sizeof(u8):
memory[vaddr] = value;
break;
default:
std::abort();
}
}
void CallSVC(std::uint32_t swi) override {
@@ -231,7 +243,7 @@ void ExecuteA32Instruction(u32 instruction) {
if (const auto address = get_value()) {
fmt::print("value: ");
if (const auto value = get_value()) {
env.MemoryWrite32(*address, *value);
env.MemoryWrite(*address, *value, sizeof(u32));
fmt::print("> mem[{:#08x}] = {:#08x}\n", *address, *value);
}
}
@@ -247,8 +259,8 @@ void ExecuteA32Instruction(u32 instruction) {
cpu.SetFpscr(fpscr);
const u32 initial_pc = regs[15];
env.MemoryWrite32(initial_pc + 0, instruction);
env.MemoryWrite32(initial_pc + 4, 0xEAFFFFFE); // B +0
env.MemoryWrite(initial_pc + 0, instruction, sizeof(u32));
env.MemoryWrite(initial_pc + 4, 0xEAFFFFFE, sizeof(u32)); // B +0
cpu.Run();
fmt::print("{}", fmt::join(cpu.Disassemble(), "\n"));
+2 -19
View File
@@ -290,7 +290,7 @@ bool A32Unicorn<TestEnvironment>::UnmappedMemoryHook(uc_engine* uc, uc_mem_type
auto page = std::make_unique<Page>();
page->address = base_address;
for (size_t i = 0; i < page->data.size(); ++i)
page->data[i] = this_->testenv.MemoryRead8(static_cast<u32>(base_address + i));
page->data[i] = u8(this_->testenv.MemoryRead(u32(base_address + i), sizeof(u8)));
uc_err err = uc_mem_map_ptr(uc, base_address, page->data.size(), permissions, page->data.data());
if (err == UC_ERR_MAP)
@@ -321,24 +321,7 @@ bool A32Unicorn<TestEnvironment>::UnmappedMemoryHook(uc_engine* uc, uc_mem_type
template<class TestEnvironment>
bool A32Unicorn<TestEnvironment>::MemoryWriteHook(uc_engine* /*uc*/, uc_mem_type /*type*/, u32 start_address, int size, u64 value, void* user_data) {
auto* this_ = static_cast<A32Unicorn*>(user_data);
switch (size) {
case 1:
this_->testenv.MemoryWrite8(start_address, static_cast<u8>(value));
break;
case 2:
this_->testenv.MemoryWrite16(start_address, static_cast<u16>(value));
break;
case 4:
this_->testenv.MemoryWrite32(start_address, static_cast<u32>(value));
break;
case 8:
this_->testenv.MemoryWrite64(start_address, value);
break;
default:
UNREACHABLE();
}
this_->testenv.MemoryWrite(start_address, value, size);
return true;
}
+2 -19
View File
@@ -197,7 +197,7 @@ bool A64Unicorn::UnmappedMemoryHook(uc_engine* uc, uc_mem_type /*type*/, u64 sta
auto page = std::make_unique<Page>();
page->address = base_address;
for (size_t i = 0; i < page->data.size(); ++i)
page->data[i] = this_->testenv.MemoryRead8(base_address + i);
page->data[i] = u8(this_->testenv.MemoryRead(base_address + i, sizeof(u8)));
uc_err err = uc_mem_map_ptr(uc, base_address, page->data.size(), permissions, page->data.data());
if (err == UC_ERR_MAP)
@@ -227,23 +227,6 @@ bool A64Unicorn::UnmappedMemoryHook(uc_engine* uc, uc_mem_type /*type*/, u64 sta
bool A64Unicorn::MemoryWriteHook(uc_engine* /*uc*/, uc_mem_type /*type*/, u64 start_address, int size, u64 value, void* user_data) {
auto* this_ = static_cast<A64Unicorn*>(user_data);
switch (size) {
case 1:
this_->testenv.MemoryWrite8(start_address, static_cast<u8>(value));
break;
case 2:
this_->testenv.MemoryWrite16(start_address, static_cast<u16>(value));
break;
case 4:
this_->testenv.MemoryWrite32(start_address, static_cast<u32>(value));
break;
case 8:
this_->testenv.MemoryWrite64(start_address, value);
break;
default:
UNREACHABLE();
}
this_->testenv.MemoryWrite(start_address, value, size);
return true;
}
+4 -18
View File
@@ -761,9 +761,6 @@ void EmulatedController::StartMotionCalibration() {
}
void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback, std::size_t index, Common::UUID uuid) {
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
if (index >= controller.button_values.size()) {
return;
}
@@ -916,21 +913,10 @@ void EmulatedController::SetButton(const Common::Input::CallbackStatus& callback
break;
}
if (!is_connected) {
if (npad_type == NpadStyleIndex::Handheld) {
if (npad_id_type == NpadIdType::Handheld) {
Connect();
controller_connected[player_index] = true;
}
} else if (npad_type != NpadStyleIndex::Handheld) {
if (npad_id_type == NpadIdType::Player1) {
Connect();
controller_connected[player_index] = true;
} else if (player.connected && !controller_connected[player_index]) {
Connect();
controller_connected[player_index] = true;
}
}
const auto player_index = Service::HID::NpadIdTypeToIndex(npad_id_type);
const auto& player = Settings::values.players.GetValue()[player_index];
if (player.connected) {
Connect();
}
TriggerOnChange(ControllerTriggerType::Button, true);
@@ -22,7 +22,6 @@
#include "common/settings.h"
#include "common/vector_math.h"
#include "hid_core/frontend/motion_input.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_types.h"
#include "hid_core/irsensor/irs_types.h"
@@ -585,7 +584,6 @@ private:
std::array<VibrationValue, 2> last_vibration_value{DEFAULT_VIBRATION_VALUE,
DEFAULT_VIBRATION_VALUE};
std::array<std::chrono::steady_clock::time_point, 2> last_vibration_timepoint{};
std::array<bool, HIDCore::available_controllers> controller_connected{};
// Atomically synched values
std::atomic<HID::NpadStyleIndex> npad_type{HID::NpadStyleIndex::None};
-11
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@@ -1,11 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
#ifndef AppUI_Bridging_Header_h
#define AppUI_Bridging_Header_h
#import "AppUIObjC.h"
#endif /* AppUI_Bridging_Header_h */
-113
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@@ -1,113 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
import UIKit
import Foundation
import QuartzCore.CAMetalLayer
import SwiftUI
public struct AppUI {
public static let shared = AppUI()
fileprivate let appUIObjC = AppUIObjC.shared()
public func configure(layer: CAMetalLayer, with size: CGSize) {
appUIObjC.configure(layer: layer, with: size)
}
public func information(for url: URL) -> AppUIInformation {
appUIObjC.gameInformation.information(for: url)
}
public func insert(game url: URL) {
appUIObjC.insert(game: url)
}
public func insert(games urls: [URL]) {
appUIObjC.insert(games: urls)
}
public func bootOS() {
appUIObjC.bootOS()
}
public func pause() {
appUIObjC.pause()
}
public func play() {
appUIObjC.play()
}
public func ispaused() -> Bool {
return appUIObjC.ispaused()
}
public func FirstFrameShowed() -> Bool {
return appUIObjC.hasfirstfame()
}
public func canGetFullPath() -> Bool {
return appUIObjC.canGetFullPath()
}
public func exit() {
appUIObjC.quit()
}
public func step() {
appUIObjC.step()
}
public func orientationChanged(orientation: UIInterfaceOrientation, with layer: CAMetalLayer, size: CGSize) {
appUIObjC.orientationChanged(orientation: orientation, with: layer, size: size)
}
public func touchBegan(at point: CGPoint, for index: UInt) {
appUIObjC.touchBegan(at: point, for: index)
}
public func touchEnded(for index: UInt) {
appUIObjC.touchEnded(for: index)
}
public func touchMoved(at point: CGPoint, for index: UInt) {
appUIObjC.touchMoved(at: point, for: index)
}
public func gyroMoved(x: Float, y: Float, z: Float, accelX: Float, accelY: Float, accelZ: Float, controllerId: Int32, deltaTimestamp: Int32) {
// Calling the Objective-C function with both gyroscope and accelerometer data
appUIObjC.virtualControllerGyro(controllerId,
deltaTimestamp: deltaTimestamp,
gyroX: x, gyroY: y, gyroZ: z,
accelX: accelX, accelY: accelY, accelZ: accelZ)
}
public func thumbstickMoved(analog: VirtualControllerAnalogType, x: Float, y: Float, controllerid: Int) {
appUIObjC.thumbstickMoved(analog, x: CGFloat(x), y: CGFloat(y), controllerId: Int32(controllerid))
}
public func virtualControllerButtonDown(button: VirtualControllerButtonType, controllerid: Int) {
appUIObjC.virtualControllerButtonDown(button, controllerId: Int32(controllerid))
}
public func virtualControllerButtonUp(button: VirtualControllerButtonType, controllerid: Int) {
appUIObjC.virtualControllerButtonUp(button, controllerId: Int32(controllerid))
}
public func settingsSaved() {
appUIObjC.settingsChanged()
}
}
struct EdenApp: App {
@StateObject private var core = EmulationViewModel()
var body: some Scene {
WindowGroup {
ContentView(core: core)
}
}
}
-26
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@@ -1,26 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
#import <Foundation/Foundation.h>
NS_ASSUME_NONNULL_BEGIN
@interface AppUIInformation : NSObject
@property (nonatomic, strong) NSString *developer;
@property (nonatomic, strong) NSData *iconData;
@property (nonatomic) BOOL isHomebrew;
@property (nonatomic) uint64_t programID;
@property (nonatomic, strong) NSString *title, *version;
-(AppUIInformation *) initWithDeveloper:(NSString *)developer iconData:(NSData *)iconData isHomebrew:(BOOL)isHomebrew programID:(uint64_t)programID title:(NSString *)title version:(NSString *)version;
@end
@interface AppUIGameInformation : NSObject
+(AppUIGameInformation *) sharedInstance NS_SWIFT_NAME(shared());
-(AppUIInformation *) informationForGame:(NSURL *)url NS_SWIFT_NAME(information(for:));
@end
NS_ASSUME_NONNULL_END
-436
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@@ -1,436 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
#import <Foundation/Foundation.h>
#import "AppUIGameInformation.h"
#import "EmulationSession.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "core/core.h"
#include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/patch_manager.h"
#include "core/loader/loader.h"
#include "core/loader/nro.h"
#include "frontend_common/config.h"
struct GameMetadata {
std::string title;
u64 programId;
std::string developer;
std::string version;
std::vector<u8> icon;
bool isHomebrew;
};
class SdlConfig final : public Config {
public:
explicit SdlConfig(std::optional<std::string> config_path);
~SdlConfig() override;
void ReloadAllValues() override;
void SaveAllValues() override;
protected:
void ReadSdlValues();
void ReadSdlPlayerValues(std::size_t player_index);
void ReadSdlControlValues();
void ReadHidbusValues() override;
void ReadDebugControlValues() override;
void ReadPathValues() override {}
void ReadShortcutValues() override {}
void ReadUIValues() override {}
void ReadUIGamelistValues() override {}
void ReadUILayoutValues() override {}
void ReadMultiplayerValues() override {}
void SaveSdlValues();
void SaveSdlPlayerValues(std::size_t player_index);
void SaveSdlControlValues();
void SaveHidbusValues() override;
void SaveDebugControlValues() override;
void SavePathValues() override {}
void SaveShortcutValues() override {}
void SaveUIValues() override {}
void SaveUIGamelistValues() override {}
void SaveUILayoutValues() override {}
void SaveMultiplayerValues() override {}
std::vector<Settings::BasicSetting*>& FindRelevantList(Settings::Category category) override;
public:
static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
static const std::array<int, Settings::NativeMotion::NumMotions> default_motions;
static const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> default_analogs;
static const std::array<int, 2> default_stick_mod;
static const std::array<int, 2> default_ringcon_analogs;
};
#define SDL_MAIN_HANDLED
#include <SDL.h>
#include "common/logging.h"
#include "input_common/main.h"
const std::array<int, Settings::NativeButton::NumButtons> SdlConfig::default_buttons = {
SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X, SDL_SCANCODE_T,
SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H, SDL_SCANCODE_Q, SDL_SCANCODE_W,
SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_1, SDL_SCANCODE_2, SDL_SCANCODE_B,
};
const std::array<int, Settings::NativeMotion::NumMotions> SdlConfig::default_motions = {
SDL_SCANCODE_7,
SDL_SCANCODE_8,
};
const std::array<std::array<int, 4>, Settings::NativeAnalog::NumAnalogs> SdlConfig::default_analogs{
{
{
SDL_SCANCODE_UP,
SDL_SCANCODE_DOWN,
SDL_SCANCODE_LEFT,
SDL_SCANCODE_RIGHT,
},
{
SDL_SCANCODE_I,
SDL_SCANCODE_K,
SDL_SCANCODE_J,
SDL_SCANCODE_L,
},
}};
const std::array<int, 2> SdlConfig::default_stick_mod = {
SDL_SCANCODE_D,
0,
};
const std::array<int, 2> SdlConfig::default_ringcon_analogs{{
0,
0,
}};
SdlConfig::SdlConfig(const std::optional<std::string> config_path) {
Initialize(config_path);
ReadSdlValues();
SaveSdlValues();
}
SdlConfig::~SdlConfig() {
if (global) {
SdlConfig::SaveAllValues();
}
}
void SdlConfig::ReloadAllValues() {
Reload();
ReadSdlValues();
SaveSdlValues();
}
void SdlConfig::SaveAllValues() {
SaveValues();
SaveSdlValues();
}
void SdlConfig::ReadSdlValues() {
ReadSdlControlValues();
}
void SdlConfig::ReadSdlControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
ReadSdlPlayerValues(p);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
ReadDebugControlValues();
ReadHidbusValues();
EndGroup();
}
void SdlConfig::ReadSdlPlayerValues(const std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix.append("player_").append(ToString(player_index)).append("_");
}
auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig()) {
const auto profile_name =
ReadStringSetting(std::string(player_prefix).append("profile_name"));
if (profile_name.empty()) {
// Use the global input config
player = Settings::values.players.GetValue(true)[player_index];
player.profile_name = "";
return;
}
}
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
auto& player_buttons = player.buttons[i];
player_buttons = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeButton::mapping[i]), default_param);
if (player_buttons.empty()) {
player_buttons = default_param;
}
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
auto& player_analogs = player.analogs[i];
player_analogs = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]), default_param);
if (player_analogs.empty()) {
player_analogs = default_param;
}
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
auto& player_motions = player.motions[i];
player_motions = ReadStringSetting(
std::string(player_prefix).append(Settings::NativeMotion::mapping[i]), default_param);
if (player_motions.empty()) {
player_motions = default_param;
}
}
}
void SdlConfig::ReadDebugControlValues() {
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
auto& debug_pad_buttons = Settings::values.debug_pad_buttons[i];
debug_pad_buttons = ReadStringSetting(
std::string("debug_pad_").append(Settings::NativeButton::mapping[i]), default_param);
if (debug_pad_buttons.empty()) {
debug_pad_buttons = default_param;
}
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
auto& debug_pad_analogs = Settings::values.debug_pad_analogs[i];
debug_pad_analogs = ReadStringSetting(
std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]), default_param);
if (debug_pad_analogs.empty()) {
debug_pad_analogs = default_param;
}
}
}
void SdlConfig::ReadHidbusValues() {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
auto& ringcon_analogs = Settings::values.ringcon_analogs;
ringcon_analogs = ReadStringSetting(std::string("ring_controller"), default_param);
if (ringcon_analogs.empty()) {
ringcon_analogs = default_param;
}
}
void SdlConfig::SaveSdlValues() {
LOG_DEBUG(Config, "Saving SDL configuration values");
SaveSdlControlValues();
WriteToIni();
}
void SdlConfig::SaveSdlControlValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Controls));
Settings::values.players.SetGlobal(!IsCustomConfig());
for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
SaveSdlPlayerValues(p);
}
if (IsCustomConfig()) {
EndGroup();
return;
}
SaveDebugControlValues();
SaveHidbusValues();
EndGroup();
}
void SdlConfig::SaveSdlPlayerValues(const std::size_t player_index) {
std::string player_prefix;
if (type != ConfigType::InputProfile) {
player_prefix = std::string("player_").append(ToString(player_index)).append("_");
}
const auto& player = Settings::values.players.GetValue()[player_index];
if (IsCustomConfig() && player.profile_name.empty()) {
// No custom profile selected
return;
}
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteStringSetting(std::string(player_prefix).append(Settings::NativeButton::mapping[i]),
player.buttons[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
WriteStringSetting(std::string(player_prefix).append(Settings::NativeAnalog::mapping[i]),
player.analogs[i], std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeMotion::NumMotions; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_motions[i]);
WriteStringSetting(std::string(player_prefix).append(Settings::NativeMotion::mapping[i]),
player.motions[i], std::make_optional(default_param));
}
}
void SdlConfig::SaveDebugControlValues() {
for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
const std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
WriteStringSetting(std::string("debug_pad_").append(Settings::NativeButton::mapping[i]),
Settings::values.debug_pad_buttons[i],
std::make_optional(default_param));
}
for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
default_analogs[i][3], default_stick_mod[i], 0.5f);
WriteStringSetting(std::string("debug_pad_").append(Settings::NativeAnalog::mapping[i]),
Settings::values.debug_pad_analogs[i],
std::make_optional(default_param));
}
}
void SdlConfig::SaveHidbusValues() {
const std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
0, 0, default_ringcon_analogs[0], default_ringcon_analogs[1], 0, 0.05f);
WriteStringSetting(std::string("ring_controller"), Settings::values.ringcon_analogs,
std::make_optional(default_param));
}
std::vector<Settings::BasicSetting*>& SdlConfig::FindRelevantList(Settings::Category category) {
return Settings::values.linkage.by_category[category];
}
std::unordered_map<std::string, GameMetadata> m_game_metadata_cache;
GameMetadata CacheGameMetadata(const std::string& path) {
const auto file =
Core::GetGameFileFromPath(EmulationSession::GetInstance().System().GetFilesystem(), path);
auto loader = Loader::GetLoader(EmulationSession::GetInstance().System(), file, 0, 0);
GameMetadata entry;
loader->ReadTitle(entry.title);
loader->ReadProgramId(entry.programId);
loader->ReadIcon(entry.icon);
const FileSys::PatchManager pm{
entry.programId, EmulationSession::GetInstance().System().GetFileSystemController(),
EmulationSession::GetInstance().System().GetContentProvider()};
const auto control = pm.GetControlMetadata();
if (control.first != nullptr) {
entry.developer = control.first->GetDeveloperName();
entry.version = control.first->GetVersionString();
} else {
FileSys::NACP nacp;
if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success) {
entry.developer = nacp.GetDeveloperName();
} else {
entry.developer = "";
}
entry.version = "1.0.0";
}
if (loader->GetFileType() == Loader::FileType::NRO) {
auto loader_nro = reinterpret_cast<Loader::AppLoader_NRO*>(loader.get());
entry.isHomebrew = loader_nro->IsHomebrew();
} else {
entry.isHomebrew = false;
}
m_game_metadata_cache[path] = entry;
return entry;
}
GameMetadata GameMetadata(const std::string& path, bool reload = false) {
if (!EmulationSession::GetInstance().IsInitialized()) {
NSURL *dir_url = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] firstObject];
const char *directory_cstr = [[dir_url path] UTF8String];
Common::FS::SetAppDirectory(directory_cstr);
EmulationSession::GetInstance().System().Initialize();
EmulationSession::GetInstance().InitializeSystem(false);
}
if (reload) {
return CacheGameMetadata(path);
}
if (auto search = m_game_metadata_cache.find(path); search != m_game_metadata_cache.end()) {
return search->second;
}
return CacheGameMetadata(path);
}
@implementation AppUIInformation
-(AppUIInformation *) initWithDeveloper:(NSString *)developer iconData:(NSData *)iconData isHomebrew:(BOOL)isHomebrew programID:(uint64_t)programID
title:(NSString *)title version:(NSString *)version {
if (self = [super init]) {
self.developer = developer;
self.iconData = iconData;
self.isHomebrew = isHomebrew;
self.programID = programID;
self.title = title;
self.version = version;
} return self;
}
@end
@implementation AppUIGameInformation
+(AppUIGameInformation *) sharedInstance {
static AppUIGameInformation *sharedInstance = NULL;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[self alloc] init];
});
return sharedInstance;
}
-(AppUIInformation *) informationForGame:(NSURL *)url {
auto gameMetadata = GameMetadata([url.path UTF8String]);
return [[AppUIInformation alloc] initWithDeveloper:[NSString stringWithCString:gameMetadata.developer.c_str() encoding:NSUTF8StringEncoding]
iconData:[NSData dataWithBytes:gameMetadata.icon.data() length:gameMetadata.icon.size()]
isHomebrew:gameMetadata.isHomebrew programID:gameMetadata.programId
title:[NSString stringWithCString:gameMetadata.title.c_str() encoding:NSUTF8StringEncoding]
version:[NSString stringWithCString:gameMetadata.version.c_str() encoding:NSUTF8StringEncoding]];
}
@end
-93
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@@ -1,93 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
#import <Foundation/Foundation.h>
#import <MetalKit/MetalKit.h>
#import <UIKit/UIKit.h>
#import "AppUIGameInformation.h"
NS_ASSUME_NONNULL_BEGIN
typedef NS_ENUM(NSUInteger, VirtualControllerAnalogType) {
VirtualControllerAnalogTypeLeft = 0,
VirtualControllerAnalogTypeRight = 1
};
typedef NS_ENUM(NSUInteger, VirtualControllerButtonType) {
VirtualControllerButtonTypeA = 0,
VirtualControllerButtonTypeB = 1,
VirtualControllerButtonTypeX = 2,
VirtualControllerButtonTypeY = 3,
VirtualControllerButtonTypeL = 4,
VirtualControllerButtonTypeR = 5,
VirtualControllerButtonTypeTriggerL = 6,
VirtualControllerButtonTypeTriggerR = 7,
VirtualControllerButtonTypeTriggerZL = 8,
VirtualControllerButtonTypeTriggerZR = 9,
VirtualControllerButtonTypePlus = 10,
VirtualControllerButtonTypeMinus = 11,
VirtualControllerButtonTypeDirectionalPadLeft = 12,
VirtualControllerButtonTypeDirectionalPadUp = 13,
VirtualControllerButtonTypeDirectionalPadRight = 14,
VirtualControllerButtonTypeDirectionalPadDown = 15,
VirtualControllerButtonTypeSL = 16,
VirtualControllerButtonTypeSR = 17,
VirtualControllerButtonTypeHome = 18,
VirtualControllerButtonTypeCapture = 19
};
@interface AppUIObjC : NSObject {
CAMetalLayer *_layer;
CGSize _size;
}
@property (nonatomic, strong) AppUIGameInformation *gameInformation;
+(AppUIObjC *) sharedInstance NS_SWIFT_NAME(shared());
-(void) configureLayer:(CAMetalLayer *)layer withSize:(CGSize)size NS_SWIFT_NAME(configure(layer:with:));
-(void) bootOS;
-(void) pause;
-(void) play;
-(BOOL) ispaused;
-(BOOL) canGetFullPath;
-(void) quit;
-(void) insertGame:(NSURL *)url NS_SWIFT_NAME(insert(game:));
-(void) insertGames:(NSArray<NSURL *> *)games NS_SWIFT_NAME(insert(games:));
-(void) step;
-(BOOL) hasfirstfame;
-(void) touchBeganAtPoint:(CGPoint)point index:(NSUInteger)index NS_SWIFT_NAME(touchBegan(at:for:));
-(void) touchEndedForIndex:(NSUInteger)index;
-(void) touchMovedAtPoint:(CGPoint)point index:(NSUInteger)index NS_SWIFT_NAME(touchMoved(at:for:));
-(void) thumbstickMoved:(VirtualControllerAnalogType)analog
x:(CGFloat)x
y:(CGFloat)y
controllerId:(int)controllerId;
-(void) virtualControllerGyro:(int)controllerId
deltaTimestamp:(int)delta_timestamp
gyroX:(float)gyro_x
gyroY:(float)gyro_y
gyroZ:(float)gyro_z
accelX:(float)accel_x
accelY:(float)accel_y
accelZ:(float)accel_z;
-(void) virtualControllerButtonDown:(VirtualControllerButtonType)button
controllerId:(int)controllerId;
-(void) virtualControllerButtonUp:(VirtualControllerButtonType)button
controllerId:(int)controllerId;
-(void) orientationChanged:(UIInterfaceOrientation)orientation with:(CAMetalLayer *)layer size:(CGSize)size NS_SWIFT_NAME(orientationChanged(orientation:with:size:));
-(void) settingsChanged;
@end
NS_ASSUME_NONNULL_END
-251
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@@ -1,251 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
#import "AppUIObjC.h"
#import "Config.h"
#import "EmulationSession.h"
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/settings.h"
#include "common/fs/fs.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/savedata_factory.h"
#include "core/loader/nro.h"
#include "frontend_common/content_manager.h"
#include "common/settings_enums.h"
#include "network/announce_multiplayer_session.h"
#include "common/announce_multiplayer_room.h"
#include "network/network.h"
#include "common/detached_tasks.h"
#include "common/dynamic_library.h"
#include "common/fs/path_util.h"
#include "common/logging.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/cpu_manager.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/submission_package.h"
#include "core/file_sys/vfs/vfs.h"
#include "core/file_sys/vfs/vfs_real.h"
#include "core/frontend/applets/cabinet.h"
#include "core/frontend/applets/controller.h"
#include "core/frontend/applets/error.h"
#include "core/frontend/applets/general.h"
#include "core/frontend/applets/mii_edit.h"
#include "core/frontend/applets/profile_select.h"
#include "core/frontend/applets/software_keyboard.h"
#include "core/frontend/applets/web_browser.h"
#include "core/hle/service/am/applet_manager.h"
#include "core/hle/service/am/frontend/applets.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_types.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_surface.h"
#import <mach/mach.h>
@implementation AppUIObjC
-(AppUIObjC *) init {
if (self = [super init]) {
_gameInformation = [AppUIGameInformation sharedInstance];
NSURL *dir_url = [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] firstObject];
const char *directory_cstr = [[dir_url path] UTF8String];
Common::FS::SetAppDirectory(directory_cstr);
// Config{"config", Config::ConfigType::GlobalConfig};
EmulationSession::GetInstance().System().Initialize();
EmulationSession::GetInstance().InitializeSystem(false);
EmulationSession::GetInstance().InitializeGpuDriver();
Settings::values.dump_shaders.SetValue(true);
Settings::values.use_asynchronous_shaders.SetValue(true);
// Settings::values.astc_recompression.SetValue(Settings::AstcRecompression::Bc3);
// Settings::values.resolution_setup.SetValue(Settings::ResolutionSetup::Res1X);
// Settings::values.scaling_filter.SetValue(Settings::ScalingFilter::Bilinear);
} return self;
}
+(AppUIObjC *) sharedInstance {
static AppUIObjC *sharedInstance = NULL;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[self alloc] init];
});
return sharedInstance;
}
- (BOOL)ispaused {
return EmulationSession::GetInstance().IsPaused();
}
-(void) pause {
EmulationSession::GetInstance().System().Pause();
EmulationSession::GetInstance().HaltEmulation();
EmulationSession::GetInstance().PauseEmulation();
}
-(void) play {
EmulationSession::GetInstance().System().Run();
EmulationSession::GetInstance().RunEmulation();
EmulationSession::GetInstance().UnPauseEmulation();
}
-(BOOL)hasfirstfame {
@try {
auto* window = &EmulationSession::GetInstance().Window();
if (window && window->HasFirstFrame()) {
return YES;
}
}
@catch (NSException *exception) {
NSLog(@"Exception occurred: %@", exception);
// Handle the exception, maybe return a default value
return NO;
}
return NO;
}
- (BOOL)canGetFullPath {
@try {
Core::System& system = EmulationSession::GetInstance().System();
auto bis_system = system.GetFileSystemController().GetSystemNANDContents();
if (bis_system == nullptr) {
return NO;
}
constexpr u64 QLaunchId = static_cast<u64>(Service::AM::AppletProgramId::QLaunch);
auto qlaunch_applet_nca = bis_system->GetEntry(QLaunchId, FileSys::ContentRecordType::Program);
if (qlaunch_applet_nca == nullptr) {
return NO;
}
const auto filename = qlaunch_applet_nca->GetFullPath();
// If GetFullPath() is successful
return YES;
} @catch (NSException *exception) {
// Handle the exception if needed
return NO;
}
}
-(void) quit {
EmulationSession::GetInstance().ShutdownEmulation();
}
-(void) configureLayer:(CAMetalLayer *)layer withSize:(CGSize)size {
_layer = layer;
_size = size;
EmulationSession::GetInstance().SetNativeWindow(layer, size);
}
-(void) bootOS {
EmulationSession::GetInstance().BootOS();
}
-(void) insertGame:(NSURL *)url {
EmulationSession::GetInstance().InitializeEmulation([url.path UTF8String], [_gameInformation informationForGame:url].programID, true);
}
-(void) insertGames:(NSArray<NSURL *> *)games {
for (NSURL *url in games) {
EmulationSession::GetInstance().ConfigureFilesystemProvider([url.path UTF8String]);
}
}
-(void) step {
void(EmulationSession::GetInstance().System().Run());
}
-(void) touchBeganAtPoint:(CGPoint)point index:(NSUInteger)index {
float h_ratio, w_ratio;
h_ratio = EmulationSession::GetInstance().Window().GetFramebufferLayout().height / (_size.height * [[UIScreen mainScreen] nativeScale]);
w_ratio = EmulationSession::GetInstance().Window().GetFramebufferLayout().width / (_size.width * [[UIScreen mainScreen] nativeScale]);
EmulationSession::GetInstance().Window().OnTouchPressed([[NSNumber numberWithUnsignedInteger:index] intValue],
(point.x) * [[UIScreen mainScreen] nativeScale] * w_ratio,
((point.y) * [[UIScreen mainScreen] nativeScale] * h_ratio));
}
-(void) touchEndedForIndex:(NSUInteger)index {
EmulationSession::GetInstance().Window().OnTouchReleased([[NSNumber numberWithUnsignedInteger:index] intValue]);
}
-(void) touchMovedAtPoint:(CGPoint)point index:(NSUInteger)index {
float h_ratio, w_ratio;
h_ratio = EmulationSession::GetInstance().Window().GetFramebufferLayout().height / (_size.height * [[UIScreen mainScreen] nativeScale]);
w_ratio = EmulationSession::GetInstance().Window().GetFramebufferLayout().width / (_size.width * [[UIScreen mainScreen] nativeScale]);
EmulationSession::GetInstance().Window().OnTouchMoved([[NSNumber numberWithUnsignedInteger:index] intValue],
(point.x) * [[UIScreen mainScreen] nativeScale] * w_ratio,
((point.y) * [[UIScreen mainScreen] nativeScale] * h_ratio));
}
-(void) thumbstickMoved:(VirtualControllerAnalogType)analog
x:(CGFloat)x
y:(CGFloat)y
controllerId:(int)controllerId {
EmulationSession::GetInstance().OnGamepadConnectEvent(controllerId);
EmulationSession::GetInstance().Window().OnGamepadJoystickEvent(controllerId, [[NSNumber numberWithUnsignedInteger:analog] intValue], CGFloat(x), CGFloat(y));
}
-(void) virtualControllerButtonDown:(VirtualControllerButtonType)button
controllerId:(int)controllerId {
EmulationSession::GetInstance().OnGamepadConnectEvent(controllerId);
EmulationSession::GetInstance().Window().OnGamepadButtonEvent(controllerId, [[NSNumber numberWithUnsignedInteger:button] intValue], true);
}
-(void) virtualControllerGyro:(int)controllerId
deltaTimestamp:(int)delta_timestamp
gyroX:(float)gyro_x
gyroY:(float)gyro_y
gyroZ:(float)gyro_z
accelX:(float)accel_x
accelY:(float)accel_y
accelZ:(float)accel_z
{
EmulationSession::GetInstance().OnGamepadConnectEvent(controllerId);
EmulationSession::GetInstance().Window().OnGamepadMotionEvent(controllerId, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
}
-(void) virtualControllerButtonUp:(VirtualControllerButtonType)button
controllerId:(int)controllerId {
EmulationSession::GetInstance().OnGamepadConnectEvent(controllerId);
EmulationSession::GetInstance().Window().OnGamepadButtonEvent(controllerId, [[NSNumber numberWithUnsignedInteger:button] intValue], false);
}
-(void) orientationChanged:(UIInterfaceOrientation)orientation with:(CAMetalLayer *)layer size:(CGSize)size {
_layer = layer;
_size = size;
EmulationSession::GetInstance().Window().OnSurfaceChanged(layer, size);
}
-(void) settingsChanged {
//
}
@end
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# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
enable_language(Swift OBJCXX)
add_executable(eden-ios
AppUI-Bridging-Header.h
AppUI.swift
AppUIGameInformation.h
AppUIGameInformation.mm
AppUIObjC.h
AppUIObjC.mm
Config.h
Config.mm
EmulationSession.h
EmulationSession.mm
EmulationWindow.h
EmulationWindow.mm
VMA.cpp
EmulationGame.swift
JoystickView.swift
EmulationHandler.swift
PomeloApp.swift
FileManager.swift
EmulationView.swift
LibraryView.swift
KeyboardHostingController.swift
FolderMonitor.swift
GameButtonView.swift
EmulationScreenView.swift
GameListView.swift
# Extensions
SwiftUIJoystick.swift
)
set(MACOSX_BUNDLE_GUI_IDENTIFIER "dev.eden-emu.eden")
set(MACOSX_BUNDLE_BUNDLE_NAME "Eden")
set(MACOSX_BUNDLE_INFO_STRING "Eden: A high-performance Nintendo Switch emulator")
# TODO(crueter): Copyright, and versioning
# Keep bundle identifier as-is, for compatibility sake
set_target_properties(eden-ios PROPERTIES
XCODE_ATTRIBUTE_SWIFT_OBJC_BRIDGING_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/AppUI-Bridging-Header.h"
XCODE_ATTRIBUTE_SWIFT_OBJC_INTERFACE_HEADER_NAME "eden-ios-Swift.h"
XCODE_ATTRIBUTE_DERIVED_FILE_DIR "${CMAKE_CURRENT_BINARY_DIR}")
target_link_libraries(eden-ios PRIVATE common core input_common frontend_common video_core sirit::sirit)
target_link_libraries(eden-ios PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
target_link_libraries(eden-ios PRIVATE SDL3::SDL3 glad stb::headers)
create_target_directory_groups(eden-ios)
# FIXME(crueter): This should /all/ be in a module of some kind!
# Xcode will automatically generate the Assets.car and icns file for us.
set(_dist "${CMAKE_SOURCE_DIR}/dist")
if (CMAKE_GENERATOR MATCHES "Xcode")
set(_icons "${_dist}/eden.icon")
set_target_properties(eden-ios PROPERTIES
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME eden
MACOSX_BUNDLE_ICON_FILE eden
# Also force xcode to manage signing for us.
XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED ON
XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED ON
XCODE_ATTRIBUTE_CODE_SIGN_STYLE Automatic)
# Otherwise, we'll use our own.
else()
set(_icons "${_dist}/eden.icns" "${_dist}/Assets.car")
endif()
set_source_files_properties(${_icons} PROPERTIES
MACOSX_PACKAGE_LOCATION Resources)
target_sources(eden-ios PRIVATE ${_icons})
set_target_properties(eden-ios PROPERTIES MACOSX_BUNDLE TRUE)
set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib")
find_library(MOLTENVK_LIBRARY MoltenVK REQUIRED)
message(STATUS "Using MoltenVK at ${MOLTENVK_LIBRARY}.")
set_source_files_properties(${MOLTENVK_LIBRARY} PROPERTIES
MACOSX_PACKAGE_LOCATION Frameworks
XCODE_FILE_ATTRIBUTES "CodeSignOnCopy")
target_sources(eden-ios PRIVATE ${MOLTENVK_LIBRARY})
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <common/settings_common.h>
#include "common/common_types.h"
#include "common/settings_setting.h"
#include "common/settings_enums.h"
namespace IOSSettings {
struct Values {
Settings::Linkage linkage;
Settings::Setting<bool> touchscreen{linkage, true, "touchscreen", Settings::Category::Overlay};
};
extern Values values;
} // namespace IOSSettings
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "Config.h"
namespace IOSSettings {
Values values;
} // namespace IOSSettings
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import Foundation
struct EmulationGame : Comparable, Hashable, Identifiable {
var id = UUID()
let developer: String
let fileURL: URL
let imageData: Data
let title: String
func hash(into hasher: inout Hasher) {
hasher.combine(id)
hasher.combine(developer)
hasher.combine(fileURL)
hasher.combine(imageData)
hasher.combine(title)
}
static func < (lhs: EmulationGame, rhs: EmulationGame) -> Bool {
lhs.title < rhs.title
}
static func == (lhs: EmulationGame, rhs: EmulationGame) -> Bool {
lhs.title == rhs.title
}
}
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import Metal
import Foundation
class EmulationSessionViewModel: ObservableObject {
@Published var isShowingCustomButton = true
@State var should = false
var device: MTLDevice?
@State var mtkView: MTKView = MTKView()
var CaLayer: CAMetalLayer?
private var sudachiGame: EmulationGame?
private let appui = AppUI.shared
private var thread: Thread!
private var isRunning = false
var doesneedresources = false
@State var iscustom: Bool = false
init(game: EmulationGame?) {
self.device = MTLCreateSystemDefaultDevice()
self.sudachiGame = game
}
func configureAppUI(with mtkView: MTKView) {
self.mtkView = mtkView
device = self.mtkView.device
guard !isRunning else { return }
isRunning = true
appui.configure(layer: mtkView.layer as! CAMetalLayer, with: mtkView.frame.size)
iscustom = ((sudachiGame?.fileURL.startAccessingSecurityScopedResource()) != nil)
DispatchQueue.global(qos: .userInitiated).async { [self] in
if let sudachiGame = self.sudachiGame {
self.appui.insert(game: sudachiGame.fileURL)
} else {
self.appui.bootOS()
}
}
thread = .init(block: self.step)
thread.name = "Yuzu"
thread.qualityOfService = .userInteractive
thread.threadPriority = 0.9
thread.start()
}
private func step() {
while true {
appui.step()
}
}
func customButtonTapped() {
stopEmulation()
}
private func stopEmulation() {
if isRunning {
isRunning = false
appui.exit()
thread.cancel()
if iscustom {
sudachiGame?.fileURL.stopAccessingSecurityScopedResource()
}
}
}
func handleOrientationChange() {
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
let interfaceOrientation = self.getInterfaceOrientation(from: UIDevice.current.orientation)
self.appui.orientationChanged(orientation: interfaceOrientation, with: self.mtkView.layer as! CAMetalLayer, size: mtkView.frame.size)
}
}
private func getInterfaceOrientation(from deviceOrientation: UIDeviceOrientation) -> UIInterfaceOrientation {
switch deviceOrientation {
case .portrait:
return .portrait
case .portraitUpsideDown:
return .portraitUpsideDown
case .landscapeLeft:
return .landscapeRight
case .landscapeRight:
return .landscapeLeft
default:
return .unknown
}
}
}
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import MetalKit
class EmulationScreenView: UIView {
var primaryScreen: UIView!
var portraitconstraints = [NSLayoutConstraint]()
var landscapeconstraints = [NSLayoutConstraint]()
var fullscreenconstraints = [NSLayoutConstraint]()
let appui = AppUI.shared
let userDefaults = UserDefaults.standard
override init(frame: CGRect) {
super.init(frame: frame)
if UIDevice.current.userInterfaceIdiom == .pad {
setupAppUIScreenforiPad()
} else {
setupAppUIScreen()
}
}
required init?(coder: NSCoder) {
super.init(coder: coder)
if UIDevice.current.userInterfaceIdiom == .pad {
setupAppUIScreenforiPad()
} else {
setupAppUIScreen()
}
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
guard let touch = touches.first else {
return
}
print("Location: \(touch.location(in: primaryScreen))")
appui.touchBegan(at: touch.location(in: primaryScreen), for: 0)
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesEnded(touches, with: event)
print("Touch Ended")
appui.touchEnded(for: 0)
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesMoved(touches, with: event)
guard let touch = touches.first else {
return
}
let location = touch.location(in: primaryScreen)
print("Location Moved: \(location)")
appui.touchMoved(at: location, for: 0)
}
func setupAppUIScreenforiPad() {
primaryScreen = MTKView(frame: .zero, device: MTLCreateSystemDefaultDevice())
primaryScreen.translatesAutoresizingMaskIntoConstraints = false
primaryScreen.clipsToBounds = true
primaryScreen.layer.borderColor = UIColor.secondarySystemBackground.cgColor
primaryScreen.layer.borderWidth = 3
primaryScreen.layer.cornerCurve = .continuous
primaryScreen.layer.cornerRadius = 10
addSubview(primaryScreen)
portraitconstraints = [
primaryScreen.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 10),
primaryScreen.leadingAnchor.constraint(equalTo: safeAreaLayoutGuide.leadingAnchor, constant: 10),
primaryScreen.trailingAnchor.constraint(equalTo: safeAreaLayoutGuide.trailingAnchor, constant: -10),
primaryScreen.heightAnchor.constraint(equalTo: primaryScreen.widthAnchor, multiplier: 9 / 16),
]
landscapeconstraints = [
primaryScreen.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 50),
primaryScreen.bottomAnchor.constraint(equalTo: safeAreaLayoutGuide.bottomAnchor, constant: -100),
primaryScreen.widthAnchor.constraint(equalTo: primaryScreen.heightAnchor, multiplier: 16 / 9),
primaryScreen.centerXAnchor.constraint(equalTo: safeAreaLayoutGuide.centerXAnchor),
]
updateConstraintsForOrientation()
}
func setupAppUIScreen() {
primaryScreen = MTKView(frame: .zero, device: MTLCreateSystemDefaultDevice())
primaryScreen.translatesAutoresizingMaskIntoConstraints = false
primaryScreen.clipsToBounds = true
primaryScreen.layer.borderColor = UIColor.secondarySystemBackground.cgColor
primaryScreen.layer.borderWidth = 3
primaryScreen.layer.cornerCurve = .continuous
primaryScreen.layer.cornerRadius = 10
addSubview(primaryScreen)
portraitconstraints = [
primaryScreen.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 10),
primaryScreen.leadingAnchor.constraint(equalTo: safeAreaLayoutGuide.leadingAnchor, constant: 10),
primaryScreen.trailingAnchor.constraint(equalTo: safeAreaLayoutGuide.trailingAnchor, constant: -10),
primaryScreen.heightAnchor.constraint(equalTo: primaryScreen.widthAnchor, multiplier: 9 / 16),
]
landscapeconstraints = [
primaryScreen.topAnchor.constraint(equalTo: safeAreaLayoutGuide.topAnchor, constant: 10),
primaryScreen.bottomAnchor.constraint(equalTo: safeAreaLayoutGuide.bottomAnchor, constant: -10),
primaryScreen.widthAnchor.constraint(equalTo: primaryScreen.heightAnchor, multiplier: 16 / 9),
primaryScreen.centerXAnchor.constraint(equalTo: safeAreaLayoutGuide.centerXAnchor),
]
updateConstraintsForOrientation()
}
override func layoutSubviews() {
super.layoutSubviews()
updateConstraintsForOrientation()
}
private func updateConstraintsForOrientation() {
removeConstraints(portraitconstraints)
removeConstraints(landscapeconstraints)
let isPortrait = UIApplication.shared.statusBarOrientation.isPortrait
addConstraints(isPortrait ? portraitconstraints : landscapeconstraints)
}
}
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#import <QuartzCore/QuartzCore.h>
#import <QuartzCore/CAMetalLayer.h>
#if __has_include(<Metal/Metal.hpp>)
#import <Metal/Metal.hpp>
#else
#import <Metal/Metal.h>
#endif
#import "EmulationWindow.h"
#include "common/detached_tasks.h"
#include "core/core.h"
#include "core/file_sys/registered_cache.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/perf_stats.h"
#include "frontend_common/content_manager.h"
#include "video_core/rasterizer_interface.h"
class EmulationSession final {
public:
explicit EmulationSession();
~EmulationSession() = default;
static EmulationSession& GetInstance();
const Core::System& System() const;
Core::System& System();
FileSys::ManualContentProvider* GetContentProvider();
InputCommon::InputSubsystem& GetInputSubsystem();
const EmulationWindow& Window() const;
EmulationWindow& Window();
CAMetalLayer* NativeWindow() const;
void SetNativeWindow(CAMetalLayer* native_window, CGSize size);
void SurfaceChanged();
void InitializeGpuDriver();
bool IsRunning() const;
bool IsPaused() const;
void PauseEmulation();
void UnPauseEmulation();
void HaltEmulation();
void RunEmulation();
void ShutdownEmulation();
const Core::PerfStatsResults& PerfStats();
void ConfigureFilesystemProvider(const std::string& filepath);
void InitializeSystem(bool reload);
void SetAppletId(int applet_id);
Core::SystemResultStatus InitializeEmulation(const std::string& filepath,
const std::size_t program_index,
const bool frontend_initiated);
Core::SystemResultStatus BootOS();
static void OnEmulationStarted();
static u64 GetProgramId(std::string programId);
bool IsInitialized() { return is_initialized; };
bool IsHandheldOnly();
void SetDeviceType([[maybe_unused]] int index, int type);
void OnGamepadConnectEvent([[maybe_unused]] int index);
void OnGamepadDisconnectEvent([[maybe_unused]] int index);
private:
static void LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress, int max);
static void OnEmulationStopped(Core::SystemResultStatus result);
static void ChangeProgram(std::size_t program_index);
private:
// Window management
std::unique_ptr<EmulationWindow> m_window;
CAMetalLayer* m_native_window{};
// Core emulation
Core::System m_system;
InputCommon::InputSubsystem m_input_subsystem;
Common::DetachedTasks m_detached_tasks;
Core::PerfStatsResults m_perf_stats{};
std::shared_ptr<FileSys::VfsFilesystem> m_vfs;
Core::SystemResultStatus m_load_result{Core::SystemResultStatus::ErrorNotInitialized};
std::atomic<bool> m_is_running = false;
std::atomic<bool> m_is_paused = false;
std::unique_ptr<FileSys::ManualContentProvider> m_manual_provider;
int m_applet_id{1};
// GPU driver parameters
std::shared_ptr<Common::DynamicLibrary> m_vulkan_library;
// Synchronization
std::condition_variable_any m_cv;
mutable std::mutex m_mutex;
bool is_initialized = false;
CGSize m_size;
// Program index for next boot
std::atomic<s32> m_next_program_index = -1;
};
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
#import "EmulationSession.h"
#include <SDL.h>
#include <codecvt>
#include <locale>
#include <string>
#include <string_view>
#include <dlfcn.h>
#include "common/fs/fs.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/savedata_factory.h"
#include "core/loader/nro.h"
#include "frontend_common/content_manager.h"
#include "common/detached_tasks.h"
#include "common/dynamic_library.h"
#include "common/fs/path_util.h"
#include "common/logging.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/cpu_manager.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/submission_package.h"
#include "core/file_sys/vfs/vfs.h"
#include "core/file_sys/vfs/vfs_real.h"
#include "core/frontend/applets/cabinet.h"
#include "core/frontend/applets/controller.h"
#include "core/frontend/applets/error.h"
#include "core/frontend/applets/general.h"
#include "core/frontend/applets/mii_edit.h"
#include "core/frontend/applets/profile_select.h"
#include "core/frontend/applets/software_keyboard.h"
#include "core/frontend/applets/web_browser.h"
#include "core/hle/service/am/applet_manager.h"
#include "core/hle/service/am/frontend/applets.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "frontend_common/config.h"
#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_types.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/vulkan_common/vulkan_instance.h"
#include "video_core/vulkan_common/vulkan_surface.h"
#define jconst [[maybe_unused]] const auto
#define jauto [[maybe_unused]] auto
static EmulationSession s_instance;
EmulationSession::EmulationSession() {
m_vfs = std::make_shared<FileSys::RealVfsFilesystem>();
}
EmulationSession& EmulationSession::GetInstance() {
return s_instance;
}
const Core::System& EmulationSession::System() const {
return m_system;
}
Core::System& EmulationSession::System() {
return m_system;
}
FileSys::ManualContentProvider* EmulationSession::GetContentProvider() {
return m_manual_provider.get();
}
InputCommon::InputSubsystem& EmulationSession::GetInputSubsystem() {
return m_input_subsystem;
}
const EmulationWindow& EmulationSession::Window() const {
return *m_window;
}
EmulationWindow& EmulationSession::Window() {
return *m_window;
}
CAMetalLayer* EmulationSession::NativeWindow() const {
return m_native_window;
}
void EmulationSession::SetNativeWindow(CAMetalLayer* native_window, CGSize size) {
m_native_window = native_window;
m_size = size;
}
void EmulationSession::InitializeGpuDriver() {
m_vulkan_library = std::make_shared<Common::DynamicLibrary>(dlopen("@executable_path/Frameworks/MoltenVK", RTLD_NOW));
}
bool EmulationSession::IsRunning() const {
return m_is_running;
}
bool EmulationSession::IsPaused() const {
return m_is_running && m_is_paused;
}
const Core::PerfStatsResults& EmulationSession::PerfStats() {
m_perf_stats = m_system.GetAndResetPerfStats();
return m_perf_stats;
}
void EmulationSession::SurfaceChanged() {
if (!IsRunning()) {
return;
}
m_window->OnSurfaceChanged(m_native_window, m_size);
}
void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath) {
const auto file = m_system.GetFilesystem()->OpenFile(filepath, FileSys::OpenMode::Read);
if (!file) {
return;
}
auto loader = Loader::GetLoader(m_system, file);
if (!loader) {
return;
}
const auto file_type = loader->GetFileType();
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
return;
}
u64 program_id = 0;
const auto res2 = loader->ReadProgramId(program_id);
if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
m_manual_provider->AddEntry(FileSys::TitleType::Application,
FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
program_id, file);
} else if (res2 == Loader::ResultStatus::Success &&
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
const auto nsp = file_type == Loader::FileType::NSP
? std::make_shared<FileSys::NSP>(file)
: FileSys::XCI{file}.GetSecurePartitionNSP();
for (const auto& title : nsp->GetNCAs()) {
for (const auto& entry : title.second) {
m_manual_provider->AddEntry(entry.first.first, entry.first.second, title.first,
entry.second->GetBaseFile());
}
}
}
}
void EmulationSession::InitializeSystem(bool reload) {
if (!reload) {
SDL_SetMainReady();
// Initialize logging system
Common::Log::Initialize();
Common::Log::SetColorConsoleBackendEnabled(true);
Common::Log::Start();
}
// Initialize filesystem.
m_system.SetFilesystem(m_vfs);
m_system.GetUserChannel().clear();
m_manual_provider = std::make_unique<FileSys::ManualContentProvider>();
m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
m_system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::FrontendManual,
m_manual_provider.get());
m_system.GetFileSystemController().CreateFactories(*m_vfs);
is_initialized = true;
}
void EmulationSession::SetAppletId(int applet_id) {
m_applet_id = applet_id;
m_system.GetFrontendAppletHolder().SetCurrentAppletId(
static_cast<Service::AM::AppletId>(m_applet_id));
}
Core::SystemResultStatus EmulationSession::InitializeEmulation(const std::string& filepath,
const std::size_t program_index,
const bool frontend_initiated) {
std::scoped_lock lock(m_mutex);
// Create the render window.
m_window = std::make_unique<EmulationWindow>(&m_input_subsystem, m_native_window, m_size, m_vulkan_library);
// Initialize system.
m_system.SetShuttingDown(false);
m_system.ApplySettings();
Settings::LogSettings();
m_system.HIDCore().ReloadInputDevices();
m_system.SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet{});
// Initialize filesystem.
ConfigureFilesystemProvider(filepath);
// Load the ROM.
Service::AM::FrontendAppletParameters params{
.applet_id = static_cast<Service::AM::AppletId>(m_applet_id),
.launch_type = frontend_initiated ? Service::AM::LaunchType::FrontendInitiated
: Service::AM::LaunchType::ApplicationInitiated,
.program_index = static_cast<s32>(program_index),
};
m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filepath, params);
if (m_load_result != Core::SystemResultStatus::Success) {
return m_load_result;
}
// Complete initialization.
m_system.GPU().Start();
m_system.GetCpuManager().OnGpuReady();
m_system.RegisterExitCallback([&] { HaltEmulation(); });
if (Settings::values.use_disk_shader_cache.GetValue()) {
m_system.Renderer().ReadRasterizer()->LoadDiskResources(
m_system.GetApplicationProcessProgramID(), std::stop_token{},
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
}
// Register an ExecuteProgram callback such that Core can execute a sub-program
m_system.RegisterExecuteProgramCallback([&](std::size_t program_index_) {
m_next_program_index = program_index_;
EmulationSession::GetInstance().HaltEmulation();
ChangeProgram(m_next_program_index);
});
OnEmulationStarted();
return Core::SystemResultStatus::Success;
}
Core::SystemResultStatus EmulationSession::BootOS() {
std::scoped_lock lock(m_mutex);
// Create the render window.
m_window = std::make_unique<EmulationWindow>(&m_input_subsystem, m_native_window, m_size, m_vulkan_library);
// Initialize system.
m_system.SetShuttingDown(false);
m_system.ApplySettings();
Settings::LogSettings();
m_system.HIDCore().ReloadInputDevices();
m_system.SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet{});
constexpr u64 QLaunchId = static_cast<u64>(Service::AM::AppletProgramId::QLaunch);
auto bis_system = m_system.GetFileSystemController().GetSystemNANDContents();
auto qlaunch_applet_nca = bis_system->GetEntry(QLaunchId, FileSys::ContentRecordType::Program);
m_system.GetFrontendAppletHolder().SetCurrentAppletId(Service::AM::AppletId::QLaunch);
const auto filename = qlaunch_applet_nca->GetFullPath();
auto params = Service::AM::FrontendAppletParameters {
.program_id = QLaunchId,
.applet_id = Service::AM::AppletId::QLaunch,
.applet_type = Service::AM::AppletType::LibraryApplet
};
m_load_result = m_system.Load(EmulationSession::GetInstance().Window(), filename, params);
if (m_load_result != Core::SystemResultStatus::Success) {
return m_load_result;
}
// Complete initialization.
m_system.GPU().Start();
m_system.GetCpuManager().OnGpuReady();
m_system.RegisterExitCallback([&] { HaltEmulation(); });
if (Settings::values.use_disk_shader_cache.GetValue()) {
m_system.Renderer().ReadRasterizer()->LoadDiskResources(
m_system.GetApplicationProcessProgramID(), std::stop_token{},
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
}
// Register an ExecuteProgram callback such that Core can execute a sub-program
m_system.RegisterExecuteProgramCallback([&](std::size_t program_index_) {
m_next_program_index = program_index_;
EmulationSession::GetInstance().HaltEmulation();
});
OnEmulationStarted();
return Core::SystemResultStatus::Success;
}
void EmulationSession::ShutdownEmulation() {
std::scoped_lock lock(m_mutex);
if (m_next_program_index != -1) {
ChangeProgram(m_next_program_index);
m_next_program_index = -1;
}
m_is_running = false;
// Unload user input.
m_system.HIDCore().UnloadInputDevices();
// Enable all controllers
m_system.HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
// Shutdown the main emulated process
if (m_load_result == Core::SystemResultStatus::Success) {
m_system.DetachDebugger();
m_system.ShutdownMainProcess();
m_detached_tasks.WaitForAllTasks();
m_load_result = Core::SystemResultStatus::ErrorNotInitialized;
m_window.reset();
OnEmulationStopped(Core::SystemResultStatus::Success);
return;
}
// Tear down the render window.
m_window.reset();
}
void EmulationSession::PauseEmulation() {
std::scoped_lock lock(m_mutex);
m_system.Pause();
m_is_paused = true;
}
void EmulationSession::UnPauseEmulation() {
std::scoped_lock lock(m_mutex);
m_system.Run();
m_is_paused = false;
}
void EmulationSession::HaltEmulation() {
std::scoped_lock lock(m_mutex);
m_is_running = false;
m_cv.notify_one();
}
void EmulationSession::RunEmulation() {
{
std::scoped_lock lock(m_mutex);
m_is_running = true;
}
// Load the disk shader cache.
if (Settings::values.use_disk_shader_cache.GetValue()) {
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
m_system.Renderer().ReadRasterizer()->LoadDiskResources(
m_system.GetApplicationProcessProgramID(), std::stop_token{}, LoadDiskCacheProgress);
LoadDiskCacheProgress(VideoCore::LoadCallbackStage::Complete, 0, 0);
}
void(m_system.Run());
if (m_system.DebuggerEnabled()) {
m_system.InitializeDebugger();
}
while (true) {
{
[[maybe_unused]] std::unique_lock lock(m_mutex);
if (m_cv.wait_for(lock, std::chrono::milliseconds(800),
[&]() { return !m_is_running; })) {
// Emulation halted.
break;
}
}
}
// Reset current applet ID.
m_applet_id = static_cast<int>(Service::AM::AppletId::Application);
}
void EmulationSession::LoadDiskCacheProgress(VideoCore::LoadCallbackStage stage, int progress,
int max) {
}
void EmulationSession::OnEmulationStarted() {
}
void EmulationSession::OnEmulationStopped(Core::SystemResultStatus result) {
}
void EmulationSession::ChangeProgram(std::size_t program_index) {
LOG_INFO(Frontend, "Trying To Switch Program");
// Halt current emulation session
EmulationSession::GetInstance().HaltEmulation();
// Save the current state if necessary
// Shutdown the current emulation session cleanly
// Update the program index
EmulationSession::GetInstance().m_next_program_index = program_index;
// Initialize the new program
// Start the new emulation session
EmulationSession::GetInstance().RunEmulation();
}
u64 EmulationSession::GetProgramId(std::string programId) {
try {
return std::stoull(programId);
} catch (...) {
return 0;
}
}
bool EmulationSession::IsHandheldOnly() {
jconst npad_style_set = m_system.HIDCore().GetSupportedStyleTag();
if (npad_style_set.fullkey == 1) {
return false;
}
if (npad_style_set.handheld == 0) {
return false;
}
return !Settings::IsDockedMode();
}
void EmulationSession::SetDeviceType([[maybe_unused]] int index, int type) {
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
controller->SetNpadStyleIndex(static_cast<Core::HID::NpadStyleIndex>(type));
}
void EmulationSession::OnGamepadConnectEvent([[maybe_unused]] int index) {
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
// Ensure that player1 is configured correctly and handheld disconnected
if (controller->GetNpadIdType() == Core::HID::NpadIdType::Player1) {
jauto handheld = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (controller->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::Handheld) {
handheld->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey);
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Fullkey);
handheld->Disconnect();
}
}
// Ensure that handheld is configured correctly and player 1 disconnected
if (controller->GetNpadIdType() == Core::HID::NpadIdType::Handheld) {
jauto player1 = m_system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
if (controller->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::Handheld) {
player1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
controller->SetNpadStyleIndex(Core::HID::NpadStyleIndex::Handheld);
player1->Disconnect();
}
}
if (!controller->IsConnected()) {
controller->Connect();
}
}
void EmulationSession::OnGamepadDisconnectEvent([[maybe_unused]] int index) {
jauto controller = m_system.HIDCore().GetEmulatedControllerByIndex(index);
controller->Disconnect();
}
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@@ -1,558 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import Foundation
import GameController
import UIKit
import Metal
struct MetalView: UIViewRepresentable {
let device: MTLDevice?
let configure: (UIView) -> Void
func makeUIView(context: Context) -> EmulationScreenView {
let view = EmulationScreenView()
configure(view.primaryScreen)
return view
}
func updateUIView(_ uiView: EmulationScreenView, context: Context) {
//
}
}
struct ControllerView: View {
let appui = AppUI.shared
@State var isPressed = false
@State var controllerconnected = false
@State private var x: CGFloat = 0.0
@State private var y: CGFloat = 0.0
@Environment(\.presentationMode) var presentationMode
var body: some View {
GeometryReader { geometry in
ZStack {
if !controllerconnected {
OnScreenController(geometry: geometry) // i did this to clean it up as it was quite long lmfao
}
}
}
.onAppear {
print("checking for controller:")
controllerconnected = false
DispatchQueue.main.async {
setupControllers() // i dont know what half of this shit does
}
}
}
// Add a dictionary to track controller IDs
@State var controllerIDs: [GCController: Int] = [:]
private func setupControllers() {
NotificationCenter.default.addObserver(forName: .GCControllerDidConnect, object: nil, queue: .main) { notification in
if let controller = notification.object as? GCController {
print("wow controller onstart") // yippeeee
self.setupController(controller)
self.controllerconnected = true
} else {
print("not GCController :((((((") // wahhhhhhh
}
}
NotificationCenter.default.addObserver(forName: .GCControllerDidDisconnect, object: nil, queue: .main) { notification in
if let controller = notification.object as? GCController {
print("wow controller gone")
if self.controllerIDs.isEmpty {
controllerconnected = false
}
self.controllerIDs.removeValue(forKey: controller) // Remove the controller ID
}
}
GCController.controllers().forEach { controller in
print("wow controller")
self.controllerconnected = true
self.setupController(controller)
}
}
private func setupController(_ controller: GCController) {
// Assign a unique ID to the controller, max 5 controllers
if controllerIDs.count < 6, controllerIDs[controller] == nil {
controllerIDs[controller] = controllerIDs.count
}
guard let controllerId = controllerIDs[controller] else { return }
if let extendedGamepad = controller.extendedGamepad {
// Handle extended gamepad
extendedGamepad.dpad.up.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.directionalPadUp, controllerId: controllerId) : self.touchUpInside(.directionalPadUp, controllerId: controllerId)
}
extendedGamepad.dpad.down.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.directionalPadDown, controllerId: controllerId) : self.touchUpInside(.directionalPadDown, controllerId: controllerId)
}
extendedGamepad.dpad.left.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.directionalPadLeft, controllerId: controllerId) : self.touchUpInside(.directionalPadLeft, controllerId: controllerId)
}
extendedGamepad.dpad.right.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.directionalPadRight, controllerId: controllerId) : self.touchUpInside(.directionalPadRight, controllerId: controllerId)
}
extendedGamepad.buttonOptions?.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.minus, controllerId: controllerId) : self.touchUpInside(.minus, controllerId: controllerId)
}
extendedGamepad.buttonMenu.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.plus, controllerId: controllerId) : self.touchUpInside(.plus, controllerId: controllerId)
}
extendedGamepad.buttonA.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.A, controllerId: controllerId) : self.touchUpInside(.A, controllerId: controllerId)
}
extendedGamepad.buttonB.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.B, controllerId: controllerId) : self.touchUpInside(.B, controllerId: controllerId)
}
extendedGamepad.buttonX.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.X, controllerId: controllerId) : self.touchUpInside(.X, controllerId: controllerId)
}
extendedGamepad.buttonY.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.Y, controllerId: controllerId) : self.touchUpInside(.Y, controllerId: controllerId)
}
extendedGamepad.leftShoulder.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.triggerL, controllerId: controllerId) : self.touchUpInside(.L, controllerId: controllerId)
}
extendedGamepad.leftTrigger.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.triggerZL, controllerId: controllerId) : self.touchUpInside(.triggerZL, controllerId: controllerId)
}
extendedGamepad.rightShoulder.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.triggerR, controllerId: controllerId) : self.touchUpInside(.triggerR, controllerId: controllerId)
}
extendedGamepad.leftThumbstickButton?.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.L, controllerId: controllerId) : self.touchUpInside(.triggerR, controllerId: controllerId)
}
extendedGamepad.rightThumbstickButton?.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.R, controllerId: controllerId) : self.touchUpInside(.triggerR, controllerId: controllerId)
}
extendedGamepad.rightTrigger.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.triggerZR, controllerId: controllerId) : self.touchUpInside(.triggerZR, controllerId: controllerId)
}
extendedGamepad.buttonHome?.pressedChangedHandler = { button, value, pressed in
if pressed {
appui.exit()
presentationMode.wrappedValue.dismiss()
}
}
extendedGamepad.leftThumbstick.valueChangedHandler = { dpad, x, y in
self.appui.thumbstickMoved(analog: .left, x: x, y: y, controllerid: controllerId)
}
extendedGamepad.rightThumbstick.valueChangedHandler = { dpad, x, y in
self.appui.thumbstickMoved(analog: .right, x: x, y: y, controllerid: controllerId)
}
if let motion = controller.motion {
var lastTimestamp = Date().timeIntervalSince1970 // Initialize timestamp when motion starts
motion.valueChangedHandler = { motion in
// Get current time
let currentTimestamp = Date().timeIntervalSince1970
// Update last timestamp
lastTimestamp = currentTimestamp
// Get gyroscope data
let gyroX = motion.rotationRate.x
let gyroY = motion.rotationRate.y
let gyroZ = motion.rotationRate.z
// Get accelerometer data
let accelX = motion.gravity.x + motion.userAcceleration.x
let accelY = motion.gravity.y + motion.userAcceleration.y
let accelZ = motion.gravity.z + motion.userAcceleration.z
print("\(gyroX), \(gyroY), \(gyroZ), \(accelX), \(accelY), \(accelZ)")
// Call your gyroMoved function with the motion data
appui.gyroMoved(x: Float(gyroX), y: Float(gyroY), z: Float(gyroZ), accelX: Float(accelX), accelY: Float(accelY), accelZ: Float(accelZ), controllerId: Int32(controllerId), deltaTimestamp: Int32(lastTimestamp))
}
}
} else if let microGamepad = controller.microGamepad {
// Handle micro gamepad
microGamepad.dpad.up.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.directionalPadUp, controllerId: controllerId) : self.touchUpInside(.directionalPadUp, controllerId: controllerId)
}
microGamepad.dpad.down.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.directionalPadDown, controllerId: controllerId) : self.touchUpInside(.directionalPadDown, controllerId: controllerId)
}
microGamepad.dpad.left.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.directionalPadLeft, controllerId: controllerId) : self.touchUpInside(.directionalPadLeft, controllerId: controllerId)
}
microGamepad.dpad.right.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.directionalPadRight, controllerId: controllerId) : self.touchUpInside(.directionalPadRight, controllerId: controllerId)
}
microGamepad.buttonA.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.A, controllerId: controllerId) : self.touchUpInside(.A, controllerId: controllerId)
}
microGamepad.buttonX.pressedChangedHandler = { button, value, pressed in
pressed ? self.touchDown(.X, controllerId: controllerId) : self.touchUpInside(.X, controllerId: controllerId)
}
}
}
private func touchDown(_ button: VirtualControllerButtonType, controllerId: Int) {
appui.virtualControllerButtonDown(button: button, controllerid: controllerId) }
private func touchUpInside(_ button: VirtualControllerButtonType, controllerId: Int) {
appui.virtualControllerButtonUp(button: button, controllerid: controllerId)
}
}
struct OnScreenController: View {
@State var geometry: GeometryProxy
var body: some View {
if geometry.size.height > geometry.size.width && UIDevice.current.userInterfaceIdiom != .pad {
// portrait
VStack {
Spacer()
VStack {
HStack {
VStack {
ShoulderButtonsViewLeft()
ZStack {
Joystick()
DPadView()
}
}
.padding()
VStack {
ShoulderButtonsViewRight()
ZStack {
Joystick(iscool: true) // hope this works
ABXYView()
}
}
.padding()
}
HStack {
ButtonView(button: .plus).padding(.horizontal, 40)
ButtonView(button: .minus).padding(.horizontal, 40)
}
}
.padding(.bottom, geometry.size.height / 3.2) // very broken
}
} else {
// could be landscape
VStack {
HStack {
Spacer()
ButtonView(button: .home)
.padding(.horizontal)
}
Spacer()
VStack {
HStack {
// gotta fuckin add + and - now
VStack {
ShoulderButtonsViewLeft()
ZStack {
Joystick()
DPadView()
}
}
HStack {
Spacer()
VStack {
Spacer()
ButtonView(button: .plus) // Adding the + button
}
VStack {
Spacer()
ButtonView(button: .minus) // Adding the - button
}
Spacer()
}
VStack {
ShoulderButtonsViewRight()
ZStack {
Joystick(iscool: true) // hope this work s
ABXYView()
}
}
}
}
.padding(.bottom, geometry.size.height / 11) // also extremally broken (
}
}
}
}
struct ShoulderButtonsViewLeft: View {
var body: some View {
HStack {
ButtonView(button: .triggerZL).padding(.horizontal)
ButtonView(button: .triggerL).padding(.horizontal)
}
.frame(width: 160, height: 20)
}
}
struct ShoulderButtonsViewRight: View {
var body: some View {
HStack {
ButtonView(button: .triggerR).padding(.horizontal)
ButtonView(button: .triggerZR).padding(.horizontal)
}
.frame(width: 160, height: 20)
}
}
struct DPadView: View {
var body: some View {
VStack {
ButtonView(button: .directionalPadUp)
HStack {
ButtonView(button: .directionalPadLeft)
Spacer(minLength: 20)
ButtonView(button: .directionalPadRight)
}
ButtonView(button: .directionalPadDown).padding(.horizontal)
}
.frame(width: 145, height: 145)
}
}
struct ABXYView: View {
var body: some View {
VStack {
ButtonView(button: .X)
HStack {
ButtonView(button: .Y)
Spacer(minLength: 20)
ButtonView(button: .A)
}
ButtonView(button: .B).padding(.horizontal)
}
.frame(width: 145, height: 145)
}
}
class Haptics {
static let shared = Haptics()
private init() { }
func play(_ feedbackStyle: UIImpactFeedbackGenerator.FeedbackStyle) {
print("haptics")
UIImpactFeedbackGenerator(style: feedbackStyle).impactOccurred()
}
func notify(_ feedbackType: UINotificationFeedbackGenerator.FeedbackType) {
UINotificationFeedbackGenerator().notificationOccurred(feedbackType)
}
}
struct ButtonView: View {
var button: VirtualControllerButtonType
@StateObject private var viewModel: EmulationViewModel = EmulationViewModel()
let appui = AppUI.shared
@State var mtkView: MTKView?
@State var width: CGFloat = 45
@State var height: CGFloat = 45
@State var isPressed = false
var id: Int {
if onscreenjoy {
return 8
}
return 0
}
@AppStorage("onscreenhandheld") var onscreenjoy: Bool = false
@Environment(\.colorScheme) var colorScheme
@Environment(\.presentationMode) var presentationMode
var body: some View {
Image(systemName: buttonText)
.resizable()
.frame(width: width, height: height)
.foregroundColor(colorScheme == .dark ? Color.gray : Color.gray)
.opacity(isPressed ? 0.5 : 1)
.gesture(
DragGesture(minimumDistance: 0)
.onChanged { _ in
if !self.isPressed {
self.isPressed = true
DispatchQueue.main.async {
if button == .home {
presentationMode.wrappedValue.dismiss()
appui.exit()
} else {
appui.virtualControllerButtonDown(button: button, controllerid: id)
Haptics.shared.play(.heavy)
}
}
}
}
.onEnded { _ in
self.isPressed = false
DispatchQueue.main.async {
if button != .home {
appui.virtualControllerButtonUp(button: button, controllerid: id)
}
}
}
)
.onAppear() {
if button == .triggerL || button == .triggerZL || button == .triggerZR || button == .triggerR {
width = 65
}
if button == .minus || button == .plus || button == .home {
width = 35
height = 35
}
}
}
private var buttonText: String {
switch button {
case .A: return "a.circle.fill"
case .B: return "b.circle.fill"
case .X: return "x.circle.fill"
case .Y: return "y.circle.fill"
case .directionalPadUp: return "arrowtriangle.up.circle.fill"
case .directionalPadDown: return "arrowtriangle.down.circle.fill"
case .directionalPadLeft: return "arrowtriangle.left.circle.fill"
case .directionalPadRight: return "arrowtriangle.right.circle.fill"
case .triggerZL: return"zl.rectangle.roundedtop.fill"
case .triggerZR: return "zr.rectangle.roundedtop.fill"
case .triggerL: return "l.rectangle.roundedbottom.fill"
case .triggerR: return "r.rectangle.roundedbottom.fill"
case .plus: return "plus.circle.fill"
case .minus: return "minus.circle.fill"
case .home: return "house.circle.fill"
default: return ""
}
}
}
struct EmulationView: View {
@StateObject private var viewModel: EmulationViewModel
@State var controllerconnected = false
@State var appui = AppUI.shared
var device: MTLDevice? = MTLCreateSystemDefaultDevice()
@State var CaLayer: CAMetalLayer?
@State var ShowPopup: Bool = false
@State var mtkview: MTKView?
@State private var thread: Thread!
@State var uiTabBarController: UITabBarController?
@State private var isFirstFrameShown = false
@State private var timer: Timer?
@Environment(\.scenePhase) var scenePhase
init(game: EmulationGame?) {
_viewModel = StateObject(wrappedValue: EmulationViewModel())
}
var body: some View {
ZStack {
MetalView(device: device) { view in
DispatchQueue.main.async {
if let metalView = view as? MTKView {
mtkview = metalView
viewModel.configureAppUI(with: metalView)
} else {
print("Error: view is not of type MTKView")
}
}
}
.onRotate { size in
viewModel.handleOrientationChange()
}
ControllerView()
}
.overlay(
// Loading screen overlay on top of MetalView
Group {
if !isFirstFrameShown {
LoadingView()
}
}
.transition(.opacity)
)
.onAppear {
UIApplication.shared.isIdleTimerDisabled = true
startPollingFirstFrameShowed()
}
.onDisappear {
stopPollingFirstFrameShowed()
uiTabBarController?.tabBar.isHidden = false
viewModel.customButtonTapped()
}
.navigationBarBackButtonHidden(true)
// .introspect(.tabView, on: .iOS(.v13, .v14, .v15, .v16, .v17)) { (tabBarController) in
// tabBarController.tabBar.isHidden = true
// uiTabBarController = tabBarController
// }
}
private func startPollingFirstFrameShowed() {
timer = Timer.scheduledTimer(withTimeInterval: 0.1, repeats: true) { _ in
if appui.FirstFrameShowed() {
withAnimation {
isFirstFrameShown = true
}
stopPollingFirstFrameShowed()
}
}
}
private func stopPollingFirstFrameShowed() {
timer?.invalidate()
timer = nil
print("Timer Invalidated")
}
}
struct LoadingView: View {
var body: some View {
VStack {
ProgressView("Loading...")
// .font(.system(size: 90))
.progressViewStyle(CircularProgressViewStyle())
.padding()
Text("Please wait while the game loads.")
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color.black.opacity(0.8))
.foregroundColor(.white)
}
}
extension View {
func onRotate(perform action: @escaping (CGSize) -> Void) -> some View {
self.modifier(DeviceRotationModifier(action: action))
}
}
struct DeviceRotationModifier: ViewModifier {
let action: (CGSize) -> Void
@State var startedfirst: Bool = false
func body(content: Content) -> some View { content
.background(GeometryReader { geometry in
Color.clear
.preference(key: SizePreferenceKey.self, value: geometry.size)
})
.onPreferenceChange(SizePreferenceKey.self) { newSize in
if startedfirst {
action(newSize)
} else {
startedfirst = true
}
}
}
}
struct SizePreferenceKey: PreferenceKey {
static var defaultValue: CGSize = .zero
static func reduce(value: inout CGSize, nextValue: () -> CGSize) {
value = nextValue()
}
}
-86
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@@ -1,86 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#if __has_include(<Metal/Metal.hpp>)
#import <Metal/Metal.hpp>
#else
#import <Metal/Metal.h>
#endif
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>
#import <QuartzCore/CAMetalLayer.h>
#include <memory>
#include <span>
#include "core/frontend/emu_window.h"
#include "core/frontend/graphics_context.h"
#include "input_common/main.h"
class GraphicsContext_Apple final : public Core::Frontend::GraphicsContext {
public:
explicit GraphicsContext_Apple(std::shared_ptr<Common::DynamicLibrary> driver_library)
: m_driver_library{driver_library} {}
~GraphicsContext_Apple() = default;
std::shared_ptr<Common::DynamicLibrary> GetDriverLibrary() override {
return m_driver_library;
}
private:
std::shared_ptr<Common::DynamicLibrary> m_driver_library;
};
NS_ASSUME_NONNULL_BEGIN
class EmulationWindow final : public Core::Frontend::EmuWindow {
public:
EmulationWindow(InputCommon::InputSubsystem* input_subsystem, CAMetalLayer* surface, CGSize size,
std::shared_ptr<Common::DynamicLibrary> driver_library);
~EmulationWindow() = default;
void OnSurfaceChanged(CAMetalLayer* surface, CGSize size);
void OrientationChanged(UIInterfaceOrientation orientation);
void OnFrameDisplayed() override;
void OnTouchPressed(int id, float x, float y);
void OnTouchMoved(int id, float x, float y);
void OnTouchReleased(int id);
void OnGamepadButtonEvent(int player_index, int button_id, bool pressed);
void OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y);
void OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z);
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override {
return {std::make_unique<GraphicsContext_Apple>(m_driver_library)};
}
bool HasFirstFrame() const {
return m_first_frame;
}
bool IsShown() const override {
return true;
};
private:
float m_window_width{};
float m_window_height{};
CGSize m_size;
bool is_portrait = true;
InputCommon::InputSubsystem* m_input_subsystem{};
std::shared_ptr<Common::DynamicLibrary> m_driver_library;
bool m_first_frame = false;
};
NS_ASSUME_NONNULL_END
-82
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@@ -1,82 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Jarrod Norwell
// SPDX-License-Identifier: GPL-2.0-or-later
#import "EmulationWindow.h"
#import "EmulationSession.h"
#include <SDL.h>
#include "common/logging.h"
#include "input_common/drivers/touch_screen.h"
#include "input_common/drivers/virtual_amiibo.h"
#include "input_common/drivers/virtual_gamepad.h"
#include "input_common/main.h"
void EmulationWindow::OnSurfaceChanged(CAMetalLayer* surface, CGSize size) {
m_size = size;
m_window_width = size.width;
m_window_height = size.height;
// Ensures that we emulate with the correct aspect ratio.
// UpdateCurrentFramebufferLayout(m_window_width, m_window_height);
window_info.render_surface = (__bridge void *)surface;
window_info.render_surface_scale = [[UIScreen mainScreen] nativeScale];
}
void EmulationWindow::OrientationChanged(UIInterfaceOrientation orientation) {
is_portrait = orientation == UIInterfaceOrientationPortrait;
}
void EmulationWindow::OnTouchPressed(int id, float x, float y) {
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchPressed(touch_x,
touch_y, id);
}
void EmulationWindow::OnTouchMoved(int id, float x, float y) {
const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchMoved(touch_x,
touch_y, id);
}
void EmulationWindow::OnTouchReleased(int id) {
EmulationSession::GetInstance().GetInputSubsystem().GetTouchScreen()->TouchReleased(id);
}
void EmulationWindow::OnGamepadButtonEvent(int player_index, int button_id, bool pressed) {
m_input_subsystem->GetVirtualGamepad()->SetButtonState(player_index, button_id, pressed);
}
void EmulationWindow::OnGamepadJoystickEvent(int player_index, int stick_id, float x, float y) {
m_input_subsystem->GetVirtualGamepad()->SetStickPosition(player_index, stick_id, x, y);
}
void EmulationWindow::OnGamepadMotionEvent(int player_index, u64 delta_timestamp, float gyro_x, float gyro_y, float gyro_z, float accel_x, float accel_y, float accel_z) {
m_input_subsystem->GetVirtualGamepad()->SetMotionState(player_index, delta_timestamp, gyro_x, gyro_y, gyro_z, accel_x, accel_y, accel_z);
}
void EmulationWindow::OnFrameDisplayed() {
if (!m_first_frame) {
m_first_frame = true;
}
}
EmulationWindow::EmulationWindow(InputCommon::InputSubsystem* input_subsystem, CAMetalLayer* surface, CGSize size, std::shared_ptr<Common::DynamicLibrary> driver_library)
: m_window_width{}, m_window_height{}, m_size{size}, is_portrait{true}, m_input_subsystem{input_subsystem}, m_driver_library{driver_library}, m_first_frame{false} {
LOG_INFO(Frontend, "initializing");
if (!surface) {
LOG_CRITICAL(Frontend, "surface is nullptr");
return;
}
OnSurfaceChanged(surface, m_size);
window_info.render_surface_scale = [[UIScreen mainScreen] nativeScale];
window_info.type = Core::Frontend::WindowSystemType::Cocoa;
m_input_subsystem->Initialize();
}
-197
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@@ -1,197 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import Foundation
import UIKit
struct Core : Comparable, Hashable {
let name = "Yuzu"
var games: [EmulationGame]
let root: URL
static func < (lhs: Core, rhs: Core) -> Bool {
lhs.name < rhs.name
}
func AddFirmware(at fileURL: URL) {
do {
let fileManager = FileManager.default
let documentsDirectory = fileManager.urls(for: .documentDirectory, in: .userDomainMask).first!
let destinationURL = documentsDirectory.appendingPathComponent("nand/system/Contents/registered")
if !fileManager.fileExists(atPath: destinationURL.path) {
try fileManager.createDirectory(at: destinationURL, withIntermediateDirectories: true, attributes: nil)
}
//try Zip.unzipFile(fileURL, destination: destinationURL, overwrite: true, password: nil)
print("File unzipped successfully to \(destinationURL.path)")
} catch {
print("Failed to unzip file: \(error)")
}
}
}
enum LibManError : Error {
case ripenum, urlgobyebye
}
class LibraryManager {
static let shared = LibraryManager()
let documentdir = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0].appendingPathComponent("roms", conformingTo: .folder)
func removerom(_ game: EmulationGame) throws {
do {
try FileManager.default.removeItem(at: game.fileURL)
} catch {
throw error
}
}
func homebrewroms() -> [EmulationGame] {
// TODO(lizzie): this is horrible
var urls: [URL] = []
let sdmc = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0].appendingPathComponent("sdmc", conformingTo: .folder)
let sdfolder = sdmc.appendingPathComponent("switch", conformingTo: .folder)
if FileManager.default.fileExists(atPath: sdfolder.path) {
if let dirContents = FileManager.default.enumerator(at: sdmc, includingPropertiesForKeys: nil, options: []) {
do {
try dirContents.forEach() { files in
if let file = files as? URL {
let getaboutfile = try file.resourceValues(forKeys: [.isRegularFileKey])
if let isfile = getaboutfile.isRegularFile, isfile {
if ["nso", "nro"].contains(file.pathExtension.lowercased()) {
urls.append(file)
}
}
}
}
} catch {
if let dirContents = FileManager.default.enumerator(at: documentdir, includingPropertiesForKeys: nil, options: []) {
do {
try dirContents.forEach() { files in
if let file = files as? URL {
let getaboutfile = try file.resourceValues(forKeys: [.isRegularFileKey])
if let isfile = getaboutfile.isRegularFile, isfile {
if ["nso", "nro"].contains(file.pathExtension.lowercased()) {
urls.append(file)
}
}
}
}
} catch {
print("damn")
if let dirContents = FileManager.default.enumerator(at: documentdir, includingPropertiesForKeys: nil, options: []) {
do {
try dirContents.forEach() { files in
if let file = files as? URL {
let getaboutfile = try file.resourceValues(forKeys: [.isRegularFileKey])
if let isfile = getaboutfile.isRegularFile, isfile {
if ["nso", "nro"].contains(file.pathExtension.lowercased()) {
urls.append(file)
}
}
}
}
} catch {
return []
}
} else {
return []
}
}
}
}
}
}
if let dirContents = FileManager.default.enumerator(at: documentdir, includingPropertiesForKeys: nil, options: []) {
do {
try dirContents.forEach() { files in
if let file = files as? URL {
let getaboutfile = try file.resourceValues(forKeys: [.isRegularFileKey])
if let isfile = getaboutfile.isRegularFile, isfile {
if ["nso", "nro"].contains(file.pathExtension.lowercased()) {
urls.append(file)
}
}
}
}
} catch {
return []
}
} else {
return []
}
func games(from urls: [URL]) -> [EmulationGame] {
var pomelogames: [EmulationGame] = []
pomelogames = urls.reduce(into: [EmulationGame]()) { partialResult, element in
let iscustom = element.startAccessingSecurityScopedResource()
let information = AppUI.shared.information(for: element)
let game = EmulationGame(developer: information.developer, fileURL: element, imageData: information.iconData, title: information.title)
if iscustom {
element.stopAccessingSecurityScopedResource()
}
partialResult.append(game)
}
return pomelogames
}
return games(from: urls)
}
func library() throws -> Core {
func getromsfromdir() throws -> [URL] {
guard let dirContents = FileManager.default.enumerator(at: documentdir, includingPropertiesForKeys: nil, options: []) else {
print("uhoh how unfortunate for some reason FileManager.default.enumerator aint workin")
throw LibManError.ripenum
}
let appui = AppUI.shared
var urls: [URL] = []
try dirContents.forEach() { files in
if let file = files as? URL {
let getaboutfile = try file.resourceValues(forKeys: [.isRegularFileKey])
if let isfile = getaboutfile.isRegularFile, isfile {
if ["nca", "nro", "nsp", "nso", "xci"].contains(file.pathExtension.lowercased()) {
urls.append(file)
}
}
}
}
let sdmc = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0].appendingPathComponent("sdmc", conformingTo: .folder)
let sdfolder = sdmc.appendingPathComponent("switch", conformingTo: .folder)
if FileManager.default.fileExists(atPath: sdfolder.path) {
if let dirContents = FileManager.default.enumerator(at: sdmc, includingPropertiesForKeys: nil, options: []) {
try dirContents.forEach() { files in
if let file = files as? URL {
let getaboutfile = try file.resourceValues(forKeys: [.isRegularFileKey])
if let isfile = getaboutfile.isRegularFile, isfile {
if ["nso", "nro"].contains(file.pathExtension.lowercased()) {
urls.append(file)
}
}
}
}
}
}
appui.insert(games: urls)
return urls
}
func games(from urls: [URL], core: inout Core) {
core.games = urls.reduce(into: [EmulationGame]()) { partialResult, element in
let iscustom = element.startAccessingSecurityScopedResource()
let information = AppUI.shared.information(for: element)
let game = EmulationGame(developer: information.developer, fileURL: element, imageData: information.iconData, title: information.title)
if iscustom {
element.stopAccessingSecurityScopedResource()
}
partialResult.append(game)
}
}
let directory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
var YuzuCore = Core(games: [], root: directory)
games(from: try getromsfromdir(), core: &YuzuCore)
return YuzuCore
}
}
-49
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@@ -1,49 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import Foundation
class FolderMonitor {
private var folderDescriptor: Int32 = -1
private var folderMonitorSource: DispatchSourceFileSystemObject?
private let folderURL: URL
private let onFolderChange: () -> Void
init(folderURL: URL, onFolderChange: @escaping () -> Void) {
self.folderURL = folderURL
self.onFolderChange = onFolderChange
startMonitoring()
}
private func startMonitoring() {
folderDescriptor = open(folderURL.path, O_EVTONLY)
guard folderDescriptor != -1 else {
print("Failed to open folder descriptor.")
return
}
folderMonitorSource = DispatchSource.makeFileSystemObjectSource(
fileDescriptor: folderDescriptor,
eventMask: .write,
queue: DispatchQueue.global()
)
folderMonitorSource?.setEventHandler { [weak self] in
self?.folderDidChange()
}
folderMonitorSource?.setCancelHandler {
close(self.folderDescriptor)
}
folderMonitorSource?.resume()
}
private func folderDidChange() {
// Detect the change and call the refreshcore function
print("Folder changed! New file added or removed.")
DispatchQueue.main.async { [weak self] in
self?.onFolderChange()
}
}
deinit {
folderMonitorSource?.cancel()
}
}
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@@ -1,147 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import Foundation
import UIKit
import UniformTypeIdentifiers
import Combine
struct SettingsView: View {
@ObservedObject var core: EmulationViewModel
@State var showprompt = false
@AppStorage("icon") var iconused = 1
var body: some View {
NavigationStack {
}
}
}
struct GameIconView: View {
var game: EmulationGame
@Binding var selectedGame: EmulationGame?
@State var startgame: Bool = false
@State var timesTapped: Int = 0
var isSelected: Bool {
selectedGame == game
}
var body: some View {
NavigationLink(
destination: EmulationView(game: game).toolbar(.hidden, for: .tabBar),
isActive: $startgame,
label: {
EmptyView()
}
)
VStack(spacing: 5) {
if isSelected {
Text(game.title)
.foregroundColor(.blue)
.font(.title2)
}
if let uiImage = UIImage(data: game.imageData) {
Image(uiImage: uiImage)
.resizable()
.scaledToFit()
.frame(width: isSelected ? 200 : 180, height: isSelected ? 200 : 180)
.cornerRadius(10)
.overlay(
isSelected ? RoundedRectangle(cornerRadius: 10)
.stroke(Color.blue, lineWidth: 5)
: nil
)
.onTapGesture {
if isSelected {
startgame = true
print(isSelected)
}
if !isSelected {
selectedGame = game
}
}
} else {
Image(systemName: "questionmark")
.resizable()
.scaledToFit()
.frame(width: 200, height: 200)
.cornerRadius(10)
.onTapGesture { selectedGame = game }
}
}
.frame(width: 200, height: 250)
}
}
// Remove or refactor HomeView and GameCarouselView to not use Core or BottomMenuView(core: core) with Core.
// If these are not used in the iOS UI, comment them out to avoid build errors.
// struct HomeView: View {
// @State private var selectedGame: EmulationGame? = nil
// @State var core: Core
// init(selectedGame: EmulationGame? = nil, core: Core) {
// _core = State(wrappedValue: core)
// self.selectedGame = selectedGame
// refreshcore()
// }
// var body: some View {
// NavigationStack {
// GeometryReader { geometry in
// VStack {
// GameCarouselView(core: core, selectedGame: $selectedGame)
// Spacer()
// BottomMenuView(core: core)
// }
// }
// }
// .background(Color.gray.opacity(0.1))
// .edgesIgnoringSafeArea(.all)
// .onAppear {
// refreshcore()
// if let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first {
// let romsFolderURL = documentsDirectory.appendingPathComponent("roms")
// let folderMonitor = FolderMonitor(folderURL: romsFolderURL) {
// do {
// core = Core(games: [], root: documentsDirectory)
// core = try LibraryManager.shared.library()
// } catch {
// print("Error refreshing core: \(error)")
// }
// }
// }
// }
// }
// func refreshcore() {
// print("Loading library...")
// do {
// core = try LibraryManager.shared.library()
// print(core.games)
// } catch {
// print("Failed to fetch library: \(error)")
// return
// }
// }
// }
// struct GameCarouselView: View {
// // let games: [EmulationGame]
// @State var core: Core
// @Binding var selectedGame: EmulationGame?
// var body: some View {
// ScrollView(.horizontal, showsIndicators: false) {
// HStack(spacing: 20) {
// ForEach(core.games) { game in
// GameIconView(game: game, selectedGame: $selectedGame)
// }
// }
// }
// }
// }
-171
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@@ -1,171 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import Foundation
import UIKit
import UniformTypeIdentifiers
struct GameButtonListView: View {
var game: EmulationGame
@Environment(\.colorScheme) var colorScheme
var body: some View {
HStack(spacing: 15) {
if let image = UIImage(data: game.imageData) {
Image(uiImage: image)
.resizable()
.frame(width: 60, height: 60)
.cornerRadius(8)
} else {
Image(systemName: "photo")
.resizable()
.frame(width: 60, height: 60)
.cornerRadius(8)
}
VStack(alignment: .leading, spacing: 4) {
Text(game.title)
.font(.headline)
.foregroundColor(colorScheme == .dark ? Color.white : Color.black)
Text(game.developer)
.font(.subheadline)
.foregroundColor(.gray)
}
Spacer()
}
.padding(.vertical, 8)
}
}
struct GameListView: View {
@State var core: Core
@State private var searchText = ""
@State var game: Int = 1
@State var startgame: Bool = false
@Binding var isGridView: Bool
@State var showAlert = false
@State var alertMessage: Alert? = nil
var body: some View {
let filteredGames = core.games.filter { game in
guard let EmulationGame = game as? EmulationGame else { return false }
return searchText.isEmpty || EmulationGame.title.localizedCaseInsensitiveContains(searchText)
}
ScrollView {
VStack {
VStack(alignment: .leading) {
if isGridView {
LazyVGrid(columns: [GridItem(.adaptive(minimum: 160))], spacing: 10) {
ForEach(0..<filteredGames.count, id: \.self) { index in
let game = filteredGames[index] // Use filteredGames here
NavigationLink(destination: EmulationView(game: game).toolbar(.hidden, for: .tabBar)) {
// GameButtonView(game: game)
// .frame(maxWidth: .infinity, minHeight: 200)
}
.contextMenu {
Button(action: {
do {
try LibraryManager.shared.removerom(filteredGames[index])
} catch {
showAlert = true
alertMessage = Alert(title: Text("Unable to Remove Game"), message: Text(error.localizedDescription))
}
}) {
Text("Remove")
}
Button(action: {
if let documentsURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first?.appending(path: "roms") {
UIApplication.shared.open(documentsURL, options: [:], completionHandler: nil)
}
}) {
if ProcessInfo.processInfo.isMacCatalystApp {
Text("Open in Finder")
} else {
Text("Open in Files")
}
}
NavigationLink(destination: EmulationView(game: game).toolbar(.hidden, for: .tabBar)) {
Text("Launch")
}
}
}
}
} else {
LazyVStack() {
ForEach(0..<filteredGames.count, id: \.self) { index in
let game = filteredGames[index] // Use filteredGames here
NavigationLink(destination: EmulationView(game: game).toolbar(.hidden, for: .tabBar)) {
GameButtonListView(game: game)
.frame(maxWidth: .infinity, minHeight: 75)
}
.contextMenu {
Button(action: {
do {
try LibraryManager.shared.removerom(filteredGames[index])
try FileManager.default.removeItem(atPath: game.fileURL.path)
} catch {
showAlert = true
alertMessage = Alert(title: Text("Unable to Remove Game"), message: Text(error.localizedDescription))
}
}) {
Text("Remove")
}
Button(action: {
if let documentsURL = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first?.appending(path: "roms") {
UIApplication.shared.open(documentsURL, options: [:], completionHandler: nil)
}
}) {
if ProcessInfo.processInfo.isMacCatalystApp {
Text("Open in Finder")
} else {
Text("Open in Files")
}
}
NavigationLink(destination: EmulationView(game: game).toolbar(.hidden, for: .tabBar)) {
Text("Launch")
}
}
}
}
}
}
.searchable(text: $searchText)
.padding()
}
.onAppear {
refreshcore()
if let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first {
let romsFolderURL = documentsDirectory.appendingPathComponent("roms")
let folderMonitor = FolderMonitor(folderURL: romsFolderURL) {
do {
core = Core(games: [], root: documentsDirectory)
core = try LibraryManager.shared.library()
} catch {
print("Error refreshing core: \(error)")
}
}
}
}
.alert(isPresented: $showAlert) {
alertMessage ?? Alert(title: Text("Error Not Found"))
}
}
}
func refreshcore() {
do {
core = try LibraryManager.shared.library()
} catch {
print("Failed to fetch library: \(error)")
return
}
}
}
-54
View File
@@ -1,54 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
public struct Joystick: View {
@State var iscool: Bool? = nil
var id: Int {
if onscreenjoy {
return 8
}
return 0
}
@AppStorage("onscreenhandheld") var onscreenjoy: Bool = false
let appui = AppUI.shared
@ObservedObject public var joystickMonitor = JoystickMonitor()
private let dragDiameter: CGFloat = 160
private let shape: JoystickShape = .circle
public var body: some View {
VStack{
JoystickBuilder(
monitor: self.joystickMonitor,
width: self.dragDiameter,
shape: .circle,
background: {
// Example Background
RoundedRectangle(cornerRadius: 8).fill(Color.gray.opacity(0))
},
foreground: {
// Example Thumb
Circle().fill(Color.gray)
},
locksInPlace: false)
.onChange(of: self.joystickMonitor.xyPoint) { newValue in
let scaledX = Float(newValue.x)
let scaledY = Float(-newValue.y) // my dumbass broke this by having -y instead of y :/ (well it appears that with the new joystick code, its supposed to be -y)
joystickMonitor.objectWillChange
print("Joystick Position: (\(scaledX), \(scaledY))")
if iscool != nil {
appui.thumbstickMoved(analog: .right, x: scaledX, y: scaledY, controllerid: id)
} else {
appui.thumbstickMoved(analog: .left, x: scaledX, y: scaledY, controllerid: id)
}
}
}
}
}
-74
View File
@@ -1,74 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import UIKit
class KeyboardHostingController<Content: View>: UIHostingController<Content> {
override var canBecomeFirstResponder: Bool {
return true
}
override func viewDidLoad() {
super.viewDidLoad()
becomeFirstResponder() // Make sure the view can become the first responder
}
override var keyCommands: [UIKeyCommand]? {
return [
UIKeyCommand(input: UIKeyInputUpArrow, modifierFlags: [], action: #selector(handleKeyCommand)),
UIKeyCommand(input: UIKeyInputDownArrow, modifierFlags: [], action: #selector(handleKeyCommand)),
UIKeyCommand(input: UIKeyInputLeftArrow, modifierFlags: [], action: #selector(handleKeyCommand)),
UIKeyCommand(input: UIKeyInputRightArrow, modifierFlags: [], action: #selector(handleKeyCommand)),
UIKeyCommand(input: "w", modifierFlags: [], action: #selector(handleKeyCommand)),
UIKeyCommand(input: "s", modifierFlags: [], action: #selector(handleKeyCommand)),
UIKeyCommand(input: "a", modifierFlags: [], action: #selector(handleKeyCommand)),
UIKeyCommand(input: "d", modifierFlags: [], action: #selector(handleKeyCommand))
]
}
@objc func handleKeyCommand(_ sender: UIKeyCommand) {
if let input = sender.input {
switch input {
case UIKeyInputUpArrow:
print("Up Arrow Pressed")
case UIKeyInputDownArrow:
print("Down Arrow Pressed")
case UIKeyInputLeftArrow:
print("Left Arrow Pressed")
case UIKeyInputRightArrow:
print("Right Arrow Pressed")
case "w":
print("W Key Pressed")
case "s":
print("S Key Pressed")
case "a":
print("A Key Pressed")
case "d":
print("D Key Pressed")
default:
break
}
}
}
}
struct KeyboardSupportView: UIViewControllerRepresentable {
let content: Text
func makeUIViewController(context: Context) -> KeyboardHostingController<Text> {
return KeyboardHostingController(rootView: content)
}
func updateUIViewController(_ uiViewController: KeyboardHostingController<Text>, context: Context) {
// Handle any updates needed
}
}
struct KeyboardView: View {
var body: some View {
KeyboardSupportView(content: Text(""))
}
}
-89
View File
@@ -1,89 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import Foundation
struct LibraryView: View {
@State private var selectedGame: EmulationGame? = nil
@Binding var urlgame: EmulationGame?
@ObservedObject var core: EmulationViewModel
var binding: Binding<Bool> {
Binding(
get: { urlgame != nil },
set: { newValue in
if !newValue {
urlgame = nil
}
}
)
}
var body: some View {
NavigationView {
GeometryReader { geometry in
VStack {
TopBarView()
if UIDevice.current.userInterfaceIdiom == .pad {
Spacer()
}
ScrollView {
LazyVGrid(columns: [
GridItem(.adaptive(minimum: 140), spacing: 10)
], spacing: 10) {
ForEach(core.games, id: \EmulationGame.id) { game in
GameCardView(game: game)
.frame(width: 140, height: 160)
.onTapGesture {
selectedGame = game
urlgame = game
}
}
}
.padding()
}
Spacer()
BottomMenuView(core: core)
}
NavigationLink(
destination: EmulationView(game: urlgame),
isActive: binding,
label: {
EmptyView()
}
)
.hidden()
}
}
.background(Color.gray.opacity(0.1))
.edgesIgnoringSafeArea(.all)
.onAppear {
}
}
}
struct GameCardView: View {
let game: EmulationGame
var body: some View {
VStack {
Rectangle()
.fill(Color.gray)
.frame(height: 120)
Text(game.title)
.font(.caption)
.lineLimit(1)
.truncationMode(.tail)
}
.background(Color.white)
.cornerRadius(8)
.shadow(radius: 4)
}
}
-59
View File
@@ -1,59 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 Pomelo, Stossy11
// SPDX-License-Identifier: GPL-3.0-or-later
import SwiftUI
import Foundation
import UIKit
infix operator --: LogicalDisjunctionPrecedence
func --(lhs: Bool, rhs: Bool) -> Bool {
return lhs || rhs
}
class YuzuFileManager {
static var shared = YuzuFileManager()
func directories() -> [String : [String : String]] {
[
"themes" : [:],
"amiibo" : [:],
"cache" : [:],
"config" : [:],
"crash_dumps" : [:],
"dump" : [:],
"keys" : [:],
"load" : [:],
"log" : [:],
"nand" : [:],
"play_time" : [:],
"roms" : [:],
"screenshots" : [:],
"sdmc" : [:],
"shader" : [:],
"tas" : [:],
"icons" : [:]
]
}
func createdirectories() throws {
let documentdir = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask)[0]
try directories().forEach() { directory, filename in
let directoryURL = documentdir.appendingPathComponent(directory)
if !FileManager.default.fileExists(atPath: directoryURL.path) {
print("creating dir at \(directoryURL.path)") // yippee
try FileManager.default.createDirectory(at: directoryURL, withIntermediateDirectories: false, attributes: nil)
}
}
}
}
@main
struct PomeloApp: App {
@StateObject private var core = EmulationViewModel(game: nil)
var body: some Scene {
WindowGroup { ContentView(core: core) }
}
}
-309
View File
@@ -1,309 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 Eden Emulator Project
// SPDX-License-Identifier: MIT
import SwiftUI
public protocol PolarCoordinate {
/// The direction the thumb handle is pointing, up is 0° and right is 90°
var degrees: CGFloat { get set }
/// The thumb handle's distance from the center/origin
var distance: CGFloat { get set }
}
public struct PolarPoint: PolarCoordinate {
/// The direction from origin, up is 0° and right is 90°
public var degrees: CGFloat
/// The distance from center/origin
public var distance: CGFloat
public static let zero: PolarPoint = PolarPoint(degrees: 0, distance: 0)
public init(degrees: CGFloat, distance: CGFloat) {
self.degrees = degrees
self.distance = distance
}
}
/// The type of background shape used for the touch/click hitbox
///
/// Rect will allow every coordinate to be used by the joystick's thumb position
/// Circle will limit the position output to the circular area defined by the midpoint and diameter/width
public enum JoystickShape {
/// Will allow the cursor to go from 0,0 to 0, width, and width, 0
case rect
/// Will limit the curser to a circular area surrounding the center of the joystick
/// This cannot reach the corners but can reach min and max for both the x and y axis any edge's midpoint
case circle
}
public extension CGPoint {
internal static func +(_ lhs: CGPoint, _ rhs: CGPoint) -> CGPoint {
return CGPoint(x: lhs.x + rhs.x, y: lhs.y + rhs.y)
}
internal static func -(_ lhs: CGPoint, _ rhs: CGPoint) -> CGPoint {
return CGPoint(x: lhs.x - rhs.x, y: lhs.y - rhs.y)
}
internal static func *(_ lhs: CGPoint, _ rhs: CGFloat) -> CGPoint {
return CGPoint(x: lhs.x * rhs, y: lhs.y * rhs)
}
func distance(to point: CGPoint) -> CGFloat {
return sqrt(pow((point.x - x), 2) + pow((point.y - y), 2))
}
func getPointOnCircle(radius: CGFloat, radian: CGFloat) -> CGPoint {
let x = self.x + radius * cos(radian)
let y = self.y + radius * sin(radian)
return CGPoint(x: x, y: y)
}
func getRadian(pointOnCircle: CGPoint) -> CGFloat {
let originX = pointOnCircle.x - self.x
let originY = pointOnCircle.y - self.y
var radian = atan2(originY, originX)
while radian < 0 {
radian += CGFloat(2 * Double.pi)
}
return radian
}
func getPolarPoint(from origin: CGPoint = CGPoint.zero) -> PolarPoint {
let deltaX = self.x - origin.x
let deltaY = self.y - origin.y
let radians = -1 * atan2(deltaY, deltaX)
let degrees = radians * (180.0 / CGFloat.pi)
let distance = self.distance(to: origin)
guard degrees < 0 else {
return PolarPoint(degrees: degrees, distance: distance)
}
return PolarPoint(degrees: degrees + 360.0, distance: distance)
}
}
public class JoystickMonitor: ObservableObject {
@Published public var xyPoint: CGPoint = .zero
@Published public var polarPoint: PolarPoint = .zero
public init() { }
}
/// A convenience SwiftUI ViewModifier to make a view behave like a Joystick
public struct JoystickGestureRecognizer: ViewModifier {
@ObservedObject public var joystickMonitor: JoystickMonitor
/// The size of the control area in which the drag gesture is monitored and reported, is diameter for a circular Joystick
private var width: CGFloat
/// The shape of the hitbox for the position output of the Joystick Thumb position
private var shapeType: JoystickShape
/// The center point of the Joystick where it goes to rest when not being used in `locksInPlace` is false
private let midPoint: CGPoint
/// Determines whether or not the Joystick Thumb control goes back to the center point when released
private let locksInPlace: Bool
@Binding private(set) public var thumbPosition: CGPoint
/// Creates a custom joystick with the following configuration
///
/// parameter joystickMonitor: An object used to monitor the valid position of the thumb on the Joystick
/// parameter width: Width of the joystick control area, for a circular Joystick this is the diameter
/// parameter type: Shape of the hitbox for the position output of the Joystick Thumb position
/// parameter background: The view displayed as the Joystick background
/// parameter foreground: The view displayed as the Joystick Thumb Control
/// parameter locksInPlace: Determines if the thumb control returns to the center point when released
public init(thumbPosition: Binding<CGPoint>, monitor: JoystickMonitor, width: CGFloat, type: JoystickShape, locksInPlace locks: Bool = false) {
self.joystickMonitor = monitor
self._thumbPosition = thumbPosition
self.width = width
self.midPoint = CGPoint(x: width / 2, y: width / 2)
self.shapeType = type
self.locksInPlace = locks
}
/// Produce the correct shape of Joystick
public func body(content: Content) -> some View {
switch self.shapeType {
case .rect:
rectBody(content)
case .circle:
circleBody(content)
}
}
internal func getValidThumbCoordinate(for value: inout CGFloat) {
if value <= 0 {
value = 0
} else if value > width {
value = self.width
}
}
internal func validateCoordinate(_ emitPoint: inout CGPoint) {
emitPoint = emitPoint * 2
if emitPoint.x > width {
emitPoint.x = width
} else if emitPoint.x < -width {
emitPoint.x = -width
}
if emitPoint.y > width {
emitPoint.y = width
} else if emitPoint.y < -width {
emitPoint.y = -width
}
}
/// Sets the coordinates of the user's thumb to the JoystickMonitor, which emits an object change since it is an observable
internal func emitPosition(for xyPoint: CGPoint) {
var emitPoint = xyPoint
validateCoordinate(&emitPoint)
self.joystickMonitor.xyPoint = emitPoint
self.joystickMonitor.polarPoint = emitPoint.getPolarPoint(from: self.midPoint)
}
/// Provides a Rectangular area in which the Joystick control can move within and report values for
///
/// - parameter content: The view for which to apply the Joystick listener/DragGesture
public func rectBody(_ content: Content) -> some View {
content
.contentShape(Rectangle())
.gesture(
DragGesture(minimumDistance: 0, coordinateSpace: .local)
.onChanged({ value in
var thumbX = value.location.x
var thumbY = value.location.y
self.getValidThumbCoordinate(for: &thumbX)
self.getValidThumbCoordinate(for: &thumbY)
self.thumbPosition = CGPoint(x: thumbX, y: thumbY)
let position = value.location - self.midPoint
self.emitPosition(for: position)
})
.onEnded({ value in
if !locksInPlace {
self.thumbPosition = self.midPoint
self.emitPosition(for: .zero)
}
})
.exclusively(
before:
LongPressGesture(minimumDuration: 0.0, maximumDistance: 0.0)
.onEnded({ _ in
if !locksInPlace {
self.thumbPosition = self.midPoint
self.emitPosition(for: .zero)
}
})
)
)
}
/// Provides a Circular area in which the Joystick control can move within and report values forr
///
/// - parameter content: The view for which to apply the Joystick listener/DragGesture
public func circleBody(_ content: Content) -> some View {
content
.contentShape(Circle())
.gesture(
DragGesture(minimumDistance: 0, coordinateSpace: .local)
.onChanged() { value in
let distance = self.midPoint.distance(to: value.location)
if distance > self.width / 2 {
// Limit to radius
let k = (self.width / 2) / distance
let position = (value.location - self.midPoint) * k
// Order matters
self.thumbPosition = position + self.midPoint
self.emitPosition(for: position)
} else {
self.thumbPosition = value.location
let position = value.location - self.midPoint
self.emitPosition(for: position)
}
}
.onEnded({ value in
if !locksInPlace {
self.thumbPosition = self.midPoint
self.emitPosition(for: .zero)
}
})
.exclusively(
before:
LongPressGesture(minimumDuration: 0.0, maximumDistance: 0.0)
.onEnded({ _ in
if !locksInPlace {
self.thumbPosition = self.midPoint
self.emitPosition(for: .zero)
}
})
)
)
}
}
/// A convenience SwiftUI struct to make a Joystick control
public struct JoystickBuilder<background: View, foreground: View>: View {
/// The width of the joystick control area, for a circular Joystick this is the diameter
private(set) public var width: CGFloat
/// The shape of the hitbox for the position output of the Joystick Thumb position
private(set) public var controlShape: JoystickShape
@ObservedObject private(set) public var joystickMonitor: JoystickMonitor
@State private(set) public var thumbPosition: CGPoint = .zero
/// The view displayed as the Joystick background, which also holds a Joystick DragGesture recognizer
@ViewBuilder public var controlBackground: () -> background
/// The view displayed as the Joystick Thumb Control, which also holds a Joystick DragGesture recognizer
@ViewBuilder public var controlThumb: () -> foreground
/// Determines whether or not the Joystick Thumb control goes back to the center point when released
private let locksInPlace: Bool
/// Creates a custom joystick with two views that are passed to it
///
/// parameter position: Will output the valid position of the thumb on the Joystick, from 0 to width
/// parameter width: Width of the joystick control area, for a circular Joystick this is the diameter
/// parameter shape: Shape of the hitbox for the position output of the Joystick Thumb position
/// parameter background: The view displayed as the Joystick background
/// parameter foreground: The view displayed as the Joystick Thumb Control
/// parameter locksInPlace: Determines if the thumb control returns to the center point when released
public init(monitor: JoystickMonitor, width: CGFloat, shape: JoystickShape, @ViewBuilder background: @escaping () -> background, @ViewBuilder foreground: @escaping () -> foreground, locksInPlace locks: Bool) {
self.joystickMonitor = monitor
self.width = width
self.controlShape = shape
self.controlBackground = background
self.controlThumb = foreground
self.locksInPlace = locks
}
public var body: some View {
controlBackground()
.frame(width: self.width, height: self.width)
.joystickGestureRecognizer(thumbPosition: self.$thumbPosition, monitor: self.joystickMonitor, width: self.width, shape: self.controlShape, locksInPlace: self.locksInPlace)
.overlay(
controlThumb()
.frame(width: self.width / 4, height: self.width / 4)
.position(x: self.thumbPosition.x, y: self.thumbPosition.y)
.joystickGestureRecognizer(thumbPosition: self.$thumbPosition, monitor: self.joystickMonitor, width: self.width, shape: self.controlShape, locksInPlace: self.locksInPlace)
)
.onAppear(perform: {
let midPoint = self.width / 2
self.thumbPosition = CGPoint(x: midPoint, y: midPoint)
})
}
}
public extension View {
/// Convenience modifier for adding a Joystick recognizer
/// Creates a custom joystick with the following configuration
///
/// parameter joystickMonitor: An object used to monitor the valid position of the thumb on the Joystick
/// parameter width: Width of the joystick control area, for a circular Joystick this is the diameter
/// parameter shape: (.rect || .circle) - Shape of the hitbox for the position output of the Joystick Thumb position
/// parameter background: The view displayed as the Joystick background
/// parameter foreground: The view displayed as the Joystick Thumb Control
/// parameter locksInPlace: default false - Determines if the thumb control returns to the center point when released
/// parameter locksInPlace: default false - Determines if the thumb control returns to the center point when released
func joystickGestureRecognizer(thumbPosition: Binding<CGPoint>, monitor: JoystickMonitor, width: CGFloat, shape: JoystickShape, locksInPlace locks: Bool = false) -> some View {
modifier(JoystickGestureRecognizer(thumbPosition: thumbPosition, monitor: monitor, width: width, type: shape, locksInPlace: locks))
}
}
-5
View File
@@ -1,5 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#define VMA_IMPLEMENTATION
#include "video_core/vulkan_common/vma.h"
+1
View File
@@ -454,6 +454,7 @@ else()
else()
target_compile_options(video_core PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:-Wconversion>)
endif()
target_compile_options(video_core PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-sign-conversion>)
# xbyak
+1 -6
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -13,14 +13,9 @@
#ifdef _MSC_VER
#pragma warning( push )
#pragma warning( disable : 4189 )
#elif defined(__clang__)
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wunused-variable"
#endif
#include "vk_mem_alloc.h"
#ifdef _MSC_VER
#pragma warning( pop )
#elif defined(__clang__)
#pragma clang diagnostic pop
#endif
-24
View File
@@ -22,27 +22,3 @@ target_link_libraries(web_service PRIVATE common network nlohmann_json::nlohmann
find_package(OpenSSL REQUIRED)
target_link_libraries(web_service PRIVATE OpenSSL::SSL OpenSSL::Crypto)
if (IOS)
# TODO: this is horrific
find_package(OpenSSL 3 QUIET)
if (OpenSSL_FOUND)
target_link_libraries(web_service PRIVATE OpenSSL::SSL OpenSSL::Crypto)
if (NOT IOS)
target_compile_definitions(web_service PRIVATE CPPHTTPLIB_OPENSSL_SUPPORT)
endif()
else()
find_package(OpenSSL 3 QUIET PATHS /usr/local/opt/openssl /opt/homebrew/opt/openssl NO_DEFAULT_PATH)
if (OpenSSL_FOUND)
target_link_libraries(web_service PRIVATE OpenSSL::SSL OpenSSL::Crypto)
if (NOT IOS)
target_compile_definitions(web_service PRIVATE CPPHTTPLIB_OPENSSL_SUPPORT)
endif()
else()
message(WARNING "OpenSSL not found or version is less than 3. Some features in web_service may be disabled.")
endif()
endif()
else()
find_package(OpenSSL REQUIRED)
target_link_libraries(web_service PRIVATE OpenSSL::SSL OpenSSL::Crypto)
target_compile_definitions(web_service PRIVATE CPPHTTPLIB_OPENSSL_SUPPORT)
endif()
+1 -1
View File
@@ -363,7 +363,7 @@ if (APPLE)
if (CMAKE_GENERATOR MATCHES "Xcode")
set(_icons "${_dist}/eden.icon")
set_target_properties(yuzu PROPERTIES
set_target_properties(eden PROPERTIES
XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME eden
MACOSX_BUNDLE_ICON_FILE eden
# Also force xcode to manage signing for us.
+1 -1
View File
@@ -13,7 +13,7 @@ SPDX-License-Identifier: GPL-2.0-or-later
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<string>${EXECUTABLE_NAME}</string>
<key>CFBundleGetInfoString</key>
<string></string>
<key>CFBundleIconFile</key>