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@@ -1,32 +1,44 @@
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||||
# User Handbook - Command Line
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||||
|
||||
There are two main applications, an SDL-based app (`eden-cli`) and a Qt based app (`eden`); both accept command line arguments.
|
||||
|
||||
## eden
|
||||
There are two main applications, an SDL-based app (`eden-cli`) and a Qt based app (`eden`); both accept the same command line arguments.
|
||||
|
||||
- `./eden <path>`: Running with a single argument and nothing else, will make the emulator look for the given file and load it, this behavior is similar to `eden-cli`; allows dragging and dropping games into the application.
|
||||
- `-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
|
||||
- `-f`: Use fullscreen.
|
||||
- `-u <number>`: Select the index of the user to load as.
|
||||
- `-input-profile <name>`: Specifies input profile name to use (for player #0 only).
|
||||
- `--debug/-d`: Enter debug mode, allow gdb stub at port `1234`
|
||||
- `--config/-c`: Specify alternate configuration file.
|
||||
- `--fullscreen/-f`: Use fullscreen.
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- `--help/-h`: Display help.
|
||||
- `--game/-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
|
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- `--multiplayer/-m`: Specify multiplayer options.
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||||
- `--program/-p`: Specify the program arguments to pass (optional).
|
||||
- `--user/-u <number>`: Specify the user index.
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||||
- `--version/-v`: Display version and quit.
|
||||
- `--input-profile/-i <name>`: Specifies input profile name to use (for player #0 only).
|
||||
- `--null-render/-n`: Forces the usage of the "Null" render backend irrespective of settings.
|
||||
- `--filter/-x`: Sets the debug log filter irrespective of settings.
|
||||
- `--singlecore/-s`: Forces single-core regardless of settings.
|
||||
|
||||
Only the Qt frontend supports the following arguments:
|
||||
|
||||
- `-qlaunch`: Launch QLaunch.
|
||||
- `-hlaunch`: Launch homebrew launcher `nx-hbloader`.
|
||||
- Requires a copy of Atmosphere to be extracted onto `sdmc`.
|
||||
- This is a shorthand for `<eden folder>/sdmc/atmosphere/hbl.nsp`.
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- `-setup`: Launch setup applet.
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||||
|
||||
## eden-cli
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`eden` (provided with `--room`), and `eden-room` supports the following options as well:
|
||||
|
||||
- `--debug/-d`: Enter debug mode, allow gdb stub at port `1234`
|
||||
- `--config/-c`: Specify alternate configuration file.
|
||||
- `--fullscreen/-f`: Set fullscreen.
|
||||
- `--help/-h`: Display help.
|
||||
- `--game/-g`: Specify the game to run.
|
||||
- `--multiplayer/-m`: Specify multiplayer options.
|
||||
- `--program/-p`: Specify the program arguments to pass (optional).
|
||||
- `--user/-u`: Specify the user index.
|
||||
- `--version/-v`: Display version and quit.
|
||||
- `--input-profile/-i`: Specifies input profile name to use (for player #0 only).
|
||||
- `--null-render/-n`: Forces the usage of the "Null" render backend irrespective of settings.
|
||||
- `--filter/-x`: Sets the debug log filter irrespective of settings.
|
||||
- `--singlecore/-s`: Forces single-core regardless of settings.
|
||||
- `-n/--room-name`: The name of the room.
|
||||
- `-d/--room-description`: The room description.
|
||||
- `-s/--bind-address`: The bind address for the room.
|
||||
- `-p/--port`: The port used for the room.
|
||||
- `-m/--max-members`: The maximum number of players for this room.
|
||||
- `-w/--password`: The password for the room.
|
||||
- `-g/--preferred-game`: The preferred game for this room.
|
||||
- `-i/--preferred-game-id`: The preferred game-id for this room.
|
||||
- `-u/--username`: The username used for announce.
|
||||
- `-t/--token`: The token used for announce.
|
||||
- `-a/--web-api-url`: yuzu Web API url.
|
||||
- `-b/--ban-list-file`: The file for storing the room ban list.
|
||||
- `-l/--log-file`: The file for storing the room log.
|
||||
- `-h/--help`: Display this help and exit.
|
||||
- `-v/--version`: Output version information and exit.
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">سيعمل هذا البرنامج على تشغيل ألعاب منصة ألعاب «نينتندو سويتش». لا يتضمن البرنامج أي ألعاب أو مفاتيح تفعيل.<br /><br /> قبل البدء، يرجى تحديد موقع ملف <![CDATA[<b> prod.keys</b> ]]> في مساحة التخزين بجهازك.<br /><br /><![CDATA[<a href=\"https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/QuickStart.md\">مزيد من المعلومات</a>]]></string>
|
||||
<string name="app_disclaimer">سيشغل هذا البرنامج ألعاب جهاز Nintendo Switch. لا يتضمن البرنامج أي ألعاب أو مفاتيح.<br /><br />قبل أن تبدأ، يرجى تحديد موقع ملف <![CDATA[<b> prod.keys </b>]]> على وحدة تخزين جهازك.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">اعرف المزيد</a>]]></string>
|
||||
<string name="notice_notification_channel_name">الإشعارات والأخطاء</string>
|
||||
<string name="notice_notification_channel_description">عرض الإشعارات عند حدوث خطأ ما.</string>
|
||||
<string name="notification_permission_not_granted">لم يتم منح إذن الإشعار!</string>
|
||||
@@ -291,25 +291,6 @@
|
||||
<string name="gpu_driver_fetcher">أداة جلب برامج تشغيل وحدة المعالجة الرسومية</string>
|
||||
<string name="gpu_driver_manager">إدارة برامج تشغيل وحدة معالجة الرسومات</string>
|
||||
<string name="install_gpu_driver_description">تثبيت برامج تشغيل بديلة لأداء أو دقة أفضل</string>
|
||||
<string name="post_processing">تأثيرات ما بعد المعالجة</string>
|
||||
<string name="post_processing_description">تأثيرات ReShade FX التي يتم تطبيقها بعد عملية العرض</string>
|
||||
<string name="post_processing_per_game_description">ضبط تسلسل التأثيرات لهذه اللعبة</string>
|
||||
<string name="post_processing_add">إضافة تأثير</string>
|
||||
<string name="post_processing_remove">إزالة</string>
|
||||
<string name="post_processing_open_list">فتح القائمة</string>
|
||||
<string name="post_processing_close_list">إغلاق القائمة</string>
|
||||
<string name="post_processing_remove_all">إزالة التأثيرات</string>
|
||||
<string name="post_processing_preset_locked">الإعداد مسبقًا نشط. قم بتعديله في «تأثيرات ما بعد المعالجة» قبل بدء اللعبة.</string>
|
||||
<string name="post_processing_preset_modified">تم تغيير القيم عن الإعداد الأصلي.</string>
|
||||
<string name="post_processing_presets">الإعدادات المسبقة</string>
|
||||
<string name="post_processing_preset_new">إعداد مسبق جديد</string>
|
||||
<string name="post_processing_preset_new_description">يحفظ التأثيرات التي قمت بتحميلها، مع قيمها الحالية، كإعداد مسبق يمكنك اختياره لاحقًا.</string>
|
||||
<string name="post_processing_preset_name_invalid">قم بتسمية الإعداد المسبق باسم لا يحتوي على علامة يساوي.</string>
|
||||
<string name="post_processing_preset_none">لا يوجد إعداد مسبق</string>
|
||||
<string name="post_processing_preset_delete">حذف الإعداد المسبق</string>
|
||||
<string name="post_processing_preset_reset">إعادة تعيين القيم المحددة مسبقًا</string>
|
||||
<string name="post_processing_reset">إعادة التعيين إلى الإعدادات الافتراضية</string>
|
||||
<string name="post_processing_empty">لم يتم العثور على أي ملفات. ضع ملفات .fx في هذا المجلد:</string>
|
||||
<string name="frame_gen">توليد الإطار</string>
|
||||
<string name="frame_gen_per_game_description">ضبط إعدادات إنشاء الإطارات لهذه اللعبة</string>
|
||||
<string name="frame_gen_description">قم بإدراج الإطارات المُستكملة بين الإطارات المُعالجة باستخدام تقنية التحجيم بدون فقدان الجودة. يُفرض هذا الخيار عرض الإطارات وفقًا لترتيب FIFO عند تفعيله.</string>
|
||||
@@ -324,13 +305,6 @@
|
||||
<string name="frame_gen_target_rate_60">60 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_target_rate_90">90 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_target_rate_120">120 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_on">تشغيل</string>
|
||||
<string name="frame_gen_off">إيقاف</string>
|
||||
<string name="frame_gen_fixed">مستقر</string>
|
||||
<string name="frame_gen_flow_auto">تلقائي</string>
|
||||
<string name="frame_gen_quick_description">قم بتشغيل أو إيقاف توليد الإطارات واختر مضاعف الإطارات.</string>
|
||||
<string name="frame_gen_target_rate_quick_description">توليد إطارات بمعدل إطارات مستهدف. ويتم ضبط المضاعف تلقائيًا.</string>
|
||||
<string name="frame_gen_flow_scale_quick_description">الدقة المستخدمة لتقدير الحركة بين الإطارات. تقلل القيم المنخفضة من الوقت الذي تستهلكه وحدة معالجة الرسومات.</string>
|
||||
<string name="frame_gen_queue_target">هدف قائمة انتظار الإطارات</string>
|
||||
<string name="frame_gen_queue_target_description">كم عدد الإطارات المكتملة التي قد تنتظر قبل عرضها؟ تعمل قوائم الانتظار الأكبر حجمًا على امتصاص الارتفاعات المفاجئة في حمل وحدة معالجة الرسومات على حساب زمن انتقال الإدخال.</string>
|
||||
<string name="frame_gen_queue_target_0">أقل زمن انتقال (بدون تخزين مؤقت)</string>
|
||||
@@ -341,14 +315,14 @@
|
||||
<string name="frame_gen_flow_scale">دقة تقدير الحركة</string>
|
||||
<string name="frame_gen_flow_scale_description">دقة مسار التدفق البصري، كجزء من الناتج. ويُعد خفض هذه القيمة أرخص طريقة لاستعادة الأداء.</string>
|
||||
<string name="frame_gen_unsupported">توليد الإطار غير متاح</string>
|
||||
<string name="frame_gen_unsupported_description">يفتقر برنامج تشغيل وحدة معالجة الرسومات هذا إلى نموذج ذاكرة Vulkan أو دعم الدقة النصفية (float16) التي تتطلبها برامج التظليل الخاصة بـ «Lossless Scaling».</string>
|
||||
<string name="frame_gen_unsupported_description">لا يدعم برنامج تشغيل وحدة معالجة الرسومات هذا نموذج ذاكرة Vulkan، الذي تتطلبه برامج التظليل الخاصة بـ«Lossless Scaling».</string>
|
||||
<string name="lossless_scaling_setup_description">اختياري. قم بتوفير ملف Lossless.dll الخاص بك لتمكين إنشاء الإطارات لاحقًا</string>
|
||||
<string name="lossless_scaling_install">تثبيت ملف Lossless.dll</string>
|
||||
<string name="lossless_scaling_install_description">يتطلب إنشاء الإطارات أن تكون لديك نسخة قانونية خاصة بك من ملف Lossless.dll المأخوذ من برنامج Lossless Scaling</string>
|
||||
<string name="lossless_scaling_replace_description">اختر نسخة أخرى من ملف Lossless.dll</string>
|
||||
<string name="frame_generation_support">توليد الإطارات</string>
|
||||
<string name="frame_generation_supported">مدعوم</string>
|
||||
<string name="frame_generation_unsupported">غير مدعوم (لا يتوفر نموذج ذاكرة Vulkan أو float16)</string>
|
||||
<string name="frame_generation_unsupported">غير مدعوم (لا يتوفر نموذج ذاكرة Vulkan)</string>
|
||||
<string name="lossless_scaling">Lossless Scaling</string>
|
||||
<string name="lossless_scaling_description">قم بتوفير نسختك الخاصة من ملف Lossless.dll لتمكين توليد الإطارات</string>
|
||||
<string name="lossless_scaling_installed">مثبت</string>
|
||||
@@ -938,7 +912,7 @@
|
||||
<string name="loader_error_file_not_found">ملف ROM غير موجود</string>
|
||||
|
||||
<string name="loader_requires_firmware">اللعبة تتطلب الفيرموير</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[قد تتطلب هذه اللعبة برنامجاً ثابتاً لتعمل بشكل صحيح، ولم يتم تثبيت أي منها لديك. يرجى تثبيت البرنامج الثابت قبل التشغيل، أو الضغط على \"موافق\" للتشغيل على أية حال.]]></string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[اللعبة التي تحاول تشغيلها تتطلب الفيرموير للتمهيد أو لتجاوز القائمة الافتتاحية. يرجى <a href=\"https://yuzu-mirror.github.io/help/quickstart\">نسخ وتثبيت الفيرموير</a>، أو اضغط \"موافق\" للمتابعة على أي حال.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">جارٍ البحث عن اللعبة...</string>
|
||||
|
||||
@@ -474,6 +474,8 @@
|
||||
<string name="loader_error_file_not_found">فایلی ڕۆم بوونی نییە</string>
|
||||
|
||||
<string name="loader_requires_firmware">یارییەکە فریموێر پێویستە</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[یارییەکە کە تۆ هەوڵ دەدەیت بیخەیتە کار فریموێر پێویستە بۆ کردنەوە یان تێپەڕاندنی مێنیوی کردنەوە. تکایە <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> فریموێر دامپ بکە و دابنێ</a>, یان پەنجە بنێ سەر \"باشە\" بۆ بەردەوامبوون هەرچۆنێک بێت.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">گەڕان بە دوای یارییە...</string>
|
||||
<string name="game_not_found_for_title_id">یاری نەدۆزرایەوە بۆ ناسنامەی ناونیشان: %1$s</string>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">Tento software umožňuje spouštět hry pro herní konzoli Nintendo Switch. Neobsahuje žádné herní tituly ani klíče.<br /><br /> Nejdříve prosím vyhledejte soubor <![CDATA[<b> prod.keys </b>]]> v úložišti vašeho zařízení.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Další informace</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Upozornění a chyby</string>
|
||||
<string name="notice_notification_channel_description">Zobrazí oznámení v případě chyby.</string>
|
||||
<string name="notification_permission_not_granted">Oprávnění k zobrazení oznámení nebylo uděleno!</string>
|
||||
@@ -604,6 +605,8 @@
|
||||
<string name="loader_error_file_not_found">ROM neexistuje</string>
|
||||
|
||||
<string name="loader_requires_firmware">Hra vyžaduje firmware</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Hra, kterou se pokoušíte spustit, vyžaduje firmware pro spuštění nebo pro překročení úvodní nabídky. Prosím <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> převezměte a nainstalujte firmware</a>, nebo stiskněte \"OK\" pro pokračování v každém případě.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Hledání hry...</string>
|
||||
<string name="game_not_found_for_title_id">Hra nebyla nalezena pro ID titulu: %1$s</string>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">Diese Software führt Spiele für die Nintendo Switch-Konsole aus. Es sind keine Spiele oder Schlüssel enthalten. Suche, bevor du beginnst, deine <![CDATA[<b> prod.keys </b>]]>-Datei auf deinem Gerät.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Mehr Erfahren</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Hinweise und Fehler</string>
|
||||
<string name="notice_notification_channel_description">Zeigt Benachrichtigungen an, wenn etwas schief läuft.</string>
|
||||
<string name="notification_permission_not_granted">Berechtigung für Benachrichtigungen nicht zugelassen!</string>
|
||||
@@ -306,10 +307,12 @@
|
||||
<string name="frame_gen_queue_target_1">Ausbalanciert (1 Bild)</string>
|
||||
<string name="frame_gen_queue_target_2">Flüssigste (2 Bilder)</string>
|
||||
<string name="frame_gen_unsupported">Frame-Generation nicht verfügbar</string>
|
||||
<string name="frame_gen_unsupported_description">Dieser GPU-Treiber unterstützt das Vulkan-Memory-Model nicht, welches Lossless Scaling-Shader benötigen.</string>
|
||||
<string name="lossless_scaling_setup_description">Optional. Stelle deine eigene Lossless.dll zur Verfügung, um Frame-Generation später zu aktivieren.</string>
|
||||
<string name="lossless_scaling_install">Installiere Lossless.dll</string>
|
||||
<string name="lossless_scaling_replace_description">Wähle eine andere Kopie von Lossless.dll</string>
|
||||
<string name="frame_generation_supported">Unterstützt</string>
|
||||
<string name="frame_generation_unsupported">Nicht unterstützt (kein Vulkan-Memory-Model)</string>
|
||||
<string name="lossless_scaling">Lossless Scaling</string>
|
||||
<string name="lossless_scaling_installed">Installiert</string>
|
||||
<string name="lossless_scaling_not_installed">Nicht installiert</string>
|
||||
@@ -808,6 +811,8 @@ Wirklich fortfahren?</string>
|
||||
<string name="loader_error_file_not_found">ROM-Datei existiert nicht</string>
|
||||
|
||||
<string name="loader_requires_firmware">Spiel erfordert Firmware</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Das Spiel, das Sie starten möchten, benötigt Firmware zum Booten oder zum Überspringen des Startmenüs. Bitte <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dumpen und installieren Sie Firmware</a>, oder drücken Sie \"OK\", um trotzdem zu starten.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Suche nach Spiel...</string>
|
||||
<string name="game_not_found_for_title_id">Spiel nicht gefunden für Titel-ID: %1$s</string>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">Este software arrancará juegos para la consola Nintendo Switch. No se incluyen títulos ni claves de juego.<br /><br />Antes de continuar, por favor localiza tu archivo <![CDATA[prod.keys ]]> en el almacenamiento de tu dispositivo. <br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Aprender más</a>]]><b></string>
|
||||
<string name="notice_notification_channel_name">Avisos y errores</string>
|
||||
<string name="notice_notification_channel_description">Mostrar notificaciones cuando algo vaya mal.</string>
|
||||
<string name="notification_permission_not_granted">¡Permiso de notificación no concedido!</string>
|
||||
@@ -289,9 +290,6 @@
|
||||
<string name="gpu_driver_fetcher">Obtenedor de controladores de la GPU</string>
|
||||
<string name="gpu_driver_manager">Gestor de controladores de la GPU</string>
|
||||
<string name="install_gpu_driver_description">Instale los controladores alternativos para obtener un posible mejor rendimiento o precisión</string>
|
||||
<string name="post_processing_open_list">Abrir lista</string>
|
||||
<string name="post_processing_close_list">Cerrar lista</string>
|
||||
<string name="post_processing_reset">Restablecer a predeterminado</string>
|
||||
<string name="frame_gen">Generación de fotograma</string>
|
||||
<string name="frame_gen_per_game_description">Configurar la generación de fotogramas para este juego</string>
|
||||
<string name="frame_gen_multiplier">Multiplicador de fotograma</string>
|
||||
@@ -311,6 +309,7 @@
|
||||
<string name="lossless_scaling_replace_description">Seleccionar una copia diferente de Lossless.dll</string>
|
||||
<string name="frame_generation_support">Generación de fotograma</string>
|
||||
<string name="frame_generation_supported">Soportado</string>
|
||||
<string name="frame_generation_unsupported">No soportado (sin modelo de memoria de Vulkan)</string>
|
||||
<string name="lossless_scaling">Escalado sin pérdidas</string>
|
||||
<string name="lossless_scaling_installed">Instalado</string>
|
||||
<string name="lossless_scaling_not_installed">No instalado</string>
|
||||
@@ -784,7 +783,7 @@
|
||||
<!-- Custom Paths settings -->
|
||||
<string name="custom_save_directory">Directorio de los datos de guardado</string>
|
||||
<string name="custom_save_directory_description">Establecer una ruta personalizada para el almacenamiento de los datos de guardado</string>
|
||||
<string name="reset_to_nand">Restaurar los valores predeterminados</string>
|
||||
<string name="reset_to_nand">Restaurar valores predeterminados</string>
|
||||
<string name="migrate_save_data">Migrar datos de guardado</string>
|
||||
<string name="migrate_save_data_question">¿Desea migrar los datos de guardado existentes a la nueva ubicación\?</string>
|
||||
<string name="save_migration_complete">Datos de guardado migrados con éxito</string>
|
||||
@@ -878,6 +877,8 @@
|
||||
<string name="loader_error_file_not_found">Archivo ROM no existe</string>
|
||||
|
||||
<string name="loader_requires_firmware">El juego requiere firmware</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[El juego que intenta iniciar requiere el firmware para arrancar o pasar el menú de inicio. Por favor <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> vuelque e instale el firmware</a>, o pulse \"Aceptar\" para continuar de todos modos.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Buscando juego...</string>
|
||||
<string name="game_not_found_for_title_id">Juego no encontrado para el ID de título: %1$s</string>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">Ce logiciel permet de jouer à des jeux de la console Nintendo Switch. Aucun titre ni clé de jeu n\'est inclus.<br /><br />Avant de commencer, veuillez localiser votre fichier <![CDATA[<b> prod.keys </b>]]> sur le stockage de votre appareil.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">En savoir plus</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Avis et erreurs</string>
|
||||
<string name="notice_notification_channel_description">Affiche des notifications en cas de problème.</string>
|
||||
<string name="notification_permission_not_granted">Permission de notification non accordée !</string>
|
||||
@@ -784,6 +785,8 @@
|
||||
<string name="loader_error_file_not_found">Le fichier ROM n\'existe pas</string>
|
||||
|
||||
<string name="loader_requires_firmware">Jeu nécessite un firmware</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Ce jeu nécessite un firmware pour démarrer ou passer le menu d\'accueil. Veuillez <a href=\"https://yuzu-mirror.github.io/help/quickstart\">dumper et installer le firmware</a> ou appuyez sur \"OK\" pour continuer quand même.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Recherche du jeu...</string>
|
||||
<string name="game_not_found_for_title_id">Jeu non trouvé pour l\'ID de titre : %1$s</string>
|
||||
|
||||
@@ -510,6 +510,8 @@
|
||||
<string name="loader_error_file_not_found">קובץ המשחק לא קיים</string>
|
||||
|
||||
<string name="loader_requires_firmware">המשחק דורש קושחה</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[המשחק שאתה מנסה להפעיל דורש קושחה לאתחול או למעבר מתפריט הפתיחה. אנא <a href=\"https://yuzu-mirror.github.io/help/quickstart\">שמור והתקן קושחה</a> או לחץ \"אישור\" כדי להמשיך בכל מקרה.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">מחפש משחק...</string>
|
||||
<string name="game_not_found_for_title_id">משחק לא נמצא למזהה כותרת: %1$s</string>
|
||||
|
||||
@@ -598,6 +598,8 @@
|
||||
<string name="loader_error_file_not_found">ROM fájl nem létezik</string>
|
||||
|
||||
<string name="loader_requires_firmware">A játék firmware-t igényel</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[A játék, amelyet el szeretne indítani, firmware-t igényel a bootoláshoz vagy a kezdőmenü átlépéséhez. Kérjük, <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dumpolja és telepítse a firmware-t</a>, vagy nyomja meg az \"OK\" gombot a folytatáshoz.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Játék keresése...</string>
|
||||
<string name="game_not_found_for_title_id">A játék nem található a következő címazonosítóhoz: %1$s</string>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">Perangkat lunak ini akan menjalankan permainan dari konsol Nintendo Switch. Permainan maupun keys tidak disediakan.<br /><br />Sebelum memulai, tolong temukan berkas <![CDATA[<b> prod.keys </b>]]> didalam tempat penyimpanan mu.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Pelajari lebih lanjut</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Pemberitahuan dan error</string>
|
||||
<string name="notice_notification_channel_description">Menampilkan pemberitahuan ketika terjadi kesalahan.</string>
|
||||
<string name="notification_permission_not_granted">Izin notifikasi tidak diberikan!</string>
|
||||
@@ -637,6 +638,8 @@
|
||||
<string name="loader_error_file_not_found">Berkas Tidak Ditemukan</string>
|
||||
|
||||
<string name="loader_requires_firmware">Game memerlukan firmware</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Game yang ingin Anda jalankan memerlukan firmware untuk boot atau melewati menu pembuka. Silakan <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dump dan instal firmware</a>, atau tekan \"OK\" untuk melanjutkan.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Mencari game...</string>
|
||||
<string name="game_not_found_for_title_id">Game tidak ditemukan untuk ID Judul: %1$s</string>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">Questo software esegue giochi per la console Nintendo Switch. Non sono inclusi titoli di giochi o chiavi.<br /><br /> Prima di iniziare, individua il file <![CDATA[<b>prod.keys</b>]]> nella memoria del tuo dispositivo.<br /><br /> <![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Ulteriori informazioni</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Avvisi ed errori</string>
|
||||
<string name="notice_notification_channel_description">Mostra le notifiche quando qualcosa va storto.</string>
|
||||
<string name="notification_permission_not_granted">Autorizzazione di notifica non concessa!</string>
|
||||
@@ -661,6 +662,8 @@
|
||||
<string name="loader_error_file_not_found">Il file della ROM non esiste</string>
|
||||
|
||||
<string name="loader_requires_firmware">Firmware richiesto</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Il gioco che stai cercando di avviare richiede il firmware per poter partire o per superare il menù iniziale. <a href=\"https://yuzu-mirror.github.io/help/quickstart\">Esegui il dump del firmware e installalo</a>, o premi \"OK\" per continuare lo stesso.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Ricerca del gioco in corso...</string>
|
||||
<string name="game_not_found_for_title_id">Gioco non trovato per l\'ID titolo: %1$s</string>
|
||||
|
||||
@@ -508,6 +508,8 @@
|
||||
<string name="loader_error_file_not_found">ROMファイルが存在しません</string>
|
||||
|
||||
<string name="loader_requires_firmware">ゲームにはファームウェアが必要です</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[起動しようとしているゲームは、起動または開始メニューを通過するためにファームウェアが必要です。<a href=\"https://yuzu-mirror.github.io/help/quickstart\"> ファームウェアをダンプしてインストール</a>するか、\"OK\"を押して続行してください。]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">ゲームを検索中...</string>
|
||||
<string name="game_not_found_for_title_id">タイトルID: %1$s のゲームが見つかりません</string>
|
||||
|
||||
@@ -558,6 +558,8 @@
|
||||
<string name="loader_error_file_not_found">롬 파일이 존재하지 않음</string>
|
||||
|
||||
<string name="loader_requires_firmware">게임에 펌웨어가 필요합니다</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[실행하려는 게임은 부팅하거나 시작 메뉴를 통과하기 위해 펌웨어가 필요합니다. <a href=\"https://yuzu-mirror.github.io/help/quickstart\">펌웨어를 덤프하여 설치</a>하거나 \"확인\"을 눌러 계속 진행하세요.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">게임 검색 중...</string>
|
||||
<string name="game_not_found_for_title_id">타이틀 ID에 대한 게임을 찾을 수 없음: %1$s</string>
|
||||
|
||||
@@ -487,6 +487,8 @@
|
||||
<string name="loader_error_file_not_found">ROM-filen finnes ikke</string>
|
||||
|
||||
<string name="loader_requires_firmware">Spillet krever fastvare</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Spillet du prøver å starte krever fastvare for oppstart eller for å komme forbi startmenyen. Vennligst <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dump og installer fastvare</a>, eller trykk \"OK\" for å fortsette likevel.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Søker etter spill...</string>
|
||||
<string name="game_not_found_for_title_id">Spill ikke funnet for tittel-ID: %1$s</string>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">To oprogramowanie uruchamia gry na konsoli Nintendo Switch. Żadne tytuły gier ani klucze nie są dołączone.<br /><br />Zanim zaczniesz, zlokalizuj plik <![CDATA[<b> prod.keys </b>]]> na swoim urządzeniu.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Więcej informacji</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Powiadomienia błędy</string>
|
||||
<string name="notice_notification_channel_description">Pokaż powiadomienie gdy coś pójdzie źle</string>
|
||||
<string name="notification_permission_not_granted">Nie zezwolono na powiadomienia!</string>
|
||||
@@ -757,6 +758,8 @@
|
||||
<string name="loader_error_file_not_found">Plik ROM nie istnieje</string>
|
||||
|
||||
<string name="loader_requires_firmware">Gra wymaga oprogramowania sprzętowego</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Gra, którą próbujesz uruchomić, wymaga oprogramowania sprzętowego do uruchomienia lub przejścia przez menu startowe. Proszę <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> zrzuć i zainstaluj oprogramowanie sprzętowe</a>, lub naciśnij \"OK\", aby kontynuować mimo to.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Wyszukiwanie gry...</string>
|
||||
<string name="game_not_found_for_title_id">Nie znaleziono gry dla ID tytułu: %1$s</string>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">Este programa serve para rodar jogos do Nintendo Switch. Nenhum jogo ou chaves do sistema são inclusos<br /><br />Antes de começar, localize o seu <![CDATA[<b> prod.keys </b>]]> salvo no seu sistema.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Saiba mais</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Notificações e erros</string>
|
||||
<string name="notice_notification_channel_description">Mostra notificações quando acontecer um erro.</string>
|
||||
<string name="notification_permission_not_granted">Acesso às notificações não foi permitido!</string>
|
||||
@@ -716,6 +717,8 @@
|
||||
<string name="loader_error_file_not_found">O arquivo ROM não existe</string>
|
||||
|
||||
<string name="loader_requires_firmware">O jogo requer firmware</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[O jogo que você está tentando iniciar requer firmware para inicializar ou passar do menu de abertura. Por favor <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> faça dump e instale o firmware</a>, ou pressione \"OK\" para continuar mesmo assim.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Procurando jogo...</string>
|
||||
<string name="game_not_found_for_title_id">Jogo não encontrado para o ID do Título: %1$s</string>
|
||||
|
||||
@@ -609,6 +609,8 @@ uma tentativa de mapeamento automático</string>
|
||||
<string name="loader_error_file_not_found">O ficheiro da ROM não existe</string>
|
||||
|
||||
<string name="loader_requires_firmware">O jogo requer firmware</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[O jogo que está a tentar iniciar requer firmware para arrancar ou passar o menu inicial. Por favor <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> faça dump e instale o firmware</a>, ou pressione \"OK\" para continuar mesmo assim.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">A procurar jogo...</string>
|
||||
<string name="game_not_found_for_title_id">Jogo não encontrado para o ID do Título: %1$s</string>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">Это программное обеспечение предназначено для запуска игр консоли Nintendo Switch. Никакие игры или ключи не входят в комплект.<br /><br />Перед началом работы найдите файл <![CDATA[<b> prod.keys </b>]]> во внутреннем хранилище вашего устройства. <br /><br /><![CDATA[<a href=\"https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/QuickStart.md\">Узнать больше</a>]]></string>
|
||||
<string name="app_disclaimer">Это программное обеспечение предназначено для запуска игр для игровой консоли Nintendo Switch. Игры и ключи в комплект не входят.<br /><br />Прежде чем начать, пожалуйста, найдите файл <![CDATA[<b>prod.keys</b>]]> на вашем устройстве.<br /><br /> <![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Узнать больше</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Уведомления и ошибки</string>
|
||||
<string name="notice_notification_channel_description">Показывает уведомления, когда что-то пошло не так</string>
|
||||
<string name="notification_permission_not_granted">Вы не предоставили разрешение на уведомления!</string>
|
||||
@@ -291,25 +291,6 @@
|
||||
<string name="gpu_driver_fetcher">Получение драйверов ГПУ</string>
|
||||
<string name="gpu_driver_manager">Менеджер драйверов ГПУ</string>
|
||||
<string name="install_gpu_driver_description">Установите альтернативные драйверы для потенциально лучшей производительности и/или точности</string>
|
||||
<string name="post_processing">Эффекты постобработки</string>
|
||||
<string name="post_processing_description">Эффекты ReShade FX, применяемые после рендеринга</string>
|
||||
<string name="post_processing_per_game_description">Настроить цепочку эффектов для этой игры</string>
|
||||
<string name="post_processing_add">Добавить эффект</string>
|
||||
<string name="post_processing_remove">Удалить</string>
|
||||
<string name="post_processing_open_list">Открыть список</string>
|
||||
<string name="post_processing_close_list">Закрыть список</string>
|
||||
<string name="post_processing_remove_all">Удалить эффекты</string>
|
||||
<string name="post_processing_preset_locked">Пресет активен. Отредактируйте его в разделе \"Эффекты постобработки\" перед запуском игры.</string>
|
||||
<string name="post_processing_preset_modified">Значения изменены относительно исходного пресета.</string>
|
||||
<string name="post_processing_presets">Пресеты</string>
|
||||
<string name="post_processing_preset_new">Новый пресет</string>
|
||||
<string name="post_processing_preset_new_description">Сохраняет загруженные вами эффекты вместе с их текущими значениями в виде пресета, который можно будет выбрать позже.</string>
|
||||
<string name="post_processing_preset_name_invalid">Дайте пресету имя без знака равенства.</string>
|
||||
<string name="post_processing_preset_none">Нет пресета</string>
|
||||
<string name="post_processing_preset_delete">Удалить пресет</string>
|
||||
<string name="post_processing_preset_reset">Сбросить значения пресета</string>
|
||||
<string name="post_processing_reset">Сбросить до значений по умолчанию</string>
|
||||
<string name="post_processing_empty">Эффекты не найдены. Поместите файлы .fx в эту папку:</string>
|
||||
<string name="frame_gen">Генерация кадров</string>
|
||||
<string name="frame_gen_per_game_description">Настройка генерации кадров для данной игры</string>
|
||||
<string name="frame_gen_description">Вставляет промежуточные кадры между отрендеренными с помощью Lossless Scaling. При включении принудительно устанавливает режим вывода FIFO.</string>
|
||||
@@ -328,12 +309,14 @@
|
||||
<string name="frame_gen_flow_scale">Разрешение оценки движения</string>
|
||||
<string name="frame_gen_flow_scale_description">Разрешение прохода оптического потока в долях от выходного разрешения. Его понижение — самый дешёвый способ вернуть производительность.</string>
|
||||
<string name="frame_gen_unsupported">Генерация кадров недоступна</string>
|
||||
<string name="frame_gen_unsupported_description">Драйвер ГПУ не поддерживает модель памяти Vulkan, требуемую шейдерами Lossless Scaling.</string>
|
||||
<string name="lossless_scaling_setup_description">Опционально. Укажите свой Lossless.dll для включения генерации кадров позже.</string>
|
||||
<string name="lossless_scaling_install">Установить Lossless.dll</string>
|
||||
<string name="lossless_scaling_install_description">Для генерации кадров требуется ваша собственная легальная копия Lossless.dll из Lossless Scaling</string>
|
||||
<string name="lossless_scaling_replace_description">Выбрать другой файл Lossless.dll</string>
|
||||
<string name="frame_generation_support">Генерация кадров</string>
|
||||
<string name="frame_generation_supported">Поддерживается</string>
|
||||
<string name="frame_generation_unsupported">Не поддерживается (нет модели памяти Vulkan)</string>
|
||||
<string name="lossless_scaling_description">Предоставьте свою копию Lossless.dll для включения генерации кадров</string>
|
||||
<string name="lossless_scaling_installed">Установлена</string>
|
||||
<string name="lossless_scaling_not_installed">Не установлена</string>
|
||||
@@ -630,11 +613,6 @@
|
||||
<string name="log">Логирование</string>
|
||||
<string name="flush_by_line">Сбрасывать логи отладки построчно</string>
|
||||
<string name="flush_by_line_description">Сбрасывает логи отладки после каждой написанной строки, упрощая отладку в случае сбоев или зависаний.</string>
|
||||
<string name="extended_logging">Включить расширенное логирование</string>
|
||||
<string name="extended_logging_description">Увеличивает максимальный размер файла журнала со 100 МБ до 1 ГБ.</string>
|
||||
<string name="log_filter">Фильтр журнала</string>
|
||||
<string name="log_filter_description">Управляет категориями журнала Eden. Пример: :Info Service.LM:Debug</string>
|
||||
|
||||
<!-- GPU Logging strings -->
|
||||
<string name="gpu_logging_header">Ведение журнала ГПУ</string>
|
||||
<string name="gpu_log_level">Уровень журналирования</string>
|
||||
@@ -918,7 +896,7 @@
|
||||
<string name="loader_error_file_not_found">Файл ROM не существует</string>
|
||||
|
||||
<string name="loader_requires_firmware">Игре требуется прошивка</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Для корректной работы этой игры может потребоваться прошивка, а у вас она не установлена. Пожалуйста, установите прошивку перед запуском или нажмите \"OK\", чтобы всё равно запустить.]]></string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Для запуска этой игры или прохождения начального меню требуется прошивка. Пожалуйста, <a href=\"https://yuzu-mirror.github.io/help/quickstart\">сохраните и установите прошивку</a> или нажмите \"OK\" для запуска в любом случае.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Поиск игры...</string>
|
||||
|
||||
@@ -606,6 +606,8 @@
|
||||
<string name="loader_error_file_not_found">РОМ датотека не постоји</string>
|
||||
|
||||
<string name="loader_requires_firmware">Игра захтева firmware</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Игра коју покушавате да покренете захтева firmware за покретање или прелазак почетног менија. Молимо <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> направите дамп и инсталирајте firmware</a>, или притисните \"OK\" да бисте наставили у сваком случају.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Тражење игре...</string>
|
||||
<string name="game_not_found_for_title_id">Игра није пронађена за ID наслова: %1$s</string>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">Цей застосунок запускає ігри для ігрової консолі Nintendo Switch. Він не містить ігор чи ключів.<br /><br />Перш ніж почати, укажіть розташування файлу <![CDATA[<b> prod.keys </b>]]> у пам’яті вашого пристрою.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Дізнатися більше</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Сповіщення та помилки</string>
|
||||
<string name="notice_notification_channel_description">Показує сповіщення у разі виникнення проблем.</string>
|
||||
<string name="notification_permission_not_granted">Дозвіл на сповіщення не надано!</string>
|
||||
@@ -829,6 +830,8 @@
|
||||
<string name="loader_error_file_not_found">ROM файлу не існує</string>
|
||||
|
||||
<string name="loader_requires_firmware">Гра вимагає прошивки</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Гра, яку ви намагаєтеся запустити, вимагає прошивки для завантаження або пропуску початкового меню. Будь ласка, <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> зробіть дамп і встановіть прошивку</a>, або натисніть \"OK\", щоб продовжити в будь-якому разі.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Пошук гри...</string>
|
||||
<string name="game_not_found_for_title_id">Гру не знайдено для ID заголовку: %1$s</string>
|
||||
|
||||
@@ -483,6 +483,8 @@
|
||||
<string name="loader_error_file_not_found">Tệp ROM không tồn tại</string>
|
||||
|
||||
<string name="loader_requires_firmware">Trò chơi yêu cầu firmware</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Trò chơi bạn đang cố khởi chạy yêu cầu firmware để khởi động hoặc vượt qua menu mở đầu. Vui lòng <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dump và cài đặt firmware</a>, hoặc nhấn \"OK\" để tiếp tục dù sao đi nữa.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Đang tìm kiếm trò chơi...</string>
|
||||
<string name="game_not_found_for_title_id">Không tìm thấy trò chơi cho ID Tiêu đề: %1$s</string>
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">本软件可以运行Nintendo Switch游戏主机的游戏,但自身并不包含任何游戏或密钥。<br /><br />请于开始之前选定位于你的设备存储空间中的<![CDATA[<b>prod.keys</b>]]>。<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">了解更多</a>]]></string>
|
||||
<string name="notice_notification_channel_name">错误与注意事项</string>
|
||||
<string name="notice_notification_channel_description">当发生错误时显示通知。</string>
|
||||
<string name="notification_permission_not_granted">未授予通知权限!</string>
|
||||
@@ -314,12 +315,14 @@
|
||||
<string name="frame_gen_flow_scale">运动预估分辨率</string>
|
||||
<string name="frame_gen_flow_scale_description">光流通道的分辨率,以输出的比例表示。降低它是提升性能最经济的做法。</string>
|
||||
<string name="frame_gen_unsupported">帧生成不可用</string>
|
||||
<string name="frame_gen_unsupported_description">这个 GPU 驱动不支持无损缩放着色器所需的 Vulkan 内存模型。</string>
|
||||
<string name="lossless_scaling_setup_description">作为可选项。请提供您自己的 Lossless.dll 以便在之后可以启用帧生成。</string>
|
||||
<string name="lossless_scaling_install">安装 Lossless.dll</string>
|
||||
<string name="lossless_scaling_install_description">帧生成需要您自己从 Lossless Scaling 获得合法的 Lossless.dll 副本</string>
|
||||
<string name="lossless_scaling_replace_description">选择其它 Lossless.dll 副本</string>
|
||||
<string name="frame_generation_support">帧生成</string>
|
||||
<string name="frame_generation_supported">支持</string>
|
||||
<string name="frame_generation_unsupported">不支持 (无 Vulkan 内存模型)</string>
|
||||
<string name="lossless_scaling">无损缩放</string>
|
||||
<string name="lossless_scaling_description">提供您自己的 Lossless.dll 文件以启用帧生成</string>
|
||||
<string name="lossless_scaling_installed">已安装</string>
|
||||
@@ -894,6 +897,8 @@
|
||||
<string name="loader_error_file_not_found">ROM 文件不存在</string>
|
||||
|
||||
<string name="loader_requires_firmware">游戏需要固件</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[您尝试启动的游戏需要固件才能引导或通过启动菜单。请<a href=\"https://yuzu-mirror.github.io/help/quickstart\">转储并安装固件</a>,或点击\"确定\"继续。]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">正在搜索游戏...</string>
|
||||
<string name="game_not_found_for_title_id">未找到标题ID的游戏: %1$s</string>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">本軟體可執行Nintendo Switch主機的遊戲,軟體不提供遊戲和金鑰檔案。<br /><br />在開始之前,請先安裝您的 <![CDATA[<b> prod.keys </b>]]> 檔案,<![CDATA[<a href=\"https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/QuickStart.md\">了解更多</a>]]></string>
|
||||
<string name="app_disclaimer">本軟體可執行Nintendo Switch主機的遊戲,軟體不提供遊戲和金鑰檔案。<br/> <br/>在開始之前,請先安裝您的 <<![CDATA[ <b>prod.keys</b> ]]> 檔案,<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">了解更多</a>]]></string>
|
||||
<string name="notice_notification_channel_name">通知和錯誤</string>
|
||||
<string name="notice_notification_channel_description">發生錯誤時顯示通知</string>
|
||||
<string name="notification_permission_not_granted">未授予通知權限!</string>
|
||||
@@ -291,25 +291,6 @@
|
||||
<string name="gpu_driver_fetcher">GPU驅動程式下載器</string>
|
||||
<string name="gpu_driver_manager">GPU 驅動程式管理員</string>
|
||||
<string name="install_gpu_driver_description">安裝替代驅動程式以取得潛在的更佳效能或準確度</string>
|
||||
<string name="post_processing">後製處理效果</string>
|
||||
<string name="post_processing_description">在渲染完成後套用 ReShade FX 效果</string>
|
||||
<string name="post_processing_per_game_description">為此遊戲設定特殊濾鏡或效果</string>
|
||||
<string name="post_processing_add">新增效果</string>
|
||||
<string name="post_processing_remove">移除</string>
|
||||
<string name="post_processing_open_list">開啟清單</string>
|
||||
<string name="post_processing_close_list">收起清單</string>
|
||||
<string name="post_processing_remove_all">移除效果</string>
|
||||
<string name="post_processing_preset_locked">濾鏡已啟用。請在開啟遊戲前於 後製處理效果 中調整</string>
|
||||
<string name="post_processing_preset_modified">數值已變更,與原始濾鏡設定不同</string>
|
||||
<string name="post_processing_presets">濾鏡</string>
|
||||
<string name="post_processing_preset_new">新增濾鏡</string>
|
||||
<string name="post_processing_preset_new_description">將目前載入的效果及數值儲存為設定檔方便日後使用</string>
|
||||
<string name="post_processing_preset_name_invalid">請為此濾鏡設定檔命名,名稱中不得包含等號且不能與預先提供的設定檔名稱相同</string>
|
||||
<string name="post_processing_preset_none">無濾鏡</string>
|
||||
<string name="post_processing_preset_delete">刪除濾鏡</string>
|
||||
<string name="post_processing_preset_reset">重設此濾鏡的所有設定值</string>
|
||||
<string name="post_processing_reset">重設為預設值</string>
|
||||
<string name="post_processing_empty">找不到設定檔。請將濾鏡效果的 .fx 檔案放置於此資料夾:</string>
|
||||
<string name="frame_gen">影格生成</string>
|
||||
<string name="frame_gen_per_game_description">調整此遊戲的影格生成設定</string>
|
||||
<string name="frame_gen_description">使用 Lossless Scaling 在已渲染的影格之間插入補間影格。啟用此功能時,會強制採用 FIFO 垂直同步</string>
|
||||
@@ -334,37 +315,10 @@
|
||||
<string name="frame_gen_flow_scale">運動預測解析度</string>
|
||||
<string name="frame_gen_flow_scale_description">光流處理的解析度,以輸出解析度的比例表示。降低此設定值是減少效能負載最有效的方法</string>
|
||||
<string name="frame_gen_unsupported">無法使用影格生成</string>
|
||||
<string name="frame_gen_unsupported_description">Lossless Scaling 的著色器需要 Vulkan 記憶體模型,所選的驅動程式不支援該功能</string>
|
||||
<string name="lossless_scaling_setup_description">可選擇安裝自己擁有的 Lossless.dll 以在之後啟用影格生成功能</string>
|
||||
<string name="lossless_scaling_install">安裝 Lossless.dll</string>
|
||||
<string name="lossless_scaling_install_description">您需要擁有從合法管道獲得的 Lossless Scaling 並從該軟體的資料夾中取得 Lossless.dll 檔案才能使用影格生成功能</string>
|
||||
<string name="lossless_scaling_replace_description">安裝不同的 Lossless.dll 檔案</string>
|
||||
<string name="frame_generation_support">影格生成</string>
|
||||
<string name="frame_generation_supported">支援</string>
|
||||
<string name="lossless_scaling">Lossless Scaling</string>
|
||||
<string name="lossless_scaling_description">安裝您擁有的 Lossless.dll 檔案以使用影格生成</string>
|
||||
<string name="lossless_scaling_installed">已安裝</string>
|
||||
<string name="lossless_scaling_not_installed">未安裝</string>
|
||||
<string name="lossless_scaling_replace">替換</string>
|
||||
<string name="lossless_scaling_remove">刪除</string>
|
||||
<string name="lossless_scaling_remove_description">刪除已安裝的 Lossless.dll 及預先編譯的著色器</string>
|
||||
<string name="lossless_scaling_remove_confirmation">影格生成功能會停止運作直到您重新安裝 Lossless.dll 。您的 Lossless.dll 原始檔並不會被 Eden 修改</string>
|
||||
<string name="lossless_scaling_missing">Lossless.dll 未安裝</string>
|
||||
<string name="lossless_scaling_missing_description">前往 設定 -> Lossless Scaling 安裝以使用影格生成功能</string>
|
||||
<string name="lossless_scaling_locked">請先關閉遊戲</string>
|
||||
<string name="lossless_scaling_locked_description">Lossless.dll 無法在遊戲執行時進行更換</string>
|
||||
<string name="lossless_scaling_remove_unavailable">沒有東西可以刪除</string>
|
||||
<string name="lossless_scaling_remove_unavailable_description">尚未安裝 Lossless.dll</string>
|
||||
<string name="lossless_scaling_installing">準備影格生成著色器中...</string>
|
||||
<string name="lossless_scaling_install_success">成功安裝 Lossless.dll</string>
|
||||
<string name="lossless_scaling_install_failed">無法安裝 Lossless.dll</string>
|
||||
<string name="error_lossless_copy_failed">無法複製選取的檔案</string>
|
||||
<string name="error_lossless_unreadable">無法讀取選取的檔案</string>
|
||||
<string name="error_lossless_not_pe">選取的檔案並不是 Windows 程式庫。請在 Lossless Scaling 的安裝位置(資料夾)中選擇 Lossless.dll</string>
|
||||
<string name="error_lossless_missing_shaders">這個 Lossless.dll 的副本並未包含影格生成著色器。請更新 Lossless Scaling 後再試一次</string>
|
||||
<string name="error_lossless_translation_failed">無法轉譯影格生成著色器。尚不支援此 Lossless Scaling 版本</string>
|
||||
<string name="error_lossless_cache_failed">轉譯的著色器無法寫入到儲存空間。請確認手機容量是否充足</string>
|
||||
<string name="advanced_settings">進階設定</string>
|
||||
<string name="settings_description">調整模擬器設定</string>
|
||||
<string name="settings_description">進行模擬器設定</string>
|
||||
<string name="search_recently_played">最近遊玩</string>
|
||||
<string name="search_recently_added">最近新增</string>
|
||||
<string name="open_user_folder">開啟 Eden 資料夾</string>
|
||||
@@ -558,7 +512,7 @@
|
||||
<string name="renderer_async_presentation">非同步呈現</string>
|
||||
<string name="renderer_async_presentation_description">此修改可以透過將渲染移至單獨的 CPU 執行緒來提升性能,但可能會導致圖形問題</string>
|
||||
<string name="renderer_reactive_flushing">使用重新啟用排清</string>
|
||||
<string name="renderer_reactive_flushing_description">犧牲效能,以改善部分遊戲的轉譯準確度</string>
|
||||
<string name="renderer_reactive_flushing_description">犧牲效能,以改善部分遊戲的轉譯準確度。</string>
|
||||
<string name="enable_buffer_history">啟用緩衝區歷史</string>
|
||||
<string name="enable_buffer_history_description">允許存取先前的緩衝區狀態。此選項可能會改善部分遊戲的渲染品質與效能穩定性</string>
|
||||
<string name="enable_gpu_buffer_readback">啟用 GPU 緩衝區讀回</string>
|
||||
@@ -571,7 +525,7 @@
|
||||
<string name="fast_gpu_time">GPU 時脈</string>
|
||||
<string name="fast_gpu_time_description">讓遊戲誤以為 GPU 工作能更快完成,避免遊戲為了配合 Switch 的時脈而降低解析度與渲染距離</string>
|
||||
<string name="skip_cpu_inner_invalidation">跳過CPU內部失效處理</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">在記憶體更新期間跳過某些CPU端快取的失效處理,減少CPU使用率並提高其性能。可能會導致某些遊戲出現故障或當機</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">在記憶體更新期間跳過某些CPU端快取的失效處理,減少CPU使用率並提高其性能。可能會導致某些遊戲出現故障或當機。</string>
|
||||
<string name="fix_bloom_effects">修正光暈特效</string>
|
||||
<string name="fix_bloom_effects_description">在 薩爾達傳說:織夢島 和 薩爾達傳說:智慧的再現 中 減少光暈模糊的問題並移除 橫衝直撞:狂飆樂園重製版 中的光暈效果 (Adreno A6XX - A7XX/ Turnip)。警告:可能會在其它遊戲中導致圖形異常</string>
|
||||
<string name="emulate_bgr565">模擬 BGR565</string>
|
||||
@@ -631,11 +585,6 @@
|
||||
<string name="log">日誌</string>
|
||||
<string name="flush_by_line">按行寫入偵錯日誌</string>
|
||||
<string name="flush_by_line_description">在每行寫入時重新整理偵錯日誌,讓程式在當機或閃退時更容易偵錯。</string>
|
||||
<string name="extended_logging">啟用更詳細的日誌記錄</string>
|
||||
<string name="extended_logging_description">將日誌檔的最大檔案限制從 100MB 提高到 1GB</string>
|
||||
<string name="log_filter">日誌過濾器</string>
|
||||
<string name="log_filter_description">控制 Eden 日誌的紀錄類別。例如: *:Info Service.LM:Debug</string>
|
||||
|
||||
<!-- GPU Logging strings -->
|
||||
<string name="gpu_logging_header">GPU 日誌</string>
|
||||
<string name="gpu_log_level">記錄層級</string>
|
||||
@@ -760,7 +709,7 @@
|
||||
<string name="import_failed">導入失敗</string>
|
||||
<string name="cancelling">正在取消</string>
|
||||
<string name="install">安裝</string>
|
||||
<string name="fetch">下載</string>
|
||||
<string name="fetch">獲取</string>
|
||||
<string name="delete">刪除</string>
|
||||
<string name="edit">編輯</string>
|
||||
<string name="import_success">已成功導入</string>
|
||||
@@ -785,12 +734,12 @@
|
||||
|
||||
<!-- GPU driver fetcher -->
|
||||
<string name="show_releases">顯示版本</string>
|
||||
<string name="failed_to_fetch">下載失敗</string>
|
||||
<string name="error_during_fetch">下載過程中發生錯誤</string>
|
||||
<string name="failed_to_fetch">獲取失敗</string>
|
||||
<string name="error_during_fetch">獲取過程中發生錯誤</string>
|
||||
<string name="show_downloads">顯示下載</string>
|
||||
<string name="hide_downloads">隱藏下載</string>
|
||||
<string name="failed_cache_dir">快取目錄不可用</string>
|
||||
<string name="empty_response_body">未回傳任何資料</string>
|
||||
<string name="empty_response_body">回應內容為空</string>
|
||||
<string name="successfully_installed">%1$s 安裝成功</string>
|
||||
<string name="driver_failed_title">驅動程式安裝失敗</string>
|
||||
<string name="failed_install_driver">無法安裝 %1$s 驅動程式,您的系統支援此驅動程式嗎?</string>
|
||||
@@ -831,21 +780,13 @@
|
||||
<string name="save_migration_complete">成功遷移儲存資料</string>
|
||||
<string name="save_migration_failed">儲存資料遷移失敗</string>
|
||||
<string name="save_directory_set">存檔目錄設定完成</string>
|
||||
<string name="destination_has_saves">所選取的位置已有儲存資料。是否要取代該檔案?</string>
|
||||
<string name="all_files_permission_required">若要自訂路徑必須授予所有檔案的存取權</string>
|
||||
<string name="grant_permission">授予權限</string>
|
||||
<string name="custom_nand_directory">NAND 路徑</string>
|
||||
<string name="custom_nand_directory_description">設定 NAND 資料的自訂路徑</string>
|
||||
<string name="custom_sdmc_directory">虛擬 SD卡 路徑</string>
|
||||
<string name="custom_sdmc_directory_description">設定虛擬 SD卡 儲存空間的自訂路徑</string>
|
||||
<string name="path_set">路徑設定成功</string>
|
||||
<string name="skip_migration">跳過</string>
|
||||
|
||||
<!-- Game properties -->
|
||||
<string name="info">軟體資訊</string>
|
||||
<string name="info">資訊</string>
|
||||
<string name="info_description">程式 ID、開發人員及版本資訊</string>
|
||||
<string name="per_game_settings">個別遊戲設定</string>
|
||||
<string name="per_game_settings_description">調整此遊戲的專用設定</string>
|
||||
<string name="per_game_settings_description">編輯此遊戲的特定設定</string>
|
||||
<string name="launch_options">啟動設定</string>
|
||||
<string name="path">路徑</string>
|
||||
<string name="program_id">程式 ID</string>
|
||||
@@ -880,17 +821,17 @@
|
||||
<string name="save_data_description">管理此遊戲的儲存資料</string>
|
||||
<string name="delete_save_data">刪除儲存資料</string>
|
||||
<string name="delete_save_data_description">刪除此遊戲的所有儲存資料</string>
|
||||
<string name="delete_save_data_warning_description">這將會刪除此遊戲的所有儲存資料且無法復原,您確定要繼續嗎?</string>
|
||||
<string name="delete_save_data_warning_description">這將會刪除此遊戲的所有儲存資料,且無法復原,您確定要繼續嗎?</string>
|
||||
<string name="save_data_deleted_successfully">儲存資料已成功刪除</string>
|
||||
<string name="select_content_type">內容類型</string>
|
||||
<string name="updates_and_dlc">更新及 DLC</string>
|
||||
<string name="mods_and_cheats">模組及金手指</string>
|
||||
<string name="mods_and_cheats">模組及密技</string>
|
||||
<string name="addon_notice">重要的˙附加元件通知</string>
|
||||
<!-- \"cheats/" "romfs/" and \"exefs/ should not be translated -->
|
||||
<string name="addon_notice_description">若要安裝模組及金手指,您必須選擇一個包含 cheats/、romfs/ 或 exefs/ 的目錄。我們無法驗證這些內容是否與您的遊戲相容,所以請謹慎安裝!</string>
|
||||
<string name="addon_notice_description">若要安裝模組及密技,您必須選擇一個包含 cheats/、romfs/ 或 exefs/ 的目錄。我們無法驗證這些內容是否與您的遊戲相容,所以請謹慎安裝!</string>
|
||||
<string name="invalid_directory">無效的目錄</string>
|
||||
<!-- \"cheats/" "romfs/" and \"exefs/ should not be translated -->
|
||||
<string name="invalid_directory_description">請確保您選取的目錄包含 cheats/、romfs/ 或 exefs/ 資料夾,然後再試一次</string>
|
||||
<string name="invalid_directory_description">請確保您選取的目錄包含 cheats/、romfs/ 或 exefs/ 資料夾,然後再試一次。</string>
|
||||
<string name="addon_installed_successfully">附加元件已成功安裝</string>
|
||||
<string name="verifying_content">正在驗證內容…</string>
|
||||
<string name="content_install_notice">內容安裝通知</string>
|
||||
@@ -898,12 +839,11 @@
|
||||
<string name="confirm_uninstall">確認刪除</string>
|
||||
<string name="confirm_uninstall_description">您確定要刪除此附加元件嗎?</string>
|
||||
<string name="verify_integrity">完整性驗證</string>
|
||||
<string name="verifying">驗證中...</string>
|
||||
<string name="verify_success">完整性驗證成功!</string>
|
||||
<string name="verify_failure">完整性驗證失敗!</string>
|
||||
<string name="verify_failure_description">文件可能已經損壞</string>
|
||||
<string name="verify_no_result">無法正常執行完整性驗證</string>
|
||||
<string name="verify_no_result_description">未完成文件完整性檢查</string>
|
||||
<string name="verify_no_result">無法執行完整性驗證</string>
|
||||
<string name="verify_no_result_description">未檢查文件的完整性</string>
|
||||
<string name="verification_failed_for">以下文件的完整性驗證失敗:\n %1$s</string>
|
||||
<string name="share_game_settings">分享設定</string>
|
||||
<string name="import_config">導入設定</string>
|
||||
@@ -913,13 +853,13 @@
|
||||
<!-- ROM loading errors -->
|
||||
<string name="loader_error_encrypted">您的 ROM 已加密</string>
|
||||
<string name="loader_error_encrypted_roms_description"><![CDATA[請按照指南重新轉儲您的<a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\">遊戲卡</a>或<a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\">數位版遊戲</a>。]]></string>
|
||||
<string name="loader_error_encrypted_keys_description"><![CDATA[請確保您的 <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 檔案已安裝,讓遊戲可以正常解密]]></string>
|
||||
<string name="loader_error_encrypted_keys_description"><![CDATA[請確保您的 <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 檔案已安裝,讓遊戲可以解密。]]></string>
|
||||
<string name="loader_error_video_core">初始化視訊核心時發生錯誤</string>
|
||||
<string name="loader_error_video_core_description">這經常是因為不相容的 GPU 驅動程式造成,安裝自訂 GPU 驅動程式可能會解決此問題。</string>
|
||||
<string name="loader_error_file_not_found">ROM 檔案不存在</string>
|
||||
|
||||
<string name="loader_requires_firmware">遊戲需要韌體</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[您嘗試啟動的遊戲需要韌體才能正常運作,而您並未安裝任何韌體。請於遊戲啟動前安裝韌體或按\"確定\"強制啟動遊戲]]></string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[您嘗試啟動的遊戲需要韌體才能啟動或通過遊戲主選單。請<a href=\"https://yuzu-mirror.github.io/help/quickstart\">轉儲並安裝韌體</a>,或點擊\"確定\"繼續。]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">正在搜尋遊戲...</string>
|
||||
@@ -941,15 +881,15 @@
|
||||
<string name="config_write_failed">設定寫入失敗</string>
|
||||
<string name="config_apply_failed">套用設定失敗</string>
|
||||
<string name="config_already_exists_title">設定已存在</string>
|
||||
<string name="config_already_exists_message">%1$s已存在自訂設定\n\n您要取代它嗎?\n\n這個動作無法復原</string>
|
||||
<string name="config_already_exists_message">%1$s已存在自訂設定\n\n您要覆寫它嗎?\n\n這個動作無法復原</string>
|
||||
<string name="config_exists_prompt">正在檢查現有設定...</string>
|
||||
<string name="overwrite_cancelled">已取消取代該設定</string>
|
||||
<string name="overwrite">取代</string>
|
||||
<string name="overwrite_cancelled">覆寫已取消</string>
|
||||
<string name="overwrite">覆寫</string>
|
||||
|
||||
<!-- Driver strings -->
|
||||
<string name="driver_not_found">未安裝所需的驅動程式: %s</string>
|
||||
<string name="invalid_driver_file">無效的驅動程式檔案: %s</string>
|
||||
<string name="network_unavailable">無可用網路連線。請檢查您的網路連線並重試</string>
|
||||
<string name="driver_not_found">未安裝所需的驅動程式: %s</string>
|
||||
<string name="invalid_driver_file">無效的驅動程式檔案: %s</string>
|
||||
<string name="network_unavailable">無可用網路連線。請檢查您的網路連線並重試。</string>
|
||||
<string name="driver_missing_title">需要GPU驅動程式</string>
|
||||
<string name="driver_missing_message">這個遊戲的設定需要 \"%s\"驅動程式,而它並沒有安裝在您的裝置上\n\n要下載並安裝此驅動程式嗎?</string>
|
||||
<string name="driver_download_cancelled">驅動程式下載已取消。沒有所需的驅動程式無法啟動遊戲。</string>
|
||||
@@ -961,7 +901,7 @@
|
||||
<string name="emulation_toggle_controls">切換控制</string>
|
||||
<string name="emulation_rel_stick_center">相對搖桿中心</string>
|
||||
<string name="emulation_dpad_slide">方向鍵滑動</string>
|
||||
<string name="emulation_haptics">觸覺回饋</string>
|
||||
<string name="emulation_haptics">觸覺回饋技術</string>
|
||||
<string name="emulation_show_overlay">顯示虛擬按鍵</string>
|
||||
<string name="emulation_hide_overlay">隱藏虛擬按鍵</string>
|
||||
<string name="emulation_toggle_all">全部切換</string>
|
||||
@@ -970,9 +910,8 @@
|
||||
<string name="emulation_control_opacity">不透明度</string>
|
||||
<string name="emulation_touch_overlay_reset">重設虛擬按鍵</string>
|
||||
<string name="emulation_touch_overlay_edit">編輯虛擬按鍵</string>
|
||||
<string name="emulation_snap_to_grid">對齊網格</string>
|
||||
<string name="emulation_pause">暫停模擬</string>
|
||||
<string name="emulation_unpause">繼續模擬</string>
|
||||
<string name="emulation_unpause">取消暫停模擬</string>
|
||||
<string name="emulation_input_overlay">疊加層/虛擬按鍵設定</string>
|
||||
<string name="load_amiibo">導入Amiibo</string>
|
||||
<string name="touchscreen">觸控螢幕</string>
|
||||
|
||||
+23
-6
@@ -23,6 +23,8 @@ add_library(core STATIC
|
||||
core_timing.h
|
||||
cpu_manager.cpp
|
||||
cpu_manager.h
|
||||
launch_params.cpp
|
||||
launch_params.h
|
||||
crypto/aes_util.cpp
|
||||
crypto/aes_util.h
|
||||
crypto/ctr_encryption_layer.cpp
|
||||
@@ -1201,6 +1203,9 @@ endif()
|
||||
|
||||
target_include_directories(core PRIVATE ${OPUS_INCLUDE_DIRS})
|
||||
target_link_libraries(core PUBLIC common PRIVATE audio_core hid_core network video_core nx_tzdb tz)
|
||||
if (MSVC)
|
||||
target_link_libraries(core PRIVATE getopt)
|
||||
endif()
|
||||
|
||||
if (BOOST_NO_HEADERS)
|
||||
target_link_libraries(core PUBLIC Boost::container Boost::heap Boost::asio Boost::process Boost::crc)
|
||||
@@ -1261,11 +1266,23 @@ if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64 OR ARCHITECTURE_riscv64 OR ARCHITE
|
||||
target_link_libraries(core PRIVATE dynarmic::dynarmic)
|
||||
endif()
|
||||
|
||||
if (TARGET OpenSSL::SSL)
|
||||
target_sources(core PRIVATE hle/service/ssl/ssl_backend_openssl.cpp)
|
||||
target_link_libraries(core PRIVATE OpenSSL::SSL OpenSSL::Crypto)
|
||||
else()
|
||||
target_sources(core PRIVATE hle/service/ssl/ssl_backend_none.cpp)
|
||||
endif()
|
||||
target_sources(core PRIVATE hle/service/ssl/ssl_backend_openssl.cpp)
|
||||
|
||||
target_link_libraries(core PRIVATE OpenSSL::SSL OpenSSL::Crypto)
|
||||
|
||||
# TODO
|
||||
|
||||
# elseif (APPLE)
|
||||
# target_sources(core PRIVATE
|
||||
# hle/service/ssl/ssl_backend_securetransport.cpp)
|
||||
# target_link_libraries(core PRIVATE "-framework Security")
|
||||
# elseif (WIN32)
|
||||
# target_sources(core PRIVATE
|
||||
# hle/service/ssl/ssl_backend_schannel.cpp)
|
||||
# target_link_libraries(core PRIVATE crypt32 secur32)
|
||||
# else()
|
||||
# target_sources(core PRIVATE
|
||||
# hle/service/ssl/ssl_backend_none.cpp)
|
||||
# endif()
|
||||
|
||||
create_target_directory_groups(core)
|
||||
|
||||
@@ -42,7 +42,6 @@ public:
|
||||
{22, &IUser::GetApplicationAreaSize, "GetApplicationAreaSize"},
|
||||
{23, &IUser::AttachAvailabilityChangeEvent, "AttachAvailabilityChangeEvent"},
|
||||
{24, &IUser::RecreateApplicationArea, "RecreateApplicationArea"},
|
||||
{25, &IUser::StartDetection, "StartDetectionWithFilter"},
|
||||
};
|
||||
// clang-format on
|
||||
|
||||
@@ -75,7 +74,6 @@ public:
|
||||
{20, &ISystem::GetDeviceState, "GetDeviceState"},
|
||||
{21, &ISystem::GetNpadId, "GetNpadId"},
|
||||
{23, &ISystem::AttachAvailabilityChangeEvent, "AttachAvailabilityChangeEvent"},
|
||||
{25, &ISystem::StartDetection, "StartDetectionWithFilter"},
|
||||
{100, &ISystem::Format, "Format"},
|
||||
{101, &ISystem::GetAdminInfo, "GetAdminInfo"},
|
||||
{102, &ISystem::GetRegisterInfoPrivate, "GetRegisterInfoPrivate"},
|
||||
@@ -120,7 +118,6 @@ public:
|
||||
{22, &IDebug::GetApplicationAreaSize, "GetApplicationAreaSize"},
|
||||
{23, &IDebug::AttachAvailabilityChangeEvent, "AttachAvailabilityChangeEvent"},
|
||||
{24, &IDebug::RecreateApplicationArea, "RecreateApplicationArea"},
|
||||
{25, &IDebug::StartDetection, "StartDetectionWithFilter"},
|
||||
{100, &IDebug::Format, "Format"},
|
||||
{101, &IDebug::GetAdminInfo, "GetAdminInfo"},
|
||||
{102, &IDebug::GetRegisterInfoPrivate, "GetRegisterInfoPrivate"},
|
||||
|
||||
+233
-202
@@ -48,12 +48,6 @@ enum class OptionType : u32 {
|
||||
EnableAlpn = 3,
|
||||
};
|
||||
|
||||
// This is nn::ssl::sf::RenegotiationMode
|
||||
enum RenegotiationMode : u32 {
|
||||
None = 0, ///< None
|
||||
Secure = 1, ///< Secure
|
||||
};
|
||||
|
||||
// This is nn::ssl::sf::SslVersion
|
||||
struct SslVersion {
|
||||
union {
|
||||
@@ -81,34 +75,34 @@ public:
|
||||
shared_data{shared_data_in}, backend{std::move(backend_in)} {
|
||||
// clang-format off
|
||||
static const FunctionInfo functions[] = {
|
||||
{0, D<&ISslConnection::SetSocketDescriptor>, "SetSocketDescriptor"},
|
||||
{1, D<&ISslConnection::SetHostName>, "SetHostName"},
|
||||
{2, D<&ISslConnection::SetVerifyOption>, "SetVerifyOption"},
|
||||
{3, D<&ISslConnection::SetIoMode>, "SetIoMode"},
|
||||
{4, D<&ISslConnection::GetSocketDescriptor>, "GetSocketDescriptor"},
|
||||
{5, D<&ISslConnection::GetHostName>, "GetHostName"},
|
||||
{0, &ISslConnection::SetSocketDescriptor, "SetSocketDescriptor"},
|
||||
{1, &ISslConnection::SetHostName, "SetHostName"},
|
||||
{2, &ISslConnection::SetVerifyOption, "SetVerifyOption"},
|
||||
{3, &ISslConnection::SetIoMode, "SetIoMode"},
|
||||
{4, nullptr, "GetSocketDescriptor"},
|
||||
{5, nullptr, "GetHostName"},
|
||||
{6, nullptr, "GetVerifyOption"},
|
||||
{7, D<&ISslConnection::GetIoMode>, "GetIoMode"},
|
||||
{8, D<&ISslConnection::DoHandshake>, "DoHandshake"},
|
||||
{7, nullptr, "GetIoMode"},
|
||||
{8, &ISslConnection::DoHandshake, "DoHandshake"},
|
||||
{9, &ISslConnection::DoHandshakeGetServerCert, "DoHandshakeGetServerCert"},
|
||||
{10, D<&ISslConnection::Read>, "Read"},
|
||||
{11, D<&ISslConnection::Write>, "Write"},
|
||||
{12, D<&ISslConnection::Pending>, "Pending"},
|
||||
{13, D<&ISslConnection::Peek>, "Peek"},
|
||||
{14, D<&ISslConnection::Poll>, "Poll"},
|
||||
{15, D<&ISslConnection::GetVerifyCertError>, "GetVerifyCertError"},
|
||||
{16, D<&ISslConnection::GetNeededServerCertBufferSize>, "GetNeededServerCertBufferSize"},
|
||||
{17, D<&ISslConnection::SetSessionCacheMode>, "SetSessionCacheMode"},
|
||||
{18, D<&ISslConnection::GetSessionCacheMode>, "GetSessionCacheMode"},
|
||||
{19, D<&ISslConnection::FlushSessionCache>, "FlushSessionCache"},
|
||||
{20, D<&ISslConnection::SetRenegotiationMode>, "SetRenegotiationMode"},
|
||||
{21, D<&ISslConnection::GetRenegotiationMode>, "GetRenegotiationMode"},
|
||||
{22, D<&ISslConnection::SetOption>, "SetOption"},
|
||||
{23, D<&ISslConnection::GetOption>, "GetOption"},
|
||||
{10, &ISslConnection::Read, "Read"},
|
||||
{11, &ISslConnection::Write, "Write"},
|
||||
{12, &ISslConnection::Pending, "Pending"},
|
||||
{13, nullptr, "Peek"},
|
||||
{14, nullptr, "Poll"},
|
||||
{15, nullptr, "GetVerifyCertError"},
|
||||
{16, nullptr, "GetNeededServerCertBufferSize"},
|
||||
{17, &ISslConnection::SetSessionCacheMode, "SetSessionCacheMode"},
|
||||
{18, nullptr, "GetSessionCacheMode"},
|
||||
{19, nullptr, "FlushSessionCache"},
|
||||
{20, nullptr, "SetRenegotiationMode"},
|
||||
{21, nullptr, "GetRenegotiationMode"},
|
||||
{22, &ISslConnection::SetOption, "SetOption"},
|
||||
{23, &ISslConnection::GetOption, "GetOption"},
|
||||
{24, nullptr, "GetVerifyCertErrors"},
|
||||
{25, nullptr, "GetCipherInfo"},
|
||||
{26, D<&ISslConnection::SetNextAlpnProto>, "SetNextAlpnProto"},
|
||||
{27, D<&ISslConnection::GetNextAlpnProto>, "GetNextAlpnProto"},
|
||||
{26, &ISslConnection::SetNextAlpnProto, "SetNextAlpnProto"},
|
||||
{27, &ISslConnection::GetNextAlpnProto, "GetNextAlpnProto"},
|
||||
{28, nullptr, "SetDtlsSocketDescriptor"},
|
||||
{29, nullptr, "GetDtlsHandshakeTimeout"},
|
||||
{30, nullptr, "SetPrivateOption"},
|
||||
@@ -147,6 +141,80 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
SslVersion ssl_version;
|
||||
std::shared_ptr<SslContextSharedData> shared_data;
|
||||
std::unique_ptr<SSLConnectionBackend> backend;
|
||||
std::optional<int> fd_to_close;
|
||||
bool do_not_close_socket = false;
|
||||
bool get_server_cert_chain = false;
|
||||
bool skip_default_verify = false;
|
||||
bool enable_alpn = false;
|
||||
std::shared_ptr<Network::SocketBase> socket;
|
||||
std::vector<u8> next_alpn_proto;
|
||||
bool did_handshake = false;
|
||||
u32 verify_option = 0;
|
||||
|
||||
Result SetSocketDescriptorImpl(s32* out_fd, s32 fd) {
|
||||
LOG_DEBUG(Service_SSL, "called, fd={}", fd);
|
||||
ASSERT(!did_handshake);
|
||||
auto bsd = system.ServiceManager().GetService<Service::Sockets::BSD_USA>("bsd:u");
|
||||
ASSERT_OR_EXECUTE(bsd, { return ResultInternalError; });
|
||||
|
||||
auto const res_v = bsd->DuplicateSocketImpl(fd);
|
||||
if (auto *res = std::get_if<s32>(&res_v)) {
|
||||
const s32 duplicated_fd = *res;
|
||||
if (do_not_close_socket) {
|
||||
*out_fd = duplicated_fd;
|
||||
} else {
|
||||
*out_fd = -1;
|
||||
fd_to_close = duplicated_fd;
|
||||
}
|
||||
std::optional<std::shared_ptr<Network::SocketBase>> sock = bsd->GetSocket(duplicated_fd);
|
||||
if (!sock.has_value()) {
|
||||
LOG_ERROR(Service_SSL, "invalid socket fd {} after duplication", duplicated_fd);
|
||||
return ResultInvalidSocket;
|
||||
}
|
||||
socket = std::move(*sock);
|
||||
backend->SetSocket(socket);
|
||||
return ResultSuccess;
|
||||
}
|
||||
LOG_ERROR(Service_SSL, "Failed to duplicate socket with fd {}", fd);
|
||||
return ResultInvalidSocket;
|
||||
}
|
||||
|
||||
Result SetHostNameImpl(const std::string& hostname) {
|
||||
LOG_DEBUG(Service_SSL, "called. hostname={}", hostname);
|
||||
ASSERT(!did_handshake);
|
||||
return backend->SetHostName(hostname);
|
||||
}
|
||||
|
||||
Result SetVerifyOptionImpl(u32 option) {
|
||||
ASSERT(!did_handshake);
|
||||
LOG_DEBUG(Service_SSL, "called. option={} (forcing 0)", option);
|
||||
verify_option = 0;
|
||||
backend->SetVerifyOption(0);
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result SetIoModeImpl(u32 input_mode) {
|
||||
auto mode = static_cast<IoMode>(input_mode);
|
||||
ASSERT(mode == IoMode::Blocking || mode == IoMode::NonBlocking);
|
||||
ASSERT_OR_EXECUTE(socket, { return ResultNoSocket; });
|
||||
|
||||
const bool non_block = mode == IoMode::NonBlocking;
|
||||
const Network::Errno error = socket->SetNonBlock(non_block);
|
||||
if (error != Network::Errno::SUCCESS) {
|
||||
LOG_ERROR(Service_SSL, "Failed to set native socket non-block flag to {}", non_block);
|
||||
}
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result SetSessionCacheModeImpl(u32 mode) {
|
||||
ASSERT(!did_handshake);
|
||||
LOG_WARNING(Service_SSL, "(STUBBED) called. value={}", mode);
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result DoHandshakeImpl() {
|
||||
ASSERT_OR_EXECUTE(!did_handshake && socket, { return ResultNoSocket; });
|
||||
Result res = backend->DoHandshake();
|
||||
@@ -166,17 +234,19 @@ private:
|
||||
};
|
||||
if (!get_server_cert_chain) {
|
||||
// Just return the first one, unencoded.
|
||||
ASSERT_OR_EXECUTE_MSG(!certs.empty(), { return {}; }, "Should be at least one server cert");
|
||||
ASSERT_OR_EXECUTE_MSG(
|
||||
!certs.empty(), { return {}; }, "Should be at least one server cert");
|
||||
return certs[0];
|
||||
}
|
||||
std::vector<u8> ret;
|
||||
Header header{0x4E4D684374726543, u32(certs.size()), 0};
|
||||
Header header{0x4E4D684374726543, static_cast<u32>(certs.size()), 0};
|
||||
ret.insert(ret.end(), reinterpret_cast<u8*>(&header), reinterpret_cast<u8*>(&header + 1));
|
||||
size_t data_offset = sizeof(Header) + certs.size() * sizeof(EntryHeader);
|
||||
for (auto& cert : certs) {
|
||||
EntryHeader entry_header{u32(cert.size()), u32(data_offset)};
|
||||
EntryHeader entry_header{static_cast<u32>(cert.size()), static_cast<u32>(data_offset)};
|
||||
data_offset += cert.size();
|
||||
ret.insert(ret.end(), reinterpret_cast<u8*>(&entry_header), reinterpret_cast<u8*>(&entry_header + 1));
|
||||
ret.insert(ret.end(), reinterpret_cast<u8*>(&entry_header),
|
||||
reinterpret_cast<u8*>(&entry_header + 1));
|
||||
}
|
||||
for (auto& cert : certs) {
|
||||
ret.insert(ret.end(), cert.begin(), cert.end());
|
||||
@@ -184,77 +254,65 @@ private:
|
||||
return ret;
|
||||
}
|
||||
|
||||
Result SetSocketDescriptor(s32 in_fd, Out<s32> out_fd) {
|
||||
LOG_DEBUG(Service_SSL, "called, fd={}", in_fd);
|
||||
ASSERT(!did_handshake);
|
||||
auto bsd = system.ServiceManager().GetService<Service::Sockets::BSD_USA>("bsd:u");
|
||||
ASSERT_OR_EXECUTE(bsd, { return ResultInternalError; });
|
||||
|
||||
auto const res_v = bsd->DuplicateSocketImpl(in_fd);
|
||||
if (auto *res = std::get_if<s32>(&res_v)) {
|
||||
const s32 dup_fd = *res;
|
||||
*out_fd = do_not_close_socket ? dup_fd : -1;
|
||||
if (!do_not_close_socket)
|
||||
fd_to_close = dup_fd;
|
||||
auto const sock = bsd->GetSocket(dup_fd);
|
||||
if (!sock.has_value()) {
|
||||
LOG_ERROR(Service_SSL, "invalid socket fd {} after duplication", dup_fd);
|
||||
return ResultInvalidSocket;
|
||||
}
|
||||
socket = std::move(*sock);
|
||||
backend->SetSocket(std::move(socket));
|
||||
return ResultSuccess;
|
||||
Result ReadImpl(std::vector<u8>* out_data) {
|
||||
ASSERT_OR_EXECUTE(did_handshake, { return ResultInternalError; });
|
||||
size_t actual_size{};
|
||||
Result res = backend->Read(&actual_size, *out_data);
|
||||
if (res != ResultSuccess) {
|
||||
return res;
|
||||
}
|
||||
LOG_ERROR(Service_SSL, "Failed to duplicate socket with fd {}", in_fd);
|
||||
return ResultInvalidSocket;
|
||||
out_data->resize(actual_size);
|
||||
return res;
|
||||
}
|
||||
|
||||
Result SetHostName(InBuffer<BufferAttr_HipcMapAlias> buf) {
|
||||
auto const hostname = Common::StringFromBuffer(buf);
|
||||
LOG_DEBUG(Service_SSL, "called. hostname={}", hostname);
|
||||
ASSERT(!did_handshake);
|
||||
return backend->SetHostName(hostname.c_str());
|
||||
Result WriteImpl(size_t* out_size, std::span<const u8> data) {
|
||||
ASSERT_OR_EXECUTE(did_handshake, { return ResultInternalError; });
|
||||
return backend->Write(out_size, data);
|
||||
}
|
||||
|
||||
Result SetVerifyOption(u32 option) {
|
||||
LOG_DEBUG(Service_SSL, "called. option={} (forcing 0)", option);
|
||||
ASSERT(!did_handshake);
|
||||
verify_option = 0;
|
||||
backend->SetVerifyOption(0);
|
||||
R_SUCCEED();
|
||||
Result PendingImpl(s32* out_pending) {
|
||||
LOG_WARNING(Service_SSL, "(STUBBED) called.");
|
||||
*out_pending = 0;
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result SetIoMode(u32 input_mode) {
|
||||
auto mode = IoMode(input_mode);
|
||||
ASSERT(mode == IoMode::Blocking || mode == IoMode::NonBlocking);
|
||||
R_UNLESS(socket, ResultNoSocket);
|
||||
const bool non_block = mode == IoMode::NonBlocking;
|
||||
const Network::Errno error = socket->SetNonBlock(non_block);
|
||||
if (error != Network::Errno::SUCCESS) {
|
||||
LOG_ERROR(Service_SSL, "Failed to set native socket non-block flag to {}", non_block);
|
||||
}
|
||||
R_SUCCEED();
|
||||
void SetSocketDescriptor(HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const s32 in_fd = rp.Pop<s32>();
|
||||
s32 out_fd{-1};
|
||||
const Result res = SetSocketDescriptorImpl(&out_fd, in_fd);
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(res);
|
||||
rb.Push<s32>(out_fd);
|
||||
}
|
||||
|
||||
Result GetSocketDescriptor(Out<u32> out_fd) {
|
||||
LOG_WARNING(Service_SSL, "(STUBBED)");
|
||||
*out_fd = socket->GetFD();
|
||||
R_SUCCEED();
|
||||
void SetHostName(HLERequestContext& ctx) {
|
||||
const std::string hostname = Common::StringFromBuffer(ctx.ReadBuffer());
|
||||
const Result res = SetHostNameImpl(hostname);
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(res);
|
||||
}
|
||||
|
||||
Result GetHostName(OutBuffer<BufferAttr_HipcMapAlias> data, Out<u32> out_size) {
|
||||
LOG_WARNING(Service_SSL, "(STUBBED)");
|
||||
ASSERT(!did_handshake);
|
||||
return backend->GetHostName(std::span<u8>{data.begin(), data.end()}, out_size);
|
||||
void SetVerifyOption(HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u32 option = rp.Pop<u32>();
|
||||
const Result res = SetVerifyOptionImpl(option);
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(res);
|
||||
}
|
||||
|
||||
Result GetIoMode(Out<u32> out_mode) {
|
||||
LOG_WARNING(Service_SSL, "(STUBBED)");
|
||||
R_SUCCEED();
|
||||
void SetIoMode(HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u32 mode = rp.Pop<u32>();
|
||||
const Result res = SetIoModeImpl(mode);
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(res);
|
||||
}
|
||||
|
||||
Result DoHandshake() {
|
||||
return DoHandshakeImpl();
|
||||
void DoHandshake(HLERequestContext& ctx) {
|
||||
const Result res = DoHandshakeImpl();
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(res);
|
||||
}
|
||||
|
||||
void DoHandshakeGetServerCert(HLERequestContext& ctx) {
|
||||
@@ -293,158 +351,131 @@ private:
|
||||
rb.PushRaw(out);
|
||||
}
|
||||
|
||||
Result Read(OutBuffer<BufferAttr_HipcMapAlias> data, Out<u32> out_size) {
|
||||
R_UNLESS(did_handshake, ResultInternalError);
|
||||
size_t tmp{};
|
||||
auto const res = backend->Read(&tmp, data);
|
||||
*out_size = u32(tmp);
|
||||
return res;
|
||||
void Read(HLERequestContext& ctx) {
|
||||
std::vector<u8> output_bytes(ctx.GetWriteBufferSize());
|
||||
const Result res = ReadImpl(&output_bytes);
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(res);
|
||||
if (res == ResultSuccess) {
|
||||
rb.Push(static_cast<u32>(output_bytes.size()));
|
||||
ctx.WriteBuffer(output_bytes);
|
||||
} else {
|
||||
rb.Push(static_cast<u32>(0));
|
||||
}
|
||||
}
|
||||
|
||||
Result Write(InBuffer<BufferAttr_HipcMapAlias> data, Out<u32> out_size) {
|
||||
R_UNLESS(did_handshake, ResultInternalError);
|
||||
size_t tmp{};
|
||||
auto const res = backend->Write(&tmp, data);
|
||||
*out_size = u32(tmp);
|
||||
return res;
|
||||
void Write(HLERequestContext& ctx) {
|
||||
size_t write_size{0};
|
||||
const Result res = WriteImpl(&write_size, ctx.ReadBuffer());
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(res);
|
||||
rb.Push(static_cast<u32>(write_size));
|
||||
}
|
||||
|
||||
Result Pending(Out<s32> out_pending_size) {
|
||||
LOG_WARNING(Service_SSL, "(STUBBED)");
|
||||
*out_pending_size = s32(backend->Pending());
|
||||
R_SUCCEED();
|
||||
void Pending(HLERequestContext& ctx) {
|
||||
s32 pending_size{0};
|
||||
const Result res = PendingImpl(&pending_size);
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(res);
|
||||
rb.Push<s32>(pending_size);
|
||||
}
|
||||
|
||||
Result Peek(OutBuffer<BufferAttr_HipcMapAlias> data, Out<u32> out_size) {
|
||||
LOG_WARNING(Service_SSL, "(STUBBED)");
|
||||
size_t tmp{};
|
||||
auto const res = backend->Peek(&tmp, data);
|
||||
*out_size = u32(tmp);
|
||||
return res;
|
||||
void SetSessionCacheMode(HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const u32 mode = rp.Pop<u32>();
|
||||
const Result res = SetSessionCacheModeImpl(mode);
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(res);
|
||||
}
|
||||
|
||||
Result Poll(u32 in_pollevent, u32 timer, Out<u32> out_pollevent) {
|
||||
LOG_WARNING(Service_SSL, "(STUBBED)");
|
||||
R_SUCCEED();
|
||||
}
|
||||
void SetOption(HLERequestContext& ctx) {
|
||||
struct Parameters {
|
||||
OptionType option;
|
||||
s32 value;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 0x8, "Parameters is an invalid size");
|
||||
|
||||
Result GetVerifyCertError() {
|
||||
LOG_WARNING(Service_SSL, "(STUBBED)");
|
||||
R_SUCCEED();
|
||||
}
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto parameters = rp.PopRaw<Parameters>();
|
||||
|
||||
Result GetNeededServerCertBufferSize(Out<u32> out_needed_buffer_size) {
|
||||
LOG_WARNING(Service_SSL, "(STUBBED)");
|
||||
R_SUCCEED();
|
||||
}
|
||||
|
||||
Result SetSessionCacheMode(u32 mode) {
|
||||
LOG_WARNING(Service_SSL, "(STUBBED) called. value={}", mode);
|
||||
R_UNLESS(!did_handshake, ResultInternalError);
|
||||
R_SUCCEED();
|
||||
}
|
||||
|
||||
Result GetSessionCacheMode(Out<u32> mode) {
|
||||
LOG_WARNING(Service_SSL, "(STUBBED)");
|
||||
R_UNLESS(!did_handshake, ResultInternalError);
|
||||
R_SUCCEED();
|
||||
}
|
||||
|
||||
Result FlushSessionCache() {
|
||||
LOG_WARNING(Service_SSL, "(STUBBED)");
|
||||
R_UNLESS(!did_handshake, ResultInternalError);
|
||||
R_SUCCEED();
|
||||
}
|
||||
|
||||
Result SetRenegotiationMode(RenegotiationMode mode) {
|
||||
LOG_WARNING(Service_SSL, "(STUBBED)");
|
||||
backend->SetRenegotiationMode(u32(mode));
|
||||
R_SUCCEED();
|
||||
}
|
||||
|
||||
Result GetRenegotiationMode(Out<RenegotiationMode> mode) {
|
||||
LOG_WARNING(Service_SSL, "(STUBBED)");
|
||||
u32 tmp{};
|
||||
auto const res = backend->GetRenegotiationMode(&tmp);
|
||||
*mode = RenegotiationMode(tmp);
|
||||
return res;
|
||||
}
|
||||
|
||||
Result SetOption(OptionType option, s32 value) {
|
||||
switch (option) {
|
||||
switch (parameters.option) {
|
||||
case OptionType::DoNotCloseSocket:
|
||||
do_not_close_socket = bool(value);
|
||||
do_not_close_socket = static_cast<bool>(parameters.value);
|
||||
break;
|
||||
case OptionType::GetServerCertChain:
|
||||
get_server_cert_chain = bool(value);
|
||||
get_server_cert_chain = static_cast<bool>(parameters.value);
|
||||
break;
|
||||
case OptionType::SkipDefaultVerify:
|
||||
skip_default_verify = bool(value);
|
||||
skip_default_verify = static_cast<bool>(parameters.value);
|
||||
break;
|
||||
case OptionType::EnableAlpn:
|
||||
enable_alpn = bool(value);
|
||||
enable_alpn = static_cast<bool>(parameters.value);
|
||||
break;
|
||||
default:
|
||||
LOG_WARNING(Service_SSL, "Unknown option={}, value={}", option, value);
|
||||
LOG_WARNING(Service_SSL, "Unknown option={}, value={}", parameters.option,
|
||||
parameters.value);
|
||||
}
|
||||
R_SUCCEED();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
Result GetOption(OptionType option, Out<u8> value) {
|
||||
void GetOption(HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto option = rp.PopRaw<OptionType>();
|
||||
|
||||
u8 value = 0;
|
||||
|
||||
switch (option) {
|
||||
case OptionType::DoNotCloseSocket:
|
||||
*value = u8(do_not_close_socket);
|
||||
value = static_cast<u8>(do_not_close_socket);
|
||||
break;
|
||||
case OptionType::GetServerCertChain:
|
||||
*value = u8(get_server_cert_chain);
|
||||
value = static_cast<u8>(get_server_cert_chain);
|
||||
break;
|
||||
case OptionType::SkipDefaultVerify:
|
||||
*value = u8(skip_default_verify);
|
||||
value = static_cast<u8>(skip_default_verify);
|
||||
break;
|
||||
case OptionType::EnableAlpn:
|
||||
*value = u8(enable_alpn);
|
||||
value = static_cast<u8>(enable_alpn);
|
||||
break;
|
||||
default:
|
||||
LOG_WARNING(Service_SSL, "Unknown option={}", u32(option));
|
||||
*value = 0;
|
||||
LOG_WARNING(Service_SSL, "Unknown option={}", option);
|
||||
value = 0;
|
||||
break;
|
||||
}
|
||||
LOG_DEBUG(Service_SSL, "GetOption called, option={}, ret value={}", u32(option), *value);
|
||||
R_SUCCEED();
|
||||
|
||||
LOG_DEBUG(Service_SSL, "GetOption called, option={}, ret value={}", option, value);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.Push<u8>(value);
|
||||
}
|
||||
|
||||
Result SetNextAlpnProto(InBuffer<BufferAttr_HipcMapAlias> data) {
|
||||
auto const to_write = u32((std::min)(next_alpn_proto.size(), data.size()));
|
||||
next_alpn_proto.assign(data.begin(), data.begin() + to_write);
|
||||
void SetNextAlpnProto(HLERequestContext& ctx) {
|
||||
const auto data = ctx.ReadBuffer(0);
|
||||
next_alpn_proto.assign(data.begin(), data.end());
|
||||
|
||||
LOG_DEBUG(Service_SSL, "SetNextAlpnProto called, size={}", next_alpn_proto.size());
|
||||
R_SUCCEED();
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultSuccess);
|
||||
}
|
||||
|
||||
Result GetNextAlpnProto(OutBuffer<BufferAttr_HipcMapAlias> data, Out<u32> to_write) {
|
||||
*to_write = u32((std::min)(next_alpn_proto.size(), data.size()));
|
||||
next_alpn_proto.assign(data.begin(), data.begin() + *to_write);
|
||||
LOG_DEBUG(Service_SSL, "GetNextAlpnProto called, size={}", *to_write);
|
||||
R_SUCCEED();
|
||||
void GetNextAlpnProto(HLERequestContext& ctx) {
|
||||
const size_t writable = ctx.GetWriteBufferSize();
|
||||
const size_t to_write = (std::min)(next_alpn_proto.size(), writable);
|
||||
|
||||
if (to_write != 0) {
|
||||
ctx.WriteBuffer(std::span<const u8>(next_alpn_proto.data(), to_write));
|
||||
}
|
||||
|
||||
LOG_DEBUG(Service_SSL, "GetNextAlpnProto called, size={}", to_write);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(ResultSuccess);
|
||||
rb.Push<u32>(static_cast<u32>(to_write));
|
||||
}
|
||||
|
||||
Result GetVerifyCertErrors(OutBuffer<BufferAttr_HipcMapAlias> unk0, Out<u32> unk1, Out<u32> unk2) {
|
||||
LOG_WARNING(Service_SSL, "(STUBBED)");
|
||||
R_SUCCEED();
|
||||
}
|
||||
|
||||
SslVersion ssl_version;
|
||||
std::shared_ptr<SslContextSharedData> shared_data;
|
||||
std::unique_ptr<SSLConnectionBackend> backend;
|
||||
std::optional<int> fd_to_close;
|
||||
std::shared_ptr<Network::SocketBase> socket;
|
||||
std::vector<u8> next_alpn_proto;
|
||||
u32 verify_option = 0;
|
||||
|
||||
bool do_not_close_socket = false;
|
||||
bool get_server_cert_chain = false;
|
||||
bool skip_default_verify = false;
|
||||
bool enable_alpn = false;
|
||||
bool did_handshake = false;
|
||||
};
|
||||
|
||||
class ISslContext final : public ServiceFramework<ISslContext> {
|
||||
|
||||
@@ -36,17 +36,12 @@ class SSLConnectionBackend {
|
||||
public:
|
||||
virtual ~SSLConnectionBackend() {}
|
||||
virtual void SetSocket(std::shared_ptr<Network::SocketBase> socket) = 0;
|
||||
virtual Result SetHostName(const std::string& hostname) = 0;
|
||||
virtual void SetVerifyOption(u32 option) = 0;
|
||||
virtual Result DoHandshake() = 0;
|
||||
virtual Result Read(size_t* out_size, std::span<u8> data) = 0;
|
||||
virtual Result Peek(size_t* out_size, std::span<u8> data) = 0;
|
||||
virtual Result Write(size_t* out_size, std::span<const u8> data) = 0;
|
||||
virtual Result GetServerCerts(std::vector<std::vector<u8>>* out_certs) = 0;
|
||||
virtual Result SetHostName(const char* hostname) = 0;
|
||||
virtual Result GetHostName(std::span<u8> hostname, u32* out_size) = 0;
|
||||
virtual int Pending() = 0;
|
||||
virtual Result SetRenegotiationMode(u32 mode) = 0;
|
||||
virtual Result GetRenegotiationMode(u32* mode) = 0;
|
||||
};
|
||||
|
||||
Result CreateSSLConnectionBackend(std::unique_ptr<SSLConnectionBackend>* out_backend);
|
||||
|
||||
@@ -157,30 +157,18 @@ public:
|
||||
socket = std::move(socket_in);
|
||||
}
|
||||
|
||||
Result SetHostName(const char* hostname) override {
|
||||
Result SetHostName(const std::string& hostname) override {
|
||||
if (!skip_cert_verification) {
|
||||
if (!SSL_set1_host(ssl, hostname)) {
|
||||
if (!SSL_set1_host(ssl, hostname.c_str())) {
|
||||
LOG_ERROR(Service_SSL, "SSL_set1_host({}) failed", hostname);
|
||||
return CheckOpenSSLErrors();
|
||||
}
|
||||
}
|
||||
if (!SSL_set_tlsext_host_name(ssl, hostname)) { // hostname for SNI
|
||||
if (!SSL_set_tlsext_host_name(ssl, hostname.c_str())) { // hostname for SNI
|
||||
LOG_ERROR(Service_SSL, "SSL_set_tlsext_host_name({}) failed", hostname);
|
||||
return CheckOpenSSLErrors();
|
||||
}
|
||||
R_SUCCEED();
|
||||
}
|
||||
|
||||
Result GetHostName(std::span<u8> data, u32* out_size) override {
|
||||
auto const peer_name = SSL_get0_peername(ssl);
|
||||
if (peer_name == nullptr) {
|
||||
LOG_ERROR(Service_SSL, "SSL_get0_peername()");
|
||||
return CheckOpenSSLErrors();
|
||||
}
|
||||
auto const s = std::string{peer_name};
|
||||
*out_size = u32(s.size());
|
||||
std::memcpy(data.data(), s.data(), (std::min)(s.size(), data.size()));
|
||||
R_SUCCEED();
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
void SetVerifyOption(u32 option) override {
|
||||
@@ -225,13 +213,6 @@ public:
|
||||
return HandleReturn("SSL_read_ex", out_size, ret);
|
||||
}
|
||||
|
||||
Result Peek(size_t* out_size, std::span<u8> data) override {
|
||||
auto const n = (std::min)(data.size(), *out_size);
|
||||
const int ret = SSL_peek(ssl, data.data(), int(n));
|
||||
*out_size = n;
|
||||
return HandleReturn("SSL_write_ex", out_size, ret);
|
||||
}
|
||||
|
||||
Result Write(size_t* out_size, std::span<const u8> data) override {
|
||||
const int ret = SSL_write_ex(ssl, data.data(), data.size(), out_size);
|
||||
return HandleReturn("SSL_write_ex", out_size, ret);
|
||||
@@ -282,25 +263,7 @@ public:
|
||||
out_certs->emplace_back(buf, buf + len);
|
||||
OPENSSL_free(buf);
|
||||
}
|
||||
R_SUCCEED();
|
||||
}
|
||||
|
||||
int Pending() override {
|
||||
return SSL_pending(ssl);
|
||||
}
|
||||
|
||||
Result SetRenegotiationMode(u32 mode) override {
|
||||
if (mode == 0) {
|
||||
SSL_CTX_set_options(ssl_ctx, SSL_OP_NO_RENEGOTIATION);
|
||||
} else {
|
||||
SSL_CTX_set_options(ssl_ctx, SSL_OP_ALLOW_CLIENT_RENEGOTIATION);
|
||||
}
|
||||
R_SUCCEED();
|
||||
}
|
||||
|
||||
Result GetRenegotiationMode(u32* mode) override {
|
||||
*mode = SSL_get_secure_renegotiation_support(ssl) ? 1 : 0;
|
||||
R_SUCCEED();
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
~SSLConnectionBackendOpenSSL() {
|
||||
|
||||
@@ -0,0 +1,563 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include "common/error.h"
|
||||
#include "common/fs/file.h"
|
||||
#include "common/hex_util.h"
|
||||
#include "common/string_util.h"
|
||||
|
||||
#include "core/hle/service/ssl/ssl_backend.h"
|
||||
#include "core/internal_network/network.h"
|
||||
#include "core/internal_network/sockets.h"
|
||||
|
||||
namespace {
|
||||
|
||||
// These includes are inside the namespace to avoid a conflict on MinGW where
|
||||
// the headers define an enum containing Network and Service as enumerators
|
||||
// (which clash with the correspondingly named namespaces).
|
||||
#define SECURITY_WIN32
|
||||
#include <schnlsp.h>
|
||||
#include <security.h>
|
||||
#include <wincrypt.h>
|
||||
|
||||
std::once_flag one_time_init_flag;
|
||||
bool one_time_init_success = false;
|
||||
|
||||
SCHANNEL_CRED schannel_cred{};
|
||||
CredHandle cred_handle;
|
||||
|
||||
static void OneTimeInit() {
|
||||
schannel_cred.dwVersion = SCHANNEL_CRED_VERSION;
|
||||
schannel_cred.dwFlags =
|
||||
SCH_USE_STRONG_CRYPTO | // don't allow insecure protocols
|
||||
SCH_CRED_NO_SERVERNAME_CHECK | // don't validate server names
|
||||
SCH_CRED_NO_DEFAULT_CREDS; // don't automatically present a client certificate
|
||||
// ^ I'm assuming that nobody would want to connect Yuzu to a
|
||||
// service that requires some OS-provided corporate client
|
||||
// certificate, and presenting one to some arbitrary server
|
||||
// might be a privacy concern? Who knows, though.
|
||||
|
||||
const SECURITY_STATUS ret =
|
||||
AcquireCredentialsHandle(nullptr, const_cast<LPTSTR>(UNISP_NAME), SECPKG_CRED_OUTBOUND,
|
||||
nullptr, &schannel_cred, nullptr, nullptr, &cred_handle, nullptr);
|
||||
if (ret != SEC_E_OK) {
|
||||
// SECURITY_STATUS codes are a type of HRESULT and can be used with NativeErrorToString.
|
||||
LOG_ERROR(Service_SSL, "AcquireCredentialsHandle failed: {}",
|
||||
Common::NativeErrorToString(ret));
|
||||
return;
|
||||
}
|
||||
|
||||
if (getenv("SSLKEYLOGFILE")) {
|
||||
LOG_CRITICAL(Service_SSL, "SSLKEYLOGFILE was set but Schannel does not support exporting "
|
||||
"keys; not logging keys!");
|
||||
// Not fatal.
|
||||
}
|
||||
|
||||
one_time_init_success = true;
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace Service::SSL {
|
||||
|
||||
class SSLConnectionBackendSchannel final : public SSLConnectionBackend {
|
||||
public:
|
||||
Result Init() {
|
||||
std::call_once(one_time_init_flag, OneTimeInit);
|
||||
|
||||
if (!one_time_init_success) {
|
||||
LOG_ERROR(
|
||||
Service_SSL,
|
||||
"Can't create SSL connection because Schannel one-time initialization failed");
|
||||
return ResultInternalError;
|
||||
}
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
void SetSocket(std::shared_ptr<Network::SocketBase> socket_in) override {
|
||||
socket = std::move(socket_in);
|
||||
}
|
||||
|
||||
Result SetHostName(const std::string& hostname_in) override {
|
||||
hostname = hostname_in;
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
void SetVerifyOption(u32 option) override {
|
||||
skip_cert_verification = (option == 0);
|
||||
LOG_WARNING(Service_SSL, "option={} skip_verification={}", option,
|
||||
skip_cert_verification);
|
||||
}
|
||||
|
||||
Result DoHandshake() override {
|
||||
while (1) {
|
||||
Result r;
|
||||
switch (handshake_state) {
|
||||
case HandshakeState::Initial:
|
||||
if ((r = FlushCiphertextWriteBuf()) != ResultSuccess ||
|
||||
(r = CallInitializeSecurityContext()) != ResultSuccess) {
|
||||
return r;
|
||||
}
|
||||
// CallInitializeSecurityContext updated `handshake_state`.
|
||||
continue;
|
||||
case HandshakeState::ContinueNeeded:
|
||||
case HandshakeState::IncompleteMessage:
|
||||
if ((r = FlushCiphertextWriteBuf()) != ResultSuccess ||
|
||||
(r = FillCiphertextReadBuf()) != ResultSuccess) {
|
||||
return r;
|
||||
}
|
||||
if (ciphertext_read_buf.empty()) {
|
||||
LOG_ERROR(Service_SSL, "SSL handshake failed because server hung up");
|
||||
return ResultInternalError;
|
||||
}
|
||||
if ((r = CallInitializeSecurityContext()) != ResultSuccess) {
|
||||
return r;
|
||||
}
|
||||
// CallInitializeSecurityContext updated `handshake_state`.
|
||||
continue;
|
||||
case HandshakeState::DoneAfterFlush:
|
||||
if ((r = FlushCiphertextWriteBuf()) != ResultSuccess) {
|
||||
return r;
|
||||
}
|
||||
handshake_state = HandshakeState::Connected;
|
||||
return ResultSuccess;
|
||||
case HandshakeState::Connected:
|
||||
LOG_ERROR(Service_SSL, "Called DoHandshake but we already handshook");
|
||||
return ResultInternalError;
|
||||
case HandshakeState::Error:
|
||||
return ResultInternalError;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Result FillCiphertextReadBuf() {
|
||||
const size_t fill_size = read_buf_fill_size ? read_buf_fill_size : 4096;
|
||||
read_buf_fill_size = 0;
|
||||
// This unnecessarily zeroes the buffer; oh well.
|
||||
const size_t offset = ciphertext_read_buf.size();
|
||||
ASSERT_OR_EXECUTE(offset + fill_size >= offset, { return ResultInternalError; });
|
||||
ciphertext_read_buf.resize(offset + fill_size, 0);
|
||||
const auto read_span = std::span(ciphertext_read_buf).subspan(offset, fill_size);
|
||||
const auto [actual, err] = socket->Recv(0, read_span);
|
||||
switch (err) {
|
||||
case Network::Errno::SUCCESS:
|
||||
ASSERT(static_cast<size_t>(actual) <= fill_size);
|
||||
ciphertext_read_buf.resize(offset + actual);
|
||||
return ResultSuccess;
|
||||
case Network::Errno::AGAIN:
|
||||
ciphertext_read_buf.resize(offset);
|
||||
return ResultWouldBlock;
|
||||
default:
|
||||
ciphertext_read_buf.resize(offset);
|
||||
LOG_ERROR(Service_SSL, "Socket recv returned Network::Errno {}", err);
|
||||
return ResultInternalError;
|
||||
}
|
||||
}
|
||||
|
||||
// Returns success if the write buffer has been completely emptied.
|
||||
Result FlushCiphertextWriteBuf() {
|
||||
while (!ciphertext_write_buf.empty()) {
|
||||
const auto [actual, err] = socket->Send(ciphertext_write_buf, 0);
|
||||
switch (err) {
|
||||
case Network::Errno::SUCCESS:
|
||||
ASSERT(static_cast<size_t>(actual) <= ciphertext_write_buf.size());
|
||||
ciphertext_write_buf.erase(ciphertext_write_buf.begin(),
|
||||
ciphertext_write_buf.begin() + actual);
|
||||
break;
|
||||
case Network::Errno::AGAIN:
|
||||
return ResultWouldBlock;
|
||||
default:
|
||||
LOG_ERROR(Service_SSL, "Socket send returned Network::Errno {}", err);
|
||||
return ResultInternalError;
|
||||
}
|
||||
}
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result CallInitializeSecurityContext() {
|
||||
unsigned long req = ISC_REQ_ALLOCATE_MEMORY | ISC_REQ_CONFIDENTIALITY |
|
||||
ISC_REQ_INTEGRITY | ISC_REQ_REPLAY_DETECT |
|
||||
ISC_REQ_SEQUENCE_DETECT | ISC_REQ_STREAM |
|
||||
ISC_REQ_USE_SUPPLIED_CREDS;
|
||||
|
||||
if (skip_cert_verification) {
|
||||
req |= ISC_REQ_MANUAL_CRED_VALIDATION;
|
||||
}
|
||||
|
||||
unsigned long attr;
|
||||
// https://learn.microsoft.com/en-us/windows/win32/secauthn/initializesecuritycontext--schannel
|
||||
std::array<SecBuffer, 2> input_buffers{{
|
||||
// only used if `initial_call_done`
|
||||
{
|
||||
// [0]
|
||||
.cbBuffer = static_cast<unsigned long>(ciphertext_read_buf.size()),
|
||||
.BufferType = SECBUFFER_TOKEN,
|
||||
.pvBuffer = ciphertext_read_buf.data(),
|
||||
},
|
||||
{
|
||||
// [1] (will be replaced by SECBUFFER_MISSING when SEC_E_INCOMPLETE_MESSAGE is
|
||||
// returned, or SECBUFFER_EXTRA when SEC_E_CONTINUE_NEEDED is returned if the
|
||||
// whole buffer wasn't used)
|
||||
.cbBuffer = 0,
|
||||
.BufferType = SECBUFFER_EMPTY,
|
||||
.pvBuffer = nullptr,
|
||||
},
|
||||
}};
|
||||
std::array<SecBuffer, 2> output_buffers{{
|
||||
{
|
||||
.cbBuffer = 0,
|
||||
.BufferType = SECBUFFER_TOKEN,
|
||||
.pvBuffer = nullptr,
|
||||
}, // [0]
|
||||
{
|
||||
.cbBuffer = 0,
|
||||
.BufferType = SECBUFFER_ALERT,
|
||||
.pvBuffer = nullptr,
|
||||
}, // [1]
|
||||
}};
|
||||
SecBufferDesc input_desc{
|
||||
.ulVersion = SECBUFFER_VERSION,
|
||||
.cBuffers = static_cast<unsigned long>(input_buffers.size()),
|
||||
.pBuffers = input_buffers.data(),
|
||||
};
|
||||
SecBufferDesc output_desc{
|
||||
.ulVersion = SECBUFFER_VERSION,
|
||||
.cBuffers = static_cast<unsigned long>(output_buffers.size()),
|
||||
.pBuffers = output_buffers.data(),
|
||||
};
|
||||
ASSERT_OR_EXECUTE_MSG(
|
||||
input_buffers[0].cbBuffer == ciphertext_read_buf.size(),
|
||||
{ return ResultInternalError; }, "read buffer too large");
|
||||
|
||||
bool initial_call_done = handshake_state != HandshakeState::Initial;
|
||||
if (initial_call_done) {
|
||||
LOG_DEBUG(Service_SSL, "Passing {} bytes into InitializeSecurityContext",
|
||||
ciphertext_read_buf.size());
|
||||
}
|
||||
|
||||
char* hostname_ptr = hostname ? const_cast<char*>(hostname->c_str()) : nullptr;
|
||||
const SECURITY_STATUS ret = InitializeSecurityContextA(
|
||||
&cred_handle, initial_call_done ? &ctxt : nullptr, hostname_ptr, req,
|
||||
0, // Reserved1
|
||||
0, // TargetDataRep not used with Schannel
|
||||
initial_call_done ? &input_desc : nullptr,
|
||||
0, // Reserved2
|
||||
initial_call_done ? nullptr : &ctxt, &output_desc, &attr,
|
||||
nullptr); // ptsExpiry
|
||||
|
||||
if (output_buffers[0].pvBuffer) {
|
||||
const std::span span(static_cast<u8*>(output_buffers[0].pvBuffer),
|
||||
output_buffers[0].cbBuffer);
|
||||
ciphertext_write_buf.insert(ciphertext_write_buf.end(), span.begin(), span.end());
|
||||
FreeContextBuffer(output_buffers[0].pvBuffer);
|
||||
}
|
||||
|
||||
if (output_buffers[1].pvBuffer) {
|
||||
const std::span span(static_cast<u8*>(output_buffers[1].pvBuffer),
|
||||
output_buffers[1].cbBuffer);
|
||||
// The documentation doesn't explain what format this data is in.
|
||||
LOG_DEBUG(Service_SSL, "Got a {}-byte alert buffer: {}", span.size(),
|
||||
Common::HexToString(span));
|
||||
}
|
||||
|
||||
switch (ret) {
|
||||
case SEC_I_CONTINUE_NEEDED:
|
||||
LOG_DEBUG(Service_SSL, "InitializeSecurityContext => SEC_I_CONTINUE_NEEDED");
|
||||
if (input_buffers[1].BufferType == SECBUFFER_EXTRA) {
|
||||
LOG_DEBUG(Service_SSL, "EXTRA of size {}", input_buffers[1].cbBuffer);
|
||||
ASSERT(input_buffers[1].cbBuffer <= ciphertext_read_buf.size());
|
||||
ciphertext_read_buf.erase(ciphertext_read_buf.begin(),
|
||||
ciphertext_read_buf.end() - input_buffers[1].cbBuffer);
|
||||
} else {
|
||||
ASSERT(input_buffers[1].BufferType == SECBUFFER_EMPTY);
|
||||
ciphertext_read_buf.clear();
|
||||
}
|
||||
handshake_state = HandshakeState::ContinueNeeded;
|
||||
return ResultSuccess;
|
||||
case SEC_E_INCOMPLETE_MESSAGE:
|
||||
LOG_DEBUG(Service_SSL, "InitializeSecurityContext => SEC_E_INCOMPLETE_MESSAGE");
|
||||
ASSERT(input_buffers[1].BufferType == SECBUFFER_MISSING);
|
||||
read_buf_fill_size = input_buffers[1].cbBuffer;
|
||||
handshake_state = HandshakeState::IncompleteMessage;
|
||||
return ResultSuccess;
|
||||
case SEC_E_OK:
|
||||
LOG_DEBUG(Service_SSL, "InitializeSecurityContext => SEC_E_OK");
|
||||
ciphertext_read_buf.clear();
|
||||
handshake_state = HandshakeState::DoneAfterFlush;
|
||||
return GrabStreamSizes();
|
||||
default:
|
||||
LOG_ERROR(Service_SSL,
|
||||
"InitializeSecurityContext failed (probably certificate/protocol issue): {}",
|
||||
Common::NativeErrorToString(ret));
|
||||
handshake_state = HandshakeState::Error;
|
||||
return ResultInternalError;
|
||||
}
|
||||
}
|
||||
|
||||
Result GrabStreamSizes() {
|
||||
const SECURITY_STATUS ret =
|
||||
QueryContextAttributes(&ctxt, SECPKG_ATTR_STREAM_SIZES, &stream_sizes);
|
||||
if (ret != SEC_E_OK) {
|
||||
LOG_ERROR(Service_SSL, "QueryContextAttributes(SECPKG_ATTR_STREAM_SIZES) failed: {}",
|
||||
Common::NativeErrorToString(ret));
|
||||
handshake_state = HandshakeState::Error;
|
||||
return ResultInternalError;
|
||||
}
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result Read(size_t* out_size, std::span<u8> data) override {
|
||||
*out_size = 0;
|
||||
if (handshake_state != HandshakeState::Connected) {
|
||||
LOG_ERROR(Service_SSL, "Called Read but we did not successfully handshake");
|
||||
return ResultInternalError;
|
||||
}
|
||||
if (data.size() == 0 || got_read_eof) {
|
||||
return ResultSuccess;
|
||||
}
|
||||
while (1) {
|
||||
if (!cleartext_read_buf.empty()) {
|
||||
*out_size = (std::min)(cleartext_read_buf.size(), data.size());
|
||||
std::memcpy(data.data(), cleartext_read_buf.data(), *out_size);
|
||||
cleartext_read_buf.erase(cleartext_read_buf.begin(),
|
||||
cleartext_read_buf.begin() + *out_size);
|
||||
return ResultSuccess;
|
||||
}
|
||||
if (!ciphertext_read_buf.empty()) {
|
||||
SecBuffer empty{
|
||||
.cbBuffer = 0,
|
||||
.BufferType = SECBUFFER_EMPTY,
|
||||
.pvBuffer = nullptr,
|
||||
};
|
||||
std::array<SecBuffer, 5> buffers{{
|
||||
{
|
||||
.cbBuffer = static_cast<unsigned long>(ciphertext_read_buf.size()),
|
||||
.BufferType = SECBUFFER_DATA,
|
||||
.pvBuffer = ciphertext_read_buf.data(),
|
||||
},
|
||||
empty,
|
||||
empty,
|
||||
empty,
|
||||
}};
|
||||
ASSERT_OR_EXECUTE_MSG(
|
||||
buffers[0].cbBuffer == ciphertext_read_buf.size(),
|
||||
{ return ResultInternalError; }, "read buffer too large");
|
||||
SecBufferDesc desc{
|
||||
.ulVersion = SECBUFFER_VERSION,
|
||||
.cBuffers = static_cast<unsigned long>(buffers.size()),
|
||||
.pBuffers = buffers.data(),
|
||||
};
|
||||
SECURITY_STATUS ret =
|
||||
DecryptMessage(&ctxt, &desc, /*MessageSeqNo*/ 0, /*pfQOP*/ nullptr);
|
||||
switch (ret) {
|
||||
case SEC_E_OK:
|
||||
ASSERT_OR_EXECUTE(buffers[0].BufferType == SECBUFFER_STREAM_HEADER,
|
||||
{ return ResultInternalError; });
|
||||
ASSERT_OR_EXECUTE(buffers[1].BufferType == SECBUFFER_DATA,
|
||||
{ return ResultInternalError; });
|
||||
ASSERT_OR_EXECUTE(buffers[2].BufferType == SECBUFFER_STREAM_TRAILER,
|
||||
{ return ResultInternalError; });
|
||||
cleartext_read_buf.assign(static_cast<u8*>(buffers[1].pvBuffer),
|
||||
static_cast<u8*>(buffers[1].pvBuffer) +
|
||||
buffers[1].cbBuffer);
|
||||
if (buffers[3].BufferType == SECBUFFER_EXTRA) {
|
||||
ASSERT(buffers[3].cbBuffer <= ciphertext_read_buf.size());
|
||||
ciphertext_read_buf.erase(ciphertext_read_buf.begin(),
|
||||
ciphertext_read_buf.end() - buffers[3].cbBuffer);
|
||||
} else {
|
||||
ASSERT(buffers[3].BufferType == SECBUFFER_EMPTY);
|
||||
ciphertext_read_buf.clear();
|
||||
}
|
||||
continue;
|
||||
case SEC_E_INCOMPLETE_MESSAGE:
|
||||
break;
|
||||
case SEC_I_CONTEXT_EXPIRED:
|
||||
// Server hung up by sending close_notify.
|
||||
got_read_eof = true;
|
||||
*out_size = 0;
|
||||
return ResultSuccess;
|
||||
default:
|
||||
LOG_ERROR(Service_SSL, "DecryptMessage failed: {}",
|
||||
Common::NativeErrorToString(ret));
|
||||
return ResultInternalError;
|
||||
}
|
||||
}
|
||||
const Result r = FillCiphertextReadBuf();
|
||||
if (r != ResultSuccess) {
|
||||
return r;
|
||||
}
|
||||
if (ciphertext_read_buf.empty()) {
|
||||
got_read_eof = true;
|
||||
*out_size = 0;
|
||||
return ResultSuccess;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Result Write(size_t* out_size, std::span<const u8> data) override {
|
||||
*out_size = 0;
|
||||
|
||||
if (handshake_state != HandshakeState::Connected) {
|
||||
LOG_ERROR(Service_SSL, "Called Write but we did not successfully handshake");
|
||||
return ResultInternalError;
|
||||
}
|
||||
if (data.size() == 0) {
|
||||
return ResultSuccess;
|
||||
}
|
||||
data = data.subspan(0, std::min<size_t>(data.size(), stream_sizes.cbMaximumMessage));
|
||||
if (!cleartext_write_buf.empty()) {
|
||||
// Already in the middle of a write. It wouldn't make sense to not
|
||||
// finish sending the entire buffer since TLS has
|
||||
// header/MAC/padding/etc.
|
||||
if (data.size() != cleartext_write_buf.size() ||
|
||||
std::memcmp(data.data(), cleartext_write_buf.data(), data.size())) {
|
||||
LOG_ERROR(Service_SSL, "Called Write but buffer does not match previous buffer");
|
||||
return ResultInternalError;
|
||||
}
|
||||
return WriteAlreadyEncryptedData(out_size);
|
||||
} else {
|
||||
cleartext_write_buf.assign(data.begin(), data.end());
|
||||
}
|
||||
|
||||
std::vector<u8> header_buf(stream_sizes.cbHeader, 0);
|
||||
std::vector<u8> tmp_data_buf = cleartext_write_buf;
|
||||
std::vector<u8> trailer_buf(stream_sizes.cbTrailer, 0);
|
||||
|
||||
std::array<SecBuffer, 3> buffers{{
|
||||
{
|
||||
.cbBuffer = stream_sizes.cbHeader,
|
||||
.BufferType = SECBUFFER_STREAM_HEADER,
|
||||
.pvBuffer = header_buf.data(),
|
||||
},
|
||||
{
|
||||
.cbBuffer = static_cast<unsigned long>(tmp_data_buf.size()),
|
||||
.BufferType = SECBUFFER_DATA,
|
||||
.pvBuffer = tmp_data_buf.data(),
|
||||
},
|
||||
{
|
||||
.cbBuffer = stream_sizes.cbTrailer,
|
||||
.BufferType = SECBUFFER_STREAM_TRAILER,
|
||||
.pvBuffer = trailer_buf.data(),
|
||||
},
|
||||
}};
|
||||
ASSERT_OR_EXECUTE_MSG(
|
||||
buffers[1].cbBuffer == tmp_data_buf.size(), { return ResultInternalError; },
|
||||
"temp buffer too large");
|
||||
SecBufferDesc desc{
|
||||
.ulVersion = SECBUFFER_VERSION,
|
||||
.cBuffers = static_cast<unsigned long>(buffers.size()),
|
||||
.pBuffers = buffers.data(),
|
||||
};
|
||||
|
||||
const SECURITY_STATUS ret = EncryptMessage(&ctxt, /*fQOP*/ 0, &desc, /*MessageSeqNo*/ 0);
|
||||
if (ret != SEC_E_OK) {
|
||||
LOG_ERROR(Service_SSL, "EncryptMessage failed: {}", Common::NativeErrorToString(ret));
|
||||
return ResultInternalError;
|
||||
}
|
||||
ciphertext_write_buf.insert(ciphertext_write_buf.end(), header_buf.begin(),
|
||||
header_buf.end());
|
||||
ciphertext_write_buf.insert(ciphertext_write_buf.end(), tmp_data_buf.begin(),
|
||||
tmp_data_buf.end());
|
||||
ciphertext_write_buf.insert(ciphertext_write_buf.end(), trailer_buf.begin(),
|
||||
trailer_buf.end());
|
||||
return WriteAlreadyEncryptedData(out_size);
|
||||
}
|
||||
|
||||
Result WriteAlreadyEncryptedData(size_t* out_size) {
|
||||
const Result r = FlushCiphertextWriteBuf();
|
||||
if (r != ResultSuccess) {
|
||||
return r;
|
||||
}
|
||||
// write buf is empty
|
||||
*out_size = cleartext_write_buf.size();
|
||||
cleartext_write_buf.clear();
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result GetServerCerts(std::vector<std::vector<u8>>* out_certs) override {
|
||||
PCCERT_CONTEXT returned_cert = nullptr;
|
||||
const SECURITY_STATUS ret =
|
||||
QueryContextAttributes(&ctxt, SECPKG_ATTR_REMOTE_CERT_CONTEXT, &returned_cert);
|
||||
if (ret != SEC_E_OK) {
|
||||
LOG_ERROR(Service_SSL,
|
||||
"QueryContextAttributes(SECPKG_ATTR_REMOTE_CERT_CONTEXT) failed: {}",
|
||||
Common::NativeErrorToString(ret));
|
||||
return ResultInternalError;
|
||||
}
|
||||
PCCERT_CONTEXT some_cert = nullptr;
|
||||
while ((some_cert = CertEnumCertificatesInStore(returned_cert->hCertStore, some_cert)) !=
|
||||
nullptr) {
|
||||
out_certs->emplace_back(static_cast<u8*>(some_cert->pbCertEncoded),
|
||||
static_cast<u8*>(some_cert->pbCertEncoded) +
|
||||
some_cert->cbCertEncoded);
|
||||
}
|
||||
std::reverse(out_certs->begin(),
|
||||
out_certs->end()); // Windows returns certs in reverse order from what we want
|
||||
CertFreeCertificateContext(returned_cert);
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
~SSLConnectionBackendSchannel() {
|
||||
if (handshake_state != HandshakeState::Initial) {
|
||||
DeleteSecurityContext(&ctxt);
|
||||
}
|
||||
}
|
||||
|
||||
enum class HandshakeState {
|
||||
// Haven't called anything yet.
|
||||
Initial,
|
||||
// `SEC_I_CONTINUE_NEEDED` was returned by
|
||||
// `InitializeSecurityContext`; must finish sending data (if any) in
|
||||
// the write buffer, then read at least one byte before calling
|
||||
// `InitializeSecurityContext` again.
|
||||
ContinueNeeded,
|
||||
// `SEC_E_INCOMPLETE_MESSAGE` was returned by
|
||||
// `InitializeSecurityContext`; hopefully the write buffer is empty;
|
||||
// must read at least one byte before calling
|
||||
// `InitializeSecurityContext` again.
|
||||
IncompleteMessage,
|
||||
// `SEC_E_OK` was returned by `InitializeSecurityContext`; must
|
||||
// finish sending data in the write buffer before having `DoHandshake`
|
||||
// report success.
|
||||
DoneAfterFlush,
|
||||
// We finished the above and are now connected. At this point, writing
|
||||
// and reading are separate 'state machines' represented by the
|
||||
// nonemptiness of the ciphertext and cleartext read and write buffers.
|
||||
Connected,
|
||||
// Another error was returned and we shouldn't allow initialization
|
||||
// to continue.
|
||||
Error,
|
||||
} handshake_state = HandshakeState::Initial;
|
||||
|
||||
CtxtHandle ctxt;
|
||||
SecPkgContext_StreamSizes stream_sizes;
|
||||
|
||||
std::shared_ptr<Network::SocketBase> socket;
|
||||
std::optional<std::string> hostname;
|
||||
|
||||
std::vector<u8> ciphertext_read_buf;
|
||||
std::vector<u8> ciphertext_write_buf;
|
||||
std::vector<u8> cleartext_read_buf;
|
||||
std::vector<u8> cleartext_write_buf;
|
||||
|
||||
bool got_read_eof = false;
|
||||
bool skip_cert_verification = false;
|
||||
size_t read_buf_fill_size = 0;
|
||||
};
|
||||
|
||||
Result CreateSSLConnectionBackend(std::unique_ptr<SSLConnectionBackend>* out_backend) {
|
||||
auto conn = std::make_unique<SSLConnectionBackendSchannel>();
|
||||
|
||||
R_TRY(conn->Init());
|
||||
|
||||
*out_backend = std::move(conn);
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
} // namespace Service::SSL
|
||||
@@ -0,0 +1,236 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <mutex>
|
||||
|
||||
// SecureTransport has been deprecated in its entirety in favor of
|
||||
// Network.framework, but that does not allow layering TLS on top of an
|
||||
// arbitrary socket.
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
|
||||
#include <Security/SecureTransport.h>
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
||||
#include "core/hle/service/ssl/ssl_backend.h"
|
||||
#include "core/internal_network/network.h"
|
||||
#include "core/internal_network/sockets.h"
|
||||
|
||||
namespace {
|
||||
|
||||
template <typename T>
|
||||
struct CFReleaser {
|
||||
T ptr;
|
||||
|
||||
YUZU_NON_COPYABLE(CFReleaser);
|
||||
constexpr CFReleaser() : ptr(nullptr) {}
|
||||
constexpr CFReleaser(T ptr) : ptr(ptr) {}
|
||||
constexpr operator T() {
|
||||
return ptr;
|
||||
}
|
||||
~CFReleaser() {
|
||||
if (ptr) {
|
||||
CFRelease(ptr);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
std::string CFStringToString(CFStringRef cfstr) {
|
||||
CFReleaser<CFDataRef> cfdata(
|
||||
CFStringCreateExternalRepresentation(nullptr, cfstr, kCFStringEncodingUTF8, 0));
|
||||
ASSERT_OR_EXECUTE(cfdata, { return "???"; });
|
||||
return std::string(reinterpret_cast<const char*>(CFDataGetBytePtr(cfdata)),
|
||||
CFDataGetLength(cfdata));
|
||||
}
|
||||
|
||||
std::string OSStatusToString(OSStatus status) {
|
||||
CFReleaser<CFStringRef> cfstr(SecCopyErrorMessageString(status, nullptr));
|
||||
if (!cfstr) {
|
||||
return "[unknown error]";
|
||||
}
|
||||
return CFStringToString(cfstr);
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
namespace Service::SSL {
|
||||
|
||||
class SSLConnectionBackendSecureTransport final : public SSLConnectionBackend {
|
||||
public:
|
||||
Result Init() {
|
||||
static std::once_flag once_flag;
|
||||
std::call_once(once_flag, []() {
|
||||
if (getenv("SSLKEYLOGFILE")) {
|
||||
LOG_CRITICAL(Service_SSL, "SSLKEYLOGFILE was set but SecureTransport does not "
|
||||
"support exporting keys; not logging keys!");
|
||||
// Not fatal.
|
||||
}
|
||||
});
|
||||
|
||||
context.ptr = SSLCreateContext(nullptr, kSSLClientSide, kSSLStreamType);
|
||||
if (!context) {
|
||||
LOG_ERROR(Service_SSL, "SSLCreateContext failed");
|
||||
return ResultInternalError;
|
||||
}
|
||||
|
||||
OSStatus status;
|
||||
if ((status = SSLSetIOFuncs(context, ReadCallback, WriteCallback)) ||
|
||||
(status = SSLSetConnection(context, this))) {
|
||||
LOG_ERROR(Service_SSL, "SSLContext initialization failed: {}",
|
||||
OSStatusToString(status));
|
||||
return ResultInternalError;
|
||||
}
|
||||
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
void SetSocket(std::shared_ptr<Network::SocketBase> in_socket) override {
|
||||
socket = std::move(in_socket);
|
||||
}
|
||||
|
||||
Result SetHostName(const std::string& hostname) override {
|
||||
OSStatus status = SSLSetPeerDomainName(context, hostname.c_str(), hostname.size());
|
||||
if (status) {
|
||||
LOG_ERROR(Service_SSL, "SSLSetPeerDomainName failed: {}", OSStatusToString(status));
|
||||
return ResultInternalError;
|
||||
}
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
void SetVerifyOption(u32 option) override {
|
||||
skip_cert_verification = (option == 0);
|
||||
LOG_WARNING(Service_SSL, "option={} skip_verification={}", option,
|
||||
skip_cert_verification);
|
||||
if (skip_cert_verification) {
|
||||
SSLSetSessionOption(context, kSSLSessionOptionBreakOnServerAuth, true);
|
||||
}
|
||||
}
|
||||
|
||||
Result DoHandshake() override {
|
||||
OSStatus status = SSLHandshake(context);
|
||||
|
||||
if (skip_cert_verification && status == errSSLServerAuthCompleted) {
|
||||
LOG_DEBUG(Service_SSL, "Skipping certificate verification as requested");
|
||||
status = SSLHandshake(context);
|
||||
}
|
||||
|
||||
return HandleReturn("SSLHandshake", 0, status);
|
||||
}
|
||||
|
||||
Result Read(size_t* out_size, std::span<u8> data) override {
|
||||
OSStatus status = SSLRead(context, data.data(), data.size(), out_size);
|
||||
return HandleReturn("SSLRead", out_size, status);
|
||||
}
|
||||
|
||||
Result Write(size_t* out_size, std::span<const u8> data) override {
|
||||
OSStatus status = SSLWrite(context, data.data(), data.size(), out_size);
|
||||
return HandleReturn("SSLWrite", out_size, status);
|
||||
}
|
||||
|
||||
Result HandleReturn(const char* what, size_t* actual, OSStatus status) {
|
||||
switch (status) {
|
||||
case 0:
|
||||
return ResultSuccess;
|
||||
case errSSLWouldBlock:
|
||||
return ResultWouldBlock;
|
||||
default: {
|
||||
std::string reason;
|
||||
if (got_read_eof) {
|
||||
reason = "server hung up";
|
||||
} else {
|
||||
reason = OSStatusToString(status);
|
||||
}
|
||||
LOG_ERROR(Service_SSL, "{} failed: {}", what, reason);
|
||||
return ResultInternalError;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Result GetServerCerts(std::vector<std::vector<u8>>* out_certs) override {
|
||||
CFReleaser<SecTrustRef> trust;
|
||||
OSStatus status = SSLCopyPeerTrust(context, &trust.ptr);
|
||||
if (status) {
|
||||
LOG_ERROR(Service_SSL, "SSLCopyPeerTrust failed: {}", OSStatusToString(status));
|
||||
return ResultInternalError;
|
||||
}
|
||||
for (CFIndex i = 0, count = SecTrustGetCertificateCount(trust); i < count; i++) {
|
||||
SecCertificateRef cert = SecTrustGetCertificateAtIndex(trust, i);
|
||||
CFReleaser<CFDataRef> data(SecCertificateCopyData(cert));
|
||||
ASSERT_OR_EXECUTE(data, { return ResultInternalError; });
|
||||
const u8* ptr = CFDataGetBytePtr(data);
|
||||
out_certs->emplace_back(ptr, ptr + CFDataGetLength(data));
|
||||
}
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
static OSStatus ReadCallback(SSLConnectionRef connection, void* data, size_t* dataLength) {
|
||||
return ReadOrWriteCallback(connection, data, dataLength, true);
|
||||
}
|
||||
|
||||
static OSStatus WriteCallback(SSLConnectionRef connection, const void* data,
|
||||
size_t* dataLength) {
|
||||
return ReadOrWriteCallback(connection, const_cast<void*>(data), dataLength, false);
|
||||
}
|
||||
|
||||
static OSStatus ReadOrWriteCallback(SSLConnectionRef connection, void* data, size_t* dataLength,
|
||||
bool is_read) {
|
||||
auto self =
|
||||
static_cast<SSLConnectionBackendSecureTransport*>(const_cast<void*>(connection));
|
||||
ASSERT_OR_EXECUTE_MSG(
|
||||
self->socket, { return 0; }, "SecureTransport asked to {} but we have no socket",
|
||||
is_read ? "read" : "write");
|
||||
|
||||
// SecureTransport callbacks (unlike OpenSSL BIO callbacks) are
|
||||
// expected to read/write the full requested dataLength or return an
|
||||
// error, so we have to add a loop ourselves.
|
||||
size_t requested_len = *dataLength;
|
||||
size_t offset = 0;
|
||||
while (offset < requested_len) {
|
||||
std::span cur(reinterpret_cast<u8*>(data) + offset, requested_len - offset);
|
||||
auto [actual, err] = is_read ? self->socket->Recv(0, cur) : self->socket->Send(cur, 0);
|
||||
LOG_CRITICAL(Service_SSL, "op={}, offset={} actual={}/{} err={}", is_read, offset,
|
||||
actual, cur.size(), static_cast<s32>(err));
|
||||
switch (err) {
|
||||
case Network::Errno::SUCCESS:
|
||||
offset += actual;
|
||||
if (actual == 0) {
|
||||
ASSERT(is_read);
|
||||
self->got_read_eof = true;
|
||||
return errSecEndOfData;
|
||||
}
|
||||
break;
|
||||
case Network::Errno::AGAIN:
|
||||
*dataLength = offset;
|
||||
return errSSLWouldBlock;
|
||||
default:
|
||||
LOG_ERROR(Service_SSL, "Socket {} returned Network::Errno {}",
|
||||
is_read ? "recv" : "send", err);
|
||||
return errSecIO;
|
||||
}
|
||||
}
|
||||
ASSERT(offset == requested_len);
|
||||
return 0;
|
||||
}
|
||||
|
||||
private:
|
||||
CFReleaser<SSLContextRef> context = nullptr;
|
||||
bool got_read_eof = false;
|
||||
bool skip_cert_verification = false;
|
||||
|
||||
std::shared_ptr<Network::SocketBase> socket;
|
||||
};
|
||||
|
||||
Result CreateSSLConnectionBackend(std::unique_ptr<SSLConnectionBackend>* out_backend) {
|
||||
auto conn = std::make_unique<SSLConnectionBackendSecureTransport>();
|
||||
|
||||
R_TRY(conn->Init());
|
||||
|
||||
*out_backend = std::move(conn);
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
} // namespace Service::SSL
|
||||
@@ -0,0 +1,205 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <regex>
|
||||
#include <cctype>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging.h"
|
||||
#include "common/settings.h"
|
||||
#include "common/string_util.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/service/acc/profile_manager.h"
|
||||
#include "core/launch_params.h"
|
||||
|
||||
#undef _UNICODE
|
||||
#include <getopt.h>
|
||||
#ifndef _MSC_VER
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
namespace Core {
|
||||
LaunchParams ParseLaunchParams(Core::System& system, int argc, char *argv[], wchar_t *argv_w[]) noexcept {
|
||||
LaunchParams p{};
|
||||
|
||||
int option_index = 0;
|
||||
static struct option long_options[] = {
|
||||
// clang-format off
|
||||
{"debug", no_argument, 0, 'd'},
|
||||
{"config", required_argument, 0, 'c'},
|
||||
{"fullscreen", no_argument, 0, 'f'},
|
||||
{"help", no_argument, 0, 'h'},
|
||||
{"game", required_argument, 0, 'g'},
|
||||
{"multiplayer", required_argument, 0, 'm'},
|
||||
{"program", optional_argument, 0, 'p'},
|
||||
{"user", required_argument, 0, 'u'},
|
||||
{"version", no_argument, 0, 'v'},
|
||||
{"input-profile", no_argument, 0, 'i'},
|
||||
{"null-render", no_argument, 0, 'n'},
|
||||
{"singlecore", no_argument, 0, 's'},
|
||||
{"filter", no_argument, 0, 'x'},
|
||||
{0, 0, 0, 0},
|
||||
// clang-format on
|
||||
};
|
||||
|
||||
while (optind < argc) {
|
||||
if (int arg = getopt_long(argc, argv, "dc:fhg:m:p:u:vinsx", long_options, &option_index); arg != -1) {
|
||||
switch (char(arg)) {
|
||||
case 'd':
|
||||
p.override_gdb_port = uint16_t(atoi(optarg));
|
||||
break;
|
||||
case 'c':
|
||||
p.config_path = optarg;
|
||||
break;
|
||||
case 'f':
|
||||
p.fullscreen = true;
|
||||
LOG_INFO(Frontend, "Starting in fullscreen mode...");
|
||||
break;
|
||||
case 'h':
|
||||
p.print_help = true;
|
||||
break;
|
||||
case 'g':
|
||||
p.filepath = std::string(optarg);
|
||||
break;
|
||||
case 'i': {
|
||||
p.input_profile = std::string(optarg);
|
||||
break;
|
||||
}
|
||||
case 'm': {
|
||||
p.use_multiplayer = true;
|
||||
const std::string str_arg(optarg);
|
||||
// regex to check if the format is nickname:password@ip:port
|
||||
// with optional :password
|
||||
const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
|
||||
if (std::regex_match(str_arg, re)) {
|
||||
std::smatch match;
|
||||
std::regex_search(str_arg, match, re);
|
||||
ASSERT(match.size() == 5);
|
||||
p.nickname = match[1];
|
||||
p.password = match[2];
|
||||
p.address = match[3];
|
||||
if (!match[4].str().empty()) {
|
||||
p.port = u16(std::strtoul(match[4].str().c_str(), nullptr, 0));
|
||||
}
|
||||
std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
|
||||
ASSERT(std::regex_match(p.nickname, nickname_re) && "Nickname is not valid. Must be 4 to 20 alphanumeric characters");
|
||||
ASSERT(!p.address.empty() && "Address is empty");
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'p':
|
||||
p.program_args = argv[optind];
|
||||
++optind;
|
||||
break;
|
||||
case 'u': {
|
||||
// Launch game with a specific user
|
||||
bool argument_ok = isdigit(optarg[0]);
|
||||
p.selected_user = atoi(optarg);
|
||||
if (!argument_ok) {
|
||||
// try to look it up by username, only finds the first username that matches.
|
||||
auto const user_idx = system.GetProfileManager().GetUserIndex(optarg);
|
||||
if (user_idx != std::nullopt) {
|
||||
p.selected_user = user_idx.value();
|
||||
} else {
|
||||
LOG_ERROR(Frontend, "Invalid user argument '{}'", optarg);
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (system.GetProfileManager().UserExistsIndex(*p.selected_user)) {
|
||||
Settings::values.current_user = s32(*p.selected_user);
|
||||
} else {
|
||||
LOG_ERROR(Frontend, "Selected user {} doesn't exist", *p.selected_user);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'v':
|
||||
p.print_version = true;
|
||||
break;
|
||||
case 'n':
|
||||
p.force_null_render = true;
|
||||
break;
|
||||
case 's':
|
||||
p.force_single_core = true;
|
||||
break;
|
||||
case 'x':
|
||||
p.log_filter = argv[optind];
|
||||
++optind;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
// only kept due to shortcuts made by Qt frontend which use "-qlaunch"
|
||||
if (strcmp(argv[optind], "-hlaunch") == 0) {
|
||||
p.launch_hlaunch = true;
|
||||
} else if (strcmp(argv[optind], "-qlaunch") == 0) {
|
||||
p.launch_qlaunch = true;
|
||||
} else if (strcmp(argv[optind], "-setup") == 0) {
|
||||
p.launch_setup = true;
|
||||
} else {
|
||||
// qt feeds utf8 data, sdl frontend feeds raw utf16 data
|
||||
#ifdef _WIN32
|
||||
p.filepath = argv_w != nullptr
|
||||
? Common::UTF16ToUTF8(argv_w[optind])
|
||||
: argv[optind];
|
||||
#else
|
||||
p.filepath = argv[optind];
|
||||
#endif
|
||||
}
|
||||
optind++;
|
||||
}
|
||||
}
|
||||
p.argv0 = argv[0];
|
||||
return p;
|
||||
}
|
||||
|
||||
void ApplyLaunchParams(LaunchParams const& lp) noexcept {
|
||||
// apply the log_filter setting
|
||||
// the logger was initialized before and doesn't pick up the filter on its own
|
||||
Common::Log::Filter filter{};
|
||||
filter.ParseFilterString(lp.log_filter.value_or(Settings::values.log_filter.GetValue()));
|
||||
Common::Log::SetGlobalFilter(filter);
|
||||
|
||||
if (!lp.program_args.empty()) {
|
||||
Settings::values.program_args = lp.program_args;
|
||||
}
|
||||
if (!lp.input_profile.empty()) {
|
||||
auto& players = Settings::values.players.GetValue();
|
||||
players[0].profile_name = lp.input_profile;
|
||||
}
|
||||
if (lp.selected_user.has_value()) {
|
||||
Settings::values.current_user = std::clamp(*lp.selected_user, 0, 7);
|
||||
}
|
||||
if (lp.override_gdb_port.has_value()) {
|
||||
Settings::values.use_gdbstub = true;
|
||||
Settings::values.gdbstub_port = *lp.override_gdb_port;
|
||||
}
|
||||
if (lp.force_single_core) {
|
||||
Settings::values.use_multi_core = false;
|
||||
}
|
||||
if (lp.force_null_render) {
|
||||
Settings::values.renderer_backend = Settings::RendererBackend::Null;
|
||||
}
|
||||
|
||||
if (lp.print_version) {
|
||||
LOG_INFO(Frontend, "Eden {} {}", Common::g_scm_branch, Common::g_scm_desc);
|
||||
}
|
||||
if (lp.print_help) {
|
||||
LOG_INFO(Frontend,
|
||||
"Usage: {}"
|
||||
" [options] <filename>\n"
|
||||
"-c, --config Load the specified configuration file\n"
|
||||
"-f, --fullscreen Start in fullscreen mode\n"
|
||||
"-g, --game File path of the game to load\n"
|
||||
"-h, --help Display this help and exit\n"
|
||||
"-m, --multiplayer=nick:password@address:port"
|
||||
" Nickname, password, address and port for multiplayer\n"
|
||||
"-p, --program Pass following string as arguments to executable\n"
|
||||
"-u, --user Select a specific user profile from 0 to 7\n"
|
||||
"-d, --debug Run the GDB stub on a port from 1 to 65535\n"
|
||||
"-v, --version Output version information and exit\n",
|
||||
lp.argv0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,43 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <optional>
|
||||
#include "common/common_types.h"
|
||||
#include "network/room.h"
|
||||
|
||||
namespace Core {
|
||||
|
||||
class System;
|
||||
struct LaunchParams {
|
||||
std::string argv0{};
|
||||
std::string filepath{};
|
||||
std::string nickname{};
|
||||
std::string password{};
|
||||
std::string address{};
|
||||
std::string input_profile{};
|
||||
std::string program_args{};
|
||||
std::optional<std::string> config_path{};
|
||||
std::optional<int> selected_user{};
|
||||
std::optional<u16> override_gdb_port{};
|
||||
std::optional<std::string> log_filter{};
|
||||
u16 port = Network::DefaultRoomPort;
|
||||
bool use_multiplayer = false;
|
||||
bool fullscreen = false;
|
||||
bool force_null_render = false;
|
||||
bool force_single_core = false;
|
||||
// print
|
||||
bool print_version = false;
|
||||
bool print_help = false;
|
||||
// qt
|
||||
bool launch_hlaunch = false;
|
||||
bool launch_qlaunch = false;
|
||||
bool launch_setup = false;
|
||||
};
|
||||
|
||||
LaunchParams ParseLaunchParams(Core::System& system, int argc, char *argv[], wchar_t *argv_w[]) noexcept;
|
||||
void ApplyLaunchParams(LaunchParams const& lp) noexcept;
|
||||
|
||||
}
|
||||
+18
-68
@@ -3,6 +3,7 @@
|
||||
|
||||
// Static Qt on macOS doesn't use Vulkan
|
||||
// Other platforms do, and thus have conflicting VulkanMemoryAllocator symbols
|
||||
#include "core/launch_params.h"
|
||||
#if defined(QT_STATICPLUGIN) && !defined(__APPLE__)
|
||||
#undef VMA_IMPLEMENTATION
|
||||
#endif
|
||||
@@ -514,79 +515,28 @@ MainWindow::MainWindow(bool has_broken_vulkan)
|
||||
// to prevent the UI from blowing up.
|
||||
UpdateUITheme();
|
||||
|
||||
QStringList args = QApplication::arguments();
|
||||
if (QStringList args = QApplication::arguments(); args.size() >= 2) {
|
||||
QList<QByteArray> qba{};
|
||||
for (auto const& e : args)
|
||||
qba.push_back(e.toUtf8());
|
||||
std::vector<char*> args_cstr{};
|
||||
for (auto& e : qba)
|
||||
args_cstr.push_back(e.data());
|
||||
|
||||
if (args.size() < 2) {
|
||||
return;
|
||||
}
|
||||
auto const lp = Core::ParseLaunchParams(*QtCommon::system, args_cstr.size(), args_cstr.data(), nullptr);
|
||||
|
||||
QString game_path;
|
||||
bool should_launch_qlaunch = false;
|
||||
bool should_launch_hlaunch = false;
|
||||
bool should_launch_setup = false;
|
||||
bool has_gamepath = false;
|
||||
bool is_fullscreen = false;
|
||||
|
||||
// Preserves drag/drop functionality
|
||||
for (int i = 1; i < args.size(); ++i) {
|
||||
if (args[i] == QStringLiteral("-f")) {
|
||||
// Launch game in fullscreen mode
|
||||
is_fullscreen = true;
|
||||
} else if (args[i] == QStringLiteral("-u") && i < args.size() - 1) {
|
||||
// Launch game with a specific user
|
||||
int user_arg_idx = ++i;
|
||||
bool argument_ok;
|
||||
std::size_t selected_user = args[user_arg_idx].toUInt(&argument_ok);
|
||||
if (!argument_ok) {
|
||||
// try to look it up by username, only finds the first username that matches.
|
||||
std::string const user_arg_str = args[user_arg_idx].toStdString();
|
||||
auto const user_idx =
|
||||
QtCommon::system->GetProfileManager().GetUserIndex(user_arg_str);
|
||||
if (user_idx != std::nullopt) {
|
||||
selected_user = user_idx.value();
|
||||
} else {
|
||||
LOG_ERROR(Frontend, "Invalid user argument '{}'", user_arg_str);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
if (QtCommon::system->GetProfileManager().UserExistsIndex(selected_user)) {
|
||||
Settings::values.current_user = s32(selected_user);
|
||||
user_flag_cmd_line = true;
|
||||
} else {
|
||||
LOG_ERROR(Frontend, "Selected user {} doesn't exist", selected_user);
|
||||
}
|
||||
} else if (args[i] == QStringLiteral("-g") && i < args.size() - 1) {
|
||||
// Launch game at path
|
||||
game_path = args[++i];
|
||||
has_gamepath = true;
|
||||
} else if (args[i] == QStringLiteral("-input-profile") && i < args.size() - 1) {
|
||||
auto& players = Settings::values.players.GetValue();
|
||||
players[0].profile_name = args[++i].toStdString();
|
||||
} else if (args[i] == QStringLiteral("-qlaunch")) {
|
||||
should_launch_qlaunch = true;
|
||||
} else if (args[i] == QStringLiteral("-hlaunch")) {
|
||||
should_launch_hlaunch = true;
|
||||
} else if (args[i] == QStringLiteral("-setup")) {
|
||||
should_launch_setup = true;
|
||||
} else {
|
||||
game_path = args[i];
|
||||
has_gamepath = true;
|
||||
// Override fullscreen setting if gamepath or argument is provided
|
||||
if (!lp.filepath.empty() || lp.fullscreen) {
|
||||
ui->action_Fullscreen->setChecked(lp.fullscreen);
|
||||
}
|
||||
}
|
||||
|
||||
// Override fullscreen setting if gamepath or argument is provided
|
||||
if (has_gamepath || is_fullscreen) {
|
||||
ui->action_Fullscreen->setChecked(is_fullscreen);
|
||||
}
|
||||
|
||||
if (should_launch_setup) {
|
||||
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Starter), std::nullopt);
|
||||
} else {
|
||||
if (!game_path.isEmpty()) {
|
||||
BootGame(game_path, ApplicationAppletParameters());
|
||||
} else if (should_launch_qlaunch) {
|
||||
if (!lp.filepath.empty()) {
|
||||
BootGame(QString::fromStdString(lp.filepath), ApplicationAppletParameters());
|
||||
} else if (lp.launch_setup) {
|
||||
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Starter), std::nullopt);
|
||||
} else if (lp.launch_qlaunch) {
|
||||
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::QLaunch), std::nullopt);
|
||||
} else if (should_launch_hlaunch) {
|
||||
} else if (lp.launch_hlaunch) {
|
||||
std::filesystem::path const sd_dir =
|
||||
Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir);
|
||||
auto const hbl_path = (sd_dir / "atmosphere" / "hbl.nsp").string();
|
||||
|
||||
@@ -42,9 +42,6 @@ target_link_libraries(yuzu-cmd PRIVATE common core input_common frontend_common
|
||||
if (ENABLE_OPENGL)
|
||||
target_link_libraries(yuzu-cmd PRIVATE glad)
|
||||
endif()
|
||||
if (MSVC)
|
||||
target_link_libraries(yuzu-cmd PRIVATE getopt)
|
||||
endif()
|
||||
target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
|
||||
|
||||
create_resource("../../dist/eden.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon")
|
||||
|
||||
+15
-189
@@ -10,6 +10,7 @@
|
||||
#include <regex>
|
||||
#include <string>
|
||||
#include "common/settings_enums.h"
|
||||
#include "core/launch_params.h"
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten.h>
|
||||
#endif
|
||||
@@ -52,12 +53,6 @@
|
||||
#include "common/windows/timer_resolution.h"
|
||||
#endif
|
||||
|
||||
#undef _UNICODE
|
||||
#include <getopt.h>
|
||||
#ifndef _MSC_VER
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
extern "C" {
|
||||
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
|
||||
@@ -67,25 +62,6 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
static void PrintHelp(const char* argv0) {
|
||||
std::cout << "Usage: " << argv0
|
||||
<< " [options] <filename>\n"
|
||||
"-c, --config Load the specified configuration file\n"
|
||||
"-f, --fullscreen Start in fullscreen mode\n"
|
||||
"-g, --game File path of the game to load\n"
|
||||
"-h, --help Display this help and exit\n"
|
||||
"-m, --multiplayer=nick:password@address:port"
|
||||
" Nickname, password, address and port for multiplayer\n"
|
||||
"-p, --program Pass following string as arguments to executable\n"
|
||||
"-u, --user Select a specific user profile from 0 to 7\n"
|
||||
"-d, --debug Run the GDB stub on a port from 1 to 65535\n"
|
||||
"-v, --version Output version information and exit\n";
|
||||
}
|
||||
|
||||
static void PrintVersion() {
|
||||
std::cout << "Eden " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
|
||||
}
|
||||
|
||||
static void OnStateChanged(const Network::RoomMember::State& state) {
|
||||
switch (state) {
|
||||
case Network::RoomMember::State::Idle:
|
||||
@@ -208,168 +184,18 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
||||
LOG_CRITICAL(Frontend, "Failed to get command line arguments");
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
#endif
|
||||
std::string filepath;
|
||||
std::optional<std::string> config_path{};
|
||||
std::string program_args;
|
||||
std::optional<int> selected_user{};
|
||||
std::optional<u16> override_gdb_port{};
|
||||
bool use_multiplayer = false;
|
||||
bool fullscreen = false;
|
||||
bool force_null_render = false;
|
||||
bool force_single_core = false;
|
||||
std::string nickname{};
|
||||
std::string password{};
|
||||
std::string address{};
|
||||
std::string input_profile{};
|
||||
std::optional<std::string> log_filter{};
|
||||
u16 port = Network::DefaultRoomPort;
|
||||
|
||||
static struct option long_options[] = {
|
||||
// clang-format off
|
||||
{"debug", no_argument, 0, 'd'},
|
||||
{"config", required_argument, 0, 'c'},
|
||||
{"fullscreen", no_argument, 0, 'f'},
|
||||
{"help", no_argument, 0, 'h'},
|
||||
{"game", required_argument, 0, 'g'},
|
||||
{"multiplayer", required_argument, 0, 'm'},
|
||||
{"program", optional_argument, 0, 'p'},
|
||||
{"user", required_argument, 0, 'u'},
|
||||
{"version", no_argument, 0, 'v'},
|
||||
{"input-profile", no_argument, 0, 'i'},
|
||||
{"null-render", no_argument, 0, 'n'},
|
||||
{"singlecore", no_argument, 0, 's'},
|
||||
{"filter", no_argument, 0, 'x'},
|
||||
{0, 0, 0, 0},
|
||||
// clang-format on
|
||||
};
|
||||
|
||||
while (optind < argc) {
|
||||
int arg = getopt_long(argc, argv, "g:fhvcip::c:u:d:", long_options, &option_index);
|
||||
if (arg != -1) {
|
||||
switch (char(arg)) {
|
||||
case 'd':
|
||||
override_gdb_port = uint16_t(atoi(optarg));
|
||||
break;
|
||||
case 'c':
|
||||
config_path = optarg;
|
||||
break;
|
||||
case 'f':
|
||||
fullscreen = true;
|
||||
LOG_INFO(Frontend, "Starting in fullscreen mode...");
|
||||
break;
|
||||
case 'h':
|
||||
PrintHelp(argv[0]);
|
||||
return SDL_APP_FAILURE;
|
||||
case 'g':
|
||||
filepath = std::string(optarg);
|
||||
break;
|
||||
case 'i': {
|
||||
input_profile = std::string(optarg);
|
||||
break;
|
||||
}
|
||||
case 'm': {
|
||||
use_multiplayer = true;
|
||||
const std::string str_arg(optarg);
|
||||
// regex to check if the format is nickname:password@ip:port
|
||||
// with optional :password
|
||||
const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
|
||||
if (!std::regex_match(str_arg, re)) {
|
||||
std::cout << "Wrong format for option --multiplayer\n";
|
||||
PrintHelp(argv[0]);
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
std::smatch match;
|
||||
std::regex_search(str_arg, match, re);
|
||||
ASSERT(match.size() == 5);
|
||||
nickname = match[1];
|
||||
password = match[2];
|
||||
address = match[3];
|
||||
if (!match[4].str().empty()) {
|
||||
port = u16(std::strtoul(match[4].str().c_str(), nullptr, 0));
|
||||
}
|
||||
std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
|
||||
if (!std::regex_match(nickname, nickname_re)) {
|
||||
LOG_ERROR(Frontend, "Nickname is not valid. Must be 4 to 20 alphanumeric characters");
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
if (address.empty()) {
|
||||
LOG_ERROR(Frontend, "Address to room must not be empty");
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case 'p':
|
||||
program_args = argv[optind];
|
||||
++optind;
|
||||
break;
|
||||
case 'u':
|
||||
selected_user = atoi(optarg);
|
||||
break;
|
||||
case 'v':
|
||||
PrintVersion();
|
||||
return SDL_APP_FAILURE;
|
||||
case 'n':
|
||||
force_null_render = true;
|
||||
break;
|
||||
case 's':
|
||||
force_single_core = true;
|
||||
break;
|
||||
case 'x':
|
||||
log_filter = argv[optind];
|
||||
++optind;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
#ifdef _WIN32
|
||||
filepath = Common::UTF16ToUTF8(argv_w[optind]);
|
||||
#else
|
||||
filepath = argv[optind];
|
||||
wchar_t **argv_w = nullptr;
|
||||
#endif
|
||||
optind++;
|
||||
}
|
||||
}
|
||||
|
||||
SdlConfig config{config_path};
|
||||
|
||||
// apply the log_filter setting
|
||||
// the logger was initialized before and doesn't pick up the filter on its own
|
||||
Common::Log::Filter filter;
|
||||
filter.ParseFilterString(log_filter.value_or(Settings::values.log_filter.GetValue()));
|
||||
Common::Log::SetGlobalFilter(filter);
|
||||
|
||||
if (!program_args.empty()) {
|
||||
Settings::values.program_args = program_args;
|
||||
}
|
||||
|
||||
if (!input_profile.empty()) {
|
||||
auto& players = Settings::values.players.GetValue();
|
||||
players[0].profile_name = input_profile;
|
||||
}
|
||||
|
||||
if (selected_user.has_value()) {
|
||||
Settings::values.current_user = std::clamp(*selected_user, 0, 7);
|
||||
}
|
||||
|
||||
if (override_gdb_port.has_value()) {
|
||||
Settings::values.use_gdbstub = true;
|
||||
Settings::values.gdbstub_port = *override_gdb_port;
|
||||
}
|
||||
|
||||
if (force_single_core) {
|
||||
Settings::values.use_multi_core = false;
|
||||
}
|
||||
|
||||
if (force_null_render) {
|
||||
Settings::values.renderer_backend = Settings::RendererBackend::Null;
|
||||
}
|
||||
|
||||
Core::LaunchParams lp = Core::ParseLaunchParams(state->system, argc, argv, argv_w);
|
||||
#ifdef _WIN32
|
||||
LocalFree(argv_w);
|
||||
#endif
|
||||
SdlConfig config{lp.config_path};
|
||||
|
||||
if (filepath.empty()) {
|
||||
Core::ApplyLaunchParams(lp);
|
||||
|
||||
if (lp.filepath.empty()) {
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
@@ -386,14 +212,14 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
||||
case Settings::RendererBackend::OpenGL_GLSL:
|
||||
case Settings::RendererBackend::OpenGL_GLASM:
|
||||
case Settings::RendererBackend::OpenGL_SPIRV:
|
||||
state->emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, state->system, fullscreen);
|
||||
state->emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, state->system, lp.fullscreen);
|
||||
break;
|
||||
#endif
|
||||
case Settings::RendererBackend::Vulkan:
|
||||
state->emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, state->system, fullscreen);
|
||||
state->emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, state->system, lp.fullscreen);
|
||||
break;
|
||||
case Settings::RendererBackend::Null:
|
||||
state->emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, state->system, fullscreen);
|
||||
state->emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, state->system, lp.fullscreen);
|
||||
break;
|
||||
default:
|
||||
LOG_CRITICAL(Frontend, "Invalid renderer backend");
|
||||
@@ -413,12 +239,12 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
||||
Service::AM::FrontendAppletParameters load_parameters{
|
||||
.applet_id = Service::AM::AppletId::Application,
|
||||
};
|
||||
const Core::SystemResultStatus load_result = state->system.Load(*state->emu_window, filepath, load_parameters);
|
||||
const Core::SystemResultStatus load_result = state->system.Load(*state->emu_window, lp.filepath, load_parameters);
|
||||
switch (load_result) {
|
||||
case Core::SystemResultStatus::Success:
|
||||
break; // Expected case
|
||||
case Core::SystemResultStatus::ErrorGetLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
|
||||
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", lp.filepath);
|
||||
return SDL_APP_FAILURE;
|
||||
case Core::SystemResultStatus::ErrorLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
||||
@@ -440,14 +266,14 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
||||
return SDL_APP_FAILURE;
|
||||
}
|
||||
|
||||
if (use_multiplayer) {
|
||||
if (lp.use_multiplayer) {
|
||||
if (auto member = Network::GetRoomMember().lock()) {
|
||||
member->BindOnChatMessageReceived(OnMessageReceived);
|
||||
member->BindOnStatusMessageReceived(OnStatusMessageReceived);
|
||||
member->BindOnStateChanged(OnStateChanged);
|
||||
member->BindOnError(OnNetworkError);
|
||||
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port, nickname);
|
||||
member->Join(nickname, address.c_str(), port, 0, Network::NoPreferredIP, password);
|
||||
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", lp.address, lp.port, lp.nickname);
|
||||
member->Join(lp.nickname, lp.address.c_str(), lp.port, 0, Network::NoPreferredIP, lp.password);
|
||||
} else {
|
||||
LOG_ERROR(Network, "Could not access RoomMember");
|
||||
return SDL_APP_FAILURE;
|
||||
|
||||
Reference in New Issue
Block a user