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2 Commits

Author SHA1 Message Date
CamilleLaVey 512ef81109 fix license header 2026-07-02 23:31:06 -04:00
CamilleLaVey 9b80a6551a [vulkan] ARM workaround to ensure safety operations with viewports 2026-07-01 22:20:26 -04:00
55 changed files with 1361 additions and 551 deletions
@@ -83,10 +83,9 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
ENABLE_OVERLAY("enable_overlay"),
// GPU Logging
GPU_LOGGING_ENABLED("gpu_logging_enabled"),
GPU_LOG_VULKAN_CALLS("gpu_log_vulkan_calls"),
GPU_LOG_SHADER_DUMPS("gpu_log_shader_dumps"),
DUMP_GUEST_SHADERS("dump_guest_shaders"),
DUMP_MACROS("dump_macros"),
GPU_LOG_MEMORY_TRACKING("gpu_log_memory_tracking"),
GPU_LOG_DRIVER_DEBUG("gpu_log_driver_debug"),
@@ -931,6 +931,13 @@ abstract class SettingsItem(
)
// GPU Logging settings
put(
SwitchSetting(
BooleanSetting.GPU_LOGGING_ENABLED,
titleId = R.string.gpu_logging_enabled,
descriptionId = R.string.gpu_logging_enabled_description
)
)
put(
SingleChoiceSetting(
ByteSetting.GPU_LOG_LEVEL,
@@ -947,13 +954,6 @@ abstract class SettingsItem(
descriptionId = R.string.gpu_log_vulkan_calls_description
)
)
put(
SwitchSetting(
BooleanSetting.DUMP_GUEST_SHADERS,
titleId = R.string.dump_guest_shaders,
descriptionId = R.string.dump_guest_shaders_description
)
)
put(
SwitchSetting(
BooleanSetting.GPU_LOG_SHADER_DUMPS,
@@ -961,13 +961,6 @@ abstract class SettingsItem(
descriptionId = R.string.gpu_log_shader_dumps_description
)
)
put(
SwitchSetting(
BooleanSetting.DUMP_MACROS,
titleId = R.string.dump_macros,
descriptionId = R.string.dump_macros_description
)
)
put(
SwitchSetting(
BooleanSetting.GPU_LOG_MEMORY_TRACKING,
@@ -1288,17 +1288,14 @@ class SettingsFragmentPresenter(
add(ShortSetting.DEBUG_KNOBS.key)
add(StringSetting.PROGRAM_ARGS.key)
if (!NativeConfig.isPerGameConfigLoaded()) {
add(HeaderSetting(R.string.gpu_logging_header))
add(ByteSetting.GPU_LOG_LEVEL.key)
add(BooleanSetting.GPU_LOG_VULKAN_CALLS.key)
add(BooleanSetting.DUMP_GUEST_SHADERS.key)
add(BooleanSetting.GPU_LOG_SHADER_DUMPS.key)
add(BooleanSetting.DUMP_MACROS.key)
add(BooleanSetting.GPU_LOG_MEMORY_TRACKING.key)
add(BooleanSetting.GPU_LOG_DRIVER_DEBUG.key)
add(IntSetting.GPU_LOG_RING_BUFFER_SIZE.key)
}
add(HeaderSetting(R.string.gpu_logging_header))
add(BooleanSetting.GPU_LOGGING_ENABLED.key)
add(ByteSetting.GPU_LOG_LEVEL.key)
add(BooleanSetting.GPU_LOG_VULKAN_CALLS.key)
add(BooleanSetting.GPU_LOG_SHADER_DUMPS.key)
add(BooleanSetting.GPU_LOG_MEMORY_TRACKING.key)
add(BooleanSetting.GPU_LOG_DRIVER_DEBUG.key)
add(IntSetting.GPU_LOG_RING_BUFFER_SIZE.key)
}
}
@@ -569,6 +569,8 @@
<!-- GPU Logging strings -->
<string name="gpu_logging_header">تسجيل وحدة معالجة الرسومات</string>
<string name="gpu_logging_enabled">تمكين تسجيل وحدة معالجة الرسومات</string>
<string name="gpu_logging_enabled_description">تسجيل عمليات وحدة معالجة الرسومات في ملف eden_gpu.log لتصحيح أخطاء برامج تشغيل Adreno</string>
<string name="gpu_log_level">مستوى السجل</string>
<string name="gpu_log_level_description">مستوى التفاصيل لسجلات وحدة معالجة الرسومات (كلما زاد المستوى، زادت التفاصيل وزادت التكاليف الإضافية)</string>
<string name="gpu_log_vulkan_calls">تسجيل استدعاءات واجهة برمجة تطبيقات Vulkan</string>
@@ -563,6 +563,8 @@
<!-- GPU Logging strings -->
<string name="gpu_logging_header">Registros de la GPU</string>
<string name="gpu_logging_enabled">Activar los registros de la GPU</string>
<string name="gpu_logging_enabled_description">Registra las operaciones de la GPU en eden_gpu.log para la depuración de los controladores de Adreno</string>
<string name="gpu_log_level">Nivel de registros</string>
<string name="gpu_log_level_description">Nivel de detalle de los registros de la GPU (más alto = más detalles, más sobrecarga)</string>
<string name="gpu_log_vulkan_calls">Registros de llamadas del API de Vulkan</string>
@@ -525,6 +525,7 @@
<!-- GPU Logging strings -->
<string name="gpu_logging_header">Journalisation GPU</string>
<string name="gpu_logging_enabled">Activer la journalisation GPU</string>
<string name="gpu_log_level">Niveau de journalisation</string>
<string name="gpu_log_vulkan_calls">Journaliser les appels API Vulkan</string>
<string name="gpu_log_shader_dumps">Extraire les shaders</string>
@@ -562,6 +562,8 @@
<!-- GPU Logging strings -->
<string name="gpu_logging_header">Ведение журнала ГПУ</string>
<string name="gpu_logging_enabled">Включить ведение журнала ГПУ</string>
<string name="gpu_logging_enabled_description">Записывать операции ГПУ в файл eden_gpu.log для отладки драйверов Adreno</string>
<string name="gpu_log_level">Уровень журналирования</string>
<string name="gpu_log_level_description">Уровень детализации логов ГПУ (больше значение = больше деталей, выше нагрузка)</string>
<string name="gpu_log_vulkan_calls">Записывать вызовы Vulkan API</string>
@@ -565,6 +565,8 @@
<!-- GPU Logging strings -->
<string name="gpu_logging_header">Журналювання ГП</string>
<string name="gpu_logging_enabled">Увімкнути журналювання ГП</string>
<string name="gpu_logging_enabled_description">Журналювати операції ГП до eden_gpu.log для зневадження драйверів Adreno</string>
<string name="gpu_log_level">Рівень журналювання</string>
<string name="gpu_log_level_description">Рівень подробиць у журналі ГП (вищий = більше подробиць, більший вплив на швидкодію)</string>
<string name="gpu_log_vulkan_calls">Записувати виклики API Vulkan</string>
@@ -559,6 +559,8 @@
<!-- GPU Logging strings -->
<string name="gpu_logging_header">GPU 日志</string>
<string name="gpu_logging_enabled">启用 GPU 日志</string>
<string name="gpu_logging_enabled_description">将 GPU 操作记录至 eden_gpu.log 以供调试 Adreno 驱动</string>
<string name="gpu_log_level">日志等级</string>
<string name="gpu_log_level_description">GPU 日志的详细级别(数值越高 = 细节越多,开销越大)</string>
<string name="gpu_log_vulkan_calls">记录 Vulkan API 调用</string>
@@ -575,16 +575,14 @@
<!-- GPU Logging strings -->
<string name="gpu_logging_header">GPU Logging</string>
<string name="gpu_logging_enabled">Enable GPU Logging</string>
<string name="gpu_logging_enabled_description">Log GPU operations to eden_gpu.log for debugging Adreno drivers</string>
<string name="gpu_log_level">Log Level</string>
<string name="gpu_log_level_description">Detail level for GPU logs (higher = more detail, more overhead)</string>
<string name="gpu_log_vulkan_calls">Log Vulkan API Calls</string>
<string name="gpu_log_vulkan_calls_description">Track all Vulkan API calls in ring buffer</string>
<string name="gpu_log_shader_dumps">Dump SPIR-V Shaders</string>
<string name="gpu_log_shader_dumps_description">Save recompiled SPIR-V binaries (.spv) to dump folder. Inspect with spirv-dis/spirv-cross/spirv-val.</string>
<string name="dump_guest_shaders">Dump Guest (Maxwell) Shaders</string>
<string name="dump_guest_shaders_description">Save Maxwell guest shader bytecode files (*.ash) to dump folder. Inspect with nvdisasm.</string>
<string name="dump_macros">Dump Maxwell Macros</string>
<string name="dump_macros_description">Save Maxwell macro program files (*.macro) to dump folder. Inspect with envydis.</string>
<string name="gpu_log_shader_dumps">Dump Shaders</string>
<string name="gpu_log_shader_dumps_description">Save compiled shader SPIR-V to files</string>
<string name="gpu_log_memory_tracking">Track GPU Memory</string>
<string name="gpu_log_memory_tracking_description">Monitor GPU memory allocations and deallocations</string>
<string name="gpu_log_driver_debug">Driver Debug Info</string>
+1
View File
@@ -50,6 +50,7 @@ add_library(
elf.h
error.cpp
error.h
expected.h
fiber.cpp
fiber.h
fixed_point.h
+986
View File
@@ -0,0 +1,986 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// This is based on the proposed implementation of std::expected (P0323)
// https://github.com/TartanLlama/expected/blob/master/include/tl/expected.hpp
#pragma once
#include <type_traits>
#include <utility>
namespace Common {
template <typename T, typename E>
class Expected;
template <typename E>
class Unexpected {
public:
Unexpected() = delete;
constexpr explicit Unexpected(const E& e) : m_val{e} {}
constexpr explicit Unexpected(E&& e) : m_val{std::move(e)} {}
constexpr E& value() & {
return m_val;
}
constexpr const E& value() const& {
return m_val;
}
constexpr E&& value() && {
return std::move(m_val);
}
constexpr const E&& value() const&& {
return std::move(m_val);
}
private:
E m_val;
};
template <typename E>
constexpr auto operator<=>(const Unexpected<E>& lhs, const Unexpected<E>& rhs) {
return lhs.value() <=> rhs.value();
}
struct unexpect_t {
constexpr explicit unexpect_t() = default;
};
namespace detail {
struct no_init_t {
constexpr explicit no_init_t() = default;
};
/**
* This specialization is for when T is not trivially destructible,
* so the destructor must be called on destruction of `expected'
* Additionally, this requires E to be trivially destructible
*/
template <typename T, typename E, bool = std::is_trivially_destructible_v<T>>
requires std::is_trivially_destructible_v<E>
struct expected_storage_base {
constexpr expected_storage_base() : m_val{T{}}, m_has_val{true} {}
constexpr expected_storage_base(no_init_t) : m_has_val{false} {}
template <typename... Args, std::enable_if_t<std::is_constructible_v<T, Args&&...>>* = nullptr>
constexpr expected_storage_base(std::in_place_t, Args&&... args)
: m_val{std::forward<Args>(args)...}, m_has_val{true} {}
template <typename U, typename... Args,
std::enable_if_t<std::is_constructible_v<T, std::initializer_list<U>&, Args&&...>>* =
nullptr>
constexpr expected_storage_base(std::in_place_t, std::initializer_list<U> il, Args&&... args)
: m_val{il, std::forward<Args>(args)...}, m_has_val{true} {}
template <typename... Args, std::enable_if_t<std::is_constructible_v<E, Args&&...>>* = nullptr>
constexpr explicit expected_storage_base(unexpect_t, Args&&... args)
: m_unexpect{std::forward<Args>(args)...}, m_has_val{false} {}
template <typename U, typename... Args,
std::enable_if_t<std::is_constructible_v<E, std::initializer_list<U>&, Args&&...>>* =
nullptr>
constexpr explicit expected_storage_base(unexpect_t, std::initializer_list<U> il,
Args&&... args)
: m_unexpect{il, std::forward<Args>(args)...}, m_has_val{false} {}
~expected_storage_base() {
if (m_has_val) {
m_val.~T();
}
}
union {
T m_val;
Unexpected<E> m_unexpect;
};
bool m_has_val;
};
/**
* This specialization is for when T is trivially destructible,
* so the destructor of `expected` can be trivial
* Additionally, this requires E to be trivially destructible
*/
template <typename T, typename E>
requires std::is_trivially_destructible_v<E>
struct expected_storage_base<T, E, true> {
constexpr expected_storage_base() : m_val{T{}}, m_has_val{true} {}
constexpr expected_storage_base(no_init_t) : m_has_val{false} {}
template <typename... Args, std::enable_if_t<std::is_constructible_v<T, Args&&...>>* = nullptr>
constexpr expected_storage_base(std::in_place_t, Args&&... args)
: m_val{std::forward<Args>(args)...}, m_has_val{true} {}
template <typename U, typename... Args,
std::enable_if_t<std::is_constructible_v<T, std::initializer_list<U>&, Args&&...>>* =
nullptr>
constexpr expected_storage_base(std::in_place_t, std::initializer_list<U> il, Args&&... args)
: m_val{il, std::forward<Args>(args)...}, m_has_val{true} {}
template <typename... Args, std::enable_if_t<std::is_constructible_v<E, Args&&...>>* = nullptr>
constexpr explicit expected_storage_base(unexpect_t, Args&&... args)
: m_unexpect{std::forward<Args>(args)...}, m_has_val{false} {}
template <typename U, typename... Args,
std::enable_if_t<std::is_constructible_v<E, std::initializer_list<U>&, Args&&...>>* =
nullptr>
constexpr explicit expected_storage_base(unexpect_t, std::initializer_list<U> il,
Args&&... args)
: m_unexpect{il, std::forward<Args>(args)...}, m_has_val{false} {}
~expected_storage_base() = default;
union {
T m_val;
Unexpected<E> m_unexpect;
};
bool m_has_val;
};
template <typename T, typename E>
struct expected_operations_base : expected_storage_base<T, E> {
using expected_storage_base<T, E>::expected_storage_base;
template <typename... Args>
void construct(Args&&... args) noexcept {
new (std::addressof(this->m_val)) T{std::forward<Args>(args)...};
this->m_has_val = true;
}
template <typename Rhs>
void construct_with(Rhs&& rhs) noexcept {
new (std::addressof(this->m_val)) T{std::forward<Rhs>(rhs).get()};
this->m_has_val = true;
}
template <typename... Args>
void construct_error(Args&&... args) noexcept {
new (std::addressof(this->m_unexpect)) Unexpected<E>{std::forward<Args>(args)...};
this->m_has_val = false;
}
void assign(const expected_operations_base& rhs) noexcept {
if (!this->m_has_val && rhs.m_has_val) {
geterr().~Unexpected<E>();
construct(rhs.get());
} else {
assign_common(rhs);
}
}
void assign(expected_operations_base&& rhs) noexcept {
if (!this->m_has_val && rhs.m_has_val) {
geterr().~Unexpected<E>();
construct(std::move(rhs).get());
} else {
assign_common(rhs);
}
}
template <typename Rhs>
void assign_common(Rhs&& rhs) {
if (this->m_has_val) {
if (rhs.m_has_val) {
get() = std::forward<Rhs>(rhs).get();
} else {
destroy_val();
construct_error(std::forward<Rhs>(rhs).geterr());
}
} else {
if (!rhs.m_has_val) {
geterr() = std::forward<Rhs>(rhs).geterr();
}
}
}
bool has_value() const {
return this->m_has_val;
}
constexpr T& get() & {
return this->m_val;
}
constexpr const T& get() const& {
return this->m_val;
}
constexpr T&& get() && {
return std::move(this->m_val);
}
constexpr const T&& get() const&& {
return std::move(this->m_val);
}
constexpr Unexpected<E>& geterr() & {
return this->m_unexpect;
}
constexpr const Unexpected<E>& geterr() const& {
return this->m_unexpect;
}
constexpr Unexpected<E>&& geterr() && {
return std::move(this->m_unexpect);
}
constexpr const Unexpected<E>&& geterr() const&& {
return std::move(this->m_unexpect);
}
constexpr void destroy_val() {
get().~T();
}
};
/**
* This manages conditionally having a trivial copy constructor
* This specialization is for when T is trivially copy constructible
* Additionally, this requires E to be trivially copy constructible
*/
template <typename T, typename E, bool = std::is_trivially_copy_constructible_v<T>>
requires std::is_trivially_copy_constructible_v<E>
struct expected_copy_base : expected_operations_base<T, E> {
using expected_operations_base<T, E>::expected_operations_base;
};
/**
* This specialization is for when T is not trivially copy constructible
* Additionally, this requires E to be trivially copy constructible
*/
template <typename T, typename E>
requires std::is_trivially_copy_constructible_v<E>
struct expected_copy_base<T, E, false> : expected_operations_base<T, E> {
using expected_operations_base<T, E>::expected_operations_base;
expected_copy_base() = default;
expected_copy_base(const expected_copy_base& rhs)
: expected_operations_base<T, E>{no_init_t{}} {
if (rhs.has_value()) {
this->construct_with(rhs);
} else {
this->construct_error(rhs.geterr());
}
}
expected_copy_base(expected_copy_base&&) = default;
expected_copy_base& operator=(const expected_copy_base&) = default;
expected_copy_base& operator=(expected_copy_base&&) = default;
};
/**
* This manages conditionally having a trivial move constructor
* This specialization is for when T is trivially move constructible
* Additionally, this requires E to be trivially move constructible
*/
template <typename T, typename E, bool = std::is_trivially_move_constructible_v<T>>
requires std::is_trivially_move_constructible_v<E>
struct expected_move_base : expected_copy_base<T, E> {
using expected_copy_base<T, E>::expected_copy_base;
};
/**
* This specialization is for when T is not trivially move constructible
* Additionally, this requires E to be trivially move constructible
*/
template <typename T, typename E>
requires std::is_trivially_move_constructible_v<E>
struct expected_move_base<T, E, false> : expected_copy_base<T, E> {
using expected_copy_base<T, E>::expected_copy_base;
expected_move_base() = default;
expected_move_base(const expected_move_base&) = default;
expected_move_base(expected_move_base&& rhs) noexcept(std::is_nothrow_move_constructible_v<T>)
: expected_copy_base<T, E>{no_init_t{}} {
if (rhs.has_value()) {
this->construct_with(std::move(rhs));
} else {
this->construct_error(std::move(rhs.geterr()));
}
}
expected_move_base& operator=(const expected_move_base&) = default;
expected_move_base& operator=(expected_move_base&&) = default;
};
/**
* This manages conditionally having a trivial copy assignment operator
* This specialization is for when T is trivially copy assignable
* Additionally, this requires E to be trivially copy assignable
*/
template <typename T, typename E,
bool = std::conjunction_v<std::is_trivially_copy_assignable<T>,
std::is_trivially_copy_constructible<T>,
std::is_trivially_destructible<T>>>
requires std::conjunction_v<std::is_trivially_copy_assignable<E>,
std::is_trivially_copy_constructible<E>,
std::is_trivially_destructible<E>>
struct expected_copy_assign_base : expected_move_base<T, E> {
using expected_move_base<T, E>::expected_move_base;
};
/**
* This specialization is for when T is not trivially copy assignable
* Additionally, this requires E to be trivially copy assignable
*/
template <typename T, typename E>
requires std::conjunction_v<std::is_trivially_copy_assignable<E>,
std::is_trivially_copy_constructible<E>,
std::is_trivially_destructible<E>>
struct expected_copy_assign_base<T, E, false> : expected_move_base<T, E> {
using expected_move_base<T, E>::expected_move_base;
expected_copy_assign_base() = default;
expected_copy_assign_base(const expected_copy_assign_base&) = default;
expected_copy_assign_base(expected_copy_assign_base&&) = default;
expected_copy_assign_base& operator=(const expected_copy_assign_base& rhs) {
this->assign(rhs);
return *this;
}
expected_copy_assign_base& operator=(expected_copy_assign_base&&) = default;
};
/**
* This manages conditionally having a trivial move assignment operator
* This specialization is for when T is trivially move assignable
* Additionally, this requires E to be trivially move assignable
*/
template <typename T, typename E,
bool = std::conjunction_v<std::is_trivially_move_assignable<T>,
std::is_trivially_move_constructible<T>,
std::is_trivially_destructible<T>>>
requires std::conjunction_v<std::is_trivially_move_assignable<E>,
std::is_trivially_move_constructible<E>,
std::is_trivially_destructible<E>>
struct expected_move_assign_base : expected_copy_assign_base<T, E> {
using expected_copy_assign_base<T, E>::expected_copy_assign_base;
};
/**
* This specialization is for when T is not trivially move assignable
* Additionally, this requires E to be trivially move assignable
*/
template <typename T, typename E>
requires std::conjunction_v<std::is_trivially_move_assignable<E>,
std::is_trivially_move_constructible<E>,
std::is_trivially_destructible<E>>
struct expected_move_assign_base<T, E, false> : expected_copy_assign_base<T, E> {
using expected_copy_assign_base<T, E>::expected_copy_assign_base;
expected_move_assign_base() = default;
expected_move_assign_base(const expected_move_assign_base&) = default;
expected_move_assign_base(expected_move_assign_base&&) = default;
expected_move_assign_base& operator=(const expected_move_assign_base&) = default;
expected_move_assign_base& operator=(expected_move_assign_base&& rhs) noexcept(
std::conjunction_v<std::is_nothrow_move_constructible<T>,
std::is_nothrow_move_assignable<T>>) {
this->assign(std::move(rhs));
return *this;
}
};
/**
* expected_delete_ctor_base will conditionally delete copy and move constructors
* depending on whether T is copy/move constructible
* Additionally, this requires E to be copy/move constructible
*/
template <typename T, typename E, bool EnableCopy = std::is_copy_constructible_v<T>,
bool EnableMove = std::is_move_constructible_v<T>>
requires std::conjunction_v<std::is_copy_constructible<E>, std::is_move_constructible<E>>
struct expected_delete_ctor_base {
expected_delete_ctor_base() = default;
expected_delete_ctor_base(const expected_delete_ctor_base&) = default;
expected_delete_ctor_base(expected_delete_ctor_base&&) noexcept = default;
expected_delete_ctor_base& operator=(const expected_delete_ctor_base&) = default;
expected_delete_ctor_base& operator=(expected_delete_ctor_base&&) noexcept = default;
};
template <typename T, typename E>
requires std::conjunction_v<std::is_copy_constructible<E>, std::is_move_constructible<E>>
struct expected_delete_ctor_base<T, E, true, false> {
expected_delete_ctor_base() = default;
expected_delete_ctor_base(const expected_delete_ctor_base&) = default;
expected_delete_ctor_base(expected_delete_ctor_base&&) noexcept = delete;
expected_delete_ctor_base& operator=(const expected_delete_ctor_base&) = default;
expected_delete_ctor_base& operator=(expected_delete_ctor_base&&) noexcept = default;
};
template <typename T, typename E>
requires std::conjunction_v<std::is_copy_constructible<E>, std::is_move_constructible<E>>
struct expected_delete_ctor_base<T, E, false, true> {
expected_delete_ctor_base() = default;
expected_delete_ctor_base(const expected_delete_ctor_base&) = delete;
expected_delete_ctor_base(expected_delete_ctor_base&&) noexcept = default;
expected_delete_ctor_base& operator=(const expected_delete_ctor_base&) = default;
expected_delete_ctor_base& operator=(expected_delete_ctor_base&&) noexcept = default;
};
template <typename T, typename E>
requires std::conjunction_v<std::is_copy_constructible<E>, std::is_move_constructible<E>>
struct expected_delete_ctor_base<T, E, false, false> {
expected_delete_ctor_base() = default;
expected_delete_ctor_base(const expected_delete_ctor_base&) = delete;
expected_delete_ctor_base(expected_delete_ctor_base&&) noexcept = delete;
expected_delete_ctor_base& operator=(const expected_delete_ctor_base&) = default;
expected_delete_ctor_base& operator=(expected_delete_ctor_base&&) noexcept = default;
};
/**
* expected_delete_assign_base will conditionally delete copy and move assignment operators
* depending on whether T is copy/move constructible + assignable
* Additionally, this requires E to be copy/move constructible + assignable
*/
template <
typename T, typename E,
bool EnableCopy = std::conjunction_v<std::is_copy_constructible<T>, std::is_copy_assignable<T>>,
bool EnableMove = std::conjunction_v<std::is_move_constructible<T>, std::is_move_assignable<T>>>
requires std::conjunction_v<std::is_copy_constructible<E>, std::is_move_constructible<E>,
std::is_copy_assignable<E>, std::is_move_assignable<E>>
struct expected_delete_assign_base {
expected_delete_assign_base() = default;
expected_delete_assign_base(const expected_delete_assign_base&) = default;
expected_delete_assign_base(expected_delete_assign_base&&) noexcept = default;
expected_delete_assign_base& operator=(const expected_delete_assign_base&) = default;
expected_delete_assign_base& operator=(expected_delete_assign_base&&) noexcept = default;
};
template <typename T, typename E>
requires std::conjunction_v<std::is_copy_constructible<E>, std::is_move_constructible<E>,
std::is_copy_assignable<E>, std::is_move_assignable<E>>
struct expected_delete_assign_base<T, E, true, false> {
expected_delete_assign_base() = default;
expected_delete_assign_base(const expected_delete_assign_base&) = default;
expected_delete_assign_base(expected_delete_assign_base&&) noexcept = default;
expected_delete_assign_base& operator=(const expected_delete_assign_base&) = default;
expected_delete_assign_base& operator=(expected_delete_assign_base&&) noexcept = delete;
};
template <typename T, typename E>
requires std::conjunction_v<std::is_copy_constructible<E>, std::is_move_constructible<E>,
std::is_copy_assignable<E>, std::is_move_assignable<E>>
struct expected_delete_assign_base<T, E, false, true> {
expected_delete_assign_base() = default;
expected_delete_assign_base(const expected_delete_assign_base&) = default;
expected_delete_assign_base(expected_delete_assign_base&&) noexcept = default;
expected_delete_assign_base& operator=(const expected_delete_assign_base&) = delete;
expected_delete_assign_base& operator=(expected_delete_assign_base&&) noexcept = default;
};
template <typename T, typename E>
requires std::conjunction_v<std::is_copy_constructible<E>, std::is_move_constructible<E>,
std::is_copy_assignable<E>, std::is_move_assignable<E>>
struct expected_delete_assign_base<T, E, false, false> {
expected_delete_assign_base() = default;
expected_delete_assign_base(const expected_delete_assign_base&) = default;
expected_delete_assign_base(expected_delete_assign_base&&) noexcept = default;
expected_delete_assign_base& operator=(const expected_delete_assign_base&) = delete;
expected_delete_assign_base& operator=(expected_delete_assign_base&&) noexcept = delete;
};
/**
* This is needed to be able to construct the expected_default_ctor_base which follows,
* while still conditionally deleting the default constructor.
*/
struct default_constructor_tag {
constexpr explicit default_constructor_tag() = default;
};
/**
* expected_default_ctor_base will ensure that expected
* has a deleted default constructor if T is not default constructible
* This specialization is for when T is default constructible
*/
template <typename T, typename E, bool Enable = std::is_default_constructible_v<T>>
struct expected_default_ctor_base {
constexpr expected_default_ctor_base() noexcept = default;
constexpr expected_default_ctor_base(expected_default_ctor_base const&) noexcept = default;
constexpr expected_default_ctor_base(expected_default_ctor_base&&) noexcept = default;
expected_default_ctor_base& operator=(expected_default_ctor_base const&) noexcept = default;
expected_default_ctor_base& operator=(expected_default_ctor_base&&) noexcept = default;
constexpr explicit expected_default_ctor_base(default_constructor_tag) {}
};
template <typename T, typename E>
struct expected_default_ctor_base<T, E, false> {
constexpr expected_default_ctor_base() noexcept = delete;
constexpr expected_default_ctor_base(expected_default_ctor_base const&) noexcept = default;
constexpr expected_default_ctor_base(expected_default_ctor_base&&) noexcept = default;
expected_default_ctor_base& operator=(expected_default_ctor_base const&) noexcept = default;
expected_default_ctor_base& operator=(expected_default_ctor_base&&) noexcept = default;
constexpr explicit expected_default_ctor_base(default_constructor_tag) {}
};
template <typename T, typename E, typename U>
using expected_enable_forward_value =
std::enable_if_t<std::is_constructible_v<T, U&&> &&
!std::is_same_v<std::remove_cvref_t<U>, std::in_place_t> &&
!std::is_same_v<Expected<T, E>, std::remove_cvref_t<U>> &&
!std::is_same_v<Unexpected<E>, std::remove_cvref_t<U>>>;
template <typename T, typename E, typename U, typename G, typename UR, typename GR>
using expected_enable_from_other = std::enable_if_t<
std::is_constructible_v<T, UR> && std::is_constructible_v<E, GR> &&
!std::is_constructible_v<T, Expected<U, G>&> && !std::is_constructible_v<T, Expected<U, G>&&> &&
!std::is_constructible_v<T, const Expected<U, G>&> &&
!std::is_constructible_v<T, const Expected<U, G>&&> &&
!std::is_convertible_v<Expected<U, G>&, T> && !std::is_convertible_v<Expected<U, G>&&, T> &&
!std::is_convertible_v<const Expected<U, G>&, T> &&
!std::is_convertible_v<const Expected<U, G>&&, T>>;
} // namespace detail
template <typename T, typename E>
class Expected : private detail::expected_move_assign_base<T, E>,
private detail::expected_delete_ctor_base<T, E>,
private detail::expected_delete_assign_base<T, E>,
private detail::expected_default_ctor_base<T, E> {
public:
using value_type = T;
using error_type = E;
using unexpected_type = Unexpected<E>;
constexpr Expected() = default;
constexpr Expected(const Expected&) = default;
constexpr Expected(Expected&&) = default;
Expected& operator=(const Expected&) = default;
Expected& operator=(Expected&&) = default;
template <typename... Args, std::enable_if_t<std::is_constructible_v<T, Args&&...>>* = nullptr>
constexpr Expected(std::in_place_t, Args&&... args)
: impl_base{std::in_place, std::forward<Args>(args)...},
ctor_base{detail::default_constructor_tag{}} {}
template <typename U, typename... Args,
std::enable_if_t<std::is_constructible_v<T, std::initializer_list<U>&, Args&&...>>* =
nullptr>
constexpr Expected(std::in_place_t, std::initializer_list<U> il, Args&&... args)
: impl_base{std::in_place, il, std::forward<Args>(args)...},
ctor_base{detail::default_constructor_tag{}} {}
template <typename G = E, std::enable_if_t<std::is_constructible_v<E, const G&>>* = nullptr,
std::enable_if_t<!std::is_convertible_v<const G&, E>>* = nullptr>
constexpr explicit Expected(const Unexpected<G>& e)
: impl_base{unexpect_t{}, e.value()}, ctor_base{detail::default_constructor_tag{}} {}
template <typename G = E, std::enable_if_t<std::is_constructible_v<E, const G&>>* = nullptr,
std::enable_if_t<std::is_convertible_v<const G&, E>>* = nullptr>
constexpr Expected(Unexpected<G> const& e)
: impl_base{unexpect_t{}, e.value()}, ctor_base{detail::default_constructor_tag{}} {}
template <typename G = E, std::enable_if_t<std::is_constructible_v<E, G&&>>* = nullptr,
std::enable_if_t<!std::is_convertible_v<G&&, E>>* = nullptr>
constexpr explicit Expected(Unexpected<G>&& e) noexcept(std::is_nothrow_constructible_v<E, G&&>)
: impl_base{unexpect_t{}, std::move(e.value())}, ctor_base{
detail::default_constructor_tag{}} {}
template <typename G = E, std::enable_if_t<std::is_constructible_v<E, G&&>>* = nullptr,
std::enable_if_t<std::is_convertible_v<G&&, E>>* = nullptr>
constexpr Expected(Unexpected<G>&& e) noexcept(std::is_nothrow_constructible_v<E, G&&>)
: impl_base{unexpect_t{}, std::move(e.value())}, ctor_base{
detail::default_constructor_tag{}} {}
template <typename... Args, std::enable_if_t<std::is_constructible_v<E, Args&&...>>* = nullptr>
constexpr explicit Expected(unexpect_t, Args&&... args)
: impl_base{unexpect_t{}, std::forward<Args>(args)...},
ctor_base{detail::default_constructor_tag{}} {}
template <typename U, typename... Args,
std::enable_if_t<std::is_constructible_v<E, std::initializer_list<U>&, Args&&...>>* =
nullptr>
constexpr explicit Expected(unexpect_t, std::initializer_list<U> il, Args&&... args)
: impl_base{unexpect_t{}, il, std::forward<Args>(args)...},
ctor_base{detail::default_constructor_tag{}} {}
template <typename U, typename G,
std::enable_if_t<!(std::is_convertible_v<U const&, T> &&
std::is_convertible_v<G const&, E>)>* = nullptr,
detail::expected_enable_from_other<T, E, U, G, const U&, const G&>* = nullptr>
constexpr explicit Expected(const Expected<U, G>& rhs)
: ctor_base{detail::default_constructor_tag{}} {
if (rhs.has_value()) {
this->construct(*rhs);
} else {
this->construct_error(rhs.error());
}
}
template <typename U, typename G,
std::enable_if_t<(std::is_convertible_v<U const&, T> &&
std::is_convertible_v<G const&, E>)>* = nullptr,
detail::expected_enable_from_other<T, E, U, G, const U&, const G&>* = nullptr>
constexpr Expected(const Expected<U, G>& rhs) : ctor_base{detail::default_constructor_tag{}} {
if (rhs.has_value()) {
this->construct(*rhs);
} else {
this->construct_error(rhs.error());
}
}
template <typename U, typename G,
std::enable_if_t<!(std::is_convertible_v<U&&, T> && std::is_convertible_v<G&&, E>)>* =
nullptr,
detail::expected_enable_from_other<T, E, U, G, U&&, G&&>* = nullptr>
constexpr explicit Expected(Expected<U, G>&& rhs)
: ctor_base{detail::default_constructor_tag{}} {
if (rhs.has_value()) {
this->construct(std::move(*rhs));
} else {
this->construct_error(std::move(rhs.error()));
}
}
template <typename U, typename G,
std::enable_if_t<(std::is_convertible_v<U&&, T> && std::is_convertible_v<G&&, E>)>* =
nullptr,
detail::expected_enable_from_other<T, E, U, G, U&&, G&&>* = nullptr>
constexpr Expected(Expected<U, G>&& rhs) : ctor_base{detail::default_constructor_tag{}} {
if (rhs.has_value()) {
this->construct(std::move(*rhs));
} else {
this->construct_error(std::move(rhs.error()));
}
}
template <typename U = T, std::enable_if_t<!std::is_convertible_v<U&&, T>>* = nullptr,
detail::expected_enable_forward_value<T, E, U>* = nullptr>
constexpr explicit Expected(U&& v) : Expected{std::in_place, std::forward<U>(v)} {}
template <typename U = T, std::enable_if_t<std::is_convertible_v<U&&, T>>* = nullptr,
detail::expected_enable_forward_value<T, E, U>* = nullptr>
constexpr Expected(U&& v) : Expected{std::in_place, std::forward<U>(v)} {}
template <typename U = T, typename G = T,
std::enable_if_t<std::is_nothrow_constructible_v<T, U&&>>* = nullptr,
std::enable_if_t<(
!std::is_same_v<Expected<T, E>, std::remove_cvref_t<U>> &&
!std::conjunction_v<std::is_scalar<T>, std::is_same<T, std::remove_cvref_t<U>>> &&
std::is_constructible_v<T, U> && std::is_assignable_v<G&, U> &&
std::is_nothrow_move_constructible_v<E>)>* = nullptr>
Expected& operator=(U&& v) {
if (has_value()) {
val() = std::forward<U>(v);
} else {
err().~Unexpected<E>();
new (valptr()) T{std::forward<U>(v)};
this->m_has_val = true;
}
return *this;
}
template <typename U = T, typename G = T,
std::enable_if_t<!std::is_nothrow_constructible_v<T, U&&>>* = nullptr,
std::enable_if_t<(
!std::is_same_v<Expected<T, E>, std::remove_cvref_t<U>> &&
!std::conjunction_v<std::is_scalar<T>, std::is_same<T, std::remove_cvref_t<U>>> &&
std::is_constructible_v<T, U> && std::is_assignable_v<G&, U> &&
std::is_nothrow_move_constructible_v<E>)>* = nullptr>
Expected& operator=(U&& v) {
if (has_value()) {
val() = std::forward<U>(v);
} else {
auto tmp = std::move(err());
err().~Unexpected<E>();
new (valptr()) T{std::forward<U>(v)};
this->m_has_val = true;
}
return *this;
}
template <typename G = E, std::enable_if_t<std::is_nothrow_copy_constructible_v<G> &&
std::is_assignable_v<G&, G>>* = nullptr>
Expected& operator=(const Unexpected<G>& rhs) {
if (!has_value()) {
err() = rhs;
} else {
this->destroy_val();
new (errptr()) Unexpected<E>{rhs};
this->m_has_val = false;
}
return *this;
}
template <typename G = E, std::enable_if_t<std::is_nothrow_move_constructible_v<G> &&
std::is_move_assignable_v<G>>* = nullptr>
Expected& operator=(Unexpected<G>&& rhs) noexcept {
if (!has_value()) {
err() = std::move(rhs);
} else {
this->destroy_val();
new (errptr()) Unexpected<E>{std::move(rhs)};
this->m_has_val = false;
}
return *this;
}
template <typename... Args,
std::enable_if_t<std::is_nothrow_constructible_v<T, Args&&...>>* = nullptr>
void emplace(Args&&... args) {
if (has_value()) {
val() = T{std::forward<Args>(args)...};
} else {
err().~Unexpected<E>();
new (valptr()) T{std::forward<Args>(args)...};
this->m_has_val = true;
}
}
template <typename... Args,
std::enable_if_t<!std::is_nothrow_constructible_v<T, Args&&...>>* = nullptr>
void emplace(Args&&... args) {
if (has_value()) {
val() = T{std::forward<Args>(args)...};
} else {
auto tmp = std::move(err());
err().~Unexpected<E>();
new (valptr()) T{std::forward<Args>(args)...};
this->m_has_val = true;
}
}
template <typename U, typename... Args,
std::enable_if_t<std::is_nothrow_constructible_v<T, std::initializer_list<U>&,
Args&&...>>* = nullptr>
void emplace(std::initializer_list<U> il, Args&&... args) {
if (has_value()) {
T t{il, std::forward<Args>(args)...};
val() = std::move(t);
} else {
err().~Unexpected<E>();
new (valptr()) T{il, std::forward<Args>(args)...};
this->m_has_val = true;
}
}
template <typename U, typename... Args,
std::enable_if_t<!std::is_nothrow_constructible_v<T, std::initializer_list<U>&,
Args&&...>>* = nullptr>
void emplace(std::initializer_list<U> il, Args&&... args) {
if (has_value()) {
T t{il, std::forward<Args>(args)...};
val() = std::move(t);
} else {
auto tmp = std::move(err());
err().~Unexpected<E>();
new (valptr()) T{il, std::forward<Args>(args)...};
this->m_has_val = true;
}
}
constexpr T* operator->() {
return valptr();
}
constexpr const T* operator->() const {
return valptr();
}
template <typename U = T>
constexpr U& operator*() & {
return val();
}
template <typename U = T>
constexpr const U& operator*() const& {
return val();
}
template <typename U = T>
constexpr U&& operator*() && {
return std::move(val());
}
template <typename U = T>
constexpr const U&& operator*() const&& {
return std::move(val());
}
constexpr bool has_value() const noexcept {
return this->m_has_val;
}
constexpr explicit operator bool() const noexcept {
return this->m_has_val;
}
template <typename U = T>
constexpr U& value() & {
return val();
}
template <typename U = T>
constexpr const U& value() const& {
return val();
}
template <typename U = T>
constexpr U&& value() && {
return std::move(val());
}
template <typename U = T>
constexpr const U&& value() const&& {
return std::move(val());
}
constexpr E& error() & {
return err().value();
}
constexpr const E& error() const& {
return err().value();
}
constexpr E&& error() && {
return std::move(err().value());
}
constexpr const E&& error() const&& {
return std::move(err().value());
}
template <typename U>
constexpr T value_or(U&& v) const& {
static_assert(std::is_copy_constructible_v<T> && std::is_convertible_v<U&&, T>,
"T must be copy-constructible and convertible from U&&");
return bool(*this) ? **this : static_cast<T>(std::forward<U>(v));
}
template <typename U>
constexpr T value_or(U&& v) && {
static_assert(std::is_move_constructible_v<T> && std::is_convertible_v<U&&, T>,
"T must be move-constructible and convertible from U&&");
return bool(*this) ? std::move(**this) : static_cast<T>(std::forward<U>(v));
}
private:
static_assert(!std::is_reference_v<T>, "T must not be a reference");
static_assert(!std::is_same_v<T, std::remove_cv_t<std::in_place_t>>,
"T must not be std::in_place_t");
static_assert(!std::is_same_v<T, std::remove_cv_t<unexpect_t>>, "T must not be unexpect_t");
static_assert(!std::is_same_v<T, std::remove_cv_t<Unexpected<E>>>,
"T must not be Unexpected<E>");
static_assert(!std::is_reference_v<E>, "E must not be a reference");
T* valptr() {
return std::addressof(this->m_val);
}
const T* valptr() const {
return std::addressof(this->m_val);
}
Unexpected<E>* errptr() {
return std::addressof(this->m_unexpect);
}
const Unexpected<E>* errptr() const {
return std::addressof(this->m_unexpect);
}
template <typename U = T>
constexpr U& val() {
return this->m_val;
}
template <typename U = T>
constexpr const U& val() const {
return this->m_val;
}
constexpr Unexpected<E>& err() {
return this->m_unexpect;
}
constexpr const Unexpected<E>& err() const {
return this->m_unexpect;
}
using impl_base = detail::expected_move_assign_base<T, E>;
using ctor_base = detail::expected_default_ctor_base<T, E>;
};
template <typename T, typename E, typename U, typename F>
constexpr bool operator==(const Expected<T, E>& lhs, const Expected<U, F>& rhs) {
return (lhs.has_value() != rhs.has_value())
? false
: (!lhs.has_value() ? lhs.error() == rhs.error() : *lhs == *rhs);
}
template <typename T, typename E, typename U, typename F>
constexpr bool operator!=(const Expected<T, E>& lhs, const Expected<U, F>& rhs) {
return !operator==(lhs, rhs);
}
template <typename T, typename E, typename U>
constexpr bool operator==(const Expected<T, E>& x, const U& v) {
return x.has_value() ? *x == v : false;
}
template <typename T, typename E, typename U>
constexpr bool operator==(const U& v, const Expected<T, E>& x) {
return x.has_value() ? *x == v : false;
}
template <typename T, typename E, typename U>
constexpr bool operator!=(const Expected<T, E>& x, const U& v) {
return !operator==(x, v);
}
template <typename T, typename E, typename U>
constexpr bool operator!=(const U& v, const Expected<T, E>& x) {
return !operator==(v, x);
}
template <typename T, typename E>
constexpr bool operator==(const Expected<T, E>& x, const Unexpected<E>& e) {
return x.has_value() ? false : x.error() == e.value();
}
template <typename T, typename E>
constexpr bool operator==(const Unexpected<E>& e, const Expected<T, E>& x) {
return x.has_value() ? false : x.error() == e.value();
}
template <typename T, typename E>
constexpr bool operator!=(const Expected<T, E>& x, const Unexpected<E>& e) {
return !operator==(x, e);
}
template <typename T, typename E>
constexpr bool operator!=(const Unexpected<E>& e, const Expected<T, E>& x) {
return !operator==(e, x);
}
} // namespace Common
+1 -10
View File
@@ -54,6 +54,7 @@ SWITCHABLE(CpuBackend, true);
SWITCHABLE(CpuAccuracy, true);
SWITCHABLE(FullscreenMode, true);
SWITCHABLE(GpuAccuracy, true);
SWITCHABLE(GpuLogLevel, true);
SWITCHABLE(Language, true);
SWITCHABLE(MemoryLayout, true);
SWITCHABLE(NvdecEmulation, false);
@@ -212,16 +213,6 @@ bool IsNceEnabled() {
return is_nce_enabled;
}
static u64 current_program_id = 0;
void SetCurrentProgramID(u64 program_id) {
current_program_id = program_id;
}
u64 GetCurrentProgramID() {
return current_program_id;
}
bool IsDockedMode() {
return values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
}
+5 -14
View File
@@ -573,13 +573,6 @@ struct Values {
false,
#endif
"rescale_hack", Category::RendererHacks};
SwitchableSetting<bool> enable_gpu_buffer_readback{linkage,
false,
"enable_gpu_buffer_readback",
Category::RendererAdvanced,
Specialization::Default,
true,
true};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererHacks};
@@ -795,8 +788,8 @@ struct Values {
false}; // runtime_modifiable_ — startup-only
Setting<bool> dump_exefs{linkage, false, "dump_exefs", Category::Debugging};
Setting<bool> dump_nso{linkage, false, "dump_nso", Category::Debugging};
Setting<bool> dump_guest_shaders{
linkage, false, "dump_guest_shaders", Category::DebuggingGraphics, Specialization::Default,
Setting<bool> dump_shaders{
linkage, false, "dump_shaders", Category::DebuggingGraphics, Specialization::Default,
false};
Setting<bool> dump_macros{
linkage, false, "dump_macros", Category::DebuggingGraphics, Specialization::Default, false};
@@ -820,8 +813,9 @@ struct Values {
Setting<bool> disable_web_applet{linkage, true, "disable_web_applet", Category::Debugging};
// GPU Logging
Setting<GpuLogLevel> gpu_log_level{linkage, GpuLogLevel::Off, "gpu_log_level",
Category::Debugging};
Setting<bool> gpu_logging_enabled{linkage, false, "gpu_logging_enabled", Category::Debugging};
SwitchableSetting<GpuLogLevel> gpu_log_level{linkage, GpuLogLevel::Standard, "gpu_log_level",
Category::Debugging};
Setting<bool> gpu_log_vulkan_calls{linkage, true, "gpu_log_vulkan_calls", Category::Debugging};
Setting<bool> gpu_log_shader_dumps{linkage, false, "gpu_log_shader_dumps", Category::Debugging};
Setting<bool> gpu_log_memory_tracking{linkage, true, "gpu_log_memory_tracking",
@@ -882,9 +876,6 @@ bool IsFastmemEnabled();
void SetNceEnabled(bool is_64bit);
bool IsNceEnabled();
void SetCurrentProgramID(u64 program_id);
u64 GetCurrentProgramID();
bool IsOpenGL();
bool IsDockedMode();
+1 -1
View File
@@ -224,7 +224,7 @@ void ArmDynarmic64::MakeJit(Common::PageTable* page_table, std::size_t address_s
config.only_detect_misalignment_via_page_table_on_page_boundary = true;
config.fastmem_pointer = page_table->fastmem_arena ?
std::optional<uintptr_t>{uintptr_t(page_table->fastmem_arena)} :
std::optional<uintptr_t>{reinterpret_cast<uintptr_t>(page_table->fastmem_arena)} :
std::nullopt;
config.fastmem_address_space_bits = std::uint32_t(address_space_bits);
config.silently_mirror_fastmem = false;
-3
View File
@@ -326,9 +326,6 @@ struct System::Impl {
LOG_INFO(Core, "Loading {} ({:016X}) ...", name, params.program_id);
// Expose program id to dump sites and other global readers.
Settings::SetCurrentProgramID(params.program_id);
// Track launch time for frontend launches
LaunchTimestampCache::SaveLaunchTimestamp(params.program_id);
+1
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@@ -10,6 +10,7 @@
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/expected.h"
// All the constants in this file come from <https://switchbrew.org/wiki/Error_codes>
@@ -4,7 +4,6 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "applet_web_browser_types.h"
#include "common/assert.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
@@ -371,13 +370,16 @@ void WebBrowser::ExtractOfflineRomFS() {
void WebBrowser::WebBrowserExit(WebExitReason exit_reason, std::string last_url) {
const bool use_tlv_output =
(web_arg_header.shim_kind == ShimKind::Share && web_applet_version >= WebAppletVersion::Version196608)
|| (web_arg_header.shim_kind == ShimKind::Web && web_applet_version >= WebAppletVersion::Version524288)
|| (web_arg_header.shim_kind == ShimKind::Lhub);
(web_arg_header.shim_kind == ShimKind::Share &&
web_applet_version >= WebAppletVersion::Version196608) ||
(web_arg_header.shim_kind == ShimKind::Web &&
web_applet_version >= WebAppletVersion::Version524288) ||
(web_arg_header.shim_kind == ShimKind::Lhub);
// https://switchbrew.org/wiki/Internet_Browser#TLVs
if (use_tlv_output) {
LOG_DEBUG(Service_AM, "Using TLV output: exit_reason={}, last_url={}, last_url_size={}", exit_reason, last_url, last_url.size());
LOG_DEBUG(Service_AM, "Using TLV output: exit_reason={}, last_url={}, last_url_size={}",
exit_reason, last_url, last_url.size());
// storage size for TLVs is 0x2000 bytes (as per switchbrew documentation)
constexpr size_t TLV_STORAGE_SIZE = 0x2000;
@@ -598,14 +600,11 @@ void WebBrowser::ExecuteShare() {
void WebBrowser::ExecuteWeb() {
LOG_INFO(Service_AM, "Opening external URL at {}", external_url);
frontend.OpenExternalWebPage(external_url, [this](WebExitReason exit_reason, std::string last_url) {
// Offline and web applets must be explicitly exited from because they respect exit state
// Unlike the other web stuffs
if (exit_reason == WebExitReason::ExitRequested || exit_reason == WebExitReason::EndButtonPressed)
exit_reason = (web_arg_header.shim_kind == ShimKind::Web || web_arg_header.shim_kind == ShimKind::Offline)
? WebExitReason::ExitRequested : WebExitReason::EndButtonPressed;
WebBrowserExit(exit_reason, last_url);
});
frontend.OpenExternalWebPage(external_url,
[this](WebExitReason exit_reason, std::string last_url) {
WebBrowserExit(exit_reason, last_url);
});
}
void WebBrowser::ExecuteWifi() {
-2
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@@ -60,8 +60,6 @@ public:
{}
std::optional<std::uint32_t> MemoryReadCode(VAddr vaddr) override {
if (!memory.IsValidVirtualAddressRange(vaddr, sizeof(u32)))
return std::nullopt;
static_assert(Core::Memory::YUZU_PAGESIZE == Dynarmic::CODE_PAGE_SIZE);
auto const aligned_vaddr = vaddr & ~Core::Memory::YUZU_PAGEMASK;
if (last_code_addr != aligned_vaddr) {
+11 -17
View File
@@ -24,6 +24,9 @@
#include "network/network.h"
#include <common/settings.h>
using Common::Expected;
using Common::Unexpected;
namespace Service::Sockets {
namespace {
@@ -461,22 +464,13 @@ void BSD::DuplicateSocket(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto input = rp.PopRaw<InputParameters>();
Expected<s32, Errno> res = DuplicateSocketImpl(input.fd);
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
auto const res_v = DuplicateSocketImpl(input.fd);
if (auto* res = std::get_if<s32>(&res_v)) {
rb.PushRaw(OutputParameters{
.ret = *res,
.bsd_errno = Errno::SUCCESS,
});
} else {
auto* err = std::get_if<Errno>(&res_v);
rb.PushRaw(OutputParameters{
.ret = 0,
.bsd_errno = *err,
});
}
rb.PushRaw(OutputParameters{
.ret = res.value_or(0),
.bsd_errno = res ? Errno::SUCCESS : res.error(),
});
}
void BSD::EventFd(HLERequestContext& ctx) {
@@ -983,15 +977,15 @@ Errno BSD::CloseImpl(s32 fd) {
return bsd_errno;
}
std::variant<s32, Errno> BSD::DuplicateSocketImpl(s32 fd) {
Expected<s32, Errno> BSD::DuplicateSocketImpl(s32 fd) {
if (!IsFileDescriptorValid(fd)) {
return Errno::BADF;
return Unexpected(Errno::BADF);
}
const s32 new_fd = FindFreeFileDescriptorHandle();
if (new_fd < 0) {
LOG_ERROR(Service, "No more file descriptors available");
return Errno::MFILE;
return Unexpected(Errno::MFILE);
}
file_descriptors[new_fd] = FileDescriptor{
+3 -3
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -8,9 +8,9 @@
#include <memory>
#include <span>
#include <vector>
#include <variant>
#include "common/common_types.h"
#include "common/expected.h"
#include "common/socket_types.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sockets/sockets.h"
@@ -35,7 +35,7 @@ public:
// These methods are called from SSL; the first two are also called from
// this class for the corresponding IPC methods.
// On the real device, the SSL service makes IPC calls to this service.
std::variant<s32, Errno> DuplicateSocketImpl(s32 fd);
Common::Expected<s32, Errno> DuplicateSocketImpl(s32 fd);
Errno CloseImpl(s32 fd);
std::optional<std::shared_ptr<Network::SocketBase>> GetSocket(s32 fd);
+20 -19
View File
@@ -88,12 +88,11 @@ static const constexpr std::array blockedDomains = {
"sun.hac.lp1.d4c.nintendo.net",
"phoenix-api.wbagora.com", //hogwarts legacy
"battle.net",
"microsoft.com", // Minecraft dungeons + other games
"microsoft.com", //minecraft dungeons + other games
"mojang.com",
"xboxlive.com",
"api.epicgames.dev", // marvel cosmic invasion +?
"minecraftservices.com",
"508223012e5a5ff19f30a391b2bdadc0.my.2k.com", // Civilization 5
"minecraftservices.com"
};
static bool IsBlockedHost(const std::string& host) {
@@ -208,15 +207,16 @@ static std::pair<u32, GetAddrInfoError> GetHostByNameRequestImpl(HLERequestConte
return {0, GetAddrInfoError::AGAIN};
}
auto res_v = Network::GetAddressInfo(host, /*service*/ std::nullopt);
if (auto* res = std::get_if<std::vector<Network::AddrInfo>>(&res_v)) {
const std::vector<u8> data = SerializeAddrInfoAsHostEnt(*res, host);
const u32 data_size = u32(data.size());
ctx.WriteBuffer(data, 0);
return {data_size, GetAddrInfoError::SUCCESS};
auto res = Network::GetAddressInfo(host, /*service*/ std::nullopt);
if (!res.has_value()) {
return {0, Translate(res.error())};
}
auto* err = std::get_if<Network::GetAddrInfoError>(&res_v);
return {0, Translate(*err)};
const std::vector<u8> data = SerializeAddrInfoAsHostEnt(res.value(), host);
const u32 data_size = static_cast<u32>(data.size());
ctx.WriteBuffer(data, 0);
return {data_size, GetAddrInfoError::SUCCESS};
}
void SFDNSRES::GetHostByNameRequest(HLERequestContext& ctx) {
@@ -332,15 +332,16 @@ static std::pair<u32, GetAddrInfoError> GetAddrInfoRequestImpl(HLERequestContext
// Serialized hints are also passed in a buffer, but are ignored for now.
auto res_v = Network::GetAddressInfo(host, service);
if (auto* res = std::get_if<std::vector<Network::AddrInfo>>(&res_v)) {
const std::vector<u8> data = SerializeAddrInfo(*res, host);
const u32 data_size = u32(data.size());
ctx.WriteBuffer(data, 0);
return {data_size, GetAddrInfoError::SUCCESS};
auto res = Network::GetAddressInfo(host, service);
if (!res.has_value()) {
return {0, Translate(res.error())};
}
auto* err = std::get_if<Network::GetAddrInfoError>(&res_v);
return {0, Translate(*err)};
const std::vector<u8> data = SerializeAddrInfo(res.value(), host);
const u32 data_size = static_cast<u32>(data.size());
ctx.WriteBuffer(data, 0);
return {data_size, GetAddrInfoError::SUCCESS};
}
void SFDNSRES::GetAddrInfoRequest(HLERequestContext& ctx) {
+22 -19
View File
@@ -160,26 +160,29 @@ private:
auto bsd = system.ServiceManager().GetService<Service::Sockets::BSD>("bsd:u");
ASSERT_OR_EXECUTE(bsd, { return ResultInternalError; });
auto const res_v = bsd->DuplicateSocketImpl(fd);
if (auto *res = std::get_if<s32>(&res_v)) {
const s32 duplicated_fd = *res;
if (do_not_close_socket) {
*out_fd = duplicated_fd;
} else {
*out_fd = -1;
fd_to_close = duplicated_fd;
}
std::optional<std::shared_ptr<Network::SocketBase>> sock = bsd->GetSocket(duplicated_fd);
if (!sock.has_value()) {
LOG_ERROR(Service_SSL, "invalid socket fd {} after duplication", duplicated_fd);
return ResultInvalidSocket;
}
socket = std::move(*sock);
backend->SetSocket(socket);
return ResultSuccess;
auto res = bsd->DuplicateSocketImpl(fd);
if (!res.has_value()) {
LOG_ERROR(Service_SSL, "Failed to duplicate socket with fd {}", fd);
return ResultInvalidSocket;
}
LOG_ERROR(Service_SSL, "Failed to duplicate socket with fd {}", fd);
return ResultInvalidSocket;
const s32 duplicated_fd = *res;
if (do_not_close_socket) {
*out_fd = duplicated_fd;
} else {
*out_fd = -1;
fd_to_close = duplicated_fd;
}
std::optional<std::shared_ptr<Network::SocketBase>> sock = bsd->GetSocket(duplicated_fd);
if (!sock.has_value()) {
LOG_ERROR(Service_SSL, "invalid socket fd {} after duplication", duplicated_fd);
return ResultInvalidSocket;
}
socket = std::move(*sock);
backend->SetSocket(socket);
return ResultSuccess;
}
Result SetHostNameImpl(const std::string& hostname) {
+5 -3
View File
@@ -28,6 +28,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/expected.h"
#include "common/logging.h"
#include "common/settings.h"
#include "core/internal_network/network.h"
@@ -732,14 +733,15 @@ u32 IPv4AddressToInteger(IPv4Address ip_addr) {
static_cast<u32>(ip_addr[2]) << 8 | static_cast<u32>(ip_addr[3]);
}
std::variant<std::vector<AddrInfo>, GetAddrInfoError> GetAddressInfo(
Common::Expected<std::vector<AddrInfo>, GetAddrInfoError> GetAddressInfo(
const std::string& host, const std::optional<std::string>& service) {
addrinfo hints{};
hints.ai_family = AF_INET; // Switch only supports IPv4.
addrinfo* addrinfo;
s32 gai_err = getaddrinfo(host.c_str(), service.has_value() ? service->c_str() : nullptr, &hints, &addrinfo);
s32 gai_err = getaddrinfo(host.c_str(), service.has_value() ? service->c_str() : nullptr,
&hints, &addrinfo);
if (gai_err != 0) {
return TranslateGetAddrInfoErrorFromNative(gai_err);
return Common::Unexpected(TranslateGetAddrInfoErrorFromNative(gai_err));
}
std::vector<AddrInfo> ret;
for (auto* current = addrinfo; current; current = current->ai_next) {
+2 -2
View File
@@ -9,7 +9,6 @@
#include <array>
#include <optional>
#include <vector>
#include <variant>
#include "common/common_funcs.h"
#include "common/common_types.h"
@@ -125,6 +124,7 @@ std::string IPv4AddressToString(IPv4Address ip_addr);
u32 IPv4AddressToInteger(IPv4Address ip_addr);
// named to avoid name collision with Windows macro
std::variant<std::vector<AddrInfo>, GetAddrInfoError> GetAddressInfo(const std::string& host, const std::optional<std::string>& service);
Common::Expected<std::vector<AddrInfo>, GetAddrInfoError> GetAddressInfo(
const std::string& host, const std::optional<std::string>& service);
} // namespace Network
@@ -229,8 +229,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
INSERT(Settings, dma_accuracy, tr("DMA Accuracy:"),
tr("Controls the DMA precision accuracy. Safe precision fixes issues in some games but "
"may degrade performance."));
INSERT(Settings, enable_gpu_buffer_readback, tr("Enable GPU buffer readback"),
tr("Preserves GPU-modified buffer data by reading it back before uploads.\nSome games require this to render certain effects properly.\nMay cause issues if the hardware cannot handle the additional workload."));
INSERT(Settings, use_asynchronous_shaders, tr("Enable asynchronous shader compilation"),
tr("May reduce shader stutter."));
INSERT(Settings, fast_gpu_time, tr("Fast GPU Time"),
+8 -10
View File
@@ -1634,17 +1634,15 @@ bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, DAddr device_addr, u32 si
if (total_size_bytes == 0) {
return true;
}
if (Settings::values.enable_gpu_buffer_readback.GetValue()) {
u64 min_offset = (std::numeric_limits<u64>::max)();
u64 max_offset = 0;
for (const auto& copy : upload_copies) {
min_offset = (std::min)(min_offset, copy.dst_offset);
max_offset = (std::max)(max_offset, copy.dst_offset + copy.size);
}
const DAddr sync_addr = buffer.CpuAddr() + min_offset;
const u64 sync_size = max_offset - min_offset;
DownloadBufferMemory(buffer, sync_addr, sync_size);
u64 min_offset = (std::numeric_limits<u64>::max)();
u64 max_offset = 0;
for (const auto& copy : upload_copies) {
min_offset = (std::min)(min_offset, copy.dst_offset);
max_offset = (std::max)(max_offset, copy.dst_offset + copy.size);
}
const DAddr sync_addr = buffer.CpuAddr() + min_offset;
const u64 sync_size = max_offset - min_offset;
DownloadBufferMemory(buffer, sync_addr, sync_size);
const std::span<BufferCopy> copies_span(upload_copies.data(), upload_copies.size());
UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
any_buffer_uploaded = true;
-40
View File
@@ -4,8 +4,6 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstring>
#include "common/settings.h"
#include "video_core/dirty_flags.h"
#include "video_core/engines/maxwell_3d.h"
@@ -132,44 +130,6 @@ void Maxwell3D::DrawManager::SetInlineIndexBuffer(Maxwell3D& maxwell3d, u32 inde
draw_state.draw_mode = DrawMode::InlineIndex;
}
void Maxwell3D::DrawManager::SetInlineIndexBuffer(Maxwell3D& maxwell3d, u32 method,
const u32* base_start, u32 amount) {
auto& index_buffer = draw_state.inline_index_draw_indexes;
switch (method) {
case MAXWELL3D_REG_INDEX(draw_inline_index): {
const auto* const bytes = reinterpret_cast<const u8*>(base_start);
index_buffer.insert(index_buffer.end(), bytes, bytes + size_t(amount) * sizeof(u32));
break;
}
case MAXWELL3D_REG_INDEX(inline_index_2x16.even): {
const size_t offset = index_buffer.size();
index_buffer.resize(offset + size_t(amount) * 2 * sizeof(u32));
u8* dst = index_buffer.data() + offset;
for (u32 i = 0; i < amount; ++i) {
const u32 word = base_start[i];
const u32 indexes[2]{word & 0xFFFF, word >> 16};
std::memcpy(dst, indexes, sizeof(indexes));
dst += sizeof(indexes);
}
break;
}
case MAXWELL3D_REG_INDEX(inline_index_4x8.index0): {
const size_t offset = index_buffer.size();
index_buffer.resize(offset + size_t(amount) * 4 * sizeof(u32));
u8* dst = index_buffer.data() + offset;
for (u32 i = 0; i < amount; ++i) {
const u32 word = base_start[i];
const u32 indexes[4]{word & 0xFF, (word >> 8) & 0xFF, (word >> 16) & 0xFF,
word >> 24};
std::memcpy(dst, indexes, sizeof(indexes));
dst += sizeof(indexes);
}
break;
}
}
draw_state.draw_mode = DrawMode::InlineIndex;
}
void Maxwell3D::DrawManager::DrawBegin(Maxwell3D& maxwell3d) {
auto reset_instance_count = maxwell3d.regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::First;
auto increment_instance_count = maxwell3d.regs.draw.instance_id == Maxwell3D::Regs::Draw::InstanceId::Subsequent;
-17
View File
@@ -436,14 +436,6 @@ void Maxwell3D::CallMultiMethod(Core::System& system, u32 method, const u32* bas
upload_state.ProcessData(base_start, amount);
return;
}
case MAXWELL3D_REG_INDEX(draw_inline_index):
case MAXWELL3D_REG_INDEX(inline_index_2x16.even):
case MAXWELL3D_REG_INDEX(inline_index_4x8.index0):
if (shadow_state.shadow_ram_control != Regs::ShadowRamControl::Replay) {
ProcessInlineIndexMultiData(method, base_start, amount);
break;
}
[[fallthrough]];
default:
for (u32 i = 0; i < amount; i++) {
CallMethod(system, method, base_start[i], methods_pending - i <= 1);
@@ -630,15 +622,6 @@ void Maxwell3D::ProcessCBData(u32 value) {
ProcessCBMultiData(&value, 1);
}
void Maxwell3D::ProcessInlineIndexMultiData(u32 method, const u32* start_base, u32 amount) {
if (amount == 0) {
return;
}
const u32 argument = ProcessShadowRam(method, start_base[amount - 1]);
ProcessDirtyRegisters(method, argument);
draw_manager.SetInlineIndexBuffer(*this, method, start_base, amount);
}
Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
const GPUVAddr tic_address_gpu{regs.tex_header.Address() +
tic_index * sizeof(Texture::TICEntry)};
-3
View File
@@ -3077,7 +3077,6 @@ public:
void DrawArrayIndirect(Maxwell3D& maxwell3d, Maxwell3D::Regs::PrimitiveTopology topology);
void DrawIndexedIndirect(Maxwell3D& maxwell3d, Maxwell3D::Regs::PrimitiveTopology topology, u32 index_first, u32 index_count);
void SetInlineIndexBuffer(Maxwell3D& maxwell3d, u32 index);
void SetInlineIndexBuffer(Maxwell3D& maxwell3d, u32 method, const u32* base_start, u32 amount);
void DrawBegin(Maxwell3D& maxwell3d);
void DrawEnd(Maxwell3D& maxwell3d, u32 instance_count = 1, bool force_draw = false);
void DrawIndexSmall(Maxwell3D& maxwell3d, u32 argument);
@@ -3194,8 +3193,6 @@ public:
void ProcessCBData(u32 value);
void ProcessCBMultiData(const u32* start_base, u32 amount);
void ProcessInlineIndexMultiData(u32 method, const u32* start_base, u32 amount);
private:
void InitializeRegisterDefaults();
+35 -29
View File
@@ -4,7 +4,6 @@
#include "video_core/gpu_logging/gpu_logging.h"
#include <fmt/format.h>
#include <mutex>
#include <thread>
#include "common/fs/file.h"
@@ -281,12 +280,13 @@ void GPULogger::LogMemoryDeallocation(uintptr_t memory) {
}
void GPULogger::LogShaderCompilation(const std::string& shader_name,
const std::string& shader_info) {
const std::string& shader_info,
std::span<const u32> spirv_code) {
if (!initialized || current_level == LogLevel::Off) {
return;
}
if (current_level < LogLevel::Verbose) {
if (!dump_shaders && current_level < LogLevel::Verbose) {
return;
}
@@ -294,36 +294,38 @@ void GPULogger::LogShaderCompilation(const std::string& shader_name,
std::chrono::steady_clock::now().time_since_epoch());
const auto log_entry = fmt::format("[{}] [Shader] Compiled: {} ({})\n",
FormatTimestamp(timestamp), shader_name, shader_info);
FormatTimestamp(timestamp), shader_name, shader_info);
WriteToLog(log_entry);
}
bool IsActive() noexcept {
return Settings::values.gpu_log_level.GetValue() != Settings::GpuLogLevel::Off;
}
// Dump SPIR-V binary if enabled and we have data
if (dump_shaders && !spirv_code.empty()) {
using namespace Common::FS;
const auto& log_dir = GetEdenPath(EdenPath::LogDir);
const auto shaders_dir = log_dir / "shaders";
void DumpSpirvShader(u64 shader_hash, std::span<const u32> spirv_code) {
if (spirv_code.empty()) {
return;
// Create directory on first dump
if (!shader_dump_dir_created) {
[[maybe_unused]] const bool created = CreateDir(shaders_dir);
shader_dump_dir_created = true;
}
// Write SPIR-V binary file
const auto shader_path = shaders_dir / fmt::format("{}.spv", shader_name);
auto shader_file = std::make_unique<Common::FS::IOFile>(
shader_path, FileAccessMode::Write, FileType::BinaryFile);
if (shader_file->IsOpen()) {
const size_t bytes_to_write = spirv_code.size() * sizeof(u32);
static_cast<void>(shader_file->WriteSpan(spirv_code));
shader_file->Close();
const auto dump_log = fmt::format("[{}] [Shader] Dumped SPIR-V: {} ({} bytes)\n",
FormatTimestamp(timestamp), shader_path.string(), bytes_to_write);
WriteToLog(dump_log);
} else {
LOG_WARNING(Render_Vulkan, "[GPU Logging] Failed to dump shader: {}", shader_path.string());
}
}
using namespace Common::FS;
const auto& dump_dir = GetEdenPath(EdenPath::DumpDir);
// Ensure DumpDir exists once. CreateDir is idempotent, so guarded to skip the syscall.
static std::once_flag dump_dir_flag;
std::call_once(dump_dir_flag, [&dump_dir]() {
[[maybe_unused]] const bool created = CreateDir(dump_dir);
});
const auto shader_path = dump_dir / fmt::format("{:016x}_{:016x}.spv",
Settings::GetCurrentProgramID(), shader_hash);
Common::FS::IOFile shader_file(shader_path, FileAccessMode::Write, FileType::BinaryFile);
if (!shader_file.IsOpen()) {
LOG_WARNING(Render_Vulkan, "[Shader Dump] Failed to open {}", shader_path.string());
return;
}
static_cast<void>(shader_file.WriteSpan(spirv_code));
}
void GPULogger::LogPipelineStateChange(const std::string& state_info) {
@@ -655,6 +657,10 @@ void GPULogger::EnableVulkanCallTracking(bool enabled) {
track_vulkan_calls = enabled;
}
void GPULogger::EnableShaderDumps(bool enabled) {
dump_shaders = enabled;
}
void GPULogger::EnableMemoryTracking(bool enabled) {
track_memory = enabled;
}
+7 -5
View File
@@ -87,7 +87,8 @@ public:
void LogVulkanCall(const std::string& call_name, const std::string& params, int result);
void LogMemoryAllocation(uintptr_t memory, u64 size, u32 memory_flags);
void LogMemoryDeallocation(uintptr_t memory);
void LogShaderCompilation(const std::string& shader_name, const std::string& shader_info);
void LogShaderCompilation(const std::string& shader_name, const std::string& shader_info,
std::span<const u32> spirv_code = {});
void LogPipelineStateChange(const std::string& state_info);
void LogDriverDebugInfo(const std::string& debug_info);
@@ -120,6 +121,7 @@ public:
// Settings
void SetLogLevel(LogLevel level);
void EnableVulkanCallTracking(bool enabled);
void EnableShaderDumps(bool enabled);
void EnableMemoryTracking(bool enabled);
void EnableDriverDebugInfo(bool enabled);
void SetRingBufferSize(size_t entries);
@@ -169,6 +171,7 @@ private:
// Feature flags
bool track_vulkan_calls = true;
bool dump_shaders = false;
bool track_memory = false;
bool capture_driver_debug = false;
@@ -176,16 +179,15 @@ private:
std::set<std::string> used_extensions;
mutable std::mutex extension_mutex;
// Shader dump directory (created on demand)
bool shader_dump_dir_created = false;
// Stored state for crash dumps
std::string stored_driver_debug_info;
std::string stored_pipeline_state;
mutable std::mutex state_mutex;
};
[[nodiscard]] bool IsActive() noexcept;
void DumpSpirvShader(u64 shader_hash, std::span<const u32> spirv_code);
// Helper to get stage name from index
inline const char* GetShaderStageName(size_t stage_index) {
static constexpr std::array<const char*, 5> stage_names{
+14 -6
View File
@@ -1328,14 +1328,22 @@ Macro::Opcode MacroJITx64Impl::GetOpCode() const {
#endif
static void Dump(u64 hash, std::span<const u32> code, bool decompiled = false) {
const auto dump_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)};
if (!Common::FS::CreateDir(dump_dir)) {
LOG_ERROR(Common_Filesystem, "Failed to create dump directory");
const auto base_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)};
const auto macro_dir{base_dir / "macros"};
if (!Common::FS::CreateDir(base_dir) || !Common::FS::CreateDir(macro_dir)) {
LOG_ERROR(Common_Filesystem, "Failed to create macro dump directories");
return;
}
const char* const variant_suffix = decompiled ? "jit" : "raw";
const auto name{dump_dir / fmt::format("{:016x}_{:016x}_{}.macro",
Settings::GetCurrentProgramID(), hash, variant_suffix)};
auto name{macro_dir / fmt::format("{:016x}.macro", hash)};
if (decompiled) {
auto new_name{macro_dir / fmt::format("decompiled_{:016x}.macro", hash)};
if (Common::FS::Exists(name)) {
(void)Common::FS::RenameFile(name, new_name);
return;
}
name = new_name;
}
std::fstream macro_file(name, std::ios::out | std::ios::binary);
if (!macro_file) {
@@ -481,7 +481,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
const u32 cfg_offset = u32(env.StartAddress() + sizeof(Shader::ProgramHeader));
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
if (Settings::values.dump_guest_shaders) {
if (Settings::values.dump_shaders) {
env.Dump(hash, key.unique_hashes[index]);
}
@@ -578,7 +578,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
if (Settings::values.dump_guest_shaders) {
if (Settings::values.dump_shaders) {
env.Dump(hash, key.unique_hash);
}
+56 -34
View File
@@ -5,6 +5,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <array>
#include "video_core/renderer_vulkan/vk_texture_cache.h"
@@ -135,15 +136,18 @@ VkPipelineInputAssemblyStateCreateInfo GetPipelineInputAssemblyStateCreateInfo(c
.primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
};
}
constexpr VkPipelineViewportStateCreateInfo PIPELINE_VIEWPORT_STATE_CREATE_INFO{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = 1,
.pViewports = nullptr,
.scissorCount = 1,
.pScissors = nullptr,
};
VkPipelineViewportStateCreateInfo GetPipelineViewportStateCreateInfo(const Device& device) {
const u32 viewport_count = device.GetViewportCount();
return VkPipelineViewportStateCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = viewport_count,
.pViewports = nullptr,
.scissorCount = viewport_count,
.pScissors = nullptr,
};
}
constexpr VkPipelineRasterizationStateCreateInfo PIPELINE_RASTERIZATION_STATE_CREATE_INFO{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pNext = nullptr,
@@ -361,7 +365,7 @@ void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descri
device.GetLogical().UpdateDescriptorSets(write_descriptor_sets, nullptr);
}
void BindBlitState(vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
void BindBlitState(const Device& device, vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
const VkOffset2D offset{
.x = (std::min)(dst_region.start.x, dst_region.end.x),
.y = (std::min)(dst_region.start.y, dst_region.end.y),
@@ -383,13 +387,17 @@ void BindBlitState(vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
.offset = offset,
.extent = extent,
};
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
const u32 viewport_count = device.GetViewportCount();
const std::array<VkViewport, 2> viewports{viewport, viewport};
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
}
void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
BindBlitState(cmdbuf, dst_region);
void BindBlitState(const Device& device, vk::CommandBuffer cmdbuf, VkPipelineLayout layout,
const Region2D& dst_region, const Region2D& src_region,
const Extent3D& src_size = {1, 1, 1}) {
BindBlitState(device, cmdbuf, dst_region);
const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) /
static_cast<float>(src_size.width);
const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) /
@@ -559,7 +567,7 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, const ImageV
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
BindBlitState(cmdbuf, layout, dst_region, src_region);
BindBlitState(device, cmdbuf, layout, dst_region, src_region);
cmdbuf.Draw(3, 1, 0, 0);
});
scheduler.InvalidateState();
@@ -585,7 +593,7 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
BindBlitState(cmdbuf, layout, dst_region, src_region, src_size);
BindBlitState(device, cmdbuf, layout, dst_region, src_region, src_size);
cmdbuf.Draw(3, 1, 0, 0);
cmdbuf.EndRenderPass();
});
@@ -621,7 +629,7 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
BindBlitState(cmdbuf, layout, dst_region, src_region);
BindBlitState(device, cmdbuf, layout, dst_region, src_region);
cmdbuf.Draw(3, 1, 0, 0);
});
scheduler.InvalidateState();
@@ -702,13 +710,13 @@ void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_ma
const VkPipelineLayout layout = *clear_color_pipeline_layout;
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record(
[pipeline, layout, color_mask, clear_color, dst_region](vk::CommandBuffer cmdbuf) {
[pipeline, layout, color_mask, clear_color, dst_region, this](vk::CommandBuffer cmdbuf) {
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
const std::array blend_color = {
(color_mask & 0x1) ? 1.0f : 0.0f, (color_mask & 0x2) ? 1.0f : 0.0f,
(color_mask & 0x4) ? 1.0f : 0.0f, (color_mask & 0x8) ? 1.0f : 0.0f};
cmdbuf.SetBlendConstants(blend_color.data());
BindBlitState(cmdbuf, dst_region);
BindBlitState(device, cmdbuf, dst_region);
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_color);
cmdbuf.Draw(3, 1, 0, 0);
});
@@ -728,11 +736,11 @@ void BlitImageHelper::ClearDepthStencil(const Framebuffer* dst_framebuffer, bool
const VkPipeline pipeline = FindOrEmplaceClearStencilPipeline(key);
const VkPipelineLayout layout = *clear_color_pipeline_layout;
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([pipeline, layout, clear_depth, dst_region](vk::CommandBuffer cmdbuf) {
scheduler.Record([pipeline, layout, clear_depth, dst_region, this](vk::CommandBuffer cmdbuf) {
constexpr std::array blend_constants{0.0f, 0.0f, 0.0f, 0.0f};
cmdbuf.SetBlendConstants(blend_constants.data());
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
BindBlitState(cmdbuf, dst_region);
BindBlitState(device, cmdbuf, dst_region);
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_depth);
cmdbuf.Draw(3, 1, 0, 0);
});
@@ -775,8 +783,11 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
const u32 viewport_count = device.GetViewportCount();
const std::array<VkViewport, 2> viewports{viewport, viewport};
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
cmdbuf.Draw(3, 1, 0, 0);
});
@@ -821,8 +832,11 @@ void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
const u32 viewport_count = device.GetViewportCount();
const std::array<VkViewport, 2> viewports{viewport, viewport};
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
cmdbuf.Draw(3, 1, 0, 0);
});
@@ -860,6 +874,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
};
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
blit_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -869,7 +884,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = nullptr,
@@ -892,6 +907,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
blit_depth_stencil_keys.push_back(key);
const std::array stages = MakeStages(*full_screen_vert, *blit_depth_stencil_frag);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
blit_depth_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -901,7 +917,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
@@ -945,6 +961,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
};
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
clear_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -954,7 +971,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
@@ -1001,6 +1018,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
.maxDepthBounds = 0.0f,
};
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
clear_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -1010,7 +1028,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &depth_stencil_ci,
@@ -1032,6 +1050,7 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
VkShaderModule frag_shader = *convert_float_to_depth_frag;
const std::array stages = MakeStages(*full_screen_vert, frag_shader);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -1041,7 +1060,7 @@ void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRend
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
@@ -1062,6 +1081,7 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend
VkShaderModule frag_shader = *convert_depth_to_float_frag;
const std::array stages = MakeStages(*full_screen_vert, frag_shader);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -1071,7 +1091,7 @@ void BlitImageHelper::ConvertColorToDepthPipeline(vk::Pipeline& pipeline, VkRend
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
@@ -1093,6 +1113,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
}
const std::array stages = MakeStages(*full_screen_vert, *module);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -1102,7 +1123,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
@@ -1135,6 +1156,7 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende
is_target_depth ? *convert_float_to_depth_frag : *convert_depth_to_float_frag;
const std::array stages = MakeStages(*full_screen_vert, frag_shader);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -1144,7 +1166,7 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pViewportState = &viewport_ci,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
@@ -183,10 +183,10 @@ VkImageView FSR::Draw(const Device& device, Scheduler& scheduler, size_t image_i
UpdateDescriptorSets(device, source_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, renderpass, easu_framebuffer, extent);
BeginRenderPass(device, cmdbuf, renderpass, easu_framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, easu_pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
easu_descriptor_set, {});
@@ -196,7 +196,7 @@ VkImageView FSR::Draw(const Device& device, Scheduler& scheduler, size_t image_i
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, renderpass, rcas_framebuffer, extent);
BeginRenderPass(device, cmdbuf, renderpass, rcas_framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, rcas_pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
rcas_descriptor_set, {});
@@ -129,10 +129,10 @@ void FXAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
UpdateDescriptorSets(device, *inout_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
BeginRenderPass(device, cmdbuf, renderpass, framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
cmdbuf.Draw(3, 1, 0, 0);
@@ -125,10 +125,10 @@ VkImageView SGSR::Draw(const Device& device, Scheduler& scheduler, size_t image_
UpdateDescriptorSets(device, source_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
BeginRenderPass(device, cmdbuf, renderpass, framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, viewport_con);
@@ -237,10 +237,10 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
UpdateDescriptorSets(device, *inout_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=, this](vk::CommandBuffer cmdbuf) {
scheduler.Record([=, this, &device](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer,
BeginRenderPass(device, cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer,
m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
@@ -251,7 +251,7 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, *m_renderpasses[BlendingWeightCalculation],
BeginRenderPass(device, cmdbuf, *m_renderpasses[BlendingWeightCalculation],
blending_weight_calculation_framebuffer, m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
*m_pipelines[BlendingWeightCalculation]);
@@ -263,7 +263,7 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, *m_renderpasses[NeighborhoodBlending],
BeginRenderPass(device, cmdbuf, *m_renderpasses[NeighborhoodBlending],
neighborhood_blending_framebuffer, m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
@@ -5,6 +5,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include <array>
#include <ranges>
#include <vulkan/vulkan_core.h>
#include "video_core/renderer_vulkan/present/util.h"
@@ -408,14 +409,14 @@ static vk::Pipeline CreateWrappedPipelineImpl(
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
};
constexpr VkPipelineViewportStateCreateInfo viewport_state_ci{
const u32 viewport_count = device.GetViewportCount();
const VkPipelineViewportStateCreateInfo viewport_state_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = 1,
.viewportCount = viewport_count,
.pViewports = nullptr,
.scissorCount = 1,
.scissorCount = viewport_count,
.pScissors = nullptr,
};
@@ -669,8 +670,8 @@ void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
cmdbuf.ClearColorImage(image, VK_IMAGE_LAYOUT_GENERAL, {}, subresources);
}
void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
VkExtent2D extent) {
void BeginRenderPass(const Device& device, vk::CommandBuffer& cmdbuf, VkRenderPass render_pass,
VkFramebuffer framebuffer, VkExtent2D extent) {
const VkRenderPassBeginInfo renderpass_bi{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.pNext = nullptr,
@@ -697,8 +698,11 @@ void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFram
.offset = {0, 0},
.extent = extent,
};
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
const u32 viewport_count = device.GetViewportCount();
const std::array<VkViewport, 2> viewports{viewport, viewport};
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
}
} // namespace Vulkan
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -59,7 +59,7 @@ vk::Sampler CreateBilinearSampler(const Device& device);
vk::Sampler CreateNearestNeighborSampler(const Device& device);
vk::Sampler CreateCubicSampler(const Device& device, VkCubicFilterWeightsQCOM qcom_weights);
void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
VkExtent2D extent);
void BeginRenderPass(const Device& device, vk::CommandBuffer& cmdbuf, VkRenderPass render_pass,
VkFramebuffer framebuffer, VkExtent2D extent);
} // namespace Vulkan
@@ -69,7 +69,7 @@ void WindowAdaptPass::Draw(const Device& device, RasterizerVulkan& rasterizer, S
layer_it++;
}
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
@@ -91,7 +91,7 @@ void WindowAdaptPass::Draw(const Device& device, RasterizerVulkan& rasterizer, S
.layerCount = 1,
};
BeginRenderPass(cmdbuf, renderpass, host_framebuffer, render_area);
BeginRenderPass(device, cmdbuf, renderpass, host_framebuffer, render_area);
cmdbuf.ClearAttachments({clear_attachment}, {clear_rect});
for (size_t i = 0; i < layer_count; i++) {
@@ -87,7 +87,7 @@ ComputePipeline::ComputePipeline(const Device& device_, Scheduler& scheduler, vk
}, *pipeline_cache);
// Log compute pipeline creation
if (GPU::Logging::IsActive()) {
if (Settings::values.gpu_logging_enabled.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogPipelineStateChange(
"ComputePipeline created"
);
@@ -223,7 +223,7 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
}
// Log compute pipeline binding
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_vulkan_calls.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogPipelineBind(true, "compute pipeline");
}
@@ -532,7 +532,7 @@ void GraphicsPipeline::ConfigureDraw(const RescalingPushConstant& rescaling,
const bool bind_pipeline{scheduler.UpdateGraphicsPipeline(this)};
// Log graphics pipeline binding
if (bind_pipeline && GPU::Logging::IsActive() &&
if (bind_pipeline && Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_vulkan_calls.GetValue()) {
const std::string pipeline_info = fmt::format("hash=0x{:016x}", key.Hash());
GPU::Logging::GPULogger::GetInstance().LogPipelineBind(false, pipeline_info);
@@ -986,7 +986,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
}, *pipeline_cache);
// Log graphics pipeline creation
if (GPU::Logging::IsActive()) {
if (Settings::values.gpu_logging_enabled.GetValue()) {
const std::string pipeline_info = fmt::format(
"GraphicsPipeline created: stages={}, attachments={}",
shader_stages.size(),
@@ -751,7 +751,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
}
if (Settings::values.dump_guest_shaders) {
if (Settings::values.dump_shaders) {
env.Dump(hash, key.unique_hashes[index]);
}
@@ -783,22 +783,14 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
device.SaveShader(code);
modules[stage_index] = BuildShader(device, code);
// Text log + .spv dump. Text log is gated by gpu_log_level != Off; .spv dump
// is independent and gated only by gpu_log_shader_dumps.
const bool should_log = GPU::Logging::IsActive();
const bool should_dump = Settings::values.gpu_log_shader_dumps.GetValue();
if (should_log || should_dump) {
// Log shader compilation to GPU logger (with SPIR-V binary dump if enabled)
if (Settings::values.gpu_logging_enabled.GetValue()) {
static constexpr std::array stage_names{"vertex", "tess_control", "tess_eval", "geometry", "fragment"};
const std::string shader_name = fmt::format("shader_{:016x}_{}", key.unique_hashes[index], stage_names[stage_index]);
if (should_log) {
const std::string shader_info = fmt::format("SPIR-V size: {} bytes, hash: {:016x}",
code.size() * sizeof(u32), key.unique_hashes[index]);
GPU::Logging::GPULogger::GetInstance().LogShaderCompilation(shader_name, shader_info);
}
if (should_dump) {
GPU::Logging::DumpSpirvShader(key.unique_hashes[index],
std::span<const u32>(code.data(), code.size()));
}
const std::string shader_info = fmt::format("SPIR-V size: {} bytes, hash: {:016x}",
code.size() * sizeof(u32), key.unique_hashes[index]);
GPU::Logging::GPULogger::GetInstance().LogShaderCompilation(shader_name, shader_info,
std::span<const u32>(code.data(), code.size()));
}
if (device.HasDebuggingToolAttached()) {
@@ -887,7 +879,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
// Dump it before error.
if (Settings::values.dump_guest_shaders) {
if (Settings::values.dump_shaders) {
env.Dump(hash, key.unique_hash);
}
@@ -909,20 +901,13 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
device.SaveShader(code);
vk::ShaderModule spv_module{BuildShader(device, code)};
// Text log + .spv dump. Same split as the graphics path.
const bool should_log = GPU::Logging::IsActive();
const bool should_dump = Settings::values.gpu_log_shader_dumps.GetValue();
if (should_log || should_dump) {
// Log compute shader compilation to GPU logger (with SPIR-V binary dump if enabled)
if (Settings::values.gpu_logging_enabled.GetValue()) {
const std::string shader_name = fmt::format("shader_{:016x}_compute", key.unique_hash);
if (should_log) {
const std::string shader_info = fmt::format("SPIR-V size: {} bytes, hash: {:016x}",
code.size() * sizeof(u32), key.unique_hash);
GPU::Logging::GPULogger::GetInstance().LogShaderCompilation(shader_name, shader_info);
}
if (should_dump) {
GPU::Logging::DumpSpirvShader(key.unique_hash,
std::span<const u32>(code.data(), code.size()));
}
const std::string shader_info = fmt::format("SPIR-V size: {} bytes, hash: {:016x}",
code.size() * sizeof(u32), key.unique_hash);
GPU::Logging::GPULogger::GetInstance().LogShaderCompilation(shader_name, shader_info,
std::span<const u32>(code.data(), code.size()));
}
if (device.HasDebuggingToolAttached()) {
@@ -270,7 +270,7 @@ void RasterizerVulkan::Draw(bool is_indexed, u32 instance_count) {
});
// Log draw call
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_vulkan_calls.GetValue()) {
const std::string params = is_indexed ?
fmt::format("vertices={}, instances={}, firstIndex={}, baseVertex={}, baseInstance={}",
@@ -331,7 +331,7 @@ void RasterizerVulkan::DrawIndirect() {
});
// Log indirect draw call
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_vulkan_calls.GetValue()) {
const std::string log_params = fmt::format("drawCount={}, stride={}",
params.max_draw_counts, params.stride);
@@ -585,7 +585,7 @@ void RasterizerVulkan::DispatchCompute() {
scheduler.Record([dim](vk::CommandBuffer cmdbuf) { cmdbuf.Dispatch(dim[0], dim[1], dim[2]); });
// Log compute dispatch
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_vulkan_calls.GetValue()) {
const std::string params = fmt::format("groupCountX={}, groupCountY={}, groupCountZ={}",
dim[0], dim[1], dim[2]);
@@ -1110,7 +1110,7 @@ void RasterizerVulkan::HandleTransformFeedback() {
regs.transform_feedback_enabled);
if (regs.transform_feedback_enabled != 0) {
// Log extension usage for transform feedback
if (GPU::Logging::IsActive()) {
if (Settings::values.gpu_logging_enabled.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogExtensionUsage(
"VK_EXT_transform_feedback", "HandleTransformFeedback");
}
@@ -181,7 +181,7 @@ void Scheduler::RequestRenderpass(const Framebuffer* framebuffer) {
state.render_area = render_area;
// Log render pass begin
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_vulkan_calls.GetValue()) {
const std::string render_pass_info = fmt::format(
"renderArea={}x{}, numImages={}",
@@ -292,7 +292,7 @@ u64 Scheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_se
cmdbuf, upload_cmdbuf, signal_semaphore, wait_semaphore, signal_value)) {
case VK_SUCCESS:
// Log successful queue submission
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_vulkan_calls.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogVulkanCall(
"vkQueueSubmit", "", VK_SUCCESS);
@@ -335,7 +335,7 @@ void Scheduler::EndRenderPass()
query_cache->CounterClose(VideoCommon::QueryType::StreamingByteCount);
// Log render pass end
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_vulkan_calls.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogRenderPassEnd();
}
@@ -2332,7 +2332,7 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
if (has_custom_border_colors) {
pnext = &border_ci;
// Log extension usage for custom border color
if (GPU::Logging::IsActive()) {
if (Settings::values.gpu_logging_enabled.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogExtensionUsage(
"VK_EXT_custom_border_color", "Sampler::Sampler");
}
+15 -16
View File
@@ -18,7 +18,6 @@
#include "common/fs/fs.h"
#include "common/fs/path_util.h"
#include "common/logging.h"
#include "common/settings.h"
#include <ranges>
#include "shader_recompiler/environment.h"
#include "video_core/engines/kepler_compute.h"
@@ -74,36 +73,36 @@ static Shader::TexturePixelFormat ConvertTexturePixelFormat(const Tegra::Texture
static std::string_view StageToPrefix(Shader::Stage stage) {
switch (stage) {
case Shader::Stage::VertexB:
return "vs";
return "VB";
case Shader::Stage::TessellationControl:
return "tc";
return "TC";
case Shader::Stage::TessellationEval:
return "te";
return "TE";
case Shader::Stage::Geometry:
return "gs";
return "GS";
case Shader::Stage::Fragment:
return "fs";
return "FS";
case Shader::Stage::Compute:
return "cs";
return "CS";
case Shader::Stage::VertexA:
return "va";
return "VA";
default:
return "uk";
return "UK";
}
}
static void DumpImpl(u64 /*pipeline_hash*/, u64 shader_hash, std::span<const u64> code,
static void DumpImpl(u64 pipeline_hash, u64 shader_hash, std::span<const u64> code,
[[maybe_unused]] u32 read_highest, [[maybe_unused]] u32 read_lowest,
u32 initial_offset, Shader::Stage stage) {
const auto dump_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)};
if (!Common::FS::CreateDir(dump_dir)) {
LOG_ERROR(Common_Filesystem, "Failed to create dump directory");
const auto shader_dir{Common::FS::GetEdenPath(Common::FS::EdenPath::DumpDir)};
const auto base_dir{shader_dir / "shaders"};
if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
LOG_ERROR(Common_Filesystem, "Failed to create shader dump directories");
return;
}
const auto prefix = StageToPrefix(stage);
const auto name{dump_dir /
fmt::format("{:016x}_{:016x}_{}.ash",
Settings::GetCurrentProgramID(), shader_hash, prefix)};
const auto name{base_dir /
fmt::format("{:016x}_{}_{:016x}.ash", pipeline_hash, prefix, shader_hash)};
std::fstream shader_file(name, std::ios::out | std::ios::binary);
ASSERT(initial_offset % sizeof(u64) == 0);
const size_t jump_index = initial_offset / sizeof(u64);
@@ -76,7 +76,7 @@ VkBool32 DebugUtilCallback(VkDebugUtilsMessageSeverityFlagBitsEXT severity,
}
// Route to GPU logger for tracking Vulkan validation messages
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_vulkan_calls.GetValue()) {
// Convert severity to result code for logging (negative = error)
int result_code = 0;
+13 -4
View File
@@ -441,6 +441,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
const bool is_mvk = driver_id == VK_DRIVER_ID_MOLTENVK;
const bool is_qualcomm = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
const bool is_turnip = driver_id == VK_DRIVER_ID_MESA_TURNIP;
const bool is_arm = driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
if (!is_suitable)
LOG_WARNING(Render_Vulkan, "Unsuitable driver - continuing anyways");
@@ -656,6 +657,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
properties.properties.limits.maxVertexInputBindings = 32;
}
if (is_arm && SupportsMultiViewport()) {
LOG_WARNING(Render_Vulkan, "ARM driver requires setting multiple viewports on command buffer reuse");
requires_setting_multi_viewports_on_cmdbuf_reuse = true;
}
const auto dyna_state = Settings::values.dyna_state.GetValue();
// Base dynamic states (VIEWPORT, SCISSOR, DEPTH_BIAS, etc.) are ALWAYS active in vk_graphics_pipeline.cpp
@@ -1518,10 +1524,7 @@ std::vector<VkDeviceQueueCreateInfo> Device::GetDeviceQueueCreateInfos() const {
}
void Device::InitializeGPULogging() {
// Get log level from settings — Off is the disable.
const auto log_level = static_cast<GPU::Logging::LogLevel>(
static_cast<u32>(Settings::values.gpu_log_level.GetValue()));
if (log_level == GPU::Logging::LogLevel::Off) {
if (!Settings::values.gpu_logging_enabled.GetValue()) {
return;
}
@@ -1535,12 +1538,18 @@ void Device::InitializeGPULogging() {
detected_driver = GPU::Logging::DriverType::Qualcomm;
}
// Get log level from settings
const auto log_level = static_cast<GPU::Logging::LogLevel>(
static_cast<u32>(Settings::values.gpu_log_level.GetValue()));
// Initialize GPU logger
GPU::Logging::GPULogger::GetInstance().Initialize(log_level, detected_driver);
// Configure feature flags
GPU::Logging::GPULogger::GetInstance().EnableVulkanCallTracking(
Settings::values.gpu_log_vulkan_calls.GetValue());
GPU::Logging::GPULogger::GetInstance().EnableShaderDumps(
Settings::values.gpu_log_shader_dumps.GetValue());
GPU::Logging::GPULogger::GetInstance().EnableMemoryTracking(
Settings::values.gpu_log_memory_tracking.GetValue());
GPU::Logging::GPULogger::GetInstance().EnableDriverDebugInfo(
@@ -834,6 +834,10 @@ public:
return features2.features.multiViewport;
}
u32 GetViewportCount() const noexcept {
return requires_setting_multi_viewports_on_cmdbuf_reuse ? 2U : 1U;
}
/// Returns true if the device supports VK_KHR_maintenance1.
bool IsKhrMaintenance1Supported() const {
return extensions.maintenance1;
@@ -1046,6 +1050,7 @@ private:
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
bool cant_blit_msaa{}; ///< Does not support MSAA<->MSAA blitting.
bool must_emulate_scaled_formats{}; ///< Requires scaled vertex format emulation
bool requires_setting_multi_viewports_on_cmdbuf_reuse{}; ///< ARM workaround to always set 2+ viewports.
bool dynamic_state3_blending{}; ///< Has blending features of dynamic_state3.
bool dynamic_state3_enables{}; ///< Has at least one enable feature of dynamic_state3.
bool dynamic_state3_depth_clamp_enable{};
@@ -111,7 +111,7 @@ namespace Vulkan {
: allocator{alloc}, allocation{a}, memory{info.deviceMemory},
offset{info.offset}, size{info.size}, mapped_ptr{info.pMappedData} {
// Log GPU memory allocation
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
reinterpret_cast<uintptr_t>(memory),
@@ -179,7 +179,7 @@ namespace Vulkan {
void MemoryCommit::Release() {
if (allocation && allocator) {
// Log GPU memory deallocation
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_memory_tracking.GetValue() &&
memory != VK_NULL_HANDLE) {
GPU::Logging::GPULogger::GetInstance().LogMemoryDeallocation(
@@ -243,7 +243,7 @@ namespace Vulkan {
vk::Check(vmaCreateImage(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
// Log GPU memory allocation for images
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
@@ -281,7 +281,7 @@ namespace Vulkan {
vmaGetAllocationMemoryProperties(allocator, allocation, &property_flags);
// Log GPU memory allocation for buffers
if (GPU::Logging::IsActive() &&
if (Settings::values.gpu_logging_enabled.GetValue() &&
Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
+3 -12
View File
@@ -81,8 +81,8 @@ void ConfigureDebug::SetConfiguration() {
ui->enable_shader_feedback->setChecked(Settings::values.renderer_shader_feedback.GetValue());
ui->enable_nsight_aftermath->setEnabled(runtime_lock);
ui->enable_nsight_aftermath->setChecked(Settings::values.enable_nsight_aftermath.GetValue());
ui->dump_guest_shaders->setEnabled(runtime_lock);
ui->dump_guest_shaders->setChecked(Settings::values.dump_guest_shaders.GetValue());
ui->dump_shaders->setEnabled(runtime_lock);
ui->dump_shaders->setChecked(Settings::values.dump_shaders.GetValue());
ui->dump_macros->setEnabled(runtime_lock);
ui->dump_macros->setChecked(Settings::values.dump_macros.GetValue());
ui->disable_macro_jit->setEnabled(runtime_lock);
@@ -94,12 +94,6 @@ void ConfigureDebug::SetConfiguration() {
Settings::values.disable_shader_loop_safety_checks.GetValue());
ui->perform_vulkan_check->setChecked(Settings::values.perform_vulkan_check.GetValue());
ui->debug_knobs_spinbox->setValue(Settings::values.debug_knobs.GetValue());
ui->gpu_log_level->setEnabled(runtime_lock);
ui->gpu_log_level->setCurrentIndex(
static_cast<int>(Settings::values.gpu_log_level.GetValue()));
ui->gpu_log_shader_dumps->setEnabled(runtime_lock);
ui->gpu_log_shader_dumps->setChecked(Settings::values.gpu_log_shader_dumps.GetValue());
#ifdef YUZU_USE_QT_WEB_ENGINE
ui->disable_web_applet->setChecked(Settings::values.disable_web_applet.GetValue());
#else
@@ -129,7 +123,7 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.disable_buffer_reorder = ui->disable_buffer_reorder->isChecked();
Settings::values.renderer_shader_feedback = ui->enable_shader_feedback->isChecked();
Settings::values.enable_nsight_aftermath = ui->enable_nsight_aftermath->isChecked();
Settings::values.dump_guest_shaders = ui->dump_guest_shaders->isChecked();
Settings::values.dump_shaders = ui->dump_shaders->isChecked();
Settings::values.dump_macros = ui->dump_macros->isChecked();
Settings::values.disable_shader_loop_safety_checks =
ui->disable_loop_safety_checks->isChecked();
@@ -141,9 +135,6 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.serial_battery = ui->serial_battery_edit->text().toUInt();
Settings::values.serial_unit = ui->serial_board_edit->text().toUInt();
Settings::values.debug_knobs = ui->debug_knobs_spinbox->value();
Settings::values.gpu_log_level =
static_cast<Settings::GpuLogLevel>(ui->gpu_log_level->currentIndex());
Settings::values.gpu_log_shader_dumps = ui->gpu_log_shader_dumps->isChecked();
Debugger::ToggleConsole();
Common::Log::Filter filter;
filter.ParseFilterString(Settings::values.log_filter.GetValue());
+43 -162
View File
@@ -157,7 +157,7 @@
<string>Logging</string>
</property>
<layout class="QGridLayout" name="gridLayout_1">
<item row="0" column="0" colspan="4">
<item row="0" column="0" colspan="2">
<widget class="QWidget" name="logging_widget" native="true">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Maximum">
@@ -197,77 +197,7 @@
</layout>
</widget>
</item>
<item row="1" column="0">
<widget class="QWidget" name="gpu_log_level_widget" native="true">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<layout class="QHBoxLayout" name="gpu_log_level_layout">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="gpu_log_level_label">
<property name="text">
<string>GPU Logging/Level</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="gpu_log_level">
<property name="toolTip">
<string>Detail level for GPU logs. Off disables logging entirely.</string>
</property>
<item>
<property name="text">
<string>Off</string>
</property>
</item>
<item>
<property name="text">
<string>Errors</string>
</property>
</item>
<item>
<property name="text">
<string>Standard</string>
</property>
</item>
<item>
<property name="text">
<string>Verbose</string>
</property>
</item>
<item>
<property name="text">
<string>All</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="toggle_console">
<property name="text">
<string>Show Log in Console</string>
</property>
</widget>
</item>
<item row="1" column="2">
<item row="2" column="0">
<widget class="QCheckBox" name="extended_logging">
<property name="enabled">
<bool>true</bool>
@@ -280,20 +210,15 @@
</property>
</widget>
</item>
<item row="1" column="3">
<item row="1" column="0">
<widget class="QCheckBox" name="toggle_console">
<property name="text">
<string>Show Log in Console</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QPushButton" name="open_log_button">
<property name="sizePolicy">
<sizepolicy hsizetype="Expanding" vsizetype="Maximum">
<horstretch>1</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="minimumSize">
<size>
<width>250</width>
<height>0</height>
</size>
</property>
<property name="text">
<string>Open Log Location</string>
</property>
@@ -345,7 +270,7 @@
</property>
</widget>
</item>
<item row="9" column="0">
<item row="8" column="0">
<widget class="QCheckBox" name="dump_macros">
<property name="enabled">
<bool>true</bool>
@@ -369,15 +294,15 @@
</widget>
</item>
<item row="6" column="0">
<widget class="QCheckBox" name="dump_guest_shaders">
<widget class="QCheckBox" name="dump_shaders">
<property name="enabled">
<bool>true</bool>
</property>
<property name="toolTip">
<string>When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm.</string>
<string>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</string>
</property>
<property name="text">
<string>Dump Guest (Maxwell) Shaders</string>
<string>Dump Game Shaders</string>
</property>
</widget>
</item>
@@ -388,7 +313,7 @@
</property>
</widget>
</item>
<item row="8" column="0">
<item row="7" column="0">
<widget class="QCheckBox" name="disable_macro_jit">
<property name="enabled">
<bool>true</bool>
@@ -401,7 +326,7 @@
</property>
</widget>
</item>
<item row="10" column="0">
<item row="9" column="0">
<widget class="QCheckBox" name="disable_macro_hle">
<property name="enabled">
<bool>true</bool>
@@ -427,7 +352,7 @@
</property>
</widget>
</item>
<item row="11" column="0">
<item row="10" column="0">
<spacer name="verticalSpacer_5">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>
@@ -463,16 +388,6 @@
</property>
</widget>
</item>
<item row="7" column="0">
<widget class="QCheckBox" name="gpu_log_shader_dumps">
<property name="toolTip">
<string>When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc.</string>
</property>
<property name="text">
<string>Dump SPIR-V Shaders</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
@@ -599,65 +514,31 @@
</layout>
</widget>
</item>
<item row="8" column="0">
<widget class="QWidget" name="debug_knobs_widget" native="true">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Maximum">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<layout class="QHBoxLayout" name="horizontalLayout_debug_knobs">
<property name="leftMargin">
<number>0</number>
</property>
<property name="topMargin">
<number>0</number>
</property>
<property name="rightMargin">
<number>0</number>
</property>
<property name="bottomMargin">
<number>0</number>
</property>
<item>
<widget class="QLabel" name="label_debug_knobs">
<property name="sizePolicy">
<sizepolicy hsizetype="Preferred" vsizetype="Preferred">
<horstretch>0</horstretch>
<verstretch>0</verstretch>
</sizepolicy>
</property>
<property name="text">
<string>Debug Knobs:</string>
</property>
</widget>
</item>
<item>
<widget class="QSpinBox" name="debug_knobs_spinbox">
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>65535</number>
</property>
<property name="toolTip">
<string>Bitmask for quick development toggles</string>
</property>
<property name="statusTip">
<string>Set debug knobs (bitmask)</string>
</property>
<property name="whatsThis">
<string>16-bit debug knob set for quick development toggles</string>
</property>
<property name="suffix">
<string> (bitmask)</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item row="8" column="0">
<widget class="QSpinBox" name="debug_knobs_spinbox">
<property name="minimum">
<number>0</number>
</property>
<property name="maximum">
<number>65535</number>
</property>
<property name="toolTip">
<string>Bitmask for quick development toggles</string>
</property>
<property name="statusTip">
<string>Set debug knobs (bitmask)</string>
</property>
<property name="whatsThis">
<string>16-bit debug knob set for quick development toggles</string>
</property>
<property name="suffix">
<string> (bitmask)</string>
</property>
<property name="prefix">
<string>Debug Knobs: </string>
</property>
</widget>
</item>
<item row="7" column="0">
<widget class="QWidget" name="serial_board_widget" native="true">
<property name="sizePolicy">
@@ -698,7 +579,7 @@
</layout>
</widget>
</item>
<item row="20" column="0">
<item row="0" column="0">
<spacer name="verticalSpacer_3">
<property name="orientation">
<enum>Qt::Orientation::Vertical</enum>