mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-14 23:43:49 +00:00
Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| cd3e85649c | |||
| bac4e5c992 | |||
| 9584a98ad1 | |||
| 1a48de6e55 | |||
| 5adaa5b0f7 | |||
| 2b4184dd2b |
@@ -0,0 +1,28 @@
|
||||
From cc15da16e533b2a801934eab2dfeaf3c3949a1dc Mon Sep 17 00:00:00 2001
|
||||
From: crueter <crueter@eden-emu.dev>
|
||||
Date: Mon, 8 Sep 2025 12:28:55 -0400
|
||||
Subject: [PATCH] [cmake] disable NEON runtime check on clang-cl
|
||||
|
||||
When enabling runtime NEON checking for clang-cl, the linker would error out with `undefined symbol: __emit`, since clang doesn't actually implement this instruction. Therefore it makes sense to disable the runtime check by default on this platform, until either this is fixed or a clang-cl compatible intrinsic check is added (I don't have enough knowledge of MSVC to do this)
|
||||
---
|
||||
cmake/OpusConfig.cmake | 7 ++++++-
|
||||
1 file changed, 6 insertions(+), 1 deletion(-)
|
||||
|
||||
diff --git a/cmake/OpusConfig.cmake b/cmake/OpusConfig.cmake
|
||||
index e9319fbad..d0f459e88 100644
|
||||
--- a/cmake/OpusConfig.cmake
|
||||
+++ b/cmake/OpusConfig.cmake
|
||||
@@ -71,7 +71,12 @@ elseif(OPUS_CPU_ARM AND NOT OPUS_DISABLE_INTRINSICS)
|
||||
opus_detect_neon(COMPILER_SUPPORT_NEON)
|
||||
if(COMPILER_SUPPORT_NEON)
|
||||
option(OPUS_USE_NEON "Option to enable NEON" ON)
|
||||
- option(OPUS_MAY_HAVE_NEON "Does runtime check for neon support" ON)
|
||||
+ if (MSVC AND CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
+ set(NEON_RUNTIME_CHECK_DEFAULT OFF)
|
||||
+ else()
|
||||
+ set(NEON_RUNTIME_CHECK_DEFAULT ON)
|
||||
+ endif()
|
||||
+ option(OPUS_MAY_HAVE_NEON "Does runtime check for neon support" ${NEON_RUNTIME_CHECK_DEFAULT})
|
||||
option(OPUS_PRESUME_NEON "Assume target CPU has NEON support" OFF)
|
||||
if(CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64")
|
||||
set(OPUS_PRESUME_NEON ON)
|
||||
@@ -0,0 +1,153 @@
|
||||
From bf455b67b4eaa446ffae5d25410b141b7b1b1082 Mon Sep 17 00:00:00 2001
|
||||
From: crueter <crueter@eden-emu.dev>
|
||||
Date: Mon, 8 Sep 2025 12:08:20 -0400
|
||||
Subject: [PATCH] [cmake] `OPUS_INSTALL` option; only default install if root
|
||||
project
|
||||
|
||||
Signed-off-by: crueter <crueter@eden-emu.dev>
|
||||
---
|
||||
CMakeLists.txt | 112 ++++++++++++++++++++++++++++---------------------
|
||||
1 file changed, 64 insertions(+), 48 deletions(-)
|
||||
|
||||
diff --git a/CMakeLists.txt b/CMakeLists.txt
|
||||
index fcf034b19..08b5e16f8 100644
|
||||
--- a/CMakeLists.txt
|
||||
+++ b/CMakeLists.txt
|
||||
@@ -4,6 +4,13 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
|
||||
include(OpusPackageVersion)
|
||||
get_package_version(PACKAGE_VERSION PROJECT_VERSION)
|
||||
|
||||
+# root project detection
|
||||
+if(DEFINED PROJECT_NAME)
|
||||
+ set(root_project OFF)
|
||||
+else()
|
||||
+ set(root_project ON)
|
||||
+endif()
|
||||
+
|
||||
project(Opus LANGUAGES C VERSION ${PROJECT_VERSION})
|
||||
|
||||
include(OpusFunctions)
|
||||
@@ -83,12 +90,16 @@ set(OPUS_DNN_FLOAT_DEBUG_HELP_STR "Run DNN computations as float for debugging p
|
||||
option(OPUS_DNN_FLOAT_DEBUG ${OPUS_DNN_FLOAT_DEBUG_HELP_STR} OFF)
|
||||
add_feature_info(OPUS_DNN_FLOAT_DEBUG OPUS_DNN_FLOAT_DEBUG ${OPUS_DNN_FLOAT_DEBUG_HELP_STR})
|
||||
|
||||
+set(OPUS_INSTALL_HELP_STR "Install Opus targets")
|
||||
+option(OPUS_INSTALL ${OPUS_INSTALL_HELP_STR} ${root_project})
|
||||
+add_feature_info(OPUS_INSTALL OPUS_INSTALL ${OPUS_INSTALL_HELP_STR})
|
||||
+
|
||||
set(OPUS_INSTALL_PKG_CONFIG_MODULE_HELP_STR "install pkg-config module.")
|
||||
-option(OPUS_INSTALL_PKG_CONFIG_MODULE ${OPUS_INSTALL_PKG_CONFIG_MODULE_HELP_STR} ON)
|
||||
+option(OPUS_INSTALL_PKG_CONFIG_MODULE ${OPUS_INSTALL_PKG_CONFIG_MODULE_HELP_STR} ${OPUS_INSTALL})
|
||||
add_feature_info(OPUS_INSTALL_PKG_CONFIG_MODULE OPUS_INSTALL_PKG_CONFIG_MODULE ${OPUS_INSTALL_PKG_CONFIG_MODULE_HELP_STR})
|
||||
|
||||
set(OPUS_INSTALL_CMAKE_CONFIG_MODULE_HELP_STR "install CMake package config module.")
|
||||
-option(OPUS_INSTALL_CMAKE_CONFIG_MODULE ${OPUS_INSTALL_CMAKE_CONFIG_MODULE_HELP_STR} ON)
|
||||
+option(OPUS_INSTALL_CMAKE_CONFIG_MODULE ${OPUS_INSTALL_CMAKE_CONFIG_MODULE_HELP_STR} ${OPUS_INSTALL})
|
||||
add_feature_info(OPUS_INSTALL_CMAKE_CONFIG_MODULE OPUS_INSTALL_CMAKE_CONFIG_MODULE ${OPUS_INSTALL_CMAKE_CONFIG_MODULE_HELP_STR})
|
||||
|
||||
set(OPUS_DRED_HELP_STR "enable DRED.")
|
||||
@@ -613,53 +624,58 @@ if(OPUS_BUILD_FRAMEWORK)
|
||||
OUTPUT_NAME Opus)
|
||||
endif()
|
||||
|
||||
-install(TARGETS opus
|
||||
- EXPORT OpusTargets
|
||||
- ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
- LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
- RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
|
||||
- FRAMEWORK DESTINATION ${CMAKE_INSTALL_PREFIX}
|
||||
- PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/opus)
|
||||
-
|
||||
-if(OPUS_INSTALL_PKG_CONFIG_MODULE)
|
||||
- set(prefix ${CMAKE_INSTALL_PREFIX})
|
||||
- set(exec_prefix ${CMAKE_INSTALL_PREFIX})
|
||||
- set(libdir ${CMAKE_INSTALL_FULL_LIBDIR})
|
||||
- set(includedir ${CMAKE_INSTALL_FULL_INCLUDEDIR})
|
||||
- set(VERSION ${PACKAGE_VERSION})
|
||||
- if(HAVE_LIBM)
|
||||
- set(LIBM "-lm")
|
||||
+if (OPUS_INSTALL)
|
||||
+ install(TARGETS opus
|
||||
+ EXPORT OpusTargets
|
||||
+ ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
+ LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
|
||||
+ RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
|
||||
+ FRAMEWORK DESTINATION ${CMAKE_INSTALL_PREFIX}
|
||||
+ PUBLIC_HEADER DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}/opus)
|
||||
+
|
||||
+ if(OPUS_INSTALL_PKG_CONFIG_MODULE)
|
||||
+ set(prefix ${CMAKE_INSTALL_PREFIX})
|
||||
+ set(exec_prefix ${CMAKE_INSTALL_PREFIX})
|
||||
+ set(libdir ${CMAKE_INSTALL_FULL_LIBDIR})
|
||||
+ set(includedir ${CMAKE_INSTALL_FULL_INCLUDEDIR})
|
||||
+ set(VERSION ${PACKAGE_VERSION})
|
||||
+ if(HAVE_LIBM)
|
||||
+ set(LIBM "-lm")
|
||||
+ endif()
|
||||
+ configure_file(opus.pc.in opus.pc)
|
||||
+ install(FILES ${CMAKE_CURRENT_BINARY_DIR}/opus.pc
|
||||
+ DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
|
||||
+ endif()
|
||||
+
|
||||
+ if(OPUS_INSTALL_CMAKE_CONFIG_MODULE)
|
||||
+ set(CPACK_GENERATOR TGZ)
|
||||
+ include(CPack)
|
||||
+ set(CMAKE_INSTALL_PACKAGEDIR ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
|
||||
+ install(EXPORT OpusTargets
|
||||
+ NAMESPACE Opus::
|
||||
+ DESTINATION ${CMAKE_INSTALL_PACKAGEDIR})
|
||||
+
|
||||
+ include(CMakePackageConfigHelpers)
|
||||
+
|
||||
+ set(INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_INCLUDEDIR})
|
||||
+ configure_package_config_file(
|
||||
+ ${PROJECT_SOURCE_DIR}/cmake/OpusConfig.cmake.in
|
||||
+ OpusConfig.cmake
|
||||
+ INSTALL_DESTINATION
|
||||
+ ${CMAKE_INSTALL_PACKAGEDIR}
|
||||
+ PATH_VARS
|
||||
+ INCLUDE_INSTALL_DIR
|
||||
+ INSTALL_PREFIX
|
||||
+ ${CMAKE_INSTALL_PREFIX})
|
||||
+
|
||||
+ write_basic_package_version_file(OpusConfigVersion.cmake
|
||||
+ VERSION ${PROJECT_VERSION}
|
||||
+ COMPATIBILITY SameMajorVersion)
|
||||
+
|
||||
+ install(FILES ${CMAKE_CURRENT_BINARY_DIR}/OpusConfig.cmake
|
||||
+ ${CMAKE_CURRENT_BINARY_DIR}/OpusConfigVersion.cmake
|
||||
+ DESTINATION ${CMAKE_INSTALL_PACKAGEDIR})
|
||||
endif()
|
||||
- configure_file(opus.pc.in opus.pc)
|
||||
- install(FILES ${CMAKE_CURRENT_BINARY_DIR}/opus.pc
|
||||
- DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
|
||||
-endif()
|
||||
-
|
||||
-if(OPUS_INSTALL_CMAKE_CONFIG_MODULE)
|
||||
- set(CPACK_GENERATOR TGZ)
|
||||
- include(CPack)
|
||||
- set(CMAKE_INSTALL_PACKAGEDIR ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME})
|
||||
- install(EXPORT OpusTargets
|
||||
- NAMESPACE Opus::
|
||||
- DESTINATION ${CMAKE_INSTALL_PACKAGEDIR})
|
||||
-
|
||||
- include(CMakePackageConfigHelpers)
|
||||
-
|
||||
- set(INCLUDE_INSTALL_DIR ${CMAKE_INSTALL_INCLUDEDIR})
|
||||
- configure_package_config_file(${PROJECT_SOURCE_DIR}/cmake/OpusConfig.cmake.in
|
||||
- OpusConfig.cmake
|
||||
- INSTALL_DESTINATION
|
||||
- ${CMAKE_INSTALL_PACKAGEDIR}
|
||||
- PATH_VARS
|
||||
- INCLUDE_INSTALL_DIR
|
||||
- INSTALL_PREFIX
|
||||
- ${CMAKE_INSTALL_PREFIX})
|
||||
- write_basic_package_version_file(OpusConfigVersion.cmake
|
||||
- VERSION ${PROJECT_VERSION}
|
||||
- COMPATIBILITY SameMajorVersion)
|
||||
- install(FILES ${CMAKE_CURRENT_BINARY_DIR}/OpusConfig.cmake
|
||||
- ${CMAKE_CURRENT_BINARY_DIR}/OpusConfigVersion.cmake
|
||||
- DESTINATION ${CMAKE_INSTALL_PACKAGEDIR})
|
||||
endif()
|
||||
|
||||
if(OPUS_BUILD_PROGRAMS)
|
||||
@@ -464,6 +464,21 @@ if (NOT YUZU_STATIC_ROOM)
|
||||
if (ZLIB_ADDED)
|
||||
add_library(ZLIB::ZLIB ALIAS zlibstatic)
|
||||
endif()
|
||||
|
||||
# Opus
|
||||
AddJsonPackage(opus)
|
||||
|
||||
if (Opus_ADDED)
|
||||
if (MSVC AND CXX_CLANG)
|
||||
target_compile_options(opus PRIVATE
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-function-declaration>
|
||||
)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (NOT TARGET Opus::opus)
|
||||
add_library(Opus::opus ALIAS opus)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(NOT TARGET Boost::headers)
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
find_package(PkgConfig QUIET)
|
||||
pkg_search_module(OPUS QUIET IMPORTED_TARGET opus)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(Opus
|
||||
REQUIRED_VARS OPUS_LINK_LIBRARIES
|
||||
VERSION_VAR OPUS_VERSION
|
||||
)
|
||||
|
||||
if (MSYS2)
|
||||
FixMsysPath(PkgConfig::OPUS)
|
||||
endif()
|
||||
|
||||
if (Opus_FOUND AND NOT TARGET Opus::opus)
|
||||
add_library(Opus::opus ALIAS PkgConfig::OPUS)
|
||||
endif()
|
||||
+16
-1
@@ -82,7 +82,7 @@
|
||||
"name": "ffmpeg",
|
||||
"package": "FFmpeg",
|
||||
"repo": "crueter-ci/FFmpeg",
|
||||
"version": "9.0.1-1788303113-bf1b838f2a"
|
||||
"version": "9.0.1-1788120736-bf1b838f2a"
|
||||
},
|
||||
"fmt": {
|
||||
"hash": "f0da82c545b01692e9fd30fdfb613dbb8dd9716983dcd0ff19ac2a8d36f74beb5540ef38072fdecc1e34191b3682a8542ecbf3a61ef287dbba0a2679d4e023f2",
|
||||
@@ -210,6 +210,21 @@
|
||||
"repo": "jimmy-park/openssl-cmake",
|
||||
"version": "3.6.2"
|
||||
},
|
||||
"opus": {
|
||||
"find_args": "MODULE",
|
||||
"hash": "9506147b0de35befda8633ff272981cc2575c860874791bd455b752f797fd7dbd1079f0ba42ccdd7bb1fe6773fa5e84b3d75667c2883dd1fb2d0e4a5fa4f8387",
|
||||
"min_version": "1.3",
|
||||
"options": [
|
||||
"OPUS_PRESUME_NEON ON"
|
||||
],
|
||||
"package": "Opus",
|
||||
"patches": [
|
||||
"0001-disable-clang-runtime-neon.patch",
|
||||
"0002-no-install.patch"
|
||||
],
|
||||
"repo": "xiph/opus",
|
||||
"version": "a3f0ec02b3"
|
||||
},
|
||||
"quazip": {
|
||||
"hash": "609c240c7f029ac26a37d8fbab51bc16284e05e128b78b9b9c0e95d083538c36047a67d682759ac990e4adb0eeb90f04f1ea7fe2253bbda7e7e3bcce32e53dd8",
|
||||
"min_version": "1.3",
|
||||
|
||||
Vendored
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+10
-9
@@ -60,6 +60,7 @@ All other dependencies will be downloaded and built by [CPM](https://github.com/
|
||||
* [ZLIB](https://www.zlib.net/) 1.2+
|
||||
* [zstd](https://facebook.github.io/zstd/) 1.5+
|
||||
* [enet](http://enet.bespin.org/) 1.3+
|
||||
* [Opus](https://opus-codec.org/) 1.3+
|
||||
|
||||
Vulkan 1.3.274+ is also needed:
|
||||
|
||||
@@ -120,7 +121,7 @@ sudo emerge -a \
|
||||
dev-libs/boost dev-libs/openssl dev-libs/discord-rpc \
|
||||
dev-util/spirv-tools dev-util/spirv-headers dev-util/vulkan-headers \
|
||||
dev-util/vulkan-utility-libraries dev-util/glslang \
|
||||
media-gfx/renderdoc media-libs/libva media-video/ffmpeg \
|
||||
media-gfx/renderdoc media-libs/libva media-libs/opus media-video/ffmpeg \
|
||||
media-libs/VulkanMemoryAllocator media-libs/libsdl3 media-libs/cubeb \
|
||||
net-libs/enet \
|
||||
sys-libs/zlib \
|
||||
@@ -152,7 +153,7 @@ Required USE flags:
|
||||
<summary>Arch Linux</summary>
|
||||
|
||||
```sh
|
||||
sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 ninja nlohmann-json openssl qt6-base qt6-multimedia qt6-charts sdl3 zlib zstd zip unzip vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers
|
||||
sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 ninja nlohmann-json openssl opus qt6-base qt6-multimedia qt6-charts sdl3 zlib zstd zip unzip vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers
|
||||
```
|
||||
|
||||
* Building with QT Web Engine requires `qt6-webengine` as well.
|
||||
@@ -165,7 +166,7 @@ sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glsl
|
||||
<summary>Ubuntu, Debian, Mint Linux</summary>
|
||||
|
||||
```sh
|
||||
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev qt6-charts-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl3-dev libasound2t64 vulkan-utility-libraries-dev
|
||||
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev qt6-charts-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl3-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
|
||||
```
|
||||
|
||||
* Ubuntu 26.04, Linux Mint 22.3, or Debian 13 or later is required.
|
||||
@@ -212,7 +213,7 @@ First, enable the community repository; [see here](https://wiki.alpinelinux.org/
|
||||
# Enable the community repository
|
||||
setup-apkrepos -c
|
||||
# Install
|
||||
apk add g++ git cmake make mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libquazip1-qt6 ffmpeg-dev qt6-charts-dev libusb-dev libtool boost-dev sdl3-dev zstd-dev vulkan-utility-libraries spirv-tools-dev openssl-dev nlohmann-json lz4-dev jq patch
|
||||
apk add g++ git cmake make mesa-dev qt6-qtbase-dev qt6-qtbase-private-dev libquazip1-qt6 ffmpeg-dev qt6-charts-dev libusb-dev libtool boost-dev sdl3-dev zstd-dev vulkan-utility-libraries spirv-tools-dev openssl-dev nlohmann-json lz4-dev opus-dev jq patch
|
||||
```
|
||||
|
||||
</details>
|
||||
@@ -260,7 +261,7 @@ brew install molten-vk
|
||||
|
||||
As root run:
|
||||
```sh
|
||||
pkg install devel/cmake devel/sdl3 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base x11-toolkits/qt6-charts devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib graphics/vulkan-utility-libraries graphics/vulkan-headers graphics/spirv-headers quazip-qt6
|
||||
pkg install devel/cmake devel/sdl3 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base x11-toolkits/qt6-charts devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib graphics/vulkan-utility-libraries graphics/vulkan-headers graphics/spirv-headers quazip-qt6
|
||||
```
|
||||
|
||||
If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
|
||||
@@ -274,7 +275,7 @@ If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
|
||||
For NetBSD +10.1:
|
||||
|
||||
```sh
|
||||
pkgin install git cmake boost fmtlib SDL3 catch2 libjwt spirv-headers spirv-tools ffmpeg7 libva nlohmann-json jq qt6-qtbase qt6-qtcharts qt6-qtmultimedia qt6-qttools cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx frozen
|
||||
pkgin install git cmake boost fmtlib SDL3 catch2 libjwt spirv-headers spirv-tools ffmpeg7 libva nlohmann-json jq libopus qt6-qtbase qt6-qtcharts qt6-qtmultimedia qt6-qttools cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx frozen
|
||||
```
|
||||
|
||||
[Caveats](./Caveats.md#netbsd).
|
||||
@@ -305,7 +306,7 @@ pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmak
|
||||
<summary>OpenIndiana</summary>
|
||||
|
||||
```sh
|
||||
sudo pkg install git cmake qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl sdl3 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt
|
||||
sudo pkg install git cmake qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl3 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt
|
||||
```
|
||||
|
||||
[Caveats](./Caveats.md#openindiana).
|
||||
@@ -329,7 +330,7 @@ sudo pkgin install git cmake autoconf build-essential libusb-1 nasm gcc13
|
||||
|
||||
```sh
|
||||
BASE="git make autoconf libtool automake-wrapper jq patch"
|
||||
MINGW="qt6-base qt6-charts qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet libusb openssl SDL3"
|
||||
MINGW="qt6-base qt6-charts qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus libusb openssl SDL3"
|
||||
# Either x86_64 or clang-aarch64 (Windows on ARM)
|
||||
packages="$BASE"
|
||||
for pkg in $MINGW; do
|
||||
@@ -355,7 +356,7 @@ pacman -Syuu --needed --noconfirm $packages
|
||||
<summary>HaikuOS</summary>
|
||||
|
||||
```sh
|
||||
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel boost1.90_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl3_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel glslang qt6_devel qt6_charts_devel cubeb_devel simpleini quazip_qt6_devel
|
||||
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.90_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl3_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel glslang qt6_devel qt6_charts_devel cubeb_devel simpleini quazip_qt6_devel
|
||||
```
|
||||
|
||||
[Caveats](./Caveats.md#haikuos).
|
||||
|
||||
@@ -12,7 +12,7 @@ pkgs.mkShellNoCC {
|
||||
git cmake clang gnumake patch jq pkg-config
|
||||
# libraries
|
||||
openssl boost fmt nlohmann_json lz4 zlib zstd
|
||||
enet vulkan-headers vulkan-utility-libraries
|
||||
enet libopus vulkan-headers vulkan-utility-libraries
|
||||
spirv-tools spirv-headers vulkan-loader unzip
|
||||
glslang python3 httplib cpp-jwt ffmpeg-headless
|
||||
libusb1 cubeb
|
||||
|
||||
@@ -79,6 +79,13 @@ class LicensesFragment : Fragment() {
|
||||
R.string.license_ffmpeg_copyright,
|
||||
R.string.license_ffmpeg_text
|
||||
),
|
||||
License(
|
||||
R.string.license_opus,
|
||||
R.string.license_opus_description,
|
||||
R.string.license_opus_link,
|
||||
R.string.license_opus_copyright,
|
||||
R.string.license_opus_text
|
||||
),
|
||||
License(
|
||||
R.string.license_sirit,
|
||||
R.string.license_sirit_description,
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">سيشغل هذا البرنامج ألعاب جهاز Nintendo Switch. لا يتضمن البرنامج أي ألعاب أو مفاتيح.<br /><br />قبل أن تبدأ، يرجى تحديد موقع ملف <![CDATA[<b> prod.keys </b>]]> على وحدة تخزين جهازك.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">اعرف المزيد</a>]]></string>
|
||||
<string name="app_disclaimer">سيعمل هذا البرنامج على تشغيل ألعاب منصة ألعاب «نينتندو سويتش». لا يتضمن البرنامج أي ألعاب أو مفاتيح تفعيل.<br /><br /> قبل البدء، يرجى تحديد موقع ملف <![CDATA[<b> prod.keys</b> ]]> في مساحة التخزين بجهازك.<br /><br /><![CDATA[<a href=\"https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/QuickStart.md\">مزيد من المعلومات</a>]]></string>
|
||||
<string name="notice_notification_channel_name">الإشعارات والأخطاء</string>
|
||||
<string name="notice_notification_channel_description">عرض الإشعارات عند حدوث خطأ ما.</string>
|
||||
<string name="notification_permission_not_granted">لم يتم منح إذن الإشعار!</string>
|
||||
@@ -291,6 +291,25 @@
|
||||
<string name="gpu_driver_fetcher">أداة جلب برامج تشغيل وحدة المعالجة الرسومية</string>
|
||||
<string name="gpu_driver_manager">إدارة برامج تشغيل وحدة معالجة الرسومات</string>
|
||||
<string name="install_gpu_driver_description">تثبيت برامج تشغيل بديلة لأداء أو دقة أفضل</string>
|
||||
<string name="post_processing">تأثيرات ما بعد المعالجة</string>
|
||||
<string name="post_processing_description">تأثيرات ReShade FX التي يتم تطبيقها بعد عملية العرض</string>
|
||||
<string name="post_processing_per_game_description">ضبط تسلسل التأثيرات لهذه اللعبة</string>
|
||||
<string name="post_processing_add">إضافة تأثير</string>
|
||||
<string name="post_processing_remove">إزالة</string>
|
||||
<string name="post_processing_open_list">فتح القائمة</string>
|
||||
<string name="post_processing_close_list">إغلاق القائمة</string>
|
||||
<string name="post_processing_remove_all">إزالة التأثيرات</string>
|
||||
<string name="post_processing_preset_locked">الإعداد مسبقًا نشط. قم بتعديله في «تأثيرات ما بعد المعالجة» قبل بدء اللعبة.</string>
|
||||
<string name="post_processing_preset_modified">تم تغيير القيم عن الإعداد الأصلي.</string>
|
||||
<string name="post_processing_presets">الإعدادات المسبقة</string>
|
||||
<string name="post_processing_preset_new">إعداد مسبق جديد</string>
|
||||
<string name="post_processing_preset_new_description">يحفظ التأثيرات التي قمت بتحميلها، مع قيمها الحالية، كإعداد مسبق يمكنك اختياره لاحقًا.</string>
|
||||
<string name="post_processing_preset_name_invalid">قم بتسمية الإعداد المسبق باسم لا يحتوي على علامة يساوي.</string>
|
||||
<string name="post_processing_preset_none">لا يوجد إعداد مسبق</string>
|
||||
<string name="post_processing_preset_delete">حذف الإعداد المسبق</string>
|
||||
<string name="post_processing_preset_reset">إعادة تعيين القيم المحددة مسبقًا</string>
|
||||
<string name="post_processing_reset">إعادة التعيين إلى الإعدادات الافتراضية</string>
|
||||
<string name="post_processing_empty">لم يتم العثور على أي ملفات. ضع ملفات .fx في هذا المجلد:</string>
|
||||
<string name="frame_gen">توليد الإطار</string>
|
||||
<string name="frame_gen_per_game_description">ضبط إعدادات إنشاء الإطارات لهذه اللعبة</string>
|
||||
<string name="frame_gen_description">قم بإدراج الإطارات المُستكملة بين الإطارات المُعالجة باستخدام تقنية التحجيم بدون فقدان الجودة. يُفرض هذا الخيار عرض الإطارات وفقًا لترتيب FIFO عند تفعيله.</string>
|
||||
@@ -305,6 +324,13 @@
|
||||
<string name="frame_gen_target_rate_60">60 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_target_rate_90">90 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_target_rate_120">120 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_on">تشغيل</string>
|
||||
<string name="frame_gen_off">إيقاف</string>
|
||||
<string name="frame_gen_fixed">مستقر</string>
|
||||
<string name="frame_gen_flow_auto">تلقائي</string>
|
||||
<string name="frame_gen_quick_description">قم بتشغيل أو إيقاف توليد الإطارات واختر مضاعف الإطارات.</string>
|
||||
<string name="frame_gen_target_rate_quick_description">توليد إطارات بمعدل إطارات مستهدف. ويتم ضبط المضاعف تلقائيًا.</string>
|
||||
<string name="frame_gen_flow_scale_quick_description">الدقة المستخدمة لتقدير الحركة بين الإطارات. تقلل القيم المنخفضة من الوقت الذي تستهلكه وحدة معالجة الرسومات.</string>
|
||||
<string name="frame_gen_queue_target">هدف قائمة انتظار الإطارات</string>
|
||||
<string name="frame_gen_queue_target_description">كم عدد الإطارات المكتملة التي قد تنتظر قبل عرضها؟ تعمل قوائم الانتظار الأكبر حجمًا على امتصاص الارتفاعات المفاجئة في حمل وحدة معالجة الرسومات على حساب زمن انتقال الإدخال.</string>
|
||||
<string name="frame_gen_queue_target_0">أقل زمن انتقال (بدون تخزين مؤقت)</string>
|
||||
@@ -315,14 +341,14 @@
|
||||
<string name="frame_gen_flow_scale">دقة تقدير الحركة</string>
|
||||
<string name="frame_gen_flow_scale_description">دقة مسار التدفق البصري، كجزء من الناتج. ويُعد خفض هذه القيمة أرخص طريقة لاستعادة الأداء.</string>
|
||||
<string name="frame_gen_unsupported">توليد الإطار غير متاح</string>
|
||||
<string name="frame_gen_unsupported_description">لا يدعم برنامج تشغيل وحدة معالجة الرسومات هذا نموذج ذاكرة Vulkan، الذي تتطلبه برامج التظليل الخاصة بـ«Lossless Scaling».</string>
|
||||
<string name="frame_gen_unsupported_description">يفتقر برنامج تشغيل وحدة معالجة الرسومات هذا إلى نموذج ذاكرة Vulkan أو دعم الدقة النصفية (float16) التي تتطلبها برامج التظليل الخاصة بـ «Lossless Scaling».</string>
|
||||
<string name="lossless_scaling_setup_description">اختياري. قم بتوفير ملف Lossless.dll الخاص بك لتمكين إنشاء الإطارات لاحقًا</string>
|
||||
<string name="lossless_scaling_install">تثبيت ملف Lossless.dll</string>
|
||||
<string name="lossless_scaling_install_description">يتطلب إنشاء الإطارات أن تكون لديك نسخة قانونية خاصة بك من ملف Lossless.dll المأخوذ من برنامج Lossless Scaling</string>
|
||||
<string name="lossless_scaling_replace_description">اختر نسخة أخرى من ملف Lossless.dll</string>
|
||||
<string name="frame_generation_support">توليد الإطارات</string>
|
||||
<string name="frame_generation_supported">مدعوم</string>
|
||||
<string name="frame_generation_unsupported">غير مدعوم (لا يتوفر نموذج ذاكرة Vulkan)</string>
|
||||
<string name="frame_generation_unsupported">غير مدعوم (لا يتوفر نموذج ذاكرة Vulkan أو float16)</string>
|
||||
<string name="lossless_scaling">Lossless Scaling</string>
|
||||
<string name="lossless_scaling_description">قم بتوفير نسختك الخاصة من ملف Lossless.dll لتمكين توليد الإطارات</string>
|
||||
<string name="lossless_scaling_installed">مثبت</string>
|
||||
@@ -912,7 +938,7 @@
|
||||
<string name="loader_error_file_not_found">ملف ROM غير موجود</string>
|
||||
|
||||
<string name="loader_requires_firmware">اللعبة تتطلب الفيرموير</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[اللعبة التي تحاول تشغيلها تتطلب الفيرموير للتمهيد أو لتجاوز القائمة الافتتاحية. يرجى <a href=\"https://yuzu-mirror.github.io/help/quickstart\">نسخ وتثبيت الفيرموير</a>، أو اضغط \"موافق\" للمتابعة على أي حال.]]></string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[قد تتطلب هذه اللعبة برنامجاً ثابتاً لتعمل بشكل صحيح، ولم يتم تثبيت أي منها لديك. يرجى تثبيت البرنامج الثابت قبل التشغيل، أو الضغط على \"موافق\" للتشغيل على أية حال.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">جارٍ البحث عن اللعبة...</string>
|
||||
|
||||
@@ -474,8 +474,6 @@
|
||||
<string name="loader_error_file_not_found">فایلی ڕۆم بوونی نییە</string>
|
||||
|
||||
<string name="loader_requires_firmware">یارییەکە فریموێر پێویستە</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[یارییەکە کە تۆ هەوڵ دەدەیت بیخەیتە کار فریموێر پێویستە بۆ کردنەوە یان تێپەڕاندنی مێنیوی کردنەوە. تکایە <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> فریموێر دامپ بکە و دابنێ</a>, یان پەنجە بنێ سەر \"باشە\" بۆ بەردەوامبوون هەرچۆنێک بێت.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">گەڕان بە دوای یارییە...</string>
|
||||
<string name="game_not_found_for_title_id">یاری نەدۆزرایەوە بۆ ناسنامەی ناونیشان: %1$s</string>
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">Tento software umožňuje spouštět hry pro herní konzoli Nintendo Switch. Neobsahuje žádné herní tituly ani klíče.<br /><br /> Nejdříve prosím vyhledejte soubor <![CDATA[<b> prod.keys </b>]]> v úložišti vašeho zařízení.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Další informace</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Upozornění a chyby</string>
|
||||
<string name="notice_notification_channel_description">Zobrazí oznámení v případě chyby.</string>
|
||||
<string name="notification_permission_not_granted">Oprávnění k zobrazení oznámení nebylo uděleno!</string>
|
||||
@@ -605,8 +604,6 @@
|
||||
<string name="loader_error_file_not_found">ROM neexistuje</string>
|
||||
|
||||
<string name="loader_requires_firmware">Hra vyžaduje firmware</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Hra, kterou se pokoušíte spustit, vyžaduje firmware pro spuštění nebo pro překročení úvodní nabídky. Prosím <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> převezměte a nainstalujte firmware</a>, nebo stiskněte \"OK\" pro pokračování v každém případě.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Hledání hry...</string>
|
||||
<string name="game_not_found_for_title_id">Hra nebyla nalezena pro ID titulu: %1$s</string>
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">Diese Software führt Spiele für die Nintendo Switch-Konsole aus. Es sind keine Spiele oder Schlüssel enthalten. Suche, bevor du beginnst, deine <![CDATA[<b> prod.keys </b>]]>-Datei auf deinem Gerät.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Mehr Erfahren</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Hinweise und Fehler</string>
|
||||
<string name="notice_notification_channel_description">Zeigt Benachrichtigungen an, wenn etwas schief läuft.</string>
|
||||
<string name="notification_permission_not_granted">Berechtigung für Benachrichtigungen nicht zugelassen!</string>
|
||||
@@ -307,12 +306,10 @@
|
||||
<string name="frame_gen_queue_target_1">Ausbalanciert (1 Bild)</string>
|
||||
<string name="frame_gen_queue_target_2">Flüssigste (2 Bilder)</string>
|
||||
<string name="frame_gen_unsupported">Frame-Generation nicht verfügbar</string>
|
||||
<string name="frame_gen_unsupported_description">Dieser GPU-Treiber unterstützt das Vulkan-Memory-Model nicht, welches Lossless Scaling-Shader benötigen.</string>
|
||||
<string name="lossless_scaling_setup_description">Optional. Stelle deine eigene Lossless.dll zur Verfügung, um Frame-Generation später zu aktivieren.</string>
|
||||
<string name="lossless_scaling_install">Installiere Lossless.dll</string>
|
||||
<string name="lossless_scaling_replace_description">Wähle eine andere Kopie von Lossless.dll</string>
|
||||
<string name="frame_generation_supported">Unterstützt</string>
|
||||
<string name="frame_generation_unsupported">Nicht unterstützt (kein Vulkan-Memory-Model)</string>
|
||||
<string name="lossless_scaling">Lossless Scaling</string>
|
||||
<string name="lossless_scaling_installed">Installiert</string>
|
||||
<string name="lossless_scaling_not_installed">Nicht installiert</string>
|
||||
@@ -811,8 +808,6 @@ Wirklich fortfahren?</string>
|
||||
<string name="loader_error_file_not_found">ROM-Datei existiert nicht</string>
|
||||
|
||||
<string name="loader_requires_firmware">Spiel erfordert Firmware</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Das Spiel, das Sie starten möchten, benötigt Firmware zum Booten oder zum Überspringen des Startmenüs. Bitte <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dumpen und installieren Sie Firmware</a>, oder drücken Sie \"OK\", um trotzdem zu starten.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Suche nach Spiel...</string>
|
||||
<string name="game_not_found_for_title_id">Spiel nicht gefunden für Titel-ID: %1$s</string>
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">Este software arrancará juegos para la consola Nintendo Switch. No se incluyen títulos ni claves de juego.<br /><br />Antes de continuar, por favor localiza tu archivo <![CDATA[prod.keys ]]> en el almacenamiento de tu dispositivo. <br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Aprender más</a>]]><b></string>
|
||||
<string name="notice_notification_channel_name">Avisos y errores</string>
|
||||
<string name="notice_notification_channel_description">Mostrar notificaciones cuando algo vaya mal.</string>
|
||||
<string name="notification_permission_not_granted">¡Permiso de notificación no concedido!</string>
|
||||
@@ -290,6 +289,9 @@
|
||||
<string name="gpu_driver_fetcher">Obtenedor de controladores de la GPU</string>
|
||||
<string name="gpu_driver_manager">Gestor de controladores de la GPU</string>
|
||||
<string name="install_gpu_driver_description">Instale los controladores alternativos para obtener un posible mejor rendimiento o precisión</string>
|
||||
<string name="post_processing_open_list">Abrir lista</string>
|
||||
<string name="post_processing_close_list">Cerrar lista</string>
|
||||
<string name="post_processing_reset">Restablecer a predeterminado</string>
|
||||
<string name="frame_gen">Generación de fotograma</string>
|
||||
<string name="frame_gen_per_game_description">Configurar la generación de fotogramas para este juego</string>
|
||||
<string name="frame_gen_multiplier">Multiplicador de fotograma</string>
|
||||
@@ -309,7 +311,6 @@
|
||||
<string name="lossless_scaling_replace_description">Seleccionar una copia diferente de Lossless.dll</string>
|
||||
<string name="frame_generation_support">Generación de fotograma</string>
|
||||
<string name="frame_generation_supported">Soportado</string>
|
||||
<string name="frame_generation_unsupported">No soportado (sin modelo de memoria de Vulkan)</string>
|
||||
<string name="lossless_scaling">Escalado sin pérdidas</string>
|
||||
<string name="lossless_scaling_installed">Instalado</string>
|
||||
<string name="lossless_scaling_not_installed">No instalado</string>
|
||||
@@ -783,7 +784,7 @@
|
||||
<!-- Custom Paths settings -->
|
||||
<string name="custom_save_directory">Directorio de los datos de guardado</string>
|
||||
<string name="custom_save_directory_description">Establecer una ruta personalizada para el almacenamiento de los datos de guardado</string>
|
||||
<string name="reset_to_nand">Restaurar valores predeterminados</string>
|
||||
<string name="reset_to_nand">Restaurar los valores predeterminados</string>
|
||||
<string name="migrate_save_data">Migrar datos de guardado</string>
|
||||
<string name="migrate_save_data_question">¿Desea migrar los datos de guardado existentes a la nueva ubicación\?</string>
|
||||
<string name="save_migration_complete">Datos de guardado migrados con éxito</string>
|
||||
@@ -877,8 +878,6 @@
|
||||
<string name="loader_error_file_not_found">Archivo ROM no existe</string>
|
||||
|
||||
<string name="loader_requires_firmware">El juego requiere firmware</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[El juego que intenta iniciar requiere el firmware para arrancar o pasar el menú de inicio. Por favor <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> vuelque e instale el firmware</a>, o pulse \"Aceptar\" para continuar de todos modos.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Buscando juego...</string>
|
||||
<string name="game_not_found_for_title_id">Juego no encontrado para el ID de título: %1$s</string>
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">Ce logiciel permet de jouer à des jeux de la console Nintendo Switch. Aucun titre ni clé de jeu n\'est inclus.<br /><br />Avant de commencer, veuillez localiser votre fichier <![CDATA[<b> prod.keys </b>]]> sur le stockage de votre appareil.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">En savoir plus</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Avis et erreurs</string>
|
||||
<string name="notice_notification_channel_description">Affiche des notifications en cas de problème.</string>
|
||||
<string name="notification_permission_not_granted">Permission de notification non accordée !</string>
|
||||
@@ -785,8 +784,6 @@
|
||||
<string name="loader_error_file_not_found">Le fichier ROM n\'existe pas</string>
|
||||
|
||||
<string name="loader_requires_firmware">Jeu nécessite un firmware</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Ce jeu nécessite un firmware pour démarrer ou passer le menu d\'accueil. Veuillez <a href=\"https://yuzu-mirror.github.io/help/quickstart\">dumper et installer le firmware</a> ou appuyez sur \"OK\" pour continuer quand même.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Recherche du jeu...</string>
|
||||
<string name="game_not_found_for_title_id">Jeu non trouvé pour l\'ID de titre : %1$s</string>
|
||||
|
||||
@@ -510,8 +510,6 @@
|
||||
<string name="loader_error_file_not_found">קובץ המשחק לא קיים</string>
|
||||
|
||||
<string name="loader_requires_firmware">המשחק דורש קושחה</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[המשחק שאתה מנסה להפעיל דורש קושחה לאתחול או למעבר מתפריט הפתיחה. אנא <a href=\"https://yuzu-mirror.github.io/help/quickstart\">שמור והתקן קושחה</a> או לחץ \"אישור\" כדי להמשיך בכל מקרה.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">מחפש משחק...</string>
|
||||
<string name="game_not_found_for_title_id">משחק לא נמצא למזהה כותרת: %1$s</string>
|
||||
|
||||
@@ -598,8 +598,6 @@
|
||||
<string name="loader_error_file_not_found">ROM fájl nem létezik</string>
|
||||
|
||||
<string name="loader_requires_firmware">A játék firmware-t igényel</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[A játék, amelyet el szeretne indítani, firmware-t igényel a bootoláshoz vagy a kezdőmenü átlépéséhez. Kérjük, <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dumpolja és telepítse a firmware-t</a>, vagy nyomja meg az \"OK\" gombot a folytatáshoz.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Játék keresése...</string>
|
||||
<string name="game_not_found_for_title_id">A játék nem található a következő címazonosítóhoz: %1$s</string>
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">Perangkat lunak ini akan menjalankan permainan dari konsol Nintendo Switch. Permainan maupun keys tidak disediakan.<br /><br />Sebelum memulai, tolong temukan berkas <![CDATA[<b> prod.keys </b>]]> didalam tempat penyimpanan mu.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Pelajari lebih lanjut</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Pemberitahuan dan error</string>
|
||||
<string name="notice_notification_channel_description">Menampilkan pemberitahuan ketika terjadi kesalahan.</string>
|
||||
<string name="notification_permission_not_granted">Izin notifikasi tidak diberikan!</string>
|
||||
@@ -638,8 +637,6 @@
|
||||
<string name="loader_error_file_not_found">Berkas Tidak Ditemukan</string>
|
||||
|
||||
<string name="loader_requires_firmware">Game memerlukan firmware</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Game yang ingin Anda jalankan memerlukan firmware untuk boot atau melewati menu pembuka. Silakan <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dump dan instal firmware</a>, atau tekan \"OK\" untuk melanjutkan.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Mencari game...</string>
|
||||
<string name="game_not_found_for_title_id">Game tidak ditemukan untuk ID Judul: %1$s</string>
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">Questo software esegue giochi per la console Nintendo Switch. Non sono inclusi titoli di giochi o chiavi.<br /><br /> Prima di iniziare, individua il file <![CDATA[<b>prod.keys</b>]]> nella memoria del tuo dispositivo.<br /><br /> <![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Ulteriori informazioni</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Avvisi ed errori</string>
|
||||
<string name="notice_notification_channel_description">Mostra le notifiche quando qualcosa va storto.</string>
|
||||
<string name="notification_permission_not_granted">Autorizzazione di notifica non concessa!</string>
|
||||
@@ -662,8 +661,6 @@
|
||||
<string name="loader_error_file_not_found">Il file della ROM non esiste</string>
|
||||
|
||||
<string name="loader_requires_firmware">Firmware richiesto</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Il gioco che stai cercando di avviare richiede il firmware per poter partire o per superare il menù iniziale. <a href=\"https://yuzu-mirror.github.io/help/quickstart\">Esegui il dump del firmware e installalo</a>, o premi \"OK\" per continuare lo stesso.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Ricerca del gioco in corso...</string>
|
||||
<string name="game_not_found_for_title_id">Gioco non trovato per l\'ID titolo: %1$s</string>
|
||||
|
||||
@@ -508,8 +508,6 @@
|
||||
<string name="loader_error_file_not_found">ROMファイルが存在しません</string>
|
||||
|
||||
<string name="loader_requires_firmware">ゲームにはファームウェアが必要です</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[起動しようとしているゲームは、起動または開始メニューを通過するためにファームウェアが必要です。<a href=\"https://yuzu-mirror.github.io/help/quickstart\"> ファームウェアをダンプしてインストール</a>するか、\"OK\"を押して続行してください。]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">ゲームを検索中...</string>
|
||||
<string name="game_not_found_for_title_id">タイトルID: %1$s のゲームが見つかりません</string>
|
||||
|
||||
@@ -558,8 +558,6 @@
|
||||
<string name="loader_error_file_not_found">롬 파일이 존재하지 않음</string>
|
||||
|
||||
<string name="loader_requires_firmware">게임에 펌웨어가 필요합니다</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[실행하려는 게임은 부팅하거나 시작 메뉴를 통과하기 위해 펌웨어가 필요합니다. <a href=\"https://yuzu-mirror.github.io/help/quickstart\">펌웨어를 덤프하여 설치</a>하거나 \"확인\"을 눌러 계속 진행하세요.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">게임 검색 중...</string>
|
||||
<string name="game_not_found_for_title_id">타이틀 ID에 대한 게임을 찾을 수 없음: %1$s</string>
|
||||
|
||||
@@ -487,8 +487,6 @@
|
||||
<string name="loader_error_file_not_found">ROM-filen finnes ikke</string>
|
||||
|
||||
<string name="loader_requires_firmware">Spillet krever fastvare</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Spillet du prøver å starte krever fastvare for oppstart eller for å komme forbi startmenyen. Vennligst <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dump og installer fastvare</a>, eller trykk \"OK\" for å fortsette likevel.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Søker etter spill...</string>
|
||||
<string name="game_not_found_for_title_id">Spill ikke funnet for tittel-ID: %1$s</string>
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">To oprogramowanie uruchamia gry na konsoli Nintendo Switch. Żadne tytuły gier ani klucze nie są dołączone.<br /><br />Zanim zaczniesz, zlokalizuj plik <![CDATA[<b> prod.keys </b>]]> na swoim urządzeniu.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Więcej informacji</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Powiadomienia błędy</string>
|
||||
<string name="notice_notification_channel_description">Pokaż powiadomienie gdy coś pójdzie źle</string>
|
||||
<string name="notification_permission_not_granted">Nie zezwolono na powiadomienia!</string>
|
||||
@@ -758,8 +757,6 @@
|
||||
<string name="loader_error_file_not_found">Plik ROM nie istnieje</string>
|
||||
|
||||
<string name="loader_requires_firmware">Gra wymaga oprogramowania sprzętowego</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Gra, którą próbujesz uruchomić, wymaga oprogramowania sprzętowego do uruchomienia lub przejścia przez menu startowe. Proszę <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> zrzuć i zainstaluj oprogramowanie sprzętowe</a>, lub naciśnij \"OK\", aby kontynuować mimo to.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Wyszukiwanie gry...</string>
|
||||
<string name="game_not_found_for_title_id">Nie znaleziono gry dla ID tytułu: %1$s</string>
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">Este programa serve para rodar jogos do Nintendo Switch. Nenhum jogo ou chaves do sistema são inclusos<br /><br />Antes de começar, localize o seu <![CDATA[<b> prod.keys </b>]]> salvo no seu sistema.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Saiba mais</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Notificações e erros</string>
|
||||
<string name="notice_notification_channel_description">Mostra notificações quando acontecer um erro.</string>
|
||||
<string name="notification_permission_not_granted">Acesso às notificações não foi permitido!</string>
|
||||
@@ -717,8 +716,6 @@
|
||||
<string name="loader_error_file_not_found">O arquivo ROM não existe</string>
|
||||
|
||||
<string name="loader_requires_firmware">O jogo requer firmware</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[O jogo que você está tentando iniciar requer firmware para inicializar ou passar do menu de abertura. Por favor <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> faça dump e instale o firmware</a>, ou pressione \"OK\" para continuar mesmo assim.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Procurando jogo...</string>
|
||||
<string name="game_not_found_for_title_id">Jogo não encontrado para o ID do Título: %1$s</string>
|
||||
|
||||
@@ -609,8 +609,6 @@ uma tentativa de mapeamento automático</string>
|
||||
<string name="loader_error_file_not_found">O ficheiro da ROM não existe</string>
|
||||
|
||||
<string name="loader_requires_firmware">O jogo requer firmware</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[O jogo que está a tentar iniciar requer firmware para arrancar ou passar o menu inicial. Por favor <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> faça dump e instale o firmware</a>, ou pressione \"OK\" para continuar mesmo assim.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">A procurar jogo...</string>
|
||||
<string name="game_not_found_for_title_id">Jogo não encontrado para o ID do Título: %1$s</string>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">Это программное обеспечение предназначено для запуска игр для игровой консоли Nintendo Switch. Игры и ключи в комплект не входят.<br /><br />Прежде чем начать, пожалуйста, найдите файл <![CDATA[<b>prod.keys</b>]]> на вашем устройстве.<br /><br /> <![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Узнать больше</a>]]></string>
|
||||
<string name="app_disclaimer">Это программное обеспечение предназначено для запуска игр консоли Nintendo Switch. Никакие игры или ключи не входят в комплект.<br /><br />Перед началом работы найдите файл <![CDATA[<b> prod.keys </b>]]> во внутреннем хранилище вашего устройства. <br /><br /><![CDATA[<a href=\"https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/QuickStart.md\">Узнать больше</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Уведомления и ошибки</string>
|
||||
<string name="notice_notification_channel_description">Показывает уведомления, когда что-то пошло не так</string>
|
||||
<string name="notification_permission_not_granted">Вы не предоставили разрешение на уведомления!</string>
|
||||
@@ -291,6 +291,25 @@
|
||||
<string name="gpu_driver_fetcher">Получение драйверов ГПУ</string>
|
||||
<string name="gpu_driver_manager">Менеджер драйверов ГПУ</string>
|
||||
<string name="install_gpu_driver_description">Установите альтернативные драйверы для потенциально лучшей производительности и/или точности</string>
|
||||
<string name="post_processing">Эффекты постобработки</string>
|
||||
<string name="post_processing_description">Эффекты ReShade FX, применяемые после рендеринга</string>
|
||||
<string name="post_processing_per_game_description">Настроить цепочку эффектов для этой игры</string>
|
||||
<string name="post_processing_add">Добавить эффект</string>
|
||||
<string name="post_processing_remove">Удалить</string>
|
||||
<string name="post_processing_open_list">Открыть список</string>
|
||||
<string name="post_processing_close_list">Закрыть список</string>
|
||||
<string name="post_processing_remove_all">Удалить эффекты</string>
|
||||
<string name="post_processing_preset_locked">Пресет активен. Отредактируйте его в разделе \"Эффекты постобработки\" перед запуском игры.</string>
|
||||
<string name="post_processing_preset_modified">Значения изменены относительно исходного пресета.</string>
|
||||
<string name="post_processing_presets">Пресеты</string>
|
||||
<string name="post_processing_preset_new">Новый пресет</string>
|
||||
<string name="post_processing_preset_new_description">Сохраняет загруженные вами эффекты вместе с их текущими значениями в виде пресета, который можно будет выбрать позже.</string>
|
||||
<string name="post_processing_preset_name_invalid">Дайте пресету имя без знака равенства.</string>
|
||||
<string name="post_processing_preset_none">Нет пресета</string>
|
||||
<string name="post_processing_preset_delete">Удалить пресет</string>
|
||||
<string name="post_processing_preset_reset">Сбросить значения пресета</string>
|
||||
<string name="post_processing_reset">Сбросить до значений по умолчанию</string>
|
||||
<string name="post_processing_empty">Эффекты не найдены. Поместите файлы .fx в эту папку:</string>
|
||||
<string name="frame_gen">Генерация кадров</string>
|
||||
<string name="frame_gen_per_game_description">Настройка генерации кадров для данной игры</string>
|
||||
<string name="frame_gen_description">Вставляет промежуточные кадры между отрендеренными с помощью Lossless Scaling. При включении принудительно устанавливает режим вывода FIFO.</string>
|
||||
@@ -309,14 +328,12 @@
|
||||
<string name="frame_gen_flow_scale">Разрешение оценки движения</string>
|
||||
<string name="frame_gen_flow_scale_description">Разрешение прохода оптического потока в долях от выходного разрешения. Его понижение — самый дешёвый способ вернуть производительность.</string>
|
||||
<string name="frame_gen_unsupported">Генерация кадров недоступна</string>
|
||||
<string name="frame_gen_unsupported_description">Драйвер ГПУ не поддерживает модель памяти Vulkan, требуемую шейдерами Lossless Scaling.</string>
|
||||
<string name="lossless_scaling_setup_description">Опционально. Укажите свой Lossless.dll для включения генерации кадров позже.</string>
|
||||
<string name="lossless_scaling_install">Установить Lossless.dll</string>
|
||||
<string name="lossless_scaling_install_description">Для генерации кадров требуется ваша собственная легальная копия Lossless.dll из Lossless Scaling</string>
|
||||
<string name="lossless_scaling_replace_description">Выбрать другой файл Lossless.dll</string>
|
||||
<string name="frame_generation_support">Генерация кадров</string>
|
||||
<string name="frame_generation_supported">Поддерживается</string>
|
||||
<string name="frame_generation_unsupported">Не поддерживается (нет модели памяти Vulkan)</string>
|
||||
<string name="lossless_scaling_description">Предоставьте свою копию Lossless.dll для включения генерации кадров</string>
|
||||
<string name="lossless_scaling_installed">Установлена</string>
|
||||
<string name="lossless_scaling_not_installed">Не установлена</string>
|
||||
@@ -613,6 +630,11 @@
|
||||
<string name="log">Логирование</string>
|
||||
<string name="flush_by_line">Сбрасывать логи отладки построчно</string>
|
||||
<string name="flush_by_line_description">Сбрасывает логи отладки после каждой написанной строки, упрощая отладку в случае сбоев или зависаний.</string>
|
||||
<string name="extended_logging">Включить расширенное логирование</string>
|
||||
<string name="extended_logging_description">Увеличивает максимальный размер файла журнала со 100 МБ до 1 ГБ.</string>
|
||||
<string name="log_filter">Фильтр журнала</string>
|
||||
<string name="log_filter_description">Управляет категориями журнала Eden. Пример: :Info Service.LM:Debug</string>
|
||||
|
||||
<!-- GPU Logging strings -->
|
||||
<string name="gpu_logging_header">Ведение журнала ГПУ</string>
|
||||
<string name="gpu_log_level">Уровень журналирования</string>
|
||||
@@ -896,7 +918,7 @@
|
||||
<string name="loader_error_file_not_found">Файл ROM не существует</string>
|
||||
|
||||
<string name="loader_requires_firmware">Игре требуется прошивка</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Для запуска этой игры или прохождения начального меню требуется прошивка. Пожалуйста, <a href=\"https://yuzu-mirror.github.io/help/quickstart\">сохраните и установите прошивку</a> или нажмите \"OK\" для запуска в любом случае.]]></string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Для корректной работы этой игры может потребоваться прошивка, а у вас она не установлена. Пожалуйста, установите прошивку перед запуском или нажмите \"OK\", чтобы всё равно запустить.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Поиск игры...</string>
|
||||
|
||||
@@ -606,8 +606,6 @@
|
||||
<string name="loader_error_file_not_found">РОМ датотека не постоји</string>
|
||||
|
||||
<string name="loader_requires_firmware">Игра захтева firmware</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Игра коју покушавате да покренете захтева firmware за покретање или прелазак почетног менија. Молимо <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> направите дамп и инсталирајте firmware</a>, или притисните \"OK\" да бисте наставили у сваком случају.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Тражење игре...</string>
|
||||
<string name="game_not_found_for_title_id">Игра није пронађена за ID наслова: %1$s</string>
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">Цей застосунок запускає ігри для ігрової консолі Nintendo Switch. Він не містить ігор чи ключів.<br /><br />Перш ніж почати, укажіть розташування файлу <![CDATA[<b> prod.keys </b>]]> у пам’яті вашого пристрою.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Дізнатися більше</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Сповіщення та помилки</string>
|
||||
<string name="notice_notification_channel_description">Показує сповіщення у разі виникнення проблем.</string>
|
||||
<string name="notification_permission_not_granted">Дозвіл на сповіщення не надано!</string>
|
||||
@@ -830,8 +829,6 @@
|
||||
<string name="loader_error_file_not_found">ROM файлу не існує</string>
|
||||
|
||||
<string name="loader_requires_firmware">Гра вимагає прошивки</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Гра, яку ви намагаєтеся запустити, вимагає прошивки для завантаження або пропуску початкового меню. Будь ласка, <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> зробіть дамп і встановіть прошивку</a>, або натисніть \"OK\", щоб продовжити в будь-якому разі.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Пошук гри...</string>
|
||||
<string name="game_not_found_for_title_id">Гру не знайдено для ID заголовку: %1$s</string>
|
||||
|
||||
@@ -483,8 +483,6 @@
|
||||
<string name="loader_error_file_not_found">Tệp ROM không tồn tại</string>
|
||||
|
||||
<string name="loader_requires_firmware">Trò chơi yêu cầu firmware</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[Trò chơi bạn đang cố khởi chạy yêu cầu firmware để khởi động hoặc vượt qua menu mở đầu. Vui lòng <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dump và cài đặt firmware</a>, hoặc nhấn \"OK\" để tiếp tục dù sao đi nữa.]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">Đang tìm kiếm trò chơi...</string>
|
||||
<string name="game_not_found_for_title_id">Không tìm thấy trò chơi cho ID Tiêu đề: %1$s</string>
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">本软件可以运行Nintendo Switch游戏主机的游戏,但自身并不包含任何游戏或密钥。<br /><br />请于开始之前选定位于你的设备存储空间中的<![CDATA[<b>prod.keys</b>]]>。<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">了解更多</a>]]></string>
|
||||
<string name="notice_notification_channel_name">错误与注意事项</string>
|
||||
<string name="notice_notification_channel_description">当发生错误时显示通知。</string>
|
||||
<string name="notification_permission_not_granted">未授予通知权限!</string>
|
||||
@@ -315,14 +314,12 @@
|
||||
<string name="frame_gen_flow_scale">运动预估分辨率</string>
|
||||
<string name="frame_gen_flow_scale_description">光流通道的分辨率,以输出的比例表示。降低它是提升性能最经济的做法。</string>
|
||||
<string name="frame_gen_unsupported">帧生成不可用</string>
|
||||
<string name="frame_gen_unsupported_description">这个 GPU 驱动不支持无损缩放着色器所需的 Vulkan 内存模型。</string>
|
||||
<string name="lossless_scaling_setup_description">作为可选项。请提供您自己的 Lossless.dll 以便在之后可以启用帧生成。</string>
|
||||
<string name="lossless_scaling_install">安装 Lossless.dll</string>
|
||||
<string name="lossless_scaling_install_description">帧生成需要您自己从 Lossless Scaling 获得合法的 Lossless.dll 副本</string>
|
||||
<string name="lossless_scaling_replace_description">选择其它 Lossless.dll 副本</string>
|
||||
<string name="frame_generation_support">帧生成</string>
|
||||
<string name="frame_generation_supported">支持</string>
|
||||
<string name="frame_generation_unsupported">不支持 (无 Vulkan 内存模型)</string>
|
||||
<string name="lossless_scaling">无损缩放</string>
|
||||
<string name="lossless_scaling_description">提供您自己的 Lossless.dll 文件以启用帧生成</string>
|
||||
<string name="lossless_scaling_installed">已安装</string>
|
||||
@@ -897,8 +894,6 @@
|
||||
<string name="loader_error_file_not_found">ROM 文件不存在</string>
|
||||
|
||||
<string name="loader_requires_firmware">游戏需要固件</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[您尝试启动的游戏需要固件才能引导或通过启动菜单。请<a href=\"https://yuzu-mirror.github.io/help/quickstart\">转储并安装固件</a>,或点击\"确定\"继续。]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">正在搜索游戏...</string>
|
||||
<string name="game_not_found_for_title_id">未找到标题ID的游戏: %1$s</string>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
|
||||
|
||||
<string name="app_disclaimer">本軟體可執行Nintendo Switch主機的遊戲,軟體不提供遊戲和金鑰檔案。<br/> <br/>在開始之前,請先安裝您的 <<![CDATA[ <b>prod.keys</b> ]]> 檔案,<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">了解更多</a>]]></string>
|
||||
<string name="app_disclaimer">本軟體可執行Nintendo Switch主機的遊戲,軟體不提供遊戲和金鑰檔案。<br /><br />在開始之前,請先安裝您的 <![CDATA[<b> prod.keys </b>]]> 檔案,<![CDATA[<a href=\"https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/QuickStart.md\">了解更多</a>]]></string>
|
||||
<string name="notice_notification_channel_name">通知和錯誤</string>
|
||||
<string name="notice_notification_channel_description">發生錯誤時顯示通知</string>
|
||||
<string name="notification_permission_not_granted">未授予通知權限!</string>
|
||||
@@ -291,6 +291,25 @@
|
||||
<string name="gpu_driver_fetcher">GPU驅動程式下載器</string>
|
||||
<string name="gpu_driver_manager">GPU 驅動程式管理員</string>
|
||||
<string name="install_gpu_driver_description">安裝替代驅動程式以取得潛在的更佳效能或準確度</string>
|
||||
<string name="post_processing">後製處理效果</string>
|
||||
<string name="post_processing_description">在渲染完成後套用 ReShade FX 效果</string>
|
||||
<string name="post_processing_per_game_description">為此遊戲設定特殊濾鏡或效果</string>
|
||||
<string name="post_processing_add">新增效果</string>
|
||||
<string name="post_processing_remove">移除</string>
|
||||
<string name="post_processing_open_list">開啟清單</string>
|
||||
<string name="post_processing_close_list">收起清單</string>
|
||||
<string name="post_processing_remove_all">移除效果</string>
|
||||
<string name="post_processing_preset_locked">濾鏡已啟用。請在開啟遊戲前於 後製處理效果 中調整</string>
|
||||
<string name="post_processing_preset_modified">數值已變更,與原始濾鏡設定不同</string>
|
||||
<string name="post_processing_presets">濾鏡</string>
|
||||
<string name="post_processing_preset_new">新增濾鏡</string>
|
||||
<string name="post_processing_preset_new_description">將目前載入的效果及數值儲存為設定檔方便日後使用</string>
|
||||
<string name="post_processing_preset_name_invalid">請為此濾鏡設定檔命名,名稱中不得包含等號且不能與預先提供的設定檔名稱相同</string>
|
||||
<string name="post_processing_preset_none">無濾鏡</string>
|
||||
<string name="post_processing_preset_delete">刪除濾鏡</string>
|
||||
<string name="post_processing_preset_reset">重設此濾鏡的所有設定值</string>
|
||||
<string name="post_processing_reset">重設為預設值</string>
|
||||
<string name="post_processing_empty">找不到設定檔。請將濾鏡效果的 .fx 檔案放置於此資料夾:</string>
|
||||
<string name="frame_gen">影格生成</string>
|
||||
<string name="frame_gen_per_game_description">調整此遊戲的影格生成設定</string>
|
||||
<string name="frame_gen_description">使用 Lossless Scaling 在已渲染的影格之間插入補間影格。啟用此功能時,會強制採用 FIFO 垂直同步</string>
|
||||
@@ -315,10 +334,37 @@
|
||||
<string name="frame_gen_flow_scale">運動預測解析度</string>
|
||||
<string name="frame_gen_flow_scale_description">光流處理的解析度,以輸出解析度的比例表示。降低此設定值是減少效能負載最有效的方法</string>
|
||||
<string name="frame_gen_unsupported">無法使用影格生成</string>
|
||||
<string name="frame_gen_unsupported_description">Lossless Scaling 的著色器需要 Vulkan 記憶體模型,所選的驅動程式不支援該功能</string>
|
||||
<string name="lossless_scaling_setup_description">可選擇安裝自己擁有的 Lossless.dll 以在之後啟用影格生成功能</string>
|
||||
<string name="lossless_scaling_install">安裝 Lossless.dll</string>
|
||||
<string name="lossless_scaling_install_description">您需要擁有從合法管道獲得的 Lossless Scaling 並從該軟體的資料夾中取得 Lossless.dll 檔案才能使用影格生成功能</string>
|
||||
<string name="lossless_scaling_replace_description">安裝不同的 Lossless.dll 檔案</string>
|
||||
<string name="frame_generation_support">影格生成</string>
|
||||
<string name="frame_generation_supported">支援</string>
|
||||
<string name="lossless_scaling">Lossless Scaling</string>
|
||||
<string name="lossless_scaling_description">安裝您擁有的 Lossless.dll 檔案以使用影格生成</string>
|
||||
<string name="lossless_scaling_installed">已安裝</string>
|
||||
<string name="lossless_scaling_not_installed">未安裝</string>
|
||||
<string name="lossless_scaling_replace">替換</string>
|
||||
<string name="lossless_scaling_remove">刪除</string>
|
||||
<string name="lossless_scaling_remove_description">刪除已安裝的 Lossless.dll 及預先編譯的著色器</string>
|
||||
<string name="lossless_scaling_remove_confirmation">影格生成功能會停止運作直到您重新安裝 Lossless.dll 。您的 Lossless.dll 原始檔並不會被 Eden 修改</string>
|
||||
<string name="lossless_scaling_missing">Lossless.dll 未安裝</string>
|
||||
<string name="lossless_scaling_missing_description">前往 設定 -> Lossless Scaling 安裝以使用影格生成功能</string>
|
||||
<string name="lossless_scaling_locked">請先關閉遊戲</string>
|
||||
<string name="lossless_scaling_locked_description">Lossless.dll 無法在遊戲執行時進行更換</string>
|
||||
<string name="lossless_scaling_remove_unavailable">沒有東西可以刪除</string>
|
||||
<string name="lossless_scaling_remove_unavailable_description">尚未安裝 Lossless.dll</string>
|
||||
<string name="lossless_scaling_installing">準備影格生成著色器中...</string>
|
||||
<string name="lossless_scaling_install_success">成功安裝 Lossless.dll</string>
|
||||
<string name="lossless_scaling_install_failed">無法安裝 Lossless.dll</string>
|
||||
<string name="error_lossless_copy_failed">無法複製選取的檔案</string>
|
||||
<string name="error_lossless_unreadable">無法讀取選取的檔案</string>
|
||||
<string name="error_lossless_not_pe">選取的檔案並不是 Windows 程式庫。請在 Lossless Scaling 的安裝位置(資料夾)中選擇 Lossless.dll</string>
|
||||
<string name="error_lossless_missing_shaders">這個 Lossless.dll 的副本並未包含影格生成著色器。請更新 Lossless Scaling 後再試一次</string>
|
||||
<string name="error_lossless_translation_failed">無法轉譯影格生成著色器。尚不支援此 Lossless Scaling 版本</string>
|
||||
<string name="error_lossless_cache_failed">轉譯的著色器無法寫入到儲存空間。請確認手機容量是否充足</string>
|
||||
<string name="advanced_settings">進階設定</string>
|
||||
<string name="settings_description">進行模擬器設定</string>
|
||||
<string name="settings_description">調整模擬器設定</string>
|
||||
<string name="search_recently_played">最近遊玩</string>
|
||||
<string name="search_recently_added">最近新增</string>
|
||||
<string name="open_user_folder">開啟 Eden 資料夾</string>
|
||||
@@ -512,7 +558,7 @@
|
||||
<string name="renderer_async_presentation">非同步呈現</string>
|
||||
<string name="renderer_async_presentation_description">此修改可以透過將渲染移至單獨的 CPU 執行緒來提升性能,但可能會導致圖形問題</string>
|
||||
<string name="renderer_reactive_flushing">使用重新啟用排清</string>
|
||||
<string name="renderer_reactive_flushing_description">犧牲效能,以改善部分遊戲的轉譯準確度。</string>
|
||||
<string name="renderer_reactive_flushing_description">犧牲效能,以改善部分遊戲的轉譯準確度</string>
|
||||
<string name="enable_buffer_history">啟用緩衝區歷史</string>
|
||||
<string name="enable_buffer_history_description">允許存取先前的緩衝區狀態。此選項可能會改善部分遊戲的渲染品質與效能穩定性</string>
|
||||
<string name="enable_gpu_buffer_readback">啟用 GPU 緩衝區讀回</string>
|
||||
@@ -525,7 +571,7 @@
|
||||
<string name="fast_gpu_time">GPU 時脈</string>
|
||||
<string name="fast_gpu_time_description">讓遊戲誤以為 GPU 工作能更快完成,避免遊戲為了配合 Switch 的時脈而降低解析度與渲染距離</string>
|
||||
<string name="skip_cpu_inner_invalidation">跳過CPU內部失效處理</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">在記憶體更新期間跳過某些CPU端快取的失效處理,減少CPU使用率並提高其性能。可能會導致某些遊戲出現故障或當機。</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">在記憶體更新期間跳過某些CPU端快取的失效處理,減少CPU使用率並提高其性能。可能會導致某些遊戲出現故障或當機</string>
|
||||
<string name="fix_bloom_effects">修正光暈特效</string>
|
||||
<string name="fix_bloom_effects_description">在 薩爾達傳說:織夢島 和 薩爾達傳說:智慧的再現 中 減少光暈模糊的問題並移除 橫衝直撞:狂飆樂園重製版 中的光暈效果 (Adreno A6XX - A7XX/ Turnip)。警告:可能會在其它遊戲中導致圖形異常</string>
|
||||
<string name="emulate_bgr565">模擬 BGR565</string>
|
||||
@@ -585,6 +631,11 @@
|
||||
<string name="log">日誌</string>
|
||||
<string name="flush_by_line">按行寫入偵錯日誌</string>
|
||||
<string name="flush_by_line_description">在每行寫入時重新整理偵錯日誌,讓程式在當機或閃退時更容易偵錯。</string>
|
||||
<string name="extended_logging">啟用更詳細的日誌記錄</string>
|
||||
<string name="extended_logging_description">將日誌檔的最大檔案限制從 100MB 提高到 1GB</string>
|
||||
<string name="log_filter">日誌過濾器</string>
|
||||
<string name="log_filter_description">控制 Eden 日誌的紀錄類別。例如: *:Info Service.LM:Debug</string>
|
||||
|
||||
<!-- GPU Logging strings -->
|
||||
<string name="gpu_logging_header">GPU 日誌</string>
|
||||
<string name="gpu_log_level">記錄層級</string>
|
||||
@@ -709,7 +760,7 @@
|
||||
<string name="import_failed">導入失敗</string>
|
||||
<string name="cancelling">正在取消</string>
|
||||
<string name="install">安裝</string>
|
||||
<string name="fetch">獲取</string>
|
||||
<string name="fetch">下載</string>
|
||||
<string name="delete">刪除</string>
|
||||
<string name="edit">編輯</string>
|
||||
<string name="import_success">已成功導入</string>
|
||||
@@ -734,12 +785,12 @@
|
||||
|
||||
<!-- GPU driver fetcher -->
|
||||
<string name="show_releases">顯示版本</string>
|
||||
<string name="failed_to_fetch">獲取失敗</string>
|
||||
<string name="error_during_fetch">獲取過程中發生錯誤</string>
|
||||
<string name="failed_to_fetch">下載失敗</string>
|
||||
<string name="error_during_fetch">下載過程中發生錯誤</string>
|
||||
<string name="show_downloads">顯示下載</string>
|
||||
<string name="hide_downloads">隱藏下載</string>
|
||||
<string name="failed_cache_dir">快取目錄不可用</string>
|
||||
<string name="empty_response_body">回應內容為空</string>
|
||||
<string name="empty_response_body">未回傳任何資料</string>
|
||||
<string name="successfully_installed">%1$s 安裝成功</string>
|
||||
<string name="driver_failed_title">驅動程式安裝失敗</string>
|
||||
<string name="failed_install_driver">無法安裝 %1$s 驅動程式,您的系統支援此驅動程式嗎?</string>
|
||||
@@ -780,13 +831,21 @@
|
||||
<string name="save_migration_complete">成功遷移儲存資料</string>
|
||||
<string name="save_migration_failed">儲存資料遷移失敗</string>
|
||||
<string name="save_directory_set">存檔目錄設定完成</string>
|
||||
<string name="destination_has_saves">所選取的位置已有儲存資料。是否要取代該檔案?</string>
|
||||
<string name="all_files_permission_required">若要自訂路徑必須授予所有檔案的存取權</string>
|
||||
<string name="grant_permission">授予權限</string>
|
||||
<string name="custom_nand_directory">NAND 路徑</string>
|
||||
<string name="custom_nand_directory_description">設定 NAND 資料的自訂路徑</string>
|
||||
<string name="custom_sdmc_directory">虛擬 SD卡 路徑</string>
|
||||
<string name="custom_sdmc_directory_description">設定虛擬 SD卡 儲存空間的自訂路徑</string>
|
||||
<string name="path_set">路徑設定成功</string>
|
||||
<string name="skip_migration">跳過</string>
|
||||
|
||||
<!-- Game properties -->
|
||||
<string name="info">資訊</string>
|
||||
<string name="info">軟體資訊</string>
|
||||
<string name="info_description">程式 ID、開發人員及版本資訊</string>
|
||||
<string name="per_game_settings">個別遊戲設定</string>
|
||||
<string name="per_game_settings_description">編輯此遊戲的特定設定</string>
|
||||
<string name="per_game_settings_description">調整此遊戲的專用設定</string>
|
||||
<string name="launch_options">啟動設定</string>
|
||||
<string name="path">路徑</string>
|
||||
<string name="program_id">程式 ID</string>
|
||||
@@ -821,17 +880,17 @@
|
||||
<string name="save_data_description">管理此遊戲的儲存資料</string>
|
||||
<string name="delete_save_data">刪除儲存資料</string>
|
||||
<string name="delete_save_data_description">刪除此遊戲的所有儲存資料</string>
|
||||
<string name="delete_save_data_warning_description">這將會刪除此遊戲的所有儲存資料,且無法復原,您確定要繼續嗎?</string>
|
||||
<string name="delete_save_data_warning_description">這將會刪除此遊戲的所有儲存資料且無法復原,您確定要繼續嗎?</string>
|
||||
<string name="save_data_deleted_successfully">儲存資料已成功刪除</string>
|
||||
<string name="select_content_type">內容類型</string>
|
||||
<string name="updates_and_dlc">更新及 DLC</string>
|
||||
<string name="mods_and_cheats">模組及密技</string>
|
||||
<string name="mods_and_cheats">模組及金手指</string>
|
||||
<string name="addon_notice">重要的˙附加元件通知</string>
|
||||
<!-- \"cheats/" "romfs/" and \"exefs/ should not be translated -->
|
||||
<string name="addon_notice_description">若要安裝模組及密技,您必須選擇一個包含 cheats/、romfs/ 或 exefs/ 的目錄。我們無法驗證這些內容是否與您的遊戲相容,所以請謹慎安裝!</string>
|
||||
<string name="addon_notice_description">若要安裝模組及金手指,您必須選擇一個包含 cheats/、romfs/ 或 exefs/ 的目錄。我們無法驗證這些內容是否與您的遊戲相容,所以請謹慎安裝!</string>
|
||||
<string name="invalid_directory">無效的目錄</string>
|
||||
<!-- \"cheats/" "romfs/" and \"exefs/ should not be translated -->
|
||||
<string name="invalid_directory_description">請確保您選取的目錄包含 cheats/、romfs/ 或 exefs/ 資料夾,然後再試一次。</string>
|
||||
<string name="invalid_directory_description">請確保您選取的目錄包含 cheats/、romfs/ 或 exefs/ 資料夾,然後再試一次</string>
|
||||
<string name="addon_installed_successfully">附加元件已成功安裝</string>
|
||||
<string name="verifying_content">正在驗證內容…</string>
|
||||
<string name="content_install_notice">內容安裝通知</string>
|
||||
@@ -839,11 +898,12 @@
|
||||
<string name="confirm_uninstall">確認刪除</string>
|
||||
<string name="confirm_uninstall_description">您確定要刪除此附加元件嗎?</string>
|
||||
<string name="verify_integrity">完整性驗證</string>
|
||||
<string name="verifying">驗證中...</string>
|
||||
<string name="verify_success">完整性驗證成功!</string>
|
||||
<string name="verify_failure">完整性驗證失敗!</string>
|
||||
<string name="verify_failure_description">文件可能已經損壞</string>
|
||||
<string name="verify_no_result">無法執行完整性驗證</string>
|
||||
<string name="verify_no_result_description">未檢查文件的完整性</string>
|
||||
<string name="verify_no_result">無法正常執行完整性驗證</string>
|
||||
<string name="verify_no_result_description">未完成文件完整性檢查</string>
|
||||
<string name="verification_failed_for">以下文件的完整性驗證失敗:\n %1$s</string>
|
||||
<string name="share_game_settings">分享設定</string>
|
||||
<string name="import_config">導入設定</string>
|
||||
@@ -853,13 +913,13 @@
|
||||
<!-- ROM loading errors -->
|
||||
<string name="loader_error_encrypted">您的 ROM 已加密</string>
|
||||
<string name="loader_error_encrypted_roms_description"><![CDATA[請按照指南重新轉儲您的<a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\">遊戲卡</a>或<a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\">數位版遊戲</a>。]]></string>
|
||||
<string name="loader_error_encrypted_keys_description"><![CDATA[請確保您的 <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 檔案已安裝,讓遊戲可以解密。]]></string>
|
||||
<string name="loader_error_encrypted_keys_description"><![CDATA[請確保您的 <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 檔案已安裝,讓遊戲可以正常解密]]></string>
|
||||
<string name="loader_error_video_core">初始化視訊核心時發生錯誤</string>
|
||||
<string name="loader_error_video_core_description">這經常是因為不相容的 GPU 驅動程式造成,安裝自訂 GPU 驅動程式可能會解決此問題。</string>
|
||||
<string name="loader_error_file_not_found">ROM 檔案不存在</string>
|
||||
|
||||
<string name="loader_requires_firmware">遊戲需要韌體</string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[您嘗試啟動的遊戲需要韌體才能啟動或通過遊戲主選單。請<a href=\"https://yuzu-mirror.github.io/help/quickstart\">轉儲並安裝韌體</a>,或點擊\"確定\"繼續。]]></string>
|
||||
<string name="loader_requires_firmware_description"><![CDATA[您嘗試啟動的遊戲需要韌體才能正常運作,而您並未安裝任何韌體。請於遊戲啟動前安裝韌體或按\"確定\"強制啟動遊戲]]></string>
|
||||
|
||||
<!-- Intent Launch strings -->
|
||||
<string name="searching_for_game">正在搜尋遊戲...</string>
|
||||
@@ -881,15 +941,15 @@
|
||||
<string name="config_write_failed">設定寫入失敗</string>
|
||||
<string name="config_apply_failed">套用設定失敗</string>
|
||||
<string name="config_already_exists_title">設定已存在</string>
|
||||
<string name="config_already_exists_message">%1$s已存在自訂設定\n\n您要覆寫它嗎?\n\n這個動作無法復原</string>
|
||||
<string name="config_already_exists_message">%1$s已存在自訂設定\n\n您要取代它嗎?\n\n這個動作無法復原</string>
|
||||
<string name="config_exists_prompt">正在檢查現有設定...</string>
|
||||
<string name="overwrite_cancelled">覆寫已取消</string>
|
||||
<string name="overwrite">覆寫</string>
|
||||
<string name="overwrite_cancelled">已取消取代該設定</string>
|
||||
<string name="overwrite">取代</string>
|
||||
|
||||
<!-- Driver strings -->
|
||||
<string name="driver_not_found">未安裝所需的驅動程式: %s</string>
|
||||
<string name="invalid_driver_file">無效的驅動程式檔案: %s</string>
|
||||
<string name="network_unavailable">無可用網路連線。請檢查您的網路連線並重試。</string>
|
||||
<string name="driver_not_found">未安裝所需的驅動程式: %s</string>
|
||||
<string name="invalid_driver_file">無效的驅動程式檔案: %s</string>
|
||||
<string name="network_unavailable">無可用網路連線。請檢查您的網路連線並重試</string>
|
||||
<string name="driver_missing_title">需要GPU驅動程式</string>
|
||||
<string name="driver_missing_message">這個遊戲的設定需要 \"%s\"驅動程式,而它並沒有安裝在您的裝置上\n\n要下載並安裝此驅動程式嗎?</string>
|
||||
<string name="driver_download_cancelled">驅動程式下載已取消。沒有所需的驅動程式無法啟動遊戲。</string>
|
||||
@@ -901,7 +961,7 @@
|
||||
<string name="emulation_toggle_controls">切換控制</string>
|
||||
<string name="emulation_rel_stick_center">相對搖桿中心</string>
|
||||
<string name="emulation_dpad_slide">方向鍵滑動</string>
|
||||
<string name="emulation_haptics">觸覺回饋技術</string>
|
||||
<string name="emulation_haptics">觸覺回饋</string>
|
||||
<string name="emulation_show_overlay">顯示虛擬按鍵</string>
|
||||
<string name="emulation_hide_overlay">隱藏虛擬按鍵</string>
|
||||
<string name="emulation_toggle_all">全部切換</string>
|
||||
@@ -910,8 +970,9 @@
|
||||
<string name="emulation_control_opacity">不透明度</string>
|
||||
<string name="emulation_touch_overlay_reset">重設虛擬按鍵</string>
|
||||
<string name="emulation_touch_overlay_edit">編輯虛擬按鍵</string>
|
||||
<string name="emulation_snap_to_grid">對齊網格</string>
|
||||
<string name="emulation_pause">暫停模擬</string>
|
||||
<string name="emulation_unpause">取消暫停模擬</string>
|
||||
<string name="emulation_unpause">繼續模擬</string>
|
||||
<string name="emulation_input_overlay">疊加層/虛擬按鍵設定</string>
|
||||
<string name="load_amiibo">導入Amiibo</string>
|
||||
<string name="touchscreen">觸控螢幕</string>
|
||||
|
||||
@@ -1784,6 +1784,51 @@ RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A
|
||||
FAILURE OF THE LIBRARY TO OPERATE WITH ANY OTHER SOFTWARE), EVEN IF
|
||||
SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
|
||||
DAMAGES.
|
||||
</string>
|
||||
<string name="license_opus" translatable="false">Opus</string>
|
||||
<string name="license_opus_description" translatable="false">Modern audio compression for the internet</string>
|
||||
<string name="license_opus_link" translatable="false">https://github.com/xiph/opus</string>
|
||||
<string name="license_opus_copyright" translatable="false">Copyright 2001–2011 Xiph.Org, Skype Limited, Octasic, Jean-Marc Valin, Timothy B. Terriberry, CSIRO, Gregory Maxwell, Mark Borgerding, Erik de Castro Lopo</string>
|
||||
<string name="license_opus_text" translatable="false">
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions
|
||||
are met:\n\n
|
||||
|
||||
- Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.\n\n
|
||||
|
||||
- Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.\n\n
|
||||
|
||||
- Neither the name of Internet Society, IETF or IETF Trust, nor the
|
||||
names of specific contributors, may be used to endorse or promote
|
||||
products derived from this software without specific prior written
|
||||
permission.\n\n
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
``AS IS\'\' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
|
||||
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
|
||||
EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
||||
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||||
PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
|
||||
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\n\n
|
||||
|
||||
Opus is subject to the royalty-free patent licenses which are
|
||||
specified at:\n\n
|
||||
|
||||
Xiph.Org Foundation:
|
||||
https://datatracker.ietf.org/ipr/1524/ \n\n
|
||||
|
||||
Microsoft Corporation:
|
||||
https://datatracker.ietf.org/ipr/1914/ \n\n
|
||||
|
||||
Broadcom Corporation:
|
||||
https://datatracker.ietf.org/ipr/1526/
|
||||
</string>
|
||||
<string name="license_sirit" translatable="false">Sirit</string>
|
||||
<string name="license_sirit_description" translatable="false">A runtime SPIR-V assembler</string>
|
||||
|
||||
@@ -15,6 +15,10 @@ add_library(audio_core STATIC
|
||||
adsp/apps/audio_renderer/command_list_processor.h
|
||||
adsp/apps/opus/opus_decoder.cpp
|
||||
adsp/apps/opus/opus_decoder.h
|
||||
adsp/apps/opus/opus_decode_object.cpp
|
||||
adsp/apps/opus/opus_decode_object.h
|
||||
adsp/apps/opus/opus_multistream_decode_object.cpp
|
||||
adsp/apps/opus/opus_multistream_decode_object.h
|
||||
adsp/apps/opus/shared_memory.h
|
||||
audio_core.cpp
|
||||
audio_core.h
|
||||
@@ -222,14 +226,8 @@ else()
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-sign-conversion>)
|
||||
endif()
|
||||
|
||||
if (YUZU_USE_EXTERNAL_FFMPEG)
|
||||
add_dependencies(audio_core ffmpeg-build)
|
||||
endif()
|
||||
target_include_directories(audio_core PUBLIC ${FFmpeg_INCLUDE_DIR})
|
||||
target_link_libraries(audio_core PRIVATE ${FFmpeg_LIBRARIES})
|
||||
target_link_options(audio_core PRIVATE ${FFmpeg_LDFLAGS})
|
||||
|
||||
target_link_libraries(audio_core PUBLIC common core)
|
||||
target_include_directories(audio_core PRIVATE ${OPUS_INCLUDE_DIRS})
|
||||
target_link_libraries(audio_core PUBLIC common core Opus::opus)
|
||||
|
||||
if (ENABLE_CUBEB)
|
||||
target_sources(audio_core PRIVATE
|
||||
|
||||
@@ -0,0 +1,110 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/adsp/apps/opus/opus_decode_object.h"
|
||||
#include "common/assert.h"
|
||||
|
||||
namespace AudioCore::ADSP::OpusDecoder {
|
||||
namespace {
|
||||
bool IsValidChannelCount(u32 channel_count) {
|
||||
return channel_count == 1 || channel_count == 2;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
u32 OpusDecodeObject::GetWorkBufferSize(u32 channel_count) {
|
||||
if (!IsValidChannelCount(channel_count)) {
|
||||
return 0;
|
||||
}
|
||||
return static_cast<u32>(sizeof(OpusDecodeObject)) + opus_decoder_get_size(channel_count);
|
||||
}
|
||||
|
||||
OpusDecodeObject& OpusDecodeObject::Initialize(u64 buffer, u64 buffer2) {
|
||||
auto* new_decoder = reinterpret_cast<OpusDecodeObject*>(buffer);
|
||||
auto* comparison = reinterpret_cast<OpusDecodeObject*>(buffer2);
|
||||
|
||||
if (new_decoder->magic == DecodeObjectMagic) {
|
||||
if (!new_decoder->initialized ||
|
||||
(new_decoder->initialized && new_decoder->self == comparison)) {
|
||||
new_decoder->state_valid = true;
|
||||
}
|
||||
} else {
|
||||
new_decoder->initialized = false;
|
||||
new_decoder->state_valid = true;
|
||||
}
|
||||
return *new_decoder;
|
||||
}
|
||||
|
||||
s32 OpusDecodeObject::InitializeDecoder(u32 sample_rate, u32 channel_count) {
|
||||
if (!state_valid) {
|
||||
return OPUS_INVALID_STATE;
|
||||
}
|
||||
|
||||
if (initialized) {
|
||||
return OPUS_OK;
|
||||
}
|
||||
|
||||
// Unfortunately libopus does not expose the OpusDecoder struct publicly, so we can't include
|
||||
// it in this class. Nintendo does not allocate memory, which is why we have a workbuffer
|
||||
// provided.
|
||||
// We could use _create and have libopus allocate it for us, but then we have to separately
|
||||
// track which decoder is being used between this and multistream in order to call the correct
|
||||
// destroy from the host side.
|
||||
// This is a bit cringe, but is safe as these objects are only ever initialized inside the given
|
||||
// workbuffer, and GetWorkBufferSize will guarantee there's enough space to follow.
|
||||
decoder = (LibOpusDecoder*)(this + 1);
|
||||
s32 ret = opus_decoder_init(decoder, sample_rate, channel_count);
|
||||
if (ret == OPUS_OK) {
|
||||
magic = DecodeObjectMagic;
|
||||
initialized = true;
|
||||
state_valid = true;
|
||||
self = this;
|
||||
final_range = 0;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
s32 OpusDecodeObject::Shutdown() {
|
||||
if (!state_valid) {
|
||||
return OPUS_INVALID_STATE;
|
||||
}
|
||||
|
||||
if (initialized) {
|
||||
magic = 0x0;
|
||||
initialized = false;
|
||||
state_valid = false;
|
||||
self = nullptr;
|
||||
final_range = 0;
|
||||
decoder = nullptr;
|
||||
}
|
||||
return OPUS_OK;
|
||||
}
|
||||
|
||||
s32 OpusDecodeObject::ResetDecoder() {
|
||||
return opus_decoder_ctl(decoder, OPUS_RESET_STATE);
|
||||
}
|
||||
|
||||
s32 OpusDecodeObject::Decode(u32& out_sample_count, u64 output_data, u64 output_data_size,
|
||||
u64 input_data, u64 input_data_size) {
|
||||
ASSERT(initialized);
|
||||
out_sample_count = 0;
|
||||
|
||||
if (!state_valid) {
|
||||
return OPUS_INVALID_STATE;
|
||||
}
|
||||
|
||||
auto ret_code_or_samples = opus_decode(
|
||||
decoder, reinterpret_cast<const u8*>(input_data), static_cast<opus_int32>(input_data_size),
|
||||
reinterpret_cast<opus_int16*>(output_data), static_cast<opus_int32>(output_data_size), 0);
|
||||
|
||||
if (ret_code_or_samples < OPUS_OK) {
|
||||
return ret_code_or_samples;
|
||||
}
|
||||
|
||||
out_sample_count = ret_code_or_samples;
|
||||
return opus_decoder_ctl(decoder, OPUS_GET_FINAL_RANGE_REQUEST, &final_range);
|
||||
}
|
||||
|
||||
} // namespace AudioCore::ADSP::OpusDecoder
|
||||
@@ -0,0 +1,41 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <opus.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::ADSP::OpusDecoder {
|
||||
using LibOpusDecoder = ::OpusDecoder;
|
||||
static constexpr u32 DecodeObjectMagic = 0xDEADBEEF;
|
||||
|
||||
class OpusDecodeObject {
|
||||
public:
|
||||
static u32 GetWorkBufferSize(u32 channel_count);
|
||||
static OpusDecodeObject& Initialize(u64 buffer, u64 buffer2);
|
||||
|
||||
s32 InitializeDecoder(u32 sample_rate, u32 channel_count);
|
||||
s32 Shutdown();
|
||||
s32 ResetDecoder();
|
||||
s32 Decode(u32& out_sample_count, u64 output_data, u64 output_data_size, u64 input_data,
|
||||
u64 input_data_size);
|
||||
u32 GetFinalRange() const noexcept {
|
||||
return final_range;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 magic;
|
||||
bool initialized;
|
||||
bool state_valid;
|
||||
OpusDecodeObject* self;
|
||||
u32 final_range;
|
||||
LibOpusDecoder* decoder;
|
||||
};
|
||||
static_assert(std::is_trivially_constructible_v<OpusDecodeObject>);
|
||||
|
||||
} // namespace AudioCore::ADSP::OpusDecoder
|
||||
@@ -5,388 +5,55 @@
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <array>
|
||||
#include <chrono>
|
||||
|
||||
extern "C" {
|
||||
#include <libswresample/swresample.h>
|
||||
#include <libavcodec/avcodec.h>
|
||||
#include <libavcodec/codec.h>
|
||||
#include <libavcodec/packet.h>
|
||||
#include <libavutil/channel_layout.h>
|
||||
#include <libavutil/frame.h>
|
||||
#include <libavutil/opt.h>
|
||||
#include <libavutil/samplefmt.h>
|
||||
}
|
||||
|
||||
#include "audio_core/adsp/apps/opus/opus_decode_object.h"
|
||||
#include "audio_core/adsp/apps/opus/opus_multistream_decode_object.h"
|
||||
#include "audio_core/adsp/apps/opus/shared_memory.h"
|
||||
#include "audio_core/audio_core.h"
|
||||
#include "audio_core/common/common.h"
|
||||
#include "common/logging.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/service/audio/errors.h"
|
||||
|
||||
namespace AudioCore::ADSP::OpusDecoder {
|
||||
|
||||
namespace {
|
||||
constexpr u32 OPUS_STREAM_COUNT_MAX = 255;
|
||||
// https://git.ffmpeg.org/gitweb/ffmpeg.git/blob_plain/HEAD:/libavcodec/libopusdec.c
|
||||
constexpr u32 OPUS_HEAD_SIZE = 19;
|
||||
constexpr u32 OPUS_MAX_CHANNELS = 2;
|
||||
constexpr size_t OpusStreamCountMax = 255;
|
||||
|
||||
bool IsValidChannelCount(u32 channel_count) {
|
||||
return channel_count >= 1 || channel_count <= OPUS_MAX_CHANNELS;
|
||||
return channel_count == 1 || channel_count == 2;
|
||||
}
|
||||
|
||||
bool IsValidStreamCounts(u32 total_stream_count, u32 stereo_stream_count) {
|
||||
return total_stream_count > 0 && total_stream_count <= OPUS_STREAM_COUNT_MAX
|
||||
&& s32(stereo_stream_count) >= 0 && stereo_stream_count <= total_stream_count;
|
||||
bool IsValidMultiStreamChannelCount(u32 channel_count) {
|
||||
return channel_count <= OpusStreamCountMax;
|
||||
}
|
||||
|
||||
class OpusGenericDecodeObject {
|
||||
public:
|
||||
static u32 GetWorkBufferSizeMultistream(u32 total_stream_count, u32 stereo_stream_count) {
|
||||
if (IsValidStreamCounts(total_stream_count, stereo_stream_count))
|
||||
return 48 + 2556 * (total_stream_count * stereo_stream_count);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static u32 GetWorkBufferSize(u32 channel_count) {
|
||||
if (channel_count == 1 || channel_count == 2)
|
||||
return 48 + 16 * channel_count;
|
||||
return 0;
|
||||
}
|
||||
|
||||
/// idempotency of initialize is guaranteed
|
||||
Result InitializeDecoder(u32 sample_rate, u32 total_stream_count, u32 channel_count, u32 stereo_stream_count, u8 const* mappings) {
|
||||
// prefer libopus, ffmpeg docs say to use libopus **if** available
|
||||
// However, native opus can also work with swrescale:
|
||||
// it uses planarfloat, we can resample to s16
|
||||
AVCodec const* codec = avcodec_find_decoder_by_name("libopus");
|
||||
bool is_libopus = codec != nullptr;
|
||||
if (!codec) {
|
||||
LOG_WARNING(Audio_DSP, "using ffmpeg native opus decoder");
|
||||
codec = avcodec_find_decoder(AV_CODEC_ID_OPUS);
|
||||
}
|
||||
if (codec) {
|
||||
if ((avc = avc ? avc : avcodec_alloc_context3(codec))) {
|
||||
if (is_libopus) {
|
||||
const std::array<u8, 2> mapping_arr{0, 1};
|
||||
mappings = mappings ? mappings : mapping_arr.data();
|
||||
|
||||
// freed by avcodec_context_free()
|
||||
u8 *edata = reinterpret_cast<u8*>(av_mallocz(OPUS_HEAD_SIZE + 2 * OPUS_MAX_CHANNELS + AV_INPUT_BUFFER_PADDING_SIZE));
|
||||
ASSERT(edata);
|
||||
edata[9] = u8(channel_count); //channels
|
||||
edata[10] = u8(0); //opus->pre_skip
|
||||
edata[16] = u8(0); //gain_db
|
||||
edata[18] = u8(0); //channel_map
|
||||
edata[OPUS_HEAD_SIZE + 0] = u8(total_stream_count);
|
||||
edata[OPUS_HEAD_SIZE + 1] = u8(stereo_stream_count);
|
||||
if (channel_count >= 1) edata[OPUS_HEAD_SIZE + 2] = mappings[0];
|
||||
if (channel_count >= 2) edata[OPUS_HEAD_SIZE + 3] = mappings[1];
|
||||
avc->extradata = edata;
|
||||
avc->extradata_size = OPUS_HEAD_SIZE + 2 * channel_count;
|
||||
}
|
||||
|
||||
|
||||
// FFmpeg hardcodes sample rate
|
||||
avc->sample_rate = sample_rate;
|
||||
avc->request_sample_fmt = AV_SAMPLE_FMT_S16;
|
||||
av_channel_layout_default(&avc->ch_layout, channel_count);
|
||||
if (avcodec_open2(avc, codec, nullptr) >= 0) {
|
||||
avpkt = av_packet_alloc();
|
||||
frame = av_frame_alloc();
|
||||
return ResultSuccess;
|
||||
} else {
|
||||
avcodec_free_context(&avc);
|
||||
}
|
||||
}
|
||||
}
|
||||
return Service::Audio::ResultLibOpusInternalError;
|
||||
}
|
||||
|
||||
Result Shutdown() {
|
||||
avcodec_free_context(&avc);
|
||||
av_frame_free(&frame);
|
||||
av_packet_free(&avpkt);
|
||||
return ResultSuccess;
|
||||
}
|
||||
|
||||
Result ResetDecoder() {
|
||||
if (avc) {
|
||||
if (avcodec_is_open(avc)) avcodec_flush_buffers(avc);
|
||||
return ResultSuccess;
|
||||
}
|
||||
return Service::Audio::ResultLibOpusInvalidState;
|
||||
}
|
||||
|
||||
Result Decode(u32& out_sample_count, u64 output_data, u64 output_data_size, u64 input_data, u64 input_data_size) {
|
||||
out_sample_count = 0;
|
||||
if (avc) {
|
||||
int rem_output_bytes = int(output_data_size);
|
||||
while (rem_output_bytes > 0) {
|
||||
int r = avcodec_receive_frame(avc, frame);
|
||||
if (r == AVERROR(EAGAIN)) {
|
||||
av_packet_unref(avpkt);
|
||||
av_new_packet(avpkt, int(input_data_size));
|
||||
std::memcpy(avpkt->data, reinterpret_cast<const u8*>(input_data), input_data_size);
|
||||
r = avcodec_send_packet(avc, avpkt);
|
||||
ASSERT(r >= 0);
|
||||
} else if (r == AVERROR_EOF) {
|
||||
break;
|
||||
} else if (r >= 0) {
|
||||
auto const bsize = av_samples_get_buffer_size(nullptr, frame->ch_layout.nb_channels, frame->nb_samples, AV_SAMPLE_FMT_S16, 1);
|
||||
if (frame->format == AV_SAMPLE_FMT_S16) {
|
||||
std::memcpy(reinterpret_cast<s16*>(output_data) + (int(output_data_size) - rem_output_bytes), frame->data[0], size_t(bsize));
|
||||
} else {
|
||||
SwrContext *swr = nullptr;
|
||||
if (swr_alloc_set_opts2(
|
||||
&swr,
|
||||
&avc->ch_layout,
|
||||
AV_SAMPLE_FMT_S16,
|
||||
48000,
|
||||
&avc->ch_layout,
|
||||
(enum AVSampleFormat)frame->format,
|
||||
48000,
|
||||
0,
|
||||
nullptr
|
||||
) >= 0) {
|
||||
if (swr_init(swr) >= 0) {
|
||||
AVFrame *s16_frame = av_frame_alloc();
|
||||
s16_frame->format = AV_SAMPLE_FMT_S16;
|
||||
s16_frame->sample_rate = frame->sample_rate;
|
||||
av_channel_layout_copy(&s16_frame->ch_layout, &frame->ch_layout);
|
||||
s16_frame->nb_samples = frame->nb_samples;
|
||||
av_frame_get_buffer(s16_frame, 0);
|
||||
swr_convert(swr, s16_frame->data, s16_frame->nb_samples, (const uint8_t **)frame->data, frame->nb_samples);
|
||||
std::memcpy(reinterpret_cast<s16*>(output_data) + (int(output_data_size) - rem_output_bytes), s16_frame->data[0], size_t(bsize));
|
||||
swr_free(&swr);
|
||||
}
|
||||
}
|
||||
}
|
||||
out_sample_count += frame->nb_samples;
|
||||
rem_output_bytes -= bsize;
|
||||
} else {
|
||||
LOG_ERROR(Audio_DSP, "{}", r);
|
||||
break;
|
||||
}
|
||||
}
|
||||
ASSERT(rem_output_bytes == 0 && "remaining bytes!");
|
||||
return ResultSuccess;
|
||||
}
|
||||
return Service::Audio::ResultLibOpusInvalidState;
|
||||
}
|
||||
|
||||
AVCodecContext* avc = nullptr;
|
||||
AVPacket* avpkt = nullptr;
|
||||
AVFrame* frame = nullptr;
|
||||
};
|
||||
bool IsValidMultiStreamStreamCounts(s32 total_stream_count, s32 stereo_stream_count) {
|
||||
return IsValidMultiStreamChannelCount(total_stream_count) && total_stream_count > 0 &&
|
||||
stereo_stream_count >= 0 && stereo_stream_count <= total_stream_count;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
OpusDecoder::OpusDecoder(Core::System& system) {
|
||||
dsp_thread = std::jthread([this, &system](std::stop_token stop_token) {
|
||||
Common::SetCurrentThreadName("DSP_OpusDecoder");
|
||||
if (Receive(Direction::DSP, stop_token) != Message::Start) {
|
||||
LOG_ERROR(Service_Audio, "DSP OpusDecoder failed to receive Start message. Opus initialization failed.");
|
||||
return;
|
||||
}
|
||||
Send(Direction::Host, Message::StartOK);
|
||||
|
||||
// Main OpusDecoder thread, responsible for processing the incoming Opus packets.
|
||||
::Common::unordered_map<u64, OpusGenericDecodeObject> decode_objects;
|
||||
while (!stop_token.stop_requested()) {
|
||||
auto msg = Receive(Direction::DSP, stop_token);
|
||||
switch (msg) {
|
||||
case Shutdown:
|
||||
Send(Direction::Host, Message::ShutdownOK);
|
||||
return;
|
||||
case GetWorkBufferSize: {
|
||||
auto channel_count = s32(shared_memory->host_send_data[0]);
|
||||
|
||||
ASSERT(IsValidChannelCount(channel_count));
|
||||
|
||||
shared_memory->dsp_return_data[0] = OpusGenericDecodeObject::GetWorkBufferSize(channel_count);
|
||||
Send(Direction::Host, Message::GetWorkBufferSizeOK);
|
||||
break;
|
||||
}
|
||||
case InitializeDecodeObject: {
|
||||
auto buffer = shared_memory->host_send_data[0];
|
||||
auto buffer_size = shared_memory->host_send_data[1];
|
||||
auto sample_rate = s32(shared_memory->host_send_data[2]);
|
||||
auto channel_count = s32(shared_memory->host_send_data[3]);
|
||||
|
||||
ASSERT(sample_rate >= 0);
|
||||
ASSERT(IsValidChannelCount(channel_count));
|
||||
ASSERT(buffer_size >= OpusGenericDecodeObject::GetWorkBufferSize(channel_count));
|
||||
|
||||
if (auto const it = decode_objects.find(buffer); it != decode_objects.end()) {
|
||||
it->second.Shutdown();
|
||||
shared_memory->dsp_return_data[0] = it->second.InitializeDecoder(sample_rate, 1, channel_count, channel_count == 2 ? 1 : 0, nullptr).raw;
|
||||
} else {
|
||||
OpusGenericDecodeObject obj{};
|
||||
shared_memory->dsp_return_data[0] = obj.InitializeDecoder(sample_rate, 1, channel_count, channel_count == 2 ? 1 : 0, nullptr).raw;
|
||||
decode_objects.insert_or_assign(buffer, obj);
|
||||
}
|
||||
Send(Direction::Host, Message::InitializeDecodeObjectOK);
|
||||
break;
|
||||
}
|
||||
case ShutdownDecodeObject: {
|
||||
auto buffer = shared_memory->host_send_data[0];
|
||||
//[[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1];
|
||||
if (auto const it = decode_objects.find(buffer); it != decode_objects.end()) {
|
||||
shared_memory->dsp_return_data[0] = it->second.Shutdown().raw;
|
||||
} else {
|
||||
LOG_ERROR(Audio_DSP, "operating unregistered buffer {}", buffer);
|
||||
shared_memory->dsp_return_data[0] = Service::Audio::ResultLibOpusInvalidState.raw;
|
||||
}
|
||||
Send(Direction::Host, Message::ShutdownDecodeObjectOK);
|
||||
break;
|
||||
}
|
||||
case DecodeInterleaved: {
|
||||
auto start_time = system.CoreTiming().GetGlobalTimeUs();
|
||||
|
||||
auto buffer = shared_memory->host_send_data[0];
|
||||
auto input_data = shared_memory->host_send_data[1];
|
||||
auto input_data_size = shared_memory->host_send_data[2];
|
||||
auto output_data = shared_memory->host_send_data[3];
|
||||
auto output_data_size = shared_memory->host_send_data[4];
|
||||
//auto final_range = static_cast<u32>(shared_memory->host_send_data[5]);
|
||||
auto reset_requested = shared_memory->host_send_data[6];
|
||||
|
||||
u32 decoded_samples{0};
|
||||
|
||||
if (auto const it = decode_objects.find(buffer); it != decode_objects.end()) {
|
||||
auto res = ResultSuccess;
|
||||
if (reset_requested)
|
||||
res = it->second.ResetDecoder();
|
||||
if (res == ResultSuccess)
|
||||
res = it->second.Decode(decoded_samples, output_data, output_data_size, input_data, input_data_size);
|
||||
|
||||
auto end_time = system.CoreTiming().GetGlobalTimeUs();
|
||||
shared_memory->dsp_return_data[0] = res.raw;
|
||||
shared_memory->dsp_return_data[1] = decoded_samples;
|
||||
shared_memory->dsp_return_data[2] = (end_time - start_time).count();
|
||||
} else {
|
||||
LOG_ERROR(Audio_DSP, "operating unregistered buffer {}", buffer);
|
||||
shared_memory->dsp_return_data[0] = Service::Audio::ResultLibOpusInvalidState.raw;
|
||||
}
|
||||
Send(Direction::Host, Message::DecodeInterleavedOK);
|
||||
break;
|
||||
}
|
||||
case MapMemory: {
|
||||
[[maybe_unused]] auto buffer = shared_memory->host_send_data[0];
|
||||
[[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1];
|
||||
Send(Direction::Host, Message::MapMemoryOK);
|
||||
break;
|
||||
}
|
||||
case UnmapMemory: {
|
||||
[[maybe_unused]] auto buffer = shared_memory->host_send_data[0];
|
||||
[[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1];
|
||||
Send(Direction::Host, Message::UnmapMemoryOK);
|
||||
break;
|
||||
}
|
||||
case GetWorkBufferSizeForMultiStream: {
|
||||
auto total_stream_count = s32(shared_memory->host_send_data[0]);
|
||||
auto stereo_stream_count = s32(shared_memory->host_send_data[1]);
|
||||
|
||||
ASSERT(IsValidStreamCounts(total_stream_count, stereo_stream_count));
|
||||
|
||||
shared_memory->dsp_return_data[0] = OpusGenericDecodeObject::GetWorkBufferSizeMultistream(total_stream_count, stereo_stream_count);
|
||||
Send(Direction::Host, Message::GetWorkBufferSizeForMultiStreamOK);
|
||||
break;
|
||||
}
|
||||
case InitializeMultiStreamDecodeObject: {
|
||||
auto buffer = shared_memory->host_send_data[0];
|
||||
auto buffer_size = shared_memory->host_send_data[1];
|
||||
auto sample_rate = s32(shared_memory->host_send_data[2]);
|
||||
auto channel_count = s32(shared_memory->host_send_data[3]);
|
||||
auto total_stream_count = s32(shared_memory->host_send_data[4]);
|
||||
auto stereo_stream_count = s32(shared_memory->host_send_data[5]);
|
||||
// Nintendo seem to have a bug here, they try to use &host_send_data[6] for the channel
|
||||
// mappings, but [6] is never set, and there is not enough room in the argument data for
|
||||
// more than 40 channels, when 255 are possible.
|
||||
// It also means the mapping values are undefined, though likely always 0,
|
||||
// and the mappings given by the game are ignored. The mappings are copied to this
|
||||
// dedicated buffer host side, so let's do as intended.
|
||||
auto mappings = shared_memory->channel_mapping.data();
|
||||
|
||||
ASSERT(IsValidStreamCounts(total_stream_count, stereo_stream_count));
|
||||
ASSERT(sample_rate >= 0);
|
||||
ASSERT(buffer_size >= OpusGenericDecodeObject::GetWorkBufferSizeMultistream(total_stream_count, stereo_stream_count));
|
||||
if (auto const it = decode_objects.find(buffer); it != decode_objects.end()) {
|
||||
it->second.Shutdown();
|
||||
shared_memory->dsp_return_data[0] = it->second.InitializeDecoder(sample_rate, total_stream_count, channel_count, stereo_stream_count, mappings).raw;
|
||||
} else {
|
||||
OpusGenericDecodeObject obj{};
|
||||
shared_memory->dsp_return_data[0] = obj.InitializeDecoder(sample_rate, total_stream_count, channel_count, stereo_stream_count, mappings).raw;
|
||||
decode_objects.insert_or_assign(buffer, obj);
|
||||
}
|
||||
Send(Direction::Host, Message::InitializeMultiStreamDecodeObjectOK);
|
||||
break;
|
||||
}
|
||||
case ShutdownMultiStreamDecodeObject: {
|
||||
auto buffer = shared_memory->host_send_data[0];
|
||||
//[[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1];
|
||||
if (auto const it = decode_objects.find(buffer); it != decode_objects.end()) {
|
||||
shared_memory->dsp_return_data[0] = it->second.Shutdown().raw;
|
||||
} else {
|
||||
LOG_ERROR(Audio_DSP, "operating unregistered buffer {}", buffer);
|
||||
shared_memory->dsp_return_data[0] = Service::Audio::ResultLibOpusInvalidState.raw;
|
||||
}
|
||||
Send(Direction::Host, Message::ShutdownMultiStreamDecodeObjectOK);
|
||||
break;
|
||||
}
|
||||
case DecodeInterleavedForMultiStream: {
|
||||
auto start_time = system.CoreTiming().GetGlobalTimeUs();
|
||||
|
||||
auto buffer = shared_memory->host_send_data[0];
|
||||
auto input_data = shared_memory->host_send_data[1];
|
||||
auto input_data_size = shared_memory->host_send_data[2];
|
||||
auto output_data = shared_memory->host_send_data[3];
|
||||
auto output_data_size = shared_memory->host_send_data[4];
|
||||
//auto final_range = static_cast<u32>(shared_memory->host_send_data[5]);
|
||||
auto reset_requested = shared_memory->host_send_data[6];
|
||||
|
||||
u32 decoded_samples{0};
|
||||
|
||||
if (auto const it = decode_objects.find(buffer); it != decode_objects.end()) {
|
||||
auto res = ResultSuccess;
|
||||
if (reset_requested)
|
||||
res = it->second.ResetDecoder();
|
||||
if (res == ResultSuccess)
|
||||
res = it->second.Decode(decoded_samples, output_data, output_data_size, input_data, input_data_size);
|
||||
|
||||
auto end_time = system.CoreTiming().GetGlobalTimeUs();
|
||||
shared_memory->dsp_return_data[0] = res.raw;
|
||||
shared_memory->dsp_return_data[1] = decoded_samples;
|
||||
shared_memory->dsp_return_data[2] = (end_time - start_time).count();
|
||||
} else {
|
||||
LOG_ERROR(Audio_DSP, "operating unregistered buffer {}", buffer);
|
||||
shared_memory->dsp_return_data[0] = Service::Audio::ResultLibOpusInvalidState.raw;
|
||||
}
|
||||
Send(Direction::Host, Message::DecodeInterleavedForMultiStreamOK);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_ERROR(Audio_DSP, "Invalid OpusDecoder command {}", msg);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
for (auto e : decode_objects)
|
||||
e.second.Shutdown();
|
||||
});
|
||||
OpusDecoder::OpusDecoder(Core::System& system_) : system{system_} {
|
||||
init_thread = std::jthread([this](std::stop_token stop_token) { Init(stop_token); });
|
||||
}
|
||||
|
||||
OpusDecoder::~OpusDecoder() {
|
||||
if (dsp_thread.joinable()) {
|
||||
// Shutdown the thread
|
||||
auto const stop_token = dsp_thread.get_stop_token();
|
||||
Send(Direction::DSP, Message::Shutdown);
|
||||
auto msg = Receive(Direction::Host, stop_token);
|
||||
ASSERT_MSG(msg == Message::ShutdownOK, "Expected Opus shutdown code {}, got {}", Message::ShutdownOK, msg);
|
||||
dsp_thread.request_stop();
|
||||
dsp_thread.join();
|
||||
if (!running) {
|
||||
init_thread.request_stop();
|
||||
return;
|
||||
}
|
||||
|
||||
// Shutdown the thread
|
||||
Send(Direction::DSP, Message::Shutdown);
|
||||
auto msg = Receive(Direction::Host);
|
||||
ASSERT_MSG(msg == Message::ShutdownOK, "Expected Opus shutdown code {}, got {}",
|
||||
Message::ShutdownOK, msg);
|
||||
main_thread.request_stop();
|
||||
main_thread.join();
|
||||
running = false;
|
||||
}
|
||||
|
||||
void OpusDecoder::Send(Direction dir, u32 message) {
|
||||
@@ -397,4 +64,206 @@ u32 OpusDecoder::Receive(Direction dir, std::stop_token stop_token) {
|
||||
return mailbox.Receive(dir, stop_token);
|
||||
}
|
||||
|
||||
void OpusDecoder::Init(std::stop_token stop_token) {
|
||||
Common::SetCurrentThreadName("DSP_OpusDecoder_Init");
|
||||
|
||||
if (Receive(Direction::DSP, stop_token) != Message::Start) {
|
||||
LOG_ERROR(Service_Audio,
|
||||
"DSP OpusDecoder failed to receive Start message. Opus initialization failed.");
|
||||
return;
|
||||
}
|
||||
main_thread = std::jthread([this](std::stop_token st) { Main(st); });
|
||||
running = true;
|
||||
Send(Direction::Host, Message::StartOK);
|
||||
}
|
||||
|
||||
void OpusDecoder::Main(std::stop_token stop_token) {
|
||||
Common::SetCurrentThreadName("DSP_OpusDecoder_Main");
|
||||
|
||||
while (!stop_token.stop_requested()) {
|
||||
auto msg = Receive(Direction::DSP, stop_token);
|
||||
switch (msg) {
|
||||
case Shutdown:
|
||||
Send(Direction::Host, Message::ShutdownOK);
|
||||
return;
|
||||
|
||||
case GetWorkBufferSize: {
|
||||
auto channel_count = static_cast<s32>(shared_memory->host_send_data[0]);
|
||||
|
||||
ASSERT(IsValidChannelCount(channel_count));
|
||||
|
||||
shared_memory->dsp_return_data[0] = OpusDecodeObject::GetWorkBufferSize(channel_count);
|
||||
Send(Direction::Host, Message::GetWorkBufferSizeOK);
|
||||
} break;
|
||||
|
||||
case InitializeDecodeObject: {
|
||||
auto buffer = shared_memory->host_send_data[0];
|
||||
auto buffer_size = shared_memory->host_send_data[1];
|
||||
auto sample_rate = static_cast<s32>(shared_memory->host_send_data[2]);
|
||||
auto channel_count = static_cast<s32>(shared_memory->host_send_data[3]);
|
||||
|
||||
ASSERT(sample_rate >= 0);
|
||||
ASSERT(IsValidChannelCount(channel_count));
|
||||
ASSERT(buffer_size >= OpusDecodeObject::GetWorkBufferSize(channel_count));
|
||||
|
||||
auto& decoder_object = OpusDecodeObject::Initialize(buffer, buffer);
|
||||
shared_memory->dsp_return_data[0] =
|
||||
decoder_object.InitializeDecoder(sample_rate, channel_count);
|
||||
|
||||
Send(Direction::Host, Message::InitializeDecodeObjectOK);
|
||||
} break;
|
||||
|
||||
case ShutdownDecodeObject: {
|
||||
auto buffer = shared_memory->host_send_data[0];
|
||||
[[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1];
|
||||
|
||||
auto& decoder_object = OpusDecodeObject::Initialize(buffer, buffer);
|
||||
shared_memory->dsp_return_data[0] = decoder_object.Shutdown();
|
||||
|
||||
Send(Direction::Host, Message::ShutdownDecodeObjectOK);
|
||||
} break;
|
||||
|
||||
case DecodeInterleaved: {
|
||||
auto start_time = system.CoreTiming().GetGlobalTimeUs();
|
||||
|
||||
auto buffer = shared_memory->host_send_data[0];
|
||||
auto input_data = shared_memory->host_send_data[1];
|
||||
auto input_data_size = shared_memory->host_send_data[2];
|
||||
auto output_data = shared_memory->host_send_data[3];
|
||||
auto output_data_size = shared_memory->host_send_data[4];
|
||||
auto final_range = static_cast<u32>(shared_memory->host_send_data[5]);
|
||||
auto reset_requested = shared_memory->host_send_data[6];
|
||||
|
||||
u32 decoded_samples{0};
|
||||
|
||||
auto& decoder_object = OpusDecodeObject::Initialize(buffer, buffer);
|
||||
s32 error_code{OPUS_OK};
|
||||
if (reset_requested) {
|
||||
error_code = decoder_object.ResetDecoder();
|
||||
}
|
||||
|
||||
if (error_code == OPUS_OK) {
|
||||
error_code = decoder_object.Decode(decoded_samples, output_data, output_data_size,
|
||||
input_data, input_data_size);
|
||||
}
|
||||
|
||||
if (error_code == OPUS_OK) {
|
||||
if (final_range && decoder_object.GetFinalRange() != final_range) {
|
||||
error_code = OPUS_INVALID_PACKET;
|
||||
}
|
||||
}
|
||||
|
||||
auto end_time = system.CoreTiming().GetGlobalTimeUs();
|
||||
shared_memory->dsp_return_data[0] = error_code;
|
||||
shared_memory->dsp_return_data[1] = decoded_samples;
|
||||
shared_memory->dsp_return_data[2] = (end_time - start_time).count();
|
||||
|
||||
Send(Direction::Host, Message::DecodeInterleavedOK);
|
||||
} break;
|
||||
|
||||
case MapMemory: {
|
||||
[[maybe_unused]] auto buffer = shared_memory->host_send_data[0];
|
||||
[[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1];
|
||||
Send(Direction::Host, Message::MapMemoryOK);
|
||||
} break;
|
||||
|
||||
case UnmapMemory: {
|
||||
[[maybe_unused]] auto buffer = shared_memory->host_send_data[0];
|
||||
[[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1];
|
||||
Send(Direction::Host, Message::UnmapMemoryOK);
|
||||
} break;
|
||||
|
||||
case GetWorkBufferSizeForMultiStream: {
|
||||
auto total_stream_count = static_cast<s32>(shared_memory->host_send_data[0]);
|
||||
auto stereo_stream_count = static_cast<s32>(shared_memory->host_send_data[1]);
|
||||
|
||||
ASSERT(IsValidMultiStreamStreamCounts(total_stream_count, stereo_stream_count));
|
||||
|
||||
shared_memory->dsp_return_data[0] = OpusMultiStreamDecodeObject::GetWorkBufferSize(
|
||||
total_stream_count, stereo_stream_count);
|
||||
Send(Direction::Host, Message::GetWorkBufferSizeForMultiStreamOK);
|
||||
} break;
|
||||
|
||||
case InitializeMultiStreamDecodeObject: {
|
||||
auto buffer = shared_memory->host_send_data[0];
|
||||
auto buffer_size = shared_memory->host_send_data[1];
|
||||
auto sample_rate = static_cast<s32>(shared_memory->host_send_data[2]);
|
||||
auto channel_count = static_cast<s32>(shared_memory->host_send_data[3]);
|
||||
auto total_stream_count = static_cast<s32>(shared_memory->host_send_data[4]);
|
||||
auto stereo_stream_count = static_cast<s32>(shared_memory->host_send_data[5]);
|
||||
// Nintendo seem to have a bug here, they try to use &host_send_data[6] for the channel
|
||||
// mappings, but [6] is never set, and there is not enough room in the argument data for
|
||||
// more than 40 channels, when 255 are possible.
|
||||
// It also means the mapping values are undefined, though likely always 0,
|
||||
// and the mappings given by the game are ignored. The mappings are copied to this
|
||||
// dedicated buffer host side, so let's do as intended.
|
||||
auto mappings = shared_memory->channel_mapping.data();
|
||||
|
||||
ASSERT(IsValidMultiStreamStreamCounts(total_stream_count, stereo_stream_count));
|
||||
ASSERT(sample_rate >= 0);
|
||||
ASSERT(buffer_size >= OpusMultiStreamDecodeObject::GetWorkBufferSize(
|
||||
total_stream_count, stereo_stream_count));
|
||||
|
||||
auto& decoder_object = OpusMultiStreamDecodeObject::Initialize(buffer, buffer);
|
||||
shared_memory->dsp_return_data[0] = decoder_object.InitializeDecoder(
|
||||
sample_rate, total_stream_count, channel_count, stereo_stream_count, mappings);
|
||||
|
||||
Send(Direction::Host, Message::InitializeMultiStreamDecodeObjectOK);
|
||||
} break;
|
||||
|
||||
case ShutdownMultiStreamDecodeObject: {
|
||||
auto buffer = shared_memory->host_send_data[0];
|
||||
[[maybe_unused]] auto buffer_size = shared_memory->host_send_data[1];
|
||||
|
||||
auto& decoder_object = OpusMultiStreamDecodeObject::Initialize(buffer, buffer);
|
||||
shared_memory->dsp_return_data[0] = decoder_object.Shutdown();
|
||||
|
||||
Send(Direction::Host, Message::ShutdownMultiStreamDecodeObjectOK);
|
||||
} break;
|
||||
|
||||
case DecodeInterleavedForMultiStream: {
|
||||
auto start_time = system.CoreTiming().GetGlobalTimeUs();
|
||||
|
||||
auto buffer = shared_memory->host_send_data[0];
|
||||
auto input_data = shared_memory->host_send_data[1];
|
||||
auto input_data_size = shared_memory->host_send_data[2];
|
||||
auto output_data = shared_memory->host_send_data[3];
|
||||
auto output_data_size = shared_memory->host_send_data[4];
|
||||
auto final_range = static_cast<u32>(shared_memory->host_send_data[5]);
|
||||
auto reset_requested = shared_memory->host_send_data[6];
|
||||
|
||||
u32 decoded_samples{0};
|
||||
|
||||
auto& decoder_object = OpusMultiStreamDecodeObject::Initialize(buffer, buffer);
|
||||
s32 error_code{OPUS_OK};
|
||||
if (reset_requested) {
|
||||
error_code = decoder_object.ResetDecoder();
|
||||
}
|
||||
|
||||
if (error_code == OPUS_OK) {
|
||||
error_code = decoder_object.Decode(decoded_samples, output_data, output_data_size,
|
||||
input_data, input_data_size);
|
||||
}
|
||||
|
||||
if (error_code == OPUS_OK) {
|
||||
if (final_range && decoder_object.GetFinalRange() != final_range) {
|
||||
error_code = OPUS_INVALID_PACKET;
|
||||
}
|
||||
}
|
||||
|
||||
auto end_time = system.CoreTiming().GetGlobalTimeUs();
|
||||
shared_memory->dsp_return_data[0] = error_code;
|
||||
shared_memory->dsp_return_data[1] = decoded_samples;
|
||||
shared_memory->dsp_return_data[2] = (end_time - start_time).count();
|
||||
|
||||
Send(Direction::Host, Message::DecodeInterleavedForMultiStreamOK);
|
||||
} break;
|
||||
|
||||
default:
|
||||
LOG_ERROR(Service_Audio, "Invalid OpusDecoder command {}", msg);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace AudioCore::ADSP::OpusDecoder
|
||||
|
||||
@@ -6,13 +6,12 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
|
||||
#include "common/container/unordered_map.h"
|
||||
#include "audio_core/adsp/apps/opus/shared_memory.h"
|
||||
#include "audio_core/adsp/mailbox.h"
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
@@ -49,14 +48,16 @@ enum Message : u32 {
|
||||
DecodeInterleavedForMultiStreamOK = 50,
|
||||
};
|
||||
|
||||
/// @brief The AudioRenderer application running on the ADSP.
|
||||
/**
|
||||
* The AudioRenderer application running on the ADSP.
|
||||
*/
|
||||
class OpusDecoder {
|
||||
public:
|
||||
explicit OpusDecoder(Core::System& system);
|
||||
~OpusDecoder();
|
||||
|
||||
bool IsRunning() const noexcept {
|
||||
return dsp_thread.joinable();
|
||||
return running;
|
||||
}
|
||||
|
||||
void Send(Direction dir, u32 message);
|
||||
@@ -67,12 +68,28 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
/**
|
||||
* Initializing thread, launched at audio_core boot to avoid blocking the main emu boot thread.
|
||||
*/
|
||||
void Init(std::stop_token stop_token);
|
||||
/**
|
||||
* Main OpusDecoder thread, responsible for processing the incoming Opus packets.
|
||||
*/
|
||||
void Main(std::stop_token stop_token);
|
||||
|
||||
/// Core system
|
||||
Core::System& system;
|
||||
/// Mailbox to communicate messages with the host, drives the main thread
|
||||
Mailbox mailbox;
|
||||
/// Init thread
|
||||
std::jthread init_thread{};
|
||||
/// Main thread
|
||||
std::jthread main_thread{};
|
||||
/// The current state
|
||||
bool running{};
|
||||
/// Structure shared with the host, input data set by the host before sending a mailbox message,
|
||||
/// and the responses are written back by the OpusDecoder.
|
||||
SharedMemory* shared_memory{};
|
||||
std::jthread dsp_thread{};
|
||||
};
|
||||
|
||||
} // namespace AudioCore::ADSP::OpusDecoder
|
||||
|
||||
@@ -0,0 +1,113 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include "audio_core/adsp/apps/opus/opus_multistream_decode_object.h"
|
||||
#include "common/assert.h"
|
||||
|
||||
namespace AudioCore::ADSP::OpusDecoder {
|
||||
|
||||
namespace {
|
||||
constexpr u32 OpusStreamCountMax = 255;
|
||||
|
||||
bool IsValidStreamCounts(u32 total_stream_count, u32 stereo_stream_count) {
|
||||
return total_stream_count > 0 && total_stream_count <= OpusStreamCountMax &&
|
||||
static_cast<s32>(stereo_stream_count) >= 0 &&
|
||||
stereo_stream_count <= total_stream_count;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
u32 OpusMultiStreamDecodeObject::GetWorkBufferSize(u32 total_stream_count,
|
||||
u32 stereo_stream_count) {
|
||||
if (IsValidStreamCounts(total_stream_count, stereo_stream_count)) {
|
||||
return static_cast<u32>(sizeof(OpusMultiStreamDecodeObject)) +
|
||||
opus_multistream_decoder_get_size(total_stream_count, stereo_stream_count);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
OpusMultiStreamDecodeObject& OpusMultiStreamDecodeObject::Initialize(u64 buffer, u64 buffer2) {
|
||||
auto* new_decoder = reinterpret_cast<OpusMultiStreamDecodeObject*>(buffer);
|
||||
auto* comparison = reinterpret_cast<OpusMultiStreamDecodeObject*>(buffer2);
|
||||
|
||||
if (new_decoder->magic == DecodeMultiStreamObjectMagic) {
|
||||
if (!new_decoder->initialized ||
|
||||
(new_decoder->initialized && new_decoder->self == comparison)) {
|
||||
new_decoder->state_valid = true;
|
||||
}
|
||||
} else {
|
||||
new_decoder->initialized = false;
|
||||
new_decoder->state_valid = true;
|
||||
}
|
||||
return *new_decoder;
|
||||
}
|
||||
|
||||
s32 OpusMultiStreamDecodeObject::InitializeDecoder(u32 sample_rate, u32 total_stream_count,
|
||||
u32 channel_count, u32 stereo_stream_count,
|
||||
u8* mappings) {
|
||||
if (!state_valid) {
|
||||
return OPUS_INVALID_STATE;
|
||||
}
|
||||
|
||||
if (initialized) {
|
||||
return OPUS_OK;
|
||||
}
|
||||
|
||||
// See OpusDecodeObject::InitializeDecoder for an explanation of this
|
||||
decoder = (LibOpusMSDecoder*)(this + 1);
|
||||
s32 ret = opus_multistream_decoder_init(decoder, sample_rate, channel_count, total_stream_count,
|
||||
stereo_stream_count, mappings);
|
||||
if (ret == OPUS_OK) {
|
||||
magic = DecodeMultiStreamObjectMagic;
|
||||
initialized = true;
|
||||
state_valid = true;
|
||||
self = this;
|
||||
final_range = 0;
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
s32 OpusMultiStreamDecodeObject::Shutdown() {
|
||||
if (!state_valid) {
|
||||
return OPUS_INVALID_STATE;
|
||||
}
|
||||
|
||||
if (initialized) {
|
||||
magic = 0x0;
|
||||
initialized = false;
|
||||
state_valid = false;
|
||||
self = nullptr;
|
||||
final_range = 0;
|
||||
decoder = nullptr;
|
||||
}
|
||||
return OPUS_OK;
|
||||
}
|
||||
|
||||
s32 OpusMultiStreamDecodeObject::ResetDecoder() {
|
||||
return opus_multistream_decoder_ctl(decoder, OPUS_RESET_STATE);
|
||||
}
|
||||
|
||||
s32 OpusMultiStreamDecodeObject::Decode(u32& out_sample_count, u64 output_data,
|
||||
u64 output_data_size, u64 input_data, u64 input_data_size) {
|
||||
ASSERT(initialized);
|
||||
out_sample_count = 0;
|
||||
|
||||
if (!state_valid) {
|
||||
return OPUS_INVALID_STATE;
|
||||
}
|
||||
|
||||
auto ret_code_or_samples = opus_multistream_decode(
|
||||
decoder, reinterpret_cast<const u8*>(input_data), static_cast<opus_int32>(input_data_size),
|
||||
reinterpret_cast<opus_int16*>(output_data), static_cast<opus_int32>(output_data_size), 0);
|
||||
|
||||
if (ret_code_or_samples < OPUS_OK) {
|
||||
return ret_code_or_samples;
|
||||
}
|
||||
|
||||
out_sample_count = ret_code_or_samples;
|
||||
return opus_multistream_decoder_ctl(decoder, OPUS_GET_FINAL_RANGE_REQUEST, &final_range);
|
||||
}
|
||||
|
||||
} // namespace AudioCore::ADSP::OpusDecoder
|
||||
@@ -0,0 +1,42 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <opus_multistream.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::ADSP::OpusDecoder {
|
||||
using LibOpusMSDecoder = ::OpusMSDecoder;
|
||||
static constexpr u32 DecodeMultiStreamObjectMagic = 0xDEADBEEF;
|
||||
|
||||
class OpusMultiStreamDecodeObject {
|
||||
public:
|
||||
static u32 GetWorkBufferSize(u32 total_stream_count, u32 stereo_stream_count);
|
||||
static OpusMultiStreamDecodeObject& Initialize(u64 buffer, u64 buffer2);
|
||||
|
||||
s32 InitializeDecoder(u32 sample_rate, u32 total_stream_count, u32 channel_count,
|
||||
u32 stereo_stream_count, u8* mappings);
|
||||
s32 Shutdown();
|
||||
s32 ResetDecoder();
|
||||
s32 Decode(u32& out_sample_count, u64 output_data, u64 output_data_size, u64 input_data,
|
||||
u64 input_data_size);
|
||||
u32 GetFinalRange() const noexcept {
|
||||
return final_range;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 magic;
|
||||
bool initialized;
|
||||
bool state_valid;
|
||||
OpusMultiStreamDecodeObject* self;
|
||||
u32 final_range;
|
||||
LibOpusMSDecoder* decoder;
|
||||
};
|
||||
static_assert(std::is_trivially_constructible_v<OpusMultiStreamDecodeObject>);
|
||||
|
||||
} // namespace AudioCore::ADSP::OpusDecoder
|
||||
@@ -1,32 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::ADSP {
|
||||
|
||||
static constexpr u32 DECODE_OBJECT_MAGIC = 0xDEADBEEF;
|
||||
struct LibOpusDecoder {
|
||||
u32 magic;
|
||||
bool initialized;
|
||||
bool state_valid;
|
||||
LibOpusDecoder* self;
|
||||
u32 final_range;
|
||||
void* decoder;
|
||||
};
|
||||
static_assert(sizeof(LibOpusDecoder) == 32);
|
||||
|
||||
static constexpr u32 DECODE_MULTISTREAM_OBJECT_MAGIC = 0xDEADBEEF;
|
||||
struct LibOpusMultistreamDecoder {
|
||||
u32 magic;
|
||||
bool initialized;
|
||||
bool state_valid;
|
||||
LibOpusMultistreamDecoder* self;
|
||||
u32 final_range;
|
||||
void* decoder;
|
||||
};
|
||||
static_assert(sizeof(LibOpusMultistreamDecoder) == 32);
|
||||
|
||||
}
|
||||
@@ -6,6 +6,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace AudioCore::ADSP::OpusDecoder {
|
||||
|
||||
@@ -10,18 +10,39 @@
|
||||
#include "audio_core/audio_core.h"
|
||||
#include "audio_core/opus/hardware_opus.h"
|
||||
#include "core/core.h"
|
||||
#include "core/hle/result.h"
|
||||
|
||||
namespace AudioCore::OpusDecoder {
|
||||
|
||||
namespace {
|
||||
using namespace Service::Audio;
|
||||
|
||||
static constexpr Result ResultCodeFromLibOpusErrorCode(u64 error_code) {
|
||||
s32 error{static_cast<s32>(error_code)};
|
||||
ASSERT(error <= OPUS_OK);
|
||||
switch (error) {
|
||||
case OPUS_ALLOC_FAIL:
|
||||
R_THROW(ResultLibOpusAllocFail);
|
||||
case OPUS_INVALID_STATE:
|
||||
R_THROW(ResultLibOpusInvalidState);
|
||||
case OPUS_UNIMPLEMENTED:
|
||||
R_THROW(ResultLibOpusUnimplemented);
|
||||
case OPUS_INVALID_PACKET:
|
||||
R_THROW(ResultLibOpusInvalidPacket);
|
||||
case OPUS_INTERNAL_ERROR:
|
||||
R_THROW(ResultLibOpusInternalError);
|
||||
case OPUS_BUFFER_TOO_SMALL:
|
||||
R_THROW(ResultBufferTooSmall);
|
||||
case OPUS_BAD_ARG:
|
||||
R_THROW(ResultLibOpusBadArg);
|
||||
case OPUS_OK:
|
||||
R_RETURN(ResultSuccess);
|
||||
}
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
HardwareOpus::HardwareOpus(Core::System& system_)
|
||||
: system{system_}
|
||||
, opus_decoder{system.AudioCore().ADSP().OpusDecoder()}
|
||||
{
|
||||
: system{system_}, opus_decoder{system.AudioCore().ADSP().OpusDecoder()} {
|
||||
opus_decoder.SetSharedMemory(shared_memory);
|
||||
}
|
||||
|
||||
@@ -91,7 +112,7 @@ Result HardwareOpus::InitializeDecodeObject(u32 sample_rate, u32 channel_count,
|
||||
R_THROW(ResultInvalidOpusDSPReturnCode);
|
||||
}
|
||||
|
||||
R_RETURN(Result(u32(shared_memory.dsp_return_data[0])));
|
||||
R_RETURN(ResultCodeFromLibOpusErrorCode(shared_memory.dsp_return_data[0]));
|
||||
}
|
||||
|
||||
Result HardwareOpus::InitializeMultiStreamDecodeObject(u32 sample_rate, u32 channel_count,
|
||||
@@ -119,7 +140,7 @@ Result HardwareOpus::InitializeMultiStreamDecodeObject(u32 sample_rate, u32 chan
|
||||
R_THROW(ResultInvalidOpusDSPReturnCode);
|
||||
}
|
||||
|
||||
R_RETURN(Result(u32(shared_memory.dsp_return_data[0])));
|
||||
R_RETURN(ResultCodeFromLibOpusErrorCode(shared_memory.dsp_return_data[0]));
|
||||
}
|
||||
|
||||
Result HardwareOpus::ShutdownDecodeObject(void* buffer, u64 buffer_size) {
|
||||
@@ -133,7 +154,7 @@ Result HardwareOpus::ShutdownDecodeObject(void* buffer, u64 buffer_size) {
|
||||
"Expected Opus shutdown code {}, got {}",
|
||||
ADSP::OpusDecoder::Message::ShutdownDecodeObjectOK, msg);
|
||||
|
||||
R_RETURN(Result(u32(shared_memory.dsp_return_data[0])));
|
||||
R_RETURN(ResultCodeFromLibOpusErrorCode(shared_memory.dsp_return_data[0]));
|
||||
}
|
||||
|
||||
Result HardwareOpus::ShutdownMultiStreamDecodeObject(void* buffer, u64 buffer_size) {
|
||||
@@ -148,7 +169,7 @@ Result HardwareOpus::ShutdownMultiStreamDecodeObject(void* buffer, u64 buffer_si
|
||||
"Expected Opus shutdown code {}, got {}",
|
||||
ADSP::OpusDecoder::Message::ShutdownMultiStreamDecodeObjectOK, msg);
|
||||
|
||||
R_RETURN(Result(u32(shared_memory.dsp_return_data[0])));
|
||||
R_RETURN(ResultCodeFromLibOpusErrorCode(shared_memory.dsp_return_data[0]));
|
||||
}
|
||||
|
||||
Result HardwareOpus::DecodeInterleaved(u32& out_sample_count, void* output_data,
|
||||
@@ -172,12 +193,12 @@ Result HardwareOpus::DecodeInterleaved(u32& out_sample_count, void* output_data,
|
||||
R_THROW(ResultInvalidOpusDSPReturnCode);
|
||||
}
|
||||
|
||||
auto error_code = s32(shared_memory.dsp_return_data[0]);
|
||||
if (error_code == ResultSuccess.raw) {
|
||||
out_sample_count = u32(shared_memory.dsp_return_data[1]);
|
||||
auto error_code{static_cast<s32>(shared_memory.dsp_return_data[0])};
|
||||
if (error_code == OPUS_OK) {
|
||||
out_sample_count = static_cast<u32>(shared_memory.dsp_return_data[1]);
|
||||
out_time_taken = 1000 * shared_memory.dsp_return_data[2];
|
||||
}
|
||||
R_RETURN(Result(u32(error_code)));
|
||||
R_RETURN(ResultCodeFromLibOpusErrorCode(error_code));
|
||||
}
|
||||
|
||||
Result HardwareOpus::DecodeInterleavedForMultiStream(u32& out_sample_count, void* output_data,
|
||||
@@ -186,27 +207,29 @@ Result HardwareOpus::DecodeInterleavedForMultiStream(u32& out_sample_count, void
|
||||
void* buffer, u64& out_time_taken,
|
||||
bool reset) {
|
||||
std::scoped_lock l{mutex};
|
||||
shared_memory.host_send_data[0] = u64(buffer);
|
||||
shared_memory.host_send_data[1] = u64(input_data);
|
||||
shared_memory.host_send_data[0] = (u64)buffer;
|
||||
shared_memory.host_send_data[1] = (u64)input_data;
|
||||
shared_memory.host_send_data[2] = input_data_size;
|
||||
shared_memory.host_send_data[3] = u64(output_data);
|
||||
shared_memory.host_send_data[3] = (u64)output_data;
|
||||
shared_memory.host_send_data[4] = output_data_size;
|
||||
shared_memory.host_send_data[5] = 0;
|
||||
shared_memory.host_send_data[6] = reset;
|
||||
|
||||
opus_decoder.Send(ADSP::Direction::DSP, ADSP::OpusDecoder::Message::DecodeInterleavedForMultiStream);
|
||||
opus_decoder.Send(ADSP::Direction::DSP,
|
||||
ADSP::OpusDecoder::Message::DecodeInterleavedForMultiStream);
|
||||
auto msg = opus_decoder.Receive(ADSP::Direction::Host);
|
||||
if (msg != ADSP::OpusDecoder::Message::DecodeInterleavedForMultiStreamOK) {
|
||||
LOG_ERROR(Service_Audio, "OpusDecoder returned invalid message. Expected {} got {}", ADSP::OpusDecoder::Message::DecodeInterleavedForMultiStreamOK, msg);
|
||||
LOG_ERROR(Service_Audio, "OpusDecoder returned invalid message. Expected {} got {}",
|
||||
ADSP::OpusDecoder::Message::DecodeInterleavedForMultiStreamOK, msg);
|
||||
R_THROW(ResultInvalidOpusDSPReturnCode);
|
||||
}
|
||||
|
||||
auto const error_code = shared_memory.dsp_return_data[0];
|
||||
if (error_code == ResultSuccess.raw) {
|
||||
auto error_code{static_cast<s32>(shared_memory.dsp_return_data[0])};
|
||||
if (error_code == OPUS_OK) {
|
||||
out_sample_count = static_cast<u32>(shared_memory.dsp_return_data[1]);
|
||||
out_time_taken = 1000 * shared_memory.dsp_return_data[2];
|
||||
}
|
||||
R_RETURN(Result(u32(shared_memory.dsp_return_data[0])));
|
||||
R_RETURN(ResultCodeFromLibOpusErrorCode(error_code));
|
||||
}
|
||||
|
||||
Result HardwareOpus::MapMemory(void* buffer, u64 buffer_size) {
|
||||
@@ -217,7 +240,8 @@ Result HardwareOpus::MapMemory(void* buffer, u64 buffer_size) {
|
||||
opus_decoder.Send(ADSP::Direction::DSP, ADSP::OpusDecoder::Message::MapMemory);
|
||||
auto msg = opus_decoder.Receive(ADSP::Direction::Host);
|
||||
if (msg != ADSP::OpusDecoder::Message::MapMemoryOK) {
|
||||
LOG_ERROR(Service_Audio, "OpusDecoder returned invalid message. Expected {} got {}", ADSP::OpusDecoder::Message::MapMemoryOK, msg);
|
||||
LOG_ERROR(Service_Audio, "OpusDecoder returned invalid message. Expected {} got {}",
|
||||
ADSP::OpusDecoder::Message::MapMemoryOK, msg);
|
||||
R_THROW(ResultInvalidOpusDSPReturnCode);
|
||||
}
|
||||
R_SUCCEED();
|
||||
@@ -231,7 +255,8 @@ Result HardwareOpus::UnmapMemory(void* buffer, u64 buffer_size) {
|
||||
opus_decoder.Send(ADSP::Direction::DSP, ADSP::OpusDecoder::Message::UnmapMemory);
|
||||
auto msg = opus_decoder.Receive(ADSP::Direction::Host);
|
||||
if (msg != ADSP::OpusDecoder::Message::UnmapMemoryOK) {
|
||||
LOG_ERROR(Service_Audio, "OpusDecoder returned invalid message. Expected {} got {}", ADSP::OpusDecoder::Message::UnmapMemoryOK, msg);
|
||||
LOG_ERROR(Service_Audio, "OpusDecoder returned invalid message. Expected {} got {}",
|
||||
ADSP::OpusDecoder::Message::UnmapMemoryOK, msg);
|
||||
R_THROW(ResultInvalidOpusDSPReturnCode);
|
||||
}
|
||||
R_SUCCEED();
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
|
||||
#include <array>
|
||||
#include <mutex>
|
||||
#include <opus.h>
|
||||
|
||||
#include "audio_core/adsp/apps/opus/opus_decoder.h"
|
||||
#include "audio_core/adsp/apps/opus/shared_memory.h"
|
||||
#include "audio_core/adsp/mailbox.h"
|
||||
|
||||
@@ -1199,6 +1199,7 @@ else()
|
||||
endif()
|
||||
endif()
|
||||
|
||||
target_include_directories(core PRIVATE ${OPUS_INCLUDE_DIRS})
|
||||
target_link_libraries(core PUBLIC common PRIVATE audio_core hid_core network video_core nx_tzdb tz)
|
||||
|
||||
if (BOOST_NO_HEADERS)
|
||||
|
||||
@@ -143,7 +143,7 @@ protected:
|
||||
/// @param expected_header_ request header in the command buffer which will trigger dispatch to this handler
|
||||
/// @param handler_callback_ member function in this service which will be called to handle the request
|
||||
/// @param name_ human-friendly name for the request. Used mostly for logging purposes.
|
||||
constexpr FunctionInfoTyped(u32 expected_header_, HandlerFnP<T> handler_callback_, const char* name_)
|
||||
FunctionInfoTyped(u32 expected_header_, HandlerFnP<T> handler_callback_, const char* name_)
|
||||
: FunctionInfoBase{expected_header_, HandlerFnP<ServiceFrameworkBase>(handler_callback_), name_} {}
|
||||
};
|
||||
using FunctionInfo = FunctionInfoTyped<Self>;
|
||||
|
||||
@@ -151,6 +151,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
|
||||
tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA "
|
||||
"can produce a more stable picture in lower resolutions."));
|
||||
INSERT(Settings, post_shader_chain, QString(), QString());
|
||||
INSERT(Settings, post_shader_preset, QString(), QString());
|
||||
INSERT(Settings, post_shader_enabled, tr("Enable post-processing effects"),
|
||||
tr("Applies post-processing effects to the final image."));
|
||||
INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"),
|
||||
tr("The method used to render the window in fullscreen.\nBorderless offers the best "
|
||||
"compatibility with the on-screen keyboard that some games request for "
|
||||
|
||||
@@ -414,7 +414,9 @@ endif()
|
||||
if (YUZU_USE_EXTERNAL_FFMPEG)
|
||||
add_dependencies(video_core ffmpeg-build)
|
||||
endif()
|
||||
|
||||
target_include_directories(video_core PUBLIC ${FFmpeg_INCLUDE_DIR})
|
||||
|
||||
target_link_libraries(video_core PRIVATE ${FFmpeg_LIBRARIES})
|
||||
target_link_options(video_core PRIVATE ${FFmpeg_LDFLAGS})
|
||||
|
||||
|
||||
@@ -37,6 +37,10 @@
|
||||
#include "yuzu/configuration/configure_graphics.h"
|
||||
#include "yuzu/configuration/shared_widget.h"
|
||||
|
||||
#ifdef HAS_RESHADE
|
||||
#include "yuzu/configuration/configure_post_processing.h"
|
||||
#endif
|
||||
|
||||
ConfigureGraphics::ConfigureGraphics(
|
||||
const Core::System& system_, std::vector<VkDeviceInfo::Record>& records_,
|
||||
const std::function<void()>& expose_compute_option_,
|
||||
@@ -216,6 +220,12 @@ void ConfigureGraphics::Setup(const ConfigurationShared::Builder& builder) {
|
||||
std::vector<QWidget*> hold_api;
|
||||
|
||||
for (const auto setting : Settings::values.linkage.by_category[Settings::Category::Renderer]) {
|
||||
#ifndef HAS_RESHADE
|
||||
if (setting->Id() == Settings::values.post_shader_enabled.Id()) {
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
ConfigurationShared::Widget* widget = [&]() {
|
||||
if (setting->Id() == Settings::values.fsr_sharpening_slider.Id()) {
|
||||
// FSR needs a reversed slider and a 0.5 multiplier
|
||||
@@ -295,6 +305,23 @@ void ConfigureGraphics::Setup(const ConfigurationShared::Builder& builder) {
|
||||
// Keep track of the resolution combobox to update other UI tabs that need it
|
||||
resolution_combobox = widget->combobox;
|
||||
hold_graphics.emplace(setting->Id(), widget);
|
||||
#ifdef HAS_RESHADE
|
||||
} else if (setting->Id() == Settings::values.post_shader_enabled.Id()) {
|
||||
QPushButton* post_shader_button = new QPushButton(tr("Configure Effects..."), widget);
|
||||
post_shader_button->setVisible(widget->checkbox->isChecked());
|
||||
|
||||
connect(post_shader_button, &QAbstractButton::clicked, this, [this]() {
|
||||
ConfigurePostProcessing dialog(this);
|
||||
dialog.exec();
|
||||
});
|
||||
connect(widget->checkbox, &QCheckBox::toggled, post_shader_button,
|
||||
&QWidget::setVisible);
|
||||
|
||||
QBoxLayout* row = qobject_cast<QBoxLayout*>(widget->layout());
|
||||
row->insertWidget(1, post_shader_button);
|
||||
|
||||
hold_graphics.emplace(setting->Id(), widget);
|
||||
#endif
|
||||
} else {
|
||||
hold_graphics.emplace(setting->Id(), widget);
|
||||
}
|
||||
|
||||
@@ -70,10 +70,8 @@ ConfigurePostProcessing::ConfigurePostProcessing(QWidget* parent) : QDialog(pare
|
||||
|
||||
auto* root = new QVBoxLayout(this);
|
||||
|
||||
auto* description = new QLabel(
|
||||
tr("ReShade FX effects are loaded from the post_shaders folder in the Eden data "
|
||||
"directory. Changes apply immediately while a game is running."),
|
||||
this);
|
||||
auto* description =
|
||||
new QLabel(tr("Changes apply immediately while a game is running."), this);
|
||||
description->setWordWrap(true);
|
||||
root->addWidget(description);
|
||||
|
||||
@@ -128,17 +126,15 @@ ConfigurePostProcessing::ConfigurePostProcessing(QWidget* parent) : QDialog(pare
|
||||
});
|
||||
preset_row->addWidget(save_button);
|
||||
|
||||
auto* delete_button = new QPushButton(tr("Delete"), this);
|
||||
connect(delete_button, &QPushButton::clicked, this, [this]() {
|
||||
const QString name = preset_combo->currentData().toString();
|
||||
if (name.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
VideoCore::DeleteFxPreset(name.toStdString());
|
||||
PopulatePresetCombo();
|
||||
RefreshPresetStatus();
|
||||
auto* clear_button = new QPushButton(tr("Clear"), this);
|
||||
clear_button->setToolTip(tr("Remove every effect in use and deselect the preset."));
|
||||
connect(clear_button, &QPushButton::clicked, this, [this]() {
|
||||
VideoCore::FxChain::Instance().Clear();
|
||||
VideoCore::SetActiveFxPreset(std::string());
|
||||
preset_combo->setCurrentIndex(0);
|
||||
ApplyStructuralChange();
|
||||
});
|
||||
preset_row->addWidget(delete_button);
|
||||
preset_row->addWidget(clear_button);
|
||||
|
||||
root->addLayout(preset_row);
|
||||
|
||||
@@ -203,6 +199,7 @@ void ConfigurePostProcessing::ApplyStructuralChange() {
|
||||
void ConfigurePostProcessing::PopulatePresetCombo() {
|
||||
const QString previous = preset_combo->currentData().toString();
|
||||
preset_combo->clear();
|
||||
preset_combo->addItem(tr("None"), QString());
|
||||
|
||||
for (const auto& preset : VideoCore::GetFxPresetCatalog()) {
|
||||
const QString name = QString::fromStdString(preset.name);
|
||||
@@ -212,7 +209,7 @@ void ConfigurePostProcessing::PopulatePresetCombo() {
|
||||
}
|
||||
|
||||
const int restored = preset_combo->findData(previous);
|
||||
if (restored >= 0) {
|
||||
if (!previous.isEmpty() && restored >= 0) {
|
||||
preset_combo->setCurrentIndex(restored);
|
||||
return;
|
||||
}
|
||||
@@ -220,12 +217,21 @@ void ConfigurePostProcessing::PopulatePresetCombo() {
|
||||
const int active = preset_combo->findData(QString::fromStdString(VideoCore::GetActiveFxPreset()));
|
||||
if (active >= 0) {
|
||||
preset_combo->setCurrentIndex(active);
|
||||
return;
|
||||
}
|
||||
|
||||
preset_combo->setCurrentIndex(0);
|
||||
}
|
||||
|
||||
void ConfigurePostProcessing::RefreshPresetStatus() {
|
||||
const std::string active = VideoCore::GetActiveFxPreset();
|
||||
if (active.empty()) {
|
||||
if (VideoCore::FxChain::Instance().Size() == 0) {
|
||||
preset_status->setText(
|
||||
tr("No effects in use. Pick a preset and press Apply, or add effects one "
|
||||
"by one."));
|
||||
return;
|
||||
}
|
||||
preset_status->setText(tr("Custom chain. Pick a preset above and press Apply to replace it."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "render/performance_overlay.h"
|
||||
#ifdef HAS_RESHADE
|
||||
#include "configuration/configure_post_processing.h"
|
||||
#include "video_core/post_processing/fx_preset.h"
|
||||
#endif
|
||||
#include "updater/update_dialog.h"
|
||||
|
||||
@@ -1090,6 +1091,41 @@ void MainWindow::InitializeWidgets() {
|
||||
|
||||
statusBar()->insertPermanentWidget(0, volume_button);
|
||||
|
||||
#ifdef HAS_RESHADE
|
||||
post_shader_status_button = new QPushButton();
|
||||
post_shader_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
||||
post_shader_status_button->setFocusPolicy(Qt::NoFocus);
|
||||
post_shader_status_button->setCheckable(true);
|
||||
connect(post_shader_status_button, &QPushButton::clicked, this, [this] {
|
||||
const bool enabled = Settings::values.post_shader_enabled.GetValue();
|
||||
Settings::values.post_shader_enabled.SetValue(!enabled);
|
||||
UpdatePostShaderText();
|
||||
});
|
||||
UpdatePostShaderText();
|
||||
post_shader_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
connect(post_shader_status_button, &QPushButton::customContextMenuRequested,
|
||||
[this](const QPoint& menu_location) {
|
||||
QMenu context_menu;
|
||||
|
||||
for (auto const& preset : VideoCore::GetFxPresetCatalog()) {
|
||||
context_menu.addAction(QString::fromStdString(preset.name),
|
||||
[this, name = preset.name] {
|
||||
VideoCore::ApplyFxPreset(name);
|
||||
Settings::values.post_shader_enabled.SetValue(true);
|
||||
UpdatePostShaderText();
|
||||
});
|
||||
}
|
||||
|
||||
context_menu.addSeparator();
|
||||
context_menu.addAction(tr("Configure Effects..."), this,
|
||||
&MainWindow::OnPostProcessingShaders);
|
||||
|
||||
context_menu.exec(post_shader_status_button->mapToGlobal(menu_location));
|
||||
post_shader_status_button->repaint();
|
||||
});
|
||||
statusBar()->insertPermanentWidget(0, post_shader_status_button);
|
||||
#endif
|
||||
|
||||
// setup AA button
|
||||
aa_status_button = new QPushButton();
|
||||
aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
||||
@@ -3908,6 +3944,7 @@ void MainWindow::OnPostProcessingShaders() {
|
||||
connect(post_processing_dialog, &QDialog::finished, post_processing_dialog, [this]() {
|
||||
post_processing_dialog->deleteLater();
|
||||
post_processing_dialog = nullptr;
|
||||
UpdatePostShaderText();
|
||||
});
|
||||
}
|
||||
|
||||
@@ -4262,6 +4299,26 @@ void MainWindow::UpdateAAText() {
|
||||
: aa_text.toUpper());
|
||||
}
|
||||
|
||||
#ifdef HAS_RESHADE
|
||||
void MainWindow::UpdatePostShaderText() {
|
||||
const bool enabled = Settings::values.post_shader_enabled.GetValue();
|
||||
post_shader_status_button->setChecked(enabled);
|
||||
|
||||
if (!enabled) {
|
||||
post_shader_status_button->setText(tr("NO FX"));
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string preset = VideoCore::GetActiveFxPreset();
|
||||
if (preset.empty()) {
|
||||
post_shader_status_button->setText(tr("FX"));
|
||||
return;
|
||||
}
|
||||
|
||||
post_shader_status_button->setText(QString::fromStdString(preset).toUpper());
|
||||
}
|
||||
#endif
|
||||
|
||||
void MainWindow::UpdateVolumeUI() {
|
||||
const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
|
||||
volume_slider->setValue(volume_value);
|
||||
|
||||
@@ -448,6 +448,7 @@ private:
|
||||
void UpdateAPIText();
|
||||
void UpdateFilterText();
|
||||
void UpdateAAText();
|
||||
void UpdatePostShaderText();
|
||||
void UpdateVolumeUI();
|
||||
void UpdateStatusBar();
|
||||
void UpdateGPUAccuracyButton();
|
||||
@@ -524,6 +525,7 @@ private:
|
||||
QPushButton* dock_status_button = nullptr;
|
||||
QPushButton* filter_status_button = nullptr;
|
||||
QPushButton* aa_status_button = nullptr;
|
||||
QPushButton* post_shader_status_button = nullptr;
|
||||
VolumeButton* volume_button = nullptr;
|
||||
QWidget* volume_popup = nullptr;
|
||||
QSlider* volume_slider = nullptr;
|
||||
|
||||
Reference in New Issue
Block a user