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Author SHA1 Message Date
lizzie bda8ba61d6 Fix license headers 2026-09-01 10:04:20 +00:00
lizzie 9443c1590b evil 2026-09-01 06:40:41 +00:00
lizzie da71711bed param vec 2026-09-01 05:56:47 +00:00
lizzie d3b6283f4f [common] remove unused vector_math.h fluff
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-01 05:15:56 +00:00
20 changed files with 318 additions and 1014 deletions
-1
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@@ -89,7 +89,6 @@ add_library(
param_package.h param_package.h
parent_of_member.h parent_of_member.h
point.h point.h
quaternion.h
range_map.h range_map.h
range_mutex.h range_mutex.h
range_sets.h range_sets.h
-79
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@@ -1,79 +0,0 @@
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/vector_math.h"
namespace Common {
template <typename T>
class Quaternion {
public:
Vec3<T> xyz;
T w{};
[[nodiscard]] Quaternion<decltype(-T{})> Inverse() const {
return {-xyz, w};
}
[[nodiscard]] Quaternion<decltype(T{} + T{})> operator+(const Quaternion& other) const {
return {xyz + other.xyz, w + other.w};
}
[[nodiscard]] Quaternion<decltype(T{} - T{})> operator-(const Quaternion& other) const {
return {xyz - other.xyz, w - other.w};
}
[[nodiscard]] Quaternion<decltype(T{} * T{} - T{} * T{})> operator*(
const Quaternion& other) const {
return {xyz * other.w + other.xyz * w + Cross(xyz, other.xyz),
w * other.w - Dot(xyz, other.xyz)};
}
[[nodiscard]] Quaternion<T> Normalized() const {
T length = std::sqrt(xyz.Length2() + w * w);
return {xyz / length, w / length};
}
[[nodiscard]] std::array<decltype(-T{}), 16> ToMatrix() const {
const T x2 = xyz[0] * xyz[0];
const T y2 = xyz[1] * xyz[1];
const T z2 = xyz[2] * xyz[2];
const T xy = xyz[0] * xyz[1];
const T wz = w * xyz[2];
const T xz = xyz[0] * xyz[2];
const T wy = w * xyz[1];
const T yz = xyz[1] * xyz[2];
const T wx = w * xyz[0];
return {1.0f - 2.0f * (y2 + z2),
2.0f * (xy + wz),
2.0f * (xz - wy),
0.0f,
2.0f * (xy - wz),
1.0f - 2.0f * (x2 + z2),
2.0f * (yz + wx),
0.0f,
2.0f * (xz + wy),
2.0f * (yz - wx),
1.0f - 2.0f * (x2 + y2),
0.0f,
0.0f,
0.0f,
0.0f,
1.0f};
}
};
template <typename T>
[[nodiscard]] auto QuaternionRotate(const Quaternion<T>& q, const Vec3<T>& v) {
return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w);
}
[[nodiscard]] inline Quaternion<float> MakeQuaternion(const Vec3<float>& axis, float angle) {
return {axis * std::sin(angle / 2), std::cos(angle / 2)};
}
} // namespace Common
+89 -713
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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2014 Tony Wasserka // SPDX-FileCopyrightText: 2014 Tony Wasserka
@@ -7,752 +7,128 @@
#pragma once #pragma once
#ifdef __ARM_NEON
#include <arm_neon.h>
#endif
#include <cmath> #include <cmath>
#include <type_traits> #include <type_traits>
namespace Common { namespace Common {
template <typename T> template <typename T, size_t N>
class Vec2; class Vec {
template <typename T>
class Vec3;
template <typename T>
class Vec4;
template <typename T>
class Vec2 {
public: public:
T x{}; std::array<T, N> elems{};
T y{};
constexpr Vec2() = default; constexpr Vec() = default;
constexpr Vec2(const T& x_, const T& y_) : x(x_), y(y_) {} constexpr Vec(T e0) noexcept : elems{e0} {}
constexpr Vec(T e0, T e1) noexcept : elems{e0, e1} {}
constexpr Vec(T e0, T e1, T e2) noexcept : elems{e0, e1, e2} {}
constexpr Vec(T e0, T e1, T e2, T e4) noexcept : elems{e0, e1, e2, e4} {}
//explicit constexpr Vec(const std::initializer_list<T> elems_) noexcept : elems{elems_} {}
template <typename T2> [[nodiscard]] constexpr Vec<decltype(T{} + T{}), N> operator+(const Vec o) const noexcept {
[[nodiscard]] constexpr Vec2<T2> Cast() const { Vec<decltype(T{} + T{}), N> r{};
return Vec2<T2>(static_cast<T2>(x), static_cast<T2>(y)); for (size_t i = 0; i < N; ++i)
r.elems[i] = elems[i] + o.elems[i];
return r;
} }
constexpr Vec<T, N> operator+=(const Vec<T, N> o) noexcept { return *this = *this + o; }
[[nodiscard]] static constexpr Vec2 AssignToAll(const T& f) { [[nodiscard]] constexpr Vec<decltype(T{} - T{}), N> operator-(const Vec o) const noexcept {
return Vec2{f, f}; Vec<decltype(T{} - T{}), N> r{};
} for (size_t i = 0; i < N; ++i)
r.elems[i] = elems[i] - o.elems[i];
[[nodiscard]] constexpr Vec2<decltype(T{} + T{})> operator+(const Vec2& other) const { return r;
return {x + other.x, y + other.y};
}
constexpr Vec2& operator+=(const Vec2& other) {
x += other.x;
y += other.y;
return *this;
}
[[nodiscard]] constexpr Vec2<decltype(T{} - T{})> operator-(const Vec2& other) const {
return {x - other.x, y - other.y};
}
constexpr Vec2& operator-=(const Vec2& other) {
x -= other.x;
y -= other.y;
return *this;
} }
constexpr Vec<T, N> operator-=(const Vec<T, N> o) noexcept { return *this = *this - o; }
template <typename U = T> template <typename U = T>
[[nodiscard]] constexpr Vec2<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const { [[nodiscard]] constexpr Vec<std::enable_if_t<std::is_signed_v<U>, U>, N> operator-() const noexcept {
return {-x, -y}; Vec<U, N> r{};
} for (size_t i = 0; i < N; ++i)
[[nodiscard]] constexpr Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const { r.elems[i] = -elems[i];
return {x * other.x, y * other.y}; return r;
} }
[[nodiscard]] constexpr Vec<decltype(T{} * T{}), N> operator*(const Vec o) const noexcept {
Vec<decltype(T{} * T{}), N> r{};
for (size_t i = 0; i < N; ++i)
r.elems[i] = elems[i] * o.elems[i];
return r;
}
template <typename V> template <typename V>
[[nodiscard]] constexpr Vec2<decltype(T{} * V{})> operator*(const V& f) const { [[nodiscard]] constexpr Vec<decltype(T{} * V{}), N> operator*(const V f) const noexcept {
using TV = decltype(T{} * V{}); using TV = decltype(T{} * V{});
using C = std::common_type_t<T, V>; using C = std::common_type_t<T, V>;
Vec<TV, N> r{};
return { for (size_t i = 0; i < N; ++i)
static_cast<TV>(static_cast<C>(x) * static_cast<C>(f)), r.elems[i] = TV(C(elems[i]) * C(f));
static_cast<TV>(static_cast<C>(y) * static_cast<C>(f)), return r;
};
} }
template <typename V>
constexpr Vec<T, N> operator*=(const V f) noexcept { return *this = *this * f; }
template <typename V> template <typename V>
constexpr Vec2& operator*=(const V& f) { [[nodiscard]] constexpr Vec<decltype(T{} / V{}), N> operator/(const V f) const noexcept {
*this = *this * f;
return *this;
}
template <typename V>
[[nodiscard]] constexpr Vec2<decltype(T{} / V{})> operator/(const V& f) const {
using TV = decltype(T{} / V{}); using TV = decltype(T{} / V{});
using C = std::common_type_t<T, V>; using C = std::common_type_t<T, V>;
Vec<TV, N> r{};
return { for (size_t i = 0; i < N; ++i)
static_cast<TV>(static_cast<C>(x) / static_cast<C>(f)), r.elems[i] = TV(C(elems[i]) / C(f));
static_cast<TV>(static_cast<C>(y) / static_cast<C>(f)), return r;
};
} }
template <typename V> template <typename V>
constexpr Vec2& operator/=(const V& f) { constexpr Vec<T, N> operator/=(const V f) noexcept { return *this = *this / f; }
*this = *this / f;
return *this;
}
[[nodiscard]] constexpr T Length2() const { [[nodiscard]] constexpr T Length2() const noexcept {
return x * x + y * y; T r{};
for (size_t i = 0; i < N; ++i)
r += elems[i] * elems[i];
return r;
} }
// Only implemented for T=float // Only implemented for T=float
[[nodiscard]] float Length() const; [[nodiscard]] T Length() const { return T(std::sqrt(float(Length2()))); }
[[nodiscard]] float Normalize(); // returns the previous length, which is often useful [[nodiscard]] Vec<T, N> Normalized() const { return *this / Length(); }
[[nodiscard]] constexpr T& operator[](std::size_t i) noexcept { return elems[i]; }
[[nodiscard]] constexpr const T& operator[](std::size_t i) const noexcept { return elems[i]; }
[[nodiscard]] constexpr T& operator[](std::size_t i) { [[nodiscard]] std::array<decltype(-T{}), 16> ToMatrix() const {
return *((&x) + i); const T x2 = elems[0] * elems[0];
} const T y2 = elems[1] * elems[1];
[[nodiscard]] constexpr const T& operator[](std::size_t i) const { const T z2 = elems[2] * elems[2];
return *((&x) + i);
}
constexpr void SetZero() { const T xy = elems[0] * elems[1];
x = 0; const T wz = elems[3] * elems[2];
y = 0; const T xz = elems[0] * elems[2];
} const T wy = elems[3] * elems[1];
const T yz = elems[1] * elems[2];
// Common aliases: UV (texel coordinates), ST (texture coordinates) const T wx = elems[3] * elems[0];
[[nodiscard]] constexpr T& u() { return {
return x; 1.0f - 2.0f * (y2 + z2),
} 2.0f * (xy + wz),
[[nodiscard]] constexpr T& v() { 2.0f * (xz - wy),
return y; 0.0f,
} 2.0f * (xy - wz),
[[nodiscard]] constexpr T& s() { 1.0f - 2.0f * (x2 + z2),
return x; 2.0f * (yz + wx),
} 0.0f,
[[nodiscard]] constexpr T& t() { 2.0f * (xz + wy),
return y; 2.0f * (yz - wx),
} 1.0f - 2.0f * (x2 + y2),
0.0f,
[[nodiscard]] constexpr const T& u() const { 0.0f,
return x; 0.0f,
} 0.0f,
[[nodiscard]] constexpr const T& v() const { 1.0f
return y; };
}
[[nodiscard]] constexpr const T& s() const {
return x;
}
[[nodiscard]] constexpr const T& t() const {
return y;
}
// swizzlers - create a subvector of specific components
[[nodiscard]] constexpr Vec2 yx() const {
return Vec2(y, x);
}
[[nodiscard]] constexpr Vec2 vu() const {
return Vec2(y, x);
}
[[nodiscard]] constexpr Vec2 ts() const {
return Vec2(y, x);
} }
}; };
template <typename T, typename V> template <typename T, size_t N, typename V>
[[nodiscard]] constexpr Vec2<T> operator*(const V& f, const Vec2<T>& vec) { [[nodiscard]] constexpr Vec<T, N> operator*(const V f, const Vec<T, N> v) noexcept {
using C = std::common_type_t<T, V>; using C = std::common_type_t<T, V>;
Vec<T, N> r{};
return Vec2<T>(static_cast<T>(static_cast<C>(f) * static_cast<C>(vec.x)), for (size_t i = 0; i < N; ++i)
static_cast<T>(static_cast<C>(f) * static_cast<C>(vec.y))); r.elems[i] = T(C(f) * C(v.elems[i]));
} return r;
using Vec2f = Vec2<float>;
template <>
inline float Vec2<float>::Length() const {
return std::sqrt(x * x + y * y);
}
template <>
inline float Vec2<float>::Normalize() {
float length = Length();
*this /= length;
return length;
}
template <typename T>
class Vec3 {
public:
T x{};
T y{};
T z{};
constexpr Vec3() = default;
constexpr Vec3(const T& x_, const T& y_, const T& z_) : x(x_), y(y_), z(z_) {}
template <typename T2>
[[nodiscard]] constexpr Vec3<T2> Cast() const {
return Vec3<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z));
}
[[nodiscard]] static constexpr Vec3 AssignToAll(const T& f) {
return Vec3(f, f, f);
}
[[nodiscard]] constexpr Vec3<decltype(T{} + T{})> operator+(const Vec3& other) const {
return {x + other.x, y + other.y, z + other.z};
}
constexpr Vec3& operator+=(const Vec3& other) {
x += other.x;
y += other.y;
z += other.z;
return *this;
}
[[nodiscard]] constexpr Vec3<decltype(T{} - T{})> operator-(const Vec3& other) const {
return {x - other.x, y - other.y, z - other.z};
}
constexpr Vec3& operator-=(const Vec3& other) {
x -= other.x;
y -= other.y;
z -= other.z;
return *this;
}
template <typename U = T>
[[nodiscard]] constexpr Vec3<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
return {-x, -y, -z};
}
[[nodiscard]] constexpr Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const {
return {x * other.x, y * other.y, z * other.z};
}
template <typename V>
[[nodiscard]] constexpr Vec3<decltype(T{} * V{})> operator*(const V& f) const {
using TV = decltype(T{} * V{});
using C = std::common_type_t<T, V>;
return {
static_cast<TV>(static_cast<C>(x) * static_cast<C>(f)),
static_cast<TV>(static_cast<C>(y) * static_cast<C>(f)),
static_cast<TV>(static_cast<C>(z) * static_cast<C>(f)),
};
}
template <typename V>
constexpr Vec3& operator*=(const V& f) {
*this = *this * f;
return *this;
}
template <typename V>
[[nodiscard]] constexpr Vec3<decltype(T{} / V{})> operator/(const V& f) const {
using TV = decltype(T{} / V{});
using C = std::common_type_t<T, V>;
return {
static_cast<TV>(static_cast<C>(x) / static_cast<C>(f)),
static_cast<TV>(static_cast<C>(y) / static_cast<C>(f)),
static_cast<TV>(static_cast<C>(z) / static_cast<C>(f)),
};
}
template <typename V>
constexpr Vec3& operator/=(const V& f) {
*this = *this / f;
return *this;
}
void RotateFromOrigin(float roll, float pitch, float yaw) {
float temp = y;
y = std::cos(roll) * y - std::sin(roll) * z;
z = std::sin(roll) * temp + std::cos(roll) * z;
temp = x;
x = std::cos(pitch) * x + std::sin(pitch) * z;
z = -std::sin(pitch) * temp + std::cos(pitch) * z;
temp = x;
x = std::cos(yaw) * x - std::sin(yaw) * y;
y = std::sin(yaw) * temp + std::cos(yaw) * y;
}
[[nodiscard]] constexpr T Length2() const {
return x * x + y * y + z * z;
}
// Only implemented for T=float
[[nodiscard]] float Length() const;
[[nodiscard]] Vec3 Normalized() const;
[[nodiscard]] float Normalize(); // returns the previous length, which is often useful
[[nodiscard]] constexpr T& operator[](std::size_t i) {
return *((&x) + i);
}
[[nodiscard]] constexpr const T& operator[](std::size_t i) const {
return *((&x) + i);
}
constexpr void SetZero() {
x = 0;
y = 0;
z = 0;
}
// Common aliases: UVW (texel coordinates), RGB (colors), STQ (texture coordinates)
[[nodiscard]] constexpr T& u() {
return x;
}
[[nodiscard]] constexpr T& v() {
return y;
}
[[nodiscard]] constexpr T& w() {
return z;
}
[[nodiscard]] constexpr T& r() {
return x;
}
[[nodiscard]] constexpr T& g() {
return y;
}
[[nodiscard]] constexpr T& b() {
return z;
}
[[nodiscard]] constexpr T& s() {
return x;
}
[[nodiscard]] constexpr T& t() {
return y;
}
[[nodiscard]] constexpr T& q() {
return z;
}
[[nodiscard]] constexpr const T& u() const {
return x;
}
[[nodiscard]] constexpr const T& v() const {
return y;
}
[[nodiscard]] constexpr const T& w() const {
return z;
}
[[nodiscard]] constexpr const T& r() const {
return x;
}
[[nodiscard]] constexpr const T& g() const {
return y;
}
[[nodiscard]] constexpr const T& b() const {
return z;
}
[[nodiscard]] constexpr const T& s() const {
return x;
}
[[nodiscard]] constexpr const T& t() const {
return y;
}
[[nodiscard]] constexpr const T& q() const {
return z;
}
// swizzlers - create a subvector of specific components
// e.g. Vec2 uv() { return Vec2(x,y); }
// _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all
// component names (x<->r) and permutations (xy<->yx)
#define _DEFINE_SWIZZLER2(a, b, name) \
[[nodiscard]] constexpr Vec2<T> name() const { return Vec2<T>(a, b); }
#define DEFINE_SWIZZLER2(a, b, a2, b2, a3, b3, a4, b4) \
_DEFINE_SWIZZLER2(a, b, a##b); \
_DEFINE_SWIZZLER2(a, b, a2##b2); \
_DEFINE_SWIZZLER2(a, b, a3##b3); \
_DEFINE_SWIZZLER2(a, b, a4##b4); \
_DEFINE_SWIZZLER2(b, a, b##a); \
_DEFINE_SWIZZLER2(b, a, b2##a2); \
_DEFINE_SWIZZLER2(b, a, b3##a3); \
_DEFINE_SWIZZLER2(b, a, b4##a4)
DEFINE_SWIZZLER2(x, y, r, g, u, v, s, t);
DEFINE_SWIZZLER2(x, z, r, b, u, w, s, q);
DEFINE_SWIZZLER2(y, z, g, b, v, w, t, q);
#undef DEFINE_SWIZZLER2
#undef _DEFINE_SWIZZLER2
};
template <typename T, typename V>
[[nodiscard]] constexpr Vec3<T> operator*(const V& f, const Vec3<T>& vec) {
using C = std::common_type_t<T, V>;
return Vec3<T>(static_cast<T>(static_cast<C>(f) * static_cast<C>(vec.x)),
static_cast<T>(static_cast<C>(f) * static_cast<C>(vec.y)),
static_cast<T>(static_cast<C>(f) * static_cast<C>(vec.z)));
}
template <>
inline float Vec3<float>::Length() const {
return std::sqrt(x * x + y * y + z * z);
}
template <>
inline Vec3<float> Vec3<float>::Normalized() const {
return *this / Length();
}
template <>
inline float Vec3<float>::Normalize() {
float length = Length();
*this /= length;
return length;
}
using Vec3f = Vec3<float>;
template <typename T>
class Vec4 {
public:
T x{};
T y{};
T z{};
T w{};
constexpr Vec4() = default;
constexpr Vec4(const T& x_, const T& y_, const T& z_, const T& w_)
: x(x_), y(y_), z(z_), w(w_) {}
template <typename T2>
[[nodiscard]] constexpr Vec4<T2> Cast() const {
return Vec4<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z),
static_cast<T2>(w));
}
[[nodiscard]] static constexpr Vec4 AssignToAll(const T& f) {
return Vec4(f, f, f, f);
}
[[nodiscard]] constexpr Vec4<decltype(T{} + T{})> operator+(const Vec4& other) const {
return {x + other.x, y + other.y, z + other.z, w + other.w};
}
constexpr Vec4& operator+=(const Vec4& other) {
x += other.x;
y += other.y;
z += other.z;
w += other.w;
return *this;
}
[[nodiscard]] constexpr Vec4<decltype(T{} - T{})> operator-(const Vec4& other) const {
return {x - other.x, y - other.y, z - other.z, w - other.w};
}
constexpr Vec4& operator-=(const Vec4& other) {
x -= other.x;
y -= other.y;
z -= other.z;
w -= other.w;
return *this;
}
template <typename U = T>
[[nodiscard]] constexpr Vec4<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
return {-x, -y, -z, -w};
}
[[nodiscard]] constexpr Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const {
return {x * other.x, y * other.y, z * other.z, w * other.w};
}
template <typename V>
[[nodiscard]] constexpr Vec4<decltype(T{} * V{})> operator*(const V& f) const {
using TV = decltype(T{} * V{});
using C = std::common_type_t<T, V>;
return {
static_cast<TV>(static_cast<C>(x) * static_cast<C>(f)),
static_cast<TV>(static_cast<C>(y) * static_cast<C>(f)),
static_cast<TV>(static_cast<C>(z) * static_cast<C>(f)),
static_cast<TV>(static_cast<C>(w) * static_cast<C>(f)),
};
}
template <typename V>
constexpr Vec4& operator*=(const V& f) {
*this = *this * f;
return *this;
}
template <typename V>
[[nodiscard]] constexpr Vec4<decltype(T{} / V{})> operator/(const V& f) const {
using TV = decltype(T{} / V{});
using C = std::common_type_t<T, V>;
return {
static_cast<TV>(static_cast<C>(x) / static_cast<C>(f)),
static_cast<TV>(static_cast<C>(y) / static_cast<C>(f)),
static_cast<TV>(static_cast<C>(z) / static_cast<C>(f)),
static_cast<TV>(static_cast<C>(w) / static_cast<C>(f)),
};
}
template <typename V>
constexpr Vec4& operator/=(const V& f) {
*this = *this / f;
return *this;
}
[[nodiscard]] constexpr T Length2() const {
return x * x + y * y + z * z + w * w;
}
[[nodiscard]] constexpr T& operator[](std::size_t i) {
return *((&x) + i);
}
[[nodiscard]] constexpr const T& operator[](std::size_t i) const {
return *((&x) + i);
}
constexpr void SetZero() {
x = 0;
y = 0;
z = 0;
w = 0;
}
// Common alias: RGBA (colors)
[[nodiscard]] constexpr T& r() {
return x;
}
[[nodiscard]] constexpr T& g() {
return y;
}
[[nodiscard]] constexpr T& b() {
return z;
}
[[nodiscard]] constexpr T& a() {
return w;
}
[[nodiscard]] constexpr const T& r() const {
return x;
}
[[nodiscard]] constexpr const T& g() const {
return y;
}
[[nodiscard]] constexpr const T& b() const {
return z;
}
[[nodiscard]] constexpr const T& a() const {
return w;
}
// Swizzlers - Create a subvector of specific components
// e.g. Vec2 uv() { return Vec2(x,y); }
// _DEFINE_SWIZZLER2 defines a single such function
// DEFINE_SWIZZLER2_COMP1 defines one-component functions for all component names (x<->r)
// DEFINE_SWIZZLER2_COMP2 defines two component functions for all component names (x<->r) and
// permutations (xy<->yx)
#define _DEFINE_SWIZZLER2(a, b, name) \
[[nodiscard]] constexpr Vec2<T> name() const { return Vec2<T>(a, b); }
#define DEFINE_SWIZZLER2_COMP1(a, a2) \
_DEFINE_SWIZZLER2(a, a, a##a); \
_DEFINE_SWIZZLER2(a, a, a2##a2)
#define DEFINE_SWIZZLER2_COMP2(a, b, a2, b2) \
_DEFINE_SWIZZLER2(a, b, a##b); \
_DEFINE_SWIZZLER2(a, b, a2##b2); \
_DEFINE_SWIZZLER2(b, a, b##a); \
_DEFINE_SWIZZLER2(b, a, b2##a2)
DEFINE_SWIZZLER2_COMP2(x, y, r, g);
DEFINE_SWIZZLER2_COMP2(x, z, r, b);
DEFINE_SWIZZLER2_COMP2(x, w, r, a);
DEFINE_SWIZZLER2_COMP2(y, z, g, b);
DEFINE_SWIZZLER2_COMP2(y, w, g, a);
DEFINE_SWIZZLER2_COMP2(z, w, b, a);
DEFINE_SWIZZLER2_COMP1(x, r);
DEFINE_SWIZZLER2_COMP1(y, g);
DEFINE_SWIZZLER2_COMP1(z, b);
DEFINE_SWIZZLER2_COMP1(w, a);
#undef DEFINE_SWIZZLER2_COMP1
#undef DEFINE_SWIZZLER2_COMP2
#undef _DEFINE_SWIZZLER2
#define _DEFINE_SWIZZLER3(a, b, c, name) \
[[nodiscard]] constexpr Vec3<T> name() const { return Vec3<T>(a, b, c); }
#define DEFINE_SWIZZLER3_COMP1(a, a2) \
_DEFINE_SWIZZLER3(a, a, a, a##a##a); \
_DEFINE_SWIZZLER3(a, a, a, a2##a2##a2)
#define DEFINE_SWIZZLER3_COMP3(a, b, c, a2, b2, c2) \
_DEFINE_SWIZZLER3(a, b, c, a##b##c); \
_DEFINE_SWIZZLER3(a, c, b, a##c##b); \
_DEFINE_SWIZZLER3(b, a, c, b##a##c); \
_DEFINE_SWIZZLER3(b, c, a, b##c##a); \
_DEFINE_SWIZZLER3(c, a, b, c##a##b); \
_DEFINE_SWIZZLER3(c, b, a, c##b##a); \
_DEFINE_SWIZZLER3(a, b, c, a2##b2##c2); \
_DEFINE_SWIZZLER3(a, c, b, a2##c2##b2); \
_DEFINE_SWIZZLER3(b, a, c, b2##a2##c2); \
_DEFINE_SWIZZLER3(b, c, a, b2##c2##a2); \
_DEFINE_SWIZZLER3(c, a, b, c2##a2##b2); \
_DEFINE_SWIZZLER3(c, b, a, c2##b2##a2)
DEFINE_SWIZZLER3_COMP3(x, y, z, r, g, b);
DEFINE_SWIZZLER3_COMP3(x, y, w, r, g, a);
DEFINE_SWIZZLER3_COMP3(x, z, w, r, b, a);
DEFINE_SWIZZLER3_COMP3(y, z, w, g, b, a);
DEFINE_SWIZZLER3_COMP1(x, r);
DEFINE_SWIZZLER3_COMP1(y, g);
DEFINE_SWIZZLER3_COMP1(z, b);
DEFINE_SWIZZLER3_COMP1(w, a);
#undef DEFINE_SWIZZLER3_COMP1
#undef DEFINE_SWIZZLER3_COMP3
#undef _DEFINE_SWIZZLER3
};
template <typename T, typename V>
[[nodiscard]] constexpr Vec4<decltype(V{} * T{})> operator*(const V& f, const Vec4<T>& vec) {
using TV = decltype(V{} * T{});
using C = std::common_type_t<T, V>;
return {
static_cast<TV>(static_cast<C>(f) * static_cast<C>(vec.x)),
static_cast<TV>(static_cast<C>(f) * static_cast<C>(vec.y)),
static_cast<TV>(static_cast<C>(f) * static_cast<C>(vec.z)),
static_cast<TV>(static_cast<C>(f) * static_cast<C>(vec.w)),
};
}
using Vec4f = Vec4<float>;
template <typename T>
constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b) {
return a.x * b.x + a.y * b.y;
}
template <typename T>
[[nodiscard]] constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec3<T>& a, const Vec3<T>& b) {
return a.x * b.x + a.y * b.y + a.z * b.z;
}
template <typename T>
[[nodiscard]] constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec4<T>& a, const Vec4<T>& b) {
return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
}
template <>
[[nodiscard]] inline float Dot(const Vec4<float>& a, const Vec4<float>& b) {
#ifdef __ARM_NEON
float32x4_t va = vld1q_f32(&a.x);
float32x4_t vb = vld1q_f32(&b.x);
float32x4_t result = vmulq_f32(va, vb);
#if defined(__aarch64__) // Use vaddvq_f32 in ARMv8 architectures
return vaddvq_f32(result);
#else // Use manual addition for older architectures
float32x2_t sum2 = vadd_f32(vget_high_f32(result), vget_low_f32(result));
return vget_lane_f32(vpadd_f32(sum2, sum2), 0);
#endif
#else
return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
#endif
}
template <typename T>
[[nodiscard]] constexpr Vec3<decltype(T{} * T{} - T{} * T{})> Cross(const Vec3<T>& a,
const Vec3<T>& b) {
return {a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x};
}
// linear interpolation via float: 0.0=begin, 1.0=end
template <typename X>
[[nodiscard]] constexpr decltype(X{} * float{} + X{} * float{}) Lerp(const X& begin, const X& end,
const float t) {
return begin * (1.f - t) + end * t;
}
// linear interpolation via int: 0=begin, base=end
template <typename X, int base>
[[nodiscard]] constexpr decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begin,
const X& end,
const int t) {
return (begin * (base - t) + end * t) / base;
}
// bilinear interpolation. s is for interpolating x00-x01 and x10-x11, and t is for the second
// interpolation.
template <typename X>
[[nodiscard]] constexpr auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& x11,
const float s, const float t) {
auto y0 = Lerp(x00, x01, s);
auto y1 = Lerp(x10, x11, s);
return Lerp(y0, y1, t);
}
// Utility vector factories
template <typename T>
[[nodiscard]] constexpr Vec2<T> MakeVec(const T& x, const T& y) {
return Vec2<T>{x, y};
}
template <typename T>
[[nodiscard]] constexpr Vec3<T> MakeVec(const T& x, const T& y, const T& z) {
return Vec3<T>{x, y, z};
}
template <typename T>
[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const T& y, const Vec2<T>& zw) {
return MakeVec(x, y, zw[0], zw[1]);
}
template <typename T>
[[nodiscard]] constexpr Vec3<T> MakeVec(const Vec2<T>& xy, const T& z) {
return MakeVec(xy[0], xy[1], z);
}
template <typename T>
[[nodiscard]] constexpr Vec3<T> MakeVec(const T& x, const Vec2<T>& yz) {
return MakeVec(x, yz[0], yz[1]);
}
template <typename T>
[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w) {
return Vec4<T>{x, y, z, w};
}
template <typename T>
[[nodiscard]] constexpr Vec4<T> MakeVec(const Vec2<T>& xy, const T& z, const T& w) {
return MakeVec(xy[0], xy[1], z, w);
}
template <typename T>
[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w) {
return MakeVec(x, yz[0], yz[1], w);
}
// NOTE: This has priority over "Vec2<Vec2<T>> MakeVec(const Vec2<T>& x, const Vec2<T>& y)".
// Even if someone wanted to use an odd object like Vec2<Vec2<T>>, the compiler would error
// out soon enough due to misuse of the returned structure.
template <typename T>
[[nodiscard]] constexpr Vec4<T> MakeVec(const Vec2<T>& xy, const Vec2<T>& zw) {
return MakeVec(xy[0], xy[1], zw[0], zw[1]);
}
template <typename T>
[[nodiscard]] constexpr Vec4<T> MakeVec(const Vec3<T>& xyz, const T& w) {
return MakeVec(xyz[0], xyz[1], xyz[2], w);
}
template <typename T>
[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) {
return MakeVec(x, yzw[0], yzw[1], yzw[2]);
} }
} // namespace Common } // namespace Common
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@@ -30,15 +33,15 @@ struct DeviceSettings {
INSERT_PADDING_BYTES(0x20); // Reserved INSERT_PADDING_BYTES(0x20); // Reserved
// nn::settings::system::ConsoleSixAxisSensorAccelerationBias // nn::settings::system::ConsoleSixAxisSensorAccelerationBias
Common::Vec3<f32> console_six_axis_sensor_acceleration_bias; Common::Vec<f32, 3> console_six_axis_sensor_acceleration_bias;
// nn::settings::system::ConsoleSixAxisSensorAngularVelocityBias // nn::settings::system::ConsoleSixAxisSensorAngularVelocityBias
Common::Vec3<f32> console_six_axis_sensor_angular_velocity_bias; Common::Vec<f32, 3> console_six_axis_sensor_angular_velocity_bias;
// nn::settings::system::ConsoleSixAxisSensorAccelerationGain // nn::settings::system::ConsoleSixAxisSensorAccelerationGain
std::array<u8, 0x24> console_six_axis_sensor_acceleration_gain; std::array<u8, 0x24> console_six_axis_sensor_acceleration_gain;
// nn::settings::system::ConsoleSixAxisSensorAngularVelocityGain // nn::settings::system::ConsoleSixAxisSensorAngularVelocityGain
std::array<u8, 0x24> console_six_axis_sensor_angular_velocity_gain; std::array<u8, 0x24> console_six_axis_sensor_angular_velocity_gain;
// nn::settings::system::ConsoleSixAxisSensorAngularVelocityTimeBias // nn::settings::system::ConsoleSixAxisSensorAngularVelocityTimeBias
Common::Vec3<f32> console_six_axis_sensor_angular_velocity_time_bias; Common::Vec<f32, 3> console_six_axis_sensor_angular_velocity_time_bias;
// nn::settings::system::ConsoleSixAxisSensorAngularAcceleration // nn::settings::system::ConsoleSixAxisSensorAngularAcceleration
std::array<u8, 0x24> console_six_axis_sensor_angular_acceleration; std::array<u8, 0x24> console_six_axis_sensor_angular_acceleration;
}; };
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
@@ -153,15 +153,15 @@ struct SystemSettings {
INSERT_PADDING_BYTES(0x7FF8); // Reserved INSERT_PADDING_BYTES(0x7FF8); // Reserved
// nn::settings::system::ConsoleSixAxisSensorAccelerationBias // nn::settings::system::ConsoleSixAxisSensorAccelerationBias
Common::Vec3<f32> console_six_axis_sensor_acceleration_bias; Common::Vec<f32, 3> console_six_axis_sensor_acceleration_bias;
// nn::settings::system::ConsoleSixAxisSensorAngularVelocityBias // nn::settings::system::ConsoleSixAxisSensorAngularVelocityBias
Common::Vec3<f32> console_six_axis_sensor_angular_velocity_bias; Common::Vec<f32, 3> console_six_axis_sensor_angular_velocity_bias;
// nn::settings::system::ConsoleSixAxisSensorAccelerationGain // nn::settings::system::ConsoleSixAxisSensorAccelerationGain
std::array<u8, 0x24> console_six_axis_sensor_acceleration_gain; std::array<u8, 0x24> console_six_axis_sensor_acceleration_gain;
// nn::settings::system::ConsoleSixAxisSensorAngularVelocityGain // nn::settings::system::ConsoleSixAxisSensorAngularVelocityGain
std::array<u8, 0x24> console_six_axis_sensor_angular_velocity_gain; std::array<u8, 0x24> console_six_axis_sensor_angular_velocity_gain;
// nn::settings::system::ConsoleSixAxisSensorAngularVelocityTimeBias // nn::settings::system::ConsoleSixAxisSensorAngularVelocityTimeBias
Common::Vec3<f32> console_six_axis_sensor_angular_velocity_time_bias; Common::Vec<f32, 3> console_six_axis_sensor_angular_velocity_time_bias;
// nn::settings::system::ConsoleSixAxisSensorAngularAcceleration // nn::settings::system::ConsoleSixAxisSensorAngularAcceleration
std::array<u8, 0x24> console_six_axis_sensor_angular_velocity_acceleration; std::array<u8, 0x24> console_six_axis_sensor_angular_velocity_acceleration;
INSERT_PADDING_BYTES(0x70); // Reserved INSERT_PADDING_BYTES(0x70); // Reserved
+2 -2
View File
@@ -170,12 +170,12 @@ void EmulatedConsole::SetMotion(const Common::Input::CallbackStatus& callback) {
auto& emulated = console.motion_values.emulated; auto& emulated = console.motion_values.emulated;
raw_status = TransformToMotion(callback); raw_status = TransformToMotion(callback);
emulated.SetAcceleration(Common::Vec3f{ emulated.SetAcceleration(Common::Vec<f32, 3>{
raw_status.accel.x.value, raw_status.accel.x.value,
raw_status.accel.y.value, raw_status.accel.y.value,
raw_status.accel.z.value, raw_status.accel.z.value,
}); });
emulated.SetGyroscope(Common::Vec3f{ emulated.SetGyroscope(Common::Vec<f32, 3>{
raw_status.gyro.x.value, raw_status.gyro.x.value,
raw_status.gyro.y.value, raw_status.gyro.y.value,
raw_status.gyro.z.value, raw_status.gyro.z.value,
+6 -7
View File
@@ -18,7 +18,6 @@
#include "common/input.h" #include "common/input.h"
#include "common/param_package.h" #include "common/param_package.h"
#include "common/point.h" #include "common/point.h"
#include "common/quaternion.h"
#include "common/vector_math.h" #include "common/vector_math.h"
#include "hid_core/frontend/motion_input.h" #include "hid_core/frontend/motion_input.h"
#include "hid_core/hid_types.h" #include "hid_core/hid_types.h"
@@ -43,12 +42,12 @@ using TouchValues = std::array<Common::Input::TouchStatus, MaxTouchDevices>;
// Contains all motion related data that is used on the services // Contains all motion related data that is used on the services
struct ConsoleMotion { struct ConsoleMotion {
Common::Vec3f accel{}; Common::Vec<f32, 3> accel{};
Common::Vec3f gyro{}; Common::Vec<f32, 3> gyro{};
Common::Vec3f rotation{}; Common::Vec<f32, 3> rotation{};
std::array<Common::Vec3f, 3> orientation{}; std::array<Common::Vec<f32, 3>, 3> orientation{};
Common::Quaternion<f32> quaternion{}; Common::Vec<f32, 4> quaternion{};
Common::Vec3f gyro_bias{}; Common::Vec<f32, 3> gyro_bias{};
f32 verticalization_error{}; f32 verticalization_error{};
bool is_at_rest{}; bool is_at_rest{};
}; };
@@ -1051,12 +1051,12 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
auto& emulated = controller.motion_values[index].emulated; auto& emulated = controller.motion_values[index].emulated;
raw_status = TransformToMotion(callback); raw_status = TransformToMotion(callback);
emulated.SetAcceleration(Common::Vec3f{ emulated.SetAcceleration(Common::Vec<f32, 3>{
raw_status.accel.x.value, raw_status.accel.x.value,
raw_status.accel.y.value, raw_status.accel.y.value,
raw_status.accel.z.value, raw_status.accel.z.value,
}); });
emulated.SetGyroscope(Common::Vec3f{ emulated.SetGyroscope(Common::Vec<f32, 3>{
raw_status.gyro.x.value, raw_status.gyro.x.value,
raw_status.gyro.y.value, raw_status.gyro.y.value,
raw_status.gyro.z.value, raw_status.gyro.z.value,
+5 -5
View File
@@ -107,11 +107,11 @@ struct RingSensorForce {
using NfcState = Common::Input::NfcStatus; using NfcState = Common::Input::NfcStatus;
struct ControllerMotion { struct ControllerMotion {
Common::Vec3f accel{}; Common::Vec<f32, 3> accel{};
Common::Vec3f gyro{}; Common::Vec<f32, 3> gyro{};
Common::Vec3f rotation{}; Common::Vec<f32, 3> rotation{};
Common::Vec3f euler{}; Common::Vec<f32, 3> euler{};
std::array<Common::Vec3f, 3> orientation{}; std::array<Common::Vec<f32, 3>, 3> orientation{};
bool is_at_rest{}; bool is_at_rest{};
}; };
+90 -90
View File
@@ -26,20 +26,19 @@ void MotionInput::SetPID(f32 new_kp, f32 new_ki, f32 new_kd) {
kd = new_kd; kd = new_kd;
} }
void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) { void MotionInput::SetAcceleration(const Common::Vec<f32, 3>& acceleration) {
accel = acceleration; accel = acceleration;
accel[0] = std::clamp(accel[0], -AccelMaxValue, AccelMaxValue);
accel.x = std::clamp(accel.x, -AccelMaxValue, AccelMaxValue); accel[1] = std::clamp(accel[1], -AccelMaxValue, AccelMaxValue);
accel.y = std::clamp(accel.y, -AccelMaxValue, AccelMaxValue); accel[2] = std::clamp(accel[2], -AccelMaxValue, AccelMaxValue);
accel.z = std::clamp(accel.z, -AccelMaxValue, AccelMaxValue);
} }
void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) { void MotionInput::SetGyroscope(const Common::Vec<f32, 3>& gyroscope) {
gyro = gyroscope - gyro_bias; gyro = gyroscope - gyro_bias;
gyro.x = std::clamp(gyro.x, -GyroMaxValue, GyroMaxValue); gyro[0] = std::clamp(gyro[0], -GyroMaxValue, GyroMaxValue);
gyro.y = std::clamp(gyro.y, -GyroMaxValue, GyroMaxValue); gyro[1] = std::clamp(gyro[1], -GyroMaxValue, GyroMaxValue);
gyro.z = std::clamp(gyro.z, -GyroMaxValue, GyroMaxValue); gyro[2] = std::clamp(gyro[2], -GyroMaxValue, GyroMaxValue);
// Auto adjust gyro_bias to minimize drift // Auto adjust gyro_bias to minimize drift
if (!IsMoving(IsAtRestRelaxed)) { if (!IsMoving(IsAtRestRelaxed)) {
@@ -59,25 +58,25 @@ void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) {
} }
} }
void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) { void MotionInput::SetQuaternion(const Common::Vec<f32, 4>& quaternion) {
quat = quaternion; quat = quaternion;
} }
void MotionInput::SetEulerAngles(const Common::Vec3f& euler_angles) { void MotionInput::SetEulerAngles(const Common::Vec<f32, 3>& euler_angles) {
const float cr = std::cos(euler_angles.x * 0.5f); const float cr = std::cos(euler_angles[0] * 0.5f);
const float sr = std::sin(euler_angles.x * 0.5f); const float sr = std::sin(euler_angles[0] * 0.5f);
const float cp = std::cos(euler_angles.y * 0.5f); const float cp = std::cos(euler_angles[1] * 0.5f);
const float sp = std::sin(euler_angles.y * 0.5f); const float sp = std::sin(euler_angles[1] * 0.5f);
const float cy = std::cos(euler_angles.z * 0.5f); const float cy = std::cos(euler_angles[2] * 0.5f);
const float sy = std::sin(euler_angles.z * 0.5f); const float sy = std::sin(euler_angles[2] * 0.5f);
quat.w = cr * cp * cy + sr * sp * sy; quat[3] = cr * cp * cy + sr * sp * sy;
quat.xyz.x = sr * cp * cy - cr * sp * sy; quat[0] = sr * cp * cy - cr * sp * sy;
quat.xyz.y = cr * sp * cy + sr * cp * sy; quat[1] = cr * sp * cy + sr * cp * sy;
quat.xyz.z = cr * cp * sy - sr * sp * cy; quat[2] = cr * cp * sy - sr * sp * cy;
} }
void MotionInput::SetGyroBias(const Common::Vec3f& bias) { void MotionInput::SetGyroBias(const Common::Vec<f32, 3>& bias) {
gyro_bias = bias; gyro_bias = bias;
} }
@@ -98,7 +97,7 @@ void MotionInput::ResetRotations() {
} }
void MotionInput::ResetQuaternion() { void MotionInput::ResetQuaternion() {
quat = {{0.0f, 0.0f, -1.0f}, 0.0f}; quat = Common::Vec<f32, 4>{0.0f, 0.0f, -1.0f, 0.0f};
} }
bool MotionInput::IsMoving(f32 sensitivity) const { bool MotionInput::IsMoving(f32 sensitivity) const {
@@ -137,10 +136,10 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
ResetOrientation(); ResetOrientation();
} }
// Short name local variable for readability // Short name local variable for readability
f32 q1 = quat.w; f32 q1 = quat[3];
f32 q2 = quat.xyz[0]; f32 q2 = quat[0];
f32 q3 = quat.xyz[1]; f32 q3 = quat[1];
f32 q4 = quat.xyz[2]; f32 q4 = quat[2];
const auto sample_period = static_cast<f32>(elapsed_time) / 1000000.0f; const auto sample_period = static_cast<f32>(elapsed_time) / 1000000.0f;
// Ignore invalid elapsed time // Ignore invalid elapsed time
@@ -150,23 +149,23 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
const auto normal_accel = accel.Normalized(); const auto normal_accel = accel.Normalized();
auto rad_gyro = gyro * std::numbers::pi_v<float> * 2.f; auto rad_gyro = gyro * std::numbers::pi_v<float> * 2.f;
const f32 swap = rad_gyro.x; const f32 swap = rad_gyro[0];
rad_gyro.x = rad_gyro.y; rad_gyro[0] = rad_gyro[1];
rad_gyro.y = -swap; rad_gyro[1] = -swap;
rad_gyro.z = -rad_gyro.z; rad_gyro[2] = -rad_gyro[2];
// Clear gyro values if there is no gyro present // Clear gyro values if there is no gyro present
if (only_accelerometer) { if (only_accelerometer) {
rad_gyro.x = 0; rad_gyro[0] = 0;
rad_gyro.y = 0; rad_gyro[1] = 0;
rad_gyro.z = 0; rad_gyro[2] = 0;
} }
// Ignore drift correction if acceleration is not reliable // Ignore drift correction if acceleration is not reliable
if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) { if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) {
const f32 ax = -normal_accel.x; const f32 ax = -normal_accel[0];
const f32 ay = normal_accel.y; const f32 ay = normal_accel[1];
const f32 az = -normal_accel.z; const f32 az = -normal_accel[2];
// Estimated direction of gravity // Estimated direction of gravity
const f32 vx = 2.0f * (q2 * q4 - q1 * q3); const f32 vx = 2.0f * (q2 * q4 - q1 * q3);
@@ -174,7 +173,7 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
// Error is cross product between estimated direction and measured direction of gravity // Error is cross product between estimated direction and measured direction of gravity
const Common::Vec3f new_real_error = { const Common::Vec<f32, 3> new_real_error{
az * vx - ax * vz, az * vx - ax * vz,
ay * vz - az * vy, ay * vz - az * vy,
ax * vy - ay * vx, ax * vy - ay * vx,
@@ -202,16 +201,16 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
rad_gyro += 10.0f * kd * derivative_error; rad_gyro += 10.0f * kd * derivative_error;
// Emulate gyro values for games that need them // Emulate gyro values for games that need them
gyro.x = -rad_gyro.y; gyro[0] = -rad_gyro[1];
gyro.y = rad_gyro.x; gyro[1] = rad_gyro[0];
gyro.z = -rad_gyro.z; gyro[2] = -rad_gyro[2];
UpdateRotation(elapsed_time); UpdateRotation(elapsed_time);
} }
} }
const f32 gx = rad_gyro.y; const f32 gx = rad_gyro[1];
const f32 gy = rad_gyro.x; const f32 gy = rad_gyro[0];
const f32 gz = rad_gyro.z; const f32 gz = rad_gyro[2];
// Integrate rate of change of quaternion // Integrate rate of change of quaternion
const f32 pa = q2; const f32 pa = q2;
@@ -222,57 +221,58 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period); q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period);
q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period); q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period);
quat.w = q1; quat[3] = q1;
quat.xyz[0] = q2; quat[0] = q2;
quat.xyz[1] = q3; quat[1] = q3;
quat.xyz[2] = q4; quat[2] = q4;
quat = quat.Normalized(); quat = quat.Normalized();
} }
std::array<Common::Vec3f, 3> MotionInput::GetOrientation() const { std::array<Common::Vec<f32, 3>, 3> MotionInput::GetOrientation() const {
const Common::Quaternion<float> quad{ const Common::Vec<f32, 4> quad{
.xyz = {-quat.xyz[1], -quat.xyz[0], -quat.w}, -quat[1],
.w = -quat.xyz[2], -quat[0],
-quat[3],
-quat[2],
}; };
const std::array<float, 16> matrix4x4 = quad.ToMatrix(); const std::array<f32, 16> matrix4x4 = quad.ToMatrix();
return {Common::Vec<f32, 3>(matrix4x4[0], matrix4x4[1], -matrix4x4[2]),
return {Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]), Common::Vec<f32, 3>(matrix4x4[4], matrix4x4[5], -matrix4x4[6]),
Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]), Common::Vec<f32, 3>(-matrix4x4[8], -matrix4x4[9], matrix4x4[10])};
Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10])};
} }
Common::Vec3f MotionInput::GetAcceleration() const { Common::Vec<f32, 3> MotionInput::GetAcceleration() const {
return accel; return accel;
} }
Common::Vec3f MotionInput::GetGyroscope() const { Common::Vec<f32, 3> MotionInput::GetGyroscope() const {
return gyro; return gyro;
} }
Common::Vec3f MotionInput::GetGyroBias() const { Common::Vec<f32, 3> MotionInput::GetGyroBias() const {
return gyro_bias; return gyro_bias;
} }
Common::Quaternion<f32> MotionInput::GetQuaternion() const { Common::Vec<f32, 4> MotionInput::GetQuaternion() const {
return quat; return quat;
} }
Common::Vec3f MotionInput::GetRotations() const { Common::Vec<f32, 3> MotionInput::GetRotations() const {
return rotations; return rotations;
} }
Common::Vec3f MotionInput::GetEulerAngles() const { Common::Vec<f32, 3> MotionInput::GetEulerAngles() const {
// roll (x-axis rotation) // roll (x-axis rotation)
const float sinr_cosp = 2 * (quat.w * quat.xyz.x + quat.xyz.y * quat.xyz.z); const float sinr_cosp = 2 * (quat[3] * quat[0] + quat[1] * quat[2]);
const float cosr_cosp = 1 - 2 * (quat.xyz.x * quat.xyz.x + quat.xyz.y * quat.xyz.y); const float cosr_cosp = 1 - 2 * (quat[0] * quat[0] + quat[1] * quat[1]);
// pitch (y-axis rotation) // pitch (y-axis rotation)
const float sinp = std::sqrt(1 + 2 * (quat.w * quat.xyz.y - quat.xyz.x * quat.xyz.z)); const float sinp = std::sqrt(1 + 2 * (quat[3] * quat[1] - quat[0] * quat[2]));
const float cosp = std::sqrt(1 - 2 * (quat.w * quat.xyz.y - quat.xyz.x * quat.xyz.z)); const float cosp = std::sqrt(1 - 2 * (quat[3] * quat[1] - quat[0] * quat[2]));
// yaw (z-axis rotation) // yaw (z-axis rotation)
const float siny_cosp = 2 * (quat.w * quat.xyz.z + quat.xyz.x * quat.xyz.y); const float siny_cosp = 2 * (quat[3] * quat[2] + quat[0] * quat[1]);
const float cosy_cosp = 1 - 2 * (quat.xyz.y * quat.xyz.y + quat.xyz.z * quat.xyz.z); const float cosy_cosp = 1 - 2 * (quat[1] * quat[1] + quat[2] * quat[2]);
return { return {
std::atan2(sinr_cosp, cosr_cosp), std::atan2(sinr_cosp, cosr_cosp),
@@ -285,13 +285,13 @@ void MotionInput::ResetOrientation() {
if (!reset_enabled || only_accelerometer) { if (!reset_enabled || only_accelerometer) {
return; return;
} }
if (!IsMoving(IsAtRestRelaxed) && accel.z <= -0.9f) { if (!IsMoving(IsAtRestRelaxed) && accel[2] <= -0.9f) {
++reset_counter; ++reset_counter;
if (reset_counter > 900) { if (reset_counter > 900) {
quat.w = 0; quat[3] = 0;
quat.xyz[0] = 0; quat[0] = 0;
quat.xyz[1] = 0; quat[1] = 0;
quat.xyz[2] = -1; quat[2] = -1;
SetOrientationFromAccelerometer(); SetOrientationFromAccelerometer();
integral_error = {}; integral_error = {};
reset_counter = 0; reset_counter = 0;
@@ -309,15 +309,15 @@ void MotionInput::SetOrientationFromAccelerometer() {
while (!IsCalibrated(0.01f) && ++iterations < 100) { while (!IsCalibrated(0.01f) && ++iterations < 100) {
// Short name local variable for readability // Short name local variable for readability
f32 q1 = quat.w; f32 q1 = quat[3];
f32 q2 = quat.xyz[0]; f32 q2 = quat[0];
f32 q3 = quat.xyz[1]; f32 q3 = quat[1];
f32 q4 = quat.xyz[2]; f32 q4 = quat[2];
Common::Vec3f rad_gyro; Common::Vec<f32, 3> rad_gyro;
const f32 ax = -normal_accel.x; const f32 ax = -normal_accel[0];
const f32 ay = normal_accel.y; const f32 ay = normal_accel[1];
const f32 az = -normal_accel.z; const f32 az = -normal_accel[2];
// Estimated direction of gravity // Estimated direction of gravity
const f32 vx = 2.0f * (q2 * q4 - q1 * q3); const f32 vx = 2.0f * (q2 * q4 - q1 * q3);
@@ -325,7 +325,7 @@ void MotionInput::SetOrientationFromAccelerometer() {
const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4; const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
// Error is cross product between estimated direction and measured direction of gravity // Error is cross product between estimated direction and measured direction of gravity
const Common::Vec3f new_real_error = { const Common::Vec<f32, 3> new_real_error = {
az * vx - ax * vz, az * vx - ax * vz,
ay * vz - az * vy, ay * vz - az * vy,
ax * vy - ay * vx, ax * vy - ay * vx,
@@ -338,9 +338,9 @@ void MotionInput::SetOrientationFromAccelerometer() {
rad_gyro += 5.0f * ki * integral_error; rad_gyro += 5.0f * ki * integral_error;
rad_gyro += 10.0f * kd * derivative_error; rad_gyro += 10.0f * kd * derivative_error;
const f32 gx = rad_gyro.y; const f32 gx = rad_gyro[1];
const f32 gy = rad_gyro.x; const f32 gy = rad_gyro[0];
const f32 gz = rad_gyro.z; const f32 gz = rad_gyro[2];
// Integrate rate of change of quaternion // Integrate rate of change of quaternion
const f32 pa = q2; const f32 pa = q2;
@@ -351,10 +351,10 @@ void MotionInput::SetOrientationFromAccelerometer() {
q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period); q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period);
q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period); q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period);
quat.w = q1; quat[3] = q1;
quat.xyz[0] = q2; quat[0] = q2;
quat.xyz[1] = q3; quat[1] = q3;
quat.xyz[2] = q4; quat[2] = q4;
quat = quat.Normalized(); quat = quat.Normalized();
} }
} }
+23 -21
View File
@@ -1,10 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include "common/common_types.h" #include "common/common_types.h"
#include "common/quaternion.h"
#include "common/vector_math.h" #include "common/vector_math.h"
namespace Core::HID { namespace Core::HID {
@@ -34,11 +36,11 @@ public:
MotionInput& operator=(MotionInput&&) = default; MotionInput& operator=(MotionInput&&) = default;
void SetPID(f32 new_kp, f32 new_ki, f32 new_kd); void SetPID(f32 new_kp, f32 new_ki, f32 new_kd);
void SetAcceleration(const Common::Vec3f& acceleration); void SetAcceleration(const Common::Vec<f32, 3>& acceleration);
void SetGyroscope(const Common::Vec3f& gyroscope); void SetGyroscope(const Common::Vec<f32, 3>& gyroscope);
void SetQuaternion(const Common::Quaternion<f32>& quaternion); void SetQuaternion(const Common::Vec<f32, 4>& quaternion);
void SetEulerAngles(const Common::Vec3f& euler_angles); void SetEulerAngles(const Common::Vec<f32, 3>& euler_angles);
void SetGyroBias(const Common::Vec3f& bias); void SetGyroBias(const Common::Vec<f32, 3>& bias);
void SetGyroThreshold(f32 threshold); void SetGyroThreshold(f32 threshold);
/// Applies a modifier on top of the normal gyro threshold /// Applies a modifier on top of the normal gyro threshold
@@ -53,13 +55,13 @@ public:
void Calibrate(); void Calibrate();
[[nodiscard]] std::array<Common::Vec3f, 3> GetOrientation() const; [[nodiscard]] std::array<Common::Vec<f32, 3>, 3> GetOrientation() const;
[[nodiscard]] Common::Vec3f GetAcceleration() const; [[nodiscard]] Common::Vec<f32, 3> GetAcceleration() const;
[[nodiscard]] Common::Vec3f GetGyroscope() const; [[nodiscard]] Common::Vec<f32, 3> GetGyroscope() const;
[[nodiscard]] Common::Vec3f GetGyroBias() const; [[nodiscard]] Common::Vec<f32, 3> GetGyroBias() const;
[[nodiscard]] Common::Vec3f GetRotations() const; [[nodiscard]] Common::Vec<f32, 3> GetRotations() const;
[[nodiscard]] Common::Quaternion<f32> GetQuaternion() const; [[nodiscard]] Common::Vec<f32, 4> GetQuaternion() const;
[[nodiscard]] Common::Vec3f GetEulerAngles() const; [[nodiscard]] Common::Vec<f32, 3> GetEulerAngles() const;
[[nodiscard]] bool IsMoving(f32 sensitivity) const; [[nodiscard]] bool IsMoving(f32 sensitivity) const;
[[nodiscard]] bool IsCalibrated(f32 sensitivity) const; [[nodiscard]] bool IsCalibrated(f32 sensitivity) const;
@@ -75,24 +77,24 @@ private:
f32 kd; f32 kd;
// PID errors // PID errors
Common::Vec3f real_error; Common::Vec<f32, 3> real_error;
Common::Vec3f integral_error; Common::Vec<f32, 3> integral_error;
Common::Vec3f derivative_error; Common::Vec<f32, 3> derivative_error;
// Quaternion containing the device orientation // Quaternion containing the device orientation
Common::Quaternion<f32> quat; Common::Vec<f32, 4> quat;
// Number of full rotations in each axis // Number of full rotations in each axis
Common::Vec3f rotations; Common::Vec<f32, 3> rotations;
// Acceleration vector measurement in G force // Acceleration vector measurement in G force
Common::Vec3f accel; Common::Vec<f32, 3> accel;
// Gyroscope vector measurement in radians/s. // Gyroscope vector measurement in radians/s.
Common::Vec3f gyro; Common::Vec<f32, 3> gyro;
// Vector to be subtracted from gyro measurements // Vector to be subtracted from gyro measurements
Common::Vec3f gyro_bias; Common::Vec<f32, 3> gyro_bias;
// Minimum gyro amplitude to detect if the device is moving // Minimum gyro amplitude to detect if the device is moving
f32 gyro_threshold = 0.0f; f32 gyro_threshold = 0.0f;
+7 -4
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@@ -602,10 +605,10 @@ static_assert(sizeof(SixAxisSensorAttribute) == 4, "SixAxisSensorAttribute is an
struct SixAxisSensorState { struct SixAxisSensorState {
s64 delta_time{}; s64 delta_time{};
s64 sampling_number{}; s64 sampling_number{};
Common::Vec3f accel{}; Common::Vec<f32, 3> accel{};
Common::Vec3f gyro{}; Common::Vec<f32, 3> gyro{};
Common::Vec3f rotation{}; Common::Vec<f32, 3> rotation{};
std::array<Common::Vec3f, 3> orientation{}; std::array<Common::Vec<f32, 3>, 3> orientation{};
SixAxisSensorAttribute attribute{}; SixAxisSensorAttribute attribute{};
INSERT_PADDING_BYTES(4); // Reserved INSERT_PADDING_BYTES(4); // Reserved
}; };
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -196,7 +196,7 @@ struct ConsoleSixAxisSensorSharedMemoryFormat {
bool is_seven_six_axis_sensor_at_rest{}; bool is_seven_six_axis_sensor_at_rest{};
INSERT_PADDING_BYTES(3); // padding INSERT_PADDING_BYTES(3); // padding
f32 verticalization_error{}; f32 verticalization_error{};
Common::Vec3f gyro_bias{}; Common::Vec<f32, 3> gyro_bias{};
INSERT_PADDING_BYTES(4); // padding INSERT_PADDING_BYTES(4); // padding
}; };
static_assert(sizeof(ConsoleSixAxisSensorSharedMemoryFormat) == 0x20, static_assert(sizeof(ConsoleSixAxisSensorSharedMemoryFormat) == 0x20,
@@ -46,14 +46,11 @@ void SevenSixAxis::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
next_seven_sixaxis_state.accel = motion_status.accel; next_seven_sixaxis_state.accel = motion_status.accel;
next_seven_sixaxis_state.gyro = motion_status.gyro; next_seven_sixaxis_state.gyro = motion_status.gyro;
next_seven_sixaxis_state.quaternion = { next_seven_sixaxis_state.quaternion = {
{ motion_status.quaternion[1],
motion_status.quaternion.xyz.y, motion_status.quaternion[0],
motion_status.quaternion.xyz.x, -motion_status.quaternion[3],
-motion_status.quaternion.w, -motion_status.quaternion[2],
},
-motion_status.quaternion.xyz.z,
}; };
seven_sixaxis_lifo.WriteNextEntry(next_seven_sixaxis_state); seven_sixaxis_lifo.WriteNextEntry(next_seven_sixaxis_state);
transfer_memory_owner->GetMemory().WriteBlock(transfer_memory, &seven_sixaxis_lifo, transfer_memory_owner->GetMemory().WriteBlock(transfer_memory, &seven_sixaxis_lifo,
sizeof(seven_sixaxis_lifo)); sizeof(seven_sixaxis_lifo));
@@ -7,7 +7,7 @@
#pragma once #pragma once
#include "common/common_types.h" #include "common/common_types.h"
#include "common/quaternion.h" #include "common/vector_math.h"
#include "common/typed_address.h" #include "common/typed_address.h"
#include "hid_core/resources/controller_base.h" #include "hid_core/resources/controller_base.h"
#include "hid_core/resources/ring_lifo.h" #include "hid_core/resources/ring_lifo.h"
@@ -51,9 +51,9 @@ private:
u64 timestamp{}; u64 timestamp{};
u64 sampling_number{}; u64 sampling_number{};
u64 unknown{}; u64 unknown{};
Common::Vec3f accel{}; Common::Vec<f32, 3> accel{};
Common::Vec3f gyro{}; Common::Vec<f32, 3> gyro{};
Common::Quaternion<f32> quaternion{}; Common::Vec<f32, 4> quaternion{};
}; };
static_assert(sizeof(SevenSixAxisState) == 0x48, "SevenSixAxisState is an invalid size"); static_assert(sizeof(SevenSixAxisState) == 0x48, "SevenSixAxisState is an invalid size");
+6 -3
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
@@ -93,9 +96,9 @@ void SixAxis::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
.accel = {0, 0, -1.0f}, .accel = {0, 0, -1.0f},
.orientation = .orientation =
{ {
Common::Vec3f{1.0f, 0, 0}, Common::Vec<f32, 3>{1.0f, 0, 0},
Common::Vec3f{0, 1.0f, 0}, Common::Vec<f32, 3>{0, 1.0f, 0},
Common::Vec3f{0, 0, 1.0f}, Common::Vec<f32, 3>{0, 0, 1.0f},
}, },
.attribute = {1}, .attribute = {1},
}; };
+36 -43
View File
@@ -88,8 +88,8 @@ void Mouse::UpdateStickInput() {
last_mouse_change *= maximum_stick_range; last_mouse_change *= maximum_stick_range;
} }
SetAxis(identifier, mouse_axis_x, last_mouse_change.x); SetAxis(identifier, mouse_axis_x, last_mouse_change[0]);
SetAxis(identifier, mouse_axis_y, -last_mouse_change.y); SetAxis(identifier, mouse_axis_y, -last_mouse_change[1]);
// Decay input over time // Decay input over time
const float clamped_length = (std::min)(1.0f, length); const float clamped_length = (std::min)(1.0f, length);
@@ -104,20 +104,20 @@ void Mouse::UpdateMotionInput() {
const float sensitivity = const float sensitivity =
IsMousePanningEnabled() ? default_motion_panning_sensitivity : default_motion_sensitivity; IsMousePanningEnabled() ? default_motion_panning_sensitivity : default_motion_sensitivity;
const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x + const float rotation_velocity = std::sqrt(last_motion_change[0] * last_motion_change[0] +
last_motion_change.y * last_motion_change.y); last_motion_change[1] * last_motion_change[1]);
// Clamp rotation speed // Clamp rotation speed
if (rotation_velocity > maximum_rotation_speed / sensitivity) { if (rotation_velocity > maximum_rotation_speed / sensitivity) {
const float multiplier = maximum_rotation_speed / rotation_velocity / sensitivity; const float multiplier = maximum_rotation_speed / rotation_velocity / sensitivity;
last_motion_change.x = last_motion_change.x * multiplier; last_motion_change[0] = last_motion_change[0] * multiplier;
last_motion_change.y = last_motion_change.y * multiplier; last_motion_change[1] = last_motion_change[1] * multiplier;
} }
const BasicMotion motion_data{ const BasicMotion motion_data{
.gyro_x = last_motion_change.x * sensitivity, .gyro_x = last_motion_change[0] * sensitivity,
.gyro_y = last_motion_change.y * sensitivity, .gyro_y = last_motion_change[1] * sensitivity,
.gyro_z = last_motion_change.z * sensitivity, .gyro_z = last_motion_change[2] * sensitivity,
.accel_x = 0, .accel_x = 0,
.accel_y = 0, .accel_y = 0,
.accel_z = 0, .accel_z = 0,
@@ -125,53 +125,46 @@ void Mouse::UpdateMotionInput() {
}; };
if (IsMousePanningEnabled()) { if (IsMousePanningEnabled()) {
last_motion_change.x = 0; last_motion_change[0] = 0;
last_motion_change.y = 0; last_motion_change[1] = 0;
} }
last_motion_change.z = 0; last_motion_change[2] = 0;
SetMotion(motion_identifier, 0, motion_data); SetMotion(motion_identifier, 0, motion_data);
} }
void Mouse::Move(int x, int y, int center_x, int center_y) { void Mouse::Move(int x, int y, int center_x, int center_y) {
if (IsMousePanningEnabled()) { if (IsMousePanningEnabled()) {
const auto mouse_change = auto const mouse_change_int = Common::Vec<int, 2>(x, y) - Common::Vec<int, 2>(center_x, center_y);
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>(); auto const mouse_change = Common::Vec<float, 2>(float(mouse_change_int[0]), float(mouse_change_int[1]));
const float x_sensitivity = auto const x_sensitivity = Settings::values.mouse_panning_x_sensitivity.GetValue() * default_panning_sensitivity;
Settings::values.mouse_panning_x_sensitivity.GetValue() * default_panning_sensitivity; auto const y_sensitivity = Settings::values.mouse_panning_y_sensitivity.GetValue() * default_panning_sensitivity;
const float y_sensitivity = auto const deadzone_cw = Settings::values.mouse_panning_deadzone_counterweight.GetValue() * default_deadzone_counterweight;
Settings::values.mouse_panning_y_sensitivity.GetValue() * default_panning_sensitivity; last_motion_change += {-mouse_change[1] * x_sensitivity, -mouse_change[0] * y_sensitivity, 0};
const float deadzone_counterweight = last_mouse_change[0] += mouse_change[0] * x_sensitivity;
Settings::values.mouse_panning_deadzone_counterweight.GetValue() * last_mouse_change[1] += mouse_change[1] * y_sensitivity;
default_deadzone_counterweight; // Bind the mouse change to [0 <= deadzone_cw <= 1.0]
last_motion_change += {-mouse_change.y * x_sensitivity, -mouse_change.x * y_sensitivity, 0};
last_mouse_change.x += mouse_change.x * x_sensitivity;
last_mouse_change.y += mouse_change.y * y_sensitivity;
// Bind the mouse change to [0 <= deadzone_counterweight <= 1.0]
const float length = last_mouse_change.Length(); const float length = last_mouse_change.Length();
if (length < deadzone_counterweight && length != 0.0f) { if (length < deadzone_cw && length != 0.0f) {
last_mouse_change /= length; last_mouse_change /= length;
last_mouse_change *= deadzone_counterweight; last_mouse_change *= deadzone_cw;
} }
return; return;
} }
if (button_pressed) { if (button_pressed) {
const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin; const auto mouse_move = Common::Vec<int, 2>(x, y) - mouse_origin;
const float x_sensitivity = const float x_sensitivity =
Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity; Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
const float y_sensitivity = const float y_sensitivity =
Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity; Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * x_sensitivity); SetAxis(identifier, mouse_axis_x, float(mouse_move[0]) * x_sensitivity);
SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * y_sensitivity); SetAxis(identifier, mouse_axis_y, float(-mouse_move[1]) * y_sensitivity);
last_motion_change = { last_motion_change = {
static_cast<float>(-mouse_move.y) * x_sensitivity, float(-mouse_move[1]) * x_sensitivity,
static_cast<float>(-mouse_move.x) * y_sensitivity, float(-mouse_move[0]) * y_sensitivity,
last_motion_change.z, last_motion_change[2],
}; };
} }
} }
@@ -220,18 +213,18 @@ void Mouse::ReleaseButton(MouseButton button) {
SetAxis(identifier, mouse_axis_y, 0); SetAxis(identifier, mouse_axis_y, 0);
} }
last_motion_change.x = 0; last_motion_change[0] = 0;
last_motion_change.y = 0; last_motion_change[1] = 0;
button_pressed = false; button_pressed = false;
} }
void Mouse::MouseWheelChange(int x, int y) { void Mouse::MouseWheelChange(int x, int y) {
wheel_position.x += x; wheel_position[0] += x;
wheel_position.y += y; wheel_position[1] += y;
last_motion_change.z += static_cast<f32>(y); last_motion_change[2] += static_cast<f32>(y);
SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x)); SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position[0]));
SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y)); SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position[1]));
} }
void Mouse::ReleaseAllButtons() { void Mouse::ReleaseAllButtons() {
+5 -5
View File
@@ -107,11 +107,11 @@ private:
Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const; Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
Common::Vec2<int> mouse_origin; Common::Vec<int, 2> mouse_origin;
Common::Vec2<int> last_mouse_position; Common::Vec<int, 2> last_mouse_position;
Common::Vec2<float> last_mouse_change; Common::Vec<float, 2> last_mouse_change;
Common::Vec3<float> last_motion_change; Common::Vec<float, 3> last_motion_change;
Common::Vec2<int> wheel_position; Common::Vec<int, 2> wheel_position;
bool button_pressed = false; bool button_pressed = false;
}; };
@@ -2936,10 +2936,10 @@ void PlayerControlPreview::DrawArrow(QPainter& p, const QPointF center, const Di
} }
// Draw motion functions // Draw motion functions
void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler, void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common::Vec<f32, 3>& euler,
float size) { float size) {
std::array<Common::Vec3f, 8> cube{ std::array<Common::Vec<f32, 3>, 8> cube{
Common::Vec3f{-0.7f, -1, -0.5f}, Common::Vec<f32, 3>{-0.7f, -1, -0.5f},
{-0.7f, 1, -0.5f}, {-0.7f, 1, -0.5f},
{0.7f, 1, -0.5f}, {0.7f, 1, -0.5f},
{0.7f, -1, -0.5f}, {0.7f, -1, -0.5f},
@@ -2949,30 +2949,38 @@ void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common:
{0.7f, -1, 0.5f}, {0.7f, -1, 0.5f},
}; };
for (Common::Vec3f& point : cube) { for (Common::Vec<f32, 3>& point : cube) {
point.RotateFromOrigin(euler.x, euler.y, euler.z); float temp = point[1];
point[1] = std::cos(euler[0]) * point[1] - std::sin(euler[0]) * point[2];
point[2] = std::sin(euler[0]) * temp + std::cos(euler[0]) * point[2];
temp = point[0];
point[0] = std::cos(euler[1]) * point[0] + std::sin(euler[1]) * point[2];
point[2] = -std::sin(euler[1]) * temp + std::cos(euler[1]) * point[2];
temp = point[0];
point[0] = std::cos(euler[2]) * point[0] - std::sin(euler[2]) * point[1];
point[1] = std::sin(euler[2]) * temp + std::cos(euler[2]) * point[1];
point *= size; point *= size;
} }
const std::array<QPointF, 4> front_face{ const std::array<QPointF, 4> front_face{
center + QPointF{cube[0].x, cube[0].y}, center + QPointF{cube[0][0], cube[0][1]},
center + QPointF{cube[1].x, cube[1].y}, center + QPointF{cube[1][0], cube[1][1]},
center + QPointF{cube[2].x, cube[2].y}, center + QPointF{cube[2][0], cube[2][1]},
center + QPointF{cube[3].x, cube[3].y}, center + QPointF{cube[3][0], cube[3][1]},
}; };
const std::array<QPointF, 4> back_face{ const std::array<QPointF, 4> back_face{
center + QPointF{cube[4].x, cube[4].y}, center + QPointF{cube[4][0], cube[4][1]},
center + QPointF{cube[5].x, cube[5].y}, center + QPointF{cube[5][0], cube[5][1]},
center + QPointF{cube[6].x, cube[6].y}, center + QPointF{cube[6][0], cube[6][1]},
center + QPointF{cube[7].x, cube[7].y}, center + QPointF{cube[7][0], cube[7][1]},
}; };
DrawPolygon(p, front_face); DrawPolygon(p, front_face);
DrawPolygon(p, back_face); DrawPolygon(p, back_face);
p.drawLine(center + QPointF{cube[0].x, cube[0].y}, center + QPointF{cube[4].x, cube[4].y}); p.drawLine(center + QPointF{cube[0][0], cube[0][1]}, center + QPointF{cube[4][0], cube[4][1]});
p.drawLine(center + QPointF{cube[1].x, cube[1].y}, center + QPointF{cube[5].x, cube[5].y}); p.drawLine(center + QPointF{cube[1][0], cube[1][1]}, center + QPointF{cube[5][0], cube[5][1]});
p.drawLine(center + QPointF{cube[2].x, cube[2].y}, center + QPointF{cube[6].x, cube[6].y}); p.drawLine(center + QPointF{cube[2][0], cube[2][1]}, center + QPointF{cube[6][0], cube[6][1]});
p.drawLine(center + QPointF{cube[3].x, cube[3].y}, center + QPointF{cube[7].x, cube[7].y}); p.drawLine(center + QPointF{cube[3][0], cube[3][1]}, center + QPointF{cube[7][0], cube[7][1]});
} }
template <size_t N> template <size_t N>
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
@@ -198,7 +198,7 @@ private:
void DrawArrow(QPainter& p, QPointF center, Direction direction, float size); void DrawArrow(QPainter& p, QPointF center, Direction direction, float size);
// Draw motion functions // Draw motion functions
void Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler, float size); void Draw3dCube(QPainter& p, QPointF center, const Common::Vec<f32, 3>& euler, float size);
// Draw primitive types // Draw primitive types
template <size_t N> template <size_t N>