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https://git.eden-emu.dev/eden-emu/eden.git
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2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 3684c5f178 | |||
| 1dcc574591 |
@@ -28,13 +28,13 @@ object NativeConfig {
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* Reads values in the global config file and saves them.
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*/
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@Synchronized
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external fun reloadGlobalConfig()
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external fun reloadGlobalConfig(): Boolean
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/**
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* Saves global settings values in memory to disk.
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*/
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@Synchronized
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external fun saveGlobalConfig()
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external fun saveGlobalConfig(): Boolean
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/**
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* Creates per-game config for the specified parameters. Must be unloaded once per-game config
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@@ -54,7 +54,7 @@ object NativeConfig {
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* Saves per-game settings values in memory to disk.
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*/
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@Synchronized
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external fun savePerGameConfig()
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external fun savePerGameConfig(): Boolean
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/**
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* Destroys the stored per-game config object. This does not save the config.
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@@ -45,12 +45,16 @@ void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadGlobalConfig(JNIEnv* env,
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global_config.reset();
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}
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void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadGlobalConfig(JNIEnv* env, jobject obj) {
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global_config->AndroidConfig::ReloadAllValues();
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jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadGlobalConfig(JNIEnv* env, jobject obj) {
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if (global_config)
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global_config->AndroidConfig::ReloadAllValues();
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return global_config != nullptr;
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}
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void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveGlobalConfig(JNIEnv* env, jobject obj) {
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global_config->AndroidConfig::SaveAllValues();
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jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveGlobalConfig(JNIEnv* env, jobject obj) {
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if (global_config)
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global_config->AndroidConfig::SaveAllValues();
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return global_config != nullptr;
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}
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void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializePerGameConfig(JNIEnv* env, jobject obj,
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@@ -63,13 +67,14 @@ void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializePerGameConfig(JNIEnv*
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std::make_unique<AndroidConfig>(config_file_name, Config::ConfigType::PerGameConfig);
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}
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jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_isPerGameConfigLoaded(JNIEnv* env,
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jobject obj) {
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jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_isPerGameConfigLoaded(JNIEnv* env, jobject obj) {
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return per_game_config != nullptr;
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}
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void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_savePerGameConfig(JNIEnv* env, jobject obj) {
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per_game_config->AndroidConfig::SaveAllValues();
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jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_savePerGameConfig(JNIEnv* env, jobject obj) {
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if (per_game_config)
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per_game_config->AndroidConfig::SaveAllValues();
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return per_game_config != nullptr;
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}
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void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadPerGameConfig(JNIEnv* env, jobject obj) {
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@@ -358,7 +358,7 @@ private:
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ConnectionState(boost::asio::ip::tcp::socket&& client_socket_, async_pipe signal_pipe_, Kernel::KernelCore& kernel)
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: client_socket{std::move(client_socket_)}
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, signal_pipe{signal_pipe_}
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, signal_pipe{std::move(signal_pipe_)}
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, active_thread{kernel, nullptr}
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{}
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@@ -1021,6 +1021,9 @@ Result KProcess::Run(KernelCore& kernel, s32 priority, size_t stack_size) {
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// Suspend for debug, if we should.
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if (kernel.System().DebuggerEnabled()) {
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LOG_INFO(Debug_GDBStub,
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"GDB stub enabled; suspending guest process until a debugger continues execution on port {}",
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Settings::values.gdbstub_port.GetValue());
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main_thread->RequestSuspend(kernel, SuspendType::Debug);
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}
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