Compare commits

..

126 Commits

Author SHA1 Message Date
lizzie fe0606298e fix win32 2026-09-01 21:20:41 +00:00
lizzie 55a7c0e3f9 fixup w.r.t new dynarm 2026-09-01 21:19:47 +00:00
lizzie 46affbf3c9 change ps4 icon to be more like shadPS4 2026-09-01 21:19:04 +00:00
lizzie a90df8e11e use vulkan_radeon 2026-09-01 21:19:04 +00:00
lizzie 531e708ba3 we love vulkan here 2026-09-01 21:19:04 +00:00
lizzie 9ea08d843f evil staging buffers for PS4 2026-09-01 21:19:04 +00:00
lizzie 37c52470ab vk open icd 2026-09-01 21:19:04 +00:00
lizzie 5bd67257b3 fix emu cmd 2026-09-01 21:19:04 +00:00
lizzie 6edac132c7 hook back the patches 2026-09-01 21:19:04 +00:00
lizzie f52a3e9498 fix fullscreen stuff on debian? 2026-09-01 21:19:04 +00:00
lizzie 97cad240bb FIX FOR DETECT PLATFORM 2026-09-01 21:19:04 +00:00
lizzie a2de6bd86f remove unused run_on_host 2026-09-01 21:19:04 +00:00
lizzie 35d930b1e3 softpipe enabled mesa support 2026-09-01 21:19:04 +00:00
lizzie 28fb103cc5 all audio issues magically fixed 2026-09-01 21:19:04 +00:00
lizzie 20e36588de fix mappings 2026-09-01 21:19:04 +00:00
lizzie 89301f83a9 fix input finally 2026-09-01 21:19:04 +00:00
lizzie 2e9be05ddd various SDL driver fixes for joystick, initialize video 2026-09-01 21:19:04 +00:00
lizzie 907f104763 better PS4 patches for SDL3 2026-09-01 21:19:04 +00:00
lizzie 38e3a4d0e5 ps4 joystick 2026-09-01 21:19:04 +00:00
lizzie 7754ef4ec2 guard bundled openssl 2026-09-01 21:19:03 +00:00
lizzie 1381b462ef fixup for new openssl 2026-09-01 21:19:03 +00:00
lizzie aba7fcddf9 properly build with new openssl cpm mechanism 2026-09-01 21:19:03 +00:00
lizzie fa8d6a8bf3 license fix? 2026-09-01 21:19:03 +00:00
lizzie 58fe483d10 novideo 2026-09-01 21:19:03 +00:00
lizzie 0a8bdf4bfd random fixes 2026-09-01 21:19:03 +00:00
lizzie ec2b7d78af sdl3 compiles now 2026-09-01 21:19:03 +00:00
lizzie e508164f28 SDL3 port 2026-09-01 21:19:03 +00:00
lizzie 106eefb19f adjust samples to PS4<->switch 2026-09-01 21:19:03 +00:00
lizzie 1298e21c04 use 16k pages again 2026-09-01 21:19:03 +00:00
lizzie ea9afef59a restore old audio size 2026-09-01 21:19:03 +00:00
lizzie 6ab577f18f wait after audio process 2026-09-01 21:19:03 +00:00
lizzie ee9685dc8b hostmem doesn't exist? 2026-09-01 21:19:03 +00:00
lizzie 381256f6a4 fix pagesize 2026-09-01 21:19:03 +00:00
lizzie 0d0f5fe7d4 fix timestamps due to wrong stat 2026-09-01 21:19:03 +00:00
lizzie 6e2e522f85 fix stat being wrong 2026-09-01 21:19:03 +00:00
lizzie 7bf4e74824 fix std exchange, fix host mem unused funcs 2026-09-01 21:19:03 +00:00
lizzie 345408af43 checkout useless changs 2026-09-01 21:19:03 +00:00
lizzie e8db75f70e make fiber bigger, build.sh 2026-09-01 21:19:03 +00:00
lizzie bb1cbc7473 disable openssl on httplib hdr 2026-09-01 21:19:03 +00:00
lizzie f51e77de68 update license 2026-09-01 21:19:03 +00:00
lizzie abd1f7aefb remove outdated make-toolchain 2026-09-01 21:19:03 +00:00
lizzie 68b192170c put swap proper 2026-09-01 21:19:03 +00:00
lizzie 9995989caa file loggin is safe now, settings too 2026-09-01 21:19:03 +00:00
lizzie 799b6843ad properly define orbis page size 2026-09-01 21:19:03 +00:00
lizzie 3e8e907d2e exclude tests that dont work 2026-09-01 21:19:03 +00:00
lizzie e28ef027fd proper virtual base, remove uneeded sysconf things 2026-09-01 21:19:03 +00:00
lizzie b72d609da3 skip exception handler register on PS4 and use xbyak::inner:getpagesize 2026-09-01 21:19:03 +00:00
lizzie 9dc2005706 remove thread remnants 2026-09-01 21:19:03 +00:00
lizzie 94ac967a47 ryujinx was never ported to PS4 2026-09-01 21:19:03 +00:00
lizzie 54ce1f34fe fucking rng 2026-09-01 21:19:03 +00:00
lizzie 76b09033cc random stray devices ugh 2026-09-01 21:19:03 +00:00
lizzie 47aea8cc9b httplib partial thing 2026-09-01 21:19:03 +00:00
lizzie 4f2b5e59e0 fix shit 2026-09-01 21:19:03 +00:00
lizzie b8fcf0b0eb fix nproc 2026-09-01 21:19:03 +00:00
lizzie a91a0cf52e disable openssl and register user 2026-09-01 21:19:03 +00:00
lizzie eb6ade136d needs libscienternal 2026-09-01 21:19:03 +00:00
lizzie de93bd8b82 try fix musl 2 2026-09-01 21:19:03 +00:00
lizzie 2fb81e23ed native ps4 audio sink 2026-09-01 21:19:02 +00:00
lizzie d76aab5336 init audio 2026-09-01 21:19:02 +00:00
lizzie b3481ea9ed fix virtual buffers 2026-09-01 21:19:02 +00:00
lizzie 896d4d5f29 fix openssl 2026-09-01 21:19:02 +00:00
lizzie d2bed53497 disable stdio buffering 2026-09-01 21:19:02 +00:00
lizzie 92f590835e FX 2026-09-01 21:19:02 +00:00
lizzie b024a42881 let it rip 2026-09-01 21:19:02 +00:00
lizzie 5d18ada08c leave pending param package stuff 2026-09-01 21:19:02 +00:00
lizzie 24af265111 restore protection 2026-09-01 21:19:02 +00:00
lizzie 2b78ca21e4 immediately terminate in OO, use 2MB swap handler 2026-09-01 21:19:02 +00:00
lizzie 9802ab9192 use btver2 2026-09-01 21:19:02 +00:00
lizzie bb663948a4 reduce fiber sizes 2026-09-01 21:19:02 +00:00
lizzie c481e0149c fix yuzu cpp 2026-09-01 21:19:02 +00:00
lizzie 7a878ea926 use dmem for swap buffers, restore full jit sizes 2026-09-01 21:19:02 +00:00
lizzie 26b665b997 force ankerl + fixup for OO with prelude commits 2026-09-01 21:19:02 +00:00
lizzie b4cf4f4189 fix 2026-09-01 21:19:02 +00:00
lizzie f1a1dd6ca6 fixup shit 2026-09-01 21:19:02 +00:00
lizzie aae4f043c6 SDL2 PS4 patch 2026-09-01 21:19:02 +00:00
lizzie c31e661fb9 use newer sdl2, make bigger stack 2026-09-01 21:19:02 +00:00
lizzie 36dcbebf77 mark codeblocks as noexcept 2026-09-01 21:18:59 +00:00
lizzie b9e2fdfe7e fix2 2026-09-01 21:18:40 +00:00
lizzie 89a6e706f7 make a bit more mergeable 2026-09-01 21:18:40 +00:00
lizzie 8da13a51f6 Use updated SDL2 2026-09-01 21:18:40 +00:00
lizzie bebf33cbe9 revert input system to main 2026-09-01 21:18:40 +00:00
lizzie 00c7764691 stub add proper iostream init 2026-09-01 21:18:39 +00:00
lizzie 86286dc846 ps4 icon 2026-09-01 21:18:39 +00:00
lizzie 3d8b986de7 update loicense 2026-09-01 21:18:39 +00:00
lizzie 543a9dc085 restore stupid lock, make ps4sup library 2026-09-01 21:18:39 +00:00
lizzie b42f527d51 bs fix 2026-09-01 21:18:39 +00:00
lizzie b3a7361b8a fix eboot 2026-09-01 21:18:39 +00:00
lizzie be74a8e0be temp fix for dpad 2026-09-01 21:18:39 +00:00
lizzie 46e617cd37 add emutls.c 2026-09-01 21:18:39 +00:00
lizzie 2bd3588f5f reduce arm codeisze, force 16x4 pages again 2026-09-01 21:18:39 +00:00
lizzie ab9b8f67f5 extra buffer precautions to not exhaust DMem, format better + perf history nerf 2026-09-01 21:18:38 +00:00
lizzie 405b858103 more inline pt2 2026-09-01 21:18:38 +00:00
lizzie a63e530d8e fix atexit impl 2026-09-01 21:18:38 +00:00
lizzie d208da01c1 fibers that don't immediately crash?!!?!?!!? 2026-09-01 21:18:38 +00:00
lizzie 12cd05e874 force running services on host 2026-09-01 21:18:38 +00:00
lizzie 427a5a3c26 fix alloc failures 2026-09-01 21:18:38 +00:00
lizzie b89f3cf56b fix for crashes on TLS due to openorbis being W E I R D 2026-09-01 21:18:38 +00:00
lizzie 0064c906e1 opengl bullshit 2026-09-01 21:18:38 +00:00
lizzie 8dd97772dc proper memswap mechanism 2026-09-01 21:18:38 +00:00
lizzie 6a8a4664c8 more stupid stuff 2026-09-01 21:18:38 +00:00
lizzie 758435a59c fixes 4 stuff 2026-09-01 21:18:38 +00:00
lizzie 1c82c15bc7 swap handling 2026-09-01 21:18:38 +00:00
lizzie b2c74e9afa license 2026-09-01 21:18:38 +00:00
lizzie f6b010ecc8 add sce_module so it loads on real hw 2026-09-01 21:18:37 +00:00
lizzie 613f66528e fixes for mbedtls 2026-09-01 21:18:37 +00:00
lizzie 848c58fb61 adapt to new master 2026-09-01 21:18:37 +00:00
lizzie 6f7ccf56b5 evil haxx 2026-09-01 21:18:37 +00:00
lizzie 97dc0c3858 extra ps4 defs 2026-09-01 21:18:37 +00:00
lizzie ffac8491a6 force NO fastmem 2026-09-01 21:18:37 +00:00
lizzie 06eff00e09 more memory shit 2026-09-01 21:18:37 +00:00
lizzie 95755e2989 MAP_SYSTEM 2026-09-01 21:18:37 +00:00
lizzie 99230c5bc7 (likely) fixes for virtual dmem? 2026-09-01 21:18:37 +00:00
lizzie 98fe8b53ec disable fastmem 2026-09-01 21:18:37 +00:00
lizzie 0e801a7cb5 try to fix the paths 2026-09-01 21:18:37 +00:00
lizzie dabe3bd9dd sysconf stub cuz crash(?) + some stderrp stuff 2026-09-01 21:18:37 +00:00
lizzie e5916cf38c the orb 2026-09-01 21:18:37 +00:00
lizzie 3fdce3c553 fself + pkg stuffs 2026-09-01 21:18:37 +00:00
lizzie 378c563b44 make .pkg and .self 2026-09-01 21:18:36 +00:00
lizzie a0005df87c exclude more stuff from vulkan 2026-09-01 21:18:36 +00:00
lizzie b5a996b3b5 exclude from vulkan surface selection 2026-09-01 21:18:36 +00:00
lizzie 5a6b6c72a7 buildable toolchain script + fixes for ffmpeg 2026-09-01 21:18:36 +00:00
lizzie 9fe0a6a4e0 merge 2026-09-01 21:18:36 +00:00
lizzie 63bd4dfa03 merge 2026-09-01 21:18:36 +00:00
lizzie 0a9f9d8a02 merge 2026-09-01 21:18:36 +00:00
lizzie e826eb2063 fix 2026-09-01 21:18:36 +00:00
lizzie 9a9de01a03 toolchain-fix 2026-09-01 21:18:33 +00:00
93 changed files with 4316 additions and 503 deletions
+66
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@@ -0,0 +1,66 @@
#!/usr/local/bin/bash -ex
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
[ -z ${OO_PS4_TOOLCHAIN+x} ] && exit
# cmake
[ -f "ps4-toolchain.cmake" ] || cat << EOF >"ps4-toolchain.cmake"
set(CMAKE_SYSROOT "$OO_PS4_TOOLCHAIN")
set(CMAKE_STAGING_PREFIX "$OO_PS4_TOOLCHAIN")
set(CMAKE_SYSTEM_NAME "OpenOrbis")
set(CMAKE_C_FLAGS "-D__OPENORBIS__ -D_LIBCPP_HAS_MUSL_LIBC=1 -D_GNU_SOURCE=1 --target=x86_64-pc-freebsd12-elf -mtune=btver2 -march=btver2 -fPIC -funwind-tables -femulated-tls")
set(CMAKE_CXX_FLAGS "-D__OPENORBIS__ -D_LIBCPP_HAS_MUSL_LIBC=1 -D_GNU_SOURCE=1 --target=x86_64-pc-freebsd12-elf -mtune=btver2 -march=btver2 -fPIC -funwind-tables -femulated-tls")
set(CMAKE_EXE_LINKER_FLAGS "-m elf_x86_64 -pie -T $OO_PS4_TOOLCHAIN/link.x --eh-frame-hdr -L$OO_PS4_TOOLCHAIN/lib")
set(CMAKE_C_LINK_FLAGS "-m elf_x86_64 -pie -T $OO_PS4_TOOLCHAIN/link.x --eh-frame-hdr -L$OO_PS4_TOOLCHAIN/lib")
set(CMAKE_CXX_LINK_FLAGS "-m elf_x86_64 -pie -T $OO_PS4_TOOLCHAIN/link.x --eh-frame-hdr -L$OO_PS4_TOOLCHAIN/lib")
set(CMAKE_C_COMPILER clang)
set(CMAKE_CXX_COMPILER clang++)
set(CMAKE_LINKER ld.lld)
set(CMAKE_C_LINK_EXECUTABLE "<CMAKE_LINKER> <CMAKE_C_LINK_FLAGS> <OBJECTS> -o <TARGET> -lc -lkernel -lSceUserService -lSceSysmodule -lSceNet -lSceLibcInternal $OO_PS4_TOOLCHAIN/lib/crt1.o <LINK_LIBRARIES>")
set(CMAKE_CXX_LINK_EXECUTABLE "<CMAKE_LINKER> <CMAKE_CXX_LINK_FLAGS> <OBJECTS> -o <TARGET> -lc -lkernel -lc++ -lSceUserService -lSceSysmodule -lSceNet -lSceLibcInternal $OO_PS4_TOOLCHAIN/lib/crt1.o <LINK_LIBRARIES>")
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
# TODO: Why does cmake not set this?
set(CMAKE_SIZEOF_VOID_P 8)
EOF
[ -z ${NPROC+x} ] && NPROC=$(nproc || 1)
# Normally a platform has a package manager
# PS4 does not, atleast not in the normal sense
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" $@)
[ -f "build/Makefile" ] || cmake -S . -B build -G "Unix Makefiles" \
-DCMAKE_TOOLCHAIN_FILE="ps4-toolchain.cmake" \
-DENABLE_QT_TRANSLATION=OFF \
-DENABLE_CUBEB=OFF \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_CXX_FLAGS="$ARCH_FLAGS" \
-DCMAKE_C_FLAGS="$ARCH_FLAGS" \
-DENABLE_SDL2=ON \
-DENABLE_LIBUSB=OFF \
-DENABLE_UPDATE_CHECKER=OFF \
-DENABLE_QT=OFF \
-DENABLE_OPENGL=ON \
-DENABLE_WEB_SERVICE=OFF \
-DUSE_DISCORD_PRESENCE=OFF \
-DCPMUTIL_FORCE_BUNDLED=ON \
-DYUZU_USE_EXTERNAL_FFMPEG=ON \
-DYUZU_USE_CPM=ON \
-DDYNARMIC_ENABLE_NO_EXECUTE_SUPPORT=OFF \
-DDYNARMIC_TESTS=ON \
-DYUZU_TESTS=ON \
-DYUZU_USE_EXTERNAL_SDL2=ON \
"${EXTRA_CMAKE_FLAGS[@]}" || exit
cmake --build build -t yuzu-cmd_pkg -- -j$NPROC
#cmake --build build -t dynarmic_tests_pkg -- -j$NPROC
#cmake --build build -t testps4_pkg -- -j$NPROC
+2 -2
View File
@@ -64,5 +64,5 @@ artifacts
vulkansdk*.exe
*.tar.zst
# Build-time generated external sources
externals/generated
# PS4 toolchain stuff
ps4-toolchain.cmake
+17
View File
@@ -0,0 +1,17 @@
diff --git a/libs/asio/include/boost/asio/detail/impl/socket_ops.ipp b/libs/asio/include/boost/asio/detail/impl/socket_ops.ipp
index 0129511c..10fc9b04 100644
--- a/libs/asio/include/boost/asio/detail/impl/socket_ops.ipp
+++ b/libs/asio/include/boost/asio/detail/impl/socket_ops.ipp
@@ -15,6 +15,12 @@
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
+// hacky fix for ps4
+#if defined(__OPENORBIS__)
+# define FIONBIO 0
+# define FIONREAD 1
+#endif
+
#include <boost/asio/detail/config.hpp>
#include <cctype>
+13
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@@ -0,0 +1,13 @@
diff --git a/unix.c b/unix.c
index 6669216..86a2faa 100644
--- a/unix.c
+++ b/unix.c
@@ -53,7 +53,7 @@
#include <poll.h>
#endif
-#if !defined(HAS_SOCKLEN_T) && !defined(__socklen_t_defined)
+#if !defined(__OPENORBIS__) && !defined(HAS_SOCKLEN_T) && !defined(__socklen_t_defined)
typedef int socklen_t;
#endif
+15
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@@ -0,0 +1,15 @@
diff --git a/libavutil/cpu.c b/libavutil/cpu.c
index 03e2720..874258f 100644
--- a/libavutil/cpu.c
+++ b/libavutil/cpu.c
@@ -43,8 +43,10 @@
#include <sys/param.h>
#endif
#include <sys/types.h>
+#ifndef __OPENORBIS__
#include <sys/sysctl.h>
#endif
+#endif
#if HAVE_UNISTD_H
#include <unistd.h>
#endif
@@ -0,0 +1,40 @@
diff --git a/cmake/ConfigureOpenSSL.cmake b/cmake/ConfigureOpenSSL.cmake
index 3012e05..2ae23ff 100644
--- a/cmake/ConfigureOpenSSL.cmake
+++ b/cmake/ConfigureOpenSSL.cmake
@@ -108,7 +108,8 @@ function(configure_openssl)
)
if(NOT "${CONFIGURE_OPTIONS_OLD}" STREQUAL "")
- if(CONFIGURE_OPTIONS STREQUAL CONFIGURE_OPTIONS_OLD)
+ # TODO(lizzie): Emscripten has issues with rebuilding due to the wrapper it uses
+ if(CMAKE_SYSTEM_NAME MATCHES "Emscripten" OR CONFIGURE_OPTIONS STREQUAL CONFIGURE_OPTIONS_OLD)
message(STATUS "Found previous configure results. Don't perform configuration")
return()
endif()
@@ -134,10 +135,24 @@ function(configure_openssl)
set(VERBOSE_OPTION OUTPUT_QUIET)
endif()
+ if (CMAKE_SYSTEM_NAME MATCHES "Emscripten")
+ set(EMSCRIPTEN_CMAKE_WRAPPER "emcmake")
+ find_program(EMCC emcc REQUIRED)
+ set(EMSCRIPTEN_LINKER ${EMCC})
+ list(APPEND CONFIGURE_COMMAND wasm64)
+ else()
+ set(EMSCRIPTEN_CMAKE_WRAPPER "")
+ set(EMSCRIPTEN_LINKER ${CMAKE_LINKER})
+ endif ()
+
execute_process(
- COMMAND ${CMAKE_COMMAND} -E env
+ COMMAND ${EMSCRIPTEN_CMAKE_WRAPPER} ${CMAKE_COMMAND} -E env
"CFLAGS=${CMAKE_C_FLAGS}"
"CXXFLAGS=${CMAKE_CXX_FLAGS}"
+ "LDFLAGS=${CMAKE_CXX_LINK_FLAGS}"
+ "CC=${CMAKE_C_COMPILER}"
+ "CXX=${CMAKE_CXX_COMPILER}"
+ "LD=${EMSCRIPTEN_LINKER}"
${CONFIGURE_COMMAND}
WORKING_DIRECTORY ${CONFIGURE_BUILD_DIR}
${VERBOSE_OPTION}
@@ -0,0 +1,33 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 1ca57e1..593fd62 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -148,6 +148,16 @@ if(NOT BUILD_SHARED_LIBS)
list(APPEND OPENSSL_CONFIGURE_OPTIONS no-shared)
endif()
+list(APPEND OPENSSL_CONFIGURE_OPTIONS
+ no-threads no-thread-pool no-shared no-afalgeng no-async no-capieng no-cmp no-cms no-comp no-ct
+ no-docs no-dgram no-dso no-dynamic-engine no-engine no-filenames no-gost
+ no-http no-legacy no-module no-nextprotoneg no-ocsp no-padlockeng no-quic
+ no-srp no-srtp no-ssl-trace no-static-engine no-tests no-thread-pool no-ts
+ no-ui-console no-uplink no-ssl3-method no-tls1-method no-tls1_1-method
+ no-dtls1-method no-dtls1_2-method no-argon2 no-bf no-blake2 no-cast
+ no-dsa no-idea no-md4 no-mdc2 no-ocb no-rc2 no-rc4 no-rmd160 no-scrypt
+ no-siphash no-siv no-sm2 no-sm3 no-sm4 no-whirlpool no-apps)
+
list(SORT OPENSSL_CONFIGURE_OPTIONS)
list(REMOVE_DUPLICATES OPENSSL_CONFIGURE_OPTIONS)
list(PREPEND OPENSSL_CONFIGURE_OPTIONS ${OPENSSL_TARGET_PLATFORM})
diff --git a/cmake/ConfigureOpenSSL.cmake b/cmake/ConfigureOpenSSL.cmake
index 2ae23ff..22a4a27 100644
--- a/cmake/ConfigureOpenSSL.cmake
+++ b/cmake/ConfigureOpenSSL.cmake
@@ -154,6 +154,7 @@ function(configure_openssl)
"CXX=${CMAKE_CXX_COMPILER}"
"LD=${EMSCRIPTEN_LINKER}"
${CONFIGURE_COMMAND}
+ "--prefix=${CMAKE_SYSROOT}"
WORKING_DIRECTORY ${CONFIGURE_BUILD_DIR}
${VERBOSE_OPTION}
COMMAND_ERROR_IS_FATAL ANY
@@ -0,0 +1,13 @@
diff --git a/crypto/o_str.c b/crypto/o_str.c
index 8aadff5..ba427c9 100644
--- a/crypto/o_str.c
+++ b/crypto/o_str.c
@@ -385,7 +385,7 @@ int openssl_strerror_r(int errnum, char *buf, size_t buflen)
* It can return a pointer to some (immutable) static string in which case
* buf is left unused.
*/
- err = strerror_r(errnum, buf, buflen);
+ err = (char *)strerror_r(errnum, buf, buflen);
if (err == NULL || buflen == 0)
return 0;
/*
+196
View File
@@ -0,0 +1,196 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 8872895..b0eeca8 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1770,7 +1770,6 @@ elseif(EMSCRIPTEN)
CheckPTHREAD()
CheckLibUnwind()
-
elseif(UNIX AND NOT APPLE AND NOT RISCOS AND NOT HAIKU)
set(SDL_DISABLE_DLOPEN_NOTES TRUE)
@@ -3647,10 +3646,30 @@ if(NOT HAVE_CAMERA)
)
endif()
+# Always on?
+if (OPENORBIS)
+ sdl_sources(
+ "${SDL3_SOURCE_DIR}/src/thread/pthread/SDL_systhread.c"
+ "${SDL3_SOURCE_DIR}/src/thread/pthread/SDL_sysmutex.c" # Can be faked, if necessary
+ "${SDL3_SOURCE_DIR}/src/thread/pthread/SDL_syscond.c" # Can be faked, if necessary
+ "${SDL3_SOURCE_DIR}/src/thread/pthread/SDL_sysrwlock.c" # Can be faked, if necessary
+ "${SDL3_SOURCE_DIR}/src/thread/pthread/SDL_systls.c"
+ "${SDL3_SOURCE_DIR}/src/thread/generic/SDL_syssem.c"
+ )
+ sdl_glob_sources("${SDL3_SOURCE_DIR}/src/time/unix/*.c")
+ sdl_glob_sources("${SDL3_SOURCE_DIR}/src/timer/unix/*.c")
+ set(HAVE_SDL_THREADS TRUE)
+ set(HAVE_SDL_TIMERS TRUE)
+ set(HAVE_SDL_TIME TRUE)
+ set(SDL_TIME_UNIX 1)
+ set(SDL_TIMER_UNIX 1)
+ set(SDL_THREAD_PTHREAD 1)
+endif ()
+
# We always need to have threads and timers around
if(NOT HAVE_SDL_THREADS)
# The Emscripten and N-Gage platform has been carefully vetted to work without threads
- if(EMSCRIPTEN OR NGAGE)
+ if(EMSCRIPTEN OR NGAGE OR OPENORBIS)
set(SDL_THREADS_DISABLED 1)
sdl_glob_sources(
"${SDL3_SOURCE_DIR}/src/thread/generic/*.c"
diff --git a/build-scripts/rename_macros.py b/build-scripts/rename_macros.py
index 978120c..b6063dd 100755
--- a/build-scripts/rename_macros.py
+++ b/build-scripts/rename_macros.py
@@ -124,6 +124,7 @@ RENAMED_MACROS = {
"__RISCOS__": "SDL_PLATFORM_RISCOS",
"__SOLARIS__": "SDL_PLATFORM_SOLARIS",
"__PSP__": "SDL_PLATFORM_PSP",
+ "__PS4__": "SDL_PLATFORM_PS4",
"__PS2__": "SDL_PLATFORM_PS2",
"__VITA__": "SDL_PLATFORM_VITA",
"__3DS__": "SDL_PLATFORM_3DS",
diff --git a/include/SDL3/SDL_platform_defines.h b/include/SDL3/SDL_platform_defines.h
index 7963149..6c0dd5d 100644
--- a/include/SDL3/SDL_platform_defines.h
+++ b/include/SDL3/SDL_platform_defines.h
@@ -442,6 +442,16 @@
#define SDL_PLATFORM_PSP 1
#endif
+#if defined(__PS4__) || defined(__OPENORBIS__)
+
+/**
+ * A preprocessor macro that is only defined if compiling for Sony PSP.
+ *
+ * \since This macro is available since SDL 3.2.0.
+ */
+#define SDL_PLATFORM_PS4 1
+#endif
+
#if defined(__PS2__) || defined(PS2)
/**
diff --git a/src/SDL.c b/src/SDL.c
index b1a1a56..0a3fec6 100644
--- a/src/SDL.c
+++ b/src/SDL.c
@@ -714,7 +714,7 @@ void SDL_Quit(void)
SDL_DBus_Quit();
#endif
-#if defined(SDL_PLATFORM_UNIX) && !defined(SDL_PLATFORM_ANDROID) && !defined(SDL_PLATFORM_EMSCRIPTEN) && !defined(SDL_PLATFORM_PRIVATE)
+#if defined(SDL_PLATFORM_UNIX) && !defined(SDL_PLATFORM_ANDROID) && !defined(SDL_PLATFORM_EMSCRIPTEN) && !defined(SDL_PLATFORM_PRIVATE) && !defined(SDL_PLATFORM_PS4)
SDL_Gtk_Quit();
#endif
@@ -813,6 +813,8 @@ const char *SDL_GetPlatform(void)
return "tvOS";
#elif defined(SDL_PLATFORM_PS2)
return "PlayStation 2";
+#elif defined(SDL_PLATFORM_PS4)
+ return "PlayStation 4";
#elif defined(SDL_PLATFORM_PSP)
return "PlayStation Portable";
#elif defined(SDL_PLATFORM_VITA)
diff --git a/src/audio/SDL_audio.c b/src/audio/SDL_audio.c
index c1e4241..65b1e6d 100644
--- a/src/audio/SDL_audio.c
+++ b/src/audio/SDL_audio.c
@@ -80,6 +80,9 @@ static const AudioBootStrap *const bootstrap[] = {
#ifdef SDL_AUDIO_DRIVER_NGAGE
&NGAGEAUDIO_bootstrap,
#endif
+#ifdef SDL_AUDIO_DRIVER_PS4
+ &PS4AUDIO_bootstrap,
+#endif
#ifdef SDL_AUDIO_DRIVER_EMSCRIPTEN
&EMSCRIPTENAUDIO_bootstrap,
#endif
diff --git a/src/joystick/SDL_joystick.c b/src/joystick/SDL_joystick.c
index 60c9743..2d12c3a 100644
--- a/src/joystick/SDL_joystick.c
+++ b/src/joystick/SDL_joystick.c
@@ -106,6 +106,9 @@ static SDL_JoystickDriver *SDL_joystick_drivers[] = {
#ifdef SDL_JOYSTICK_N3DS
&SDL_N3DS_JoystickDriver,
#endif
+#ifdef SDL_JOYSTICK_PS4
+ &SDL_PS4_JoystickDriver,
+#endif
#if defined(SDL_JOYSTICK_DUMMY) || defined(SDL_JOYSTICK_DISABLED)
&SDL_DUMMY_JoystickDriver
#endif
diff --git a/src/joystick/SDL_sysjoystick.h b/src/joystick/SDL_sysjoystick.h
index 47ce42c..42ab9de 100644
--- a/src/joystick/SDL_sysjoystick.h
+++ b/src/joystick/SDL_sysjoystick.h
@@ -253,6 +253,7 @@ extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver;
extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver;
extern SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver;
extern SDL_JoystickDriver SDL_IOS_JoystickDriver;
+extern SDL_JoystickDriver SDL_PS4_JoystickDriver;
extern SDL_JoystickDriver SDL_LINUX_JoystickDriver;
extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver;
extern SDL_JoystickDriver SDL_WGI_JoystickDriver;
diff --git a/src/render/SDL_sysrender.h b/src/render/SDL_sysrender.h
index a1bb44a..51843c4 100644
--- a/src/render/SDL_sysrender.h
+++ b/src/render/SDL_sysrender.h
@@ -381,6 +381,7 @@ extern SDL_RenderDriver NGAGE_RenderDriver;
extern SDL_RenderDriver VULKAN_RenderDriver;
extern SDL_RenderDriver PS2_RenderDriver;
extern SDL_RenderDriver PSP_RenderDriver;
+extern SDL_RenderDriver PS4_RenderDriver;
extern SDL_RenderDriver SW_RenderDriver;
extern SDL_RenderDriver VITA_GXM_RenderDriver;
extern SDL_RenderDriver GPU_RenderDriver;
diff --git a/src/stdlib/SDL_string.c b/src/stdlib/SDL_string.c
index 4a870f6..69ca1db 100644
--- a/src/stdlib/SDL_string.c
+++ b/src/stdlib/SDL_string.c
@@ -32,7 +32,9 @@
#include "SDL_casefolding.h"
-#if defined(__SIZEOF_WCHAR_T__)
+#if defined(SDL_PLATFORM_PS4)
+#define SDL_SIZEOF_WCHAR_T 2
+#elif defined(__SIZEOF_WCHAR_T__)
#define SDL_SIZEOF_WCHAR_T __SIZEOF_WCHAR_T__
#elif defined(SDL_PLATFORM_NGAGE)
#define SDL_SIZEOF_WCHAR_T 2
@@ -43,7 +45,6 @@
#endif
SDL_COMPILE_TIME_ASSERT(sizeof_wchar_t, sizeof(wchar_t) == SDL_SIZEOF_WCHAR_T);
-
char *SDL_UCS4ToUTF8(Uint32 codepoint, char *dst)
{
if (!dst) {
diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c
index f650f27..e23424f 100644
--- a/src/video/SDL_video.c
+++ b/src/video/SDL_video.c
@@ -131,6 +131,9 @@ static VideoBootStrap *bootstrap[] = {
#ifdef SDL_VIDEO_DRIVER_NGAGE
&NGAGE_bootstrap,
#endif
+#ifdef SDL_VIDEO_DRIVER_PS4
+ &PS4_bootstrap,
+#endif
#ifdef SDL_VIDEO_DRIVER_KMSDRM
&KMSDRM_bootstrap,
#endif
@@ -314,6 +317,7 @@ static bool SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window,
SDL_GetWindowSizeInPixels(window, &w, &h);
if (!data) {
+
SDL_Renderer *renderer = NULL;
const char *render_driver = NULL;
File diff suppressed because it is too large Load Diff
+25
View File
@@ -0,0 +1,25 @@
diff --git a/source/opt/loop_dependence.cpp b/source/opt/loop_dependence.cpp
index e41c044..a51b53b 100644
--- a/source/opt/loop_dependence.cpp
+++ b/source/opt/loop_dependence.cpp
@@ -12,6 +12,12 @@
// See the License for the specific language governing permissions and
// limitations under the License.
+// PS4: issue?
+#ifdef __PS4__
+#pragma clang diagnostic ignored "-Wabsolute-value"
+#pragma clang diagnostic ignored "-Wshorten-64-to-32"
+#endif
+
#include "source/opt/loop_dependence.h"
#include <functional>
@@ -19,6 +25,7 @@
#include <string>
#include <utility>
#include <vector>
+#include <cstdlib>
#include "source/opt/instruction.h"
#include "source/opt/scalar_analysis_nodes.h"
+11 -3
View File
@@ -22,6 +22,7 @@ include(UseCcache)
include(CMakeDependentOption)
include(CTest)
include(CPMUtil)
include(OpenOrbis)
if (NOT DEFINED ARCHITECTURE)
message(FATAL_ERROR "Architecture didn't make it out of scope, did you delete DetectArchitecture.cmake?")
@@ -52,6 +53,7 @@ if (YUZU_STATIC_ROOM)
# disable e v e r y t h i n g
set(ENABLE_QT OFF)
set(YUZU_CMD OFF)
set(ENABLE_CUBEB OFF)
set(ENABLE_UPDATE_CHECKER OFF)
set(USE_DISCORD_PRESENCE OFF)
set(BUILD_TESTING OFF)
@@ -213,13 +215,15 @@ if(MSVC)
endif()
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
cmake_dependent_option(YUZU_USE_BUNDLED_SDL3 "Download bundled SDL3 build" "${MSVC}" "NOT ANDROID" OFF)
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
set(EXT_DEFAULT OFF)
if (MSVC OR ANDROID)
set(EXT_DEFAULT ON)
endif()
option(YUZU_USE_BUNDLED_SDL3 "Download bundled SDL3 build" ${EXT_DEFAULT})
# ffmpeg
option(YUZU_USE_BUNDLED_FFMPEG "Download bundled FFmpeg" ${EXT_DEFAULT})
cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external source" "${SOLARIS}" "NOT WIN32 AND NOT ANDROID" OFF)
@@ -235,7 +239,7 @@ option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${BUNDLED_SIRIT_DEFAULT})
# FreeBSD 15+ has libusb, versions below should disable it
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR LINUX OR FREEBSD OR APPLE" OFF)
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT (WIN32 AND ARCHITECTURE_arm64) AND NOT APPLE AND NOT ANDROID" OFF)
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT (WIN32 AND ARCHITECTURE_arm64) AND NOT APPLE" OFF)
mark_as_advanced(FORCE ENABLE_OPENGL)
option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
@@ -571,6 +575,10 @@ if (NOT YUZU_STATIC_ROOM)
find_package(DiscordRPC)
endif()
if (ENABLE_CUBEB)
find_package(cubeb)
endif()
if (YUZU_TESTS OR DYNARMIC_TESTS)
find_package(Catch2)
endif()
+4 -1
View File
@@ -18,10 +18,13 @@ if (DEFINED GIT_RELEASE)
set(BUILD_VERSION "${GIT_TAG}")
set(GIT_REFSPEC "${GIT_RELEASE}")
set(IS_DEV_BUILD false)
else()
elseif(DEFINED GIT_COMMIT)
string(SUBSTRING ${GIT_COMMIT} 0 10 BUILD_VERSION)
set(BUILD_VERSION "${BUILD_VERSION}-${GIT_REFSPEC}")
set(IS_DEV_BUILD true)
else()
set(BUILD_VERSION "NoGitInfo")
set(IS_DEV_BUILD true)
endif()
if (NIGHTLY_BUILD)
+46
View File
@@ -0,0 +1,46 @@
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
function(create_ps4_eboot project target content_id)
set(sce_sys_dir sce_sys)
set(sce_sys_param ${sce_sys_dir}/param.sfo)
add_custom_command(
OUTPUT "${target}.pkg"
COMMAND ${CMAKE_SYSROOT}/bin/create-fself -in=bin/${target} -out=${target}.oelf --eboot ${target}_eboot.bin
VERBATIM
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
DEPENDS ${project}
)
add_custom_target(${project}_pkg ALL DEPENDS "${target}.pkg")
endfunction()
function(create_ps4_pkg project target content_id)
set(sce_sys_dir sce_sys)
set(sce_sys_param ${sce_sys_dir}/param.sfo)
add_custom_command(
OUTPUT "${target}.pkg"
COMMAND ${CMAKE_SYSROOT}/bin/create-fself -in=bin/${target} -out=${target}.oelf --eboot ${target}_eboot.bin
COMMAND mkdir -p ${sce_sys_dir}
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_new ${sce_sys_param}
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} APP_TYPE --type Integer --maxsize 4 --value 1
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} APP_VER --type Utf8 --maxsize 8 --value 1.03
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} ATTRIBUTE --type Integer --maxsize 4 --value 0
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} CATEGORY --type Utf8 --maxsize 4 --value gd
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} CONTENT_ID --type Utf8 --maxsize 48 --value ${content_id}
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} DOWNLOAD_DATA_SIZE --type Integer --maxsize 4 --value 0
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} SYSTEM_VER --type Integer --maxsize 4 --value 0
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} TITLE --type Utf8 --maxsize 128 --value ${target}
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} TITLE_ID --type Utf8 --maxsize 12 --value BREW00090
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core sfo_setentry ${sce_sys_param} VERSION --type Utf8 --maxsize 8 --value 1.03
COMMAND ${CMAKE_SYSROOT}/bin/create-gp4 -out ${target}.gp4 --content-id=${content_id} --files "${target}_eboot.bin ${sce_sys_param} sce_module/libc.prx sce_module/libSceFios2.prx"
COMMAND ${CMAKE_SYSROOT}/bin/PkgTool.Core pkg_build ${target}.gp4 .
VERBATIM
WORKING_DIRECTORY ${CMAKE_BINARY_DIR}
DEPENDS ${project}
)
add_custom_target(${project}_pkg ALL DEPENDS "${target}.pkg")
endfunction()
if (NOT DEFINED ENV{OO_PS4_TOOLCHAIN})
set(ENV{OO_PS4_TOOLCHAIN} ${CMAKE_SYSROOT})
endif ()
+38 -6
View File
@@ -20,7 +20,8 @@
"min_version": "1.57",
"package": "Boost",
"patches": [
"0001-clang-cl.patch"
"0001-clang-cl.patch",
"0004-openorbis.patch"
],
"repo": "boostorg/boost",
"version": "boost-1.90.0"
@@ -54,6 +55,18 @@
"repo": "arun11299/cpp-jwt",
"version": "7f24eb4c32"
},
"cubeb": {
"find_args": "CONFIG",
"hash": "8a4bcb2f83ba590f52c66626e895304a73eb61928dbc57777e1822e55378e3568366f17f9da4b80036cc2ef4ea9723c32abf6e7d9bbe00fb03654f0991596ab0",
"options": [
"USE_SANITIZERS OFF",
"BUILD_TESTS OFF",
"BUILD_TOOLS OFF",
"BUNDLE_SPEEX ON"
],
"repo": "mozilla/cubeb",
"version": "fa02160712"
},
"discord-rpc": {
"find_args": "MODULE",
"hash": "8213c43dcb0f7d479f5861091d111ed12fbdec1e62e6d729d65a4bc181d82f48a35d5fd3cd5c291f2393ac7c9681eabc6b76609755f55376284c8a8d67e148f3",
@@ -66,12 +79,18 @@
"hash": "a0d2fa8c957704dd49e00a726284ac5ca034b50b00d2b20a94fa1bbfbb80841467834bfdc84aa0ed0d6aab894608fd6c86c3b94eee46343f0e6d9c22e391dbf9",
"min_version": "1.3",
"repo": "lsalzman/enet",
"version": "v1.3.18"
"version": "v1.3.18",
"patches": [
"0001-openorbis.patch"
]
},
"ffmpeg": {
"hash": "ed177621176b3961bdcaa339187d3a7688c1c8b060b79c4bb0257cbc67ad7021ae5d5adca5303b45625abbbe3d9aafdd87ce777b8690ac295290d744c875489a",
"repo": "FFmpeg/FFmpeg",
"version": "c7b5f1537d"
"version": "c7b5f1537d",
"patches": [
"0001-sysctl-openorbis.patch"
]
},
"ffmpeg-ci": {
"ci": true,
@@ -174,12 +193,19 @@
"repo": "eden-emulator/oaknut",
"version": "v2.0.3"
},
"oboe": {
"bundled": true,
"hash": "ce4011afe7345370d4ead3b891cd69a5ef224b129535783586c0ca75051d303ed446e6c7f10bde8da31fff58d6e307f1732a3ffd03b249f9ef1fd48fd4132715",
"repo": "google/oboe",
"version": "1.10.0"
},
"openssl": {
"hash": "29002ce50cb95a4f4f1d0e9d3f684401fbd4eac34203dc2eef3b6334af5d44aa46bf788b63a6f5c139c383eafb7269ae87a58a9a3ad5912903b9773e545ccc0a",
"min_version": "3.0.0",
"package": "OpenSSL",
"patches": [
"0001-add-bundled-cert.patch"
"0001-add-bundled-cert.patch",
"0002-fix-gnu-openorbis.patch"
],
"repo": "openssl/openssl",
"version": "openssl-3.6.2"
@@ -201,7 +227,9 @@
"0001-cpmutil-compat.patch",
"0002-use-ccache.patch",
"0003-use-cmake-compiler-flags.patch",
"0004-use-shell-wrapper.patch"
"0004-use-shell-wrapper.patch",
"0005-wasm-support.patch",
"0006-openorbis-prefix.patch"
],
"repo": "jimmy-park/openssl-cmake",
"version": "3.6.2"
@@ -239,7 +267,11 @@
"min_version": "3.2.10",
"package": "SDL3",
"repo": "libsdl-org/SDL",
"version": "release-3.4.8"
"version": "release-3.4.8",
"patches": [
"0001-ps4.patch",
"0002-ps4-drivers.patch"
]
},
"sdl3-ci": {
"ci": true,
+223
View File
@@ -0,0 +1,223 @@
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width="512"
height="512"
fill="none"
viewBox="0 0 512 512"
version="1.1"
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sodipodi:docname="ps4.svg"
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After

Width:  |  Height:  |  Size: 16 KiB

+14
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@@ -12,6 +12,7 @@
- [NetBSD](#netbsd)
- [MSYS2](#msys2)
- [RedoxOS](#redoxos)
- [PlayStation 4](#playstation-4)
<!-- /TOC -->
## Arch Linux
@@ -100,6 +101,8 @@ For reasons unberknownst to any human being, `glslangValidator` will crash upon
For this reason this patch is NOT applied to default on all platforms (for obvious reasons) - instead this is a HaikuOS specific patch, apply with `git apply <absolute path to patch>` after cloning SPIRV-Tools then `make -C build` and add the resulting binary (in `build/StandAlone/glslang`) into PATH.
`cubeb_devel` will also not work, either disable cubeb or uninstall it.
Still will not run flawlessly until `mesa-24` is available. Modify CMakeCache.txt with the `.so` of libGL and libGLESv2 by doing the incredibly difficult task of copy pasting them (`cp /boot/system/lib/libGL.so .`)
If you have `quazip1_qt6_devel`, uninstall it. It may call `Core5Compat` on CMake which is wrongly packaged.
@@ -240,3 +243,14 @@ find ./*/ -name "*.dll" | while read -r dll; do deps "$dll"; done
The package install may randomly hang at times, in which case it has to be restarted. ALWAYS do a `sudo pkg update` or the chances of it hanging will be close to 90%. If "multiple" installs fail at once, try installing 1 by 1 the packages.
When CMake invokes certain file syscalls - it may sometimes cause crashes or corruptions on the (kernel?) address space - so reboot the system if there is a "hang" in CMake.
## PlayStation 4
```sh
export OO_PS4_TOOLCHAIN="$HOME/OpenOrbis/PS4Toolchain/prefix"
export DOTNET_SYSTEM_GLOBALIZATION_INVARIANT=1
```
```sh
cp $OO_PS4_TOOLCHAIN/include/endian.h $OO_PS4_TOOLCHAIN/include/sys/endian.h
```
+3 -2
View File
@@ -73,6 +73,7 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c
* [SimpleIni](https://github.com/brofield/simpleini)
* [DiscordRPC](https://github.com/eden-emulator/discord-rpc)
* [cubeb](https://github.com/mozilla/cubeb)
* [libusb](https://github.com/libusb/libusb)
* [VulkanMemoryAllocator](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
* [sirit](https://github.com/eden-emulator/sirit)
@@ -121,7 +122,7 @@ sudo emerge -a \
dev-util/spirv-tools dev-util/spirv-headers dev-util/vulkan-headers \
dev-util/vulkan-utility-libraries dev-util/glslang \
media-gfx/renderdoc media-libs/libva media-libs/opus media-video/ffmpeg \
media-libs/VulkanMemoryAllocator media-libs/libsdl3 \
media-libs/VulkanMemoryAllocator media-libs/libsdl3 media-libs/cubeb \
net-libs/enet \
sys-libs/zlib \
dev-cpp/nlohmann_json dev-cpp/simpleini dev-cpp/cpp-httplib dev-cpp/cpp-jwt \
@@ -355,7 +356,7 @@ pacman -Syuu --needed --noconfirm $packages
<summary>HaikuOS</summary>
```sh
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.90_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl3_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel glslang qt6_devel qt6_charts_devel simpleini quazip_qt6_devel
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.90_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl3_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel glslang qt6_devel qt6_charts_devel cubeb_devel simpleini quazip_qt6_devel
```
[Caveats](./Caveats.md#haikuos).
+1 -1
View File
@@ -4,7 +4,7 @@ Modern game consoles require heavy power to be emulated appropriately. This is w
For example, take a disk write, instead of emulating a proper SD card we instead use the C++ standard library for I/O. Additionally we use the abstractions provided by the `fs` service to "lie" to programs about certain SD card properties. Notably this includes making up sizes for the fake SD card, giving "realistic" values or expected outputs for a given card, and so on. And instead of writing to an actual SD card, the emulator simply writes to a file.
This also means grand part of the emulator consists of just re-implementing firmware but using HLE primitives; for example audio doesn't go to an emulated audio device, but rather gets processed on the fly by a dedicated service and then passed to SDL3 or null backend.
This also means grand part of the emulator consists of just re-implementing firmware but using HLE primitives; for example audio doesn't go to an emulated audio device, but rather gets processed on the fly by a dedicated service and then passed to SDL3/cubeb/etc.
As such, many of the systems implemented are not 100% accurate to the original software, but they're "good enough" to pass as being so. While we do strive to maintain high compatibility (especially with homebrew), there are realistic limitations to these approaches.
+3 -1
View File
@@ -35,6 +35,8 @@ These options control dependencies.
- `ENABLE_WEB_SERVICE` (ON) Enable multiplayer service
- `ENABLE_WIFI_SCAN` (OFF) Enable WiFi scanning (requires iw on Linux) - experimental
- `ENABLE_CUBEB` (ON) Enables the cubeb audio backend
- This option is subject for removal.
- `YUZU_TESTS` (ON) Compile tests - requires Catch2
- `ENABLE_LTO` (OFF) Enable link-time optimization
- Not recommended on Windows
@@ -74,7 +76,7 @@ The following options are desktop only.
- `ENABLE_LIBUSB` (ON) Enable the use of the libusb input backend (HIGHLY RECOMMENDED)
- `ENABLE_OPENGL` (ON) Enable the OpenGL graphics backend
- Unavailable on Windows/ARM64 and on Android
- Unavailable on Windows/ARM64
- You probably shouldn't turn this off.
### Qt
+1
View File
@@ -35,6 +35,7 @@ Eden will store configuration files in the following directories:
- **Android**: Data is stored internally.
- **Linux, macOS, FreeBSD, Solaris, OpenBSD**: `$XDG_DATA_HOME`, `$XDG_CACHE_HOME`, `$XDG_CONFIG_HOME`.
- **HaikuOS**: `/boot/home/config/settings/eden`
- **PlayStation 4**: `/data/eden`
If a `user` directory is present in the current working directory, that will override all global configuration directories and the emulator will use the `user` directory instead.
+75 -34
View File
@@ -106,50 +106,79 @@ endif()
# SimpleIni
AddJsonPackage(simpleini)
if (NOT YUZU_USE_BUNDLED_SDL3)
if (NOT WIN32)
# Yuzu itself needs: Atomic Audio Events Joystick Haptic Sensor Threads Timers
# Since 2.0.18 Atomic+Threads required for HIDAPI/libusb (see https://github.com/libsdl-org/SDL/issues/5095)
# Yuzu-cmd also needs: Video (depends on Loadso/Dlopen)
# CPUinfo also required for SDL Audio, at least until 2.28.0 (see https://github.com/libsdl-org/SDL/issues/7809)
set(SDL_UNUSED_SUBSYSTEMS
File Filesystem
Locale Power Render)
foreach(_SUB ${SDL_UNUSED_SUBSYSTEMS})
string(TOUPPER ${_SUB} _OPT)
set(SDL_${_OPT} OFF)
endforeach()
# Most linux distros don't package cubeb, so enable regardless of cpm settings
if(ENABLE_CUBEB)
AddJsonPackage(cubeb)
set(HIDAPI ON)
if (cubeb_ADDED)
if (NOT MSVC)
if (TARGET speex)
target_compile_options(speex PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-sign-compare>)
endif()
set_target_properties(cubeb PROPERTIES COMPILE_OPTIONS "")
target_compile_options(cubeb INTERFACE
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-const-int-float-conversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-missing-declarations>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-return-type>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-uninitialized>
)
else()
target_compile_options(cubeb PRIVATE
/wd4456
/wd4458
)
endif()
endif()
if (APPLE)
set(SDL_FILE ON)
endif()
AddJsonPackage(sdl3)
else()
message(STATUS "Using bundled SDL3")
AddJsonPackage(sdl3-ci)
# copy sdl java sources for consumption by Gradle
if (ANDROID)
file(COPY ${SDL3_SOURCE_DIR}/java DESTINATION ${CMAKE_CURRENT_SOURCE_DIR}/generated/sdl)
if (NOT TARGET cubeb::cubeb)
add_library(cubeb::cubeb ALIAS cubeb)
endif()
endif()
# Normalize SDL3 link target across package variants.
# Some SDL3 packages export only SDL3::SDL3-shared or SDL3::SDL3-static.
if (NOT TARGET SDL3::SDL3)
if (TARGET SDL3::SDL3-shared)
add_library(SDL3::SDL3 ALIAS SDL3::SDL3-shared)
elseif (TARGET SDL3::SDL3-static)
add_library(SDL3::SDL3 ALIAS SDL3::SDL3-static)
if (NOT ANDROID)
if (NOT YUZU_USE_BUNDLED_SDL3)
if (NOT WIN32)
# Yuzu itself needs: Atomic Audio Events Joystick Haptic Sensor Threads Timers
# Since 2.0.18 Atomic+Threads required for HIDAPI/libusb (see https://github.com/libsdl-org/SDL/issues/5095)
# Yuzu-cmd also needs: Video (depends on Loadso/Dlopen)
# CPUinfo also required for SDL Audio, at least until 2.28.0 (see https://github.com/libsdl-org/SDL/issues/7809)
set(SDL_UNUSED_SUBSYSTEMS
File Filesystem
Locale Power Render)
foreach(_SUB ${SDL_UNUSED_SUBSYSTEMS})
string(TOUPPER ${_SUB} _OPT)
set(SDL_${_OPT} OFF)
endforeach()
set(HIDAPI ON)
endif()
if (APPLE)
set(SDL_FILE ON)
endif()
AddJsonPackage(sdl3)
else()
message(FATAL_ERROR "SDL3 package found, but no usable SDL3 target was exported")
message(STATUS "Using bundled SDL3")
AddJsonPackage(sdl3-ci)
endif()
# Normalize SDL3 link target across package variants.
# Some SDL3 packages export only SDL3::SDL3-shared or SDL3::SDL3-static.
if (NOT TARGET SDL3::SDL3)
if (TARGET SDL3::SDL3-shared)
add_library(SDL3::SDL3 ALIAS SDL3::SDL3-shared)
elseif (TARGET SDL3::SDL3-static)
add_library(SDL3::SDL3 ALIAS SDL3::SDL3-static)
else()
message(FATAL_ERROR "SDL3 package found, but no usable SDL3 target was exported")
endif()
endif()
endif()
set(BUILD_SHARED_LIBS OFF)
# SPIRV Headers
AddJsonPackage(spirv-headers)
@@ -225,6 +254,11 @@ target_include_directories(tz PUBLIC ./tz)
add_library(bc_decoder bc_decoder/bc_decoder.cpp)
target_include_directories(bc_decoder PUBLIC ./bc_decoder)
if (OPENORBIS)
add_library(ps4sup ps4sup/emutls.c ps4sup/stub.cpp)
target_include_directories(ps4sup PUBLIC ./ps4sup)
endif()
if (NOT TARGET RenderDoc::API)
add_library(renderdoc INTERFACE)
target_include_directories(renderdoc SYSTEM INTERFACE ./renderdoc)
@@ -356,6 +390,13 @@ if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client)
endif()
endif()
# oboe
if (ANDROID)
AddJsonPackage(oboe)
add_library(oboe::oboe ALIAS oboe)
endif()
if (APPLE)
# moltenvk
if (NOT YUZU_USE_BUNDLED_MOLTENVK)
+184
View File
@@ -0,0 +1,184 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* ===---------- emutls.c - Implements __emutls_get_address ---------------===
*
* The LLVM Compiler Infrastructure
*
* This file is dual licensed under the MIT and the University of Illinois Open
* Source Licenses. See LICENSE.TXT for details.
*
* ===----------------------------------------------------------------------===
*/
#include <pthread.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
//#include "int_util.h"
/* Default is not to use posix_memalign, so systems like Android
* can use thread local data without heavier POSIX memory allocators.
*/
#ifndef EMUTLS_USE_POSIX_MEMALIGN
#define EMUTLS_USE_POSIX_MEMALIGN 0
#endif
/* For every TLS variable xyz,
* there is one __emutls_control variable named __emutls_v.xyz.
* If xyz has non-zero initial value, __emutls_v.xyz's "value"
* will point to __emutls_t.xyz, which has the initial value.
*/
typedef struct __emutls_control {
size_t size; /* size of the object in bytes */
size_t align; /* alignment of the object in bytes */
union {
uintptr_t index; /* data[index-1] is the object address */
void* address; /* object address, when in single thread env */
} object;
void* value; /* null or non-zero initial value for the object */
} __emutls_control;
static inline void* emutls_memalign_alloc(size_t align, size_t size) {
void *base;
#if EMUTLS_USE_POSIX_MEMALIGN
if (posix_memalign(&base, align, size) != 0)
abort();
#else
#define EXTRA_ALIGN_PTR_BYTES (align - 1 + sizeof(void*))
char* object;
if ((object = malloc(EXTRA_ALIGN_PTR_BYTES + size)) == NULL)
abort();
base = (void*)(((uintptr_t)(object + EXTRA_ALIGN_PTR_BYTES))
& ~(uintptr_t)(align - 1));
((void**)base)[-1] = object;
#endif
return base;
}
static inline void emutls_memalign_free(void* base) {
#if EMUTLS_USE_POSIX_MEMALIGN
free(base);
#else
/* The mallocated address is in ((void**)base)[-1] */
free(((void**)base)[-1]);
#endif
}
/* Emulated TLS objects are always allocated at run-time. */
static inline void* emutls_allocate_object(__emutls_control* control) {
/* Use standard C types, check with gcc's emutls.o. */
//typedef unsigned int gcc_word __attribute__((mode(word)));
//typedef unsigned int gcc_pointer __attribute__((mode(pointer)));
//COMPILE_TIME_ASSERT(sizeof(size_t) == sizeof(gcc_word));
//COMPILE_TIME_ASSERT(sizeof(uintptr_t) == sizeof(gcc_pointer));
//COMPILE_TIME_ASSERT(sizeof(uintptr_t) == sizeof(void*));
size_t size = control->size;
size_t align = control->align;
if (align < sizeof(void*))
align = sizeof(void*);
/* Make sure that align is power of 2. */
if ((align & (align - 1)) != 0)
abort();
void* base = emutls_memalign_alloc(align, size);
if (control->value)
memcpy(base, control->value, size);
else
memset(base, 0, size);
return base;
}
static pthread_mutex_t emutls_mutex = PTHREAD_MUTEX_INITIALIZER;
static size_t emutls_num_object = 0; /* number of allocated TLS objects */
typedef struct emutls_address_array {
uintptr_t size; /* number of elements in the 'data' array */
void* data[];
} emutls_address_array;
static pthread_key_t emutls_pthread_key;
static void emutls_key_destructor(void* ptr) {
emutls_address_array* array = (emutls_address_array*)ptr;
uintptr_t i;
for (i = 0; i < array->size; ++i) {
if (array->data[i])
emutls_memalign_free(array->data[i]);
}
free(ptr);
}
static void emutls_init(void) {
if (pthread_key_create(&emutls_pthread_key, emutls_key_destructor) != 0)
abort();
}
/* Returns control->object.index; set index if not allocated yet. */
static inline uintptr_t emutls_get_index(__emutls_control* control) {
uintptr_t index = __atomic_load_n(&control->object.index, __ATOMIC_ACQUIRE);
if (!index) {
static pthread_once_t once = PTHREAD_ONCE_INIT;
pthread_once(&once, emutls_init);
pthread_mutex_lock(&emutls_mutex);
index = control->object.index;
if (!index) {
index = ++emutls_num_object;
__atomic_store_n(&control->object.index, index, __ATOMIC_RELEASE);
}
pthread_mutex_unlock(&emutls_mutex);
}
return index;
}
/* Updates newly allocated thread local emutls_address_array. */
static inline void emutls_check_array_set_size(emutls_address_array* array,
uintptr_t size) {
if (array == NULL)
abort();
array->size = size;
pthread_setspecific(emutls_pthread_key, (void*)array);
}
/* Returns the new 'data' array size, number of elements,
* which must be no smaller than the given index.
*/
static inline uintptr_t emutls_new_data_array_size(uintptr_t index) {
/* Need to allocate emutls_address_array with one extra slot
* to store the data array size.
* Round up the emutls_address_array size to multiple of 16.
*/
return ((index + 1 + 15) & ~((uintptr_t)15)) - 1;
}
/* Returns the thread local emutls_address_array.
* Extends its size if necessary to hold address at index.
*/
static inline emutls_address_array* emutls_get_address_array(uintptr_t index) {
emutls_address_array* array = pthread_getspecific(emutls_pthread_key);
if (array == NULL) {
uintptr_t new_size = emutls_new_data_array_size(index);
array = calloc(new_size + 1, sizeof(void*));
emutls_check_array_set_size(array, new_size);
} else if (index > array->size) {
uintptr_t orig_size = array->size;
uintptr_t new_size = emutls_new_data_array_size(index);
array = realloc(array, (new_size + 1) * sizeof(void*));
if (array)
memset(array->data + orig_size, 0,
(new_size - orig_size) * sizeof(void*));
emutls_check_array_set_size(array, new_size);
}
return array;
}
void* __emutls_get_address(__emutls_control* control) {
uintptr_t index = emutls_get_index(control);
emutls_address_array* array = emutls_get_address_array(index);
if (array->data[index - 1] == NULL)
array->data[index - 1] = emutls_allocate_object(control);
return array->data[index - 1];
}
+44
View File
@@ -0,0 +1,44 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <stdio.h>
#define STUB_WEAK(name) \
extern "C" void name() { \
printf("called " #name); \
asm volatile("ud2"); \
}
#define STUB_ZERO(name) \
extern "C" int name() { \
printf("called " #name " = ret zero"); \
return 0; \
}
extern "C" int __pthread_cxa_finalize();
extern "C" void __cxa_thread_atexit_impl() {
//printf("__cxa_thread_atexit_impl called!\n");
//__pthread_cxa_finalize();
}
STUB_WEAK(ZSTD_trace_compress_begin)
STUB_WEAK(ZSTD_trace_compress_end)
STUB_WEAK(ZSTD_trace_decompress_begin)
STUB_WEAK(ZSTD_trace_decompress_end)
extern "C" thread_local struct {
char pad[512];
} _ThreadRuneLocale = {};
extern "C" struct {
char pad[512];
} __h_errno = {};
FILE* __stderrp = stdout;
FILE* __stdinp = stdin;
#undef STUB_WEAK
// THIS MAKES STD::COUT AND SUCH WORK :)
#include <iostream>
std::ios_base::Init init;
+1 -1
View File
@@ -15,7 +15,7 @@ pkgs.mkShellNoCC {
enet libopus vulkan-headers vulkan-utility-libraries
spirv-tools spirv-headers vulkan-loader unzip
glslang python3 httplib cpp-jwt ffmpeg-headless
libusb1
libusb1 cubeb
# eden
qt6.qtbase qt6.qtmultimedia qt6.qtwayland qt6.qttools
qt6.qtwebengine qt6.qt5compat
-7
View File
@@ -272,13 +272,6 @@ android {
resValue("string", "app_name_suffixed", "$currentName$suffix")
resValue("string", "app_name", "Eden$suffix")
}
sourceSets {
named("main") {
java.srcDir("${edenDir}/externals/generated/sdl/java")
kotlin.srcDir("${edenDir}/externals/generated/sdl/java")
}
}
}
idea {
-3
View File
@@ -9,9 +9,6 @@
-keep class org.ini4j.spi.IniBuilder
-keep class org.ini4j.spi.IniFormatter
-keep class org.libsdl.app.** { *; }
-keepclassmembers class org.libsdl.app.** { *; }
# Suppress warnings for R8
-dontwarn org.bouncycastle.jsse.BCSSLParameters
-dontwarn org.bouncycastle.jsse.BCSSLSocket
@@ -16,7 +16,6 @@ import android.widget.TextView
import androidx.annotation.Keep
import androidx.core.net.toUri
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.libsdl.app.SDL
import java.lang.ref.WeakReference
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.fragments.CoreErrorDialogFragment
@@ -53,8 +52,6 @@ object NativeLibrary {
init {
try {
System.loadLibrary("yuzu-android")
SDL.setupJNI()
initJvm()
} catch (ex: UnsatisfiedLinkError) {
error("[NativeLibrary] $ex")
}
@@ -370,7 +367,6 @@ object NativeLibrary {
NetPlayManager.clearChat()
}
external fun initJvm()
external fun initMultiplayer()
@Keep
@@ -58,6 +58,13 @@ class LicensesFragment : Fragment() {
R.string.license_fidelityfx_fsr_copyright,
R.string.license_fidelityfx_fsr_text
),
License(
R.string.license_cubeb,
R.string.license_cubeb_description,
R.string.license_cubeb_link,
R.string.license_cubeb_copyright,
R.string.license_cubeb_text
),
License(
R.string.license_dynarmic,
R.string.license_dynarmic_description,
+1 -1
View File
@@ -22,7 +22,7 @@ add_library(yuzu-android SHARED
set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common frontend_common video_core)
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad jnigraphics log GLESv2)
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad jnigraphics log)
if (ARCHITECTURE_arm64)
target_link_libraries(yuzu-android PRIVATE adrenotools)
endif()
-9
View File
@@ -1730,15 +1730,6 @@ jint Java_org_yuzu_yuzu_1emu_NativeLibrary_loadAmiibo(JNIEnv* env, jobject jobj,
return static_cast<jint>(info);
}
extern "C" JNIEXPORT void JNICALL
Java_org_yuzu_yuzu_1emu_NativeLibrary_initJvm(JNIEnv *env, jclass clazz) {
JavaVM *vm;
if (env->GetJavaVM(&vm) != JNI_OK)
return;
Common::Android::Initialize(vm, env);
}
JNIEXPORT void JNICALL
Java_org_yuzu_yuzu_1emu_NativeLibrary_initMultiplayer(
JNIEnv* env, [[maybe_unused]] jobject obj) {
@@ -799,6 +799,10 @@
<string name="theme_mode_light">روشن</string>
<string name="theme_mode_dark">تاریک</string>
<!-- Audio output engines -->
<string name="oboe">oboe</string>
<string name="cubeb">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2">x2</string>
<string name="multiplier_x4">x4</string>
@@ -465,12 +465,14 @@
<string-array name="outputEngineEntries">
<item>@string/auto</item>
<item>@string/sdl3</item>
<item>@string/oboe</item>
<item>@string/cubeb</item>
<item>@string/string_null</item>
</string-array>
<integer-array name="outputEngineValues">
<item>0</item>
<item>2</item>
<item>4</item>
<item>1</item>
<item>3</item>
</integer-array>
@@ -1240,7 +1240,8 @@
<string name="theme_mode_dark">Dark</string>
<!-- Audio output engines -->
<string name="sdl3" translatable="false">SDL3</string>
<string name="oboe" translatable="false">oboe</string>
<string name="cubeb" translatable="false">cubeb</string>
<!-- Anisotropic filtering options -->
<string name="multiplier_x2" translatable="false">x2</string>
@@ -1380,6 +1381,23 @@ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
</string>
<string name="license_cubeb" translatable="false">cubeb</string>
<string name="license_cubeb_description" translatable="false">Cross platform audio library</string>
<string name="license_cubeb_link" translatable="false">https://github.com/mozilla/cubeb</string>
<string name="license_cubeb_copyright" translatable="false">Copyright © 2011 Mozilla Foundation</string>
<string name="license_cubeb_text" translatable="false">
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.\n\n
THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
</string>
<string name="license_dynarmic" translatable="false">Dynarmic</string>
<string name="license_dynarmic_description" translatable="false">An ARM dynamic recompiler</string>
+27 -7
View File
@@ -229,15 +229,35 @@ endif()
target_include_directories(audio_core PRIVATE ${OPUS_INCLUDE_DIRS})
target_link_libraries(audio_core PUBLIC common core Opus::opus)
target_sources(audio_core PRIVATE
sink/sdl3_sink.cpp
sink/sdl3_sink.h)
if (ENABLE_CUBEB)
target_sources(audio_core PRIVATE
sink/cubeb_sink.cpp
sink/cubeb_sink.h)
target_link_libraries(audio_core PRIVATE SDL3::SDL3)
target_compile_definitions(audio_core PRIVATE HAVE_SDL3)
target_link_libraries(audio_core PRIVATE cubeb::cubeb)
target_compile_definitions(audio_core PRIVATE HAVE_CUBEB=1)
endif()
if (ANDROID)
target_link_libraries(audio_core PRIVATE OpenSLES)
if(ANDROID)
target_sources(audio_core PRIVATE
sink/oboe_sink.cpp
sink/oboe_sink.h)
target_link_libraries(audio_core PRIVATE oboe)
target_compile_definitions(audio_core PUBLIC HAVE_OBOE)
else()
target_sources(audio_core PRIVATE
sink/sdl3_sink.cpp
sink/sdl3_sink.h)
target_link_libraries(audio_core PRIVATE SDL3::SDL3)
target_compile_definitions(audio_core PRIVATE HAVE_SDL3)
endif()
if(OPENORBIS)
target_sources(audio_core PRIVATE
sink/ps4_sink.cpp
sink/ps4_sink.h)
endif()
create_target_directory_groups(audio_core)
+450
View File
@@ -0,0 +1,450 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <span>
#include <vector>
#include "audio_core/common/common.h"
#include "audio_core/sink/cubeb_sink.h"
#include "audio_core/sink/sink_stream.h"
#include "common/logging.h"
#include "common/scope_exit.h"
#include "core/core.h"
#ifdef _WIN32
#include <objbase.h>
#undef CreateEvent
#endif
namespace AudioCore::Sink {
/**
* Cubeb sink stream, responsible for sinking samples to hardware.
*/
class CubebSinkStream final : public SinkStream {
public:
/**
* Create a new sink stream.
*
* @param ctx_ - Cubeb context to create this stream with.
* @param device_channels_ - Number of channels supported by the hardware.
* @param system_channels_ - Number of channels the audio systems expect.
* @param output_device - Cubeb output device id.
* @param input_device - Cubeb input device id.
* @param name_ - Name of this stream.
* @param type_ - Type of this stream.
* @param system_ - Core system.
* @param event - Event used only for audio renderer, signalled on buffer consume.
*/
CubebSinkStream(cubeb* ctx_, u32 device_channels_, u32 system_channels_,
cubeb_devid output_device, cubeb_devid input_device, const std::string& name_,
StreamType type_, Core::System& system_)
: SinkStream(system_, type_), ctx{ctx_} {
#ifdef _WIN32
CoInitializeEx(nullptr, COINIT_MULTITHREADED);
#endif
name = name_;
device_channels = device_channels_;
system_channels = system_channels_;
cubeb_stream_params params{};
params.rate = TargetSampleRate;
params.channels = device_channels;
params.format = CUBEB_SAMPLE_S16LE;
params.prefs = CUBEB_STREAM_PREF_NONE;
switch (params.channels) {
case 1:
params.layout = CUBEB_LAYOUT_MONO;
break;
case 2:
params.layout = CUBEB_LAYOUT_STEREO;
break;
case 6:
params.layout = CUBEB_LAYOUT_3F2_LFE;
break;
}
u32 minimum_latency{0};
const auto latency_error = cubeb_get_min_latency(ctx, &params, &minimum_latency);
if (latency_error != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error getting minimum latency, error: {}", latency_error);
minimum_latency = TargetSampleCount * 2;
}
minimum_latency = (std::max)(minimum_latency, TargetSampleCount * 2);
LOG_INFO(Service_Audio,
"Opening cubeb stream {} type {} with: rate {} channels {} (system channels {}) "
"latency {}",
name, type, params.rate, params.channels, system_channels, minimum_latency);
auto init_error{0};
if (type == StreamType::In) {
init_error = cubeb_stream_init(ctx, &stream_backend, name.c_str(), input_device,
&params, output_device, nullptr, minimum_latency,
&CubebSinkStream::DataCallback,
&CubebSinkStream::StateCallback, this);
} else {
init_error = cubeb_stream_init(ctx, &stream_backend, name.c_str(), input_device,
nullptr, output_device, &params, minimum_latency,
&CubebSinkStream::DataCallback,
&CubebSinkStream::StateCallback, this);
}
if (init_error != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error initializing cubeb stream, error: {}", init_error);
return;
}
}
/**
* Destroy the sink stream.
*/
~CubebSinkStream() override {
LOG_DEBUG(Service_Audio, "Destructing cubeb stream {}", name);
if (!ctx) {
return;
}
Finalize();
#ifdef _WIN32
CoUninitialize();
#endif
}
/**
* Finalize the sink stream.
*/
void Finalize() override {
Stop();
cubeb_stream_destroy(stream_backend);
}
/**
* Start the sink stream.
*
* @param resume - Set to true if this is resuming the stream a previously-active stream.
* Default false.
*/
void Start(bool resume = false) override {
if (!ctx || !paused) {
return;
}
paused = false;
if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
}
}
/**
* Stop the sink stream.
*/
void Stop() override {
if (!ctx || paused) {
return;
}
SignalPause();
if (cubeb_stream_stop(stream_backend) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream");
}
}
private:
/**
* Main callback from Cubeb. Either expects samples from us (audio render/audio out), or will
* provide samples to be copied (audio in).
*
* @param stream - Cubeb-specific data about the stream.
* @param user_data - Custom data pointer passed along, points to a CubebSinkStream.
* @param in_buff - Input buffer to be used if the stream is an input type.
* @param out_buff - Output buffer to be used if the stream is an output type.
* @param num_frames_ - Number of frames of audio in the buffers. Note: Not number of samples.
*/
static long DataCallback([[maybe_unused]] cubeb_stream* stream, void* user_data,
[[maybe_unused]] const void* in_buff, void* out_buff,
long num_frames_) {
auto* impl = static_cast<CubebSinkStream*>(user_data);
if (!impl) {
return -1;
}
const std::size_t num_channels = impl->GetDeviceChannels();
const std::size_t frame_size = num_channels;
const std::size_t num_frames{static_cast<size_t>(num_frames_)};
if (impl->type == StreamType::In) {
std::span<const s16> input_buffer{reinterpret_cast<const s16*>(in_buff),
num_frames * frame_size};
impl->ProcessAudioIn(input_buffer, num_frames);
} else {
std::span<s16> output_buffer{reinterpret_cast<s16*>(out_buff), num_frames * frame_size};
impl->ProcessAudioOutAndRender(output_buffer, num_frames);
}
return num_frames_;
}
/**
* Cubeb callback for if a device state changes. Unused currently.
*
* @param stream - Cubeb-specific data about the stream.
* @param user_data - Custom data pointer passed along, points to a CubebSinkStream.
* @param state - New state of the device.
*/
static void StateCallback(cubeb_stream*, void*, cubeb_state) {}
/// Main Cubeb context
cubeb* ctx{};
/// Cubeb stream backend
cubeb_stream* stream_backend{};
};
CubebSink::CubebSink(std::string_view target_device_name) {
// Cubeb requires COM to be initialized on the thread calling cubeb_init on Windows
#ifdef _WIN32
com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
#endif
if (cubeb_init(&ctx, "Eden", nullptr) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
return;
}
if (target_device_name != auto_device_name && !target_device_name.empty()) {
cubeb_device_collection collection;
if (cubeb_enumerate_devices(ctx, CUBEB_DEVICE_TYPE_OUTPUT, &collection) != CUBEB_OK) {
LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
} else {
const auto collection_end{collection.device + collection.count};
const auto device{
std::find_if(collection.device, collection_end, [&](const cubeb_device_info& info) {
return info.friendly_name != nullptr &&
target_device_name == std::string(info.friendly_name);
})};
if (device != collection_end) {
output_device = device->devid;
}
cubeb_device_collection_destroy(ctx, &collection);
}
}
cubeb_get_max_channel_count(ctx, &device_channels);
device_channels = device_channels >= 6U ? 6U : 2U;
}
CubebSink::~CubebSink() {
if (!ctx) {
return;
}
for (auto& sink_stream : sink_streams) {
sink_stream.reset();
}
cubeb_destroy(ctx);
#ifdef _WIN32
if (SUCCEEDED(com_init_result)) {
CoUninitialize();
}
#endif
}
SinkStream* CubebSink::AcquireSinkStream(Core::System& system, u32 system_channels_,
const std::string& name, StreamType type) {
system_channels = system_channels_;
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<CubebSinkStream>(
ctx, device_channels, system_channels, output_device, input_device, name, type, system));
return stream.get();
}
void CubebSink::CloseStream(SinkStream* stream) {
for (size_t i = 0; i < sink_streams.size(); i++) {
if (sink_streams[i].get() == stream) {
sink_streams[i].reset();
sink_streams.erase(sink_streams.begin() + i);
break;
}
}
}
void CubebSink::CloseStreams() {
sink_streams.clear();
}
f32 CubebSink::GetDeviceVolume() const {
if (sink_streams.empty()) {
return 1.0f;
}
return sink_streams[0]->GetDeviceVolume();
}
void CubebSink::SetDeviceVolume(f32 volume) {
for (auto& stream : sink_streams) {
stream->SetDeviceVolume(volume);
}
}
void CubebSink::SetSystemVolume(f32 volume) {
for (auto& stream : sink_streams) {
stream->SetSystemVolume(volume);
}
}
std::vector<std::string> ListCubebSinkDevices(bool capture) {
std::vector<std::string> device_list;
cubeb* ctx;
#ifdef _WIN32
auto com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
#endif
if (cubeb_init(&ctx, "Eden Device Enumerator", nullptr) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
return {};
}
#ifdef _WIN32
if (SUCCEEDED(com_init_result)) {
CoUninitialize();
}
#endif
auto type{capture ? CUBEB_DEVICE_TYPE_INPUT : CUBEB_DEVICE_TYPE_OUTPUT};
cubeb_device_collection collection;
if (cubeb_enumerate_devices(ctx, type, &collection) != CUBEB_OK) {
LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
} else {
for (std::size_t i = 0; i < collection.count; i++) {
const cubeb_device_info& device = collection.device[i];
if (device.friendly_name && device.friendly_name[0] != '\0' &&
device.state == CUBEB_DEVICE_STATE_ENABLED) {
device_list.emplace_back(device.friendly_name);
}
}
cubeb_device_collection_destroy(ctx, &collection);
}
cubeb_destroy(ctx);
return device_list;
}
/* REVERSION TO 3833 - function GetCubebLatency REINTRODUCED FROM 3833 - DIABLO 3 FIX */
u32 GetCubebLatency() {
cubeb* ctx;
#ifdef _WIN32
auto com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
#endif
// Init cubeb
if (cubeb_init(&ctx, "yuzu Latency Getter", nullptr) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
// Return a large latency so we choose SDL instead.
return 10000u;
}
#ifdef _WIN32
if (SUCCEEDED(com_init_result)) {
CoUninitialize();
}
#endif
// Get min latency
cubeb_stream_params params{};
params.rate = TargetSampleRate;
params.channels = 2;
params.format = CUBEB_SAMPLE_S16LE;
params.prefs = CUBEB_STREAM_PREF_NONE;
params.layout = CUBEB_LAYOUT_STEREO;
u32 latency{0};
const auto latency_error = cubeb_get_min_latency(ctx, &params, &latency);
if (latency_error != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Error getting minimum latency, error: {}", latency_error);
latency = TargetSampleCount * 2;
}
latency = (std::max)(latency, TargetSampleCount * 2);
cubeb_destroy(ctx);
return latency;
}
// REVERTED back to 3833 - Below namespace section and function IsCubebSuitable() removed, reverting to GetCubebLatency() above. - DIABLO 3 FIX
/*
namespace {
static long TmpDataCallback(cubeb_stream*, void*, const void*, void*, long) {
return TargetSampleCount;
}
static void TmpStateCallback(cubeb_stream*, void*, cubeb_state) {}
} // namespace
bool IsCubebSuitable() {
#if !defined(HAVE_CUBEB)
return false;
#else
cubeb* ctx{nullptr};
#ifdef _WIN32
auto com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
#endif
// Init cubeb
if (cubeb_init(&ctx, "Eden Latency Getter", nullptr) != CUBEB_OK) {
LOG_ERROR(Audio_Sink, "Cubeb failed to init, it is not suitable.");
return false;
}
SCOPE_EXIT {
cubeb_destroy(ctx);
};
#ifdef _WIN32
if (SUCCEEDED(com_init_result)) {
CoUninitialize();
}
#endif
// Get min latency
cubeb_stream_params params{};
params.rate = TargetSampleRate;
params.channels = 2;
params.format = CUBEB_SAMPLE_S16LE;
params.prefs = CUBEB_STREAM_PREF_NONE;
params.layout = CUBEB_LAYOUT_STEREO;
u32 latency{0};
const auto latency_error = cubeb_get_min_latency(ctx, &params, &latency);
if (latency_error != CUBEB_OK) {
LOG_ERROR(Audio_Sink, "Cubeb could not get min latency, it is not suitable.");
return false;
}
latency = (std::max)(latency, TargetSampleCount * 2);
// Test opening a device with standard parameters
cubeb_devid output_device{0};
cubeb_devid input_device{0};
std::string name{"Eden test"};
cubeb_stream* stream{nullptr};
if (cubeb_stream_init(ctx, &stream, name.c_str(), input_device, nullptr, output_device, &params,
latency, &TmpDataCallback, &TmpStateCallback, nullptr) != CUBEB_OK) {
LOG_CRITICAL(Audio_Sink, "Cubeb could not open a device, it is not suitable.");
return false;
}
cubeb_stream_stop(stream);
cubeb_stream_destroy(stream);
return true;
#endif
}
*/
} // namespace AudioCore::Sink
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <vector>
#include <cubeb/cubeb.h>
#include "audio_core/sink/sink.h"
namespace Core {
class System;
}
namespace AudioCore::Sink {
class SinkStream;
/**
* Cubeb backend sink, holds multiple output streams and is responsible for sinking samples to
* hardware. Used by Audio Render, Audio In and Audio Out.
*/
class CubebSink final : public Sink {
public:
explicit CubebSink(std::string_view device_id);
~CubebSink() override;
/**
* Create a new sink stream.
*
* @param system - Core system.
* @param system_channels - Number of channels the audio system expects.
* May differ from the device's channel count.
* @param name - Name of this stream.
* @param type - Type of this stream, render/in/out.
*
* @return A pointer to the created SinkStream
*/
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
const std::string& name, StreamType type) override;
/**
* Close a given stream.
*
* @param stream - The stream to close.
*/
void CloseStream(SinkStream* stream) override;
/**
* Close all streams.
*/
void CloseStreams() override;
/**
* Get the device volume. Set from calls to the IAudioDevice service.
*
* @return Volume of the device.
*/
f32 GetDeviceVolume() const override;
/**
* Set the device volume. Set from calls to the IAudioDevice service.
*
* @param volume - New volume of the device.
*/
void SetDeviceVolume(f32 volume) override;
/**
* Set the system volume. Comes from the audio system using this stream.
*
* @param volume - New volume of the system.
*/
void SetSystemVolume(f32 volume) override;
private:
/// Backend Cubeb context
cubeb* ctx{};
/// Cubeb id of the actual hardware output device
cubeb_devid output_device{};
/// Cubeb id of the actual hardware input device
cubeb_devid input_device{};
/// Vector of streams managed by this sink
std::vector<SinkStreamPtr> sink_streams{};
#ifdef _WIN32
/// Cubeb required COM to be initialized multi-threaded on Windows
u32 com_init_result = 0;
#endif
};
/**
* Get a list of connected devices from Cubeb.
*
* @param capture - Return input (capture) devices if true, otherwise output devices.
*/
std::vector<std::string> ListCubebSinkDevices(bool capture);
// REVERSION - function GetCubebLatency() reintroduced from EA-3833 - DIABLO 3 FIX
/**
* Get the reported latency for this sink.
*
* @return Minimum latency for this sink.
*/
u32 GetCubebLatency();
/**
* Check if this backend is suitable for use.
* Checks if enabled, its latency, whether it opens successfully, etc.
*
* @return True is this backend is suitable, false otherwise.
*/
// bool IsCubebSuitable(); // REVERTED BACK TO GetCubebLatency() FROM 3833
} // namespace AudioCore::Sink
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <span>
#include <vector>
#include <oboe/Oboe.h>
#include "audio_core/common/common.h"
#include "audio_core/sink/oboe_sink.h"
#include "audio_core/sink/sink_stream.h"
#include "common/logging.h"
#include "common/scope_exit.h"
#include "core/core.h"
namespace AudioCore::Sink {
class OboeSinkStream final : public SinkStream,
public oboe::AudioStreamDataCallback,
public oboe::AudioStreamErrorCallback {
public:
explicit OboeSinkStream(Core::System& system_, StreamType type_, const std::string& name_,
u32 system_channels_)
: SinkStream(system_, type_) {
name = name_;
system_channels = system_channels_;
this->OpenStream();
}
~OboeSinkStream() override {
LOG_INFO(Audio_Sink, "Destroyed Oboe stream");
}
void Finalize() override {
this->Stop();
m_stream.reset();
}
void Start(bool resume = false) override {
if (!m_stream || !paused) {
return;
}
paused = false;
if (m_stream->start() != oboe::Result::OK) {
LOG_CRITICAL(Audio_Sink, "Error starting Oboe stream");
}
}
void Stop() override {
if (!m_stream || paused) {
return;
}
this->SignalPause();
if (m_stream->stop() != oboe::Result::OK) {
LOG_CRITICAL(Audio_Sink, "Error stopping Oboe stream");
}
}
public:
static s32 QueryChannelCount(oboe::Direction direction) {
std::shared_ptr<oboe::AudioStream> temp_stream;
oboe::AudioStreamBuilder builder;
const auto result = ConfigureBuilder(builder, direction)->openStream(temp_stream);
if (result == oboe::Result::OK) {
return temp_stream->getChannelCount() >= 6 ? 6 : 2;
}
LOG_ERROR(Audio_Sink, "Failed to open {} stream. Using default channel count 2",
direction == oboe::Direction::Output ? "output" : "input");
return 2;
}
protected:
oboe::DataCallbackResult onAudioReady(oboe::AudioStream*, void* audio_data,
s32 num_buffer_frames) override {
const size_t num_channels = this->GetDeviceChannels();
const size_t frame_size = num_channels;
const size_t num_frames = static_cast<size_t>(num_buffer_frames);
if (type == StreamType::In) {
std::span<const s16> input_buffer{reinterpret_cast<const s16*>(audio_data),
num_frames * frame_size};
this->ProcessAudioIn(input_buffer, num_frames);
} else {
std::span<s16> output_buffer{reinterpret_cast<s16*>(audio_data),
num_frames * frame_size};
this->ProcessAudioOutAndRender(output_buffer, num_frames);
}
return oboe::DataCallbackResult::Continue;
}
void onErrorAfterClose(oboe::AudioStream*, oboe::Result) override {
LOG_INFO(Audio_Sink, "Audio stream closed, reinitializing");
if (this->OpenStream()) {
m_stream->start();
}
}
private:
static oboe::AudioStreamBuilder* ConfigureBuilder(oboe::AudioStreamBuilder& builder,
oboe::Direction direction) {
// TODO: investigate callback delay issues when using AAudio
return builder.setPerformanceMode(oboe::PerformanceMode::LowLatency)
->setAudioApi(oboe::AudioApi::OpenSLES)
->setDirection(direction)
->setSampleRate(TargetSampleRate)
->setSampleRateConversionQuality(oboe::SampleRateConversionQuality::High)
->setFormat(oboe::AudioFormat::I16)
->setFormatConversionAllowed(true)
->setUsage(oboe::Usage::Game)
->setBufferCapacityInFrames(TargetSampleCount * 2);
}
bool OpenStream() {
const auto direction = [&]() {
switch (type) {
case StreamType::In:
return oboe::Direction::Input;
case StreamType::Out:
case StreamType::Render:
return oboe::Direction::Output;
default:
ASSERT(false);
return oboe::Direction::Output;
}
}();
const auto expected_channels = QueryChannelCount(direction);
const auto expected_mask = [&]() {
switch (expected_channels) {
case 1:
return oboe::ChannelMask::Mono;
case 2:
return oboe::ChannelMask::Stereo;
case 6:
return oboe::ChannelMask::CM5Point1;
default:
ASSERT(false);
return oboe::ChannelMask::Unspecified;
}
}();
oboe::AudioStreamBuilder builder;
const auto result = ConfigureBuilder(builder, direction)
->setChannelCount(expected_channels)
->setChannelMask(expected_mask)
->setChannelConversionAllowed(true)
->setDataCallback(this)
->setErrorCallback(this)
->openStream(m_stream);
ASSERT(result == oboe::Result::OK);
return result == oboe::Result::OK && this->SetStreamProperties();
}
bool SetStreamProperties() {
ASSERT(m_stream);
m_stream->setBufferSizeInFrames(TargetSampleCount * 2);
device_channels = m_stream->getChannelCount();
const auto sample_rate = m_stream->getSampleRate();
const auto buffer_capacity = m_stream->getBufferCapacityInFrames();
const auto stream_backend =
m_stream->getAudioApi() == oboe::AudioApi::AAudio ? "AAudio" : "OpenSLES";
LOG_INFO(Audio_Sink, "Opened Oboe {} stream with {} channels sample rate {} capacity {}",
stream_backend, device_channels, sample_rate, buffer_capacity);
return true;
}
std::shared_ptr<oboe::AudioStream> m_stream{};
};
OboeSink::OboeSink() {
// TODO: This is not generally knowable
// The channel count is distinct based on direction and can change
device_channels = OboeSinkStream::QueryChannelCount(oboe::Direction::Output);
}
OboeSink::~OboeSink() = default;
SinkStream* OboeSink::AcquireSinkStream(Core::System& system, u32 system_channels,
const std::string& name, StreamType type) {
SinkStreamPtr& stream = sink_streams.emplace_back(
std::make_unique<OboeSinkStream>(system, type, name, system_channels));
return stream.get();
}
void OboeSink::CloseStream(SinkStream* to_remove) {
sink_streams.remove_if([&](auto& stream) { return stream.get() == to_remove; });
}
void OboeSink::CloseStreams() {
sink_streams.clear();
}
f32 OboeSink::GetDeviceVolume() const {
if (sink_streams.empty()) {
return 1.0f;
}
return sink_streams.front()->GetDeviceVolume();
}
void OboeSink::SetDeviceVolume(f32 volume) {
for (auto& stream : sink_streams) {
stream->SetDeviceVolume(volume);
}
}
void OboeSink::SetSystemVolume(f32 volume) {
for (auto& stream : sink_streams) {
stream->SetSystemVolume(volume);
}
}
} // namespace AudioCore::Sink
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// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <list>
#include <string>
#include "audio_core/sink/sink.h"
namespace Core {
class System;
}
namespace AudioCore::Sink {
class SinkStream;
class OboeSink final : public Sink {
public:
explicit OboeSink();
~OboeSink() override;
/**
* Create a new sink stream.
*
* @param system - Core system.
* @param system_channels - Number of channels the audio system expects.
* May differ from the device's channel count.
* @param name - Name of this stream.
* @param type - Type of this stream, render/in/out.
*
* @return A pointer to the created SinkStream
*/
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
const std::string& name, StreamType type) override;
/**
* Close a given stream.
*
* @param stream - The stream to close.
*/
void CloseStream(SinkStream* stream) override;
/**
* Close all streams.
*/
void CloseStreams() override;
/**
* Get the device volume. Set from calls to the IAudioDevice service.
*
* @return Volume of the device.
*/
f32 GetDeviceVolume() const override;
/**
* Set the device volume. Set from calls to the IAudioDevice service.
*
* @param volume - New volume of the device.
*/
void SetDeviceVolume(f32 volume) override;
/**
* Set the system volume. Comes from the audio system using this stream.
*
* @param volume - New volume of the system.
*/
void SetSystemVolume(f32 volume) override;
private:
/// List of streams managed by this sink
std::list<SinkStreamPtr> sink_streams{};
};
} // namespace AudioCore::Sink
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <span>
#include <stop_token>
#include <vector>
#include <orbis/AudioOut.h>
#include "audio_core/common/common.h"
#include "audio_core/sink/ps4_sink.h"
#include "audio_core/sink/sink_stream.h"
#include "common/alignment.h"
#include "common/logging.h"
#include "common/scope_exit.h"
#include "core/core.h"
namespace AudioCore::Sink {
/// @brief PS4 sink stream, responsible for sinking samples to hardware.
struct PS4SinkStream final : public SinkStream {
/// @brief Create a new sink stream.
/// @param device_channels_ - Number of channels supported by the hardware.
/// @param system_channels_ - Number of channels the audio systems expect.
/// @param output_device - Name of the output device to use for this stream.
/// @param input_device - Name of the input device to use for this stream.
/// @param type_ - Type of this stream.
/// @param system_ - Core system.
/// @param event - Event used only for audio renderer, signalled on buffer consume.
PS4SinkStream(u32 device_channels_, u32 system_channels_, const std::string& output_device, const std::string& input_device, StreamType type_, Core::System& system_)
: SinkStream{system_, type_}
{
system_channels = system_channels_;
device_channels = device_channels_;
constexpr size_t PREFERRED_SAMPLE_COUNT = 1024;
auto const param = (device_channels > 1 ? ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_STEREO : ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_MONO);
audio_dev = sceAudioOutOpen(ORBIS_USER_SERVICE_USER_ID_SYSTEM, ORBIS_AUDIO_OUT_PORT_TYPE_MAIN, 0, PREFERRED_SAMPLE_COUNT, TargetSampleRate, param);
if (audio_dev > 0) {
audio_thread = std::jthread([=, this](std::stop_token stop_token) {
std::array<s16, PREFERRED_SAMPLE_COUNT * MaxChannels> buffer;
while (!stop_token.stop_requested()) {
if (this->type == StreamType::In) {
this->ProcessAudioIn(buffer, PREFERRED_SAMPLE_COUNT);
(void)buffer; // TODO: microphone support
} else {
int err = 0;
std::fill(buffer.begin(), buffer.end(), 0);
this->ProcessAudioOutAndRender(buffer, PREFERRED_SAMPLE_COUNT);
sceAudioOutOutput(audio_dev, nullptr);
if ((err = sceAudioOutOutput(audio_dev, buffer.data())) < 0)
LOG_ERROR(Service_Audio, "{}", err);
}
// Wait for pause, we don't really have a native pause
// so this is the best i can do
while (paused && !stop_token.stop_requested())
asm volatile ("pause"); //dont shootup cpu usage to 100%
}
sceAudioOutClose(audio_dev);
});
} else {
LOG_ERROR(Service_Audio, "Failed to create audio device! {:#x}", uint32_t(audio_dev));
}
}
~PS4SinkStream() override {
LOG_DEBUG(Service_Audio, "Destroying PS4 stream {}", name);
if (audio_thread.joinable()) {
audio_thread.request_stop();
audio_thread.join();
}
}
void Finalize() override {
if (audio_dev > 0) {
}
}
void Start(bool resume = false) override {
if (audio_dev > 0 && paused) {
paused = false;
}
}
void Stop() override {
if (audio_dev > 0 && !paused) {
SignalPause();
}
}
std::jthread audio_thread;
int32_t audio_dev{};
};
PS4Sink::PS4Sink(std::string_view target_device_name) {
int32_t rc = sceAudioOutInit();
if (rc == 0 || unsigned(rc) == ORBIS_AUDIO_OUT_ERROR_ALREADY_INIT) {
if (target_device_name != auto_device_name && !target_device_name.empty()) {
output_device = target_device_name;
} else {
output_device.clear();
}
device_channels = 2;
} else {
LOG_ERROR(Service_Audio, "Unable to open audio out! {:#x}", uint32_t(rc));
}
}
PS4Sink::~PS4Sink() = default;
/// @brief Create a new sink stream.
/// @param system - Core system.
/// @param system_channels - Number of channels the audio system expects. May differ from the device's channel count.
/// @param name - Name of this stream.
/// @param type - Type of this stream, render/in/out.
/// @return A pointer to the created SinkStream
SinkStream* PS4Sink::AcquireSinkStream(Core::System& system, u32 system_channels_, const std::string&, StreamType type) {
system_channels = system_channels_;
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<PS4SinkStream>(device_channels, system_channels, output_device, input_device, type, system));
return stream.get();
}
void PS4Sink::CloseStream(SinkStream* stream) {
for (size_t i = 0; i < sink_streams.size(); i++) {
if (sink_streams[i].get() == stream) {
sink_streams[i].reset();
sink_streams.erase(sink_streams.begin() + i);
break;
}
}
}
void PS4Sink::CloseStreams() {
sink_streams.clear();
}
f32 PS4Sink::GetDeviceVolume() const {
return sink_streams.size() > 0 ? sink_streams[0]->GetDeviceVolume() : 1.f;
}
void PS4Sink::SetDeviceVolume(f32 volume) {
for (auto& stream : sink_streams)
stream->SetDeviceVolume(volume);
}
void PS4Sink::SetSystemVolume(f32 volume) {
for (auto& stream : sink_streams)
stream->SetSystemVolume(volume);
}
std::vector<std::string> ListPS4SinkDevices(bool capture) {
return {{"Default"}};
}
u32 GetPS4Latency() {
return TargetSampleCount;
}
} // namespace AudioCore::Sink
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@@ -0,0 +1,43 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <string>
#include <vector>
#include "audio_core/sink/sink.h"
namespace Core {
class System;
}
namespace AudioCore::Sink {
class SinkStream;
/// @brief PS4 backend sink, holds multiple output streams and is responsible for sinking samples to
/// hardware. Used by Audio Render, Audio In and Audio Out.
struct PS4Sink final : public Sink {
explicit PS4Sink(std::string_view device_id);
~PS4Sink() override;
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels, const std::string& name, StreamType type) override;
void CloseStream(SinkStream* stream) override;
void CloseStreams() override;
f32 GetDeviceVolume() const override;
void SetDeviceVolume(f32 volume) override;
void SetSystemVolume(f32 volume) override;
/// Name of the output device used by streams
std::string output_device;
/// Name of the input device used by streams
std::string input_device;
/// Vector of streams managed by this sink
std::vector<SinkStreamPtr> sink_streams;
};
std::vector<std::string> ListPS4SinkDevices(bool capture);
u32 GetPS4Latency();
} // namespace AudioCore::Sink
+138 -60
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@@ -25,10 +25,9 @@ namespace {
// See https://github.com/PCSX2/pcsx2/pull/12312
// "SDL and cubeb backends previously resulted in different names for the output which
// caused them be identified as different applications by the OS."
//
// Keep in sync with cubeb_sink.cpp name.
SDL_SetHint("SDL_AUDIO_DEVICE_APP_NAME", "yuzu Latency Getter");
SDL_SetHint("SDL_HINT_AUDIO_DEVICE_STREAM_ROLE", "Game");
// We do our own processing, so just have SDL copy our audio
SDL_SetHint("SDL_HINT_AUDIO_DEVICE_RAW_STREAM", "1");
if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) {
LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
return false;
@@ -83,18 +82,23 @@ public:
SDL_AudioSpec spec{};
spec.freq = TargetSampleRate;
spec.channels = u8(device_channels);
spec.format = SDL_AUDIO_S16LE;
spec.channels = static_cast<u8>(device_channels);
spec.format = SDL_AUDIO_S16;
auto const is_capture = (type == StreamType::In);
std::string device_name = is_capture ? input_device : output_device;
const SDL_AudioDeviceID audio_device = device_name.empty()
? (is_capture
? SDL_AUDIO_DEVICE_DEFAULT_RECORDING
: SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK)
: FindAudioDeviceByName(device_name, is_capture);
std::string device_name{output_device};
bool capture{false};
if (type == StreamType::In) {
device_name = input_device;
capture = true;
}
stream = SDL_OpenAudioDeviceStream(audio_device, &spec, &SDLSinkStream::DataCallback, this);
const SDL_AudioDeviceID audio_device =
device_name.empty() ? (capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING
: SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK)
: FindAudioDeviceByName(device_name, capture);
stream = SDL_OpenAudioDeviceStream(audio_device, &spec, &SDLSinkStream::DataCallback,
this);
if (stream == nullptr) {
LOG_CRITICAL(Audio_Sink, "Error opening SDL audio device: {}", SDL_GetError());
@@ -103,12 +107,13 @@ public:
SDL_AudioSpec stream_in{};
SDL_AudioSpec stream_out{};
void(SDL_GetAudioStreamFormat(stream, &stream_in, &stream_out));
static_cast<void>(SDL_GetAudioStreamFormat(stream, &stream_in, &stream_out));
LOG_INFO(Service_Audio,
"Opening SDL stream {} with: rate {} channels {} (system channels {}) "
" format {}",
static_cast<const void*>(stream), stream_out.freq, stream_out.channels,
system_channels, int(stream_out.format));
system_channels, static_cast<int>(stream_out.format));
}
/**
@@ -123,12 +128,14 @@ public:
* Finalize the sink stream.
*/
void Finalize() override {
if (stream != nullptr) {
Stop();
SDL_ClearAudioStream(stream);
SDL_DestroyAudioStream(stream);
stream = nullptr;
if (stream == nullptr) {
return;
}
Stop();
SDL_ClearAudioStream(stream);
SDL_DestroyAudioStream(stream);
stream = nullptr;
}
/**
@@ -141,8 +148,9 @@ public:
if (stream == nullptr || !paused) {
return;
}
paused = false;
void(SDL_ResumeAudioStreamDevice(stream));
static_cast<void>(SDL_ResumeAudioStreamDevice(stream));
}
/**
@@ -153,7 +161,7 @@ public:
return;
}
SignalPause();
void(SDL_PauseAudioStreamDevice(stream));
static_cast<void>(SDL_PauseAudioStreamDevice(stream));
}
private:
@@ -165,34 +173,51 @@ private:
* @param stream - Buffer of samples to be filled or read.
* @param len - Length of the stream in bytes.
*/
static void DataCallback(void* userdata, SDL_AudioStream* stream, int additional_amount, int total_amount) {
if (auto* impl = static_cast<SDLSinkStream*>(userdata); impl) {
auto const num_channels = impl->GetDeviceChannels();
auto const frame_size = num_channels;
if (impl->type == StreamType::In) {
auto const bytes_available = SDL_GetAudioStreamAvailable(stream);
if (bytes_available > 0) {
std::vector<s16> input(bytes_available / int(sizeof(s16)));
auto const bytes_read = SDL_GetAudioStreamData(stream, input.data(), bytes_available);
if (bytes_read > 0) {
auto const num_frames = std::size_t(bytes_read) / sizeof(s16) / frame_size;
std::span<const s16> input_buffer{input.data(), std::size_t(bytes_read) / sizeof(s16)};
impl->ProcessAudioIn(input_buffer, num_frames);
}
}
} else if (additional_amount > 0 || total_amount > 0) {
auto const bytes_requested = additional_amount > 0 ? additional_amount : total_amount;
std::vector<s16> output(bytes_requested / int(sizeof(s16)));
auto const num_frames = std::size_t(bytes_requested) / sizeof(s16) / frame_size;
std::span<s16> output_buffer{output.data(), output.size()};
impl->ProcessAudioOutAndRender(output_buffer, num_frames);
void(SDL_PutAudioStreamData(stream, output.data(), bytes_requested));
static void DataCallback(void* userdata, SDL_AudioStream* stream, int additional_amount,
int total_amount) {
auto* impl = static_cast<SDLSinkStream*>(userdata);
if (!impl) {
return;
}
const std::size_t num_channels = impl->GetDeviceChannels();
const std::size_t frame_size = num_channels;
if (impl->type == StreamType::In) {
const int bytes_available = SDL_GetAudioStreamAvailable(stream);
if (bytes_available <= 0) {
return;
}
std::vector<s16> input(bytes_available / static_cast<int>(sizeof(s16)));
const int bytes_read = SDL_GetAudioStreamData(stream, input.data(), bytes_available);
if (bytes_read <= 0) {
return;
}
const std::size_t num_frames =
static_cast<std::size_t>(bytes_read) / sizeof(s16) / frame_size;
std::span<const s16> input_buffer{input.data(),
static_cast<std::size_t>(bytes_read) / sizeof(s16)};
impl->ProcessAudioIn(input_buffer, num_frames);
} else {
if (additional_amount <= 0 && total_amount <= 0) {
return;
}
const int bytes_requested = additional_amount > 0 ? additional_amount : total_amount;
std::vector<s16> output(bytes_requested / static_cast<int>(sizeof(s16)));
const std::size_t num_frames =
static_cast<std::size_t>(bytes_requested) / sizeof(s16) / frame_size;
std::span<s16> output_buffer{output.data(), output.size()};
impl->ProcessAudioOutAndRender(output_buffer, num_frames);
static_cast<void>(SDL_PutAudioStreamData(stream, output.data(), bytes_requested));
}
}
/// SDL stream attached to an opened input/output device
SDL_AudioStream* stream = nullptr;
SDL_AudioStream* stream{};
};
SDLSink::SDLSink(std::string_view target_device_name) {
@@ -208,9 +233,11 @@ SDLSink::SDLSink(std::string_view target_device_name) {
SDLSink::~SDLSink() = default;
SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels_, const std::string&, StreamType type) {
SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels_,
const std::string&, StreamType type) {
system_channels = system_channels_;
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>(device_channels, system_channels, output_device, input_device, type, system));
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>(
device_channels, system_channels, output_device, input_device, type, system));
return stream.get();
}
@@ -229,7 +256,11 @@ void SDLSink::CloseStreams() {
}
f32 SDLSink::GetDeviceVolume() const {
return sink_streams.empty() ? 1.0f : sink_streams[0]->GetDeviceVolume();
if (sink_streams.empty()) {
return 1.0f;
}
return sink_streams[0]->GetDeviceVolume();
}
void SDLSink::SetDeviceVolume(f32 volume) {
@@ -244,21 +275,68 @@ void SDLSink::SetSystemVolume(f32 volume) {
}
}
std::vector<std::string> ListSDLSinkDevices(bool is_capture) {
std::vector<std::string> device_list{};
if (InitializeAudio()) {
int device_count = 0;
SDL_AudioDeviceID* devices = is_capture ? SDL_GetAudioRecordingDevices(&device_count) : SDL_GetAudioPlaybackDevices(&device_count);
if (devices != nullptr) {
for (int i = 0; i < device_count; ++i) {
if (const char* name = SDL_GetAudioDeviceName(devices[i]); name) {
device_list.emplace_back(name);
}
}
SDL_free(devices);
std::vector<std::string> ListSDLSinkDevices(bool capture) {
if (!InitializeAudio())
return {}; //no devices
std::vector<std::string> device_list;
int device_count = 0;
SDL_AudioDeviceID* devices =
capture ? SDL_GetAudioRecordingDevices(&device_count)
: SDL_GetAudioPlaybackDevices(&device_count);
if (devices == nullptr) {
return device_list;
}
for (int i = 0; i < device_count; ++i) {
if (const char* name = SDL_GetAudioDeviceName(devices[i])) {
device_list.emplace_back(name);
}
}
SDL_free(devices);
return device_list;
}
/* REVERSION to 3833 - function GetSDLLatency() REINTRODUCED FROM 3833 - DIABLO 3 FIX */
u32 GetSDLLatency() {
return TargetSampleCount * 2;
}
// REVERTED back to 3833 - Below function IsSDLSuitable() removed, reverting to GetSDLLatency() above. - DIABLO 3 FIX
/*
bool IsSDLSuitable() {
#if !defined(HAVE_SDL3)
return false;
#else
// Check SDL can init
if (!InitializeAudio()!
return false;
// We can set any latency frequency we want with SDL, so no need to check that.
// Check we can open a device with standard parameters
SDL_AudioSpec spec;
spec.freq = TargetSampleRate;
spec.channels = 2u;
spec.format = AUDIO_S16SYS;
spec.samples = TargetSampleCount * 2;
spec.callback = nullptr;
spec.userdata = nullptr;
SDL_AudioSpec obtained;
auto device = SDL_OpenAudioDevice(nullptr, false, &spec, &obtained, false);
if (device == 0) {
LOG_ERROR(Audio_Sink, "SDL failed to open a device, it is not suitable. Error: {}",
SDL_GetError());
return false;
}
SDL_CloseAudioDevice(device);
return true;
#endif
}
*/
} // namespace AudioCore::Sink
+16
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@@ -90,4 +90,20 @@ private:
*/
std::vector<std::string> ListSDLSinkDevices(bool capture);
// REVERSION - function GetSDLLatency() reintroduced from EA-3833 - DIABLO 3 FIX
/**
* Get the reported latency for this sink.
*
* @return Minimum latency for this sink.
*/
u32 GetSDLLatency();
/** REVERTED back to 3833 - Below function IsSDLSuitable() removed, reverting to GetSDLLatency() above. - DIABLO 3 FIX
* Check if this backend is suitable for use.
* Checks if enabled, its latency, whether it opens successfully, etc.
*
* @return True is this backend is suitable, false otherwise.
*/
//bool IsSDLSuitable(); // REVERTED for GetSDLLatency() from EA-3833
} // namespace AudioCore::Sink
+96 -7
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@@ -10,9 +10,18 @@
#include <vector>
#include "audio_core/sink/sink_details.h"
#ifdef HAVE_OBOE
#include "audio_core/sink/oboe_sink.h"
#endif
#ifdef HAVE_CUBEB
#include "audio_core/sink/cubeb_sink.h"
#endif
#ifdef HAVE_SDL3
#include "audio_core/sink/sdl3_sink.h"
#endif
#ifdef __OPENORBIS__
#include "audio_core/sink/ps4_sink.h"
#endif
#include "audio_core/sink/null_sink.h"
#include "common/logging.h"
#include "common/settings_enums.h"
@@ -31,10 +40,50 @@ struct SinkDetails {
FactoryFn factory;
/// A method to call to list available devices.
ListDevicesFn list_devices;
/// Method to get the latency of this backend - REINTRODUCED FROM 3833 - DIABLO 3 FIX
LatencyFn latency;
/// Check whether this backend is suitable to be used.
/// SuitableFn is_suitable; // REVERTED FOR LatencyFn latency ABOVE - DIABLO 3 FIX
};
// NOTE TO PROBABLY FIX LATER FOR ANDROID - the return value "0u" for the first HAVE_OBOE
// section below was just copied from the null section so there's a somewhat valid value
// being returned, since the previous "true" value probably isn't compatible with the
// previous EA-3833 code. (HAVE_OBOE was introduced in a later release.) Eventually need
// to change "0u" for something else directly from the oboe_sink.cpp functions.
// sink_details is ordered in terms of desirability, with the best choice at the top.
static constexpr SinkDetails sink_details[] = {
constexpr SinkDetails sink_details[] = {
#ifdef __OPENORBIS__
SinkDetails{
Settings::AudioEngine::Ps4,
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<PS4Sink>(device_id);
},
&ListPS4SinkDevices,
&GetPS4Latency,
},
#endif
#ifdef HAVE_OBOE
SinkDetails{
Settings::AudioEngine::Oboe,
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<OboeSink>();
},
[](bool capture) { return std::vector<std::string>{"Default"}; },
[]() { return 0u; },
},
#endif
#ifdef HAVE_CUBEB
SinkDetails{
Settings::AudioEngine::Cubeb,
[](std::string_view device_id) -> std::unique_ptr<Sink> {
return std::make_unique<CubebSink>(device_id);
},
&ListCubebSinkDevices,
&GetCubebLatency,
},
#endif
#ifdef HAVE_SDL3
SinkDetails{
Settings::AudioEngine::Sdl3,
@@ -42,6 +91,7 @@ static constexpr SinkDetails sink_details[] = {
return std::make_unique<SDLSink>(device_id);
},
&ListSDLSinkDevices,
&GetSDLLatency,
},
#endif
SinkDetails{
@@ -50,32 +100,71 @@ static constexpr SinkDetails sink_details[] = {
return std::make_unique<NullSink>(device_id);
},
[](bool capture) { return std::vector<std::string>{"null"}; },
[]() { return 0u; },
},
};
const SinkDetails& GetOutputSinkDetails(Settings::AudioEngine sink_id) {
const auto find_backend{[](Settings::AudioEngine id) {
return std::ranges::find_if(std::begin(sink_details), std::end(sink_details), [&id](const auto& e) {
return e.id == id;
});
return std::find_if(std::begin(sink_details), std::end(sink_details),
[&id](const auto& sink_detail) { return sink_detail.id == id; });
}};
auto iter = find_backend(sink_id);
if (sink_id == Settings::AudioEngine::Cubeb || sink_id == Settings::AudioEngine::Auto) {
if (sink_id == Settings::AudioEngine::Auto) {
// REVERTED TO 3833 BELOW - DIABLO 3 FIX
/*
// Auto-select a backend. Use the sink details ordering, preferring cubeb first, checking
// that the backend is available and suitable to use.
for (auto& details : sink_details) {
if (details.is_suitable()) {
iter = &details;
break;
}
}
*/ // END REVERTED CODE - DIABLO 3 FIX
// BEGIN REINTRODUCED FROM 3833 - REPLACED CODE BLOCK ABOVE - DIABLO 3 FIX
// Auto-select a backend. Prefer CubeB, but it may report a large minimum latency which
// causes audio issues, in that case go with SDL.
#if defined(__OPENORBIS__)
iter = find_backend(Settings::AudioEngine::Ps4);
#elif defined(HAVE_CUBEB) && defined(HAVE_SDL3)
iter = find_backend(Settings::AudioEngine::Cubeb);
if (iter->latency() > TargetSampleCount * 3) {
iter = find_backend(Settings::AudioEngine::Sdl3);
LOG_INFO(Service_Audio, "Auto-selecting the {} backend", Settings::CanonicalizeEnum(iter->id));
}
#else
iter = std::begin(sink_details);
#endif
// END REINTRODUCED SECTION FROM 3833 - DIABLO 3 FIX
LOG_INFO(Service_Audio, "Auto-selecting the {} backend",
Settings::CanonicalizeEnum(iter->id));
/* BEGIN REMOVED - REVERTING BACK TO 3833, this didn't exist at all. - DIABLO 3 FIX
} else {
if (iter != std::end(sink_details) && !iter->is_suitable()) {
LOG_ERROR(Service_Audio, "Selected backend {} is not suitable, falling back to null",
Settings::CanonicalizeEnum(iter->id));
iter = find_backend(Settings::AudioEngine::Null);
} */ // END REMOVED REVERT - DIABLO 3 FIX
}
if (iter == std::end(sink_details)) {
LOG_ERROR(Audio, "Invalid sink_id {}", Settings::CanonicalizeEnum(sink_id));
iter = find_backend(Settings::AudioEngine::Null);
}
return *iter;
}
} // Anonymous namespace
std::vector<Settings::AudioEngine> GetSinkIDs() {
std::vector<Settings::AudioEngine> sink_ids(std::size(sink_details));
std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids), [](const auto& sink) { return sink.id; });
std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids),
[](const auto& sink) { return sink.id; });
return sink_ids;
}
+1
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@@ -230,6 +230,7 @@ if(CXX_CLANG)
$<$<VERSION_LESS:$<CXX_COMPILER_VERSION>,15>:CANNOT_EXPLICITLY_INSTANTIATE>)
endif()
# Has to be BEFORE httplib
if (BOOST_NO_HEADERS)
target_link_libraries(common PUBLIC Boost::algorithm Boost::heap Boost::icl Boost::pool)
else()
+4 -4
View File
@@ -1,7 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "android_common.h"
@@ -51,7 +51,7 @@ jstring ToJString(JNIEnv* env, std::u16string_view str) {
}
double GetJDouble(JNIEnv* env, jobject jdouble) {
return env->CallDoubleMethod(jdouble, GetDoubleValueMethod());
return env->GetDoubleField(jdouble, GetDoubleValueField());
}
jobject ToJDouble(JNIEnv* env, double value) {
@@ -59,7 +59,7 @@ jobject ToJDouble(JNIEnv* env, double value) {
}
s32 GetJInteger(JNIEnv* env, jobject jinteger) {
return env->CallIntMethod(jinteger, GetIntegerValueMethod());
return env->GetIntField(jinteger, GetIntegerValueField());
}
jobject ToJInteger(JNIEnv* env, s32 value) {
@@ -67,7 +67,7 @@ jobject ToJInteger(JNIEnv* env, s32 value) {
}
bool GetJBoolean(JNIEnv* env, jobject jboolean) {
return env->CallBooleanMethod(jboolean, GetBooleanValueMethod());
return env->GetBooleanField(jboolean, GetBooleanValueField());
}
jobject ToJBoolean(JNIEnv* env, bool value) {
+192 -188
View File
@@ -63,15 +63,15 @@ static jfieldID s_patch_title_id_field;
static jclass s_double_class;
static jmethodID s_double_constructor;
static jmethodID s_double_value_method;
static jfieldID s_double_value_field;
static jclass s_integer_class;
static jmethodID s_integer_constructor;
static jmethodID s_integer_value_method;
static jfieldID s_integer_value_field;
static jclass s_boolean_class;
static jmethodID s_boolean_constructor;
static jmethodID s_boolean_value_method;
static jfieldID s_boolean_value_field;
static jclass s_player_input_class;
static jmethodID s_player_input_constructor;
@@ -103,6 +103,7 @@ static jmethodID s_clear_chat;
static constexpr jint JNI_VERSION = JNI_VERSION_1_6;
namespace Common::Android {
JNIEnv *GetEnvForThread() {
thread_local static struct OwnedEnv {
OwnedEnv() {
@@ -298,8 +299,8 @@ namespace Common::Android {
return s_double_constructor;
}
jmethodID GetDoubleValueMethod() {
return s_double_value_method;
jfieldID GetDoubleValueField() {
return s_double_value_field;
}
jclass GetIntegerClass() {
@@ -310,8 +311,8 @@ namespace Common::Android {
return s_integer_constructor;
}
jmethodID GetIntegerValueMethod() {
return s_integer_value_method;
jfieldID GetIntegerValueField() {
return s_integer_value_field;
}
jclass GetBooleanClass() {
@@ -322,8 +323,8 @@ namespace Common::Android {
return s_boolean_constructor;
}
jmethodID GetBooleanValueMethod() {
return s_boolean_value_method;
jfieldID GetBooleanValueField() {
return s_boolean_value_field;
}
jclass GetPlayerInputClass() {
@@ -428,6 +429,188 @@ namespace Common::Android {
jint InitFFmpegOnLoad(JavaVM *vm);
jint JNI_OnLoad(JavaVM *vm, void *reserved) {
s_java_vm = vm;
InitFFmpegOnLoad(vm);
JNIEnv *env;
if (vm->GetEnv(reinterpret_cast<void **>(&env), JNI_VERSION) != JNI_OK)
return JNI_ERR;
// Initialize Java classes
const jclass native_library_class = env->FindClass("org/yuzu/yuzu_emu/NativeLibrary");
s_native_library_class = reinterpret_cast<jclass>(env->NewGlobalRef(native_library_class));
s_disk_cache_progress_class = reinterpret_cast<jclass>(env->NewGlobalRef(
env->FindClass("org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress")));
s_load_callback_stage_class = reinterpret_cast<jclass>(env->NewGlobalRef(env->FindClass(
"org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage")));
const jclass game_dir_class = env->FindClass("org/yuzu/yuzu_emu/model/GameDir");
s_game_dir_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_dir_class));
s_game_dir_constructor = env->GetMethodID(game_dir_class, "<init>",
"(Ljava/lang/String;Z)V");
env->DeleteLocalRef(game_dir_class);
// Initialize methods
s_exit_emulation_activity =
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
s_disk_cache_load_progress =
env->GetStaticMethodID(s_disk_cache_progress_class, "loadProgress", "(III)V");
s_copy_to_storage = env->GetStaticMethodID(s_native_library_class, "copyFileToStorage",
"(Ljava/lang/String;Ljava/lang/String;)Z");
s_file_exists = env->GetStaticMethodID(s_native_library_class, "exists",
"(Ljava/lang/String;)Z");
s_file_extension = env->GetStaticMethodID(s_native_library_class, "getFileExtension",
"(Ljava/lang/String;)Ljava/lang/String;");
s_on_emulation_started =
env->GetStaticMethodID(s_native_library_class, "onEmulationStarted", "()V");
s_on_emulation_stopped =
env->GetStaticMethodID(s_native_library_class, "onEmulationStopped", "(I)V");
s_on_program_changed =
env->GetStaticMethodID(s_native_library_class, "onProgramChanged", "(I)V");
const jclass game_class = env->FindClass("org/yuzu/yuzu_emu/model/Game");
s_game_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_class));
s_game_constructor = env->GetMethodID(game_class, "<init>",
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/"
"String;Ljava/lang/String;Ljava/lang/String;Z)V");
s_game_title_field = env->GetFieldID(game_class, "title", "Ljava/lang/String;");
s_game_path_field = env->GetFieldID(game_class, "path", "Ljava/lang/String;");
s_game_program_id_field = env->GetFieldID(game_class, "programId", "Ljava/lang/String;");
s_game_developer_field = env->GetFieldID(game_class, "developer", "Ljava/lang/String;");
s_game_version_field = env->GetFieldID(game_class, "version", "Ljava/lang/String;");
s_game_is_homebrew_field = env->GetFieldID(game_class, "isHomebrew", "Z");
env->DeleteLocalRef(game_class);
const jclass string_class = env->FindClass("java/lang/String");
s_string_class = reinterpret_cast<jclass>(env->NewGlobalRef(string_class));
env->DeleteLocalRef(string_class);
const jclass pair_class = env->FindClass("kotlin/Pair");
s_pair_class = reinterpret_cast<jclass>(env->NewGlobalRef(pair_class));
s_pair_constructor =
env->GetMethodID(pair_class, "<init>", "(Ljava/lang/Object;Ljava/lang/Object;)V");
s_pair_first_field = env->GetFieldID(pair_class, "first", "Ljava/lang/Object;");
s_pair_second_field = env->GetFieldID(pair_class, "second", "Ljava/lang/Object;");
env->DeleteLocalRef(pair_class);
const jclass overlay_control_data_class =
env->FindClass("org/yuzu/yuzu_emu/overlay/model/OverlayControlData");
s_overlay_control_data_class =
reinterpret_cast<jclass>(env->NewGlobalRef(overlay_control_data_class));
s_overlay_control_data_constructor =
env->GetMethodID(overlay_control_data_class, "<init>",
"(Ljava/lang/String;ZLkotlin/Pair;Lkotlin/Pair;Lkotlin/Pair;F)V");
s_overlay_control_data_id_field =
env->GetFieldID(overlay_control_data_class, "id", "Ljava/lang/String;");
s_overlay_control_data_enabled_field =
env->GetFieldID(overlay_control_data_class, "enabled", "Z");
s_overlay_control_data_landscape_position_field =
env->GetFieldID(overlay_control_data_class, "landscapePosition", "Lkotlin/Pair;");
s_overlay_control_data_portrait_position_field =
env->GetFieldID(overlay_control_data_class, "portraitPosition", "Lkotlin/Pair;");
s_overlay_control_data_foldable_position_field =
env->GetFieldID(overlay_control_data_class, "foldablePosition", "Lkotlin/Pair;");
s_overlay_control_data_individual_scale_field =
env->GetFieldID(overlay_control_data_class, "individualScale", "F");
env->DeleteLocalRef(overlay_control_data_class);
const jclass patch_class = env->FindClass("org/yuzu/yuzu_emu/model/Patch");
s_patch_class = reinterpret_cast<jclass>(env->NewGlobalRef(patch_class));
s_patch_constructor = env->GetMethodID(
patch_class, "<init>",
"(ZLjava/lang/String;Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;JI)V");
s_patch_enabled_field = env->GetFieldID(patch_class, "enabled", "Z");
s_patch_name_field = env->GetFieldID(patch_class, "name", "Ljava/lang/String;");
s_patch_version_field = env->GetFieldID(patch_class, "version", "Ljava/lang/String;");
s_patch_type_field = env->GetFieldID(patch_class, "type", "I");
s_patch_program_id_field = env->GetFieldID(patch_class, "programId", "Ljava/lang/String;");
s_patch_title_id_field = env->GetFieldID(patch_class, "titleId", "Ljava/lang/String;");
env->DeleteLocalRef(patch_class);
const jclass double_class = env->FindClass("java/lang/Double");
s_double_class = reinterpret_cast<jclass>(env->NewGlobalRef(double_class));
s_double_constructor = env->GetMethodID(double_class, "<init>", "(D)V");
s_double_value_field = env->GetFieldID(double_class, "value", "D");
env->DeleteLocalRef(double_class);
const jclass int_class = env->FindClass("java/lang/Integer");
s_integer_class = reinterpret_cast<jclass>(env->NewGlobalRef(int_class));
s_integer_constructor = env->GetMethodID(int_class, "<init>", "(I)V");
s_integer_value_field = env->GetFieldID(int_class, "value", "I");
env->DeleteLocalRef(int_class);
const jclass boolean_class = env->FindClass("java/lang/Boolean");
s_boolean_class = reinterpret_cast<jclass>(env->NewGlobalRef(boolean_class));
s_boolean_constructor = env->GetMethodID(boolean_class, "<init>", "(Z)V");
s_boolean_value_field = env->GetFieldID(boolean_class, "value", "Z");
env->DeleteLocalRef(boolean_class);
const jclass player_input_class =
env->FindClass("org/yuzu/yuzu_emu/features/input/model/PlayerInput");
s_player_input_class = reinterpret_cast<jclass>(env->NewGlobalRef(player_input_class));
s_player_input_constructor = env->GetMethodID(
player_input_class, "<init>",
"(Z[Ljava/lang/String;[Ljava/lang/String;[Ljava/lang/String;ZIJJJJLjava/lang/String;Z)V");
s_player_input_connected_field = env->GetFieldID(player_input_class, "connected", "Z");
s_player_input_buttons_field =
env->GetFieldID(player_input_class, "buttons", "[Ljava/lang/String;");
s_player_input_analogs_field =
env->GetFieldID(player_input_class, "analogs", "[Ljava/lang/String;");
s_player_input_motions_field =
env->GetFieldID(player_input_class, "motions", "[Ljava/lang/String;");
s_player_input_vibration_enabled_field =
env->GetFieldID(player_input_class, "vibrationEnabled", "Z");
s_player_input_vibration_strength_field =
env->GetFieldID(player_input_class, "vibrationStrength", "I");
s_player_input_body_color_left_field =
env->GetFieldID(player_input_class, "bodyColorLeft", "J");
s_player_input_body_color_right_field =
env->GetFieldID(player_input_class, "bodyColorRight", "J");
s_player_input_button_color_left_field =
env->GetFieldID(player_input_class, "buttonColorLeft", "J");
s_player_input_button_color_right_field =
env->GetFieldID(player_input_class, "buttonColorRight", "J");
s_player_input_profile_name_field =
env->GetFieldID(player_input_class, "profileName", "Ljava/lang/String;");
s_player_input_use_system_vibrator_field =
env->GetFieldID(player_input_class, "useSystemVibrator", "Z");
env->DeleteLocalRef(player_input_class);
const jclass yuzu_input_device_interface =
env->FindClass("org/yuzu/yuzu_emu/features/input/YuzuInputDevice");
s_yuzu_input_device_interface =
reinterpret_cast<jclass>(env->NewGlobalRef(yuzu_input_device_interface));
s_yuzu_input_device_get_name =
env->GetMethodID(yuzu_input_device_interface, "getName", "()Ljava/lang/String;");
s_yuzu_input_device_get_guid =
env->GetMethodID(yuzu_input_device_interface, "getGUID", "()Ljava/lang/String;");
s_yuzu_input_device_get_port = env->GetMethodID(yuzu_input_device_interface, "getPort",
"()I");
s_yuzu_input_device_get_supports_vibration =
env->GetMethodID(yuzu_input_device_interface, "getSupportsVibration", "()Z");
s_yuzu_input_device_vibrate = env->GetMethodID(yuzu_input_device_interface, "vibrate",
"(F)V");
s_yuzu_input_device_get_axes =
env->GetMethodID(yuzu_input_device_interface, "getAxes", "()[Ljava/lang/Integer;");
s_yuzu_input_device_has_keys =
env->GetMethodID(yuzu_input_device_interface, "hasKeys", "([I)[Z");
env->DeleteLocalRef(yuzu_input_device_interface);
s_add_netplay_message = env->GetStaticMethodID(s_native_library_class, "addNetPlayMessage",
"(ILjava/lang/String;)V");
s_clear_chat = env->GetStaticMethodID(s_native_library_class, "clearChat", "()V");
// Initialize Android Storage
Common::FS::Android::RegisterCallbacks(env, s_native_library_class);
// Initialize applets
Common::Android::SoftwareKeyboard::InitJNI(env);
Common::Android::WebBrowser::InitJNI(env);
return JNI_VERSION;
}
void JNI_OnUnload(JavaVM *vm, void *reserved) {
JNIEnv *env;
if (vm->GetEnv(reinterpret_cast<void **>(&env), JNI_VERSION) != JNI_OK) {
@@ -462,183 +645,4 @@ namespace Common::Android {
}
#endif
void Initialize(JavaVM* vm, JNIEnv *env) {
s_java_vm = vm;
InitFFmpegOnLoad(vm);
if (env->ExceptionCheck()) {
env->ExceptionClear();
}
// Initialize Java classes
const jclass native_library_class = env->FindClass("org/yuzu/yuzu_emu/NativeLibrary");
s_native_library_class = reinterpret_cast<jclass>(env->NewGlobalRef(native_library_class));
s_disk_cache_progress_class = reinterpret_cast<jclass>(env->NewGlobalRef(
env->FindClass("org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress")));
s_load_callback_stage_class = reinterpret_cast<jclass>(env->NewGlobalRef(env->FindClass(
"org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage")));
const jclass game_dir_class = env->FindClass("org/yuzu/yuzu_emu/model/GameDir");
s_game_dir_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_dir_class));
s_game_dir_constructor = env->GetMethodID(game_dir_class, "<init>",
"(Ljava/lang/String;Z)V");
env->DeleteLocalRef(game_dir_class);
// Initialize methods
s_exit_emulation_activity =
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
s_disk_cache_load_progress =
env->GetStaticMethodID(s_disk_cache_progress_class, "loadProgress", "(III)V");
s_copy_to_storage = env->GetStaticMethodID(s_native_library_class, "copyFileToStorage",
"(Ljava/lang/String;Ljava/lang/String;)Z");
s_file_exists = env->GetStaticMethodID(s_native_library_class, "exists",
"(Ljava/lang/String;)Z");
s_file_extension = env->GetStaticMethodID(s_native_library_class, "getFileExtension",
"(Ljava/lang/String;)Ljava/lang/String;");
s_on_emulation_started =
env->GetStaticMethodID(s_native_library_class, "onEmulationStarted", "()V");
s_on_emulation_stopped =
env->GetStaticMethodID(s_native_library_class, "onEmulationStopped", "(I)V");
s_on_program_changed =
env->GetStaticMethodID(s_native_library_class, "onProgramChanged", "(I)V");
const jclass game_class = env->FindClass("org/yuzu/yuzu_emu/model/Game");
s_game_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_class));
s_game_constructor = env->GetMethodID(game_class, "<init>",
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/"
"String;Ljava/lang/String;Ljava/lang/String;Z)V");
s_game_title_field = env->GetFieldID(game_class, "title", "Ljava/lang/String;");
s_game_path_field = env->GetFieldID(game_class, "path", "Ljava/lang/String;");
s_game_program_id_field = env->GetFieldID(game_class, "programId", "Ljava/lang/String;");
s_game_developer_field = env->GetFieldID(game_class, "developer", "Ljava/lang/String;");
s_game_version_field = env->GetFieldID(game_class, "version", "Ljava/lang/String;");
s_game_is_homebrew_field = env->GetFieldID(game_class, "isHomebrew", "Z");
env->DeleteLocalRef(game_class);
const jclass string_class = env->FindClass("java/lang/String");
s_string_class = reinterpret_cast<jclass>(env->NewGlobalRef(string_class));
env->DeleteLocalRef(string_class);
const jclass pair_class = env->FindClass("kotlin/Pair");
s_pair_class = reinterpret_cast<jclass>(env->NewGlobalRef(pair_class));
s_pair_constructor =
env->GetMethodID(pair_class, "<init>", "(Ljava/lang/Object;Ljava/lang/Object;)V");
s_pair_first_field = env->GetFieldID(pair_class, "first", "Ljava/lang/Object;");
s_pair_second_field = env->GetFieldID(pair_class, "second", "Ljava/lang/Object;");
env->DeleteLocalRef(pair_class);
const jclass overlay_control_data_class =
env->FindClass("org/yuzu/yuzu_emu/overlay/model/OverlayControlData");
s_overlay_control_data_class =
reinterpret_cast<jclass>(env->NewGlobalRef(overlay_control_data_class));
s_overlay_control_data_constructor =
env->GetMethodID(overlay_control_data_class, "<init>",
"(Ljava/lang/String;ZLkotlin/Pair;Lkotlin/Pair;Lkotlin/Pair;F)V");
s_overlay_control_data_id_field =
env->GetFieldID(overlay_control_data_class, "id", "Ljava/lang/String;");
s_overlay_control_data_enabled_field =
env->GetFieldID(overlay_control_data_class, "enabled", "Z");
s_overlay_control_data_landscape_position_field =
env->GetFieldID(overlay_control_data_class, "landscapePosition", "Lkotlin/Pair;");
s_overlay_control_data_portrait_position_field =
env->GetFieldID(overlay_control_data_class, "portraitPosition", "Lkotlin/Pair;");
s_overlay_control_data_foldable_position_field =
env->GetFieldID(overlay_control_data_class, "foldablePosition", "Lkotlin/Pair;");
s_overlay_control_data_individual_scale_field =
env->GetFieldID(overlay_control_data_class, "individualScale", "F");
env->DeleteLocalRef(overlay_control_data_class);
const jclass patch_class = env->FindClass("org/yuzu/yuzu_emu/model/Patch");
s_patch_class = reinterpret_cast<jclass>(env->NewGlobalRef(patch_class));
s_patch_constructor = env->GetMethodID(
patch_class, "<init>",
"(ZLjava/lang/String;Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;JI)V");
s_patch_enabled_field = env->GetFieldID(patch_class, "enabled", "Z");
s_patch_name_field = env->GetFieldID(patch_class, "name", "Ljava/lang/String;");
s_patch_version_field = env->GetFieldID(patch_class, "version", "Ljava/lang/String;");
s_patch_type_field = env->GetFieldID(patch_class, "type", "I");
s_patch_program_id_field = env->GetFieldID(patch_class, "programId", "Ljava/lang/String;");
s_patch_title_id_field = env->GetFieldID(patch_class, "titleId", "Ljava/lang/String;");
env->DeleteLocalRef(patch_class);
const jclass double_class = env->FindClass("java/lang/Double");
s_double_class = reinterpret_cast<jclass>(env->NewGlobalRef(double_class));
s_double_constructor = env->GetMethodID(double_class, "<init>", "(D)V");
s_double_value_method = env->GetMethodID(double_class, "doubleValue", "()D");
env->DeleteLocalRef(double_class);
const jclass int_class = env->FindClass("java/lang/Integer");
s_integer_class = reinterpret_cast<jclass>(env->NewGlobalRef(int_class));
s_integer_constructor = env->GetMethodID(int_class, "<init>", "(I)V");
s_integer_value_method = env->GetMethodID(int_class, "intValue", "()I");
env->DeleteLocalRef(int_class);
const jclass boolean_class = env->FindClass("java/lang/Boolean");
s_boolean_class = reinterpret_cast<jclass>(env->NewGlobalRef(boolean_class));
s_boolean_constructor = env->GetMethodID(boolean_class, "<init>", "(Z)V");
s_boolean_value_method = env->GetMethodID(boolean_class, "booleanValue", "()Z");
env->DeleteLocalRef(boolean_class);
const jclass player_input_class =
env->FindClass("org/yuzu/yuzu_emu/features/input/model/PlayerInput");
s_player_input_class = reinterpret_cast<jclass>(env->NewGlobalRef(player_input_class));
s_player_input_constructor = env->GetMethodID(
player_input_class, "<init>",
"(Z[Ljava/lang/String;[Ljava/lang/String;[Ljava/lang/String;ZIJJJJLjava/lang/String;Z)V");
s_player_input_connected_field = env->GetFieldID(player_input_class, "connected", "Z");
s_player_input_buttons_field =
env->GetFieldID(player_input_class, "buttons", "[Ljava/lang/String;");
s_player_input_analogs_field =
env->GetFieldID(player_input_class, "analogs", "[Ljava/lang/String;");
s_player_input_motions_field =
env->GetFieldID(player_input_class, "motions", "[Ljava/lang/String;");
s_player_input_vibration_enabled_field =
env->GetFieldID(player_input_class, "vibrationEnabled", "Z");
s_player_input_vibration_strength_field =
env->GetFieldID(player_input_class, "vibrationStrength", "I");
s_player_input_body_color_left_field =
env->GetFieldID(player_input_class, "bodyColorLeft", "J");
s_player_input_body_color_right_field =
env->GetFieldID(player_input_class, "bodyColorRight", "J");
s_player_input_button_color_left_field =
env->GetFieldID(player_input_class, "buttonColorLeft", "J");
s_player_input_button_color_right_field =
env->GetFieldID(player_input_class, "buttonColorRight", "J");
s_player_input_profile_name_field =
env->GetFieldID(player_input_class, "profileName", "Ljava/lang/String;");
s_player_input_use_system_vibrator_field =
env->GetFieldID(player_input_class, "useSystemVibrator", "Z");
env->DeleteLocalRef(player_input_class);
const jclass yuzu_input_device_interface =
env->FindClass("org/yuzu/yuzu_emu/features/input/YuzuInputDevice");
s_yuzu_input_device_interface =
reinterpret_cast<jclass>(env->NewGlobalRef(yuzu_input_device_interface));
s_yuzu_input_device_get_name =
env->GetMethodID(yuzu_input_device_interface, "getName", "()Ljava/lang/String;");
s_yuzu_input_device_get_guid =
env->GetMethodID(yuzu_input_device_interface, "getGUID", "()Ljava/lang/String;");
s_yuzu_input_device_get_port = env->GetMethodID(yuzu_input_device_interface, "getPort",
"()I");
s_yuzu_input_device_get_supports_vibration =
env->GetMethodID(yuzu_input_device_interface, "getSupportsVibration", "()Z");
s_yuzu_input_device_vibrate = env->GetMethodID(yuzu_input_device_interface, "vibrate",
"(F)V");
s_yuzu_input_device_get_axes =
env->GetMethodID(yuzu_input_device_interface, "getAxes", "()[Ljava/lang/Integer;");
s_yuzu_input_device_has_keys =
env->GetMethodID(yuzu_input_device_interface, "hasKeys", "([I)[Z");
env->DeleteLocalRef(yuzu_input_device_interface);
s_add_netplay_message = env->GetStaticMethodID(s_native_library_class, "addNetPlayMessage",
"(ILjava/lang/String;)V");
s_clear_chat = env->GetStaticMethodID(s_native_library_class, "clearChat", "()V");
// Initialize Android Storage
Common::FS::Android::RegisterCallbacks(env, s_native_library_class);
// Initialize applets
Common::Android::SoftwareKeyboard::InitJNI(env);
Common::Android::WebBrowser::InitJNI(env);
}
} // namespace Common::Android
+3 -4
View File
@@ -11,7 +11,6 @@
namespace Common::Android {
void Initialize(JavaVM* vm, JNIEnv *env);
JNIEnv* GetEnvForThread();
/**
@@ -81,15 +80,15 @@ jfieldID GetPatchTitleIdField();
jclass GetDoubleClass();
jmethodID GetDoubleConstructor();
jmethodID GetDoubleValueMethod();
jfieldID GetDoubleValueField();
jclass GetIntegerClass();
jmethodID GetIntegerConstructor();
jmethodID GetIntegerValueMethod();
jfieldID GetIntegerValueField();
jclass GetBooleanClass();
jmethodID GetBooleanConstructor();
jmethodID GetBooleanValueMethod();
jfieldID GetBooleanValueField();
jclass GetPlayerInputClass();
jmethodID GetPlayerInputConstructor();
+12 -10
View File
@@ -20,6 +20,9 @@
#else
#include <unistd.h>
#endif
#ifdef __OPENORBIS__
#include <sys/stat.h>
#endif
#ifdef _MSC_VER
#define fileno _fileno
@@ -402,28 +405,27 @@ u64 IOFile::GetSize() const {
file_size = Android::GetSize(file_path);
} else {
std::error_code ec;
file_size = fs::file_size(file_path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem,
"Failed to retrieve the file size of path={}, ec_message={}",
PathToUTF8String(file_path), ec.message());
LOG_ERROR(Common_Filesystem, "Failed to retrieve the file size of path={}, ec_message={}", PathToUTF8String(file_path), ec.message());
return 0;
}
}
#elif defined(__OPENORBIS__)
// TODO: implementation of fs::file_size() is buggy on PS4, why?
// probably toolchain issue... ugh
OrbisKernelStat st{};
stat(file_path.c_str(), reinterpret_cast<struct stat *>(std::addressof(st)));
auto const file_size = st.st_size;
LOG_DEBUG(Common_Filesystem, "size for {} = {}", file_path.c_str(), file_size);
#else
std::error_code ec;
const auto file_size = fs::file_size(file_path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem, "Failed to retrieve the file size of path={}, ec_message={}",
PathToUTF8String(file_path), ec.message());
LOG_ERROR(Common_Filesystem, "Failed to retrieve the file size of path={}, ec_message={}", PathToUTF8String(file_path), ec.message());
return 0;
}
#endif
return file_size;
}
+3
View File
@@ -174,11 +174,14 @@ bool CreateDir(const fs::path& path) {
return false;
}
// TODO: Maybe this is what causes death?
#ifndef __OPENORBIS__
if (!Exists(path.parent_path())) {
LOG_ERROR(Common_Filesystem, "Parent directory of path={} does not exist",
PathToUTF8String(path));
return false;
}
#endif
if (IsDir(path)) {
LOG_DEBUG(Common_Filesystem, "Filesystem object at path={} exists and is a directory",
+11 -12
View File
@@ -130,6 +130,10 @@ public:
ASSERT(!eden_path.empty());
eden_path_cache = eden_path / CACHE_DIR;
eden_path_config = eden_path / CONFIG_DIR;
#elif defined(__OPENORBIS__)
eden_path = "/data/eden";
eden_path_cache = eden_path / CACHE_DIR;
eden_path_config = eden_path / CONFIG_DIR;
#else
eden_path = GetCurrentDir() / PORTABLE_DIR;
if (!Exists(eden_path) || !IsDir(eden_path)) {
@@ -172,12 +176,11 @@ public:
GenerateEdenPath(EdenPath::ShaderDir, eden_path_cache / SHADER_DIR);
#ifdef _WIN32
GenerateLegacyPath(EmuPath::RyujinxDir, GetAppDataRoamingDirectory() / RYUJINX_DIR);
#else
#elif !defined(__OPENORBIS__)
// In Ryujinx's infinite wisdom, it places EVERYTHING in the config directory on UNIX
// This is incredibly stupid and violates a million XDG standards, but whatever
GenerateLegacyPath(EmuPath::RyujinxDir, GetDataDirectory("XDG_CONFIG_HOME") / RYUJINX_DIR);
#endif
}
private:
@@ -339,36 +342,33 @@ fs::path GetAppDataRoamingDirectory() {
return fs_appdata_roaming_path;
}
#elif defined(__OPENORBIS__)
// Not required/defined
#else
fs::path GetHomeDirectory() {
const char* home_env_var = getenv("HOME");
if (home_env_var) {
return fs::path{home_env_var};
}
LOG_INFO(Common_Filesystem,
"$HOME is not defined in the environment variables, "
"attempting to query passwd to get the home path of the current user");
"$HOME is not defined in the environment variables, "
"attempting to query passwd to get the home path of the current user");
const auto* pw = getpwuid(getuid());
if (!pw) {
LOG_ERROR(Common_Filesystem, "Failed to get the home path of the current user");
return {};
}
return fs::path{pw->pw_dir};
}
fs::path GetDataDirectory(const std::string& env_name) {
const char* data_env_var = getenv(env_name.c_str());
if (data_env_var) {
return fs::path{data_env_var};
}
if (env_name == "XDG_DATA_HOME") {
return GetHomeDirectory() / ".local/share";
} else if (env_name == "XDG_CACHE_HOME") {
@@ -376,7 +376,6 @@ fs::path GetDataDirectory(const std::string& env_name) {
} else if (env_name == "XDG_CONFIG_HOME") {
return GetHomeDirectory() / ".config";
}
return {};
}
+10 -10
View File
@@ -38,15 +38,15 @@
// FreeBSD
#ifndef MAP_NORESERVE
#define MAP_NORESERVE 0
# define MAP_NORESERVE 0
#endif
// Solaris 11 and illumos
#ifndef MAP_ALIGNED_SUPER
#define MAP_ALIGNED_SUPER 0
# define MAP_ALIGNED_SUPER 0
#endif
// macOS
#ifndef MAP_ANONYMOUS
#define MAP_ANONYMOUS MAP_ANON
# define MAP_ANONYMOUS MAP_ANON
#endif
#endif // ^^^ POSIX ^^^
@@ -441,13 +441,15 @@ static void* ChooseVirtualBase(size_t virtual_size) {
#else
static void* ChooseVirtualBase(size_t virtual_size) {
static void* ChooseVirtualBase(size_t size) {
#if defined(__FreeBSD__) || defined(__DragonFly__) || defined(__OpenBSD__) || defined(__sun__) || defined(__HAIKU__) || defined(__managarm__) || defined(__AIX__)
void* virtual_base = mmap(nullptr, virtual_size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE | MAP_ALIGNED_SUPER, -1, 0);
void* virtual_base = mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE | MAP_ALIGNED_SUPER, -1, 0);
if (virtual_base != MAP_FAILED)
return virtual_base;
return mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0);
#else
return mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0);
#endif
return mmap(nullptr, virtual_size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0);
}
#endif
@@ -729,9 +731,8 @@ void HostMemory::Map(size_t virtual_offset, size_t host_offset, size_t length, M
ASSERT(length % PageAlignment == 0);
ASSERT(virtual_offset + length <= virtual_size);
ASSERT(host_offset + length <= backing_size);
if (length == 0 || !virtual_base || !impl) {
if (length == 0 || !virtual_base || !impl)
return;
}
impl->Map(virtual_offset + virtual_base_offset, host_offset, length, perms);
#endif
}
@@ -741,9 +742,8 @@ void HostMemory::Unmap(size_t virtual_offset, size_t length, bool separate_heap)
ASSERT(virtual_offset % PageAlignment == 0);
ASSERT(length % PageAlignment == 0);
ASSERT(virtual_offset + length <= virtual_size);
if (length == 0 || !virtual_base || !impl) {
if (length == 0 || !virtual_base || !impl)
return;
}
impl->Unmap(virtual_offset + virtual_base_offset, length);
#endif
}
+2 -3
View File
@@ -74,14 +74,13 @@ public:
}
private:
size_t backing_size{};
size_t virtual_size{};
#if !(defined(__OPENORBIS__) || defined(__managarm__))
// Low level handler for the platform dependent memory routines
class Impl;
std::unique_ptr<Impl> impl;
#endif
size_t backing_size{};
size_t virtual_size{};
u8* backing_base{};
u8* virtual_base{};
size_t virtual_base_offset{};
+6
View File
@@ -3,8 +3,14 @@
#pragma once
// TODO: httplib port can't use OpenSSL because of package misconfigs on OO toolchain
// right now the solution is to tell httplib that OpenSSL doesn't exist, but that's bad
// and the issue is a bit more of how OpenSSL lacks some essential functionality
// which is a bit annoying to reconfigure atm.
#ifndef __OPENORBIS__
#define CPPHTTPLIB_DISABLE_MACOSX_AUTOMATIC_ROOT_CERTIFICATES 1
#define CPPHTTPLIB_OPENSSL_SUPPORT 1
#endif
#ifdef __GNUC__
#pragma GCC diagnostic push
+1 -8
View File
@@ -236,7 +236,6 @@ struct ColorConsoleBackend final : public Backend {
#endif
};
#ifndef __OPENORBIS__
/// @brief Backend that writes to a file passed into the constructor
struct FileBackend final : public Backend {
explicit FileBackend(const std::filesystem::path filename) noexcept {
@@ -299,7 +298,7 @@ private:
std::size_t bytes_written = 0;
bool enabled = true;
};
#endif
#ifdef _WIN32
/// @brief Backend that writes to Visual Studio's output window
struct DebuggerBackend final : public Backend {
@@ -343,10 +342,8 @@ struct Impl {
template<typename F>
void ForEachBackend(F&& lambda) noexcept {
lambda(static_cast<Backend&>(color_console_backend));
#ifndef __OPENORBIS__
if (file_backend)
lambda(static_cast<Backend&>(*file_backend));
#endif
#ifdef _WIN32
lambda(static_cast<Backend&>(debugger_backend));
#endif
@@ -357,9 +354,7 @@ struct Impl {
Filter filter;
ColorConsoleBackend color_console_backend{};
#ifndef __OPENORBIS__
std::optional<FileBackend> file_backend;
#endif
#ifdef _WIN32
DebuggerBackend debugger_backend{};
#endif
@@ -396,12 +391,10 @@ void Initialize() {
} else {
logging_instance.emplace();
logging_instance->filter.ParseFilterString(Settings::values.log_filter.GetValue());
#ifndef __OPENORBIS__
using namespace Common::FS;
const auto& log_dir = GetEdenPath(EdenPath::LogDir);
void(CreateDir(log_dir));
logging_instance->file_backend.emplace(log_dir / LOG_FILE);
#endif
}
}
+4 -1
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -8,7 +11,7 @@
// clang-format on
#else
#include <sys/types.h>
#if defined(__APPLE__) || defined(__FreeBSD__)
#if defined(__APPLE__) || (defined(__FreeBSD__) && !defined(__OPENORBIS__))
#include <sys/sysctl.h>
#elif defined(__linux__)
#include <sys/sysinfo.h>
+1 -1
View File
@@ -213,7 +213,7 @@ std::optional<std::string> MakeRequest(const std::string& url, const std::string
client->set_read_timeout(timeout_seconds);
client->set_write_timeout(timeout_seconds);
#ifdef YUZU_BUNDLED_OPENSSL
#if defined(YUZU_BUNDLED_OPENSSL) && !defined(__OPENORBIS__)
client->load_ca_cert_store(kCert, sizeof(kCert));
#endif
+3 -6
View File
@@ -27,7 +27,7 @@
#include "common/settings.h"
#include "common/time_zone.h"
#if defined(__linux__ ) && defined(ARCHITECTURE_arm64)
#ifdef __unix__
#include <unistd.h>
#endif
@@ -187,12 +187,9 @@ bool IsFastmemEnabled() {
return bool(values.cpuopt_fastmem);
else if (values.cpu_accuracy.GetValue() == CpuAccuracy::Unsafe)
return bool(values.cpuopt_unsafe_host_mmu);
#if defined(__linux__) && defined(ARCHITECTURE_arm64)
// Only 4kb systems support host MMU right now
// TODO: Support this
#if defined(__unix__)
// TODO: Support this since only 4kb systems support host MMU right now
return getpagesize() == 4096;
#elif !defined(__APPLE__) && !defined(__ANDROID__) && !defined(_WIN32) && !defined(__linux__) && !defined(__FreeBSD__)
return false;
#else
return true;
#endif
+9 -2
View File
@@ -196,7 +196,14 @@ struct Values {
linkage, false, "dump_audio_commands", Category::Audio, Specialization::Default, false};
// Core
SwitchableSetting<bool> use_multi_core{linkage, true, "use_multi_core", Category::Core};
SwitchableSetting<bool> use_multi_core{linkage,
#ifdef __OPENORBIS__
// Re-enable once proper TLS support is added
false,
#else
true,
#endif
"use_multi_core", Category::Core};
SwitchableSetting<MemoryLayout, true> memory_layout_mode{linkage,
MemoryLayout::Memory_4Gb,
"memory_layout_mode",
@@ -330,7 +337,7 @@ struct Values {
// Renderer
SwitchableSetting<RendererBackend, true> renderer_backend{linkage,
#if defined(__sun__) || defined(__managarm__)
#if defined(__sun__) || defined(__managarm__) || defined(__OPENORBIS__)
RendererBackend::OpenGL_GLSL,
#else
RendererBackend::Vulkan,
+4 -3
View File
@@ -92,14 +92,15 @@ struct EnumMetadata {
// AudioEngine must be specified discretely due to having existing but slightly different
// canonicalizations
// TODO (lat9nq): Remove explicit definition of AudioEngine/sink_id
enum class AudioEngine : u32 { Auto, Cubeb, Sdl3, Null, };
enum class AudioEngine : u32 { Auto, Cubeb, Sdl3, Null, Oboe, Ps4, };
template<>
inline std::vector<std::pair<std::string_view, AudioEngine>> EnumMetadata<AudioEngine>::Canonicalizations() {
return {
{"auto", AudioEngine::Auto},
{"cubeb", AudioEngine::Cubeb},
{"sdl3", AudioEngine::Sdl3},
{"null", AudioEngine::Null},
{"null", AudioEngine::Null}, {"oboe", AudioEngine::Oboe},
{"ps4", AudioEngine::Ps4},
};
}
/// @brief This is just a sufficiently large number that is more than the number of other enums declared here
@@ -113,7 +114,7 @@ inline AudioEngine EnumMetadata<AudioEngine>::GetFirst() {
}
template<>
inline AudioEngine EnumMetadata<AudioEngine>::GetLast() {
return AudioEngine::Null;
return AudioEngine::Oboe;
}
ENUM(AudioMode, Mono, Stereo, Surround);
+181 -18
View File
@@ -10,34 +10,197 @@
#include <sys/mman.h>
#endif
#ifdef __OPENORBIS__
#include <ranges>
#include <csignal>
#include <fcntl.h>
#include <boost/container/static_vector.hpp>
#include <orbis/SystemService.h>
#include <orbis/libkernel.h>
typedef void (*SceKernelExceptionHandler)(int32_t, void*);
extern "C" int32_t sceKernelInstallExceptionHandler(int32_t signum, SceKernelExceptionHandler handler);
#endif
#include "common/assert.h"
#include "common/virtual_buffer.h"
#include "common/logging.h"
// PlayStation 4
// Flag needs to be undef-ed on non PS4 since it has different semantics
// on some platforms.
#ifdef __OPENORBIS__
# ifndef MAP_SYSTEM
# define MAP_SYSTEM 0x2000
# endif
# ifndef MAP_VOID
# define MAP_VOID 0x100
# endif
// sigaction(2) has a motherfucking bug on musl where the thing isnt even properly prefixed
# undef sa_sigaction
# define sa_sigaction __sa_handler.__sa_sigaction
#endif
namespace Common {
void* AllocateMemoryPages(std::size_t size) noexcept {
#ifdef _WIN32
void* base = VirtualAlloc(nullptr, size, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
if (base == nullptr) {
// Probably failing to reserve is less likely than failing to commit
base = VirtualAlloc(nullptr, size, MEM_COMMIT, PAGE_READWRITE);
}
#else
void* base = mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_ANON | MAP_PRIVATE, -1, 0);
if (base == MAP_FAILED)
base = nullptr;
#endif
ASSERT(base);
return base;
#ifdef __OPENORBIS__
namespace Orbis {
constexpr size_t ORBIS_PAGE_SIZE = 16384;
struct Ucontext {
struct Sigset {
u64 bits[2];
} uc_sigmask;
int field1_0x10[12];
struct Mcontext {
u64 mc_onstack;
u64 mc_rdi;
u64 mc_rsi;
u64 mc_rdx;
u64 mc_rcx;
u64 mc_r8;
u64 mc_r9;
u64 mc_rax;
u64 mc_rbx;
u64 mc_rbp;
u64 mc_r10;
u64 mc_r11;
u64 mc_r12;
u64 mc_r13;
u64 mc_r14;
u64 mc_r15;
int mc_trapno;
u16 mc_fs;
u16 mc_gs;
u64 mc_addr;
int mc_flags;
u16 mc_es;
u16 mc_ds;
u64 mc_err;
u64 mc_rip;
u64 mc_cs;
u64 mc_rflags;
u64 mc_rsp;
u64 mc_ss;
u64 mc_len;
u64 mc_fpformat;
u64 mc_ownedfp;
u64 mc_lbrfrom;
u64 mc_lbrto;
u64 mc_aux1;
u64 mc_aux2;
u64 mc_fpstate[104];
u64 mc_fsbase;
u64 mc_gsbase;
u64 mc_spare[6];
} uc_mcontext;
struct Ucontext* uc_link;
struct ExStack {
void* ss_sp;
std::size_t ss_size;
int ss_flags;
int _align;
} uc_stack;
int uc_flags;
int __spare[4];
int field7_0x4f4[3];
};
}
void FreeMemoryPages(void* base, [[maybe_unused]] std::size_t size) noexcept {
if (!base)
static boost::container::static_vector<std::pair<void*, size_t>, 16> swap_regions;
static std::mutex evil_swap_mutex;
extern "C" int sceKernelRemoveExceptionHandler(s32 sig_num);
static void SwapHandler(int sig, void* raw_context) {
std::unique_lock lk{evil_swap_mutex};
auto& mctx = ((Orbis::Ucontext*)raw_context)->uc_mcontext;
if (auto const it = std::ranges::find_if(swap_regions, [addr = mctx.mc_addr](auto const& e) {
return uintptr_t(addr) >= uintptr_t(e.first) && uintptr_t(addr) < uintptr_t(e.first) + e.second;
}); it != swap_regions.end()) {
size_t const page_size = Orbis::ORBIS_PAGE_SIZE * 128; //128K
size_t const page_mask = ~(page_size - 1);
// should replace the existing mapping... ugh
void* aligned_addr = reinterpret_cast<void*>(uintptr_t(mctx.mc_addr) & page_mask);
void* res = mmap(aligned_addr, page_size, PROT_READ | PROT_WRITE, MAP_FIXED | MAP_ANON | MAP_PRIVATE, -1, 0);
if (res == MAP_FAILED) {
LOG_ERROR(HW_Memory, "{:#x},{} @ {}:{:#x}", mctx.mc_addr, aligned_addr, it->first, it->second);
sceKernelRemoveExceptionHandler(SIGSEGV); // to not catch the next signal
} else {
LOG_DEBUG(HW_Memory, "{:#x},{} @ {}:{:#x}", mctx.mc_addr, aligned_addr, it->first, it->second);
}
} else {
LOG_ERROR(HW_Memory, "fault in addr {:#x} at {:#x}", mctx.mc_addr, mctx.mc_rip); // print caller address
sceKernelRemoveExceptionHandler(SIGSEGV); // to not catch the next signal
}
}
void InitSwap() noexcept {
sceKernelInstallExceptionHandler(SIGSEGV, &SwapHandler);
}
#else
void InitSwap() noexcept {}
#endif
void* AllocateMemoryPages(std::size_t size) noexcept {
#ifdef _WIN32
void* addr = VirtualAlloc(nullptr, size, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
if (addr == nullptr) {
// Probably failing to reserve is less likely than failing to commit
addr = VirtualAlloc(nullptr, size, MEM_COMMIT, PAGE_READWRITE);
}
#elif defined(__OPENORBIS__)
bool use_void_mem = true;
void* addr = nullptr;
if (size < 4294967296ull) {
size_t align = Orbis::ORBIS_PAGE_SIZE;
off_t offset;
int32_t res;
size = (size + align - 1) / align * align;
if ((res = sceKernelAllocateDirectMemory(0, ORBIS_KERNEL_MAIN_DMEM_SIZE, size, align, ORBIS_KERNEL_WB_ONION, &offset)) == 0) {
if ((res = sceKernelMapDirectMemory(&addr, size, ORBIS_KERNEL_PROT_CPU_READ | ORBIS_KERNEL_PROT_CPU_WRITE, 0, offset, size)) == 0) {
if ((res = sceKernelMprotect(addr, size, VM_PROT_ALL)) == 0 && addr != nullptr) {
LOG_WARNING(HW_Memory, "Using DMem for {} bytes area @ {}", size, addr);
use_void_mem = false; //Memory properly mapped
} else {
sceKernelReleaseDirectMemory(offset, size);
LOG_ERROR(HW_Memory, "{} = sceKernelMprotect({}, {})", res, offset, size);
}
} else {
sceKernelReleaseDirectMemory(offset, size);
LOG_ERROR(HW_Memory, "{} = sceKernelMapDirectMemory({}, {})", res, offset, size);
}
} else {
LOG_ERROR(HW_Memory, "{} = sceKernelAllocateDirectMemory({}, {}, {})", res, size, align, offset);
}
}
if (use_void_mem) {
addr = mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_VOID | MAP_PRIVATE, -1, 0);
LOG_WARNING(HW_Memory, "Using VoidMem for {} bytes area @ {}", size, addr);
ASSERT(addr != MAP_FAILED);
swap_regions.emplace_back(addr, size);
}
#else
void* addr = mmap(nullptr, size, PROT_READ | PROT_WRITE, MAP_ANON | MAP_PRIVATE, -1, 0);
ASSERT(addr != MAP_FAILED);
#endif
return addr;
}
void FreeMemoryPages(void* addr, [[maybe_unused]] std::size_t size) noexcept {
if (!addr)
return;
#ifdef _WIN32
ASSERT(VirtualFree(base, 0, MEM_RELEASE));
VirtualFree(addr, 0, MEM_RELEASE);
#elif defined(__OPENORBIS__)
if (auto const it = std::ranges::find_if(swap_regions, [=](auto const& e) {
return uintptr_t(addr) >= uintptr_t(e.first) && uintptr_t(addr) < uintptr_t(e.first) + e.second;
}); it != swap_regions.end()) {
int rc = munmap(addr, size);
ASSERT(rc == 0);
} else {
sceKernelCheckedReleaseDirectMemory(off_t(addr), size_t(size));
}
#else
ASSERT(munmap(base, size) == 0);
int rc = munmap(addr, size);
ASSERT(rc == 0);
#endif
}
+1
View File
@@ -12,6 +12,7 @@ namespace Common {
void* AllocateMemoryPages(std::size_t size) noexcept;
void FreeMemoryPages(void* base, std::size_t size) noexcept;
void InitSwap() noexcept;
template <typename T>
class VirtualBuffer final {
+3 -1
View File
@@ -199,7 +199,9 @@ void ArmDynarmic32::MakeJit(Common::PageTable* page_table) {
config.enable_cycle_counting = !m_uses_wall_clock;
// Code cache size
#if defined(ARCHITECTURE_arm64) || defined(__sun__) || defined(__NetBSD__) || defined(__DragonFly__) || defined(__OpenBSD__)
#if defined(__OPENORBIS__)
config.code_cache_size = std::uint32_t(8_MiB);
#elif defined(ARCHITECTURE_arm64) || defined(__sun__) || defined(__NetBSD__) || defined(__DragonFly__) || defined(__OpenBSD__)
config.code_cache_size = std::uint32_t(128_MiB);
#else
config.code_cache_size = std::uint32_t(512_MiB);
+3 -1
View File
@@ -252,7 +252,9 @@ void ArmDynarmic64::MakeJit(Common::PageTable* page_table, std::size_t address_s
config.enable_cycle_counting = !m_uses_wall_clock;
// Code cache size
#if defined(ARCHITECTURE_arm64) || defined(__sun__) || defined(__NetBSD__) || defined(__DragonFly__) || defined(__OpenBSD__)
#if defined(__OPENORBIS__)
config.code_cache_size = std::uint32_t(8_MiB);
#elif defined(ARCHITECTURE_arm64) || defined(__sun__) || defined(__NetBSD__) || defined(__DragonFly__) || defined(__OpenBSD__)
config.code_cache_size = std::uint32_t(128_MiB);
#else
config.code_cache_size = std::uint32_t(512_MiB);
+17 -8
View File
@@ -461,8 +461,19 @@ std::vector<VirtualFile> RealVfsDirectory::GetFiles() const {
FileTimeStampRaw RealVfsDirectory::GetFileTimeStamp(std::string_view path_) const {
const auto full_path = FS::SanitizePath(path + '/' + std::string(path_));
#ifdef __OPENORBIS__
// DO NOT USE NORMAL STAT, it's bugged on OO toolchain
OrbisKernelStat st{};
const auto stat_result = stat(full_path.c_str(), reinterpret_cast<struct stat *>(std::addressof(st)));
if (stat_result != 0)
return {};
return {
.created{u64(st.st_ctime)},
.accessed{u64(st.st_atime)},
.modified{u64(st.st_mtime)},
};
#else
const auto fs_path = std::filesystem::path{FS::ToU8String(full_path)};
#ifdef _WIN32
struct _stat64 file_status;
const auto stat_result = _wstat64(fs_path.c_str(), &file_status);
@@ -470,16 +481,14 @@ FileTimeStampRaw RealVfsDirectory::GetFileTimeStamp(std::string_view path_) cons
struct stat file_status;
const auto stat_result = stat(fs_path.c_str(), &file_status);
#endif
if (stat_result != 0) {
if (stat_result != 0)
return {};
}
return {
.created{static_cast<u64>(file_status.st_ctime)},
.accessed{static_cast<u64>(file_status.st_atime)},
.modified{static_cast<u64>(file_status.st_mtime)},
.created{u64(file_status.st_ctime)},
.accessed{u64(file_status.st_atime)},
.modified{u64(file_status.st_mtime)},
};
#endif
}
std::vector<VirtualDir> RealVfsDirectory::GetSubdirectories() const {
@@ -88,7 +88,7 @@ std::vector<u8> DownloadImage(const std::string& url_path, const std::filesystem
cli.set_connection_timeout(std::chrono::seconds(2));
cli.set_read_timeout(std::chrono::seconds(2));
#ifdef YUZU_BUNDLED_OPENSSL
#if defined(YUZU_BUNDLED_OPENSSL) && !defined(__OPENORBIS__)
cli.load_ca_cert_store(kCert, sizeof(kCert));
#endif
@@ -34,12 +34,13 @@ struct FontRegion {
// The below data is specific to shared font data dumped from Switch on f/w 2.2
// Virtual address and offsets/sizes likely will vary by dump
[[maybe_unused]] constexpr VAddr SHARED_FONT_MEM_VADDR{0x00000009d3016000ULL};
constexpr u32 EXPECTED_RESULT{0x7f9a0218}; // What we expect the decrypted bfttf first 4 bytes to be
constexpr u32 EXPECTED_MAGIC{0x36f81a1e}; // What we expect the encrypted bfttf first 4 bytes to be
constexpr u64 SHARED_FONT_MEM_SIZE{0x1100000};
[[maybe_unused]] constexpr VAddr SHARED_FONT_MEM_VADDR = 0x00000009d3016000ULL;
constexpr u32 EXPECTED_RESULT = 0x7f9a0218; // What we expect the decrypted bfttf first 4 bytes to be
constexpr u32 EXPECTED_MAGIC = 0x36f81a1e; // What we expect the encrypted bfttf first 4 bytes to be
constexpr u64 SHARED_FONT_MEM_SIZE = 0x1100000;
constexpr FontRegion EMPTY_REGION{0, 0};
#ifndef __OPENORBIS__
static void DecryptSharedFont(const std::span<u32 const> input, std::span<u8> output, std::size_t& offset) {
ASSERT(offset + (input.size() * sizeof(u32)) < SHARED_FONT_MEM_SIZE && "Shared fonts exceeds 17mb!");
ASSERT(input[0] == EXPECTED_MAGIC && "Failed to derive key, unexpected magic number");
@@ -51,6 +52,7 @@ static void DecryptSharedFont(const std::span<u32 const> input, std::span<u8> ou
std::memcpy(output.data() + offset, transformed_font.data(), transformed_font.size() * sizeof(u32));
offset += transformed_font.size() * sizeof(u32);
}
#endif
void DecryptSharedFontToTTF(const std::vector<u32>& input, std::vector<u8>& output) {
ASSERT_MSG(input[0] == EXPECTED_MAGIC, "Failed to derive key, unexpected magic number");
@@ -70,7 +72,7 @@ void EncryptSharedFont(const std::vector<u32>& input, std::vector<u8>& output, s
const auto key = Common::swap32(EXPECTED_RESULT ^ EXPECTED_MAGIC);
std::vector<u32> transformed_font(input.size() + 2);
transformed_font[0] = Common::swap32(EXPECTED_MAGIC);
transformed_font[1] = Common::swap32(static_cast<u32>(input.size() * sizeof(u32))) ^ key;
transformed_font[1] = Common::swap32(u32(input.size() * sizeof(u32))) ^ key;
std::transform(input.begin(), input.end(), transformed_font.begin() + 2, [key](u32 in) { return in ^ key; });
std::memcpy(output.data() + offset, transformed_font.data(), transformed_font.size() * sizeof(u32));
offset += transformed_font.size() * sizeof(u32);
@@ -83,8 +85,10 @@ struct IPlatformServiceManager::Impl {
// Automatically populated based on shared_fonts dump or system archives.
// 6 builtin fonts + extra 2 for whatever may come after
boost::container::static_vector<FontRegion, 8> shared_font_regions;
#ifndef __OPENORBIS__
/// Backing memory for the shared font data
std::array<u8, SHARED_FONT_MEM_SIZE> shared_font;
#endif
};
IPlatformServiceManager::IPlatformServiceManager(Core::System& system_, const char* service_name_)
@@ -111,49 +115,40 @@ IPlatformServiceManager::IPlatformServiceManager(Core::System& system_, const ch
// clang-format on
RegisterHandlers(functions);
#ifndef __OPENORBIS__
auto& fsc = system.GetFileSystemController();
// Attempt to load shared font data from disk
const auto* nand = fsc.GetSystemNANDContents();
std::size_t offset = 0;
// Rebuild shared fonts from data ncas or synthesize
for (auto& font : SHARED_FONTS) {
FileSys::VirtualFile romfs;
const auto nca =
nand->GetEntry(static_cast<u64>(font.first), FileSys::ContentRecordType::Data);
if (nca) {
if (auto const nca = nand->GetEntry(u64(font.first), FileSys::ContentRecordType::Data); nca)
romfs = nca->GetRomFS();
}
if (!romfs) {
romfs = FileSys::SystemArchive::SynthesizeSystemArchive(static_cast<u64>(font.first));
}
if (!romfs) {
if (!romfs)
romfs = FileSys::SystemArchive::SynthesizeSystemArchive(u64(font.first));
if (romfs) {
if (auto const extracted_romfs = FileSys::ExtractRomFS(romfs); extracted_romfs) {
if (auto const font_fp = extracted_romfs->GetFile(font.second); font_fp) {
std::vector<u32> font_data_u32(font_fp->GetSize() / sizeof(u32));
font_fp->ReadBytes<u32>(font_data_u32.data(), font_fp->GetSize());
// We need to be BigEndian as u32s for the xor encryption
std::transform(font_data_u32.begin(), font_data_u32.end(), font_data_u32.begin(), Common::swap32);
// Font offset and size do not account for the header
const FontRegion region{u32(offset + 8), u32((font_data_u32.size() * sizeof(u32)) - 8)};
DecryptSharedFont(font_data_u32, impl->shared_font, offset);
impl->shared_font_regions.push_back(region);
} else {
LOG_ERROR(Service_NS, "{:016X} has no file \"{}\"! Skipping", font.first, font.second);
}
} else {
LOG_ERROR(Service_NS, "Failed to extract RomFS for {:016X}! Skipping", font.first);
}
} else {
LOG_ERROR(Service_NS, "Failed to find or synthesize {:016X}! Skipping", font.first);
continue;
}
const auto extracted_romfs = FileSys::ExtractRomFS(romfs);
if (!extracted_romfs) {
LOG_ERROR(Service_NS, "Failed to extract RomFS for {:016X}! Skipping", font.first);
continue;
}
const auto font_fp = extracted_romfs->GetFile(font.second);
if (!font_fp) {
LOG_ERROR(Service_NS, "{:016X} has no file \"{}\"! Skipping", font.first, font.second);
continue;
}
std::vector<u32> font_data_u32(font_fp->GetSize() / sizeof(u32));
font_fp->ReadBytes<u32>(font_data_u32.data(), font_fp->GetSize());
// We need to be BigEndian as u32s for the xor encryption
std::transform(font_data_u32.begin(), font_data_u32.end(), font_data_u32.begin(),
Common::swap32);
// Font offset and size do not account for the header
const FontRegion region{u32(offset + 8), u32((font_data_u32.size() * sizeof(u32)) - 8)};
DecryptSharedFont(font_data_u32, impl->shared_font, offset);
impl->shared_font_regions.push_back(region);
}
#endif
}
IPlatformServiceManager::~IPlatformServiceManager() = default;
@@ -187,8 +182,10 @@ Result IPlatformServiceManager::GetSharedMemoryNativeHandle(OutCopyHandle<Kernel
// Map backing memory for the font data
LOG_DEBUG(Service_NS, "called");
#ifndef __OPENORBIS__
// Create shared font memory object
std::memcpy(kernel.GetFontSharedMem().GetPointer(), impl->shared_font.data(), impl->shared_font.size());
#endif
// FIXME: this shouldn't belong to the kernel
*out_shared_memory_native_handle = &kernel.GetFontSharedMem();
+7
View File
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2017 Citra Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -60,7 +63,11 @@ private:
std::size_t current_index{0};
/// Stores an hour of historical frametime data useful for processing and tracking performance
/// regressions with code changes.
#ifdef __OPENORBIS__
std::array<double, 60> perf_history{};
#else
std::array<double, 216000> perf_history{};
#endif
/// Point when the cumulative counters were reset
Clock::time_point reset_point = Clock::now();
@@ -66,12 +66,16 @@ public:
auto const stack_size = std::max<size_t>(SIGSTKSZ, 2 * 1024 * 1024);
signal_stack_memory = std::make_unique<uint8_t[]>(stack_size);
#ifdef __OPENORBIS__
fmt::print(stderr, "no fastmem on PS4\n");
supports_fast_mem = false;
#else
stack_t signal_stack{};
signal_stack.ss_sp = signal_stack_memory.get();
signal_stack.ss_size = stack_size;
signal_stack.ss_flags = 0;
if (sigaltstack(&signal_stack, nullptr) != 0) {
fmt::print(stderr, "dynarmic: POSIX SigHandler: init failure at sigaltstack\n");
fmt::print(stderr, "POSIX SigHandler: init failure at sigaltstack\n");
supports_fast_mem = false;
return;
}
@@ -82,16 +86,17 @@ public:
sa.sa_flags = SA_SIGINFO | SA_ONSTACK | SA_RESTART;
sigemptyset(&sa.sa_mask);
if (sigaction(SIGSEGV, &sa, &old_sa_segv) != 0) {
fmt::print(stderr, "dynarmic: POSIX SigHandler: could not set SIGSEGV handler\n");
fmt::print(stderr, "POSIX SigHandler: could not set SIGSEGV handler\n");
supports_fast_mem = false;
return;
}
#if defined(__APPLE__)
if (sigaction(SIGBUS, &sa, &old_sa_bus) != 0) {
fmt::print(stderr, "dynarmic: POSIX SigHandler: could not set SIGBUS handler\n");
fmt::print(stderr, "POSIX SigHandler: could not set SIGBUS handler\n");
supports_fast_mem = false;
return;
}
# endif
#endif
}
@@ -145,6 +150,9 @@ void SigHandler::SigAction(int sig, siginfo_t* info, void* raw_context) {
}
LOG_ERROR(Core, "Unhandled {} at {:#018x}\n", sig == SIGSEGV ? "SIGSEGV" : "SIGBUS", CTX_PC);
#ifdef __OPENORBIS__
// No fastmem
#else
struct sigaction* retry_sa = sig == SIGSEGV ? &sig_handler->old_sa_segv : &sig_handler->old_sa_bus;
if (retry_sa->sa_flags & SA_SIGINFO) {
retry_sa->sa_sigaction(sig, info, raw_context);
@@ -158,6 +166,7 @@ void SigHandler::SigAction(int sig, siginfo_t* info, void* raw_context) {
return;
}
retry_sa->sa_handler(sig);
#endif
}
} // anonymous namespace
@@ -67,8 +67,14 @@ public:
const void* code_ptr = nullptr;
};
static_assert(sizeof(FastDispatchEntry) == 0x10);
#ifdef __OPENORBIS__
static constexpr u64 fast_dispatch_table_mask = 0xFF0;
static constexpr size_t fast_dispatch_table_size = 0x100;
#else
static constexpr u64 fast_dispatch_table_mask = 0xFFFF0;
static constexpr size_t fast_dispatch_table_size = 0x10000;
#endif
void ClearFastDispatchTable();
void GenFastmemFallbacks();
void GenTerminalHandlers();
@@ -60,8 +60,13 @@ public:
const void* code_ptr = nullptr;
};
static_assert(sizeof(FastDispatchEntry) == 0x10);
#ifdef __OPENORBIS__
static constexpr u64 fast_dispatch_table_mask = 0xFF0;
static constexpr size_t fast_dispatch_table_size = 0x100;
#else
static constexpr u64 fast_dispatch_table_mask = 0xFFFFF0;
static constexpr size_t fast_dispatch_table_size = 0x100000;
#endif
void ClearFastDispatchTable();
void GenMemory128Accessors();
@@ -41,9 +41,10 @@ EmitContext::EmitContext(RegAlloc& reg_alloc, IR::Block& block, boost::container
EmitContext::~EmitContext() = default;
EmitX64::EmitX64(BlockOfCode& code)
: code(code) {
EmitX64::EmitX64(BlockOfCode& code) : code(code) {
#ifndef __OPENORBIS__
exception_handler.Register(code);
#endif
}
EmitX64::~EmitX64() = default;
+4 -1
View File
@@ -88,7 +88,7 @@
# define CTX_Q(i) (fpctx->vregs[i])
# define CTX_FPSR (fpctx->fpsr)
# define CTX_FPCR (fpctx->fpcr)
# elif defined(__FreeBSD__)
# elif defined(__FreeBSD__) || defined(__DragonFly__)
# define CTX_PC (mctx.mc_gpregs.gp_elr)
# define CTX_SP (mctx.mc_gpregs.gp_sp)
# define CTX_LR (mctx.mc_gpregs.gp_lr)
@@ -131,6 +131,9 @@
# elif defined(__managarm__)
# define CTX_PC (mctx.__pollution(gregs)[REG_RIP])
# define CTX_SP (mctx.__pollution(gregs)[REG_RSP])
# elif defined(__OPENORBIS__)
# define CTX_RIP (mctx.gregs[REG_RIP])
# define CTX_RSP (mctx.gregs[REG_RSP])
# else
# error "unknown platform"
# endif
@@ -13,6 +13,7 @@
#include "dynarmic/backend/x64/abi.h"
#include "dynarmic/backend/x64/hostloc.h"
#include "dynarmic/common/spin_lock.h"
#include "xbyak/xbyak.h"
#ifdef DYNARMIC_ENABLE_NO_EXECUTE_SUPPORT
static const auto default_cg_mode = Xbyak::DontSetProtectRWE;
@@ -78,7 +79,7 @@ namespace {
struct SpinLockImpl {
void Initialize() noexcept;
static void GlobalInitialize() noexcept;
Xbyak::CodeGenerator code = Xbyak::CodeGenerator(4096, default_cg_mode);
Xbyak::CodeGenerator code = Xbyak::CodeGenerator(Xbyak::inner::getPageSize(), default_cg_mode);
void (*lock)(volatile int*) = nullptr;
void (*unlock)(volatile int*) = nullptr;
};
+5
View File
@@ -134,3 +134,8 @@ target_compile_options(dynarmic_tests PRIVATE ${DYNARMIC_CXX_FLAGS})
target_compile_definitions(dynarmic_tests PRIVATE FMT_USE_USER_DEFINED_LITERALS=1)
add_test(NAME dynarmic_tests COMMAND dynarmic_tests --durations yes)
if (OPENORBIS)
target_link_libraries(dynarmic_tests PRIVATE SceVideoOut SceAudioOut ScePad SceSystemService ps4sup)
create_ps4_eboot(dynarmic_tests dynarmic_tests IV0000-BREW00090_00-DYNARMICTS000000)
endif()
+1 -1
View File
@@ -114,7 +114,7 @@ std::set<s32> Android::GetDeviceAxes(JNIEnv* env, jobject& j_device) const {
std::set<s32> axes;
for (int i = 0; i < env->GetArrayLength(j_axes); ++i) {
jobject axis = env->GetObjectArrayElement(j_axes, i);
axes.insert(env->CallIntMethod(axis, Common::Android::GetIntegerValueMethod()));
axes.insert(env->GetIntField(axis, Common::Android::GetIntegerValueField()));
}
return axes;
}
+5 -12
View File
@@ -1033,27 +1033,20 @@ ButtonBindings SDLDriver::GetDefaultButtonBinding(
};
}
ButtonMapping SDLDriver::GetSingleControllerMapping(
const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
const ZButtonBindings& switch_to_sdl_axis) const {
ButtonMapping SDLDriver::GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button, const ZButtonBindings& switch_to_sdl_axis) const {
ButtonMapping mapping;
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
auto* controller = joystick->GetSDLGameController();
if (auto* controller = joystick->GetSDLGameController(); controller) {
const auto bindings = GetBindings(controller);
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
const auto binding = GetBindingForButton(bindings, sdl_button);
mapping.insert_or_assign(
switch_button,
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
mapping.insert_or_assign(switch_button, BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
}
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
const auto binding = GetBindingForAxis(bindings, sdl_axis);
mapping.insert_or_assign(
switch_button,
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
mapping.insert_or_assign(switch_button, BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
}
}
return mapping;
}
+19
View File
@@ -82,7 +82,10 @@ struct InputSubsystem::Impl {
#ifdef ENABLE_LIBUSB
RegisterEngine("gcpad", gcadapter);
#endif
#ifndef __OPENORBIS__
// TODO: Issue in PS4, crash for UDP_client
RegisterEngine("cemuhookudp", udp_client);
#endif
RegisterEngine("tas", tas_input);
RegisterEngine("camera", camera);
#ifdef __ANDROID__
@@ -116,7 +119,9 @@ struct InputSubsystem::Impl {
#ifdef ENABLE_LIBUSB
UnregisterEngine(gcadapter);
#endif
#ifndef __OPENORBIS__
UnregisterEngine(udp_client);
#endif
UnregisterEngine(tas_input);
UnregisterEngine(camera);
#ifdef __ANDROID__
@@ -152,8 +157,10 @@ struct InputSubsystem::Impl {
auto gcadapter_devices = gcadapter->GetInputDevices();
devices.insert(devices.end(), gcadapter_devices.begin(), gcadapter_devices.end());
#endif
#ifndef __OPENORBIS__
auto udp_devices = udp_client->GetInputDevices();
devices.insert(devices.end(), udp_devices.begin(), udp_devices.end());
#endif
#ifdef HAVE_SDL3
auto joycon_devices = joycon->GetInputDevices();
devices.insert(devices.end(), joycon_devices.begin(), joycon_devices.end());
@@ -186,9 +193,11 @@ struct InputSubsystem::Impl {
return gcadapter;
}
#endif
#ifndef __OPENORBIS__
if (engine == udp_client->GetEngineName()) {
return udp_client;
}
#endif
#ifdef HAVE_SDL3
if (engine == sdl->GetEngineName()) {
return sdl;
@@ -271,9 +280,11 @@ struct InputSubsystem::Impl {
return true;
}
#endif
#ifndef __OPENORBIS__
if (engine == udp_client->GetEngineName()) {
return true;
}
#endif
if (engine == tas_input->GetEngineName()) {
return true;
}
@@ -300,7 +311,9 @@ struct InputSubsystem::Impl {
#ifdef ENABLE_LIBUSB
gcadapter->BeginConfiguration();
#endif
#ifndef __OPENORBIS__
udp_client->BeginConfiguration();
#endif
#ifdef HAVE_SDL3
sdl->BeginConfiguration();
joycon->BeginConfiguration();
@@ -316,7 +329,9 @@ struct InputSubsystem::Impl {
#ifdef ENABLE_LIBUSB
gcadapter->EndConfiguration();
#endif
#ifndef __OPENORBIS__
udp_client->EndConfiguration();
#endif
#ifdef HAVE_SDL3
sdl->EndConfiguration();
joycon->EndConfiguration();
@@ -341,7 +356,9 @@ struct InputSubsystem::Impl {
std::shared_ptr<Mouse> mouse;
std::shared_ptr<TouchScreen> touch_screen;
std::shared_ptr<TasInput::Tas> tas_input;
#ifndef __OPENORBIS__
std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
#endif
std::shared_ptr<Camera> camera;
std::shared_ptr<VirtualAmiibo> virtual_amiibo;
std::shared_ptr<VirtualGamepad> virtual_gamepad;
@@ -470,7 +487,9 @@ bool InputSubsystem::IsStickInverted(const Common::ParamPackage& params) const {
}
void InputSubsystem::ReloadInputDevices() {
#ifndef __OPENORBIS__
impl->udp_client.get()->ReloadSockets();
#endif
}
void InputSubsystem::BeginMapping(Polling::InputType type) {
+7 -1
View File
@@ -160,7 +160,13 @@ struct Values {
Setting<bool> enable_discord_presence{linkage, false, "enable_discord_presence", Category::Ui};
// logging
Setting<bool> show_console{linkage, false, "showConsole", Category::Ui};
Setting<bool> show_console{linkage,
#ifdef __OPENORBIS__
true,
#else
false,
#endif
"showConsole", Category::Ui};
// Screenshots
Setting<bool> enable_screenshot_save_as{linkage, true, "enable_screenshot_save_as",
+5
View File
@@ -37,3 +37,8 @@ if (NOT MSVC)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-parameter>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-missing-field-initializers>)
endif()
if (OPENORBIS)
target_link_libraries(tests PRIVATE SceVideoOut SceAudioOut ScePad SceSystemService ps4sup)
create_ps4_eboot(tests tests IV0000-BREW00090_00-DYNARMICTS000000)
endif()
+71
View File
@@ -209,3 +209,74 @@ TEST_CASE("HostMemory: Partial sparse middle unmap and check bindings", "[common
REQUIRE(ptr[0x0000] == 19);
REQUIRE(ptr[0x3fff] == 12);
}
TEST_CASE("HostMemory: Nieche allocation", "[common]") {
HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
REQUIRE(mem.BackingBasePointer() != nullptr);
mem.Map(0x0000, 0, 0x20000, PERMS, HEAP);
mem.Unmap(0x0000, 0x4000, HEAP);
mem.Map(0x1000, 0, 0x2000, PERMS, HEAP);
mem.Map(0x3000, 0, 0x1000, PERMS, HEAP);
mem.Map(0, 0, 0x1000, PERMS, HEAP);
}
TEST_CASE("HostMemory: Full unmap", "[common]") {
HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
REQUIRE(mem.BackingBasePointer() != nullptr);
mem.Map(0x8000, 0, 0x4000, PERMS, HEAP);
mem.Unmap(0x8000, 0x4000, HEAP);
mem.Map(0x6000, 0, 0x16000, PERMS, HEAP);
}
TEST_CASE("HostMemory: Right out of bounds unmap", "[common]") {
HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
REQUIRE(mem.BackingBasePointer() != nullptr);
mem.Map(0x0000, 0, 0x4000, PERMS, HEAP);
mem.Unmap(0x2000, 0x4000, HEAP);
mem.Map(0x2000, 0x80000, 0x4000, PERMS, HEAP);
}
TEST_CASE("HostMemory: Left out of bounds unmap", "[common]") {
HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
REQUIRE(mem.BackingBasePointer() != nullptr);
mem.Map(0x8000, 0, 0x4000, PERMS, HEAP);
mem.Unmap(0x6000, 0x4000, HEAP);
mem.Map(0x8000, 0, 0x2000, PERMS, HEAP);
}
TEST_CASE("HostMemory: Multiple placeholder unmap", "[common]") {
HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
REQUIRE(mem.BackingBasePointer() != nullptr);
mem.Map(0x0000, 0, 0x4000, PERMS, HEAP);
mem.Map(0x4000, 0, 0x1b000, PERMS, HEAP);
mem.Unmap(0x3000, 0x1c000, HEAP);
mem.Map(0x3000, 0, 0x20000, PERMS, HEAP);
}
TEST_CASE("HostMemory: Unmap between placeholders", "[common]") {
HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
REQUIRE(mem.BackingBasePointer() != nullptr);
mem.Map(0x0000, 0, 0x4000, PERMS, HEAP);
mem.Map(0x4000, 0, 0x4000, PERMS, HEAP);
mem.Unmap(0x2000, 0x4000, HEAP);
mem.Map(0x2000, 0, 0x4000, PERMS, HEAP);
}
TEST_CASE("HostMemory: Unmap to origin", "[common]") {
HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
REQUIRE(mem.BackingBasePointer() != nullptr);
mem.Map(0x4000, 0, 0x4000, PERMS, HEAP);
mem.Map(0x8000, 0, 0x4000, PERMS, HEAP);
mem.Unmap(0x4000, 0x4000, HEAP);
mem.Map(0, 0, 0x4000, PERMS, HEAP);
mem.Map(0x4000, 0, 0x4000, PERMS, HEAP);
}
TEST_CASE("HostMemory: Unmap to right", "[common]") {
HostMemory mem(BACKING_SIZE, VIRTUAL_SIZE);
REQUIRE(mem.BackingBasePointer() != nullptr);
mem.Map(0x4000, 0, 0x4000, PERMS, HEAP);
mem.Map(0x8000, 0, 0x4000, PERMS, HEAP);
mem.Unmap(0x8000, 0x4000, HEAP);
mem.Map(0x8000, 0, 0x4000, PERMS, HEAP);
}
@@ -15,7 +15,8 @@
#include "input_common/drivers/udp_client.h"
#include "input_common/helpers/udp_protocol.h"
// PS4 doesn't support cemuhook
#ifndef __OPENORBIS__
class FakeCemuhookServer {
public:
FakeCemuhookServer()
@@ -132,3 +133,4 @@ TEST_CASE("CalibrationConfigurationJob completed", "[input_common]") {
REQUIRE(max_x == 200);
REQUIRE(max_y == 200);
}
#endif
@@ -33,7 +33,11 @@ constexpr VkDeviceSize MAX_ALIGNMENT = 256;
// Windows ones however, can intake bigger buffers and generally do not OOM.
// - GTX 960 on Windows will not OOM with 256mib
// - GT 1030 on ^NIX will OOM with 256mib
#if defined(__FreeBSD__)
// With Orbis we need to be insanely chary with our allocations
// anything over 64MB is prone to crash the GPU, I'm sorry.
#if defined(__OPENORBIS__)
constexpr VkDeviceSize MAX_STREAM_BUFFER_SIZE = 32_MiB;
#elif defined(__FreeBSD__)
constexpr VkDeviceSize MAX_STREAM_BUFFER_SIZE = 128_MiB;
#else
constexpr VkDeviceSize MAX_STREAM_BUFFER_SIZE = 256_MiB;
+2
View File
@@ -15,6 +15,8 @@
#define VK_USE_PLATFORM_ANDROID_KHR
#elif defined(__HAIKU__)
#define VK_USE_PLATFORM_XCB_KHR
#elif defined(__OPENORBIS__)
// No fucking vulkan on the PlayStation 4
#else
#define VK_USE_PLATFORM_XLIB_KHR
#define VK_USE_PLATFORM_WAYLAND_KHR
@@ -59,6 +59,8 @@ namespace {
case Core::Frontend::WindowSystemType::Xcb:
extensions.push_back(VK_KHR_XCB_SURFACE_EXTENSION_NAME);
break;
#elif defined(__OPENORBIS__)
// No vulkan
#else
case Core::Frontend::WindowSystemType::X11:
extensions.push_back(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
@@ -113,9 +115,19 @@ void RemoveUnavailableLayers(const vk::InstanceDispatch& dld, std::vector<const
}
} // Anonymous namespace
#ifdef __OPENORBIS__
extern "C" {
extern PFN_vkVoidFunction VKAPI_CALL vk_icdGetInstanceProcAddr(VkInstance instance, const char *pName);
}
#endif
vk::Instance CreateInstance(const Common::DynamicLibrary& library, vk::InstanceDispatch& dld,
u32 required_version, Core::Frontend::WindowSystemType window_type,
bool enable_validation) {
// ps4 doesn't have dlopen() or equivalent, Vulkan is directly shipped with the emu
#ifdef __OPENORBIS__
dld.vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)vk_icdGetInstanceProcAddr;
#else
if (!library.IsOpen()) {
LOG_ERROR(Render_Vulkan, "Vulkan library not available");
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
@@ -124,6 +136,7 @@ vk::Instance CreateInstance(const Common::DynamicLibrary& library, vk::InstanceD
LOG_ERROR(Render_Vulkan, "vkGetInstanceProcAddr not present in Vulkan");
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
}
#endif
if (!vk::Load(dld)) {
LOG_ERROR(Render_Vulkan, "Failed to load Vulkan function pointers");
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
@@ -13,9 +13,11 @@
namespace Vulkan {
std::shared_ptr<Common::DynamicLibrary> OpenLibrary(
[[maybe_unused]] Core::Frontend::GraphicsContext* context) {
std::shared_ptr<Common::DynamicLibrary> OpenLibrary([[maybe_unused]] Core::Frontend::GraphicsContext* context) {
LOG_DEBUG(Render_Vulkan, "Looking for a Vulkan library");
#if defined(__OPENORBIS__)
return std::make_shared<Common::DynamicLibrary>();
#else
#if defined(__ANDROID__) && defined(ARCHITECTURE_arm64)
// Android manages its Vulkan driver from the frontend.
return context->GetDriverLibrary();
@@ -46,6 +48,7 @@ std::shared_ptr<Common::DynamicLibrary> OpenLibrary(
#endif
return library;
#endif
#endif
}
} // namespace Vulkan
@@ -76,6 +76,8 @@ vk::SurfaceKHR CreateSurface(
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
}
}
#elif defined(__OPENORBIS__)
// No native
#else
if (window_info.type == Core::Frontend::WindowSystemType::X11) {
const VkXlibSurfaceCreateInfoKHR xlib_ci{
@@ -106,10 +108,12 @@ vk::SurfaceKHR CreateSurface(
}
#endif
#ifndef __OPENORBIS__
if (!unsafe_surface) {
LOG_ERROR(Render_Vulkan, "Presentation not supported on this platform");
throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
}
#endif
return vk::SurfaceKHR(unsafe_surface, *instance, dld);
}
-1
View File
@@ -191,7 +191,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include <windows.h>
#ifdef _MSC_VER
#pragma comment(lib, "Dwmapi.lib")
#pragma comment(lib, "winmm.lib")
#endif
static inline void ApplyWindowsTitleBarDarkMode(HWND hwnd, bool enabled) {
+1 -1
View File
@@ -100,7 +100,7 @@ void UpdateDialog::Download() {
client->set_read_timeout(timeout_seconds);
client->set_write_timeout(timeout_seconds);
#ifdef YUZU_BUNDLED_OPENSSL
#if defined(YUZU_BUNDLED_OPENSSL) && !defined(__OPENORBIS__)
client->load_ca_cert_store(kCert, sizeof(kCert));
#endif
+8
View File
@@ -75,3 +75,11 @@ if (NOT MSVC)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-parameter>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-missing-field-initializers>)
endif()
if (OPENORBIS)
target_link_libraries(yuzu-cmd
PRIVATE vulkan_radeon
PRIVATE SceVideoOut SceAudioOut ScePad SceSystemService SceGnmDriver
PRIVATE ps4sup)
create_ps4_eboot(yuzu-cmd eden-cli IV0000-BREW00090_00-EDENEMULAT000000)
endif()
+6 -4
View File
@@ -26,10 +26,12 @@
EmuWindow_SDL3::EmuWindow_SDL3(InputCommon::InputSubsystem* input_subsystem_, Core::System& system_)
: input_subsystem{input_subsystem_}, system{system_} {
input_subsystem->Initialize();
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD)) {
LOG_CRITICAL(Frontend, "Failed to initialize SDL3: {}, Exiting...", SDL_GetError());
exit(1);
}
if (!SDL_InitSubSystem(SDL_INIT_VIDEO))
LOG_CRITICAL(Frontend, "SDL_INIT_VIDEO: {}", SDL_GetError());
if (!SDL_InitSubSystem(SDL_INIT_JOYSTICK))
LOG_CRITICAL(Frontend, "SDL_INIT_JOYSTICK: {}", SDL_GetError());
if (!SDL_InitSubSystem(SDL_INIT_GAMEPAD))
LOG_CRITICAL(Frontend, "SDL_INIT_GAMEPAD: {}", SDL_GetError());
titlebar_timer = SDL_AddTimer(2000, [](void *userdata, SDL_TimerID, Uint32) -> Uint32 {
auto* this_ = (EmuWindow_SDL3*)userdata;
auto const results = this_->system.GetAndResetPerfStats();
@@ -81,8 +81,12 @@ EmuWindow_SDL3_VK::EmuWindow_SDL3_VK(InputCommon::InputSubsystem* input_subsyste
window_info.type = Core::Frontend::WindowSystemType::Android;
window_info.render_surface = android_window;
} else {
#ifdef __OPENORBIS__
window_info.type = Core::Frontend::WindowSystemType::Headless;
#else
LOG_CRITICAL(Frontend, "Unable to determine native window backend from SDL properties");
std::exit(EXIT_FAILURE);
#endif
}
OnResize();
+67 -2
View File
@@ -19,9 +19,12 @@
#include <fmt/ostream.h>
#include "common/logging.h"
#include "common/param_package.h"
#include "common/scm_rev.h"
#include "common/settings.h"
#include "common/settings_enums.h"
#include "common/string_util.h"
#include "common/virtual_buffer.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/cpu_manager.h"
@@ -32,6 +35,8 @@
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "frontend_common/config.h"
#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_core.h"
#include "input_common/main.h"
#include "network/network.h"
#include "sdl_config.h"
@@ -58,7 +63,13 @@
#include <unistd.h>
#endif
#ifdef _WIN32
#if defined(__OPENORBIS__)
#include <orbis/libkernel.h>
#include <orbis/SystemService.h>
#include <orbis/AudioOut.h>
#include <orbis/Pad.h>
#include <orbis/UserService.h>
#elif defined(_WIN32)
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
// graphics
@@ -195,6 +206,14 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
freopen("CONOUT$", "wb", stderr);
}
#endif
#ifdef __OPENORBIS__
// May prevent spurious crashes on swap handlers...
setvbuf(stdout, nullptr, _IONBF, 0);
setvbuf(stderr, nullptr, _IONBF, 0);
sceUserServiceInitialize(nullptr);
Common::InitSwap();
#endif
Common::Log::Initialize();
Common::Log::SetColorConsoleBackendEnabled(true);
@@ -215,7 +234,12 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
std::optional<int> selected_user{};
std::optional<u16> override_gdb_port{};
bool use_multiplayer = false;
// Platforms that start with fullscreen
#if defined(__OPENORBIS__) || defined(__ANDROID__)
bool fullscreen = true;
#else
bool fullscreen = false;
#endif
bool force_null_render = false;
bool force_single_core = false;
std::string nickname{};
@@ -243,7 +267,11 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
{0, 0, 0, 0},
// clang-format on
};
#ifdef __OPENORBIS__
// PS4 will use this path by default UNLESS overriden; this is so users
// can quickly launch whatever they want.
filepath = "/data/eden/games/test.nro";
#endif
while (optind < argc) {
int arg = getopt_long(argc, argv, "g:fhvcip::c:u:d:", long_options, &option_index);
if (arg != -1) {
@@ -380,6 +408,8 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
// Apply the command line arguments
state->system.ApplySettings();
Settings::values.renderer_backend.SetValue(Settings::RendererBackend::Vulkan);
Common::Log::SetGlobalFilter(Common::Log::Filter(Common::Log::Level::Trace));
switch (Settings::values.renderer_backend.GetValue()) {
#ifdef HAS_OPENGL
@@ -454,6 +484,41 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
}
}
{
auto emulated_controller = state->system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
auto const input_devices = input_subsystem.GetInputDevices();
for (const auto& e : input_devices) {
LOG_INFO(Input, "FOUND=Device -> {} {}", e.Get("display", "Unknown"), e.Serialize());
}
auto const& device = input_devices[3];
LOG_INFO(Input, "selected? {}", device.Serialize());
auto const button_mappings = input_subsystem.GetButtonMappingForDevice(device);
auto const analog_mappings = input_subsystem.GetAnalogMappingForDevice(device);
auto const motion_mappings = input_subsystem.GetMotionMappingForDevice(device);
for (const auto& pair : button_mappings)
emulated_controller->SetButtonParam(pair.first, pair.second);
for (const auto& pair : analog_mappings)
emulated_controller->SetStickParam(pair.first, pair.second);
for (const auto& pair : motion_mappings)
emulated_controller->SetMotionParam(pair.first, pair.second);
for (const auto& pair : button_mappings)
LOG_INFO(Input, "btn:{}:{}", pair.first, pair.second.Serialize());
for (const auto& pair : analog_mappings)
LOG_INFO(Input, "ang:{}:{}", pair.first, pair.second.Serialize());
for (const auto& pair : motion_mappings)
LOG_INFO(Input, "mot:{}:{}", pair.first, pair.second.Serialize());
emulated_controller->SaveCurrentConfig();
emulated_controller->ReloadFromSettings();
auto const mapped_devices = emulated_controller->GetMappedDevices();
LOG_INFO(Input, "AND SO, WHAT MAPPED DEVICES WE GOT?");
for (const auto& e : mapped_devices) {
LOG_INFO(Input, "Mapped=Device? -> {}", e.Get("display", "Unknown"));
}
}
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
state->system.GPU().Start();
state->system.GetCpuManager().OnGpuReady();