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3 Commits

Author SHA1 Message Date
crueter b79f2d0d1c Formatting
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-07-10 00:57:36 -04:00
crueter ef28a394db Fix common build
Signed-off-by: crueter <crueter@eden-emu.dev>
2026-07-09 23:44:58 -04:00
crueter 8ba132c927 WIP: [cmake] Use a debloated boost distribution
Should speed up fetch time

Signed-off-by: crueter <crueter@eden-emu.dev>
2026-07-09 19:37:50 -04:00
472 changed files with 30531 additions and 34245 deletions
@@ -3,7 +3,7 @@ description: File a bug report
body:
- type: markdown
attributes:
value: Tech support does not belong here. You should only file an issue here if you think you have experienced an actual bug with Eden.
value: Tech support does not belong here. You should only file an issue here if you think you have experienced an actual bug with yuzu.
- type: checkboxes
attributes:
label: Is there an existing issue for this?
@@ -43,7 +43,7 @@ body:
id: log
attributes:
label: Log File
description: A log file will help our developers to better diagnose and fix the issue. Instructions can be found [here](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/HowToAccessLogs.md).
description: A log file will help our developers to better diagnose and fix the issue. Instructions can be found [here](https://yuzu-emu.org/help/reference/log-files).
validations:
required: true
- type: textarea
@@ -4,7 +4,7 @@ labels: "request"
body:
- type: markdown
attributes:
value: Tech support does not belong here. You should only file an issue here if you are requesting a feature you believe would make Eden better.
value: Tech support does not belong here. You should only file an issue here if you are requesting a feature you believe would make yuzu better.
- type: checkboxes
attributes:
label: Is there an existing issue for this?
@@ -23,6 +23,6 @@ body:
id: why-feature
attributes:
label: Why would this feature be useful?
description: A brief description of why this feature would make Eden better.
description: A brief description of why this feature would make yuzu better.
validations:
required: true
+2 -2
View File
@@ -1,9 +1,9 @@
name: tx-pull
on:
# monday at 4pm
# tuesday, saturday at 2pm
schedule:
- cron: '0 16 * * 1'
- cron: '0 14 * * 2,6'
workflow_dispatch:
jobs:
-5
View File
@@ -1,5 +0,0 @@
- [ ] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [ ] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [ ] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
-------------------
-13
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@@ -1,13 +0,0 @@
diff --git a/libs/cobalt/include/boost/cobalt/concepts.hpp b/libs/cobalt/include/boost/cobalt/concepts.hpp
index d49f2ec..a9bdb80 100644
--- a/libs/cobalt/include/boost/cobalt/concepts.hpp
+++ b/libs/cobalt/include/boost/cobalt/concepts.hpp
@@ -62,7 +62,7 @@ struct enable_awaitables
template <typename T>
concept with_get_executor = requires (T& t)
{
- {t.get_executor()} -> asio::execution::executor;
+ t.get_executor();
};
+5
View File
@@ -112,6 +112,11 @@ Files: src/yuzu/*.ui
Copyright: 2018-2022 yuzu Emulator Project
License: GPL-2.0-or-later
Files: src/yuzu/compatdb.ui
src/yuzu/main.ui
Copyright: 2014-2017 Citra Emulator Project
License: GPL-2.0-or-later
Files: src/yuzu/loading_screen.ui
Copyright: 2019 James Rowe <jroweboy@gmail.com>
License: GPL-2.0-or-later
+39 -40
View File
@@ -28,23 +28,23 @@ if (NOT DEFINED ARCHITECTURE)
endif()
# Needed for FFmpeg w/ VAAPI and DRM
if (OPENBSD)
if (PLATFORM_OPENBSD)
# OpenBSD 7.8 broke libcxx when upgrading, so we must define the PSTL backend manually
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R6/lib")
elseif (NETBSD)
elseif (PLATFORM_NETBSD)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include -I${CMAKE_SYSROOT}/usr/pkg/include/c++/v1")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include -I${CMAKE_SYSROOT}/usr/pkg/include/c++/v1")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R7/lib")
endif()
# NetBSD: Fun for the whole family!
if (NETBSD)
if (PLATFORM_NETBSD)
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:${CMAKE_SYSROOT}/usr/pkg/lib/ffmpeg7/pkgconfig")
endif()
cmake_dependent_option(YUZU_STATIC_ROOM "Build a static room executable only (CI only)" OFF "LINUX" OFF)
cmake_dependent_option(YUZU_STATIC_ROOM "Build a static room executable only (CI only)" OFF "PLATFORM_LINUX" OFF)
if (YUZU_STATIC_ROOM)
set(YUZU_ROOM ON)
set(YUZU_ROOM_STANDALONE ON)
@@ -79,10 +79,6 @@ set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundl
cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSVC}" "ENABLE_QT" OFF)
option(ENABLE_DEBUG_TOOLS "Enable debugging tools (maxwell disassembler, SPIRV translator, etc)" OFF)
option(ENABLE_WERROR "Enable -Werror diagnostics" ON)
# Lossless Scaling frame generation. Only Android.
cmake_dependent_option(ENABLE_LSFG "Enable Lossless Scaling frame generation" ON "ANDROID" OFF)
# non-linux bundled qt are static
if (YUZU_USE_BUNDLED_QT AND (APPLE OR NOT UNIX))
@@ -161,17 +157,6 @@ if (CXX_CLANG_CL)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-reserved-identifier>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-deprecated-declarations>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type-mismatch>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c99-extensions>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++17-compat>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++11-compat-reserved-user-defined-literal>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++11-compat-deprecated-writable-strings>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++11-compat-pedantic>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++11-compat>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++0x-compat>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++98-c++11-compat-binary-literal>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++98-compat-pedantic>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++98-compat>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c99-compat>
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc>)
# REQUIRED CPU features IN Windows-amd64
if (ARCHITECTURE_x86_64)
@@ -225,7 +210,7 @@ endif()
# ffmpeg
option(YUZU_USE_BUNDLED_FFMPEG "Download bundled FFmpeg" ${EXT_DEFAULT})
cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external source" "${SOLARIS}" "NOT WIN32 AND NOT ANDROID" OFF)
cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external source" "${PLATFORM_SUN}" "NOT WIN32 AND NOT ANDROID" OFF)
# sirit
set(BUNDLED_SIRIT_DEFAULT OFF)
@@ -236,7 +221,7 @@ endif()
option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${BUNDLED_SIRIT_DEFAULT})
# FreeBSD 15+ has libusb, versions below should disable it
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR LINUX OR FREEBSD OR APPLE" OFF)
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR PLATFORM_LINUX OR PLATFORM_FREEBSD OR APPLE" OFF)
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT (WIN32 AND ARCHITECTURE_arm64) AND NOT APPLE" OFF)
mark_as_advanced(FORCE ENABLE_OPENGL)
@@ -250,7 +235,7 @@ option(YUZU_TESTS "Compile tests" "${BUILD_TESTING}")
# Install udev rules on Linux (mainly for gyros)
# Only acts on joysticks and nothing else.
cmake_dependent_option(YUZU_INSTALL_UDEV_RULES "Install udev rules for gyro access" OFF "LINUX" OFF)
cmake_dependent_option(YUZU_INSTALL_UDEV_RULES "Install udev rules for gyro access" OFF "PLATFORM_LINUX" OFF)
option(YUZU_DOWNLOAD_ANDROID_VVL "Download validation layer binary for android" ON)
@@ -263,7 +248,7 @@ cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable"
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "NOT ANDROID" OFF)
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR LINUX" OFF)
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR PLATFORM_LINUX" OFF)
option(YUZU_DOWNLOAD_TIME_ZONE_DATA "Always download time zone binaries" ON)
set(YUZU_TZDB_PATH "" CACHE STRING "Path to a pre-downloaded timezone database")
@@ -273,7 +258,7 @@ cmake_dependent_option(YUZU_USE_BUNDLED_MOLTENVK "Download bundled MoltenVK lib"
option(YUZU_DISABLE_LLVM "Disable LLVM (useful for CI)" OFF)
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
if (EXT_DEFAULT OR SOLARIS OR OPENBSD)
if (EXT_DEFAULT OR PLATFORM_SUN OR PLATFORM_OPENBSD)
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL ON)
endif()
@@ -296,7 +281,26 @@ if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE
endif()
endif()
if (ARCHITECTURE_arm64 AND (ANDROID OR LINUX))
set(compat_base dist/compatibility_list/compatibility_list)
set(compat_qrc ${compat_base}.qrc)
set(compat_json ${compat_base}.json)
configure_file(${PROJECT_SOURCE_DIR}/${compat_qrc}
${PROJECT_BINARY_DIR}/${compat_qrc}
COPYONLY)
if (EXISTS ${PROJECT_SOURCE_DIR}/${compat_json})
configure_file("${PROJECT_SOURCE_DIR}/${compat_json}"
"${PROJECT_BINARY_DIR}/${compat_json}"
COPYONLY)
endif()
# TODO: Compat list download
if (NOT EXISTS ${PROJECT_BINARY_DIR}/${compat_json})
file(WRITE ${PROJECT_BINARY_DIR}/${compat_json} "")
endif()
if (ARCHITECTURE_arm64 AND (ANDROID OR PLATFORM_LINUX))
set(HAS_NCE 1)
add_compile_definitions(HAS_NCE=1)
endif()
@@ -305,7 +309,7 @@ if (YUZU_ROOM)
add_compile_definitions(YUZU_ROOM)
endif()
if (UNIX AND NOT (LINUX OR WIN32))
if (UNIX AND NOT (PLATFORM_LINUX OR WIN32))
if(CXX_APPLE OR CXX_CLANG)
# libc++ has stop_token and jthread as experimental
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fexperimental-library")
@@ -340,12 +344,11 @@ if (CXX_GCC OR CXX_CLANG)
endif()
elseif(ARCHITECTURE_arm64)
# See https://gcc.gnu.org/onlinedocs/gcc/AArch64-Options.html
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, optimized, armv9, native")
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, armv9, native")
set(mtune generic)
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
set(march armv8-a)
elseif (${YUZU_BUILD_PRESET} STREQUAL "optimized")
set(march armv8.2-a+lse+rcpc)
elseif (${YUZU_BUILD_PRESET} STREQUAL "armv9")
set(march armv9-a)
endif()
@@ -414,13 +417,10 @@ AddJsonPackage(boost)
set(BOOST_NO_HEADERS ${Boost_ADDED})
if (Boost_ADDED)
if (MSVC OR ANDROID)
add_compile_definitions(YUZU_BOOST_v1)
endif()
add_compile_definitions(YUZU_BOOST_v1)
if (NOT MSVC OR CXX_CLANG)
# boost sucks
if (SOLARIS)
# solaris sucks
if (PLATFORM_SUN)
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-pthreads>)
endif()
@@ -428,8 +428,7 @@ if (Boost_ADDED)
target_compile_options(boost_icl INTERFACE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>)
target_compile_options(boost_asio INTERFACE
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-conversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-fallthrough>
)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-fallthrough>)
endif()
endif()
@@ -524,9 +523,9 @@ elseif (WIN32)
# PSAPI is the Process Status API
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version crypt32 rpcrt4 gdi32 wldap32 mswsock)
endif()
elseif (MANAGARM)
elseif (PLATFORM_MANAGARM)
set(PLATFORM_LIBRARIES iconv intl)
elseif (HAIKUOS)
elseif (PLATFORM_HAIKU)
# Haiku is so special :)
set(PLATFORM_LIBRARIES bsd /boot/system/lib/libnetwork.so)
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
@@ -620,7 +619,7 @@ if (ENABLE_QT)
# Best practice is to ask for all components at once, so they are from the same version
set(YUZU_QT_COMPONENTS Core Widgets Charts Concurrent Gui)
if (LINUX OR FREEBSD)
if (PLATFORM_LINUX OR PLATFORM_FREEBSD)
list(APPEND YUZU_QT_COMPONENTS DBus)
# yes Qt, we get it
set(QT_NO_PRIVATE_MODULE_WARNING ON)
+1 -1
View File
@@ -13,7 +13,7 @@ find_package_handle_standard_args(Opus
VERSION_VAR OPUS_VERSION
)
if (MSYS2)
if (PLATFORM_MSYS)
FixMsysPath(PkgConfig::OPUS)
endif()
+1 -1
View File
@@ -14,7 +14,7 @@ find_package_handle_standard_args(enet
VERSION_VAR ENET_VERSION
)
if (MSYS2)
if (PLATFORM_MSYS)
FixMsysPath(PkgConfig::ENET)
endif()
+1 -1
View File
@@ -14,7 +14,7 @@ find_package_handle_standard_args(libusb
VERSION_VAR LIBUSB_VERSION
)
if (MSYS2)
if (PLATFORM_MSYS)
FixMsysPath(PkgConfig::LIBUSB)
endif()
+1 -1
View File
@@ -13,7 +13,7 @@ else()
find_package(PkgConfig QUIET)
pkg_search_module(LZ4 QUIET IMPORTED_TARGET liblz4)
if (MSYS2)
if (PLATFORM_MSYS)
FixMsysPath(PkgConfig::LZ4)
endif()
+2 -6
View File
@@ -21,14 +21,10 @@ Eden is free, open-source, copyleft software, licensed under the terms of the [G
### Policies
- No LLM or AI usage, *period*, for patches, pull requests, issues, comments, debugging, brainstorming, etc.
- For details on why, see the [detailed AI policy](docs/policies/AI.md).
- Usage of any form of profanity or otherwise unsavory language is generally discouraged.
- This is primarily because it rarely helps to actually understand what's going on.
- Remember that your comments should be focused and actually address what's happening. With very few exceptions, expletives are actively detrimental at best.
- For details on why, see the [detailed AI policy](docs/AI.md).
- New code must follow the same general style as the surrounding codebase. Exceptions may be granted in certain cases.
- Maintainers reserve the right to change your patches and pull requests at will. We will try to avoid this.
- You should generally respect all decisions made by the [code owners](docs/CODEOWNERS) in your particular subsystem.
- However, if you feel they are overstepping or are incorrect, don't be afraid to stand your ground! Maintainers are not always correct.
- You should respect all decisions made by the [code owners](docs/CODEOWNERS) in your particular subsystem. If you feel they are overstepping or are incorrect, don't be afraid to stand your ground!
- While we do *not* adhere to the terms of a formal code of conduct, you will generally be expected to respect other developers, contributors, and community members.
- You **must** have basic knowledge of [Git](https://git-scm.com/learn). Knowing how to manage your branches and follow proper fork policies is a necessity.
+2 -17
View File
@@ -15,9 +15,8 @@
<br>
</h1>
<h4 align="center"><b>Eden</b> is a free and opensource (FOSS) Switch 1 emulator started by developer Camille LaVey.
<br>
Written in C++, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
<h4 align="center"><b>Eden</b> is a free and opensource (FOSS) Switch 1 emulator, derived from Yuzu and Sudachi - started by developer Camille LaVey.
It's written in C++ with portability in mind, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
</h4>
<p align="center">
@@ -74,17 +73,3 @@ Save us some bandwidth! We have [mirrors available](./docs/user/ThirdParty.md#mi
## License
Eden is licensed under the GPLv3 (or any later version). Refer to the [LICENSE.txt](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/LICENSE.txt) file.
## Special thanks
Super special thanks to Cloudflare for preventing the git server from blowing up.
- Yuzu
- Ryujinx
- Sudachi
- Citron
- Torzu
- Suyu
- Ryubing
And everyone who continues or had contributed to the project! <3
+6 -9
View File
@@ -6,22 +6,19 @@
"version": "v0.19.0"
},
"boost": {
"artifact": "%VERSION%-cmake.tar.xz",
"artifact": "boost-%VERSION%.tar.zst",
"find_args": "CONFIG OPTIONAL_COMPONENTS headers context system fiber filesystem",
"hash": "6ae6e94664fe7f2fb01976b59b276ac5df8085c7503fa829d810fbfe495960cfec44fa2c36e2cb23480bc19c956ed199d4952b02639a00a6c07625d4e7130c2d",
"hash": "077ad58b3d336041c05ad5f2b1de7db9fe1d35af3da85cd99496c35ddeca080ecd0ae5c8058319077bda892361b38624d89f70bc9bfec6713aae2aabc17f2a43",
"min_version": "1.57",
"package": "Boost",
"patches": [
"0001-clang-cl.patch"
],
"repo": "boostorg/boost",
"version": "boost-1.90.0"
"repo": "eden-emulator/ext-boost",
"version": "1.91.0-1"
},
"boost_headers": {
"bundled": true,
"hash": "4ef845775e2277a8104ded6ddf749aa262ce52cf8438042869a048f9a0156dd772fbbcfa74efa1378fecef339b7286f6fe4b4feb5c45d49966b35d08e3e83507",
"hash": "c5fa2cd72f6e6666b7963b97bc359c75284b8fb540c30f3629a028b85270c9bc66c8a051383964f2bd4c1e005a4691593d15696e7ef39ea87cf6cff9e5691fb2",
"repo": "boostorg/headers",
"version": "boost-1.90.0"
"version": "boost-1.91.0"
},
"catch2": {
"hash": "7eea385d79d88a5690cde131fe7ccda97d5c54ea09d6f515000d7bf07c828809d61c1ac99912c1ee507cf933f61c1c47ecdcc45df7850ffa82714034b0fccf35",
+354
View File
@@ -0,0 +1,354 @@
[
{
"compatibility": 0,
"directory": "the-legend-of-zelda-breath-of-the-wild",
"releases": [
{"id": "01007EF00011E000"}
],
"title": "The Legend of Zelda: Breath of the Wild"
},
{
"compatibility": 1,
"directory": "super-mario-odyssey",
"releases": [
{"id": "0100000000010000"}
],
"title": "Super Mario Odyssey"
},
{
"compatibility": 0,
"directory": "animal-crossing-new-horizons",
"releases": [
{"id": "01006F8002326000"}
],
"title": "Animal Crossing: New Horizons"
},
{
"compatibility": 1,
"directory": "pokemon-legends-z-a",
"releases": [
{"id": "0100F43008C44000"}
],
"title": "Pokémon Legends: Z-A"
},
{
"compatibility": 1,
"directory": "the-legend-of-zelda-tears-of-the-kingdom",
"releases": [
{"id": "0100F2C0115B6000"}
],
"title": "The Legend of Zelda: Tears of the Kingdom"
},
{
"compatibility": 0,
"directory": "super-mario-galaxy",
"releases": [
{"id": "010099C022B96000"}
],
"title": "Super Mario Galaxy"
},
{
"compatibility": 3,
"directory": "star-wars-republic-commando",
"releases": [
{"id": "0100FA10115F8000"}
],
"title": "Star Wars: Republic Commando"
},
{
"compatibility": 0,
"directory": "doki-doki-literature-club-plus",
"releases": [
{"id": "010086901543E000"}
],
"title": "Doki Doki Literature Club Plus"
},
{
"compatibility": 1,
"directory": "pokemon-scarlet",
"releases": [
{"id": "0100A3D008C5C000"}
],
"title": "Pokémon Scarlet"
},
{
"compatibility": 1,
"directory": "pokemon-violet",
"releases": [
{"id": "01008F6008C5E000"}
],
"title": "Pokémon Violet"
},
{
"compatibility": 2,
"directory": "pokemon-legends-arceus",
"releases": [
{"id": "01001E300D162000"}
],
"title": "Pokémon Legends: Arceus"
},
{
"compatibility": 0,
"directory": "splatoon-2",
"releases": [
{"id": "01003BC0000A0000"}
],
"title": "Splatoon 2"
},
{
"compatibility": 1,
"directory": "super-smash-bros-ultimate",
"releases": [
{"id": "01006A800016E000"}
],
"title": "Super Smash Bros. Ultimate"
},
{
"compatibility": 0,
"directory": "mario-kart-8-deluxe",
"releases": [
{"id": "0100152000022000"}
],
"title": "Mario Kart 8 Deluxe"
},
{
"compatibility": 0,
"directory": "splatoon-3",
"releases": [
{"id": "0100C2500FC20000"}
],
"title": "Splatoon 3"
},
{
"compatibility": 0,
"directory": "new-super-mario-bros-u-deluxe",
"releases": [
{"id": "0100EA80032EA000"}
],
"title": "New Super Mario Bros. U Deluxe"
},
{
"compatibility": 0,
"directory": "hyrule-warriors-age-of-calamity",
"releases": [
{"id": "01002B00111A2000"}
],
"title": "Hyrule Warriors: Age of Calamity"
},
{
"compatibility": 2,
"directory": "luigis-mansion-3",
"releases": [
{"id": "0100DCA0064A6000"}
],
"title": "Luigi's Mansion 3"
},
{
"compatibility": 2,
"directory": "pokemon-brilliant-diamond",
"releases": [
{"id": "0100000011D90000"}
],
"title": "Pokémon Brilliant Diamond"
},
{
"compatibility": 2,
"directory": "pokemon-shining-pearl",
"releases": [
{"id": "010018E011D92000"}
],
"title": "Pokémon Shining Pearl"
},
{
"compatibility": 1,
"directory": "super-mario-3d-world-bowsers-fury",
"releases": [
{"id": "010028600EBDA000"}
],
"title": "Super Mario 3D World + Bowser's Fury"
},
{
"compatibility": 0,
"directory": "the-legend-of-zelda-links-awakening",
"releases": [
{"id": "01006BB00C6F0000"}
],
"title": "The Legend of Zelda: Link's Awakening"
},
{
"compatibility": 1,
"directory": "fire-emblem-three-houses",
"releases": [
{"id": "010055D009F78000"}
],
"title": "Fire Emblem: Three Houses"
},
{
"compatibility": 2,
"directory": "metroid-dread",
"releases": [
{"id": "010093801237C000"}
],
"title": "Metroid Dread"
},
{
"compatibility": 0,
"directory": "paper-mario-the-origami-king",
"releases": [
{"id": "0100A3900C3E2000"}
],
"title": "Paper Mario: The Origami King"
},
{
"compatibility": 1,
"directory": "xenoblade-chronicles-definitive-edition",
"releases": [
{"id": "0100FF500E34A000"}
],
"title": "Xenoblade Chronicles: Definitive Edition"
},
{
"compatibility": 2,
"directory": "xenoblade-chronicles-3",
"releases": [
{"id": "010074F013262000"}
],
"title": "Xenoblade Chronicles 3"
},
{
"compatibility": 1,
"directory": "pikmin-3-deluxe",
"releases": [
{"id": "0100F8600D4B0000"}
],
"title": "Pikmin 3 Deluxe"
},
{
"compatibility": 0,
"directory": "donkey-kong-country-tropical-freeze",
"releases": [
{"id": "0100C1F0054B6000"}
],
"title": "Donkey Kong Country: Tropical Freeze"
},
{
"compatibility": 1,
"directory": "kirby-and-the-forgotten-land",
"releases": [
{"id": "01004D300C5AE000"}
],
"title": "Kirby and the Forgotten Land"
},
{
"compatibility": 2,
"directory": "mario-party-superstars",
"releases": [
{"id": "01006B400D8B2000"}
],
"title": "Mario Party Superstars"
},
{
"compatibility": 0,
"directory": "clubhouse-games-51-worldwide-classics",
"releases": [
{"id": "0100F8600D4B0000"}
],
"title": "Clubhouse Games: 51 Worldwide Classics"
},
{
"compatibility": 1,
"directory": "ring-fit-adventure",
"releases": [
{"id": "01006B300BAF8000"}
],
"title": "Ring Fit Adventure"
},
{
"compatibility": 2,
"directory": "arms",
"releases": [
{"id": "01009B500007C000"}
],
"title": "ARMS"
},
{
"compatibility": 0,
"directory": "super-mario-maker-2",
"releases": [
{"id": "01009B90006DC000"}
],
"title": "Super Mario Maker 2"
},
{
"compatibility": 0,
"directory": "pokemon-lets-go-pikachu",
"releases": [
{"id": "010003F003A34000"}
],
"title": "Pokémon: Let's Go, Pikachu!"
},
{
"compatibility": 1,
"directory": "pokemon-lets-go-eevee",
"releases": [
{"id": "0100187003A36000"}
],
"title": "Pokémon: Let's Go, Eevee!"
},
{
"compatibility": 2,
"directory": "pokemon-sword",
"releases": [
{"id": "0100ABF008968000"}
],
"title": "Pokémon Sword"
},
{
"compatibility": 2,
"directory": "pokemon-shield",
"releases": [
{"id": "01008DB008C2C000"}
],
"title": "Pokémon Shield"
},
{
"compatibility": 1,
"directory": "new-pokemon-snap",
"releases": [
{"id": "0100F4300C182000"}
],
"title": "New Pokémon Snap"
},
{
"compatibility": 0,
"directory": "mario-golf-super-rush",
"releases": [
{"id": "0100C9C00E25C000"}
],
"title": "Mario Golf: Super Rush"
},
{
"compatibility": 1,
"directory": "mario-tennis-aces",
"releases": [
{"id": "0100BDE00862A000"}
],
"title": "Mario Tennis Aces"
},
{
"compatibility": 2,
"directory": "wario-ware-get-it-together",
"releases": [
{"id": "0100563010F22000"}
],
"title": "WarioWare: Get It Together!"
},
{
"compatibility": 0,
"directory": "big-brain-academy-brain-vs-brain",
"releases": [
{"id": "0100190010F24000"}
],
"title": "Big Brain Academy: Brain vs. Brain"
}
]
+5
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@@ -0,0 +1,5 @@
<RCC>
<qresource prefix="compatibility_list">
<file>compatibility_list.json</file>
</qresource>
</RCC>
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-47
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@@ -1,47 +0,0 @@
# Design Overview
Modern game consoles require heavy power to be emulated appropriatedly. This is why the emulator uses an approach known as HLE (High-Level-Emulation), in a nuthsell: Instead of accurately emulating every subsystem that forms part of a component, emulate the resulting visible I/O interface instead.
For example, take a disk write, instead of emulating a proper SD card we instead use the C++ standard library for I/O. Additionally we use the abstractions provided by the `fs` service to "lie" to programs about certain SD card properties. Notably this includes making up sizes for the fake SD card, giving "realistic" values or expected outputs for a given card, and so on. And instead of writing to an actual SD card, the emulator simply writes to a file.
This also means grand part of the emulator consists of just re-implementing firmware but using HLE primitives; for example audio doesn't go to an emulated audio device, but rather gets processed on the fly by a dedicated service and then passed to SDL3/cubeb/etc.
As such, many of the systems implemented are not 100% accurate to the original software, but they're "good enough" to pass as being so. While we do strive to maintain high compatibility (especially with homebrew), there are realistic limitations to these approaches.
No formal fuzzing or formal verification has been done on the emulator as a whole, this means there may be hundreds of bugs hiding in each subsystem. As such, output may also not correctly match due to those aforementioned issues.
## src/android/
Entire Android frontend, written mostly in Kotlin and generally having asinine hacks (thanks Android) due to the particularly horrific (and particular way) to do things.
## src/audio_core/
Handles everything related to audio, this is where most of the filtering and processing occurs (CPU intensive task!).
## src/common/
The [common](../src/common) folder contains just your basic pollyfills for whatever missing functionality. We heavily encourage new PRs to make use of one of the dependencies, or the standard C++ library. Minimizing the amount of things we reinvent the wheel for is always a good thing.
## src/core/
The [core folder](../src/core) is the main heart of the emulator, while we don't officially support having other frontends out of the box (RetroArch, for example); any prospective developer can reuse this library (compiled as one by CMake) to stitch up their own RetroArch core, for example.
## src/dynarmic/
See [Dynarmic](./dynarmic).
## src/hid_core/
Input, joysticks, controllers and everything related to input devices.
## src/shader_recompiler/
Dedicated shader recompiler to translate Maxwell assembly code to either SPIR-V, GLSL or GLASM.
## src/video_core/
Most of the things here have their own dedicated section. In short this is basically the entire Tegra NVIDIA Maxwell GPU emulation. Additionally it includes some [extra effects](../src/video_core/host_ahders) to emulate MSAA, D24 copies or as polyfill.
Available backends are: Null, Vulkan, and OpenGL.
See [NVIDIA GPU](./NvidiaGpu.md).
-2
View File
@@ -46,8 +46,6 @@ These options control dependencies.
- `YUZU_INSTALL_UDEV_RULES` (OFF) Install udev rules to enable hidraw access
- Needed for gyroscopes
- Only available on Linux
- `ENABLE_DEBUG_TOOLS` (OFF) Enables debugging and development tools, see [tools](../tools/README.md).
- `ENABLE_WERROR` (ON) Enables warnings as errors (-Werror).
### Flavors
-1
View File
@@ -20,7 +20,6 @@ This contains documentation created by developers. This contains build instructi
- **[Driver Bugs](./DriverBugs.md)**
- **[Building Older Commits](./build/OlderCommits.md)**
- Subsystems:
- **[Design Overview](./DesignOverview.md)**
- **[Dynarmic](./dynarmic/README.md)**
- **[HOS Kernel](./HosKernel.md)**
- **[Settings](./Settings.md)**
+1 -1
View File
@@ -34,7 +34,7 @@ Everyone has their own way of viewing good/bad C++ practices, my general outline
- The reason is because the project has `-fno-rtti` disabled by default, due to the costs of dynamic polymorphism.
- Always copy-on-value for objects with `sizeof(void *) >= sizeof(T) * 2`, i.e objects sized as 2 pointers or less, for bigger objects you can use ref/pointer as usual.
- Try using move semantics instead of references, whenever possible.
- Function parameters are cheap. Don't be afraid to use as many as needed (API usability permitting).
- Remember function parameters are extremelly cheap as fuck, don't be afraid to place upto 8 parameters on a given function.
- Don't save a reference in structures of a parent object, i.e:
```c++
-3
View File
@@ -27,6 +27,3 @@ There are two main applications, an SDL-based app (`eden-cli`) and a Qt based ap
- `--user/-u`: Specify the user index.
- `--version/-v`: Display version and quit.
- `--input-profile/-i`: Specifies input profile name to use (for player #0 only).
- `--null-render/-n`: Forces the usage of the "Null" render backend irrespective of settings.
- `--filter/-x`: Sets the debug log filter irrespective of settings.
- `--singlecore/-s`: Forces single-core regardless of settings.
-38
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@@ -77,41 +77,3 @@ Use this guide to get starting using the Eden emulator.
8. Double-Click the main window to add the folder containing your games.
9. Go to *Emulation > Configure > Input* and set up your controller. Click **OK** to close the dialog window.
10. Double-Click a game to run it.
## macOS
Current macOS support is still experimental and very reliant on MoltenVK developments, plans have shifted to properly provide support for KosmicKrisp and similar new GPU endeavours, but macOS users still are bound to MoltenVK itself.
Users of macOS may wish to use [Asahi Linux](https://wiki.gentoo.org/wiki/Project:Asahi/Guide) for the rising KosmicKrisp support.
As of writing, neither macOS nor Asahi has support for NCE; additionally Asahi has extraneous paging bugs with fastmem.
### Allowing Eden to Run on MacOS
Use this guide when you need to allow Eden to run on a Mac system, but are being blocked by Apple Security policy.
**Click [Here](https://evilperson1337.notion.site/Allowing-Eden-to-Run-on-MacOS-2b057c2edaf681fea63dc81027efeffd) for a version of this guide with images & visual elements.**
---
##### Pre-Requisites
- Permissions to modify settings in MacOS
---
#### Why am I Seeing This?
Recent versions of MacOS (Catalina & newer) introduced the **Gatekeeper** security functionality, requiring software to be signed by Apple or a trusted (aka - paying) developer. If the signature isn't on the list of trusted ones, it will stop the program from executing and display the message above.
---
#### Steps
1. Open the *System Settings* panel.
2. Navigate to *Privacy & Security*.
3. Scroll down and observe the following message under the **Security** settings.
4. Select **Open Anyway** to tell your Mac that you trust the application.
5. You will now get another window appearing to verify you want to open Eden. Select **Open Anyway**.
6. You will be prompted for your password to authorize the request. Enter the credentials of an account that has permission to modify settings and press **OK**.
7. Eden will now open and any subsequent launches of the program will not prompt this.
+1 -3
View File
@@ -10,15 +10,13 @@ A copy of this handbook is [available online](https://git.eden-emu.dev/eden-emu/
- **[The Basics](Basics.md)**
- **[Quickstart](./QuickStart.md)**
- **[Windows](./QuickStart.md#windows)**
- **[Steamdeck](./QuickStart.md#steamdeck)**
- **[macOS](./QuickStart.md#macos)**
- **[Settings](./Settings.md)**
- **[Controllers](./Controllers.md)**
- **[Controller profiles](./Controllers.md#configuring-controller-profiles)**
- **[Audio](Audio.md)**
- **[Graphics](Graphics.md)**
- **[Installing Mods](./Mods.md)**
- **[Run On macOS](./RunOnMacOS.md)**
- **[Data, Savefiles and Storage](Storage.md)**
- **[Orphaned Profiles](Orphaned.md)**
- **[Troubleshooting](./Troubleshoot.md)**
+37
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@@ -0,0 +1,37 @@
# User Handbook - Run on macOS
Current macOS support is still experimental and very reliant on MoltenVK developments, plans have shifted to properly provide support for KosmicKrisp and similar new GPU endeavours, but macOS users still are bound to MoltenVK itself.
Users of macOS may wish to use [Asahi Linux](https://wiki.gentoo.org/wiki/Project:Asahi/Guide) for the rising KosmicKrisp support.
As of writing, neither macOS nor Asahi has support for NCE; additionally Asahi has extraneous paging bugs with fastmem.
## Allowing Eden to Run on MacOS
Use this guide when you need to allow Eden to run on a Mac system, but are being blocked by Apple Security policy.
**Click [Here](https://evilperson1337.notion.site/Allowing-Eden-to-Run-on-MacOS-2b057c2edaf681fea63dc81027efeffd) for a version of this guide with images & visual elements.**
---
#### Pre-Requisites
- Permissions to modify settings in MacOS
---
### Why am I Seeing This?
Recent versions of MacOS (Catalina & newer) introduced the **Gatekeeper** security functionality, requiring software to be signed by Apple or a trusted (aka - paying) developer. If the signature isn't on the list of trusted ones, it will stop the program from executing and display the message above.
---
### Steps
1. Open the *System Settings* panel.
2. Navigate to *Privacy & Security*.
3. Scroll down and observe the following message under the **Security** settings.
4. Select **Open Anyway** to tell your Mac that you trust the application.
5. You will now get another window appearing to verify you want to open Eden. Select **Open Anyway**.
6. You will be prompted for your password to authorize the request. Enter the credentials of an account that has permission to modify settings and press **OK**.
7. Eden will now open and any subsequent launches of the program will not prompt this.
+1 -1
View File
@@ -164,7 +164,7 @@ if (NOT ANDROID)
AddJsonPackage(sdl3)
else()
message(STATUS "Using bundled SDL3")
if (FREEBSD)
if (PLATFORM_FREEBSD)
set(BUILD_SHARED_LIBS ON)
endif()
AddJsonPackage(sdl3-ci)
+80 -23
View File
@@ -1,46 +1,45 @@
# SPDX-FileCopyrightText: Copyright 2026 crueter
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: LGPL-3.0-or-later
## DetectPlatform ##
# This is a small helper that sets platform variables for various
# This is a small helper that sets PLATFORM_<platform> variables for various
# operating systems and distributions. Note that Apple, Windows, Android, etc.
# are not covered, as CMake already does that for us.
# It also sets CXX_<compiler> for the C++ compiler.
# Furthermore, some platforms have really silly requirements/quirks, so this
# also does a few of those.
# This module contains contributions from the Eden Emulator Project,
# notably from crueter and Lizzie.
if (${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
set(SOLARIS ON)
set(PLATFORM_SUN ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenOrbis")
set(OPENORBIS ON)
set(PLATFORM_PS4 ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "managarm")
set(MANAGARM ON)
set(PLATFORM_MANAGARM ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
set(PLATFORM_FREEBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
set(PLATFORM_OPENBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "NetBSD")
set(PLATFORM_NETBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "DragonFly")
set(PLATFORM_DRAGONFLYBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Haiku")
set(HAIKUOS ON)
endif()
# BSD
if (DEFINED BSD)
if ("${BSD}" STREQUAL "DragonFlyBSD")
set(DRAGONFLYBSD ON)
elseif ("${BSD}" STREQUAL "FreeBSD")
set(FREEBSD ON)
elseif ("${BSD}" STREQUAL "OpenBSD")
set(OPENBSD ON)
elseif ("${BSD}" STREQUAL "NetBSD")
set(NETBSD ON)
endif()
set(PLATFORM_HAIKU ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(PLATFORM_LINUX ON)
endif()
# dumb heuristic to detect msys2
if (CMAKE_COMMAND MATCHES "msys64")
set(MSYS2 ON)
set(PLATFORM_MSYS ON)
endif()
# compiler checks
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CXX_CLANG ON)
if (MSVC)
@@ -48,6 +47,8 @@ if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
endif()
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CXX_GCC ON)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
set(CXX_CL ON)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "IntelLLVM")
set(CXX_ICC ON)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
@@ -60,13 +61,37 @@ if(MINGW AND CXX_CLANG)
set(CMAKE_SYSTEM_VERSION 10.0.0)
endif()
# NB: this does not account for SPARC
if (PLATFORM_SUN)
# Terrific OpenIndiana pkg shenanigans
list(APPEND CMAKE_PREFIX_PATH
"${CMAKE_SYSROOT}/usr/lib/qt/6.6/lib/amd64/cmake")
list(APPEND CMAKE_MODULE_PATH
"${CMAKE_SYSROOT}/usr/lib/qt/6.6/lib/amd64/cmake")
# Amazing - absolutely incredible
list(APPEND CMAKE_PREFIX_PATH "${CMAKE_SYSROOT}/usr/lib/amd64/cmake")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SYSROOT}/usr/lib/amd64/cmake")
# For some mighty reason, doing a normal release build sometimes
# may not trigger the proper -O3 switch to materialize
if (CMAKE_BUILD_TYPE MATCHES "Release")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
endif()
if (CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O2")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2")
endif()
endif()
# MSYS2 utilities
# Sometimes, PkgConfig modules will incorrectly reference / when CMake
# wants you to reference it as C:/msys64/. This function corrects that.
# Example in a Find module:
#[[
if (MSYS2)
if (PLATFORM_MSYS)
FixMsysPath(PkgConfig::OPUS)
endif()
]]
@@ -91,9 +116,41 @@ function(FixMsysPath target)
INTERFACE_INCLUDE_DIRECTORIES ${include_dir})
endfunction()
# Saves linking time
# MSYSTEM handling + program_path
if (PLATFORM_MSYS)
# really, really dumb heuristic to detect what environment we are in
macro(system var)
if (CMAKE_COMMAND MATCHES ${var})
set(MSYSTEM ${var})
endif()
endmacro()
system(mingw64)
system(clang64)
system(clangarm64)
system(ucrt64)
if (NOT DEFINED MSYSTEM)
set(MSYSTEM msys2)
endif()
# We generally want to prioritize environment-specific binaries if possible
# some, like autoconf, are not present on environments besides msys2 though
set(CMAKE_PROGRAM_PATH C:/msys64/${MSYSTEM}/bin C:/msys64/usr/bin)
set(ENV{PKG_CONFIG_PATH} C:/msys64/${MSYSTEM}/lib/pkgconfig)
endif()
# This saves a truly ridiculous amount of time during linking
# In my tests, without this, Eden takes 2 mins, with this, it takes 3-5 seconds
# or on GitHub Actions, 10 minutes -> 3 seconds
if (MINGW)
set(MINGW_FLAGS "-Wl,--strip-all -Wl,--gc-sections")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE
"${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${MINGW_FLAGS}")
endif()
# awesome
if (PLATFORM_FREEBSD OR PLATFORM_DRAGONFLYBSD)
set(CMAKE_EXE_LINKER_FLAGS
"${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/local/lib")
endif()
+5 -5
View File
@@ -56,7 +56,7 @@ if (NOT YUZU_USE_BUNDLED_FFMPEG)
endif()
endif()
if (OPENORBIS OR MANAGARM)
if (PLATFORM_PS4 OR PLATFORM_MANAGARM)
# Doesn't support VA-API, don't go thru the embarrassment of trying to enable it
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
elseif (ANDROID)
@@ -75,7 +75,7 @@ elseif (UNIX AND NOT DEFINED FFmpeg_IS_CROSS_COMPILING AND NOT ANDROID)
if(X11_FOUND)
if (NOT APPLE)
# In Solaris needs explicit linking for ffmpeg which links to /lib/amd64/libX11.so
if(SOLARIS)
if(PLATFORM_SUN)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
X11
"${CMAKE_SYSROOT}/usr/lib/xorg/amd64/libdrm.so")
@@ -158,7 +158,7 @@ elseif (UNIX AND NOT DEFINED FFmpeg_IS_CROSS_COMPILING AND NOT ANDROID)
endif()
endif()
if (OPENORBIS)
if (PLATFORM_PS4)
list(APPEND FFmpeg_CROSS_COMPILE_LIBS
-lkernel
-lSceUserService
@@ -172,7 +172,7 @@ if (OPENORBIS)
--extra-cxxflags=${CMAKE_SYSROOT}/usr/include
--extra-libs="${FFmpeg_CROSS_COMPILE_LIBS}"
)
elseif (MANAGARM)
elseif (PLATFORM_MANAGARM)
# Required for proper stuff
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
--disable-pthreads
@@ -299,7 +299,7 @@ else()
set(FFmpeg_BUILD_LIBRARIES ${FFmpeg_LIBRARIES})
# BSD make or Solaris make don't support ffmpeg make-j8
if (LINUX OR ANDROID OR APPLE OR WIN32 OR FREEBSD)
if (PLATFORM_LINUX OR ANDROID OR APPLE OR WIN32 OR PLATFORM_FREEBSD)
set(FFmpeg_MAKE_ARGS -j${SYSTEM_THREADS})
else()
set(FFmpeg_MAKE_ARGS "")
+1 -1
View File
@@ -11,7 +11,7 @@ if (NOT libusb_ADDED)
endif()
# TODO: *BSD fails to compile--may need different configs/symbols
if (MINGW OR LINUX OR APPLE)
if (MINGW OR PLATFORM_LINUX OR APPLE)
set(LIBUSB_FOUND ON CACHE BOOL "libusb is present" FORCE)
set(LIBUSB_VERSION "1.0.24" CACHE STRING "libusb version string" FORCE)
+2 -2
View File
@@ -1177,7 +1177,7 @@ static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int re
#endif
#ifndef STBI_NO_TGA
// test tga last because it's a bad test!
// test tga last because it's a crappy test!
if (stbi__tga_test(s))
return stbi__tga_load(s,x,y,comp,req_comp, ri);
#endif
@@ -7662,7 +7662,7 @@ static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp)
if (stbi__hdr_info(s, x, y, comp)) return 1;
#endif
// test tga last because it's a bad test!
// test tga last because it's a crappy test!
#ifndef STBI_NO_TGA
if (stbi__tga_info(s, x, y, comp))
return 1;
+9 -21
View File
@@ -155,24 +155,12 @@ else()
$<$<COMPILE_LANGUAGE:CXX>:-fno-rtti>)
endif()
if (ENABLE_WERROR)
add_compile_options(
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=all>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=extra>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=missing-declarations>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=shadow>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=unused>)
else()
add_compile_options(
$<$<COMPILE_LANGUAGE:C,CXX>:-Wall>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wextra>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wmissing-declarations>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wshadow>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wunused>
# Some compilers could particularly misbehave :)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-error-all>)
endif()
add_compile_options(
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=all>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=extra>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=missing-declarations>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=shadow>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=unused>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-attributes>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-invalid-offsetof>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-parameter>
@@ -181,9 +169,9 @@ else()
if (CXX_CLANG OR CXX_ICC OR CXX_APPLE) # Clang, AppleClang, or Intel C++
if (NOT MSVC)
add_compile_options(
$<$<COMPILE_LANGUAGE:C,CXX>:-Wshadow-uncaptured-local>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wimplicit-fallthrough>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wtype-limits>)
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=shadow-uncaptured-local>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=implicit-fallthrough>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=type-limits>)
endif()
add_compile_options(
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-braced-scalar-init>
@@ -193,7 +181,7 @@ else()
if (ARCHITECTURE_x86_64)
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>)
if (LINUX OR FREEBSD)
if (PLATFORM_LINUX OR PLATFORM_FREEBSD)
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-mtls-dialect=gnu2>)
endif()
endif()
-3
View File
@@ -188,7 +188,6 @@ android {
create("mainline") {
dimension = "version"
isDefault = true
minSdk = 33
manifestPlaceholders += mapOf("appNameBase" to "Eden")
resValue("string", "app_name_suffixed", "Eden")
@@ -200,7 +199,6 @@ android {
create("genshinSpoof") {
dimension = "version"
minSdk = 35
manifestPlaceholders += mapOf("appNameBase" to "Eden Optimized")
resValue("string", "app_name_suffixed", "Eden Optimized")
applicationId = "com.miHoYo.Yuanshen"
@@ -218,7 +216,6 @@ android {
create("legacy") {
dimension = "version"
minSdk = 29
manifestPlaceholders += mapOf("appNameBase" to "Eden Legacy")
resValue("string", "app_name_suffixed", "Eden Legacy")
applicationId = "dev.legacy.eden_emulator"
@@ -218,8 +218,6 @@ object NativeLibrary {
external fun logSettings()
external fun refreshThreadPolicies()
external fun getDebugKnobAt(index: Int): Boolean
/**
@@ -539,40 +537,6 @@ object NativeLibrary {
*/
external fun installKeys(path: String, ext: String): Int
/**
* @return Whether this GPU can run the Lossless Scaling frame generation shaders,
* which are built against the Vulkan memory model.
*/
external fun supportsFrameGeneration(): Boolean
/**
* @return Path the user-supplied Lossless Scaling library is expected at.
*/
external fun getLosslessDllPath(): String
/**
* Parses the installed Lossless Scaling library and checks that every shader the
* frame generation chain needs is present.
*
* @return The result code, matching the losslessDllResults array.
*/
external fun validateLosslessDll(): Int
/**
* Translates the frame generation shaders out of the installed Lossless Scaling library
* and writes them to the SPIR-V cache. Slow, so call it off the main thread.
*
* @return The result code, matching the losslessDllResults array.
*/
external fun prepareLosslessDll(): Int
/**
* Deletes the installed Lossless Scaling library.
*
* @return Whether the library is gone after the call.
*/
external fun removeLosslessDll(): Boolean
/**
* Checks the PatchManager for any addons that are available
*
@@ -559,15 +559,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
private fun enableFullscreenImmersive() {
WindowCompat.setDecorFitsSystemWindows(window, false)
@Suppress("DEPRECATION")
window.decorView.systemUiVisibility =
View.SYSTEM_UI_FLAG_FULLSCREEN or
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY or
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN or
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION or
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
WindowInsetsControllerCompat(window, window.decorView).let { controller ->
controller.hide(WindowInsetsCompat.Type.systemBars())
controller.systemBarsBehavior =
@@ -16,6 +16,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_USE_SPEED_LIMIT("use_speed_limit"),
USE_CUSTOM_CPU_TICKS("use_custom_cpu_ticks"),
SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
ANTIFLICKER("antiflicker"),
FIX_BLOOM_EFFECTS("fix_bloom_effects"),
EMULATE_BGR565("emulate_bgr565"),
RESCALE_HACK("rescale_hack"),
@@ -37,10 +38,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_PATCH_OLD_QCOM_DRIVERS("patch_old_qcom_drivers"),
RENDERER_VERTEX_INPUT_DYNAMIC_STATE("vertex_input_dynamic_state"),
RENDERER_SAMPLE_SHADING("sample_shading"),
RENDERER_FRAME_GEN("frame_gen"),
RENDERER_FRAME_GEN_FP16("frame_gen_fp16"),
RENDERER_FRAME_GEN_FLOW_SCALE_AUTO("frame_gen_flow_scale_auto"),
RENDERER_FRAME_GEN_DUMP_FLOW("frame_gen_dump_flow"),
GPU_UNSWIZZLE_ENABLED("gpu_unswizzle_enabled"),
PICTURE_IN_PICTURE("picture_in_picture"),
USE_CUSTOM_RTC("custom_rtc_enabled"),
@@ -19,10 +19,6 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
RENDERER_ASTC_DECODE_METHOD("accelerate_astc"),
RENDERER_ACCURACY("gpu_accuracy"),
RENDERER_RESOLUTION("resolution_setup"),
RENDERER_FRAME_GEN_MULTIPLIER("frame_gen_multiplier"),
RENDERER_FRAME_GEN_TARGET_RATE("frame_gen_target_rate"),
RENDERER_FRAME_GEN_QUEUE_TARGET("frame_gen_queue_target"),
RENDERER_FRAME_GEN_FLOW_SCALE("frame_gen_flow_scale"),
RENDERER_VSYNC("use_vsync"),
RENDERER_SCALING_FILTER("scaling_filter"),
RENDERER_ANTI_ALIASING("anti_aliasing"),
@@ -31,7 +27,6 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
RENDERER_DYNA_STATE("dyna_state"),
DMA_ACCURACY("dma_accuracy"),
GPU_FENCE_BEHAVIOR("gpu_fence_behavior"),
FRAME_PACING_MODE("frame_pacing_mode"),
AUDIO_OUTPUT_ENGINE("output_engine"),
MAX_ANISOTROPY("max_anisotropy"),
@@ -11,7 +11,6 @@ object Settings {
SECTION_ROOT(R.string.advanced_settings),
SECTION_SYSTEM(R.string.preferences_system),
SECTION_RENDERER(R.string.preferences_graphics),
SECTION_FRAME_GEN(R.string.frame_gen),
SECTION_PERFORMANCE_STATS(R.string.stats_overlay_options),
SECTION_INPUT_OVERLAY(R.string.input_overlay_options),
SECTION_SOC_OVERLAY(R.string.soc_overlay_options),
@@ -21,7 +21,6 @@ import org.yuzu.yuzu_emu.features.settings.model.LongSetting
import org.yuzu.yuzu_emu.features.settings.model.ShortSetting
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
import org.yuzu.yuzu_emu.network.NetDataValidators
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
import org.yuzu.yuzu_emu.utils.NativeConfig
/**
@@ -66,19 +65,6 @@ abstract class SettingsItem(
return NativeLibrary.isFirmwareAvailable()
}
if (setting.key in frameGenKeys &&
!(LosslessScalingHelper.isInstalled() && LosslessScalingHelper.isSupportedByGpu())
) {
return false
}
// A frame rate target moves the multiplier on its own
if (setting.key == IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.key &&
frameGenTargetRate != 0
) {
return false
}
// Can't edit settings that aren't saveable in per-game config even if they are switchable
if (NativeConfig.isPerGameConfigLoaded() && !setting.isSaveable) {
return false
@@ -102,31 +88,7 @@ abstract class SettingsItem(
val clearable: Boolean
get() = !setting.global && NativeConfig.isPerGameConfigLoaded()
private val frameGenTargetRate: Int
get() {
val key = IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key
val needsGlobal = if (NativeLibrary.isRunning() &&
!NativeConfig.isPerGameConfigLoaded()
) {
!NativeConfig.usingGlobal(key)
} else {
NativeConfig.usingGlobal(key)
}
return IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.getInt(needsGlobal)
}
companion object {
private val frameGenKeys = setOf(
BooleanSetting.RENDERER_FRAME_GEN.key,
IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.key,
IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key,
IntSetting.RENDERER_FRAME_GEN_QUEUE_TARGET.key,
BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.key,
IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.key,
BooleanSetting.RENDERER_FRAME_GEN_FP16.key,
BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW.key
)
const val TYPE_HEADER = 0
const val TYPE_SWITCH = 1
const val TYPE_SINGLE_CHOICE = 2
@@ -632,7 +594,7 @@ abstract class SettingsItem(
IntSetting.ANDROID_PIPELINE_WORKERS,
titleId = R.string.pipeline_worker_cores,
descriptionId = R.string.pipeline_worker_cores_description,
min = 2,
min = 4,
max = 8,
units = "cores"
)
@@ -645,71 +607,6 @@ abstract class SettingsItem(
valuesId = R.array.rendererAntiAliasingValues
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_FRAME_GEN,
titleId = R.string.frame_gen,
descriptionId = R.string.frame_gen_description
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_FRAME_GEN_MULTIPLIER,
titleId = R.string.frame_gen_multiplier,
descriptionId = R.string.frame_gen_multiplier_description,
choicesId = R.array.frameGenMultiplierNames,
valuesId = R.array.frameGenMultiplierValues
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_FRAME_GEN_TARGET_RATE,
titleId = R.string.frame_gen_target_rate,
descriptionId = R.string.frame_gen_target_rate_description,
choicesId = R.array.frameGenTargetRateNames,
valuesId = R.array.frameGenTargetRateValues
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_FRAME_GEN_QUEUE_TARGET,
titleId = R.string.frame_gen_queue_target,
descriptionId = R.string.frame_gen_queue_target_description,
choicesId = R.array.frameGenQueueTargetNames,
valuesId = R.array.frameGenQueueTargetValues
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO,
titleId = R.string.frame_gen_flow_scale_auto,
descriptionId = R.string.frame_gen_flow_scale_auto_description
)
)
put(
SliderSetting(
IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE,
titleId = R.string.frame_gen_flow_scale,
descriptionId = R.string.frame_gen_flow_scale_description,
min = 25,
max = 100,
units = "%"
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_FRAME_GEN_FP16,
titleId = R.string.frame_gen_fp16,
descriptionId = R.string.frame_gen_fp16_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW,
titleId = R.string.frame_gen_dump_flow,
descriptionId = R.string.frame_gen_dump_flow_description
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_SCREEN_LAYOUT,
@@ -772,15 +669,6 @@ abstract class SettingsItem(
valuesId = R.array.dmaAccuracyValues
)
)
put(
SingleChoiceSetting(
IntSetting.GPU_FENCE_BEHAVIOR,
titleId = R.string.gpu_fence_behavior,
descriptionId = R.string.gpu_fence_behavior_description,
choicesId = R.array.gpuFenceBehaviorNames,
valuesId = R.array.gpuFenceBehaviorValues
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS,
@@ -869,6 +757,13 @@ abstract class SettingsItem(
descriptionId = R.string.skip_cpu_inner_invalidation_description
)
)
put(
SwitchSetting(
BooleanSetting.ANTIFLICKER,
titleId = R.string.antiflicker,
descriptionId = R.string.antiflicker_description
)
)
put(
SwitchSetting(
BooleanSetting.FIX_BLOOM_EFFECTS,
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
@@ -169,7 +169,7 @@ class InputDialogFragment : DialogFragment() {
NativeInput.onGamePadButtonEvent(
controllerData.getGUID(),
controllerData.getPort(),
InputHandler.getButtonIdFromEvent(event),
event.keyCode,
action
)
onInputReceived(event.device)
@@ -382,9 +382,7 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
}
scSetting.setSelectedValue(value)
if (scSetting.setting.key == IntSetting.RENDERER_SCALING_FILTER.key ||
scSetting.setting.key == IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key
) {
if (scSetting.setting.key == IntSetting.RENDERER_SCALING_FILTER.key) {
settingsViewModel.setShouldReloadSettingsList(true)
}
@@ -27,7 +27,6 @@ import org.yuzu.yuzu_emu.features.settings.model.ShortSetting
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
import org.yuzu.yuzu_emu.features.settings.model.view.*
import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.FullscreenHelper
@@ -77,41 +76,6 @@ class SettingsFragmentPresenter(
}
}
private fun addFrameGenSettings(sl: ArrayList<SettingsItem>) {
sl.apply {
if (!LosslessScalingHelper.isSupportedByGpu()) {
add(
RunnableSetting(
titleId = R.string.frame_gen_unsupported,
descriptionId = R.string.frame_gen_unsupported_description,
isRunnable = false
) {}
)
} else if (!LosslessScalingHelper.isInstalled()) {
add(
RunnableSetting(
titleId = R.string.lossless_scaling_missing,
descriptionId = R.string.lossless_scaling_missing_description,
isRunnable = false
) {}
)
}
add(BooleanSetting.RENDERER_FRAME_GEN.key)
add(IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key)
add(IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.key)
add(IntSetting.RENDERER_FRAME_GEN_QUEUE_TARGET.key)
add(BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.key)
if (!BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.getBoolean(
getNeedsGlobalForKey(BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.key)
)
) {
add(IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.key)
}
add(BooleanSetting.RENDERER_FRAME_GEN_FP16.key)
}
}
private fun isSharpnessScalingFilterSelected(): Boolean {
val needsGlobal = getNeedsGlobalForKey(IntSetting.RENDERER_SCALING_FILTER.key)
val selectedFilter = IntSetting.RENDERER_SCALING_FILTER.getInt(needsGlobal)
@@ -156,7 +120,6 @@ class SettingsFragmentPresenter(
MenuTag.SECTION_ROOT -> addConfigSettings(sl)
MenuTag.SECTION_SYSTEM -> addSystemSettings(sl)
MenuTag.SECTION_RENDERER -> addGraphicsSettings(sl)
MenuTag.SECTION_FRAME_GEN -> addFrameGenSettings(sl)
MenuTag.SECTION_PERFORMANCE_STATS -> addPerformanceOverlaySettings(sl)
MenuTag.SECTION_SOC_OVERLAY -> addSocOverlaySettings(sl)
MenuTag.SECTION_INPUT_OVERLAY -> addInputOverlaySettings(sl)
@@ -287,9 +250,8 @@ class SettingsFragmentPresenter(
add(BooleanSetting.USE_CUSTOM_RTC.key)
add(LongSetting.CUSTOM_RTC.key)
add(HeaderSetting(R.string.clocks))
add(HeaderSetting(R.string.cpu))
add(IntSetting.FAST_CPU_TIME.key)
add(IntSetting.FAST_GPU_TIME.key)
add(BooleanSetting.CORE_SYNC_CORE_SPEED.key)
add(IntSetting.MEMORY_LAYOUT.key)
@@ -321,7 +283,6 @@ class SettingsFragmentPresenter(
add(IntSetting.RENDERER_ACCURACY.key)
add(IntSetting.DMA_ACCURACY.key)
add(IntSetting.GPU_FENCE_BEHAVIOR.key)
add(IntSetting.MAX_ANISOTROPY.key)
add(IntSetting.RENDERER_VRAM_USAGE_MODE.key)
add(IntSetting.RENDERER_ASTC_DECODE_METHOD.key)
@@ -336,9 +297,12 @@ class SettingsFragmentPresenter(
add(HeaderSetting(R.string.hacks))
add(IntSetting.FAST_GPU_TIME.key)
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
add(BooleanSetting.ANTIFLICKER.key)
add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
add(BooleanSetting.EMULATE_BGR565.key)
add(BooleanSetting.RESCALE_HACK.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
add(IntSetting.ANDROID_PIPELINE_WORKERS.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION.key)
@@ -1332,7 +1296,6 @@ class SettingsFragmentPresenter(
add(BooleanSetting.DUMP_GUEST_SHADERS.key)
add(BooleanSetting.GPU_LOG_SHADER_DUMPS.key)
add(BooleanSetting.DUMP_MACROS.key)
add(BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW.key)
add(BooleanSetting.GPU_LOG_MEMORY_TRACKING.key)
add(BooleanSetting.GPU_LOG_DRIVER_DEBUG.key)
add(IntSetting.GPU_LOG_RING_BUFFER_SIZE.key)
@@ -29,7 +29,6 @@ enum class SettingsSubscreen {
DRIVER_MANAGER,
DRIVER_FETCHER,
FREEDRENO_SETTINGS,
LOSSLESS_MANAGER,
APPLET_LAUNCHER,
INSTALLABLE,
GAME_FOLDERS,
@@ -127,7 +126,6 @@ class SettingsSubscreenActivity : AppCompatActivity() {
SettingsSubscreen.DRIVER_MANAGER -> R.id.driverManagerFragment
SettingsSubscreen.DRIVER_FETCHER -> R.id.driverFetcherFragment
SettingsSubscreen.FREEDRENO_SETTINGS -> R.id.freedrenoSettingsFragment
SettingsSubscreen.LOSSLESS_MANAGER -> R.id.losslessManagerFragment
SettingsSubscreen.APPLET_LAUNCHER -> R.id.appletLauncherFragment
SettingsSubscreen.INSTALLABLE -> R.id.installableFragment
SettingsSubscreen.GAME_FOLDERS -> R.id.gameFoldersFragment
@@ -1451,7 +1451,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
override fun onResume() {
super.onResume()
NativeLibrary.refreshThreadPolicies()
val b = _binding ?: return
updateStatsPosition(IntSetting.PERF_OVERLAY_POSITION.getInt())
updateSocPosition(IntSetting.SOC_OVERLAY_POSITION.getInt())
@@ -369,21 +369,6 @@ class GamePropertiesFragment : Fragment() {
)
)
}
add(
SubmenuProperty(
R.string.frame_gen,
R.string.frame_gen_per_game_description,
R.drawable.ic_duck,
action = {
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
args.game,
Settings.MenuTag.SECTION_FRAME_GEN
)
binding.root.findNavController().navigate(action)
}
)
)
if (GpuDriverHelper.isAdrenoGpu()) {
add(
SubmenuProperty(
@@ -44,7 +44,6 @@ import org.yuzu.yuzu_emu.ui.main.MainActivity
import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
class HomeSettingsFragment : Fragment() {
@@ -171,24 +170,6 @@ class HomeSettingsFragment : Fragment() {
)
)
}
add(
HomeSetting(
R.string.lossless_scaling,
R.string.lossless_scaling_description,
R.drawable.ic_duck,
{
val action = HomeNavigationDirections.actionGlobalSettingsSubscreenActivity(
SettingsSubscreen.LOSSLESS_MANAGER,
null
)
binding.root.findNavController().navigate(action)
},
{ true },
0,
0,
LosslessScalingHelper.statusText
)
)
add(
HomeSetting(
R.string.multiplayer,
@@ -356,7 +337,6 @@ class HomeSettingsFragment : Fragment() {
override fun onResume() {
super.onResume()
driverViewModel.updateDriverNameForGame(null)
LosslessScalingHelper.refreshStatus()
}
override fun onDestroyView() {
@@ -1,174 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.activity.result.contract.ActivityResultContracts
import androidx.appcompat.app.AppCompatActivity
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment
import androidx.recyclerview.widget.GridLayoutManager
import com.google.android.material.transition.MaterialSharedAxis
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.adapters.HomeSettingAdapter
import org.yuzu.yuzu_emu.databinding.FragmentLosslessManagerBinding
import org.yuzu.yuzu_emu.features.fetcher.SpacingItemDecoration
import org.yuzu.yuzu_emu.model.HomeSetting
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
import org.yuzu.yuzu_emu.utils.collect
class LosslessManagerFragment : Fragment() {
private var _binding: FragmentLosslessManagerBinding? = null
private val binding get() = _binding!!
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
exitTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
_binding = FragmentLosslessManagerBinding.inflate(inflater, container, false)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
binding.toolbarLossless.setNavigationOnClickListener {
requireActivity().onBackPressedDispatcher.onBackPressed()
}
binding.losslessOptionsList.apply {
layoutManager =
GridLayoutManager(requireContext(), resources.getInteger(R.integer.grid_columns))
addItemDecoration(
SpacingItemDecoration(resources.getDimensionPixelSize(R.dimen.spacing_small))
)
}
LosslessScalingHelper.statusText.collect(viewLifecycleOwner) { refreshOptions() }
setInsets()
}
private fun refreshOptions() {
binding.losslessOptionsList.adapter = HomeSettingAdapter(
requireActivity() as AppCompatActivity,
viewLifecycleOwner,
buildOptions()
)
}
private fun buildOptions(): List<HomeSetting> {
val installed = LosslessScalingHelper.isInstalled()
return listOf(
HomeSetting(
if (installed) R.string.lossless_scaling_replace else R.string.lossless_scaling_install,
if (installed) {
R.string.lossless_scaling_replace_description
} else {
R.string.lossless_scaling_install_description
},
R.drawable.ic_install,
{ dllPickerLauncher.launch(arrayOf("*/*")) },
{ !NativeLibrary.isRunning() },
R.string.lossless_scaling_locked,
R.string.lossless_scaling_locked_description,
LosslessScalingHelper.statusText
),
HomeSetting(
R.string.lossless_scaling_remove,
R.string.lossless_scaling_remove_description,
R.drawable.ic_delete,
{ confirmRemoval() },
{ installed && !NativeLibrary.isRunning() },
if (installed) {
R.string.lossless_scaling_locked
} else {
R.string.lossless_scaling_remove_unavailable
},
if (installed) {
R.string.lossless_scaling_locked_description
} else {
R.string.lossless_scaling_remove_unavailable_description
}
)
)
}
private fun confirmRemoval() {
MessageDialogFragment.newInstance(
requireActivity(),
titleId = R.string.lossless_scaling_remove,
descriptionId = R.string.lossless_scaling_remove_confirmation,
positiveButtonTitleId = R.string.lossless_scaling_remove,
positiveAction = { LosslessScalingHelper.remove() },
showNegativeButton = true,
negativeAction = {}
).show(parentFragmentManager, MessageDialogFragment.TAG)
}
private val dllPickerLauncher =
registerForActivityResult(ActivityResultContracts.OpenDocument()) { result ->
if (result == null) {
return@registerForActivityResult
}
val resultStrings = resources.getStringArray(R.array.losslessDllResults)
ProgressDialogFragment.newInstance(
requireActivity(),
R.string.lossless_scaling_installing,
false
) { _, _ ->
val installResult = LosslessScalingHelper.install(result)
if (installResult == LosslessScalingHelper.RESULT_OK) {
getString(R.string.lossless_scaling_install_success)
} else {
MessageDialogFragment.newInstance(
titleId = R.string.lossless_scaling_install_failed,
descriptionString = resultStrings[installResult]
)
}
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
private fun setInsets() =
ViewCompat.setOnApplyWindowInsetsListener(binding.root) { _, windowInsets ->
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
binding.appbarLossless.updateMargins(
left = barInsets.left + cutoutInsets.left,
right = barInsets.right + cutoutInsets.right
)
binding.scrollViewLossless.updatePadding(bottom = barInsets.bottom)
binding.losslessOptionsList.updatePadding(
left = barInsets.left + cutoutInsets.left,
right = barInsets.right + cutoutInsets.right
)
windowInsets
}
}
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments
@@ -42,7 +42,6 @@ import org.yuzu.yuzu_emu.model.SetupPage
import org.yuzu.yuzu_emu.model.PageState
import org.yuzu.yuzu_emu.ui.main.MainActivity
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.ViewUtils
import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible
@@ -203,24 +202,6 @@ class SetupFragment : Fragment() {
R.string.install_firmware_warning_help,
)
)
add(
PageButton(
R.drawable.ic_duck,
R.string.lossless_scaling,
R.string.lossless_scaling_setup_description,
{
pageButtonCallback = it
getLosslessDll.launch(arrayOf("*/*"))
},
{
if (LosslessScalingHelper.isInstalled()) {
ButtonState.BUTTON_ACTION_COMPLETE
} else {
ButtonState.BUTTON_ACTION_INCOMPLETE
}
}
)
)
add(
PageButton(
R.drawable.ic_controller,
@@ -465,32 +446,6 @@ class SetupFragment : Fragment() {
}
}
val getLosslessDll =
registerForActivityResult(ActivityResultContracts.OpenDocument()) { result ->
if (result == null) {
return@registerForActivityResult
}
val resultStrings = resources.getStringArray(R.array.losslessDllResults)
ProgressDialogFragment.newInstance(
requireActivity(),
R.string.lossless_scaling_installing,
false
) { _, _ ->
val installResult = LosslessScalingHelper.install(result)
if (installResult == LosslessScalingHelper.RESULT_OK) {
getString(R.string.lossless_scaling_install_success)
} else {
MessageDialogFragment.newInstance(
titleId = R.string.lossless_scaling_install_failed,
descriptionString = resultStrings[installResult]
)
}
}.apply {
onDialogComplete = { checkForButtonState.invoke() }
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
}
val getGamesDirectory =
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) { result ->
if (result != null) {
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments
@@ -72,18 +72,6 @@ class SystemInfoDialogFragment : DialogFragment() {
val vulkanDriver = NativeLibrary.getVulkanDriverVersion()
appendLine("${getString(R.string.vulkan_driver_version)}: $vulkanDriver")
val frameGen = NativeLibrary.supportsFrameGeneration()
appendLine(
"${getString(R.string.frame_generation_support)}: " +
getString(
if (frameGen) {
R.string.frame_generation_supported
} else {
R.string.frame_generation_unsupported
}
)
)
} catch (e: Exception) {
appendLine("${getString(R.string.error_getting_emulator_info)}: ${e.message}")
}
@@ -49,12 +49,6 @@ object InputHandler {
MotionEvent.AXIS_RTRIGGER
)
// Currently, Android doesn't support Joy-Con D-pad buttons. We fall back to the scan code
private const val LINUX_BUTTON_DPAD_UP = 0x220
private const val LINUX_BUTTON_DPAD_DOWN = 0x221
private const val LINUX_BUTTON_DPAD_LEFT = 0x222
private const val LINUX_BUTTON_DPAD_RIGHT = 0x223
fun isPhysicalGameController(device: InputDevice?): Boolean {
device ?: return false
@@ -93,25 +87,12 @@ object InputHandler {
NativeInput.onGamePadButtonEvent(
controllerData.getGUID(),
controllerData.getPort(),
getButtonIdFromEvent(event),
event.keyCode,
action
)
return true
}
fun getButtonIdFromEvent(event: KeyEvent): Int {
if (event.keyCode == 0) {
return when (event.scanCode) {
LINUX_BUTTON_DPAD_UP -> KeyEvent.KEYCODE_DPAD_UP
LINUX_BUTTON_DPAD_DOWN -> KeyEvent.KEYCODE_DPAD_DOWN
LINUX_BUTTON_DPAD_LEFT -> KeyEvent.KEYCODE_DPAD_LEFT
LINUX_BUTTON_DPAD_RIGHT -> KeyEvent.KEYCODE_DPAD_RIGHT
else -> return 0
}
}
return event.keyCode
}
fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
val controllerData =
androidControllers[event.device.controllerNumber] ?: return false
@@ -1,77 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.utils
import android.net.Uri
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import java.io.File
object LosslessScalingHelper {
const val RESULT_OK = 0
const val RESULT_NOT_INSTALLED = 1
private val _statusText = MutableStateFlow("")
val statusText: StateFlow<String> = _statusText.asStateFlow()
private var installed: Boolean? = null
private var gpuSupported: Boolean? = null
fun isInstalled(): Boolean = installed ?: refreshStatus()
fun isSupportedByGpu(): Boolean {
val cached = gpuSupported
if (cached != null) {
return cached
}
val result = NativeLibrary.supportsFrameGeneration()
gpuSupported = result
return result
}
fun refreshStatus(): Boolean {
val result = NativeLibrary.validateLosslessDll() == RESULT_OK
installed = result
val context = YuzuApplication.appContext
_statusText.value = if (result) {
context.getString(R.string.lossless_scaling_installed)
} else {
context.getString(R.string.lossless_scaling_not_installed)
}
return result
}
fun install(source: Uri): Int {
val destination = File(NativeLibrary.getLosslessDllPath())
destination.parentFile?.mkdirs()
val copied = FileUtil.copyUriToInternalStorage(
source,
destination.parent!!,
destination.name
)
if (copied == null) {
refreshStatus()
return RESULT_NOT_INSTALLED
}
val result = NativeLibrary.prepareLosslessDll()
if (result != RESULT_OK) {
NativeLibrary.removeLosslessDll()
}
refreshStatus()
return result
}
fun remove(): Boolean {
val removed = NativeLibrary.removeLosslessDll()
refreshStatus()
return removed
}
}
@@ -33,8 +33,8 @@ void AndroidConfig::SaveAllValues() {
}
void AndroidConfig::ReadAndroidValues() {
ReadAndroidUIValues();
if (global) {
ReadAndroidUIValues();
ReadUIValues();
BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
Settings::values.ext_content_from_game_dirs = ReadBooleanSetting(
@@ -223,8 +223,8 @@ void AndroidConfig::ReadAndroidControlValues() {
}
void AndroidConfig::SaveAndroidValues() {
SaveAndroidUIValues();
if (global) {
SaveAndroidUIValues();
SaveUIValues();
SaveOverlayValues();
}
@@ -147,7 +147,7 @@ namespace AndroidSettings {
&show_performance_overlay};
Settings::SwitchableSetting<s32> pipeline_worker_count{linkage, 2, "pipeline_worker_count",
Settings::Setting<s32> pipeline_worker_count{linkage, 4, "pipeline_worker_count",
Settings::Category::Android,
Settings::Specialization::Default,
true,
@@ -124,18 +124,9 @@ float EmuWindow_Android::GetFrameTimeVerifiedHint() const {
return QuantizeFrameRateHint(verified_rate);
}
float EmuWindow_Android::GetPresentedFrameMultiplier() {
if (!Settings::values.frame_gen.GetValue()) {
return 1.0f;
}
return static_cast<float>(std::clamp<u32>(Settings::values.frame_gen_multiplier.GetValue(), 2, 4));
}
float EmuWindow_Android::GetFrameRateHint() const {
const float presented_multiplier = GetPresentedFrameMultiplier();
const float observed_rate =
std::clamp(m_smoothed_present_rate * presented_multiplier, 0.0f, 240.0f);
const float frame_time_verified_hint = GetFrameTimeVerifiedHint() * presented_multiplier;
const float observed_rate = std::clamp(m_smoothed_present_rate, 0.0f, 240.0f);
const float frame_time_verified_hint = GetFrameTimeVerifiedHint();
if (m_last_frame_rate_hint > 0.0f && observed_rate > 0.0f) {
const float tolerance = std::max(m_last_frame_rate_hint * 0.12f, 4.0f);
@@ -159,9 +150,9 @@ float EmuWindow_Android::GetFrameRateHint() const {
return frame_time_verified_hint;
}
const float nominal_rate = 60.0f * presented_multiplier;
constexpr float NominalFrameRate = 60.0f;
if (!Settings::values.use_speed_limit.GetValue()) {
return QuantizeFrameRateHint(nominal_rate);
return NominalFrameRate;
}
const u16 speed_limit = Settings::SpeedLimit();
@@ -170,7 +161,7 @@ float EmuWindow_Android::GetFrameRateHint() const {
}
const float speed_limited_rate =
nominal_rate * (static_cast<float>(std::min<u16>(speed_limit, 100)) / 100.0f);
NominalFrameRate * (static_cast<float>(std::min<u16>(speed_limit, 100)) / 100.0f);
return QuantizeFrameRateHint(speed_limited_rate);
}
@@ -61,7 +61,6 @@ private:
void UpdateObservedFrameRate();
[[nodiscard]] float GetFrameRateHint() const;
[[nodiscard]] float GetFrameTimeVerifiedHint() const;
[[nodiscard]] static float GetPresentedFrameMultiplier();
[[nodiscard]] static float QuantizeFrameRateHint(float frame_rate);
float m_window_width{};
+97 -61
View File
@@ -20,96 +20,132 @@ struct RomMetadata {
std::vector<u8> icon;
bool isHomebrew;
};
static ankerl::unordered_dense::map<std::string, RomMetadata> m_rom_metadata_cache;
static RomMetadata CacheRomMetadata(const std::string& path) {
auto& instance = EmulationSession::GetInstance();
const auto file = Core::GetGameFileFromPath(instance.System().GetFilesystem(), path);
if (auto loader = Loader::GetLoader(instance.System(), file, 0, 0); loader) {
RomMetadata entry;
loader->ReadTitle(entry.title);
loader->ReadProgramId(entry.programId);
loader->ReadIcon(entry.icon);
ankerl::unordered_dense::map<std::string, RomMetadata> m_rom_metadata_cache;
const FileSys::PatchManager pm{
entry.programId,
instance.System().GetFileSystemController(),
instance.System().GetContentProvider()
};
const auto control = pm.GetControlMetadata();
RomMetadata CacheRomMetadata(const std::string& path) {
const auto file =
Core::GetGameFileFromPath(EmulationSession::GetInstance().System().GetFilesystem(), path);
auto loader = Loader::GetLoader(EmulationSession::GetInstance().System(), file, 0, 0);
if (control.first != nullptr) {
entry.developer = control.first->GetDeveloperName();
entry.version = control.first->GetVersionString();
RomMetadata entry;
loader->ReadTitle(entry.title);
loader->ReadProgramId(entry.programId);
loader->ReadIcon(entry.icon);
const FileSys::PatchManager pm{
entry.programId, EmulationSession::GetInstance().System().GetFileSystemController(),
EmulationSession::GetInstance().System().GetContentProvider()};
const auto control = pm.GetControlMetadata();
if (control.first != nullptr) {
entry.developer = control.first->GetDeveloperName();
entry.version = control.first->GetVersionString();
} else {
FileSys::NACP nacp;
if (loader->ReadControlData(nacp) == Loader::ResultStatus::Success) {
entry.developer = nacp.GetDeveloperName();
} else {
FileSys::NACP nacp{};
entry.developer = loader->ReadControlData(nacp) == Loader::ResultStatus::Success
? nacp.GetDeveloperName()
: "";
entry.version = "1.0.0";
entry.developer = "";
}
if (loader->GetFileType() == Loader::FileType::NRO) {
auto loader_nro = reinterpret_cast<Loader::AppLoader_NRO*>(loader.get());
entry.isHomebrew = loader_nro->IsHomebrew();
} else {
entry.isHomebrew = false;
}
m_rom_metadata_cache[path] = entry;
return entry;
entry.version = "1.0.0";
}
return {};
if (loader->GetFileType() == Loader::FileType::NRO) {
auto loader_nro = reinterpret_cast<Loader::AppLoader_NRO*>(loader.get());
entry.isHomebrew = loader_nro->IsHomebrew();
} else {
entry.isHomebrew = false;
}
m_rom_metadata_cache[path] = entry;
return entry;
}
static RomMetadata GetRomMetadata(const std::string& path, bool reload = false) {
if (reload)
RomMetadata GetRomMetadata(const std::string& path, bool reload = false) {
if (reload) {
return CacheRomMetadata(path);
if (auto it = m_rom_metadata_cache.find(path); it != m_rom_metadata_cache.end())
return it->second;
}
if (auto search = m_rom_metadata_cache.find(path); search != m_rom_metadata_cache.end()) {
return search->second;
}
return CacheRomMetadata(path);
}
extern "C" {
jboolean Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getIsValid(JNIEnv* env, jobject obj, jstring jpath) {
if (auto const file = EmulationSession::GetInstance().System().GetFilesystem()->OpenFile(Common::Android::GetJString(env, jpath), FileSys::OpenMode::Read); file) {
if (auto loader = Loader::GetLoader(EmulationSession::GetInstance().System(), file); loader) {
auto const file_type = loader->GetFileType();
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error)
return false;
if ((file_type == Loader::FileType::NSP || file_type == Loader::FileType::XCI) && !Loader::IsBootableGameContainer(file, file_type))
return false;
u64 program_id = 0;
return loader->ReadProgramId(program_id) == Loader::ResultStatus::Success;
}
jboolean Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getIsValid(JNIEnv* env, jobject obj,
jstring jpath) {
const auto file = EmulationSession::GetInstance().System().GetFilesystem()->OpenFile(
Common::Android::GetJString(env, jpath), FileSys::OpenMode::Read);
if (!file) {
return false;
}
return false;
auto loader = Loader::GetLoader(EmulationSession::GetInstance().System(), file);
if (!loader) {
return false;
}
const auto file_type = loader->GetFileType();
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
return false;
}
if ((file_type == Loader::FileType::NSP || file_type == Loader::FileType::XCI) &&
!Loader::IsBootableGameContainer(file, file_type)) {
return false;
}
u64 program_id = 0;
Loader::ResultStatus res = loader->ReadProgramId(program_id);
if (res != Loader::ResultStatus::Success) {
return false;
}
return true;
}
jstring Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getTitle(JNIEnv* env, jobject obj, jstring jpath) {
return Common::Android::ToJString(env, GetRomMetadata(Common::Android::GetJString(env, jpath)).title);
jstring Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getTitle(JNIEnv* env, jobject obj,
jstring jpath) {
return Common::Android::ToJString(
env, GetRomMetadata(Common::Android::GetJString(env, jpath)).title);
}
jstring Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getProgramId(JNIEnv* env, jobject obj, jstring jpath) {
return Common::Android::ToJString(env, std::to_string(GetRomMetadata(Common::Android::GetJString(env, jpath)).programId));
jstring Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getProgramId(JNIEnv* env, jobject obj,
jstring jpath) {
return Common::Android::ToJString(
env, std::to_string(GetRomMetadata(Common::Android::GetJString(env, jpath)).programId));
}
jstring Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getDeveloper(JNIEnv* env, jobject obj, jstring jpath) {
return Common::Android::ToJString(env, GetRomMetadata(Common::Android::GetJString(env, jpath)).developer);
jstring Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getDeveloper(JNIEnv* env, jobject obj,
jstring jpath) {
return Common::Android::ToJString(
env, GetRomMetadata(Common::Android::GetJString(env, jpath)).developer);
}
jstring Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getVersion(JNIEnv* env, jobject obj, jstring jpath, jboolean jreload) {
return Common::Android::ToJString(env, GetRomMetadata(Common::Android::GetJString(env, jpath), jreload).version);
jstring Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getVersion(JNIEnv* env, jobject obj,
jstring jpath, jboolean jreload) {
return Common::Android::ToJString(
env, GetRomMetadata(Common::Android::GetJString(env, jpath), jreload).version);
}
jbyteArray Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getIcon(JNIEnv* env, jobject obj, jstring jpath) {
jbyteArray Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getIcon(JNIEnv* env, jobject obj,
jstring jpath) {
auto icon_data = GetRomMetadata(Common::Android::GetJString(env, jpath)).icon;
jbyteArray icon = env->NewByteArray(jsize(icon_data.size()));
env->SetByteArrayRegion(icon, 0, env->GetArrayLength(icon), reinterpret_cast<jbyte*>(icon_data.data()));
jbyteArray icon = env->NewByteArray(static_cast<jsize>(icon_data.size()));
env->SetByteArrayRegion(icon, 0, env->GetArrayLength(icon),
reinterpret_cast<jbyte*>(icon_data.data()));
return icon;
}
jboolean Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getIsHomebrew(JNIEnv* env, jobject obj, jstring jpath) {
return jboolean(GetRomMetadata(Common::Android::GetJString(env, jpath)).isHomebrew);
jboolean Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getIsHomebrew(JNIEnv* env, jobject obj,
jstring jpath) {
return static_cast<jboolean>(
GetRomMetadata(Common::Android::GetJString(env, jpath)).isHomebrew);
}
void Java_org_yuzu_yuzu_1emu_utils_GameMetadata_resetMetadata(JNIEnv* env, jobject obj) {
+1 -97
View File
@@ -44,14 +44,12 @@ extern "C" {
#include "common/android/android_common.h"
#include "common/android/id_cache.h"
#include "common/dynamic_library.h"
#include "common/fs/fs_util.h"
#include "common/fs/path_util.h"
#include "common/logging.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "common/thread.h"
#include "frontend_common/play_time_manager.h"
#include "core/constants.h"
#include "core/core.h"
@@ -91,7 +89,6 @@ extern "C" {
#include "hid_core/hid_types.h"
#include "input_common/drivers/virtual_amiibo.h"
#include "jni/native.h"
#include "video_core/frame_gen/lossless_dll.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_vulkan/renderer_vulkan.h"
#include "video_core/capture.h"
@@ -1000,7 +997,7 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
FILE* f = std::fopen(CPUINFO_PATH, "r");
if (!f) return Common::Android::ToJString(env, result);
char buf[4096];
char buf[512];
if (f) {
std::set<std::string> feature_set;
@@ -1031,13 +1028,7 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
bool has_dotprod = feature_set.count("asimddp") || feature_set.count("dotprod");
bool has_i8mm = feature_set.count("i8mm");
bool has_bf16 = feature_set.count("bf16");
bool has_fp16 = feature_set.count("fphp") || feature_set.count("asimdhp");
bool has_atomics = feature_set.count("atomics") || feature_set.count("lse");
bool has_lse2 = feature_set.count("uscat");
bool has_rcpc = feature_set.count("lrcpc");
bool has_rcpc2 = feature_set.count("ilrcpc");
bool has_flagm = feature_set.count("flagm");
bool has_flagm2 = feature_set.count("flagm2");
std::string features;
if (has_neon || has_fp) {
@@ -1045,7 +1036,6 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
if (has_dotprod) features += "+DP";
if (has_i8mm) features += "+I8MM";
if (has_bf16) features += "+BF16";
if (has_fp16) features += "+FP16";
}
if (has_sve) {
@@ -1062,19 +1052,6 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
if (has_atomics) {
if (!features.empty()) features += " | ";
features += "LSE";
if (has_lse2) features += "2";
}
if (has_rcpc) {
if (!features.empty()) features += " | ";
features += "RCpc";
if (has_rcpc2) features += "2";
}
if (has_flagm) {
if (!features.empty()) features += " | ";
features += "FlagM";
if (has_flagm2) features += "2";
}
if (!features.empty()) {
@@ -1112,34 +1089,6 @@ VkPhysicalDeviceProperties GetVulkanDeviceProperties() {
const Vulkan::vk::PhysicalDevice physical_device(physical_devices[0], dld);
return physical_device.GetProperties();
}
bool GetVulkanMemoryModelSupport() {
Common::DynamicLibrary library;
if (!library.Open("libvulkan.so")) {
return false;
}
Vulkan::vk::InstanceDispatch dld;
const auto instance = Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_1);
const auto physical_devices = instance.EnumeratePhysicalDevices();
if (physical_devices.empty()) {
return false;
}
const Vulkan::vk::PhysicalDevice physical_device(physical_devices[0], dld);
VkPhysicalDeviceVulkanMemoryModelFeatures memory_model{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES,
.pNext = nullptr,
};
VkPhysicalDeviceFeatures2 features{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
.pNext = &memory_model,
};
physical_device.GetFeatures2(features);
return memory_model.vulkanMemoryModel == VK_TRUE;
}
} // namespace
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getVulkanDriverVersion(JNIEnv* env, jobject jobj) {
@@ -1215,14 +1164,6 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getVulkanApiVersion(JNIEnv* env, j
}
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_supportsFrameGeneration(JNIEnv* env, jobject jobj) {
try {
return static_cast<jboolean>(GetVulkanMemoryModelSupport());
} catch (...) {
return static_cast<jboolean>(false);
}
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getGpuModel(JNIEnv* env, jobject jobj) {
const auto props = GetVulkanDeviceProperties();
if (props.deviceID == 0) {
@@ -1241,10 +1182,6 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_logSettings(JNIEnv* env, jobject jobj
Settings::LogSettings();
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_refreshThreadPolicies(JNIEnv* env, jobject jobj) {
Common::RefreshThreadPolicies();
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_getDebugKnobAt(JNIEnv* env, jobject jobj, jint index) {
return static_cast<jboolean>(Settings::getDebugKnobAt(static_cast<u8>(index)));
}
@@ -1448,39 +1385,6 @@ jint Java_org_yuzu_yuzu_1emu_NativeLibrary_installKeys(JNIEnv* env, jclass clazz
return static_cast<int>(FirmwareManager::InstallKeys(path, ext));
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getLosslessDllPath(JNIEnv* env, jclass clazz) {
#ifdef HAS_LSFG
const auto path = VideoCore::FrameGen::GetLosslessDllPath();
return Common::Android::ToJString(env, Common::FS::PathToUTF8String(path));
#else
return Common::Android::ToJString(env, "");
#endif
}
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_validateLosslessDll(JNIEnv* env, jclass clazz) {
#ifdef HAS_LSFG
return static_cast<jint>(VideoCore::FrameGen::GetInstalledLosslessStatus());
#else
return static_cast<jint>(VideoCore::FrameGen::LosslessStatus::NotInstalled);
#endif
}
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_prepareLosslessDll(JNIEnv* env, jclass clazz) {
#ifdef HAS_LSFG
return static_cast<jint>(VideoCore::FrameGen::BuildShaderCache());
#else
return static_cast<jint>(VideoCore::FrameGen::LosslessStatus::NotInstalled);
#endif
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_removeLosslessDll(JNIEnv* env, jclass clazz) {
#ifdef HAS_LSFG
return static_cast<jboolean>(VideoCore::FrameGen::RemoveInstalledLosslessDll());
#else
return static_cast<jboolean>(false);
#endif
}
jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPatchesForFile(JNIEnv* env, jobject jobj,
jstring jpath,
jstring jprogramId) {
@@ -1,19 +0,0 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M11,10.6a8,5.2 0 1,0 0,10.4a8,5.2 0 1,0 0,-10.4z" />
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M4.6,12.6L0.8,10.2L3.2,15.5z" />
<path
android:fillColor="?attr/colorControlNormal"
android:fillType="evenOdd"
android:pathData="M15.3,3.5a4,4 0 1,0 0,8a4,4 0 1,0 0,-8zM16.6,4.9a1,1 0 1,0 0,2a1,1 0 1,0 0,-2z" />
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M18.6,6.5L23.2,7.8L18.6,9.3z" />
</vector>
@@ -1,63 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="?attr/colorSurface">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appbar_lossless"
style="@style/Widget.Eden.TransparentTopAppBarLayout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true"
android:touchscreenBlocksFocus="false"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_lossless"
style="@style/Widget.Eden.TransparentTopToolbar"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
android:touchscreenBlocksFocus="false"
app:navigationIcon="@drawable/ic_back"
app:title="@string/lossless_scaling" />
</com.google.android.material.appbar.AppBarLayout>
<androidx.core.widget.NestedScrollView
android:id="@+id/scroll_view_lossless"
android:layout_width="0dp"
android:layout_height="0dp"
android:background="@android:color/transparent"
android:clipToPadding="false"
android:defaultFocusHighlightEnabled="false"
android:fadeScrollbars="false"
android:scrollbars="vertical"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@id/appbar_lossless">
<androidx.appcompat.widget.LinearLayoutCompat
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:paddingHorizontal="16dp"
android:paddingTop="16dp">
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/lossless_options_list"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:clipToPadding="false"
android:nestedScrollingEnabled="false" />
</androidx.appcompat.widget.LinearLayoutCompat>
</androidx.core.widget.NestedScrollView>
</androidx.constraintlayout.widget.ConstraintLayout>
@@ -47,12 +47,6 @@
android:defaultValue="@null" />
</fragment>
<fragment
android:id="@+id/losslessManagerFragment"
android:name="org.yuzu.yuzu_emu.fragments.LosslessManagerFragment"
android:label="@string/lossless_scaling"
tools:layout="@layout/fragment_lossless_manager" />
<fragment
android:id="@+id/appletLauncherFragment"
android:name="org.yuzu.yuzu_emu.fragments.AppletLauncherFragment"
@@ -291,22 +291,6 @@
<string name="gpu_driver_fetcher">أداة جلب برامج تشغيل وحدة المعالجة الرسومية</string>
<string name="gpu_driver_manager">إدارة برامج تشغيل وحدة معالجة الرسومات</string>
<string name="install_gpu_driver_description">تثبيت برامج تشغيل بديلة لأداء أو دقة أفضل</string>
<string name="frame_gen">توليد الإطار</string>
<string name="frame_gen_per_game_description">تكوين إعدادات إنشاء الإطارات لهذه اللعبة</string>
<string name="frame_gen_description">قم بإدراج الإطارات المُستكملة بين الإطارات المُعالجة باستخدام تقنية التحجيم بدون فقدان الجودة. يُفرض هذا الخيار عرض الإطارات وفقًا لترتيب FIFO عند تفعيله.</string>
<string name="frame_gen_multiplier">مضاعف الإطارات</string>
<string name="frame_gen_multiplier_description">عدد الإطارات المطلوب عرضها لكل إطار مُعالَج. تتطلب القيم الأعلى وقت معالجة رسوميات أكبر. طلب عدد إطارات يفوق قدرة الشاشة على عرضه سيؤدي إلى إبطاء المحاكاة.</string>
<string name="frame_gen_multiplier_2x">2x</string>
<string name="frame_gen_multiplier_3x">3x</string>
<string name="frame_gen_multiplier_4x">4x</string>
<string name="frame_gen_target_rate">معدل الإطارات المستهدف</string>
<string name="frame_gen_target_rate_off">استخدم مضاعفًا ثابتًا</string>
<string name="frame_gen_target_rate_60">60 إطارًا في الثانية</string>
<string name="frame_gen_target_rate_90">90 إطارًا في الثانية</string>
<string name="frame_gen_target_rate_120">120 إطارًا في الثانية</string>
<string name="frame_gen_target_rate_144">144 إطارًا في الثانية</string>
<string name="frame_gen_target_rate_165">165 إطارًا في الثانية</string>
<string name="frame_gen_queue_target">هدف قائمة انتظار الإطارات</string>
<string name="advanced_settings">الإعدادات المتقدمة</string>
<string name="settings_description">ضبط إعدادات المحاكي</string>
<string name="search_recently_played">تم تشغيلها مؤخرًا</string>
@@ -460,8 +444,8 @@
<string name="set_custom_rtc">تعيين ساعة مخصصة في الوقت الحقيقي</string>
<!-- CPU -->
<string name="fast_cpu_time">ترددات وحدة المعالجة المركزية</string>
<string name="fast_cpu_time_description">يرفع هذا الإعداد تردد المعالج المُحاكى، مما يُزيل بعض مُحددات معدل الإطارات. قد تُلاحظ المعالجات الأضعف انخفاضًا في الأداء، وقد تعمل بعض الألعاب بشكل غير صحيح.</string>
<string name="fast_cpu_time">رفع تردد المعالج</string>
<string name="fast_cpu_time_description">يجبر وحدة المعالجة المركزية المحاكاة على العمل بتردد أعلى، مما يقلل بعض محددات معدل الإطارات. استخدم وضع التعزيز (1700 ميجاهرتز) لتشغيلها عند أعلى تردد أصلي لجهاز Switch، أو وضع السرعة (2000 ميجاهرتز) لتشغيلها بتردد مضاعف.</string>
<string name="custom_cpu_ticks">تخصيص دورات المعالج</string>
<string name="custom_cpu_ticks_description">قم بتعيين قيمة مخصصة لدورات المعالج. القيم الأعلى يمكن أن تزيد من الأداء، ولكنها قد تتسبب أيضًا في تجميد اللعبة. يوصى باستخدام نطاق 77-21000.</string>
<string name="cpu_ticks">دورات</string>
@@ -489,11 +473,9 @@
<string name="advanced">متقدم</string>
<string name="renderer_accuracy">وضع وحدة معالجة الرسومات</string>
<string name="renderer_accuracy_description">يتحكم هذا الخيار في وضع محاكاة وحدة معالجة الرسومات. تعمل معظم الألعاب بشكل جيد مع الوضع السريع، لكن الوضع الدقيق لا يزال ضروريًا لبعضها. تميل الجسيمات إلى الظهور بشكل صحيح فقط مع الوضع الدقيق.</string>
<string name="renderer_accuracy_description">يتحكم في وضع محاكاة وحدة معالجة الرسومات. تعمل معظم الألعاب بشكل جيد مع وضعي سريع أو متوازن، لكن الوضع الدقيق لا يزال مطلوبًا لبعض الألعاب. تميل الجسيمات إلى العرض بشكل صحيح فقط عند استخدام الوضع الدقيق.</string>
<string name="dma_accuracy">دقة DMA</string>
<string name="dma_accuracy_description">يتحكم في دقة DMA. يمكن أن تؤدي الدقة الآمنة إلى حل المشكلات في بعض الألعاب، ولكنها قد تؤثر أيضًا على الأداء في بعض الحالات. إذا لم تكن متأكدًا، فاترك هذا الخيار على الإعداد الافتراضي.</string>
<string name="gpu_fence_behavior">سلوك حاجز وحدة معالجة الرسومات</string>
<string name="gpu_fence_behavior_description">يتحكم في سلوك تزامن حاجز وحدة معالجة الرسوميات. الخيار الفوري هو الأسرع، لكنه قد يسبب بعض المشاكل. الخيار المتوازن يقدم توافقًا أفضل وقد يصلح مشاكل في بعض الألعاب. الخيار الدقيق يحسن التوافق أكثر لكنه قد يقلل الأداء قليلاً. الخيار الصارم هو الأبطأ، لكنه قد يصلح المشاكل التي تتطلب تزامنًا أكثر صرامة. الإعداد الافتراضي يتبع إعداد دقة وحدة معالجة الرسوميات.</string>
<string name="anisotropic_filtering">تصفية متباينة الخواص</string>
<string name="anisotropic_filtering_description">يحسن جودة الأنسجة عند عرضها بزوايا مائلة</string>
<string name="vram_usage_mode">وضع استخدام ذاكرة VRAM</string>
@@ -515,17 +497,17 @@
<string name="renderer_reactive_flushing_description">يحسن دقة العرض في بعض الألعاب على حساب الأداء.</string>
<string name="enable_buffer_history">تمكين سجل التخزين المؤقت</string>
<string name="enable_buffer_history_description">يُتيح هذا الخيار الوصول إلى حالات التخزين المؤقت السابقة. وقد يُحسّن جودة العرض وثبات الأداء في بعض الألعاب.</string>
<string name="enable_gpu_buffer_readback">تفعيل قراءة مخزن وحدة معالجة الرسومات</string>
<string name="enable_gpu_buffer_readback_description">يحافظ هذا النظام على بيانات المخزن المؤقت المُعدّلة بواسطة وحدة معالجة الرسومات عن طريق قراءتها مرة أخرى قبل التحميل. تتطلب بعض الألعاب ذلك لعرض بعض التأثيرات بشكل صحيح. قد يُسبب ذلك مشاكل إذا لم يتمكن الجهاز من التعامل مع عبء العمل الإضافي.</string>
<string name="use_optimized_vertex_buffers">مخازن الرؤوس المُحسّنة</string>
<string name="use_optimized_vertex_buffers_description">يُتيح ربطًا مُحسَّنًا لمخازن الرؤوس لتحسين الأداء. يتطلب برامج تشغيل Mesa 26.0+ Turnip/ برامج تشغيل QCOM. قد يتعطل على برامج تشغيل Turnip القديمة (25.3 وما دون).</string>
<string name="hacks">اختراقات</string>
<string name="fast_gpu_time">سرعات معالج الرسوميات</string>
<string name="fast_gpu_time_description">يجعل اللعبة تعتقد أن عمل وحدة معالجة الرسومات ينتهي بشكل أسرع مما هو عليه في الواقع، لذلك تتوقف عن خفض الدقة ومسافة العرض لتتناسب مع سرعات جهاز Switch.</string>
<string name="fast_gpu_time">وقت معالجة الرسومات السريع</string>
<string name="fast_gpu_time_description">يُجبر هذا الخيار معظم الألعاب على العمل بأعلى دقة عرض أصلية. استخدم 256 للحصول على أقصى أداء و512 للحصول على أعلى جودة رسومات.</string>
<string name="skip_cpu_inner_invalidation">تخطي إبطال صلاحية وحدة المعالجة المركزية الداخلية</string>
<string name="skip_cpu_inner_invalidation_description">يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقتة من جانب وحدة المعالجة المركزية أثناء تحديثات الذاكرة، مما يقلل من استخدام وحدة المعالجة المركزية ويحسن أداءها. قد يتسبب ذلك في حدوث أعطال أو تعطل في بعض الألعاب.</string>
<string name="antiflicker">مضاد الوميض</string>
<string name="antiflicker_description">يُجبر هذا الوضع وظائف وحدة معالجة الرسومات على الانتظار حتى يتم إرسال العمل إليها. استخدمه مع وضع وحدة معالجة الرسومات السريع لتجنب الوميض مع تأثير أقل على الأداء.</string>
<string name="fix_bloom_effects">إصلاح تأثيرات التوهج</string>
<string name="fix_bloom_effects_description">يقلل من ضبابية التوهج في LA/EOW (Adreno A6XX - A7XX/ Turnip)، ويزيل التوهج في Burnout. تحذير: قد يسبب تشوهات رسومية في ألعاب أخرى.</string>
<string name="emulate_bgr565">محاكاة BGR565</string>
@@ -570,7 +552,6 @@
<!-- Debug settings strings -->
<string name="cpu">وحدة المعالج المركزية</string>
<string name="clocks">ترددات</string>
<string name="use_auto_stub">استخدم الملحق التلقائي</string>
<string name="use_auto_stub_description">استبدال الخدمات والوظائف المفقودة تلقائيًا. قد يؤدي ذلك إلى تحسين التوافق، ولكنه قد يتسبب في حدوث أعطال ومشكلات في الاستقرار.</string>
@@ -592,12 +573,6 @@
<string name="gpu_log_level_description">مستوى التفاصيل لسجلات وحدة معالجة الرسومات (كلما زاد المستوى، زادت التفاصيل وزادت التكاليف الإضافية)</string>
<string name="gpu_log_vulkan_calls">تسجيل استدعاءات واجهة برمجة تطبيقات Vulkan</string>
<string name="gpu_log_vulkan_calls_description">تتبع جميع استدعاءات واجهة برمجة تطبيقات Vulkan في المخزن المؤقت الحلقي</string>
<string name="gpu_log_shader_dumps">تفريغ مظللات SPIR-V</string>
<string name="gpu_log_shader_dumps_description">احفظ ملفات SPIR-V الثنائية المُعاد تجميعها (.spv) في مجلد التفريغ. افحصها باستخدام spirv-dis/spirv-cross/spirv-val.</string>
<string name="dump_guest_shaders">تظليلات ضيف التفريغ (ماكسويل)</string>
<string name="dump_guest_shaders_description">احفظ ملفات بايت كود برنامج التظليل الضيف الخاص بـ «ماكسويل» (*.ash) في مجلد «dump». افحصها باستخدام nvdisasm.</string>
<string name="dump_macros">تفريغ ماكرو ماكسويل</string>
<string name="dump_macros_description">احفظ ملفات برامج ماكرو ماكسويل (*.macro) في مجلد «dump». افحصها باستخدام برنامج «envydis».</string>
<string name="gpu_log_memory_tracking">تتبع ذاكرة وحدة معالجة الرسومات</string>
<string name="gpu_log_memory_tracking_description">مراقبة تخصيصات ذاكرة وحدة معالجة الرسومات وإلغاء تخصيصها</string>
<string name="gpu_log_driver_debug">معلومات تصحيح أخطاء برنامج التشغيل</string>
@@ -970,15 +945,14 @@
<string name="memory_6gb">6 جيجابايت (غير آمن)</string>
<string name="memory_8gb">8 جيجابايت (غير آمن)</string>
<!-- CPU clock levels -->
<string name="clock_normal">طبيعي</string>
<string name="clock_boost">طبيعي</string>
<string name="clock_fast">كسر السرعة</string>
<!--CPU clock speeds-->
<string name="clock_boost">تعزيز (1700MHz)</string>
<string name="clock_fast">سريع (2000MHz)</string>
<!-- GPU clock levels -->
<string name="fast_gpu_normal">طبيعي</string>
<string name="fast_gpu_medium">تعزيز</string>
<string name="fast_gpu_high">كسر السرعة</string>
<!-- GPU overclock factors -->
<string name="off">تعطيل</string>
<string name="fast_gpu_medium">متوسط (256)</string>
<string name="fast_gpu_high">مرتفع (512)</string>
<!-- GPU swizzle texture size -->
<string name="gpu_texturesizeswizzle_verysmall">صغير جدًا (16 ميغابايت)</string>
@@ -1018,6 +992,7 @@
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_low">سريع</string>
<string name="renderer_accuracy_medium">متوازن</string>
<string name="renderer_accuracy_high">دقيق</string>
<!-- DMA Accuracy -->
@@ -1025,13 +1000,6 @@
<string name="dma_accuracy_unsafe">غير آمن</string>
<string name="dma_accuracy_safe">آمن</string>
<!-- GPU Fence Behavior -->
<string name="gpu_fence_behavior_default">افتراضي</string>
<string name="gpu_fence_behavior_immediate">فوري</string>
<string name="gpu_fence_behavior_balanced">متوازن</string>
<string name="gpu_fence_behavior_accurate">دقيق</string>
<string name="gpu_fence_behavior_strict">صارم</string>
<string name="vram_usage_conservative">محافظ</string>
<string name="vram_usage_aggressive">عدواني</string>
@@ -553,6 +553,10 @@
<string name="memory_6gb">6GB (نائاسایش)</string>
<string name="memory_8gb">8GB (نائاسایش)</string>
<!--CPU clock speeds-->
<string name="clock_boost">زۆرکردن (1700MHz)</string>
<string name="clock_fast">خێرا (2000MHz)</string>
<!-- Temperature Units -->
<string name="temperature_celsius">سیلیزی</string>
<string name="temperature_fahrenheit">فارینهایت</string>
@@ -417,6 +417,9 @@
<string name="use_custom_rtc_description">Umožňuje nastavit vlastní hodiny reálného času nezávisle na systému.</string>
<string name="set_custom_rtc">Nastavit vlastní RTC</string>
<!-- CPU -->
<string name="fast_cpu_time">Přetaktování CPU</string>
<string name="fast_cpu_time_description">Vynutí běh CPU na vyšší frekvenci, což může pomoci obejít některé omezovače FPS. Režim Boost (1700 MHz) odpovídá maximální taktu konzole Switch, režim Fast (2000 MHz) je dvojnásobek základního taktu konzole.</string>
<string name="custom_cpu_ticks">Vlastní hodnota CPU cyků</string>
<string name="custom_cpu_ticks_description">Nastavte vlastní hodnotu cyklů CPU. Vyšší hodnoty mohou zvýšit výkon, ale mohou také způsobit zamrznutí hry. Doporučený rozsah hodnot je 7721000.</string>
<string name="cpu_ticks">Cykly</string>
@@ -442,6 +445,7 @@
<string name="advanced">Pokročilé</string>
<string name="renderer_accuracy">Režim GPU</string>
<string name="renderer_accuracy_description">Určuje režim emulovaného GPU. Většina her běží bez problémů v rychlém, nebo vyváženém režimu, ale některé stále vyžadují přesný režim. Částicové efekty se většinou zobrazují korektně pouze v přesném režimu. </string>
<string name="dma_accuracy">Přesnost DMA</string>
<string name="dma_accuracy_description">Ovládá přesnost DMA. Bezpečná přesnost může vyřešit problémy v některých hrách, ale v některých případech může také ovlivnit výkon. Pokud si nejste jisti, použijte výchozí nastavení.</string>
<string name="anisotropic_filtering">Anizotropní filtrování</string>
@@ -463,6 +467,8 @@
<string name="enable_buffer_history_description">Umožňuje přístup k předchozím stavům bufferu. Tato volba může u některých her zvýšit kvalitu vykreslování a zlepšit stabilitu výkonu.</string>
<string name="hacks">Hacky</string>
<string name="fast_gpu_time">Rychlé časování GPU</string>
<string name="fast_gpu_time_description">Nutí většinu her běžet v nejvyšším nativním rozlišení. Použijte hodnotu 256 pro maximální výkon a 512 pro nejlepší kvalitu.</string>
<string name="skip_cpu_inner_invalidation">Přeskočit vnitřní invalidaci CPU</string>
<string name="skip_cpu_inner_invalidation_description">Přeskočí určité invalidace mezipaměti procesoru při aktualizacích paměti, čímž snižuje vytížení CPU a zvyšuje jeho výkon. Může způsobit chyby nebo pády některých hrách.</string>
<string name="renderer_asynchronous_shaders">Asynchronní kompilace shaderů</string>
@@ -689,6 +695,10 @@
<string name="memory_6gb">6GB (Nebezpečné)</string>
<string name="memory_8gb">8GB (Nebezpečné)</string>
<!--CPU clock speeds-->
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">Rychlé (2000MHz)</string>
<!-- Temperature Units -->
<string name="temperature_celsius">Celsia</string>
<string name="temperature_fahrenheit">Fahrenheita</string>
@@ -697,6 +707,7 @@
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_low">Rychlý</string>
<string name="renderer_accuracy_medium">Vyvážený</string>
<string name="renderer_accuracy_high">Přesný</string>
<!-- DMA Accuracy -->
@@ -429,6 +429,9 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
<string name="use_custom_rtc_description">Ermöglicht Ihnen, eine benutzerdefinierte Echtzeituhr unabhängig von Ihrer aktuellen Systemzeit einzustellen.</string>
<string name="set_custom_rtc">Legen Sie eine benutzerdefinierte Echtzeituhr fest</string>
<!-- CPU -->
<string name="fast_cpu_time">CPU-Übertaktung</string>
<string name="fast_cpu_time_description">Zwingt die emulierte CPU, mit höherer Taktrate zu laufen, wodurch bestimmte FPS-Begrenzungen reduziert werden. Verwende Boost (1700MHz), um mit der höchsten nativen Taktrate der Switch zu laufen, oder Fast (2000MHz), um mit der doppelten Taktrate zu laufen.</string>
<string name="custom_cpu_ticks">Benutzerdefinierte CPU-Ticks</string>
<string name="custom_cpu_ticks_description">Legen Sie einen benutzerdefinierten Wert für CPU-Ticks fest. Höhere Werte können die Leistung steigern, aber auch zum Einfrieren des Spiels führen. Ein Bereich von 7721000 wird empfohlen.</string>
<string name="cpu_ticks">Ticks</string>
@@ -454,6 +457,7 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
<string name="advanced">Erweitert</string>
<string name="renderer_accuracy">GPU-Modus</string>
<string name="renderer_accuracy_description">Steuert den GPU-Emulationsmodus. Die meisten Spiele werden im Modus \"Fast\" oder \"Balanced\" gut gerendert, für einige ist jedoch weiterhin der Modus \"Accurate\" erforderlich. Partikel werden in der Regel nur im Modus \"Accurate\" korrekt gerendert.</string>
<string name="dma_accuracy">DMA-Genauigkeit</string>
<string name="dma_accuracy_description">Steuert die DMA-Präzisionsgenauigkeit. Sichere Präzision kann Probleme in einigen Spielen beheben, kann aber in einigen Fällen auch die Leistung beeinträchtigen. Im Zweifel lassen Sie dies auf Standard stehen.</string>
<string name="anisotropic_filtering">Anisotrope Filterung</string>
@@ -473,6 +477,8 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
<string name="renderer_reactive_flushing_description">Verbessert die Genauigkeit in einigen Spielen.</string>
<string name="hacks">Hacks</string>
<string name="fast_gpu_time">Schnelle GPU-Zeit</string>
<string name="fast_gpu_time_description">Erzwingt bei den meisten Spielen die höchste native Auflösung. Verwende 256 für maximale Leistung und 512 für maximale Grafikqualität</string>
<string name="skip_cpu_inner_invalidation">CPU-interne Invalidierung überspringen</string>
<string name="skip_cpu_inner_invalidation_description">Überspringt bestimmte Cache-Invalidierungen auf CPU-Seite während Speicherupdates, reduziert die CPU-Auslastung und verbessert die Leistung. Kann in einigen Spielen zu Fehlern oder Abstürzen führen.</string>
<string name="renderer_asynchronous_shaders">Asynchrone Shader</string>
@@ -874,6 +880,15 @@ Wirklich fortfahren?</string>
<string name="memory_6gb">6 GB (Unsicher)</string>
<string name="memory_8gb">8 GB (Unsicher)</string>
<!--CPU clock speeds-->
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">Schnell (2000MHz)</string>
<!-- GPU overclock factors -->
<string name="off">Aus</string>
<string name="fast_gpu_medium">Mittel (256)</string>
<string name="fast_gpu_high">Hoch (512)</string>
<!-- GPU swizzle texture size -->
<string name="gpu_texturesizeswizzle_verysmall">Sehr klein (16 MB)</string>
<string name="gpu_texturesizeswizzle_small">Klein (32 MB)</string>
@@ -912,6 +927,7 @@ Wirklich fortfahren?</string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_low">Schnell</string>
<string name="renderer_accuracy_medium">Ausgeglichen</string>
<string name="renderer_accuracy_high">Genau</string>
<!-- DMA Accuracy -->
@@ -291,23 +291,6 @@
<string name="gpu_driver_fetcher">Obtenedor de controladores de la GPU</string>
<string name="gpu_driver_manager">Gestor de controladores de la GPU</string>
<string name="install_gpu_driver_description">Instale los controladores alternativos para obtener un posible mejor rendimiento o precisión</string>
<string name="frame_gen">Generación de fotograma</string>
<string name="frame_gen_multiplier">Multiplicador de fotograma</string>
<string name="frame_gen_multiplier_2x">2x</string>
<string name="frame_gen_multiplier_3x">3x</string>
<string name="frame_gen_multiplier_4x">4x</string>
<string name="frame_gen_target_rate_60">60 FPS</string>
<string name="frame_gen_target_rate_90">90 FPS</string>
<string name="frame_gen_target_rate_120">120 FPS</string>
<string name="frame_gen_target_rate_144">144 FPS</string>
<string name="frame_gen_target_rate_165">165 FPS</string>
<string name="frame_gen_queue_target_1">Equilibrado (1 fotograma)</string>
<string name="frame_generation_support">Generación de fotograma</string>
<string name="frame_generation_supported">Soportado</string>
<string name="lossless_scaling">Escalado sin pérdidas</string>
<string name="lossless_scaling_installed">Instalado</string>
<string name="lossless_scaling_not_installed">No instalado</string>
<string name="lossless_scaling_missing">Lossless.dll no instalado</string>
<string name="advanced_settings">Ajustes avanzados</string>
<string name="settings_description">Configurar los ajustes del emulador</string>
<string name="search_recently_played">Jugado recientemente</string>
@@ -454,6 +437,9 @@
<string name="use_custom_rtc_description">Le permite tener un reloj personalizado en tiempo real diferente de la hora de su sistema.</string>
<string name="set_custom_rtc">Configurar RTC personalizado</string>
<!-- CPU -->
<string name="fast_cpu_time">Overclock de la CPU</string>
<string name="fast_cpu_time_description">Fuerza a la CPU emulada a ejecutarser a una velocidad de reloj más alta, lo cual reduce ciertos limitadores de fotogramas por segundo. Usa Boost (1700 MHz) para ejecutar a la velocidad de reloj nativa más alta de la Switch, o Fast (2000 MHz) para ejecutar a una velocidad doble de reloj.</string>
<string name="custom_cpu_ticks">Ticks de CPU personalizados</string>
<string name="custom_cpu_ticks_description">Establezca un valor personalizado de los ciclos de la CPU. Los valores más altos pueden aumentar el rendimiento, pero también pueden hacer que el juego se congele. Se recomienda un rango de 7721000.</string>
<string name="cpu_ticks">Ciclos</string>
@@ -481,9 +467,9 @@
<string name="advanced">Avanzado</string>
<string name="renderer_accuracy">Modo de la GPU</string>
<string name="renderer_accuracy_description">Controla el modo de la emulación de la GPU. La mayoría de los juegos se renderizan correctamente en los modos Rápido o Equilibrado, pero algunos requieren Preciso. Las partículas tienden a renderizarse correctamente solo con el modo Preciso.</string>
<string name="dma_accuracy">Precisión de DMA</string>
<string name="dma_accuracy_description">Controla la precisión de DMA. La precisión segura puede solucionar problemas en algunos juegos, pero también puede afectar al rendimiento en algunos casos. Si no está seguro, déjelo en Predeterminado.</string>
<string name="gpu_fence_behavior">Comportamiento de vallado de la GPU</string>
<string name="anisotropic_filtering">Filtrado anisotrópico</string>
<string name="anisotropic_filtering_description">Mejora la calidad de las texturas al ser observadas desde ángulos oblicuos</string>
<string name="vram_usage_mode">Modo de uso de VRAM</string>
@@ -512,8 +498,12 @@
<string name="hacks">Hacks</string>
<string name="fast_gpu_time">Tiempo rápido de la GPU</string>
<string name="fast_gpu_time_description">Fuerza a la mayoría de los juegos a ejecutarse a su resolución nativa más alta. Usa 256 para un máximo rendimiento y 512 para una fidelidad gráfica óptima.</string>
<string name="skip_cpu_inner_invalidation">Omitir invalidación interna de la CPU</string>
<string name="skip_cpu_inner_invalidation_description">Omite ciertas invalidaciones de caché de la CPU durante las actualizaciones de memoria, lo que reduce el uso de la CPU y mejora su rendimiento. Esto puede causar fallos o bloqueos en algunos juegos.</string>
<string name="antiflicker">Antiparpadeo</string>
<string name="antiflicker_description">Fuerza a las funciones de devolución de llamada de la GPU a esperar a que se envíen las tareas a la GPU.\nÚsalo con el modo de GPU rápida para evitar el parpadeo con un menor impacto en el rendimiento.</string>
<string name="fix_bloom_effects">Arreglar los efectos de resplandor</string>
<string name="fix_bloom_effects_description">Reduce el efecto de resplandor en LA/EOW (Adreno A6XX - A7XX/ Turnip), elimina el resplandor en Burnout. Advertencia: puede causar artefactos gráficos en otros juegos.</string>
<string name="emulate_bgr565">Emular BGR565</string>
@@ -957,13 +947,14 @@
<string name="memory_6gb">6GB (Inseguro)</string>
<string name="memory_8gb">8GB (Inseguro)</string>
<!-- CPU clock levels -->
<string name="clock_normal">Normal</string>
<string name="clock_fast">Overclock</string>
<!--CPU clock speeds-->
<string name="clock_boost">Impulsado (1700MHz)</string>
<string name="clock_fast">Rápido (2000MHz)</string>
<!-- GPU clock levels -->
<string name="fast_gpu_normal">Normal</string>
<string name="fast_gpu_high">Overclock</string>
<!-- GPU overclock factors -->
<string name="off">Desactivado</string>
<string name="fast_gpu_medium">Medio (256)</string>
<string name="fast_gpu_high">Alto (512)</string>
<!-- GPU swizzle texture size -->
<string name="gpu_texturesizeswizzle_verysmall">Muy pequeño (16 MB)</string>
@@ -1003,6 +994,7 @@
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_low">Rápido</string>
<string name="renderer_accuracy_medium">Equilibrado</string>
<string name="renderer_accuracy_high">Preciso</string>
<!-- DMA Accuracy -->
@@ -1010,13 +1002,6 @@
<string name="dma_accuracy_unsafe">Inseguro</string>
<string name="dma_accuracy_safe">Seguro</string>
<!-- GPU Fence Behavior -->
<string name="gpu_fence_behavior_default">Predeterminado</string>
<string name="gpu_fence_behavior_immediate">Inmediato</string>
<string name="gpu_fence_behavior_balanced">Equilibrado</string>
<string name="gpu_fence_behavior_accurate">Preciso</string>
<string name="gpu_fence_behavior_strict">Estricto</string>
<string name="vram_usage_conservative">Conservador</string>
<string name="vram_usage_aggressive">Agresivo</string>
@@ -432,6 +432,9 @@
<string name="use_custom_rtc_description">Vous permet de définir une horloge en temps réel personnalisée distincte de l\'heure actuelle de votre système.</string>
<string name="set_custom_rtc">Définir l\'horloge RTC personnalisée</string>
<!-- CPU -->
<string name="fast_cpu_time">Overclock du CPU</string>
<string name="fast_cpu_time_description">Force le CPU émulé à fonctionner à une fréquence plus élevée, en contournant certaines limitations de FPS. Utilisez Boost (1700MHz) pour atteindre la fréquence native maximale de la Nintendo Switch, ou Fast (2000MHz) pour doubler la fréquence. Cest un “hack”. Certains chipsets moins puissants peuvent voir leurs performances réduites et les jeux peuvent se comporter différemment.</string>
<string name="custom_cpu_ticks">Ticks CPU personnalisés</string>
<string name="custom_cpu_ticks_description">Définissez une valeur personnalisée de ticks CPU. Des valeurs plus élevées peuvent améliorer les performances, mais peuvent aussi provoquer des gels du jeu. Une plage de 77 à 21000 est recommandée.</string>
<string name="cpu_ticks">Ticks</string>
@@ -479,6 +482,7 @@
<string name="enable_buffer_history">Activer l\'historique du tampon</string>
<string name="hacks">Contournements</string>
<string name="fast_gpu_time">Temps GPU rapide</string>
<string name="skip_cpu_inner_invalidation">Ignorer l\'invalidation interne du CPU</string>
<string name="skip_cpu_inner_invalidation_description">Ignore certaines invalidations de cache côté CPU lors des mises à jour mémoire, réduisant l\'utilisation du CPU et améliorant ses performances. Peut causer des bugs ou plantages sur certains jeux.</string>
<string name="emulate_bgr565">Emuler BGR565</string>
@@ -888,6 +892,15 @@
<string name="memory_6gb">6 Go (Dangereux)</string>
<string name="memory_8gb">8 Go (Dangereux)</string>
<!--CPU clock speeds-->
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">Rapide (2000MHz)</string>
<!-- GPU overclock factors -->
<string name="off">Désactivé</string>
<string name="fast_gpu_medium">Moyen (256)</string>
<string name="fast_gpu_high">Élevé (512)</string>
<!-- GPU swizzle texture size -->
<string name="gpu_texturesizeswizzle_verysmall">Très petit (16 Mo)</string>
<string name="gpu_texturesizeswizzle_small">Petit (32 Mo)</string>
@@ -926,6 +939,7 @@
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_low">Rapide</string>
<string name="renderer_accuracy_medium">Moyen</string>
<string name="renderer_accuracy_high">Précis</string>
<!-- DMA Accuracy -->
@@ -592,6 +592,10 @@
<string name="memory_6gb">6GB (לא בטוח)</string>
<string name="memory_8gb">8GB (לא בטוח)</string>
<!--CPU clock speeds-->
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">מהיר (2000MHz)</string>
<!-- Temperature Units -->
<string name="temperature_celsius">צלזיוס</string>
<string name="temperature_fahrenheit">פרנהייט</string>
@@ -681,6 +681,10 @@
<string name="memory_6gb">6GB (Nem biztonságos)</string>
<string name="memory_8gb">8GB (Nem biztonságos)</string>
<!--CPU clock speeds-->
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">Gyors (2000MHz)</string>
<!-- Temperature Units -->
<string name="temperature_celsius">Celsius</string>
<string name="temperature_fahrenheit">Fahrenheit</string>
@@ -727,6 +727,10 @@
<string name="memory_6gb">6GB (Tidak Aman)</string>
<string name="memory_8gb">8GB (Tidak Aman)</string>
<!--CPU clock speeds-->
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">Cepat (2000MHz)</string>
<!-- Temperature Units -->
<string name="temperature_celsius">Celsius</string>
<string name="temperature_fahrenheit">Fahrenheit</string>
@@ -764,6 +764,10 @@
<string name="memory_6gb">6GB (Non sicuro)</string>
<string name="memory_8gb">8GB (Non sicuro)</string>
<!--CPU clock speeds-->
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">Veloce (2000MHz)</string>
<!-- Temperature Units -->
<string name="temperature_celsius">Celsius</string>
<string name="temperature_fahrenheit">Fahrenheit</string>
@@ -590,6 +590,10 @@
<string name="memory_6gb">6GB (安全でない)</string>
<string name="memory_8gb">8GB (安全でない)</string>
<!--CPU clock speeds-->
<string name="clock_boost">ブースト (1700MHz)</string>
<string name="clock_fast">高速 (2000MHz)</string>
<!-- Temperature Units -->
<string name="temperature_celsius">摂氏</string>
<string name="temperature_fahrenheit">華氏</string>
@@ -642,6 +642,10 @@
<string name="memory_6gb">6GB (안전하지 않음)</string>
<string name="memory_8gb">8GB (안전하지 않음)</string>
<!--CPU clock speeds-->
<string name="clock_boost">부스트 (1700MHz)</string>
<string name="clock_fast">빠름 (2000MHz)</string>
<!-- Temperature Units -->
<string name="temperature_celsius">섭씨</string>
<string name="temperature_fahrenheit">화씨</string>
@@ -566,6 +566,10 @@
<string name="memory_6gb">6GB (Usikkert)</string>
<string name="memory_8gb">8GB (Usikkert)</string>
<!--CPU clock speeds-->
<string name="clock_boost">Boost (1700MHz)</string>
<string name="clock_fast">Rask (2000MHz)</string>
<!-- Temperature Units -->
<string name="temperature_celsius">Celsius</string>
<string name="temperature_fahrenheit">Fahrenheit</string>

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