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13 Commits

Author SHA1 Message Date
PavelBARABANOV 283935dc7c h 2026-09-06 00:44:22 +02:00
PavelBARABANOV fc97a59d2c Bruno FIX OVERLAY 2.0 2026-09-06 00:44:22 +02:00
PavelBARABANOV b4a92a5db8 Brubo patch 2026-09-06 00:44:22 +02:00
PavelBARABANOV cd9c750545 find? 2026-09-06 00:44:22 +02:00
PavelBARABANOV 9858c9d346 add ColorOpaqueBlackRgba32 2026-09-06 00:44:22 +02:00
PavelBARABANOV 70e274fe5f return ClearAppletCaptureBuffer etc. 2026-09-06 00:44:22 +02:00
PavelBARABANOV 55546f2481 ac3 again 2026-09-06 00:44:22 +02:00
PavelBARABANOV 870dd5e175 headers 2026-09-06 00:44:22 +02:00
PavelBARABANOV 398f202891 for convenience 2026-09-06 00:44:22 +02:00
PavelBARABANOV 645938daf3 or 2026-09-06 00:44:22 +02:00
PavelBARABANOV 9d975c5870 return SetLayerZIndex(layer_id, 100000) 2026-09-06 00:44:22 +02:00
lizzie 11de264541 [cmake] Fix some macOS compilation errors (#4350)
Don't compile GLSL/GLASM backends without OpenGL enabled. These codepaths are unused on non-OpenGL platforms.

Fixes other miscellaneous errors that pop up on Clang 23 as well.

Signed-off-by: Lizzie lizzie@eden-emu.dev
Signed-off-by: crueter crueter@eden-emu.dev

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4350
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-05 23:43:46 +02:00
lizzie f6e7686038 [ci] Fix macOS "no type named 'free' in namespace 'std' (#4347)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4347
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-04 13:32:36 +02:00
44 changed files with 553 additions and 455 deletions
@@ -0,0 +1,112 @@
diff --git a/include/vk_mem_alloc.h b/include/vk_mem_alloc.h
index 8df0364..4856064 100644
--- a/include/vk_mem_alloc.h
+++ b/include/vk_mem_alloc.h
@@ -3017,7 +3017,7 @@ remove them if not needed.
#if defined(__ANDROID_API__) && (__ANDROID_API__ < 16)
#include <cstdlib>
-static void* vma_aligned_alloc(size_t alignment, size_t size)
+static inline void* vma_aligned_alloc(size_t alignment, size_t size)
{
// alignment must be >= sizeof(void*)
if(alignment < sizeof(void*))
@@ -3860,7 +3860,7 @@ Returned value is the found element, if present in the collection or place where
new element with value (key) should be inserted.
*/
template <typename CmpLess, typename IterT, typename KeyT>
-static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT& key, const CmpLess& cmp)
+static inline IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT& key, const CmpLess& cmp)
{
size_t down = 0;
size_t up = size_t(end - beg);
@@ -3898,7 +3898,7 @@ Warning! O(n^2) complexity. Use only inside VMA_HEAVY_ASSERT.
T must be pointer type, e.g. VmaAllocation, VmaPool.
*/
template<typename T>
-static bool VmaValidatePointerArray(uint32_t count, const T* arr)
+static inline bool VmaValidatePointerArray(uint32_t count, const T* arr)
{
for (uint32_t i = 0; i < count; ++i)
{
@@ -4188,13 +4188,13 @@ static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr
}
template<typename T>
-static T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)
+static inline T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)
{
return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T));
}
template<typename T>
-static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)
+static inline T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)
{
return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T));
}
@@ -4204,14 +4204,14 @@ static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, si
#define vma_new_array(allocator, type, count) new(VmaAllocateArray<type>((allocator), (count)))(type)
template<typename T>
-static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)
+static inline void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)
{
ptr->~T();
VmaFree(pAllocationCallbacks, ptr);
}
template<typename T>
-static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)
+static inline void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)
{
if (ptr != VMA_NULL)
{
@@ -4658,13 +4658,13 @@ void VmaVector<T, AllocatorT>::remove(size_t index)
#endif // _VMA_VECTOR_FUNCTIONS
template<typename T, typename allocatorT>
-static void VmaVectorInsert(VmaVector<T, allocatorT>& vec, size_t index, const T& item)
+static inline void VmaVectorInsert(VmaVector<T, allocatorT>& vec, size_t index, const T& item)
{
vec.insert(index, item);
}
template<typename T, typename allocatorT>
-static void VmaVectorRemove(VmaVector<T, allocatorT>& vec, size_t index)
+static inline void VmaVectorRemove(VmaVector<T, allocatorT>& vec, size_t index)
{
vec.remove(index);
}
@@ -10620,19 +10620,19 @@ static void VmaFree(VmaAllocator hAllocator, void* ptr)
}
template<typename T>
-static T* VmaAllocate(VmaAllocator hAllocator)
+static inline T* VmaAllocate(VmaAllocator hAllocator)
{
return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T));
}
template<typename T>
-static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)
+static inline T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)
{
return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T));
}
template<typename T>
-static void vma_delete(VmaAllocator hAllocator, T* ptr)
+static inline void vma_delete(VmaAllocator hAllocator, T* ptr)
{
if(ptr != VMA_NULL)
{
@@ -10642,7 +10642,7 @@ static void vma_delete(VmaAllocator hAllocator, T* ptr)
}
template<typename T>
-static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)
+static inline void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)
{
if(ptr != VMA_NULL)
{
+2 -1
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@@ -3,6 +3,7 @@
cmake_minimum_required(VERSION 3.31) cmake_minimum_required(VERSION 3.31)
set(CMAKE_OSX_DEPLOYMENT_TARGET "15.0" CACHE STRING "macOS deployment target")
project(yuzu) project(yuzu)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules") list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
@@ -512,7 +513,7 @@ endfunction()
# ============================================= # =============================================
if (APPLE) if (APPLE)
foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia Security UniformTypeIdentifiers) foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia Security UniformTypeIdentifiers Foundation)
find_library(${fw}_LIBRARY ${fw} REQUIRED) find_library(${fw}_LIBRARY ${fw} REQUIRED)
list(APPEND PLATFORM_LIBRARIES ${${fw}_LIBRARY}) list(APPEND PLATFORM_LIBRARIES ${${fw}_LIBRARY})
endforeach() endforeach()
+5 -10
View File
@@ -1,12 +1,4 @@
{ {
"": {
"ci": true,
"hash": "9f50d993c39529e022ad456163de91ac5934e16faf8fc348f305355fc0a643c534f87ded707e11bd03bcbc0a1760bd20852b6533a67ac0558a078385181cb184",
"name": "SDL3",
"package": "SDL3",
"repo": "crueter-ci/SDL3",
"version": "3.4.14-1788231389-147a8ee32d"
},
"biscuit": { "biscuit": {
"hash": "1229f345b014f7ca544dedb4edb3311e41ba736f9aa9a67f88b5f26f3c983288c6bb6cdedcfb0b8a02c63088a37e6a0d7ba97d9c2a4d721b213916327cffe28a", "hash": "1229f345b014f7ca544dedb4edb3311e41ba736f9aa9a67f88b5f26f3c983288c6bb6cdedcfb0b8a02c63088a37e6a0d7ba97d9c2a4d721b213916327cffe28a",
"min_version": "0.9.1", "min_version": "0.9.1",
@@ -68,10 +60,10 @@
}, },
"discord-rpc": { "discord-rpc": {
"find_args": "MODULE", "find_args": "MODULE",
"hash": "8213c43dcb0f7d479f5861091d111ed12fbdec1e62e6d729d65a4bc181d82f48a35d5fd3cd5c291f2393ac7c9681eabc6b76609755f55376284c8a8d67e148f3", "hash": "8d680b3a16d6f6bf292ad823cf8635595ff986f2a49f758e3009f505b540a9d75194a8cf44cddea75736a8c3e3b5160166e716a0939ce3f18cc463cf648753fe",
"package": "DiscordRPC", "package": "DiscordRPC",
"repo": "eden-emulator/discord-rpc", "repo": "eden-emulator/discord-rpc",
"version": "0d8b2d6a37" "version": "76616d8675"
}, },
"enet": { "enet": {
"find_args": "MODULE", "find_args": "MODULE",
@@ -311,6 +303,9 @@
"find_args": "CONFIG", "find_args": "CONFIG",
"hash": "deb5902ef8db0e329fbd5f3f4385eb0e26bdd9f14f3a2334823fb3fe18f36bc5d235d620d6e5f6fe3551ec3ea7038638899db8778c09f6d5c278f5ff95c3344b", "hash": "deb5902ef8db0e329fbd5f3f4385eb0e26bdd9f14f3a2334823fb3fe18f36bc5d235d620d6e5f6fe3551ec3ea7038638899db8778c09f6d5c278f5ff95c3344b",
"package": "VulkanMemoryAllocator", "package": "VulkanMemoryAllocator",
"patches": [
"0001-macos-clang.patch"
],
"repo": "GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator", "repo": "GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator",
"version": "v3.3.0" "version": "v3.3.0"
}, },
+1
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@@ -11,6 +11,7 @@
#include <limits> #include <limits>
#include <span> #include <span>
#include <array> #include <array>
#include <algorithm>
#include <time.h> #include <time.h>
namespace Tz { namespace Tz {
@@ -28,13 +28,13 @@ object NativeConfig {
* Reads values in the global config file and saves them. * Reads values in the global config file and saves them.
*/ */
@Synchronized @Synchronized
external fun reloadGlobalConfig(): Boolean external fun reloadGlobalConfig()
/** /**
* Saves global settings values in memory to disk. * Saves global settings values in memory to disk.
*/ */
@Synchronized @Synchronized
external fun saveGlobalConfig(): Boolean external fun saveGlobalConfig()
/** /**
* Creates per-game config for the specified parameters. Must be unloaded once per-game config * Creates per-game config for the specified parameters. Must be unloaded once per-game config
@@ -54,7 +54,7 @@ object NativeConfig {
* Saves per-game settings values in memory to disk. * Saves per-game settings values in memory to disk.
*/ */
@Synchronized @Synchronized
external fun savePerGameConfig(): Boolean external fun savePerGameConfig()
/** /**
* Destroys the stored per-game config object. This does not save the config. * Destroys the stored per-game config object. This does not save the config.
+8 -13
View File
@@ -45,16 +45,12 @@ void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadGlobalConfig(JNIEnv* env,
global_config.reset(); global_config.reset();
} }
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadGlobalConfig(JNIEnv* env, jobject obj) { void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadGlobalConfig(JNIEnv* env, jobject obj) {
if (global_config) global_config->AndroidConfig::ReloadAllValues();
global_config->AndroidConfig::ReloadAllValues();
return global_config != nullptr;
} }
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveGlobalConfig(JNIEnv* env, jobject obj) { void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveGlobalConfig(JNIEnv* env, jobject obj) {
if (global_config) global_config->AndroidConfig::SaveAllValues();
global_config->AndroidConfig::SaveAllValues();
return global_config != nullptr;
} }
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializePerGameConfig(JNIEnv* env, jobject obj, void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializePerGameConfig(JNIEnv* env, jobject obj,
@@ -67,14 +63,13 @@ void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializePerGameConfig(JNIEnv*
std::make_unique<AndroidConfig>(config_file_name, Config::ConfigType::PerGameConfig); std::make_unique<AndroidConfig>(config_file_name, Config::ConfigType::PerGameConfig);
} }
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_isPerGameConfigLoaded(JNIEnv* env, jobject obj) { jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_isPerGameConfigLoaded(JNIEnv* env,
jobject obj) {
return per_game_config != nullptr; return per_game_config != nullptr;
} }
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_savePerGameConfig(JNIEnv* env, jobject obj) { void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_savePerGameConfig(JNIEnv* env, jobject obj) {
if (per_game_config) per_game_config->AndroidConfig::SaveAllValues();
per_game_config->AndroidConfig::SaveAllValues();
return per_game_config != nullptr;
} }
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadPerGameConfig(JNIEnv* env, jobject obj) { void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadPerGameConfig(JNIEnv* env, jobject obj) {
+1
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@@ -5,6 +5,7 @@
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <string> #include <string>
#include <cstdlib>
#include <string_view> #include <string_view>
#ifdef _WIN32 #ifdef _WIN32
#include <llvm/Demangle/Demangle.h> #include <llvm/Demangle/Demangle.h>
+5 -1
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@@ -1,9 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <iterator> #include <iterator>
#include <cstring>
#include "common/make_unique_for_overwrite.h" #include "common/make_unique_for_overwrite.h"
@@ -61,7 +65,7 @@ public:
void resize(size_type size) { void resize(size_type size) {
if (size > buffer_capacity) { if (size > buffer_capacity) {
auto new_buffer = Common::make_unique_for_overwrite<T[]>(size); auto new_buffer = Common::make_unique_for_overwrite<T[]>(size);
std::move(buffer.get(), buffer.get() + buffer_capacity, new_buffer.get()); std::memcpy(new_buffer.get(), buffer.get(), buffer_capacity * sizeof(T));
buffer = std::move(new_buffer); buffer = std::move(new_buffer);
buffer_capacity = size; buffer_capacity = size;
} }
+1
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@@ -10,6 +10,7 @@
#include <functional> #include <functional>
#include <span> #include <span>
#include <string> #include <string>
#include <type_traits>
#include "common/common_types.h" #include "common/common_types.h"
+2 -2
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@@ -6,13 +6,13 @@
#include <mutex> #include <mutex>
#include <utility> #include <utility>
#include <type_traits>
#include <boost/asio.hpp> #include <boost/asio.hpp>
#include <boost/version.hpp> #include <boost/version.hpp>
#if BOOST_VERSION > 108400 && (!defined(_WINDOWS) && !defined(__ANDROID__)) || defined(YUZU_BOOST_v1) #if BOOST_VERSION > 108400 && (!defined(_WINDOWS) && !defined(__ANDROID__)) || defined(YUZU_BOOST_v1)
#define USE_BOOST_v1 #define USE_BOOST_v1
#endif #endif
#ifdef USE_BOOST_v1 #ifdef USE_BOOST_v1
#include <boost/process/v1/async_pipe.hpp> #include <boost/process/v1/async_pipe.hpp>
#else #else
+2 -1
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -6,6 +6,7 @@
#pragma once #pragma once
#include <type_traits>
#include "common/common_funcs.h" #include "common/common_funcs.h"
namespace FileSys { namespace FileSys {
@@ -7,6 +7,7 @@
#pragma once #pragma once
#include <optional> #include <optional>
#include <type_traits>
#include "common/literals.h" #include "common/literals.h"
#include "core/file_sys/fssystem/fs_i_storage.h" #include "core/file_sys/fssystem/fs_i_storage.h"
@@ -4,6 +4,7 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <type_traits>
#include "core/file_sys/errors.h" #include "core/file_sys/errors.h"
#include "core/file_sys/fssystem/fssystem_bucket_tree.h" #include "core/file_sys/fssystem/fssystem_bucket_tree.h"
#include "core/file_sys/fssystem/fssystem_bucket_tree_utils.h" #include "core/file_sys/fssystem/fssystem_bucket_tree_utils.h"
@@ -1,9 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <mutex> #include <mutex>
#include <type_traits>
#include "common/alignment.h" #include "common/alignment.h"
#include "common/common_funcs.h" #include "common/common_funcs.h"
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -6,6 +6,7 @@
#pragma once #pragma once
#include <type_traits>
#include "core/file_sys/errors.h" #include "core/file_sys/errors.h"
#include "core/file_sys/fssystem/fssystem_bucket_tree.h" #include "core/file_sys/fssystem/fssystem_bucket_tree.h"
#include "core/file_sys/fssystem/fssystem_bucket_tree_utils.h" #include "core/file_sys/fssystem/fssystem_bucket_tree_utils.h"
@@ -6,6 +6,8 @@
#pragma once #pragma once
#include <type_traits>
#include <cstddef>
#include "common/literals.h" #include "common/literals.h"
#include "core/file_sys/errors.h" #include "core/file_sys/errors.h"
@@ -1,8 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <type_traits>
#include "common/alignment.h" #include "common/alignment.h"
#include "core/file_sys/fssystem/fs_i_storage.h" #include "core/file_sys/fssystem/fs_i_storage.h"
#include "core/file_sys/fssystem/fs_types.h" #include "core/file_sys/fssystem/fs_types.h"
@@ -6,6 +6,9 @@
#pragma once #pragma once
#include <type_traits>
#include <array>
#include <cstddef>
#include "core/file_sys/errors.h" #include "core/file_sys/errors.h"
#include "core/file_sys/fssystem/fs_i_storage.h" #include "core/file_sys/fssystem/fs_i_storage.h"
#include "core/file_sys/fssystem/fssystem_bucket_tree.h" #include "core/file_sys/fssystem/fssystem_bucket_tree.h"
@@ -1,9 +1,15 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <optional> #include <optional>
#include <array>
#include <cstddef>
#include <type_traits>
#include "core/file_sys/fssystem/fs_i_storage.h" #include "core/file_sys/fssystem/fs_i_storage.h"
#include "core/file_sys/fssystem/fs_types.h" #include "core/file_sys/fssystem/fs_types.h"
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -6,6 +6,8 @@
#pragma once #pragma once
#include <type_traits>
#include <cstddef>
#include "core/file_sys/fssystem/fssystem_compression_common.h" #include "core/file_sys/fssystem/fssystem_compression_common.h"
#include "core/file_sys/fssystem/fssystem_nca_header.h" #include "core/file_sys/fssystem/fssystem_nca_header.h"
#include "core/file_sys/vfs/vfs.h" #include "core/file_sys/vfs/vfs.h"
@@ -1,8 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <type_traits>
#include <array>
#include <cstddef>
#include "common/common_funcs.h" #include "common/common_funcs.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "common/literals.h" #include "common/literals.h"
+1
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@@ -7,6 +7,7 @@
#pragma once #pragma once
#include <memory> #include <memory>
#include <type_traits>
#include "common/common_funcs.h" #include "common/common_funcs.h"
#include "common/page_table.h" #include "common/page_table.h"
+1
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@@ -6,6 +6,7 @@
#pragma once #pragma once
#include <type_traits>
#include "common/assert.h" #include "common/assert.h"
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_funcs.h" #include "common/common_funcs.h"
@@ -81,12 +81,12 @@ Result DisplayLayerManager::CreateManagedDisplayLayer(u64* out_layer_id) {
(void)m_manager_display_service->SetLayerBlending(m_blending_enabled, *out_layer_id); (void)m_manager_display_service->SetLayerBlending(m_blending_enabled, *out_layer_id);
if (m_applet_id == AppletId::OverlayDisplay) { if (m_applet_id == AppletId::OverlayDisplay) {
(void)m_manager_display_service->SetLayerZIndex(Overlay, *out_layer_id); (void)m_manager_display_service->SetLayerZIndex(Overlay, *out_layer_id);
(void)m_display_service->GetContainer()->SetLayerIsOverlay(*out_layer_id, true);
} else { } else {
(void)m_manager_display_service->SetLayerZIndex(Foreground, *out_layer_id); (void)m_manager_display_service->SetLayerZIndex(Foreground, *out_layer_id);
} }
} }
m_display_service->GetContainer()->SetLayerZIndex(*out_layer_id, true);
m_managed_display_layers.emplace(*out_layer_id); m_managed_display_layers.emplace(*out_layer_id);
R_SUCCEED(); R_SUCCEED();
@@ -126,15 +126,16 @@ Result DisplayLayerManager::IsSystemBufferSharingEnabled() {
// Ensure the overlay layer is visible // Ensure the overlay layer is visible
m_manager_display_service->SetLayerVisibility(m_visible, m_system_shared_layer_id); m_manager_display_service->SetLayerVisibility(m_visible, m_system_shared_layer_id);
(void)m_display_service->GetContainer()->SetLayerStackMask(m_system_shared_layer_id, (void)m_manager_display_service->SetLayerBlending(m_blending_enabled, m_system_shared_layer_id);
this->GetLayerStackMask());
m_manager_display_service->SetLayerBlending(m_blending_enabled, m_system_shared_layer_id);
s32 initial_z = Foreground; s32 initial_z = Foreground;
if (m_applet_id == AppletId::OverlayDisplay) { if (m_applet_id == AppletId::OverlayDisplay) {
initial_z = Overlay; initial_z = Overlay;
(void)m_manager_display_service->SetLayerZIndex(initial_z, m_system_shared_layer_id);
(void)m_display_service->GetContainer()->SetLayerIsOverlay(m_system_shared_layer_id, true); (void)m_display_service->GetContainer()->SetLayerIsOverlay(m_system_shared_layer_id, true);
} }
m_manager_display_service->SetLayerZIndex(initial_z, m_system_shared_layer_id); m_manager_display_service->SetLayerZIndex(initial_z, m_system_shared_layer_id);
m_display_service->GetContainer()->SetLayerZIndex(m_system_shared_layer_id, true);
m_managed_display_layers.emplace(m_system_shared_layer_id);
R_SUCCEED(); R_SUCCEED();
} }
+4
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@@ -1,9 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
#pragma once #pragma once
#include <array> #include <array>
#include <type_traits>
#include <functional> #include <functional>
#include "common/common_funcs.h" #include "common/common_funcs.h"
+8 -26
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@@ -175,19 +175,10 @@ Result AlbumManager::LoadAlbumScreenShotImage(LoadAlbumScreenShotImageOutput& ou
return ResultIsNotMounted; return ResultIsNotMounted;
} }
out_image_output = { out_image_output = {};
.width = 1280, out_image_output.width = 1280;
.height = 720, out_image_output.height = 720;
.attribute = out_image_output.attribute.orientation = AlbumImageOrientation::None;
{
.unknown_0{},
.orientation = AlbumImageOrientation::None,
.unknown_1{},
.unknown_2{},
.pad163{},
},
.pad179{},
};
std::filesystem::path path; std::filesystem::path path;
const auto result = GetFile(path, file_id); const auto result = GetFile(path, file_id);
@@ -211,19 +202,10 @@ Result AlbumManager::LoadAlbumScreenShotThumbnail(
return ResultIsNotMounted; return ResultIsNotMounted;
} }
out_image_output = { out_image_output = {};
.width = 320, out_image_output.width = 320;
.height = 180, out_image_output.height = 180;
.attribute = out_image_output.attribute.orientation = AlbumImageOrientation::None;
{
.unknown_0{},
.orientation = AlbumImageOrientation::None,
.unknown_1{},
.unknown_2{},
.pad163{},
},
.pad179{},
};
std::filesystem::path path; std::filesystem::path path;
const auto result = GetFile(path, file_id); const auto result = GetFile(path, file_id);
+2 -7
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@@ -73,13 +73,8 @@ void IScreenShotApplicationService::CaptureAndSaveScreenshot(AlbumReportOption r
Layout::FramebufferLayout layout = Layout::FramebufferLayout layout =
Layout::DefaultFrameLayout(screenshot_width, screenshot_height); Layout::DefaultFrameLayout(screenshot_width, screenshot_height);
const Capture::ScreenShotAttribute attribute{ Capture::ScreenShotAttribute attribute{};
.unknown_0{}, attribute.orientation = Capture::AlbumImageOrientation::None;
.orientation = Capture::AlbumImageOrientation::None,
.unknown_1{},
.unknown_2{},
.pad163{},
};
renderer.RequestScreenshot( renderer.RequestScreenshot(
image_data.data(), image_data.data(),
+4
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@@ -1,8 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <type_traits>
#include "common/common_funcs.h" #include "common/common_funcs.h"
#include "common/common_types.h" #include "common/common_types.h"
+2 -1
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@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
@@ -6,6 +6,7 @@
#pragma once #pragma once
#include <type_traits>
#include <fmt/ranges.h> #include <fmt/ranges.h>
#include "common/common_funcs.h" #include "common/common_funcs.h"
+1
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@@ -8,6 +8,7 @@
#include <array> #include <array>
#include <chrono> #include <chrono>
#include <type_traits>
#include <fmt/ranges.h> #include <fmt/ranges.h>
#include "common/common_types.h" #include "common/common_types.h"
@@ -1,10 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <array> #include <array>
#include <type_traits>
#include "common/common_types.h" #include "common/common_types.h"
#include "core/hle/service/psc/time/common.h" #include "core/hle/service/psc/time/common.h"
@@ -7,6 +7,7 @@
#pragma once #pragma once
#include <array> #include <array>
#include <type_traits>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_funcs.h" #include "common/common_funcs.h"
@@ -300,28 +300,6 @@ Result SharedBufferManager::CreateSession(Kernel::KProcess* owner_process, u64*
} }
} }
// Claim a presentation slot range.
u32 slot_base = 0;
std::array<bool, SharedBufferMaxSessions> in_use{};
for (const auto& [existing_aruid, existing] : m_sessions) {
const u32 index = existing.presentation_slot_base / SharedBufferSlotsPerSession;
if (index < in_use.size())
in_use[index] = true;
}
u32 index = 0;
while (index < in_use.size() && in_use[index])
index++;
if (index >= in_use.size()) {
LOG_ERROR(Service_VI, "Out of shared buffer presentation slots ({} sessions)", SharedBufferMaxSessions);
R_THROW(VI::ResultOperationFailed);
}
slot_base = index * SharedBufferSlotsPerSession;
// Map into process. // Map into process.
Common::ProcessAddress map_address{}; Common::ProcessAddress map_address{};
R_TRY(MapSharedBufferIntoProcessAddressSpace(std::addressof(map_address), m_buffer_page_group, R_TRY(MapSharedBufferIntoProcessAddressSpace(std::addressof(map_address), m_buffer_page_group,
@@ -330,7 +308,6 @@ Result SharedBufferManager::CreateSession(Kernel::KProcess* owner_process, u64*
// Create new session. // Create new session.
auto [it, was_emplaced] = m_sessions.emplace(aruid, SharedBufferSession{}); auto [it, was_emplaced] = m_sessions.emplace(aruid, SharedBufferSession{});
auto& session = it->second; auto& session = it->second;
session.presentation_slot_base = slot_base;
auto& container = m_nvdrv->GetContainer(); auto& container = m_nvdrv->GetContainer();
session.session_id = container.OpenSession(owner_process); session.session_id = container.OpenSession(owner_process);
+7
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@@ -1,8 +1,15 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <cstddef>
#include <array>
#include <type_traits>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_funcs.h" #include "common/common_funcs.h"
#include "common/common_types.h" #include "common/common_types.h"
+53 -51
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@@ -6,55 +6,6 @@
add_library(shader_recompiler STATIC add_library(shader_recompiler STATIC
backend/bindings.h backend/bindings.h
backend/glasm/emit_glasm.cpp
backend/glasm/emit_glasm.h
backend/glasm/emit_glasm_barriers.cpp
backend/glasm/emit_glasm_bitwise_conversion.cpp
backend/glasm/emit_glasm_composite.cpp
backend/glasm/emit_glasm_context_get_set.cpp
backend/glasm/emit_glasm_control_flow.cpp
backend/glasm/emit_glasm_convert.cpp
backend/glasm/emit_glasm_floating_point.cpp
backend/glasm/emit_glasm_image.cpp
backend/glasm/emit_glasm_instructions.h
backend/glasm/emit_glasm_integer.cpp
backend/glasm/emit_glasm_logical.cpp
backend/glasm/emit_glasm_memory.cpp
backend/glasm/emit_glasm_not_implemented.cpp
backend/glasm/emit_glasm_select.cpp
backend/glasm/emit_glasm_shared_memory.cpp
backend/glasm/emit_glasm_special.cpp
backend/glasm/emit_glasm_undefined.cpp
backend/glasm/emit_glasm_warp.cpp
backend/glasm/glasm_emit_context.cpp
backend/glasm/glasm_emit_context.h
backend/glasm/reg_alloc.cpp
backend/glasm/reg_alloc.h
backend/glsl/emit_glsl.cpp
backend/glsl/emit_glsl.h
backend/glsl/emit_glsl_atomic.cpp
backend/glsl/emit_glsl_barriers.cpp
backend/glsl/emit_glsl_bitwise_conversion.cpp
backend/glsl/emit_glsl_composite.cpp
backend/glsl/emit_glsl_context_get_set.cpp
backend/glsl/emit_glsl_control_flow.cpp
backend/glsl/emit_glsl_convert.cpp
backend/glsl/emit_glsl_floating_point.cpp
backend/glsl/emit_glsl_image.cpp
backend/glsl/emit_glsl_instructions.h
backend/glsl/emit_glsl_integer.cpp
backend/glsl/emit_glsl_logical.cpp
backend/glsl/emit_glsl_memory.cpp
backend/glsl/emit_glsl_not_implemented.cpp
backend/glsl/emit_glsl_select.cpp
backend/glsl/emit_glsl_shared_memory.cpp
backend/glsl/emit_glsl_special.cpp
backend/glsl/emit_glsl_undefined.cpp
backend/glsl/emit_glsl_warp.cpp
backend/glsl/glsl_emit_context.cpp
backend/glsl/glsl_emit_context.h
backend/glsl/var_alloc.cpp
backend/glsl/var_alloc.h
backend/spirv/emit_spirv.cpp backend/spirv/emit_spirv.cpp
backend/spirv/emit_spirv.h backend/spirv/emit_spirv.h
backend/spirv/emit_spirv_atomic.cpp backend/spirv/emit_spirv_atomic.cpp
@@ -239,9 +190,60 @@ add_library(shader_recompiler STATIC
program_header.h program_header.h
runtime_info.h runtime_info.h
shader_info.h shader_info.h
varying_state.h varying_state.h)
) if (ENABLE_OPENGL)
target_sources(shader_recompiler PRIVATE
backend/glasm/emit_glasm.cpp
backend/glasm/emit_glasm.h
backend/glasm/emit_glasm_barriers.cpp
backend/glasm/emit_glasm_bitwise_conversion.cpp
backend/glasm/emit_glasm_composite.cpp
backend/glasm/emit_glasm_context_get_set.cpp
backend/glasm/emit_glasm_control_flow.cpp
backend/glasm/emit_glasm_convert.cpp
backend/glasm/emit_glasm_floating_point.cpp
backend/glasm/emit_glasm_image.cpp
backend/glasm/emit_glasm_instructions.h
backend/glasm/emit_glasm_integer.cpp
backend/glasm/emit_glasm_logical.cpp
backend/glasm/emit_glasm_memory.cpp
backend/glasm/emit_glasm_not_implemented.cpp
backend/glasm/emit_glasm_select.cpp
backend/glasm/emit_glasm_shared_memory.cpp
backend/glasm/emit_glasm_special.cpp
backend/glasm/emit_glasm_undefined.cpp
backend/glasm/emit_glasm_warp.cpp
backend/glasm/glasm_emit_context.cpp
backend/glasm/glasm_emit_context.h
backend/glasm/reg_alloc.cpp
backend/glasm/reg_alloc.h
backend/glsl/emit_glsl.cpp
backend/glsl/emit_glsl.h
backend/glsl/emit_glsl_atomic.cpp
backend/glsl/emit_glsl_barriers.cpp
backend/glsl/emit_glsl_bitwise_conversion.cpp
backend/glsl/emit_glsl_composite.cpp
backend/glsl/emit_glsl_context_get_set.cpp
backend/glsl/emit_glsl_control_flow.cpp
backend/glsl/emit_glsl_convert.cpp
backend/glsl/emit_glsl_floating_point.cpp
backend/glsl/emit_glsl_image.cpp
backend/glsl/emit_glsl_instructions.h
backend/glsl/emit_glsl_integer.cpp
backend/glsl/emit_glsl_logical.cpp
backend/glsl/emit_glsl_memory.cpp
backend/glsl/emit_glsl_not_implemented.cpp
backend/glsl/emit_glsl_select.cpp
backend/glsl/emit_glsl_shared_memory.cpp
backend/glsl/emit_glsl_special.cpp
backend/glsl/emit_glsl_undefined.cpp
backend/glsl/emit_glsl_warp.cpp
backend/glsl/glsl_emit_context.cpp
backend/glsl/glsl_emit_context.h
backend/glsl/var_alloc.cpp
backend/glsl/var_alloc.h)
endif()
target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit::sirit) target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit::sirit)
@@ -553,17 +553,6 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateIn
} }
} }
template <typename Descriptors, typename Descriptor, typename Func>
static u32 Add(Descriptors& descriptors, const Descriptor& desc, Func&& pred) {
// TODO: Handle arrays
const auto it{std::ranges::find_if(descriptors, pred)};
if (it != descriptors.end()) {
return static_cast<u32>(std::distance(descriptors.begin(), it));
}
descriptors.push_back(desc);
return static_cast<u32>(descriptors.size()) - 1;
}
void JoinStorageInfo(Info& base, Info& source) { void JoinStorageInfo(Info& base, Info& source) {
auto& descriptors = base.storage_buffers_descriptors; auto& descriptors = base.storage_buffers_descriptors;
for (auto& desc : source.storage_buffers_descriptors) { for (auto& desc : source.storage_buffers_descriptors) {
+1
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@@ -8,6 +8,7 @@
#include <array> #include <array>
#include <vector> #include <vector>
#include <type_traits>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_funcs.h" #include "common/common_funcs.h"
+7
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@@ -1,8 +1,15 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <array>
#include <cstddef>
#include <type_traits>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_funcs.h" #include "common/common_funcs.h"
#include "common/common_types.h" #include "common/common_types.h"
+1
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@@ -7,6 +7,7 @@
#pragma once #pragma once
#include <memory> #include <memory>
#include <type_traits>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/scratch_buffer.h" #include "common/scratch_buffer.h"
@@ -338,7 +338,7 @@ void PresentManager::PresentThread(std::stop_token token) {
// By exchanging the lock ownership we take the swapchain lock // By exchanging the lock ownership we take the swapchain lock
// before the queue lock goes out of scope. This way the swapchain // before the queue lock goes out of scope. This way the swapchain
// lock in WaitPresent is guaranteed to occur after here. // lock in WaitPresent is guaranteed to occur after here.
std::exchange(lock, std::unique_lock{swapchain_mutex}); void(std::exchange(lock, std::unique_lock{swapchain_mutex}));
CopyToSwapchain(frame); CopyToSwapchain(frame);
// Free the frame for reuse // Free the frame for reuse
@@ -300,7 +300,7 @@ void Scheduler::WorkerThread(std::stop_token stop_token) {
// Exchange lock ownership so that we take the execution lock before // Exchange lock ownership so that we take the execution lock before
// the queue lock goes out of scope. This allows us to force execution // the queue lock goes out of scope. This allows us to force execution
// to complete in the next step. // to complete in the next step.
std::exchange(lk, std::unique_lock{execution_mutex}); void(std::exchange(lk, std::unique_lock{execution_mutex}));
// Perform the work, tracking whether the chunk was a submission // Perform the work, tracking whether the chunk was a submission
// before executing. // before executing.
@@ -26,350 +26,329 @@
#include "common/settings.h" #include "common/settings.h"
namespace Vulkan { namespace Vulkan {
namespace { namespace {
// Helpers translating MemoryUsage to flags/usage // Helpers translating MemoryUsage to flags/usage
[[maybe_unused]] VkMemoryPropertyFlags MemoryUsagePropertyFlags(MemoryUsage usage) { [[maybe_unused]] VkMemoryPropertyFlags MemoryUsagePropertyFlags(MemoryUsage usage) {
switch (usage) { switch (usage) {
case MemoryUsage::DeviceLocal: case MemoryUsage::DeviceLocal:
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
case MemoryUsage::Upload: case MemoryUsage::Upload:
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
case MemoryUsage::Download: case MemoryUsage::Download:
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
VK_MEMORY_PROPERTY_HOST_CACHED_BIT; VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
case MemoryUsage::Stream: case MemoryUsage::Stream:
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
}
ASSERT_MSG(false, "Invalid memory usage={}", usage);
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
} }
ASSERT_MSG(false, "Invalid memory usage={}", usage);
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
}
[[nodiscard]] VkMemoryPropertyFlags MemoryUsagePreferredVmaFlags(MemoryUsage usage) { [[nodiscard]] VkMemoryPropertyFlags MemoryUsagePreferredVmaFlags(MemoryUsage usage) {
if (usage == MemoryUsage::Download) { if (usage == MemoryUsage::Download) {
return VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; return VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
}
return usage != MemoryUsage::DeviceLocal ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
: VkMemoryPropertyFlagBits{};
} }
return usage != MemoryUsage::DeviceLocal ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
: VkMemoryPropertyFlagBits{};
}
[[nodiscard]] VmaAllocationCreateFlags MemoryUsageVmaFlags(MemoryUsage usage) { [[nodiscard]] VmaAllocationCreateFlags MemoryUsageVmaFlags(MemoryUsage usage) {
switch (usage) { switch (usage) {
case MemoryUsage::Upload: case MemoryUsage::Upload:
case MemoryUsage::Stream: case MemoryUsage::Stream:
return VMA_ALLOCATION_CREATE_MAPPED_BIT | return VMA_ALLOCATION_CREATE_MAPPED_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT; VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
case MemoryUsage::Download: case MemoryUsage::Download:
return VMA_ALLOCATION_CREATE_MAPPED_BIT | return VMA_ALLOCATION_CREATE_MAPPED_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT; VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
case MemoryUsage::DeviceLocal: case MemoryUsage::DeviceLocal:
return {}; return {};
}
return {};
} }
return {};
}
[[nodiscard]] VmaMemoryUsage MemoryUsageVma(MemoryUsage usage) { [[nodiscard]] VmaMemoryUsage MemoryUsageVma(MemoryUsage usage) {
switch (usage) { switch (usage) {
case MemoryUsage::DeviceLocal: case MemoryUsage::DeviceLocal:
case MemoryUsage::Stream: case MemoryUsage::Stream:
return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE; return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
case MemoryUsage::Upload: case MemoryUsage::Upload:
case MemoryUsage::Download: case MemoryUsage::Download:
return VMA_MEMORY_USAGE_AUTO_PREFER_HOST; return VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
}
return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
} }
return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
}
// This avoids calling vkGetBufferMemoryRequirements* directly. } // namespace
template<typename T>
static VkBuffer GetVkHandleFromBuffer(const T &buf) {
if constexpr (requires { static_cast<VkBuffer>(buf); }) {
return static_cast<VkBuffer>(buf);
} else if constexpr (requires {{ buf.GetHandle() } -> std::convertible_to<VkBuffer>; }) {
return buf.GetHandle();
} else if constexpr (requires {{ buf.Handle() } -> std::convertible_to<VkBuffer>; }) {
return buf.Handle();
} else if constexpr (requires {{ buf.vk_handle() } -> std::convertible_to<VkBuffer>; }) {
return buf.vk_handle();
} else {
static_assert(sizeof(T) == 0, "Cannot extract VkBuffer handle from vk::Buffer");
return VK_NULL_HANDLE;
}
}
} // namespace
//MemoryCommit is now VMA-backed //MemoryCommit is now VMA-backed
MemoryCommit::MemoryCommit(VmaAllocator alloc, VmaAllocation a, MemoryCommit::MemoryCommit(VmaAllocator alloc, VmaAllocation a,
const VmaAllocationInfo &info) noexcept const VmaAllocationInfo &info) noexcept
: allocator{alloc}, allocation{a}, memory{info.deviceMemory}, : allocator{alloc}, allocation{a}, memory{info.deviceMemory},
offset{info.offset}, size{info.size}, mapped_ptr{info.pMappedData} { offset{info.offset}, size{info.size}, mapped_ptr{info.pMappedData} {
// Log GPU memory allocation // Log GPU memory allocation
if (GPU::Logging::IsActive() &&
Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
reinterpret_cast<uintptr_t>(memory),
static_cast<u64>(size),
0 // Memory property flags (not easily available from VMA)
);
}
}
MemoryCommit::~MemoryCommit() { Release(); }
MemoryCommit::MemoryCommit(MemoryCommit &&rhs) noexcept
: allocator{std::exchange(rhs.allocator, nullptr)},
allocation{std::exchange(rhs.allocation, nullptr)},
memory{std::exchange(rhs.memory, VK_NULL_HANDLE)},
offset{std::exchange(rhs.offset, 0)},
size{std::exchange(rhs.size, 0)},
mapped_ptr{std::exchange(rhs.mapped_ptr, nullptr)} {}
MemoryCommit &MemoryCommit::operator=(MemoryCommit &&rhs) noexcept {
if (this != &rhs) {
Release();
allocator = std::exchange(rhs.allocator, nullptr);
allocation = std::exchange(rhs.allocation, nullptr);
memory = std::exchange(rhs.memory, VK_NULL_HANDLE);
offset = std::exchange(rhs.offset, 0);
size = std::exchange(rhs.size, 0);
mapped_ptr = std::exchange(rhs.mapped_ptr, nullptr);
}
return *this;
}
std::span<u8> MemoryCommit::Map()
{
if (!allocation) return {};
if (!mapped_ptr) {
if (vmaMapMemory(allocator, allocation, &mapped_ptr) != VK_SUCCESS) return {};
}
const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
(std::numeric_limits<size_t>::max)()));
return std::span<u8>{static_cast<u8 *>(mapped_ptr), n};
}
std::span<const u8> MemoryCommit::Map() const
{
if (!allocation) return {};
if (!mapped_ptr) {
void *p = nullptr;
if (vmaMapMemory(allocator, allocation, &p) != VK_SUCCESS) return {};
const_cast<MemoryCommit *>(this)->mapped_ptr = p;
}
const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
(std::numeric_limits<size_t>::max)()));
return std::span<const u8>{static_cast<const u8 *>(mapped_ptr), n};
}
void MemoryCommit::Unmap()
{
if (allocation && mapped_ptr) {
vmaUnmapMemory(allocator, allocation);
mapped_ptr = nullptr;
}
}
void MemoryCommit::Release() {
if (allocation && allocator) {
// Log GPU memory deallocation
if (GPU::Logging::IsActive() && if (GPU::Logging::IsActive() &&
Settings::values.gpu_log_memory_tracking.GetValue()) { Settings::values.gpu_log_memory_tracking.GetValue() &&
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation( memory != VK_NULL_HANDLE) {
reinterpret_cast<uintptr_t>(memory), GPU::Logging::GPULogger::GetInstance().LogMemoryDeallocation(
static_cast<u64>(size), reinterpret_cast<uintptr_t>(memory)
0 // Memory property flags (not easily available from VMA)
); );
} }
}
MemoryCommit::~MemoryCommit() { Release(); } if (mapped_ptr) {
MemoryCommit::MemoryCommit(MemoryCommit &&rhs) noexcept
: allocator{std::exchange(rhs.allocator, nullptr)},
allocation{std::exchange(rhs.allocation, nullptr)},
memory{std::exchange(rhs.memory, VK_NULL_HANDLE)},
offset{std::exchange(rhs.offset, 0)},
size{std::exchange(rhs.size, 0)},
mapped_ptr{std::exchange(rhs.mapped_ptr, nullptr)} {}
MemoryCommit &MemoryCommit::operator=(MemoryCommit &&rhs) noexcept {
if (this != &rhs) {
Release();
allocator = std::exchange(rhs.allocator, nullptr);
allocation = std::exchange(rhs.allocation, nullptr);
memory = std::exchange(rhs.memory, VK_NULL_HANDLE);
offset = std::exchange(rhs.offset, 0);
size = std::exchange(rhs.size, 0);
mapped_ptr = std::exchange(rhs.mapped_ptr, nullptr);
}
return *this;
}
std::span<u8> MemoryCommit::Map()
{
if (!allocation) return {};
if (!mapped_ptr) {
if (vmaMapMemory(allocator, allocation, &mapped_ptr) != VK_SUCCESS) return {};
}
const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
(std::numeric_limits<size_t>::max)()));
return std::span<u8>{static_cast<u8 *>(mapped_ptr), n};
}
std::span<const u8> MemoryCommit::Map() const
{
if (!allocation) return {};
if (!mapped_ptr) {
void *p = nullptr;
if (vmaMapMemory(allocator, allocation, &p) != VK_SUCCESS) return {};
const_cast<MemoryCommit *>(this)->mapped_ptr = p;
}
const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
(std::numeric_limits<size_t>::max)()));
return std::span<const u8>{static_cast<const u8 *>(mapped_ptr), n};
}
void MemoryCommit::Unmap()
{
if (allocation && mapped_ptr) {
vmaUnmapMemory(allocator, allocation); vmaUnmapMemory(allocator, allocation);
mapped_ptr = nullptr; mapped_ptr = nullptr;
} }
vmaFreeMemory(allocator, allocation);
} }
allocation = nullptr;
allocator = nullptr;
memory = VK_NULL_HANDLE;
offset = 0;
size = 0;
}
void MemoryCommit::Release() { MemoryAllocator::MemoryAllocator(const Device &device_)
if (allocation && allocator) { : device{device_}, allocator{device.GetAllocator()},
// Log GPU memory deallocation properties{device_.GetPhysical().GetMemoryProperties().memoryProperties},
if (GPU::Logging::IsActive() && buffer_image_granularity{
Settings::values.gpu_log_memory_tracking.GetValue() && device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {
memory != VK_NULL_HANDLE) {
GPU::Logging::GPULogger::GetInstance().LogMemoryDeallocation(
reinterpret_cast<uintptr_t>(memory)
);
}
if (mapped_ptr) { // Preserve the previous "RenderDoc small heap" trimming behavior that we had in original vma minus the heap bug
vmaUnmapMemory(allocator, allocation); if (device.HasDebuggingToolAttached())
mapped_ptr = nullptr; {
} using namespace Common::Literals;
vmaFreeMemory(allocator, allocation); ForEachDeviceLocalHostVisibleHeap(device, [this](size_t heap_idx, VkMemoryHeap &heap) {
} if (heap.size <= 256_MiB) {
allocation = nullptr; for (u32 t = 0; t < properties.memoryTypeCount; ++t) {
allocator = nullptr; if (properties.memoryTypes[t].heapIndex == heap_idx) {
memory = VK_NULL_HANDLE; valid_memory_types &= ~(1u << t);
offset = 0;
size = 0;
}
MemoryAllocator::MemoryAllocator(const Device &device_)
: device{device_}, allocator{device.GetAllocator()},
properties{device_.GetPhysical().GetMemoryProperties().memoryProperties},
buffer_image_granularity{
device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {
// Preserve the previous "RenderDoc small heap" trimming behavior that we had in original vma minus the heap bug
if (device.HasDebuggingToolAttached())
{
using namespace Common::Literals;
ForEachDeviceLocalHostVisibleHeap(device, [this](size_t heap_idx, VkMemoryHeap &heap) {
if (heap.size <= 256_MiB) {
for (u32 t = 0; t < properties.memoryTypeCount; ++t) {
if (properties.memoryTypes[t].heapIndex == heap_idx) {
valid_memory_types &= ~(1u << t);
}
} }
} }
}); }
} });
} }
}
MemoryAllocator::~MemoryAllocator() = default; MemoryAllocator::~MemoryAllocator() = default;
vk::Image MemoryAllocator::CreateImage(const VkImageCreateInfo &ci) const vk::Image MemoryAllocator::CreateImage(const VkImageCreateInfo &ci) const
{ {
const VmaAllocationCreateInfo alloc_ci = { const VmaAllocationCreateInfo alloc_ci = {
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT, .flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT,
.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, .usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
.requiredFlags = 0,
.preferredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
.memoryTypeBits = 0,
.pool = VK_NULL_HANDLE,
.pUserData = nullptr,
.priority = 0.f,
};
VkImage handle{};
VmaAllocation allocation{};
VmaAllocationInfo alloc_info{};
vk::Check(vmaCreateImage(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
// Log GPU memory allocation for images
if (GPU::Logging::IsActive() &&
Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
static_cast<u64>(alloc_info.size),
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
);
}
return vk::Image(handle, ci.usage, *device.GetLogical(), allocator, allocation,
device.GetDispatchLoader());
}
vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo &ci, MemoryUsage usage) const {
// MESA will do memcpy() if not marked as host cached, so just force mark it for most buffers
auto const anv_flags = (usage == MemoryUsage::Stream
&& device.GetDriverID() == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA)
? VK_MEMORY_PROPERTY_HOST_CACHED_BIT : 0;
const VmaAllocationCreateInfo alloc_ci = {
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage),
.usage = MemoryUsageVma(usage),
.requiredFlags = 0, .requiredFlags = 0,
.preferredFlags = MemoryUsagePreferredVmaFlags(usage) | anv_flags, .preferredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
.memoryTypeBits = usage == MemoryUsage::Stream ? 0u : valid_memory_types, .memoryTypeBits = 0,
.pool = VK_NULL_HANDLE, .pool = VK_NULL_HANDLE,
.pUserData = nullptr, .pUserData = nullptr,
.priority = 0.f, .priority = 0.f,
}; };
VkBuffer handle{}; VkImage handle{};
VmaAllocationInfo alloc_info{}; VmaAllocation allocation{};
VmaAllocation allocation{}; VmaAllocationInfo alloc_info{};
VkMemoryPropertyFlags property_flags{}; vk::Check(vmaCreateImage(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
vk::Check(vmaCreateBuffer(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info)); // Log GPU memory allocation for images
vmaGetAllocationMemoryProperties(allocator, allocation, &property_flags); if (GPU::Logging::IsActive() &&
Settings::values.gpu_log_memory_tracking.GetValue()) {
// Log GPU memory allocation for buffers GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
if (GPU::Logging::IsActive() && reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
Settings::values.gpu_log_memory_tracking.GetValue()) { static_cast<u64>(alloc_info.size),
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation( VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory), );
static_cast<u64>(alloc_info.size),
property_flags
);
}
u8 *data = reinterpret_cast<u8 *>(alloc_info.pMappedData);
const std::span<u8> mapped_data = data ? std::span<u8>{data, ci.size} : std::span<u8>{};
const bool is_coherent = (property_flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0;
return vk::Buffer(handle, *device.GetLogical(), allocator, allocation, mapped_data,
is_coherent,
device.GetDispatchLoader());
} }
MemoryCommit MemoryAllocator::Commit(const VkMemoryRequirements &reqs, MemoryUsage usage) return vk::Image(handle, ci.usage, *device.GetLogical(), allocator, allocation,
{ device.GetDispatchLoader());
const auto vma_usage = MemoryUsageVma(usage); }
VmaAllocationCreateInfo ci{};
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
ci.usage = vma_usage;
ci.memoryTypeBits = reqs.memoryTypeBits & valid_memory_types;
ci.requiredFlags = 0;
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
VmaAllocation a{}; vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo &ci, MemoryUsage usage) const {
VmaAllocationInfo info{}; // MESA will do memcpy() if not marked as host cached, so just force mark it for most buffers
auto const anv_flags = (usage == MemoryUsage::Stream
&& device.GetDriverID() == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA)
? VK_MEMORY_PROPERTY_HOST_CACHED_BIT : 0;
const VmaAllocationCreateInfo alloc_ci = {
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage),
.usage = MemoryUsageVma(usage),
.requiredFlags = 0,
.preferredFlags = MemoryUsagePreferredVmaFlags(usage) | anv_flags,
.memoryTypeBits = usage == MemoryUsage::Stream ? 0u : valid_memory_types,
.pool = VK_NULL_HANDLE,
.pUserData = nullptr,
.priority = 0.f,
};
VkResult res = vmaAllocateMemory(allocator, &reqs, &ci, &a, &info); VkBuffer handle{};
VmaAllocationInfo alloc_info{};
VmaAllocation allocation{};
VkMemoryPropertyFlags property_flags{};
if (res != VK_SUCCESS) { vk::Check(vmaCreateBuffer(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
// Relax 1: drop budget constraint vmaGetAllocationMemoryProperties(allocator, allocation, &property_flags);
auto ci2 = ci;
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
res = vmaAllocateMemory(allocator, &reqs, &ci2, &a, &info);
// Relax 2: if we preferred DEVICE_LOCAL, drop that preference // Log GPU memory allocation for buffers
if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) { if (GPU::Logging::IsActive() &&
auto ci3 = ci2; Settings::values.gpu_log_memory_tracking.GetValue()) {
ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
res = vmaAllocateMemory(allocator, &reqs, &ci3, &a, &info); reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
} static_cast<u64>(alloc_info.size),
} property_flags
);
vk::Check(res);
return MemoryCommit(allocator, a, info);
} }
MemoryCommit MemoryAllocator::Commit(const vk::Buffer &buffer, MemoryUsage usage) { u8 *data = reinterpret_cast<u8 *>(alloc_info.pMappedData);
// Allocate memory appropriate for this buffer automatically const std::span<u8> mapped_data = data ? std::span<u8>{data, ci.size} : std::span<u8>{};
const auto vma_usage = MemoryUsageVma(usage); const bool is_coherent = (property_flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0;
VmaAllocationCreateInfo ci{}; return vk::Buffer(handle, *device.GetLogical(), allocator, allocation, mapped_data,
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage); is_coherent,
ci.usage = vma_usage; device.GetDispatchLoader());
ci.requiredFlags = 0; }
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
ci.pool = VK_NULL_HANDLE;
ci.pUserData = nullptr;
ci.priority = 0.0f;
const VkBuffer raw = *buffer; MemoryCommit MemoryAllocator::Commit(const VkMemoryRequirements &reqs, MemoryUsage usage)
{
const auto vma_usage = MemoryUsageVma(usage);
VmaAllocationCreateInfo ci{};
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
ci.usage = vma_usage;
ci.memoryTypeBits = reqs.memoryTypeBits & valid_memory_types;
ci.requiredFlags = 0;
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
VmaAllocation a{}; VmaAllocation a{};
VmaAllocationInfo info{}; VmaAllocationInfo info{};
// Let VMA infer memory requirements from the buffer VkResult res = vmaAllocateMemory(allocator, &reqs, &ci, &a, &info);
VkResult res = vmaAllocateMemoryForBuffer(allocator, raw, &ci, &a, &info);
if (res != VK_SUCCESS) { if (res != VK_SUCCESS) {
auto ci2 = ci; // Relax 1: drop budget constraint
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT; auto ci2 = ci;
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci2, &a, &info); ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
res = vmaAllocateMemory(allocator, &reqs, &ci2, &a, &info);
if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) { // Relax 2: if we preferred DEVICE_LOCAL, drop that preference
auto ci3 = ci2; if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; auto ci3 = ci2;
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci3, &a, &info); ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
} res = vmaAllocateMemory(allocator, &reqs, &ci3, &a, &info);
} }
vk::Check(res);
vk::Check(vmaBindBufferMemory2(allocator, a, 0, raw, nullptr));
return MemoryCommit(allocator, a, info);
} }
vk::Check(res);
return MemoryCommit(allocator, a, info);
}
MemoryCommit MemoryAllocator::Commit(const vk::Buffer &buffer, MemoryUsage usage) {
// Allocate memory appropriate for this buffer automatically
const auto vma_usage = MemoryUsageVma(usage);
VmaAllocationCreateInfo ci{};
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
ci.usage = vma_usage;
ci.requiredFlags = 0;
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
ci.pool = VK_NULL_HANDLE;
ci.pUserData = nullptr;
ci.priority = 0.0f;
const VkBuffer raw = *buffer;
VmaAllocation a{};
VmaAllocationInfo info{};
// Let VMA infer memory requirements from the buffer
VkResult res = vmaAllocateMemoryForBuffer(allocator, raw, &ci, &a, &info);
if (res != VK_SUCCESS) {
auto ci2 = ci;
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci2, &a, &info);
if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
auto ci3 = ci2;
ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci3, &a, &info);
}
}
vk::Check(res);
vk::Check(vmaBindBufferMemory2(allocator, a, 0, raw, nullptr));
return MemoryCommit(allocator, a, info);
}
} // namespace Vulkan } // namespace Vulkan
+1 -1
View File
@@ -4796,6 +4796,6 @@ void VolumeButton::ResetMultiplier() {
#endif #endif
#if !defined(QT_STATICPLUGIN) || defined(__APPLE__) #if !defined(QT_STATICPLUGIN) || defined(__APPLE__)
#define VMA_IMPLEMENTATION #define VMA_IMPLEMENTATION 1
#include "video_core/vulkan_common/vma.h" #include "video_core/vulkan_common/vma.h"
#endif #endif
+1 -1
View File
@@ -65,7 +65,7 @@ else()
endif() endif()
# update cached cpmfile content # update cached cpmfile content
string(JSON cpmfile SET "${cpmfile}" "${key}" "${new_object}") string(JSON cpmfile SET "${cpmfile}" "${KEY}" "${new_object}")
# write cached cpmfile # write cached cpmfile
get_cpmfile_path(file) get_cpmfile_path(file)