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1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| cfb243159d |
@@ -440,7 +440,8 @@ void SetupCapabilities(const Profile& profile, const Info& info, EmitContext& ct
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}
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if ((info.uses_subgroup_vote || info.uses_subgroup_invocation_id ||
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info.uses_subgroup_shuffles) &&
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profile.support_vote && profile.SupportsSubgroupStage(ctx.stage)) {
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profile.support_vote &&
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(ctx.stage != Stage::Geometry || profile.support_subgroup_in_geometry_stage)) {
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ctx.AddCapability(spv::Capability::GroupNonUniformBallot);
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ctx.AddCapability(spv::Capability::GroupNonUniformShuffle);
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if (!profile.warp_size_potentially_larger_than_guest) {
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@@ -13,6 +13,18 @@ Id SubgroupScope(EmitContext& ctx) {
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return ctx.Const(static_cast<u32>(spv::Scope::Subgroup));
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}
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// Some mobile GPUs (e.g. Adreno/Turnip) only advertise subgroup ballot/shuffle support for the
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// fragment and compute stages (VkPhysicalDeviceSubgroupProperties::supportedStages), even though
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// they support these operations elsewhere. Guest shaders that use VOTE/SHFL in a geometry program
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// would otherwise emit GroupNonUniform* SPIR-V the driver never declared support for in that
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// stage. There is no barrier in the geometry stage, so a real cross-invocation emulation can't be
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// made correct; instead, treat the current invocation as if it were alone in its subgroup. This is
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// semantically wrong for guest code that relies on genuine cross-lane communication, but it is
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// well-defined, valid SPIR-V that doesn't depend on unsupported hardware capabilities.
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bool NeedsGeometrySubgroupFallback(EmitContext& ctx) {
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return ctx.stage == Stage::Geometry && !ctx.profile.support_subgroup_in_geometry_stage;
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}
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bool StageSupportsSubgroups(EmitContext& ctx) {
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return ctx.profile.SupportsSubgroupStage(ctx.stage);
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}
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@@ -94,6 +106,9 @@ Id AddPartitionBase(EmitContext& ctx, Id thread_id) {
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} // Anonymous namespace
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Id EmitLaneId(EmitContext& ctx) {
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if (NeedsGeometrySubgroupFallback(ctx)) {
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return ctx.u32_zero_value;
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}
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const Id id{GetThreadId(ctx)};
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if (!ctx.profile.warp_size_potentially_larger_than_guest) {
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return id;
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@@ -102,6 +117,9 @@ Id EmitLaneId(EmitContext& ctx) {
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}
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Id EmitVoteAll(EmitContext& ctx, Id pred) {
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if (NeedsGeometrySubgroupFallback(ctx)) {
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return pred;
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}
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if (!StageSupportsSubgroups(ctx)) {
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return pred;
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}
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@@ -118,6 +136,9 @@ Id EmitVoteAll(EmitContext& ctx, Id pred) {
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}
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Id EmitVoteAny(EmitContext& ctx, Id pred) {
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if (NeedsGeometrySubgroupFallback(ctx)) {
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return pred;
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}
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if (!StageSupportsSubgroups(ctx)) {
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return pred;
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}
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@@ -134,6 +155,9 @@ Id EmitVoteAny(EmitContext& ctx, Id pred) {
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}
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Id EmitVoteEqual(EmitContext& ctx, Id pred) {
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if (NeedsGeometrySubgroupFallback(ctx)) {
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return ctx.true_value;
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}
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if (!StageSupportsSubgroups(ctx)) {
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return ctx.true_value;
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}
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@@ -151,6 +175,16 @@ Id EmitVoteEqual(EmitContext& ctx, Id pred) {
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}
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Id EmitSubgroupBallot(EmitContext& ctx, Id pred) {
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if (NeedsGeometrySubgroupFallback(ctx)) {
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// Reflect only this invocation's own predicate. There is no way to observe other
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// invocations' predicates without real subgroup hardware support in this stage, so this
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// is a best-effort approximation: it keeps any branch gated on "did anyone match" live
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// (rather than letting the SPIR-V optimizer prove it dead, which previously caused
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// indirect draws fed by this shader to see indexCount=instanceCount=0), but any downstream
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// math that assumes a real cross-lane population count (e.g. popcount-based compaction
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// offsets) will not be correct.
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return ctx.OpSelect(ctx.U32[1], pred, ctx.Const(1U), ctx.u32_zero_value);
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}
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if (!StageSupportsSubgroups(ctx)) {
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return ctx.OpSelect(ctx.U32[1], pred, ctx.Const(1u), ctx.u32_zero_value);
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}
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@@ -162,6 +196,9 @@ Id EmitSubgroupBallot(EmitContext& ctx, Id pred) {
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}
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Id EmitSubgroupEqMask(EmitContext& ctx) {
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if (NeedsGeometrySubgroupFallback(ctx)) {
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return ctx.Const(1U);
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}
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if (!StageSupportsSubgroups(ctx)) {
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return ctx.Const(1u);
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}
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@@ -169,6 +206,9 @@ Id EmitSubgroupEqMask(EmitContext& ctx) {
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}
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Id EmitSubgroupLtMask(EmitContext& ctx) {
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if (NeedsGeometrySubgroupFallback(ctx)) {
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return ctx.u32_zero_value;
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}
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if (!StageSupportsSubgroups(ctx)) {
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return ctx.u32_zero_value;
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}
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@@ -176,6 +216,9 @@ Id EmitSubgroupLtMask(EmitContext& ctx) {
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}
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Id EmitSubgroupLeMask(EmitContext& ctx) {
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if (NeedsGeometrySubgroupFallback(ctx)) {
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return ctx.Const(1U);
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}
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if (!StageSupportsSubgroups(ctx)) {
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return ctx.Const(1u);
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}
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@@ -183,6 +226,9 @@ Id EmitSubgroupLeMask(EmitContext& ctx) {
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}
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Id EmitSubgroupGtMask(EmitContext& ctx) {
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if (NeedsGeometrySubgroupFallback(ctx)) {
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return ctx.u32_zero_value;
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}
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if (!StageSupportsSubgroups(ctx)) {
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return ctx.u32_zero_value;
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}
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@@ -190,6 +236,9 @@ Id EmitSubgroupGtMask(EmitContext& ctx) {
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}
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Id EmitSubgroupGeMask(EmitContext& ctx) {
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if (NeedsGeometrySubgroupFallback(ctx)) {
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return ctx.Const(1U);
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}
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if (!StageSupportsSubgroups(ctx)) {
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return ctx.Const(1u);
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}
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@@ -198,6 +247,10 @@ Id EmitSubgroupGeMask(EmitContext& ctx) {
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Id EmitShuffleIndex(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
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Id segmentation_mask) {
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if (NeedsGeometrySubgroupFallback(ctx)) {
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SetInBoundsFlag(inst, ctx.false_value);
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return value;
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}
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const Id not_seg_mask{ctx.OpNot(ctx.U32[1], segmentation_mask)};
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const Id thread_id{EmitLaneId(ctx)};
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const Id min_thread_id{ComputeMinThreadId(ctx, thread_id, segmentation_mask)};
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@@ -217,6 +270,10 @@ Id EmitShuffleIndex(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id cla
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Id EmitShuffleUp(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
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Id segmentation_mask) {
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if (NeedsGeometrySubgroupFallback(ctx)) {
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SetInBoundsFlag(inst, ctx.false_value);
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return value;
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}
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const Id thread_id{EmitLaneId(ctx)};
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const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
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Id src_thread_id{ctx.OpISub(ctx.U32[1], thread_id, index)};
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@@ -232,6 +289,10 @@ Id EmitShuffleUp(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
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Id EmitShuffleDown(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
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Id segmentation_mask) {
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if (NeedsGeometrySubgroupFallback(ctx)) {
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SetInBoundsFlag(inst, ctx.false_value);
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return value;
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}
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const Id thread_id{EmitLaneId(ctx)};
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const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
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Id src_thread_id{ctx.OpIAdd(ctx.U32[1], thread_id, index)};
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@@ -247,6 +308,10 @@ Id EmitShuffleDown(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clam
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Id EmitShuffleButterfly(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp,
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Id segmentation_mask) {
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if (NeedsGeometrySubgroupFallback(ctx)) {
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SetInBoundsFlag(inst, ctx.false_value);
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return value;
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}
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const Id thread_id{EmitLaneId(ctx)};
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const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)};
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Id src_thread_id{ctx.OpBitwiseXor(ctx.U32[1], thread_id, index)};
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@@ -1455,13 +1455,14 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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if (info.uses_is_helper_invocation) {
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is_helper_invocation = DefineInput(*this, U1, false, spv::BuiltIn::HelperInvocation);
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}
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if (info.uses_subgroup_mask && profile.SupportsSubgroupStage(stage)) {
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if (info.uses_subgroup_mask &&
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(stage != Stage::Geometry || profile.support_subgroup_in_geometry_stage)) {
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subgroup_mask_eq = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupEqMaskKHR);
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subgroup_mask_lt = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupLtMaskKHR);
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subgroup_mask_le = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupLeMaskKHR);
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subgroup_mask_gt = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupGtMaskKHR);
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subgroup_mask_ge = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupGeMaskKHR);
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if (stage == Stage::Fragment) {
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if (profile.support_explicit_workgroup_layout) {
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Decorate(subgroup_mask_eq, spv::Decoration::Flat);
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Decorate(subgroup_mask_lt, spv::Decoration::Flat);
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Decorate(subgroup_mask_le, spv::Decoration::Flat);
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@@ -1469,10 +1470,11 @@ void EmitContext::DefineInputs(const IR::Program& program) {
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Decorate(subgroup_mask_ge, spv::Decoration::Flat);
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}
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}
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if ((info.uses_fswzadd || info.uses_subgroup_invocation_id || info.uses_subgroup_shuffles ||
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(profile.warp_size_potentially_larger_than_guest &&
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(info.uses_subgroup_vote || info.uses_subgroup_mask))) &&
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profile.SupportsSubgroupStage(stage)) {
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if (info.uses_fswzadd ||
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((info.uses_subgroup_invocation_id || info.uses_subgroup_shuffles ||
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(profile.warp_size_potentially_larger_than_guest &&
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(info.uses_subgroup_vote || info.uses_subgroup_mask))) &&
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(stage != Stage::Geometry || profile.support_subgroup_in_geometry_stage))) {
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AddCapability(spv::Capability::GroupNonUniform);
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subgroup_local_invocation_id =
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DefineInput(*this, U32[1], false, spv::BuiltIn::SubgroupLocalInvocationId);
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@@ -41,6 +41,12 @@ struct Profile {
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bool support_quad_shuffles{};
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bool support_vote{};
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u32 supported_subgroup_stages{0x7F};
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bool support_subgroup_in_geometry_stage{}; ///< True when the device advertises subgroup
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///< ballot/shuffle support for VK_SHADER_STAGE_GEOMETRY_BIT
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///< (VkPhysicalDeviceSubgroupProperties::supportedStages).
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///< Many mobile GPUs support subgroup ops only in
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///< fragment/compute; guest shaders using VOTE/SHFL in a
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///< geometry program need a non-subgroup fallback there.
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bool support_viewport_index_layer_non_geometry{};
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bool support_viewport_mask{};
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bool support_typeless_image_loads{};
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@@ -410,6 +410,11 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
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.support_quad_shuffles = device.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_QUAD_BIT),
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.support_vote = device.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_VOTE_BIT),
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.supported_subgroup_stages = supported_subgroup_stages,
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.support_subgroup_in_geometry_stage =
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device.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_VOTE_BIT) &&
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device.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_BALLOT_BIT) &&
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device.IsSubgroupFeatureSupported(VK_SUBGROUP_FEATURE_SHUFFLE_BIT) &&
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device.IsSubgroupFeatureSupportedInStage(VK_SHADER_STAGE_GEOMETRY_BIT),
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.support_viewport_index_layer_non_geometry =
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device.IsExtShaderViewportIndexLayerSupported(),
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.support_viewport_mask = device.IsNvViewportArray2Supported(),
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@@ -479,6 +479,11 @@ FN_MAX_LIMIT_LIST
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return properties.subgroup_properties.supportedStages;
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}
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/// Returns true if the device supports subgroup ballot/shuffle in the given shader stage.
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bool IsSubgroupFeatureSupportedInStage(VkShaderStageFlagBits stage) const {
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return properties.subgroup_properties.supportedStages & stage;
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}
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/// Returns the maximum number of push descriptors.
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u32 MaxPushDescriptors() const {
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return properties.push_descriptor.maxPushDescriptors;
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