Compare commits

..

3 Commits

Author SHA1 Message Date
xbzk 9915d4a580 [fs] moved temp folder cleanup upstream (per-application level) to avoid per-program retrigger) 2026-09-07 16:54:32 -03:00
Eden CI 753b57a8c2 [dist, android] Update translations from Transifex for Sep 07 (#4373)
Automatic translation update for Sep 07

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4373
2026-09-07 21:44:20 +02:00
xbzk 74ccea3def [debug,android] expose extend logging setting on android (#4340)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
Team asked (gido/cam/liz). No idea what for. Not tested, but should be good.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4340
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-07 08:56:51 +02:00
86 changed files with 10727 additions and 10697 deletions
+320 -328
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+371 -369
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+315 -323
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+327 -335
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+387 -381
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
+309 -317
View File
File diff suppressed because it is too large Load Diff
@@ -83,6 +83,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
SHOW_SHADERS_BUILDING("show_shaders_building"),
DEBUG_FLUSH_BY_LINE("flush_line"),
EXTENDED_LOGGING("extended_logging"),
DONT_SHOW_DRIVER_SHADER_WARNING("dont_show_driver_shader_warning"),
ENABLE_OVERLAY("enable_overlay"),
@@ -262,6 +262,13 @@ abstract class SettingsItem(
descriptionId = R.string.flush_by_line_description
)
)
put(
SwitchSetting(
BooleanSetting.EXTENDED_LOGGING,
titleId = R.string.extended_logging,
descriptionId = R.string.extended_logging_description
)
)
val dockedModeSetting = object : AbstractBooleanSetting {
override val key = BooleanSetting.USE_DOCKED_MODE.key
@@ -1323,6 +1323,7 @@ class SettingsFragmentPresenter(
add(HeaderSetting(R.string.log))
add(BooleanSetting.DEBUG_FLUSH_BY_LINE.key)
add(BooleanSetting.EXTENDED_LOGGING.key)
add(StringSetting.LOG_FILTER.key)
}
@@ -106,7 +106,7 @@
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">محاكاة NVDEC</string>
<string name="nvdec_emulation_description">حدد كيفية التعامل مع فك تشفير الفيديو (NVDEC) خلال المشاهد التمهيدية والمقدمة.</string>
<string name="nvdec_emulation_description">قم بتغيير المعالج المركزي في حالة حدوث عطل أثناء المشاهد السينمائية.</string>
<string name="nvdec_emulation_none">لا شيء</string>
<!-- Optimize SPIRV output -->
@@ -292,7 +292,7 @@
<string name="gpu_driver_manager">إدارة برامج تشغيل وحدة معالجة الرسومات</string>
<string name="install_gpu_driver_description">تثبيت برامج تشغيل بديلة لأداء أو دقة أفضل</string>
<string name="frame_gen">توليد الإطار</string>
<string name="frame_gen_per_game_description">تكوين إعدادات إنشاء الإطارات لهذه اللعبة</string>
<string name="frame_gen_per_game_description">ضبط إعدادات إنشاء الإطارات لهذه اللعبة</string>
<string name="frame_gen_description">قم بإدراج الإطارات المُستكملة بين الإطارات المُعالجة باستخدام تقنية التحجيم بدون فقدان الجودة. يُفرض هذا الخيار عرض الإطارات وفقًا لترتيب FIFO عند تفعيله.</string>
<string name="frame_gen_multiplier">مضاعف الإطارات</string>
<string name="frame_gen_multiplier_description">عدد الإطارات المطلوب عرضها لكل إطار مُعالَج. تتطلب القيم الأعلى وقت معالجة رسوميات أكبر. طلب عدد إطارات يفوق قدرة الشاشة على عرضه سيؤدي إلى إبطاء المحاكاة.</string>
@@ -300,6 +300,7 @@
<string name="frame_gen_multiplier_3x">3x</string>
<string name="frame_gen_multiplier_4x">4x</string>
<string name="frame_gen_target_rate">معدل الإطارات المستهدف</string>
<string name="frame_gen_target_rate_description">اختر المعدل الذي يمكن لشاشتك عرضه فعليًّا. عندئذٍ يرتفع المضاعف أو ينخفض تلقائيًّا للحفاظ على هذا المعدل، ويقوم بالتراجع عن أي خطوة تؤدي إلى إبطاء سير اللعبة نفسها.</string>
<string name="frame_gen_target_rate_off">استخدم مضاعفًا ثابتًا</string>
<string name="frame_gen_target_rate_60">60 إطارًا في الثانية</string>
<string name="frame_gen_target_rate_90">90 إطارًا في الثانية</string>
@@ -307,6 +308,50 @@
<string name="frame_gen_target_rate_144">144 إطارًا في الثانية</string>
<string name="frame_gen_target_rate_165">165 إطارًا في الثانية</string>
<string name="frame_gen_queue_target">هدف قائمة انتظار الإطارات</string>
<string name="frame_gen_queue_target_description">كم عدد الإطارات المكتملة التي قد تنتظر قبل عرضها؟ تعمل قوائم الانتظار الأكبر حجمًا على امتصاص الارتفاعات المفاجئة في حمل وحدة معالجة الرسومات على حساب زمن انتقال الإدخال.</string>
<string name="frame_gen_queue_target_0">أقل زمن انتقال (بدون تخزين مؤقت)</string>
<string name="frame_gen_queue_target_1">متوازن (1 إطار)</string>
<string name="frame_gen_queue_target_2">الأكثر سلاسة (2 إطارات)</string>
<string name="frame_gen_flow_scale_auto">تكييف تقدير الحركة مع اللعبة</string>
<string name="frame_gen_flow_scale_auto_description">قم بتقدير الحركة بناءً على الدقة التي تعرضها اللعبة فعليًّا، بدلاً من الإخراج الذي تم رفع دقته. ولا يؤثر ذلك على الدقة بأي شكل، لأن رفع الدقة لا يضيف أي تفاصيل تتعلق بالحركة.</string>
<string name="frame_gen_flow_scale">دقة تقدير الحركة</string>
<string name="frame_gen_flow_scale_description">دقة مسار التدفق البصري، كجزء من الناتج. ويُعد خفض هذه القيمة أرخص طريقة لاستعادة الأداء.</string>
<string name="frame_gen_fp16">مُظلِّلات نصف الدقة</string>
<string name="frame_gen_fp16_description">استخدم نسخة التظليل 16 بت. يتم التراجع تلقائيًا إلى الخيار البديل في حالة عدم توفرها في برنامج التشغيل أو الملف.</string>
<string name="frame_gen_dump_flow">إفراغ الإطار الذي تم إنشاؤه</string>
<string name="frame_gen_dump_flow_description">قم بكتابة مستويات MIP للتدفق البصري والإطار المُستكمل إلى مجلد lossless/debug مرة واحدة، لغرض استكشاف الأخطاء وإصلاحها</string>
<string name="frame_gen_unsupported">توليد الإطار غير متاح</string>
<string name="frame_gen_unsupported_description">لا يدعم برنامج تشغيل وحدة معالجة الرسومات هذا نموذج ذاكرة Vulkan، الذي تتطلبه برامج التظليل الخاصة بـ«Lossless Scaling».</string>
<string name="lossless_scaling_setup_description">اختياري. قم بتوفير ملف Lossless.dll الخاص بك لتمكين إنشاء الإطارات لاحقًا</string>
<string name="lossless_scaling_install">تثبيت ملف Lossless.dll</string>
<string name="lossless_scaling_install_description">يتطلب إنشاء الإطارات أن تكون لديك نسخة قانونية خاصة بك من ملف Lossless.dll المأخوذ من برنامج Lossless Scaling</string>
<string name="lossless_scaling_replace_description">اختر نسخة أخرى من ملف Lossless.dll</string>
<string name="frame_generation_support">توليد الإطارات</string>
<string name="frame_generation_supported">مدعوم</string>
<string name="frame_generation_unsupported">غير مدعوم (لا يتوفر نموذج ذاكرة Vulkan)</string>
<string name="lossless_scaling">Lossless Scaling</string>
<string name="lossless_scaling_description">قم بتوفير نسختك الخاصة من ملف Lossless.dll لتمكين توليد الإطارات</string>
<string name="lossless_scaling_installed">مثبت</string>
<string name="lossless_scaling_not_installed">غير مثبت</string>
<string name="lossless_scaling_replace">استبدل</string>
<string name="lossless_scaling_remove">إزالة</string>
<string name="lossless_scaling_remove_description">احذف ملف Lossless.dll المثبت ووحدات التظليل المعدة له</string>
<string name="lossless_scaling_remove_confirmation">سيتوقف توليد الإطارات عن العمل إلى أن تقوم بتثبيت ملف Lossless.dll مرة أخرى. ولن يتأثر ملفك الأصلي بذلك.</string>
<string name="lossless_scaling_missing">ملف Lossless.dll غير مثبت</string>
<string name="lossless_scaling_missing_description">قم بتثبيته من الإعدادات › Lossless Scaling لاستخدام ميزة توليد الإطارات.</string>
<string name="lossless_scaling_locked">أغلق اللعبة أولاً</string>
<string name="lossless_scaling_locked_description">لا يمكن تعديل ملف Lossless.dll أثناء تشغيل اللعبة.</string>
<string name="lossless_scaling_remove_unavailable">لا يوجد شيء يجب إزالته</string>
<string name="lossless_scaling_remove_unavailable_description">لم يتم تثبيت ملف Lossless.dll بعد.</string>
<string name="lossless_scaling_installing">جاري التحضير لإنشاء مظلّلات الإطارات…</string>
<string name="lossless_scaling_install_success">تم تثبيت ملف Lossless.dll بنجاح</string>
<string name="lossless_scaling_install_failed">تعذر تثبيت ملف Lossless.dll</string>
<string name="error_lossless_copy_failed">تعذر نسخ الملف المحدد.</string>
<string name="error_lossless_unreadable">تعذر قراءة الملف المحدد.</string>
<string name="error_lossless_not_pe">الملف المحدد ليس مكتبة Windows. حدد ملف Lossless.dll من تثبيت برنامج Lossless Scaling.</string>
<string name="error_lossless_missing_shaders">لا تحتوي هذه النسخة من ملف Lossless.dll على برامج التظليل الخاصة بتوليد الإطارات. قم بتحديث ميزة «Lossless Scaling» وحاول مرة أخرى.</string>
<string name="error_lossless_translation_failed">تعذر ترجمة برامج التظليل الخاصة بتوليد الإطارات. هذا الإصدار من «Lossless Scaling» غير مدعوم حتى الآن.</string>
<string name="error_lossless_cache_failed">تعذر كتابة برامج التظليل المترجمة إلى وحدة التخزين. تأكد من توفر مساحة خالية.</string>
<string name="advanced_settings">الإعدادات المتقدمة</string>
<string name="settings_description">ضبط إعدادات المحاكي</string>
<string name="search_recently_played">تم تشغيلها مؤخرًا</string>
@@ -585,6 +630,10 @@
<string name="log">السجلات</string>
<string name="flush_by_line">تفريغ سجلات التصحيح حسب السطر</string>
<string name="flush_by_line_description">يفرغ سجلات التصحيح عند كتابة كل سطر، مما يجعل التصحيح أسهل في حالات التوقف أو التجميد.</string>
<string name="extended_logging">تفعيل التسجيل الموسع</string>
<string name="extended_logging_description">يزيد الحد الأقصى لحجم ملف السجل من 100 ميجابايت إلى 1 جيجابايت.</string>
<string name="log_filter">مرشح السجلات</string>
<string name="log_filter_description">يتحكم في فئات سجلات Eden. مثال: *:Info Service.LM:Debug</string>
<!-- GPU Logging strings -->
<string name="gpu_logging_header">تسجيل وحدة معالجة الرسومات</string>
@@ -661,10 +710,10 @@
<string name="gamecube_controller">ذراع تحكم GameCube</string>
<string name="invert_axis">عكس المحور</string>
<string name="invert_button">عكس الزر</string>
<string name="toggle_button">زر تشغيل/إيقاف</string>
<string name="toggle_button">زر تفعيل/تعطيل</string>
<string name="turbo_button">زر التوربو</string>
<string name="set_threshold">تعيين الحد الفاصل</string>
<string name="toggle_axis">تشغيل/إيقاف المحور</string>
<string name="toggle_axis">تفعيل/تعطيل المحور</string>
<string name="connected">متصل</string>
<string name="use_system_vibrator">استخدم هزاز النظام</string>
<string name="input_overlay">طبقة الإدخال</string>
@@ -803,7 +852,7 @@
<string name="version">الإصدار</string>
<string name="copy_details">نسخ التفاصيل</string>
<string name="add_ons">الإضافات</string>
<string name="add_ons_description">التعديلات، التحديثات، المحتوى القابل للتنزيل</string>
<string name="add_ons_description">تفعيل/تعطيل التعديلات، التحديثات، المحتوى القابل للتنزيل</string>
<string name="playtime">زمن اللعب:</string>
<string name="reset_playtime">مسح زمن اللعب</string>
<string name="reset_playtime_description">إعادة تعيين زمن اللعب للعبة الحالية إلى 0 ثانية</string>
@@ -908,13 +957,13 @@
<!-- Emulation Menu -->
<string name="emulation_exit">خروج من المحاكاة</string>
<string name="emulation_done">إنهاء</string>
<string name="emulation_toggle_controls">تشغيل/إيقاف أزرار التحكم</string>
<string name="emulation_toggle_controls">تفعيل/تعطيل أزرار التحكم</string>
<string name="emulation_rel_stick_center">مركز العصا النسبي</string>
<string name="emulation_dpad_slide">انزلاق الأسهم</string>
<string name="emulation_haptics">الاهتزازات الديناميكية</string>
<string name="emulation_show_overlay">عرض ذراع التحكم</string>
<string name="emulation_hide_overlay">إخفاء ذراع التحكم</string>
<string name="emulation_toggle_all">تشغيل/إيقاف الكل</string>
<string name="emulation_toggle_all">تفعيل/تعطيل الكل</string>
<string name="emulation_control_adjust">ضبط الطبقة</string>
<string name="emulation_control_scale">الحجم</string>
<string name="emulation_control_opacity">الشفافية</string>
@@ -1079,7 +1128,7 @@
<string name="freedreno_info_title">حول إعدادات Freedreno</string>
<string name="freedreno_info_description">قم بإعداد خيارات برنامج تشغيل Freedreno/Turnip لوحدة معالجة الرسومات لأغراض التصحيح، والتحليل، وتحسين الأداء. يتم حفظ التغييرات تلقائيًا. راجع https://docs.mesa3d.org/drivers/freedreno.html للحصول على الوثائق التفصيلية.</string>
<string name="freedreno_per_game_title">إعدادات Freedreno</string>
<string name="freedreno_per_game_description">قم بضبط إعدادات برنامج تشغيل وحدة معالجة الرسومات لهذه اللعبة</string>
<string name="freedreno_per_game_description">ضبط إعدادات برنامج تشغيل وحدة معالجة الرسومات لهذه اللعبة</string>
<string name="freedreno_per_game_saved">تم حفظ إعدادات Freedreno</string>
<!-- Gamepad Buttons -->
@@ -1107,7 +1156,6 @@
<string name="theme_mode_light">فاتح</string>
<string name="theme_mode_dark">داكن</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">خلفيات سوداء</string>
<string name="use_black_backgrounds_description">عند استخدام السمة الداكنة، قم بتطبيق خلفيات سوداء.</string>
@@ -62,7 +62,6 @@
<string name="cpuopt_unsafe_host_mmu_description">ئەم باشکردنە خێرایی دەستکەوتنی بیرگە لەلایەن پرۆگرامی میوانەکە زیاد دەکات. چالاککردنی وای لێدەکات کە خوێندنەوە/نووسینەکانی بیرگەی میوانەکە ڕاستەوخۆ لە بیرگە ئەنجام بدرێت و میمیکردنی MMU میواندە بەکاربهێنێت. ناچالاککردنی ئەمە هەموو دەستکەوتنەکانی بیرگە ڕەت دەکاتەوە لە بەکارهێنانی میمیکردنی MMU نەرمەکاڵا.</string>
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">ئیمولەیشنی NVDEC</string>
<string name="nvdec_emulation_description">هەڵبژاردنی ڕێگای دیکۆدکردنی ڤیدیۆ</string>
<string name="nvdec_emulation_none">هیچ</string>
<!-- Optimize SPIRV output -->
@@ -379,7 +378,6 @@
<string name="log">تۆمارکردن</string>
<string name="flush_by_line">خاوکردنەوەی تۆمارەکانی دیباگ بە هێڵ</string>
<string name="flush_by_line_description">تۆمارەکانی دیباگ لە هەر هێڵێکدا دەنوسرێت خاو دەکاتەوە، ئەمە وا دەکات دیباگکردن ئاسانتر بێت لە کاتی کرشکردن یان پێکەنین.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">بزوێنری دەرچوونی دەنگ</string>
<string name="audio_volume">دەنگ</string>
@@ -97,7 +97,6 @@
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Emulace NVDEC</string>
<string name="nvdec_emulation_description">Určuje, jakým způsobem se zpracovává dekódování videa (NVDEC).</string>
<string name="nvdec_emulation_none">Žádné</string>
<!-- Optimize SPIRV output -->
@@ -496,7 +495,6 @@
<string name="log">Protokolování</string>
<string name="flush_by_line">Vypisovat ladicí záznamy po řádcích</string>
<string name="flush_by_line_description">Vypisuje ladicí záznamy po každém napsaném řádku, což usnadňuje ladění v případě pádu nebo zamrznutí.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Výstupní engine</string>
<string name="audio_volume">Hlasitost</string>
@@ -64,8 +64,8 @@
<string name="bat_temperature_unit">Batterietemperatur-Einheiten</string>
<string name="show_power_info">Batterieinfo anzeigen</string>
<string name="show_power_info_description">Aktuellen Stromverbrauch und verbleibende Kapazität der Batterie anzeigen</string>
<string name="show_shaders_building">Schattierer-Erstellung anzeigen</string>
<string name="show_shaders_building_description">Aktuelle Anzahl der erstellten Schattierer anzeigen</string>
<string name="show_shaders_building">Shader-Erstellung anzeigen</string>
<string name="show_shaders_building_description">Aktuelle Anzahl der erstellten Shader anzeigen</string>
<string name="pipeline_worker_cores_description">Lege die Anzahl der Kerne fest, die für die Erstellung von Vulkan-Rohrleitungen verwendet werden sollen. Ein höherer Wert verbessert die Kompilierungsleistung der Rohrleitung, führt jedoch auch zu einem Anstieg der Temperaturen.</string>
<string name="overlay_position">Überlagerungs-Position</string>
<string name="overlay_position_description">Wähle aus, wo die Überlagerung auf dem Bildschirm angezeigt wird</string>
@@ -105,7 +105,7 @@
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">NVDEC-Emulation</string>
<string name="nvdec_emulation_description">Wähle aus, wie die Videodekodierung (NVDEC) während Zwischensequenzen und Intros gehandhabt wird.</string>
<string name="nvdec_emulation_description">Wechsle auf CPU, falls ein Absturz bei einem Cinematic auftritt.</string>
<string name="nvdec_emulation_none">Keine</string>
<!-- Optimize SPIRV output -->
@@ -290,6 +290,38 @@
<string name="gpu_driver_fetcher">GPU-Treiber-Hersteller</string>
<string name="gpu_driver_manager">GPU-Treiber Verwaltung</string>
<string name="install_gpu_driver_description">Alternative Treiber für eventuell bessere Leistung oder Genauigkeit installieren</string>
<string name="frame_gen">Frame-Generation</string>
<string name="frame_gen_per_game_description">Konfiguriere Frame-Generation für dieses Spiel</string>
<string name="frame_gen_description">Füge zwischen den gerenderten Bildern interpolierte Bilder mithilfe von Lossless Scaling ein. </string>
<string name="frame_gen_multiplier">Frame-Multiplikator</string>
<string name="frame_gen_multiplier_description">Wie viele Bilder für jedes gerenderte angezeigt werden soll. Höhere Werte kosten proportional mehr GPU-Zeit. Nach mehr zu fragen, als dein Bildschirm darstellen kann, wird die Emulation verlangsamen.</string>
<string name="frame_gen_multiplier_2x">2x</string>
<string name="frame_gen_multiplier_3x">3x</string>
<string name="frame_gen_multiplier_4x">4x</string>
<string name="frame_gen_target_rate">Ziel-Bildrate</string>
<string name="frame_gen_target_rate_description">Wähle die Rate aus die dein Bildschirm tatsächlich darstellen kann. Der Multiplikator steigt oder fällt dann alleine um sie zu halten, und rollt jeden Schritt zurück, der das Spiel selber langsamer macht.</string>
<string name="frame_gen_target_rate_off">Nutze einen fixierten Multiplikator</string>
<string name="frame_gen_target_rate_60">60 FPS</string>
<string name="frame_gen_target_rate_90">90 FPS</string>
<string name="frame_gen_target_rate_120">120 FPS</string>
<string name="frame_gen_target_rate_144">144 FPS</string>
<string name="frame_gen_target_rate_165">165 FPS</string>
<string name="frame_gen_queue_target_1">Ausbalanciert (1 Bild)</string>
<string name="frame_gen_queue_target_2">Flüssigste (2 Bilder)</string>
<string name="frame_gen_unsupported">Frame-Generation nicht verfügbar</string>
<string name="frame_gen_unsupported_description">Dieser GPU-Treiber unterstützt das Vulkan-Memory-Model nicht, welches Lossless Scaling-Shader benötigen.</string>
<string name="lossless_scaling_setup_description">Optional. Stelle deine eigene Lossless.dll zur Verfügung, um Frame-Generation später zu aktivieren.</string>
<string name="lossless_scaling_install">Installiere Lossless.dll</string>
<string name="lossless_scaling_replace_description">Wähle eine andere Kopie von Lossless.dll</string>
<string name="frame_generation_supported">Unterstützt</string>
<string name="frame_generation_unsupported">Nicht unterstützt (kein Vulkan-Memory-Model)</string>
<string name="lossless_scaling">Lossless Scaling</string>
<string name="lossless_scaling_installed">Installiert</string>
<string name="lossless_scaling_not_installed">Nicht installiert</string>
<string name="lossless_scaling_replace">Ersetzen</string>
<string name="lossless_scaling_remove">Entfernen</string>
<string name="lossless_scaling_locked">Schließe zuerst das Spiel</string>
<string name="lossless_scaling_remove_unavailable">Nichts zum Entfernen</string>
<string name="advanced_settings">Erweiterte Einstellungen</string>
<string name="settings_description">Emulatoreinstellungen konfigurieren</string>
<string name="search_recently_played">Kürzlich gespielt</string>
@@ -394,6 +426,7 @@ Wirklich fortfahren?</string>
<string name="copied_to_clipboard">In die Zwischenablage kopiert</string>
<string name="about_app_description">Ein quelloffener Switch-Emulator</string>
<string name="contributors">Beitragende</string>
<string name="contributors_description">Personen, die Eden für Android möglich gemacht haben</string>
<string name="licenses_description">Projekte, die Eden für Android möglich machen </string>
<string name="build">Build</string>
<string name="user_data">Nutzerdaten</string>
@@ -429,6 +462,8 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
<string name="use_custom_rtc_description">Ermöglicht Ihnen, eine benutzerdefinierte Echtzeituhr unabhängig von Ihrer aktuellen Systemzeit einzustellen.</string>
<string name="set_custom_rtc">Legen Sie eine benutzerdefinierte Echtzeituhr fest</string>
<!-- CPU -->
<string name="fast_cpu_time">CPU-Takte</string>
<string name="custom_cpu_ticks">Benutzerdefinierte CPU-Ticks</string>
<string name="custom_cpu_ticks_description">Legen Sie einen benutzerdefinierten Wert für CPU-Ticks fest. Höhere Werte können die Leistung steigern, aber auch zum Einfrieren des Spiels führen. Ein Bereich von 7721000 wird empfohlen.</string>
<string name="cpu_ticks">Ticks</string>
@@ -473,10 +508,14 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
<string name="renderer_reactive_flushing_description">Verbessert die Genauigkeit in einigen Spielen.</string>
<string name="hacks">Hacks</string>
<string name="fast_gpu_time">GPU-Takte</string>
<string name="skip_cpu_inner_invalidation">CPU-interne Invalidierung überspringen</string>
<string name="skip_cpu_inner_invalidation_description">Überspringt bestimmte Cache-Invalidierungen auf CPU-Seite während Speicherupdates, reduziert die CPU-Auslastung und verbessert die Leistung. Kann in einigen Spielen zu Fehlern oder Abstürzen führen.</string>
<string name="renderer_asynchronous_shaders">Asynchrone Shader</string>
<string name="renderer_asynchronous_shaders_description">Kompiliert Shader asynchron. Dies kann Ruckler reduzieren, aber auch Grafikfehler verursachen.</string>
<string name="gpu_unswizzle_default_button">Standard</string>
<string name="extensions">Erweiterungen</string>
<string name="dyna_state">Erweiterter dynamischer Status</string>
@@ -498,6 +537,7 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="clocks">Takte</string>
<string name="use_auto_stub">Auto-Stub verwenden</string>
<string name="use_auto_stub_description">Ergänzt automatisch fehlende Dienste und Funktionen. Kann die Kompatibilität verbessern, aber auch zu Abstürzen und Stabilitätsproblemen führen.</string>
@@ -512,7 +552,6 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
<string name="log">Protokollierung</string>
<string name="flush_by_line">Debug-Protokolle zeilenweise leeren</string>
<string name="flush_by_line_description">Leert Debug-Protokolle bei jeder geschriebenen Zeile, was das Debuggen bei Abstürzen oder Einfrieren erleichtert.</string>
<string name="general">Allgemein</string>
<!-- Audio settings strings -->
@@ -753,6 +792,7 @@ Wirklich fortfahren?</string>
<string name="confirm_uninstall">Bestätigen Sie die Deinstallation</string>
<string name="confirm_uninstall_description">Möchten Sie dieses Add-on wirklich deinstallieren\?</string>
<string name="verify_integrity">Integrität prüfen</string>
<string name="verifying">Verifiziere...</string>
<string name="verify_success">Integritätsüberprüfung erfolgreich!</string>
<string name="verify_failure">Integritätsüberprüfung fehlgeschlagen!</string>
<string name="verify_failure_description">Der Dateiinhalt ist möglicherweise beschädigt</string>
@@ -874,6 +914,16 @@ Wirklich fortfahren?</string>
<string name="memory_6gb">6 GB (Unsicher)</string>
<string name="memory_8gb">8 GB (Unsicher)</string>
<!-- CPU clock levels -->
<string name="clock_normal">Normal</string>
<string name="clock_boost">Beschleunigung</string>
<string name="clock_fast">Übertaktung</string>
<!-- GPU clock levels -->
<string name="fast_gpu_normal">Normal</string>
<string name="fast_gpu_medium">Beschleunigung</string>
<string name="fast_gpu_high">Übertaktung</string>
<!-- GPU swizzle texture size -->
<string name="gpu_texturesizeswizzle_verysmall">Sehr klein (16 MB)</string>
<string name="gpu_texturesizeswizzle_small">Klein (32 MB)</string>
@@ -919,6 +969,13 @@ Wirklich fortfahren?</string>
<string name="dma_accuracy_unsafe">Unsicher</string>
<string name="dma_accuracy_safe">Sicher</string>
<!-- GPU Fence Behavior -->
<string name="gpu_fence_behavior_default">Standard</string>
<string name="gpu_fence_behavior_immediate">Direkt</string>
<string name="gpu_fence_behavior_balanced">Ausgewogen</string>
<string name="gpu_fence_behavior_accurate">Genau</string>
<string name="gpu_fence_behavior_strict">Strikt</string>
<string name="vram_usage_conservative">Konservativ</string>
<string name="vram_usage_aggressive">Aggressiv</string>
@@ -985,27 +1042,32 @@ Wirklich fortfahren?</string>
<string name="theme_material_you">Material You</string>
<string name="app_settings">App-Einstellungen</string>
<string name="theme_and_color">Theme und Farben</string>
<string name="fullscreen_mode">Vollbild-Modus</string>
<!-- Theme Modes -->
<string name="change_theme_mode">Design</string>
<string name="theme_mode_follow_system">System folgen</string>
<string name="theme_mode_light">Hell</string>
<string name="theme_mode_dark">Dunkel</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Schwarze Hintergründe</string>
<string name="use_black_backgrounds_description">Bei Verwendung des dunklen Designs, schwarze Hintergründe verwenden.</string>
<!-- Buttons -->
<string name="enable_folder_button">Ordner</string>
<string name="enable_qlaunch_button">QLaunch</string>
<!-- App Language -->
<string name="app_language">App-Sprache</string>
<string name="app_language_description">Sprache der App-Oberfläche ändern</string>
<string name="app_language_system">System folgen</string>
<!-- Static Themes -->
<string name="static_theme_color">Designfarbe</string>
<string name="eden_theme">Eden</string>
<string name="violet">Violett </string>
<string name="blue">Blau</string>
<string name="cyan">Cyan</string>
<string name="red">Rot</string>
<string name="green">Grün</string>
<string name="yellow">Gelb</string>
<string name="orange">Orange</string>
<string name="pink">Rosa</string>
@@ -1037,6 +1099,10 @@ Wirklich fortfahren?</string>
<string name="enable_overlay">Applet-Overlay aktivieren</string>
<string name="enable_overlay_description">Aktiviert Horizons eingebautes Overlay-Applet. Halte die Home-Taste eine Sekunde lang gedrückt, um es anzuzeigen.</string>
<!-- Profile Management -->
<string name="profile_manager">Nutzerverwaltung</string>
<string name="error">Fehler</string>
<!-- Licenses screen strings -->
<string name="licenses">Lizenzen</string>
<string name="license_fidelityfx_fsr_description">Hochwertiges Upscaling von AMD</string>
@@ -106,7 +106,6 @@
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Emulación NVDEC</string>
<string name="nvdec_emulation_description">Seleccione cómo se maneja la decodificación de vídeo (NVDEC) durante las escenas y las introducciones.</string>
<string name="nvdec_emulation_none">Ninguno</string>
<!-- Optimize SPIRV output -->
@@ -292,22 +291,41 @@
<string name="gpu_driver_manager">Gestor de controladores de la GPU</string>
<string name="install_gpu_driver_description">Instale los controladores alternativos para obtener un posible mejor rendimiento o precisión</string>
<string name="frame_gen">Generación de fotograma</string>
<string name="frame_gen_per_game_description">Configurar la generación de fotogramas para este juego</string>
<string name="frame_gen_multiplier">Multiplicador de fotograma</string>
<string name="frame_gen_multiplier_2x">2x</string>
<string name="frame_gen_multiplier_3x">3x</string>
<string name="frame_gen_multiplier_4x">4x</string>
<string name="frame_gen_target_rate">Objetivo de tasa de fotogramas</string>
<string name="frame_gen_target_rate_off">Usar un multiplicador fijo</string>
<string name="frame_gen_target_rate_60">60 FPS</string>
<string name="frame_gen_target_rate_90">90 FPS</string>
<string name="frame_gen_target_rate_120">120 FPS</string>
<string name="frame_gen_target_rate_144">144 FPS</string>
<string name="frame_gen_target_rate_165">165 FPS</string>
<string name="frame_gen_queue_target_0">Latencia más baja (Sin búfer)</string>
<string name="frame_gen_queue_target_1">Equilibrado (1 fotograma)</string>
<string name="frame_gen_queue_target_2">Más suave (2 fotogramas)</string>
<string name="frame_gen_fp16">Sombreadores de media precisión</string>
<string name="frame_gen_unsupported">Generación de fotogramas no disponbile</string>
<string name="lossless_scaling_install">Instalar Lossless.dll</string>
<string name="lossless_scaling_replace_description">Seleccionar una copia diferente de Lossless.dll</string>
<string name="frame_generation_support">Generación de fotograma</string>
<string name="frame_generation_supported">Soportado</string>
<string name="frame_generation_unsupported">No soportado (sin modelo de memoria de Vulkan)</string>
<string name="lossless_scaling">Escalado sin pérdidas</string>
<string name="lossless_scaling_installed">Instalado</string>
<string name="lossless_scaling_not_installed">No instalado</string>
<string name="lossless_scaling_replace">Reemplazar</string>
<string name="lossless_scaling_remove">Borrar</string>
<string name="lossless_scaling_remove_description">Borrar Lossless.dll instalado y sus sombreadores preparados</string>
<string name="lossless_scaling_missing">Lossless.dll no instalado</string>
<string name="lossless_scaling_locked">Primero cierra el juego</string>
<string name="lossless_scaling_remove_unavailable">Nada que borrar</string>
<string name="lossless_scaling_install_success">Lossless.dll instalado correctamente</string>
<string name="lossless_scaling_install_failed">No se pudo instalar Lossless.dll</string>
<string name="error_lossless_copy_failed">No se pudo copiar el archivo seleccionado.</string>
<string name="error_lossless_unreadable">No se pudo leer el archivo seleccionado.</string>
<string name="advanced_settings">Ajustes avanzados</string>
<string name="settings_description">Configurar los ajustes del emulador</string>
<string name="search_recently_played">Jugado recientemente</string>
@@ -454,6 +472,8 @@
<string name="use_custom_rtc_description">Le permite tener un reloj personalizado en tiempo real diferente de la hora de su sistema.</string>
<string name="set_custom_rtc">Configurar RTC personalizado</string>
<!-- CPU -->
<string name="fast_cpu_time">Relojes de la CPU</string>
<string name="custom_cpu_ticks">Ticks de CPU personalizados</string>
<string name="custom_cpu_ticks_description">Establezca un valor personalizado de los ciclos de la CPU. Los valores más altos pueden aumentar el rendimiento, pero también pueden hacer que el juego se congele. Se recomienda un rango de 7721000.</string>
<string name="cpu_ticks">Ciclos</string>
@@ -512,6 +532,7 @@
<string name="hacks">Hacks</string>
<string name="fast_gpu_time">Relojes de la GPU</string>
<string name="skip_cpu_inner_invalidation">Omitir invalidación interna de la CPU</string>
<string name="skip_cpu_inner_invalidation_description">Omite ciertas invalidaciones de caché de la CPU durante las actualizaciones de memoria, lo que reduce el uso de la CPU y mejora su rendimiento. Esto puede causar fallos o bloqueos en algunos juegos.</string>
<string name="fix_bloom_effects">Arreglar los efectos de resplandor</string>
@@ -558,6 +579,7 @@
<!-- Debug settings strings -->
<string name="cpu">CPU</string>
<string name="clocks">Relojes</string>
<string name="use_auto_stub">Usar Auto Stub</string>
<string name="use_auto_stub_description">Rellena automáticamente servicios y funciones ausentes. Puede mejorar la compatibilidad pero puede causar cierres inesperados.</string>
@@ -572,6 +594,8 @@
<string name="log">Registro</string>
<string name="flush_by_line">Vaciar los registros de depuración por línea</string>
<string name="flush_by_line_description">Vacía los registros de depuración en cada línea escrita, facilitando la depuración en casos de bloqueos o congelamientos.</string>
<string name="log_filter">Filtro de registros</string>
<string name="log_filter_description">Controla las categorias de registros de Eden. Por ejemplo: *:Info Service.LM:Debug</string>
<!-- GPU Logging strings -->
<string name="gpu_logging_header">Registros de la GPU</string>
@@ -959,10 +983,12 @@
<!-- CPU clock levels -->
<string name="clock_normal">Normal</string>
<string name="clock_boost">Impulso</string>
<string name="clock_fast">Overclock</string>
<!-- GPU clock levels -->
<string name="fast_gpu_normal">Normal</string>
<string name="fast_gpu_medium">Impulso</string>
<string name="fast_gpu_high">Overclock</string>
<!-- GPU swizzle texture size -->
@@ -1092,7 +1118,6 @@
<string name="theme_mode_light">Claro</string>
<string name="theme_mode_dark">Oscuro</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Fondos oscuros</string>
<string name="use_black_backgrounds_description">Cuando se usa el modo oscuro, aplicar fondos de pantalla negros.</string>
@@ -104,7 +104,6 @@
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Émulation NVDEC</string>
<string name="nvdec_emulation_description">Sélectionnez la manière dont le décodage vidéo (NVDEC) est géré pendant les cinématiques et les intros.</string>
<string name="nvdec_emulation_none">Aucun</string>
<!-- Optimize SPIRV output -->
@@ -518,7 +517,6 @@
<string name="log">Journalisation</string>
<string name="flush_by_line">Vider les journaux de débogage ligne par ligne</string>
<string name="flush_by_line_description">Vide les journaux de débogage à chaque ligne écrite, facilitant le débogage en cas de plantage ou de gel.</string>
<!-- GPU Logging strings -->
<string name="gpu_logging_header">Journalisation GPU</string>
<string name="gpu_log_level">Niveau de journalisation</string>
@@ -1004,7 +1002,6 @@
<string name="theme_mode_light">Lumineux</string>
<string name="theme_mode_dark">Sombre</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Arrière-plan noir</string>
<string name="use_black_backgrounds_description">Lorsque vous utilisez le thème sombre, appliquer un arrière-plan noir.</string>
@@ -67,7 +67,6 @@
<string name="debug_knobs_description">לשימוש בפיתוח בלבד.</string>
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">אמולציית NVDEC</string>
<string name="nvdec_emulation_description">בחר כיצד לטפל בפענוח וידאו</string>
<string name="nvdec_emulation_none">ללא</string>
<!-- Optimize SPIRV output -->
@@ -408,7 +407,6 @@
<string name="log">רישום</string>
<string name="flush_by_line">רוקן יומני ניפוי שגיאות לפי שורה</string>
<string name="flush_by_line_description">מרוקן יומני ניפוי שגיאות בכל שורה שנכתבת, מה שמקל על ניפוי שגיאות במקרים של קריסה או קיפאון.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">מנוע פלט</string>
<string name="audio_volume">עוצמת שמע</string>
@@ -62,7 +62,6 @@
<string name="cpuopt_unsafe_host_mmu_description">Ez az optimalizáció gyorsítja a vendégprogram memória-hozzáférését. Engedélyezése esetén a vendég memóriaolvasási/írási műveletei közvetlenül a memóriában történnek, és kihasználják a gazda MMU-ját. Letiltás esetén minden memória-hozzáférés a szoftveres MMU emulációt használja.</string>
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">NVDEC emuláció</string>
<string name="nvdec_emulation_description">Videódekódolás kezelése</string>
<string name="nvdec_emulation_none">Nincs</string>
<!-- Optimize SPIRV output -->
@@ -396,7 +395,6 @@
<string name="log">Naplózás</string>
<string name="flush_by_line">Hibakeresési naplók soronkénti kiürítése</string>
<string name="flush_by_line_description">Kiüríti a hibakeresési naplókat minden írt sor után, megkönnyítve a hibakeresést összeomlás vagy fagyás esetén.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Kimeneti motor</string>
<string name="audio_volume">Hangerő</string>
@@ -81,7 +81,6 @@
<string name="cpuopt_unsafe_host_mmu_description">Optimasi ini mempercepat akses memori oleh program tamu. Mengaktifkannya menyebabkan pembacaan/penulisan memori tamu dilakukan langsung ke memori dan memanfaatkan MMU Host. Menonaktifkan ini memaksa semua akses memori menggunakan Emulasi MMU Perangkat Lunak.</string>
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Emulasi NVDEC</string>
<string name="nvdec_emulation_description">Pilih cara decoding video (NVDEC) ditangani selama cutscene dan intro.</string>
<string name="nvdec_emulation_none">Tidak Ada</string>
<!-- Optimize SPIRV output -->
@@ -430,7 +429,6 @@
<string name="log">Pencatatan</string>
<string name="flush_by_line">Buang log debug per baris</string>
<string name="flush_by_line_description">Membuang log debug pada setiap baris yang ditulis, memudahkan debugging dalam kasus crash atau freeze.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Output audio</string>
<string name="audio_volume">Volume</string>
@@ -79,7 +79,6 @@
<string name="cpuopt_unsafe_host_mmu_description">Questa ottimizzazione accelera gli accessi alla memoria da parte del programma guest. Abilitandola, le letture/scritture della memoria guest vengono eseguite direttamente in memoria e sfruttano la MMU host. Disabilitandola, tutti gli accessi alla memoria sono costretti a utilizzare l\'emulazione software della MMU.</string>
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Emulazione NVDEC</string>
<string name="nvdec_emulation_description">Scegli come gestire la decodifica video</string>
<string name="nvdec_emulation_none">Nessuna</string>
<!-- Optimize SPIRV output -->
@@ -437,7 +436,6 @@
<string name="log">Registrazione</string>
<string name="flush_by_line">Svuota i log di debug per riga</string>
<string name="flush_by_line_description">Svuota i log di debug su ogni riga scritta, facilitando il debug in caso di crash o blocco.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Motore di Output</string>
<string name="audio_volume">Volume</string>
@@ -62,7 +62,6 @@
<string name="cpuopt_unsafe_host_mmu_description">この最適化により、ゲストプログラムによるメモリアクセスが高速化されます。有効にすると、ゲストのメモリ読み書きが直接メモリ内で実行され、ホストのMMUを利用します。無効にすると、すべてのメモリアクセスでソフトウェアMMUエミュレーションが使用されます。</string>
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">NVDECエミュレーション</string>
<string name="nvdec_emulation_description">ビデオデコード方法</string>
<string name="nvdec_emulation_none">無効</string>
<!-- Optimize SPIRV output -->
@@ -398,7 +397,6 @@
<string name="log">ロギング</string>
<string name="flush_by_line">デバッグログを行ごとにフラッシュ</string>
<string name="flush_by_line_description">デバッグログを行ごとにフラッシュし、クラッシュやフリーズ時のデバッグを容易にします。</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">出力エンジン</string>
<string name="audio_volume">音量</string>
@@ -62,7 +62,6 @@
<string name="cpuopt_unsafe_host_mmu_description">이 최적화는 게스트 프로그램의 메모리 접근 속도를 높입니다. 활성화하면 게스트의 메모리 읽기/쓰기가 메모리에서 직접 수행되고 호스트의 MMU를 활용합니다. 비활성화하면 모든 메모리 접근에 소프트웨어 MMU 에뮬레이션을 사용하게 됩니다.</string>
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">NVDEC 에뮬레이션</string>
<string name="nvdec_emulation_description">비디오 디코딩 처리 방식 선택</string>
<string name="nvdec_emulation_none">없음</string>
<!-- Optimize SPIRV output -->
@@ -398,7 +397,6 @@
<string name="log">로깅</string>
<string name="flush_by_line">디버그 로그를 줄별로 플러시</string>
<string name="flush_by_line_description">디버그 로그를 각 줄마다 플러시하여 충돌 또는 정지 시 디버깅을 용이하게 합니다.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">출력 엔진</string>
<string name="audio_volume">볼륨</string>
@@ -62,7 +62,6 @@
<string name="cpuopt_unsafe_host_mmu_description">Denne optimaliseringen fremskynder minnetilgang av gjesteprogrammet. Hvis aktivert, utføres gjestens minnelesing/skriving direkte i minnet og bruker vertens MMU. Deaktivering tvinger alle minnetilganger til å bruke programvarebasert MMU-emulering.</string>
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">NVDEC-emulering</string>
<string name="nvdec_emulation_description">Velg hvordan videodekoding håndteres</string>
<string name="nvdec_emulation_none">Ingen</string>
<!-- Optimize SPIRV output -->
@@ -379,7 +378,6 @@
<string name="log">Logging</string>
<string name="flush_by_line">Tøm feilsøkingslogger per linje</string>
<string name="flush_by_line_description">Tømmer feilsøkingslogger for hver linje som skrives, noe som gjør feilsøking enklere ved krasj eller frysing.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Lydmotor</string>
<string name="audio_volume">Volum</string>
@@ -97,7 +97,6 @@
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Emulacja NVDEC</string>
<string name="nvdec_emulation_description">Wybierz metodę dekodowania wideo (NVDEC).</string>
<string name="nvdec_emulation_none">Brak</string>
<!-- Optimize SPIRV output -->
@@ -500,7 +499,6 @@
<string name="log">Rejestrowanie</string>
<string name="flush_by_line">Opróżniaj dzienniki debugowania linia po linii</string>
<string name="flush_by_line_description">Opróżnia dzienniki debugowania po każdej napisanej linii, ułatwiając debugowanie w przypadku awarii lub zawieszenia.</string>
<string name="general">Ogólne</string>
<!-- Audio settings strings -->
@@ -935,7 +933,6 @@
<string name="theme_mode_light">Jasny</string>
<string name="theme_mode_dark">Ciemny</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Czarne tła</string>
<string name="use_black_backgrounds_description">Kiedy używany ciemny motyw, tła zostają zastąpione czernią.</string>
@@ -91,7 +91,6 @@
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Decodificação de Vídeo (NVDEC)</string>
<string name="nvdec_emulation_description">Selecione como a decodificação de vídeo é realizada durante cutscenes e intros.</string>
<string name="nvdec_emulation_none">Nenhum</string>
<!-- Optimize SPIRV output -->
@@ -483,7 +482,6 @@
<string name="log">Registro</string>
<string name="flush_by_line">Liberar logs de depuração por linha</string>
<string name="flush_by_line_description">Libera logs de depuração em cada linha escrita, facilitando a depuração em casos de travamento ou congelamento.</string>
<string name="general">Geral</string>
<!-- Audio settings strings -->
@@ -891,7 +889,6 @@
<string name="theme_mode_light">Claro</string>
<string name="theme_mode_dark">Escuro</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Planos de fundo pretos</string>
<string name="use_black_backgrounds_description">Quando usar o tema escuro, aplicar fundos pretos</string>
@@ -62,7 +62,6 @@
<string name="cpuopt_unsafe_host_mmu_description">Esta otimização acelera os acessos à memória pelo programa convidado. Ativar faz com que as leituras/escritas de memória do convidado sejam efetuadas diretamente na memória e utilizem a MMU do Anfitrião. Desativar força todos os acessos à memória a usar a Emulação de MMU por Software.</string>
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Emulação NVDEC</string>
<string name="nvdec_emulation_description">Método de decodificação de vídeo.</string>
<string name="nvdec_emulation_none">Nenhum</string>
<!-- Optimize SPIRV output -->
@@ -402,7 +401,6 @@
<string name="log">Registo</string>
<string name="flush_by_line">Libertar registos de depuração por linha</string>
<string name="flush_by_line_description">Liberta registos de depuração em cada linha escrita, facilitando a depuração em casos de falha ou congelamento.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Motor de saída</string>
<string name="audio_volume">Volume</string>
@@ -106,7 +106,7 @@
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Эмуляция NVDEC</string>
<string name="nvdec_emulation_description">Обработка видео (ролики, интро)</string>
<string name="nvdec_emulation_description">Переключите на CPU, если происходит вылет на кат-сценах.</string>
<string name="nvdec_emulation_none">Отключено</string>
<!-- Optimize SPIRV output -->
@@ -291,6 +291,58 @@
<string name="gpu_driver_fetcher">Получение драйверов ГПУ</string>
<string name="gpu_driver_manager">Менеджер драйверов ГПУ</string>
<string name="install_gpu_driver_description">Установите альтернативные драйверы для потенциально лучшей производительности и/или точности</string>
<string name="frame_gen">Генерация кадров</string>
<string name="frame_gen_per_game_description">Настройка генерации кадров для данной игры</string>
<string name="frame_gen_description">Вставляет промежуточные кадры между отрендеренными с помощью Lossless Scaling. При включении принудительно устанавливает режим вывода FIFO.</string>
<string name="frame_gen_multiplier">Множитель кадров</string>
<string name="frame_gen_multiplier_description">Количество кадров, отображаемых на каждый отрисованный кадр. Повышение значения пропорционально увеличивает затраты ресурсов ГПУ. Если запрашивать больше, чем может отобразить ваш экран, эмуляция будет замедляться.</string>
<string name="frame_gen_target_rate">Целевая частота кадров</string>
<string name="frame_gen_target_rate_description">Выберите значение под ваш дисплей. Множитель подстроится сам, чтобы его держать, и откатит изменения, если игра начнёт тормозить.</string>
<string name="frame_gen_target_rate_off">Использовать фиксированный множитель</string>
<string name="frame_gen_queue_target">Целевой размер очереди кадров</string>
<string name="frame_gen_queue_target_description">Сколько готовых кадров может ожидать перед выводом на экран. Более длинные очереди сглаживают скачки ГПУ ценой задержки ввода.</string>
<string name="frame_gen_queue_target_0">Минимальная задержка (Без буферизации)</string>
<string name="frame_gen_queue_target_1">Сбалансированный (1 кадр)</string>
<string name="frame_gen_queue_target_2">Наиболее плавный (2 кадра)</string>
<string name="frame_gen_flow_scale_auto">Подстроить оценку движения под игру</string>
<string name="frame_gen_flow_scale_auto_description">Оценивать движение в разрешении, которое игра действительно рендерит, вместо масштабированного вывода. Ничего не стоит в точности, так как масштабирование не добавляет деталей движения.</string>
<string name="frame_gen_flow_scale">Разрешение оценки движения</string>
<string name="frame_gen_flow_scale_description">Разрешение прохода оптического потока в долях от выходного разрешения. Его понижение — самый дешёвый способ вернуть производительность.</string>
<string name="frame_gen_fp16">Шейдеры половинной точности</string>
<string name="frame_gen_fp16_description">Использовать 16-битную версию шейдеров. Автоматически переключается на обычную, если драйвер или файл не поддерживают её.</string>
<string name="frame_gen_dump_flow">Сохранить сгенерированный кадр</string>
<string name="frame_gen_dump_flow_description">Однократно записать уровни мип-карт оптического потока и интерполированный кадр в папку lossless/debug для диагностики.</string>
<string name="frame_gen_unsupported">Генерация кадров недоступна</string>
<string name="frame_gen_unsupported_description">Драйвер ГПУ не поддерживает модель памяти Vulkan, требуемую шейдерами Lossless Scaling.</string>
<string name="lossless_scaling_setup_description">Опционально. Укажите свой Lossless.dll для включения генерации кадров позже.</string>
<string name="lossless_scaling_install">Установить Lossless.dll</string>
<string name="lossless_scaling_install_description">Для генерации кадров требуется ваша собственная легальная копия Lossless.dll из Lossless Scaling</string>
<string name="lossless_scaling_replace_description">Выбрать другой файл Lossless.dll</string>
<string name="frame_generation_support">Генерация кадров</string>
<string name="frame_generation_supported">Поддерживается</string>
<string name="frame_generation_unsupported">Не поддерживается (нет модели памяти Vulkan)</string>
<string name="lossless_scaling_description">Предоставьте свою копию Lossless.dll для включения генерации кадров</string>
<string name="lossless_scaling_installed">Установлена</string>
<string name="lossless_scaling_not_installed">Не установлена</string>
<string name="lossless_scaling_replace">Заменить</string>
<string name="lossless_scaling_remove">Удалить</string>
<string name="lossless_scaling_remove_description">Удалить установленный Lossless.dll и его подготовленные шейдеры</string>
<string name="lossless_scaling_remove_confirmation">Генерация кадров перестанет работать, пока вы снова не установите Lossless.dll. Ваш исходный файл не пострадает.</string>
<string name="lossless_scaling_missing">Lossless.dll не установлен</string>
<string name="lossless_scaling_missing_description">Установите его через Настройки › Lossless Scaling для использования генерации кадров.</string>
<string name="lossless_scaling_locked">Сначала закройте игру</string>
<string name="lossless_scaling_locked_description">Lossless.dll нельзя изменить, пока запущена игра.</string>
<string name="lossless_scaling_remove_unavailable">Нечего удалять.</string>
<string name="lossless_scaling_remove_unavailable_description">Lossless.dll ещё не установлен.</string>
<string name="lossless_scaling_installing">Подготовка шейдеров генерации кадров…</string>
<string name="lossless_scaling_install_success">Lossless.dll успешно установлен</string>
<string name="lossless_scaling_install_failed">Не удалось установить Lossless.dll</string>
<string name="error_lossless_copy_failed">Не удалось скопировать выбранный файл.</string>
<string name="error_lossless_unreadable">Не удалось прочитать выбранный файл.</string>
<string name="error_lossless_not_pe">Выбранный файл не является библиотекой Windows. Выберите Lossless.dll из установки Lossless Scaling.</string>
<string name="error_lossless_missing_shaders">Эта копия Lossless.dll не содержит шейдеров генерации кадров. Обновите Lossless Scaling и попробуйте снова.</string>
<string name="error_lossless_translation_failed">Не удалось транслировать шейдеры генерации кадров. Эта версия Lossless Scaling пока не поддерживается.</string>
<string name="error_lossless_cache_failed">Не удалось записать транслированные шейдеры в хранилище. Проверьте, есть ли свободное место.</string>
<string name="advanced_settings">Расширенные настройки</string>
<string name="settings_description">Настройка параметров эмулятора</string>
<string name="search_recently_played">Недавно сыгранные</string>
@@ -439,6 +491,9 @@
<string name="use_custom_rtc_description">Позволяет установить пользовательские часы реального времени отдельно от текущего системного времени.</string>
<string name="set_custom_rtc">Установить пользовательский RTC</string>
<!-- CPU -->
<string name="fast_cpu_time">Тактовая частота ЦП</string>
<string name="fast_cpu_time_description">Повышает тактовую частоту, которую сообщает эмулируемый процессор, что убирает некоторые ограничители FPS. На более слабых процессорах производительность может снизиться, а в некоторых играх возможно некорректное поведение.</string>
<string name="custom_cpu_ticks">Пользовательские такты ЦП</string>
<string name="custom_cpu_ticks_description">Установите пользовательское значение тактов ЦП. Более высокие значения могут увеличить производительность, но также могут вызвать зависание игры. Рекомендуется диапазон 77–21000.</string>
<string name="cpu_ticks">Такты</string>
@@ -499,6 +554,8 @@
<string name="hacks">Хаки</string>
<string name="fast_gpu_time">Тактовая частота ГПУ</string>
<string name="fast_gpu_time_description">Заставляет игру думать, что работа ГПУ завершается быстрее, чем на самом деле, поэтому она перестаёт снижать разрешение и дистанцию прорисовки, чтобы подстраиваться под тактовые частоты Switch.</string>
<string name="skip_cpu_inner_invalidation">Пропустить внутреннюю инвалидацию ЦП</string>
<string name="skip_cpu_inner_invalidation_description">Пропускает некоторые инвалидации кэша на стороне ЦП при обновлениях памяти, уменьшая нагрузку на процессор и повышая производительность. Может вызывать сбои в некоторых играх.</string>
<string name="fix_bloom_effects">Исправить эффекты размытия</string>
@@ -545,6 +602,7 @@
<!-- Debug settings strings -->
<string name="cpu">ЦП</string>
<string name="clocks">Тактовая частота</string>
<string name="use_auto_stub">Использовать Auto Stub</string>
<string name="use_auto_stub_description">Автоматически заглушает отсутствующие сервисы и функции. Может улучшить совместимость, но вызывать сбои и проблемы стабильности.</string>
@@ -559,7 +617,6 @@
<string name="log">Логирование</string>
<string name="flush_by_line">Сбрасывать логи отладки построчно</string>
<string name="flush_by_line_description">Сбрасывает логи отладки после каждой написанной строки, упрощая отладку в случае сбоев или зависаний.</string>
<!-- GPU Logging strings -->
<string name="gpu_logging_header">Ведение журнала ГПУ</string>
<string name="gpu_log_level">Уровень журналирования</string>
@@ -944,6 +1001,16 @@
<string name="memory_6gb">6 ГБ (Небезопасно)</string>
<string name="memory_8gb">8 ГБ (Небезопасно)</string>
<!-- CPU clock levels -->
<string name="clock_normal">Обычная</string>
<string name="clock_boost">Турбо</string>
<string name="clock_fast">Разгон</string>
<!-- GPU clock levels -->
<string name="fast_gpu_normal">Обычная</string>
<string name="fast_gpu_medium">Турбо</string>
<string name="fast_gpu_high">Разгон</string>
<!-- GPU swizzle texture size -->
<string name="gpu_texturesizeswizzle_verysmall">Очень малый (16 МБ)</string>
<string name="gpu_texturesizeswizzle_small">Малый (32 МБ)</string>
@@ -1071,7 +1138,6 @@
<string name="theme_mode_light">Светлая</string>
<string name="theme_mode_dark">Темная</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Чёрный фон</string>
<string name="use_black_backgrounds_description">При использовании темной темы применяйте черный фон.</string>
@@ -60,7 +60,6 @@
<string name="cpuopt_unsafe_host_mmu_description">Ова оптимизација убрзава приступ меморији од стране гостујућег програма. Укључивање изазива да се читања/уписа меморије госта обављају директно у меморији и користе MMU домаћина. Искључивање присиљава све приступе меморији да користе софтверску емулацију MMU.</string>
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">НВДЕЦ Емулација</string>
<string name="nvdec_emulation_description">Изаберите како се видео декодирање (НВДЕЦ) обрађује током секс и увозних интросија.</string>
<string name="nvdec_emulation_none">Ниједан</string>
<!-- Optimize SPIRV output -->
@@ -401,7 +400,6 @@
<string name="log">Сечеља</string>
<string name="flush_by_line">Записници за уклањање погрешака по линији</string>
<string name="flush_by_line_description">Испушта ознаке за уклањање погрешака на сваком писменом линијском линији, олакшавање уклањања погрешака у случајевима пада или замрзавања.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Излазни мотор</string>
<string name="audio_volume">Запремина</string>
@@ -106,7 +106,6 @@
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Емуляція NVDEC</string>
<string name="nvdec_emulation_description">Обробка відео під час катсцен</string>
<string name="nvdec_emulation_none">Вимкнено</string>
<!-- Optimize SPIRV output -->
@@ -554,7 +553,6 @@
<string name="log">Журналювання</string>
<string name="flush_by_line">Скидати логи налагодження по рядках</string>
<string name="flush_by_line_description">Скидає логи налагодження після кожного написаного рядка, полегшуючи налагодження у випадках збоїв або зависань.</string>
<!-- GPU Logging strings -->
<string name="gpu_logging_header">Журналювання ГП</string>
<string name="gpu_log_level">Рівень журналювання</string>
@@ -1053,7 +1051,6 @@
<string name="theme_mode_light">Світла</string>
<string name="theme_mode_dark">Темна</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">Чорний фон</string>
<string name="use_black_backgrounds_description">Використовувати чорний фон у темній темі.</string>
@@ -62,7 +62,6 @@
<string name="cpuopt_unsafe_host_mmu_description">Tối ưu hóa này tăng tốc độ truy cập bộ nhớ của chương trình khách. Bật nó lên khiến các thao tác đọc/ghi bộ nhớ khách được thực hiện trực tiếp vào bộ nhớ và sử dụng MMU của Máy chủ. Tắt tính năng này buộc tất cả quyền truy cập bộ nhớ phải sử dụng Giả lập MMU Phần mềm.</string>
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">Giả lập NVDEC</string>
<string name="nvdec_emulation_description">Chọn cách xử lý giải mã video</string>
<string name="nvdec_emulation_none">Tắt</string>
<!-- Optimize SPIRV output -->
@@ -373,7 +372,6 @@
<string name="log">Ghi nhật ký</string>
<string name="flush_by_line">Xả nhật ký gỡ lỗi theo dòng</string>
<string name="flush_by_line_description">Xả nhật ký gỡ lỗi trên mỗi dòng được viết, giúp gỡ lỗi dễ dàng hơn trong trường hợp bị treo hoặc sập.</string>
<!-- Audio settings strings -->
<string name="audio_output_engine">Công cụ xuất âm thanh</string>
<string name="audio_volume">Âm lượng</string>
@@ -106,7 +106,7 @@
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">NVDEC模拟</string>
<string name="nvdec_emulation_description">播放过场与开场动画期间的视频解码处理方式(NVDEC)</string>
<string name="nvdec_emulation_description">如果在过场动画中出现崩溃就切换为 CPU</string>
<string name="nvdec_emulation_none">禁用</string>
<!-- Optimize SPIRV output -->
@@ -291,6 +291,67 @@
<string name="gpu_driver_fetcher">GPU驱动获取器</string>
<string name="gpu_driver_manager">GPU 驱动管理器</string>
<string name="install_gpu_driver_description">安装替代的驱动程序以获得更好的性能和精度</string>
<string name="frame_gen">帧生成</string>
<string name="frame_gen_per_game_description">配置针对此游戏的帧生成设定</string>
<string name="frame_gen_description">设定要在使用无损缩放渲染的帧之间应用的插帧。启用后强制采用FIFO呈现模式 。</string>
<string name="frame_gen_multiplier">多帧生成</string>
<string name="frame_gen_multiplier_description">对于每个渲染帧,设定应显示的帧。数值越高,所消耗的 GPU 时间就越会成倍增多。如果设定超过显示器能力的帧数,将会降低模拟速度。</string>
<string name="frame_gen_multiplier_2x">2x</string>
<string name="frame_gen_multiplier_3x">3x</string>
<string name="frame_gen_multiplier_4x">4x</string>
<string name="frame_gen_target_rate">目标帧率</string>
<string name="frame_gen_target_rate_description">选取一个符合显示器实际能能力的帧率。增幅会自动调整以保持设定的帧率不变,并回调任何会导致游戏运行变慢的设定。</string>
<string name="frame_gen_target_rate_off">使用固定增幅</string>
<string name="frame_gen_target_rate_60">60 FPS</string>
<string name="frame_gen_target_rate_90">90 FPS</string>
<string name="frame_gen_target_rate_120">120 FPS</string>
<string name="frame_gen_target_rate_144">144 FPS</string>
<string name="frame_gen_target_rate_165">165 FPS</string>
<string name="frame_gen_queue_target">帧队列目标</string>
<string name="frame_gen_queue_target_description">在显示之前有多少已完成渲染的帧正在等待。较大的队列可以缓解 GPU 突发的压力,但会增加输入延迟。</string>
<string name="frame_gen_queue_target_0">最低延迟 (无缓冲)</string>
<string name="frame_gen_queue_target_1">平衡 (1 帧)</string>
<string name="frame_gen_queue_target_2">最平滑 (2 帧)</string>
<string name="frame_gen_flow_scale_auto">将运动预估与游戏匹配</string>
<string name="frame_gen_flow_scale_auto_description">在游戏实际渲染的分辨率下估算运动,而不是在放大后的输出上。不会影响精确性,因为放大并不会增加运动细节。</string>
<string name="frame_gen_flow_scale">运动预估分辨率</string>
<string name="frame_gen_flow_scale_description">光流通道的分辨率,以输出的比例表示。降低它是提升性能最经济的做法。</string>
<string name="frame_gen_fp16">半精度着色器</string>
<string name="frame_gen_fp16_description">使用 16 位着色器变体。如果驱动或文件不支持会自动回退。</string>
<string name="frame_gen_dump_flow">转储已生成的帧</string>
<string name="frame_gen_dump_flow_description">为了排查问题,把光流 mip 级别和插值帧写入 lossless/debug 文件夹一次</string>
<string name="frame_gen_unsupported">帧生成不可用</string>
<string name="frame_gen_unsupported_description">这个 GPU 驱动不支持无损缩放着色器所需的 Vulkan 内存模型。</string>
<string name="lossless_scaling_setup_description">作为可选项。请提供您自己的 Lossless.dll 以便在之后可以启用帧生成。</string>
<string name="lossless_scaling_install">安装 Lossless.dll</string>
<string name="lossless_scaling_install_description">帧生成需要您自己从 Lossless Scaling 获得合法的 Lossless.dll 副本</string>
<string name="lossless_scaling_replace_description">选择其它 Lossless.dll 副本</string>
<string name="frame_generation_support">帧生成</string>
<string name="frame_generation_supported">支持</string>
<string name="frame_generation_unsupported">不支持 (无 Vulkan 内存模型)</string>
<string name="lossless_scaling">无损缩放</string>
<string name="lossless_scaling_description">提供您自己的 Lossless.dll 文件以启用帧生成</string>
<string name="lossless_scaling_installed">已安装</string>
<string name="lossless_scaling_not_installed">未安装</string>
<string name="lossless_scaling_replace">替换</string>
<string name="lossless_scaling_remove">移除</string>
<string name="lossless_scaling_remove_description">删除已安装的 Lossless.dll 及其准备好的着色器</string>
<string name="lossless_scaling_remove_confirmation">帧生成将停止工作,直到您重新安装 Lossless.dll。您的原始文件不会受到影响。</string>
<string name="lossless_scaling_missing">未安装 Lossless.dll</string>
<string name="lossless_scaling_missing_description">请从设置 › 无损缩放安装它以使用帧生成。</string>
<string name="lossless_scaling_locked">请先关闭游戏</string>
<string name="lossless_scaling_locked_description">无法在游戏运行时更改 Lossless.dll。</string>
<string name="lossless_scaling_remove_unavailable">没有可以移除的项目</string>
<string name="lossless_scaling_remove_unavailable_description">尚未安装 Lossless.dll。</string>
<string name="lossless_scaling_installing">正在准备帧生成着色器...</string>
<string name="lossless_scaling_install_success">已成功安装 Lossless.dll</string>
<string name="lossless_scaling_install_failed">无法安装 Lossless.dll </string>
<string name="error_lossless_copy_failed">无法复制选定的文件。</string>
<string name="error_lossless_unreadable">无法读取选定的文件。</string>
<string name="error_lossless_not_pe">选定的文件不是一个 Windows 动态链接库。请从您的 Lossless Scaling 安装目录中选择 Lossless.dll。</string>
<string name="error_lossless_missing_shaders">此副本的 Lossless.dll 中尚未包含帧生成着色器。请更新 Lossless Scaling 然后重试。</string>
<string name="error_lossless_translation_failed">无法翻译帧生成着色器。尚未支持此版本的 Lossless Scaling。</string>
<string name="error_lossless_cache_failed">已翻译的着色器无法写入到存储中。请确认其是否拥有足够的可用空间。</string>
<string name="advanced_settings">高级设置</string>
<string name="settings_description">更改模拟器设置</string>
<string name="search_recently_played">最近游玩</string>
@@ -559,7 +620,6 @@
<string name="log">日志记录</string>
<string name="flush_by_line">按行刷新调试日志</string>
<string name="flush_by_line_description">在每行写入时刷新调试日志,使在崩溃或冻结时调试更容易。</string>
<!-- GPU Logging strings -->
<string name="gpu_logging_header">GPU 日志</string>
<string name="gpu_log_level">日志等级</string>
@@ -1081,7 +1141,6 @@
<string name="theme_mode_light">浅色</string>
<string name="theme_mode_dark">深色</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">使用黑色背景</string>
<string name="use_black_backgrounds_description">使用深色主题时,套用黑色背景。</string>
@@ -106,7 +106,7 @@
<!-- NVDEC Emulation -->
<string name="nvdec_emulation">NVDEC模擬</string>
<string name="nvdec_emulation_description">選擇影片解碼(NVDEC)的方式</string>
<string name="nvdec_emulation_description">若在過場動畫中當機請切換成 CPU</string>
<string name="nvdec_emulation_none"></string>
<!-- Optimize SPIRV output -->
@@ -182,7 +182,7 @@
<string name="multiplayer_hide_empty_rooms">隱藏空房間</string>
<string name="multiplayer_tap_refresh_to_check_again">點擊重新整理以重試</string>
<string name="multiplayer_search_public_lobbies">搜尋房間…</string>
<string name="multiplayer_preferred_game_name">首選遊戲</string>
<string name="multiplayer_preferred_game_name">遊戲</string>
<string name="multiplayer_lobby_type">大廳類型</string>
<string name="multiplayer_room_name_error">長度需為3-20個字元</string>
<string name="multiplayer_required">必填</string>
@@ -237,11 +237,11 @@
<string name="update_install_failed">更新安裝失敗:%1$s</string>
<string name="home_search">搜尋</string>
<string name="home_settings">設定</string>
<string name="empty_gamelist">找不到檔案,或者尚未選取遊戲目錄</string>
<string name="empty_gamelist">找不到檔案,或者尚未選取遊戲目錄</string>
<string name="manage_game_folders">管理遊戲資料夾</string>
<string name="select_games_folder_description">允許 Eden 尋找您的遊戲檔案</string>
<string name="add_games_warning">跳過選擇遊戲資料夾?</string>
<string name="add_games_warning_description">如果未選擇遊戲資料夾,遊戲將不會顯示在遊戲清單</string>
<string name="add_games_warning_description">如果未選擇遊戲資料夾,遊戲將不會顯示在遊戲清單</string>
<string name="add_games_warning_help">https://yuzu-mirror.github.io/help/quickstart/#dumping-games</string>
<string name="home_search_games">搜尋遊戲</string>
<string name="search_settings">搜尋設定</string>
@@ -291,6 +291,38 @@
<string name="gpu_driver_fetcher">GPU驅動程式下載器</string>
<string name="gpu_driver_manager">GPU 驅動程式管理員</string>
<string name="install_gpu_driver_description">安裝替代驅動程式以取得潛在的更佳效能或準確度</string>
<string name="frame_gen">影格生成</string>
<string name="frame_gen_per_game_description">調整此遊戲的影格生成設定</string>
<string name="frame_gen_description">使用 Lossless Scaling 在已渲染的影格之間插入補間影格。啟用此功能時,會強制採用 FIFO 垂直同步</string>
<string name="frame_gen_multiplier">影格倍率</string>
<string name="frame_gen_multiplier_description">設定在每個已渲染的影格中要顯示的影格數。數值越高所需的 GPU 運算時間也會按比例增加。若要求的影格數超過裝置顯示器能呈現的數量將會降低模擬速度</string>
<string name="frame_gen_multiplier_2x">2x</string>
<string name="frame_gen_multiplier_3x">3x</string>
<string name="frame_gen_multiplier_4x">4x</string>
<string name="frame_gen_target_rate">目標影格率</string>
<string name="frame_gen_target_rate_description">選擇裝置顯示器能實際呈現的影格率。之後倍率器會自動升高或降低以維持影格率。如果某個調整導致遊戲本身運作變慢,則會自動復原該設定</string>
<string name="frame_gen_target_rate_off">使用固定倍率</string>
<string name="frame_gen_target_rate_60">60 FPS</string>
<string name="frame_gen_target_rate_90">90 FPS</string>
<string name="frame_gen_target_rate_120">120 FPS</string>
<string name="frame_gen_target_rate_144">144 FPS</string>
<string name="frame_gen_target_rate_165">165 FPS</string>
<string name="frame_gen_queue_target">影格佇列目標</string>
<string name="frame_gen_queue_target_description">最多允許多少個已完成的影格在顯示器前等待,較大的佇列可以吸收 GPU 突發負載,但會增加輸入延遲</string>
<string name="frame_gen_queue_target_0">最低延遲(無緩衝)</string>
<string name="frame_gen_queue_target_1">平衡(1影格)</string>
<string name="frame_gen_queue_target_2">最流暢(2影格)</string>
<string name="frame_gen_flow_scale_auto">配合遊戲調整運動預測</string>
<string name="frame_gen_flow_scale_auto_description">以遊戲實際渲染的解析度而非升頻後的輸出進行運動預測。由於升頻後不會增加任何動態細節,因此不會影響準確度</string>
<string name="frame_gen_flow_scale">運動預測解析度</string>
<string name="frame_gen_flow_scale_description">光流處理的解析度,以輸出解析度的比例表示。降低此設定值是減少效能負載最有效的方法</string>
<string name="frame_gen_fp16">半準確著色器</string>
<string name="frame_gen_fp16_description">使用16位元著色器。如果驅動程式或著色器檔案不支援則會自動切換成其它版本</string>
<string name="frame_gen_dump_flow">傾印生成的著色器</string>
<string name="frame_gen_dump_flow_description">將光流的 MIP 層級與補間影格寫入 Eden 資料夾中的 lossless\debug 資料夾以便進行疑難排解</string>
<string name="frame_gen_unsupported">無法使用影格生成</string>
<string name="frame_gen_unsupported_description">Lossless Scaling 的著色器需要 Vulkan 記憶體模型,所選的驅動程式不支援該功能</string>
<string name="lossless_scaling_setup_description">可選擇安裝自己擁有的 Lossless.dll 以在之後啟用影格生成功能</string>
<string name="advanced_settings">進階設定</string>
<string name="settings_description">進行模擬器設定</string>
<string name="search_recently_played">最近遊玩</string>
@@ -559,7 +591,6 @@
<string name="log">日誌</string>
<string name="flush_by_line">按行寫入偵錯日誌</string>
<string name="flush_by_line_description">在每行寫入時重新整理偵錯日誌,讓程式在當機或閃退時更容易偵錯。</string>
<!-- GPU Logging strings -->
<string name="gpu_logging_header">GPU 日誌</string>
<string name="gpu_log_level">記錄層級</string>
@@ -695,7 +726,7 @@
<string name="import_complete">導入完成</string>
<string name="use_global_setting">使用全域設定</string>
<string name="operation_completed_successfully">操作已成功完成</string>
<string name="confirm">下載</string>
<string name="confirm">確認</string>
<string name="load">載入</string>
<string name="save">儲存</string>
@@ -868,7 +899,7 @@
<string name="driver_missing_title">需要GPU驅動程式</string>
<string name="driver_missing_message">這個遊戲的設定需要 \"%s\"驅動程式,而它並沒有安裝在您的裝置上\n\n要下載並安裝此驅動程式嗎?</string>
<string name="driver_download_cancelled">驅動程式下載已取消。沒有所需的驅動程式無法啟動遊戲。</string>
<string name="download">遷移</string>
<string name="download">下載</string>
<!-- Emulation Menu -->
<string name="emulation_exit">結束模擬</string>
@@ -1006,7 +1037,6 @@
<string name="theme_mode_light">淺色</string>
<string name="theme_mode_dark">深色</string>
<!-- Black backgrounds theme -->
<string name="use_black_backgrounds">黑色背景</string>
<string name="use_black_backgrounds_description">使用深色主題時,套用黑色背景。</string>
@@ -636,6 +636,8 @@
<string name="log">Logging</string>
<string name="flush_by_line">Flush debug logs by line</string>
<string name="flush_by_line_description">Flushes debugging logs on each line written, making debugging easier in cases of crashing or freezing.</string>
<string name="extended_logging">Enable extended logging</string>
<string name="extended_logging_description">Increases the maximum log file size from 100 MiB to 1 GiB.</string>
<string name="log_filter">Log filter</string>
<string name="log_filter_description">Controls Eden\'s log categories. Example: *:Info Service.LM:Debug</string>
+1
View File
@@ -108,6 +108,7 @@ add_library(
settings_input.h
settings_setting.h
slot_vector.h
socket_types.h
spin_lock.h
stb.cpp
stb.h
+2 -2
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
@@ -11,7 +11,7 @@
#include <string>
#include <vector>
#include "common/common_types.h"
#include "core/internal_network/socket_types.h"
#include "common/socket_types.h"
#include "web_service/web_result.h"
namespace AnnounceMultiplayerRoom {
+178
View File
@@ -0,0 +1,178 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <string>
#include "common/common_types.h"
namespace Network {
/// Address families
enum class Domain : u8 {
Unspecified, ///< Represents 0, used in getaddrinfo hints
INET, ///< Address family for IPv4
};
/// Socket types
enum class Type {
Unspecified, ///< Represents 0, used in getaddrinfo hints
STREAM,
DGRAM,
RAW,
SEQPACKET,
};
/// Protocol values for sockets
enum class Protocol : u8 {
Unspecified, ///< Represents 0, usable in various places
IP,
ICMP,
TCP,
UDP,
IPV6,
RAW,
IGMP,
GGP,
IPV4,
ST,
EGP,
PIGP,
RCCMON,
NVPII,
PUP,
ARGUS,
EMCON,
XNET,
CHAOS,
MUX,
MEAS,
HMP,
PRM,
IDP,
TRUNK1,
TRUNK2,
LEAF1,
LEAF2,
RDP,
IRTP,
TP,
BLT,
NSP,
INP,
DCCP,
//TODO: 3PC,
IDPR,
XTP,
DDP,
CMTP,
TPXX,
IL,
SDRP,
ROUTING,
FRAGMENT,
IDRP,
RSVP,
GRE,
MHRP,
BHA,
ESP,
AH,
INLSP,
SWIPE,
NHRP,
MOBILE,
TLSP,
SKIP,
ICMPV6,
NONE,
DSTOPTS,
AHIP,
CFTP,
HELLO,
SATEXPAK,
KRYPTOLAN,
RVD,
IPPC,
ADFS,
SATMON,
VISA,
IPCV,
CPNX,
CPHB,
WSN,
PVP,
BRSATMON,
ND,
WBMON,
WBEXPAK,
EON,
VMTP,
SVMTP,
VINES,
TTP,
IGP,
DGP,
TCF,
IGRP,
OSPFIGP,
SRPC,
LARP,
MTP,
AX25,
IPEIP,
MICP,
SCCSP,
ETHERIP,
ENCAP,
APES,
GMTP,
IPCOMP,
SCTP,
MH,
UDPLITE,
HIP,
SHIM6,
PIM,
CARP,
PGM,
MPLS,
PFSYNC
};
/// Shutdown mode
enum class ShutdownHow {
RD,
WR,
RDWR,
};
/// Array of IPv4 address
using IPv4Address = std::array<u8, 4>;
/// Cross-platform sockaddr structure
struct SockAddrIn {
Domain family;
IPv4Address ip;
u16 portno;
};
constexpr u32 FLAG_MSG_PEEK = 0x2;
constexpr u32 FLAG_MSG_DONTWAIT = 0x80;
constexpr u32 FLAG_O_NONBLOCK = 0x800;
/// Cross-platform addrinfo structure
struct AddrInfo {
Domain family;
Type socket_type;
Protocol protocol;
SockAddrIn addr;
std::optional<std::string> canon_name;
};
} // namespace Network
-7
View File
@@ -1129,7 +1129,6 @@ add_library(core STATIC
internal_network/network_interface.h
internal_network/socket_proxy.cpp
internal_network/socket_proxy.h
internal_network/socket_types.h
internal_network/sockets.h
internal_network/wifi_scanner.h
launch_timestamp_cache.cpp
@@ -1168,12 +1167,6 @@ add_library(core STATIC
tools/renderdoc.cpp
tools/renderdoc.h)
if (UNIX AND NOT APPLE)
target_sources(core PRIVATE
internal_network/socket_icmp.cpp
internal_network/socket_icmp.h)
endif()
if (ENABLE_WIFI_SCAN)
target_sources(core PRIVATE internal_network/wifi_scanner.cpp)
if (LINUX)
+1 -5
View File
@@ -57,11 +57,7 @@ std::string GetFutureSaveDataPath(SaveDataSpaceId space_id, SaveDataType type, u
SaveDataFactory::SaveDataFactory(Core::System& system_, ProgramId program_id_,
VirtualDir save_directory_)
: system{system_}, program_id{program_id_}, dir{std::move(save_directory_)} {
// Delete all temporary storages
// On hardware, it is expected that temporary storage be empty at first use.
dir->DeleteSubdirectoryRecursive("temp");
}
: system{system_}, program_id{program_id_}, dir{std::move(save_directory_)} {}
SaveDataFactory::~SaveDataFactory() = default;
@@ -336,6 +336,10 @@ Result FileSystemController::RegisterProcess(
ProcessId process_id, ProgramId program_id,
std::shared_ptr<FileSys::RomFSFactory>&& romfs_factory) {
std::scoped_lock lk{registration_lock};
if (registrations.empty()) {
const auto save_directory = system.GetFilesystem()->OpenDirectory(Common::FS::GetEdenPathString(Common::FS::EdenPath::SaveDir), FileSys::OpenMode::ReadWrite);
if (save_directory != nullptr) save_directory->DeleteSubdirectoryRecursive("temp");
}
registrations.emplace(process_id, Registration{
.program_id = program_id,
+1 -1
View File
@@ -18,7 +18,7 @@
#include "common/container/unordered_map.h"
#include "common/logging.h"
#include "core/internal_network/socket_types.h"
#include "common/socket_types.h"
#include "core/hle/result.h"
#include "core/hle/service/ldn/ldn_results.h"
#include "core/hle/service/ldn/ldn_types.h"
+8 -7
View File
@@ -129,13 +129,6 @@ ServerManager::~ServerManager() {
}
}
void ServerManager::StartAdditionalHostThreads(const char* name, size_t num_threads) {
for (size_t i = 0; i < num_threads; i++) {
auto thread_name = fmt::format("{}:{}", name, i + 1);
m_threads.emplace_back(m_system.Kernel().RunOnHostCoreThread(std::move(thread_name), [&] { this->LoopProcessImpl(); }));
}
}
void ServerManager::RunServer(std::unique_ptr<ServerManager>&& server_manager) {
server_manager->m_system.RunServer(std::move(server_manager));
}
@@ -252,6 +245,14 @@ Result ServerManager::ManageDeferral(Kernel::KEvent** out_event) {
R_SUCCEED();
}
void ServerManager::StartAdditionalHostThreads(const char* name, size_t num_threads) {
for (size_t i = 0; i < num_threads; i++) {
auto thread_name = fmt::format("{}:{}", name, i + 1);
m_threads.emplace_back(m_system.Kernel().RunOnHostCoreThread(
std::move(thread_name), [&] { this->LoopProcessImpl(); }));
}
}
Result ServerManager::LoopProcess() {
SCOPE_EXIT {
m_stopped.Set();
+1 -4
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -51,8 +48,8 @@ public:
Result ManageDeferral(Kernel::KEvent** out_event);
Result LoopProcess();
void StartAdditionalHostThreads(const char* name, size_t num_threads);
static void RunServer(std::unique_ptr<ServerManager>&& server);
private:
+287 -249
View File
@@ -12,7 +12,7 @@
#include <fmt/ranges.h>
#include "common/logging.h"
#include "core/internal_network/socket_types.h"
#include "common/socket_types.h"
#include "core/core.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/service/ipc_helpers.h"
@@ -20,9 +20,6 @@
#include "core/hle/service/sockets/sockets_translate.h"
#include "core/internal_network/network.h"
#include "core/internal_network/socket_proxy.h"
#if defined(__unix__) && !defined(__APPLE__)
#include "core/internal_network/socket_icmp.h"
#endif
#include "core/internal_network/sockets.h"
#include "network/network.h"
#include <common/settings.h>
@@ -31,18 +28,15 @@ namespace Service::Sockets {
namespace {
[[nodiscard]] bool IsConnectionBased(Network::Type type) noexcept {
bool IsConnectionBased(Type type) {
switch (type) {
case Network::Type::STREAM:
case Network::Type::SEQPACKET:
case Type::STREAM:
return true;
case Network::Type::RAW:
case Network::Type::DGRAM:
case Network::Type::RDM:
case Network::Type::Unspecified:
case Type::DGRAM:
return false;
default:
UNREACHABLE();
UNIMPLEMENTED_MSG("Unimplemented type={}", type);
return false;
}
}
@@ -98,7 +92,7 @@ void BSD_USA::ConnectWork::Execute(BSD_USA* bsd) {
void BSD_USA::ConnectWork::Response(HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
rb.Push<s32>(bsd_errno == Network::Errno::E_SUCCESS ? 0 : -1);
rb.Push<s32>(bsd_errno == Errno::SUCCESS ? 0 : -1);
rb.PushEnum(bsd_errno);
}
@@ -176,9 +170,10 @@ void BSD_USA::Socket(HLERequestContext& ctx) {
const u32 domain = rp.Pop<u32>();
const u32 type = rp.Pop<u32>();
const u32 protocol = rp.Pop<u32>();
LOG_DEBUG(Service, "called. domain={} type={} protocol={}", domain, type, protocol);
const auto [fd, bsd_errno] = SocketImpl(Network::Domain(domain), Network::Type(type), Network::Protocol(protocol));
const auto [fd, bsd_errno] = SocketImpl(Domain(domain), Type(type), Protocol(protocol));
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
@@ -194,8 +189,8 @@ void BSD_USA::SocketExempt(HLERequestContext& ctx) {
LOG_DEBUG(Service, "called. domain={} type={} protocol={}", domain, type, protocol);
auto [fd, bsd_errno] = SocketImpl(Network::Domain(domain), Network::Type(type), Network::Protocol(protocol));
if (bsd_errno == Network::Errno::E_SUCCESS) {
auto [fd, bsd_errno] = SocketImpl(Domain(domain), Type(type), Protocol(protocol));
if (bsd_errno == Errno::SUCCESS) {
bsd_errno = ShutdownImpl(fd, 0);
}
@@ -269,13 +264,13 @@ void BSD_USA::GetPeerName(HLERequestContext& ctx) {
LOG_DEBUG(Service, "called. fd={}", fd);
std::vector<u8> write_buffer(ctx.GetWriteBufferSize());
const Network::Errno bsd_errno = GetPeerNameImpl(fd, write_buffer);
const Errno bsd_errno = GetPeerNameImpl(fd, write_buffer);
ctx.WriteBuffer(write_buffer);
IPC::ResponseBuilder rb{ctx, 5};
rb.Push(ResultSuccess);
rb.Push<s32>(bsd_errno != Network::Errno::E_SUCCESS ? -1 : 0);
rb.Push<s32>(bsd_errno != Errno::SUCCESS ? -1 : 0);
rb.PushEnum(bsd_errno);
rb.Push<u32>(static_cast<u32>(write_buffer.size()));
}
@@ -287,13 +282,13 @@ void BSD_USA::GetSockName(HLERequestContext& ctx) {
LOG_DEBUG(Service, "called. fd={}", fd);
std::vector<u8> write_buffer(ctx.GetWriteBufferSize());
const Network::Errno bsd_errno = GetSockNameImpl(fd, write_buffer);
const Errno bsd_errno = GetSockNameImpl(fd, write_buffer);
ctx.WriteBuffer(write_buffer);
IPC::ResponseBuilder rb{ctx, 5};
rb.Push(ResultSuccess);
rb.Push<s32>(bsd_errno != Network::Errno::E_SUCCESS ? -1 : 0);
rb.Push<s32>(bsd_errno != Errno::SUCCESS ? -1 : 0);
rb.PushEnum(bsd_errno);
rb.Push<u32>(static_cast<u32>(write_buffer.size()));
}
@@ -301,19 +296,21 @@ void BSD_USA::GetSockName(HLERequestContext& ctx) {
void BSD_USA::GetSockOpt(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
const auto level = Network::SocketLevel(rp.Pop<u32>());
const auto optname = Network::OptName(rp.Pop<u32>());
const u32 level = rp.Pop<u32>();
const auto optname = static_cast<OptName>(rp.Pop<u32>());
std::vector<u8> optval(ctx.GetWriteBufferSize());
LOG_DEBUG(Service, "called. fd={} level={} optname={:#x} len={:#x}", fd, level, optname, optval.size());
const Network::Errno err = GetSockOptImpl(fd, level, optname, optval);
LOG_DEBUG(Service, "called. fd={} level={} optname={:#x} len={:#x}", fd, level, optname,
optval.size());
const Errno err = GetSockOptImpl(fd, level, optname, optval);
ctx.WriteBuffer(optval);
IPC::ResponseBuilder rb{ctx, 5};
rb.Push(ResultSuccess);
rb.Push<s32>(err == Network::Errno::E_SUCCESS ? 0 : -1);
rb.Push<s32>(err == Errno::SUCCESS ? 0 : -1);
rb.PushEnum(err);
rb.Push<u32>(static_cast<u32>(optval.size()));
}
@@ -336,7 +333,7 @@ void BSD_USA::Fcntl(HLERequestContext& ctx) {
LOG_DEBUG(Service, "called. fd={} cmd={} arg={}", fd, cmd, arg);
const auto [ret, bsd_errno] = FcntlImpl(fd, Network::FcntlCmd(cmd), arg);
const auto [ret, bsd_errno] = FcntlImpl(fd, static_cast<FcntlCmd>(cmd), arg);
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
@@ -348,11 +345,13 @@ void BSD_USA::SetSockOpt(HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const s32 fd = rp.Pop<s32>();
const Network::SocketLevel level = Network::SocketLevel(rp.Pop<u32>());
const Network::OptName optname = Network::OptName(rp.Pop<u32>());
const u32 level = rp.Pop<u32>();
const OptName optname = static_cast<OptName>(rp.Pop<u32>());
const auto optval = ctx.ReadBuffer();
LOG_DEBUG(Service, "called. fd={} level={} optname={:#x} optlen={}", fd, level, u32(optname), optval.size());
LOG_DEBUG(Service, "called. fd={} level={} optname={:#x} optlen={}", fd, level,
static_cast<u32>(optname), optval.size());
BuildErrnoResponse(ctx, SetSockOptImpl(fd, level, optname, optval));
}
@@ -474,7 +473,7 @@ void BSD_USA::DuplicateSocket(HLERequestContext& ctx) {
struct OutputParameters {
s32 ret;
Network::Errno bsd_errno;
Errno bsd_errno;
};
static_assert(sizeof(OutputParameters) == 0x8);
@@ -486,7 +485,7 @@ void BSD_USA::DuplicateSocket(HLERequestContext& ctx) {
if (is_user) {
rb.PushRaw(OutputParameters{
.ret = 0,
.bsd_errno = Network::Errno::E_INVAL,
.bsd_errno = Errno::INVAL,
});
return;
}
@@ -495,10 +494,10 @@ void BSD_USA::DuplicateSocket(HLERequestContext& ctx) {
if (auto* res = std::get_if<s32>(&res_v)) {
rb.PushRaw(OutputParameters{
.ret = *res,
.bsd_errno = Network::Errno::E_SUCCESS,
.bsd_errno = Errno::SUCCESS,
});
} else {
auto* err = std::get_if<Network::Errno>(&res_v);
auto* err = std::get_if<Errno>(&res_v);
rb.PushRaw(OutputParameters{
.ret = 0,
.bsd_errno = *err,
@@ -513,7 +512,7 @@ void BSD_USA::EventFd(HLERequestContext& ctx) {
LOG_WARNING(Service, "(STUBBED) called. initval={}, flags={}", initval, flags);
BuildErrnoResponse(ctx, Network::Errno::E_SUCCESS);
BuildErrnoResponse(ctx, Errno::SUCCESS);
}
template <typename Work>
@@ -522,143 +521,132 @@ void BSD_USA::ExecuteWork(HLERequestContext& ctx, Work work) {
work.Response(ctx);
}
std::pair<s32, Network::Errno> BSD_USA::SocketImpl(Network::Domain domain, Network::Type type, Network::Protocol protocol) {
std::pair<s32, Errno> BSD_USA::SocketImpl(Domain domain, Type type, Protocol protocol) {
// user bsd:u has restrictions on SOCK_SEQPACKET and SOCK_RAW
LOG_DEBUG(Network, "domain={},type={},protocol={}", u32(domain), u32(type), u32(protocol));
if (is_user && (type == Network::Type::SEQPACKET || type == Network::Type::RAW)) {
if (type == Network::Type::RAW && domain == Network::Domain::INET && protocol == Network::Protocol::ICMP) {
if (is_user && (type == Type::SEQPACKET || type == Type::RAW)) {
if (type == Type::RAW && domain == Domain::INET && protocol == Protocol::ICMP) {
// fine, can use on bsd:s and bsd:u
} else {
return {-1, Network::Errno::E_INVAL};
return {-1, Errno::INVAL};
}
}
[[maybe_unused]] const bool unk_flag = (u32(type) & 0x20000000) != 0;
[[maybe_unused]] const bool unk_flag = (static_cast<u32>(type) & 0x20000000) != 0;
UNIMPLEMENTED_IF_MSG(unk_flag, "Unknown flag in type");
type = Network::Type(u32(type) & ~0x20000000);
type = static_cast<Type>(static_cast<u32>(type) & ~0x20000000);
const s32 fd = FindFreeFileDescriptorHandle();
if (fd < 0) {
LOG_ERROR(Service, "No more file descriptors available");
return {-1, Network::Errno::E_MFILE};
}
if (Settings::values.airplane_mode.GetValue() && IsConnectionBased(type)) {
LOG_ERROR(Service, "Airplane mode is enabled, cannot create socket");
file_descriptors[fd].reset();
return {-1, Network::Errno::E_NOTCONN};
return {-1, Errno::MFILE};
}
file_descriptors[fd] = FileDescriptor{};
FileDescriptor& descriptor = *file_descriptors[fd];
// ENONMEM might be thrown here
LOG_INFO(Service, "New socket fd={},domain={},type={},prot={}", fd, domain, type, protocol);
// While room is important -- we need to remember ICMP takes priority over **everything else**
// TODO: rework this so proxy sockets can be done transparently? -- like what if i need
// to browse the internet while playing LDN or something stupid like that?
LOG_INFO(Service, "New socket fd={}", fd);
auto room_member = Network::GetRoomMember().lock();
if ((protocol != Network::Protocol::ICMP && protocol != Network::Protocol::ICMPV6)
&& (room_member && room_member->IsConnected())) {
if (room_member && room_member->IsConnected()) {
descriptor.socket = std::make_shared<Network::ProxySocket>();
descriptor.socket->fd = fd;
} else {
descriptor.socket = std::make_shared<Network::Socket>();
}
auto const bsd_errno = descriptor.socket->Initialize(domain, type, protocol);
#if defined(__unix__) && !defined(__APPLE__)
// ...only unix has this issue it seems, ICMP works otherwise fine on win
if ((protocol == Network::Protocol::ICMP || protocol == Network::Protocol::ICMPV6)
&& bsd_errno != Network::Errno::E_SUCCESS) {
LOG_WARNING(Network, "Using ICMP emulated socket");
descriptor.socket = std::make_shared<Network::IcmpSocket>();
descriptor.socket->fd = fd;
}
#endif
descriptor.socket->Initialize(Translate(domain), Translate(type), Translate(protocol));
descriptor.is_connection_based = IsConnectionBased(type);
#ifdef _WIN32
if (descriptor.is_connection_based && descriptor.socket->fd == INVALID_SOCKET) {
#else
if (descriptor.is_connection_based && descriptor.socket->fd == Network::Socket::INVALID_SOCKET) {
#endif
file_descriptors[fd].reset();
return {-1, bsd_errno};
if (Settings::values.airplane_mode.GetValue() && descriptor.is_connection_based) {
LOG_ERROR(Service, "Airplane mode is enabled, cannot create socket");
return {-1, Errno::NOTCONN};
}
return {fd, Network::Errno::E_SUCCESS};
return {fd, Errno::SUCCESS};
}
std::pair<s32, Network::Errno> BSD_USA::PollImpl(std::vector<u8>& write_buffer, std::span<const u8> read_buffer, s32 nfds, s32 timeout) {
LOG_DEBUG(Network, "nfds={},timeout={}", nfds, timeout);
std::pair<s32, Errno> BSD_USA::PollImpl(std::vector<u8>& write_buffer, std::span<const u8> read_buffer,
s32 nfds, s32 timeout) {
if (nfds <= 0) {
// When no entries are provided, -1 is returned with errno zero
return {-1, Network::Errno::E_SUCCESS};
return {-1, Errno::SUCCESS};
}
if (read_buffer.size() < nfds * sizeof(Network::PollFD)) {
return {-1, Network::Errno::E_INVAL};
if (read_buffer.size() < nfds * sizeof(PollFD)) {
return {-1, Errno::INVAL};
}
if (write_buffer.size() < nfds * sizeof(Network::PollFD)) {
return {-1, Network::Errno::E_INVAL};
if (write_buffer.size() < nfds * sizeof(PollFD)) {
return {-1, Errno::INVAL};
}
std::span<const Network::PollFD> in_fds(reinterpret_cast<const Network::PollFD*>(read_buffer.data()), nfds);
std::span<Network::PollFD> out_fds(reinterpret_cast<Network::PollFD*>(write_buffer.data()), nfds);
std::copy(in_fds.begin(), in_fds.end(), out_fds.begin());
std::vector<PollFD> fds(nfds);
std::memcpy(fds.data(), read_buffer.data(), nfds * sizeof(PollFD));
if (timeout >= 0) {
const s64 seconds = timeout / 1000;
const u64 nanoseconds = 1'000'000 * (u64(timeout) % 1000);
const u64 nanoseconds = 1'000'000 * (static_cast<u64>(timeout) % 1000);
if (seconds < 0) {
return {-1, Network::Errno::E_INVAL};
return {-1, Errno::INVAL};
}
if (nanoseconds > 999'999'999) {
return {-1, Network::Errno::E_INVAL};
return {-1, Errno::INVAL};
}
} else if (timeout != -1) {
return {-1, Network::Errno::E_INVAL};
return {-1, Errno::INVAL};
}
for (size_t i = 0; i < in_fds.size(); ++i) {
ASSERT(out_fds[i].fd == in_fds[i].fd && False(in_fds[i].revents));
if (!IsFileDescriptorValid(in_fds[i].fd)) {
out_fds[i].revents = {};
if (!file_descriptors[in_fds[i].fd])
out_fds[i].revents = Network::PollEvents::NVAL;
return {0, Network::Errno::E_SUCCESS};
for (PollFD& pollfd : fds) {
ASSERT(False(pollfd.revents));
if (pollfd.fd > static_cast<s32>(MAX_FD) || pollfd.fd < 0) {
LOG_ERROR(Service, "File descriptor handle={} is invalid", pollfd.fd);
pollfd.revents = PollEvents{};
return {0, Errno::SUCCESS};
}
const std::optional<FileDescriptor>& descriptor = file_descriptors[pollfd.fd];
if (!descriptor) {
LOG_TRACE(Service, "File descriptor handle={} is not allocated", pollfd.fd);
pollfd.revents = PollEvents::Nval;
return {0, Errno::SUCCESS};
}
}
std::vector<Network::HostPollFD> host_pollfds(in_fds.size());
std::transform(in_fds.begin(), in_fds.end(), host_pollfds.begin(), [](auto const e) {
Network::HostPollFD result{};
result.socket = file_descriptors[e.fd]->socket.get();
result.events = e.events;
result.revents = {};
std::vector<Network::PollFD> host_pollfds(fds.size());
std::transform(fds.begin(), fds.end(), host_pollfds.begin(), [](PollFD pollfd) {
Network::PollFD result;
result.socket = file_descriptors[pollfd.fd]->socket.get();
result.events = Translate(pollfd.events);
result.revents = Network::PollEvents{};
return result;
});
auto const res = Network::Poll(host_pollfds, timeout);
for (size_t i = 0; i < in_fds.size(); ++i)
out_fds[i].revents = host_pollfds[i].revents;
return res;
const auto result = Network::Poll(host_pollfds, timeout);
const size_t num = host_pollfds.size();
for (size_t i = 0; i < num; ++i) {
fds[i].revents = Translate(host_pollfds[i].revents);
}
std::memcpy(write_buffer.data(), fds.data(), nfds * sizeof(PollFD));
return Translate(result);
}
std::pair<s32, Network::Errno> BSD_USA::AcceptImpl(s32 fd, std::vector<u8>& write_buffer) {
LOG_DEBUG(Network, "fd={}", fd);
std::pair<s32, Errno> BSD_USA::AcceptImpl(s32 fd, std::vector<u8>& write_buffer) {
if (!IsFileDescriptorValid(fd)) {
return {-1, Network::Errno::E_BADF};
return {-1, Errno::BADF};
}
const s32 new_fd = FindFreeFileDescriptorHandle();
if (new_fd < 0) {
LOG_ERROR(Service, "No more file descriptors available");
return {-1, Network::Errno::E_MFILE};
return {-1, Errno::MFILE};
}
FileDescriptor& descriptor = *file_descriptors[fd];
auto [result, bsd_errno] = descriptor.socket->Accept();
if (bsd_errno != Network::Errno::E_SUCCESS) {
return {-1, bsd_errno};
if (bsd_errno != Network::Errno::SUCCESS) {
return {-1, Translate(bsd_errno)};
}
file_descriptors[new_fd] = FileDescriptor{};
@@ -666,218 +654,267 @@ std::pair<s32, Network::Errno> BSD_USA::AcceptImpl(s32 fd, std::vector<u8>& writ
new_descriptor.socket = std::move(result.socket);
new_descriptor.is_connection_based = descriptor.is_connection_based;
PutValue(write_buffer, result.sockaddr_in);
return {new_fd, Network::Errno::E_SUCCESS};
const SockAddrIn guest_addr_in = Translate(result.sockaddr_in);
PutValue(write_buffer, guest_addr_in);
return {new_fd, Errno::SUCCESS};
}
Network::Errno BSD_USA::BindImpl(s32 fd, std::span<const u8> addr) {
LOG_DEBUG(Network, "fd={}", fd);
Errno BSD_USA::BindImpl(s32 fd, std::span<const u8> addr) {
if (!IsFileDescriptorValid(fd)) {
return Network::Errno::E_BADF;
return Errno::BADF;
}
ASSERT(addr.size() >= 16);
if (!file_descriptors[fd]->socket) {
LOG_WARNING(Service, "Uninitialized socket");
return Network::Errno::E_BADF;
return Errno::BADF;
}
auto addr_in = GetValue<Network::SockAddrIn>(addr);
return file_descriptors[fd]->socket->Bind(addr_in);
auto addr_in = GetValue<SockAddrIn>(addr);
return Translate(file_descriptors[fd]->socket->Bind(Translate(addr_in)));
}
Network::Errno BSD_USA::ConnectImpl(s32 fd, std::span<const u8> addr) {
LOG_DEBUG(Network, "fd={}", fd);
Errno BSD_USA::ConnectImpl(s32 fd, std::span<const u8> addr) {
if (!IsFileDescriptorValid(fd)) {
return Network::Errno::E_BADF;
return Errno::BADF;
}
ASSERT(addr.size() >= 16);
if (!file_descriptors[fd]->socket) {
LOG_WARNING(Service, "Uninitialized socket");
return Network::Errno::E_BADF;
return Errno::BADF;
}
auto addr_in = GetValue<Network::SockAddrIn>(addr);
const Network::Errno result = file_descriptors[fd]->socket->Connect(addr_in);
if (result == Network::Errno::E_ISCONN) {
auto addr_in = GetValue<SockAddrIn>(addr);
const Errno result = Translate(file_descriptors[fd]->socket->Connect(Translate(addr_in)));
if (result == Errno::ISCONN) {
LOG_DEBUG(Service, "returned ISCONN - socket already connected");
return Network::Errno::E_SUCCESS;
return Errno::SUCCESS;
}
return result;
}
Network::Errno BSD_USA::GetPeerNameImpl(s32 fd, std::vector<u8>& write_buffer) {
LOG_DEBUG(Network, "fd={}", fd);
Errno BSD_USA::GetPeerNameImpl(s32 fd, std::vector<u8>& write_buffer) {
if (!IsFileDescriptorValid(fd)) {
return Network::Errno::E_BADF;
return Errno::BADF;
}
if (!file_descriptors[fd]->socket) {
LOG_WARNING(Service, "Uninitialized socket");
return Network::Errno::E_BADF;
return Errno::BADF;
}
const auto [addr_in, bsd_errno] = file_descriptors[fd]->socket->GetPeerName();
if (bsd_errno != Network::Errno::E_SUCCESS) {
return bsd_errno;
if (bsd_errno != Network::Errno::SUCCESS) {
return Translate(bsd_errno);
}
ASSERT(write_buffer.size() >= addr_in.len);
write_buffer.resize(addr_in.len);
PutValue(write_buffer, addr_in);
return bsd_errno;
const SockAddrIn guest_addrin = Translate(addr_in);
ASSERT(write_buffer.size() >= sizeof(guest_addrin));
write_buffer.resize(sizeof(guest_addrin));
PutValue(write_buffer, guest_addrin);
return Translate(bsd_errno);
}
Network::Errno BSD_USA::GetSockNameImpl(s32 fd, std::vector<u8>& write_buffer) {
LOG_DEBUG(Network, "fd={}", fd);
Errno BSD_USA::GetSockNameImpl(s32 fd, std::vector<u8>& write_buffer) {
if (!IsFileDescriptorValid(fd)) {
return Network::Errno::E_BADF;
return Errno::BADF;
}
if (!file_descriptors[fd]->socket) {
LOG_WARNING(Service, "Uninitialized socket");
return Network::Errno::E_BADF;
return Errno::BADF;
}
const auto [addr_in, bsd_errno] = file_descriptors[fd]->socket->GetSockName();
if (bsd_errno != Network::Errno::E_SUCCESS) {
return bsd_errno;
if (bsd_errno != Network::Errno::SUCCESS) {
return Translate(bsd_errno);
}
ASSERT(write_buffer.size() >= addr_in.len);
write_buffer.resize(addr_in.len);
PutValue(write_buffer, addr_in);
return bsd_errno;
const SockAddrIn guest_addrin = Translate(addr_in);
ASSERT(write_buffer.size() >= sizeof(guest_addrin));
write_buffer.resize(sizeof(guest_addrin));
PutValue(write_buffer, guest_addrin);
return Translate(bsd_errno);
}
Network::Errno BSD_USA::ListenImpl(s32 fd, s32 backlog) {
LOG_DEBUG(Network, "fd={},backlog={}", fd, backlog);
Errno BSD_USA::ListenImpl(s32 fd, s32 backlog) {
if (!IsFileDescriptorValid(fd)) {
return Network::Errno::E_BADF;
return Errno::BADF;
}
if (!file_descriptors[fd]->socket) {
LOG_WARNING(Service, "Uninitialized socket");
return Network::Errno::E_BADF;
return Errno::BADF;
}
return file_descriptors[fd]->socket->Listen(backlog);
return Translate(file_descriptors[fd]->socket->Listen(backlog));
}
std::pair<s32, Network::Errno> BSD_USA::FcntlImpl(s32 fd, Network::FcntlCmd cmd, s32 arg) {
LOG_DEBUG(Network, "fd={},cmd={},arg={}", fd, u32(cmd), arg);
std::pair<s32, Errno> BSD_USA::FcntlImpl(s32 fd, FcntlCmd cmd, s32 arg) {
if (!IsFileDescriptorValid(fd)) {
return {-1, Network::Errno::E_BADF};
return {-1, Errno::BADF};
}
if (!file_descriptors[fd]->socket) {
LOG_WARNING(Service, "Uninitialized socket");
return {-1, Network::Errno::E_BADF};
return {-1, Errno::BADF};
}
FileDescriptor& descriptor = *file_descriptors[fd];
switch (cmd) {
case Network::FcntlCmd::GETFL:
case FcntlCmd::GETFL:
ASSERT(arg == 0);
return {descriptor.flags, Network::Errno::E_SUCCESS};
case Network::FcntlCmd::SETFL: {
const bool enable = (arg & u32(Network::FcntlFlags::NONBLOCK_NX)) != 0;
const Network::Errno bsd_errno = descriptor.socket->SetNonBlock(enable);
if (bsd_errno != Network::Errno::E_SUCCESS) {
return {descriptor.flags, Errno::SUCCESS};
case FcntlCmd::SETFL: {
const bool enable = (arg & Network::FLAG_O_NONBLOCK) != 0;
const Errno bsd_errno = Translate(descriptor.socket->SetNonBlock(enable));
if (bsd_errno != Errno::SUCCESS) {
return {-1, bsd_errno};
}
descriptor.flags = arg;
return {0, Network::Errno::E_SUCCESS};
return {0, Errno::SUCCESS};
}
default:
UNIMPLEMENTED_MSG("Unimplemented cmd={}", cmd);
return {-1, Network::Errno::E_SUCCESS};
return {-1, Errno::SUCCESS};
}
}
Network::Errno BSD_USA::GetSockOptImpl(s32 fd, Network::SocketLevel level, Network::OptName optname, std::vector<u8>& optval) {
LOG_DEBUG(Network, "fd={},level={},optname={}", fd, u32(level), u32(optname));
Errno BSD_USA::GetSockOptImpl(s32 fd, u32 level, OptName optname, std::vector<u8>& optval) {
if (!IsFileDescriptorValid(fd)) {
return Network::Errno::E_BADF;
return Errno::BADF;
}
if (!file_descriptors[fd]->socket) {
LOG_WARNING(Service, "Uninitialized socket");
return Network::Errno::E_BADF;
return Errno::BADF;
}
if (level != Network::SocketLevel::SOCKET) {
LOG_WARNING(Service, "(stubbed) level fd={}, level={}, optname={}", fd, level, optname);
if (level != static_cast<u32>(SocketLevel::SOCKET)) {
UNIMPLEMENTED_MSG("Unknown getsockopt level");
return Errno::SUCCESS;
}
Network::SocketBase* const socket = file_descriptors[fd]->socket.get();
switch (optname) {
case Network::OptName::ERROR_: {
case OptName::ERROR_: {
auto [pending_err, getsockopt_err] = socket->GetPendingError();
if (getsockopt_err == Network::Errno::E_SUCCESS) {
if (getsockopt_err == Network::Errno::SUCCESS) {
Errno translated_pending_err = Translate(pending_err);
ASSERT_OR_EXECUTE_MSG(
optval.size() == sizeof(Network::Errno), { return Network::Errno::E_INVAL; },
optval.size() == sizeof(Errno), { return Errno::INVAL; },
"Incorrect getsockopt option size");
optval.resize(sizeof(Network::Errno));
PutValue(optval, pending_err);
optval.resize(sizeof(Errno));
PutValue(optval, translated_pending_err);
}
return getsockopt_err;
return Translate(getsockopt_err);
}
default:
UNIMPLEMENTED_MSG("Unimplemented optname={}", optname);
return Network::Errno::E_SUCCESS;
return Errno::SUCCESS;
}
}
Network::Errno BSD_USA::SetSockOptImpl(s32 fd, Network::SocketLevel level, Network::OptName optname, std::span<const u8> optval) {
LOG_DEBUG(Service, "fd={},level={},optname={}", fd, level, optname);
Errno BSD_USA::SetSockOptImpl(s32 fd, u32 level, OptName optname, std::span<const u8> optval) {
if (!IsFileDescriptorValid(fd)) {
return Network::Errno::E_BADF;
return Errno::BADF;
}
if (!file_descriptors[fd]->socket) {
LOG_WARNING(Service, "Uninitialized socket");
return Network::Errno::E_BADF;
return Errno::BADF;
}
if (level != static_cast<u32>(SocketLevel::SOCKET)) {
LOG_WARNING(Service, "(STUBBED) setsockopt with level={}, optname={}", level, optname);
return Errno::SUCCESS;
}
Network::SocketBase* const socket = file_descriptors[fd]->socket.get();
return socket->SetSockOpt(level, optname, optval);
if (optname == OptName::LINGER) {
ASSERT(optval.size() == sizeof(Linger));
auto linger = GetValue<Linger>(optval);
ASSERT(linger.onoff == 0 || linger.onoff == 1);
return Translate(socket->SetLinger(linger.onoff != 0, linger.linger));
}
ASSERT(optval.size() == sizeof(u32));
auto value = GetValue<u32>(optval);
switch (optname) {
case OptName::REUSEADDR:
ASSERT(value == 0 || value == 1);
return Translate(socket->SetReuseAddr(value != 0));
case OptName::KEEPALIVE:
ASSERT(value == 0 || value == 1);
return Translate(socket->SetKeepAlive(value != 0));
case OptName::BROADCAST:
ASSERT(value == 0 || value == 1);
return Translate(socket->SetBroadcast(value != 0));
case OptName::SNDBUF:
return Translate(socket->SetSndBuf(value));
case OptName::RCVBUF:
return Translate(socket->SetRcvBuf(value));
case OptName::SNDTIMEO:
return Translate(socket->SetSndTimeo(value));
case OptName::RCVTIMEO:
return Translate(socket->SetRcvTimeo(value));
case OptName::NOSIGPIPE:
LOG_WARNING(Service, "(STUBBED) setting NOSIGPIPE to {}", value);
return Errno::SUCCESS;
default:
UNIMPLEMENTED_MSG("Unimplemented optname={}", optname);
return Errno::SUCCESS;
}
}
Network::Errno BSD_USA::ShutdownImpl(s32 fd, s32 how) {
LOG_DEBUG(Network, "fd={},how={}", fd, how);
Errno BSD_USA::ShutdownImpl(s32 fd, s32 how) {
if (!IsFileDescriptorValid(fd)) {
return Network::Errno::E_BADF;
return Errno::BADF;
}
if (!file_descriptors[fd]->socket) {
LOG_WARNING(Service, "Uninitialized socket");
return Network::Errno::E_BADF;
return Errno::BADF;
}
return file_descriptors[fd]->socket->Shutdown(Network::ShutdownHow(how));
const Network::ShutdownHow host_how = Translate(static_cast<ShutdownHow>(how));
return Translate(file_descriptors[fd]->socket->Shutdown(host_how));
}
std::pair<s32, Network::Errno> BSD_USA::RecvImpl(s32 fd, u32 flags, std::vector<u8>& message) {
LOG_DEBUG(Network, "fd={},flags={}", fd, flags);
std::pair<s32, Errno> BSD_USA::RecvImpl(s32 fd, u32 flags, std::vector<u8>& message) {
if (!IsFileDescriptorValid(fd)) {
return {-1, Network::Errno::E_BADF};
return {-1, Errno::BADF};
}
FileDescriptor& descriptor = *file_descriptors[fd];
// Apply flags
if ((flags & u32(Network::MsgOpt::DONTWAIT)) != 0) {
flags &= ~u32(Network::MsgOpt::DONTWAIT);
if ((descriptor.flags & u32(Network::FcntlFlags::NONBLOCK_NX)) == 0) {
using Network::FLAG_MSG_DONTWAIT;
using Network::FLAG_O_NONBLOCK;
if ((flags & FLAG_MSG_DONTWAIT) != 0) {
flags &= ~FLAG_MSG_DONTWAIT;
if ((descriptor.flags & FLAG_O_NONBLOCK) == 0) {
descriptor.socket->SetNonBlock(true);
}
}
const auto [ret, bsd_errno] = descriptor.socket->Recv(flags, message);
const auto [ret, bsd_errno] = Translate(descriptor.socket->Recv(flags, message));
// Restore original state
if ((descriptor.flags & u32(Network::FcntlFlags::NONBLOCK_NX)) == 0)
if ((descriptor.flags & FLAG_O_NONBLOCK) == 0) {
descriptor.socket->SetNonBlock(false);
}
return {ret, bsd_errno};
}
std::pair<s32, Network::Errno> BSD_USA::RecvFromImpl(s32 fd, u32 flags, std::vector<u8>& message, std::vector<u8>& addr) {
LOG_DEBUG(Network, "fd={},flags={}", fd, flags);
std::pair<s32, Errno> BSD_USA::RecvFromImpl(s32 fd, u32 flags, std::vector<u8>& message,
std::vector<u8>& addr) {
if (!IsFileDescriptorValid(fd)) {
return {-1, Network::Errno::E_BADF};
return {-1, Errno::BADF};
}
FileDescriptor& descriptor = *file_descriptors[fd];
@@ -892,17 +929,19 @@ std::pair<s32, Network::Errno> BSD_USA::RecvFromImpl(s32 fd, u32 flags, std::vec
}
// Apply flags
if ((flags & u32(Network::MsgOpt::DONTWAIT)) != 0) {
flags &= ~u32(Network::MsgOpt::DONTWAIT);
if ((descriptor.flags & u32(Network::FcntlFlags::NONBLOCK_NX)) == 0) {
using Network::FLAG_MSG_DONTWAIT;
using Network::FLAG_O_NONBLOCK;
if ((flags & FLAG_MSG_DONTWAIT) != 0) {
flags &= ~FLAG_MSG_DONTWAIT;
if ((descriptor.flags & FLAG_O_NONBLOCK) == 0) {
descriptor.socket->SetNonBlock(true);
}
}
const auto [ret, bsd_errno] = descriptor.socket->RecvFrom(flags, message, p_addr_in);
const auto [ret, bsd_errno] = Translate(descriptor.socket->RecvFrom(flags, message, p_addr_in));
// Restore original state
if ((descriptor.flags & u32(Network::FcntlFlags::NONBLOCK_NX)) == 0) {
if ((descriptor.flags & FLAG_O_NONBLOCK) == 0) {
descriptor.socket->SetNonBlock(false);
}
@@ -911,59 +950,58 @@ std::pair<s32, Network::Errno> BSD_USA::RecvFromImpl(s32 fd, u32 flags, std::vec
addr.clear();
} else {
ASSERT(addr.size() >= 16);
PutValue(addr, addr_in);
const SockAddrIn result = Translate(addr_in);
PutValue(addr, result);
}
}
return {ret, bsd_errno};
}
std::pair<s32, Network::Errno> BSD_USA::SendImpl(s32 fd, u32 flags, std::span<const u8> message) {
LOG_DEBUG(Network, "fd={},flags={}", fd, flags);
std::pair<s32, Errno> BSD_USA::SendImpl(s32 fd, u32 flags, std::span<const u8> message) {
if (!IsFileDescriptorValid(fd)) {
return {-1, Network::Errno::E_BADF};
return {-1, Errno::BADF};
}
if (!file_descriptors[fd]->socket) {
LOG_WARNING(Service, "Uninitialized socket");
return {-1, Network::Errno::E_BADF};
return {-1, Errno::BADF};
}
return file_descriptors[fd]->socket->Send(message, flags);
return Translate(file_descriptors[fd]->socket->Send(message, flags));
}
std::pair<s32, Network::Errno> BSD_USA::SendToImpl(s32 fd, u32 flags, std::span<const u8> message, std::span<const u8> addr) {
LOG_DEBUG(Network, "fd={},flags={}", fd, flags);
std::pair<s32, Errno> BSD_USA::SendToImpl(s32 fd, u32 flags, std::span<const u8> message,
std::span<const u8> addr) {
if (!IsFileDescriptorValid(fd)) {
return {-1, Network::Errno::E_BADF};
return {-1, Errno::BADF};
}
if (!file_descriptors[fd]->socket) {
LOG_WARNING(Service, "Uninitialized socket");
return {-1, Network::Errno::E_BADF};
return {-1, Errno::BADF};
}
Network::SockAddrIn addr_in{};
Network::SockAddrIn addr_in;
Network::SockAddrIn* p_addr_in = nullptr;
if (!addr.empty()) {
ASSERT(addr.size() >= 16);
auto guest_addr_in = GetValue<Network::SockAddrIn>(addr);
addr_in = guest_addr_in;
auto guest_addr_in = GetValue<SockAddrIn>(addr);
addr_in = Translate(guest_addr_in);
p_addr_in = &addr_in;
}
return file_descriptors[fd]->socket->SendTo(flags, message, p_addr_in);
return Translate(file_descriptors[fd]->socket->SendTo(flags, message, p_addr_in));
}
Network::Errno BSD_USA::CloseImpl(s32 fd) {
LOG_DEBUG(Network, "fd={}", fd);
Errno BSD_USA::CloseImpl(s32 fd) {
if (!IsFileDescriptorValid(fd)) {
return Network::Errno::E_BADF;
return Errno::BADF;
}
if (!file_descriptors[fd]->socket) {
LOG_WARNING(Service, "Uninitialized socket");
return Network::Errno::E_BADF;
return Errno::BADF;
}
auto const bsd_errno = file_descriptors[fd]->socket->Close();
if (bsd_errno != Network::Errno::E_SUCCESS) {
const Errno bsd_errno = Translate(file_descriptors[fd]->socket->Close());
if (bsd_errno != Errno::SUCCESS) {
return bsd_errno;
}
@@ -973,27 +1011,26 @@ Network::Errno BSD_USA::CloseImpl(s32 fd) {
return bsd_errno;
}
std::variant<s32, Network::Errno> BSD_USA::DuplicateSocketImpl(s32 fd) {
LOG_DEBUG(Network, "fd={}", fd);
std::variant<s32, Errno> BSD_USA::DuplicateSocketImpl(s32 fd) {
if (!IsFileDescriptorValid(fd)) {
return Network::Errno::E_BADF;
return Errno::BADF;
}
// Don't use IsFileDescriptorValid as new_fd isn't a proper handle yet
if (s32 const new_fd = FindFreeFileDescriptorHandle(); new_fd >= 0) {
file_descriptors[new_fd] = FileDescriptor{
.socket = file_descriptors[fd]->socket,
.flags = file_descriptors[fd]->flags,
.is_connection_based = file_descriptors[fd]->is_connection_based,
};
return new_fd;
} else {
const s32 new_fd = FindFreeFileDescriptorHandle();
if (new_fd < 0) {
LOG_ERROR(Service, "No more file descriptors available");
return Network::Errno::E_MFILE;
return Errno::MFILE;
}
file_descriptors[new_fd] = FileDescriptor{
.socket = file_descriptors[fd]->socket,
.flags = file_descriptors[fd]->flags,
.is_connection_based = file_descriptors[fd]->is_connection_based,
};
return new_fd;
}
std::optional<std::shared_ptr<Network::SocketBase>> BSD_USA::GetSocket(s32 fd) {
LOG_DEBUG(Network, "fd={}", fd);
if (!IsFileDescriptorValid(fd)) {
return std::nullopt;
}
@@ -1005,40 +1042,41 @@ std::optional<std::shared_ptr<Network::SocketBase>> BSD_USA::GetSocket(s32 fd) {
}
s32 BSD_USA::FindFreeFileDescriptorHandle() noexcept {
// first three file descriptors are reserved for:
// STDOUT_FILENO, STDIN_FILENO and STDERR_FILENO
for (s32 fd = 0; fd < s32(file_descriptors.size()); ++fd)
if (!file_descriptors[fd])
for (s32 fd = 0; fd < static_cast<s32>(file_descriptors.size()); ++fd) {
if (!file_descriptors[fd]) {
return fd;
}
}
return -1;
}
bool BSD_USA::IsFileDescriptorValid(s32 fd) const noexcept {
if (fd < 0 || fd >= s32(file_descriptors.size())) {
LOG_ERROR(Service, "Invalid handle={}", fd);
if (fd > static_cast<s32>(MAX_FD) || fd < 0) {
LOG_ERROR(Service, "Invalid file descriptor handle={}", fd);
return false;
}
if (!file_descriptors[fd]) {
LOG_ERROR(Service, "handle={} is not allocated", fd);
LOG_ERROR(Service, "File descriptor handle={} is not allocated", fd);
return false;
}
return true;
}
void BSD_USA::BuildErrnoResponse(HLERequestContext& ctx, Network::Errno bsd_errno) const noexcept {
void BSD_USA::BuildErrnoResponse(HLERequestContext& ctx, Errno bsd_errno) const noexcept {
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
rb.Push<s32>(bsd_errno == Network::Errno::E_SUCCESS ? 0 : -1);
rb.Push<s32>(bsd_errno == Errno::SUCCESS ? 0 : -1);
rb.PushEnum(bsd_errno);
}
void BSD_USA::OnProxyPacketReceived(const Network::ProxyPacket& packet) {
for (auto& optional_descriptor : file_descriptors) {
if (optional_descriptor.has_value()) {
FileDescriptor& descriptor = *optional_descriptor;
descriptor.socket.get()->HandleProxyPacket(packet);
if (!optional_descriptor.has_value()) {
continue;
}
FileDescriptor& descriptor = *optional_descriptor;
descriptor.socket.get()->HandleProxyPacket(packet);
}
}
+27 -27
View File
@@ -11,7 +11,7 @@
#include <variant>
#include "common/common_types.h"
#include "core/internal_network/socket_types.h"
#include "common/socket_types.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sockets/sockets.h"
#include "network/network.h"
@@ -35,8 +35,8 @@ public:
// These methods are called from SSL; the first two are also called from
// this class for the corresponding IPC methods.
// On the real device, the SSL service makes IPC calls to this service.
std::variant<s32, Network::Errno> DuplicateSocketImpl(s32 fd);
Network::Errno CloseImpl(s32 fd);
std::variant<s32, Errno> DuplicateSocketImpl(s32 fd);
Errno CloseImpl(s32 fd);
std::optional<std::shared_ptr<Network::SocketBase>> GetSocket(s32 fd);
private:
@@ -58,7 +58,7 @@ private:
std::span<const u8> read_buffer;
std::vector<u8> write_buffer;
s32 ret{};
Network::Errno bsd_errno{};
Errno bsd_errno{};
};
struct AcceptWork {
@@ -68,7 +68,7 @@ private:
s32 fd;
std::vector<u8> write_buffer;
s32 ret{};
Network::Errno bsd_errno{};
Errno bsd_errno{};
};
struct ConnectWork {
@@ -77,7 +77,7 @@ private:
s32 fd;
std::span<const u8> addr;
Network::Errno bsd_errno{};
Errno bsd_errno{};
};
struct RecvWork {
@@ -88,7 +88,7 @@ private:
u32 flags;
std::vector<u8> message;
s32 ret{};
Network::Errno bsd_errno{};
Errno bsd_errno{};
};
struct RecvFromWork {
@@ -100,7 +100,7 @@ private:
std::vector<u8> message;
std::vector<u8> addr;
s32 ret{};
Network::Errno bsd_errno{};
Errno bsd_errno{};
};
struct SendWork {
@@ -111,7 +111,7 @@ private:
u32 flags;
std::span<const u8> message;
s32 ret{};
Network::Errno bsd_errno{};
Errno bsd_errno{};
};
struct SendToWork {
@@ -123,7 +123,7 @@ private:
std::span<const u8> message;
std::span<const u8> addr;
s32 ret{};
Network::Errno bsd_errno{};
Errno bsd_errno{};
};
void RegisterClient(HLERequestContext& ctx);
@@ -155,29 +155,29 @@ private:
template <typename Work>
void ExecuteWork(HLERequestContext& ctx, Work work);
std::pair<s32, Network::Errno> SocketImpl(Network::Domain domain, Network::Type type, Network::Protocol protocol);
std::pair<s32, Network::Errno> PollImpl(std::vector<u8>& write_buffer, std::span<const u8> read_buffer, s32 nfds, s32 timeout);
std::pair<s32, Network::Errno> AcceptImpl(s32 fd, std::vector<u8>& write_buffer);
Network::Errno BindImpl(s32 fd, std::span<const u8> addr);
Network::Errno ConnectImpl(s32 fd, std::span<const u8> addr);
Network::Errno GetPeerNameImpl(s32 fd, std::vector<u8>& write_buffer);
Network::Errno GetSockNameImpl(s32 fd, std::vector<u8>& write_buffer);
Network::Errno ListenImpl(s32 fd, s32 backlog);
std::pair<s32, Network::Errno> FcntlImpl(s32 fd, Network::FcntlCmd cmd, s32 arg);
Network::Errno GetSockOptImpl(s32 fd, Network::SocketLevel level, Network::OptName optname, std::vector<u8>& optval);
Network::Errno SetSockOptImpl(s32 fd, Network::SocketLevel level, Network::OptName optname, std::span<const u8> optval);
Network::Errno ShutdownImpl(s32 fd, s32 how);
std::pair<s32, Network::Errno> RecvImpl(s32 fd, u32 flags, std::vector<u8>& message);
std::pair<s32, Network::Errno> RecvFromImpl(s32 fd, u32 flags, std::vector<u8>& message,
std::pair<s32, Errno> SocketImpl(Domain domain, Type type, Protocol protocol);
std::pair<s32, Errno> PollImpl(std::vector<u8>& write_buffer, std::span<const u8> read_buffer, s32 nfds, s32 timeout);
std::pair<s32, Errno> AcceptImpl(s32 fd, std::vector<u8>& write_buffer);
Errno BindImpl(s32 fd, std::span<const u8> addr);
Errno ConnectImpl(s32 fd, std::span<const u8> addr);
Errno GetPeerNameImpl(s32 fd, std::vector<u8>& write_buffer);
Errno GetSockNameImpl(s32 fd, std::vector<u8>& write_buffer);
Errno ListenImpl(s32 fd, s32 backlog);
std::pair<s32, Errno> FcntlImpl(s32 fd, FcntlCmd cmd, s32 arg);
Errno GetSockOptImpl(s32 fd, u32 level, OptName optname, std::vector<u8>& optval);
Errno SetSockOptImpl(s32 fd, u32 level, OptName optname, std::span<const u8> optval);
Errno ShutdownImpl(s32 fd, s32 how);
std::pair<s32, Errno> RecvImpl(s32 fd, u32 flags, std::vector<u8>& message);
std::pair<s32, Errno> RecvFromImpl(s32 fd, u32 flags, std::vector<u8>& message,
std::vector<u8>& addr);
std::pair<s32, Network::Errno> SendImpl(s32 fd, u32 flags, std::span<const u8> message);
std::pair<s32, Network::Errno> SendToImpl(s32 fd, u32 flags, std::span<const u8> message,
std::pair<s32, Errno> SendImpl(s32 fd, u32 flags, std::span<const u8> message);
std::pair<s32, Errno> SendToImpl(s32 fd, u32 flags, std::span<const u8> message,
std::span<const u8> addr);
s32 FindFreeFileDescriptorHandle() noexcept;
bool IsFileDescriptorValid(s32 fd) const noexcept;
void BuildErrnoResponse(HLERequestContext& ctx, Network::Errno bsd_errno) const noexcept;
void BuildErrnoResponse(HLERequestContext& ctx, Errno bsd_errno) const noexcept;
static inline std::array<std::optional<FileDescriptor>, MAX_FD> file_descriptors{};
+44 -40
View File
@@ -102,39 +102,39 @@ static bool IsBlockedHost(const std::string& host) {
[&host](const std::string& domain) { return host.find(domain) != std::string::npos; });
}
static NetDbError GetAddrInfoErrorToNetDbError(Network::GetAddrInfoError result) {
static NetDbError GetAddrInfoErrorToNetDbError(GetAddrInfoError result) {
// These combinations have been verified on console (but are not
// exhaustive).
switch (result) {
case Network::GetAddrInfoError::SUCCESS:
case GetAddrInfoError::SUCCESS:
return NetDbError::Success;
case Network::GetAddrInfoError::AGAIN:
case GetAddrInfoError::AGAIN:
return NetDbError::TryAgain;
case Network::GetAddrInfoError::NODATA:
case GetAddrInfoError::NODATA:
return NetDbError::HostNotFound;
case Network::GetAddrInfoError::SERVICE:
case GetAddrInfoError::SERVICE:
return NetDbError::Success;
default:
return NetDbError::HostNotFound;
}
}
static Network::Errno GetAddrInfoErrorToErrno(Network::GetAddrInfoError result) {
static Errno GetAddrInfoErrorToErrno(GetAddrInfoError result) {
// These combinations have been verified on console (but are not
// exhaustive).
switch (result) {
case Network::GetAddrInfoError::SUCCESS:
case GetAddrInfoError::SUCCESS:
// Note: Sometimes a successful lookup sets errno to EADDRNOTAVAIL for
// some reason, but that doesn't seem useful to implement.
return Network::Errno::E_SUCCESS;
case Network::GetAddrInfoError::AGAIN:
return Network::Errno::E_SUCCESS;
case Network::GetAddrInfoError::NODATA:
return Network::Errno::E_SUCCESS;
case Network::GetAddrInfoError::SERVICE:
return Network::Errno::E_INVAL;
return Errno::SUCCESS;
case GetAddrInfoError::AGAIN:
return Errno::SUCCESS;
case GetAddrInfoError::NODATA:
return Errno::SUCCESS;
case GetAddrInfoError::SERVICE:
return Errno::INVAL;
default:
return Network::Errno::E_SUCCESS;
return Errno::SUCCESS;
}
}
@@ -155,7 +155,9 @@ static void AppendNulTerminated(std::vector<u8>& vec, std::string_view str) {
// host's gethostbyname, because it simplifies portability: e.g., getaddrinfo
// behaves the same on Unix and Windows, unlike gethostbyname where Windows
// doesn't implement h_errno.
static std::vector<u8> SerializeAddrInfoAsHostEnt(std::span<const Network::AddrInfo> vec, std::string_view host) {
static std::vector<u8> SerializeAddrInfoAsHostEnt(const std::vector<Network::AddrInfo>& vec,
std::string_view host) {
std::vector<u8> data;
// h_name: use the input hostname (append nul-terminated)
AppendNulTerminated(data, host);
@@ -163,12 +165,12 @@ static std::vector<u8> SerializeAddrInfoAsHostEnt(std::span<const Network::AddrI
Append<u32_be>(data, 0); // count of h_aliases
// (If the count were nonzero, the aliases would be appended as nul-terminated here.)
Append<u16_be>(data, u16(Network::Domain::INET)); // h_addrtype
Append<u16_be>(data, static_cast<u16>(Domain::INET)); // h_addrtype
Append<u16_be>(data, sizeof(Network::IPv4Address)); // h_length
// h_addr_list:
size_t count = vec.size();
ASSERT(count <= UINT32_MAX);
Append<u32_be>(data, u32(count));
Append<u32_be>(data, static_cast<uint32_t>(count));
for (const Network::AddrInfo& addrinfo : vec) {
// On the Switch, this is passed through htonl despite already being
// big-endian, so it ends up as little-endian.
@@ -180,7 +182,7 @@ static std::vector<u8> SerializeAddrInfoAsHostEnt(std::span<const Network::AddrI
return data;
}
static std::pair<u32, Network::GetAddrInfoError> GetHostByNameRequestImpl(HLERequestContext& ctx) {
static std::pair<u32, GetAddrInfoError> GetHostByNameRequestImpl(HLERequestContext& ctx) {
struct InputParameters {
u8 use_nsd_resolve;
u32 cancel_handle;
@@ -203,7 +205,7 @@ static std::pair<u32, Network::GetAddrInfoError> GetHostByNameRequestImpl(HLEReq
// Prevent resolution of Nintendo servers
if (IsBlockedHost(host)) {
LOG_WARNING(Network, "Resolution of hostname {} requested, returning EAI_AGAIN", host);
return {0, Network::GetAddrInfoError::AGAIN};
return {0, GetAddrInfoError::AGAIN};
}
auto res_v = Network::GetAddressInfo(host, /*service*/ std::nullopt);
@@ -211,10 +213,10 @@ static std::pair<u32, Network::GetAddrInfoError> GetHostByNameRequestImpl(HLEReq
const std::vector<u8> data = SerializeAddrInfoAsHostEnt(*res, host);
const u32 data_size = u32(data.size());
ctx.WriteBuffer(data, 0);
return {data_size, Network::GetAddrInfoError::SUCCESS};
return {data_size, GetAddrInfoError::SUCCESS};
}
auto* err = std::get_if<Network::GetAddrInfoError>(&res_v);
return {0, *err};
return {0, Translate(*err)};
}
void SFDNSRES::GetHostByNameRequest(HLERequestContext& ctx) {
@@ -222,7 +224,7 @@ void SFDNSRES::GetHostByNameRequest(HLERequestContext& ctx) {
struct OutputParameters {
NetDbError netdb_error;
Network::Errno bsd_errno;
Errno bsd_errno;
u32 data_size;
};
static_assert(sizeof(OutputParameters) == 0xc);
@@ -242,7 +244,7 @@ void SFDNSRES::GetHostByNameRequestWithOptions(HLERequestContext& ctx) {
struct OutputParameters {
u32 data_size;
NetDbError netdb_error;
Network::Errno bsd_errno;
Errno bsd_errno;
};
static_assert(sizeof(OutputParameters) == 0xc);
@@ -255,23 +257,24 @@ void SFDNSRES::GetHostByNameRequestWithOptions(HLERequestContext& ctx) {
});
}
static std::vector<u8> SerializeAddrInfo(std::span<const Network::AddrInfo> vec, std::string_view host) {
static std::vector<u8> SerializeAddrInfo(const std::vector<Network::AddrInfo>& vec,
std::string_view host) {
// Adapted from
// https://github.com/switchbrew/libnx/blob/c5a9a909a91657a9818a3b7e18c9b91ff0cbb6e3/nx/source/runtime/resolver.c#L190
std::vector<u8> data;
for (const Network::AddrInfo& addrinfo : vec) {
// serialized addrinfo:
Append<u32_be>(data, 0xBEEFCAFE); // magic
Append<u32_be>(data, 0); // ai_flags
Append<u32_be>(data, u32(addrinfo.family)); // ai_family
Append<u32_be>(data, u32(addrinfo.socket_type)); // ai_socktype
Append<u32_be>(data, u32(addrinfo.protocol)); // ai_protocol
Append<u32_be>(data, 0xBEEFCAFE); // magic
Append<u32_be>(data, 0); // ai_flags
Append<u32_be>(data, static_cast<u32>(Translate(addrinfo.family))); // ai_family
Append<u32_be>(data, static_cast<u32>(Translate(addrinfo.socket_type))); // ai_socktype
Append<u32_be>(data, static_cast<u32>(Translate(addrinfo.protocol))); // ai_protocol
Append<u32_be>(data, 16); // ai_addrlen
// ^ *not* sizeof(SerializedSockAddrIn), not that it matters since they're the same size
// ai_addr:
Append<u16_be>(data, u16(addrinfo.addr.family)); // sin_family
Append<u16_be>(data, static_cast<u16>(Translate(addrinfo.addr.family))); // sin_family
// On the Switch, the following fields are passed through htonl despite
// already being big-endian, so they end up as little-endian.
Append<u16_le>(data, addrinfo.addr.portno); // sin_port
@@ -293,7 +296,7 @@ static std::vector<u8> SerializeAddrInfo(std::span<const Network::AddrInfo> vec,
return data;
}
static std::pair<u32, Network::GetAddrInfoError> GetAddrInfoRequestImpl(HLERequestContext& ctx) {
static std::pair<u32, GetAddrInfoError> GetAddrInfoRequestImpl(HLERequestContext& ctx) {
struct InputParameters {
u8 use_nsd_resolve;
u32 cancel_handle;
@@ -318,7 +321,7 @@ static std::pair<u32, Network::GetAddrInfoError> GetAddrInfoRequestImpl(HLEReque
// Prevent resolution of Nintendo servers
if (IsBlockedHost(host)) {
LOG_WARNING(Network, "Resolution of hostname {} requested, returning EAI_AGAIN", host);
return {0, Network::GetAddrInfoError::AGAIN};
return {0, GetAddrInfoError::AGAIN};
}
std::optional<std::string> service = std::nullopt;
@@ -328,23 +331,24 @@ static std::pair<u32, Network::GetAddrInfoError> GetAddrInfoRequestImpl(HLEReque
}
// Serialized hints are also passed in a buffer, but are ignored for now.
auto res_v = Network::GetAddressInfo(host, service);
if (auto* res = std::get_if<std::vector<Network::AddrInfo>>(&res_v)) {
const std::vector<u8> data = SerializeAddrInfo(*res, host);
const u32 data_size = u32(data.size());
ctx.WriteBuffer(data, 0);
return {data_size, Network::GetAddrInfoError::SUCCESS};
return {data_size, GetAddrInfoError::SUCCESS};
}
auto* err = std::get_if<Network::GetAddrInfoError>(&res_v);
return {0, *err};
return {0, Translate(*err)};
}
void SFDNSRES::GetAddrInfoRequest(HLERequestContext& ctx) {
auto [data_size, emu_gai_err] = GetAddrInfoRequestImpl(ctx);
struct OutputParameters {
Network::Errno bsd_errno;
Network::GetAddrInfoError gai_error;
Errno bsd_errno;
GetAddrInfoError gai_error;
u32 data_size;
};
static_assert(sizeof(OutputParameters) == 0xc);
@@ -360,7 +364,7 @@ void SFDNSRES::GetAddrInfoRequest(HLERequestContext& ctx) {
void SFDNSRES::GetGaiStringErrorRequest(HLERequestContext& ctx) {
struct InputParameters {
Network::GetAddrInfoError gai_errno;
GetAddrInfoError gai_errno;
};
IPC::RequestParser rp{ctx};
auto input = rp.PopRaw<InputParameters>();
@@ -378,9 +382,9 @@ void SFDNSRES::GetAddrInfoRequestWithOptions(HLERequestContext& ctx) {
struct OutputParameters {
u32 data_size;
Network::GetAddrInfoError gai_error;
GetAddrInfoError gai_error;
NetDbError netdb_error;
Network::Errno bsd_errno;
Errno bsd_errno;
};
static_assert(sizeof(OutputParameters) == 0x10);
+236 -1
View File
@@ -8,7 +8,6 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "core/internal_network/socket_types.h"
namespace Core {
class System;
@@ -16,6 +15,242 @@ class System;
namespace Service::Sockets {
enum class Errno : u32 {
SUCCESS = 0,
BADF = 9,
AGAIN = 11,
INVAL = 22,
MFILE = 24,
PIPE = 32,
MSGSIZE = 90,
CONNABORTED = 103,
CONNRESET = 104,
NOTCONN = 107,
TIMEDOUT = 110,
CONNREFUSED = 111,
INPROGRESS = 115,
ISCONN = 106,
};
enum class GetAddrInfoError : s32 {
SUCCESS = 0,
ADDRFAMILY = 1,
AGAIN = 2,
BADFLAGS = 3,
FAIL = 4,
FAMILY = 5,
MEMORY = 6,
NODATA = 7,
NONAME = 8,
SERVICE = 9,
SOCKTYPE = 10,
SYSTEM = 11,
BADHINTS = 12,
PROTOCOL = 13,
OVERFLOW_ = 14, // avoid name collision with Windows macro
OTHER = 15,
};
enum class Domain : u32 {
Unspecified = 0,
INET = 2,
};
enum class Type : u32 {
Unspecified = 0,
STREAM = 1,
DGRAM = 2,
RAW = 3,
SEQPACKET = 5,
};
enum class Protocol : u32 {
IP = 0,
ICMP = 1,
TCP = 6,
UDP = 17,
//
IPV6 = 41,
RAW = 255,
//
HOPOPTS = 0,
IGMP = 2,
GGP = 3,
IPV4 = 4,
ST = 7,
EGP = 8,
PIGP = 9,
RCCMON = 10,
NVPII = 11,
PUP = 12,
ARGUS = 13,
EMCON = 14,
XNET = 15,
CHAOS = 16,
MUX = 18,
MEAS = 19,
HMP = 20,
PRM = 21,
IDP = 22,
TRUNK1 = 23,
TRUNK2 = 24,
LEAF1 = 25,
LEAF2 = 26,
RDP = 27,
IRTP = 28,
TP = 29,
BLT = 30,
NSP = 31,
INP = 32,
DCCP = 33,
//3PC = 34,
IDPR = 35,
XTP = 36,
DDP = 37,
CMTP = 38,
TPXX = 39,
IL = 40,
SDRP = 42,
ROUTING = 43,
FRAGMENT = 44,
IDRP = 45,
RSVP = 46,
GRE = 47,
MHRP = 48,
BHA = 49,
ESP = 50,
AH = 51,
INLSP = 52,
SWIPE = 53,
NHRP = 54,
MOBILE = 55,
TLSP = 56,
SKIP = 57,
ICMPV6 = 58,
NONE = 59,
DSTOPTS = 60,
AHIP = 61,
CFTP = 62,
HELLO = 63,
SATEXPAK = 64,
KRYPTOLAN = 65,
RVD = 66,
IPPC = 67,
ADFS = 68,
SATMON = 69,
VISA = 70,
IPCV = 71,
CPNX = 72,
CPHB = 73,
WSN = 74,
PVP = 75,
BRSATMON = 76,
ND = 77,
WBMON = 78,
WBEXPAK = 79,
EON = 80,
VMTP = 81,
SVMTP = 82,
VINES = 83,
TTP = 84,
IGP = 85,
DGP = 86,
TCF = 87,
IGRP = 88,
OSPFIGP = 89,
SRPC = 90,
LARP = 91,
MTP = 92,
AX25 = 93,
IPEIP = 94,
MICP = 95,
SCCSP = 96,
ETHERIP = 97,
ENCAP = 98,
APES = 99,
GMTP = 100,
IPCOMP = 108,
SCTP = 132,
MH = 135,
UDPLITE = 136,
HIP = 139,
SHIM6 = 140,
PIM = 103,
CARP = 112,
PGM = 113,
MPLS = 137,
PFSYNC = 240,
};
enum class SocketLevel : u32 {
IP = 0,
TCP = 6,
SOCKET = 0xffff, // i.e. SOL_SOCKET
};
enum class OptName : u32 {
REUSEADDR = 0x4,
KEEPALIVE = 0x8,
BROADCAST = 0x20,
LINGER = 0x80,
SNDBUF = 0x1001,
RCVBUF = 0x1002,
SNDTIMEO = 0x1005,
RCVTIMEO = 0x1006,
ERROR_ = 0x1007, // avoid name collision with Windows macro
NOSIGPIPE = 0x800, // at least according to libnx
ACCEPTFILTER = 0x1000,
BINTIME = 0x2000,
NO_OFFLOAD = 0x4000,
NO_DDP = 0x8000,
};
enum class ShutdownHow : s32 {
RD = 0,
WR = 1,
RDWR = 2,
};
enum class FcntlCmd : s32 {
GETFL = 3,
SETFL = 4,
};
struct SockAddrIn {
u8 len;
u8 family;
u16 portno;
std::array<u8, 4> ip;
std::array<u8, 248> zeroes;
};
static_assert(sizeof(SockAddrIn) == 0x100);
enum class PollEvents : u16 {
// Using Pascal case because IN is a macro on Windows.
In = 1 << 0,
Pri = 1 << 1,
Out = 1 << 2,
Err = 1 << 3,
Hup = 1 << 4,
Nval = 1 << 5,
RdNorm = 1 << 6,
RdBand = 1 << 7,
WrBand = 1 << 8,
};
DECLARE_ENUM_FLAG_OPERATORS(PollEvents);
struct PollFD {
s32 fd;
PollEvents events;
PollEvents revents;
};
struct Linger {
u32 onoff;
u32 linger;
};
void LoopProcess(Core::System& system);
} // namespace Service::Sockets
@@ -15,42 +15,388 @@
namespace Service::Sockets {
const char* Translate(Network::GetAddrInfoError error) {
// https://android.googlesource.com/platform/bionic/+/085543106/libc/dns/net/getaddrinfo.c#254
Errno Translate(Network::Errno value) {
switch (value) {
case Network::Errno::SUCCESS:
return Errno::SUCCESS;
case Network::Errno::BADF:
return Errno::BADF;
case Network::Errno::AGAIN:
return Errno::AGAIN;
case Network::Errno::INVAL:
return Errno::INVAL;
case Network::Errno::MFILE:
return Errno::MFILE;
case Network::Errno::PIPE:
return Errno::PIPE;
case Network::Errno::CONNREFUSED:
return Errno::CONNREFUSED;
case Network::Errno::NOTCONN:
return Errno::NOTCONN;
case Network::Errno::TIMEDOUT:
return Errno::TIMEDOUT;
case Network::Errno::CONNABORTED:
return Errno::CONNABORTED;
case Network::Errno::CONNRESET:
return Errno::CONNRESET;
case Network::Errno::INPROGRESS:
return Errno::INPROGRESS;
case Network::Errno::ISCONN:
return Errno::ISCONN;
default:
UNIMPLEMENTED_MSG("Unimplemented errno={}", value);
return Errno::SUCCESS;
}
}
std::pair<s32, Errno> Translate(std::pair<s32, Network::Errno> value) {
return {value.first, Translate(value.second)};
}
GetAddrInfoError Translate(Network::GetAddrInfoError error) {
switch (error) {
case Network::GetAddrInfoError::SUCCESS:
return "Success";
return GetAddrInfoError::SUCCESS;
case Network::GetAddrInfoError::ADDRFAMILY:
return "Address family for hostname not supported";
return GetAddrInfoError::ADDRFAMILY;
case Network::GetAddrInfoError::AGAIN:
return "Temporary failure in name resolution";
return GetAddrInfoError::AGAIN;
case Network::GetAddrInfoError::BADFLAGS:
return "Invalid value for ai_flags";
return GetAddrInfoError::BADFLAGS;
case Network::GetAddrInfoError::FAIL:
return "Non-recoverable failure in name resolution";
return GetAddrInfoError::FAIL;
case Network::GetAddrInfoError::FAMILY:
return "ai_family not supported";
return GetAddrInfoError::FAMILY;
case Network::GetAddrInfoError::MEMORY:
return "Memory allocation failure";
return GetAddrInfoError::MEMORY;
case Network::GetAddrInfoError::NODATA:
return "No address associated with hostname";
return GetAddrInfoError::NODATA;
case Network::GetAddrInfoError::NONAME:
return "hostname nor servname provided, or not known";
return GetAddrInfoError::NONAME;
case Network::GetAddrInfoError::SERVICE:
return "servname not supported for ai_socktype";
return GetAddrInfoError::SERVICE;
case Network::GetAddrInfoError::SOCKTYPE:
return "ai_socktype not supported";
return GetAddrInfoError::SOCKTYPE;
case Network::GetAddrInfoError::SYSTEM:
return "System error returned in errno";
return GetAddrInfoError::SYSTEM;
case Network::GetAddrInfoError::BADHINTS:
return "Invalid value for hints";
return GetAddrInfoError::BADHINTS;
case Network::GetAddrInfoError::PROTOCOL:
return "Resolved protocol is unknown";
return GetAddrInfoError::PROTOCOL;
case Network::GetAddrInfoError::OVERFLOW_:
return GetAddrInfoError::OVERFLOW_;
case Network::GetAddrInfoError::OTHER:
return GetAddrInfoError::OTHER;
default:
UNIMPLEMENTED_MSG("Unimplemented GetAddrInfoError={}", error);
return GetAddrInfoError::OTHER;
}
}
const char* Translate(GetAddrInfoError error) {
// https://android.googlesource.com/platform/bionic/+/085543106/libc/dns/net/getaddrinfo.c#254
switch (error) {
case GetAddrInfoError::SUCCESS:
return "Success";
case GetAddrInfoError::ADDRFAMILY:
return "Address family for hostname not supported";
case GetAddrInfoError::AGAIN:
return "Temporary failure in name resolution";
case GetAddrInfoError::BADFLAGS:
return "Invalid value for ai_flags";
case GetAddrInfoError::FAIL:
return "Non-recoverable failure in name resolution";
case GetAddrInfoError::FAMILY:
return "ai_family not supported";
case GetAddrInfoError::MEMORY:
return "Memory allocation failure";
case GetAddrInfoError::NODATA:
return "No address associated with hostname";
case GetAddrInfoError::NONAME:
return "hostname nor servname provided, or not known";
case GetAddrInfoError::SERVICE:
return "servname not supported for ai_socktype";
case GetAddrInfoError::SOCKTYPE:
return "ai_socktype not supported";
case GetAddrInfoError::SYSTEM:
return "System error returned in errno";
case GetAddrInfoError::BADHINTS:
return "Invalid value for hints";
case GetAddrInfoError::PROTOCOL:
return "Resolved protocol is unknown";
case GetAddrInfoError::OVERFLOW_:
return "Argument buffer overflow";
default:
return "Unknown error";
}
}
Network::Domain Translate(Domain domain) {
switch (domain) {
case Domain::Unspecified:
return Network::Domain::Unspecified;
case Domain::INET:
return Network::Domain::INET;
default:
UNIMPLEMENTED_MSG("Unimplemented domain={}", domain);
return {};
}
}
Domain Translate(Network::Domain domain) {
switch (domain) {
case Network::Domain::Unspecified:
return Domain::Unspecified;
case Network::Domain::INET:
return Domain::INET;
default:
UNIMPLEMENTED_MSG("Unimplemented domain={}", domain);
return {};
}
}
Network::Type Translate(Type type) {
switch (type) {
case Type::Unspecified:
return Network::Type::Unspecified;
case Type::STREAM:
return Network::Type::STREAM;
case Type::DGRAM:
return Network::Type::DGRAM;
case Type::RAW:
return Network::Type::RAW;
case Type::SEQPACKET:
return Network::Type::SEQPACKET;
default:
UNIMPLEMENTED_MSG("Unimplemented type={}", type);
return Network::Type{};
}
}
Type Translate(Network::Type type) {
switch (type) {
case Network::Type::Unspecified: return Type::Unspecified;
case Network::Type::STREAM: return Type::STREAM;
case Network::Type::DGRAM: return Type::DGRAM;
case Network::Type::RAW: return Type::RAW;
case Network::Type::SEQPACKET: return Type::SEQPACKET;
default:
UNIMPLEMENTED_MSG("Unimplemented type={}", type);
return Type{};
}
}
#define NETWORK_PROTOCOL_TRANSLATE_LIST \
NETWORK_PROTOCOL_TRANSLATE_ELEM(IP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(ICMP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(TCP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(UDP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(IPV6) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(RAW) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(IGMP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(GGP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(IPV4) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(ST) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(EGP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(PIGP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(RCCMON) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(NVPII) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(PUP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(ARGUS) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(EMCON) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(XNET) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(CHAOS) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(MUX) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(MEAS) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(HMP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(PRM) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(IDP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(TRUNK1) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(TRUNK2) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(LEAF1) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(LEAF2) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(RDP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(IRTP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(TP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(BLT) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(NSP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(INP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(DCCP) \
/*NETWORK_PROTOCOL_TRANSLATE_ELEM(3PC)*/ \
NETWORK_PROTOCOL_TRANSLATE_ELEM(IDPR) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(XTP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(DDP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(CMTP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(TPXX) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(IL) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(SDRP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(ROUTING) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(FRAGMENT) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(IDRP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(RSVP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(GRE) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(MHRP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(BHA) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(ESP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(AH) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(INLSP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(SWIPE) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(NHRP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(MOBILE) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(TLSP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(SKIP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(ICMPV6) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(NONE) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(DSTOPTS) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(AHIP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(CFTP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(HELLO) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(SATEXPAK) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(KRYPTOLAN) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(RVD) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(IPPC) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(ADFS) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(SATMON) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(VISA) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(IPCV) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(CPNX) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(CPHB) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(WSN) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(PVP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(BRSATMON) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(ND) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(WBMON) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(WBEXPAK) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(EON) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(VMTP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(SVMTP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(VINES) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(TTP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(IGP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(DGP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(TCF) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(IGRP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(OSPFIGP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(SRPC) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(LARP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(MTP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(AX25) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(IPEIP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(MICP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(SCCSP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(ETHERIP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(ENCAP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(APES) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(GMTP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(IPCOMP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(SCTP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(MH) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(UDPLITE) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(HIP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(SHIM6) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(PIM) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(CARP) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(PGM) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(MPLS) \
NETWORK_PROTOCOL_TRANSLATE_ELEM(PFSYNC)
[[nodiscard]] Network::Protocol Translate(Protocol protocol) {
switch (protocol) {
#define NETWORK_PROTOCOL_TRANSLATE_ELEM(name) case Protocol::name: return Network::Protocol::name;
NETWORK_PROTOCOL_TRANSLATE_LIST
#undef NETWORK_PROTOCOL_TRANSLATE_ELEM
default:
UNIMPLEMENTED_MSG("Unimplemented protocol={}", protocol);
return {};
}
}
[[nodiscard]] Protocol Translate(Network::Protocol protocol) {
switch (protocol) {
#define NETWORK_PROTOCOL_TRANSLATE_ELEM(name) case Network::Protocol::name: return Protocol::name;
NETWORK_PROTOCOL_TRANSLATE_LIST
#undef NETWORK_PROTOCOL_TRANSLATE_ELEM
default:
UNIMPLEMENTED_MSG("Unimplemented protocol={}", protocol);
return {};
}
}
#undef NETWORK_PROTOCOL_TRANSLATE_LIST
Network::PollEvents Translate(PollEvents flags) {
Network::PollEvents result{};
const auto translate = [&result, &flags](PollEvents from, Network::PollEvents to) {
if (True(flags & from)) {
flags &= ~from;
result |= to;
}
};
translate(PollEvents::In, Network::PollEvents::In);
translate(PollEvents::Pri, Network::PollEvents::Pri);
translate(PollEvents::Out, Network::PollEvents::Out);
translate(PollEvents::Err, Network::PollEvents::Err);
translate(PollEvents::Hup, Network::PollEvents::Hup);
translate(PollEvents::Nval, Network::PollEvents::Nval);
translate(PollEvents::RdNorm, Network::PollEvents::RdNorm);
translate(PollEvents::RdBand, Network::PollEvents::RdBand);
translate(PollEvents::WrBand, Network::PollEvents::WrBand);
UNIMPLEMENTED_IF_MSG((u16)flags != 0, "Unimplemented flags={}", (u16)flags);
return result;
}
PollEvents Translate(Network::PollEvents flags) {
PollEvents result{};
const auto translate = [&result, &flags](Network::PollEvents from, PollEvents to) {
if (True(flags & from)) {
flags &= ~from;
result |= to;
}
};
translate(Network::PollEvents::In, PollEvents::In);
translate(Network::PollEvents::Pri, PollEvents::Pri);
translate(Network::PollEvents::Out, PollEvents::Out);
translate(Network::PollEvents::Err, PollEvents::Err);
translate(Network::PollEvents::Hup, PollEvents::Hup);
translate(Network::PollEvents::Nval, PollEvents::Nval);
translate(Network::PollEvents::RdNorm, PollEvents::RdNorm);
translate(Network::PollEvents::RdBand, PollEvents::RdBand);
translate(Network::PollEvents::WrBand, PollEvents::WrBand);
UNIMPLEMENTED_IF_MSG((u16)flags != 0, "Unimplemented flags={}", (u16)flags);
return result;
}
Network::SockAddrIn Translate(SockAddrIn value) {
// All lengths are valid, from [0 upto 256]
return {
.family = Translate(Domain(value.family)),
.ip = value.ip,
.portno = static_cast<u16>(value.portno >> 8 | value.portno << 8),
};
}
SockAddrIn Translate(Network::SockAddrIn value) {
return {
.len = 16,
.family = static_cast<u8>(Translate(value.family)),
.portno = static_cast<u16>(value.portno >> 8 | value.portno << 8),
.ip = value.ip,
.zeroes = {},
};
}
Network::ShutdownHow Translate(ShutdownHow how) {
switch (how) {
case ShutdownHow::RD:
return Network::ShutdownHow::RD;
case ShutdownHow::WR:
return Network::ShutdownHow::WR;
case ShutdownHow::RDWR:
return Network::ShutdownHow::RDWR;
default:
UNIMPLEMENTED_MSG("Unimplemented how={}", how);
return {};
}
}
} // namespace Service::Sockets
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -14,7 +11,49 @@
namespace Service::Sockets {
/// Translate abstract errno to guest errno
Errno Translate(Network::Errno value);
/// Translate abstract return value errno pair to guest return value errno pair
std::pair<s32, Errno> Translate(std::pair<s32, Network::Errno> value);
/// Translate abstract getaddrinfo error to guest getaddrinfo error
GetAddrInfoError Translate(Network::GetAddrInfoError value);
/// Translate guest error to string
const char* Translate(Network::GetAddrInfoError value);
const char* Translate(GetAddrInfoError value);
/// Translate guest domain to abstract domain
Network::Domain Translate(Domain domain);
/// Translate abstract domain to guest domain
Domain Translate(Network::Domain domain);
/// Translate guest type to abstract type
Network::Type Translate(Type type);
/// Translate abstract type to guest type
Type Translate(Network::Type type);
/// Translate guest protocol to abstract protocol
Network::Protocol Translate(Protocol protocol);
/// Translate abstract protocol to guest protocol
Protocol Translate(Network::Protocol protocol);
/// Translate guest poll event flags to abstract poll event flags
Network::PollEvents Translate(PollEvents flags);
/// Translate abstract poll event flags to guest poll event flags
PollEvents Translate(Network::PollEvents flags);
/// Translate guest socket address structure to abstract socket address structure
Network::SockAddrIn Translate(SockAddrIn value);
/// Translate abstract socket address structure to guest socket address structure
SockAddrIn Translate(Network::SockAddrIn value);
/// Translate guest shutdown mode to abstract shutdown mode
Network::ShutdownHow Translate(ShutdownHow how);
} // namespace Service::Sockets
+2 -2
View File
@@ -132,7 +132,7 @@ public:
auto bsd = system.ServiceManager().GetService<Service::Sockets::BSD_USA>("bsd:u");
if (bsd) {
auto err = bsd->CloseImpl(fd);
if (err != Network::Errno::E_SUCCESS) {
if (err != Service::Sockets::Errno::SUCCESS) {
LOG_ERROR(Service_SSL, "Failed to close duplicated socket: {}", err);
}
}
@@ -203,7 +203,7 @@ private:
const bool non_block = mode == IoMode::NonBlocking;
const Network::Errno error = socket->SetNonBlock(non_block);
if (error != Network::Errno::E_SUCCESS) {
if (error != Network::Errno::SUCCESS) {
LOG_ERROR(Service_SSL, "Failed to set native socket non-block flag to {}", non_block);
}
return ResultSuccess;
@@ -290,10 +290,10 @@ public:
BIO_clear_retry_flags(bio);
auto [actual, err] = self->socket->Send({reinterpret_cast<const u8*>(buf), len}, 0);
switch (err) {
case Network::Errno::E_SUCCESS:
case Network::Errno::SUCCESS:
*actual_p = actual;
return 1;
case Network::Errno::E_AGAIN:
case Network::Errno::AGAIN:
BIO_set_flags(bio, BIO_FLAGS_WRITE | BIO_FLAGS_SHOULD_RETRY);
return 0;
default:
@@ -309,13 +309,13 @@ public:
BIO_clear_retry_flags(bio);
auto [actual, err] = self->socket->Recv(0, {reinterpret_cast<u8*>(buf), len});
switch (err) {
case Network::Errno::E_SUCCESS:
case Network::Errno::SUCCESS:
*actual_p = actual;
if (actual == 0) {
self->got_read_eof = true;
}
return actual ? 1 : 0;
case Network::Errno::E_AGAIN:
case Network::Errno::AGAIN:
BIO_set_flags(bio, BIO_FLAGS_READ | BIO_FLAGS_SHOULD_RETRY);
return 0;
default:
@@ -146,11 +146,11 @@ public:
const auto read_span = std::span(ciphertext_read_buf).subspan(offset, fill_size);
const auto [actual, err] = socket->Recv(0, read_span);
switch (err) {
case Network::Errno::E_SUCCESS:
case Network::Errno::SUCCESS:
ASSERT(static_cast<size_t>(actual) <= fill_size);
ciphertext_read_buf.resize(offset + actual);
return ResultSuccess;
case Network::Errno::E_AGAIN:
case Network::Errno::AGAIN:
ciphertext_read_buf.resize(offset);
return ResultWouldBlock;
default:
@@ -165,12 +165,12 @@ public:
while (!ciphertext_write_buf.empty()) {
const auto [actual, err] = socket->Send(ciphertext_write_buf, 0);
switch (err) {
case Network::Errno::E_SUCCESS:
case Network::Errno::SUCCESS:
ASSERT(static_cast<size_t>(actual) <= ciphertext_write_buf.size());
ciphertext_write_buf.erase(ciphertext_write_buf.begin(),
ciphertext_write_buf.begin() + actual);
break;
case Network::Errno::E_AGAIN:
case Network::Errno::AGAIN:
return ResultWouldBlock;
default:
LOG_ERROR(Service_SSL, "Socket send returned Network::Errno {}", err);
@@ -195,7 +195,7 @@ public:
LOG_CRITICAL(Service_SSL, "op={}, offset={} actual={}/{} err={}", is_read, offset,
actual, cur.size(), static_cast<s32>(err));
switch (err) {
case Network::Errno::E_SUCCESS:
case Network::Errno::SUCCESS:
offset += actual;
if (actual == 0) {
ASSERT(is_read);
@@ -203,7 +203,7 @@ public:
return errSecEndOfData;
}
break;
case Network::Errno::E_AGAIN:
case Network::Errno::AGAIN:
*dataLength = offset;
return errSSLWouldBlock;
default:
+2 -3
View File
@@ -1,11 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <atomic>
#include <common/socket_types.h>
#include <mutex>
#include "core/internal_network/socket_types.h"
namespace Network {
File diff suppressed because it is too large Load Diff
+63 -9
View File
@@ -13,7 +13,7 @@
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "core/internal_network/socket_types.h"
#include "common/socket_types.h"
#ifdef _WIN32
#include <winsock2.h>
@@ -31,10 +31,68 @@ namespace Network {
class SocketBase;
class Socket;
struct HostPollFD {
SocketBase* socket = nullptr;
Network::PollEvents events = {};
Network::PollEvents revents = {};
/// Error code for network functions
enum class Errno {
SUCCESS,
BADF,
INVAL,
MFILE,
PIPE,
NOTCONN,
AGAIN,
CONNREFUSED,
CONNRESET,
CONNABORTED,
HOSTUNREACH,
NETDOWN,
NETUNREACH,
TIMEDOUT,
MSGSIZE,
INPROGRESS,
ISCONN,
OTHER,
};
enum class GetAddrInfoError {
SUCCESS,
ADDRFAMILY,
AGAIN,
BADFLAGS,
FAIL,
FAMILY,
MEMORY,
NODATA,
NONAME,
SERVICE,
SOCKTYPE,
SYSTEM,
BADHINTS,
PROTOCOL,
OVERFLOW_,
OTHER,
};
/// Cross-platform poll fd structure
enum class PollEvents : u16 {
// Using Pascal case because IN is a macro on Windows.
In = 1 << 0,
Pri = 1 << 1,
Out = 1 << 2,
Err = 1 << 3,
Hup = 1 << 4,
Nval = 1 << 5,
RdNorm = 1 << 6,
RdBand = 1 << 7,
WrBand = 1 << 8,
};
DECLARE_ENUM_FLAG_OPERATORS(PollEvents);
struct PollFD {
SocketBase* socket;
PollEvents events;
PollEvents revents;
};
class NetworkInstance {
@@ -43,10 +101,6 @@ public:
~NetworkInstance();
};
sockaddr_in TranslateFromSockAddrIn(Network::SockAddrIn input);
Network::SockAddrIn TranslateToSockAddrIn(sockaddr_in input);
s32 TranslateMsgOptToNative(s32 flags);
void CancelPendingSocketOperations();
void RestartSocketOperations();
@@ -46,7 +46,7 @@ namespace Network {
#ifdef _WIN32
std::vector<NetworkInterface> GetAvailableNetworkInterfaces() {
std::vector<Network::NetworkInterface> GetAvailableNetworkInterfaces() {
ULONG buf_size = 0;
if (GetAdaptersAddresses(
@@ -66,7 +66,7 @@ std::vector<NetworkInterface> GetAvailableNetworkInterfaces() {
return {};
}
std::vector<NetworkInterface> result;
std::vector<Network::NetworkInterface> result;
for (auto* a = addrs; a; a = a->Next) {
@@ -89,7 +89,7 @@ std::vector<NetworkInterface> GetAvailableNetworkInterfaces() {
gw = reinterpret_cast<sockaddr_in*>(a->FirstGatewayAddress->Address.lpSockaddr)
->sin_addr;
result.emplace_back(NetworkInterface{
result.emplace_back(Network::NetworkInterface{
.name = Common::UTF16ToUTF8(std::wstring{a->FriendlyName}),
.ip_address = ip,
.subnet_mask = mask,
@@ -103,7 +103,7 @@ std::vector<NetworkInterface> GetAvailableNetworkInterfaces() {
#else
std::vector<NetworkInterface> GetAvailableNetworkInterfaces() {
std::vector<Network::NetworkInterface> GetAvailableNetworkInterfaces() {
#if defined(__ANDROID__) || defined(__linux__)
struct ifaddrs* ifaddr = nullptr;
if (getifaddrs(&ifaddr) != 0) {
@@ -135,7 +135,7 @@ std::vector<NetworkInterface> GetAvailableNetworkInterfaces() {
LOG_WARNING(Network, "\"/proc/net/route\" not found - using gateway 0");
}
#endif
std::vector<NetworkInterface> ifaces;
std::vector<Network::NetworkInterface> ifaces;
for (auto ifa = ifaddr; ifa != nullptr; ifa = ifa->ifa_next) {
if (ifa->ifa_addr == nullptr || ifa->ifa_netmask == nullptr /* Have a netmask and address */
|| ifa->ifa_addr->sa_family != AF_INET /* Must be of kind AF_INET */
@@ -149,7 +149,7 @@ std::vector<NetworkInterface> GetAvailableNetworkInterfaces() {
});
in_addr gw; // Solaris defines s_addr as a macro, can't use special C++ shenanigans here
gw.s_addr = it != routes.end() ? it->gateway : 0;
ifaces.emplace_back(NetworkInterface{
ifaces.emplace_back(Network::NetworkInterface{
.name = ifa->ifa_name,
.ip_address = std::bit_cast<struct sockaddr_in>(*ifa->ifa_addr).sin_addr,
.subnet_mask = std::bit_cast<struct sockaddr_in>(*ifa->ifa_netmask).sin_addr,
@@ -159,7 +159,7 @@ std::vector<NetworkInterface> GetAvailableNetworkInterfaces() {
freeifaddrs(ifaddr);
return ifaces;
#elif defined(__FreeBSD__)
std::vector<NetworkInterface> ifaces;
std::vector<Network::NetworkInterface> ifaces;
int fd = ::socket(PF_ROUTE, SOCK_RAW, AF_UNSPEC);
if (fd < 0) {
LOG_ERROR(Network, "socket: {}", std::strerror(errno));
@@ -191,7 +191,7 @@ std::vector<NetworkInterface> GetAvailableNetworkInterfaces() {
size_t msglen = rtm->rtm_msglen - sizeof(*ifm);
char const* p = (char const*)(ifm + 1);
NetworkInterface iface{};
Network::NetworkInterface iface{};
for (size_t i = 0; i < RTAX_MAX; i++)
if ((ifm->ifm_addrs & (1 << i)) != 0) {
struct sockaddr const* sa = reinterpret_cast<struct sockaddr const*>(p);
@@ -220,7 +220,7 @@ std::vector<NetworkInterface> GetAvailableNetworkInterfaces() {
#endif // _WIN32
std::optional<NetworkInterface> GetSelectedNetworkInterface() {
std::optional<Network::NetworkInterface> GetSelectedNetworkInterface() {
auto const& sel_if = Settings::values.network_interface.GetValue();
if (auto const ifaces = Network::GetAvailableNetworkInterfaces(); ifaces.size() > 0) {
if (sel_if.empty())
-277
View File
@@ -1,277 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <algorithm>
#include <cerrno>
#include <chrono>
#include <mutex>
#include <thread>
#ifdef __unix__
#include <spawn.h>
#include <sys/wait.h>
#include <unistd.h>
#endif
#include "common/assert.h"
#include "common/logging.h"
#include "core/internal_network/socket_icmp.h"
extern "C" {
extern char **environ;
}
namespace Network {
namespace {
u16 ComputeChecksum(std::span<const u8> data) {
u32 sum = 0;
for (size_t i = 0; i < data.size(); i += 2) {
u32 value = (u32(data[i + 0]) << 8ull) | u32(data[i + 1]); //big endian
sum += value;
}
if (data.size() % 2 != 0){
sum += u16(data[data.size() - 1]) << 8;
}
while ((sum >> 16) != 0)
sum = (sum & 0xffff) + (sum >> 16);
return (~sum) & 0xffff;
}
}
IcmpSocket::~IcmpSocket() {
if (fd == INVALID_SOCKET) {
return;
}
fd = INVALID_SOCKET;
}
Errno IcmpSocket::SetSockOpt(Network::SocketLevel level, Network::OptName optname, std::span<const u8> optval) {
LOG_WARNING(Network, "(stubbed) level={},optname={},optval={}", level, optname, optval.size());
if (optname == Network::OptName::RCVTIMEO) {
if (optval.size() < sizeof(Network::Timeval))
return Errno::E_INVAL;
std::memcpy(&rcv_timeo, optval.data(), sizeof(rcv_timeo));
}
return Errno::E_SUCCESS;
}
Errno IcmpSocket::Initialize(Domain domain, Type type, Protocol socket_protocol) {
return Errno::E_SUCCESS;
}
std::pair<IcmpSocket::AcceptResult, Errno> IcmpSocket::Accept() {
LOG_WARNING(Network, "(stubbed) called");
return {AcceptResult{}, Errno::E_SUCCESS};
}
Errno IcmpSocket::Connect(Network::SockAddrIn addr_in) {
LOG_WARNING(Network, "(stubbed) called");
connected_addr = addr_in;
return Errno::E_SUCCESS;
}
std::pair<Network::SockAddrIn, Errno> IcmpSocket::GetPeerName() {
LOG_WARNING(Network, "(stubbed) called");
return {Network::SockAddrIn{}, Errno::E_SUCCESS};
}
std::pair<Network::SockAddrIn, Errno> IcmpSocket::GetSockName() {
LOG_WARNING(Network, "(stubbed) called");
return {Network::SockAddrIn{}, Errno::E_SUCCESS};
}
Errno IcmpSocket::Bind(Network::SockAddrIn addr) {
LOG_WARNING(Network, "(stubbed) called");
return Errno::E_SUCCESS;
}
Errno IcmpSocket::Listen(s32 backlog) {
LOG_WARNING(Network, "(stubbed) called");
return Errno::E_SUCCESS;
}
Errno IcmpSocket::Shutdown(ShutdownHow how) {
LOG_WARNING(Network, "(stubbed) called");
return Errno::E_SUCCESS;
}
std::pair<s32, Errno> IcmpSocket::Recv(int flags, std::span<u8> message) {
LOG_DEBUG(Network, "(stubbed) called");
return connected_addr.has_value()
? RecvFrom(flags, message, nullptr)
: std::make_pair(s32(0), Errno::E_NOTCONN);
}
std::pair<s32, Errno> IcmpSocket::RecvFrom(int flags, std::span<u8> message, Network::SockAddrIn* addr) {
LOG_DEBUG(Network, "(stubbed) called");
ASSERT(flags == 0);
ASSERT(message.size() < std::size_t((std::numeric_limits<int>::max)()));
#if !defined(__OPENORBIS__) && (defined(__FreeBSD__) || defined(__linux__))
const auto rcv_timeout_ms = (s64(rcv_timeo.tv_sec) * 1000) + (s64(rcv_timeo.tv_usec) / 1000);
const auto timestamp = std::chrono::steady_clock::now();
while (true) {
{
std::lock_guard guard(pings_mutex);
// find ping process that is finished running
for (auto it = pings.begin(); it != pings.end();) {
pid_t result = waitpid(it->ping_pid, &it->ping_status, WNOHANG);
// ping process is still running, go to next
if (result != it->ping_pid) {
++it;
continue;
}
// ping process is finished, remove and handle it
it = pings.erase(it);
if (it->ping_status == 0) {
if (addr) {
addr->family = it->family;
addr->ip = it->ip;
addr->portno = it->portno;
addr->len = 16;
addr->zeroes = {};
}
std::array<u8, 8> data{
0,
0,
0, //checksum
0,
it->seq_ident[0],
it->seq_ident[1],
it->seq_ident[2],
it->seq_ident[3]
};
auto const csum = ComputeChecksum(std::span<const u8>{data.begin(), data.end()});
data[2] = u8(csum >> 8); //hi
data[3] = u8(csum); //lo
auto const n = std::min(data.size(), message.size());
std::copy(data.begin(), data.begin() + n, message.begin());
return {s32(n), Errno::E_SUCCESS};
}
}
}
if (!blocking)
return {-1, Errno::E_AGAIN};
const auto time_diff = std::chrono::steady_clock::now() - timestamp;
const auto time_diff_ms = std::chrono::duration_cast<std::chrono::milliseconds>(time_diff).count();
if (time_diff_ms > rcv_timeout_ms)
return {-1, Errno::E_TIMEDOUT};
std::this_thread::yield();
}
#endif
return {-1, Errno::E_INVAL};
}
std::pair<s32, Errno> IcmpSocket::Send(std::span<const u8> message, int flags) {
LOG_DEBUG(Network, "(stubbed) called");
if (connected_addr.has_value())
return SendTo(flags, message, std::addressof(connected_addr.value()));
return {s32(0), Errno::E_NOTCONN};
}
std::pair<s32, Errno> IcmpSocket::SendTo(u32 flags, std::span<const u8> message, const Network::SockAddrIn* addr) {
LOG_DEBUG(Network, "(stubbed) called");
ASSERT(message.size() < size_t((std::numeric_limits<int>::max)()));
// 0 -> 8 (IPv4), 128 (IPv6)
// 1 -> 0
// 2..4 -> checksum
// 4..6 -> ident
// 6..8 -> seq
// PLEASE DON'T KILL ME, I SWEAR THIS IS LEGITIMATELY THE BEST WAY TO DO IT
// IF YOU OPEN socket() GOOGLE WILL STRAIGHT UP IP BAN YOU AFTER 2 HOURS
#if !(defined(__OPENORBIS__) || defined(__ANDROID__)) && (defined(__FreeBSD__) || defined(__linux__))
const auto rcv_timeout_ms = (s64(rcv_timeo.tv_sec) * 1000) + (s64(rcv_timeo.tv_usec) / 1000);
if (!addr)
return {-1, Errno::E_DESTADDRREQ};
if (message.size() >= 8) {
std::string ip_str = fmt::format(
"{}.{}.{}.{}",
addr->ip[0],
addr->ip[1],
addr->ip[2],
addr->ip[3]
);
#ifdef __FreeBSD__
// ping -W option is a nonfractional int (milliseconds)
std::string timeout_str = fmt::format("{}", rcv_timeout_ms);
std::vector<char*> argv = {
const_cast<char*>("ping"),
const_cast<char*>("-c"),
const_cast<char*>("1"),
const_cast<char*>("-W"),
timeout_str.data(),
ip_str.data(),
nullptr
};
#elif defined(__linux__)
// ping -W option is a fractional float (seconds)
auto const rcv_timeout_s = f64(rcv_timeout_ms) / 1000.0;
std::string timeout_str = fmt::format("{}", rcv_timeout_s);
std::vector<char*> argv = {
const_cast<char*>("ping"),
const_cast<char*>("-c"),
const_cast<char*>("1"),
const_cast<char*>("-W"),
timeout_str.data(),
ip_str.data(),
nullptr
};
#endif
pid_t ping_pid;
// we should pass in attributes to stop stdout spam, but im too lazy to figure that out
if (posix_spawnp(&ping_pid, "ping", nullptr, nullptr, argv.data(), environ) != 0) {
LOG_ERROR(Network, "Unable to start ping process for emulated ICMP socket");
return {-1, Errno::E_INVAL};
}
std::lock_guard guard(pings_mutex);
if (pings.size() >= pings.max_size())
pings.erase(pings.begin());
pings.push_back(PingProcessData{
.ip = addr->ip,
.portno = addr->portno,
.ping_pid = ping_pid,
.ping_status = 0,
.seq_ident = {
message[4],
message[5],
message[6],
message[7]
},
.family = addr->family,
});
return {s32(message.size()), Errno::E_SUCCESS};
}
#endif
return {-1, Errno::E_INVAL};
}
Errno IcmpSocket::Close() {
LOG_DEBUG(Network, "called");
fd = INVALID_SOCKET;
return Errno::E_SUCCESS;
}
std::pair<Errno, Errno> IcmpSocket::GetPendingError() {
LOG_DEBUG(Network, "called");
return {Errno::E_SUCCESS, Errno::E_SUCCESS};
}
bool IcmpSocket::IsOpened() const {
return fd != INVALID_SOCKET;
}
void IcmpSocket::HandleProxyPacket(const ProxyPacket& packet) {
LOG_WARNING(Network, "(stubbed) called");
}
Errno IcmpSocket::SetNonBlock(bool enable) {
blocking = !enable;
return Errno::E_SUCCESS;
}
} // namespace Network
-56
View File
@@ -1,56 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <array>
#include <span>
#include <utility>
#include <sys/types.h>
#include <mutex>
#include <boost/container/static_vector.hpp>
#include "core/internal_network/socket_types.h"
#include "core/internal_network/sockets.h"
namespace Network {
struct PingProcessData {
IPv4Address ip;
u16 portno;
pid_t ping_pid;
pid_t ping_status;
std::array<u8, 4> seq_ident;
u8 family;
};
class IcmpSocket : public Network::SocketBase {
public:
explicit IcmpSocket() noexcept = default;
~IcmpSocket() override;
Errno Initialize(Domain domain, Type type, Protocol socket_protocol) override;
Errno Close() override;
std::pair<AcceptResult, Errno> Accept() override;
Errno Connect(Network::SockAddrIn addr_in) override;
std::pair<Network::SockAddrIn, Errno> GetPeerName() override;
std::pair<Network::SockAddrIn, Errno> GetSockName() override;
Errno Bind(Network::SockAddrIn addr) override;
Errno Listen(s32 backlog) override;
Errno Shutdown(ShutdownHow how) override;
std::pair<s32, Errno> Recv(int flags, std::span<u8> message) override;
std::pair<s32, Errno> RecvFrom(int flags, std::span<u8> message, Network::SockAddrIn* addr) override;
std::pair<s32, Errno> Send(std::span<const u8> message, int flags) override;
std::pair<s32, Errno> SendTo(u32 flags, std::span<const u8> message, const Network::SockAddrIn* addr) override;
Errno SetSockOpt(Network::SocketLevel level, Network::OptName option, std::span<const u8> value) override;
std::pair<Errno, Errno> GetPendingError() override;
bool IsOpened() const override;
void HandleProxyPacket(const ProxyPacket& packet) override;
Errno SetNonBlock(bool enable) override;
boost::container::static_vector<PingProcessData, 128> pings;
std::optional<SockAddrIn> connected_addr;
std::mutex pings_mutex;
Network::Timeval rcv_timeo;
bool blocking = true;
};
} // namespace Network
+108 -70
View File
@@ -47,82 +47,71 @@ void ProxySocket::HandleProxyPacket(const ProxyPacket& packet) {
received_packets.push(decompressed);
}
Errno ProxySocket::SetNonBlock(bool enable) {
blocking = !enable;
return Errno::E_SUCCESS;
}
Errno ProxySocket::SetSockOpt(Network::SocketLevel level, Network::OptName optname, std::span<const u8> optval) {
LOG_DEBUG(Network, "level={},optname={},optval={}", level, optname, optval.size());
// numeric values?
if (optval.size() >= sizeof(u32)) {
u32 value;
std::memcpy(&value, optval.data(), sizeof(value));
if (optname == Network::OptName::BROADCAST)
broadcast = bool(value);
if (optname == Network::OptName::SNDTIMEO)
send_timeout = value;
if (optname == Network::OptName::RCVTIMEO)
receive_timeout = value;
}
return Errno::E_SUCCESS;
template <typename T>
Errno ProxySocket::SetSockOpt(SOCKET fd_, int option, T value) {
LOG_DEBUG(Network, "(STUBBED) called");
return Errno::SUCCESS;
}
Errno ProxySocket::Initialize(Domain domain, Type type, Protocol socket_protocol) {
protocol = socket_protocol;
return Errno::E_SUCCESS;
SetSockOpt(fd, SO_TYPE, type);
return Errno::SUCCESS;
}
std::pair<ProxySocket::AcceptResult, Errno> ProxySocket::Accept() {
LOG_WARNING(Network, "(stubbed) called");
return {AcceptResult{}, Errno::E_SUCCESS};
LOG_WARNING(Network, "(STUBBED) called");
return {AcceptResult{}, Errno::SUCCESS};
}
Errno ProxySocket::Connect(Network::SockAddrIn addr_in) {
LOG_WARNING(Network, "(stubbed) called");
return Errno::E_SUCCESS;
Errno ProxySocket::Connect(SockAddrIn addr_in) {
LOG_WARNING(Network, "(STUBBED) called");
return Errno::SUCCESS;
}
std::pair<Network::SockAddrIn, Errno> ProxySocket::GetPeerName() {
LOG_WARNING(Network, "(stubbed) called");
return {Network::SockAddrIn{}, Errno::E_SUCCESS};
std::pair<SockAddrIn, Errno> ProxySocket::GetPeerName() {
LOG_WARNING(Network, "(STUBBED) called");
return {SockAddrIn{}, Errno::SUCCESS};
}
std::pair<Network::SockAddrIn, Errno> ProxySocket::GetSockName() {
LOG_WARNING(Network, "(stubbed) called");
return {Network::SockAddrIn{}, Errno::E_SUCCESS};
std::pair<SockAddrIn, Errno> ProxySocket::GetSockName() {
LOG_WARNING(Network, "(STUBBED) called");
return {SockAddrIn{}, Errno::SUCCESS};
}
Errno ProxySocket::Bind(Network::SockAddrIn addr) {
Errno ProxySocket::Bind(SockAddrIn addr) {
if (is_bound) {
LOG_WARNING(Network, "Rebinding Socket is unimplemented!");
return Errno::E_SUCCESS;
return Errno::SUCCESS;
}
local_endpoint = addr;
is_bound = true;
return Errno::E_SUCCESS;
return Errno::SUCCESS;
}
Errno ProxySocket::Listen(s32 backlog) {
LOG_WARNING(Network, "(stubbed) called");
return Errno::E_SUCCESS;
LOG_WARNING(Network, "(STUBBED) called");
return Errno::SUCCESS;
}
Errno ProxySocket::Shutdown(ShutdownHow how) {
LOG_WARNING(Network, "(stubbed) called");
return Errno::E_SUCCESS;
LOG_WARNING(Network, "(STUBBED) called");
return Errno::SUCCESS;
}
std::pair<s32, Errno> ProxySocket::Recv(int flags, std::span<u8> message) {
LOG_WARNING(Network, "(stubbed) called");
LOG_WARNING(Network, "(STUBBED) called");
ASSERT(flags == 0);
ASSERT(message.size() < std::size_t((std::numeric_limits<int>::max)()));
return {s32(0), Errno::E_SUCCESS};
ASSERT(message.size() < static_cast<size_t>((std::numeric_limits<int>::max)()));
return {static_cast<s32>(0), Errno::SUCCESS};
}
std::pair<s32, Errno> ProxySocket::RecvFrom(int flags, std::span<u8> message, Network::SockAddrIn* addr) {
std::pair<s32, Errno> ProxySocket::RecvFrom(int flags, std::span<u8> message, SockAddrIn* addr) {
ASSERT(flags == 0);
ASSERT(message.size() < std::size_t((std::numeric_limits<int>::max)()));
ASSERT(message.size() < static_cast<size_t>((std::numeric_limits<int>::max)()));
// TODO (flTobi): Verify the timeout behavior and break when connection is lost
const auto timestamp = std::chrono::steady_clock::now();
@@ -139,85 +128,88 @@ std::pair<s32, Errno> ProxySocket::RecvFrom(int flags, std::span<u8> message, Ne
}
if (!blocking) {
return {-1, Errno::E_AGAIN};
return {-1, Errno::AGAIN};
}
std::this_thread::yield();
const auto time_diff = std::chrono::steady_clock::now() - timestamp;
const auto time_diff_ms = std::chrono::duration_cast<std::chrono::milliseconds>(time_diff).count();
const auto time_diff_ms =
std::chrono::duration_cast<std::chrono::milliseconds>(time_diff).count();
if (time_diff_ms > timeout) {
return {-1, Errno::E_TIMEDOUT};
return {-1, Errno::TIMEDOUT};
}
}
}
std::pair<s32, Errno> ProxySocket::ReceivePacket(int flags, std::span<u8> message, Network::SockAddrIn* addr, std::size_t max_length) {
LOG_DEBUG(Network, "called");
std::pair<s32, Errno> ProxySocket::ReceivePacket(int flags, std::span<u8> message, SockAddrIn* addr,
std::size_t max_length) {
ProxyPacket& packet = received_packets.front();
if (addr) {
addr->len = 16;
addr->family = u8(Network::Domain::INET);
addr->family = Domain::INET;
addr->ip = packet.local_endpoint.ip; // The senders ip address
addr->portno = packet.local_endpoint.portno; // The senders port number
addr->zeroes = {};
}
bool peek = (flags & u32(Network::MsgOpt::PEEK)) != 0;
bool peek = (flags & FLAG_MSG_PEEK) != 0;
std::size_t read_bytes;
if (packet.data.size() > max_length) {
read_bytes = max_length;
std::memcpy(message.data(), packet.data.data(), max_length);
memcpy(message.data(), packet.data.data(), max_length);
if (protocol == Protocol::UDP) {
if (!peek) {
received_packets.pop();
}
return {-1, Errno::E_MSGSIZE};
return {-1, Errno::MSGSIZE};
} else if (protocol == Protocol::TCP) {
std::vector<u8> numArray(packet.data.size() - max_length);
std::copy(packet.data.begin() + max_length, packet.data.end(), std::back_inserter(numArray));
std::copy(packet.data.begin() + max_length, packet.data.end(),
std::back_inserter(numArray));
packet.data = numArray;
}
} else {
read_bytes = packet.data.size();
std::memcpy(message.data(), packet.data.data(), read_bytes);
memcpy(message.data(), packet.data.data(), read_bytes);
if (!peek) {
received_packets.pop();
}
}
return {u32(read_bytes), Errno::E_SUCCESS};
return {static_cast<u32>(read_bytes), Errno::SUCCESS};
}
std::pair<s32, Errno> ProxySocket::Send(std::span<const u8> message, int flags) {
LOG_WARNING(Network, "(stubbed) called");
ASSERT(message.size() < size_t((std::numeric_limits<int>::max)()));
LOG_WARNING(Network, "(STUBBED) called");
ASSERT(message.size() < static_cast<size_t>((std::numeric_limits<int>::max)()));
ASSERT(flags == 0);
return {s32(0), Errno::E_SUCCESS};
return {static_cast<s32>(0), Errno::SUCCESS};
}
void ProxySocket::SendPacket(ProxyPacket& packet) {
if (auto room_member = Network::GetRoomMember().lock()) {
if (room_member->IsConnected()) {
packet.data = Common::Compression::CompressDataZSTDDefault(packet.data.data(), packet.data.size());
packet.data = Common::Compression::CompressDataZSTDDefault(packet.data.data(),
packet.data.size());
room_member->SendProxyPacket(packet);
}
}
}
std::pair<s32, Errno> ProxySocket::SendTo(u32 flags, std::span<const u8> message, const Network::SockAddrIn* addr) {
LOG_DEBUG(Network, "called");
std::pair<s32, Errno> ProxySocket::SendTo(u32 flags, std::span<const u8> message,
const SockAddrIn* addr) {
ASSERT(flags == 0);
if (!is_bound) {
LOG_ERROR(Network, "ProxySocket is not bound!");
return {s32(message.size()), Errno::E_SUCCESS};
return {static_cast<s32>(message.size()), Errno::SUCCESS};
}
if (auto room_member = Network::GetRoomMember().lock()) {
if (!room_member->IsConnected()) {
return {s32(message.size()), Errno::E_SUCCESS};
return {static_cast<s32>(message.size()), Errno::SUCCESS};
}
}
@@ -242,20 +234,66 @@ std::pair<s32, Errno> ProxySocket::SendTo(u32 flags, std::span<const u8> message
SendPacket(packet);
return {s32(message.size()), Errno::E_SUCCESS};
return {static_cast<s32>(message.size()), Errno::SUCCESS};
}
Errno ProxySocket::Close() {
LOG_DEBUG(Network, "called");
fd = INVALID_SOCKET;
closed = true;
return Errno::E_SUCCESS;
return Errno::SUCCESS;
}
Errno ProxySocket::SetLinger(bool enable, u32 linger) {
struct Linger {
u16 linger_enable;
u16 linger_time;
} values;
values.linger_enable = enable ? 1 : 0;
values.linger_time = static_cast<u16>(linger);
return SetSockOpt(fd, SO_LINGER, values);
}
Errno ProxySocket::SetReuseAddr(bool enable) {
return SetSockOpt<u32>(fd, SO_REUSEADDR, enable ? 1 : 0);
}
Errno ProxySocket::SetBroadcast(bool enable) {
broadcast = enable;
return SetSockOpt<u32>(fd, SO_BROADCAST, enable ? 1 : 0);
}
Errno ProxySocket::SetSndBuf(u32 value) {
return SetSockOpt(fd, SO_SNDBUF, value);
}
Errno ProxySocket::SetKeepAlive(bool enable) {
return Errno::SUCCESS;
}
Errno ProxySocket::SetRcvBuf(u32 value) {
return SetSockOpt(fd, SO_RCVBUF, value);
}
Errno ProxySocket::SetSndTimeo(u32 value) {
send_timeout = value;
return SetSockOpt(fd, SO_SNDTIMEO, static_cast<int>(value));
}
Errno ProxySocket::SetRcvTimeo(u32 value) {
receive_timeout = value;
return SetSockOpt(fd, SO_RCVTIMEO, static_cast<int>(value));
}
Errno ProxySocket::SetNonBlock(bool enable) {
blocking = !enable;
return Errno::SUCCESS;
}
std::pair<Errno, Errno> ProxySocket::GetPendingError() {
LOG_DEBUG(Network, "called");
return {Errno::E_SUCCESS, Errno::E_SUCCESS};
LOG_DEBUG(Network, "(STUBBED) called");
return {Errno::SUCCESS, Errno::SUCCESS};
}
bool ProxySocket::IsOpened() const {
+27 -10
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -29,13 +29,13 @@ public:
std::pair<AcceptResult, Errno> Accept() override;
Errno Connect(Network::SockAddrIn addr_in) override;
Errno Connect(SockAddrIn addr_in) override;
std::pair<Network::SockAddrIn, Errno> GetPeerName() override;
std::pair<SockAddrIn, Errno> GetPeerName() override;
std::pair<Network::SockAddrIn, Errno> GetSockName() override;
std::pair<SockAddrIn, Errno> GetSockName() override;
Errno Bind(Network::SockAddrIn addr) override;
Errno Bind(SockAddrIn addr) override;
Errno Listen(s32 backlog) override;
@@ -43,9 +43,9 @@ public:
std::pair<s32, Errno> Recv(int flags, std::span<u8> message) override;
std::pair<s32, Errno> RecvFrom(int flags, std::span<u8> message, Network::SockAddrIn* addr) override;
std::pair<s32, Errno> RecvFrom(int flags, std::span<u8> message, SockAddrIn* addr) override;
std::pair<s32, Errno> ReceivePacket(int flags, std::span<u8> message, Network::SockAddrIn* addr,
std::pair<s32, Errno> ReceivePacket(int flags, std::span<u8> message, SockAddrIn* addr,
std::size_t max_length);
std::pair<s32, Errno> Send(std::span<const u8> message, int flags) override;
@@ -53,11 +53,28 @@ public:
void SendPacket(ProxyPacket& packet);
std::pair<s32, Errno> SendTo(u32 flags, std::span<const u8> message,
const Network::SockAddrIn* addr) override;
const SockAddrIn* addr) override;
Errno SetLinger(bool enable, u32 linger) override;
Errno SetReuseAddr(bool enable) override;
Errno SetBroadcast(bool enable) override;
Errno SetKeepAlive(bool enable) override;
Errno SetSndBuf(u32 value) override;
Errno SetRcvBuf(u32 value) override;
Errno SetSndTimeo(u32 value) override;
Errno SetRcvTimeo(u32 value) override;
Errno SetNonBlock(bool enable) override;
Errno SetSockOpt(Network::SocketLevel level, Network::OptName option, std::span<const u8> value) override;
template <typename T>
Errno SetSockOpt(SOCKET fd, int option, T value);
std::pair<Errno, Errno> GetPendingError() override;
@@ -69,7 +86,7 @@ private:
u32 send_timeout = 0;
u32 receive_timeout = 0;
bool is_bound = false;
Network::SockAddrIn local_endpoint{};
SockAddrIn local_endpoint{};
bool blocking = true;
std::queue<ProxyPacket> received_packets;
Protocol protocol;
-470
View File
@@ -1,470 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include <string>
#include "common/common_types.h"
#include "common/common_funcs.h"
// Most of these structures are direct mappings of guest's
// expectations for these values, in other words, they're the
// values that HOS is expected to use AND handle.
namespace Network {
enum class Errno : u32 {
E_SUCCESS = 0,
E_PERM = 1,
E_NOENT = 2,
E_SRCH = 3,
E_INTR = 4,
E_IO = 5,
E_NXIO = 6,
E_2BIG = 7,
E_NOEXEC = 8,
E_BADF = 9,
E_CHILD = 10,
E_AGAIN = 11,
E_NOMEM = 12,
E_ACCES = 13,
E_FAULT = 14,
E_NOTBLK = 15,
E_BUSY = 16,
E_EXIST = 17,
E_XDEV = 18,
E_NODEV = 19,
E_NOTDIR = 20,
E_ISDIR = 21,
E_INVAL = 22,
E_NFILE = 23,
E_MFILE = 24,
E_NOTTY = 25,
E_TXTBSY = 26,
E_FBIG = 27,
E_NOSPC = 28,
E_SPIPE = 29,
E_ROFS = 30,
E_MLINK = 31,
E_PIPE = 32,
E_DOM = 33,
E_RANGE = 34,
E_DEADLK = 35,
E_NAMETOOLONG = 36,
E_NOLCK = 37,
E_NOSYS = 38,
E_NOTEMPTY = 39,
E_LOOP = 40,
E_NOMSG = 42,
E_IDRM = 43,
E_CHRNG = 44,
E_L2NSYNC = 45,
E_L3HLT = 46,
E_L3RST = 47,
E_LNRNG = 48,
E_UNATCH = 49,
E_NOCSI = 50,
E_L2HLT = 51,
E_BADE = 52,
E_BADR = 53,
E_XFULL = 54,
E_NOANO = 55,
E_BADRQC = 56,
E_BADSSL = 57,
E_BFONT = 59,
E_NOSTR = 60,
E_NODATA = 61,
E_TIME = 62,
E_NOSR = 63,
E_NONET = 64,
E_NOPKG = 65,
E_REMOTE = 66,
E_NOLINK = 67,
E_ADV = 68,
E_SRMNT = 69,
E_COMM = 70,
E_PROTO = 71,
E_MULTIHOP = 72,
E_DOTDOT = 73,
E_BADMSG = 74,
E_OVERFLOW = 75,
E_NOTUNUQ = 76,
E_BADFD = 77,
E_REMCHG = 78,
E_LIBACC = 79,
E_LIBBAD = 80,
E_LIBSCN = 81,
E_LIBMAX = 82,
E_LIBEXEC = 83,
E_ILSEQ = 84,
E_RESTART = 85,
E_STRPIPE = 86,
E_USERS = 87,
E_NOTSOCK = 88,
E_DESTADDRREQ = 89,
E_MSGSIZE = 90,
E_PROTOTYPE = 91,
E_NOPROTOOPT = 92,
E_PROTONOSUPPORT = 93,
E_SOCKTNOSUPPORT = 94,
E_OPNOTSUPP = 95,
E_PFNOSUPPORT = 96,
E_AFNOSUPPORT = 97,
E_ADDRINUSE = 98,
E_ADDRNOTAVAIL = 99,
E_NETDOWN = 100,
E_NETUNREACH = 101,
E_NETRESET = 102,
E_CONNABORTED = 103,
E_CONNRESET = 104,
E_NOBUFS = 105,
E_ISCONN = 106,
E_NOTCONN = 107,
E_SHUTDOWN = 108,
E_TOOMANYREFS = 109,
E_TIMEDOUT = 110,
E_CONNREFUSED = 111,
E_HOSTDOWN = 112,
E_HOSTUNREACH = 113,
E_ALREADY = 114,
E_INPROGRESS = 115,
E_STALE = 116,
E_UCLEAN = 117,
E_NOTNAM = 118,
E_NAVAIL = 119,
E_ISNAM = 120,
E_REMOTEIO = 121,
E_DQUOT = 122,
E_NOMEDIUM = 123,
E_MEDIUMTYPE = 124,
E_CANCELED = 125,
E_NOKEY = 126,
E_KEYEXPIRED = 127,
E_KEYREVOKED = 128,
E_KEYREJECTED = 129,
E_OWNERDEAD = 130,
E_NOTRECOVERABLE = 131,
E_RFKILL = 132,
E_HWPOISON = 133,
E_PROCLIM = 156,
};
enum class GetAddrInfoError : s32 {
SUCCESS = 0,
ADDRFAMILY = 1,
AGAIN = 2,
BADFLAGS = 3,
FAIL = 4,
FAMILY = 5,
MEMORY = 6,
NODATA = 7,
NONAME = 8,
SERVICE = 9,
SOCKTYPE = 10,
SYSTEM = 11,
BADHINTS = 12,
PROTOCOL = 13,
OVERFLOW_ = 14, // avoid name collision with Windows macro
OTHER = 15,
};
enum class Domain : u32 {
Unspecified = 0,
UNIX = 1,
INET = 2,
IMPLINK = 3,
PUP = 4,
CHAOS = 5,
NETBIOS = 6,
ISO = 7,
ECMA = 8,
DATAKIT = 9,
CCITT = 10,
SNA = 11,
DECnet = 12,
DLI = 13,
LAT = 14,
HYLINK = 15,
APPLETALK = 16,
ROUTE = 17,
LINK = 18,
COIP = 20,
CNT = 21,
IPX = 23,
SIP = 24,
ISDN = 26,
INET6 = 28,
NATM = 29,
ATM = 30,
NETGRAPH = 32,
SLOW = 33,
SCLUSTER = 34,
ARP = 35,
BLUETOOTH = 36,
IEEE80211 = 37,
NETLINK = 38,
INET_SDP = 40,
INET6_SDP = 42,
};
enum class Type : u32 {
Unspecified = 0,
STREAM = 1,
DGRAM = 2,
RAW = 3,
RDM = 4,
SEQPACKET = 5,
};
enum class Protocol : u32 {
IP = 0,
ICMP = 1,
TCP = 6,
UDP = 17,
//
IPV6 = 41,
RAW = 255,
//
HOPOPTS = 0,
IGMP = 2,
GGP = 3,
IPV4 = 4,
ST = 7,
EGP = 8,
PIGP = 9,
RCCMON = 10,
NVPII = 11,
PUP = 12,
ARGUS = 13,
EMCON = 14,
XNET = 15,
CHAOS = 16,
MUX = 18,
MEAS = 19,
HMP = 20,
PRM = 21,
IDP = 22,
TRUNK1 = 23,
TRUNK2 = 24,
LEAF1 = 25,
LEAF2 = 26,
RDP = 27,
IRTP = 28,
TP = 29,
BLT = 30,
NSP = 31,
INP = 32,
DCCP = 33,
//3PC = 34,
IDPR = 35,
XTP = 36,
DDP = 37,
CMTP = 38,
TPXX = 39,
IL = 40,
SDRP = 42,
ROUTING = 43,
FRAGMENT = 44,
IDRP = 45,
RSVP = 46,
GRE = 47,
MHRP = 48,
BHA = 49,
ESP = 50,
AH = 51,
INLSP = 52,
SWIPE = 53,
NHRP = 54,
MOBILE = 55,
TLSP = 56,
SKIP = 57,
ICMPV6 = 58,
NONE = 59,
DSTOPTS = 60,
AHIP = 61,
CFTP = 62,
HELLO = 63,
SATEXPAK = 64,
KRYPTOLAN = 65,
RVD = 66,
IPPC = 67,
ADFS = 68,
SATMON = 69,
VISA = 70,
IPCV = 71,
CPNX = 72,
CPHB = 73,
WSN = 74,
PVP = 75,
BRSATMON = 76,
ND = 77,
WBMON = 78,
WBEXPAK = 79,
EON = 80,
VMTP = 81,
SVMTP = 82,
VINES = 83,
TTP = 84,
IGP = 85,
DGP = 86,
TCF = 87,
IGRP = 88,
OSPFIGP = 89,
SRPC = 90,
LARP = 91,
MTP = 92,
AX25 = 93,
IPEIP = 94,
MICP = 95,
SCCSP = 96,
ETHERIP = 97,
ENCAP = 98,
APES = 99,
GMTP = 100,
IPCOMP = 108,
SCTP = 132,
MH = 135,
UDPLITE = 136,
HIP = 139,
SHIM6 = 140,
PIM = 103,
CARP = 112,
PGM = 113,
MPLS = 137,
PFSYNC = 240,
};
enum class SocketLevel : u32 {
IP = 0,
ICMP = 1,
TCP = 6,
UDP = 17,
CONFIG = 0xfffe,
SOCKET = 0xffff, // i.e. SOL_SOCKET
};
enum class MsgOpt : u32 {
OOB = 0x00001,
PEEK = 0x00002,
DONTROUTE = 0x00004,
EOR_ = 0x00008,
TRUNC = 0x00010,
CTRUNC = 0x00020,
WAITALL = 0x00040,
DONTWAIT = 0x00080,
EOF_ = 0x00100,
NOSIGNAL = 0x20000,
};
enum class OptName : u32 {
DEBUG = 0x0001,
ACCEPTCONN = 0x0002,
REUSEADDR = 0x0004,
KEEPALIVE = 0x0008,
DONTROUTE = 0x0010,
BROADCAST = 0x0020,
USELOOPBACK = 0x0040,
LINGER = 0x0080,
OOBINLINE = 0x0100,
REUSEPORT = 0x0200,
TIMESTAMP = 0x0400,
NOSIGPIPE = 0x0800, // at least according to libnx
ACCEPTFILER = 0x1000,
SNDBUF = 0x1001,
RCVBUF = 0x1002,
SNDTIMEO = 0x1005,
RCVTIMEO = 0x1006,
ERROR_ = 0x1007, // avoid name collision with Windows macro
ACCEPTFILTER = 0x1000,
BINTIME = 0x2000,
NO_OFFLOAD = 0x4000,
NO_DDP = 0x8000,
};
enum class TcpOptName : u32 {
NODELAY = 0x0001,
MAXSEG = 0x0002,
NOPUSH = 0x0004,
NOOPT = 0x0008,
MS5SIG = 0x0010,
INFO = 0x0020
};
enum class ShutdownHow : s32 {
RD = 0,
WR = 1,
RDWR = 2,
};
enum class FcntlCmd : s32 {
GETFL = 3,
SETFL = 4,
};
enum class FcntlFlags : u32 {
NONBLOCK = 0x004,
NONBLOCK_NX = 0x800,
// Provided for convenience
NONBLOCK_ANY = u32(NONBLOCK) | u32(NONBLOCK_NX),
};
/// Array of IPv4 address
using IPv4Address = std::array<u8, 4>;
struct SockAddrIn {
u8 len;
u8 family;
u16 portno;
IPv4Address ip;
std::array<u8, 248> zeroes;
};
static_assert(sizeof(SockAddrIn) == 0x100);
enum class PollEvents : u16 {
// Using Pascal case because IN is a macro on Windows.
IN_ = 0x0001,
PRI_ = 0x0002,
OUT_ = 0x0004,
ERR_ = 0x0008,
HUP_ = 0x0010,
NVAL = 0x0020,
RDNORM = 0x0040,
RDBAND = 0x0080,
WRBAND = 0x0100,
IGNEOF = 0x2000,
};
DECLARE_ENUM_FLAG_OPERATORS(PollEvents);
struct PollFD {
s32 fd;
Network::PollEvents events;
Network::PollEvents revents;
};
static_assert(sizeof(PollFD) == 8);
struct Linger {
s32 onoff;
s32 linger;
};
static_assert(sizeof(Linger) == 8);
struct Timeval {
u64 tv_sec;
u64 tv_usec;
};
static_assert(sizeof(Timeval) == 16);
/// @brief Cross-platform addrinfo structure (not guest)
struct AddrInfo {
Domain family;
Type socket_type;
Protocol protocol;
SockAddrIn addr;
std::optional<std::string> canon_name;
};
} // namespace Network
+54 -19
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
@@ -30,7 +30,7 @@ public:
struct AcceptResult {
std::unique_ptr<SocketBase> socket;
Network::SockAddrIn sockaddr_in;
SockAddrIn sockaddr_in;
};
SocketBase() = default;
@@ -46,13 +46,13 @@ public:
virtual std::pair<AcceptResult, Errno> Accept() = 0;
virtual Errno Connect(Network::SockAddrIn addr_in) = 0;
virtual Errno Connect(SockAddrIn addr_in) = 0;
virtual std::pair<Network::SockAddrIn, Errno> GetPeerName() = 0;
virtual std::pair<SockAddrIn, Errno> GetPeerName() = 0;
virtual std::pair<Network::SockAddrIn, Errno> GetSockName() = 0;
virtual std::pair<SockAddrIn, Errno> GetSockName() = 0;
virtual Errno Bind(Network::SockAddrIn addr) = 0;
virtual Errno Bind(SockAddrIn addr) = 0;
virtual Errno Listen(s32 backlog) = 0;
@@ -60,16 +60,31 @@ public:
virtual std::pair<s32, Errno> Recv(int flags, std::span<u8> message) = 0;
virtual std::pair<s32, Errno> RecvFrom(int flags, std::span<u8> message, Network::SockAddrIn* addr) = 0;
virtual std::pair<s32, Errno> RecvFrom(int flags, std::span<u8> message, SockAddrIn* addr) = 0;
virtual std::pair<s32, Errno> Send(std::span<const u8> message, int flags) = 0;
virtual std::pair<s32, Errno> SendTo(u32 flags, std::span<const u8> message, const Network::SockAddrIn* addr) = 0;
virtual std::pair<s32, Errno> SendTo(u32 flags, std::span<const u8> message,
const SockAddrIn* addr) = 0;
virtual Errno SetLinger(bool enable, u32 linger) = 0;
virtual Errno SetReuseAddr(bool enable) = 0;
virtual Errno SetKeepAlive(bool enable) = 0;
virtual Errno SetBroadcast(bool enable) = 0;
virtual Errno SetSndBuf(u32 value) = 0;
virtual Errno SetRcvBuf(u32 value) = 0;
virtual Errno SetSndTimeo(u32 value) = 0;
virtual Errno SetRcvTimeo(u32 value) = 0;
virtual Errno SetNonBlock(bool enable) = 0;
virtual Errno SetSockOpt(Network::SocketLevel level, Network::OptName option, std::span<const u8> value) = 0;
virtual std::pair<Errno, Errno> GetPendingError() = 0;
virtual bool IsOpened() const = 0;
@@ -80,6 +95,7 @@ public:
return fd;
}
protected:
SOCKET fd = INVALID_SOCKET;
};
@@ -98,13 +114,13 @@ public:
std::pair<AcceptResult, Errno> Accept() override;
Errno Connect(Network::SockAddrIn addr_in) override;
Errno Connect(SockAddrIn addr_in) override;
std::pair<Network::SockAddrIn, Errno> GetPeerName() override;
std::pair<SockAddrIn, Errno> GetPeerName() override;
std::pair<Network::SockAddrIn, Errno> GetSockName() override;
std::pair<SockAddrIn, Errno> GetSockName() override;
Errno Bind(Network::SockAddrIn addr) override;
Errno Bind(SockAddrIn addr) override;
Errno Listen(s32 backlog) override;
@@ -112,19 +128,38 @@ public:
std::pair<s32, Errno> Recv(int flags, std::span<u8> message) override;
std::pair<s32, Errno> RecvFrom(int flags, std::span<u8> message, Network::SockAddrIn* addr) override;
std::pair<s32, Errno> RecvFrom(int flags, std::span<u8> message, SockAddrIn* addr) override;
std::pair<s32, Errno> Send(std::span<const u8> message, int flags) override;
std::pair<s32, Errno> SendTo(u32 flags, std::span<const u8> message, const Network::SockAddrIn* addr) override;
std::pair<s32, Errno> SendTo(u32 flags, std::span<const u8> message,
const SockAddrIn* addr) override;
Errno SetLinger(bool enable, u32 linger) override;
Errno SetReuseAddr(bool enable) override;
Errno SetKeepAlive(bool enable) override;
Errno SetBroadcast(bool enable) override;
Errno SetSndBuf(u32 value) override;
Errno SetRcvBuf(u32 value) override;
Errno SetSndTimeo(u32 value) override;
Errno SetRcvTimeo(u32 value) override;
Errno SetNonBlock(bool enable) override;
Errno SetSockOpt(Network::SocketLevel level, Network::OptName option, std::span<const u8> value) override;
template <typename T>
Errno SetSockOpt(SOCKET fd, int option, T value);
std::pair<Errno, Errno> GetPendingError() override;
Errno GetSockOpt(Network::SocketLevel level, Network::OptName optname, std::span<u8> value);
template <typename T>
std::pair<T, Errno> GetSockOpt(SOCKET fd, int option);
bool IsOpened() const override;
@@ -134,6 +169,6 @@ private:
bool is_non_blocking = false;
};
std::pair<s32, Errno> Poll(std::span<Network::HostPollFD> poll_fds, s32 timeout);
std::pair<s32, Errno> Poll(std::vector<PollFD>& poll_fds, s32 timeout);
} // namespace Network
+2 -2
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
@@ -12,7 +12,7 @@
#include <vector>
#include "common/announce_multiplayer_room.h"
#include "common/common_types.h"
#include "core/internal_network/socket_types.h"
#include "common/socket_types.h"
#include "network/verify_user.h"
namespace Network {
+4 -8
View File
@@ -10,7 +10,7 @@
#include <thread>
#include "common/assert.h"
#include "common/polyfill_thread.h"
#include "core/internal_network/socket_types.h"
#include "common/socket_types.h"
#include "enet/enet.h"
#include "network/packet.h"
#include "network/room_member.h"
@@ -358,23 +358,19 @@ void RoomMember::RoomMemberImpl::HandleProxyPackets(const ENetEvent* event) {
// Parse the ProxyPacket from the packet
u8 local_family;
packet.Read(local_family);
proxy_packet.local_endpoint.len = 16;
proxy_packet.local_endpoint.family = u8(Network::Domain(local_family));
proxy_packet.local_endpoint.family = static_cast<Domain>(local_family);
packet.Read(proxy_packet.local_endpoint.ip);
packet.Read(proxy_packet.local_endpoint.portno);
proxy_packet.local_endpoint.zeroes = {};
u8 remote_family;
packet.Read(remote_family);
proxy_packet.remote_endpoint.len = 16;
proxy_packet.remote_endpoint.family = u8(Network::Domain(remote_family));
proxy_packet.remote_endpoint.family = static_cast<Domain>(remote_family);
packet.Read(proxy_packet.remote_endpoint.ip);
packet.Read(proxy_packet.remote_endpoint.portno);
proxy_packet.local_endpoint.zeroes = {};
u8 protocol_type;
packet.Read(protocol_type);
proxy_packet.protocol = Network::Protocol(protocol_type);
proxy_packet.protocol = static_cast<Protocol>(protocol_type);
packet.Read(proxy_packet.broadcast);
packet.Read(proxy_packet.data);
+4 -4
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
@@ -12,7 +12,7 @@
#include <vector>
#include "common/announce_multiplayer_room.h"
#include "common/common_types.h"
#include "core/internal_network/socket_types.h"
#include "common/socket_types.h"
#include "network/room.h"
namespace Network {
@@ -39,8 +39,8 @@ struct LDNPacket {
/// Information about the received proxy packets.
struct ProxyPacket {
Network::SockAddrIn local_endpoint;
Network::SockAddrIn remote_endpoint;
SockAddrIn local_endpoint;
SockAddrIn remote_endpoint;
Protocol protocol;
bool broadcast;
std::vector<u8> data;
+5 -10
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -15,18 +12,16 @@ TEST_CASE("Network::Errors", "[core]") {
Network::Socket socks[2];
for (Network::Socket& sock : socks) {
REQUIRE(sock.Initialize(Network::Domain::INET, Network::Type::STREAM,
Network::Protocol::TCP) == Network::Errno::E_SUCCESS);
Network::Protocol::TCP) == Network::Errno::SUCCESS);
}
Network::SockAddrIn addr{
16,
u8(Network::Domain::INET),
1, // hopefully nobody running this test has something listening on port 1
Network::Domain::INET,
{127, 0, 0, 1},
{},
1, // hopefully nobody running this test has something listening on port 1
};
REQUIRE(socks[0].Connect(addr) == Network::Errno::E_CONNREFUSED);
REQUIRE(socks[0].Connect(addr) == Network::Errno::CONNREFUSED);
std::vector<u8> message{1, 2, 3, 4};
REQUIRE(socks[1].Recv(0, message).second == Network::Errno::E_NOTCONN);
REQUIRE(socks[1].Recv(0, message).second == Network::Errno::NOTCONN);
}