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Author SHA1 Message Date
lizzie 6c96d9f43d 2026-09-15 07:59:31
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-15 07:59:31 +00:00
PavelBARABANOV defddec47f [ns] add stubs for cmd936 and cmd4042 (#4429)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
This is necessary to close Absolum and Hades 2 in qlaunch.

Cmd4042 is necessary that there are no freezes when opening virtual cartridges.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4429
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-15 08:01:17 +02:00
CamilleLaVey c5405250d1 [common, ui] Refining UI for FX shaders for PC (#4426)
Self-explanatory refinements on the already existing access/usage of post-processing shaders on Eden for PC UI.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4426
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-15 07:23:12 +02:00
crueter 10c07d700c [cmake] Use a debloated boost distribution (#4198)
This addresses another issue that caused Windows configure time to take significantly longer than other platforms.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4198
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-15 07:22:23 +02:00
PavelBARABANOV 505b157647 [qt common] use ConfigurationShared translation context (#4430)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4430
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-15 03:42:11 +02:00
Exverge 1575f55abe [dynarmic] fix sign extension logic on x64 (#4415)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
Co-authored-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4415
Reviewed-by: lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-15 01:14:31 +02:00
PavelBARABANOV bfba95fd60 [ns, olsc] stubs for qlaunch fw23 (#4427)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------
These two stubs fix freezes, in the description and when closing the game.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4427
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: lizzie <lizzie@eden-emu.dev>
2026-09-14 23:53:44 +02:00
lizzie ee73920d28 [hle/services/ssl] Remove deprecated SecureTransport and SChannel backends (#4392)
Removes deprecated SecureTransport and SChannel backends, they're dead code.

See discussion on #4271

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4392
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-09-14 22:15:54 +02:00
lizzie 42642f8bad [hle] Implement I{User,Debug,System}::StartDetectionWithFilter (#4425)
On fw23 it just uses the same thunk as StartDetection.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4425
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-09-14 21:56:31 +02:00
Eden CI 1a48de6e55 [dist, android] Update translations from Transifex for Sep 14 (#4423)
Automatic translation update for Sep 14

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4423
2026-09-14 19:00:47 +02:00
79 changed files with 19815 additions and 17596 deletions
-13
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@@ -1,13 +0,0 @@
diff --git a/libs/cobalt/include/boost/cobalt/concepts.hpp b/libs/cobalt/include/boost/cobalt/concepts.hpp
index d49f2ec..a9bdb80 100644
--- a/libs/cobalt/include/boost/cobalt/concepts.hpp
+++ b/libs/cobalt/include/boost/cobalt/concepts.hpp
@@ -62,7 +62,7 @@ struct enable_awaitables
template <typename T>
concept with_get_executor = requires (T& t)
{
- {t.get_executor()} -> asio::execution::executor;
+ t.get_executor();
};
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@@ -417,12 +417,9 @@ AddJsonPackage(boost)
set(BOOST_NO_HEADERS ${Boost_ADDED})
if (Boost_ADDED)
if (MSVC OR ANDROID)
add_compile_definitions(YUZU_BOOST_v1)
endif()
add_compile_definitions(YUZU_BOOST_v1)
if (NOT MSVC OR CXX_CLANG)
# boost sucks
# solaris sucks
if (SOLARIS)
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-pthreads>)
endif()
@@ -431,8 +428,7 @@ if (Boost_ADDED)
target_compile_options(boost_icl INTERFACE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>)
target_compile_options(boost_asio INTERFACE
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-conversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-fallthrough>
)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-fallthrough>)
endif()
endif()
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@@ -6,22 +6,19 @@
"version": "v0.19.0"
},
"boost": {
"artifact": "%VERSION%-cmake.tar.xz",
"artifact": "boost-%VERSION%.tar.zst",
"find_args": "CONFIG OPTIONAL_COMPONENTS headers context system fiber filesystem",
"hash": "6ae6e94664fe7f2fb01976b59b276ac5df8085c7503fa829d810fbfe495960cfec44fa2c36e2cb23480bc19c956ed199d4952b02639a00a6c07625d4e7130c2d",
"hash": "681d97be4386767662e230b2e7c9754d45e709cc5db4e747c23c27d1f5b0e87770bdf19b0bc44dcb0e8349324887bbb8fffb432098f4d0ce74a5043021a90afc",
"min_version": "1.57",
"package": "Boost",
"patches": [
"0001-clang-cl.patch"
],
"repo": "boostorg/boost",
"version": "boost-1.90.0"
"repo": "eden-emulator/ext-boost",
"version": "1.92.0"
},
"boost_headers": {
"bundled": true,
"hash": "4ef845775e2277a8104ded6ddf749aa262ce52cf8438042869a048f9a0156dd772fbbcfa74efa1378fecef339b7286f6fe4b4feb5c45d49966b35d08e3e83507",
"hash": "c5fa2cd72f6e6666b7963b97bc359c75284b8fb540c30f3629a028b85270c9bc66c8a051383964f2bd4c1e005a4691593d15696e7ef39ea87cf6cff9e5691fb2",
"repo": "boostorg/headers",
"version": "boost-1.90.0"
"version": "boost-1.91.0"
},
"catch2": {
"hash": "7eea385d79d88a5690cde131fe7ccda97d5c54ea09d6f515000d7bf07c828809d61c1ac99912c1ee507cf933f61c1c47ecdcc45df7850ffa82714034b0fccf35",
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+21 -33
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@@ -1,44 +1,32 @@
# User Handbook - Command Line
There are two main applications, an SDL-based app (`eden-cli`) and a Qt based app (`eden`); both accept the same command line arguments.
There are two main applications, an SDL-based app (`eden-cli`) and a Qt based app (`eden`); both accept command line arguments.
## eden
- `./eden <path>`: Running with a single argument and nothing else, will make the emulator look for the given file and load it, this behavior is similar to `eden-cli`; allows dragging and dropping games into the application.
- `--debug/-d`: Enter debug mode, allow gdb stub at port `1234`
- `--config/-c`: Specify alternate configuration file.
- `--fullscreen/-f`: Use fullscreen.
- `--help/-h`: Display help.
- `--game/-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
- `--multiplayer/-m`: Specify multiplayer options.
- `--program/-p`: Specify the program arguments to pass (optional).
- `--user/-u <number>`: Specify the user index.
- `--version/-v`: Display version and quit.
- `--input-profile/-i <name>`: Specifies input profile name to use (for player #0 only).
- `--null-render/-n`: Forces the usage of the "Null" render backend irrespective of settings.
- `--filter/-x`: Sets the debug log filter irrespective of settings.
- `--singlecore/-s`: Forces single-core regardless of settings.
Only the Qt frontend supports the following arguments:
- `-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
- `-f`: Use fullscreen.
- `-u <number>`: Select the index of the user to load as.
- `-input-profile <name>`: Specifies input profile name to use (for player #0 only).
- `-qlaunch`: Launch QLaunch.
- `-hlaunch`: Launch homebrew launcher `nx-hbloader`.
- Requires a copy of Atmosphere to be extracted onto `sdmc`.
- This is a shorthand for `<eden folder>/sdmc/atmosphere/hbl.nsp`.
- `-setup`: Launch setup applet.
`eden` (provided with `--room`), and `eden-room` supports the following options as well:
## eden-cli
- `-n/--room-name`: The name of the room.
- `-d/--room-description`: The room description.
- `-s/--bind-address`: The bind address for the room.
- `-p/--port`: The port used for the room.
- `-m/--max-members`: The maximum number of players for this room.
- `-w/--password`: The password for the room.
- `-g/--preferred-game`: The preferred game for this room.
- `-i/--preferred-game-id`: The preferred game-id for this room.
- `-u/--username`: The username used for announce.
- `-t/--token`: The token used for announce.
- `-a/--web-api-url`: yuzu Web API url.
- `-b/--ban-list-file`: The file for storing the room ban list.
- `-l/--log-file`: The file for storing the room log.
- `-h/--help`: Display this help and exit.
- `-v/--version`: Output version information and exit.
- `--debug/-d`: Enter debug mode, allow gdb stub at port `1234`
- `--config/-c`: Specify alternate configuration file.
- `--fullscreen/-f`: Set fullscreen.
- `--help/-h`: Display help.
- `--game/-g`: Specify the game to run.
- `--multiplayer/-m`: Specify multiplayer options.
- `--program/-p`: Specify the program arguments to pass (optional).
- `--user/-u`: Specify the user index.
- `--version/-v`: Display version and quit.
- `--input-profile/-i`: Specifies input profile name to use (for player #0 only).
- `--null-render/-n`: Forces the usage of the "Null" render backend irrespective of settings.
- `--filter/-x`: Sets the debug log filter irrespective of settings.
- `--singlecore/-s`: Forces single-core regardless of settings.
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">سيشغل هذا البرنامج ألعاب جهاز Nintendo Switch. لا يتضمن البرنامج أي ألعاب أو مفاتيح.<br /><br />قبل أن تبدأ، يرجى تحديد موقع ملف <![CDATA[<b> prod.keys </b>]]> على وحدة تخزين جهازك.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">اعرف المزيد</a>]]></string>
<string name="app_disclaimer">سيعمل هذا البرنامج على تشغيل ألعاب منصة ألعاب «نينتندو سويتش». لا يتضمن البرنامج أي ألعاب أو مفاتيح تفعيل.<br /><br /> قبل البدء، يرجى تحديد موقع ملف <![CDATA[<b> prod.keys</b> ]]> في مساحة التخزين بجهازك.<br /><br /><![CDATA[<a href=\"https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/QuickStart.md\">مزيد من المعلومات</a>]]></string>
<string name="notice_notification_channel_name">الإشعارات والأخطاء</string>
<string name="notice_notification_channel_description">عرض الإشعارات عند حدوث خطأ ما.</string>
<string name="notification_permission_not_granted">لم يتم منح إذن الإشعار!</string>
@@ -291,6 +291,25 @@
<string name="gpu_driver_fetcher">أداة جلب برامج تشغيل وحدة المعالجة الرسومية</string>
<string name="gpu_driver_manager">إدارة برامج تشغيل وحدة معالجة الرسومات</string>
<string name="install_gpu_driver_description">تثبيت برامج تشغيل بديلة لأداء أو دقة أفضل</string>
<string name="post_processing">تأثيرات ما بعد المعالجة</string>
<string name="post_processing_description">تأثيرات ReShade FX التي يتم تطبيقها بعد عملية العرض</string>
<string name="post_processing_per_game_description">ضبط تسلسل التأثيرات لهذه اللعبة</string>
<string name="post_processing_add">إضافة تأثير</string>
<string name="post_processing_remove">إزالة</string>
<string name="post_processing_open_list">فتح القائمة</string>
<string name="post_processing_close_list">إغلاق القائمة</string>
<string name="post_processing_remove_all">إزالة التأثيرات</string>
<string name="post_processing_preset_locked">الإعداد مسبقًا نشط. قم بتعديله في «تأثيرات ما بعد المعالجة» قبل بدء اللعبة.</string>
<string name="post_processing_preset_modified">تم تغيير القيم عن الإعداد الأصلي.</string>
<string name="post_processing_presets">الإعدادات المسبقة</string>
<string name="post_processing_preset_new">إعداد مسبق جديد</string>
<string name="post_processing_preset_new_description">يحفظ التأثيرات التي قمت بتحميلها، مع قيمها الحالية، كإعداد مسبق يمكنك اختياره لاحقًا.</string>
<string name="post_processing_preset_name_invalid">قم بتسمية الإعداد المسبق باسم لا يحتوي على علامة يساوي.</string>
<string name="post_processing_preset_none">لا يوجد إعداد مسبق</string>
<string name="post_processing_preset_delete">حذف الإعداد المسبق</string>
<string name="post_processing_preset_reset">إعادة تعيين القيم المحددة مسبقًا</string>
<string name="post_processing_reset">إعادة التعيين إلى الإعدادات الافتراضية</string>
<string name="post_processing_empty">لم يتم العثور على أي ملفات. ضع ملفات .fx في هذا المجلد:</string>
<string name="frame_gen">توليد الإطار</string>
<string name="frame_gen_per_game_description">ضبط إعدادات إنشاء الإطارات لهذه اللعبة</string>
<string name="frame_gen_description">قم بإدراج الإطارات المُستكملة بين الإطارات المُعالجة باستخدام تقنية التحجيم بدون فقدان الجودة. يُفرض هذا الخيار عرض الإطارات وفقًا لترتيب FIFO عند تفعيله.</string>
@@ -305,6 +324,13 @@
<string name="frame_gen_target_rate_60">60 إطارًا في الثانية</string>
<string name="frame_gen_target_rate_90">90 إطارًا في الثانية</string>
<string name="frame_gen_target_rate_120">120 إطارًا في الثانية</string>
<string name="frame_gen_on">تشغيل</string>
<string name="frame_gen_off">إيقاف</string>
<string name="frame_gen_fixed">مستقر</string>
<string name="frame_gen_flow_auto">تلقائي</string>
<string name="frame_gen_quick_description">قم بتشغيل أو إيقاف توليد الإطارات واختر مضاعف الإطارات.</string>
<string name="frame_gen_target_rate_quick_description">توليد إطارات بمعدل إطارات مستهدف. ويتم ضبط المضاعف تلقائيًا.</string>
<string name="frame_gen_flow_scale_quick_description">الدقة المستخدمة لتقدير الحركة بين الإطارات. تقلل القيم المنخفضة من الوقت الذي تستهلكه وحدة معالجة الرسومات.</string>
<string name="frame_gen_queue_target">هدف قائمة انتظار الإطارات</string>
<string name="frame_gen_queue_target_description">كم عدد الإطارات المكتملة التي قد تنتظر قبل عرضها؟ تعمل قوائم الانتظار الأكبر حجمًا على امتصاص الارتفاعات المفاجئة في حمل وحدة معالجة الرسومات على حساب زمن انتقال الإدخال.</string>
<string name="frame_gen_queue_target_0">أقل زمن انتقال (بدون تخزين مؤقت)</string>
@@ -315,14 +341,14 @@
<string name="frame_gen_flow_scale">دقة تقدير الحركة</string>
<string name="frame_gen_flow_scale_description">دقة مسار التدفق البصري، كجزء من الناتج. ويُعد خفض هذه القيمة أرخص طريقة لاستعادة الأداء.</string>
<string name="frame_gen_unsupported">توليد الإطار غير متاح</string>
<string name="frame_gen_unsupported_description">لا يدعم برنامج تشغيل وحدة معالجة الرسومات هذا نموذج ذاكرة Vulkan، الذي تتطلبه برامج التظليل الخاصة بـ«Lossless Scaling».</string>
<string name="frame_gen_unsupported_description">يفتقر برنامج تشغيل وحدة معالجة الرسومات هذا إلى نموذج ذاكرة Vulkan أو دعم الدقة النصفية (float16) التي تتطلبها برامج التظليل الخاصة بـ «Lossless Scaling».</string>
<string name="lossless_scaling_setup_description">اختياري. قم بتوفير ملف Lossless.dll الخاص بك لتمكين إنشاء الإطارات لاحقًا</string>
<string name="lossless_scaling_install">تثبيت ملف Lossless.dll</string>
<string name="lossless_scaling_install_description">يتطلب إنشاء الإطارات أن تكون لديك نسخة قانونية خاصة بك من ملف Lossless.dll المأخوذ من برنامج Lossless Scaling</string>
<string name="lossless_scaling_replace_description">اختر نسخة أخرى من ملف Lossless.dll</string>
<string name="frame_generation_support">توليد الإطارات</string>
<string name="frame_generation_supported">مدعوم</string>
<string name="frame_generation_unsupported">غير مدعوم (لا يتوفر نموذج ذاكرة Vulkan)</string>
<string name="frame_generation_unsupported">غير مدعوم (لا يتوفر نموذج ذاكرة Vulkan أو float16)</string>
<string name="lossless_scaling">Lossless Scaling</string>
<string name="lossless_scaling_description">قم بتوفير نسختك الخاصة من ملف Lossless.dll لتمكين توليد الإطارات</string>
<string name="lossless_scaling_installed">مثبت</string>
@@ -912,7 +938,7 @@
<string name="loader_error_file_not_found">ملف ROM غير موجود</string>
<string name="loader_requires_firmware">اللعبة تتطلب الفيرموير</string>
<string name="loader_requires_firmware_description"><![CDATA[اللعبة التي تحاول تشغيلها تتطلب الفيرموير للتمهيد أو لتجاوز القائمة الافتتاحية. يرجى <a href=\"https://yuzu-mirror.github.io/help/quickstart\">نسخ وتثبيت الفيرموير</a>، أو اضغط \"موافق\" للمتابعة على أي حال.]]></string>
<string name="loader_requires_firmware_description"><![CDATA[قد تتطلب هذه اللعبة برنامجاً ثابتاً لتعمل بشكل صحيح، ولم يتم تثبيت أي منها لديك. يرجى تثبيت البرنامج الثابت قبل التشغيل، أو الضغط على \"موافق\" للتشغيل على أية حال.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">جارٍ البحث عن اللعبة...</string>
@@ -474,8 +474,6 @@
<string name="loader_error_file_not_found">فایلی ڕۆم بوونی نییە</string>
<string name="loader_requires_firmware">یارییەکە فریموێر پێویستە</string>
<string name="loader_requires_firmware_description"><![CDATA[یارییەکە کە تۆ هەوڵ دەدەیت بیخەیتە کار فریموێر پێویستە بۆ کردنەوە یان تێپەڕاندنی مێنیوی کردنەوە. تکایە <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> فریموێر دامپ بکە و دابنێ</a>, یان پەنجە بنێ سەر \"باشە\" بۆ بەردەوامبوون هەرچۆنێک بێت.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">گەڕان بە دوای یارییە...</string>
<string name="game_not_found_for_title_id">یاری نەدۆزرایەوە بۆ ناسنامەی ناونیشان: %1$s</string>
@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Tento software umožňuje spouštět hry pro herní konzoli Nintendo Switch. Neobsahuje žádné herní tituly ani klíče.<br /><br /> Nejdříve prosím vyhledejte soubor <![CDATA[<b> prod.keys </b>]]> v úložišti vašeho zařízení.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Další informace</a>]]></string>
<string name="notice_notification_channel_name">Upozornění a chyby</string>
<string name="notice_notification_channel_description">Zobrazí oznámení v případě chyby.</string>
<string name="notification_permission_not_granted">Oprávnění k zobrazení oznámení nebylo uděleno!</string>
@@ -605,8 +604,6 @@
<string name="loader_error_file_not_found">ROM neexistuje</string>
<string name="loader_requires_firmware">Hra vyžaduje firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[Hra, kterou se pokoušíte spustit, vyžaduje firmware pro spuštění nebo pro překročení úvodní nabídky. Prosím <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> převezměte a nainstalujte firmware</a>, nebo stiskněte \"OK\" pro pokračování v každém případě.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Hledání hry...</string>
<string name="game_not_found_for_title_id">Hra nebyla nalezena pro ID titulu: %1$s</string>
@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Diese Software führt Spiele für die Nintendo Switch-Konsole aus. Es sind keine Spiele oder Schlüssel enthalten. Suche, bevor du beginnst, deine <![CDATA[<b> prod.keys </b>]]>-Datei auf deinem Gerät.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Mehr Erfahren</a>]]></string>
<string name="notice_notification_channel_name">Hinweise und Fehler</string>
<string name="notice_notification_channel_description">Zeigt Benachrichtigungen an, wenn etwas schief läuft.</string>
<string name="notification_permission_not_granted">Berechtigung für Benachrichtigungen nicht zugelassen!</string>
@@ -307,12 +306,10 @@
<string name="frame_gen_queue_target_1">Ausbalanciert (1 Bild)</string>
<string name="frame_gen_queue_target_2">Flüssigste (2 Bilder)</string>
<string name="frame_gen_unsupported">Frame-Generation nicht verfügbar</string>
<string name="frame_gen_unsupported_description">Dieser GPU-Treiber unterstützt das Vulkan-Memory-Model nicht, welches Lossless Scaling-Shader benötigen.</string>
<string name="lossless_scaling_setup_description">Optional. Stelle deine eigene Lossless.dll zur Verfügung, um Frame-Generation später zu aktivieren.</string>
<string name="lossless_scaling_install">Installiere Lossless.dll</string>
<string name="lossless_scaling_replace_description">Wähle eine andere Kopie von Lossless.dll</string>
<string name="frame_generation_supported">Unterstützt</string>
<string name="frame_generation_unsupported">Nicht unterstützt (kein Vulkan-Memory-Model)</string>
<string name="lossless_scaling">Lossless Scaling</string>
<string name="lossless_scaling_installed">Installiert</string>
<string name="lossless_scaling_not_installed">Nicht installiert</string>
@@ -811,8 +808,6 @@ Wirklich fortfahren?</string>
<string name="loader_error_file_not_found">ROM-Datei existiert nicht</string>
<string name="loader_requires_firmware">Spiel erfordert Firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[Das Spiel, das Sie starten möchten, benötigt Firmware zum Booten oder zum Überspringen des Startmenüs. Bitte <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dumpen und installieren Sie Firmware</a>, oder drücken Sie \"OK\", um trotzdem zu starten.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Suche nach Spiel...</string>
<string name="game_not_found_for_title_id">Spiel nicht gefunden für Titel-ID: %1$s</string>
@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Este software arrancará juegos para la consola Nintendo Switch. No se incluyen títulos ni claves de juego.<br /><br />Antes de continuar, por favor localiza tu archivo <![CDATA[prod.keys ]]> en el almacenamiento de tu dispositivo. <br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Aprender más</a>]]>&lt;b&gt;</string>
<string name="notice_notification_channel_name">Avisos y errores</string>
<string name="notice_notification_channel_description">Mostrar notificaciones cuando algo vaya mal.</string>
<string name="notification_permission_not_granted">¡Permiso de notificación no concedido!</string>
@@ -290,6 +289,9 @@
<string name="gpu_driver_fetcher">Obtenedor de controladores de la GPU</string>
<string name="gpu_driver_manager">Gestor de controladores de la GPU</string>
<string name="install_gpu_driver_description">Instale los controladores alternativos para obtener un posible mejor rendimiento o precisión</string>
<string name="post_processing_open_list">Abrir lista</string>
<string name="post_processing_close_list">Cerrar lista</string>
<string name="post_processing_reset">Restablecer a predeterminado</string>
<string name="frame_gen">Generación de fotograma</string>
<string name="frame_gen_per_game_description">Configurar la generación de fotogramas para este juego</string>
<string name="frame_gen_multiplier">Multiplicador de fotograma</string>
@@ -309,7 +311,6 @@
<string name="lossless_scaling_replace_description">Seleccionar una copia diferente de Lossless.dll</string>
<string name="frame_generation_support">Generación de fotograma</string>
<string name="frame_generation_supported">Soportado</string>
<string name="frame_generation_unsupported">No soportado (sin modelo de memoria de Vulkan)</string>
<string name="lossless_scaling">Escalado sin pérdidas</string>
<string name="lossless_scaling_installed">Instalado</string>
<string name="lossless_scaling_not_installed">No instalado</string>
@@ -783,7 +784,7 @@
<!-- Custom Paths settings -->
<string name="custom_save_directory">Directorio de los datos de guardado</string>
<string name="custom_save_directory_description">Establecer una ruta personalizada para el almacenamiento de los datos de guardado</string>
<string name="reset_to_nand">Restaurar valores predeterminados</string>
<string name="reset_to_nand">Restaurar los valores predeterminados</string>
<string name="migrate_save_data">Migrar datos de guardado</string>
<string name="migrate_save_data_question">¿Desea migrar los datos de guardado existentes a la nueva ubicación\?</string>
<string name="save_migration_complete">Datos de guardado migrados con éxito</string>
@@ -877,8 +878,6 @@
<string name="loader_error_file_not_found">Archivo ROM no existe</string>
<string name="loader_requires_firmware">El juego requiere firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[El juego que intenta iniciar requiere el firmware para arrancar o pasar el menú de inicio. Por favor <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> vuelque e instale el firmware</a>, o pulse \"Aceptar\" para continuar de todos modos.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Buscando juego...</string>
<string name="game_not_found_for_title_id">Juego no encontrado para el ID de título: %1$s</string>
@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Ce logiciel permet de jouer à des jeux de la console Nintendo Switch. Aucun titre ni clé de jeu n\'est inclus.<br /><br />Avant de commencer, veuillez localiser votre fichier <![CDATA[<b> prod.keys </b>]]> sur le stockage de votre appareil.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">En savoir plus</a>]]></string>
<string name="notice_notification_channel_name">Avis et erreurs</string>
<string name="notice_notification_channel_description">Affiche des notifications en cas de problème.</string>
<string name="notification_permission_not_granted">Permission de notification non accordée !</string>
@@ -785,8 +784,6 @@
<string name="loader_error_file_not_found">Le fichier ROM n\'existe pas</string>
<string name="loader_requires_firmware">Jeu nécessite un firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[Ce jeu nécessite un firmware pour démarrer ou passer le menu d\'accueil. Veuillez <a href=\"https://yuzu-mirror.github.io/help/quickstart\">dumper et installer le firmware</a> ou appuyez sur \"OK\" pour continuer quand même.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Recherche du jeu...</string>
<string name="game_not_found_for_title_id">Jeu non trouvé pour l\'ID de titre : %1$s</string>
@@ -510,8 +510,6 @@
<string name="loader_error_file_not_found">קובץ המשחק לא קיים</string>
<string name="loader_requires_firmware">המשחק דורש קושחה</string>
<string name="loader_requires_firmware_description"><![CDATA[המשחק שאתה מנסה להפעיל דורש קושחה לאתחול או למעבר מתפריט הפתיחה. אנא <a href=\"https://yuzu-mirror.github.io/help/quickstart\">שמור והתקן קושחה</a> או לחץ \"אישור\" כדי להמשיך בכל מקרה.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">מחפש משחק...</string>
<string name="game_not_found_for_title_id">משחק לא נמצא למזהה כותרת: %1$s</string>
@@ -598,8 +598,6 @@
<string name="loader_error_file_not_found">ROM fájl nem létezik</string>
<string name="loader_requires_firmware">A játék firmware-t igényel</string>
<string name="loader_requires_firmware_description"><![CDATA[A játék, amelyet el szeretne indítani, firmware-t igényel a bootoláshoz vagy a kezdőmenü átlépéséhez. Kérjük, <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dumpolja és telepítse a firmware-t</a>, vagy nyomja meg az \"OK\" gombot a folytatáshoz.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Játék keresése...</string>
<string name="game_not_found_for_title_id">A játék nem található a következő címazonosítóhoz: %1$s</string>
@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Perangkat lunak ini akan menjalankan permainan dari konsol Nintendo Switch. Permainan maupun keys tidak disediakan.<br /><br />Sebelum memulai, tolong temukan berkas <![CDATA[<b> prod.keys </b>]]> didalam tempat penyimpanan mu.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Pelajari lebih lanjut</a>]]></string>
<string name="notice_notification_channel_name">Pemberitahuan dan error</string>
<string name="notice_notification_channel_description">Menampilkan pemberitahuan ketika terjadi kesalahan.</string>
<string name="notification_permission_not_granted">Izin notifikasi tidak diberikan!</string>
@@ -638,8 +637,6 @@
<string name="loader_error_file_not_found">Berkas Tidak Ditemukan</string>
<string name="loader_requires_firmware">Game memerlukan firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[Game yang ingin Anda jalankan memerlukan firmware untuk boot atau melewati menu pembuka. Silakan <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dump dan instal firmware</a>, atau tekan \"OK\" untuk melanjutkan.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Mencari game...</string>
<string name="game_not_found_for_title_id">Game tidak ditemukan untuk ID Judul: %1$s</string>
@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Questo software esegue giochi per la console Nintendo Switch. Non sono inclusi titoli di giochi o chiavi.<br /><br /> Prima di iniziare, individua il file <![CDATA[<b>prod.keys</b>]]> nella memoria del tuo dispositivo.<br /><br /> <![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Ulteriori informazioni</a>]]></string>
<string name="notice_notification_channel_name">Avvisi ed errori</string>
<string name="notice_notification_channel_description">Mostra le notifiche quando qualcosa va storto.</string>
<string name="notification_permission_not_granted">Autorizzazione di notifica non concessa!</string>
@@ -662,8 +661,6 @@
<string name="loader_error_file_not_found">Il file della ROM non esiste</string>
<string name="loader_requires_firmware">Firmware richiesto</string>
<string name="loader_requires_firmware_description"><![CDATA[Il gioco che stai cercando di avviare richiede il firmware per poter partire o per superare il menù iniziale. <a href=\"https://yuzu-mirror.github.io/help/quickstart\">Esegui il dump del firmware e installalo</a>, o premi \"OK\" per continuare lo stesso.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Ricerca del gioco in corso...</string>
<string name="game_not_found_for_title_id">Gioco non trovato per l\'ID titolo: %1$s</string>
@@ -508,8 +508,6 @@
<string name="loader_error_file_not_found">ROMファイルが存在しません</string>
<string name="loader_requires_firmware">ゲームにはファームウェアが必要です</string>
<string name="loader_requires_firmware_description"><![CDATA[起動しようとしているゲームは、起動または開始メニューを通過するためにファームウェアが必要です。<a href=\"https://yuzu-mirror.github.io/help/quickstart\"> ファームウェアをダンプしてインストール</a>するか、\"OK\"を押して続行してください。]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">ゲームを検索中...</string>
<string name="game_not_found_for_title_id">タイトルID: %1$s のゲームが見つかりません</string>
@@ -558,8 +558,6 @@
<string name="loader_error_file_not_found">롬 파일이 존재하지 않음</string>
<string name="loader_requires_firmware">게임에 펌웨어가 필요합니다</string>
<string name="loader_requires_firmware_description"><![CDATA[실행하려는 게임은 부팅하거나 시작 메뉴를 통과하기 위해 펌웨어가 필요합니다. <a href=\"https://yuzu-mirror.github.io/help/quickstart\">펌웨어를 덤프하여 설치</a>하거나 \"확인\"을 눌러 계속 진행하세요.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">게임 검색 중...</string>
<string name="game_not_found_for_title_id">타이틀 ID에 대한 게임을 찾을 수 없음: %1$s</string>
@@ -487,8 +487,6 @@
<string name="loader_error_file_not_found">ROM-filen finnes ikke</string>
<string name="loader_requires_firmware">Spillet krever fastvare</string>
<string name="loader_requires_firmware_description"><![CDATA[Spillet du prøver å starte krever fastvare for oppstart eller for å komme forbi startmenyen. Vennligst <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dump og installer fastvare</a>, eller trykk \"OK\" for å fortsette likevel.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Søker etter spill...</string>
<string name="game_not_found_for_title_id">Spill ikke funnet for tittel-ID: %1$s</string>
@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">To oprogramowanie uruchamia gry na konsoli Nintendo Switch. Żadne tytuły gier ani klucze nie są dołączone.<br /><br />Zanim zaczniesz, zlokalizuj plik <![CDATA[<b> prod.keys </b>]]> na swoim urządzeniu.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Więcej informacji</a>]]></string>
<string name="notice_notification_channel_name">Powiadomienia błędy</string>
<string name="notice_notification_channel_description">Pokaż powiadomienie gdy coś pójdzie źle</string>
<string name="notification_permission_not_granted">Nie zezwolono na powiadomienia!</string>
@@ -758,8 +757,6 @@
<string name="loader_error_file_not_found">Plik ROM nie istnieje</string>
<string name="loader_requires_firmware">Gra wymaga oprogramowania sprzętowego</string>
<string name="loader_requires_firmware_description"><![CDATA[Gra, którą próbujesz uruchomić, wymaga oprogramowania sprzętowego do uruchomienia lub przejścia przez menu startowe. Proszę <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> zrzuć i zainstaluj oprogramowanie sprzętowe</a>, lub naciśnij \"OK\", aby kontynuować mimo to.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Wyszukiwanie gry...</string>
<string name="game_not_found_for_title_id">Nie znaleziono gry dla ID tytułu: %1$s</string>
@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Este programa serve para rodar jogos do Nintendo Switch. Nenhum jogo ou chaves do sistema são inclusos<br /><br />Antes de começar, localize o seu <![CDATA[<b> prod.keys </b>]]> salvo no seu sistema.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Saiba mais</a>]]></string>
<string name="notice_notification_channel_name">Notificações e erros</string>
<string name="notice_notification_channel_description">Mostra notificações quando acontecer um erro.</string>
<string name="notification_permission_not_granted">Acesso às notificações não foi permitido!</string>
@@ -717,8 +716,6 @@
<string name="loader_error_file_not_found">O arquivo ROM não existe</string>
<string name="loader_requires_firmware">O jogo requer firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[O jogo que você está tentando iniciar requer firmware para inicializar ou passar do menu de abertura. Por favor <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> faça dump e instale o firmware</a>, ou pressione \"OK\" para continuar mesmo assim.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Procurando jogo...</string>
<string name="game_not_found_for_title_id">Jogo não encontrado para o ID do Título: %1$s</string>
@@ -609,8 +609,6 @@ uma tentativa de mapeamento automático</string>
<string name="loader_error_file_not_found">O ficheiro da ROM não existe</string>
<string name="loader_requires_firmware">O jogo requer firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[O jogo que está a tentar iniciar requer firmware para arrancar ou passar o menu inicial. Por favor <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> faça dump e instale o firmware</a>, ou pressione \"OK\" para continuar mesmo assim.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">A procurar jogo...</string>
<string name="game_not_found_for_title_id">Jogo não encontrado para o ID do Título: %1$s</string>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Это программное обеспечение предназначено для запуска игр для игровой консоли Nintendo Switch. Игры и ключи в комплект не входят.<br /><br />Прежде чем начать, пожалуйста, найдите файл <![CDATA[<b>prod.keys</b>]]> на вашем устройстве.<br /><br /> <![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Узнать больше</a>]]></string>
<string name="app_disclaimer">Это программное обеспечение предназначено для запуска игр консоли Nintendo Switch. Никакие игры или ключи не входят в комплект.<br /><br />Перед началом работы найдите файл <![CDATA[<b> prod.keys </b>]]> во внутреннем хранилище вашего устройства. <br /><br /><![CDATA[<a href=\"https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/QuickStart.md\">Узнать больше</a>]]></string>
<string name="notice_notification_channel_name">Уведомления и ошибки</string>
<string name="notice_notification_channel_description">Показывает уведомления, когда что-то пошло не так</string>
<string name="notification_permission_not_granted">Вы не предоставили разрешение на уведомления!</string>
@@ -291,6 +291,25 @@
<string name="gpu_driver_fetcher">Получение драйверов ГПУ</string>
<string name="gpu_driver_manager">Менеджер драйверов ГПУ</string>
<string name="install_gpu_driver_description">Установите альтернативные драйверы для потенциально лучшей производительности и/или точности</string>
<string name="post_processing">Эффекты постобработки</string>
<string name="post_processing_description">Эффекты ReShade FX, применяемые после рендеринга</string>
<string name="post_processing_per_game_description">Настроить цепочку эффектов для этой игры</string>
<string name="post_processing_add">Добавить эффект</string>
<string name="post_processing_remove">Удалить</string>
<string name="post_processing_open_list">Открыть список</string>
<string name="post_processing_close_list">Закрыть список</string>
<string name="post_processing_remove_all">Удалить эффекты</string>
<string name="post_processing_preset_locked">Пресет активен. Отредактируйте его в разделе \"Эффекты постобработки\" перед запуском игры.</string>
<string name="post_processing_preset_modified">Значения изменены относительно исходного пресета.</string>
<string name="post_processing_presets">Пресеты</string>
<string name="post_processing_preset_new">Новый пресет</string>
<string name="post_processing_preset_new_description">Сохраняет загруженные вами эффекты вместе с их текущими значениями в виде пресета, который можно будет выбрать позже.</string>
<string name="post_processing_preset_name_invalid">Дайте пресету имя без знака равенства.</string>
<string name="post_processing_preset_none">Нет пресета</string>
<string name="post_processing_preset_delete">Удалить пресет</string>
<string name="post_processing_preset_reset">Сбросить значения пресета</string>
<string name="post_processing_reset">Сбросить до значений по умолчанию</string>
<string name="post_processing_empty">Эффекты не найдены. Поместите файлы .fx в эту папку:</string>
<string name="frame_gen">Генерация кадров</string>
<string name="frame_gen_per_game_description">Настройка генерации кадров для данной игры</string>
<string name="frame_gen_description">Вставляет промежуточные кадры между отрендеренными с помощью Lossless Scaling. При включении принудительно устанавливает режим вывода FIFO.</string>
@@ -309,14 +328,12 @@
<string name="frame_gen_flow_scale">Разрешение оценки движения</string>
<string name="frame_gen_flow_scale_description">Разрешение прохода оптического потока в долях от выходного разрешения. Его понижение — самый дешёвый способ вернуть производительность.</string>
<string name="frame_gen_unsupported">Генерация кадров недоступна</string>
<string name="frame_gen_unsupported_description">Драйвер ГПУ не поддерживает модель памяти Vulkan, требуемую шейдерами Lossless Scaling.</string>
<string name="lossless_scaling_setup_description">Опционально. Укажите свой Lossless.dll для включения генерации кадров позже.</string>
<string name="lossless_scaling_install">Установить Lossless.dll</string>
<string name="lossless_scaling_install_description">Для генерации кадров требуется ваша собственная легальная копия Lossless.dll из Lossless Scaling</string>
<string name="lossless_scaling_replace_description">Выбрать другой файл Lossless.dll</string>
<string name="frame_generation_support">Генерация кадров</string>
<string name="frame_generation_supported">Поддерживается</string>
<string name="frame_generation_unsupported">Не поддерживается (нет модели памяти Vulkan)</string>
<string name="lossless_scaling_description">Предоставьте свою копию Lossless.dll для включения генерации кадров</string>
<string name="lossless_scaling_installed">Установлена</string>
<string name="lossless_scaling_not_installed">Не установлена</string>
@@ -613,6 +630,11 @@
<string name="log">Логирование</string>
<string name="flush_by_line">Сбрасывать логи отладки построчно</string>
<string name="flush_by_line_description">Сбрасывает логи отладки после каждой написанной строки, упрощая отладку в случае сбоев или зависаний.</string>
<string name="extended_logging">Включить расширенное логирование</string>
<string name="extended_logging_description">Увеличивает максимальный размер файла журнала со 100 МБ до 1 ГБ.</string>
<string name="log_filter">Фильтр журнала</string>
<string name="log_filter_description">Управляет категориями журнала Eden. Пример: :Info Service.LM:Debug</string>
<!-- GPU Logging strings -->
<string name="gpu_logging_header">Ведение журнала ГПУ</string>
<string name="gpu_log_level">Уровень журналирования</string>
@@ -896,7 +918,7 @@
<string name="loader_error_file_not_found">Файл ROM не существует</string>
<string name="loader_requires_firmware">Игре требуется прошивка</string>
<string name="loader_requires_firmware_description"><![CDATA[Для запуска этой игры или прохождения начального меню требуется прошивка. Пожалуйста, <a href=\"https://yuzu-mirror.github.io/help/quickstart\">сохраните и установите прошивку</a> или нажмите \"OK\" для запуска в любом случае.]]></string>
<string name="loader_requires_firmware_description"><![CDATA[Для корректной работы этой игры может потребоваться прошивка, а у вас она не установлена. Пожалуйста, установите прошивку перед запуском или нажмите \"OK\", чтобы всё равно запустить.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Поиск игры...</string>
@@ -606,8 +606,6 @@
<string name="loader_error_file_not_found">РОМ датотека не постоји</string>
<string name="loader_requires_firmware">Игра захтева firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[Игра коју покушавате да покренете захтева firmware за покретање или прелазак почетног менија. Молимо <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> направите дамп и инсталирајте firmware</a>, или притисните \"OK\" да бисте наставили у сваком случају.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Тражење игре...</string>
<string name="game_not_found_for_title_id">Игра није пронађена за ID наслова: %1$s</string>
@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Цей застосунок запускає ігри для ігрової консолі Nintendo Switch. Він не містить ігор чи ключів.<br /><br />Перш ніж почати, укажіть розташування файлу <![CDATA[<b> prod.keys </b>]]> у пам’яті вашого пристрою.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Дізнатися більше</a>]]></string>
<string name="notice_notification_channel_name">Сповіщення та помилки</string>
<string name="notice_notification_channel_description">Показує сповіщення у разі виникнення проблем.</string>
<string name="notification_permission_not_granted">Дозвіл на сповіщення не надано!</string>
@@ -830,8 +829,6 @@
<string name="loader_error_file_not_found">ROM файлу не існує</string>
<string name="loader_requires_firmware">Гра вимагає прошивки</string>
<string name="loader_requires_firmware_description"><![CDATA[Гра, яку ви намагаєтеся запустити, вимагає прошивки для завантаження або пропуску початкового меню. Будь ласка, <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> зробіть дамп і встановіть прошивку</a>, або натисніть \"OK\", щоб продовжити в будь-якому разі.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Пошук гри...</string>
<string name="game_not_found_for_title_id">Гру не знайдено для ID заголовку: %1$s</string>
@@ -483,8 +483,6 @@
<string name="loader_error_file_not_found">Tệp ROM không tồn tại</string>
<string name="loader_requires_firmware">Trò chơi yêu cầu firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[Trò chơi bạn đang cố khởi chạy yêu cầu firmware để khởi động hoặc vượt qua menu mở đầu. Vui lòng <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dump và cài đặt firmware</a>, hoặc nhấn \"OK\" để tiếp tục dù sao đi nữa.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Đang tìm kiếm trò chơi...</string>
<string name="game_not_found_for_title_id">Không tìm thấy trò chơi cho ID Tiêu đề: %1$s</string>
@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">本软件可以运行Nintendo Switch游戏主机的游戏,但自身并不包含任何游戏或密钥。<br /><br />请于开始之前选定位于你的设备存储空间中的<![CDATA[<b>prod.keys</b>]]><br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">了解更多</a>]]></string>
<string name="notice_notification_channel_name">错误与注意事项</string>
<string name="notice_notification_channel_description">当发生错误时显示通知。</string>
<string name="notification_permission_not_granted">未授予通知权限!</string>
@@ -315,14 +314,12 @@
<string name="frame_gen_flow_scale">运动预估分辨率</string>
<string name="frame_gen_flow_scale_description">光流通道的分辨率,以输出的比例表示。降低它是提升性能最经济的做法。</string>
<string name="frame_gen_unsupported">帧生成不可用</string>
<string name="frame_gen_unsupported_description">这个 GPU 驱动不支持无损缩放着色器所需的 Vulkan 内存模型。</string>
<string name="lossless_scaling_setup_description">作为可选项。请提供您自己的 Lossless.dll 以便在之后可以启用帧生成。</string>
<string name="lossless_scaling_install">安装 Lossless.dll</string>
<string name="lossless_scaling_install_description">帧生成需要您自己从 Lossless Scaling 获得合法的 Lossless.dll 副本</string>
<string name="lossless_scaling_replace_description">选择其它 Lossless.dll 副本</string>
<string name="frame_generation_support">帧生成</string>
<string name="frame_generation_supported">支持</string>
<string name="frame_generation_unsupported">不支持 (无 Vulkan 内存模型)</string>
<string name="lossless_scaling">无损缩放</string>
<string name="lossless_scaling_description">提供您自己的 Lossless.dll 文件以启用帧生成</string>
<string name="lossless_scaling_installed">已安装</string>
@@ -897,8 +894,6 @@
<string name="loader_error_file_not_found">ROM 文件不存在</string>
<string name="loader_requires_firmware">游戏需要固件</string>
<string name="loader_requires_firmware_description"><![CDATA[您尝试启动的游戏需要固件才能引导或通过启动菜单。请<a href=\"https://yuzu-mirror.github.io/help/quickstart\">转储并安装固件</a>,或点击\"确定\"继续。]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">正在搜索游戏...</string>
<string name="game_not_found_for_title_id">未找到标题ID的游戏: %1$s</string>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">本軟體可執行Nintendo Switch主機的遊戲,軟體不提供遊戲和金鑰檔案。&lt;br/> &lt;br/>在開始之前,請先安裝您的 &lt;<![CDATA[ &lt;b>prod.keys&lt;/b> ]]> 檔案,&lt;br />&lt;br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">了解更多</a>]]></string>
<string name="app_disclaimer">本軟體可執行Nintendo Switch主機的遊戲,軟體不提供遊戲和金鑰檔案。<br /><br />在開始之前,請先安裝您的 <![CDATA[<b> prod.keys </b>]]> 檔案,<![CDATA[<a href=\"https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/QuickStart.md\">了解更多</a>]]></string>
<string name="notice_notification_channel_name">通知和錯誤</string>
<string name="notice_notification_channel_description">發生錯誤時顯示通知</string>
<string name="notification_permission_not_granted">未授予通知權限!</string>
@@ -291,6 +291,25 @@
<string name="gpu_driver_fetcher">GPU驅動程式下載器</string>
<string name="gpu_driver_manager">GPU 驅動程式管理員</string>
<string name="install_gpu_driver_description">安裝替代驅動程式以取得潛在的更佳效能或準確度</string>
<string name="post_processing">後製處理效果</string>
<string name="post_processing_description">在渲染完成後套用 ReShade FX 效果</string>
<string name="post_processing_per_game_description">為此遊戲設定特殊濾鏡或效果</string>
<string name="post_processing_add">新增效果</string>
<string name="post_processing_remove">移除</string>
<string name="post_processing_open_list">開啟清單</string>
<string name="post_processing_close_list">收起清單</string>
<string name="post_processing_remove_all">移除效果</string>
<string name="post_processing_preset_locked">濾鏡已啟用。請在開啟遊戲前於 後製處理效果 中調整</string>
<string name="post_processing_preset_modified">數值已變更,與原始濾鏡設定不同</string>
<string name="post_processing_presets">濾鏡</string>
<string name="post_processing_preset_new">新增濾鏡</string>
<string name="post_processing_preset_new_description">將目前載入的效果及數值儲存為設定檔方便日後使用</string>
<string name="post_processing_preset_name_invalid">請為此濾鏡設定檔命名,名稱中不得包含等號且不能與預先提供的設定檔名稱相同</string>
<string name="post_processing_preset_none">無濾鏡</string>
<string name="post_processing_preset_delete">刪除濾鏡</string>
<string name="post_processing_preset_reset">重設此濾鏡的所有設定值</string>
<string name="post_processing_reset">重設為預設值</string>
<string name="post_processing_empty">找不到設定檔。請將濾鏡效果的 .fx 檔案放置於此資料夾:</string>
<string name="frame_gen">影格生成</string>
<string name="frame_gen_per_game_description">調整此遊戲的影格生成設定</string>
<string name="frame_gen_description">使用 Lossless Scaling 在已渲染的影格之間插入補間影格。啟用此功能時,會強制採用 FIFO 垂直同步</string>
@@ -315,10 +334,37 @@
<string name="frame_gen_flow_scale">運動預測解析度</string>
<string name="frame_gen_flow_scale_description">光流處理的解析度,以輸出解析度的比例表示。降低此設定值是減少效能負載最有效的方法</string>
<string name="frame_gen_unsupported">無法使用影格生成</string>
<string name="frame_gen_unsupported_description">Lossless Scaling 的著色器需要 Vulkan 記憶體模型,所選的驅動程式不支援該功能</string>
<string name="lossless_scaling_setup_description">可選擇安裝自己擁有的 Lossless.dll 以在之後啟用影格生成功能</string>
<string name="lossless_scaling_install">安裝 Lossless.dll</string>
<string name="lossless_scaling_install_description">您需要擁有從合法管道獲得的 Lossless Scaling 並從該軟體的資料夾中取得 Lossless.dll 檔案才能使用影格生成功能</string>
<string name="lossless_scaling_replace_description">安裝不同的 Lossless.dll 檔案</string>
<string name="frame_generation_support">影格生成</string>
<string name="frame_generation_supported">支援</string>
<string name="lossless_scaling">Lossless Scaling</string>
<string name="lossless_scaling_description">安裝您擁有的 Lossless.dll 檔案以使用影格生成</string>
<string name="lossless_scaling_installed">已安裝</string>
<string name="lossless_scaling_not_installed">未安裝</string>
<string name="lossless_scaling_replace">替換</string>
<string name="lossless_scaling_remove">刪除</string>
<string name="lossless_scaling_remove_description">刪除已安裝的 Lossless.dll 及預先編譯的著色器</string>
<string name="lossless_scaling_remove_confirmation">影格生成功能會停止運作直到您重新安裝 Lossless.dll 。您的 Lossless.dll 原始檔並不會被 Eden 修改</string>
<string name="lossless_scaling_missing">Lossless.dll 未安裝</string>
<string name="lossless_scaling_missing_description">前往 設定 -&gt; Lossless Scaling 安裝以使用影格生成功能</string>
<string name="lossless_scaling_locked">請先關閉遊戲</string>
<string name="lossless_scaling_locked_description">Lossless.dll 無法在遊戲執行時進行更換</string>
<string name="lossless_scaling_remove_unavailable">沒有東西可以刪除</string>
<string name="lossless_scaling_remove_unavailable_description">尚未安裝 Lossless.dll</string>
<string name="lossless_scaling_installing">準備影格生成著色器中...</string>
<string name="lossless_scaling_install_success">成功安裝 Lossless.dll</string>
<string name="lossless_scaling_install_failed">無法安裝 Lossless.dll</string>
<string name="error_lossless_copy_failed">無法複製選取的檔案</string>
<string name="error_lossless_unreadable">無法讀取選取的檔案</string>
<string name="error_lossless_not_pe">選取的檔案並不是 Windows 程式庫。請在 Lossless Scaling 的安裝位置(資料夾)中選擇 Lossless.dll</string>
<string name="error_lossless_missing_shaders">這個 Lossless.dll 的副本並未包含影格生成著色器。請更新 Lossless Scaling 後再試一次</string>
<string name="error_lossless_translation_failed">無法轉譯影格生成著色器。尚不支援此 Lossless Scaling 版本</string>
<string name="error_lossless_cache_failed">轉譯的著色器無法寫入到儲存空間。請確認手機容量是否充足</string>
<string name="advanced_settings">進階設定</string>
<string name="settings_description">進行模擬器設定</string>
<string name="settings_description">調整模擬器設定</string>
<string name="search_recently_played">最近遊玩</string>
<string name="search_recently_added">最近新增</string>
<string name="open_user_folder">開啟 Eden 資料夾</string>
@@ -512,7 +558,7 @@
<string name="renderer_async_presentation">非同步呈現</string>
<string name="renderer_async_presentation_description">此修改可以透過將渲染移至單獨的 CPU 執行緒來提升性能,但可能會導致圖形問題</string>
<string name="renderer_reactive_flushing">使用重新啟用排清</string>
<string name="renderer_reactive_flushing_description">犧牲效能,以改善部分遊戲的轉譯準確度</string>
<string name="renderer_reactive_flushing_description">犧牲效能,以改善部分遊戲的轉譯準確度</string>
<string name="enable_buffer_history">啟用緩衝區歷史</string>
<string name="enable_buffer_history_description">允許存取先前的緩衝區狀態。此選項可能會改善部分遊戲的渲染品質與效能穩定性</string>
<string name="enable_gpu_buffer_readback">啟用 GPU 緩衝區讀回</string>
@@ -525,7 +571,7 @@
<string name="fast_gpu_time">GPU 時脈</string>
<string name="fast_gpu_time_description">讓遊戲誤以為 GPU 工作能更快完成,避免遊戲為了配合 Switch 的時脈而降低解析度與渲染距離</string>
<string name="skip_cpu_inner_invalidation">跳過CPU內部失效處理</string>
<string name="skip_cpu_inner_invalidation_description">在記憶體更新期間跳過某些CPU端快取的失效處理,減少CPU使用率並提高其性能。可能會導致某些遊戲出現故障或當機</string>
<string name="skip_cpu_inner_invalidation_description">在記憶體更新期間跳過某些CPU端快取的失效處理,減少CPU使用率並提高其性能。可能會導致某些遊戲出現故障或當機</string>
<string name="fix_bloom_effects">修正光暈特效</string>
<string name="fix_bloom_effects_description">在 薩爾達傳說:織夢島 和 薩爾達傳說:智慧的再現 中 減少光暈模糊的問題並移除 橫衝直撞:狂飆樂園重製版 中的光暈效果 (Adreno A6XX - A7XX/ Turnip)。警告:可能會在其它遊戲中導致圖形異常</string>
<string name="emulate_bgr565">模擬 BGR565</string>
@@ -585,6 +631,11 @@
<string name="log">日誌</string>
<string name="flush_by_line">按行寫入偵錯日誌</string>
<string name="flush_by_line_description">在每行寫入時重新整理偵錯日誌,讓程式在當機或閃退時更容易偵錯。</string>
<string name="extended_logging">啟用更詳細的日誌記錄</string>
<string name="extended_logging_description">將日誌檔的最大檔案限制從 100MB 提高到 1GB</string>
<string name="log_filter">日誌過濾器</string>
<string name="log_filter_description">控制 Eden 日誌的紀錄類別。例如: *:Info Service.LM:Debug</string>
<!-- GPU Logging strings -->
<string name="gpu_logging_header">GPU 日誌</string>
<string name="gpu_log_level">記錄層級</string>
@@ -709,7 +760,7 @@
<string name="import_failed">導入失敗</string>
<string name="cancelling">正在取消</string>
<string name="install">安裝</string>
<string name="fetch">獲取</string>
<string name="fetch">下載</string>
<string name="delete">刪除</string>
<string name="edit">編輯</string>
<string name="import_success">已成功導入</string>
@@ -734,12 +785,12 @@
<!-- GPU driver fetcher -->
<string name="show_releases">顯示版本</string>
<string name="failed_to_fetch">獲取失敗</string>
<string name="error_during_fetch">獲取過程中發生錯誤</string>
<string name="failed_to_fetch">下載失敗</string>
<string name="error_during_fetch">下載過程中發生錯誤</string>
<string name="show_downloads">顯示下載</string>
<string name="hide_downloads">隱藏下載</string>
<string name="failed_cache_dir">快取目錄不可用</string>
<string name="empty_response_body">回應內容為空</string>
<string name="empty_response_body">未回傳任何資料</string>
<string name="successfully_installed">%1$s 安裝成功</string>
<string name="driver_failed_title">驅動程式安裝失敗</string>
<string name="failed_install_driver">無法安裝 %1$s 驅動程式,您的系統支援此驅動程式嗎?</string>
@@ -780,13 +831,21 @@
<string name="save_migration_complete">成功遷移儲存資料</string>
<string name="save_migration_failed">儲存資料遷移失敗</string>
<string name="save_directory_set">存檔目錄設定完成</string>
<string name="destination_has_saves">所選取的位置已有儲存資料。是否要取代該檔案?</string>
<string name="all_files_permission_required">若要自訂路徑必須授予所有檔案的存取權</string>
<string name="grant_permission">授予權限</string>
<string name="custom_nand_directory">NAND 路徑</string>
<string name="custom_nand_directory_description">設定 NAND 資料的自訂路徑</string>
<string name="custom_sdmc_directory">虛擬 SD卡 路徑</string>
<string name="custom_sdmc_directory_description">設定虛擬 SD卡 儲存空間的自訂路徑</string>
<string name="path_set">路徑設定成功</string>
<string name="skip_migration">跳過</string>
<!-- Game properties -->
<string name="info">資訊</string>
<string name="info">軟體資訊</string>
<string name="info_description">程式 ID、開發人員及版本資訊</string>
<string name="per_game_settings">個別遊戲設定</string>
<string name="per_game_settings_description">編輯此遊戲的特定設定</string>
<string name="per_game_settings_description">調整此遊戲的專用設定</string>
<string name="launch_options">啟動設定</string>
<string name="path">路徑</string>
<string name="program_id">程式 ID</string>
@@ -821,17 +880,17 @@
<string name="save_data_description">管理此遊戲的儲存資料</string>
<string name="delete_save_data">刪除儲存資料</string>
<string name="delete_save_data_description">刪除此遊戲的所有儲存資料</string>
<string name="delete_save_data_warning_description">這將會刪除此遊戲的所有儲存資料且無法復原,您確定要繼續嗎?</string>
<string name="delete_save_data_warning_description">這將會刪除此遊戲的所有儲存資料且無法復原,您確定要繼續嗎?</string>
<string name="save_data_deleted_successfully">儲存資料已成功刪除</string>
<string name="select_content_type">內容類型</string>
<string name="updates_and_dlc">更新及 DLC</string>
<string name="mods_and_cheats">模組及密技</string>
<string name="mods_and_cheats">模組及金手指</string>
<string name="addon_notice">重要的˙附加元件通知</string>
<!-- \"cheats/" "romfs/" and \"exefs/ should not be translated -->
<string name="addon_notice_description">若要安裝模組及密技,您必須選擇一個包含 cheats/、romfs/ 或 exefs/ 的目錄。我們無法驗證這些內容是否與您的遊戲相容,所以請謹慎安裝!</string>
<string name="addon_notice_description">若要安裝模組及金手指,您必須選擇一個包含 cheats/、romfs/ 或 exefs/ 的目錄。我們無法驗證這些內容是否與您的遊戲相容,所以請謹慎安裝!</string>
<string name="invalid_directory">無效的目錄</string>
<!-- \"cheats/" "romfs/" and \"exefs/ should not be translated -->
<string name="invalid_directory_description">請確保您選取的目錄包含 cheats/、romfs/ 或 exefs/ 資料夾,然後再試一次</string>
<string name="invalid_directory_description">請確保您選取的目錄包含 cheats/、romfs/ 或 exefs/ 資料夾,然後再試一次</string>
<string name="addon_installed_successfully">附加元件已成功安裝</string>
<string name="verifying_content">正在驗證內容…</string>
<string name="content_install_notice">內容安裝通知</string>
@@ -839,11 +898,12 @@
<string name="confirm_uninstall">確認刪除</string>
<string name="confirm_uninstall_description">您確定要刪除此附加元件嗎?</string>
<string name="verify_integrity">完整性驗證</string>
<string name="verifying">驗證中...</string>
<string name="verify_success">完整性驗證成功!</string>
<string name="verify_failure">完整性驗證失敗!</string>
<string name="verify_failure_description">文件可能已經損壞</string>
<string name="verify_no_result">無法執行完整性驗證</string>
<string name="verify_no_result_description">檢查文件完整性</string>
<string name="verify_no_result">無法正常執行完整性驗證</string>
<string name="verify_no_result_description">完成文件完整性檢查</string>
<string name="verification_failed_for">以下文件的完整性驗證失敗:\n %1$s</string>
<string name="share_game_settings">分享設定</string>
<string name="import_config">導入設定</string>
@@ -853,13 +913,13 @@
<!-- ROM loading errors -->
<string name="loader_error_encrypted">您的 ROM 已加密</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[請按照指南重新轉儲您的<a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\">遊戲卡</a>或<a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\">數位版遊戲</a>。]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[請確保您的 <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 檔案已安裝,讓遊戲可以解密]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[請確保您的 <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 檔案已安裝,讓遊戲可以正常解密]]></string>
<string name="loader_error_video_core">初始化視訊核心時發生錯誤</string>
<string name="loader_error_video_core_description">這經常是因為不相容的 GPU 驅動程式造成,安裝自訂 GPU 驅動程式可能會解決此問題。</string>
<string name="loader_error_file_not_found">ROM 檔案不存在</string>
<string name="loader_requires_firmware">遊戲需要韌體</string>
<string name="loader_requires_firmware_description"><![CDATA[您嘗試啟動的遊戲需要韌體才能啟動或通過遊戲主選單。請<a href=\"https://yuzu-mirror.github.io/help/quickstart\">轉儲並安裝韌體</a>,或點擊\"確定\"繼續。]]></string>
<string name="loader_requires_firmware_description"><![CDATA[您嘗試啟動的遊戲需要韌體才能正常運作,而您並未安裝任何韌體。請於遊戲啟動前安裝韌體或按\"確定\"強制啟動遊戲]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">正在搜尋遊戲...</string>
@@ -881,15 +941,15 @@
<string name="config_write_failed">設定寫入失敗</string>
<string name="config_apply_failed">套用設定失敗</string>
<string name="config_already_exists_title">設定已存在</string>
<string name="config_already_exists_message">%1$s已存在自訂設定\n\n您要覆寫它嗎?\n\n這個動作無法復原</string>
<string name="config_already_exists_message">%1$s已存在自訂設定\n\n您要取代它嗎?\n\n這個動作無法復原</string>
<string name="config_exists_prompt">正在檢查現有設定...</string>
<string name="overwrite_cancelled">覆寫已取消</string>
<string name="overwrite">覆寫</string>
<string name="overwrite_cancelled">已取消取代該設定</string>
<string name="overwrite">取代</string>
<!-- Driver strings -->
<string name="driver_not_found">未安裝所需的驅動程式: %s</string>
<string name="invalid_driver_file">無效的驅動程式檔案: %s</string>
<string name="network_unavailable">無可用網路連線。請檢查您的網路連線並重試</string>
<string name="driver_not_found">未安裝所需的驅動程式 %s</string>
<string name="invalid_driver_file">無效的驅動程式檔案 %s</string>
<string name="network_unavailable">無可用網路連線。請檢查您的網路連線並重試</string>
<string name="driver_missing_title">需要GPU驅動程式</string>
<string name="driver_missing_message">這個遊戲的設定需要 \"%s\"驅動程式,而它並沒有安裝在您的裝置上\n\n要下載並安裝此驅動程式嗎?</string>
<string name="driver_download_cancelled">驅動程式下載已取消。沒有所需的驅動程式無法啟動遊戲。</string>
@@ -901,7 +961,7 @@
<string name="emulation_toggle_controls">切換控制</string>
<string name="emulation_rel_stick_center">相對搖桿中心</string>
<string name="emulation_dpad_slide">方向鍵滑動</string>
<string name="emulation_haptics">觸覺回饋技術</string>
<string name="emulation_haptics">觸覺回饋</string>
<string name="emulation_show_overlay">顯示虛擬按鍵</string>
<string name="emulation_hide_overlay">隱藏虛擬按鍵</string>
<string name="emulation_toggle_all">全部切換</string>
@@ -910,8 +970,9 @@
<string name="emulation_control_opacity">不透明度</string>
<string name="emulation_touch_overlay_reset">重設虛擬按鍵</string>
<string name="emulation_touch_overlay_edit">編輯虛擬按鍵</string>
<string name="emulation_snap_to_grid">對齊網格</string>
<string name="emulation_pause">暫停模擬</string>
<string name="emulation_unpause">取消暫停模擬</string>
<string name="emulation_unpause">繼續模擬</string>
<string name="emulation_input_overlay">疊加層/虛擬按鍵設定</string>
<string name="load_amiibo">導入Amiibo</string>
<string name="touchscreen">觸控螢幕</string>
-2
View File
@@ -115,8 +115,6 @@ add_library(
stb.h
steady_clock.cpp
steady_clock.h
stream.cpp
stream.h
string_util.cpp
string_util.h
swap.h
-46
View File
@@ -1,46 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <stdexcept>
#include "common/common_types.h"
#include "common/stream.h"
namespace Common {
Stream::Stream() = default;
Stream::~Stream() = default;
void Stream::Seek(s32 offset, SeekOrigin origin) {
if (origin == SeekOrigin::SetOrigin) {
if (offset < 0) {
position = 0;
} else if (position >= buffer.size()) {
position = buffer.size();
} else {
position = offset;
}
} else if (origin == SeekOrigin::FromCurrentPos) {
Seek(static_cast<s32>(position) + offset, SeekOrigin::SetOrigin);
} else if (origin == SeekOrigin::FromEnd) {
Seek(static_cast<s32>(buffer.size()) - offset, SeekOrigin::SetOrigin);
}
}
u8 Stream::ReadByte() {
if (position < buffer.size()) {
return buffer[position++];
} else {
throw std::out_of_range("Attempting to read a byte not within the buffer range");
}
}
void Stream::WriteByte(u8 byte) {
if (position == buffer.size()) {
buffer.push_back(byte);
position++;
} else {
buffer.insert(buffer.begin() + position, byte);
}
}
} // namespace Common
-55
View File
@@ -1,55 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <vector>
#include "common/common_types.h"
namespace Common {
enum class SeekOrigin {
SetOrigin,
FromCurrentPos,
FromEnd,
};
class Stream {
public:
/// Stream creates a bitstream and provides common functionality on the stream.
explicit Stream();
~Stream();
Stream(const Stream&) = delete;
Stream& operator=(const Stream&) = delete;
Stream(Stream&&) = default;
Stream& operator=(Stream&&) = default;
/// Reposition bitstream "cursor" to the specified offset from origin
void Seek(s32 offset, SeekOrigin origin);
/// Reads next byte in the stream buffer and increments position
u8 ReadByte();
/// Writes byte at current position
void WriteByte(u8 byte);
[[nodiscard]] std::size_t GetPosition() const {
return position;
}
[[nodiscard]] std::vector<u8>& GetBuffer() {
return buffer;
}
[[nodiscard]] const std::vector<u8>& GetBuffer() const {
return buffer;
}
private:
std::vector<u8> buffer;
std::size_t position{0};
};
} // namespace Common
+8 -23
View File
@@ -23,8 +23,6 @@ add_library(core STATIC
core_timing.h
cpu_manager.cpp
cpu_manager.h
launch_params.cpp
launch_params.h
crypto/aes_util.cpp
crypto/aes_util.h
crypto/ctr_encryption_layer.cpp
@@ -812,6 +810,8 @@ add_library(core STATIC
hle/service/ns/ecommerce_interface.h
hle/service/ns/factory_reset_interface.cpp
hle/service/ns/factory_reset_interface.h
hle/service/ns/i_async_result.cpp
hle/service/ns/i_async_result.h
hle/service/ns/language.cpp
hle/service/ns/language.h
hle/service/ns/ns.cpp
@@ -1203,9 +1203,6 @@ endif()
target_include_directories(core PRIVATE ${OPUS_INCLUDE_DIRS})
target_link_libraries(core PUBLIC common PRIVATE audio_core hid_core network video_core nx_tzdb tz)
if (MSVC)
target_link_libraries(core PRIVATE getopt)
endif()
if (BOOST_NO_HEADERS)
target_link_libraries(core PUBLIC Boost::container Boost::heap Boost::asio Boost::process Boost::crc)
@@ -1266,23 +1263,11 @@ if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64 OR ARCHITECTURE_riscv64 OR ARCHITE
target_link_libraries(core PRIVATE dynarmic::dynarmic)
endif()
target_sources(core PRIVATE hle/service/ssl/ssl_backend_openssl.cpp)
target_link_libraries(core PRIVATE OpenSSL::SSL OpenSSL::Crypto)
# TODO
# elseif (APPLE)
# target_sources(core PRIVATE
# hle/service/ssl/ssl_backend_securetransport.cpp)
# target_link_libraries(core PRIVATE "-framework Security")
# elseif (WIN32)
# target_sources(core PRIVATE
# hle/service/ssl/ssl_backend_schannel.cpp)
# target_link_libraries(core PRIVATE crypt32 secur32)
# else()
# target_sources(core PRIVATE
# hle/service/ssl/ssl_backend_none.cpp)
# endif()
if (TARGET OpenSSL::SSL)
target_sources(core PRIVATE hle/service/ssl/ssl_backend_openssl.cpp)
target_link_libraries(core PRIVATE OpenSSL::SSL OpenSSL::Crypto)
else()
target_sources(core PRIVATE hle/service/ssl/ssl_backend_none.cpp)
endif()
create_target_directory_groups(core)
+3
View File
@@ -42,6 +42,7 @@ public:
{22, &IUser::GetApplicationAreaSize, "GetApplicationAreaSize"},
{23, &IUser::AttachAvailabilityChangeEvent, "AttachAvailabilityChangeEvent"},
{24, &IUser::RecreateApplicationArea, "RecreateApplicationArea"},
{25, &IUser::StartDetection, "StartDetectionWithFilter"},
};
// clang-format on
@@ -74,6 +75,7 @@ public:
{20, &ISystem::GetDeviceState, "GetDeviceState"},
{21, &ISystem::GetNpadId, "GetNpadId"},
{23, &ISystem::AttachAvailabilityChangeEvent, "AttachAvailabilityChangeEvent"},
{25, &ISystem::StartDetection, "StartDetectionWithFilter"},
{100, &ISystem::Format, "Format"},
{101, &ISystem::GetAdminInfo, "GetAdminInfo"},
{102, &ISystem::GetRegisterInfoPrivate, "GetRegisterInfoPrivate"},
@@ -118,6 +120,7 @@ public:
{22, &IDebug::GetApplicationAreaSize, "GetApplicationAreaSize"},
{23, &IDebug::AttachAvailabilityChangeEvent, "AttachAvailabilityChangeEvent"},
{24, &IDebug::RecreateApplicationArea, "RecreateApplicationArea"},
{25, &IDebug::StartDetection, "StartDetectionWithFilter"},
{100, &IDebug::Format, "Format"},
{101, &IDebug::GetAdminInfo, "GetAdminInfo"},
{102, &IDebug::GetRegisterInfoPrivate, "GetRegisterInfoPrivate"},
@@ -228,9 +228,9 @@ IApplicationManagerInterface::IApplicationManagerInterface(Core::System& system_
{930, nullptr, "Unknown930"}, //20.0.0+
{931, nullptr, "Unknown931"}, //20.0.0+
{933, nullptr, "Unknown933"}, //20.0.0+
{934, nullptr, "Unknown934"}, //20.0.0+
{935, nullptr, "Unknown935"}, //20.0.0+
{936, nullptr, "Unknown936"}, //20.0.0+
{934, nullptr, "Unknown934"}, //21.0.0+
{935, nullptr, "Unknown935"}, //21.0.0+
{936, D<&IApplicationManagerInterface::Unknown936>, "Unknown936"}, //21.0.0+
{1000, nullptr, "RequestVerifyApplicationDeprecated"},
{1001, nullptr, "CorruptApplicationForDebug"},
{1002, nullptr, "RequestVerifyAddOnContentsRights"},
@@ -422,7 +422,7 @@ IApplicationManagerInterface::IApplicationManagerInterface(Core::System& system_
{4039, nullptr, "Unknown4039"}, //20.0.0+
{4040, nullptr, "Unknown4040"}, //20.0.0+
{4041, nullptr, "Unknown4041"}, //20.0.0+
{4042, nullptr, "Unknown4042"}, //20.0.0+
{4042, D<&IApplicationManagerInterface::Unknown4042>, "Unknown4042"}, //20.0.0+
{4043, nullptr, "Unknown4043"}, //20.0.0+
{4044, nullptr, "Unknown4044"}, //20.0.0+
{4045, nullptr, "Unknown4045"}, //20.0.0+
@@ -476,6 +476,7 @@ IApplicationManagerInterface::IApplicationManagerInterface(Core::System& system_
{4096, nullptr, "Unknown4096"}, //20.0.0+
{4097, nullptr, "Unknown4097"}, //20.0.0+
{4099, nullptr, "Unknown4099"}, //21.0.0+
{4105, D<&IApplicationManagerInterface::Unknown4105>, "Unknown4105"}, //23.0.0+
{5000, nullptr, "Unknown5000"}, //18.0.0+
{5001, nullptr, "Unknown5001"}, //18.0.0+
{9999, nullptr, "GetApplicationCertificate"}, //10.0.0-10.2.0
@@ -638,6 +639,12 @@ Result IApplicationManagerInterface::IsGameCardApplicationRunning(Out<bool> out_
R_SUCCEED();
}
Result IApplicationManagerInterface::Unknown936(Out<u64> out_result) {
LOG_WARNING(Service_NS, "(STUBBED) called.");
*out_result = 0;
R_SUCCEED();
}
Result IApplicationManagerInterface::IsAnyApplicationEntityInstalled(
Out<bool> out_is_any_application_entity_installed) {
LOG_WARNING(Service_NS, "(STUBBED) called");
@@ -861,11 +868,25 @@ Result IApplicationManagerInterface::Unknown4023(Out<u64> out_result) {
R_SUCCEED();
}
Result IApplicationManagerInterface::Unknown4042(OutInterface<IAsyncResult> out_interface,
OutCopyHandle<Kernel::KReadableEvent> out_event,
u64 arg1, u64 arg2) {
LOG_WARNING(Service_NS, "(STUBBED) called, arg1={:016X}, arg2={:016X}", arg1, arg2);
*out_event = unknown_event.GetHandle();
*out_interface = std::make_shared<IAsyncResult>(system, &unknown_event);
R_SUCCEED();
}
Result IApplicationManagerInterface::Unknown4053() {
LOG_WARNING(Service_NS, "(STUBBED) called.");
R_SUCCEED();
}
Result IApplicationManagerInterface::Unknown4105() {
LOG_WARNING(Service_NS, "(STUBBED) called.");
R_SUCCEED();
}
void IApplicationManagerInterface::PushApplicationRecord(HLERequestContext& ctx) {
const auto record = ctx.ReadBuffer();
u64 application_id{};
@@ -7,6 +7,7 @@
#pragma once
#include "core/hle/service/cmif_types.h"
#include "core/hle/service/ns/i_async_result.h"
#include "core/hle/service/ns/language.h"
#include "core/hle/service/ns/ns_types.h"
#include "core/hle/service/os/event.h"
@@ -34,6 +35,7 @@ public:
Result GetGameCardMountFailureEvent(OutCopyHandle<Kernel::KReadableEvent> out_event);
Result GetGameCardWakenReadyEvent(OutCopyHandle<Kernel::KReadableEvent> out_event);
Result IsGameCardApplicationRunning(Out<bool> out_is_running);
Result Unknown936(Out<u64> out_result);
Result IsAnyApplicationEntityInstalled(Out<bool> out_is_any_application_entity_installed);
Result GetApplicationViewDeprecated(
OutArray<ApplicationViewV19, BufferAttr_HipcMapAlias> out_application_views,
@@ -71,7 +73,11 @@ public:
InBuffer<BufferAttr_HipcMapAlias> logo_path_buffer);
Result Unknown4022(OutCopyHandle<Kernel::KReadableEvent> out_event);
Result Unknown4023(Out<u64> out_result);
Result Unknown4042(OutInterface<IAsyncResult> out_interface,
OutCopyHandle<Kernel::KReadableEvent> out_event,
u64 arg1, u64 arg2);
Result Unknown4053();
Result Unknown4105();
Result RequestDownloadApplicationControlDataInBackground(u64 control_source,
u64 application_id);
@@ -0,0 +1,35 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "core/hle/service/cmif_serialization.h"
#include "core/hle/service/ns/i_async_result.h"
#include <cstring>
namespace Service::NS {
IAsyncResult::IAsyncResult(Core::System& system_, Service::Event* event_)
: ServiceFramework{system_, "nn::ns::detail::IAsyncResult"}, event{event_} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "Get"},
{1, D<&IAsyncResult::Cancel>, "Cancel"},
{2, nullptr, "GetErrorContext"}, // 4.0.0+
};
// clang-format on
RegisterHandlers(functions);
}
IAsyncResult::~IAsyncResult() = default;
Result IAsyncResult::Cancel() {
LOG_DEBUG(Service_NS, "called");
if (event != nullptr) {
event->Signal(system.Kernel());
}
R_SUCCEED();
}
} // namespace Service::NS
+19
View File
@@ -0,0 +1,19 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "core/hle/service/service.h"
namespace Service::NS {
class IAsyncResult final : public ServiceFramework<IAsyncResult> {
public:
explicit IAsyncResult(Core::System& system_, Service::Event* event_);
~IAsyncResult() override;
private:
Result Cancel();
Service::Event* event{};
};
} // namespace Service::NS
@@ -142,7 +142,7 @@ IReadOnlyApplicationControlDataInterface::IReadOnlyApplicationControlDataInterfa
{10, &IReadOnlyApplicationControlDataInterface::ListApplicationIcon, "ListApplicationIcon"},
{13, &IReadOnlyApplicationControlDataInterface::ListApplicationTitle, "ListApplicationTitle"},
{19, D<&IReadOnlyApplicationControlDataInterface::GetApplicationControlData3>, "GetApplicationControlData"},
{23, D<&IReadOnlyApplicationControlDataInterface::GetApplicationControlData3>, "GetApplicationControlData"},
{23, D<&IReadOnlyApplicationControlDataInterface::GetApplicationControlData3>, "GetApplicationControlData"}, //23.0.0+
};
// clang-format on
@@ -36,7 +36,7 @@ ITransferTaskListController::ITransferTaskListController(Core::System& system_)
{18, nullptr, "ListTransferTaskInfo"},
{19, nullptr, "DeleteTransferTask"},
{20, nullptr, "RaiseTransferTaskPriority"},
{21, nullptr, "GetTransferTaskProgress"},
{21, D<&ITransferTaskListController::GetTransferTaskProgress>, "GetTransferTaskProgress"}, //10.1.0+
{22, nullptr, "GetTransferTaskLastResult"},
{23, nullptr, "SuspendTransferTask"},
{24, D<&ITransferTaskListController::GetCurrentTransferTaskInfo>, "GetCurrentTransferTaskInfo"},
@@ -82,6 +82,11 @@ Result ITransferTaskListController::GetCurrentTransferTaskInfo(Out<std::array<u8
R_SUCCEED();
}
Result ITransferTaskListController::GetTransferTaskProgress() {
LOG_WARNING(Service_OLSC, "(STUBBED) called.");
R_SUCCEED();
}
Result ITransferTaskListController::FindTransferTaskInfo(Out<std::array<u8, 0x30>> out_info,
InBuffer<BufferAttr_HipcAutoSelect> in) {
LOG_WARNING(Service_OLSC, "(STUBBED) called, in_size={}", in.size());
@@ -24,6 +24,7 @@ private:
Result GetTransferTaskStartEventNativeHandleHolder(Out<SharedPointer<INativeHandleHolder>> out_holder);
Result StopNextTransferTaskExecution(Out<SharedPointer<IStopperObject>> out_stopper);
Result GetTransferTaskCount(Out<u32> out_count, u8 unknown);
Result GetTransferTaskProgress();
Result GetCurrentTransferTaskInfo(Out<std::array<u8, 0x30>> out_info, u8 unknown);
Result FindTransferTaskInfo(Out<std::array<u8, 0x30>> out_info, InBuffer<BufferAttr_HipcAutoSelect> in);
};
@@ -1,563 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <mutex>
#include "common/error.h"
#include "common/fs/file.h"
#include "common/hex_util.h"
#include "common/string_util.h"
#include "core/hle/service/ssl/ssl_backend.h"
#include "core/internal_network/network.h"
#include "core/internal_network/sockets.h"
namespace {
// These includes are inside the namespace to avoid a conflict on MinGW where
// the headers define an enum containing Network and Service as enumerators
// (which clash with the correspondingly named namespaces).
#define SECURITY_WIN32
#include <schnlsp.h>
#include <security.h>
#include <wincrypt.h>
std::once_flag one_time_init_flag;
bool one_time_init_success = false;
SCHANNEL_CRED schannel_cred{};
CredHandle cred_handle;
static void OneTimeInit() {
schannel_cred.dwVersion = SCHANNEL_CRED_VERSION;
schannel_cred.dwFlags =
SCH_USE_STRONG_CRYPTO | // don't allow insecure protocols
SCH_CRED_NO_SERVERNAME_CHECK | // don't validate server names
SCH_CRED_NO_DEFAULT_CREDS; // don't automatically present a client certificate
// ^ I'm assuming that nobody would want to connect Yuzu to a
// service that requires some OS-provided corporate client
// certificate, and presenting one to some arbitrary server
// might be a privacy concern? Who knows, though.
const SECURITY_STATUS ret =
AcquireCredentialsHandle(nullptr, const_cast<LPTSTR>(UNISP_NAME), SECPKG_CRED_OUTBOUND,
nullptr, &schannel_cred, nullptr, nullptr, &cred_handle, nullptr);
if (ret != SEC_E_OK) {
// SECURITY_STATUS codes are a type of HRESULT and can be used with NativeErrorToString.
LOG_ERROR(Service_SSL, "AcquireCredentialsHandle failed: {}",
Common::NativeErrorToString(ret));
return;
}
if (getenv("SSLKEYLOGFILE")) {
LOG_CRITICAL(Service_SSL, "SSLKEYLOGFILE was set but Schannel does not support exporting "
"keys; not logging keys!");
// Not fatal.
}
one_time_init_success = true;
}
} // namespace
namespace Service::SSL {
class SSLConnectionBackendSchannel final : public SSLConnectionBackend {
public:
Result Init() {
std::call_once(one_time_init_flag, OneTimeInit);
if (!one_time_init_success) {
LOG_ERROR(
Service_SSL,
"Can't create SSL connection because Schannel one-time initialization failed");
return ResultInternalError;
}
return ResultSuccess;
}
void SetSocket(std::shared_ptr<Network::SocketBase> socket_in) override {
socket = std::move(socket_in);
}
Result SetHostName(const std::string& hostname_in) override {
hostname = hostname_in;
return ResultSuccess;
}
void SetVerifyOption(u32 option) override {
skip_cert_verification = (option == 0);
LOG_WARNING(Service_SSL, "option={} skip_verification={}", option,
skip_cert_verification);
}
Result DoHandshake() override {
while (1) {
Result r;
switch (handshake_state) {
case HandshakeState::Initial:
if ((r = FlushCiphertextWriteBuf()) != ResultSuccess ||
(r = CallInitializeSecurityContext()) != ResultSuccess) {
return r;
}
// CallInitializeSecurityContext updated `handshake_state`.
continue;
case HandshakeState::ContinueNeeded:
case HandshakeState::IncompleteMessage:
if ((r = FlushCiphertextWriteBuf()) != ResultSuccess ||
(r = FillCiphertextReadBuf()) != ResultSuccess) {
return r;
}
if (ciphertext_read_buf.empty()) {
LOG_ERROR(Service_SSL, "SSL handshake failed because server hung up");
return ResultInternalError;
}
if ((r = CallInitializeSecurityContext()) != ResultSuccess) {
return r;
}
// CallInitializeSecurityContext updated `handshake_state`.
continue;
case HandshakeState::DoneAfterFlush:
if ((r = FlushCiphertextWriteBuf()) != ResultSuccess) {
return r;
}
handshake_state = HandshakeState::Connected;
return ResultSuccess;
case HandshakeState::Connected:
LOG_ERROR(Service_SSL, "Called DoHandshake but we already handshook");
return ResultInternalError;
case HandshakeState::Error:
return ResultInternalError;
}
}
}
Result FillCiphertextReadBuf() {
const size_t fill_size = read_buf_fill_size ? read_buf_fill_size : 4096;
read_buf_fill_size = 0;
// This unnecessarily zeroes the buffer; oh well.
const size_t offset = ciphertext_read_buf.size();
ASSERT_OR_EXECUTE(offset + fill_size >= offset, { return ResultInternalError; });
ciphertext_read_buf.resize(offset + fill_size, 0);
const auto read_span = std::span(ciphertext_read_buf).subspan(offset, fill_size);
const auto [actual, err] = socket->Recv(0, read_span);
switch (err) {
case Network::Errno::SUCCESS:
ASSERT(static_cast<size_t>(actual) <= fill_size);
ciphertext_read_buf.resize(offset + actual);
return ResultSuccess;
case Network::Errno::AGAIN:
ciphertext_read_buf.resize(offset);
return ResultWouldBlock;
default:
ciphertext_read_buf.resize(offset);
LOG_ERROR(Service_SSL, "Socket recv returned Network::Errno {}", err);
return ResultInternalError;
}
}
// Returns success if the write buffer has been completely emptied.
Result FlushCiphertextWriteBuf() {
while (!ciphertext_write_buf.empty()) {
const auto [actual, err] = socket->Send(ciphertext_write_buf, 0);
switch (err) {
case Network::Errno::SUCCESS:
ASSERT(static_cast<size_t>(actual) <= ciphertext_write_buf.size());
ciphertext_write_buf.erase(ciphertext_write_buf.begin(),
ciphertext_write_buf.begin() + actual);
break;
case Network::Errno::AGAIN:
return ResultWouldBlock;
default:
LOG_ERROR(Service_SSL, "Socket send returned Network::Errno {}", err);
return ResultInternalError;
}
}
return ResultSuccess;
}
Result CallInitializeSecurityContext() {
unsigned long req = ISC_REQ_ALLOCATE_MEMORY | ISC_REQ_CONFIDENTIALITY |
ISC_REQ_INTEGRITY | ISC_REQ_REPLAY_DETECT |
ISC_REQ_SEQUENCE_DETECT | ISC_REQ_STREAM |
ISC_REQ_USE_SUPPLIED_CREDS;
if (skip_cert_verification) {
req |= ISC_REQ_MANUAL_CRED_VALIDATION;
}
unsigned long attr;
// https://learn.microsoft.com/en-us/windows/win32/secauthn/initializesecuritycontext--schannel
std::array<SecBuffer, 2> input_buffers{{
// only used if `initial_call_done`
{
// [0]
.cbBuffer = static_cast<unsigned long>(ciphertext_read_buf.size()),
.BufferType = SECBUFFER_TOKEN,
.pvBuffer = ciphertext_read_buf.data(),
},
{
// [1] (will be replaced by SECBUFFER_MISSING when SEC_E_INCOMPLETE_MESSAGE is
// returned, or SECBUFFER_EXTRA when SEC_E_CONTINUE_NEEDED is returned if the
// whole buffer wasn't used)
.cbBuffer = 0,
.BufferType = SECBUFFER_EMPTY,
.pvBuffer = nullptr,
},
}};
std::array<SecBuffer, 2> output_buffers{{
{
.cbBuffer = 0,
.BufferType = SECBUFFER_TOKEN,
.pvBuffer = nullptr,
}, // [0]
{
.cbBuffer = 0,
.BufferType = SECBUFFER_ALERT,
.pvBuffer = nullptr,
}, // [1]
}};
SecBufferDesc input_desc{
.ulVersion = SECBUFFER_VERSION,
.cBuffers = static_cast<unsigned long>(input_buffers.size()),
.pBuffers = input_buffers.data(),
};
SecBufferDesc output_desc{
.ulVersion = SECBUFFER_VERSION,
.cBuffers = static_cast<unsigned long>(output_buffers.size()),
.pBuffers = output_buffers.data(),
};
ASSERT_OR_EXECUTE_MSG(
input_buffers[0].cbBuffer == ciphertext_read_buf.size(),
{ return ResultInternalError; }, "read buffer too large");
bool initial_call_done = handshake_state != HandshakeState::Initial;
if (initial_call_done) {
LOG_DEBUG(Service_SSL, "Passing {} bytes into InitializeSecurityContext",
ciphertext_read_buf.size());
}
char* hostname_ptr = hostname ? const_cast<char*>(hostname->c_str()) : nullptr;
const SECURITY_STATUS ret = InitializeSecurityContextA(
&cred_handle, initial_call_done ? &ctxt : nullptr, hostname_ptr, req,
0, // Reserved1
0, // TargetDataRep not used with Schannel
initial_call_done ? &input_desc : nullptr,
0, // Reserved2
initial_call_done ? nullptr : &ctxt, &output_desc, &attr,
nullptr); // ptsExpiry
if (output_buffers[0].pvBuffer) {
const std::span span(static_cast<u8*>(output_buffers[0].pvBuffer),
output_buffers[0].cbBuffer);
ciphertext_write_buf.insert(ciphertext_write_buf.end(), span.begin(), span.end());
FreeContextBuffer(output_buffers[0].pvBuffer);
}
if (output_buffers[1].pvBuffer) {
const std::span span(static_cast<u8*>(output_buffers[1].pvBuffer),
output_buffers[1].cbBuffer);
// The documentation doesn't explain what format this data is in.
LOG_DEBUG(Service_SSL, "Got a {}-byte alert buffer: {}", span.size(),
Common::HexToString(span));
}
switch (ret) {
case SEC_I_CONTINUE_NEEDED:
LOG_DEBUG(Service_SSL, "InitializeSecurityContext => SEC_I_CONTINUE_NEEDED");
if (input_buffers[1].BufferType == SECBUFFER_EXTRA) {
LOG_DEBUG(Service_SSL, "EXTRA of size {}", input_buffers[1].cbBuffer);
ASSERT(input_buffers[1].cbBuffer <= ciphertext_read_buf.size());
ciphertext_read_buf.erase(ciphertext_read_buf.begin(),
ciphertext_read_buf.end() - input_buffers[1].cbBuffer);
} else {
ASSERT(input_buffers[1].BufferType == SECBUFFER_EMPTY);
ciphertext_read_buf.clear();
}
handshake_state = HandshakeState::ContinueNeeded;
return ResultSuccess;
case SEC_E_INCOMPLETE_MESSAGE:
LOG_DEBUG(Service_SSL, "InitializeSecurityContext => SEC_E_INCOMPLETE_MESSAGE");
ASSERT(input_buffers[1].BufferType == SECBUFFER_MISSING);
read_buf_fill_size = input_buffers[1].cbBuffer;
handshake_state = HandshakeState::IncompleteMessage;
return ResultSuccess;
case SEC_E_OK:
LOG_DEBUG(Service_SSL, "InitializeSecurityContext => SEC_E_OK");
ciphertext_read_buf.clear();
handshake_state = HandshakeState::DoneAfterFlush;
return GrabStreamSizes();
default:
LOG_ERROR(Service_SSL,
"InitializeSecurityContext failed (probably certificate/protocol issue): {}",
Common::NativeErrorToString(ret));
handshake_state = HandshakeState::Error;
return ResultInternalError;
}
}
Result GrabStreamSizes() {
const SECURITY_STATUS ret =
QueryContextAttributes(&ctxt, SECPKG_ATTR_STREAM_SIZES, &stream_sizes);
if (ret != SEC_E_OK) {
LOG_ERROR(Service_SSL, "QueryContextAttributes(SECPKG_ATTR_STREAM_SIZES) failed: {}",
Common::NativeErrorToString(ret));
handshake_state = HandshakeState::Error;
return ResultInternalError;
}
return ResultSuccess;
}
Result Read(size_t* out_size, std::span<u8> data) override {
*out_size = 0;
if (handshake_state != HandshakeState::Connected) {
LOG_ERROR(Service_SSL, "Called Read but we did not successfully handshake");
return ResultInternalError;
}
if (data.size() == 0 || got_read_eof) {
return ResultSuccess;
}
while (1) {
if (!cleartext_read_buf.empty()) {
*out_size = (std::min)(cleartext_read_buf.size(), data.size());
std::memcpy(data.data(), cleartext_read_buf.data(), *out_size);
cleartext_read_buf.erase(cleartext_read_buf.begin(),
cleartext_read_buf.begin() + *out_size);
return ResultSuccess;
}
if (!ciphertext_read_buf.empty()) {
SecBuffer empty{
.cbBuffer = 0,
.BufferType = SECBUFFER_EMPTY,
.pvBuffer = nullptr,
};
std::array<SecBuffer, 5> buffers{{
{
.cbBuffer = static_cast<unsigned long>(ciphertext_read_buf.size()),
.BufferType = SECBUFFER_DATA,
.pvBuffer = ciphertext_read_buf.data(),
},
empty,
empty,
empty,
}};
ASSERT_OR_EXECUTE_MSG(
buffers[0].cbBuffer == ciphertext_read_buf.size(),
{ return ResultInternalError; }, "read buffer too large");
SecBufferDesc desc{
.ulVersion = SECBUFFER_VERSION,
.cBuffers = static_cast<unsigned long>(buffers.size()),
.pBuffers = buffers.data(),
};
SECURITY_STATUS ret =
DecryptMessage(&ctxt, &desc, /*MessageSeqNo*/ 0, /*pfQOP*/ nullptr);
switch (ret) {
case SEC_E_OK:
ASSERT_OR_EXECUTE(buffers[0].BufferType == SECBUFFER_STREAM_HEADER,
{ return ResultInternalError; });
ASSERT_OR_EXECUTE(buffers[1].BufferType == SECBUFFER_DATA,
{ return ResultInternalError; });
ASSERT_OR_EXECUTE(buffers[2].BufferType == SECBUFFER_STREAM_TRAILER,
{ return ResultInternalError; });
cleartext_read_buf.assign(static_cast<u8*>(buffers[1].pvBuffer),
static_cast<u8*>(buffers[1].pvBuffer) +
buffers[1].cbBuffer);
if (buffers[3].BufferType == SECBUFFER_EXTRA) {
ASSERT(buffers[3].cbBuffer <= ciphertext_read_buf.size());
ciphertext_read_buf.erase(ciphertext_read_buf.begin(),
ciphertext_read_buf.end() - buffers[3].cbBuffer);
} else {
ASSERT(buffers[3].BufferType == SECBUFFER_EMPTY);
ciphertext_read_buf.clear();
}
continue;
case SEC_E_INCOMPLETE_MESSAGE:
break;
case SEC_I_CONTEXT_EXPIRED:
// Server hung up by sending close_notify.
got_read_eof = true;
*out_size = 0;
return ResultSuccess;
default:
LOG_ERROR(Service_SSL, "DecryptMessage failed: {}",
Common::NativeErrorToString(ret));
return ResultInternalError;
}
}
const Result r = FillCiphertextReadBuf();
if (r != ResultSuccess) {
return r;
}
if (ciphertext_read_buf.empty()) {
got_read_eof = true;
*out_size = 0;
return ResultSuccess;
}
}
}
Result Write(size_t* out_size, std::span<const u8> data) override {
*out_size = 0;
if (handshake_state != HandshakeState::Connected) {
LOG_ERROR(Service_SSL, "Called Write but we did not successfully handshake");
return ResultInternalError;
}
if (data.size() == 0) {
return ResultSuccess;
}
data = data.subspan(0, std::min<size_t>(data.size(), stream_sizes.cbMaximumMessage));
if (!cleartext_write_buf.empty()) {
// Already in the middle of a write. It wouldn't make sense to not
// finish sending the entire buffer since TLS has
// header/MAC/padding/etc.
if (data.size() != cleartext_write_buf.size() ||
std::memcmp(data.data(), cleartext_write_buf.data(), data.size())) {
LOG_ERROR(Service_SSL, "Called Write but buffer does not match previous buffer");
return ResultInternalError;
}
return WriteAlreadyEncryptedData(out_size);
} else {
cleartext_write_buf.assign(data.begin(), data.end());
}
std::vector<u8> header_buf(stream_sizes.cbHeader, 0);
std::vector<u8> tmp_data_buf = cleartext_write_buf;
std::vector<u8> trailer_buf(stream_sizes.cbTrailer, 0);
std::array<SecBuffer, 3> buffers{{
{
.cbBuffer = stream_sizes.cbHeader,
.BufferType = SECBUFFER_STREAM_HEADER,
.pvBuffer = header_buf.data(),
},
{
.cbBuffer = static_cast<unsigned long>(tmp_data_buf.size()),
.BufferType = SECBUFFER_DATA,
.pvBuffer = tmp_data_buf.data(),
},
{
.cbBuffer = stream_sizes.cbTrailer,
.BufferType = SECBUFFER_STREAM_TRAILER,
.pvBuffer = trailer_buf.data(),
},
}};
ASSERT_OR_EXECUTE_MSG(
buffers[1].cbBuffer == tmp_data_buf.size(), { return ResultInternalError; },
"temp buffer too large");
SecBufferDesc desc{
.ulVersion = SECBUFFER_VERSION,
.cBuffers = static_cast<unsigned long>(buffers.size()),
.pBuffers = buffers.data(),
};
const SECURITY_STATUS ret = EncryptMessage(&ctxt, /*fQOP*/ 0, &desc, /*MessageSeqNo*/ 0);
if (ret != SEC_E_OK) {
LOG_ERROR(Service_SSL, "EncryptMessage failed: {}", Common::NativeErrorToString(ret));
return ResultInternalError;
}
ciphertext_write_buf.insert(ciphertext_write_buf.end(), header_buf.begin(),
header_buf.end());
ciphertext_write_buf.insert(ciphertext_write_buf.end(), tmp_data_buf.begin(),
tmp_data_buf.end());
ciphertext_write_buf.insert(ciphertext_write_buf.end(), trailer_buf.begin(),
trailer_buf.end());
return WriteAlreadyEncryptedData(out_size);
}
Result WriteAlreadyEncryptedData(size_t* out_size) {
const Result r = FlushCiphertextWriteBuf();
if (r != ResultSuccess) {
return r;
}
// write buf is empty
*out_size = cleartext_write_buf.size();
cleartext_write_buf.clear();
return ResultSuccess;
}
Result GetServerCerts(std::vector<std::vector<u8>>* out_certs) override {
PCCERT_CONTEXT returned_cert = nullptr;
const SECURITY_STATUS ret =
QueryContextAttributes(&ctxt, SECPKG_ATTR_REMOTE_CERT_CONTEXT, &returned_cert);
if (ret != SEC_E_OK) {
LOG_ERROR(Service_SSL,
"QueryContextAttributes(SECPKG_ATTR_REMOTE_CERT_CONTEXT) failed: {}",
Common::NativeErrorToString(ret));
return ResultInternalError;
}
PCCERT_CONTEXT some_cert = nullptr;
while ((some_cert = CertEnumCertificatesInStore(returned_cert->hCertStore, some_cert)) !=
nullptr) {
out_certs->emplace_back(static_cast<u8*>(some_cert->pbCertEncoded),
static_cast<u8*>(some_cert->pbCertEncoded) +
some_cert->cbCertEncoded);
}
std::reverse(out_certs->begin(),
out_certs->end()); // Windows returns certs in reverse order from what we want
CertFreeCertificateContext(returned_cert);
return ResultSuccess;
}
~SSLConnectionBackendSchannel() {
if (handshake_state != HandshakeState::Initial) {
DeleteSecurityContext(&ctxt);
}
}
enum class HandshakeState {
// Haven't called anything yet.
Initial,
// `SEC_I_CONTINUE_NEEDED` was returned by
// `InitializeSecurityContext`; must finish sending data (if any) in
// the write buffer, then read at least one byte before calling
// `InitializeSecurityContext` again.
ContinueNeeded,
// `SEC_E_INCOMPLETE_MESSAGE` was returned by
// `InitializeSecurityContext`; hopefully the write buffer is empty;
// must read at least one byte before calling
// `InitializeSecurityContext` again.
IncompleteMessage,
// `SEC_E_OK` was returned by `InitializeSecurityContext`; must
// finish sending data in the write buffer before having `DoHandshake`
// report success.
DoneAfterFlush,
// We finished the above and are now connected. At this point, writing
// and reading are separate 'state machines' represented by the
// nonemptiness of the ciphertext and cleartext read and write buffers.
Connected,
// Another error was returned and we shouldn't allow initialization
// to continue.
Error,
} handshake_state = HandshakeState::Initial;
CtxtHandle ctxt;
SecPkgContext_StreamSizes stream_sizes;
std::shared_ptr<Network::SocketBase> socket;
std::optional<std::string> hostname;
std::vector<u8> ciphertext_read_buf;
std::vector<u8> ciphertext_write_buf;
std::vector<u8> cleartext_read_buf;
std::vector<u8> cleartext_write_buf;
bool got_read_eof = false;
bool skip_cert_verification = false;
size_t read_buf_fill_size = 0;
};
Result CreateSSLConnectionBackend(std::unique_ptr<SSLConnectionBackend>* out_backend) {
auto conn = std::make_unique<SSLConnectionBackendSchannel>();
R_TRY(conn->Init());
*out_backend = std::move(conn);
return ResultSuccess;
}
} // namespace Service::SSL
@@ -1,236 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <mutex>
// SecureTransport has been deprecated in its entirety in favor of
// Network.framework, but that does not allow layering TLS on top of an
// arbitrary socket.
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#include <Security/SecureTransport.h>
#pragma GCC diagnostic pop
#endif
#include "core/hle/service/ssl/ssl_backend.h"
#include "core/internal_network/network.h"
#include "core/internal_network/sockets.h"
namespace {
template <typename T>
struct CFReleaser {
T ptr;
YUZU_NON_COPYABLE(CFReleaser);
constexpr CFReleaser() : ptr(nullptr) {}
constexpr CFReleaser(T ptr) : ptr(ptr) {}
constexpr operator T() {
return ptr;
}
~CFReleaser() {
if (ptr) {
CFRelease(ptr);
}
}
};
std::string CFStringToString(CFStringRef cfstr) {
CFReleaser<CFDataRef> cfdata(
CFStringCreateExternalRepresentation(nullptr, cfstr, kCFStringEncodingUTF8, 0));
ASSERT_OR_EXECUTE(cfdata, { return "???"; });
return std::string(reinterpret_cast<const char*>(CFDataGetBytePtr(cfdata)),
CFDataGetLength(cfdata));
}
std::string OSStatusToString(OSStatus status) {
CFReleaser<CFStringRef> cfstr(SecCopyErrorMessageString(status, nullptr));
if (!cfstr) {
return "[unknown error]";
}
return CFStringToString(cfstr);
}
} // namespace
namespace Service::SSL {
class SSLConnectionBackendSecureTransport final : public SSLConnectionBackend {
public:
Result Init() {
static std::once_flag once_flag;
std::call_once(once_flag, []() {
if (getenv("SSLKEYLOGFILE")) {
LOG_CRITICAL(Service_SSL, "SSLKEYLOGFILE was set but SecureTransport does not "
"support exporting keys; not logging keys!");
// Not fatal.
}
});
context.ptr = SSLCreateContext(nullptr, kSSLClientSide, kSSLStreamType);
if (!context) {
LOG_ERROR(Service_SSL, "SSLCreateContext failed");
return ResultInternalError;
}
OSStatus status;
if ((status = SSLSetIOFuncs(context, ReadCallback, WriteCallback)) ||
(status = SSLSetConnection(context, this))) {
LOG_ERROR(Service_SSL, "SSLContext initialization failed: {}",
OSStatusToString(status));
return ResultInternalError;
}
return ResultSuccess;
}
void SetSocket(std::shared_ptr<Network::SocketBase> in_socket) override {
socket = std::move(in_socket);
}
Result SetHostName(const std::string& hostname) override {
OSStatus status = SSLSetPeerDomainName(context, hostname.c_str(), hostname.size());
if (status) {
LOG_ERROR(Service_SSL, "SSLSetPeerDomainName failed: {}", OSStatusToString(status));
return ResultInternalError;
}
return ResultSuccess;
}
void SetVerifyOption(u32 option) override {
skip_cert_verification = (option == 0);
LOG_WARNING(Service_SSL, "option={} skip_verification={}", option,
skip_cert_verification);
if (skip_cert_verification) {
SSLSetSessionOption(context, kSSLSessionOptionBreakOnServerAuth, true);
}
}
Result DoHandshake() override {
OSStatus status = SSLHandshake(context);
if (skip_cert_verification && status == errSSLServerAuthCompleted) {
LOG_DEBUG(Service_SSL, "Skipping certificate verification as requested");
status = SSLHandshake(context);
}
return HandleReturn("SSLHandshake", 0, status);
}
Result Read(size_t* out_size, std::span<u8> data) override {
OSStatus status = SSLRead(context, data.data(), data.size(), out_size);
return HandleReturn("SSLRead", out_size, status);
}
Result Write(size_t* out_size, std::span<const u8> data) override {
OSStatus status = SSLWrite(context, data.data(), data.size(), out_size);
return HandleReturn("SSLWrite", out_size, status);
}
Result HandleReturn(const char* what, size_t* actual, OSStatus status) {
switch (status) {
case 0:
return ResultSuccess;
case errSSLWouldBlock:
return ResultWouldBlock;
default: {
std::string reason;
if (got_read_eof) {
reason = "server hung up";
} else {
reason = OSStatusToString(status);
}
LOG_ERROR(Service_SSL, "{} failed: {}", what, reason);
return ResultInternalError;
}
}
}
Result GetServerCerts(std::vector<std::vector<u8>>* out_certs) override {
CFReleaser<SecTrustRef> trust;
OSStatus status = SSLCopyPeerTrust(context, &trust.ptr);
if (status) {
LOG_ERROR(Service_SSL, "SSLCopyPeerTrust failed: {}", OSStatusToString(status));
return ResultInternalError;
}
for (CFIndex i = 0, count = SecTrustGetCertificateCount(trust); i < count; i++) {
SecCertificateRef cert = SecTrustGetCertificateAtIndex(trust, i);
CFReleaser<CFDataRef> data(SecCertificateCopyData(cert));
ASSERT_OR_EXECUTE(data, { return ResultInternalError; });
const u8* ptr = CFDataGetBytePtr(data);
out_certs->emplace_back(ptr, ptr + CFDataGetLength(data));
}
return ResultSuccess;
}
static OSStatus ReadCallback(SSLConnectionRef connection, void* data, size_t* dataLength) {
return ReadOrWriteCallback(connection, data, dataLength, true);
}
static OSStatus WriteCallback(SSLConnectionRef connection, const void* data,
size_t* dataLength) {
return ReadOrWriteCallback(connection, const_cast<void*>(data), dataLength, false);
}
static OSStatus ReadOrWriteCallback(SSLConnectionRef connection, void* data, size_t* dataLength,
bool is_read) {
auto self =
static_cast<SSLConnectionBackendSecureTransport*>(const_cast<void*>(connection));
ASSERT_OR_EXECUTE_MSG(
self->socket, { return 0; }, "SecureTransport asked to {} but we have no socket",
is_read ? "read" : "write");
// SecureTransport callbacks (unlike OpenSSL BIO callbacks) are
// expected to read/write the full requested dataLength or return an
// error, so we have to add a loop ourselves.
size_t requested_len = *dataLength;
size_t offset = 0;
while (offset < requested_len) {
std::span cur(reinterpret_cast<u8*>(data) + offset, requested_len - offset);
auto [actual, err] = is_read ? self->socket->Recv(0, cur) : self->socket->Send(cur, 0);
LOG_CRITICAL(Service_SSL, "op={}, offset={} actual={}/{} err={}", is_read, offset,
actual, cur.size(), static_cast<s32>(err));
switch (err) {
case Network::Errno::SUCCESS:
offset += actual;
if (actual == 0) {
ASSERT(is_read);
self->got_read_eof = true;
return errSecEndOfData;
}
break;
case Network::Errno::AGAIN:
*dataLength = offset;
return errSSLWouldBlock;
default:
LOG_ERROR(Service_SSL, "Socket {} returned Network::Errno {}",
is_read ? "recv" : "send", err);
return errSecIO;
}
}
ASSERT(offset == requested_len);
return 0;
}
private:
CFReleaser<SSLContextRef> context = nullptr;
bool got_read_eof = false;
bool skip_cert_verification = false;
std::shared_ptr<Network::SocketBase> socket;
};
Result CreateSSLConnectionBackend(std::unique_ptr<SSLConnectionBackend>* out_backend) {
auto conn = std::make_unique<SSLConnectionBackendSecureTransport>();
R_TRY(conn->Init());
*out_backend = std::move(conn);
return ResultSuccess;
}
} // namespace Service::SSL
-205
View File
@@ -1,205 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <regex>
#include <cctype>
#include "common/assert.h"
#include "common/logging.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "common/scm_rev.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/launch_params.h"
#undef _UNICODE
#include <getopt.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
namespace Core {
LaunchParams ParseLaunchParams(Core::System& system, int argc, char *argv[], wchar_t *argv_w[]) noexcept {
LaunchParams p{};
int option_index = 0;
static struct option long_options[] = {
// clang-format off
{"debug", no_argument, 0, 'd'},
{"config", required_argument, 0, 'c'},
{"fullscreen", no_argument, 0, 'f'},
{"help", no_argument, 0, 'h'},
{"game", required_argument, 0, 'g'},
{"multiplayer", required_argument, 0, 'm'},
{"program", optional_argument, 0, 'p'},
{"user", required_argument, 0, 'u'},
{"version", no_argument, 0, 'v'},
{"input-profile", no_argument, 0, 'i'},
{"null-render", no_argument, 0, 'n'},
{"singlecore", no_argument, 0, 's'},
{"filter", no_argument, 0, 'x'},
{0, 0, 0, 0},
// clang-format on
};
while (optind < argc) {
if (int arg = getopt_long(argc, argv, "dc:fhg:m:p:u:vinsx", long_options, &option_index); arg != -1) {
switch (char(arg)) {
case 'd':
p.override_gdb_port = uint16_t(atoi(optarg));
break;
case 'c':
p.config_path = optarg;
break;
case 'f':
p.fullscreen = true;
LOG_INFO(Frontend, "Starting in fullscreen mode...");
break;
case 'h':
p.print_help = true;
break;
case 'g':
p.filepath = std::string(optarg);
break;
case 'i': {
p.input_profile = std::string(optarg);
break;
}
case 'm': {
p.use_multiplayer = true;
const std::string str_arg(optarg);
// regex to check if the format is nickname:password@ip:port
// with optional :password
const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
if (std::regex_match(str_arg, re)) {
std::smatch match;
std::regex_search(str_arg, match, re);
ASSERT(match.size() == 5);
p.nickname = match[1];
p.password = match[2];
p.address = match[3];
if (!match[4].str().empty()) {
p.port = u16(std::strtoul(match[4].str().c_str(), nullptr, 0));
}
std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
ASSERT(std::regex_match(p.nickname, nickname_re) && "Nickname is not valid. Must be 4 to 20 alphanumeric characters");
ASSERT(!p.address.empty() && "Address is empty");
}
break;
}
case 'p':
p.program_args = argv[optind];
++optind;
break;
case 'u': {
// Launch game with a specific user
bool argument_ok = isdigit(optarg[0]);
p.selected_user = atoi(optarg);
if (!argument_ok) {
// try to look it up by username, only finds the first username that matches.
auto const user_idx = system.GetProfileManager().GetUserIndex(optarg);
if (user_idx != std::nullopt) {
p.selected_user = user_idx.value();
} else {
LOG_ERROR(Frontend, "Invalid user argument '{}'", optarg);
break;
}
}
if (system.GetProfileManager().UserExistsIndex(*p.selected_user)) {
Settings::values.current_user = s32(*p.selected_user);
} else {
LOG_ERROR(Frontend, "Selected user {} doesn't exist", *p.selected_user);
}
break;
}
case 'v':
p.print_version = true;
break;
case 'n':
p.force_null_render = true;
break;
case 's':
p.force_single_core = true;
break;
case 'x':
p.log_filter = argv[optind];
++optind;
break;
}
} else {
// only kept due to shortcuts made by Qt frontend which use "-qlaunch"
if (strcmp(argv[optind], "-hlaunch") == 0) {
p.launch_hlaunch = true;
} else if (strcmp(argv[optind], "-qlaunch") == 0) {
p.launch_qlaunch = true;
} else if (strcmp(argv[optind], "-setup") == 0) {
p.launch_setup = true;
} else {
// qt feeds utf8 data, sdl frontend feeds raw utf16 data
#ifdef _WIN32
p.filepath = argv_w != nullptr
? Common::UTF16ToUTF8(argv_w[optind])
: argv[optind];
#else
p.filepath = argv[optind];
#endif
}
optind++;
}
}
p.argv0 = argv[0];
return p;
}
void ApplyLaunchParams(LaunchParams const& lp) noexcept {
// apply the log_filter setting
// the logger was initialized before and doesn't pick up the filter on its own
Common::Log::Filter filter{};
filter.ParseFilterString(lp.log_filter.value_or(Settings::values.log_filter.GetValue()));
Common::Log::SetGlobalFilter(filter);
if (!lp.program_args.empty()) {
Settings::values.program_args = lp.program_args;
}
if (!lp.input_profile.empty()) {
auto& players = Settings::values.players.GetValue();
players[0].profile_name = lp.input_profile;
}
if (lp.selected_user.has_value()) {
Settings::values.current_user = std::clamp(*lp.selected_user, 0, 7);
}
if (lp.override_gdb_port.has_value()) {
Settings::values.use_gdbstub = true;
Settings::values.gdbstub_port = *lp.override_gdb_port;
}
if (lp.force_single_core) {
Settings::values.use_multi_core = false;
}
if (lp.force_null_render) {
Settings::values.renderer_backend = Settings::RendererBackend::Null;
}
if (lp.print_version) {
LOG_INFO(Frontend, "Eden {} {}", Common::g_scm_branch, Common::g_scm_desc);
}
if (lp.print_help) {
LOG_INFO(Frontend,
"Usage: {}"
" [options] <filename>\n"
"-c, --config Load the specified configuration file\n"
"-f, --fullscreen Start in fullscreen mode\n"
"-g, --game File path of the game to load\n"
"-h, --help Display this help and exit\n"
"-m, --multiplayer=nick:password@address:port"
" Nickname, password, address and port for multiplayer\n"
"-p, --program Pass following string as arguments to executable\n"
"-u, --user Select a specific user profile from 0 to 7\n"
"-d, --debug Run the GDB stub on a port from 1 to 65535\n"
"-v, --version Output version information and exit\n",
lp.argv0
);
}
}
}
-43
View File
@@ -1,43 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <string>
#include <optional>
#include "common/common_types.h"
#include "network/room.h"
namespace Core {
class System;
struct LaunchParams {
std::string argv0{};
std::string filepath{};
std::string nickname{};
std::string password{};
std::string address{};
std::string input_profile{};
std::string program_args{};
std::optional<std::string> config_path{};
std::optional<int> selected_user{};
std::optional<u16> override_gdb_port{};
std::optional<std::string> log_filter{};
u16 port = Network::DefaultRoomPort;
bool use_multiplayer = false;
bool fullscreen = false;
bool force_null_render = false;
bool force_single_core = false;
// print
bool print_version = false;
bool print_help = false;
// qt
bool launch_hlaunch = false;
bool launch_qlaunch = false;
bool launch_setup = false;
};
LaunchParams ParseLaunchParams(Core::System& system, int argc, char *argv[], wchar_t *argv_w[]) noexcept;
void ApplyLaunchParams(LaunchParams const& lp) noexcept;
}
@@ -85,8 +85,13 @@ template<>
code.mov(tmp, vaddr);
code.shr(tmp, int(page_table_const_bits));
code.shl(tmp, int(ctx.conf.page_table_log2_stride));
code.mov(page, qword[r14 + tmp.cvt64()]);
if (ctx.conf.page_table_log2_stride > 3) {
code.shl(tmp, int(ctx.conf.page_table_log2_stride));
code.mov(page, qword[r14 + tmp.cvt64()]);
} else {
code.mov(page, qword[r14 + tmp.cvt64() * int(ctx.conf.page_table_log2_stride)]);
}
// check for marked bit, use as unmapped if marked
if (ctx.conf.page_table_marked_bit) {
@@ -102,9 +107,10 @@ template<>
code.mov(tmp, ctx.conf.page_table_pointer_mask);
code.and_(page, tmp);
}
// check for sign bit, apply sign extension as needed
if (ctx.conf.page_table_sign_extension) {
code.shl(page, *ctx.conf.page_table_sign_extension);
code.sar(page, *ctx.conf.page_table_sign_extension);
code.shl(page, 63 - int(*ctx.conf.page_table_sign_extension));
code.sar(page, 63 - int(*ctx.conf.page_table_sign_extension));
}
code.jz(abort, code.T_NEAR);
+6 -3
View File
@@ -23,7 +23,7 @@ namespace ConfigurationShared {
std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>();
const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); };
const auto& tr = [](const char* text) -> QString { return QCoreApplication::translate("ConfigurationShared", text); };
#define INSERT(SETTINGS, ID, NAME, TOOLTIP) \
translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{(NAME), (TOOLTIP)}})
@@ -151,6 +151,9 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA "
"can produce a more stable picture in lower resolutions."));
INSERT(Settings, post_shader_chain, QString(), QString());
INSERT(Settings, post_shader_preset, QString(), QString());
INSERT(Settings, post_shader_enabled, tr("Enable post-processing effects"),
tr("Applies post-processing effects to the final image."));
INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"),
tr("The method used to render the window in fullscreen.\nBorderless offers the best "
"compatibility with the on-screen keyboard that some games request for "
@@ -368,8 +371,8 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent) {
std::unique_ptr<ComboboxTranslationMap> translations =
std::make_unique<ComboboxTranslationMap>();
const auto& tr = [&](const char* text, const char* context = "") {
return parent->tr(text, context);
const auto& tr = [](const char* text, const char* context = "") {
return QCoreApplication::translate("ConfigurationShared", text, context);
};
#define PAIR(ENUM, VALUE, TRANSLATION) {static_cast<u32>(Settings::ENUM::VALUE), (TRANSLATION)}
+8 -16
View File
@@ -895,17 +895,16 @@ void VpxRangeEncoder::Write(bool bit, s32 probability) {
const s32 offset = shift - count;
if (((low_value << (offset - 1)) >> 31) != 0) {
const s32 current_pos = static_cast<s32>(base_stream.GetPosition());
base_stream.Seek(-1, Common::SeekOrigin::FromCurrentPos);
while (PeekByte() == 0xff) {
base_stream.WriteByte(0);
base_stream.Seek(-2, Common::SeekOrigin::FromCurrentPos);
auto const current_pos = s32(stream_pos);
--stream_pos;
while (stream_data[stream_pos] == 0xff) {
stream_data[stream_pos++] = 0;
stream_pos -= 2;
}
base_stream.WriteByte(static_cast<u8>((PeekByte() + 1)));
base_stream.Seek(current_pos, Common::SeekOrigin::SetOrigin);
stream_data[stream_pos]++;
stream_pos = current_pos;
}
base_stream.WriteByte(static_cast<u8>((low_value >> (24 - offset))));
stream_data[stream_pos++] = u8((low_value >> (24 - offset)));
low_value <<= offset;
shift = count;
@@ -923,13 +922,6 @@ void VpxRangeEncoder::End() {
}
}
u8 VpxRangeEncoder::PeekByte() {
const u8 value = base_stream.ReadByte();
base_stream.Seek(-1, Common::SeekOrigin::FromCurrentPos);
return value;
}
VpxBitStreamWriter::VpxBitStreamWriter() = default;
VpxBitStreamWriter::~VpxBitStreamWriter() = default;
+6 -4
View File
@@ -12,7 +12,6 @@
#include "common/common_types.h"
#include "common/scratch_buffer.h"
#include "common/stream.h"
#include "video_core/host1x/codecs/decoder.h"
#include "video_core/host1x/codec_types.h"
#include "video_core/host1x/nvdec_common.h"
@@ -52,16 +51,19 @@ public:
void End();
[[nodiscard]] std::vector<u8>& GetBuffer() {
return base_stream.GetBuffer();
return stream_data;
}
[[nodiscard]] const std::vector<u8>& GetBuffer() const {
return base_stream.GetBuffer();
return stream_data;
}
private:
u8 PeekByte();
Common::Stream base_stream{};
std::vector<u8> stream_data{};
size_t stream_pos;
u32 low_value{};
u32 range{0xff};
s32 count{-24};
@@ -37,6 +37,10 @@
#include "yuzu/configuration/configure_graphics.h"
#include "yuzu/configuration/shared_widget.h"
#ifdef HAS_RESHADE
#include "yuzu/configuration/configure_post_processing.h"
#endif
ConfigureGraphics::ConfigureGraphics(
const Core::System& system_, std::vector<VkDeviceInfo::Record>& records_,
const std::function<void()>& expose_compute_option_,
@@ -216,6 +220,12 @@ void ConfigureGraphics::Setup(const ConfigurationShared::Builder& builder) {
std::vector<QWidget*> hold_api;
for (const auto setting : Settings::values.linkage.by_category[Settings::Category::Renderer]) {
#ifndef HAS_RESHADE
if (setting->Id() == Settings::values.post_shader_enabled.Id()) {
continue;
}
#endif
ConfigurationShared::Widget* widget = [&]() {
if (setting->Id() == Settings::values.fsr_sharpening_slider.Id()) {
// FSR needs a reversed slider and a 0.5 multiplier
@@ -295,6 +305,23 @@ void ConfigureGraphics::Setup(const ConfigurationShared::Builder& builder) {
// Keep track of the resolution combobox to update other UI tabs that need it
resolution_combobox = widget->combobox;
hold_graphics.emplace(setting->Id(), widget);
#ifdef HAS_RESHADE
} else if (setting->Id() == Settings::values.post_shader_enabled.Id()) {
QPushButton* post_shader_button = new QPushButton(tr("Configure Effects..."), widget);
post_shader_button->setVisible(widget->checkbox->isChecked());
connect(post_shader_button, &QAbstractButton::clicked, this, [this]() {
ConfigurePostProcessing dialog(this);
dialog.exec();
});
connect(widget->checkbox, &QCheckBox::toggled, post_shader_button,
&QWidget::setVisible);
QBoxLayout* row = qobject_cast<QBoxLayout*>(widget->layout());
row->insertWidget(1, post_shader_button);
hold_graphics.emplace(setting->Id(), widget);
#endif
} else {
hold_graphics.emplace(setting->Id(), widget);
}
@@ -70,10 +70,8 @@ ConfigurePostProcessing::ConfigurePostProcessing(QWidget* parent) : QDialog(pare
auto* root = new QVBoxLayout(this);
auto* description = new QLabel(
tr("ReShade FX effects are loaded from the post_shaders folder in the Eden data "
"directory. Changes apply immediately while a game is running."),
this);
auto* description =
new QLabel(tr("Changes apply immediately while a game is running."), this);
description->setWordWrap(true);
root->addWidget(description);
@@ -128,17 +126,15 @@ ConfigurePostProcessing::ConfigurePostProcessing(QWidget* parent) : QDialog(pare
});
preset_row->addWidget(save_button);
auto* delete_button = new QPushButton(tr("Delete"), this);
connect(delete_button, &QPushButton::clicked, this, [this]() {
const QString name = preset_combo->currentData().toString();
if (name.isEmpty()) {
return;
}
VideoCore::DeleteFxPreset(name.toStdString());
PopulatePresetCombo();
RefreshPresetStatus();
auto* clear_button = new QPushButton(tr("Clear"), this);
clear_button->setToolTip(tr("Remove every effect in use and deselect the preset."));
connect(clear_button, &QPushButton::clicked, this, [this]() {
VideoCore::FxChain::Instance().Clear();
VideoCore::SetActiveFxPreset(std::string());
preset_combo->setCurrentIndex(0);
ApplyStructuralChange();
});
preset_row->addWidget(delete_button);
preset_row->addWidget(clear_button);
root->addLayout(preset_row);
@@ -203,6 +199,7 @@ void ConfigurePostProcessing::ApplyStructuralChange() {
void ConfigurePostProcessing::PopulatePresetCombo() {
const QString previous = preset_combo->currentData().toString();
preset_combo->clear();
preset_combo->addItem(tr("None"), QString());
for (const auto& preset : VideoCore::GetFxPresetCatalog()) {
const QString name = QString::fromStdString(preset.name);
@@ -212,7 +209,7 @@ void ConfigurePostProcessing::PopulatePresetCombo() {
}
const int restored = preset_combo->findData(previous);
if (restored >= 0) {
if (!previous.isEmpty() && restored >= 0) {
preset_combo->setCurrentIndex(restored);
return;
}
@@ -220,12 +217,21 @@ void ConfigurePostProcessing::PopulatePresetCombo() {
const int active = preset_combo->findData(QString::fromStdString(VideoCore::GetActiveFxPreset()));
if (active >= 0) {
preset_combo->setCurrentIndex(active);
return;
}
preset_combo->setCurrentIndex(0);
}
void ConfigurePostProcessing::RefreshPresetStatus() {
const std::string active = VideoCore::GetActiveFxPreset();
if (active.empty()) {
if (VideoCore::FxChain::Instance().Size() == 0) {
preset_status->setText(
tr("No effects in use. Pick a preset and press Apply, or add effects one "
"by one."));
return;
}
preset_status->setText(tr("Custom chain. Pick a preset above and press Apply to replace it."));
return;
}
+125 -18
View File
@@ -3,7 +3,6 @@
// Static Qt on macOS doesn't use Vulkan
// Other platforms do, and thus have conflicting VulkanMemoryAllocator symbols
#include "core/launch_params.h"
#if defined(QT_STATICPLUGIN) && !defined(__APPLE__)
#undef VMA_IMPLEMENTATION
#endif
@@ -16,6 +15,7 @@
#include "render/performance_overlay.h"
#ifdef HAS_RESHADE
#include "configuration/configure_post_processing.h"
#include "video_core/post_processing/fx_preset.h"
#endif
#include "updater/update_dialog.h"
@@ -515,28 +515,79 @@ MainWindow::MainWindow(bool has_broken_vulkan)
// to prevent the UI from blowing up.
UpdateUITheme();
if (QStringList args = QApplication::arguments(); args.size() >= 2) {
QList<QByteArray> qba{};
for (auto const& e : args)
qba.push_back(e.toUtf8());
std::vector<char*> args_cstr{};
for (auto& e : qba)
args_cstr.push_back(e.data());
QStringList args = QApplication::arguments();
auto const lp = Core::ParseLaunchParams(*QtCommon::system, args_cstr.size(), args_cstr.data(), nullptr);
if (args.size() < 2) {
return;
}
// Override fullscreen setting if gamepath or argument is provided
if (!lp.filepath.empty() || lp.fullscreen) {
ui->action_Fullscreen->setChecked(lp.fullscreen);
QString game_path;
bool should_launch_qlaunch = false;
bool should_launch_hlaunch = false;
bool should_launch_setup = false;
bool has_gamepath = false;
bool is_fullscreen = false;
// Preserves drag/drop functionality
for (int i = 1; i < args.size(); ++i) {
if (args[i] == QStringLiteral("-f")) {
// Launch game in fullscreen mode
is_fullscreen = true;
} else if (args[i] == QStringLiteral("-u") && i < args.size() - 1) {
// Launch game with a specific user
int user_arg_idx = ++i;
bool argument_ok;
std::size_t selected_user = args[user_arg_idx].toUInt(&argument_ok);
if (!argument_ok) {
// try to look it up by username, only finds the first username that matches.
std::string const user_arg_str = args[user_arg_idx].toStdString();
auto const user_idx =
QtCommon::system->GetProfileManager().GetUserIndex(user_arg_str);
if (user_idx != std::nullopt) {
selected_user = user_idx.value();
} else {
LOG_ERROR(Frontend, "Invalid user argument '{}'", user_arg_str);
continue;
}
}
if (QtCommon::system->GetProfileManager().UserExistsIndex(selected_user)) {
Settings::values.current_user = s32(selected_user);
user_flag_cmd_line = true;
} else {
LOG_ERROR(Frontend, "Selected user {} doesn't exist", selected_user);
}
} else if (args[i] == QStringLiteral("-g") && i < args.size() - 1) {
// Launch game at path
game_path = args[++i];
has_gamepath = true;
} else if (args[i] == QStringLiteral("-input-profile") && i < args.size() - 1) {
auto& players = Settings::values.players.GetValue();
players[0].profile_name = args[++i].toStdString();
} else if (args[i] == QStringLiteral("-qlaunch")) {
should_launch_qlaunch = true;
} else if (args[i] == QStringLiteral("-hlaunch")) {
should_launch_hlaunch = true;
} else if (args[i] == QStringLiteral("-setup")) {
should_launch_setup = true;
} else {
game_path = args[i];
has_gamepath = true;
}
}
if (!lp.filepath.empty()) {
BootGame(QString::fromStdString(lp.filepath), ApplicationAppletParameters());
} else if (lp.launch_setup) {
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Starter), std::nullopt);
} else if (lp.launch_qlaunch) {
// Override fullscreen setting if gamepath or argument is provided
if (has_gamepath || is_fullscreen) {
ui->action_Fullscreen->setChecked(is_fullscreen);
}
if (should_launch_setup) {
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Starter), std::nullopt);
} else {
if (!game_path.isEmpty()) {
BootGame(game_path, ApplicationAppletParameters());
} else if (should_launch_qlaunch) {
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::QLaunch), std::nullopt);
} else if (lp.launch_hlaunch) {
} else if (should_launch_hlaunch) {
std::filesystem::path const sd_dir =
Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir);
auto const hbl_path = (sd_dir / "atmosphere" / "hbl.nsp").string();
@@ -1040,6 +1091,41 @@ void MainWindow::InitializeWidgets() {
statusBar()->insertPermanentWidget(0, volume_button);
#ifdef HAS_RESHADE
post_shader_status_button = new QPushButton();
post_shader_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
post_shader_status_button->setFocusPolicy(Qt::NoFocus);
post_shader_status_button->setCheckable(true);
connect(post_shader_status_button, &QPushButton::clicked, this, [this] {
const bool enabled = Settings::values.post_shader_enabled.GetValue();
Settings::values.post_shader_enabled.SetValue(!enabled);
UpdatePostShaderText();
});
UpdatePostShaderText();
post_shader_status_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(post_shader_status_button, &QPushButton::customContextMenuRequested,
[this](const QPoint& menu_location) {
QMenu context_menu;
for (auto const& preset : VideoCore::GetFxPresetCatalog()) {
context_menu.addAction(QString::fromStdString(preset.name),
[this, name = preset.name] {
VideoCore::ApplyFxPreset(name);
Settings::values.post_shader_enabled.SetValue(true);
UpdatePostShaderText();
});
}
context_menu.addSeparator();
context_menu.addAction(tr("Configure Effects..."), this,
&MainWindow::OnPostProcessingShaders);
context_menu.exec(post_shader_status_button->mapToGlobal(menu_location));
post_shader_status_button->repaint();
});
statusBar()->insertPermanentWidget(0, post_shader_status_button);
#endif
// setup AA button
aa_status_button = new QPushButton();
aa_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
@@ -3858,6 +3944,7 @@ void MainWindow::OnPostProcessingShaders() {
connect(post_processing_dialog, &QDialog::finished, post_processing_dialog, [this]() {
post_processing_dialog->deleteLater();
post_processing_dialog = nullptr;
UpdatePostShaderText();
});
}
@@ -4212,6 +4299,26 @@ void MainWindow::UpdateAAText() {
: aa_text.toUpper());
}
#ifdef HAS_RESHADE
void MainWindow::UpdatePostShaderText() {
const bool enabled = Settings::values.post_shader_enabled.GetValue();
post_shader_status_button->setChecked(enabled);
if (!enabled) {
post_shader_status_button->setText(tr("NO FX"));
return;
}
const std::string preset = VideoCore::GetActiveFxPreset();
if (preset.empty()) {
post_shader_status_button->setText(tr("FX"));
return;
}
post_shader_status_button->setText(QString::fromStdString(preset).toUpper());
}
#endif
void MainWindow::UpdateVolumeUI() {
const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
volume_slider->setValue(volume_value);
+2
View File
@@ -448,6 +448,7 @@ private:
void UpdateAPIText();
void UpdateFilterText();
void UpdateAAText();
void UpdatePostShaderText();
void UpdateVolumeUI();
void UpdateStatusBar();
void UpdateGPUAccuracyButton();
@@ -524,6 +525,7 @@ private:
QPushButton* dock_status_button = nullptr;
QPushButton* filter_status_button = nullptr;
QPushButton* aa_status_button = nullptr;
QPushButton* post_shader_status_button = nullptr;
VolumeButton* volume_button = nullptr;
QWidget* volume_popup = nullptr;
QSlider* volume_slider = nullptr;
+3
View File
@@ -42,6 +42,9 @@ target_link_libraries(yuzu-cmd PRIVATE common core input_common frontend_common
if (ENABLE_OPENGL)
target_link_libraries(yuzu-cmd PRIVATE glad)
endif()
if (MSVC)
target_link_libraries(yuzu-cmd PRIVATE getopt)
endif()
target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
create_resource("../../dist/eden.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon")
+190 -16
View File
@@ -10,7 +10,6 @@
#include <regex>
#include <string>
#include "common/settings_enums.h"
#include "core/launch_params.h"
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
@@ -53,6 +52,12 @@
#include "common/windows/timer_resolution.h"
#endif
#undef _UNICODE
#include <getopt.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
#ifdef _WIN32
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
@@ -62,6 +67,25 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
static void PrintHelp(const char* argv0) {
std::cout << "Usage: " << argv0
<< " [options] <filename>\n"
"-c, --config Load the specified configuration file\n"
"-f, --fullscreen Start in fullscreen mode\n"
"-g, --game File path of the game to load\n"
"-h, --help Display this help and exit\n"
"-m, --multiplayer=nick:password@address:port"
" Nickname, password, address and port for multiplayer\n"
"-p, --program Pass following string as arguments to executable\n"
"-u, --user Select a specific user profile from 0 to 7\n"
"-d, --debug Run the GDB stub on a port from 1 to 65535\n"
"-v, --version Output version information and exit\n";
}
static void PrintVersion() {
std::cout << "Eden " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
}
static void OnStateChanged(const Network::RoomMember::State& state) {
switch (state) {
case Network::RoomMember::State::Idle:
@@ -184,18 +208,168 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
LOG_CRITICAL(Frontend, "Failed to get command line arguments");
return SDL_APP_FAILURE;
}
#else
wchar_t **argv_w = nullptr;
#endif
Core::LaunchParams lp = Core::ParseLaunchParams(state->system, argc, argv, argv_w);
std::string filepath;
std::optional<std::string> config_path{};
std::string program_args;
std::optional<int> selected_user{};
std::optional<u16> override_gdb_port{};
bool use_multiplayer = false;
bool fullscreen = false;
bool force_null_render = false;
bool force_single_core = false;
std::string nickname{};
std::string password{};
std::string address{};
std::string input_profile{};
std::optional<std::string> log_filter{};
u16 port = Network::DefaultRoomPort;
static struct option long_options[] = {
// clang-format off
{"debug", no_argument, 0, 'd'},
{"config", required_argument, 0, 'c'},
{"fullscreen", no_argument, 0, 'f'},
{"help", no_argument, 0, 'h'},
{"game", required_argument, 0, 'g'},
{"multiplayer", required_argument, 0, 'm'},
{"program", optional_argument, 0, 'p'},
{"user", required_argument, 0, 'u'},
{"version", no_argument, 0, 'v'},
{"input-profile", no_argument, 0, 'i'},
{"null-render", no_argument, 0, 'n'},
{"singlecore", no_argument, 0, 's'},
{"filter", no_argument, 0, 'x'},
{0, 0, 0, 0},
// clang-format on
};
while (optind < argc) {
int arg = getopt_long(argc, argv, "g:fhvcip::c:u:d:", long_options, &option_index);
if (arg != -1) {
switch (char(arg)) {
case 'd':
override_gdb_port = uint16_t(atoi(optarg));
break;
case 'c':
config_path = optarg;
break;
case 'f':
fullscreen = true;
LOG_INFO(Frontend, "Starting in fullscreen mode...");
break;
case 'h':
PrintHelp(argv[0]);
return SDL_APP_FAILURE;
case 'g':
filepath = std::string(optarg);
break;
case 'i': {
input_profile = std::string(optarg);
break;
}
case 'm': {
use_multiplayer = true;
const std::string str_arg(optarg);
// regex to check if the format is nickname:password@ip:port
// with optional :password
const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
if (!std::regex_match(str_arg, re)) {
std::cout << "Wrong format for option --multiplayer\n";
PrintHelp(argv[0]);
return SDL_APP_FAILURE;
}
std::smatch match;
std::regex_search(str_arg, match, re);
ASSERT(match.size() == 5);
nickname = match[1];
password = match[2];
address = match[3];
if (!match[4].str().empty()) {
port = u16(std::strtoul(match[4].str().c_str(), nullptr, 0));
}
std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
if (!std::regex_match(nickname, nickname_re)) {
LOG_ERROR(Frontend, "Nickname is not valid. Must be 4 to 20 alphanumeric characters");
return SDL_APP_FAILURE;
}
if (address.empty()) {
LOG_ERROR(Frontend, "Address to room must not be empty");
return SDL_APP_FAILURE;
}
break;
}
case 'p':
program_args = argv[optind];
++optind;
break;
case 'u':
selected_user = atoi(optarg);
break;
case 'v':
PrintVersion();
return SDL_APP_FAILURE;
case 'n':
force_null_render = true;
break;
case 's':
force_single_core = true;
break;
case 'x':
log_filter = argv[optind];
++optind;
break;
}
} else {
#ifdef _WIN32
filepath = Common::UTF16ToUTF8(argv_w[optind]);
#else
filepath = argv[optind];
#endif
optind++;
}
}
SdlConfig config{config_path};
// apply the log_filter setting
// the logger was initialized before and doesn't pick up the filter on its own
Common::Log::Filter filter;
filter.ParseFilterString(log_filter.value_or(Settings::values.log_filter.GetValue()));
Common::Log::SetGlobalFilter(filter);
if (!program_args.empty()) {
Settings::values.program_args = program_args;
}
if (!input_profile.empty()) {
auto& players = Settings::values.players.GetValue();
players[0].profile_name = input_profile;
}
if (selected_user.has_value()) {
Settings::values.current_user = std::clamp(*selected_user, 0, 7);
}
if (override_gdb_port.has_value()) {
Settings::values.use_gdbstub = true;
Settings::values.gdbstub_port = *override_gdb_port;
}
if (force_single_core) {
Settings::values.use_multi_core = false;
}
if (force_null_render) {
Settings::values.renderer_backend = Settings::RendererBackend::Null;
}
#ifdef _WIN32
LocalFree(argv_w);
#endif
SdlConfig config{lp.config_path};
Core::ApplyLaunchParams(lp);
if (lp.filepath.empty()) {
if (filepath.empty()) {
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
return SDL_APP_FAILURE;
}
@@ -212,14 +386,14 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
case Settings::RendererBackend::OpenGL_GLSL:
case Settings::RendererBackend::OpenGL_GLASM:
case Settings::RendererBackend::OpenGL_SPIRV:
state->emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, state->system, lp.fullscreen);
state->emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, state->system, fullscreen);
break;
#endif
case Settings::RendererBackend::Vulkan:
state->emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, state->system, lp.fullscreen);
state->emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, state->system, fullscreen);
break;
case Settings::RendererBackend::Null:
state->emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, state->system, lp.fullscreen);
state->emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, state->system, fullscreen);
break;
default:
LOG_CRITICAL(Frontend, "Invalid renderer backend");
@@ -239,12 +413,12 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
Service::AM::FrontendAppletParameters load_parameters{
.applet_id = Service::AM::AppletId::Application,
};
const Core::SystemResultStatus load_result = state->system.Load(*state->emu_window, lp.filepath, load_parameters);
const Core::SystemResultStatus load_result = state->system.Load(*state->emu_window, filepath, load_parameters);
switch (load_result) {
case Core::SystemResultStatus::Success:
break; // Expected case
case Core::SystemResultStatus::ErrorGetLoader:
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", lp.filepath);
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
return SDL_APP_FAILURE;
case Core::SystemResultStatus::ErrorLoader:
LOG_CRITICAL(Frontend, "Failed to load ROM!");
@@ -266,14 +440,14 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
return SDL_APP_FAILURE;
}
if (lp.use_multiplayer) {
if (use_multiplayer) {
if (auto member = Network::GetRoomMember().lock()) {
member->BindOnChatMessageReceived(OnMessageReceived);
member->BindOnStatusMessageReceived(OnStatusMessageReceived);
member->BindOnStateChanged(OnStateChanged);
member->BindOnError(OnNetworkError);
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", lp.address, lp.port, lp.nickname);
member->Join(lp.nickname, lp.address.c_str(), lp.port, 0, Network::NoPreferredIP, lp.password);
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port, nickname);
member->Join(nickname, address.c_str(), port, 0, Network::NoPreferredIP, password);
} else {
LOG_ERROR(Network, "Could not access RoomMember");
return SDL_APP_FAILURE;