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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-05 03:54:32 +00:00
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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 0c2801b6d3 | |||
| ba82ca04d8 | |||
| 1dcc574591 |
@@ -358,7 +358,7 @@ private:
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ConnectionState(boost::asio::ip::tcp::socket&& client_socket_, async_pipe signal_pipe_, Kernel::KernelCore& kernel)
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: client_socket{std::move(client_socket_)}
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, signal_pipe{signal_pipe_}
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, signal_pipe{std::move(signal_pipe_)}
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, active_thread{kernel, nullptr}
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{}
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@@ -1021,6 +1021,9 @@ Result KProcess::Run(KernelCore& kernel, s32 priority, size_t stack_size) {
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// Suspend for debug, if we should.
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if (kernel.System().DebuggerEnabled()) {
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LOG_INFO(Debug_GDBStub,
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"GDB stub enabled; suspending guest process until a debugger continues execution on port {}",
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Settings::values.gdbstub_port.GetValue());
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main_thread->RequestSuspend(kernel, SuspendType::Debug);
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}
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@@ -697,6 +697,16 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
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SDL_AddEventWatch(&SDLEventWatcher, this);
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initialized = true;
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if (start_thread) {
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vibration_thread = std::thread([this] {
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Common::SetCurrentThreadName("SDL_Vibration");
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using namespace std::chrono_literals;
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while (initialized) {
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SendVibrations();
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std::this_thread::sleep_for(250ms); // 4 TPS
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}
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});
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}
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// Because the events for joystick connection happens before we have our event watcher added, we
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// can just open all the joysticks right here
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int joystick_count = 0;
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@@ -715,6 +725,7 @@ SDLDriver::~SDLDriver() {
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initialized = false;
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if (start_thread) {
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vibration_thread.join();
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);
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}
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}
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@@ -794,7 +805,10 @@ Common::Input::DriverResult SDLDriver::SetVibration(
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.type = Common::Input::VibrationAmplificationType::Exponential,
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};
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joystick->RumblePlay(new_vibration);
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vibration_queue.Push(VibrationRequest{
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.identifier = identifier,
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.vibration = new_vibration,
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});
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return Common::Input::DriverResult::Success;
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}
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@@ -838,6 +852,31 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
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return true;
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}
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void SDLDriver::SendVibrations() {
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std::vector<VibrationRequest> filtered_vibrations{};
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while (!vibration_queue.Empty()) {
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VibrationRequest request;
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vibration_queue.Pop(request);
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const auto joystick = GetSDLJoystickByGUID(request.identifier.guid.RawString(),
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static_cast<int>(request.identifier.port));
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const auto it = std::find_if(filtered_vibrations.begin(), filtered_vibrations.end(),
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[request](VibrationRequest vibration) {
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return vibration.identifier == request.identifier;
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});
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if (it == filtered_vibrations.end()) {
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filtered_vibrations.push_back(std::move(request));
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continue;
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}
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*it = request;
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}
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for (const auto& vibration : filtered_vibrations) {
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const auto joystick = GetSDLJoystickByGUID(vibration.identifier.guid.RawString(),
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static_cast<int>(vibration.identifier.port));
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joystick->RumblePlay(vibration.vibration);
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}
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}
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Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
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s32 axis, float value) const {
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Common::ParamPackage params{};
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@@ -113,11 +113,16 @@ private:
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/// Returns true if the button is on the left joycon
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bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
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/// Queue of vibration request to controllers
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Common::SPSCQueue<VibrationRequest> vibration_queue;
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/// Map of GUID of a list of corresponding virtual Joysticks
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::Common::unordered_map<Common::UUID, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
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std::mutex joystick_map_mutex;
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bool start_thread = false;
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std::atomic<bool> initialized = false;
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bool start_thread;
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std::thread vibration_thread;
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};
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} // namespace InputCommon
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@@ -552,15 +552,13 @@ void GRenderWindow::ConstrainMouse() {
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const auto pos = mapFromGlobal(QCursor::pos());
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const int new_pos_x = std::clamp(pos.x(), 0, width());
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const int new_pos_y = std::clamp(pos.y(), 0, height());
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QCursor::setPos(mapToGlobal(QPoint{new_pos_x, new_pos_y}));
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return;
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} else {
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const int center_x = width() / 2;
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const int center_y = height() / 2;
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QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
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}
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const int center_x = width() / 2;
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const int center_y = height() / 2;
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QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
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input_subsystem->GetMouse()->NotifyChanged(); // required to reset mouse once it's no longer moved
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}
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void GRenderWindow::wheelEvent(QWheelEvent* event) {
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@@ -37,10 +37,16 @@ EmuWindow_SDL3::EmuWindow_SDL3(InputCommon::InputSubsystem* input_subsystem_, Co
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SDL_SetWindowTitle(this_->render_window, title.c_str());
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return 2000;
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}, this);
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mouse_timer = SDL_AddTimer(100, [](void *userdata, SDL_TimerID, Uint32) -> Uint32 {
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auto* this_ = (EmuWindow_SDL3*)userdata;
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this_->input_subsystem->GetMouse()->NotifyChanged();
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return 100;
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}, this);
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}
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EmuWindow_SDL3::~EmuWindow_SDL3() {
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SDL_RemoveTimer(titlebar_timer);
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SDL_RemoveTimer(mouse_timer);
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system.HIDCore().UnloadInputDevices();
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input_subsystem->Shutdown();
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SDL_Quit();
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@@ -84,6 +84,9 @@ protected:
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/// Periodic changer of titlebar (independent of event loop)
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SDL_TimerID titlebar_timer;
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// Mouse resetter once it
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SDL_TimerID mouse_timer;
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/// Is the window still open?
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bool is_open = true;
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