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Author SHA1 Message Date
lizzie 3684c5f178 2026-09-05 17:39:32
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-05 17:39:32 +00:00
xbzk 1dcc574591 [gdb] fix conn state to use same pipe (instead of a copy) (#4339)
- [x] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
- [x] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md)
- [x] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.

-------------------

I was trying to use GDB stub to investigate MHR and it was not connecting.
Error was suggesting it was not available for connection although i saw it booting on logs.
Debugged and noticed signal_pipe_ was not the correct one, and followed the example of client_socket_.
GDB stub is now working,  on windows, at least.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4339
Reviewed-by: Lizzie and Samuel <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-09-02 14:04:35 +02:00
6 changed files with 66 additions and 14 deletions
@@ -28,13 +28,13 @@ object NativeConfig {
* Reads values in the global config file and saves them.
*/
@Synchronized
external fun reloadGlobalConfig()
external fun reloadGlobalConfig(): Boolean
/**
* Saves global settings values in memory to disk.
*/
@Synchronized
external fun saveGlobalConfig()
external fun saveGlobalConfig(): Boolean
/**
* Creates per-game config for the specified parameters. Must be unloaded once per-game config
@@ -54,7 +54,7 @@ object NativeConfig {
* Saves per-game settings values in memory to disk.
*/
@Synchronized
external fun savePerGameConfig()
external fun savePerGameConfig(): Boolean
/**
* Destroys the stored per-game config object. This does not save the config.
+13 -8
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@@ -45,12 +45,16 @@ void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadGlobalConfig(JNIEnv* env,
global_config.reset();
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadGlobalConfig(JNIEnv* env, jobject obj) {
global_config->AndroidConfig::ReloadAllValues();
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_reloadGlobalConfig(JNIEnv* env, jobject obj) {
if (global_config)
global_config->AndroidConfig::ReloadAllValues();
return global_config != nullptr;
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveGlobalConfig(JNIEnv* env, jobject obj) {
global_config->AndroidConfig::SaveAllValues();
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveGlobalConfig(JNIEnv* env, jobject obj) {
if (global_config)
global_config->AndroidConfig::SaveAllValues();
return global_config != nullptr;
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializePerGameConfig(JNIEnv* env, jobject obj,
@@ -63,13 +67,14 @@ void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializePerGameConfig(JNIEnv*
std::make_unique<AndroidConfig>(config_file_name, Config::ConfigType::PerGameConfig);
}
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_isPerGameConfigLoaded(JNIEnv* env,
jobject obj) {
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_isPerGameConfigLoaded(JNIEnv* env, jobject obj) {
return per_game_config != nullptr;
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_savePerGameConfig(JNIEnv* env, jobject obj) {
per_game_config->AndroidConfig::SaveAllValues();
jboolean Java_org_yuzu_yuzu_1emu_utils_NativeConfig_savePerGameConfig(JNIEnv* env, jobject obj) {
if (per_game_config)
per_game_config->AndroidConfig::SaveAllValues();
return per_game_config != nullptr;
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadPerGameConfig(JNIEnv* env, jobject obj) {
+1 -1
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@@ -358,7 +358,7 @@ private:
ConnectionState(boost::asio::ip::tcp::socket&& client_socket_, async_pipe signal_pipe_, Kernel::KernelCore& kernel)
: client_socket{std::move(client_socket_)}
, signal_pipe{signal_pipe_}
, signal_pipe{std::move(signal_pipe_)}
, active_thread{kernel, nullptr}
{}
+3
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@@ -1021,6 +1021,9 @@ Result KProcess::Run(KernelCore& kernel, s32 priority, size_t stack_size) {
// Suspend for debug, if we should.
if (kernel.System().DebuggerEnabled()) {
LOG_INFO(Debug_GDBStub,
"GDB stub enabled; suspending guest process until a debugger continues execution on port {}",
Settings::values.gdbstub_port.GetValue());
main_thread->RequestSuspend(kernel, SuspendType::Debug);
}
+40 -1
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@@ -697,6 +697,16 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
SDL_AddEventWatch(&SDLEventWatcher, this);
initialized = true;
if (start_thread) {
vibration_thread = std::thread([this] {
Common::SetCurrentThreadName("SDL_Vibration");
using namespace std::chrono_literals;
while (initialized) {
SendVibrations();
std::this_thread::sleep_for(250ms); // 4 TPS
}
});
}
// Because the events for joystick connection happens before we have our event watcher added, we
// can just open all the joysticks right here
int joystick_count = 0;
@@ -715,6 +725,7 @@ SDLDriver::~SDLDriver() {
initialized = false;
if (start_thread) {
vibration_thread.join();
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);
}
}
@@ -794,7 +805,10 @@ Common::Input::DriverResult SDLDriver::SetVibration(
.type = Common::Input::VibrationAmplificationType::Exponential,
};
joystick->RumblePlay(new_vibration);
vibration_queue.Push(VibrationRequest{
.identifier = identifier,
.vibration = new_vibration,
});
return Common::Input::DriverResult::Success;
}
@@ -838,6 +852,31 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
return true;
}
void SDLDriver::SendVibrations() {
std::vector<VibrationRequest> filtered_vibrations{};
while (!vibration_queue.Empty()) {
VibrationRequest request;
vibration_queue.Pop(request);
const auto joystick = GetSDLJoystickByGUID(request.identifier.guid.RawString(),
static_cast<int>(request.identifier.port));
const auto it = std::find_if(filtered_vibrations.begin(), filtered_vibrations.end(),
[request](VibrationRequest vibration) {
return vibration.identifier == request.identifier;
});
if (it == filtered_vibrations.end()) {
filtered_vibrations.push_back(std::move(request));
continue;
}
*it = request;
}
for (const auto& vibration : filtered_vibrations) {
const auto joystick = GetSDLJoystickByGUID(vibration.identifier.guid.RawString(),
static_cast<int>(vibration.identifier.port));
joystick->RumblePlay(vibration.vibration);
}
}
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
s32 axis, float value) const {
Common::ParamPackage params{};
+6 -1
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@@ -113,11 +113,16 @@ private:
/// Returns true if the button is on the left joycon
bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
/// Queue of vibration request to controllers
Common::SPSCQueue<VibrationRequest> vibration_queue;
/// Map of GUID of a list of corresponding virtual Joysticks
::Common::unordered_map<Common::UUID, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
std::mutex joystick_map_mutex;
bool start_thread = false;
std::atomic<bool> initialized = false;
bool start_thread;
std::thread vibration_thread;
};
} // namespace InputCommon