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Author SHA1 Message Date
lizzie c454e30249 2026-09-06 20:58:56
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-06 20:58:56 +00:00
8 changed files with 50 additions and 28 deletions
@@ -83,7 +83,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
SHOW_SHADERS_BUILDING("show_shaders_building"),
DEBUG_FLUSH_BY_LINE("flush_line"),
EXTENDED_LOGGING("extended_logging"),
DONT_SHOW_DRIVER_SHADER_WARNING("dont_show_driver_shader_warning"),
ENABLE_OVERLAY("enable_overlay"),
@@ -262,13 +262,6 @@ abstract class SettingsItem(
descriptionId = R.string.flush_by_line_description
)
)
put(
SwitchSetting(
BooleanSetting.EXTENDED_LOGGING,
titleId = R.string.extended_logging,
descriptionId = R.string.extended_logging_description
)
)
val dockedModeSetting = object : AbstractBooleanSetting {
override val key = BooleanSetting.USE_DOCKED_MODE.key
@@ -1323,7 +1323,6 @@ class SettingsFragmentPresenter(
add(HeaderSetting(R.string.log))
add(BooleanSetting.DEBUG_FLUSH_BY_LINE.key)
add(BooleanSetting.EXTENDED_LOGGING.key)
add(StringSetting.LOG_FILTER.key)
}
@@ -636,8 +636,6 @@
<string name="log">Logging</string>
<string name="flush_by_line">Flush debug logs by line</string>
<string name="flush_by_line_description">Flushes debugging logs on each line written, making debugging easier in cases of crashing or freezing.</string>
<string name="extended_logging">Enable extended logging</string>
<string name="extended_logging_description">Increases the maximum log file size from 100 MiB to 1 GiB.</string>
<string name="log_filter">Log filter</string>
<string name="log_filter_description">Controls Eden\'s log categories. Example: *:Info Service.LM:Debug</string>
+2 -11
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@@ -39,16 +39,8 @@ Block::iterator Block::PrependNewInst(iterator insertion_point, Opcode opcode, s
// just pool it!!! - reason why there is an inline buffer is because many small blocks are created
// with few instructions due to subpar optimisations on other passes... plus branch-heavy code will
// hugely benefit from the coherency of faster allocations...
IR::Inst* inst;
if (inlined_inst.size() < inlined_inst.max_size()) {
inlined_inst.emplace_back(opcode);
inst = &inlined_inst[inlined_inst.size() - 1];
} else {
if (pooled_inst.empty() || pooled_inst.back().size() == pooled_inst.back().max_size())
pooled_inst.emplace_back();
pooled_inst.back().emplace_back(opcode);
inst = &pooled_inst.back()[pooled_inst.back().size() - 1];
}
inlined_inst.emplace_back(opcode);
auto* inst = &inlined_inst[inlined_inst.size() - 1];
DEBUG_ASSERT(args.size() == inst->NumArgs());
std::for_each(args.begin(), args.end(), [&inst, index = size_t(0)](const auto& arg) mutable {
inst->SetArg(index, arg);
@@ -61,7 +53,6 @@ void Block::Reset(LocationDescriptor location_) noexcept {
mcl::intrusive_list<IR::Inst> tmp = {};
instructions.swap(tmp);
inlined_inst.clear();
pooled_inst.clear();
cond_failed.reset();
location = location_;
end_location = location_;
+2 -4
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@@ -142,11 +142,9 @@ public:
}
/// "Hot cache" for small blocks so we don't call global allocator
boost::container::static_vector<Inst, 30> inlined_inst;
boost::container::static_vector<Inst, 4096> inlined_inst = {};
/// List of instructions in this block.
instruction_list_type instructions;
/// "Long/far" memory pool
boost::container::stable_vector<boost::container::static_vector<Inst, 32>> pooled_inst;
/// Block to execute next if `cond` did not pass.
std::optional<LocationDescriptor> cond_failed = {};
/// Description of the starting location of this block
@@ -162,7 +160,7 @@ public:
/// Number of cycles this block takes to execute.
size_t cycle_count = 0;
};
static_assert(sizeof(Block) == 4096);
//static_assert(sizeof(Block) == 4096);
/// Returns a string representation of the contents of block. Intended for debugging.
std::string DumpBlock(const IR::Block& block) noexcept;
+40 -1
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@@ -697,6 +697,16 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
SDL_AddEventWatch(&SDLEventWatcher, this);
initialized = true;
if (start_thread) {
vibration_thread = std::thread([this] {
Common::SetCurrentThreadName("SDL_Vibration");
using namespace std::chrono_literals;
while (initialized) {
SendVibrations();
std::this_thread::sleep_for(250ms); // 4 TPS
}
});
}
// Because the events for joystick connection happens before we have our event watcher added, we
// can just open all the joysticks right here
int joystick_count = 0;
@@ -715,6 +725,7 @@ SDLDriver::~SDLDriver() {
initialized = false;
if (start_thread) {
vibration_thread.join();
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);
}
}
@@ -794,7 +805,10 @@ Common::Input::DriverResult SDLDriver::SetVibration(
.type = Common::Input::VibrationAmplificationType::Exponential,
};
joystick->RumblePlay(new_vibration);
vibration_queue.Push(VibrationRequest{
.identifier = identifier,
.vibration = new_vibration,
});
return Common::Input::DriverResult::Success;
}
@@ -838,6 +852,31 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
return true;
}
void SDLDriver::SendVibrations() {
std::vector<VibrationRequest> filtered_vibrations{};
while (!vibration_queue.Empty()) {
VibrationRequest request;
vibration_queue.Pop(request);
const auto joystick = GetSDLJoystickByGUID(request.identifier.guid.RawString(),
static_cast<int>(request.identifier.port));
const auto it = std::find_if(filtered_vibrations.begin(), filtered_vibrations.end(),
[request](VibrationRequest vibration) {
return vibration.identifier == request.identifier;
});
if (it == filtered_vibrations.end()) {
filtered_vibrations.push_back(std::move(request));
continue;
}
*it = request;
}
for (const auto& vibration : filtered_vibrations) {
const auto joystick = GetSDLJoystickByGUID(vibration.identifier.guid.RawString(),
static_cast<int>(vibration.identifier.port));
joystick->RumblePlay(vibration.vibration);
}
}
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
s32 axis, float value) const {
Common::ParamPackage params{};
+6 -1
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@@ -113,11 +113,16 @@ private:
/// Returns true if the button is on the left joycon
bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
/// Queue of vibration request to controllers
Common::SPSCQueue<VibrationRequest> vibration_queue;
/// Map of GUID of a list of corresponding virtual Joysticks
::Common::unordered_map<Common::UUID, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
std::mutex joystick_map_mutex;
bool start_thread = false;
std::atomic<bool> initialized = false;
bool start_thread;
std::thread vibration_thread;
};
} // namespace InputCommon