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1 Commits
| Author | SHA1 | Date | |
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| 60a474b8df |
@@ -19,23 +19,6 @@
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namespace AudioCore::Sink {
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namespace {
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[[nodiscard]] bool InitializeAudio() {
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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// See https://github.com/PCSX2/pcsx2/pull/12312
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// "SDL and cubeb backends previously resulted in different names for the output which
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// caused them be identified as different applications by the OS."
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//
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// Keep in sync with cubeb_sink.cpp name.
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SDL_SetHint("SDL_AUDIO_DEVICE_APP_NAME", "yuzu Latency Getter");
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if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) {
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LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
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return false;
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}
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}
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return true;
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}
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SDL_AudioDeviceID FindAudioDeviceByName(const std::string& device_name, bool capture) {
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int device_count = 0;
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SDL_AudioDeviceID* devices = capture ? SDL_GetAudioRecordingDevices(&device_count)
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@@ -221,14 +204,20 @@ private:
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};
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SDLSink::SDLSink(std::string_view target_device_name) {
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if (InitializeAudio()) {
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if (target_device_name != auto_device_name && !target_device_name.empty()) {
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output_device = target_device_name;
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} else {
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output_device.clear();
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) {
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LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
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return;
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}
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device_channels = 2;
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}
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if (target_device_name != auto_device_name && !target_device_name.empty()) {
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output_device = target_device_name;
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} else {
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output_device.clear();
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}
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device_channels = 2;
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}
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SDLSink::~SDLSink() = default;
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@@ -276,10 +265,15 @@ void SDLSink::SetSystemVolume(f32 volume) {
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}
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std::vector<std::string> ListSDLSinkDevices(bool capture) {
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if (!InitializeAudio())
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return {}; //no devices
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std::vector<std::string> device_list;
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) {
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LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
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return {};
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}
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}
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int device_count = 0;
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SDL_AudioDeviceID* devices =
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capture ? SDL_GetAudioRecordingDevices(&device_count)
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@@ -310,8 +304,13 @@ bool IsSDLSuitable() {
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return false;
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#else
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// Check SDL can init
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if (!InitializeAudio()!
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return false;
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
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LOG_ERROR(Audio_Sink, "SDL failed to init, it is not suitable. Error: {}",
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SDL_GetError());
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return false;
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}
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}
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// We can set any latency frequency we want with SDL, so no need to check that.
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@@ -335,7 +335,7 @@ void SetupDenormControl(const Profile& profile, const IR::Program& program, Emit
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if (info.uses_fp32_denorms_flush && info.uses_fp32_denorms_preserve) {
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LOG_DEBUG(Shader_SPIRV, "Fp32 denorm flush and preserve on the same shader");
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} else if (info.uses_fp32_denorms_flush) {
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if (profile.support_fp32_denorm_flush) {
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if (profile.support_fp32_denorm_flush && !profile.has_broken_fp32_denorm_flush) {
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ctx.AddCapability(spv::Capability::DenormFlushToZero);
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ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormFlushToZero, 32U);
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} else {
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@@ -86,6 +86,8 @@ struct Profile {
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bool has_broken_signed_operations{};
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/// Float controls break when fp16 is enabled
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bool has_broken_fp16_float_controls{};
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/// Declaring fp32 denorm flush to zero miscompiles on some drivers
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bool has_broken_fp32_denorm_flush{};
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/// Dynamic vec4 indexing is broken on some OpenGL drivers
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bool has_gl_component_indexing_bug{};
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/// The precise type qualifier is broken in the fragment stage of some drivers
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@@ -231,6 +231,7 @@ ShaderCache::ShaderCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
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.has_broken_unsigned_image_offsets = true,
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.has_broken_signed_operations = true,
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.has_broken_fp16_float_controls = false,
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.has_broken_fp32_denorm_flush = false,
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.has_gl_component_indexing_bug = device.HasComponentIndexingBug(),
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.has_gl_precise_bug = device.HasPreciseBug(),
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.has_gl_cbuf_ftou_bug = device.HasCbufFtouBug(),
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@@ -444,6 +444,7 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
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.has_broken_unsigned_image_offsets = false,
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.has_broken_signed_operations = false,
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.has_broken_fp16_float_controls = driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY,
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.has_broken_fp32_denorm_flush = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
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.ignore_nan_fp_comparisons = false,
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.has_broken_spirv_subgroup_mask_vector_extract_dynamic = false,
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.has_broken_robust =
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@@ -517,8 +517,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken color write enable.");
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RemoveExtensionFeature(extensions.color_write_enable, features.color_write_enable,
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VK_EXT_COLOR_WRITE_ENABLE_EXTENSION_NAME);
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LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken shader float controls.");
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RemoveExtension(extensions.shader_float_controls, VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
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LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken shader atomic int64.");
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RemoveExtensionFeature(extensions.shader_atomic_int64, features.shader_atomic_int64,
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VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME);
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