mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-15 05:15:14 +00:00
Compare commits
78 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 58c1e20ee5 | |||
| 695f8fd197 | |||
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| cad9db4886 | |||
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| c172abfb53 | |||
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| cbeea5b954 | |||
| 1590e7c061 | |||
| c95f8df8a5 | |||
| e81f5111de |
@@ -7,7 +7,7 @@
|
||||
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh tools/windows/vcvarsall.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder externals/cmake-modules"
|
||||
|
||||
# license header constants, please change when needed :))))
|
||||
YEAR=2026
|
||||
YEAR=$(date "+%Y")
|
||||
HOLDER="Eden Emulator Project"
|
||||
LICENSE="GPL-3.0-or-later"
|
||||
|
||||
@@ -112,10 +112,10 @@ for file in $FILES; do
|
||||
[ "$excluded" = "true" ] && continue
|
||||
|
||||
case "$file" in
|
||||
*.cmake|*.sh|*CMakeLists.txt)
|
||||
*.cmake|*.sh|*.ps1|*.py|*.rb|*.perl|*.pl|*.nix|*CMakeLists.txt)
|
||||
begin="#"
|
||||
;;
|
||||
*.kt*|*.cpp|*.h|*.qml)
|
||||
*.kt|*.kts|*.cpp|*.h|*.qml|*.c|*.hpp|*.hxx|*.cxx|*.h.in|*.inc)
|
||||
begin="//"
|
||||
;;
|
||||
*)
|
||||
@@ -185,11 +185,12 @@ if [ "$UPDATE" = "true" ]; then
|
||||
|
||||
for file in $SRC_FILES $OTHER_FILES; do
|
||||
case $(basename -- "$file") in
|
||||
*.cmake|*CMakeLists.txt)
|
||||
# Windows Powershell wont use shebangs
|
||||
*.cmake|*.ps1|*CMakeLists.txt)
|
||||
begin="#"
|
||||
shell="false"
|
||||
;;
|
||||
*.sh)
|
||||
*.sh|*.py|*.rb|*.perl|*.pl|*.nix)
|
||||
begin="#"
|
||||
shell=true
|
||||
;;
|
||||
|
||||
@@ -1,116 +0,0 @@
|
||||
#!/bin/bash -e
|
||||
|
||||
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
case "$1" in
|
||||
amd64 | "")
|
||||
echo "Making amd64-v3 optimized build of Eden"
|
||||
ARCH="amd64_v3"
|
||||
ARCH_FLAGS="-march=x86-64-v3"
|
||||
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=v3)
|
||||
;;
|
||||
steamdeck | zen2)
|
||||
echo "Making Steam Deck (Zen 2) optimized build of Eden"
|
||||
ARCH="steamdeck"
|
||||
ARCH_FLAGS="-march=znver2 -mtune=znver2"
|
||||
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=zen2 -DYUZU_SYSTEM_PROFILE=steamdeck)
|
||||
;;
|
||||
rog-ally | allyx | zen4)
|
||||
echo "Making ROG Ally X (Zen 4) optimized build of Eden"
|
||||
ARCH="rog-ally-x"
|
||||
ARCH_FLAGS="-march=znver4 -mtune=znver4"
|
||||
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=zen2 -DYUZU_SYSTEM_PROFILE=steamdeck)
|
||||
;;
|
||||
legacy)
|
||||
echo "Making amd64 generic build of Eden"
|
||||
ARCH=amd64
|
||||
ARCH_FLAGS="-march=x86-64 -mtune=generic"
|
||||
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=generic)
|
||||
;;
|
||||
aarch64)
|
||||
echo "Making armv8-a build of Eden"
|
||||
ARCH=aarch64
|
||||
ARCH_FLAGS="-march=armv8-a -mtune=generic -w"
|
||||
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=generic)
|
||||
;;
|
||||
armv9)
|
||||
echo "Making armv9-a build of Eden"
|
||||
ARCH=armv9
|
||||
ARCH_FLAGS="-march=armv9-a -mtune=generic -w"
|
||||
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=armv9)
|
||||
;;
|
||||
native)
|
||||
echo "Making native build of Eden"
|
||||
ARCH="$(uname -m)"
|
||||
ARCH_FLAGS="-march=native -mtune=native"
|
||||
export EXTRA_CMAKE_FLAGS=(-DYUZU_BUILD_PRESET=native)
|
||||
;;
|
||||
*)
|
||||
echo "Invalid target $1 specified, must be one of native, amd64, steamdeck, zen2, allyx, rog-ally, zen4, legacy, aarch64, armv9"
|
||||
exit 1
|
||||
;;
|
||||
esac
|
||||
|
||||
export ARCH_FLAGS="$ARCH_FLAGS -O3"
|
||||
|
||||
if [ -z "$NPROC" ]; then
|
||||
NPROC="$(nproc)"
|
||||
fi
|
||||
|
||||
if [ "$1" != "" ]; then shift; fi
|
||||
|
||||
if [ "$TARGET" = "appimage" ]; then
|
||||
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DCMAKE_INSTALL_PREFIX=/usr -DYUZU_ROOM=ON -DYUZU_ROOM_STANDALONE=OFF -DYUZU_CMD=OFF)
|
||||
else
|
||||
# For the linux-fresh verification target, verify compilation without PCH as well.
|
||||
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DYUZU_USE_PRECOMPILED_HEADERS=OFF)
|
||||
fi
|
||||
|
||||
|
||||
if [ "$DEVEL" != "true" ]; then
|
||||
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" -DENABLE_UPDATE_CHECKER=ON)
|
||||
fi
|
||||
|
||||
if [ "$USE_WEBENGINE" = "true" ]; then
|
||||
WEBENGINE=ON
|
||||
else
|
||||
WEBENGINE=OFF
|
||||
fi
|
||||
|
||||
if [ "$USE_MULTIMEDIA" = "false" ]; then
|
||||
MULTIMEDIA=OFF
|
||||
else
|
||||
MULTIMEDIA=ON
|
||||
fi
|
||||
|
||||
if [ -z "$BUILD_TYPE" ]; then
|
||||
export BUILD_TYPE="Release"
|
||||
fi
|
||||
|
||||
export EXTRA_CMAKE_FLAGS=("${EXTRA_CMAKE_FLAGS[@]}" $@)
|
||||
|
||||
mkdir -p build && cd build
|
||||
cmake .. -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE="$BUILD_TYPE" \
|
||||
-DENABLE_QT_TRANSLATION=ON \
|
||||
-DUSE_DISCORD_PRESENCE=ON \
|
||||
-DCMAKE_CXX_FLAGS="$ARCH_FLAGS" \
|
||||
-DCMAKE_C_FLAGS="$ARCH_FLAGS" \
|
||||
-DYUZU_USE_BUNDLED_QT=OFF \
|
||||
-DYUZU_USE_BUNDLED_SDL2=OFF \
|
||||
-DYUZU_USE_EXTERNAL_SDL2=ON \
|
||||
-DYUZU_TESTS=OFF \
|
||||
-DYUZU_USE_QT_MULTIMEDIA=$MULTIMEDIA \
|
||||
-DYUZU_USE_QT_WEB_ENGINE=$WEBENGINE \
|
||||
-DYUZU_USE_FASTER_LD=ON \
|
||||
-DENABLE_LTO=ON \
|
||||
"${EXTRA_CMAKE_FLAGS[@]}"
|
||||
|
||||
ninja -j${NPROC}
|
||||
|
||||
if [ -d "bin/Release" ]; then
|
||||
strip -s bin/Release/*
|
||||
else
|
||||
strip -s bin/*
|
||||
fi
|
||||
@@ -1,250 +0,0 @@
|
||||
AppRun
|
||||
eden.desktop
|
||||
dev.eden_emu.eden.desktop
|
||||
shared/bin/eden
|
||||
shared/lib/lib.path
|
||||
shared/lib/ld-linux-x86-64.so.2
|
||||
shared/lib/libQt6Widgets.so.6.4.2
|
||||
shared/lib/libQt6DBus.so.6.4.2
|
||||
shared/lib/libudev.so.1.7.5
|
||||
shared/lib/libbrotlienc.so.1.0.9
|
||||
shared/lib/libbrotlidec.so.1.0.9
|
||||
shared/lib/libssl.so.3
|
||||
shared/lib/libcrypto.so.3
|
||||
shared/lib/libavcodec.so.59.37.100
|
||||
shared/lib/libavutil.so.57.28.100
|
||||
shared/lib/libQt6Gui.so.6.4.2
|
||||
shared/lib/libQt6Core.so.6.4.2
|
||||
shared/lib/libstdc++.so.6.0.30
|
||||
shared/lib/libm.so.6
|
||||
shared/lib/libgcc_s.so.1
|
||||
shared/lib/libc.so.6
|
||||
shared/lib/libdbus-1.so.3.32.4
|
||||
shared/lib/libbrotlicommon.so.1.0.9
|
||||
shared/lib/libswresample.so.4.7.100
|
||||
shared/lib/libvpx.so.7.1.0
|
||||
shared/lib/libwebpmux.so.3.0.10
|
||||
shared/lib/libwebp.so.7.1.5
|
||||
shared/lib/liblzma.so.5.4.1
|
||||
shared/lib/libdav1d.so.6.6.0
|
||||
shared/lib/librsvg-2.so.2.48.0
|
||||
shared/lib/libgobject-2.0.so.0.7400.6
|
||||
shared/lib/libglib-2.0.so.0.7400.6
|
||||
shared/lib/libcairo.so.2.11600.0
|
||||
shared/lib/libzvbi.so.0.13.2
|
||||
shared/lib/libz.so.1.2.13
|
||||
shared/lib/libsnappy.so.1.1.9
|
||||
shared/lib/libaom.so.3.6.0
|
||||
shared/lib/libcodec2.so.1.0
|
||||
shared/lib/libgsm.so.1.0.19
|
||||
shared/lib/libjxl.so.0.7.0
|
||||
shared/lib/libjxl_threads.so.0.7.0
|
||||
shared/lib/libmp3lame.so.0.0.0
|
||||
shared/lib/libopenjp2.so.2.5.0
|
||||
shared/lib/libopus.so.0.8.0
|
||||
shared/lib/librav1e.so.0.5.1
|
||||
shared/lib/libshine.so.3.0.1
|
||||
shared/lib/libspeex.so.1.5.2
|
||||
shared/lib/libSvtAv1Enc.so.1.4.1
|
||||
shared/lib/libtheoraenc.so.1.1.2
|
||||
shared/lib/libtheoradec.so.1.1.4
|
||||
shared/lib/libtwolame.so.0.0.0
|
||||
shared/lib/libvorbis.so.0.4.9
|
||||
shared/lib/libvorbisenc.so.2.0.12
|
||||
shared/lib/libx264.so.164
|
||||
shared/lib/libx265.so.199
|
||||
shared/lib/libxvidcore.so.4.3
|
||||
shared/lib/libva.so.2.1700.0
|
||||
shared/lib/libmfx.so.1.35
|
||||
shared/lib/libva-drm.so.2.1700.0
|
||||
shared/lib/libva-x11.so.2.1700.0
|
||||
shared/lib/libvdpau.so.1.0.0
|
||||
shared/lib/libX11.so.6.4.0
|
||||
shared/lib/libdrm.so.2.4.0
|
||||
shared/lib/libOpenCL.so.1.0.0
|
||||
shared/lib/libEGL.so.1.1.0
|
||||
shared/lib/libfontconfig.so.1.12.0
|
||||
shared/lib/libxkbcommon.so.0.0.0
|
||||
shared/lib/libGLX.so.0.0.0
|
||||
shared/lib/libOpenGL.so.0.0.0
|
||||
shared/lib/libpng16.so.16.39.0
|
||||
shared/lib/libharfbuzz.so.0.60000.0
|
||||
shared/lib/libmd4c.so.0.4.8
|
||||
shared/lib/libfreetype.so.6.18.3
|
||||
shared/lib/libicui18n.so.72.1
|
||||
shared/lib/libicuuc.so.72.1
|
||||
shared/lib/libdouble-conversion.so.3.1
|
||||
shared/lib/libb2.so.1.0.4
|
||||
shared/lib/libpcre2-16.so.0.11.2
|
||||
shared/lib/libzstd.so.1.5.4
|
||||
shared/lib/libsystemd.so.0.35.0
|
||||
shared/lib/libsoxr.so.0.1.2
|
||||
shared/lib/libcairo-gobject.so.2.11600.0
|
||||
shared/lib/libgdk_pixbuf-2.0.so.0.4200.10
|
||||
shared/lib/libgio-2.0.so.0.7400.6
|
||||
shared/lib/libxml2.so.2.9.14
|
||||
shared/lib/libpangocairo-1.0.so.0.5000.12
|
||||
shared/lib/libpango-1.0.so.0.5000.12
|
||||
shared/lib/libffi.so.8.1.2
|
||||
shared/lib/libpcre2-8.so.0.11.2
|
||||
shared/lib/libpixman-1.so.0.42.2
|
||||
shared/lib/libxcb-shm.so.0.0.0
|
||||
shared/lib/libxcb.so.1.1.0
|
||||
shared/lib/libxcb-render.so.0.0.0
|
||||
shared/lib/libXrender.so.1.3.0
|
||||
shared/lib/libXext.so.6.4.0
|
||||
shared/lib/libhwy.so.1.0.3
|
||||
shared/lib/liblcms2.so.2.0.14
|
||||
shared/lib/libogg.so.0.8.5
|
||||
shared/lib/libnuma.so.1.0.0
|
||||
shared/lib/libpthread.so.0
|
||||
shared/lib/libXfixes.so.3.1.0
|
||||
shared/lib/libX11-xcb.so.1.0.0
|
||||
shared/lib/libxcb-dri3.so.0.1.0
|
||||
shared/lib/libGLdispatch.so.0.0.0
|
||||
shared/lib/libexpat.so.1.8.10
|
||||
shared/lib/libgraphite2.so.3.2.1
|
||||
shared/lib/libicudata.so.72.1
|
||||
shared/lib/libgomp.so.1.0.0
|
||||
shared/lib/libcap.so.2.66
|
||||
shared/lib/libgcrypt.so.20.4.1
|
||||
shared/lib/liblz4.so.1.9.4
|
||||
shared/lib/libgmodule-2.0.so.0.7400.6
|
||||
shared/lib/libjpeg.so.62.3.0
|
||||
shared/lib/libmount.so.1.1.0
|
||||
shared/lib/libselinux.so.1
|
||||
shared/lib/libpangoft2-1.0.so.0.5000.12
|
||||
shared/lib/libfribidi.so.0.4.0
|
||||
shared/lib/libthai.so.0.3.1
|
||||
shared/lib/libXau.so.6.0.0
|
||||
shared/lib/libXdmcp.so.6.0.0
|
||||
shared/lib/libgpg-error.so.0.33.1
|
||||
shared/lib/libblkid.so.1.1.0
|
||||
shared/lib/libdatrie.so.1.4.0
|
||||
shared/lib/libbsd.so.0.11.7
|
||||
shared/lib/libmd.so.0.0.5
|
||||
shared/lib/libvulkan.so.1.3.239
|
||||
share/vulkan/icd.d/intel_hasvk_icd.x86_64.json
|
||||
shared/lib/libvulkan_intel_hasvk.so
|
||||
shared/lib/libwayland-client.so.0.21.0
|
||||
shared/lib/libxcb-present.so.0.0.0
|
||||
shared/lib/libxcb-xfixes.so.0.0.0
|
||||
shared/lib/libxcb-sync.so.1.0.0
|
||||
shared/lib/libxcb-randr.so.0.1.0
|
||||
shared/lib/libxshmfence.so.1.0.0
|
||||
share/vulkan/icd.d/intel_icd.x86_64.json
|
||||
shared/lib/libvulkan_intel.so
|
||||
share/vulkan/icd.d/lvp_icd.x86_64.json
|
||||
shared/lib/libvulkan_lvp.so
|
||||
shared/lib/libLLVM-15.so.1
|
||||
shared/lib/libedit.so.2.0.70
|
||||
shared/lib/libz3.so.4
|
||||
shared/lib/libtinfo.so.6.4
|
||||
share/vulkan/icd.d/radeon_icd.x86_64.json
|
||||
shared/lib/libvulkan_radeon.so
|
||||
shared/lib/libdrm_amdgpu.so.1.0.0
|
||||
shared/lib/libelf-0.188.so
|
||||
shared/lib/libVkLayer_MESA_device_select.so
|
||||
bin/qt.conf
|
||||
shared/lib/qt6/plugins/platforms/libqeglfs.so
|
||||
shared/lib/qt6/plugins/platforms/libqlinuxfb.so
|
||||
shared/lib/qt6/plugins/platforms/libqminimal.so
|
||||
shared/lib/qt6/plugins/platforms/libqminimalegl.so
|
||||
shared/lib/qt6/plugins/platforms/libqoffscreen.so
|
||||
shared/lib/qt6/plugins/platforms/libqvkkhrdisplay.so
|
||||
shared/lib/qt6/plugins/platforms/libqvnc.so
|
||||
shared/lib/qt6/plugins/platforms/libqwayland-egl.so
|
||||
shared/lib/qt6/plugins/platforms/libqwayland-generic.so
|
||||
shared/lib/qt6/plugins/platforms/libqxcb.so
|
||||
shared/lib/libQt6WaylandClient.so.6.4.2
|
||||
shared/lib/libwayland-cursor.so.0.21.0
|
||||
shared/lib/qt6/plugins/platformthemes/libqgtk3.so
|
||||
shared/lib/libgtk-3.so.0.2406.32
|
||||
shared/lib/libgdk-3.so.0.2406.32
|
||||
shared/lib/libatk-1.0.so.0.24609.1
|
||||
shared/lib/libepoxy.so.0.0.0
|
||||
shared/lib/libXi.so.6.1.0
|
||||
shared/lib/libatk-bridge-2.0.so.0.0.0
|
||||
shared/lib/libwayland-egl.so.1.21.0
|
||||
shared/lib/libXcursor.so.1.0.2
|
||||
shared/lib/libXdamage.so.1.1.0
|
||||
shared/lib/libXcomposite.so.1.0.0
|
||||
shared/lib/libXrandr.so.2.2.0
|
||||
shared/lib/libXinerama.so.1.0.0
|
||||
shared/lib/libdl.so.2
|
||||
shared/lib/libatspi.so.0.0.1
|
||||
share/glib-2.0/schemas/gschemas.compiled
|
||||
shared/lib/gio/modules/giomodule.cache
|
||||
shared/lib/gio/modules/libdconfsettings.so
|
||||
shared/lib/gio/modules/libgvfsdbus.so
|
||||
shared/lib/gvfs/libgvfscommon.so
|
||||
share/X11/xkb/rules/evdev
|
||||
share/X11/xkb/keycodes/evdev
|
||||
share/X11/xkb/keycodes/aliases
|
||||
share/X11/xkb/types/complete
|
||||
share/X11/xkb/types/basic
|
||||
share/X11/xkb/types/mousekeys
|
||||
share/X11/xkb/types/pc
|
||||
share/X11/xkb/types/iso9995
|
||||
share/X11/xkb/types/level5
|
||||
share/X11/xkb/types/extra
|
||||
share/X11/xkb/types/numpad
|
||||
share/X11/xkb/compat/complete
|
||||
share/X11/xkb/compat/basic
|
||||
share/X11/xkb/compat/ledcaps
|
||||
share/X11/xkb/compat/lednum
|
||||
share/X11/xkb/compat/iso9995
|
||||
share/X11/xkb/compat/mousekeys
|
||||
share/X11/xkb/compat/accessx
|
||||
share/X11/xkb/compat/misc
|
||||
share/X11/xkb/compat/ledscroll
|
||||
share/X11/xkb/compat/xfree86
|
||||
share/X11/xkb/compat/level5
|
||||
share/X11/xkb/compat/caps
|
||||
share/X11/xkb/symbols/pc
|
||||
share/X11/xkb/symbols/srvr_ctrl
|
||||
share/X11/xkb/symbols/keypad
|
||||
share/X11/xkb/symbols/altwin
|
||||
share/X11/xkb/symbols/us
|
||||
share/X11/xkb/symbols/inet
|
||||
shared/lib/qt6/plugins/platforminputcontexts/libcomposeplatforminputcontextplugin.so
|
||||
shared/lib/qt6/plugins/platforminputcontexts/libibusplatforminputcontextplugin.so
|
||||
shared/lib/qt6/plugins/iconengines/libqsvgicon.so
|
||||
shared/lib/qt6/plugins/imageformats/libqgif.so
|
||||
shared/lib/qt6/plugins/imageformats/libqico.so
|
||||
shared/lib/qt6/plugins/imageformats/libqjpeg.so
|
||||
shared/lib/qt6/plugins/imageformats/libqsvg.so
|
||||
shared/lib/libQt6Svg.so.6.4.2
|
||||
etc/fonts/fonts.conf
|
||||
shared/lib/qt6/plugins/wayland-shell-integration/libfullscreen-shell-v1.so
|
||||
shared/lib/qt6/plugins/wayland-shell-integration/libivi-shell.so
|
||||
shared/lib/qt6/plugins/wayland-shell-integration/libqt-shell.so
|
||||
shared/lib/qt6/plugins/wayland-shell-integration/libwl-shell-plugin.so
|
||||
shared/lib/qt6/plugins/wayland-shell-integration/libxdg-shell.so
|
||||
shared/lib/qt6/plugins/wayland-graphics-integration-client/libdmabuf-server.so
|
||||
shared/lib/qt6/plugins/wayland-graphics-integration-client/libdrm-egl-server.so
|
||||
shared/lib/qt6/plugins/wayland-graphics-integration-client/libqt-plugin-wayland-egl.so
|
||||
shared/lib/qt6/plugins/wayland-graphics-integration-client/libshm-emulation-server.so
|
||||
shared/lib/qt6/plugins/wayland-graphics-integration-client/libvulkan-server.so
|
||||
shared/lib/libQt6WaylandEglClientHwIntegration.so.6.4.2
|
||||
shared/lib/libQt6OpenGL.so.6.4.2
|
||||
share/glvnd/egl_vendor.d/50_mesa.json
|
||||
shared/lib/libEGL_mesa.so.0.0.0
|
||||
shared/lib/libgbm.so.1.0.0
|
||||
shared/lib/libglapi.so.0.0.0
|
||||
shared/lib/libxcb-dri2.so.0.0.0
|
||||
shared/lib/libwayland-server.so.0.21.0
|
||||
shared/lib/dri/swrast_dri.so
|
||||
shared/lib/libsensors.so.5.0.0
|
||||
shared/lib/libdrm_radeon.so.1.0.1
|
||||
shared/lib/libdrm_nouveau.so.2.0.0
|
||||
shared/lib/libdrm_intel.so.1.0.0
|
||||
shared/lib/libpciaccess.so.0.11.1
|
||||
shared/lib/qt6/plugins/wayland-decoration-client/libbradient.so
|
||||
shared/lib/gtk-3.0/modules/libcanberra-gtk3-module.so
|
||||
shared/lib/libcanberra-gtk3.so.0.1.9
|
||||
shared/lib/libcanberra.so.0.2.5
|
||||
shared/lib/libvorbisfile.so.3.3.8
|
||||
shared/lib/libtdb.so.1.4.8
|
||||
shared/lib/libltdl.so.7.3.2
|
||||
shared/lib/libXss.so.1.0.0
|
||||
@@ -1,153 +0,0 @@
|
||||
#!/bin/sh -e
|
||||
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# This script assumes you're in the source directory
|
||||
|
||||
export APPIMAGE_EXTRACT_AND_RUN=1
|
||||
export BASE_ARCH="$(uname -m)"
|
||||
|
||||
SHARUN="https://github.com/VHSgunzo/sharun/releases/latest/download/sharun-${BASE_ARCH}-aio"
|
||||
URUNTIME="https://github.com/VHSgunzo/uruntime/releases/latest/download/uruntime-appimage-dwarfs-${BASE_ARCH}"
|
||||
|
||||
case "$1" in
|
||||
amd64|"")
|
||||
echo "Packaging amd64-v3 optimized build of Eden"
|
||||
ARCH="amd64_v3"
|
||||
;;
|
||||
steamdeck|zen2)
|
||||
echo "Packaging Steam Deck (Zen 2) optimized build of Eden"
|
||||
ARCH="steamdeck"
|
||||
;;
|
||||
rog-ally|allyx|zen4)
|
||||
echo "Packaging ROG Ally X (Zen 4) optimized build of Eden"
|
||||
ARCH="rog-ally-x"
|
||||
;;
|
||||
legacy)
|
||||
echo "Packaging amd64 generic build of Eden"
|
||||
ARCH=amd64
|
||||
;;
|
||||
aarch64)
|
||||
echo "Packaging armv8-a build of Eden"
|
||||
ARCH=aarch64
|
||||
;;
|
||||
armv9)
|
||||
echo "Packaging armv9-a build of Eden"
|
||||
ARCH=armv9
|
||||
;;
|
||||
native)
|
||||
echo "Packaging native build of Eden"
|
||||
ARCH="$BASE_ARCH"
|
||||
;;
|
||||
|
||||
esac
|
||||
|
||||
export BUILDDIR="$2"
|
||||
|
||||
if [ "$BUILDDIR" = '' ]
|
||||
then
|
||||
BUILDDIR=build
|
||||
fi
|
||||
|
||||
EDEN_TAG=$(git describe --tags --abbrev=0)
|
||||
echo "Making \"$EDEN_TAG\" build"
|
||||
# git checkout "$EDEN_TAG"
|
||||
VERSION="$(echo "$EDEN_TAG")"
|
||||
|
||||
# NOW MAKE APPIMAGE
|
||||
mkdir -p ./AppDir
|
||||
cd ./AppDir
|
||||
|
||||
cp ../dist/dev.eden_emu.eden.desktop .
|
||||
cp ../dist/dev.eden_emu.eden.svg .
|
||||
|
||||
ln -sf ./dev.eden_emu.eden.svg ./.DirIcon
|
||||
|
||||
UPINFO='gh-releases-zsync|eden-emulator|Releases|latest|*.AppImage.zsync'
|
||||
|
||||
if [ "$DEVEL" = 'true' ]; then
|
||||
sed -i 's|Name=Eden|Name=Eden Nightly|' ./dev.eden_emu.eden.desktop
|
||||
UPINFO="$(echo "$UPINFO" | sed 's|Releases|nightly|')"
|
||||
fi
|
||||
|
||||
LIBDIR="/usr/lib"
|
||||
|
||||
# Workaround for Gentoo
|
||||
if [ ! -d "$LIBDIR/qt6" ]
|
||||
then
|
||||
LIBDIR="/usr/lib64"
|
||||
fi
|
||||
|
||||
# Workaround for Debian
|
||||
if [ ! -d "$LIBDIR/qt6" ]
|
||||
then
|
||||
LIBDIR="/usr/lib/${BASE_ARCH}-linux-gnu"
|
||||
fi
|
||||
|
||||
# Bundle all libs
|
||||
|
||||
wget --retry-connrefused --tries=30 "$SHARUN" -O ./sharun-aio
|
||||
chmod +x ./sharun-aio
|
||||
xvfb-run -a ./sharun-aio l -p -v -e -s -k \
|
||||
../$BUILDDIR/bin/eden* \
|
||||
$LIBDIR/lib*GL*.so* \
|
||||
$LIBDIR/dri/* \
|
||||
$LIBDIR/vdpau/* \
|
||||
$LIBDIR/libvulkan* \
|
||||
$LIBDIR/libXss.so* \
|
||||
$LIBDIR/libdecor-0.so* \
|
||||
$LIBDIR/libgamemode.so* \
|
||||
$LIBDIR/qt6/plugins/audio/* \
|
||||
$LIBDIR/qt6/plugins/bearer/* \
|
||||
$LIBDIR/qt6/plugins/imageformats/* \
|
||||
$LIBDIR/qt6/plugins/iconengines/* \
|
||||
$LIBDIR/qt6/plugins/platforms/* \
|
||||
$LIBDIR/qt6/plugins/platformthemes/* \
|
||||
$LIBDIR/qt6/plugins/platforminputcontexts/* \
|
||||
$LIBDIR/qt6/plugins/styles/* \
|
||||
$LIBDIR/qt6/plugins/xcbglintegrations/* \
|
||||
$LIBDIR/qt6/plugins/wayland-*/* \
|
||||
$LIBDIR/pulseaudio/* \
|
||||
$LIBDIR/pipewire-0.3/* \
|
||||
$LIBDIR/spa-0.2/*/* \
|
||||
$LIBDIR/alsa-lib/*
|
||||
|
||||
rm -f ./sharun-aio
|
||||
|
||||
# Prepare sharun
|
||||
if [ "$ARCH" = 'aarch64' ]; then
|
||||
# allow the host vulkan to be used for aarch64 given the sad situation
|
||||
echo 'SHARUN_ALLOW_SYS_VKICD=1' > ./.env
|
||||
fi
|
||||
|
||||
# Workaround for Gentoo
|
||||
if [ -d "shared/libproxy" ]; then
|
||||
cp shared/libproxy/* lib/
|
||||
fi
|
||||
|
||||
ln -f ./sharun ./AppRun
|
||||
./sharun -g
|
||||
|
||||
# turn appdir into appimage
|
||||
cd ..
|
||||
wget -q "$URUNTIME" -O ./uruntime
|
||||
chmod +x ./uruntime
|
||||
|
||||
#Add udpate info to runtime
|
||||
echo "Adding update information \"$UPINFO\" to runtime..."
|
||||
./uruntime --appimage-addupdinfo "$UPINFO"
|
||||
|
||||
echo "Generating AppImage..."
|
||||
./uruntime --appimage-mkdwarfs -f \
|
||||
--set-owner 0 --set-group 0 \
|
||||
--no-history --no-create-timestamp \
|
||||
--categorize=hotness --hotness-list=.ci/linux/eden.dwfsprof \
|
||||
--compression zstd:level=22 -S26 -B32 \
|
||||
--header uruntime \
|
||||
-N 4 \
|
||||
-i ./AppDir -o Eden-"$VERSION"-"$ARCH".AppImage
|
||||
|
||||
echo "Generating zsync file..."
|
||||
zsyncmake *.AppImage -u *.AppImage
|
||||
echo "All Done!"
|
||||
@@ -1,22 +0,0 @@
|
||||
#!/bin/bash -ex
|
||||
|
||||
# git-archive-all
|
||||
export PATH="$PATH:/home/$USER/.local/bin"
|
||||
|
||||
GITDATE="`git show -s --date=short --format='%ad' | sed 's/-//g'`"
|
||||
GITREV="`git show -s --format='%h'`"
|
||||
REV_NAME="eden-unified-source-${GITDATE}-${GITREV}"
|
||||
|
||||
COMPAT_LIST='dist/compatibility_list/compatibility_list.json'
|
||||
|
||||
mkdir artifacts
|
||||
|
||||
touch "${COMPAT_LIST}"
|
||||
git describe --abbrev=0 --always HEAD > GIT-COMMIT
|
||||
git describe --tags HEAD > GIT-TAG || echo 'unknown' > GIT-TAG
|
||||
git-archive-all --include "${COMPAT_LIST}" --include GIT-COMMIT --include GIT-TAG --force-submodules artifacts/"${REV_NAME}.tar"
|
||||
|
||||
cd artifacts/
|
||||
xz -T0 -9 "${REV_NAME}.tar"
|
||||
sha256sum "${REV_NAME}.tar.xz" > "${REV_NAME}.tar.xz.sha256sum"
|
||||
cd ..
|
||||
@@ -1,51 +0,0 @@
|
||||
#!/bin/bash -ex
|
||||
|
||||
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
if [ "$COMPILER" == "clang" ]
|
||||
then
|
||||
EXTRA_CMAKE_FLAGS+=(
|
||||
-DCMAKE_CXX_COMPILER=clang-cl
|
||||
-DCMAKE_C_COMPILER=clang-cl
|
||||
-DCMAKE_CXX_FLAGS="-O3"
|
||||
-DCMAKE_C_FLAGS="-O3"
|
||||
)
|
||||
|
||||
BUILD_TYPE="RelWithDebInfo"
|
||||
fi
|
||||
|
||||
[ -z "$WINDEPLOYQT" ] && { echo "WINDEPLOYQT environment variable required."; exit 1; }
|
||||
|
||||
echo $EXTRA_CMAKE_FLAGS
|
||||
|
||||
mkdir -p build && cd build
|
||||
cmake .. -G Ninja \
|
||||
-DCMAKE_BUILD_TYPE="${BUILD_TYPE:-Release}" \
|
||||
-DENABLE_QT_TRANSLATION=ON \
|
||||
-DUSE_DISCORD_PRESENCE=ON \
|
||||
-DYUZU_USE_BUNDLED_SDL2=ON \
|
||||
-DBUILD_TESTING=OFF \
|
||||
-DYUZU_TESTS=OFF \
|
||||
-DDYNARMIC_TESTS=OFF \
|
||||
-DYUZU_CMD=OFF \
|
||||
-DYUZU_ROOM_STANDALONE=OFF \
|
||||
-DYUZU_USE_QT_MULTIMEDIA=${USE_MULTIMEDIA:-false} \
|
||||
-DYUZU_USE_QT_WEB_ENGINE=${USE_WEBENGINE:-false} \
|
||||
-DENABLE_LTO=ON \
|
||||
-DCMAKE_EXE_LINKER_FLAGS=" /LTCG" \
|
||||
-DYUZU_USE_BUNDLED_QT=${BUNDLE_QT:-false} \
|
||||
-DUSE_CCACHE=${CCACHE:-false} \
|
||||
-DENABLE_UPDATE_CHECKER=${DEVEL:-true} \
|
||||
"${EXTRA_CMAKE_FLAGS[@]}" \
|
||||
"$@"
|
||||
|
||||
ninja
|
||||
|
||||
set +e
|
||||
rm -f bin/*.pdb
|
||||
set -e
|
||||
|
||||
$WINDEPLOYQT --release --no-compiler-runtime --no-opengl-sw --no-system-dxc-compiler --no-system-d3d-compiler --dir pkg bin/eden.exe
|
||||
|
||||
cp bin/* pkg
|
||||
@@ -1,18 +0,0 @@
|
||||
GITDATE=$(git show -s --date=short --format='%ad' | tr -d "-")
|
||||
GITREV=$(git show -s --format='%h')
|
||||
|
||||
ZIP_NAME="Eden-Windows-${ARCH}-${GITDATE}-${GITREV}.zip"
|
||||
|
||||
ARTIFACTS_DIR="artifacts"
|
||||
PKG_DIR="build/pkg"
|
||||
|
||||
mkdir -p "$ARTIFACTS_DIR"
|
||||
|
||||
TMP_DIR=$(mktemp -d)
|
||||
|
||||
cp -r "$PKG_DIR"/* "$TMP_DIR"/
|
||||
cp LICENSE* README* "$TMP_DIR"/
|
||||
|
||||
7z a -tzip "$ARTIFACTS_DIR/$ZIP_NAME" "$TMP_DIR"/*
|
||||
|
||||
rm -rf "$TMP_DIR"
|
||||
+29
-28
@@ -169,6 +169,31 @@ if (MSVC AND NOT CXX_CLANG)
|
||||
set(CMAKE_CXX_FLAGS_INIT "${CMAKE_CXX_FLAGS_INIT} /W3 /WX-")
|
||||
endif()
|
||||
|
||||
# Set runtime library to MD/MDd for all configurations
|
||||
if(MSVC)
|
||||
if (YUZU_USE_BUNDLED_QT AND ARCHITECTURE_arm64)
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
|
||||
set(libflag MT)
|
||||
else()
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
|
||||
set(libflag MD)
|
||||
endif()
|
||||
|
||||
# Force all projects (including external dependencies) to use the same runtime
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /${libflag}")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /${libflag}d")
|
||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /${libflag}")
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /${libflag}d")
|
||||
|
||||
# Add this to ensure Cubeb uses the same runtime
|
||||
add_compile_options(
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:Debug>:/${libflag}d>>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:Release>:/${libflag}>>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:RelWithDebInfo>:/${libflag}>>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:$<$<CONFIG:MinSizeRel>:/${libflag}>>
|
||||
)
|
||||
endif()
|
||||
|
||||
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
|
||||
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "NOT MSVC;NOT ANDROID" OFF)
|
||||
cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "NOT ANDROID" OFF)
|
||||
@@ -268,11 +293,6 @@ if (NOT EXISTS ${PROJECT_BINARY_DIR}/${compat_json})
|
||||
file(WRITE ${PROJECT_BINARY_DIR}/${compat_json} "")
|
||||
endif()
|
||||
|
||||
if (YUZU_LEGACY)
|
||||
message(WARNING "Making legacy build. Performance may suffer.")
|
||||
add_compile_definitions(YUZU_LEGACY)
|
||||
endif()
|
||||
|
||||
if (ARCHITECTURE_arm64 AND (ANDROID OR PLATFORM_LINUX))
|
||||
set(HAS_NCE 1)
|
||||
add_compile_definitions(HAS_NCE=1)
|
||||
@@ -424,10 +444,10 @@ if (zstd_ADDED)
|
||||
add_library(zstd::libzstd ALIAS libzstd_static)
|
||||
endif()
|
||||
|
||||
if (NOT YUZU_STATIC_ROOM)
|
||||
# nlohmann
|
||||
AddJsonPackage(nlohmann)
|
||||
# nlohmann
|
||||
AddJsonPackage(nlohmann)
|
||||
|
||||
if (NOT YUZU_STATIC_ROOM)
|
||||
# zlib
|
||||
AddJsonPackage(zlib)
|
||||
|
||||
@@ -485,7 +505,7 @@ endfunction()
|
||||
# =============================================
|
||||
|
||||
if (APPLE)
|
||||
foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia)
|
||||
foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia Security)
|
||||
find_library(${fw}_LIBRARY ${fw} REQUIRED)
|
||||
list(APPEND PLATFORM_LIBRARIES ${${fw}_LIBRARY})
|
||||
endforeach()
|
||||
@@ -693,25 +713,6 @@ if (MSVC AND CXX_CLANG)
|
||||
link_libraries(llvm-mingw-runtime)
|
||||
endif()
|
||||
|
||||
# Set runtime library to MD/MDd for all configurations
|
||||
if(MSVC)
|
||||
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
|
||||
|
||||
# Force all projects (including external dependencies) to use the same runtime
|
||||
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /MD")
|
||||
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MDd")
|
||||
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE} /MD")
|
||||
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MDd")
|
||||
|
||||
# Add this to ensure Cubeb uses the same runtime
|
||||
add_compile_options(
|
||||
$<$<CONFIG:Debug>:/MDd>
|
||||
$<$<CONFIG:Release>:/MD>
|
||||
$<$<CONFIG:RelWithDebInfo>:/MD>
|
||||
$<$<CONFIG:MinSizeRel>:/MD>
|
||||
)
|
||||
endif()
|
||||
|
||||
add_subdirectory(src)
|
||||
|
||||
# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
|
||||
|
||||
@@ -33,9 +33,11 @@ endif()
|
||||
set(GIT_DESC ${BUILD_VERSION})
|
||||
|
||||
# Generate cpp with Git revision from template
|
||||
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
|
||||
|
||||
# Auto-updater metadata! Must somewhat mirror GitHub/Forgejo API endpoint
|
||||
# TODO(crueter): Stable releases feed.
|
||||
set(BUILD_AUTO_UPDATE_STABLE_REPO "eden-emu/eden")
|
||||
set(BUILD_AUTO_UPDATE_STABLE_API "git.eden-emu.dev")
|
||||
set(BUILD_AUTO_UPDATE_STABLE_API_PATH "/api/v1/repos/")
|
||||
|
||||
set(BUILD_AUTO_UPDATE_API_PATH "/latest/release.json")
|
||||
if (NIGHTLY_BUILD)
|
||||
|
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d="m 318.98012,441.7375 c -9.87518,-6.73978 -64.39137,-49.0272 -67.68975,-127.81978 -3.69298,-88.21893 15.36468,-141.91029 15.36468,-141.91029 0,0 16.00378,0.99513 39.80316,26.53195 23.79939,25.53753 37.74965,46.43102 37.74965,46.43102 3.91262,-19.79992 12.84563,-66.32402 -60.72865,-87.55523 0,0 12.82326,-5.38883 39.3925,-3.81382 26.56907,1.57572 81.6822,21.93799 81.6822,21.93799 0,0 -14.79766,-20.63773 -49.47063,-34.94295 -34.67291,-14.30533 -76.1182,0.23644 -76.1182,0.23644 0,0 3.86959,-12.43127 27.22669,-26.38478 23.35718,-13.9537 49.27409,-26.501533 49.27409,-26.501533 0,0 -21.97854,-0.26548 -47.67725,8.44535 -6.68948,2.267506 -13.15863,5.094213 -19.05208,8.226563 l 16.05803,-40.634103 -4.4617,-1.89059 -5.1305,-0.95965 c 0,0 -11.24072,33.12428 -16.92051,49.576513 -12.13137,7.68489 -20.11005,14.87735 -20.11005,14.87735 0,0 -21.90573,-25.09227 -42.79668,-35.527803 -26.03412,-13.00525 -86.88249,-13.90359 -94.0044,10.401173 0,0 13.56804,-7.884703 34.70032,-2.080917 21.13214,5.803997 30.3644,9.287307 30.3644,9.287307 l 29.02989,-5.30681 -7.89811,8.95527 c 0,0 13.8496,7.21324 21.33822,13.68063 7.48859,6.46722 10.9757,10.11472 10.9757,10.11472 0,0 -13.02739,-4.39388 -53.03507,-1.40893 -40.00771,2.98473 -79.40016,45.60209 -79.40016,45.60209 0,0 38.57037,-12.93531 61.34393,-17.24677 22.77354,-4.31126 44.52166,-6.46757 44.52166,-6.46757 0,0 -17.23298,5.97003 -35.69792,31.00932 -18.46522,25.03987 -13.13146,64.83866 -13.13146,64.83866 0,0 29.33874,-47.7577 57.44675,-63.84249 28.10798,-16.08527 34.0799,-15.6238 34.0799,-15.6238 0,0 -22.56785,39.13486 -31.39017,101.98268 -8.03005,57.2039 26.77689,163.75449 31.1572,178.89699"
|
||||
sodipodi:nodetypes="cscsccscscscsccccccscscccscscscscscsc"
|
||||
inkscape:label="MainOutline"
|
||||
clip-path="url(#clipPath128)"
|
||||
transform="matrix(1.3229974,0,0,1.3214002,-82.687282,-82.278451)" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 14 KiB |
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|
||||
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|
||||
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-5
@@ -4,7 +4,8 @@
|
||||
- [Arch Linux](#arch-linux)
|
||||
- [Gentoo Linux](#gentoo-linux)
|
||||
- [macOS](#macos)
|
||||
- [Solaris](#solaris)
|
||||
- [OpenIndiana](#openindiana)
|
||||
- [OmniOS](#omnios)
|
||||
- [HaikuOS](#haikuos)
|
||||
- [OpenBSD](#openbsd)
|
||||
- [FreeBSD](#freebsd)
|
||||
@@ -31,21 +32,21 @@ If you're having issues with building, always consult that ebuild.
|
||||
|
||||
macOS is largely untested. Expect crashes, significant Vulkan issues, and other fun stuff.
|
||||
|
||||
## Solaris
|
||||
## OpenIndiana
|
||||
|
||||
Always consult [the OpenIndiana package list](https://pkg.openindiana.org/hipster/en/index.shtml) to cross-verify availability.
|
||||
|
||||
Run the usual update + install of essential toolings: `sudo pkg update && sudo pkg install git cmake`.
|
||||
|
||||
- **gcc**: `sudo pkg install developer/gcc-14`.
|
||||
- **clang**: Version 20 is broken, use `sudo pkg install developer/clang-19`.
|
||||
- **gcc**: Install either `developer/gcc-14`.
|
||||
- **clang**: Version 20 is broken, install `developer/clang-19`.
|
||||
|
||||
Qt Widgets appears to be broken. For now, add `-DENABLE_QT=OFF` to your configure command. In the meantime, a Qt Quick frontend is in the works--check back later!
|
||||
|
||||
This is needed for some dependencies that call cc directly (tz):
|
||||
|
||||
```sh
|
||||
echo '#!/bin/sh' >cc
|
||||
echo '#!/bin/sh -e' >cc
|
||||
echo 'gcc $@' >>cc
|
||||
chmod +x cc
|
||||
export PATH="$PATH:$PWD"
|
||||
@@ -67,6 +68,31 @@ export LIBGL_ALWAYS_SOFTWARE=1
|
||||
- If using OpenIndiana, due to a bug in SDL2's CMake configuration, audio driver defaults to SunOS `<sys/audioio.h>`, which does not exist on OpenIndiana. Using external or bundled SDL2 may solve this.
|
||||
- System OpenSSL generally does not work. Instead, use `-DYUZU_USE_BUNDLED_OPENSSL=ON` to use a bundled static OpenSSL, or build a system dependency from source.
|
||||
|
||||
## OmniOS
|
||||
|
||||
Install `developer/gcc14` on OmniOS using pkgsrc.
|
||||
|
||||
Since so many dependencies are missing on `OmniOS`, you may wish to use `-DCPMUTIL_FORCE_BUNDLED=ON -DYUZU_USE_EXTERNAL_SDL2=ON`
|
||||
|
||||
For OmniOS you are required to build glslang yourself:
|
||||
```sh
|
||||
sudo pkg install python-313
|
||||
git clone --depth=1 https://github.com/KhronosGroup/glslang.git
|
||||
cd glslang
|
||||
python3.13 ./update_glslang_sources.py
|
||||
cmake -B build -DCMAKE_BUILD_TYPE=Release
|
||||
cmake --build build -- -j `nproc`
|
||||
cmake --install build
|
||||
```
|
||||
|
||||
It may be tempting to specify `-t glslang`, but this will cause installation to fail. So don't.
|
||||
|
||||
Using `--parallel` on CMake incorrectly passes `dmake ... -jn` instead of `dmake ... -j n`, this is a bug with OmniOS's CMake, and as such it's recommended to not use this option until it's fixed.
|
||||
|
||||
You may also need to install `gmake` in order to properly build FFmpeg, this is provided by the `build-essential` package.
|
||||
|
||||
If it wasn't obvious already, you require a X11 server to properly run the emulator within OmniOS, [this guide](https://web.archive.org/web/20260424200928/https://geekblood.wordpress.com/2017/10/26/installing-x11-and-a-desktop-environment-on-omnios/) is a great starting point for that, the links to pkgsrc are outdated so follow [this exemplar](https://pkgsrc.smartos.org/install-on-illumos/) as well:
|
||||
|
||||
## HaikuOS
|
||||
|
||||
It's recommended to do a `pkgman full-sync` before installing. See [HaikuOS: Installing applications](https://www.haiku-os.org/guides/daily-tasks/install-applications/). Sometimes the process may be interrupted by an error like "Interrupted syscall". Simply firing the command again fixes the issue. By default `g++` is included on the default installation.
|
||||
|
||||
+27
-24
@@ -9,6 +9,7 @@ When reporting issues or finding bugs, we often need backtraces, debug logs, or
|
||||
If your bug is related to a graphical issue--e.g. mismatched colors, vertex explosions, flickering, etc.--then you are required to include graphical debugging logs in your issue reports.
|
||||
|
||||
Graphics Debugging is found in General -> Debug on desktop, and Advanced Settings -> Debug on Android. Android users are all set; however, desktop users may need to install the Vulkan Validation Layers:
|
||||
|
||||
- Windows: Install the [Vulkan SDK](https://vulkan.lunarg.com/sdk/home)
|
||||
- Linux, BSD, etc: Install `vulkan-validation-layers`, `vulkan-layers`, or similar from your package manager. It should be located in e.g. `/usr/lib64/libVkLayer_khronos_validation.so`
|
||||
|
||||
@@ -30,15 +31,16 @@ Ignoring SIGSEGV when debugging in host:
|
||||
### gdb
|
||||
|
||||
You must have GDB installed for aarch64 to debug the target. Install it through your package manager, e.g.:
|
||||
* On Arch:
|
||||
* `sudo pacman -Syu aarch64-linux-gnu-gdb`
|
||||
* On Gentoo:
|
||||
* `sudo emerge --ask crossdev`
|
||||
* `sudo crossdev -t aarch64-unknown-linux-gnu --ex-gdb`
|
||||
|
||||
Run `./build/bin/eden-cli -c <path to your config file (see logs where you run eden normally to see where it is)> -d -g <path to game>`
|
||||
Or `Enable GDB Stub` at General > Debug, then hook up an aarch64-gdb:
|
||||
* `target remote localhost:6543`
|
||||
- On Arch:
|
||||
- `sudo pacman -Syu aarch64-linux-gnu-gdb`
|
||||
- On Gentoo:
|
||||
- `sudo emerge --ask crossdev`
|
||||
- `sudo crossdev -t aarch64-unknown-linux-gnu --ex-gdb`
|
||||
|
||||
Run `./build/bin/eden-cli -c <path to your config file (see logs where you run eden normally to see where it is)> -d -g <path to game>`, or `Enable GDB Stub` at General > Debug, then hook up an aarch64-gdb:
|
||||
|
||||
- `target remote localhost:6543`
|
||||
|
||||
Type `c` (for continue) and then if it crashes just do a `bt` (backtrace) and `layout asm`
|
||||
|
||||
@@ -69,26 +71,27 @@ For more information type `info gdb` and read [the man page](https://man7.org/li
|
||||
|
||||
## Simple checklist for debugging black screens using Renderdoc
|
||||
|
||||
Renderdoc is a free, cross platform, multi-graphics API debugger. It is an invaluable tool for diagnosing issues with graphics applications, and includes support for Vulkan. Get it [here](https://renderdoc.org).
|
||||
Renderdoc is a free, cross platform, multi-graphics API debugger. It is an invaluable tool for diagnosing issues with graphics applications, and includes support for Vulkan. Get it at [renderdoc.org](https://renderdoc.org).
|
||||
|
||||
Before using renderdoc to diagnose issues, it is always good to make sure there are no validation errors. Any errors means the behavior of the application is undefined. That said, renderdoc can help debug validation errors if you do have them.
|
||||
|
||||
When debugging a black screen, there are many ways the application could have setup Vulkan wrong.
|
||||
Here is a short checklist of items to look at to make sure are appropriate:
|
||||
* Draw call counts are correct (aka not zero, or if rendering many triangles, not 3)
|
||||
* Vertex buffers are bound
|
||||
* vertex attributes are correct - Make sure the size & offset of each attribute matches what should it should be
|
||||
* Any bound push constants and descriptors have the right data - including:
|
||||
* Matrices have correct values - double check the model, view, & projection matrices are uploaded correctly
|
||||
* Pipeline state is correct
|
||||
* viewport range is correct - x,y are 0,0; width & height are screen dimensions, minDepth is 0, maxDepth is 1, NDCDepthRange is 0,1
|
||||
* Fill mode matches expected - usually solid
|
||||
* Culling mode makes sense - commonly back or none
|
||||
* The winding direction is correct - typically CCW (counter clockwise)
|
||||
* Scissor region is correct - usually same as viewport's x,y,width, &height
|
||||
* Blend state is correct
|
||||
* Depth state is correct - typically enabled with Function set to Less than or Equal
|
||||
* Swapchain images are bound when rendering to the swapchain
|
||||
* Image being rendered to is the same as the one being presented when rendering to the swapchain
|
||||
|
||||
- Draw call counts are correct (aka not zero, or if rendering many triangles, not 3)
|
||||
- Vertex buffers are bound
|
||||
- vertex attributes are correct - Make sure the size & offset of each attribute matches what should it should be
|
||||
- Any bound push constants and descriptors have the right data - including:
|
||||
- Matrices have correct values - double check the model, view, & projection matrices are uploaded correctly
|
||||
- Pipeline state is correct
|
||||
- viewport range is correct - x,y are 0,0; width & height are screen dimensions, minDepth is 0, maxDepth is 1, NDCDepthRange is 0,1
|
||||
- Fill mode matches expected - usually solid
|
||||
- Culling mode makes sense - commonly back or none
|
||||
- The winding direction is correct - typically CCW (counter clockwise)
|
||||
- Scissor region is correct - usually same as viewport's x,y,width, &height
|
||||
- Blend state is correct
|
||||
- Depth state is correct - typically enabled with Function set to Less than or Equal
|
||||
- Swapchain images are bound when rendering to the swapchain
|
||||
- Image being rendered to is the same as the one being presented when rendering to the swapchain
|
||||
|
||||
Alternatively, a [RenderDoc Extension](https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw) ([Archive](https://web.archive.org/web/20250000000000*/https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw)) exists which automates doing a lot of these manual steps.
|
||||
|
||||
+13
-3
@@ -291,13 +291,23 @@ pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmak
|
||||
|
||||
</details>
|
||||
<details>
|
||||
<summary>Solaris / OpenIndiana</summary>
|
||||
<summary>OpenIndiana</summary>
|
||||
|
||||
```sh
|
||||
sudo pkg install qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt
|
||||
sudo pkg install git cmake qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt
|
||||
```
|
||||
|
||||
[Caveats](./Caveats.md#solaris).
|
||||
[Caveats](./Caveats.md#openindiana).
|
||||
|
||||
</details>
|
||||
<details>
|
||||
<summary>OmniOS</summary>
|
||||
|
||||
```sh
|
||||
sudo pkgin install git cmake autoconf build-essential libusb-1 nasm gcc13
|
||||
```
|
||||
|
||||
[Caveats](./Caveats.md#omnios).
|
||||
|
||||
</details>
|
||||
<details>
|
||||
|
||||
+14
-121
@@ -1,9 +1,11 @@
|
||||
# Development guidelines
|
||||
|
||||
## License Headers
|
||||
|
||||
All commits must have proper license header accreditation.
|
||||
|
||||
You can easily add all necessary license headers by running:
|
||||
|
||||
```sh
|
||||
git fetch origin master:master
|
||||
.ci/license-header.sh -u -c
|
||||
@@ -11,6 +13,7 @@ git push
|
||||
```
|
||||
|
||||
Alternatively, you may omit `-c` and do an amend commit:
|
||||
|
||||
```sh
|
||||
git fetch origin master:master
|
||||
.ci/license-header.sh
|
||||
@@ -22,8 +25,10 @@ If the work is licensed/vendored from other people or projects, you may omit the
|
||||
For more information on the license header script, run `.ci/license-header.sh -h`.
|
||||
|
||||
## Pull Requests
|
||||
|
||||
Pull requests are only to be merged by core developers when properly tested and discussions conclude on Discord or other communication channels. Labels are recommended but not required. However, all PRs MUST be namespaced and optionally typed:
|
||||
```
|
||||
|
||||
```txt
|
||||
[cmake] refactor: CPM over submodules
|
||||
[desktop] feat: implement firmware install from ZIP
|
||||
[hle] stub fw20 functions
|
||||
@@ -34,7 +39,7 @@ Pull requests are only to be merged by core developers when properly tested and
|
||||
- The level of namespacing is generally left to the committer's choice.
|
||||
- However, we never recommend going more than two levels *except* in `hle`, in which case you may go as many as four levels depending on the specificity of your changes.
|
||||
- Ocassionally, up to two additional namespaces may be provided for more clarity.
|
||||
* Changes that affect the entire project (sans CMake changes) should be namespaced as `meta`.
|
||||
- Changes that affect the entire project (sans CMake changes) should be namespaced as `meta`.
|
||||
- Maintainers are permitted to change namespaces at will.
|
||||
- Commits within PRs are not required to be namespaced, but it is highly recommended.
|
||||
|
||||
@@ -50,6 +55,7 @@ When adding new settings, use `tr("Setting:")` if the setting is meant to be a f
|
||||
- Try to not write "slow/fast" options unless it clearly degrades/increases performance for a given case, as most options may modify behaviour that result in different metrics accross different systems. If for example the option is an "accuracy" option, writing "High" is sufficient to imply "Slow". No need to write "High (Slow)".
|
||||
|
||||
Some examples:
|
||||
|
||||
- "[...] negatively affecting image quality", "[...] degrading image quality": Same wording but with less filler.
|
||||
- "[...] this may cause some glitches or crashes in some games", "[...] this may cause soft-crashes": Crashes implies there may be glitches (as crashes are technically a form of a fatal glitch). The entire sentence is structured as "may cause [...] on some games", which is redundant, because "may cause [...] in games" has the same semantic meaning ("may" is a chance that it will occur on "some" given set).
|
||||
- "FIFO Relaxed is similar to FIFO [...]", "FIFO Relaxed [...]": The name already implies similarity.
|
||||
@@ -57,13 +63,16 @@ Some examples:
|
||||
- "[...] it can [...] in some cases", "[...] it can [...]": Implied probability.
|
||||
|
||||
Before adding a new setting, consider:
|
||||
|
||||
- Does the piece of code that the setting pertains to, make a significant difference if it's on/off?
|
||||
- Can it be auto-detected?
|
||||
|
||||
# IDE setup
|
||||
|
||||
## VSCode
|
||||
|
||||
Copy this to `.vscode/settings.json`, get CMake tools and it should be ready to build:
|
||||
|
||||
```json
|
||||
{
|
||||
"editor.tabSize": 4,
|
||||
@@ -83,6 +92,7 @@ You may additionally need the `Qt Extension Pack` extension if building Qt.
|
||||
# Build speedup
|
||||
|
||||
If you have an HDD, use ramdisk (build in RAM), approximatedly you need 4GB for a full build with debug symbols:
|
||||
|
||||
```sh
|
||||
mkdir /tmp/ramdisk
|
||||
chmod 777 /tmp/ramdisk
|
||||
@@ -96,128 +106,11 @@ umount /tmp/ramdisk
|
||||
# Assets and large files
|
||||
|
||||
A general rule of thumb, before uploading files:
|
||||
|
||||
- PNG files: Use [optipng](https://web.archive.org/web/20240325055059/https://optipng.sourceforge.net/).
|
||||
- SVG files: Use [svgo](https://github.com/svg/svgo).
|
||||
|
||||
May not be used but worth mentioning nonethless:
|
||||
|
||||
- OGG files: Use [OptiVorbis](https://github.com/OptiVorbis/OptiVorbis).
|
||||
- Video files: Use ffmpeg, preferably re-encode as AV1.
|
||||
|
||||
# Bisecting older commits
|
||||
|
||||
Since going into the past can be tricky (especially due to the dependencies from the project being lost thru time). This should "restore" the URLs for the respective submodules.
|
||||
|
||||
```sh
|
||||
#!/bin/sh -e
|
||||
cat > .gitmodules <<EOF
|
||||
[submodule "enet"]
|
||||
path = externals/enet
|
||||
url = https://github.com/lsalzman/enet.git
|
||||
[submodule "cubeb"]
|
||||
path = externals/cubeb
|
||||
url = https://github.com/mozilla/cubeb.git
|
||||
[submodule "dynarmic"]
|
||||
path = externals/dynarmic
|
||||
url = https://github.com/lioncash/dynarmic.git
|
||||
[submodule "libusb"]
|
||||
path = externals/libusb/libusb
|
||||
url = https://github.com/libusb/libusb.git
|
||||
[submodule "discord-rpc"]
|
||||
path = externals/discord-rpc
|
||||
url = https://github.com/yuzu-emu-mirror/discord-rpc.git
|
||||
[submodule "Vulkan-Headers"]
|
||||
path = externals/Vulkan-Headers
|
||||
url = https://github.com/KhronosGroup/Vulkan-Headers.git
|
||||
[submodule "sirit"]
|
||||
path = externals/sirit
|
||||
url = https://github.com/yuzu-emu-mirror/sirit.git
|
||||
[submodule "mbedtls"]
|
||||
path = externals/mbedtls
|
||||
url = https://github.com/yuzu-emu-mirror/mbedtls.git
|
||||
[submodule "xbyak"]
|
||||
path = externals/xbyak
|
||||
url = https://github.com/herumi/xbyak.git
|
||||
[submodule "opus"]
|
||||
path = externals/opus
|
||||
url = https://github.com/xiph/opus.git
|
||||
[submodule "SDL"]
|
||||
path = externals/SDL
|
||||
url = https://github.com/libsdl-org/SDL.git
|
||||
[submodule "cpp-httplib"]
|
||||
path = externals/cpp-httplib
|
||||
url = https://github.com/yhirose/cpp-httplib.git
|
||||
[submodule "ffmpeg"]
|
||||
path = externals/ffmpeg/ffmpeg
|
||||
url = https://github.com/FFmpeg/FFmpeg.git
|
||||
[submodule "vcpkg"]
|
||||
path = externals/vcpkg
|
||||
url = https://github.com/microsoft/vcpkg.git
|
||||
[submodule "cpp-jwt"]
|
||||
path = externals/cpp-jwt
|
||||
url = https://github.com/arun11299/cpp-jwt.git
|
||||
[submodule "libadrenotools"]
|
||||
path = externals/libadrenotools
|
||||
url = https://github.com/bylaws/libadrenotools.git
|
||||
[submodule "tzdb_to_nx"]
|
||||
path = externals/nx_tzdb/tzdb_to_nx
|
||||
url = https://github.com/lat9nq/tzdb_to_nx.git
|
||||
[submodule "VulkanMemoryAllocator"]
|
||||
path = externals/VulkanMemoryAllocator
|
||||
url = https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
|
||||
[submodule "breakpad"]
|
||||
path = externals/breakpad
|
||||
url = https://github.com/yuzu-emu-mirror/breakpad.git
|
||||
[submodule "simpleini"]
|
||||
path = externals/simpleini
|
||||
url = https://github.com/brofield/simpleini.git
|
||||
[submodule "oaknut"]
|
||||
path = externals/oaknut
|
||||
url = https://github.com/merryhime/oaknut.git
|
||||
[submodule "Vulkan-Utility-Libraries"]
|
||||
path = externals/Vulkan-Utility-Libraries
|
||||
url = https://github.com/KhronosGroup/Vulkan-Utility-Libraries.git
|
||||
[submodule "oboe"]
|
||||
path = externals/oboe
|
||||
url = https://github.com/google/oboe.git
|
||||
[submodule "externals/boost-headers"]
|
||||
path = externals/boost-headers
|
||||
url = https://github.com/boostorg/headers.git
|
||||
EOF
|
||||
git submodule sync
|
||||
update_or_checkout () {
|
||||
if [ $0 = 'externals/sirit' ] \
|
||||
|| [ $0 = 'externals/dynarmic' ] \
|
||||
|| [ $0 = 'externals/breakpad' ] \
|
||||
|| [ $0 = 'externals/discord-rpc' ] \
|
||||
|| [ $0 = 'externals/mbedtls' ]; then
|
||||
[ -f $0/CMakeLists.txt ] || git submodule update --force --remote --init -- $0
|
||||
echo $0 ':remote' && git submodule update --remote $0
|
||||
exit
|
||||
elif [ $0 = 'externals/nx_tzdb/tzdb_to_nx' ]; then
|
||||
[ -f $0/CMakeLists.txt ] || git submodule update --force --remote --init -- $0
|
||||
echo $0 ':remote' && git submodule update --remote $0
|
||||
else
|
||||
echo $0 ':update' && git submodule update --init $0 && exit
|
||||
echo $0 ':remote' && git submodule update --remote $0 && exit
|
||||
echo $0 ':failure'
|
||||
fi
|
||||
}
|
||||
export -f update_or_checkout
|
||||
grep path .gitmodules | sed 's/.*= //' | xargs -n 1 -I {} bash -c 'update_or_checkout "$@"' {}
|
||||
# Fix for LLVM builds
|
||||
sed -i 's/src\/yuzu\/main.cpp/${CMAKE_SOURCE_DIR}\/src\/yuzu\/main.cpp/g' CMakeModules/FindLLVM.cmake
|
||||
# Only after cloning and everything - fixes issues with Zydis
|
||||
cat > externals/dynarmic/src/dynarmic/common/x64_disassemble.cpp <<EOF
|
||||
#include <cstddef>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
namespace Dynarmic::Common {
|
||||
void DumpDisassembledX64(const void* ptr, size_t size) {}
|
||||
std::vector<std::string> DisassembleX64(const void* ptr, size_t size) { return {}; }
|
||||
}
|
||||
EOF
|
||||
```
|
||||
|
||||
If having issues with older artifacts, then run `rm -r externals/dynarmic/build externals/dynarmic/externals externals/nx_tzdb/tzdb_to_nx/externals externals/sirit/externals`.
|
||||
|
||||
Configuring CMake with `-DSIRIT_USE_SYSTEM_SPIRV_HEADERS=1 -DCMAKE_CXX_FLAGS="-Wno-error" -DCMAKE_C_FLAGS="-Wno-error -Wno-array-parameter -Wno-stringop-overflow"` is also recommended.
|
||||
|
||||
@@ -59,7 +59,7 @@ EmuDeck will automatically create an *Emulators - Emulators* parser for ***Steam
|
||||
4. Paste the following code into the contents of the file, save and close the file.
|
||||
|
||||
```bash
|
||||
#!/bin/bash
|
||||
#!/bin/sh -e
|
||||
emuName="eden" #parameterize me
|
||||
|
||||
. "$HOME/.config/EmuDeck/backend/functions/all.sh"
|
||||
|
||||
@@ -13,6 +13,7 @@ The main origin repository is always at https://git.eden-emu.dev/eden-emu/eden.
|
||||
|
||||
- https://github.com/eden-emulator/mirror
|
||||
- https://git.crueter.xyz/mirror/eden
|
||||
- https://codeberg.org/eden-emu/eden
|
||||
- https://collective.taymaerz.de/eden/eden
|
||||
|
||||
Other mirrors obviously exist on the internet, but we can't guarantee their reliability and/or availability.
|
||||
|
||||
@@ -17,6 +17,10 @@
|
||||
|
||||
if (${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
|
||||
set(PLATFORM_SUN ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenOrbis")
|
||||
set(PLATFORM_PS4 ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "managarm")
|
||||
set(PLATFORM_MANAGARM ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
|
||||
set(PLATFORM_FREEBSD ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
|
||||
|
||||
Vendored
-1
@@ -30,7 +30,6 @@
|
||||
"tag": "v%VERSION%",
|
||||
"hash": "5efa8140aadffe105dcf39935b732476e95755f6c7473ada3d0b64df2bc02c557633ae3948a25b45e1cf67e89a3ff6329fb30362e4ac033b9a1d1e453aa2eded",
|
||||
"git_version": "0.37.0",
|
||||
"version": "0.18.7",
|
||||
"find_args": "MODULE GLOBAL",
|
||||
"patches": [
|
||||
"0001-mingw.patch",
|
||||
|
||||
+2
-2
@@ -1259,7 +1259,7 @@ class ParameterPack final : public Node {
|
||||
// Setup OutputBuffer for a pack expansion, unless we're already expanding
|
||||
// one.
|
||||
void initializePackExpansion(OutputBuffer &OB) const {
|
||||
if (OB.CurrentPackMax == std::numeric_limits<unsigned>::max()) {
|
||||
if (OB.CurrentPackMax == (std::numeric_limits<unsigned>::max)()) {
|
||||
OB.CurrentPackMax = static_cast<unsigned>(Data.size());
|
||||
OB.CurrentPackIndex = 0;
|
||||
}
|
||||
@@ -1353,7 +1353,7 @@ public:
|
||||
const Node *getChild() const { return Child; }
|
||||
|
||||
void printLeft(OutputBuffer &OB) const override {
|
||||
constexpr unsigned Max = std::numeric_limits<unsigned>::max();
|
||||
constexpr unsigned Max = (std::numeric_limits<unsigned>::max)();
|
||||
ScopedOverride<unsigned> SavePackIdx(OB.CurrentPackIndex, Max);
|
||||
ScopedOverride<unsigned> SavePackMax(OB.CurrentPackMax, Max);
|
||||
size_t StreamPos = OB.getCurrentPosition();
|
||||
|
||||
+2
-2
@@ -88,8 +88,8 @@ public:
|
||||
|
||||
/// If a ParameterPackExpansion (or similar type) is encountered, the offset
|
||||
/// into the pack that we're currently printing.
|
||||
unsigned CurrentPackIndex = std::numeric_limits<unsigned>::max();
|
||||
unsigned CurrentPackMax = std::numeric_limits<unsigned>::max();
|
||||
unsigned CurrentPackIndex = (std::numeric_limits<unsigned>::max)();
|
||||
unsigned CurrentPackMax = (std::numeric_limits<unsigned>::max)();
|
||||
|
||||
/// When zero, we're printing template args and '>' needs to be parenthesized.
|
||||
/// Use a counter so we can simply increment inside parentheses.
|
||||
|
||||
Vendored
+116
-66
@@ -11,63 +11,105 @@ set(FFmpeg_HWACCEL_FLAGS)
|
||||
set(FFmpeg_HWACCEL_INCLUDE_DIRS)
|
||||
set(FFmpeg_HWACCEL_LDFLAGS)
|
||||
|
||||
if (UNIX AND NOT ANDROID)
|
||||
find_package(PkgConfig REQUIRED)
|
||||
if (NOT ANDROID)
|
||||
pkg_check_modules(LIBVA libva)
|
||||
pkg_check_modules(CUDA cuda)
|
||||
pkg_check_modules(FFNVCODEC ffnvcodec)
|
||||
pkg_check_modules(VDPAU vdpau)
|
||||
if (NOT YUZU_USE_BUNDLED_FFMPEG)
|
||||
set(FFmpeg_CROSS_COMPILE_FLAGS "")
|
||||
if (ANDROID)
|
||||
# TODO: Maybe use CMAKE_SYSROOT? and probably provide a toolchain file for android
|
||||
# I mean isn't that the "proper" way anyways?
|
||||
string(TOLOWER "${CMAKE_HOST_SYSTEM_NAME}" FFmpeg_HOST_SYSTEM_NAME)
|
||||
set(TOOLCHAIN "${ANDROID_NDK}/toolchains/llvm/prebuilt/${FFmpeg_HOST_SYSTEM_NAME}-${CMAKE_HOST_SYSTEM_PROCESSOR}")
|
||||
set(SYSROOT "${TOOLCHAIN}/sysroot")
|
||||
set(FFmpeg_CPU "armv8-a")
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--enable-cross-compile
|
||||
--arch=arm64
|
||||
#--cpu=${FFmpeg_CPU}
|
||||
--cross-prefix="${TOOLCHAIN}/bin/aarch64-linux-android-"
|
||||
--sysroot="${SYSROOT}"
|
||||
--target-os=android
|
||||
--extra-ldflags="--ld-path=${TOOLCHAIN}/bin/ld.lld"
|
||||
--extra-ldflags="-nostdlib"
|
||||
)
|
||||
set(FFmpeg_IS_CROSS_COMPILING TRUE)
|
||||
# User attempts to do a FFmpeg cross compilation because...
|
||||
# Here we just quickly test against host/system processors not matching
|
||||
# TODO: Test for versions not matching as well?
|
||||
elseif (NOT (CMAKE_HOST_SYSTEM_PROCESSOR MATCHES CMAKE_SYSTEM_PROCESSOR
|
||||
AND CMAKE_HOST_SYSTEM_NAME MATCHES CMAKE_SYSTEM_NAME))
|
||||
string(TOLOWER "${CMAKE_SYSTEM_NAME}" FFmpeg_SYSTEM_NAME)
|
||||
if (FFmpeg_SYSTEM_NAME STREQUAL "openorbis" OR FFmpeg_SYSTEM_NAME STREQUAL "managarm")
|
||||
set(FFmpeg_SYSTEM_NAME "none")
|
||||
endif()
|
||||
# TODO: Can we really do better? Auto-detection? Something clever?
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--enable-cross-compile
|
||||
--arch="${CMAKE_SYSTEM_PROCESSOR}"
|
||||
--target-os="${FFmpeg_SYSTEM_NAME}"
|
||||
--sysroot="${CMAKE_SYSROOT}"
|
||||
)
|
||||
if (DEFINED FFmpeg_CROSS_PREFIX)
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS --cross-prefix="${FFmpeg_CROSS_PREFIX}")
|
||||
else()
|
||||
message(WARNING "Please set FFmpeg_CROSS_PREFIX to your cross toolchain prefix, for example: \${CMAKE_STAGING_PREFIX}/bin/${CMAKE_SYSTEM_PROCESSOR}-${CMAKE_SYSTEM_NAME}-")
|
||||
endif()
|
||||
set(FFmpeg_IS_CROSS_COMPILING TRUE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (NOT APPLE)
|
||||
# In Solaris needs explicit linking for ffmpeg which links to /lib/amd64/libX11.so
|
||||
if(PLATFORM_SUN)
|
||||
find_library(LIBDRM_LIB libdrm PATHS /usr/lib/64 /usr/lib/amd64 /usr/lib)
|
||||
if(LIBDRM_LIB)
|
||||
if (PLATFORM_PS4 OR PLATFORM_MANAGARM)
|
||||
# Doesn't support VA-API, don't go thru the embarrassment of trying to enable it
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
|
||||
elseif (UNIX AND NOT DEFINED FFmpeg_IS_CROSS_COMPILING)
|
||||
find_package(PkgConfig REQUIRED)
|
||||
pkg_check_modules(LIBVA libva)
|
||||
pkg_check_modules(CUDA cuda)
|
||||
pkg_check_modules(FFNVCODEC ffnvcodec)
|
||||
pkg_check_modules(VDPAU vdpau)
|
||||
|
||||
find_package(X11)
|
||||
if(X11_FOUND)
|
||||
if (NOT APPLE)
|
||||
# In Solaris needs explicit linking for ffmpeg which links to /lib/amd64/libX11.so
|
||||
if(PLATFORM_SUN)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
X11
|
||||
"${LIBDRM_LIB}")
|
||||
message(STATUS "Found libdrm at: ${LIBDRM_LIB}")
|
||||
"${CMAKE_SYSROOT}/usr/lib/xorg/amd64/libdrm.so")
|
||||
else()
|
||||
message(WARNING "libdrm not found, disabling libdrm support")
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS
|
||||
--disable-libdrm)
|
||||
pkg_check_modules(LIBDRM libdrm REQUIRED)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
${LIBDRM_LIBRARIES})
|
||||
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
|
||||
${LIBDRM_INCLUDE_DIRS})
|
||||
endif()
|
||||
else()
|
||||
pkg_check_modules(LIBDRM libdrm REQUIRED)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
${LIBDRM_LIBRARIES})
|
||||
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
|
||||
${LIBDRM_INCLUDE_DIRS})
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS
|
||||
--enable-libdrm)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(LIBVA_FOUND)
|
||||
find_package(X11 REQUIRED)
|
||||
pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
|
||||
pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
${X11_LIBRARIES}
|
||||
${LIBVA-DRM_LIBRARIES}
|
||||
${LIBVA-X11_LIBRARIES}
|
||||
${LIBVA_LIBRARIES})
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS
|
||||
--enable-hwaccel=h264_vaapi
|
||||
--enable-hwaccel=vp8_vaapi
|
||||
--enable-hwaccel=vp9_vaapi)
|
||||
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
|
||||
${X11_INCLUDE_DIRS}
|
||||
${LIBVA-DRM_INCLUDE_DIRS}
|
||||
${LIBVA-X11_INCLUDE_DIRS}
|
||||
${LIBVA_INCLUDE_DIRS}
|
||||
)
|
||||
message(STATUS "ffmpeg: va-api libraries version ${LIBVA_VERSION} found")
|
||||
if(LIBVA_FOUND)
|
||||
pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
|
||||
pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
${X11_LIBRARIES}
|
||||
${LIBVA-DRM_LIBRARIES}
|
||||
${LIBVA-X11_LIBRARIES}
|
||||
${LIBVA_LIBRARIES})
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS
|
||||
--enable-hwaccel=h264_vaapi
|
||||
--enable-hwaccel=vp8_vaapi
|
||||
--enable-hwaccel=vp9_vaapi)
|
||||
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
|
||||
${X11_INCLUDE_DIRS}
|
||||
${LIBVA-DRM_INCLUDE_DIRS}
|
||||
${LIBVA-X11_INCLUDE_DIRS}
|
||||
${LIBVA_INCLUDE_DIRS}
|
||||
)
|
||||
message(STATUS "ffmpeg: va-api libraries version ${LIBVA_VERSION} found")
|
||||
else()
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
|
||||
message(WARNING "ffmpeg: libva-dev not found, disabling Video Acceleration API (VA-API)...")
|
||||
endif()
|
||||
else()
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
|
||||
message(WARNING "ffmpeg: libva-dev not found, disabling Video Acceleration API (VA-API)...")
|
||||
message(WARNING "ffmpeg: X11 libraries not found, disabling VA-API...")
|
||||
endif()
|
||||
|
||||
if (FFNVCODEC_FOUND)
|
||||
@@ -111,6 +153,28 @@ if (UNIX AND NOT ANDROID)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (PLATFORM_PS4)
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_LIBS
|
||||
-lkernel
|
||||
-lSceUserService
|
||||
-lSceSysmodule
|
||||
-lSceNet
|
||||
-lSceLibcInternal
|
||||
)
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--disable-pthreads
|
||||
--extra-cflags=${CMAKE_SYSROOT}/usr/include
|
||||
--extra-cxxflags=${CMAKE_SYSROOT}/usr/include
|
||||
--extra-libs="${FFmpeg_CROSS_COMPILE_LIBS}"
|
||||
)
|
||||
elseif (PLATFORM_MANAGARM)
|
||||
# Required for proper stuff
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--disable-pthreads
|
||||
--extra-libs="${FFmpeg_CROSS_COMPILE_LIBS}"
|
||||
)
|
||||
endif()
|
||||
|
||||
if (YUZU_USE_BUNDLED_FFMPEG)
|
||||
AddJsonPackage(ffmpeg-ci)
|
||||
|
||||
@@ -181,24 +245,6 @@ else()
|
||||
|
||||
find_program(BASH_PROGRAM bash REQUIRED)
|
||||
|
||||
set(FFmpeg_CROSS_COMPILE_FLAGS "")
|
||||
if (ANDROID)
|
||||
string(TOLOWER "${CMAKE_HOST_SYSTEM_NAME}" FFmpeg_HOST_SYSTEM_NAME)
|
||||
set(TOOLCHAIN "${ANDROID_NDK}/toolchains/llvm/prebuilt/${FFmpeg_HOST_SYSTEM_NAME}-${CMAKE_HOST_SYSTEM_PROCESSOR}")
|
||||
set(SYSROOT "${TOOLCHAIN}/sysroot")
|
||||
set(FFmpeg_CPU "armv8-a")
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--arch=arm64
|
||||
#--cpu=${FFmpeg_CPU}
|
||||
--enable-cross-compile
|
||||
--cross-prefix=${TOOLCHAIN}/bin/aarch64-linux-android-
|
||||
--sysroot=${SYSROOT}
|
||||
--target-os=android
|
||||
--extra-ldflags="--ld-path=${TOOLCHAIN}/bin/ld.lld"
|
||||
--extra-ldflags="-nostdlib"
|
||||
)
|
||||
endif()
|
||||
|
||||
# `configure` parameters builds only exactly what yuzu needs from FFmpeg
|
||||
# `--disable-vdpau` is needed to avoid linking issues
|
||||
set(FFmpeg_CC ${CMAKE_C_COMPILER_LAUNCHER} ${CMAKE_C_COMPILER})
|
||||
@@ -221,8 +267,12 @@ else()
|
||||
--enable-decoder=vp9
|
||||
--enable-filter=yadif,scale
|
||||
--enable-pic
|
||||
--cc="${FFmpeg_CC}"
|
||||
--cxx="${FFmpeg_CXX}"
|
||||
--cc=${FFmpeg_CC}
|
||||
--cxx=${FFmpeg_CXX}
|
||||
--ld=${CMAKE_LINKER}
|
||||
--extra-cflags=${CMAKE_C_FLAGS}
|
||||
--extra-cxxflags=${CMAKE_CXX_FLAGS}
|
||||
--extra-ldflags=${CMAKE_C_LINK_FLAGS}
|
||||
${FFmpeg_HWACCEL_FLAGS}
|
||||
${FFmpeg_CROSS_COMPILE_FLAGS}
|
||||
WORKING_DIRECTORY
|
||||
|
||||
Vendored
+3
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
|
||||
Vendored
+7
-4
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-FileCopyrightText: 1996 Arthur David Olson
|
||||
// SPDX-License-Identifier: BSD-2-Clause
|
||||
@@ -466,8 +469,8 @@ CalendarTimeInternal* timesub(const time_t* timep, s64 offset, const Rule* sp,
|
||||
int signed_y = static_cast<s32>(y);
|
||||
tmp->tm_year = signed_y - TM_YEAR_BASE;
|
||||
}
|
||||
else if ((!std::is_signed_v<time_t> || std::numeric_limits<s32>::min() + TM_YEAR_BASE <= y) &&
|
||||
y - TM_YEAR_BASE <= std::numeric_limits<s32>::max()) {
|
||||
else if ((!std::is_signed_v<time_t> || (std::numeric_limits<s32>::min)() + TM_YEAR_BASE <= y) &&
|
||||
y - TM_YEAR_BASE <= (std::numeric_limits<s32>::max)()) {
|
||||
tmp->tm_year = static_cast<s32>(y - TM_YEAR_BASE);
|
||||
}
|
||||
else {
|
||||
@@ -558,8 +561,8 @@ CalendarTimeInternal* localsub(Rule const* sp, time_t const* timep, s64 setname,
|
||||
else {
|
||||
newy += years;
|
||||
}
|
||||
if (!(std::numeric_limits<s32>::min() <= newy &&
|
||||
newy <= std::numeric_limits<s32>::max())) {
|
||||
if (!((std::numeric_limits<s32>::min)() <= newy &&
|
||||
newy <= (std::numeric_limits<s32>::max)())) {
|
||||
return nullptr;
|
||||
}
|
||||
result->tm_year = static_cast<s32>(newy);
|
||||
|
||||
Vendored
+7
-4
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-FileCopyrightText: 1996 Arthur David Olson
|
||||
// SPDX-License-Identifier: BSD-2-Clause
|
||||
@@ -26,10 +29,10 @@ constexpr size_t TZ_MAX_CHARS = 50;
|
||||
constexpr size_t MY_TZNAME_MAX = 255;
|
||||
constexpr size_t TZNAME_MAXIMUM = 255;
|
||||
constexpr size_t TZ_MAX_LEAPS = 50;
|
||||
constexpr s64 TIME_T_MAX = std::numeric_limits<s64>::max();
|
||||
constexpr s64 TIME_T_MIN = std::numeric_limits<s64>::min();
|
||||
constexpr s64 TIME_T_MAX = (std::numeric_limits<s64>::max)();
|
||||
constexpr s64 TIME_T_MIN = (std::numeric_limits<s64>::min)();
|
||||
constexpr size_t CHARS_EXTRA = 3;
|
||||
constexpr size_t MAX_ZONE_CHARS = std::max(TZ_MAX_CHARS + CHARS_EXTRA, sizeof("UTC"));
|
||||
constexpr size_t MAX_ZONE_CHARS = (std::max)(TZ_MAX_CHARS + CHARS_EXTRA, sizeof("UTC"));
|
||||
constexpr size_t MAX_TZNAME_CHARS = 2 * (MY_TZNAME_MAX + 1);
|
||||
|
||||
struct ttinfo {
|
||||
@@ -51,7 +54,7 @@ struct Rule {
|
||||
std::array<s64, TZ_MAX_TIMES> ats;
|
||||
std::array<u8, TZ_MAX_TIMES> types;
|
||||
std::array<ttinfo, TZ_MAX_TYPES> ttis;
|
||||
std::array<char, std::max(MAX_ZONE_CHARS, MAX_TZNAME_CHARS)> chars;
|
||||
std::array<char, (std::max)(MAX_ZONE_CHARS, MAX_TZNAME_CHARS)> chars;
|
||||
s32 defaulttype;
|
||||
std::array <u8, 0x12C4> padding1;
|
||||
};
|
||||
|
||||
+7
-6
@@ -1,5 +1,7 @@
|
||||
#!/bin/sh
|
||||
#!/bin/sh -e
|
||||
|
||||
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
# SPDX-FileCopyrightText: 2015 Citra Emulator Project
|
||||
# SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -10,20 +12,19 @@ paths_to_check="src/ CMakeLists.txt"
|
||||
|
||||
# If there are whitespace errors, print the offending file names and fail.
|
||||
if ! git diff --cached --check -- $paths_to_check ; then
|
||||
cat<<END
|
||||
|
||||
cat<<EOF
|
||||
Error: This commit would contain trailing spaces or tabs, which is against this repo's policy.
|
||||
Please correct those issues before committing. (Use 'git diff --check' for more details)
|
||||
If you know what you are doing, you can try 'git commit --no-verify' to bypass the check
|
||||
END
|
||||
EOF
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# Check for tabs, since tab-in-indent catches only those at the beginning of a line
|
||||
if git diff --cached -- $paths_to_check | egrep '^\+.* '; then
|
||||
cat<<END
|
||||
cat<<EOF
|
||||
Error: This commit would contain a tab, which is against this repo's policy.
|
||||
If you know what you are doing, you can try 'git commit --no-verify' to bypass the check.
|
||||
END
|
||||
EOF
|
||||
exit 1
|
||||
fi
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
#!/usr/bin/nix-shell
|
||||
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
let
|
||||
nixpkgs = fetchTarball "https://github.com/NixOS/nixpkgs/tarball/nixos-24.05";
|
||||
pkgs = import nixpkgs { config = {}; overlays = []; };
|
||||
|
||||
+32
-1
@@ -21,10 +21,41 @@ if (YUZU_STATIC_BUILD)
|
||||
add_compile_definitions(QT_STATICPLUGIN)
|
||||
endif()
|
||||
|
||||
# Build identifiers
|
||||
if (NIGHTLY_BUILD)
|
||||
add_compile_definitions(NIGHTLY_BUILD)
|
||||
endif()
|
||||
|
||||
# Legacy (android only)
|
||||
if (YUZU_LEGACY)
|
||||
message(WARNING "Making legacy build. Performance may suffer.")
|
||||
add_compile_definitions(YUZU_LEGACY)
|
||||
endif()
|
||||
|
||||
# Genshin Spoof (android only)
|
||||
if (GENSHIN_SPOOF)
|
||||
message(WARNING "Making Genshin spoof build")
|
||||
add_compile_definitions(GENSHIN_SPOOF)
|
||||
endif()
|
||||
|
||||
# Build ID (mingw only right now)
|
||||
# Pretty much just refers to the CI "target" for this build
|
||||
if (NOT BUILD_ID)
|
||||
if (ARCHITECTURE_x86_64)
|
||||
set(BUILD_ID amd64)
|
||||
elseif(ARCHITECTURE_arm64)
|
||||
if (WIN32)
|
||||
set(BUILD_ID arm64)
|
||||
else()
|
||||
set(BUILD_ID aarch64)
|
||||
endif()
|
||||
else()
|
||||
set(BUILD_ID "${ARCHITECTURE}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
add_compile_definitions(BUILD_ID="${BUILD_ID}")
|
||||
|
||||
# Set compilation flags
|
||||
if (MSVC AND NOT CXX_CLANG)
|
||||
set(CMAKE_CONFIGURATION_TYPES Debug Release CACHE STRING "" FORCE)
|
||||
@@ -175,7 +206,7 @@ else()
|
||||
add_compile_definitions(_FILE_OFFSET_BITS=64)
|
||||
endif()
|
||||
|
||||
if (YUZU_STATIC_BUILD AND NOT APPLE)
|
||||
if (YUZU_STATIC_BUILD AND NOT APPLE AND NOT MSVC)
|
||||
add_compile_options(-static)
|
||||
|
||||
# yuzu-cmd requires us to explicitly link libpthread, libgcc, and libstdc++ as static
|
||||
|
||||
@@ -203,6 +203,12 @@ android {
|
||||
resValue("string", "app_name_suffixed", "Eden Optimized")
|
||||
applicationId = "com.miHoYo.Yuanshen"
|
||||
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments.add("-DGENSHIN_SPOOF=ON")
|
||||
}
|
||||
}
|
||||
|
||||
ndk {
|
||||
abiFilters += listOf("arm64-v8a")
|
||||
}
|
||||
|
||||
@@ -33,6 +33,19 @@ import org.yuzu.yuzu_emu.applets.web.WebBrowser
|
||||
* with the native side of the Yuzu code.
|
||||
*/
|
||||
object NativeLibrary {
|
||||
@Keep
|
||||
data class UpdateResult(
|
||||
var tag: String = "",
|
||||
var title: String = "",
|
||||
var body: String = "",
|
||||
var url: String = "",
|
||||
var assets: MutableList<String> = mutableListOf()
|
||||
) {
|
||||
fun addAsset(asset: String) {
|
||||
assets.add(asset)
|
||||
}
|
||||
}
|
||||
|
||||
@JvmField
|
||||
var sEmulationActivity = WeakReference<EmulationActivity?>(null)
|
||||
|
||||
@@ -240,17 +253,7 @@ object NativeLibrary {
|
||||
/**
|
||||
* Checks for available updates.
|
||||
*/
|
||||
external fun checkForUpdate(): Array<String>?
|
||||
|
||||
/**
|
||||
* Return the URL to the release page
|
||||
*/
|
||||
external fun getUpdateUrl(version: String): String
|
||||
|
||||
/**
|
||||
* Return the URL to download the APK for the given version
|
||||
*/
|
||||
external fun getUpdateApkUrl(tag: String, artifact: String, packageId: String): String
|
||||
external fun checkForUpdate(): UpdateResult?
|
||||
|
||||
/**
|
||||
* Returns whether the update checker is enabled through CMAKE options.
|
||||
|
||||
+1
@@ -18,6 +18,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
|
||||
SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
|
||||
FIX_BLOOM_EFFECTS("fix_bloom_effects"),
|
||||
EMULATE_BGR565("emulate_bgr565"),
|
||||
RESCALE_HACK("rescale_hack"),
|
||||
CPUOPT_UNSAFE_HOST_MMU("cpuopt_unsafe_host_mmu"),
|
||||
USE_DOCKED_MODE("use_docked_mode"),
|
||||
USE_AUTO_STUB("use_auto_stub"),
|
||||
|
||||
+2
-1
@@ -67,7 +67,8 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
|
||||
MY_PAGE_APPLET("my_page_applet_mode"),
|
||||
INPUT_OVERLAY_AUTO_HIDE("input_overlay_auto_hide"),
|
||||
OVERLAY_GRID_SIZE("overlay_grid_size"),
|
||||
GPU_LOG_RING_BUFFER_SIZE("gpu_log_ring_buffer_size")
|
||||
GPU_LOG_RING_BUFFER_SIZE("gpu_log_ring_buffer_size"),
|
||||
ANDROID_PIPELINE_WORKERS("pipeline_worker_count")
|
||||
;
|
||||
|
||||
override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)
|
||||
|
||||
+17
@@ -582,6 +582,16 @@ abstract class SettingsItem(
|
||||
units = "%"
|
||||
)
|
||||
)
|
||||
put(
|
||||
SliderSetting(
|
||||
IntSetting.ANDROID_PIPELINE_WORKERS,
|
||||
titleId = R.string.pipeline_worker_cores,
|
||||
descriptionId = R.string.pipeline_worker_cores_description,
|
||||
min = 4,
|
||||
max = 8,
|
||||
units = "cores"
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_ANTI_ALIASING,
|
||||
@@ -747,6 +757,13 @@ abstract class SettingsItem(
|
||||
descriptionId = R.string.fix_bloom_effects_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RESCALE_HACK,
|
||||
titleId = R.string.rescale_hack,
|
||||
descriptionId = R.string.rescale_hack_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.EMULATE_BGR565,
|
||||
|
||||
+2
@@ -293,7 +293,9 @@ class SettingsFragmentPresenter(
|
||||
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
|
||||
add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
|
||||
add(BooleanSetting.EMULATE_BGR565.key)
|
||||
add(BooleanSetting.RESCALE_HACK.key)
|
||||
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
|
||||
add(IntSetting.ANDROID_PIPELINE_WORKERS.key)
|
||||
add(BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION.key)
|
||||
add(BooleanSetting.RENDERER_ASYNC_PRESENTATION.key)
|
||||
add(SettingsItem.GPU_UNSWIZZLE_COMBINED)
|
||||
|
||||
@@ -175,25 +175,25 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
val latestVersion = NativeLibrary.checkForUpdate()
|
||||
if (latestVersion != null) {
|
||||
runOnUiThread {
|
||||
val tag: String = latestVersion[0]
|
||||
val name: String = latestVersion[1]
|
||||
showUpdateDialog(tag, name)
|
||||
showUpdateDialog(latestVersion)
|
||||
}
|
||||
}
|
||||
}.start()
|
||||
}
|
||||
|
||||
private fun showUpdateDialog(tag: String, name: String) {
|
||||
// TODO(crueter): body, "View on Forgejo" button
|
||||
private fun showUpdateDialog(release: NativeLibrary.UpdateResult) {
|
||||
MaterialAlertDialogBuilder(this)
|
||||
.setTitle(R.string.update_available)
|
||||
.setMessage(getString(R.string.update_available_description, name))
|
||||
.setMessage(getString(R.string.update_available_description, release.title))
|
||||
.setPositiveButton(android.R.string.ok) { _, _ ->
|
||||
var artifact = tag
|
||||
// Nightly builds have a slightly different format
|
||||
if (NativeLibrary.isNightlyBuild()) {
|
||||
artifact = tag.substringAfter('.', tag)
|
||||
val assets = release.assets
|
||||
|
||||
if (assets.isEmpty()) {
|
||||
openLink(release.url)
|
||||
} else {
|
||||
downloadAndInstallUpdate(release)
|
||||
}
|
||||
downloadAndInstallUpdate(tag, artifact)
|
||||
}
|
||||
.setNeutralButton(R.string.cancel) { dialog, _ ->
|
||||
dialog.dismiss()
|
||||
@@ -206,17 +206,23 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
.show()
|
||||
}
|
||||
|
||||
private fun downloadAndInstallUpdate(version: String, artifact: String) {
|
||||
private fun openLink(link: String) {
|
||||
val intent = Intent(Intent.ACTION_VIEW, link.toUri())
|
||||
startActivity(intent)
|
||||
}
|
||||
|
||||
private fun downloadAndInstallUpdate(release: NativeLibrary.UpdateResult) {
|
||||
CoroutineScope(Dispatchers.IO).launch {
|
||||
val packageId = applicationContext.packageName
|
||||
val apkUrl = NativeLibrary.getUpdateApkUrl(version, artifact, packageId)
|
||||
val asset = release.assets[0]
|
||||
val artifact = asset.split("/").last()
|
||||
val apkFile = File(cacheDir, "update-$artifact.apk")
|
||||
|
||||
withContext(Dispatchers.Main) {
|
||||
showDownloadProgressDialog()
|
||||
}
|
||||
|
||||
val downloader = APKDownloader(apkUrl, apkFile)
|
||||
val downloader = APKDownloader(asset, apkFile)
|
||||
downloader.download(
|
||||
onProgress = { progress ->
|
||||
runOnUiThread {
|
||||
@@ -248,7 +254,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
} else {
|
||||
Toast.makeText(
|
||||
this@MainActivity,
|
||||
getString(R.string.update_download_failed) + "\n\nURL: $apkUrl",
|
||||
getString(R.string.update_download_failed) + "\n\nURL: $asset",
|
||||
Toast.LENGTH_LONG
|
||||
).show()
|
||||
}
|
||||
@@ -277,7 +283,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
|
||||
|
||||
private fun updateDownloadProgress(progress: Int) {
|
||||
progressBar?.progress = progress
|
||||
progressMessage?.text = "$progress%"
|
||||
progressMessage?.text = getString(R.string.percent, progress)
|
||||
}
|
||||
|
||||
private fun dismissDownloadProgressDialog() {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
@@ -7,5 +7,5 @@
|
||||
package org.yuzu.yuzu_emu.utils
|
||||
|
||||
object AddonUtil {
|
||||
val validAddonDirectories = listOf("cheats", "exefs", "romfs", "romfslite")
|
||||
val validAddonDirectories = listOf("cheats", "exefs", "romfs", "romfslite", "romfs_ext")
|
||||
}
|
||||
|
||||
@@ -147,6 +147,13 @@ namespace AndroidSettings {
|
||||
&show_performance_overlay};
|
||||
|
||||
|
||||
Settings::Setting<s32> pipeline_worker_count{linkage, 4, "pipeline_worker_count",
|
||||
Settings::Category::Android,
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
true};
|
||||
|
||||
|
||||
Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay",
|
||||
Settings::Category::Overlay};
|
||||
Settings::Setting<bool> overlay_snap_to_grid{linkage, false, "overlay_snap_to_grid",
|
||||
|
||||
@@ -1699,76 +1699,76 @@ JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_isNightlyBuild(
|
||||
#ifdef ENABLE_UPDATE_CHECKER
|
||||
|
||||
|
||||
JNIEXPORT jobjectArray JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_checkForUpdate(
|
||||
JNIEXPORT jobject JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_checkForUpdate(
|
||||
JNIEnv* env,
|
||||
jobject obj) {
|
||||
std::optional<UpdateChecker::Update> release = UpdateChecker::GetUpdate();
|
||||
std::optional<Common::Net::Release> release = UpdateChecker::GetUpdate();
|
||||
if (!release) return nullptr;
|
||||
|
||||
const std::string tag = release->tag;
|
||||
const std::string name = release->name;
|
||||
const std::string title = release->title;
|
||||
const std::string body = release->body;
|
||||
const std::string url = release->html_url;
|
||||
|
||||
jobjectArray result = env->NewObjectArray(2, env->FindClass("java/lang/String"), nullptr);
|
||||
// Android *should* only ever define a single asset.
|
||||
// If not, something has gone wrong, but the Kotlin side can handle it.
|
||||
const auto assets = release->GetPlatformAssets();
|
||||
|
||||
const jstring jtag = env->NewStringUTF(tag.c_str());
|
||||
const jstring jname = env->NewStringUTF(name.c_str());
|
||||
|
||||
env->SetObjectArrayElement(result, 0, jtag);
|
||||
env->SetObjectArrayElement(result, 1, jname);
|
||||
env->DeleteLocalRef(jtag);
|
||||
env->DeleteLocalRef(jname);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getUpdateUrl(
|
||||
JNIEnv* env,
|
||||
jobject obj,
|
||||
jstring version) {
|
||||
const char* version_str = env->GetStringUTFChars(version, nullptr);
|
||||
const std::string url = fmt::format("{}/{}",
|
||||
std::string{Common::g_build_auto_update_api},
|
||||
version_str);
|
||||
env->ReleaseStringUTFChars(version, version_str);
|
||||
return env->NewStringUTF(url.c_str());
|
||||
}
|
||||
|
||||
JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getUpdateApkUrl(
|
||||
JNIEnv* env,
|
||||
jobject obj,
|
||||
jstring tag,
|
||||
jstring artifact,
|
||||
jstring packageId) {
|
||||
const char* version_str = env->GetStringUTFChars(tag, nullptr);
|
||||
const char* artifact_str = env->GetStringUTFChars(artifact, nullptr);
|
||||
const char* package_id_str = env->GetStringUTFChars(packageId, nullptr);
|
||||
|
||||
std::string variant;
|
||||
std::string package_id(package_id_str);
|
||||
|
||||
if (package_id.find("dev.legacy.eden_emulator") != std::string::npos) {
|
||||
variant = "legacy";
|
||||
} else if (package_id.find("com.miHoYo.Yuanshen") != std::string::npos) {
|
||||
variant = "optimized";
|
||||
} else {
|
||||
#ifdef ARCHITECTURE_arm64
|
||||
variant = "standard";
|
||||
#else
|
||||
variant = "chromeos";
|
||||
#endif
|
||||
jclass updateResultClass = env->FindClass("org/yuzu/yuzu_emu/NativeLibrary$UpdateResult");
|
||||
if (!updateResultClass) {
|
||||
LOG_ERROR(Frontend, "Could not find UpdateResult class");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const std::string apk_filename = fmt::format("Eden-Android-{}-{}.apk", artifact_str, variant);
|
||||
jmethodID updateResultCtor = env->GetMethodID(updateResultClass, "<init>", "()V");
|
||||
|
||||
const std::string url = fmt::format("{}/{}/{}",
|
||||
std::string{Common::g_build_auto_update_api},
|
||||
version_str, apk_filename);
|
||||
if (!updateResultCtor) {
|
||||
LOG_ERROR(Frontend, "Could not find UpdateResult ctor");
|
||||
env->DeleteLocalRef(updateResultClass);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
env->ReleaseStringUTFChars(tag, version_str);
|
||||
env->ReleaseStringUTFChars(artifact, artifact_str);
|
||||
env->ReleaseStringUTFChars(packageId, package_id_str);
|
||||
return env->NewStringUTF(url.c_str());
|
||||
jmethodID setTag = env->GetMethodID(updateResultClass, "setTag", "(Ljava/lang/String;)V");
|
||||
jmethodID setTitle = env->GetMethodID(updateResultClass, "setTitle", "(Ljava/lang/String;)V");
|
||||
jmethodID setBody = env->GetMethodID(updateResultClass, "setBody", "(Ljava/lang/String;)V");
|
||||
jmethodID setUrl = env->GetMethodID(updateResultClass, "setUrl", "(Ljava/lang/String;)V");
|
||||
jmethodID addAsset = env->GetMethodID(updateResultClass, "addAsset", "(Ljava/lang/String;)V");
|
||||
|
||||
jobject updateResult = env->NewObject(updateResultClass, updateResultCtor);
|
||||
|
||||
LOG_DEBUG(Frontend, "Tag: {}", tag);
|
||||
LOG_DEBUG(Frontend, "Title: {}", title);
|
||||
LOG_DEBUG(Frontend, "Body: {}", body);
|
||||
LOG_DEBUG(Frontend, "Url: {}", url);
|
||||
|
||||
const auto jtag = env->NewStringUTF(tag.c_str());
|
||||
const auto jtitle = env->NewStringUTF(title.c_str());
|
||||
const auto jbody = env->NewStringUTF(body.c_str());
|
||||
const auto jurl = env->NewStringUTF(url.c_str());
|
||||
|
||||
env->CallVoidMethod(updateResult, setTag, jtag);
|
||||
env->CallVoidMethod(updateResult, setTitle, jtitle);
|
||||
env->CallVoidMethod(updateResult, setBody, jbody);
|
||||
env->CallVoidMethod(updateResult, setUrl, jurl);
|
||||
|
||||
// TODO(crueter): Handling for multiple assets?
|
||||
// Maybe another data class x(
|
||||
for (const Common::Net::Asset &a : assets) {
|
||||
const auto jaurl = env->NewStringUTF(a.path.c_str());
|
||||
env->CallVoidMethod(updateResult, addAsset, jaurl);
|
||||
env->DeleteLocalRef(jaurl);
|
||||
}
|
||||
|
||||
env->DeleteLocalRef(jtag);
|
||||
env->DeleteLocalRef(jtitle);
|
||||
env->DeleteLocalRef(jbody);
|
||||
env->DeleteLocalRef(jurl);
|
||||
|
||||
env->DeleteLocalRef(updateResultClass);
|
||||
|
||||
return updateResult;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getBuildVersion(
|
||||
|
||||
@@ -66,6 +66,8 @@
|
||||
<string name="show_power_info_description">عرض استهلاك الطاقة الحالي والسعة المتبقية في البطارية</string>
|
||||
<string name="show_shaders_building">عرض بناء التظليل</string>
|
||||
<string name="show_shaders_building_description">عرض عدد التظليل التي يتم بناؤها</string>
|
||||
<string name="pipeline_worker_cores">خيوط عامل خط الأنابيب</string>
|
||||
<string name="pipeline_worker_cores_description">قم بإدارة عدد النوى المستخدمة لبناء خطوط أنابيب Vulkan، فالقيمة الأعلى ستحسن أداء تجميع خط الأنابيب ولكن درجات الحرارة سترتفع أيضًا.</string>
|
||||
<string name="overlay_position">موضع الطبقة</string>
|
||||
<string name="overlay_position_description">حدد مكان عرض الطبقة على الشاشة</string>
|
||||
<string name="overlay_position_top_left">أعلى اليمين</string>
|
||||
@@ -460,8 +462,8 @@
|
||||
<string name="renderer_resolution">الدقة (الإرساء/محمول)</string>
|
||||
<string name="renderer_vsync">VSync وضع</string>
|
||||
<string name="renderer_scaling_filter">مرشح ملائم للنافذة</string>
|
||||
<string name="fsr_sharpness">حدة FSR</string>
|
||||
<string name="fsr_sharpness_description">يحدد مدى وضوح الصورة عند استخدام التباين الديناميكي لـ FSR</string>
|
||||
<string name="fsr_sharpness">حدة FSR/SGSR</string>
|
||||
<string name="fsr_sharpness_description">يحدد مدى وضوح الصورة عند استخدام مرشحات FSR أو SGSR</string>
|
||||
<string name="renderer_anti_aliasing">طريقة مضاد التعرج</string>
|
||||
|
||||
|
||||
@@ -485,15 +487,15 @@
|
||||
<string name="renderer_force_max_clock">إجبار السرعة القصوى (لأجهزة Adreno فقط)</string>
|
||||
<string name="renderer_force_max_clock_description">يجبر وحدة معالجة الرسومات على العمل بأقصى سرعة ممكنة (سيظل يتم تطبيق القيود الحرارية).</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">محاكاة غير متزامنة لوحدة معالجة الرسومات</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">يُشغّل هذا الخيار محاكاة وحدة معالجة الرسومات بشكل غير متزامن لتقليل توقف وحدة المعالجة المركزية وتحسين الإنتاجية. عطّل هذا الخيار فقط في حال واجهت مشاكل متعلقة بالتوقيت.</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">يمكن لهذه الحيلة أن تزيد الأداء عن طريق تشغيل محاكاة وحدة معالجة الرسومات بشكل غير متزامن على حساب مشاكل الرسومات وزيادة معدلات الأعطال بسبب العمليات المتعلقة بالتوقيت.</string>
|
||||
<string name="renderer_async_presentation">عرض غير متزامن</string>
|
||||
<string name="renderer_async_presentation_description">يحسّن الأداء بشكل طفيف عن طريق نقل عملية العرض إلى خيط معالجة منفصل لوحدة المعالجة المركزية.</string>
|
||||
<string name="renderer_async_presentation_description">يمكن لهذه الحيلة أن تزيد من الأداء عن طريق نقل عملية العرض إلى خيط معالجة منفصل على حساب مشاكل الرسوميات.</string>
|
||||
<string name="renderer_reactive_flushing">استخدم التنظيف التفاعلي</string>
|
||||
<string name="renderer_reactive_flushing_description">يحسن دقة العرض في بعض الألعاب على حساب الأداء.</string>
|
||||
<string name="enable_buffer_history">تمكين سجل التخزين المؤقت</string>
|
||||
<string name="enable_buffer_history_description">يُتيح هذا الخيار الوصول إلى حالات التخزين المؤقت السابقة. وقد يُحسّن جودة العرض وثبات الأداء في بعض الألعاب.</string>
|
||||
<string name="use_optimized_vertex_buffers">مخازن الرؤوس المُحسّنة</string>
|
||||
<string name="use_optimized_vertex_buffers_description">يتيح ربط مخزن الرؤوس المُحسّن لتحسين الأداء. يتطلب برامج تشغيل Turnip/QCOM من إصدار Mesa 26.0 أو أحدث. سيؤدي إلى تعطل النظام عند استخدام برامج تشغيل Turnip الأقدم.</string>
|
||||
<string name="use_optimized_vertex_buffers_description">يُتيح ربطًا مُحسَّنًا لمخازن الرؤوس لتحسين الأداء. يتطلب برامج تشغيل Mesa 26.0+ Turnip/ برامج تشغيل QCOM. قد يتعطل على برامج تشغيل Turnip القديمة (25.3 وما دون).</string>
|
||||
|
||||
<string name="hacks">اختراقات</string>
|
||||
|
||||
@@ -505,6 +507,8 @@
|
||||
<string name="fix_bloom_effects_description">يقلل من ضبابية التوهج في LA/EOW (Adreno A6XX - A7XX/ Turnip)، ويزيل التوهج في Burnout. تحذير: قد يسبب تشوهات رسومية في ألعاب أخرى.</string>
|
||||
<string name="emulate_bgr565">محاكاة BGR565</string>
|
||||
<string name="emulate_bgr565_description">يُصلح مشاكل انعكاس الألوان في الألعاب أو ظهور تشوهات غريبة أو ظلال غريبة.</string>
|
||||
<string name="rescale_hack">تفعيل ميزة إعادة التحجيم القديمة</string>
|
||||
<string name="rescale_hack_description">يُمكّن هذا الخيار من التعامل مع عملية إعادة تحجيم الألعاب بطريقة تقليدية باستخدام مسار إعادة التحجيم السريع</string>
|
||||
<string name="renderer_asynchronous_shaders">استخدم تظليل غير متزامن</string>
|
||||
<string name="renderer_asynchronous_shaders_description">يقوم بتجميع التظليل بشكل غير متزامن. قد يقلل ذلك من التقطعات ولكنه قد يؤدي أيضًا إلى حدوث أخطاء.</string>
|
||||
<string name="gpu_unswizzle_settings">إعدادات إلغاء ترتيب بيانات وحدة معالجة الرسومات</string>
|
||||
@@ -523,10 +527,10 @@
|
||||
<string name="extensions">إضافات</string>
|
||||
|
||||
<string name="dyna_state">الحالة الديناميكية الموسعة</string>
|
||||
<string name="dyna_state_description">يتحكم هذا الخيار في عدد الميزات التي يمكن استخدامها في حالة الديناميكية الموسعة. تسمح الأرقام الأعلى بمزيد من الميزات ويمكن أن تزيد من الأداء، ولكنها قد تسبب مشاكل مع بعض برامج التشغيل والأجهزة.</string>
|
||||
<string name="dyna_state_description">يتحكم هذا الخيار في عدد الميزات التي يمكن استخدامها في ExtendedDynamicState (EDS). كلما زادت القيمة، قلّ عدد عمليات تجميع خط الأنابيب بناءً على الحالة الديناميكية التي يدعمها برنامج التشغيل.</string>
|
||||
<string name="disabled">معطل</string>
|
||||
<string name="vertex_input_dynamic_state">حالة ديناميكية لإدخال الرأس</string>
|
||||
<string name="vertex_input_dynamic_state_description">يتيح ميزة الحالة الديناميكية لإدخال الرأس لتحسين الجودة والأداء.</string>
|
||||
<string name="vertex_input_dynamic_state_description">يتيح تمكين هذه الميزة معالجة أكثر مرونة لمدخلات الرؤوس، مما قد يقلل من وقت تجميع خط الأنابيب في vertex/buffer.</string>
|
||||
<string name="sample_shading_fraction">تظليل العينة</string>
|
||||
<string name="sample_shading_fraction_description">يسمح هذا الخيار بتنفيذ مُظلل الأجزاء لكل عينة في جزء متعدد العينات بدلاً من تنفيذه مرة واحدة لكل جزء. يُحسّن هذا من جودة الرسومات على حساب بعض الأداء.</string>
|
||||
|
||||
@@ -1159,5 +1163,6 @@
|
||||
<string name="license_fidelityfx_fsr_description">تحسين الجودة بدرجة عالية من AMD</string>
|
||||
<string name="external_content">محتوى خارجي</string>
|
||||
<string name="add_folders">إضافة مجلد</string>
|
||||
<string name="percent">%1$d%%</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -329,8 +329,6 @@
|
||||
<string name="renderer_resolution">ڕوونی (دۆخی دەستی/دۆخی دۆک)</string>
|
||||
<string name="renderer_vsync">دۆخی VSync</string>
|
||||
<string name="renderer_scaling_filter">فلتەری گونجاندنی پەنجەرە</string>
|
||||
<string name="fsr_sharpness">تیژی FSR</string>
|
||||
<string name="fsr_sharpness_description">دیاریکردنی تیژی وێنە لە کاتی بەکارهێنانی FSR</string>
|
||||
<string name="renderer_anti_aliasing">شێوازی دژە-خاوڕۆیی</string>
|
||||
|
||||
|
||||
|
||||
@@ -439,8 +439,6 @@
|
||||
<string name="renderer_resolution">Rozlišení (Handheld/V doku)</string>
|
||||
<string name="renderer_vsync">Režim VSync</string>
|
||||
<string name="renderer_scaling_filter">Škálovací filtr</string>
|
||||
<string name="fsr_sharpness">Ostrost FSR</string>
|
||||
<string name="fsr_sharpness_description">Určuje jak ostře bude obraz vypadat při použití dynamického kontrastu FSR.</string>
|
||||
<string name="renderer_anti_aliasing">Metoda anti-aliasingu</string>
|
||||
|
||||
|
||||
@@ -478,10 +476,8 @@
|
||||
<string name="extensions">Rozšíření</string>
|
||||
|
||||
<string name="dyna_state">Úroveň EDS</string>
|
||||
<string name="dyna_state_description">Určuje počet funkcí využívaných v rámci rozšířeného dynamického stavu API Vulkan (Extended Dynamic State). Vyšší hodnoty umožňují využít více funkcí a mohou zvýšit výkon, ale u některých ovladačů a výrobců grafických karet mohou způsobovat problémy s kompatibilitou.</string>
|
||||
<string name="disabled">Vypnuto</string>
|
||||
<string name="vertex_input_dynamic_state">Dynamický stav vstupu vrcholů (Vertex Input)</string>
|
||||
<string name="vertex_input_dynamic_state_description">Aktivuje funkci dynamického stavu vstupu vrcholů (Vertex Input Dynamic State) pro lepší kvalitu a výkon.</string>
|
||||
<string name="display">Zobrazení</string>
|
||||
|
||||
<string name="renderer_screen_layout">Orientace</string>
|
||||
|
||||
@@ -439,8 +439,6 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
|
||||
<string name="renderer_resolution">Auflösung (Handheld/Gedockt)</string>
|
||||
<string name="renderer_vsync">VSync-Modus</string>
|
||||
<string name="renderer_scaling_filter">Skalierungsfilter</string>
|
||||
<string name="fsr_sharpness">FSR-Schärfe</string>
|
||||
<string name="fsr_sharpness_description">Bestimmt die Schärfe bei FSR-Nutzung.</string>
|
||||
<string name="renderer_anti_aliasing">Kantenglättung</string>
|
||||
|
||||
|
||||
@@ -476,10 +474,8 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
|
||||
<string name="extensions">Erweiterungen</string>
|
||||
|
||||
<string name="dyna_state">Erweiterter dynamischer Status</string>
|
||||
<string name="dyna_state_description">Steuert die Anzahl der Funktionen, die im \"Vertex Input Dynamic State\" werden können. Höhere Werte ermöglichen mehr Funktionen und können die Leistung steigern, können aber bei einigen Treibern und Anbietern zu Problemen führen.</string>
|
||||
<string name="disabled">Deaktiviert</string>
|
||||
<string name="vertex_input_dynamic_state">Vertex Input Dynamic State</string>
|
||||
<string name="vertex_input_dynamic_state_description">Aktiviert die Funktion \"Vertex Input Dynamic State\" für bessere Qualität und Leistung.</string>
|
||||
<string name="sample_shading_fraction">Sample Shading</string>
|
||||
<string name="sample_shading_fraction_description">Ermöglicht es dem Fragment-Shader, in einem Multisample-Fragment pro Sample anstatt einmal pro Fragment ausgeführt zu werden. Verbessert die Grafikqualität auf Kosten der Leistung.</string>
|
||||
|
||||
|
||||
@@ -66,6 +66,8 @@
|
||||
<string name="show_power_info_description">Muestra el consumo de energía actual y la capacidad restante de la batería</string>
|
||||
<string name="show_shaders_building">Mostrar construcción de sombreadores</string>
|
||||
<string name="show_shaders_building_description">Muestra el número actual de sombreadores que se están construyendo</string>
|
||||
<string name="pipeline_worker_cores">Hilos de trabajo de canalización</string>
|
||||
<string name="pipeline_worker_cores_description">Gestiona la cantidad de núcleos usados para la construcción de canalizaciones de Vulkan; un valor más alto mejorará el rendimiento de la contrucción de canalización, pero también aumentarán las temperaturas.</string>
|
||||
<string name="overlay_position">Posición de la superposición</string>
|
||||
<string name="overlay_position_description">Elige dónde se muestra la superposición en la pantalla</string>
|
||||
<string name="overlay_position_top_left">Superior izquierda</string>
|
||||
@@ -374,7 +376,7 @@
|
||||
<string name="qlaunch_applet">Qlaunch</string>
|
||||
<string name="qlaunch_description">Iniciar aplicaciones desde la pantalla de inicio del sistema</string>
|
||||
<string name="applets">Lanzador de Applet</string>
|
||||
<string name="applets_description">Ejecutar applets de sistema usando el firmware instalado</string>
|
||||
<string name="applets_description">Ejecutar applets del sistema usando el firmware instalado</string>
|
||||
<string name="applets_error_firmware">El firmware no está instalado</string>
|
||||
<string name="applets_error_applet">Applet no disponible</string>
|
||||
<string name="applets_error_description"><![CDATA[Por favor, asegúrese de que su archivo <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> y el <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware\">firmware</a> están instalados e inténtelo de nuevo.]]></string>
|
||||
@@ -454,8 +456,8 @@
|
||||
<string name="renderer_resolution">Resolución (Portátil/Sobremesa)</string>
|
||||
<string name="renderer_vsync">Modo de sincronización vertical</string>
|
||||
<string name="renderer_scaling_filter">Filtro de adaptación de ventana</string>
|
||||
<string name="fsr_sharpness">Nitidez FSR</string>
|
||||
<string name="fsr_sharpness_description">Ajusta la intensidad del filtro de enfoque al usar el contraste dinámico de FSR.</string>
|
||||
<string name="fsr_sharpness">Nitidez FSR/SGSR</string>
|
||||
<string name="fsr_sharpness_description">Determina el grado de nitidez de la imagen al usar filtros FSR o SGSR</string>
|
||||
<string name="renderer_anti_aliasing">Método de suavizado de bordes</string>
|
||||
|
||||
|
||||
@@ -479,15 +481,15 @@
|
||||
<string name="renderer_force_max_clock">Forzar velocidad al máximo (solo Adreno)</string>
|
||||
<string name="renderer_force_max_clock_description">Fuerza a la GPU a ejecutarse a la velocidad máxima de reloj posible (se seguirán aplicando restricciones térmicas).</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">Emulación de GPU asíncrona</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Ejecuta la emulación de la GPU de forma asíncrona para reducir los bloqueos de la CPU y mejorar el rendimiento. Desactiva esta opción solo si experimentas problemas de sincronización.</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Este hack puede aumentar el rendimiento ejecutando la emulación de la GPU de forma asíncrona, a costa de problemas gráficos y un aumento en la tasa de fallos debido a operaciones relacionadas con la sincronización.</string>
|
||||
<string name="renderer_async_presentation">Presentación asíncrona</string>
|
||||
<string name="renderer_async_presentation_description">Mejora ligeramente el rendimiento al mover la presentación a un hilo independiente de la CPU.</string>
|
||||
<string name="renderer_async_presentation_description">Este hack puede aumentar el rendimiento al mover la presentación a un hilo independiente de la CPU a costa de problemas gráficos.</string>
|
||||
<string name="renderer_reactive_flushing">Usar limpieza reactiva</string>
|
||||
<string name="renderer_reactive_flushing_description">Mejora la precisión de renderizado en algunos juegos, pero reduce el rendimiento.</string>
|
||||
<string name="enable_buffer_history">Activar el historial del búfer</string>
|
||||
<string name="enable_buffer_history_description">Permite el acceso al estado del búfer anterior. Esta opción puede mejorar la calidad de renderizado y la consistencia en el rendimiento de algunos juegos.</string>
|
||||
<string name="use_optimized_vertex_buffers">Búferes de vértices optimizados</string>
|
||||
<string name="use_optimized_vertex_buffers_description">Permite la optimización del enlace del búfer de vértices para un mejor rendimiento. Requiere controladores Mesa 26.0+ Turnip/ controladores QCOM. Causará fallos con controladores Turnip más antiguos.</string>
|
||||
<string name="use_optimized_vertex_buffers_description">Permite la optimización del enlace del búfer de vértices para un mejor rendimiento. Requiere controladores Mesa 26.0+ Turnip/ controladores QCOM. Fallará con controladores Turnip más antiguos (versión 25.3 o inferior).</string>
|
||||
|
||||
<string name="hacks">Hacks</string>
|
||||
|
||||
@@ -499,6 +501,8 @@
|
||||
<string name="fix_bloom_effects_description">Reduce el efecto de resplandor en LA/EOW (Adreno A6XX - A7XX/ Turnip), elimina el resplandor en Burnout. Advertencia: puede causar artefactos gráficos en otros juegos.</string>
|
||||
<string name="emulate_bgr565">Emular BGR565</string>
|
||||
<string name="emulate_bgr565_description">Soluciona problemas con colores invertidos en juegos, artefactos o sombras extrañas.</string>
|
||||
<string name="rescale_hack">Activar la pasada de reescalado heredada</string>
|
||||
<string name="rescale_hack_description">Permite el manejo de versiones anteriores para el paso de configuración de reescalado para juegos mediante el uso de una ruta de reescalado rápida.</string>
|
||||
<string name="renderer_asynchronous_shaders">Usar sombreadores asíncronos</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Compila los sombreadores de forma asíncrona. Esto puede reducir los tirones, pero también puede introducir errores gráficos.</string>
|
||||
<string name="gpu_unswizzle_settings">Ajustes de desentrelazado de la GPU</string>
|
||||
@@ -517,10 +521,10 @@
|
||||
<string name="extensions">Extensiones</string>
|
||||
|
||||
<string name="dyna_state">Estado dinámico extendido</string>
|
||||
<string name="dyna_state_description">Controla la cantidad de funciones que se pueden usar en el Estado Dinámico Extendido. Un número mayor permite más funciones y puede aumentar el rendimiento, pero puede causar problemas con algunos controladores y proveedores.</string>
|
||||
<string name="dyna_state_description">Controla la cantidad de características que se pueden usar en ExtendedDynamicState (EDS). Un valor más alto permitirá reducir la cantidad de compilaciones de canalización basadas en el estado dinámico compatible con el controlador.</string>
|
||||
<string name="disabled">Desactivado</string>
|
||||
<string name="vertex_input_dynamic_state">Estado dinámico de entrada de vértices</string>
|
||||
<string name="vertex_input_dynamic_state_description">Activa la función de estado dinámico de entrada de vértices para una mejor calidad y rendimiento.</string>
|
||||
<string name="vertex_input_dynamic_state_description">La activación de esta función permite un manejo más flexible de la entrada de vértices, lo que podría reducir el tiempo de compilación de la canalización en vértices/búfer.</string>
|
||||
<string name="sample_shading_fraction">Muestreo de sombreado</string>
|
||||
<string name="sample_shading_fraction_description">Permite que el sombreador de fragmentos se ejecute por muestra en un fragmento multimuestreado, en lugar de una sola vez por fragmento. Mejora la calidad de los gráficos a coste de algo de rendimiento.</string>
|
||||
|
||||
@@ -767,7 +771,7 @@
|
||||
<string name="version">Versión</string>
|
||||
<string name="copy_details">Copiar detalles</string>
|
||||
<string name="add_ons">Complementos</string>
|
||||
<string name="add_ons_description">Activa/desactiva mods, actualizaciones y contenidos descargables</string>
|
||||
<string name="add_ons_description">Alternar mods, actualizaciones y contenido descargable</string>
|
||||
<string name="playtime">Tiempo jugado:</string>
|
||||
<string name="reset_playtime">Borrar tiempo de juego</string>
|
||||
<string name="reset_playtime_description">Restablecer el tiempo de juego actual a 0 segundos</string>
|
||||
@@ -1068,7 +1072,7 @@
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Fondos oscuros</string>
|
||||
<string name="use_black_backgrounds_description">Cuando utilice el modo oscuro, aplique fondos negros.</string>
|
||||
<string name="use_black_backgrounds_description">Cuando se usa el modo oscuro, aplicar fondos de pantalla negros.</string>
|
||||
|
||||
<!-- Buttons -->
|
||||
<string name="enable_folder_button">Carpeta</string>
|
||||
@@ -1153,5 +1157,6 @@
|
||||
<string name="license_fidelityfx_fsr_description">Upscaling de alta calidad de AMD</string>
|
||||
<string name="external_content">Contenido externo</string>
|
||||
<string name="add_folders">Añadir carpeta</string>
|
||||
<string name="percent">%1$d%%</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -413,7 +413,9 @@
|
||||
<string name="frame_limit_slider">Limiter le pourcentage de vitesse</string>
|
||||
<string name="frame_limit_slider_description">Spécifier le pourcentage pour limiter la vitesse d\'émulation. 100% correspond à la vitesse normale. Des valeurs plus élevées ou plus basses augmenteront ou diminueront la limite de vitesse.</string>
|
||||
<string name="turbo_speed_limit">Vitesse turbo</string>
|
||||
<string name="turbo_speed_limit_description">Lorsque le mode Turbo est activé, l\'émulation s\'exécute à cette vitesse.</string>
|
||||
<string name="slow_speed_limit">Vitesse lente</string>
|
||||
<string name="slow_speed_limit_description">Lorsque le mode Lent est activé, l\'émulation s\'exécute à cette vitesse.</string>
|
||||
<string name="cpu_backend">Backend du CPU</string>
|
||||
<string name="cpu_accuracy">Précision du CPU</string>
|
||||
<string name="value_with_units">%1$s%2$s</string>
|
||||
@@ -452,11 +454,12 @@
|
||||
<string name="renderer_resolution">Résolution (Mode Portable/Mode TV)</string>
|
||||
<string name="renderer_vsync">Mode VSync</string>
|
||||
<string name="renderer_scaling_filter">Filtre de fenêtre adaptatif</string>
|
||||
<string name="fsr_sharpness">Netteté FSR</string>
|
||||
<string name="fsr_sharpness_description">Détermine à quel point l\'image sera affinée lors de l\'utilisation du contraste dynamique FSR.</string>
|
||||
<string name="renderer_anti_aliasing">Méthode d\'anticrénelage</string>
|
||||
|
||||
|
||||
<string name="advanced">Avancé</string>
|
||||
|
||||
<string name="renderer_accuracy">Mode GPU</string>
|
||||
<string name="dma_accuracy">Précision DMA</string>
|
||||
<string name="dma_accuracy_description">Contrôle la précision du DMA. Une précision sûre peut résoudre les problèmes dans certains jeux, mais peut aussi affecter les performances dans certains cas. Si vous n\'êtes pas sûr, laissez ce paramètre sur Par défaut.</string>
|
||||
<string name="anisotropic_filtering">Filtrage anisotropique</string>
|
||||
@@ -472,16 +475,29 @@
|
||||
<string name="use_disk_shader_cache_description">Réduire les saccades en stockant et en chargeant localement les shaders générés</string>
|
||||
<string name="renderer_force_max_clock">Forcer les fréquences maximales (Adreno uniquement)</string>
|
||||
<string name="renderer_force_max_clock_description">Forcer le GPU à fonctionner à ses fréquences maximales possibles (les contraintes thermiques seront toujours appliquées).</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">Émulation GPU asynchrone </string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Ce contournement peut améliorer les performances en faisant tourner l\'émulation GPU de manière asynchrone au détriment de la fidélité graphique et de la stabilité (plantages plus fréquents) dus à des erreurs de cadence.</string>
|
||||
<string name="renderer_reactive_flushing">Utiliser le vidage réactif</string>
|
||||
<string name="renderer_reactive_flushing_description">Améliore la précision du rendu dans certains jeux au détriment des performances.</string>
|
||||
<string name="enable_buffer_history">Activer l\'historique du tampon</string>
|
||||
<string name="hacks">Contournements</string>
|
||||
|
||||
<string name="fast_gpu_time">Temps GPU rapide</string>
|
||||
<string name="skip_cpu_inner_invalidation">Ignorer l\'invalidation interne du CPU</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">Ignore certaines invalidations de cache côté CPU lors des mises à jour mémoire, réduisant l\'utilisation du CPU et améliorant ses performances. Peut causer des bugs ou plantages sur certains jeux.</string>
|
||||
<string name="emulate_bgr565">Emuler BGR565</string>
|
||||
<string name="renderer_asynchronous_shaders">Utiliser les shaders asynchrones</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Compile les shaders de manière asynchrone. Cela peut réduire les saccades mais peut aussi provoquer des problèmes graphiques.</string>
|
||||
<string name="gpu_unswizzle_disabled">Désactivé</string>
|
||||
<string name="gpu_unswizzle_default_button">Par défaut</string>
|
||||
|
||||
|
||||
<string name="extensions">Extensions</string>
|
||||
|
||||
<string name="dyna_state">État dynamique étendu</string>
|
||||
<string name="disabled">Désactivé</string>
|
||||
<string name="vertex_input_dynamic_state">État dynamique d\'entrée de sommet</string>
|
||||
<string name="vertex_input_dynamic_state_description">Active la fonctionnalité d\'état dynamique des entrées de sommets pour une meilleure qualité et de meilleures performances.</string>
|
||||
<string name="sample_shading_fraction">Échantillonnage de shading</string>
|
||||
<string name="display">Affichage</string>
|
||||
|
||||
<string name="renderer_screen_layout">Orientation</string>
|
||||
@@ -507,6 +523,21 @@
|
||||
<string name="flush_by_line">Vider les journaux de débogage ligne par ligne</string>
|
||||
<string name="flush_by_line_description">Vide les journaux de débogage à chaque ligne écrite, facilitant le débogage en cas de plantage ou de gel.</string>
|
||||
|
||||
<!-- GPU Logging strings -->
|
||||
<string name="gpu_logging_header">Journalisation GPU</string>
|
||||
<string name="gpu_logging_enabled">Activer la journalisation GPU</string>
|
||||
<string name="gpu_log_level">Niveau de journalisation</string>
|
||||
<string name="gpu_log_vulkan_calls">Journaliser les appels API Vulkan</string>
|
||||
<string name="gpu_log_shader_dumps">Extraire les shaders</string>
|
||||
<string name="gpu_log_shader_dumps_description">Sauvegarder le shader SPIR-V complié dans les fichiers</string>
|
||||
<string name="gpu_log_memory_tracking">Monitorer la mémoire GPU</string>
|
||||
<string name="gpu_log_memory_tracking_description">Monitorer les allocations et désallocations de la mémoire GPU</string>
|
||||
<string name="gpu_log_driver_debug">Informations de débogage du pilote</string>
|
||||
<string name="gpu_log_ring_buffer_size_description">Nombre d\'appels Vulkans récents à monitorer (par défaut : 512)</string>
|
||||
<string name="gpu_log_ring_buffer_size_hint">64 à 4096 entrées</string>
|
||||
|
||||
<string name="general">Général</string>
|
||||
|
||||
<!-- Audio settings strings -->
|
||||
<string name="audio_output_engine">Moteur de sortie</string>
|
||||
<string name="audio_volume">Volume</string>
|
||||
@@ -589,6 +620,7 @@
|
||||
|
||||
<!-- Miscellaneous -->
|
||||
<string name="slider_default">Par défaut</string>
|
||||
<string name="default_string">Par défaut</string>
|
||||
<string name="loading">Chargement...</string>
|
||||
<string name="shutting_down">Extinction en cours...</string>
|
||||
<string name="reset_setting_confirmation">Voulez-vous réinitialiser ce paramètre à sa valeur par défaut ?</string>
|
||||
@@ -627,6 +659,7 @@
|
||||
<string name="select_gpu_driver_default">Par défaut</string>
|
||||
<string name="select_gpu_driver_error">Pilote non valide sélectionné</string>
|
||||
<string name="driver_already_installed">Pilote déjà installé</string>
|
||||
<string name="installed_label">%1$s (Installé)</string>
|
||||
<string name="system_gpu_driver">Pilote du GPU du système</string>
|
||||
<string name="installing_driver">Installation du pilote...</string>
|
||||
|
||||
@@ -646,6 +679,7 @@
|
||||
<string name="installing">Installation en cours…</string>
|
||||
<string name="latest">Dernière</string>
|
||||
<string name="recommended_driver">Pilote recommandé :</string>
|
||||
<string name="gpu_model">Modèle GPU</string>
|
||||
<string name="unsupported_gpu">GPU non pris en charge</string>
|
||||
<string name="unsupported_gpu_warning">Votre GPU ne prend pas en charge l\'injection de pilotes. Il n\'est pas recommandé de définir des pilotes personnalisés.</string>
|
||||
|
||||
@@ -655,6 +689,9 @@
|
||||
<string name="preferences_system_description">Mode TV, région, langue</string>
|
||||
<string name="preferences_graphics">Vidéo</string>
|
||||
<string name="preferences_graphics_description">Niveau de précision, résolution, cache de shaders</string>
|
||||
<string name="quick_settings">Paramètres rapides</string>
|
||||
<string name="enable_quick_settings">Activer les paramètres rapides</string>
|
||||
<string name="enable_quick_settings_description">Autoriser l\'accès aux paramètres rapides par le balayage de l\'écran et le bouton du menu</string>
|
||||
<string name="preferences_audio">Audio</string>
|
||||
<string name="preferences_audio_description">Moteur de sortie, volume</string>
|
||||
<string name="preferences_controls">Contrôles</string>
|
||||
@@ -662,6 +699,25 @@
|
||||
<string name="preferences_player">Joueur %d</string>
|
||||
<string name="preferences_debug">Débogage</string>
|
||||
<string name="preferences_debug_description">Débogage CPU/GPU, API graphique, fastmem</string>
|
||||
<string name="preferences_custom_paths">Chemins personnalisés</string>
|
||||
<string name="preferences_custom_paths_description">Sauvegarder le répertoire des données</string>
|
||||
|
||||
<!-- Custom Paths settings -->
|
||||
<string name="custom_save_directory">Sauvegarder le répertoire des données</string>
|
||||
<string name="custom_save_directory_description">Définir un chemin personnalisé pour les sauvegardes</string>
|
||||
<string name="reset_to_nand">Réinitialiser par défaut</string>
|
||||
<string name="migrate_save_data">Migrer les données de sauvegarde</string>
|
||||
<string name="save_migration_complete">Données de sauvegarde supprimées avec succès</string>
|
||||
<string name="save_migration_failed">Échec de la migration des données de sauvegarde</string>
|
||||
<string name="destination_has_saves">La destination contient déjà des données. Voulez-vous les écraser \?</string>
|
||||
<string name="grant_permission">Accorder la permission</string>
|
||||
<string name="custom_nand_directory">Dossier NAND</string>
|
||||
<string name="custom_nand_directory_description">Définir un chemin personnalisé pour le stockage NAND</string>
|
||||
<string name="custom_sdmc_directory">Répertoire de carte SD</string>
|
||||
<string name="custom_sdmc_directory_description">Définir un chemin personnalisé pour le stockage de la carte SD virtuelle</string>
|
||||
<string name="path_set">Chemin défini avec succès</string>
|
||||
<string name="skip_migration">Sauter</string>
|
||||
|
||||
<!-- Game properties -->
|
||||
<string name="info">Info</string>
|
||||
<string name="info_description">ID du programme, développeur, version</string>
|
||||
@@ -675,6 +731,7 @@
|
||||
<string name="copy_details">Copier les détails</string>
|
||||
<string name="add_ons">Extensions</string>
|
||||
<string name="add_ons_description">Activer les mods, mises à jour et DLC</string>
|
||||
<string name="playtime">Temps de jeu :</string>
|
||||
<string name="reset_playtime">Réinitialiser le Temps de Jeu</string>
|
||||
<string name="reset_playtime_description">Réinitialiser le temps de jeu du jeu actuel à 0 seconde</string>
|
||||
<string name="reset_playtime_warning_description">Cela effacera les données de temps de jeu du jeu actuel. Êtes-vous sûr \?</string>
|
||||
@@ -682,6 +739,9 @@
|
||||
<string name="edit_playtime">Modifier le Temps de Jeu</string>
|
||||
<string name="hours">Heures</string>
|
||||
<string name="minutes">Minutes</string>
|
||||
<string name="hours_abbr">h</string>
|
||||
<string name="minutes_abbr">m</string>
|
||||
<string name="seconds_abbr">s</string>
|
||||
<string name="hours_must_be_between_0_and_9999">Les heures doivent être comprises entre 0 et 9999</string>
|
||||
<string name="minutes_must_be_between_0_and_59">Les minutes doivent être comprises entre 0 et 59</string>
|
||||
<string name="seconds_must_be_between_0_and_59">Les secondes doivent être comprises entre 0 et 59</string>
|
||||
@@ -713,6 +773,7 @@
|
||||
<string name="confirm_uninstall">Confirmer la désinstallation</string>
|
||||
<string name="confirm_uninstall_description">Êtes-vous sûr de vouloir désinstaller cette extension ?</string>
|
||||
<string name="verify_integrity">Vérifier l\'intégrité</string>
|
||||
<string name="verifying">Vérification...</string>
|
||||
<string name="verify_success">La vérification de l\'intégrité a réussi !</string>
|
||||
<string name="verify_failure">La vérification de l\'intégrité a échoué !</string>
|
||||
<string name="verify_failure_description">Le contenu d\'un fichier peut être corrompu</string>
|
||||
@@ -784,6 +845,7 @@
|
||||
<string name="emulation_control_opacity">Opacité</string>
|
||||
<string name="emulation_touch_overlay_reset">Réinitialiser l\'overlay</string>
|
||||
<string name="emulation_touch_overlay_edit">Modifier l\'overlay</string>
|
||||
<string name="emulation_snap_to_grid">Aimanter à la grille</string>
|
||||
<string name="emulation_pause">Mettre en pause l\'émulation</string>
|
||||
<string name="emulation_unpause">Reprendre l\'émulation</string>
|
||||
<string name="emulation_input_overlay">Options de l\'overlay</string>
|
||||
@@ -837,6 +899,32 @@
|
||||
<string name="clock_boost">Boost (1700MHz)</string>
|
||||
<string name="clock_fast">Rapide (2000MHz)</string>
|
||||
|
||||
<!-- GPU overclock factors -->
|
||||
<string name="off">Désactivé</string>
|
||||
<string name="fast_gpu_medium">Moyen (256)</string>
|
||||
<string name="fast_gpu_high">Élevé (512)</string>
|
||||
|
||||
<!-- GPU swizzle texture size -->
|
||||
<string name="gpu_texturesizeswizzle_verysmall">Très petit (16 Mo)</string>
|
||||
<string name="gpu_texturesizeswizzle_small">Petit (32 Mo)</string>
|
||||
<string name="gpu_texturesizeswizzle_normal">Normal (128 Mo)</string>
|
||||
<string name="gpu_texturesizeswizzle_large">Large (256 Mo)</string>
|
||||
<string name="gpu_texturesizeswizzle_verylarge">Très large (512 Mo)</string>
|
||||
|
||||
<!-- GPU swizzle streams -->
|
||||
<string name="gpu_swizzle_verylow">Très faible (4 Mo)</string>
|
||||
<string name="gpu_swizzle_low">Faible (8 Mo)</string>
|
||||
<string name="gpu_swizzle_normal">Normal (16 Mo)</string>
|
||||
<string name="gpu_swizzle_medium">Moyen (32 Mo)</string>
|
||||
<string name="gpu_swizzle_high">Élevé (64 Mo)</string>
|
||||
|
||||
<!-- GPU swizzle chunks -->
|
||||
<string name="gpu_swizzlechunk_verylow">Très faible (32)</string>
|
||||
<string name="gpu_swizzlechunk_low">Faible (64)</string>
|
||||
<string name="gpu_swizzlechunk_normal">Normal (128)</string>
|
||||
<string name="gpu_swizzlechunk_medium">Moyen (256)</string>
|
||||
<string name="gpu_swizzlechunk_high">Élevé (512)</string>
|
||||
|
||||
<!-- Temperature Units -->
|
||||
<string name="temperature_celsius">Celsius</string>
|
||||
<string name="temperature_fahrenheit">Fahrenheit</string>
|
||||
@@ -852,6 +940,11 @@
|
||||
|
||||
<string name="renderer_none">Aucune</string>
|
||||
|
||||
<!-- Renderer Accuracy -->
|
||||
<string name="renderer_accuracy_low">Rapide</string>
|
||||
<string name="renderer_accuracy_medium">Moyen</string>
|
||||
<string name="renderer_accuracy_high">Précis</string>
|
||||
|
||||
<!-- DMA Accuracy -->
|
||||
<string name="dma_accuracy_default">Défaut</string>
|
||||
<string name="dma_accuracy_unsafe">Dangereux</string>
|
||||
@@ -885,6 +978,26 @@
|
||||
<string name="cpu_accuracy_paranoid">Paranoïaque</string>
|
||||
<string name="cpu_accuracy_debugging">Débogage</string>
|
||||
|
||||
<!-- Freedreno Settings -->
|
||||
<string name="freedreno_settings_title">Paramètres de Freedreno</string>
|
||||
<string name="gpu_driver_settings">Paramètres du pilote GPU</string>
|
||||
<string name="freedreno_presets">Préréglages rapides</string>
|
||||
<string name="freedreno_current_settings">Paramètres actuels</string>
|
||||
<string name="freedreno_debug">Paramètres avancés</string>
|
||||
<string name="freedreno_var_value">Valeur de la variable</string>
|
||||
<string name="freedreno_add_variable">Ajouter la variable</string>
|
||||
<string name="freedreno_clear_all">Effacer tout</string>
|
||||
<string name="freedreno_saved">Configuration Freedreno sauvegardée</string>
|
||||
<string name="freedreno_cleared_all">Toutes les variables Freedreno effacées</string>
|
||||
<string name="freedreno_variable_added">Variable %1$s ajouté</string>
|
||||
<string name="freedreno_preset_applied">Préréglage \'%1$s\' appliqué</string>
|
||||
<string name="freedreno_error_empty_name">Le nom de la variable ne peut pas être vide</string>
|
||||
<string name="freedreno_error_setting_variable">Échec de l\'assignation de la variable</string>
|
||||
<string name="freedreno_info_title">À propos de la configuration Freedreno</string>
|
||||
<string name="freedreno_per_game_title">Paramètres de Freedreno</string>
|
||||
<string name="freedreno_per_game_description">Configurer les paramètres du pilote GPU pour ce jeu</string>
|
||||
<string name="freedreno_per_game_saved">Configuration Freedreno sauvegardée</string>
|
||||
|
||||
<!-- Gamepad Buttons -->
|
||||
<string name="gamepad_d_pad">Pavé directionnel</string>
|
||||
<string name="gamepad_left_stick">Stick gauche</string>
|
||||
@@ -901,26 +1014,37 @@
|
||||
<string name="theme_material_you">Material You</string>
|
||||
<string name="app_settings">Paramètres de l’App</string>
|
||||
<string name="theme_and_color">Thème et Couleur</string>
|
||||
<string name="fullscreen_mode">Mode plein écran</string>
|
||||
<!-- Theme Modes -->
|
||||
<string name="change_theme_mode">Changer le mode de thème</string>
|
||||
<string name="theme_mode_follow_system">Automatique</string>
|
||||
<string name="theme_mode_light">Lumineux</string>
|
||||
<string name="theme_mode_dark">Sombre</string>
|
||||
|
||||
<string name="multiplier_none">Aucun</string>
|
||||
|
||||
<!-- Black backgrounds theme -->
|
||||
<string name="use_black_backgrounds">Arrière-plan noir</string>
|
||||
<string name="use_black_backgrounds_description">Lorsque vous utilisez le thème sombre, appliquer un arrière-plan noir.</string>
|
||||
|
||||
<!-- Buttons -->
|
||||
<string name="enable_folder_button">Dossier</string>
|
||||
<string name="enable_folder_button_description">Afficher le bouton pour ajouter les dossiers de jeu</string>
|
||||
<string name="enable_qlaunch_button">QLaunch</string>
|
||||
<string name="enable_qlaunch_button_description">Afficher le bouton pour lancer QLaunch</string>
|
||||
|
||||
<!-- App Language -->
|
||||
<string name="app_language">Language de l\'application</string>
|
||||
<string name="app_language_description">Changer la langue de l\'interface</string>
|
||||
<string name="app_language_system">Suivre le système</string>
|
||||
<!-- Static Themes -->
|
||||
<string name="static_theme_color">Couleur du thème</string>
|
||||
<string name="eden_theme">Eden</string>
|
||||
<string name="violet">Violet (Par défaut)</string>
|
||||
<string name="blue">Bleu</string>
|
||||
<string name="cyan">Cyan</string>
|
||||
<string name="red">Rouge</string>
|
||||
<string name="green">Vert</string>
|
||||
<string name="yellow">Jaune</string>
|
||||
<string name="orange">Orange</string>
|
||||
<string name="pink">Rose</string>
|
||||
@@ -939,6 +1063,8 @@
|
||||
|
||||
<!-- Applet Modes -->
|
||||
<string name="applets_menu">Applets</string>
|
||||
<string name="applets_menu_description">Modifier les frontends et paramètres des applets</string>
|
||||
|
||||
<string name="applet_hle">Frontend personnalisé</string>
|
||||
<string name="applet_lle">Applet réel</string>
|
||||
|
||||
@@ -947,7 +1073,39 @@
|
||||
<string name="airplane_mode">Mode avion</string>
|
||||
<string name="airplane_mode_description">Passe le mode avion au système d\'exploitation Switch</string>
|
||||
|
||||
<string name="enable_overlay">Activer l\'applet d\'overlay</string>
|
||||
<!-- Profile Management -->
|
||||
<string name="profile_manager">Gestionnaire de profil</string>
|
||||
<string name="profile_manager_description">Gérer les profils utilisateurs</string>
|
||||
<string name="profile_add_user">Ajouter un utilisateur</string>
|
||||
<string name="profile_new_user">Nouvel utilisateur</string>
|
||||
<string name="profile_edit_user">Modifier l\'utilisateur</string>
|
||||
<string name="profile_edit">Éditer</string>
|
||||
<string name="profile_delete">Supprimer</string>
|
||||
<string name="profile_username">Nom d\'utilisateur</string>
|
||||
<string name="profile_uuid">ID de l\'utilisateur (UUID)</string>
|
||||
<string name="profile_uuid_description">Il s\'agit de l\'identifiant unique de ce profil utilisateur. Il ne peut pas être changé après sa création.</string>
|
||||
<string name="profile_generate">Générer</string>
|
||||
<string name="profile_avatar">Avatar de l\'utilisateur</string>
|
||||
<string name="profile_select_image">Sélectionner l\'image</string>
|
||||
<string name="profile_firmware_avatars">Avatars du firmware</string>
|
||||
<string name="profile_firmware_avatars_unavailable">Avatars du firmware non disponibles. Veuillez installer le firmware pour utiliser cette fonctionnalité.</string>
|
||||
<string name="profile_revert_image">Restaurer à la valeur par défaut</string>
|
||||
<string name="profile_current_user">Utilisateur actuel</string>
|
||||
<string name="profile_max_users_title">Nombre d\'Utilisateurs Maximum Atteint</string>
|
||||
<string name="profile_max_users_message">Vous ne pouvez pas créer plus du 8 profils utilisateurs. Veuillez supprimer un des profils existants pour en créer un nouveau.</string>
|
||||
<string name="profile_delete_confirm_title">Supprimer le profil \?</string>
|
||||
<string name="profile_create_failed">Échec de la création du profil utilisateur</string>
|
||||
<string name="profile_update_failed">Échec de la mise à jour du profil utilisateur</string>
|
||||
<string name="profile_image_load_error">Échec du chargement de l\'image : %1$s</string>
|
||||
<string name="profile_image_save_error">Échec de la sauvegarde de l\'image : %1$s</string>
|
||||
<string name="error">Erreur</string>
|
||||
|
||||
<!-- Licenses screen strings -->
|
||||
<string name="licenses">Licences</string>
|
||||
<string name="license_fidelityfx_fsr_description">Mise à l\'échelle de haute qualité par AMD.</string>
|
||||
</resources>
|
||||
<string name="external_content">Contenu externe</string>
|
||||
<string name="add_folders">Ajouter un dossier</string>
|
||||
<string name="percent">%1$d%%</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -359,8 +359,6 @@
|
||||
<string name="renderer_resolution">רזולוציה (מעוגן/נייד)</string>
|
||||
<string name="renderer_vsync">מצב VSync</string>
|
||||
<string name="renderer_scaling_filter">פילטר מתאם חלון</string>
|
||||
<string name="fsr_sharpness">חדות FSR</string>
|
||||
<string name="fsr_sharpness_description">קובע את מידת החדות בעת שימוש ב-FSR.</string>
|
||||
<string name="renderer_anti_aliasing">שיטת Anti-aliasing</string>
|
||||
|
||||
|
||||
|
||||
@@ -348,8 +348,6 @@
|
||||
<string name="renderer_resolution">Felbontás (Kézi/Dockolt)</string>
|
||||
<string name="renderer_vsync">VSync mód</string>
|
||||
<string name="renderer_scaling_filter">Ablakhoz alkalmazkodó szűrő</string>
|
||||
<string name="fsr_sharpness">FSR élesség</string>
|
||||
<string name="fsr_sharpness_description">Meghatározza, milyen éles lesz a kép az FSR dinamikus kontraszt használata közben.</string>
|
||||
<string name="renderer_anti_aliasing">Élsimítási módszer</string>
|
||||
|
||||
|
||||
|
||||
@@ -380,8 +380,6 @@
|
||||
<string name="renderer_resolution">Resolusi (Handheld/Docked)</string>
|
||||
<string name="renderer_vsync">Mode Sinkronisasi Vertikal</string>
|
||||
<string name="renderer_scaling_filter">Filter penyesuaian jendela</string>
|
||||
<string name="fsr_sharpness">Ketajaman FSR</string>
|
||||
<string name="fsr_sharpness_description">Menentukan seberapa tajam gambar akan terlihat saat menggunakan kontras dinamis FSR</string>
|
||||
<string name="renderer_anti_aliasing">Metode anti-aliasing</string>
|
||||
|
||||
|
||||
|
||||
@@ -387,8 +387,6 @@
|
||||
<string name="renderer_resolution">Risoluzione (Portatile/Docked)</string>
|
||||
<string name="renderer_vsync">Modalità VSync</string>
|
||||
<string name="renderer_scaling_filter">Filtro adattivo della finestra </string>
|
||||
<string name="fsr_sharpness">Nitidezza FSR</string>
|
||||
<string name="fsr_sharpness_description">Determina quanto sarà nitida l\'immagine utilizzando il contrasto dinamico di FSR</string>
|
||||
<string name="renderer_anti_aliasing">Metodo di anti-aliasing</string>
|
||||
|
||||
|
||||
|
||||
@@ -6,8 +6,8 @@
|
||||
<string name="notification_permission_not_granted">알림 권한이 부여되지 않았습니다!</string>
|
||||
<!-- Stats Overlay settings -->
|
||||
<string name="process_ram">프로세스 RAM: %1$d MB</string>
|
||||
<string name="shaders_prefix">셰이더</string>
|
||||
<string name="shaders_suffix">빌드 중</string>
|
||||
<string name="shaders_prefix">구축 중</string>
|
||||
<string name="shaders_suffix">개 셰이더</string>
|
||||
<string name="charging">(충전 중)</string>
|
||||
|
||||
<string name="system_info_label">시스템:</string>
|
||||
|
||||
@@ -329,8 +329,6 @@
|
||||
<string name="renderer_resolution">Oppløsning (håndholdt/dokket)</string>
|
||||
<string name="renderer_vsync">VSync-modus</string>
|
||||
<string name="renderer_scaling_filter">Filter for vindustilpasning</string>
|
||||
<string name="fsr_sharpness">FSR-skarphet</string>
|
||||
<string name="fsr_sharpness_description">Bestemmer bildekvalitet med FSR</string>
|
||||
<string name="renderer_anti_aliasing">Anti-aliasing-metode</string>
|
||||
|
||||
|
||||
|
||||
@@ -439,8 +439,6 @@
|
||||
<string name="renderer_resolution">Rozdzielczość (Handheld/Zadokowany)</string>
|
||||
<string name="renderer_vsync">Synchronizacja pionowa VSync</string>
|
||||
<string name="renderer_scaling_filter">Filtr adaptacji rozdzielczości</string>
|
||||
<string name="fsr_sharpness">Ostrość FSR</string>
|
||||
<string name="fsr_sharpness_description">Kontroluje ostrość obrazu w FSR.</string>
|
||||
<string name="renderer_anti_aliasing">Metoda wygładzania krawędzi</string>
|
||||
|
||||
|
||||
@@ -476,10 +474,8 @@
|
||||
<string name="extensions">Rozszerzenia</string>
|
||||
|
||||
<string name="dyna_state">Rozszerzony stan dynamiczny</string>
|
||||
<string name="dyna_state_description">Kontroluje liczbę funkcji, które mogą być używane w Extended Dynamic State. Wyższe wartości pozwalają na użycie większej liczby funkcji i mogą zwiększyć wydajność, ale mogą powodować problemy z niektórymi sterownikami i u niektórych producentów.</string>
|
||||
<string name="disabled">Wyłączone</string>
|
||||
<string name="vertex_input_dynamic_state">Dynamiczny stan wejścia wierzchołków</string>
|
||||
<string name="vertex_input_dynamic_state_description">Włącza funkcję dynamicznego stanu wejścia wierzchołków, poprawiając jakość i wydajność.</string>
|
||||
<string name="sample_shading_fraction">Cieniowanie próbkowane</string>
|
||||
<string name="sample_shading_fraction_description">Pozwala uruchamiać shader fragmentów dla każdej próbki w wielopróbkowanym fragmencie zamiast raz na fragment. Poprawia jakość grafiki kosztem części wydajności.</string>
|
||||
|
||||
|
||||
@@ -430,8 +430,6 @@
|
||||
<string name="renderer_resolution">Resolução (Portátil/Modo TV)</string>
|
||||
<string name="renderer_vsync">Modo de VSync</string>
|
||||
<string name="renderer_scaling_filter">Filtro de Adaptação da Janela</string>
|
||||
<string name="fsr_sharpness">Nitidez do FSR</string>
|
||||
<string name="fsr_sharpness_description">Determina a nitidez da imagem ao utilizar o contraste dinâmico do FSR</string>
|
||||
<string name="renderer_anti_aliasing">Método de Anti-aliasing</string>
|
||||
|
||||
|
||||
@@ -463,7 +461,6 @@
|
||||
<string name="dyna_state">Extended Dynamic State</string>
|
||||
<string name="disabled">Desativado</string>
|
||||
<string name="vertex_input_dynamic_state">Vertex Input Dynamic State</string>
|
||||
<string name="vertex_input_dynamic_state_description">Ativa o recurso de vertex input dynamic state para melhor qualidade e desempenho.</string>
|
||||
<string name="display">Tela</string>
|
||||
|
||||
<string name="renderer_screen_layout">Orientação</string>
|
||||
|
||||
@@ -352,8 +352,6 @@
|
||||
<string name="renderer_resolution">Resolução (Portátil/Ancorado)</string>
|
||||
<string name="renderer_vsync">Modo VSync</string>
|
||||
<string name="renderer_scaling_filter">Filtro de Adaptação da Janela</string>
|
||||
<string name="fsr_sharpness">Nitidez do FSR</string>
|
||||
<string name="fsr_sharpness_description">Determina a nitidez da imagem ao usar contraste dinâmico do FSR</string>
|
||||
<string name="renderer_anti_aliasing">Método de Anti-Serrilhado</string>
|
||||
|
||||
|
||||
|
||||
@@ -66,6 +66,8 @@
|
||||
<string name="show_power_info_description">Показать текущее энергопотребление и оставшуюся емкость аккумулятора</string>
|
||||
<string name="show_shaders_building">Показать компиляцию шейдеров</string>
|
||||
<string name="show_shaders_building_description">Отображает текущее количество шейдеров, которые компилируются</string>
|
||||
<string name="pipeline_worker_cores">Рабочие потоки конвейера</string>
|
||||
<string name="pipeline_worker_cores_description">Позволяет настроить количество ядер, задействованных при построении конвейеров Vulkan. Чем выше значение, тем быстрее будет компиляция конвейеров, однако это приведёт к повышению температуры устройства.</string>
|
||||
<string name="overlay_position">Позиция оверлея</string>
|
||||
<string name="overlay_position_description">Расположение оверлея на экране</string>
|
||||
<string name="overlay_position_top_left">Сверху слева</string>
|
||||
@@ -456,8 +458,8 @@
|
||||
<string name="renderer_resolution">Разрешение (портативное/в док-станции)</string>
|
||||
<string name="renderer_vsync">Режим верт. синхронизации</string>
|
||||
<string name="renderer_scaling_filter">Фильтр адаптации окна</string>
|
||||
<string name="fsr_sharpness">Резкость FSR</string>
|
||||
<string name="fsr_sharpness_description">Определяет, насколько чётким будет изображение при использовании динамического контраста FSR.</string>
|
||||
<string name="fsr_sharpness">Резкость FSR/SGSR</string>
|
||||
<string name="fsr_sharpness_description">Определяет, насколько чётким будет изображение при использовании динамического контраста FSR или SGSR фильтров</string>
|
||||
<string name="renderer_anti_aliasing">Метод сглаживания</string>
|
||||
|
||||
|
||||
@@ -481,14 +483,16 @@
|
||||
<string name="renderer_force_max_clock">Принудительная максимальная тактовая частота (только для Adreno)</string>
|
||||
<string name="renderer_force_max_clock_description">Заставляет ГПУ работать на максимально возможных тактовых частотах (тепловые ограничения все равно будут применяться).</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">Асинхронная эмуляция ГПУ</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Выполняет эмуляцию ГПУ асинхронно для снижения задержек ЦП и увеличения производительности. Отключайте только при возникновении проблем с таймингами.</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Может повысить производительность за счёт асинхронного запуска эмуляции ГПУ, но ценой появления графических ошибок и увеличения частоты вылетов из-за операций, зависящих от синхронизации.</string>
|
||||
<string name="renderer_async_presentation">Асинхронная презентация</string>
|
||||
<string name="renderer_async_presentation_description">Немного улучшает производительность, перемещая презентацию в отдельный поток ЦП.</string>
|
||||
<string name="renderer_async_presentation_description">Может повысить производительность за счёт перемещения вывода кадров в отдельный поток ЦП, но ценой возникновения графических проблем.</string>
|
||||
<string name="renderer_reactive_flushing">Реактивная очистка</string>
|
||||
<string name="renderer_reactive_flushing_description">Повышение точности рендеринга в некоторых играх за счет снижения производительности.</string>
|
||||
<string name="enable_buffer_history">Включить историю буфера</string>
|
||||
<string name="enable_buffer_history_description">Позволяет обращаться к предыдущим состояниям буфера. Эта опция может повысить качество рендеринга и стабильность производительности в некоторых играх.</string>
|
||||
<string name="use_optimized_vertex_buffers">Оптимизированные вершинные буферы</string>
|
||||
<string name="use_optimized_vertex_buffers_description">Включает оптимизированную привязку вершинного буфера для повышения производительности. Требует Mesa Turnip 26.0+ / QCOM. Приводит к вылету на старых версиях драйверов Turnip (25.3 и ниже).</string>
|
||||
|
||||
<string name="hacks">Хаки</string>
|
||||
|
||||
<string name="fast_gpu_time">Быстрое время ГПУ</string>
|
||||
@@ -496,6 +500,11 @@
|
||||
<string name="skip_cpu_inner_invalidation">Пропустить внутреннюю инвалидацию ЦП</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">Пропускает некоторые инвалидации кэша на стороне ЦП при обновлениях памяти, уменьшая нагрузку на процессор и повышая производительность. Может вызывать сбои в некоторых играх.</string>
|
||||
<string name="fix_bloom_effects">Исправить эффекты размытия</string>
|
||||
<string name="fix_bloom_effects_description">Частично убирает размытие в LA/EOW (Adreno A6XX - A7XX/ Turnip), полностью отключает его в Burnout. Внимание: может вызывать графические артефакты в других играх.</string>
|
||||
<string name="emulate_bgr565">Эмулировать BGR565</string>
|
||||
<string name="emulate_bgr565_description">Исправляет проблемы с инвертированными цветами в играх, а также со странными артефактами или некорректными тенями.</string>
|
||||
<string name="rescale_hack">Включить старый метод изменения разрешения</string>
|
||||
<string name="rescale_hack_description">Включает старый метод обработки этапа перенастройки масштабирования для игр за счёт использования быстрого алгоритма перемасштабирования.</string>
|
||||
<string name="renderer_asynchronous_shaders">Использовать асинхронные шейдеры</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Компилирует шейдеры асинхронно. Это может уменьшить подтормаживания, но также может вызвать графические артефакты.</string>
|
||||
<string name="gpu_unswizzle_settings">Настройки распаковки текстур (Unswizzle)</string>
|
||||
@@ -514,10 +523,10 @@
|
||||
<string name="extensions">Расширения</string>
|
||||
|
||||
<string name="dyna_state">Расширенное динамическое состояние</string>
|
||||
<string name="dyna_state_description">Управляет количеством функций, доступных в режиме «Расширенное динамическое состояние». Большее число позволяет задействовать больше функций и может повысить производительность, но способно вызывать проблемы с некоторыми драйверами и графикой.</string>
|
||||
<string name="dyna_state_description">Управляет количеством функций, доступных для использования в расширенном динамическом состояние. Более высокое значение позволит сократить количество компиляций конвейеров за счёт поддержки динамического состояния драйвером.</string>
|
||||
<string name="disabled">Отключено</string>
|
||||
<string name="vertex_input_dynamic_state">Динамическое состояние ввода вершин</string>
|
||||
<string name="vertex_input_dynamic_state_description">Включает функцию динамического состояния ввода вершин для повышения качества и производительности</string>
|
||||
<string name="vertex_input_dynamic_state_description">Включение этой функции обеспечивает более гибкую обработку входных данных вершин, что потенциально сокращает время компиляции конвейера на этапе работы с вершинами и буферами.</string>
|
||||
<string name="sample_shading_fraction">Сэмпловое затенение</string>
|
||||
<string name="sample_shading_fraction_description">Позволяет шейдеру фрагментов выполняться для каждого сэмпла в многосэмпловом фрагменте, а не один раз на фрагмент. Улучшает качество графики ценой некоторого падения производительности.</string>
|
||||
|
||||
@@ -1150,5 +1159,6 @@
|
||||
<string name="license_fidelityfx_fsr_description">Высококачественное масштабирование от AMD</string>
|
||||
<string name="external_content">Дополнительный контент</string>
|
||||
<string name="add_folders">Добавить папку</string>
|
||||
<string name="percent">%1$d %%</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -351,8 +351,6 @@
|
||||
<string name="renderer_resolution">Резолуција (ручно / прикључено)</string>
|
||||
<string name="renderer_vsync">Всинц мод</string>
|
||||
<string name="renderer_scaling_filter">Филтер прилагођавања прозора</string>
|
||||
<string name="fsr_sharpness">ФСР оштрина</string>
|
||||
<string name="fsr_sharpness_description">Одређује колико ће се слика наоштрен трајати док користи \"ФСР\" динамички контраст</string>
|
||||
<string name="renderer_anti_aliasing">Метода против алиасирања</string>
|
||||
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
<string name="app_disclaimer">Цей застосунок запускає ігри для ігрової консолі Nintendo Switch. Він не містить ігор чи ключів.<br /><br />Перш ніж почати, укажіть розташування файлу <![CDATA[<b> prod.keys </b>]]> у пам’яті вашого пристрою.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Дізнатися більше</a>]]></string>
|
||||
<string name="notice_notification_channel_name">Сповіщення та помилки</string>
|
||||
<string name="notice_notification_channel_description">Виводить сповіщення у разі виникнення проблем.</string>
|
||||
<string name="notice_notification_channel_description">Показує сповіщення у разі виникнення проблем.</string>
|
||||
<string name="notification_permission_not_granted">Дозвіл на сповіщення не надано!</string>
|
||||
<string name="app_notification_channel_description">Сповіщення емулятора Switch Eden</string>
|
||||
<string name="app_notification_running">Eden працює</string>
|
||||
@@ -66,6 +66,8 @@
|
||||
<string name="show_power_info_description">Показати поточне споживання енергії та залишкову ємність акумулятора</string>
|
||||
<string name="show_shaders_building">Показати побудову шейдерів</string>
|
||||
<string name="show_shaders_building_description">Показати поточну кількість шейдерів, які наразі компілюються</string>
|
||||
<string name="pipeline_worker_cores">Потоки обробника конвеєра</string>
|
||||
<string name="pipeline_worker_cores_description">Керує кількістю ядер, що використовуються для збірки конвеєрів Vulkan. Вище значення покращить продуктивність компіляції конвеєра, але також підвищить температуру.</string>
|
||||
<string name="overlay_position">Позиція оверлею</string>
|
||||
<string name="overlay_position_description">Обрати розташування виводу статистики на екрані</string>
|
||||
<string name="overlay_position_top_left">Вгорі ліворуч</string>
|
||||
@@ -456,8 +458,8 @@
|
||||
<string name="renderer_resolution">Роздільна здатність (Портативний/Док)</string>
|
||||
<string name="renderer_vsync">Режим верт. синхронізації</string>
|
||||
<string name="renderer_scaling_filter">Фільтр масштабування вікна</string>
|
||||
<string name="fsr_sharpness">Різкість FSR</string>
|
||||
<string name="fsr_sharpness_description">Визначає різкість зображення при використанні FSR.</string>
|
||||
<string name="fsr_sharpness">Різкість FSR/SGSR</string>
|
||||
<string name="fsr_sharpness_description">Визначає різкість зображення при використанні фільтрів FSR або SGSR.</string>
|
||||
<string name="renderer_anti_aliasing">Згладжування</string>
|
||||
|
||||
|
||||
@@ -481,15 +483,15 @@
|
||||
<string name="renderer_force_max_clock">Максимальна тактова частота (тільки Adreno)</string>
|
||||
<string name="renderer_force_max_clock_description">Змушує GPU працювати на максимальній тактовій частоті.</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">Асинхронна емуляція ГП</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Емуляція ГП виконується асинхронно для зменшення затримок ЦП й покращення пропускної здатності. Вимкніть лише у випадку виникнення проблем із таймінгами.</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Це обхідне рішення може покращити продуктивність завдяки асинхронному виконанню емуляції ГП, але спричинить проблеми з графікою та збільшить частоту збоїв чутливих до таймінгів операцій.</string>
|
||||
<string name="renderer_async_presentation">Асинхронне подання</string>
|
||||
<string name="renderer_async_presentation_description">Трохи покращує продуктивність завдяки переміщенню подання на окремий потік ЦП.</string>
|
||||
<string name="renderer_async_presentation_description">Це обхідне рішення може покращити продуктивність завдяки переміщенню подання на окремий потік ЦП, але спричинить проблеми з графікою.</string>
|
||||
<string name="renderer_reactive_flushing">Реактивне очищення</string>
|
||||
<string name="renderer_reactive_flushing_description">Покращує точність рендерингу в деяких іграх.</string>
|
||||
<string name="enable_buffer_history">Увімкнути історію буфера</string>
|
||||
<string name="enable_buffer_history_description">Вмикає доступ до попередніх станів буфера. Цей параметр може покращити якість візуалізації та стабільну продуктивність у деяких іграх.</string>
|
||||
<string name="use_optimized_vertex_buffers">Оптимізовані буфери вершин</string>
|
||||
<string name="use_optimized_vertex_buffers_description">Застосовує оптимізований буфер вершин, щоб покращити продуктивність. Потребує драйверів Mesa 26.0+ Turnip / QCOM. На старіших драйверах Turnip виникатиме збій.</string>
|
||||
<string name="use_optimized_vertex_buffers_description">Застосовує оптимізований буфер вершин, щоб покращити продуктивність. Потребує драйверів Mesa 26.0+ Turnip / QCOM. На старіших драйверах Turnip виникатиме збій (25.3 і нижче).</string>
|
||||
|
||||
<string name="hacks">Обхідні рішення</string>
|
||||
|
||||
@@ -501,6 +503,8 @@
|
||||
<string name="fix_bloom_effects_description">Зменшує розмиття світіння в LA/EOW (Adreno A6XX–A7XX / Turnip), прибирає світіння в Burnout. Увага: може спричинити графічні артефакти в інших іграх.</string>
|
||||
<string name="emulate_bgr565">Емулювати BGR565</string>
|
||||
<string name="emulate_bgr565_description">Виправляє проблеми з інвертованими кольорами в іграх або дивними артефактами чи тінями.</string>
|
||||
<string name="rescale_hack">Увімкнути застаріле масштабування</string>
|
||||
<string name="rescale_hack_description">Вмикає застарілу обробку масштабування для ігор, використовуючи швидкий шлях масштабування</string>
|
||||
<string name="renderer_asynchronous_shaders">Асинхронні шейдери</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Компілює шейдери асинхронно. Це може зменшити затримки, але також може спричинити графічні баги.</string>
|
||||
<string name="gpu_unswizzle_settings">Налаштування розпакування за допомогою ГП</string>
|
||||
@@ -519,10 +523,10 @@
|
||||
<string name="extensions">Розширення</string>
|
||||
|
||||
<string name="dyna_state">Розширений динамічний стан</string>
|
||||
<string name="dyna_state_description">Керує кількістю функцій, які можна використовувати в «Розширеному динамічному стані». Вище число дозволяє більше функцій і може покращити продуктивність, але може спричинити проблеми з деякими драйверами й виробниками.</string>
|
||||
<string name="dyna_state_description">Керує кількістю функцій, які можна використовувати в ExtendedDynamicState (EDS). Вище значення дозволить зменшити кількість компіляцій конвеєра на основі динамічного стану, підтримуваного драйвером.</string>
|
||||
<string name="disabled">Вимкнено</string>
|
||||
<string name="vertex_input_dynamic_state">Динамічний стан введення вершин</string>
|
||||
<string name="vertex_input_dynamic_state_description">Вмикає можливість динамічного стану введення вершин для кращих якості й продуктивності.</string>
|
||||
<string name="vertex_input_dynamic_state_description">Увімкнення цієї функції дозволить гнучкішу обробку введення вершин. Може зменшити час компіляції конвеєра для вершин/буфера.</string>
|
||||
<string name="sample_shading_fraction">Простий шейдинг</string>
|
||||
<string name="sample_shading_fraction_description">Дозволяє виконувати фрагмент шейдера для кожного зразка в багатозразковому фрагменті замість одного разу для кожного фрагмента. Покращує якість графікі ціною втрати продуктивності.</string>
|
||||
|
||||
@@ -1155,5 +1159,6 @@
|
||||
<string name="license_fidelityfx_fsr_description">Високоякісне масштабування від AMD</string>
|
||||
<string name="external_content">Зовнішній вміст</string>
|
||||
<string name="add_folders">Додати теку</string>
|
||||
<string name="percent">%1$d%%</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -327,8 +327,6 @@
|
||||
<string name="renderer_resolution">Độ phân giải (Handheld/Docked)</string>
|
||||
<string name="renderer_vsync">Chế độ VSync</string>
|
||||
<string name="renderer_scaling_filter">Bộ lọc điều chỉnh cửa sổ</string>
|
||||
<string name="fsr_sharpness">Độ sắc nét FSR</string>
|
||||
<string name="fsr_sharpness_description">Độ sắc nét khi dùng FSR</string>
|
||||
<string name="renderer_anti_aliasing">Phương pháp khử răng cưa</string>
|
||||
|
||||
|
||||
|
||||
@@ -66,6 +66,8 @@
|
||||
<string name="show_power_info_description">显示当前功耗和电池剩余容量</string>
|
||||
<string name="show_shaders_building">显示着色器编译信息</string>
|
||||
<string name="show_shaders_building_description">显示当前正在编译的着色器数量</string>
|
||||
<string name="pipeline_worker_cores">管线工作线程</string>
|
||||
<string name="pipeline_worker_cores_description">管理用于构建 Vulkan 管线的核心数量,数值越高则管线编译性能越好,但温度也会随之升高。</string>
|
||||
<string name="overlay_position">叠加层位置</string>
|
||||
<string name="overlay_position_description">选择叠加层在屏幕上显示的位置</string>
|
||||
<string name="overlay_position_top_left">左上</string>
|
||||
@@ -104,7 +106,7 @@
|
||||
|
||||
<!-- NVDEC Emulation -->
|
||||
<string name="nvdec_emulation">NVDEC模拟</string>
|
||||
<string name="nvdec_emulation_description">选择视频解码处理方式</string>
|
||||
<string name="nvdec_emulation_description">播放过场与开场动画期间的视频解码处理方式(NVDEC)。</string>
|
||||
<string name="nvdec_emulation_none">禁用</string>
|
||||
|
||||
<!-- Optimize SPIRV output -->
|
||||
@@ -179,14 +181,14 @@
|
||||
<string name="multiplayer_hide_full_rooms">隐藏满员房间</string>
|
||||
<string name="multiplayer_hide_empty_rooms">隐藏空房间</string>
|
||||
<string name="multiplayer_tap_refresh_to_check_again">点击刷新重试</string>
|
||||
<string name="multiplayer_search_public_lobbies">搜索房间…</string>
|
||||
<string name="multiplayer_search_public_lobbies">搜索游戏大厅…</string>
|
||||
<string name="multiplayer_preferred_game_name">首选游戏</string>
|
||||
<string name="multiplayer_lobby_type">大厅类型</string>
|
||||
<string name="multiplayer_lobby_type">游戏大厅类型</string>
|
||||
<string name="multiplayer_room_name_error">长度需为3-20个字符</string>
|
||||
<string name="multiplayer_required">必填</string>
|
||||
<string name="multiplayer_token_required">需要Web令牌,请前往高级设置 -> 系统 -> 网络</string>
|
||||
<string name="multiplayer_ip_error">IP格式无效</string>
|
||||
<string name="multiplayer_username_error">必须为4-20个字符(仅字母数字、点号、连字符、下划线和空格)</string>
|
||||
<string name="multiplayer_username_error">必须为4至20个字符,且仅包含字母、数字、点号、连字符、下划线和空格</string>
|
||||
<string name="multiplayer_nickname_invalid">用户名无效,请在系统→网络中检查设置</string>
|
||||
<string name="multiplayer_token_error">必须为48个字符,且仅包含小写字母a-z</string>
|
||||
<string name="multiplayer_port_error">端口需为1-65535</string>
|
||||
@@ -435,23 +437,23 @@
|
||||
<string name="custom_cpu_ticks_description">设置自定义的CPU时钟值。更高的值可能提高性能,但也可能导致游戏卡顿。建议范围为77-21000。</string>
|
||||
<string name="cpu_ticks">时钟</string>
|
||||
<string name="memory_layout">内存布局</string>
|
||||
<string name="memory_layout_description">(实验性) 更改模拟内存布局。此设置不会提高性能,但可能有助于通过模组使用高分辨率的游戏。不要在 RAM 为 8GB 或更少的手机上使用。</string>
|
||||
<string name="memory_layout_description">(实验性) 更改模拟内存布局。此项设置并不会提升性能,但可能有助于游戏通过 mods 来利用高分辨率。请不要在内存不大于 8GB 的手机上使用。仅适用于 Dynamic(JIT)后端。</string>
|
||||
|
||||
<string name="generate">生成</string>
|
||||
|
||||
<!-- Network settings strings -->
|
||||
<string name="web_token">网络令牌</string>
|
||||
<string name="web_token_description">用于创建公共房间的网络令牌。它是一个48个字符的字符串,仅包含小写字母a-z。</string>
|
||||
<string name="web_token_description">用于创建公共游戏大厅的 web token。这是一个仅包含小写字母 a-z 的 48 位字符串。</string>
|
||||
<string name="web_username">网络用户名</string>
|
||||
<string name="web_username_description">多人游戏房间中显示的用户名。必须为4-20个字符(仅字母数字、连字符、点号、下划线和空格)。</string>
|
||||
<string name="web_username_description">在多人游戏大厅中显示的用户名。用户名必须为4至20个字符,且仅可包含字母、数字、连字符、点号、下划线和空格。</string>
|
||||
<string name="network">网络</string>
|
||||
|
||||
<!-- Graphics settings strings -->
|
||||
<string name="renderer_resolution">分辨率 (掌机模式/主机模式)</string>
|
||||
<string name="renderer_vsync">垂直同步模式</string>
|
||||
<string name="renderer_scaling_filter">窗口滤镜</string>
|
||||
<string name="fsr_sharpness">FSR 锐化度</string>
|
||||
<string name="fsr_sharpness_description">指定使用 FSR 时图像的锐化程度</string>
|
||||
<string name="fsr_sharpness">FSR/SGSR 锐度</string>
|
||||
<string name="fsr_sharpness_description">确定在使用 FSR 或 SGSR 过滤器时的图像锐度</string>
|
||||
<string name="renderer_anti_aliasing">抗锯齿方式</string>
|
||||
|
||||
|
||||
@@ -473,16 +475,18 @@
|
||||
<string name="use_disk_shader_cache">磁盘着色器缓存</string>
|
||||
<string name="use_disk_shader_cache_description">将生成的着色器缓存于磁盘中并进行读取,以减少卡顿。</string>
|
||||
<string name="renderer_force_max_clock">强制最大时钟 (仅限 Adreno)</string>
|
||||
<string name="renderer_force_max_clock_description">强制 GPU 以最大时钟运行 (仍被温控限制)。</string>
|
||||
<string name="renderer_force_max_clock_description">强制 GPU 以最大时钟运行 (温控依然生效)。</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">GPU 异步模拟</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">异步运行 GPU 模拟,以减少 CPU 停顿并提高吞吐量。仅当遇到与时序相关的问题时才应禁用此功能。</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">此技巧可通过异步运行 GPU 模拟来提升性能,但在执行与时序相关的操作时,可能引入图形问题和增加崩溃概率。</string>
|
||||
<string name="renderer_async_presentation">异步呈现</string>
|
||||
<string name="renderer_async_presentation_description">通过将呈现操作移至单独的 CPU 线程来略微提升性能。</string>
|
||||
<string name="renderer_async_presentation_description">此技巧通过将图形呈现移至独立的 CPU 线程来提升性能,但可能会引入图形显示问题。</string>
|
||||
<string name="renderer_reactive_flushing">启用反应性刷新</string>
|
||||
<string name="renderer_reactive_flushing_description">通过牺牲性能来提高某些游戏的渲染精度。</string>
|
||||
<string name="enable_buffer_history">启用缓冲区历史</string>
|
||||
<string name="enable_buffer_history_description">启用对先前缓冲区状态的访问。此选项可在某些游戏中提升渲染质量并保持性能的一致性。</string>
|
||||
<string name="use_optimized_vertex_buffers">优化顶点缓冲区</string>
|
||||
<string name="use_optimized_vertex_buffers_description">启用经过优化的顶点缓冲区绑定以提升性能。需要 Mesa 26.0 及以上版本的 Turnip 或 QCOM 驱动程序。若使用较旧版本的 Turnip 驱动 (25.3 及以下版本) 则会导致崩溃。</string>
|
||||
|
||||
<string name="hacks">Hacks</string>
|
||||
|
||||
<string name="fast_gpu_time">GPU 超频频率</string>
|
||||
@@ -490,6 +494,11 @@
|
||||
<string name="skip_cpu_inner_invalidation">跳过CPU内部无效化</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">在内存更新期间跳过某些CPU端缓存无效化,减少CPU使用率并提高其性能。可能会导致某些游戏出现故障或崩溃。</string>
|
||||
<string name="fix_bloom_effects">修复 Bloom 效果</string>
|
||||
<string name="fix_bloom_effects_description">减少《塞尔达传说:智慧的再现》(Adreno A6XX - A7XX/ Turnip)中的 bloom 模糊,并移除《Burnout》中的 bloom 效果。警告:可能会导致在其他游戏中出现图形异常。</string>
|
||||
<string name="emulate_bgr565">模拟 BGR565</string>
|
||||
<string name="emulate_bgr565_description">修复游戏中的颜色反转或是异常的画面瑕疵或阴影问题</string>
|
||||
<string name="rescale_hack">启用旧版缩放处理</string>
|
||||
<string name="rescale_hack_description">启用通过使用快速缩放路径,来为游戏提供缩放配置处理的传统处理方式</string>
|
||||
<string name="renderer_asynchronous_shaders">使用异步着色器</string>
|
||||
<string name="renderer_asynchronous_shaders_description">异步编译着色器。这可能会减少卡顿,但也可能会导致图形错误。</string>
|
||||
<string name="gpu_unswizzle_settings">GPU 还原设置</string>
|
||||
@@ -499,19 +508,19 @@
|
||||
<string name="gpu_unswizzle_texture_size">GPU 还原最大纹理尺寸</string>
|
||||
<string name="gpu_unswizzle_texture_size_description">设置基于 GPU 的纹理还原的最大尺寸(单位:MiB)。\n虽然 GPU 在处理中型和大型纹理时速度更快,但对于非常小的纹理,CPU 的效率可能更高。\n调整此设置,以便在 GPU 加速和 CPU 开销之间找到最佳平衡点。</string>
|
||||
<string name="gpu_unswizzle_stream_size">GPU 还原流大小</string>
|
||||
<string name="gpu_unswizzle_stream_size_description">设置每帧还原大型纹理的数据限制。较高的数值可以加快纹理加载速度,但代价是增加帧延迟(影响响应速度/平滑度);较低的数值可以减少 GPU 开销,但可能会导致明显的纹理突然出现(Pop-in)现象。</string>
|
||||
<string name="gpu_unswizzle_stream_size_description">设置用于 unswizzling 大型纹理时的每帧数据限制。较高的数值可以加快纹理的加载速度,但会增加帧延迟。而较低的数值可以降低 GPU 的开销,但可能会导致可见的纹理 闪现。</string>
|
||||
<string name="gpu_unswizzle_chunk_size">GPU 还原块大小</string>
|
||||
<string name="gpu_unswizzle_chunk_size_description">定义了 3D 纹理在单个批次(Batch)中处理的深度切片(Depth Slices)数量。增加此数值可以提升强力 GPU 的吞吐效率,但在性能较弱的硬件上可能会引起卡顿或驱动程序超时(Driver Timeouts)。</string>
|
||||
<string name="gpu_unswizzle_chunk_size_description">定义了 3D 纹理每批次处理的深度切片数量。增加此数值可在高性能 GPU 上提升吞吐效率,但在性能较弱的硬件上可能会导致卡顿或驱动超时。</string>
|
||||
<string name="gpu_unswizzle_default_button">默认</string>
|
||||
|
||||
|
||||
<string name="extensions">扩展</string>
|
||||
|
||||
<string name="dyna_state">扩展动态状态</string>
|
||||
<string name="dyna_state_description">控制在扩展动态状态中可使用的函数数量。更高的数值允许启用更多功能,并可能提升性能,但同时也可能导致额外的图形问题。</string>
|
||||
<string name="dyna_state_description">控制扩展动态状态 (EDS) 可使用的功能数目。较高的数值将允许根据驱动程序支持的动态状态来减少管线编译的次数。</string>
|
||||
<string name="disabled">已禁用</string>
|
||||
<string name="vertex_input_dynamic_state">顶点输入动态状态</string>
|
||||
<string name="vertex_input_dynamic_state_description">开启顶点输入动态状态功能来获得更好的质量和性能。</string>
|
||||
<string name="vertex_input_dynamic_state_description">启用此功能可实现更灵活的顶点输入处理,可能减少顶点/缓冲区的管线编译时间。</string>
|
||||
<string name="sample_shading_fraction">采样着色</string>
|
||||
<string name="sample_shading_fraction_description">允许片段着色器在多采样片段中每个样本执行一次,而不是每个片段执行一次。以提高性能为代价改善图形质量。</string>
|
||||
|
||||
@@ -1144,5 +1153,6 @@
|
||||
<string name="license_fidelityfx_fsr_description">AMD 的高品质画面增强技术</string>
|
||||
<string name="external_content">外部内容</string>
|
||||
<string name="add_folders">添加文件夹</string>
|
||||
<string name="percent">%1$d%%</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -437,8 +437,6 @@
|
||||
<string name="renderer_resolution">解析度 (手提/底座)</string>
|
||||
<string name="renderer_vsync">垂直同步</string>
|
||||
<string name="renderer_scaling_filter">視窗適應過濾器</string>
|
||||
<string name="fsr_sharpness">FSR 銳化度</string>
|
||||
<string name="fsr_sharpness_description">使用 FSR 時圖片的銳化程度</string>
|
||||
<string name="renderer_anti_aliasing">抗鋸齒</string>
|
||||
|
||||
|
||||
@@ -466,7 +464,6 @@
|
||||
<string name="dyna_state">擴展動態狀態</string>
|
||||
<string name="disabled">已停用</string>
|
||||
<string name="vertex_input_dynamic_state">頂點輸入動態狀態</string>
|
||||
<string name="vertex_input_dynamic_state_description">啟用頂點輸入動態狀態以取得更佳的品質及性能</string>
|
||||
<string name="display">顯示</string>
|
||||
|
||||
<string name="renderer_screen_layout">方向</string>
|
||||
|
||||
@@ -71,6 +71,8 @@
|
||||
<string name="show_power_info_description">Display current power draw and remaining capacity on battery</string>
|
||||
<string name="show_shaders_building">Show Shaders Building</string>
|
||||
<string name="show_shaders_building_description">Display current number of shaders being built</string>
|
||||
<string name="pipeline_worker_cores">Pipeline Worker Threads</string>
|
||||
<string name="pipeline_worker_cores_description">Manage the amount of cores used for building Vulkan pipelines, the higher value will improve pipeline compilation performance but temperatures will increase as well.</string>
|
||||
<string name="overlay_position">Overlay Position</string>
|
||||
<string name="overlay_position_description">Choose where the overlay is displayed on the screen</string>
|
||||
<string name="overlay_position_top_left">Top Left</string>
|
||||
@@ -491,15 +493,15 @@
|
||||
<string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string>
|
||||
<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">GPU async emulation</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">Runs GPU emulation asynchronously to reduce CPU stalls and improve throughput. Disable this only if you run into timing-related issues.</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">This hack can increase performance by running GPU emulation asynchronously at the cost of graphical issues and increased crash rates by timing-related operations.</string>
|
||||
<string name="renderer_async_presentation">Asynchronous presentation</string>
|
||||
<string name="renderer_async_presentation_description">Slightly improves performance by moving presentation to a separate CPU thread.</string>
|
||||
<string name="renderer_async_presentation_description">This hack can increase performance by moving presentation to a separate CPU thread at the cost of graphical issues.</string>
|
||||
<string name="renderer_reactive_flushing">Use reactive flushing</string>
|
||||
<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
|
||||
<string name="enable_buffer_history">Enable buffer history</string>
|
||||
<string name="enable_buffer_history_description">Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games.</string>
|
||||
<string name="use_optimized_vertex_buffers">Optimized Vertex Buffers</string>
|
||||
<string name="use_optimized_vertex_buffers_description">Enables optimized vertex buffer binding for improved performance. Requires Mesa 26.0+ Turnip drivers/ QCOM drivers. Will crash on older Turnip drivers.</string>
|
||||
<string name="use_optimized_vertex_buffers_description">Enables optimized vertex buffer binding for improved performance. Requires Mesa 26.0+ Turnip drivers/ QCOM drivers. Will crash on older Turnip drivers (25.3 and below).</string>
|
||||
|
||||
<string name="hacks">Hacks</string>
|
||||
|
||||
@@ -511,6 +513,8 @@
|
||||
<string name="fix_bloom_effects_description">Reduces bloom blur in LA/EOW (Adreno A6XX - A7XX/ Turnip), removes bloom in Burnout. Warning: may cause graphical artifacts in other games.</string>
|
||||
<string name="emulate_bgr565">Emulate BGR565</string>
|
||||
<string name="emulate_bgr565_description">Fixes problems with inverted colors in games or strange artifacts or strange shadows.</string>
|
||||
<string name="rescale_hack">Enable Legacy Rescale Pass</string>
|
||||
<string name="rescale_hack_description">Enables a legacy handling for the rescale configuration pass for games by using a quick rescale path</string>
|
||||
<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
|
||||
<string name="renderer_asynchronous_shaders_description">Compiles shaders asynchronously. This may reduce stutters but may also introduce glitches.</string>
|
||||
<string name="gpu_unswizzle_settings">GPU Unswizzle Settings</string>
|
||||
@@ -529,10 +533,10 @@
|
||||
<string name="extensions">Extensions</string>
|
||||
|
||||
<string name="dyna_state">Extended Dynamic State</string>
|
||||
<string name="dyna_state_description">Controls the number of features that can be used in Extended Dynamic State. Higher numbers allow for more features and can increase performance, but may cause issues with some drivers and vendors.</string>
|
||||
<string name="dyna_state_description">Controls the number of features that can be used in ExtendedDynamicState (EDS). The higher value will allow to reduce the amount of pipeline compilations based on the dynamic state supported by driver.</string>
|
||||
<string name="disabled">Disabled</string>
|
||||
<string name="vertex_input_dynamic_state">Vertex Input Dynamic State</string>
|
||||
<string name="vertex_input_dynamic_state_description">Enables vertex input dynamic state feature for better quality and performance.</string>
|
||||
<string name="vertex_input_dynamic_state_description">Enabling this feature allows for more flexible vertex input handling, potentially reducing pipeline compilation time in vertex/buffer.</string>
|
||||
<string name="sample_shading_fraction">Sample Shading</string>
|
||||
<string name="sample_shading_fraction_description">Allows the fragment shader to execute per sample in a multi-sampled fragment instead once per fragment. Improves graphics quality at the cost of some performance.</string>
|
||||
|
||||
@@ -1783,5 +1787,6 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
<string name="external_content">External Content</string>
|
||||
<string name="add_folders">Add Folder</string>
|
||||
<string name="percent">%1$d%%</string>
|
||||
|
||||
</resources>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
@@ -177,10 +177,8 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
|
||||
queued_buffers.store(0);
|
||||
release_cv.notify_one();
|
||||
}
|
||||
|
||||
static constexpr std::array<s16, 6> silence{};
|
||||
for (size_t i = 0; i < num_frames; i++)
|
||||
std::memcpy(&output_buffer[i * frame_size], silence.data(), frame_size_bytes);
|
||||
std::memset(&output_buffer[i * frame_size], 0, frame_size_bytes);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -147,7 +147,8 @@ add_library(
|
||||
zstd_compression.h
|
||||
fs/ryujinx_compat.h fs/ryujinx_compat.cpp
|
||||
fs/symlink.h fs/symlink.cpp
|
||||
httplib.h)
|
||||
httplib.h
|
||||
net/net.h net/net.cpp)
|
||||
|
||||
if(WIN32)
|
||||
target_sources(common PRIVATE windows/timer_resolution.cpp
|
||||
@@ -245,7 +246,7 @@ else()
|
||||
target_link_libraries(common PUBLIC Boost::headers)
|
||||
endif()
|
||||
|
||||
target_link_libraries(common PUBLIC Boost::filesystem Boost::context httplib::httplib)
|
||||
target_link_libraries(common PUBLIC Boost::filesystem Boost::context httplib::httplib nlohmann_json::nlohmann_json)
|
||||
|
||||
if (lz4_ADDED)
|
||||
target_include_directories(common PRIVATE ${lz4_SOURCE_DIR}/lib)
|
||||
|
||||
@@ -1,7 +1,12 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2005-2014 Daniel James
|
||||
// SPDX-FileCopyrightText: 2016 Austin Appleby
|
||||
// SPDX-License-Identifier: BSL-1.0
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <climits>
|
||||
#include <cstdint>
|
||||
|
||||
+16
-42
@@ -349,35 +349,8 @@ struct Impl {
|
||||
// Well, I mean it's the default constructor!
|
||||
explicit Impl() noexcept : filter(Level::Trace) {}
|
||||
|
||||
void StartBackendThread() noexcept {
|
||||
backend_thread = std::jthread([this](std::stop_token stop_token) {
|
||||
Common::SetCurrentThreadName("Logger");
|
||||
Entry entry;
|
||||
const auto write_logs = [this, &entry]() {
|
||||
ForEachBackend([&entry](Backend& backend) {
|
||||
backend.Write(entry);
|
||||
});
|
||||
};
|
||||
do {
|
||||
message_queue.PopWait(entry, stop_token);
|
||||
write_logs();
|
||||
} while (!stop_token.stop_requested());
|
||||
// Drain the logging queue. Only writes out up to MAX_LOGS_TO_WRITE to prevent a
|
||||
// case where a system is repeatedly spamming logs even on close.
|
||||
int max_logs_to_write = filter.IsDebug() ? INT_MAX : 100;
|
||||
while (max_logs_to_write-- && message_queue.TryPop(entry))
|
||||
write_logs();
|
||||
});
|
||||
}
|
||||
|
||||
void StopBackendThread() noexcept {
|
||||
backend_thread.request_stop();
|
||||
if (backend_thread.joinable())
|
||||
backend_thread.join();
|
||||
ForEachBackend([](Backend& backend) { backend.Flush(); });
|
||||
}
|
||||
|
||||
void ForEachBackend(auto lambda) noexcept {
|
||||
template<typename F>
|
||||
void ForEachBackend(F&& lambda) noexcept {
|
||||
lambda(static_cast<Backend&>(color_console_backend));
|
||||
#ifndef __OPENORBIS__
|
||||
if (file_backend)
|
||||
@@ -402,9 +375,7 @@ struct Impl {
|
||||
#ifdef ANDROID
|
||||
LogcatBackend lc_backend{};
|
||||
#endif
|
||||
MPSCQueue<Entry> message_queue{};
|
||||
std::chrono::steady_clock::time_point time_origin{std::chrono::steady_clock::now()};
|
||||
std::jthread backend_thread;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
@@ -428,13 +399,11 @@ void Initialize() {
|
||||
}
|
||||
|
||||
void Start() {
|
||||
if (logging_instance)
|
||||
logging_instance->StartBackendThread();
|
||||
}
|
||||
|
||||
void Stop() {
|
||||
if (logging_instance)
|
||||
logging_instance->StopBackendThread();
|
||||
logging_instance->ForEachBackend([](Backend& backend) { backend.Flush(); });
|
||||
}
|
||||
|
||||
void SetGlobalFilter(const Filter& filter) {
|
||||
@@ -449,14 +418,19 @@ void SetColorConsoleBackendEnabled(bool enabled) {
|
||||
|
||||
void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename, unsigned int line_num, const char* function, fmt::string_view format, const fmt::format_args& args) {
|
||||
if (logging_instance && logging_instance->filter.CheckMessage(log_class, log_level)) {
|
||||
logging_instance->message_queue.EmplaceWait(Entry{
|
||||
.message = fmt::vformat(format, args),
|
||||
.timestamp = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - logging_instance->time_origin),
|
||||
.log_class = log_class,
|
||||
.log_level = log_level,
|
||||
.filename = TrimSourcePath(filename),
|
||||
.function = function,
|
||||
.line_num = line_num,
|
||||
auto const flush = ::Settings::values.log_flush_line.GetValue();
|
||||
logging_instance->ForEachBackend([=](Backend& backend) {
|
||||
backend.Write(Entry{
|
||||
.message = fmt::vformat(format, args),
|
||||
.timestamp = std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - logging_instance->time_origin),
|
||||
.log_class = log_class,
|
||||
.log_level = log_level,
|
||||
.filename = TrimSourcePath(filename),
|
||||
.function = function,
|
||||
.line_num = line_num,
|
||||
});
|
||||
if (flush)
|
||||
backend.Flush();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,13 +13,13 @@
|
||||
namespace Common {
|
||||
|
||||
template <typename BaseAddr>
|
||||
MultiLevelPageTable<BaseAddr>::MultiLevelPageTable(std::size_t address_space_bits_,
|
||||
std::size_t first_level_bits_,
|
||||
std::size_t page_bits_)
|
||||
: address_space_bits{address_space_bits_},
|
||||
first_level_bits{first_level_bits_}, page_bits{page_bits_} {
|
||||
MultiLevelPageTable<BaseAddr>::MultiLevelPageTable(std::size_t address_space_bits_, std::size_t first_level_bits_, std::size_t page_bits_)
|
||||
: address_space_bits{address_space_bits_}
|
||||
, first_level_bits{first_level_bits_}
|
||||
, page_bits{page_bits_}
|
||||
{
|
||||
if (page_bits == 0) {
|
||||
return;
|
||||
return;
|
||||
}
|
||||
first_level_shift = address_space_bits - first_level_bits;
|
||||
first_level_chunk_size = (1ULL << (first_level_shift - page_bits)) * sizeof(BaseAddr);
|
||||
@@ -30,12 +30,9 @@ MultiLevelPageTable<BaseAddr>::MultiLevelPageTable(std::size_t address_space_bit
|
||||
void* base{VirtualAlloc(nullptr, alloc_size, MEM_RESERVE, PAGE_READWRITE)};
|
||||
#else
|
||||
void* base{mmap(nullptr, alloc_size, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0)};
|
||||
|
||||
if (base == MAP_FAILED) {
|
||||
if (base == MAP_FAILED)
|
||||
base = nullptr;
|
||||
}
|
||||
#endif
|
||||
|
||||
ASSERT(base);
|
||||
base_ptr = reinterpret_cast<BaseAddr*>(base);
|
||||
}
|
||||
@@ -56,29 +53,21 @@ template <typename BaseAddr>
|
||||
void MultiLevelPageTable<BaseAddr>::ReserveRange(u64 start, std::size_t size) {
|
||||
const u64 new_start = start >> first_level_shift;
|
||||
const u64 new_end = (start + size) >> first_level_shift;
|
||||
for (u64 i = new_start; i <= new_end; i++) {
|
||||
if (!first_level_map[i]) {
|
||||
for (u64 i = new_start; i <= new_end; i++)
|
||||
if (!first_level_map[i])
|
||||
AllocateLevel(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <typename BaseAddr>
|
||||
void MultiLevelPageTable<BaseAddr>::AllocateLevel(u64 level) {
|
||||
void* ptr = reinterpret_cast<char *>(base_ptr) + level * first_level_chunk_size;
|
||||
void MultiLevelPageTable<BaseAddr>::AllocateLevel(u64 index) {
|
||||
void* ptr = reinterpret_cast<char *>(base_ptr) + index * first_level_chunk_size;
|
||||
#ifdef _WIN32
|
||||
void* base{VirtualAlloc(ptr, first_level_chunk_size, MEM_COMMIT, PAGE_READWRITE)};
|
||||
#else
|
||||
void* base{mmap(ptr, first_level_chunk_size, PROT_READ | PROT_WRITE,
|
||||
MAP_ANONYMOUS | MAP_PRIVATE, -1, 0)};
|
||||
|
||||
if (base == MAP_FAILED) {
|
||||
base = nullptr;
|
||||
}
|
||||
#endif
|
||||
void* base = VirtualAlloc(ptr, first_level_chunk_size, MEM_COMMIT, PAGE_READWRITE);
|
||||
ASSERT(base);
|
||||
|
||||
first_level_map[level] = base;
|
||||
#else
|
||||
void* base = ptr;
|
||||
#endif
|
||||
first_level_map[index] = base;
|
||||
}
|
||||
|
||||
} // namespace Common
|
||||
|
||||
@@ -0,0 +1,291 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <optional>
|
||||
#include <boost/algorithm/string/classification.hpp>
|
||||
#include <boost/algorithm/string/replace.hpp>
|
||||
#include <boost/algorithm/string/split.hpp>
|
||||
|
||||
#include <fmt/format.h>
|
||||
#include "common/scm_rev.h"
|
||||
#include "net.h"
|
||||
|
||||
#include "common/logging.h"
|
||||
|
||||
#include "common/httplib.h"
|
||||
|
||||
#ifdef YUZU_BUNDLED_OPENSSL
|
||||
#include <openssl/cert.h>
|
||||
#endif
|
||||
|
||||
#define QT_TR_NOOP(x) x
|
||||
|
||||
namespace Common::Net {
|
||||
|
||||
std::vector<Asset> Release::GetPlatformAssets() const {
|
||||
// TODO(crueter): Need better handling for this as a whole.
|
||||
#ifdef NIGHTLY_BUILD
|
||||
std::vector<std::string> result;
|
||||
boost::algorithm::split(result, tag, boost::is_any_of("."));
|
||||
if (result.size() != 2)
|
||||
return {};
|
||||
const auto ref = result.at(1);
|
||||
#else
|
||||
const auto ref = tag;
|
||||
#endif
|
||||
|
||||
std::vector<Asset> found_assets;
|
||||
|
||||
// FIXME: This is mildly inefficient.
|
||||
// Finds assets based on a hierarchy of regex search strings.
|
||||
const auto find_asset = [&found_assets, ref, this](const std::string& name,
|
||||
const std::vector<std::string>& suffixes) {
|
||||
for (const std::string& asset : assets) {
|
||||
for (const auto& suffix : suffixes) {
|
||||
if (asset.ends_with(suffix)) {
|
||||
const std::string_view asset_sv = asset;
|
||||
const size_t pos = asset_sv.find_last_of('/');
|
||||
const std::string_view filename =
|
||||
(pos != std::string_view::npos) ? asset_sv.substr(pos + 1) : asset_sv;
|
||||
|
||||
found_assets.emplace_back(Asset{
|
||||
.name = name,
|
||||
.url = host,
|
||||
.path = asset,
|
||||
.filename = std::string{filename},
|
||||
});
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#ifdef _WIN32
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
#ifdef _MSC_VER
|
||||
find_asset("Standard", {"amd64-msvc-standard.exe", "amd64-msvc-standard.zip"});
|
||||
#else // _MSC_VER
|
||||
find_asset("Standard", {BUILD_ID "-gcc-standard.exe", BUILD_ID "-gcc-standard.zip"});
|
||||
find_asset("PGO", {BUILD_ID "-clang-pgo.exe", BUILD_ID "-clang-pgo.zip"});
|
||||
#endif // _MSC_VER
|
||||
#elif defined(ARCHITECTURE_arm64)
|
||||
find_asset("Standard", {"arm64-clang-standard.exe", "arm64-clang-standard.zip"});
|
||||
find_asset("PGO", {"arm64-clang-pgo.exe", "arm64-clang-pgo.zip"});
|
||||
#endif // ARCHITECTURE_arm64
|
||||
#elif defined(__APPLE__)
|
||||
#ifdef ARCHITECTURE_arm64
|
||||
find_asset("Standard", {".dmg", ".tar.gz"});
|
||||
#endif // ARCHITECTURE_arm64
|
||||
#elif defined(__ANDROID__)
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
find_asset("Standard", {"chromeos.apk"});
|
||||
#elif defined(ARCHITECTURE_arm64)
|
||||
#ifdef YUZU_LEGACY
|
||||
find_asset("Standard", {"legacy.apk"});
|
||||
#elif defined(GENSHIN_SPOOF)
|
||||
find_asset("Standard", {"optimized.apk"});
|
||||
#else
|
||||
find_asset("Standard", {"standard.apk"});
|
||||
#endif // GENSHIN_SPOOF
|
||||
#endif // ARCHITECTURE_arm64
|
||||
#endif // __APPLE__
|
||||
return found_assets;
|
||||
}
|
||||
|
||||
static inline u64 ParseIsoTimestamp(const std::string& iso) {
|
||||
if (iso.empty())
|
||||
return 0;
|
||||
|
||||
std::string buf = iso;
|
||||
if (buf.back() == 'Z')
|
||||
buf.pop_back();
|
||||
|
||||
std::tm tm{};
|
||||
std::istringstream ss(buf);
|
||||
ss >> std::get_time(&tm, "%Y-%m-%dT%H:%M:%S");
|
||||
if (ss.fail())
|
||||
return 0;
|
||||
|
||||
#ifdef _WIN32
|
||||
return static_cast<u64>(_mkgmtime(&tm));
|
||||
#else
|
||||
return static_cast<u64>(timegm(&tm));
|
||||
#endif
|
||||
}
|
||||
|
||||
std::optional<Release> Release::FromJson(const nlohmann::json& json, const std::string& host,
|
||||
const std::string& repo) {
|
||||
Release rel;
|
||||
if (!json.is_object())
|
||||
return std::nullopt;
|
||||
|
||||
rel.tag = json.value("tag_name", std::string{});
|
||||
if (rel.tag.empty())
|
||||
return std::nullopt;
|
||||
|
||||
rel.title = json.value("name", rel.tag);
|
||||
rel.id = json.value("id", std::hash<std::string>{}(rel.title));
|
||||
|
||||
rel.published = ParseIsoTimestamp(json.value("published_at", std::string{}));
|
||||
rel.prerelease = json.value("prerelease", false);
|
||||
|
||||
auto body = json.value("body", rel.title);
|
||||
boost::replace_all(body, "\\r", "");
|
||||
boost::replace_all(body, "\\n", "\n");
|
||||
rel.body = body;
|
||||
|
||||
rel.host = host;
|
||||
|
||||
const auto release_base =
|
||||
fmt::format("{}/{}/releases", Common::g_build_auto_update_website, repo);
|
||||
const auto fallback_html = fmt::format("{}/tag/{}", release_base, rel.tag);
|
||||
rel.html_url = json.value("html_url", fallback_html);
|
||||
|
||||
// This is our own "fake" API.
|
||||
if (json.contains("base")) {
|
||||
const auto base = json.value("base", fmt::format("https://{}", Common::g_build_auto_update_api));
|
||||
rel.base_download_url = fmt::format("{}/{}", base, rel.tag);
|
||||
|
||||
// Assets are easy :)
|
||||
rel.assets = json.value("assets", std::vector<std::string>{});
|
||||
} else {
|
||||
const auto base_download_url = fmt::format("/{}/releases/download/{}", repo, rel.tag);
|
||||
|
||||
rel.base_download_url = base_download_url;
|
||||
|
||||
// assets are a bit more complex here. :(
|
||||
std::vector<std::string> assets;
|
||||
const nlohmann::json& arr = json["assets"];
|
||||
for (const auto &obj : arr) {
|
||||
const auto url = obj.value("browser_download_url", std::string{});
|
||||
assets.emplace_back(url);
|
||||
}
|
||||
|
||||
rel.assets = assets;
|
||||
}
|
||||
|
||||
return rel;
|
||||
}
|
||||
|
||||
std::optional<Release> Release::FromJson(const std::string_view& json, const std::string& host,
|
||||
const std::string& repo) {
|
||||
try {
|
||||
return FromJson(nlohmann::json::parse(json), host, repo);
|
||||
} catch (std::exception& e) {
|
||||
LOG_WARNING(Common, "Failed to parse JSON: {}", e.what());
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<Release> Release::ListFromJson(const nlohmann::json& json, const std::string& host,
|
||||
const std::string& repo) {
|
||||
if (!json.is_array())
|
||||
return {};
|
||||
|
||||
std::vector<Release> releases;
|
||||
for (const auto& obj : json) {
|
||||
auto rel = Release::FromJson(obj, host, repo);
|
||||
if (rel)
|
||||
releases.emplace_back(rel.value());
|
||||
}
|
||||
return releases;
|
||||
}
|
||||
|
||||
std::vector<Release> Release::ListFromJson(const std::string_view& json, const std::string& host,
|
||||
const std::string& repo) {
|
||||
try {
|
||||
return ListFromJson(nlohmann::json::parse(json), host, repo);
|
||||
} catch (std::exception& e) {
|
||||
LOG_WARNING(Common, "Failed to parse JSON: {}", e.what());
|
||||
}
|
||||
|
||||
return {};
|
||||
}
|
||||
|
||||
std::optional<std::string> MakeRequest(const std::string& url, const std::string& path) {
|
||||
try {
|
||||
constexpr std::size_t timeout_seconds = 15;
|
||||
|
||||
std::unique_ptr<httplib::Client> client = std::make_unique<httplib::Client>(url);
|
||||
client->set_connection_timeout(timeout_seconds);
|
||||
client->set_read_timeout(timeout_seconds);
|
||||
client->set_write_timeout(timeout_seconds);
|
||||
|
||||
#ifdef YUZU_BUNDLED_OPENSSL
|
||||
client->load_ca_cert_store(kCert, sizeof(kCert));
|
||||
#endif
|
||||
|
||||
if (client == nullptr) {
|
||||
LOG_ERROR(Common, "Invalid URL {}{}", url, path);
|
||||
return {};
|
||||
}
|
||||
|
||||
httplib::Request request{
|
||||
.method = "GET",
|
||||
.path = path,
|
||||
};
|
||||
|
||||
client->set_follow_location(true);
|
||||
httplib::Result result = client->send(request);
|
||||
|
||||
if (!result) {
|
||||
LOG_ERROR(Common, "GET to {}{} returned null", url, path);
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto& response = result.value();
|
||||
if (response.status >= 400) {
|
||||
LOG_ERROR(Common, "GET to {}{} returned error status code: {}", url, path,
|
||||
response.status);
|
||||
return {};
|
||||
}
|
||||
if (!response.headers.contains("content-type")) {
|
||||
LOG_ERROR(Common, "GET to {}{} returned no content", url, path);
|
||||
return {};
|
||||
}
|
||||
|
||||
return response.body;
|
||||
} catch (std::exception& e) {
|
||||
LOG_ERROR(Common, "GET to {}{} failed during update check: {}", url, path, e.what());
|
||||
return std::nullopt;
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Release> GetReleases() {
|
||||
const auto body = GetReleasesBody();
|
||||
|
||||
if (!body) {
|
||||
LOG_WARNING(Common, "Failed to get stable releases");
|
||||
return {};
|
||||
}
|
||||
|
||||
const std::string_view body_str = body.value();
|
||||
const auto url = fmt::format("https://{}", Common::g_build_auto_update_stable_api);
|
||||
return Release::ListFromJson(body_str, url, Common::g_build_auto_update_stable_repo);
|
||||
}
|
||||
|
||||
std::optional<Release> GetLatestRelease() {
|
||||
const auto releases_path = Common::g_build_auto_update_api_path;
|
||||
const auto url = fmt::format("https://{}", Common::g_build_auto_update_api);
|
||||
|
||||
const auto body = MakeRequest(url, releases_path);
|
||||
if (!body) {
|
||||
LOG_WARNING(Common, "Failed to get latest release");
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
const std::string_view body_str = body.value();
|
||||
return Release::FromJson(body_str, url, Common::g_build_auto_update_repo);
|
||||
}
|
||||
|
||||
std::optional<std::string> GetReleasesBody() {
|
||||
const auto releases_path =
|
||||
fmt::format("/{}/{}/releases", Common::g_build_auto_update_stable_api_path,
|
||||
Common::g_build_auto_update_stable_repo);
|
||||
const auto url = fmt::format("https://{}", Common::g_build_auto_update_stable_api);
|
||||
|
||||
return MakeRequest(url, releases_path);
|
||||
}
|
||||
|
||||
} // namespace Common::Net
|
||||
@@ -0,0 +1,56 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <nlohmann/json.hpp>
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Common::Net {
|
||||
|
||||
typedef struct {
|
||||
std::string name;
|
||||
std::string url;
|
||||
std::string path;
|
||||
std::string filename;
|
||||
} Asset;
|
||||
|
||||
typedef struct Release {
|
||||
std::string title;
|
||||
std::string body;
|
||||
std::string tag;
|
||||
std::string base_download_url;
|
||||
std::string html_url;
|
||||
std::string host;
|
||||
|
||||
std::vector<std::string> assets;
|
||||
|
||||
u64 id;
|
||||
u64 published;
|
||||
bool prerelease;
|
||||
|
||||
// Get the relevant list of assets for the current platform.
|
||||
std::vector<Asset> GetPlatformAssets() const;
|
||||
|
||||
static std::optional<Release> FromJson(const nlohmann::json& json, const std::string &host, const std::string& repo);
|
||||
static std::optional<Release> FromJson(const std::string_view& json, const std::string &host, const std::string& repo);
|
||||
static std::vector<Release> ListFromJson(const nlohmann::json &json, const std::string &host, const std::string &repo);
|
||||
static std::vector<Release> ListFromJson(const std::string_view &json, const std::string &host, const std::string &repo);
|
||||
} Release;
|
||||
|
||||
// Make a request via httplib, and return the response body if applicable.
|
||||
std::optional<std::string> MakeRequest(const std::string &url, const std::string &path);
|
||||
|
||||
// Get all of the latest stable releases.
|
||||
std::vector<Release> GetReleases();
|
||||
|
||||
// Get all of the latest stable releases as text.
|
||||
std::optional<std::string> GetReleasesBody();
|
||||
|
||||
// Get the latest release of the current channel.
|
||||
std::optional<Release> GetLatestRelease();
|
||||
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
||||
@@ -142,10 +142,8 @@ struct PageTable {
|
||||
VirtualBuffer<PageEntryData> entries;
|
||||
static_assert(sizeof(PageEntryData) == 32);
|
||||
|
||||
std::size_t current_address_space_width_in_bits{};
|
||||
|
||||
u8* fastmem_arena{};
|
||||
|
||||
std::size_t current_address_space_width_in_bits{};
|
||||
std::size_t page_size{};
|
||||
};
|
||||
|
||||
|
||||
@@ -22,6 +22,9 @@
|
||||
#define BUILD_AUTO_UPDATE_API "@BUILD_AUTO_UPDATE_API@"
|
||||
#define BUILD_AUTO_UPDATE_API_PATH "@BUILD_AUTO_UPDATE_API_PATH@"
|
||||
#define BUILD_AUTO_UPDATE_REPO "@BUILD_AUTO_UPDATE_REPO@"
|
||||
#define BUILD_AUTO_UPDATE_STABLE_API "@BUILD_AUTO_UPDATE_STABLE_API@"
|
||||
#define BUILD_AUTO_UPDATE_STABLE_API_PATH "@BUILD_AUTO_UPDATE_STABLE_API_PATH@"
|
||||
#define BUILD_AUTO_UPDATE_STABLE_REPO "@BUILD_AUTO_UPDATE_STABLE_REPO@"
|
||||
#define IS_NIGHTLY_BUILD @IS_NIGHTLY_BUILD@
|
||||
|
||||
namespace Common {
|
||||
@@ -45,5 +48,8 @@ constexpr const char g_build_auto_update_website[] = BUILD_AUTO_UPDATE_WEBSITE;
|
||||
constexpr const char g_build_auto_update_api[] = BUILD_AUTO_UPDATE_API;
|
||||
constexpr const char g_build_auto_update_api_path[] = BUILD_AUTO_UPDATE_API_PATH;
|
||||
constexpr const char g_build_auto_update_repo[] = BUILD_AUTO_UPDATE_REPO;
|
||||
constexpr const char g_build_auto_update_stable_api[] = BUILD_AUTO_UPDATE_STABLE_API;
|
||||
constexpr const char g_build_auto_update_stable_api_path[] = BUILD_AUTO_UPDATE_STABLE_API_PATH;
|
||||
constexpr const char g_build_auto_update_stable_repo[] = BUILD_AUTO_UPDATE_STABLE_REPO;
|
||||
|
||||
} // namespace Common
|
||||
|
||||
@@ -28,5 +28,8 @@ extern const char g_build_auto_update_website[];
|
||||
extern const char g_build_auto_update_api[];
|
||||
extern const char g_build_auto_update_api_path[];
|
||||
extern const char g_build_auto_update_repo[];
|
||||
extern const char g_build_auto_update_stable_api[];
|
||||
extern const char g_build_auto_update_stable_api_path[];
|
||||
extern const char g_build_auto_update_stable_repo[];
|
||||
|
||||
} // namespace Common
|
||||
|
||||
+15
-5
@@ -388,8 +388,13 @@ struct Values {
|
||||
true,
|
||||
true};
|
||||
|
||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{
|
||||
linkage, true, "use_asynchronous_gpu_emulation", Category::Renderer};
|
||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{linkage,
|
||||
#ifdef __ANDROID__
|
||||
false,
|
||||
#else
|
||||
true,
|
||||
#endif
|
||||
"use_asynchronous_gpu_emulation", Category::Renderer};
|
||||
// *nix platforms may have issues with the borderless windowed fullscreen mode.
|
||||
// Default to exclusive fullscreen on these platforms for now.
|
||||
SwitchableSetting<FullscreenMode, true> fullscreen_mode{linkage,
|
||||
@@ -542,7 +547,7 @@ struct Values {
|
||||
true};
|
||||
SwitchableSetting<bool> async_presentation{linkage,
|
||||
#ifdef ANDROID
|
||||
true,
|
||||
false,
|
||||
#else
|
||||
false,
|
||||
#endif
|
||||
@@ -554,8 +559,13 @@ struct Values {
|
||||
SwitchableSetting<bool> emulate_bgr565{linkage, false, "emulate_bgr565",
|
||||
Category::RendererHacks};
|
||||
|
||||
SwitchableSetting<bool> rescale_hack{linkage, false, "rescale_hack",
|
||||
Category::RendererHacks};
|
||||
SwitchableSetting<bool> rescale_hack{linkage,
|
||||
#ifdef __ANDROID__
|
||||
true,
|
||||
#else
|
||||
false,
|
||||
#endif
|
||||
"rescale_hack", Category::RendererHacks};
|
||||
|
||||
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
|
||||
Category::RendererHacks};
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -28,9 +31,118 @@ enum class Type {
|
||||
/// Protocol values for sockets
|
||||
enum class Protocol : u8 {
|
||||
Unspecified, ///< Represents 0, usable in various places
|
||||
IP,
|
||||
ICMP,
|
||||
TCP,
|
||||
UDP,
|
||||
IPV6,
|
||||
RAW,
|
||||
IGMP,
|
||||
GGP,
|
||||
IPV4,
|
||||
ST,
|
||||
EGP,
|
||||
PIGP,
|
||||
RCCMON,
|
||||
NVPII,
|
||||
PUP,
|
||||
ARGUS,
|
||||
EMCON,
|
||||
XNET,
|
||||
CHAOS,
|
||||
MUX,
|
||||
MEAS,
|
||||
HMP,
|
||||
PRM,
|
||||
IDP,
|
||||
TRUNK1,
|
||||
TRUNK2,
|
||||
LEAF1,
|
||||
LEAF2,
|
||||
RDP,
|
||||
IRTP,
|
||||
TP,
|
||||
BLT,
|
||||
NSP,
|
||||
INP,
|
||||
DCCP,
|
||||
//TODO: 3PC,
|
||||
IDPR,
|
||||
XTP,
|
||||
DDP,
|
||||
CMTP,
|
||||
TPXX,
|
||||
IL,
|
||||
SDRP,
|
||||
ROUTING,
|
||||
FRAGMENT,
|
||||
IDRP,
|
||||
RSVP,
|
||||
GRE,
|
||||
MHRP,
|
||||
BHA,
|
||||
ESP,
|
||||
AH,
|
||||
INLSP,
|
||||
SWIPE,
|
||||
NHRP,
|
||||
MOBILE,
|
||||
TLSP,
|
||||
SKIP,
|
||||
ICMPV6,
|
||||
NONE,
|
||||
DSTOPTS,
|
||||
AHIP,
|
||||
CFTP,
|
||||
HELLO,
|
||||
SATEXPAK,
|
||||
KRYPTOLAN,
|
||||
RVD,
|
||||
IPPC,
|
||||
ADFS,
|
||||
SATMON,
|
||||
VISA,
|
||||
IPCV,
|
||||
CPNX,
|
||||
CPHB,
|
||||
WSN,
|
||||
PVP,
|
||||
BRSATMON,
|
||||
ND,
|
||||
WBMON,
|
||||
WBEXPAK,
|
||||
EON,
|
||||
VMTP,
|
||||
SVMTP,
|
||||
VINES,
|
||||
TTP,
|
||||
IGP,
|
||||
DGP,
|
||||
TCF,
|
||||
IGRP,
|
||||
OSPFIGP,
|
||||
SRPC,
|
||||
LARP,
|
||||
MTP,
|
||||
AX25,
|
||||
IPEIP,
|
||||
MICP,
|
||||
SCCSP,
|
||||
ETHERIP,
|
||||
ENCAP,
|
||||
APES,
|
||||
GMTP,
|
||||
IPCOMP,
|
||||
SCTP,
|
||||
MH,
|
||||
UDPLITE,
|
||||
HIP,
|
||||
SHIM6,
|
||||
PIM,
|
||||
CARP,
|
||||
PGM,
|
||||
MPLS,
|
||||
PFSYNC
|
||||
};
|
||||
|
||||
/// Shutdown mode
|
||||
|
||||
+19
-17
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -21,7 +24,9 @@ public:
|
||||
// "with the current allocator");
|
||||
|
||||
constexpr VirtualBuffer() = default;
|
||||
explicit VirtualBuffer(std::size_t count) : alloc_size{count * sizeof(T)} {
|
||||
explicit VirtualBuffer(std::size_t count) noexcept
|
||||
: alloc_size{count * sizeof(T)}
|
||||
{
|
||||
base_ptr = reinterpret_cast<T*>(AllocateMemoryPages(alloc_size));
|
||||
}
|
||||
|
||||
@@ -33,8 +38,9 @@ public:
|
||||
VirtualBuffer& operator=(const VirtualBuffer&) = delete;
|
||||
|
||||
VirtualBuffer(VirtualBuffer&& other) noexcept
|
||||
: alloc_size{std::exchange(other.alloc_size, 0)}, base_ptr{std::exchange(other.base_ptr),
|
||||
nullptr} {}
|
||||
: alloc_size{std::exchange(other.alloc_size, 0)}
|
||||
, base_ptr{std::exchange(other.base_ptr, nullptr)}
|
||||
{}
|
||||
|
||||
VirtualBuffer& operator=(VirtualBuffer&& other) noexcept {
|
||||
alloc_size = std::exchange(other.alloc_size, 0);
|
||||
@@ -42,35 +48,31 @@ public:
|
||||
return *this;
|
||||
}
|
||||
|
||||
void resize(std::size_t count) {
|
||||
const auto new_size = count * sizeof(T);
|
||||
if (new_size == alloc_size) {
|
||||
return;
|
||||
void resize(std::size_t count) noexcept {
|
||||
if (auto const new_size = count * sizeof(T); new_size != alloc_size) {
|
||||
FreeMemoryPages(base_ptr, alloc_size);
|
||||
alloc_size = new_size;
|
||||
base_ptr = reinterpret_cast<T*>(AllocateMemoryPages(alloc_size));
|
||||
}
|
||||
|
||||
FreeMemoryPages(base_ptr, alloc_size);
|
||||
|
||||
alloc_size = new_size;
|
||||
base_ptr = reinterpret_cast<T*>(AllocateMemoryPages(alloc_size));
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr const T& operator[](std::size_t index) const {
|
||||
[[nodiscard]] constexpr const T& operator[](std::size_t index) const noexcept {
|
||||
return base_ptr[index];
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr T& operator[](std::size_t index) {
|
||||
[[nodiscard]] constexpr T& operator[](std::size_t index) noexcept {
|
||||
return base_ptr[index];
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr T* data() {
|
||||
[[nodiscard]] constexpr T* data() noexcept {
|
||||
return base_ptr;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr const T* data() const {
|
||||
[[nodiscard]] constexpr const T* data() const noexcept {
|
||||
return base_ptr;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr std::size_t size() const {
|
||||
[[nodiscard]] constexpr std::size_t size() const noexcept {
|
||||
return alloc_size / sizeof(T);
|
||||
}
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user