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16 Commits
lizzie/snx
...
master
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|---|---|---|---|
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| d89e02d3ac | |||
| a2aa4d97e1 | |||
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| b7c1ded159 | |||
| cbd4cf2d8c | |||
| a3debcf731 | |||
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| a95efaf18f | |||
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| 05f36d990c |
@@ -1,5 +1,4 @@
|
|||||||
- [ ] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
|
- [ ] I have read and followed the [Contribution Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CONTRIBUTING.md#code-contributions).
|
||||||
- [ ] I have read and followed the [AI Policy](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/AI.md).
|
|
||||||
- [ ] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
|
- [ ] I have read and followed the [Coding Guidelines](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/policies/Coding.md) to the best of my ability.
|
||||||
|
|
||||||
-------------------
|
-------------------
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
# Build directory
|
# Build directory
|
||||||
/[Bb]uild*/
|
/[Bb]uild*/
|
||||||
doc-build/
|
doc-build/
|
||||||
|
out/
|
||||||
AppDir/
|
AppDir/
|
||||||
uruntime
|
uruntime
|
||||||
|
|
||||||
|
|||||||
+8
-31
@@ -16,15 +16,14 @@ Eden is free, open-source, copyleft software, licensed under the terms of the [G
|
|||||||
|
|
||||||
### Policies
|
### Policies
|
||||||
|
|
||||||
- We are trialing a slightly relaxed AI policy to allow high-quality contributors to use AI *responsibly*. Please read our [detailed AI policy](docs/policies/AI.md) for more info.
|
- AI usage is allowed, but we reserve the right to close and rework your PR if you don't fully understand the changes you're making.
|
||||||
- Usage of any form of profanity or otherwise unsavory language is generally discouraged.
|
- As a common courtesy, please disclose your AI usage under the PR description, as `Assisted-by: <AI model> (<how it helped>)`.
|
||||||
- This is primarily because it rarely helps to actually understand what's going on.
|
- Usage of any form of profanity or otherwise unsavory language is discouraged but not strictly disallowed.
|
||||||
- Remember that your comments should be focused and actually address what's happening. With very few exceptions, expletives are actively detrimental at best.
|
- New code must follow the same style as the surrounding codebase. Exceptions may be granted in certain cases.
|
||||||
- New code must follow the same general style as the surrounding codebase. Exceptions may be granted in certain cases.
|
|
||||||
- Maintainers reserve the right to change your patches and pull requests at will. We will try to avoid this.
|
- Maintainers reserve the right to change your patches and pull requests at will. We will try to avoid this.
|
||||||
- You should generally respect all decisions made by the [code owners](docs/CODEOWNERS) in your particular subsystem.
|
- You should generally respect all decisions made by the [code owners](docs/CODEOWNERS) in your particular subsystem.
|
||||||
- However, if you feel they are overstepping or are incorrect, don't be afraid to stand your ground! Maintainers are not always correct.
|
- However, if you feel they are overstepping or are incorrect, don't be afraid to stand your ground! Maintainers are not always correct.
|
||||||
- While we do *not* adhere to the terms of a formal code of conduct, you will generally be expected to respect other developers, contributors, and community members.
|
- While we do *not* adhere to the terms of a formal code of conduct, you are expected to treat other developers, contributors, and community members respectfully.
|
||||||
- You **must** have basic knowledge of [Git](https://git-scm.com/learn). Knowing how to manage your branches and follow proper fork policies is a necessity.
|
- You **must** have basic knowledge of [Git](https://git-scm.com/learn). Knowing how to manage your branches and follow proper fork policies is a necessity.
|
||||||
|
|
||||||
### Where do I start?
|
### Where do I start?
|
||||||
@@ -38,7 +37,8 @@ You may also search for open issues on [GitHub](https://github.com/eden-emulator
|
|||||||
There are five primary ways to contribute.
|
There are five primary ways to contribute.
|
||||||
|
|
||||||
- Submit pull requests directly to our source tree
|
- Submit pull requests directly to our source tree
|
||||||
- You must first request an account on our Forgejo. See [Signup](#how-do-i-sign-up)
|
- You must first [create an account](https://git.eden-emu.dev/user/sign_up).
|
||||||
|
- You may use an internal account, or you may use a GitHub/Codeberg account linked to our instance.
|
||||||
- Submit pull requests to our [GitHub mirror](https://github.com/eden-emulator/Issue-Reports)
|
- Submit pull requests to our [GitHub mirror](https://github.com/eden-emulator/Issue-Reports)
|
||||||
- Note that this is subject to being removed by DMCA, so don't rely on this.
|
- Note that this is subject to being removed by DMCA, so don't rely on this.
|
||||||
- Submit pull requests to our [Codeberg mirror](https://codeberg.org/eden-emu/eden)
|
- Submit pull requests to our [Codeberg mirror](https://codeberg.org/eden-emu/eden)
|
||||||
@@ -50,31 +50,8 @@ There are five primary ways to contribute.
|
|||||||
|
|
||||||
To test your changes, ensure to read the [build documentation](./docs/Build.md) for your specific platform(s) to ensure everything compiles and works properly. You should also make sure that your branch is up-to-date with the upstream `master` branch before opening a pull request.
|
To test your changes, ensure to read the [build documentation](./docs/Build.md) for your specific platform(s) to ensure everything compiles and works properly. You should also make sure that your branch is up-to-date with the upstream `master` branch before opening a pull request.
|
||||||
|
|
||||||
### How do I sign up?
|
|
||||||
|
|
||||||
<details>
|
|
||||||
<summary>To sign up and begin contributing... (click to open)</summary>
|
|
||||||
|
|
||||||
Email [crueter@crueter.xyz](mailto:crueter@crueter.xyz) with the following format:
|
|
||||||
|
|
||||||
```txt
|
|
||||||
Subject: [Eden Git] Registration Request
|
|
||||||
Username: <Your Desired Username>
|
|
||||||
Email: <Your Desired Email>
|
|
||||||
I wish to sign up because... <your reason here>
|
|
||||||
```
|
|
||||||
|
|
||||||
Received mail that does not follow this format will be ignored.
|
|
||||||
|
|
||||||
Once your request is processed, you will receive a confirmation email with your temporary password and some information on Git access and policies. If you do not receive a response within 48 hours, feel free to send another email.
|
|
||||||
|
|
||||||
> [!WARNING]
|
|
||||||
> Some email providers may place the response email in your spam/junk folder; notable offenders include Gmail and Outlook. *Always* ensure to check your Spam or Junk folder.
|
|
||||||
|
|
||||||
</details>
|
|
||||||
|
|
||||||
## Non-code Contributions
|
## Non-code Contributions
|
||||||
|
|
||||||
Alongside the other contribution methods listed up top, you can also choose to contribute through documentation, organization, or community guides. These can be done either through the code contribution methods described above, or created externally and shared via our Discord community.
|
Alongside the other contribution methods listed up top, you can also choose to contribute through documentation, organization, or community guides. These can be done either through the code contribution methods described above, or created externally and shared via our Discord community.
|
||||||
|
|
||||||
If you have an external tool/page that you believe would be handy to integrate/link into Eden, please additionally email our developers at [`developers@eden-emu.dev`](mailto:developers@eden-emu.dev). **Do not submit vibe-coded or AI generated tools or applications**.
|
If you have an external tool/page that you believe would be handy to integrate/link into Eden, please additionally email our developers at [`developers@eden-emu.dev`](mailto:developers@eden-emu.dev).
|
||||||
|
|||||||
+2
-2
@@ -351,13 +351,13 @@
|
|||||||
},
|
},
|
||||||
"zstd": {
|
"zstd": {
|
||||||
"find_args": "MODULE",
|
"find_args": "MODULE",
|
||||||
"hash": "cc5ad4b119a9c2ea57f0b71eeff01113bb506e0d17000159c5409cb8236d22e38c52d5e9e97e7947a4bf1b2dfc44b6c503ab2d9aedbd59458435c6a2849cb029",
|
"hash": "2b006c3c110c38bd2f5896b42d36a38931c8eae261f30552f9a9fd04458d218d8f1a1425f117fd12af545ed77042e4b2d1a1a9b6286c4d0b9d74ef79f20a8f08",
|
||||||
"min_version": "1.5",
|
"min_version": "1.5",
|
||||||
"options": [
|
"options": [
|
||||||
"ZSTD_BUILD_SHARED OFF"
|
"ZSTD_BUILD_SHARED OFF"
|
||||||
],
|
],
|
||||||
"repo": "facebook/zstd",
|
"repo": "facebook/zstd",
|
||||||
"source_subdir": "build/cmake",
|
"source_subdir": "build/cmake",
|
||||||
"version": "b8d6101fba"
|
"version": "33618c8"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,203 +0,0 @@
|
|||||||
# AI Policy
|
|
||||||
|
|
||||||
> [!WARNING]
|
|
||||||
> We are trialing a slightly relaxed AI policy to allow high-quality contributors to use AI *responsibly*.
|
|
||||||
> This policy is subject to change at any point in time, so check back frequently.
|
|
||||||
>
|
|
||||||
> This banner will be removed once we have finalized our revised policy.
|
|
||||||
|
|
||||||
- [AI Policy](#ai-policy)
|
|
||||||
- [TL;DR](#tldr)
|
|
||||||
- [Definitions](#definitions)
|
|
||||||
- [Scope](#scope)
|
|
||||||
- [Introduction](#introduction)
|
|
||||||
- [Requirements](#requirements)
|
|
||||||
- [Sign-off, Authorship, and Copyright](#sign-off-authorship-and-copyright)
|
|
||||||
- [Permitted Usage](#permitted-usage)
|
|
||||||
- [Recommended Prior Discussion](#recommended-prior-discussion)
|
|
||||||
- [Forbidden Usage](#forbidden-usage)
|
|
||||||
- [Human Effort Denial of Service](#human-effort-denial-of-service)
|
|
||||||
- [Disclosure](#disclosure)
|
|
||||||
- [Codebase Ingestion](#codebase-ingestion)
|
|
||||||
- [Enforcement](#enforcement)
|
|
||||||
- [Addendum: AI Commit Messages](#addendum-ai-commit-messages)
|
|
||||||
- [References](#references)
|
|
||||||
|
|
||||||
## TL;DR
|
|
||||||
|
|
||||||
AI-assisted contributions are welcome, provided you take responsibility for them.
|
|
||||||
|
|
||||||
- You **must** disclose any AI or LLM usage in your pull request description *and* commit message.
|
|
||||||
- You **must** be able to explain, defend, and revise every line of code you submit.
|
|
||||||
- Commit messages, PR descriptions, issues, and comments **must** be written by you. Verbatim AI output is not acceptable.
|
|
||||||
- Undisclosed AI usage will result in your contribution being rejected.
|
|
||||||
- Low-quality contributions, disclosed or not, will be reworked or rejected.
|
|
||||||
- Spamming automated PRs, comments, or issues is treated as a Denial of Service (DoS) attack on our reviewers; see [Human Effort Denial of Service](#human-effort-denial-of-service).
|
|
||||||
|
|
||||||
## Definitions
|
|
||||||
|
|
||||||
An *AI or LLM-based tool* is any piece of software that generates code, text, or other content through machine learning models. This includes, but is not limited to: chat assistants, agentic coding tools/harnesses, inline code completion suggestions you have accepted into the code, and AI-driven explanation/refactoring features.
|
|
||||||
|
|
||||||
For the purposes of this policy, basic deterministic/static development tools (such as clang-tidy, git, compilers, etc.) are not considered AI tools.
|
|
||||||
|
|
||||||
Terms such as "substantially", "large-scale", "majority", and "low-quality" are intentionally left vague, and will be interpreted at the maintainers' discretion. When in doubt, ask first.
|
|
||||||
|
|
||||||
## Scope
|
|
||||||
|
|
||||||
This policy applies to all code contributions, alongside issues and pull requests surrounding this codebase. This includes:
|
|
||||||
|
|
||||||
- Commit messages
|
|
||||||
- PR descriptions
|
|
||||||
- Code review comments
|
|
||||||
- Issue/PR comments
|
|
||||||
- Patches submitted via e-mail
|
|
||||||
|
|
||||||
Areas that are not directly related to code--such as our surrounding communities--are not covered by the terms of this policy. Additionally, spelling/grammar checking via AI or LLM-based tools is not covered under this document.
|
|
||||||
|
|
||||||
## Introduction
|
|
||||||
|
|
||||||
In the right hands, AI and LLM-based tools are incredibly useful for getting features and bugfixes out the door as fast as possible. At the same time, reviewer bandwidth is a scarce resource. We are therefore open to AI-assisted contributions, provided they are produced and disclosed properly.
|
|
||||||
|
|
||||||
The goal of this document is *not* to set arbitrary restrictions, but rather to keep our development healthy and stable, while still allowing contributors to use the tools they find helpful. A contribution must be worth more to the project than the time it takes to review it.
|
|
||||||
|
|
||||||
Throughout this document, **must** and **must not** are inflexible, binding requirements. Refusal to follow these is treated as a violation of the terms outlined in this document.
|
|
||||||
|
|
||||||
## Requirements
|
|
||||||
|
|
||||||
These apply to all contributions, whether AI-assisted or not. AI-assisted contributions also carry additional disclosure requirements as outlined in [Disclosure](#disclosure).
|
|
||||||
|
|
||||||
1. *Disclosure*. Any and all usage of AI or LLM-based tools within any contribution **must** be explicitly marked and disclosed as appropriate.
|
|
||||||
2. *Responsibility*. The human submitter of any contribution is held wholly responsible for the accuracy, completeness, and intent of what is submitted. You **must** be able to explain, defend, and revise your code during review.
|
|
||||||
3. *Review*. All code **must** be thoroughly reviewed by the author before opening a PR or marking it ready for review.
|
|
||||||
4. *Testing*. All code changes **must** be tested directly by the human author.
|
|
||||||
5. *Quality*. All submitted code is held to a strict standard of excellence. Low-quality AI-generated content does not uphold this standard.
|
|
||||||
6. *Licensing*. All code **must** be compatible with the GPLv3 or later. You **must** warrant that you have the right to submit it under those terms, and that it was not copied from work published under an incompatible license.
|
|
||||||
|
|
||||||
## Sign-off, Authorship, and Copyright
|
|
||||||
|
|
||||||
AI agents **must not** add `Signed-off-by:` tags. The human submitter **must** sign off on all changes.
|
|
||||||
|
|
||||||
Similarly, AI agents cannot hold authorship or copyright over code, and **must not** add `Co-authored-by:` or `Co-developed-by:` tags. The human submitter **must** author all changes.
|
|
||||||
|
|
||||||
## Permitted Usage
|
|
||||||
|
|
||||||
This is a non-exhaustive list of permitted uses of AI and LLM-based tools, provided they are disclosed properly.
|
|
||||||
|
|
||||||
- Drafting issues and pull requests, provided the final text and submitted code are substantially your own.
|
|
||||||
- Debugging issues, bugs, glitches, and crashes, whether pre-existing or introduced by your own changes.
|
|
||||||
- Reviewing your own changes before submitting a PR.
|
|
||||||
- Research, brainstorming, and codebase searching/understanding.
|
|
||||||
- Applying tedious but not particularly large changes, such as mass-migrating specific classes to polyfills or abstractions.
|
|
||||||
|
|
||||||
## Recommended Prior Discussion
|
|
||||||
|
|
||||||
Some usage cases are not necessarily forbidden nor permitted. These should be discussed with maintainers in an issue or e-mail *before* submission. Maintainers and reviewers may also comment on this during the review/submission phase.
|
|
||||||
|
|
||||||
- Generating boilerplate/scaffolding for new code.
|
|
||||||
- Writing unit tests.
|
|
||||||
- Large-scale refactors primarily driven by an AI agent.
|
|
||||||
- Any contribution where an AI agent or model was responsible for the majority of the implementation.
|
|
||||||
|
|
||||||
## Forbidden Usage
|
|
||||||
|
|
||||||
This is a non-exhaustive list of strictly forbidden uses of AI and LLM-based tools.
|
|
||||||
|
|
||||||
- Vibecoding, or changes entirely authored by AI agents without human intervention or understanding.
|
|
||||||
- If you don't choose to put in the necessary effort to understand every line of code you submitted, neither will we.
|
|
||||||
- Fully AI-generated commit messages, PR descriptions, issues, or comments. See [Addendum: AI Commit Messages](#addendum-ai-commit-messages).
|
|
||||||
- Submission of AI-assisted work that is not disclosed per the [Disclosure](#disclosure) requirements.
|
|
||||||
- Low-quality submissions that fail to satisfy our standard of code excellence.
|
|
||||||
- Submitting secrets, credentials, private user data, or unpublished security reports to third-party AI services.
|
|
||||||
- This includes console keys, encryption material, and private vulnerability disclosures.
|
|
||||||
- Verbatim AI code reviews (e.g. Codex/Copilot reviews).
|
|
||||||
|
|
||||||
## Human Effort Denial of Service
|
|
||||||
|
|
||||||
Using automated tools and AI to submit PRs, issues, and comments that we have to carefully review and handle is considered a [Denial-of-service attack](https://en.wikipedia.org/wiki/Denial-of-service_attack) on our human effort.
|
|
||||||
|
|
||||||
It takes very little effort on your side (an LLM prompt) to generate a large amount of effort on ours (careful and thorough code review). Please respect our time and don't do that.
|
|
||||||
|
|
||||||
## Disclosure
|
|
||||||
|
|
||||||
How you disclose AI usage is up to you. However, it **must** be explicit, easy to identify, and placed both within the commit message *and* the surrounding PR description. For patches submitted by e-mail, the cover letter counts as the PR description. We recommend an `Assisted-by:` footer:
|
|
||||||
|
|
||||||
```txt
|
|
||||||
Assisted-by: <model> (<what it was used for>)
|
|
||||||
```
|
|
||||||
|
|
||||||
For instance:
|
|
||||||
|
|
||||||
```txt
|
|
||||||
Assisted-by: Claude Opus 5.5 (initial draft and code review)
|
|
||||||
```
|
|
||||||
|
|
||||||
Contributions without a commit message (e.g. issues/comments) should instead use a plain sentence in the text body such as `I used <model> to help with <X>`. PRs and commit messages may opt to use this format as well.
|
|
||||||
|
|
||||||
Multi-commit series/squashes **must** maintain the trailer. Maintainers will handle this for merges to master, but you are responsible for ensuring the disclosure survives into the final commit/PR body of squashes within your branches.
|
|
||||||
|
|
||||||
Regardless, what matters is that reviewers can tell *at a glance* where and how AI was involved in your contribution.
|
|
||||||
|
|
||||||
## Codebase Ingestion
|
|
||||||
|
|
||||||
Ingestion of this codebase by LLMs for any purpose--such as training or prompt context--is permitted *for now*. This may change at any point as litigation and court rulings around AI and code copyright proceed.
|
|
||||||
|
|
||||||
AI models may have ingested AGPLv3 or otherwise copyleft-incompatible code and may regurgitate it. You remain responsible for ensuring that all code you submit is compatible with the GPLv3 or later.
|
|
||||||
|
|
||||||
## Enforcement
|
|
||||||
|
|
||||||
- If we suspect undisclosed AI usage in a contribution, we will ask for disclosure.
|
|
||||||
- Refusal to provide disclosure will result in rejection of the contribution, and your PR or issue will be closed. Maintainers may choose to rework it themselves if the change is worth having.
|
|
||||||
- Accounts that spam us with repeated automated PRs or comments will be blocked or permanently suspended from our Git instance.
|
|
||||||
- Maintainers reserve the right to close your issues and pull requests if you don't follow the guidelines and procedures outlined in this document, and refuse or fail to make changes as necessary to comply.
|
|
||||||
- Repeated failures to comply may result in loss of contribution privileges.
|
|
||||||
|
|
||||||
## Addendum: AI Commit Messages
|
|
||||||
|
|
||||||
The patchset for pull request [#3422](https://git.eden-emu.dev/eden-emu/eden/pulls/3422) was fed into a dedicated code AI model, and it produced the following:
|
|
||||||
|
|
||||||
```txt
|
|
||||||
profile_manager: Refactor user deletion to use index instead of UUID
|
|
||||||
|
|
||||||
This commit improves the user profile deletion flow in the following ways:
|
|
||||||
|
|
||||||
1. **UI layer (ConfigureProfileManager)**:
|
|
||||||
- Replaces UUID-based deletion with index-based deletion
|
|
||||||
- Passes the selected row index from the tree view to the confirmation dialog
|
|
||||||
- Emits deleteUser(int index) signal from ConfigureProfileManagerDeleteDialog
|
|
||||||
- Removes lambda capture and std::function callback in favor of direct signal/slot connection
|
|
||||||
|
|
||||||
2. **Delete dialog**:
|
|
||||||
- Changes SetInfo() signature to accept index instead of accept callback
|
|
||||||
- Stores index internally and emits it via deleteUser signal on acceptance
|
|
||||||
|
|
||||||
3. **Core ProfileManager**:
|
|
||||||
- Refactors RemoveUser(UUID) → RemoveProfileAtIndex(index)
|
|
||||||
- Removes duplicated stable_partition + save logic from RemoveUser()
|
|
||||||
- Centralizes profile removal and save-file writing in RemoveProfileAtIndex()
|
|
||||||
|
|
||||||
4. **Minor follow-up**:
|
|
||||||
- Adds profile_manager.ResetUserSaveFile() call in PopulateUserList() to ensure consistent state when refreshing the user list
|
|
||||||
|
|
||||||
These changes eliminate redundant code, reduce the risk of UUID → index mismatch bugs, and make the deletion path more straightforward and maintainable.
|
|
||||||
|
|
||||||
Fixes: potential inconsistency when user order changes between UI and backend
|
|
||||||
```
|
|
||||||
|
|
||||||
This:
|
|
||||||
|
|
||||||
- Is needlessly verbose (nobody cares about most of these details)
|
|
||||||
- Doesn't address the actual purpose of the PR (fixing a double-deletion bug in the profile manager)
|
|
||||||
- Has unicode arrows (this is bad for command-line editors)
|
|
||||||
- Uses corporate and word-salad language that pads out the message to make it look like a lot changed
|
|
||||||
|
|
||||||
A good commit message should be concise, descriptive, and convey the *intent* behind the change, such as the bug being fixed or the feature being added. It should *not* be a detailed changelog of every individual byte that's changed.
|
|
||||||
|
|
||||||
## References
|
|
||||||
|
|
||||||
This policy document has been adapted from the AI policies of numerous other free and open-source projects, whether restrictive or permissive.
|
|
||||||
|
|
||||||
- [Gitea](https://github.com/go-gitea/gitea/blob/main/CONTRIBUTING.md#ai-contribution-policy)
|
|
||||||
- The [Linux kernel](https://kernel.org/doc/html/next/process/coding-assistants.html)
|
|
||||||
- [Gentoo Linux](https://wiki.gentoo.org/wiki/Project:Council/AI_policy)
|
|
||||||
- [cURL](https://curl.se/dev/contribute.html#on-ai-use-in-curl)
|
|
||||||
- [FastAPI](https://tiangolo.com/open-source/contributing/#automated-code-and-ai)
|
|
||||||
@@ -45,12 +45,13 @@ Another option would be to launch the game in Eden and close it - then go into t
|
|||||||
***INFO***: Make sure you select the correct directory or it will not work, the screen should show the **cheats** sub-directory.
|
***INFO***: Make sure you select the correct directory or it will not work, the screen should show the **cheats** sub-directory.
|
||||||
|
|
||||||
</aside>
|
</aside>
|
||||||
2. You should now see the cheat appear in the **Add-ons** screen.
|
|
||||||
3. Launch the game and confirm that the cheat is applied.
|
9. You should now see the cheat appear in the **Add-ons** screen.
|
||||||
|
10. Launch the game and confirm that the cheat is applied.
|
||||||
|
|
||||||
### Step 2: Multiple Cheats
|
### Step 2: Multiple Cheats
|
||||||
|
|
||||||
In order to install multiple cheats, you must repeat the steps above with the new cheat, creating a new directory with the name of the cheat and cheats directory. You **cannot** install multiple cheats with a single file.
|
In order to install multiple cheats, you must repeat the steps above with the new cheat, creating a new directory with the name of the cheat and cheats directory.
|
||||||
|
|
||||||
Community Member [Ninjistix](https://github.com/Ninjistix) created a utility (Windows or anything that can run Python) that can take a file with multiple cheats and create the files/structure for you with a provided Build ID. To download and run it, see the [GitHub Project](https://github.com/Ninjistix/nxCheat_Splitter) page.
|
Community Member [Ninjistix](https://github.com/Ninjistix) created a utility (Windows or anything that can run Python) that can take a file with multiple cheats and create the files/structure for you with a provided Build ID. To download and run it, see the [GitHub Project](https://github.com/Ninjistix/nxCheat_Splitter) page.
|
||||||
|
|
||||||
@@ -122,7 +123,7 @@ Another option would be to launch the game in Eden and close it - then go into t
|
|||||||
|
|
||||||
### Step 2: Multiple Cheats
|
### Step 2: Multiple Cheats
|
||||||
|
|
||||||
In order to install multiple cheats, you must repeat the steps above with the new cheat, creating a new directory with the name of the cheat and cheats directory. You **cannot** install multiple cheats with a single file.
|
In order to install multiple cheats, you must repeat the steps above with the new cheat, creating a new directory with the name of the cheat and cheats directory.
|
||||||
|
|
||||||
Community Member [Ninjistix](https://github.com/Ninjistix) created a utility (Windows or anything that can run Python) that can take a file with multiple cheats and create the files/structure for you with a provided Build ID. To download and run it, see the [GitHub Project](https://github.com/Ninjistix/nxCheat_Splitter) page.
|
Community Member [Ninjistix](https://github.com/Ninjistix) created a utility (Windows or anything that can run Python) that can take a file with multiple cheats and create the files/structure for you with a provided Build ID. To download and run it, see the [GitHub Project](https://github.com/Ninjistix/nxCheat_Splitter) page.
|
||||||
|
|
||||||
@@ -154,3 +155,11 @@ Cheats are enabled by default, but can be disabled so they don't affect gameplay
|
|||||||
3. *Select/Deselect* the name of the cheat you wish to enable/disable.
|
3. *Select/Deselect* the name of the cheat you wish to enable/disable.
|
||||||
4. Click **OK** to close the window.
|
4. Click **OK** to close the window.
|
||||||
5. Launch the game to confirm the cheat is/is not active.
|
5. Launch the game to confirm the cheat is/is not active.
|
||||||
|
|
||||||
|
### Runtime Cheat Controls
|
||||||
|
|
||||||
|
* While a game is running, open **Cheats** from the menu bar to toggle individual entries from the loaded cheat files. The menu stays open while toggling entries and is hidden when the running game has no cheats. Runtime changes apply to the current game session only.
|
||||||
|
|
||||||
|
* Use **Configure > System > Core > Enable cheats by default** to choose whether regular cheats start enabled. The setting can also be overridden for an individual game from its **System** settings.
|
||||||
|
|
||||||
|
* Master Code entries (`{}` blocks) are always enabled and appear as disabled and checked items in the runtime menu.
|
||||||
|
|||||||
@@ -34,6 +34,13 @@ import org.yuzu.yuzu_emu.applets.web.WebBrowser
|
|||||||
* with the native side of the Yuzu code.
|
* with the native side of the Yuzu code.
|
||||||
*/
|
*/
|
||||||
object NativeLibrary {
|
object NativeLibrary {
|
||||||
|
@Keep
|
||||||
|
class RuntimeCheat(
|
||||||
|
val id: Int,
|
||||||
|
val name: String,
|
||||||
|
val enabled: Boolean,
|
||||||
|
val isMaster: Boolean
|
||||||
|
)
|
||||||
@Keep
|
@Keep
|
||||||
data class UpdateResult(
|
data class UpdateResult(
|
||||||
var tag: String = "",
|
var tag: String = "",
|
||||||
@@ -197,6 +204,9 @@ object NativeLibrary {
|
|||||||
*/
|
*/
|
||||||
external fun isPaused(): Boolean
|
external fun isPaused(): Boolean
|
||||||
|
|
||||||
|
external fun getRuntimeCheats(): Array<RuntimeCheat>
|
||||||
|
external fun setRuntimeCheatEnabled(id: Int, enabled: Boolean): Boolean
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the performance stats for the current game
|
* Returns the performance stats for the current game
|
||||||
*/
|
*/
|
||||||
|
|||||||
+1
-1
@@ -13,10 +13,10 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
|
|||||||
FASTMEM("cpuopt_fastmem"),
|
FASTMEM("cpuopt_fastmem"),
|
||||||
FASTMEM_EXCLUSIVES("cpuopt_fastmem_exclusives"),
|
FASTMEM_EXCLUSIVES("cpuopt_fastmem_exclusives"),
|
||||||
CORE_SYNC_CORE_SPEED("sync_core_speed"),
|
CORE_SYNC_CORE_SPEED("sync_core_speed"),
|
||||||
|
ENABLE_CHEATS_BY_DEFAULT("enable_cheats_by_default"),
|
||||||
RENDERER_USE_SPEED_LIMIT("use_speed_limit"),
|
RENDERER_USE_SPEED_LIMIT("use_speed_limit"),
|
||||||
USE_CUSTOM_CPU_TICKS("use_custom_cpu_ticks"),
|
USE_CUSTOM_CPU_TICKS("use_custom_cpu_ticks"),
|
||||||
SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
|
SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
|
||||||
NCE_INVALIDATION_GPU_READBACK("nce_invalidation_gpu_readback"),
|
|
||||||
FIX_BLOOM_EFFECTS("fix_bloom_effects"),
|
FIX_BLOOM_EFFECTS("fix_bloom_effects"),
|
||||||
EMULATE_BGR565("emulate_bgr565"),
|
EMULATE_BGR565("emulate_bgr565"),
|
||||||
RESCALE_HACK("rescale_hack"),
|
RESCALE_HACK("rescale_hack"),
|
||||||
|
|||||||
+7
-7
@@ -316,6 +316,13 @@ abstract class SettingsItem(
|
|||||||
descriptionId = R.string.use_sync_core_description
|
descriptionId = R.string.use_sync_core_description
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
|
put(
|
||||||
|
SwitchSetting(
|
||||||
|
BooleanSetting.ENABLE_CHEATS_BY_DEFAULT,
|
||||||
|
titleId = R.string.enable_cheats_by_default,
|
||||||
|
descriptionId = R.string.enable_cheats_by_default_description
|
||||||
|
)
|
||||||
|
)
|
||||||
put(
|
put(
|
||||||
SingleChoiceSetting(
|
SingleChoiceSetting(
|
||||||
IntSetting.REGION_INDEX,
|
IntSetting.REGION_INDEX,
|
||||||
@@ -859,13 +866,6 @@ abstract class SettingsItem(
|
|||||||
descriptionId = R.string.skip_cpu_inner_invalidation_description
|
descriptionId = R.string.skip_cpu_inner_invalidation_description
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
put(
|
|
||||||
SwitchSetting(
|
|
||||||
BooleanSetting.NCE_INVALIDATION_GPU_READBACK,
|
|
||||||
titleId = R.string.nce_invalidation_gpu_readback,
|
|
||||||
descriptionId = R.string.nce_invalidation_gpu_readback_description
|
|
||||||
)
|
|
||||||
)
|
|
||||||
put(
|
put(
|
||||||
SwitchSetting(
|
SwitchSetting(
|
||||||
BooleanSetting.FIX_BLOOM_EFFECTS,
|
BooleanSetting.FIX_BLOOM_EFFECTS,
|
||||||
|
|||||||
+1
-1
@@ -510,6 +510,7 @@ class SettingsFragmentPresenter(
|
|||||||
add(IntSetting.FAST_CPU_TIME.key)
|
add(IntSetting.FAST_CPU_TIME.key)
|
||||||
add(IntSetting.FAST_GPU_TIME.key)
|
add(IntSetting.FAST_GPU_TIME.key)
|
||||||
add(BooleanSetting.CORE_SYNC_CORE_SPEED.key)
|
add(BooleanSetting.CORE_SYNC_CORE_SPEED.key)
|
||||||
|
add(BooleanSetting.ENABLE_CHEATS_BY_DEFAULT.key)
|
||||||
|
|
||||||
add(IntSetting.MEMORY_LAYOUT.key)
|
add(IntSetting.MEMORY_LAYOUT.key)
|
||||||
add(BooleanSetting.USE_CUSTOM_CPU_TICKS.key)
|
add(BooleanSetting.USE_CUSTOM_CPU_TICKS.key)
|
||||||
@@ -554,7 +555,6 @@ class SettingsFragmentPresenter(
|
|||||||
add(HeaderSetting(R.string.hacks))
|
add(HeaderSetting(R.string.hacks))
|
||||||
|
|
||||||
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
|
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
|
||||||
add(BooleanSetting.NCE_INVALIDATION_GPU_READBACK.key)
|
|
||||||
add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
|
add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
|
||||||
add(BooleanSetting.EMULATE_BGR565.key)
|
add(BooleanSetting.EMULATE_BGR565.key)
|
||||||
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
|
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
|
||||||
|
|||||||
@@ -734,6 +734,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||||||
|
|
||||||
binding.inGameMenu.menu.findItem(R.id.menu_quick_settings)?.isVisible =
|
binding.inGameMenu.menu.findItem(R.id.menu_quick_settings)?.isVisible =
|
||||||
BooleanSetting.ENABLE_QUICK_SETTINGS.getBoolean()
|
BooleanSetting.ENABLE_QUICK_SETTINGS.getBoolean()
|
||||||
|
binding.inGameMenu.menu.findItem(R.id.menu_cheats)?.isVisible = false
|
||||||
|
|
||||||
binding.pausedIcon.setOnClickListener {
|
binding.pausedIcon.setOnClickListener {
|
||||||
if (this::emulationState.isInitialized && emulationState.isPaused) {
|
if (this::emulationState.isInitialized && emulationState.isPaused) {
|
||||||
@@ -817,6 +818,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||||||
|
|
||||||
R.id.menu_load_amiibo -> handleLoadAmiiboSelection()
|
R.id.menu_load_amiibo -> handleLoadAmiiboSelection()
|
||||||
|
|
||||||
|
R.id.menu_cheats -> {
|
||||||
|
binding.drawerLayout.closeDrawer(binding.inGameMenu)
|
||||||
|
showRuntimeCheatDialog()
|
||||||
|
true
|
||||||
|
}
|
||||||
|
|
||||||
R.id.menu_controls -> {
|
R.id.menu_controls -> {
|
||||||
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
|
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
|
||||||
null,
|
null,
|
||||||
@@ -962,6 +969,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||||||
|
|
||||||
emulationState.updateSurface()
|
emulationState.updateSurface()
|
||||||
|
|
||||||
|
binding.inGameMenu.menu.findItem(R.id.menu_cheats)?.isVisible =
|
||||||
|
NativeLibrary.getRuntimeCheats().isNotEmpty()
|
||||||
updateShowStatsOverlay()
|
updateShowStatsOverlay()
|
||||||
updateSocOverlay()
|
updateSocOverlay()
|
||||||
|
|
||||||
@@ -987,6 +996,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||||||
}
|
}
|
||||||
emulationViewModel.isEmulationStopping.collect(viewLifecycleOwner) {
|
emulationViewModel.isEmulationStopping.collect(viewLifecycleOwner) {
|
||||||
if (it) {
|
if (it) {
|
||||||
|
binding.inGameMenu.menu.findItem(R.id.menu_cheats)?.isVisible = false
|
||||||
binding.loadingText.setText(R.string.shutting_down)
|
binding.loadingText.setText(R.string.shutting_down)
|
||||||
ViewUtils.showView(binding.loadingIndicator)
|
ViewUtils.showView(binding.loadingIndicator)
|
||||||
ViewUtils.hideView(binding.inputContainer)
|
ViewUtils.hideView(binding.inputContainer)
|
||||||
@@ -1119,6 +1129,45 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
|||||||
NativePostProcessing.persist()
|
NativePostProcessing.persist()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private fun showRuntimeCheatDialog() {
|
||||||
|
val cheats = NativeLibrary.getRuntimeCheats()
|
||||||
|
if (cheats.isEmpty()) return
|
||||||
|
|
||||||
|
val names = cheats.map { it.name.ifEmpty { getString(R.string.unnamed_cheat) } }.toTypedArray()
|
||||||
|
lateinit var dialog: androidx.appcompat.app.AlertDialog
|
||||||
|
dialog = MaterialAlertDialogBuilder(requireContext())
|
||||||
|
.setTitle(R.string.cheats)
|
||||||
|
.setMultiChoiceItems(names, cheats.map { it.enabled }.toBooleanArray()) { _, which, enabled ->
|
||||||
|
if (cheats[which].isMaster) {
|
||||||
|
dialog.listView.setItemChecked(which, true)
|
||||||
|
} else if (!NativeLibrary.setRuntimeCheatEnabled(cheats[which].id, enabled)) {
|
||||||
|
dialog.listView.setItemChecked(which, !enabled)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.setNegativeButton(R.string.disable_all_cheats) { _, _ ->
|
||||||
|
cheats.forEach {
|
||||||
|
if (!it.isMaster) NativeLibrary.setRuntimeCheatEnabled(it.id, false)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.setNeutralButton(R.string.enable_all_cheats) { _, _ ->
|
||||||
|
cheats.forEach {
|
||||||
|
if (!it.isMaster) NativeLibrary.setRuntimeCheatEnabled(it.id, true)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.setPositiveButton(R.string.done, null)
|
||||||
|
.create()
|
||||||
|
dialog.setOnShowListener {
|
||||||
|
val listView = dialog.listView
|
||||||
|
fun updateMasterVisuals() = repeat(listView.childCount) { index ->
|
||||||
|
listView.getChildAt(index).alpha =
|
||||||
|
if (cheats[listView.firstVisiblePosition + index].isMaster) 0.38f else 1f
|
||||||
|
}
|
||||||
|
listView.setOnScrollChangeListener { _, _, _, _, _ -> updateMasterVisuals() }
|
||||||
|
updateMasterVisuals()
|
||||||
|
}
|
||||||
|
dialog.show()
|
||||||
|
}
|
||||||
|
|
||||||
private fun addQuickSettings() {
|
private fun addQuickSettings() {
|
||||||
binding.quickSettingsSheet.apply {
|
binding.quickSettingsSheet.apply {
|
||||||
val container = binding.quickSettingsSheet.findViewById<ViewGroup>(R.id.quick_settings_container)
|
val container = binding.quickSettingsSheet.findViewById<ViewGroup>(R.id.quick_settings_container)
|
||||||
|
|||||||
@@ -100,7 +100,7 @@ class Game(
|
|||||||
|
|
||||||
companion object {
|
companion object {
|
||||||
val extensions: Set<String> = HashSet(
|
val extensions: Set<String> = HashSet(
|
||||||
listOf("xci", "nsp", "nca", "nro")
|
listOf("xci", "nsp", "nca", "nro", "nsz", "xcz")
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -109,7 +109,7 @@ object GameHelper {
|
|||||||
|
|
||||||
// File extensions considered as external content, buuut should
|
// File extensions considered as external content, buuut should
|
||||||
// be done better imo.
|
// be done better imo.
|
||||||
private val externalContentExtensions = setOf("nsp", "xci")
|
private val externalContentExtensions = setOf("nsp", "xci", "nsz", "xcz")
|
||||||
|
|
||||||
private fun scanContentContainersRecursive(
|
private fun scanContentContainersRecursive(
|
||||||
files: Array<MinimalDocumentFile>,
|
files: Array<MinimalDocumentFile>,
|
||||||
|
|||||||
@@ -76,7 +76,9 @@ jboolean Java_org_yuzu_yuzu_1emu_utils_GameMetadata_getIsValid(JNIEnv* env, jobj
|
|||||||
auto const file_type = loader->GetFileType();
|
auto const file_type = loader->GetFileType();
|
||||||
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error)
|
if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error)
|
||||||
return false;
|
return false;
|
||||||
if ((file_type == Loader::FileType::NSP || file_type == Loader::FileType::XCI) && !Loader::IsBootableGameContainer(file, file_type))
|
if ((file_type == Loader::FileType::NSP || file_type == Loader::FileType::XCI ||
|
||||||
|
file_type == Loader::FileType::NSZ || file_type == Loader::FileType::XCZ) &&
|
||||||
|
!Loader::IsBootableGameContainer(file, file_type))
|
||||||
return false;
|
return false;
|
||||||
u64 program_id = 0;
|
u64 program_id = 0;
|
||||||
return loader->ReadProgramId(program_id) == Loader::ResultStatus::Success;
|
return loader->ReadProgramId(program_id) == Loader::ResultStatus::Success;
|
||||||
|
|||||||
@@ -67,6 +67,7 @@ extern "C" {
|
|||||||
#include "core/file_sys/submission_package.h"
|
#include "core/file_sys/submission_package.h"
|
||||||
#include "core/file_sys/vfs/vfs.h"
|
#include "core/file_sys/vfs/vfs.h"
|
||||||
#include "core/file_sys/vfs/vfs_real.h"
|
#include "core/file_sys/vfs/vfs_real.h"
|
||||||
|
#include "core/memory/dmnt_cheat_types.h"
|
||||||
#include "core/frontend/applets/cabinet.h"
|
#include "core/frontend/applets/cabinet.h"
|
||||||
#include "core/frontend/applets/controller.h"
|
#include "core/frontend/applets/controller.h"
|
||||||
#include "core/frontend/applets/error.h"
|
#include "core/frontend/applets/error.h"
|
||||||
@@ -946,6 +947,31 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_isPaused(JNIEnv* env, jclass claz
|
|||||||
return static_cast<jboolean>(EmulationSession::GetInstance().IsPaused());
|
return static_cast<jboolean>(EmulationSession::GetInstance().IsPaused());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getRuntimeCheats(JNIEnv* env, jclass clazz) {
|
||||||
|
const auto cheats = EmulationSession::GetInstance().System().GetRuntimeCheats();
|
||||||
|
const auto runtime_cheat_class = env->FindClass("org/yuzu/yuzu_emu/NativeLibrary$RuntimeCheat");
|
||||||
|
const auto constructor = env->GetMethodID(runtime_cheat_class, "<init>", "(ILjava/lang/String;ZZ)V");
|
||||||
|
auto result = env->NewObjectArray(static_cast<jsize>(cheats.size()), runtime_cheat_class, nullptr);
|
||||||
|
for (jsize i = 0; i < static_cast<jsize>(cheats.size()); ++i) {
|
||||||
|
const auto& cheat = cheats[i];
|
||||||
|
const auto name = Common::Android::ToJString(env, cheat.name);
|
||||||
|
const auto item = env->NewObject(runtime_cheat_class, constructor, static_cast<jint>(cheat.id), name,
|
||||||
|
static_cast<jboolean>(cheat.enabled),
|
||||||
|
static_cast<jboolean>(cheat.is_master));
|
||||||
|
env->SetObjectArrayElement(result, i, item);
|
||||||
|
env->DeleteLocalRef(name);
|
||||||
|
env->DeleteLocalRef(item);
|
||||||
|
}
|
||||||
|
env->DeleteLocalRef(runtime_cheat_class);
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_setRuntimeCheatEnabled(JNIEnv* env, jclass clazz,
|
||||||
|
jint id, jboolean enabled) {
|
||||||
|
return static_cast<jboolean>(EmulationSession::GetInstance().System().SetCheatEnabled(
|
||||||
|
static_cast<u32>(id), static_cast<bool>(enabled)));
|
||||||
|
}
|
||||||
|
|
||||||
jbyteArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getAppletCaptureBuffer(JNIEnv* env, jclass clazz) {
|
jbyteArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getAppletCaptureBuffer(JNIEnv* env, jclass clazz) {
|
||||||
using namespace VideoCore::Capture;
|
using namespace VideoCore::Capture;
|
||||||
|
|
||||||
|
|||||||
@@ -43,6 +43,10 @@
|
|||||||
android:icon="@drawable/ic_nfc"
|
android:icon="@drawable/ic_nfc"
|
||||||
android:title="@string/load_amiibo" />
|
android:title="@string/load_amiibo" />
|
||||||
|
|
||||||
|
<item
|
||||||
|
android:id="@+id/menu_cheats"
|
||||||
|
android:icon="@drawable/ic_code"
|
||||||
|
android:title="@string/cheats" />
|
||||||
|
|
||||||
<item
|
<item
|
||||||
android:id="@+id/menu_overlay_controls"
|
android:id="@+id/menu_overlay_controls"
|
||||||
|
|||||||
@@ -587,8 +587,6 @@
|
|||||||
<string name="fast_gpu_time_description">يجعل اللعبة تعتقد أن عمل وحدة معالجة الرسومات ينتهي بشكل أسرع مما هو عليه في الواقع، لذلك تتوقف عن خفض الدقة ومسافة العرض لتتناسب مع سرعات جهاز Switch.</string>
|
<string name="fast_gpu_time_description">يجعل اللعبة تعتقد أن عمل وحدة معالجة الرسومات ينتهي بشكل أسرع مما هو عليه في الواقع، لذلك تتوقف عن خفض الدقة ومسافة العرض لتتناسب مع سرعات جهاز Switch.</string>
|
||||||
<string name="skip_cpu_inner_invalidation">تخطي إبطال صلاحية وحدة المعالجة المركزية الداخلية</string>
|
<string name="skip_cpu_inner_invalidation">تخطي إبطال صلاحية وحدة المعالجة المركزية الداخلية</string>
|
||||||
<string name="skip_cpu_inner_invalidation_description">يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقتة من جانب وحدة المعالجة المركزية أثناء تحديثات الذاكرة، مما يقلل من استخدام وحدة المعالجة المركزية ويحسن أداءها. قد يتسبب ذلك في حدوث أعطال أو تعطل في بعض الألعاب.</string>
|
<string name="skip_cpu_inner_invalidation_description">يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقتة من جانب وحدة المعالجة المركزية أثناء تحديثات الذاكرة، مما يقلل من استخدام وحدة المعالجة المركزية ويحسن أداءها. قد يتسبب ذلك في حدوث أعطال أو تعطل في بعض الألعاب.</string>
|
||||||
<string name="nce_invalidation_gpu_readback">إعادة قراءة وحدة معالجة الرسومات قبل إبطال صلاحية NCE</string>
|
|
||||||
<string name="nce_invalidation_gpu_readback_description">إصلاح مؤقت. يعالج مشكلة تعطل لعبة Ender Magnolia (وغيرها من ألعاب UE). قد يؤدي إلى انخفاض في الأداء. يجري العمل على تحسينه.</string>
|
|
||||||
<string name="fix_bloom_effects">إصلاح تأثيرات التوهج</string>
|
<string name="fix_bloom_effects">إصلاح تأثيرات التوهج</string>
|
||||||
<string name="fix_bloom_effects_description">يقلل من ضبابية التوهج في LA/EOW (Adreno A6XX - A7XX/ Turnip)، ويزيل التوهج في Burnout. تحذير: قد يسبب تشوهات رسومية في ألعاب أخرى.</string>
|
<string name="fix_bloom_effects_description">يقلل من ضبابية التوهج في LA/EOW (Adreno A6XX - A7XX/ Turnip)، ويزيل التوهج في Burnout. تحذير: قد يسبب تشوهات رسومية في ألعاب أخرى.</string>
|
||||||
<string name="emulate_bgr565">محاكاة BGR565</string>
|
<string name="emulate_bgr565">محاكاة BGR565</string>
|
||||||
|
|||||||
@@ -577,8 +577,6 @@
|
|||||||
<string name="fast_gpu_time_description">讓遊戲誤以為 GPU 工作能更快完成,避免遊戲為了配合 Switch 的時脈而降低解析度與渲染距離</string>
|
<string name="fast_gpu_time_description">讓遊戲誤以為 GPU 工作能更快完成,避免遊戲為了配合 Switch 的時脈而降低解析度與渲染距離</string>
|
||||||
<string name="skip_cpu_inner_invalidation">跳過 CPU 內部失效處理</string>
|
<string name="skip_cpu_inner_invalidation">跳過 CPU 內部失效處理</string>
|
||||||
<string name="skip_cpu_inner_invalidation_description">在記憶體更新期間跳過某些 CPU 端快取的失效處理,減少 CPU 使用率並提高其性能。可能會導致某些遊戲出現故障或當機</string>
|
<string name="skip_cpu_inner_invalidation_description">在記憶體更新期間跳過某些 CPU 端快取的失效處理,減少 CPU 使用率並提高其性能。可能會導致某些遊戲出現故障或當機</string>
|
||||||
<string name="nce_invalidation_gpu_readback">在 NCE 無效化前進行 GPU 回讀</string>
|
|
||||||
<string name="nce_invalidation_gpu_readback_description">(暫時性功能)修復 \"終結者瑪格諾莉亞:霧中綻放\" 及其它使用虛幻引擎之遊戲中的當機問題,可能會降低效能。此功能正在改善中</string>
|
|
||||||
<string name="fix_bloom_effects">修正光暈特效</string>
|
<string name="fix_bloom_effects">修正光暈特效</string>
|
||||||
<string name="fix_bloom_effects_description">在 \"薩爾達傳說:織夢島\" 和 \"薩爾達傳說:智慧的再現\" 中減少光暈模糊的問題並移除 \"橫衝直撞:狂飆樂園重製版\" 中的光暈效果(適用於 Adreno A6XX - A7XX/ Turnip)。警告:可能會在其它遊戲中導致圖形異常</string>
|
<string name="fix_bloom_effects_description">在 \"薩爾達傳說:織夢島\" 和 \"薩爾達傳說:智慧的再現\" 中減少光暈模糊的問題並移除 \"橫衝直撞:狂飆樂園重製版\" 中的光暈效果(適用於 Adreno A6XX - A7XX/ Turnip)。警告:可能會在其它遊戲中導致圖形異常</string>
|
||||||
<string name="emulate_bgr565">模擬 BGR565</string>
|
<string name="emulate_bgr565">模擬 BGR565</string>
|
||||||
|
|||||||
@@ -593,10 +593,8 @@
|
|||||||
<string name="fast_gpu_time_description">Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch\'s clocks.</string>
|
<string name="fast_gpu_time_description">Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch\'s clocks.</string>
|
||||||
<string name="skip_cpu_inner_invalidation">Skip CPU Inner Invalidation</string>
|
<string name="skip_cpu_inner_invalidation">Skip CPU Inner Invalidation</string>
|
||||||
<string name="skip_cpu_inner_invalidation_description">Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it\'s performance. This may cause glitches or crashes on some games.</string>
|
<string name="skip_cpu_inner_invalidation_description">Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it\'s performance. This may cause glitches or crashes on some games.</string>
|
||||||
<string name="nce_invalidation_gpu_readback">GPU Readback Before NCE Invalidation</string>
|
|
||||||
<string name="nce_invalidation_gpu_readback_description">Temporary. Fix Ender Magnolia (and other UE titles) crashes. May reduce performance. Improvement in progress.</string>
|
|
||||||
<string name="fix_bloom_effects">Fix Bloom Effects</string>
|
<string name="fix_bloom_effects">Fix Bloom Effects</string>
|
||||||
<string name="fix_bloom_effects_description">Reduces bloom blur in LA/EOW (Adreno A6XX - A7XX/ Turnip), removes bloom in Burnout. Warning: may cause graphical artifacts in other games.</string>
|
<string name="fix_bloom_effects_description">Removes bloom in Burnout.</string>
|
||||||
<string name="emulate_bgr565">Emulate BGR565</string>
|
<string name="emulate_bgr565">Emulate BGR565</string>
|
||||||
<string name="emulate_bgr565_description">Fixes problems with inverted colors in games or strange artifacts or strange shadows.</string>
|
<string name="emulate_bgr565_description">Fixes problems with inverted colors in games or strange artifacts or strange shadows.</string>
|
||||||
<string name="rescale_hack">Enable Legacy Rescale Pass</string>
|
<string name="rescale_hack">Enable Legacy Rescale Pass</string>
|
||||||
@@ -842,6 +840,12 @@
|
|||||||
<string name="preferences_graphics">Graphics</string>
|
<string name="preferences_graphics">Graphics</string>
|
||||||
<string name="preferences_graphics_description">Accuracy level, resolution, shader cache</string>
|
<string name="preferences_graphics_description">Accuracy level, resolution, shader cache</string>
|
||||||
<string name="quick_settings">Quick Settings</string>
|
<string name="quick_settings">Quick Settings</string>
|
||||||
|
<string name="cheats">Cheats</string>
|
||||||
|
<string name="enable_all_cheats">Enable All Cheats</string>
|
||||||
|
<string name="disable_all_cheats">Disable All Cheats</string>
|
||||||
|
<string name="unnamed_cheat">Unnamed Cheat</string>
|
||||||
|
<string name="enable_cheats_by_default">Enable cheats by default</string>
|
||||||
|
<string name="enable_cheats_by_default_description">Enable regular cheats when a game starts</string>
|
||||||
<string name="enable_quick_settings">Enable Quick Settings</string>
|
<string name="enable_quick_settings">Enable Quick Settings</string>
|
||||||
<string name="enable_quick_settings_description">Allow access to quick settings menu via swipe and menu button</string>
|
<string name="enable_quick_settings_description">Allow access to quick settings menu via swipe and menu button</string>
|
||||||
<string name="preferences_audio">Audio</string>
|
<string name="preferences_audio">Audio</string>
|
||||||
|
|||||||
@@ -418,6 +418,10 @@ void SetGlobalFilter(const Filter& filter) {
|
|||||||
logging_instance->filter = filter;
|
logging_instance->filter = filter;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool IsMessageEnabled(Class log_class, Level log_level) {
|
||||||
|
return logging_instance && logging_instance->filter.CheckMessage(log_class, log_level);
|
||||||
|
}
|
||||||
|
|
||||||
void SetColorConsoleBackendEnabled(bool enabled) {
|
void SetColorConsoleBackendEnabled(bool enabled) {
|
||||||
if (logging_instance)
|
if (logging_instance)
|
||||||
logging_instance->color_console_backend.enabled = enabled;
|
logging_instance->color_console_backend.enabled = enabled;
|
||||||
|
|||||||
@@ -138,6 +138,7 @@ void Stop();
|
|||||||
|
|
||||||
/// The global filter will prevent any messages from even being processed if they are filtered.
|
/// The global filter will prevent any messages from even being processed if they are filtered.
|
||||||
void SetGlobalFilter(const Filter& filter);
|
void SetGlobalFilter(const Filter& filter);
|
||||||
|
[[nodiscard]] bool IsMessageEnabled(Class log_class, Level log_level);
|
||||||
void SetColorConsoleBackendEnabled(bool enabled);
|
void SetColorConsoleBackendEnabled(bool enabled);
|
||||||
|
|
||||||
} // namespace Common::Log
|
} // namespace Common::Log
|
||||||
|
|||||||
@@ -247,6 +247,7 @@ struct Values {
|
|||||||
|
|
||||||
SwitchableSetting<bool> sync_core_speed{linkage, false, "sync_core_speed", Category::Core,
|
SwitchableSetting<bool> sync_core_speed{linkage, false, "sync_core_speed", Category::Core,
|
||||||
Specialization::Default};
|
Specialization::Default};
|
||||||
|
SwitchableSetting<bool> enable_cheats_by_default{linkage, true, "enable_cheats_by_default", Category::Core};
|
||||||
|
|
||||||
// Cpu
|
// Cpu
|
||||||
SwitchableSetting<CpuBackend, true> cpu_backend{linkage,
|
SwitchableSetting<CpuBackend, true> cpu_backend{linkage,
|
||||||
@@ -639,8 +640,6 @@ struct Values {
|
|||||||
Specialization::Default,
|
Specialization::Default,
|
||||||
true,
|
true,
|
||||||
true};
|
true};
|
||||||
SwitchableSetting<bool> nce_invalidation_gpu_readback{
|
|
||||||
linkage, false, "nce_invalidation_gpu_readback", Category::RendererHacks};
|
|
||||||
SwitchableSetting<bool> async_presentation{linkage,
|
SwitchableSetting<bool> async_presentation{linkage,
|
||||||
#ifdef __ANDROID__
|
#ifdef __ANDROID__
|
||||||
true,
|
true,
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
@@ -46,4 +49,10 @@ std::vector<u8> DecompressDataZSTD(std::span<const u8> compressed) {
|
|||||||
return decompressed;
|
return decompressed;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::size_t DecompressDataZSTD(std::span<const u8> compressed, std::span<u8> output) {
|
||||||
|
const std::size_t result =
|
||||||
|
ZSTD_decompress(output.data(), output.size(), compressed.data(), compressed.size());
|
||||||
|
return ZSTD_isError(result) ? 0 : result;
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace Common::Compression
|
} // namespace Common::Compression
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
@@ -42,4 +45,15 @@ namespace Common::Compression {
|
|||||||
*/
|
*/
|
||||||
[[nodiscard]] std::vector<u8> DecompressDataZSTD(std::span<const u8> compressed);
|
[[nodiscard]] std::vector<u8> DecompressDataZSTD(std::span<const u8> compressed);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Decompresses a single Zstandard frame into a caller-provided buffer of known size.
|
||||||
|
*
|
||||||
|
* @param compressed the compressed source memory region.
|
||||||
|
* @param output the destination buffer. Its size is the maximum number of bytes to write.
|
||||||
|
*
|
||||||
|
* @return the number of bytes written, or 0 if the frame is invalid or doesn't fit. An empty
|
||||||
|
* frame also returns 0.
|
||||||
|
*/
|
||||||
|
[[nodiscard]] std::size_t DecompressDataZSTD(std::span<const u8> compressed, std::span<u8> output);
|
||||||
|
|
||||||
} // namespace Common::Compression
|
} // namespace Common::Compression
|
||||||
|
|||||||
@@ -33,6 +33,8 @@ add_library(core STATIC
|
|||||||
crypto/encryption_layer.h
|
crypto/encryption_layer.h
|
||||||
crypto/key_manager.cpp
|
crypto/key_manager.cpp
|
||||||
crypto/key_manager.h
|
crypto/key_manager.h
|
||||||
|
crypto/ncz_decompressor.cpp
|
||||||
|
crypto/ncz_decompressor.h
|
||||||
crypto/partition_data_manager.cpp
|
crypto/partition_data_manager.cpp
|
||||||
crypto/partition_data_manager.h
|
crypto/partition_data_manager.h
|
||||||
crypto/xts_encryption_layer.cpp
|
crypto/xts_encryption_layer.cpp
|
||||||
|
|||||||
@@ -369,8 +369,8 @@ void ArmNce::SetContext(const Kernel::Svc::ThreadContext& ctx) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ArmNce::SignalInterrupt(Kernel::KThread* thread) {
|
void ArmNce::SignalInterrupt(Kernel::KThread* thread) {
|
||||||
// Add break loop condition.
|
constexpr u64 break_loop = static_cast<u64>(HaltReason::BreakLoop);
|
||||||
m_guest_ctx.esr_el1.fetch_or(static_cast<u64>(HaltReason::BreakLoop));
|
if ((m_guest_ctx.esr_el1.fetch_or(break_loop) & break_loop) != 0) return;
|
||||||
|
|
||||||
auto* params = &thread->GetNativeExecutionParameters();
|
auto* params = &thread->GetNativeExecutionParameters();
|
||||||
LockThreadParameters(params);
|
LockThreadParameters(params);
|
||||||
|
|||||||
+17
-34
@@ -4,7 +4,6 @@
|
|||||||
#include <array>
|
#include <array>
|
||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <unordered_map>
|
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
|
||||||
#include "game_settings.h"
|
#include "game_settings.h"
|
||||||
@@ -249,30 +248,12 @@ struct System::Impl {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void NotifyNVDECChannelOpen(u64 process_id) {
|
void SetNVDECActive(bool is_nvdec_active) {
|
||||||
std::scoped_lock lock{nvdec_active_mutex};
|
nvdec_active = is_nvdec_active;
|
||||||
++nvdec_active_channels[process_id];
|
|
||||||
}
|
|
||||||
|
|
||||||
void NotifyNVDECChannelClose(u64 process_id) {
|
|
||||||
std::scoped_lock lock{nvdec_active_mutex};
|
|
||||||
const auto it = nvdec_active_channels.find(process_id);
|
|
||||||
if (it == nvdec_active_channels.end()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (--it->second == 0) {
|
|
||||||
nvdec_active_channels.erase(it);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GetNVDECActive() {
|
bool GetNVDECActive() {
|
||||||
std::scoped_lock lock{nvdec_active_mutex};
|
return nvdec_active;
|
||||||
return !nvdec_active_channels.empty();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsNVDECActiveForProcess(u64 process_id) {
|
|
||||||
std::scoped_lock lock{nvdec_active_mutex};
|
|
||||||
return nvdec_active_channels.contains(process_id);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void InitializeDebugger(System& system, u16 port) {
|
void InitializeDebugger(System& system, u16 port) {
|
||||||
@@ -528,8 +509,6 @@ struct System::Impl {
|
|||||||
|
|
||||||
mutable std::mutex suspend_guard;
|
mutable std::mutex suspend_guard;
|
||||||
std::mutex general_channel_mutex;
|
std::mutex general_channel_mutex;
|
||||||
std::mutex nvdec_active_mutex;
|
|
||||||
std::unordered_map<u64, u32> nvdec_active_channels;
|
|
||||||
std::atomic_bool is_paused{};
|
std::atomic_bool is_paused{};
|
||||||
std::atomic_bool is_shutting_down{};
|
std::atomic_bool is_shutting_down{};
|
||||||
std::atomic_bool is_powered_on{};
|
std::atomic_bool is_powered_on{};
|
||||||
@@ -537,6 +516,7 @@ struct System::Impl {
|
|||||||
bool extended_memory_layout : 1 = false;
|
bool extended_memory_layout : 1 = false;
|
||||||
bool exit_locked : 1 = false;
|
bool exit_locked : 1 = false;
|
||||||
bool exit_requested : 1 = false;
|
bool exit_requested : 1 = false;
|
||||||
|
bool nvdec_active : 1 = false;
|
||||||
|
|
||||||
void EnsureGeneralChannelInitialized(System& system) {
|
void EnsureGeneralChannelInitialized(System& system) {
|
||||||
if (!general_channel_event) {
|
if (!general_channel_event) {
|
||||||
@@ -600,22 +580,14 @@ void System::UnstallApplication() {
|
|||||||
impl->UnstallApplication();
|
impl->UnstallApplication();
|
||||||
}
|
}
|
||||||
|
|
||||||
void System::NotifyNVDECChannelOpen(u64 process_id) {
|
void System::SetNVDECActive(bool is_nvdec_active) {
|
||||||
impl->NotifyNVDECChannelOpen(process_id);
|
impl->SetNVDECActive(is_nvdec_active);
|
||||||
}
|
|
||||||
|
|
||||||
void System::NotifyNVDECChannelClose(u64 process_id) {
|
|
||||||
impl->NotifyNVDECChannelClose(process_id);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
bool System::GetNVDECActive() {
|
bool System::GetNVDECActive() {
|
||||||
return impl->GetNVDECActive();
|
return impl->GetNVDECActive();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool System::IsNVDECActiveForProcess(u64 process_id) {
|
|
||||||
return impl->IsNVDECActiveForProcess(process_id);
|
|
||||||
}
|
|
||||||
|
|
||||||
void System::InitializeDebugger() {
|
void System::InitializeDebugger() {
|
||||||
impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
|
impl->InitializeDebugger(*this, Settings::values.gdbstub_port.GetValue());
|
||||||
}
|
}
|
||||||
@@ -814,6 +786,17 @@ void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
|
|||||||
impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
|
impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
std::vector<Memory::RuntimeCheatInfo> System::GetRuntimeCheats() const {
|
||||||
|
if (!impl->cheat_engine) {
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
return impl->cheat_engine->GetCheats();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool System::SetCheatEnabled(u32 cheat_id, bool enabled) {
|
||||||
|
return impl->cheat_engine && impl->cheat_engine->SetCheatEnabled(cheat_id, enabled);
|
||||||
|
}
|
||||||
|
|
||||||
void System::SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet&& set) {
|
void System::SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet&& set) {
|
||||||
impl->frontend_applets.SetFrontendAppletSet(std::move(set));
|
impl->frontend_applets.SetFrontendAppletSet(std::move(set));
|
||||||
}
|
}
|
||||||
|
|||||||
+4
-3
@@ -46,6 +46,7 @@ enum class ResultStatus : u16;
|
|||||||
|
|
||||||
namespace Core::Memory {
|
namespace Core::Memory {
|
||||||
struct CheatEntry;
|
struct CheatEntry;
|
||||||
|
struct RuntimeCheatInfo;
|
||||||
class Memory;
|
class Memory;
|
||||||
} // namespace Core::Memory
|
} // namespace Core::Memory
|
||||||
|
|
||||||
@@ -191,10 +192,8 @@ public:
|
|||||||
std::unique_lock<std::mutex> StallApplication();
|
std::unique_lock<std::mutex> StallApplication();
|
||||||
void UnstallApplication();
|
void UnstallApplication();
|
||||||
|
|
||||||
void NotifyNVDECChannelOpen(u64 process_id);
|
void SetNVDECActive(bool is_nvdec_active);
|
||||||
void NotifyNVDECChannelClose(u64 process_id);
|
|
||||||
[[nodiscard]] bool GetNVDECActive();
|
[[nodiscard]] bool GetNVDECActive();
|
||||||
[[nodiscard]] bool IsNVDECActiveForProcess(u64 process_id);
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Initialize the debugger.
|
* Initialize the debugger.
|
||||||
@@ -344,6 +343,8 @@ public:
|
|||||||
void RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
|
void RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
|
||||||
const std::array<u8, 0x20>& build_id, u64 main_region_begin,
|
const std::array<u8, 0x20>& build_id, u64 main_region_begin,
|
||||||
u64 main_region_size);
|
u64 main_region_size);
|
||||||
|
[[nodiscard]] std::vector<Memory::RuntimeCheatInfo> GetRuntimeCheats() const;
|
||||||
|
bool SetCheatEnabled(u32 cheat_id, bool enabled);
|
||||||
|
|
||||||
void SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet&& set);
|
void SetFrontendAppletSet(Service::AM::Frontend::FrontendAppletSet&& set);
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,430 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <array>
|
||||||
|
#include <cstring>
|
||||||
|
#include <memory>
|
||||||
|
#include <mutex>
|
||||||
|
#include <optional>
|
||||||
|
#include <span>
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include <zstd.h>
|
||||||
|
|
||||||
|
#include "common/common_types.h"
|
||||||
|
#include "common/logging.h"
|
||||||
|
#include "common/zstd_compression.h"
|
||||||
|
#include "core/crypto/aes_util.h"
|
||||||
|
#include "core/crypto/key_manager.h"
|
||||||
|
#include "core/crypto/ncz_decompressor.h"
|
||||||
|
#include "core/file_sys/vfs/vfs.h"
|
||||||
|
|
||||||
|
namespace Core::Crypto {
|
||||||
|
|
||||||
|
namespace {
|
||||||
|
|
||||||
|
constexpr u64 HeaderSize = 0x4000;
|
||||||
|
constexpr std::size_t SectionWire = 0x40;
|
||||||
|
constexpr std::size_t BlockFixed = 0x18;
|
||||||
|
constexpr std::size_t Chunk = 0x100000;
|
||||||
|
// Upper bound on NCZ section entries (64 bytes each, so the table is at most 4 MiB). A base NCA
|
||||||
|
// has a handful of sections, but nsz stores an update's patch (BKTR) data one entry per
|
||||||
|
// subsection, which is thousands of them.
|
||||||
|
constexpr u64 MaxSectionCount = 0x10000;
|
||||||
|
constexpr std::array<u8, 8> SectionsMagic{'N', 'C', 'Z', 'S', 'E', 'C', 'T', 'N'};
|
||||||
|
constexpr std::array<u8, 8> BlockMagic{'N', 'C', 'Z', 'B', 'L', 'O', 'C', 'K'};
|
||||||
|
|
||||||
|
struct Section {
|
||||||
|
s64 offset, size;
|
||||||
|
u64 crypto_type;
|
||||||
|
Key128 key, counter;
|
||||||
|
bool Ctr() const { return crypto_type == 3 || crypto_type == 4; }
|
||||||
|
};
|
||||||
|
|
||||||
|
struct BlockHeader {
|
||||||
|
u32 exponent;
|
||||||
|
u64 decompressed_size;
|
||||||
|
std::vector<u32> sizes;
|
||||||
|
};
|
||||||
|
|
||||||
|
u64 Le(const u8* p, std::size_t n) {
|
||||||
|
u64 v = 0;
|
||||||
|
for (std::size_t i = n; i-- > 0;) v = (v << 8) | p[i];
|
||||||
|
return v;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mirrors nsz AESCTR.seek(): upper 8 bytes = stored counter, lower 8 = absolute NCA offset / 16.
|
||||||
|
void SetIv(Key128& iv, const Key128& base, u64 off) {
|
||||||
|
iv = base;
|
||||||
|
u64 blk = off >> 4;
|
||||||
|
for (std::size_t i = 0; i < 8; ++i) { iv[15 - i] = static_cast<u8>(blk & 0xFF); blk >>= 8; }
|
||||||
|
}
|
||||||
|
|
||||||
|
// Parse header + section table + optional block header. Returns payload_start.
|
||||||
|
std::optional<std::pair<std::vector<Section>, std::optional<BlockHeader>>> ParseHeader(
|
||||||
|
const FileSys::VirtualFile& f, u64& payload_start) {
|
||||||
|
const u64 fsize = f->GetSize();
|
||||||
|
if (fsize < HeaderSize + 16) return std::nullopt;
|
||||||
|
|
||||||
|
const auto head = f->ReadBytes(16, HeaderSize);
|
||||||
|
if (head.size() != 16 || !std::equal(head.begin(), head.begin() + 8, SectionsMagic.begin()))
|
||||||
|
return std::nullopt;
|
||||||
|
const u64 count = Le(head.data() + 8, 8);
|
||||||
|
if (count == 0 || count > MaxSectionCount || count * SectionWire > fsize - HeaderSize - 16)
|
||||||
|
return std::nullopt;
|
||||||
|
|
||||||
|
const auto table = f->ReadBytes(count * SectionWire, HeaderSize + 16);
|
||||||
|
if (table.size() != count * SectionWire) return std::nullopt;
|
||||||
|
|
||||||
|
std::vector<Section> sections;
|
||||||
|
sections.reserve(count + 1);
|
||||||
|
for (u64 i = 0; i < count; ++i) {
|
||||||
|
const u8* e = table.data() + i * SectionWire;
|
||||||
|
Section s{};
|
||||||
|
s.offset = static_cast<s64>(Le(e, 8));
|
||||||
|
s.size = static_cast<s64>(Le(e + 8, 8));
|
||||||
|
s.crypto_type = Le(e + 16, 8);
|
||||||
|
std::memcpy(s.key.data(), e + 32, 16);
|
||||||
|
std::memcpy(s.counter.data(), e + 48, 16);
|
||||||
|
sections.push_back(s);
|
||||||
|
}
|
||||||
|
|
||||||
|
const u64 block_start = HeaderSize + 16 + count * SectionWire;
|
||||||
|
const auto fixed = f->ReadBytes(BlockFixed, block_start);
|
||||||
|
std::optional<BlockHeader> bh;
|
||||||
|
if (fixed.size() == BlockFixed &&
|
||||||
|
std::equal(fixed.begin(), fixed.begin() + 8, BlockMagic.begin())) {
|
||||||
|
BlockHeader b{};
|
||||||
|
b.exponent = fixed[11];
|
||||||
|
const s32 n = static_cast<s32>(Le(fixed.data() + 12, 4));
|
||||||
|
if (n <= 0) return std::nullopt;
|
||||||
|
b.decompressed_size = Le(fixed.data() + 16, 8);
|
||||||
|
const auto sizes = f->ReadBytes(static_cast<u64>(n) * 4, block_start + BlockFixed);
|
||||||
|
if (sizes.size() != static_cast<u64>(n) * 4) return std::nullopt;
|
||||||
|
b.sizes.resize(n);
|
||||||
|
for (s32 i = 0; i < n; ++i) b.sizes[i] = static_cast<u32>(Le(sizes.data() + i * 4, 4));
|
||||||
|
payload_start = block_start + BlockFixed + static_cast<u64>(n) * 4;
|
||||||
|
bh = std::move(b);
|
||||||
|
} else {
|
||||||
|
payload_start = block_start;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!sections.empty() && sections[0].offset > static_cast<s64>(HeaderSize)) {
|
||||||
|
Section fake{};
|
||||||
|
fake.offset = static_cast<s64>(HeaderSize);
|
||||||
|
fake.size = sections[0].offset - static_cast<s64>(HeaderSize);
|
||||||
|
sections.insert(sections.begin(), fake);
|
||||||
|
}
|
||||||
|
return std::make_pair(std::move(sections), std::move(bh));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Sequential reader over independently-compressed blocks, one block cached (like nsz_rs).
|
||||||
|
class BlockReader {
|
||||||
|
public:
|
||||||
|
BlockReader(FileSys::VirtualFile f, const BlockHeader& bh, u64 payload_start)
|
||||||
|
: source{std::move(f)}, block_size{1ULL << bh.exponent}, sizes{bh.sizes},
|
||||||
|
decompressed_size{bh.decompressed_size} {
|
||||||
|
if (bh.exponent < 14 || bh.exponent > 32 || sizes.empty())
|
||||||
|
throw std::runtime_error("bad NCZBLOCK header");
|
||||||
|
u64 off = payload_start;
|
||||||
|
offsets.reserve(sizes.size());
|
||||||
|
for (u32 s : sizes) { offsets.push_back(off); off += s; }
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fills `out` from `position`; returns bytes written.
|
||||||
|
std::size_t ReadAt(u64 position, std::span<u8> out) {
|
||||||
|
std::size_t done = 0;
|
||||||
|
while (done < out.size() && position < decompressed_size) {
|
||||||
|
const u64 id = position / block_size;
|
||||||
|
if (id >= sizes.size()) break;
|
||||||
|
if (cache_id != id && !Load(id)) break;
|
||||||
|
const u64 in = position - id * block_size;
|
||||||
|
const std::size_t n = static_cast<std::size_t>(
|
||||||
|
std::min<u64>(out.size() - done, cache.size() - in));
|
||||||
|
std::memcpy(out.data() + done, cache.data() + in, n);
|
||||||
|
done += n;
|
||||||
|
position += n;
|
||||||
|
}
|
||||||
|
return done;
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
bool Load(u64 id) {
|
||||||
|
u64 want = block_size;
|
||||||
|
if (id + 1 == sizes.size()) {
|
||||||
|
const u64 rem = decompressed_size % block_size;
|
||||||
|
if (rem > 0) want = rem; // avoid the 0-size bug from the original nsz
|
||||||
|
}
|
||||||
|
try { cache.resize(static_cast<std::size_t>(want)); }
|
||||||
|
catch (const std::bad_alloc&) { return false; }
|
||||||
|
const u32 csize = sizes[id];
|
||||||
|
if (csize < want) {
|
||||||
|
const auto comp = source->ReadBytes(csize, offsets[id]);
|
||||||
|
if (comp.size() != csize ||
|
||||||
|
Common::Compression::DecompressDataZSTD(comp, cache) != want) return false;
|
||||||
|
} else if (source->Read(cache.data(), cache.size(), offsets[id]) != cache.size()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
cache_id = id;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
FileSys::VirtualFile source;
|
||||||
|
u64 block_size;
|
||||||
|
std::vector<u64> offsets;
|
||||||
|
std::vector<u32> sizes;
|
||||||
|
u64 decompressed_size;
|
||||||
|
u64 cache_id = ~0ULL;
|
||||||
|
std::vector<u8> cache;
|
||||||
|
};
|
||||||
|
|
||||||
|
class BlockNczFile final : public FileSys::VfsFile {
|
||||||
|
public:
|
||||||
|
BlockNczFile(std::string name_, std::vector<u8> hdr_, std::vector<Section> sections_,
|
||||||
|
std::unique_ptr<BlockReader> body_)
|
||||||
|
: name{std::move(name_)}, hdr{std::move(hdr_)}, sections{std::move(sections_)},
|
||||||
|
body{std::move(body_)} {
|
||||||
|
nca_size = HeaderSize;
|
||||||
|
for (const auto& s : sections)
|
||||||
|
nca_size = std::max<u64>(nca_size, static_cast<u64>(s.offset + s.size));
|
||||||
|
ciphers.reserve(sections.size());
|
||||||
|
for (const auto& s : sections)
|
||||||
|
ciphers.push_back(s.Ctr() ? std::make_unique<AESCipher<Key128>>(s.key, Mode::CTR)
|
||||||
|
: nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string GetName() const override { return name; }
|
||||||
|
std::size_t GetSize() const override { return static_cast<std::size_t>(nca_size); }
|
||||||
|
bool Resize(std::size_t) override { return false; }
|
||||||
|
FileSys::VirtualDir GetContainingDirectory() const override { return nullptr; }
|
||||||
|
bool IsWritable() const override { return false; }
|
||||||
|
bool IsReadable() const override { return true; }
|
||||||
|
|
||||||
|
std::size_t Read(u8* data, std::size_t len, std::size_t off) const override {
|
||||||
|
if (off >= nca_size) return 0;
|
||||||
|
len = static_cast<std::size_t>(std::min<u64>(len, nca_size - off));
|
||||||
|
const u64 end = off + len;
|
||||||
|
u64 pos = off;
|
||||||
|
if (pos < HeaderSize) {
|
||||||
|
const u64 n = std::min<u64>(end, HeaderSize) - pos;
|
||||||
|
std::memcpy(data, hdr.data() + pos, static_cast<std::size_t>(n));
|
||||||
|
pos += n;
|
||||||
|
}
|
||||||
|
std::scoped_lock lock{mutex};
|
||||||
|
for (std::size_t i = 0; i < sections.size() && pos < end; ++i) {
|
||||||
|
const auto& s = sections[i];
|
||||||
|
const u64 begin = std::max<u64>(static_cast<u64>(s.offset), HeaderSize);
|
||||||
|
const u64 stop = std::max<u64>(static_cast<u64>(s.offset + s.size), begin);
|
||||||
|
if (stop <= pos) continue;
|
||||||
|
if (pos < begin) {
|
||||||
|
const u64 g = std::min(end, begin);
|
||||||
|
std::memset(data + (pos - off), 0, static_cast<std::size_t>(g - pos));
|
||||||
|
pos = g;
|
||||||
|
if (pos >= end) break;
|
||||||
|
}
|
||||||
|
const u64 pe = std::min(end, stop);
|
||||||
|
const std::span<u8> piece(data + (pos - off), static_cast<std::size_t>(pe - pos));
|
||||||
|
if (body->ReadAt(pos - HeaderSize, piece) != piece.size())
|
||||||
|
return static_cast<std::size_t>(pos - off);
|
||||||
|
if (ciphers[i]) {
|
||||||
|
Key128 iv{};
|
||||||
|
SetIv(iv, s.counter, pos);
|
||||||
|
ciphers[i]->SetIV(iv);
|
||||||
|
ciphers[i]->Transcode(piece.data(), piece.size(), piece.data(), Op::Encrypt);
|
||||||
|
}
|
||||||
|
pos = pe;
|
||||||
|
}
|
||||||
|
return len;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::size_t Write(const u8*, std::size_t, std::size_t) override { return 0; }
|
||||||
|
bool Rename(std::string_view) override { return false; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
const std::string name;
|
||||||
|
const std::vector<u8> hdr;
|
||||||
|
const std::vector<Section> sections;
|
||||||
|
const std::unique_ptr<BlockReader> body;
|
||||||
|
std::vector<std::unique_ptr<AESCipher<Key128>>> ciphers;
|
||||||
|
mutable std::mutex mutex;
|
||||||
|
u64 nca_size{};
|
||||||
|
};
|
||||||
|
|
||||||
|
// Solid NCZ: one zstd stream over the whole body. Decoded incrementally into memory, up to the
|
||||||
|
// requested offset, so sequential install reads are O(n) instead of O(n^2).
|
||||||
|
class SolidNczFile final : public FileSys::VfsFile {
|
||||||
|
public:
|
||||||
|
SolidNczFile(std::string name_, FileSys::VirtualFile source_,
|
||||||
|
std::vector<Section> sections_, u64 payload_start_)
|
||||||
|
: name{std::move(name_)}, source{std::move(source_)}, sections{std::move(sections_)},
|
||||||
|
payload_start{payload_start_} {
|
||||||
|
const auto raw_header = source->ReadBytes(HeaderSize, 0);
|
||||||
|
data.assign(raw_header.begin(), raw_header.end());
|
||||||
|
frontier = HeaderSize;
|
||||||
|
}
|
||||||
|
|
||||||
|
~SolidNczFile() override {
|
||||||
|
if (stream != nullptr) ZSTD_freeDStream(stream);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::string GetName() const override { return name; }
|
||||||
|
std::size_t GetSize() const override {
|
||||||
|
u64 size = HeaderSize;
|
||||||
|
for (const auto& s : sections)
|
||||||
|
size = std::max<u64>(size, static_cast<u64>(s.offset + s.size));
|
||||||
|
return static_cast<std::size_t>(size);
|
||||||
|
}
|
||||||
|
bool Resize(std::size_t) override { return false; }
|
||||||
|
FileSys::VirtualDir GetContainingDirectory() const override { return nullptr; }
|
||||||
|
bool IsWritable() const override { return false; }
|
||||||
|
bool IsReadable() const override { return true; }
|
||||||
|
|
||||||
|
std::size_t Read(u8* out, std::size_t len, std::size_t off) const override {
|
||||||
|
std::scoped_lock lock{mutex};
|
||||||
|
const u64 nca_size = GetSize();
|
||||||
|
if (off >= nca_size) return 0;
|
||||||
|
len = static_cast<std::size_t>(std::min<u64>(len, nca_size - off));
|
||||||
|
const u64 needed = off + len;
|
||||||
|
if (needed > frontier && !DecodeTo(needed)) return 0;
|
||||||
|
std::memcpy(out, data.data() + off, len);
|
||||||
|
return len;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::size_t Write(const u8*, std::size_t, std::size_t) override { return 0; }
|
||||||
|
bool Rename(std::string_view) override { return false; }
|
||||||
|
|
||||||
|
private:
|
||||||
|
bool DecodeTo(u64 needed) const {
|
||||||
|
if (stream == nullptr) {
|
||||||
|
stream = ZSTD_createDStream();
|
||||||
|
if (stream == nullptr) return false;
|
||||||
|
ZSTD_DCtx_setParameter(stream, ZSTD_d_windowLogMax, 31);
|
||||||
|
read_pos = payload_start;
|
||||||
|
}
|
||||||
|
|
||||||
|
const u64 file_size = source->GetSize();
|
||||||
|
std::vector<u8> out_buf(Chunk);
|
||||||
|
|
||||||
|
std::size_t index = 0;
|
||||||
|
for (; index < sections.size(); ++index) {
|
||||||
|
const auto& s = sections[index];
|
||||||
|
const u64 begin = std::max<u64>(static_cast<u64>(s.offset), HeaderSize);
|
||||||
|
const u64 end = std::max<u64>(static_cast<u64>(s.offset) + static_cast<u64>(s.size),
|
||||||
|
begin);
|
||||||
|
if (end > frontier) break;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (; index < sections.size() && frontier < needed; ++index) {
|
||||||
|
const auto& s = sections[index];
|
||||||
|
const u64 begin = std::max<u64>(static_cast<u64>(s.offset), HeaderSize);
|
||||||
|
const u64 end = std::max<u64>(static_cast<u64>(s.offset) + static_cast<u64>(s.size),
|
||||||
|
begin);
|
||||||
|
if (end <= frontier) continue;
|
||||||
|
u64 pos = std::max<u64>(begin, frontier);
|
||||||
|
|
||||||
|
std::optional<AESCipher<Key128>> cipher;
|
||||||
|
if (s.Ctr()) cipher.emplace(s.key, Mode::CTR);
|
||||||
|
|
||||||
|
while (pos < end && frontier < needed) {
|
||||||
|
const u64 want = std::min<u64>(end - pos, out_buf.size());
|
||||||
|
std::size_t produced = 0;
|
||||||
|
while (produced < want) {
|
||||||
|
if (in.pos >= in.size) {
|
||||||
|
const u64 remaining = file_size - read_pos;
|
||||||
|
const std::size_t chunk = static_cast<std::size_t>(
|
||||||
|
std::min<u64>(Chunk, remaining));
|
||||||
|
if (chunk == 0) { LOG_ERROR(Crypto, "Solid NCZ: truncated"); return false; }
|
||||||
|
const auto bytes = source->ReadBytes(chunk, read_pos);
|
||||||
|
if (bytes.empty()) { LOG_ERROR(Crypto, "Solid NCZ: truncated"); return false; }
|
||||||
|
read_pos += bytes.size();
|
||||||
|
in_buf.assign(bytes.begin(), bytes.end());
|
||||||
|
in.src = in_buf.data();
|
||||||
|
in.size = in_buf.size();
|
||||||
|
in.pos = 0;
|
||||||
|
}
|
||||||
|
ZSTD_outBuffer outb{out_buf.data() + produced, want - produced, 0};
|
||||||
|
const std::size_t res = ZSTD_decompressStream(stream, &outb, &in);
|
||||||
|
if (ZSTD_isError(res)) {
|
||||||
|
LOG_ERROR(Crypto, "Solid NCZ: zstd error");
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
produced += outb.pos;
|
||||||
|
}
|
||||||
|
if (cipher) {
|
||||||
|
Key128 iv{};
|
||||||
|
SetIv(iv, s.counter, pos);
|
||||||
|
cipher->SetIV(iv);
|
||||||
|
cipher->Transcode(out_buf.data(), produced, out_buf.data(), Op::Encrypt);
|
||||||
|
}
|
||||||
|
data.insert(data.end(), out_buf.begin(), out_buf.begin() + produced);
|
||||||
|
pos += produced;
|
||||||
|
frontier = pos;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return frontier >= needed;
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::string name;
|
||||||
|
const FileSys::VirtualFile source;
|
||||||
|
const std::vector<Section> sections;
|
||||||
|
const u64 payload_start;
|
||||||
|
mutable std::mutex mutex;
|
||||||
|
mutable std::vector<u8> data;
|
||||||
|
mutable ZSTD_DStream* stream = nullptr;
|
||||||
|
mutable u64 read_pos = 0;
|
||||||
|
mutable u64 frontier = 0;
|
||||||
|
mutable std::vector<u8> in_buf;
|
||||||
|
mutable ZSTD_inBuffer in{nullptr, 0, 0};
|
||||||
|
};
|
||||||
|
|
||||||
|
// Shared opener: block path always; solid only when allow_solid is true.
|
||||||
|
FileSys::VirtualFile OpenNcz(const FileSys::VirtualFile& f, std::string_view name,
|
||||||
|
bool allow_solid) {
|
||||||
|
if (!f) return nullptr;
|
||||||
|
u64 ps = 0;
|
||||||
|
auto parsed = ParseHeader(f, ps);
|
||||||
|
if (!parsed) return nullptr;
|
||||||
|
auto& [sections, block] = *parsed;
|
||||||
|
|
||||||
|
if (block) {
|
||||||
|
auto hdr = f->ReadBytes(HeaderSize, 0);
|
||||||
|
if (hdr.size() != HeaderSize) return nullptr;
|
||||||
|
std::unique_ptr<BlockReader> body;
|
||||||
|
try { body = std::make_unique<BlockReader>(f, *block, ps); }
|
||||||
|
catch (const std::exception& e) {
|
||||||
|
LOG_ERROR(Crypto, "Failed to open NCZBLOCK: {}", e.what());
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return std::make_shared<BlockNczFile>(std::string{name}, std::move(hdr),
|
||||||
|
std::move(sections), std::move(body));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (allow_solid) {
|
||||||
|
return std::make_shared<SolidNczFile>(std::string{name}, f, std::move(sections), ps);
|
||||||
|
}
|
||||||
|
|
||||||
|
LOG_DEBUG(Crypto, "Solid NCZ {} skipped (only NCZBLOCK is supported for play)", name);
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // Anonymous namespace
|
||||||
|
|
||||||
|
bool IsBlockCompressedNCZ(const FileSys::VirtualFile& f) {
|
||||||
|
if (!f) return false;
|
||||||
|
u64 ps = 0;
|
||||||
|
const auto p = ParseHeader(f, ps);
|
||||||
|
return p && p->second.has_value();
|
||||||
|
}
|
||||||
|
|
||||||
|
FileSys::VirtualFile DecompressNCZ(const FileSys::VirtualFile& f, std::string_view name) {
|
||||||
|
return OpenNcz(f, name, /*allow_solid=*/false);
|
||||||
|
}
|
||||||
|
|
||||||
|
FileSys::VirtualFile DecompressNCZForInstall(const FileSys::VirtualFile& f,
|
||||||
|
std::string_view name) {
|
||||||
|
return OpenNcz(f, name, /*allow_solid=*/true);
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace Core::Crypto
|
||||||
@@ -0,0 +1,35 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string_view>
|
||||||
|
|
||||||
|
#include "core/file_sys/vfs/vfs_types.h"
|
||||||
|
|
||||||
|
namespace Core::Crypto {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Opens an NCZBLOCK-compressed NCA (nsz -B / .xcz block format) as a VirtualFile backed by
|
||||||
|
* on-demand block decoding. Nothing is written to disk; each read decodes only the blocks it
|
||||||
|
* covers and re-encrypts CTR sections. Solid NCZ is not supported.
|
||||||
|
*
|
||||||
|
* @param ncz_file The raw NCZ payload (e.g. "<id>.ncz" entry from an NSZ/XCZ PFS0).
|
||||||
|
* @param output_name Name to give the returned VirtualFile (e.g. "<id>.nca").
|
||||||
|
*
|
||||||
|
* @return a VirtualFile for the NCA, or nullptr if the NCZ is malformed or not NCZBLOCK.
|
||||||
|
*/
|
||||||
|
[[nodiscard]] FileSys::VirtualFile DecompressNCZ(const FileSys::VirtualFile& ncz_file,
|
||||||
|
std::string_view output_name);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Returns true if the given file is an NCZ payload in block-compressed (NCZBLOCK) form,
|
||||||
|
* i.e. one that DecompressNCZ() can open. Solid NCZ returns false.
|
||||||
|
*/
|
||||||
|
[[nodiscard]] bool IsBlockCompressedNCZ(const FileSys::VirtualFile& ncz_file);
|
||||||
|
|
||||||
|
// Install to NAND: same as DecompressNCZ, but solid NCZ is decoded on demand too.
|
||||||
|
[[nodiscard]] FileSys::VirtualFile DecompressNCZForInstall(
|
||||||
|
const FileSys::VirtualFile& ncz_file, std::string_view output_name);
|
||||||
|
|
||||||
|
} // namespace Core::Crypto
|
||||||
@@ -45,6 +45,7 @@ NCA::NCA(VirtualFile file_, const NCA* base_nca, bool allow_missing_base)
|
|||||||
// Ensure we have the proper key area keys to continue.
|
// Ensure we have the proper key area keys to continue.
|
||||||
const u8 master_key_id = MasterKeyIdForKeyGeneration(reader->GetKeyGeneration());
|
const u8 master_key_id = MasterKeyIdForKeyGeneration(reader->GetKeyGeneration());
|
||||||
if (!keys.HasKey(Core::Crypto::S128KeyType::KeyArea, master_key_id, reader->GetKeyIndex())) {
|
if (!keys.HasKey(Core::Crypto::S128KeyType::KeyArea, master_key_id, reader->GetKeyIndex())) {
|
||||||
|
LOG_ERROR(Loader, "Cannot decrypt {}: keys for gen 0x{:02X}+ required.", file->GetName(), reader->GetKeyGeneration());
|
||||||
status = Loader::ResultStatus::ErrorMissingKeyAreaKey;
|
status = Loader::ResultStatus::ErrorMissingKeyAreaKey;
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -503,10 +503,11 @@ std::vector<Core::Memory::CheatEntry> PatchManager::CreateCheatList(const BuildI
|
|||||||
for (const auto& subdir : patch_dirs) {
|
for (const auto& subdir : patch_dirs) {
|
||||||
if (std::find(disabled.cbegin(), disabled.cend(), subdir->GetName()) == disabled.cend()) {
|
if (std::find(disabled.cbegin(), disabled.cend(), subdir->GetName()) == disabled.cend()) {
|
||||||
if (auto cheats_dir = FindSubdirectoryCaseless(subdir, "cheats"); cheats_dir != nullptr) {
|
if (auto cheats_dir = FindSubdirectoryCaseless(subdir, "cheats"); cheats_dir != nullptr) {
|
||||||
if (auto const res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, true))
|
if (auto const res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, true)) {
|
||||||
std::copy(res->begin(), res->end(), std::back_inserter(out));
|
|
||||||
if (auto const res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, false))
|
|
||||||
std::copy(res->begin(), res->end(), std::back_inserter(out));
|
std::copy(res->begin(), res->end(), std::back_inserter(out));
|
||||||
|
} else if (auto const lower_res = ReadCheatFileFromFolder(title_id, build_id_, cheats_dir, false)) {
|
||||||
|
std::copy(lower_res->begin(), lower_res->end(), std::back_inserter(out));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -16,6 +16,7 @@
|
|||||||
#include "common/random.h"
|
#include "common/random.h"
|
||||||
#include "common/string_util.h"
|
#include "common/string_util.h"
|
||||||
#include "core/crypto/key_manager.h"
|
#include "core/crypto/key_manager.h"
|
||||||
|
#include "core/crypto/ncz_decompressor.h"
|
||||||
#include "core/file_sys/card_image.h"
|
#include "core/file_sys/card_image.h"
|
||||||
#include "core/file_sys/common_funcs.h"
|
#include "core/file_sys/common_funcs.h"
|
||||||
#include "core/file_sys/content_archive.h"
|
#include "core/file_sys/content_archive.h"
|
||||||
@@ -158,6 +159,25 @@ static std::shared_ptr<NSP> OpenContainerAsNsp(const VirtualFile& file, Loader::
|
|||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Checks that every .ncz entry in the container is NCZBLOCK. Solid NCZ has no random access,
|
||||||
|
// and the whole point of this build is to reject it at scan time so such files never appear
|
||||||
|
// in the game list. Containers without any .ncz (plain NSP/XCI) pass through.
|
||||||
|
static bool ContainerIsFullyBlockCompressed(const std::shared_ptr<NSP>& nsp) {
|
||||||
|
if (!nsp) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
for (const auto& entry : nsp->GetFiles()) {
|
||||||
|
const auto name = entry->GetName();
|
||||||
|
if (name.size() < 4 || name.substr(name.size() - 4) != ".ncz") {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (!Core::Crypto::IsBlockCompressedNCZ(entry)) {
|
||||||
|
return false; // solid NCZ -> reject the whole container
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true; // no .ncz at all, or all block-compressed
|
||||||
|
}
|
||||||
|
|
||||||
template <typename Callback>
|
template <typename Callback>
|
||||||
bool ForEachContainerEntry(const std::shared_ptr<NSP>& nsp, bool only_content,
|
bool ForEachContainerEntry(const std::shared_ptr<NSP>& nsp, bool only_content,
|
||||||
std::optional<u64> base_program_id, Callback&& on_entry) {
|
std::optional<u64> base_program_id, Callback&& on_entry) {
|
||||||
@@ -811,7 +831,14 @@ std::vector<ContentProviderEntry> RegisteredCache::ListEntriesFilter(
|
|||||||
}
|
}
|
||||||
|
|
||||||
static std::shared_ptr<NCA> GetNCAFromNSPForID(const NSP& nsp, const NcaID& id) {
|
static std::shared_ptr<NCA> GetNCAFromNSPForID(const NSP& nsp, const NcaID& id) {
|
||||||
auto file = nsp.GetFile(fmt::format("{}.nca", Common::HexToString(id, false)));
|
const auto id_string = Common::HexToString(id, false);
|
||||||
|
auto file = nsp.GetFile(fmt::format("{}.nca", id_string));
|
||||||
|
if (file == nullptr) {
|
||||||
|
if (auto ncz_file = nsp.GetFile(fmt::format("{}.ncz", id_string))) {
|
||||||
|
file = Core::Crypto::DecompressNCZForInstall(
|
||||||
|
ncz_file, fmt::format("{}.nca", id_string));
|
||||||
|
}
|
||||||
|
}
|
||||||
if (file == nullptr) {
|
if (file == nullptr) {
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
@@ -1273,6 +1300,12 @@ bool ManualContentProvider::AddEntriesFromContainer(VirtualFile file, bool only_
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Reject solid NCZ (.nsz without -B): only block-compressed NCZ is supported.
|
||||||
|
if (!ContainerIsFullyBlockCompressed(nsp)) {
|
||||||
|
LOG_DEBUG(Service_FS, "Skipping solid-compressed container: {}", file->GetName());
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
return ForEachContainerEntry(
|
return ForEachContainerEntry(
|
||||||
nsp, only_content, base_program_id,
|
nsp, only_content, base_program_id,
|
||||||
[this](TitleType title_type, ContentRecordType content_type, u64 title_id,
|
[this](TitleType title_type, ContentRecordType content_type, u64 title_id,
|
||||||
@@ -1415,8 +1448,9 @@ void ExternalContentProvider::ScanDirectory(const VirtualDir& dir) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
const auto extension = Common::ToLower(filename.substr(dot_pos + 1));
|
const auto extension = Common::ToLower(filename.substr(dot_pos + 1));
|
||||||
|
// .xcz is an XCI container, but its updates only work through the NSP/PFS0 path
|
||||||
if (extension == "nsp") {
|
// (DecompressNCZ), not ProcessXCI. So route .xcz here on purpose.
|
||||||
|
if (extension == "nsp" || extension == "nsz" || extension == "xcz") {
|
||||||
ProcessNSP(file);
|
ProcessNSP(file);
|
||||||
} else if (extension == "xci") {
|
} else if (extension == "xci") {
|
||||||
ProcessXCI(file);
|
ProcessXCI(file);
|
||||||
@@ -1434,6 +1468,12 @@ void ExternalContentProvider::ProcessNSP(const VirtualFile& file) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Reject solid NCZ (.nsz without -B): Eden only supports block-compressed NCZ.
|
||||||
|
if (!ContainerIsFullyBlockCompressed(nsp)) {
|
||||||
|
LOG_DEBUG(Service_FS, "Skipping solid-compressed container: {}", file->GetName());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
LOG_DEBUG(Service_FS, "Processing NSP file: {}", file->GetName());
|
LOG_DEBUG(Service_FS, "Processing NSP file: {}", file->GetName());
|
||||||
AddExternalEntriesFromContainer(nsp, entries, versions, multi_version_entries);
|
AddExternalEntriesFromContainer(nsp, entries, versions, multi_version_entries);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,6 +12,7 @@
|
|||||||
#include "common/hex_util.h"
|
#include "common/hex_util.h"
|
||||||
#include "common/logging.h"
|
#include "common/logging.h"
|
||||||
#include "core/crypto/key_manager.h"
|
#include "core/crypto/key_manager.h"
|
||||||
|
#include "core/crypto/ncz_decompressor.h"
|
||||||
#include "core/file_sys/common_funcs.h"
|
#include "core/file_sys/common_funcs.h"
|
||||||
#include "core/file_sys/content_archive.h"
|
#include "core/file_sys/content_archive.h"
|
||||||
#include "core/file_sys/nca_metadata.h"
|
#include "core/file_sys/nca_metadata.h"
|
||||||
@@ -246,6 +247,17 @@ void NSP::ReadNCAs(const std::vector<VirtualFile>& files) {
|
|||||||
const auto id_string = Common::HexToString(rec.nca_id, false);
|
const auto id_string = Common::HexToString(rec.nca_id, false);
|
||||||
auto next_file = pfs->GetFile(fmt::format("{}.nca", id_string));
|
auto next_file = pfs->GetFile(fmt::format("{}.nca", id_string));
|
||||||
|
|
||||||
|
if (next_file == nullptr) {
|
||||||
|
auto ncz_file = pfs->GetFile(fmt::format("{}.ncz", id_string));
|
||||||
|
if (ncz_file != nullptr) {
|
||||||
|
next_file = Core::Crypto::DecompressNCZ(ncz_file, fmt::format("{}.nca", id_string));
|
||||||
|
if (next_file == nullptr) {
|
||||||
|
LOG_DEBUG(Service_FS, "Skipping solid or unsupported NCZ content {}.ncz", id_string);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (next_file == nullptr) {
|
if (next_file == nullptr) {
|
||||||
if (rec.type != ContentRecordType::DeltaFragment) {
|
if (rec.type != ContentRecordType::DeltaFragment) {
|
||||||
LOG_WARNING(Service_FS,
|
LOG_WARNING(Service_FS,
|
||||||
|
|||||||
@@ -4,6 +4,10 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include <algorithm>
|
||||||
|
#include <chrono>
|
||||||
|
#include <thread>
|
||||||
|
|
||||||
#include "core/file_sys/errors.h"
|
#include "core/file_sys/errors.h"
|
||||||
#include "core/hle/service/cmif_serialization.h"
|
#include "core/hle/service/cmif_serialization.h"
|
||||||
#include "core/hle/service/filesystem/fsp/fs_i_storage.h"
|
#include "core/hle/service/filesystem/fsp/fs_i_storage.h"
|
||||||
@@ -31,6 +35,14 @@ Result IStorage::Read(
|
|||||||
R_UNLESS(length >= 0, FileSys::ResultInvalidSize);
|
R_UNLESS(length >= 0, FileSys::ResultInvalidSize);
|
||||||
R_UNLESS(offset >= 0, FileSys::ResultInvalidOffset);
|
R_UNLESS(offset >= 0, FileSys::ResultInvalidOffset);
|
||||||
|
|
||||||
|
const auto now = std::chrono::steady_clock::now();
|
||||||
|
if (now < next_read_tick) {
|
||||||
|
std::this_thread::sleep_for(next_read_tick - now);
|
||||||
|
}
|
||||||
|
next_read_tick = std::chrono::steady_clock::now() +
|
||||||
|
std::chrono::nanoseconds{std::min(length, MaxChargedReadSize) *
|
||||||
|
1'000'000'000 / ReadBytesPerSecond};
|
||||||
|
|
||||||
// Read the data from the Storage backend
|
// Read the data from the Storage backend
|
||||||
backend->Read(out_bytes.data(), length, offset);
|
backend->Read(out_bytes.data(), length, offset);
|
||||||
|
|
||||||
|
|||||||
@@ -6,6 +6,8 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
#include "core/file_sys/vfs/vfs.h"
|
#include "core/file_sys/vfs/vfs.h"
|
||||||
#include "core/hle/service/cmif_types.h"
|
#include "core/hle/service/cmif_types.h"
|
||||||
#include "core/hle/service/filesystem/filesystem.h"
|
#include "core/hle/service/filesystem/filesystem.h"
|
||||||
@@ -20,6 +22,10 @@ public:
|
|||||||
private:
|
private:
|
||||||
FileSys::VirtualFile backend;
|
FileSys::VirtualFile backend;
|
||||||
|
|
||||||
|
static constexpr s64 ReadBytesPerSecond = 40'000'000;
|
||||||
|
static constexpr s64 MaxChargedReadSize = 64 * 1024;
|
||||||
|
std::chrono::steady_clock::time_point next_read_tick{};
|
||||||
|
|
||||||
Result Read(
|
Result Read(
|
||||||
OutBuffer<BufferAttr_HipcMapAlias | BufferAttr_HipcMapTransferAllowsNonSecure> out_bytes,
|
OutBuffer<BufferAttr_HipcMapAlias | BufferAttr_HipcMapTransferAllowsNonSecure> out_bytes,
|
||||||
s64 offset, s64 length);
|
s64 offset, s64 length);
|
||||||
|
|||||||
@@ -8,7 +8,6 @@
|
|||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/logging.h"
|
#include "common/logging.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/hle/kernel/k_process.h"
|
|
||||||
#include "core/hle/service/nvdrv/core/container.h"
|
#include "core/hle/service/nvdrv/core/container.h"
|
||||||
#include "core/hle/service/nvdrv/devices/ioctl_serialization.h"
|
#include "core/hle/service/nvdrv/devices/ioctl_serialization.h"
|
||||||
#include "core/hle/service/nvdrv/devices/nvhost_nvdec.h"
|
#include "core/hle/service/nvdrv/devices/nvhost_nvdec.h"
|
||||||
@@ -72,23 +71,17 @@ NvResult nvhost_nvdec::Ioctl3(DeviceFD fd, Ioctl command, std::span<const u8> in
|
|||||||
|
|
||||||
void nvhost_nvdec::OnOpen(NvCore::SessionId session_id, DeviceFD fd) {
|
void nvhost_nvdec::OnOpen(NvCore::SessionId session_id, DeviceFD fd) {
|
||||||
LOG_INFO(Service_NVDRV, "NVDEC video stream started");
|
LOG_INFO(Service_NVDRV, "NVDEC video stream started");
|
||||||
|
system.SetNVDECActive(true);
|
||||||
sessions[fd] = session_id;
|
sessions[fd] = session_id;
|
||||||
if (const auto* session = core.GetSession(session_id);
|
|
||||||
session != nullptr && session->process != nullptr) {
|
|
||||||
system.NotifyNVDECChannelOpen(session->process->GetId());
|
|
||||||
}
|
|
||||||
host1x.StartDevice(fd, Tegra::Host1x::ChannelType::NvDec, channel_syncpoint);
|
host1x.StartDevice(fd, Tegra::Host1x::ChannelType::NvDec, channel_syncpoint);
|
||||||
}
|
}
|
||||||
|
|
||||||
void nvhost_nvdec::OnClose(DeviceFD fd) {
|
void nvhost_nvdec::OnClose(DeviceFD fd) {
|
||||||
LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
|
LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
|
||||||
host1x.StopDevice(fd, Tegra::Host1x::ChannelType::NvDec);
|
host1x.StopDevice(fd, Tegra::Host1x::ChannelType::NvDec);
|
||||||
|
system.SetNVDECActive(false);
|
||||||
auto it = sessions.find(fd);
|
auto it = sessions.find(fd);
|
||||||
if (it != sessions.end()) {
|
if (it != sessions.end()) {
|
||||||
if (const auto* session = core.GetSession(it->second);
|
|
||||||
session != nullptr && session->process != nullptr) {
|
|
||||||
system.NotifyNVDECChannelClose(session->process->GetId());
|
|
||||||
}
|
|
||||||
sessions.erase(it);
|
sessions.erase(it);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -4,16 +4,12 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#include <chrono>
|
|
||||||
#include <fmt/ranges.h>
|
#include <fmt/ranges.h>
|
||||||
#include <string_view>
|
|
||||||
#include <thread>
|
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/logging.h"
|
#include "common/logging.h"
|
||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
#include "core/hle/ipc.h"
|
#include "core/hle/ipc.h"
|
||||||
#include "core/hle/kernel/k_process.h"
|
|
||||||
#include "core/hle/kernel/kernel.h"
|
#include "core/hle/kernel/kernel.h"
|
||||||
#include "core/hle/service/ipc_helpers.h"
|
#include "core/hle/service/ipc_helpers.h"
|
||||||
#include "core/hle/service/service.h"
|
#include "core/hle/service/service.h"
|
||||||
@@ -37,7 +33,6 @@ ServiceFrameworkBase::ServiceFrameworkBase(Core::System& system_, const char* se
|
|||||||
: SessionRequestHandler(system_.Kernel(), service_name_)
|
: SessionRequestHandler(system_.Kernel(), service_name_)
|
||||||
, system{system_}
|
, system{system_}
|
||||||
, service_name{service_name_}
|
, service_name{service_name_}
|
||||||
, is_i_storage{std::string_view{service_name_} == "IStorage"}
|
|
||||||
, handler_invoker{handler_invoker_}
|
, handler_invoker{handler_invoker_}
|
||||||
, max_sessions{max_sessions_}
|
, max_sessions{max_sessions_}
|
||||||
{}
|
{}
|
||||||
@@ -82,22 +77,13 @@ void ServiceFrameworkBase::ReportUnimplementedFunction(HLERequestContext& ctx,
|
|||||||
}
|
}
|
||||||
|
|
||||||
void ServiceFrameworkBase::InvokeRequest(HLERequestContext& ctx) {
|
void ServiceFrameworkBase::InvokeRequest(HLERequestContext& ctx) {
|
||||||
const auto command = ctx.GetCommand();
|
auto it = handlers.find(ctx.GetCommand());
|
||||||
auto it = handlers.find(command);
|
|
||||||
const bool is_cmd_read = command == 0;
|
|
||||||
FunctionInfoBase const* info = it == handlers.end() ? nullptr : &it->second;
|
FunctionInfoBase const* info = it == handlers.end() ? nullptr : &it->second;
|
||||||
if (info == nullptr || info->handler_callback == nullptr)
|
if (info == nullptr || info->handler_callback == nullptr)
|
||||||
return ReportUnimplementedFunction(ctx, info);
|
return ReportUnimplementedFunction(ctx, info);
|
||||||
|
|
||||||
LOG_TRACE(Service, "{}", MakeFunctionString(info->name, GetServiceName(), ctx.CommandBuffer()));
|
LOG_TRACE(Service, "{}", MakeFunctionString(info->name, GetServiceName(), ctx.CommandBuffer()));
|
||||||
handler_invoker(this, info->handler_callback, ctx);
|
handler_invoker(this, info->handler_callback, ctx);
|
||||||
|
|
||||||
if (is_i_storage && is_cmd_read) {
|
|
||||||
const auto* const process = ctx.GetThread().GetOwnerProcess();
|
|
||||||
if (process != nullptr && system.IsNVDECActiveForProcess(process->GetId())) {
|
|
||||||
std::this_thread::sleep_for(std::chrono::microseconds{600});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ServiceFrameworkBase::InvokeRequestTipc(HLERequestContext& ctx) {
|
void ServiceFrameworkBase::InvokeRequestTipc(HLERequestContext& ctx) {
|
||||||
|
|||||||
@@ -107,8 +107,6 @@ protected:
|
|||||||
Core::System& system;
|
Core::System& system;
|
||||||
/// Identifier string used to connect to the service.
|
/// Identifier string used to connect to the service.
|
||||||
const char* service_name;
|
const char* service_name;
|
||||||
/// Whether this is the IStorage service.
|
|
||||||
const bool is_i_storage;
|
|
||||||
/// Function used to safely up-cast pointers to the derived class before invoking a handler.
|
/// Function used to safely up-cast pointers to the derived class before invoking a handler.
|
||||||
InvokerFn* handler_invoker;
|
InvokerFn* handler_invoker;
|
||||||
/// Maximum number of concurrent sessions that this service can handle.
|
/// Maximum number of concurrent sessions that this service can handle.
|
||||||
|
|||||||
+40
-10
@@ -82,23 +82,27 @@ std::shared_ptr<FileSys::NSP> OpenContainerAsNsp(FileSys::VirtualFile file, File
|
|||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == FileType::NSP) {
|
if (type == FileType::NSP || type == FileType::NSZ) {
|
||||||
auto nsp = std::make_shared<FileSys::NSP>(file, program_id, program_index);
|
auto nsp = std::make_shared<FileSys::NSP>(file, program_id, program_index);
|
||||||
return nsp->GetStatus() == ResultStatus::Success ? nsp : nullptr;
|
return nsp->GetStatus() == ResultStatus::Success ? nsp : nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (type == FileType::XCI) {
|
if (type == FileType::XCI || type == FileType::XCZ) {
|
||||||
FileSys::XCI xci{file, program_id, program_index};
|
FileSys::XCI xci{file, program_id, program_index};
|
||||||
if (xci.GetStatus() != ResultStatus::Success) {
|
if (xci.GetStatus() == ResultStatus::Success) {
|
||||||
return nullptr;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto secure_nsp = xci.GetSecurePartitionNSP();
|
auto secure_nsp = xci.GetSecurePartitionNSP();
|
||||||
if (secure_nsp == nullptr || secure_nsp->GetStatus() != ResultStatus::Success) {
|
if (secure_nsp != nullptr && secure_nsp->GetStatus() == ResultStatus::Success) {
|
||||||
return nullptr;
|
return secure_nsp;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return secure_nsp;
|
// PFS0-shaped .xcz (NSZ-style container) does not parse as XCI; fall back to NSP.
|
||||||
|
if (type == FileType::XCZ) {
|
||||||
|
auto nsp = std::make_shared<FileSys::NSP>(file, program_id, program_index);
|
||||||
|
return nsp->GetStatus() == ResultStatus::Success ? nsp : nullptr;
|
||||||
|
}
|
||||||
|
|
||||||
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
return nullptr;
|
return nullptr;
|
||||||
@@ -144,7 +148,8 @@ FileType IdentifyFile(FileSys::VirtualFile file) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool IsContainerType(FileType type) {
|
bool IsContainerType(FileType type) {
|
||||||
return type == FileType::NSP || type == FileType::XCI;
|
return type == FileType::NSP || type == FileType::NSZ || type == FileType::XCI ||
|
||||||
|
type == FileType::XCZ;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsBootableGameContainer(FileSys::VirtualFile file, FileType type, u64 program_id,
|
bool IsBootableGameContainer(FileSys::VirtualFile file, FileType type, u64 program_id,
|
||||||
@@ -180,8 +185,12 @@ FileType GuessFromFilename(const std::string& name) {
|
|||||||
return FileType::NCA;
|
return FileType::NCA;
|
||||||
else if (extension == "xci")
|
else if (extension == "xci")
|
||||||
return FileType::XCI;
|
return FileType::XCI;
|
||||||
|
else if (extension == "xcz")
|
||||||
|
return FileType::XCZ;
|
||||||
else if (extension == "nsp")
|
else if (extension == "nsp")
|
||||||
return FileType::NSP;
|
return FileType::NSP;
|
||||||
|
else if (extension == "nsz")
|
||||||
|
return FileType::NSZ;
|
||||||
else if (extension == "kip")
|
else if (extension == "kip")
|
||||||
return FileType::KIP;
|
return FileType::KIP;
|
||||||
return FileType::Unknown;
|
return FileType::Unknown;
|
||||||
@@ -197,10 +206,14 @@ std::string GetFileTypeString(FileType type) {
|
|||||||
return "NCA";
|
return "NCA";
|
||||||
case FileType::XCI:
|
case FileType::XCI:
|
||||||
return "XCI";
|
return "XCI";
|
||||||
|
case FileType::XCZ:
|
||||||
|
return "XCZ";
|
||||||
case FileType::NAX:
|
case FileType::NAX:
|
||||||
return "NAX";
|
return "NAX";
|
||||||
case FileType::NSP:
|
case FileType::NSP:
|
||||||
return "NSP";
|
return "NSP";
|
||||||
|
case FileType::NSZ:
|
||||||
|
return "NSZ";
|
||||||
case FileType::KIP:
|
case FileType::KIP:
|
||||||
return "KIP";
|
return "KIP";
|
||||||
case FileType::DeconstructedRomDirectory:
|
case FileType::DeconstructedRomDirectory:
|
||||||
@@ -326,12 +339,29 @@ static std::unique_ptr<AppLoader> GetFileLoader(Core::System& system, FileSys::V
|
|||||||
system.GetContentProvider(), program_id,
|
system.GetContentProvider(), program_id,
|
||||||
program_index);
|
program_index);
|
||||||
|
|
||||||
|
// NCZ-compressed XCI container. XCI-shaped .xcz goes to the XCI loader, while
|
||||||
|
// PFS0-shaped (NSZ-style) .xcz containers fall back to the NSP loader.
|
||||||
|
case FileType::XCZ: {
|
||||||
|
FileSys::XCI probe{file, program_id, program_index};
|
||||||
|
if (probe.GetStatus() == ResultStatus::Success &&
|
||||||
|
probe.GetSecurePartitionNSP() != nullptr) {
|
||||||
|
return std::make_unique<AppLoader_XCI>(std::move(file),
|
||||||
|
system.GetFileSystemController(),
|
||||||
|
system.GetContentProvider(), program_id,
|
||||||
|
program_index);
|
||||||
|
}
|
||||||
|
return std::make_unique<AppLoader_NSP>(std::move(file), system.GetFileSystemController(),
|
||||||
|
system.GetContentProvider(), program_id,
|
||||||
|
program_index);
|
||||||
|
}
|
||||||
|
|
||||||
// NX NAX (NintendoAesXts) file format.
|
// NX NAX (NintendoAesXts) file format.
|
||||||
case FileType::NAX:
|
case FileType::NAX:
|
||||||
return std::make_unique<AppLoader_NAX>(std::move(file));
|
return std::make_unique<AppLoader_NAX>(std::move(file));
|
||||||
|
|
||||||
// NX NSP (Nintendo Submission Package) file format
|
// NX NSP (Nintendo Submission Package) file format
|
||||||
case FileType::NSP:
|
case FileType::NSP:
|
||||||
|
case FileType::NSZ:
|
||||||
return std::make_unique<AppLoader_NSP>(std::move(file), system.GetFileSystemController(),
|
return std::make_unique<AppLoader_NSP>(std::move(file), system.GetFileSystemController(),
|
||||||
system.GetContentProvider(), program_id,
|
system.GetContentProvider(), program_id,
|
||||||
program_index);
|
program_index);
|
||||||
|
|||||||
@@ -42,7 +42,9 @@ enum class FileType {
|
|||||||
NRO,
|
NRO,
|
||||||
NCA,
|
NCA,
|
||||||
NSP,
|
NSP,
|
||||||
|
NSZ,
|
||||||
XCI,
|
XCI,
|
||||||
|
XCZ,
|
||||||
NAX,
|
NAX,
|
||||||
KIP,
|
KIP,
|
||||||
DeconstructedRomDirectory,
|
DeconstructedRomDirectory,
|
||||||
|
|||||||
@@ -56,6 +56,17 @@ AppLoader_NSP::AppLoader_NSP(FileSys::VirtualFile file_,
|
|||||||
AppLoader_NSP::~AppLoader_NSP() = default;
|
AppLoader_NSP::~AppLoader_NSP() = default;
|
||||||
|
|
||||||
FileType AppLoader_NSP::IdentifyType(const FileSys::VirtualFile& nsp_file) {
|
FileType AppLoader_NSP::IdentifyType(const FileSys::VirtualFile& nsp_file) {
|
||||||
|
// .nsz is NSP-compatible; return NSZ so the game list shows the right type.
|
||||||
|
if (nsp_file->GetName().ends_with(".nsz")) {
|
||||||
|
return FileType::NSZ;
|
||||||
|
}
|
||||||
|
|
||||||
|
// PFS0-shaped .xcz containers are handled by this loader too; report XCZ so the game
|
||||||
|
// list does not show them as NSP. XCI-shaped .xcz is identified by AppLoader_XCI.
|
||||||
|
if (nsp_file->GetName().ends_with(".xcz")) {
|
||||||
|
return FileType::XCZ;
|
||||||
|
}
|
||||||
|
|
||||||
const FileSys::NSP nsp(nsp_file);
|
const FileSys::NSP nsp(nsp_file);
|
||||||
|
|
||||||
if (nsp.GetStatus() != ResultStatus::Success) {
|
if (nsp.GetStatus() != ResultStatus::Success) {
|
||||||
|
|||||||
+1
-1
@@ -757,7 +757,7 @@ struct Memory::Impl {
|
|||||||
};
|
};
|
||||||
auto& gpu = system.GPU();
|
auto& gpu = system.GPU();
|
||||||
gpu_device_memory->ApplyOpOnPointer(
|
gpu_device_memory->ApplyOpOnPointer(
|
||||||
p, scratch_buffers[core], [&](DAddr address) { gpu.InvalidateRegion(address, size, true); });
|
p, scratch_buffers[core], [&](DAddr address) { gpu.InvalidateRegion(address, size); });
|
||||||
}
|
}
|
||||||
|
|
||||||
Core::System& system;
|
Core::System& system;
|
||||||
|
|||||||
@@ -4,8 +4,11 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include <cctype>
|
||||||
#include <locale>
|
#include <locale>
|
||||||
#include "common/hex_util.h"
|
#include "common/hex_util.h"
|
||||||
|
#include "common/logging.h"
|
||||||
|
#include "common/settings.h"
|
||||||
#include "common/swap.h"
|
#include "common/swap.h"
|
||||||
#include "core/arm/debug.h"
|
#include "core/arm/debug.h"
|
||||||
#include "core/core.h"
|
#include "core/core.h"
|
||||||
@@ -28,11 +31,11 @@ constexpr auto CHEAT_ENGINE_NS = std::chrono::nanoseconds{1000000000 / 12};
|
|||||||
std::string_view ExtractName(std::size_t& out_name_size, std::string_view data,
|
std::string_view ExtractName(std::size_t& out_name_size, std::string_view data,
|
||||||
std::size_t start_index, char match) {
|
std::size_t start_index, char match) {
|
||||||
auto end_index = start_index;
|
auto end_index = start_index;
|
||||||
while (data[end_index] != match) {
|
while (end_index < data.size() && data[end_index] != match) {
|
||||||
++end_index;
|
++end_index;
|
||||||
if (end_index > data.size()) {
|
|
||||||
return {};
|
|
||||||
}
|
}
|
||||||
|
if (end_index == data.size()) {
|
||||||
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
out_name_size = end_index - start_index;
|
out_name_size = end_index - start_index;
|
||||||
@@ -130,6 +133,11 @@ void StandardVmCallbacks::CommandLog(std::string_view data) {
|
|||||||
data.back() == '\n' ? data.substr(0, data.size() - 1) : data);
|
data.back() == '\n' ? data.substr(0, data.size() - 1) : data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool StandardVmCallbacks::IsCommandLogEnabled() const {
|
||||||
|
return Common::Log::IsMessageEnabled(Common::Log::Class::CheatEngine,
|
||||||
|
Common::Log::Level::Debug);
|
||||||
|
}
|
||||||
|
|
||||||
bool StandardVmCallbacks::IsAddressInRange(VAddr in) const {
|
bool StandardVmCallbacks::IsAddressInRange(VAddr in) const {
|
||||||
if ((in < metadata.main_nso_extents.base ||
|
if ((in < metadata.main_nso_extents.base ||
|
||||||
in >= metadata.main_nso_extents.base + metadata.main_nso_extents.size) &&
|
in >= metadata.main_nso_extents.base + metadata.main_nso_extents.size) &&
|
||||||
@@ -166,8 +174,9 @@ std::vector<CheatEntry> TextCheatParser::Parse(std::string_view data) const {
|
|||||||
|
|
||||||
if (data[i] == '{') {
|
if (data[i] == '{') {
|
||||||
current_entry = 0;
|
current_entry = 0;
|
||||||
|
out[*current_entry].is_master = true;
|
||||||
|
|
||||||
if (out[*current_entry].definition.num_opcodes > 0) {
|
if (!out[*current_entry].definition.opcodes.empty()) {
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -203,32 +212,33 @@ std::vector<CheatEntry> TextCheatParser::Parse(std::string_view data) const {
|
|||||||
'\0';
|
'\0';
|
||||||
|
|
||||||
i += name_size + 1;
|
i += name_size + 1;
|
||||||
} else if (::isxdigit(data[i])) {
|
} else if (std::isxdigit(static_cast<unsigned char>(data[i]))) {
|
||||||
if (!current_entry || out[*current_entry].definition.num_opcodes >=
|
if (!current_entry || data.size() - i < 8) {
|
||||||
out[*current_entry].definition.opcodes.size()) {
|
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto hex = std::string(data.substr(i, 8));
|
const auto hex = std::string(data.substr(i, 8));
|
||||||
if (!std::all_of(hex.begin(), hex.end(), ::isxdigit)) {
|
if (!std::all_of(hex.begin(), hex.end(), [](char value) {
|
||||||
|
return std::isxdigit(static_cast<unsigned char>(value));
|
||||||
|
})) {
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto value = static_cast<u32>(std::strtoul(hex.c_str(), nullptr, 0x10));
|
const auto value = static_cast<u32>(std::strtoul(hex.c_str(), nullptr, 0x10));
|
||||||
out[*current_entry].definition.opcodes[out[*current_entry].definition.num_opcodes++] =
|
out[*current_entry].definition.opcodes.push_back(value);
|
||||||
value;
|
|
||||||
|
|
||||||
i += 8;
|
i += 7;
|
||||||
} else {
|
} else {
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
out[0].enabled = out[0].definition.num_opcodes > 0;
|
out[0].enabled = out[0].is_master && !out[0].definition.opcodes.empty();
|
||||||
out[0].cheat_id = 0;
|
out[0].cheat_id = 0;
|
||||||
|
|
||||||
for (u32 i = 1; i < out.size(); ++i) {
|
for (u32 i = 1; i < out.size(); ++i) {
|
||||||
out[i].enabled = out[i].definition.num_opcodes > 0;
|
out[i].enabled = Settings::values.enable_cheats_by_default.GetValue() &&
|
||||||
|
!out[i].definition.opcodes.empty();
|
||||||
out[i].cheat_id = i;
|
out[i].cheat_id = i;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -240,6 +250,10 @@ CheatEngine::CheatEngine(System& system_, std::vector<CheatEntry> cheats_,
|
|||||||
: vm{std::make_unique<StandardVmCallbacks>(system_, metadata)},
|
: vm{std::make_unique<StandardVmCallbacks>(system_, metadata)},
|
||||||
cheats(std::move(cheats_)), core_timing{system_.CoreTiming()}, system{system_} {
|
cheats(std::move(cheats_)), core_timing{system_.CoreTiming()}, system{system_} {
|
||||||
metadata.main_nso_build_id = build_id_;
|
metadata.main_nso_build_id = build_id_;
|
||||||
|
for (u32 i = 0; i < cheats.size(); ++i) {
|
||||||
|
cheats[i].cheat_id = i;
|
||||||
|
cheats[i].enabled = cheats[i].is_master || cheats[i].enabled;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
CheatEngine::~CheatEngine() {
|
CheatEngine::~CheatEngine() {
|
||||||
@@ -286,12 +300,56 @@ void CheatEngine::SetMainMemoryParameters(VAddr main_region_begin, u64 main_regi
|
|||||||
}
|
}
|
||||||
|
|
||||||
void CheatEngine::Reload(std::vector<CheatEntry> reload_cheats) {
|
void CheatEngine::Reload(std::vector<CheatEntry> reload_cheats) {
|
||||||
|
{
|
||||||
|
std::scoped_lock lock{cheats_mutex};
|
||||||
cheats = std::move(reload_cheats);
|
cheats = std::move(reload_cheats);
|
||||||
is_pending_reload.exchange(true);
|
for (u32 i = 0; i < cheats.size(); ++i) {
|
||||||
|
cheats[i].cheat_id = i;
|
||||||
|
cheats[i].enabled = cheats[i].is_master || cheats[i].enabled;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
is_pending_reload.store(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<RuntimeCheatInfo> CheatEngine::GetCheats() const {
|
||||||
|
std::scoped_lock lock{cheats_mutex};
|
||||||
|
std::vector<RuntimeCheatInfo> result;
|
||||||
|
result.reserve(cheats.size());
|
||||||
|
for (const auto& cheat : cheats) {
|
||||||
|
if (cheat.definition.opcodes.empty()) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
result.push_back({
|
||||||
|
.id = cheat.cheat_id,
|
||||||
|
.name = cheat.definition.readable_name.data(),
|
||||||
|
.enabled = cheat.enabled || cheat.is_master,
|
||||||
|
.is_master = cheat.is_master,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CheatEngine::SetCheatEnabled(u32 cheat_id, bool enabled) {
|
||||||
|
std::scoped_lock lock{cheats_mutex};
|
||||||
|
const auto entry = std::find_if(cheats.begin(), cheats.end(), [cheat_id](const auto& cheat) {
|
||||||
|
return cheat.cheat_id == cheat_id && !cheat.definition.opcodes.empty();
|
||||||
|
});
|
||||||
|
if (entry == cheats.end()) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
if (entry->is_master) {
|
||||||
|
return enabled;
|
||||||
|
}
|
||||||
|
if (entry->enabled != enabled) {
|
||||||
|
entry->enabled = enabled;
|
||||||
|
is_pending_reload.store(true);
|
||||||
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
void CheatEngine::FrameCallback(std::chrono::nanoseconds ns_late) {
|
void CheatEngine::FrameCallback(std::chrono::nanoseconds ns_late) {
|
||||||
if (is_pending_reload.exchange(false)) {
|
if (is_pending_reload.exchange(false)) {
|
||||||
|
std::scoped_lock lock{cheats_mutex};
|
||||||
vm.LoadProgram(cheats);
|
vm.LoadProgram(cheats);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -9,6 +9,7 @@
|
|||||||
#include <atomic>
|
#include <atomic>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include <mutex>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "core/memory/dmnt_cheat_types.h"
|
#include "core/memory/dmnt_cheat_types.h"
|
||||||
@@ -41,6 +42,7 @@ public:
|
|||||||
void ResumeProcess() override;
|
void ResumeProcess() override;
|
||||||
void DebugLog(u8 id, u64 value) override;
|
void DebugLog(u8 id, u64 value) override;
|
||||||
void CommandLog(std::string_view data) override;
|
void CommandLog(std::string_view data) override;
|
||||||
|
[[nodiscard]] bool IsCommandLogEnabled() const override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
bool IsAddressInRange(VAddr address) const;
|
bool IsAddressInRange(VAddr address) const;
|
||||||
@@ -81,6 +83,8 @@ public:
|
|||||||
void SetMainMemoryParameters(VAddr main_region_begin, u64 main_region_size);
|
void SetMainMemoryParameters(VAddr main_region_begin, u64 main_region_size);
|
||||||
|
|
||||||
void Reload(std::vector<CheatEntry> reload_cheats);
|
void Reload(std::vector<CheatEntry> reload_cheats);
|
||||||
|
[[nodiscard]] std::vector<RuntimeCheatInfo> GetCheats() const;
|
||||||
|
bool SetCheatEnabled(u32 cheat_id, bool enabled);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void FrameCallback(std::chrono::nanoseconds ns_late);
|
void FrameCallback(std::chrono::nanoseconds ns_late);
|
||||||
@@ -89,6 +93,7 @@ private:
|
|||||||
CheatProcessMetadata metadata;
|
CheatProcessMetadata metadata;
|
||||||
|
|
||||||
std::vector<CheatEntry> cheats;
|
std::vector<CheatEntry> cheats;
|
||||||
|
mutable std::mutex cheats_mutex;
|
||||||
std::atomic_bool is_pending_reload{false};
|
std::atomic_bool is_pending_reload{false};
|
||||||
|
|
||||||
std::shared_ptr<Core::Timing::EventType> event;
|
std::shared_ptr<Core::Timing::EventType> event;
|
||||||
|
|||||||
@@ -1,8 +1,14 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
|
||||||
namespace Core::Memory {
|
namespace Core::Memory {
|
||||||
@@ -24,14 +30,21 @@ struct CheatProcessMetadata {
|
|||||||
|
|
||||||
struct CheatDefinition {
|
struct CheatDefinition {
|
||||||
std::array<char, 0x40> readable_name{};
|
std::array<char, 0x40> readable_name{};
|
||||||
u32 num_opcodes{};
|
std::vector<u32> opcodes;
|
||||||
std::array<u32, 0x100> opcodes{};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct CheatEntry {
|
struct CheatEntry {
|
||||||
bool enabled{};
|
bool enabled{};
|
||||||
|
bool is_master{};
|
||||||
u32 cheat_id{};
|
u32 cheat_id{};
|
||||||
CheatDefinition definition{};
|
CheatDefinition definition{};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
struct RuntimeCheatInfo {
|
||||||
|
u32 id{};
|
||||||
|
std::string name;
|
||||||
|
bool enabled{};
|
||||||
|
bool is_master{};
|
||||||
|
};
|
||||||
|
|
||||||
} // namespace Core::Memory
|
} // namespace Core::Memory
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
@@ -233,7 +236,7 @@ bool DmntCheatVm::DecodeNextOpcode(CheatVmOpcode& out) {
|
|||||||
|
|
||||||
// Helper function for getting instruction dwords.
|
// Helper function for getting instruction dwords.
|
||||||
const auto GetNextDword = [&] {
|
const auto GetNextDword = [&] {
|
||||||
if (instruction_ptr >= num_opcodes) {
|
if (instruction_ptr >= program.size()) {
|
||||||
valid = false;
|
valid = false;
|
||||||
return static_cast<u32>(0);
|
return static_cast<u32>(0);
|
||||||
}
|
}
|
||||||
@@ -709,20 +712,20 @@ void DmntCheatVm::ResetState() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
bool DmntCheatVm::LoadProgram(const std::vector<CheatEntry>& entries) {
|
bool DmntCheatVm::LoadProgram(const std::vector<CheatEntry>& entries) {
|
||||||
// Reset opcode count.
|
program.clear();
|
||||||
num_opcodes = 0;
|
|
||||||
|
|
||||||
for (std::size_t i = 0; i < entries.size(); i++) {
|
std::size_t program_size{};
|
||||||
if (entries[i].enabled) {
|
for (const auto& entry : entries) {
|
||||||
// Bounds check.
|
if (entry.enabled || entry.is_master) {
|
||||||
if (entries[i].definition.num_opcodes + num_opcodes > MaximumProgramOpcodeCount) {
|
program_size += entry.definition.opcodes.size();
|
||||||
num_opcodes = 0;
|
|
||||||
return false;
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
program.reserve(program_size);
|
||||||
|
|
||||||
for (std::size_t n = 0; n < entries[i].definition.num_opcodes; n++) {
|
for (const auto& entry : entries) {
|
||||||
program[num_opcodes++] = entries[i].definition.opcodes[n];
|
if (entry.enabled || entry.is_master) {
|
||||||
}
|
program.insert(program.end(), entry.definition.opcodes.begin(),
|
||||||
|
entry.definition.opcodes.end());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -735,27 +738,35 @@ void DmntCheatVm::Execute(const CheatProcessMetadata& metadata) {
|
|||||||
// Get Keys down.
|
// Get Keys down.
|
||||||
u64 kDown = callbacks->HidKeysDown();
|
u64 kDown = callbacks->HidKeysDown();
|
||||||
|
|
||||||
|
const bool command_log_enabled = callbacks->IsCommandLogEnabled();
|
||||||
|
if (command_log_enabled) {
|
||||||
callbacks->CommandLog("Started VM execution.");
|
callbacks->CommandLog("Started VM execution.");
|
||||||
callbacks->CommandLog(fmt::format("Main NSO: {:012X}", metadata.main_nso_extents.base));
|
callbacks->CommandLog(fmt::format("Main NSO: {:012X}", metadata.main_nso_extents.base));
|
||||||
callbacks->CommandLog(fmt::format("Heap: {:012X}", metadata.main_nso_extents.base));
|
callbacks->CommandLog(fmt::format("Heap: {:012X}", metadata.main_nso_extents.base));
|
||||||
callbacks->CommandLog(fmt::format("Keys Down: {:08X}", static_cast<u32>(kDown & 0x0FFFFFFF)));
|
callbacks->CommandLog(
|
||||||
|
fmt::format("Keys Down: {:08X}", static_cast<u32>(kDown & 0x0FFFFFFF)));
|
||||||
|
}
|
||||||
|
|
||||||
// Clear VM state.
|
// Clear VM state.
|
||||||
ResetState();
|
ResetState();
|
||||||
|
|
||||||
// Loop until program finishes.
|
// Loop until program finishes.
|
||||||
while (DecodeNextOpcode(cur_opcode)) {
|
while (DecodeNextOpcode(cur_opcode)) {
|
||||||
|
if (command_log_enabled) {
|
||||||
callbacks->CommandLog(
|
callbacks->CommandLog(
|
||||||
fmt::format("Instruction Ptr: {:04X}", static_cast<u32>(instruction_ptr)));
|
fmt::format("Instruction Ptr: {:04X}", static_cast<u32>(instruction_ptr)));
|
||||||
|
|
||||||
for (std::size_t i = 0; i < NumRegisters; i++) {
|
for (std::size_t i = 0; i < NumRegisters; i++) {
|
||||||
callbacks->CommandLog(fmt::format("Registers[{:02X}]: {:016X}", i, registers[i]));
|
callbacks->CommandLog(fmt::format("Registers[{:02X}]: {:016X}", i,
|
||||||
|
registers[i]));
|
||||||
}
|
}
|
||||||
|
|
||||||
for (std::size_t i = 0; i < NumRegisters; i++) {
|
for (std::size_t i = 0; i < NumRegisters; i++) {
|
||||||
callbacks->CommandLog(fmt::format("SavedRegs[{:02X}]: {:016X}", i, saved_values[i]));
|
callbacks->CommandLog(fmt::format("SavedRegs[{:02X}]: {:016X}", i,
|
||||||
|
saved_values[i]));
|
||||||
}
|
}
|
||||||
LogOpcode(cur_opcode);
|
LogOpcode(cur_opcode);
|
||||||
|
}
|
||||||
|
|
||||||
// Increment conditional depth, if relevant.
|
// Increment conditional depth, if relevant.
|
||||||
if (cur_opcode.begin_conditional_block) {
|
if (cur_opcode.begin_conditional_block) {
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
|
||||||
@@ -281,9 +281,9 @@ public:
|
|||||||
|
|
||||||
virtual void DebugLog(u8 id, u64 value) = 0;
|
virtual void DebugLog(u8 id, u64 value) = 0;
|
||||||
virtual void CommandLog(std::string_view data) = 0;
|
virtual void CommandLog(std::string_view data) = 0;
|
||||||
|
[[nodiscard]] virtual bool IsCommandLogEnabled() const = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
static constexpr std::size_t MaximumProgramOpcodeCount = 0x400;
|
|
||||||
static constexpr std::size_t NumRegisters = 0x10;
|
static constexpr std::size_t NumRegisters = 0x10;
|
||||||
static constexpr std::size_t NumReadableStaticRegisters = 0x80;
|
static constexpr std::size_t NumReadableStaticRegisters = 0x80;
|
||||||
static constexpr std::size_t NumWritableStaticRegisters = 0x80;
|
static constexpr std::size_t NumWritableStaticRegisters = 0x80;
|
||||||
@@ -294,7 +294,7 @@ public:
|
|||||||
~DmntCheatVm();
|
~DmntCheatVm();
|
||||||
|
|
||||||
std::size_t GetProgramSize() const {
|
std::size_t GetProgramSize() const {
|
||||||
return this->num_opcodes;
|
return program.size();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool LoadProgram(const std::vector<CheatEntry>& cheats);
|
bool LoadProgram(const std::vector<CheatEntry>& cheats);
|
||||||
@@ -303,11 +303,10 @@ public:
|
|||||||
private:
|
private:
|
||||||
std::unique_ptr<Callbacks> callbacks;
|
std::unique_ptr<Callbacks> callbacks;
|
||||||
|
|
||||||
std::size_t num_opcodes = 0;
|
|
||||||
std::size_t instruction_ptr = 0;
|
std::size_t instruction_ptr = 0;
|
||||||
std::size_t condition_depth = 0;
|
std::size_t condition_depth = 0;
|
||||||
bool decode_success = false;
|
bool decode_success = false;
|
||||||
std::array<u32, MaximumProgramOpcodeCount> program{};
|
std::vector<u32> program;
|
||||||
std::array<u64, NumRegisters> registers{};
|
std::array<u64, NumRegisters> registers{};
|
||||||
std::array<u64, NumRegisters> saved_values{};
|
std::array<u64, NumRegisters> saved_values{};
|
||||||
std::array<u64, NumStaticRegisters> static_registers{};
|
std::array<u64, NumStaticRegisters> static_registers{};
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
|
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
|
||||||
@@ -163,7 +163,9 @@ inline InstallResult InstallNSP(Core::System& system, FileSys::VfsFilesystem& vf
|
|||||||
|
|
||||||
std::shared_ptr<FileSys::NSP> nsp;
|
std::shared_ptr<FileSys::NSP> nsp;
|
||||||
FileSys::VirtualFile file = vfs.OpenFile(filename, FileSys::OpenMode::Read);
|
FileSys::VirtualFile file = vfs.OpenFile(filename, FileSys::OpenMode::Read);
|
||||||
if (boost::to_lower_copy(file->GetName()).ends_with("nsp")) {
|
const auto lower_name = boost::to_lower_copy(file->GetName());
|
||||||
|
|
||||||
|
if (lower_name.ends_with("nsp") || lower_name.ends_with("nsz")) {
|
||||||
nsp = std::make_shared<FileSys::NSP>(file);
|
nsp = std::make_shared<FileSys::NSP>(file);
|
||||||
if (nsp->IsExtractedType()) {
|
if (nsp->IsExtractedType()) {
|
||||||
return InstallResult::Failure;
|
return InstallResult::Failure;
|
||||||
|
|||||||
@@ -86,6 +86,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
|
|||||||
tr("Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS "
|
tr("Synchronizes CPU core speed with the game's maximum rendering speed to boost FPS "
|
||||||
"without affecting game speed (animations, physics, etc.).\n"
|
"without affecting game speed (animations, physics, etc.).\n"
|
||||||
"Can help reduce stuttering at lower framerates."));
|
"Can help reduce stuttering at lower framerates."));
|
||||||
|
INSERT(Settings, enable_cheats_by_default, tr("Enable cheats by default"),
|
||||||
|
tr("Enables regular cheats when a game starts. Master Code entries are always enabled. "
|
||||||
|
"Individual cheats can still be toggled from Cheats in the menu bar while the game is "
|
||||||
|
"running."));
|
||||||
|
|
||||||
// Cpu
|
// Cpu
|
||||||
INSERT(Settings, cpu_accuracy, tr("Accuracy:"),
|
INSERT(Settings, cpu_accuracy, tr("Accuracy:"),
|
||||||
@@ -194,10 +198,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
|
|||||||
INSERT(Settings, skip_cpu_inner_invalidation, tr("Skip CPU Inner Invalidation"),
|
INSERT(Settings, skip_cpu_inner_invalidation, tr("Skip CPU Inner Invalidation"),
|
||||||
tr("Skips certain cache invalidations during memory updates, reducing CPU usage and "
|
tr("Skips certain cache invalidations during memory updates, reducing CPU usage and "
|
||||||
"improving latency. This may cause soft-crashes."));
|
"improving latency. This may cause soft-crashes."));
|
||||||
INSERT(Settings, nce_invalidation_gpu_readback,
|
|
||||||
tr("GPU Readback Before NCE Invalidation"),
|
|
||||||
tr("Flushes GPU buffer data back to guest memory before NCE invalidates the whole "
|
|
||||||
"guest page, preserving it while the CPU store proceeds."));
|
|
||||||
INSERT(Settings, vsync_mode, tr("VSync Mode:"),
|
INSERT(Settings, vsync_mode, tr("VSync Mode:"),
|
||||||
tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
|
tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
|
||||||
"refresh rate.\nFIFO Relaxed allows tearing as it recovers from a slow down.\n"
|
"refresh rate.\nFIFO Relaxed allows tearing as it recovers from a slow down.\n"
|
||||||
|
|||||||
@@ -360,7 +360,8 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (target == ScanTarget::PopulateGameList &&
|
if (target == ScanTarget::PopulateGameList &&
|
||||||
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP) &&
|
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::XCZ ||
|
||||||
|
file_type == Loader::FileType::NSP || file_type == Loader::FileType::NSZ) &&
|
||||||
!Loader::IsBootableGameContainer(file, file_type)) {
|
!Loader::IsBootableGameContainer(file, file_type)) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -375,7 +376,9 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
|||||||
program_id, file);
|
program_id, file);
|
||||||
} else if (Settings::values.ext_content_from_game_dirs.GetValue() &&
|
} else if (Settings::values.ext_content_from_game_dirs.GetValue() &&
|
||||||
(file_type == Loader::FileType::XCI ||
|
(file_type == Loader::FileType::XCI ||
|
||||||
file_type == Loader::FileType::NSP)) {
|
file_type == Loader::FileType::XCZ ||
|
||||||
|
file_type == Loader::FileType::NSP ||
|
||||||
|
file_type == Loader::FileType::NSZ)) {
|
||||||
void(provider->AddEntriesFromContainer(file));
|
void(provider->AddEntriesFromContainer(file));
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@@ -402,7 +405,8 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
|||||||
};
|
};
|
||||||
|
|
||||||
if (res2 == Loader::ResultStatus::Success && program_ids.size() > 1 &&
|
if (res2 == Loader::ResultStatus::Success && program_ids.size() > 1 &&
|
||||||
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
|
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::XCZ ||
|
||||||
|
file_type == Loader::FileType::NSP || file_type == Loader::FileType::NSZ)) {
|
||||||
for (const auto id : program_ids) {
|
for (const auto id : program_ids) {
|
||||||
// dravee suggested this, only viable way to
|
// dravee suggested this, only viable way to
|
||||||
// not show sub-games in qlaunch for now.
|
// not show sub-games in qlaunch for now.
|
||||||
|
|||||||
@@ -57,7 +57,8 @@ std::unique_ptr<EmuThread> emu_thread = nullptr;
|
|||||||
|
|
||||||
const QStringList supported_file_extensions = {QStringLiteral("nro"), QStringLiteral("nso"),
|
const QStringList supported_file_extensions = {QStringLiteral("nro"), QStringLiteral("nso"),
|
||||||
QStringLiteral("nca"), QStringLiteral("xci"),
|
QStringLiteral("nca"), QStringLiteral("xci"),
|
||||||
QStringLiteral("nsp"), QStringLiteral("kip")};
|
QStringLiteral("xcz"), QStringLiteral("nsp"),
|
||||||
|
QStringLiteral("nsz"), QStringLiteral("kip")};
|
||||||
|
|
||||||
Core::Frontend::WindowSystemType GetWindowSystemType() {
|
Core::Frontend::WindowSystemType GetWindowSystemType() {
|
||||||
// Determine WSI type based on Qt platform.
|
// Determine WSI type based on Qt platform.
|
||||||
|
|||||||
@@ -6,7 +6,6 @@
|
|||||||
|
|
||||||
#include <boost/container/static_vector.hpp>
|
#include <boost/container/static_vector.hpp>
|
||||||
|
|
||||||
#include "common/settings.h"
|
|
||||||
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
#include "shader_recompiler/backend/spirv/emit_spirv.h"
|
||||||
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
|
||||||
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
|
||||||
@@ -590,11 +589,6 @@ Id EmitImageSampleExplicitLod(EmitContext& ctx, IR::Inst* inst, const IR::Value&
|
|||||||
Id result = Emit(&EmitContext::OpImageSparseSampleExplicitLod,
|
Id result = Emit(&EmitContext::OpImageSparseSampleExplicitLod,
|
||||||
&EmitContext::OpImageSampleExplicitLod, ctx, inst, result_type,
|
&EmitContext::OpImageSampleExplicitLod, ctx, inst, result_type,
|
||||||
Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
|
Texture(ctx, info, index), coords, operands.Mask(), operands.Span());
|
||||||
#ifdef __ANDROID__
|
|
||||||
if (!is_integer && Settings::values.fix_bloom_effects.GetValue()) {
|
|
||||||
result = ctx.OpVectorTimesScalar(ctx.F32[4], result, ctx.Const(0.98f));
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
return is_integer ? ctx.OpBitcast(ctx.F32[4], result) : result;
|
return is_integer ? ctx.OpBitcast(ctx.F32[4], result) : result;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,8 +1,12 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <functional>
|
||||||
#include <optional>
|
#include <optional>
|
||||||
#include <type_traits>
|
#include <type_traits>
|
||||||
#include <queue>
|
#include <queue>
|
||||||
@@ -13,9 +17,10 @@
|
|||||||
|
|
||||||
namespace Shader::IR {
|
namespace Shader::IR {
|
||||||
|
|
||||||
template <typename Pred>
|
template <typename Pred, typename Resolve = std::identity>
|
||||||
auto BreadthFirstSearch(const Value& value, Pred&& pred)
|
auto BreadthFirstSearch(Value value, Pred&& pred, Resolve&& resolve = {})
|
||||||
-> std::invoke_result_t<Pred, const Inst*> {
|
-> std::invoke_result_t<Pred, const Inst*> {
|
||||||
|
value = resolve(value);
|
||||||
if (value.IsImmediate()) {
|
if (value.IsImmediate()) {
|
||||||
// Nothing to do with immediates
|
// Nothing to do with immediates
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
@@ -36,7 +41,7 @@ auto BreadthFirstSearch(const Value& value, Pred&& pred)
|
|||||||
}
|
}
|
||||||
// Visit the right most arguments first
|
// Visit the right most arguments first
|
||||||
for (size_t arg = inst->NumArgs(); arg--;) {
|
for (size_t arg = inst->NumArgs(); arg--;) {
|
||||||
const Value arg_value{inst->Arg(arg)};
|
const Value arg_value{resolve(inst->Arg(arg))};
|
||||||
if (arg_value.IsImmediate()) {
|
if (arg_value.IsImmediate()) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,6 +31,60 @@ struct TextureInst {
|
|||||||
|
|
||||||
using TextureInstVector = boost::container::small_vector<TextureInst, 24>;
|
using TextureInstVector = boost::container::small_vector<TextureInst, 24>;
|
||||||
|
|
||||||
|
const IR::Block* ConditionalHeader(const IR::Block* body) {
|
||||||
|
const auto predecessors{body->ImmPredecessors()};
|
||||||
|
const auto successors{body->ImmSuccessors()};
|
||||||
|
if (predecessors.size() != 1 || successors.size() != 1) return nullptr;
|
||||||
|
const IR::Block* const header{predecessors[0]};
|
||||||
|
const auto targets{header->ImmSuccessors()};
|
||||||
|
if (targets.size() != 2 || targets[0] != body || targets[1] != successors[0] ||
|
||||||
|
targets[1]->ImmPredecessors().size() != 2 || header->empty() ||
|
||||||
|
header->back().GetOpcode() != IR::Opcode::ConditionRef) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
|
return header;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::pair<IR::Value, bool> Condition(IR::Value value) {
|
||||||
|
bool negated{};
|
||||||
|
while (const IR::Inst* inst = value.TryInstRecursive()) {
|
||||||
|
if (inst->GetOpcode() == IR::Opcode::LogicalNot) negated = !negated;
|
||||||
|
else if (inst->GetOpcode() != IR::Opcode::ConditionRef) break;
|
||||||
|
value = inst->Arg(0);
|
||||||
|
}
|
||||||
|
return {value.Resolve(), negated};
|
||||||
|
}
|
||||||
|
|
||||||
|
IR::Value ResolveConditionalPhi(IR::Value value, const IR::Block* block) {
|
||||||
|
if (!value.Resolve().IsPhi() || !(block = ConditionalHeader(block))) return value;
|
||||||
|
const auto [condition, negated]{Condition(block->back().Arg(0))};
|
||||||
|
boost::container::small_vector<const IR::Block*, 16> visited;
|
||||||
|
while (value.Resolve().IsPhi() && std::ranges::find(visited, block) == visited.end()) {
|
||||||
|
visited.push_back(block);
|
||||||
|
const IR::Inst* const phi{value.InstRecursive()};
|
||||||
|
const auto predecessors{block->ImmPredecessors()};
|
||||||
|
if (predecessors.size() == 1) {
|
||||||
|
block = predecessors[0];
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
if (predecessors.size() != 2 || phi->NumArgs() != 2) break;
|
||||||
|
const IR::Block* body{predecessors[0]};
|
||||||
|
const IR::Block* header{ConditionalHeader(body)};
|
||||||
|
if (header != predecessors[1]) {
|
||||||
|
body = predecessors[1];
|
||||||
|
header = ConditionalHeader(body);
|
||||||
|
if (header != predecessors[0]) break;
|
||||||
|
}
|
||||||
|
const auto [other_condition, other_negated]{Condition(header->back().Arg(0))};
|
||||||
|
if (condition == other_condition && (phi->PhiBlock(0) == header || phi->PhiBlock(0) == body)) {
|
||||||
|
const IR::Block* const incoming{negated == other_negated ? body : header};
|
||||||
|
value = phi->Arg(phi->PhiBlock(0) == incoming ? 0 : 1);
|
||||||
|
}
|
||||||
|
block = header;
|
||||||
|
}
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
|
||||||
constexpr u32 DESCRIPTOR_SIZE = 8;
|
constexpr u32 DESCRIPTOR_SIZE = 8;
|
||||||
constexpr u32 DESCRIPTOR_SIZE_SHIFT = u32(std::countr_zero(DESCRIPTOR_SIZE));
|
constexpr u32 DESCRIPTOR_SIZE_SHIFT = u32(std::countr_zero(DESCRIPTOR_SIZE));
|
||||||
constexpr u32 DESCRIPTOR_MAX_COUNT = 1024;
|
constexpr u32 DESCRIPTOR_MAX_COUNT = 1024;
|
||||||
@@ -299,23 +353,23 @@ static inline bool IsTexturePixelFormatIntegerCached(Environment& env,
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
std::optional<ConstBufferAddr> Track(const IR::Value& value, Environment& env, const HostTranslateInfo& host_info);
|
std::optional<ConstBufferAddr> Track(const IR::Value& value, Environment& env, const HostTranslateInfo& host_info, const IR::Block* block);
|
||||||
static inline std::optional<ConstBufferAddr> TrackCached(const IR::Value& v, Environment& env, const HostTranslateInfo& host_info) {
|
static inline std::optional<ConstBufferAddr> TrackCached(const IR::Value& v, Environment& env, const HostTranslateInfo& host_info, const IR::Block* block) {
|
||||||
if (const IR::Inst* key = v.InstRecursive()) {
|
if (const IR::Inst* key = v.TryInstRecursive()) {
|
||||||
if (auto it = env.track_cache.find(key); it != env.track_cache.end()) return it->second;
|
if (auto it = env.track_cache.find(key); it != env.track_cache.end()) return it->second;
|
||||||
auto found = Track(v, env, host_info);
|
auto found = Track(v, env, host_info, block);
|
||||||
if (found) env.track_cache.emplace(key, *found);
|
if (found) env.track_cache.emplace(key, *found);
|
||||||
return found;
|
return found;
|
||||||
}
|
}
|
||||||
return Track(v, env, host_info);
|
return Track(v, env, host_info, block);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environment& env, const HostTranslateInfo& host_info);
|
std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environment& env, const HostTranslateInfo& host_info, const IR::Block* block);
|
||||||
|
|
||||||
std::optional<ConstBufferAddr> Track(const IR::Value& value, Environment& env, const HostTranslateInfo& host_info) {
|
std::optional<ConstBufferAddr> Track(const IR::Value& value, Environment& env, const HostTranslateInfo& host_info, const IR::Block* block) {
|
||||||
return IR::BreadthFirstSearch(value, [&env, &host_info](const IR::Inst* inst) {
|
return IR::BreadthFirstSearch(value, [&env, &host_info, block](const IR::Inst* inst) {
|
||||||
return TryGetConstBuffer(inst, env, host_info);
|
return TryGetConstBuffer(inst, env, host_info, block);
|
||||||
});
|
}, [&](IR::Value operand) { return ResolveConditionalPhi(operand, block); });
|
||||||
}
|
}
|
||||||
|
|
||||||
std::optional<u32> TryGetConstant(IR::Value& value, Environment& env) {
|
std::optional<u32> TryGetConstant(IR::Value& value, Environment& env) {
|
||||||
@@ -339,13 +393,13 @@ std::optional<u32> TryGetConstant(IR::Value& value, Environment& env) {
|
|||||||
return ReadCbufCached(env, index_number, offset_number);
|
return ReadCbufCached(env, index_number, offset_number);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environment& env, const HostTranslateInfo& host_info) {
|
std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environment& env, const HostTranslateInfo& host_info, const IR::Block* block) {
|
||||||
switch (inst->GetOpcode()) {
|
switch (inst->GetOpcode()) {
|
||||||
default:
|
default:
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
case IR::Opcode::BitwiseOr32: {
|
case IR::Opcode::BitwiseOr32: {
|
||||||
std::optional lhs{TrackCached(inst->Arg(0), env, host_info)};
|
std::optional lhs{TrackCached(inst->Arg(0), env, host_info, block)};
|
||||||
std::optional rhs{TrackCached(inst->Arg(1), env, host_info)};
|
std::optional rhs{TrackCached(inst->Arg(1), env, host_info, block)};
|
||||||
if (!lhs || !rhs) {
|
if (!lhs || !rhs) {
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
@@ -375,7 +429,7 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environme
|
|||||||
if (!shift.IsImmediate()) {
|
if (!shift.IsImmediate()) {
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
std::optional lhs{TrackCached(inst->Arg(0), env, host_info)};
|
std::optional lhs{TrackCached(inst->Arg(0), env, host_info, block)};
|
||||||
if (lhs) {
|
if (lhs) {
|
||||||
lhs->shift_left = shift.U32();
|
lhs->shift_left = shift.U32();
|
||||||
}
|
}
|
||||||
@@ -403,7 +457,7 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environme
|
|||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
} while (false);
|
} while (false);
|
||||||
}
|
}
|
||||||
std::optional lhs{TrackCached(op1, env, host_info)};
|
std::optional lhs{TrackCached(op1, env, host_info, block)};
|
||||||
if (lhs) {
|
if (lhs) {
|
||||||
lhs->shift_left = static_cast<u32>(std::countr_zero(op2.U32()));
|
lhs->shift_left = static_cast<u32>(std::countr_zero(op2.U32()));
|
||||||
}
|
}
|
||||||
@@ -469,7 +523,7 @@ std::optional<ConstBufferAddr> TryGetConstBuffer(const IR::Inst* inst, Environme
|
|||||||
TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst, const HostTranslateInfo& host_info) {
|
TextureInst MakeInst(Environment& env, IR::Block* block, IR::Inst& inst, const HostTranslateInfo& host_info) {
|
||||||
ConstBufferAddr addr;
|
ConstBufferAddr addr;
|
||||||
if (IsBindless(inst)) {
|
if (IsBindless(inst)) {
|
||||||
const std::optional<ConstBufferAddr> track_addr{TrackCached(inst.Arg(0), env, host_info)};
|
const std::optional<ConstBufferAddr> track_addr{TrackCached(inst.Arg(0), env, host_info, block)};
|
||||||
|
|
||||||
if (!track_addr) {
|
if (!track_addr) {
|
||||||
throw NotImplementedException("Failed to track bindless texture constant buffer");
|
throw NotImplementedException("Failed to track bindless texture constant buffer");
|
||||||
@@ -671,6 +725,7 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
|
|||||||
env.track_cache.clear();
|
env.track_cache.clear();
|
||||||
TextureInstVector to_replace;
|
TextureInstVector to_replace;
|
||||||
for (IR::Block* const block : program.post_order_blocks) {
|
for (IR::Block* const block : program.post_order_blocks) {
|
||||||
|
env.track_cache.clear();
|
||||||
for (IR::Inst& inst : block->Instructions()) {
|
for (IR::Inst& inst : block->Instructions()) {
|
||||||
if (!IsTextureInstruction(inst)) {
|
if (!IsTextureInstruction(inst)) {
|
||||||
continue;
|
continue;
|
||||||
|
|||||||
@@ -1738,6 +1738,13 @@ void BufferCache<P>::TouchBuffer(Buffer& buffer, BufferId buffer_id) noexcept {
|
|||||||
|
|
||||||
template <class P>
|
template <class P>
|
||||||
bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, DAddr device_addr, u32 size) {
|
bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, DAddr device_addr, u32 size) {
|
||||||
|
#ifdef __ANDROID__
|
||||||
|
const bool use_optimized_vertex_buffers = Settings::values.use_optimized_vertex_buffers.GetValue();
|
||||||
|
#else
|
||||||
|
constexpr bool use_optimized_vertex_buffers = true;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (use_optimized_vertex_buffers) {
|
||||||
upload_copies.clear();
|
upload_copies.clear();
|
||||||
u64 total_size_bytes = 0;
|
u64 total_size_bytes = 0;
|
||||||
u64 largest_copy = 0;
|
u64 largest_copy = 0;
|
||||||
@@ -1768,6 +1775,27 @@ bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, DAddr device_addr, u32 si
|
|||||||
UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
|
UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
|
||||||
any_buffer_uploaded = true;
|
any_buffer_uploaded = true;
|
||||||
return false;
|
return false;
|
||||||
|
} else {
|
||||||
|
boost::container::small_vector<BufferCopy, 4> copies;
|
||||||
|
u64 total_size_bytes = 0;
|
||||||
|
u64 largest_copy = 0;
|
||||||
|
DAddr buffer_start = buffer.CpuAddr();
|
||||||
|
memory_tracker.ForEachUploadRange(device_addr, size, [&](u64 device_addr_out, u64 range_size) {
|
||||||
|
copies.push_back(BufferCopy{
|
||||||
|
.src_offset = total_size_bytes,
|
||||||
|
.dst_offset = device_addr_out - buffer_start,
|
||||||
|
.size = range_size,
|
||||||
|
});
|
||||||
|
total_size_bytes += range_size;
|
||||||
|
largest_copy = (std::max)(largest_copy, range_size);
|
||||||
|
});
|
||||||
|
if (total_size_bytes == 0) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
const std::span<BufferCopy> copies_span(copies.data(), copies.size());
|
||||||
|
UploadMemory(buffer, total_size_bytes, largest_copy, copies_span);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template <class P>
|
template <class P>
|
||||||
|
|||||||
+3
-15
@@ -226,19 +226,7 @@ struct GPU::Impl {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Notify rasterizer that any caches of the specified region should be invalidated
|
/// Notify rasterizer that any caches of the specified region should be invalidated
|
||||||
void InvalidateRegion(DAddr addr, u64 size, bool preserve_gpu_writes) {
|
void InvalidateRegion(DAddr addr, u64 size) {
|
||||||
if (Settings::values.nce_invalidation_gpu_readback.GetValue()) {
|
|
||||||
VideoCore::RasterizerInterface* rasterizer = renderer->ReadRasterizer();
|
|
||||||
if (preserve_gpu_writes && rasterizer->MustFlushRegion(addr, size, VideoCommon::CacheType::BufferCache)) {
|
|
||||||
const u64 fence = RequestSyncOperation([rasterizer, addr, size] {
|
|
||||||
rasterizer->FlushRegion(addr, size, VideoCommon::CacheType::BufferCache);
|
|
||||||
rasterizer->OnCacheInvalidation(addr, size);
|
|
||||||
});
|
|
||||||
gpu_thread.TickGPU(is_async);
|
|
||||||
WaitForSyncOperation(fence);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
gpu_thread.InvalidateRegion(addr, size);
|
gpu_thread.InvalidateRegion(addr, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -530,8 +518,8 @@ void GPU::FlushRegion(DAddr addr, u64 size) {
|
|||||||
impl->FlushRegion(addr, size);
|
impl->FlushRegion(addr, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GPU::InvalidateRegion(DAddr addr, u64 size, bool preserve_gpu_writes) {
|
void GPU::InvalidateRegion(DAddr addr, u64 size) {
|
||||||
impl->InvalidateRegion(addr, size, preserve_gpu_writes);
|
impl->InvalidateRegion(addr, size);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool GPU::OnCPUWrite(DAddr addr, u64 size) {
|
bool GPU::OnCPUWrite(DAddr addr, u64 size) {
|
||||||
|
|||||||
@@ -248,7 +248,7 @@ public:
|
|||||||
void FlushRegion(DAddr addr, u64 size);
|
void FlushRegion(DAddr addr, u64 size);
|
||||||
|
|
||||||
/// Notify rasterizer that any caches of the specified region should be invalidated
|
/// Notify rasterizer that any caches of the specified region should be invalidated
|
||||||
void InvalidateRegion(DAddr addr, u64 size, bool preserve_gpu_writes = false);
|
void InvalidateRegion(DAddr addr, u64 size);
|
||||||
|
|
||||||
/// Notify rasterizer that CPU is trying to write this area. It returns true if the area is
|
/// Notify rasterizer that CPU is trying to write this area. It returns true if the area is
|
||||||
/// sensible, false otherwise, addr and size must be a valid combination
|
/// sensible, false otherwise, addr and size must be a valid combination
|
||||||
|
|||||||
@@ -312,6 +312,10 @@ struct Vp9PictureInfo {
|
|||||||
bool allow_high_precision_mv;
|
bool allow_high_precision_mv;
|
||||||
bool segment_enabled;
|
bool segment_enabled;
|
||||||
bool mode_ref_delta_enabled;
|
bool mode_ref_delta_enabled;
|
||||||
|
|
||||||
|
Segmentation segmentation;
|
||||||
|
std::array<u8, 7> seg_tree_probs;
|
||||||
|
std::array<u8, 3> seg_pred_probs;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct Vp9FrameContainer {
|
struct Vp9FrameContainer {
|
||||||
@@ -377,6 +381,10 @@ struct PictureInfo {
|
|||||||
.allow_high_precision_mv = allow_high_precision_mv != 0,
|
.allow_high_precision_mv = allow_high_precision_mv != 0,
|
||||||
.segment_enabled = segmentation.enabled != 0,
|
.segment_enabled = segmentation.enabled != 0,
|
||||||
.mode_ref_delta_enabled = loop_filter.mode_ref_delta_enabled != 0,
|
.mode_ref_delta_enabled = loop_filter.mode_ref_delta_enabled != 0,
|
||||||
|
|
||||||
|
.segmentation = segmentation,
|
||||||
|
.seg_tree_probs = {},
|
||||||
|
.seg_pred_probs = {},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -331,19 +331,16 @@ void VP9::WriteMvProbabilityUpdate(VpxRangeEncoder& writer, u8 new_prob, u8 old_
|
|||||||
}
|
}
|
||||||
|
|
||||||
void VP9::WriteSegmentation(VpxBitStreamWriter& writer) {
|
void VP9::WriteSegmentation(VpxBitStreamWriter& writer) {
|
||||||
bool enabled = current_picture_info.segmentation.enabled != 0;
|
bool enabled = current_frame_info.segmentation.enabled != 0;
|
||||||
writer.WriteBit(enabled);
|
writer.WriteBit(enabled);
|
||||||
if (!enabled) {
|
if (!enabled) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto update_map = current_picture_info.segmentation.update_map != 0;
|
auto update_map = current_frame_info.segmentation.update_map != 0;
|
||||||
writer.WriteBit(update_map);
|
writer.WriteBit(update_map);
|
||||||
|
|
||||||
if (update_map) {
|
if (update_map) {
|
||||||
EntropyProbs entropy_probs{};
|
|
||||||
host1x.gmmu_manager.ReadBlock(regs.vp9_prob_tab_buffer_offset.Address(), &entropy_probs, sizeof(entropy_probs));
|
|
||||||
|
|
||||||
auto WriteProb = [&](u8 prob) {
|
auto WriteProb = [&](u8 prob) {
|
||||||
bool coded = prob != 255;
|
bool coded = prob != 255;
|
||||||
writer.WriteBit(coded);
|
writer.WriteBit(coded);
|
||||||
@@ -352,55 +349,55 @@ void VP9::WriteSegmentation(VpxBitStreamWriter& writer) {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
for (size_t i = 0; i < entropy_probs.mb_segment_tree_probs.size(); i++) {
|
for (size_t i = 0; i < current_frame_info.seg_tree_probs.size(); i++) {
|
||||||
WriteProb(entropy_probs.mb_segment_tree_probs[i]);
|
WriteProb(current_frame_info.seg_tree_probs[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
auto temporal_update = current_picture_info.segmentation.temporal_update != 0;
|
auto temporal_update = current_frame_info.segmentation.temporal_update != 0;
|
||||||
writer.WriteBit(temporal_update);
|
writer.WriteBit(temporal_update);
|
||||||
|
|
||||||
if (temporal_update) {
|
if (temporal_update) {
|
||||||
for (s32 i = 0; i < 3; i++) {
|
for (s32 i = 0; i < 3; i++) {
|
||||||
WriteProb(entropy_probs.segment_pred_probs[i]);
|
WriteProb(current_frame_info.seg_pred_probs[i]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (last_segmentation == current_picture_info.segmentation) {
|
if (last_segmentation == current_frame_info.segmentation) {
|
||||||
writer.WriteBit(false);
|
writer.WriteBit(false);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
last_segmentation = current_picture_info.segmentation;
|
last_segmentation = current_frame_info.segmentation;
|
||||||
writer.WriteBit(true);
|
writer.WriteBit(true);
|
||||||
writer.WriteBit(current_picture_info.segmentation.abs_delta != 0);
|
writer.WriteBit(current_frame_info.segmentation.abs_delta != 0);
|
||||||
|
|
||||||
constexpr s32 MAX_SEGMENTS = 8;
|
constexpr s32 MAX_SEGMENTS = 8;
|
||||||
constexpr std::array SegmentationFeatureBits = {8, 6, 2, 0};
|
constexpr std::array SegmentationFeatureBits = {8, 6, 2, 0};
|
||||||
|
|
||||||
for (s32 i = 0; i < MAX_SEGMENTS; i++) {
|
for (s32 i = 0; i < MAX_SEGMENTS; i++) {
|
||||||
auto q_enabled = current_picture_info.segmentation.feature_enabled[i][0] != 0;
|
auto q_enabled = current_frame_info.segmentation.feature_enabled[i][0] != 0;
|
||||||
writer.WriteBit(q_enabled);
|
writer.WriteBit(q_enabled);
|
||||||
if (q_enabled) {
|
if (q_enabled) {
|
||||||
writer.WriteS(current_picture_info.segmentation.feature_data[i][0],
|
writer.WriteS(current_frame_info.segmentation.feature_data[i][0],
|
||||||
SegmentationFeatureBits[0]);
|
SegmentationFeatureBits[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
auto lf_enabled = current_picture_info.segmentation.feature_enabled[i][1] != 0;
|
auto lf_enabled = current_frame_info.segmentation.feature_enabled[i][1] != 0;
|
||||||
writer.WriteBit(lf_enabled);
|
writer.WriteBit(lf_enabled);
|
||||||
if (lf_enabled) {
|
if (lf_enabled) {
|
||||||
writer.WriteS(current_picture_info.segmentation.feature_data[i][1],
|
writer.WriteS(current_frame_info.segmentation.feature_data[i][1],
|
||||||
SegmentationFeatureBits[1]);
|
SegmentationFeatureBits[1]);
|
||||||
}
|
}
|
||||||
|
|
||||||
auto ref_enabled = current_picture_info.segmentation.feature_enabled[i][2] != 0;
|
auto ref_enabled = current_frame_info.segmentation.feature_enabled[i][2] != 0;
|
||||||
writer.WriteBit(ref_enabled);
|
writer.WriteBit(ref_enabled);
|
||||||
if (ref_enabled) {
|
if (ref_enabled) {
|
||||||
writer.WriteU(current_picture_info.segmentation.feature_data[i][2],
|
writer.WriteU(current_frame_info.segmentation.feature_data[i][2],
|
||||||
SegmentationFeatureBits[2]);
|
SegmentationFeatureBits[2]);
|
||||||
}
|
}
|
||||||
|
|
||||||
auto skip_enabled = current_picture_info.segmentation.feature_enabled[i][3] != 0;
|
auto skip_enabled = current_frame_info.segmentation.feature_enabled[i][3] != 0;
|
||||||
writer.WriteBit(skip_enabled);
|
writer.WriteBit(skip_enabled);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -411,6 +408,14 @@ Vp9PictureInfo VP9::GetVp9PictureInfo() {
|
|||||||
|
|
||||||
InsertEntropy(regs.vp9_prob_tab_buffer_offset.Address(), vp9_info.entropy);
|
InsertEntropy(regs.vp9_prob_tab_buffer_offset.Address(), vp9_info.entropy);
|
||||||
|
|
||||||
|
EntropyProbs entropy_probs{};
|
||||||
|
host1x.gmmu_manager.ReadBlock(regs.vp9_prob_tab_buffer_offset.Address(),
|
||||||
|
&entropy_probs, sizeof(entropy_probs));
|
||||||
|
|
||||||
|
vp9_info.seg_tree_probs = entropy_probs.mb_segment_tree_probs;
|
||||||
|
vp9_info.seg_pred_probs = entropy_probs.segment_pred_probs;
|
||||||
|
|
||||||
|
|
||||||
// surface_luma_offset[0:3] contains the address of the reference frame offsets in the following
|
// surface_luma_offset[0:3] contains the address of the reference frame offsets in the following
|
||||||
// order: last, golden, altref, current.
|
// order: last, golden, altref, current.
|
||||||
for (size_t i = 0; i < 4; i++) {
|
for (size_t i = 0; i < 4; i++) {
|
||||||
|
|||||||
@@ -1,3 +1,6 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
|||||||
@@ -414,6 +414,11 @@ GraphicsPipeline* ShaderCache::BuiltPipeline(GraphicsPipeline* pipeline) const n
|
|||||||
if (!use_asynchronous_shaders) {
|
if (!use_asynchronous_shaders) {
|
||||||
return pipeline;
|
return pipeline;
|
||||||
}
|
}
|
||||||
|
// If something is using depth, we can assume that games are not rendering anything which
|
||||||
|
// will be used one time.
|
||||||
|
if (maxwell3d->regs.zeta_enable) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
// If games are using a small index count, we can assume these are full screen quads.
|
// If games are using a small index count, we can assume these are full screen quads.
|
||||||
// Usually these shaders are only used once for building textures so we can assume they
|
// Usually these shaders are only used once for building textures so we can assume they
|
||||||
// can't be built async
|
// can't be built async
|
||||||
|
|||||||
@@ -219,9 +219,13 @@ public:
|
|||||||
|
|
||||||
void BindTextureBuffer(Buffer& buffer, u32 offset, u32 size,
|
void BindTextureBuffer(Buffer& buffer, u32 offset, u32 size,
|
||||||
VideoCore::Surface::PixelFormat format) {
|
VideoCore::Surface::PixelFormat format) {
|
||||||
guest_descriptor_queue.AddTexelBuffer(buffer.View(offset, size, format),
|
if (guest_descriptor_queue.UsesDescriptorBuffer()) {
|
||||||
buffer.DeviceAddress(), offset, size,
|
const VkDeviceAddress address = buffer.DeviceAddress();
|
||||||
TexelBufferFormat(format));
|
const VkFormat vk_format = address == 0 ? VK_FORMAT_UNDEFINED : TexelBufferFormat(format);
|
||||||
|
guest_descriptor_queue.AddTexelBuffer(VK_NULL_HANDLE, address, offset, size, vk_format);
|
||||||
|
} else {
|
||||||
|
guest_descriptor_queue.AddTexelBuffer(buffer.View(offset, size, format));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool ShouldLimitDynamicStorageBuffers() const {
|
bool ShouldLimitDynamicStorageBuffers() const {
|
||||||
|
|||||||
@@ -447,7 +447,9 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
|
|||||||
driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE ||
|
driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE ||
|
||||||
driver_id == VK_DRIVER_ID_MESA_RADV ||
|
driver_id == VK_DRIVER_ID_MESA_RADV ||
|
||||||
driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS ||
|
driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS ||
|
||||||
driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA,
|
driver_id == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA ||
|
||||||
|
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY ||
|
||||||
|
driver_id == VK_DRIVER_ID_MESA_TURNIP,
|
||||||
|
|
||||||
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
|
.has_broken_spirv_clamp = driver_id == VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS,
|
||||||
.has_broken_spirv_position_input = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
|
.has_broken_spirv_position_input = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
|
||||||
@@ -787,6 +789,11 @@ GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const
|
|||||||
if (!use_asynchronous_shaders) {
|
if (!use_asynchronous_shaders) {
|
||||||
return pipeline;
|
return pipeline;
|
||||||
}
|
}
|
||||||
|
// If something is using depth, we can assume that games are not rendering anything which
|
||||||
|
// will be used one time.
|
||||||
|
if (maxwell3d->regs.zeta_enable) {
|
||||||
|
return nullptr;
|
||||||
|
}
|
||||||
// If games are using a small index count, we can assume these are full screen quads.
|
// If games are using a small index count, we can assume these are full screen quads.
|
||||||
// Usually these shaders are only used once for building textures so we can assume they
|
// Usually these shaders are only used once for building textures so we can assume they
|
||||||
// can't be built async
|
// can't be built async
|
||||||
|
|||||||
@@ -91,6 +91,14 @@
|
|||||||
<addaction name="action_Configure"/>
|
<addaction name="action_Configure"/>
|
||||||
<addaction name="action_Configure_Current_Game"/>
|
<addaction name="action_Configure_Current_Game"/>
|
||||||
</widget>
|
</widget>
|
||||||
|
<widget class="QMenu" name="menu_Cheats">
|
||||||
|
<property name="visible">
|
||||||
|
<bool>false</bool>
|
||||||
|
</property>
|
||||||
|
<property name="title">
|
||||||
|
<string>&Cheats</string>
|
||||||
|
</property>
|
||||||
|
</widget>
|
||||||
<widget class="QMenu" name="menu_View">
|
<widget class="QMenu" name="menu_View">
|
||||||
<property name="title">
|
<property name="title">
|
||||||
<string>&View</string>
|
<string>&View</string>
|
||||||
@@ -241,6 +249,7 @@
|
|||||||
</widget>
|
</widget>
|
||||||
<addaction name="menu_File"/>
|
<addaction name="menu_File"/>
|
||||||
<addaction name="menu_Emulation"/>
|
<addaction name="menu_Emulation"/>
|
||||||
|
<addaction name="menu_Cheats"/>
|
||||||
<addaction name="menu_View"/>
|
<addaction name="menu_View"/>
|
||||||
<addaction name="menu_Tools"/>
|
<addaction name="menu_Tools"/>
|
||||||
<addaction name="menu_Multiplayer"/>
|
<addaction name="menu_Multiplayer"/>
|
||||||
|
|||||||
@@ -78,10 +78,12 @@
|
|||||||
#include <QGuiApplication>
|
#include <QGuiApplication>
|
||||||
#include <QInputDialog>
|
#include <QInputDialog>
|
||||||
#include <QMimeData>
|
#include <QMimeData>
|
||||||
|
#include <QMouseEvent>
|
||||||
#include <QPalette>
|
#include <QPalette>
|
||||||
#include <QProgressDialog>
|
#include <QProgressDialog>
|
||||||
#include <QScreen>
|
#include <QScreen>
|
||||||
#include <QShortcut>
|
#include <QShortcut>
|
||||||
|
#include <QSignalBlocker>
|
||||||
#include <QStatusBar>
|
#include <QStatusBar>
|
||||||
#include <QtConcurrentRun>
|
#include <QtConcurrentRun>
|
||||||
|
|
||||||
@@ -134,6 +136,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Core //
|
// Core //
|
||||||
|
#include "core/core.h"
|
||||||
#include "core/frontend/applets/general.h"
|
#include "core/frontend/applets/general.h"
|
||||||
#include "core/frontend/applets/mii_edit.h"
|
#include "core/frontend/applets/mii_edit.h"
|
||||||
#include "core/frontend/applets/software_keyboard.h"
|
#include "core/frontend/applets/software_keyboard.h"
|
||||||
@@ -147,6 +150,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
|||||||
#include "core/file_sys/common_funcs.h"
|
#include "core/file_sys/common_funcs.h"
|
||||||
#include "core/file_sys/romfs.h"
|
#include "core/file_sys/romfs.h"
|
||||||
#include "core/file_sys/savedata_factory.h"
|
#include "core/file_sys/savedata_factory.h"
|
||||||
|
#include "core/memory/dmnt_cheat_types.h"
|
||||||
|
|
||||||
#include "core/tools/renderdoc.h"
|
#include "core/tools/renderdoc.h"
|
||||||
|
|
||||||
@@ -1434,6 +1438,9 @@ void MainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void MainWindow::ConnectWidgetEvents() {
|
void MainWindow::ConnectWidgetEvents() {
|
||||||
|
ui->menu_Cheats->installEventFilter(this);
|
||||||
|
ui->menu_Cheats->menuAction()->setVisible(false);
|
||||||
|
|
||||||
connect(game_list, &GameList::BootGame, this, &MainWindow::BootGameFromList);
|
connect(game_list, &GameList::BootGame, this, &MainWindow::BootGameFromList);
|
||||||
connect(game_list, &GameList::GameChosen, this, &MainWindow::OnGameListLoadFile);
|
connect(game_list, &GameList::GameChosen, this, &MainWindow::OnGameListLoadFile);
|
||||||
connect(game_list, &GameList::OpenDirectory, this, &MainWindow::OnGameListOpenDirectory);
|
connect(game_list, &GameList::OpenDirectory, this, &MainWindow::OnGameListOpenDirectory);
|
||||||
@@ -1468,6 +1475,8 @@ void MainWindow::ConnectWidgetEvents() {
|
|||||||
// Software Keyboard Applet
|
// Software Keyboard Applet
|
||||||
connect(this, &MainWindow::EmulationStarting, this, &MainWindow::SoftwareKeyboardExit);
|
connect(this, &MainWindow::EmulationStarting, this, &MainWindow::SoftwareKeyboardExit);
|
||||||
connect(this, &MainWindow::EmulationStopping, this, &MainWindow::SoftwareKeyboardExit);
|
connect(this, &MainWindow::EmulationStopping, this, &MainWindow::SoftwareKeyboardExit);
|
||||||
|
connect(this, &MainWindow::EmulationStarting, this, &MainWindow::RefreshRuntimeCheats);
|
||||||
|
connect(this, &MainWindow::EmulationStopping, this, &MainWindow::ClearRuntimeCheats);
|
||||||
|
|
||||||
connect(&status_bar_update_timer, &QTimer::timeout, this, &MainWindow::UpdateStatusBar);
|
connect(&status_bar_update_timer, &QTimer::timeout, this, &MainWindow::UpdateStatusBar);
|
||||||
|
|
||||||
@@ -1475,6 +1484,68 @@ void MainWindow::ConnectWidgetEvents() {
|
|||||||
&MultiplayerState::UpdateThemedIcons);
|
&MultiplayerState::UpdateThemedIcons);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MainWindow::RefreshRuntimeCheats() {
|
||||||
|
ClearRuntimeCheats();
|
||||||
|
|
||||||
|
const auto cheats = QtCommon::system->GetRuntimeCheats();
|
||||||
|
auto* disable_all = ui->menu_Cheats->addAction(tr("Disable All Cheats"));
|
||||||
|
connect(disable_all, &QAction::triggered, this, [this] {
|
||||||
|
for (auto* action : runtime_cheat_actions) {
|
||||||
|
if (action->isEnabled()) {
|
||||||
|
action->setChecked(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
auto* enable_all = ui->menu_Cheats->addAction(tr("Enable All Cheats"));
|
||||||
|
connect(enable_all, &QAction::triggered, this, [this] {
|
||||||
|
for (auto* action : runtime_cheat_actions) {
|
||||||
|
if (action->isEnabled()) {
|
||||||
|
action->setChecked(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
ui->menu_Cheats->addSeparator();
|
||||||
|
runtime_cheat_actions.reserve(cheats.size());
|
||||||
|
for (const auto& cheat : cheats) {
|
||||||
|
const QString name = cheat.name.empty() ? tr("Unnamed Cheat")
|
||||||
|
: QString::fromUtf8(cheat.name);
|
||||||
|
auto* action = ui->menu_Cheats->addAction(name);
|
||||||
|
action->setCheckable(true);
|
||||||
|
action->setChecked(cheat.enabled || cheat.is_master);
|
||||||
|
action->setEnabled(!cheat.is_master);
|
||||||
|
connect(action, &QAction::toggled, this, [action, id = cheat.id](bool enabled) {
|
||||||
|
if (!QtCommon::system->SetCheatEnabled(id, enabled)) {
|
||||||
|
const QSignalBlocker blocker{action};
|
||||||
|
action->setChecked(!enabled);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
runtime_cheat_actions.push_back(action);
|
||||||
|
}
|
||||||
|
|
||||||
|
ui->menu_Cheats->menuAction()->setVisible(!runtime_cheat_actions.empty());
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainWindow::ClearRuntimeCheats() {
|
||||||
|
ui->menu_Cheats->clear();
|
||||||
|
runtime_cheat_actions.clear();
|
||||||
|
ui->menu_Cheats->menuAction()->setVisible(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool MainWindow::eventFilter(QObject* watched, QEvent* event) {
|
||||||
|
if (watched == ui->menu_Cheats && event->type() == QEvent::MouseButtonRelease) {
|
||||||
|
const auto* mouse_event = static_cast<QMouseEvent*>(event);
|
||||||
|
auto* action = ui->menu_Cheats->actionAt(mouse_event->pos());
|
||||||
|
if (mouse_event->button() == Qt::LeftButton && action && action->isEnabled() &&
|
||||||
|
action->isCheckable()) {
|
||||||
|
action->trigger();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return QMainWindow::eventFilter(watched, event);
|
||||||
|
}
|
||||||
|
|
||||||
void MainWindow::ConnectMenuEvents() {
|
void MainWindow::ConnectMenuEvents() {
|
||||||
const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) {
|
const auto connect_menu = [&]<typename Fn>(QAction* action, const Fn& event_fn) {
|
||||||
connect(action, &QAction::triggered, this, event_fn);
|
connect(action, &QAction::triggered, this, event_fn);
|
||||||
@@ -2797,9 +2868,9 @@ void MainWindow::IncrementInstallProgress() {
|
|||||||
|
|
||||||
void MainWindow::OnMenuInstallToNAND() {
|
void MainWindow::OnMenuInstallToNAND() {
|
||||||
const QString file_filter =
|
const QString file_filter =
|
||||||
tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
|
tr("Installable Switch File (*.nca *.nsp *.nsz *.xci *.xcz);;Nintendo Content Archive "
|
||||||
"(*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge "
|
"(*.nca);;Nintendo Submission Package (*.nsp *.nsz);;NX Cartridge "
|
||||||
"Image (*.xci)");
|
"Image (*.xci *.xcz)");
|
||||||
|
|
||||||
QStringList filenames = QFileDialog::getOpenFileNames(
|
QStringList filenames = QFileDialog::getOpenFileNames(
|
||||||
this, tr("Install Files"), QString::fromStdString(UISettings::values.roms_path),
|
this, tr("Install Files"), QString::fromStdString(UISettings::values.roms_path),
|
||||||
@@ -2856,7 +2927,10 @@ void MainWindow::OnMenuInstallToNAND() {
|
|||||||
QFuture<ContentManager::InstallResult> future;
|
QFuture<ContentManager::InstallResult> future;
|
||||||
ContentManager::InstallResult result;
|
ContentManager::InstallResult result;
|
||||||
|
|
||||||
if (file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive)) {
|
if (file.endsWith(QStringLiteral("nsp"), Qt::CaseInsensitive) ||
|
||||||
|
file.endsWith(QStringLiteral("nsz"), Qt::CaseInsensitive) ||
|
||||||
|
file.endsWith(QStringLiteral("xci"), Qt::CaseInsensitive) ||
|
||||||
|
file.endsWith(QStringLiteral("xcz"), Qt::CaseInsensitive)) {
|
||||||
const auto progress_callback = [this](size_t size, size_t progress) {
|
const auto progress_callback = [this](size_t size, size_t progress) {
|
||||||
emit UpdateInstallProgress();
|
emit UpdateInstallProgress();
|
||||||
if (install_progress->wasCanceled()) {
|
if (install_progress->wasCanceled()) {
|
||||||
|
|||||||
@@ -176,6 +176,9 @@ public:
|
|||||||
|
|
||||||
std::filesystem::path GetShortcutPath(QtCommon::Game::ShortcutTarget target);
|
std::filesystem::path GetShortcutPath(QtCommon::Game::ShortcutTarget target);
|
||||||
|
|
||||||
|
protected:
|
||||||
|
bool eventFilter(QObject* watched, QEvent* event) override;
|
||||||
|
|
||||||
signals:
|
signals:
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@@ -264,6 +267,8 @@ private:
|
|||||||
void ConnectWidgetEvents();
|
void ConnectWidgetEvents();
|
||||||
void ConnectMenuEvents();
|
void ConnectMenuEvents();
|
||||||
void UpdateMenuState();
|
void UpdateMenuState();
|
||||||
|
void RefreshRuntimeCheats();
|
||||||
|
void ClearRuntimeCheats();
|
||||||
|
|
||||||
void SetupPrepareForSleep();
|
void SetupPrepareForSleep();
|
||||||
|
|
||||||
@@ -552,6 +557,7 @@ private:
|
|||||||
QString startup_icon_theme;
|
QString startup_icon_theme;
|
||||||
|
|
||||||
QActionGroup* game_size_actions;
|
QActionGroup* game_size_actions;
|
||||||
|
std::vector<QAction*> runtime_cheat_actions;
|
||||||
|
|
||||||
// Debugger panes
|
// Debugger panes
|
||||||
ControllerDialog* controller_dialog = nullptr;
|
ControllerDialog* controller_dialog = nullptr;
|
||||||
|
|||||||
Reference in New Issue
Block a user