mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-10-17 08:57:53 +00:00
Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 9b76d602a0 | |||
| e2095c2712 | |||
| b7391f9398 | |||
| bce9486e5f | |||
| f6e7686038 | |||
| 1dcc574591 | |||
| 5c20f244c9 | |||
| aa4e494c08 |
@@ -63,3 +63,6 @@ artifacts
|
||||
/install*
|
||||
vulkansdk*.exe
|
||||
*.tar.zst
|
||||
|
||||
# Build-time generated external sources
|
||||
externals/generated
|
||||
|
||||
+3
-3
@@ -214,8 +214,6 @@ if(MSVC)
|
||||
endif()
|
||||
|
||||
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
|
||||
cmake_dependent_option(YUZU_USE_BUNDLED_SDL3 "Download bundled SDL3 build" "${MSVC}" "NOT ANDROID" OFF)
|
||||
|
||||
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
|
||||
|
||||
set(EXT_DEFAULT OFF)
|
||||
@@ -223,6 +221,8 @@ if (MSVC OR ANDROID)
|
||||
set(EXT_DEFAULT ON)
|
||||
endif()
|
||||
|
||||
option(YUZU_USE_BUNDLED_SDL3 "Download bundled SDL3 build" ${EXT_DEFAULT})
|
||||
|
||||
# ffmpeg
|
||||
option(YUZU_USE_BUNDLED_FFMPEG "Download bundled FFmpeg" ${EXT_DEFAULT})
|
||||
cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external source" "${SOLARIS}" "NOT WIN32 AND NOT ANDROID" OFF)
|
||||
@@ -238,7 +238,7 @@ option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${BUNDLED_SIRIT_DEFAULT})
|
||||
# FreeBSD 15+ has libusb, versions below should disable it
|
||||
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR LINUX OR FREEBSD OR APPLE" OFF)
|
||||
|
||||
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT (WIN32 AND ARCHITECTURE_arm64) AND NOT APPLE" OFF)
|
||||
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT (WIN32 AND ARCHITECTURE_arm64) AND NOT APPLE AND NOT ANDROID" OFF)
|
||||
mark_as_advanced(FORCE ENABLE_OPENGL)
|
||||
|
||||
option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
|
||||
|
||||
@@ -186,12 +186,6 @@
|
||||
"repo": "eden-emulator/oaknut",
|
||||
"version": "v2.0.3"
|
||||
},
|
||||
"oboe": {
|
||||
"bundled": true,
|
||||
"hash": "ce4011afe7345370d4ead3b891cd69a5ef224b129535783586c0ca75051d303ed446e6c7f10bde8da31fff58d6e307f1732a3ffd03b249f9ef1fd48fd4132715",
|
||||
"repo": "google/oboe",
|
||||
"version": "1.10.0"
|
||||
},
|
||||
"openssl": {
|
||||
"hash": "29002ce50cb95a4f4f1d0e9d3f684401fbd4eac34203dc2eef3b6334af5d44aa46bf788b63a6f5c139c383eafb7269ae87a58a9a3ad5912903b9773e545ccc0a",
|
||||
"min_version": "3.0.0",
|
||||
|
||||
+1
-1
@@ -76,7 +76,7 @@ The following options are desktop only.
|
||||
|
||||
- `ENABLE_LIBUSB` (ON) Enable the use of the libusb input backend (HIGHLY RECOMMENDED)
|
||||
- `ENABLE_OPENGL` (ON) Enable the OpenGL graphics backend
|
||||
- Unavailable on Windows/ARM64
|
||||
- Unavailable on Windows/ARM64 and on Android
|
||||
- You probably shouldn't turn this off.
|
||||
|
||||
### Qt
|
||||
|
||||
Vendored
+37
-43
@@ -136,48 +136,49 @@ if(ENABLE_CUBEB)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (NOT ANDROID)
|
||||
if (NOT YUZU_USE_BUNDLED_SDL3)
|
||||
if (NOT WIN32)
|
||||
# Yuzu itself needs: Atomic Audio Events Joystick Haptic Sensor Threads Timers
|
||||
# Since 2.0.18 Atomic+Threads required for HIDAPI/libusb (see https://github.com/libsdl-org/SDL/issues/5095)
|
||||
# Yuzu-cmd also needs: Video (depends on Loadso/Dlopen)
|
||||
# CPUinfo also required for SDL Audio, at least until 2.28.0 (see https://github.com/libsdl-org/SDL/issues/7809)
|
||||
set(SDL_UNUSED_SUBSYSTEMS
|
||||
File Filesystem
|
||||
Locale Power Render)
|
||||
foreach(_SUB ${SDL_UNUSED_SUBSYSTEMS})
|
||||
string(TOUPPER ${_SUB} _OPT)
|
||||
set(SDL_${_OPT} OFF)
|
||||
endforeach()
|
||||
if (NOT YUZU_USE_BUNDLED_SDL3)
|
||||
if (NOT WIN32)
|
||||
# Yuzu itself needs: Atomic Audio Events Joystick Haptic Sensor Threads Timers
|
||||
# Since 2.0.18 Atomic+Threads required for HIDAPI/libusb (see https://github.com/libsdl-org/SDL/issues/5095)
|
||||
# Yuzu-cmd also needs: Video (depends on Loadso/Dlopen)
|
||||
# CPUinfo also required for SDL Audio, at least until 2.28.0 (see https://github.com/libsdl-org/SDL/issues/7809)
|
||||
set(SDL_UNUSED_SUBSYSTEMS
|
||||
File Filesystem
|
||||
Locale Power Render)
|
||||
foreach(_SUB ${SDL_UNUSED_SUBSYSTEMS})
|
||||
string(TOUPPER ${_SUB} _OPT)
|
||||
set(SDL_${_OPT} OFF)
|
||||
endforeach()
|
||||
|
||||
set(HIDAPI ON)
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
set(SDL_FILE ON)
|
||||
endif()
|
||||
|
||||
AddJsonPackage(sdl3)
|
||||
else()
|
||||
message(STATUS "Using bundled SDL3")
|
||||
AddJsonPackage(sdl3-ci)
|
||||
set(HIDAPI ON)
|
||||
endif()
|
||||
|
||||
# Normalize SDL3 link target across package variants.
|
||||
# Some SDL3 packages export only SDL3::SDL3-shared or SDL3::SDL3-static.
|
||||
if (NOT TARGET SDL3::SDL3)
|
||||
if (TARGET SDL3::SDL3-shared)
|
||||
add_library(SDL3::SDL3 ALIAS SDL3::SDL3-shared)
|
||||
elseif (TARGET SDL3::SDL3-static)
|
||||
add_library(SDL3::SDL3 ALIAS SDL3::SDL3-static)
|
||||
else()
|
||||
message(FATAL_ERROR "SDL3 package found, but no usable SDL3 target was exported")
|
||||
endif()
|
||||
if (APPLE)
|
||||
set(SDL_FILE ON)
|
||||
endif()
|
||||
|
||||
AddJsonPackage(sdl3)
|
||||
else()
|
||||
message(STATUS "Using bundled SDL3")
|
||||
AddJsonPackage(sdl3-ci)
|
||||
|
||||
# copy sdl java sources for consumption by Gradle
|
||||
if (ANDROID)
|
||||
file(COPY ${SDL3_SOURCE_DIR}/java DESTINATION ${CMAKE_CURRENT_SOURCE_DIR}/generated/sdl)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
# Normalize SDL3 link target across package variants.
|
||||
# Some SDL3 packages export only SDL3::SDL3-shared or SDL3::SDL3-static.
|
||||
if (NOT TARGET SDL3::SDL3)
|
||||
if (TARGET SDL3::SDL3-shared)
|
||||
add_library(SDL3::SDL3 ALIAS SDL3::SDL3-shared)
|
||||
elseif (TARGET SDL3::SDL3-static)
|
||||
add_library(SDL3::SDL3 ALIAS SDL3::SDL3-static)
|
||||
else()
|
||||
message(FATAL_ERROR "SDL3 package found, but no usable SDL3 target was exported")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# SPIRV Headers
|
||||
AddJsonPackage(spirv-headers)
|
||||
@@ -385,13 +386,6 @@ if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# oboe
|
||||
if (ANDROID)
|
||||
AddJsonPackage(oboe)
|
||||
|
||||
add_library(oboe::oboe ALIAS oboe)
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
# moltenvk
|
||||
if (NOT YUZU_USE_BUNDLED_MOLTENVK)
|
||||
|
||||
Vendored
+1
@@ -11,6 +11,7 @@
|
||||
#include <limits>
|
||||
#include <span>
|
||||
#include <array>
|
||||
#include <algorithm>
|
||||
#include <time.h>
|
||||
|
||||
namespace Tz {
|
||||
|
||||
@@ -272,6 +272,13 @@ android {
|
||||
resValue("string", "app_name_suffixed", "$currentName$suffix")
|
||||
resValue("string", "app_name", "Eden$suffix")
|
||||
}
|
||||
|
||||
sourceSets {
|
||||
named("main") {
|
||||
java.srcDir("${edenDir}/externals/generated/sdl/java")
|
||||
kotlin.srcDir("${edenDir}/externals/generated/sdl/java")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
idea {
|
||||
|
||||
Vendored
+3
@@ -9,6 +9,9 @@
|
||||
-keep class org.ini4j.spi.IniBuilder
|
||||
-keep class org.ini4j.spi.IniFormatter
|
||||
|
||||
-keep class org.libsdl.app.** { *; }
|
||||
-keepclassmembers class org.libsdl.app.** { *; }
|
||||
|
||||
# Suppress warnings for R8
|
||||
-dontwarn org.bouncycastle.jsse.BCSSLParameters
|
||||
-dontwarn org.bouncycastle.jsse.BCSSLSocket
|
||||
|
||||
@@ -16,6 +16,7 @@ import android.widget.TextView
|
||||
import androidx.annotation.Keep
|
||||
import androidx.core.net.toUri
|
||||
import com.google.android.material.dialog.MaterialAlertDialogBuilder
|
||||
import org.libsdl.app.SDL
|
||||
import java.lang.ref.WeakReference
|
||||
import org.yuzu.yuzu_emu.activities.EmulationActivity
|
||||
import org.yuzu.yuzu_emu.fragments.CoreErrorDialogFragment
|
||||
@@ -52,6 +53,8 @@ object NativeLibrary {
|
||||
init {
|
||||
try {
|
||||
System.loadLibrary("yuzu-android")
|
||||
SDL.setupJNI()
|
||||
initJvm()
|
||||
} catch (ex: UnsatisfiedLinkError) {
|
||||
error("[NativeLibrary] $ex")
|
||||
}
|
||||
@@ -367,6 +370,7 @@ object NativeLibrary {
|
||||
NetPlayManager.clearChat()
|
||||
}
|
||||
|
||||
external fun initJvm()
|
||||
external fun initMultiplayer()
|
||||
|
||||
@Keep
|
||||
|
||||
@@ -22,7 +22,7 @@ add_library(yuzu-android SHARED
|
||||
set_property(TARGET yuzu-android PROPERTY IMPORTED_LOCATION ${FFmpeg_LIBRARY_DIR})
|
||||
|
||||
target_link_libraries(yuzu-android PRIVATE audio_core common core input_common frontend_common video_core)
|
||||
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad jnigraphics log)
|
||||
target_link_libraries(yuzu-android PRIVATE android camera2ndk EGL glad jnigraphics log GLESv2)
|
||||
if (ARCHITECTURE_arm64)
|
||||
target_link_libraries(yuzu-android PRIVATE adrenotools)
|
||||
endif()
|
||||
|
||||
@@ -1730,6 +1730,15 @@ jint Java_org_yuzu_yuzu_1emu_NativeLibrary_loadAmiibo(JNIEnv* env, jobject jobj,
|
||||
return static_cast<jint>(info);
|
||||
}
|
||||
|
||||
extern "C" JNIEXPORT void JNICALL
|
||||
Java_org_yuzu_yuzu_1emu_NativeLibrary_initJvm(JNIEnv *env, jclass clazz) {
|
||||
JavaVM *vm;
|
||||
if (env->GetJavaVM(&vm) != JNI_OK)
|
||||
return;
|
||||
|
||||
Common::Android::Initialize(vm, env);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL
|
||||
Java_org_yuzu_yuzu_1emu_NativeLibrary_initMultiplayer(
|
||||
JNIEnv* env, [[maybe_unused]] jobject obj) {
|
||||
|
||||
@@ -800,7 +800,6 @@
|
||||
<string name="theme_mode_dark">تاریک</string>
|
||||
|
||||
<!-- Audio output engines -->
|
||||
<string name="oboe">oboe</string>
|
||||
<string name="cubeb">cubeb</string>
|
||||
|
||||
<!-- Anisotropic filtering options -->
|
||||
|
||||
@@ -465,13 +465,13 @@
|
||||
|
||||
<string-array name="outputEngineEntries">
|
||||
<item>@string/auto</item>
|
||||
<item>@string/oboe</item>
|
||||
<item>@string/sdl3</item>
|
||||
<item>@string/cubeb</item>
|
||||
<item>@string/string_null</item>
|
||||
</string-array>
|
||||
<integer-array name="outputEngineValues">
|
||||
<item>0</item>
|
||||
<item>4</item>
|
||||
<item>2</item>
|
||||
<item>1</item>
|
||||
<item>3</item>
|
||||
</integer-array>
|
||||
|
||||
@@ -1240,7 +1240,7 @@
|
||||
<string name="theme_mode_dark">Dark</string>
|
||||
|
||||
<!-- Audio output engines -->
|
||||
<string name="oboe" translatable="false">oboe</string>
|
||||
<string name="sdl3" translatable="false">SDL3</string>
|
||||
<string name="cubeb" translatable="false">cubeb</string>
|
||||
|
||||
<!-- Anisotropic filtering options -->
|
||||
|
||||
@@ -238,20 +238,11 @@ if (ENABLE_CUBEB)
|
||||
target_compile_definitions(audio_core PRIVATE HAVE_CUBEB=1)
|
||||
endif()
|
||||
|
||||
if(ANDROID)
|
||||
target_sources(audio_core PRIVATE
|
||||
sink/oboe_sink.cpp
|
||||
sink/oboe_sink.h)
|
||||
target_sources(audio_core PRIVATE
|
||||
sink/sdl3_sink.cpp
|
||||
sink/sdl3_sink.h)
|
||||
|
||||
target_link_libraries(audio_core PRIVATE oboe)
|
||||
target_compile_definitions(audio_core PUBLIC HAVE_OBOE)
|
||||
else()
|
||||
target_sources(audio_core PRIVATE
|
||||
sink/sdl3_sink.cpp
|
||||
sink/sdl3_sink.h)
|
||||
|
||||
target_link_libraries(audio_core PRIVATE SDL3::SDL3)
|
||||
target_compile_definitions(audio_core PRIVATE HAVE_SDL3)
|
||||
endif()
|
||||
target_link_libraries(audio_core PRIVATE SDL3::SDL3)
|
||||
target_compile_definitions(audio_core PRIVATE HAVE_SDL3)
|
||||
|
||||
create_target_directory_groups(audio_core)
|
||||
|
||||
@@ -1,230 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include <oboe/Oboe.h>
|
||||
|
||||
#include "audio_core/common/common.h"
|
||||
#include "audio_core/sink/oboe_sink.h"
|
||||
#include "audio_core/sink/sink_stream.h"
|
||||
#include "common/logging.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "core/core.h"
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
|
||||
class OboeSinkStream final : public SinkStream,
|
||||
public oboe::AudioStreamDataCallback,
|
||||
public oboe::AudioStreamErrorCallback {
|
||||
public:
|
||||
explicit OboeSinkStream(Core::System& system_, StreamType type_, const std::string& name_,
|
||||
u32 system_channels_)
|
||||
: SinkStream(system_, type_) {
|
||||
name = name_;
|
||||
system_channels = system_channels_;
|
||||
|
||||
this->OpenStream();
|
||||
}
|
||||
|
||||
~OboeSinkStream() override {
|
||||
LOG_INFO(Audio_Sink, "Destroyed Oboe stream");
|
||||
}
|
||||
|
||||
void Finalize() override {
|
||||
this->Stop();
|
||||
m_stream.reset();
|
||||
}
|
||||
|
||||
void Start(bool resume = false) override {
|
||||
if (!m_stream || !paused) {
|
||||
return;
|
||||
}
|
||||
|
||||
paused = false;
|
||||
|
||||
if (m_stream->start() != oboe::Result::OK) {
|
||||
LOG_CRITICAL(Audio_Sink, "Error starting Oboe stream");
|
||||
}
|
||||
}
|
||||
|
||||
void Stop() override {
|
||||
if (!m_stream || paused) {
|
||||
return;
|
||||
}
|
||||
|
||||
this->SignalPause();
|
||||
|
||||
if (m_stream->stop() != oboe::Result::OK) {
|
||||
LOG_CRITICAL(Audio_Sink, "Error stopping Oboe stream");
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
static s32 QueryChannelCount(oboe::Direction direction) {
|
||||
std::shared_ptr<oboe::AudioStream> temp_stream;
|
||||
oboe::AudioStreamBuilder builder;
|
||||
|
||||
const auto result = ConfigureBuilder(builder, direction)->openStream(temp_stream);
|
||||
if (result == oboe::Result::OK) {
|
||||
return temp_stream->getChannelCount() >= 6 ? 6 : 2;
|
||||
}
|
||||
|
||||
LOG_ERROR(Audio_Sink, "Failed to open {} stream. Using default channel count 2",
|
||||
direction == oboe::Direction::Output ? "output" : "input");
|
||||
return 2;
|
||||
}
|
||||
|
||||
protected:
|
||||
oboe::DataCallbackResult onAudioReady(oboe::AudioStream*, void* audio_data,
|
||||
s32 num_buffer_frames) override {
|
||||
const size_t num_channels = this->GetDeviceChannels();
|
||||
const size_t frame_size = num_channels;
|
||||
const size_t num_frames = static_cast<size_t>(num_buffer_frames);
|
||||
|
||||
if (type == StreamType::In) {
|
||||
std::span<const s16> input_buffer{reinterpret_cast<const s16*>(audio_data),
|
||||
num_frames * frame_size};
|
||||
this->ProcessAudioIn(input_buffer, num_frames);
|
||||
} else {
|
||||
std::span<s16> output_buffer{reinterpret_cast<s16*>(audio_data),
|
||||
num_frames * frame_size};
|
||||
this->ProcessAudioOutAndRender(output_buffer, num_frames);
|
||||
}
|
||||
|
||||
return oboe::DataCallbackResult::Continue;
|
||||
}
|
||||
|
||||
void onErrorAfterClose(oboe::AudioStream*, oboe::Result) override {
|
||||
LOG_INFO(Audio_Sink, "Audio stream closed, reinitializing");
|
||||
|
||||
if (this->OpenStream()) {
|
||||
m_stream->start();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
static oboe::AudioStreamBuilder* ConfigureBuilder(oboe::AudioStreamBuilder& builder,
|
||||
oboe::Direction direction) {
|
||||
// TODO: investigate callback delay issues when using AAudio
|
||||
return builder.setPerformanceMode(oboe::PerformanceMode::LowLatency)
|
||||
->setAudioApi(oboe::AudioApi::OpenSLES)
|
||||
->setDirection(direction)
|
||||
->setSampleRate(TargetSampleRate)
|
||||
->setSampleRateConversionQuality(oboe::SampleRateConversionQuality::High)
|
||||
->setFormat(oboe::AudioFormat::I16)
|
||||
->setFormatConversionAllowed(true)
|
||||
->setUsage(oboe::Usage::Game)
|
||||
->setBufferCapacityInFrames(TargetSampleCount * 2);
|
||||
}
|
||||
|
||||
bool OpenStream() {
|
||||
const auto direction = [&]() {
|
||||
switch (type) {
|
||||
case StreamType::In:
|
||||
return oboe::Direction::Input;
|
||||
case StreamType::Out:
|
||||
case StreamType::Render:
|
||||
return oboe::Direction::Output;
|
||||
default:
|
||||
ASSERT(false);
|
||||
return oboe::Direction::Output;
|
||||
}
|
||||
}();
|
||||
|
||||
const auto expected_channels = QueryChannelCount(direction);
|
||||
const auto expected_mask = [&]() {
|
||||
switch (expected_channels) {
|
||||
case 1:
|
||||
return oboe::ChannelMask::Mono;
|
||||
case 2:
|
||||
return oboe::ChannelMask::Stereo;
|
||||
case 6:
|
||||
return oboe::ChannelMask::CM5Point1;
|
||||
default:
|
||||
ASSERT(false);
|
||||
return oboe::ChannelMask::Unspecified;
|
||||
}
|
||||
}();
|
||||
|
||||
oboe::AudioStreamBuilder builder;
|
||||
const auto result = ConfigureBuilder(builder, direction)
|
||||
->setChannelCount(expected_channels)
|
||||
->setChannelMask(expected_mask)
|
||||
->setChannelConversionAllowed(true)
|
||||
->setDataCallback(this)
|
||||
->setErrorCallback(this)
|
||||
->openStream(m_stream);
|
||||
ASSERT(result == oboe::Result::OK);
|
||||
return result == oboe::Result::OK && this->SetStreamProperties();
|
||||
}
|
||||
|
||||
bool SetStreamProperties() {
|
||||
ASSERT(m_stream);
|
||||
|
||||
m_stream->setBufferSizeInFrames(TargetSampleCount * 2);
|
||||
device_channels = m_stream->getChannelCount();
|
||||
|
||||
const auto sample_rate = m_stream->getSampleRate();
|
||||
const auto buffer_capacity = m_stream->getBufferCapacityInFrames();
|
||||
const auto stream_backend =
|
||||
m_stream->getAudioApi() == oboe::AudioApi::AAudio ? "AAudio" : "OpenSLES";
|
||||
|
||||
LOG_INFO(Audio_Sink, "Opened Oboe {} stream with {} channels sample rate {} capacity {}",
|
||||
stream_backend, device_channels, sample_rate, buffer_capacity);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
std::shared_ptr<oboe::AudioStream> m_stream{};
|
||||
};
|
||||
|
||||
OboeSink::OboeSink() {
|
||||
// TODO: This is not generally knowable
|
||||
// The channel count is distinct based on direction and can change
|
||||
device_channels = OboeSinkStream::QueryChannelCount(oboe::Direction::Output);
|
||||
}
|
||||
|
||||
OboeSink::~OboeSink() = default;
|
||||
|
||||
SinkStream* OboeSink::AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
const std::string& name, StreamType type) {
|
||||
SinkStreamPtr& stream = sink_streams.emplace_back(
|
||||
std::make_unique<OboeSinkStream>(system, type, name, system_channels));
|
||||
|
||||
return stream.get();
|
||||
}
|
||||
|
||||
void OboeSink::CloseStream(SinkStream* to_remove) {
|
||||
sink_streams.remove_if([&](auto& stream) { return stream.get() == to_remove; });
|
||||
}
|
||||
|
||||
void OboeSink::CloseStreams() {
|
||||
sink_streams.clear();
|
||||
}
|
||||
|
||||
f32 OboeSink::GetDeviceVolume() const {
|
||||
if (sink_streams.empty()) {
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
return sink_streams.front()->GetDeviceVolume();
|
||||
}
|
||||
|
||||
void OboeSink::SetDeviceVolume(f32 volume) {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->SetDeviceVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
void OboeSink::SetSystemVolume(f32 volume) {
|
||||
for (auto& stream : sink_streams) {
|
||||
stream->SetSystemVolume(volume);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
@@ -1,75 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <list>
|
||||
#include <string>
|
||||
|
||||
#include "audio_core/sink/sink.h"
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
|
||||
namespace AudioCore::Sink {
|
||||
class SinkStream;
|
||||
|
||||
class OboeSink final : public Sink {
|
||||
public:
|
||||
explicit OboeSink();
|
||||
~OboeSink() override;
|
||||
|
||||
/**
|
||||
* Create a new sink stream.
|
||||
*
|
||||
* @param system - Core system.
|
||||
* @param system_channels - Number of channels the audio system expects.
|
||||
* May differ from the device's channel count.
|
||||
* @param name - Name of this stream.
|
||||
* @param type - Type of this stream, render/in/out.
|
||||
*
|
||||
* @return A pointer to the created SinkStream
|
||||
*/
|
||||
SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
|
||||
const std::string& name, StreamType type) override;
|
||||
|
||||
/**
|
||||
* Close a given stream.
|
||||
*
|
||||
* @param stream - The stream to close.
|
||||
*/
|
||||
void CloseStream(SinkStream* stream) override;
|
||||
|
||||
/**
|
||||
* Close all streams.
|
||||
*/
|
||||
void CloseStreams() override;
|
||||
|
||||
/**
|
||||
* Get the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @return Volume of the device.
|
||||
*/
|
||||
f32 GetDeviceVolume() const override;
|
||||
|
||||
/**
|
||||
* Set the device volume. Set from calls to the IAudioDevice service.
|
||||
*
|
||||
* @param volume - New volume of the device.
|
||||
*/
|
||||
void SetDeviceVolume(f32 volume) override;
|
||||
|
||||
/**
|
||||
* Set the system volume. Comes from the audio system using this stream.
|
||||
*
|
||||
* @param volume - New volume of the system.
|
||||
*/
|
||||
void SetSystemVolume(f32 volume) override;
|
||||
|
||||
private:
|
||||
/// List of streams managed by this sink
|
||||
std::list<SinkStreamPtr> sink_streams{};
|
||||
};
|
||||
|
||||
} // namespace AudioCore::Sink
|
||||
@@ -10,9 +10,6 @@
|
||||
#include <vector>
|
||||
|
||||
#include "audio_core/sink/sink_details.h"
|
||||
#ifdef HAVE_OBOE
|
||||
#include "audio_core/sink/oboe_sink.h"
|
||||
#endif
|
||||
#ifdef HAVE_CUBEB
|
||||
#include "audio_core/sink/cubeb_sink.h"
|
||||
#endif
|
||||
@@ -43,24 +40,8 @@ struct SinkDetails {
|
||||
/// SuitableFn is_suitable; // REVERTED FOR LatencyFn latency ABOVE - DIABLO 3 FIX
|
||||
};
|
||||
|
||||
// NOTE TO PROBABLY FIX LATER FOR ANDROID - the return value "0u" for the first HAVE_OBOE
|
||||
// section below was just copied from the null section so there's a somewhat valid value
|
||||
// being returned, since the previous "true" value probably isn't compatible with the
|
||||
// previous EA-3833 code. (HAVE_OBOE was introduced in a later release.) Eventually need
|
||||
// to change "0u" for something else directly from the oboe_sink.cpp functions.
|
||||
|
||||
// sink_details is ordered in terms of desirability, with the best choice at the top.
|
||||
constexpr SinkDetails sink_details[] = {
|
||||
#ifdef HAVE_OBOE
|
||||
SinkDetails{
|
||||
Settings::AudioEngine::Oboe,
|
||||
[](std::string_view device_id) -> std::unique_ptr<Sink> {
|
||||
return std::make_unique<OboeSink>();
|
||||
},
|
||||
[](bool capture) { return std::vector<std::string>{"Default"}; },
|
||||
[]() { return 0u; },
|
||||
},
|
||||
#endif
|
||||
#ifdef HAVE_CUBEB
|
||||
SinkDetails{
|
||||
Settings::AudioEngine::Cubeb,
|
||||
|
||||
@@ -89,7 +89,6 @@ add_library(
|
||||
param_package.h
|
||||
parent_of_member.h
|
||||
point.h
|
||||
quaternion.h
|
||||
range_map.h
|
||||
range_mutex.h
|
||||
range_sets.h
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include "android_common.h"
|
||||
@@ -51,7 +51,7 @@ jstring ToJString(JNIEnv* env, std::u16string_view str) {
|
||||
}
|
||||
|
||||
double GetJDouble(JNIEnv* env, jobject jdouble) {
|
||||
return env->GetDoubleField(jdouble, GetDoubleValueField());
|
||||
return env->CallDoubleMethod(jdouble, GetDoubleValueMethod());
|
||||
}
|
||||
|
||||
jobject ToJDouble(JNIEnv* env, double value) {
|
||||
@@ -59,7 +59,7 @@ jobject ToJDouble(JNIEnv* env, double value) {
|
||||
}
|
||||
|
||||
s32 GetJInteger(JNIEnv* env, jobject jinteger) {
|
||||
return env->GetIntField(jinteger, GetIntegerValueField());
|
||||
return env->CallIntMethod(jinteger, GetIntegerValueMethod());
|
||||
}
|
||||
|
||||
jobject ToJInteger(JNIEnv* env, s32 value) {
|
||||
@@ -67,7 +67,7 @@ jobject ToJInteger(JNIEnv* env, s32 value) {
|
||||
}
|
||||
|
||||
bool GetJBoolean(JNIEnv* env, jobject jboolean) {
|
||||
return env->GetBooleanField(jboolean, GetBooleanValueField());
|
||||
return env->CallBooleanMethod(jboolean, GetBooleanValueMethod());
|
||||
}
|
||||
|
||||
jobject ToJBoolean(JNIEnv* env, bool value) {
|
||||
|
||||
+188
-192
@@ -63,15 +63,15 @@ static jfieldID s_patch_title_id_field;
|
||||
|
||||
static jclass s_double_class;
|
||||
static jmethodID s_double_constructor;
|
||||
static jfieldID s_double_value_field;
|
||||
static jmethodID s_double_value_method;
|
||||
|
||||
static jclass s_integer_class;
|
||||
static jmethodID s_integer_constructor;
|
||||
static jfieldID s_integer_value_field;
|
||||
static jmethodID s_integer_value_method;
|
||||
|
||||
static jclass s_boolean_class;
|
||||
static jmethodID s_boolean_constructor;
|
||||
static jfieldID s_boolean_value_field;
|
||||
static jmethodID s_boolean_value_method;
|
||||
|
||||
static jclass s_player_input_class;
|
||||
static jmethodID s_player_input_constructor;
|
||||
@@ -103,7 +103,6 @@ static jmethodID s_clear_chat;
|
||||
static constexpr jint JNI_VERSION = JNI_VERSION_1_6;
|
||||
|
||||
namespace Common::Android {
|
||||
|
||||
JNIEnv *GetEnvForThread() {
|
||||
thread_local static struct OwnedEnv {
|
||||
OwnedEnv() {
|
||||
@@ -299,8 +298,8 @@ namespace Common::Android {
|
||||
return s_double_constructor;
|
||||
}
|
||||
|
||||
jfieldID GetDoubleValueField() {
|
||||
return s_double_value_field;
|
||||
jmethodID GetDoubleValueMethod() {
|
||||
return s_double_value_method;
|
||||
}
|
||||
|
||||
jclass GetIntegerClass() {
|
||||
@@ -311,8 +310,8 @@ namespace Common::Android {
|
||||
return s_integer_constructor;
|
||||
}
|
||||
|
||||
jfieldID GetIntegerValueField() {
|
||||
return s_integer_value_field;
|
||||
jmethodID GetIntegerValueMethod() {
|
||||
return s_integer_value_method;
|
||||
}
|
||||
|
||||
jclass GetBooleanClass() {
|
||||
@@ -323,8 +322,8 @@ namespace Common::Android {
|
||||
return s_boolean_constructor;
|
||||
}
|
||||
|
||||
jfieldID GetBooleanValueField() {
|
||||
return s_boolean_value_field;
|
||||
jmethodID GetBooleanValueMethod() {
|
||||
return s_boolean_value_method;
|
||||
}
|
||||
|
||||
jclass GetPlayerInputClass() {
|
||||
@@ -429,188 +428,6 @@ namespace Common::Android {
|
||||
|
||||
jint InitFFmpegOnLoad(JavaVM *vm);
|
||||
|
||||
jint JNI_OnLoad(JavaVM *vm, void *reserved) {
|
||||
s_java_vm = vm;
|
||||
InitFFmpegOnLoad(vm);
|
||||
|
||||
JNIEnv *env;
|
||||
if (vm->GetEnv(reinterpret_cast<void **>(&env), JNI_VERSION) != JNI_OK)
|
||||
return JNI_ERR;
|
||||
|
||||
// Initialize Java classes
|
||||
const jclass native_library_class = env->FindClass("org/yuzu/yuzu_emu/NativeLibrary");
|
||||
s_native_library_class = reinterpret_cast<jclass>(env->NewGlobalRef(native_library_class));
|
||||
s_disk_cache_progress_class = reinterpret_cast<jclass>(env->NewGlobalRef(
|
||||
env->FindClass("org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress")));
|
||||
s_load_callback_stage_class = reinterpret_cast<jclass>(env->NewGlobalRef(env->FindClass(
|
||||
"org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage")));
|
||||
|
||||
const jclass game_dir_class = env->FindClass("org/yuzu/yuzu_emu/model/GameDir");
|
||||
s_game_dir_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_dir_class));
|
||||
s_game_dir_constructor = env->GetMethodID(game_dir_class, "<init>",
|
||||
"(Ljava/lang/String;Z)V");
|
||||
env->DeleteLocalRef(game_dir_class);
|
||||
|
||||
// Initialize methods
|
||||
s_exit_emulation_activity =
|
||||
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
|
||||
s_disk_cache_load_progress =
|
||||
env->GetStaticMethodID(s_disk_cache_progress_class, "loadProgress", "(III)V");
|
||||
s_copy_to_storage = env->GetStaticMethodID(s_native_library_class, "copyFileToStorage",
|
||||
"(Ljava/lang/String;Ljava/lang/String;)Z");
|
||||
s_file_exists = env->GetStaticMethodID(s_native_library_class, "exists",
|
||||
"(Ljava/lang/String;)Z");
|
||||
s_file_extension = env->GetStaticMethodID(s_native_library_class, "getFileExtension",
|
||||
"(Ljava/lang/String;)Ljava/lang/String;");
|
||||
s_on_emulation_started =
|
||||
env->GetStaticMethodID(s_native_library_class, "onEmulationStarted", "()V");
|
||||
s_on_emulation_stopped =
|
||||
env->GetStaticMethodID(s_native_library_class, "onEmulationStopped", "(I)V");
|
||||
s_on_program_changed =
|
||||
env->GetStaticMethodID(s_native_library_class, "onProgramChanged", "(I)V");
|
||||
|
||||
const jclass game_class = env->FindClass("org/yuzu/yuzu_emu/model/Game");
|
||||
s_game_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_class));
|
||||
s_game_constructor = env->GetMethodID(game_class, "<init>",
|
||||
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/"
|
||||
"String;Ljava/lang/String;Ljava/lang/String;Z)V");
|
||||
s_game_title_field = env->GetFieldID(game_class, "title", "Ljava/lang/String;");
|
||||
s_game_path_field = env->GetFieldID(game_class, "path", "Ljava/lang/String;");
|
||||
s_game_program_id_field = env->GetFieldID(game_class, "programId", "Ljava/lang/String;");
|
||||
s_game_developer_field = env->GetFieldID(game_class, "developer", "Ljava/lang/String;");
|
||||
s_game_version_field = env->GetFieldID(game_class, "version", "Ljava/lang/String;");
|
||||
s_game_is_homebrew_field = env->GetFieldID(game_class, "isHomebrew", "Z");
|
||||
env->DeleteLocalRef(game_class);
|
||||
|
||||
const jclass string_class = env->FindClass("java/lang/String");
|
||||
s_string_class = reinterpret_cast<jclass>(env->NewGlobalRef(string_class));
|
||||
env->DeleteLocalRef(string_class);
|
||||
|
||||
const jclass pair_class = env->FindClass("kotlin/Pair");
|
||||
s_pair_class = reinterpret_cast<jclass>(env->NewGlobalRef(pair_class));
|
||||
s_pair_constructor =
|
||||
env->GetMethodID(pair_class, "<init>", "(Ljava/lang/Object;Ljava/lang/Object;)V");
|
||||
s_pair_first_field = env->GetFieldID(pair_class, "first", "Ljava/lang/Object;");
|
||||
s_pair_second_field = env->GetFieldID(pair_class, "second", "Ljava/lang/Object;");
|
||||
env->DeleteLocalRef(pair_class);
|
||||
|
||||
const jclass overlay_control_data_class =
|
||||
env->FindClass("org/yuzu/yuzu_emu/overlay/model/OverlayControlData");
|
||||
s_overlay_control_data_class =
|
||||
reinterpret_cast<jclass>(env->NewGlobalRef(overlay_control_data_class));
|
||||
s_overlay_control_data_constructor =
|
||||
env->GetMethodID(overlay_control_data_class, "<init>",
|
||||
"(Ljava/lang/String;ZLkotlin/Pair;Lkotlin/Pair;Lkotlin/Pair;F)V");
|
||||
s_overlay_control_data_id_field =
|
||||
env->GetFieldID(overlay_control_data_class, "id", "Ljava/lang/String;");
|
||||
s_overlay_control_data_enabled_field =
|
||||
env->GetFieldID(overlay_control_data_class, "enabled", "Z");
|
||||
s_overlay_control_data_landscape_position_field =
|
||||
env->GetFieldID(overlay_control_data_class, "landscapePosition", "Lkotlin/Pair;");
|
||||
s_overlay_control_data_portrait_position_field =
|
||||
env->GetFieldID(overlay_control_data_class, "portraitPosition", "Lkotlin/Pair;");
|
||||
s_overlay_control_data_foldable_position_field =
|
||||
env->GetFieldID(overlay_control_data_class, "foldablePosition", "Lkotlin/Pair;");
|
||||
s_overlay_control_data_individual_scale_field =
|
||||
env->GetFieldID(overlay_control_data_class, "individualScale", "F");
|
||||
env->DeleteLocalRef(overlay_control_data_class);
|
||||
|
||||
const jclass patch_class = env->FindClass("org/yuzu/yuzu_emu/model/Patch");
|
||||
s_patch_class = reinterpret_cast<jclass>(env->NewGlobalRef(patch_class));
|
||||
s_patch_constructor = env->GetMethodID(
|
||||
patch_class, "<init>",
|
||||
"(ZLjava/lang/String;Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;JI)V");
|
||||
s_patch_enabled_field = env->GetFieldID(patch_class, "enabled", "Z");
|
||||
s_patch_name_field = env->GetFieldID(patch_class, "name", "Ljava/lang/String;");
|
||||
s_patch_version_field = env->GetFieldID(patch_class, "version", "Ljava/lang/String;");
|
||||
s_patch_type_field = env->GetFieldID(patch_class, "type", "I");
|
||||
s_patch_program_id_field = env->GetFieldID(patch_class, "programId", "Ljava/lang/String;");
|
||||
s_patch_title_id_field = env->GetFieldID(patch_class, "titleId", "Ljava/lang/String;");
|
||||
env->DeleteLocalRef(patch_class);
|
||||
|
||||
const jclass double_class = env->FindClass("java/lang/Double");
|
||||
s_double_class = reinterpret_cast<jclass>(env->NewGlobalRef(double_class));
|
||||
s_double_constructor = env->GetMethodID(double_class, "<init>", "(D)V");
|
||||
s_double_value_field = env->GetFieldID(double_class, "value", "D");
|
||||
env->DeleteLocalRef(double_class);
|
||||
|
||||
const jclass int_class = env->FindClass("java/lang/Integer");
|
||||
s_integer_class = reinterpret_cast<jclass>(env->NewGlobalRef(int_class));
|
||||
s_integer_constructor = env->GetMethodID(int_class, "<init>", "(I)V");
|
||||
s_integer_value_field = env->GetFieldID(int_class, "value", "I");
|
||||
env->DeleteLocalRef(int_class);
|
||||
|
||||
const jclass boolean_class = env->FindClass("java/lang/Boolean");
|
||||
s_boolean_class = reinterpret_cast<jclass>(env->NewGlobalRef(boolean_class));
|
||||
s_boolean_constructor = env->GetMethodID(boolean_class, "<init>", "(Z)V");
|
||||
s_boolean_value_field = env->GetFieldID(boolean_class, "value", "Z");
|
||||
env->DeleteLocalRef(boolean_class);
|
||||
|
||||
const jclass player_input_class =
|
||||
env->FindClass("org/yuzu/yuzu_emu/features/input/model/PlayerInput");
|
||||
s_player_input_class = reinterpret_cast<jclass>(env->NewGlobalRef(player_input_class));
|
||||
s_player_input_constructor = env->GetMethodID(
|
||||
player_input_class, "<init>",
|
||||
"(Z[Ljava/lang/String;[Ljava/lang/String;[Ljava/lang/String;ZIJJJJLjava/lang/String;Z)V");
|
||||
s_player_input_connected_field = env->GetFieldID(player_input_class, "connected", "Z");
|
||||
s_player_input_buttons_field =
|
||||
env->GetFieldID(player_input_class, "buttons", "[Ljava/lang/String;");
|
||||
s_player_input_analogs_field =
|
||||
env->GetFieldID(player_input_class, "analogs", "[Ljava/lang/String;");
|
||||
s_player_input_motions_field =
|
||||
env->GetFieldID(player_input_class, "motions", "[Ljava/lang/String;");
|
||||
s_player_input_vibration_enabled_field =
|
||||
env->GetFieldID(player_input_class, "vibrationEnabled", "Z");
|
||||
s_player_input_vibration_strength_field =
|
||||
env->GetFieldID(player_input_class, "vibrationStrength", "I");
|
||||
s_player_input_body_color_left_field =
|
||||
env->GetFieldID(player_input_class, "bodyColorLeft", "J");
|
||||
s_player_input_body_color_right_field =
|
||||
env->GetFieldID(player_input_class, "bodyColorRight", "J");
|
||||
s_player_input_button_color_left_field =
|
||||
env->GetFieldID(player_input_class, "buttonColorLeft", "J");
|
||||
s_player_input_button_color_right_field =
|
||||
env->GetFieldID(player_input_class, "buttonColorRight", "J");
|
||||
s_player_input_profile_name_field =
|
||||
env->GetFieldID(player_input_class, "profileName", "Ljava/lang/String;");
|
||||
s_player_input_use_system_vibrator_field =
|
||||
env->GetFieldID(player_input_class, "useSystemVibrator", "Z");
|
||||
env->DeleteLocalRef(player_input_class);
|
||||
|
||||
const jclass yuzu_input_device_interface =
|
||||
env->FindClass("org/yuzu/yuzu_emu/features/input/YuzuInputDevice");
|
||||
s_yuzu_input_device_interface =
|
||||
reinterpret_cast<jclass>(env->NewGlobalRef(yuzu_input_device_interface));
|
||||
s_yuzu_input_device_get_name =
|
||||
env->GetMethodID(yuzu_input_device_interface, "getName", "()Ljava/lang/String;");
|
||||
s_yuzu_input_device_get_guid =
|
||||
env->GetMethodID(yuzu_input_device_interface, "getGUID", "()Ljava/lang/String;");
|
||||
s_yuzu_input_device_get_port = env->GetMethodID(yuzu_input_device_interface, "getPort",
|
||||
"()I");
|
||||
s_yuzu_input_device_get_supports_vibration =
|
||||
env->GetMethodID(yuzu_input_device_interface, "getSupportsVibration", "()Z");
|
||||
s_yuzu_input_device_vibrate = env->GetMethodID(yuzu_input_device_interface, "vibrate",
|
||||
"(F)V");
|
||||
s_yuzu_input_device_get_axes =
|
||||
env->GetMethodID(yuzu_input_device_interface, "getAxes", "()[Ljava/lang/Integer;");
|
||||
s_yuzu_input_device_has_keys =
|
||||
env->GetMethodID(yuzu_input_device_interface, "hasKeys", "([I)[Z");
|
||||
env->DeleteLocalRef(yuzu_input_device_interface);
|
||||
s_add_netplay_message = env->GetStaticMethodID(s_native_library_class, "addNetPlayMessage",
|
||||
"(ILjava/lang/String;)V");
|
||||
s_clear_chat = env->GetStaticMethodID(s_native_library_class, "clearChat", "()V");
|
||||
|
||||
|
||||
// Initialize Android Storage
|
||||
Common::FS::Android::RegisterCallbacks(env, s_native_library_class);
|
||||
|
||||
// Initialize applets
|
||||
Common::Android::SoftwareKeyboard::InitJNI(env);
|
||||
Common::Android::WebBrowser::InitJNI(env);
|
||||
|
||||
return JNI_VERSION;
|
||||
}
|
||||
|
||||
void JNI_OnUnload(JavaVM *vm, void *reserved) {
|
||||
JNIEnv *env;
|
||||
if (vm->GetEnv(reinterpret_cast<void **>(&env), JNI_VERSION) != JNI_OK) {
|
||||
@@ -645,4 +462,183 @@ namespace Common::Android {
|
||||
}
|
||||
#endif
|
||||
|
||||
void Initialize(JavaVM* vm, JNIEnv *env) {
|
||||
s_java_vm = vm;
|
||||
InitFFmpegOnLoad(vm);
|
||||
|
||||
if (env->ExceptionCheck()) {
|
||||
env->ExceptionClear();
|
||||
}
|
||||
|
||||
// Initialize Java classes
|
||||
const jclass native_library_class = env->FindClass("org/yuzu/yuzu_emu/NativeLibrary");
|
||||
s_native_library_class = reinterpret_cast<jclass>(env->NewGlobalRef(native_library_class));
|
||||
s_disk_cache_progress_class = reinterpret_cast<jclass>(env->NewGlobalRef(
|
||||
env->FindClass("org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress")));
|
||||
s_load_callback_stage_class = reinterpret_cast<jclass>(env->NewGlobalRef(env->FindClass(
|
||||
"org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage")));
|
||||
|
||||
const jclass game_dir_class = env->FindClass("org/yuzu/yuzu_emu/model/GameDir");
|
||||
s_game_dir_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_dir_class));
|
||||
s_game_dir_constructor = env->GetMethodID(game_dir_class, "<init>",
|
||||
"(Ljava/lang/String;Z)V");
|
||||
env->DeleteLocalRef(game_dir_class);
|
||||
|
||||
// Initialize methods
|
||||
s_exit_emulation_activity =
|
||||
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
|
||||
s_disk_cache_load_progress =
|
||||
env->GetStaticMethodID(s_disk_cache_progress_class, "loadProgress", "(III)V");
|
||||
s_copy_to_storage = env->GetStaticMethodID(s_native_library_class, "copyFileToStorage",
|
||||
"(Ljava/lang/String;Ljava/lang/String;)Z");
|
||||
s_file_exists = env->GetStaticMethodID(s_native_library_class, "exists",
|
||||
"(Ljava/lang/String;)Z");
|
||||
s_file_extension = env->GetStaticMethodID(s_native_library_class, "getFileExtension",
|
||||
"(Ljava/lang/String;)Ljava/lang/String;");
|
||||
s_on_emulation_started =
|
||||
env->GetStaticMethodID(s_native_library_class, "onEmulationStarted", "()V");
|
||||
s_on_emulation_stopped =
|
||||
env->GetStaticMethodID(s_native_library_class, "onEmulationStopped", "(I)V");
|
||||
s_on_program_changed =
|
||||
env->GetStaticMethodID(s_native_library_class, "onProgramChanged", "(I)V");
|
||||
|
||||
const jclass game_class = env->FindClass("org/yuzu/yuzu_emu/model/Game");
|
||||
s_game_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_class));
|
||||
s_game_constructor = env->GetMethodID(game_class, "<init>",
|
||||
"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/"
|
||||
"String;Ljava/lang/String;Ljava/lang/String;Z)V");
|
||||
s_game_title_field = env->GetFieldID(game_class, "title", "Ljava/lang/String;");
|
||||
s_game_path_field = env->GetFieldID(game_class, "path", "Ljava/lang/String;");
|
||||
s_game_program_id_field = env->GetFieldID(game_class, "programId", "Ljava/lang/String;");
|
||||
s_game_developer_field = env->GetFieldID(game_class, "developer", "Ljava/lang/String;");
|
||||
s_game_version_field = env->GetFieldID(game_class, "version", "Ljava/lang/String;");
|
||||
s_game_is_homebrew_field = env->GetFieldID(game_class, "isHomebrew", "Z");
|
||||
env->DeleteLocalRef(game_class);
|
||||
|
||||
const jclass string_class = env->FindClass("java/lang/String");
|
||||
s_string_class = reinterpret_cast<jclass>(env->NewGlobalRef(string_class));
|
||||
env->DeleteLocalRef(string_class);
|
||||
|
||||
const jclass pair_class = env->FindClass("kotlin/Pair");
|
||||
s_pair_class = reinterpret_cast<jclass>(env->NewGlobalRef(pair_class));
|
||||
s_pair_constructor =
|
||||
env->GetMethodID(pair_class, "<init>", "(Ljava/lang/Object;Ljava/lang/Object;)V");
|
||||
s_pair_first_field = env->GetFieldID(pair_class, "first", "Ljava/lang/Object;");
|
||||
s_pair_second_field = env->GetFieldID(pair_class, "second", "Ljava/lang/Object;");
|
||||
env->DeleteLocalRef(pair_class);
|
||||
|
||||
const jclass overlay_control_data_class =
|
||||
env->FindClass("org/yuzu/yuzu_emu/overlay/model/OverlayControlData");
|
||||
s_overlay_control_data_class =
|
||||
reinterpret_cast<jclass>(env->NewGlobalRef(overlay_control_data_class));
|
||||
s_overlay_control_data_constructor =
|
||||
env->GetMethodID(overlay_control_data_class, "<init>",
|
||||
"(Ljava/lang/String;ZLkotlin/Pair;Lkotlin/Pair;Lkotlin/Pair;F)V");
|
||||
s_overlay_control_data_id_field =
|
||||
env->GetFieldID(overlay_control_data_class, "id", "Ljava/lang/String;");
|
||||
s_overlay_control_data_enabled_field =
|
||||
env->GetFieldID(overlay_control_data_class, "enabled", "Z");
|
||||
s_overlay_control_data_landscape_position_field =
|
||||
env->GetFieldID(overlay_control_data_class, "landscapePosition", "Lkotlin/Pair;");
|
||||
s_overlay_control_data_portrait_position_field =
|
||||
env->GetFieldID(overlay_control_data_class, "portraitPosition", "Lkotlin/Pair;");
|
||||
s_overlay_control_data_foldable_position_field =
|
||||
env->GetFieldID(overlay_control_data_class, "foldablePosition", "Lkotlin/Pair;");
|
||||
s_overlay_control_data_individual_scale_field =
|
||||
env->GetFieldID(overlay_control_data_class, "individualScale", "F");
|
||||
env->DeleteLocalRef(overlay_control_data_class);
|
||||
|
||||
const jclass patch_class = env->FindClass("org/yuzu/yuzu_emu/model/Patch");
|
||||
s_patch_class = reinterpret_cast<jclass>(env->NewGlobalRef(patch_class));
|
||||
s_patch_constructor = env->GetMethodID(
|
||||
patch_class, "<init>",
|
||||
"(ZLjava/lang/String;Ljava/lang/String;ILjava/lang/String;Ljava/lang/String;JI)V");
|
||||
s_patch_enabled_field = env->GetFieldID(patch_class, "enabled", "Z");
|
||||
s_patch_name_field = env->GetFieldID(patch_class, "name", "Ljava/lang/String;");
|
||||
s_patch_version_field = env->GetFieldID(patch_class, "version", "Ljava/lang/String;");
|
||||
s_patch_type_field = env->GetFieldID(patch_class, "type", "I");
|
||||
s_patch_program_id_field = env->GetFieldID(patch_class, "programId", "Ljava/lang/String;");
|
||||
s_patch_title_id_field = env->GetFieldID(patch_class, "titleId", "Ljava/lang/String;");
|
||||
env->DeleteLocalRef(patch_class);
|
||||
|
||||
const jclass double_class = env->FindClass("java/lang/Double");
|
||||
s_double_class = reinterpret_cast<jclass>(env->NewGlobalRef(double_class));
|
||||
s_double_constructor = env->GetMethodID(double_class, "<init>", "(D)V");
|
||||
s_double_value_method = env->GetMethodID(double_class, "doubleValue", "()D");
|
||||
env->DeleteLocalRef(double_class);
|
||||
|
||||
const jclass int_class = env->FindClass("java/lang/Integer");
|
||||
s_integer_class = reinterpret_cast<jclass>(env->NewGlobalRef(int_class));
|
||||
s_integer_constructor = env->GetMethodID(int_class, "<init>", "(I)V");
|
||||
s_integer_value_method = env->GetMethodID(int_class, "intValue", "()I");
|
||||
env->DeleteLocalRef(int_class);
|
||||
|
||||
const jclass boolean_class = env->FindClass("java/lang/Boolean");
|
||||
s_boolean_class = reinterpret_cast<jclass>(env->NewGlobalRef(boolean_class));
|
||||
s_boolean_constructor = env->GetMethodID(boolean_class, "<init>", "(Z)V");
|
||||
s_boolean_value_method = env->GetMethodID(boolean_class, "booleanValue", "()Z");
|
||||
env->DeleteLocalRef(boolean_class);
|
||||
|
||||
const jclass player_input_class =
|
||||
env->FindClass("org/yuzu/yuzu_emu/features/input/model/PlayerInput");
|
||||
s_player_input_class = reinterpret_cast<jclass>(env->NewGlobalRef(player_input_class));
|
||||
s_player_input_constructor = env->GetMethodID(
|
||||
player_input_class, "<init>",
|
||||
"(Z[Ljava/lang/String;[Ljava/lang/String;[Ljava/lang/String;ZIJJJJLjava/lang/String;Z)V");
|
||||
s_player_input_connected_field = env->GetFieldID(player_input_class, "connected", "Z");
|
||||
s_player_input_buttons_field =
|
||||
env->GetFieldID(player_input_class, "buttons", "[Ljava/lang/String;");
|
||||
s_player_input_analogs_field =
|
||||
env->GetFieldID(player_input_class, "analogs", "[Ljava/lang/String;");
|
||||
s_player_input_motions_field =
|
||||
env->GetFieldID(player_input_class, "motions", "[Ljava/lang/String;");
|
||||
s_player_input_vibration_enabled_field =
|
||||
env->GetFieldID(player_input_class, "vibrationEnabled", "Z");
|
||||
s_player_input_vibration_strength_field =
|
||||
env->GetFieldID(player_input_class, "vibrationStrength", "I");
|
||||
s_player_input_body_color_left_field =
|
||||
env->GetFieldID(player_input_class, "bodyColorLeft", "J");
|
||||
s_player_input_body_color_right_field =
|
||||
env->GetFieldID(player_input_class, "bodyColorRight", "J");
|
||||
s_player_input_button_color_left_field =
|
||||
env->GetFieldID(player_input_class, "buttonColorLeft", "J");
|
||||
s_player_input_button_color_right_field =
|
||||
env->GetFieldID(player_input_class, "buttonColorRight", "J");
|
||||
s_player_input_profile_name_field =
|
||||
env->GetFieldID(player_input_class, "profileName", "Ljava/lang/String;");
|
||||
s_player_input_use_system_vibrator_field =
|
||||
env->GetFieldID(player_input_class, "useSystemVibrator", "Z");
|
||||
env->DeleteLocalRef(player_input_class);
|
||||
|
||||
const jclass yuzu_input_device_interface =
|
||||
env->FindClass("org/yuzu/yuzu_emu/features/input/YuzuInputDevice");
|
||||
s_yuzu_input_device_interface =
|
||||
reinterpret_cast<jclass>(env->NewGlobalRef(yuzu_input_device_interface));
|
||||
s_yuzu_input_device_get_name =
|
||||
env->GetMethodID(yuzu_input_device_interface, "getName", "()Ljava/lang/String;");
|
||||
s_yuzu_input_device_get_guid =
|
||||
env->GetMethodID(yuzu_input_device_interface, "getGUID", "()Ljava/lang/String;");
|
||||
s_yuzu_input_device_get_port = env->GetMethodID(yuzu_input_device_interface, "getPort",
|
||||
"()I");
|
||||
s_yuzu_input_device_get_supports_vibration =
|
||||
env->GetMethodID(yuzu_input_device_interface, "getSupportsVibration", "()Z");
|
||||
s_yuzu_input_device_vibrate = env->GetMethodID(yuzu_input_device_interface, "vibrate",
|
||||
"(F)V");
|
||||
s_yuzu_input_device_get_axes =
|
||||
env->GetMethodID(yuzu_input_device_interface, "getAxes", "()[Ljava/lang/Integer;");
|
||||
s_yuzu_input_device_has_keys =
|
||||
env->GetMethodID(yuzu_input_device_interface, "hasKeys", "([I)[Z");
|
||||
env->DeleteLocalRef(yuzu_input_device_interface);
|
||||
s_add_netplay_message = env->GetStaticMethodID(s_native_library_class, "addNetPlayMessage",
|
||||
"(ILjava/lang/String;)V");
|
||||
s_clear_chat = env->GetStaticMethodID(s_native_library_class, "clearChat", "()V");
|
||||
|
||||
// Initialize Android Storage
|
||||
Common::FS::Android::RegisterCallbacks(env, s_native_library_class);
|
||||
|
||||
// Initialize applets
|
||||
Common::Android::SoftwareKeyboard::InitJNI(env);
|
||||
Common::Android::WebBrowser::InitJNI(env);
|
||||
}
|
||||
|
||||
} // namespace Common::Android
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
|
||||
namespace Common::Android {
|
||||
|
||||
void Initialize(JavaVM* vm, JNIEnv *env);
|
||||
JNIEnv* GetEnvForThread();
|
||||
|
||||
/**
|
||||
@@ -80,15 +81,15 @@ jfieldID GetPatchTitleIdField();
|
||||
|
||||
jclass GetDoubleClass();
|
||||
jmethodID GetDoubleConstructor();
|
||||
jfieldID GetDoubleValueField();
|
||||
jmethodID GetDoubleValueMethod();
|
||||
|
||||
jclass GetIntegerClass();
|
||||
jmethodID GetIntegerConstructor();
|
||||
jfieldID GetIntegerValueField();
|
||||
jmethodID GetIntegerValueMethod();
|
||||
|
||||
jclass GetBooleanClass();
|
||||
jmethodID GetBooleanConstructor();
|
||||
jfieldID GetBooleanValueField();
|
||||
jmethodID GetBooleanValueMethod();
|
||||
|
||||
jclass GetPlayerInputClass();
|
||||
jmethodID GetPlayerInputConstructor();
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <string>
|
||||
#include <cstdlib>
|
||||
#include <string_view>
|
||||
#ifdef _WIN32
|
||||
#include <llvm/Demangle/Demangle.h>
|
||||
|
||||
@@ -1,79 +0,0 @@
|
||||
// SPDX-FileCopyrightText: 2016 Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/vector_math.h"
|
||||
|
||||
namespace Common {
|
||||
|
||||
template <typename T>
|
||||
class Quaternion {
|
||||
public:
|
||||
Vec3<T> xyz;
|
||||
T w{};
|
||||
|
||||
[[nodiscard]] Quaternion<decltype(-T{})> Inverse() const {
|
||||
return {-xyz, w};
|
||||
}
|
||||
|
||||
[[nodiscard]] Quaternion<decltype(T{} + T{})> operator+(const Quaternion& other) const {
|
||||
return {xyz + other.xyz, w + other.w};
|
||||
}
|
||||
|
||||
[[nodiscard]] Quaternion<decltype(T{} - T{})> operator-(const Quaternion& other) const {
|
||||
return {xyz - other.xyz, w - other.w};
|
||||
}
|
||||
|
||||
[[nodiscard]] Quaternion<decltype(T{} * T{} - T{} * T{})> operator*(
|
||||
const Quaternion& other) const {
|
||||
return {xyz * other.w + other.xyz * w + Cross(xyz, other.xyz),
|
||||
w * other.w - Dot(xyz, other.xyz)};
|
||||
}
|
||||
|
||||
[[nodiscard]] Quaternion<T> Normalized() const {
|
||||
T length = std::sqrt(xyz.Length2() + w * w);
|
||||
return {xyz / length, w / length};
|
||||
}
|
||||
|
||||
[[nodiscard]] std::array<decltype(-T{}), 16> ToMatrix() const {
|
||||
const T x2 = xyz[0] * xyz[0];
|
||||
const T y2 = xyz[1] * xyz[1];
|
||||
const T z2 = xyz[2] * xyz[2];
|
||||
|
||||
const T xy = xyz[0] * xyz[1];
|
||||
const T wz = w * xyz[2];
|
||||
const T xz = xyz[0] * xyz[2];
|
||||
const T wy = w * xyz[1];
|
||||
const T yz = xyz[1] * xyz[2];
|
||||
const T wx = w * xyz[0];
|
||||
|
||||
return {1.0f - 2.0f * (y2 + z2),
|
||||
2.0f * (xy + wz),
|
||||
2.0f * (xz - wy),
|
||||
0.0f,
|
||||
2.0f * (xy - wz),
|
||||
1.0f - 2.0f * (x2 + z2),
|
||||
2.0f * (yz + wx),
|
||||
0.0f,
|
||||
2.0f * (xz + wy),
|
||||
2.0f * (yz - wx),
|
||||
1.0f - 2.0f * (x2 + y2),
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
1.0f};
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
[[nodiscard]] auto QuaternionRotate(const Quaternion<T>& q, const Vec3<T>& v) {
|
||||
return v + 2 * Cross(q.xyz, Cross(q.xyz, v) + v * q.w);
|
||||
}
|
||||
|
||||
[[nodiscard]] inline Quaternion<float> MakeQuaternion(const Vec3<float>& axis, float angle) {
|
||||
return {axis * std::sin(angle / 2), std::cos(angle / 2)};
|
||||
}
|
||||
|
||||
} // namespace Common
|
||||
@@ -92,14 +92,14 @@ struct EnumMetadata {
|
||||
// AudioEngine must be specified discretely due to having existing but slightly different
|
||||
// canonicalizations
|
||||
// TODO (lat9nq): Remove explicit definition of AudioEngine/sink_id
|
||||
enum class AudioEngine : u32 { Auto, Cubeb, Sdl3, Null, Oboe, };
|
||||
enum class AudioEngine : u32 { Auto, Cubeb, Sdl3, Null, };
|
||||
template<>
|
||||
inline std::vector<std::pair<std::string_view, AudioEngine>> EnumMetadata<AudioEngine>::Canonicalizations() {
|
||||
return {
|
||||
{"auto", AudioEngine::Auto},
|
||||
{"cubeb", AudioEngine::Cubeb},
|
||||
{"sdl3", AudioEngine::Sdl3},
|
||||
{"null", AudioEngine::Null}, {"oboe", AudioEngine::Oboe},
|
||||
{"null", AudioEngine::Null},
|
||||
};
|
||||
}
|
||||
/// @brief This is just a sufficiently large number that is more than the number of other enums declared here
|
||||
@@ -113,7 +113,7 @@ inline AudioEngine EnumMetadata<AudioEngine>::GetFirst() {
|
||||
}
|
||||
template<>
|
||||
inline AudioEngine EnumMetadata<AudioEngine>::GetLast() {
|
||||
return AudioEngine::Oboe;
|
||||
return AudioEngine::Null;
|
||||
}
|
||||
|
||||
ENUM(AudioMode, Mono, Stereo, Surround);
|
||||
|
||||
+89
-713
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2014 Tony Wasserka
|
||||
@@ -7,752 +7,128 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifdef __ARM_NEON
|
||||
#include <arm_neon.h>
|
||||
#endif
|
||||
|
||||
#include <cmath>
|
||||
#include <type_traits>
|
||||
|
||||
namespace Common {
|
||||
|
||||
template <typename T>
|
||||
class Vec2;
|
||||
template <typename T>
|
||||
class Vec3;
|
||||
template <typename T>
|
||||
class Vec4;
|
||||
|
||||
template <typename T>
|
||||
class Vec2 {
|
||||
template <typename T, size_t N>
|
||||
class Vec {
|
||||
public:
|
||||
T x{};
|
||||
T y{};
|
||||
std::array<T, N> elems{};
|
||||
|
||||
constexpr Vec2() = default;
|
||||
constexpr Vec2(const T& x_, const T& y_) : x(x_), y(y_) {}
|
||||
constexpr Vec() = default;
|
||||
constexpr Vec(T e0) noexcept : elems{e0} {}
|
||||
constexpr Vec(T e0, T e1) noexcept : elems{e0, e1} {}
|
||||
constexpr Vec(T e0, T e1, T e2) noexcept : elems{e0, e1, e2} {}
|
||||
constexpr Vec(T e0, T e1, T e2, T e4) noexcept : elems{e0, e1, e2, e4} {}
|
||||
//explicit constexpr Vec(const std::initializer_list<T> elems_) noexcept : elems{elems_} {}
|
||||
|
||||
template <typename T2>
|
||||
[[nodiscard]] constexpr Vec2<T2> Cast() const {
|
||||
return Vec2<T2>(static_cast<T2>(x), static_cast<T2>(y));
|
||||
[[nodiscard]] constexpr Vec<decltype(T{} + T{}), N> operator+(const Vec o) const noexcept {
|
||||
Vec<decltype(T{} + T{}), N> r{};
|
||||
for (size_t i = 0; i < N; ++i)
|
||||
r.elems[i] = elems[i] + o.elems[i];
|
||||
return r;
|
||||
}
|
||||
constexpr Vec<T, N> operator+=(const Vec<T, N> o) noexcept { return *this = *this + o; }
|
||||
|
||||
[[nodiscard]] static constexpr Vec2 AssignToAll(const T& f) {
|
||||
return Vec2{f, f};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vec2<decltype(T{} + T{})> operator+(const Vec2& other) const {
|
||||
return {x + other.x, y + other.y};
|
||||
}
|
||||
constexpr Vec2& operator+=(const Vec2& other) {
|
||||
x += other.x;
|
||||
y += other.y;
|
||||
return *this;
|
||||
}
|
||||
[[nodiscard]] constexpr Vec2<decltype(T{} - T{})> operator-(const Vec2& other) const {
|
||||
return {x - other.x, y - other.y};
|
||||
}
|
||||
constexpr Vec2& operator-=(const Vec2& other) {
|
||||
x -= other.x;
|
||||
y -= other.y;
|
||||
return *this;
|
||||
[[nodiscard]] constexpr Vec<decltype(T{} - T{}), N> operator-(const Vec o) const noexcept {
|
||||
Vec<decltype(T{} - T{}), N> r{};
|
||||
for (size_t i = 0; i < N; ++i)
|
||||
r.elems[i] = elems[i] - o.elems[i];
|
||||
return r;
|
||||
}
|
||||
constexpr Vec<T, N> operator-=(const Vec<T, N> o) noexcept { return *this = *this - o; }
|
||||
|
||||
template <typename U = T>
|
||||
[[nodiscard]] constexpr Vec2<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
|
||||
return {-x, -y};
|
||||
}
|
||||
[[nodiscard]] constexpr Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const {
|
||||
return {x * other.x, y * other.y};
|
||||
[[nodiscard]] constexpr Vec<std::enable_if_t<std::is_signed_v<U>, U>, N> operator-() const noexcept {
|
||||
Vec<U, N> r{};
|
||||
for (size_t i = 0; i < N; ++i)
|
||||
r.elems[i] = -elems[i];
|
||||
return r;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vec<decltype(T{} * T{}), N> operator*(const Vec o) const noexcept {
|
||||
Vec<decltype(T{} * T{}), N> r{};
|
||||
for (size_t i = 0; i < N; ++i)
|
||||
r.elems[i] = elems[i] * o.elems[i];
|
||||
return r;
|
||||
}
|
||||
template <typename V>
|
||||
[[nodiscard]] constexpr Vec2<decltype(T{} * V{})> operator*(const V& f) const {
|
||||
[[nodiscard]] constexpr Vec<decltype(T{} * V{}), N> operator*(const V f) const noexcept {
|
||||
using TV = decltype(T{} * V{});
|
||||
using C = std::common_type_t<T, V>;
|
||||
|
||||
return {
|
||||
static_cast<TV>(static_cast<C>(x) * static_cast<C>(f)),
|
||||
static_cast<TV>(static_cast<C>(y) * static_cast<C>(f)),
|
||||
};
|
||||
Vec<TV, N> r{};
|
||||
for (size_t i = 0; i < N; ++i)
|
||||
r.elems[i] = TV(C(elems[i]) * C(f));
|
||||
return r;
|
||||
}
|
||||
template <typename V>
|
||||
constexpr Vec<T, N> operator*=(const V f) noexcept { return *this = *this * f; }
|
||||
|
||||
template <typename V>
|
||||
constexpr Vec2& operator*=(const V& f) {
|
||||
*this = *this * f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename V>
|
||||
[[nodiscard]] constexpr Vec2<decltype(T{} / V{})> operator/(const V& f) const {
|
||||
[[nodiscard]] constexpr Vec<decltype(T{} / V{}), N> operator/(const V f) const noexcept {
|
||||
using TV = decltype(T{} / V{});
|
||||
using C = std::common_type_t<T, V>;
|
||||
|
||||
return {
|
||||
static_cast<TV>(static_cast<C>(x) / static_cast<C>(f)),
|
||||
static_cast<TV>(static_cast<C>(y) / static_cast<C>(f)),
|
||||
};
|
||||
Vec<TV, N> r{};
|
||||
for (size_t i = 0; i < N; ++i)
|
||||
r.elems[i] = TV(C(elems[i]) / C(f));
|
||||
return r;
|
||||
}
|
||||
|
||||
template <typename V>
|
||||
constexpr Vec2& operator/=(const V& f) {
|
||||
*this = *this / f;
|
||||
return *this;
|
||||
}
|
||||
constexpr Vec<T, N> operator/=(const V f) noexcept { return *this = *this / f; }
|
||||
|
||||
[[nodiscard]] constexpr T Length2() const {
|
||||
return x * x + y * y;
|
||||
[[nodiscard]] constexpr T Length2() const noexcept {
|
||||
T r{};
|
||||
for (size_t i = 0; i < N; ++i)
|
||||
r += elems[i] * elems[i];
|
||||
return r;
|
||||
}
|
||||
|
||||
// Only implemented for T=float
|
||||
[[nodiscard]] float Length() const;
|
||||
[[nodiscard]] float Normalize(); // returns the previous length, which is often useful
|
||||
[[nodiscard]] T Length() const { return T(std::sqrt(float(Length2()))); }
|
||||
[[nodiscard]] Vec<T, N> Normalized() const { return *this / Length(); }
|
||||
[[nodiscard]] constexpr T& operator[](std::size_t i) noexcept { return elems[i]; }
|
||||
[[nodiscard]] constexpr const T& operator[](std::size_t i) const noexcept { return elems[i]; }
|
||||
|
||||
[[nodiscard]] constexpr T& operator[](std::size_t i) {
|
||||
return *((&x) + i);
|
||||
}
|
||||
[[nodiscard]] constexpr const T& operator[](std::size_t i) const {
|
||||
return *((&x) + i);
|
||||
}
|
||||
[[nodiscard]] std::array<decltype(-T{}), 16> ToMatrix() const {
|
||||
const T x2 = elems[0] * elems[0];
|
||||
const T y2 = elems[1] * elems[1];
|
||||
const T z2 = elems[2] * elems[2];
|
||||
|
||||
constexpr void SetZero() {
|
||||
x = 0;
|
||||
y = 0;
|
||||
}
|
||||
|
||||
// Common aliases: UV (texel coordinates), ST (texture coordinates)
|
||||
[[nodiscard]] constexpr T& u() {
|
||||
return x;
|
||||
}
|
||||
[[nodiscard]] constexpr T& v() {
|
||||
return y;
|
||||
}
|
||||
[[nodiscard]] constexpr T& s() {
|
||||
return x;
|
||||
}
|
||||
[[nodiscard]] constexpr T& t() {
|
||||
return y;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr const T& u() const {
|
||||
return x;
|
||||
}
|
||||
[[nodiscard]] constexpr const T& v() const {
|
||||
return y;
|
||||
}
|
||||
[[nodiscard]] constexpr const T& s() const {
|
||||
return x;
|
||||
}
|
||||
[[nodiscard]] constexpr const T& t() const {
|
||||
return y;
|
||||
}
|
||||
|
||||
// swizzlers - create a subvector of specific components
|
||||
[[nodiscard]] constexpr Vec2 yx() const {
|
||||
return Vec2(y, x);
|
||||
}
|
||||
[[nodiscard]] constexpr Vec2 vu() const {
|
||||
return Vec2(y, x);
|
||||
}
|
||||
[[nodiscard]] constexpr Vec2 ts() const {
|
||||
return Vec2(y, x);
|
||||
const T xy = elems[0] * elems[1];
|
||||
const T wz = elems[3] * elems[2];
|
||||
const T xz = elems[0] * elems[2];
|
||||
const T wy = elems[3] * elems[1];
|
||||
const T yz = elems[1] * elems[2];
|
||||
const T wx = elems[3] * elems[0];
|
||||
return {
|
||||
1.0f - 2.0f * (y2 + z2),
|
||||
2.0f * (xy + wz),
|
||||
2.0f * (xz - wy),
|
||||
0.0f,
|
||||
2.0f * (xy - wz),
|
||||
1.0f - 2.0f * (x2 + z2),
|
||||
2.0f * (yz + wx),
|
||||
0.0f,
|
||||
2.0f * (xz + wy),
|
||||
2.0f * (yz - wx),
|
||||
1.0f - 2.0f * (x2 + y2),
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
0.0f,
|
||||
1.0f
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
template <typename T, typename V>
|
||||
[[nodiscard]] constexpr Vec2<T> operator*(const V& f, const Vec2<T>& vec) {
|
||||
template <typename T, size_t N, typename V>
|
||||
[[nodiscard]] constexpr Vec<T, N> operator*(const V f, const Vec<T, N> v) noexcept {
|
||||
using C = std::common_type_t<T, V>;
|
||||
|
||||
return Vec2<T>(static_cast<T>(static_cast<C>(f) * static_cast<C>(vec.x)),
|
||||
static_cast<T>(static_cast<C>(f) * static_cast<C>(vec.y)));
|
||||
}
|
||||
|
||||
using Vec2f = Vec2<float>;
|
||||
|
||||
template <>
|
||||
inline float Vec2<float>::Length() const {
|
||||
return std::sqrt(x * x + y * y);
|
||||
}
|
||||
|
||||
template <>
|
||||
inline float Vec2<float>::Normalize() {
|
||||
float length = Length();
|
||||
*this /= length;
|
||||
return length;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
class Vec3 {
|
||||
public:
|
||||
T x{};
|
||||
T y{};
|
||||
T z{};
|
||||
|
||||
constexpr Vec3() = default;
|
||||
constexpr Vec3(const T& x_, const T& y_, const T& z_) : x(x_), y(y_), z(z_) {}
|
||||
|
||||
template <typename T2>
|
||||
[[nodiscard]] constexpr Vec3<T2> Cast() const {
|
||||
return Vec3<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z));
|
||||
}
|
||||
|
||||
[[nodiscard]] static constexpr Vec3 AssignToAll(const T& f) {
|
||||
return Vec3(f, f, f);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vec3<decltype(T{} + T{})> operator+(const Vec3& other) const {
|
||||
return {x + other.x, y + other.y, z + other.z};
|
||||
}
|
||||
|
||||
constexpr Vec3& operator+=(const Vec3& other) {
|
||||
x += other.x;
|
||||
y += other.y;
|
||||
z += other.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vec3<decltype(T{} - T{})> operator-(const Vec3& other) const {
|
||||
return {x - other.x, y - other.y, z - other.z};
|
||||
}
|
||||
|
||||
constexpr Vec3& operator-=(const Vec3& other) {
|
||||
x -= other.x;
|
||||
y -= other.y;
|
||||
z -= other.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename U = T>
|
||||
[[nodiscard]] constexpr Vec3<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
|
||||
return {-x, -y, -z};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vec3<decltype(T{} * T{})> operator*(const Vec3& other) const {
|
||||
return {x * other.x, y * other.y, z * other.z};
|
||||
}
|
||||
|
||||
template <typename V>
|
||||
[[nodiscard]] constexpr Vec3<decltype(T{} * V{})> operator*(const V& f) const {
|
||||
using TV = decltype(T{} * V{});
|
||||
using C = std::common_type_t<T, V>;
|
||||
|
||||
return {
|
||||
static_cast<TV>(static_cast<C>(x) * static_cast<C>(f)),
|
||||
static_cast<TV>(static_cast<C>(y) * static_cast<C>(f)),
|
||||
static_cast<TV>(static_cast<C>(z) * static_cast<C>(f)),
|
||||
};
|
||||
}
|
||||
|
||||
template <typename V>
|
||||
constexpr Vec3& operator*=(const V& f) {
|
||||
*this = *this * f;
|
||||
return *this;
|
||||
}
|
||||
template <typename V>
|
||||
[[nodiscard]] constexpr Vec3<decltype(T{} / V{})> operator/(const V& f) const {
|
||||
using TV = decltype(T{} / V{});
|
||||
using C = std::common_type_t<T, V>;
|
||||
|
||||
return {
|
||||
static_cast<TV>(static_cast<C>(x) / static_cast<C>(f)),
|
||||
static_cast<TV>(static_cast<C>(y) / static_cast<C>(f)),
|
||||
static_cast<TV>(static_cast<C>(z) / static_cast<C>(f)),
|
||||
};
|
||||
}
|
||||
|
||||
template <typename V>
|
||||
constexpr Vec3& operator/=(const V& f) {
|
||||
*this = *this / f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
void RotateFromOrigin(float roll, float pitch, float yaw) {
|
||||
float temp = y;
|
||||
y = std::cos(roll) * y - std::sin(roll) * z;
|
||||
z = std::sin(roll) * temp + std::cos(roll) * z;
|
||||
|
||||
temp = x;
|
||||
x = std::cos(pitch) * x + std::sin(pitch) * z;
|
||||
z = -std::sin(pitch) * temp + std::cos(pitch) * z;
|
||||
|
||||
temp = x;
|
||||
x = std::cos(yaw) * x - std::sin(yaw) * y;
|
||||
y = std::sin(yaw) * temp + std::cos(yaw) * y;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr T Length2() const {
|
||||
return x * x + y * y + z * z;
|
||||
}
|
||||
|
||||
// Only implemented for T=float
|
||||
[[nodiscard]] float Length() const;
|
||||
[[nodiscard]] Vec3 Normalized() const;
|
||||
[[nodiscard]] float Normalize(); // returns the previous length, which is often useful
|
||||
|
||||
[[nodiscard]] constexpr T& operator[](std::size_t i) {
|
||||
return *((&x) + i);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr const T& operator[](std::size_t i) const {
|
||||
return *((&x) + i);
|
||||
}
|
||||
|
||||
constexpr void SetZero() {
|
||||
x = 0;
|
||||
y = 0;
|
||||
z = 0;
|
||||
}
|
||||
|
||||
// Common aliases: UVW (texel coordinates), RGB (colors), STQ (texture coordinates)
|
||||
[[nodiscard]] constexpr T& u() {
|
||||
return x;
|
||||
}
|
||||
[[nodiscard]] constexpr T& v() {
|
||||
return y;
|
||||
}
|
||||
[[nodiscard]] constexpr T& w() {
|
||||
return z;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr T& r() {
|
||||
return x;
|
||||
}
|
||||
[[nodiscard]] constexpr T& g() {
|
||||
return y;
|
||||
}
|
||||
[[nodiscard]] constexpr T& b() {
|
||||
return z;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr T& s() {
|
||||
return x;
|
||||
}
|
||||
[[nodiscard]] constexpr T& t() {
|
||||
return y;
|
||||
}
|
||||
[[nodiscard]] constexpr T& q() {
|
||||
return z;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr const T& u() const {
|
||||
return x;
|
||||
}
|
||||
[[nodiscard]] constexpr const T& v() const {
|
||||
return y;
|
||||
}
|
||||
[[nodiscard]] constexpr const T& w() const {
|
||||
return z;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr const T& r() const {
|
||||
return x;
|
||||
}
|
||||
[[nodiscard]] constexpr const T& g() const {
|
||||
return y;
|
||||
}
|
||||
[[nodiscard]] constexpr const T& b() const {
|
||||
return z;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr const T& s() const {
|
||||
return x;
|
||||
}
|
||||
[[nodiscard]] constexpr const T& t() const {
|
||||
return y;
|
||||
}
|
||||
[[nodiscard]] constexpr const T& q() const {
|
||||
return z;
|
||||
}
|
||||
|
||||
// swizzlers - create a subvector of specific components
|
||||
// e.g. Vec2 uv() { return Vec2(x,y); }
|
||||
// _DEFINE_SWIZZLER2 defines a single such function, DEFINE_SWIZZLER2 defines all of them for all
|
||||
// component names (x<->r) and permutations (xy<->yx)
|
||||
#define _DEFINE_SWIZZLER2(a, b, name) \
|
||||
[[nodiscard]] constexpr Vec2<T> name() const { return Vec2<T>(a, b); }
|
||||
#define DEFINE_SWIZZLER2(a, b, a2, b2, a3, b3, a4, b4) \
|
||||
_DEFINE_SWIZZLER2(a, b, a##b); \
|
||||
_DEFINE_SWIZZLER2(a, b, a2##b2); \
|
||||
_DEFINE_SWIZZLER2(a, b, a3##b3); \
|
||||
_DEFINE_SWIZZLER2(a, b, a4##b4); \
|
||||
_DEFINE_SWIZZLER2(b, a, b##a); \
|
||||
_DEFINE_SWIZZLER2(b, a, b2##a2); \
|
||||
_DEFINE_SWIZZLER2(b, a, b3##a3); \
|
||||
_DEFINE_SWIZZLER2(b, a, b4##a4)
|
||||
|
||||
DEFINE_SWIZZLER2(x, y, r, g, u, v, s, t);
|
||||
DEFINE_SWIZZLER2(x, z, r, b, u, w, s, q);
|
||||
DEFINE_SWIZZLER2(y, z, g, b, v, w, t, q);
|
||||
#undef DEFINE_SWIZZLER2
|
||||
#undef _DEFINE_SWIZZLER2
|
||||
};
|
||||
|
||||
template <typename T, typename V>
|
||||
[[nodiscard]] constexpr Vec3<T> operator*(const V& f, const Vec3<T>& vec) {
|
||||
using C = std::common_type_t<T, V>;
|
||||
|
||||
return Vec3<T>(static_cast<T>(static_cast<C>(f) * static_cast<C>(vec.x)),
|
||||
static_cast<T>(static_cast<C>(f) * static_cast<C>(vec.y)),
|
||||
static_cast<T>(static_cast<C>(f) * static_cast<C>(vec.z)));
|
||||
}
|
||||
|
||||
template <>
|
||||
inline float Vec3<float>::Length() const {
|
||||
return std::sqrt(x * x + y * y + z * z);
|
||||
}
|
||||
|
||||
template <>
|
||||
inline Vec3<float> Vec3<float>::Normalized() const {
|
||||
return *this / Length();
|
||||
}
|
||||
|
||||
template <>
|
||||
inline float Vec3<float>::Normalize() {
|
||||
float length = Length();
|
||||
*this /= length;
|
||||
return length;
|
||||
}
|
||||
|
||||
using Vec3f = Vec3<float>;
|
||||
|
||||
template <typename T>
|
||||
class Vec4 {
|
||||
public:
|
||||
T x{};
|
||||
T y{};
|
||||
T z{};
|
||||
T w{};
|
||||
|
||||
constexpr Vec4() = default;
|
||||
constexpr Vec4(const T& x_, const T& y_, const T& z_, const T& w_)
|
||||
: x(x_), y(y_), z(z_), w(w_) {}
|
||||
|
||||
template <typename T2>
|
||||
[[nodiscard]] constexpr Vec4<T2> Cast() const {
|
||||
return Vec4<T2>(static_cast<T2>(x), static_cast<T2>(y), static_cast<T2>(z),
|
||||
static_cast<T2>(w));
|
||||
}
|
||||
|
||||
[[nodiscard]] static constexpr Vec4 AssignToAll(const T& f) {
|
||||
return Vec4(f, f, f, f);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vec4<decltype(T{} + T{})> operator+(const Vec4& other) const {
|
||||
return {x + other.x, y + other.y, z + other.z, w + other.w};
|
||||
}
|
||||
|
||||
constexpr Vec4& operator+=(const Vec4& other) {
|
||||
x += other.x;
|
||||
y += other.y;
|
||||
z += other.z;
|
||||
w += other.w;
|
||||
return *this;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vec4<decltype(T{} - T{})> operator-(const Vec4& other) const {
|
||||
return {x - other.x, y - other.y, z - other.z, w - other.w};
|
||||
}
|
||||
|
||||
constexpr Vec4& operator-=(const Vec4& other) {
|
||||
x -= other.x;
|
||||
y -= other.y;
|
||||
z -= other.z;
|
||||
w -= other.w;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename U = T>
|
||||
[[nodiscard]] constexpr Vec4<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
|
||||
return {-x, -y, -z, -w};
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr Vec4<decltype(T{} * T{})> operator*(const Vec4& other) const {
|
||||
return {x * other.x, y * other.y, z * other.z, w * other.w};
|
||||
}
|
||||
|
||||
template <typename V>
|
||||
[[nodiscard]] constexpr Vec4<decltype(T{} * V{})> operator*(const V& f) const {
|
||||
using TV = decltype(T{} * V{});
|
||||
using C = std::common_type_t<T, V>;
|
||||
|
||||
return {
|
||||
static_cast<TV>(static_cast<C>(x) * static_cast<C>(f)),
|
||||
static_cast<TV>(static_cast<C>(y) * static_cast<C>(f)),
|
||||
static_cast<TV>(static_cast<C>(z) * static_cast<C>(f)),
|
||||
static_cast<TV>(static_cast<C>(w) * static_cast<C>(f)),
|
||||
};
|
||||
}
|
||||
|
||||
template <typename V>
|
||||
constexpr Vec4& operator*=(const V& f) {
|
||||
*this = *this * f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename V>
|
||||
[[nodiscard]] constexpr Vec4<decltype(T{} / V{})> operator/(const V& f) const {
|
||||
using TV = decltype(T{} / V{});
|
||||
using C = std::common_type_t<T, V>;
|
||||
|
||||
return {
|
||||
static_cast<TV>(static_cast<C>(x) / static_cast<C>(f)),
|
||||
static_cast<TV>(static_cast<C>(y) / static_cast<C>(f)),
|
||||
static_cast<TV>(static_cast<C>(z) / static_cast<C>(f)),
|
||||
static_cast<TV>(static_cast<C>(w) / static_cast<C>(f)),
|
||||
};
|
||||
}
|
||||
|
||||
template <typename V>
|
||||
constexpr Vec4& operator/=(const V& f) {
|
||||
*this = *this / f;
|
||||
return *this;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr T Length2() const {
|
||||
return x * x + y * y + z * z + w * w;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr T& operator[](std::size_t i) {
|
||||
return *((&x) + i);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr const T& operator[](std::size_t i) const {
|
||||
return *((&x) + i);
|
||||
}
|
||||
|
||||
constexpr void SetZero() {
|
||||
x = 0;
|
||||
y = 0;
|
||||
z = 0;
|
||||
w = 0;
|
||||
}
|
||||
|
||||
// Common alias: RGBA (colors)
|
||||
[[nodiscard]] constexpr T& r() {
|
||||
return x;
|
||||
}
|
||||
[[nodiscard]] constexpr T& g() {
|
||||
return y;
|
||||
}
|
||||
[[nodiscard]] constexpr T& b() {
|
||||
return z;
|
||||
}
|
||||
[[nodiscard]] constexpr T& a() {
|
||||
return w;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr const T& r() const {
|
||||
return x;
|
||||
}
|
||||
[[nodiscard]] constexpr const T& g() const {
|
||||
return y;
|
||||
}
|
||||
[[nodiscard]] constexpr const T& b() const {
|
||||
return z;
|
||||
}
|
||||
[[nodiscard]] constexpr const T& a() const {
|
||||
return w;
|
||||
}
|
||||
|
||||
// Swizzlers - Create a subvector of specific components
|
||||
// e.g. Vec2 uv() { return Vec2(x,y); }
|
||||
|
||||
// _DEFINE_SWIZZLER2 defines a single such function
|
||||
// DEFINE_SWIZZLER2_COMP1 defines one-component functions for all component names (x<->r)
|
||||
// DEFINE_SWIZZLER2_COMP2 defines two component functions for all component names (x<->r) and
|
||||
// permutations (xy<->yx)
|
||||
#define _DEFINE_SWIZZLER2(a, b, name) \
|
||||
[[nodiscard]] constexpr Vec2<T> name() const { return Vec2<T>(a, b); }
|
||||
#define DEFINE_SWIZZLER2_COMP1(a, a2) \
|
||||
_DEFINE_SWIZZLER2(a, a, a##a); \
|
||||
_DEFINE_SWIZZLER2(a, a, a2##a2)
|
||||
#define DEFINE_SWIZZLER2_COMP2(a, b, a2, b2) \
|
||||
_DEFINE_SWIZZLER2(a, b, a##b); \
|
||||
_DEFINE_SWIZZLER2(a, b, a2##b2); \
|
||||
_DEFINE_SWIZZLER2(b, a, b##a); \
|
||||
_DEFINE_SWIZZLER2(b, a, b2##a2)
|
||||
|
||||
DEFINE_SWIZZLER2_COMP2(x, y, r, g);
|
||||
DEFINE_SWIZZLER2_COMP2(x, z, r, b);
|
||||
DEFINE_SWIZZLER2_COMP2(x, w, r, a);
|
||||
DEFINE_SWIZZLER2_COMP2(y, z, g, b);
|
||||
DEFINE_SWIZZLER2_COMP2(y, w, g, a);
|
||||
DEFINE_SWIZZLER2_COMP2(z, w, b, a);
|
||||
DEFINE_SWIZZLER2_COMP1(x, r);
|
||||
DEFINE_SWIZZLER2_COMP1(y, g);
|
||||
DEFINE_SWIZZLER2_COMP1(z, b);
|
||||
DEFINE_SWIZZLER2_COMP1(w, a);
|
||||
#undef DEFINE_SWIZZLER2_COMP1
|
||||
#undef DEFINE_SWIZZLER2_COMP2
|
||||
#undef _DEFINE_SWIZZLER2
|
||||
|
||||
#define _DEFINE_SWIZZLER3(a, b, c, name) \
|
||||
[[nodiscard]] constexpr Vec3<T> name() const { return Vec3<T>(a, b, c); }
|
||||
#define DEFINE_SWIZZLER3_COMP1(a, a2) \
|
||||
_DEFINE_SWIZZLER3(a, a, a, a##a##a); \
|
||||
_DEFINE_SWIZZLER3(a, a, a, a2##a2##a2)
|
||||
#define DEFINE_SWIZZLER3_COMP3(a, b, c, a2, b2, c2) \
|
||||
_DEFINE_SWIZZLER3(a, b, c, a##b##c); \
|
||||
_DEFINE_SWIZZLER3(a, c, b, a##c##b); \
|
||||
_DEFINE_SWIZZLER3(b, a, c, b##a##c); \
|
||||
_DEFINE_SWIZZLER3(b, c, a, b##c##a); \
|
||||
_DEFINE_SWIZZLER3(c, a, b, c##a##b); \
|
||||
_DEFINE_SWIZZLER3(c, b, a, c##b##a); \
|
||||
_DEFINE_SWIZZLER3(a, b, c, a2##b2##c2); \
|
||||
_DEFINE_SWIZZLER3(a, c, b, a2##c2##b2); \
|
||||
_DEFINE_SWIZZLER3(b, a, c, b2##a2##c2); \
|
||||
_DEFINE_SWIZZLER3(b, c, a, b2##c2##a2); \
|
||||
_DEFINE_SWIZZLER3(c, a, b, c2##a2##b2); \
|
||||
_DEFINE_SWIZZLER3(c, b, a, c2##b2##a2)
|
||||
|
||||
DEFINE_SWIZZLER3_COMP3(x, y, z, r, g, b);
|
||||
DEFINE_SWIZZLER3_COMP3(x, y, w, r, g, a);
|
||||
DEFINE_SWIZZLER3_COMP3(x, z, w, r, b, a);
|
||||
DEFINE_SWIZZLER3_COMP3(y, z, w, g, b, a);
|
||||
DEFINE_SWIZZLER3_COMP1(x, r);
|
||||
DEFINE_SWIZZLER3_COMP1(y, g);
|
||||
DEFINE_SWIZZLER3_COMP1(z, b);
|
||||
DEFINE_SWIZZLER3_COMP1(w, a);
|
||||
#undef DEFINE_SWIZZLER3_COMP1
|
||||
#undef DEFINE_SWIZZLER3_COMP3
|
||||
#undef _DEFINE_SWIZZLER3
|
||||
};
|
||||
|
||||
template <typename T, typename V>
|
||||
[[nodiscard]] constexpr Vec4<decltype(V{} * T{})> operator*(const V& f, const Vec4<T>& vec) {
|
||||
using TV = decltype(V{} * T{});
|
||||
using C = std::common_type_t<T, V>;
|
||||
|
||||
return {
|
||||
static_cast<TV>(static_cast<C>(f) * static_cast<C>(vec.x)),
|
||||
static_cast<TV>(static_cast<C>(f) * static_cast<C>(vec.y)),
|
||||
static_cast<TV>(static_cast<C>(f) * static_cast<C>(vec.z)),
|
||||
static_cast<TV>(static_cast<C>(f) * static_cast<C>(vec.w)),
|
||||
};
|
||||
}
|
||||
|
||||
using Vec4f = Vec4<float>;
|
||||
|
||||
template <typename T>
|
||||
constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec2<T>& a, const Vec2<T>& b) {
|
||||
return a.x * b.x + a.y * b.y;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
[[nodiscard]] constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec3<T>& a, const Vec3<T>& b) {
|
||||
return a.x * b.x + a.y * b.y + a.z * b.z;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
[[nodiscard]] constexpr decltype(T{} * T{} + T{} * T{}) Dot(const Vec4<T>& a, const Vec4<T>& b) {
|
||||
return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
|
||||
}
|
||||
|
||||
template <>
|
||||
[[nodiscard]] inline float Dot(const Vec4<float>& a, const Vec4<float>& b) {
|
||||
#ifdef __ARM_NEON
|
||||
float32x4_t va = vld1q_f32(&a.x);
|
||||
float32x4_t vb = vld1q_f32(&b.x);
|
||||
float32x4_t result = vmulq_f32(va, vb);
|
||||
#if defined(__aarch64__) // Use vaddvq_f32 in ARMv8 architectures
|
||||
return vaddvq_f32(result);
|
||||
#else // Use manual addition for older architectures
|
||||
float32x2_t sum2 = vadd_f32(vget_high_f32(result), vget_low_f32(result));
|
||||
return vget_lane_f32(vpadd_f32(sum2, sum2), 0);
|
||||
#endif
|
||||
#else
|
||||
return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w;
|
||||
#endif
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
[[nodiscard]] constexpr Vec3<decltype(T{} * T{} - T{} * T{})> Cross(const Vec3<T>& a,
|
||||
const Vec3<T>& b) {
|
||||
return {a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x};
|
||||
}
|
||||
|
||||
// linear interpolation via float: 0.0=begin, 1.0=end
|
||||
template <typename X>
|
||||
[[nodiscard]] constexpr decltype(X{} * float{} + X{} * float{}) Lerp(const X& begin, const X& end,
|
||||
const float t) {
|
||||
return begin * (1.f - t) + end * t;
|
||||
}
|
||||
|
||||
// linear interpolation via int: 0=begin, base=end
|
||||
template <typename X, int base>
|
||||
[[nodiscard]] constexpr decltype((X{} * int{} + X{} * int{}) / base) LerpInt(const X& begin,
|
||||
const X& end,
|
||||
const int t) {
|
||||
return (begin * (base - t) + end * t) / base;
|
||||
}
|
||||
|
||||
// bilinear interpolation. s is for interpolating x00-x01 and x10-x11, and t is for the second
|
||||
// interpolation.
|
||||
template <typename X>
|
||||
[[nodiscard]] constexpr auto BilinearInterp(const X& x00, const X& x01, const X& x10, const X& x11,
|
||||
const float s, const float t) {
|
||||
auto y0 = Lerp(x00, x01, s);
|
||||
auto y1 = Lerp(x10, x11, s);
|
||||
return Lerp(y0, y1, t);
|
||||
}
|
||||
|
||||
// Utility vector factories
|
||||
template <typename T>
|
||||
[[nodiscard]] constexpr Vec2<T> MakeVec(const T& x, const T& y) {
|
||||
return Vec2<T>{x, y};
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
[[nodiscard]] constexpr Vec3<T> MakeVec(const T& x, const T& y, const T& z) {
|
||||
return Vec3<T>{x, y, z};
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const T& y, const Vec2<T>& zw) {
|
||||
return MakeVec(x, y, zw[0], zw[1]);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
[[nodiscard]] constexpr Vec3<T> MakeVec(const Vec2<T>& xy, const T& z) {
|
||||
return MakeVec(xy[0], xy[1], z);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
[[nodiscard]] constexpr Vec3<T> MakeVec(const T& x, const Vec2<T>& yz) {
|
||||
return MakeVec(x, yz[0], yz[1]);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const T& y, const T& z, const T& w) {
|
||||
return Vec4<T>{x, y, z, w};
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
[[nodiscard]] constexpr Vec4<T> MakeVec(const Vec2<T>& xy, const T& z, const T& w) {
|
||||
return MakeVec(xy[0], xy[1], z, w);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const Vec2<T>& yz, const T& w) {
|
||||
return MakeVec(x, yz[0], yz[1], w);
|
||||
}
|
||||
|
||||
// NOTE: This has priority over "Vec2<Vec2<T>> MakeVec(const Vec2<T>& x, const Vec2<T>& y)".
|
||||
// Even if someone wanted to use an odd object like Vec2<Vec2<T>>, the compiler would error
|
||||
// out soon enough due to misuse of the returned structure.
|
||||
template <typename T>
|
||||
[[nodiscard]] constexpr Vec4<T> MakeVec(const Vec2<T>& xy, const Vec2<T>& zw) {
|
||||
return MakeVec(xy[0], xy[1], zw[0], zw[1]);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
[[nodiscard]] constexpr Vec4<T> MakeVec(const Vec3<T>& xyz, const T& w) {
|
||||
return MakeVec(xyz[0], xyz[1], xyz[2], w);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
[[nodiscard]] constexpr Vec4<T> MakeVec(const T& x, const Vec3<T>& yzw) {
|
||||
return MakeVec(x, yzw[0], yzw[1], yzw[2]);
|
||||
Vec<T, N> r{};
|
||||
for (size_t i = 0; i < N; ++i)
|
||||
r.elems[i] = T(C(f) * C(v.elems[i]));
|
||||
return r;
|
||||
}
|
||||
|
||||
} // namespace Common
|
||||
|
||||
@@ -358,7 +358,7 @@ private:
|
||||
|
||||
ConnectionState(boost::asio::ip::tcp::socket&& client_socket_, async_pipe signal_pipe_, Kernel::KernelCore& kernel)
|
||||
: client_socket{std::move(client_socket_)}
|
||||
, signal_pipe{signal_pipe_}
|
||||
, signal_pipe{std::move(signal_pipe_)}
|
||||
, active_thread{kernel, nullptr}
|
||||
{}
|
||||
|
||||
|
||||
@@ -1021,6 +1021,9 @@ Result KProcess::Run(KernelCore& kernel, s32 priority, size_t stack_size) {
|
||||
|
||||
// Suspend for debug, if we should.
|
||||
if (kernel.System().DebuggerEnabled()) {
|
||||
LOG_INFO(Debug_GDBStub,
|
||||
"GDB stub enabled; suspending guest process until a debugger continues execution on port {}",
|
||||
Settings::values.gdbstub_port.GetValue());
|
||||
main_thread->RequestSuspend(kernel, SuspendType::Debug);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -30,15 +33,15 @@ struct DeviceSettings {
|
||||
INSERT_PADDING_BYTES(0x20); // Reserved
|
||||
|
||||
// nn::settings::system::ConsoleSixAxisSensorAccelerationBias
|
||||
Common::Vec3<f32> console_six_axis_sensor_acceleration_bias;
|
||||
Common::Vec<f32, 3> console_six_axis_sensor_acceleration_bias;
|
||||
// nn::settings::system::ConsoleSixAxisSensorAngularVelocityBias
|
||||
Common::Vec3<f32> console_six_axis_sensor_angular_velocity_bias;
|
||||
Common::Vec<f32, 3> console_six_axis_sensor_angular_velocity_bias;
|
||||
// nn::settings::system::ConsoleSixAxisSensorAccelerationGain
|
||||
std::array<u8, 0x24> console_six_axis_sensor_acceleration_gain;
|
||||
// nn::settings::system::ConsoleSixAxisSensorAngularVelocityGain
|
||||
std::array<u8, 0x24> console_six_axis_sensor_angular_velocity_gain;
|
||||
// nn::settings::system::ConsoleSixAxisSensorAngularVelocityTimeBias
|
||||
Common::Vec3<f32> console_six_axis_sensor_angular_velocity_time_bias;
|
||||
Common::Vec<f32, 3> console_six_axis_sensor_angular_velocity_time_bias;
|
||||
// nn::settings::system::ConsoleSixAxisSensorAngularAcceleration
|
||||
std::array<u8, 0x24> console_six_axis_sensor_angular_acceleration;
|
||||
};
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
@@ -153,15 +153,15 @@ struct SystemSettings {
|
||||
INSERT_PADDING_BYTES(0x7FF8); // Reserved
|
||||
|
||||
// nn::settings::system::ConsoleSixAxisSensorAccelerationBias
|
||||
Common::Vec3<f32> console_six_axis_sensor_acceleration_bias;
|
||||
Common::Vec<f32, 3> console_six_axis_sensor_acceleration_bias;
|
||||
// nn::settings::system::ConsoleSixAxisSensorAngularVelocityBias
|
||||
Common::Vec3<f32> console_six_axis_sensor_angular_velocity_bias;
|
||||
Common::Vec<f32, 3> console_six_axis_sensor_angular_velocity_bias;
|
||||
// nn::settings::system::ConsoleSixAxisSensorAccelerationGain
|
||||
std::array<u8, 0x24> console_six_axis_sensor_acceleration_gain;
|
||||
// nn::settings::system::ConsoleSixAxisSensorAngularVelocityGain
|
||||
std::array<u8, 0x24> console_six_axis_sensor_angular_velocity_gain;
|
||||
// nn::settings::system::ConsoleSixAxisSensorAngularVelocityTimeBias
|
||||
Common::Vec3<f32> console_six_axis_sensor_angular_velocity_time_bias;
|
||||
Common::Vec<f32, 3> console_six_axis_sensor_angular_velocity_time_bias;
|
||||
// nn::settings::system::ConsoleSixAxisSensorAngularAcceleration
|
||||
std::array<u8, 0x24> console_six_axis_sensor_angular_velocity_acceleration;
|
||||
INSERT_PADDING_BYTES(0x70); // Reserved
|
||||
|
||||
@@ -170,12 +170,12 @@ void EmulatedConsole::SetMotion(const Common::Input::CallbackStatus& callback) {
|
||||
auto& emulated = console.motion_values.emulated;
|
||||
|
||||
raw_status = TransformToMotion(callback);
|
||||
emulated.SetAcceleration(Common::Vec3f{
|
||||
emulated.SetAcceleration(Common::Vec<f32, 3>{
|
||||
raw_status.accel.x.value,
|
||||
raw_status.accel.y.value,
|
||||
raw_status.accel.z.value,
|
||||
});
|
||||
emulated.SetGyroscope(Common::Vec3f{
|
||||
emulated.SetGyroscope(Common::Vec<f32, 3>{
|
||||
raw_status.gyro.x.value,
|
||||
raw_status.gyro.y.value,
|
||||
raw_status.gyro.z.value,
|
||||
|
||||
@@ -18,7 +18,6 @@
|
||||
#include "common/input.h"
|
||||
#include "common/param_package.h"
|
||||
#include "common/point.h"
|
||||
#include "common/quaternion.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "hid_core/frontend/motion_input.h"
|
||||
#include "hid_core/hid_types.h"
|
||||
@@ -43,12 +42,12 @@ using TouchValues = std::array<Common::Input::TouchStatus, MaxTouchDevices>;
|
||||
|
||||
// Contains all motion related data that is used on the services
|
||||
struct ConsoleMotion {
|
||||
Common::Vec3f accel{};
|
||||
Common::Vec3f gyro{};
|
||||
Common::Vec3f rotation{};
|
||||
std::array<Common::Vec3f, 3> orientation{};
|
||||
Common::Quaternion<f32> quaternion{};
|
||||
Common::Vec3f gyro_bias{};
|
||||
Common::Vec<f32, 3> accel{};
|
||||
Common::Vec<f32, 3> gyro{};
|
||||
Common::Vec<f32, 3> rotation{};
|
||||
std::array<Common::Vec<f32, 3>, 3> orientation{};
|
||||
Common::Vec<f32, 4> quaternion{};
|
||||
Common::Vec<f32, 3> gyro_bias{};
|
||||
f32 verticalization_error{};
|
||||
bool is_at_rest{};
|
||||
};
|
||||
|
||||
@@ -1051,12 +1051,12 @@ void EmulatedController::SetMotion(const Common::Input::CallbackStatus& callback
|
||||
auto& emulated = controller.motion_values[index].emulated;
|
||||
|
||||
raw_status = TransformToMotion(callback);
|
||||
emulated.SetAcceleration(Common::Vec3f{
|
||||
emulated.SetAcceleration(Common::Vec<f32, 3>{
|
||||
raw_status.accel.x.value,
|
||||
raw_status.accel.y.value,
|
||||
raw_status.accel.z.value,
|
||||
});
|
||||
emulated.SetGyroscope(Common::Vec3f{
|
||||
emulated.SetGyroscope(Common::Vec<f32, 3>{
|
||||
raw_status.gyro.x.value,
|
||||
raw_status.gyro.y.value,
|
||||
raw_status.gyro.z.value,
|
||||
|
||||
@@ -107,11 +107,11 @@ struct RingSensorForce {
|
||||
using NfcState = Common::Input::NfcStatus;
|
||||
|
||||
struct ControllerMotion {
|
||||
Common::Vec3f accel{};
|
||||
Common::Vec3f gyro{};
|
||||
Common::Vec3f rotation{};
|
||||
Common::Vec3f euler{};
|
||||
std::array<Common::Vec3f, 3> orientation{};
|
||||
Common::Vec<f32, 3> accel{};
|
||||
Common::Vec<f32, 3> gyro{};
|
||||
Common::Vec<f32, 3> rotation{};
|
||||
Common::Vec<f32, 3> euler{};
|
||||
std::array<Common::Vec<f32, 3>, 3> orientation{};
|
||||
bool is_at_rest{};
|
||||
};
|
||||
|
||||
|
||||
@@ -26,20 +26,19 @@ void MotionInput::SetPID(f32 new_kp, f32 new_ki, f32 new_kd) {
|
||||
kd = new_kd;
|
||||
}
|
||||
|
||||
void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) {
|
||||
void MotionInput::SetAcceleration(const Common::Vec<f32, 3>& acceleration) {
|
||||
accel = acceleration;
|
||||
|
||||
accel.x = std::clamp(accel.x, -AccelMaxValue, AccelMaxValue);
|
||||
accel.y = std::clamp(accel.y, -AccelMaxValue, AccelMaxValue);
|
||||
accel.z = std::clamp(accel.z, -AccelMaxValue, AccelMaxValue);
|
||||
accel[0] = std::clamp(accel[0], -AccelMaxValue, AccelMaxValue);
|
||||
accel[1] = std::clamp(accel[1], -AccelMaxValue, AccelMaxValue);
|
||||
accel[2] = std::clamp(accel[2], -AccelMaxValue, AccelMaxValue);
|
||||
}
|
||||
|
||||
void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) {
|
||||
void MotionInput::SetGyroscope(const Common::Vec<f32, 3>& gyroscope) {
|
||||
gyro = gyroscope - gyro_bias;
|
||||
|
||||
gyro.x = std::clamp(gyro.x, -GyroMaxValue, GyroMaxValue);
|
||||
gyro.y = std::clamp(gyro.y, -GyroMaxValue, GyroMaxValue);
|
||||
gyro.z = std::clamp(gyro.z, -GyroMaxValue, GyroMaxValue);
|
||||
gyro[0] = std::clamp(gyro[0], -GyroMaxValue, GyroMaxValue);
|
||||
gyro[1] = std::clamp(gyro[1], -GyroMaxValue, GyroMaxValue);
|
||||
gyro[2] = std::clamp(gyro[2], -GyroMaxValue, GyroMaxValue);
|
||||
|
||||
// Auto adjust gyro_bias to minimize drift
|
||||
if (!IsMoving(IsAtRestRelaxed)) {
|
||||
@@ -59,25 +58,25 @@ void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) {
|
||||
}
|
||||
}
|
||||
|
||||
void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) {
|
||||
void MotionInput::SetQuaternion(const Common::Vec<f32, 4>& quaternion) {
|
||||
quat = quaternion;
|
||||
}
|
||||
|
||||
void MotionInput::SetEulerAngles(const Common::Vec3f& euler_angles) {
|
||||
const float cr = std::cos(euler_angles.x * 0.5f);
|
||||
const float sr = std::sin(euler_angles.x * 0.5f);
|
||||
const float cp = std::cos(euler_angles.y * 0.5f);
|
||||
const float sp = std::sin(euler_angles.y * 0.5f);
|
||||
const float cy = std::cos(euler_angles.z * 0.5f);
|
||||
const float sy = std::sin(euler_angles.z * 0.5f);
|
||||
void MotionInput::SetEulerAngles(const Common::Vec<f32, 3>& euler_angles) {
|
||||
const float cr = std::cos(euler_angles[0] * 0.5f);
|
||||
const float sr = std::sin(euler_angles[0] * 0.5f);
|
||||
const float cp = std::cos(euler_angles[1] * 0.5f);
|
||||
const float sp = std::sin(euler_angles[1] * 0.5f);
|
||||
const float cy = std::cos(euler_angles[2] * 0.5f);
|
||||
const float sy = std::sin(euler_angles[2] * 0.5f);
|
||||
|
||||
quat.w = cr * cp * cy + sr * sp * sy;
|
||||
quat.xyz.x = sr * cp * cy - cr * sp * sy;
|
||||
quat.xyz.y = cr * sp * cy + sr * cp * sy;
|
||||
quat.xyz.z = cr * cp * sy - sr * sp * cy;
|
||||
quat[3] = cr * cp * cy + sr * sp * sy;
|
||||
quat[0] = sr * cp * cy - cr * sp * sy;
|
||||
quat[1] = cr * sp * cy + sr * cp * sy;
|
||||
quat[2] = cr * cp * sy - sr * sp * cy;
|
||||
}
|
||||
|
||||
void MotionInput::SetGyroBias(const Common::Vec3f& bias) {
|
||||
void MotionInput::SetGyroBias(const Common::Vec<f32, 3>& bias) {
|
||||
gyro_bias = bias;
|
||||
}
|
||||
|
||||
@@ -98,7 +97,7 @@ void MotionInput::ResetRotations() {
|
||||
}
|
||||
|
||||
void MotionInput::ResetQuaternion() {
|
||||
quat = {{0.0f, 0.0f, -1.0f}, 0.0f};
|
||||
quat = Common::Vec<f32, 4>{0.0f, 0.0f, -1.0f, 0.0f};
|
||||
}
|
||||
|
||||
bool MotionInput::IsMoving(f32 sensitivity) const {
|
||||
@@ -137,10 +136,10 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
|
||||
ResetOrientation();
|
||||
}
|
||||
// Short name local variable for readability
|
||||
f32 q1 = quat.w;
|
||||
f32 q2 = quat.xyz[0];
|
||||
f32 q3 = quat.xyz[1];
|
||||
f32 q4 = quat.xyz[2];
|
||||
f32 q1 = quat[3];
|
||||
f32 q2 = quat[0];
|
||||
f32 q3 = quat[1];
|
||||
f32 q4 = quat[2];
|
||||
const auto sample_period = static_cast<f32>(elapsed_time) / 1000000.0f;
|
||||
|
||||
// Ignore invalid elapsed time
|
||||
@@ -150,23 +149,23 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
|
||||
|
||||
const auto normal_accel = accel.Normalized();
|
||||
auto rad_gyro = gyro * std::numbers::pi_v<float> * 2.f;
|
||||
const f32 swap = rad_gyro.x;
|
||||
rad_gyro.x = rad_gyro.y;
|
||||
rad_gyro.y = -swap;
|
||||
rad_gyro.z = -rad_gyro.z;
|
||||
const f32 swap = rad_gyro[0];
|
||||
rad_gyro[0] = rad_gyro[1];
|
||||
rad_gyro[1] = -swap;
|
||||
rad_gyro[2] = -rad_gyro[2];
|
||||
|
||||
// Clear gyro values if there is no gyro present
|
||||
if (only_accelerometer) {
|
||||
rad_gyro.x = 0;
|
||||
rad_gyro.y = 0;
|
||||
rad_gyro.z = 0;
|
||||
rad_gyro[0] = 0;
|
||||
rad_gyro[1] = 0;
|
||||
rad_gyro[2] = 0;
|
||||
}
|
||||
|
||||
// Ignore drift correction if acceleration is not reliable
|
||||
if (accel.Length() >= 0.75f && accel.Length() <= 1.25f) {
|
||||
const f32 ax = -normal_accel.x;
|
||||
const f32 ay = normal_accel.y;
|
||||
const f32 az = -normal_accel.z;
|
||||
const f32 ax = -normal_accel[0];
|
||||
const f32 ay = normal_accel[1];
|
||||
const f32 az = -normal_accel[2];
|
||||
|
||||
// Estimated direction of gravity
|
||||
const f32 vx = 2.0f * (q2 * q4 - q1 * q3);
|
||||
@@ -174,7 +173,7 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
|
||||
const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
|
||||
|
||||
// Error is cross product between estimated direction and measured direction of gravity
|
||||
const Common::Vec3f new_real_error = {
|
||||
const Common::Vec<f32, 3> new_real_error{
|
||||
az * vx - ax * vz,
|
||||
ay * vz - az * vy,
|
||||
ax * vy - ay * vx,
|
||||
@@ -202,16 +201,16 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
|
||||
rad_gyro += 10.0f * kd * derivative_error;
|
||||
|
||||
// Emulate gyro values for games that need them
|
||||
gyro.x = -rad_gyro.y;
|
||||
gyro.y = rad_gyro.x;
|
||||
gyro.z = -rad_gyro.z;
|
||||
gyro[0] = -rad_gyro[1];
|
||||
gyro[1] = rad_gyro[0];
|
||||
gyro[2] = -rad_gyro[2];
|
||||
UpdateRotation(elapsed_time);
|
||||
}
|
||||
}
|
||||
|
||||
const f32 gx = rad_gyro.y;
|
||||
const f32 gy = rad_gyro.x;
|
||||
const f32 gz = rad_gyro.z;
|
||||
const f32 gx = rad_gyro[1];
|
||||
const f32 gy = rad_gyro[0];
|
||||
const f32 gz = rad_gyro[2];
|
||||
|
||||
// Integrate rate of change of quaternion
|
||||
const f32 pa = q2;
|
||||
@@ -222,57 +221,58 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
|
||||
q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period);
|
||||
q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period);
|
||||
|
||||
quat.w = q1;
|
||||
quat.xyz[0] = q2;
|
||||
quat.xyz[1] = q3;
|
||||
quat.xyz[2] = q4;
|
||||
quat[3] = q1;
|
||||
quat[0] = q2;
|
||||
quat[1] = q3;
|
||||
quat[2] = q4;
|
||||
quat = quat.Normalized();
|
||||
}
|
||||
|
||||
std::array<Common::Vec3f, 3> MotionInput::GetOrientation() const {
|
||||
const Common::Quaternion<float> quad{
|
||||
.xyz = {-quat.xyz[1], -quat.xyz[0], -quat.w},
|
||||
.w = -quat.xyz[2],
|
||||
std::array<Common::Vec<f32, 3>, 3> MotionInput::GetOrientation() const {
|
||||
const Common::Vec<f32, 4> quad{
|
||||
-quat[1],
|
||||
-quat[0],
|
||||
-quat[3],
|
||||
-quat[2],
|
||||
};
|
||||
const std::array<float, 16> matrix4x4 = quad.ToMatrix();
|
||||
|
||||
return {Common::Vec3f(matrix4x4[0], matrix4x4[1], -matrix4x4[2]),
|
||||
Common::Vec3f(matrix4x4[4], matrix4x4[5], -matrix4x4[6]),
|
||||
Common::Vec3f(-matrix4x4[8], -matrix4x4[9], matrix4x4[10])};
|
||||
const std::array<f32, 16> matrix4x4 = quad.ToMatrix();
|
||||
return {Common::Vec<f32, 3>(matrix4x4[0], matrix4x4[1], -matrix4x4[2]),
|
||||
Common::Vec<f32, 3>(matrix4x4[4], matrix4x4[5], -matrix4x4[6]),
|
||||
Common::Vec<f32, 3>(-matrix4x4[8], -matrix4x4[9], matrix4x4[10])};
|
||||
}
|
||||
|
||||
Common::Vec3f MotionInput::GetAcceleration() const {
|
||||
Common::Vec<f32, 3> MotionInput::GetAcceleration() const {
|
||||
return accel;
|
||||
}
|
||||
|
||||
Common::Vec3f MotionInput::GetGyroscope() const {
|
||||
Common::Vec<f32, 3> MotionInput::GetGyroscope() const {
|
||||
return gyro;
|
||||
}
|
||||
|
||||
Common::Vec3f MotionInput::GetGyroBias() const {
|
||||
Common::Vec<f32, 3> MotionInput::GetGyroBias() const {
|
||||
return gyro_bias;
|
||||
}
|
||||
|
||||
Common::Quaternion<f32> MotionInput::GetQuaternion() const {
|
||||
Common::Vec<f32, 4> MotionInput::GetQuaternion() const {
|
||||
return quat;
|
||||
}
|
||||
|
||||
Common::Vec3f MotionInput::GetRotations() const {
|
||||
Common::Vec<f32, 3> MotionInput::GetRotations() const {
|
||||
return rotations;
|
||||
}
|
||||
|
||||
Common::Vec3f MotionInput::GetEulerAngles() const {
|
||||
Common::Vec<f32, 3> MotionInput::GetEulerAngles() const {
|
||||
// roll (x-axis rotation)
|
||||
const float sinr_cosp = 2 * (quat.w * quat.xyz.x + quat.xyz.y * quat.xyz.z);
|
||||
const float cosr_cosp = 1 - 2 * (quat.xyz.x * quat.xyz.x + quat.xyz.y * quat.xyz.y);
|
||||
const float sinr_cosp = 2 * (quat[3] * quat[0] + quat[1] * quat[2]);
|
||||
const float cosr_cosp = 1 - 2 * (quat[0] * quat[0] + quat[1] * quat[1]);
|
||||
|
||||
// pitch (y-axis rotation)
|
||||
const float sinp = std::sqrt(1 + 2 * (quat.w * quat.xyz.y - quat.xyz.x * quat.xyz.z));
|
||||
const float cosp = std::sqrt(1 - 2 * (quat.w * quat.xyz.y - quat.xyz.x * quat.xyz.z));
|
||||
const float sinp = std::sqrt(1 + 2 * (quat[3] * quat[1] - quat[0] * quat[2]));
|
||||
const float cosp = std::sqrt(1 - 2 * (quat[3] * quat[1] - quat[0] * quat[2]));
|
||||
|
||||
// yaw (z-axis rotation)
|
||||
const float siny_cosp = 2 * (quat.w * quat.xyz.z + quat.xyz.x * quat.xyz.y);
|
||||
const float cosy_cosp = 1 - 2 * (quat.xyz.y * quat.xyz.y + quat.xyz.z * quat.xyz.z);
|
||||
const float siny_cosp = 2 * (quat[3] * quat[2] + quat[0] * quat[1]);
|
||||
const float cosy_cosp = 1 - 2 * (quat[1] * quat[1] + quat[2] * quat[2]);
|
||||
|
||||
return {
|
||||
std::atan2(sinr_cosp, cosr_cosp),
|
||||
@@ -285,13 +285,13 @@ void MotionInput::ResetOrientation() {
|
||||
if (!reset_enabled || only_accelerometer) {
|
||||
return;
|
||||
}
|
||||
if (!IsMoving(IsAtRestRelaxed) && accel.z <= -0.9f) {
|
||||
if (!IsMoving(IsAtRestRelaxed) && accel[2] <= -0.9f) {
|
||||
++reset_counter;
|
||||
if (reset_counter > 900) {
|
||||
quat.w = 0;
|
||||
quat.xyz[0] = 0;
|
||||
quat.xyz[1] = 0;
|
||||
quat.xyz[2] = -1;
|
||||
quat[3] = 0;
|
||||
quat[0] = 0;
|
||||
quat[1] = 0;
|
||||
quat[2] = -1;
|
||||
SetOrientationFromAccelerometer();
|
||||
integral_error = {};
|
||||
reset_counter = 0;
|
||||
@@ -309,15 +309,15 @@ void MotionInput::SetOrientationFromAccelerometer() {
|
||||
|
||||
while (!IsCalibrated(0.01f) && ++iterations < 100) {
|
||||
// Short name local variable for readability
|
||||
f32 q1 = quat.w;
|
||||
f32 q2 = quat.xyz[0];
|
||||
f32 q3 = quat.xyz[1];
|
||||
f32 q4 = quat.xyz[2];
|
||||
f32 q1 = quat[3];
|
||||
f32 q2 = quat[0];
|
||||
f32 q3 = quat[1];
|
||||
f32 q4 = quat[2];
|
||||
|
||||
Common::Vec3f rad_gyro;
|
||||
const f32 ax = -normal_accel.x;
|
||||
const f32 ay = normal_accel.y;
|
||||
const f32 az = -normal_accel.z;
|
||||
Common::Vec<f32, 3> rad_gyro;
|
||||
const f32 ax = -normal_accel[0];
|
||||
const f32 ay = normal_accel[1];
|
||||
const f32 az = -normal_accel[2];
|
||||
|
||||
// Estimated direction of gravity
|
||||
const f32 vx = 2.0f * (q2 * q4 - q1 * q3);
|
||||
@@ -325,7 +325,7 @@ void MotionInput::SetOrientationFromAccelerometer() {
|
||||
const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
|
||||
|
||||
// Error is cross product between estimated direction and measured direction of gravity
|
||||
const Common::Vec3f new_real_error = {
|
||||
const Common::Vec<f32, 3> new_real_error = {
|
||||
az * vx - ax * vz,
|
||||
ay * vz - az * vy,
|
||||
ax * vy - ay * vx,
|
||||
@@ -338,9 +338,9 @@ void MotionInput::SetOrientationFromAccelerometer() {
|
||||
rad_gyro += 5.0f * ki * integral_error;
|
||||
rad_gyro += 10.0f * kd * derivative_error;
|
||||
|
||||
const f32 gx = rad_gyro.y;
|
||||
const f32 gy = rad_gyro.x;
|
||||
const f32 gz = rad_gyro.z;
|
||||
const f32 gx = rad_gyro[1];
|
||||
const f32 gy = rad_gyro[0];
|
||||
const f32 gz = rad_gyro[2];
|
||||
|
||||
// Integrate rate of change of quaternion
|
||||
const f32 pa = q2;
|
||||
@@ -351,10 +351,10 @@ void MotionInput::SetOrientationFromAccelerometer() {
|
||||
q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period);
|
||||
q4 = pc + (q1 * gz + pa * gy - pb * gx) * (0.5f * sample_period);
|
||||
|
||||
quat.w = q1;
|
||||
quat.xyz[0] = q2;
|
||||
quat.xyz[1] = q3;
|
||||
quat.xyz[2] = q4;
|
||||
quat[3] = q1;
|
||||
quat[0] = q2;
|
||||
quat[1] = q3;
|
||||
quat[2] = q4;
|
||||
quat = quat.Normalized();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,12 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/quaternion.h"
|
||||
#include "common/vector_math.h"
|
||||
|
||||
namespace Core::HID {
|
||||
@@ -34,11 +36,11 @@ public:
|
||||
MotionInput& operator=(MotionInput&&) = default;
|
||||
|
||||
void SetPID(f32 new_kp, f32 new_ki, f32 new_kd);
|
||||
void SetAcceleration(const Common::Vec3f& acceleration);
|
||||
void SetGyroscope(const Common::Vec3f& gyroscope);
|
||||
void SetQuaternion(const Common::Quaternion<f32>& quaternion);
|
||||
void SetEulerAngles(const Common::Vec3f& euler_angles);
|
||||
void SetGyroBias(const Common::Vec3f& bias);
|
||||
void SetAcceleration(const Common::Vec<f32, 3>& acceleration);
|
||||
void SetGyroscope(const Common::Vec<f32, 3>& gyroscope);
|
||||
void SetQuaternion(const Common::Vec<f32, 4>& quaternion);
|
||||
void SetEulerAngles(const Common::Vec<f32, 3>& euler_angles);
|
||||
void SetGyroBias(const Common::Vec<f32, 3>& bias);
|
||||
void SetGyroThreshold(f32 threshold);
|
||||
|
||||
/// Applies a modifier on top of the normal gyro threshold
|
||||
@@ -53,13 +55,13 @@ public:
|
||||
|
||||
void Calibrate();
|
||||
|
||||
[[nodiscard]] std::array<Common::Vec3f, 3> GetOrientation() const;
|
||||
[[nodiscard]] Common::Vec3f GetAcceleration() const;
|
||||
[[nodiscard]] Common::Vec3f GetGyroscope() const;
|
||||
[[nodiscard]] Common::Vec3f GetGyroBias() const;
|
||||
[[nodiscard]] Common::Vec3f GetRotations() const;
|
||||
[[nodiscard]] Common::Quaternion<f32> GetQuaternion() const;
|
||||
[[nodiscard]] Common::Vec3f GetEulerAngles() const;
|
||||
[[nodiscard]] std::array<Common::Vec<f32, 3>, 3> GetOrientation() const;
|
||||
[[nodiscard]] Common::Vec<f32, 3> GetAcceleration() const;
|
||||
[[nodiscard]] Common::Vec<f32, 3> GetGyroscope() const;
|
||||
[[nodiscard]] Common::Vec<f32, 3> GetGyroBias() const;
|
||||
[[nodiscard]] Common::Vec<f32, 3> GetRotations() const;
|
||||
[[nodiscard]] Common::Vec<f32, 4> GetQuaternion() const;
|
||||
[[nodiscard]] Common::Vec<f32, 3> GetEulerAngles() const;
|
||||
|
||||
[[nodiscard]] bool IsMoving(f32 sensitivity) const;
|
||||
[[nodiscard]] bool IsCalibrated(f32 sensitivity) const;
|
||||
@@ -75,24 +77,24 @@ private:
|
||||
f32 kd;
|
||||
|
||||
// PID errors
|
||||
Common::Vec3f real_error;
|
||||
Common::Vec3f integral_error;
|
||||
Common::Vec3f derivative_error;
|
||||
Common::Vec<f32, 3> real_error;
|
||||
Common::Vec<f32, 3> integral_error;
|
||||
Common::Vec<f32, 3> derivative_error;
|
||||
|
||||
// Quaternion containing the device orientation
|
||||
Common::Quaternion<f32> quat;
|
||||
Common::Vec<f32, 4> quat;
|
||||
|
||||
// Number of full rotations in each axis
|
||||
Common::Vec3f rotations;
|
||||
Common::Vec<f32, 3> rotations;
|
||||
|
||||
// Acceleration vector measurement in G force
|
||||
Common::Vec3f accel;
|
||||
Common::Vec<f32, 3> accel;
|
||||
|
||||
// Gyroscope vector measurement in radians/s.
|
||||
Common::Vec3f gyro;
|
||||
Common::Vec<f32, 3> gyro;
|
||||
|
||||
// Vector to be subtracted from gyro measurements
|
||||
Common::Vec3f gyro_bias;
|
||||
Common::Vec<f32, 3> gyro_bias;
|
||||
|
||||
// Minimum gyro amplitude to detect if the device is moving
|
||||
f32 gyro_threshold = 0.0f;
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -602,10 +605,10 @@ static_assert(sizeof(SixAxisSensorAttribute) == 4, "SixAxisSensorAttribute is an
|
||||
struct SixAxisSensorState {
|
||||
s64 delta_time{};
|
||||
s64 sampling_number{};
|
||||
Common::Vec3f accel{};
|
||||
Common::Vec3f gyro{};
|
||||
Common::Vec3f rotation{};
|
||||
std::array<Common::Vec3f, 3> orientation{};
|
||||
Common::Vec<f32, 3> accel{};
|
||||
Common::Vec<f32, 3> gyro{};
|
||||
Common::Vec<f32, 3> rotation{};
|
||||
std::array<Common::Vec<f32, 3>, 3> orientation{};
|
||||
SixAxisSensorAttribute attribute{};
|
||||
INSERT_PADDING_BYTES(4); // Reserved
|
||||
};
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
@@ -196,7 +196,7 @@ struct ConsoleSixAxisSensorSharedMemoryFormat {
|
||||
bool is_seven_six_axis_sensor_at_rest{};
|
||||
INSERT_PADDING_BYTES(3); // padding
|
||||
f32 verticalization_error{};
|
||||
Common::Vec3f gyro_bias{};
|
||||
Common::Vec<f32, 3> gyro_bias{};
|
||||
INSERT_PADDING_BYTES(4); // padding
|
||||
};
|
||||
static_assert(sizeof(ConsoleSixAxisSensorSharedMemoryFormat) == 0x20,
|
||||
|
||||
@@ -46,14 +46,11 @@ void SevenSixAxis::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
|
||||
next_seven_sixaxis_state.accel = motion_status.accel;
|
||||
next_seven_sixaxis_state.gyro = motion_status.gyro;
|
||||
next_seven_sixaxis_state.quaternion = {
|
||||
{
|
||||
motion_status.quaternion.xyz.y,
|
||||
motion_status.quaternion.xyz.x,
|
||||
-motion_status.quaternion.w,
|
||||
},
|
||||
-motion_status.quaternion.xyz.z,
|
||||
motion_status.quaternion[1],
|
||||
motion_status.quaternion[0],
|
||||
-motion_status.quaternion[3],
|
||||
-motion_status.quaternion[2],
|
||||
};
|
||||
|
||||
seven_sixaxis_lifo.WriteNextEntry(next_seven_sixaxis_state);
|
||||
transfer_memory_owner->GetMemory().WriteBlock(transfer_memory, &seven_sixaxis_lifo,
|
||||
sizeof(seven_sixaxis_lifo));
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/quaternion.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "common/typed_address.h"
|
||||
#include "hid_core/resources/controller_base.h"
|
||||
#include "hid_core/resources/ring_lifo.h"
|
||||
@@ -51,9 +51,9 @@ private:
|
||||
u64 timestamp{};
|
||||
u64 sampling_number{};
|
||||
u64 unknown{};
|
||||
Common::Vec3f accel{};
|
||||
Common::Vec3f gyro{};
|
||||
Common::Quaternion<f32> quaternion{};
|
||||
Common::Vec<f32, 3> accel{};
|
||||
Common::Vec<f32, 3> gyro{};
|
||||
Common::Vec<f32, 4> quaternion{};
|
||||
};
|
||||
static_assert(sizeof(SevenSixAxisState) == 0x48, "SevenSixAxisState is an invalid size");
|
||||
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
@@ -93,9 +96,9 @@ void SixAxis::OnUpdate(const Core::Timing::CoreTiming& core_timing) {
|
||||
.accel = {0, 0, -1.0f},
|
||||
.orientation =
|
||||
{
|
||||
Common::Vec3f{1.0f, 0, 0},
|
||||
Common::Vec3f{0, 1.0f, 0},
|
||||
Common::Vec3f{0, 0, 1.0f},
|
||||
Common::Vec<f32, 3>{1.0f, 0, 0},
|
||||
Common::Vec<f32, 3>{0, 1.0f, 0},
|
||||
Common::Vec<f32, 3>{0, 0, 1.0f},
|
||||
},
|
||||
.attribute = {1},
|
||||
};
|
||||
|
||||
@@ -114,7 +114,7 @@ std::set<s32> Android::GetDeviceAxes(JNIEnv* env, jobject& j_device) const {
|
||||
std::set<s32> axes;
|
||||
for (int i = 0; i < env->GetArrayLength(j_axes); ++i) {
|
||||
jobject axis = env->GetObjectArrayElement(j_axes, i);
|
||||
axes.insert(env->GetIntField(axis, Common::Android::GetIntegerValueField()));
|
||||
axes.insert(env->CallIntMethod(axis, Common::Android::GetIntegerValueMethod()));
|
||||
}
|
||||
return axes;
|
||||
}
|
||||
|
||||
@@ -88,8 +88,8 @@ void Mouse::UpdateStickInput() {
|
||||
last_mouse_change *= maximum_stick_range;
|
||||
}
|
||||
|
||||
SetAxis(identifier, mouse_axis_x, last_mouse_change.x);
|
||||
SetAxis(identifier, mouse_axis_y, -last_mouse_change.y);
|
||||
SetAxis(identifier, mouse_axis_x, last_mouse_change[0]);
|
||||
SetAxis(identifier, mouse_axis_y, -last_mouse_change[1]);
|
||||
|
||||
// Decay input over time
|
||||
const float clamped_length = (std::min)(1.0f, length);
|
||||
@@ -104,20 +104,20 @@ void Mouse::UpdateMotionInput() {
|
||||
const float sensitivity =
|
||||
IsMousePanningEnabled() ? default_motion_panning_sensitivity : default_motion_sensitivity;
|
||||
|
||||
const float rotation_velocity = std::sqrt(last_motion_change.x * last_motion_change.x +
|
||||
last_motion_change.y * last_motion_change.y);
|
||||
const float rotation_velocity = std::sqrt(last_motion_change[0] * last_motion_change[0] +
|
||||
last_motion_change[1] * last_motion_change[1]);
|
||||
|
||||
// Clamp rotation speed
|
||||
if (rotation_velocity > maximum_rotation_speed / sensitivity) {
|
||||
const float multiplier = maximum_rotation_speed / rotation_velocity / sensitivity;
|
||||
last_motion_change.x = last_motion_change.x * multiplier;
|
||||
last_motion_change.y = last_motion_change.y * multiplier;
|
||||
last_motion_change[0] = last_motion_change[0] * multiplier;
|
||||
last_motion_change[1] = last_motion_change[1] * multiplier;
|
||||
}
|
||||
|
||||
const BasicMotion motion_data{
|
||||
.gyro_x = last_motion_change.x * sensitivity,
|
||||
.gyro_y = last_motion_change.y * sensitivity,
|
||||
.gyro_z = last_motion_change.z * sensitivity,
|
||||
.gyro_x = last_motion_change[0] * sensitivity,
|
||||
.gyro_y = last_motion_change[1] * sensitivity,
|
||||
.gyro_z = last_motion_change[2] * sensitivity,
|
||||
.accel_x = 0,
|
||||
.accel_y = 0,
|
||||
.accel_z = 0,
|
||||
@@ -125,53 +125,46 @@ void Mouse::UpdateMotionInput() {
|
||||
};
|
||||
|
||||
if (IsMousePanningEnabled()) {
|
||||
last_motion_change.x = 0;
|
||||
last_motion_change.y = 0;
|
||||
last_motion_change[0] = 0;
|
||||
last_motion_change[1] = 0;
|
||||
}
|
||||
last_motion_change.z = 0;
|
||||
last_motion_change[2] = 0;
|
||||
|
||||
SetMotion(motion_identifier, 0, motion_data);
|
||||
}
|
||||
|
||||
void Mouse::Move(int x, int y, int center_x, int center_y) {
|
||||
if (IsMousePanningEnabled()) {
|
||||
const auto mouse_change =
|
||||
(Common::MakeVec(x, y) - Common::MakeVec(center_x, center_y)).Cast<float>();
|
||||
const float x_sensitivity =
|
||||
Settings::values.mouse_panning_x_sensitivity.GetValue() * default_panning_sensitivity;
|
||||
const float y_sensitivity =
|
||||
Settings::values.mouse_panning_y_sensitivity.GetValue() * default_panning_sensitivity;
|
||||
const float deadzone_counterweight =
|
||||
Settings::values.mouse_panning_deadzone_counterweight.GetValue() *
|
||||
default_deadzone_counterweight;
|
||||
|
||||
last_motion_change += {-mouse_change.y * x_sensitivity, -mouse_change.x * y_sensitivity, 0};
|
||||
last_mouse_change.x += mouse_change.x * x_sensitivity;
|
||||
last_mouse_change.y += mouse_change.y * y_sensitivity;
|
||||
|
||||
// Bind the mouse change to [0 <= deadzone_counterweight <= 1.0]
|
||||
auto const mouse_change_int = Common::Vec<int, 2>(x, y) - Common::Vec<int, 2>(center_x, center_y);
|
||||
auto const mouse_change = Common::Vec<float, 2>(float(mouse_change_int[0]), float(mouse_change_int[1]));
|
||||
auto const x_sensitivity = Settings::values.mouse_panning_x_sensitivity.GetValue() * default_panning_sensitivity;
|
||||
auto const y_sensitivity = Settings::values.mouse_panning_y_sensitivity.GetValue() * default_panning_sensitivity;
|
||||
auto const deadzone_cw = Settings::values.mouse_panning_deadzone_counterweight.GetValue() * default_deadzone_counterweight;
|
||||
last_motion_change += {-mouse_change[1] * x_sensitivity, -mouse_change[0] * y_sensitivity, 0};
|
||||
last_mouse_change[0] += mouse_change[0] * x_sensitivity;
|
||||
last_mouse_change[1] += mouse_change[1] * y_sensitivity;
|
||||
// Bind the mouse change to [0 <= deadzone_cw <= 1.0]
|
||||
const float length = last_mouse_change.Length();
|
||||
if (length < deadzone_counterweight && length != 0.0f) {
|
||||
if (length < deadzone_cw && length != 0.0f) {
|
||||
last_mouse_change /= length;
|
||||
last_mouse_change *= deadzone_counterweight;
|
||||
last_mouse_change *= deadzone_cw;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (button_pressed) {
|
||||
const auto mouse_move = Common::MakeVec<int>(x, y) - mouse_origin;
|
||||
const auto mouse_move = Common::Vec<int, 2>(x, y) - mouse_origin;
|
||||
const float x_sensitivity =
|
||||
Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
|
||||
const float y_sensitivity =
|
||||
Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
|
||||
SetAxis(identifier, mouse_axis_x, static_cast<float>(mouse_move.x) * x_sensitivity);
|
||||
SetAxis(identifier, mouse_axis_y, static_cast<float>(-mouse_move.y) * y_sensitivity);
|
||||
SetAxis(identifier, mouse_axis_x, float(mouse_move[0]) * x_sensitivity);
|
||||
SetAxis(identifier, mouse_axis_y, float(-mouse_move[1]) * y_sensitivity);
|
||||
|
||||
last_motion_change = {
|
||||
static_cast<float>(-mouse_move.y) * x_sensitivity,
|
||||
static_cast<float>(-mouse_move.x) * y_sensitivity,
|
||||
last_motion_change.z,
|
||||
float(-mouse_move[1]) * x_sensitivity,
|
||||
float(-mouse_move[0]) * y_sensitivity,
|
||||
last_motion_change[2],
|
||||
};
|
||||
}
|
||||
}
|
||||
@@ -220,18 +213,18 @@ void Mouse::ReleaseButton(MouseButton button) {
|
||||
SetAxis(identifier, mouse_axis_y, 0);
|
||||
}
|
||||
|
||||
last_motion_change.x = 0;
|
||||
last_motion_change.y = 0;
|
||||
last_motion_change[0] = 0;
|
||||
last_motion_change[1] = 0;
|
||||
|
||||
button_pressed = false;
|
||||
}
|
||||
|
||||
void Mouse::MouseWheelChange(int x, int y) {
|
||||
wheel_position.x += x;
|
||||
wheel_position.y += y;
|
||||
last_motion_change.z += static_cast<f32>(y);
|
||||
SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position.x));
|
||||
SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position.y));
|
||||
wheel_position[0] += x;
|
||||
wheel_position[1] += y;
|
||||
last_motion_change[2] += static_cast<f32>(y);
|
||||
SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position[0]));
|
||||
SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position[1]));
|
||||
}
|
||||
|
||||
void Mouse::ReleaseAllButtons() {
|
||||
|
||||
@@ -107,11 +107,11 @@ private:
|
||||
|
||||
Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
|
||||
|
||||
Common::Vec2<int> mouse_origin;
|
||||
Common::Vec2<int> last_mouse_position;
|
||||
Common::Vec2<float> last_mouse_change;
|
||||
Common::Vec3<float> last_motion_change;
|
||||
Common::Vec2<int> wheel_position;
|
||||
Common::Vec<int, 2> mouse_origin;
|
||||
Common::Vec<int, 2> last_mouse_position;
|
||||
Common::Vec<float, 2> last_mouse_change;
|
||||
Common::Vec<float, 3> last_motion_change;
|
||||
Common::Vec<int, 2> wheel_position;
|
||||
bool button_pressed = false;
|
||||
};
|
||||
|
||||
|
||||
@@ -234,12 +234,13 @@ add_library(shader_recompiler STATIC
|
||||
ir_opt/texture_pass.cpp
|
||||
ir_opt/vendor_workaround_pass.cpp
|
||||
ir_opt/verification_pass.cpp
|
||||
object_pool.h
|
||||
profile.h
|
||||
program_header.h
|
||||
runtime_info.h
|
||||
shader_info.h
|
||||
varying_state.h
|
||||
shader_pool.h
|
||||
|
||||
)
|
||||
|
||||
target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit::sirit)
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
|
||||
namespace Shader::IR {
|
||||
|
||||
Block::Block(boost::container::stable_vector<Inst>& inst_pool_) : inst_pool{&inst_pool_} {}
|
||||
Block::Block(ObjectPool<Inst>& inst_pool_) : inst_pool{&inst_pool_} {}
|
||||
|
||||
Block::~Block() = default;
|
||||
|
||||
@@ -23,12 +23,13 @@ void Block::AppendNewInst(Opcode op, std::initializer_list<Value> args) {
|
||||
}
|
||||
|
||||
Block::iterator Block::PrependNewInst(iterator insertion_point, const Inst& base_inst) {
|
||||
Inst* const inst{&inst_pool->emplace_back(base_inst)};
|
||||
Inst* const inst{inst_pool->Create(base_inst)};
|
||||
return instructions.insert(insertion_point, *inst);
|
||||
}
|
||||
|
||||
Block::iterator Block::PrependNewInst(iterator insertion_point, Opcode op, std::initializer_list<Value> args, u32 flags) {
|
||||
Inst* const inst{&inst_pool->emplace_back(op, flags)};
|
||||
Block::iterator Block::PrependNewInst(iterator insertion_point, Opcode op,
|
||||
std::initializer_list<Value> args, u32 flags) {
|
||||
Inst* const inst{inst_pool->Create(op, flags)};
|
||||
const auto result_it{instructions.insert(insertion_point, *inst)};
|
||||
|
||||
if (inst->NumArgs() != args.size()) {
|
||||
@@ -52,10 +53,12 @@ void Block::AddBranch(Block* block) {
|
||||
block->imm_predecessors.push_back(this);
|
||||
}
|
||||
|
||||
static std::string BlockToIndex(const std::map<const Block*, size_t>& block_to_index, Block* block) {
|
||||
if (const auto it{block_to_index.find(block)}; it != block_to_index.end())
|
||||
static std::string BlockToIndex(const std::map<const Block*, size_t>& block_to_index,
|
||||
Block* block) {
|
||||
if (const auto it{block_to_index.find(block)}; it != block_to_index.end()) {
|
||||
return fmt::format("{{Block ${}}}", it->second);
|
||||
return fmt::format("$<unknown block {:016x}>", u64(block));
|
||||
}
|
||||
return fmt::format("$<unknown block {:016x}>", reinterpret_cast<u64>(block));
|
||||
}
|
||||
|
||||
static size_t InstIndex(std::map<const Inst*, size_t>& inst_to_index, size_t& inst_index,
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
@@ -13,11 +13,11 @@
|
||||
#include <bit>
|
||||
#include <numeric>
|
||||
#include <boost/intrusive/list.hpp>
|
||||
#include <boost/container/stable_vector.hpp>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "shader_recompiler/frontend/ir/condition.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/object_pool.h"
|
||||
|
||||
namespace Shader::IR {
|
||||
|
||||
@@ -30,7 +30,7 @@ public:
|
||||
using reverse_iterator = InstructionList::reverse_iterator;
|
||||
using const_reverse_iterator = InstructionList::const_reverse_iterator;
|
||||
|
||||
explicit Block(boost::container::stable_vector<Inst>& inst_pool_);
|
||||
explicit Block(ObjectPool<Inst>& inst_pool_);
|
||||
~Block();
|
||||
|
||||
Block(const Block&) = delete;
|
||||
@@ -170,7 +170,7 @@ public:
|
||||
|
||||
private:
|
||||
/// Memory pool for instruction list
|
||||
boost::container::stable_vector<Inst>* inst_pool;
|
||||
ObjectPool<Inst>* inst_pool;
|
||||
|
||||
/// List of instructions in this block
|
||||
InstructionList instructions;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
@@ -174,10 +174,11 @@ bool Block::Contains(Location pc) const noexcept {
|
||||
return pc >= begin && pc < end;
|
||||
}
|
||||
|
||||
Function::Function(boost::container::stable_vector<Block>& block_pool, Location start_address) : entrypoint{start_address} {
|
||||
Function::Function(ObjectPool<Block>& block_pool, Location start_address)
|
||||
: entrypoint{start_address} {
|
||||
Label& label{labels.emplace_back()};
|
||||
label.address = start_address;
|
||||
label.block = &block_pool.emplace_back(Block{});
|
||||
label.block = block_pool.Create(Block{});
|
||||
label.block->begin = start_address;
|
||||
label.block->end = start_address;
|
||||
label.block->end_class = EndClass::Branch;
|
||||
@@ -186,13 +187,12 @@ Function::Function(boost::container::stable_vector<Block>& block_pool, Location
|
||||
label.block->branch_false = nullptr;
|
||||
}
|
||||
|
||||
CFG::CFG(Environment& env_, boost::container::stable_vector<Block>& block_pool_, Location start_address, bool exits_to_dispatcher_)
|
||||
: env{env_}
|
||||
, block_pool{block_pool_}
|
||||
, program_start{start_address}
|
||||
, exits_to_dispatcher{exits_to_dispatcher_} {
|
||||
CFG::CFG(Environment& env_, ObjectPool<Block>& block_pool_, Location start_address,
|
||||
bool exits_to_dispatcher_)
|
||||
: env{env_}, block_pool{block_pool_}, program_start{start_address}, exits_to_dispatcher{
|
||||
exits_to_dispatcher_} {
|
||||
if (exits_to_dispatcher) {
|
||||
dispatch_block = &block_pool.emplace_back(Block{});
|
||||
dispatch_block = block_pool.Create(Block{});
|
||||
dispatch_block->begin = {};
|
||||
dispatch_block->end = {};
|
||||
dispatch_block->end_class = EndClass::Exit;
|
||||
@@ -371,7 +371,7 @@ void CFG::AnalyzeCondInst(Block* block, FunctionId function_id, Location pc,
|
||||
return;
|
||||
}
|
||||
// Create a virtual block and a conditional block
|
||||
Block* const conditional_block{&block_pool.emplace_back()};
|
||||
Block* const conditional_block{block_pool.Create()};
|
||||
Block virtual_block{};
|
||||
virtual_block.begin = block->begin.Virtual();
|
||||
virtual_block.end = block->begin.Virtual();
|
||||
@@ -546,7 +546,7 @@ Block* CFG::AddLabel(Block* block, Stack stack, Location pc, FunctionId function
|
||||
if (label_it != function.labels.end()) {
|
||||
return label_it->block;
|
||||
}
|
||||
Block* const new_block{&block_pool.emplace_back()};
|
||||
Block* const new_block{block_pool.Create()};
|
||||
new_block->begin = pc;
|
||||
new_block->end = pc;
|
||||
new_block->end_class = EndClass::Branch;
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -12,7 +9,6 @@
|
||||
#include <vector>
|
||||
|
||||
#include <boost/container/small_vector.hpp>
|
||||
#include <boost/container/stable_vector.hpp>
|
||||
#include <boost/intrusive/set.hpp>
|
||||
|
||||
#include "shader_recompiler/environment.h"
|
||||
@@ -21,6 +17,7 @@
|
||||
#include "shader_recompiler/frontend/maxwell/instruction.h"
|
||||
#include "shader_recompiler/frontend/maxwell/location.h"
|
||||
#include "shader_recompiler/frontend/maxwell/opcodes.h"
|
||||
#include "shader_recompiler/object_pool.h"
|
||||
|
||||
namespace Shader::Maxwell::Flow {
|
||||
|
||||
@@ -99,7 +96,7 @@ struct Label {
|
||||
};
|
||||
|
||||
struct Function {
|
||||
explicit Function(boost::container::stable_vector<Block>& block_pool, Location start_address);
|
||||
explicit Function(ObjectPool<Block>& block_pool, Location start_address);
|
||||
|
||||
Location entrypoint;
|
||||
boost::container::small_vector<Label, 16> labels;
|
||||
@@ -113,7 +110,8 @@ class CFG {
|
||||
};
|
||||
|
||||
public:
|
||||
explicit CFG(Environment& env, boost::container::stable_vector<Block>& block_pool, Location start_address, bool exits_to_dispatcher = false);
|
||||
explicit CFG(Environment& env, ObjectPool<Block>& block_pool, Location start_address,
|
||||
bool exits_to_dispatcher = false);
|
||||
|
||||
CFG& operator=(const CFG&) = delete;
|
||||
CFG(const CFG&) = delete;
|
||||
@@ -140,20 +138,27 @@ private:
|
||||
/// Inspect already visited blocks.
|
||||
/// Return true when the block has already been visited
|
||||
bool InspectVisitedBlocks(FunctionId function_id, const Label& label);
|
||||
|
||||
AnalysisState AnalyzeInst(Block* block, FunctionId function_id, Location pc);
|
||||
void AnalyzeCondInst(Block* block, FunctionId function_id, Location pc, EndClass insn_end_class, IR::Condition cond);
|
||||
|
||||
void AnalyzeCondInst(Block* block, FunctionId function_id, Location pc, EndClass insn_end_class,
|
||||
IR::Condition cond);
|
||||
|
||||
/// Return true when the branch instruction is confirmed to be a branch
|
||||
bool AnalyzeBranch(Block* block, FunctionId function_id, Location pc, Instruction inst, Opcode opcode);
|
||||
void AnalyzeBRA(Block* block, FunctionId function_id, Location pc, Instruction inst, bool is_absolute);
|
||||
AnalysisState AnalyzeBRX(Block* block, Location pc, Instruction inst, bool is_absolute, FunctionId function_id);
|
||||
bool AnalyzeBranch(Block* block, FunctionId function_id, Location pc, Instruction inst,
|
||||
Opcode opcode);
|
||||
|
||||
void AnalyzeBRA(Block* block, FunctionId function_id, Location pc, Instruction inst,
|
||||
bool is_absolute);
|
||||
AnalysisState AnalyzeBRX(Block* block, Location pc, Instruction inst, bool is_absolute,
|
||||
FunctionId function_id);
|
||||
AnalysisState AnalyzeEXIT(Block* block, FunctionId function_id, Location pc, Instruction inst);
|
||||
|
||||
/// Return the branch target block id
|
||||
Block* AddLabel(Block* block, Stack stack, Location pc, FunctionId function_id);
|
||||
|
||||
Environment& env;
|
||||
boost::container::stable_vector<Block>& block_pool;
|
||||
ObjectPool<Block>& block_pool;
|
||||
boost::container::small_vector<Function, 1> functions;
|
||||
Location program_start;
|
||||
bool exits_to_dispatcher{};
|
||||
|
||||
@@ -13,19 +13,143 @@
|
||||
|
||||
#include <fmt/ranges.h>
|
||||
|
||||
#include <boost/intrusive/list.hpp>
|
||||
|
||||
#include <ranges>
|
||||
#include "shader_recompiler/shader_pool.h"
|
||||
#include "shader_recompiler/environment.h"
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
#include "shader_recompiler/frontend/maxwell/structured_control_flow.h"
|
||||
#include "shader_recompiler/frontend/maxwell/translate/translate.h"
|
||||
#include "shader_recompiler/frontend/maxwell/translate_program.h"
|
||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||
#include "shader_recompiler/host_translate_info.h"
|
||||
#include "shader_recompiler/object_pool.h"
|
||||
|
||||
namespace Shader::Maxwell {
|
||||
namespace {
|
||||
struct Statement;
|
||||
|
||||
// Use normal_link because we are not guaranteed to destroy the tree in order
|
||||
using ListBaseHook =
|
||||
boost::intrusive::list_base_hook<boost::intrusive::link_mode<boost::intrusive::normal_link>>;
|
||||
|
||||
using Tree = boost::intrusive::list<Statement,
|
||||
// Allow using Statement without a definition
|
||||
boost::intrusive::base_hook<ListBaseHook>,
|
||||
// Avoid linear complexity on splice, size is never called
|
||||
boost::intrusive::constant_time_size<false>>;
|
||||
using Node = Tree::iterator;
|
||||
|
||||
enum class StatementType {
|
||||
Code,
|
||||
Goto,
|
||||
Label,
|
||||
If,
|
||||
Loop,
|
||||
Break,
|
||||
Return,
|
||||
Kill,
|
||||
Unreachable,
|
||||
Function,
|
||||
Identity,
|
||||
Not,
|
||||
Or,
|
||||
SetVariable,
|
||||
SetIndirectBranchVariable,
|
||||
Variable,
|
||||
IndirectBranchCond,
|
||||
};
|
||||
|
||||
bool HasChildren(StatementType type) {
|
||||
switch (type) {
|
||||
case StatementType::If:
|
||||
case StatementType::Loop:
|
||||
case StatementType::Function:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
struct Goto {};
|
||||
struct Label {};
|
||||
struct If {};
|
||||
struct Loop {};
|
||||
struct Break {};
|
||||
struct Return {};
|
||||
struct Kill {};
|
||||
struct Unreachable {};
|
||||
struct FunctionTag {};
|
||||
struct Identity {};
|
||||
struct Not {};
|
||||
struct Or {};
|
||||
struct SetVariable {};
|
||||
struct SetIndirectBranchVariable {};
|
||||
struct Variable {};
|
||||
struct IndirectBranchCond {};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 26495) // Always initialize a member variable, expected in Statement
|
||||
#endif
|
||||
struct Statement : ListBaseHook {
|
||||
Statement(const Flow::Block* block_, Statement* up_)
|
||||
: block{block_}, up{up_}, type{StatementType::Code} {}
|
||||
Statement(Goto, Statement* cond_, Node label_, Statement* up_)
|
||||
: label{label_}, cond{cond_}, up{up_}, type{StatementType::Goto} {}
|
||||
Statement(Label, u32 id_, Statement* up_) : id{id_}, up{up_}, type{StatementType::Label} {}
|
||||
Statement(If, Statement* cond_, Tree&& children_, Statement* up_)
|
||||
: children{std::move(children_)}, cond{cond_}, up{up_}, type{StatementType::If} {}
|
||||
Statement(Loop, Statement* cond_, Tree&& children_, Statement* up_)
|
||||
: children{std::move(children_)}, cond{cond_}, up{up_}, type{StatementType::Loop} {}
|
||||
Statement(Break, Statement* cond_, Statement* up_)
|
||||
: cond{cond_}, up{up_}, type{StatementType::Break} {}
|
||||
Statement(Return, Statement* up_) : up{up_}, type{StatementType::Return} {}
|
||||
Statement(Kill, Statement* up_) : up{up_}, type{StatementType::Kill} {}
|
||||
Statement(Unreachable, Statement* up_) : up{up_}, type{StatementType::Unreachable} {}
|
||||
Statement(FunctionTag) : children{}, type{StatementType::Function} {}
|
||||
Statement(Identity, IR::Condition cond_, Statement* up_)
|
||||
: guest_cond{cond_}, up{up_}, type{StatementType::Identity} {}
|
||||
Statement(Not, Statement* op_, Statement* up_) : op{op_}, up{up_}, type{StatementType::Not} {}
|
||||
Statement(Or, Statement* op_a_, Statement* op_b_, Statement* up_)
|
||||
: op_a{op_a_}, op_b{op_b_}, up{up_}, type{StatementType::Or} {}
|
||||
Statement(SetVariable, u32 id_, Statement* op_, Statement* up_)
|
||||
: op{op_}, id{id_}, up{up_}, type{StatementType::SetVariable} {}
|
||||
Statement(SetIndirectBranchVariable, IR::Reg branch_reg_, s32 branch_offset_, Statement* up_)
|
||||
: branch_offset{branch_offset_},
|
||||
branch_reg{branch_reg_}, up{up_}, type{StatementType::SetIndirectBranchVariable} {}
|
||||
Statement(Variable, u32 id_, Statement* up_)
|
||||
: id{id_}, up{up_}, type{StatementType::Variable} {}
|
||||
Statement(IndirectBranchCond, u32 location_, Statement* up_)
|
||||
: location{location_}, up{up_}, type{StatementType::IndirectBranchCond} {}
|
||||
|
||||
~Statement() {
|
||||
if (HasChildren(type)) {
|
||||
std::destroy_at(&children);
|
||||
}
|
||||
}
|
||||
|
||||
union {
|
||||
const Flow::Block* block;
|
||||
Node label;
|
||||
Tree children;
|
||||
IR::Condition guest_cond;
|
||||
Statement* op;
|
||||
Statement* op_a;
|
||||
u32 location;
|
||||
s32 branch_offset;
|
||||
};
|
||||
union {
|
||||
Statement* cond;
|
||||
Statement* op_b;
|
||||
u32 id;
|
||||
IR::Reg branch_reg;
|
||||
};
|
||||
Statement* up{};
|
||||
StatementType type;
|
||||
};
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
std::string DumpExpr(const Statement* stmt) {
|
||||
switch (stmt->type) {
|
||||
@@ -190,9 +314,7 @@ bool NeedsLift(Node goto_stmt, Node label_stmt) noexcept {
|
||||
|
||||
class GotoPass {
|
||||
public:
|
||||
explicit GotoPass(Flow::CFG& cfg, ShaderPools& pools_)
|
||||
: pools{pools_}
|
||||
{
|
||||
explicit GotoPass(Flow::CFG& cfg, ObjectPool<Statement>& stmt_pool) : pool{stmt_pool} {
|
||||
std::vector gotos{BuildTree(cfg)};
|
||||
const auto end{gotos.rend()};
|
||||
for (auto goto_stmt = gotos.rbegin(); goto_stmt != end; ++goto_stmt) {
|
||||
@@ -263,14 +385,16 @@ private:
|
||||
return gotos;
|
||||
}
|
||||
|
||||
void BuildTree(Flow::CFG& cfg, Flow::Function& function, u32& label_id, std::vector<Node>& gotos, Node function_insert_point, std::optional<Node> return_label) {
|
||||
Statement* const false_stmt{&pools.stmt.emplace_back(Identity{}, IR::Condition{false}, &root_stmt)};
|
||||
void BuildTree(Flow::CFG& cfg, Flow::Function& function, u32& label_id,
|
||||
std::vector<Node>& gotos, Node function_insert_point,
|
||||
std::optional<Node> return_label) {
|
||||
Statement* const false_stmt{pool.Create(Identity{}, IR::Condition{false}, &root_stmt)};
|
||||
Tree& root{root_stmt.children};
|
||||
::Common::unordered_map<Flow::Block*, Node> local_labels;
|
||||
local_labels.reserve(function.blocks.size());
|
||||
|
||||
for (Flow::Block& block : function.blocks) {
|
||||
Statement* const label{&pools.stmt.emplace_back(Label{}, label_id, &root_stmt)};
|
||||
Statement* const label{pool.Create(Label{}, label_id, &root_stmt)};
|
||||
const Node label_it{root.insert(function_insert_point, *label)};
|
||||
local_labels.emplace(&block, label_it);
|
||||
++label_id;
|
||||
@@ -282,39 +406,46 @@ private:
|
||||
|
||||
// Reset goto variables before the first block and after its respective label
|
||||
const auto make_reset_variable{[&]() -> Statement& {
|
||||
return pools.stmt.emplace_back(SetVariable{}, label->id, false_stmt, &root_stmt);
|
||||
return *pool.Create(SetVariable{}, label->id, false_stmt, &root_stmt);
|
||||
}};
|
||||
root.push_front(make_reset_variable());
|
||||
root.insert(ip, make_reset_variable());
|
||||
root.insert(ip, pools.stmt.emplace_back(&block, &root_stmt));
|
||||
root.insert(ip, *pool.Create(&block, &root_stmt));
|
||||
|
||||
switch (block.end_class) {
|
||||
case Flow::EndClass::Branch: {
|
||||
Statement* const always_cond{&pools.stmt.emplace_back(Identity{}, IR::Condition{true}, &root_stmt)};
|
||||
Statement* const always_cond{
|
||||
pool.Create(Identity{}, IR::Condition{true}, &root_stmt)};
|
||||
if (block.cond == IR::Condition{true}) {
|
||||
const Node true_label{local_labels.at(block.branch_true)};
|
||||
gotos.push_back(root.insert(ip, pools.stmt.emplace_back(Goto{}, always_cond, true_label, &root_stmt)));
|
||||
gotos.push_back(
|
||||
root.insert(ip, *pool.Create(Goto{}, always_cond, true_label, &root_stmt)));
|
||||
} else if (block.cond == IR::Condition{false}) {
|
||||
const Node false_label{local_labels.at(block.branch_false)};
|
||||
gotos.push_back(root.insert(ip, pools.stmt.emplace_back(Goto{}, always_cond, false_label, &root_stmt)));
|
||||
gotos.push_back(root.insert(
|
||||
ip, *pool.Create(Goto{}, always_cond, false_label, &root_stmt)));
|
||||
} else {
|
||||
const Node true_label{local_labels.at(block.branch_true)};
|
||||
const Node false_label{local_labels.at(block.branch_false)};
|
||||
Statement* const true_cond{&pools.stmt.emplace_back(Identity{}, block.cond, &root_stmt)};
|
||||
gotos.push_back(root.insert(ip, pools.stmt.emplace_back(Goto{}, true_cond, true_label, &root_stmt)));
|
||||
gotos.push_back(root.insert(ip, pools.stmt.emplace_back(Goto{}, always_cond, false_label, &root_stmt)));
|
||||
Statement* const true_cond{pool.Create(Identity{}, block.cond, &root_stmt)};
|
||||
gotos.push_back(
|
||||
root.insert(ip, *pool.Create(Goto{}, true_cond, true_label, &root_stmt)));
|
||||
gotos.push_back(root.insert(
|
||||
ip, *pool.Create(Goto{}, always_cond, false_label, &root_stmt)));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Flow::EndClass::IndirectBranch:
|
||||
root.insert(ip, pools.stmt.emplace_back(SetIndirectBranchVariable{}, block.branch_reg, block.branch_offset, &root_stmt));
|
||||
root.insert(ip, *pool.Create(SetIndirectBranchVariable{}, block.branch_reg,
|
||||
block.branch_offset, &root_stmt));
|
||||
for (const Flow::IndirectBranch& indirect : block.indirect_branches) {
|
||||
const Node indirect_label{local_labels.at(indirect.block)};
|
||||
Statement* cond{&pools.stmt.emplace_back(IndirectBranchCond{}, indirect.address, &root_stmt)};
|
||||
Statement* goto_stmt{&pools.stmt.emplace_back(Goto{}, cond, indirect_label, &root_stmt)};
|
||||
Statement* cond{
|
||||
pool.Create(IndirectBranchCond{}, indirect.address, &root_stmt)};
|
||||
Statement* goto_stmt{pool.Create(Goto{}, cond, indirect_label, &root_stmt)};
|
||||
gotos.push_back(root.insert(ip, *goto_stmt));
|
||||
}
|
||||
root.insert(ip, pools.stmt.emplace_back(Unreachable{}, &root_stmt));
|
||||
root.insert(ip, *pool.Create(Unreachable{}, &root_stmt));
|
||||
break;
|
||||
case Flow::EndClass::Call: {
|
||||
Flow::Function& call{cfg.Functions()[block.function_call]};
|
||||
@@ -323,16 +454,16 @@ private:
|
||||
break;
|
||||
}
|
||||
case Flow::EndClass::Exit:
|
||||
root.insert(ip, pools.stmt.emplace_back(Return{}, &root_stmt));
|
||||
root.insert(ip, *pool.Create(Return{}, &root_stmt));
|
||||
break;
|
||||
case Flow::EndClass::Return: {
|
||||
Statement* const always_cond{&pools.stmt.emplace_back(Identity{}, block.cond, &root_stmt)};
|
||||
auto goto_stmt{&pools.stmt.emplace_back(Goto{}, always_cond, return_label.value(), &root_stmt)};
|
||||
Statement* const always_cond{pool.Create(Identity{}, block.cond, &root_stmt)};
|
||||
auto goto_stmt{pool.Create(Goto{}, always_cond, return_label.value(), &root_stmt)};
|
||||
gotos.push_back(root.insert(ip, *goto_stmt));
|
||||
break;
|
||||
}
|
||||
case Flow::EndClass::Kill:
|
||||
root.insert(ip, pools.stmt.emplace_back(Kill{}, &root_stmt));
|
||||
root.insert(ip, *pool.Create(Kill{}, &root_stmt));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -348,8 +479,8 @@ private:
|
||||
Tree& body{goto_stmt->up->children};
|
||||
Tree if_body;
|
||||
if_body.splice(if_body.begin(), body, std::next(goto_stmt), label_stmt);
|
||||
Statement* const cond{&pools.stmt.emplace_back(Not{}, goto_stmt->cond, &root_stmt)};
|
||||
Statement* const if_stmt{&pools.stmt.emplace_back(If{}, cond, std::move(if_body), goto_stmt->up)};
|
||||
Statement* const cond{pool.Create(Not{}, goto_stmt->cond, &root_stmt)};
|
||||
Statement* const if_stmt{pool.Create(If{}, cond, std::move(if_body), goto_stmt->up)};
|
||||
UpdateTreeUp(if_stmt);
|
||||
body.insert(goto_stmt, *if_stmt);
|
||||
body.erase(goto_stmt);
|
||||
@@ -360,7 +491,7 @@ private:
|
||||
Tree loop_body;
|
||||
loop_body.splice(loop_body.begin(), body, label_stmt, goto_stmt);
|
||||
Statement* const cond{goto_stmt->cond};
|
||||
Statement* const loop{&pools.stmt.emplace_back(Loop{}, cond, std::move(loop_body), goto_stmt->up)};
|
||||
Statement* const loop{pool.Create(Loop{}, cond, std::move(loop_body), goto_stmt->up)};
|
||||
UpdateTreeUp(loop);
|
||||
body.insert(goto_stmt, *loop);
|
||||
body.erase(goto_stmt);
|
||||
@@ -385,15 +516,15 @@ private:
|
||||
const u32 label_id{label->id};
|
||||
|
||||
Statement* const goto_cond{goto_stmt->cond};
|
||||
Statement* const set_var{&pools.stmt.emplace_back(SetVariable{}, label_id, goto_cond, parent)};
|
||||
Statement* const set_var{pool.Create(SetVariable{}, label_id, goto_cond, parent)};
|
||||
body.insert(goto_stmt, *set_var);
|
||||
|
||||
Tree if_body;
|
||||
if_body.splice(if_body.begin(), body, std::next(goto_stmt), label_nested_stmt);
|
||||
Statement* const variable{&pools.stmt.emplace_back(Variable{}, label_id, &root_stmt)};
|
||||
Statement* const neg_var{&pools.stmt.emplace_back(Not{}, variable, &root_stmt)};
|
||||
Statement* const variable{pool.Create(Variable{}, label_id, &root_stmt)};
|
||||
Statement* const neg_var{pool.Create(Not{}, variable, &root_stmt)};
|
||||
if (!if_body.empty()) {
|
||||
Statement* const if_stmt{&pools.stmt.emplace_back(If{}, neg_var, std::move(if_body), parent)};
|
||||
Statement* const if_stmt{pool.Create(If{}, neg_var, std::move(if_body), parent)};
|
||||
UpdateTreeUp(if_stmt);
|
||||
body.insert(goto_stmt, *if_stmt);
|
||||
}
|
||||
@@ -402,7 +533,8 @@ private:
|
||||
switch (label_nested_stmt->type) {
|
||||
case StatementType::If:
|
||||
// Update nested if condition
|
||||
label_nested_stmt->cond = &pools.stmt.emplace_back(Or{}, variable, label_nested_stmt->cond, &root_stmt);
|
||||
label_nested_stmt->cond =
|
||||
pool.Create(Or{}, variable, label_nested_stmt->cond, &root_stmt);
|
||||
break;
|
||||
case StatementType::Loop:
|
||||
break;
|
||||
@@ -410,7 +542,7 @@ private:
|
||||
throw LogicError("Invalid inward movement");
|
||||
}
|
||||
Tree& nested_tree{label_nested_stmt->children};
|
||||
Statement* const new_goto{&pools.stmt.emplace_back(Goto{}, variable, label, &*label_nested_stmt)};
|
||||
Statement* const new_goto{pool.Create(Goto{}, variable, label, &*label_nested_stmt)};
|
||||
return nested_tree.insert(nested_tree.begin(), *new_goto);
|
||||
}
|
||||
|
||||
@@ -424,16 +556,16 @@ private:
|
||||
Tree loop_body;
|
||||
loop_body.splice(loop_body.begin(), body, label_nested_stmt, goto_stmt);
|
||||
SanitizeNoBreaks(loop_body);
|
||||
Statement* const variable{&pools.stmt.emplace_back(Variable{}, label_id, &root_stmt)};
|
||||
Statement* const loop_stmt{&pools.stmt.emplace_back(Loop{}, variable, std::move(loop_body), parent)};
|
||||
Statement* const variable{pool.Create(Variable{}, label_id, &root_stmt)};
|
||||
Statement* const loop_stmt{pool.Create(Loop{}, variable, std::move(loop_body), parent)};
|
||||
UpdateTreeUp(loop_stmt);
|
||||
body.insert(goto_stmt, *loop_stmt);
|
||||
|
||||
Statement* const new_goto{&pools.stmt.emplace_back(Goto{}, variable, label, loop_stmt)};
|
||||
Statement* const new_goto{pool.Create(Goto{}, variable, label, loop_stmt)};
|
||||
loop_stmt->children.push_front(*new_goto);
|
||||
const Node new_goto_node{loop_stmt->children.begin()};
|
||||
|
||||
Statement* const set_var{&pools.stmt.emplace_back(SetVariable{}, label_id, goto_stmt->cond, loop_stmt)};
|
||||
Statement* const set_var{pool.Create(SetVariable{}, label_id, goto_stmt->cond, loop_stmt)};
|
||||
loop_stmt->children.push_back(*set_var);
|
||||
|
||||
body.erase(goto_stmt);
|
||||
@@ -445,22 +577,22 @@ private:
|
||||
Tree& body{parent->children};
|
||||
const u32 label_id{goto_stmt->label->id};
|
||||
Statement* const goto_cond{goto_stmt->cond};
|
||||
Statement* const set_goto_var{&pools.stmt.emplace_back(SetVariable{}, label_id, goto_cond, &*parent)};
|
||||
Statement* const set_goto_var{pool.Create(SetVariable{}, label_id, goto_cond, &*parent)};
|
||||
body.insert(goto_stmt, *set_goto_var);
|
||||
|
||||
Tree if_body;
|
||||
if_body.splice(if_body.begin(), body, std::next(goto_stmt), body.end());
|
||||
if_body.pop_front();
|
||||
Statement* const cond{&pools.stmt.emplace_back(Variable{}, label_id, &root_stmt)};
|
||||
Statement* const neg_cond{&pools.stmt.emplace_back(Not{}, cond, &root_stmt)};
|
||||
Statement* const if_stmt{&pools.stmt.emplace_back(If{}, neg_cond, std::move(if_body), &*parent)};
|
||||
Statement* const cond{pool.Create(Variable{}, label_id, &root_stmt)};
|
||||
Statement* const neg_cond{pool.Create(Not{}, cond, &root_stmt)};
|
||||
Statement* const if_stmt{pool.Create(If{}, neg_cond, std::move(if_body), &*parent)};
|
||||
UpdateTreeUp(if_stmt);
|
||||
body.insert(goto_stmt, *if_stmt);
|
||||
|
||||
body.erase(goto_stmt);
|
||||
|
||||
Statement* const new_cond{&pools.stmt.emplace_back(Variable{}, label_id, &root_stmt)};
|
||||
Statement* const new_goto{&pools.stmt.emplace_back(Goto{}, new_cond, goto_stmt->label, parent->up)};
|
||||
Statement* const new_cond{pool.Create(Variable{}, label_id, &root_stmt)};
|
||||
Statement* const new_goto{pool.Create(Goto{}, new_cond, goto_stmt->label, parent->up)};
|
||||
Tree& parent_tree{parent->up->children};
|
||||
return parent_tree.insert(std::next(parent), *new_goto);
|
||||
}
|
||||
@@ -470,21 +602,21 @@ private:
|
||||
Tree& body{parent->children};
|
||||
const u32 label_id{goto_stmt->label->id};
|
||||
Statement* const goto_cond{goto_stmt->cond};
|
||||
Statement* const set_goto_var{&pools.stmt.emplace_back(SetVariable{}, label_id, goto_cond, parent)};
|
||||
Statement* const cond{&pools.stmt.emplace_back(Variable{}, label_id, &root_stmt)};
|
||||
Statement* const break_stmt{&pools.stmt.emplace_back(Break{}, cond, parent)};
|
||||
Statement* const set_goto_var{pool.Create(SetVariable{}, label_id, goto_cond, parent)};
|
||||
Statement* const cond{pool.Create(Variable{}, label_id, &root_stmt)};
|
||||
Statement* const break_stmt{pool.Create(Break{}, cond, parent)};
|
||||
body.insert(goto_stmt, *set_goto_var);
|
||||
body.insert(goto_stmt, *break_stmt);
|
||||
body.erase(goto_stmt);
|
||||
|
||||
const Node loop{Tree::s_iterator_to(*goto_stmt->up)};
|
||||
Statement* const new_goto_cond{&pools.stmt.emplace_back(Variable{}, label_id, &root_stmt)};
|
||||
Statement* const new_goto{&pools.stmt.emplace_back(Goto{}, new_goto_cond, goto_stmt->label, loop->up)};
|
||||
Statement* const new_goto_cond{pool.Create(Variable{}, label_id, &root_stmt)};
|
||||
Statement* const new_goto{pool.Create(Goto{}, new_goto_cond, goto_stmt->label, loop->up)};
|
||||
Tree& parent_tree{loop->up->children};
|
||||
return parent_tree.insert(std::next(loop), *new_goto);
|
||||
}
|
||||
|
||||
ShaderPools& pools;
|
||||
ObjectPool<Statement>& pool;
|
||||
Statement root_stmt{FunctionTag{}};
|
||||
};
|
||||
|
||||
@@ -520,11 +652,11 @@ private:
|
||||
|
||||
class TranslatePass {
|
||||
public:
|
||||
TranslatePass(ShaderPools& pools_, Environment& env_, Statement& root_stmt, IR::AbstractSyntaxList& syntax_list_, const HostTranslateInfo& host_info)
|
||||
: pools{pools_}
|
||||
, env{env_}
|
||||
, syntax_list{syntax_list_}
|
||||
{
|
||||
TranslatePass(ObjectPool<IR::Inst>& inst_pool_, ObjectPool<IR::Block>& block_pool_,
|
||||
ObjectPool<Statement>& stmt_pool_, Environment& env_, Statement& root_stmt,
|
||||
IR::AbstractSyntaxList& syntax_list_, const HostTranslateInfo& host_info)
|
||||
: stmt_pool{stmt_pool_}, inst_pool{inst_pool_}, block_pool{block_pool_}, env{env_},
|
||||
syntax_list{syntax_list_} {
|
||||
Visit(root_stmt, nullptr, nullptr);
|
||||
|
||||
IR::Block& first_block{*syntax_list.front().data.block};
|
||||
@@ -542,7 +674,7 @@ private:
|
||||
if (current_block) {
|
||||
return;
|
||||
}
|
||||
current_block = &pools.block.emplace_back(pools.inst);
|
||||
current_block = block_pool.Create(inst_pool);
|
||||
auto& node{syntax_list.emplace_back()};
|
||||
node.type = IR::AbstractSyntaxNode::Type::Block;
|
||||
node.data.block = current_block;
|
||||
@@ -608,7 +740,7 @@ private:
|
||||
break;
|
||||
}
|
||||
case StatementType::Loop: {
|
||||
IR::Block* const loop_header_block{&pools.block.emplace_back(pools.inst)};
|
||||
IR::Block* const loop_header_block{block_pool.Create(inst_pool)};
|
||||
if (current_block) {
|
||||
current_block->AddBranch(loop_header_block);
|
||||
}
|
||||
@@ -616,7 +748,7 @@ private:
|
||||
header_node.type = IR::AbstractSyntaxNode::Type::Block;
|
||||
header_node.data.block = loop_header_block;
|
||||
|
||||
IR::Block* const continue_block{&pools.block.emplace_back(pools.inst)};
|
||||
IR::Block* const continue_block{block_pool.Create(inst_pool)};
|
||||
IR::Block* const merge_block{MergeBlock(parent, stmt)};
|
||||
|
||||
const size_t loop_node_index{syntax_list.size()};
|
||||
@@ -682,7 +814,7 @@ private:
|
||||
}
|
||||
case StatementType::Return: {
|
||||
ensure_block();
|
||||
IR::Block* return_block{&pools.block.emplace_back(pools.inst)};
|
||||
IR::Block* return_block{block_pool.Create(inst_pool)};
|
||||
IR::IREmitter{*return_block}.Epilogue();
|
||||
current_block->AddBranch(return_block);
|
||||
|
||||
@@ -730,10 +862,10 @@ private:
|
||||
Statement* merge_stmt{TryFindForwardBlock(stmt)};
|
||||
if (!merge_stmt) {
|
||||
// Create a merge block we can visit later
|
||||
merge_stmt = &pools.stmt.emplace_back(&dummy_flow_block, &parent);
|
||||
merge_stmt = stmt_pool.Create(&dummy_flow_block, &parent);
|
||||
parent.children.insert(std::next(Tree::s_iterator_to(stmt)), *merge_stmt);
|
||||
}
|
||||
return &pools.block.emplace_back(pools.inst);
|
||||
return block_pool.Create(inst_pool);
|
||||
}
|
||||
|
||||
void DemoteCombinationPass() {
|
||||
@@ -841,7 +973,9 @@ private:
|
||||
asl.insert(next_it_2, demote_if_node);
|
||||
}
|
||||
|
||||
ShaderPools& pools;
|
||||
ObjectPool<Statement>& stmt_pool;
|
||||
ObjectPool<IR::Inst>& inst_pool;
|
||||
ObjectPool<IR::Block>& block_pool;
|
||||
Environment& env;
|
||||
IR::AbstractSyntaxList& syntax_list;
|
||||
bool uses_demote_to_helper{};
|
||||
@@ -849,12 +983,15 @@ private:
|
||||
};
|
||||
} // Anonymous namespace
|
||||
|
||||
IR::AbstractSyntaxList BuildASL(ShaderPools& pools, Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info) {
|
||||
GotoPass goto_pass{cfg, pools};
|
||||
IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
|
||||
Environment& env, Flow::CFG& cfg,
|
||||
const HostTranslateInfo& host_info) {
|
||||
ObjectPool<Statement> stmt_pool{64};
|
||||
GotoPass goto_pass{cfg, stmt_pool};
|
||||
Statement& root{goto_pass.RootStatement()};
|
||||
IR::AbstractSyntaxList syntax_list;
|
||||
TranslatePass pass{pools, env, root, syntax_list, host_info};
|
||||
pools.stmt.clear();
|
||||
TranslatePass{inst_pool, block_pool, stmt_pool, env, root, syntax_list, host_info};
|
||||
stmt_pool.ReleaseContents();
|
||||
return syntax_list;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -11,13 +8,15 @@
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||
#include "shader_recompiler/object_pool.h"
|
||||
|
||||
namespace Shader {
|
||||
struct HostTranslateInfo;
|
||||
namespace Maxwell {
|
||||
|
||||
struct ShaderPools;
|
||||
[[nodiscard]] IR::AbstractSyntaxList BuildASL(ShaderPools& pools, Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info);
|
||||
[[nodiscard]] IR::AbstractSyntaxList BuildASL(ObjectPool<IR::Inst>& inst_pool,
|
||||
ObjectPool<IR::Block>& block_pool, Environment& env,
|
||||
Flow::CFG& cfg, const HostTranslateInfo& host_info);
|
||||
|
||||
} // namespace Maxwell
|
||||
} // namespace Shader
|
||||
|
||||
@@ -10,7 +10,6 @@
|
||||
#include <queue>
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "shader_recompiler/shader_pool.h"
|
||||
#include "shader_recompiler/exception.h"
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/ir_emitter.h"
|
||||
@@ -235,12 +234,13 @@ void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInf
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
IR::Program TranslateProgram(ShaderPools& pools, Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info) {
|
||||
IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
|
||||
Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info) {
|
||||
HostTranslateInfo normalized_host_info{host_info};
|
||||
normalized_host_info.ApplyDescriptorLimitPolicy();
|
||||
|
||||
IR::Program program;
|
||||
program.syntax_list = BuildASL(pools, env, cfg, host_info);
|
||||
program.syntax_list = BuildASL(inst_pool, block_pool, env, cfg, normalized_host_info);
|
||||
program.blocks = GenerateBlocks(program.syntax_list);
|
||||
program.post_order_blocks = PostOrder(program.syntax_list.front());
|
||||
program.stage = env.ShaderStage();
|
||||
@@ -410,7 +410,11 @@ void ConvertLegacyToGeneric(IR::Program& program, const Shader::RuntimeInfo& run
|
||||
}
|
||||
}
|
||||
|
||||
IR::Program GenerateGeometryPassthrough(ShaderPools& pools, const HostTranslateInfo& host_info, IR::Program& source_program, Shader::OutputTopology output_topology) {
|
||||
IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
|
||||
ObjectPool<IR::Block>& block_pool,
|
||||
const HostTranslateInfo& host_info,
|
||||
IR::Program& source_program,
|
||||
Shader::OutputTopology output_topology) {
|
||||
IR::Program program;
|
||||
program.stage = Stage::Geometry;
|
||||
program.output_topology = output_topology;
|
||||
@@ -422,15 +426,16 @@ IR::Program GenerateGeometryPassthrough(ShaderPools& pools, const HostTranslateI
|
||||
program.info.stores.Set(IR::Attribute::Layer, true);
|
||||
program.info.stores.Set(source_program.info.emulated_layer, false);
|
||||
|
||||
IR::Block* current_block = &pools.block.emplace_back(pools.inst);
|
||||
IR::Block* current_block = block_pool.Create(inst_pool);
|
||||
auto& node{program.syntax_list.emplace_back()};
|
||||
node.type = IR::AbstractSyntaxNode::Type::Block;
|
||||
node.data.block = current_block;
|
||||
|
||||
IR::IREmitter ir{*current_block};
|
||||
EmitGeometryPassthrough(ir, program, program.info.stores, true, source_program.info.emulated_layer);
|
||||
EmitGeometryPassthrough(ir, program, program.info.stores, true,
|
||||
source_program.info.emulated_layer);
|
||||
|
||||
IR::Block* return_block{&pools.block.emplace_back(pools.inst)};
|
||||
IR::Block* return_block{block_pool.Create(inst_pool)};
|
||||
IR::IREmitter{*return_block}.Epilogue();
|
||||
current_block->AddBranch(return_block);
|
||||
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -10,7 +7,7 @@
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/program.h"
|
||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||
#include "shader_recompiler/frontend/maxwell/structured_control_flow.h"
|
||||
#include "shader_recompiler/object_pool.h"
|
||||
#include "shader_recompiler/runtime_info.h"
|
||||
|
||||
namespace Shader {
|
||||
@@ -19,17 +16,22 @@ struct HostTranslateInfo;
|
||||
|
||||
namespace Shader::Maxwell {
|
||||
|
||||
struct ShaderPools;
|
||||
[[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool,
|
||||
ObjectPool<IR::Block>& block_pool, Environment& env,
|
||||
Flow::CFG& cfg, const HostTranslateInfo& host_info);
|
||||
|
||||
[[nodiscard]] IR::Program TranslateProgram(ShaderPools& pools, Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info);
|
||||
|
||||
[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b, Environment& env_vertex_b);
|
||||
[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
|
||||
Environment& env_vertex_b);
|
||||
|
||||
void ConvertLegacyToGeneric(IR::Program& program, const RuntimeInfo& runtime_info);
|
||||
|
||||
// Maxwell v1 and older Nvidia cards don't support setting gl_Layer from non-geometry stages.
|
||||
// This creates a workaround by setting the layer as a generic output and creating a
|
||||
// passthrough geometry shader that reads the generic and sets the layer.
|
||||
[[nodiscard]] IR::Program GenerateGeometryPassthrough(ShaderPools& pools, const HostTranslateInfo& host_info, IR::Program& source_program, Shader::OutputTopology output_topology);
|
||||
[[nodiscard]] IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
|
||||
ObjectPool<IR::Block>& block_pool,
|
||||
const HostTranslateInfo& host_info,
|
||||
IR::Program& source_program,
|
||||
Shader::OutputTopology output_topology);
|
||||
|
||||
} // namespace Shader::Maxwell
|
||||
|
||||
@@ -0,0 +1,106 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <type_traits>
|
||||
#include <utility>
|
||||
|
||||
namespace Shader {
|
||||
|
||||
template <typename T>
|
||||
requires std::is_destructible_v<T>
|
||||
class ObjectPool {
|
||||
public:
|
||||
explicit ObjectPool(size_t chunk_size = 8192) : new_chunk_size{chunk_size} {
|
||||
node = &chunks.emplace_back(new_chunk_size);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
requires std::is_constructible_v<T, Args...>
|
||||
[[nodiscard]] T* Create(Args&&... args) {
|
||||
return std::construct_at(Memory(), std::forward<Args>(args)...);
|
||||
}
|
||||
|
||||
void ReleaseContents() {
|
||||
if (chunks.empty()) {
|
||||
return;
|
||||
}
|
||||
Chunk& root{chunks.front()};
|
||||
if (root.used_objects == root.num_objects) {
|
||||
// Root chunk has been filled, squash allocations into it
|
||||
const size_t total_objects{root.num_objects + new_chunk_size * (chunks.size() - 1)};
|
||||
chunks.clear();
|
||||
chunks.emplace_back(total_objects);
|
||||
} else {
|
||||
root.Release();
|
||||
chunks.resize(1);
|
||||
}
|
||||
chunks.shrink_to_fit();
|
||||
node = &chunks.front();
|
||||
}
|
||||
|
||||
private:
|
||||
struct NonTrivialDummy {
|
||||
NonTrivialDummy() noexcept {}
|
||||
};
|
||||
|
||||
union Storage {
|
||||
Storage() noexcept {}
|
||||
~Storage() noexcept {}
|
||||
|
||||
NonTrivialDummy dummy{};
|
||||
T object;
|
||||
};
|
||||
|
||||
struct Chunk {
|
||||
explicit Chunk() = default;
|
||||
explicit Chunk(size_t size)
|
||||
: num_objects{size}, storage{std::make_unique<Storage[]>(size)} {}
|
||||
|
||||
Chunk& operator=(Chunk&& rhs) noexcept {
|
||||
Release();
|
||||
used_objects = std::exchange(rhs.used_objects, 0);
|
||||
num_objects = std::exchange(rhs.num_objects, 0);
|
||||
storage = std::move(rhs.storage);
|
||||
return *this;
|
||||
}
|
||||
|
||||
Chunk(Chunk&& rhs) noexcept
|
||||
: used_objects{std::exchange(rhs.used_objects, 0)},
|
||||
num_objects{std::exchange(rhs.num_objects, 0)}, storage{std::move(rhs.storage)} {}
|
||||
|
||||
~Chunk() {
|
||||
Release();
|
||||
}
|
||||
|
||||
void Release() {
|
||||
std::destroy_n(storage.get(), used_objects);
|
||||
used_objects = 0;
|
||||
}
|
||||
|
||||
size_t used_objects{};
|
||||
size_t num_objects{};
|
||||
std::unique_ptr<Storage[]> storage;
|
||||
};
|
||||
|
||||
[[nodiscard]] T* Memory() {
|
||||
Chunk* const chunk{FreeChunk()};
|
||||
return &chunk->storage[chunk->used_objects++].object;
|
||||
}
|
||||
|
||||
[[nodiscard]] Chunk* FreeChunk() {
|
||||
if (node->used_objects != node->num_objects) {
|
||||
return node;
|
||||
}
|
||||
node = &chunks.emplace_back(new_chunk_size);
|
||||
return node;
|
||||
}
|
||||
|
||||
Chunk* node{};
|
||||
std::vector<Chunk> chunks;
|
||||
size_t new_chunk_size{};
|
||||
};
|
||||
|
||||
} // namespace Shader
|
||||
@@ -1,134 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <boost/container/stable_vector.hpp>
|
||||
#include <boost/intrusive/list.hpp>
|
||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||
|
||||
namespace Shader::Maxwell {
|
||||
|
||||
struct Statement;
|
||||
|
||||
// Use normal_link because we are not guaranteed to destroy the tree in order
|
||||
using ListBaseHook = boost::intrusive::list_base_hook<boost::intrusive::link_mode<boost::intrusive::normal_link>>;
|
||||
using Tree = boost::intrusive::list<Statement,
|
||||
// Allow using Statement without a definition
|
||||
boost::intrusive::base_hook<ListBaseHook>,
|
||||
// Avoid linear complexity on splice, size is never called
|
||||
boost::intrusive::constant_time_size<false>>;
|
||||
using Node = Tree::iterator;
|
||||
|
||||
enum class StatementType {
|
||||
Code,
|
||||
Goto,
|
||||
Label,
|
||||
If,
|
||||
Loop,
|
||||
Break,
|
||||
Return,
|
||||
Kill,
|
||||
Unreachable,
|
||||
Function,
|
||||
Identity,
|
||||
Not,
|
||||
Or,
|
||||
SetVariable,
|
||||
SetIndirectBranchVariable,
|
||||
Variable,
|
||||
IndirectBranchCond,
|
||||
};
|
||||
|
||||
[[nodiscard]] inline bool HasChildren(StatementType type) {
|
||||
switch (type) {
|
||||
case StatementType::If:
|
||||
case StatementType::Loop:
|
||||
case StatementType::Function:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
struct Goto {};
|
||||
struct Label {};
|
||||
struct If {};
|
||||
struct Loop {};
|
||||
struct Break {};
|
||||
struct Return {};
|
||||
struct Kill {};
|
||||
struct Unreachable {};
|
||||
struct FunctionTag {};
|
||||
struct Identity {};
|
||||
struct Not {};
|
||||
struct Or {};
|
||||
struct SetVariable {};
|
||||
struct SetIndirectBranchVariable {};
|
||||
struct Variable {};
|
||||
struct IndirectBranchCond {};
|
||||
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push)
|
||||
#pragma warning(disable : 26495) // Always initialize a member variable, expected in Statement
|
||||
#endif
|
||||
struct Statement : ListBaseHook {
|
||||
Statement(const Flow::Block* block_, Statement* up_) : block{block_}, up{up_}, type{StatementType::Code} {}
|
||||
Statement(Goto, Statement* cond_, Node label_, Statement* up_) : label{label_}, cond{cond_}, up{up_}, type{StatementType::Goto} {}
|
||||
Statement(Label, u32 id_, Statement* up_) : id{id_}, up{up_}, type{StatementType::Label} {}
|
||||
Statement(If, Statement* cond_, Tree&& children_, Statement* up_) : children{std::move(children_)}, cond{cond_}, up{up_}, type{StatementType::If} {}
|
||||
Statement(Loop, Statement* cond_, Tree&& children_, Statement* up_) : children{std::move(children_)}, cond{cond_}, up{up_}, type{StatementType::Loop} {}
|
||||
Statement(Break, Statement* cond_, Statement* up_) : cond{cond_}, up{up_}, type{StatementType::Break} {}
|
||||
Statement(Return, Statement* up_) : up{up_}, type{StatementType::Return} {}
|
||||
Statement(Kill, Statement* up_) : up{up_}, type{StatementType::Kill} {}
|
||||
Statement(Unreachable, Statement* up_) : up{up_}, type{StatementType::Unreachable} {}
|
||||
Statement(FunctionTag) : children{}, type{StatementType::Function} {}
|
||||
Statement(Identity, IR::Condition cond_, Statement* up_) : guest_cond{cond_}, up{up_}, type{StatementType::Identity} {}
|
||||
Statement(Not, Statement* op_, Statement* up_) : op{op_}, up{up_}, type{StatementType::Not} {}
|
||||
Statement(Or, Statement* op_a_, Statement* op_b_, Statement* up_) : op_a{op_a_}, op_b{op_b_}, up{up_}, type{StatementType::Or} {}
|
||||
Statement(SetVariable, u32 id_, Statement* op_, Statement* up_) : op{op_}, id{id_}, up{up_}, type{StatementType::SetVariable} {}
|
||||
Statement(SetIndirectBranchVariable, IR::Reg branch_reg_, s32 branch_offset_, Statement* up_) : branch_offset{branch_offset_}, branch_reg{branch_reg_}, up{up_}, type{StatementType::SetIndirectBranchVariable} {}
|
||||
Statement(Variable, u32 id_, Statement* up_) : id{id_}, up{up_}, type{StatementType::Variable} {}
|
||||
Statement(IndirectBranchCond, u32 location_, Statement* up_) : location{location_}, up{up_}, type{StatementType::IndirectBranchCond} {}
|
||||
~Statement() {
|
||||
if (HasChildren(type)) {
|
||||
std::destroy_at(&children);
|
||||
}
|
||||
}
|
||||
union {
|
||||
const Flow::Block* block;
|
||||
Node label;
|
||||
Tree children;
|
||||
IR::Condition guest_cond;
|
||||
Statement* op;
|
||||
Statement* op_a;
|
||||
u32 location;
|
||||
s32 branch_offset;
|
||||
};
|
||||
union {
|
||||
Statement* cond;
|
||||
Statement* op_b;
|
||||
u32 id;
|
||||
IR::Reg branch_reg;
|
||||
};
|
||||
Statement* up{};
|
||||
StatementType type;
|
||||
};
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(pop)
|
||||
#endif
|
||||
|
||||
struct ShaderPools {
|
||||
void clear() {
|
||||
flow_block.clear();
|
||||
block.clear();
|
||||
inst.clear();
|
||||
stmt.clear();
|
||||
}
|
||||
boost::container::stable_vector<Shader::IR::Inst> inst{};
|
||||
boost::container::stable_vector<Shader::IR::Block> block{};
|
||||
boost::container::stable_vector<Shader::Maxwell::Flow::Block> flow_block{};
|
||||
boost::container::stable_vector<Shader::Maxwell::Statement> stmt;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -43,6 +43,7 @@ using Shader::Backend::GLASM::EmitGLASM;
|
||||
using Shader::Backend::GLSL::EmitGLSL;
|
||||
using Shader::Backend::SPIRV::EmitSPIRV;
|
||||
using Shader::Maxwell::ConvertLegacyToGeneric;
|
||||
using Shader::Maxwell::GenerateGeometryPassthrough;
|
||||
using Shader::Maxwell::MergeDualVertexPrograms;
|
||||
using Shader::Maxwell::TranslateProgram;
|
||||
using VideoCommon::ComputeEnvironment;
|
||||
@@ -316,7 +317,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||
ComputePipelineKey key;
|
||||
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
||||
queue_work([this, key, env_ = std::move(env), &state, &callback](Context* ctx) mutable {
|
||||
ctx->pools.clear();
|
||||
ctx->pools.ReleaseContents();
|
||||
auto pipeline{CreateComputePipeline(ctx->pools, key, env_, true)};
|
||||
std::scoped_lock lock{state.mutex};
|
||||
if (pipeline) {
|
||||
@@ -337,7 +338,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
|
||||
for (auto& env : envs_) {
|
||||
env_ptrs.push_back(&env);
|
||||
}
|
||||
ctx->pools.clear();
|
||||
ctx->pools.ReleaseContents();
|
||||
auto pipeline{CreateGraphicsPipeline(ctx->pools, key, MakeSpan(env_ptrs), false, true)};
|
||||
std::scoped_lock lock{state.mutex};
|
||||
if (pipeline) {
|
||||
@@ -447,8 +448,9 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
|
||||
GraphicsEnvironments environments;
|
||||
GetGraphicsEnvironments(environments, graphics_key.unique_hashes);
|
||||
|
||||
main_pools.clear();
|
||||
auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), use_asynchronous_shaders)};
|
||||
main_pools.ReleaseContents();
|
||||
auto pipeline{CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(),
|
||||
use_asynchronous_shaders)};
|
||||
if (!pipeline || shader_cache_filename.empty()) {
|
||||
return pipeline;
|
||||
}
|
||||
@@ -462,7 +464,10 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline() {
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(Shader::Maxwell::ShaderPools& pools, const GraphicsPipelineKey& key, std::span<Shader::Environment* const> envs, bool use_shader_workers, bool force_context_flush) try {
|
||||
std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
||||
ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key,
|
||||
std::span<Shader::Environment* const> envs, bool use_shader_workers,
|
||||
bool force_context_flush) try {
|
||||
auto hash = key.Hash();
|
||||
LOG_INFO(Render_OpenGL, "{:#016x}", hash);
|
||||
size_t env_index{};
|
||||
@@ -475,10 +480,12 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(Shader::Ma
|
||||
Shader::IR::Program* layer_source_program{};
|
||||
|
||||
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||
const bool is_emulated_stage = layer_source_program != nullptr && index == u32(Maxwell::ShaderType::Geometry);
|
||||
const bool is_emulated_stage = layer_source_program != nullptr
|
||||
&& index == u32(Maxwell::ShaderType::Geometry);
|
||||
if (key.unique_hashes[index] == 0 && is_emulated_stage) {
|
||||
auto topology = MaxwellToOutputTopology(key.gs_input_topology);
|
||||
programs[index] = Shader::Maxwell::GenerateGeometryPassthrough(pools, host_info, *layer_source_program, topology);
|
||||
programs[index] = GenerateGeometryPassthrough(pools.inst, pools.block, host_info,
|
||||
*layer_source_program, topology);
|
||||
continue;
|
||||
}
|
||||
if (key.unique_hashes[index] == 0) {
|
||||
@@ -496,13 +503,13 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(Shader::Ma
|
||||
|
||||
if (!uses_vertex_a || index != 1) {
|
||||
// Normal path
|
||||
programs[index] = TranslateProgram(pools, env, cfg, host_info);
|
||||
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
|
||||
|
||||
total_storage_buffers += Shader::NumDescriptors(programs[index].info.storage_buffers_descriptors);
|
||||
} else {
|
||||
// VertexB path when VertexA is present.
|
||||
auto& program_va{programs[0]};
|
||||
auto program_vb{TranslateProgram(pools, env, cfg, host_info)};
|
||||
auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
|
||||
total_storage_buffers += Shader::NumDescriptors(program_vb.info.storage_buffers_descriptors);
|
||||
programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
|
||||
}
|
||||
@@ -569,7 +576,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
|
||||
ComputeEnvironment env{*kepler_compute, *gpu_memory, program_base, qmd.program_start};
|
||||
env.SetCachedSize(shader->size_bytes);
|
||||
|
||||
main_pools.clear();
|
||||
main_pools.ReleaseContents();
|
||||
auto pipeline{CreateComputePipeline(main_pools, key, env)};
|
||||
if (!pipeline || shader_cache_filename.empty()) {
|
||||
return pipeline;
|
||||
@@ -579,7 +586,9 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(Shader::Maxwell::ShaderPools& pools, const ComputePipelineKey& key, Shader::Environment& env, bool force_context_flush) try {
|
||||
std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
|
||||
ShaderContext::ShaderPools& pools, const ComputePipelineKey& key, Shader::Environment& env,
|
||||
bool force_context_flush) try {
|
||||
auto hash = key.Hash();
|
||||
LOG_INFO(Render_OpenGL, "{:#016x}", hash);
|
||||
|
||||
@@ -589,7 +598,7 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(Shader::Maxw
|
||||
env.Dump(hash, key.unique_hash);
|
||||
}
|
||||
|
||||
auto program{TranslateProgram(pools, env, cfg, host_info)};
|
||||
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
|
||||
const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)};
|
||||
Shader::RuntimeInfo info;
|
||||
info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
|
||||
|
||||
@@ -12,7 +12,6 @@
|
||||
#include "common/common_types.h"
|
||||
#include "common/thread_worker.h"
|
||||
#include "shader_recompiler/host_translate_info.h"
|
||||
#include "shader_recompiler/shader_pool.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "video_core/renderer_opengl/gl_compute_pipeline.h"
|
||||
#include "video_core/renderer_opengl/gl_graphics_pipeline.h"
|
||||
@@ -52,9 +51,20 @@ private:
|
||||
[[nodiscard]] GraphicsPipeline* BuiltPipeline(GraphicsPipeline* pipeline) const noexcept;
|
||||
|
||||
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
|
||||
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(Shader::Maxwell::ShaderPools& pools, const GraphicsPipelineKey& key, std::span<Shader::Environment* const> envs, bool use_shader_workers, bool force_context_flush = false);
|
||||
std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineKey& key, const VideoCommon::ShaderInfo* shader);
|
||||
std::unique_ptr<ComputePipeline> CreateComputePipeline(Shader::Maxwell::ShaderPools& pools, const ComputePipelineKey& key, Shader::Environment& env, bool force_context_flush = false);
|
||||
|
||||
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
|
||||
ShaderContext::ShaderPools& pools, const GraphicsPipelineKey& key,
|
||||
std::span<Shader::Environment* const> envs, bool use_shader_workers,
|
||||
bool force_context_flush = false);
|
||||
|
||||
std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineKey& key,
|
||||
const VideoCommon::ShaderInfo* shader);
|
||||
|
||||
std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderContext::ShaderPools& pools,
|
||||
const ComputePipelineKey& key,
|
||||
Shader::Environment& env,
|
||||
bool force_context_flush = false);
|
||||
|
||||
std::unique_ptr<ShaderWorker> CreateWorkers() const;
|
||||
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
@@ -70,7 +80,7 @@ private:
|
||||
GraphicsPipelineKey graphics_key{};
|
||||
GraphicsPipeline* current_pipeline{};
|
||||
|
||||
Shader::Maxwell::ShaderPools main_pools;
|
||||
ShaderContext::ShaderPools main_pools;
|
||||
::Common::unordered_map<GraphicsPipelineKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
|
||||
::Common::unordered_map<ComputePipelineKey, std::unique_ptr<ComputePipeline>> compute_cache;
|
||||
|
||||
|
||||
@@ -1,26 +1,33 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <boost/container/stable_vector.hpp>
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/frontend/graphics_context.h"
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||
#include "shader_recompiler/frontend/maxwell/structured_control_flow.h"
|
||||
#include "shader_recompiler/frontend/maxwell/translate_program.h"
|
||||
|
||||
namespace OpenGL::ShaderContext {
|
||||
struct ShaderPools {
|
||||
void ReleaseContents() {
|
||||
flow_block.ReleaseContents();
|
||||
block.ReleaseContents();
|
||||
inst.ReleaseContents();
|
||||
}
|
||||
|
||||
Shader::ObjectPool<Shader::IR::Inst> inst{8192};
|
||||
Shader::ObjectPool<Shader::IR::Block> block{32};
|
||||
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block{32};
|
||||
};
|
||||
|
||||
struct Context {
|
||||
explicit Context(Core::Frontend::EmuWindow& emu_window) : gl_context{emu_window.CreateSharedContext()}, scoped{*gl_context} {}
|
||||
explicit Context(Core::Frontend::EmuWindow& emu_window)
|
||||
: gl_context{emu_window.CreateSharedContext()}, scoped{*gl_context} {}
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> gl_context;
|
||||
Core::Frontend::GraphicsContext::Scoped scoped;
|
||||
Shader::Maxwell::ShaderPools pools;
|
||||
ShaderPools pools;
|
||||
};
|
||||
|
||||
} // namespace OpenGL::ShaderContext
|
||||
|
||||
@@ -52,6 +52,15 @@
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
using Shader::Backend::SPIRV::EmitSPIRV;
|
||||
using Shader::Maxwell::ConvertLegacyToGeneric;
|
||||
using Shader::Maxwell::GenerateGeometryPassthrough;
|
||||
using Shader::Maxwell::MergeDualVertexPrograms;
|
||||
using Shader::Maxwell::TranslateProgram;
|
||||
using VideoCommon::ComputeEnvironment;
|
||||
using VideoCommon::FileEnvironment;
|
||||
using VideoCommon::GenericEnvironment;
|
||||
using VideoCommon::GraphicsEnvironment;
|
||||
|
||||
constexpr u32 CACHE_VERSION = 18;
|
||||
constexpr size_t VULKAN_CACHE_FLUSH_PIPELINES = 128;
|
||||
@@ -618,12 +627,12 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
|
||||
if (device.IsKhrPipelineExecutablePropertiesEnabled()) {
|
||||
state.statistics = std::make_unique<PipelineStatistics>(device);
|
||||
}
|
||||
const auto load_compute{[&](std::ifstream& file, VideoCommon::FileEnvironment env) {
|
||||
const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {
|
||||
ComputePipelineCacheKey key;
|
||||
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
||||
|
||||
workers.QueueWork([this, key, env_ = std::move(env), &state, &callback]() mutable {
|
||||
Shader::Maxwell::ShaderPools pools;
|
||||
ShaderPools pools;
|
||||
auto pipeline{CreateComputePipeline(pools, key, env_, state.statistics.get(), false)};
|
||||
std::scoped_lock lock{state.mutex};
|
||||
if (pipeline) {
|
||||
@@ -636,7 +645,7 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
|
||||
});
|
||||
++state.total;
|
||||
}};
|
||||
const auto load_graphics{[&](std::ifstream& file, std::vector<VideoCommon::FileEnvironment> envs) {
|
||||
const auto load_graphics{[&](std::ifstream& file, std::vector<FileEnvironment> envs) {
|
||||
GraphicsPipelineCacheKey key;
|
||||
file.read(reinterpret_cast<char*>(&key), sizeof(key));
|
||||
|
||||
@@ -669,7 +678,7 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
|
||||
}
|
||||
|
||||
workers.QueueWork([this, key, envs_ = std::move(envs), &state, &callback]() mutable {
|
||||
Shader::Maxwell::ShaderPools pools;
|
||||
ShaderPools pools;
|
||||
boost::container::static_vector<Shader::Environment*, 5> env_ptrs;
|
||||
for (auto& env : envs_) {
|
||||
env_ptrs.push_back(&env);
|
||||
@@ -776,7 +785,10 @@ GraphicsPipeline* PipelineCache::BuiltPipeline(GraphicsPipeline* pipeline) const
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(Shader::Maxwell::ShaderPools& pools, const GraphicsPipelineCacheKey& key, std::span<Shader::Environment* const> envs, PipelineStatistics* statistics, bool build_in_parallel) try {
|
||||
std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
||||
ShaderPools& pools, const GraphicsPipelineCacheKey& key,
|
||||
std::span<Shader::Environment* const> envs, PipelineStatistics* statistics,
|
||||
bool build_in_parallel) try {
|
||||
auto hash = key.Hash();
|
||||
LOG_DEBUG(Render_Vulkan, "{:#016x}", hash);
|
||||
size_t env_index{0};
|
||||
@@ -788,10 +800,12 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(Shader::
|
||||
Shader::IR::Program* layer_source_program{};
|
||||
|
||||
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||
const bool is_emulated_stage = layer_source_program != nullptr && index == u32(Maxwell::ShaderType::Geometry);
|
||||
const bool is_emulated_stage = layer_source_program != nullptr &&
|
||||
index == static_cast<u32>(Maxwell::ShaderType::Geometry);
|
||||
if (key.unique_hashes[index] == 0 && is_emulated_stage) {
|
||||
auto topology = MaxwellToOutputTopology(key.state.topology);
|
||||
programs[index] = Shader::Maxwell::GenerateGeometryPassthrough(pools, host_info, *layer_source_program, topology);
|
||||
programs[index] = GenerateGeometryPassthrough(pools.inst, pools.block, host_info,
|
||||
*layer_source_program, topology);
|
||||
continue;
|
||||
}
|
||||
if (key.unique_hashes[index] == 0) {
|
||||
@@ -800,16 +814,16 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(Shader::
|
||||
Shader::Environment& env{*envs[env_index]};
|
||||
++env_index;
|
||||
|
||||
const u32 cfg_offset{u32(env.StartAddress() + sizeof(Shader::ProgramHeader))};
|
||||
const u32 cfg_offset{static_cast<u32>(env.StartAddress() + sizeof(Shader::ProgramHeader))};
|
||||
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
|
||||
if (!uses_vertex_a || index != 1) {
|
||||
// Normal path
|
||||
programs[index] = Shader::Maxwell::TranslateProgram(pools, env, cfg, host_info);
|
||||
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
|
||||
} else {
|
||||
// VertexB path when VertexA is present.
|
||||
auto& program_va{programs[0]};
|
||||
auto program_vb{Shader::Maxwell::TranslateProgram(pools, env, cfg, host_info)};
|
||||
programs[index] = Shader::Maxwell::MergeDualVertexPrograms(program_va, program_vb, env);
|
||||
auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
|
||||
programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
|
||||
}
|
||||
|
||||
if (Settings::values.dump_guest_shaders) {
|
||||
@@ -839,8 +853,8 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(Shader::
|
||||
infos[stage_index] = &program.info;
|
||||
|
||||
const auto runtime_info{MakeRuntimeInfo(programs, key, program, previous_stage, device)};
|
||||
Shader::Maxwell::ConvertLegacyToGeneric(program, runtime_info);
|
||||
const std::vector<u32> code{Shader::Backend::SPIRV::EmitSPIRV(profile, runtime_info, program, binding)};
|
||||
ConvertLegacyToGeneric(program, runtime_info);
|
||||
const std::vector<u32> code{EmitSPIRV(profile, runtime_info, program, binding)};
|
||||
device.SaveShader(code);
|
||||
modules[stage_index] = BuildShader(device, code);
|
||||
|
||||
@@ -896,14 +910,14 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
|
||||
GraphicsEnvironments environments;
|
||||
GetGraphicsEnvironments(environments, graphics_key.unique_hashes);
|
||||
|
||||
main_pools.clear();
|
||||
main_pools.ReleaseContents();
|
||||
auto pipeline{
|
||||
CreateGraphicsPipeline(main_pools, graphics_key, environments.Span(), nullptr, true)};
|
||||
if (!pipeline || pipeline_cache_filename.empty()) {
|
||||
return pipeline;
|
||||
}
|
||||
serialization_thread.QueueWork([this, key = graphics_key, envs = std::move(environments.envs)] {
|
||||
boost::container::static_vector<const VideoCommon::GenericEnvironment*, Maxwell::MaxShaderProgram>
|
||||
boost::container::static_vector<const GenericEnvironment*, Maxwell::MaxShaderProgram>
|
||||
env_ptrs;
|
||||
for (size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||
if (key.unique_hashes[index] != 0) {
|
||||
@@ -920,23 +934,25 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
|
||||
const ComputePipelineCacheKey& key, const ShaderInfo* shader) {
|
||||
const GPUVAddr program_base{kepler_compute->regs.code_loc.Address()};
|
||||
const auto& qmd{kepler_compute->launch_description};
|
||||
VideoCommon::ComputeEnvironment env{*kepler_compute, *gpu_memory, program_base, qmd.program_start};
|
||||
ComputeEnvironment env{*kepler_compute, *gpu_memory, program_base, qmd.program_start};
|
||||
env.SetCachedSize(shader->size_bytes);
|
||||
|
||||
main_pools.clear();
|
||||
main_pools.ReleaseContents();
|
||||
auto pipeline{CreateComputePipeline(main_pools, key, env, nullptr, true)};
|
||||
if (!pipeline || pipeline_cache_filename.empty()) {
|
||||
return pipeline;
|
||||
}
|
||||
serialization_thread.QueueWork([this, key, env_ = std::move(env)] {
|
||||
SerializePipeline(key, std::array<const VideoCommon::GenericEnvironment*, 1>{&env_},
|
||||
SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env_},
|
||||
pipeline_cache_filename, CACHE_VERSION);
|
||||
});
|
||||
QueueVulkanPipelineCacheFlush();
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(Shader::Maxwell::ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env, PipelineStatistics* statistics, bool build_in_parallel) try {
|
||||
std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
|
||||
ShaderPools& pools, const ComputePipelineCacheKey& key, Shader::Environment& env,
|
||||
PipelineStatistics* statistics, bool build_in_parallel) try {
|
||||
auto hash = key.Hash();
|
||||
if (device.HasBrokenCompute()) {
|
||||
LOG_ERROR(Render_Vulkan, "Skipping {:#016x}", hash);
|
||||
@@ -952,9 +968,11 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(Shader::Ma
|
||||
env.Dump(hash, key.unique_hash);
|
||||
}
|
||||
|
||||
auto program{Shader::Maxwell::TranslateProgram(pools, env, cfg, host_info)};
|
||||
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
|
||||
const VkDriverIdKHR driver_id = device.GetDriverID();
|
||||
const bool needs_shared_mem_clamp = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY || driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
|
||||
const bool needs_shared_mem_clamp =
|
||||
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY ||
|
||||
driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
|
||||
const u32 max_shared_memory = device.GetMaxComputeSharedMemorySize();
|
||||
if (needs_shared_mem_clamp && program.shared_memory_size > max_shared_memory) {
|
||||
LOG_WARNING(Render_Vulkan,
|
||||
@@ -964,7 +982,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(Shader::Ma
|
||||
max_shared_memory / 1024);
|
||||
program.shared_memory_size = max_shared_memory;
|
||||
}
|
||||
const std::vector<u32> code{Shader::Backend::SPIRV::EmitSPIRV(profile, program)};
|
||||
const std::vector<u32> code{EmitSPIRV(profile, program)};
|
||||
device.SaveShader(code);
|
||||
vk::ShaderModule spv_module{BuildShader(device, code)};
|
||||
|
||||
|
||||
@@ -15,18 +15,15 @@
|
||||
#include <type_traits>
|
||||
#include "common/container/unordered_map.h"
|
||||
#include <vector>
|
||||
#include <boost/container/stable_vector.hpp>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/thread_worker.h"
|
||||
#include "shader_recompiler/frontend/ir/basic_block.h"
|
||||
#include "shader_recompiler/frontend/ir/value.h"
|
||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||
#include "shader_recompiler/frontend/maxwell/structured_control_flow.h"
|
||||
#include "shader_recompiler/frontend/maxwell/translate_program.h"
|
||||
#include "shader_recompiler/host_translate_info.h"
|
||||
#include "shader_recompiler/object_pool.h"
|
||||
#include "shader_recompiler/profile.h"
|
||||
#include "shader_recompiler/shader_pool.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/host1x/gpu_device_memory_manager.h"
|
||||
#include "video_core/renderer_vulkan/fixed_pipeline_state.h"
|
||||
@@ -93,6 +90,18 @@ class Scheduler;
|
||||
|
||||
using VideoCommon::ShaderInfo;
|
||||
|
||||
struct ShaderPools {
|
||||
void ReleaseContents() {
|
||||
flow_block.ReleaseContents();
|
||||
block.ReleaseContents();
|
||||
inst.ReleaseContents();
|
||||
}
|
||||
|
||||
Shader::ObjectPool<Shader::IR::Inst> inst{8192};
|
||||
Shader::ObjectPool<Shader::IR::Block> block{32};
|
||||
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block{32};
|
||||
};
|
||||
|
||||
class PipelineCache : public VideoCommon::ShaderCache {
|
||||
public:
|
||||
explicit PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_, const Device& device,
|
||||
@@ -118,14 +127,14 @@ private:
|
||||
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline();
|
||||
|
||||
std::unique_ptr<GraphicsPipeline> CreateGraphicsPipeline(
|
||||
Shader::Maxwell::ShaderPools& pools, const GraphicsPipelineCacheKey& key,
|
||||
ShaderPools& pools, const GraphicsPipelineCacheKey& key,
|
||||
std::span<Shader::Environment* const> envs, PipelineStatistics* statistics,
|
||||
bool build_in_parallel);
|
||||
|
||||
std::unique_ptr<ComputePipeline> CreateComputePipeline(const ComputePipelineCacheKey& key,
|
||||
const ShaderInfo* shader);
|
||||
|
||||
std::unique_ptr<ComputePipeline> CreateComputePipeline(Shader::Maxwell::ShaderPools& pools,
|
||||
std::unique_ptr<ComputePipeline> CreateComputePipeline(ShaderPools& pools,
|
||||
const ComputePipelineCacheKey& key,
|
||||
Shader::Environment& env,
|
||||
PipelineStatistics* statistics,
|
||||
@@ -157,7 +166,7 @@ private:
|
||||
::Common::unordered_map<ComputePipelineCacheKey, std::unique_ptr<ComputePipeline>> compute_cache;
|
||||
::Common::unordered_map<GraphicsPipelineCacheKey, std::unique_ptr<GraphicsPipeline>> graphics_cache;
|
||||
|
||||
Shader::Maxwell::ShaderPools main_pools;
|
||||
ShaderPools main_pools;
|
||||
|
||||
Shader::Profile profile;
|
||||
Shader::HostTranslateInfo host_info;
|
||||
|
||||
@@ -11,6 +11,7 @@
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "shader_recompiler/frontend/maxwell/control_flow.h"
|
||||
#include "shader_recompiler/object_pool.h"
|
||||
#include "video_core/control/channel_state.h"
|
||||
#include "video_core/dirty_flags.h"
|
||||
#include "video_core/engines/kepler_compute.h"
|
||||
@@ -235,7 +236,7 @@ const ShaderInfo* ShaderCache::MakeShaderInfo(GenericEnvironment& env, VAddr cpu
|
||||
} else {
|
||||
// Slow path, not really hit on commercial games
|
||||
// Build a control flow graph to get the real shader size
|
||||
boost::container::stable_vector<Shader::Maxwell::Flow::Block> flow_block;
|
||||
Shader::ObjectPool<Shader::Maxwell::Flow::Block> flow_block;
|
||||
Shader::Maxwell::Flow::CFG cfg{env, flow_block, env.StartAddress()};
|
||||
info->unique_hash = env.CalculateHash();
|
||||
info->size_bytes = env.ReadSizeBytes();
|
||||
|
||||
@@ -2936,10 +2936,10 @@ void PlayerControlPreview::DrawArrow(QPainter& p, const QPointF center, const Di
|
||||
}
|
||||
|
||||
// Draw motion functions
|
||||
void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler,
|
||||
void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common::Vec<f32, 3>& euler,
|
||||
float size) {
|
||||
std::array<Common::Vec3f, 8> cube{
|
||||
Common::Vec3f{-0.7f, -1, -0.5f},
|
||||
std::array<Common::Vec<f32, 3>, 8> cube{
|
||||
Common::Vec<f32, 3>{-0.7f, -1, -0.5f},
|
||||
{-0.7f, 1, -0.5f},
|
||||
{0.7f, 1, -0.5f},
|
||||
{0.7f, -1, -0.5f},
|
||||
@@ -2949,30 +2949,38 @@ void PlayerControlPreview::Draw3dCube(QPainter& p, QPointF center, const Common:
|
||||
{0.7f, -1, 0.5f},
|
||||
};
|
||||
|
||||
for (Common::Vec3f& point : cube) {
|
||||
point.RotateFromOrigin(euler.x, euler.y, euler.z);
|
||||
for (Common::Vec<f32, 3>& point : cube) {
|
||||
float temp = point[1];
|
||||
point[1] = std::cos(euler[0]) * point[1] - std::sin(euler[0]) * point[2];
|
||||
point[2] = std::sin(euler[0]) * temp + std::cos(euler[0]) * point[2];
|
||||
temp = point[0];
|
||||
point[0] = std::cos(euler[1]) * point[0] + std::sin(euler[1]) * point[2];
|
||||
point[2] = -std::sin(euler[1]) * temp + std::cos(euler[1]) * point[2];
|
||||
temp = point[0];
|
||||
point[0] = std::cos(euler[2]) * point[0] - std::sin(euler[2]) * point[1];
|
||||
point[1] = std::sin(euler[2]) * temp + std::cos(euler[2]) * point[1];
|
||||
point *= size;
|
||||
}
|
||||
|
||||
const std::array<QPointF, 4> front_face{
|
||||
center + QPointF{cube[0].x, cube[0].y},
|
||||
center + QPointF{cube[1].x, cube[1].y},
|
||||
center + QPointF{cube[2].x, cube[2].y},
|
||||
center + QPointF{cube[3].x, cube[3].y},
|
||||
center + QPointF{cube[0][0], cube[0][1]},
|
||||
center + QPointF{cube[1][0], cube[1][1]},
|
||||
center + QPointF{cube[2][0], cube[2][1]},
|
||||
center + QPointF{cube[3][0], cube[3][1]},
|
||||
};
|
||||
const std::array<QPointF, 4> back_face{
|
||||
center + QPointF{cube[4].x, cube[4].y},
|
||||
center + QPointF{cube[5].x, cube[5].y},
|
||||
center + QPointF{cube[6].x, cube[6].y},
|
||||
center + QPointF{cube[7].x, cube[7].y},
|
||||
center + QPointF{cube[4][0], cube[4][1]},
|
||||
center + QPointF{cube[5][0], cube[5][1]},
|
||||
center + QPointF{cube[6][0], cube[6][1]},
|
||||
center + QPointF{cube[7][0], cube[7][1]},
|
||||
};
|
||||
|
||||
DrawPolygon(p, front_face);
|
||||
DrawPolygon(p, back_face);
|
||||
p.drawLine(center + QPointF{cube[0].x, cube[0].y}, center + QPointF{cube[4].x, cube[4].y});
|
||||
p.drawLine(center + QPointF{cube[1].x, cube[1].y}, center + QPointF{cube[5].x, cube[5].y});
|
||||
p.drawLine(center + QPointF{cube[2].x, cube[2].y}, center + QPointF{cube[6].x, cube[6].y});
|
||||
p.drawLine(center + QPointF{cube[3].x, cube[3].y}, center + QPointF{cube[7].x, cube[7].y});
|
||||
p.drawLine(center + QPointF{cube[0][0], cube[0][1]}, center + QPointF{cube[4][0], cube[4][1]});
|
||||
p.drawLine(center + QPointF{cube[1][0], cube[1][1]}, center + QPointF{cube[5][0], cube[5][1]});
|
||||
p.drawLine(center + QPointF{cube[2][0], cube[2][1]}, center + QPointF{cube[6][0], cube[6][1]});
|
||||
p.drawLine(center + QPointF{cube[3][0], cube[3][1]}, center + QPointF{cube[7][0], cube[7][1]});
|
||||
}
|
||||
|
||||
template <size_t N>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||
@@ -198,7 +198,7 @@ private:
|
||||
void DrawArrow(QPainter& p, QPointF center, Direction direction, float size);
|
||||
|
||||
// Draw motion functions
|
||||
void Draw3dCube(QPainter& p, QPointF center, const Common::Vec3f& euler, float size);
|
||||
void Draw3dCube(QPainter& p, QPointF center, const Common::Vec<f32, 3>& euler, float size);
|
||||
|
||||
// Draw primitive types
|
||||
template <size_t N>
|
||||
|
||||
Reference in New Issue
Block a user