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Author SHA1 Message Date
lizzie c1f21f8100 [input/sdl] nuke SDL_Vibration thread
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-12 02:42:47 +02:00
112 changed files with 17411 additions and 20226 deletions
+13
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@@ -0,0 +1,13 @@
diff --git a/libs/cobalt/include/boost/cobalt/concepts.hpp b/libs/cobalt/include/boost/cobalt/concepts.hpp
index d49f2ec..a9bdb80 100644
--- a/libs/cobalt/include/boost/cobalt/concepts.hpp
+++ b/libs/cobalt/include/boost/cobalt/concepts.hpp
@@ -62,7 +62,7 @@ struct enable_awaitables
template <typename T>
concept with_get_executor = requires (T& t)
{
- {t.get_executor()} -> asio::execution::executor;
+ t.get_executor();
};
+7 -3
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@@ -417,9 +417,12 @@ AddJsonPackage(boost)
set(BOOST_NO_HEADERS ${Boost_ADDED})
if (Boost_ADDED)
add_compile_definitions(YUZU_BOOST_v1)
if (MSVC OR ANDROID)
add_compile_definitions(YUZU_BOOST_v1)
endif()
if (NOT MSVC OR CXX_CLANG)
# solaris sucks
# boost sucks
if (SOLARIS)
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-pthreads>)
endif()
@@ -428,7 +431,8 @@ if (Boost_ADDED)
target_compile_options(boost_icl INTERFACE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>)
target_compile_options(boost_asio INTERFACE
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-conversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-fallthrough>)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-fallthrough>
)
endif()
endif()
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@@ -6,19 +6,22 @@
"version": "v0.19.0"
},
"boost": {
"artifact": "boost-%VERSION%.tar.zst",
"artifact": "%VERSION%-cmake.tar.xz",
"find_args": "CONFIG OPTIONAL_COMPONENTS headers context system fiber filesystem",
"hash": "681d97be4386767662e230b2e7c9754d45e709cc5db4e747c23c27d1f5b0e87770bdf19b0bc44dcb0e8349324887bbb8fffb432098f4d0ce74a5043021a90afc",
"hash": "6ae6e94664fe7f2fb01976b59b276ac5df8085c7503fa829d810fbfe495960cfec44fa2c36e2cb23480bc19c956ed199d4952b02639a00a6c07625d4e7130c2d",
"min_version": "1.57",
"package": "Boost",
"repo": "eden-emulator/ext-boost",
"version": "1.92.0"
"patches": [
"0001-clang-cl.patch"
],
"repo": "boostorg/boost",
"version": "boost-1.90.0"
},
"boost_headers": {
"bundled": true,
"hash": "c5fa2cd72f6e6666b7963b97bc359c75284b8fb540c30f3629a028b85270c9bc66c8a051383964f2bd4c1e005a4691593d15696e7ef39ea87cf6cff9e5691fb2",
"hash": "4ef845775e2277a8104ded6ddf749aa262ce52cf8438042869a048f9a0156dd772fbbcfa74efa1378fecef339b7286f6fe4b4feb5c45d49966b35d08e3e83507",
"repo": "boostorg/headers",
"version": "boost-1.91.0"
"version": "boost-1.90.0"
},
"catch2": {
"hash": "7eea385d79d88a5690cde131fe7ccda97d5c54ea09d6f515000d7bf07c828809d61c1ac99912c1ee507cf933f61c1c47ecdcc45df7850ffa82714034b0fccf35",
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@@ -9,7 +9,6 @@ import android.view.LayoutInflater
import android.view.MotionEvent
import android.view.View
import android.view.ViewGroup
import android.widget.LinearLayout
import android.widget.RadioGroup
import android.widget.TextView
import androidx.drawerlayout.widget.DrawerLayout
@@ -674,167 +673,6 @@ class QuickSettings(val emulationFragment: EmulationFragment) {
}
}
private fun addFrameGenCell(inflater: LayoutInflater, row: ViewGroup): TextView {
val cell = inflater.inflate(R.layout.item_quick_settings_frame_gen_cell, row, false)
as TextView
row.addView(cell)
return cell
}
fun addFrameGen(container: ViewGroup) {
val inflater = LayoutInflater.from(emulationFragment.requireContext())
val itemView = inflater.inflate(R.layout.item_quick_settings_frame_gen, container, false)
val multiplierRow = itemView.findViewById<LinearLayout>(R.id.frame_gen_multipliers)
val targetRow = itemView.findViewById<LinearLayout>(R.id.frame_gen_targets)
val targetSection = itemView.findViewById<ViewGroup>(R.id.frame_gen_target_section)
val flowRow = itemView.findViewById<LinearLayout>(R.id.frame_gen_flow)
val flowSection = itemView.findViewById<ViewGroup>(R.id.frame_gen_flow_section)
val multiplierNames =
emulationFragment.resources.getStringArray(R.array.frameGenMultiplierNames)
val multiplierValues =
emulationFragment.resources.getIntArray(R.array.frameGenMultiplierValues)
val targetValues =
emulationFragment.resources.getIntArray(R.array.frameGenTargetRateValues)
val flowValues =
emulationFragment.resources.getIntArray(R.array.frameGenFlowScaleValues)
val columns = maxOf(
multiplierValues.size + 1,
targetValues.size,
flowValues.size + 1
).toFloat()
multiplierRow.weightSum = columns
targetRow.weightSum = columns
flowRow.weightSum = columns
val powerCell = addFrameGenCell(inflater, multiplierRow)
val multiplierCells = mutableListOf<TextView>()
for (name in multiplierNames) {
val cell = addFrameGenCell(inflater, multiplierRow)
cell.text = name
multiplierCells.add(cell)
}
val targetCells = mutableListOf<TextView>()
for (value in targetValues) {
val cell = addFrameGenCell(inflater, targetRow)
if (value == 0) {
cell.setText(R.string.frame_gen_fixed)
} else {
cell.text = value.toString()
}
targetCells.add(cell)
}
val autoCell = addFrameGenCell(inflater, flowRow)
autoCell.setText(R.string.frame_gen_flow_auto)
val flowCells = mutableListOf<TextView>()
for (value in flowValues) {
val cell = addFrameGenCell(inflater, flowRow)
cell.text = "$value%"
flowCells.add(cell)
}
val inactiveAlpha = 0.38f
fun refresh() {
val enabled = BooleanSetting.RENDERER_FRAME_GEN.getBoolean(needsGlobal = false)
val multiplier = IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.getInt(needsGlobal = false)
val target = IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.getInt(needsGlobal = false)
val fixed = target == 0
val flowAuto =
BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.getBoolean(needsGlobal = false)
val flowScale = IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.getInt(needsGlobal = false)
var powerLabel = R.string.frame_gen_off
var rowAlpha = inactiveAlpha
if (enabled) {
powerLabel = R.string.frame_gen_on
rowAlpha = 1.0f
}
var multiplierAlpha = inactiveAlpha
if (enabled && fixed) {
multiplierAlpha = 1.0f
}
powerCell.setText(powerLabel)
powerCell.isSelected = enabled
multiplierCells.forEachIndexed { index, cell ->
cell.isEnabled = enabled
cell.isSelected = enabled && fixed && multiplierValues[index] == multiplier
cell.alpha = multiplierAlpha
}
targetSection.alpha = rowAlpha
targetCells.forEachIndexed { index, cell ->
cell.isEnabled = enabled
cell.isSelected = enabled && targetValues[index] == target
}
flowSection.alpha = rowAlpha
autoCell.isEnabled = enabled
autoCell.isSelected = enabled && flowAuto
flowCells.forEachIndexed { index, cell ->
cell.isEnabled = enabled
cell.isSelected = enabled && !flowAuto && flowValues[index] == flowScale
}
}
powerCell.setOnClickListener {
if (BooleanSetting.RENDERER_FRAME_GEN.getBoolean(needsGlobal = false)) {
BooleanSetting.RENDERER_FRAME_GEN.setBoolean(false)
} else {
IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.setInt(multiplierValues.first())
IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.setInt(0)
BooleanSetting.RENDERER_FRAME_GEN.setBoolean(true)
}
saveSettings()
refresh()
}
multiplierCells.forEachIndexed { index, cell ->
cell.setOnClickListener {
IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.setInt(multiplierValues[index])
IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.setInt(0)
saveSettings()
refresh()
}
}
targetCells.forEachIndexed { index, cell ->
cell.setOnClickListener {
IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.setInt(targetValues[index])
saveSettings()
refresh()
}
}
autoCell.setOnClickListener {
BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.setBoolean(true)
saveSettings()
refresh()
}
flowCells.forEachIndexed { index, cell ->
cell.setOnClickListener {
IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.setInt(flowValues[index])
BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.setBoolean(false)
saveSettings()
refresh()
}
}
refresh()
container.addView(itemView)
}
fun addDivider(container: ViewGroup) {
val inflater = LayoutInflater.from(emulationFragment.requireContext())
val dividerView = inflater.inflate(R.layout.item_quick_settings_divider, container, false)
@@ -38,7 +38,9 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_VERTEX_INPUT_DYNAMIC_STATE("vertex_input_dynamic_state"),
RENDERER_SAMPLE_SHADING("sample_shading"),
RENDERER_FRAME_GEN("frame_gen"),
RENDERER_FRAME_GEN_FP16("frame_gen_fp16"),
RENDERER_FRAME_GEN_FLOW_SCALE_AUTO("frame_gen_flow_scale_auto"),
RENDERER_FRAME_GEN_DUMP_FLOW("frame_gen_dump_flow"),
GPU_UNSWIZZLE_ENABLED("gpu_unswizzle_enabled"),
PICTURE_IN_PICTURE("picture_in_picture"),
USE_CUSTOM_RTC("custom_rtc_enabled"),
@@ -123,7 +123,9 @@ abstract class SettingsItem(
IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key,
IntSetting.RENDERER_FRAME_GEN_QUEUE_TARGET.key,
BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.key,
IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.key
IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.key,
BooleanSetting.RENDERER_FRAME_GEN_FP16.key,
BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW.key
)
const val TYPE_HEADER = 0
@@ -707,6 +709,20 @@ abstract class SettingsItem(
units = "%"
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_FRAME_GEN_FP16,
titleId = R.string.frame_gen_fp16,
descriptionId = R.string.frame_gen_fp16_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW,
titleId = R.string.frame_gen_dump_flow,
descriptionId = R.string.frame_gen_dump_flow_description
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_SCREEN_LAYOUT,
@@ -124,6 +124,7 @@ class SettingsFragmentPresenter(
) {
add(IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.key)
}
add(BooleanSetting.RENDERER_FRAME_GEN_FP16.key)
}
}
@@ -1552,6 +1553,7 @@ class SettingsFragmentPresenter(
add(BooleanSetting.DUMP_GUEST_SHADERS.key)
add(BooleanSetting.GPU_LOG_SHADER_DUMPS.key)
add(BooleanSetting.DUMP_MACROS.key)
add(BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW.key)
add(BooleanSetting.GPU_LOG_MEMORY_TRACKING.key)
add(BooleanSetting.GPU_LOG_DRIVER_DEBUG.key)
add(IntSetting.GPU_LOG_RING_BUFFER_SIZE.key)
@@ -92,7 +92,6 @@ import org.yuzu.yuzu_emu.utils.GameIconUtils
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.NativeFreedrenoConfig
import org.yuzu.yuzu_emu.utils.NativePostProcessing
@@ -1189,11 +1188,6 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
quickSettings.addDivider(container)
if (LosslessScalingHelper.isInstalled() && LosslessScalingHelper.isSupportedByGpu()) {
quickSettings.addFrameGen(container)
quickSettings.addDivider(container)
}
quickSettings.addIntSetting(
R.string.renderer_accuracy,
container,
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@@ -37,7 +37,7 @@ class Game(
val settingsName: String
get() {
val programIdLong = programId.toLongOrNull() ?: 0L
val programIdLong = programId.toLong()
return if (programIdLong == 0L) {
FileUtil.getFilename(Uri.parse(path))
} else {
@@ -47,7 +47,7 @@ class Game(
val programIdHex: String
get() {
val programIdLong = programId.toLongOrNull() ?: 0L
val programIdLong = programId.toLong()
return if (programIdLong == 0L) {
"0"
} else {
+4 -8
View File
@@ -1168,7 +1168,7 @@ VkPhysicalDeviceProperties GetVulkanDeviceProperties() {
return physical_device.GetProperties();
}
bool GetFrameGenerationSupport() {
bool GetVulkanMemoryModelSupport() {
Common::DynamicLibrary library;
if (!library.Open("libvulkan.so")) {
return false;
@@ -1183,13 +1183,9 @@ bool GetFrameGenerationSupport() {
const Vulkan::vk::PhysicalDevice physical_device(physical_devices[0], dld);
VkPhysicalDeviceShaderFloat16Int8Features float16_int8{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_FLOAT16_INT8_FEATURES,
.pNext = nullptr,
};
VkPhysicalDeviceVulkanMemoryModelFeatures memory_model{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES,
.pNext = &float16_int8,
.pNext = nullptr,
};
VkPhysicalDeviceFeatures2 features{
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
@@ -1197,7 +1193,7 @@ bool GetFrameGenerationSupport() {
};
physical_device.GetFeatures2(features);
return memory_model.vulkanMemoryModel == VK_TRUE && float16_int8.shaderFloat16 == VK_TRUE;
return memory_model.vulkanMemoryModel == VK_TRUE;
}
} // namespace
@@ -1276,7 +1272,7 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getVulkanApiVersion(JNIEnv* env, j
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_supportsFrameGeneration(JNIEnv* env, jobject jobj) {
try {
return static_cast<jboolean>(GetFrameGenerationSupport());
return static_cast<jboolean>(GetVulkanMemoryModelSupport());
} catch (...) {
return static_cast<jboolean>(false);
}
@@ -1,5 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:color="?attr/colorOnPrimary" android:state_selected="true" />
<item android:color="?attr/colorOnSurface" />
</selector>
@@ -1,31 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<ripple xmlns:android="http://schemas.android.com/apk/res/android"
android:color="?attr/colorControlHighlight">
<item android:id="@android:id/mask">
<shape android:shape="rectangle">
<solid android:color="@android:color/white" />
<corners android:radius="8dp" />
</shape>
</item>
<item>
<selector>
<item android:state_selected="true">
<shape android:shape="rectangle">
<solid android:color="?attr/colorPrimary" />
<corners android:radius="8dp" />
</shape>
</item>
<item>
<shape android:shape="rectangle">
<corners android:radius="8dp" />
<stroke
android:width="1dp"
android:color="?attr/colorOutline" />
</shape>
</item>
</selector>
</item>
</ripple>
@@ -1,111 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:paddingStart="24dp"
android:paddingEnd="18dp"
android:paddingTop="12dp"
android:paddingBottom="8dp">
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.TitleSmall"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginEnd="6dp"
android:text="@string/frame_gen" />
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.BodySmall"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="4dp"
android:layout_marginEnd="6dp"
android:text="@string/frame_gen_quick_description"
android:textColor="?attr/colorOnSurfaceVariant" />
<LinearLayout
android:id="@+id/frame_gen_multipliers"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="10dp"
android:orientation="horizontal" />
</LinearLayout>
<LinearLayout
android:id="@+id/frame_gen_target_section"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:paddingStart="24dp"
android:paddingEnd="18dp"
android:paddingTop="12dp"
android:paddingBottom="8dp">
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.TitleSmall"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginEnd="6dp"
android:text="@string/frame_gen_target_rate" />
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.BodySmall"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="4dp"
android:layout_marginEnd="6dp"
android:text="@string/frame_gen_target_rate_quick_description"
android:textColor="?attr/colorOnSurfaceVariant" />
<LinearLayout
android:id="@+id/frame_gen_targets"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="10dp"
android:orientation="horizontal" />
</LinearLayout>
<LinearLayout
android:id="@+id/frame_gen_flow_section"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:paddingStart="24dp"
android:paddingEnd="18dp"
android:paddingTop="12dp"
android:paddingBottom="8dp">
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.TitleSmall"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginEnd="6dp"
android:text="@string/frame_gen_flow_scale" />
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.BodySmall"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="4dp"
android:layout_marginEnd="6dp"
android:text="@string/frame_gen_flow_scale_quick_description"
android:textColor="?attr/colorOnSurfaceVariant" />
<LinearLayout
android:id="@+id/frame_gen_flow"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="10dp"
android:orientation="horizontal" />
</LinearLayout>
</LinearLayout>
@@ -1,13 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.textview.MaterialTextView xmlns:android="http://schemas.android.com/apk/res/android"
style="@style/TextAppearance.Material3.LabelLarge"
android:layout_width="0dp"
android:layout_height="40dp"
android:layout_weight="1"
android:layout_marginEnd="6dp"
android:background="@drawable/frame_gen_cell_background"
android:clickable="true"
android:focusable="true"
android:gravity="center"
android:maxLines="1"
android:textColor="@color/frame_gen_cell_text" />
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">سيعمل هذا البرنامج على تشغيل ألعاب منصة ألعاب «نينتندو سويتش». لا يتضمن البرنامج أي ألعاب أو مفاتيح تفعيل.<br /><br /> قبل البدء، يرجى تحديد موقع ملف <![CDATA[<b> prod.keys</b> ]]> في مساحة التخزين بجهازك.<br /><br /><![CDATA[<a href=\"https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/QuickStart.md\">مزيد من المعلومات</a>]]></string>
<string name="app_disclaimer">سيشغل هذا البرنامج ألعاب جهاز Nintendo Switch. لا يتضمن البرنامج أي ألعاب أو مفاتيح.<br /><br />قبل أن تبدأ، يرجى تحديد موقع ملف <![CDATA[<b> prod.keys </b>]]> على وحدة تخزين جهازك.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">اعرف المزيد</a>]]></string>
<string name="notice_notification_channel_name">الإشعارات والأخطاء</string>
<string name="notice_notification_channel_description">عرض الإشعارات عند حدوث خطأ ما.</string>
<string name="notification_permission_not_granted">لم يتم منح إذن الإشعار!</string>
@@ -291,25 +291,6 @@
<string name="gpu_driver_fetcher">أداة جلب برامج تشغيل وحدة المعالجة الرسومية</string>
<string name="gpu_driver_manager">إدارة برامج تشغيل وحدة معالجة الرسومات</string>
<string name="install_gpu_driver_description">تثبيت برامج تشغيل بديلة لأداء أو دقة أفضل</string>
<string name="post_processing">تأثيرات ما بعد المعالجة</string>
<string name="post_processing_description">تأثيرات ReShade FX التي يتم تطبيقها بعد عملية العرض</string>
<string name="post_processing_per_game_description">ضبط تسلسل التأثيرات لهذه اللعبة</string>
<string name="post_processing_add">إضافة تأثير</string>
<string name="post_processing_remove">إزالة</string>
<string name="post_processing_open_list">فتح القائمة</string>
<string name="post_processing_close_list">إغلاق القائمة</string>
<string name="post_processing_remove_all">إزالة التأثيرات</string>
<string name="post_processing_preset_locked">الإعداد مسبقًا نشط. قم بتعديله في «تأثيرات ما بعد المعالجة» قبل بدء اللعبة.</string>
<string name="post_processing_preset_modified">تم تغيير القيم عن الإعداد الأصلي.</string>
<string name="post_processing_presets">الإعدادات المسبقة</string>
<string name="post_processing_preset_new">إعداد مسبق جديد</string>
<string name="post_processing_preset_new_description">يحفظ التأثيرات التي قمت بتحميلها، مع قيمها الحالية، كإعداد مسبق يمكنك اختياره لاحقًا.</string>
<string name="post_processing_preset_name_invalid">قم بتسمية الإعداد المسبق باسم لا يحتوي على علامة يساوي.</string>
<string name="post_processing_preset_none">لا يوجد إعداد مسبق</string>
<string name="post_processing_preset_delete">حذف الإعداد المسبق</string>
<string name="post_processing_preset_reset">إعادة تعيين القيم المحددة مسبقًا</string>
<string name="post_processing_reset">إعادة التعيين إلى الإعدادات الافتراضية</string>
<string name="post_processing_empty">لم يتم العثور على أي ملفات. ضع ملفات .fx في هذا المجلد:</string>
<string name="frame_gen">توليد الإطار</string>
<string name="frame_gen_per_game_description">ضبط إعدادات إنشاء الإطارات لهذه اللعبة</string>
<string name="frame_gen_description">قم بإدراج الإطارات المُستكملة بين الإطارات المُعالجة باستخدام تقنية التحجيم بدون فقدان الجودة. يُفرض هذا الخيار عرض الإطارات وفقًا لترتيب FIFO عند تفعيله.</string>
@@ -324,13 +305,8 @@
<string name="frame_gen_target_rate_60">60 إطارًا في الثانية</string>
<string name="frame_gen_target_rate_90">90 إطارًا في الثانية</string>
<string name="frame_gen_target_rate_120">120 إطارًا في الثانية</string>
<string name="frame_gen_on">تشغيل</string>
<string name="frame_gen_off">إيقاف</string>
<string name="frame_gen_fixed">مستقر</string>
<string name="frame_gen_flow_auto">تلقائي</string>
<string name="frame_gen_quick_description">قم بتشغيل أو إيقاف توليد الإطارات واختر مضاعف الإطارات.</string>
<string name="frame_gen_target_rate_quick_description">توليد إطارات بمعدل إطارات مستهدف. ويتم ضبط المضاعف تلقائيًا.</string>
<string name="frame_gen_flow_scale_quick_description">الدقة المستخدمة لتقدير الحركة بين الإطارات. تقلل القيم المنخفضة من الوقت الذي تستهلكه وحدة معالجة الرسومات.</string>
<string name="frame_gen_target_rate_144">144 إطارًا في الثانية</string>
<string name="frame_gen_target_rate_165">165 إطارًا في الثانية</string>
<string name="frame_gen_queue_target">هدف قائمة انتظار الإطارات</string>
<string name="frame_gen_queue_target_description">كم عدد الإطارات المكتملة التي قد تنتظر قبل عرضها؟ تعمل قوائم الانتظار الأكبر حجمًا على امتصاص الارتفاعات المفاجئة في حمل وحدة معالجة الرسومات على حساب زمن انتقال الإدخال.</string>
<string name="frame_gen_queue_target_0">أقل زمن انتقال (بدون تخزين مؤقت)</string>
@@ -340,15 +316,19 @@
<string name="frame_gen_flow_scale_auto_description">قم بتقدير الحركة بناءً على الدقة التي تعرضها اللعبة فعليًّا، بدلاً من الإخراج الذي تم رفع دقته. ولا يؤثر ذلك على الدقة بأي شكل، لأن رفع الدقة لا يضيف أي تفاصيل تتعلق بالحركة.</string>
<string name="frame_gen_flow_scale">دقة تقدير الحركة</string>
<string name="frame_gen_flow_scale_description">دقة مسار التدفق البصري، كجزء من الناتج. ويُعد خفض هذه القيمة أرخص طريقة لاستعادة الأداء.</string>
<string name="frame_gen_fp16">مُظلِّلات نصف الدقة</string>
<string name="frame_gen_fp16_description">استخدم نسخة التظليل 16 بت. يتم التراجع تلقائيًا إلى الخيار البديل في حالة عدم توفرها في برنامج التشغيل أو الملف.</string>
<string name="frame_gen_dump_flow">إفراغ الإطار الذي تم إنشاؤه</string>
<string name="frame_gen_dump_flow_description">قم بكتابة مستويات MIP للتدفق البصري والإطار المُستكمل إلى مجلد lossless/debug مرة واحدة، لغرض استكشاف الأخطاء وإصلاحها</string>
<string name="frame_gen_unsupported">توليد الإطار غير متاح</string>
<string name="frame_gen_unsupported_description">يفتقر برنامج تشغيل وحدة معالجة الرسومات هذا إلى نموذج ذاكرة Vulkan أو دعم الدقة النصفية (float16) التي تتطلبها برامج التظليل الخاصة بـ «Lossless Scaling».</string>
<string name="frame_gen_unsupported_description">لا يدعم برنامج تشغيل وحدة معالجة الرسومات هذا نموذج ذاكرة Vulkan، الذي تتطلبه برامج التظليل الخاصة بـ«Lossless Scaling».</string>
<string name="lossless_scaling_setup_description">اختياري. قم بتوفير ملف Lossless.dll الخاص بك لتمكين إنشاء الإطارات لاحقًا</string>
<string name="lossless_scaling_install">تثبيت ملف Lossless.dll</string>
<string name="lossless_scaling_install_description">يتطلب إنشاء الإطارات أن تكون لديك نسخة قانونية خاصة بك من ملف Lossless.dll المأخوذ من برنامج Lossless Scaling</string>
<string name="lossless_scaling_replace_description">اختر نسخة أخرى من ملف Lossless.dll</string>
<string name="frame_generation_support">توليد الإطارات</string>
<string name="frame_generation_supported">مدعوم</string>
<string name="frame_generation_unsupported">غير مدعوم (لا يتوفر نموذج ذاكرة Vulkan أو float16)</string>
<string name="frame_generation_unsupported">غير مدعوم (لا يتوفر نموذج ذاكرة Vulkan)</string>
<string name="lossless_scaling">Lossless Scaling</string>
<string name="lossless_scaling_description">قم بتوفير نسختك الخاصة من ملف Lossless.dll لتمكين توليد الإطارات</string>
<string name="lossless_scaling_installed">مثبت</string>
@@ -938,7 +918,7 @@
<string name="loader_error_file_not_found">ملف ROM غير موجود</string>
<string name="loader_requires_firmware">اللعبة تتطلب الفيرموير</string>
<string name="loader_requires_firmware_description"><![CDATA[قد تتطلب هذه اللعبة برنامجاً ثابتاً لتعمل بشكل صحيح، ولم يتم تثبيت أي منها لديك. يرجى تثبيت البرنامج الثابت قبل التشغيل، أو الضغط على \"موافق\" للتشغيل على أية حال.]]></string>
<string name="loader_requires_firmware_description"><![CDATA[اللعبة التي تحاول تشغيلها تتطلب الفيرموير للتمهيد أو لتجاوز القائمة الافتتاحية. يرجى <a href=\"https://yuzu-mirror.github.io/help/quickstart\">نسخ وتثبيت الفيرموير</a>، أو اضغط \"موافق\" للمتابعة على أي حال.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">جارٍ البحث عن اللعبة...</string>
@@ -474,6 +474,8 @@
<string name="loader_error_file_not_found">فایلی ڕۆم بوونی نییە</string>
<string name="loader_requires_firmware">یارییەکە فریموێر پێویستە</string>
<string name="loader_requires_firmware_description"><![CDATA[یارییەکە کە تۆ هەوڵ دەدەیت بیخەیتە کار فریموێر پێویستە بۆ کردنەوە یان تێپەڕاندنی مێنیوی کردنەوە. تکایە <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> فریموێر دامپ بکە و دابنێ</a>, یان پەنجە بنێ سەر \"باشە\" بۆ بەردەوامبوون هەرچۆنێک بێت.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">گەڕان بە دوای یارییە...</string>
<string name="game_not_found_for_title_id">یاری نەدۆزرایەوە بۆ ناسنامەی ناونیشان: %1$s</string>
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Tento software umožňuje spouštět hry pro herní konzoli Nintendo Switch. Neobsahuje žádné herní tituly ani klíče.<br /><br /> Nejdříve prosím vyhledejte soubor <![CDATA[<b> prod.keys </b>]]> v úložišti vašeho zařízení.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Další informace</a>]]></string>
<string name="notice_notification_channel_name">Upozornění a chyby</string>
<string name="notice_notification_channel_description">Zobrazí oznámení v případě chyby.</string>
<string name="notification_permission_not_granted">Oprávnění k zobrazení oznámení nebylo uděleno!</string>
@@ -604,6 +605,8 @@
<string name="loader_error_file_not_found">ROM neexistuje</string>
<string name="loader_requires_firmware">Hra vyžaduje firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[Hra, kterou se pokoušíte spustit, vyžaduje firmware pro spuštění nebo pro překročení úvodní nabídky. Prosím <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> převezměte a nainstalujte firmware</a>, nebo stiskněte \"OK\" pro pokračování v každém případě.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Hledání hry...</string>
<string name="game_not_found_for_title_id">Hra nebyla nalezena pro ID titulu: %1$s</string>
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Diese Software führt Spiele für die Nintendo Switch-Konsole aus. Es sind keine Spiele oder Schlüssel enthalten. Suche, bevor du beginnst, deine <![CDATA[<b> prod.keys </b>]]>-Datei auf deinem Gerät.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Mehr Erfahren</a>]]></string>
<string name="notice_notification_channel_name">Hinweise und Fehler</string>
<string name="notice_notification_channel_description">Zeigt Benachrichtigungen an, wenn etwas schief läuft.</string>
<string name="notification_permission_not_granted">Berechtigung für Benachrichtigungen nicht zugelassen!</string>
@@ -303,13 +304,17 @@
<string name="frame_gen_target_rate_60">60 FPS</string>
<string name="frame_gen_target_rate_90">90 FPS</string>
<string name="frame_gen_target_rate_120">120 FPS</string>
<string name="frame_gen_target_rate_144">144 FPS</string>
<string name="frame_gen_target_rate_165">165 FPS</string>
<string name="frame_gen_queue_target_1">Ausbalanciert (1 Bild)</string>
<string name="frame_gen_queue_target_2">Flüssigste (2 Bilder)</string>
<string name="frame_gen_unsupported">Frame-Generation nicht verfügbar</string>
<string name="frame_gen_unsupported_description">Dieser GPU-Treiber unterstützt das Vulkan-Memory-Model nicht, welches Lossless Scaling-Shader benötigen.</string>
<string name="lossless_scaling_setup_description">Optional. Stelle deine eigene Lossless.dll zur Verfügung, um Frame-Generation später zu aktivieren.</string>
<string name="lossless_scaling_install">Installiere Lossless.dll</string>
<string name="lossless_scaling_replace_description">Wähle eine andere Kopie von Lossless.dll</string>
<string name="frame_generation_supported">Unterstützt</string>
<string name="frame_generation_unsupported">Nicht unterstützt (kein Vulkan-Memory-Model)</string>
<string name="lossless_scaling">Lossless Scaling</string>
<string name="lossless_scaling_installed">Installiert</string>
<string name="lossless_scaling_not_installed">Nicht installiert</string>
@@ -808,6 +813,8 @@ Wirklich fortfahren?</string>
<string name="loader_error_file_not_found">ROM-Datei existiert nicht</string>
<string name="loader_requires_firmware">Spiel erfordert Firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[Das Spiel, das Sie starten möchten, benötigt Firmware zum Booten oder zum Überspringen des Startmenüs. Bitte <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dumpen und installieren Sie Firmware</a>, oder drücken Sie \"OK\", um trotzdem zu starten.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Suche nach Spiel...</string>
<string name="game_not_found_for_title_id">Spiel nicht gefunden für Titel-ID: %1$s</string>
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Este software arrancará juegos para la consola Nintendo Switch. No se incluyen títulos ni claves de juego.<br /><br />Antes de continuar, por favor localiza tu archivo <![CDATA[prod.keys ]]> en el almacenamiento de tu dispositivo. <br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Aprender más</a>]]>&lt;b&gt;</string>
<string name="notice_notification_channel_name">Avisos y errores</string>
<string name="notice_notification_channel_description">Mostrar notificaciones cuando algo vaya mal.</string>
<string name="notification_permission_not_granted">¡Permiso de notificación no concedido!</string>
@@ -289,9 +290,6 @@
<string name="gpu_driver_fetcher">Obtenedor de controladores de la GPU</string>
<string name="gpu_driver_manager">Gestor de controladores de la GPU</string>
<string name="install_gpu_driver_description">Instale los controladores alternativos para obtener un posible mejor rendimiento o precisión</string>
<string name="post_processing_open_list">Abrir lista</string>
<string name="post_processing_close_list">Cerrar lista</string>
<string name="post_processing_reset">Restablecer a predeterminado</string>
<string name="frame_gen">Generación de fotograma</string>
<string name="frame_gen_per_game_description">Configurar la generación de fotogramas para este juego</string>
<string name="frame_gen_multiplier">Multiplicador de fotograma</string>
@@ -303,14 +301,18 @@
<string name="frame_gen_target_rate_60">60 FPS</string>
<string name="frame_gen_target_rate_90">90 FPS</string>
<string name="frame_gen_target_rate_120">120 FPS</string>
<string name="frame_gen_target_rate_144">144 FPS</string>
<string name="frame_gen_target_rate_165">165 FPS</string>
<string name="frame_gen_queue_target_0">Latencia más baja (Sin búfer)</string>
<string name="frame_gen_queue_target_1">Equilibrado (1 fotograma)</string>
<string name="frame_gen_queue_target_2">Más suave (2 fotogramas)</string>
<string name="frame_gen_fp16">Sombreadores de media precisión</string>
<string name="frame_gen_unsupported">Generación de fotogramas no disponbile</string>
<string name="lossless_scaling_install">Instalar Lossless.dll</string>
<string name="lossless_scaling_replace_description">Seleccionar una copia diferente de Lossless.dll</string>
<string name="frame_generation_support">Generación de fotograma</string>
<string name="frame_generation_supported">Soportado</string>
<string name="frame_generation_unsupported">No soportado (sin modelo de memoria de Vulkan)</string>
<string name="lossless_scaling">Escalado sin pérdidas</string>
<string name="lossless_scaling_installed">Instalado</string>
<string name="lossless_scaling_not_installed">No instalado</string>
@@ -784,7 +786,7 @@
<!-- Custom Paths settings -->
<string name="custom_save_directory">Directorio de los datos de guardado</string>
<string name="custom_save_directory_description">Establecer una ruta personalizada para el almacenamiento de los datos de guardado</string>
<string name="reset_to_nand">Restaurar los valores predeterminados</string>
<string name="reset_to_nand">Restaurar valores predeterminados</string>
<string name="migrate_save_data">Migrar datos de guardado</string>
<string name="migrate_save_data_question">¿Desea migrar los datos de guardado existentes a la nueva ubicación\?</string>
<string name="save_migration_complete">Datos de guardado migrados con éxito</string>
@@ -878,6 +880,8 @@
<string name="loader_error_file_not_found">Archivo ROM no existe</string>
<string name="loader_requires_firmware">El juego requiere firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[El juego que intenta iniciar requiere el firmware para arrancar o pasar el menú de inicio. Por favor <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> vuelque e instale el firmware</a>, o pulse \"Aceptar\" para continuar de todos modos.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Buscando juego...</string>
<string name="game_not_found_for_title_id">Juego no encontrado para el ID de título: %1$s</string>
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Ce logiciel permet de jouer à des jeux de la console Nintendo Switch. Aucun titre ni clé de jeu n\'est inclus.<br /><br />Avant de commencer, veuillez localiser votre fichier <![CDATA[<b> prod.keys </b>]]> sur le stockage de votre appareil.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">En savoir plus</a>]]></string>
<string name="notice_notification_channel_name">Avis et erreurs</string>
<string name="notice_notification_channel_description">Affiche des notifications en cas de problème.</string>
<string name="notification_permission_not_granted">Permission de notification non accordée !</string>
@@ -784,6 +785,8 @@
<string name="loader_error_file_not_found">Le fichier ROM n\'existe pas</string>
<string name="loader_requires_firmware">Jeu nécessite un firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[Ce jeu nécessite un firmware pour démarrer ou passer le menu d\'accueil. Veuillez <a href=\"https://yuzu-mirror.github.io/help/quickstart\">dumper et installer le firmware</a> ou appuyez sur \"OK\" pour continuer quand même.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Recherche du jeu...</string>
<string name="game_not_found_for_title_id">Jeu non trouvé pour l\'ID de titre : %1$s</string>
@@ -510,6 +510,8 @@
<string name="loader_error_file_not_found">קובץ המשחק לא קיים</string>
<string name="loader_requires_firmware">המשחק דורש קושחה</string>
<string name="loader_requires_firmware_description"><![CDATA[המשחק שאתה מנסה להפעיל דורש קושחה לאתחול או למעבר מתפריט הפתיחה. אנא <a href=\"https://yuzu-mirror.github.io/help/quickstart\">שמור והתקן קושחה</a> או לחץ \"אישור\" כדי להמשיך בכל מקרה.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">מחפש משחק...</string>
<string name="game_not_found_for_title_id">משחק לא נמצא למזהה כותרת: %1$s</string>
@@ -598,6 +598,8 @@
<string name="loader_error_file_not_found">ROM fájl nem létezik</string>
<string name="loader_requires_firmware">A játék firmware-t igényel</string>
<string name="loader_requires_firmware_description"><![CDATA[A játék, amelyet el szeretne indítani, firmware-t igényel a bootoláshoz vagy a kezdőmenü átlépéséhez. Kérjük, <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dumpolja és telepítse a firmware-t</a>, vagy nyomja meg az \"OK\" gombot a folytatáshoz.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Játék keresése...</string>
<string name="game_not_found_for_title_id">A játék nem található a következő címazonosítóhoz: %1$s</string>
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Perangkat lunak ini akan menjalankan permainan dari konsol Nintendo Switch. Permainan maupun keys tidak disediakan.<br /><br />Sebelum memulai, tolong temukan berkas <![CDATA[<b> prod.keys </b>]]> didalam tempat penyimpanan mu.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Pelajari lebih lanjut</a>]]></string>
<string name="notice_notification_channel_name">Pemberitahuan dan error</string>
<string name="notice_notification_channel_description">Menampilkan pemberitahuan ketika terjadi kesalahan.</string>
<string name="notification_permission_not_granted">Izin notifikasi tidak diberikan!</string>
@@ -637,6 +638,8 @@
<string name="loader_error_file_not_found">Berkas Tidak Ditemukan</string>
<string name="loader_requires_firmware">Game memerlukan firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[Game yang ingin Anda jalankan memerlukan firmware untuk boot atau melewati menu pembuka. Silakan <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dump dan instal firmware</a>, atau tekan \"OK\" untuk melanjutkan.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Mencari game...</string>
<string name="game_not_found_for_title_id">Game tidak ditemukan untuk ID Judul: %1$s</string>
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Questo software esegue giochi per la console Nintendo Switch. Non sono inclusi titoli di giochi o chiavi.<br /><br /> Prima di iniziare, individua il file <![CDATA[<b>prod.keys</b>]]> nella memoria del tuo dispositivo.<br /><br /> <![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Ulteriori informazioni</a>]]></string>
<string name="notice_notification_channel_name">Avvisi ed errori</string>
<string name="notice_notification_channel_description">Mostra le notifiche quando qualcosa va storto.</string>
<string name="notification_permission_not_granted">Autorizzazione di notifica non concessa!</string>
@@ -661,6 +662,8 @@
<string name="loader_error_file_not_found">Il file della ROM non esiste</string>
<string name="loader_requires_firmware">Firmware richiesto</string>
<string name="loader_requires_firmware_description"><![CDATA[Il gioco che stai cercando di avviare richiede il firmware per poter partire o per superare il menù iniziale. <a href=\"https://yuzu-mirror.github.io/help/quickstart\">Esegui il dump del firmware e installalo</a>, o premi \"OK\" per continuare lo stesso.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Ricerca del gioco in corso...</string>
<string name="game_not_found_for_title_id">Gioco non trovato per l\'ID titolo: %1$s</string>
@@ -508,6 +508,8 @@
<string name="loader_error_file_not_found">ROMファイルが存在しません</string>
<string name="loader_requires_firmware">ゲームにはファームウェアが必要です</string>
<string name="loader_requires_firmware_description"><![CDATA[起動しようとしているゲームは、起動または開始メニューを通過するためにファームウェアが必要です。<a href=\"https://yuzu-mirror.github.io/help/quickstart\"> ファームウェアをダンプしてインストール</a>するか、\"OK\"を押して続行してください。]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">ゲームを検索中...</string>
<string name="game_not_found_for_title_id">タイトルID: %1$s のゲームが見つかりません</string>
@@ -558,6 +558,8 @@
<string name="loader_error_file_not_found">롬 파일이 존재하지 않음</string>
<string name="loader_requires_firmware">게임에 펌웨어가 필요합니다</string>
<string name="loader_requires_firmware_description"><![CDATA[실행하려는 게임은 부팅하거나 시작 메뉴를 통과하기 위해 펌웨어가 필요합니다. <a href=\"https://yuzu-mirror.github.io/help/quickstart\">펌웨어를 덤프하여 설치</a>하거나 \"확인\"을 눌러 계속 진행하세요.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">게임 검색 중...</string>
<string name="game_not_found_for_title_id">타이틀 ID에 대한 게임을 찾을 수 없음: %1$s</string>
@@ -487,6 +487,8 @@
<string name="loader_error_file_not_found">ROM-filen finnes ikke</string>
<string name="loader_requires_firmware">Spillet krever fastvare</string>
<string name="loader_requires_firmware_description"><![CDATA[Spillet du prøver å starte krever fastvare for oppstart eller for å komme forbi startmenyen. Vennligst <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dump og installer fastvare</a>, eller trykk \"OK\" for å fortsette likevel.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Søker etter spill...</string>
<string name="game_not_found_for_title_id">Spill ikke funnet for tittel-ID: %1$s</string>
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">To oprogramowanie uruchamia gry na konsoli Nintendo Switch. Żadne tytuły gier ani klucze nie są dołączone.<br /><br />Zanim zaczniesz, zlokalizuj plik <![CDATA[<b> prod.keys </b>]]> na swoim urządzeniu.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Więcej informacji</a>]]></string>
<string name="notice_notification_channel_name">Powiadomienia błędy</string>
<string name="notice_notification_channel_description">Pokaż powiadomienie gdy coś pójdzie źle</string>
<string name="notification_permission_not_granted">Nie zezwolono na powiadomienia!</string>
@@ -757,6 +758,8 @@
<string name="loader_error_file_not_found">Plik ROM nie istnieje</string>
<string name="loader_requires_firmware">Gra wymaga oprogramowania sprzętowego</string>
<string name="loader_requires_firmware_description"><![CDATA[Gra, którą próbujesz uruchomić, wymaga oprogramowania sprzętowego do uruchomienia lub przejścia przez menu startowe. Proszę <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> zrzuć i zainstaluj oprogramowanie sprzętowe</a>, lub naciśnij \"OK\", aby kontynuować mimo to.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Wyszukiwanie gry...</string>
<string name="game_not_found_for_title_id">Nie znaleziono gry dla ID tytułu: %1$s</string>
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Este programa serve para rodar jogos do Nintendo Switch. Nenhum jogo ou chaves do sistema são inclusos<br /><br />Antes de começar, localize o seu <![CDATA[<b> prod.keys </b>]]> salvo no seu sistema.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Saiba mais</a>]]></string>
<string name="notice_notification_channel_name">Notificações e erros</string>
<string name="notice_notification_channel_description">Mostra notificações quando acontecer um erro.</string>
<string name="notification_permission_not_granted">Acesso às notificações não foi permitido!</string>
@@ -716,6 +717,8 @@
<string name="loader_error_file_not_found">O arquivo ROM não existe</string>
<string name="loader_requires_firmware">O jogo requer firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[O jogo que você está tentando iniciar requer firmware para inicializar ou passar do menu de abertura. Por favor <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> faça dump e instale o firmware</a>, ou pressione \"OK\" para continuar mesmo assim.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Procurando jogo...</string>
<string name="game_not_found_for_title_id">Jogo não encontrado para o ID do Título: %1$s</string>
@@ -609,6 +609,8 @@ uma tentativa de mapeamento automático</string>
<string name="loader_error_file_not_found">O ficheiro da ROM não existe</string>
<string name="loader_requires_firmware">O jogo requer firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[O jogo que está a tentar iniciar requer firmware para arrancar ou passar o menu inicial. Por favor <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> faça dump e instale o firmware</a>, ou pressione \"OK\" para continuar mesmo assim.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">A procurar jogo...</string>
<string name="game_not_found_for_title_id">Jogo não encontrado para o ID do Título: %1$s</string>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Это программное обеспечение предназначено для запуска игр консоли Nintendo Switch. Никакие игры или ключи не входят в комплект.<br /><br />Перед началом работы найдите файл <![CDATA[<b> prod.keys </b>]]> во внутреннем хранилище вашего устройства. <br /><br /><![CDATA[<a href=\"https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/QuickStart.md\">Узнать больше</a>]]></string>
<string name="app_disclaimer">Это программное обеспечение предназначено для запуска игр для игровой консоли Nintendo Switch. Игры и ключи в комплект не входят.<br /><br />Прежде чем начать, пожалуйста, найдите файл <![CDATA[<b>prod.keys</b>]]> на вашем устройстве.<br /><br /> <![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Узнать больше</a>]]></string>
<string name="notice_notification_channel_name">Уведомления и ошибки</string>
<string name="notice_notification_channel_description">Показывает уведомления, когда что-то пошло не так</string>
<string name="notification_permission_not_granted">Вы не предоставили разрешение на уведомления!</string>
@@ -291,25 +291,6 @@
<string name="gpu_driver_fetcher">Получение драйверов ГПУ</string>
<string name="gpu_driver_manager">Менеджер драйверов ГПУ</string>
<string name="install_gpu_driver_description">Установите альтернативные драйверы для потенциально лучшей производительности и/или точности</string>
<string name="post_processing">Эффекты постобработки</string>
<string name="post_processing_description">Эффекты ReShade FX, применяемые после рендеринга</string>
<string name="post_processing_per_game_description">Настроить цепочку эффектов для этой игры</string>
<string name="post_processing_add">Добавить эффект</string>
<string name="post_processing_remove">Удалить</string>
<string name="post_processing_open_list">Открыть список</string>
<string name="post_processing_close_list">Закрыть список</string>
<string name="post_processing_remove_all">Удалить эффекты</string>
<string name="post_processing_preset_locked">Пресет активен. Отредактируйте его в разделе \"Эффекты постобработки\" перед запуском игры.</string>
<string name="post_processing_preset_modified">Значения изменены относительно исходного пресета.</string>
<string name="post_processing_presets">Пресеты</string>
<string name="post_processing_preset_new">Новый пресет</string>
<string name="post_processing_preset_new_description">Сохраняет загруженные вами эффекты вместе с их текущими значениями в виде пресета, который можно будет выбрать позже.</string>
<string name="post_processing_preset_name_invalid">Дайте пресету имя без знака равенства.</string>
<string name="post_processing_preset_none">Нет пресета</string>
<string name="post_processing_preset_delete">Удалить пресет</string>
<string name="post_processing_preset_reset">Сбросить значения пресета</string>
<string name="post_processing_reset">Сбросить до значений по умолчанию</string>
<string name="post_processing_empty">Эффекты не найдены. Поместите файлы .fx в эту папку:</string>
<string name="frame_gen">Генерация кадров</string>
<string name="frame_gen_per_game_description">Настройка генерации кадров для данной игры</string>
<string name="frame_gen_description">Вставляет промежуточные кадры между отрендеренными с помощью Lossless Scaling. При включении принудительно устанавливает режим вывода FIFO.</string>
@@ -327,13 +308,19 @@
<string name="frame_gen_flow_scale_auto_description">Оценивать движение в разрешении, которое игра действительно рендерит, вместо масштабированного вывода. Ничего не стоит в точности, так как масштабирование не добавляет деталей движения.</string>
<string name="frame_gen_flow_scale">Разрешение оценки движения</string>
<string name="frame_gen_flow_scale_description">Разрешение прохода оптического потока в долях от выходного разрешения. Его понижение — самый дешёвый способ вернуть производительность.</string>
<string name="frame_gen_fp16">Шейдеры половинной точности</string>
<string name="frame_gen_fp16_description">Использовать 16-битную версию шейдеров. Автоматически переключается на обычную, если драйвер или файл не поддерживают её.</string>
<string name="frame_gen_dump_flow">Сохранить сгенерированный кадр</string>
<string name="frame_gen_dump_flow_description">Однократно записать уровни мип-карт оптического потока и интерполированный кадр в папку lossless/debug для диагностики.</string>
<string name="frame_gen_unsupported">Генерация кадров недоступна</string>
<string name="frame_gen_unsupported_description">Драйвер ГПУ не поддерживает модель памяти Vulkan, требуемую шейдерами Lossless Scaling.</string>
<string name="lossless_scaling_setup_description">Опционально. Укажите свой Lossless.dll для включения генерации кадров позже.</string>
<string name="lossless_scaling_install">Установить Lossless.dll</string>
<string name="lossless_scaling_install_description">Для генерации кадров требуется ваша собственная легальная копия Lossless.dll из Lossless Scaling</string>
<string name="lossless_scaling_replace_description">Выбрать другой файл Lossless.dll</string>
<string name="frame_generation_support">Генерация кадров</string>
<string name="frame_generation_supported">Поддерживается</string>
<string name="frame_generation_unsupported">Не поддерживается (нет модели памяти Vulkan)</string>
<string name="lossless_scaling_description">Предоставьте свою копию Lossless.dll для включения генерации кадров</string>
<string name="lossless_scaling_installed">Установлена</string>
<string name="lossless_scaling_not_installed">Не установлена</string>
@@ -630,11 +617,6 @@
<string name="log">Логирование</string>
<string name="flush_by_line">Сбрасывать логи отладки построчно</string>
<string name="flush_by_line_description">Сбрасывает логи отладки после каждой написанной строки, упрощая отладку в случае сбоев или зависаний.</string>
<string name="extended_logging">Включить расширенное логирование</string>
<string name="extended_logging_description">Увеличивает максимальный размер файла журнала со 100 МБ до 1 ГБ.</string>
<string name="log_filter">Фильтр журнала</string>
<string name="log_filter_description">Управляет категориями журнала Eden. Пример: :Info Service.LM:Debug</string>
<!-- GPU Logging strings -->
<string name="gpu_logging_header">Ведение журнала ГПУ</string>
<string name="gpu_log_level">Уровень журналирования</string>
@@ -918,7 +900,7 @@
<string name="loader_error_file_not_found">Файл ROM не существует</string>
<string name="loader_requires_firmware">Игре требуется прошивка</string>
<string name="loader_requires_firmware_description"><![CDATA[Для корректной работы этой игры может потребоваться прошивка, а у вас она не установлена. Пожалуйста, установите прошивку перед запуском или нажмите \"OK\", чтобы всё равно запустить.]]></string>
<string name="loader_requires_firmware_description"><![CDATA[Для запуска этой игры или прохождения начального меню требуется прошивка. Пожалуйста, <a href=\"https://yuzu-mirror.github.io/help/quickstart\">сохраните и установите прошивку</a> или нажмите \"OK\" для запуска в любом случае.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Поиск игры...</string>
@@ -606,6 +606,8 @@
<string name="loader_error_file_not_found">РОМ датотека не постоји</string>
<string name="loader_requires_firmware">Игра захтева firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[Игра коју покушавате да покренете захтева firmware за покретање или прелазак почетног менија. Молимо <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> направите дамп и инсталирајте firmware</a>, или притисните \"OK\" да бисте наставили у сваком случају.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Тражење игре...</string>
<string name="game_not_found_for_title_id">Игра није пронађена за ID наслова: %1$s</string>
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">Цей застосунок запускає ігри для ігрової консолі Nintendo Switch. Він не містить ігор чи ключів.<br /><br />Перш ніж почати, укажіть розташування файлу <![CDATA[<b> prod.keys </b>]]> у пам’яті вашого пристрою.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">Дізнатися більше</a>]]></string>
<string name="notice_notification_channel_name">Сповіщення та помилки</string>
<string name="notice_notification_channel_description">Показує сповіщення у разі виникнення проблем.</string>
<string name="notification_permission_not_granted">Дозвіл на сповіщення не надано!</string>
@@ -829,6 +830,8 @@
<string name="loader_error_file_not_found">ROM файлу не існує</string>
<string name="loader_requires_firmware">Гра вимагає прошивки</string>
<string name="loader_requires_firmware_description"><![CDATA[Гра, яку ви намагаєтеся запустити, вимагає прошивки для завантаження або пропуску початкового меню. Будь ласка, <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> зробіть дамп і встановіть прошивку</a>, або натисніть \"OK\", щоб продовжити в будь-якому разі.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Пошук гри...</string>
<string name="game_not_found_for_title_id">Гру не знайдено для ID заголовку: %1$s</string>
@@ -483,6 +483,8 @@
<string name="loader_error_file_not_found">Tệp ROM không tồn tại</string>
<string name="loader_requires_firmware">Trò chơi yêu cầu firmware</string>
<string name="loader_requires_firmware_description"><![CDATA[Trò chơi bạn đang cố khởi chạy yêu cầu firmware để khởi động hoặc vượt qua menu mở đầu. Vui lòng <a href=\"https://yuzu-mirror.github.io/help/quickstart\"> dump và cài đặt firmware</a>, hoặc nhấn \"OK\" để tiếp tục dù sao đi nữa.]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">Đang tìm kiếm trò chơi...</string>
<string name="game_not_found_for_title_id">Không tìm thấy trò chơi cho ID Tiêu đề: %1$s</string>
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">本软件可以运行Nintendo Switch游戏主机的游戏,但自身并不包含任何游戏或密钥。<br /><br />请于开始之前选定位于你的设备存储空间中的<![CDATA[<b>prod.keys</b>]]><br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">了解更多</a>]]></string>
<string name="notice_notification_channel_name">错误与注意事项</string>
<string name="notice_notification_channel_description">当发生错误时显示通知。</string>
<string name="notification_permission_not_granted">未授予通知权限!</string>
@@ -304,6 +305,8 @@
<string name="frame_gen_target_rate_60">60 FPS</string>
<string name="frame_gen_target_rate_90">90 FPS</string>
<string name="frame_gen_target_rate_120">120 FPS</string>
<string name="frame_gen_target_rate_144">144 FPS</string>
<string name="frame_gen_target_rate_165">165 FPS</string>
<string name="frame_gen_queue_target">帧队列目标</string>
<string name="frame_gen_queue_target_description">在显示之前有多少已完成渲染的帧正在等待。较大的队列可以缓解 GPU 突发的压力,但会增加输入延迟。</string>
<string name="frame_gen_queue_target_0">最低延迟 (无缓冲)</string>
@@ -313,13 +316,19 @@
<string name="frame_gen_flow_scale_auto_description">在游戏实际渲染的分辨率下估算运动,而不是在放大后的输出上。不会影响精确性,因为放大并不会增加运动细节。</string>
<string name="frame_gen_flow_scale">运动预估分辨率</string>
<string name="frame_gen_flow_scale_description">光流通道的分辨率,以输出的比例表示。降低它是提升性能最经济的做法。</string>
<string name="frame_gen_fp16">半精度着色器</string>
<string name="frame_gen_fp16_description">使用 16 位着色器变体。如果驱动或文件不支持会自动回退。</string>
<string name="frame_gen_dump_flow">转储已生成的帧</string>
<string name="frame_gen_dump_flow_description">为了排查问题,把光流 mip 级别和插值帧写入 lossless/debug 文件夹一次</string>
<string name="frame_gen_unsupported">帧生成不可用</string>
<string name="frame_gen_unsupported_description">这个 GPU 驱动不支持无损缩放着色器所需的 Vulkan 内存模型。</string>
<string name="lossless_scaling_setup_description">作为可选项。请提供您自己的 Lossless.dll 以便在之后可以启用帧生成。</string>
<string name="lossless_scaling_install">安装 Lossless.dll</string>
<string name="lossless_scaling_install_description">帧生成需要您自己从 Lossless Scaling 获得合法的 Lossless.dll 副本</string>
<string name="lossless_scaling_replace_description">选择其它 Lossless.dll 副本</string>
<string name="frame_generation_support">帧生成</string>
<string name="frame_generation_supported">支持</string>
<string name="frame_generation_unsupported">不支持 (无 Vulkan 内存模型)</string>
<string name="lossless_scaling">无损缩放</string>
<string name="lossless_scaling_description">提供您自己的 Lossless.dll 文件以启用帧生成</string>
<string name="lossless_scaling_installed">已安装</string>
@@ -894,6 +903,8 @@
<string name="loader_error_file_not_found">ROM 文件不存在</string>
<string name="loader_requires_firmware">游戏需要固件</string>
<string name="loader_requires_firmware_description"><![CDATA[您尝试启动的游戏需要固件才能引导或通过启动菜单。请<a href=\"https://yuzu-mirror.github.io/help/quickstart\">转储并安装固件</a>,或点击\"确定\"继续。]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">正在搜索游戏...</string>
<string name="game_not_found_for_title_id">未找到标题ID的游戏: %1$s</string>
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">本軟體可執行Nintendo Switch主機的遊戲,軟體不提供遊戲和金鑰檔案。<br /><br />在開始之前,請先安裝您的 <![CDATA[<b> prod.keys </b>]]> 檔案,<![CDATA[<a href=\"https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/QuickStart.md\">了解更多</a>]]></string>
<string name="app_disclaimer">本軟體可執行Nintendo Switch主機的遊戲,軟體不提供遊戲和金鑰檔案。&lt;br/> &lt;br/>在開始之前,請先安裝您的 &lt;<![CDATA[ &lt;b>prod.keys&lt;/b> ]]> 檔案,&lt;br />&lt;br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">了解更多</a>]]></string>
<string name="notice_notification_channel_name">通知和錯誤</string>
<string name="notice_notification_channel_description">發生錯誤時顯示通知</string>
<string name="notification_permission_not_granted">未授予通知權限!</string>
@@ -291,25 +291,6 @@
<string name="gpu_driver_fetcher">GPU驅動程式下載器</string>
<string name="gpu_driver_manager">GPU 驅動程式管理員</string>
<string name="install_gpu_driver_description">安裝替代驅動程式以取得潛在的更佳效能或準確度</string>
<string name="post_processing">後製處理效果</string>
<string name="post_processing_description">在渲染完成後套用 ReShade FX 效果</string>
<string name="post_processing_per_game_description">為此遊戲設定特殊濾鏡或效果</string>
<string name="post_processing_add">新增效果</string>
<string name="post_processing_remove">移除</string>
<string name="post_processing_open_list">開啟清單</string>
<string name="post_processing_close_list">收起清單</string>
<string name="post_processing_remove_all">移除效果</string>
<string name="post_processing_preset_locked">濾鏡已啟用。請在開啟遊戲前於 後製處理效果 中調整</string>
<string name="post_processing_preset_modified">數值已變更,與原始濾鏡設定不同</string>
<string name="post_processing_presets">濾鏡</string>
<string name="post_processing_preset_new">新增濾鏡</string>
<string name="post_processing_preset_new_description">將目前載入的效果及數值儲存為設定檔方便日後使用</string>
<string name="post_processing_preset_name_invalid">請為此濾鏡設定檔命名,名稱中不得包含等號且不能與預先提供的設定檔名稱相同</string>
<string name="post_processing_preset_none">無濾鏡</string>
<string name="post_processing_preset_delete">刪除濾鏡</string>
<string name="post_processing_preset_reset">重設此濾鏡的所有設定值</string>
<string name="post_processing_reset">重設為預設值</string>
<string name="post_processing_empty">找不到設定檔。請將濾鏡效果的 .fx 檔案放置於此資料夾:</string>
<string name="frame_gen">影格生成</string>
<string name="frame_gen_per_game_description">調整此遊戲的影格生成設定</string>
<string name="frame_gen_description">使用 Lossless Scaling 在已渲染的影格之間插入補間影格。啟用此功能時,會強制採用 FIFO 垂直同步</string>
@@ -324,6 +305,8 @@
<string name="frame_gen_target_rate_60">60 FPS</string>
<string name="frame_gen_target_rate_90">90 FPS</string>
<string name="frame_gen_target_rate_120">120 FPS</string>
<string name="frame_gen_target_rate_144">144 FPS</string>
<string name="frame_gen_target_rate_165">165 FPS</string>
<string name="frame_gen_queue_target">影格佇列目標</string>
<string name="frame_gen_queue_target_description">最多允許多少個已完成的影格在顯示器前等待,較大的佇列可以吸收 GPU 突發負載,但會增加輸入延遲</string>
<string name="frame_gen_queue_target_0">最低延遲(無緩衝)</string>
@@ -333,38 +316,15 @@
<string name="frame_gen_flow_scale_auto_description">以遊戲實際渲染的解析度而非升頻後的輸出進行運動預測。由於升頻後不會增加任何動態細節,因此不會影響準確度</string>
<string name="frame_gen_flow_scale">運動預測解析度</string>
<string name="frame_gen_flow_scale_description">光流處理的解析度,以輸出解析度的比例表示。降低此設定值是減少效能負載最有效的方法</string>
<string name="frame_gen_fp16">半準確著色器</string>
<string name="frame_gen_fp16_description">使用16位元著色器。如果驅動程式或著色器檔案不支援則會自動切換成其它版本</string>
<string name="frame_gen_dump_flow">傾印生成的著色器</string>
<string name="frame_gen_dump_flow_description">將光流的 MIP 層級與補間影格寫入 Eden 資料夾中的 lossless\debug 資料夾以便進行疑難排解</string>
<string name="frame_gen_unsupported">無法使用影格生成</string>
<string name="frame_gen_unsupported_description">Lossless Scaling 的著色器需要 Vulkan 記憶體模型,所選的驅動程式不支援該功能</string>
<string name="lossless_scaling_setup_description">可選擇安裝自己擁有的 Lossless.dll 以在之後啟用影格生成功能</string>
<string name="lossless_scaling_install">安裝 Lossless.dll</string>
<string name="lossless_scaling_install_description">您需要擁有從合法管道獲得的 Lossless Scaling 並從該軟體的資料夾中取得 Lossless.dll 檔案才能使用影格生成功能</string>
<string name="lossless_scaling_replace_description">安裝不同的 Lossless.dll 檔案</string>
<string name="frame_generation_support">影格生成</string>
<string name="frame_generation_supported">支援</string>
<string name="lossless_scaling">Lossless Scaling</string>
<string name="lossless_scaling_description">安裝您擁有的 Lossless.dll 檔案以使用影格生成</string>
<string name="lossless_scaling_installed">已安裝</string>
<string name="lossless_scaling_not_installed">未安裝</string>
<string name="lossless_scaling_replace">替換</string>
<string name="lossless_scaling_remove">刪除</string>
<string name="lossless_scaling_remove_description">刪除已安裝的 Lossless.dll 及預先編譯的著色器</string>
<string name="lossless_scaling_remove_confirmation">影格生成功能會停止運作直到您重新安裝 Lossless.dll 。您的 Lossless.dll 原始檔並不會被 Eden 修改</string>
<string name="lossless_scaling_missing">Lossless.dll 未安裝</string>
<string name="lossless_scaling_missing_description">前往 設定 -&gt; Lossless Scaling 安裝以使用影格生成功能</string>
<string name="lossless_scaling_locked">請先關閉遊戲</string>
<string name="lossless_scaling_locked_description">Lossless.dll 無法在遊戲執行時進行更換</string>
<string name="lossless_scaling_remove_unavailable">沒有東西可以刪除</string>
<string name="lossless_scaling_remove_unavailable_description">尚未安裝 Lossless.dll</string>
<string name="lossless_scaling_installing">準備影格生成著色器中...</string>
<string name="lossless_scaling_install_success">成功安裝 Lossless.dll</string>
<string name="lossless_scaling_install_failed">無法安裝 Lossless.dll</string>
<string name="error_lossless_copy_failed">無法複製選取的檔案</string>
<string name="error_lossless_unreadable">無法讀取選取的檔案</string>
<string name="error_lossless_not_pe">選取的檔案並不是 Windows 程式庫。請在 Lossless Scaling 的安裝位置(資料夾)中選擇 Lossless.dll</string>
<string name="error_lossless_missing_shaders">這個 Lossless.dll 的副本並未包含影格生成著色器。請更新 Lossless Scaling 後再試一次</string>
<string name="error_lossless_translation_failed">無法轉譯影格生成著色器。尚不支援此 Lossless Scaling 版本</string>
<string name="error_lossless_cache_failed">轉譯的著色器無法寫入到儲存空間。請確認手機容量是否充足</string>
<string name="advanced_settings">進階設定</string>
<string name="settings_description">調整模擬器設定</string>
<string name="settings_description">進行模擬器設定</string>
<string name="search_recently_played">最近遊玩</string>
<string name="search_recently_added">最近新增</string>
<string name="open_user_folder">開啟 Eden 資料夾</string>
@@ -558,7 +518,7 @@
<string name="renderer_async_presentation">非同步呈現</string>
<string name="renderer_async_presentation_description">此修改可以透過將渲染移至單獨的 CPU 執行緒來提升性能,但可能會導致圖形問題</string>
<string name="renderer_reactive_flushing">使用重新啟用排清</string>
<string name="renderer_reactive_flushing_description">犧牲效能,以改善部分遊戲的轉譯準確度</string>
<string name="renderer_reactive_flushing_description">犧牲效能,以改善部分遊戲的轉譯準確度</string>
<string name="enable_buffer_history">啟用緩衝區歷史</string>
<string name="enable_buffer_history_description">允許存取先前的緩衝區狀態。此選項可能會改善部分遊戲的渲染品質與效能穩定性</string>
<string name="enable_gpu_buffer_readback">啟用 GPU 緩衝區讀回</string>
@@ -571,7 +531,7 @@
<string name="fast_gpu_time">GPU 時脈</string>
<string name="fast_gpu_time_description">讓遊戲誤以為 GPU 工作能更快完成,避免遊戲為了配合 Switch 的時脈而降低解析度與渲染距離</string>
<string name="skip_cpu_inner_invalidation">跳過CPU內部失效處理</string>
<string name="skip_cpu_inner_invalidation_description">在記憶體更新期間跳過某些CPU端快取的失效處理,減少CPU使用率並提高其性能。可能會導致某些遊戲出現故障或當機</string>
<string name="skip_cpu_inner_invalidation_description">在記憶體更新期間跳過某些CPU端快取的失效處理,減少CPU使用率並提高其性能。可能會導致某些遊戲出現故障或當機</string>
<string name="fix_bloom_effects">修正光暈特效</string>
<string name="fix_bloom_effects_description">在 薩爾達傳說:織夢島 和 薩爾達傳說:智慧的再現 中 減少光暈模糊的問題並移除 橫衝直撞:狂飆樂園重製版 中的光暈效果 (Adreno A6XX - A7XX/ Turnip)。警告:可能會在其它遊戲中導致圖形異常</string>
<string name="emulate_bgr565">模擬 BGR565</string>
@@ -631,11 +591,6 @@
<string name="log">日誌</string>
<string name="flush_by_line">按行寫入偵錯日誌</string>
<string name="flush_by_line_description">在每行寫入時重新整理偵錯日誌,讓程式在當機或閃退時更容易偵錯。</string>
<string name="extended_logging">啟用更詳細的日誌記錄</string>
<string name="extended_logging_description">將日誌檔的最大檔案限制從 100MB 提高到 1GB</string>
<string name="log_filter">日誌過濾器</string>
<string name="log_filter_description">控制 Eden 日誌的紀錄類別。例如: *:Info Service.LM:Debug</string>
<!-- GPU Logging strings -->
<string name="gpu_logging_header">GPU 日誌</string>
<string name="gpu_log_level">記錄層級</string>
@@ -760,7 +715,7 @@
<string name="import_failed">導入失敗</string>
<string name="cancelling">正在取消</string>
<string name="install">安裝</string>
<string name="fetch">下載</string>
<string name="fetch">獲取</string>
<string name="delete">刪除</string>
<string name="edit">編輯</string>
<string name="import_success">已成功導入</string>
@@ -785,12 +740,12 @@
<!-- GPU driver fetcher -->
<string name="show_releases">顯示版本</string>
<string name="failed_to_fetch">下載失敗</string>
<string name="error_during_fetch">下載過程中發生錯誤</string>
<string name="failed_to_fetch">獲取失敗</string>
<string name="error_during_fetch">獲取過程中發生錯誤</string>
<string name="show_downloads">顯示下載</string>
<string name="hide_downloads">隱藏下載</string>
<string name="failed_cache_dir">快取目錄不可用</string>
<string name="empty_response_body">未回傳任何資料</string>
<string name="empty_response_body">回應內容為空</string>
<string name="successfully_installed">%1$s 安裝成功</string>
<string name="driver_failed_title">驅動程式安裝失敗</string>
<string name="failed_install_driver">無法安裝 %1$s 驅動程式,您的系統支援此驅動程式嗎?</string>
@@ -831,21 +786,13 @@
<string name="save_migration_complete">成功遷移儲存資料</string>
<string name="save_migration_failed">儲存資料遷移失敗</string>
<string name="save_directory_set">存檔目錄設定完成</string>
<string name="destination_has_saves">所選取的位置已有儲存資料。是否要取代該檔案?</string>
<string name="all_files_permission_required">若要自訂路徑必須授予所有檔案的存取權</string>
<string name="grant_permission">授予權限</string>
<string name="custom_nand_directory">NAND 路徑</string>
<string name="custom_nand_directory_description">設定 NAND 資料的自訂路徑</string>
<string name="custom_sdmc_directory">虛擬 SD卡 路徑</string>
<string name="custom_sdmc_directory_description">設定虛擬 SD卡 儲存空間的自訂路徑</string>
<string name="path_set">路徑設定成功</string>
<string name="skip_migration">跳過</string>
<!-- Game properties -->
<string name="info">軟體資訊</string>
<string name="info">資訊</string>
<string name="info_description">程式 ID、開發人員及版本資訊</string>
<string name="per_game_settings">個別遊戲設定</string>
<string name="per_game_settings_description">調整此遊戲的專用設定</string>
<string name="per_game_settings_description">編輯此遊戲的特定設定</string>
<string name="launch_options">啟動設定</string>
<string name="path">路徑</string>
<string name="program_id">程式 ID</string>
@@ -880,17 +827,17 @@
<string name="save_data_description">管理此遊戲的儲存資料</string>
<string name="delete_save_data">刪除儲存資料</string>
<string name="delete_save_data_description">刪除此遊戲的所有儲存資料</string>
<string name="delete_save_data_warning_description">這將會刪除此遊戲的所有儲存資料且無法復原,您確定要繼續嗎?</string>
<string name="delete_save_data_warning_description">這將會刪除此遊戲的所有儲存資料且無法復原,您確定要繼續嗎?</string>
<string name="save_data_deleted_successfully">儲存資料已成功刪除</string>
<string name="select_content_type">內容類型</string>
<string name="updates_and_dlc">更新及 DLC</string>
<string name="mods_and_cheats">模組及金手指</string>
<string name="mods_and_cheats">模組及密技</string>
<string name="addon_notice">重要的˙附加元件通知</string>
<!-- \"cheats/" "romfs/" and \"exefs/ should not be translated -->
<string name="addon_notice_description">若要安裝模組及金手指,您必須選擇一個包含 cheats/、romfs/ 或 exefs/ 的目錄。我們無法驗證這些內容是否與您的遊戲相容,所以請謹慎安裝!</string>
<string name="addon_notice_description">若要安裝模組及密技,您必須選擇一個包含 cheats/、romfs/ 或 exefs/ 的目錄。我們無法驗證這些內容是否與您的遊戲相容,所以請謹慎安裝!</string>
<string name="invalid_directory">無效的目錄</string>
<!-- \"cheats/" "romfs/" and \"exefs/ should not be translated -->
<string name="invalid_directory_description">請確保您選取的目錄包含 cheats/、romfs/ 或 exefs/ 資料夾,然後再試一次</string>
<string name="invalid_directory_description">請確保您選取的目錄包含 cheats/、romfs/ 或 exefs/ 資料夾,然後再試一次</string>
<string name="addon_installed_successfully">附加元件已成功安裝</string>
<string name="verifying_content">正在驗證內容…</string>
<string name="content_install_notice">內容安裝通知</string>
@@ -898,12 +845,11 @@
<string name="confirm_uninstall">確認刪除</string>
<string name="confirm_uninstall_description">您確定要刪除此附加元件嗎?</string>
<string name="verify_integrity">完整性驗證</string>
<string name="verifying">驗證中...</string>
<string name="verify_success">完整性驗證成功!</string>
<string name="verify_failure">完整性驗證失敗!</string>
<string name="verify_failure_description">文件可能已經損壞</string>
<string name="verify_no_result">無法正常執行完整性驗證</string>
<string name="verify_no_result_description">完成文件完整性檢查</string>
<string name="verify_no_result">無法執行完整性驗證</string>
<string name="verify_no_result_description">檢查文件完整性</string>
<string name="verification_failed_for">以下文件的完整性驗證失敗:\n %1$s</string>
<string name="share_game_settings">分享設定</string>
<string name="import_config">導入設定</string>
@@ -913,13 +859,13 @@
<!-- ROM loading errors -->
<string name="loader_error_encrypted">您的 ROM 已加密</string>
<string name="loader_error_encrypted_roms_description"><![CDATA[請按照指南重新轉儲您的<a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-physical-titles-game-cards\">遊戲卡</a>或<a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-digital-titles-eshop\">數位版遊戲</a>。]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[請確保您的 <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 檔案已安裝,讓遊戲可以正常解密]]></string>
<string name="loader_error_encrypted_keys_description"><![CDATA[請確保您的 <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> 檔案已安裝,讓遊戲可以解密]]></string>
<string name="loader_error_video_core">初始化視訊核心時發生錯誤</string>
<string name="loader_error_video_core_description">這經常是因為不相容的 GPU 驅動程式造成,安裝自訂 GPU 驅動程式可能會解決此問題。</string>
<string name="loader_error_file_not_found">ROM 檔案不存在</string>
<string name="loader_requires_firmware">遊戲需要韌體</string>
<string name="loader_requires_firmware_description"><![CDATA[您嘗試啟動的遊戲需要韌體才能正常運作,而您並未安裝任何韌體。請於遊戲啟動前安裝韌體或按\"確定\"強制啟動遊戲]]></string>
<string name="loader_requires_firmware_description"><![CDATA[您嘗試啟動的遊戲需要韌體才能啟動或通過遊戲主選單。請<a href=\"https://yuzu-mirror.github.io/help/quickstart\">轉儲並安裝韌體</a>,或點擊\"確定\"繼續。]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">正在搜尋遊戲...</string>
@@ -941,15 +887,15 @@
<string name="config_write_failed">設定寫入失敗</string>
<string name="config_apply_failed">套用設定失敗</string>
<string name="config_already_exists_title">設定已存在</string>
<string name="config_already_exists_message">%1$s已存在自訂設定\n\n您要取代它嗎?\n\n這個動作無法復原</string>
<string name="config_already_exists_message">%1$s已存在自訂設定\n\n您要覆寫它嗎?\n\n這個動作無法復原</string>
<string name="config_exists_prompt">正在檢查現有設定...</string>
<string name="overwrite_cancelled">已取消取代該設定</string>
<string name="overwrite">取代</string>
<string name="overwrite_cancelled">覆寫已取消</string>
<string name="overwrite">覆寫</string>
<!-- Driver strings -->
<string name="driver_not_found">未安裝所需的驅動程式 %s</string>
<string name="invalid_driver_file">無效的驅動程式檔案 %s</string>
<string name="network_unavailable">無可用網路連線。請檢查您的網路連線並重試</string>
<string name="driver_not_found">未安裝所需的驅動程式: %s</string>
<string name="invalid_driver_file">無效的驅動程式檔案: %s</string>
<string name="network_unavailable">無可用網路連線。請檢查您的網路連線並重試</string>
<string name="driver_missing_title">需要GPU驅動程式</string>
<string name="driver_missing_message">這個遊戲的設定需要 \"%s\"驅動程式,而它並沒有安裝在您的裝置上\n\n要下載並安裝此驅動程式嗎?</string>
<string name="driver_download_cancelled">驅動程式下載已取消。沒有所需的驅動程式無法啟動遊戲。</string>
@@ -961,7 +907,7 @@
<string name="emulation_toggle_controls">切換控制</string>
<string name="emulation_rel_stick_center">相對搖桿中心</string>
<string name="emulation_dpad_slide">方向鍵滑動</string>
<string name="emulation_haptics">觸覺回饋</string>
<string name="emulation_haptics">觸覺回饋技術</string>
<string name="emulation_show_overlay">顯示虛擬按鍵</string>
<string name="emulation_hide_overlay">隱藏虛擬按鍵</string>
<string name="emulation_toggle_all">全部切換</string>
@@ -970,9 +916,8 @@
<string name="emulation_control_opacity">不透明度</string>
<string name="emulation_touch_overlay_reset">重設虛擬按鍵</string>
<string name="emulation_touch_overlay_edit">編輯虛擬按鍵</string>
<string name="emulation_snap_to_grid">對齊網格</string>
<string name="emulation_pause">暫停模擬</string>
<string name="emulation_unpause">繼續模擬</string>
<string name="emulation_unpause">取消暫停模擬</string>
<string name="emulation_input_overlay">疊加層/虛擬按鍵設定</string>
<string name="load_amiibo">導入Amiibo</string>
<string name="touchscreen">觸控螢幕</string>
@@ -174,6 +174,8 @@
<item>@string/frame_gen_target_rate_60</item>
<item>@string/frame_gen_target_rate_90</item>
<item>@string/frame_gen_target_rate_120</item>
<item>@string/frame_gen_target_rate_144</item>
<item>@string/frame_gen_target_rate_165</item>
</string-array>
<integer-array name="frameGenTargetRateValues">
@@ -181,12 +183,8 @@
<item>60</item>
<item>90</item>
<item>120</item>
</integer-array>
<integer-array name="frameGenFlowScaleValues">
<item>50</item>
<item>75</item>
<item>100</item>
<item>144</item>
<item>165</item>
</integer-array>
<string-array name="frameGenQueueTargetNames">
@@ -331,13 +331,8 @@
<string name="frame_gen_target_rate_60">60 FPS</string>
<string name="frame_gen_target_rate_90">90 FPS</string>
<string name="frame_gen_target_rate_120">120 FPS</string>
<string name="frame_gen_on">On</string>
<string name="frame_gen_off">Off</string>
<string name="frame_gen_fixed">Fixed</string>
<string name="frame_gen_flow_auto">Auto</string>
<string name="frame_gen_quick_description">Turn frame generation on or off and choose the frame multiplier.</string>
<string name="frame_gen_target_rate_quick_description">Generate frames up to a target frame rate. The multiplier adjusts on its own.</string>
<string name="frame_gen_flow_scale_quick_description">Resolution used to estimate motion between frames. Lower values save GPU time.</string>
<string name="frame_gen_target_rate_144">144 FPS</string>
<string name="frame_gen_target_rate_165">165 FPS</string>
<string name="frame_gen_queue_target">Frame queue target</string>
<string name="frame_gen_queue_target_description">How many finished frames may wait ahead of the display. Larger queues absorb GPU spikes at the cost of input latency.</string>
<string name="frame_gen_queue_target_0">Lowest latency (Unbuffered)</string>
@@ -347,15 +342,19 @@
<string name="frame_gen_flow_scale_auto_description">Estimate motion at the resolution the game actually renders instead of the upscaled output. Costs nothing in accuracy, since upscaling adds no motion detail.</string>
<string name="frame_gen_flow_scale">Motion estimation resolution</string>
<string name="frame_gen_flow_scale_description">Resolution of the optical flow pass, as a fraction of the output. Lowering it is the cheapest way to reclaim performance.</string>
<string name="frame_gen_fp16">Half precision shaders</string>
<string name="frame_gen_fp16_description">Use the 16-bit shader variant. Falls back automatically if the driver or the file lacks it.</string>
<string name="frame_gen_dump_flow">Dump generated frame</string>
<string name="frame_gen_dump_flow_description">Write the optical flow mip levels and the interpolated frame to the lossless/debug folder once, for troubleshooting</string>
<string name="frame_gen_unsupported">Frame generation unavailable</string>
<string name="frame_gen_unsupported_description">This GPU driver lacks the Vulkan memory model or half precision (float16) support that the Lossless Scaling shaders require.</string>
<string name="frame_gen_unsupported_description">This GPU driver does not support the Vulkan memory model, which the Lossless Scaling shaders require.</string>
<string name="lossless_scaling_setup_description">Optional. Provide your own Lossless.dll to enable frame generation later</string>
<string name="lossless_scaling_install">Install Lossless.dll</string>
<string name="lossless_scaling_install_description">Frame generation needs your own legal copy of Lossless.dll from Lossless Scaling</string>
<string name="lossless_scaling_replace_description">Select a different copy of Lossless.dll</string>
<string name="frame_generation_support">Frame generation</string>
<string name="frame_generation_supported">Supported</string>
<string name="frame_generation_unsupported">Unsupported (no Vulkan memory model or float16)</string>
<string name="frame_generation_unsupported">Unsupported (no Vulkan memory model)</string>
<string name="lossless_scaling">Lossless Scaling</string>
<string name="lossless_scaling_description">Provide your own copy of Lossless.dll to enable frame generation</string>
<string name="lossless_scaling_installed">Installed</string>
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+5 -3
View File
@@ -261,7 +261,6 @@ SinkStream* CubebSink::AcquireSinkStream(Core::System& system, u32 system_channe
system_channels = system_channels_;
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<CubebSinkStream>(
ctx, device_channels, system_channels, output_device, input_device, name, type, system));
stream->SetDeviceVolume(device_volume);
return stream.get();
}
@@ -281,11 +280,14 @@ void CubebSink::CloseStreams() {
}
f32 CubebSink::GetDeviceVolume() const {
return device_volume;
if (sink_streams.empty()) {
return 1.0f;
}
return sink_streams[0]->GetDeviceVolume();
}
void CubebSink::SetDeviceVolume(f32 volume) {
device_volume = volume;
for (auto& stream : sink_streams) {
stream->SetDeviceVolume(volume);
}
+2 -11
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -41,7 +38,6 @@ public:
StreamType type) override {
if (null_sink == nullptr) {
null_sink = std::make_unique<NullSinkStreamImpl>(system, type);
null_sink->SetDeviceVolume(device_volume);
}
return null_sink.get();
}
@@ -49,14 +45,9 @@ public:
void CloseStream(SinkStream*) override {}
void CloseStreams() override {}
f32 GetDeviceVolume() const override {
return device_volume;
}
void SetDeviceVolume(f32 volume) override {
device_volume = volume;
if (null_sink != nullptr) {
null_sink->SetDeviceVolume(volume);
}
return 1.0f;
}
void SetDeviceVolume(f32 volume) override {}
void SetSystemVolume(f32 volume) override {}
private:
+5 -3
View File
@@ -246,7 +246,6 @@ SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels
system_channels = system_channels_;
SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>(
device_channels, system_channels, output_device, input_device, type, system));
stream->SetDeviceVolume(device_volume);
return stream.get();
}
@@ -265,11 +264,14 @@ void SDLSink::CloseStreams() {
}
f32 SDLSink::GetDeviceVolume() const {
return device_volume;
if (sink_streams.empty()) {
return 1.0f;
}
return sink_streams[0]->GetDeviceVolume();
}
void SDLSink::SetDeviceVolume(f32 volume) {
device_volume = volume;
for (auto& stream : sink_streams) {
stream->SetDeviceVolume(volume);
}
-5
View File
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -99,8 +96,6 @@ public:
}
protected:
/// Master volume, persists stream lifetimes
f32 device_volume{1.0f};
/// Number of device channels supported by the hardware
u32 device_channels{2};
/// Number of channels the game is sending
+4 -1
View File
@@ -459,7 +459,7 @@ struct Values {
&frame_gen};
SwitchableSetting<u32, true> frame_gen_queue_target{linkage,
0,
1,
0,
2,
"frame_gen_queue_target",
@@ -469,6 +469,9 @@ struct Values {
false,
&frame_gen};
SwitchableSetting<bool> frame_gen_fp16{linkage, true, "frame_gen_fp16", Category::Renderer,
Specialization::Default, true, false, &frame_gen};
SwitchableSetting<bool> frame_gen_dump_flow{linkage, false, "frame_gen_dump_flow",
Category::Renderer};
+18 -8
View File
@@ -810,8 +810,6 @@ add_library(core STATIC
hle/service/ns/ecommerce_interface.h
hle/service/ns/factory_reset_interface.cpp
hle/service/ns/factory_reset_interface.h
hle/service/ns/i_async_result.cpp
hle/service/ns/i_async_result.h
hle/service/ns/language.cpp
hle/service/ns/language.h
hle/service/ns/ns.cpp
@@ -1263,11 +1261,23 @@ if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64 OR ARCHITECTURE_riscv64 OR ARCHITE
target_link_libraries(core PRIVATE dynarmic::dynarmic)
endif()
if (TARGET OpenSSL::SSL)
target_sources(core PRIVATE hle/service/ssl/ssl_backend_openssl.cpp)
target_link_libraries(core PRIVATE OpenSSL::SSL OpenSSL::Crypto)
else()
target_sources(core PRIVATE hle/service/ssl/ssl_backend_none.cpp)
endif()
target_sources(core PRIVATE hle/service/ssl/ssl_backend_openssl.cpp)
target_link_libraries(core PRIVATE OpenSSL::SSL OpenSSL::Crypto)
# TODO
# elseif (APPLE)
# target_sources(core PRIVATE
# hle/service/ssl/ssl_backend_securetransport.cpp)
# target_link_libraries(core PRIVATE "-framework Security")
# elseif (WIN32)
# target_sources(core PRIVATE
# hle/service/ssl/ssl_backend_schannel.cpp)
# target_link_libraries(core PRIVATE crypt32 secur32)
# else()
# target_sources(core PRIVATE
# hle/service/ssl/ssl_backend_none.cpp)
# endif()
create_target_directory_groups(core)
@@ -73,20 +73,16 @@ Result DisplayLayerManager::CreateManagedDisplayLayer(u64* out_layer_id) {
R_TRY(m_manager_display_service->CreateManagedLayer(
out_layer_id, 0, display_id, Service::AppletResourceUserId{m_process->GetProcessId()}));
m_manager_display_service->SetLayerVisibility(m_visible, *out_layer_id);
(void)m_display_service->GetContainer()->SetLayerStackMask(*out_layer_id,
this->GetLayerStackMask());
if (m_applet_id != AppletId::Application) {
(void)m_manager_display_service->SetLayerBlending(m_blending_enabled, *out_layer_id);
if (m_applet_id == AppletId::OverlayDisplay) {
(void)m_manager_display_service->SetLayerZIndex(Overlay, *out_layer_id);
(void)m_manager_display_service->SetLayerZIndex(-1, *out_layer_id);
(void)m_display_service->GetContainer()->SetLayerIsOverlay(*out_layer_id, true);
} else {
(void)m_manager_display_service->SetLayerZIndex(Foreground, *out_layer_id);
(void)m_manager_display_service->SetLayerZIndex(1, *out_layer_id);
}
}
m_display_service->GetContainer()->SetLayerZIndex(*out_layer_id, true);
(void)m_display_service->GetContainer()->SetLayerZIndex(*out_layer_id, true);
m_managed_display_layers.emplace(*out_layer_id);
R_SUCCEED();
@@ -126,16 +122,14 @@ Result DisplayLayerManager::IsSystemBufferSharingEnabled() {
// Ensure the overlay layer is visible
m_manager_display_service->SetLayerVisibility(m_visible, m_system_shared_layer_id);
(void)m_manager_display_service->SetLayerBlending(m_blending_enabled, m_system_shared_layer_id);
s32 initial_z = Foreground;
m_manager_display_service->SetLayerBlending(m_blending_enabled, m_system_shared_layer_id);
s32 initial_z = 1;
(void)m_display_service->GetContainer()->SetLayerZIndex(m_system_shared_layer_id, true);
if (m_applet_id == AppletId::OverlayDisplay) {
initial_z = Overlay;
(void)m_manager_display_service->SetLayerZIndex(initial_z, m_system_shared_layer_id);
initial_z = -1;
(void)m_display_service->GetContainer()->SetLayerIsOverlay(m_system_shared_layer_id, true);
}
m_manager_display_service->SetLayerZIndex(initial_z, m_system_shared_layer_id);
m_display_service->GetContainer()->SetLayerZIndex(m_system_shared_layer_id, true);
m_managed_display_layers.emplace(m_system_shared_layer_id);
R_SUCCEED();
}
-1
View File
@@ -22,7 +22,6 @@
namespace IPC {
constexpr Result ResultNotSupported{ErrorModule::HIPC, 1};
constexpr Result ResultSessionClosed{ErrorModule::HIPC, 301};
struct ResponseBuilder {
-3
View File
@@ -42,7 +42,6 @@ public:
{22, &IUser::GetApplicationAreaSize, "GetApplicationAreaSize"},
{23, &IUser::AttachAvailabilityChangeEvent, "AttachAvailabilityChangeEvent"},
{24, &IUser::RecreateApplicationArea, "RecreateApplicationArea"},
{25, &IUser::StartDetection, "StartDetectionWithFilter"},
};
// clang-format on
@@ -75,7 +74,6 @@ public:
{20, &ISystem::GetDeviceState, "GetDeviceState"},
{21, &ISystem::GetNpadId, "GetNpadId"},
{23, &ISystem::AttachAvailabilityChangeEvent, "AttachAvailabilityChangeEvent"},
{25, &ISystem::StartDetection, "StartDetectionWithFilter"},
{100, &ISystem::Format, "Format"},
{101, &ISystem::GetAdminInfo, "GetAdminInfo"},
{102, &ISystem::GetRegisterInfoPrivate, "GetRegisterInfoPrivate"},
@@ -120,7 +118,6 @@ public:
{22, &IDebug::GetApplicationAreaSize, "GetApplicationAreaSize"},
{23, &IDebug::AttachAvailabilityChangeEvent, "AttachAvailabilityChangeEvent"},
{24, &IDebug::RecreateApplicationArea, "RecreateApplicationArea"},
{25, &IDebug::StartDetection, "StartDetectionWithFilter"},
{100, &IDebug::Format, "Format"},
{101, &IDebug::GetAdminInfo, "GetAdminInfo"},
{102, &IDebug::GetRegisterInfoPrivate, "GetRegisterInfoPrivate"},
-110
View File
@@ -6,15 +6,10 @@
#include "common/string_util.h"
#include "core/core.h"
#include "core/hle/kernel/k_client_session.h"
#include "core/hle/result.h"
#include "core/hle/service/cmif_types.h"
#include "core/hle/service/cmif_serialization.h"
#include "core/hle/service/ipc_helpers.h"
#include "core/hle/service/ngc/ngc.h"
#include "core/hle/service/server_manager.h"
#include "core/hle/service/service.h"
#include "frontend_common/firmware_manager.h"
namespace Service::NGC {
@@ -171,117 +166,12 @@ public:
}
};
struct UndefinedIUserShimScopedObjectParam {
std::array<u8, 0x10> unk0;
};
static_assert(sizeof(UndefinedIUserShimScopedObjectParam) == 0x10);
class IUserShimScopedObject final : public ServiceFramework<IUserShimScopedObject> {
public:
explicit IUserShimScopedObject(Core::System& system_) : ServiceFramework(system_, "IUserShimScopedObject") {
// clang-format off
static const FunctionInfo functions[] = {
{450, nullptr, "Cmd450"},
{451, nullptr, "Cmd451"},
{452, D<&IUserShimScopedObject::Cmd452>, "Cmd451"},
{453, nullptr, "Cmd453"},
{454, D<&IUserShimScopedObject::Cmd454>, "Cmd454"},
{455, nullptr, "Cmd455"},
{456, nullptr, "Cmd456"},
{457, nullptr, "Cmd457"},
};
// clang-format on
RegisterHandlers(functions);
}
Result Cmd452(UndefinedIUserShimScopedObjectParam unk0, Out<u64> unk1) {
LOG_WARNING(Service_NGC, "stubbed");
R_THROW(IPC::ResultNotSupported);
}
Result Cmd454(UndefinedIUserShimScopedObjectParam unk0, Out<u32> unk1, OutBuffer<BufferAttr_HipcAutoSelect> unk2) {
LOG_WARNING(Service_NGC, "stubbed");
R_THROW(IPC::ResultNotSupported);
}
};
class IUserService final : public ServiceFramework<IUserService> {
public:
explicit IUserService(Core::System& system_) : ServiceFramework(system_, "stpl:u") {
// clang-format off
static const FunctionInfo functions[] = {
{0 , D<&IUserService::Cmd0>, "Cmd0"},
};
// clang-format on
RegisterHandlers(functions);
}
Result Cmd0(OutInterface<IUserShimScopedObject> out_interface) {
LOG_WARNING(Service_NGC, "stubbed");
*out_interface = std::make_shared<IUserShimScopedObject>(system);
R_SUCCEED();
}
};
class ISystemShimScopedObject final : public ServiceFramework<ISystemShimScopedObject> {
public:
explicit ISystemShimScopedObject(Core::System& system_) : ServiceFramework(system_, "ISystemShimScopedObject") {
// clang-format off
static const FunctionInfo functions[] = {
{106, nullptr, "Cmd106"},
{107, nullptr, "Cmd107"},
{108, D<&ISystemShimScopedObject::Cmd108>, "Cmd108"},
{207, nullptr, "Cmd207"},
{208, D<&ISystemShimScopedObject::Cmd208>, "Cmd208"},
{209, nullptr, "Cmd209"},
{210, nullptr, "Cmd210"},
{211, nullptr, "Cmd211"},
{212, nullptr, "Cmd212"},
};
// clang-format on
RegisterHandlers(functions);
}
Result Cmd108() {
LOG_WARNING(Service_NGC, "stubbed");
R_THROW(IPC::ResultNotSupported);
}
Result Cmd208(Out<std::array<u8, 0x20>> unk0) {
LOG_WARNING(Service_NGC, "stubbed");
R_THROW(IPC::ResultNotSupported);
}
};
class ISystemService final : public ServiceFramework<ISystemService> {
public:
explicit ISystemService(Core::System& system_) : ServiceFramework(system_, "stpl:sys") {
// clang-format off
static const FunctionInfo functions[] = {
{0 , D<&ISystemService::Cmd0>, "Cmd0"},
};
// clang-format on
RegisterHandlers(functions);
}
Result Cmd0(OutInterface<ISystemShimScopedObject> out_interface) {
LOG_WARNING(Service_NGC, "stubbed");
*out_interface = std::make_shared<ISystemShimScopedObject>(system);
R_SUCCEED();
}
};
void LoopProcess(Core::System& system) {
auto server_manager = std::make_unique<ServerManager>(system);
server_manager->RegisterNamedService("ngct:u", std::make_shared<IService>(system), 4);
server_manager->RegisterNamedService("ngct:s", std::make_shared<IServiceWithManagementApi>(system), 4);
server_manager->RegisterNamedService("ngc:u", std::make_shared<NgcServiceImpl>(system), 4);
// +23.0.0
if (FirmwareManager::GetFirmwareVersion(system).first.major >= 23) {
server_manager->RegisterNamedService("stpl:u", std::make_shared<IUserService>(system), 4);
server_manager->RegisterNamedService("stpl:sys", std::make_shared<ISystemService>(system), 4);
}
ServerManager::RunServer(std::move(server_manager));
}
@@ -228,9 +228,9 @@ IApplicationManagerInterface::IApplicationManagerInterface(Core::System& system_
{930, nullptr, "Unknown930"}, //20.0.0+
{931, nullptr, "Unknown931"}, //20.0.0+
{933, nullptr, "Unknown933"}, //20.0.0+
{934, nullptr, "Unknown934"}, //21.0.0+
{935, nullptr, "Unknown935"}, //21.0.0+
{936, D<&IApplicationManagerInterface::Unknown936>, "Unknown936"}, //21.0.0+
{934, nullptr, "Unknown934"}, //20.0.0+
{935, nullptr, "Unknown935"}, //20.0.0+
{936, nullptr, "Unknown936"}, //20.0.0+
{1000, nullptr, "RequestVerifyApplicationDeprecated"},
{1001, nullptr, "CorruptApplicationForDebug"},
{1002, nullptr, "RequestVerifyAddOnContentsRights"},
@@ -422,7 +422,7 @@ IApplicationManagerInterface::IApplicationManagerInterface(Core::System& system_
{4039, nullptr, "Unknown4039"}, //20.0.0+
{4040, nullptr, "Unknown4040"}, //20.0.0+
{4041, nullptr, "Unknown4041"}, //20.0.0+
{4042, D<&IApplicationManagerInterface::Unknown4042>, "Unknown4042"}, //20.0.0+
{4042, nullptr, "Unknown4042"}, //20.0.0+
{4043, nullptr, "Unknown4043"}, //20.0.0+
{4044, nullptr, "Unknown4044"}, //20.0.0+
{4045, nullptr, "Unknown4045"}, //20.0.0+
@@ -476,7 +476,6 @@ IApplicationManagerInterface::IApplicationManagerInterface(Core::System& system_
{4096, nullptr, "Unknown4096"}, //20.0.0+
{4097, nullptr, "Unknown4097"}, //20.0.0+
{4099, nullptr, "Unknown4099"}, //21.0.0+
{4105, D<&IApplicationManagerInterface::Unknown4105>, "Unknown4105"}, //23.0.0+
{5000, nullptr, "Unknown5000"}, //18.0.0+
{5001, nullptr, "Unknown5001"}, //18.0.0+
{9999, nullptr, "GetApplicationCertificate"}, //10.0.0-10.2.0
@@ -639,12 +638,6 @@ Result IApplicationManagerInterface::IsGameCardApplicationRunning(Out<bool> out_
R_SUCCEED();
}
Result IApplicationManagerInterface::Unknown936(Out<u64> out_result) {
LOG_WARNING(Service_NS, "(STUBBED) called.");
*out_result = 0;
R_SUCCEED();
}
Result IApplicationManagerInterface::IsAnyApplicationEntityInstalled(
Out<bool> out_is_any_application_entity_installed) {
LOG_WARNING(Service_NS, "(STUBBED) called");
@@ -868,25 +861,11 @@ Result IApplicationManagerInterface::Unknown4023(Out<u64> out_result) {
R_SUCCEED();
}
Result IApplicationManagerInterface::Unknown4042(OutInterface<IAsyncResult> out_interface,
OutCopyHandle<Kernel::KReadableEvent> out_event,
u64 arg1, u64 arg2) {
LOG_WARNING(Service_NS, "(STUBBED) called, arg1={:016X}, arg2={:016X}", arg1, arg2);
*out_event = unknown_event.GetHandle();
*out_interface = std::make_shared<IAsyncResult>(system, &unknown_event);
R_SUCCEED();
}
Result IApplicationManagerInterface::Unknown4053() {
LOG_WARNING(Service_NS, "(STUBBED) called.");
R_SUCCEED();
}
Result IApplicationManagerInterface::Unknown4105() {
LOG_WARNING(Service_NS, "(STUBBED) called.");
R_SUCCEED();
}
void IApplicationManagerInterface::PushApplicationRecord(HLERequestContext& ctx) {
const auto record = ctx.ReadBuffer();
u64 application_id{};
@@ -7,7 +7,6 @@
#pragma once
#include "core/hle/service/cmif_types.h"
#include "core/hle/service/ns/i_async_result.h"
#include "core/hle/service/ns/language.h"
#include "core/hle/service/ns/ns_types.h"
#include "core/hle/service/os/event.h"
@@ -35,7 +34,6 @@ public:
Result GetGameCardMountFailureEvent(OutCopyHandle<Kernel::KReadableEvent> out_event);
Result GetGameCardWakenReadyEvent(OutCopyHandle<Kernel::KReadableEvent> out_event);
Result IsGameCardApplicationRunning(Out<bool> out_is_running);
Result Unknown936(Out<u64> out_result);
Result IsAnyApplicationEntityInstalled(Out<bool> out_is_any_application_entity_installed);
Result GetApplicationViewDeprecated(
OutArray<ApplicationViewV19, BufferAttr_HipcMapAlias> out_application_views,
@@ -73,11 +71,7 @@ public:
InBuffer<BufferAttr_HipcMapAlias> logo_path_buffer);
Result Unknown4022(OutCopyHandle<Kernel::KReadableEvent> out_event);
Result Unknown4023(Out<u64> out_result);
Result Unknown4042(OutInterface<IAsyncResult> out_interface,
OutCopyHandle<Kernel::KReadableEvent> out_event,
u64 arg1, u64 arg2);
Result Unknown4053();
Result Unknown4105();
Result RequestDownloadApplicationControlDataInBackground(u64 control_source,
u64 application_id);
@@ -1,35 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "core/hle/service/cmif_serialization.h"
#include "core/hle/service/ns/i_async_result.h"
#include <cstring>
namespace Service::NS {
IAsyncResult::IAsyncResult(Core::System& system_, Service::Event* event_)
: ServiceFramework{system_, "nn::ns::detail::IAsyncResult"}, event{event_} {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "Get"},
{1, D<&IAsyncResult::Cancel>, "Cancel"},
{2, nullptr, "GetErrorContext"}, // 4.0.0+
};
// clang-format on
RegisterHandlers(functions);
}
IAsyncResult::~IAsyncResult() = default;
Result IAsyncResult::Cancel() {
LOG_DEBUG(Service_NS, "called");
if (event != nullptr) {
event->Signal(system.Kernel());
}
R_SUCCEED();
}
} // namespace Service::NS
-19
View File
@@ -1,19 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "core/hle/service/service.h"
namespace Service::NS {
class IAsyncResult final : public ServiceFramework<IAsyncResult> {
public:
explicit IAsyncResult(Core::System& system_, Service::Event* event_);
~IAsyncResult() override;
private:
Result Cancel();
Service::Event* event{};
};
} // namespace Service::NS
@@ -142,7 +142,6 @@ IReadOnlyApplicationControlDataInterface::IReadOnlyApplicationControlDataInterfa
{10, &IReadOnlyApplicationControlDataInterface::ListApplicationIcon, "ListApplicationIcon"},
{13, &IReadOnlyApplicationControlDataInterface::ListApplicationTitle, "ListApplicationTitle"},
{19, D<&IReadOnlyApplicationControlDataInterface::GetApplicationControlData3>, "GetApplicationControlData"},
{23, D<&IReadOnlyApplicationControlDataInterface::GetApplicationControlData3>, "GetApplicationControlData"}, //23.0.0+
};
// clang-format on
@@ -36,7 +36,7 @@ ITransferTaskListController::ITransferTaskListController(Core::System& system_)
{18, nullptr, "ListTransferTaskInfo"},
{19, nullptr, "DeleteTransferTask"},
{20, nullptr, "RaiseTransferTaskPriority"},
{21, D<&ITransferTaskListController::GetTransferTaskProgress>, "GetTransferTaskProgress"}, //10.1.0+
{21, nullptr, "GetTransferTaskProgress"},
{22, nullptr, "GetTransferTaskLastResult"},
{23, nullptr, "SuspendTransferTask"},
{24, D<&ITransferTaskListController::GetCurrentTransferTaskInfo>, "GetCurrentTransferTaskInfo"},
@@ -82,11 +82,6 @@ Result ITransferTaskListController::GetCurrentTransferTaskInfo(Out<std::array<u8
R_SUCCEED();
}
Result ITransferTaskListController::GetTransferTaskProgress() {
LOG_WARNING(Service_OLSC, "(STUBBED) called.");
R_SUCCEED();
}
Result ITransferTaskListController::FindTransferTaskInfo(Out<std::array<u8, 0x30>> out_info,
InBuffer<BufferAttr_HipcAutoSelect> in) {
LOG_WARNING(Service_OLSC, "(STUBBED) called, in_size={}", in.size());
@@ -24,7 +24,6 @@ private:
Result GetTransferTaskStartEventNativeHandleHolder(Out<SharedPointer<INativeHandleHolder>> out_holder);
Result StopNextTransferTaskExecution(Out<SharedPointer<IStopperObject>> out_stopper);
Result GetTransferTaskCount(Out<u32> out_count, u8 unknown);
Result GetTransferTaskProgress();
Result GetCurrentTransferTaskInfo(Out<std::array<u8, 0x30>> out_info, u8 unknown);
Result FindTransferTaskInfo(Out<std::array<u8, 0x30>> out_info, InBuffer<BufferAttr_HipcAutoSelect> in);
};
+1 -1
View File
@@ -143,7 +143,7 @@ protected:
/// @param expected_header_ request header in the command buffer which will trigger dispatch to this handler
/// @param handler_callback_ member function in this service which will be called to handle the request
/// @param name_ human-friendly name for the request. Used mostly for logging purposes.
FunctionInfoTyped(u32 expected_header_, HandlerFnP<T> handler_callback_, const char* name_)
constexpr FunctionInfoTyped(u32 expected_header_, HandlerFnP<T> handler_callback_, const char* name_)
: FunctionInfoBase{expected_header_, HandlerFnP<ServiceFrameworkBase>(handler_callback_), name_} {}
};
using FunctionInfo = FunctionInfoTyped<Self>;
@@ -0,0 +1,563 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <mutex>
#include "common/error.h"
#include "common/fs/file.h"
#include "common/hex_util.h"
#include "common/string_util.h"
#include "core/hle/service/ssl/ssl_backend.h"
#include "core/internal_network/network.h"
#include "core/internal_network/sockets.h"
namespace {
// These includes are inside the namespace to avoid a conflict on MinGW where
// the headers define an enum containing Network and Service as enumerators
// (which clash with the correspondingly named namespaces).
#define SECURITY_WIN32
#include <schnlsp.h>
#include <security.h>
#include <wincrypt.h>
std::once_flag one_time_init_flag;
bool one_time_init_success = false;
SCHANNEL_CRED schannel_cred{};
CredHandle cred_handle;
static void OneTimeInit() {
schannel_cred.dwVersion = SCHANNEL_CRED_VERSION;
schannel_cred.dwFlags =
SCH_USE_STRONG_CRYPTO | // don't allow insecure protocols
SCH_CRED_NO_SERVERNAME_CHECK | // don't validate server names
SCH_CRED_NO_DEFAULT_CREDS; // don't automatically present a client certificate
// ^ I'm assuming that nobody would want to connect Yuzu to a
// service that requires some OS-provided corporate client
// certificate, and presenting one to some arbitrary server
// might be a privacy concern? Who knows, though.
const SECURITY_STATUS ret =
AcquireCredentialsHandle(nullptr, const_cast<LPTSTR>(UNISP_NAME), SECPKG_CRED_OUTBOUND,
nullptr, &schannel_cred, nullptr, nullptr, &cred_handle, nullptr);
if (ret != SEC_E_OK) {
// SECURITY_STATUS codes are a type of HRESULT and can be used with NativeErrorToString.
LOG_ERROR(Service_SSL, "AcquireCredentialsHandle failed: {}",
Common::NativeErrorToString(ret));
return;
}
if (getenv("SSLKEYLOGFILE")) {
LOG_CRITICAL(Service_SSL, "SSLKEYLOGFILE was set but Schannel does not support exporting "
"keys; not logging keys!");
// Not fatal.
}
one_time_init_success = true;
}
} // namespace
namespace Service::SSL {
class SSLConnectionBackendSchannel final : public SSLConnectionBackend {
public:
Result Init() {
std::call_once(one_time_init_flag, OneTimeInit);
if (!one_time_init_success) {
LOG_ERROR(
Service_SSL,
"Can't create SSL connection because Schannel one-time initialization failed");
return ResultInternalError;
}
return ResultSuccess;
}
void SetSocket(std::shared_ptr<Network::SocketBase> socket_in) override {
socket = std::move(socket_in);
}
Result SetHostName(const std::string& hostname_in) override {
hostname = hostname_in;
return ResultSuccess;
}
void SetVerifyOption(u32 option) override {
skip_cert_verification = (option == 0);
LOG_WARNING(Service_SSL, "option={} skip_verification={}", option,
skip_cert_verification);
}
Result DoHandshake() override {
while (1) {
Result r;
switch (handshake_state) {
case HandshakeState::Initial:
if ((r = FlushCiphertextWriteBuf()) != ResultSuccess ||
(r = CallInitializeSecurityContext()) != ResultSuccess) {
return r;
}
// CallInitializeSecurityContext updated `handshake_state`.
continue;
case HandshakeState::ContinueNeeded:
case HandshakeState::IncompleteMessage:
if ((r = FlushCiphertextWriteBuf()) != ResultSuccess ||
(r = FillCiphertextReadBuf()) != ResultSuccess) {
return r;
}
if (ciphertext_read_buf.empty()) {
LOG_ERROR(Service_SSL, "SSL handshake failed because server hung up");
return ResultInternalError;
}
if ((r = CallInitializeSecurityContext()) != ResultSuccess) {
return r;
}
// CallInitializeSecurityContext updated `handshake_state`.
continue;
case HandshakeState::DoneAfterFlush:
if ((r = FlushCiphertextWriteBuf()) != ResultSuccess) {
return r;
}
handshake_state = HandshakeState::Connected;
return ResultSuccess;
case HandshakeState::Connected:
LOG_ERROR(Service_SSL, "Called DoHandshake but we already handshook");
return ResultInternalError;
case HandshakeState::Error:
return ResultInternalError;
}
}
}
Result FillCiphertextReadBuf() {
const size_t fill_size = read_buf_fill_size ? read_buf_fill_size : 4096;
read_buf_fill_size = 0;
// This unnecessarily zeroes the buffer; oh well.
const size_t offset = ciphertext_read_buf.size();
ASSERT_OR_EXECUTE(offset + fill_size >= offset, { return ResultInternalError; });
ciphertext_read_buf.resize(offset + fill_size, 0);
const auto read_span = std::span(ciphertext_read_buf).subspan(offset, fill_size);
const auto [actual, err] = socket->Recv(0, read_span);
switch (err) {
case Network::Errno::SUCCESS:
ASSERT(static_cast<size_t>(actual) <= fill_size);
ciphertext_read_buf.resize(offset + actual);
return ResultSuccess;
case Network::Errno::AGAIN:
ciphertext_read_buf.resize(offset);
return ResultWouldBlock;
default:
ciphertext_read_buf.resize(offset);
LOG_ERROR(Service_SSL, "Socket recv returned Network::Errno {}", err);
return ResultInternalError;
}
}
// Returns success if the write buffer has been completely emptied.
Result FlushCiphertextWriteBuf() {
while (!ciphertext_write_buf.empty()) {
const auto [actual, err] = socket->Send(ciphertext_write_buf, 0);
switch (err) {
case Network::Errno::SUCCESS:
ASSERT(static_cast<size_t>(actual) <= ciphertext_write_buf.size());
ciphertext_write_buf.erase(ciphertext_write_buf.begin(),
ciphertext_write_buf.begin() + actual);
break;
case Network::Errno::AGAIN:
return ResultWouldBlock;
default:
LOG_ERROR(Service_SSL, "Socket send returned Network::Errno {}", err);
return ResultInternalError;
}
}
return ResultSuccess;
}
Result CallInitializeSecurityContext() {
unsigned long req = ISC_REQ_ALLOCATE_MEMORY | ISC_REQ_CONFIDENTIALITY |
ISC_REQ_INTEGRITY | ISC_REQ_REPLAY_DETECT |
ISC_REQ_SEQUENCE_DETECT | ISC_REQ_STREAM |
ISC_REQ_USE_SUPPLIED_CREDS;
if (skip_cert_verification) {
req |= ISC_REQ_MANUAL_CRED_VALIDATION;
}
unsigned long attr;
// https://learn.microsoft.com/en-us/windows/win32/secauthn/initializesecuritycontext--schannel
std::array<SecBuffer, 2> input_buffers{{
// only used if `initial_call_done`
{
// [0]
.cbBuffer = static_cast<unsigned long>(ciphertext_read_buf.size()),
.BufferType = SECBUFFER_TOKEN,
.pvBuffer = ciphertext_read_buf.data(),
},
{
// [1] (will be replaced by SECBUFFER_MISSING when SEC_E_INCOMPLETE_MESSAGE is
// returned, or SECBUFFER_EXTRA when SEC_E_CONTINUE_NEEDED is returned if the
// whole buffer wasn't used)
.cbBuffer = 0,
.BufferType = SECBUFFER_EMPTY,
.pvBuffer = nullptr,
},
}};
std::array<SecBuffer, 2> output_buffers{{
{
.cbBuffer = 0,
.BufferType = SECBUFFER_TOKEN,
.pvBuffer = nullptr,
}, // [0]
{
.cbBuffer = 0,
.BufferType = SECBUFFER_ALERT,
.pvBuffer = nullptr,
}, // [1]
}};
SecBufferDesc input_desc{
.ulVersion = SECBUFFER_VERSION,
.cBuffers = static_cast<unsigned long>(input_buffers.size()),
.pBuffers = input_buffers.data(),
};
SecBufferDesc output_desc{
.ulVersion = SECBUFFER_VERSION,
.cBuffers = static_cast<unsigned long>(output_buffers.size()),
.pBuffers = output_buffers.data(),
};
ASSERT_OR_EXECUTE_MSG(
input_buffers[0].cbBuffer == ciphertext_read_buf.size(),
{ return ResultInternalError; }, "read buffer too large");
bool initial_call_done = handshake_state != HandshakeState::Initial;
if (initial_call_done) {
LOG_DEBUG(Service_SSL, "Passing {} bytes into InitializeSecurityContext",
ciphertext_read_buf.size());
}
char* hostname_ptr = hostname ? const_cast<char*>(hostname->c_str()) : nullptr;
const SECURITY_STATUS ret = InitializeSecurityContextA(
&cred_handle, initial_call_done ? &ctxt : nullptr, hostname_ptr, req,
0, // Reserved1
0, // TargetDataRep not used with Schannel
initial_call_done ? &input_desc : nullptr,
0, // Reserved2
initial_call_done ? nullptr : &ctxt, &output_desc, &attr,
nullptr); // ptsExpiry
if (output_buffers[0].pvBuffer) {
const std::span span(static_cast<u8*>(output_buffers[0].pvBuffer),
output_buffers[0].cbBuffer);
ciphertext_write_buf.insert(ciphertext_write_buf.end(), span.begin(), span.end());
FreeContextBuffer(output_buffers[0].pvBuffer);
}
if (output_buffers[1].pvBuffer) {
const std::span span(static_cast<u8*>(output_buffers[1].pvBuffer),
output_buffers[1].cbBuffer);
// The documentation doesn't explain what format this data is in.
LOG_DEBUG(Service_SSL, "Got a {}-byte alert buffer: {}", span.size(),
Common::HexToString(span));
}
switch (ret) {
case SEC_I_CONTINUE_NEEDED:
LOG_DEBUG(Service_SSL, "InitializeSecurityContext => SEC_I_CONTINUE_NEEDED");
if (input_buffers[1].BufferType == SECBUFFER_EXTRA) {
LOG_DEBUG(Service_SSL, "EXTRA of size {}", input_buffers[1].cbBuffer);
ASSERT(input_buffers[1].cbBuffer <= ciphertext_read_buf.size());
ciphertext_read_buf.erase(ciphertext_read_buf.begin(),
ciphertext_read_buf.end() - input_buffers[1].cbBuffer);
} else {
ASSERT(input_buffers[1].BufferType == SECBUFFER_EMPTY);
ciphertext_read_buf.clear();
}
handshake_state = HandshakeState::ContinueNeeded;
return ResultSuccess;
case SEC_E_INCOMPLETE_MESSAGE:
LOG_DEBUG(Service_SSL, "InitializeSecurityContext => SEC_E_INCOMPLETE_MESSAGE");
ASSERT(input_buffers[1].BufferType == SECBUFFER_MISSING);
read_buf_fill_size = input_buffers[1].cbBuffer;
handshake_state = HandshakeState::IncompleteMessage;
return ResultSuccess;
case SEC_E_OK:
LOG_DEBUG(Service_SSL, "InitializeSecurityContext => SEC_E_OK");
ciphertext_read_buf.clear();
handshake_state = HandshakeState::DoneAfterFlush;
return GrabStreamSizes();
default:
LOG_ERROR(Service_SSL,
"InitializeSecurityContext failed (probably certificate/protocol issue): {}",
Common::NativeErrorToString(ret));
handshake_state = HandshakeState::Error;
return ResultInternalError;
}
}
Result GrabStreamSizes() {
const SECURITY_STATUS ret =
QueryContextAttributes(&ctxt, SECPKG_ATTR_STREAM_SIZES, &stream_sizes);
if (ret != SEC_E_OK) {
LOG_ERROR(Service_SSL, "QueryContextAttributes(SECPKG_ATTR_STREAM_SIZES) failed: {}",
Common::NativeErrorToString(ret));
handshake_state = HandshakeState::Error;
return ResultInternalError;
}
return ResultSuccess;
}
Result Read(size_t* out_size, std::span<u8> data) override {
*out_size = 0;
if (handshake_state != HandshakeState::Connected) {
LOG_ERROR(Service_SSL, "Called Read but we did not successfully handshake");
return ResultInternalError;
}
if (data.size() == 0 || got_read_eof) {
return ResultSuccess;
}
while (1) {
if (!cleartext_read_buf.empty()) {
*out_size = (std::min)(cleartext_read_buf.size(), data.size());
std::memcpy(data.data(), cleartext_read_buf.data(), *out_size);
cleartext_read_buf.erase(cleartext_read_buf.begin(),
cleartext_read_buf.begin() + *out_size);
return ResultSuccess;
}
if (!ciphertext_read_buf.empty()) {
SecBuffer empty{
.cbBuffer = 0,
.BufferType = SECBUFFER_EMPTY,
.pvBuffer = nullptr,
};
std::array<SecBuffer, 5> buffers{{
{
.cbBuffer = static_cast<unsigned long>(ciphertext_read_buf.size()),
.BufferType = SECBUFFER_DATA,
.pvBuffer = ciphertext_read_buf.data(),
},
empty,
empty,
empty,
}};
ASSERT_OR_EXECUTE_MSG(
buffers[0].cbBuffer == ciphertext_read_buf.size(),
{ return ResultInternalError; }, "read buffer too large");
SecBufferDesc desc{
.ulVersion = SECBUFFER_VERSION,
.cBuffers = static_cast<unsigned long>(buffers.size()),
.pBuffers = buffers.data(),
};
SECURITY_STATUS ret =
DecryptMessage(&ctxt, &desc, /*MessageSeqNo*/ 0, /*pfQOP*/ nullptr);
switch (ret) {
case SEC_E_OK:
ASSERT_OR_EXECUTE(buffers[0].BufferType == SECBUFFER_STREAM_HEADER,
{ return ResultInternalError; });
ASSERT_OR_EXECUTE(buffers[1].BufferType == SECBUFFER_DATA,
{ return ResultInternalError; });
ASSERT_OR_EXECUTE(buffers[2].BufferType == SECBUFFER_STREAM_TRAILER,
{ return ResultInternalError; });
cleartext_read_buf.assign(static_cast<u8*>(buffers[1].pvBuffer),
static_cast<u8*>(buffers[1].pvBuffer) +
buffers[1].cbBuffer);
if (buffers[3].BufferType == SECBUFFER_EXTRA) {
ASSERT(buffers[3].cbBuffer <= ciphertext_read_buf.size());
ciphertext_read_buf.erase(ciphertext_read_buf.begin(),
ciphertext_read_buf.end() - buffers[3].cbBuffer);
} else {
ASSERT(buffers[3].BufferType == SECBUFFER_EMPTY);
ciphertext_read_buf.clear();
}
continue;
case SEC_E_INCOMPLETE_MESSAGE:
break;
case SEC_I_CONTEXT_EXPIRED:
// Server hung up by sending close_notify.
got_read_eof = true;
*out_size = 0;
return ResultSuccess;
default:
LOG_ERROR(Service_SSL, "DecryptMessage failed: {}",
Common::NativeErrorToString(ret));
return ResultInternalError;
}
}
const Result r = FillCiphertextReadBuf();
if (r != ResultSuccess) {
return r;
}
if (ciphertext_read_buf.empty()) {
got_read_eof = true;
*out_size = 0;
return ResultSuccess;
}
}
}
Result Write(size_t* out_size, std::span<const u8> data) override {
*out_size = 0;
if (handshake_state != HandshakeState::Connected) {
LOG_ERROR(Service_SSL, "Called Write but we did not successfully handshake");
return ResultInternalError;
}
if (data.size() == 0) {
return ResultSuccess;
}
data = data.subspan(0, std::min<size_t>(data.size(), stream_sizes.cbMaximumMessage));
if (!cleartext_write_buf.empty()) {
// Already in the middle of a write. It wouldn't make sense to not
// finish sending the entire buffer since TLS has
// header/MAC/padding/etc.
if (data.size() != cleartext_write_buf.size() ||
std::memcmp(data.data(), cleartext_write_buf.data(), data.size())) {
LOG_ERROR(Service_SSL, "Called Write but buffer does not match previous buffer");
return ResultInternalError;
}
return WriteAlreadyEncryptedData(out_size);
} else {
cleartext_write_buf.assign(data.begin(), data.end());
}
std::vector<u8> header_buf(stream_sizes.cbHeader, 0);
std::vector<u8> tmp_data_buf = cleartext_write_buf;
std::vector<u8> trailer_buf(stream_sizes.cbTrailer, 0);
std::array<SecBuffer, 3> buffers{{
{
.cbBuffer = stream_sizes.cbHeader,
.BufferType = SECBUFFER_STREAM_HEADER,
.pvBuffer = header_buf.data(),
},
{
.cbBuffer = static_cast<unsigned long>(tmp_data_buf.size()),
.BufferType = SECBUFFER_DATA,
.pvBuffer = tmp_data_buf.data(),
},
{
.cbBuffer = stream_sizes.cbTrailer,
.BufferType = SECBUFFER_STREAM_TRAILER,
.pvBuffer = trailer_buf.data(),
},
}};
ASSERT_OR_EXECUTE_MSG(
buffers[1].cbBuffer == tmp_data_buf.size(), { return ResultInternalError; },
"temp buffer too large");
SecBufferDesc desc{
.ulVersion = SECBUFFER_VERSION,
.cBuffers = static_cast<unsigned long>(buffers.size()),
.pBuffers = buffers.data(),
};
const SECURITY_STATUS ret = EncryptMessage(&ctxt, /*fQOP*/ 0, &desc, /*MessageSeqNo*/ 0);
if (ret != SEC_E_OK) {
LOG_ERROR(Service_SSL, "EncryptMessage failed: {}", Common::NativeErrorToString(ret));
return ResultInternalError;
}
ciphertext_write_buf.insert(ciphertext_write_buf.end(), header_buf.begin(),
header_buf.end());
ciphertext_write_buf.insert(ciphertext_write_buf.end(), tmp_data_buf.begin(),
tmp_data_buf.end());
ciphertext_write_buf.insert(ciphertext_write_buf.end(), trailer_buf.begin(),
trailer_buf.end());
return WriteAlreadyEncryptedData(out_size);
}
Result WriteAlreadyEncryptedData(size_t* out_size) {
const Result r = FlushCiphertextWriteBuf();
if (r != ResultSuccess) {
return r;
}
// write buf is empty
*out_size = cleartext_write_buf.size();
cleartext_write_buf.clear();
return ResultSuccess;
}
Result GetServerCerts(std::vector<std::vector<u8>>* out_certs) override {
PCCERT_CONTEXT returned_cert = nullptr;
const SECURITY_STATUS ret =
QueryContextAttributes(&ctxt, SECPKG_ATTR_REMOTE_CERT_CONTEXT, &returned_cert);
if (ret != SEC_E_OK) {
LOG_ERROR(Service_SSL,
"QueryContextAttributes(SECPKG_ATTR_REMOTE_CERT_CONTEXT) failed: {}",
Common::NativeErrorToString(ret));
return ResultInternalError;
}
PCCERT_CONTEXT some_cert = nullptr;
while ((some_cert = CertEnumCertificatesInStore(returned_cert->hCertStore, some_cert)) !=
nullptr) {
out_certs->emplace_back(static_cast<u8*>(some_cert->pbCertEncoded),
static_cast<u8*>(some_cert->pbCertEncoded) +
some_cert->cbCertEncoded);
}
std::reverse(out_certs->begin(),
out_certs->end()); // Windows returns certs in reverse order from what we want
CertFreeCertificateContext(returned_cert);
return ResultSuccess;
}
~SSLConnectionBackendSchannel() {
if (handshake_state != HandshakeState::Initial) {
DeleteSecurityContext(&ctxt);
}
}
enum class HandshakeState {
// Haven't called anything yet.
Initial,
// `SEC_I_CONTINUE_NEEDED` was returned by
// `InitializeSecurityContext`; must finish sending data (if any) in
// the write buffer, then read at least one byte before calling
// `InitializeSecurityContext` again.
ContinueNeeded,
// `SEC_E_INCOMPLETE_MESSAGE` was returned by
// `InitializeSecurityContext`; hopefully the write buffer is empty;
// must read at least one byte before calling
// `InitializeSecurityContext` again.
IncompleteMessage,
// `SEC_E_OK` was returned by `InitializeSecurityContext`; must
// finish sending data in the write buffer before having `DoHandshake`
// report success.
DoneAfterFlush,
// We finished the above and are now connected. At this point, writing
// and reading are separate 'state machines' represented by the
// nonemptiness of the ciphertext and cleartext read and write buffers.
Connected,
// Another error was returned and we shouldn't allow initialization
// to continue.
Error,
} handshake_state = HandshakeState::Initial;
CtxtHandle ctxt;
SecPkgContext_StreamSizes stream_sizes;
std::shared_ptr<Network::SocketBase> socket;
std::optional<std::string> hostname;
std::vector<u8> ciphertext_read_buf;
std::vector<u8> ciphertext_write_buf;
std::vector<u8> cleartext_read_buf;
std::vector<u8> cleartext_write_buf;
bool got_read_eof = false;
bool skip_cert_verification = false;
size_t read_buf_fill_size = 0;
};
Result CreateSSLConnectionBackend(std::unique_ptr<SSLConnectionBackend>* out_backend) {
auto conn = std::make_unique<SSLConnectionBackendSchannel>();
R_TRY(conn->Init());
*out_backend = std::move(conn);
return ResultSuccess;
}
} // namespace Service::SSL
@@ -0,0 +1,236 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <mutex>
// SecureTransport has been deprecated in its entirety in favor of
// Network.framework, but that does not allow layering TLS on top of an
// arbitrary socket.
#if defined(__GNUC__) || defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wdeprecated-declarations"
#include <Security/SecureTransport.h>
#pragma GCC diagnostic pop
#endif
#include "core/hle/service/ssl/ssl_backend.h"
#include "core/internal_network/network.h"
#include "core/internal_network/sockets.h"
namespace {
template <typename T>
struct CFReleaser {
T ptr;
YUZU_NON_COPYABLE(CFReleaser);
constexpr CFReleaser() : ptr(nullptr) {}
constexpr CFReleaser(T ptr) : ptr(ptr) {}
constexpr operator T() {
return ptr;
}
~CFReleaser() {
if (ptr) {
CFRelease(ptr);
}
}
};
std::string CFStringToString(CFStringRef cfstr) {
CFReleaser<CFDataRef> cfdata(
CFStringCreateExternalRepresentation(nullptr, cfstr, kCFStringEncodingUTF8, 0));
ASSERT_OR_EXECUTE(cfdata, { return "???"; });
return std::string(reinterpret_cast<const char*>(CFDataGetBytePtr(cfdata)),
CFDataGetLength(cfdata));
}
std::string OSStatusToString(OSStatus status) {
CFReleaser<CFStringRef> cfstr(SecCopyErrorMessageString(status, nullptr));
if (!cfstr) {
return "[unknown error]";
}
return CFStringToString(cfstr);
}
} // namespace
namespace Service::SSL {
class SSLConnectionBackendSecureTransport final : public SSLConnectionBackend {
public:
Result Init() {
static std::once_flag once_flag;
std::call_once(once_flag, []() {
if (getenv("SSLKEYLOGFILE")) {
LOG_CRITICAL(Service_SSL, "SSLKEYLOGFILE was set but SecureTransport does not "
"support exporting keys; not logging keys!");
// Not fatal.
}
});
context.ptr = SSLCreateContext(nullptr, kSSLClientSide, kSSLStreamType);
if (!context) {
LOG_ERROR(Service_SSL, "SSLCreateContext failed");
return ResultInternalError;
}
OSStatus status;
if ((status = SSLSetIOFuncs(context, ReadCallback, WriteCallback)) ||
(status = SSLSetConnection(context, this))) {
LOG_ERROR(Service_SSL, "SSLContext initialization failed: {}",
OSStatusToString(status));
return ResultInternalError;
}
return ResultSuccess;
}
void SetSocket(std::shared_ptr<Network::SocketBase> in_socket) override {
socket = std::move(in_socket);
}
Result SetHostName(const std::string& hostname) override {
OSStatus status = SSLSetPeerDomainName(context, hostname.c_str(), hostname.size());
if (status) {
LOG_ERROR(Service_SSL, "SSLSetPeerDomainName failed: {}", OSStatusToString(status));
return ResultInternalError;
}
return ResultSuccess;
}
void SetVerifyOption(u32 option) override {
skip_cert_verification = (option == 0);
LOG_WARNING(Service_SSL, "option={} skip_verification={}", option,
skip_cert_verification);
if (skip_cert_verification) {
SSLSetSessionOption(context, kSSLSessionOptionBreakOnServerAuth, true);
}
}
Result DoHandshake() override {
OSStatus status = SSLHandshake(context);
if (skip_cert_verification && status == errSSLServerAuthCompleted) {
LOG_DEBUG(Service_SSL, "Skipping certificate verification as requested");
status = SSLHandshake(context);
}
return HandleReturn("SSLHandshake", 0, status);
}
Result Read(size_t* out_size, std::span<u8> data) override {
OSStatus status = SSLRead(context, data.data(), data.size(), out_size);
return HandleReturn("SSLRead", out_size, status);
}
Result Write(size_t* out_size, std::span<const u8> data) override {
OSStatus status = SSLWrite(context, data.data(), data.size(), out_size);
return HandleReturn("SSLWrite", out_size, status);
}
Result HandleReturn(const char* what, size_t* actual, OSStatus status) {
switch (status) {
case 0:
return ResultSuccess;
case errSSLWouldBlock:
return ResultWouldBlock;
default: {
std::string reason;
if (got_read_eof) {
reason = "server hung up";
} else {
reason = OSStatusToString(status);
}
LOG_ERROR(Service_SSL, "{} failed: {}", what, reason);
return ResultInternalError;
}
}
}
Result GetServerCerts(std::vector<std::vector<u8>>* out_certs) override {
CFReleaser<SecTrustRef> trust;
OSStatus status = SSLCopyPeerTrust(context, &trust.ptr);
if (status) {
LOG_ERROR(Service_SSL, "SSLCopyPeerTrust failed: {}", OSStatusToString(status));
return ResultInternalError;
}
for (CFIndex i = 0, count = SecTrustGetCertificateCount(trust); i < count; i++) {
SecCertificateRef cert = SecTrustGetCertificateAtIndex(trust, i);
CFReleaser<CFDataRef> data(SecCertificateCopyData(cert));
ASSERT_OR_EXECUTE(data, { return ResultInternalError; });
const u8* ptr = CFDataGetBytePtr(data);
out_certs->emplace_back(ptr, ptr + CFDataGetLength(data));
}
return ResultSuccess;
}
static OSStatus ReadCallback(SSLConnectionRef connection, void* data, size_t* dataLength) {
return ReadOrWriteCallback(connection, data, dataLength, true);
}
static OSStatus WriteCallback(SSLConnectionRef connection, const void* data,
size_t* dataLength) {
return ReadOrWriteCallback(connection, const_cast<void*>(data), dataLength, false);
}
static OSStatus ReadOrWriteCallback(SSLConnectionRef connection, void* data, size_t* dataLength,
bool is_read) {
auto self =
static_cast<SSLConnectionBackendSecureTransport*>(const_cast<void*>(connection));
ASSERT_OR_EXECUTE_MSG(
self->socket, { return 0; }, "SecureTransport asked to {} but we have no socket",
is_read ? "read" : "write");
// SecureTransport callbacks (unlike OpenSSL BIO callbacks) are
// expected to read/write the full requested dataLength or return an
// error, so we have to add a loop ourselves.
size_t requested_len = *dataLength;
size_t offset = 0;
while (offset < requested_len) {
std::span cur(reinterpret_cast<u8*>(data) + offset, requested_len - offset);
auto [actual, err] = is_read ? self->socket->Recv(0, cur) : self->socket->Send(cur, 0);
LOG_CRITICAL(Service_SSL, "op={}, offset={} actual={}/{} err={}", is_read, offset,
actual, cur.size(), static_cast<s32>(err));
switch (err) {
case Network::Errno::SUCCESS:
offset += actual;
if (actual == 0) {
ASSERT(is_read);
self->got_read_eof = true;
return errSecEndOfData;
}
break;
case Network::Errno::AGAIN:
*dataLength = offset;
return errSSLWouldBlock;
default:
LOG_ERROR(Service_SSL, "Socket {} returned Network::Errno {}",
is_read ? "recv" : "send", err);
return errSecIO;
}
}
ASSERT(offset == requested_len);
return 0;
}
private:
CFReleaser<SSLContextRef> context = nullptr;
bool got_read_eof = false;
bool skip_cert_verification = false;
std::shared_ptr<Network::SocketBase> socket;
};
Result CreateSSLConnectionBackend(std::unique_ptr<SSLConnectionBackend>* out_backend) {
auto conn = std::make_unique<SSLConnectionBackendSecureTransport>();
R_TRY(conn->Init());
*out_backend = std::move(conn);
return ResultSuccess;
}
} // namespace Service::SSL
@@ -274,8 +274,8 @@ std::pair<oaknut::XReg, oaknut::XReg> InlinePageTableEmitVAddrLookup(oaknut::Cod
code.LDR(Xscratch0, Xpagetable, Xscratch0);
if (ctx.conf.page_table_marked_bit) {
code.TST(Xscratch0, 1ULL << *ctx.conf.page_table_marked_bit);
code.B(NE, *fallback);
// check for marked bit
code.TBNZ(Xscratch0, *ctx.conf.page_table_marked_bit, *fallback);
}
if (ctx.conf.page_table_pointer_mask != 0) {
@@ -85,13 +85,8 @@ template<>
code.mov(tmp, vaddr);
code.shr(tmp, int(page_table_const_bits));
if (ctx.conf.page_table_log2_stride > 3) {
code.shl(tmp, int(ctx.conf.page_table_log2_stride));
code.mov(page, qword[r14 + tmp.cvt64()]);
} else {
code.mov(page, qword[r14 + tmp.cvt64() * int(ctx.conf.page_table_log2_stride)]);
}
code.shl(tmp, int(ctx.conf.page_table_log2_stride));
code.mov(page, qword[r14 + tmp.cvt64()]);
// check for marked bit, use as unmapped if marked
if (ctx.conf.page_table_marked_bit) {
@@ -107,10 +102,9 @@ template<>
code.mov(tmp, ctx.conf.page_table_pointer_mask);
code.and_(page, tmp);
}
// check for sign bit, apply sign extension as needed
if (ctx.conf.page_table_sign_extension) {
code.shl(page, 63 - int(*ctx.conf.page_table_sign_extension));
code.sar(page, 63 - int(*ctx.conf.page_table_sign_extension));
code.shl(page, *ctx.conf.page_table_sign_extension);
code.sar(page, *ctx.conf.page_table_sign_extension);
}
code.jz(abort, code.T_NEAR);
+59 -52
View File
@@ -4,16 +4,17 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <chrono>
#include <thread>
#include <fmt/ranges.h>
#include <math.h>
#include "common/param_package.h"
#include "common/settings.h"
#include "common/steady_clock.h"
#include "common/thread.h"
#include "input_common/drivers/mouse.h"
namespace InputCommon {
constexpr int update_time = 10;
constexpr float default_panning_sensitivity = 0.0010f;
constexpr float default_stick_sensitivity = 0.0006f;
constexpr float default_deadzone_counterweight = 0.01f;
@@ -73,31 +74,33 @@ Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_))
last_motion_change = {};
}
void Mouse::UpdateStickInput(Common::SteadyClock::time_point timestamp) {
if (IsMousePanningEnabled()) {
const float length = last_mouse_change.Length();
// Prevent input from exceeding the max range (1.0f) too much,
// but allow some room to make it easier to sustain
if (length > maximum_stick_range) {
last_mouse_change /= length;
last_mouse_change *= maximum_stick_range;
}
SetAxis(identifier, mouse_axis_x, last_mouse_change[0]);
SetAxis(identifier, mouse_axis_y, -last_mouse_change[1]);
// Decay input over time
const float clamped_length = (std::min)(1.0f, length);
const float decay_strength = Settings::values.mouse_panning_decay_strength.GetValue();
const float decay = 1 - clamped_length * clamped_length * decay_strength * 0.01f;
const float min_decay = Settings::values.mouse_panning_min_decay.GetValue();
const float clamped_decay = (std::min)(1 - min_decay / 100.0f, decay);
last_mouse_change *= clamped_decay;
void Mouse::UpdateStickInput() {
if (!IsMousePanningEnabled()) {
return;
}
const float length = last_mouse_change.Length();
// Prevent input from exceeding the max range (1.0f) too much,
// but allow some room to make it easier to sustain
if (length > maximum_stick_range) {
last_mouse_change /= length;
last_mouse_change *= maximum_stick_range;
}
SetAxis(identifier, mouse_axis_x, last_mouse_change[0]);
SetAxis(identifier, mouse_axis_y, -last_mouse_change[1]);
// Decay input over time
const float clamped_length = (std::min)(1.0f, length);
const float decay_strength = Settings::values.mouse_panning_decay_strength.GetValue();
const float decay = 1 - clamped_length * clamped_length * decay_strength * 0.01f;
const float min_decay = Settings::values.mouse_panning_min_decay.GetValue();
const float clamped_decay = (std::min)(1 - min_decay / 100.0f, decay);
last_mouse_change *= clamped_decay;
}
void Mouse::UpdateMotionInput(Common::SteadyClock::time_point timestamp) {
void Mouse::UpdateMotionInput() {
const float sensitivity =
IsMousePanningEnabled() ? default_motion_panning_sensitivity : default_motion_sensitivity;
@@ -111,21 +114,23 @@ void Mouse::UpdateMotionInput(Common::SteadyClock::time_point timestamp) {
last_motion_change[1] = last_motion_change[1] * multiplier;
}
if (IsMousePanningEnabled()) {
last_motion_change[0] = 0;
last_motion_change[1] = 0;
}
last_motion_change[2] = 0;
SetMotion(motion_identifier, 0, BasicMotion{
const BasicMotion motion_data{
.gyro_x = last_motion_change[0] * sensitivity,
.gyro_y = last_motion_change[1] * sensitivity,
.gyro_z = last_motion_change[2] * sensitivity,
.accel_x = 0,
.accel_y = 0,
.accel_z = 0,
.delta_timestamp = u64(std::chrono::duration_cast<std::chrono::microseconds>(timestamp - last_notify_timestamp).count()),
});
.delta_timestamp = update_time * 1000,
};
if (IsMousePanningEnabled()) {
last_motion_change[0] = 0;
last_motion_change[1] = 0;
}
last_motion_change[2] = 0;
SetMotion(motion_identifier, 0, motion_data);
}
void Mouse::Move(int x, int y, int center_x, int center_y) {
@@ -144,27 +149,29 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
last_mouse_change /= length;
last_mouse_change *= deadzone_cw;
}
} else {
if (button_pressed) {
const auto mouse_move = Common::Vec<int, 2>(x, y) - mouse_origin;
const float x_sensitivity = Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
const float y_sensitivity = Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
SetAxis(identifier, mouse_axis_x, float(mouse_move[0]) * x_sensitivity);
SetAxis(identifier, mouse_axis_y, float(-mouse_move[1]) * y_sensitivity);
last_motion_change = {
float(-mouse_move[1]) * x_sensitivity,
float(-mouse_move[0]) * y_sensitivity,
last_motion_change[2],
};
}
return;
}
if (button_pressed) {
const auto mouse_move = Common::Vec<int, 2>(x, y) - mouse_origin;
const float x_sensitivity =
Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
const float y_sensitivity =
Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
SetAxis(identifier, mouse_axis_x, float(mouse_move[0]) * x_sensitivity);
SetAxis(identifier, mouse_axis_y, float(-mouse_move[1]) * y_sensitivity);
last_motion_change = {
float(-mouse_move[1]) * x_sensitivity,
float(-mouse_move[0]) * y_sensitivity,
last_motion_change[2],
};
}
}
void Mouse::NotifyChanged() {
auto const timestamp = Common::SteadyClock::Now();
UpdateStickInput(timestamp);
UpdateMotionInput(timestamp);
last_notify_timestamp = timestamp;
UpdateStickInput();
UpdateMotionInput();
}
void Mouse::MouseMove(f32 touch_x, f32 touch_y) {
@@ -216,8 +223,8 @@ void Mouse::MouseWheelChange(int x, int y) {
wheel_position[0] += x;
wheel_position[1] += y;
last_motion_change[2] += static_cast<f32>(y);
SetAxis(identifier, wheel_axis_x, f32(wheel_position[0]));
SetAxis(identifier, wheel_axis_y, f32(wheel_position[1]));
SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position[0]));
SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position[1]));
}
void Mouse::ReleaseAllButtons() {
+2 -5
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@@ -7,9 +7,7 @@
#pragma once
#include <thread>
#include <chrono>
#include "common/steady_clock.h"
#include "common/polyfill_thread.h"
#include "common/vector_math.h"
#include "input_common/input_engine.h"
@@ -103,8 +101,8 @@ public:
Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
private:
void UpdateStickInput(Common::SteadyClock::time_point timestamp);
void UpdateMotionInput(Common::SteadyClock::time_point timestamp);
void UpdateStickInput();
void UpdateMotionInput();
bool IsMousePanningEnabled();
Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
@@ -114,7 +112,6 @@ private:
Common::Vec<float, 2> last_mouse_change;
Common::Vec<float, 3> last_motion_change;
Common::Vec<int, 2> wheel_position;
Common::SteadyClock::time_point last_notify_timestamp{};
bool button_pressed = false;
};
+1 -40
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@@ -697,16 +697,6 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
SDL_AddEventWatch(&SDLEventWatcher, this);
initialized = true;
if (start_thread) {
vibration_thread = std::thread([this] {
Common::SetCurrentThreadName("SDL_Vibration");
using namespace std::chrono_literals;
while (initialized) {
SendVibrations();
std::this_thread::sleep_for(250ms); // 4 TPS
}
});
}
// Because the events for joystick connection happens before we have our event watcher added, we
// can just open all the joysticks right here
int joystick_count = 0;
@@ -725,7 +715,6 @@ SDLDriver::~SDLDriver() {
initialized = false;
if (start_thread) {
vibration_thread.join();
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);
}
}
@@ -805,10 +794,7 @@ Common::Input::DriverResult SDLDriver::SetVibration(
.type = Common::Input::VibrationAmplificationType::Exponential,
};
vibration_queue.Push(VibrationRequest{
.identifier = identifier,
.vibration = new_vibration,
});
joystick->RumblePlay(new_vibration);
return Common::Input::DriverResult::Success;
}
@@ -852,31 +838,6 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
return true;
}
void SDLDriver::SendVibrations() {
std::vector<VibrationRequest> filtered_vibrations{};
while (!vibration_queue.Empty()) {
VibrationRequest request;
vibration_queue.Pop(request);
const auto joystick = GetSDLJoystickByGUID(request.identifier.guid.RawString(),
static_cast<int>(request.identifier.port));
const auto it = std::find_if(filtered_vibrations.begin(), filtered_vibrations.end(),
[request](VibrationRequest vibration) {
return vibration.identifier == request.identifier;
});
if (it == filtered_vibrations.end()) {
filtered_vibrations.push_back(std::move(request));
continue;
}
*it = request;
}
for (const auto& vibration : filtered_vibrations) {
const auto joystick = GetSDLJoystickByGUID(vibration.identifier.guid.RawString(),
static_cast<int>(vibration.identifier.port));
joystick->RumblePlay(vibration.vibration);
}
}
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
s32 axis, float value) const {
Common::ParamPackage params{};
+1 -6
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@@ -113,16 +113,11 @@ private:
/// Returns true if the button is on the left joycon
bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
/// Queue of vibration request to controllers
Common::SPSCQueue<VibrationRequest> vibration_queue;
/// Map of GUID of a list of corresponding virtual Joysticks
::Common::unordered_map<Common::UUID, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
std::mutex joystick_map_mutex;
bool start_thread = false;
std::atomic<bool> initialized = false;
std::thread vibration_thread;
bool start_thread;
};
} // namespace InputCommon
+3 -6
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@@ -23,7 +23,7 @@ namespace ConfigurationShared {
std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
std::unique_ptr<TranslationMap> translations = std::make_unique<TranslationMap>();
const auto& tr = [](const char* text) -> QString { return QCoreApplication::translate("ConfigurationShared", text); };
const auto& tr = [parent](const char* text) -> QString { return parent->tr(text); };
#define INSERT(SETTINGS, ID, NAME, TOOLTIP) \
translations->insert(std::pair{SETTINGS::values.ID.Id(), std::pair{(NAME), (TOOLTIP)}})
@@ -151,9 +151,6 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
tr("The anti-aliasing method to use.\nSMAA offers the best quality.\nFXAA "
"can produce a more stable picture in lower resolutions."));
INSERT(Settings, post_shader_chain, QString(), QString());
INSERT(Settings, post_shader_preset, QString(), QString());
INSERT(Settings, post_shader_enabled, tr("Enable post-processing effects"),
tr("Applies post-processing effects to the final image."));
INSERT(Settings, fullscreen_mode, tr("Fullscreen Mode:"),
tr("The method used to render the window in fullscreen.\nBorderless offers the best "
"compatibility with the on-screen keyboard that some games request for "
@@ -371,8 +368,8 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent) {
std::unique_ptr<ComboboxTranslationMap> translations =
std::make_unique<ComboboxTranslationMap>();
const auto& tr = [](const char* text, const char* context = "") {
return QCoreApplication::translate("ConfigurationShared", text, context);
const auto& tr = [&](const char* text, const char* context = "") {
return parent->tr(text, context);
};
#define PAIR(ENUM, VALUE, TRANSLATION) {static_cast<u32>(Settings::ENUM::VALUE), (TRANSLATION)}
+1 -1
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@@ -78,7 +78,7 @@ public:
protected:
static constexpr size_t UNSET_CHANNEL{(std::numeric_limits<size_t>::max)()};
P* channel_state = nullptr;
P* channel_state;
size_t current_channel_id{UNSET_CHANNEL};
size_t current_address_space{};
Tegra::Engines::Maxwell3D* maxwell3d{};
+44 -15
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@@ -45,7 +45,7 @@ constexpr u32 PERFORMANCE_SHADER_ID_FIRST = 280;
constexpr u32 PERFORMANCE_SHADER_ID_LAST = 302;
constexpr u32 CACHE_MAGIC = 0x4746534C;
constexpr u32 CACHE_VERSION = 3;
constexpr u32 CACHE_VERSION = 2;
struct CacheHeader {
u32 magic;
@@ -53,6 +53,7 @@ struct CacheHeader {
u64 source_size;
u64 source_hash;
u32 module_count;
u32 variant;
};
struct Section {
@@ -276,19 +277,41 @@ template <typename Map>
return std::ranges::all_of(ids, [&](u32 id) { return resources.contains(id); });
}
[[nodiscard]] u32 VariantOffset(ShaderVariant variant) {
return variant == ShaderVariant::NativeFp16 ? PerformanceShader::NATIVE_FP16_OFFSET
: PerformanceShader::NATIVE_FP32_OFFSET;
}
template <typename Map>
[[nodiscard]] bool HasNativeShaders(const Map& resources) {
[[nodiscard]] bool HasNativeVariant(const Map& resources, ShaderVariant variant) {
const u32 offset = VariantOffset(variant);
return std::ranges::all_of(PerformanceShaderIds(), [&](u32 id) {
const auto hit = resources.find(id + PerformanceShader::NATIVE_FP16_OFFSET);
const auto hit = resources.find(id + offset);
return hit != resources.end() && IsSpirvModule(hit->second);
});
}
[[nodiscard]] std::optional<ShaderVariant> SelectVariant(const ResourceSpans& resources,
bool allow_fp16, bool prefer_fp16) {
if (prefer_fp16 && HasNativeVariant(resources, ShaderVariant::NativeFp16)) {
return ShaderVariant::NativeFp16;
}
if (HasNativeVariant(resources, ShaderVariant::NativeFp32)) {
return ShaderVariant::NativeFp32;
}
if (allow_fp16 && HasNativeVariant(resources, ShaderVariant::NativeFp16)) {
return ShaderVariant::NativeFp16;
}
return std::nullopt;
}
[[nodiscard]] LosslessStatus TranslateAll(const ResourceSpans& resources,
ShaderModules& out_modules) {
ShaderModules& out_modules,
ShaderVariant variant) {
const u32 offset = VariantOffset(variant);
out_modules.clear();
for (const u32 id : PerformanceShaderIds()) {
const auto hit = resources.find(id + PerformanceShader::NATIVE_FP16_OFFSET);
const auto hit = resources.find(id + offset);
if (hit == resources.end()) {
return LosslessStatus::MissingShaders;
}
@@ -320,7 +343,7 @@ template <typename Map>
}
[[nodiscard]] bool ReadShaderCache(const std::filesystem::path& path, u64 source_size,
u64 source_hash, ShaderModules& out_modules) {
u64 source_hash, u32 variant, ShaderModules& out_modules) {
if (!Common::FS::Exists(path)) {
return false;
}
@@ -332,7 +355,8 @@ template <typename Map>
return false;
}
if (header.magic != CACHE_MAGIC || header.version != CACHE_VERSION ||
header.source_size != source_size || header.source_hash != source_hash) {
header.source_size != source_size || header.source_hash != source_hash ||
header.variant != variant) {
return false;
}
@@ -409,10 +433,8 @@ template <typename Map>
return LosslessStatus::MissingShaders;
}
if (!HasNativeShaders(out_resources)) {
return LosslessStatus::MissingShaders;
}
return LosslessStatus::Ok;
return HasPerformanceShaders(out_resources) ? LosslessStatus::Ok
: LosslessStatus::MissingShaders;
}
} // Anonymous namespace
@@ -461,7 +483,7 @@ LosslessStatus GetInstalledLosslessStatus() {
return ValidateLosslessDll(GetLosslessDllPath());
}
LosslessStatus LoadShaderModules(ShaderModules& out_modules) {
LosslessStatus LoadShaderModules(ShaderModules& out_modules, bool allow_fp16, bool prefer_fp16) {
std::vector<u8> image;
const LosslessStatus read_status = ReadImageFile(GetLosslessDllPath(), image);
if (read_status != LosslessStatus::Ok) {
@@ -479,11 +501,17 @@ LosslessStatus LoadShaderModules(ShaderModules& out_modules) {
return parse_status;
}
if (ReadShaderCache(cache_path, source_size, source_hash, out_modules)) {
const std::optional<ShaderVariant> variant = SelectVariant(spans, allow_fp16, prefer_fp16);
if (!variant) {
return LosslessStatus::MissingShaders;
}
if (ReadShaderCache(cache_path, source_size, source_hash, static_cast<u32>(*variant),
out_modules)) {
return LosslessStatus::Ok;
}
const LosslessStatus translate_status = TranslateAll(spans, out_modules);
const LosslessStatus translate_status = TranslateAll(spans, out_modules, *variant);
if (translate_status != LosslessStatus::Ok) {
return translate_status;
}
@@ -494,6 +522,7 @@ LosslessStatus LoadShaderModules(ShaderModules& out_modules) {
.source_size = source_size,
.source_hash = source_hash,
.module_count = static_cast<u32>(out_modules.size()),
.variant = static_cast<u32>(*variant),
};
if (!WriteShaderCache(cache_path, header, out_modules)) {
void(Common::FS::RemoveFile(cache_path));
@@ -505,7 +534,7 @@ LosslessStatus LoadShaderModules(ShaderModules& out_modules) {
LosslessStatus BuildShaderCache() {
ShaderModules modules;
return LoadShaderModules(modules);
return LoadShaderModules(modules, true);
}
bool RemoveInstalledLosslessDll() {
+9 -1
View File
@@ -28,6 +28,11 @@ enum class LosslessStatus : u32 {
using ShaderResources = std::map<u32, std::vector<u8>>;
using ShaderModules = std::map<u32, std::vector<u32>>;
enum class ShaderVariant : u32 {
NativeFp32 = 1,
NativeFp16 = 2,
};
namespace PerformanceShader {
constexpr u32 MIPMAPS = 255;
constexpr u32 GENERATE = 256;
@@ -37,6 +42,7 @@ constexpr std::array<u32, 5> GAMMA{280, 282, 283, 284, 285};
constexpr std::array<u32, 10> DELTA{280, 286, 287, 288, 289, 281, 294, 295, 296, 297};
constexpr u32 NATIVE_FP16_OFFSET = 49;
constexpr u32 NATIVE_FP32_OFFSET = 98;
} // namespace PerformanceShader
[[nodiscard]] std::filesystem::path GetLosslessDllPath();
@@ -52,7 +58,9 @@ constexpr u32 NATIVE_FP16_OFFSET = 49;
[[nodiscard]] LosslessStatus BuildShaderCache();
[[nodiscard]] LosslessStatus LoadShaderModules(ShaderModules& out_modules);
[[nodiscard]] LosslessStatus LoadShaderModules(ShaderModules& out_modules,
bool allow_fp16 = false,
bool prefer_fp16 = false);
bool RemoveInstalledLosslessDll();
@@ -198,10 +198,6 @@ void FrameGen::Process(const Device& device, Frame* frame, VkFormat format,
VkExtent2D guest_extent) {
generated = false;
if (!shaders) {
shaders.emplace(device);
}
if (unavailable || !Settings::values.frame_gen.GetValue()) {
if (chain) {
scheduler.Finish();
@@ -211,14 +207,17 @@ void FrameGen::Process(const Device& device, Frame* frame, VkFormat format,
return;
}
if (!shaders->IsValid()) {
if (!frame->storage_view) {
unavailable = true;
return;
}
if (!frame->storage_view) {
warm_streak = 0;
return;
if (!shaders) {
shaders.emplace(device);
if (!shaders->IsValid()) {
unavailable = true;
return;
}
}
peak_guest_extent.width = std::max(peak_guest_extent.width, guest_extent.width);

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