mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-06 04:06:58 +00:00
Compare commits
3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 0f05ab09d0 | |||
| 11de264541 | |||
| f6e7686038 |
@@ -0,0 +1,112 @@
|
|||||||
|
diff --git a/include/vk_mem_alloc.h b/include/vk_mem_alloc.h
|
||||||
|
index 8df0364..4856064 100644
|
||||||
|
--- a/include/vk_mem_alloc.h
|
||||||
|
+++ b/include/vk_mem_alloc.h
|
||||||
|
@@ -3017,7 +3017,7 @@ remove them if not needed.
|
||||||
|
|
||||||
|
#if defined(__ANDROID_API__) && (__ANDROID_API__ < 16)
|
||||||
|
#include <cstdlib>
|
||||||
|
-static void* vma_aligned_alloc(size_t alignment, size_t size)
|
||||||
|
+static inline void* vma_aligned_alloc(size_t alignment, size_t size)
|
||||||
|
{
|
||||||
|
// alignment must be >= sizeof(void*)
|
||||||
|
if(alignment < sizeof(void*))
|
||||||
|
@@ -3860,7 +3860,7 @@ Returned value is the found element, if present in the collection or place where
|
||||||
|
new element with value (key) should be inserted.
|
||||||
|
*/
|
||||||
|
template <typename CmpLess, typename IterT, typename KeyT>
|
||||||
|
-static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT& key, const CmpLess& cmp)
|
||||||
|
+static inline IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT& key, const CmpLess& cmp)
|
||||||
|
{
|
||||||
|
size_t down = 0;
|
||||||
|
size_t up = size_t(end - beg);
|
||||||
|
@@ -3898,7 +3898,7 @@ Warning! O(n^2) complexity. Use only inside VMA_HEAVY_ASSERT.
|
||||||
|
T must be pointer type, e.g. VmaAllocation, VmaPool.
|
||||||
|
*/
|
||||||
|
template<typename T>
|
||||||
|
-static bool VmaValidatePointerArray(uint32_t count, const T* arr)
|
||||||
|
+static inline bool VmaValidatePointerArray(uint32_t count, const T* arr)
|
||||||
|
{
|
||||||
|
for (uint32_t i = 0; i < count; ++i)
|
||||||
|
{
|
||||||
|
@@ -4188,13 +4188,13 @@ static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
-static T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)
|
||||||
|
+static inline T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)
|
||||||
|
{
|
||||||
|
return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T));
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
-static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)
|
||||||
|
+static inline T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)
|
||||||
|
{
|
||||||
|
return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T));
|
||||||
|
}
|
||||||
|
@@ -4204,14 +4204,14 @@ static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, si
|
||||||
|
#define vma_new_array(allocator, type, count) new(VmaAllocateArray<type>((allocator), (count)))(type)
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
-static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)
|
||||||
|
+static inline void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)
|
||||||
|
{
|
||||||
|
ptr->~T();
|
||||||
|
VmaFree(pAllocationCallbacks, ptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
-static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)
|
||||||
|
+static inline void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)
|
||||||
|
{
|
||||||
|
if (ptr != VMA_NULL)
|
||||||
|
{
|
||||||
|
@@ -4658,13 +4658,13 @@ void VmaVector<T, AllocatorT>::remove(size_t index)
|
||||||
|
#endif // _VMA_VECTOR_FUNCTIONS
|
||||||
|
|
||||||
|
template<typename T, typename allocatorT>
|
||||||
|
-static void VmaVectorInsert(VmaVector<T, allocatorT>& vec, size_t index, const T& item)
|
||||||
|
+static inline void VmaVectorInsert(VmaVector<T, allocatorT>& vec, size_t index, const T& item)
|
||||||
|
{
|
||||||
|
vec.insert(index, item);
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T, typename allocatorT>
|
||||||
|
-static void VmaVectorRemove(VmaVector<T, allocatorT>& vec, size_t index)
|
||||||
|
+static inline void VmaVectorRemove(VmaVector<T, allocatorT>& vec, size_t index)
|
||||||
|
{
|
||||||
|
vec.remove(index);
|
||||||
|
}
|
||||||
|
@@ -10620,19 +10620,19 @@ static void VmaFree(VmaAllocator hAllocator, void* ptr)
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
-static T* VmaAllocate(VmaAllocator hAllocator)
|
||||||
|
+static inline T* VmaAllocate(VmaAllocator hAllocator)
|
||||||
|
{
|
||||||
|
return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T));
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
-static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)
|
||||||
|
+static inline T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)
|
||||||
|
{
|
||||||
|
return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T));
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
-static void vma_delete(VmaAllocator hAllocator, T* ptr)
|
||||||
|
+static inline void vma_delete(VmaAllocator hAllocator, T* ptr)
|
||||||
|
{
|
||||||
|
if(ptr != VMA_NULL)
|
||||||
|
{
|
||||||
|
@@ -10642,7 +10642,7 @@ static void vma_delete(VmaAllocator hAllocator, T* ptr)
|
||||||
|
}
|
||||||
|
|
||||||
|
template<typename T>
|
||||||
|
-static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)
|
||||||
|
+static inline void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)
|
||||||
|
{
|
||||||
|
if(ptr != VMA_NULL)
|
||||||
|
{
|
||||||
+2
-1
@@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
cmake_minimum_required(VERSION 3.31)
|
cmake_minimum_required(VERSION 3.31)
|
||||||
|
|
||||||
|
set(CMAKE_OSX_DEPLOYMENT_TARGET "15.0" CACHE STRING "macOS deployment target")
|
||||||
project(yuzu)
|
project(yuzu)
|
||||||
|
|
||||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
|
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
|
||||||
@@ -512,7 +513,7 @@ endfunction()
|
|||||||
# =============================================
|
# =============================================
|
||||||
|
|
||||||
if (APPLE)
|
if (APPLE)
|
||||||
foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia Security UniformTypeIdentifiers)
|
foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia Security UniformTypeIdentifiers Foundation)
|
||||||
find_library(${fw}_LIBRARY ${fw} REQUIRED)
|
find_library(${fw}_LIBRARY ${fw} REQUIRED)
|
||||||
list(APPEND PLATFORM_LIBRARIES ${${fw}_LIBRARY})
|
list(APPEND PLATFORM_LIBRARIES ${${fw}_LIBRARY})
|
||||||
endforeach()
|
endforeach()
|
||||||
|
|||||||
+5
-10
@@ -1,12 +1,4 @@
|
|||||||
{
|
{
|
||||||
"": {
|
|
||||||
"ci": true,
|
|
||||||
"hash": "9f50d993c39529e022ad456163de91ac5934e16faf8fc348f305355fc0a643c534f87ded707e11bd03bcbc0a1760bd20852b6533a67ac0558a078385181cb184",
|
|
||||||
"name": "SDL3",
|
|
||||||
"package": "SDL3",
|
|
||||||
"repo": "crueter-ci/SDL3",
|
|
||||||
"version": "3.4.14-1788231389-147a8ee32d"
|
|
||||||
},
|
|
||||||
"biscuit": {
|
"biscuit": {
|
||||||
"hash": "1229f345b014f7ca544dedb4edb3311e41ba736f9aa9a67f88b5f26f3c983288c6bb6cdedcfb0b8a02c63088a37e6a0d7ba97d9c2a4d721b213916327cffe28a",
|
"hash": "1229f345b014f7ca544dedb4edb3311e41ba736f9aa9a67f88b5f26f3c983288c6bb6cdedcfb0b8a02c63088a37e6a0d7ba97d9c2a4d721b213916327cffe28a",
|
||||||
"min_version": "0.9.1",
|
"min_version": "0.9.1",
|
||||||
@@ -68,10 +60,10 @@
|
|||||||
},
|
},
|
||||||
"discord-rpc": {
|
"discord-rpc": {
|
||||||
"find_args": "MODULE",
|
"find_args": "MODULE",
|
||||||
"hash": "8213c43dcb0f7d479f5861091d111ed12fbdec1e62e6d729d65a4bc181d82f48a35d5fd3cd5c291f2393ac7c9681eabc6b76609755f55376284c8a8d67e148f3",
|
"hash": "8d680b3a16d6f6bf292ad823cf8635595ff986f2a49f758e3009f505b540a9d75194a8cf44cddea75736a8c3e3b5160166e716a0939ce3f18cc463cf648753fe",
|
||||||
"package": "DiscordRPC",
|
"package": "DiscordRPC",
|
||||||
"repo": "eden-emulator/discord-rpc",
|
"repo": "eden-emulator/discord-rpc",
|
||||||
"version": "0d8b2d6a37"
|
"version": "76616d8675"
|
||||||
},
|
},
|
||||||
"enet": {
|
"enet": {
|
||||||
"find_args": "MODULE",
|
"find_args": "MODULE",
|
||||||
@@ -311,6 +303,9 @@
|
|||||||
"find_args": "CONFIG",
|
"find_args": "CONFIG",
|
||||||
"hash": "deb5902ef8db0e329fbd5f3f4385eb0e26bdd9f14f3a2334823fb3fe18f36bc5d235d620d6e5f6fe3551ec3ea7038638899db8778c09f6d5c278f5ff95c3344b",
|
"hash": "deb5902ef8db0e329fbd5f3f4385eb0e26bdd9f14f3a2334823fb3fe18f36bc5d235d620d6e5f6fe3551ec3ea7038638899db8778c09f6d5c278f5ff95c3344b",
|
||||||
"package": "VulkanMemoryAllocator",
|
"package": "VulkanMemoryAllocator",
|
||||||
|
"patches": [
|
||||||
|
"0001-macos-clang.patch"
|
||||||
|
],
|
||||||
"repo": "GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator",
|
"repo": "GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator",
|
||||||
"version": "v3.3.0"
|
"version": "v3.3.0"
|
||||||
},
|
},
|
||||||
|
|||||||
Vendored
+1
@@ -11,6 +11,7 @@
|
|||||||
#include <limits>
|
#include <limits>
|
||||||
#include <span>
|
#include <span>
|
||||||
#include <array>
|
#include <array>
|
||||||
|
#include <algorithm>
|
||||||
#include <time.h>
|
#include <time.h>
|
||||||
|
|
||||||
namespace Tz {
|
namespace Tz {
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <cstdlib>
|
||||||
#include <string_view>
|
#include <string_view>
|
||||||
#ifdef _WIN32
|
#ifdef _WIN32
|
||||||
#include <llvm/Demangle/Demangle.h>
|
#include <llvm/Demangle/Demangle.h>
|
||||||
|
|||||||
@@ -1,9 +1,13 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <iterator>
|
#include <iterator>
|
||||||
|
#include <cstring>
|
||||||
|
|
||||||
#include "common/make_unique_for_overwrite.h"
|
#include "common/make_unique_for_overwrite.h"
|
||||||
|
|
||||||
@@ -61,7 +65,7 @@ public:
|
|||||||
void resize(size_type size) {
|
void resize(size_type size) {
|
||||||
if (size > buffer_capacity) {
|
if (size > buffer_capacity) {
|
||||||
auto new_buffer = Common::make_unique_for_overwrite<T[]>(size);
|
auto new_buffer = Common::make_unique_for_overwrite<T[]>(size);
|
||||||
std::move(buffer.get(), buffer.get() + buffer_capacity, new_buffer.get());
|
std::memcpy(new_buffer.get(), buffer.get(), buffer_capacity * sizeof(T));
|
||||||
buffer = std::move(new_buffer);
|
buffer = std::move(new_buffer);
|
||||||
buffer_capacity = size;
|
buffer_capacity = size;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -10,6 +10,7 @@
|
|||||||
#include <functional>
|
#include <functional>
|
||||||
#include <span>
|
#include <span>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
|
||||||
|
|||||||
@@ -6,13 +6,13 @@
|
|||||||
|
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
#include <utility>
|
#include <utility>
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
#include <boost/asio.hpp>
|
#include <boost/asio.hpp>
|
||||||
#include <boost/version.hpp>
|
#include <boost/version.hpp>
|
||||||
|
|
||||||
#if BOOST_VERSION > 108400 && (!defined(_WINDOWS) && !defined(__ANDROID__)) || defined(YUZU_BOOST_v1)
|
#if BOOST_VERSION > 108400 && (!defined(_WINDOWS) && !defined(__ANDROID__)) || defined(YUZU_BOOST_v1)
|
||||||
#define USE_BOOST_v1
|
#define USE_BOOST_v1
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef USE_BOOST_v1
|
#ifdef USE_BOOST_v1
|
||||||
#include <boost/process/v1/async_pipe.hpp>
|
#include <boost/process/v1/async_pipe.hpp>
|
||||||
#else
|
#else
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||||
@@ -6,6 +6,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
#include "common/common_funcs.h"
|
#include "common/common_funcs.h"
|
||||||
|
|
||||||
namespace FileSys {
|
namespace FileSys {
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
#include "common/literals.h"
|
#include "common/literals.h"
|
||||||
#include "core/file_sys/fssystem/fs_i_storage.h"
|
#include "core/file_sys/fssystem/fs_i_storage.h"
|
||||||
|
|||||||
@@ -4,6 +4,7 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
#include "core/file_sys/errors.h"
|
#include "core/file_sys/errors.h"
|
||||||
#include "core/file_sys/fssystem/fssystem_bucket_tree.h"
|
#include "core/file_sys/fssystem/fssystem_bucket_tree.h"
|
||||||
#include "core/file_sys/fssystem/fssystem_bucket_tree_utils.h"
|
#include "core/file_sys/fssystem/fssystem_bucket_tree_utils.h"
|
||||||
|
|||||||
@@ -1,9 +1,13 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <mutex>
|
#include <mutex>
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
#include "common/alignment.h"
|
#include "common/alignment.h"
|
||||||
#include "common/common_funcs.h"
|
#include "common/common_funcs.h"
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||||
@@ -6,6 +6,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
#include "core/file_sys/errors.h"
|
#include "core/file_sys/errors.h"
|
||||||
#include "core/file_sys/fssystem/fssystem_bucket_tree.h"
|
#include "core/file_sys/fssystem/fssystem_bucket_tree.h"
|
||||||
#include "core/file_sys/fssystem/fssystem_bucket_tree_utils.h"
|
#include "core/file_sys/fssystem/fssystem_bucket_tree_utils.h"
|
||||||
|
|||||||
@@ -6,6 +6,8 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
|
#include <cstddef>
|
||||||
#include "common/literals.h"
|
#include "common/literals.h"
|
||||||
|
|
||||||
#include "core/file_sys/errors.h"
|
#include "core/file_sys/errors.h"
|
||||||
|
|||||||
@@ -1,8 +1,12 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
#include "common/alignment.h"
|
#include "common/alignment.h"
|
||||||
#include "core/file_sys/fssystem/fs_i_storage.h"
|
#include "core/file_sys/fssystem/fs_i_storage.h"
|
||||||
#include "core/file_sys/fssystem/fs_types.h"
|
#include "core/file_sys/fssystem/fs_types.h"
|
||||||
|
|||||||
@@ -6,6 +6,9 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
|
#include <array>
|
||||||
|
#include <cstddef>
|
||||||
#include "core/file_sys/errors.h"
|
#include "core/file_sys/errors.h"
|
||||||
#include "core/file_sys/fssystem/fs_i_storage.h"
|
#include "core/file_sys/fssystem/fs_i_storage.h"
|
||||||
#include "core/file_sys/fssystem/fssystem_bucket_tree.h"
|
#include "core/file_sys/fssystem/fssystem_bucket_tree.h"
|
||||||
|
|||||||
@@ -1,9 +1,15 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <optional>
|
#include <optional>
|
||||||
|
#include <array>
|
||||||
|
#include <cstddef>
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
#include "core/file_sys/fssystem/fs_i_storage.h"
|
#include "core/file_sys/fssystem/fs_i_storage.h"
|
||||||
#include "core/file_sys/fssystem/fs_types.h"
|
#include "core/file_sys/fssystem/fs_types.h"
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||||
@@ -6,6 +6,8 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
|
#include <cstddef>
|
||||||
#include "core/file_sys/fssystem/fssystem_compression_common.h"
|
#include "core/file_sys/fssystem/fssystem_compression_common.h"
|
||||||
#include "core/file_sys/fssystem/fssystem_nca_header.h"
|
#include "core/file_sys/fssystem/fssystem_nca_header.h"
|
||||||
#include "core/file_sys/vfs/vfs.h"
|
#include "core/file_sys/vfs/vfs.h"
|
||||||
|
|||||||
@@ -1,8 +1,14 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
|
#include <array>
|
||||||
|
#include <cstddef>
|
||||||
#include "common/common_funcs.h"
|
#include "common/common_funcs.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "common/literals.h"
|
#include "common/literals.h"
|
||||||
|
|||||||
@@ -120,7 +120,7 @@ std::array<u8, 32> IPSwitchCompiler::GetBuildID() const {
|
|||||||
|
|
||||||
static IPSwitchRecord EscapeStringSequences(std::string_view sv) {
|
static IPSwitchRecord EscapeStringSequences(std::string_view sv) {
|
||||||
IPSwitchRecord r{};
|
IPSwitchRecord r{};
|
||||||
for (auto it = sv.cbegin(); it < sv.cend(); ) {
|
for (auto it = sv.cbegin(); it != sv.cend(); ) {
|
||||||
if (*it == '\\' && it + 1 < sv.cend()) {
|
if (*it == '\\' && it + 1 < sv.cend()) {
|
||||||
switch (it[1]) {
|
switch (it[1]) {
|
||||||
case 'a': r.data[r.count] = '\a'; break;
|
case 'a': r.data[r.count] = '\a'; break;
|
||||||
@@ -198,8 +198,6 @@ void IPSwitchCompiler::Parse(std::span<u8 const> bytes) {
|
|||||||
LOG_WARNING(Loader, "Unknown flag {}", line);
|
LOG_WARNING(Loader, "Unknown flag {}", line);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
} else if (patches.empty()) {
|
|
||||||
LOG_WARNING(Loader, "Invalid line not in a patch {}", line);
|
|
||||||
} else {
|
} else {
|
||||||
size_t offset = size_t(std::strtoul(line.data(), nullptr, 16));
|
size_t offset = size_t(std::strtoul(line.data(), nullptr, 16));
|
||||||
offset += size_t(offset_shift);
|
offset += size_t(offset_shift);
|
||||||
@@ -255,30 +253,25 @@ void IPSwitchCompiler::Parse(std::span<u8 const> bytes) {
|
|||||||
// now make a nominal preprocessed line: remove comments
|
// now make a nominal preprocessed line: remove comments
|
||||||
char quote = '\0';
|
char quote = '\0';
|
||||||
auto const sline_start = p;
|
auto const sline_start = p;
|
||||||
auto last_char = p;
|
|
||||||
for (; p < sline.cend(); ) {
|
for (; p < sline.cend(); ) {
|
||||||
// we dont check for "//", IPS checks for '/' only...
|
// we dont check for "//", IPS checks for '/' only...
|
||||||
if (std::isspace(*p)) {
|
if ((!quote && p[0] == '/')
|
||||||
++p;
|
|
||||||
} else if ((!quote && p[0] == '/')
|
|
||||||
|| (!quote && p[0] == '#')) {
|
|| (!quote && p[0] == '#')) {
|
||||||
break;
|
break;
|
||||||
} else if (p[0] == '\"' || p[0] == '\'') {
|
} else if (p[0] == '\"' || p[0] == '\'') {
|
||||||
quote = (p[0] == quote) ? '\0' : p[0];
|
quote = (p[0] == quote) ? '\0' : p[0];
|
||||||
++p;
|
++p;
|
||||||
last_char = p;
|
|
||||||
} else if (p + 1 < sline.cend() && p[0] == '\\') {
|
} else if (p + 1 < sline.cend() && p[0] == '\\') {
|
||||||
p += 2;
|
p += 2;
|
||||||
last_char = p;
|
|
||||||
} else {
|
} else {
|
||||||
++p;
|
++p;
|
||||||
last_char = p;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// now we have the preprocessed string ;)
|
// now we have the preprocessed string ;)
|
||||||
std::string_view const pp_str(sline_start, last_char);
|
std::string_view pp_str(sline_start, p);
|
||||||
if (pp_str.size() > 0 && !parse_line(pp_str))
|
if (pp_str.size() > 0 && !parse_line(pp_str)) {
|
||||||
break;
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
#include "common/common_funcs.h"
|
#include "common/common_funcs.h"
|
||||||
#include "common/page_table.h"
|
#include "common/page_table.h"
|
||||||
|
|||||||
@@ -6,6 +6,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
#include "common/bit_field.h"
|
#include "common/bit_field.h"
|
||||||
#include "common/common_funcs.h"
|
#include "common/common_funcs.h"
|
||||||
|
|||||||
@@ -1,9 +1,13 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
|
#include <type_traits>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
|
||||||
#include "common/common_funcs.h"
|
#include "common/common_funcs.h"
|
||||||
|
|||||||
@@ -175,19 +175,10 @@ Result AlbumManager::LoadAlbumScreenShotImage(LoadAlbumScreenShotImageOutput& ou
|
|||||||
return ResultIsNotMounted;
|
return ResultIsNotMounted;
|
||||||
}
|
}
|
||||||
|
|
||||||
out_image_output = {
|
out_image_output = {};
|
||||||
.width = 1280,
|
out_image_output.width = 1280;
|
||||||
.height = 720,
|
out_image_output.height = 720;
|
||||||
.attribute =
|
out_image_output.attribute.orientation = AlbumImageOrientation::None;
|
||||||
{
|
|
||||||
.unknown_0{},
|
|
||||||
.orientation = AlbumImageOrientation::None,
|
|
||||||
.unknown_1{},
|
|
||||||
.unknown_2{},
|
|
||||||
.pad163{},
|
|
||||||
},
|
|
||||||
.pad179{},
|
|
||||||
};
|
|
||||||
|
|
||||||
std::filesystem::path path;
|
std::filesystem::path path;
|
||||||
const auto result = GetFile(path, file_id);
|
const auto result = GetFile(path, file_id);
|
||||||
@@ -211,19 +202,10 @@ Result AlbumManager::LoadAlbumScreenShotThumbnail(
|
|||||||
return ResultIsNotMounted;
|
return ResultIsNotMounted;
|
||||||
}
|
}
|
||||||
|
|
||||||
out_image_output = {
|
out_image_output = {};
|
||||||
.width = 320,
|
out_image_output.width = 320;
|
||||||
.height = 180,
|
out_image_output.height = 180;
|
||||||
.attribute =
|
out_image_output.attribute.orientation = AlbumImageOrientation::None;
|
||||||
{
|
|
||||||
.unknown_0{},
|
|
||||||
.orientation = AlbumImageOrientation::None,
|
|
||||||
.unknown_1{},
|
|
||||||
.unknown_2{},
|
|
||||||
.pad163{},
|
|
||||||
},
|
|
||||||
.pad179{},
|
|
||||||
};
|
|
||||||
|
|
||||||
std::filesystem::path path;
|
std::filesystem::path path;
|
||||||
const auto result = GetFile(path, file_id);
|
const auto result = GetFile(path, file_id);
|
||||||
|
|||||||
@@ -73,13 +73,8 @@ void IScreenShotApplicationService::CaptureAndSaveScreenshot(AlbumReportOption r
|
|||||||
Layout::FramebufferLayout layout =
|
Layout::FramebufferLayout layout =
|
||||||
Layout::DefaultFrameLayout(screenshot_width, screenshot_height);
|
Layout::DefaultFrameLayout(screenshot_width, screenshot_height);
|
||||||
|
|
||||||
const Capture::ScreenShotAttribute attribute{
|
Capture::ScreenShotAttribute attribute{};
|
||||||
.unknown_0{},
|
attribute.orientation = Capture::AlbumImageOrientation::None;
|
||||||
.orientation = Capture::AlbumImageOrientation::None,
|
|
||||||
.unknown_1{},
|
|
||||||
.unknown_2{},
|
|
||||||
.pad163{},
|
|
||||||
};
|
|
||||||
|
|
||||||
renderer.RequestScreenshot(
|
renderer.RequestScreenshot(
|
||||||
image_data.data(),
|
image_data.data(),
|
||||||
|
|||||||
@@ -1,8 +1,12 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
#include "common/common_funcs.h"
|
#include "common/common_funcs.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
|
||||||
@@ -6,6 +6,7 @@
|
|||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <type_traits>
|
||||||
#include <fmt/ranges.h>
|
#include <fmt/ranges.h>
|
||||||
|
|
||||||
#include "common/common_funcs.h"
|
#include "common/common_funcs.h"
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
|
#include <type_traits>
|
||||||
#include <fmt/ranges.h>
|
#include <fmt/ranges.h>
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
|||||||
@@ -1,10 +1,13 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
|
#include <type_traits>
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "core/hle/service/psc/time/common.h"
|
#include "core/hle/service/psc/time/common.h"
|
||||||
|
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
#include "common/bit_field.h"
|
#include "common/bit_field.h"
|
||||||
#include "common/common_funcs.h"
|
#include "common/common_funcs.h"
|
||||||
|
|||||||
@@ -1,8 +1,15 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <cstddef>
|
||||||
|
#include <array>
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
#include "common/bit_field.h"
|
#include "common/bit_field.h"
|
||||||
#include "common/common_funcs.h"
|
#include "common/common_funcs.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
|||||||
@@ -6,55 +6,6 @@
|
|||||||
|
|
||||||
add_library(shader_recompiler STATIC
|
add_library(shader_recompiler STATIC
|
||||||
backend/bindings.h
|
backend/bindings.h
|
||||||
backend/glasm/emit_glasm.cpp
|
|
||||||
backend/glasm/emit_glasm.h
|
|
||||||
backend/glasm/emit_glasm_barriers.cpp
|
|
||||||
backend/glasm/emit_glasm_bitwise_conversion.cpp
|
|
||||||
backend/glasm/emit_glasm_composite.cpp
|
|
||||||
backend/glasm/emit_glasm_context_get_set.cpp
|
|
||||||
backend/glasm/emit_glasm_control_flow.cpp
|
|
||||||
backend/glasm/emit_glasm_convert.cpp
|
|
||||||
backend/glasm/emit_glasm_floating_point.cpp
|
|
||||||
backend/glasm/emit_glasm_image.cpp
|
|
||||||
backend/glasm/emit_glasm_instructions.h
|
|
||||||
backend/glasm/emit_glasm_integer.cpp
|
|
||||||
backend/glasm/emit_glasm_logical.cpp
|
|
||||||
backend/glasm/emit_glasm_memory.cpp
|
|
||||||
backend/glasm/emit_glasm_not_implemented.cpp
|
|
||||||
backend/glasm/emit_glasm_select.cpp
|
|
||||||
backend/glasm/emit_glasm_shared_memory.cpp
|
|
||||||
backend/glasm/emit_glasm_special.cpp
|
|
||||||
backend/glasm/emit_glasm_undefined.cpp
|
|
||||||
backend/glasm/emit_glasm_warp.cpp
|
|
||||||
backend/glasm/glasm_emit_context.cpp
|
|
||||||
backend/glasm/glasm_emit_context.h
|
|
||||||
backend/glasm/reg_alloc.cpp
|
|
||||||
backend/glasm/reg_alloc.h
|
|
||||||
backend/glsl/emit_glsl.cpp
|
|
||||||
backend/glsl/emit_glsl.h
|
|
||||||
backend/glsl/emit_glsl_atomic.cpp
|
|
||||||
backend/glsl/emit_glsl_barriers.cpp
|
|
||||||
backend/glsl/emit_glsl_bitwise_conversion.cpp
|
|
||||||
backend/glsl/emit_glsl_composite.cpp
|
|
||||||
backend/glsl/emit_glsl_context_get_set.cpp
|
|
||||||
backend/glsl/emit_glsl_control_flow.cpp
|
|
||||||
backend/glsl/emit_glsl_convert.cpp
|
|
||||||
backend/glsl/emit_glsl_floating_point.cpp
|
|
||||||
backend/glsl/emit_glsl_image.cpp
|
|
||||||
backend/glsl/emit_glsl_instructions.h
|
|
||||||
backend/glsl/emit_glsl_integer.cpp
|
|
||||||
backend/glsl/emit_glsl_logical.cpp
|
|
||||||
backend/glsl/emit_glsl_memory.cpp
|
|
||||||
backend/glsl/emit_glsl_not_implemented.cpp
|
|
||||||
backend/glsl/emit_glsl_select.cpp
|
|
||||||
backend/glsl/emit_glsl_shared_memory.cpp
|
|
||||||
backend/glsl/emit_glsl_special.cpp
|
|
||||||
backend/glsl/emit_glsl_undefined.cpp
|
|
||||||
backend/glsl/emit_glsl_warp.cpp
|
|
||||||
backend/glsl/glsl_emit_context.cpp
|
|
||||||
backend/glsl/glsl_emit_context.h
|
|
||||||
backend/glsl/var_alloc.cpp
|
|
||||||
backend/glsl/var_alloc.h
|
|
||||||
backend/spirv/emit_spirv.cpp
|
backend/spirv/emit_spirv.cpp
|
||||||
backend/spirv/emit_spirv.h
|
backend/spirv/emit_spirv.h
|
||||||
backend/spirv/emit_spirv_atomic.cpp
|
backend/spirv/emit_spirv_atomic.cpp
|
||||||
@@ -239,9 +190,60 @@ add_library(shader_recompiler STATIC
|
|||||||
program_header.h
|
program_header.h
|
||||||
runtime_info.h
|
runtime_info.h
|
||||||
shader_info.h
|
shader_info.h
|
||||||
varying_state.h
|
varying_state.h)
|
||||||
|
|
||||||
)
|
if (ENABLE_OPENGL)
|
||||||
|
target_sources(shader_recompiler PRIVATE
|
||||||
|
backend/glasm/emit_glasm.cpp
|
||||||
|
backend/glasm/emit_glasm.h
|
||||||
|
backend/glasm/emit_glasm_barriers.cpp
|
||||||
|
backend/glasm/emit_glasm_bitwise_conversion.cpp
|
||||||
|
backend/glasm/emit_glasm_composite.cpp
|
||||||
|
backend/glasm/emit_glasm_context_get_set.cpp
|
||||||
|
backend/glasm/emit_glasm_control_flow.cpp
|
||||||
|
backend/glasm/emit_glasm_convert.cpp
|
||||||
|
backend/glasm/emit_glasm_floating_point.cpp
|
||||||
|
backend/glasm/emit_glasm_image.cpp
|
||||||
|
backend/glasm/emit_glasm_instructions.h
|
||||||
|
backend/glasm/emit_glasm_integer.cpp
|
||||||
|
backend/glasm/emit_glasm_logical.cpp
|
||||||
|
backend/glasm/emit_glasm_memory.cpp
|
||||||
|
backend/glasm/emit_glasm_not_implemented.cpp
|
||||||
|
backend/glasm/emit_glasm_select.cpp
|
||||||
|
backend/glasm/emit_glasm_shared_memory.cpp
|
||||||
|
backend/glasm/emit_glasm_special.cpp
|
||||||
|
backend/glasm/emit_glasm_undefined.cpp
|
||||||
|
backend/glasm/emit_glasm_warp.cpp
|
||||||
|
backend/glasm/glasm_emit_context.cpp
|
||||||
|
backend/glasm/glasm_emit_context.h
|
||||||
|
backend/glasm/reg_alloc.cpp
|
||||||
|
backend/glasm/reg_alloc.h
|
||||||
|
backend/glsl/emit_glsl.cpp
|
||||||
|
backend/glsl/emit_glsl.h
|
||||||
|
backend/glsl/emit_glsl_atomic.cpp
|
||||||
|
backend/glsl/emit_glsl_barriers.cpp
|
||||||
|
backend/glsl/emit_glsl_bitwise_conversion.cpp
|
||||||
|
backend/glsl/emit_glsl_composite.cpp
|
||||||
|
backend/glsl/emit_glsl_context_get_set.cpp
|
||||||
|
backend/glsl/emit_glsl_control_flow.cpp
|
||||||
|
backend/glsl/emit_glsl_convert.cpp
|
||||||
|
backend/glsl/emit_glsl_floating_point.cpp
|
||||||
|
backend/glsl/emit_glsl_image.cpp
|
||||||
|
backend/glsl/emit_glsl_instructions.h
|
||||||
|
backend/glsl/emit_glsl_integer.cpp
|
||||||
|
backend/glsl/emit_glsl_logical.cpp
|
||||||
|
backend/glsl/emit_glsl_memory.cpp
|
||||||
|
backend/glsl/emit_glsl_not_implemented.cpp
|
||||||
|
backend/glsl/emit_glsl_select.cpp
|
||||||
|
backend/glsl/emit_glsl_shared_memory.cpp
|
||||||
|
backend/glsl/emit_glsl_special.cpp
|
||||||
|
backend/glsl/emit_glsl_undefined.cpp
|
||||||
|
backend/glsl/emit_glsl_warp.cpp
|
||||||
|
backend/glsl/glsl_emit_context.cpp
|
||||||
|
backend/glsl/glsl_emit_context.h
|
||||||
|
backend/glsl/var_alloc.cpp
|
||||||
|
backend/glsl/var_alloc.h)
|
||||||
|
endif()
|
||||||
|
|
||||||
target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit::sirit)
|
target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit::sirit)
|
||||||
|
|
||||||
|
|||||||
@@ -553,17 +553,6 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateIn
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
template <typename Descriptors, typename Descriptor, typename Func>
|
|
||||||
static u32 Add(Descriptors& descriptors, const Descriptor& desc, Func&& pred) {
|
|
||||||
// TODO: Handle arrays
|
|
||||||
const auto it{std::ranges::find_if(descriptors, pred)};
|
|
||||||
if (it != descriptors.end()) {
|
|
||||||
return static_cast<u32>(std::distance(descriptors.begin(), it));
|
|
||||||
}
|
|
||||||
descriptors.push_back(desc);
|
|
||||||
return static_cast<u32>(descriptors.size()) - 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
void JoinStorageInfo(Info& base, Info& source) {
|
void JoinStorageInfo(Info& base, Info& source) {
|
||||||
auto& descriptors = base.storage_buffers_descriptors;
|
auto& descriptors = base.storage_buffers_descriptors;
|
||||||
for (auto& desc : source.storage_buffers_descriptors) {
|
for (auto& desc : source.storage_buffers_descriptors) {
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
#include "common/bit_field.h"
|
#include "common/bit_field.h"
|
||||||
#include "common/common_funcs.h"
|
#include "common/common_funcs.h"
|
||||||
|
|||||||
@@ -1,8 +1,15 @@
|
|||||||
|
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||||
|
|
||||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
|
||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
#include <cstddef>
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
#include "common/bit_field.h"
|
#include "common/bit_field.h"
|
||||||
#include "common/common_funcs.h"
|
#include "common/common_funcs.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
|||||||
@@ -7,6 +7,7 @@
|
|||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include <type_traits>
|
||||||
|
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
#include "common/scratch_buffer.h"
|
#include "common/scratch_buffer.h"
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
#include <array>
|
||||||
|
|
||||||
#include "video_core/renderer_vulkan/vk_texture_cache.h"
|
#include "video_core/renderer_vulkan/vk_texture_cache.h"
|
||||||
|
|
||||||
@@ -158,15 +159,18 @@ VkPipelineInputAssemblyStateCreateInfo GetPipelineInputAssemblyStateCreateInfo(c
|
|||||||
.primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
|
.primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
constexpr VkPipelineViewportStateCreateInfo PIPELINE_VIEWPORT_STATE_CREATE_INFO{
|
VkPipelineViewportStateCreateInfo GetPipelineViewportStateCreateInfo(const Device& device) {
|
||||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
const u32 viewport_count = device.GetViewportCount();
|
||||||
.pNext = nullptr,
|
return VkPipelineViewportStateCreateInfo{
|
||||||
.flags = 0,
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||||
.viewportCount = 1,
|
.pNext = nullptr,
|
||||||
.pViewports = nullptr,
|
.flags = 0,
|
||||||
.scissorCount = 1,
|
.viewportCount = viewport_count,
|
||||||
.pScissors = nullptr,
|
.pViewports = nullptr,
|
||||||
};
|
.scissorCount = viewport_count,
|
||||||
|
.pScissors = nullptr,
|
||||||
|
};
|
||||||
|
}
|
||||||
constexpr VkPipelineRasterizationStateCreateInfo PIPELINE_RASTERIZATION_STATE_CREATE_INFO{
|
constexpr VkPipelineRasterizationStateCreateInfo PIPELINE_RASTERIZATION_STATE_CREATE_INFO{
|
||||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
@@ -399,7 +403,7 @@ void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descri
|
|||||||
device.GetLogical().UpdateDescriptorSets(write_descriptor_sets, nullptr);
|
device.GetLogical().UpdateDescriptorSets(write_descriptor_sets, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BindBlitState(vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
|
void BindBlitState(const Device& device, vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
|
||||||
const VkOffset2D offset{
|
const VkOffset2D offset{
|
||||||
.x = (std::min)(dst_region.start.x, dst_region.end.x),
|
.x = (std::min)(dst_region.start.x, dst_region.end.x),
|
||||||
.y = (std::min)(dst_region.start.y, dst_region.end.y),
|
.y = (std::min)(dst_region.start.y, dst_region.end.y),
|
||||||
@@ -421,13 +425,17 @@ void BindBlitState(vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
|
|||||||
.offset = offset,
|
.offset = offset,
|
||||||
.extent = extent,
|
.extent = extent,
|
||||||
};
|
};
|
||||||
cmdbuf.SetViewport(0, viewport);
|
const u32 viewport_count = device.GetViewportCount();
|
||||||
cmdbuf.SetScissor(0, scissor);
|
const std::array<VkViewport, 2> viewports{viewport, viewport};
|
||||||
|
const std::array<VkRect2D, 2> scissors{scissor, scissor};
|
||||||
|
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
|
||||||
|
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
|
||||||
}
|
}
|
||||||
|
|
||||||
void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
|
void BindBlitState(const Device& device, vk::CommandBuffer cmdbuf, VkPipelineLayout layout,
|
||||||
const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
|
const Region2D& dst_region, const Region2D& src_region,
|
||||||
BindBlitState(cmdbuf, dst_region);
|
const Extent3D& src_size = {1, 1, 1}) {
|
||||||
|
BindBlitState(device, cmdbuf, dst_region);
|
||||||
const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) /
|
const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) /
|
||||||
static_cast<float>(src_size.width);
|
static_cast<float>(src_size.width);
|
||||||
const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) /
|
const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) /
|
||||||
@@ -696,7 +704,7 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
|
|||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||||
nullptr);
|
nullptr);
|
||||||
BindBlitState(cmdbuf, layout, dst_region, src_region, src_size);
|
BindBlitState(device, cmdbuf, layout, dst_region, src_region, src_size);
|
||||||
cmdbuf.Draw(3, 1, 0, 0);
|
cmdbuf.Draw(3, 1, 0, 0);
|
||||||
cmdbuf.EndRenderPass();
|
cmdbuf.EndRenderPass();
|
||||||
});
|
});
|
||||||
@@ -728,7 +736,7 @@ void BlitImageHelper::BlitImpl(const Framebuffer* dst_framebuffer,
|
|||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||||
nullptr);
|
nullptr);
|
||||||
BindBlitState(cmdbuf, layout, dst_region, src_region);
|
BindBlitState(device, cmdbuf, layout, dst_region, src_region);
|
||||||
cmdbuf.Draw(3, 1, 0, 0);
|
cmdbuf.Draw(3, 1, 0, 0);
|
||||||
});
|
});
|
||||||
scheduler.InvalidateState();
|
scheduler.InvalidateState();
|
||||||
@@ -885,13 +893,13 @@ void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_ma
|
|||||||
const VkPipelineLayout layout = *clear_color_pipeline_layout;
|
const VkPipelineLayout layout = *clear_color_pipeline_layout;
|
||||||
scheduler.RequestRenderpass(dst_framebuffer);
|
scheduler.RequestRenderpass(dst_framebuffer);
|
||||||
scheduler.Record(
|
scheduler.Record(
|
||||||
[pipeline, layout, color_mask, clear_color, dst_region](vk::CommandBuffer cmdbuf) {
|
[pipeline, layout, color_mask, clear_color, dst_region, this](vk::CommandBuffer cmdbuf) {
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||||
const std::array blend_color = {
|
const std::array blend_color = {
|
||||||
(color_mask & 0x1) ? 1.0f : 0.0f, (color_mask & 0x2) ? 1.0f : 0.0f,
|
(color_mask & 0x1) ? 1.0f : 0.0f, (color_mask & 0x2) ? 1.0f : 0.0f,
|
||||||
(color_mask & 0x4) ? 1.0f : 0.0f, (color_mask & 0x8) ? 1.0f : 0.0f};
|
(color_mask & 0x4) ? 1.0f : 0.0f, (color_mask & 0x8) ? 1.0f : 0.0f};
|
||||||
cmdbuf.SetBlendConstants(blend_color.data());
|
cmdbuf.SetBlendConstants(blend_color.data());
|
||||||
BindBlitState(cmdbuf, dst_region);
|
BindBlitState(device, cmdbuf, dst_region);
|
||||||
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_color);
|
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_color);
|
||||||
cmdbuf.Draw(3, 1, 0, 0);
|
cmdbuf.Draw(3, 1, 0, 0);
|
||||||
});
|
});
|
||||||
@@ -911,11 +919,11 @@ void BlitImageHelper::ClearDepthStencil(const Framebuffer* dst_framebuffer, bool
|
|||||||
const VkPipeline pipeline = FindOrEmplaceClearStencilPipeline(key);
|
const VkPipeline pipeline = FindOrEmplaceClearStencilPipeline(key);
|
||||||
const VkPipelineLayout layout = *clear_color_pipeline_layout;
|
const VkPipelineLayout layout = *clear_color_pipeline_layout;
|
||||||
scheduler.RequestRenderpass(dst_framebuffer);
|
scheduler.RequestRenderpass(dst_framebuffer);
|
||||||
scheduler.Record([pipeline, layout, clear_depth, dst_region](vk::CommandBuffer cmdbuf) {
|
scheduler.Record([pipeline, layout, clear_depth, dst_region, this](vk::CommandBuffer cmdbuf) {
|
||||||
constexpr std::array blend_constants{0.0f, 0.0f, 0.0f, 0.0f};
|
constexpr std::array blend_constants{0.0f, 0.0f, 0.0f, 0.0f};
|
||||||
cmdbuf.SetBlendConstants(blend_constants.data());
|
cmdbuf.SetBlendConstants(blend_constants.data());
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||||
BindBlitState(cmdbuf, dst_region);
|
BindBlitState(device, cmdbuf, dst_region);
|
||||||
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_depth);
|
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_depth);
|
||||||
cmdbuf.Draw(3, 1, 0, 0);
|
cmdbuf.Draw(3, 1, 0, 0);
|
||||||
});
|
});
|
||||||
@@ -1176,8 +1184,11 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
|
|||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||||
nullptr);
|
nullptr);
|
||||||
cmdbuf.SetViewport(0, viewport);
|
const u32 viewport_count = device.GetViewportCount();
|
||||||
cmdbuf.SetScissor(0, scissor);
|
const std::array<VkViewport, 2> viewports{viewport, viewport};
|
||||||
|
const std::array<VkRect2D, 2> scissors{scissor, scissor};
|
||||||
|
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
|
||||||
|
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
|
||||||
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
|
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
|
||||||
cmdbuf.Draw(3, 1, 0, 0);
|
cmdbuf.Draw(3, 1, 0, 0);
|
||||||
});
|
});
|
||||||
@@ -1222,8 +1233,11 @@ void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer
|
|||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||||
nullptr);
|
nullptr);
|
||||||
cmdbuf.SetViewport(0, viewport);
|
const u32 viewport_count = device.GetViewportCount();
|
||||||
cmdbuf.SetScissor(0, scissor);
|
const std::array<VkViewport, 2> viewports{viewport, viewport};
|
||||||
|
const std::array<VkRect2D, 2> scissors{scissor, scissor};
|
||||||
|
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
|
||||||
|
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
|
||||||
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
|
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
|
||||||
cmdbuf.Draw(3, 1, 0, 0);
|
cmdbuf.Draw(3, 1, 0, 0);
|
||||||
});
|
});
|
||||||
@@ -1261,6 +1275,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe
|
|||||||
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
|
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
|
||||||
};
|
};
|
||||||
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
|
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
|
||||||
|
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
|
||||||
blit_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
|
blit_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
|
||||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
@@ -1270,7 +1285,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe
|
|||||||
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||||
.pInputAssemblyState = &input_assembly_ci,
|
.pInputAssemblyState = &input_assembly_ci,
|
||||||
.pTessellationState = nullptr,
|
.pTessellationState = nullptr,
|
||||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
.pViewportState = &viewport_ci,
|
||||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||||
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||||
.pDepthStencilState = nullptr,
|
.pDepthStencilState = nullptr,
|
||||||
@@ -1293,6 +1308,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
|
|||||||
blit_depth_stencil_keys.push_back(key);
|
blit_depth_stencil_keys.push_back(key);
|
||||||
const std::array stages = MakeStages(*full_screen_vert, *blit_depth_stencil_frag);
|
const std::array stages = MakeStages(*full_screen_vert, *blit_depth_stencil_frag);
|
||||||
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
|
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
|
||||||
|
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
|
||||||
blit_depth_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
|
blit_depth_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
|
||||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
@@ -1302,7 +1318,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
|
|||||||
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||||
.pInputAssemblyState = &input_assembly_ci,
|
.pInputAssemblyState = &input_assembly_ci,
|
||||||
.pTessellationState = nullptr,
|
.pTessellationState = nullptr,
|
||||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
.pViewportState = &viewport_ci,
|
||||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||||
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||||
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
||||||
@@ -1346,6 +1362,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel
|
|||||||
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
|
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
|
||||||
};
|
};
|
||||||
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
|
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
|
||||||
|
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
|
||||||
clear_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
|
clear_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
|
||||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
@@ -1355,7 +1372,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel
|
|||||||
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||||
.pInputAssemblyState = &input_assembly_ci,
|
.pInputAssemblyState = &input_assembly_ci,
|
||||||
.pTessellationState = nullptr,
|
.pTessellationState = nullptr,
|
||||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
.pViewportState = &viewport_ci,
|
||||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||||
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||||
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
||||||
@@ -1402,6 +1419,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
|
|||||||
.maxDepthBounds = 0.0f,
|
.maxDepthBounds = 0.0f,
|
||||||
};
|
};
|
||||||
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
|
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
|
||||||
|
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
|
||||||
clear_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
|
clear_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
|
||||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
@@ -1411,7 +1429,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
|
|||||||
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||||
.pInputAssemblyState = &input_assembly_ci,
|
.pInputAssemblyState = &input_assembly_ci,
|
||||||
.pTessellationState = nullptr,
|
.pTessellationState = nullptr,
|
||||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
.pViewportState = &viewport_ci,
|
||||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||||
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||||
.pDepthStencilState = &depth_stencil_ci,
|
.pDepthStencilState = &depth_stencil_ci,
|
||||||
@@ -1526,6 +1544,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceBlitDepthPipeline(VkRenderPass renderpa
|
|||||||
blit_depth_keys.push_back(renderpass);
|
blit_depth_keys.push_back(renderpass);
|
||||||
const std::array stages = MakeStages(*full_screen_vert, *blit_depth_frag);
|
const std::array stages = MakeStages(*full_screen_vert, *blit_depth_frag);
|
||||||
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
|
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
|
||||||
|
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
|
||||||
blit_depth_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
|
blit_depth_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
|
||||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
@@ -1535,7 +1554,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceBlitDepthPipeline(VkRenderPass renderpa
|
|||||||
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||||
.pInputAssemblyState = &input_assembly_ci,
|
.pInputAssemblyState = &input_assembly_ci,
|
||||||
.pTessellationState = nullptr,
|
.pTessellationState = nullptr,
|
||||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
.pViewportState = &viewport_ci,
|
||||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||||
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||||
.pDepthStencilState = &PIPELINE_DEPTH_ONLY_STATE_CREATE_INFO,
|
.pDepthStencilState = &PIPELINE_DEPTH_ONLY_STATE_CREATE_INFO,
|
||||||
@@ -1563,6 +1582,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceResolveDepthStencilPipeline(VkRenderPas
|
|||||||
MakeStages(*full_screen_vert,
|
MakeStages(*full_screen_vert,
|
||||||
resolve_stencil ? *blit_depth_stencil_msaa_frag : *blit_depth_msaa_frag);
|
resolve_stencil ? *blit_depth_stencil_msaa_frag : *blit_depth_msaa_frag);
|
||||||
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
|
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
|
||||||
|
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
|
||||||
pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
|
pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
|
||||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
@@ -1572,7 +1592,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceResolveDepthStencilPipeline(VkRenderPas
|
|||||||
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||||
.pInputAssemblyState = &input_assembly_ci,
|
.pInputAssemblyState = &input_assembly_ci,
|
||||||
.pTessellationState = nullptr,
|
.pTessellationState = nullptr,
|
||||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
.pViewportState = &viewport_ci,
|
||||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||||
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||||
.pDepthStencilState = resolve_stencil ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
|
.pDepthStencilState = resolve_stencil ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
|
||||||
@@ -1796,6 +1816,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
|
|||||||
}
|
}
|
||||||
const std::array stages = MakeStages(*full_screen_vert, *module);
|
const std::array stages = MakeStages(*full_screen_vert, *module);
|
||||||
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
|
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
|
||||||
|
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
|
||||||
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
|
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
|
||||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
@@ -1805,7 +1826,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
|
|||||||
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||||
.pInputAssemblyState = &input_assembly_ci,
|
.pInputAssemblyState = &input_assembly_ci,
|
||||||
.pTessellationState = nullptr,
|
.pTessellationState = nullptr,
|
||||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
.pViewportState = &viewport_ci,
|
||||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||||
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||||
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
|
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
|
||||||
@@ -1839,6 +1860,7 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende
|
|||||||
is_target_depth ? *convert_float_to_depth_frag : *convert_depth_to_float_frag;
|
is_target_depth ? *convert_float_to_depth_frag : *convert_depth_to_float_frag;
|
||||||
const std::array stages = MakeStages(*full_screen_vert, frag_shader);
|
const std::array stages = MakeStages(*full_screen_vert, frag_shader);
|
||||||
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
|
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
|
||||||
|
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
|
||||||
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
|
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
|
||||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
@@ -1848,7 +1870,7 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende
|
|||||||
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||||
.pInputAssemblyState = &input_assembly_ci,
|
.pInputAssemblyState = &input_assembly_ci,
|
||||||
.pTessellationState = nullptr,
|
.pTessellationState = nullptr,
|
||||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
.pViewportState = &viewport_ci,
|
||||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||||
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||||
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
|
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
|
||||||
|
|||||||
@@ -183,10 +183,10 @@ VkImageView FSR::Draw(const Device& device, Scheduler& scheduler, size_t image_i
|
|||||||
UpdateDescriptorSets(device, source_image_view, image_index);
|
UpdateDescriptorSets(device, source_image_view, image_index);
|
||||||
|
|
||||||
scheduler.RequestOutsideRenderPassOperationContext();
|
scheduler.RequestOutsideRenderPassOperationContext();
|
||||||
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
|
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
|
||||||
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
|
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||||
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
|
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||||
BeginRenderPass(cmdbuf, renderpass, easu_framebuffer, extent);
|
BeginRenderPass(device, cmdbuf, renderpass, easu_framebuffer, extent);
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, easu_pipeline);
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, easu_pipeline);
|
||||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
|
||||||
easu_descriptor_set, {});
|
easu_descriptor_set, {});
|
||||||
@@ -196,7 +196,7 @@ VkImageView FSR::Draw(const Device& device, Scheduler& scheduler, size_t image_i
|
|||||||
|
|
||||||
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
|
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||||
TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
|
TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||||
BeginRenderPass(cmdbuf, renderpass, rcas_framebuffer, extent);
|
BeginRenderPass(device, cmdbuf, renderpass, rcas_framebuffer, extent);
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, rcas_pipeline);
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, rcas_pipeline);
|
||||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
|
||||||
rcas_descriptor_set, {});
|
rcas_descriptor_set, {});
|
||||||
|
|||||||
@@ -129,10 +129,10 @@ void FXAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
|
|||||||
UpdateDescriptorSets(device, *inout_image_view, image_index);
|
UpdateDescriptorSets(device, *inout_image_view, image_index);
|
||||||
|
|
||||||
scheduler.RequestOutsideRenderPassOperationContext();
|
scheduler.RequestOutsideRenderPassOperationContext();
|
||||||
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
|
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
|
||||||
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
|
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||||
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||||
BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
|
BeginRenderPass(device, cmdbuf, renderpass, framebuffer, extent);
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
|
||||||
cmdbuf.Draw(3, 1, 0, 0);
|
cmdbuf.Draw(3, 1, 0, 0);
|
||||||
|
|||||||
@@ -129,10 +129,10 @@ VkImageView SGSR::Draw(const Device& device, Scheduler& scheduler, size_t image_
|
|||||||
UpdateDescriptorSets(device, source_image_view, image_index);
|
UpdateDescriptorSets(device, source_image_view, image_index);
|
||||||
|
|
||||||
scheduler.RequestOutsideRenderPassOperationContext();
|
scheduler.RequestOutsideRenderPassOperationContext();
|
||||||
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
|
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
|
||||||
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
|
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||||
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||||
BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
|
BeginRenderPass(device, cmdbuf, renderpass, framebuffer, extent);
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
|
||||||
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, viewport_con);
|
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, viewport_con);
|
||||||
|
|||||||
@@ -237,10 +237,10 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
|
|||||||
UpdateDescriptorSets(device, *inout_image_view, image_index);
|
UpdateDescriptorSets(device, *inout_image_view, image_index);
|
||||||
|
|
||||||
scheduler.RequestOutsideRenderPassOperationContext();
|
scheduler.RequestOutsideRenderPassOperationContext();
|
||||||
scheduler.Record([=, this](vk::CommandBuffer cmdbuf) {
|
scheduler.Record([=, this, &device](vk::CommandBuffer cmdbuf) {
|
||||||
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
|
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||||
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
|
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||||
BeginRenderPass(cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer,
|
BeginRenderPass(device, cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer,
|
||||||
m_extent);
|
m_extent);
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]);
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]);
|
||||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||||
@@ -251,7 +251,7 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
|
|||||||
|
|
||||||
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
|
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||||
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
|
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||||
BeginRenderPass(cmdbuf, *m_renderpasses[BlendingWeightCalculation],
|
BeginRenderPass(device, cmdbuf, *m_renderpasses[BlendingWeightCalculation],
|
||||||
blending_weight_calculation_framebuffer, m_extent);
|
blending_weight_calculation_framebuffer, m_extent);
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||||
*m_pipelines[BlendingWeightCalculation]);
|
*m_pipelines[BlendingWeightCalculation]);
|
||||||
@@ -263,7 +263,7 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
|
|||||||
|
|
||||||
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
|
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||||
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||||
BeginRenderPass(cmdbuf, *m_renderpasses[NeighborhoodBlending],
|
BeginRenderPass(device, cmdbuf, *m_renderpasses[NeighborhoodBlending],
|
||||||
neighborhood_blending_framebuffer, m_extent);
|
neighborhood_blending_framebuffer, m_extent);
|
||||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]);
|
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]);
|
||||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||||
|
|||||||
@@ -5,6 +5,7 @@
|
|||||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
#include "common/assert.h"
|
#include "common/assert.h"
|
||||||
|
#include <array>
|
||||||
#include <ranges>
|
#include <ranges>
|
||||||
#include <vulkan/vulkan_core.h>
|
#include <vulkan/vulkan_core.h>
|
||||||
#include "video_core/renderer_vulkan/present/util.h"
|
#include "video_core/renderer_vulkan/present/util.h"
|
||||||
@@ -438,14 +439,14 @@ static vk::Pipeline CreateWrappedPipelineImpl(
|
|||||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
||||||
.primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
|
.primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
|
||||||
};
|
};
|
||||||
|
const u32 viewport_count = device.GetViewportCount();
|
||||||
constexpr VkPipelineViewportStateCreateInfo viewport_state_ci{
|
const VkPipelineViewportStateCreateInfo viewport_state_ci{
|
||||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
.flags = 0,
|
.flags = 0,
|
||||||
.viewportCount = 1,
|
.viewportCount = viewport_count,
|
||||||
.pViewports = nullptr,
|
.pViewports = nullptr,
|
||||||
.scissorCount = 1,
|
.scissorCount = viewport_count,
|
||||||
.pScissors = nullptr,
|
.pScissors = nullptr,
|
||||||
};
|
};
|
||||||
|
|
||||||
@@ -699,8 +700,8 @@ void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
|
|||||||
cmdbuf.ClearColorImage(image, VK_IMAGE_LAYOUT_GENERAL, {}, subresources);
|
cmdbuf.ClearColorImage(image, VK_IMAGE_LAYOUT_GENERAL, {}, subresources);
|
||||||
}
|
}
|
||||||
|
|
||||||
void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
|
void BeginRenderPass(const Device& device, vk::CommandBuffer& cmdbuf, VkRenderPass render_pass,
|
||||||
VkExtent2D extent) {
|
VkFramebuffer framebuffer, VkExtent2D extent) {
|
||||||
const VkRenderPassBeginInfo renderpass_bi{
|
const VkRenderPassBeginInfo renderpass_bi{
|
||||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
@@ -727,8 +728,11 @@ void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFram
|
|||||||
.offset = {0, 0},
|
.offset = {0, 0},
|
||||||
.extent = extent,
|
.extent = extent,
|
||||||
};
|
};
|
||||||
cmdbuf.SetViewport(0, viewport);
|
const u32 viewport_count = device.GetViewportCount();
|
||||||
cmdbuf.SetScissor(0, scissor);
|
const std::array<VkViewport, 2> viewports{viewport, viewport};
|
||||||
|
const std::array<VkRect2D, 2> scissors{scissor, scissor};
|
||||||
|
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
|
||||||
|
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
|
||||||
}
|
}
|
||||||
|
|
||||||
} // namespace Vulkan
|
} // namespace Vulkan
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ vk::Sampler CreateBilinearSampler(const Device& device);
|
|||||||
vk::Sampler CreateNearestNeighborSampler(const Device& device);
|
vk::Sampler CreateNearestNeighborSampler(const Device& device);
|
||||||
vk::Sampler CreateCubicSampler(const Device& device, VkCubicFilterWeightsQCOM qcom_weights);
|
vk::Sampler CreateCubicSampler(const Device& device, VkCubicFilterWeightsQCOM qcom_weights);
|
||||||
|
|
||||||
void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
|
void BeginRenderPass(const Device& device, vk::CommandBuffer& cmdbuf, VkRenderPass render_pass,
|
||||||
VkExtent2D extent);
|
VkFramebuffer framebuffer, VkExtent2D extent);
|
||||||
|
|
||||||
} // namespace Vulkan
|
} // namespace Vulkan
|
||||||
|
|||||||
@@ -69,7 +69,7 @@ void WindowAdaptPass::Draw(const Device& device, RasterizerVulkan& rasterizer, S
|
|||||||
layer_it++;
|
layer_it++;
|
||||||
}
|
}
|
||||||
|
|
||||||
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
|
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
|
||||||
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
|
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
|
||||||
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
|
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
|
||||||
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
|
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
|
||||||
@@ -91,7 +91,7 @@ void WindowAdaptPass::Draw(const Device& device, RasterizerVulkan& rasterizer, S
|
|||||||
.layerCount = 1,
|
.layerCount = 1,
|
||||||
};
|
};
|
||||||
|
|
||||||
BeginRenderPass(cmdbuf, renderpass, host_framebuffer, render_area);
|
BeginRenderPass(device, cmdbuf, renderpass, host_framebuffer, render_area);
|
||||||
cmdbuf.ClearAttachments({clear_attachment}, {clear_rect});
|
cmdbuf.ClearAttachments({clear_attachment}, {clear_rect});
|
||||||
|
|
||||||
for (size_t i = 0; i < layer_count; i++) {
|
for (size_t i = 0; i < layer_count; i++) {
|
||||||
|
|||||||
@@ -338,7 +338,7 @@ void PresentManager::PresentThread(std::stop_token token) {
|
|||||||
// By exchanging the lock ownership we take the swapchain lock
|
// By exchanging the lock ownership we take the swapchain lock
|
||||||
// before the queue lock goes out of scope. This way the swapchain
|
// before the queue lock goes out of scope. This way the swapchain
|
||||||
// lock in WaitPresent is guaranteed to occur after here.
|
// lock in WaitPresent is guaranteed to occur after here.
|
||||||
std::exchange(lock, std::unique_lock{swapchain_mutex});
|
void(std::exchange(lock, std::unique_lock{swapchain_mutex}));
|
||||||
CopyToSwapchain(frame);
|
CopyToSwapchain(frame);
|
||||||
|
|
||||||
// Free the frame for reuse
|
// Free the frame for reuse
|
||||||
|
|||||||
@@ -300,7 +300,7 @@ void Scheduler::WorkerThread(std::stop_token stop_token) {
|
|||||||
// Exchange lock ownership so that we take the execution lock before
|
// Exchange lock ownership so that we take the execution lock before
|
||||||
// the queue lock goes out of scope. This allows us to force execution
|
// the queue lock goes out of scope. This allows us to force execution
|
||||||
// to complete in the next step.
|
// to complete in the next step.
|
||||||
std::exchange(lk, std::unique_lock{execution_mutex});
|
void(std::exchange(lk, std::unique_lock{execution_mutex}));
|
||||||
|
|
||||||
// Perform the work, tracking whether the chunk was a submission
|
// Perform the work, tracking whether the chunk was a submission
|
||||||
// before executing.
|
// before executing.
|
||||||
|
|||||||
@@ -469,6 +469,7 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
|||||||
const bool is_mvk = driver_id == VK_DRIVER_ID_MOLTENVK;
|
const bool is_mvk = driver_id == VK_DRIVER_ID_MOLTENVK;
|
||||||
const bool is_qualcomm = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
|
const bool is_qualcomm = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
|
||||||
const bool is_turnip = driver_id == VK_DRIVER_ID_MESA_TURNIP;
|
const bool is_turnip = driver_id == VK_DRIVER_ID_MESA_TURNIP;
|
||||||
|
const bool is_arm = driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
|
||||||
|
|
||||||
if (!is_suitable)
|
if (!is_suitable)
|
||||||
LOG_WARNING(Render_Vulkan, "Unsuitable driver - continuing anyways");
|
LOG_WARNING(Render_Vulkan, "Unsuitable driver - continuing anyways");
|
||||||
@@ -661,6 +662,11 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
|||||||
properties.properties.limits.maxVertexInputBindings = 32;
|
properties.properties.limits.maxVertexInputBindings = 32;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (is_arm && SupportsMultiViewport()) {
|
||||||
|
LOG_WARNING(Render_Vulkan, "ARM driver requires setting multiple viewports on command buffer reuse");
|
||||||
|
requires_setting_multi_viewports_on_cmdbuf_reuse = true;
|
||||||
|
}
|
||||||
|
|
||||||
const auto dyna_state = Settings::values.dyna_state.GetValue();
|
const auto dyna_state = Settings::values.dyna_state.GetValue();
|
||||||
switch (dyna_state) {
|
switch (dyna_state) {
|
||||||
case Settings::ExtendedDynamicState::Disabled:
|
case Settings::ExtendedDynamicState::Disabled:
|
||||||
|
|||||||
@@ -1000,6 +1000,10 @@ FN_MAX_LIMIT_LIST
|
|||||||
return features2.features.multiViewport;
|
return features2.features.multiViewport;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
u32 GetViewportCount() const noexcept {
|
||||||
|
return requires_setting_multi_viewports_on_cmdbuf_reuse ? 2U : 1U;
|
||||||
|
}
|
||||||
|
|
||||||
/// Returns true if the device supports VK_KHR_maintenance1.
|
/// Returns true if the device supports VK_KHR_maintenance1.
|
||||||
bool IsKhrMaintenance1Supported() const {
|
bool IsKhrMaintenance1Supported() const {
|
||||||
return extensions.maintenance1;
|
return extensions.maintenance1;
|
||||||
@@ -1220,6 +1224,7 @@ private:
|
|||||||
bool has_radeon_gpu_profiler{}; ///< Has Radeon GPU Profiler attached.
|
bool has_radeon_gpu_profiler{}; ///< Has Radeon GPU Profiler attached.
|
||||||
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
|
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
|
||||||
bool must_emulate_scaled_formats{}; ///< Requires scaled vertex format emulation
|
bool must_emulate_scaled_formats{}; ///< Requires scaled vertex format emulation
|
||||||
|
bool requires_setting_multi_viewports_on_cmdbuf_reuse{}; ///< ARM workaround to always set 2+ viewports.
|
||||||
bool dynamic_state3_blending{}; ///< Has blending features of dynamic_state3.
|
bool dynamic_state3_blending{}; ///< Has blending features of dynamic_state3.
|
||||||
bool dynamic_state3_enables{}; ///< Has at least one enable feature of dynamic_state3.
|
bool dynamic_state3_enables{}; ///< Has at least one enable feature of dynamic_state3.
|
||||||
bool dynamic_state3_depth_clamp_enable{};
|
bool dynamic_state3_depth_clamp_enable{};
|
||||||
|
|||||||
@@ -26,350 +26,329 @@
|
|||||||
#include "common/settings.h"
|
#include "common/settings.h"
|
||||||
|
|
||||||
namespace Vulkan {
|
namespace Vulkan {
|
||||||
namespace {
|
namespace {
|
||||||
|
|
||||||
// Helpers translating MemoryUsage to flags/usage
|
// Helpers translating MemoryUsage to flags/usage
|
||||||
|
|
||||||
[[maybe_unused]] VkMemoryPropertyFlags MemoryUsagePropertyFlags(MemoryUsage usage) {
|
[[maybe_unused]] VkMemoryPropertyFlags MemoryUsagePropertyFlags(MemoryUsage usage) {
|
||||||
switch (usage) {
|
switch (usage) {
|
||||||
case MemoryUsage::DeviceLocal:
|
case MemoryUsage::DeviceLocal:
|
||||||
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||||
case MemoryUsage::Upload:
|
case MemoryUsage::Upload:
|
||||||
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
|
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
|
||||||
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||||
case MemoryUsage::Download:
|
case MemoryUsage::Download:
|
||||||
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
|
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
|
||||||
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
|
||||||
VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
|
VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
|
||||||
case MemoryUsage::Stream:
|
case MemoryUsage::Stream:
|
||||||
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
|
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
|
||||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
|
||||||
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||||
}
|
|
||||||
ASSERT_MSG(false, "Invalid memory usage={}", usage);
|
|
||||||
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
|
||||||
}
|
}
|
||||||
|
ASSERT_MSG(false, "Invalid memory usage={}", usage);
|
||||||
|
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]] VkMemoryPropertyFlags MemoryUsagePreferredVmaFlags(MemoryUsage usage) {
|
[[nodiscard]] VkMemoryPropertyFlags MemoryUsagePreferredVmaFlags(MemoryUsage usage) {
|
||||||
if (usage == MemoryUsage::Download) {
|
if (usage == MemoryUsage::Download) {
|
||||||
return VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
return VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||||
}
|
|
||||||
return usage != MemoryUsage::DeviceLocal ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
|
|
||||||
: VkMemoryPropertyFlagBits{};
|
|
||||||
}
|
}
|
||||||
|
return usage != MemoryUsage::DeviceLocal ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
|
||||||
|
: VkMemoryPropertyFlagBits{};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]] VmaAllocationCreateFlags MemoryUsageVmaFlags(MemoryUsage usage) {
|
[[nodiscard]] VmaAllocationCreateFlags MemoryUsageVmaFlags(MemoryUsage usage) {
|
||||||
switch (usage) {
|
switch (usage) {
|
||||||
case MemoryUsage::Upload:
|
case MemoryUsage::Upload:
|
||||||
case MemoryUsage::Stream:
|
case MemoryUsage::Stream:
|
||||||
return VMA_ALLOCATION_CREATE_MAPPED_BIT |
|
return VMA_ALLOCATION_CREATE_MAPPED_BIT |
|
||||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
|
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
|
||||||
case MemoryUsage::Download:
|
case MemoryUsage::Download:
|
||||||
return VMA_ALLOCATION_CREATE_MAPPED_BIT |
|
return VMA_ALLOCATION_CREATE_MAPPED_BIT |
|
||||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
|
VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
|
||||||
case MemoryUsage::DeviceLocal:
|
case MemoryUsage::DeviceLocal:
|
||||||
return {};
|
return {};
|
||||||
}
|
|
||||||
return {};
|
|
||||||
}
|
}
|
||||||
|
return {};
|
||||||
|
}
|
||||||
|
|
||||||
[[nodiscard]] VmaMemoryUsage MemoryUsageVma(MemoryUsage usage) {
|
[[nodiscard]] VmaMemoryUsage MemoryUsageVma(MemoryUsage usage) {
|
||||||
switch (usage) {
|
switch (usage) {
|
||||||
case MemoryUsage::DeviceLocal:
|
case MemoryUsage::DeviceLocal:
|
||||||
case MemoryUsage::Stream:
|
case MemoryUsage::Stream:
|
||||||
return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
|
return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
|
||||||
case MemoryUsage::Upload:
|
case MemoryUsage::Upload:
|
||||||
case MemoryUsage::Download:
|
case MemoryUsage::Download:
|
||||||
return VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
|
return VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
|
||||||
}
|
|
||||||
return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
|
|
||||||
}
|
}
|
||||||
|
return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
|
||||||
|
}
|
||||||
// This avoids calling vkGetBufferMemoryRequirements* directly.
|
} // namespace
|
||||||
template<typename T>
|
|
||||||
static VkBuffer GetVkHandleFromBuffer(const T &buf) {
|
|
||||||
if constexpr (requires { static_cast<VkBuffer>(buf); }) {
|
|
||||||
return static_cast<VkBuffer>(buf);
|
|
||||||
} else if constexpr (requires {{ buf.GetHandle() } -> std::convertible_to<VkBuffer>; }) {
|
|
||||||
return buf.GetHandle();
|
|
||||||
} else if constexpr (requires {{ buf.Handle() } -> std::convertible_to<VkBuffer>; }) {
|
|
||||||
return buf.Handle();
|
|
||||||
} else if constexpr (requires {{ buf.vk_handle() } -> std::convertible_to<VkBuffer>; }) {
|
|
||||||
return buf.vk_handle();
|
|
||||||
} else {
|
|
||||||
static_assert(sizeof(T) == 0, "Cannot extract VkBuffer handle from vk::Buffer");
|
|
||||||
return VK_NULL_HANDLE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
} // namespace
|
|
||||||
|
|
||||||
//MemoryCommit is now VMA-backed
|
//MemoryCommit is now VMA-backed
|
||||||
MemoryCommit::MemoryCommit(VmaAllocator alloc, VmaAllocation a,
|
MemoryCommit::MemoryCommit(VmaAllocator alloc, VmaAllocation a,
|
||||||
const VmaAllocationInfo &info) noexcept
|
const VmaAllocationInfo &info) noexcept
|
||||||
: allocator{alloc}, allocation{a}, memory{info.deviceMemory},
|
: allocator{alloc}, allocation{a}, memory{info.deviceMemory},
|
||||||
offset{info.offset}, size{info.size}, mapped_ptr{info.pMappedData} {
|
offset{info.offset}, size{info.size}, mapped_ptr{info.pMappedData} {
|
||||||
// Log GPU memory allocation
|
// Log GPU memory allocation
|
||||||
|
if (GPU::Logging::IsActive() &&
|
||||||
|
Settings::values.gpu_log_memory_tracking.GetValue()) {
|
||||||
|
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
|
||||||
|
reinterpret_cast<uintptr_t>(memory),
|
||||||
|
static_cast<u64>(size),
|
||||||
|
0 // Memory property flags (not easily available from VMA)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
MemoryCommit::~MemoryCommit() { Release(); }
|
||||||
|
|
||||||
|
MemoryCommit::MemoryCommit(MemoryCommit &&rhs) noexcept
|
||||||
|
: allocator{std::exchange(rhs.allocator, nullptr)},
|
||||||
|
allocation{std::exchange(rhs.allocation, nullptr)},
|
||||||
|
memory{std::exchange(rhs.memory, VK_NULL_HANDLE)},
|
||||||
|
offset{std::exchange(rhs.offset, 0)},
|
||||||
|
size{std::exchange(rhs.size, 0)},
|
||||||
|
mapped_ptr{std::exchange(rhs.mapped_ptr, nullptr)} {}
|
||||||
|
|
||||||
|
MemoryCommit &MemoryCommit::operator=(MemoryCommit &&rhs) noexcept {
|
||||||
|
if (this != &rhs) {
|
||||||
|
Release();
|
||||||
|
allocator = std::exchange(rhs.allocator, nullptr);
|
||||||
|
allocation = std::exchange(rhs.allocation, nullptr);
|
||||||
|
memory = std::exchange(rhs.memory, VK_NULL_HANDLE);
|
||||||
|
offset = std::exchange(rhs.offset, 0);
|
||||||
|
size = std::exchange(rhs.size, 0);
|
||||||
|
mapped_ptr = std::exchange(rhs.mapped_ptr, nullptr);
|
||||||
|
}
|
||||||
|
return *this;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::span<u8> MemoryCommit::Map()
|
||||||
|
{
|
||||||
|
if (!allocation) return {};
|
||||||
|
if (!mapped_ptr) {
|
||||||
|
if (vmaMapMemory(allocator, allocation, &mapped_ptr) != VK_SUCCESS) return {};
|
||||||
|
}
|
||||||
|
const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
|
||||||
|
(std::numeric_limits<size_t>::max)()));
|
||||||
|
return std::span<u8>{static_cast<u8 *>(mapped_ptr), n};
|
||||||
|
}
|
||||||
|
|
||||||
|
std::span<const u8> MemoryCommit::Map() const
|
||||||
|
{
|
||||||
|
if (!allocation) return {};
|
||||||
|
if (!mapped_ptr) {
|
||||||
|
void *p = nullptr;
|
||||||
|
if (vmaMapMemory(allocator, allocation, &p) != VK_SUCCESS) return {};
|
||||||
|
const_cast<MemoryCommit *>(this)->mapped_ptr = p;
|
||||||
|
}
|
||||||
|
const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
|
||||||
|
(std::numeric_limits<size_t>::max)()));
|
||||||
|
return std::span<const u8>{static_cast<const u8 *>(mapped_ptr), n};
|
||||||
|
}
|
||||||
|
|
||||||
|
void MemoryCommit::Unmap()
|
||||||
|
{
|
||||||
|
if (allocation && mapped_ptr) {
|
||||||
|
vmaUnmapMemory(allocator, allocation);
|
||||||
|
mapped_ptr = nullptr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MemoryCommit::Release() {
|
||||||
|
if (allocation && allocator) {
|
||||||
|
// Log GPU memory deallocation
|
||||||
if (GPU::Logging::IsActive() &&
|
if (GPU::Logging::IsActive() &&
|
||||||
Settings::values.gpu_log_memory_tracking.GetValue()) {
|
Settings::values.gpu_log_memory_tracking.GetValue() &&
|
||||||
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
|
memory != VK_NULL_HANDLE) {
|
||||||
reinterpret_cast<uintptr_t>(memory),
|
GPU::Logging::GPULogger::GetInstance().LogMemoryDeallocation(
|
||||||
static_cast<u64>(size),
|
reinterpret_cast<uintptr_t>(memory)
|
||||||
0 // Memory property flags (not easily available from VMA)
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
MemoryCommit::~MemoryCommit() { Release(); }
|
if (mapped_ptr) {
|
||||||
|
|
||||||
MemoryCommit::MemoryCommit(MemoryCommit &&rhs) noexcept
|
|
||||||
: allocator{std::exchange(rhs.allocator, nullptr)},
|
|
||||||
allocation{std::exchange(rhs.allocation, nullptr)},
|
|
||||||
memory{std::exchange(rhs.memory, VK_NULL_HANDLE)},
|
|
||||||
offset{std::exchange(rhs.offset, 0)},
|
|
||||||
size{std::exchange(rhs.size, 0)},
|
|
||||||
mapped_ptr{std::exchange(rhs.mapped_ptr, nullptr)} {}
|
|
||||||
|
|
||||||
MemoryCommit &MemoryCommit::operator=(MemoryCommit &&rhs) noexcept {
|
|
||||||
if (this != &rhs) {
|
|
||||||
Release();
|
|
||||||
allocator = std::exchange(rhs.allocator, nullptr);
|
|
||||||
allocation = std::exchange(rhs.allocation, nullptr);
|
|
||||||
memory = std::exchange(rhs.memory, VK_NULL_HANDLE);
|
|
||||||
offset = std::exchange(rhs.offset, 0);
|
|
||||||
size = std::exchange(rhs.size, 0);
|
|
||||||
mapped_ptr = std::exchange(rhs.mapped_ptr, nullptr);
|
|
||||||
}
|
|
||||||
return *this;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::span<u8> MemoryCommit::Map()
|
|
||||||
{
|
|
||||||
if (!allocation) return {};
|
|
||||||
if (!mapped_ptr) {
|
|
||||||
if (vmaMapMemory(allocator, allocation, &mapped_ptr) != VK_SUCCESS) return {};
|
|
||||||
}
|
|
||||||
const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
|
|
||||||
(std::numeric_limits<size_t>::max)()));
|
|
||||||
return std::span<u8>{static_cast<u8 *>(mapped_ptr), n};
|
|
||||||
}
|
|
||||||
|
|
||||||
std::span<const u8> MemoryCommit::Map() const
|
|
||||||
{
|
|
||||||
if (!allocation) return {};
|
|
||||||
if (!mapped_ptr) {
|
|
||||||
void *p = nullptr;
|
|
||||||
if (vmaMapMemory(allocator, allocation, &p) != VK_SUCCESS) return {};
|
|
||||||
const_cast<MemoryCommit *>(this)->mapped_ptr = p;
|
|
||||||
}
|
|
||||||
const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
|
|
||||||
(std::numeric_limits<size_t>::max)()));
|
|
||||||
return std::span<const u8>{static_cast<const u8 *>(mapped_ptr), n};
|
|
||||||
}
|
|
||||||
|
|
||||||
void MemoryCommit::Unmap()
|
|
||||||
{
|
|
||||||
if (allocation && mapped_ptr) {
|
|
||||||
vmaUnmapMemory(allocator, allocation);
|
vmaUnmapMemory(allocator, allocation);
|
||||||
mapped_ptr = nullptr;
|
mapped_ptr = nullptr;
|
||||||
}
|
}
|
||||||
|
vmaFreeMemory(allocator, allocation);
|
||||||
}
|
}
|
||||||
|
allocation = nullptr;
|
||||||
|
allocator = nullptr;
|
||||||
|
memory = VK_NULL_HANDLE;
|
||||||
|
offset = 0;
|
||||||
|
size = 0;
|
||||||
|
}
|
||||||
|
|
||||||
void MemoryCommit::Release() {
|
MemoryAllocator::MemoryAllocator(const Device &device_)
|
||||||
if (allocation && allocator) {
|
: device{device_}, allocator{device.GetAllocator()},
|
||||||
// Log GPU memory deallocation
|
properties{device_.GetPhysical().GetMemoryProperties().memoryProperties},
|
||||||
if (GPU::Logging::IsActive() &&
|
buffer_image_granularity{
|
||||||
Settings::values.gpu_log_memory_tracking.GetValue() &&
|
device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {
|
||||||
memory != VK_NULL_HANDLE) {
|
|
||||||
GPU::Logging::GPULogger::GetInstance().LogMemoryDeallocation(
|
|
||||||
reinterpret_cast<uintptr_t>(memory)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (mapped_ptr) {
|
// Preserve the previous "RenderDoc small heap" trimming behavior that we had in original vma minus the heap bug
|
||||||
vmaUnmapMemory(allocator, allocation);
|
if (device.HasDebuggingToolAttached())
|
||||||
mapped_ptr = nullptr;
|
{
|
||||||
}
|
using namespace Common::Literals;
|
||||||
vmaFreeMemory(allocator, allocation);
|
ForEachDeviceLocalHostVisibleHeap(device, [this](size_t heap_idx, VkMemoryHeap &heap) {
|
||||||
}
|
if (heap.size <= 256_MiB) {
|
||||||
allocation = nullptr;
|
for (u32 t = 0; t < properties.memoryTypeCount; ++t) {
|
||||||
allocator = nullptr;
|
if (properties.memoryTypes[t].heapIndex == heap_idx) {
|
||||||
memory = VK_NULL_HANDLE;
|
valid_memory_types &= ~(1u << t);
|
||||||
offset = 0;
|
|
||||||
size = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
MemoryAllocator::MemoryAllocator(const Device &device_)
|
|
||||||
: device{device_}, allocator{device.GetAllocator()},
|
|
||||||
properties{device_.GetPhysical().GetMemoryProperties().memoryProperties},
|
|
||||||
buffer_image_granularity{
|
|
||||||
device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {
|
|
||||||
|
|
||||||
// Preserve the previous "RenderDoc small heap" trimming behavior that we had in original vma minus the heap bug
|
|
||||||
if (device.HasDebuggingToolAttached())
|
|
||||||
{
|
|
||||||
using namespace Common::Literals;
|
|
||||||
ForEachDeviceLocalHostVisibleHeap(device, [this](size_t heap_idx, VkMemoryHeap &heap) {
|
|
||||||
if (heap.size <= 256_MiB) {
|
|
||||||
for (u32 t = 0; t < properties.memoryTypeCount; ++t) {
|
|
||||||
if (properties.memoryTypes[t].heapIndex == heap_idx) {
|
|
||||||
valid_memory_types &= ~(1u << t);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
}
|
||||||
}
|
});
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
MemoryAllocator::~MemoryAllocator() = default;
|
MemoryAllocator::~MemoryAllocator() = default;
|
||||||
|
|
||||||
vk::Image MemoryAllocator::CreateImage(const VkImageCreateInfo &ci) const
|
vk::Image MemoryAllocator::CreateImage(const VkImageCreateInfo &ci) const
|
||||||
{
|
{
|
||||||
const VmaAllocationCreateInfo alloc_ci = {
|
const VmaAllocationCreateInfo alloc_ci = {
|
||||||
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT,
|
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT,
|
||||||
.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
|
.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
|
||||||
.requiredFlags = 0,
|
|
||||||
.preferredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
|
||||||
.memoryTypeBits = 0,
|
|
||||||
.pool = VK_NULL_HANDLE,
|
|
||||||
.pUserData = nullptr,
|
|
||||||
.priority = 0.f,
|
|
||||||
};
|
|
||||||
|
|
||||||
VkImage handle{};
|
|
||||||
VmaAllocation allocation{};
|
|
||||||
VmaAllocationInfo alloc_info{};
|
|
||||||
vk::Check(vmaCreateImage(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
|
|
||||||
|
|
||||||
// Log GPU memory allocation for images
|
|
||||||
if (GPU::Logging::IsActive() &&
|
|
||||||
Settings::values.gpu_log_memory_tracking.GetValue()) {
|
|
||||||
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
|
|
||||||
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
|
|
||||||
static_cast<u64>(alloc_info.size),
|
|
||||||
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
return vk::Image(handle, ci.usage, *device.GetLogical(), allocator, allocation,
|
|
||||||
device.GetDispatchLoader());
|
|
||||||
}
|
|
||||||
|
|
||||||
vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo &ci, MemoryUsage usage) const {
|
|
||||||
// MESA will do memcpy() if not marked as host cached, so just force mark it for most buffers
|
|
||||||
auto const anv_flags = (usage == MemoryUsage::Stream
|
|
||||||
&& device.GetDriverID() == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA)
|
|
||||||
? VK_MEMORY_PROPERTY_HOST_CACHED_BIT : 0;
|
|
||||||
const VmaAllocationCreateInfo alloc_ci = {
|
|
||||||
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage),
|
|
||||||
.usage = MemoryUsageVma(usage),
|
|
||||||
.requiredFlags = 0,
|
.requiredFlags = 0,
|
||||||
.preferredFlags = MemoryUsagePreferredVmaFlags(usage) | anv_flags,
|
.preferredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
|
||||||
.memoryTypeBits = usage == MemoryUsage::Stream ? 0u : valid_memory_types,
|
.memoryTypeBits = 0,
|
||||||
.pool = VK_NULL_HANDLE,
|
.pool = VK_NULL_HANDLE,
|
||||||
.pUserData = nullptr,
|
.pUserData = nullptr,
|
||||||
.priority = 0.f,
|
.priority = 0.f,
|
||||||
};
|
};
|
||||||
|
|
||||||
VkBuffer handle{};
|
VkImage handle{};
|
||||||
VmaAllocationInfo alloc_info{};
|
VmaAllocation allocation{};
|
||||||
VmaAllocation allocation{};
|
VmaAllocationInfo alloc_info{};
|
||||||
VkMemoryPropertyFlags property_flags{};
|
vk::Check(vmaCreateImage(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
|
||||||
|
|
||||||
vk::Check(vmaCreateBuffer(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
|
// Log GPU memory allocation for images
|
||||||
vmaGetAllocationMemoryProperties(allocator, allocation, &property_flags);
|
if (GPU::Logging::IsActive() &&
|
||||||
|
Settings::values.gpu_log_memory_tracking.GetValue()) {
|
||||||
// Log GPU memory allocation for buffers
|
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
|
||||||
if (GPU::Logging::IsActive() &&
|
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
|
||||||
Settings::values.gpu_log_memory_tracking.GetValue()) {
|
static_cast<u64>(alloc_info.size),
|
||||||
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
|
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
|
||||||
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
|
);
|
||||||
static_cast<u64>(alloc_info.size),
|
|
||||||
property_flags
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
u8 *data = reinterpret_cast<u8 *>(alloc_info.pMappedData);
|
|
||||||
const std::span<u8> mapped_data = data ? std::span<u8>{data, ci.size} : std::span<u8>{};
|
|
||||||
const bool is_coherent = (property_flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0;
|
|
||||||
|
|
||||||
return vk::Buffer(handle, *device.GetLogical(), allocator, allocation, mapped_data,
|
|
||||||
is_coherent,
|
|
||||||
device.GetDispatchLoader());
|
|
||||||
}
|
}
|
||||||
|
|
||||||
MemoryCommit MemoryAllocator::Commit(const VkMemoryRequirements &reqs, MemoryUsage usage)
|
return vk::Image(handle, ci.usage, *device.GetLogical(), allocator, allocation,
|
||||||
{
|
device.GetDispatchLoader());
|
||||||
const auto vma_usage = MemoryUsageVma(usage);
|
}
|
||||||
VmaAllocationCreateInfo ci{};
|
|
||||||
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
|
|
||||||
ci.usage = vma_usage;
|
|
||||||
ci.memoryTypeBits = reqs.memoryTypeBits & valid_memory_types;
|
|
||||||
ci.requiredFlags = 0;
|
|
||||||
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
|
|
||||||
|
|
||||||
VmaAllocation a{};
|
vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo &ci, MemoryUsage usage) const {
|
||||||
VmaAllocationInfo info{};
|
// MESA will do memcpy() if not marked as host cached, so just force mark it for most buffers
|
||||||
|
auto const anv_flags = (usage == MemoryUsage::Stream
|
||||||
|
&& device.GetDriverID() == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA)
|
||||||
|
? VK_MEMORY_PROPERTY_HOST_CACHED_BIT : 0;
|
||||||
|
const VmaAllocationCreateInfo alloc_ci = {
|
||||||
|
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage),
|
||||||
|
.usage = MemoryUsageVma(usage),
|
||||||
|
.requiredFlags = 0,
|
||||||
|
.preferredFlags = MemoryUsagePreferredVmaFlags(usage) | anv_flags,
|
||||||
|
.memoryTypeBits = usage == MemoryUsage::Stream ? 0u : valid_memory_types,
|
||||||
|
.pool = VK_NULL_HANDLE,
|
||||||
|
.pUserData = nullptr,
|
||||||
|
.priority = 0.f,
|
||||||
|
};
|
||||||
|
|
||||||
VkResult res = vmaAllocateMemory(allocator, &reqs, &ci, &a, &info);
|
VkBuffer handle{};
|
||||||
|
VmaAllocationInfo alloc_info{};
|
||||||
|
VmaAllocation allocation{};
|
||||||
|
VkMemoryPropertyFlags property_flags{};
|
||||||
|
|
||||||
if (res != VK_SUCCESS) {
|
vk::Check(vmaCreateBuffer(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
|
||||||
// Relax 1: drop budget constraint
|
vmaGetAllocationMemoryProperties(allocator, allocation, &property_flags);
|
||||||
auto ci2 = ci;
|
|
||||||
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
|
|
||||||
res = vmaAllocateMemory(allocator, &reqs, &ci2, &a, &info);
|
|
||||||
|
|
||||||
// Relax 2: if we preferred DEVICE_LOCAL, drop that preference
|
// Log GPU memory allocation for buffers
|
||||||
if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
|
if (GPU::Logging::IsActive() &&
|
||||||
auto ci3 = ci2;
|
Settings::values.gpu_log_memory_tracking.GetValue()) {
|
||||||
ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
|
||||||
res = vmaAllocateMemory(allocator, &reqs, &ci3, &a, &info);
|
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
|
||||||
}
|
static_cast<u64>(alloc_info.size),
|
||||||
}
|
property_flags
|
||||||
|
);
|
||||||
vk::Check(res);
|
|
||||||
return MemoryCommit(allocator, a, info);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
MemoryCommit MemoryAllocator::Commit(const vk::Buffer &buffer, MemoryUsage usage) {
|
u8 *data = reinterpret_cast<u8 *>(alloc_info.pMappedData);
|
||||||
// Allocate memory appropriate for this buffer automatically
|
const std::span<u8> mapped_data = data ? std::span<u8>{data, ci.size} : std::span<u8>{};
|
||||||
const auto vma_usage = MemoryUsageVma(usage);
|
const bool is_coherent = (property_flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0;
|
||||||
|
|
||||||
VmaAllocationCreateInfo ci{};
|
return vk::Buffer(handle, *device.GetLogical(), allocator, allocation, mapped_data,
|
||||||
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
|
is_coherent,
|
||||||
ci.usage = vma_usage;
|
device.GetDispatchLoader());
|
||||||
ci.requiredFlags = 0;
|
}
|
||||||
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
|
|
||||||
ci.pool = VK_NULL_HANDLE;
|
|
||||||
ci.pUserData = nullptr;
|
|
||||||
ci.priority = 0.0f;
|
|
||||||
|
|
||||||
const VkBuffer raw = *buffer;
|
MemoryCommit MemoryAllocator::Commit(const VkMemoryRequirements &reqs, MemoryUsage usage)
|
||||||
|
{
|
||||||
|
const auto vma_usage = MemoryUsageVma(usage);
|
||||||
|
VmaAllocationCreateInfo ci{};
|
||||||
|
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
|
||||||
|
ci.usage = vma_usage;
|
||||||
|
ci.memoryTypeBits = reqs.memoryTypeBits & valid_memory_types;
|
||||||
|
ci.requiredFlags = 0;
|
||||||
|
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
|
||||||
|
|
||||||
VmaAllocation a{};
|
VmaAllocation a{};
|
||||||
VmaAllocationInfo info{};
|
VmaAllocationInfo info{};
|
||||||
|
|
||||||
// Let VMA infer memory requirements from the buffer
|
VkResult res = vmaAllocateMemory(allocator, &reqs, &ci, &a, &info);
|
||||||
VkResult res = vmaAllocateMemoryForBuffer(allocator, raw, &ci, &a, &info);
|
|
||||||
|
|
||||||
if (res != VK_SUCCESS) {
|
if (res != VK_SUCCESS) {
|
||||||
auto ci2 = ci;
|
// Relax 1: drop budget constraint
|
||||||
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
|
auto ci2 = ci;
|
||||||
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci2, &a, &info);
|
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
|
||||||
|
res = vmaAllocateMemory(allocator, &reqs, &ci2, &a, &info);
|
||||||
|
|
||||||
if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
|
// Relax 2: if we preferred DEVICE_LOCAL, drop that preference
|
||||||
auto ci3 = ci2;
|
if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
|
||||||
ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
auto ci3 = ci2;
|
||||||
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci3, &a, &info);
|
ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||||
}
|
res = vmaAllocateMemory(allocator, &reqs, &ci3, &a, &info);
|
||||||
}
|
}
|
||||||
|
|
||||||
vk::Check(res);
|
|
||||||
vk::Check(vmaBindBufferMemory2(allocator, a, 0, raw, nullptr));
|
|
||||||
return MemoryCommit(allocator, a, info);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
vk::Check(res);
|
||||||
|
return MemoryCommit(allocator, a, info);
|
||||||
|
}
|
||||||
|
|
||||||
|
MemoryCommit MemoryAllocator::Commit(const vk::Buffer &buffer, MemoryUsage usage) {
|
||||||
|
// Allocate memory appropriate for this buffer automatically
|
||||||
|
const auto vma_usage = MemoryUsageVma(usage);
|
||||||
|
|
||||||
|
VmaAllocationCreateInfo ci{};
|
||||||
|
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
|
||||||
|
ci.usage = vma_usage;
|
||||||
|
ci.requiredFlags = 0;
|
||||||
|
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
|
||||||
|
ci.pool = VK_NULL_HANDLE;
|
||||||
|
ci.pUserData = nullptr;
|
||||||
|
ci.priority = 0.0f;
|
||||||
|
|
||||||
|
const VkBuffer raw = *buffer;
|
||||||
|
|
||||||
|
VmaAllocation a{};
|
||||||
|
VmaAllocationInfo info{};
|
||||||
|
|
||||||
|
// Let VMA infer memory requirements from the buffer
|
||||||
|
VkResult res = vmaAllocateMemoryForBuffer(allocator, raw, &ci, &a, &info);
|
||||||
|
|
||||||
|
if (res != VK_SUCCESS) {
|
||||||
|
auto ci2 = ci;
|
||||||
|
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
|
||||||
|
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci2, &a, &info);
|
||||||
|
|
||||||
|
if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
|
||||||
|
auto ci3 = ci2;
|
||||||
|
ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
|
||||||
|
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci3, &a, &info);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
vk::Check(res);
|
||||||
|
vk::Check(vmaBindBufferMemory2(allocator, a, 0, raw, nullptr));
|
||||||
|
return MemoryCommit(allocator, a, info);
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace Vulkan
|
} // namespace Vulkan
|
||||||
|
|||||||
@@ -4796,6 +4796,6 @@ void VolumeButton::ResetMultiplier() {
|
|||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if !defined(QT_STATICPLUGIN) || defined(__APPLE__)
|
#if !defined(QT_STATICPLUGIN) || defined(__APPLE__)
|
||||||
#define VMA_IMPLEMENTATION
|
#define VMA_IMPLEMENTATION 1
|
||||||
#include "video_core/vulkan_common/vma.h"
|
#include "video_core/vulkan_common/vma.h"
|
||||||
#endif
|
#endif
|
||||||
|
|||||||
@@ -65,7 +65,7 @@ else()
|
|||||||
endif()
|
endif()
|
||||||
|
|
||||||
# update cached cpmfile content
|
# update cached cpmfile content
|
||||||
string(JSON cpmfile SET "${cpmfile}" "${key}" "${new_object}")
|
string(JSON cpmfile SET "${cpmfile}" "${KEY}" "${new_object}")
|
||||||
|
|
||||||
# write cached cpmfile
|
# write cached cpmfile
|
||||||
get_cpmfile_path(file)
|
get_cpmfile_path(file)
|
||||||
|
|||||||
Reference in New Issue
Block a user