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https://git.eden-emu.dev/eden-emu/eden.git
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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| b92ca83fa5 | |||
| f768ba4170 | |||
| 7dff851245 |
@@ -2314,29 +2314,46 @@ vk::ImageView ImageView::MakeView(VkFormat vk_format, VkImageAspectFlags aspect_
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}
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Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& tsc) {
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const auto& device = runtime.device;
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const bool has_custom_border_extension = runtime.device.IsExtCustomBorderColorSupported();
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const bool has_format_undefined =
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has_custom_border_extension && runtime.device.IsCustomBorderColorWithoutFormatSupported();
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const bool has_custom_border_colors =
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has_format_undefined && runtime.device.IsCustomBorderColorsSupported();
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const bool has_custom_border_ext = runtime.device.IsExtCustomBorderColorSupported();
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const bool has_format_undefined = has_custom_border_ext && runtime.device.IsCustomBorderColorWithoutFormatSupported();
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const bool has_custom_border_colors = has_format_undefined && runtime.device.IsCustomBorderColorsSupported();
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const bool has_border_color_swizzle = has_custom_border_ext && runtime.device.IsExtBorderColorSwizzleSupported();
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const auto color = tsc.BorderColor();
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const void* pnext = nullptr;
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const VkSamplerCustomBorderColorCreateInfoEXT border_ci{
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CUSTOM_BORDER_COLOR_CREATE_INFO_EXT,
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.pNext = nullptr,
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.pNext = pnext,
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.customBorderColor = std::bit_cast<VkClearColorValue>(color),
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.format = VK_FORMAT_UNDEFINED,
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};
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const void* pnext = nullptr;
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if (has_custom_border_colors) {
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pnext = &border_ci;
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// Log extension usage for custom border color
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if (GPU::Logging::IsActive()) {
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GPU::Logging::GPULogger::GetInstance().LogExtensionUsage(
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"VK_EXT_custom_border_color", "Sampler::Sampler");
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GPU::Logging::GPULogger::GetInstance().LogExtensionUsage("VK_EXT_custom_border_color", "Sampler::Sampler");
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}
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}
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const VkSamplerBorderColorComponentMappingCreateInfoEXT border_swizzle_ci{
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.sType = VK_STRUCTURE_TYPE_SAMPLER_BORDER_COLOR_COMPONENT_MAPPING_CREATE_INFO_EXT,
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.pNext = pnext,
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.components = VkComponentMapping{
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.r = VK_COMPONENT_SWIZZLE_IDENTITY,
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.g = VK_COMPONENT_SWIZZLE_IDENTITY,
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.b = VK_COMPONENT_SWIZZLE_IDENTITY,
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.a = VK_COMPONENT_SWIZZLE_IDENTITY,
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},
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.srgb = tsc.srgb_conversion
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};
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if (has_border_color_swizzle) {
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pnext = &border_swizzle_ci;
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// Log extension usage for custom border color
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if (GPU::Logging::IsActive()) {
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GPU::Logging::GPULogger::GetInstance().LogExtensionUsage("VK_EXT_border_color_swizzle", "Sampler::Sampler");
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}
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}
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const VkSamplerReductionModeCreateInfoEXT reduction_ci{
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.sType = VK_STRUCTURE_TYPE_SAMPLER_REDUCTION_MODE_CREATE_INFO_EXT,
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.pNext = pnext,
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@@ -2347,36 +2364,33 @@ Sampler::Sampler(TextureCacheRuntime& runtime, const Tegra::Texture::TSCEntry& t
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} else if (reduction_ci.reductionMode != VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_EXT) {
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LOG_WARNING(Render_Vulkan, "VK_EXT_sampler_filter_minmax is required");
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}
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// Some games have samplers with garbage. Sanitize them here.
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const f32 max_anisotropy = std::clamp(tsc.MaxAnisotropy(), 1.0f, 16.0f);
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const auto create_sampler = [&](const f32 anisotropy) {
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return device.GetLogical().CreateSampler(VkSamplerCreateInfo{
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return runtime.device.GetLogical().CreateSampler(VkSamplerCreateInfo{
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.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
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.pNext = pnext,
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.flags = 0,
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.magFilter = MaxwellToVK::Sampler::Filter(tsc.mag_filter),
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.minFilter = MaxwellToVK::Sampler::Filter(tsc.min_filter),
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.mipmapMode = MaxwellToVK::Sampler::MipmapMode(tsc.mipmap_filter),
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.addressModeU = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_u, tsc.mag_filter),
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.addressModeV = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_v, tsc.mag_filter),
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.addressModeW = MaxwellToVK::Sampler::WrapMode(device, tsc.wrap_p, tsc.mag_filter),
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.addressModeU = MaxwellToVK::Sampler::WrapMode(runtime.device, tsc.wrap_u, tsc.mag_filter),
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.addressModeV = MaxwellToVK::Sampler::WrapMode(runtime.device, tsc.wrap_v, tsc.mag_filter),
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.addressModeW = MaxwellToVK::Sampler::WrapMode(runtime.device, tsc.wrap_p, tsc.mag_filter),
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.mipLodBias = tsc.LodBias(),
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.anisotropyEnable = static_cast<VkBool32>(anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
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.anisotropyEnable = VkBool32(anisotropy > 1.0f ? VK_TRUE : VK_FALSE),
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.maxAnisotropy = anisotropy,
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.compareEnable = tsc.depth_compare_enabled,
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.compareOp = MaxwellToVK::Sampler::DepthCompareFunction(tsc.depth_compare_func),
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.minLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.0f : tsc.MinLod(),
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.maxLod = tsc.mipmap_filter == TextureMipmapFilter::None ? 0.25f : tsc.MaxLod(),
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.borderColor = has_custom_border_colors ? VK_BORDER_COLOR_FLOAT_CUSTOM_EXT
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: ConvertBorderColor(color),
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.borderColor = has_custom_border_colors ? VK_BORDER_COLOR_FLOAT_CUSTOM_EXT : ConvertBorderColor(color),
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.unnormalizedCoordinates = VK_FALSE,
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});
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};
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sampler = create_sampler(max_anisotropy);
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const f32 max_anisotropy_default = static_cast<f32>(1U << tsc.max_anisotropy);
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const f32 max_anisotropy_default = f32(1U << tsc.max_anisotropy);
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if (max_anisotropy > max_anisotropy_default) {
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sampler_default_anisotropy = create_sampler(max_anisotropy_default);
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}
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@@ -1,4 +1,4 @@
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// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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@@ -55,13 +55,16 @@ namespace {
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} // Anonymous namespace
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std::array<float, 4> TSCEntry::BorderColor() const noexcept {
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// TODO: Handle SRGB correctly. Using this breaks shadows in some games (Xenoblade).
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// if (!srgb_conversion) {
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// return border_color;
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//}
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// return {SRGB_CONVERSION_LUT[srgb_border_color_r], SRGB_CONVERSION_LUT[srgb_border_color_g],
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// SRGB_CONVERSION_LUT[srgb_border_color_b], border_color[3]};
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return border_color;
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if (!srgb_conversion)
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return border_color;
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// SRGB will be handled by custom border color swizzle
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// if not, we are in big, big trouble and may break shadows on Xenoblade
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return {
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f32(srgb_border_color_r) / 255.f,
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f32(srgb_border_color_g) / 255.f,
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f32(srgb_border_color_b) / 255.f,
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border_color[3]
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};
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}
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float TSCEntry::MaxAnisotropy() const noexcept {
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@@ -1172,12 +1172,10 @@ bool Device::GetSuitability(bool requires_swapchain) {
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void Device::RemoveUnsuitableExtensions() {
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// VK_EXT_custom_border_color
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if (extensions.custom_border_color) {
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extensions.custom_border_color =
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features.custom_border_color.customBorderColors &&
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features.custom_border_color.customBorderColorWithoutFormat;
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extensions.custom_border_color = features.custom_border_color.customBorderColors
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&& features.custom_border_color.customBorderColorWithoutFormat;
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}
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RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color,
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VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
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RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color, VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
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// VK_EXT_depth_bias_control
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extensions.depth_bias_control =
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@@ -50,6 +50,7 @@ VK_DEFINE_HANDLE(VmaAllocator)
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// Define all features which may be used by the implementation and require an extension here.
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#define FOR_EACH_VK_FEATURE_EXT(FEATURE) \
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FEATURE(EXT, CustomBorderColor, CUSTOM_BORDER_COLOR, custom_border_color) \
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FEATURE(EXT, BorderColorSwizzle, BORDER_COLOR_SWIZZLE, border_color_swizzle) \
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FEATURE(EXT, DepthBiasControl, DEPTH_BIAS_CONTROL, depth_bias_control) \
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FEATURE(EXT, DepthClipControl, DEPTH_CLIP_CONTROL, depth_clip_control) \
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FEATURE(EXT, ExtendedDynamicState, EXTENDED_DYNAMIC_STATE, extended_dynamic_state) \
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@@ -582,6 +583,11 @@ FN_MAX_LIMIT_LIST
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return features.custom_border_color.customBorderColorWithoutFormat;
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}
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/// Returns true if the device supports VK_EXT_border_color_swizzle .
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bool IsExtBorderColorSwizzleSupported() const {
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return extensions.border_color_swizzle;
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}
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/// Returns true if the device supports VK_EXT_extended_dynamic_state.
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bool IsExtExtendedDynamicStateSupported() const {
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return extensions.extended_dynamic_state;
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