mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-15 05:15:14 +00:00
Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 6c63ef641d | |||
| 58e2ebcffa | |||
| 9683a5db2e | |||
| c44ce79d19 | |||
| e66d69c3b2 | |||
| 2c6f9329e1 |
@@ -750,8 +750,6 @@
|
||||
|
||||
<!-- Anti-Aliasing -->
|
||||
<string name="anti_aliasing_none">هیچ</string>
|
||||
<string name="anti_aliasing_fxaa">FXAA</string>
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||||
<string name="anti_aliasing_smaa">SMAA</string>
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||||
|
||||
<!-- Screen Layouts -->
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<string name="screen_layout_auto">خودکار</string>
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@@ -266,6 +266,7 @@
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<item>@string/anti_aliasing_none</item>
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<item>@string/anti_aliasing_fxaa</item>
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<item>@string/anti_aliasing_smaa</item>
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<item>@string/anti_aliasing_ssaa</item>
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</string-array>
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<integer-array name="rendererAntiAliasingValues">
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@@ -1087,6 +1087,7 @@
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<string name="anti_aliasing_none">None</string>
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<string name="anti_aliasing_fxaa" translatable="false">FXAA</string>
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<string name="anti_aliasing_smaa" translatable="false">SMAA</string>
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<string name="anti_aliasing_smaa" translatable="false">SSAA</string>
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||||
|
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<!-- Screen Layouts -->
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<string name="screen_layout_auto">Auto</string>
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@@ -146,7 +146,7 @@ ENUM(FullscreenMode, Borderless, Exclusive);
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ENUM(NvdecEmulation, Off, Cpu, Gpu);
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ENUM(ResolutionSetup, Res1_4X, Res1_2X, Res3_4X, Res1X, Res5_4X, Res3_2X, Res2X, Res3X, Res4X, Res5X, Res6X, Res7X, Res8X);
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ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, Lanczos, ScaleForce, Fsr, Area, ZeroTangent, BSpline, Mitchell, Spline1, Mmpx, Sgsr, SgsrEdge, MaxEnum);
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ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
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ENUM(AntiAliasing, None, Fxaa, Smaa, Ssaa, MaxEnum);
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ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
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ENUM(ConsoleMode, Handheld, Docked);
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ENUM(AppletMode, HLE, LLE);
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@@ -500,6 +500,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent) {
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PAIR(AntiAliasing, None, tr("None")),
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PAIR(AntiAliasing, Fxaa, tr("FXAA")),
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PAIR(AntiAliasing, Smaa, tr("SMAA")),
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PAIR(AntiAliasing, Ssaa, tr("SSAA")),
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}});
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translations->insert({Settings::EnumMetadata<Settings::AspectRatio>::Index(),
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{
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@@ -31,6 +31,7 @@ static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map =
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{Settings::AntiAliasing::None, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "None"))},
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{Settings::AntiAliasing::Fxaa, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "FXAA"))},
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{Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "SMAA"))},
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{Settings::AntiAliasing::Ssaa, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "SSAA"))},
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};
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static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map = {
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@@ -125,6 +125,8 @@ add_library(video_core STATIC
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renderer_vulkan/present/fsr.h
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renderer_vulkan/present/fxaa.cpp
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renderer_vulkan/present/fxaa.h
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renderer_vulkan/present/ssaa.cpp
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renderer_vulkan/present/ssaa.h
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renderer_vulkan/present/layer.cpp
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renderer_vulkan/present/layer.h
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renderer_vulkan/present/present_push_constants.h
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@@ -60,6 +60,8 @@ set(SHADER_FILES
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${CMAKE_CURRENT_SOURCE_DIR}/smaa_blending_weight_calculation.frag
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${CMAKE_CURRENT_SOURCE_DIR}/smaa_neighborhood_blending.vert
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${CMAKE_CURRENT_SOURCE_DIR}/smaa_neighborhood_blending.frag
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${CMAKE_CURRENT_SOURCE_DIR}/ssaa.frag
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${CMAKE_CURRENT_SOURCE_DIR}/ssaa.vert
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${CMAKE_CURRENT_SOURCE_DIR}/vulkan_blit_depth_stencil.frag
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${CMAKE_CURRENT_SOURCE_DIR}/vulkan_color_clear.frag
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${CMAKE_CURRENT_SOURCE_DIR}/vulkan_color_clear.vert
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@@ -0,0 +1,18 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#version 460
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#extension GL_ARB_sample_shading : enable
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#ifdef VULKAN
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#define BINDING_COLOR_TEXTURE 1
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#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
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#define BINDING_COLOR_TEXTURE 0
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#endif
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layout (location = 0) out vec4 frag_color;
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layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2DMS input_texture;
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void main() {
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frag_color = texelFetch(input_texture, ivec2(gl_FragCoord.xy), gl_SampleID);
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}
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@@ -0,0 +1,21 @@
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||||
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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|
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#version 450
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||||
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#ifdef VULKAN
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#define VERTEX_ID gl_VertexIndex
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#define FLIPY 1
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#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
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#define VERTEX_ID gl_VertexID
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#define FLIPY -1
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out gl_PerVertex {
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vec4 gl_Position;
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};
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#endif
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void main() {
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float x = float((VERTEX_ID & 1) << 2);
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float y = float((VERTEX_ID & 2) << 1);
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gl_Position = vec4(x - 1.0, FLIPY * (y - 1.0), 0.0, 1.0);
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}
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@@ -111,6 +111,8 @@ void Layer::ConfigureDraw(PresentPushConstants* out_push_constants,
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fxaa->Draw(scheduler, image_index, &source_image, &source_image_view);
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} else if (auto* smaa = std::get_if<SMAA>(&anti_alias)) {
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smaa->Draw(scheduler, image_index, &source_image, &source_image_view);
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} else if (auto* ssaa = std::get_if<SSAA>(&anti_alias)) {
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ssaa->Draw(scheduler, image_index, &source_image, &source_image_view);
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}
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|
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auto crop_rect = Tegra::NormalizeCrop(framebuffer, texture_width, texture_height);
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||||
@@ -206,6 +208,9 @@ void Layer::SetAntiAliasPass() {
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case Settings::AntiAliasing::Smaa:
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anti_alias.emplace<SMAA>(device, memory_allocator, image_count, render_area);
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break;
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case Settings::AntiAliasing::Ssaa:
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anti_alias.emplace<SSAA>(device, memory_allocator, image_count, render_area);
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break;
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default:
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anti_alias.emplace<std::monostate>();
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break;
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||||
@@ -16,6 +16,7 @@
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||||
#include "video_core/renderer_vulkan/present/sgsr.h"
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#include "video_core/renderer_vulkan/present/fxaa.h"
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#include "video_core/renderer_vulkan/present/smaa.h"
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#include "video_core/renderer_vulkan/present/ssaa.h"
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namespace Layout {
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struct FramebufferLayout;
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@@ -95,7 +96,7 @@ private:
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Service::android::PixelFormat pixel_format{};
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Settings::AntiAliasing anti_alias_setting{};
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std::variant<std::monostate, FXAA, SMAA> anti_alias{};
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std::variant<std::monostate, FXAA, SMAA, SSAA> anti_alias{};
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std::variant<std::monostate, SGSR, FSR> sr_filter{};
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std::vector<u64> resource_ticks{};
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};
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||||
|
||||
@@ -0,0 +1,316 @@
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||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/common_types.h"
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#include "video_core/host_shaders/ssaa_frag_spv.h"
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#include "video_core/host_shaders/ssaa_vert_spv.h"
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#include "video_core/renderer_vulkan/present/ssaa.h"
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#include "video_core/renderer_vulkan/present/util.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/vulkan_common/vulkan_device.h"
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#include "vulkan/vulkan_core.h"
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|
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namespace Vulkan {
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SSAA::SSAA(const Device& device, MemoryAllocator& allocator, size_t image_count, VkExtent2D extent)
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: m_device(device), m_allocator(allocator), m_extent(extent)
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, m_image_count(u32(image_count))
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{
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CreateImages();
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CreateRenderPasses();
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CreateSampler();
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CreateShaders();
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CreateDescriptorPool();
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CreateDescriptorSetLayouts();
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CreateDescriptorSets();
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CreatePipelineLayouts();
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CreatePipelines();
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}
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SSAA::~SSAA() = default;
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void SSAA::CreateImages() {
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for (u32 i = 0; i < m_image_count; i++) {
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Image& image = m_dynamic_images.emplace_back();
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image.image = m_allocator.CreateImage(VkImageCreateInfo{
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||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
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.imageType = VK_IMAGE_TYPE_2D,
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.format = VK_FORMAT_R8G8B8A8_UNORM,
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.extent = {.width = m_extent.width, .height = m_extent.height, .depth = 1},
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.mipLevels = 1,
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.arrayLayers = 1,
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.samples = VK_SAMPLE_COUNT_2_BIT,
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.tiling = VK_IMAGE_TILING_OPTIMAL,
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.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
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.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
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.queueFamilyIndexCount = 0,
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||||
.pQueueFamilyIndices = nullptr,
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||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
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});
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image.image_view = CreateWrappedImageView(m_device, image.image, VK_FORMAT_R8G8B8A8_UNORM);
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}
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}
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void SSAA::CreateRenderPasses() {
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const VkAttachmentDescription attachment{
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.flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
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||||
.format = VK_FORMAT_R8G8B8A8_UNORM,
|
||||
.samples = VK_SAMPLE_COUNT_2_BIT,
|
||||
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
|
||||
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
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||||
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
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||||
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
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||||
};
|
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constexpr VkAttachmentReference color_attachment_ref{
|
||||
.attachment = 0,
|
||||
.layout = VK_IMAGE_LAYOUT_GENERAL,
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};
|
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const VkSubpassDescription subpass_description{
|
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.flags = 0,
|
||||
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
.inputAttachmentCount = 0,
|
||||
.pInputAttachments = nullptr,
|
||||
.colorAttachmentCount = 1,
|
||||
.pColorAttachments = &color_attachment_ref,
|
||||
.pResolveAttachments = nullptr,
|
||||
.pDepthStencilAttachment = nullptr,
|
||||
.preserveAttachmentCount = 0,
|
||||
.pPreserveAttachments = nullptr,
|
||||
};
|
||||
constexpr VkSubpassDependency dependency{
|
||||
.srcSubpass = VK_SUBPASS_EXTERNAL,
|
||||
.dstSubpass = 0,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
.srcAccessMask = 0,
|
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.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.dependencyFlags = 0,
|
||||
};
|
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m_renderpass = m_device.GetLogical().CreateRenderPass(VkRenderPassCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &attachment,
|
||||
.subpassCount = 1,
|
||||
.pSubpasses = &subpass_description,
|
||||
.dependencyCount = 1,
|
||||
.pDependencies = &dependency,
|
||||
});
|
||||
for (auto& image : m_dynamic_images) {
|
||||
image.framebuffer = CreateWrappedFramebuffer(m_device, m_renderpass, image.image_view, m_extent);
|
||||
}
|
||||
}
|
||||
|
||||
void SSAA::CreateSampler() {
|
||||
m_sampler = CreateWrappedSampler(m_device);
|
||||
}
|
||||
|
||||
void SSAA::CreateShaders() {
|
||||
m_vertex_shader = CreateWrappedShaderModule(m_device, SSAA_VERT_SPV);
|
||||
m_fragment_shader = CreateWrappedShaderModule(m_device, SSAA_FRAG_SPV);
|
||||
}
|
||||
|
||||
void SSAA::CreateDescriptorPool() {
|
||||
// 2 descriptors, 1 descriptor set per image
|
||||
m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 2 * m_image_count, m_image_count);
|
||||
}
|
||||
|
||||
void SSAA::CreateDescriptorSetLayouts() {
|
||||
m_descriptor_set_layout = CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
|
||||
}
|
||||
|
||||
void SSAA::CreateDescriptorSets() {
|
||||
VkDescriptorSetLayout layout = *m_descriptor_set_layout;
|
||||
for (auto& images : m_dynamic_images)
|
||||
images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, {layout});
|
||||
}
|
||||
|
||||
void SSAA::CreatePipelineLayouts() {
|
||||
m_pipeline_layout = CreateWrappedPipelineLayout(m_device, m_descriptor_set_layout);
|
||||
}
|
||||
|
||||
void SSAA::CreatePipelines() {
|
||||
constexpr VkPipelineColorBlendAttachmentState color_blend_attachment_disabled{
|
||||
.blendEnable = VK_FALSE,
|
||||
.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.colorBlendOp = VK_BLEND_OP_ADD,
|
||||
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
|
||||
.alphaBlendOp = VK_BLEND_OP_ADD,
|
||||
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
|
||||
};
|
||||
const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{{
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_VERTEX_BIT,
|
||||
.module = *m_vertex_shader,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = nullptr,
|
||||
},
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.module = *m_fragment_shader,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = nullptr,
|
||||
},
|
||||
}};
|
||||
constexpr VkPipelineVertexInputStateCreateInfo vertex_input_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.vertexBindingDescriptionCount = 0,
|
||||
.pVertexBindingDescriptions = nullptr,
|
||||
.vertexAttributeDescriptionCount = 0,
|
||||
.pVertexAttributeDescriptions = nullptr,
|
||||
};
|
||||
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
|
||||
.primitiveRestartEnable = m_device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
|
||||
};
|
||||
constexpr VkPipelineViewportStateCreateInfo viewport_state_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.viewportCount = 1,
|
||||
.pViewports = nullptr,
|
||||
.scissorCount = 1,
|
||||
.pScissors = nullptr,
|
||||
};
|
||||
constexpr VkPipelineRasterizationStateCreateInfo rasterization_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.depthClampEnable = VK_FALSE,
|
||||
.rasterizerDiscardEnable = VK_FALSE,
|
||||
.polygonMode = VK_POLYGON_MODE_FILL,
|
||||
.cullMode = VK_CULL_MODE_NONE,
|
||||
.frontFace = VK_FRONT_FACE_CLOCKWISE,
|
||||
.depthBiasEnable = VK_FALSE,
|
||||
.depthBiasConstantFactor = 0.0f,
|
||||
.depthBiasClamp = 0.0f,
|
||||
.depthBiasSlopeFactor = 0.0f,
|
||||
.lineWidth = 1.0f,
|
||||
};
|
||||
const VkPipelineMultisampleStateCreateInfo multisampling_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.rasterizationSamples = VK_SAMPLE_COUNT_2_BIT,
|
||||
.sampleShadingEnable = Settings::values.sample_shading.GetValue() > 0 ? VK_TRUE : VK_FALSE,
|
||||
.minSampleShading = f32(Settings::values.sample_shading.GetValue()) / 100.0f,
|
||||
.pSampleMask = nullptr,
|
||||
.alphaToCoverageEnable = VK_FALSE,
|
||||
.alphaToOneEnable = VK_FALSE,
|
||||
};
|
||||
const VkPipelineColorBlendStateCreateInfo color_blend_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.logicOpEnable = VK_FALSE,
|
||||
.logicOp = VK_LOGIC_OP_COPY,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = &color_blend_attachment_disabled,
|
||||
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
|
||||
};
|
||||
constexpr std::array dynamic_states{
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR,
|
||||
};
|
||||
const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.dynamicStateCount = u32(dynamic_states.size()),
|
||||
.pDynamicStates = dynamic_states.data(),
|
||||
};
|
||||
m_pipeline = m_device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stageCount = static_cast<u32>(shader_stages.size()),
|
||||
.pStages = shader_stages.data(),
|
||||
.pVertexInputState = &vertex_input_ci,
|
||||
.pInputAssemblyState = &input_assembly_ci,
|
||||
.pTessellationState = nullptr,
|
||||
.pViewportState = &viewport_state_ci,
|
||||
.pRasterizationState = &rasterization_ci,
|
||||
.pMultisampleState = &multisampling_ci,
|
||||
.pDepthStencilState = nullptr,
|
||||
.pColorBlendState = &color_blend_ci,
|
||||
.pDynamicState = &dynamic_state_ci,
|
||||
.layout = *m_pipeline_layout,
|
||||
.renderPass = *m_renderpass,
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = 0,
|
||||
.basePipelineIndex = 0,
|
||||
});
|
||||
}
|
||||
|
||||
void SSAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
|
||||
Image& image = m_dynamic_images[image_index];
|
||||
std::vector<VkDescriptorImageInfo> image_infos;
|
||||
std::vector<VkWriteDescriptorSet> updates;
|
||||
image_infos.reserve(2);
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view, image.descriptor_sets[0], 0));
|
||||
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view, image.descriptor_sets[0], 1));
|
||||
m_device.GetLogical().UpdateDescriptorSets(updates, {});
|
||||
}
|
||||
|
||||
void SSAA::UploadImages(Scheduler& scheduler) {
|
||||
if (!m_images_ready) {
|
||||
m_images_ready = true;
|
||||
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
|
||||
for (auto& image : m_dynamic_images)
|
||||
ClearColorImage(cmdbuf, *image.image);
|
||||
});
|
||||
scheduler.Finish();
|
||||
}
|
||||
}
|
||||
|
||||
void SSAA::Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image, VkImageView* inout_image_view) {
|
||||
const Image& image{m_dynamic_images[image_index]};
|
||||
const VkImage input_image{*inout_image};
|
||||
const VkImage output_image{*image.image};
|
||||
const VkDescriptorSet descriptor_set{image.descriptor_sets[0]};
|
||||
const VkFramebuffer framebuffer{*image.framebuffer};
|
||||
const VkRenderPass renderpass{*m_renderpass};
|
||||
const VkPipeline pipeline{*m_pipeline};
|
||||
const VkPipelineLayout layout{*m_pipeline_layout};
|
||||
const VkExtent2D extent{m_extent};
|
||||
|
||||
UploadImages(scheduler);
|
||||
UpdateDescriptorSets(*inout_image_view, image_index);
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
|
||||
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
|
||||
});
|
||||
|
||||
*inout_image = *image.image;
|
||||
*inout_image_view = *image.image_view;
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -0,0 +1,63 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "video_core/renderer_vulkan/present/anti_alias_pass.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class Scheduler;
|
||||
class StagingBufferPool;
|
||||
|
||||
class SSAA final : public AntiAliasPass {
|
||||
public:
|
||||
explicit SSAA(const Device& device, MemoryAllocator& allocator, size_t image_count,
|
||||
VkExtent2D extent);
|
||||
~SSAA() override;
|
||||
|
||||
void Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
|
||||
VkImageView* inout_image_view) override;
|
||||
|
||||
private:
|
||||
void CreateImages();
|
||||
void CreateRenderPasses();
|
||||
void CreateSampler();
|
||||
void CreateShaders();
|
||||
void CreateDescriptorPool();
|
||||
void CreateDescriptorSetLayouts();
|
||||
void CreateDescriptorSets();
|
||||
void CreatePipelineLayouts();
|
||||
void CreatePipelines();
|
||||
void UpdateDescriptorSets(VkImageView image_view, size_t image_index);
|
||||
void UploadImages(Scheduler& scheduler);
|
||||
|
||||
const Device& m_device;
|
||||
MemoryAllocator& m_allocator;
|
||||
const VkExtent2D m_extent;
|
||||
const u32 m_image_count;
|
||||
|
||||
vk::ShaderModule m_vertex_shader{};
|
||||
vk::ShaderModule m_fragment_shader{};
|
||||
vk::DescriptorPool m_descriptor_pool{};
|
||||
vk::DescriptorSetLayout m_descriptor_set_layout{};
|
||||
vk::PipelineLayout m_pipeline_layout{};
|
||||
vk::Pipeline m_pipeline{};
|
||||
vk::RenderPass m_renderpass{};
|
||||
|
||||
struct Image {
|
||||
vk::DescriptorSets descriptor_sets{};
|
||||
vk::Framebuffer framebuffer{};
|
||||
vk::Image image{};
|
||||
vk::ImageView image_view{};
|
||||
};
|
||||
std::vector<Image> m_dynamic_images{};
|
||||
bool m_images_ready{};
|
||||
|
||||
vk::Sampler m_sampler{};
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
Reference in New Issue
Block a user