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6 Commits

Author SHA1 Message Date
lizzie 6c63ef641d wip 2026-06-10 09:55:54 +00:00
lizzie 58e2ebcffa match confs 2026-06-10 09:08:10 +00:00
lizzie 9683a5db2e proper pipeline CI 2026-06-10 08:34:19 +00:00
lizzie c44ce79d19 in switch 2026-06-10 08:13:29 +00:00
lizzie e66d69c3b2 dont implode 2026-06-10 08:09:05 +00:00
lizzie 2c6f9329e1 [video_core] Add SSAA antialiasing
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-06-10 08:06:09 +00:00
14 changed files with 434 additions and 4 deletions
@@ -750,8 +750,6 @@
<!-- Anti-Aliasing -->
<string name="anti_aliasing_none">هیچ</string>
<string name="anti_aliasing_fxaa">FXAA</string>
<string name="anti_aliasing_smaa">SMAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">خودکار</string>
@@ -266,6 +266,7 @@
<item>@string/anti_aliasing_none</item>
<item>@string/anti_aliasing_fxaa</item>
<item>@string/anti_aliasing_smaa</item>
<item>@string/anti_aliasing_ssaa</item>
</string-array>
<integer-array name="rendererAntiAliasingValues">
@@ -1087,6 +1087,7 @@
<string name="anti_aliasing_none">None</string>
<string name="anti_aliasing_fxaa" translatable="false">FXAA</string>
<string name="anti_aliasing_smaa" translatable="false">SMAA</string>
<string name="anti_aliasing_smaa" translatable="false">SSAA</string>
<!-- Screen Layouts -->
<string name="screen_layout_auto">Auto</string>
+1 -1
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@@ -146,7 +146,7 @@ ENUM(FullscreenMode, Borderless, Exclusive);
ENUM(NvdecEmulation, Off, Cpu, Gpu);
ENUM(ResolutionSetup, Res1_4X, Res1_2X, Res3_4X, Res1X, Res5_4X, Res3_2X, Res2X, Res3X, Res4X, Res5X, Res6X, Res7X, Res8X);
ENUM(ScalingFilter, NearestNeighbor, Bilinear, Bicubic, Gaussian, Lanczos, ScaleForce, Fsr, Area, ZeroTangent, BSpline, Mitchell, Spline1, Mmpx, Sgsr, SgsrEdge, MaxEnum);
ENUM(AntiAliasing, None, Fxaa, Smaa, MaxEnum);
ENUM(AntiAliasing, None, Fxaa, Smaa, Ssaa, MaxEnum);
ENUM(AspectRatio, R16_9, R4_3, R21_9, R16_10, Stretch);
ENUM(ConsoleMode, Handheld, Docked);
ENUM(AppletMode, HLE, LLE);
@@ -500,6 +500,7 @@ std::unique_ptr<ComboboxTranslationMap> ComboboxEnumeration(QObject* parent) {
PAIR(AntiAliasing, None, tr("None")),
PAIR(AntiAliasing, Fxaa, tr("FXAA")),
PAIR(AntiAliasing, Smaa, tr("SMAA")),
PAIR(AntiAliasing, Ssaa, tr("SSAA")),
}});
translations->insert({Settings::EnumMetadata<Settings::AspectRatio>::Index(),
{
@@ -31,6 +31,7 @@ static const std::map<Settings::AntiAliasing, QString> anti_aliasing_texts_map =
{Settings::AntiAliasing::None, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "None"))},
{Settings::AntiAliasing::Fxaa, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "FXAA"))},
{Settings::AntiAliasing::Smaa, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "SMAA"))},
{Settings::AntiAliasing::Ssaa, QStringLiteral(QT_TRANSLATE_NOOP("MainWindow", "SSAA"))},
};
static const std::map<Settings::ScalingFilter, QString> scaling_filter_texts_map = {
+2
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@@ -125,6 +125,8 @@ add_library(video_core STATIC
renderer_vulkan/present/fsr.h
renderer_vulkan/present/fxaa.cpp
renderer_vulkan/present/fxaa.h
renderer_vulkan/present/ssaa.cpp
renderer_vulkan/present/ssaa.h
renderer_vulkan/present/layer.cpp
renderer_vulkan/present/layer.h
renderer_vulkan/present/present_push_constants.h
@@ -60,6 +60,8 @@ set(SHADER_FILES
${CMAKE_CURRENT_SOURCE_DIR}/smaa_blending_weight_calculation.frag
${CMAKE_CURRENT_SOURCE_DIR}/smaa_neighborhood_blending.vert
${CMAKE_CURRENT_SOURCE_DIR}/smaa_neighborhood_blending.frag
${CMAKE_CURRENT_SOURCE_DIR}/ssaa.frag
${CMAKE_CURRENT_SOURCE_DIR}/ssaa.vert
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_blit_depth_stencil.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_color_clear.frag
${CMAKE_CURRENT_SOURCE_DIR}/vulkan_color_clear.vert
+18
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@@ -0,0 +1,18 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 460
#extension GL_ARB_sample_shading : enable
#ifdef VULKAN
#define BINDING_COLOR_TEXTURE 1
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
#define BINDING_COLOR_TEXTURE 0
#endif
layout (location = 0) out vec4 frag_color;
layout (binding = BINDING_COLOR_TEXTURE) uniform sampler2DMS input_texture;
void main() {
frag_color = texelFetch(input_texture, ivec2(gl_FragCoord.xy), gl_SampleID);
}
+21
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@@ -0,0 +1,21 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
#ifdef VULKAN
#define VERTEX_ID gl_VertexIndex
#define FLIPY 1
#else // ^^^ Vulkan ^^^ // vvv OpenGL vvv
#define VERTEX_ID gl_VertexID
#define FLIPY -1
out gl_PerVertex {
vec4 gl_Position;
};
#endif
void main() {
float x = float((VERTEX_ID & 1) << 2);
float y = float((VERTEX_ID & 2) << 1);
gl_Position = vec4(x - 1.0, FLIPY * (y - 1.0), 0.0, 1.0);
}
@@ -111,6 +111,8 @@ void Layer::ConfigureDraw(PresentPushConstants* out_push_constants,
fxaa->Draw(scheduler, image_index, &source_image, &source_image_view);
} else if (auto* smaa = std::get_if<SMAA>(&anti_alias)) {
smaa->Draw(scheduler, image_index, &source_image, &source_image_view);
} else if (auto* ssaa = std::get_if<SSAA>(&anti_alias)) {
ssaa->Draw(scheduler, image_index, &source_image, &source_image_view);
}
auto crop_rect = Tegra::NormalizeCrop(framebuffer, texture_width, texture_height);
@@ -206,6 +208,9 @@ void Layer::SetAntiAliasPass() {
case Settings::AntiAliasing::Smaa:
anti_alias.emplace<SMAA>(device, memory_allocator, image_count, render_area);
break;
case Settings::AntiAliasing::Ssaa:
anti_alias.emplace<SSAA>(device, memory_allocator, image_count, render_area);
break;
default:
anti_alias.emplace<std::monostate>();
break;
@@ -16,6 +16,7 @@
#include "video_core/renderer_vulkan/present/sgsr.h"
#include "video_core/renderer_vulkan/present/fxaa.h"
#include "video_core/renderer_vulkan/present/smaa.h"
#include "video_core/renderer_vulkan/present/ssaa.h"
namespace Layout {
struct FramebufferLayout;
@@ -95,7 +96,7 @@ private:
Service::android::PixelFormat pixel_format{};
Settings::AntiAliasing anti_alias_setting{};
std::variant<std::monostate, FXAA, SMAA> anti_alias{};
std::variant<std::monostate, FXAA, SMAA, SSAA> anti_alias{};
std::variant<std::monostate, SGSR, FSR> sr_filter{};
std::vector<u64> resource_ticks{};
};
@@ -0,0 +1,316 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/common_types.h"
#include "video_core/host_shaders/ssaa_frag_spv.h"
#include "video_core/host_shaders/ssaa_vert_spv.h"
#include "video_core/renderer_vulkan/present/ssaa.h"
#include "video_core/renderer_vulkan/present/util.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "vulkan/vulkan_core.h"
namespace Vulkan {
SSAA::SSAA(const Device& device, MemoryAllocator& allocator, size_t image_count, VkExtent2D extent)
: m_device(device), m_allocator(allocator), m_extent(extent)
, m_image_count(u32(image_count))
{
CreateImages();
CreateRenderPasses();
CreateSampler();
CreateShaders();
CreateDescriptorPool();
CreateDescriptorSetLayouts();
CreateDescriptorSets();
CreatePipelineLayouts();
CreatePipelines();
}
SSAA::~SSAA() = default;
void SSAA::CreateImages() {
for (u32 i = 0; i < m_image_count; i++) {
Image& image = m_dynamic_images.emplace_back();
image.image = m_allocator.CreateImage(VkImageCreateInfo{
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.imageType = VK_IMAGE_TYPE_2D,
.format = VK_FORMAT_R8G8B8A8_UNORM,
.extent = {.width = m_extent.width, .height = m_extent.height, .depth = 1},
.mipLevels = 1,
.arrayLayers = 1,
.samples = VK_SAMPLE_COUNT_2_BIT,
.tiling = VK_IMAGE_TILING_OPTIMAL,
.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
.queueFamilyIndexCount = 0,
.pQueueFamilyIndices = nullptr,
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
});
image.image_view = CreateWrappedImageView(m_device, image.image, VK_FORMAT_R8G8B8A8_UNORM);
}
}
void SSAA::CreateRenderPasses() {
const VkAttachmentDescription attachment{
.flags = VK_ATTACHMENT_DESCRIPTION_MAY_ALIAS_BIT,
.format = VK_FORMAT_R8G8B8A8_UNORM,
.samples = VK_SAMPLE_COUNT_2_BIT,
.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.storeOp = VK_ATTACHMENT_STORE_OP_STORE,
.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD,
.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE,
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
};
constexpr VkAttachmentReference color_attachment_ref{
.attachment = 0,
.layout = VK_IMAGE_LAYOUT_GENERAL,
};
const VkSubpassDescription subpass_description{
.flags = 0,
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
.inputAttachmentCount = 0,
.pInputAttachments = nullptr,
.colorAttachmentCount = 1,
.pColorAttachments = &color_attachment_ref,
.pResolveAttachments = nullptr,
.pDepthStencilAttachment = nullptr,
.preserveAttachmentCount = 0,
.pPreserveAttachments = nullptr,
};
constexpr VkSubpassDependency dependency{
.srcSubpass = VK_SUBPASS_EXTERNAL,
.dstSubpass = 0,
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dependencyFlags = 0,
};
m_renderpass = m_device.GetLogical().CreateRenderPass(VkRenderPassCreateInfo{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.attachmentCount = 1,
.pAttachments = &attachment,
.subpassCount = 1,
.pSubpasses = &subpass_description,
.dependencyCount = 1,
.pDependencies = &dependency,
});
for (auto& image : m_dynamic_images) {
image.framebuffer = CreateWrappedFramebuffer(m_device, m_renderpass, image.image_view, m_extent);
}
}
void SSAA::CreateSampler() {
m_sampler = CreateWrappedSampler(m_device);
}
void SSAA::CreateShaders() {
m_vertex_shader = CreateWrappedShaderModule(m_device, SSAA_VERT_SPV);
m_fragment_shader = CreateWrappedShaderModule(m_device, SSAA_FRAG_SPV);
}
void SSAA::CreateDescriptorPool() {
// 2 descriptors, 1 descriptor set per image
m_descriptor_pool = CreateWrappedDescriptorPool(m_device, 2 * m_image_count, m_image_count);
}
void SSAA::CreateDescriptorSetLayouts() {
m_descriptor_set_layout = CreateWrappedDescriptorSetLayout(m_device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
}
void SSAA::CreateDescriptorSets() {
VkDescriptorSetLayout layout = *m_descriptor_set_layout;
for (auto& images : m_dynamic_images)
images.descriptor_sets = CreateWrappedDescriptorSets(m_descriptor_pool, {layout});
}
void SSAA::CreatePipelineLayouts() {
m_pipeline_layout = CreateWrappedPipelineLayout(m_device, m_descriptor_set_layout);
}
void SSAA::CreatePipelines() {
constexpr VkPipelineColorBlendAttachmentState color_blend_attachment_disabled{
.blendEnable = VK_FALSE,
.srcColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO,
.colorBlendOp = VK_BLEND_OP_ADD,
.srcAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO,
.alphaBlendOp = VK_BLEND_OP_ADD,
.colorWriteMask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT | VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT,
};
const std::array<VkPipelineShaderStageCreateInfo, 2> shader_stages{{
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_VERTEX_BIT,
.module = *m_vertex_shader,
.pName = "main",
.pSpecializationInfo = nullptr,
},
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stage = VK_SHADER_STAGE_FRAGMENT_BIT,
.module = *m_fragment_shader,
.pName = "main",
.pSpecializationInfo = nullptr,
},
}};
constexpr VkPipelineVertexInputStateCreateInfo vertex_input_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.vertexBindingDescriptionCount = 0,
.pVertexBindingDescriptions = nullptr,
.vertexAttributeDescriptionCount = 0,
.pVertexAttributeDescriptions = nullptr,
};
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = m_device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
};
constexpr VkPipelineViewportStateCreateInfo viewport_state_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = 1,
.pViewports = nullptr,
.scissorCount = 1,
.pScissors = nullptr,
};
constexpr VkPipelineRasterizationStateCreateInfo rasterization_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.depthClampEnable = VK_FALSE,
.rasterizerDiscardEnable = VK_FALSE,
.polygonMode = VK_POLYGON_MODE_FILL,
.cullMode = VK_CULL_MODE_NONE,
.frontFace = VK_FRONT_FACE_CLOCKWISE,
.depthBiasEnable = VK_FALSE,
.depthBiasConstantFactor = 0.0f,
.depthBiasClamp = 0.0f,
.depthBiasSlopeFactor = 0.0f,
.lineWidth = 1.0f,
};
const VkPipelineMultisampleStateCreateInfo multisampling_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.rasterizationSamples = VK_SAMPLE_COUNT_2_BIT,
.sampleShadingEnable = Settings::values.sample_shading.GetValue() > 0 ? VK_TRUE : VK_FALSE,
.minSampleShading = f32(Settings::values.sample_shading.GetValue()) / 100.0f,
.pSampleMask = nullptr,
.alphaToCoverageEnable = VK_FALSE,
.alphaToOneEnable = VK_FALSE,
};
const VkPipelineColorBlendStateCreateInfo color_blend_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.logicOpEnable = VK_FALSE,
.logicOp = VK_LOGIC_OP_COPY,
.attachmentCount = 1,
.pAttachments = &color_blend_attachment_disabled,
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
};
constexpr std::array dynamic_states{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR,
};
const VkPipelineDynamicStateCreateInfo dynamic_state_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.dynamicStateCount = u32(dynamic_states.size()),
.pDynamicStates = dynamic_states.data(),
};
m_pipeline = m_device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.stageCount = static_cast<u32>(shader_stages.size()),
.pStages = shader_stages.data(),
.pVertexInputState = &vertex_input_ci,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &viewport_state_ci,
.pRasterizationState = &rasterization_ci,
.pMultisampleState = &multisampling_ci,
.pDepthStencilState = nullptr,
.pColorBlendState = &color_blend_ci,
.pDynamicState = &dynamic_state_ci,
.layout = *m_pipeline_layout,
.renderPass = *m_renderpass,
.subpass = 0,
.basePipelineHandle = 0,
.basePipelineIndex = 0,
});
}
void SSAA::UpdateDescriptorSets(VkImageView image_view, size_t image_index) {
Image& image = m_dynamic_images[image_index];
std::vector<VkDescriptorImageInfo> image_infos;
std::vector<VkWriteDescriptorSet> updates;
image_infos.reserve(2);
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view, image.descriptor_sets[0], 0));
updates.push_back(CreateWriteDescriptorSet(image_infos, *m_sampler, image_view, image.descriptor_sets[0], 1));
m_device.GetLogical().UpdateDescriptorSets(updates, {});
}
void SSAA::UploadImages(Scheduler& scheduler) {
if (!m_images_ready) {
m_images_ready = true;
scheduler.Record([&](vk::CommandBuffer cmdbuf) {
for (auto& image : m_dynamic_images)
ClearColorImage(cmdbuf, *image.image);
});
scheduler.Finish();
}
}
void SSAA::Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image, VkImageView* inout_image_view) {
const Image& image{m_dynamic_images[image_index]};
const VkImage input_image{*inout_image};
const VkImage output_image{*image.image};
const VkDescriptorSet descriptor_set{image.descriptor_sets[0]};
const VkFramebuffer framebuffer{*image.framebuffer};
const VkRenderPass renderpass{*m_renderpass};
const VkPipeline pipeline{*m_pipeline};
const VkPipelineLayout layout{*m_pipeline_layout};
const VkExtent2D extent{m_extent};
UploadImages(scheduler);
UpdateDescriptorSets(*inout_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
cmdbuf.Draw(3, 1, 0, 0);
cmdbuf.EndRenderPass();
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
});
*inout_image = *image.image;
*inout_image_view = *image.image_view;
}
} // namespace Vulkan
@@ -0,0 +1,63 @@
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "video_core/renderer_vulkan/present/anti_alias_pass.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
namespace Vulkan {
class Device;
class Scheduler;
class StagingBufferPool;
class SSAA final : public AntiAliasPass {
public:
explicit SSAA(const Device& device, MemoryAllocator& allocator, size_t image_count,
VkExtent2D extent);
~SSAA() override;
void Draw(Scheduler& scheduler, size_t image_index, VkImage* inout_image,
VkImageView* inout_image_view) override;
private:
void CreateImages();
void CreateRenderPasses();
void CreateSampler();
void CreateShaders();
void CreateDescriptorPool();
void CreateDescriptorSetLayouts();
void CreateDescriptorSets();
void CreatePipelineLayouts();
void CreatePipelines();
void UpdateDescriptorSets(VkImageView image_view, size_t image_index);
void UploadImages(Scheduler& scheduler);
const Device& m_device;
MemoryAllocator& m_allocator;
const VkExtent2D m_extent;
const u32 m_image_count;
vk::ShaderModule m_vertex_shader{};
vk::ShaderModule m_fragment_shader{};
vk::DescriptorPool m_descriptor_pool{};
vk::DescriptorSetLayout m_descriptor_set_layout{};
vk::PipelineLayout m_pipeline_layout{};
vk::Pipeline m_pipeline{};
vk::RenderPass m_renderpass{};
struct Image {
vk::DescriptorSets descriptor_sets{};
vk::Framebuffer framebuffer{};
vk::Image image{};
vk::ImageView image_view{};
};
std::vector<Image> m_dynamic_images{};
bool m_images_ready{};
vk::Sampler m_sampler{};
};
} // namespace Vulkan