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| Author | SHA1 | Date | |
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| 0b0c88439d |
@@ -12,6 +12,7 @@
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#include "hid_core/frontend/emulated_controller.h"
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#include "hid_core/hid_core.h"
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#include "hid_core/hid_types.h"
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#include <array>
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namespace Core::Frontend {
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@@ -29,23 +30,39 @@ void DefaultControllerApplet::ReconfigureControllers(ReconfigureCallback callbac
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const std::size_t min_supported_players =
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parameters.enable_single_mode ? 1 : parameters.min_players;
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using Core::HID::NpadStyleIndex;
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const std::size_t max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
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std::size_t num_selected_players = 0;
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std::array<bool, HID::HIDCore::available_controllers> keep_connected{};
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// Disconnect Handheld first.
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// reserve existing AND valid players before filling slots. include Handheld, but not other
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for (std::size_t index = 0; index < hid_core.available_controllers - 1; ++index) {
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const auto* controller = hid_core.GetEmulatedControllerByIndex(index);
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if (!parameters.keep_controllers_connected || !controller->IsConnected() || num_selected_players >= max_supported_players) continue;
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const auto style = controller->GetNpadStyleIndex();
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keep_connected[index] =
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(style == NpadStyleIndex::Fullkey && parameters.allow_pro_controller) ||
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(style == NpadStyleIndex::JoyconDual && parameters.allow_dual_joycons) ||
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(style == NpadStyleIndex::JoyconLeft && parameters.allow_left_joycon) ||
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(style == NpadStyleIndex::JoyconRight && parameters.allow_right_joycon) ||
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(style == NpadStyleIndex::Handheld && parameters.enable_single_mode && parameters.allow_handheld && !Settings::IsDockedMode()) ||
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(style == NpadStyleIndex::GameCube && parameters.allow_gamecube_controller);
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num_selected_players += keep_connected[index];
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}
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auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
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handheld->Disconnect();
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if (!keep_connected[hid_core.available_controllers - 2]) handheld->Disconnect();
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// Deduce the best configuration based on the input parameters.
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for (std::size_t index = 0; index < hid_core.available_controllers - 2; ++index) {
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auto* controller = hid_core.GetEmulatedControllerByIndex(index);
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// First, disconnect all controllers regardless of the value of keep_controllers_connected.
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// This makes it easy to connect the desired controllers.
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if (keep_connected[index]) continue;
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controller->Disconnect();
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// Only connect the minimum number of required players.
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if (index >= min_supported_players) {
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continue;
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}
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// only add players still needed to reach the minimum
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if (num_selected_players >= min_supported_players) continue;
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++num_selected_players;
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// Connect controllers based on the following priority list from highest to lowest priority:
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// Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
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