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Author SHA1 Message Date
lizzie 5f62df18f2 2026-09-15 07:43:41
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-15 07:43:41 +00:00
4 changed files with 17 additions and 28 deletions
+3 -3
View File
@@ -96,15 +96,15 @@ struct PageTable {
}
/// Write page info atomically
constexpr void Store(bool marked, PageType type, u16 block, uintptr_t pointer) noexcept {
inline void Store(bool marked, PageType type, u16 block, uintptr_t pointer) noexcept {
data_raw.store(std::bit_cast<u64>(Data{marked, type, block, pointer}));
}
constexpr void MarkRasterizerCached() noexcept {
inline void MarkRasterizerCached() noexcept {
data_raw.fetch_or(0b111);
}
constexpr void MarkDebug(u64 ptr, u16 block) noexcept {
inline void MarkDebug(u64 ptr, u16 block) noexcept {
Store(true, PageType::DebugMemory, block, ptr);
}
+8 -25
View File
@@ -12,7 +12,6 @@
#include "hid_core/frontend/emulated_controller.h"
#include "hid_core/hid_core.h"
#include "hid_core/hid_types.h"
#include <array>
namespace Core::Frontend {
@@ -30,39 +29,23 @@ void DefaultControllerApplet::ReconfigureControllers(ReconfigureCallback callbac
const std::size_t min_supported_players =
parameters.enable_single_mode ? 1 : parameters.min_players;
using Core::HID::NpadStyleIndex;
const std::size_t max_supported_players = parameters.enable_single_mode ? 1 : parameters.max_players;
std::size_t num_selected_players = 0;
std::array<bool, HID::HIDCore::available_controllers> keep_connected{};
// reserve existing AND valid players before filling slots. include Handheld, but not other
for (std::size_t index = 0; index < hid_core.available_controllers - 1; ++index) {
const auto* controller = hid_core.GetEmulatedControllerByIndex(index);
if (!parameters.keep_controllers_connected || !controller->IsConnected() || num_selected_players >= max_supported_players) continue;
const auto style = controller->GetNpadStyleIndex();
keep_connected[index] =
(style == NpadStyleIndex::Fullkey && parameters.allow_pro_controller) ||
(style == NpadStyleIndex::JoyconDual && parameters.allow_dual_joycons) ||
(style == NpadStyleIndex::JoyconLeft && parameters.allow_left_joycon) ||
(style == NpadStyleIndex::JoyconRight && parameters.allow_right_joycon) ||
(style == NpadStyleIndex::Handheld && parameters.enable_single_mode && parameters.allow_handheld && !Settings::IsDockedMode()) ||
(style == NpadStyleIndex::GameCube && parameters.allow_gamecube_controller);
num_selected_players += keep_connected[index];
}
// Disconnect Handheld first.
auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
if (!keep_connected[hid_core.available_controllers - 2]) handheld->Disconnect();
handheld->Disconnect();
// Deduce the best configuration based on the input parameters.
for (std::size_t index = 0; index < hid_core.available_controllers - 2; ++index) {
auto* controller = hid_core.GetEmulatedControllerByIndex(index);
if (keep_connected[index]) continue;
// First, disconnect all controllers regardless of the value of keep_controllers_connected.
// This makes it easy to connect the desired controllers.
controller->Disconnect();
// only add players still needed to reach the minimum
if (num_selected_players >= min_supported_players) continue;
++num_selected_players;
// Only connect the minimum number of required players.
if (index >= min_supported_players) {
continue;
}
// Connect controllers based on the following priority list from highest to lowest priority:
// Pro Controller -> Dual Joycons -> Left Joycon/Right Joycon -> Handheld
@@ -2850,6 +2850,8 @@ Sampler::VariantKey Sampler::MakeKey(const ImageView& image_view, bool is_depth)
VariantKey key{};
key.reduce_anisotropy = has_added_anisotropy && !image_view.SupportsAnisotropy();
key.force_nearest = has_linear_filtering && IsPixelFormatInteger(image_view.format);
key.drop_depth_comparison =
is_depth && has_depth_comparison && !image_view.SupportsDepthComparison();
key.drop_reduction = has_minmax_reduction && !image_view.SupportsMinmaxFilter();
key.drop_custom_border = has_custom_border_colors && image_view.RequiresBorderColorFormat();
key.srgb_border = has_srgb_border_color && IsPixelFormatSRGB(image_view.format);
@@ -2927,6 +2929,9 @@ VkSampler Sampler::Emplace(VariantKey key) {
create_info.anisotropyEnable = static_cast<VkBool32>(default_anisotropy > 1.0f);
create_info.maxAnisotropy = default_anisotropy;
}
if (key.drop_depth_comparison) {
create_info.compareEnable = VK_FALSE;
}
if (!custom_border) {
create_info.borderColor = ConvertBorderColor(color);
}
@@ -536,6 +536,7 @@ private:
struct VariantKey {
bool reduce_anisotropy;
bool force_nearest;
bool drop_depth_comparison;
bool drop_reduction;
bool drop_custom_border;
bool srgb_border;