mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-18 14:13:13 +00:00
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1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 526ca072b4 |
+4
-6
@@ -81,9 +81,6 @@ cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSV
|
||||
option(ENABLE_DEBUG_TOOLS "Enable debugging tools (maxwell disassembler, SPIRV translator, etc)" OFF)
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||||
option(ENABLE_WERROR "Enable -Werror diagnostics" ON)
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||||
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||||
# Lossless Scaling frame generation. Only Android.
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||||
cmake_dependent_option(ENABLE_LSFG "Enable Lossless Scaling frame generation" ON "ANDROID" OFF)
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||||
|
||||
# non-linux bundled qt are static
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||||
if (YUZU_USE_BUNDLED_QT AND (APPLE OR NOT UNIX))
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||||
set(YUZU_STATIC_BUILD ON)
|
||||
@@ -172,6 +169,8 @@ if (CXX_CLANG_CL)
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||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++98-compat-pedantic>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++98-compat>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c99-compat>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c98-compat>
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||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c99-extensions>
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||||
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc>)
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||||
# REQUIRED CPU features IN Windows-amd64
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||||
if (ARCHITECTURE_x86_64)
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||||
@@ -340,12 +339,11 @@ if (CXX_GCC OR CXX_CLANG)
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||||
endif()
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||||
elseif(ARCHITECTURE_arm64)
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||||
# See https://gcc.gnu.org/onlinedocs/gcc/AArch64-Options.html
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||||
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, optimized, armv9, native")
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||||
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, armv9, native")
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||||
set(mtune generic)
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||||
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||||
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
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set(march armv8-a)
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||||
elseif (${YUZU_BUILD_PRESET} STREQUAL "optimized")
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||||
set(march armv8.2-a+lse+rcpc)
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||||
elseif (${YUZU_BUILD_PRESET} STREQUAL "armv9")
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set(march armv9-a)
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||||
endif()
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||||
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||||
Vendored
+2
-2
@@ -3825,12 +3825,12 @@ Would you like to delete the old save data?</source>
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||||
<message>
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||||
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2763"/>
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||||
<source>Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff</source>
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||||
<translation>Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff</translation>
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||||
<translation type="unfinished"/>
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||||
</message>
|
||||
<message>
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||||
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2772"/>
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||||
<source>Disable SDL WGI/XInput (Requires restart)</source>
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||||
<translation>(يتطلب إعادة التشغيل) SDL WGI/XInput تعطيل</translation>
|
||||
<translation type="unfinished"/>
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||||
</message>
|
||||
</context>
|
||||
<context>
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||||
|
||||
Vendored
+48
-49
@@ -429,14 +429,13 @@ Can help reduce stuttering at lower framerates.</source>
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||||
<message>
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||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="95"/>
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||||
<source>CPU Clocks</source>
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||||
<translation>CPU 클럭</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
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||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="96"/>
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||||
<source>Raises the clock the emulated CPU reports, which removes some FPS limiters.
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||||
Weaker CPUs may see reduced performance, and certain games may behave improperly.</source>
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||||
<translation>에뮬레이트된 CPU가 보고하는 클럭 속도를 높여 일부 FPS 제한을 해제합니다.
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||||
성능이 낮은 CPU의 경우 성능이 저하될 수 있으며, 일부 게임은 제대로 작동하지 않을 수 있습니다.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="100"/>
|
||||
@@ -857,12 +856,12 @@ Some games require this to render certain effects properly.</source>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="230"/>
|
||||
<source>GPU Clocks</source>
|
||||
<translation>GPU 클럭</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
|
||||
<source>Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.</source>
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||||
<translation>게임이 GPU 작업이 실제보다 더 빨리 완료된다고 착각하게 만들어, 스위치의 클럭 속도에 맞추기 위해 해상도와 렌더 거리를 낮추는 작업을 중단하게 합니다.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="233"/>
|
||||
@@ -2053,19 +2052,19 @@ When a program attempts to open the controller applet, it is immediately closed.
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="639"/>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="652"/>
|
||||
<source>Normal</source>
|
||||
<translation>보통</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="640"/>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="653"/>
|
||||
<source>Boost</source>
|
||||
<translation>부스트</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="641"/>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="654"/>
|
||||
<source>Overclock</source>
|
||||
<translation>오버클럭</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="646"/>
|
||||
@@ -2605,7 +2604,7 @@ When a program attempts to open the controller applet, it is immediately closed.
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="318"/>
|
||||
<source>Arguments String</source>
|
||||
<translation>인수 문자열</translation>
|
||||
<translation>실행인수</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="335"/>
|
||||
@@ -3141,7 +3140,7 @@ WARNING: This will overwrite any conflicting saves in the new location!</source>
|
||||
이전 위치: %1
|
||||
새 위치: %2
|
||||
|
||||
이전 위치의 저장 데이터를 옮기겠습니까?
|
||||
이전 위치의 저장 데이터를 옮기시겠습니까?
|
||||
경고: 새 위치에 있는 충돌하는 저장 데이터는 덮어쓰여집니다!</translation>
|
||||
</message>
|
||||
<message>
|
||||
@@ -3825,7 +3824,7 @@ Would you like to delete the old save data?</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2726"/>
|
||||
<source>Enable direct Pro Controller driver [EXPERIMENTAL]</source>
|
||||
<translation>다이렉트 Pro 컨트롤러 드라이버 활성화[실험적]</translation>
|
||||
<translation>다이렉트 Pro 컨트롤러 드라이버 활성화[실험적] </translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2733"/>
|
||||
@@ -3845,12 +3844,12 @@ Would you like to delete the old save data?</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2763"/>
|
||||
<source>Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff</source>
|
||||
<translation>SDL GUIDE 버튼 해킹을 비활성화하는 것을 목표로 합니다: SELECT(-) + START(+) 버튼을 동시에 눌렀을 때 GUIDE(HOME) 이벤트를 인위적으로 발생시킵니다. Win 관련 트리거/진동 기능 등에 영향을 줄 수 있습니다.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2772"/>
|
||||
<source>Disable SDL WGI/XInput (Requires restart)</source>
|
||||
<translation>SDL WGI/XInput 비활성화(재시작 필요)</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@@ -4278,7 +4277,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
|
||||
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="753"/>
|
||||
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1098"/>
|
||||
<source>Pro Controller</source>
|
||||
<translation>Pro 컨트롤러</translation>
|
||||
<translation>프로 컨트롤러</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1102"/>
|
||||
@@ -4379,7 +4378,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1587"/>
|
||||
<source>The given profile name is not valid!</source>
|
||||
<translation>지정된 프로필 이름이 유효하지 않습니다!</translation>
|
||||
<translation>해당 프로필 이름은 사용할 수 없습니다!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1595"/>
|
||||
@@ -4477,7 +4476,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="91"/>
|
||||
<source>You may use any Cemuhook compatible UDP input source to provide motion and touch input.</source>
|
||||
<translation>모션 및 터치 입력을 제공하기 위해 Cemuhook과 호환되는 모든 UDP 입력 소스를 사용할 수 있습니다.</translation>
|
||||
<translation>Cemuhook 호환이 가능한 모든 UDP 인풋 장치를 모션 컨트롤과 터치 입력용으로 사용할 수 있습니다.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="134"/>
|
||||
@@ -4563,7 +4562,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="250"/>
|
||||
<source>Successfully received data from the server.</source>
|
||||
<translation>서버에서 데이터를 성공적으로 수신했습니다.</translation>
|
||||
<translation>서버에서 성공적으로 데이터를 받았습니다.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="252"/>
|
||||
@@ -4973,7 +4972,7 @@ Once deleted, these can NOT be recovered. Are you 100% sure you want to delete t
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.ui" line="138"/>
|
||||
<source>Profile management is available only when game is not running.</source>
|
||||
<translation>프로필 관리는 게임이 실행 중이 아닐 때만 가능합니다.</translation>
|
||||
<translation>프로필 관리자는 게임이 작동 중이지 않을 때만 사용 가능합니다.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="58"/>
|
||||
@@ -5256,7 +5255,7 @@ UUID: %2</translation>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_tas.ui" line="77"/>
|
||||
<source>Pause execution during loads</source>
|
||||
<translation>불러오는 동안 실행 일시 중지</translation>
|
||||
<translation>불러오는 중 실행 일시 중지</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_tas.ui" line="84"/>
|
||||
@@ -5366,7 +5365,7 @@ Drag points to change position, or double-click table cells to edit values.</sou
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
|
||||
<source>Delete profile %1?</source>
|
||||
<translation>%1 프로필을 삭제하겠습니까?</translation>
|
||||
<translation>%1 프로필을 삭제하시겠습니까?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
|
||||
@@ -5453,7 +5452,7 @@ Drag points to change position, or double-click table cells to edit values.</sou
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_ui.cpp" line="44"/>
|
||||
<source>Filetype</source>
|
||||
<translation>파일 형식</translation>
|
||||
<translation>파일타입</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_ui.cpp" line="45"/>
|
||||
@@ -5581,7 +5580,7 @@ Drag points to change position, or double-click table cells to edit values.</sou
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_ui.cpp" line="228"/>
|
||||
<source>English</source>
|
||||
<translation>English</translation>
|
||||
<translation>영어</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_ui.cpp" line="311"/>
|
||||
@@ -5715,7 +5714,7 @@ Drag points to change position, or double-click table cells to edit values.</sou
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_web.ui" line="148"/>
|
||||
<source>Show Current Game in your Discord Status</source>
|
||||
<translation>Discord 상태에 현재 게임 표시</translation>
|
||||
<translation>디스코드에 실행중인 게임을 나타낼 수 있습니다.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_web.cpp" line="110"/>
|
||||
@@ -6083,7 +6082,7 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/game/game_list.cpp" line="451"/>
|
||||
<source>Favorite</source>
|
||||
<translation>즐겨찾는 게임</translation>
|
||||
<translation>선호하는 게임</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/game/game_list.cpp" line="453"/>
|
||||
@@ -6158,7 +6157,7 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/game/game_list.cpp" line="472"/>
|
||||
<source>Remove All Installed Contents</source>
|
||||
<translation>설치된 모든 콘텐츠 제거</translation>
|
||||
<translation>설치된 모든 컨텐츠 제거</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/game/game_list.cpp" line="473"/>
|
||||
@@ -6297,7 +6296,7 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/game_list/game_list_p.h" line="201"/>
|
||||
<source>The game crashes when attempting to startup.</source>
|
||||
<translation>게임 실행 시 게임이 튕깁니다.</translation>
|
||||
<translation>게임 실행 시 크래시가 일어납니다.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/game_list/game_list_p.h" line="202"/>
|
||||
@@ -6539,7 +6538,7 @@ Debug Message: </source>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/uisettings.cpp" line="44"/>
|
||||
<source>Exit Fullscreen</source>
|
||||
<translation>전체 화면 종료</translation>
|
||||
<translation>전체화면 종료</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/uisettings.cpp" line="45"/>
|
||||
@@ -6549,7 +6548,7 @@ Debug Message: </source>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/uisettings.cpp" line="46"/>
|
||||
<source>Fullscreen</source>
|
||||
<translation>전체 화면</translation>
|
||||
<translation>전체화면</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/uisettings.cpp" line="47"/>
|
||||
@@ -6609,12 +6608,12 @@ Debug Message: </source>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/uisettings.cpp" line="58"/>
|
||||
<source>TAS Start/Stop</source>
|
||||
<translation>TAS 시작/중지</translation>
|
||||
<translation>TAS 시작/멈춤</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/uisettings.cpp" line="59"/>
|
||||
<source>Toggle Filter Bar</source>
|
||||
<translation>필터 바 토글</translation>
|
||||
<translation>필터 창 토글</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/uisettings.cpp" line="60"/>
|
||||
@@ -6937,7 +6936,7 @@ Debug Message: </source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main.ui" line="259"/>
|
||||
<source>L&oad File...</source>
|
||||
<translation>파일 불러오기...(&o)</translation>
|
||||
<translation>파일 불러오기...(&L)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main.ui" line="264"/>
|
||||
@@ -6947,7 +6946,7 @@ Debug Message: </source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main.ui" line="269"/>
|
||||
<source>E&xit</source>
|
||||
<translation>종료(&x)</translation>
|
||||
<translation>종료(&X)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main.ui" line="277"/>
|
||||
@@ -6993,17 +6992,17 @@ Debug Message: </source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main.ui" line="330"/>
|
||||
<source>Show &Filter Bar</source>
|
||||
<translation>필터 바 표시(&F)</translation>
|
||||
<translation>필터링 바 표시(&F)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main.ui" line="338"/>
|
||||
<source>Show &Status Bar</source>
|
||||
<translation>상태 표시줄 표시(&S)</translation>
|
||||
<translation>상태 표시줄 보이기(&S)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main.ui" line="341"/>
|
||||
<source>Show Status Bar</source>
|
||||
<translation>상태 표시줄 표시</translation>
|
||||
<translation>상태 표시줄 보이기</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main.ui" line="349"/>
|
||||
@@ -7018,7 +7017,7 @@ Debug Message: </source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main.ui" line="365"/>
|
||||
<source>&Leave Room</source>
|
||||
<translation>방 나가기(&L)</translation>
|
||||
<translation>방에서 나가기(&L)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main.ui" line="370"/>
|
||||
@@ -7048,7 +7047,7 @@ Debug Message: </source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main.ui" line="407"/>
|
||||
<source>Open &Mods Page</source>
|
||||
<translation>모드 페이지 열기(&M)</translation>
|
||||
<translation>게임 모드 페이지 열기(&M)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main.ui" line="412"/>
|
||||
@@ -7063,7 +7062,7 @@ Debug Message: </source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main.ui" line="425"/>
|
||||
<source>&Capture Screenshot</source>
|
||||
<translation>스크린샷 캡처(&C)</translation>
|
||||
<translation>스크린샷 찍기(&C)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main.ui" line="430"/>
|
||||
@@ -7103,7 +7102,7 @@ Debug Message: </source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main.ui" line="471"/>
|
||||
<source>Configure C&urrent Game...</source>
|
||||
<translation>현재 게임 구성...(&u)</translation>
|
||||
<translation>실행 중인 게임 맞춤 구성...(&u)</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main.ui" line="482"/>
|
||||
@@ -7263,7 +7262,7 @@ Debug Message: </source>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="493"/>
|
||||
<source>Running a game</source>
|
||||
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
|
||||
<translation>게임 실행 중</translation>
|
||||
<translation>게임 실행중</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="827"/>
|
||||
@@ -7296,7 +7295,7 @@ Debug Message: </source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="1000"/>
|
||||
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
|
||||
<translation>현재 에뮬레이션 속도입니다. 100%보다 높거나 낮은 값은 에뮬레이션이 스위치보다 빠르거나 느리게 실행되고 있음을 나타냅니다.</translation>
|
||||
<translation>현재 에뮬레이션 속도입니다. 100%보다 높거나 낮은 값은 에뮬레이션이 닌텐도 스위치보다 빠르거나 느리게 실행되고 있음을 나타냅니다.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="1003"/>
|
||||
@@ -7760,7 +7759,7 @@ Please, only use this feature to install updates and DLC.</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="3549"/>
|
||||
<source>Handheld controller can't be used on docked mode. Pro controller will be selected.</source>
|
||||
<translation>휴대 모드 컨트롤러는 독 모드에서 사용할 수 없습니다. Pro 컨트롤러로 선택됩니다.</translation>
|
||||
<translation>휴대 모드 컨트롤러는 독 모드에서 사용할 수 없습니다. 프로 컨트롤러로 선택됩니다.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="3700"/>
|
||||
@@ -8321,8 +8320,8 @@ Debug Message: </source>
|
||||
<location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
|
||||
<source>Joining a room when the game is already running is discouraged and can cause the room feature not to work correctly.
|
||||
Proceed anyway?</source>
|
||||
<translation>게임이 이미 실행 중일 때 방에 참여하는 것은 권장되지 않으며, 방 기능이 제대로 작동하지 않을 수 있습니다.
|
||||
그래도 진행하겠습니까?</translation>
|
||||
<translation>게임이 이미 실행 중일 때 방에 참여하는 것은 권장되지 않으며 방 기능이 제대로 작동하지 않을 수 있습니다.
|
||||
그래도 진행하시겠습니까?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
|
||||
@@ -9782,7 +9781,7 @@ Would you like to manually select a portable folder to use?</source>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/util/game.cpp" line="391"/>
|
||||
<source>This will create a shortcut to the current AppImage. This may not work well if you update. Continue?</source>
|
||||
<translation>이렇게 하면 현재 앱 이미지에 대한 바로가기가 생성됩니다. 업데이트 후에는 제대로 작동하지 않을 수 있습니다. 계속하겠습니까?</translation>
|
||||
<translation>이렇게 하면 현재 앱 이미지에 대한 바로가기가 생성됩니다. 업데이트 후에는 제대로 작동하지 않을 수 있습니다. 계속하시겠습니까?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/util/game.cpp" line="397"/>
|
||||
@@ -10391,7 +10390,7 @@ Please try again or contact the developer of the software.</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/applets/qt_profile_select.cpp" line="203"/>
|
||||
<source>Who is using Nintendo eShop?</source>
|
||||
<translation>누가 닌텐도 e숍을 사용하고 있나요?</translation>
|
||||
<translation>누가 닌텐도 e숍을 사용하고 있습니까?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/applets/qt_profile_select.cpp" line="206"/>
|
||||
@@ -10411,12 +10410,12 @@ Please try again or contact the developer of the software.</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/applets/qt_profile_select.cpp" line="215"/>
|
||||
<source>Change settings for which user?</source>
|
||||
<translation>어떤 유저의 설정을 변경할까요?</translation>
|
||||
<translation>어떤 유저의 설정을 변경하겠습니까?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/applets/qt_profile_select.cpp" line="218"/>
|
||||
<source>Format data for which user?</source>
|
||||
<translation>어떤 유저의 데이터를 포맷할까요?</translation>
|
||||
<translation>어떤 유저의 데이터를 포맷하겠습니까?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/applets/qt_profile_select.cpp" line="221"/>
|
||||
@@ -10426,7 +10425,7 @@ Please try again or contact the developer of the software.</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/applets/qt_profile_select.cpp" line="224"/>
|
||||
<source>Send save data for which user?</source>
|
||||
<translation>어떤 유저의 저장 데이터를 보낼까요?</translation>
|
||||
<translation>어떤 유저의 저장 데이터를 보내겠습니까?</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/applets/qt_profile_select.cpp" line="228"/>
|
||||
|
||||
Vendored
+30
-39
@@ -429,14 +429,13 @@ Can help reduce stuttering at lower framerates.</source>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="95"/>
|
||||
<source>CPU Clocks</source>
|
||||
<translation>Частоты CPU</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="96"/>
|
||||
<source>Raises the clock the emulated CPU reports, which removes some FPS limiters.
|
||||
Weaker CPUs may see reduced performance, and certain games may behave improperly.</source>
|
||||
<translation>Увеличивает частоту, которую сообщает эмулируемый CPU, из-за чего могут быть убраны некоторые ограничители FPS.
|
||||
Слабые процессоры могут потерять производительность, а некоторые игры могут работать неправильно.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="100"/>
|
||||
@@ -790,7 +789,7 @@ Safe to set at 16x on most GPUs.</source>
|
||||
<source>Controls the GPU emulation mode.
|
||||
Most games render fine with Fast, but Accurate is still required for some.
|
||||
Particles tend to only render correctly with Accurate mode.</source>
|
||||
<translation>Управляет режимом эмуляции ГПУ. Большинство игр нормально отображаются в режиме Быстрый, но для некоторых требуется режим Точный. Частицы обычно корректно отображаются только в режиме Точный.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="222"/>
|
||||
@@ -802,14 +801,12 @@ Particles tend to only render correctly with Accurate mode.</source>
|
||||
<source>Controls the DMA read mode.
|
||||
Unsafe is faster, while Safe is more stable and can fix issues in some games.
|
||||
Default follows the GPU Accuracy setting.</source>
|
||||
<translation>Управляет режимом чтения DMA.
|
||||
Небезопасный быстрее, а Безопасный стабильнее и может исправить проблемы в некоторых играх.
|
||||
По умолчанию соответствует настройке точности ГПУ.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="224"/>
|
||||
<source>GPU Fence Behavior:</source>
|
||||
<translation>Поведение барьеров ГПУ:</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="225"/>
|
||||
@@ -819,24 +816,18 @@ Balanced offers better compatibility and may fix issues in some games.
|
||||
Accurate further improves compatibility at the cost of some performance.
|
||||
Strict is the slowest option, but can fix issues that require stricter synchronization.
|
||||
Default follows the GPU Accuracy setting.</source>
|
||||
<translation>Управляет поведением синхронизации через барьеры ГПУ.
|
||||
Мгновенный — самый быстрый вариант, но может вызывать некоторые проблемы.
|
||||
Сбалансированный обеспечивает лучшую совместимость и может исправлять проблемы в некоторых играх.
|
||||
Точный ещё больше повышает совместимость ценой некоторого снижения производительности.
|
||||
Строгий — самый медленный вариант, но может исправлять проблемы, требующие более строгой синхронизации.
|
||||
По умолчанию соответствует настройке точности ГПУ.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
|
||||
<source>Enable GPU buffer readback</source>
|
||||
<translation>Включить обратное чтение буфера ГПУ</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="227"/>
|
||||
<source>Preserves GPU-modified data by reading it back before uploading.
|
||||
Some games require this to render certain effects properly.</source>
|
||||
<translation>Сохраняет измененные ГПУ данные путем чтения их обратно перед выгрузками.
|
||||
Некоторые игры требуют этого, чтобы рендерить определенные эффекты правильно.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
|
||||
@@ -851,12 +842,12 @@ Some games require this to render certain effects properly.</source>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="230"/>
|
||||
<source>GPU Clocks</source>
|
||||
<translation>Частоты GPU</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
|
||||
<source>Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.</source>
|
||||
<translation>Заставляет игру думать, что GPU завершает свою работу быстрее, чем на самом деле, чтобы она перестала подстраиваться под частоты Switch, понижать разрешение и дальность прорисовки.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="233"/>
|
||||
@@ -1352,7 +1343,7 @@ When a program attempts to open the controller applet, it is immediately closed.
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="438"/>
|
||||
<source>Immediate</source>
|
||||
<translation>Мгновенный</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="439"/>
|
||||
@@ -1362,7 +1353,7 @@ When a program attempts to open the controller applet, it is immediately closed.
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="441"/>
|
||||
<source>Strict</source>
|
||||
<translation>Строгий</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="448"/>
|
||||
@@ -2047,19 +2038,19 @@ When a program attempts to open the controller applet, it is immediately closed.
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="639"/>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="652"/>
|
||||
<source>Normal</source>
|
||||
<translation>Нормальная</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="640"/>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="653"/>
|
||||
<source>Boost</source>
|
||||
<translation>Ускоренная</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="641"/>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="654"/>
|
||||
<source>Overclock</source>
|
||||
<translation>Разгон</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="646"/>
|
||||
@@ -2539,37 +2530,37 @@ When a program attempts to open the controller applet, it is immediately closed.
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="224"/>
|
||||
<source>GPU Logging/Level</source>
|
||||
<translation>Уровень ведения журнала ГПУ</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="231"/>
|
||||
<source>Detail level for GPU logs. Off disables logging entirely.</source>
|
||||
<translation>Уровень подробностей для журнала GPU.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="235"/>
|
||||
<source>Off</source>
|
||||
<translation>Выкл.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
|
||||
<source>Errors</source>
|
||||
<translation>Ошибки</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="245"/>
|
||||
<source>Standard</source>
|
||||
<translation>Стандартный</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
|
||||
<source>Verbose</source>
|
||||
<translation>Подробный (Verbose)</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="255"/>
|
||||
<source>All</source>
|
||||
<translation>Все</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
|
||||
@@ -2639,12 +2630,12 @@ When a program attempts to open the controller applet, it is immediately closed.
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="377"/>
|
||||
<source>When checked, it will dump original Maxwell guest shader bytecode (the input to the recompiler) as .ash files under DumpDir/shaders/. Useful for inspection with nvdisasm.</source>
|
||||
<translation>Если включено, будет дампать оригинальный байткод Maxwell guest shader (Входные данные для рекомпилятора) как .ash файлы в папку DumpDir/shaders/. Полезно для анализа с помощью nvdisasm.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="380"/>
|
||||
<source>Dump Guest (Maxwell) Shaders</source>
|
||||
<translation>Дампать шейдеры Guest (Maxwell)</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="387"/>
|
||||
@@ -2704,12 +2695,12 @@ When a program attempts to open the controller applet, it is immediately closed.
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="469"/>
|
||||
<source>When checked, it will dump the recompiler's output SPIR-V binaries (.spv) under LogDir/shaders/. Inspect via SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) or RenderDoc.</source>
|
||||
<translation>Если включено, будет дампать выходные SPIR-V binaries (.spv) рекомпилятора в папку LogDir/shaders/. Исследуйте с помощью SPIRV-Tools (spirv-dis / spirv-cross / spirv-val) или RenderDoc.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="472"/>
|
||||
<source>Dump SPIR-V Shaders</source>
|
||||
<translation>Дампать шейдеры SPIR-V</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="482"/>
|
||||
@@ -2769,7 +2760,7 @@ When a program attempts to open the controller applet, it is immediately closed.
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="632"/>
|
||||
<source>Debug Knobs:</source>
|
||||
<translation>Параметры отладки: </translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_debug.ui" line="645"/>
|
||||
@@ -3839,12 +3830,12 @@ Would you like to delete the old save data?</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2763"/>
|
||||
<source>Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff</source>
|
||||
<translation>Направлер на отключение хака кнопки SDL GUIDE: симулированное событие GUIDE(HOME), когда нажаты SELECT(MINUS) + START(PLUS). Может влияет на вещи Windows: триггеры, вибрация и т. д.</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2772"/>
|
||||
<source>Disable SDL WGI/XInput (Requires restart)</source>
|
||||
<translation>Отключить SDL WGI/XInput (Требуется перезагрзка)</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
@@ -7223,7 +7214,7 @@ Debug Message: </source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main.ui" line="618"/>
|
||||
<source>&Carousel View</source>
|
||||
<translation>&В Виде Карусели</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="326"/>
|
||||
|
||||
Vendored
+16
-26
@@ -429,14 +429,13 @@ Can help reduce stuttering at lower framerates.</source>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="95"/>
|
||||
<source>CPU Clocks</source>
|
||||
<translation>CPU 时钟频率</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="96"/>
|
||||
<source>Raises the clock the emulated CPU reports, which removes some FPS limiters.
|
||||
Weaker CPUs may see reduced performance, and certain games may behave improperly.</source>
|
||||
<translation>提高模拟 CPU 报告的时钟频率,从而消除部分帧率限制。
|
||||
性能较弱的 CPU 可能会出现可见性能下降,甚至会导致某些游戏运行异常。</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="100"/>
|
||||
@@ -795,8 +794,7 @@ Safe to set at 16x on most GPUs.</source>
|
||||
<source>Controls the GPU emulation mode.
|
||||
Most games render fine with Fast, but Accurate is still required for some.
|
||||
Particles tend to only render correctly with Accurate mode.</source>
|
||||
<translation>控制 GPU 模拟模式。
|
||||
大多数游戏在“快速”模式下渲染效果良好,但有些游戏仍需使用“精确”模式。而粒子效果通常只有在“精确”模式下才能正确渲染。</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="222"/>
|
||||
@@ -808,14 +806,12 @@ Particles tend to only render correctly with Accurate mode.</source>
|
||||
<source>Controls the DMA read mode.
|
||||
Unsafe is faster, while Safe is more stable and can fix issues in some games.
|
||||
Default follows the GPU Accuracy setting.</source>
|
||||
<translation>控制 DMA 读取模式。
|
||||
不安全模式速度更快,而安全模式更稳定,并且可以修复某些游戏中的问题。
|
||||
默认使用 GPU 精度设置。</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="224"/>
|
||||
<source>GPU Fence Behavior:</source>
|
||||
<translation>GPU 围栏行为:</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="225"/>
|
||||
@@ -825,12 +821,7 @@ Balanced offers better compatibility and may fix issues in some games.
|
||||
Accurate further improves compatibility at the cost of some performance.
|
||||
Strict is the slowest option, but can fix issues that require stricter synchronization.
|
||||
Default follows the GPU Accuracy setting.</source>
|
||||
<translation>控制 GPU 围栏同步行为。
|
||||
“即时”是速度最快的选项,但可能会引入一些问题。
|
||||
“均衡”提供了更好的兼容性,可能修复某些游戏中的问题。
|
||||
“精确”在牺牲部分性能的前提下进一步提升兼容性。
|
||||
“严格”是速度最慢的选项,但可以修复那些要求更严格同步的问题。
|
||||
默认遵循 GPU “精确”设定。</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="226"/>
|
||||
@@ -841,8 +832,7 @@ Default follows the GPU Accuracy setting.</source>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="227"/>
|
||||
<source>Preserves GPU-modified data by reading it back before uploading.
|
||||
Some games require this to render certain effects properly.</source>
|
||||
<translation>通过在上传前读取来保留 GPU 修改的数据。
|
||||
某些游戏需要这样才能正确渲染某些效果。</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="228"/>
|
||||
@@ -857,12 +847,12 @@ Some games require this to render certain effects properly.</source>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="230"/>
|
||||
<source>GPU Clocks</source>
|
||||
<translation>GPU 时钟频率</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="231"/>
|
||||
<source>Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch's clocks.</source>
|
||||
<translation>通过让游戏误以为 GPU 的处理速度比实际更快,以避免游戏为了适应 Switch 的时钟频率而降低分辨率和渲染距离。</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="233"/>
|
||||
@@ -1356,7 +1346,7 @@ When a program attempts to open the controller applet, it is immediately closed.
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="438"/>
|
||||
<source>Immediate</source>
|
||||
<translation>即时</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="439"/>
|
||||
@@ -1366,7 +1356,7 @@ When a program attempts to open the controller applet, it is immediately closed.
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="441"/>
|
||||
<source>Strict</source>
|
||||
<translation>严格</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="448"/>
|
||||
@@ -2051,19 +2041,19 @@ When a program attempts to open the controller applet, it is immediately closed.
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="639"/>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="652"/>
|
||||
<source>Normal</source>
|
||||
<translation>正常</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="640"/>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="653"/>
|
||||
<source>Boost</source>
|
||||
<translation>升频</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="641"/>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="654"/>
|
||||
<source>Overclock</source>
|
||||
<translation>超频</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/config/shared_translation.cpp" line="646"/>
|
||||
@@ -3831,12 +3821,12 @@ Would you like to delete the old save data?</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2763"/>
|
||||
<source>Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff</source>
|
||||
<translation>旨在禁用 SDL GUIDE 按钮作弊:当按下 SELECT(减号) + START(加号) 时,会触发合成的 GUIDE(HOME) 事件。可能影响 Windows 相关的触发/震动等功能</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2772"/>
|
||||
<source>Disable SDL WGI/XInput (Requires restart)</source>
|
||||
<translation>禁用 SDL WGI/XInput (需要重启)</translation>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
</context>
|
||||
<context>
|
||||
|
||||
@@ -539,40 +539,6 @@ object NativeLibrary {
|
||||
*/
|
||||
external fun installKeys(path: String, ext: String): Int
|
||||
|
||||
/**
|
||||
* @return Whether this GPU can run the Lossless Scaling frame generation shaders,
|
||||
* which are built against the Vulkan memory model.
|
||||
*/
|
||||
external fun supportsFrameGeneration(): Boolean
|
||||
|
||||
/**
|
||||
* @return Path the user-supplied Lossless Scaling library is expected at.
|
||||
*/
|
||||
external fun getLosslessDllPath(): String
|
||||
|
||||
/**
|
||||
* Parses the installed Lossless Scaling library and checks that every shader the
|
||||
* frame generation chain needs is present.
|
||||
*
|
||||
* @return The result code, matching the losslessDllResults array.
|
||||
*/
|
||||
external fun validateLosslessDll(): Int
|
||||
|
||||
/**
|
||||
* Translates the frame generation shaders out of the installed Lossless Scaling library
|
||||
* and writes them to the SPIR-V cache. Slow, so call it off the main thread.
|
||||
*
|
||||
* @return The result code, matching the losslessDllResults array.
|
||||
*/
|
||||
external fun prepareLosslessDll(): Int
|
||||
|
||||
/**
|
||||
* Deletes the installed Lossless Scaling library.
|
||||
*
|
||||
* @return Whether the library is gone after the call.
|
||||
*/
|
||||
external fun removeLosslessDll(): Boolean
|
||||
|
||||
/**
|
||||
* Checks the PatchManager for any addons that are available
|
||||
*
|
||||
|
||||
@@ -559,15 +559,6 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
|
||||
private fun enableFullscreenImmersive() {
|
||||
WindowCompat.setDecorFitsSystemWindows(window, false)
|
||||
|
||||
@Suppress("DEPRECATION")
|
||||
window.decorView.systemUiVisibility =
|
||||
View.SYSTEM_UI_FLAG_FULLSCREEN or
|
||||
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION or
|
||||
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY or
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN or
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION or
|
||||
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
|
||||
|
||||
WindowInsetsControllerCompat(window, window.decorView).let { controller ->
|
||||
controller.hide(WindowInsetsCompat.Type.systemBars())
|
||||
controller.systemBarsBehavior =
|
||||
|
||||
-4
@@ -37,10 +37,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
|
||||
RENDERER_PATCH_OLD_QCOM_DRIVERS("patch_old_qcom_drivers"),
|
||||
RENDERER_VERTEX_INPUT_DYNAMIC_STATE("vertex_input_dynamic_state"),
|
||||
RENDERER_SAMPLE_SHADING("sample_shading"),
|
||||
RENDERER_FRAME_GEN("frame_gen"),
|
||||
RENDERER_FRAME_GEN_FP16("frame_gen_fp16"),
|
||||
RENDERER_FRAME_GEN_FLOW_SCALE_AUTO("frame_gen_flow_scale_auto"),
|
||||
RENDERER_FRAME_GEN_DUMP_FLOW("frame_gen_dump_flow"),
|
||||
GPU_UNSWIZZLE_ENABLED("gpu_unswizzle_enabled"),
|
||||
PICTURE_IN_PICTURE("picture_in_picture"),
|
||||
USE_CUSTOM_RTC("custom_rtc_enabled"),
|
||||
|
||||
@@ -19,10 +19,6 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
|
||||
RENDERER_ASTC_DECODE_METHOD("accelerate_astc"),
|
||||
RENDERER_ACCURACY("gpu_accuracy"),
|
||||
RENDERER_RESOLUTION("resolution_setup"),
|
||||
RENDERER_FRAME_GEN_MULTIPLIER("frame_gen_multiplier"),
|
||||
RENDERER_FRAME_GEN_TARGET_RATE("frame_gen_target_rate"),
|
||||
RENDERER_FRAME_GEN_QUEUE_TARGET("frame_gen_queue_target"),
|
||||
RENDERER_FRAME_GEN_FLOW_SCALE("frame_gen_flow_scale"),
|
||||
RENDERER_VSYNC("use_vsync"),
|
||||
RENDERER_SCALING_FILTER("scaling_filter"),
|
||||
RENDERER_ANTI_ALIASING("anti_aliasing"),
|
||||
|
||||
@@ -11,7 +11,6 @@ object Settings {
|
||||
SECTION_ROOT(R.string.advanced_settings),
|
||||
SECTION_SYSTEM(R.string.preferences_system),
|
||||
SECTION_RENDERER(R.string.preferences_graphics),
|
||||
SECTION_FRAME_GEN(R.string.frame_gen),
|
||||
SECTION_PERFORMANCE_STATS(R.string.stats_overlay_options),
|
||||
SECTION_INPUT_OVERLAY(R.string.input_overlay_options),
|
||||
SECTION_SOC_OVERLAY(R.string.soc_overlay_options),
|
||||
|
||||
-103
@@ -21,7 +21,6 @@ import org.yuzu.yuzu_emu.features.settings.model.LongSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.ShortSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
|
||||
import org.yuzu.yuzu_emu.network.NetDataValidators
|
||||
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
|
||||
/**
|
||||
@@ -66,19 +65,6 @@ abstract class SettingsItem(
|
||||
return NativeLibrary.isFirmwareAvailable()
|
||||
}
|
||||
|
||||
if (setting.key in frameGenKeys &&
|
||||
!(LosslessScalingHelper.isInstalled() && LosslessScalingHelper.isSupportedByGpu())
|
||||
) {
|
||||
return false
|
||||
}
|
||||
|
||||
// A frame rate target moves the multiplier on its own
|
||||
if (setting.key == IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.key &&
|
||||
frameGenTargetRate != 0
|
||||
) {
|
||||
return false
|
||||
}
|
||||
|
||||
// Can't edit settings that aren't saveable in per-game config even if they are switchable
|
||||
if (NativeConfig.isPerGameConfigLoaded() && !setting.isSaveable) {
|
||||
return false
|
||||
@@ -102,31 +88,7 @@ abstract class SettingsItem(
|
||||
val clearable: Boolean
|
||||
get() = !setting.global && NativeConfig.isPerGameConfigLoaded()
|
||||
|
||||
private val frameGenTargetRate: Int
|
||||
get() {
|
||||
val key = IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key
|
||||
val needsGlobal = if (NativeLibrary.isRunning() &&
|
||||
!NativeConfig.isPerGameConfigLoaded()
|
||||
) {
|
||||
!NativeConfig.usingGlobal(key)
|
||||
} else {
|
||||
NativeConfig.usingGlobal(key)
|
||||
}
|
||||
return IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.getInt(needsGlobal)
|
||||
}
|
||||
|
||||
companion object {
|
||||
private val frameGenKeys = setOf(
|
||||
BooleanSetting.RENDERER_FRAME_GEN.key,
|
||||
IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.key,
|
||||
IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key,
|
||||
IntSetting.RENDERER_FRAME_GEN_QUEUE_TARGET.key,
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.key,
|
||||
IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.key,
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FP16.key,
|
||||
BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW.key
|
||||
)
|
||||
|
||||
const val TYPE_HEADER = 0
|
||||
const val TYPE_SWITCH = 1
|
||||
const val TYPE_SINGLE_CHOICE = 2
|
||||
@@ -645,71 +607,6 @@ abstract class SettingsItem(
|
||||
valuesId = R.array.rendererAntiAliasingValues
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RENDERER_FRAME_GEN,
|
||||
titleId = R.string.frame_gen,
|
||||
descriptionId = R.string.frame_gen_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_FRAME_GEN_MULTIPLIER,
|
||||
titleId = R.string.frame_gen_multiplier,
|
||||
descriptionId = R.string.frame_gen_multiplier_description,
|
||||
choicesId = R.array.frameGenMultiplierNames,
|
||||
valuesId = R.array.frameGenMultiplierValues
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_FRAME_GEN_TARGET_RATE,
|
||||
titleId = R.string.frame_gen_target_rate,
|
||||
descriptionId = R.string.frame_gen_target_rate_description,
|
||||
choicesId = R.array.frameGenTargetRateNames,
|
||||
valuesId = R.array.frameGenTargetRateValues
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_FRAME_GEN_QUEUE_TARGET,
|
||||
titleId = R.string.frame_gen_queue_target,
|
||||
descriptionId = R.string.frame_gen_queue_target_description,
|
||||
choicesId = R.array.frameGenQueueTargetNames,
|
||||
valuesId = R.array.frameGenQueueTargetValues
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO,
|
||||
titleId = R.string.frame_gen_flow_scale_auto,
|
||||
descriptionId = R.string.frame_gen_flow_scale_auto_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SliderSetting(
|
||||
IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE,
|
||||
titleId = R.string.frame_gen_flow_scale,
|
||||
descriptionId = R.string.frame_gen_flow_scale_description,
|
||||
min = 25,
|
||||
max = 100,
|
||||
units = "%"
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RENDERER_FRAME_GEN_FP16,
|
||||
titleId = R.string.frame_gen_fp16,
|
||||
descriptionId = R.string.frame_gen_fp16_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW,
|
||||
titleId = R.string.frame_gen_dump_flow,
|
||||
descriptionId = R.string.frame_gen_dump_flow_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SingleChoiceSetting(
|
||||
IntSetting.RENDERER_SCREEN_LAYOUT,
|
||||
|
||||
+1
-3
@@ -382,9 +382,7 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
|
||||
}
|
||||
scSetting.setSelectedValue(value)
|
||||
|
||||
if (scSetting.setting.key == IntSetting.RENDERER_SCALING_FILTER.key ||
|
||||
scSetting.setting.key == IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key
|
||||
) {
|
||||
if (scSetting.setting.key == IntSetting.RENDERER_SCALING_FILTER.key) {
|
||||
settingsViewModel.setShouldReloadSettingsList(true)
|
||||
}
|
||||
|
||||
|
||||
+1
-38
@@ -27,7 +27,6 @@ import org.yuzu.yuzu_emu.features.settings.model.ShortSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
|
||||
import org.yuzu.yuzu_emu.features.settings.model.view.*
|
||||
import org.yuzu.yuzu_emu.utils.InputHandler
|
||||
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
|
||||
import org.yuzu.yuzu_emu.utils.FullscreenHelper
|
||||
@@ -77,41 +76,6 @@ class SettingsFragmentPresenter(
|
||||
}
|
||||
}
|
||||
|
||||
private fun addFrameGenSettings(sl: ArrayList<SettingsItem>) {
|
||||
sl.apply {
|
||||
if (!LosslessScalingHelper.isSupportedByGpu()) {
|
||||
add(
|
||||
RunnableSetting(
|
||||
titleId = R.string.frame_gen_unsupported,
|
||||
descriptionId = R.string.frame_gen_unsupported_description,
|
||||
isRunnable = false
|
||||
) {}
|
||||
)
|
||||
} else if (!LosslessScalingHelper.isInstalled()) {
|
||||
add(
|
||||
RunnableSetting(
|
||||
titleId = R.string.lossless_scaling_missing,
|
||||
descriptionId = R.string.lossless_scaling_missing_description,
|
||||
isRunnable = false
|
||||
) {}
|
||||
)
|
||||
}
|
||||
|
||||
add(BooleanSetting.RENDERER_FRAME_GEN.key)
|
||||
add(IntSetting.RENDERER_FRAME_GEN_TARGET_RATE.key)
|
||||
add(IntSetting.RENDERER_FRAME_GEN_MULTIPLIER.key)
|
||||
add(IntSetting.RENDERER_FRAME_GEN_QUEUE_TARGET.key)
|
||||
add(BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.key)
|
||||
if (!BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.getBoolean(
|
||||
getNeedsGlobalForKey(BooleanSetting.RENDERER_FRAME_GEN_FLOW_SCALE_AUTO.key)
|
||||
)
|
||||
) {
|
||||
add(IntSetting.RENDERER_FRAME_GEN_FLOW_SCALE.key)
|
||||
}
|
||||
add(BooleanSetting.RENDERER_FRAME_GEN_FP16.key)
|
||||
}
|
||||
}
|
||||
|
||||
private fun isSharpnessScalingFilterSelected(): Boolean {
|
||||
val needsGlobal = getNeedsGlobalForKey(IntSetting.RENDERER_SCALING_FILTER.key)
|
||||
val selectedFilter = IntSetting.RENDERER_SCALING_FILTER.getInt(needsGlobal)
|
||||
@@ -156,7 +120,6 @@ class SettingsFragmentPresenter(
|
||||
MenuTag.SECTION_ROOT -> addConfigSettings(sl)
|
||||
MenuTag.SECTION_SYSTEM -> addSystemSettings(sl)
|
||||
MenuTag.SECTION_RENDERER -> addGraphicsSettings(sl)
|
||||
MenuTag.SECTION_FRAME_GEN -> addFrameGenSettings(sl)
|
||||
MenuTag.SECTION_PERFORMANCE_STATS -> addPerformanceOverlaySettings(sl)
|
||||
MenuTag.SECTION_SOC_OVERLAY -> addSocOverlaySettings(sl)
|
||||
MenuTag.SECTION_INPUT_OVERLAY -> addInputOverlaySettings(sl)
|
||||
@@ -339,6 +302,7 @@ class SettingsFragmentPresenter(
|
||||
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
|
||||
add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
|
||||
add(BooleanSetting.EMULATE_BGR565.key)
|
||||
add(BooleanSetting.RESCALE_HACK.key)
|
||||
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
|
||||
add(IntSetting.ANDROID_PIPELINE_WORKERS.key)
|
||||
add(BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION.key)
|
||||
@@ -1332,7 +1296,6 @@ class SettingsFragmentPresenter(
|
||||
add(BooleanSetting.DUMP_GUEST_SHADERS.key)
|
||||
add(BooleanSetting.GPU_LOG_SHADER_DUMPS.key)
|
||||
add(BooleanSetting.DUMP_MACROS.key)
|
||||
add(BooleanSetting.RENDERER_FRAME_GEN_DUMP_FLOW.key)
|
||||
add(BooleanSetting.GPU_LOG_MEMORY_TRACKING.key)
|
||||
add(BooleanSetting.GPU_LOG_DRIVER_DEBUG.key)
|
||||
add(IntSetting.GPU_LOG_RING_BUFFER_SIZE.key)
|
||||
|
||||
-2
@@ -29,7 +29,6 @@ enum class SettingsSubscreen {
|
||||
DRIVER_MANAGER,
|
||||
DRIVER_FETCHER,
|
||||
FREEDRENO_SETTINGS,
|
||||
LOSSLESS_MANAGER,
|
||||
APPLET_LAUNCHER,
|
||||
INSTALLABLE,
|
||||
GAME_FOLDERS,
|
||||
@@ -127,7 +126,6 @@ class SettingsSubscreenActivity : AppCompatActivity() {
|
||||
SettingsSubscreen.DRIVER_MANAGER -> R.id.driverManagerFragment
|
||||
SettingsSubscreen.DRIVER_FETCHER -> R.id.driverFetcherFragment
|
||||
SettingsSubscreen.FREEDRENO_SETTINGS -> R.id.freedrenoSettingsFragment
|
||||
SettingsSubscreen.LOSSLESS_MANAGER -> R.id.losslessManagerFragment
|
||||
SettingsSubscreen.APPLET_LAUNCHER -> R.id.appletLauncherFragment
|
||||
SettingsSubscreen.INSTALLABLE -> R.id.installableFragment
|
||||
SettingsSubscreen.GAME_FOLDERS -> R.id.gameFoldersFragment
|
||||
|
||||
@@ -369,21 +369,6 @@ class GamePropertiesFragment : Fragment() {
|
||||
)
|
||||
)
|
||||
}
|
||||
add(
|
||||
SubmenuProperty(
|
||||
R.string.frame_gen,
|
||||
R.string.frame_gen_per_game_description,
|
||||
R.drawable.ic_duck,
|
||||
action = {
|
||||
val action = HomeNavigationDirections.actionGlobalSettingsActivity(
|
||||
args.game,
|
||||
Settings.MenuTag.SECTION_FRAME_GEN
|
||||
)
|
||||
binding.root.findNavController().navigate(action)
|
||||
}
|
||||
)
|
||||
)
|
||||
|
||||
if (GpuDriverHelper.isAdrenoGpu()) {
|
||||
add(
|
||||
SubmenuProperty(
|
||||
|
||||
@@ -44,7 +44,6 @@ import org.yuzu.yuzu_emu.ui.main.MainActivity
|
||||
import org.yuzu.yuzu_emu.utils.FileUtil
|
||||
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
|
||||
import org.yuzu.yuzu_emu.utils.Log
|
||||
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
|
||||
|
||||
class HomeSettingsFragment : Fragment() {
|
||||
@@ -171,24 +170,6 @@ class HomeSettingsFragment : Fragment() {
|
||||
)
|
||||
)
|
||||
}
|
||||
add(
|
||||
HomeSetting(
|
||||
R.string.lossless_scaling,
|
||||
R.string.lossless_scaling_description,
|
||||
R.drawable.ic_duck,
|
||||
{
|
||||
val action = HomeNavigationDirections.actionGlobalSettingsSubscreenActivity(
|
||||
SettingsSubscreen.LOSSLESS_MANAGER,
|
||||
null
|
||||
)
|
||||
binding.root.findNavController().navigate(action)
|
||||
},
|
||||
{ true },
|
||||
0,
|
||||
0,
|
||||
LosslessScalingHelper.statusText
|
||||
)
|
||||
)
|
||||
add(
|
||||
HomeSetting(
|
||||
R.string.multiplayer,
|
||||
@@ -356,7 +337,6 @@ class HomeSettingsFragment : Fragment() {
|
||||
override fun onResume() {
|
||||
super.onResume()
|
||||
driverViewModel.updateDriverNameForGame(null)
|
||||
LosslessScalingHelper.refreshStatus()
|
||||
}
|
||||
|
||||
override fun onDestroyView() {
|
||||
|
||||
@@ -1,174 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
|
||||
import android.os.Bundle
|
||||
import android.view.LayoutInflater
|
||||
import android.view.View
|
||||
import android.view.ViewGroup
|
||||
import androidx.activity.result.contract.ActivityResultContracts
|
||||
import androidx.appcompat.app.AppCompatActivity
|
||||
import androidx.core.view.ViewCompat
|
||||
import androidx.core.view.WindowInsetsCompat
|
||||
import androidx.core.view.updatePadding
|
||||
import androidx.fragment.app.Fragment
|
||||
import androidx.recyclerview.widget.GridLayoutManager
|
||||
import com.google.android.material.transition.MaterialSharedAxis
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.adapters.HomeSettingAdapter
|
||||
import org.yuzu.yuzu_emu.databinding.FragmentLosslessManagerBinding
|
||||
import org.yuzu.yuzu_emu.features.fetcher.SpacingItemDecoration
|
||||
import org.yuzu.yuzu_emu.model.HomeSetting
|
||||
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
|
||||
import org.yuzu.yuzu_emu.utils.collect
|
||||
|
||||
class LosslessManagerFragment : Fragment() {
|
||||
private var _binding: FragmentLosslessManagerBinding? = null
|
||||
private val binding get() = _binding!!
|
||||
|
||||
override fun onCreate(savedInstanceState: Bundle?) {
|
||||
super.onCreate(savedInstanceState)
|
||||
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
|
||||
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
|
||||
exitTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
|
||||
}
|
||||
|
||||
override fun onCreateView(
|
||||
inflater: LayoutInflater,
|
||||
container: ViewGroup?,
|
||||
savedInstanceState: Bundle?
|
||||
): View {
|
||||
_binding = FragmentLosslessManagerBinding.inflate(inflater, container, false)
|
||||
return binding.root
|
||||
}
|
||||
|
||||
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
|
||||
super.onViewCreated(view, savedInstanceState)
|
||||
|
||||
binding.toolbarLossless.setNavigationOnClickListener {
|
||||
requireActivity().onBackPressedDispatcher.onBackPressed()
|
||||
}
|
||||
|
||||
binding.losslessOptionsList.apply {
|
||||
layoutManager =
|
||||
GridLayoutManager(requireContext(), resources.getInteger(R.integer.grid_columns))
|
||||
addItemDecoration(
|
||||
SpacingItemDecoration(resources.getDimensionPixelSize(R.dimen.spacing_small))
|
||||
)
|
||||
}
|
||||
|
||||
LosslessScalingHelper.statusText.collect(viewLifecycleOwner) { refreshOptions() }
|
||||
|
||||
setInsets()
|
||||
}
|
||||
|
||||
private fun refreshOptions() {
|
||||
binding.losslessOptionsList.adapter = HomeSettingAdapter(
|
||||
requireActivity() as AppCompatActivity,
|
||||
viewLifecycleOwner,
|
||||
buildOptions()
|
||||
)
|
||||
}
|
||||
|
||||
private fun buildOptions(): List<HomeSetting> {
|
||||
val installed = LosslessScalingHelper.isInstalled()
|
||||
return listOf(
|
||||
HomeSetting(
|
||||
if (installed) R.string.lossless_scaling_replace else R.string.lossless_scaling_install,
|
||||
if (installed) {
|
||||
R.string.lossless_scaling_replace_description
|
||||
} else {
|
||||
R.string.lossless_scaling_install_description
|
||||
},
|
||||
R.drawable.ic_install,
|
||||
{ dllPickerLauncher.launch(arrayOf("*/*")) },
|
||||
{ !NativeLibrary.isRunning() },
|
||||
R.string.lossless_scaling_locked,
|
||||
R.string.lossless_scaling_locked_description,
|
||||
LosslessScalingHelper.statusText
|
||||
),
|
||||
HomeSetting(
|
||||
R.string.lossless_scaling_remove,
|
||||
R.string.lossless_scaling_remove_description,
|
||||
R.drawable.ic_delete,
|
||||
{ confirmRemoval() },
|
||||
{ installed && !NativeLibrary.isRunning() },
|
||||
if (installed) {
|
||||
R.string.lossless_scaling_locked
|
||||
} else {
|
||||
R.string.lossless_scaling_remove_unavailable
|
||||
},
|
||||
if (installed) {
|
||||
R.string.lossless_scaling_locked_description
|
||||
} else {
|
||||
R.string.lossless_scaling_remove_unavailable_description
|
||||
}
|
||||
)
|
||||
)
|
||||
}
|
||||
|
||||
private fun confirmRemoval() {
|
||||
MessageDialogFragment.newInstance(
|
||||
requireActivity(),
|
||||
titleId = R.string.lossless_scaling_remove,
|
||||
descriptionId = R.string.lossless_scaling_remove_confirmation,
|
||||
positiveButtonTitleId = R.string.lossless_scaling_remove,
|
||||
positiveAction = { LosslessScalingHelper.remove() },
|
||||
showNegativeButton = true,
|
||||
negativeAction = {}
|
||||
).show(parentFragmentManager, MessageDialogFragment.TAG)
|
||||
}
|
||||
|
||||
private val dllPickerLauncher =
|
||||
registerForActivityResult(ActivityResultContracts.OpenDocument()) { result ->
|
||||
if (result == null) {
|
||||
return@registerForActivityResult
|
||||
}
|
||||
|
||||
val resultStrings = resources.getStringArray(R.array.losslessDllResults)
|
||||
ProgressDialogFragment.newInstance(
|
||||
requireActivity(),
|
||||
R.string.lossless_scaling_installing,
|
||||
false
|
||||
) { _, _ ->
|
||||
val installResult = LosslessScalingHelper.install(result)
|
||||
if (installResult == LosslessScalingHelper.RESULT_OK) {
|
||||
getString(R.string.lossless_scaling_install_success)
|
||||
} else {
|
||||
MessageDialogFragment.newInstance(
|
||||
titleId = R.string.lossless_scaling_install_failed,
|
||||
descriptionString = resultStrings[installResult]
|
||||
)
|
||||
}
|
||||
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
|
||||
}
|
||||
|
||||
override fun onDestroyView() {
|
||||
super.onDestroyView()
|
||||
_binding = null
|
||||
}
|
||||
|
||||
private fun setInsets() =
|
||||
ViewCompat.setOnApplyWindowInsetsListener(binding.root) { _, windowInsets ->
|
||||
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
|
||||
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
|
||||
|
||||
binding.appbarLossless.updateMargins(
|
||||
left = barInsets.left + cutoutInsets.left,
|
||||
right = barInsets.right + cutoutInsets.right
|
||||
)
|
||||
|
||||
binding.scrollViewLossless.updatePadding(bottom = barInsets.bottom)
|
||||
|
||||
binding.losslessOptionsList.updatePadding(
|
||||
left = barInsets.left + cutoutInsets.left,
|
||||
right = barInsets.right + cutoutInsets.right
|
||||
)
|
||||
|
||||
windowInsets
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
@@ -42,7 +42,6 @@ import org.yuzu.yuzu_emu.model.SetupPage
|
||||
import org.yuzu.yuzu_emu.model.PageState
|
||||
import org.yuzu.yuzu_emu.ui.main.MainActivity
|
||||
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
|
||||
import org.yuzu.yuzu_emu.utils.LosslessScalingHelper
|
||||
import org.yuzu.yuzu_emu.utils.NativeConfig
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible
|
||||
@@ -203,24 +202,6 @@ class SetupFragment : Fragment() {
|
||||
R.string.install_firmware_warning_help,
|
||||
)
|
||||
)
|
||||
add(
|
||||
PageButton(
|
||||
R.drawable.ic_duck,
|
||||
R.string.lossless_scaling,
|
||||
R.string.lossless_scaling_setup_description,
|
||||
{
|
||||
pageButtonCallback = it
|
||||
getLosslessDll.launch(arrayOf("*/*"))
|
||||
},
|
||||
{
|
||||
if (LosslessScalingHelper.isInstalled()) {
|
||||
ButtonState.BUTTON_ACTION_COMPLETE
|
||||
} else {
|
||||
ButtonState.BUTTON_ACTION_INCOMPLETE
|
||||
}
|
||||
}
|
||||
)
|
||||
)
|
||||
add(
|
||||
PageButton(
|
||||
R.drawable.ic_controller,
|
||||
@@ -465,32 +446,6 @@ class SetupFragment : Fragment() {
|
||||
}
|
||||
}
|
||||
|
||||
val getLosslessDll =
|
||||
registerForActivityResult(ActivityResultContracts.OpenDocument()) { result ->
|
||||
if (result == null) {
|
||||
return@registerForActivityResult
|
||||
}
|
||||
|
||||
val resultStrings = resources.getStringArray(R.array.losslessDllResults)
|
||||
ProgressDialogFragment.newInstance(
|
||||
requireActivity(),
|
||||
R.string.lossless_scaling_installing,
|
||||
false
|
||||
) { _, _ ->
|
||||
val installResult = LosslessScalingHelper.install(result)
|
||||
if (installResult == LosslessScalingHelper.RESULT_OK) {
|
||||
getString(R.string.lossless_scaling_install_success)
|
||||
} else {
|
||||
MessageDialogFragment.newInstance(
|
||||
titleId = R.string.lossless_scaling_install_failed,
|
||||
descriptionString = resultStrings[installResult]
|
||||
)
|
||||
}
|
||||
}.apply {
|
||||
onDialogComplete = { checkForButtonState.invoke() }
|
||||
}.show(parentFragmentManager, ProgressDialogFragment.TAG)
|
||||
}
|
||||
|
||||
val getGamesDirectory =
|
||||
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) { result ->
|
||||
if (result != null) {
|
||||
|
||||
+1
-13
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.fragments
|
||||
@@ -72,18 +72,6 @@ class SystemInfoDialogFragment : DialogFragment() {
|
||||
|
||||
val vulkanDriver = NativeLibrary.getVulkanDriverVersion()
|
||||
appendLine("${getString(R.string.vulkan_driver_version)}: $vulkanDriver")
|
||||
|
||||
val frameGen = NativeLibrary.supportsFrameGeneration()
|
||||
appendLine(
|
||||
"${getString(R.string.frame_generation_support)}: " +
|
||||
getString(
|
||||
if (frameGen) {
|
||||
R.string.frame_generation_supported
|
||||
} else {
|
||||
R.string.frame_generation_unsupported
|
||||
}
|
||||
)
|
||||
)
|
||||
} catch (e: Exception) {
|
||||
appendLine("${getString(R.string.error_getting_emulator_info)}: ${e.message}")
|
||||
}
|
||||
|
||||
@@ -1,77 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
package org.yuzu.yuzu_emu.utils
|
||||
|
||||
import android.net.Uri
|
||||
import kotlinx.coroutines.flow.MutableStateFlow
|
||||
import kotlinx.coroutines.flow.StateFlow
|
||||
import kotlinx.coroutines.flow.asStateFlow
|
||||
import org.yuzu.yuzu_emu.NativeLibrary
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.YuzuApplication
|
||||
import java.io.File
|
||||
|
||||
object LosslessScalingHelper {
|
||||
const val RESULT_OK = 0
|
||||
const val RESULT_NOT_INSTALLED = 1
|
||||
|
||||
private val _statusText = MutableStateFlow("")
|
||||
val statusText: StateFlow<String> = _statusText.asStateFlow()
|
||||
|
||||
private var installed: Boolean? = null
|
||||
private var gpuSupported: Boolean? = null
|
||||
|
||||
fun isInstalled(): Boolean = installed ?: refreshStatus()
|
||||
|
||||
fun isSupportedByGpu(): Boolean {
|
||||
val cached = gpuSupported
|
||||
if (cached != null) {
|
||||
return cached
|
||||
}
|
||||
val result = NativeLibrary.supportsFrameGeneration()
|
||||
gpuSupported = result
|
||||
return result
|
||||
}
|
||||
|
||||
fun refreshStatus(): Boolean {
|
||||
val result = NativeLibrary.validateLosslessDll() == RESULT_OK
|
||||
installed = result
|
||||
|
||||
val context = YuzuApplication.appContext
|
||||
_statusText.value = if (result) {
|
||||
context.getString(R.string.lossless_scaling_installed)
|
||||
} else {
|
||||
context.getString(R.string.lossless_scaling_not_installed)
|
||||
}
|
||||
return result
|
||||
}
|
||||
|
||||
fun install(source: Uri): Int {
|
||||
val destination = File(NativeLibrary.getLosslessDllPath())
|
||||
destination.parentFile?.mkdirs()
|
||||
|
||||
val copied = FileUtil.copyUriToInternalStorage(
|
||||
source,
|
||||
destination.parent!!,
|
||||
destination.name
|
||||
)
|
||||
if (copied == null) {
|
||||
refreshStatus()
|
||||
return RESULT_NOT_INSTALLED
|
||||
}
|
||||
|
||||
val result = NativeLibrary.prepareLosslessDll()
|
||||
if (result != RESULT_OK) {
|
||||
NativeLibrary.removeLosslessDll()
|
||||
}
|
||||
refreshStatus()
|
||||
return result
|
||||
}
|
||||
|
||||
fun remove(): Boolean {
|
||||
val removed = NativeLibrary.removeLosslessDll()
|
||||
refreshStatus()
|
||||
return removed
|
||||
}
|
||||
}
|
||||
@@ -33,8 +33,8 @@ void AndroidConfig::SaveAllValues() {
|
||||
}
|
||||
|
||||
void AndroidConfig::ReadAndroidValues() {
|
||||
ReadAndroidUIValues();
|
||||
if (global) {
|
||||
ReadAndroidUIValues();
|
||||
ReadUIValues();
|
||||
BeginGroup(Settings::TranslateCategory(Settings::Category::DataStorage));
|
||||
Settings::values.ext_content_from_game_dirs = ReadBooleanSetting(
|
||||
@@ -223,8 +223,8 @@ void AndroidConfig::ReadAndroidControlValues() {
|
||||
}
|
||||
|
||||
void AndroidConfig::SaveAndroidValues() {
|
||||
SaveAndroidUIValues();
|
||||
if (global) {
|
||||
SaveAndroidUIValues();
|
||||
SaveUIValues();
|
||||
SaveOverlayValues();
|
||||
}
|
||||
|
||||
@@ -147,7 +147,7 @@ namespace AndroidSettings {
|
||||
&show_performance_overlay};
|
||||
|
||||
|
||||
Settings::SwitchableSetting<s32> pipeline_worker_count{linkage, 2, "pipeline_worker_count",
|
||||
Settings::Setting<s32> pipeline_worker_count{linkage, 4, "pipeline_worker_count",
|
||||
Settings::Category::Android,
|
||||
Settings::Specialization::Default,
|
||||
true,
|
||||
|
||||
@@ -124,18 +124,9 @@ float EmuWindow_Android::GetFrameTimeVerifiedHint() const {
|
||||
return QuantizeFrameRateHint(verified_rate);
|
||||
}
|
||||
|
||||
float EmuWindow_Android::GetPresentedFrameMultiplier() {
|
||||
if (!Settings::values.frame_gen.GetValue()) {
|
||||
return 1.0f;
|
||||
}
|
||||
return static_cast<float>(std::clamp<u32>(Settings::values.frame_gen_multiplier.GetValue(), 2, 4));
|
||||
}
|
||||
|
||||
float EmuWindow_Android::GetFrameRateHint() const {
|
||||
const float presented_multiplier = GetPresentedFrameMultiplier();
|
||||
const float observed_rate =
|
||||
std::clamp(m_smoothed_present_rate * presented_multiplier, 0.0f, 240.0f);
|
||||
const float frame_time_verified_hint = GetFrameTimeVerifiedHint() * presented_multiplier;
|
||||
const float observed_rate = std::clamp(m_smoothed_present_rate, 0.0f, 240.0f);
|
||||
const float frame_time_verified_hint = GetFrameTimeVerifiedHint();
|
||||
|
||||
if (m_last_frame_rate_hint > 0.0f && observed_rate > 0.0f) {
|
||||
const float tolerance = std::max(m_last_frame_rate_hint * 0.12f, 4.0f);
|
||||
@@ -159,9 +150,9 @@ float EmuWindow_Android::GetFrameRateHint() const {
|
||||
return frame_time_verified_hint;
|
||||
}
|
||||
|
||||
const float nominal_rate = 60.0f * presented_multiplier;
|
||||
constexpr float NominalFrameRate = 60.0f;
|
||||
if (!Settings::values.use_speed_limit.GetValue()) {
|
||||
return QuantizeFrameRateHint(nominal_rate);
|
||||
return NominalFrameRate;
|
||||
}
|
||||
|
||||
const u16 speed_limit = Settings::SpeedLimit();
|
||||
@@ -170,7 +161,7 @@ float EmuWindow_Android::GetFrameRateHint() const {
|
||||
}
|
||||
|
||||
const float speed_limited_rate =
|
||||
nominal_rate * (static_cast<float>(std::min<u16>(speed_limit, 100)) / 100.0f);
|
||||
NominalFrameRate * (static_cast<float>(std::min<u16>(speed_limit, 100)) / 100.0f);
|
||||
return QuantizeFrameRateHint(speed_limited_rate);
|
||||
}
|
||||
|
||||
|
||||
@@ -61,7 +61,6 @@ private:
|
||||
void UpdateObservedFrameRate();
|
||||
[[nodiscard]] float GetFrameRateHint() const;
|
||||
[[nodiscard]] float GetFrameTimeVerifiedHint() const;
|
||||
[[nodiscard]] static float GetPresentedFrameMultiplier();
|
||||
[[nodiscard]] static float QuantizeFrameRateHint(float frame_rate);
|
||||
|
||||
float m_window_width{};
|
||||
|
||||
@@ -44,7 +44,6 @@ extern "C" {
|
||||
#include "common/android/android_common.h"
|
||||
#include "common/android/id_cache.h"
|
||||
#include "common/dynamic_library.h"
|
||||
#include "common/fs/fs_util.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/logging.h"
|
||||
#include "common/scm_rev.h"
|
||||
@@ -91,7 +90,6 @@ extern "C" {
|
||||
#include "hid_core/hid_types.h"
|
||||
#include "input_common/drivers/virtual_amiibo.h"
|
||||
#include "jni/native.h"
|
||||
#include "video_core/frame_gen/lossless_dll.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
||||
#include "video_core/capture.h"
|
||||
@@ -1000,7 +998,7 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
|
||||
FILE* f = std::fopen(CPUINFO_PATH, "r");
|
||||
if (!f) return Common::Android::ToJString(env, result);
|
||||
|
||||
char buf[4096];
|
||||
char buf[512];
|
||||
|
||||
if (f) {
|
||||
std::set<std::string> feature_set;
|
||||
@@ -1031,13 +1029,7 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
|
||||
bool has_dotprod = feature_set.count("asimddp") || feature_set.count("dotprod");
|
||||
bool has_i8mm = feature_set.count("i8mm");
|
||||
bool has_bf16 = feature_set.count("bf16");
|
||||
bool has_fp16 = feature_set.count("fphp") || feature_set.count("asimdhp");
|
||||
bool has_atomics = feature_set.count("atomics") || feature_set.count("lse");
|
||||
bool has_lse2 = feature_set.count("uscat");
|
||||
bool has_rcpc = feature_set.count("lrcpc");
|
||||
bool has_rcpc2 = feature_set.count("ilrcpc");
|
||||
bool has_flagm = feature_set.count("flagm");
|
||||
bool has_flagm2 = feature_set.count("flagm2");
|
||||
|
||||
std::string features;
|
||||
if (has_neon || has_fp) {
|
||||
@@ -1045,7 +1037,6 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
|
||||
if (has_dotprod) features += "+DP";
|
||||
if (has_i8mm) features += "+I8MM";
|
||||
if (has_bf16) features += "+BF16";
|
||||
if (has_fp16) features += "+FP16";
|
||||
}
|
||||
|
||||
if (has_sve) {
|
||||
@@ -1062,19 +1053,6 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject
|
||||
if (has_atomics) {
|
||||
if (!features.empty()) features += " | ";
|
||||
features += "LSE";
|
||||
if (has_lse2) features += "2";
|
||||
}
|
||||
|
||||
if (has_rcpc) {
|
||||
if (!features.empty()) features += " | ";
|
||||
features += "RCpc";
|
||||
if (has_rcpc2) features += "2";
|
||||
}
|
||||
|
||||
if (has_flagm) {
|
||||
if (!features.empty()) features += " | ";
|
||||
features += "FlagM";
|
||||
if (has_flagm2) features += "2";
|
||||
}
|
||||
|
||||
if (!features.empty()) {
|
||||
@@ -1112,34 +1090,6 @@ VkPhysicalDeviceProperties GetVulkanDeviceProperties() {
|
||||
const Vulkan::vk::PhysicalDevice physical_device(physical_devices[0], dld);
|
||||
return physical_device.GetProperties();
|
||||
}
|
||||
|
||||
bool GetVulkanMemoryModelSupport() {
|
||||
Common::DynamicLibrary library;
|
||||
if (!library.Open("libvulkan.so")) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Vulkan::vk::InstanceDispatch dld;
|
||||
const auto instance = Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_1);
|
||||
const auto physical_devices = instance.EnumeratePhysicalDevices();
|
||||
if (physical_devices.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const Vulkan::vk::PhysicalDevice physical_device(physical_devices[0], dld);
|
||||
|
||||
VkPhysicalDeviceVulkanMemoryModelFeatures memory_model{
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_MEMORY_MODEL_FEATURES,
|
||||
.pNext = nullptr,
|
||||
};
|
||||
VkPhysicalDeviceFeatures2 features{
|
||||
.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FEATURES_2,
|
||||
.pNext = &memory_model,
|
||||
};
|
||||
physical_device.GetFeatures2(features);
|
||||
|
||||
return memory_model.vulkanMemoryModel == VK_TRUE;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getVulkanDriverVersion(JNIEnv* env, jobject jobj) {
|
||||
@@ -1215,14 +1165,6 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getVulkanApiVersion(JNIEnv* env, j
|
||||
}
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_supportsFrameGeneration(JNIEnv* env, jobject jobj) {
|
||||
try {
|
||||
return static_cast<jboolean>(GetVulkanMemoryModelSupport());
|
||||
} catch (...) {
|
||||
return static_cast<jboolean>(false);
|
||||
}
|
||||
}
|
||||
|
||||
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getGpuModel(JNIEnv* env, jobject jobj) {
|
||||
const auto props = GetVulkanDeviceProperties();
|
||||
if (props.deviceID == 0) {
|
||||
@@ -1448,39 +1390,6 @@ jint Java_org_yuzu_yuzu_1emu_NativeLibrary_installKeys(JNIEnv* env, jclass clazz
|
||||
return static_cast<int>(FirmwareManager::InstallKeys(path, ext));
|
||||
}
|
||||
|
||||
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getLosslessDllPath(JNIEnv* env, jclass clazz) {
|
||||
#ifdef HAS_LSFG
|
||||
const auto path = VideoCore::FrameGen::GetLosslessDllPath();
|
||||
return Common::Android::ToJString(env, Common::FS::PathToUTF8String(path));
|
||||
#else
|
||||
return Common::Android::ToJString(env, "");
|
||||
#endif
|
||||
}
|
||||
|
||||
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_validateLosslessDll(JNIEnv* env, jclass clazz) {
|
||||
#ifdef HAS_LSFG
|
||||
return static_cast<jint>(VideoCore::FrameGen::GetInstalledLosslessStatus());
|
||||
#else
|
||||
return static_cast<jint>(VideoCore::FrameGen::LosslessStatus::NotInstalled);
|
||||
#endif
|
||||
}
|
||||
|
||||
jint Java_org_yuzu_yuzu_1emu_NativeLibrary_prepareLosslessDll(JNIEnv* env, jclass clazz) {
|
||||
#ifdef HAS_LSFG
|
||||
return static_cast<jint>(VideoCore::FrameGen::BuildShaderCache());
|
||||
#else
|
||||
return static_cast<jint>(VideoCore::FrameGen::LosslessStatus::NotInstalled);
|
||||
#endif
|
||||
}
|
||||
|
||||
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_removeLosslessDll(JNIEnv* env, jclass clazz) {
|
||||
#ifdef HAS_LSFG
|
||||
return static_cast<jboolean>(VideoCore::FrameGen::RemoveInstalledLosslessDll());
|
||||
#else
|
||||
return static_cast<jboolean>(false);
|
||||
#endif
|
||||
}
|
||||
|
||||
jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPatchesForFile(JNIEnv* env, jobject jobj,
|
||||
jstring jpath,
|
||||
jstring jprogramId) {
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
<vector xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
android:width="24dp"
|
||||
android:height="24dp"
|
||||
android:viewportWidth="24"
|
||||
android:viewportHeight="24">
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:pathData="M11,10.6a8,5.2 0 1,0 0,10.4a8,5.2 0 1,0 0,-10.4z" />
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:pathData="M4.6,12.6L0.8,10.2L3.2,15.5z" />
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:fillType="evenOdd"
|
||||
android:pathData="M15.3,3.5a4,4 0 1,0 0,8a4,4 0 1,0 0,-8zM16.6,4.9a1,1 0 1,0 0,2a1,1 0 1,0 0,-2z" />
|
||||
<path
|
||||
android:fillColor="?attr/colorControlNormal"
|
||||
android:pathData="M18.6,6.5L23.2,7.8L18.6,9.3z" />
|
||||
</vector>
|
||||
@@ -1,63 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<androidx.constraintlayout.widget.ConstraintLayout
|
||||
xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="match_parent"
|
||||
android:background="?attr/colorSurface">
|
||||
|
||||
<com.google.android.material.appbar.AppBarLayout
|
||||
android:id="@+id/appbar_lossless"
|
||||
style="@style/Widget.Eden.TransparentTopAppBarLayout"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:fitsSystemWindows="true"
|
||||
android:touchscreenBlocksFocus="false"
|
||||
app:layout_constraintEnd_toEndOf="parent"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintTop_toTopOf="parent">
|
||||
|
||||
<com.google.android.material.appbar.MaterialToolbar
|
||||
android:id="@+id/toolbar_lossless"
|
||||
style="@style/Widget.Eden.TransparentTopToolbar"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="?attr/actionBarSize"
|
||||
android:touchscreenBlocksFocus="false"
|
||||
app:navigationIcon="@drawable/ic_back"
|
||||
app:title="@string/lossless_scaling" />
|
||||
|
||||
</com.google.android.material.appbar.AppBarLayout>
|
||||
|
||||
<androidx.core.widget.NestedScrollView
|
||||
android:id="@+id/scroll_view_lossless"
|
||||
android:layout_width="0dp"
|
||||
android:layout_height="0dp"
|
||||
android:background="@android:color/transparent"
|
||||
android:clipToPadding="false"
|
||||
android:defaultFocusHighlightEnabled="false"
|
||||
android:fadeScrollbars="false"
|
||||
android:scrollbars="vertical"
|
||||
app:layout_constraintBottom_toBottomOf="parent"
|
||||
app:layout_constraintEnd_toEndOf="parent"
|
||||
app:layout_constraintStart_toStartOf="parent"
|
||||
app:layout_constraintTop_toBottomOf="@id/appbar_lossless">
|
||||
|
||||
<androidx.appcompat.widget.LinearLayoutCompat
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:orientation="vertical"
|
||||
android:paddingHorizontal="16dp"
|
||||
android:paddingTop="16dp">
|
||||
|
||||
<androidx.recyclerview.widget.RecyclerView
|
||||
android:id="@+id/lossless_options_list"
|
||||
android:layout_width="match_parent"
|
||||
android:layout_height="wrap_content"
|
||||
android:clipToPadding="false"
|
||||
android:nestedScrollingEnabled="false" />
|
||||
|
||||
</androidx.appcompat.widget.LinearLayoutCompat>
|
||||
|
||||
</androidx.core.widget.NestedScrollView>
|
||||
|
||||
</androidx.constraintlayout.widget.ConstraintLayout>
|
||||
@@ -47,12 +47,6 @@
|
||||
android:defaultValue="@null" />
|
||||
</fragment>
|
||||
|
||||
<fragment
|
||||
android:id="@+id/losslessManagerFragment"
|
||||
android:name="org.yuzu.yuzu_emu.fragments.LosslessManagerFragment"
|
||||
android:label="@string/lossless_scaling"
|
||||
tools:layout="@layout/fragment_lossless_manager" />
|
||||
|
||||
<fragment
|
||||
android:id="@+id/appletLauncherFragment"
|
||||
android:name="org.yuzu.yuzu_emu.fragments.AppletLauncherFragment"
|
||||
|
||||
@@ -291,22 +291,6 @@
|
||||
<string name="gpu_driver_fetcher">أداة جلب برامج تشغيل وحدة المعالجة الرسومية</string>
|
||||
<string name="gpu_driver_manager">إدارة برامج تشغيل وحدة معالجة الرسومات</string>
|
||||
<string name="install_gpu_driver_description">تثبيت برامج تشغيل بديلة لأداء أو دقة أفضل</string>
|
||||
<string name="frame_gen">توليد الإطار</string>
|
||||
<string name="frame_gen_per_game_description">تكوين إعدادات إنشاء الإطارات لهذه اللعبة</string>
|
||||
<string name="frame_gen_description">قم بإدراج الإطارات المُستكملة بين الإطارات المُعالجة باستخدام تقنية التحجيم بدون فقدان الجودة. يُفرض هذا الخيار عرض الإطارات وفقًا لترتيب FIFO عند تفعيله.</string>
|
||||
<string name="frame_gen_multiplier">مضاعف الإطارات</string>
|
||||
<string name="frame_gen_multiplier_description">عدد الإطارات المطلوب عرضها لكل إطار مُعالَج. تتطلب القيم الأعلى وقت معالجة رسوميات أكبر. طلب عدد إطارات يفوق قدرة الشاشة على عرضه سيؤدي إلى إبطاء المحاكاة.</string>
|
||||
<string name="frame_gen_multiplier_2x">2x</string>
|
||||
<string name="frame_gen_multiplier_3x">3x</string>
|
||||
<string name="frame_gen_multiplier_4x">4x</string>
|
||||
<string name="frame_gen_target_rate">معدل الإطارات المستهدف</string>
|
||||
<string name="frame_gen_target_rate_off">استخدم مضاعفًا ثابتًا</string>
|
||||
<string name="frame_gen_target_rate_60">60 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_target_rate_90">90 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_target_rate_120">120 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_target_rate_144">144 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_target_rate_165">165 إطارًا في الثانية</string>
|
||||
<string name="frame_gen_queue_target">هدف قائمة انتظار الإطارات</string>
|
||||
<string name="advanced_settings">الإعدادات المتقدمة</string>
|
||||
<string name="settings_description">ضبط إعدادات المحاكي</string>
|
||||
<string name="search_recently_played">تم تشغيلها مؤخرًا</string>
|
||||
|
||||
@@ -291,23 +291,6 @@
|
||||
<string name="gpu_driver_fetcher">Obtenedor de controladores de la GPU</string>
|
||||
<string name="gpu_driver_manager">Gestor de controladores de la GPU</string>
|
||||
<string name="install_gpu_driver_description">Instale los controladores alternativos para obtener un posible mejor rendimiento o precisión</string>
|
||||
<string name="frame_gen">Generación de fotograma</string>
|
||||
<string name="frame_gen_multiplier">Multiplicador de fotograma</string>
|
||||
<string name="frame_gen_multiplier_2x">2x</string>
|
||||
<string name="frame_gen_multiplier_3x">3x</string>
|
||||
<string name="frame_gen_multiplier_4x">4x</string>
|
||||
<string name="frame_gen_target_rate_60">60 FPS</string>
|
||||
<string name="frame_gen_target_rate_90">90 FPS</string>
|
||||
<string name="frame_gen_target_rate_120">120 FPS</string>
|
||||
<string name="frame_gen_target_rate_144">144 FPS</string>
|
||||
<string name="frame_gen_target_rate_165">165 FPS</string>
|
||||
<string name="frame_gen_queue_target_1">Equilibrado (1 fotograma)</string>
|
||||
<string name="frame_generation_support">Generación de fotograma</string>
|
||||
<string name="frame_generation_supported">Soportado</string>
|
||||
<string name="lossless_scaling">Escalado sin pérdidas</string>
|
||||
<string name="lossless_scaling_installed">Instalado</string>
|
||||
<string name="lossless_scaling_not_installed">No instalado</string>
|
||||
<string name="lossless_scaling_missing">Lossless.dll no instalado</string>
|
||||
<string name="advanced_settings">Ajustes avanzados</string>
|
||||
<string name="settings_description">Configurar los ajustes del emulador</string>
|
||||
<string name="search_recently_played">Jugado recientemente</string>
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
<string name="use_sync_core">同步核心速度</string>
|
||||
<string name="use_sync_core_description">將核心速度與最大速度百分比同步,在不改變遊戲實際速度的情況下提高效能</string>
|
||||
<string name="cpuopt_unsafe_host_mmu">啟用主機 MMU 模擬</string>
|
||||
<string name="cpuopt_unsafe_host_mmu_description">此最佳化可加速客體程式的記憶體存取。啟用後,客體記憶體讀取/寫入將直接在記憶體中執行並利用主機的 MMU。停用此功能將強制所有記憶體存取使用軟體 MMU 模擬。</string>
|
||||
<string name="cpuopt_unsafe_host_mmu_description">此最佳化可加速來賓程式的記憶體存取。啟用後,來賓記憶體讀取/寫入將直接在記憶體中執行並利用主機的 MMU。停用此功能將強制所有記憶體存取使用軟體 MMU 模擬。</string>
|
||||
<string name="debug_knobs">偵錯開關</string>
|
||||
<string name="debug_knobs_description">僅限開發用途</string>
|
||||
<string name="debug_knobs_hint">0到65535</string>
|
||||
@@ -192,7 +192,7 @@
|
||||
<string name="multiplayer_nickname_invalid">使用者名稱無效,請在系統→網路中檢查設定</string>
|
||||
<string name="multiplayer_token_error">必須為48個字元,且僅包含小寫字母a-z</string>
|
||||
<string name="multiplayer_port_error">埠號需為1-65535</string>
|
||||
<string name="cancel">取消</string>
|
||||
<string name="cancel">略過</string>
|
||||
<string name="ok">確定</string>
|
||||
<string name="refresh">重新整理</string>
|
||||
<string name="room_list">房間列表</string>
|
||||
@@ -302,7 +302,7 @@
|
||||
<string name="notification_no_directory_link">無法開啟 Eden 目錄</string>
|
||||
<string name="notification_no_directory_link_description">請使用檔案管理員的側邊面板手動定位到使用者資料夾</string>
|
||||
<string name="manage_save_data">管理儲存資料</string>
|
||||
<string name="manage_save_data_description">導入/導出遊戲的儲存資料\n壓縮檔必須為.zip格式\n壓縮檔中首個子資料夾名稱必須為遊戲 ID</string>
|
||||
<string name="manage_save_data_description">導入/導出遊戲的儲存資料\n\n壓縮檔中首個子資料夾名稱必須為遊戲 ID</string>
|
||||
<string name="import_save_warning">導入儲存資料</string>
|
||||
<string name="import_save_warning_description">這將會以提供的檔案覆寫現有的該遊戲儲存資料,您確定要繼續嗎?</string>
|
||||
<string name="save_files_importing">正在導入儲存資料…</string>
|
||||
@@ -433,9 +433,6 @@
|
||||
<string name="use_custom_rtc_description">允許您設定與您的目前系統時間相互獨立的自訂時間</string>
|
||||
<string name="set_custom_rtc">設定自訂 RTC</string>
|
||||
|
||||
<!-- CPU -->
|
||||
<string name="fast_cpu_time">CPU 時脈</string>
|
||||
<string name="fast_cpu_time_description">提高模擬 CPU 回報的時脈,可以減少某些 FPS 限制。較弱的 CPU 可能會出現效能下降的情況,部分遊戲可能會出現異常</string>
|
||||
<string name="custom_cpu_ticks">自訂CPU時脈</string>
|
||||
<string name="custom_cpu_ticks_description">自訂CPU時脈。更高的值可能提高效能,但也可能導致遊戲卡死。建議範圍為77-21000。</string>
|
||||
<string name="cpu_ticks">時脈</string>
|
||||
@@ -482,56 +479,16 @@
|
||||
<string name="renderer_force_max_clock">強制使用最大時脈 (僅限Adreno)</string>
|
||||
<string name="renderer_force_max_clock_description">強制 GPU 以可能的最大時脈執行 (熱溫限制仍會被套用)</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation">GPU 非同步模擬</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">此修改可透過使用 GPU 非同步模擬來提升性能,不過可能會導致圖形問題且會提高在進行時序相關操作時當機的機率</string>
|
||||
<string name="renderer_async_presentation">非同步呈現</string>
|
||||
<string name="renderer_async_presentation_description">此修改可以透過將渲染移至單獨的 CPU 執行緒來提升性能,但可能會導致圖形問題</string>
|
||||
<string name="renderer_asynchronous_gpu_emulation_description">此修改可透過使用 GPU 非同步模擬來提升性能,不過可能會導致圖形問題且會提高在進行時序相關操作時崩潰的機率</string>
|
||||
<string name="renderer_reactive_flushing">使用重新啟用排清</string>
|
||||
<string name="renderer_reactive_flushing_description">犧牲效能,以改善部分遊戲的轉譯準確度。</string>
|
||||
<string name="enable_buffer_history">啟用緩衝區歷史</string>
|
||||
<string name="enable_buffer_history_description">允許存取先前的緩衝區狀態。此選項可能會改善部分遊戲的渲染品質與效能穩定性</string>
|
||||
<string name="enable_gpu_buffer_readback">啟用 GPU 緩衝區讀回</string>
|
||||
<string name="enable_gpu_buffer_readback_description">透過在上傳之前先將 GPU 修改過的緩衝區資料讀回來保存資料,部分遊戲需要啟用此功能才能正常渲染遊戲特效。如果硬體無法負荷可能會導致錯誤</string>
|
||||
<string name="use_optimized_vertex_buffers">最佳化頂點緩衝區</string>
|
||||
<string name="use_optimized_vertex_buffers_description">啟用最佳化的頂點緩衝區綁定。需要安裝 Mesa 26.0+ Turnip drivers/Qualcomm drivers。使用舊版 Turnip drivers 會導致當機 (25.3版和更低的版本)</string>
|
||||
|
||||
<string name="hacks">修改</string>
|
||||
|
||||
<string name="fast_gpu_time">GPU 時脈</string>
|
||||
<string name="fast_gpu_time_description">讓遊戲誤以為 GPU 工作能更快完成,避免遊戲為了配合 Switch 的時脈而降低解析度與渲染距離</string>
|
||||
<string name="skip_cpu_inner_invalidation">跳過CPU內部失效處理</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">在記憶體更新期間跳過某些CPU端快取的失效處理,減少CPU使用率並提高其性能。可能會導致某些遊戲出現故障或當機。</string>
|
||||
<string name="fix_bloom_effects">修正光暈特效</string>
|
||||
<string name="fix_bloom_effects_description">在 薩爾達傳說:織夢島 和 薩爾達傳說:智慧的再現 中 減少光暈模糊的問題並移除 橫衝直撞:狂飆樂園重製版 中的光暈效果 (Adreno A6XX - A7XX/ Turnip)。警告:可能會在其它遊戲中導致圖形異常</string>
|
||||
<string name="emulate_bgr565">模擬 BGR565</string>
|
||||
<string name="emulate_bgr565_description">修正遊戲中出現的顏色反轉、圖形異常或陰影異常</string>
|
||||
<string name="rescale_hack">啟用舊版重新縮放處理</string>
|
||||
<string name="rescale_hack_description">透過快速重新縮放處理來啟用遊戲重新縮放設定階段的舊版處理方式</string>
|
||||
<string name="skip_cpu_inner_invalidation_description">在記憶體更新期間跳過某些CPU端快取的失效處理,減少CPU使用率並提高其性能。可能會導致某些遊戲出現故障或崩潰。</string>
|
||||
<string name="renderer_asynchronous_shaders">使用非同步著色器</string>
|
||||
<string name="renderer_asynchronous_shaders_description">使用非同步編譯著色器。這可能會減少卡頓,但也可能導致圖形錯誤。</string>
|
||||
<string name="gpu_unswizzle_settings">GPU Unswizzle 設定</string>
|
||||
<string name="gpu_unswizzle_settings_description">設定基於 GPU 的 Unswizzling 參數或完全停用此功能。調整此設定以在性能與紋理載入品質中取得平衡</string>
|
||||
<string name="gpu_unswizzle_enable">啟用 GPU Unswizzle</string>
|
||||
<string name="gpu_unswizzle_disabled">停用</string>
|
||||
<string name="gpu_unswizzle_texture_size">GPU Unswizzle 最大紋理尺寸</string>
|
||||
<string name="gpu_unswizzle_texture_size_description">設定 GPU 紋理 Unswizzling 的最大值 (MB)。雖然 GPU 處理中型和大型紋理的速度較快,但 CPU 處理非常小的紋理可能更有效率。整此設定以在 GPU 加速與 CPU 負載之間取得平衡</string>
|
||||
<string name="gpu_unswizzle_stream_size">GPU Unswizzle 流大小</string>
|
||||
<string name="gpu_unswizzle_stream_size_description">設定每個影格處理大型紋理 Unswizzling 的資料上限。數值越高載入紋理的速度越快,但會增加畫面延遲;數值較低則能降低 GPU 負載,不過有可能導致至紋理載入不完全甚至突然出現</string>
|
||||
<string name="gpu_unswizzle_chunk_size">GPU Unswizzle 塊大小</string>
|
||||
<string name="gpu_unswizzle_chunk_size_description">設定 3D 紋理每批次處理的深度切片數量。增加此數值可提升規格較佳 GPU 的處理效率,但在較低規格的硬體上可能導致卡頓或驅動程式逾時</string>
|
||||
<string name="gpu_unswizzle_default_button">預設</string>
|
||||
|
||||
|
||||
<string name="extensions">擴充功能</string>
|
||||
|
||||
<string name="renderer_asynchronous_shaders_description">非同步編譯著色器。這可能會減少卡頓,但也可能導致圖形錯誤。</string>
|
||||
<string name="dyna_state">擴展動態狀態</string>
|
||||
<string name="dyna_state_description">控制擴展動態狀態中可使用的功能數量。較高的數值可根據驅動程式支援的動態狀態減少管線編譯的次數。</string>
|
||||
<string name="disabled">停用</string>
|
||||
<string name="disabled">已停用</string>
|
||||
<string name="vertex_input_dynamic_state">頂點輸入動態狀態</string>
|
||||
<string name="vertex_input_dynamic_state_description">啟用此功能可提供更彈性的頂點輸入處理方式,並可能減少頂點/緩衝區的管線編譯時間</string>
|
||||
<string name="sample_shading_fraction">取樣著色</string>
|
||||
<string name="sample_shading_fraction_description">讓片段著色器在多重取樣片段中針對每個取樣執行,而不是每個片段只執行一次。可提升圖形品質但會降低部分效能</string>
|
||||
|
||||
|
||||
<string name="display">顯示</string>
|
||||
|
||||
<string name="renderer_screen_layout">方向</string>
|
||||
@@ -540,55 +497,32 @@
|
||||
<string name="picture_in_picture">子母畫面</string>
|
||||
<string name="picture_in_picture_description">位於背景時最小化視窗</string>
|
||||
|
||||
<string name="warning_resolution">解析度縮放到2倍或更高可能會導致問題,並可能顯著降低設備速度</string>
|
||||
<string name="warning_resolution">解析度縮放到2倍或更高可能會導致問題,並可能顯著降低設備速度。</string>
|
||||
|
||||
<!-- Debug settings strings -->
|
||||
<string name="cpu">CPU</string>
|
||||
<string name="clocks">時脈</string>
|
||||
<string name="use_auto_stub">使用自動存根</string>
|
||||
<string name="use_auto_stub_description">自動補上缺少的服務和功能。可提高相容性但可能導致當機和穩定性問題。</string>
|
||||
<string name="use_auto_stub_description">自動補上缺少的服務和功能。可提高相容性但可能導致崩潰和穩定性問題。</string>
|
||||
|
||||
<string name="gpu">GPU</string>
|
||||
<string name="renderer_api">API</string>
|
||||
<string name="renderer_debug">圖形偵錯</string>
|
||||
<string name="renderer_debug_description">將圖形 API 設為慢速偵錯模式</string>
|
||||
<string name="patch_old_qcom_drivers">BCn 區塊壓縮紋理修補</string>
|
||||
<string name="patch_old_qcom_drivers_description">覆寫 Adreno GPU 的 BCn 紋理格式自動偵測。通常會根據 Android 版本自動偵測(會在API 28 以上自動啟用)</string>
|
||||
<string name="renderer_debug_description">將圖形 API 設為慢速偵錯模式。</string>
|
||||
<string name="fastmem">Fastmem</string>
|
||||
|
||||
<string name="log">日誌</string>
|
||||
<string name="log">日誌記錄</string>
|
||||
<string name="flush_by_line">按行寫入偵錯日誌</string>
|
||||
<string name="flush_by_line_description">在每行寫入時重新整理偵錯日誌,讓程式在當機或閃退時更容易偵錯。</string>
|
||||
|
||||
<!-- GPU Logging strings -->
|
||||
<string name="gpu_logging_header">GPU 日誌</string>
|
||||
<string name="gpu_log_level">記錄層級</string>
|
||||
<string name="gpu_log_level_description">GPU 日誌的詳細層級 (越高日誌越詳細,不過會更容易過熱)</string>
|
||||
<string name="gpu_log_vulkan_calls">記錄 Vulkan API 呼叫</string>
|
||||
<string name="gpu_log_vulkan_calls_description">在環形緩衝區中記錄所有 Vulkan API 呼叫</string>
|
||||
<string name="gpu_log_shader_dumps">傾印 SPIR-V 著色器</string>
|
||||
<string name="gpu_log_shader_dumps_description">將重新編譯後的 SPIR-V 二進位檔案 (.spv) 儲存至 Eden 資料夾裡的 dump 資料夾中。可使用 spirv-dis/spirv-cross/spirv-val 進行檢查</string>
|
||||
<string name="dump_guest_shaders">傾印客體(Maxwell)著色器</string>
|
||||
<string name="dump_guest_shaders_description">將 Maxwell 客體著色器位元組碼檔案 (.ash) 儲存至 Eden 資料夾裡的 dump 資料夾中。可使用 nvdisasm 進行檢查</string>
|
||||
<string name="dump_macros">傾印 Maxwell 巨集</string>
|
||||
<string name="dump_macros_description">將 Maxwell 巨集程式檔案 (.macro) 儲存至 Eden 資料夾裡的 dump 資料夾中。可使用 envydis 進行檢查</string>
|
||||
<string name="gpu_log_memory_tracking">追蹤 GPU 記憶體</string>
|
||||
<string name="gpu_log_memory_tracking_description">監控 GPU 記憶體的分配和釋放</string>
|
||||
<string name="gpu_log_driver_debug">驅動程式偵錯資料</string>
|
||||
<string name="gpu_log_driver_debug_description">擷取驅動程式的特定偵錯資料(例如 Turnip breadcrumbs)</string>
|
||||
<string name="gpu_log_ring_buffer_size">環形緩衝區大小</string>
|
||||
<string name="gpu_log_ring_buffer_size_description">追蹤的近期 Vulkan 呼叫數量(預設為 512 )</string>
|
||||
<string name="gpu_log_ring_buffer_size_hint">64 至 4096 個項目</string>
|
||||
<string name="flush_by_line_description">在每行寫入時重新整理偵錯日誌,讓程式在崩潰或當機時更容易偵錯。</string>
|
||||
|
||||
<string name="general">一般</string>
|
||||
|
||||
<!-- Audio settings strings -->
|
||||
<string name="audio_output_engine">輸出引擎</string>
|
||||
<string name="audio_volume">音量</string>
|
||||
<string name="audio_volume_description">指定音訊輸出音量</string>
|
||||
<string name="audio_volume_description">指定音訊輸出音量。</string>
|
||||
|
||||
<!-- Input strings -->
|
||||
<string name="buttons">按鍵</string>
|
||||
<string name="buttons">按键</string>
|
||||
<string name="button_plus">+</string>
|
||||
<string name="button_minus">-</string>
|
||||
<string name="button_home">HOME</string>
|
||||
@@ -657,20 +591,19 @@
|
||||
<string name="button_map_description">按下一個按鈕或肩部按鍵/移動搖桿</string>
|
||||
<string name="map_dpad_direction">將方向鍵配對到 %1$s</string>
|
||||
<string name="map_control">配對到 %1$s</string>
|
||||
<string name="failed_to_load_profile">導入設定檔失敗</string>
|
||||
<string name="failed_to_load_profile">匯入設定檔失敗</string>
|
||||
<string name="failed_to_save_profile">儲存設定檔失敗</string>
|
||||
<string name="reset_mapping">重設控制器配對</string>
|
||||
<string name="reset_mapping_description">您確定要將此控制器的所有配對重設為預設值?此動作無法復原</string>
|
||||
|
||||
<!-- Miscellaneous -->
|
||||
<string name="slider_default">預設</string>
|
||||
<string name="default_string">預設</string>
|
||||
<string name="loading">正在載入…</string>
|
||||
<string name="shutting_down">正在關閉…</string>
|
||||
<string name="reset_setting_confirmation">要將此設定重設回預設值嗎?</string>
|
||||
<string name="reset_to_default">重設為預設值</string>
|
||||
<string name="reset_to_default_description">重設所有進階設定</string>
|
||||
<string name="reset_all_settings">確定要重設所有設定嗎?</string>
|
||||
<string name="reset_all_settings">重設所有設定?</string>
|
||||
<string name="reset_all_settings_description">所有進階設定將被重設,此動作無法復原</string>
|
||||
<string name="settings_reset">設定已重設</string>
|
||||
<string name="close">關閉</string>
|
||||
@@ -690,8 +623,8 @@
|
||||
<string name="import_success">已成功導入</string>
|
||||
<string name="export_success">已成功導出</string>
|
||||
<string name="start">開始</string>
|
||||
<string name="global">全域設定</string>
|
||||
<string name="custom">個別遊戲設定</string>
|
||||
<string name="global">全域</string>
|
||||
<string name="custom">自定義</string>
|
||||
<string name="import_complete">導入完成</string>
|
||||
<string name="use_global_setting">使用全域設定</string>
|
||||
<string name="operation_completed_successfully">操作已成功完成</string>
|
||||
@@ -703,7 +636,6 @@
|
||||
<string name="select_gpu_driver_default">預設</string>
|
||||
<string name="select_gpu_driver_error">選擇的驅動程式無效</string>
|
||||
<string name="driver_already_installed">驅動程式已安裝</string>
|
||||
<string name="installed_label">%1$s(已安裝)</string>
|
||||
<string name="system_gpu_driver">系統 GPU 驅動程式</string>
|
||||
<string name="installing_driver">正在安裝驅動程式…</string>
|
||||
|
||||
@@ -733,9 +665,6 @@
|
||||
<string name="preferences_system_description">底座模式、區域及語言</string>
|
||||
<string name="preferences_graphics">圖形</string>
|
||||
<string name="preferences_graphics_description">準確度層級、解析度及著色器快取</string>
|
||||
<string name="quick_settings">快捷設定</string>
|
||||
<string name="enable_quick_settings">啟用快捷設定</string>
|
||||
<string name="enable_quick_settings_description">允許透過滑動和選單按鈕存取快捷設定選單</string>
|
||||
<string name="preferences_audio">音訊</string>
|
||||
<string name="preferences_audio_description">輸出引擎及音量</string>
|
||||
<string name="preferences_controls">控制</string>
|
||||
@@ -743,26 +672,12 @@
|
||||
<string name="preferences_player">玩家 %d</string>
|
||||
<string name="preferences_debug">偵錯</string>
|
||||
<string name="preferences_debug_description">CPU/GPU 偵錯、圖形 API 及 fastmem</string>
|
||||
<string name="preferences_custom_paths">自訂路徑</string>
|
||||
<string name="preferences_custom_paths_description">自訂檔案的存放路徑</string>
|
||||
|
||||
<!-- Custom Paths settings -->
|
||||
<string name="custom_save_directory">遊戲儲存資料路徑</string>
|
||||
<string name="custom_save_directory_description">設定遊戲儲存資料的自訂路徑</string>
|
||||
<string name="reset_to_nand">重設為預設值</string>
|
||||
<string name="migrate_save_data">遷移儲存資料</string>
|
||||
<string name="migrate_save_data_question">您要將現有的儲存資料移至新位置嗎?</string>
|
||||
<string name="save_migration_complete">成功遷移儲存資料</string>
|
||||
<string name="save_migration_failed">儲存資料遷移失敗</string>
|
||||
<string name="save_directory_set">存檔目錄設定完成</string>
|
||||
<string name="skip_migration">跳過</string>
|
||||
|
||||
<!-- Game properties -->
|
||||
<string name="info">資訊</string>
|
||||
<string name="info_description">程式 ID、開發人員及版本資訊</string>
|
||||
<string name="per_game_settings">個別遊戲設定</string>
|
||||
<string name="per_game_settings_description">編輯此遊戲的特定設定</string>
|
||||
<string name="launch_options">啟動設定</string>
|
||||
<string name="launch_options">啟動組態</string>
|
||||
<string name="path">路徑</string>
|
||||
<string name="program_id">程式 ID</string>
|
||||
<string name="developer">開發商</string>
|
||||
@@ -868,7 +783,7 @@
|
||||
<string name="driver_missing_title">需要GPU驅動程式</string>
|
||||
<string name="driver_missing_message">這個遊戲的設定需要 \"%s\"驅動程式,而它並沒有安裝在您的裝置上\n\n要下載並安裝此驅動程式嗎?</string>
|
||||
<string name="driver_download_cancelled">驅動程式下載已取消。沒有所需的驅動程式無法啟動遊戲。</string>
|
||||
<string name="download">遷移</string>
|
||||
<string name="download">下載</string>
|
||||
|
||||
<!-- Emulation Menu -->
|
||||
<string name="emulation_exit">結束模擬</string>
|
||||
@@ -911,11 +826,11 @@
|
||||
<string name="abort_button">中止</string>
|
||||
<string name="continue_button">繼續</string>
|
||||
<string name="system_archive_not_found">找不到系統存檔</string>
|
||||
<string name="system_archive_not_found_message">缺少%s,請轉儲您的系統存檔\n繼續模擬可能會導致當機</string>
|
||||
<string name="system_archive_not_found_message">缺少%s,請轉儲您的系統存檔\n繼續模擬可能會導致崩潰</string>
|
||||
<string name="system_archive_general">系統存檔</string>
|
||||
<string name="save_load_error">儲存/載入時發生錯誤</string>
|
||||
<string name="fatal_error">嚴重錯誤</string>
|
||||
<string name="fatal_error_message">發生嚴重錯誤。請查看日誌以取得詳細資料\n繼續模擬可能會導致當機</string>
|
||||
<string name="fatal_error_message">發生嚴重錯誤。請查看日誌以取得詳細資料\n繼續模擬可能會導致崩潰</string>
|
||||
<string name="device_memory_inadequate">裝置記憶體大小:%1$s\n推薦記憶體大小:%2$s</string>
|
||||
<string name="memory_formatted">%1$s%2$s</string>
|
||||
<string name="no_game_present">目前沒有可啟動的遊戲!</string>
|
||||
|
||||
@@ -162,48 +162,6 @@
|
||||
<item>@string/resolution_four</item>
|
||||
</string-array>
|
||||
|
||||
<string-array name="frameGenMultiplierNames">
|
||||
<item>@string/frame_gen_multiplier_2x</item>
|
||||
<item>@string/frame_gen_multiplier_3x</item>
|
||||
<item>@string/frame_gen_multiplier_4x</item>
|
||||
</string-array>
|
||||
|
||||
<integer-array name="frameGenMultiplierValues">
|
||||
<item>2</item>
|
||||
<item>3</item>
|
||||
<item>4</item>
|
||||
</integer-array>
|
||||
|
||||
<string-array name="frameGenTargetRateNames">
|
||||
<item>@string/frame_gen_target_rate_off</item>
|
||||
<item>@string/frame_gen_target_rate_60</item>
|
||||
<item>@string/frame_gen_target_rate_90</item>
|
||||
<item>@string/frame_gen_target_rate_120</item>
|
||||
<item>@string/frame_gen_target_rate_144</item>
|
||||
<item>@string/frame_gen_target_rate_165</item>
|
||||
</string-array>
|
||||
|
||||
<integer-array name="frameGenTargetRateValues">
|
||||
<item>0</item>
|
||||
<item>60</item>
|
||||
<item>90</item>
|
||||
<item>120</item>
|
||||
<item>144</item>
|
||||
<item>165</item>
|
||||
</integer-array>
|
||||
|
||||
<string-array name="frameGenQueueTargetNames">
|
||||
<item>@string/frame_gen_queue_target_0</item>
|
||||
<item>@string/frame_gen_queue_target_1</item>
|
||||
<item>@string/frame_gen_queue_target_2</item>
|
||||
</string-array>
|
||||
|
||||
<integer-array name="frameGenQueueTargetValues">
|
||||
<item>0</item>
|
||||
<item>1</item>
|
||||
<item>2</item>
|
||||
</integer-array>
|
||||
|
||||
<string-array name="rendererVSyncNames">
|
||||
<item>@string/renderer_vsync_immediate</item>
|
||||
<item>@string/renderer_vsync_mailbox</item>
|
||||
@@ -680,16 +638,6 @@
|
||||
<item>@string/error_keys_failed_init</item>
|
||||
</string-array>
|
||||
|
||||
<string-array name="losslessDllResults">
|
||||
<item>""</item>
|
||||
<item>@string/error_lossless_copy_failed</item>
|
||||
<item>@string/error_lossless_unreadable</item>
|
||||
<item>@string/error_lossless_not_pe</item>
|
||||
<item>@string/error_lossless_missing_shaders</item>
|
||||
<item>@string/error_lossless_translation_failed</item>
|
||||
<item>@string/error_lossless_cache_failed</item>
|
||||
</string-array>
|
||||
|
||||
<!-- GPU Logging Arrays -->
|
||||
<string-array name="gpuLogLevelEntries">
|
||||
<item>Off</item>
|
||||
|
||||
@@ -298,67 +298,6 @@
|
||||
<string name="gpu_driver_fetcher">GPU driver fetcher</string>
|
||||
<string name="gpu_driver_manager">GPU driver manager</string>
|
||||
<string name="install_gpu_driver_description">Install alternative drivers for potentially better performance or accuracy</string>
|
||||
<string name="frame_gen">Frame generation</string>
|
||||
<string name="frame_gen_per_game_description">Configure frame generation for this game</string>
|
||||
<string name="frame_gen_description">Insert interpolated frames between rendered ones using Lossless Scaling. Forces FIFO presentation while enabled.</string>
|
||||
<string name="frame_gen_multiplier">Frame multiplier</string>
|
||||
<string name="frame_gen_multiplier_description">How many frames to display for each rendered frame. Higher values cost proportionally more GPU time. Asking for more than your display can present will slow emulation down.</string>
|
||||
<string name="frame_gen_multiplier_2x">2x</string>
|
||||
<string name="frame_gen_multiplier_3x">3x</string>
|
||||
<string name="frame_gen_multiplier_4x">4x</string>
|
||||
<string name="frame_gen_target_rate">Target frame rate</string>
|
||||
<string name="frame_gen_target_rate_description">Pick the rate your display can actually show. The multiplier then rises or falls on its own to hold it, and rolls back any step that makes the game itself run slower.</string>
|
||||
<string name="frame_gen_target_rate_off">Use a fixed multiplier</string>
|
||||
<string name="frame_gen_target_rate_60">60 FPS</string>
|
||||
<string name="frame_gen_target_rate_90">90 FPS</string>
|
||||
<string name="frame_gen_target_rate_120">120 FPS</string>
|
||||
<string name="frame_gen_target_rate_144">144 FPS</string>
|
||||
<string name="frame_gen_target_rate_165">165 FPS</string>
|
||||
<string name="frame_gen_queue_target">Frame queue target</string>
|
||||
<string name="frame_gen_queue_target_description">How many finished frames may wait ahead of the display. Larger queues absorb GPU spikes at the cost of input latency.</string>
|
||||
<string name="frame_gen_queue_target_0">Lowest latency (Unbuffered)</string>
|
||||
<string name="frame_gen_queue_target_1">Balanced (1 frame)</string>
|
||||
<string name="frame_gen_queue_target_2">Smoothest (2 frames)</string>
|
||||
<string name="frame_gen_flow_scale_auto">Match motion estimation to the game</string>
|
||||
<string name="frame_gen_flow_scale_auto_description">Estimate motion at the resolution the game actually renders instead of the upscaled output. Costs nothing in accuracy, since upscaling adds no motion detail.</string>
|
||||
<string name="frame_gen_flow_scale">Motion estimation resolution</string>
|
||||
<string name="frame_gen_flow_scale_description">Resolution of the optical flow pass, as a fraction of the output. Lowering it is the cheapest way to reclaim performance.</string>
|
||||
<string name="frame_gen_fp16">Half precision shaders</string>
|
||||
<string name="frame_gen_fp16_description">Use the 16-bit shader variant. Falls back automatically if the driver or the file lacks it.</string>
|
||||
<string name="frame_gen_dump_flow">Dump generated frame</string>
|
||||
<string name="frame_gen_dump_flow_description">Write the optical flow mip levels and the interpolated frame to the lossless/debug folder once, for troubleshooting</string>
|
||||
<string name="frame_gen_unsupported">Frame generation unavailable</string>
|
||||
<string name="frame_gen_unsupported_description">This GPU driver does not support the Vulkan memory model, which the Lossless Scaling shaders require.</string>
|
||||
<string name="lossless_scaling_setup_description">Optional. Provide your own Lossless.dll to enable frame generation later</string>
|
||||
<string name="lossless_scaling_install">Install Lossless.dll</string>
|
||||
<string name="lossless_scaling_install_description">Frame generation needs your own legal copy of Lossless.dll from Lossless Scaling</string>
|
||||
<string name="lossless_scaling_replace_description">Select a different copy of Lossless.dll</string>
|
||||
<string name="frame_generation_support">Frame generation</string>
|
||||
<string name="frame_generation_supported">Supported</string>
|
||||
<string name="frame_generation_unsupported">Unsupported (no Vulkan memory model)</string>
|
||||
<string name="lossless_scaling">Lossless Scaling</string>
|
||||
<string name="lossless_scaling_description">Provide your own copy of Lossless.dll to enable frame generation</string>
|
||||
<string name="lossless_scaling_installed">Installed</string>
|
||||
<string name="lossless_scaling_not_installed">Not installed</string>
|
||||
<string name="lossless_scaling_replace">Replace</string>
|
||||
<string name="lossless_scaling_remove">Remove</string>
|
||||
<string name="lossless_scaling_remove_description">Delete the installed Lossless.dll and its prepared shaders</string>
|
||||
<string name="lossless_scaling_remove_confirmation">Frame generation will stop working until you install Lossless.dll again. Your original file is not affected.</string>
|
||||
<string name="lossless_scaling_missing">Lossless.dll not installed</string>
|
||||
<string name="lossless_scaling_missing_description">Install it from Settings › Lossless Scaling to use frame generation.</string>
|
||||
<string name="lossless_scaling_locked">Close the game first</string>
|
||||
<string name="lossless_scaling_locked_description">Lossless.dll cannot be changed while a game is running.</string>
|
||||
<string name="lossless_scaling_remove_unavailable">Nothing to remove</string>
|
||||
<string name="lossless_scaling_remove_unavailable_description">Lossless.dll is not installed yet.</string>
|
||||
<string name="lossless_scaling_installing">Preparing frame generation shaders…</string>
|
||||
<string name="lossless_scaling_install_success">Lossless.dll installed successfully</string>
|
||||
<string name="lossless_scaling_install_failed">Could not install Lossless.dll</string>
|
||||
<string name="error_lossless_copy_failed">The selected file could not be copied.</string>
|
||||
<string name="error_lossless_unreadable">The selected file could not be read.</string>
|
||||
<string name="error_lossless_not_pe">The selected file is not a Windows library. Select Lossless.dll from your Lossless Scaling installation.</string>
|
||||
<string name="error_lossless_missing_shaders">This copy of Lossless.dll does not contain the frame generation shaders. Update Lossless Scaling and try again.</string>
|
||||
<string name="error_lossless_translation_failed">The frame generation shaders could not be translated. This version of Lossless Scaling is not supported yet.</string>
|
||||
<string name="error_lossless_cache_failed">The translated shaders could not be written to storage. Check that there is free space available.</string>
|
||||
<string name="advanced_settings">Advanced settings</string>
|
||||
<string name="settings_description">Configure emulator settings</string>
|
||||
<string name="search_recently_played">Recently played</string>
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
@@ -20,7 +20,6 @@
|
||||
#define KEYS_DIR "keys"
|
||||
#define LOAD_DIR "load"
|
||||
#define LOG_DIR "log"
|
||||
#define LOSSLESS_DIR "lossless"
|
||||
#define NAND_DIR "nand"
|
||||
#define PLAY_TIME_DIR "play_time"
|
||||
#define SCREENSHOTS_DIR "screenshots"
|
||||
@@ -38,5 +37,3 @@
|
||||
|
||||
// yuzu-specific files
|
||||
#define LOG_FILE "eden_log.txt"
|
||||
#define LOSSLESS_DLL_FILE "Lossless.dll"
|
||||
#define LOSSLESS_CACHE_FILE "lsfg_spirv.cache"
|
||||
|
||||
@@ -157,7 +157,6 @@ public:
|
||||
GenerateEdenPath(EdenPath::KeysDir, eden_path / KEYS_DIR);
|
||||
GenerateEdenPath(EdenPath::LoadDir, eden_path / LOAD_DIR);
|
||||
GenerateEdenPath(EdenPath::LogDir, eden_path / LOG_DIR);
|
||||
GenerateEdenPath(EdenPath::LosslessDir, eden_path / LOSSLESS_DIR);
|
||||
GenerateEdenPath(EdenPath::NANDDir, eden_path / NAND_DIR);
|
||||
GenerateEdenPath(EdenPath::PlayTimeDir, eden_path / PLAY_TIME_DIR);
|
||||
GenerateEdenPath(EdenPath::SaveDir, eden_path / NAND_DIR);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
|
||||
@@ -23,7 +23,6 @@ enum class EdenPath {
|
||||
KeysDir, // Where key files are stored.
|
||||
LoadDir, // Where cheat/mod files are stored.
|
||||
LogDir, // Where log files are stored.
|
||||
LosslessDir, // Where the user-supplied Lossless Scaling library is stored.
|
||||
NANDDir, // Where the emulated NAND is stored.
|
||||
PlayTimeDir, // Where play time data is stored.
|
||||
SaveDir, // Where save data is stored.
|
||||
|
||||
@@ -380,28 +380,6 @@ void UpdateRescalingInfo() {
|
||||
TranslateResolutionInfo(setup, info);
|
||||
}
|
||||
|
||||
u32 FrameGenMultiplier() {
|
||||
return std::clamp(values.frame_gen_multiplier.GetValue(), MIN_FRAME_GEN_MULTIPLIER,
|
||||
MAX_FRAME_GEN_MULTIPLIER);
|
||||
}
|
||||
|
||||
size_t FrameGenGenerations() {
|
||||
if (!values.frame_gen.GetValue()) {
|
||||
return 0;
|
||||
}
|
||||
return FrameGenMultiplier() - 1;
|
||||
}
|
||||
|
||||
size_t FrameGenMaxGenerations() {
|
||||
if (!values.frame_gen.GetValue()) {
|
||||
return 0;
|
||||
}
|
||||
if (values.frame_gen_target_rate.GetValue() != 0) {
|
||||
return MAX_FRAME_GEN_MULTIPLIER - 1;
|
||||
}
|
||||
return FrameGenMultiplier() - 1;
|
||||
}
|
||||
|
||||
void RestoreGlobalState(bool is_powered_on) {
|
||||
// If a game is running, DO NOT restore the global settings state
|
||||
if (is_powered_on) {
|
||||
|
||||
+8
-76
@@ -352,7 +352,7 @@ struct Values {
|
||||
true};
|
||||
|
||||
SwitchableSetting<ScalingFilter> scaling_filter{linkage,
|
||||
ScalingFilter::NearestNeighbor,
|
||||
ScalingFilter::Bilinear,
|
||||
"scaling_filter",
|
||||
Category::Renderer,
|
||||
Specialization::Default,
|
||||
@@ -388,69 +388,6 @@ struct Values {
|
||||
true,
|
||||
true};
|
||||
|
||||
SwitchableSetting<bool> frame_gen{linkage, false, "frame_gen", Category::Renderer,
|
||||
Specialization::Default, true, false};
|
||||
|
||||
SwitchableSetting<u32, true> frame_gen_multiplier{linkage,
|
||||
2,
|
||||
2,
|
||||
4,
|
||||
"frame_gen_multiplier",
|
||||
Category::Renderer,
|
||||
Specialization::Countable,
|
||||
true,
|
||||
false,
|
||||
&frame_gen};
|
||||
|
||||
SwitchableSetting<u32, true> frame_gen_target_rate{linkage,
|
||||
0,
|
||||
0,
|
||||
240,
|
||||
"frame_gen_target_rate",
|
||||
Category::Renderer,
|
||||
Specialization::Countable,
|
||||
true,
|
||||
true,
|
||||
&frame_gen};
|
||||
|
||||
SwitchableSetting<bool> frame_gen_flow_scale_auto{linkage,
|
||||
true,
|
||||
"frame_gen_flow_scale_auto",
|
||||
Category::Renderer,
|
||||
Specialization::Default,
|
||||
true,
|
||||
false,
|
||||
&frame_gen};
|
||||
|
||||
SwitchableSetting<u32, true> frame_gen_flow_scale{linkage,
|
||||
75,
|
||||
25,
|
||||
100,
|
||||
"frame_gen_flow_scale",
|
||||
Category::Renderer,
|
||||
Specialization::Countable |
|
||||
Specialization::Percentage,
|
||||
true,
|
||||
true,
|
||||
&frame_gen};
|
||||
|
||||
SwitchableSetting<u32, true> frame_gen_queue_target{linkage,
|
||||
1,
|
||||
0,
|
||||
2,
|
||||
"frame_gen_queue_target",
|
||||
Category::Renderer,
|
||||
Specialization::Countable,
|
||||
true,
|
||||
false,
|
||||
&frame_gen};
|
||||
|
||||
SwitchableSetting<bool> frame_gen_fp16{linkage, true, "frame_gen_fp16", Category::Renderer,
|
||||
Specialization::Default, true, false, &frame_gen};
|
||||
|
||||
SwitchableSetting<bool> frame_gen_dump_flow{linkage, false, "frame_gen_dump_flow",
|
||||
Category::Renderer};
|
||||
|
||||
SwitchableSetting<bool> use_asynchronous_gpu_emulation{linkage,
|
||||
#ifdef __ANDROID__
|
||||
false,
|
||||
@@ -632,8 +569,13 @@ struct Values {
|
||||
SwitchableSetting<bool> emulate_bgr565{linkage, false, "emulate_bgr565",
|
||||
Category::RendererHacks};
|
||||
|
||||
SwitchableSetting<bool> rescale_hack{linkage, false, "rescale_hack",
|
||||
Category::RendererHacks};
|
||||
SwitchableSetting<bool> rescale_hack{linkage,
|
||||
#ifdef __ANDROID__
|
||||
true,
|
||||
#else
|
||||
false,
|
||||
#endif
|
||||
"rescale_hack", Category::RendererHacks};
|
||||
SwitchableSetting<bool> enable_gpu_buffer_readback{linkage,
|
||||
false,
|
||||
"enable_gpu_buffer_readback",
|
||||
@@ -933,20 +875,10 @@ struct Values {
|
||||
|
||||
// Per-game overrides
|
||||
bool use_squashed_iterated_blend;
|
||||
|
||||
};
|
||||
|
||||
extern Values values;
|
||||
|
||||
constexpr u32 MIN_FRAME_GEN_MULTIPLIER = 2;
|
||||
constexpr u32 MAX_FRAME_GEN_MULTIPLIER = 4;
|
||||
|
||||
[[nodiscard]] u32 FrameGenMultiplier();
|
||||
|
||||
[[nodiscard]] size_t FrameGenGenerations();
|
||||
|
||||
[[nodiscard]] size_t FrameGenMaxGenerations();
|
||||
|
||||
bool getDebugKnobAt(u8 i);
|
||||
|
||||
void UpdateGPUAccuracy();
|
||||
|
||||
@@ -267,38 +267,6 @@ add_library(video_core STATIC
|
||||
video_core.h
|
||||
)
|
||||
|
||||
if (ENABLE_LSFG)
|
||||
target_sources(video_core PRIVATE
|
||||
frame_gen/lossless_dll.cpp
|
||||
frame_gen/lossless_dll.h
|
||||
frame_gen/lsfg_translate.cpp
|
||||
frame_gen/lsfg_translate.h
|
||||
renderer_vulkan/present/frame_gen.cpp
|
||||
renderer_vulkan/present/frame_gen.h
|
||||
renderer_vulkan/present/frame_gen_pacer.cpp
|
||||
renderer_vulkan/present/frame_gen_pacer.h
|
||||
renderer_vulkan/present/lsfg_alpha.cpp
|
||||
renderer_vulkan/present/lsfg_alpha.h
|
||||
renderer_vulkan/present/lsfg_beta.cpp
|
||||
renderer_vulkan/present/lsfg_beta.h
|
||||
renderer_vulkan/present/lsfg_chain.cpp
|
||||
renderer_vulkan/present/lsfg_chain.h
|
||||
renderer_vulkan/present/lsfg_common.cpp
|
||||
renderer_vulkan/present/lsfg_common.h
|
||||
renderer_vulkan/present/lsfg_delta.cpp
|
||||
renderer_vulkan/present/lsfg_delta.h
|
||||
renderer_vulkan/present/lsfg_gamma.cpp
|
||||
renderer_vulkan/present/lsfg_gamma.h
|
||||
renderer_vulkan/present/lsfg_generate.cpp
|
||||
renderer_vulkan/present/lsfg_generate.h
|
||||
renderer_vulkan/present/lsfg_mipmaps.cpp
|
||||
renderer_vulkan/present/lsfg_mipmaps.h
|
||||
renderer_vulkan/present/lsfg_shaders.cpp
|
||||
renderer_vulkan/present/lsfg_shaders.h
|
||||
)
|
||||
target_compile_definitions(video_core PUBLIC HAS_LSFG)
|
||||
endif()
|
||||
|
||||
if (ENABLE_OPENGL)
|
||||
target_sources(video_core PRIVATE
|
||||
renderer_opengl/present/filters.cpp
|
||||
|
||||
@@ -1,553 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <optional>
|
||||
#include <span>
|
||||
|
||||
#include "common/cityhash.h"
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/fs_paths.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "video_core/frame_gen/lossless_dll.h"
|
||||
#include "video_core/frame_gen/lsfg_translate.h"
|
||||
|
||||
namespace VideoCore::FrameGen {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr u16 DOS_MAGIC = 0x5A4D;
|
||||
constexpr u32 PE_SIGNATURE = 0x00004550;
|
||||
constexpr u16 PE32_MAGIC = 0x010B;
|
||||
constexpr u16 PE32_PLUS_MAGIC = 0x020B;
|
||||
|
||||
constexpr size_t DOS_LFANEW_OFFSET = 0x3C;
|
||||
constexpr size_t COFF_HEADER_SIZE = 20;
|
||||
constexpr size_t OPTIONAL_HEADER_SIZE_OFFSET = 16;
|
||||
constexpr size_t SECTION_HEADER_SIZE = 40;
|
||||
constexpr size_t DATA_DIRECTORY_ENTRY_SIZE = 8;
|
||||
constexpr size_t DATA_DIRECTORY_OFFSET_PE32 = 96;
|
||||
constexpr size_t DATA_DIRECTORY_OFFSET_PE32_PLUS = 112;
|
||||
constexpr size_t RESOURCE_DATA_DIRECTORY_INDEX = 2;
|
||||
|
||||
constexpr size_t RESOURCE_DIRECTORY_SIZE = 16;
|
||||
constexpr size_t RESOURCE_NAMED_COUNT_OFFSET = 12;
|
||||
constexpr size_t RESOURCE_ID_COUNT_OFFSET = 14;
|
||||
constexpr size_t RESOURCE_ENTRY_SIZE = 8;
|
||||
constexpr u32 RESOURCE_SUBDIRECTORY_FLAG = 0x80000000;
|
||||
constexpr u32 RESOURCE_TYPE_RCDATA = 10;
|
||||
|
||||
constexpr u32 MIPMAPS_SHADER_ID = 255;
|
||||
constexpr u32 GENERATE_SHADER_ID = 256;
|
||||
constexpr u32 PERFORMANCE_SHADER_ID_FIRST = 280;
|
||||
constexpr u32 PERFORMANCE_SHADER_ID_LAST = 302;
|
||||
|
||||
constexpr u32 CACHE_MAGIC = 0x4746534C;
|
||||
constexpr u32 CACHE_VERSION = 2;
|
||||
|
||||
struct CacheHeader {
|
||||
u32 magic;
|
||||
u32 version;
|
||||
u64 source_size;
|
||||
u64 source_hash;
|
||||
u32 module_count;
|
||||
u32 variant;
|
||||
};
|
||||
|
||||
struct Section {
|
||||
u32 virtual_address;
|
||||
u32 virtual_size;
|
||||
u32 raw_address;
|
||||
u32 raw_size;
|
||||
};
|
||||
|
||||
struct ResourceEntry {
|
||||
u32 id;
|
||||
u32 offset;
|
||||
bool is_directory;
|
||||
bool is_named;
|
||||
};
|
||||
|
||||
class ImageReader {
|
||||
public:
|
||||
explicit ImageReader(std::span<const u8> image_) : image{image_} {}
|
||||
|
||||
template <typename T>
|
||||
[[nodiscard]] bool Read(size_t offset, T& out_value) const {
|
||||
if (offset > image.size() || image.size() - offset < sizeof(T)) {
|
||||
return false;
|
||||
}
|
||||
std::memcpy(&out_value, image.data() + offset, sizeof(T));
|
||||
return true;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool Slice(size_t offset, size_t size, std::span<const u8>& out_slice) const {
|
||||
if (offset > image.size() || image.size() - offset < size) {
|
||||
return false;
|
||||
}
|
||||
out_slice = image.subspan(offset, size);
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
std::span<const u8> image;
|
||||
};
|
||||
|
||||
[[nodiscard]] std::optional<size_t> FindPeHeader(const ImageReader& reader) {
|
||||
u16 dos_magic{};
|
||||
if (!reader.Read(0, dos_magic) || dos_magic != DOS_MAGIC) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
u32 pe_offset{};
|
||||
if (!reader.Read(DOS_LFANEW_OFFSET, pe_offset)) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
u32 pe_signature{};
|
||||
if (!reader.Read(pe_offset, pe_signature) || pe_signature != PE_SIGNATURE) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
return static_cast<size_t>(pe_offset);
|
||||
}
|
||||
|
||||
[[nodiscard]] std::optional<size_t> FindDataDirectory(const ImageReader& reader,
|
||||
size_t optional_header_offset) {
|
||||
u16 optional_magic{};
|
||||
if (!reader.Read(optional_header_offset, optional_magic)) {
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
switch (optional_magic) {
|
||||
case PE32_MAGIC:
|
||||
return optional_header_offset + DATA_DIRECTORY_OFFSET_PE32;
|
||||
case PE32_PLUS_MAGIC:
|
||||
return optional_header_offset + DATA_DIRECTORY_OFFSET_PE32_PLUS;
|
||||
default:
|
||||
return std::nullopt;
|
||||
}
|
||||
}
|
||||
|
||||
[[nodiscard]] bool ReadSections(const ImageReader& reader, size_t pe_offset,
|
||||
std::vector<Section>& out_sections) {
|
||||
u16 section_count{};
|
||||
u16 optional_header_size{};
|
||||
if (!reader.Read(pe_offset + 4 + 2, section_count) ||
|
||||
!reader.Read(pe_offset + 4 + OPTIONAL_HEADER_SIZE_OFFSET, optional_header_size)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const size_t table_offset = pe_offset + 4 + COFF_HEADER_SIZE + optional_header_size;
|
||||
out_sections.reserve(section_count);
|
||||
for (size_t i = 0; i < section_count; ++i) {
|
||||
const size_t offset = table_offset + i * SECTION_HEADER_SIZE;
|
||||
Section section{};
|
||||
if (!reader.Read(offset + 8, section.virtual_size) ||
|
||||
!reader.Read(offset + 12, section.virtual_address) ||
|
||||
!reader.Read(offset + 16, section.raw_size) ||
|
||||
!reader.Read(offset + 20, section.raw_address)) {
|
||||
return false;
|
||||
}
|
||||
out_sections.push_back(section);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::optional<size_t> RvaToFileOffset(std::span<const Section> sections, u32 rva) {
|
||||
for (const Section& section : sections) {
|
||||
const u32 span = std::max(section.virtual_size, section.raw_size);
|
||||
if (span == 0 || rva < section.virtual_address) {
|
||||
continue;
|
||||
}
|
||||
const u32 relative = rva - section.virtual_address;
|
||||
if (relative < span) {
|
||||
return static_cast<size_t>(section.raw_address) + relative;
|
||||
}
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool ReadResourceEntries(const ImageReader& reader, size_t directory_offset,
|
||||
std::vector<ResourceEntry>& out_entries) {
|
||||
u16 named_count{};
|
||||
u16 id_count{};
|
||||
if (!reader.Read(directory_offset + RESOURCE_NAMED_COUNT_OFFSET, named_count) ||
|
||||
!reader.Read(directory_offset + RESOURCE_ID_COUNT_OFFSET, id_count)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const size_t total = size_t{named_count} + size_t{id_count};
|
||||
out_entries.clear();
|
||||
out_entries.reserve(total);
|
||||
for (size_t i = 0; i < total; ++i) {
|
||||
const size_t offset = directory_offset + RESOURCE_DIRECTORY_SIZE + i * RESOURCE_ENTRY_SIZE;
|
||||
u32 name{};
|
||||
u32 data{};
|
||||
if (!reader.Read(offset, name) || !reader.Read(offset + 4, data)) {
|
||||
return false;
|
||||
}
|
||||
out_entries.push_back(ResourceEntry{
|
||||
.id = name & ~RESOURCE_SUBDIRECTORY_FLAG,
|
||||
.offset = data & ~RESOURCE_SUBDIRECTORY_FLAG,
|
||||
.is_directory = (data & RESOURCE_SUBDIRECTORY_FLAG) != 0,
|
||||
.is_named = (name & RESOURCE_SUBDIRECTORY_FLAG) != 0,
|
||||
});
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool ReadResourceLeaf(const ImageReader& reader, std::span<const Section> sections,
|
||||
size_t leaf_offset, std::span<const u8>& out_data) {
|
||||
u32 data_rva{};
|
||||
u32 data_size{};
|
||||
if (!reader.Read(leaf_offset, data_rva) || !reader.Read(leaf_offset + 4, data_size) ||
|
||||
data_size == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const std::optional<size_t> data_offset = RvaToFileOffset(sections, data_rva);
|
||||
if (!data_offset) {
|
||||
return false;
|
||||
}
|
||||
return reader.Slice(*data_offset, data_size, out_data);
|
||||
}
|
||||
|
||||
using ResourceSpans = std::map<u32, std::span<const u8>>;
|
||||
|
||||
[[nodiscard]] bool CollectRcData(const ImageReader& reader, std::span<const Section> sections,
|
||||
size_t resource_base, ResourceSpans& out_resources) {
|
||||
std::vector<ResourceEntry> type_entries;
|
||||
if (!ReadResourceEntries(reader, resource_base, type_entries)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const ResourceEntry& type_entry : type_entries) {
|
||||
if (type_entry.is_named || type_entry.id != RESOURCE_TYPE_RCDATA ||
|
||||
!type_entry.is_directory) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::vector<ResourceEntry> name_entries;
|
||||
if (!ReadResourceEntries(reader, resource_base + type_entry.offset, name_entries)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const ResourceEntry& name_entry : name_entries) {
|
||||
if (name_entry.is_named || !name_entry.is_directory) {
|
||||
continue;
|
||||
}
|
||||
|
||||
std::vector<ResourceEntry> language_entries;
|
||||
if (!ReadResourceEntries(reader, resource_base + name_entry.offset, language_entries)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const ResourceEntry& language_entry : language_entries) {
|
||||
if (language_entry.is_directory) {
|
||||
continue;
|
||||
}
|
||||
std::span<const u8> data;
|
||||
if (!ReadResourceLeaf(reader, sections, resource_base + language_entry.offset,
|
||||
data)) {
|
||||
continue;
|
||||
}
|
||||
out_resources.insert_or_assign(name_entry.id, data);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[[nodiscard]] std::vector<u32> PerformanceShaderIds() {
|
||||
std::vector<u32> ids{MIPMAPS_SHADER_ID, GENERATE_SHADER_ID};
|
||||
for (u32 id = PERFORMANCE_SHADER_ID_FIRST; id <= PERFORMANCE_SHADER_ID_LAST; ++id) {
|
||||
ids.push_back(id);
|
||||
}
|
||||
return ids;
|
||||
}
|
||||
|
||||
template <typename Map>
|
||||
[[nodiscard]] bool HasPerformanceShaders(const Map& resources) {
|
||||
const std::vector<u32> ids = PerformanceShaderIds();
|
||||
return std::ranges::all_of(ids, [&](u32 id) { return resources.contains(id); });
|
||||
}
|
||||
|
||||
[[nodiscard]] u32 VariantOffset(ShaderVariant variant) {
|
||||
return variant == ShaderVariant::NativeFp16 ? PerformanceShader::NATIVE_FP16_OFFSET
|
||||
: PerformanceShader::NATIVE_FP32_OFFSET;
|
||||
}
|
||||
|
||||
template <typename Map>
|
||||
[[nodiscard]] bool HasNativeVariant(const Map& resources, ShaderVariant variant) {
|
||||
const u32 offset = VariantOffset(variant);
|
||||
return std::ranges::all_of(PerformanceShaderIds(), [&](u32 id) {
|
||||
const auto hit = resources.find(id + offset);
|
||||
return hit != resources.end() && IsSpirvModule(hit->second);
|
||||
});
|
||||
}
|
||||
|
||||
[[nodiscard]] std::optional<ShaderVariant> SelectVariant(const ResourceSpans& resources,
|
||||
bool allow_fp16, bool prefer_fp16) {
|
||||
if (prefer_fp16 && HasNativeVariant(resources, ShaderVariant::NativeFp16)) {
|
||||
return ShaderVariant::NativeFp16;
|
||||
}
|
||||
if (HasNativeVariant(resources, ShaderVariant::NativeFp32)) {
|
||||
return ShaderVariant::NativeFp32;
|
||||
}
|
||||
if (allow_fp16 && HasNativeVariant(resources, ShaderVariant::NativeFp16)) {
|
||||
return ShaderVariant::NativeFp16;
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
[[nodiscard]] LosslessStatus TranslateAll(const ResourceSpans& resources,
|
||||
ShaderModules& out_modules,
|
||||
ShaderVariant variant) {
|
||||
const u32 offset = VariantOffset(variant);
|
||||
out_modules.clear();
|
||||
for (const u32 id : PerformanceShaderIds()) {
|
||||
const auto hit = resources.find(id + offset);
|
||||
if (hit == resources.end()) {
|
||||
return LosslessStatus::MissingShaders;
|
||||
}
|
||||
std::vector<u32> adopted = AdoptSpirvModule(hit->second);
|
||||
if (adopted.empty()) {
|
||||
return LosslessStatus::TranslationFailed;
|
||||
}
|
||||
out_modules.emplace(id, std::move(adopted));
|
||||
}
|
||||
return LosslessStatus::Ok;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool WriteShaderCache(const std::filesystem::path& path, const CacheHeader& header,
|
||||
const ShaderModules& modules) {
|
||||
Common::FS::IOFile file{path, Common::FS::FileAccessMode::Write,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
if (!file.IsOpen() || file.Write(header) != 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const auto& [id, words] : modules) {
|
||||
const u32 word_count = static_cast<u32>(words.size());
|
||||
if (file.Write(id) != 1 || file.Write(word_count) != 1 ||
|
||||
file.Write(words) != words.size()) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return file.Flush();
|
||||
}
|
||||
|
||||
[[nodiscard]] bool ReadShaderCache(const std::filesystem::path& path, u64 source_size,
|
||||
u64 source_hash, u32 variant, ShaderModules& out_modules) {
|
||||
if (!Common::FS::Exists(path)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Common::FS::IOFile file{path, Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
CacheHeader header{};
|
||||
if (!file.IsOpen() || file.Read(header) != 1) {
|
||||
return false;
|
||||
}
|
||||
if (header.magic != CACHE_MAGIC || header.version != CACHE_VERSION ||
|
||||
header.source_size != source_size || header.source_hash != source_hash ||
|
||||
header.variant != variant) {
|
||||
return false;
|
||||
}
|
||||
|
||||
out_modules.clear();
|
||||
for (u32 i = 0; i < header.module_count; ++i) {
|
||||
u32 id{};
|
||||
u32 word_count{};
|
||||
if (file.Read(id) != 1 || file.Read(word_count) != 1 || word_count == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::vector<u32> words(word_count);
|
||||
if (file.Read(words) != words.size()) {
|
||||
return false;
|
||||
}
|
||||
out_modules.emplace(id, std::move(words));
|
||||
}
|
||||
|
||||
return HasPerformanceShaders(out_modules);
|
||||
}
|
||||
|
||||
[[nodiscard]] LosslessStatus ReadImageFile(const std::filesystem::path& path,
|
||||
std::vector<u8>& out_image) {
|
||||
if (!Common::FS::Exists(path)) {
|
||||
return LosslessStatus::NotInstalled;
|
||||
}
|
||||
|
||||
Common::FS::IOFile file{path, Common::FS::FileAccessMode::Read,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
if (!file.IsOpen()) {
|
||||
return LosslessStatus::UnreadableFile;
|
||||
}
|
||||
|
||||
out_image.resize(static_cast<size_t>(file.GetSize()));
|
||||
if (out_image.empty() || file.Read(out_image) != out_image.size()) {
|
||||
return LosslessStatus::UnreadableFile;
|
||||
}
|
||||
return LosslessStatus::Ok;
|
||||
}
|
||||
|
||||
[[nodiscard]] LosslessStatus ParseShaderSpans(std::span<const u8> image,
|
||||
ResourceSpans& out_resources) {
|
||||
const ImageReader reader{image};
|
||||
const std::optional<size_t> pe_offset = FindPeHeader(reader);
|
||||
if (!pe_offset) {
|
||||
return LosslessStatus::NotPortableExecutable;
|
||||
}
|
||||
|
||||
const std::optional<size_t> data_directory =
|
||||
FindDataDirectory(reader, *pe_offset + 4 + COFF_HEADER_SIZE);
|
||||
if (!data_directory) {
|
||||
return LosslessStatus::NotPortableExecutable;
|
||||
}
|
||||
|
||||
std::vector<Section> sections;
|
||||
if (!ReadSections(reader, *pe_offset, sections)) {
|
||||
return LosslessStatus::NotPortableExecutable;
|
||||
}
|
||||
|
||||
u32 resource_rva{};
|
||||
if (!reader.Read(*data_directory + RESOURCE_DATA_DIRECTORY_INDEX * DATA_DIRECTORY_ENTRY_SIZE,
|
||||
resource_rva) ||
|
||||
resource_rva == 0) {
|
||||
return LosslessStatus::MissingShaders;
|
||||
}
|
||||
|
||||
const std::optional<size_t> resource_base = RvaToFileOffset(sections, resource_rva);
|
||||
if (!resource_base) {
|
||||
return LosslessStatus::NotPortableExecutable;
|
||||
}
|
||||
|
||||
out_resources.clear();
|
||||
if (!CollectRcData(reader, sections, *resource_base, out_resources)) {
|
||||
return LosslessStatus::MissingShaders;
|
||||
}
|
||||
|
||||
return HasPerformanceShaders(out_resources) ? LosslessStatus::Ok
|
||||
: LosslessStatus::MissingShaders;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
std::filesystem::path GetLosslessDllPath() {
|
||||
return Common::FS::GetEdenPath(Common::FS::EdenPath::LosslessDir) / LOSSLESS_DLL_FILE;
|
||||
}
|
||||
|
||||
std::filesystem::path GetShaderCachePath() {
|
||||
return Common::FS::GetEdenPath(Common::FS::EdenPath::LosslessDir) / LOSSLESS_CACHE_FILE;
|
||||
}
|
||||
|
||||
LosslessStatus ReadShaderResources(const std::filesystem::path& path,
|
||||
ShaderResources& out_resources) {
|
||||
std::vector<u8> image;
|
||||
const LosslessStatus read_status = ReadImageFile(path, image);
|
||||
if (read_status != LosslessStatus::Ok) {
|
||||
return read_status;
|
||||
}
|
||||
|
||||
ResourceSpans spans;
|
||||
const LosslessStatus parse_status = ParseShaderSpans(image, spans);
|
||||
if (parse_status != LosslessStatus::Ok) {
|
||||
return parse_status;
|
||||
}
|
||||
|
||||
out_resources.clear();
|
||||
for (const auto& [id, data] : spans) {
|
||||
out_resources.emplace(id, std::vector<u8>{data.begin(), data.end()});
|
||||
}
|
||||
return LosslessStatus::Ok;
|
||||
}
|
||||
|
||||
LosslessStatus ValidateLosslessDll(const std::filesystem::path& path) {
|
||||
std::vector<u8> image;
|
||||
const LosslessStatus read_status = ReadImageFile(path, image);
|
||||
if (read_status != LosslessStatus::Ok) {
|
||||
return read_status;
|
||||
}
|
||||
|
||||
ResourceSpans spans;
|
||||
return ParseShaderSpans(image, spans);
|
||||
}
|
||||
|
||||
LosslessStatus GetInstalledLosslessStatus() {
|
||||
return ValidateLosslessDll(GetLosslessDllPath());
|
||||
}
|
||||
|
||||
LosslessStatus LoadShaderModules(ShaderModules& out_modules, bool allow_fp16, bool prefer_fp16) {
|
||||
std::vector<u8> image;
|
||||
const LosslessStatus read_status = ReadImageFile(GetLosslessDllPath(), image);
|
||||
if (read_status != LosslessStatus::Ok) {
|
||||
return read_status;
|
||||
}
|
||||
|
||||
const u64 source_size = image.size();
|
||||
const u64 source_hash =
|
||||
Common::CityHash64(reinterpret_cast<const char*>(image.data()), image.size());
|
||||
const std::filesystem::path cache_path = GetShaderCachePath();
|
||||
|
||||
ResourceSpans spans;
|
||||
const LosslessStatus parse_status = ParseShaderSpans(image, spans);
|
||||
if (parse_status != LosslessStatus::Ok) {
|
||||
return parse_status;
|
||||
}
|
||||
|
||||
const std::optional<ShaderVariant> variant = SelectVariant(spans, allow_fp16, prefer_fp16);
|
||||
if (!variant) {
|
||||
return LosslessStatus::MissingShaders;
|
||||
}
|
||||
|
||||
if (ReadShaderCache(cache_path, source_size, source_hash, static_cast<u32>(*variant),
|
||||
out_modules)) {
|
||||
return LosslessStatus::Ok;
|
||||
}
|
||||
|
||||
const LosslessStatus translate_status = TranslateAll(spans, out_modules, *variant);
|
||||
if (translate_status != LosslessStatus::Ok) {
|
||||
return translate_status;
|
||||
}
|
||||
|
||||
const CacheHeader header{
|
||||
.magic = CACHE_MAGIC,
|
||||
.version = CACHE_VERSION,
|
||||
.source_size = source_size,
|
||||
.source_hash = source_hash,
|
||||
.module_count = static_cast<u32>(out_modules.size()),
|
||||
.variant = static_cast<u32>(*variant),
|
||||
};
|
||||
if (!WriteShaderCache(cache_path, header, out_modules)) {
|
||||
void(Common::FS::RemoveFile(cache_path));
|
||||
return LosslessStatus::CacheUnusable;
|
||||
}
|
||||
|
||||
return LosslessStatus::Ok;
|
||||
}
|
||||
|
||||
LosslessStatus BuildShaderCache() {
|
||||
ShaderModules modules;
|
||||
return LoadShaderModules(modules, true);
|
||||
}
|
||||
|
||||
bool RemoveInstalledLosslessDll() {
|
||||
const std::filesystem::path cache_path = GetShaderCachePath();
|
||||
if (Common::FS::Exists(cache_path)) {
|
||||
void(Common::FS::RemoveFile(cache_path));
|
||||
}
|
||||
|
||||
const std::filesystem::path path = GetLosslessDllPath();
|
||||
if (!Common::FS::Exists(path)) {
|
||||
return true;
|
||||
}
|
||||
return Common::FS::RemoveFile(path);
|
||||
}
|
||||
|
||||
} // namespace VideoCore::FrameGen
|
||||
@@ -1,67 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <filesystem>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace VideoCore::FrameGen {
|
||||
|
||||
enum class LosslessStatus : u32 {
|
||||
Ok,
|
||||
NotInstalled,
|
||||
UnreadableFile,
|
||||
NotPortableExecutable,
|
||||
MissingShaders,
|
||||
TranslationFailed,
|
||||
CacheUnusable,
|
||||
};
|
||||
|
||||
using ShaderResources = std::map<u32, std::vector<u8>>;
|
||||
using ShaderModules = std::map<u32, std::vector<u32>>;
|
||||
|
||||
enum class ShaderVariant : u32 {
|
||||
NativeFp32 = 1,
|
||||
NativeFp16 = 2,
|
||||
};
|
||||
|
||||
namespace PerformanceShader {
|
||||
constexpr u32 MIPMAPS = 255;
|
||||
constexpr u32 GENERATE = 256;
|
||||
constexpr std::array<u32, 4> ALPHA{290, 291, 292, 293};
|
||||
constexpr std::array<u32, 5> BETA{298, 299, 300, 301, 302};
|
||||
constexpr std::array<u32, 5> GAMMA{280, 282, 283, 284, 285};
|
||||
constexpr std::array<u32, 10> DELTA{280, 286, 287, 288, 289, 281, 294, 295, 296, 297};
|
||||
|
||||
constexpr u32 NATIVE_FP16_OFFSET = 49;
|
||||
constexpr u32 NATIVE_FP32_OFFSET = 98;
|
||||
} // namespace PerformanceShader
|
||||
|
||||
[[nodiscard]] std::filesystem::path GetLosslessDllPath();
|
||||
|
||||
[[nodiscard]] std::filesystem::path GetShaderCachePath();
|
||||
|
||||
[[nodiscard]] LosslessStatus ReadShaderResources(const std::filesystem::path& path,
|
||||
ShaderResources& out_resources);
|
||||
|
||||
[[nodiscard]] LosslessStatus ValidateLosslessDll(const std::filesystem::path& path);
|
||||
|
||||
[[nodiscard]] LosslessStatus GetInstalledLosslessStatus();
|
||||
|
||||
[[nodiscard]] LosslessStatus BuildShaderCache();
|
||||
|
||||
[[nodiscard]] LosslessStatus LoadShaderModules(ShaderModules& out_modules,
|
||||
bool allow_fp16 = false,
|
||||
bool prefer_fp16 = false);
|
||||
|
||||
bool RemoveInstalledLosslessDll();
|
||||
|
||||
} // namespace VideoCore::FrameGen
|
||||
@@ -1,93 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
#include <map>
|
||||
#include <tuple>
|
||||
|
||||
#include "video_core/frame_gen/lsfg_translate.h"
|
||||
|
||||
namespace VideoCore::FrameGen {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr u32 SPIRV_MAGIC = 0x07230203;
|
||||
constexpr u32 SPIRV_WORD_COUNT_SHIFT = 16;
|
||||
constexpr u32 SPIRV_OPCODE_MASK = 0xffff;
|
||||
constexpr u32 SPIRV_OP_FUNCTION = 54;
|
||||
constexpr u32 SPIRV_OP_DECORATE = 71;
|
||||
constexpr u32 SPIRV_DECORATION_BINDING = 33;
|
||||
constexpr u32 SPIRV_DECORATION_DESCRIPTOR_SET = 34;
|
||||
|
||||
constexpr u32 DECORATION_LITERAL_WORD = 3;
|
||||
constexpr size_t SPIRV_HEADER_WORDS = 5;
|
||||
|
||||
void RenumberBindingsInOrder(std::vector<u32>& words) {
|
||||
struct Slot {
|
||||
u32 set;
|
||||
u32 binding;
|
||||
size_t literal_offset;
|
||||
};
|
||||
|
||||
std::map<u32, u32> sets;
|
||||
std::vector<Slot> slots;
|
||||
|
||||
size_t offset = SPIRV_HEADER_WORDS;
|
||||
while (offset + 1 <= words.size()) {
|
||||
const u32 length = words[offset] >> SPIRV_WORD_COUNT_SHIFT;
|
||||
const u32 opcode = words[offset] & SPIRV_OPCODE_MASK;
|
||||
if (length == 0 || offset + length > words.size()) {
|
||||
return;
|
||||
}
|
||||
if (opcode == SPIRV_OP_FUNCTION) {
|
||||
break;
|
||||
}
|
||||
if (opcode == SPIRV_OP_DECORATE && length >= 4) {
|
||||
if (words[offset + 2] == SPIRV_DECORATION_DESCRIPTOR_SET) {
|
||||
sets[words[offset + 1]] = words[offset + 3];
|
||||
} else if (words[offset + 2] == SPIRV_DECORATION_BINDING) {
|
||||
slots.push_back(Slot{0, words[offset + 3], offset + DECORATION_LITERAL_WORD});
|
||||
}
|
||||
}
|
||||
offset += length;
|
||||
}
|
||||
|
||||
for (Slot& slot : slots) {
|
||||
const auto hit = sets.find(words[slot.literal_offset - 2]);
|
||||
slot.set = hit == sets.end() ? 0 : hit->second;
|
||||
}
|
||||
|
||||
std::ranges::stable_sort(slots, [](const Slot& lhs, const Slot& rhs) {
|
||||
return std::tie(lhs.set, lhs.binding) < std::tie(rhs.set, rhs.binding);
|
||||
});
|
||||
|
||||
for (size_t i = 0; i < slots.size(); ++i) {
|
||||
words[slots[i].literal_offset] = static_cast<u32>(i);
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
bool IsSpirvModule(std::span<const u8> blob) {
|
||||
if (blob.size() < SPIRV_HEADER_WORDS * sizeof(u32) || blob.size() % sizeof(u32) != 0) {
|
||||
return false;
|
||||
}
|
||||
u32 magic{};
|
||||
std::memcpy(&magic, blob.data(), sizeof(magic));
|
||||
return magic == SPIRV_MAGIC;
|
||||
}
|
||||
|
||||
std::vector<u32> AdoptSpirvModule(std::span<const u8> blob) {
|
||||
if (!IsSpirvModule(blob)) {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<u32> words(blob.size() / sizeof(u32));
|
||||
std::memcpy(words.data(), blob.data(), blob.size());
|
||||
|
||||
RenumberBindingsInOrder(words);
|
||||
return words;
|
||||
}
|
||||
|
||||
} // namespace VideoCore::FrameGen
|
||||
@@ -1,17 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <span>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace VideoCore::FrameGen {
|
||||
|
||||
[[nodiscard]] bool IsSpirvModule(std::span<const u8> blob);
|
||||
|
||||
[[nodiscard]] std::vector<u32> AdoptSpirvModule(std::span<const u8> blob);
|
||||
|
||||
} // namespace VideoCore::FrameGen
|
||||
@@ -1,361 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "common/fs/file.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/settings.h"
|
||||
#include "video_core/renderer_vulkan/present/frame_gen.h"
|
||||
#include "video_core/renderer_vulkan/present/util.h"
|
||||
#include "video_core/renderer_vulkan/vk_present_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr size_t COLOR_CHANNELS = 4;
|
||||
constexpr u64 LSFG_REQUIRED_FRAMES = 2;
|
||||
constexpr u32 LSFG_RECURRENCE_FRAMES = 2;
|
||||
|
||||
[[nodiscard]] f32 ManualFlowScale() {
|
||||
return static_cast<f32>(Settings::values.frame_gen_flow_scale.GetValue()) / 100.0f;
|
||||
}
|
||||
|
||||
[[nodiscard]] f32 ConfiguredFlowScale(VkExtent2D guest_extent, VkExtent2D presented_extent) {
|
||||
if (!Settings::values.frame_gen_flow_scale_auto.GetValue()) {
|
||||
return ManualFlowScale();
|
||||
}
|
||||
if (guest_extent.width == 0 || presented_extent.width == 0) {
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
const f32 rendered_width = static_cast<f32>(guest_extent.width) *
|
||||
Settings::values.resolution_info.up_factor;
|
||||
const f32 ratio = rendered_width / static_cast<f32>(presented_extent.width);
|
||||
|
||||
constexpr f32 FLOW_SCALE_STEPS = 20.0f;
|
||||
const f32 stepped = std::ceil(ratio * FLOW_SCALE_STEPS) / FLOW_SCALE_STEPS;
|
||||
return std::clamp(stepped, 0.25f, 1.0f);
|
||||
}
|
||||
|
||||
bool IsBlueFirst(VkFormat format) {
|
||||
return format == VK_FORMAT_B8G8R8A8_UNORM || format == VK_FORMAT_B8G8R8A8_SRGB;
|
||||
}
|
||||
|
||||
VkDeviceSize BytesPerTexel(VkFormat format) {
|
||||
switch (format) {
|
||||
case VK_FORMAT_R8_UNORM:
|
||||
return 1;
|
||||
case VK_FORMAT_R16G16B16A16_SFLOAT:
|
||||
return 8;
|
||||
default:
|
||||
return COLOR_CHANNELS;
|
||||
}
|
||||
}
|
||||
|
||||
void WritePortablePixmap(const std::filesystem::path& path, const std::string& magic,
|
||||
VkExtent2D extent, std::span<const u8> pixels) {
|
||||
Common::FS::IOFile file{path, Common::FS::FileAccessMode::Write,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const std::string header = magic + "\n" + std::to_string(extent.width) + " " +
|
||||
std::to_string(extent.height) + "\n255\n";
|
||||
if (file.Write(header) != header.size()) {
|
||||
return;
|
||||
}
|
||||
|
||||
void(file.Write(pixels));
|
||||
void(file.Flush());
|
||||
}
|
||||
|
||||
void WriteGrayscalePgm(const std::filesystem::path& path, VkExtent2D extent,
|
||||
std::span<const u8> pixels) {
|
||||
const size_t expected = static_cast<size_t>(extent.width) * extent.height;
|
||||
WritePortablePixmap(path, "P5", extent, pixels.subspan(0, std::min(expected, pixels.size())));
|
||||
}
|
||||
|
||||
void WriteRaw(const std::filesystem::path& path, std::span<const u8> pixels) {
|
||||
Common::FS::IOFile file{path, Common::FS::FileAccessMode::Write,
|
||||
Common::FS::FileType::BinaryFile};
|
||||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
void(file.Write(pixels));
|
||||
void(file.Flush());
|
||||
}
|
||||
|
||||
void WriteColorPpm(const std::filesystem::path& path, VkExtent2D extent,
|
||||
std::span<const u8> pixels, bool blue_first) {
|
||||
const size_t pixel_count = static_cast<size_t>(extent.width) * extent.height;
|
||||
if (pixels.size() < pixel_count * COLOR_CHANNELS) {
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<u8> rgb(pixel_count * 3);
|
||||
for (size_t i = 0; i < pixel_count; ++i) {
|
||||
const u8 first = pixels[i * COLOR_CHANNELS];
|
||||
const u8 green = pixels[i * COLOR_CHANNELS + 1];
|
||||
const u8 third = pixels[i * COLOR_CHANNELS + 2];
|
||||
rgb[i * 3] = blue_first ? third : first;
|
||||
rgb[i * 3 + 1] = green;
|
||||
rgb[i * 3 + 2] = blue_first ? first : third;
|
||||
}
|
||||
|
||||
WritePortablePixmap(path, "P6", extent, rgb);
|
||||
}
|
||||
|
||||
VkImageMemoryBarrier MakeTransitionBarrier(VkImage image, VkAccessFlags src_access,
|
||||
VkAccessFlags dst_access, VkImageLayout old_layout,
|
||||
VkImageLayout new_layout) {
|
||||
return VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = src_access,
|
||||
.dstAccessMask = dst_access,
|
||||
.oldLayout = old_layout,
|
||||
.newLayout = new_layout,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = image,
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
VkImageCopy MakeCopyRegion(VkExtent2D extent) {
|
||||
return VkImageCopy{
|
||||
.srcSubresource{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.srcOffset = {},
|
||||
.dstSubresource{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.dstOffset = {},
|
||||
.extent = {.width = extent.width, .height = extent.height, .depth = 1},
|
||||
};
|
||||
}
|
||||
|
||||
void CopyPresentedFrame(vk::CommandBuffer cmdbuf, VkImage source, LsfgImage& destination,
|
||||
VkExtent2D extent) {
|
||||
const auto make_barrier = MakeTransitionBarrier;
|
||||
|
||||
const std::array before{
|
||||
make_barrier(source, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
|
||||
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL),
|
||||
make_barrier(destination.Handle(), VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
destination.Layout(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL),
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, {}, {}, before);
|
||||
|
||||
cmdbuf.CopyImage(source, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, destination.Handle(),
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, MakeCopyRegion(extent));
|
||||
|
||||
const std::array after{
|
||||
make_barrier(source, VK_ACCESS_TRANSFER_READ_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL),
|
||||
make_barrier(destination.Handle(), VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_GENERAL),
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
0, {}, {}, after);
|
||||
|
||||
destination.SetLayout(VK_IMAGE_LAYOUT_GENERAL);
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
FrameGen::FrameGen(MemoryAllocator& memory_allocator_, Scheduler& scheduler_)
|
||||
: memory_allocator{memory_allocator_}, scheduler{scheduler_} {}
|
||||
|
||||
FrameGen::~FrameGen() = default;
|
||||
|
||||
void FrameGen::Process(const Device& device, Frame* frame, VkFormat format,
|
||||
VkExtent2D guest_extent) {
|
||||
generated = false;
|
||||
|
||||
if (unavailable || !Settings::values.frame_gen.GetValue()) {
|
||||
if (chain) {
|
||||
scheduler.Finish();
|
||||
chain.reset();
|
||||
}
|
||||
warm_streak = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!frame->storage_view) {
|
||||
unavailable = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (!shaders) {
|
||||
shaders.emplace(device);
|
||||
if (!shaders->IsValid()) {
|
||||
unavailable = true;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
peak_guest_extent.width = std::max(peak_guest_extent.width, guest_extent.width);
|
||||
peak_guest_extent.height = std::max(peak_guest_extent.height, guest_extent.height);
|
||||
|
||||
const VkExtent2D extent{.width = frame->width, .height = frame->height};
|
||||
const f32 flow_scale = ConfiguredFlowScale(peak_guest_extent, extent);
|
||||
if (!chain || built_extent.width != extent.width || built_extent.height != extent.height ||
|
||||
built_format != format || built_flow_scale != flow_scale) {
|
||||
Rebuild(device, extent, format, flow_scale);
|
||||
}
|
||||
|
||||
const u64 count = frame_count++;
|
||||
last_count = count;
|
||||
last_generations = plan.generations;
|
||||
|
||||
const bool warm = plan.warm && count + 1 >= LSFG_REQUIRED_FRAMES;
|
||||
warm_streak = warm ? warm_streak + 1 : 0;
|
||||
generated = warm && warm_streak >= LSFG_RECURRENCE_FRAMES && plan.generations > 0;
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([this, source = *frame->image, extent, count,
|
||||
dispatch = warm](vk::CommandBuffer cmdbuf) {
|
||||
CopyPresentedFrame(cmdbuf, source, chain->Input(count), extent);
|
||||
if (dispatch) {
|
||||
chain->DispatchShared(cmdbuf, count);
|
||||
}
|
||||
});
|
||||
|
||||
const bool dump_requested = generated && Settings::values.frame_gen_dump_flow.GetValue();
|
||||
if (!dump_requested) {
|
||||
dumped = false;
|
||||
} else if (!dumped) {
|
||||
DumpDebugImages(count);
|
||||
dumped = true;
|
||||
}
|
||||
}
|
||||
|
||||
size_t FrameGen::WantedGenerations(size_t capacity) {
|
||||
if (unavailable) {
|
||||
plan = {};
|
||||
return 0;
|
||||
}
|
||||
plan = pacer.Plan(capacity);
|
||||
return plan.generations;
|
||||
}
|
||||
|
||||
size_t FrameGen::GeneratedFrameCount() const {
|
||||
return generated ? last_generations : 0;
|
||||
}
|
||||
|
||||
void FrameGen::GenerateInto(const Device& device, Frame* destination, size_t generation) {
|
||||
chain->SetTarget(device, last_generations, generation, destination->index,
|
||||
*destination->storage_view);
|
||||
|
||||
const VkExtent2D extent{.width = destination->width, .height = destination->height};
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([this, count = last_count, generation_count = last_generations, generation,
|
||||
target = destination->index, image = *destination->image,
|
||||
extent](vk::CommandBuffer cmdbuf) {
|
||||
chain->DispatchGeneration(cmdbuf, count, generation_count, generation, target, image,
|
||||
extent);
|
||||
});
|
||||
}
|
||||
|
||||
void FrameGen::Rebuild(const Device& device, VkExtent2D extent, VkFormat format, f32 flow_scale) {
|
||||
scheduler.Finish();
|
||||
chain.reset();
|
||||
|
||||
built_flow_scale = flow_scale;
|
||||
|
||||
chain.emplace(device, memory_allocator, *shaders, extent, format, built_flow_scale);
|
||||
built_extent = extent;
|
||||
built_format = format;
|
||||
frame_count = 0;
|
||||
warm_streak = 0;
|
||||
generated = false;
|
||||
}
|
||||
|
||||
void FrameGen::DumpDebugImages(u64 count) {
|
||||
const std::filesystem::path directory =
|
||||
Common::FS::GetEdenPath(Common::FS::EdenPath::LosslessDir) / "debug";
|
||||
if (!Common::FS::CreateDirs(directory)) {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto dump = [&](const std::string& name, LsfgImage& image) {
|
||||
const VkExtent2D extent = image.Extent();
|
||||
const VkFormat format = image.Format();
|
||||
const VkDeviceSize texel_size = BytesPerTexel(format);
|
||||
const VkDeviceSize size =
|
||||
static_cast<VkDeviceSize>(extent.width) * extent.height * texel_size;
|
||||
|
||||
vk::Buffer buffer = CreateWrappedBuffer(memory_allocator, size, MemoryUsage::Download);
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record(
|
||||
[handle = image.Handle(), dst = *buffer, extent](vk::CommandBuffer cmdbuf) {
|
||||
DownloadColorImage(
|
||||
cmdbuf, handle, dst,
|
||||
VkExtent3D{.width = extent.width, .height = extent.height, .depth = 1});
|
||||
});
|
||||
scheduler.Finish();
|
||||
|
||||
buffer.Invalidate();
|
||||
const std::span<u8> mapped = buffer.Mapped();
|
||||
|
||||
if (format == LSFG_FLOW_FORMAT) {
|
||||
WriteGrayscalePgm(directory / (name + ".pgm"), extent, mapped);
|
||||
} else if (texel_size == COLOR_CHANNELS) {
|
||||
WriteColorPpm(directory / (name + ".ppm"), extent, mapped, IsBlueFirst(format));
|
||||
} else {
|
||||
WriteRaw(directory / (name + "_" + std::to_string(extent.width) + "x" +
|
||||
std::to_string(extent.height) + ".f16"),
|
||||
mapped.subspan(0, std::min<size_t>(size, mapped.size())));
|
||||
}
|
||||
};
|
||||
|
||||
dump("in0", chain->Input(0));
|
||||
dump("in1", chain->Input(1));
|
||||
|
||||
for (size_t level = 0; level < LSFG_MIP_LEVELS; ++level) {
|
||||
dump("flow_mip" + std::to_string(level), chain->FlowLevel(level));
|
||||
}
|
||||
for (size_t index = 0; index < 2; ++index) {
|
||||
dump("alpha0_" + std::to_string(index), chain->AlphaOutput(0, count, index));
|
||||
dump("alpha6_" + std::to_string(index), chain->AlphaOutput(LSFG_MIP_LEVELS - 1, count,
|
||||
index));
|
||||
}
|
||||
for (size_t level = 0; level < LSFG_BETA_OUTPUTS; ++level) {
|
||||
dump("beta_" + std::to_string(level), chain->BetaOutput(level));
|
||||
}
|
||||
|
||||
dump("gamma0", chain->GammaOutput(0));
|
||||
dump("gamma6", chain->GammaOutput(LSFG_MIP_LEVELS - 1));
|
||||
dump("delta2_out1", chain->DeltaOutput1(LSFG_DELTA_INSTANCES - 1));
|
||||
dump("delta2_out2", chain->DeltaOutput2(LSFG_DELTA_INSTANCES - 1));
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,57 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <optional>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_vulkan/present/frame_gen_pacer.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_chain.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_shaders.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class Scheduler;
|
||||
struct Frame;
|
||||
|
||||
class FrameGen {
|
||||
public:
|
||||
explicit FrameGen(MemoryAllocator& memory_allocator, Scheduler& scheduler);
|
||||
~FrameGen();
|
||||
|
||||
void Process(const Device& device, Frame* frame, VkFormat format, VkExtent2D guest_extent);
|
||||
|
||||
[[nodiscard]] size_t WantedGenerations(size_t capacity);
|
||||
|
||||
[[nodiscard]] size_t GeneratedFrameCount() const;
|
||||
|
||||
void GenerateInto(const Device& device, Frame* destination, size_t generation);
|
||||
|
||||
private:
|
||||
void Rebuild(const Device& device, VkExtent2D extent, VkFormat format, f32 flow_scale);
|
||||
void DumpDebugImages(u64 count);
|
||||
|
||||
MemoryAllocator& memory_allocator;
|
||||
Scheduler& scheduler;
|
||||
|
||||
std::optional<LsfgShaders> shaders;
|
||||
std::optional<LsfgChain> chain;
|
||||
FrameGenPacer pacer;
|
||||
FrameGenPlan plan{};
|
||||
VkExtent2D peak_guest_extent{};
|
||||
VkExtent2D built_extent{};
|
||||
VkFormat built_format{VK_FORMAT_UNDEFINED};
|
||||
f32 built_flow_scale{};
|
||||
u64 frame_count{};
|
||||
u64 last_count{};
|
||||
size_t last_generations{};
|
||||
u32 warm_streak{};
|
||||
bool generated{};
|
||||
bool unavailable{};
|
||||
bool dumped{};
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,240 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <cmath>
|
||||
#include <utility>
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "video_core/renderer_vulkan/present/frame_gen_pacer.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
using Clock = std::chrono::steady_clock;
|
||||
|
||||
constexpr f32 INTERVAL_SMOOTHING = 0.25f;
|
||||
constexpr f32 MINIMUM_BASE_RATE = 10.0f;
|
||||
constexpr f32 BURST_CADENCE_RATIO = 3.0f;
|
||||
constexpr f32 BURST_TARGET_RATIO = 2.0f;
|
||||
constexpr f32 PROBE_THROUGHPUT_TOLERANCE = 0.95f;
|
||||
constexpr f32 PROBE_BASE_COLLAPSE_RATIO = 0.70f;
|
||||
constexpr f32 PROBE_MARGINAL_GAIN = 1.15f;
|
||||
constexpr f32 TARGET_SATISFIED_RATIO = 0.95f;
|
||||
constexpr f32 UNLOADED_BASE_RETENTION = 0.75f;
|
||||
constexpr f32 CREDIT_EPSILON = 1.0e-4f;
|
||||
constexpr u32 MAX_PROBE_FAILURES = 4;
|
||||
|
||||
constexpr auto STABILIZATION_DURATION = std::chrono::seconds(1);
|
||||
constexpr auto PROBE_DURATION = std::chrono::seconds(1);
|
||||
constexpr auto DEFICIT_DURATION = std::chrono::seconds(1);
|
||||
constexpr auto PROBE_STEP_DELAY = std::chrono::milliseconds(250);
|
||||
|
||||
[[nodiscard]] Clock::duration ProbeBackoff(u32 failures) {
|
||||
switch (failures) {
|
||||
case 1:
|
||||
return std::chrono::seconds(5);
|
||||
case 2:
|
||||
return std::chrono::seconds(15);
|
||||
case 3:
|
||||
return std::chrono::seconds(30);
|
||||
default:
|
||||
return std::chrono::seconds(60);
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
FrameGenPlan FrameGenPacer::Plan(size_t capacity) {
|
||||
const size_t ceiling = std::min(capacity, Settings::FrameGenMaxGenerations());
|
||||
if (ceiling == 0) {
|
||||
Reset();
|
||||
return {};
|
||||
}
|
||||
|
||||
const Clock::time_point now = Clock::now();
|
||||
const size_t previous_generations = std::exchange(issued_generations, 0);
|
||||
if (!last_frame) {
|
||||
last_frame = now;
|
||||
return {};
|
||||
}
|
||||
|
||||
const Clock::duration interval = now - *last_frame;
|
||||
const f32 interval_seconds = std::chrono::duration<f32>(interval).count();
|
||||
last_frame = now;
|
||||
|
||||
if (interval_seconds <= 0.0f) {
|
||||
Stabilize(now);
|
||||
return {};
|
||||
}
|
||||
|
||||
const f32 target_rate = static_cast<f32>(Settings::values.frame_gen_target_rate.GetValue());
|
||||
|
||||
if (smoothed_interval > 0.0f) {
|
||||
f32 burst_threshold = BURST_CADENCE_RATIO / smoothed_interval;
|
||||
if (target_rate > 0.0f) {
|
||||
burst_threshold = std::max(burst_threshold, target_rate * BURST_TARGET_RATIO);
|
||||
}
|
||||
if (1.0f / interval_seconds > burst_threshold) {
|
||||
DeferEvaluations(interval);
|
||||
output_credit = 0.0f;
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
if (interval_seconds > 1.0f / MINIMUM_BASE_RATE) {
|
||||
Stabilize(now);
|
||||
return {};
|
||||
}
|
||||
|
||||
smoothed_interval = smoothed_interval > 0.0f
|
||||
? smoothed_interval +
|
||||
(interval_seconds - smoothed_interval) * INTERVAL_SMOOTHING
|
||||
: interval_seconds;
|
||||
|
||||
if (previous_generations == 0) {
|
||||
const f32 measured = 1.0f / smoothed_interval;
|
||||
unloaded_base_rate =
|
||||
unloaded_base_rate > 0.0f
|
||||
? unloaded_base_rate + (measured - unloaded_base_rate) * INTERVAL_SMOOTHING
|
||||
: measured;
|
||||
}
|
||||
|
||||
if (stable_until) {
|
||||
if (now < *stable_until) {
|
||||
return {};
|
||||
}
|
||||
stable_until.reset();
|
||||
}
|
||||
|
||||
if (target_rate == 0.0f) {
|
||||
limit = std::min(Settings::FrameGenGenerations(), ceiling);
|
||||
output_credit = 0.0f;
|
||||
issued_generations = limit;
|
||||
return {.generations = limit, .warm = limit > 0};
|
||||
}
|
||||
|
||||
UpdateLimit(now, 1.0f / smoothed_interval, target_rate, ceiling);
|
||||
|
||||
const size_t allowed = std::min(limit, ceiling);
|
||||
const f32 desired_outputs = smoothed_interval * target_rate;
|
||||
if (allowed == 0 || desired_outputs <= 1.0f) {
|
||||
output_credit = 0.0f;
|
||||
return {};
|
||||
}
|
||||
|
||||
output_credit += desired_outputs;
|
||||
const size_t outputs =
|
||||
std::max<size_t>(1, static_cast<size_t>(std::floor(output_credit + CREDIT_EPSILON)));
|
||||
const size_t generations = std::min(outputs - 1, allowed);
|
||||
|
||||
output_credit -= static_cast<f32>(generations + 1);
|
||||
if (output_credit < 0.0f) {
|
||||
output_credit = 0.0f;
|
||||
} else if (generations == allowed && output_credit >= 1.0f) {
|
||||
output_credit = std::fmod(output_credit, 1.0f);
|
||||
}
|
||||
|
||||
issued_generations = generations;
|
||||
return {.generations = generations, .warm = true};
|
||||
}
|
||||
|
||||
void FrameGenPacer::UpdateLimit(Clock::time_point now, f32 base_rate, f32 target_rate,
|
||||
size_t ceiling) {
|
||||
limit = std::min(limit, ceiling);
|
||||
|
||||
if (probe_until) {
|
||||
if (now < *probe_until) {
|
||||
return;
|
||||
}
|
||||
probe_until.reset();
|
||||
output_credit = 0.0f;
|
||||
|
||||
const f32 previous_output =
|
||||
std::min(target_rate, probe_base_rate * static_cast<f32>(probe_previous_limit + 1));
|
||||
const f32 current_output =
|
||||
std::min(target_rate, base_rate * static_cast<f32>(limit + 1));
|
||||
|
||||
const bool throughput_regressed =
|
||||
current_output < previous_output * PROBE_THROUGHPUT_TOLERANCE;
|
||||
const bool collapsed_for_marginal_gain =
|
||||
base_rate < probe_base_rate * PROBE_BASE_COLLAPSE_RATIO &&
|
||||
current_output < previous_output * PROBE_MARGINAL_GAIN;
|
||||
const bool emulation_slowed = unloaded_base_rate > 0.0f &&
|
||||
base_rate < unloaded_base_rate * UNLOADED_BASE_RETENTION;
|
||||
|
||||
if (throughput_regressed || collapsed_for_marginal_gain || emulation_slowed) {
|
||||
limit = probe_previous_limit;
|
||||
probe_failures = std::min(probe_failures + 1, MAX_PROBE_FAILURES);
|
||||
next_probe = now + ProbeBackoff(probe_failures);
|
||||
deficit_since.reset();
|
||||
return;
|
||||
}
|
||||
|
||||
probe_failures = 0;
|
||||
next_probe = now + PROBE_STEP_DELAY;
|
||||
}
|
||||
|
||||
if (base_rate * static_cast<f32>(limit + 1) >= target_rate * TARGET_SATISFIED_RATIO ||
|
||||
limit >= ceiling) {
|
||||
deficit_since.reset();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!deficit_since) {
|
||||
deficit_since = now;
|
||||
return;
|
||||
}
|
||||
if (now - *deficit_since < DEFICIT_DURATION) {
|
||||
return;
|
||||
}
|
||||
if (next_probe && now < *next_probe) {
|
||||
return;
|
||||
}
|
||||
|
||||
probe_previous_limit = limit;
|
||||
probe_base_rate = base_rate;
|
||||
++limit;
|
||||
probe_until = now + PROBE_DURATION;
|
||||
deficit_since.reset();
|
||||
output_credit = 0.0f;
|
||||
}
|
||||
|
||||
void FrameGenPacer::DeferEvaluations(Clock::duration amount) {
|
||||
const auto defer = [amount](std::optional<Clock::time_point>& deadline) {
|
||||
if (deadline) {
|
||||
*deadline += amount;
|
||||
}
|
||||
};
|
||||
defer(stable_until);
|
||||
defer(probe_until);
|
||||
defer(next_probe);
|
||||
deficit_since.reset();
|
||||
}
|
||||
|
||||
void FrameGenPacer::Stabilize(Clock::time_point now) {
|
||||
stable_until = now + STABILIZATION_DURATION;
|
||||
probe_until.reset();
|
||||
deficit_since.reset();
|
||||
smoothed_interval = 0.0f;
|
||||
output_credit = 0.0f;
|
||||
}
|
||||
|
||||
void FrameGenPacer::Reset() {
|
||||
last_frame.reset();
|
||||
stable_until.reset();
|
||||
probe_until.reset();
|
||||
next_probe.reset();
|
||||
deficit_since.reset();
|
||||
smoothed_interval = 0.0f;
|
||||
output_credit = 0.0f;
|
||||
probe_base_rate = 0.0f;
|
||||
unloaded_base_rate = 0.0f;
|
||||
issued_generations = 0;
|
||||
probe_previous_limit = 0;
|
||||
limit = 0;
|
||||
probe_failures = 0;
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,46 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <optional>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
struct FrameGenPlan {
|
||||
size_t generations{};
|
||||
bool warm{};
|
||||
};
|
||||
|
||||
class FrameGenPacer {
|
||||
public:
|
||||
[[nodiscard]] FrameGenPlan Plan(size_t capacity);
|
||||
|
||||
void Reset();
|
||||
|
||||
private:
|
||||
using Clock = std::chrono::steady_clock;
|
||||
|
||||
void Stabilize(Clock::time_point now);
|
||||
void DeferEvaluations(Clock::duration amount);
|
||||
void UpdateLimit(Clock::time_point now, f32 base_rate, f32 target_rate, size_t ceiling);
|
||||
|
||||
std::optional<Clock::time_point> last_frame;
|
||||
std::optional<Clock::time_point> stable_until;
|
||||
std::optional<Clock::time_point> probe_until;
|
||||
std::optional<Clock::time_point> next_probe;
|
||||
std::optional<Clock::time_point> deficit_since;
|
||||
f32 smoothed_interval{};
|
||||
f32 output_credit{};
|
||||
f32 probe_base_rate{};
|
||||
f32 unloaded_base_rate{};
|
||||
size_t issued_generations{};
|
||||
size_t probe_previous_limit{};
|
||||
size_t limit{};
|
||||
u32 probe_failures{};
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,140 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "video_core/frame_gen/lossless_dll.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_alpha.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_shaders.h"
|
||||
#include "video_core/renderer_vulkan/present/util.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr u32 DISPATCH_TILE_SHIFT = 3;
|
||||
|
||||
[[nodiscard]] u32 GroupCount(u32 size) {
|
||||
return (size + (1u << DISPATCH_TILE_SHIFT) - 1) >> DISPATCH_TILE_SHIFT;
|
||||
}
|
||||
|
||||
[[nodiscard]] VkExtent2D HalveExtent(VkExtent2D extent) {
|
||||
return VkExtent2D{
|
||||
.width = (extent.width + 1) >> 1,
|
||||
.height = (extent.height + 1) >> 1,
|
||||
};
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
LsfgAlphaPasses::LsfgAlphaPasses(const Device& device, const LsfgShaders& shaders) {
|
||||
using namespace VideoCore::FrameGen::PerformanceShader;
|
||||
|
||||
passes[0] = LsfgPass(device, shaders, ALPHA[0],
|
||||
{{1, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
passes[1] = LsfgPass(device, shaders, ALPHA[1],
|
||||
{{1, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
passes[2] = LsfgPass(device, shaders, ALPHA[2],
|
||||
{{1, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
passes[3] = LsfgPass(device, shaders, ALPHA[3],
|
||||
{{1, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
}
|
||||
|
||||
LsfgAlpha::LsfgAlpha(const Device& device, MemoryAllocator& memory_allocator,
|
||||
const LsfgAlphaPasses& passes_, LsfgResources& resources,
|
||||
vk::DescriptorPool& descriptor_pool, LsfgImage& input_)
|
||||
: passes{&passes_}, input{&input_} {
|
||||
const VkExtent2D half_extent = HalveExtent(input->Extent());
|
||||
const VkExtent2D quarter_extent = HalveExtent(half_extent);
|
||||
|
||||
temp1 = LsfgImage(device, memory_allocator, half_extent);
|
||||
temp2 = LsfgImage(device, memory_allocator, half_extent);
|
||||
for (size_t i = 0; i < temp3.size(); ++i) {
|
||||
temp3[i] = LsfgImage(device, memory_allocator, quarter_extent);
|
||||
for (size_t j = 0; j < LSFG_HISTORY_SLOTS; ++j) {
|
||||
out_images[j][i] = LsfgImage(device, memory_allocator, quarter_extent);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<VkDescriptorSetLayout> layouts;
|
||||
for (size_t i = 0; i < LSFG_ALPHA_STAGES - 1; ++i) {
|
||||
layouts.push_back(passes->Get(i).SetLayout());
|
||||
}
|
||||
for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
|
||||
layouts.push_back(passes->Get(3).SetLayout());
|
||||
}
|
||||
owned_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts);
|
||||
|
||||
for (size_t i = 0; i < LSFG_ALPHA_STAGES - 1; ++i) {
|
||||
descriptor_sets[i] = owned_sets[i];
|
||||
}
|
||||
for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
|
||||
last_descriptor_sets[i] = owned_sets[LSFG_ALPHA_STAGES - 1 + i];
|
||||
}
|
||||
|
||||
const VkSampler sampler = resources.GetSampler();
|
||||
|
||||
LsfgDescriptorWriter(descriptor_sets[0])
|
||||
.AddSampler(sampler)
|
||||
.AddSampledImage(*input)
|
||||
.AddStorageImage(temp1)
|
||||
.Build(device);
|
||||
LsfgDescriptorWriter(descriptor_sets[1])
|
||||
.AddSampler(sampler)
|
||||
.AddSampledImage(temp1)
|
||||
.AddStorageImage(temp2)
|
||||
.Build(device);
|
||||
LsfgDescriptorWriter(descriptor_sets[2])
|
||||
.AddSampler(sampler)
|
||||
.AddSampledImage(temp2)
|
||||
.AddStorageImages(temp3)
|
||||
.Build(device);
|
||||
for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
|
||||
LsfgDescriptorWriter(last_descriptor_sets[i])
|
||||
.AddSampler(sampler)
|
||||
.AddSampledImages(temp3)
|
||||
.AddStorageImages(out_images[i])
|
||||
.Build(device);
|
||||
}
|
||||
}
|
||||
|
||||
void LsfgAlpha::PushBarriers(LsfgBarriers& barriers, u64 frame_count, size_t stage) {
|
||||
switch (stage) {
|
||||
case 0:
|
||||
barriers.WriteToRead(*input).ReadToWrite(temp1);
|
||||
break;
|
||||
case 1:
|
||||
barriers.WriteToRead(temp1).ReadToWrite(temp2);
|
||||
break;
|
||||
case 2:
|
||||
barriers.WriteToRead(temp2).ReadToWriteAll(temp3);
|
||||
break;
|
||||
default:
|
||||
barriers.WriteToReadAll(temp3).ReadToWriteAll(out_images[frame_count % LSFG_HISTORY_SLOTS]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void LsfgAlpha::DispatchStage(vk::CommandBuffer cmdbuf, u64 frame_count, size_t stage) {
|
||||
const VkExtent2D extent = stage < 2 ? temp1.Extent() : temp3[0].Extent();
|
||||
const VkDescriptorSet set = stage < LSFG_ALPHA_STAGES - 1
|
||||
? descriptor_sets[stage]
|
||||
: last_descriptor_sets[frame_count % LSFG_HISTORY_SLOTS];
|
||||
|
||||
passes->Get(stage).BindSet(cmdbuf, set);
|
||||
cmdbuf.Dispatch(GroupCount(extent.width), GroupCount(extent.height), 1);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,62 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_common.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class LsfgShaders;
|
||||
|
||||
constexpr size_t LSFG_ALPHA_STAGES = 4;
|
||||
|
||||
class LsfgAlphaPasses {
|
||||
public:
|
||||
LsfgAlphaPasses() = default;
|
||||
LsfgAlphaPasses(const Device& device, const LsfgShaders& shaders);
|
||||
|
||||
[[nodiscard]] const LsfgPass& Get(size_t stage) const {
|
||||
return passes[stage];
|
||||
}
|
||||
|
||||
private:
|
||||
std::array<LsfgPass, LSFG_ALPHA_STAGES> passes;
|
||||
};
|
||||
|
||||
class LsfgAlpha {
|
||||
public:
|
||||
LsfgAlpha() = default;
|
||||
LsfgAlpha(const Device& device, MemoryAllocator& memory_allocator,
|
||||
const LsfgAlphaPasses& passes_, LsfgResources& resources,
|
||||
vk::DescriptorPool& descriptor_pool, LsfgImage& input);
|
||||
|
||||
void PushBarriers(LsfgBarriers& barriers, u64 frame_count, size_t stage);
|
||||
void DispatchStage(vk::CommandBuffer cmdbuf, u64 frame_count, size_t stage);
|
||||
|
||||
[[nodiscard]] LsfgImageHistory& Outputs() {
|
||||
return out_images;
|
||||
}
|
||||
|
||||
private:
|
||||
const LsfgAlphaPasses* passes{};
|
||||
LsfgImage* input{};
|
||||
|
||||
std::array<VkDescriptorSet, LSFG_ALPHA_STAGES - 1> descriptor_sets{};
|
||||
std::array<VkDescriptorSet, LSFG_HISTORY_SLOTS> last_descriptor_sets{};
|
||||
vk::DescriptorSets owned_sets;
|
||||
|
||||
LsfgImage temp1;
|
||||
LsfgImage temp2;
|
||||
LsfgImagePair temp3;
|
||||
LsfgImageHistory out_images;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,147 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "video_core/frame_gen/lossless_dll.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_beta.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_shaders.h"
|
||||
#include "video_core/renderer_vulkan/present/util.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr u32 DISPATCH_TILE_SHIFT = 3;
|
||||
constexpr u32 OUTPUT_TILE_SHIFT = 5;
|
||||
|
||||
[[nodiscard]] u32 GroupCount(u32 size, u32 shift) {
|
||||
return (size + (1u << shift) - 1) >> shift;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
LsfgBeta::LsfgBeta(const Device& device, MemoryAllocator& memory_allocator,
|
||||
const LsfgShaders& shaders, LsfgResources& resources,
|
||||
vk::DescriptorPool& descriptor_pool, LsfgImageHistory& inputs_)
|
||||
: inputs{&inputs_} {
|
||||
using namespace VideoCore::FrameGen::PerformanceShader;
|
||||
|
||||
passes[0] = LsfgPass(device, shaders, BETA[0],
|
||||
{{1, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{6, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
for (size_t i = 1; i < LSFG_BETA_STAGES - 1; ++i) {
|
||||
passes[i] = LsfgPass(device, shaders, BETA[i],
|
||||
{{1, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
}
|
||||
passes[4] = LsfgPass(device, shaders, BETA[4],
|
||||
{{1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER},
|
||||
{1, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{6, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
|
||||
const VkExtent2D extent = (*inputs)[0][0].Extent();
|
||||
for (size_t i = 0; i < temp1.size(); ++i) {
|
||||
temp1[i] = LsfgImage(device, memory_allocator, extent);
|
||||
temp2[i] = LsfgImage(device, memory_allocator, extent);
|
||||
}
|
||||
for (size_t i = 0; i < LSFG_BETA_OUTPUTS; ++i) {
|
||||
const VkExtent2D level_extent{
|
||||
.width = extent.width >> i,
|
||||
.height = extent.height >> i,
|
||||
};
|
||||
out_images[i] = LsfgImage(device, memory_allocator, level_extent, LSFG_FLOW_FORMAT);
|
||||
}
|
||||
|
||||
std::vector<VkDescriptorSetLayout> layouts;
|
||||
for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
|
||||
layouts.push_back(passes[0].SetLayout());
|
||||
}
|
||||
for (size_t i = 1; i < LSFG_BETA_STAGES; ++i) {
|
||||
layouts.push_back(passes[i].SetLayout());
|
||||
}
|
||||
owned_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts);
|
||||
|
||||
for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
|
||||
first_descriptor_sets[i] = owned_sets[i];
|
||||
}
|
||||
for (size_t i = 0; i < LSFG_BETA_STAGES - 1; ++i) {
|
||||
descriptor_sets[i] = owned_sets[LSFG_HISTORY_SLOTS + i];
|
||||
}
|
||||
|
||||
const VkSampler sampler = resources.GetSampler();
|
||||
const VkSampler border_sampler = resources.GetSampler(
|
||||
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, VK_COMPARE_OP_NEVER, true);
|
||||
|
||||
for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
|
||||
LsfgDescriptorWriter(first_descriptor_sets[i])
|
||||
.AddSampler(border_sampler)
|
||||
.AddSampledImages((*inputs)[(i + 1) % LSFG_HISTORY_SLOTS])
|
||||
.AddSampledImages((*inputs)[(i + 2) % LSFG_HISTORY_SLOTS])
|
||||
.AddSampledImages((*inputs)[i % LSFG_HISTORY_SLOTS])
|
||||
.AddStorageImages(temp1)
|
||||
.Build(device);
|
||||
}
|
||||
LsfgDescriptorWriter(descriptor_sets[0])
|
||||
.AddSampler(sampler)
|
||||
.AddSampledImages(temp1)
|
||||
.AddStorageImages(temp2)
|
||||
.Build(device);
|
||||
LsfgDescriptorWriter(descriptor_sets[1])
|
||||
.AddSampler(sampler)
|
||||
.AddSampledImages(temp2)
|
||||
.AddStorageImages(temp1)
|
||||
.Build(device);
|
||||
LsfgDescriptorWriter(descriptor_sets[2])
|
||||
.AddSampler(sampler)
|
||||
.AddSampledImages(temp1)
|
||||
.AddStorageImages(temp2)
|
||||
.Build(device);
|
||||
LsfgDescriptorWriter(descriptor_sets[3])
|
||||
.AddUniformBuffer(resources.GetBuffer(0.5f), LsfgResources::BufferSize())
|
||||
.AddSampler(sampler)
|
||||
.AddSampledImages(temp2)
|
||||
.AddStorageImages(out_images)
|
||||
.Build(device);
|
||||
}
|
||||
|
||||
void LsfgBeta::Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count) {
|
||||
const VkExtent2D extent = temp1[0].Extent();
|
||||
const u32 groups_x = GroupCount(extent.width, DISPATCH_TILE_SHIFT);
|
||||
const u32 groups_y = GroupCount(extent.height, DISPATCH_TILE_SHIFT);
|
||||
|
||||
LsfgBarriers barriers(cmdbuf);
|
||||
for (auto& slot : *inputs) {
|
||||
barriers.WriteToReadAll(slot);
|
||||
}
|
||||
barriers.ReadToWriteAll(temp1).Build();
|
||||
|
||||
passes[0].Bind(cmdbuf, first_descriptor_sets[frame_count % LSFG_HISTORY_SLOTS]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf).WriteToReadAll(temp1).ReadToWriteAll(temp2).Build();
|
||||
passes[1].Bind(cmdbuf, descriptor_sets[0]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf).WriteToReadAll(temp2).ReadToWriteAll(temp1).Build();
|
||||
passes[2].Bind(cmdbuf, descriptor_sets[1]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf).WriteToReadAll(temp1).ReadToWriteAll(temp2).Build();
|
||||
passes[3].Bind(cmdbuf, descriptor_sets[2]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf).WriteToReadAll(temp2).ReadToWriteAll(out_images).Build();
|
||||
passes[4].Bind(cmdbuf, descriptor_sets[3]);
|
||||
cmdbuf.Dispatch(GroupCount(extent.width, OUTPUT_TILE_SHIFT),
|
||||
GroupCount(extent.height, OUTPUT_TILE_SHIFT), 1);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,48 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_common.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class LsfgShaders;
|
||||
|
||||
constexpr size_t LSFG_BETA_STAGES = 5;
|
||||
constexpr size_t LSFG_BETA_OUTPUTS = 6;
|
||||
|
||||
class LsfgBeta {
|
||||
public:
|
||||
LsfgBeta() = default;
|
||||
LsfgBeta(const Device& device, MemoryAllocator& memory_allocator, const LsfgShaders& shaders,
|
||||
LsfgResources& resources, vk::DescriptorPool& descriptor_pool,
|
||||
LsfgImageHistory& inputs);
|
||||
|
||||
void Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count);
|
||||
|
||||
[[nodiscard]] LsfgImage& Output(size_t level) {
|
||||
return out_images[level];
|
||||
}
|
||||
|
||||
private:
|
||||
LsfgImageHistory* inputs{};
|
||||
|
||||
std::array<LsfgPass, LSFG_BETA_STAGES> passes;
|
||||
std::array<VkDescriptorSet, LSFG_HISTORY_SLOTS> first_descriptor_sets{};
|
||||
std::array<VkDescriptorSet, LSFG_BETA_STAGES - 1> descriptor_sets{};
|
||||
vk::DescriptorSets owned_sets;
|
||||
|
||||
LsfgImagePair temp1;
|
||||
LsfgImagePair temp2;
|
||||
std::array<LsfgImage, LSFG_BETA_OUTPUTS> out_images;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,103 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "video_core/renderer_vulkan/present/lsfg_chain.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_shaders.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr u32 FIXED_DESCRIPTOR_SETS = 64;
|
||||
constexpr u32 DESCRIPTOR_SETS_PER_SLOT = 112;
|
||||
constexpr size_t FIRST_DELTA_LEVEL = 4;
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
LsfgChain::LsfgChain(const Device& device, MemoryAllocator& memory_allocator,
|
||||
const LsfgShaders& shaders, VkExtent2D extent, VkFormat format,
|
||||
f32 flow_scale)
|
||||
: resources{device, memory_allocator, flow_scale},
|
||||
descriptor_pool{CreateLsfgDescriptorPool(
|
||||
device, FIXED_DESCRIPTOR_SETS +
|
||||
DESCRIPTOR_SETS_PER_SLOT * static_cast<u32>(LSFG_GENERATION_SLOTS))} {
|
||||
for (auto& image : frames) {
|
||||
image = LsfgImage(device, memory_allocator, extent, format);
|
||||
}
|
||||
|
||||
mipmaps = LsfgMipmaps(device, memory_allocator, shaders, resources, descriptor_pool, frames,
|
||||
flow_scale);
|
||||
|
||||
alpha_passes = LsfgAlphaPasses(device, shaders);
|
||||
for (size_t i = 0; i < LSFG_MIP_LEVELS; ++i) {
|
||||
alpha[i] = LsfgAlpha(device, memory_allocator, alpha_passes, resources, descriptor_pool,
|
||||
mipmaps.Output(i));
|
||||
}
|
||||
|
||||
beta = LsfgBeta(device, memory_allocator, shaders, resources, descriptor_pool,
|
||||
alpha[0].Outputs());
|
||||
|
||||
for (size_t i = 0; i < LSFG_MIP_LEVELS; ++i) {
|
||||
const size_t level = LSFG_MIP_LEVELS - 1 - i;
|
||||
gamma[i] = LsfgGamma(device, memory_allocator, shaders, resources, descriptor_pool,
|
||||
alpha[level].Outputs(),
|
||||
beta.Output(std::min(level, LSFG_BETA_OUTPUTS - 1)),
|
||||
i == 0 ? nullptr : &gamma[i - 1].Output());
|
||||
|
||||
if (i < FIRST_DELTA_LEVEL) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const size_t index = i - FIRST_DELTA_LEVEL;
|
||||
delta[index] = LsfgDelta(
|
||||
device, memory_allocator, shaders, resources, descriptor_pool, alpha[level].Outputs(),
|
||||
beta.Output(level), i == FIRST_DELTA_LEVEL ? nullptr : &gamma[i - 1].Output(),
|
||||
i == FIRST_DELTA_LEVEL ? nullptr : &delta[index - 1].Output1(),
|
||||
i == FIRST_DELTA_LEVEL ? nullptr : &delta[index - 1].Output2());
|
||||
}
|
||||
|
||||
generate = LsfgGenerate(device, shaders, resources, descriptor_pool, frames,
|
||||
gamma[LSFG_MIP_LEVELS - 1].Output(),
|
||||
delta[LSFG_DELTA_INSTANCES - 1].Output1(),
|
||||
delta[LSFG_DELTA_INSTANCES - 1].Output2());
|
||||
}
|
||||
|
||||
void LsfgChain::DispatchShared(vk::CommandBuffer cmdbuf, u64 frame_count) {
|
||||
mipmaps.Dispatch(cmdbuf, frame_count);
|
||||
|
||||
for (size_t stage = 0; stage < LSFG_ALPHA_STAGES; ++stage) {
|
||||
LsfgBarriers barriers(cmdbuf);
|
||||
for (auto& level : alpha) {
|
||||
level.PushBarriers(barriers, frame_count, stage);
|
||||
}
|
||||
barriers.Build();
|
||||
|
||||
alpha_passes.Get(stage).BindPipeline(cmdbuf);
|
||||
for (auto& level : alpha) {
|
||||
level.DispatchStage(cmdbuf, frame_count, stage);
|
||||
}
|
||||
}
|
||||
|
||||
beta.Dispatch(cmdbuf, frame_count);
|
||||
}
|
||||
|
||||
void LsfgChain::DispatchGeneration(vk::CommandBuffer cmdbuf, u64 frame_count,
|
||||
size_t generation_count, size_t generation, u32 target,
|
||||
VkImage image, VkExtent2D extent) {
|
||||
const size_t slot = LsfgGenerationSlot(generation_count, generation);
|
||||
for (size_t i = 0; i < LSFG_MIP_LEVELS; ++i) {
|
||||
gamma[i].Dispatch(cmdbuf, frame_count, slot);
|
||||
if (i >= FIRST_DELTA_LEVEL) {
|
||||
delta[i - FIRST_DELTA_LEVEL].Dispatch(cmdbuf, frame_count, slot);
|
||||
}
|
||||
}
|
||||
generate.Dispatch(cmdbuf, frame_count, slot, target, image, extent);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,87 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_alpha.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_beta.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_common.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_delta.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_gamma.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_generate.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_mipmaps.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class LsfgShaders;
|
||||
|
||||
constexpr size_t LSFG_DELTA_INSTANCES = 3;
|
||||
|
||||
class LsfgChain {
|
||||
public:
|
||||
LsfgChain(const Device& device, MemoryAllocator& memory_allocator, const LsfgShaders& shaders,
|
||||
VkExtent2D extent, VkFormat format, f32 flow_scale);
|
||||
|
||||
LsfgChain(const LsfgChain&) = delete;
|
||||
LsfgChain& operator=(const LsfgChain&) = delete;
|
||||
|
||||
void DispatchShared(vk::CommandBuffer cmdbuf, u64 frame_count);
|
||||
|
||||
void DispatchGeneration(vk::CommandBuffer cmdbuf, u64 frame_count, size_t generation_count,
|
||||
size_t generation, u32 target, VkImage image, VkExtent2D extent);
|
||||
|
||||
void SetTarget(const Device& device, size_t generation_count, size_t generation, u32 target,
|
||||
VkImageView view) {
|
||||
generate.SetTarget(device, LsfgGenerationSlot(generation_count, generation), target, view);
|
||||
}
|
||||
|
||||
[[nodiscard]] LsfgImage& Input(u64 frame_count) {
|
||||
return frames[frame_count % frames.size()];
|
||||
}
|
||||
|
||||
[[nodiscard]] LsfgImage& FlowLevel(size_t level) {
|
||||
return mipmaps.Output(level);
|
||||
}
|
||||
|
||||
[[nodiscard]] LsfgImage& AlphaOutput(size_t level, u64 frame_count, size_t index) {
|
||||
return alpha[level].Outputs()[frame_count % LSFG_HISTORY_SLOTS][index];
|
||||
}
|
||||
|
||||
[[nodiscard]] LsfgImage& BetaOutput(size_t level) {
|
||||
return beta.Output(level);
|
||||
}
|
||||
|
||||
[[nodiscard]] LsfgImage& GammaOutput(size_t index) {
|
||||
return gamma[index].Output();
|
||||
}
|
||||
|
||||
[[nodiscard]] LsfgImage& DeltaOutput1(size_t index) {
|
||||
return delta[index].Output1();
|
||||
}
|
||||
|
||||
[[nodiscard]] LsfgImage& DeltaOutput2(size_t index) {
|
||||
return delta[index].Output2();
|
||||
}
|
||||
|
||||
private:
|
||||
LsfgResources resources;
|
||||
vk::DescriptorPool descriptor_pool;
|
||||
|
||||
LsfgImagePair frames;
|
||||
LsfgMipmaps mipmaps;
|
||||
LsfgAlphaPasses alpha_passes;
|
||||
std::array<LsfgAlpha, LSFG_MIP_LEVELS> alpha;
|
||||
LsfgBeta beta;
|
||||
std::array<LsfgGamma, LSFG_MIP_LEVELS> gamma;
|
||||
std::array<LsfgDelta, LSFG_DELTA_INSTANCES> delta;
|
||||
LsfgGenerate generate;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,339 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <cstring>
|
||||
|
||||
#include "video_core/renderer_vulkan/present/lsfg_common.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_shaders.h"
|
||||
#include "video_core/renderer_vulkan/present/util.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr u32 DESCRIPTORS_PER_TYPE = 4096;
|
||||
|
||||
struct LsfgConstants {
|
||||
std::array<u32, 2> input_offset;
|
||||
u32 first_iter;
|
||||
u32 first_iter_s;
|
||||
u32 advanced_color_kind;
|
||||
u32 hdr_support;
|
||||
f32 resolution_inv_scale;
|
||||
f32 timestamp;
|
||||
f32 ui_threshold;
|
||||
std::array<u32, 3> padding;
|
||||
};
|
||||
static_assert(sizeof(LsfgConstants) == 48);
|
||||
|
||||
vk::Image CreateChainImage(MemoryAllocator& memory_allocator, VkExtent2D extent, VkFormat format) {
|
||||
const VkImageCreateInfo image_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.imageType = VK_IMAGE_TYPE_2D,
|
||||
.format = format,
|
||||
.extent = {.width = extent.width, .height = extent.height, .depth = 1},
|
||||
.mipLevels = 1,
|
||||
.arrayLayers = 1,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_SAMPLED_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
};
|
||||
return memory_allocator.CreateImage(image_ci);
|
||||
}
|
||||
|
||||
vk::Buffer CreateUniformBuffer(MemoryAllocator& memory_allocator, VkDeviceSize size) {
|
||||
const VkBufferCreateInfo buffer_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = size,
|
||||
.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
};
|
||||
return memory_allocator.CreateBuffer(buffer_ci, MemoryUsage::Upload);
|
||||
}
|
||||
|
||||
VkImageMemoryBarrier MakeBarrier(const LsfgImage& image, VkAccessFlags src_access,
|
||||
VkAccessFlags dst_access) {
|
||||
return VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = src_access,
|
||||
.dstAccessMask = dst_access,
|
||||
.oldLayout = image.Layout(),
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = image.Handle(),
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
LsfgImage::LsfgImage(const Device& device, MemoryAllocator& memory_allocator, VkExtent2D extent_,
|
||||
VkFormat format_)
|
||||
: extent{std::max(1u, extent_.width), std::max(1u, extent_.height)}, format{format_} {
|
||||
image = CreateChainImage(memory_allocator, extent, format);
|
||||
view = CreateWrappedImageView(device, image, format);
|
||||
}
|
||||
|
||||
LsfgBarriers& LsfgBarriers::Push(LsfgImage& image, VkAccessFlags src_access,
|
||||
VkAccessFlags dst_access) {
|
||||
barriers.push_back(MakeBarrier(image, src_access, dst_access));
|
||||
image.SetLayout(VK_IMAGE_LAYOUT_GENERAL);
|
||||
return *this;
|
||||
}
|
||||
|
||||
LsfgBarriers& LsfgBarriers::WriteToRead(LsfgImage& image) {
|
||||
return Push(image, VK_ACCESS_SHADER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
|
||||
}
|
||||
|
||||
LsfgBarriers& LsfgBarriers::ReadToWrite(LsfgImage& image) {
|
||||
return Push(image, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_SHADER_WRITE_BIT);
|
||||
}
|
||||
|
||||
LsfgBarriers& LsfgBarriers::WriteToRead(LsfgImage* image) {
|
||||
return image == nullptr ? *this : WriteToRead(*image);
|
||||
}
|
||||
|
||||
LsfgBarriers& LsfgBarriers::ReadToWrite(LsfgImage* image) {
|
||||
return image == nullptr ? *this : ReadToWrite(*image);
|
||||
}
|
||||
|
||||
LsfgBarriers& LsfgBarriers::DiscardToWrite(VkImage image) {
|
||||
barriers.push_back(VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = 0,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = image,
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
});
|
||||
return *this;
|
||||
}
|
||||
|
||||
VkDeviceSize LsfgResources::BufferSize() {
|
||||
return sizeof(LsfgConstants);
|
||||
}
|
||||
|
||||
VkSampler LsfgResources::GetSampler(VkSamplerAddressMode address_mode, VkCompareOp compare_op,
|
||||
bool white_border) {
|
||||
const u64 key = static_cast<u64>(address_mode) | (static_cast<u64>(compare_op) << 8) |
|
||||
(static_cast<u64>(white_border) << 16);
|
||||
|
||||
const auto it = samplers.find(key);
|
||||
if (it != samplers.end()) {
|
||||
return *it->second;
|
||||
}
|
||||
|
||||
const auto [entry, inserted] =
|
||||
samplers.emplace(key, CreateLsfgSampler(*device, address_mode, compare_op, white_border));
|
||||
return *entry->second;
|
||||
}
|
||||
|
||||
VkBuffer LsfgResources::GetBuffer(f32 timestamp, bool first_iter, bool first_iter_s) {
|
||||
u32 timestamp_bits{};
|
||||
std::memcpy(×tamp_bits, ×tamp, sizeof(timestamp_bits));
|
||||
const u64 key = static_cast<u64>(timestamp_bits) | (static_cast<u64>(first_iter) << 32) |
|
||||
(static_cast<u64>(first_iter_s) << 33);
|
||||
|
||||
const auto it = buffers.find(key);
|
||||
if (it != buffers.end()) {
|
||||
return *it->second;
|
||||
}
|
||||
|
||||
vk::Buffer buffer = CreateUniformBuffer(*memory_allocator, sizeof(LsfgConstants));
|
||||
|
||||
const LsfgConstants constants{
|
||||
.input_offset = {0, 0},
|
||||
.first_iter = first_iter ? 1u : 0u,
|
||||
.first_iter_s = first_iter_s ? 1u : 0u,
|
||||
.advanced_color_kind = 0,
|
||||
.hdr_support = 0,
|
||||
.resolution_inv_scale = 1.0f / flow_scale,
|
||||
.timestamp = timestamp,
|
||||
.ui_threshold = 0.5f,
|
||||
.padding = {0, 0, 0},
|
||||
};
|
||||
|
||||
const std::span<u8> mapped = buffer.Mapped();
|
||||
std::memcpy(mapped.data(), &constants, sizeof(constants));
|
||||
buffer.Flush();
|
||||
|
||||
const auto [entry, inserted] = buffers.emplace(key, std::move(buffer));
|
||||
return *entry->second;
|
||||
}
|
||||
|
||||
void LsfgBarriers::Build() {
|
||||
if (barriers.empty()) {
|
||||
return;
|
||||
}
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, {}, {}, barriers);
|
||||
barriers.clear();
|
||||
}
|
||||
|
||||
LsfgDescriptorWriter& LsfgDescriptorWriter::PushImage(VkDescriptorType type, VkSampler sampler,
|
||||
VkImageView view) {
|
||||
image_infos.push_back(VkDescriptorImageInfo{
|
||||
.sampler = sampler,
|
||||
.imageView = view,
|
||||
.imageLayout = view == VK_NULL_HANDLE ? VK_IMAGE_LAYOUT_UNDEFINED
|
||||
: VK_IMAGE_LAYOUT_GENERAL,
|
||||
});
|
||||
writes.push_back(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = set,
|
||||
.dstBinding = binding++,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = type,
|
||||
.pImageInfo = &image_infos.back(),
|
||||
.pBufferInfo = nullptr,
|
||||
.pTexelBufferView = nullptr,
|
||||
});
|
||||
return *this;
|
||||
}
|
||||
|
||||
LsfgDescriptorWriter& LsfgDescriptorWriter::AddSampler(VkSampler sampler) {
|
||||
return PushImage(VK_DESCRIPTOR_TYPE_SAMPLER, sampler, VK_NULL_HANDLE);
|
||||
}
|
||||
|
||||
LsfgDescriptorWriter& LsfgDescriptorWriter::AddSampledImage(const LsfgImage& image) {
|
||||
return PushImage(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_NULL_HANDLE, image.View());
|
||||
}
|
||||
|
||||
LsfgDescriptorWriter& LsfgDescriptorWriter::AddSampledImage(const LsfgImage* image) {
|
||||
return PushImage(VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_NULL_HANDLE,
|
||||
image == nullptr ? VK_NULL_HANDLE : image->View());
|
||||
}
|
||||
|
||||
LsfgDescriptorWriter& LsfgDescriptorWriter::AddStorageImage(const LsfgImage& image) {
|
||||
return PushImage(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_NULL_HANDLE, image.View());
|
||||
}
|
||||
|
||||
LsfgDescriptorWriter& LsfgDescriptorWriter::AddStorageView(VkImageView view) {
|
||||
return PushImage(VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, VK_NULL_HANDLE, view);
|
||||
}
|
||||
|
||||
LsfgDescriptorWriter& LsfgDescriptorWriter::AddUniformBuffer(VkBuffer buffer, VkDeviceSize size) {
|
||||
buffer_infos.push_back(VkDescriptorBufferInfo{
|
||||
.buffer = buffer,
|
||||
.offset = 0,
|
||||
.range = size,
|
||||
});
|
||||
writes.push_back(VkWriteDescriptorSet{
|
||||
.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
|
||||
.pNext = nullptr,
|
||||
.dstSet = set,
|
||||
.dstBinding = binding++,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
.pImageInfo = nullptr,
|
||||
.pBufferInfo = &buffer_infos.back(),
|
||||
.pTexelBufferView = nullptr,
|
||||
});
|
||||
return *this;
|
||||
}
|
||||
|
||||
void LsfgDescriptorWriter::Build(const Device& device) {
|
||||
if (writes.empty()) {
|
||||
return;
|
||||
}
|
||||
device.GetLogical().UpdateDescriptorSets(writes, {});
|
||||
writes.clear();
|
||||
}
|
||||
|
||||
LsfgPass::LsfgPass(const Device& device, const LsfgShaders& shaders, u32 shader_id,
|
||||
LsfgBindings bindings) {
|
||||
std::vector<VkDescriptorType> types;
|
||||
for (const auto& [count, type] : bindings) {
|
||||
types.insert(types.end(), count, type);
|
||||
}
|
||||
descriptor_count = static_cast<u32>(types.size());
|
||||
|
||||
descriptor_set_layout = CreateWrappedDescriptorSetLayout(
|
||||
device, std::span<const VkDescriptorType>{types}, VK_SHADER_STAGE_COMPUTE_BIT);
|
||||
pipeline_layout = CreateWrappedPipelineLayout(device, descriptor_set_layout);
|
||||
pipeline = CreateWrappedComputePipeline(device, pipeline_layout, shaders.Get(shader_id));
|
||||
}
|
||||
|
||||
void LsfgPass::Bind(vk::CommandBuffer cmdbuf, VkDescriptorSet set) const {
|
||||
BindPipeline(cmdbuf);
|
||||
BindSet(cmdbuf, set);
|
||||
}
|
||||
|
||||
void LsfgPass::BindPipeline(vk::CommandBuffer cmdbuf) const {
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
|
||||
}
|
||||
|
||||
void LsfgPass::BindSet(vk::CommandBuffer cmdbuf, VkDescriptorSet set) const {
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0, set, {});
|
||||
}
|
||||
|
||||
vk::DescriptorPool CreateLsfgDescriptorPool(const Device& device, u32 max_sets) {
|
||||
return CreateWrappedDescriptorPool(
|
||||
device, DESCRIPTORS_PER_TYPE, max_sets,
|
||||
{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_DESCRIPTOR_TYPE_SAMPLER,
|
||||
VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE});
|
||||
}
|
||||
|
||||
vk::Sampler CreateLsfgSampler(const Device& device, VkSamplerAddressMode address_mode,
|
||||
VkCompareOp compare_op, bool white_border) {
|
||||
return device.GetLogical().CreateSampler(VkSamplerCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.magFilter = VK_FILTER_LINEAR,
|
||||
.minFilter = VK_FILTER_LINEAR,
|
||||
.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR,
|
||||
.addressModeU = address_mode,
|
||||
.addressModeV = address_mode,
|
||||
.addressModeW = address_mode,
|
||||
.mipLodBias = 0.0f,
|
||||
.anisotropyEnable = VK_FALSE,
|
||||
.maxAnisotropy = 0.0f,
|
||||
.compareEnable = VK_FALSE,
|
||||
.compareOp = compare_op,
|
||||
.minLod = 0.0f,
|
||||
.maxLod = VK_LOD_CLAMP_NONE,
|
||||
.borderColor = white_border ? VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE
|
||||
: VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
|
||||
.unnormalizedCoordinates = VK_FALSE,
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,227 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <deque>
|
||||
#include <initializer_list>
|
||||
#include <map>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class LsfgShaders;
|
||||
|
||||
constexpr VkFormat LSFG_DEFAULT_FORMAT = VK_FORMAT_R8G8B8A8_UNORM;
|
||||
constexpr VkFormat LSFG_FLOW_FORMAT = VK_FORMAT_R8_UNORM;
|
||||
constexpr VkFormat LSFG_MOTION_FORMAT = VK_FORMAT_R16G16B16A16_SFLOAT;
|
||||
|
||||
constexpr size_t LSFG_HISTORY_SLOTS = 3;
|
||||
constexpr size_t LSFG_MAX_TARGETS = 7;
|
||||
constexpr size_t LSFG_MAX_GENERATIONS = 3;
|
||||
|
||||
constexpr size_t LSFG_GENERATION_SLOTS = LSFG_MAX_GENERATIONS * (LSFG_MAX_GENERATIONS + 1) / 2;
|
||||
|
||||
[[nodiscard]] constexpr size_t LsfgGenerationSlot(size_t generation_count, size_t generation) {
|
||||
return (generation_count - 1) * generation_count / 2 + generation;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr f32 LsfgTimestamp(size_t generation, size_t generation_count) {
|
||||
return static_cast<f32>(generation + 1) / static_cast<f32>(generation_count + 1);
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr size_t LsfgSlotCount(size_t slot) {
|
||||
size_t count = 1;
|
||||
while (LsfgGenerationSlot(count + 1, 0) <= slot) {
|
||||
++count;
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
[[nodiscard]] constexpr f32 LsfgSlotTimestamp(size_t slot) {
|
||||
const size_t count = LsfgSlotCount(slot);
|
||||
return LsfgTimestamp(slot - LsfgGenerationSlot(count, 0), count);
|
||||
}
|
||||
|
||||
class LsfgImage {
|
||||
public:
|
||||
LsfgImage() = default;
|
||||
LsfgImage(const Device& device, MemoryAllocator& memory_allocator, VkExtent2D extent_,
|
||||
VkFormat format = LSFG_DEFAULT_FORMAT);
|
||||
|
||||
[[nodiscard]] VkImage Handle() const {
|
||||
return *image;
|
||||
}
|
||||
|
||||
[[nodiscard]] VkImageView View() const {
|
||||
return *view;
|
||||
}
|
||||
|
||||
[[nodiscard]] VkExtent2D Extent() const {
|
||||
return extent;
|
||||
}
|
||||
|
||||
[[nodiscard]] VkFormat Format() const {
|
||||
return format;
|
||||
}
|
||||
|
||||
[[nodiscard]] VkImageLayout Layout() const {
|
||||
return layout;
|
||||
}
|
||||
|
||||
void SetLayout(VkImageLayout new_layout) {
|
||||
layout = new_layout;
|
||||
}
|
||||
|
||||
private:
|
||||
vk::Image image;
|
||||
vk::ImageView view;
|
||||
VkExtent2D extent{};
|
||||
VkFormat format{VK_FORMAT_UNDEFINED};
|
||||
VkImageLayout layout{VK_IMAGE_LAYOUT_UNDEFINED};
|
||||
};
|
||||
|
||||
using LsfgImagePair = std::array<LsfgImage, 2>;
|
||||
using LsfgImageHistory = std::array<LsfgImagePair, LSFG_HISTORY_SLOTS>;
|
||||
|
||||
class LsfgResources {
|
||||
public:
|
||||
LsfgResources() = default;
|
||||
LsfgResources(const Device& device_, MemoryAllocator& memory_allocator_, f32 flow_scale_)
|
||||
: device{&device_}, memory_allocator{&memory_allocator_}, flow_scale{flow_scale_} {}
|
||||
|
||||
[[nodiscard]] VkSampler GetSampler(
|
||||
VkSamplerAddressMode address_mode = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER,
|
||||
VkCompareOp compare_op = VK_COMPARE_OP_NEVER, bool white_border = false);
|
||||
|
||||
[[nodiscard]] VkBuffer GetBuffer(f32 timestamp = 0.0f, bool first_iter = false,
|
||||
bool first_iter_s = false);
|
||||
|
||||
[[nodiscard]] static VkDeviceSize BufferSize();
|
||||
|
||||
private:
|
||||
const Device* device{};
|
||||
MemoryAllocator* memory_allocator{};
|
||||
f32 flow_scale{1.0f};
|
||||
|
||||
std::map<u64, vk::Sampler> samplers;
|
||||
std::map<u64, vk::Buffer> buffers;
|
||||
};
|
||||
|
||||
class LsfgBarriers {
|
||||
public:
|
||||
explicit LsfgBarriers(vk::CommandBuffer cmdbuf_) : cmdbuf{cmdbuf_} {}
|
||||
|
||||
LsfgBarriers& WriteToRead(LsfgImage& image);
|
||||
LsfgBarriers& ReadToWrite(LsfgImage& image);
|
||||
LsfgBarriers& WriteToRead(LsfgImage* image);
|
||||
LsfgBarriers& ReadToWrite(LsfgImage* image);
|
||||
LsfgBarriers& DiscardToWrite(VkImage image);
|
||||
|
||||
template <typename Range>
|
||||
LsfgBarriers& WriteToReadAll(Range& images) {
|
||||
for (auto& image : images) {
|
||||
WriteToRead(image);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename Range>
|
||||
LsfgBarriers& ReadToWriteAll(Range& images) {
|
||||
for (auto& image : images) {
|
||||
ReadToWrite(image);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Build();
|
||||
|
||||
private:
|
||||
LsfgBarriers& Push(LsfgImage& image, VkAccessFlags src_access, VkAccessFlags dst_access);
|
||||
|
||||
vk::CommandBuffer cmdbuf;
|
||||
std::vector<VkImageMemoryBarrier> barriers;
|
||||
};
|
||||
|
||||
class LsfgDescriptorWriter {
|
||||
public:
|
||||
explicit LsfgDescriptorWriter(VkDescriptorSet set_) : set{set_} {}
|
||||
|
||||
LsfgDescriptorWriter& AddSampler(VkSampler sampler);
|
||||
LsfgDescriptorWriter& AddSampledImage(const LsfgImage& image);
|
||||
LsfgDescriptorWriter& AddSampledImage(const LsfgImage* image);
|
||||
LsfgDescriptorWriter& AddStorageImage(const LsfgImage& image);
|
||||
LsfgDescriptorWriter& AddStorageView(VkImageView view);
|
||||
LsfgDescriptorWriter& AddUniformBuffer(VkBuffer buffer, VkDeviceSize size);
|
||||
|
||||
template <typename Range>
|
||||
LsfgDescriptorWriter& AddSampledImages(const Range& images) {
|
||||
for (const auto& image : images) {
|
||||
AddSampledImage(image);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename Range>
|
||||
LsfgDescriptorWriter& AddStorageImages(const Range& images) {
|
||||
for (const auto& image : images) {
|
||||
AddStorageImage(image);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
void Build(const Device& device);
|
||||
|
||||
private:
|
||||
LsfgDescriptorWriter& PushImage(VkDescriptorType type, VkSampler sampler, VkImageView view);
|
||||
|
||||
VkDescriptorSet set;
|
||||
u32 binding{};
|
||||
std::deque<VkDescriptorImageInfo> image_infos;
|
||||
std::deque<VkDescriptorBufferInfo> buffer_infos;
|
||||
std::vector<VkWriteDescriptorSet> writes;
|
||||
};
|
||||
|
||||
using LsfgBindings = std::initializer_list<std::pair<u32, VkDescriptorType>>;
|
||||
|
||||
class LsfgPass {
|
||||
public:
|
||||
LsfgPass() = default;
|
||||
LsfgPass(const Device& device, const LsfgShaders& shaders, u32 shader_id,
|
||||
LsfgBindings bindings);
|
||||
|
||||
[[nodiscard]] VkDescriptorSetLayout SetLayout() const {
|
||||
return *descriptor_set_layout;
|
||||
}
|
||||
|
||||
[[nodiscard]] u32 DescriptorCount() const {
|
||||
return descriptor_count;
|
||||
}
|
||||
|
||||
void Bind(vk::CommandBuffer cmdbuf, VkDescriptorSet set) const;
|
||||
void BindPipeline(vk::CommandBuffer cmdbuf) const;
|
||||
void BindSet(vk::CommandBuffer cmdbuf, VkDescriptorSet set) const;
|
||||
|
||||
private:
|
||||
vk::DescriptorSetLayout descriptor_set_layout;
|
||||
vk::PipelineLayout pipeline_layout;
|
||||
vk::Pipeline pipeline;
|
||||
u32 descriptor_count{};
|
||||
};
|
||||
|
||||
[[nodiscard]] vk::DescriptorPool CreateLsfgDescriptorPool(const Device& device, u32 max_sets);
|
||||
|
||||
[[nodiscard]] vk::Sampler CreateLsfgSampler(const Device& device, VkSamplerAddressMode address_mode,
|
||||
VkCompareOp compare_op, bool white_border);
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,283 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "video_core/frame_gen/lossless_dll.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_delta.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_shaders.h"
|
||||
#include "video_core/renderer_vulkan/present/util.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr u32 DISPATCH_TILE_SHIFT = 3;
|
||||
|
||||
[[nodiscard]] u32 GroupCount(u32 size) {
|
||||
return (size + (1u << DISPATCH_TILE_SHIFT) - 1) >> DISPATCH_TILE_SHIFT;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
LsfgDelta::LsfgDelta(const Device& device, MemoryAllocator& memory_allocator,
|
||||
const LsfgShaders& shaders, LsfgResources& resources,
|
||||
vk::DescriptorPool& descriptor_pool, LsfgImageHistory& inputs_,
|
||||
LsfgImage& flow_input_, LsfgImage* previous_gamma_, LsfgImage* previous1_,
|
||||
LsfgImage* previous2_)
|
||||
: inputs{&inputs_}, flow_input{&flow_input_}, previous_gamma{previous_gamma_},
|
||||
previous1{previous1_}, previous2{previous2_} {
|
||||
using namespace VideoCore::FrameGen::PerformanceShader;
|
||||
|
||||
passes[0] = LsfgPass(device, shaders, DELTA[0],
|
||||
{{1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER},
|
||||
{2, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{5, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{3, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
passes[1] = LsfgPass(device, shaders, DELTA[1],
|
||||
{{1, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{3, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
passes[2] = LsfgPass(device, shaders, DELTA[2],
|
||||
{{1, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
passes[3] = LsfgPass(device, shaders, DELTA[3],
|
||||
{{1, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
passes[4] = LsfgPass(device, shaders, DELTA[4],
|
||||
{{1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER},
|
||||
{2, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{4, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
passes[5] = LsfgPass(device, shaders, DELTA[5],
|
||||
{{1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER},
|
||||
{2, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{6, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
for (size_t i = 6; i < LSFG_DELTA_STAGES - 1; ++i) {
|
||||
passes[i] = LsfgPass(device, shaders, DELTA[i],
|
||||
{{1, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
}
|
||||
passes[9] = LsfgPass(device, shaders, DELTA[9],
|
||||
{{1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER},
|
||||
{2, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
|
||||
const VkExtent2D extent = (*inputs)[0][0].Extent();
|
||||
for (auto& image : temp1) {
|
||||
image = LsfgImage(device, memory_allocator, extent);
|
||||
}
|
||||
for (auto& image : temp2) {
|
||||
image = LsfgImage(device, memory_allocator, extent);
|
||||
}
|
||||
out_image1 = LsfgImage(device, memory_allocator, extent, LSFG_MOTION_FORMAT);
|
||||
out_image2 = LsfgImage(device, memory_allocator, extent, LSFG_MOTION_FORMAT);
|
||||
|
||||
std::vector<VkDescriptorSetLayout> layouts;
|
||||
for (size_t slot = 0; slot < LSFG_GENERATION_SLOTS; ++slot) {
|
||||
for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
|
||||
layouts.push_back(passes[0].SetLayout());
|
||||
}
|
||||
for (size_t i = 1; i <= 4; ++i) {
|
||||
layouts.push_back(passes[i].SetLayout());
|
||||
}
|
||||
for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
|
||||
layouts.push_back(passes[5].SetLayout());
|
||||
}
|
||||
for (size_t i = 6; i < LSFG_DELTA_STAGES; ++i) {
|
||||
layouts.push_back(passes[i].SetLayout());
|
||||
}
|
||||
}
|
||||
owned_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts);
|
||||
|
||||
const VkSampler sampler = resources.GetSampler();
|
||||
const VkSampler border_sampler = resources.GetSampler(
|
||||
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, VK_COMPARE_OP_NEVER, true);
|
||||
const VkSampler edge_sampler =
|
||||
resources.GetSampler(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_COMPARE_OP_ALWAYS, false);
|
||||
size_t next = 0;
|
||||
for (size_t slot = 0; slot < LSFG_GENERATION_SLOTS; ++slot) {
|
||||
Generation& pass = generations[slot];
|
||||
const VkBuffer buffer =
|
||||
resources.GetBuffer(LsfgSlotTimestamp(slot), false, previous_gamma == nullptr);
|
||||
|
||||
for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
|
||||
pass.first_descriptor_sets[i] = owned_sets[next++];
|
||||
}
|
||||
for (size_t i = 0; i < 4; ++i) {
|
||||
pass.descriptor_sets[i] = owned_sets[next++];
|
||||
}
|
||||
for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
|
||||
pass.sixth_descriptor_sets[i] = owned_sets[next++];
|
||||
}
|
||||
for (size_t i = 4; i < LSFG_DELTA_STAGES - 2; ++i) {
|
||||
pass.descriptor_sets[i] = owned_sets[next++];
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
|
||||
LsfgDescriptorWriter(pass.first_descriptor_sets[i])
|
||||
.AddUniformBuffer(buffer, LsfgResources::BufferSize())
|
||||
.AddSampler(border_sampler)
|
||||
.AddSampler(edge_sampler)
|
||||
.AddSampledImages((*inputs)[(i + 2) % LSFG_HISTORY_SLOTS])
|
||||
.AddSampledImages((*inputs)[i % LSFG_HISTORY_SLOTS])
|
||||
.AddSampledImage(previous_gamma)
|
||||
.AddStorageImages(temp1)
|
||||
.Build(device);
|
||||
LsfgDescriptorWriter(pass.sixth_descriptor_sets[i])
|
||||
.AddUniformBuffer(buffer, LsfgResources::BufferSize())
|
||||
.AddSampler(border_sampler)
|
||||
.AddSampler(edge_sampler)
|
||||
.AddSampledImages((*inputs)[(i + 2) % LSFG_HISTORY_SLOTS])
|
||||
.AddSampledImages((*inputs)[i % LSFG_HISTORY_SLOTS])
|
||||
.AddSampledImage(previous_gamma)
|
||||
.AddSampledImage(previous1)
|
||||
.AddStorageImage(temp2[0])
|
||||
.Build(device);
|
||||
}
|
||||
LsfgDescriptorWriter(pass.descriptor_sets[0])
|
||||
.AddSampler(sampler)
|
||||
.AddSampledImages(temp1)
|
||||
.AddStorageImages(temp2)
|
||||
.Build(device);
|
||||
LsfgDescriptorWriter(pass.descriptor_sets[1])
|
||||
.AddSampler(sampler)
|
||||
.AddSampledImages(temp2)
|
||||
.AddStorageImage(temp1[0])
|
||||
.AddStorageImage(temp1[1])
|
||||
.Build(device);
|
||||
LsfgDescriptorWriter(pass.descriptor_sets[2])
|
||||
.AddSampler(sampler)
|
||||
.AddSampledImage(temp1[0])
|
||||
.AddSampledImage(temp1[1])
|
||||
.AddStorageImages(temp2)
|
||||
.Build(device);
|
||||
LsfgDescriptorWriter(pass.descriptor_sets[3])
|
||||
.AddUniformBuffer(buffer, LsfgResources::BufferSize())
|
||||
.AddSampler(sampler)
|
||||
.AddSampler(edge_sampler)
|
||||
.AddSampledImages(temp2)
|
||||
.AddSampledImage(previous_gamma)
|
||||
.AddSampledImage(*flow_input)
|
||||
.AddStorageImage(out_image1)
|
||||
.Build(device);
|
||||
LsfgDescriptorWriter(pass.descriptor_sets[4])
|
||||
.AddSampler(sampler)
|
||||
.AddSampledImage(temp2[0])
|
||||
.AddStorageImage(temp1[0])
|
||||
.Build(device);
|
||||
LsfgDescriptorWriter(pass.descriptor_sets[5])
|
||||
.AddSampler(sampler)
|
||||
.AddSampledImage(temp1[0])
|
||||
.AddStorageImage(temp2[0])
|
||||
.Build(device);
|
||||
LsfgDescriptorWriter(pass.descriptor_sets[6])
|
||||
.AddSampler(sampler)
|
||||
.AddSampledImage(temp2[0])
|
||||
.AddStorageImage(temp1[0])
|
||||
.Build(device);
|
||||
LsfgDescriptorWriter(pass.descriptor_sets[7])
|
||||
.AddUniformBuffer(buffer, LsfgResources::BufferSize())
|
||||
.AddSampler(sampler)
|
||||
.AddSampler(edge_sampler)
|
||||
.AddSampledImage(temp1[0])
|
||||
.AddSampledImage(previous2)
|
||||
.AddStorageImage(out_image2)
|
||||
.Build(device);
|
||||
}
|
||||
}
|
||||
|
||||
void LsfgDelta::Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t slot) {
|
||||
const Generation& pass = generations[slot];
|
||||
|
||||
const VkExtent2D extent = temp1[0].Extent();
|
||||
const u32 groups_x = GroupCount(extent.width);
|
||||
const u32 groups_y = GroupCount(extent.height);
|
||||
|
||||
const size_t history = frame_count % LSFG_HISTORY_SLOTS;
|
||||
const size_t previous_history = (frame_count + 2) % LSFG_HISTORY_SLOTS;
|
||||
|
||||
LsfgBarriers(cmdbuf)
|
||||
.WriteToReadAll((*inputs)[previous_history])
|
||||
.WriteToReadAll((*inputs)[history])
|
||||
.WriteToRead(previous_gamma)
|
||||
.ReadToWriteAll(temp1)
|
||||
.Build();
|
||||
passes[0].Bind(cmdbuf, pass.first_descriptor_sets[history]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf).WriteToReadAll(temp1).ReadToWriteAll(temp2).Build();
|
||||
passes[1].Bind(cmdbuf, pass.descriptor_sets[0]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf).WriteToReadAll(temp2).ReadToWriteAll(temp1).Build();
|
||||
passes[2].Bind(cmdbuf, pass.descriptor_sets[1]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf).WriteToReadAll(temp1).ReadToWriteAll(temp2).Build();
|
||||
passes[3].Bind(cmdbuf, pass.descriptor_sets[2]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf)
|
||||
.WriteToReadAll(temp2)
|
||||
.WriteToRead(previous_gamma)
|
||||
.WriteToRead(*flow_input)
|
||||
.ReadToWrite(out_image1)
|
||||
.Build();
|
||||
passes[4].Bind(cmdbuf, pass.descriptor_sets[3]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf)
|
||||
.WriteToReadAll((*inputs)[previous_history])
|
||||
.WriteToReadAll((*inputs)[history])
|
||||
.WriteToRead(previous_gamma)
|
||||
.WriteToRead(previous1)
|
||||
.ReadToWriteAll(temp2)
|
||||
.Build();
|
||||
passes[5].Bind(cmdbuf, pass.sixth_descriptor_sets[history]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf)
|
||||
.WriteToReadAll(temp2)
|
||||
.ReadToWrite(temp1[0])
|
||||
.ReadToWrite(temp1[1])
|
||||
.Build();
|
||||
passes[6].Bind(cmdbuf, pass.descriptor_sets[4]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf)
|
||||
.WriteToRead(temp1[0])
|
||||
.WriteToRead(temp1[1])
|
||||
.ReadToWriteAll(temp2)
|
||||
.Build();
|
||||
passes[7].Bind(cmdbuf, pass.descriptor_sets[5]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf)
|
||||
.WriteToReadAll(temp2)
|
||||
.ReadToWrite(temp1[0])
|
||||
.ReadToWrite(temp1[1])
|
||||
.Build();
|
||||
passes[8].Bind(cmdbuf, pass.descriptor_sets[6]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf)
|
||||
.WriteToRead(temp1[0])
|
||||
.WriteToRead(temp1[1])
|
||||
.WriteToRead(previous2)
|
||||
.ReadToWrite(out_image2)
|
||||
.Build();
|
||||
passes[9].Bind(cmdbuf, pass.descriptor_sets[7]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,63 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_common.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class LsfgShaders;
|
||||
|
||||
constexpr size_t LSFG_DELTA_STAGES = 10;
|
||||
constexpr size_t LSFG_DELTA_TEMPS = 3;
|
||||
|
||||
class LsfgDelta {
|
||||
public:
|
||||
LsfgDelta() = default;
|
||||
LsfgDelta(const Device& device, MemoryAllocator& memory_allocator, const LsfgShaders& shaders,
|
||||
LsfgResources& resources, vk::DescriptorPool& descriptor_pool,
|
||||
LsfgImageHistory& inputs, LsfgImage& flow_input, LsfgImage* previous_gamma,
|
||||
LsfgImage* previous1, LsfgImage* previous2);
|
||||
|
||||
void Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t slot);
|
||||
|
||||
[[nodiscard]] LsfgImage& Output1() {
|
||||
return out_image1;
|
||||
}
|
||||
|
||||
[[nodiscard]] LsfgImage& Output2() {
|
||||
return out_image2;
|
||||
}
|
||||
|
||||
private:
|
||||
struct Generation {
|
||||
std::array<VkDescriptorSet, LSFG_HISTORY_SLOTS> first_descriptor_sets{};
|
||||
std::array<VkDescriptorSet, LSFG_HISTORY_SLOTS> sixth_descriptor_sets{};
|
||||
std::array<VkDescriptorSet, LSFG_DELTA_STAGES - 2> descriptor_sets{};
|
||||
};
|
||||
|
||||
LsfgImageHistory* inputs{};
|
||||
LsfgImage* flow_input{};
|
||||
LsfgImage* previous_gamma{};
|
||||
LsfgImage* previous1{};
|
||||
LsfgImage* previous2{};
|
||||
|
||||
std::array<LsfgPass, LSFG_DELTA_STAGES> passes;
|
||||
std::array<Generation, LSFG_GENERATION_SLOTS> generations{};
|
||||
vk::DescriptorSets owned_sets;
|
||||
|
||||
std::array<LsfgImage, LSFG_DELTA_TEMPS> temp1;
|
||||
LsfgImagePair temp2;
|
||||
LsfgImage out_image1;
|
||||
LsfgImage out_image2;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,185 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "video_core/frame_gen/lossless_dll.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_gamma.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_shaders.h"
|
||||
#include "video_core/renderer_vulkan/present/util.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr u32 DISPATCH_TILE_SHIFT = 3;
|
||||
|
||||
[[nodiscard]] u32 GroupCount(u32 size) {
|
||||
return (size + (1u << DISPATCH_TILE_SHIFT) - 1) >> DISPATCH_TILE_SHIFT;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
LsfgGamma::LsfgGamma(const Device& device, MemoryAllocator& memory_allocator,
|
||||
const LsfgShaders& shaders, LsfgResources& resources,
|
||||
vk::DescriptorPool& descriptor_pool, LsfgImageHistory& inputs_,
|
||||
LsfgImage& flow_input_, LsfgImage* previous_)
|
||||
: inputs{&inputs_}, flow_input{&flow_input_}, previous{previous_} {
|
||||
using namespace VideoCore::FrameGen::PerformanceShader;
|
||||
|
||||
passes[0] = LsfgPass(device, shaders, GAMMA[0],
|
||||
{{1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER},
|
||||
{2, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{5, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{3, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
passes[1] = LsfgPass(device, shaders, GAMMA[1],
|
||||
{{1, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{3, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
passes[2] = LsfgPass(device, shaders, GAMMA[2],
|
||||
{{1, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
passes[3] = LsfgPass(device, shaders, GAMMA[3],
|
||||
{{1, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{2, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
passes[4] = LsfgPass(device, shaders, GAMMA[4],
|
||||
{{1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER},
|
||||
{2, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{4, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
|
||||
const VkExtent2D extent = (*inputs)[0][0].Extent();
|
||||
for (auto& image : temp1) {
|
||||
image = LsfgImage(device, memory_allocator, extent);
|
||||
}
|
||||
for (auto& image : temp2) {
|
||||
image = LsfgImage(device, memory_allocator, extent);
|
||||
}
|
||||
out_image = LsfgImage(device, memory_allocator, extent, LSFG_MOTION_FORMAT);
|
||||
|
||||
std::vector<VkDescriptorSetLayout> layouts;
|
||||
for (size_t slot = 0; slot < LSFG_GENERATION_SLOTS; ++slot) {
|
||||
for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
|
||||
layouts.push_back(passes[0].SetLayout());
|
||||
}
|
||||
for (size_t i = 1; i < LSFG_GAMMA_STAGES; ++i) {
|
||||
layouts.push_back(passes[i].SetLayout());
|
||||
}
|
||||
}
|
||||
owned_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts);
|
||||
|
||||
const VkSampler sampler = resources.GetSampler();
|
||||
const VkSampler border_sampler = resources.GetSampler(
|
||||
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER, VK_COMPARE_OP_NEVER, true);
|
||||
const VkSampler edge_sampler =
|
||||
resources.GetSampler(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_COMPARE_OP_ALWAYS, false);
|
||||
|
||||
size_t next = 0;
|
||||
for (size_t slot = 0; slot < LSFG_GENERATION_SLOTS; ++slot) {
|
||||
Generation& pass = generations[slot];
|
||||
const VkBuffer buffer =
|
||||
resources.GetBuffer(LsfgSlotTimestamp(slot), previous == nullptr);
|
||||
|
||||
for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
|
||||
pass.first_descriptor_sets[i] = owned_sets[next++];
|
||||
}
|
||||
for (size_t i = 0; i < LSFG_GAMMA_STAGES - 1; ++i) {
|
||||
pass.descriptor_sets[i] = owned_sets[next++];
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < LSFG_HISTORY_SLOTS; ++i) {
|
||||
LsfgDescriptorWriter(pass.first_descriptor_sets[i])
|
||||
.AddUniformBuffer(buffer, LsfgResources::BufferSize())
|
||||
.AddSampler(border_sampler)
|
||||
.AddSampler(edge_sampler)
|
||||
.AddSampledImages((*inputs)[(i + 2) % LSFG_HISTORY_SLOTS])
|
||||
.AddSampledImages((*inputs)[i % LSFG_HISTORY_SLOTS])
|
||||
.AddSampledImage(previous)
|
||||
.AddStorageImages(temp1)
|
||||
.Build(device);
|
||||
}
|
||||
LsfgDescriptorWriter(pass.descriptor_sets[0])
|
||||
.AddSampler(sampler)
|
||||
.AddSampledImages(temp1)
|
||||
.AddStorageImages(temp2)
|
||||
.Build(device);
|
||||
LsfgDescriptorWriter(pass.descriptor_sets[1])
|
||||
.AddSampler(sampler)
|
||||
.AddSampledImages(temp2)
|
||||
.AddStorageImage(temp1[0])
|
||||
.AddStorageImage(temp1[1])
|
||||
.Build(device);
|
||||
LsfgDescriptorWriter(pass.descriptor_sets[2])
|
||||
.AddSampler(sampler)
|
||||
.AddSampledImage(temp1[0])
|
||||
.AddSampledImage(temp1[1])
|
||||
.AddStorageImages(temp2)
|
||||
.Build(device);
|
||||
LsfgDescriptorWriter(pass.descriptor_sets[3])
|
||||
.AddUniformBuffer(buffer, LsfgResources::BufferSize())
|
||||
.AddSampler(sampler)
|
||||
.AddSampler(edge_sampler)
|
||||
.AddSampledImages(temp2)
|
||||
.AddSampledImage(previous)
|
||||
.AddSampledImage(*flow_input)
|
||||
.AddStorageImage(out_image)
|
||||
.Build(device);
|
||||
}
|
||||
}
|
||||
|
||||
void LsfgGamma::Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t slot) {
|
||||
const Generation& pass = generations[slot];
|
||||
|
||||
const VkExtent2D extent = temp1[0].Extent();
|
||||
const u32 groups_x = GroupCount(extent.width);
|
||||
const u32 groups_y = GroupCount(extent.height);
|
||||
|
||||
const size_t history = frame_count % LSFG_HISTORY_SLOTS;
|
||||
const size_t previous_history = (frame_count + 2) % LSFG_HISTORY_SLOTS;
|
||||
|
||||
LsfgBarriers(cmdbuf)
|
||||
.WriteToReadAll((*inputs)[previous_history])
|
||||
.WriteToReadAll((*inputs)[history])
|
||||
.WriteToRead(previous)
|
||||
.ReadToWriteAll(temp1)
|
||||
.Build();
|
||||
passes[0].Bind(cmdbuf, pass.first_descriptor_sets[history]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf).WriteToReadAll(temp1).ReadToWriteAll(temp2).Build();
|
||||
passes[1].Bind(cmdbuf, pass.descriptor_sets[0]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf)
|
||||
.WriteToReadAll(temp2)
|
||||
.ReadToWrite(temp1[0])
|
||||
.ReadToWrite(temp1[1])
|
||||
.Build();
|
||||
passes[2].Bind(cmdbuf, pass.descriptor_sets[1]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf)
|
||||
.WriteToRead(temp1[0])
|
||||
.WriteToRead(temp1[1])
|
||||
.ReadToWriteAll(temp2)
|
||||
.Build();
|
||||
passes[3].Bind(cmdbuf, pass.descriptor_sets[2]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
|
||||
LsfgBarriers(cmdbuf)
|
||||
.WriteToReadAll(temp2)
|
||||
.WriteToRead(previous)
|
||||
.WriteToRead(*flow_input)
|
||||
.ReadToWrite(out_image)
|
||||
.Build();
|
||||
passes[4].Bind(cmdbuf, pass.descriptor_sets[3]);
|
||||
cmdbuf.Dispatch(groups_x, groups_y, 1);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,54 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_common.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class LsfgShaders;
|
||||
|
||||
constexpr size_t LSFG_GAMMA_STAGES = 5;
|
||||
constexpr size_t LSFG_GAMMA_TEMPS = 3;
|
||||
|
||||
class LsfgGamma {
|
||||
public:
|
||||
LsfgGamma() = default;
|
||||
LsfgGamma(const Device& device, MemoryAllocator& memory_allocator, const LsfgShaders& shaders,
|
||||
LsfgResources& resources, vk::DescriptorPool& descriptor_pool,
|
||||
LsfgImageHistory& inputs, LsfgImage& flow_input, LsfgImage* previous);
|
||||
|
||||
void Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t slot);
|
||||
|
||||
[[nodiscard]] LsfgImage& Output() {
|
||||
return out_image;
|
||||
}
|
||||
|
||||
private:
|
||||
struct Generation {
|
||||
std::array<VkDescriptorSet, LSFG_HISTORY_SLOTS> first_descriptor_sets{};
|
||||
std::array<VkDescriptorSet, LSFG_GAMMA_STAGES - 1> descriptor_sets{};
|
||||
};
|
||||
|
||||
LsfgImageHistory* inputs{};
|
||||
LsfgImage* flow_input{};
|
||||
LsfgImage* previous{};
|
||||
|
||||
std::array<LsfgPass, LSFG_GAMMA_STAGES> passes;
|
||||
std::array<Generation, LSFG_GENERATION_SLOTS> generations{};
|
||||
vk::DescriptorSets owned_sets;
|
||||
|
||||
std::array<LsfgImage, LSFG_GAMMA_TEMPS> temp1;
|
||||
LsfgImagePair temp2;
|
||||
LsfgImage out_image;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,130 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <vector>
|
||||
|
||||
#include "video_core/frame_gen/lossless_dll.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_generate.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_shaders.h"
|
||||
#include "video_core/renderer_vulkan/present/util.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr u32 DISPATCH_TILE_SHIFT = 4;
|
||||
|
||||
[[nodiscard]] u32 GroupCount(u32 size) {
|
||||
return (size + (1u << DISPATCH_TILE_SHIFT) - 1) >> DISPATCH_TILE_SHIFT;
|
||||
}
|
||||
|
||||
VkImageMemoryBarrier MakeTargetBarrier(VkImage image, VkAccessFlags src_access,
|
||||
VkAccessFlags dst_access, VkImageLayout old_layout) {
|
||||
return VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = src_access,
|
||||
.dstAccessMask = dst_access,
|
||||
.oldLayout = old_layout,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = image,
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
LsfgGenerate::LsfgGenerate(const Device& device, const LsfgShaders& shaders,
|
||||
LsfgResources& resources, vk::DescriptorPool& descriptor_pool,
|
||||
LsfgImagePair& frames_, LsfgImage& motion_, LsfgImage& detail1_,
|
||||
LsfgImage& detail2_)
|
||||
: frames{&frames_}, motion{&motion_}, detail1{&detail1_}, detail2{&detail2_} {
|
||||
using namespace VideoCore::FrameGen::PerformanceShader;
|
||||
|
||||
pass = LsfgPass(device, shaders, GENERATE,
|
||||
{{1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER},
|
||||
{2, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{5, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{1, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
|
||||
sampler = resources.GetSampler();
|
||||
edge_sampler =
|
||||
resources.GetSampler(VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE, VK_COMPARE_OP_ALWAYS, false);
|
||||
|
||||
const std::vector<VkDescriptorSetLayout> layouts(
|
||||
LSFG_GENERATION_SLOTS * LSFG_MAX_TARGETS * 2, pass.SetLayout());
|
||||
owned_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts);
|
||||
|
||||
size_t next = 0;
|
||||
for (size_t slot = 0; slot < LSFG_GENERATION_SLOTS; ++slot) {
|
||||
Generation& target = generations[slot];
|
||||
target.buffer = resources.GetBuffer(LsfgSlotTimestamp(slot));
|
||||
|
||||
for (auto& entry : target.targets) {
|
||||
for (auto& set : entry.descriptor_sets) {
|
||||
set = owned_sets[next++];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LsfgGenerate::SetTarget(const Device& device, size_t slot, u32 target, VkImageView view) {
|
||||
Target& entry = generations[slot].targets[target];
|
||||
if (entry.view == view) {
|
||||
return;
|
||||
}
|
||||
entry.view = view;
|
||||
|
||||
for (size_t i = 0; i < entry.descriptor_sets.size(); ++i) {
|
||||
LsfgDescriptorWriter(entry.descriptor_sets[i])
|
||||
.AddUniformBuffer(generations[slot].buffer, LsfgResources::BufferSize())
|
||||
.AddSampler(sampler)
|
||||
.AddSampler(edge_sampler)
|
||||
.AddSampledImage((*frames)[1 - i])
|
||||
.AddSampledImage((*frames)[i])
|
||||
.AddSampledImage(*motion)
|
||||
.AddSampledImage(*detail1)
|
||||
.AddSampledImage(*detail2)
|
||||
.AddStorageView(view)
|
||||
.Build(device);
|
||||
}
|
||||
}
|
||||
|
||||
void LsfgGenerate::Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t slot, u32 target,
|
||||
VkImage image, VkExtent2D extent) {
|
||||
const Target& entry = generations[slot].targets[target];
|
||||
|
||||
LsfgBarriers(cmdbuf)
|
||||
.WriteToReadAll(*frames)
|
||||
.WriteToRead(*motion)
|
||||
.WriteToRead(*detail1)
|
||||
.WriteToRead(*detail2)
|
||||
.DiscardToWrite(image)
|
||||
.Build();
|
||||
|
||||
pass.Bind(cmdbuf, entry.descriptor_sets[frame_count % entry.descriptor_sets.size()]);
|
||||
cmdbuf.Dispatch(GroupCount(extent.width), GroupCount(extent.height), 1);
|
||||
|
||||
const std::array after{MakeTargetBarrier(
|
||||
image, VK_ACCESS_SHADER_WRITE_BIT,
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT,
|
||||
VK_IMAGE_LAYOUT_GENERAL)};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0, {}, {}, after);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,54 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_common.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class LsfgShaders;
|
||||
|
||||
class LsfgGenerate {
|
||||
public:
|
||||
LsfgGenerate() = default;
|
||||
LsfgGenerate(const Device& device, const LsfgShaders& shaders, LsfgResources& resources,
|
||||
vk::DescriptorPool& descriptor_pool, LsfgImagePair& frames, LsfgImage& motion,
|
||||
LsfgImage& detail1, LsfgImage& detail2);
|
||||
|
||||
void SetTarget(const Device& device, size_t slot, u32 target, VkImageView view);
|
||||
|
||||
void Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count, size_t slot, u32 target,
|
||||
VkImage image, VkExtent2D extent);
|
||||
|
||||
private:
|
||||
struct Target {
|
||||
std::array<VkDescriptorSet, 2> descriptor_sets{};
|
||||
VkImageView view{};
|
||||
};
|
||||
|
||||
struct Generation {
|
||||
std::array<Target, LSFG_MAX_TARGETS> targets{};
|
||||
VkBuffer buffer{};
|
||||
};
|
||||
|
||||
LsfgImagePair* frames{};
|
||||
LsfgImage* motion{};
|
||||
LsfgImage* detail1{};
|
||||
LsfgImage* detail2{};
|
||||
VkSampler sampler{};
|
||||
VkSampler edge_sampler{};
|
||||
|
||||
LsfgPass pass;
|
||||
std::array<Generation, LSFG_GENERATION_SLOTS> generations{};
|
||||
vk::DescriptorSets owned_sets;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,81 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
|
||||
#include "video_core/frame_gen/lossless_dll.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_mipmaps.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_shaders.h"
|
||||
#include "video_core/renderer_vulkan/present/util.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr u32 DISPATCH_TILE_SHIFT = 6;
|
||||
|
||||
[[nodiscard]] u32 GroupCount(u32 size) {
|
||||
return (size + (1u << DISPATCH_TILE_SHIFT) - 1) >> DISPATCH_TILE_SHIFT;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
LsfgMipmaps::LsfgMipmaps(const Device& device, MemoryAllocator& memory_allocator,
|
||||
const LsfgShaders& shaders, LsfgResources& resources,
|
||||
vk::DescriptorPool& descriptor_pool, LsfgImagePair& frames_,
|
||||
f32 flow_scale)
|
||||
: frames{&frames_} {
|
||||
using namespace VideoCore::FrameGen::PerformanceShader;
|
||||
|
||||
pass = LsfgPass(device, shaders, MIPMAPS,
|
||||
{{1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER},
|
||||
{1, VK_DESCRIPTOR_TYPE_SAMPLER},
|
||||
{1, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE},
|
||||
{LSFG_MIP_LEVELS, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE}});
|
||||
|
||||
const VkExtent2D input_extent = (*frames)[0].Extent();
|
||||
flow_extent = VkExtent2D{
|
||||
.width = std::max(1u, static_cast<u32>(static_cast<f32>(input_extent.width) * flow_scale)),
|
||||
.height = std::max(1u, static_cast<u32>(static_cast<f32>(input_extent.height) * flow_scale)),
|
||||
};
|
||||
|
||||
for (size_t i = 0; i < LSFG_MIP_LEVELS; ++i) {
|
||||
const VkExtent2D level_extent{
|
||||
.width = flow_extent.width >> i,
|
||||
.height = flow_extent.height >> i,
|
||||
};
|
||||
out_images[i] = LsfgImage(device, memory_allocator, level_extent, LSFG_FLOW_FORMAT);
|
||||
}
|
||||
|
||||
const std::vector<VkDescriptorSetLayout> layouts(descriptor_sets.size(), pass.SetLayout());
|
||||
owned_sets = CreateWrappedDescriptorSets(descriptor_pool, layouts);
|
||||
|
||||
const VkSampler sampler = resources.GetSampler();
|
||||
const VkBuffer buffer = resources.GetBuffer();
|
||||
|
||||
for (size_t i = 0; i < descriptor_sets.size(); ++i) {
|
||||
descriptor_sets[i] = owned_sets[i];
|
||||
LsfgDescriptorWriter(descriptor_sets[i])
|
||||
.AddUniformBuffer(buffer, LsfgResources::BufferSize())
|
||||
.AddSampler(sampler)
|
||||
.AddSampledImage((*frames)[i])
|
||||
.AddStorageImages(out_images)
|
||||
.Build(device);
|
||||
}
|
||||
}
|
||||
|
||||
void LsfgMipmaps::Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count) {
|
||||
const size_t slot = frame_count % descriptor_sets.size();
|
||||
|
||||
LsfgBarriers(cmdbuf).WriteToRead((*frames)[slot]).ReadToWriteAll(out_images).Build();
|
||||
|
||||
pass.Bind(cmdbuf, descriptor_sets[slot]);
|
||||
cmdbuf.Dispatch(GroupCount(flow_extent.width), GroupCount(flow_extent.height), 1);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,45 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2025 lsfg-vk
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_common.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
class LsfgShaders;
|
||||
|
||||
constexpr size_t LSFG_MIP_LEVELS = 7;
|
||||
|
||||
class LsfgMipmaps {
|
||||
public:
|
||||
LsfgMipmaps() = default;
|
||||
LsfgMipmaps(const Device& device, MemoryAllocator& memory_allocator, const LsfgShaders& shaders,
|
||||
LsfgResources& resources, vk::DescriptorPool& descriptor_pool,
|
||||
LsfgImagePair& frames, f32 flow_scale);
|
||||
|
||||
void Dispatch(vk::CommandBuffer cmdbuf, u64 frame_count);
|
||||
|
||||
[[nodiscard]] LsfgImage& Output(size_t level) {
|
||||
return out_images[level];
|
||||
}
|
||||
|
||||
private:
|
||||
LsfgImagePair* frames{};
|
||||
|
||||
LsfgPass pass;
|
||||
std::array<VkDescriptorSet, 2> descriptor_sets{};
|
||||
vk::DescriptorSets owned_sets;
|
||||
|
||||
VkExtent2D flow_extent{};
|
||||
std::array<LsfgImage, LSFG_MIP_LEVELS> out_images;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,37 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include "common/settings.h"
|
||||
#include "video_core/frame_gen/lossless_dll.h"
|
||||
#include "video_core/renderer_vulkan/present/lsfg_shaders.h"
|
||||
#include "video_core/renderer_vulkan/present/util.h"
|
||||
#include "video_core/vulkan_common/vulkan_device.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
LsfgShaders::LsfgShaders(const Device& device) {
|
||||
if (!device.IsVulkanMemoryModelSupported() || !device.HasNullDescriptor()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const bool allow_fp16 = device.IsFloat16Supported();
|
||||
const bool prefer_fp16 = allow_fp16 && Settings::values.frame_gen_fp16.GetValue();
|
||||
|
||||
VideoCore::FrameGen::ShaderModules code;
|
||||
if (VideoCore::FrameGen::LoadShaderModules(code, allow_fp16, prefer_fp16) !=
|
||||
VideoCore::FrameGen::LosslessStatus::Ok) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (const auto& [id, words] : code) {
|
||||
modules.emplace(id, CreateWrappedShaderModule(device, words));
|
||||
}
|
||||
valid = true;
|
||||
}
|
||||
|
||||
VkShaderModule LsfgShaders::Get(u32 shader_id) const {
|
||||
const auto hit = modules.find(shader_id);
|
||||
return hit == modules.end() ? VK_NULL_HANDLE : *hit->second;
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -1,30 +0,0 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
|
||||
class LsfgShaders {
|
||||
public:
|
||||
explicit LsfgShaders(const Device& device);
|
||||
|
||||
[[nodiscard]] bool IsValid() const {
|
||||
return valid;
|
||||
}
|
||||
|
||||
[[nodiscard]] VkShaderModule Get(u32 shader_id) const;
|
||||
|
||||
private:
|
||||
std::map<u32, vk::ShaderModule> modules;
|
||||
bool valid{};
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
@@ -320,16 +320,15 @@ vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, size_t max_
|
||||
});
|
||||
}
|
||||
|
||||
vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(const Device& device,
|
||||
std::span<const VkDescriptorType> types,
|
||||
VkShaderStageFlags stages) {
|
||||
vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(
|
||||
const Device& device, std::initializer_list<VkDescriptorType> types) {
|
||||
std::vector<VkDescriptorSetLayoutBinding> bindings(types.size());
|
||||
for (size_t i = 0; i < types.size(); i++) {
|
||||
bindings[i] = {
|
||||
.binding = static_cast<u32>(i),
|
||||
.descriptorType = types[i],
|
||||
.descriptorType = std::data(types)[i],
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = stages,
|
||||
.stageFlags = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
};
|
||||
}
|
||||
@@ -343,13 +342,6 @@ vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(const Device& device,
|
||||
});
|
||||
}
|
||||
|
||||
vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(
|
||||
const Device& device, std::initializer_list<VkDescriptorType> types,
|
||||
VkShaderStageFlags stages) {
|
||||
return CreateWrappedDescriptorSetLayout(
|
||||
device, std::span<const VkDescriptorType>{std::data(types), types.size()}, stages);
|
||||
}
|
||||
|
||||
vk::DescriptorSets CreateWrappedDescriptorSets(vk::DescriptorPool& pool,
|
||||
vk::Span<VkDescriptorSetLayout> layouts) {
|
||||
return pool.Allocate(VkDescriptorSetAllocateInfo{
|
||||
@@ -361,28 +353,6 @@ vk::DescriptorSets CreateWrappedDescriptorSets(vk::DescriptorPool& pool,
|
||||
});
|
||||
}
|
||||
|
||||
vk::Pipeline CreateWrappedComputePipeline(const Device& device, vk::PipelineLayout& layout,
|
||||
VkShaderModule shader) {
|
||||
return device.GetLogical().CreateComputePipeline(VkComputePipelineCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage =
|
||||
{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stage = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.module = shader,
|
||||
.pName = "main",
|
||||
.pSpecializationInfo = nullptr,
|
||||
},
|
||||
.layout = *layout,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
});
|
||||
}
|
||||
|
||||
vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device,
|
||||
vk::DescriptorSetLayout& layout) {
|
||||
return device.GetLogical().CreatePipelineLayout(VkPipelineLayoutCreateInfo{
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
@@ -38,11 +38,7 @@ vk::DescriptorPool CreateWrappedDescriptorPool(const Device& device, size_t max_
|
||||
std::initializer_list<VkDescriptorType> types = {
|
||||
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
|
||||
vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(
|
||||
const Device& device, std::initializer_list<VkDescriptorType> types,
|
||||
VkShaderStageFlags stages = VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
vk::DescriptorSetLayout CreateWrappedDescriptorSetLayout(const Device& device,
|
||||
std::span<const VkDescriptorType> types,
|
||||
VkShaderStageFlags stages);
|
||||
const Device& device, std::initializer_list<VkDescriptorType> types);
|
||||
vk::DescriptorSets CreateWrappedDescriptorSets(vk::DescriptorPool& pool,
|
||||
vk::Span<VkDescriptorSetLayout> layouts);
|
||||
vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device,
|
||||
@@ -50,8 +46,6 @@ vk::PipelineLayout CreateWrappedPipelineLayout(const Device& device,
|
||||
vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass,
|
||||
vk::PipelineLayout& layout,
|
||||
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders);
|
||||
vk::Pipeline CreateWrappedComputePipeline(const Device& device, vk::PipelineLayout& layout,
|
||||
VkShaderModule shader);
|
||||
vk::Pipeline CreateWrappedPremultipliedBlendingPipeline(
|
||||
const Device& device, vk::RenderPass& renderpass, vk::PipelineLayout& layout,
|
||||
std::tuple<vk::ShaderModule&, vk::ShaderModule&> shaders);
|
||||
|
||||
@@ -49,23 +49,6 @@ constexpr VkExtent2D CaptureImageSize{
|
||||
.height = VideoCore::Capture::LinearHeight,
|
||||
};
|
||||
|
||||
#ifdef HAS_LSFG
|
||||
[[nodiscard]] VkExtent2D GuestExtent(std::span<const Tegra::FramebufferConfig> framebuffers) {
|
||||
if (framebuffers.empty()) {
|
||||
return VkExtent2D{};
|
||||
}
|
||||
|
||||
const auto& framebuffer = framebuffers.front();
|
||||
if (framebuffer.crop_rect.IsEmpty()) {
|
||||
return VkExtent2D{.width = framebuffer.width, .height = framebuffer.height};
|
||||
}
|
||||
return VkExtent2D{
|
||||
.width = static_cast<u32>(framebuffer.crop_rect.GetWidth()),
|
||||
.height = static_cast<u32>(framebuffer.crop_rect.GetHeight()),
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
constexpr VkExtent3D CaptureImageExtent{
|
||||
.width = VideoCore::Capture::LinearWidth,
|
||||
.height = VideoCore::Capture::LinearHeight,
|
||||
@@ -172,11 +155,7 @@ try
|
||||
present_manager,
|
||||
scheduler,
|
||||
PresentFiltersForAppletCapture)
|
||||
, rasterizer(render_window, gpu, device_memory, device, memory_allocator, state_tracker, scheduler)
|
||||
#ifdef HAS_LSFG
|
||||
, frame_gen(memory_allocator, scheduler)
|
||||
#endif
|
||||
{
|
||||
, rasterizer(render_window, gpu, device_memory, device, memory_allocator, state_tracker, scheduler) {
|
||||
|
||||
if (Settings::values.renderer_force_max_clock.GetValue() && device.ShouldBoostClocks()) {
|
||||
turbo_mode.emplace(instance, dld);
|
||||
@@ -212,28 +191,9 @@ void RendererVulkan::Composite(std::span<const Tegra::FramebufferConfig> framebu
|
||||
blit_swapchain.DrawToFrame(device, rasterizer, frame, framebuffers,
|
||||
render_window.GetFramebufferLayout(), swapchain.GetImageCount(),
|
||||
swapchain.GetImageViewFormat());
|
||||
|
||||
#ifdef HAS_LSFG
|
||||
void(frame_gen.WantedGenerations(present_manager.MaxExtraFrames()));
|
||||
|
||||
frame_gen.Process(device, frame, swapchain.GetImageFormat(), GuestExtent(framebuffers));
|
||||
|
||||
const size_t generated_frames = frame_gen.GeneratedFrameCount();
|
||||
for (size_t generation = 0; generation < generated_frames; ++generation) {
|
||||
Frame* generated = present_manager.GetRenderFrame();
|
||||
blit_swapchain.PrepareFrame(device, generated, render_window.GetFramebufferLayout());
|
||||
frame_gen.GenerateInto(device, generated, generation);
|
||||
scheduler.Flush(*generated->render_ready);
|
||||
present_manager.Present(generated);
|
||||
}
|
||||
#endif
|
||||
|
||||
scheduler.Flush(*frame->render_ready);
|
||||
|
||||
present_manager.Present(frame);
|
||||
#ifdef HAS_LSFG
|
||||
scheduler.DispatchWork();
|
||||
#endif
|
||||
|
||||
gpu.RendererFrameEndNotify();
|
||||
rasterizer.TickFrame();
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
@@ -13,9 +13,6 @@
|
||||
#include "common/dynamic_library.h"
|
||||
#include "video_core/host1x/gpu_device_memory_manager.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#ifdef HAS_LSFG
|
||||
#include "video_core/renderer_vulkan/present/frame_gen.h"
|
||||
#endif
|
||||
#include "video_core/renderer_vulkan/vk_blit_screen.h"
|
||||
#include "video_core/renderer_vulkan/vk_present_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_rasterizer.h"
|
||||
@@ -98,9 +95,6 @@ private:
|
||||
BlitScreen blit_capture;
|
||||
BlitScreen blit_applet;
|
||||
RasterizerVulkan rasterizer;
|
||||
#ifdef HAS_LSFG
|
||||
FrameGen frame_gen;
|
||||
#endif
|
||||
std::optional<TurboMode> turbo_mode;
|
||||
|
||||
Frame applet_frame;
|
||||
|
||||
@@ -85,17 +85,6 @@ void BlitScreen::SetWindowAdaptPass(const Device& device) {
|
||||
}
|
||||
}
|
||||
|
||||
void BlitScreen::PrepareFrame(const Device& device, Frame* frame,
|
||||
const Layout::FramebufferLayout& layout) {
|
||||
if (!window_adapt || (frame->width == layout.width && frame->height == layout.height)) {
|
||||
return;
|
||||
}
|
||||
|
||||
WaitIdle(device);
|
||||
present_manager.RecreateFrame(frame, layout.width, layout.height, swapchain_view_format,
|
||||
window_adapt->GetRenderPass());
|
||||
}
|
||||
|
||||
void BlitScreen::DrawToFrame(const Device& device, RasterizerVulkan& rasterizer, Frame* frame,
|
||||
std::span<const Tegra::FramebufferConfig> framebuffers,
|
||||
const Layout::FramebufferLayout& layout,
|
||||
|
||||
@@ -60,8 +60,6 @@ public:
|
||||
const Layout::FramebufferLayout& layout, size_t current_swapchain_image_count,
|
||||
VkFormat current_swapchain_view_format);
|
||||
|
||||
void PrepareFrame(const Device& device, Frame* frame, const Layout::FramebufferLayout& layout);
|
||||
|
||||
[[nodiscard]] vk::Framebuffer CreateFramebuffer(const Device& device, const Layout::FramebufferLayout& layout,
|
||||
VkImageView image_view,
|
||||
VkFormat current_view_format);
|
||||
|
||||
@@ -7,9 +7,6 @@
|
||||
#include "common/settings.h"
|
||||
#include "common/thread.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#ifdef HAS_LSFG
|
||||
#include "video_core/renderer_vulkan/present/lsfg_common.h"
|
||||
#endif
|
||||
#include "video_core/renderer_vulkan/vk_present_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
#include "video_core/renderer_vulkan/vk_swapchain.h"
|
||||
@@ -22,23 +19,6 @@ namespace Vulkan {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr size_t MAX_FRAMES_IN_FLIGHT = 7;
|
||||
#ifdef HAS_LSFG
|
||||
static_assert(MAX_FRAMES_IN_FLIGHT <= LSFG_MAX_TARGETS);
|
||||
#endif
|
||||
|
||||
bool CanStoreToFrame(const vk::PhysicalDevice& physical_device, VkFormat format) {
|
||||
#ifdef HAS_LSFG
|
||||
if (!Settings::values.frame_gen.GetValue()) {
|
||||
return false;
|
||||
}
|
||||
const VkFormatProperties props{physical_device.GetFormatProperties(format)};
|
||||
return (props.optimalTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) != 0;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool CanBlitToSwapchain(const vk::PhysicalDevice& physical_device, VkFormat format) {
|
||||
const VkFormatProperties props{physical_device.GetFormatProperties(format)};
|
||||
return (props.optimalTilingFeatures & VK_FORMAT_FEATURE_BLIT_DST_BIT);
|
||||
@@ -130,7 +110,6 @@ PresentManager::PresentManager(const vk::Instance& instance_,
|
||||
, swapchain{swapchain_}
|
||||
, surface{surface_}
|
||||
, blit_supported{CanBlitToSwapchain(device.GetPhysical(), swapchain.GetImageViewFormat())}
|
||||
, storage_supported{CanStoreToFrame(device.GetPhysical(), swapchain.GetImageFormat())}
|
||||
, use_present_thread{Settings::values.async_presentation.GetValue()}
|
||||
{
|
||||
SetImageCount();
|
||||
@@ -148,7 +127,6 @@ PresentManager::PresentManager(const vk::Instance& instance_,
|
||||
frames.resize(image_count);
|
||||
for (u32 i = 0; i < frames.size(); i++) {
|
||||
Frame& frame = frames[i];
|
||||
frame.index = i;
|
||||
frame.cmdbuf = vk::CommandBuffer{cmdbuffers[i], device.GetDispatchLoader()};
|
||||
frame.render_ready = dld.CreateSemaphore({
|
||||
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
|
||||
@@ -201,10 +179,6 @@ void PresentManager::Present(Frame* frame) {
|
||||
}
|
||||
}
|
||||
|
||||
size_t PresentManager::MaxExtraFrames() const {
|
||||
return image_count - 1;
|
||||
}
|
||||
|
||||
void PresentManager::RecreateFrame(Frame* frame, u32 width, u32 height, VkFormat image_view_format,
|
||||
VkRenderPass rd) {
|
||||
auto& dld = device.GetLogical();
|
||||
@@ -212,9 +186,6 @@ void PresentManager::RecreateFrame(Frame* frame, u32 width, u32 height, VkFormat
|
||||
frame->width = width;
|
||||
frame->height = height;
|
||||
|
||||
const VkImageUsageFlags storage_usage =
|
||||
storage_supported ? static_cast<VkImageUsageFlags>(VK_IMAGE_USAGE_STORAGE_BIT) : 0;
|
||||
|
||||
frame->image = memory_allocator.CreateImage({
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
@@ -231,8 +202,7 @@ void PresentManager::RecreateFrame(Frame* frame, u32 width, u32 height, VkFormat
|
||||
.arrayLayers = 1,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT |
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | storage_usage,
|
||||
.usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
@@ -263,33 +233,6 @@ void PresentManager::RecreateFrame(Frame* frame, u32 width, u32 height, VkFormat
|
||||
},
|
||||
});
|
||||
|
||||
frame->storage_view = vk::ImageView{};
|
||||
if (storage_supported) {
|
||||
frame->storage_view = dld.CreateImageView({
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.image = *frame->image,
|
||||
.viewType = VK_IMAGE_VIEW_TYPE_2D,
|
||||
.format = swapchain.GetImageFormat(),
|
||||
.components =
|
||||
{
|
||||
.r = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.g = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
},
|
||||
.subresourceRange =
|
||||
{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
const VkImageView image_view{*frame->image_view};
|
||||
frame->framebuffer = dld.CreateFramebuffer({
|
||||
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
||||
@@ -358,15 +301,7 @@ void PresentManager::SetImageCount() {
|
||||
// We cannot have more than 7 images in flight at any given time.
|
||||
// FRAMES_IN_FLIGHT is 8, and the cache TICKS_TO_DESTROY is 8.
|
||||
// Mali drivers will give us 6.
|
||||
#ifdef HAS_LSFG
|
||||
const size_t generations = Settings::FrameGenMaxGenerations();
|
||||
const size_t queued_composites = Settings::values.frame_gen_queue_target.GetValue() + 1;
|
||||
image_count =
|
||||
std::clamp<size_t>((generations + 1) * queued_composites, swapchain.GetImageCount(),
|
||||
MAX_FRAMES_IN_FLIGHT);
|
||||
#else
|
||||
image_count = std::min<size_t>(swapchain.GetImageCount(), MAX_FRAMES_IN_FLIGHT);
|
||||
#endif
|
||||
image_count = std::min<size_t>(swapchain.GetImageCount(), 7);
|
||||
}
|
||||
|
||||
void PresentManager::CopyToSwapchain(Frame* frame) {
|
||||
|
||||
@@ -28,10 +28,8 @@ class Swapchain;
|
||||
struct Frame {
|
||||
u32 width;
|
||||
u32 height;
|
||||
u32 index;
|
||||
vk::Image image;
|
||||
vk::ImageView image_view;
|
||||
vk::ImageView storage_view;
|
||||
vk::Framebuffer framebuffer;
|
||||
vk::CommandBuffer cmdbuf;
|
||||
vk::Semaphore render_ready;
|
||||
@@ -62,9 +60,6 @@ public:
|
||||
/// Waits for the present thread to finish presenting all queued frames.
|
||||
void WaitPresent();
|
||||
|
||||
/// How many additional frames can be queued without stalling the render thread
|
||||
[[nodiscard]] size_t MaxExtraFrames() const;
|
||||
|
||||
private:
|
||||
void PresentThread(std::stop_token token);
|
||||
|
||||
@@ -95,7 +90,6 @@ private:
|
||||
std::mutex free_mutex;
|
||||
std::jthread present_thread;
|
||||
bool blit_supported;
|
||||
bool storage_supported;
|
||||
bool use_present_thread;
|
||||
std::size_t image_count{};
|
||||
};
|
||||
|
||||
@@ -146,10 +146,9 @@ public:
|
||||
frame_counter++;
|
||||
auto target_time = start_time + frame_interval * frame_counter;
|
||||
if (target_time >= now) {
|
||||
constexpr auto spin_tail = std::chrono::milliseconds(1);
|
||||
auto sleep_time = target_time - now;
|
||||
if (sleep_time > spin_tail * 2) {
|
||||
std::this_thread::sleep_for(sleep_time - spin_tail);
|
||||
if (sleep_time > std::chrono::milliseconds(15)) {
|
||||
std::this_thread::sleep_for(sleep_time - std::chrono::milliseconds(1));
|
||||
}
|
||||
while (std::chrono::steady_clock::now() < target_time) {
|
||||
std::this_thread::yield();
|
||||
|
||||
@@ -48,9 +48,6 @@ static VkPresentModeKHR ChooseSwapPresentMode(bool has_imm, bool has_mailbox,
|
||||
Settings::VSyncMode setting = [has_imm, has_mailbox]() {
|
||||
// Choose Mailbox or Immediate if unlocked and those modes are supported
|
||||
const auto mode = Settings::values.vsync_mode.GetValue();
|
||||
if (Settings::values.frame_gen.GetValue()) {
|
||||
return mode == Settings::VSyncMode::FifoRelaxed ? mode : Settings::VSyncMode::Fifo;
|
||||
}
|
||||
if (Settings::values.use_speed_limit.GetValue() &&
|
||||
Settings::values.current_speed_mode.GetValue() != Settings::SpeedMode::Turbo) {
|
||||
return mode;
|
||||
|
||||
@@ -37,8 +37,7 @@ VK_DEFINE_HANDLE(VmaAllocator)
|
||||
FEATURE(EXT, HostQueryReset, HOST_QUERY_RESET, host_query_reset) \
|
||||
FEATURE(KHR, 8BitStorage, 8BIT_STORAGE, bit8_storage) \
|
||||
FEATURE(KHR, BufferDeviceAddress, BUFFER_DEVICE_ADDRESS, buffer_device_address) \
|
||||
FEATURE(KHR, TimelineSemaphore, TIMELINE_SEMAPHORE, timeline_semaphore) \
|
||||
FEATURE(KHR, VulkanMemoryModel, VULKAN_MEMORY_MODEL, vulkan_memory_model)
|
||||
FEATURE(KHR, TimelineSemaphore, TIMELINE_SEMAPHORE, timeline_semaphore)
|
||||
|
||||
#define FOR_EACH_VK_FEATURE_1_3(FEATURE) \
|
||||
FEATURE(EXT, ImageRobustness, IMAGE_ROBUSTNESS, robust_image_access) \
|
||||
@@ -417,11 +416,6 @@ FN_MAX_LIMIT_LIST
|
||||
return features.shader_float16_int8.shaderFloat16;
|
||||
}
|
||||
|
||||
/// Returns true if the device can run shaders built against the Vulkan memory model.
|
||||
bool IsVulkanMemoryModelSupported() const {
|
||||
return features.vulkan_memory_model.vulkanMemoryModel;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports int8 natively.
|
||||
bool IsInt8Supported() const {
|
||||
return features.shader_float16_int8.shaderInt8;
|
||||
|
||||
@@ -772,19 +772,10 @@ Builder::Builder(QWidget* parent_, bool runtime_lock_)
|
||||
|
||||
Builder::~Builder() = default;
|
||||
|
||||
static bool IsAndroidOnly(const Settings::BasicSetting& setting) {
|
||||
const std::string& label = setting.GetLabel();
|
||||
return label.starts_with("frame_gen") || label == "emulate_bgr565";
|
||||
}
|
||||
|
||||
Widget* Builder::BuildWidget(Settings::BasicSetting* setting,
|
||||
std::vector<std::function<void(bool)>>& apply_funcs,
|
||||
RequestType request, bool managed, float multiplier,
|
||||
Settings::BasicSetting* other_setting, const QString& suffix) const {
|
||||
if (IsAndroidOnly(*setting)) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (!Settings::IsConfiguringGlobal() && !setting->Switchable()) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
@@ -5,10 +5,6 @@
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_timer.h>
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten.h>
|
||||
#endif
|
||||
|
||||
#include "common/logging.h"
|
||||
#include "common/scm_rev.h"
|
||||
@@ -30,17 +26,9 @@ EmuWindow_SDL3::EmuWindow_SDL3(InputCommon::InputSubsystem* input_subsystem_, Co
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize SDL3: {}, Exiting...", SDL_GetError());
|
||||
exit(1);
|
||||
}
|
||||
titlebar_timer = SDL_AddTimer(2000, [](void *userdata, SDL_TimerID, Uint32) -> Uint32 {
|
||||
auto* this_ = (EmuWindow_SDL3*)userdata;
|
||||
auto const results = this_->system.GetAndResetPerfStats();
|
||||
auto const title = fmt::format("{} | {}-{} | FPS: {:.0f} ({:.0f}%)", Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc, results.average_game_fps, results.emulation_speed * 100.0f);
|
||||
SDL_SetWindowTitle(this_->render_window, title.c_str());
|
||||
return 2000;
|
||||
}, this);
|
||||
}
|
||||
|
||||
EmuWindow_SDL3::~EmuWindow_SDL3() {
|
||||
SDL_RemoveTimer(titlebar_timer);
|
||||
system.HIDCore().UnloadInputDevices();
|
||||
input_subsystem->Shutdown();
|
||||
SDL_Quit();
|
||||
@@ -144,7 +132,8 @@ void EmuWindow_SDL3::Fullscreen() {
|
||||
switch (Settings::values.fullscreen_mode.GetValue()) {
|
||||
case Settings::FullscreenMode::Exclusive:
|
||||
// Set window size to render size before entering fullscreen in exclusive mode.
|
||||
if (const SDL_DisplayMode* display_mode_ptr = SDL_GetDesktopDisplayMode(SDL_GetDisplayForWindow(render_window))) {
|
||||
if (const SDL_DisplayMode* display_mode_ptr =
|
||||
SDL_GetDesktopDisplayMode(SDL_GetDisplayForWindow(render_window))) {
|
||||
display_mode = *display_mode_ptr;
|
||||
SDL_SetWindowSize(render_window, display_mode.w, display_mode.h);
|
||||
SDL_SetWindowFullscreenMode(render_window, &display_mode);
|
||||
@@ -176,60 +165,92 @@ void EmuWindow_SDL3::Fullscreen() {
|
||||
}
|
||||
}
|
||||
|
||||
void EmuWindow_SDL3::OnEvent(SDL_Event& event) {
|
||||
// Notice how we skip the "update title" aspect on most events
|
||||
// this is because some WMs do NOT like changing titles while resizing
|
||||
// so let's just... not do that, thanks :)
|
||||
// Afterall we don't really expect the user to pay attention to the titlebar
|
||||
// while they're moving a lot of shit around...
|
||||
void EmuWindow_SDL3::WaitEvent() {
|
||||
// Called on main thread
|
||||
SDL_Event event;
|
||||
|
||||
if (!SDL_WaitEvent(&event)) {
|
||||
const char* error = SDL_GetError();
|
||||
if (!error || strcmp(error, "") == 0) {
|
||||
// https://github.com/libsdl-org/SDL/issues/5780
|
||||
// Sometimes SDL will return without actually having hit an error condition;
|
||||
// just ignore it in this case.
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_CRITICAL(Frontend, "SDL_WaitEvent failed: {}", error);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
switch (event.type) {
|
||||
case SDL_EVENT_WINDOW_RESIZED:
|
||||
case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED:
|
||||
case SDL_EVENT_WINDOW_MAXIMIZED:
|
||||
case SDL_EVENT_WINDOW_RESTORED:
|
||||
return OnResize();
|
||||
OnResize();
|
||||
break;
|
||||
case SDL_EVENT_WINDOW_MINIMIZED:
|
||||
is_shown = false;
|
||||
return OnResize();
|
||||
OnResize();
|
||||
break;
|
||||
case SDL_EVENT_WINDOW_EXPOSED:
|
||||
is_shown = true;
|
||||
return OnResize();
|
||||
OnResize();
|
||||
break;
|
||||
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
|
||||
is_open = false;
|
||||
return;
|
||||
break;
|
||||
case SDL_EVENT_KEY_DOWN:
|
||||
case SDL_EVENT_KEY_UP:
|
||||
return OnKeyEvent(int(event.key.scancode), event.key.down ? 1 : 0);
|
||||
OnKeyEvent(static_cast<int>(event.key.scancode), event.key.down ? 1 : 0);
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_MOTION:
|
||||
// ignore if it came from touch
|
||||
if (event.button.which != SDL_TOUCH_MOUSEID)
|
||||
OnMouseMotion(event.motion.x, event.motion.y);
|
||||
return;
|
||||
break;
|
||||
case SDL_EVENT_MOUSE_BUTTON_DOWN:
|
||||
case SDL_EVENT_MOUSE_BUTTON_UP:
|
||||
// ignore if it came from touch
|
||||
if (event.button.which != SDL_TOUCH_MOUSEID)
|
||||
OnMouseButton(event.button.button, event.button.down ? 1 : 0, s32(event.button.x), s32(event.button.y));
|
||||
return;
|
||||
if (event.button.which != SDL_TOUCH_MOUSEID) {
|
||||
OnMouseButton(event.button.button, event.button.down ? 1 : 0,
|
||||
static_cast<s32>(event.button.x), static_cast<s32>(event.button.y));
|
||||
}
|
||||
break;
|
||||
case SDL_EVENT_FINGER_DOWN:
|
||||
return OnFingerDown(event.tfinger.x, event.tfinger.y, std::size_t(event.tfinger.touchID));
|
||||
OnFingerDown(event.tfinger.x, event.tfinger.y,
|
||||
static_cast<std::size_t>(event.tfinger.touchID));
|
||||
break;
|
||||
case SDL_EVENT_FINGER_MOTION:
|
||||
return OnFingerMotion(event.tfinger.x, event.tfinger.y, std::size_t(event.tfinger.touchID));
|
||||
OnFingerMotion(event.tfinger.x, event.tfinger.y,
|
||||
static_cast<std::size_t>(event.tfinger.touchID));
|
||||
break;
|
||||
case SDL_EVENT_FINGER_UP:
|
||||
return OnFingerUp();
|
||||
OnFingerUp();
|
||||
break;
|
||||
case SDL_EVENT_QUIT:
|
||||
is_open = false;
|
||||
return;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
const u32 current_time = SDL_GetTicks();
|
||||
if (current_time > last_time + 2000) {
|
||||
const auto results = system.GetAndResetPerfStats();
|
||||
const auto title = fmt::format("{} | {}-{} | FPS: {:.0f} ({:.0f}%)",
|
||||
Common::g_build_fullname,
|
||||
Common::g_scm_branch,
|
||||
Common::g_scm_desc,
|
||||
results.average_game_fps,
|
||||
results.emulation_speed * 100.0);
|
||||
SDL_SetWindowTitle(render_window, title.c_str());
|
||||
last_time = current_time;
|
||||
}
|
||||
}
|
||||
|
||||
// Credits to Samantas5855 and others for this function.
|
||||
void EmuWindow_SDL3::SetWindowIcon() {
|
||||
#if defined(__EMSCRIPTEN__) || defined(__wasi__)
|
||||
// Icons do not work yet
|
||||
#else
|
||||
SDL_IOStream* const yuzu_icon_stream = SDL_IOFromConstMem((void*)yuzu_icon, yuzu_icon_size);
|
||||
if (yuzu_icon_stream == nullptr) {
|
||||
LOG_WARNING(Frontend, "Failed to create Eden icon stream.");
|
||||
@@ -243,7 +264,6 @@ void EmuWindow_SDL3::SetWindowIcon() {
|
||||
// The icon is attached to the window pointer
|
||||
SDL_SetWindowIcon(render_window, window_icon);
|
||||
SDL_DestroySurface(window_icon);
|
||||
#endif
|
||||
}
|
||||
|
||||
void EmuWindow_SDL3::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) {
|
||||
|
||||
@@ -9,12 +9,11 @@
|
||||
#include <tuple>
|
||||
#include <utility>
|
||||
|
||||
#include <SDL3/SDL.h>
|
||||
#include <SDL3/SDL_timer.h>
|
||||
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/frontend/graphics_context.h"
|
||||
|
||||
struct SDL_Window;
|
||||
|
||||
namespace Core {
|
||||
class System;
|
||||
}
|
||||
@@ -36,7 +35,7 @@ public:
|
||||
bool IsShown() const override;
|
||||
|
||||
/// Wait for the next event on the main thread.
|
||||
void OnEvent(SDL_Event& event);
|
||||
void WaitEvent();
|
||||
|
||||
// Sets the window icon from yuzu.bmp
|
||||
void SetWindowIcon();
|
||||
@@ -81,9 +80,6 @@ protected:
|
||||
/// Called when a configuration change affects the minimal size of the window
|
||||
void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
|
||||
|
||||
/// Periodic changer of titlebar (independent of event loop)
|
||||
SDL_TimerID titlebar_timer;
|
||||
|
||||
/// Is the window still open?
|
||||
bool is_open = true;
|
||||
|
||||
@@ -93,6 +89,9 @@ protected:
|
||||
/// Internal SDL3 render window
|
||||
SDL_Window* render_window{};
|
||||
|
||||
/// Keeps track of how often to update the title bar during gameplay
|
||||
u32 last_time = 0;
|
||||
|
||||
/// Input subsystem to use with this window.
|
||||
InputCommon::InputSubsystem* input_subsystem;
|
||||
|
||||
|
||||
+65
-75
@@ -8,12 +8,6 @@
|
||||
#include <memory>
|
||||
#include <regex>
|
||||
#include <string>
|
||||
#include "common/settings_enums.h"
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten.h>
|
||||
#endif
|
||||
#define SDL_MAIN_USE_CALLBACKS 1
|
||||
#include <SDL3/SDL_main.h>
|
||||
|
||||
#include <fmt/ostream.h>
|
||||
|
||||
@@ -45,7 +39,9 @@
|
||||
#ifdef _WIN32
|
||||
// windows.h needs to be included before shellapi.h
|
||||
#include <windows.h>
|
||||
|
||||
#include <shellapi.h>
|
||||
|
||||
#include "common/windows/timer_resolution.h"
|
||||
#endif
|
||||
|
||||
@@ -178,14 +174,8 @@ static void OnStatusMessageReceived(const Network::StatusMessageEntry& msg) {
|
||||
std::cout << std::endl << "* " << message << std::endl << std::endl;
|
||||
}
|
||||
|
||||
struct SdlState {
|
||||
Core::System system{};
|
||||
std::unique_ptr<EmuWindow_SDL3> emu_window;
|
||||
};
|
||||
|
||||
extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
||||
SdlState* state = new SdlState();
|
||||
|
||||
/// Application entry point
|
||||
int main(int argc, char** argv) {
|
||||
#ifdef _WIN32
|
||||
if (AttachConsole(ATTACH_PARENT_PROCESS)) {
|
||||
freopen("CONOUT$", "wb", stdout);
|
||||
@@ -203,7 +193,7 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
||||
auto argv_w = CommandLineToArgvW(GetCommandLineW(), &argc_w);
|
||||
if (argv_w == nullptr) {
|
||||
LOG_CRITICAL(Frontend, "Failed to get command line arguments");
|
||||
return SDL_APP_FAILURE;
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
std::string filepath;
|
||||
@@ -257,7 +247,7 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
||||
break;
|
||||
case 'h':
|
||||
PrintHelp(argv[0]);
|
||||
return SDL_APP_FAILURE;
|
||||
return 0;
|
||||
case 'g':
|
||||
filepath = std::string(optarg);
|
||||
break;
|
||||
@@ -274,7 +264,7 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
||||
if (!std::regex_match(str_arg, re)) {
|
||||
std::cout << "Wrong format for option --multiplayer\n";
|
||||
PrintHelp(argv[0]);
|
||||
return SDL_APP_FAILURE;
|
||||
return -1;
|
||||
}
|
||||
|
||||
std::smatch match;
|
||||
@@ -289,11 +279,11 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
||||
std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
|
||||
if (!std::regex_match(nickname, nickname_re)) {
|
||||
LOG_ERROR(Frontend, "Nickname is not valid. Must be 4 to 20 alphanumeric characters");
|
||||
return SDL_APP_FAILURE;
|
||||
return -1;
|
||||
}
|
||||
if (address.empty()) {
|
||||
LOG_ERROR(Frontend, "Address to room must not be empty");
|
||||
return SDL_APP_FAILURE;
|
||||
return -1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -306,7 +296,7 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
||||
break;
|
||||
case 'v':
|
||||
PrintVersion();
|
||||
return SDL_APP_FAILURE;
|
||||
return -1;
|
||||
case 'n':
|
||||
force_null_render = true;
|
||||
break;
|
||||
@@ -368,73 +358,79 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
||||
|
||||
if (filepath.empty()) {
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
|
||||
return SDL_APP_FAILURE;
|
||||
return -1;
|
||||
}
|
||||
|
||||
state->system.Initialize();
|
||||
Core::System system{};
|
||||
system.Initialize();
|
||||
|
||||
InputCommon::InputSubsystem input_subsystem{};
|
||||
|
||||
// Apply the command line arguments
|
||||
state->system.ApplySettings();
|
||||
system.ApplySettings();
|
||||
|
||||
std::unique_ptr<EmuWindow_SDL3> emu_window;
|
||||
switch (Settings::values.renderer_backend.GetValue()) {
|
||||
#ifdef HAS_OPENGL
|
||||
case Settings::RendererBackend::OpenGL_GLSL:
|
||||
case Settings::RendererBackend::OpenGL_GLASM:
|
||||
case Settings::RendererBackend::OpenGL_SPIRV:
|
||||
state->emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, state->system, fullscreen);
|
||||
emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, system, fullscreen);
|
||||
break;
|
||||
#endif
|
||||
case Settings::RendererBackend::Vulkan:
|
||||
state->emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, state->system, fullscreen);
|
||||
emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, system, fullscreen);
|
||||
break;
|
||||
case Settings::RendererBackend::Null:
|
||||
state->emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, state->system, fullscreen);
|
||||
emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, system, fullscreen);
|
||||
break;
|
||||
default:
|
||||
LOG_CRITICAL(Frontend, "Invalid renderer backend");
|
||||
return SDL_APP_FAILURE;
|
||||
return -1;
|
||||
}
|
||||
|
||||
#ifdef _WIN32
|
||||
Common::Windows::SetCurrentTimerResolutionToMaximum();
|
||||
state->system.CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution());
|
||||
system.CoreTiming().SetTimerResolutionNs(Common::Windows::GetCurrentTimerResolution());
|
||||
#endif
|
||||
|
||||
state->system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
||||
state->system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
|
||||
state->system.GetFileSystemController().CreateFactories(*state->system.GetFilesystem());
|
||||
state->system.GetUserChannel().clear();
|
||||
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
|
||||
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
|
||||
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
|
||||
system.GetUserChannel().clear();
|
||||
|
||||
Service::AM::FrontendAppletParameters load_parameters{
|
||||
.applet_id = Service::AM::AppletId::Application,
|
||||
};
|
||||
const Core::SystemResultStatus load_result = state->system.Load(*state->emu_window, filepath, load_parameters);
|
||||
const Core::SystemResultStatus load_result{system.Load(*emu_window, filepath, load_parameters)};
|
||||
|
||||
switch (load_result) {
|
||||
case Core::SystemResultStatus::Success:
|
||||
break; // Expected case
|
||||
case Core::SystemResultStatus::ErrorGetLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
|
||||
return SDL_APP_FAILURE;
|
||||
return -1;
|
||||
case Core::SystemResultStatus::ErrorLoader:
|
||||
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
||||
return SDL_APP_FAILURE;
|
||||
return -1;
|
||||
case Core::SystemResultStatus::ErrorNotInitialized:
|
||||
LOG_CRITICAL(Frontend, "CPUCore not initialized");
|
||||
return SDL_APP_FAILURE;
|
||||
return -1;
|
||||
case Core::SystemResultStatus::ErrorVideoCore:
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize VideoCore!");
|
||||
return SDL_APP_FAILURE;
|
||||
return -1;
|
||||
case Core::SystemResultStatus::Success:
|
||||
break; // Expected case
|
||||
default:
|
||||
const u16 loader_id = u16(Core::SystemResultStatus::ErrorLoader);
|
||||
const u16 error_id = u16(load_result) - loader_id;
|
||||
LOG_CRITICAL(Frontend,
|
||||
"While attempting to load the ROM requested, an error occurred. Please "
|
||||
"refer to the Eden wiki for more information or the Eden discord for "
|
||||
"additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
|
||||
loader_id, error_id, Loader::ResultStatus(error_id));
|
||||
return SDL_APP_FAILURE;
|
||||
if (static_cast<u32>(load_result) >
|
||||
static_cast<u32>(Core::SystemResultStatus::ErrorLoader)) {
|
||||
const u16 loader_id = static_cast<u16>(Core::SystemResultStatus::ErrorLoader);
|
||||
const u16 error_id = static_cast<u16>(load_result) - loader_id;
|
||||
LOG_CRITICAL(Frontend,
|
||||
"While attempting to load the ROM requested, an error occurred. Please "
|
||||
"refer to the Eden wiki for more information or the Eden discord for "
|
||||
"additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
|
||||
loader_id, error_id, static_cast<Loader::ResultStatus>(error_id));
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (use_multiplayer) {
|
||||
@@ -443,46 +439,40 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
|
||||
member->BindOnStatusMessageReceived(OnStatusMessageReceived);
|
||||
member->BindOnStateChanged(OnStateChanged);
|
||||
member->BindOnError(OnNetworkError);
|
||||
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port, nickname);
|
||||
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port,
|
||||
nickname);
|
||||
member->Join(nickname, address.c_str(), port, 0, Network::NoPreferredIP, password);
|
||||
} else {
|
||||
LOG_ERROR(Network, "Could not access RoomMember");
|
||||
return SDL_APP_FAILURE;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
|
||||
state->system.GPU().Start();
|
||||
state->system.GetCpuManager().OnGpuReady();
|
||||
system.GPU().Start();
|
||||
system.GetCpuManager().OnGpuReady();
|
||||
|
||||
if (Settings::values.use_disk_shader_cache.GetValue()) {
|
||||
state->system.Renderer().ReadRasterizer()->LoadDiskResources(
|
||||
state->system.GetApplicationProcessProgramID(), std::stop_token{},
|
||||
system.Renderer().ReadRasterizer()->LoadDiskResources(
|
||||
system.GetApplicationProcessProgramID(), std::stop_token{},
|
||||
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
|
||||
}
|
||||
|
||||
// don't do anything, SDL3 already exists for us :D
|
||||
state->system.RegisterExitCallback([] {});
|
||||
void(state->system.Run());
|
||||
if (state->system.DebuggerEnabled())
|
||||
state->system.InitializeDebugger();
|
||||
return SDL_APP_SUCCESS;
|
||||
}
|
||||
extern "C" SDL_AppResult SDL_AppIterate(void *appstate) {
|
||||
SdlState *state = (SdlState *)appstate;
|
||||
return state->emu_window->IsOpen() ? SDL_APP_CONTINUE : SDL_APP_SUCCESS;
|
||||
}
|
||||
extern "C" SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) {
|
||||
SdlState *state = (SdlState *)appstate;
|
||||
state->emu_window->OnEvent(*event);
|
||||
return SDL_APP_SUCCESS;
|
||||
}
|
||||
extern "C" void SDL_AppQuit(void *appstate, SDL_AppResult result) {
|
||||
SdlState *state = (SdlState *)appstate;
|
||||
state->system.DetachDebugger();
|
||||
void(state->system.Pause());
|
||||
state->system.ShutdownMainProcess();
|
||||
delete state;
|
||||
system.RegisterExitCallback([&] {
|
||||
// Just exit right away.
|
||||
exit(0);
|
||||
});
|
||||
void(system.Run());
|
||||
if (system.DebuggerEnabled()) {
|
||||
system.InitializeDebugger();
|
||||
}
|
||||
while (emu_window->IsOpen()) {
|
||||
emu_window->WaitEvent();
|
||||
}
|
||||
system.DetachDebugger();
|
||||
void(system.Pause());
|
||||
system.ShutdownMainProcess();
|
||||
return 0;
|
||||
}
|
||||
|
||||
#define VMA_IMPLEMENTATION
|
||||
|
||||
Reference in New Issue
Block a user