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https://git.eden-emu.dev/eden-emu/eden.git
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1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 79cc5b2048 |
@@ -697,16 +697,6 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
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SDL_AddEventWatch(&SDLEventWatcher, this);
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initialized = true;
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if (start_thread) {
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vibration_thread = std::thread([this] {
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Common::SetCurrentThreadName("SDL_Vibration");
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using namespace std::chrono_literals;
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while (initialized) {
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SendVibrations();
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std::this_thread::sleep_for(250ms); // 4 TPS
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}
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});
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}
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// Because the events for joystick connection happens before we have our event watcher added, we
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// can just open all the joysticks right here
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int joystick_count = 0;
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@@ -725,7 +715,6 @@ SDLDriver::~SDLDriver() {
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initialized = false;
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if (start_thread) {
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vibration_thread.join();
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SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMEPAD);
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}
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}
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@@ -805,10 +794,7 @@ Common::Input::DriverResult SDLDriver::SetVibration(
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.type = Common::Input::VibrationAmplificationType::Exponential,
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};
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vibration_queue.Push(VibrationRequest{
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.identifier = identifier,
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.vibration = new_vibration,
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});
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joystick->RumblePlay(new_vibration);
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return Common::Input::DriverResult::Success;
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}
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@@ -852,31 +838,6 @@ bool SDLDriver::IsVibrationEnabled(const PadIdentifier& identifier) {
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return true;
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}
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void SDLDriver::SendVibrations() {
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std::vector<VibrationRequest> filtered_vibrations{};
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while (!vibration_queue.Empty()) {
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VibrationRequest request;
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vibration_queue.Pop(request);
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const auto joystick = GetSDLJoystickByGUID(request.identifier.guid.RawString(),
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static_cast<int>(request.identifier.port));
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const auto it = std::find_if(filtered_vibrations.begin(), filtered_vibrations.end(),
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[request](VibrationRequest vibration) {
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return vibration.identifier == request.identifier;
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});
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if (it == filtered_vibrations.end()) {
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filtered_vibrations.push_back(std::move(request));
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continue;
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}
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*it = request;
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}
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for (const auto& vibration : filtered_vibrations) {
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const auto joystick = GetSDLJoystickByGUID(vibration.identifier.guid.RawString(),
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static_cast<int>(vibration.identifier.port));
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joystick->RumblePlay(vibration.vibration);
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}
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}
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Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, const Common::UUID& guid,
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s32 axis, float value) const {
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Common::ParamPackage params{};
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@@ -113,16 +113,11 @@ private:
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/// Returns true if the button is on the left joycon
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bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
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/// Queue of vibration request to controllers
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Common::SPSCQueue<VibrationRequest> vibration_queue;
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/// Map of GUID of a list of corresponding virtual Joysticks
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ankerl::unordered_dense::map<Common::UUID, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
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std::mutex joystick_map_mutex;
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bool start_thread = false;
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std::atomic<bool> initialized = false;
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std::thread vibration_thread;
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bool start_thread;
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};
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} // namespace InputCommon
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@@ -335,7 +335,7 @@ void SetupDenormControl(const Profile& profile, const IR::Program& program, Emit
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if (info.uses_fp32_denorms_flush && info.uses_fp32_denorms_preserve) {
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LOG_DEBUG(Shader_SPIRV, "Fp32 denorm flush and preserve on the same shader");
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} else if (info.uses_fp32_denorms_flush) {
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if (profile.support_fp32_denorm_flush && !profile.has_broken_fp32_denorm_flush) {
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if (profile.support_fp32_denorm_flush) {
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ctx.AddCapability(spv::Capability::DenormFlushToZero);
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ctx.AddExecutionMode(main_func, spv::ExecutionMode::DenormFlushToZero, 32U);
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} else {
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@@ -86,8 +86,6 @@ struct Profile {
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bool has_broken_signed_operations{};
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/// Float controls break when fp16 is enabled
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bool has_broken_fp16_float_controls{};
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/// Declaring fp32 denorm flush to zero miscompiles on some drivers
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bool has_broken_fp32_denorm_flush{};
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/// Dynamic vec4 indexing is broken on some OpenGL drivers
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bool has_gl_component_indexing_bug{};
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/// The precise type qualifier is broken in the fragment stage of some drivers
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@@ -231,7 +231,6 @@ ShaderCache::ShaderCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
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.has_broken_unsigned_image_offsets = true,
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.has_broken_signed_operations = true,
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.has_broken_fp16_float_controls = false,
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.has_broken_fp32_denorm_flush = false,
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.has_gl_component_indexing_bug = device.HasComponentIndexingBug(),
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.has_gl_precise_bug = device.HasPreciseBug(),
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.has_gl_cbuf_ftou_bug = device.HasCbufFtouBug(),
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@@ -444,7 +444,6 @@ PipelineCache::PipelineCache(Tegra::MaxwellDeviceMemoryManager& device_memory_,
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.has_broken_unsigned_image_offsets = false,
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.has_broken_signed_operations = false,
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.has_broken_fp16_float_controls = driver_id == VK_DRIVER_ID_NVIDIA_PROPRIETARY,
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.has_broken_fp32_denorm_flush = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY,
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.ignore_nan_fp_comparisons = false,
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.has_broken_spirv_subgroup_mask_vector_extract_dynamic = false,
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.has_broken_robust =
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@@ -517,6 +517,8 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
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LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken color write enable.");
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RemoveExtensionFeature(extensions.color_write_enable, features.color_write_enable,
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VK_EXT_COLOR_WRITE_ENABLE_EXTENSION_NAME);
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LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken shader float controls.");
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RemoveExtension(extensions.shader_float_controls, VK_KHR_SHADER_FLOAT_CONTROLS_EXTENSION_NAME);
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LOG_WARNING(Render_Vulkan, "Qualcomm drivers have broken shader atomic int64.");
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RemoveExtensionFeature(extensions.shader_atomic_int64, features.shader_atomic_int64,
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VK_KHR_SHADER_ATOMIC_INT64_EXTENSION_NAME);
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