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31 Commits

Author SHA1 Message Date
maufeat 469c690f5f headers 2026-02-12 17:17:15 +01:00
maufeat 0aacd0fadb initial rework of the launcher, using kotlin compose 2026-02-12 17:12:32 +01:00
lizzie 19494bc7ac [network, qt] use jthread and use std::vector for packet list instead of std::list (#254)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/254
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-11 03:00:15 +01:00
Maufeat 28a78d76fe [audio] add splitter_size (#3477)
Thanks to: https://git.ryujinx.app/ryubing/ryujinx/-/merge_requests/257
Credits to Coxxs and his friend.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3477
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-11 01:13:09 +01:00
lizzie 6b3f8e1b62 [core/internal_network] cleanup network interface code a bit (#2905)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2905
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 22:17:24 +01:00
lizzie aacc40254c [cmake, ci/scripts] update missed YUZU_ENABLE_LTO -> ENABLE_LTO (#3503)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3503
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 21:33:22 +01:00
lizzie efd26c3e4d [android, nce] Remove LRU-Cache (#3500)
This PR removes the obsolete logic of LRU-cache within, removing old and dead code, allows Android to avoid unnecesary usage of memory caching, aside to prevent some old bugs to arise in other systems that allows NCE, improves a small margin of performance and makes memory ram consumption overall better, by 300 - 500mb, revealing that part of the code was still active, even if LRU wasn't enabled.

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Signed-off-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3500
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 03:45:02 +01:00
lizzie a8093c2a3c [*] change all std::unordered_map and std::unordered_set into ankerl::unordered_dense::map/set variants (#3442)
mainly doing this to reduce memory footprint; we all know how nice ankerl::unordered_dense is

in theory 4x faster - in practice these maps arent that "hot" anyways so not likely to have much perf gained

i just want to reduce mem fragmentation to ease my porting process, plus it helps other platforms as well (ahem weak Mediatek devices) :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3442
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-10 03:34:07 +01:00
lizzie 0f8b35c4cd [vk, macos] fix missing VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT sType (#3510)
sType wasn't properly set for the creationInfo struct (was init to 0)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3510
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-09 21:21:14 +01:00
MrPurple666 866881d0e3 [android] add FD_DEV_FEATURES in env loader (#3493)
This environment variable fixes some glitches in OneUI 7 and HyperOS 3.

Thanks StevenMX for letting me know.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3493
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com>
2026-02-09 04:26:43 +01:00
lizzie a56b8d3de8 [core, windows] remove microSleep() and simply wait on events like on linux (#3498)
we shall see if the original code was put there for a reason

or if the microsleeps actually are horrid

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3498
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-09 01:14:32 +01:00
Maufeat e544cb3cf6 [nce] add split patch mode to support modules bigger than 128MB (#3489)
nce patcher was extended to support modules larger than 128MB due to ARM64 branch limit. now added a pre-patch and (existing) post-patch module code. Allowwing MRS/MSR/SVC handler to remain within branch branch range

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3489
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-07 22:59:38 +01:00
crueter ca9f2d43be [desktop] Add icon-only mode to grid and improve design (#3485)
- Move Game Icon Size to the main toolbar. It's cleaner that way
- Add a "Show Game Name" toggle that does as it says. Disabling it
  basically creates an "icons-only" mode. Useful for controller-only
  nav with big icons (TODO: maybe make a 192 size?)
- Fixed a crash with controller nav. Oops
- Rounded corners of the game icon in grid mode
- Fixed the scroll bar creating extra clamping range on the grid icons
- Item can be deselected if user clicks on the blank space outside of the view

As a bonus fixed a crash on mod manager

Future TODOs for design:
- [ ] Row 1 type. Not sure what to do here tbh.
- [ ] Move around game list settings in configure_ui to make it clear
  that nothing there affects the grid view.
- [ ] 192x192 size? 256 feels too big on my 1440p screen whereas 128
  feels too small.
- Set text space as a function of fontMetrics.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3485
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-02-07 22:48:39 +01:00
wildcard e10f55d9db [host_shaders] Store the value of results instead of discarding it (#3464)
the function generated the value but we never stored it effectively discarding the result.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3464
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-02-07 22:44:32 +01:00
PavelBARABANOV 71e035f83b [android] Fix nightly build download URLs (#3487)
It should work now, I hope.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3487
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-07 03:02:36 +01:00
Maufeat 16f2564478 [am] terminate app, if caller applet is available (#3486)
Changes ExitProcessAndReturn to terminate process if caller is available (e.g. a parent applet) and start program_index 0 if not.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3486
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-07 02:12:04 +01:00
Nekle 75fda70db2 [vk] Simplified layouts per driver configuration (#3271)
Replaces VK_PIPELINE_STAGE_ALL_COMMANDS_BIT with more specific pipeline stage flags in Vulkan pipeline barriers across renderer modules.

Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3271
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Nekle <224100951+ne-kle@users.noreply.github.com>
Co-committed-by: Nekle <224100951+ne-kle@users.noreply.github.com>
2026-02-07 01:37:47 +01:00
crueter b9e052b3a7 [desktop] Basic grid view implementation (#3479)
Closes #3441

Basic impl of a grid view on the game list. The ideal solution here
would be to use QSortFilterProxyModel and abstract the game list model
out to a QStandardItemModel, but that is too much effort for me rn.
Adapted the "card" design from QML, can 1000% be improved but QPainter
is just such a pain to deal with. Implanting a Qt Quick scene into there
would legitimately be easier.

Anyways, margins and text sizes lgtm at all sizes, though please give
feedback on both that and the general card design.

Future TODOs:
- [ ] Auto size mode
- [ ] Refactor to use models

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3479
2026-02-06 19:51:01 +01:00
Maufeat 69aff83ef4 [fs/core] Load external content without NAND install (#2862)
Adds the capability to add DLC and Updates without installing them to NAND. This was tested on Windows only and needs Android integration.

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-authored-by: nekle <nekle@protonmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2862
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-06 14:05:44 +01:00
crueter e07e269bd7 [desktop] Add mod importer from folder and zip (#3472)
Closes #3125

Adds buttons to the addons page that imports a mod (or mods) from zip or folder.

Currently known to work with mods that provide proper romfs/exefs things, unsure about cheats and such. Also works on mods that just stuff things into the root of the zip.

TODO:
- [ ] test folder more thoroughly
- [ ] cheats
- [ ] test all sorts of mod pack types

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3472
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-06 06:37:30 +01:00
Maufeat 08232ce642 [core, am] stub SetGpuTimeSliceBoost & fix ExitProcessAndReturn (#3475)
A few things noticed on "Super Mario Allstars", this stubs SetGpuTimeSliceBoost and adds a fix for the "Return to title selection" menü.

Basically ExitProcessAndReturn now starts/restarts the process on program_index 0 (main menu / title screen) and fixes a device memory clear when using that method.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3475
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-02-05 23:46:52 +01:00
lizzie d536a66010 [port, cmake] fix NetBSD/OpenBSD 7.8 build failure, update documentation (#3272)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3272
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 22:47:17 +01:00
lizzie 8907523ee4 [tools/windows] fix Windows on ARM installs for vulkan (#3201)
while we dont support MSVC on ARM64 yet, one day we may, and when that day comes someone will be annoyed their vulkan sdk won't install properly

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3201
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 22:44:09 +01:00
lizzie 9b1f6801a5 [vk] blacklist on NVIDIA drivers older than 580.119.02 the VK_EXT_vertex_input_dynamic_state (#3379)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3379
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 22:38:59 +01:00
lizzie ff03ef657a [cmake, macos] use CMAKE_SOURCE_DIR instead of relative icon paths (#3370)
should be a pretty innocuous change I believe

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3370
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 22:38:55 +01:00
John 5acddfde16 [video_core] Partial Revert #3246 to Improve Performance (#3456)
Improves performance and stuttering in MP4 noticeable on the Steamdeck.
https://git.eden-emu.dev/eden-emu/eden/pulls/3456#issuecomment-19064

LM3 Fixed in #3457
Attempt to fix a flickering issue noticed with LM3
<video src="/attachments/6bf12c4b-a67b-469a-9806-db8390be02ff" title="Flicker" controls></video>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3456
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-02-05 18:08:24 +01:00
lizzie 913a74dbd3 [common] remove uneeded allocations in logs (#3409)
+ make filename be a const char
also mark as `noexcept` to avoid emission of uneeded unwind paths :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3409
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 05:47:43 +01:00
lizzie cbb92e75d3 [common] log modified settings first (#3132)
basically i want to see the modified options first :)
one of the few times i use deque without resorting to boost::container::deque, haha

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3132
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 05:22:47 +01:00
lizzie bd7d0e0466 [dynarmic] remove RNG from ARM64 regalloc, use incremental LRU (#3416)
- Backported from Azahar's dynarmic <https://github.com/azahar-emu/dynarmic/commit/526227eebe1efff3fb14dbf494b9c5b44c2e9c1f>

> From: PabloMK7 <hackyglitch2@gmail.com>
> Date: Sun, 4 Jan 2026 13:57:44 +0100
> Subject: [PATCH] backend: Do not use random generator for reg allocation (#7)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3416
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-05 05:09:46 +01:00
Caio Oliveira cce77b8d11 [frontend] Remove 19.0.1+ warnings (#3463)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3463
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2026-02-05 05:09:04 +01:00
nekle c2f4449b1c [android] Add profile management (#3461)
There could be an issue with save files being wiped if updating from an older version, this is due to profiles being hard set on android previously but am not sure, needs testing

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3461
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: nekle <nekle@protonmail.com>
Co-committed-by: nekle <nekle@protonmail.com>
2026-02-05 02:17:08 +01:00
287 changed files with 9653 additions and 2701 deletions
+2 -3
View File
@@ -1,6 +1,6 @@
#!/bin/bash -e #!/bin/bash -e
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project # SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later # SPDX-License-Identifier: GPL-3.0-or-later
case "$1" in case "$1" in
@@ -104,8 +104,7 @@ cmake .. -G Ninja \
-DYUZU_USE_QT_MULTIMEDIA=$MULTIMEDIA \ -DYUZU_USE_QT_MULTIMEDIA=$MULTIMEDIA \
-DYUZU_USE_QT_WEB_ENGINE=$WEBENGINE \ -DYUZU_USE_QT_WEB_ENGINE=$WEBENGINE \
-DYUZU_USE_FASTER_LD=ON \ -DYUZU_USE_FASTER_LD=ON \
-DYUZU_ENABLE_LTO=ON \ -DENABLE_LTO=ON \
-DDYNARMIC_ENABLE_LTO=ON \
"${EXTRA_CMAKE_FLAGS[@]}" "${EXTRA_CMAKE_FLAGS[@]}"
ninja -j${NPROC} ninja -j${NPROC}
Regular → Executable
+2 -3
View File
@@ -1,6 +1,6 @@
#!/bin/bash -ex #!/bin/bash -ex
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project # SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later # SPDX-License-Identifier: GPL-3.0-or-later
if [ "$COMPILER" == "clang" ] if [ "$COMPILER" == "clang" ]
@@ -32,9 +32,8 @@ cmake .. -G Ninja \
-DYUZU_ROOM_STANDALONE=OFF \ -DYUZU_ROOM_STANDALONE=OFF \
-DYUZU_USE_QT_MULTIMEDIA=${USE_MULTIMEDIA:-false} \ -DYUZU_USE_QT_MULTIMEDIA=${USE_MULTIMEDIA:-false} \
-DYUZU_USE_QT_WEB_ENGINE=${USE_WEBENGINE:-false} \ -DYUZU_USE_QT_WEB_ENGINE=${USE_WEBENGINE:-false} \
-DYUZU_ENABLE_LTO=ON \ -DENABLE_LTO=ON \
-DCMAKE_EXE_LINKER_FLAGS=" /LTCG" \ -DCMAKE_EXE_LINKER_FLAGS=" /LTCG" \
-DDYNARMIC_ENABLE_LTO=ON \
-DYUZU_USE_BUNDLED_QT=${BUNDLE_QT:-false} \ -DYUZU_USE_BUNDLED_QT=${BUNDLE_QT:-false} \
-DUSE_CCACHE=${CCACHE:-false} \ -DUSE_CCACHE=${CCACHE:-false} \
-DENABLE_UPDATE_CHECKER=${DEVEL:-true} \ -DENABLE_UPDATE_CHECKER=${DEVEL:-true} \
@@ -0,0 +1,26 @@
From b3622608433c183ba868a1dc8dd9cf285eb3b916 Mon Sep 17 00:00:00 2001
From: Dario Petrillo <dario.pk1@gmail.com>
Date: Thu, 27 Nov 2025 23:12:38 +0100
Subject: [PATCH] avoid extra memset when clearing an empty table
---
include/ankerl/unordered_dense.h | 6 ++++--
1 file changed, 4 insertions(+), 2 deletions(-)
diff --git a/include/ankerl/unordered_dense.h b/include/ankerl/unordered_dense.h
index 0835342..4938212 100644
--- a/include/ankerl/unordered_dense.h
+++ b/include/ankerl/unordered_dense.h
@@ -1490,8 +1490,10 @@ class table : public std::conditional_t<is_map_v<T>, base_table_type_map<T>, bas
// modifiers //////////////////////////////////////////////////////////////
void clear() {
- m_values.clear();
- clear_buckets();
+ if (!empty()) {
+ m_values.clear();
+ clear_buckets();
+ }
}
auto insert(value_type const& value) -> std::pair<iterator, bool> {
+6 -4
View File
@@ -32,8 +32,8 @@ if (PLATFORM_OPENBSD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R6/lib") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R6/lib")
elseif (PLATFORM_NETBSD) elseif (PLATFORM_NETBSD)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include -I${CMAKE_SYSROOT}/usr/pkg/include/c++/v1")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include -I${CMAKE_SYSROOT}/usr/pkg/include/c++/v1")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R7/lib") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R7/lib")
endif() endif()
@@ -246,11 +246,12 @@ cmake_dependent_option(YUZU_USE_BUNDLED_MOLTENVK "Download bundled MoltenVK lib"
option(YUZU_DISABLE_LLVM "Disable LLVM (useful for CI)" OFF) option(YUZU_DISABLE_LLVM "Disable LLVM (useful for CI)" OFF)
set(DEFAULT_ENABLE_OPENSSL ON) set(DEFAULT_ENABLE_OPENSSL ON)
if (ANDROID OR WIN32 OR APPLE OR PLATFORM_SUN) if (ANDROID OR WIN32 OR APPLE OR PLATFORM_SUN OR PLATFORM_OPENBSD)
# - Windows defaults to the Schannel backend. # - Windows defaults to the Schannel backend.
# - macOS defaults to the SecureTransport backend. # - macOS defaults to the SecureTransport backend.
# - Android currently has no SSL backend as the NDK doesn't include any SSL # - Android currently has no SSL backend as the NDK doesn't include any SSL
# library; a proper 'native' backend would have to go through Java. # library; a proper 'native' backend would have to go through Java.
# - Solaris and OpenBSD have too old backends
# But you can force builds for those platforms to use OpenSSL if you have # But you can force builds for those platforms to use OpenSSL if you have
# your own copy of it. # your own copy of it.
set(DEFAULT_ENABLE_OPENSSL OFF) set(DEFAULT_ENABLE_OPENSSL OFF)
@@ -263,7 +264,7 @@ endif()
option(ENABLE_OPENSSL "Enable OpenSSL backend for ISslConnection" ${DEFAULT_ENABLE_OPENSSL}) option(ENABLE_OPENSSL "Enable OpenSSL backend for ISslConnection" ${DEFAULT_ENABLE_OPENSSL})
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF) set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
if (EXT_DEFAULT OR PLATFORM_SUN) if (EXT_DEFAULT OR PLATFORM_SUN OR PLATFORM_OPENBSD)
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL ON) set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL ON)
endif() endif()
@@ -575,6 +576,7 @@ add_subdirectory(externals)
# pass targets from externals # pass targets from externals
find_package(enet) find_package(enet)
find_package(MbedTLS) find_package(MbedTLS)
find_package(unordered_dense REQUIRED)
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64) if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
find_package(xbyak) find_package(xbyak)
+2
View File
@@ -85,6 +85,8 @@ If you have `quazip1_qt6_devel`, uninstall it. It may call `Core5Compat` on CMak
## OpenBSD ## OpenBSD
System boost doesn't have `context` (as of 7.8); so you may need to specify `-DYUZU_USE_CPM=ON -DBoost_FORCE_BUNDLED=ON`.
After configuration, you may need to modify `externals/ffmpeg/CMakeFiles/ffmpeg-build/build.make` to use `-j$(nproc)` instead of just `-j`. After configuration, you may need to modify `externals/ffmpeg/CMakeFiles/ffmpeg-build/build.make` to use `-j$(nproc)` instead of just `-j`.
`-lc++-experimental` doesn't exist in OpenBSD but the LLVM driver still tries to link against it, to solve just symlink `ln -s /usr/lib/libc++.a /usr/lib/libc++experimental.a`. Builds are currently not working due to lack of `std::jthread` and such, either compile libc++ manually or wait for ports to catch up. `-lc++-experimental` doesn't exist in OpenBSD but the LLVM driver still tries to link against it, to solve just symlink `ln -s /usr/lib/libc++.a /usr/lib/libc++experimental.a`. Builds are currently not working due to lack of `std::jthread` and such, either compile libc++ manually or wait for ports to catch up.
+1 -1
View File
@@ -277,7 +277,7 @@ For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv
```sh ```sh
pkg_add -u pkg_add -u
pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gmake llvm-19.1.7p3 qt6 jq fmt nlohmann-json enet boost vulkan-utility-libraries vulkan-headers spirv-headers spirv-tools catch2 sdl2 libusb1-1.0.27 pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gmake qt6 jq fmt nlohmann-json enet boost vulkan-utility-libraries vulkan-headers spirv-headers spirv-tools catch2 sdl2 libusb1-1.0.29
``` ```
[Caveats](./Caveats.md#openbsd). [Caveats](./Caveats.md#openbsd).
+5 -5
View File
@@ -82,15 +82,15 @@ You may additionally need the `Qt Extension Pack` extension if building Qt.
# Build speedup # Build speedup
If you have an HDD, use ramdisk (build in RAM): If you have an HDD, use ramdisk (build in RAM), approximatedly you need 4GB for a full build with debug symbols:
```sh ```sh
sudo mkdir /tmp/ramdisk mkdir /tmp/ramdisk
sudo chmod 777 /tmp/ramdisk chmod 777 /tmp/ramdisk
# about 8GB needed # about 8GB needed
sudo mount -t tmpfs -o size=8G myramdisk /tmp/ramdisk mount -t tmpfs -o size=4G myramdisk /tmp/ramdisk
cmake -B /tmp/ramdisk cmake -B /tmp/ramdisk
cmake --build /tmp/ramdisk -- -j32 cmake --build /tmp/ramdisk -- -j32
sudo umount /tmp/ramdisk umount /tmp/ramdisk
``` ```
# Assets and large files # Assets and large files
+3 -3
View File
@@ -66,6 +66,9 @@ if (NOT TARGET LLVM::Demangle)
add_library(LLVM::Demangle ALIAS demangle) add_library(LLVM::Demangle ALIAS demangle)
endif() endif()
# unordered_dense
AddJsonPackage(unordered-dense)
if (YUZU_STATIC_ROOM) if (YUZU_STATIC_ROOM)
return() return()
endif() endif()
@@ -244,9 +247,6 @@ if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
AddJsonPackage(cpp-jwt) AddJsonPackage(cpp-jwt)
endif() endif()
# unordered_dense
AddJsonPackage(unordered-dense)
# FFMpeg # FFMpeg
if (YUZU_USE_EXTERNAL_FFMPEG OR YUZU_USE_BUNDLED_FFMPEG) if (YUZU_USE_EXTERNAL_FFMPEG OR YUZU_USE_BUNDLED_FFMPEG)
add_subdirectory(ffmpeg) add_subdirectory(ffmpeg)
+6 -3
View File
@@ -91,10 +91,13 @@
"unordered-dense": { "unordered-dense": {
"package": "unordered_dense", "package": "unordered_dense",
"repo": "martinus/unordered_dense", "repo": "martinus/unordered_dense",
"tag": "v%VERSION%", "sha": "7b55cab841",
"hash": "b98b5d4d96f8e0081b184d6c4c1181fae4e41723b54bed4296717d7f417348b48fad0bbcc664cac142b8c8a47e95aa57c1eb1cf6caa855fd782fad3e3ab99e5e", "hash": "d2106f6640f6bfb81755e4b8bfb64982e46ec4a507cacdb38f940123212ccf35a20b43c70c6f01d7bfb8c246d1a16f7845d8052971949cea9def1475e3fa02c8",
"find_args": "CONFIG", "find_args": "CONFIG",
"git_version": "4.8.1" "bundled": true,
"patches": [
"0001-avoid-memset-when-clearing-an-empty-table.patch"
]
}, },
"mbedtls": { "mbedtls": {
"package": "MbedTLS", "package": "MbedTLS",
+2 -2
View File
@@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project # SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later # SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project # SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@@ -33,7 +33,7 @@ endif()
if(NOT YUZU_TZDB_PATH STREQUAL "") if(NOT YUZU_TZDB_PATH STREQUAL "")
set(NX_TZDB_BASE_DIR "${YUZU_TZDB_PATH}") set(NX_TZDB_BASE_DIR "${YUZU_TZDB_PATH}")
elseif (MSVC AND NOT CXX_CLANG AND YUZU_ENABLE_LTO) elseif (MSVC AND NOT CXX_CLANG AND ENABLE_LTO)
# TODO(crueter): boot up the windows vm # TODO(crueter): boot up the windows vm
set(NX_TZDB_VERSION "250725") set(NX_TZDB_VERSION "250725")
set(NX_TZDB_ARCHIVE "${CPM_SOURCE_CACHE}/nx_tzdb/${NX_TZDB_VERSION}.zip") set(NX_TZDB_ARCHIVE "${CPM_SOURCE_CACHE}/nx_tzdb/${NX_TZDB_VERSION}.zip")
+45 -26
View File
@@ -5,8 +5,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
// import android.annotation.SuppressLint // import android.annotation.SuppressLint
import com.android.build.gradle.api.ApplicationVariant
import kotlin.collections.setOf
import org.jlleitschuh.gradle.ktlint.reporter.ReporterType import org.jlleitschuh.gradle.ktlint.reporter.ReporterType
import com.github.triplet.gradle.androidpublisher.ReleaseStatus import com.github.triplet.gradle.androidpublisher.ReleaseStatus
import org.gradle.api.tasks.Copy import org.gradle.api.tasks.Copy
@@ -15,7 +13,8 @@ plugins {
id("com.android.application") id("com.android.application")
id("org.jetbrains.kotlin.android") id("org.jetbrains.kotlin.android")
id("kotlin-parcelize") id("kotlin-parcelize")
kotlin("plugin.serialization") version "1.9.20" id("org.jetbrains.kotlin.plugin.compose")
kotlin("plugin.serialization") version "2.3.0"
id("androidx.navigation.safeargs.kotlin") id("androidx.navigation.safeargs.kotlin")
id("org.jlleitschuh.gradle.ktlint") version "11.4.0" id("org.jlleitschuh.gradle.ktlint") version "11.4.0"
id("com.github.triplet.play") version "3.8.6" id("com.github.triplet.play") version "3.8.6"
@@ -43,6 +42,7 @@ android {
buildFeatures { buildFeatures {
viewBinding = true viewBinding = true
compose = true
} }
compileOptions { compileOptions {
@@ -50,8 +50,10 @@ android {
targetCompatibility = JavaVersion.VERSION_17 targetCompatibility = JavaVersion.VERSION_17
} }
kotlinOptions { kotlin {
jvmTarget = "17" compilerOptions {
jvmTarget.set(org.jetbrains.kotlin.gradle.dsl.JvmTarget.JVM_17)
}
} }
packaging { packaging {
@@ -65,7 +67,7 @@ android {
defaultConfig { defaultConfig {
applicationId = "dev.eden.eden_emulator" applicationId = "dev.eden.eden_emulator"
minSdk = 24 minSdk = 26
targetSdk = 36 targetSdk = 36
versionName = getGitVersion() versionName = getGitVersion()
versionCode = autoVersion versionCode = autoVersion
@@ -267,6 +269,10 @@ android {
} }
} }
composeCompiler {
reportsDestination = layout.buildDirectory.dir("compose_compiler")
}
idea { idea {
module { module {
// Inclusion to exclude build/ dir from non-Android // Inclusion to exclude build/ dir from non-Android
@@ -292,7 +298,7 @@ tasks.getByPath("ktlintMainSourceSetCheck").doFirst { showFormatHelp.invoke() }
tasks.getByPath("loadKtlintReporters").dependsOn("ktlintReset") tasks.getByPath("loadKtlintReporters").dependsOn("ktlintReset")
ktlint { ktlint {
version.set("0.47.1") version.set("0.50.0")
android.set(true) android.set(true)
ignoreFailures.set(false) ignoreFailures.set(false)
disabledRules.set( disabledRules.set(
@@ -317,29 +323,42 @@ play {
} }
dependencies { dependencies {
implementation("androidx.core:core-ktx:1.15.0") implementation("androidx.compose:compose-bom:2026.01.01")
implementation("androidx.appcompat:appcompat:1.7.0") implementation("androidx.compose.ui:ui")
implementation("androidx.compose.ui:ui-graphics")
implementation("androidx.compose.ui:ui-tooling-preview")
implementation("androidx.compose.material3:material3:1.4.0")
implementation("androidx.activity:activity-compose:1.12.3")
implementation("androidx.lifecycle:lifecycle-viewmodel-compose:2.10.0")
implementation("androidx.lifecycle:lifecycle-runtime-compose:2.10.0")
implementation("androidx.navigation:navigation-compose:2.9.7")
implementation("io.coil-kt:coil-compose:2.7.0")
implementation("io.coil-kt:coil-svg:2.7.0")
debugImplementation("androidx.compose.ui:ui-tooling")
implementation("androidx.core:core-ktx:1.17.0")
implementation("androidx.appcompat:appcompat:1.7.1")
implementation("androidx.recyclerview:recyclerview:1.4.0") implementation("androidx.recyclerview:recyclerview:1.4.0")
implementation("androidx.constraintlayout:constraintlayout:2.2.1") implementation("androidx.constraintlayout:constraintlayout:2.2.1")
implementation("androidx.fragment:fragment-ktx:1.8.6") implementation("androidx.fragment:fragment-ktx:1.8.9")
implementation("androidx.documentfile:documentfile:1.0.1") implementation("androidx.documentfile:documentfile:1.1.0")
implementation("com.google.android.material:material:1.12.0") implementation("com.google.android.material:material:1.13.0")
implementation("androidx.preference:preference-ktx:1.2.1") implementation("androidx.preference:preference-ktx:1.2.1")
implementation("androidx.lifecycle:lifecycle-viewmodel-ktx:2.8.7") implementation("androidx.lifecycle:lifecycle-viewmodel-ktx:2.10.0")
implementation("com.squareup.okhttp3:okhttp:4.12.0") implementation("com.squareup.okhttp3:okhttp:5.3.2")
implementation("io.coil-kt:coil:2.2.2") implementation("io.coil-kt:coil:2.7.0")
implementation("androidx.core:core-splashscreen:1.0.1") implementation("androidx.core:core-splashscreen:1.2.0")
implementation("com.fasterxml.jackson.module:jackson-module-kotlin:2.17.2") implementation("com.fasterxml.jackson.module:jackson-module-kotlin:2.21.0")
implementation("androidx.window:window:1.3.0") implementation("androidx.window:window:1.5.1")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0") implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.2.0")
implementation("org.commonmark:commonmark:0.22.0") implementation("org.commonmark:commonmark:0.27.1")
implementation("androidx.navigation:navigation-fragment-ktx:2.8.9") implementation("androidx.navigation:navigation-fragment-ktx:2.9.7")
implementation("androidx.navigation:navigation-ui-ktx:2.8.9") implementation("androidx.navigation:navigation-ui-ktx:2.9.7")
implementation("info.debatty:java-string-similarity:2.0.0") implementation("info.debatty:java-string-similarity:2.0.0")
implementation("org.jetbrains.kotlinx:kotlinx-serialization-json:1.6.3") implementation("org.jetbrains.kotlinx:kotlinx-serialization-json:1.10.0")
implementation("androidx.compose.ui:ui-graphics-android:1.7.8") implementation("androidx.compose.ui:ui-graphics-android:1.10.2")
implementation("androidx.compose.ui:ui-text-android:1.7.8") implementation("androidx.compose.ui:ui-text-android:1.10.2")
implementation("net.swiftzer.semver:semver:2.0.0") implementation("net.swiftzer.semver:semver:2.1.0")
} }
fun runGitCommand(command: List<String>): String { fun runGitCommand(command: List<String>): String {
+230
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After

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@@ -0,0 +1,184 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.background
import androidx.compose.animation.core.LinearEasing
import androidx.compose.animation.core.RepeatMode
import androidx.compose.animation.core.animateFloat
import androidx.compose.animation.core.infiniteRepeatable
import androidx.compose.animation.core.rememberInfiniteTransition
import androidx.compose.animation.core.tween
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxWithConstraints
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.offset
import androidx.compose.foundation.layout.requiredHeight
import androidx.compose.foundation.layout.requiredWidth
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.drawWithCache
import androidx.compose.ui.draw.drawWithContent
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.geometry.Size
import androidx.compose.ui.graphics.Brush
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.drawscope.clipRect
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.platform.LocalDensity
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
import coil.compose.AsyncImage
import coil.decode.SvgDecoder
import coil.request.ImageRequest
import dev.eden.emu.ui.theme.EdenTheme
import kotlin.math.pow
@Composable
fun RetroGridBackground(
modifier: Modifier = Modifier,
lineColor: Color = EdenTheme.colors.primary.copy(alpha = 0.2f),
spacing: Dp = 40.dp,
lineWidth: Dp = 2.dp,
speedDpPerSecond: Float = 12f,
fadeColor: Color = EdenTheme.colors.background,
logoScale: Float = 0.35f,
logoAlpha: Float = 0.25f,
horizonRatio: Float = 0.45f,
logoAssetPath: String = "file:///android_asset/base.svg", // correct way?
logoWidth: Dp? = null,
logoHeight: Dp? = null,
logoCropBottomRatio: Float = 0.33f,
) {
val context = LocalContext.current
val density = LocalDensity.current
val durationMs = remember(spacing, speedDpPerSecond, density) {
val spacingPx = spacing.value * density.density
val speedPxPerSecond = speedDpPerSecond * density.density
((spacingPx / speedPxPerSecond) * 1000f).toInt().coerceAtLeast(300)
}
val transition = rememberInfiniteTransition(label = "grid")
val phase by transition.animateFloat(
initialValue = 0f,
targetValue = 1f,
animationSpec = infiniteRepeatable(
animation = tween(durationMillis = durationMs, easing = LinearEasing),
repeatMode = RepeatMode.Restart,
),
label = "gridPhase",
)
BoxWithConstraints(modifier = modifier.fillMaxSize()) {
val baseSize = maxWidth * logoScale
val resolvedWidth = logoWidth ?: baseSize
val resolvedHeight = logoHeight ?: baseSize
val cropRatio = logoCropBottomRatio.coerceIn(0f, 0.9f)
val visibleHeight = resolvedHeight * (1f - cropRatio)
val visibleHeightPx = with(density) { visibleHeight.toPx() }
val horizonY = maxHeight * horizonRatio
val logoOffsetY = horizonY - (resolvedHeight * 0.5f) - 50.dp
Box(modifier = Modifier.fillMaxSize()) {
Box(
modifier = Modifier
.fillMaxSize()
.drawWithCache {
val spacingPx = spacing.toPx().coerceAtLeast(8f)
val strokePx = lineWidth.toPx().coerceAtLeast(1f)
val horizonScale = 0.18f
val overscan = 5.0f
val perspectivePower = 2.2f
onDrawBehind {
val width = size.width
val height = size.height
val centerX = width * 0.5f
val horizonYpx = height * horizonRatio
val depth = (height - horizonYpx).coerceAtLeast(1f)
val offset = (1f - phase) * spacingPx
val baseHalf = centerX * overscan
val horizonHalf = baseHalf * horizonScale
val lineCount = (depth / (spacingPx * 0.65f))
.toInt()
.coerceAtLeast(20)
var x = centerX - baseHalf - spacingPx * 6f
while (x <= centerX + baseHalf + spacingPx * 6f) {
val endX = centerX + (x - centerX) * horizonScale
drawLine(
color = lineColor,
start = Offset(x, height),
end = Offset(endX, horizonYpx),
strokeWidth = strokePx,
)
x += spacingPx
}
var i = 0
while (i <= lineCount) {
val z = ((i + (offset / spacingPx)) / lineCount.toFloat())
.coerceIn(0f, 1f)
val zCurve = z.toDouble().pow(perspectivePower.toDouble()).toFloat()
val y = horizonYpx + depth * zCurve
val halfWidth = horizonHalf + (baseHalf - horizonHalf) * z
drawLine(
color = lineColor,
start = Offset(centerX - halfWidth, y),
end = Offset(centerX + halfWidth, y),
strokeWidth = strokePx,
)
i += 1
}
val fadeHeight = height * 0.12f
val solidHeight = (horizonYpx - fadeHeight).coerceAtLeast(0f)
if (solidHeight > 0f) {
drawRect(
color = fadeColor,
topLeft = Offset(0f, 0f),
size = Size(width, solidHeight),
)
}
drawRect(
brush = Brush.verticalGradient(
colors = listOf(fadeColor, Color.Transparent),
startY = horizonYpx - fadeHeight,
endY = horizonYpx + fadeHeight,
),
topLeft = Offset(0f, horizonYpx - fadeHeight),
size = Size(width, fadeHeight * 2f),
)
}
},
)
AsyncImage(
model = ImageRequest.Builder(context)
.data(logoAssetPath)
.decoderFactory(SvgDecoder.Factory())
.build(),
contentDescription = null,
modifier = Modifier
.align(Alignment.TopCenter)
.requiredWidth(resolvedWidth)
.requiredHeight(resolvedHeight)
.offset(y = logoOffsetY)
.drawWithContent {
clipRect(
left = 0f,
top = 0f,
right = size.width,
bottom = visibleHeightPx,
) {
this@drawWithContent.drawContent()
}
}
.graphicsLayer(alpha = logoAlpha),
)
}
}
}
@@ -0,0 +1,157 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.components
import androidx.compose.foundation.BorderStroke
import androidx.compose.foundation.ExperimentalFoundationApi
import androidx.compose.foundation.MarqueeAnimationMode
import androidx.compose.foundation.background
import androidx.compose.foundation.basicMarquee
import androidx.compose.foundation.border
import androidx.compose.foundation.combinedClickable
import androidx.compose.foundation.focusable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsFocusedAsState
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.width
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.draw.clipToBounds
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.key.key
import androidx.compose.ui.input.key.onPreviewKeyEvent
import androidx.compose.ui.input.key.type
import androidx.compose.ui.input.key.KeyEventType
import androidx.compose.ui.semantics.Role
import androidx.compose.ui.semantics.role
import androidx.compose.ui.semantics.semantics
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.text.style.TextOverflow
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import androidx.compose.ui.viewinterop.AndroidView
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.utils.GameIconUtils
import dev.eden.emu.ui.theme.EdenTheme
import dev.eden.emu.ui.theme.Shapes
import dev.eden.emu.ui.utils.ConfirmKeys
import dev.eden.emu.ui.utils.MenuKeys
import java.util.Locale
@OptIn(ExperimentalFoundationApi::class)
@Composable
fun EdenTile(
title: String,
onClick: () -> Unit,
modifier: Modifier = Modifier,
onLongClick: (() -> Unit)? = null,
imageUri: String? = null,
iconSize: Dp = 140.dp,
tileHeight: Dp = 168.dp,
useLargerFont: Boolean = false,
) {
val interactionSource = remember { MutableInteractionSource() }
val isFocused = interactionSource.collectIsFocusedAsState().value
val borderColor = if (isFocused) EdenTheme.colors.primary else EdenTheme.colors.surface
Column(
modifier = modifier
.width(iconSize)
.height(tileHeight)
.semantics { role = Role.Button }
.onPreviewKeyEvent { e ->
if (e.type == KeyEventType.KeyUp) {
when {
e.key in ConfirmKeys -> { onClick(); true }
e.key in MenuKeys -> { onLongClick?.invoke(); true }
else -> false
}
} else false
}
.focusable(interactionSource = interactionSource)
.combinedClickable(
interactionSource = interactionSource,
indication = null,
onClick = onClick,
onLongClick = onLongClick,
),
horizontalAlignment = Alignment.CenterHorizontally,
) {
// Game icon
Box(
modifier = Modifier
.size(iconSize)
.background(EdenTheme.colors.surface, Shapes.medium)
.border(BorderStroke(3.dp, borderColor), Shapes.medium)
.clip(Shapes.medium),
contentAlignment = Alignment.Center,
) {
if (imageUri.isNullOrBlank()) {
BasicText(
text = title.take(1).uppercase(Locale.getDefault()),
style = EdenTheme.typography.title.copy(color = EdenTheme.colors.onSurface),
)
} else {
AndroidView(
factory = { ctx ->
android.widget.ImageView(ctx).apply {
layoutParams = android.view.ViewGroup.LayoutParams(-1, -1)
scaleType = android.widget.ImageView.ScaleType.CENTER_CROP
setImageResource(R.drawable.default_icon)
GameIconUtils.loadGameIcon(Game(title, imageUri, "0", "", "", false), this)
}
},
modifier = Modifier.fillMaxSize()
)
}
}
// Game title with marquee
MarqueeText(title, isFocused, 32.dp, useLargerFont, Modifier.width(iconSize))
}
}
@Composable
private fun MarqueeText(
text: String,
isAnimating: Boolean,
height: Dp,
useLargerFont: Boolean,
modifier: Modifier = Modifier,
) {
val style = if (useLargerFont) {
EdenTheme.typography.body.copy(Color.White, 18.sp, fontWeight = FontWeight.Bold)
} else {
EdenTheme.typography.label.copy(Color.White)
}
Box(modifier.height(height).clipToBounds(), Alignment.Center) {
BasicText(
text = text,
style = style,
maxLines = 1,
softWrap = false,
overflow = TextOverflow.Ellipsis,
modifier = if (isAnimating) {
Modifier.basicMarquee(
iterations = Int.MAX_VALUE,
animationMode = MarqueeAnimationMode.Immediately,
initialDelayMillis = 150, // does not seem to take effect
repeatDelayMillis = 1000,
velocity = 30.dp,
)
} else Modifier,
)
}
}
@@ -0,0 +1,259 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.focusable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsFocusedAsState
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.layout.width
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.foundation.text.BasicTextField
import androidx.compose.foundation.text.KeyboardActions
import androidx.compose.foundation.text.KeyboardOptions
import androidx.compose.material3.Icon
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.focus.focusRequester
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.SolidColor
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.input.key.Key
import androidx.compose.ui.input.key.KeyEventType
import androidx.compose.ui.input.key.key
import androidx.compose.ui.input.key.onPreviewKeyEvent
import androidx.compose.ui.input.key.type
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.platform.LocalFocusManager
import androidx.compose.ui.platform.LocalSoftwareKeyboardController
import androidx.compose.ui.res.vectorResource
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.input.ImeAction
import androidx.compose.ui.text.style.TextOverflow
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import kotlinx.coroutines.delay
import org.yuzu.yuzu_emu.R
import dev.eden.emu.ui.theme.Dimens
import dev.eden.emu.ui.theme.EdenTheme
import dev.eden.emu.ui.utils.ConfirmKeys
/**
* Expandable search bar for controller-based navigation.
* ________________________________________________________________
* Note: Focus Manager on this doesn't work good. Need a hide impl.
* when it looses focus for better Controller Experience
* ________________________________________________________________
*/
@Composable
fun ExpandableSearchBar(
query: String,
onQueryChange: (String) -> Unit,
isExpanded: Boolean,
onExpandedChange: (Boolean) -> Unit,
focusRequester: FocusRequester,
modifier: Modifier = Modifier,
) {
val context = LocalContext.current
val searchHint = context.getString(R.string.home_search_games)
val keyboardController = LocalSoftwareKeyboardController.current
val focusManager = LocalFocusManager.current
val iconInteractionSource = remember { MutableInteractionSource() }
val isIconFocused by iconInteractionSource.collectIsFocusedAsState()
// Track if we have an active filter (submitted search, if keyboard just hides, it kinda breaks)
val hasActiveFilter = query.isNotEmpty() && !isExpanded
val textFieldFocusRequester = remember { FocusRequester() }
// Focus text field when expanded
LaunchedEffect(isExpanded) {
if (isExpanded) {
delay(100)
try {
textFieldFocusRequester.requestFocus()
keyboardController?.show()
} catch (_: Exception) {}
}
}
// Use a fixed width container to prevent layout shift.
Box(
modifier = modifier.width(if (isExpanded) 300.dp else 48.dp),
contentAlignment = Alignment.CenterEnd,
) {
if (isExpanded) {
Row(
modifier = Modifier
.width(300.dp)
.clip(RoundedCornerShape(24.dp))
.background(EdenTheme.colors.surface)
.border(
width = 2.dp,
color = EdenTheme.colors.primary,
shape = RoundedCornerShape(24.dp)
),
verticalAlignment = Alignment.CenterVertically,
) {
Spacer(modifier = Modifier.width(16.dp))
// Text input - NO onFocusChanged to prevent auto-close issues
// (Needs to be "submitted", hiding keyboard breaks focus flow)
BasicTextField(
value = query,
onValueChange = onQueryChange,
modifier = Modifier
.weight(1f)
.focusRequester(textFieldFocusRequester)
.onPreviewKeyEvent { keyEvent ->
if (keyEvent.type == KeyEventType.KeyUp) {
when (keyEvent.key) {
Key.Escape, Key.Back -> {
onQueryChange("")
onExpandedChange(false)
keyboardController?.hide()
focusManager.clearFocus()
true
}
Key.Enter, Key.NumPadEnter -> {
keyboardController?.hide()
onExpandedChange(false)
focusManager.clearFocus()
true
}
else -> false
}
} else false
},
textStyle = TextStyle(
color = Color.White,
fontSize = 16.sp,
),
cursorBrush = SolidColor(EdenTheme.colors.primary),
singleLine = true,
keyboardOptions = KeyboardOptions(imeAction = ImeAction.Search),
keyboardActions = KeyboardActions(
onSearch = {
keyboardController?.hide()
onExpandedChange(false)
focusManager.clearFocus()
}
),
decorationBox = { innerTextField ->
Box(
modifier = Modifier.padding(vertical = 14.dp),
contentAlignment = Alignment.CenterStart,
) {
if (query.isEmpty()) {
androidx.compose.foundation.text.BasicText(
text = searchHint,
style = TextStyle(
color = Color.White.copy(alpha = 0.5f),
fontSize = 16.sp,
),
maxLines = 1,
overflow = TextOverflow.Ellipsis,
)
}
innerTextField()
}
}
)
// Clear/Close button (X icon)
Box(
modifier = Modifier
.size(40.dp)
.clip(CircleShape)
.clickable {
onQueryChange("")
onExpandedChange(false)
keyboardController?.hide()
focusManager.clearFocus()
}
.padding(8.dp),
contentAlignment = Alignment.Center,
) {
Icon(
imageVector = ImageVector.vectorResource(R.drawable.ic_clear),
contentDescription = context.getString(R.string.home_clear),
tint = Color.White.copy(alpha = 0.7f),
modifier = Modifier.size(20.dp),
)
}
Spacer(modifier = Modifier.width(4.dp))
}
} else {
// Collapsed state: search icon
Box(
modifier = Modifier
.size(48.dp)
.clip(CircleShape)
.background(
if (isIconFocused) EdenTheme.colors.primary
else EdenTheme.colors.surface
)
.focusRequester(focusRequester)
.focusable(interactionSource = iconInteractionSource)
.clickable(
interactionSource = iconInteractionSource,
indication = null,
) {
if (hasActiveFilter) {
onQueryChange("")
} else {
onExpandedChange(true)
}
}
.onPreviewKeyEvent { keyEvent ->
if (keyEvent.type == KeyEventType.KeyUp && keyEvent.key in ConfirmKeys) {
if (hasActiveFilter) {
onQueryChange("")
} else {
onExpandedChange(true)
}
true
} else false
},
contentAlignment = Alignment.Center,
) {
Icon(
imageVector = ImageVector.vectorResource(R.drawable.ic_search),
contentDescription = context.getString(R.string.home_search),
tint = if (hasActiveFilter) EdenTheme.colors.primary else Color.White,
modifier = Modifier.size(24.dp),
)
// Active filter indicator dot
if (hasActiveFilter) {
Box(
modifier = Modifier
.align(Alignment.TopEnd)
.padding(6.dp)
.size(10.dp)
.clip(CircleShape)
.background(EdenTheme.colors.primary)
)
}
}
}
}
}
@@ -0,0 +1,319 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.components
import androidx.compose.foundation.gestures.snapping.SnapPosition
import androidx.compose.foundation.gestures.snapping.rememberSnapFlingBehavior
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.BoxWithConstraints
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.lazy.LazyRow
import androidx.compose.foundation.lazy.itemsIndexed
import androidx.compose.foundation.lazy.rememberLazyListState
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.derivedStateOf
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.rememberCoroutineScope
import androidx.compose.runtime.setValue
import androidx.compose.runtime.snapshotFlow
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.focus.focusRequester
import androidx.compose.ui.focus.onFocusChanged
import androidx.compose.ui.graphics.graphicsLayer
import androidx.compose.ui.input.key.Key
import androidx.compose.ui.input.key.KeyEventType
import androidx.compose.ui.input.key.key
import androidx.compose.ui.input.key.onPreviewKeyEvent
import androidx.compose.ui.input.key.type
import androidx.compose.ui.platform.LocalDensity
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
import androidx.compose.ui.zIndex
import kotlin.math.abs
import kotlin.math.cos
import kotlinx.coroutines.delay
import kotlinx.coroutines.launch
@Composable
fun GameCarousel(
gameTiles: List<GameTile>,
onGameClick: (GameTile) -> Unit,
onGameLongClick: (GameTile) -> Unit = {},
focusRequester: FocusRequester,
onNavigateUp: () -> Unit = {},
modifier: Modifier = Modifier,
initialFocusedIndex: Int = 0,
onFocusedIndexChanged: (Int) -> Unit = {},
onShowGameInfo: (GameTile) -> Unit = {},
) {
if (gameTiles.isEmpty()) return
val safeInitialIndex = initialFocusedIndex.coerceIn(0, (gameTiles.size - 1).coerceAtLeast(0))
val listState = rememberLazyListState(
initialFirstVisibleItemIndex = safeInitialIndex,
initialFirstVisibleItemScrollOffset = 0
)
val snapFlingBehavior = rememberSnapFlingBehavior(
lazyListState = listState,
snapPosition = SnapPosition.Center
)
val coroutineScope = rememberCoroutineScope()
var centerItemIndex by remember { mutableIntStateOf(safeInitialIndex) }
LaunchedEffect(centerItemIndex) {
onFocusedIndexChanged(centerItemIndex)
}
suspend fun centerOnIndex(index: Int, animate: Boolean = true) {
if (gameTiles.isEmpty()) return
if (listState.layoutInfo.visibleItemsInfo.none { it.index == index }) {
if (animate) {
listState.animateScrollToItem(index)
} else {
listState.scrollToItem(index)
}
}
delay(10)
val layoutInfo = listState.layoutInfo
val itemInfo = layoutInfo.visibleItemsInfo.firstOrNull { it.index == index } ?: return
val viewportCenter = (layoutInfo.viewportStartOffset + layoutInfo.viewportEndOffset) / 2
val desiredStart = viewportCenter - itemInfo.size / 2
if (itemInfo.offset != desiredStart) {
val scrollOffset = -(viewportCenter - itemInfo.size / 2)
if (animate) {
listState.animateScrollToItem(index, scrollOffset = scrollOffset)
} else {
listState.scrollToItem(index, scrollOffset = scrollOffset)
}
}
}
LaunchedEffect(Unit) {
listState.scrollToItem(safeInitialIndex)
delay(50)
centerOnIndex(safeInitialIndex, animate = false)
}
val focusRequesters = remember(gameTiles.size) {
List(gameTiles.size) { FocusRequester() }
}
var isFocusTriggeredScroll by remember { mutableStateOf(false) }
LaunchedEffect(listState) {
snapshotFlow { listState.isScrollInProgress }
.collect { isScrolling ->
if (!isScrolling && !isFocusTriggeredScroll && gameTiles.isNotEmpty()) {
val firstVisible = listState.firstVisibleItemIndex
val scrollOffset = listState.firstVisibleItemScrollOffset
val layoutInfo = listState.layoutInfo
val firstVisibleItem = layoutInfo.visibleItemsInfo.firstOrNull()
val itemSize = firstVisibleItem?.size ?: 1
val newCenterIndex = if (scrollOffset > itemSize / 2) {
(firstVisible + 1).coerceAtMost(gameTiles.size - 1)
} else {
firstVisible
}
if (newCenterIndex != centerItemIndex && newCenterIndex in focusRequesters.indices) {
centerItemIndex = newCenterIndex
try {
focusRequesters[newCenterIndex].requestFocus()
} catch (_: Exception) { }
}
}
// Reset the flag when scroll stops
if (!isScrolling) {
isFocusTriggeredScroll = false
}
}
}
// Carousel settings (matching original CarouselRecyclerView)
val borderScale = 0.6f
val borderAlpha = 0.35f
val overlapFactor = 0.15f
BoxWithConstraints(
modifier = modifier
.fillMaxSize(),
contentAlignment = Alignment.Center,
) {
val density = LocalDensity.current
val screenWidthPx = with(density) { maxWidth.toPx() }
val screenHeightPx = with(density) { maxHeight.toPx() }
val tileTextHeight = 40.dp
val tileSpacing = 6.dp
// Card size
val totalTextAreaPx = with(density) { (tileTextHeight + tileSpacing).toPx() }
val cardSizePx = (screenHeightPx - totalTextAreaPx) * 0.7f
val cardSize = with(density) { cardSizePx.toDp() }
val tileHeight = cardSize + tileSpacing + tileTextHeight
// Horizontal padding to center first/last card
val horizontalPaddingPx = (screenWidthPx - cardSizePx) / 2f
val horizontalPadding = with(density) { horizontalPaddingPx.toDp() }
// Negative spacing for overlap, no overlap currently tho
val overlapPx = cardSizePx * overlapFactor
val itemSpacing = with(density) { (-overlapPx).toDp() }
val centerPushPx = cardSizePx * 0.12f
val screenCenterPx = screenWidthPx / 2f
val itemWidthWithSpacing = cardSizePx - overlapPx
LazyRow(
state = listState,
modifier = Modifier.fillMaxSize(),
flingBehavior = snapFlingBehavior,
horizontalArrangement = Arrangement.spacedBy(itemSpacing),
contentPadding = PaddingValues(start = horizontalPadding, end = horizontalPadding, top = 30.dp),
verticalAlignment = Alignment.CenterVertically,
) {
itemsIndexed(gameTiles, key = { _, tile -> tile.id }) { index, tile ->
val distanceFromCenter by remember {
derivedStateOf {
val itemInfo = listState.layoutInfo.visibleItemsInfo.find { it.index == index }
if (itemInfo == null) {
1f
} else {
val itemLeftInScreen = itemInfo.offset.toFloat() + horizontalPaddingPx
val itemCenterInScreen = itemLeftInScreen + itemInfo.size / 2f
val distance = abs(itemCenterInScreen - screenCenterPx)
(distance / screenCenterPx).coerceIn(0f, 1f)
}
}
}
val shapedScale = cos(distanceFromCenter * Math.PI * 0.5).toFloat().coerceIn(0f, 1f)
val scale = borderScale + (1f - borderScale) * shapedScale
val shapedAlpha = cos(distanceFromCenter * Math.PI * 0.5).toFloat().coerceIn(0f, 1f)
val alpha = borderAlpha + (1f - borderAlpha) * shapedAlpha
val zIndex = 100f * (1f - distanceFromCenter)
val itemInfo = listState.layoutInfo.visibleItemsInfo.find { it.index == index }
val isLeftOfCenter = if (itemInfo != null) {
val itemLeftInScreen = itemInfo.offset.toFloat() + horizontalPaddingPx
val itemCenterInScreen = itemLeftInScreen + itemInfo.size / 2f
itemCenterInScreen < screenCenterPx
} else {
index < (gameTiles.size / 2)
}
val pushFactor = (1f - distanceFromCenter) * distanceFromCenter * 4f
val horizontalPush = centerPushPx * pushFactor * (if (isLeftOfCenter) -1f else 1f)
val tileModifier = if (index == centerItemIndex) {
Modifier
.focusRequester(focusRequester)
.focusRequester(focusRequesters[index])
} else {
Modifier.focusRequester(focusRequesters[index])
}
Box(
modifier = Modifier
.size(width = cardSize, height = tileHeight)
.zIndex(zIndex)
.onFocusChanged { focusState ->
if (focusState.hasFocus && centerItemIndex != index) {
isFocusTriggeredScroll = true
centerItemIndex = index
coroutineScope.launch {
centerOnIndex(index, animate = true)
}
}
}
.onPreviewKeyEvent { keyEvent ->
if (keyEvent.type == KeyEventType.KeyDown) {
when (keyEvent.key) {
Key.ButtonX -> {
onShowGameInfo(tile)
true
}
Key.DirectionUp, Key.DirectionUpLeft, Key.DirectionUpRight -> {
onNavigateUp()
true
}
Key.DirectionLeft -> {
if (index > 0) {
focusRequesters[index - 1].requestFocus()
}
true
}
Key.DirectionRight -> {
if (index < gameTiles.size - 1) {
focusRequesters[index + 1].requestFocus()
}
true
}
else -> false
}
} else {
false
}
}
.graphicsLayer {
scaleX = scale
scaleY = scale
this.alpha = alpha
translationX = horizontalPush
},
contentAlignment = Alignment.Center,
) {
EdenTile(
title = tile.title,
iconSize = cardSize,
tileHeight = tileHeight,
onClick = {
if (index == centerItemIndex) {
onGameClick(tile)
} else {
isFocusTriggeredScroll = true
centerItemIndex = index
coroutineScope.launch {
centerOnIndex(index, animate = true)
}
focusRequesters[index].requestFocus()
}
},
onLongClick = {
if (index == centerItemIndex) {
onGameLongClick(tile)
} else {
isFocusTriggeredScroll = true
centerItemIndex = index
coroutineScope.launch {
centerOnIndex(index, animate = true)
onGameLongClick(tile)
}
focusRequesters[index].requestFocus()
}
},
modifier = tileModifier,
imageUri = tile.iconUri,
useLargerFont = true,
)
}
}
}
}
}
@@ -0,0 +1,304 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.components
import android.util.Log
import androidx.compose.foundation.background
import androidx.compose.foundation.focusable
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.fillMaxHeight
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.lazy.grid.GridCells
import androidx.compose.foundation.lazy.grid.LazyHorizontalGrid
import androidx.compose.foundation.lazy.grid.itemsIndexed
import androidx.compose.foundation.lazy.grid.rememberLazyGridState
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.focus.focusRequester
import androidx.compose.ui.focus.onFocusChanged
import androidx.compose.ui.input.key.Key
import androidx.compose.ui.input.key.KeyEventType
import androidx.compose.ui.input.key.key
import androidx.compose.ui.input.key.onPreviewKeyEvent
import androidx.compose.ui.input.key.type
import androidx.compose.ui.platform.LocalContext
import org.yuzu.yuzu_emu.R
import dev.eden.emu.ui.theme.EdenTheme
import androidx.compose.foundation.layout.BoxWithConstraints
import androidx.compose.material3.CircularProgressIndicator
import androidx.compose.ui.unit.Dp
import androidx.compose.ui.unit.dp
@Composable
fun GameGrid(
gameTiles: List<GameTile>,
onGameClick: (GameTile) -> Unit,
onGameLongClick: (GameTile) -> Unit = {},
onNavigateToSettings: () -> Unit = {},
focusRequester: FocusRequester,
onNavigateUp: () -> Unit = {},
rowCount: Int = 2,
tileIconSize: Dp = 100.dp,
paddingTop: Dp = 0.dp,
modifier: Modifier = Modifier,
isLoading: Boolean = false,
emptyMessage: String? = null,
initialFocusedIndex: Int = 0,
onFocusedIndexChanged: (Int) -> Unit = {},
onShowGameInfo: (GameTile) -> Unit = {},
) {
Box(
modifier = modifier
.fillMaxSize()
) {
when {
isLoading -> LoadingMessage()
emptyMessage != null -> EmptyMessage(emptyMessage)
else -> {
GameGridContent(
gameTiles = gameTiles,
onGameClick = onGameClick,
onGameLongClick = onGameLongClick,
focusRequester = focusRequester,
onNavigateUp = onNavigateUp,
rowCount = rowCount,
tileIconSize = tileIconSize,
paddingTop = paddingTop,
initialFocusedIndex = initialFocusedIndex,
onFocusedIndexChanged = onFocusedIndexChanged,
onXPress = { index ->
gameTiles.getOrNull(index)?.let { tile ->
onShowGameInfo(tile)
}
},
)
}
}
}
}
@Composable
private fun GameGridContent(
gameTiles: List<GameTile>,
onGameClick: (GameTile) -> Unit,
onGameLongClick: (GameTile) -> Unit = {},
focusRequester: FocusRequester,
onNavigateUp: () -> Unit,
rowCount: Int,
tileIconSize: Dp,
paddingTop: Dp,
initialFocusedIndex: Int = 0,
onFocusedIndexChanged: (Int) -> Unit = {},
onXPress: (Int) -> Unit = {},
) {
val safeInitialIndex = initialFocusedIndex.coerceIn(0, (gameTiles.size - 1).coerceAtLeast(0))
var focusedIndex by remember { mutableIntStateOf(safeInitialIndex) }
val gridState = rememberLazyGridState(
initialFirstVisibleItemIndex = safeInitialIndex
)
LaunchedEffect(gameTiles.size) {
if (focusedIndex >= gameTiles.size) {
focusedIndex = 0
gridState.scrollToItem(0)
}
}
val tileFocusRequesters = remember(gameTiles.size) {
List(gameTiles.size) { FocusRequester() }
}
LaunchedEffect(focusRequester) {
if (tileFocusRequesters.isNotEmpty()) {
focusRequester.requestFocus()
}
}
LaunchedEffect(Unit) {
if (tileFocusRequesters.isNotEmpty() && safeInitialIndex in tileFocusRequesters.indices) {
gridState.scrollToItem(safeInitialIndex)
tileFocusRequesters[safeInitialIndex].requestFocus()
}
}
LaunchedEffect(focusedIndex) {
if (focusedIndex in tileFocusRequesters.indices) {
tileFocusRequesters[focusedIndex].requestFocus()
onFocusedIndexChanged(focusedIndex)
}
}
val outerPaddingTop = 62.dp
val outerPaddingBottom = 16.dp
val outerPaddingHorizontal = 0.dp
val gridVerticalSpacing = 0.dp
val gridVerticalPadding = 12.dp
val spacerHeight = 2.dp
val minTextHeight = 42.dp
BoxWithConstraints(
modifier = Modifier
.fillMaxSize()
.padding(
top = outerPaddingTop,
start = outerPaddingHorizontal,
end = outerPaddingHorizontal,
bottom = outerPaddingBottom
)
.onPreviewKeyEvent { keyEvent ->
if (keyEvent.type == KeyEventType.KeyDown && gameTiles.isNotEmpty()) {
val currentRow = focusedIndex % rowCount
when (keyEvent.key) {
Key.ButtonX -> {
onXPress(focusedIndex)
true
}
Key.DirectionRight, Key.D -> {
val nextIndex = focusedIndex + rowCount
if (nextIndex < gameTiles.size) {
focusedIndex = nextIndex
}
true
}
Key.DirectionLeft, Key.A -> {
val prevIndex = focusedIndex - rowCount
if (prevIndex >= 0) {
focusedIndex = prevIndex
}
true
}
Key.DirectionDown, Key.S -> {
val nextIndex = focusedIndex + 1
if (nextIndex < gameTiles.size && nextIndex % rowCount != 0) {
focusedIndex = nextIndex
}
true
}
Key.DirectionUp, Key.W -> {
if (currentRow > 0) {
focusedIndex -= 1
true
} else {
onNavigateUp()
true
}
}
else -> false
}
} else {
false
}
},
contentAlignment = Alignment.TopStart
) {
val availableHeight = maxHeight
val heightForRows = (availableHeight - (gridVerticalPadding * 2) -
(gridVerticalSpacing * (rowCount - 1))).coerceAtLeast(0.dp)
val perRowHeight = heightForRows.safeDiv(rowCount)
val iconMaxSize = tileIconSize * 2
val iconSizeForGrid = (perRowHeight - spacerHeight - minTextHeight)
.coerceAtLeast(96.dp)
.coerceAtMost(iconMaxSize)
val tileHeight = perRowHeight.coerceAtLeast(iconSizeForGrid + spacerHeight + minTextHeight)
LazyHorizontalGrid(
rows = GridCells.Fixed(rowCount),
state = gridState,
modifier = Modifier
.fillMaxWidth()
.fillMaxHeight(),
horizontalArrangement = Arrangement.spacedBy(12.dp),
contentPadding = PaddingValues(horizontal = 24.dp, vertical = gridVerticalPadding),
) {
itemsIndexed(gameTiles, key = { _, tile -> tile.id }) { index, tile ->
val tileModifier = if (index == focusedIndex) {
Modifier
.focusRequester(focusRequester)
.focusRequester(tileFocusRequesters[index])
} else {
Modifier.focusRequester(tileFocusRequesters[index])
}
EdenTile(
title = tile.title,
iconSize = iconSizeForGrid,
tileHeight = tileHeight,
onClick = {
focusedIndex = index
onGameClick(tile)
},
onLongClick = {
focusedIndex = index
onGameLongClick(tile)
},
modifier = tileModifier,
imageUri = tile.iconUri,
)
}
}
}
}
@Composable
private fun LoadingMessage() {
val context = LocalContext.current
Column(
modifier = Modifier
.fillMaxSize()
.padding(16.dp),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center,
) {
CircularProgressIndicator(
modifier = Modifier.padding(bottom = 16.dp),
color = EdenTheme.colors.primary,
)
BasicText(
text = context.getString(R.string.loading),
style = EdenTheme.typography.body.copy(color = EdenTheme.colors.onBackground),
)
}
}
@Composable
private fun EmptyMessage(message: String) {
val context = LocalContext.current
Column(
modifier = Modifier
.fillMaxSize()
.padding(16.dp),
horizontalAlignment = Alignment.CenterHorizontally,
verticalArrangement = Arrangement.Center,
) {
BasicText(
text = message,
style = EdenTheme.typography.body.copy(color = EdenTheme.colors.onBackground),
)
BasicText(
text = context.getString(R.string.manage_game_folders),
style = EdenTheme.typography.label.copy(color = EdenTheme.colors.onBackground),
modifier = Modifier.padding(top = 8.dp)
)
}
}
private fun Dp.safeDiv(divisor: Int): Dp = if (divisor > 0) this / divisor else 0.dp
@@ -0,0 +1,30 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.components
import org.yuzu.yuzu_emu.model.Game
data class GameTile(
val id: String,
val title: String,
val uri: String? = null,
val iconUri: String? = null,
val programId: Long = 0L,
val developer: String = "",
val version: String = "",
val isHomebrew: Boolean = false,
) {
companion object {
fun fromGame(game: Game): GameTile = GameTile(
id = game.path,
title = game.title,
uri = game.path,
iconUri = game.path,
programId = game.programId.toLongOrNull() ?: 0L,
developer = game.developer,
version = game.version,
isHomebrew = game.isHomebrew,
)
}
}
@@ -0,0 +1,66 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.components
import androidx.annotation.DrawableRes
import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.ColorFilter
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.res.painterResource
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import dev.eden.emu.ui.theme.Dimens
import org.yuzu.yuzu_emu.R
enum class FooterButton(@DrawableRes val iconRes: Int) {
A(R.drawable.facebutton_a),
B(R.drawable.facebutton_b),
X(R.drawable.facebutton_x),
Y(R.drawable.facebutton_y),
}
@Composable
fun HomeFooter(
actions: List<FooterAction>,
modifier: Modifier = Modifier,
) {
Row(
modifier = modifier
.fillMaxWidth()
.padding(horizontal = Dimens.paddingLg, vertical = 4.dp),
horizontalArrangement = Arrangement.spacedBy(Dimens.paddingXl),
verticalAlignment = Alignment.CenterVertically,
) {
actions.forEach { action ->
Row(
modifier = Modifier.padding(horizontal = Dimens.paddingXs, vertical = 2.dp),
horizontalArrangement = Arrangement.spacedBy(6.dp),
verticalAlignment = Alignment.CenterVertically,
) {
Image(
painter = painterResource(id = action.button.iconRes),
contentDescription = null,
modifier = Modifier.size(24.dp),
colorFilter = ColorFilter.tint(Color.White.copy(alpha = 0.9f)),
)
BasicText(action.text, style = TextStyle(Color.White.copy(0.7f), 14.sp))
}
}
}
}
data class FooterAction(val button: FooterButton, val text: String)
data class FooterFocusRequesters(val primaryAction: FocusRequester, val secondaryAction: FocusRequester)
@@ -0,0 +1,186 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.components
import android.graphics.BitmapFactory
import androidx.compose.foundation.Image
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.focusable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsFocusedAsState
import androidx.compose.foundation.layout.Arrangement
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.Row
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.shape.CircleShape
import androidx.compose.foundation.text.BasicText
import androidx.compose.material3.Icon
import androidx.compose.runtime.Composable
import androidx.compose.runtime.LaunchedEffect
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.focus.focusRequester
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.graphics.asImageBitmap
import androidx.compose.ui.graphics.vector.ImageVector
import androidx.compose.ui.input.key.key
import androidx.compose.ui.input.key.onPreviewKeyEvent
import androidx.compose.ui.input.key.type
import androidx.compose.ui.input.key.KeyEventType
import androidx.compose.ui.layout.ContentScale
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.res.vectorResource
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import dev.eden.emu.ui.theme.Dimens
import dev.eden.emu.ui.theme.EdenTheme
import dev.eden.emu.ui.theme.Shapes
import dev.eden.emu.ui.utils.ConfirmKeys
import java.io.File
@Composable
fun HomeHeader(
currentUser: String,
onUserClick: () -> Unit,
searchQuery: String,
onSearchQueryChange: (String) -> Unit,
isSearchExpanded: Boolean,
onSearchExpandedChange: (Boolean) -> Unit,
onSortClick: () -> Unit,
onFilterClick: () -> Unit,
onSettingsClick: () -> Unit,
focusRequesters: HeaderFocusRequesters,
modifier: Modifier = Modifier,
) {
val context = LocalContext.current
var username by remember { mutableStateOf("Eden") }
var imagePath by remember { mutableStateOf<String?>(null) }
LaunchedEffect(currentUser) {
val uuid = currentUser.ifEmpty { NativeLibrary.getCurrentUser() ?: "" }
if (uuid.isNotEmpty()) {
username = NativeLibrary.getUserUsername(uuid) ?: "Eden"
imagePath = NativeLibrary.getUserImagePath(uuid)
}
}
Row(
modifier = modifier
.fillMaxWidth()
.padding(horizontal = Dimens.paddingXl, vertical = Dimens.paddingMd),
horizontalArrangement = Arrangement.SpaceBetween,
verticalAlignment = Alignment.CenterVertically,
) {
UserProfileButton(username, imagePath, onUserClick, focusRequesters.userButton)
Row(
horizontalArrangement = Arrangement.spacedBy(Dimens.paddingLg),
verticalAlignment = Alignment.CenterVertically,
) {
ExpandableSearchBar(searchQuery, onSearchQueryChange, isSearchExpanded, onSearchExpandedChange, focusRequesters.searchButton)
HeaderIconButton(R.drawable.ic_sort, context.getString(R.string.home_sort), onSortClick, focusRequesters.sortButton)
HeaderIconButton(R.drawable.ic_filter, context.getString(R.string.home_layout), onFilterClick, focusRequesters.filterButton)
HeaderIconButton(R.drawable.ic_settings, context.getString(R.string.home_settings), onSettingsClick, focusRequesters.settingsButton)
}
}
}
@Composable
private fun UserProfileButton(
username: String,
imagePath: String?,
onClick: () -> Unit,
focusRequester: FocusRequester,
) {
val interactionSource = remember { MutableInteractionSource() }
val isFocused by interactionSource.collectIsFocusedAsState()
val bitmap = remember(imagePath) {
imagePath?.takeIf { it.isNotEmpty() }?.let { path ->
File(path).takeIf { it.exists() }?.let { BitmapFactory.decodeFile(path) }
}
}
val defaultBitmap = remember {
NativeLibrary.getDefaultAccountBackupJpeg().let { BitmapFactory.decodeByteArray(it, 0, it.size) }
}
Row(
modifier = Modifier
.focusRequester(focusRequester)
.focusable(interactionSource = interactionSource)
.onPreviewKeyEvent { e ->
if (e.type == KeyEventType.KeyDown && e.key in ConfirmKeys) { onClick(); true } else false
}
.clickable(interactionSource, null, onClick = onClick)
.background(if (isFocused) EdenTheme.colors.primary else EdenTheme.colors.surface, Shapes.medium)
.border(Dimens.borderWidth, if (isFocused) EdenTheme.colors.primary else EdenTheme.colors.surface, Shapes.medium)
.padding(horizontal = Dimens.paddingMd, vertical = 6.dp),
horizontalArrangement = Arrangement.spacedBy(Dimens.paddingMd),
verticalAlignment = Alignment.CenterVertically,
) {
(bitmap ?: defaultBitmap)?.let { bmp ->
Image(
bitmap = bmp.asImageBitmap(),
contentDescription = null,
contentScale = ContentScale.Crop,
modifier = Modifier.size(46.dp).clip(CircleShape)
)
}
BasicText(username, style = EdenTheme.typography.body.copy(fontSize = 18.sp, color = Color.White))
}
}
@Composable
fun HeaderIconButton(
iconRes: Int,
contentDescription: String,
onClick: () -> Unit,
focusRequester: FocusRequester,
modifier: Modifier = Modifier,
) {
val interactionSource = remember { MutableInteractionSource() }
val isFocused by interactionSource.collectIsFocusedAsState()
Box(
modifier = modifier
.size(Dimens.iconLg)
.focusRequester(focusRequester)
.focusable(interactionSource = interactionSource)
.onPreviewKeyEvent { e ->
if (e.type == KeyEventType.KeyDown && e.key in ConfirmKeys) { onClick(); true } else false
}
.clip(CircleShape)
.background(if (isFocused) EdenTheme.colors.primary else EdenTheme.colors.surface)
.clickable(interactionSource, null, onClick = onClick),
contentAlignment = Alignment.Center,
) {
Icon(
imageVector = ImageVector.vectorResource(iconRes),
contentDescription = contentDescription,
tint = Color.White,
modifier = Modifier.size(Dimens.iconSm),
)
}
}
data class HeaderFocusRequesters(
val userButton: FocusRequester,
val searchButton: FocusRequester,
val sortButton: FocusRequester,
val filterButton: FocusRequester,
val settingsButton: FocusRequester,
)
@@ -0,0 +1,80 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.sp
import androidx.compose.ui.window.Dialog
import androidx.compose.ui.window.DialogProperties
import org.yuzu.yuzu_emu.R
import dev.eden.emu.ui.theme.Dimens
import dev.eden.emu.ui.theme.EdenTheme
import dev.eden.emu.ui.theme.Shapes
import dev.eden.emu.ui.utils.DialogButton
enum class LayoutMode { TWO_ROW, CAROUSEL /*, ONE_ROW */ }
@Composable
fun LayoutSelectionDialog(
onDismiss: () -> Unit,
onSelectGrid: () -> Unit,
onSelectCarousel: () -> Unit,
) {
val context = LocalContext.current
val focusRequesters = remember { List(3) { FocusRequester() } }
Dialog(onDismissRequest = onDismiss, properties = DialogProperties(dismissOnBackPress = true, dismissOnClickOutside = true)) {
Column(
modifier = Modifier
.clip(Shapes.large)
.background(EdenTheme.colors.surface)
.padding(Dimens.paddingXl),
horizontalAlignment = Alignment.CenterHorizontally,
) {
BasicText(
text = context.getString(R.string.home_layout),
style = EdenTheme.typography.title.copy(color = Color.White, fontSize = 20.sp, fontWeight = FontWeight.Bold)
)
Spacer(Modifier.height(Dimens.paddingXl))
DialogButton(
text = context.getString(R.string.view_grid),
onClick = { onSelectGrid(); onDismiss() },
focusRequester = focusRequesters[0],
)
Spacer(Modifier.height(Dimens.paddingMd))
DialogButton(
text = context.getString(R.string.view_carousel),
onClick = { onSelectCarousel(); onDismiss() },
focusRequester = focusRequesters[1],
)
Spacer(Modifier.height(Dimens.paddingXl))
DialogButton(
text = context.getString(R.string.cancel),
onClick = onDismiss,
focusRequester = focusRequesters[2],
isSecondary = true,
)
}
}
}
@@ -0,0 +1,82 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.components
import androidx.compose.foundation.background
import androidx.compose.foundation.layout.Column
import androidx.compose.foundation.layout.Spacer
import androidx.compose.foundation.layout.height
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.sp
import androidx.compose.ui.window.Dialog
import androidx.compose.ui.window.DialogProperties
import org.yuzu.yuzu_emu.R
import dev.eden.emu.ui.theme.Dimens
import dev.eden.emu.ui.theme.EdenTheme
import dev.eden.emu.ui.theme.Shapes
import dev.eden.emu.ui.utils.DialogButton
enum class SortMode { LAST_PLAYED, ALPHABETICAL }
@Composable
fun SortSelectionDialog(
currentSortMode: SortMode,
onDismiss: () -> Unit,
onSelectSort: (SortMode) -> Unit,
) {
val context = LocalContext.current
val focusRequesters = remember { List(3) { FocusRequester() } }
Dialog(onDismissRequest = onDismiss, properties = DialogProperties(dismissOnBackPress = true, dismissOnClickOutside = true)) {
Column(
modifier = Modifier
.clip(Shapes.large)
.background(EdenTheme.colors.surface)
.padding(Dimens.paddingXl),
horizontalAlignment = Alignment.CenterHorizontally,
) {
BasicText(
text = context.getString(R.string.home_sort),
style = EdenTheme.typography.title.copy(color = Color.White, fontSize = 20.sp, fontWeight = FontWeight.Bold)
)
Spacer(Modifier.height(Dimens.paddingXl))
DialogButton(
text = context.getString(R.string.search_recently_played),
onClick = { onSelectSort(SortMode.LAST_PLAYED); onDismiss() },
focusRequester = focusRequesters[0],
isSelected = currentSortMode == SortMode.LAST_PLAYED,
)
Spacer(Modifier.height(Dimens.paddingMd))
DialogButton(
text = context.getString(R.string.alphabetical),
onClick = { onSelectSort(SortMode.ALPHABETICAL); onDismiss() },
focusRequester = focusRequesters[1],
isSelected = currentSortMode == SortMode.ALPHABETICAL,
)
Spacer(Modifier.height(Dimens.paddingXl))
DialogButton(
text = context.getString(R.string.cancel),
onClick = onDismiss,
focusRequester = focusRequesters[2],
isSecondary = true,
)
}
}
}
@@ -0,0 +1,93 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.navigation
import androidx.compose.runtime.MutableState
import androidx.compose.runtime.mutableIntStateOf
import androidx.compose.runtime.mutableStateOf
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.input.key.*
import dev.eden.emu.ui.components.HeaderFocusRequesters
import dev.eden.emu.ui.utils.NavKeys
/** Navigation zones for the home screen */
enum class NavigationZone { HEADER, CONTENT/*, FOOTER */ }
/**
* Manages focus and navigation between Header and Content zones.
* Uses MutableState for reactive UI updates.
* (Default Focus Manager breaks and is based on "placement", not suitable)
*/
class HomeNavigationManager(
private val headerFocusRequesters: HeaderFocusRequesters,
private val contentFocusRequester: FocusRequester,
) {
private val _currentZone: MutableState<NavigationZone> = mutableStateOf(NavigationZone.CONTENT)
val currentZone: NavigationZone get() = _currentZone.value
private val _headerIndex: MutableState<Int> = mutableIntStateOf(0)
val headerIndex: Int get() = _headerIndex.value
// Expose state for Compose observation
val currentZoneState: MutableState<NavigationZone> get() = _currentZone
val headerIndexState: MutableState<Int> get() = _headerIndex
private val headerElements = listOf(
headerFocusRequesters.userButton,
headerFocusRequesters.searchButton,
headerFocusRequesters.sortButton,
headerFocusRequesters.filterButton,
headerFocusRequesters.settingsButton,
)
fun navigateUp() {
if (_currentZone.value == NavigationZone.CONTENT) {
_currentZone.value = NavigationZone.HEADER
headerElements.getOrNull(_headerIndex.value)?.requestFocus()
}
}
fun navigateDown() {
if (_currentZone.value == NavigationZone.HEADER) {
_currentZone.value = NavigationZone.CONTENT
contentFocusRequester.requestFocus()
}
}
fun navigateLeft() {
if (_currentZone.value == NavigationZone.HEADER && _headerIndex.value > 0) {
_headerIndex.value--
headerElements.getOrNull(_headerIndex.value)?.requestFocus()
}
}
fun navigateRight() {
if (_currentZone.value == NavigationZone.HEADER && _headerIndex.value < headerElements.lastIndex) {
_headerIndex.value++
headerElements.getOrNull(_headerIndex.value)?.requestFocus()
}
}
fun requestInitialFocus() {
_currentZone.value = NavigationZone.CONTENT
contentFocusRequester.requestFocus()
}
fun resetToContent() {
_currentZone.value = NavigationZone.CONTENT
}
}
/** Handle D-Pad navigation for home screen */
fun handleHomeNavigation(keyEvent: KeyEvent, nav: HomeNavigationManager): Boolean {
if (keyEvent.type != KeyEventType.KeyDown) return false
return when (keyEvent.key) {
in NavKeys.up -> { nav.navigateUp(); true }
in NavKeys.down -> { nav.navigateDown(); true }
in NavKeys.left -> if (nav.currentZone == NavigationZone.HEADER) { nav.navigateLeft(); true } else false
in NavKeys.right -> if (nav.currentZone == NavigationZone.HEADER) { nav.navigateRight(); true } else false
else -> false
}
}
@@ -0,0 +1,59 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.theme
import androidx.compose.runtime.Composable
import androidx.compose.runtime.CompositionLocalProvider
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.text.TextStyle
import androidx.compose.ui.text.font.FontFamily
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.unit.sp
private val LocalEdenTypography = staticCompositionLocalOf {
EdenTypography(
title = TextStyle(
fontFamily = FontFamily.SansSerif,
fontWeight = FontWeight.SemiBold,
fontSize = 20.sp,
),
body = TextStyle(
fontFamily = FontFamily.SansSerif,
fontWeight = FontWeight.Normal,
fontSize = 16.sp,
),
label = TextStyle(
fontFamily = FontFamily.SansSerif,
fontWeight = FontWeight.Medium,
fontSize = 14.sp,
),
)
}
object EdenTheme {
val colors: EdenColors
@Composable get() = LocalEdenColors.current
val typography: EdenTypography
@Composable get() = LocalEdenTypography.current
}
@Composable
fun EdenTheme(
colors: EdenColors = LocalEdenColors.current,
typography: EdenTypography = LocalEdenTypography.current,
content: @Composable () -> Unit,
) {
CompositionLocalProvider(
LocalEdenColors provides colors,
LocalEdenTypography provides typography,
content = content,
)
}
data class EdenTypography(
val title: TextStyle,
val body: TextStyle,
val label: TextStyle,
)
@@ -0,0 +1,42 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.theme
import androidx.compose.runtime.staticCompositionLocalOf
import androidx.compose.ui.graphics.Color
val EdenBrandColor = Color(0xFFA161F3)
val EdenSplashColor = EdenBrandColor
val EdenGridLine = Color(0x2AA161F3)
val EdenBackground = Color(0xFF191521)
val EdenSurface = Color(0xFF221C2B)
val EdenSurfaceVariant = Color(0xFF2D2538)
val EdenOnBackground = Color(0xFFEAE5F2)
val EdenOnSurface = Color(0xFFEAE5F2)
val EdenOnSurfaceVariant = Color(0xFFB0A8BA)
val EdenOnPrimary = Color(0xFFFFFFFF)
internal val LocalEdenColors = staticCompositionLocalOf {
EdenColors(
background = EdenBackground,
surface = EdenSurface,
surfaceVariant = EdenSurfaceVariant,
primary = EdenBrandColor,
onBackground = EdenOnBackground,
onSurface = EdenOnSurface,
onSurfaceVariant = EdenOnSurfaceVariant,
onPrimary = EdenOnPrimary,
)
}
data class EdenColors(
val background: Color,
val surface: Color,
val surfaceVariant: Color,
val primary: Color,
val onBackground: Color,
val onSurface: Color,
val onSurfaceVariant: Color,
val onPrimary: Color,
)
@@ -0,0 +1,42 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.theme
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.ui.unit.dp
// Grid background
val EdenGridSpacing = 58.dp
val EdenGridLineWidth = 2.dp
const val EdenGridSpeedDpPerSecond = 12f
// Common dimensions
object Dimens {
// Padding
val paddingXs = 4.dp
val paddingSm = 8.dp
val paddingMd = 12.dp
val paddingLg = 16.dp
val paddingXl = 24.dp
// Icon sizes
val iconSm = 24.dp
val iconMd = 32.dp
val iconLg = 48.dp
// Border
val borderWidth = 2.dp
// Corner radius
val radiusSm = 8.dp
val radiusMd = 12.dp
val radiusLg = 16.dp
}
// Common shapes
object Shapes {
val small = RoundedCornerShape(Dimens.radiusSm)
val medium = RoundedCornerShape(Dimens.radiusMd)
val large = RoundedCornerShape(Dimens.radiusLg)
}
@@ -0,0 +1,89 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.utils
import androidx.compose.foundation.background
import androidx.compose.foundation.border
import androidx.compose.foundation.clickable
import androidx.compose.foundation.focusable
import androidx.compose.foundation.interaction.MutableInteractionSource
import androidx.compose.foundation.interaction.collectIsFocusedAsState
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxWidth
import androidx.compose.foundation.layout.padding
import androidx.compose.foundation.text.BasicText
import androidx.compose.runtime.Composable
import androidx.compose.runtime.getValue
import androidx.compose.runtime.remember
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.focus.focusRequester
import androidx.compose.ui.graphics.Color
import androidx.compose.ui.input.key.Key
import androidx.compose.ui.input.key.KeyEventType
import androidx.compose.ui.input.key.key
import androidx.compose.ui.input.key.onPreviewKeyEvent
import androidx.compose.ui.input.key.type
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import dev.eden.emu.ui.theme.Dimens
import dev.eden.emu.ui.theme.EdenTheme
import dev.eden.emu.ui.theme.Shapes
/**
* New dialog button for consistent styling across dialogs
*/
@Composable
fun DialogButton(
text: String,
onClick: () -> Unit,
focusRequester: FocusRequester,
modifier: Modifier = Modifier,
isSelected: Boolean = false,
isSecondary: Boolean = false,
) {
val interactionSource = remember { MutableInteractionSource() }
val isFocused by interactionSource.collectIsFocusedAsState()
val backgroundColor = when {
isFocused -> EdenTheme.colors.primary
isSelected -> EdenTheme.colors.primary.copy(alpha = 0.3f)
isSecondary -> Color.Transparent
else -> EdenTheme.colors.background
}
val borderColor = when {
isFocused || isSelected -> EdenTheme.colors.primary
isSecondary -> EdenTheme.colors.onBackground.copy(alpha = 0.3f)
else -> EdenTheme.colors.onBackground.copy(alpha = 0.2f)
}
Box(
modifier = modifier
.fillMaxWidth()
.clip(Shapes.medium)
.background(backgroundColor)
.border(Dimens.borderWidth, borderColor, Shapes.medium)
.focusRequester(focusRequester)
.focusable(interactionSource = interactionSource)
.onPreviewKeyEvent { event ->
if (event.type == KeyEventType.KeyUp && event.key in confirmKeys) {
onClick()
true
} else false
}
.clickable(interactionSource, null, onClick = onClick)
.padding(vertical = 14.dp, horizontal = 20.dp),
contentAlignment = Alignment.Center,
) {
BasicText(
text = if (isSelected && !isSecondary) "$text" else text,
style = EdenTheme.typography.body.copy(color = Color.White, fontSize = 16.sp)
)
}
}
private val confirmKeys = setOf(Key.Enter, Key.DirectionCenter, Key.ButtonA)
@@ -0,0 +1,17 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package dev.eden.emu.ui.utils
import androidx.compose.ui.input.key.Key
val ConfirmKeys = setOf(Key.Enter, Key.DirectionCenter, Key.ButtonA)
val MenuKeys = setOf(Key.ButtonX, Key.Menu)
val BackKeys = setOf(Key.Escape, Key.Back, Key.ButtonB)
object NavKeys {
val up = setOf(Key.DirectionUp, Key.W)
val down = setOf(Key.DirectionDown, Key.S)
val left = setOf(Key.DirectionLeft, Key.A)
val right = setOf(Key.DirectionRight, Key.D)
}
@@ -614,4 +614,23 @@ object NativeLibrary {
* Updates the device power state to global variables * Updates the device power state to global variables
*/ */
external fun updatePowerState(percentage: Int, isCharging: Boolean, hasBattery: Boolean) external fun updatePowerState(percentage: Int, isCharging: Boolean, hasBattery: Boolean)
/**
* Profile manager native calls
*/
external fun getAllUsers(): Array<String>?
external fun getUserUsername(uuid: String): String?
external fun getUserCount(): Long
external fun canCreateUser(): Boolean
external fun createUser(uuid: String, username: String): Boolean
external fun updateUserUsername(uuid: String, username: String): Boolean
external fun removeUser(uuid: String): Boolean
external fun getCurrentUser(): String?
external fun setCurrentUser(uuid: String): Boolean
external fun getUserImagePath(uuid: String): String?
external fun saveUserImage(uuid: String, imagePath: String): Boolean
external fun reloadProfiles()
external fun getFirmwareAvatarCount(): Int
external fun getFirmwareAvatarImage(index: Int): ByteArray?
external fun getDefaultAccountBackupJpeg(): ByteArray
} }
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@@ -18,6 +18,8 @@ import javax.net.ssl.TrustManagerFactory
import javax.net.ssl.X509TrustManager import javax.net.ssl.X509TrustManager
import android.content.res.Configuration import android.content.res.Configuration
import android.os.LocaleList import android.os.LocaleList
import coil.ImageLoader
import coil.ImageLoaderFactory
import org.yuzu.yuzu_emu.features.settings.model.IntSetting import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.utils.DirectoryInitialization import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.DocumentsTree import org.yuzu.yuzu_emu.utils.DocumentsTree
@@ -28,7 +30,7 @@ import java.util.Locale
fun Context.getPublicFilesDir(): File = getExternalFilesDir(null) ?: filesDir fun Context.getPublicFilesDir(): File = getExternalFilesDir(null) ?: filesDir
class YuzuApplication : Application() { class YuzuApplication : Application(), ImageLoaderFactory {
private fun createNotificationChannels() { private fun createNotificationChannels() {
val name: CharSequence = getString(R.string.app_notification_channel_name) val name: CharSequence = getString(R.string.app_notification_channel_name)
val description = getString(R.string.app_notification_channel_description) val description = getString(R.string.app_notification_channel_description)
@@ -76,6 +78,12 @@ class YuzuApplication : Application() {
createNotificationChannels() createNotificationChannels()
} }
override fun newImageLoader(): ImageLoader {
return ImageLoader.Builder(this)
.crossfade(true)
.build()
}
companion object { companion object {
var documentsTree: DocumentsTree? = null var documentsTree: DocumentsTree? = null
lateinit var application: YuzuApplication lateinit var application: YuzuApplication
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@@ -649,7 +649,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
fun launch(activity: AppCompatActivity, game: Game) { fun launch(activity: AppCompatActivity, game: Game) {
val launcher = Intent(activity, EmulationActivity::class.java) val launcher = Intent(activity, EmulationActivity::class.java)
launcher.putExtra(EXTRA_SELECTED_GAME, game) launcher.putExtra("game", game) // Use "game" to match navigation argus
activity.startActivity(launcher) activity.startActivity(launcher)
} }
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@@ -10,6 +10,7 @@ import android.view.LayoutInflater
import android.view.ViewGroup import android.view.ViewGroup
import org.yuzu.yuzu_emu.databinding.ListItemAddonBinding import org.yuzu.yuzu_emu.databinding.ListItemAddonBinding
import org.yuzu.yuzu_emu.model.Patch import org.yuzu.yuzu_emu.model.Patch
import org.yuzu.yuzu_emu.model.PatchType
import org.yuzu.yuzu_emu.model.AddonViewModel import org.yuzu.yuzu_emu.model.AddonViewModel
import org.yuzu.yuzu_emu.viewholder.AbstractViewHolder import org.yuzu.yuzu_emu.viewholder.AbstractViewHolder
@@ -31,7 +32,12 @@ class AddonAdapter(val addonViewModel: AddonViewModel) :
binding.addonSwitch.isChecked = model.enabled binding.addonSwitch.isChecked = model.enabled
binding.addonSwitch.setOnCheckedChangeListener { _, checked -> binding.addonSwitch.setOnCheckedChangeListener { _, checked ->
model.enabled = checked if (PatchType.from(model.type) == PatchType.Update && checked) {
addonViewModel.enableOnlyThisUpdate(model)
notifyDataSetChanged()
} else {
model.enabled = checked
}
} }
val deleteAction = { val deleteAction = {
@@ -0,0 +1,55 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.adapters
import android.graphics.Bitmap
import android.view.LayoutInflater
import android.view.ViewGroup
import androidx.recyclerview.widget.RecyclerView
import org.yuzu.yuzu_emu.databinding.ItemFirmwareAvatarBinding
class FirmwareAvatarAdapter(
private val avatars: List<Bitmap>,
private val onAvatarSelected: (Bitmap) -> Unit
) : RecyclerView.Adapter<FirmwareAvatarAdapter.AvatarViewHolder>() {
private var selectedPosition = -1
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): AvatarViewHolder {
val binding = ItemFirmwareAvatarBinding.inflate(
LayoutInflater.from(parent.context),
parent,
false
)
return AvatarViewHolder(binding)
}
override fun onBindViewHolder(holder: AvatarViewHolder, position: Int) {
holder.bind(avatars[position], position == selectedPosition)
}
override fun getItemCount(): Int = avatars.size
inner class AvatarViewHolder(
private val binding: ItemFirmwareAvatarBinding
) : RecyclerView.ViewHolder(binding.root) {
fun bind(avatar: Bitmap, isSelected: Boolean) {
binding.imageAvatar.setImageBitmap(avatar)
binding.root.isChecked = isSelected
binding.root.setOnClickListener {
val previousSelected = selectedPosition
selectedPosition = bindingAdapterPosition
if (previousSelected != -1) {
notifyItemChanged(previousSelected)
}
notifyItemChanged(selectedPosition)
onAvatarSelected(avatar)
}
}
}
}
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@@ -7,8 +10,10 @@ import android.net.Uri
import android.view.LayoutInflater import android.view.LayoutInflater
import android.view.ViewGroup import android.view.ViewGroup
import androidx.fragment.app.FragmentActivity import androidx.fragment.app.FragmentActivity
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.CardFolderBinding import org.yuzu.yuzu_emu.databinding.CardFolderBinding
import org.yuzu.yuzu_emu.fragments.GameFolderPropertiesDialogFragment import org.yuzu.yuzu_emu.fragments.GameFolderPropertiesDialogFragment
import org.yuzu.yuzu_emu.model.DirectoryType
import org.yuzu.yuzu_emu.model.GameDir import org.yuzu.yuzu_emu.model.GameDir
import org.yuzu.yuzu_emu.model.GamesViewModel import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.utils.ViewUtils.marquee import org.yuzu.yuzu_emu.utils.ViewUtils.marquee
@@ -31,6 +36,12 @@ class FolderAdapter(val activity: FragmentActivity, val gamesViewModel: GamesVie
path.text = Uri.parse(model.uriString).path path.text = Uri.parse(model.uriString).path
path.marquee() path.marquee()
// Set type indicator, shows below folder name, to see if DLC or Games
typeIndicator.text = when (model.type) {
DirectoryType.GAME -> activity.getString(R.string.games)
DirectoryType.EXTERNAL_CONTENT -> activity.getString(R.string.external_content)
}
buttonEdit.setOnClickListener { buttonEdit.setOnClickListener {
GameFolderPropertiesDialogFragment.newInstance(model) GameFolderPropertiesDialogFragment.newInstance(model)
.show( .show(
@@ -0,0 +1,112 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.adapters
import android.graphics.BitmapFactory
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.recyclerview.widget.AsyncListDiffer
import androidx.recyclerview.widget.DiffUtil
import androidx.recyclerview.widget.RecyclerView
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.ListItemProfileBinding
import org.yuzu.yuzu_emu.model.UserProfile
import java.io.File
import org.yuzu.yuzu_emu.NativeLibrary
class ProfileAdapter(
private val onProfileClick: (UserProfile) -> Unit,
private val onEditClick: (UserProfile) -> Unit,
private val onDeleteClick: (UserProfile) -> Unit
) : RecyclerView.Adapter<ProfileAdapter.ProfileViewHolder>() {
private var currentUserUUID: String = ""
private val differ = AsyncListDiffer(this, object : DiffUtil.ItemCallback<UserProfile>() {
override fun areItemsTheSame(oldItem: UserProfile, newItem: UserProfile): Boolean {
return oldItem.uuid == newItem.uuid
}
override fun areContentsTheSame(oldItem: UserProfile, newItem: UserProfile): Boolean {
return oldItem == newItem
}
})
fun submitList(list: List<UserProfile>) {
differ.submitList(list)
}
fun setCurrentUser(uuid: String) {
currentUserUUID = uuid
notifyDataSetChanged()
}
override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): ProfileViewHolder {
val binding = ListItemProfileBinding.inflate(
LayoutInflater.from(parent.context),
parent,
false
)
return ProfileViewHolder(binding)
}
override fun onBindViewHolder(holder: ProfileViewHolder, position: Int) {
holder.bind(differ.currentList[position])
}
override fun getItemCount(): Int = differ.currentList.size
inner class ProfileViewHolder(private val binding: ListItemProfileBinding) :
RecyclerView.ViewHolder(binding.root) {
fun bind(profile: UserProfile) {
binding.textUsername.text = profile.username
binding.textUuid.text = formatUUID(profile.uuid)
val imageFile = File(profile.imagePath)
if (imageFile.exists()) {
val bitmap = BitmapFactory.decodeFile(profile.imagePath)
binding.imageAvatar.setImageBitmap(bitmap)
} else {
val jpegData = NativeLibrary.getDefaultAccountBackupJpeg()
val bitmap = BitmapFactory.decodeByteArray(jpegData, 0, jpegData.size)
binding.imageAvatar.setImageBitmap(bitmap)
}
if (profile.uuid == currentUserUUID) {
binding.checkContainer.visibility = View.VISIBLE
} else {
binding.checkContainer.visibility = View.GONE
}
binding.root.setOnClickListener {
onProfileClick(profile)
}
binding.buttonEdit.setOnClickListener {
onEditClick(profile)
}
binding.buttonDelete.setOnClickListener {
onDeleteClick(profile)
}
}
private fun formatUUID(uuid: String): String {
if (uuid.length != 32) return uuid
return buildString {
append(uuid.substring(0, 8))
append("-")
append(uuid.substring(8, 12))
append("-")
append(uuid.substring(12, 16))
append("-")
append(uuid.substring(16, 20))
append("-")
append(uuid.substring(20, 32))
}
}
}
}
@@ -42,7 +42,7 @@ class QuickSettings(val emulationFragment: EmulationFragment) {
statusText.setTextColor( statusText.setTextColor(
MaterialColors.getColor( MaterialColors.getColor(
statusText, statusText,
com.google.android.material.R.attr.colorPrimary androidx.appcompat.R.attr.colorPrimary
) )
) )
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.features.fetcher package org.yuzu.yuzu_emu.features.fetcher
@@ -171,7 +171,7 @@ class ReleaseAdapter(
iconTint = ColorStateList.valueOf( iconTint = ColorStateList.valueOf(
MaterialColors.getColor( MaterialColors.getColor(
this, this,
com.google.android.material.R.attr.colorPrimary androidx.appcompat.R.attr.colorPrimary
) )
) )
@@ -73,8 +73,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
SHOW_SHADERS_BUILDING("show_shaders_building"), SHOW_SHADERS_BUILDING("show_shaders_building"),
DEBUG_FLUSH_BY_LINE("flush_line"), DEBUG_FLUSH_BY_LINE("flush_line"),
USE_LRU_CACHE("use_lru_cache"),
DONT_SHOW_DRIVER_SHADER_WARNING("dont_show_driver_shader_warning"), DONT_SHOW_DRIVER_SHADER_WARNING("dont_show_driver_shader_warning"),
ENABLE_OVERLAY("enable_overlay"), ENABLE_OVERLAY("enable_overlay"),
@@ -123,13 +123,6 @@ abstract class SettingsItem(
// List of all general // List of all general
val settingsItems = HashMap<String, SettingsItem>().apply { val settingsItems = HashMap<String, SettingsItem>().apply {
put(StringInputSetting(StringSetting.DEVICE_NAME, titleId = R.string.device_name)) put(StringInputSetting(StringSetting.DEVICE_NAME, titleId = R.string.device_name))
put(
SwitchSetting(
BooleanSetting.USE_LRU_CACHE,
titleId = R.string.use_lru_cache,
descriptionId = R.string.use_lru_cache_description
)
)
put( put(
SwitchSetting( SwitchSetting(
BooleanSetting.RENDERER_USE_SPEED_LIMIT, BooleanSetting.RENDERER_USE_SPEED_LIMIT,
@@ -235,7 +235,6 @@ class SettingsFragmentPresenter(
add(HeaderSetting(R.string.cpu)) add(HeaderSetting(R.string.cpu))
add(IntSetting.FAST_CPU_TIME.key) add(IntSetting.FAST_CPU_TIME.key)
add(BooleanSetting.USE_LRU_CACHE.key)
add(BooleanSetting.CORE_SYNC_CORE_SPEED.key) add(BooleanSetting.CORE_SYNC_CORE_SPEED.key)
add(IntSetting.MEMORY_LAYOUT.key) add(IntSetting.MEMORY_LAYOUT.key)
@@ -0,0 +1,459 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.app.Activity
import android.content.Intent
import android.graphics.Bitmap
import android.graphics.BitmapFactory
import android.graphics.ImageDecoder
import android.net.Uri
import android.os.Build
import android.os.Bundle
import android.provider.MediaStore
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.activity.result.contract.ActivityResultContracts
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.core.widget.doAfterTextChanged
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.lifecycleScope
import androidx.navigation.fragment.findNavController
import androidx.recyclerview.widget.GridLayoutManager
import androidx.recyclerview.widget.RecyclerView
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.transition.MaterialSharedAxis
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.adapters.FirmwareAvatarAdapter
import org.yuzu.yuzu_emu.databinding.FragmentEditUserDialogBinding
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.model.ProfileUtils
import org.yuzu.yuzu_emu.model.UserProfile
import java.io.File
import java.io.FileOutputStream
import androidx.core.graphics.scale
import androidx.core.graphics.createBitmap
class EditUserDialogFragment : Fragment() {
private var _binding: FragmentEditUserDialogBinding? = null
private val binding get() = _binding!!
private val homeViewModel: HomeViewModel by activityViewModels()
private var currentUUID: String = ""
private var isEditMode = false
private var selectedImageUri: Uri? = null
private var selectedFirmwareAvatar: Bitmap? = null
private var hasCustomImage = false
private var revertedToDefault = false
companion object {
private const val ARG_UUID = "uuid"
private const val ARG_USERNAME = "username"
fun newInstance(profile: UserProfile?): EditUserDialogFragment {
val fragment = EditUserDialogFragment()
profile?.let {
val args = Bundle()
args.putString(ARG_UUID, it.uuid)
args.putString(ARG_USERNAME, it.username)
fragment.arguments = args
}
return fragment
}
}
private val imagePickerLauncher = registerForActivityResult(
ActivityResultContracts.StartActivityForResult()
) { result ->
if (result.resultCode == Activity.RESULT_OK) {
result.data?.data?.let { uri ->
selectedImageUri = uri
loadImage(uri)
hasCustomImage = true
binding.buttonRevertImage.visibility = View.VISIBLE
}
}
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
_binding = FragmentEditUserDialogBinding.inflate(layoutInflater)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
homeViewModel.setStatusBarShadeVisibility(visible = false)
val existingUUID = arguments?.getString(ARG_UUID)
val existingUsername = arguments?.getString(ARG_USERNAME)
if (existingUUID != null && existingUsername != null) {
isEditMode = true
currentUUID = existingUUID
binding.toolbarNewUser.title = getString(R.string.profile_edit_user)
binding.editUsername.setText(existingUsername)
binding.textUuid.text = formatUUID(existingUUID)
binding.buttonGenerateUuid.visibility = View.GONE
val imagePath = NativeLibrary.getUserImagePath(existingUUID)
val imageFile = File(imagePath)
if (imageFile.exists()) {
val bitmap = BitmapFactory.decodeFile(imagePath)
binding.imageUserAvatar.setImageBitmap(bitmap)
hasCustomImage = true
binding.buttonRevertImage.visibility = View.VISIBLE
} else {
loadDefaultAvatar()
}
} else {
isEditMode = false
currentUUID = ProfileUtils.generateRandomUUID()
binding.toolbarNewUser.title = getString(R.string.profile_new_user)
binding.textUuid.text = formatUUID(currentUUID)
loadDefaultAvatar()
}
binding.toolbarNewUser.setNavigationOnClickListener {
findNavController().popBackStack()
}
binding.editUsername.doAfterTextChanged {
validateInput()
}
binding.buttonGenerateUuid.setOnClickListener {
currentUUID = ProfileUtils.generateRandomUUID()
binding.textUuid.text = formatUUID(currentUUID)
}
binding.buttonSelectImage.setOnClickListener {
selectImage()
}
binding.buttonRevertImage.setOnClickListener {
revertToDefaultImage()
}
if (NativeLibrary.isFirmwareAvailable()) {
binding.buttonFirmwareAvatars.visibility = View.VISIBLE
binding.buttonFirmwareAvatars.setOnClickListener {
showFirmwareAvatarPicker()
}
}
binding.buttonSave.setOnClickListener {
saveUser()
}
binding.buttonCancel.setOnClickListener {
findNavController().popBackStack()
}
validateInput()
setInsets()
}
private fun showFirmwareAvatarPicker() {
val dialogView = LayoutInflater.from(requireContext())
.inflate(R.layout.dialog_firmware_avatar_picker, null)
val gridAvatars = dialogView.findViewById<RecyclerView>(R.id.grid_avatars)
val progressLoading = dialogView.findViewById<View>(R.id.progress_loading)
val textEmpty = dialogView.findViewById<View>(R.id.text_empty)
val dialog = MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.profile_firmware_avatars)
.setView(dialogView)
.setNegativeButton(android.R.string.cancel, null)
.create()
dialog.show()
viewLifecycleOwner.lifecycleScope.launch {
val avatars = withContext(Dispatchers.IO) {
loadFirmwareAvatars()
}
if (avatars.isEmpty()) {
progressLoading.visibility = View.GONE
textEmpty.visibility = View.VISIBLE
} else {
progressLoading.visibility = View.GONE
gridAvatars.visibility = View.VISIBLE
val adapter = FirmwareAvatarAdapter(avatars) { selectedAvatar ->
val scaledBitmap = selectedAvatar.scale(256, 256)
binding.imageUserAvatar.setImageBitmap(scaledBitmap)
selectedFirmwareAvatar = scaledBitmap
hasCustomImage = true
binding.buttonRevertImage.visibility = View.VISIBLE
dialog.dismiss()
}
gridAvatars.apply {
layoutManager = GridLayoutManager(requireContext(), 4)
this.adapter = adapter
}
}
}
}
private fun loadFirmwareAvatars(): List<Bitmap> {
val avatars = mutableListOf<Bitmap>()
val count = NativeLibrary.getFirmwareAvatarCount()
for (i in 0 until count) {
try {
val imageData = NativeLibrary.getFirmwareAvatarImage(i) ?: continue
val argbData = IntArray(256 * 256)
for (pixel in 0 until 256 * 256) {
val offset = pixel * 4
val r = imageData[offset].toInt() and 0xFF
val g = imageData[offset + 1].toInt() and 0xFF
val b = imageData[offset + 2].toInt() and 0xFF
val a = imageData[offset + 3].toInt() and 0xFF
argbData[pixel] = (a shl 24) or (r shl 16) or (g shl 8) or b
}
val bitmap = Bitmap.createBitmap(argbData, 256, 256, Bitmap.Config.ARGB_8888)
avatars.add(bitmap)
} catch (e: Exception) {
continue
}
}
return avatars
}
private fun formatUUID(uuid: String): String {
if (uuid.length != 32) return uuid
return buildString {
append(uuid.substring(0, 8))
append("-")
append(uuid.substring(8, 12))
append("-")
append(uuid.substring(12, 16))
append("-")
append(uuid.substring(16, 20))
append("-")
append(uuid.substring(20, 32))
}
}
private fun validateInput() {
val username = binding.editUsername.text.toString()
val isValid = username.isNotEmpty() && username.length <= 32
binding.buttonSave.isEnabled = isValid
}
private fun selectImage() {
val intent = Intent(Intent.ACTION_PICK).apply {
type = "image/*"
}
imagePickerLauncher.launch(intent)
}
private fun loadImage(uri: Uri) {
try {
val bitmap = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
val source = ImageDecoder.createSource(requireContext().contentResolver, uri)
ImageDecoder.decodeBitmap(source) { decoder, _, _ ->
decoder.setTargetSampleSize(1)
}
} else {
@Suppress("DEPRECATION")
MediaStore.Images.Media.getBitmap(requireContext().contentResolver, uri)
}
val croppedBitmap = centerCropBitmap(bitmap, 256, 256)
binding.imageUserAvatar.setImageBitmap(croppedBitmap)
} catch (e: Exception) {
MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.error)
.setMessage(getString(R.string.profile_image_load_error, e.message))
.setPositiveButton(android.R.string.ok, null)
.show()
}
}
private fun loadDefaultAvatar() {
val jpegData = NativeLibrary.getDefaultAccountBackupJpeg()
val bitmap = BitmapFactory.decodeByteArray(jpegData, 0, jpegData.size)
binding.imageUserAvatar.setImageBitmap(bitmap)
hasCustomImage = false
binding.buttonRevertImage.visibility = View.GONE
}
private fun revertToDefaultImage() {
selectedImageUri = null
selectedFirmwareAvatar = null
revertedToDefault = true
loadDefaultAvatar()
}
private fun saveUser() {
val username = binding.editUsername.text.toString()
if (isEditMode) {
if (NativeLibrary.updateUserUsername(currentUUID, username)) {
saveImageIfNeeded()
findNavController().popBackStack()
} else {
showError(getString(R.string.profile_update_failed))
}
} else {
if (NativeLibrary.createUser(currentUUID, username)) {
saveImageIfNeeded()
findNavController().popBackStack()
} else {
showError(getString(R.string.profile_create_failed))
}
}
}
private fun saveImageIfNeeded() {
if (revertedToDefault && isEditMode) {
val imagePath = NativeLibrary.getUserImagePath(currentUUID)
if (imagePath != null) {
val imageFile = File(imagePath)
if (imageFile.exists()) {
imageFile.delete()
}
}
return
}
if (!hasCustomImage) {
return
}
try {
val bitmapToSave: Bitmap? = when {
selectedFirmwareAvatar != null -> selectedFirmwareAvatar
selectedImageUri != null -> {
val bitmap = if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) {
val source = ImageDecoder.createSource(
requireContext().contentResolver,
selectedImageUri!!
)
ImageDecoder.decodeBitmap(source)
} else {
@Suppress("DEPRECATION")
MediaStore.Images.Media.getBitmap(
requireContext().contentResolver,
selectedImageUri
)
}
centerCropBitmap(bitmap, 256, 256)
}
else -> null
}
if (bitmapToSave == null) {
return
}
val tempFile = File(requireContext().cacheDir, "temp_avatar_${currentUUID}.jpg")
FileOutputStream(tempFile).use { out ->
bitmapToSave.compress(Bitmap.CompressFormat.JPEG, 100, out)
}
NativeLibrary.saveUserImage(currentUUID, tempFile.absolutePath)
tempFile.delete()
} catch (e: Exception) {
showError(getString(R.string.profile_image_save_error, e.message))
}
}
private fun centerCropBitmap(source: Bitmap, targetWidth: Int, targetHeight: Int): Bitmap {
val sourceWidth = source.width
val sourceHeight = source.height
val scale = maxOf(
targetWidth.toFloat() / sourceWidth,
targetHeight.toFloat() / sourceHeight
)
val scaledWidth = (sourceWidth * scale).toInt()
val scaledHeight = (sourceHeight * scale).toInt()
val scaledBitmap = source.scale(scaledWidth, scaledHeight)
val x = (scaledWidth - targetWidth) / 2
val y = (scaledHeight - targetHeight) / 2
return Bitmap.createBitmap(scaledBitmap, x, y, targetWidth, targetHeight)
}
private fun showError(message: String) {
MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.error)
.setMessage(message)
.setPositiveButton(android.R.string.ok, null)
.show()
}
private fun setInsets() =
ViewCompat.setOnApplyWindowInsetsListener(
binding.root
) { _: View, windowInsets: WindowInsetsCompat ->
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
val leftInset = barInsets.left + cutoutInsets.left
val topInset = cutoutInsets.top
val rightInset = barInsets.right + cutoutInsets.right
val bottomInset = barInsets.bottom + cutoutInsets.bottom
binding.appbar.updatePadding(
left = leftInset,
top = topInset,
right = rightInset
)
binding.scrollContent.updatePadding(
left = leftInset,
right = rightInset
)
binding.buttonContainer.updatePadding(
left = leftInset,
right = rightInset,
bottom = bottomInset
)
windowInsets
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
}
@@ -1310,7 +1310,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
setTextColor( setTextColor(
MaterialColors.getColor( MaterialColors.getColor(
this, this,
com.google.android.material.R.attr.colorPrimary androidx.appcompat.R.attr.colorPrimary
) )
) )
} }
@@ -1497,7 +1497,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
setTextColor( setTextColor(
MaterialColors.getColor( MaterialColors.getColor(
this, this,
com.google.android.material.R.attr.colorPrimary androidx.appcompat.R.attr.colorPrimary
) )
) )
} }
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments package org.yuzu.yuzu_emu.fragments
@@ -110,7 +110,7 @@ class FreedrenoSettingsFragment : Fragment() {
val commonVars = listOf( val commonVars = listOf(
"TU_DEBUG", "FD_MESA_DEBUG", "IR3_SHADER_DEBUG", "TU_DEBUG", "FD_MESA_DEBUG", "IR3_SHADER_DEBUG",
"FD_RD_DUMP", "FD_RD_DUMP_FRAMES", "FD_RD_DUMP_TESTNAME", "FD_RD_DUMP", "FD_RD_DUMP_FRAMES", "FD_RD_DUMP_TESTNAME",
"TU_BREADCRUMBS" "TU_BREADCRUMBS", "FD_DEV_FEATURES"
) )
for (varName in commonVars) { for (varName in commonVars) {
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@@ -6,11 +9,13 @@ package org.yuzu.yuzu_emu.fragments
import android.app.Dialog import android.app.Dialog
import android.content.DialogInterface import android.content.DialogInterface
import android.os.Bundle import android.os.Bundle
import android.view.View
import androidx.fragment.app.DialogFragment import androidx.fragment.app.DialogFragment
import androidx.fragment.app.activityViewModels import androidx.fragment.app.activityViewModels
import com.google.android.material.dialog.MaterialAlertDialogBuilder import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogFolderPropertiesBinding import org.yuzu.yuzu_emu.databinding.DialogFolderPropertiesBinding
import org.yuzu.yuzu_emu.model.DirectoryType
import org.yuzu.yuzu_emu.model.GameDir import org.yuzu.yuzu_emu.model.GameDir
import org.yuzu.yuzu_emu.model.GamesViewModel import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.utils.NativeConfig import org.yuzu.yuzu_emu.utils.NativeConfig
@@ -25,14 +30,18 @@ class GameFolderPropertiesDialogFragment : DialogFragment() {
val binding = DialogFolderPropertiesBinding.inflate(layoutInflater) val binding = DialogFolderPropertiesBinding.inflate(layoutInflater)
val gameDir = requireArguments().parcelable<GameDir>(GAME_DIR)!! val gameDir = requireArguments().parcelable<GameDir>(GAME_DIR)!!
// Restore checkbox state // Hide deepScan for external content, do automatically
binding.deepScanSwitch.isChecked = if (gameDir.type == DirectoryType.EXTERNAL_CONTENT) {
savedInstanceState?.getBoolean(DEEP_SCAN) ?: gameDir.deepScan binding.deepScanSwitch.visibility = View.GONE
} else {
// Restore checkbox state for game dirs
binding.deepScanSwitch.isChecked =
savedInstanceState?.getBoolean(DEEP_SCAN) ?: gameDir.deepScan
// Ensure that we can get the checkbox state even if the view is destroyed
deepScan = binding.deepScanSwitch.isChecked
binding.deepScanSwitch.setOnClickListener {
deepScan = binding.deepScanSwitch.isChecked deepScan = binding.deepScanSwitch.isChecked
binding.deepScanSwitch.setOnClickListener {
deepScan = binding.deepScanSwitch.isChecked
}
} }
return MaterialAlertDialogBuilder(requireContext()) return MaterialAlertDialogBuilder(requireContext())
@@ -41,8 +50,10 @@ class GameFolderPropertiesDialogFragment : DialogFragment() {
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int -> .setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
val folderIndex = gamesViewModel.folders.value.indexOf(gameDir) val folderIndex = gamesViewModel.folders.value.indexOf(gameDir)
if (folderIndex != -1) { if (folderIndex != -1) {
gamesViewModel.folders.value[folderIndex].deepScan = if (gameDir.type == DirectoryType.GAME) {
binding.deepScanSwitch.isChecked gamesViewModel.folders.value[folderIndex].deepScan =
binding.deepScanSwitch.isChecked
}
gamesViewModel.updateGameDirs() gamesViewModel.updateGameDirs()
} }
} }
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments package org.yuzu.yuzu_emu.fragments
@@ -15,11 +15,14 @@ import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels import androidx.fragment.app.activityViewModels
import androidx.navigation.findNavController import androidx.navigation.findNavController
import androidx.recyclerview.widget.GridLayoutManager import androidx.recyclerview.widget.GridLayoutManager
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.transition.MaterialSharedAxis import com.google.android.material.transition.MaterialSharedAxis
import kotlinx.coroutines.launch import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.adapters.FolderAdapter import org.yuzu.yuzu_emu.adapters.FolderAdapter
import org.yuzu.yuzu_emu.databinding.FragmentFoldersBinding import org.yuzu.yuzu_emu.databinding.FragmentFoldersBinding
import org.yuzu.yuzu_emu.model.DirectoryType
import org.yuzu.yuzu_emu.model.GameDir
import org.yuzu.yuzu_emu.model.GamesViewModel import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.model.HomeViewModel import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.ui.main.MainActivity import org.yuzu.yuzu_emu.ui.main.MainActivity
@@ -73,7 +76,25 @@ class GameFoldersFragment : Fragment() {
val mainActivity = requireActivity() as MainActivity val mainActivity = requireActivity() as MainActivity
binding.buttonAdd.setOnClickListener { binding.buttonAdd.setOnClickListener {
mainActivity.getGamesDirectory.launch(Intent(Intent.ACTION_OPEN_DOCUMENT_TREE).data) // Show a model to choose between Game and External Content
val options = arrayOf(
getString(R.string.games),
getString(R.string.external_content)
)
MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.add_folders)
.setItems(options) { _, which ->
when (which) {
0 -> { // Game Folder
mainActivity.getGamesDirectory.launch(Intent(Intent.ACTION_OPEN_DOCUMENT_TREE).data)
}
1 -> { // External Content Folder
mainActivity.getExternalContentDirectory.launch(null)
}
}
}
.show()
} }
setInsets() setInsets()
@@ -1,6 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments package org.yuzu.yuzu_emu.fragments
import android.Manifest import android.Manifest
@@ -114,6 +117,17 @@ class HomeSettingsFragment : Fragment() {
} }
) )
) )
add(
HomeSetting(
R.string.profile_manager,
R.string.profile_manager_description,
R.drawable.ic_account_circle,
{
binding.root.findNavController()
.navigate(R.id.action_homeSettingsFragment_to_profileManagerFragment)
}
)
)
add( add(
HomeSetting( HomeSetting(
R.string.gpu_driver_manager, R.string.gpu_driver_manager,
@@ -0,0 +1,190 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.fragment.findNavController
import androidx.recyclerview.widget.LinearLayoutManager
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.transition.MaterialSharedAxis
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.adapters.ProfileAdapter
import org.yuzu.yuzu_emu.databinding.FragmentProfileManagerBinding
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.model.UserProfile
import org.yuzu.yuzu_emu.utils.NativeConfig
class ProfileManagerFragment : Fragment() {
private var _binding: FragmentProfileManagerBinding? = null
private val binding get() = _binding!!
private val homeViewModel: HomeViewModel by activityViewModels()
private lateinit var profileAdapter: ProfileAdapter
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
_binding = FragmentProfileManagerBinding.inflate(layoutInflater)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
homeViewModel.setStatusBarShadeVisibility(visible = false)
binding.toolbarProfiles.setNavigationOnClickListener {
findNavController().popBackStack()
}
setupRecyclerView()
loadProfiles()
binding.buttonAddUser.setOnClickListener {
if (NativeLibrary.canCreateUser()) {
findNavController().navigate(R.id.action_profileManagerFragment_to_newUserDialog)
} else {
MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.profile_max_users_title)
.setMessage(R.string.profile_max_users_message)
.setPositiveButton(android.R.string.ok, null)
.show()
}
}
setInsets()
}
override fun onResume() {
super.onResume()
loadProfiles()
}
private fun setupRecyclerView() {
profileAdapter = ProfileAdapter(
onProfileClick = { profile -> selectProfile(profile) },
onEditClick = { profile -> editProfile(profile) },
onDeleteClick = { profile -> confirmDeleteProfile(profile) }
)
binding.listProfiles.apply {
layoutManager = LinearLayoutManager(requireContext())
adapter = profileAdapter
}
}
private fun loadProfiles() {
val profiles = mutableListOf<UserProfile>()
val userUUIDs = NativeLibrary.getAllUsers() ?: emptyArray()
val currentUserUUID = NativeLibrary.getCurrentUser()
for (uuid in userUUIDs) {
if (uuid.isNotEmpty()) {
val username = NativeLibrary.getUserUsername(uuid)
if (!username.isNullOrEmpty()) {
val imagePath = NativeLibrary.getUserImagePath(uuid) ?: ""
profiles.add(UserProfile(uuid, username, imagePath))
}
}
}
profileAdapter.submitList(profiles)
profileAdapter.setCurrentUser(currentUserUUID ?: "")
binding.buttonAddUser.isEnabled = NativeLibrary.canCreateUser()
}
private fun selectProfile(profile: UserProfile) {
if (NativeLibrary.setCurrentUser(profile.uuid)) {
loadProfiles()
}
}
private fun editProfile(profile: UserProfile) {
val bundle = Bundle().apply {
putString("uuid", profile.uuid)
putString("username", profile.username)
}
findNavController().navigate(R.id.action_profileManagerFragment_to_newUserDialog, bundle)
}
private fun confirmDeleteProfile(profile: UserProfile) {
val currentUser = NativeLibrary.getCurrentUser()
val isCurrentUser = profile.uuid == currentUser
MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.profile_delete_confirm_title)
.setMessage(
if (isCurrentUser) {
getString(R.string.profile_delete_current_user_message, profile.username)
} else {
getString(R.string.profile_delete_confirm_message, profile.username)
}
)
.setPositiveButton(R.string.profile_delete) { _, _ ->
deleteProfile(profile)
}
.setNegativeButton(android.R.string.cancel, null)
.show()
}
private fun deleteProfile(profile: UserProfile) {
val currentUser = NativeLibrary.getCurrentUser()
if (!currentUser.isNullOrEmpty() && profile.uuid == currentUser) {
val users = NativeLibrary.getAllUsers() ?: emptyArray()
for (uuid in users) {
if (uuid.isNotEmpty() && uuid != profile.uuid) {
NativeLibrary.setCurrentUser(uuid)
break
}
}
}
if (NativeLibrary.removeUser(profile.uuid)) {
loadProfiles()
}
}
private fun setInsets() {
ViewCompat.setOnApplyWindowInsetsListener(
binding.root
) { _: View, windowInsets: WindowInsetsCompat ->
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
val leftInsets = barInsets.left + cutoutInsets.left
val rightInsets = barInsets.right + cutoutInsets.right
val fabLayoutParams = binding.buttonAddUser.layoutParams as ViewGroup.MarginLayoutParams
fabLayoutParams.leftMargin = leftInsets + 24
fabLayoutParams.rightMargin = rightInsets + 24
fabLayoutParams.bottomMargin = barInsets.bottom + 24
binding.buttonAddUser.layoutParams = fabLayoutParams
windowInsets
}
}
override fun onDestroyView() {
super.onDestroyView()
NativeConfig.saveGlobalConfig()
_binding = null
}
}
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@@ -48,16 +51,68 @@ class AddonViewModel : ViewModel() {
?: emptyArray() ?: emptyArray()
).toMutableList() ).toMutableList()
patchList.sortBy { it.name } patchList.sortBy { it.name }
// Ensure only one update is enabled
ensureSingleUpdateEnabled(patchList)
removeDuplicates(patchList)
_patchList.value = patchList _patchList.value = patchList
isRefreshing.set(false) isRefreshing.set(false)
} }
} }
} }
private fun ensureSingleUpdateEnabled(patchList: MutableList<Patch>) {
val updates = patchList.filter { PatchType.from(it.type) == PatchType.Update }
if (updates.size <= 1) {
return
}
val enabledUpdates = updates.filter { it.enabled }
if (enabledUpdates.size > 1) {
val nandOrSdmcEnabled = enabledUpdates.find {
it.name.contains("(NAND)") || it.name.contains("(SDMC)")
}
val updateToKeep = nandOrSdmcEnabled ?: enabledUpdates.first()
for (patch in patchList) {
if (PatchType.from(patch.type) == PatchType.Update) {
patch.enabled = (patch === updateToKeep)
}
}
}
}
private fun removeDuplicates(patchList: MutableList<Patch>) {
val seen = mutableSetOf<String>()
val iterator = patchList.iterator()
while (iterator.hasNext()) {
val patch = iterator.next()
val key = "${patch.name}|${patch.version}|${patch.type}"
if (seen.contains(key)) {
iterator.remove()
} else {
seen.add(key)
}
}
}
fun setAddonToDelete(patch: Patch?) { fun setAddonToDelete(patch: Patch?) {
_addonToDelete.value = patch _addonToDelete.value = patch
} }
fun enableOnlyThisUpdate(selectedPatch: Patch) {
val currentList = _patchList.value
for (patch in currentList) {
if (PatchType.from(patch.type) == PatchType.Update) {
patch.enabled = (patch === selectedPatch)
}
}
}
fun onDeleteAddon(patch: Patch) { fun onDeleteAddon(patch: Patch) {
when (PatchType.from(patch.type)) { when (PatchType.from(patch.type)) {
PatchType.Update -> NativeLibrary.removeUpdate(patch.programId) PatchType.Update -> NativeLibrary.removeUpdate(patch.programId)
@@ -72,13 +127,27 @@ class AddonViewModel : ViewModel() {
return return
} }
// Check if there are multiple update versions
val updates = _patchList.value.filter { PatchType.from(it.type) == PatchType.Update }
val hasMultipleUpdates = updates.size > 1
NativeConfig.setDisabledAddons( NativeConfig.setDisabledAddons(
game!!.programId, game!!.programId,
_patchList.value.mapNotNull { _patchList.value.mapNotNull {
if (it.enabled) { if (it.enabled) {
null null
} else { } else {
it.name if (PatchType.from(it.type) == PatchType.Update) {
if (it.name.contains("(NAND)") || it.name.contains("(SDMC)")) {
it.name
} else if (hasMultipleUpdates) {
"Update@${it.numericVersion}"
} else {
it.name
}
} else {
it.name
}
} }
}.toTypedArray() }.toTypedArray()
) )
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@@ -9,5 +12,14 @@ import kotlinx.parcelize.Parcelize
@Parcelize @Parcelize
data class GameDir( data class GameDir(
val uriString: String, val uriString: String,
var deepScan: Boolean var deepScan: Boolean,
) : Parcelable val type: DirectoryType = DirectoryType.GAME
) : Parcelable {
// Needed for JNI backward compatability
constructor(uriString: String, deepScan: Boolean) : this(uriString, deepScan, DirectoryType.GAME)
}
enum class DirectoryType {
GAME,
EXTERNAL_CONTENT
}
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.model package org.yuzu.yuzu_emu.model
@@ -56,21 +56,31 @@ class GamesViewModel : ViewModel() {
// Ensure keys are loaded so that ROM metadata can be decrypted. // Ensure keys are loaded so that ROM metadata can be decrypted.
NativeLibrary.reloadKeys() NativeLibrary.reloadKeys()
getGameDirs() getGameDirsAndExternalContent()
reloadGames(directoriesChanged = false, firstStartup = true) reloadGames(directoriesChanged = false, firstStartup = true)
} }
fun setGames(games: List<Game>) { fun setGames(games: List<Game>) {
val preferences = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
val sortedList = games.sortedWith( val sortedList = games.sortedWith(
compareBy( compareByDescending<Game> { game ->
{ it.title.lowercase(Locale.getDefault()) }, preferences.getLong(game.keyLastPlayedTime, 0L)
{ it.path } }.thenBy { it.title.lowercase(Locale.getDefault()) }
) .thenBy { it.path }
) )
_games.value = sortedList _games.value = sortedList
} }
fun resortGames() {
val currentGames = _games.value
if (currentGames.isNotEmpty()) {
setGames(currentGames)
_shouldScrollToTop.value = true
}
}
fun setShouldSwapData(shouldSwap: Boolean) { fun setShouldSwapData(shouldSwap: Boolean) {
_shouldSwapData.value = shouldSwap _shouldSwapData.value = shouldSwap
} }
@@ -144,11 +154,19 @@ class GamesViewModel : ViewModel() {
fun addFolder(gameDir: GameDir, savedFromGameFragment: Boolean) = fun addFolder(gameDir: GameDir, savedFromGameFragment: Boolean) =
viewModelScope.launch { viewModelScope.launch {
withContext(Dispatchers.IO) { withContext(Dispatchers.IO) {
NativeConfig.addGameDir(gameDir) when (gameDir.type) {
val isFirstTimeSetup = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext) DirectoryType.GAME -> {
.getBoolean(org.yuzu.yuzu_emu.features.settings.model.Settings.PREF_FIRST_APP_LAUNCH, true) NativeConfig.addGameDir(gameDir)
val isFirstTimeSetup = PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
getGameDirs(!isFirstTimeSetup) .getBoolean(org.yuzu.yuzu_emu.features.settings.model.Settings.PREF_FIRST_APP_LAUNCH, true)
getGameDirsAndExternalContent(!isFirstTimeSetup)
}
DirectoryType.EXTERNAL_CONTENT -> {
addExternalContentDir(gameDir.uriString)
NativeConfig.saveGlobalConfig()
getGameDirsAndExternalContent()
}
}
} }
if (savedFromGameFragment) { if (savedFromGameFragment) {
@@ -168,8 +186,15 @@ class GamesViewModel : ViewModel() {
val removedDirIndex = gameDirs.indexOf(gameDir) val removedDirIndex = gameDirs.indexOf(gameDir)
if (removedDirIndex != -1) { if (removedDirIndex != -1) {
gameDirs.removeAt(removedDirIndex) gameDirs.removeAt(removedDirIndex)
NativeConfig.setGameDirs(gameDirs.toTypedArray()) when (gameDir.type) {
getGameDirs() DirectoryType.GAME -> {
NativeConfig.setGameDirs(gameDirs.filter { it.type == DirectoryType.GAME }.toTypedArray())
}
DirectoryType.EXTERNAL_CONTENT -> {
removeExternalContentDir(gameDir.uriString)
}
}
getGameDirsAndExternalContent()
} }
} }
} }
@@ -177,15 +202,16 @@ class GamesViewModel : ViewModel() {
fun updateGameDirs() = fun updateGameDirs() =
viewModelScope.launch { viewModelScope.launch {
withContext(Dispatchers.IO) { withContext(Dispatchers.IO) {
NativeConfig.setGameDirs(_folders.value.toTypedArray()) val gameDirs = _folders.value.filter { it.type == DirectoryType.GAME }
getGameDirs() NativeConfig.setGameDirs(gameDirs.toTypedArray())
getGameDirsAndExternalContent()
} }
} }
fun onOpenGameFoldersFragment() = fun onOpenGameFoldersFragment() =
viewModelScope.launch { viewModelScope.launch {
withContext(Dispatchers.IO) { withContext(Dispatchers.IO) {
getGameDirs() getGameDirsAndExternalContent()
} }
} }
@@ -193,16 +219,36 @@ class GamesViewModel : ViewModel() {
NativeConfig.saveGlobalConfig() NativeConfig.saveGlobalConfig()
viewModelScope.launch { viewModelScope.launch {
withContext(Dispatchers.IO) { withContext(Dispatchers.IO) {
getGameDirs(true) getGameDirsAndExternalContent(true)
} }
} }
} }
private fun getGameDirs(reloadList: Boolean = false) { private fun getGameDirsAndExternalContent(reloadList: Boolean = false) {
val gameDirs = NativeConfig.getGameDirs() val gameDirs = NativeConfig.getGameDirs().toMutableList()
_folders.value = gameDirs.toMutableList() val externalContentDirs = NativeConfig.getExternalContentDirs().map {
GameDir(it, false, DirectoryType.EXTERNAL_CONTENT)
}
gameDirs.addAll(externalContentDirs)
_folders.value = gameDirs
if (reloadList) { if (reloadList) {
reloadGames(true) reloadGames(true)
} }
} }
private fun addExternalContentDir(path: String) {
val currentDirs = NativeConfig.getExternalContentDirs().toMutableList()
if (!currentDirs.contains(path)) {
currentDirs.add(path)
NativeConfig.setExternalContentDirs(currentDirs.toTypedArray())
NativeConfig.saveGlobalConfig()
}
}
private fun removeExternalContentDir(path: String) {
val currentDirs = NativeConfig.getExternalContentDirs().toMutableList()
currentDirs.remove(path)
NativeConfig.setExternalContentDirs(currentDirs.toTypedArray())
NativeConfig.saveGlobalConfig()
}
} }
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@@ -12,5 +15,6 @@ data class Patch(
val version: String, val version: String,
val type: Int, val type: Int,
val programId: String, val programId: String,
val titleId: String val titleId: String,
val numericVersion: Long = 0
) )
@@ -0,0 +1,21 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.model
import android.os.Parcelable
import kotlinx.parcelize.Parcelize
@Parcelize
data class UserProfile(
val uuid: String,
val username: String,
val imagePath: String = ""
) : Parcelable
object ProfileUtils {
fun generateRandomUUID(): String {
val uuid = java.util.UUID.randomUUID()
return uuid.toString().replace("-", "")
}
}
@@ -3,565 +3,468 @@
package org.yuzu.yuzu_emu.ui package org.yuzu.yuzu_emu.ui
import android.annotation.SuppressLint
import android.content.Context
import android.content.Intent
import android.content.res.Configuration
import android.os.Bundle import android.os.Bundle
import android.view.LayoutInflater import android.view.LayoutInflater
import android.view.View import android.view.View
import android.view.ViewGroup import android.view.ViewGroup
import android.view.inputmethod.InputMethodManager import androidx.compose.foundation.layout.Arrangement
import android.widget.PopupMenu import androidx.compose.foundation.layout.Box
import android.widget.Toast import androidx.compose.foundation.layout.Column
import androidx.activity.result.contract.ActivityResultContracts import androidx.compose.foundation.layout.fillMaxSize
import androidx.appcompat.app.AppCompatActivity import androidx.compose.foundation.layout.fillMaxWidth
import androidx.core.view.ViewCompat import androidx.compose.foundation.layout.padding
import androidx.core.view.WindowInsetsCompat import androidx.compose.runtime.Composable
import androidx.core.view.updatePadding import androidx.compose.runtime.LaunchedEffect
import androidx.core.widget.doOnTextChanged import androidx.compose.runtime.collectAsState
import androidx.compose.runtime.getValue
import androidx.compose.runtime.key
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.remember
import androidx.compose.runtime.setValue
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.focus.FocusRequester
import androidx.compose.ui.input.key.Key
import androidx.compose.ui.input.key.key
import androidx.compose.ui.input.key.onPreviewKeyEvent
import androidx.compose.ui.platform.ComposeView
import androidx.compose.ui.platform.LocalContext
import androidx.compose.ui.platform.ViewCompositionStrategy
import androidx.compose.ui.unit.dp
import androidx.fragment.app.Fragment import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels import androidx.fragment.app.activityViewModels
import androidx.navigation.fragment.findNavController import androidx.navigation.fragment.findNavController
import java.util.Locale
import androidx.preference.PreferenceManager import androidx.preference.PreferenceManager
import androidx.recyclerview.widget.RecyclerView import kotlinx.coroutines.delay
import androidx.recyclerview.widget.GridLayoutManager
import androidx.recyclerview.widget.LinearLayoutManager
import androidx.swiperefreshlayout.widget.SwipeRefreshLayout
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.NativeLibrary import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.adapters.GameAdapter
import org.yuzu.yuzu_emu.databinding.FragmentGamesBinding
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.model.AppletInfo
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.model.GamesViewModel import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.model.HomeViewModel import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.ui.main.MainActivity import dev.eden.emu.ui.background.RetroGridBackground
import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible import dev.eden.emu.ui.components.FooterAction
import org.yuzu.yuzu_emu.utils.collect import dev.eden.emu.ui.components.FooterButton
import info.debatty.java.stringsimilarity.Jaccard import dev.eden.emu.ui.components.GameCarousel
import info.debatty.java.stringsimilarity.JaroWinkler import dev.eden.emu.ui.components.GameGrid
import java.util.Locale import dev.eden.emu.ui.components.GameTile
import androidx.core.content.edit import dev.eden.emu.ui.components.HeaderFocusRequesters
import androidx.core.view.doOnNextLayout import dev.eden.emu.ui.components.HomeFooter
import dev.eden.emu.ui.components.HomeHeader
import dev.eden.emu.ui.components.LayoutMode
import dev.eden.emu.ui.components.LayoutSelectionDialog
import dev.eden.emu.ui.components.SortMode
import dev.eden.emu.ui.components.SortSelectionDialog
import dev.eden.emu.ui.navigation.HomeNavigationManager
import dev.eden.emu.ui.navigation.NavigationZone
import dev.eden.emu.ui.navigation.handleHomeNavigation
import dev.eden.emu.ui.theme.EdenTheme
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.model.Game
private const val PREF_LAYOUT_MODE = "home_layout_mode"
private const val PREF_SORT_MODE = "home_sort_mode"
private const val PREF_LAST_FOCUSED_INDEX = "home_last_focused_index"
private const val PREF_GAME_WAS_LAUNCHED = "home_game_was_launched"
/**
* Compose-based Games Fragment with Header/Footer navigation
*/
class GamesFragment : Fragment() { class GamesFragment : Fragment() {
private var _binding: FragmentGamesBinding? = null
private val binding get() = _binding!!
private var originalHeaderTopMargin: Int? = null
private var originalHeaderBottomMargin: Int? = null
private var originalHeaderRightMargin: Int? = null
private var originalHeaderLeftMargin: Int? = null
private var lastViewType: Int = GameAdapter.VIEW_TYPE_GRID
private var fallbackBottomInset: Int = 0
companion object {
private const val SEARCH_TEXT = "SearchText"
private const val PREF_SORT_TYPE = "GamesSortType"
}
private val gamesViewModel: GamesViewModel by activityViewModels() private val gamesViewModel: GamesViewModel by activityViewModels()
private val homeViewModel: HomeViewModel by activityViewModels() private val homeViewModel: HomeViewModel by activityViewModels()
private lateinit var gameAdapter: GameAdapter
private val preferences =
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
private lateinit var mainActivity: MainActivity
private val getGamesDirectory =
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) { result ->
if (result != null) {
mainActivity.processGamesDir(result, true)
}
}
private fun getCurrentViewType(): Int {
val isLandscape = resources.configuration.orientation == Configuration.ORIENTATION_LANDSCAPE
val key = if (isLandscape) CarouselRecyclerView.CAROUSEL_VIEW_TYPE_LANDSCAPE else CarouselRecyclerView.CAROUSEL_VIEW_TYPE_PORTRAIT
val fallback = if (isLandscape) GameAdapter.VIEW_TYPE_CAROUSEL else GameAdapter.VIEW_TYPE_GRID
return preferences.getInt(key, fallback)
}
private fun setCurrentViewType(type: Int) {
val isLandscape = resources.configuration.orientation == Configuration.ORIENTATION_LANDSCAPE
val key = if (isLandscape) CarouselRecyclerView.CAROUSEL_VIEW_TYPE_LANDSCAPE else CarouselRecyclerView.CAROUSEL_VIEW_TYPE_PORTRAIT
preferences.edit { putInt(key, type) }
}
override fun onCreateView( override fun onCreateView(
inflater: LayoutInflater, inflater: LayoutInflater,
container: ViewGroup?, container: ViewGroup?,
savedInstanceState: Bundle? savedInstanceState: Bundle?
): View { ): View {
_binding = FragmentGamesBinding.inflate(inflater) return ComposeView(requireContext()).apply {
return binding.root setViewCompositionStrategy(ViewCompositionStrategy.DisposeOnViewTreeLifecycleDestroyed)
setContent {
EdenTheme {
HomeScreen(
gamesViewModel = gamesViewModel,
onGameLaunch = { path: String ->
val game = gamesViewModel.games.value.find { it.path == path }
if (game != null) {
// Save last played time for sorting
PreferenceManager.getDefaultSharedPreferences(requireContext())
.edit()
.putLong(game.keyLastPlayedTime, System.currentTimeMillis())
.putBoolean(PREF_GAME_WAS_LAUNCHED, true)
.apply()
EmulationActivity.launch(
requireActivity() as androidx.appcompat.app.AppCompatActivity,
game
)
}
},
onNavigateToSettings = {
findNavController().navigate(R.id.action_gamesFragment_to_homeSettingsFragment)
},
onNavigateToUserManagement = {
findNavController().navigate(R.id.action_gamesFragment_to_profileManagerFragment)
},
onShowGameInfo = { game: Game ->
val action = HomeNavigationDirections.actionGlobalPerGamePropertiesFragment(game)
findNavController().navigate(action)
}
)
}
}
}
} }
@SuppressLint("NotifyDataSetChanged")
override fun onViewCreated(view: View, savedInstanceState: Bundle?) { override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState) super.onViewCreated(view, savedInstanceState)
homeViewModel.setStatusBarShadeVisibility(true) homeViewModel.setStatusBarShadeVisibility(true)
mainActivity = requireActivity() as MainActivity
if (savedInstanceState != null) {
binding.searchText.setText(savedInstanceState.getString(SEARCH_TEXT))
}
gameAdapter = GameAdapter(
requireActivity() as AppCompatActivity
)
applyGridGamesBinding()
binding.swipeRefresh.apply {
(binding.swipeRefresh as? SwipeRefreshLayout)?.setOnRefreshListener {
gamesViewModel.reloadGames(false)
}
(binding.swipeRefresh as? SwipeRefreshLayout)?.setProgressBackgroundColorSchemeColor(
com.google.android.material.color.MaterialColors.getColor(
binding.swipeRefresh,
com.google.android.material.R.attr.colorPrimary
)
)
(binding.swipeRefresh as? SwipeRefreshLayout)?.setColorSchemeColors(
com.google.android.material.color.MaterialColors.getColor(
binding.swipeRefresh,
com.google.android.material.R.attr.colorOnPrimary
)
)
post {
if (_binding == null) {
return@post
}
(binding.swipeRefresh as? SwipeRefreshLayout)?.isRefreshing = gamesViewModel.isReloading.value
}
}
gamesViewModel.isReloading.collect(viewLifecycleOwner) {
(binding.swipeRefresh as? SwipeRefreshLayout)?.isRefreshing = it
binding.noticeText.setVisible(
visible = gamesViewModel.games.value.isEmpty() && !it,
gone = false
)
}
gamesViewModel.games.collect(viewLifecycleOwner) {
if (it.isNotEmpty()) {
setAdapter(it)
}
}
gamesViewModel.shouldSwapData.collect(
viewLifecycleOwner,
resetState = { gamesViewModel.setShouldSwapData(false) }
) {
if (it) {
setAdapter(gamesViewModel.games.value)
}
}
gamesViewModel.shouldScrollToTop.collect(
viewLifecycleOwner,
resetState = { gamesViewModel.setShouldScrollToTop(false) }
) { if (it) scrollToTop() }
gamesViewModel.shouldScrollAfterReload.collect(viewLifecycleOwner) { shouldScroll ->
if (shouldScroll) {
binding.gridGames.post {
(binding.gridGames as? CarouselRecyclerView)?.pendingScrollAfterReload = true
gameAdapter.notifyDataSetChanged()
}
gamesViewModel.setShouldScrollAfterReload(false)
}
}
setupTopView()
updateButtonsVisibility()
binding.addDirectory.setOnClickListener {
getGamesDirectory.launch(Intent(Intent.ACTION_OPEN_DOCUMENT_TREE).data)
}
binding.launchQlaunch?.setOnClickListener {
launchQLaunch()
}
setInsets()
}
val applyGridGamesBinding = {
(binding.gridGames as? RecyclerView)?.apply {
val isLandscape = resources.configuration.orientation == Configuration.ORIENTATION_LANDSCAPE
val currentViewType = getCurrentViewType()
val savedViewType = if (isLandscape || currentViewType != GameAdapter.VIEW_TYPE_CAROUSEL) currentViewType else GameAdapter.VIEW_TYPE_GRID
//This prevents Grid/List views from reusing scaled or otherwise modified ViewHolders left over from the carousel.
adapter = null
recycledViewPool.clear()
gameAdapter.setViewType(savedViewType)
currentFilter = preferences.getInt(PREF_SORT_TYPE, View.NO_ID)
// Set the correct layout manager
layoutManager = when (savedViewType) {
GameAdapter.VIEW_TYPE_GRID -> {
val columns = resources.getInteger(R.integer.game_columns_grid)
GridLayoutManager(context, columns)
}
GameAdapter.VIEW_TYPE_GRID_COMPACT -> {
val columns = resources.getInteger(R.integer.game_columns_grid)
GridLayoutManager(context, columns)
}
GameAdapter.VIEW_TYPE_LIST -> {
val columns = resources.getInteger(R.integer.game_columns_list)
GridLayoutManager(context, columns)
}
GameAdapter.VIEW_TYPE_CAROUSEL -> {
LinearLayoutManager(context, RecyclerView.HORIZONTAL, false)
}
else -> throw IllegalArgumentException("Invalid view type: $savedViewType")
}
if (savedViewType == GameAdapter.VIEW_TYPE_CAROUSEL) {
(binding.gridGames as? View)?.let { it -> ViewCompat.requestApplyInsets(it)}
doOnNextLayout { //Carousel: important to avoid overlap issues
(this as? CarouselRecyclerView)?.notifyLaidOut(fallbackBottomInset)
}
} else {
(this as? CarouselRecyclerView)?.setupCarousel(false)
}
adapter = gameAdapter
lastViewType = savedViewType
}
}
override fun onSaveInstanceState(outState: Bundle) {
super.onSaveInstanceState(outState)
if (_binding != null) {
outState.putString(SEARCH_TEXT, binding.searchText.text.toString())
}
}
override fun onPause() {
super.onPause()
if (getCurrentViewType() == GameAdapter.VIEW_TYPE_CAROUSEL) {
gamesViewModel.lastScrollPosition = (binding.gridGames as? CarouselRecyclerView)?.getClosestChildPosition() ?: 0
}
} }
override fun onResume() { override fun onResume() {
super.onResume() super.onResume()
if (getCurrentViewType() == GameAdapter.VIEW_TYPE_CAROUSEL) { // Only resort games if a game was actually launched (not when coming back from settings)
(binding.gridGames as? CarouselRecyclerView)?.setupCarousel(true) val prefs = PreferenceManager.getDefaultSharedPreferences(requireContext())
(binding.gridGames as? CarouselRecyclerView)?.restoreScrollState(gamesViewModel.lastScrollPosition) if (prefs.getBoolean(PREF_GAME_WAS_LAUNCHED, false)) {
prefs.edit().putBoolean(PREF_GAME_WAS_LAUNCHED, false).apply()
gamesViewModel.resortGames()
}
}
}
@Composable
private fun HomeScreen(
gamesViewModel: GamesViewModel,
onGameLaunch: (String) -> Unit,
onNavigateToSettings: () -> Unit,
onNavigateToUserManagement: () -> Unit,
onShowGameInfo: (Game) -> Unit,
) {
val context = LocalContext.current
val games by gamesViewModel.games.collectAsState()
val isLoading by gamesViewModel.isReloading.collectAsState()
val shouldScrollToTop by gamesViewModel.shouldScrollToTop.collectAsState()
val preferences = remember { PreferenceManager.getDefaultSharedPreferences(context) }
val savedLayoutMode = remember {
val savedValue = preferences.getString(PREF_LAYOUT_MODE, LayoutMode.CAROUSEL.name)
try {
LayoutMode.valueOf(savedValue ?: LayoutMode.CAROUSEL.name)
} catch (_: Exception) {
LayoutMode.CAROUSEL
}
}
// Layout mode state (Grid or Carousel)
var layoutMode by remember { mutableStateOf(savedLayoutMode) }
var showLayoutDialog by remember { mutableStateOf(false) }
var showSortDialog by remember { mutableStateOf(false) }
var searchQuery by remember { mutableStateOf("") }
var isSearchExpanded by remember { mutableStateOf(false) }
// Game properties screen state
var selectedGameTile by remember { mutableStateOf<GameTile?>(null) }
// Sort mode state
val savedSortMode = remember {
val savedValue = preferences.getString(PREF_SORT_MODE, SortMode.LAST_PLAYED.name)
try {
SortMode.valueOf(savedValue ?: SortMode.LAST_PLAYED.name)
} catch (_: Exception) {
SortMode.LAST_PLAYED
}
}
var sortMode by remember { mutableStateOf(savedSortMode) }
// Save sort mode when it changes
LaunchedEffect(sortMode) {
preferences.edit().putString(PREF_SORT_MODE, sortMode.name).apply()
}
// Save layout mode when it changes
LaunchedEffect(layoutMode) {
preferences.edit().putString(PREF_LAYOUT_MODE, layoutMode.name).apply()
}
// Remember last focused index across layout changes - load from preferences
val savedFocusedIndex = remember {
preferences.getInt(PREF_LAST_FOCUSED_INDEX, 0)
}
var lastFocusedIndex by remember { mutableStateOf(savedFocusedIndex) }
LaunchedEffect(lastFocusedIndex) {
preferences.edit().putInt(PREF_LAST_FOCUSED_INDEX, lastFocusedIndex).apply()
}
var listVersion by remember { mutableStateOf(0) }
LaunchedEffect(sortMode) {
lastFocusedIndex = 0
listVersion++
}
// Reset to first item when games are resorted (e.g. after playing a game)
// Else the sorting only takes effect after relaunch
LaunchedEffect(shouldScrollToTop) {
if (shouldScrollToTop) {
lastFocusedIndex = 0
listVersion++ // Force complete recomposition
gamesViewModel.setShouldScrollToTop(false)
}
}
// Load current user UUID
var currentUserUuid by remember { mutableStateOf("") }
LaunchedEffect(Unit) {
currentUserUuid = NativeLibrary.getCurrentUser() ?: ""
}
val headerFocusRequesters = remember {
HeaderFocusRequesters(
userButton = FocusRequester(),
searchButton = FocusRequester(),
sortButton = FocusRequester(),
filterButton = FocusRequester(),
settingsButton = FocusRequester(),
)
}
// Don't recreate on layoutMode change - this causes zones state loss
val contentFocusRequester = remember { FocusRequester() }
val navigationManager = remember {
HomeNavigationManager(
headerFocusRequesters = headerFocusRequesters,
contentFocusRequester = contentFocusRequester,
)
}
// Request initial focus
LaunchedEffect(Unit) {
delay(200)
navigationManager.requestInitialFocus()
}
// Filter and sort games based on search query and sort mode
val filteredGames = remember(games, searchQuery, sortMode) {
val filtered = if (searchQuery.isBlank()) {
games
} else {
games.filter { game ->
game.title.lowercase(Locale.getDefault())
.contains(searchQuery.lowercase(Locale.getDefault()))
}
}
// Apply sorting
when (sortMode) {
SortMode.LAST_PLAYED -> {
filtered.sortedByDescending { game ->
preferences.getLong(game.keyLastPlayedTime, 0L)
}
}
SortMode.ALPHABETICAL -> {
filtered.sortedBy { it.title.lowercase(Locale.getDefault()) }
}
}
}
val gameTiles = remember(filteredGames) {
filteredGames.map { game ->
GameTile.fromGame(game)
}
}
// NO key handling at top level
Box(modifier = Modifier.fillMaxSize()) {
RetroGridBackground()
val contentOffset = 24.dp
key(listVersion, layoutMode) {
when (layoutMode) {
LayoutMode.TWO_ROW -> {
GameGrid(
gameTiles = gameTiles,
onGameClick = { tile: GameTile ->
val path = tile.uri ?: return@GameGrid
onGameLaunch(path)
},
onGameLongClick = { tile: GameTile ->
val game = filteredGames.firstOrNull { it.path == tile.uri }
if (game != null) {
onShowGameInfo(game)
}
},
onNavigateToSettings = {},
focusRequester = contentFocusRequester,
onNavigateUp = {
navigationManager.navigateUp()
},
rowCount = 2,
tileIconSize = 120.dp,
isLoading = isLoading,
emptyMessage = if (games.isEmpty() && !isLoading) context.getString(R.string.empty_gamelist) else null,
initialFocusedIndex = lastFocusedIndex,
onFocusedIndexChanged = { newIndex ->
lastFocusedIndex = newIndex
},
onShowGameInfo = { tile: GameTile ->
val game = filteredGames.firstOrNull { it.path == tile.uri }
if (game != null) {
onShowGameInfo(game)
}
},
modifier = Modifier
.fillMaxSize()
.padding(top = contentOffset),
)
}
LayoutMode.CAROUSEL -> {
GameCarousel(
gameTiles = gameTiles,
onGameClick = { tile: GameTile ->
val path = tile.uri ?: return@GameCarousel
onGameLaunch(path)
},
onGameLongClick = { tile: GameTile ->
val game = filteredGames.firstOrNull { it.path == tile.uri }
if (game != null) {
onShowGameInfo(game)
}
},
focusRequester = contentFocusRequester,
onNavigateUp = {
navigationManager.navigateUp()
},
initialFocusedIndex = lastFocusedIndex,
onFocusedIndexChanged = { newIndex ->
lastFocusedIndex = newIndex
},
onShowGameInfo = { tile: GameTile ->
val game = filteredGames.firstOrNull { it.path == tile.uri }
if (game != null) {
onShowGameInfo(game)
}
},
modifier = Modifier
.fillMaxSize()
.padding(top = contentOffset),
)
}
else -> {
// Default to Grid
GameGrid(
gameTiles = gameTiles,
onGameClick = { tile: GameTile ->
val path = tile.uri ?: return@GameGrid
onGameLaunch(path)
},
onNavigateToSettings = {},
focusRequester = contentFocusRequester,
onNavigateUp = {
navigationManager.navigateUp()
},
rowCount = 2,
tileIconSize = 120.dp,
isLoading = isLoading,
emptyMessage = if (games.isEmpty() && !isLoading) context.getString(R.string.empty_gamelist) else null,
modifier = Modifier
.fillMaxSize()
.padding(top = contentOffset),
)
}
}
// Refocus content when layout mode changes
LaunchedEffect(layoutMode) {
delay(200)
contentFocusRequester.requestFocus()
navigationManager.resetToContent()
}
// Refocus content when sort mode changes
LaunchedEffect(sortMode) {
delay(200)
contentFocusRequester.requestFocus()
navigationManager.resetToContent()
}
// Header
Box(
modifier = Modifier
.align(Alignment.TopCenter)
.onPreviewKeyEvent { keyEvent ->
if (navigationManager.currentZone == NavigationZone.HEADER) {
handleHomeNavigation(keyEvent, navigationManager)
} else {
false
}
}
) {
HomeHeader(
currentUser = currentUserUuid,
onUserClick = onNavigateToUserManagement,
searchQuery = searchQuery,
onSearchQueryChange = { query -> searchQuery = query },
isSearchExpanded = isSearchExpanded,
onSearchExpandedChange = { expanded -> isSearchExpanded = expanded },
onSortClick = {
showSortDialog = true
},
onFilterClick = {
showLayoutDialog = true
},
onSettingsClick = onNavigateToSettings,
focusRequesters = headerFocusRequesters,
)
}
val currentZone by navigationManager.currentZoneState
val headerIdx by navigationManager.headerIndexState
val footerActions = when (currentZone) {
NavigationZone.HEADER -> {
val headerText = when (headerIdx) {
0 -> context.getString(R.string.footer_open) // User profile
1 -> context.getString(R.string.home_search) // Search
else -> context.getString(R.string.footer_open) // Sort, Filter, Settings
}
listOf(FooterAction(FooterButton.A, headerText))
}
NavigationZone.CONTENT -> {
listOf(
FooterAction(FooterButton.A, context.getString(R.string.home_start)),
FooterAction(FooterButton.X, context.getString(R.string.footer_game_info)),
)
}
}
HomeFooter(
actions = footerActions,
modifier = Modifier.align(Alignment.BottomCenter)
)
}
// Layout selection dialog
if (showLayoutDialog) {
LayoutSelectionDialog(
onDismiss = { showLayoutDialog = false },
onSelectGrid = { layoutMode = LayoutMode.TWO_ROW },
onSelectCarousel = { layoutMode = LayoutMode.CAROUSEL },
)
}
// Sort selection dialog
if (showSortDialog) {
SortSelectionDialog(
currentSortMode = sortMode,
onDismiss = { showSortDialog = false },
onSelectSort = { selectedSortMode ->
sortMode = selectedSortMode
gamesViewModel.resortGames()
},
)
} }
} }
private var lastSearchText: String = ""
private var lastFilter: Int = preferences.getInt(PREF_SORT_TYPE, View.NO_ID)
private fun setAdapter(games: List<Game>) {
val currentSearchText = binding.searchText.text.toString()
val currentFilter = binding.filterButton.id
val searchChanged = currentSearchText != lastSearchText
val filterChanged = currentFilter != lastFilter
if (searchChanged || filterChanged) {
filterAndSearch(games)
lastSearchText = currentSearchText
lastFilter = currentFilter
} else {
((binding.gridGames as? RecyclerView)?.adapter as? GameAdapter)?.submitList(games)
gamesViewModel.setFilteredGames(games)
}
}
private fun setupTopView() {
binding.searchText.doOnTextChanged() { text: CharSequence?, _: Int, _: Int, _: Int ->
if (text.toString().isNotEmpty()) {
binding.clearButton.visibility = View.VISIBLE
} else {
binding.clearButton.visibility = View.INVISIBLE
}
filterAndSearch()
}
binding.clearButton.setOnClickListener { binding.searchText.setText("") }
binding.searchBackground.setOnClickListener { focusSearch() }
// Setup view button
binding.viewButton.setOnClickListener { showViewMenu(it) }
// Setup filter button
binding.filterButton.setOnClickListener { view ->
showFilterMenu(view)
}
// Setup settings button
binding.settingsButton.setOnClickListener { navigateToSettings() }
}
private fun navigateToSettings() {
val navController = findNavController()
navController.navigate(R.id.action_gamesFragment_to_homeSettingsFragment)
}
private fun showViewMenu(anchor: View) {
val popup = PopupMenu(requireContext(), anchor)
popup.menuInflater.inflate(R.menu.menu_game_views, popup.menu)
val isLandscape = resources.configuration.orientation == Configuration.ORIENTATION_LANDSCAPE
if (!isLandscape) {
popup.menu.findItem(R.id.view_carousel)?.isVisible = false
}
val currentViewType = getCurrentViewType()
when (currentViewType) {
GameAdapter.VIEW_TYPE_LIST -> popup.menu.findItem(R.id.view_list).isChecked = true
GameAdapter.VIEW_TYPE_GRID_COMPACT -> popup.menu.findItem(R.id.view_grid_compact).isChecked = true
GameAdapter.VIEW_TYPE_GRID -> popup.menu.findItem(R.id.view_grid).isChecked = true
GameAdapter.VIEW_TYPE_CAROUSEL -> popup.menu.findItem(R.id.view_carousel).isChecked = true
}
popup.setOnMenuItemClickListener { item ->
when (item.itemId) {
R.id.view_grid -> {
if (getCurrentViewType() == GameAdapter.VIEW_TYPE_CAROUSEL) onPause()
setCurrentViewType(GameAdapter.VIEW_TYPE_GRID)
applyGridGamesBinding()
item.isChecked = true
true
}
R.id.view_grid_compact -> {
if (getCurrentViewType() == GameAdapter.VIEW_TYPE_CAROUSEL) onPause()
setCurrentViewType(GameAdapter.VIEW_TYPE_GRID_COMPACT)
applyGridGamesBinding()
item.isChecked = true
true
}
R.id.view_list -> {
if (getCurrentViewType() == GameAdapter.VIEW_TYPE_CAROUSEL) onPause()
setCurrentViewType(GameAdapter.VIEW_TYPE_LIST)
applyGridGamesBinding()
item.isChecked = true
true
}
R.id.view_carousel -> {
if (!item.isChecked || getCurrentViewType() != GameAdapter.VIEW_TYPE_CAROUSEL) {
setCurrentViewType(GameAdapter.VIEW_TYPE_CAROUSEL)
applyGridGamesBinding()
item.isChecked = true
onResume()
}
true
}
else -> false
}
}
popup.show()
}
private fun showFilterMenu(anchor: View) {
val popup = PopupMenu(requireContext(), anchor)
popup.menuInflater.inflate(R.menu.menu_game_filters, popup.menu)
// Set checked state based on current filter
when (currentFilter) {
R.id.alphabetical -> popup.menu.findItem(R.id.alphabetical).isChecked = true
R.id.filter_recently_played -> popup.menu.findItem(R.id.filter_recently_played).isChecked =
true
R.id.filter_recently_added -> popup.menu.findItem(R.id.filter_recently_added).isChecked =
true
}
popup.setOnMenuItemClickListener { item ->
currentFilter = item.itemId
preferences.edit { putInt(PREF_SORT_TYPE, currentFilter) }
filterAndSearch()
true
}
popup.show()
}
// Track current filter
private var currentFilter = View.NO_ID
private fun filterAndSearch(baseList: List<Game> = gamesViewModel.games.value) {
val filteredList: List<Game> = when (currentFilter) {
R.id.alphabetical -> baseList.sortedBy { it.title }
R.id.filter_recently_played -> {
baseList.filter {
val lastPlayedTime = preferences.getLong(it.keyLastPlayedTime, 0L)
lastPlayedTime > (System.currentTimeMillis() - 24 * 60 * 60 * 1000)
}.sortedByDescending { preferences.getLong(it.keyLastPlayedTime, 0L) }
}
R.id.filter_recently_added -> {
baseList.filter {
val addedTime = preferences.getLong(it.keyAddedToLibraryTime, 0L)
addedTime > (System.currentTimeMillis() - 24 * 60 * 60 * 1000)
}.sortedByDescending { preferences.getLong(it.keyAddedToLibraryTime, 0L) }
}
else -> baseList
}
val searchTerm = binding.searchText.text.toString().lowercase(Locale.getDefault())
if (searchTerm.isEmpty()) {
((binding.gridGames as? RecyclerView)?.adapter as? GameAdapter)?.submitList(
filteredList
)
gamesViewModel.setFilteredGames(filteredList)
return
}
val searchAlgorithm = if (searchTerm.length > 1) Jaccard(2) else JaroWinkler()
val sortedList = filteredList.mapNotNull { game ->
val title = game.title.lowercase(Locale.getDefault())
val score = searchAlgorithm.similarity(searchTerm, title)
if (score > 0.03) {
ScoredGame(score, game)
} else {
null
}
}.sortedByDescending { it.score }.map { it.item }
((binding.gridGames as? RecyclerView)?.adapter as? GameAdapter)?.submitList(sortedList)
gamesViewModel.setFilteredGames(sortedList)
}
private inner class ScoredGame(val score: Double, val item: Game)
private fun focusSearch() {
binding.searchText.requestFocus()
val imm = requireActivity()
.getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager?
imm?.showSoftInput(binding.searchText, InputMethodManager.SHOW_IMPLICIT)
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
private fun scrollToTop() {
if (_binding != null) {
(binding.gridGames as? CarouselRecyclerView)?.smoothScrollToPosition(0)
}
}
private fun launchQLaunch() {
try {
val appletPath = NativeLibrary.getAppletLaunchPath(AppletInfo.QLaunch.entryId)
if (appletPath.isEmpty()) {
Toast.makeText(
requireContext(),
R.string.applets_error_applet,
Toast.LENGTH_SHORT
).show()
return
}
NativeLibrary.setCurrentAppletId(AppletInfo.QLaunch.appletId)
val qlaunchGame = Game(
title = getString(R.string.qlaunch_applet),
path = appletPath
)
val action = HomeNavigationDirections.actionGlobalEmulationActivity(qlaunchGame)
findNavController().navigate(action)
} catch (e: Exception) {
Toast.makeText(
requireContext(),
"Failed to launch QLaunch: ${e.message}",
Toast.LENGTH_SHORT
).show()
}
}
private fun updateButtonsVisibility() {
val showQLaunch = BooleanSetting.ENABLE_QLAUNCH_BUTTON.getBoolean()
val showFolder = BooleanSetting.ENABLE_FOLDER_BUTTON.getBoolean()
val isFirmwareAvailable = NativeLibrary.isFirmwareAvailable()
val shouldShowQLaunch = showQLaunch && isFirmwareAvailable
binding.launchQlaunch.visibility = if (shouldShowQLaunch) View.VISIBLE else View.GONE
binding.addDirectory.visibility = if (showFolder) View.VISIBLE else View.GONE
}
private fun setInsets() =
ViewCompat.setOnApplyWindowInsetsListener(
binding.root
) { _: View, windowInsets: WindowInsetsCompat ->
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
val spacingNavigation = resources.getDimensionPixelSize(R.dimen.spacing_navigation)
resources.getDimensionPixelSize(R.dimen.spacing_navigation_rail)
(binding.swipeRefresh as? SwipeRefreshLayout)?.setProgressViewEndTarget(
false,
barInsets.top + resources.getDimensionPixelSize(R.dimen.spacing_refresh_end)
)
val leftInset = barInsets.left + cutoutInsets.left
val rightInset = barInsets.right + cutoutInsets.right
val topInset = maxOf(barInsets.top, cutoutInsets.top)
val mlpSwipe = binding.swipeRefresh.layoutParams as ViewGroup.MarginLayoutParams
mlpSwipe.leftMargin = leftInset
mlpSwipe.rightMargin = rightInset
binding.swipeRefresh.layoutParams = mlpSwipe
val mlpHeader = binding.header.layoutParams as ViewGroup.MarginLayoutParams
// Store original margins only once
if (originalHeaderTopMargin == null) {
originalHeaderTopMargin = mlpHeader.topMargin
originalHeaderRightMargin = mlpHeader.rightMargin
originalHeaderLeftMargin = mlpHeader.leftMargin
}
// Always set margin as original + insets
mlpHeader.leftMargin = (originalHeaderLeftMargin ?: 0) + leftInset
mlpHeader.rightMargin = (originalHeaderRightMargin ?: 0) + rightInset
mlpHeader.topMargin = (originalHeaderTopMargin ?: 0) + topInset + resources.getDimensionPixelSize(
R.dimen.spacing_med
)
binding.header.layoutParams = mlpHeader
binding.noticeText.updatePadding(bottom = spacingNavigation)
binding.gridGames.updatePadding(
top = resources.getDimensionPixelSize(R.dimen.spacing_med)
)
val mlpFab = binding.addDirectory.layoutParams as ViewGroup.MarginLayoutParams
val fabPadding = resources.getDimensionPixelSize(R.dimen.spacing_large)
mlpFab.leftMargin = leftInset + fabPadding
mlpFab.bottomMargin = barInsets.bottom + fabPadding
mlpFab.rightMargin = rightInset + fabPadding
binding.addDirectory.layoutParams = mlpFab
binding.launchQlaunch?.let { qlaunchButton ->
val mlpQLaunch = qlaunchButton.layoutParams as ViewGroup.MarginLayoutParams
mlpQLaunch.leftMargin = leftInset + fabPadding
mlpQLaunch.bottomMargin = barInsets.bottom + fabPadding
qlaunchButton.layoutParams = mlpQLaunch
}
val navInsets = windowInsets.getInsets(WindowInsetsCompat.Type.navigationBars())
val gestureInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemGestures())
val bottomInset = maxOf(navInsets.bottom, gestureInsets.bottom, cutoutInsets.bottom)
fallbackBottomInset = bottomInset
(binding.gridGames as? CarouselRecyclerView)?.notifyInsetsReady(bottomInset)
windowInsets
}
} }
@@ -63,6 +63,7 @@ import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext import kotlinx.coroutines.withContext
import androidx.documentfile.provider.DocumentFile
class MainActivity : AppCompatActivity(), ThemeProvider { class MainActivity : AppCompatActivity(), ThemeProvider {
private lateinit var binding: ActivityMainBinding private lateinit var binding: ActivityMainBinding
@@ -123,6 +124,14 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
WindowCompat.setDecorFitsSystemWindows(window, false) WindowCompat.setDecorFitsSystemWindows(window, false)
window.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_NOTHING) window.setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_ADJUST_NOTHING)
// Hide status bar and navigation bar for fullscreen experience
// Maybe a setting? Reminds me: SafeArea Testing!
WindowCompat.getInsetsController(window, window.decorView).apply {
hide(WindowInsetsCompat.Type.statusBars())
hide(WindowInsetsCompat.Type.navigationBars())
systemBarsBehavior = androidx.core.view.WindowInsetsControllerCompat.BEHAVIOR_SHOW_TRANSIENT_BARS_BY_SWIPE
}
window.statusBarColor = window.statusBarColor =
ContextCompat.getColor(applicationContext, android.R.color.transparent) ContextCompat.getColor(applicationContext, android.R.color.transparent)
window.navigationBarColor = window.navigationBarColor =
@@ -199,8 +208,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
var artifact = tag var artifact = tag
// Nightly builds have a slightly different format // Nightly builds have a slightly different format
if (NativeLibrary.isNightlyBuild()) { if (NativeLibrary.isNightlyBuild()) {
val splitTag = tag.split('.') artifact = tag.substringAfter('.', tag)
artifact = splitTag.subList(1, splitTag.size - 1).joinToString(".")
} }
downloadAndInstallUpdate(tag, artifact) downloadAndInstallUpdate(tag, artifact)
} }
@@ -389,6 +397,13 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
} }
} }
val getExternalContentDirectory =
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) { result ->
if (result != null) {
processExternalContentDir(result)
}
}
fun processGamesDir(result: Uri, calledFromGameFragment: Boolean = false) { fun processGamesDir(result: Uri, calledFromGameFragment: Boolean = false) {
contentResolver.takePersistableUriPermission( contentResolver.takePersistableUriPermission(
result, result,
@@ -410,6 +425,27 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
.show(supportFragmentManager, AddGameFolderDialogFragment.TAG) .show(supportFragmentManager, AddGameFolderDialogFragment.TAG)
} }
fun processExternalContentDir(result: Uri) {
contentResolver.takePersistableUriPermission(
result,
Intent.FLAG_GRANT_READ_URI_PERMISSION
)
val uriString = result.toString()
val folder = gamesViewModel.folders.value.firstOrNull { it.uriString == uriString }
if (folder != null) {
Toast.makeText(
applicationContext,
R.string.folder_already_added,
Toast.LENGTH_SHORT
).show()
return
}
val externalContentDir = org.yuzu.yuzu_emu.model.GameDir(uriString, false, org.yuzu.yuzu_emu.model.DirectoryType.EXTERNAL_CONTENT)
gamesViewModel.addFolder(externalContentDir, savedFromGameFragment = false)
}
val getProdKey = registerForActivityResult(ActivityResultContracts.OpenDocument()) { result -> val getProdKey = registerForActivityResult(ActivityResultContracts.OpenDocument()) { result ->
if (result != null) { if (result != null) {
processKey(result, "keys") processKey(result, "keys")
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.utils package org.yuzu.yuzu_emu.utils
@@ -25,6 +25,7 @@ object DirectoryInitialization {
initializeInternalStorage() initializeInternalStorage()
NativeLibrary.initializeSystem(false) NativeLibrary.initializeSystem(false)
NativeConfig.initializeGlobalConfig() NativeConfig.initializeGlobalConfig()
NativeLibrary.reloadProfiles()
migrateSettings() migrateSettings()
areDirectoriesReady = true areDirectoriesReady = true
} }
@@ -1,9 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.utils package org.yuzu.yuzu_emu.utils
import android.content.SharedPreferences import android.content.SharedPreferences
@@ -49,6 +49,17 @@ object GameHelper {
// Remove previous filesystem provider information so we can get up to date version info // Remove previous filesystem provider information so we can get up to date version info
NativeLibrary.clearFilesystemProvider() NativeLibrary.clearFilesystemProvider()
// Scan External Content directories and register all NSP/XCI files
val externalContentDirs = NativeConfig.getExternalContentDirs()
for (externalDir in externalContentDirs) {
if (externalDir.isNotEmpty()) {
val externalDirUri = externalDir.toUri()
if (FileUtil.isTreeUriValid(externalDirUri)) {
scanExternalContentRecursive(FileUtil.listFiles(externalDirUri), 3)
}
}
}
val badDirs = mutableListOf<Int>() val badDirs = mutableListOf<Int>()
gameDirs.forEachIndexed { index: Int, gameDir: GameDir -> gameDirs.forEachIndexed { index: Int, gameDir: GameDir ->
val gameDirUri = gameDir.uriString.toUri() val gameDirUri = gameDir.uriString.toUri()
@@ -88,6 +99,33 @@ object GameHelper {
return games.toList() return games.toList()
} }
// File extensions considered as external content, buuut should
// be done better imo.
private val externalContentExtensions = setOf("nsp", "xci")
private fun scanExternalContentRecursive(
files: Array<MinimalDocumentFile>,
depth: Int
) {
if (depth <= 0) {
return
}
files.forEach {
if (it.isDirectory) {
scanExternalContentRecursive(
FileUtil.listFiles(it.uri),
depth - 1
)
} else {
val extension = FileUtil.getExtension(it.uri).lowercase()
if (externalContentExtensions.contains(extension)) {
NativeLibrary.addFileToFilesystemProvider(it.uri.toString())
}
}
}
}
private fun addGamesRecursive( private fun addGamesRecursive(
games: MutableList<Game>, games: MutableList<Game>,
files: Array<MinimalDocumentFile>, files: Array<MinimalDocumentFile>,
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@@ -25,31 +28,29 @@ import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.model.Game import org.yuzu.yuzu_emu.model.Game
class GameIconFetcher( class GameObjectIconFetcher(
private val game: Game, private val game: Game,
private val options: Options private val options: Options
) : Fetcher { ) : Fetcher {
override suspend fun fetch(): FetchResult { override suspend fun fetch(): FetchResult {
val bitmap = decodeGameIcon(game.path)
?: throw IllegalStateException("Failed to decode game icon for: ${game.title}")
return DrawableResult( return DrawableResult(
drawable = decodeGameIcon(game.path)!!.toDrawable(options.context.resources), drawable = bitmap.toDrawable(options.context.resources),
isSampled = false, isSampled = false,
dataSource = DataSource.DISK dataSource = DataSource.DISK
) )
} }
private fun decodeGameIcon(uri: String): Bitmap? { private fun decodeGameIcon(path: String): Bitmap? {
val data = GameMetadata.getIcon(uri) val iconBytes = GameMetadata.getIcon(path)
return BitmapFactory.decodeByteArray( return BitmapFactory.decodeByteArray(iconBytes, 0, iconBytes.size)
data,
0,
data.size,
BitmapFactory.Options()
)
} }
class Factory : Fetcher.Factory<Game> { class Factory : Fetcher.Factory<Game> {
override fun create(data: Game, options: Options, imageLoader: ImageLoader): Fetcher = override fun create(data: Game, options: Options, imageLoader: ImageLoader): Fetcher =
GameIconFetcher(data, options) GameObjectIconFetcher(data, options)
} }
} }
@@ -61,7 +62,7 @@ object GameIconUtils {
private val imageLoader = ImageLoader.Builder(YuzuApplication.appContext) private val imageLoader = ImageLoader.Builder(YuzuApplication.appContext)
.components { .components {
add(GameIconKeyer()) add(GameIconKeyer())
add(GameIconFetcher.Factory()) add(GameObjectIconFetcher.Factory())
} }
.memoryCache { .memoryCache {
MemoryCache.Builder(YuzuApplication.appContext) MemoryCache.Builder(YuzuApplication.appContext)
@@ -99,9 +100,6 @@ object GameIconUtils {
R.id.shortcut_foreground, R.id.shortcut_foreground,
getGameIcon(lifecycleOwner, game).toDrawable(YuzuApplication.appContext.resources) getGameIcon(lifecycleOwner, game).toDrawable(YuzuApplication.appContext.resources)
) )
val inset = YuzuApplication.appContext.resources
.getDimensionPixelSize(R.dimen.icon_inset)
layerDrawable.setLayerInset(1, inset, inset, inset, inset)
return IconCompat.createWithAdaptiveBitmap( return IconCompat.createWithAdaptiveBitmap(
layerDrawable.toBitmap(config = Bitmap.Config.ARGB_8888) layerDrawable.toBitmap(config = Bitmap.Config.ARGB_8888)
) )
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@@ -204,4 +204,12 @@ object NativeConfig {
external fun getSdmcDir(): String external fun getSdmcDir(): String
@Synchronized @Synchronized
external fun setSdmcDir(path: String) external fun setSdmcDir(path: String)
/**
* External Content Provider
*/
@Synchronized
external fun getExternalContentDirs(): Array<String>
@Synchronized
external fun setExternalContentDirs(dirs: Array<String>)
} }
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.utils package org.yuzu.yuzu_emu.utils
@@ -144,6 +144,15 @@ object FreedrenoPresets {
) )
) )
val DEV_FEATURES_UBWC_HINT = FreedrenoPreset(
name = "Dev - UBWC Flag Hint",
description = "Enable TP UBWC flag hint for development",
icon = "ic_dev_features",
variables = mapOf(
"FD_DEV_FEATURES" to "enable_tp_ubwc_flag_hint=1"
)
)
val PERFORMANCE_DEFAULT = FreedrenoPreset( val PERFORMANCE_DEFAULT = FreedrenoPreset(
name = "Performance - Default", name = "Performance - Default",
description = "Clear all debug options for performance", description = "Clear all debug options for performance",
@@ -159,6 +168,7 @@ object FreedrenoPresets {
CAPTURE_FRAMES, CAPTURE_FRAMES,
SHADER_DEBUG, SHADER_DEBUG,
GPU_HANG_TRACE, GPU_HANG_TRACE,
DEV_FEATURES_UBWC_HINT,
PERFORMANCE_DEFAULT PERFORMANCE_DEFAULT
) )
} }
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project // SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@@ -74,7 +74,7 @@ class GradientBorderCardView @JvmOverloads constructor(
borderPaint.shader = null borderPaint.shader = null
val typedValue = android.util.TypedValue() val typedValue = android.util.TypedValue()
context.theme.resolveAttribute( context.theme.resolveAttribute(
com.google.android.material.R.attr.colorPrimary, androidx.appcompat.R.attr.colorPrimary,
typedValue, typedValue,
true true
) )
@@ -1,8 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
#include <common/fs/path_util.h> #include <common/fs/path_util.h>
#include <common/logging/log.h> #include <common/logging/log.h>
#include <common/settings.h>
#include <input_common/main.h> #include <input_common/main.h>
#include "android_config.h" #include "android_config.h"
#include "android_settings.h" #include "android_settings.h"
@@ -69,6 +70,18 @@ void AndroidConfig::ReadPathValues() {
} }
EndArray(); EndArray();
// Read external content directories
Settings::values.external_content_dirs.clear();
const int external_dirs_size = BeginArray(std::string("external_content_dirs"));
for (int i = 0; i < external_dirs_size; ++i) {
SetArrayIndex(i);
std::string dir_path = ReadStringSetting(std::string("path"));
if (!dir_path.empty()) {
Settings::values.external_content_dirs.push_back(dir_path);
}
}
EndArray();
const auto nand_dir_setting = ReadStringSetting(std::string("nand_directory")); const auto nand_dir_setting = ReadStringSetting(std::string("nand_directory"));
if (!nand_dir_setting.empty()) { if (!nand_dir_setting.empty()) {
Common::FS::SetEdenPath(Common::FS::EdenPath::NANDDir, nand_dir_setting); Common::FS::SetEdenPath(Common::FS::EdenPath::NANDDir, nand_dir_setting);
@@ -241,6 +254,14 @@ void AndroidConfig::SavePathValues() {
} }
EndArray(); EndArray();
// Save external content directories
BeginArray(std::string("external_content_dirs"));
for (size_t i = 0; i < Settings::values.external_content_dirs.size(); ++i) {
SetArrayIndex(i);
WriteStringSetting(std::string("path"), Settings::values.external_content_dirs[i]);
}
EndArray();
// Save custom NAND directory // Save custom NAND directory
const auto nand_path = Common::FS::GetEdenPathString(Common::FS::EdenPath::NANDDir); const auto nand_path = Common::FS::GetEdenPathString(Common::FS::EdenPath::NANDDir);
WriteStringSetting(std::string("nand_directory"), nand_path, WriteStringSetting(std::string("nand_directory"), nand_path,
@@ -54,10 +54,6 @@ namespace AndroidSettings {
Settings::SwitchableSetting<std::string, false> driver_path{linkage, "", "driver_path", Settings::SwitchableSetting<std::string, false> driver_path{linkage, "", "driver_path",
Settings::Category::GpuDriver}; Settings::Category::GpuDriver};
// LRU Cache
Settings::SwitchableSetting<bool> use_lru_cache{linkage, true, "use_lru_cache",
Settings::Category::System};
Settings::Setting<s32> theme{linkage, 0, "theme", Settings::Category::Android}; Settings::Setting<s32> theme{linkage, 0, "theme", Settings::Category::Android};
Settings::Setting<s32> theme_mode{linkage, -1, "theme_mode", Settings::Category::Android}; Settings::Setting<s32> theme_mode{linkage, -1, "theme_mode", Settings::Category::Android};
Settings::Setting<bool> black_backgrounds{linkage, false, "black_backgrounds", Settings::Setting<bool> black_backgrounds{linkage, false, "black_backgrounds",
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@@ -18,7 +21,7 @@ struct RomMetadata {
bool isHomebrew; bool isHomebrew;
}; };
std::unordered_map<std::string, RomMetadata> m_rom_metadata_cache; ankerl::unordered_dense::map<std::string, RomMetadata> m_rom_metadata_cache;
RomMetadata CacheRomMetadata(const std::string& path) { RomMetadata CacheRomMetadata(const std::string& path) {
const auto file = const auto file =
+496 -13
View File
@@ -49,12 +49,17 @@
#include "common/settings.h" #include "common/settings.h"
#include "common/string_util.h" #include "common/string_util.h"
#include "frontend_common/play_time_manager.h" #include "frontend_common/play_time_manager.h"
#include "core/constants.h"
#include "core/core.h" #include "core/core.h"
#include "core/cpu_manager.h" #include "core/cpu_manager.h"
#include "core/crypto/key_manager.h" #include "core/crypto/key_manager.h"
#include "core/file_sys/card_image.h" #include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h" #include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/fs_filesystem.h" #include "core/file_sys/fs_filesystem.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/submission_package.h" #include "core/file_sys/submission_package.h"
#include "core/file_sys/vfs/vfs.h" #include "core/file_sys/vfs/vfs.h"
#include "core/file_sys/vfs/vfs_real.h" #include "core/file_sys/vfs/vfs_real.h"
@@ -210,6 +215,109 @@ void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath)
return; return;
} }
const auto extension = Common::ToLower(filepath.substr(filepath.find_last_of('.') + 1));
if (extension == "nsp") {
auto nsp = std::make_shared<FileSys::NSP>(file);
if (nsp->GetStatus() == Loader::ResultStatus::Success) {
std::map<u64, u32> nsp_versions;
std::map<u64, std::string> nsp_version_strings;
for (const auto& [title_id, nca_map] : nsp->GetNCAs()) {
for (const auto& [type_pair, nca] : nca_map) {
const auto& [title_type, content_type] = type_pair;
if (content_type == FileSys::ContentRecordType::Meta) {
const auto meta_nca = std::make_shared<FileSys::NCA>(nca->GetBaseFile());
if (meta_nca->GetStatus() == Loader::ResultStatus::Success) {
const auto section0 = meta_nca->GetSubdirectories();
if (!section0.empty()) {
for (const auto& meta_file : section0[0]->GetFiles()) {
if (meta_file->GetExtension() == "cnmt") {
FileSys::CNMT cnmt(meta_file);
nsp_versions[cnmt.GetTitleID()] = cnmt.GetTitleVersion();
}
}
}
}
}
if (content_type == FileSys::ContentRecordType::Control &&
title_type == FileSys::TitleType::Update) {
auto romfs = nca->GetRomFS();
if (romfs) {
auto extracted = FileSys::ExtractRomFS(romfs);
if (extracted) {
auto nacp_file = extracted->GetFile("control.nacp");
if (!nacp_file) {
nacp_file = extracted->GetFile("Control.nacp");
}
if (nacp_file) {
FileSys::NACP nacp(nacp_file);
auto ver_str = nacp.GetVersionString();
if (!ver_str.empty()) {
nsp_version_strings[title_id] = ver_str;
}
}
}
}
}
}
}
for (const auto& [title_id, nca_map] : nsp->GetNCAs()) {
for (const auto& [type_pair, nca] : nca_map) {
const auto& [title_type, content_type] = type_pair;
if (title_type == FileSys::TitleType::Update) {
u32 version = 0;
auto ver_it = nsp_versions.find(title_id);
if (ver_it != nsp_versions.end()) {
version = ver_it->second;
}
std::string version_string;
auto str_it = nsp_version_strings.find(title_id);
if (str_it != nsp_version_strings.end()) {
version_string = str_it->second;
}
m_manual_provider->AddEntryWithVersion(
title_type, content_type, title_id, version, version_string,
nca->GetBaseFile());
LOG_DEBUG(Frontend, "Added NSP update entry - TitleID: {:016X}, Version: {}, VersionStr: {}",
title_id, version, version_string);
} else {
// Use regular AddEntry for non-updates
m_manual_provider->AddEntry(title_type, content_type, title_id,
nca->GetBaseFile());
LOG_DEBUG(Frontend, "Added NSP entry - TitleID: {:016X}, TitleType: {}, ContentType: {}",
title_id, static_cast<int>(title_type), static_cast<int>(content_type));
}
}
}
return;
}
}
// Handle XCI files
if (extension == "xci") {
FileSys::XCI xci{file};
if (xci.GetStatus() == Loader::ResultStatus::Success) {
const auto nsp = xci.GetSecurePartitionNSP();
if (nsp) {
for (const auto& title : nsp->GetNCAs()) {
for (const auto& entry : title.second) {
m_manual_provider->AddEntry(entry.first.first, entry.first.second, title.first,
entry.second->GetBaseFile());
}
}
}
return;
}
}
auto loader = Loader::GetLoader(m_system, file); auto loader = Loader::GetLoader(m_system, file);
if (!loader) { if (!loader) {
return; return;
@@ -226,17 +334,6 @@ void EmulationSession::ConfigureFilesystemProvider(const std::string& filepath)
m_manual_provider->AddEntry(FileSys::TitleType::Application, m_manual_provider->AddEntry(FileSys::TitleType::Application,
FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()), FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()),
program_id, file); program_id, file);
} else if (res2 == Loader::ResultStatus::Success &&
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
const auto nsp = file_type == Loader::FileType::NSP
? std::make_shared<FileSys::NSP>(file)
: FileSys::XCI{file}.GetSecurePartitionNSP();
for (const auto& title : nsp->GetNCAs()) {
for (const auto& entry : title.second) {
m_manual_provider->AddEntry(entry.first.first, entry.first.second, title.first,
entry.second->GetBaseFile());
}
}
} }
} }
@@ -1331,7 +1428,8 @@ jobjectArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPatchesForFile(JNIEnv* env
Common::Android::ToJString(env, patch.name), Common::Android::ToJString(env, patch.name),
Common::Android::ToJString(env, patch.version), static_cast<jint>(patch.type), Common::Android::ToJString(env, patch.version), static_cast<jint>(patch.type),
Common::Android::ToJString(env, std::to_string(patch.program_id)), Common::Android::ToJString(env, std::to_string(patch.program_id)),
Common::Android::ToJString(env, std::to_string(patch.title_id))); Common::Android::ToJString(env, std::to_string(patch.title_id)),
static_cast<jlong>(patch.numeric_version));
env->SetObjectArrayElement(jpatchArray, i, jpatch); env->SetObjectArrayElement(jpatchArray, i, jpatch);
++i; ++i;
} }
@@ -1678,7 +1776,7 @@ JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getUpdateApkUrl(
#endif #endif
} }
const std::string apk_filename = fmt::format("Eden-Android-{}-{}.apk", version_str, variant); const std::string apk_filename = fmt::format("Eden-Android-{}-{}.apk", artifact_str, variant);
const std::string url = fmt::format("{}/{}/releases/download/{}/{}", const std::string url = fmt::format("{}/{}/releases/download/{}/{}",
std::string{Common::g_build_auto_update_website}, std::string{Common::g_build_auto_update_website},
std::string{Common::g_build_auto_update_repo}, std::string{Common::g_build_auto_update_repo},
@@ -1686,6 +1784,7 @@ JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getUpdateApkUrl(
apk_filename); apk_filename);
env->ReleaseStringUTFChars(tag, version_str); env->ReleaseStringUTFChars(tag, version_str);
env->ReleaseStringUTFChars(artifact, artifact_str);
env->ReleaseStringUTFChars(packageId, package_id_str); env->ReleaseStringUTFChars(packageId, package_id_str);
return env->NewStringUTF(url.c_str()); return env->NewStringUTF(url.c_str());
} }
@@ -1697,4 +1796,388 @@ JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getBuildVersion(
return env->NewStringUTF(Common::g_build_version); return env->NewStringUTF(Common::g_build_version);
} }
JNIEXPORT jobjectArray JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getAllUsers(
JNIEnv* env,
[[maybe_unused]] jobject obj) {
auto& manager = EmulationSession::GetInstance().System().GetProfileManager();
manager.ResetUserSaveFile();
if (manager.GetUserCount() == 0) {
manager.CreateNewUser(Common::UUID::MakeRandom(), "Eden");
manager.WriteUserSaveFile();
}
const auto& users = manager.GetAllUsers();
jclass string_class = env->FindClass("java/lang/String");
if (!string_class) {
return env->NewObjectArray(0, env->FindClass("java/lang/Object"), nullptr);
}
jsize valid_count = 0;
for (const auto& user : users) {
if (user.IsValid()) {
valid_count++;
}
}
jobjectArray result = env->NewObjectArray(valid_count, string_class, nullptr);
if (!result) {
return env->NewObjectArray(0, string_class, nullptr);
}
// fill array sequentially with only valid users
jsize array_index = 0;
for (const auto& user : users) {
if (user.IsValid()) {
jstring uuid_str = env->NewStringUTF(user.FormattedString().c_str());
if (uuid_str) {
env->SetObjectArrayElement(result, array_index++, uuid_str);
}
}
}
return result;
}
JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getUserUsername(
JNIEnv* env,
[[maybe_unused]] jobject obj,
jstring juuid) {
auto& manager = EmulationSession::GetInstance().System().GetProfileManager();
const auto uuid_string = Common::Android::GetJString(env, juuid);
const auto uuid = Common::UUID{uuid_string};
Service::Account::ProfileBase profile{};
if (!manager.GetProfileBase(uuid, profile)) {
jstring result = env->NewStringUTF("");
return result ? result : env->NewStringUTF("");
}
const auto text = Common::StringFromFixedZeroTerminatedBuffer(
reinterpret_cast<const char*>(profile.username.data()), profile.username.size());
jstring result = env->NewStringUTF(text.c_str());
return result ? result : env->NewStringUTF("");
}
JNIEXPORT jlong JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getUserCount(
JNIEnv* env,
[[maybe_unused]] jobject obj) {
auto& manager = EmulationSession::GetInstance().System().GetProfileManager();
return static_cast<jlong>(manager.GetUserCount());
}
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_canCreateUser(
JNIEnv* env,
[[maybe_unused]] jobject obj) {
auto& manager = EmulationSession::GetInstance().System().GetProfileManager();
return manager.CanSystemRegisterUser();
}
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_createUser(
JNIEnv* env,
[[maybe_unused]] jobject obj,
jstring juuid,
jstring jusername) {
auto& manager = EmulationSession::GetInstance().System().GetProfileManager();
const auto uuid_string = Common::Android::GetJString(env, juuid);
const auto username = Common::Android::GetJString(env, jusername);
const auto uuid = Common::UUID{uuid_string};
const auto result = manager.CreateNewUser(uuid, username);
if (result.IsSuccess()) {
manager.WriteUserSaveFile();
return true;
}
return false;
}
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_updateUserUsername(
JNIEnv* env,
[[maybe_unused]] jobject obj,
jstring juuid,
jstring jusername) {
auto& manager = EmulationSession::GetInstance().System().GetProfileManager();
const auto uuid_string = Common::Android::GetJString(env, juuid);
const auto username = Common::Android::GetJString(env, jusername);
const auto uuid = Common::UUID{uuid_string};
Service::Account::ProfileBase profile{};
if (!manager.GetProfileBase(uuid, profile)) {
return false;
}
std::fill(profile.username.begin(), profile.username.end(), '\0');
std::copy(username.begin(), username.end(), profile.username.begin());
if (manager.SetProfileBase(uuid, profile)) {
manager.WriteUserSaveFile();
return true;
}
return false;
}
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_removeUser(
JNIEnv* env,
[[maybe_unused]] jobject obj,
jstring juuid) {
auto& manager = EmulationSession::GetInstance().System().GetProfileManager();
const auto uuid_string = Common::Android::GetJString(env, juuid);
const auto uuid = Common::UUID{uuid_string};
const auto user_index = manager.GetUserIndex(uuid);
if (!user_index) {
return false;
}
if (Settings::values.current_user.GetValue() == static_cast<s32>(*user_index)) {
Settings::values.current_user = 0;
}
if (manager.RemoveUser(uuid)) {
manager.WriteUserSaveFile();
manager.ResetUserSaveFile();
return true;
}
return false;
}
JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getCurrentUser(
JNIEnv* env,
[[maybe_unused]] jobject obj) {
auto& manager = EmulationSession::GetInstance().System().GetProfileManager();
const auto user_id = manager.GetUser(Settings::values.current_user.GetValue());
if (!user_id) {
jstring result = env->NewStringUTF("");
return result ? result : env->NewStringUTF("");
}
jstring result = env->NewStringUTF(user_id->FormattedString().c_str());
return result ? result : env->NewStringUTF("");
}
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_setCurrentUser(
JNIEnv* env,
[[maybe_unused]] jobject obj,
jstring juuid) {
auto& manager = EmulationSession::GetInstance().System().GetProfileManager();
const auto uuid_string = Common::Android::GetJString(env, juuid);
const auto uuid = Common::UUID{uuid_string};
const auto index = manager.GetUserIndex(uuid);
if (index) {
Settings::values.current_user = static_cast<s32>(*index);
return true;
}
return false;
}
JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getUserImagePath(
JNIEnv* env,
[[maybe_unused]] jobject obj,
jstring juuid) {
const auto uuid_string = Common::Android::GetJString(env, juuid);
const auto uuid = Common::UUID{uuid_string};
const auto path = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) /
fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormattedString());
jstring result = Common::Android::ToJString(env, Common::FS::PathToUTF8String(path));
return result ? result : env->NewStringUTF("");
}
JNIEXPORT jboolean JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_saveUserImage(
JNIEnv* env,
[[maybe_unused]] jobject obj,
jstring juuid,
jstring jimagePath) {
const auto uuid_string = Common::Android::GetJString(env, juuid);
const auto uuid = Common::UUID{uuid_string};
const auto image_source = Common::Android::GetJString(env, jimagePath);
const auto dest_path = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir) /
fmt::format("system/save/8000000000000010/su/avators/{}.jpg", uuid.FormattedString());
const auto dest_dir = dest_path.parent_path();
if (!Common::FS::CreateDirs(dest_dir)) {
return false;
}
try {
std::filesystem::copy_file(image_source, dest_path,
std::filesystem::copy_options::overwrite_existing);
return true;
} catch (const std::filesystem::filesystem_error& e) {
LOG_ERROR(Common_Filesystem, "Failed to copy image file: {}", e.what());
return false;
}
}
JNIEXPORT void JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_reloadProfiles(
JNIEnv* env,
[[maybe_unused]] jobject obj) {
auto& manager = EmulationSession::GetInstance().System().GetProfileManager();
manager.ResetUserSaveFile();
// create a default user if non exist
if (manager.GetUserCount() == 0) {
manager.CreateNewUser(Common::UUID::MakeRandom(), "Eden");
manager.WriteUserSaveFile();
}
LOG_INFO(Service_ACC, "Profile manager reloaded, user count: {}", manager.GetUserCount());
}
// for firmware avatar images
static std::vector<uint8_t> DecompressYaz0(const FileSys::VirtualFile& file) {
if (!file) {
return std::vector<uint8_t>();
}
uint32_t magic{};
file->ReadObject(&magic, 0);
if (magic != Common::MakeMagic('Y', 'a', 'z', '0')) {
return std::vector<uint8_t>();
}
uint32_t decoded_length{};
file->ReadObject(&decoded_length, 4);
decoded_length = Common::swap32(decoded_length);
std::size_t input_size = file->GetSize() - 16;
std::vector<uint8_t> input(input_size);
file->ReadBytes(input.data(), input_size, 16);
uint32_t input_offset{};
uint32_t output_offset{};
std::vector<uint8_t> output(decoded_length);
uint16_t mask{};
uint8_t header{};
while (output_offset < decoded_length) {
if ((mask >>= 1) == 0) {
if (input_offset >= input.size()) break;
header = input[input_offset++];
mask = 0x80;
}
if ((header & mask) != 0) {
if (output_offset >= output.size() || input_offset >= input.size()) {
break;
}
output[output_offset++] = input[input_offset++];
} else {
if (input_offset + 1 >= input.size()) break;
uint8_t byte1 = input[input_offset++];
uint8_t byte2 = input[input_offset++];
uint32_t dist = ((byte1 & 0xF) << 8) | byte2;
uint32_t position = output_offset - (dist + 1);
uint32_t length = byte1 >> 4;
if (length == 0) {
if (input_offset >= input.size()) break;
length = static_cast<uint32_t>(input[input_offset++]) + 0x12;
} else {
length += 2;
}
for (uint32_t i = 0; i < length && output_offset < decoded_length; ++i) {
output[output_offset++] = output[position++];
}
}
}
return output;
}
static FileSys::VirtualDir GetFirmwareAvatarDirectory() {
constexpr u64 AvatarImageDataId = 0x010000000000080AULL;
auto* bis_system = EmulationSession::GetInstance().System().GetFileSystemController().GetSystemNANDContents();
if (!bis_system) {
return nullptr;
}
const auto nca = bis_system->GetEntry(AvatarImageDataId, FileSys::ContentRecordType::Data);
if (!nca) {
return nullptr;
}
const auto romfs = nca->GetRomFS();
if (!romfs) {
return nullptr;
}
const auto extracted = FileSys::ExtractRomFS(romfs);
if (!extracted) {
return nullptr;
}
return extracted->GetSubdirectory("chara");
}
JNIEXPORT jint JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getFirmwareAvatarCount(
JNIEnv* env,
[[maybe_unused]] jobject obj) {
const auto chara_dir = GetFirmwareAvatarDirectory();
if (!chara_dir) {
return 0;
}
int count = 0;
for (const auto& item : chara_dir->GetFiles()) {
if (item->GetExtension() == "szs") {
count++;
}
}
return count;
}
JNIEXPORT jbyteArray JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getFirmwareAvatarImage(
JNIEnv* env,
[[maybe_unused]] jobject obj,
jint index) {
const auto chara_dir = GetFirmwareAvatarDirectory();
if (!chara_dir) {
return nullptr;
}
int current_index = 0;
for (const auto& item : chara_dir->GetFiles()) {
if (item->GetExtension() != "szs") {
continue;
}
if (current_index == index) {
auto image_data = DecompressYaz0(item);
if (image_data.empty()) {
return nullptr;
}
jbyteArray result = env->NewByteArray(image_data.size());
if (result) {
env->SetByteArrayRegion(result, 0, image_data.size(),
reinterpret_cast<const jbyte*>(image_data.data()));
}
return result;
}
current_index++;
}
return nullptr;
}
JNIEXPORT jbyteArray JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getDefaultAccountBackupJpeg(
JNIEnv* env,
[[maybe_unused]] jobject obj) {
jbyteArray result = env->NewByteArray(Core::Constants::ACCOUNT_BACKUP_JPEG.size());
if (result) {
env->SetByteArrayRegion(result, 0, Core::Constants::ACCOUNT_BACKUP_JPEG.size(),
reinterpret_cast<const jbyte*>(Core::Constants::ACCOUNT_BACKUP_JPEG.data()));
}
return result;
}
} // extern "C" } // extern "C"
@@ -583,4 +583,26 @@ void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_setSdmcDir(JNIEnv* env, jobject
Common::FS::SetEdenPath(Common::FS::EdenPath::SDMCDir, path); Common::FS::SetEdenPath(Common::FS::EdenPath::SDMCDir, path);
} }
jobjectArray Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getExternalContentDirs(JNIEnv* env,
jobject obj) {
const auto& dirs = Settings::values.external_content_dirs;
jobjectArray jdirsArray =
env->NewObjectArray(dirs.size(), Common::Android::GetStringClass(),
Common::Android::ToJString(env, ""));
for (size_t i = 0; i < dirs.size(); ++i) {
env->SetObjectArrayElement(jdirsArray, i, Common::Android::ToJString(env, dirs[i]));
}
return jdirsArray;
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_setExternalContentDirs(JNIEnv* env, jobject obj,
jobjectArray jdirs) {
Settings::values.external_content_dirs.clear();
const int size = env->GetArrayLength(jdirs);
for (int i = 0; i < size; ++i) {
auto jdir = static_cast<jstring>(env->GetObjectArrayElement(jdirs, i));
Settings::values.external_content_dirs.push_back(Common::Android::GetJString(env, jdir));
}
}
} // extern "C" } // extern "C"
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
/** /**
@@ -258,6 +258,11 @@ Java_org_yuzu_yuzu_1emu_utils_NativeFreedrenoConfig_setFreedrenoEnv(
} }
LOG_INFO(Frontend, "[Freedreno] Set {}={}", var_name, value); LOG_INFO(Frontend, "[Freedreno] Set {}={}", var_name, value);
if (var_name == "FD_DEV_FEATURES") {
LOG_INFO(Frontend, "[Freedreno] FD_DEV_FEATURES enabled: {}", value);
}
return JNI_TRUE; return JNI_TRUE;
} }
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project // SPDX-FileCopyrightText: 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
@@ -18,7 +21,7 @@
#include "input_common/drivers/virtual_gamepad.h" #include "input_common/drivers/virtual_gamepad.h"
#include "native.h" #include "native.h"
std::unordered_map<std::string, std::unique_ptr<AndroidConfig>> map_profiles; ankerl::unordered_dense::map<std::string, std::unique_ptr<AndroidConfig>> map_profiles;
bool IsHandheldOnly() { bool IsHandheldOnly() {
const auto npad_style_set = const auto npad_style_set =
@@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="?attr/colorControlNormal"
android:pathData="M12,2C6.48,2 2,6.48 2,12s4.48,10 10,10s10,-4.48 10,-10S17.52,2 12,2zM12,5c1.66,0 3,1.34 3,3s-1.34,3 -3,3s-3,-1.34 -3,-3S10.34,5 12,5zM12,19.2c-2.5,0 -4.71,-1.28 -6,-3.22c0.03,-1.99 4,-3.08 6,-3.08c1.99,0 5.97,1.09 6,3.08C16.71,17.92 14.5,19.2 12,19.2z" />
</vector>
@@ -0,0 +1,9 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="24dp"
android:height="24dp"
android:viewportWidth="24"
android:viewportHeight="24">
<path
android:fillColor="#FFFFFF"
android:pathData="M3,18h6v-2H3v2zM3,6v2h18V6H3zm0,7h12v-2H3v2z"/>
</vector>
@@ -11,7 +11,7 @@
<androidx.constraintlayout.widget.ConstraintLayout <androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent" android:layout_width="match_parent"
android:layout_height="wrap_content" android:layout_height="wrap_content"
android:orientation="horizontal" android:orientation="vertical"
android:padding="16dp" android:padding="16dp"
android:layout_gravity="center_vertical"> android:layout_gravity="center_vertical">
@@ -23,12 +23,25 @@
android:layout_gravity="center_vertical|start" android:layout_gravity="center_vertical|start"
android:requiresFadingEdge="horizontal" android:requiresFadingEdge="horizontal"
android:textAlignment="viewStart" android:textAlignment="viewStart"
app:layout_constraintBottom_toBottomOf="parent" app:layout_constraintBottom_toTopOf="@+id/type_indicator"
app:layout_constraintEnd_toStartOf="@+id/button_layout" app:layout_constraintEnd_toStartOf="@+id/button_layout"
app:layout_constraintStart_toStartOf="parent" app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" app:layout_constraintTop_toTopOf="parent"
tools:text="@string/select_gpu_driver_default" /> tools:text="@string/select_gpu_driver_default" />
<com.google.android.material.textview.MaterialTextView
android:id="@+id/type_indicator"
style="@style/TextAppearance.Material3.LabelSmall"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="4dp"
android:textColor="?attr/colorOnSurfaceVariant"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@+id/button_layout"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toBottomOf="@+id/path"
tools:text="Games" />
<LinearLayout <LinearLayout
android:id="@+id/button_layout" android:id="@+id/button_layout"
android:layout_width="wrap_content" android:layout_width="wrap_content"
@@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="16dp">
<FrameLayout
android:layout_width="match_parent"
android:layout_height="300dp">
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/grid_avatars"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:clipToPadding="false" />
<ProgressBar
android:id="@+id/progress_loading"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center" />
<TextView
android:id="@+id/text_empty"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center"
android:text="@string/profile_firmware_avatars_unavailable"
android:textAppearance="?attr/textAppearanceBodyMedium"
android:textColor="?attr/colorOnSurfaceVariant"
android:gravity="center"
android:padding="16dp"
android:visibility="gone" />
</FrameLayout>
</LinearLayout>
@@ -0,0 +1,226 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.coordinatorlayout.widget.CoordinatorLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="?attr/colorSurface">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appbar"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_new_user"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
app:title="@string/profile_new_user"
app:navigationIcon="@drawable/ic_back"
app:titleCentered="false" />
</com.google.android.material.appbar.AppBarLayout>
<androidx.core.widget.NestedScrollView
android:id="@+id/scroll_content"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:clipToPadding="false"
android:paddingBottom="88dp"
app:layout_behavior="@string/appbar_scrolling_view_behavior">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:paddingHorizontal="24dp"
android:paddingVertical="16dp">
<com.google.android.material.card.MaterialCardView
android:layout_width="128dp"
android:layout_height="128dp"
android:layout_gravity="center_horizontal"
android:layout_marginBottom="24dp"
style="@style/Widget.Material3.CardView.Elevated"
app:cardCornerRadius="64dp"
app:cardElevation="4dp">
<ImageView
android:id="@+id/image_user_avatar"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="centerCrop"
android:contentDescription="@string/profile_avatar"
tools:src="@drawable/ic_account_circle" />
</com.google.android.material.card.MaterialCardView>
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:gravity="center"
android:layout_marginBottom="24dp">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:gravity="center">
<com.google.android.material.button.MaterialButton
android:id="@+id/button_select_image"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="@string/profile_select_image"
style="@style/Widget.Material3.Button.TonalButton"
app:icon="@drawable/ic_add"
android:layout_marginEnd="4dp" />
<com.google.android.material.button.MaterialButton
android:id="@+id/button_firmware_avatars"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:text="@string/profile_firmware_avatars"
style="@style/Widget.Material3.Button.TonalButton"
app:icon="@drawable/ic_account_circle"
android:layout_marginStart="4dp"
android:visibility="gone" />
</LinearLayout>
<com.google.android.material.button.MaterialButton
android:id="@+id/button_revert_image"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginTop="8dp"
android:text="@string/profile_revert_image"
style="@style/Widget.Material3.Button.TextButton"
android:visibility="gone" />
</LinearLayout>
<com.google.android.material.textfield.TextInputLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="24dp"
android:hint="@string/profile_username">
<com.google.android.material.textfield.TextInputEditText
android:id="@+id/edit_username"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:inputType="text"
android:maxLength="32"
android:maxLines="1"
android:minHeight="48dp" />
</com.google.android.material.textfield.TextInputLayout>
<com.google.android.material.card.MaterialCardView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="16dp"
style="@style/Widget.Material3.CardView.Filled"
app:cardCornerRadius="16dp">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="16dp">
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/profile_uuid"
android:textAppearance="?attr/textAppearanceLabelMedium"
android:textColor="?attr/colorOnSurfaceVariant"
android:layout_marginBottom="8dp" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:gravity="center_vertical">
<TextView
android:id="@+id/text_uuid"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:textAppearance="?attr/textAppearanceBodyMedium"
android:fontFamily="monospace"
android:textIsSelectable="true"
tools:text="12345678-1234-1234-1234-123456789012" />
<com.google.android.material.button.MaterialButton
android:id="@+id/button_generate_uuid"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/profile_generate"
style="@style/Widget.Material3.Button.TextButton"
app:icon="@drawable/ic_refresh"
app:iconGravity="textStart" />
</LinearLayout>
<TextView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="@string/profile_uuid_description"
android:textAppearance="?attr/textAppearanceBodySmall"
android:textColor="?attr/colorOnSurfaceVariant"
android:layout_marginTop="8dp" />
</LinearLayout>
</com.google.android.material.card.MaterialCardView>
</LinearLayout>
</androidx.core.widget.NestedScrollView>
<com.google.android.material.card.MaterialCardView
android:id="@+id/button_layout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_gravity="bottom"
style="@style/Widget.Material3.CardView.Elevated"
app:cardCornerRadius="0dp"
app:cardElevation="8dp">
<LinearLayout
android:layout_width="match_parent"
android:id="@+id/button_container"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:padding="16dp"
android:paddingBottom="24dp">
<com.google.android.material.button.MaterialButton
android:id="@+id/button_cancel"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:layout_marginEnd="8dp"
android:text="@android:string/cancel"
style="@style/Widget.Material3.Button.TonalButton" />
<com.google.android.material.button.MaterialButton
android:id="@+id/button_save"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_weight="1"
android:layout_marginStart="8dp"
android:text="@string/save"
style="@style/Widget.Material3.Button" />
</LinearLayout>
</com.google.android.material.card.MaterialCardView>
</androidx.coordinatorlayout.widget.CoordinatorLayout>
@@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.coordinatorlayout.widget.CoordinatorLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="?attr/colorSurface"
android:fitsSystemWindows="true">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appbar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_profiles"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
app:title="@string/profile_manager"
app:navigationIcon="@drawable/ic_back"
app:titleCentered="false" />
</com.google.android.material.appbar.AppBarLayout>
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/list_profiles"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:clipToPadding="false"
android:paddingTop="8dp"
android:paddingBottom="96dp"
app:layout_behavior="@string/appbar_scrolling_view_behavior"
tools:listitem="@layout/list_item_profile" />
<com.google.android.material.floatingactionbutton.ExtendedFloatingActionButton
android:id="@+id/button_add_user"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom|end"
android:layout_margin="24dp"
android:text="@string/profile_add_user"
android:contentDescription="@string/profile_add_user"
app:icon="@drawable/ic_add"
app:iconGravity="start"
app:layout_behavior="com.google.android.material.behavior.HideBottomViewOnScrollBehavior" />
</androidx.coordinatorlayout.widget.CoordinatorLayout>
@@ -0,0 +1,21 @@
<?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.card.MaterialCardView
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_margin="4dp"
style="@style/Widget.Material3.CardView.Elevated"
app:cardCornerRadius="12dp"
android:clickable="true"
android:focusable="true"
android:checkable="true">
<ImageView
android:id="@+id/image_avatar"
android:layout_width="72dp"
android:layout_height="72dp"
android:scaleType="centerCrop"
android:contentDescription="@string/profile_avatar" />
</com.google.android.material.card.MaterialCardView>
@@ -0,0 +1,125 @@
<?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.card.MaterialCardView
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="16dp"
android:layout_marginVertical="6dp"
style="@style/Widget.Material3.CardView.Filled"
app:cardCornerRadius="16dp"
android:clickable="true"
android:focusable="true">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="12dp">
<com.google.android.material.card.MaterialCardView
android:id="@+id/avatar_container"
android:layout_width="56dp"
android:layout_height="56dp"
style="@style/Widget.Material3.CardView.Elevated"
app:cardCornerRadius="28dp"
app:cardElevation="1dp"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toBottomOf="parent">
<ImageView
android:id="@+id/image_avatar"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="centerCrop"
tools:src="@drawable/ic_account_circle"
android:contentDescription="@string/profile_avatar" />
</com.google.android.material.card.MaterialCardView>
<com.google.android.material.card.MaterialCardView
android:id="@+id/check_container"
android:layout_width="20dp"
android:layout_height="20dp"
android:visibility="gone"
style="@style/Widget.Material3.CardView.Filled"
app:cardBackgroundColor="?attr/colorPrimary"
app:cardCornerRadius="10dp"
app:cardElevation="2dp"
app:layout_constraintEnd_toEndOf="@id/avatar_container"
app:layout_constraintBottom_toBottomOf="@id/avatar_container"
tools:visibility="visible">
<ImageView
android:id="@+id/icon_check"
android:layout_width="14dp"
android:layout_height="14dp"
android:layout_gravity="center"
android:src="@drawable/ic_check"
app:tint="?attr/colorOnPrimary"
android:contentDescription="@string/profile_current_user" />
</com.google.android.material.card.MaterialCardView>
<LinearLayout
android:id="@+id/text_container"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:orientation="vertical"
android:layout_marginStart="12dp"
android:layout_marginEnd="8dp"
app:layout_constraintStart_toEndOf="@id/avatar_container"
app:layout_constraintEnd_toStartOf="@id/button_edit"
app:layout_constraintTop_toTopOf="@id/avatar_container"
app:layout_constraintBottom_toBottomOf="@id/avatar_container">
<TextView
android:id="@+id/text_username"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:textAppearance="?attr/textAppearanceTitleMedium"
android:maxLines="1"
android:ellipsize="end"
tools:text="User Name" />
<TextView
android:id="@+id/text_uuid"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginTop="2dp"
android:textAppearance="?attr/textAppearanceBodySmall"
android:maxLines="1"
android:ellipsize="middle"
android:textColor="?attr/colorOnSurfaceVariant"
tools:text="12345678-1234-1234-1234-123456789012" />
</LinearLayout>
<com.google.android.material.button.MaterialButton
android:id="@+id/button_edit"
android:layout_width="40dp"
android:layout_height="40dp"
style="@style/Widget.Material3.Button.IconButton"
app:icon="@drawable/ic_edit"
app:iconTint="?attr/colorOnSurfaceVariant"
app:layout_constraintEnd_toStartOf="@id/button_delete"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toBottomOf="parent"
android:contentDescription="@string/profile_edit" />
<com.google.android.material.button.MaterialButton
android:id="@+id/button_delete"
android:layout_width="40dp"
android:layout_height="40dp"
style="@style/Widget.Material3.Button.IconButton"
app:icon="@drawable/ic_delete"
app:iconTint="?attr/colorError"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintBottom_toBottomOf="parent"
android:contentDescription="@string/profile_delete" />
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
@@ -8,7 +8,7 @@
<fragment <fragment
android:id="@+id/gamesFragment" android:id="@+id/gamesFragment"
android:name="org.yuzu.yuzu_emu.ui.GamesFragment" android:name="org.yuzu.yuzu_emu.ui.GamesFragment"
android:label="PlatformGamesFragment" /> android:label="PlatformGamesFragment">
<action <action
android:id="@+id/action_gamesFragment_to_homeSettingsFragment" android:id="@+id/action_gamesFragment_to_homeSettingsFragment"
app:destination="@id/homeSettingsFragment" app:destination="@id/homeSettingsFragment"
@@ -16,6 +16,14 @@
app:exitAnim="@anim/nav_default_exit_anim" app:exitAnim="@anim/nav_default_exit_anim"
app:popEnterAnim="@anim/nav_default_pop_enter_anim" app:popEnterAnim="@anim/nav_default_pop_enter_anim"
app:popExitAnim="@anim/nav_default_pop_exit_anim" /> app:popExitAnim="@anim/nav_default_pop_exit_anim" />
<action
android:id="@+id/action_gamesFragment_to_profileManagerFragment"
app:destination="@id/profileManagerFragment"
app:enterAnim="@anim/nav_default_enter_anim"
app:exitAnim="@anim/nav_default_exit_anim"
app:popEnterAnim="@anim/nav_default_pop_enter_anim"
app:popExitAnim="@anim/nav_default_pop_exit_anim" />
</fragment>
<fragment <fragment
android:id="@+id/homeSettingsFragment" android:id="@+id/homeSettingsFragment"
@@ -36,6 +44,9 @@
<action <action
android:id="@+id/action_homeSettingsFragment_to_gameFoldersFragment" android:id="@+id/action_homeSettingsFragment_to_gameFoldersFragment"
app:destination="@id/gameFoldersFragment" /> app:destination="@id/gameFoldersFragment" />
<action
android:id="@+id/action_homeSettingsFragment_to_profileManagerFragment"
app:destination="@id/profileManagerFragment" />
</fragment> </fragment>
<fragment <fragment
@@ -155,6 +166,9 @@
<action <action
android:id="@+id/action_global_perGamePropertiesFragment" android:id="@+id/action_global_perGamePropertiesFragment"
app:destination="@id/perGamePropertiesFragment" /> app:destination="@id/perGamePropertiesFragment" />
<action
android:id="@+id/action_global_gameInfoFragment"
app:destination="@id/gameInfoFragment" />
<fragment <fragment
android:id="@+id/gameInfoFragment" android:id="@+id/gameInfoFragment"
android:name="org.yuzu.yuzu_emu.fragments.GameInfoFragment" android:name="org.yuzu.yuzu_emu.fragments.GameInfoFragment"
@@ -186,5 +200,17 @@
app:nullable="true" app:nullable="true"
android:defaultValue="@null" /> android:defaultValue="@null" />
</fragment> </fragment>
<fragment
android:id="@+id/profileManagerFragment"
android:name="org.yuzu.yuzu_emu.fragments.ProfileManagerFragment"
android:label="ProfileManagerFragment" >
<action
android:id="@+id/action_profileManagerFragment_to_newUserDialog"
app:destination="@id/newUserDialogFragment" />
</fragment>
<fragment
android:id="@+id/newUserDialogFragment"
android:name="org.yuzu.yuzu_emu.fragments.EditUserDialogFragment"
android:label="NewUserDialogFragment" />
</navigation> </navigation>
@@ -94,9 +94,6 @@
<string name="use_sync_core">مزامنة سرعة النواة</string> <string name="use_sync_core">مزامنة سرعة النواة</string>
<string name="use_sync_core_description">قم بمزامنة سرعة النواة مع النسبة المئوية للسرعة القصوى لتحسين الأداء دون تغيير السرعة الفعلية للعبة.</string> <string name="use_sync_core_description">قم بمزامنة سرعة النواة مع النسبة المئوية للسرعة القصوى لتحسين الأداء دون تغيير السرعة الفعلية للعبة.</string>
<string name="use_lru_cache">تمكين ذاكرة التخزين المؤقتة LRU</string>
<string name="use_lru_cache_description">قم بتمكين أو تعطيل ذاكرة التخزين المؤقتة الأقل استخدامًا (LRU)، مما يزيد من الأداء عن طريق توفير استخدام معالج وحدة المعالجة المركزية. قد تواجه بعض الألعاب مشكلات مع هذا الإعداد، لذا قم بتعطيله إذا لم يتم تشغيل اللعبة أو تعطلت بشكل عشوائي.</string>
<string name="cpuopt_unsafe_host_mmu">تمكين محاكاة MMU المضيف</string> <string name="cpuopt_unsafe_host_mmu">تمكين محاكاة MMU المضيف</string>
<string name="cpuopt_unsafe_host_mmu_description">يعمل هذا التحسين على تسريع وصول الذاكرة بواسطة البرنامج الضيف. يؤدي تمكينه إلى إجراء عمليات قراءة/كتابة ذاكرة الضيف مباشرة في الذاكرة والاستفادة من MMU المضيف. يؤدي تعطيل هذا إلى إجبار جميع عمليات الوصول إلى الذاكرة على استخدام محاكاة MMU البرمجية.</string> <string name="cpuopt_unsafe_host_mmu_description">يعمل هذا التحسين على تسريع وصول الذاكرة بواسطة البرنامج الضيف. يؤدي تمكينه إلى إجراء عمليات قراءة/كتابة ذاكرة الضيف مباشرة في الذاكرة والاستفادة من MMU المضيف. يؤدي تعطيل هذا إلى إجبار جميع عمليات الوصول إلى الذاكرة على استخدام محاكاة MMU البرمجية.</string>
<string name="debug_knobs">مقابض تصحيح الأخطاء</string> <string name="debug_knobs">مقابض تصحيح الأخطاء</string>
@@ -58,9 +58,6 @@
<string name="use_sync_core">مزامنة سرعة النواة</string> <string name="use_sync_core">مزامنة سرعة النواة</string>
<string name="use_sync_core_description">خێرایی تیکەکانی ناوک ڕێکبخە لەگەڵ ڕێژەی خێرایی بەرزترین بۆ باشترکردنی کارایی بەبێ گۆڕینی خێرایی ڕاستەقینەی یارییەکە.</string> <string name="use_sync_core_description">خێرایی تیکەکانی ناوک ڕێکبخە لەگەڵ ڕێژەی خێرایی بەرزترین بۆ باشترکردنی کارایی بەبێ گۆڕینی خێرایی ڕاستەقینەی یارییەکە.</string>
<string name="use_lru_cache">تمكين ذاكرة التخزين المؤقت LRU</string>
<string name="use_lru_cache_description">چالاک یان ناچالاککردنی کاشەی LRU، کارایی باشتر دەکات بە هەڵگرتنی بەکارهێنانی پرۆسەی CPU. هەندێک یاری کێشەی لەگەڵ هەیە، بەتایبەتی TotK 1.2.1، بۆیە بیخەوێنە ئەگەر یاریەکە نەگەڕێت یان بە هەڕەمەکی بشکێت.</string>
<string name="cpuopt_unsafe_host_mmu">چالاککردنی میمیکردنی MMU میواندە</string> <string name="cpuopt_unsafe_host_mmu">چالاککردنی میمیکردنی MMU میواندە</string>
<string name="cpuopt_unsafe_host_mmu_description">ئەم باشکردنە خێرایی دەستکەوتنی بیرگە لەلایەن پرۆگرامی میوانەکە زیاد دەکات. چالاککردنی وای لێدەکات کە خوێندنەوە/نووسینەکانی بیرگەی میوانەکە ڕاستەوخۆ لە بیرگە ئەنجام بدرێت و میمیکردنی MMU میواندە بەکاربهێنێت. ناچالاککردنی ئەمە هەموو دەستکەوتنەکانی بیرگە ڕەت دەکاتەوە لە بەکارهێنانی میمیکردنی MMU نەرمەکاڵا.</string> <string name="cpuopt_unsafe_host_mmu_description">ئەم باشکردنە خێرایی دەستکەوتنی بیرگە لەلایەن پرۆگرامی میوانەکە زیاد دەکات. چالاککردنی وای لێدەکات کە خوێندنەوە/نووسینەکانی بیرگەی میوانەکە ڕاستەوخۆ لە بیرگە ئەنجام بدرێت و میمیکردنی MMU میواندە بەکاربهێنێت. ناچالاککردنی ئەمە هەموو دەستکەوتنەکانی بیرگە ڕەت دەکاتەوە لە بەکارهێنانی میمیکردنی MMU نەرمەکاڵا.</string>
<!-- NVDEC Emulation --> <!-- NVDEC Emulation -->
@@ -90,9 +90,6 @@
<string name="use_sync_core">Synchronizovat rychlost jádra</string> <string name="use_sync_core">Synchronizovat rychlost jádra</string>
<string name="use_sync_core_description">Synchronizuje rychlost jádra s nastaveným limitem rychlosti, aby se zlepšil výkon bez zrychlení samotné hry.</string> <string name="use_sync_core_description">Synchronizuje rychlost jádra s nastaveným limitem rychlosti, aby se zlepšil výkon bez zrychlení samotné hry.</string>
<string name="use_lru_cache">Zapnout mezipaměť LRU</string>
<string name="use_lru_cache_description">Zapne, nebo vypne mezipaměť LRU (Least Recently Used). Ta zvyšuje výkon tím, že šetří využití procesoru. Některé hry s tímto mohou mít problém, takže pokud se hra nespustí, nebo náhodně padá, tuto volbu vypněte.</string>
<string name="cpuopt_unsafe_host_mmu">Povolit emulaci hostitelské MMU</string> <string name="cpuopt_unsafe_host_mmu">Povolit emulaci hostitelské MMU</string>
<string name="cpuopt_unsafe_host_mmu_description">Tato optimalizace zrychluje hostovanému programu přístupy do paměti. Zapnutím této funkce se čtení i zápisy do paměti provádějí přímo a využívají hostitelskou MMU. Při vypnutí musí všechny přístupy do paměti použít softwarovou emulaci MMU. </string> <string name="cpuopt_unsafe_host_mmu_description">Tato optimalizace zrychluje hostovanému programu přístupy do paměti. Zapnutím této funkce se čtení i zápisy do paměti provádějí přímo a využívají hostitelskou MMU. Při vypnutí musí všechny přístupy do paměti použít softwarovou emulaci MMU. </string>
<string name="debug_knobs">Ladící parametry</string> <string name="debug_knobs">Ladící parametry</string>
@@ -90,9 +90,6 @@
<string name="use_sync_core">Kern-Geschwindigkeit synchronisieren</string> <string name="use_sync_core">Kern-Geschwindigkeit synchronisieren</string>
<string name="use_sync_core_description">Synchronisiert die Taktrate des Kerns mit der maximalen Geschwindigkeit, um die Leistung zu verbessern, ohne die tatsächliche Spielgeschwindigkeit zu verändern.</string> <string name="use_sync_core_description">Synchronisiert die Taktrate des Kerns mit der maximalen Geschwindigkeit, um die Leistung zu verbessern, ohne die tatsächliche Spielgeschwindigkeit zu verändern.</string>
<string name="use_lru_cache">LRU-Cache aktivieren</string>
<string name="use_lru_cache_description">Aktivieren oder deaktivieren Sie den LRU-Cache, um die Leistung durch Einsparung von CPU-Prozessorauslastung zu verbessern. Einige Spiele haben Probleme damit, insbesondere TotK 1.2.1, deaktivieren Sie es also, wenn das Spiel nicht startet oder zufällig abstürzt.</string>
<string name="cpuopt_unsafe_host_mmu">Host-MMU-Emulation aktivieren</string> <string name="cpuopt_unsafe_host_mmu">Host-MMU-Emulation aktivieren</string>
<string name="cpuopt_unsafe_host_mmu_description">Diese Optimierung beschleunigt Speicherzugriffe durch das Gastprogramm. Wenn aktiviert, erfolgen Speicherlese- und -schreibvorgänge des Gastes direkt im Speicher und nutzen die MMU des Hosts. Das Deaktivieren erzwingt die Verwendung der Software-MMU-Emulation für alle Speicherzugriffe.</string> <string name="cpuopt_unsafe_host_mmu_description">Diese Optimierung beschleunigt Speicherzugriffe durch das Gastprogramm. Wenn aktiviert, erfolgen Speicherlese- und -schreibvorgänge des Gastes direkt im Speicher und nutzen die MMU des Hosts. Das Deaktivieren erzwingt die Verwendung der Software-MMU-Emulation für alle Speicherzugriffe.</string>
<string name="debug_knobs">Debug-Regler</string> <string name="debug_knobs">Debug-Regler</string>
@@ -232,6 +229,10 @@
<string name="update_install_failed">Installieren des Updates fehlgeschlagen: %1$s</string> <string name="update_install_failed">Installieren des Updates fehlgeschlagen: %1$s</string>
<string name="home_search">Suche</string> <string name="home_search">Suche</string>
<string name="home_settings">Einstellungen</string> <string name="home_settings">Einstellungen</string>
<string name="home_sort">Sortieren</string>
<string name="home_layout">Layout</string>
<string name="home_start">Start</string>
<string name="home_clear">Löschen</string>
<string name="empty_gamelist">Es wurden keine Dateien gefunden oder es wurde noch kein Spielverzeichnis ausgewählt.</string> <string name="empty_gamelist">Es wurden keine Dateien gefunden oder es wurde noch kein Spielverzeichnis ausgewählt.</string>
<string name="manage_game_folders">Spiele-Ordner verwalten</string> <string name="manage_game_folders">Spiele-Ordner verwalten</string>
<string name="select_games_folder_description">Erlaubt Eden die Spieleliste zu füllen</string> <string name="select_games_folder_description">Erlaubt Eden die Spieleliste zu füllen</string>
@@ -708,6 +709,11 @@ Wird der Handheld-Modus verwendet, verringert es die Auflösung und erhöht die
<string name="path_set">Pfad erfolgreich gesetzt</string> <string name="path_set">Pfad erfolgreich gesetzt</string>
<string name="skip_migration">Überspringen</string> <string name="skip_migration">Überspringen</string>
<!-- Footer actions -->
<string name="footer_open">Öffnen</string>
<string name="footer_game_info">Spielinfo</string>
<string name="footer_back">Zurück</string>
<!-- Game properties --> <!-- Game properties -->
<string name="info">Info</string> <string name="info">Info</string>
<string name="info_description">Programm-ID, Entwickler, Version</string> <string name="info_description">Programm-ID, Entwickler, Version</string>
@@ -75,9 +75,6 @@
<string name="use_sync_core">Sincronizar la velocidad del núcleo</string> <string name="use_sync_core">Sincronizar la velocidad del núcleo</string>
<string name="use_sync_core_description">Sincroniza la velocidad del núcleo con el porcentaje máximo de velocidad para mejorar el rendimiento sin alterar la velocidad real del juego.</string> <string name="use_sync_core_description">Sincroniza la velocidad del núcleo con el porcentaje máximo de velocidad para mejorar el rendimiento sin alterar la velocidad real del juego.</string>
<string name="use_lru_cache">Habilitar caché LRU</string>
<string name="use_lru_cache_description">Habilite o deshabilite la caché menos utilizada recientemente (LRU), aumentando el rendimiento al ahorrar el uso del proceso de la CPU. Algunos juegos pueden ver problemas con esta configuración, así que desactívela si el juego no arranca o se bloquea aleatoriamente.</string>
<string name="cpuopt_unsafe_host_mmu">Habilitar emulación de MMU del anfitrión</string> <string name="cpuopt_unsafe_host_mmu">Habilitar emulación de MMU del anfitrión</string>
<string name="cpuopt_unsafe_host_mmu_description">Esta optimización acelera el acceso a la memoria del programa invitado. Al habilitarla, las lecturas y escrituras de la memoria del invitado se realizan directamente en la memoria y utilizan la MMU del anfitrión. Al deshabilitarla, todos los accesos a la memoria utilizan el software de emulación de la MMU.</string> <string name="cpuopt_unsafe_host_mmu_description">Esta optimización acelera el acceso a la memoria del programa invitado. Al habilitarla, las lecturas y escrituras de la memoria del invitado se realizan directamente en la memoria y utilizan la MMU del anfitrión. Al deshabilitarla, todos los accesos a la memoria utilizan el software de emulación de la MMU.</string>
<!-- NVDEC Emulation --> <!-- NVDEC Emulation -->
@@ -60,8 +60,6 @@
<string name="sync_memory_operations_description">اطمینان از سازگاری داده‌ها بین عملیات محاسباتی و حافظه. این گزینه ممکن است مشکلات برخی بازی‌ها را رفع کند، اما در برخی موارد ممکن است عملکرد را کاهش دهد. به نظر می‌رسد بازی‌های با Unreal Engine 4 بیشترین تأثیر را داشته باشند.</string> <string name="sync_memory_operations_description">اطمینان از سازگاری داده‌ها بین عملیات محاسباتی و حافظه. این گزینه ممکن است مشکلات برخی بازی‌ها را رفع کند، اما در برخی موارد ممکن است عملکرد را کاهش دهد. به نظر می‌رسد بازی‌های با Unreal Engine 4 بیشترین تأثیر را داشته باشند.</string>
<string name="buffer_reorder_disable">غیرفعال کردن مرتب‌سازی مجدد بافر</string> <string name="buffer_reorder_disable">غیرفعال کردن مرتب‌سازی مجدد بافر</string>
<string name="buffer_reorder_disable_description">در صورت انتخاب، مرتب‌سازی مجدد آپلودهای حافظه نگاشت‌شده غیرفعال می‌شود که امکان ارتباط آپلودها با ترسیمات خاص را فراهم می‌کند. ممکن است در برخی موارد عملکرد را کاهش دهد.</string> <string name="buffer_reorder_disable_description">در صورت انتخاب، مرتب‌سازی مجدد آپلودهای حافظه نگاشت‌شده غیرفعال می‌شود که امکان ارتباط آپلودها با ترسیمات خاص را فراهم می‌کند. ممکن است در برخی موارد عملکرد را کاهش دهد.</string>
<string name="use_lru_cache">فعال‌سازی حافظه نهان LRU</string>
<string name="use_lru_cache_description">حافظه پنهان LRU را فعال یا غیرفعال کنید تا با کاهش استفاده از پردازنده، عملکرد بهبود یابد. برخی بازی‌ها مانند TotK 1.2.1 با این ویژگی مشکل دارند، در صورت عدم راه‌اندازی یا قطعی تصادفی بازی، آن را غیرفعال کنید.</string>
<string name="dyna_state">حالت پویای گسترده</string> <string name="dyna_state">حالت پویای گسترده</string>
<string name="dyna_state_description">تعداد قابلیت‌هایی که می‌توان در حالت Extended Dynamic State استفاده کرد را کنترل می‌کند. اعداد بالاتر قابلیت‌های بیشتری را فعال کرده و می‌توانند عملکرد را افزایش دهند، اما ممکن است با برخی درایورها و فروشندگان مشکلاتی ایجاد کنند. مقدار پیش‌فرض بسته به سیستم و قابلیت‌های سخت‌افزاری شما ممکن است متفاوت باشد. این مقدار را می‌توان تغییر داد تا زمانی که پایداری و کیفیت بصری بهتری حاصل شود.</string> <string name="dyna_state_description">تعداد قابلیت‌هایی که می‌توان در حالت Extended Dynamic State استفاده کرد را کنترل می‌کند. اعداد بالاتر قابلیت‌های بیشتری را فعال کرده و می‌توانند عملکرد را افزایش دهند، اما ممکن است با برخی درایورها و فروشندگان مشکلاتی ایجاد کنند. مقدار پیش‌فرض بسته به سیستم و قابلیت‌های سخت‌افزاری شما ممکن است متفاوت باشد. این مقدار را می‌توان تغییر داد تا زمانی که پایداری و کیفیت بصری بهتری حاصل شود.</string>
<string name="disabled">غیرفعال</string> <string name="disabled">غیرفعال</string>
@@ -75,9 +75,6 @@
<string name="use_sync_core">Synchroniser la vitesse du cœur</string> <string name="use_sync_core">Synchroniser la vitesse du cœur</string>
<string name="use_sync_core_description">Synchronise la vitesse du cœur avec le pourcentage de vitesse maximal pour améliorer les performances sans modifier la vitesse réelle du jeu.</string> <string name="use_sync_core_description">Synchronise la vitesse du cœur avec le pourcentage de vitesse maximal pour améliorer les performances sans modifier la vitesse réelle du jeu.</string>
<string name="use_lru_cache">Activer le cache LRU</string>
<string name="use_lru_cache_description">Active ou désactive le cache LRU (Least Recently Used) pour améliorer les performances en réduisant lutilisation du processeur. Certains jeux peuvent rencontrer des problèmes avec ce réglage ; désactivez-le si le jeu ne démarre pas ou plante de manière aléatoire.</string>
<string name="cpuopt_unsafe_host_mmu">Activer l\'émulation de la MMU hôte</string> <string name="cpuopt_unsafe_host_mmu">Activer l\'émulation de la MMU hôte</string>
<string name="cpuopt_unsafe_host_mmu_description">Cette optimisation accélère les accès mémoire par le programme invité. L\'activer entraîne que les lectures/écritures mémoire de l\'invité sont effectuées directement en mémoire et utilisent la MMU de l\'hôte. Désactiver cela force tous les accès mémoire à utiliser l\'émulation logicielle de la MMU.</string> <string name="cpuopt_unsafe_host_mmu_description">Cette optimisation accélère les accès mémoire par le programme invité. L\'activer entraîne que les lectures/écritures mémoire de l\'invité sont effectuées directement en mémoire et utilisent la MMU de l\'hôte. Désactiver cela force tous les accès mémoire à utiliser l\'émulation logicielle de la MMU.</string>
<string name="debug_knobs">Boutons de débogage</string> <string name="debug_knobs">Boutons de débogage</string>
@@ -62,9 +62,6 @@
<string name="use_sync_core">סנכרון מהירות ליבה</string> <string name="use_sync_core">סנכרון מהירות ליבה</string>
<string name="use_sync_core_description">סנכרן את מהירות הליבה לאחוז המהירות המרבי כדי לשפר ביצועים מבלי לשנות את מהירות המשחק בפועל.</string> <string name="use_sync_core_description">סנכרן את מהירות הליבה לאחוז המהירות המרבי כדי לשפר ביצועים מבלי לשנות את מהירות המשחק בפועל.</string>
<string name="use_lru_cache">הפעלת מטמון LRU</string>
<string name="use_lru_cache_description">הפעל או השבת מטמון LRU לשיפור ביצועים על ידי חיסכון בשימוש במעבד. לחלק מהמשחקים כמו TotK 1.2.1 יש בעיות - השבת אם המשחק לא עולה או קורס באקראי.</string>
<string name="cpuopt_unsafe_host_mmu">הפעל אמולציית MMU מארח</string> <string name="cpuopt_unsafe_host_mmu">הפעל אמולציית MMU מארח</string>
<string name="cpuopt_unsafe_host_mmu_description">אופטימיזציה זו מאיצה את גישת הזיכרון על ידי התוכנית האורחת. הפעלתה גורמת לכך שפעולות קריאה/כתיבה לזיכרון האורח מתבצעות ישירות לזיכרון ומשתמשות ב-MMU של המארח. השבתת זאת מאלצת את כל גישות הזיכרון להשתמש באמולציית MMU תוכנתית.</string> <string name="cpuopt_unsafe_host_mmu_description">אופטימיזציה זו מאיצה את גישת הזיכרון על ידי התוכנית האורחת. הפעלתה גורמת לכך שפעולות קריאה/כתיבה לזיכרון האורח מתבצעות ישירות לזיכרון ומשתמשות ב-MMU של המארח. השבתת זאת מאלצת את כל גישות הזיכרון להשתמש באמולציית MMU תוכנתית.</string>
<string name="debug_knobs_description">לשימוש בפיתוח בלבד.</string> <string name="debug_knobs_description">לשימוש בפיתוח בלבד.</string>
@@ -58,9 +58,6 @@
<string name="use_sync_core">Magsebesség szinkronizálása</string> <string name="use_sync_core">Magsebesség szinkronizálása</string>
<string name="use_sync_core_description">A mag sebességének szinkronizálása a maximális sebesség százalékával a teljesítmény javítása érdekében a játék tényleges sebességének megváltoztatása nélkül.</string> <string name="use_sync_core_description">A mag sebességének szinkronizálása a maximális sebesség százalékával a teljesítmény javítása érdekében a játék tényleges sebességének megváltoztatása nélkül.</string>
<string name="use_lru_cache">LRU gyorsítótár engedélyezése</string>
<string name="use_lru_cache_description">Engedélyezi vagy letiltja az LRU gyorsítótárat, növelve a teljesítményt a CPU használat csökkentésével. Néhány játéknak (különösen a TotK 1.2.1-nek) problémája lehet vele - tiltsa le, ha a játék nem indul el vagy véletlenszerűen összeomlik.</string>
<string name="cpuopt_unsafe_host_mmu">Gazda MMU emuláció engedélyezése</string> <string name="cpuopt_unsafe_host_mmu">Gazda MMU emuláció engedélyezése</string>
<string name="cpuopt_unsafe_host_mmu_description">Ez az optimalizáció gyorsítja a vendégprogram memória-hozzáférését. Engedélyezése esetén a vendég memóriaolvasási/írási műveletei közvetlenül a memóriában történnek, és kihasználják a gazda MMU-ját. Letiltás esetén minden memória-hozzáférés a szoftveres MMU emulációt használja.</string> <string name="cpuopt_unsafe_host_mmu_description">Ez az optimalizáció gyorsítja a vendégprogram memória-hozzáférését. Engedélyezése esetén a vendég memóriaolvasási/írási műveletei közvetlenül a memóriában történnek, és kihasználják a gazda MMU-ját. Letiltás esetén minden memória-hozzáférés a szoftveres MMU emulációt használja.</string>
<!-- NVDEC Emulation --> <!-- NVDEC Emulation -->
@@ -77,9 +77,6 @@
<string name="use_sync_core">Sinkronisasi Kecepatan Inti</string> <string name="use_sync_core">Sinkronisasi Kecepatan Inti</string>
<string name="use_sync_core_description">Sinkronkan kecepatan inti dengan persentase kecepatan maksimum untuk meningkatkan performa tanpa mengubah kecepatan sebenarnya dari permainan.</string> <string name="use_sync_core_description">Sinkronkan kecepatan inti dengan persentase kecepatan maksimum untuk meningkatkan performa tanpa mengubah kecepatan sebenarnya dari permainan.</string>
<string name="use_lru_cache">Aktifkan LRU Cache</string>
<string name="use_lru_cache_description">Aktifkan atau nonaktifkan cache LRU untuk meningkatkan performa dengan mengurangi penggunaan proses CPU. Beberapa game seperti TotK 1.2.1 memiliki masalah - nonaktifkan jika game tidak mau berjalan atau crash acak.</string>
<string name="cpuopt_unsafe_host_mmu">Aktifkan Emulasi MMU Host</string> <string name="cpuopt_unsafe_host_mmu">Aktifkan Emulasi MMU Host</string>
<string name="cpuopt_unsafe_host_mmu_description">Optimasi ini mempercepat akses memori oleh program tamu. Mengaktifkannya menyebabkan pembacaan/penulisan memori tamu dilakukan langsung ke memori dan memanfaatkan MMU Host. Menonaktifkan ini memaksa semua akses memori menggunakan Emulasi MMU Perangkat Lunak.</string> <string name="cpuopt_unsafe_host_mmu_description">Optimasi ini mempercepat akses memori oleh program tamu. Mengaktifkannya menyebabkan pembacaan/penulisan memori tamu dilakukan langsung ke memori dan memanfaatkan MMU Host. Menonaktifkan ini memaksa semua akses memori menggunakan Emulasi MMU Perangkat Lunak.</string>
<!-- NVDEC Emulation --> <!-- NVDEC Emulation -->
@@ -75,9 +75,6 @@
<string name="use_sync_core">Sincronizza velocità core</string> <string name="use_sync_core">Sincronizza velocità core</string>
<string name="use_sync_core_description">Sincronizza la velocità del core con la percentuale massima di velocità per migliorare le prestazioni senza alterare la velocità effettiva del gioco.</string> <string name="use_sync_core_description">Sincronizza la velocità del core con la percentuale massima di velocità per migliorare le prestazioni senza alterare la velocità effettiva del gioco.</string>
<string name="use_lru_cache">Abilita cache LRU</string>
<string name="use_lru_cache_description">Abilita o disabilita la cache LRU per migliorare le prestazioni riducendo l\'uso della CPU. Alcuni giochi come TotK 1.2.1 hanno problemi - disabilitalo se il gioco non si avvia o crasha casualmente.</string>
<string name="cpuopt_unsafe_host_mmu">Abilita l\'emulazione della MMU nell\'host</string> <string name="cpuopt_unsafe_host_mmu">Abilita l\'emulazione della MMU nell\'host</string>
<string name="cpuopt_unsafe_host_mmu_description">Questa ottimizzazione accelera gli accessi alla memoria da parte del programma guest. Abilitandola, le letture/scritture della memoria guest vengono eseguite direttamente in memoria e sfruttano la MMU host. Disabilitandola, tutti gli accessi alla memoria sono costretti a utilizzare l\'emulazione software della MMU.</string> <string name="cpuopt_unsafe_host_mmu_description">Questa ottimizzazione accelera gli accessi alla memoria da parte del programma guest. Abilitandola, le letture/scritture della memoria guest vengono eseguite direttamente in memoria e sfruttano la MMU host. Disabilitandola, tutti gli accessi alla memoria sono costretti a utilizzare l\'emulazione software della MMU.</string>
<!-- NVDEC Emulation --> <!-- NVDEC Emulation -->
@@ -58,9 +58,6 @@
<string name="use_sync_core">コア速度の同期</string> <string name="use_sync_core">コア速度の同期</string>
<string name="use_sync_core_description">コアの速度を最大速度パーセンテージに同期させ、ゲームの実際の速度を変えずにパフォーマンスを向上させます。</string> <string name="use_sync_core_description">コアの速度を最大速度パーセンテージに同期させ、ゲームの実際の速度を変えずにパフォーマンスを向上させます。</string>
<string name="use_lru_cache">LRUキャッシュを有効化</string>
<string name="use_lru_cache_description">LRUキャッシュを有効/無効にし、CPUプロセスの使用を節約してパフォーマンスを向上させます。TotK 1.2.1など一部のゲームで問題が発生する可能性があるため、ゲームが起動しない場合やランダムにクラッシュする場合は無効にしてください。</string>
<string name="cpuopt_unsafe_host_mmu">ホストMMUエミュレーションを有効化</string> <string name="cpuopt_unsafe_host_mmu">ホストMMUエミュレーションを有効化</string>
<string name="cpuopt_unsafe_host_mmu_description">この最適化により、ゲストプログラムによるメモリアクセスが高速化されます。有効にすると、ゲストのメモリ読み書きが直接メモリ内で実行され、ホストのMMUを利用します。無効にすると、すべてのメモリアクセスでソフトウェアMMUエミュレーションが使用されます。</string> <string name="cpuopt_unsafe_host_mmu_description">この最適化により、ゲストプログラムによるメモリアクセスが高速化されます。有効にすると、ゲストのメモリ読み書きが直接メモリ内で実行され、ホストのMMUを利用します。無効にすると、すべてのメモリアクセスでソフトウェアMMUエミュレーションが使用されます。</string>
<!-- NVDEC Emulation --> <!-- NVDEC Emulation -->
@@ -58,9 +58,6 @@
<string name="use_sync_core">코어 속도 동기화</string> <string name="use_sync_core">코어 속도 동기화</string>
<string name="use_sync_core_description">코어 틱 속도를 최대 속도 백분율과 동기화하여 게임의 실제 속도를 변경하지 않고 성능을 향상시킵니다.</string> <string name="use_sync_core_description">코어 틱 속도를 최대 속도 백분율과 동기화하여 게임의 실제 속도를 변경하지 않고 성능을 향상시킵니다.</string>
<string name="use_lru_cache">LRU 캐시 사용</string>
<string name="use_lru_cache_description">LRU 캐시를 활성화 또는 비활성화하여 CPU 프로세스 사용을 절약하고 성능을 향상시킵니다. TotK 1.2.1을 포함한 일부 게임에서 문제가 발생할 수 있으므로 게임이 부팅되지 않거나 무작위로 충돌하는 경우 비활성화하세요.</string>
<string name="cpuopt_unsafe_host_mmu">호스트 MMU 에뮬레이션 사용</string> <string name="cpuopt_unsafe_host_mmu">호스트 MMU 에뮬레이션 사용</string>
<string name="cpuopt_unsafe_host_mmu_description">이 최적화는 게스트 프로그램의 메모리 접근 속도를 높입니다. 활성화하면 게스트의 메모리 읽기/쓰기가 메모리에서 직접 수행되고 호스트의 MMU를 활용합니다. 비활성화하면 모든 메모리 접근에 소프트웨어 MMU 에뮬레이션을 사용하게 됩니다.</string> <string name="cpuopt_unsafe_host_mmu_description">이 최적화는 게스트 프로그램의 메모리 접근 속도를 높입니다. 활성화하면 게스트의 메모리 읽기/쓰기가 메모리에서 직접 수행되고 호스트의 MMU를 활용합니다. 비활성화하면 모든 메모리 접근에 소프트웨어 MMU 에뮬레이션을 사용하게 됩니다.</string>
<!-- NVDEC Emulation --> <!-- NVDEC Emulation -->
@@ -58,9 +58,6 @@
<string name="use_sync_core">Synkroniser kjernespeed</string> <string name="use_sync_core">Synkroniser kjernespeed</string>
<string name="use_sync_core_description">Synkroniser kjernens hastighet med maksimal hastighetsprosent for å forbedre ytelsen uten å endre spillets faktiske hastighet.</string> <string name="use_sync_core_description">Synkroniser kjernens hastighet med maksimal hastighetsprosent for å forbedre ytelsen uten å endre spillets faktiske hastighet.</string>
<string name="use_lru_cache">Aktiver LRU-mellomlager</string>
<string name="use_lru_cache_description">Aktiver eller deaktiver LRU-mellomlager for å forbedre ytelsen ved å spare CPU-prosessorbruk. Noen spill som TotK 1.2.1 har problemer med dette - deaktiver hvis spillet ikke starter eller krasjer tilfeldig.</string>
<string name="cpuopt_unsafe_host_mmu">Aktiver verts-MMU-emulering</string> <string name="cpuopt_unsafe_host_mmu">Aktiver verts-MMU-emulering</string>
<string name="cpuopt_unsafe_host_mmu_description">Denne optimaliseringen fremskynder minnetilgang av gjesteprogrammet. Hvis aktivert, utføres gjestens minnelesing/skriving direkte i minnet og bruker vertens MMU. Deaktivering tvinger alle minnetilganger til å bruke programvarebasert MMU-emulering.</string> <string name="cpuopt_unsafe_host_mmu_description">Denne optimaliseringen fremskynder minnetilgang av gjesteprogrammet. Hvis aktivert, utføres gjestens minnelesing/skriving direkte i minnet og bruker vertens MMU. Deaktivering tvinger alle minnetilganger til å bruke programvarebasert MMU-emulering.</string>
<!-- NVDEC Emulation --> <!-- NVDEC Emulation -->
@@ -90,9 +90,6 @@
<string name="use_sync_core">Synchronizuj prędkość rdzenia</string> <string name="use_sync_core">Synchronizuj prędkość rdzenia</string>
<string name="use_sync_core_description">Synchronizuje prędkość rdzenia z maksymalnym procentem prędkości, aby poprawić wydajność bez zmiany rzeczywistej prędkości gry.</string> <string name="use_sync_core_description">Synchronizuje prędkość rdzenia z maksymalnym procentem prędkości, aby poprawić wydajność bez zmiany rzeczywistej prędkości gry.</string>
<string name="use_lru_cache">Włącz pamięć podręczną LRU</string>
<string name="use_lru_cache_description">Włącz lub wyłącz pamięć podręczną LRU, aby poprawić wydajność poprzez zmniejszenie użycia procesora. Niektóre gry, takie jak TotK 1.2.1, mogą mieć problemy - wyłącz, jeśli gra się nie uruchamia lub losowo zawiesza.</string>
<string name="cpuopt_unsafe_host_mmu">Włącz emulację MMU hosta</string> <string name="cpuopt_unsafe_host_mmu">Włącz emulację MMU hosta</string>
<string name="cpuopt_unsafe_host_mmu_description">Ta optymalizacja przyspiesza dostęp do pamięci przez program gościa. Włączenie powoduje, że odczyty/zapisy pamięci gościa są wykonywane bezpośrednio w pamięci i wykorzystują MMU hosta. Wyłączenie wymusza użycie programowej emulacji MMU dla wszystkich dostępów do pamięci.</string> <string name="cpuopt_unsafe_host_mmu_description">Ta optymalizacja przyspiesza dostęp do pamięci przez program gościa. Włączenie powoduje, że odczyty/zapisy pamięci gościa są wykonywane bezpośrednio w pamięci i wykorzystują MMU hosta. Wyłączenie wymusza użycie programowej emulacji MMU dla wszystkich dostępów do pamięci.</string>
<string name="debug_knobs">Przełączniki debugowania</string> <string name="debug_knobs">Przełączniki debugowania</string>
@@ -84,9 +84,6 @@
<string name="use_sync_core">Sincronizar Velocidade do Núcleo</string> <string name="use_sync_core">Sincronizar Velocidade do Núcleo</string>
<string name="use_sync_core_description">Aumenta a velocidade do ciclo do núcleo até o máximo para melhorar o desempenho, mantendo a velocidade real do jogo inalterada.</string> <string name="use_sync_core_description">Aumenta a velocidade do ciclo do núcleo até o máximo para melhorar o desempenho, mantendo a velocidade real do jogo inalterada.</string>
<string name="use_lru_cache">Ativar Cache LRU</string>
<string name="use_lru_cache_description">O cache Least Recently Used (LRU, ou Itens Menos Usados) aumenta o desempenho, economizando o uso do processador. Alguns jogos podem apresentar problemas com esta configuração. Desative-a caso o jogo não inicie ou trave aleatoriamente.</string>
<string name="cpuopt_unsafe_host_mmu">Ativar Emulação da MMU do Sistema</string> <string name="cpuopt_unsafe_host_mmu">Ativar Emulação da MMU do Sistema</string>
<string name="cpuopt_unsafe_host_mmu_description">Esta otimização acelera o acesso à memória pelo programa. Ao ativá-la, leituras e gravações são feitas diretamente na memória, usando a MMU (Unidade de Gerenciamento de Memória) do sistema. Ao desativar, todos os acessos passam a utilizar a Emulação de MMU por Software.</string> <string name="cpuopt_unsafe_host_mmu_description">Esta otimização acelera o acesso à memória pelo programa. Ao ativá-la, leituras e gravações são feitas diretamente na memória, usando a MMU (Unidade de Gerenciamento de Memória) do sistema. Ao desativar, todos os acessos passam a utilizar a Emulação de MMU por Software.</string>
<string name="debug_knobs">Controles de Depuração</string> <string name="debug_knobs">Controles de Depuração</string>
@@ -58,9 +58,6 @@
<string name="use_sync_core">Sincronizar velocidade do núcleo</string> <string name="use_sync_core">Sincronizar velocidade do núcleo</string>
<string name="use_sync_core_description">Sincroniza a velocidade do núcleo com a percentagem máxima de velocidade para melhorar o desempenho sem alterar a velocidade real do jogo.</string> <string name="use_sync_core_description">Sincroniza a velocidade do núcleo com a percentagem máxima de velocidade para melhorar o desempenho sem alterar a velocidade real do jogo.</string>
<string name="use_lru_cache">Ativar cache LRU</string>
<string name="use_lru_cache_description">Ative ou desative a cache LRU para melhorar desempenho poupando uso do processador. Alguns jogos como TotK 1.2.1 têm problemas - desative se o jogo não iniciar ou falhar aleatoriamente.</string>
<string name="cpuopt_unsafe_host_mmu">Ativar Emulação de MMU do Anfitrião</string> <string name="cpuopt_unsafe_host_mmu">Ativar Emulação de MMU do Anfitrião</string>
<string name="cpuopt_unsafe_host_mmu_description">Esta otimização acelera os acessos à memória pelo programa convidado. Ativar faz com que as leituras/escritas de memória do convidado sejam efetuadas diretamente na memória e utilizem a MMU do Anfitrião. Desativar força todos os acessos à memória a usar a Emulação de MMU por Software.</string> <string name="cpuopt_unsafe_host_mmu_description">Esta otimização acelera os acessos à memória pelo programa convidado. Ativar faz com que as leituras/escritas de memória do convidado sejam efetuadas diretamente na memória e utilizem a MMU do Anfitrião. Desativar força todos os acessos à memória a usar a Emulação de MMU por Software.</string>
<!-- NVDEC Emulation --> <!-- NVDEC Emulation -->
@@ -92,9 +92,6 @@
<string name="use_sync_core">Синхронизация скорости ядра</string> <string name="use_sync_core">Синхронизация скорости ядра</string>
<string name="use_sync_core_description">Синхронизирует скорость ядра с максимальным процентом скорости для улучшения производительности без изменения фактической скорости игры.</string> <string name="use_sync_core_description">Синхронизирует скорость ядра с максимальным процентом скорости для улучшения производительности без изменения фактической скорости игры.</string>
<string name="use_lru_cache">Включить LRU-кеш</string>
<string name="use_lru_cache_description">Включите или отключите кэш LRU (наименее недавно использованный), повышая производительность за счёт снижения нагрузки на ЦП. Некоторые игры могут работать с ним некорректно (например, TotK 1.2.1), поэтому отключите, если игра не запускается или случайно вылетает.</string>
<string name="cpuopt_unsafe_host_mmu">Включить эмуляцию MMU хоста</string> <string name="cpuopt_unsafe_host_mmu">Включить эмуляцию MMU хоста</string>
<string name="cpuopt_unsafe_host_mmu_description">Эта оптимизация ускоряет доступ к памяти гостевой программой. При включении операции чтения/записи памяти гостя выполняются напрямую в памяти с использованием MMU хоста. Отключение заставляет все обращения к памяти использовать программную эмуляцию MMU.</string> <string name="cpuopt_unsafe_host_mmu_description">Эта оптимизация ускоряет доступ к памяти гостевой программой. При включении операции чтения/записи памяти гостя выполняются напрямую в памяти с использованием MMU хоста. Отключение заставляет все обращения к памяти использовать программную эмуляцию MMU.</string>
<string name="debug_knobs">Настройки отладки</string> <string name="debug_knobs">Настройки отладки</string>
@@ -56,9 +56,6 @@
<string name="use_sync_core">Синхронизујте брзину језгре</string> <string name="use_sync_core">Синхронизујте брзину језгре</string>
<string name="use_sync_core_description">Синхронизујте језгро Тицк Брзина брзине максималне брзине да бисте побољшали перформансе без измене стварне брзине игре.</string> <string name="use_sync_core_description">Синхронизујте језгро Тицк Брзина брзине максималне брзине да бисте побољшали перформансе без измене стварне брзине игре.</string>
<string name="use_lru_cache">Омогући ЛРУ кеш</string>
<string name="use_lru_cache_description">Омогућите или онемогућите најмање недавно коришћене (ЛРУ) кеш меморије, све веће перформансе штедећи употребу процеса ЦПУ-а. Неке игре са њом имају проблеме, посебно тотк 1.2.1, тако да онемогућите ако се игра не покрене или се руши насумично.</string>
<string name="cpuopt_unsafe_host_mmu">Омогући емулацију MMU домаћина</string> <string name="cpuopt_unsafe_host_mmu">Омогући емулацију MMU домаћина</string>
<string name="cpuopt_unsafe_host_mmu_description">Ова оптимизација убрзава приступ меморији од стране гостујућег програма. Укључивање изазива да се читања/уписа меморије госта обављају директно у меморији и користе MMU домаћина. Искључивање присиљава све приступе меморији да користе софтверску емулацију MMU.</string> <string name="cpuopt_unsafe_host_mmu_description">Ова оптимизација убрзава приступ меморији од стране гостујућег програма. Укључивање изазива да се читања/уписа меморије госта обављају директно у меморији и користе MMU домаћина. Искључивање присиљава све приступе меморији да користе софтверску емулацију MMU.</string>
<!-- NVDEC Emulation --> <!-- NVDEC Emulation -->
@@ -94,9 +94,6 @@
<string name="use_sync_core">Синхронізувати швидкість ядра</string> <string name="use_sync_core">Синхронізувати швидкість ядра</string>
<string name="use_sync_core_description">Синхронізує швидкість ядра з максимальним відсотком швидкості для покращення продуктивності без зміни реальної швидкості гри.</string> <string name="use_sync_core_description">Синхронізує швидкість ядра з максимальним відсотком швидкості для покращення продуктивності без зміни реальної швидкості гри.</string>
<string name="use_lru_cache">Увімкнути LRU-кеш</string>
<string name="use_lru_cache_description">Увімкніть або вимкніть кеш LRU (Least Recently Used) для покращення продуктивності шляхом зменшення навантаження на CPU. Деякі ігри (зокрема TotK 1.2.1) можуть працювати некоректно - вимкніть, якщо гра не запускається або раптово вилітає.</string>
<string name="cpuopt_unsafe_host_mmu">Увімкнути емуляцію MMU хоста</string> <string name="cpuopt_unsafe_host_mmu">Увімкнути емуляцію MMU хоста</string>
<string name="cpuopt_unsafe_host_mmu_description">Ця оптимізація пришвидшує доступ до пам\'яті гостьовою програмою. Увімкнення призводить до того, що читання/запис пам\'яті гостя виконуються безпосередньо в пам\'яті та використовують MMU хоста. Вимкнення змушує всі звернення до пам\'яті використовувати програмну емуляцію MMU.</string> <string name="cpuopt_unsafe_host_mmu_description">Ця оптимізація пришвидшує доступ до пам\'яті гостьовою програмою. Увімкнення призводить до того, що читання/запис пам\'яті гостя виконуються безпосередньо в пам\'яті та використовують MMU хоста. Вимкнення змушує всі звернення до пам\'яті використовувати програмну емуляцію MMU.</string>
<string name="debug_knobs">Зневаджувальні регулятори</string> <string name="debug_knobs">Зневаджувальні регулятори</string>
@@ -58,9 +58,6 @@
<string name="use_sync_core">Đồng bộ tốc độ lõi</string> <string name="use_sync_core">Đồng bộ tốc độ lõi</string>
<string name="use_sync_core_description">Đồng bộ tốc độ lõi với tỷ lệ phần trăm tốc độ tối đa để cải thiện hiệu suất mà không làm thay đổi tốc độ thực tế của trò chơi.</string> <string name="use_sync_core_description">Đồng bộ tốc độ lõi với tỷ lệ phần trăm tốc độ tối đa để cải thiện hiệu suất mà không làm thay đổi tốc độ thực tế của trò chơi.</string>
<string name="use_lru_cache">Bật bộ nhớ đệm LRU</string>
<string name="use_lru_cache_description">Bật hoặc tắt bộ nhớ đệm LRU để cải thiện hiệu suất bằng cách tiết kiệm quy trình sử dụng CPU. Một số trò chơi như TotK 1.2.1 có vấn đề - hãy tắt nếu trò chơi không khởi động hoặc bị treo ngẫu nhiên.</string>
<string name="cpuopt_unsafe_host_mmu">Bật giả lập MMU Máy chủ</string> <string name="cpuopt_unsafe_host_mmu">Bật giả lập MMU Máy chủ</string>
<string name="cpuopt_unsafe_host_mmu_description">Tối ưu hóa này tăng tốc độ truy cập bộ nhớ của chương trình khách. Bật nó lên khiến các thao tác đọc/ghi bộ nhớ khách được thực hiện trực tiếp vào bộ nhớ và sử dụng MMU của Máy chủ. Tắt tính năng này buộc tất cả quyền truy cập bộ nhớ phải sử dụng Giả lập MMU Phần mềm.</string> <string name="cpuopt_unsafe_host_mmu_description">Tối ưu hóa này tăng tốc độ truy cập bộ nhớ của chương trình khách. Bật nó lên khiến các thao tác đọc/ghi bộ nhớ khách được thực hiện trực tiếp vào bộ nhớ và sử dụng MMU của Máy chủ. Tắt tính năng này buộc tất cả quyền truy cập bộ nhớ phải sử dụng Giả lập MMU Phần mềm.</string>
<!-- NVDEC Emulation --> <!-- NVDEC Emulation -->
@@ -94,9 +94,6 @@
<string name="use_sync_core">同步核心速度</string> <string name="use_sync_core">同步核心速度</string>
<string name="use_sync_core_description">将核心速度与最大速度百分比同步,在不改变游戏实际速度的情况下提高性能。</string> <string name="use_sync_core_description">将核心速度与最大速度百分比同步,在不改变游戏实际速度的情况下提高性能。</string>
<string name="use_lru_cache">启用LRU缓存</string>
<string name="use_lru_cache_description">启用或禁用LRU缓存,通过节省CPU进程使用来提高性能。某些游戏可能存在问题,特别是TotK 1.2.1,如果游戏无法启动或随机崩溃,请禁用此选项。</string>
<string name="cpuopt_unsafe_host_mmu">启用主机 MMU 模拟</string> <string name="cpuopt_unsafe_host_mmu">启用主机 MMU 模拟</string>
<string name="cpuopt_unsafe_host_mmu_description">此优化可加速来宾程序的内存访问。启用后,来宾内存读取/写入将直接在内存中执行并利用主机的 MMU。禁用此功能将强制所有内存访问使用软件 MMU 模拟。</string> <string name="cpuopt_unsafe_host_mmu_description">此优化可加速来宾程序的内存访问。启用后,来宾内存读取/写入将直接在内存中执行并利用主机的 MMU。禁用此功能将强制所有内存访问使用软件 MMU 模拟。</string>
<string name="debug_knobs">调试开关</string> <string name="debug_knobs">调试开关</string>
@@ -90,9 +90,6 @@
<string name="use_sync_core">同步核心速度</string> <string name="use_sync_core">同步核心速度</string>
<string name="use_sync_core_description">將核心速度與最大速度百分比同步,在不改變遊戲實際速度的情況下提高效能。</string> <string name="use_sync_core_description">將核心速度與最大速度百分比同步,在不改變遊戲實際速度的情況下提高效能。</string>
<string name="use_lru_cache">啟用LRU快取</string>
<string name="use_lru_cache_description">啟用或停用LRU快取,透過節省CPU進程使用率來提高效能。某些遊戲可能存在問題,特別是薩爾達傳說:王國之淚 v1.2.1(更新),如果遊戲無法啟動或隨機崩潰,請停用此選項。</string>
<string name="cpuopt_unsafe_host_mmu">啟用主機 MMU 模擬</string> <string name="cpuopt_unsafe_host_mmu">啟用主機 MMU 模擬</string>
<string name="cpuopt_unsafe_host_mmu_description">此最佳化可加速來賓程式的記憶體存取。啟用後,來賓記憶體讀取/寫入將直接在記憶體中執行並利用主機的 MMU。停用此功能將強制所有記憶體存取使用軟體 MMU 模擬。</string> <string name="cpuopt_unsafe_host_mmu_description">此最佳化可加速來賓程式的記憶體存取。啟用後,來賓記憶體讀取/寫入將直接在記憶體中執行並利用主機的 MMU。停用此功能將強制所有記憶體存取使用軟體 MMU 模擬。</string>
<string name="debug_knobs">偵錯開關</string> <string name="debug_knobs">偵錯開關</string>
@@ -99,9 +99,6 @@
<string name="use_sync_core">Synchronize Core Speed</string> <string name="use_sync_core">Synchronize Core Speed</string>
<string name="use_sync_core_description">Synchronize the core tick speed to the maximum speed percentage to improve performance without altering the game\'s actual speed.</string> <string name="use_sync_core_description">Synchronize the core tick speed to the maximum speed percentage to improve performance without altering the game\'s actual speed.</string>
<string name="use_lru_cache">Enable LRU Cache</string>
<string name="use_lru_cache_description">Enable or disable the Least Recently Used (LRU) cache, increasing performance by saving CPU process usage. Some games may see issues with this setting, so disable it if the game doesn\'t boot or crashes randomly.</string>
<string name="cpuopt_unsafe_host_mmu">Enable Host MMU Emulation</string> <string name="cpuopt_unsafe_host_mmu">Enable Host MMU Emulation</string>
<string name="cpuopt_unsafe_host_mmu_description">This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host\'s MMU. Disabling this forces all memory accesses to use Software MMU Emulation.</string> <string name="cpuopt_unsafe_host_mmu_description">This optimization speeds up memory accesses by the guest program. Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host\'s MMU. Disabling this forces all memory accesses to use Software MMU Emulation.</string>
<string name="debug_knobs">Debug knobs</string> <string name="debug_knobs">Debug knobs</string>
@@ -243,6 +240,10 @@
<string name="update_install_failed">Failed to install update: %1$s</string> <string name="update_install_failed">Failed to install update: %1$s</string>
<string name="home_search">Search</string> <string name="home_search">Search</string>
<string name="home_settings">Settings</string> <string name="home_settings">Settings</string>
<string name="home_sort">Sort</string>
<string name="home_layout">Layout</string>
<string name="home_start">Start</string>
<string name="home_clear">Clear</string>
<string name="empty_gamelist">No files were found or no game directory has been selected yet.</string> <string name="empty_gamelist">No files were found or no game directory has been selected yet.</string>
<string name="manage_game_folders">Manage game folders</string> <string name="manage_game_folders">Manage game folders</string>
<string name="select_games_folder_description">Allows Eden to populate the games list</string> <string name="select_games_folder_description">Allows Eden to populate the games list</string>
@@ -381,9 +382,9 @@
<string name="qlaunch_description">Launch applications from the system home screen</string> <string name="qlaunch_description">Launch applications from the system home screen</string>
<string name="applets">Applet launcher</string> <string name="applets">Applet launcher</string>
<string name="applets_description">Launch system applets using installed firmware</string> <string name="applets_description">Launch system applets using installed firmware</string>
<string name="applets_error_firmware">Firmware not installed or invalid version</string> <string name="applets_error_firmware">Firmware not installed</string>
<string name="applets_error_applet">Applet not available</string> <string name="applets_error_applet">Applet not available</string>
<string name="applets_error_description"><![CDATA[Please ensure your <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> file and <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware\">firmware</a> are installed and try again.<br>Additionally, ensure your firmware is of version 19.0.1 or older.]]></string> <string name="applets_error_description"><![CDATA[Please ensure your <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> file and <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware\">firmware</a> are installed and try again.]]></string>
<string name="album_applet">Album</string> <string name="album_applet">Album</string>
<string name="album_applet_description">See images stored in the user screenshots folder with the system photo viewer</string> <string name="album_applet_description">See images stored in the user screenshots folder with the system photo viewer</string>
<string name="mii_edit_applet">Mii edit</string> <string name="mii_edit_applet">Mii edit</string>
@@ -769,6 +770,11 @@
<string name="path_set">Path set successfully</string> <string name="path_set">Path set successfully</string>
<string name="skip_migration">Skip</string> <string name="skip_migration">Skip</string>
<!-- Footer actions -->
<string name="footer_open">Open</string>
<string name="footer_game_info">Game Info</string>
<string name="footer_back">Back</string>
<!-- Game properties --> <!-- Game properties -->
<string name="info">Info</string> <string name="info">Info</string>
<string name="info_description">Program ID, developer, version</string> <string name="info_description">Program ID, developer, version</string>
@@ -1239,6 +1245,35 @@
<string name="enable_overlay">Enable Overlay Applet</string> <string name="enable_overlay">Enable Overlay Applet</string>
<string name="enable_overlay_description">Enables Horizon\'s built-in overlay applet. Press and hold the home button for 1 second to show it.</string> <string name="enable_overlay_description">Enables Horizon\'s built-in overlay applet. Press and hold the home button for 1 second to show it.</string>
<!-- Profile Management -->
<string name="profile_manager">Profile Manager</string>
<string name="profile_manager_description">Manage user profiles</string>
<string name="profile_add_user">Add User</string>
<string name="profile_new_user">New User</string>
<string name="profile_edit_user">Edit User</string>
<string name="profile_edit">Edit</string>
<string name="profile_delete">Delete</string>
<string name="profile_username">Username</string>
<string name="profile_uuid">User ID (UUID)</string>
<string name="profile_uuid_description">This is the unique identifier for this user profile. It cannot be changed after creation.</string>
<string name="profile_generate">Generate</string>
<string name="profile_avatar">User Avatar</string>
<string name="profile_select_image">Select Image</string>
<string name="profile_firmware_avatars">Firmware Avatars</string>
<string name="profile_firmware_avatars_unavailable">Firmware avatars are not available. Please install firmware to use this feature.</string>
<string name="profile_revert_image">Revert to Default</string>
<string name="profile_current_user">Current User</string>
<string name="profile_max_users_title">Maximum Users Reached</string>
<string name="profile_max_users_message">You cannot create more than 8 user profiles. Please delete an existing profile to create a new one.</string>
<string name="profile_delete_confirm_title">Delete Profile?</string>
<string name="profile_delete_confirm_message">Are you sure you want to delete %1$s? All save data for this user will be deleted.</string>
<string name="profile_delete_current_user_message">Are you sure you want to delete %1$s? This is the currently selected user. The first available user will be selected instead.</string>
<string name="profile_create_failed">Failed to create user profile</string>
<string name="profile_update_failed">Failed to update user profile</string>
<string name="profile_image_load_error">Failed to load image: %1$s</string>
<string name="profile_image_save_error">Failed to save image: %1$s</string>
<string name="error">Error</string>
<!-- Licenses screen strings --> <!-- Licenses screen strings -->
<string name="licenses">Licenses</string> <string name="licenses">Licenses</string>
<string name="license_fidelityfx_fsr" translatable="false">FidelityFX-FSR</string> <string name="license_fidelityfx_fsr" translatable="false">FidelityFX-FSR</string>
@@ -1745,4 +1780,8 @@ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
</string> </string>
<string name="external_content">External Content</string>
<string name="add_folders">Add Folder</string>
</resources> </resources>

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