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Author SHA1 Message Date
Eden CI 9c3f2d2af5 [dist, android] Update translations from Transifex for Dec 31 (#3247)
Automatic translation update for Dec 31

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3247
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2026-01-01 00:09:30 +01:00
crueter 6f045383c5 [ci] fix unused strings workflow (#3248)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3248
2026-01-01 00:06:29 +01:00
crueter 73f2535edc [desktop, settings] new RendererHacks category, move to Extensions -> Extras, fix GPU accuracy naming (#3245)
added a new RendererHacks category, moved them to the Extensions tab and
renamed that tab Extras. Should fit in smaller screens now

also Performance -> Fast, GPU Accuracy -> GPU Mode

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3245
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-12-31 23:45:58 +01:00
Mike22 d9874fa4bc [android, ui] Hide static theme color setting when Material You is enabled (#3244)
The static theme color picker doesn´t do anything when Material You is selected, so it´s better to hide it.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3244
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Mike22 <misakupka@gmail.com>
Co-committed-by: Mike22 <misakupka@gmail.com>
2025-12-31 21:41:40 +01:00
Mike22 7234875a53 [android, ui] Fix sticky focus behavior (#3242)
This fixes an issue where game cards can stack focus highlights by touching and sliding in Grid/List views. Running and exiting the game by touch leaves a sticky focus that is not cleared. It is again possible to stack focus highlights that way.

The first commit fixes the bug, the second refactors and simplifies the state management in GradientBorderCardView.

WIP for now, until I thoroughly test it.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3242
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Mike22 <misakupka@gmail.com>
Co-committed-by: Mike22 <misakupka@gmail.com>
2025-12-31 21:40:56 +01:00
lizzie 14951348bf [docs] update coding guidelines, freebsd+windows ARM caveats (#3209)
Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3209
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 21:30:31 +01:00
kleidis b0cd47c005 [qt, android] Implement custom save path setting and migration + Implement custom path settings for Android (#3154)
Needs careful review and especially testing

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3154
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-12-31 21:20:30 +01:00
lizzie 18af560a43 [android] try fix playtime datarace (using nullptr) by just zealously checking for nullptr (#2809)
Very haphazardly made fix
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2809
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 17:36:29 +01:00
lizzie 8f430d25a6 [core/hle] use boost::container::small_vector<> instead of std::set<> of dummy threads (#3025)
2048 bytes of static storage (128 threads) is more than enough for most applications

Highly hit or miss (most likely miss) - check with TOTK beforehand, should bring perf stuff to Android; in theory

Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3025
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 17:31:12 +01:00
lizzie e6ff711613 [docs/dynarmic] move docs to root (#3195)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3195
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 17:29:16 +01:00
crueter 966fcc0c30 [cmake, docs, tools] update CPMUtil (#3183)
Rewrote the entire tooling scheme. That's about it, just make sure
tooling works as expected everywhere.

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3183
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-12-31 17:16:46 +01:00
xbzk 80327312dd [android] added barrier for joypad overlay autohide after emulationfragment is destroyed (#3243)
This PR fixes the real culprit for the crash mentioned in #3212 (which has its value coz it fixes other layout's minor navigation issues)
The reason was not the carousel, but the joypad overlay autohide instead.

To reproduce the crash, just enable autohide, launch the game, and leave before overlay gets hidden. eden should crash in few seconds.
The fix was adding barriers to ensure fragment is currently attached to its activity and the binding is not null.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3243
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-12-31 17:11:28 +01:00
lizzie 742622a98d [file_sys, cheats] fix cheat_xxx.txt not being able to be disabled from Qt frontend (#3223)
fixes cheat_xxx.txt not appearing in Qt frontend - the cheat gets enabled but won't be able to be disabled from UI

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3223
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 17:10:36 +01:00
lizzie 011278b6a8 [android, ui] remove redundant descriptions for some overlay settings (#3214)
removed descriptions for options that are extremely self-explanatory:
- Show frametime
- Show battery temperature
- Show system specifications overlay
- Show device model
- Show GPU model
- Show firmware version

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3214
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 17:09:34 +01:00
kleidis 76be55bc2f [android, inputOverlay] Add snap to grid option and allow editing the overlay without opening a game (#3234)
The new changes are in the input overlay section

Known issues:

- Auto hide, also hides the overlay in gameless edit mode
- Same goes for the controller auto hide option

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3234
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-12-31 17:02:28 +01:00
Caio Oliveira a79eab9564 [tools] update-icons: Update ALL icons (#3184)
- remove leftovers
- update script to update all Eden related icons
- using base_named rather than base on About page
- TODO: Reduce size of the icons even more and add Monochrome variation

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3184
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-31 17:01:35 +01:00
lizzie 46b32b7688 [vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA passes (#2565)
- use std::optional instead of std::unique_ptr for the Antialias (FXAA, etc) passes to avoid the extra deref
- use a pattern for deferencing the IR pointer chasing loop as suggested on the intel optimization manual
- this also removes std::vector<> overhead by using boost::container::small_vector<> (not a silver bullet but in the case of this function reduces access times)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2565
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 17:00:29 +01:00
MaranBr 55646657e1 [audio_core] Better biquad filter logic (#3235)
This removes all redundant code and improves the logic of the biquad filter.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3235
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-31 14:15:06 +01:00
MaranBr 2b4d13c205 [video_core] Fix SignalFence and restore OpenGL rendering (#3224)
Fixes OpenGL crashing on launch

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3224
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-31 01:17:24 +01:00
MaranBr 8ad1d0c317 [maxwell_dma] Fix CONST_A for different component sizes in MaxwellDMA Launch (#3211)
This implements 1 byte and 2 bytes component sizes, required by Marvel: Cosmic Invasion.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3211
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-31 01:16:44 +01:00
crueter fb1600b7d1 Revert "[bsd, am, fermi] Replace assertions with warnings and update stubs (#3160)" (#3239)
This reverts commit adc41bff70.

fixes jackbox, potentially some others

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3239
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-12-31 01:11:47 +01:00
MaranBr 8d31484f64 [video_core] Reduce synchronization overhead and improve performance in DMA operations (#3179)
This reworks the logic to improve performance in many games that heavily rely on DMA. It can help all platforms, but on desktop the performance boost can be noticeable, especially on dedicated GPUs. The option Sync Memory Operations must be enabled.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3179
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-31 01:00:11 +01:00
lizzie e12a73e8a0 [vk, opengl] macro-ify PixelSurface and SurfaceFormat lists (#3060)
general sanity checks for both vk and opengl to see i didn't mess up any format and/or introduce regressions
likely not, thanks `paste -d" "` for existing :)

Signed-off-by: lizzie lizzie@eden-emu.dev

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3060
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-30 21:30:34 +01:00
crueter e4cbcec2f1 [settings, frontend] Reorganize graphics/CPU settings, saner defaults (#3233)
- Fast GPU now defaults to 256, removed 128 since it's useless.
- Completely reorganized graphics and CPU settings on both platforms.
  Also got rid of Eden's Veil
- Merged some "use ..." settings that weren't really necessary.
- Changed ExtendedDynamicState to be a combo box

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3233
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-12-30 18:03:09 +01:00
Producdevity 006f97f207 [android]: show state of already installed driver (#378)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/378
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Producdevity <y.gherbi.dev@gmail.com>
Co-committed-by: Producdevity <y.gherbi.dev@gmail.com>
2025-12-30 06:21:42 +01:00
Maufeat 6d80a5f823 [nvnflinger,vk] suppress error & warning log spam (#3227)
on LM3 the log file can be up to 20MB/per minute

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3227
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-30 05:09:41 +01:00
Caio Oliveira 29717da45b [vk] add toogle to disable BCn patch (fix crash when fetching drivers on GPU Driver Manager) (#3140)
* adding another toggle is not the right way
  and need to be investigated why it's crashing things out
* this toggle should be removed when this is properly fixed

Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3140
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-29 21:53:37 +01:00
John 28f08e43f1 [core/nvnflinger] Revert GetBufferHistory #84 and #528 (#3218)
This will fix 1 of 2 performance regression to LM3 introduced between 0.0.2 and 0.0.3rc1.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3218
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2025-12-29 20:42:10 +01:00
lizzie b53aa06505 [common] fix fibers by using older boost instead of minicoro (#2665)
Revert of a previous commit that added minicoro for a reason god knows why

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2665
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-29 20:37:49 +01:00
MaranBr b95c4d2d5d [audio_core] Fix broken biquad effect (#3225)
This fixes the broken biquad effect.

Thanks to Forrest Mark X for showing us where the problem was occurring in the code.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3225
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-29 20:24:57 +01:00
xbzk d76edfc683 [android] layout mode transition issues (corruption/gamepad navigation) fixed (#3212)
fellow mike22 pointed out some vulnerabilities related to layout mode transitions.
let us give it a go!

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3212
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-12-29 13:08:18 +01:00
lizzie 3bc714a392 [port/freebsd] enable Libusb by default on FBSD15 (#3210)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3210
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-29 01:54:35 +01:00
Maufeat 1d629fe83c [svc] Implement GetSystemInfo (#3217)
This function is a copy-cat implementation of Ryujinx's method

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3217
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-27 22:39:38 +01:00
lizzie ba3eda83d3 [hle] update firmware version from 21.0.1 to 21.1.0 (#3208)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3208
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-27 04:27:27 +01:00
MaranBr e6850cbad5 [audio_core] Fix audio mute by removing minimum volume limit (#3194)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3194
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-27 01:17:20 +01:00
xbzk cfae726289 [video_core] nvn descriptor layout fix (#3206)
Yxzx presumes this:
// The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
But in MCI i`ve discovered that there are no sizes, both registers are GPU addresses (hence the 2.8gb allocation, it was an address actually)

Method could be much simpler but for safety i`ve routed both old and new worlds.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3206
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-12-26 04:54:14 +01:00
Gamer64 bb94cff886 [chore] Fixed a couple memory leaks using up ~15 MB each iteration (#398)
Co-authored-by: Jarrod Norwell <official.antique@gmail.com>
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/398
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-12-26 02:55:52 +01:00
lizzie 370997f42e [externals/ffmpeg] remove --disable-postproc causing issues in OpenOrbis toolchain (#3203)
why was disable-postproc added? either way this fixes build errors not only on PS4 but also on Haiku i think

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3203
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-26 02:36:08 +01:00
crueter 5213cc5689 Revert "[vk] Correct polygon draw topology mapping for line and point modes (#2834)" (#3158)
This reverts commit 6ba25b6cc0.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3158
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-26 02:33:53 +01:00
lizzie bc9af86269 [externals] update Vulkan headers from 1.4.328.1 -> 1.4.335.0 (#3202)
notably adds access to `VK_KHR_maintenance10` :)
I'm not sure if we want to update vk as regularly as with other deps as the only worthwhile change I saw was the addition of maintainance10
Signed-off-by: lizzie lizzie@eden-emu.dev

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3202
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-25 20:48:28 +01:00
Caio Oliveira 00ec67d65b [android] Properly set Root of the Project (#3177)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3177
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-23 22:23:56 +01:00
Marcin Serwin fbd28a9d34 [cmake] fix dynarmic tests (#3192)
The old style `add_test` invocation is not target aware which means that
trying to run the test via `ninja test` results in:

    Could not find executable dynarmic_tests

Signed-off-by: Marcin Serwin <marcin@serwin.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3192
Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Co-committed-by: Marcin Serwin <marcin@serwin.dev>
2025-12-23 01:34:58 +01:00
Caio Oliveira 3413fbd9da [FIXUP] Partially revert "[NCE] Fix cache invalidation and signal interrupt race condition (#3063)" (#3190)
* this fixes Jamboree and SSB

This reverts commit e3c942b209.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3190
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-22 02:58:40 +01:00
SDK Chan bccc46a325 [src/dynarmic] Fix No member named 'join' in namespace 'fmt' (#3188)
Clang seems to complain that fmt doesn't have a member named join so, it fails to build.
Including fmt/ranges.h fixes that, and lets eden be buildable again.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3188
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
2025-12-21 17:28:49 +01:00
271 changed files with 20312 additions and 20868 deletions
+1 -1
View File
@@ -13,7 +13,7 @@ jobs:
fetch-depth: 0
- name: Find Unused Strings
run: ./tools/find-unused-strings.sh
run: ./tools/unused-strings.sh
- name: Find Stale Translations
run: ./tools/stale-translations.sh
+2 -2
View File
@@ -174,8 +174,8 @@ if ((MSVC AND NOT (CMAKE_BUILD_TYPE MATCHES "Debug|RelWithDebInfo") OR ANDROID))
endif()
option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${BUNDLED_SIRIT_DEFAULT})
# Re-allow on FreeBSD once its on mainline ports
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR PLATFORM_LINUX OR APPLE" OFF)
# FreeBSD 15+ has libusb, versions below should disable it
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR PLATFORM_LINUX OR PLATFORM_FREEBSD OR APPLE" OFF)
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT WIN32 OR NOT ARCHITECTURE_arm64" OFF)
mark_as_advanced(FORCE ENABLE_OPENGL)
+82 -80
View File
@@ -1,7 +1,9 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
if (MSVC OR ANDROID)
set(CPM_SOURCE_CACHE "${PROJECT_SOURCE_DIR}/.cache/cpm" CACHE STRING "" FORCE)
if(MSVC OR ANDROID)
set(BUNDLED_DEFAULT ON)
else()
set(BUNDLED_DEFAULT OFF)
@@ -19,7 +21,7 @@ include(CPM)
# cpmfile parsing
set(CPMUTIL_JSON_FILE "${CMAKE_CURRENT_SOURCE_DIR}/cpmfile.json")
if (EXISTS ${CPMUTIL_JSON_FILE})
if(EXISTS ${CPMUTIL_JSON_FILE})
file(READ ${CPMUTIL_JSON_FILE} CPMFILE_CONTENT)
else()
message(WARNING "[CPMUtil] cpmfile ${CPMUTIL_JSON_FILE} does not exist, AddJsonPackage will be a no-op")
@@ -45,14 +47,14 @@ endfunction()
function(get_json_element object out member default)
string(JSON out_type ERROR_VARIABLE err TYPE "${object}" ${member})
if (err)
if(err)
set("${out}" "${default}" PARENT_SCOPE)
return()
endif()
string(JSON outvar GET "${object}" ${member})
if (out_type STREQUAL "ARRAY")
if(out_type STREQUAL "ARRAY")
string(JSON _len LENGTH "${object}" ${member})
# array_to_list("${outvar}" ${_len} outvar)
set("${out}_LENGTH" "${_len}" PARENT_SCOPE)
@@ -74,7 +76,7 @@ function(AddJsonPackage)
set(multiValueArgs OPTIONS)
cmake_parse_arguments(JSON "" "${oneValueArgs}" "${multiValueArgs}"
"${ARGN}")
"${ARGN}")
list(LENGTH ARGN argnLength)
@@ -83,18 +85,18 @@ function(AddJsonPackage)
set(JSON_NAME "${ARGV0}")
endif()
if (NOT DEFINED CPMFILE_CONTENT)
if(NOT DEFINED CPMFILE_CONTENT)
cpm_utils_message(WARNING ${name} "No cpmfile, AddJsonPackage is a no-op")
return()
endif()
if (NOT DEFINED JSON_NAME)
if(NOT DEFINED JSON_NAME)
cpm_utils_message(FATAL_ERROR "json package" "No name specified")
endif()
string(JSON object ERROR_VARIABLE err GET "${CPMFILE_CONTENT}" "${JSON_NAME}")
if (err)
if(err)
cpm_utils_message(FATAL_ERROR ${JSON_NAME} "Not found in cpmfile")
endif()
@@ -103,13 +105,13 @@ function(AddJsonPackage)
get_json_element("${object}" ci ci OFF)
get_json_element("${object}" version version "")
if (ci)
if(ci)
get_json_element("${object}" name name "${JSON_NAME}")
get_json_element("${object}" extension extension "tar.zst")
get_json_element("${object}" min_version min_version "")
get_json_element("${object}" raw_disabled disabled_platforms "")
if (raw_disabled)
if(raw_disabled)
array_to_list("${raw_disabled}" ${raw_disabled_LENGTH} disabled_platforms)
else()
set(disabled_platforms "")
@@ -154,31 +156,31 @@ function(AddJsonPackage)
# first: tag gets %VERSION% replaced if applicable, with either git_version (preferred) or version
# second: artifact gets %VERSION% and %TAG% replaced accordingly (same rules for VERSION)
if (git_version)
if(git_version)
set(version_replace ${git_version})
else()
set(version_replace ${version})
endif()
# TODO(crueter): fmt module for cmake
if (tag)
if(tag)
string(REPLACE "%VERSION%" "${version_replace}" tag ${tag})
endif()
if (artifact)
if(artifact)
string(REPLACE "%VERSION%" "${version_replace}" artifact ${artifact})
string(REPLACE "%TAG%" "${tag}" artifact ${artifact})
endif()
# format patchdir
if (raw_patches)
if(raw_patches)
math(EXPR range "${raw_patches_LENGTH} - 1")
foreach(IDX RANGE ${range})
string(JSON _patch GET "${raw_patches}" "${IDX}")
set(full_patch "${CMAKE_SOURCE_DIR}/.patch/${JSON_NAME}/${_patch}")
if (NOT EXISTS ${full_patch})
if(NOT EXISTS ${full_patch})
cpm_utils_message(FATAL_ERROR ${JSON_NAME} "specifies patch ${full_patch} which does not exist")
endif()
@@ -190,7 +192,7 @@ function(AddJsonPackage)
# options
get_json_element("${object}" raw_options options "")
if (raw_options)
if(raw_options)
array_to_list("${raw_options}" ${raw_options_LENGTH} options)
endif()
@@ -198,7 +200,7 @@ function(AddJsonPackage)
# end options
# system/bundled
if (bundled STREQUAL "unset" AND DEFINED JSON_BUNDLED_PACKAGE)
if(bundled STREQUAL "unset" AND DEFINED JSON_BUNDLED_PACKAGE)
set(bundled ${JSON_BUNDLED_PACKAGE})
endif()
@@ -284,37 +286,37 @@ function(AddPackage)
set(multiValueArgs OPTIONS PATCHES)
cmake_parse_arguments(PKG_ARGS "" "${oneValueArgs}" "${multiValueArgs}"
"${ARGN}")
"${ARGN}")
if (NOT DEFINED PKG_ARGS_NAME)
if(NOT DEFINED PKG_ARGS_NAME)
cpm_utils_message(FATAL_ERROR "package" "No package name defined")
endif()
option(${PKG_ARGS_NAME}_FORCE_SYSTEM "Force the system package for ${PKG_ARGS_NAME}")
option(${PKG_ARGS_NAME}_FORCE_BUNDLED "Force the bundled package for ${PKG_ARGS_NAME}")
if (NOT DEFINED PKG_ARGS_GIT_HOST)
if(NOT DEFINED PKG_ARGS_GIT_HOST)
set(git_host github.com)
else()
set(git_host ${PKG_ARGS_GIT_HOST})
endif()
if (DEFINED PKG_ARGS_URL)
if(DEFINED PKG_ARGS_URL)
set(pkg_url ${PKG_ARGS_URL})
if (DEFINED PKG_ARGS_REPO)
if(DEFINED PKG_ARGS_REPO)
set(pkg_git_url https://${git_host}/${PKG_ARGS_REPO})
else()
if (DEFINED PKG_ARGS_GIT_URL)
if(DEFINED PKG_ARGS_GIT_URL)
set(pkg_git_url ${PKG_ARGS_GIT_URL})
else()
set(pkg_git_url ${pkg_url})
endif()
endif()
elseif (DEFINED PKG_ARGS_REPO)
elseif(DEFINED PKG_ARGS_REPO)
set(pkg_git_url https://${git_host}/${PKG_ARGS_REPO})
if (DEFINED PKG_ARGS_TAG)
if(DEFINED PKG_ARGS_TAG)
set(pkg_key ${PKG_ARGS_TAG})
if(DEFINED PKG_ARGS_ARTIFACT)
@@ -324,14 +326,14 @@ function(AddPackage)
set(pkg_url
${pkg_git_url}/archive/refs/tags/${PKG_ARGS_TAG}.tar.gz)
endif()
elseif (DEFINED PKG_ARGS_SHA)
elseif(DEFINED PKG_ARGS_SHA)
set(pkg_url "${pkg_git_url}/archive/${PKG_ARGS_SHA}.tar.gz")
else()
if (DEFINED PKG_ARGS_BRANCH)
if(DEFINED PKG_ARGS_BRANCH)
set(PKG_BRANCH ${PKG_ARGS_BRANCH})
else()
cpm_utils_message(WARNING ${PKG_ARGS_NAME}
"REPO defined but no TAG, SHA, BRANCH, or URL specified, defaulting to master")
"REPO defined but no TAG, SHA, BRANCH, or URL specified, defaulting to master")
set(PKG_BRANCH master)
endif()
@@ -343,72 +345,72 @@ function(AddPackage)
cpm_utils_message(STATUS ${PKG_ARGS_NAME} "Download URL is ${pkg_url}")
if (NOT DEFINED PKG_ARGS_KEY)
if (DEFINED PKG_ARGS_SHA)
if(NOT DEFINED PKG_ARGS_KEY)
if(DEFINED PKG_ARGS_SHA)
string(SUBSTRING ${PKG_ARGS_SHA} 0 4 pkg_key)
cpm_utils_message(DEBUG ${PKG_ARGS_NAME}
"No custom key defined, using ${pkg_key} from sha")
"No custom key defined, using ${pkg_key} from sha")
elseif(DEFINED PKG_ARGS_GIT_VERSION)
set(pkg_key ${PKG_ARGS_GIT_VERSION})
cpm_utils_message(DEBUG ${PKG_ARGS_NAME}
"No custom key defined, using ${pkg_key}")
elseif (DEFINED PKG_ARGS_TAG)
"No custom key defined, using ${pkg_key}")
elseif(DEFINED PKG_ARGS_TAG)
set(pkg_key ${PKG_ARGS_TAG})
cpm_utils_message(DEBUG ${PKG_ARGS_NAME}
"No custom key defined, using ${pkg_key}")
elseif (DEFINED PKG_ARGS_VERSION)
"No custom key defined, using ${pkg_key}")
elseif(DEFINED PKG_ARGS_VERSION)
set(pkg_key ${PKG_ARGS_VERSION})
cpm_utils_message(DEBUG ${PKG_ARGS_NAME}
"No custom key defined, using ${pkg_key}")
"No custom key defined, using ${pkg_key}")
else()
cpm_utils_message(WARNING ${PKG_ARGS_NAME}
"Could not determine cache key, using CPM defaults")
"Could not determine cache key, using CPM defaults")
endif()
else()
set(pkg_key ${PKG_ARGS_KEY})
endif()
if (DEFINED PKG_ARGS_HASH_ALGO)
if(DEFINED PKG_ARGS_HASH_ALGO)
set(hash_algo ${PKG_ARGS_HASH_ALGO})
else()
set(hash_algo SHA512)
endif()
if (DEFINED PKG_ARGS_HASH)
if(DEFINED PKG_ARGS_HASH)
set(pkg_hash "${hash_algo}=${PKG_ARGS_HASH}")
elseif (DEFINED PKG_ARGS_HASH_SUFFIX)
elseif(DEFINED PKG_ARGS_HASH_SUFFIX)
# funny sanity check
string(TOLOWER ${hash_algo} hash_algo_lower)
string(TOLOWER ${PKG_ARGS_HASH_SUFFIX} suffix_lower)
if (NOT ${suffix_lower} MATCHES ${hash_algo_lower})
if(NOT ${suffix_lower} MATCHES ${hash_algo_lower})
cpm_utils_message(WARNING
"Hash algorithm and hash suffix do not match, errors may occur")
"Hash algorithm and hash suffix do not match, errors may occur")
endif()
set(hash_url ${pkg_url}.${PKG_ARGS_HASH_SUFFIX})
elseif (DEFINED PKG_ARGS_HASH_URL)
elseif(DEFINED PKG_ARGS_HASH_URL)
set(hash_url ${PKG_ARGS_HASH_URL})
else()
cpm_utils_message(WARNING ${PKG_ARGS_NAME}
"No hash or hash URL found")
"No hash or hash URL found")
endif()
if (DEFINED hash_url)
if(DEFINED hash_url)
set(outfile ${CMAKE_CURRENT_BINARY_DIR}/${PKG_ARGS_NAME}.hash)
# TODO(crueter): This is kind of a bad solution
# because "technically" the hash is invalidated each week
# but it works for now kjsdnfkjdnfjksdn
string(TOLOWER ${PKG_ARGS_NAME} lowername)
if (NOT EXISTS ${outfile} AND NOT EXISTS ${CPM_SOURCE_CACHE}/${lowername}/${pkg_key})
if(NOT EXISTS ${outfile} AND NOT EXISTS ${CPM_SOURCE_CACHE}/${lowername}/${pkg_key})
file(DOWNLOAD ${hash_url} ${outfile})
endif()
if (EXISTS ${outfile})
if(EXISTS ${outfile})
file(READ ${outfile} pkg_hash_tmp)
endif()
if (DEFINED ${pkg_hash_tmp})
if(DEFINED ${pkg_hash_tmp})
set(pkg_hash "${hash_algo}=${pkg_hash_tmp}")
endif()
endif()
@@ -426,19 +428,19 @@ function(AddPackage)
- CPMUTIL_FORCE_BUNDLED
- BUNDLED_PACKAGE
- default to allow local
]]#
if (PKG_ARGS_FORCE_BUNDLED_PACKAGE)
]] #
if(PKG_ARGS_FORCE_BUNDLED_PACKAGE)
set_precedence(OFF OFF)
elseif (${PKG_ARGS_NAME}_FORCE_SYSTEM)
elseif(${PKG_ARGS_NAME}_FORCE_SYSTEM)
set_precedence(ON ON)
elseif (${PKG_ARGS_NAME}_FORCE_BUNDLED)
elseif(${PKG_ARGS_NAME}_FORCE_BUNDLED)
set_precedence(OFF OFF)
elseif (CPMUTIL_FORCE_SYSTEM)
elseif(CPMUTIL_FORCE_SYSTEM)
set_precedence(ON ON)
elseif(CPMUTIL_FORCE_BUNDLED)
set_precedence(OFF OFF)
elseif (DEFINED PKG_ARGS_BUNDLED_PACKAGE AND NOT PKG_ARGS_BUNDLED_PACKAGE STREQUAL "unset")
if (PKG_ARGS_BUNDLED_PACKAGE)
elseif(DEFINED PKG_ARGS_BUNDLED_PACKAGE AND NOT PKG_ARGS_BUNDLED_PACKAGE STREQUAL "unset")
if(PKG_ARGS_BUNDLED_PACKAGE)
set(local OFF)
else()
set(local ON)
@@ -449,7 +451,7 @@ function(AddPackage)
set_precedence(ON OFF)
endif()
if (DEFINED PKG_ARGS_VERSION)
if(DEFINED PKG_ARGS_VERSION)
list(APPEND EXTRA_ARGS
VERSION ${PKG_ARGS_VERSION}
)
@@ -475,32 +477,32 @@ function(AddPackage)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_NAMES ${PKG_ARGS_NAME})
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_URLS ${pkg_git_url})
if (${PKG_ARGS_NAME}_ADDED)
if (DEFINED PKG_ARGS_SHA)
if(${PKG_ARGS_NAME}_ADDED)
if(DEFINED PKG_ARGS_SHA)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_SHA})
elseif (DEFINED PKG_ARGS_GIT_VERSION)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_GIT_VERSION})
elseif (DEFINED PKG_ARGS_TAG)
${PKG_ARGS_SHA})
elseif(DEFINED PKG_ARGS_GIT_VERSION)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_TAG})
elseif(DEFINED PKG_ARGS_VERSION)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_VERSION})
${PKG_ARGS_GIT_VERSION})
elseif(DEFINED PKG_ARGS_TAG)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_TAG})
elseif(DEFINED PKG_ARGS_VERSION)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_VERSION})
else()
cpm_utils_message(WARNING ${PKG_ARGS_NAME}
"Package has no specified sha, tag, or version")
"Package has no specified sha, tag, or version")
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS "unknown")
endif()
else()
if (DEFINED CPM_PACKAGE_${PKG_ARGS_NAME}_VERSION AND NOT
if(DEFINED CPM_PACKAGE_${PKG_ARGS_NAME}_VERSION AND NOT
"${CPM_PACKAGE_${PKG_ARGS_NAME}_VERSION}" STREQUAL "")
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
"${CPM_PACKAGE_${PKG_ARGS_NAME}_VERSION} (system)")
"${CPM_PACKAGE_${PKG_ARGS_NAME}_VERSION} (system)")
else()
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
"unknown (system)")
"unknown (system)")
endif()
endif()
@@ -561,7 +563,7 @@ function(AddCIPackage)
message(FATAL_ERROR "[CPMUtil] PACKAGE is required")
endif()
if (NOT DEFINED PKG_ARGS_CMAKE_FILENAME)
if(NOT DEFINED PKG_ARGS_CMAKE_FILENAME)
set(ARTIFACT_CMAKE ${PKG_ARGS_NAME})
else()
set(ARTIFACT_CMAKE ${PKG_ARGS_CMAKE_FILENAME})
@@ -573,11 +575,11 @@ function(AddCIPackage)
set(ARTIFACT_EXT ${PKG_ARGS_EXTENSION})
endif()
if (DEFINED PKG_ARGS_MIN_VERSION)
if(DEFINED PKG_ARGS_MIN_VERSION)
set(ARTIFACT_MIN_VERSION ${PKG_ARGS_MIN_VERSION})
endif()
if (DEFINED PKG_ARGS_DISABLED_PLATFORMS)
if(DEFINED PKG_ARGS_DISABLED_PLATFORMS)
set(DISABLED_PLATFORMS ${PKG_ARGS_DISABLED_PLATFORMS})
endif()
@@ -587,19 +589,19 @@ function(AddCIPackage)
set(ARTIFACT_REPO ${PKG_ARGS_REPO})
set(ARTIFACT_PACKAGE ${PKG_ARGS_PACKAGE})
if ((MSVC AND ARCHITECTURE_x86_64) AND NOT "windows-amd64" IN_LIST DISABLED_PLATFORMS)
if((MSVC AND ARCHITECTURE_x86_64) AND NOT "windows-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(windows-amd64)
endif()
if ((MSVC AND ARCHITECTURE_arm64) AND NOT "windows-arm64" IN_LIST DISABLED_PLATFORMS)
if((MSVC AND ARCHITECTURE_arm64) AND NOT "windows-arm64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(windows-arm64)
endif()
if ((MINGW AND ARCHITECTURE_x86_64) AND NOT "mingw-amd64" IN_LIST DISABLED_PLATFORMS)
if((MINGW AND ARCHITECTURE_x86_64) AND NOT "mingw-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(mingw-amd64)
endif()
if ((MINGW AND ARCHITECTURE_arm64) AND NOT "mingw-arm64" IN_LIST DISABLED_PLATFORMS)
if((MINGW AND ARCHITECTURE_arm64) AND NOT "mingw-arm64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(mingw-arm64)
endif()
@@ -628,11 +630,11 @@ function(AddCIPackage)
endif()
# TODO(crueter): macOS amd64/aarch64 split mayhaps
if (APPLE AND NOT "macos-universal" IN_LIST DISABLED_PLATFORMS)
if(APPLE AND NOT "macos-universal" IN_LIST DISABLED_PLATFORMS)
add_ci_package(macos-universal)
endif()
if (DEFINED ARTIFACT_DIR)
if(DEFINED ARTIFACT_DIR)
set(${ARTIFACT_PACKAGE}_ADDED TRUE PARENT_SCOPE)
set(${ARTIFACT_PACKAGE}_SOURCE_DIR "${ARTIFACT_DIR}" PARENT_SCOPE)
else()
+2 -2
View File
@@ -96,8 +96,8 @@
"package": "VVL",
"repo": "KhronosGroup/Vulkan-ValidationLayers",
"tag": "vulkan-sdk-%VERSION%",
"git_version": "1.4.328.1",
"git_version": "1.4.335.0",
"artifact": "android-binaries-%VERSION%.zip",
"hash": "5ec895a453cb7c2f156830b9766953a0c2bd44dea99e6a3dac4160305041ccd3e87534b4ce0bd102392178d2a8eca48411856298f9395e60117cdfe89f72137e"
"hash": "48167c4a17736301bd08f9290f41830443e1f18cce8ad867fc6f289b49e18b40e93c9850b377951af82f51b5b6d7313aa6a884fc5df79f5ce3df82696c1c1244"
}
}
+19 -24
View File
@@ -1,20 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
SPDX-FileCopyrightText: 2025 Eden Emulator Project
SPDX-License-Identifier: GPL-3.0-or-later
-->
<!--
SPDX-FileCopyrightText: 2021 yuzu Emulator Project
SPDX-License-Identifier: CC0-1.0
-->
<component type="desktop-application">
<id>org.yuzu_emu.yuzu</id>
<id>org.eden_emu.eden</id>
<metadata_license>CC0-1.0</metadata_license>
<name>yuzu</name>
<name>eden</name>
<summary>Nintendo Switch emulator</summary>
<description>
<p>yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra.</p>
<p>The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.</p>
<p>For a full list of games yuzu support, please visit our Compatibility page.</p>
<p>Check out our website for the latest news on exciting features, monthly progress reports, and more!</p>
<p>Nintendo Switch video game console emulator</p>
</description>
<categories>
<category>Game</category>
@@ -24,16 +26,16 @@ SPDX-License-Identifier: CC0-1.0
<keyword>switch</keyword>
<keyword>emulator</keyword>
</keywords>
<url type="homepage">https://yuzu-emu.org/</url>
<url type="bugtracker">https://github.com/yuzu-emu/yuzu/issues</url>
<url type="faq">https://yuzu-emu.org/wiki/faq/</url>
<url type="help">https://yuzu-emu.org/wiki/home/</url>
<url type="donation">https://yuzu-emu.org/donate/</url>
<url type="translate">https://www.transifex.com/projects/p/yuzu</url>
<url type="contact">https://community.citra-emu.org/</url>
<url type="vcs-browser">https://github.com/yuzu-emu/yuzu</url>
<url type="contribute">https://yuzu-emu.org/wiki/contributing/</url>
<launchable type="desktop-id">org.yuzu_emu.yuzu.desktop</launchable>
<url type="homepage">https://eden-emu.dev/</url>
<url type="bugtracker">https://git.eden-emu.dev/eden-emu/eden/issues</url>
<url type="faq">https://eden-emu.dev/docs</url>
<url type="help">https://eden-emu.dev/docs</url>
<url type="donation">https://eden-emu.dev/donations</url>
<url type="translate">https://explore.transifex.com/edenemu/eden-emulator</url>
<url type="contact">https://discord.gg/edenemu</url>
<url type="vcs-browser">https://git.eden-emu.dev</url>
<url type="contribute">https://git.eden-emu.dev/eden-emu/eden</url>
<launchable type="desktop-id">org.eden_emu.eden.desktop</launchable>
<provides>
<binary>yuzu</binary>
<binary>yuzu-cmd</binary>
@@ -50,13 +52,6 @@ SPDX-License-Identifier: CC0-1.0
<memory>16384</memory>
</recommends>
<project_license>GPL-3.0-or-later</project_license>
<developer_name>yuzu Emulator Team</developer_name>
<developer_name>Eden Emulator Team</developer_name>
<content_rating type="oars-1.0"/>
<screenshots>
<screenshot type="default"><image>https://raw.githubusercontent.com/yuzu-emu/yuzu-emu.github.io/master/images/screenshots/001-Super%20Mario%20Odyssey%20.png</image></screenshot>
<screenshot><image>https://raw.githubusercontent.com/yuzu-emu/yuzu-emu.github.io/master/images/screenshots/004-The%20Legend%20of%20Zelda%20Skyward%20Sword%20HD.png</image></screenshot>
<screenshot><image>https://raw.githubusercontent.com/yuzu-emu/yuzu-emu.github.io/master/images/screenshots/007-Pokemon%20Sword.png</image></screenshot>
<screenshot><image>https://raw.githubusercontent.com/yuzu-emu/yuzu-emu.github.io/master/images/screenshots/010-Hyrule%20Warriors%20Age%20of%20Calamity.png</image></screenshot>
<screenshot><image>https://raw.githubusercontent.com/yuzu-emu/yuzu-emu.github.io/master/images/screenshots/039-Pok%C3%A9mon%20Mystery%20Dungeon%20Rescue%20Team%20DX.png.png.png</image></screenshot>
</screenshots>
</component>
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@@ -1,17 +0,0 @@
# AddPackage
- `VERSION` (required): The version to get (the tag will be `v${VERSION}`)
- `NAME` (required): Name used within the artifacts
- `REPO` (required): CI repository, e.g. `crueter-ci/OpenSSL`
- `PACKAGE` (required): `find_package` package name
- `EXTENSION`: Artifact extension (default `tar.zst`)
- `MIN_VERSION`: Minimum version for `find_package`. Only used if platform does not support this package as a bundled artifact
- `DISABLED_PLATFORMS`: List of platforms that lack artifacts for this package. Options:
* `windows-amd64`
* `windows-arm64`
* `android`
* `solaris-amd64`
* `freebsd-amd64`
* `linux-amd64`
* `linux-aarch64`
* `macos-universal`
+16 -3
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@@ -10,12 +10,13 @@ Global Options:
You are highly encouraged to read AddPackage first, even if you plan to only interact with CPMUtil via `AddJsonPackage`.
<!-- TOC -->
- [AddPackage](#addpackage)
- [AddCIPackage](#addcipackage)
- [AddJsonPackage](#addjsonpackage)
- [Lists](#lists)
<!-- /TOC -->
- [For Packagers](#for-packagers)
- [Network Sandbox](#network-sandbox)
- [Unsandboxed](#unsandboxed)
## AddPackage
@@ -43,4 +44,16 @@ For an example of how this might be implemented in an application, see Eden's im
- [`dep_hashes.h.in`](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/src/dep_hashes.h.in)
- [`GenerateDepHashes.cmake`](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CMakeModules/GenerateDepHashes.cmake)
- [`deps_dialog.cpp`](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/src/yuzu/deps_dialog.cpp)
- [`deps_dialog.cpp`](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/src/yuzu/deps_dialog.cpp)
## For Packagers
If you are packaging a project that uses CPMUtil, read this!
### Network Sandbox
For sandboxed environments (e.g. Gentoo, nixOS) you must install all dependencies to the system beforehand and set `-DCPMUTIL_FORCE_SYSTEM=ON`. If a dependency is missing, get creating!
### Unsandboxed
For others (AUR, MPR, etc). CPMUtil will handle everything for you, including if some of the project's dependencies are missing from your distribution's repositories. That is pretty much half the reason I created this behemoth, after all.
+47 -27
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@@ -1,17 +1,20 @@
# Caveats
<!-- TOC -->
- [Caveats](#caveats)
- [Arch Linux](#arch-linux)
- [Gentoo Linux](#gentoo-linux)
- [macOS](#macos)
- [Solaris](#solaris)
- [HaikuOS](#haikuos)
- [OpenBSD](#openbsd)
- [FreeBSD](#freebsd)
- [NetBSD](#netbsd)
- [MSYS2](#msys2)
- [Windows 8.1 and below](#windows-81-and-below)
- [Arch Linux](#arch-linux)
- [Gentoo Linux](#gentoo-linux)
- [macOS](#macos)
- [Solaris](#solaris)
- [HaikuOS](#haikuos)
- [OpenBSD](#openbsd)
- [FreeBSD](#freebsd)
- [NetBSD](#netbsd)
- [MSYS2](#msys2)
- [RedoxOS](#redoxos)
- [Windows](#windows)
- [Windows 7, Windows 8 and Windows 8.1](#windows-7-windows-8-and-windows-81)
- [Windows Vista and below](#windows-vista-and-below)
- [Windows on ARM](#windows-on-arm)
<!-- /TOC -->
## Arch Linux
@@ -49,6 +52,7 @@ export PATH="$PATH:$PWD"
```
Default MESA is a bit outdated, the following environment variables should be set for a smoother experience:
```sh
export MESA_GL_VERSION_OVERRIDE=4.6
export MESA_GLSL_VERSION_OVERRIDE=460
@@ -93,9 +97,16 @@ Eden is not currently available as a port on FreeBSD, though it is in the works.
The available OpenSSL port (3.0.17) is out-of-date, and using a bundled static library instead is recommended; to do so, add `-DYUZU_USE_BUNDLED_OPENSSL=ON` to your CMake configure command.
Gamepad/controllers may not work on 15.0, this is due to an outdated SDL not responding well to the new `usbhid(2)` driver. To workaround this simply disable `usbhid(2)` (add the following to `/boot/loader.conf`):
```sh
hw.usb.usbhid.enable="0"
```
## NetBSD
Install `pkgin` if not already `pkg_add pkgin`, see also the general [pkgsrc guide](https://www.netbsd.org/docs/pkgsrc/using.html). For NetBSD 10.1 provide `echo 'PKG_PATH="https://cdn.netbsd.org/pub/pkgsrc/packages/NetBSD/x86_64/10.0_2025Q3/All/"' >/etc/pkg_install.conf`. If `pkgin` is taking too much time consider adding the following to `/etc/rc.conf`:
Install `pkgin` if not already `pkg_add pkgin`, see also the general [pkgsrc guide](https://www.netbsd.org/docs/pkgsrc/using.html). For NetBSD 10.1 provide `echo 'PKG_PATH="https://cdn.netbsd.org/pub/pkgsrc/packages/NetBSD/amd64/10.1/All/"' >/etc/pkg_install.conf`. If `pkgin` is taking too much time consider adding the following to `/etc/rc.conf`:
```sh
ip6addrctl=YES
ip6addrctl_policy=ipv4_prefer
@@ -109,9 +120,10 @@ System provides a default `g++-10` which doesn't support the current C++ codebas
Make may error out when generating C++ headers of SPIRV shaders, hence it's recommended to use `gmake` over the default system one.
[parallel/spirv-tools](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/parallel/spirv-tools/index.html) isn't available in binary form and must be build from source.
[parallel/spirv-tools](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/parallel/spirv-tools/index.html) isn't available in binary form and must be built from source.
glslang is not available on NetBSD, to circumvent this simply build glslang by yourself:
Such that glslang is not available on NetBSD, to circumvent this simply build glslang by yourself:
```sh
pkgin python313
git clone --depth=1 https://github.com/KhronosGroup/glslang.git
@@ -124,13 +136,15 @@ cmake --install build
However, pkgsrc is highly recommended, see [getting pkgsrc](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/doc/pkgsrc.html#getting). You must get `current` not the `2025Q2` version.
# DragonFlyBSD
## DragonFlyBSD
If `libstdc++.so.6` is not found (`GLIBCXX_3.4.30`) then attempt:
```sh
rm /usr/local/lib/gcc11/libstdc++.so.6
ln -s /usr/local/lib/gcc14/libstdc++.so /usr/local/lib/gcc11/libstdc++.so.6
```
This may have unforeseen consequences of which we don't need to worry about for now.
Default `g++` (and the libstdc++) is too outdated - so install `gcc14` and redirect CMake to the new compiler toolchain `-DCMAKE_CXX_COMPILER=gcc14 -DCMAKE_C_COMPILER=g++14`.
@@ -141,13 +155,9 @@ If build hangs, use `hammer2 bulkfree`.
## MSYS2
`qt6-static` isn't supported yet.
Only the `MINGW64` environment is tested (or `CLANGARM64` on ARM); however, all of the others should work (in theory) sans `MINGW32`.
Only the `MINGW64` environment is tested; however, all of the others should work (in theory) sans `MINGW32`.
Currently, only FFmpeg can be used as a system dependency; the others will result in linker errors.
When packaging an MSYS2 build, you will need to copy all dependent DLLs recursively alongside the `windeployqt6`; for example:
When packaging an MSYS2 build that is NOT fully static, you will need to copy all dependent DLLs recursively alongside the `windeployqt6`; for example:
```sh
# MSYS_TOOLCHAIN is typically just mingw64
@@ -196,14 +206,24 @@ windeployqt6 --no-compiler-runtime --no-opengl-sw --no-system-dxc-compiler \
find ./*/ -name "*.dll" | while read -r dll; do deps "$dll"; done
```
## Windows 8.1 and below
DirectX 12 is not available - simply copy and paste a random DLL and name it `d3d12.dll`.
Install [Qt6 compatibility libraries](github.com/ANightly/qt6windows7) specifically Qt 6.9.5.
## RedoxOS
The package install may randomly hang at times, in which case it has to be restarted. ALWAYS do a `sudo pkg update` or the chances of it hanging will be close to 90%. If "multiple" installs fail at once, try installing 1 by 1 the packages.
When CMake invokes certain file syscalls - it may sometimes cause crashes or corruptions on the (kernel?) address space - so reboot the system if there is a "hang" in CMake.
## Windows
### Windows 7, Windows 8 and Windows 8.1
DirectX 12 is not available - simply copy and paste a random DLL and name it `d3d12.dll`.
Install [Qt6 compatibility libraries](github.com/ANightly/qt6windows7) specifically Qt 6.9.5.
### Windows Vista and below
No support for Windows Vista (or below) is present at the moment. Check back later.
### Windows on ARM
If you're using Snapdragon X or 8CX, use the [the Vulkan translation layer](https://apps.microsoft.com/detail/9nqpsl29bfff?hl=en-us&gl=USE) only if the stock drivers do not work. And of course always keep your system up-to-date.
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@@ -10,7 +10,13 @@ Simply put, types/classes are named as `PascalCase`, same for methods and functi
Except for Qt MOC where `functionName` is preferred.
Template typenames prefer short names like `T`, `I`, `U`, if a longer name is required either `Iterator` or `perform_action` are fine as well.
Template typenames prefer short names like `T`, `I`, `U`, if a longer name is required either `Iterator` or `perform_action` are fine as well. Do not use names like `SS` as systems like solaris define it for registers, in general do not use any of the following for short names:
- `SS`, `DS`, `GS`, `FS`: Segment registers, defined by Solaris `<ucontext.h>`
- `EAX`, `EBX`, `ECX`, `EDX`, `ESI`, `EDI`, `ESP`, `EBP`, `EIP`: Registers, defined by Solaris.
- `X`: Defined by some utility headers, avoid.
- `_`: Defined by gettext, avoid.
- `N`, `M`, `S`: Preferably don't use this for types, use it for numeric constants.
- `TR`: Used by some weird `<ucontext.h>` whom define the Task Register as a logical register to provide to the user... (Need to remember which OS in specific).
Macros must always be in `SCREAMING_CASE`. Do not use short letter macros as systems like Solaris will conflict with them; a good rule of thumb is >5 characters per macro - i.e `THIS_MACRO_IS_GOOD`, `AND_ALSO_THIS_ONE`.
@@ -18,25 +24,45 @@ Try not using hungarian notation, if you're able.
## Formatting
Formatting is extremelly lax, the general rule of thumb is: Don't add new lines just to increase line count. The less lines we have to look at, the better. This means also packing densely your code while not making it a clusterfuck. Strike a balance of "this is a short and comprehensible piece of code" and "my eyes are actually happy to see this!". Don't just drop the entire thing in a single line and call it "dense code", that's just spaghetti posing as code. In general, be mindful of what other devs need to look at.
Do not put if/while/etc braces after lines:
```c++
// no dont do this
// this is more lines of code for no good reason (why braces need their separate lines?)
// and those take space in someone's screen, cumulatively
if (thing)
{
{ //<--
some(); // ...
}
} //<-- 2 lines of code for basically "opening" and "closing" an statment
// do this
if (thing) {
if (thing) { //<-- [...] and with your brain you can deduce it's this piece of code
// that's being closed
some(); // ...
}
} //<-- only one line, and it's clearer since you know its closing something [...]
// or this
// or this, albeit the extra line isn't needed (at your discretion of course)
if (thing)
some(); // ...
// this is also ok
// this is also ok, keeps things in one line and makes it extremely clear
if (thing) some();
// NOT ok, don't be "clever" and use the comma operator to stash a bunch of statments
// in a single line, doing this will definitely ruin someone's day - just do the thing below
// vvv
if (thing) some(), thing(), a2(a1(), y1(), j1()), do_complex_shit(wa(), wo(), ploo());
// ... and in general don't use the comma operator for "multiple statments", EXCEPT if you think
// that it makes the code more readable (the situation may be rare however)
// Wow so much clearer! Now I can actually see what each statment is meant to do!
if (thing) {
some();
thing();
a2(a1(), y1(), j1());
do_complex_shit(wa(), wo(), ploo());
}
```
Brace rules are lax, if you can get the point across, do it:
@@ -77,3 +103,21 @@ if (device_name.empty()) {
SDL_AudioSpec obtained;
device = SDL_OpenAudioDevice(device_name.empty() ? nullptr : device_name.c_str(), capture, &spec, &obtained, false);
```
A note about operators: Use them sparingly, yes, the language is lax on them, but some usages can be... tripping to say the least.
```c++
a, b, c; //<-- NOT OK multiple statments with comma operator is definitely a recipe for disaster
return c ? a : b; //<-- OK ternaries at end of return statments are clear and fine
return a, b; //<-- NOT OK return will take value of `b` but also evaluate `a`, just use a separate statment
void f(int a[]) //<-- OK? if you intend to use the pointer as an array, otherwise just mark it as *
```
And about templates, use them sparingly, don't just do meta-templating for the sake of it, do it when you actually need it. This isn't a competition to see who can make the most complicated and robust meta-templating system. Just use what works, and preferably stick to the standard libary instead of reinventing the wheel. Additionally:
```c++
// NOT OK This will create (T * N * C * P) versions of the same function. DO. NOT. DO. THIS.
template<typename T, size_t N, size_t C, size_t P> inline void what() const noexcept;
// OK use parameters like a normal person, don't be afraid to use them :)
template<typename T> inline void what(size_t n, size_t c, size_t p) const noexcept;
```
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@@ -1,6 +1,8 @@
# Cross Compile
# Cross compiling
## ARM64
General guide for cross compiling.
## Debian ARM64
A painless guide for cross compilation (or to test NCE) from a x86_64 system without polluting your main.
+52 -37
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@@ -1,42 +1,44 @@
# Dependencies
To build Eden, you MUST have a C++ compiler.
* On Linux, this is usually [GCC](https://gcc.gnu.org/) 11+ or [Clang](https://clang.llvm.org/) v14+
- GCC 12 also requires Clang 14+
* GCC 12 also requires Clang 14+
* On Windows, we support:
- **[MSVC](https://visualstudio.microsoft.com/downloads/)** (default)
- It's STRONGLY RECOMMENDED to use the **Community** option and **Visual Studio 2022**
- You need to install: **[Desktop development with C++](https://learn.microsoft.com/en-us/cpp/build/vscpp-step-0-installation?view=msvc-170)**
- **[clang-cl](https://learn.microsoft.com/en-us/cpp/build/clang-support-msbuild?view=msvc-180)**
- You need to install: **C++ Clang tools for Windows**
- **[MSYS2](https://www.msys2.org)** (experimental)
* **[MSVC](https://visualstudio.microsoft.com/downloads/)** (default)
* It's STRONGLY RECOMMENDED to use the **Community** option and **Visual Studio 2022**
* You need to install: **[Desktop development with C++](https://learn.microsoft.com/en-us/cpp/build/vscpp-step-0-installation?view=msvc-170)**
* **[clang-cl](https://learn.microsoft.com/en-us/cpp/build/clang-support-msbuild?view=msvc-180)**
* You need to install: **C++ Clang tools for Windows**
* **[MSYS2](https://www.msys2.org)**
* On macOS, this is Apple Clang
- This can be installed with `xcode-select --install`
* This can be installed with `xcode-select --install`
The following additional tools are also required:
* **[CMake](https://www.cmake.org/)** 3.22+ - already included with the Android SDK
* **[Git](https://git-scm.com/)** for version control
- **[Windows installer](https://gitforwindows.org)**
* **[Windows installer](https://gitforwindows.org)**
* **[Python3](https://www.python.org/downloads/)** 3.10+ - necessary to download external repositories
* On Windows, you must install the **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** as well
- *A convenience script to install the latest SDK is provided in:*
- `tools/windows/install-vulkan-sdk.ps1` (for PowerShell 5+)
- `tools/windows/install-vulkan-sdk.sh` (for MSYS2, Git Bash, etc)
* *A convenience script to install the latest SDK is provided in:*
* `tools/windows/install-vulkan-sdk.ps1` (for PowerShell 5+)
* `tools/windows/install-vulkan-sdk.sh` (for Git Bash, etc)
If you are on desktop and plan to use the Qt frontend, you *must* install Qt 6, and optionally Qt Creator (the **RECOMMENDED** IDE for building)
* On Linux, *BSD and macOS, this can be done by the package manager
- If you wish to use Qt Creator, append `qtcreator` or `qt-creator` to the commands seen below.
* If you wish to use Qt Creator, append `qtcreator` or `qt-creator` to the commands seen below.
* MSVC/clang-cl users on Windows must install through the official [Qt](https://www.qt.io/download-qt-installer-oss) installer
* Linux and macOS users may choose to use the installer as well.
* MSYS2 can also install Qt 6 via the package manager
If you are on Windows, a convenience script to install MSVC, MSYS2, Qt, all necessary packages for MSYS2, and set up a zsh environment with useful keybinds and aliases can be found [here](https://git.crueter.xyz/scripts/windev).
- For help setting up Qt Creator, run `./install.sh -h qtcreator`
* For help setting up Qt Creator, run `./install.sh -h qtcreator`
If you are on **Windows** and building with **MSVC** or **clang-cl**, you may go [back home](Build.md) and continue.
## Externals
The following are handled by Eden's externals:
* [FFmpeg](https://ffmpeg.org/) (should use `-DYUZU_USE_EXTERNAL_FFMPEG=ON`)
@@ -57,6 +59,7 @@ All other dependencies will be downloaded and built by [CPM](https://github.com/
* [MbedTLS](https://github.com/Mbed-TLS/mbedtls) 3+
Vulkan 1.3.274+ is also needed:
* [VulkanUtilityLibraries](https://github.com/KhronosGroup/Vulkan-Utility-Libraries)
* [VulkanHeaders](https://github.com/KhronosGroup/Vulkan-Headers)
* [SPIRV-Tools](https://github.com/KhronosGroup/SPIRV-Tools)
@@ -71,18 +74,21 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c
* [VulkanMemoryAllocator](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
* [sirit](https://github.com/eden-emulator/sirit)
* [httplib](https://github.com/yhirose/cpp-httplib) - if `ENABLE_UPDATE_CHECKER` or `ENABLE_WEB_SERVICE` are on
- This package is known to be broken on the AUR.
* This package is known to be broken on the AUR.
* [cpp-jwt](https://github.com/arun11299/cpp-jwt) 1.4+ - if `ENABLE_WEB_SERVICE` is on
* [unordered-dense](https://github.com/martinus/unordered_dense)
* [mcl](https://github.com/azahar-emu/mcl) - subject to removal
On amd64:
* [xbyak](https://github.com/herumi/xbyak) - 7.22 or earlier is recommended
On aarch64 OR if `DYNARMIC_TESTS` is on:
* [oaknut](https://github.com/merryhime/oaknut) 2.0.1+
On riscv64:
* [biscuit](https://github.com/lioncash/biscuit) 0.9.1+
## Commands
@@ -98,7 +104,7 @@ Click on the arrows to expand.
GURU must be enabled:
```
```sh
sudo emerge -a app-eselect/eselect-repository
sudo eselect repository enable guru
sudo emaint sync -r guru
@@ -124,17 +130,18 @@ sudo emerge -a \
virtual/pkgconfig
```
- On `amd64`, also add `dev-libs/xbyak`
- On `riscv64`, also add `dev-libs/biscuit` (currently unavailable)
- On `aarch64`, also add `dev-libs/oaknut`
- If tests are enabled, also add `dev-libs/oaknut` and `dev-cpp/catch`
* On `amd64`, also add `dev-libs/xbyak`
* On `riscv64`, also add `dev-libs/biscuit` (currently unavailable)
* On `aarch64`, also add `dev-libs/oaknut`
* If tests are enabled, also add `dev-libs/oaknut` and `dev-cpp/catch`
Required USE flags:
- `dev-qt/qtbase network concurrent dbus gui widgets`
- `dev-libs/quazip qt6`
- `net-libs/mbedtls cmac`
- `media-libs/libsdl2 haptic joystick sound video`
- `dev-cpp/cpp-httplib ssl`
* `dev-qt/qtbase network concurrent dbus gui widgets`
* `dev-libs/quazip qt6`
* `net-libs/mbedtls cmac`
* `media-libs/libsdl2 haptic joystick sound video`
* `dev-cpp/cpp-httplib ssl`
[Caveats](./Caveats.md#gentoo-linux)
@@ -150,6 +157,7 @@ sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glsl
* Building with QT Web Engine requires `qt6-webengine` as well.
* Proper Wayland support requires `qt6-wayland`
* GCC 11 or later is required.
</details>
<details>
@@ -161,17 +169,20 @@ sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev l
* Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
* To enable QT Web Engine, add `-DYUZU_USE_QT_WEB_ENGINE=ON` when running CMake.
</details>
<details>
<summary>AlmaLinux, Fedora, Red Hat Linux</summary>
Fedora:
```sh
sudo dnf install autoconf cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel boost jq
```
AlmaLinux (use `YUZU_USE_CPM=ON`):
```sh
# vvv - Only if RPMfusion is not installed or EPEL isn't either
sudo dnf install epel-release dnf-utils
@@ -188,12 +199,14 @@ For systems like OpenEuler or derivates, don't forget to also install: `SDL2-dev
* [RPM Fusion](https://rpmfusion.org/Configuration) is required for `ffmpeg-devel`
* Fedora 32 or later is required.
* Fedora 36+ users with GCC 12 need Clang and should configure CMake with: `cmake -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -B build`
</details>
<details>
<summary>Alpine Linux</summary>
First, enable the community repository; [see here](https://wiki.alpinelinux.org/wiki/Repositories#Enabling_the_community_repository).
```sh
# Enable the community repository
setup-apkrepos -c
@@ -233,8 +246,9 @@ brew install autoconf automake boost ffmpeg fmt glslang hidapi libtool libusb lz
If you are compiling on Intel Mac, or are using a Rosetta Homebrew installation, you must replace all references of `/opt/homebrew` with `/usr/local`.
To run with MoltenVK, install additional dependencies:
```sh
brew install molten-vk vulkan-loader
brew install molten-vk
```
[Caveats](./Caveats.md#macos).
@@ -253,7 +267,7 @@ If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
<details>
<summary>NetBSD</summary>
For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers ffmpeg7 libva nlohmann-json jq libopus qt6 mbedtls3 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx`.
For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers spirv-tools ffmpeg7 libva nlohmann-json jq libopus qt6 mbedtls3 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx`.
[Caveats](./Caveats.md#netbsd).
@@ -294,23 +308,24 @@ sudo pkg install qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json ope
* Open the `MSYS2 MinGW 64-bit` shell (`mingw64.exe`)
* Download and install all dependencies:
```
```sh
BASE="git make autoconf libtool automake-wrapper jq patch"
MINGW="qt6-base qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus mbedtls libusb unordered_dense"
MINGW="qt6-base qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus mbedtls libusb unordered_dense openssl SDL2"
# Either x86_64 or clang-aarch64 (Windows on ARM)
packages="$BASE"
for pkg in $MINGW; do
packages="$packages mingw-w64-x86_64-$pkg"
#packages="$packages mingw-w64-clang-aarch64-$pkg"
done
pacman -Syuu --needed --noconfirm $packages
```
* Notes:
- Using `qt6-static` is possible but currently untested.
- Other environments are entirely untested, but should theoretically work provided you install all the necessary packages.
- GCC is proven to work better with the MinGW environment. If you choose to use Clang, you *may* be better off using the clang64 environment.
- Add `qt-creator` to the `MINGW` variable to install Qt Creator. You can then create a Start Menu shortcut to the MinGW Qt Creator by running `powershell "\$s=(New-Object -COM WScript.Shell).CreateShortcut('C:\\ProgramData\\Microsoft\\Windows\\Start Menu\\Programs\\Qt Creator.lnk');\$s.TargetPath='C:\\msys64\\mingw64\\bin\\qtcreator.exe';\$s.Save()"` in Git Bash or MSYS2.
* Using `qt6-static` is possible as well, provided you build with `-DYUZU_STATIC_BUILD=ON`.
* Other environments are entirely untested, but should theoretically work provided you install all the necessary packages.
* GCC is proven to work better with the MinGW environment. On ARM, only Clang is available through the CLANGARM64 environment, so use that until a GNU ARM environment is available.
* Add `qt-creator` to the `MINGW` variable to install Qt Creator. You can then create a Start Menu shortcut to the MinGW Qt Creator by running `powershell "\$s=(New-Object -COM WScript.Shell).CreateShortcut('C:\\ProgramData\\Microsoft\\Windows\\Start Menu\\Programs\\Qt Creator.lnk');\$s.TargetPath='C:\\msys64\\mingw64\\bin\\qtcreator.exe';\$s.Save()"` in Git Bash or MSYS2.
* Add MinGW binaries to the PATH if they aren't already:
* `echo 'PATH=/mingw64/bin:$PATH' >> ~/.bashrc`
* or `echo 'PATH=/mingw64/bin:$PATH' >> ~/.zshrc`
+2
View File
@@ -13,3 +13,5 @@ This contains documentation created by developers. This contains build instructi
- **[The NVIDIA SM86 (Maxwell) GPU](./NvidiaGpu.md)**
- **[User Handbook](./user)**
- **[Release Policy](./ReleasePolicy.md)**
- **[Dynarmic](./dynarmic)**
- **[Cross compilation](./CrossCompile.md)**
@@ -343,3 +343,279 @@ SetTerm(IR::Term::If{cond, term_then, term_else})
This terminal instruction conditionally executes one terminal or another depending
on the run-time state of the ARM flags.
# Register Allocation (x64 Backend)
`HostLoc`s contain values. A `HostLoc` ("host value location") is either a host CPU register or a host spill location.
Values once set cannot be changed. Values can however be moved by the register allocator between `HostLoc`s. This is
handled by the register allocator itself and code that uses the register allocator need not and should not move values
between registers.
The register allocator is based on three concepts: `Use`, `Def` and `Scratch`.
* `Use`: The use of a value.
* `Define`: The definition of a value, this is the only time when a value is set.
* `Scratch`: Allocate a register that can be freely modified as one wishes.
Note that `Use`ing a value decrements its `use_count` by one. When the `use_count` reaches zero the value is discarded and no longer exists.
The member functions on `RegAlloc` are just a combination of the above concepts.
The following registers are reserved for internal use and should NOT participate in register allocation:
- `%xmm0`, `%xmm1`, `%xmm2`: Used as scratch in exclusive memory access.
- `%rsp`: Stack pointer.
- `%r15`: JIT pointer
- `%r14`: Page table pointer.
- `%r13`: Fastmem pointer.
The layout convenes `%r15` as the JIT state pointer - while it may be tempting to turn it into a synthetic pointer, keeping an entire register (out of 12 available) is preferable over inlining a directly computed immediate.
Do NEVER modify `%r15`, we must make it clear that this register is "immutable" for the entirety of the JIT block duration.
### `Scratch`
```c++
Xbyak::Reg64 ScratchGpr(HostLocList desired_locations = any_gpr);
Xbyak::Xmm ScratchXmm(HostLocList desired_locations = any_xmm);
```
At runtime, allocate one of the registers in `desired_locations`. You are free to modify the register. The register is discarded at the end of the allocation scope.
### Pure `Use`
```c++
Xbyak::Reg64 UseGpr(Argument& arg);
Xbyak::Xmm UseXmm(Argument& arg);
OpArg UseOpArg(Argument& arg);
void Use(Argument& arg, HostLoc host_loc);
```
At runtime, the value corresponding to `arg` will be placed a register. The actual register is determined by
which one of the above functions is called. `UseGpr` places it in an unused GPR, `UseXmm` places it
in an unused XMM register, `UseOpArg` might be in a register or might be a memory location, and `Use` allows
you to specify a specific register (GPR or XMM) to use.
This register **must not** have it's value changed.
### `UseScratch`
```c++
Xbyak::Reg64 UseScratchGpr(Argument& arg);
Xbyak::Xmm UseScratchXmm(Argument& arg);
void UseScratch(Argument& arg, HostLoc host_loc);
```
At runtime, the value corresponding to `arg` will be placed a register. The actual register is determined by
which one of the above functions is called. `UseScratchGpr` places it in an unused GPR, `UseScratchXmm` places it
in an unused XMM register, and `UseScratch` allows you to specify a specific register (GPR or XMM) to use.
The return value is the register allocated to you.
You are free to modify the value in the register. The register is discarded at the end of the allocation scope.
### `Define` as register
A `Define` is the defintion of a value. This is the only time when a value may be set.
```c++
void DefineValue(IR::Inst* inst, const Xbyak::Reg& reg);
```
By calling `DefineValue`, you are stating that you wish to define the value for `inst`, and you have written the
value to the specified register `reg`.
### `Define`ing as an alias of a different value
Adding a `Define` to an existing value.
```c++
void DefineValue(IR::Inst* inst, Argument& arg);
```
You are declaring that the value for `inst` is the same as the value for `arg`. No host machine instructions are
emitted.
## When to use each?
* Prefer `Use` to `UseScratch` where possible.
* Prefer the `OpArg` variants where possible.
* Prefer to **not** use the specific `HostLoc` variants where possible.
# Return Stack Buffer Optimization (x64 Backend)
One of the optimizations that dynarmic does is block-linking. Block-linking is done when
the destination address of a jump is available at JIT-time. Instead of returning to the
dispatcher at the end of a block we can perform block-linking: just jump directly to the
next block. This is beneficial because returning to the dispatcher can often be quite
expensive.
What should we do in cases when we can't predict the destination address? The eponymous
example is when executing a return statement at the end of a function; the return address
is not statically known at compile time.
We deal with this by using a return stack buffer: When we execute a call instruction,
we push our prediction onto the RSB. When we execute a return instruction, we pop a
prediction off the RSB. If the prediction is a hit, we immediately jump to the relevant
compiled block. Otherwise, we return to the dispatcher.
This is the essential idea behind this optimization.
## `UniqueHash`
One complication dynarmic has is that a compiled block is not uniquely identifiable by
the PC alone, but bits in the FPSCR and CPSR are also relevant. We resolve this by
computing a 64-bit `UniqueHash` that is guaranteed to uniquely identify a block.
```c++
u64 LocationDescriptor::UniqueHash() const {
// This value MUST BE UNIQUE.
// This calculation has to match up with EmitX64::EmitTerminalPopRSBHint
u64 pc_u64 = u64(arm_pc) << 32;
u64 fpscr_u64 = u64(fpscr.Value());
u64 t_u64 = cpsr.T() ? 1 : 0;
u64 e_u64 = cpsr.E() ? 2 : 0;
return pc_u64 | fpscr_u64 | t_u64 | e_u64;
}
```
## Our implementation isn't actually a stack
Dynarmic's RSB isn't actually a stack. It was implemented as a ring buffer because
that showed better performance in tests.
### RSB Structure
The RSB is implemented as a ring buffer. `rsb_ptr` is the index of the insertion
point. Each element in `rsb_location_descriptors` is a `UniqueHash` and they
each correspond to an element in `rsb_codeptrs`. `rsb_codeptrs` contains the
host addresses for the corresponding the compiled blocks.
`RSBSize` was chosen by performance testing. Note that this is bigger than the
size of the real RSB in hardware (which has 3 entries). Larger RSBs than 8
showed degraded performance.
```c++
struct JitState {
// ...
static constexpr size_t RSBSize = 8; // MUST be a power of 2.
u32 rsb_ptr = 0;
std::array<u64, RSBSize> rsb_location_descriptors;
std::array<u64, RSBSize> rsb_codeptrs;
void ResetRSB();
// ...
};
```
### RSB Push
We insert our prediction at the insertion point iff the RSB doesn't already
contain a prediction with the same `UniqueHash`.
```c++
void EmitX64::EmitPushRSB(IR::Block&, IR::Inst* inst) {
using namespace Xbyak::util;
ASSERT(inst->GetArg(0).IsImmediate());
u64 imm64 = inst->GetArg(0).GetU64();
Xbyak::Reg64 code_ptr_reg = reg_alloc.ScratchGpr(code, {HostLoc::RCX});
Xbyak::Reg64 loc_desc_reg = reg_alloc.ScratchGpr(code);
Xbyak::Reg32 index_reg = reg_alloc.ScratchGpr(code).cvt32();
u64 code_ptr = unique_hash_to_code_ptr.find(imm64) != unique_hash_to_code_ptr.end()
? u64(unique_hash_to_code_ptr[imm64])
: u64(code->GetReturnFromRunCodeAddress());
code->mov(index_reg, dword[code.ABI_JIT_PTR + offsetof(JitState, rsb_ptr)]);
code->add(index_reg, 1);
code->and_(index_reg, u32(JitState::RSBSize - 1));
code->mov(loc_desc_reg, u64(imm64));
CodePtr patch_location = code->getCurr<CodePtr>();
patch_unique_hash_locations[imm64].emplace_back(patch_location);
code->mov(code_ptr_reg, u64(code_ptr)); // This line has to match up with EmitX64::Patch.
code->EnsurePatchLocationSize(patch_location, 10);
Xbyak::Label label;
for (size_t i = 0; i < JitState::RSBSize; ++i) {
code->cmp(loc_desc_reg, qword[code.ABI_JIT_PTR + offsetof(JitState, rsb_location_descriptors) + i * sizeof(u64)]);
code->je(label, code->T_SHORT);
}
code->mov(dword[code.ABI_JIT_PTR + offsetof(JitState, rsb_ptr)], index_reg);
code->mov(qword[code.ABI_JIT_PTR + index_reg.cvt64() * 8 + offsetof(JitState, rsb_location_descriptors)], loc_desc_reg);
code->mov(qword[code.ABI_JIT_PTR + index_reg.cvt64() * 8 + offsetof(JitState, rsb_codeptrs)], code_ptr_reg);
code->L(label);
}
```
In pseudocode:
```c++
for (i := 0 .. RSBSize-1)
if (rsb_location_descriptors[i] == imm64)
goto label;
rsb_ptr++;
rsb_ptr %= RSBSize;
rsb_location_desciptors[rsb_ptr] = imm64; //< The UniqueHash
rsb_codeptr[rsb_ptr] = /* codeptr corresponding to the UniqueHash */;
label:
```
## RSB Pop
To check if a predicition is in the RSB, we linearly scan the RSB.
```c++
void EmitX64::EmitTerminalPopRSBHint(IR::Term::PopRSBHint, IR::LocationDescriptor initial_location) {
using namespace Xbyak::util;
// This calculation has to match up with IREmitter::PushRSB
code->mov(ecx, MJitStateReg(Arm::Reg::PC));
code->shl(rcx, 32);
code->mov(ebx, dword[code.ABI_JIT_PTR + offsetof(JitState, FPSCR_mode)]);
code->or_(ebx, dword[code.ABI_JIT_PTR + offsetof(JitState, CPSR_et)]);
code->or_(rbx, rcx);
code->mov(rax, u64(code->GetReturnFromRunCodeAddress()));
for (size_t i = 0; i < JitState::RSBSize; ++i) {
code->cmp(rbx, qword[code.ABI_JIT_PTR + offsetof(JitState, rsb_location_descriptors) + i * sizeof(u64)]);
code->cmove(rax, qword[code.ABI_JIT_PTR + offsetof(JitState, rsb_codeptrs) + i * sizeof(u64)]);
}
code->jmp(rax);
}
```
In pseudocode:
```c++
rbx := ComputeUniqueHash()
rax := ReturnToDispatch
for (i := 0 .. RSBSize-1)
if (rbx == rsb_location_descriptors[i])
rax = rsb_codeptrs[i]
goto rax
```
# Fast memory (Fastmem)
The main way of accessing memory in JITed programs is via an invoked function, say "Read()" and "Write()". On our translator, such functions usually take a sizable amounts of code space (push + call + pop). Trash the i-cache (due to an indirect call) and overall make code emission more bloated.
The solution? Delegate invalid accesses to a dedicated arena, similar to a swap. The main idea behind such mechanism is to allow the OS to transmit page faults from invalid accesses into the JIT translator directly, bypassing address space calls, while this sacrifices i-cache coherency, it allows for smaller code-size and "faster" throguhput.
Many kernels however, do not support fast signal dispatching (Solaris, OpenBSD, FreeBSD). Only Linux and Windows support relatively "fast" signal dispatching. Hence this feature is better suited for them only.
![Host to guest translation](./HostToGuest.svg)
![Fastmem translation](./Fastmem.svg)
In x86_64 for example, when a page fault occurs, the CPU will transmit via control registers and the stack (see `IRETQ`) the appropriate arguments for a page fault handler, the OS then will transform that into something that can be sent into userspace.
Most modern OSes implement kernel-page-table-isolation, which means a set of system calls will invoke a context switch (not often used syscalls), whereas others are handled by the same process address space (the smaller kernel portion, often used syscalls) without needing a context switch. This effect can be negated on systems with PCID (up to 4096 unique IDs).
Signal dispatching takes a performance hit from reloading `%cr3` - but Linux does something more clever to avoid reloads: VDSO will take care of the entire thing in the same address space. Making dispatching as costly as an indirect call - without the hazards of increased code size.
The main downside from this is the constant i-cache trashing and pipeline hazards introduced by the VDSO signal handlers. However on most benchmarks fastmem does perform faster than without (Linux only). This also abuses the fact of continous address space emulation by using an arena - which can then be potentially transparently mapped into a hugepage, reducing TLB walk times.

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@@ -49,7 +49,7 @@ Important API Changes in v6.x Series
Documentation
-------------
Design documentation can be found at [docs/Design.md](docs/Design.md).
Design documentation can be found at [./Design.md](./Design.md).
Usage Example
+2 -2
View File
@@ -119,10 +119,10 @@
"package": "VulkanUtilityLibraries",
"repo": "scripts/VulkanUtilityHeaders",
"tag": "%VERSION%",
"git_version": "1.4.328",
"git_version": "1.4.335",
"artifact": "VulkanUtilityHeaders.tar.zst",
"git_host": "git.crueter.xyz",
"hash": "9922217b39faf73cd4fc1510f2fdba14a49aa5c0d77f9ee24ee0512cef16b234d0cabc83c1fec861fa5df1d43e7f086ca9b6501753899119f39c5ca530cb0dae"
"hash": "16dac0e6586702580c4279e4cd37ffe3cf909c93eb31b5069da7af36436d47b270a9cbaac953bb66c22ed12ed67ffa096688599267f307dfb62be1bc09f79833"
},
"spirv-tools": {
"package": "SPIRV-Tools",
-1
View File
@@ -217,7 +217,6 @@ else()
--disable-ffmpeg
--disable-ffprobe
--disable-network
--disable-postproc
--disable-swresample
--enable-decoder=h264
--enable-decoder=vp8
+1 -1
View File
@@ -1,5 +1,5 @@
let
nixpkgs = fetchTarball "https://github.com/NixOS/nixpkgs/tarball/nixos-25.11";
nixpkgs = fetchTarball "https://github.com/NixOS/nixpkgs/tarball/nixos-24.05";
pkgs = import nixpkgs { config = {}; overlays = []; };
in
pkgs.mkShellNoCC {
+11 -3
View File
@@ -18,6 +18,7 @@ plugins {
id("androidx.navigation.safeargs.kotlin")
id("org.jlleitschuh.gradle.ktlint") version "11.4.0"
id("com.github.triplet.play") version "3.8.6"
id("idea")
}
/**
@@ -27,6 +28,8 @@ plugins {
*/
val autoVersion = (((System.currentTimeMillis() / 1000) - 1451606400) / 10).toInt()
val edenDir = project(":Eden").projectDir
@Suppress("UnstableApiUsage")
android {
namespace = "org.yuzu.yuzu_emu"
@@ -36,7 +39,6 @@ android {
buildFeatures {
viewBinding = true
buildConfig = true
}
compileOptions {
@@ -241,11 +243,17 @@ android {
externalNativeBuild {
cmake {
version = "3.22.1"
path = file("../../../CMakeLists.txt")
path = file("${edenDir}/CMakeLists.txt")
}
}
}
idea {
module {
// Inclusion to exclude build/ dir from non-Android
excludeDirs.add(file("${edenDir}/build"))
}
}
tasks.register<Delete>("ktlintReset", fun Delete.() {
delete(File(layout.buildDirectory.toString() + File.separator + "intermediates/ktLint"))
@@ -346,7 +354,7 @@ fun getGitVersion(): String {
}
afterEvaluate {
val artifactsDir = layout.projectDirectory.dir("../../../artifacts")
val artifactsDir = layout.projectDirectory.dir("${edenDir}/artifacts")
val outputsDir = layout.buildDirectory.dir("outputs").get()
android.applicationVariants.forEach { variant ->
@@ -29,6 +29,9 @@ SPDX-License-Identifier: GPL-3.0-or-later
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE_SPECIAL_USE" />
<uses-permission android:name="android.permission.REQUEST_INSTALL_PACKAGES" />
<uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE" tools:ignore="ScopedStorage" />
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" android:maxSdkVersion="32" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" android:maxSdkVersion="32" />
<application
android:name="org.yuzu.yuzu_emu.YuzuApplication"
@@ -639,6 +639,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
companion object {
const val EXTRA_SELECTED_GAME = "SelectedGame"
const val EXTRA_OVERLAY_GAMELESS_EDIT_MODE = "overlayGamelessEditMode"
fun stopForegroundService(activity: Activity) {
val startIntent = Intent(activity, ForegroundService::class.java)
@@ -652,6 +653,12 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
activity.startActivity(launcher)
}
fun launchForOverlayEdit(context: Context): Intent {
return Intent(context, EmulationActivity::class.java).apply {
putExtra(EXTRA_OVERLAY_GAMELESS_EDIT_MODE, true)
}
}
private fun areCoordinatesOutside(view: View?, x: Float, y: Float): Boolean {
if (view == null) {
return true
@@ -143,8 +143,21 @@ class ReleaseAdapter(
binding.containerDownloads.removeAllViews()
release.artifacts.forEach { artifact ->
val alreadyInstalled = try {
// Prefer fast check via ViewModel list; fallback to helper if needed
driverViewModel.driverData.any {
File(it.first).name.equals(artifact.name, ignoreCase = true)
} || GpuDriverHelper.isDriverZipInstalledByName(artifact.name)
} catch (_: Exception) {
false
}
val button = MaterialButton(binding.root.context).apply {
text = artifact.name
text = if (alreadyInstalled) {
context.getString(R.string.installed_label, artifact.name)
} else {
artifact.name
}
setTextAppearance(
com.google.android.material.R.style.TextAppearance_Material3_LabelLarge
)
@@ -154,7 +167,7 @@ class ReleaseAdapter(
com.google.android.material.R.color.m3_button_background_color_selector
)
)
setIconResource(R.drawable.ic_import)
setIconResource(if (alreadyInstalled) R.drawable.ic_check else R.drawable.ic_import)
iconTint = ColorStateList.valueOf(
MaterialColors.getColor(
this,
@@ -167,7 +180,22 @@ class ReleaseAdapter(
ViewGroup.LayoutParams.MATCH_PARENT,
ViewGroup.LayoutParams.WRAP_CONTENT
)
isEnabled = !alreadyInstalled
setOnClickListener {
// Double-check just before starting (race-proof)
if (GpuDriverHelper.isDriverZipInstalledByName(artifact.name)) {
Toast.makeText(
context,
context.getString(R.string.driver_already_installed),
Toast.LENGTH_SHORT
).show()
// Update UI to reflect installed state
this.isEnabled = false
this.text = context.getString(R.string.installed_label, artifact.name)
this.setIconResource(R.drawable.ic_check)
return@setOnClickListener
}
val dialogBinding =
DialogProgressBinding.inflate(LayoutInflater.from(context))
dialogBinding.progressBar.isIndeterminate = true
@@ -233,6 +261,10 @@ class ReleaseAdapter(
driverViewModel.onDriverAdded(Pair(driverPath, driverData))
progressDialog.dismiss()
// Update button to installed state
this@apply.isEnabled = false
this@apply.text = context.getString(R.string.installed_label, artifact.name)
this@apply.setIconResource(R.drawable.ic_check)
Toast.makeText(
context,
context.getString(
@@ -14,7 +14,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
FASTMEM_EXCLUSIVES("cpuopt_fastmem_exclusives"),
CORE_SYNC_CORE_SPEED("sync_core_speed"),
RENDERER_USE_SPEED_LIMIT("use_speed_limit"),
USE_FAST_CPU_TIME("use_fast_cpu_time"),
USE_CUSTOM_CPU_TICKS("use_custom_cpu_ticks"),
SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
CPUOPT_UNSAFE_HOST_MMU("cpuopt_unsafe_host_mmu"),
@@ -23,11 +22,11 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_USE_DISK_SHADER_CACHE("use_disk_shader_cache"),
RENDERER_FORCE_MAX_CLOCK("force_max_clock"),
RENDERER_ASYNCHRONOUS_SHADERS("use_asynchronous_shaders"),
RENDERER_FAST_GPU("use_fast_gpu_time"),
RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
SYNC_MEMORY_OPERATIONS("sync_memory_operations"),
BUFFER_REORDER_DISABLE("disable_buffer_reorder"),
RENDERER_DEBUG("debug"),
RENDERER_PATCH_OLD_QCOM_DRIVERS("patch_old_qcom_drivers"),
RENDERER_VERTEX_INPUT_DYNAMIC_STATE("vertex_input_dynamic_state"),
RENDERER_PROVOKING_VERTEX("provoking_vertex"),
RENDERER_DESCRIPTOR_INDEXING("descriptor_indexing"),
@@ -41,6 +40,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
DPAD_SLIDE("dpad_slide"),
HAPTIC_FEEDBACK("haptic_feedback"),
SHOW_INPUT_OVERLAY("show_input_overlay"),
OVERLAY_SNAP_TO_GRID("overlay_snap_to_grid"),
TOUCHSCREEN("touchscreen"),
AIRPLANE_MODE("airplane_mode"),
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -6,8 +9,7 @@ package org.yuzu.yuzu_emu.features.settings.model
import org.yuzu.yuzu_emu.utils.NativeConfig
enum class ByteSetting(override val key: String) : AbstractByteSetting {
AUDIO_VOLUME("volume"),
RENDERER_DYNA_STATE("dyna_state");
AUDIO_VOLUME("volume"),;
override fun getByte(needsGlobal: Boolean): Byte = NativeConfig.getByte(key, needsGlobal)
@@ -27,6 +27,8 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
RENDERER_SCREEN_LAYOUT("screen_layout"),
RENDERER_ASPECT_RATIO("aspect_ratio"),
RENDERER_OPTIMIZE_SPIRV_OUTPUT("optimize_spirv_output"),
RENDERER_DYNA_STATE("dyna_state"),
DMA_ACCURACY("dma_accuracy"),
AUDIO_OUTPUT_ENGINE("output_engine"),
MAX_ANISOTROPY("max_anisotropy"),
@@ -41,7 +43,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
SOC_OVERLAY_POSITION("soc_overlay_position"),
MEMORY_LAYOUT("memory_layout_mode"),
FSR_SHARPENING_SLIDER("fsr_sharpening_slider"),
RENDERER_SAMPLE_SHADING_FRACTION("sample_shading_fraction"),
RENDERER_SAMPLE_SHADING("sample_shading_fraction"),
FAST_CPU_TIME("fast_cpu_time"),
CPU_TICKS("cpu_ticks"),
FAST_GPU_TIME("fast_gpu_time"),
@@ -62,6 +64,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
WIFI_WEB_AUTH_APPLET("wifi_web_auth_applet_mode"),
MY_PAGE_APPLET("my_page_applet_mode"),
INPUT_OVERLAY_AUTO_HIDE("input_overlay_auto_hide"),
OVERLAY_GRID_SIZE("overlay_grid_size"),
DEBUG_KNOBS("debug_knobs")
;
@@ -25,8 +25,8 @@ object Settings {
SECTION_INPUT_PLAYER_SEVEN,
SECTION_INPUT_PLAYER_EIGHT,
SECTION_APP_SETTINGS(R.string.app_settings),
SECTION_CUSTOM_PATHS(R.string.preferences_custom_paths),
SECTION_DEBUG(R.string.preferences_debug),
SECTION_EDEN_VEIL(R.string.eden_veil),
SECTION_APPLETS(R.string.applets_menu);
}
@@ -0,0 +1,20 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.features.settings.model.view
import android.content.Intent
import androidx.annotation.StringRes
/**
* A settings item that launches an intent when clicked.
*/
class LaunchableSetting(
@StringRes titleId: Int = 0,
titleString: String = "",
@StringRes descriptionId: Int = 0,
descriptionString: String = "",
val launchIntent: (android.content.Context) -> Intent
) : SettingsItem(emptySetting, titleId, titleString, descriptionId, descriptionString) {
override val type = SettingsItem.TYPE_LAUNCHABLE
}
@@ -0,0 +1,40 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.features.settings.model.view
import androidx.annotation.DrawableRes
import androidx.annotation.StringRes
class PathSetting(
@StringRes titleId: Int = 0,
titleString: String = "",
@StringRes descriptionId: Int = 0,
descriptionString: String = "",
@DrawableRes val iconId: Int = 0,
val pathType: PathType,
val defaultPathGetter: () -> String,
val currentPathGetter: () -> String,
val pathSetter: (String) -> Unit
) : SettingsItem(emptySetting, titleId, titleString, descriptionId, descriptionString) {
override val type = TYPE_PATH
enum class PathType {
SAVE_DATA,
NAND,
SDMC
}
fun getCurrentPath(): String = currentPathGetter()
fun getDefaultPath(): String = defaultPathGetter()
fun setPath(path: String) = pathSetter(path)
fun isUsingDefaultPath(): Boolean = getCurrentPath() == getDefaultPath()
companion object {
const val TYPE_PATH = 14
}
}
@@ -97,6 +97,8 @@ abstract class SettingsItem(
const val TYPE_INPUT_PROFILE = 10
const val TYPE_STRING_INPUT = 11
const val TYPE_SPINBOX = 12
const val TYPE_LAUNCHABLE = 13
const val TYPE_PATH = 14
const val FASTMEM_COMBINED = "fastmem_combined"
@@ -132,7 +134,7 @@ abstract class SettingsItem(
)
put(
SingleChoiceSetting(
ByteSetting.RENDERER_DYNA_STATE,
IntSetting.RENDERER_DYNA_STATE,
titleId = R.string.dyna_state,
descriptionId = R.string.dyna_state_description,
choicesId = R.array.dynaStateEntries,
@@ -160,16 +162,9 @@ abstract class SettingsItem(
descriptionId = R.string.descriptor_indexing_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_SAMPLE_SHADING,
titleId = R.string.sample_shading,
descriptionId = R.string.sample_shading_description
)
)
put(
SliderSetting(
IntSetting.RENDERER_SAMPLE_SHADING_FRACTION,
IntSetting.RENDERER_SAMPLE_SHADING,
titleId = R.string.sample_shading_fraction,
descriptionId = R.string.sample_shading_fraction_description,
units = "%"
@@ -311,6 +306,7 @@ abstract class SettingsItem(
SingleChoiceSetting(
IntSetting.RENDERER_ACCURACY,
titleId = R.string.renderer_accuracy,
descriptionId = R.string.renderer_accuracy_description,
choicesId = R.array.rendererAccuracyNames,
valuesId = R.array.rendererAccuracyValues
)
@@ -371,6 +367,30 @@ abstract class SettingsItem(
warningMessage = R.string.warning_resolution
)
)
put(
SwitchSetting(
BooleanSetting.SHOW_INPUT_OVERLAY,
titleId = R.string.show_input_overlay,
descriptionId = R.string.show_input_overlay_description
)
)
put(
SwitchSetting(
BooleanSetting.OVERLAY_SNAP_TO_GRID,
titleId = R.string.overlay_snap_to_grid,
descriptionId = R.string.overlay_snap_to_grid_description
)
)
put(
SliderSetting(
IntSetting.OVERLAY_GRID_SIZE,
titleId = R.string.overlay_grid_size,
descriptionId = R.string.overlay_grid_size_description,
min = 16,
max = 128,
units = "px"
)
)
put(
SwitchSetting(
BooleanSetting.ENABLE_INPUT_OVERLAY_AUTO_HIDE,
@@ -430,7 +450,7 @@ abstract class SettingsItem(
SwitchSetting(
BooleanSetting.SHOW_FRAMETIME,
R.string.show_frametime,
descriptionId = R.string.show_frametime_description
descriptionId = 0
)
)
put(
@@ -451,7 +471,7 @@ abstract class SettingsItem(
SwitchSetting(
BooleanSetting.SHOW_BAT_TEMPERATURE,
R.string.show_bat_temperature,
descriptionId = R.string.show_bat_temperature_description
descriptionId = 0
)
)
put(
@@ -481,21 +501,21 @@ abstract class SettingsItem(
SwitchSetting(
BooleanSetting.SHOW_SOC_OVERLAY,
R.string.enable_soc_overlay,
descriptionId = R.string.soc_overlay_options_description
descriptionId = 0
)
)
put(
SwitchSetting(
BooleanSetting.SOC_OVERLAY_BACKGROUND,
R.string.perf_overlay_background,
descriptionId = R.string.perf_overlay_background_description
descriptionId = 0
)
)
put(
SingleChoiceSetting(
IntSetting.SOC_OVERLAY_POSITION,
titleId = R.string.overlay_position,
descriptionId = R.string.overlay_position_description,
descriptionId = 0,
choicesId = R.array.statsPosition,
valuesId = R.array.staticThemeValues
)
@@ -505,28 +525,28 @@ abstract class SettingsItem(
SwitchSetting(
BooleanSetting.SHOW_DEVICE_MODEL,
titleId = R.string.show_device_model,
descriptionId = R.string.show_device_model_description
descriptionId = 0
)
)
put(
SwitchSetting(
BooleanSetting.SHOW_GPU_MODEL,
titleId = R.string.show_gpu_model,
descriptionId = R.string.show_gpu_model_description
descriptionId = 0
)
)
put(
SwitchSetting(
BooleanSetting.SHOW_SOC_MODEL,
titleId = R.string.show_soc_model,
descriptionId = R.string.show_soc_model_description
descriptionId = 0
)
)
put(
SwitchSetting(
BooleanSetting.SHOW_FW_VERSION,
titleId = R.string.show_fw_version,
descriptionId = R.string.show_fw_version_description
descriptionId = 0
)
)
@@ -626,13 +646,6 @@ abstract class SettingsItem(
descriptionId = R.string.renderer_asynchronous_shaders_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_FAST_GPU,
titleId = R.string.use_fast_gpu_time,
descriptionId = R.string.use_fast_gpu_time_description
)
)
put(
SingleChoiceSetting(
IntSetting.FAST_GPU_TIME,
@@ -642,13 +655,6 @@ abstract class SettingsItem(
valuesId = R.array.gpuValues
)
)
put(
SwitchSetting(
BooleanSetting.USE_FAST_CPU_TIME,
titleId = R.string.use_fast_cpu_time,
descriptionId = R.string.use_fast_cpu_time_description
)
)
put(
SingleChoiceSetting(
IntSetting.FAST_CPU_TIME,
@@ -766,6 +772,14 @@ abstract class SettingsItem(
descriptionId = R.string.renderer_debug_description
)
)
// BCn texture patching debug override
put(
SwitchSetting(
BooleanSetting.RENDERER_PATCH_OLD_QCOM_DRIVERS,
titleId = R.string.patch_old_qcom_drivers,
descriptionId = R.string.patch_old_qcom_drivers_description
)
)
put(
SwitchSetting(
BooleanSetting.USE_AUTO_STUB,
@@ -93,6 +93,13 @@ class SettingsAdapter(
StringInputViewHolder(ListItemSettingBinding.inflate(inflater), this)
}
SettingsItem.TYPE_LAUNCHABLE -> {
LaunchableViewHolder(ListItemSettingBinding.inflate(inflater), this)
}
SettingsItem.TYPE_PATH -> {
PathViewHolder(ListItemSettingBinding.inflate(inflater), this)
}
else -> {
HeaderViewHolder(ListItemSettingsHeaderBinding.inflate(inflater), this)
}
@@ -209,6 +216,11 @@ class SettingsAdapter(
fragment.view?.findNavController()?.navigate(action)
}
fun onLaunchableClick(item: LaunchableSetting) {
val intent = item.launchIntent(context)
fragment.requireActivity().startActivity(intent)
}
fun onInputProfileClick(item: InputProfileSetting, position: Int) {
InputProfileDialogFragment.newInstance(
settingsViewModel,
@@ -442,6 +454,18 @@ class SettingsAdapter(
settingsViewModel.setShouldReloadSettingsList(true)
}
fun onPathClick(item: PathSetting, position: Int) {
settingsViewModel.clickedItem = item
settingsViewModel.setPathSettingPosition(position)
settingsViewModel.setShouldShowPathPicker(true)
}
fun onPathReset(item: PathSetting, position: Int) {
settingsViewModel.clickedItem = item
settingsViewModel.setPathSettingPosition(position)
settingsViewModel.setShouldShowPathResetDialog(true)
}
private class DiffCallback : DiffUtil.ItemCallback<SettingsItem>() {
override fun areItemsTheSame(oldItem: SettingsItem, newItem: SettingsItem): Boolean {
return oldItem.setting.key == newItem.setting.key
@@ -7,10 +7,16 @@
package org.yuzu.yuzu_emu.features.settings.ui
import android.annotation.SuppressLint
import android.content.Intent
import android.os.Build
import android.os.Bundle
import android.os.Environment
import android.provider.Settings as AndroidSettings
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import android.widget.Toast
import androidx.activity.result.contract.ActivityResultContracts
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
@@ -19,14 +25,19 @@ import androidx.fragment.app.activityViewModels
import androidx.navigation.findNavController
import androidx.navigation.fragment.navArgs
import androidx.recyclerview.widget.LinearLayoutManager
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import com.google.android.material.transition.MaterialSharedAxis
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.FragmentSettingsBinding
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.model.view.PathSetting
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
import org.yuzu.yuzu_emu.utils.PathUtil
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
import org.yuzu.yuzu_emu.utils.*
import java.io.File
import androidx.core.net.toUri
class SettingsFragment : Fragment() {
private lateinit var presenter: SettingsFragmentPresenter
@@ -39,6 +50,20 @@ class SettingsFragment : Fragment() {
private val settingsViewModel: SettingsViewModel by activityViewModels()
private val requestAllFilesPermissionLauncher = registerForActivityResult(
ActivityResultContracts.StartActivityForResult()
) {
if (hasAllFilesPermission()) {
showPathPickerDialog()
} else {
Toast.makeText(
requireContext(),
R.string.all_files_permission_required,
Toast.LENGTH_LONG
).show()
}
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
@@ -134,6 +159,24 @@ class SettingsFragment : Fragment() {
}
}
settingsViewModel.shouldShowPathPicker.collect(
viewLifecycleOwner,
resetState = { settingsViewModel.setShouldShowPathPicker(false) }
) {
if (it) {
handlePathPickerRequest()
}
}
settingsViewModel.shouldShowPathResetDialog.collect(
viewLifecycleOwner,
resetState = { settingsViewModel.setShouldShowPathResetDialog(false) }
) {
if (it) {
showPathResetDialog()
}
}
if (args.menuTag == Settings.MenuTag.SECTION_ROOT) {
binding.toolbarSettings.inflateMenu(R.menu.menu_settings)
binding.toolbarSettings.setOnMenuItemClickListener {
@@ -184,4 +227,199 @@ class SettingsFragment : Fragment() {
windowInsets
}
}
private fun hasAllFilesPermission(): Boolean {
return if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
Environment.isExternalStorageManager()
} else {
true
}
}
private fun requestAllFilesPermission() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
val intent = Intent(AndroidSettings.ACTION_MANAGE_APP_ALL_FILES_ACCESS_PERMISSION)
intent.data = "package:${requireContext().packageName}".toUri()
requestAllFilesPermissionLauncher.launch(intent)
}
}
private fun handlePathPickerRequest() {
if (!hasAllFilesPermission()) {
MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.all_files_permission_required)
.setMessage(R.string.all_files_permission_required)
.setPositiveButton(R.string.grant_permission) { _, _ ->
requestAllFilesPermission()
}
.setNegativeButton(R.string.cancel, null)
.show()
return
}
showPathPickerDialog()
}
private fun showPathPickerDialog() {
directoryPickerLauncher.launch(null)
}
private val directoryPickerLauncher = registerForActivityResult(
ActivityResultContracts.OpenDocumentTree()
) { uri ->
if (uri != null) {
val pathSetting = settingsViewModel.clickedItem as? PathSetting ?: return@registerForActivityResult
val rawPath = PathUtil.getPathFromUri(uri)
if (rawPath != null) {
handleSelectedPath(pathSetting, rawPath)
} else {
Toast.makeText(
requireContext(),
R.string.invalid_directory,
Toast.LENGTH_SHORT
).show()
}
}
}
private fun handleSelectedPath(pathSetting: PathSetting, path: String) {
if (!PathUtil.validateDirectory(path)) {
Toast.makeText(
requireContext(),
R.string.invalid_directory,
Toast.LENGTH_SHORT
).show()
return
}
if (pathSetting.pathType == PathSetting.PathType.SAVE_DATA) {
val oldPath = pathSetting.getCurrentPath()
if (oldPath != path) {
promptSaveMigration(pathSetting, oldPath, path)
}
} else {
setPathAndNotify(pathSetting, path)
}
}
private fun promptSaveMigration(pathSetting: PathSetting, fromPath: String, toPath: String) {
val sourceSavePath = "$fromPath/user/save"
val destSavePath = "$toPath/user/save"
val sourceSaveDir = File(sourceSavePath)
val destSaveDir = File(destSavePath)
val sourceHasSaves = PathUtil.hasContent(sourceSavePath)
val destHasSaves = PathUtil.hasContent(destSavePath)
if (!sourceHasSaves) {
setPathAndNotify(pathSetting, toPath)
return
}
if (destHasSaves) {
MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.migrate_save_data)
.setMessage(R.string.destination_has_saves)
.setPositiveButton(R.string.confirm) { _, _ ->
migrateSaveData(pathSetting, sourceSaveDir, destSaveDir, toPath)
}
.setNegativeButton(R.string.skip_migration) { _, _ ->
setPathAndNotify(pathSetting, toPath)
}
.setNeutralButton(R.string.cancel, null)
.show()
} else {
MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.migrate_save_data)
.setMessage(R.string.migrate_save_data_question)
.setPositiveButton(R.string.confirm) { _, _ ->
migrateSaveData(pathSetting, sourceSaveDir, destSaveDir, toPath)
}
.setNegativeButton(R.string.skip_migration) { _, _ ->
setPathAndNotify(pathSetting, toPath)
}
.setNeutralButton(R.string.cancel, null)
.show()
}
}
private fun migrateSaveData(
pathSetting: PathSetting,
sourceDir: File,
destDir: File,
newPath: String
) {
Thread {
val success = PathUtil.copyDirectory(sourceDir, destDir, overwrite = true)
requireActivity().runOnUiThread {
if (success) {
setPathAndNotify(pathSetting, newPath)
Toast.makeText(
requireContext(),
R.string.save_migration_complete,
Toast.LENGTH_SHORT
).show()
} else {
Toast.makeText(
requireContext(),
R.string.save_migration_failed,
Toast.LENGTH_SHORT
).show()
}
}
}.start()
}
private fun setPathAndNotify(pathSetting: PathSetting, path: String) {
pathSetting.setPath(path)
NativeConfig.saveGlobalConfig()
NativeConfig.reloadGlobalConfig()
val messageResId = if (pathSetting.pathType == PathSetting.PathType.SAVE_DATA) {
R.string.save_directory_set
} else {
R.string.path_set
}
Toast.makeText(
requireContext(),
messageResId,
Toast.LENGTH_SHORT
).show()
val position = settingsViewModel.pathSettingPosition.value
if (position >= 0) {
settingsAdapter?.notifyItemChanged(position)
}
}
private fun showPathResetDialog() {
val pathSetting = settingsViewModel.clickedItem as? PathSetting ?: return
if (pathSetting.isUsingDefaultPath()) {
return
}
val currentPath = pathSetting.getCurrentPath()
val defaultPath = pathSetting.getDefaultPath()
MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.reset_to_nand)
.setMessage(R.string.migrate_save_data_question)
.setPositiveButton(R.string.confirm) { _, _ ->
val sourceSaveDir = File(currentPath, "user/save")
val destSaveDir = File(defaultPath, "user/save")
if (sourceSaveDir.exists() && sourceSaveDir.listFiles()?.isNotEmpty() == true) {
migrateSaveData(pathSetting, sourceSaveDir, destSaveDir, defaultPath)
} else {
setPathAndNotify(pathSetting, defaultPath)
}
}
.setNegativeButton(R.string.cancel) { _, _ ->
// just dismiss
}
.show()
}
}
@@ -10,6 +10,7 @@ import androidx.preference.PreferenceManager
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.input.model.AnalogDirection
import org.yuzu.yuzu_emu.features.input.model.NativeAnalog
@@ -28,6 +29,7 @@ import org.yuzu.yuzu_emu.features.settings.model.StringSetting
import org.yuzu.yuzu_emu.features.settings.model.view.*
import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import androidx.core.content.edit
import androidx.fragment.app.FragmentActivity
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
@@ -107,8 +109,8 @@ class SettingsFragmentPresenter(
MenuTag.SECTION_INPUT_PLAYER_EIGHT -> addInputPlayer(sl, 7)
MenuTag.SECTION_APP_SETTINGS -> addThemeSettings(sl)
MenuTag.SECTION_DEBUG -> addDebugSettings(sl)
MenuTag.SECTION_EDEN_VEIL -> addEdenVeilSettings(sl)
MenuTag.SECTION_APPLETS -> addAppletSettings(sl)
MenuTag.SECTION_CUSTOM_PATHS -> addCustomPathsSettings(sl)
}
settingsList = sl
adapter.submitList(settingsList) {
@@ -179,14 +181,6 @@ class SettingsFragmentPresenter(
menuKey = MenuTag.SECTION_DEBUG
)
)
add(
SubmenuSetting(
titleId = R.string.eden_veil,
descriptionId = R.string.eden_veil_description,
iconId = R.drawable.ic_eden_veil,
menuKey = MenuTag.SECTION_EDEN_VEIL
)
)
add(
SubmenuSetting(
titleId = R.string.applets_menu,
@@ -195,6 +189,16 @@ class SettingsFragmentPresenter(
menuKey = MenuTag.SECTION_APPLETS
)
)
if (!NativeConfig.isPerGameConfigLoaded()) {
add(
SubmenuSetting(
titleId = R.string.preferences_custom_paths,
descriptionId = R.string.preferences_custom_paths_description,
iconId = R.drawable.ic_folder_open,
menuKey = MenuTag.SECTION_CUSTOM_PATHS
)
)
}
add(
RunnableSetting(
titleId = R.string.reset_to_default,
@@ -217,30 +221,61 @@ class SettingsFragmentPresenter(
add(BooleanSetting.USE_CUSTOM_RTC.key)
add(LongSetting.CUSTOM_RTC.key)
add(HeaderSetting(R.string.cpu))
add(IntSetting.FAST_CPU_TIME.key)
add(BooleanSetting.USE_LRU_CACHE.key)
add(BooleanSetting.CORE_SYNC_CORE_SPEED.key)
add(IntSetting.MEMORY_LAYOUT.key)
add(BooleanSetting.USE_CUSTOM_CPU_TICKS.key)
add(IntSetting.CPU_TICKS.key)
add(HeaderSetting(R.string.network))
add(StringSetting.WEB_TOKEN.key)
add(StringSetting.WEB_USERNAME.key)
}
}
// TODO(crueter): sub-submenus?
private fun addGraphicsSettings(sl: ArrayList<SettingsItem>) {
sl.apply {
add(HeaderSetting(R.string.backend))
// add(IntSetting.RENDERER_NVDEC_EMULATION.key)
add(IntSetting.RENDERER_ACCURACY.key)
add(IntSetting.RENDERER_RESOLUTION.key)
add(BooleanSetting.RENDERER_USE_DISK_SHADER_CACHE.key)
add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
add(BooleanSetting.RENDERER_REACTIVE_FLUSHING.key)
add(HeaderSetting(R.string.processing))
add(IntSetting.RENDERER_VSYNC.key)
add(IntSetting.RENDERER_ANTI_ALIASING.key)
add(IntSetting.MAX_ANISOTROPY.key)
add(IntSetting.RENDERER_SHADER_BACKEND.key)
add(IntSetting.RENDERER_SCALING_FILTER.key)
add(IntSetting.FSR_SHARPENING_SLIDER.key)
add(IntSetting.RENDERER_ANTI_ALIASING.key)
add(IntSetting.RENDERER_OPTIMIZE_SPIRV_OUTPUT.key)
add(HeaderSetting(R.string.advanced))
add(IntSetting.RENDERER_ACCURACY.key)
add(IntSetting.DMA_ACCURACY.key)
add(IntSetting.MAX_ANISOTROPY.key)
add(IntSetting.RENDERER_VRAM_USAGE_MODE.key)
add(IntSetting.RENDERER_ASTC_DECODE_METHOD.key)
add(IntSetting.RENDERER_ASTC_RECOMPRESSION.key)
add(BooleanSetting.SYNC_MEMORY_OPERATIONS.key)
add(BooleanSetting.RENDERER_USE_DISK_SHADER_CACHE.key)
add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key)
add(BooleanSetting.RENDERER_REACTIVE_FLUSHING.key)
add(HeaderSetting(R.string.hacks))
add(IntSetting.FAST_GPU_TIME.key)
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
add(HeaderSetting(R.string.extensions))
add(IntSetting.RENDERER_DYNA_STATE.key)
add(BooleanSetting.RENDERER_VERTEX_INPUT_DYNAMIC_STATE.key)
add(BooleanSetting.RENDERER_PROVOKING_VERTEX.key)
add(BooleanSetting.RENDERER_DESCRIPTOR_INDEXING.key)
add(IntSetting.RENDERER_SAMPLE_SHADING.key)
add(HeaderSetting(R.string.display))
@@ -272,6 +307,19 @@ class SettingsFragmentPresenter(
private fun addInputOverlaySettings(sl: ArrayList<SettingsItem>) {
sl.apply {
add(BooleanSetting.SHOW_INPUT_OVERLAY.key)
add(BooleanSetting.OVERLAY_SNAP_TO_GRID.key)
add(IntSetting.OVERLAY_GRID_SIZE.key)
add(
LaunchableSetting(
titleId = R.string.edit_overlay_layout,
descriptionId = R.string.edit_overlay_layout_description,
launchIntent = { context ->
EmulationActivity.launchForOverlayEdit(context)
}
)
)
add(HeaderSetting(R.string.input_overlay_behavior))
add(BooleanSetting.ENABLE_INPUT_OVERLAY_AUTO_HIDE.key)
add(IntSetting.INPUT_OVERLAY_AUTO_HIDE.key)
add(BooleanSetting.HIDE_OVERLAY_ON_CONTROLLER_INPUT.key)
@@ -450,42 +498,6 @@ class SettingsFragmentPresenter(
}
}
private fun addEdenVeilSettings(sl: ArrayList<SettingsItem>) {
sl.apply {
add(HeaderSetting(R.string.veil_extensions))
add(ByteSetting.RENDERER_DYNA_STATE.key)
add(BooleanSetting.RENDERER_VERTEX_INPUT_DYNAMIC_STATE.key)
add(BooleanSetting.RENDERER_PROVOKING_VERTEX.key)
add(BooleanSetting.RENDERER_DESCRIPTOR_INDEXING.key)
add(BooleanSetting.RENDERER_SAMPLE_SHADING.key)
add(IntSetting.RENDERER_SAMPLE_SHADING_FRACTION.key)
add(HeaderSetting(R.string.veil_renderer))
add(IntSetting.DMA_ACCURACY.key)
add(BooleanSetting.BUFFER_REORDER_DISABLE.key)
add(BooleanSetting.RENDERER_FAST_GPU.key)
add(IntSetting.FAST_GPU_TIME.key)
add(IntSetting.RENDERER_SHADER_BACKEND.key)
add(IntSetting.RENDERER_NVDEC_EMULATION.key)
add(IntSetting.RENDERER_ASTC_DECODE_METHOD.key)
add(IntSetting.RENDERER_ASTC_RECOMPRESSION.key)
add(IntSetting.RENDERER_VRAM_USAGE_MODE.key)
add(IntSetting.RENDERER_OPTIMIZE_SPIRV_OUTPUT.key)
add(HeaderSetting(R.string.veil_misc))
add(BooleanSetting.USE_FAST_CPU_TIME.key)
add(IntSetting.FAST_CPU_TIME.key)
add(BooleanSetting.USE_CUSTOM_CPU_TICKS.key)
add(IntSetting.CPU_TICKS.key)
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
add(BooleanSetting.CPUOPT_UNSAFE_HOST_MMU.key)
add(BooleanSetting.USE_LRU_CACHE.key)
add(BooleanSetting.CORE_SYNC_CORE_SPEED.key)
add(BooleanSetting.SYNC_MEMORY_OPERATIONS.key)
add(IntSetting.MEMORY_LAYOUT.key)
}
}
private fun addAppletSettings(sl: ArrayList<SettingsItem>) {
sl.apply {
add(IntSetting.SWKBD_APPLET.key)
@@ -1113,14 +1125,16 @@ class SettingsFragmentPresenter(
)
)
add(
SingleChoiceSetting(
staticThemeColor,
titleId = R.string.static_theme_color,
choicesId = R.array.staticThemeNames,
valuesId = R.array.staticThemeValues
if (IntSetting.THEME.getInt() != 1) {
add(
SingleChoiceSetting(
staticThemeColor,
titleId = R.string.static_theme_color,
choicesId = R.array.staticThemeNames,
valuesId = R.array.staticThemeValues
)
)
)
}
val blackBackgrounds: AbstractBooleanSetting = object : AbstractBooleanSetting {
override fun getBoolean(needsGlobal: Boolean): Boolean =
@@ -1159,18 +1173,65 @@ class SettingsFragmentPresenter(
private fun addDebugSettings(sl: ArrayList<SettingsItem>) {
sl.apply {
add(HeaderSetting(R.string.gpu))
add(IntSetting.RENDERER_BACKEND.key)
add(BooleanSetting.RENDERER_DEBUG.key)
add(BooleanSetting.RENDERER_PATCH_OLD_QCOM_DRIVERS.key)
add(BooleanSetting.BUFFER_REORDER_DISABLE.key)
add(HeaderSetting(R.string.cpu))
add(IntSetting.CPU_BACKEND.key)
add(IntSetting.CPU_ACCURACY.key)
add(BooleanSetting.USE_AUTO_STUB.key)
add(SettingsItem.FASTMEM_COMBINED)
add(BooleanSetting.CPUOPT_UNSAFE_HOST_MMU.key)
add(HeaderSetting(R.string.log))
add(BooleanSetting.DEBUG_FLUSH_BY_LINE.key)
add(HeaderSetting(R.string.general))
add(IntSetting.DEBUG_KNOBS.key)
}
}
private fun addCustomPathsSettings(sl: ArrayList<SettingsItem>) {
sl.apply {
add(
PathSetting(
titleId = R.string.custom_save_directory,
descriptionId = R.string.custom_save_directory_description,
iconId = R.drawable.ic_save,
pathType = PathSetting.PathType.SAVE_DATA,
defaultPathGetter = { NativeConfig.getDefaultSaveDir() },
currentPathGetter = { NativeConfig.getSaveDir() },
pathSetter = { path -> NativeConfig.setSaveDir(path) }
)
)
add(
PathSetting(
titleId = R.string.custom_nand_directory,
descriptionId = R.string.custom_nand_directory_description,
iconId = R.drawable.ic_folder_open,
pathType = PathSetting.PathType.NAND,
defaultPathGetter = { DirectoryInitialization.userDirectory + "/nand" },
currentPathGetter = { NativeConfig.getNandDir() },
pathSetter = { path -> NativeConfig.setNandDir(path) }
)
)
add(
PathSetting(
titleId = R.string.custom_sdmc_directory,
descriptionId = R.string.custom_sdmc_directory_description,
iconId = R.drawable.ic_folder_open,
pathType = PathSetting.PathType.SDMC,
defaultPathGetter = { DirectoryInitialization.userDirectory + "/sdmc" },
currentPathGetter = { NativeConfig.getSdmcDir() },
pathSetter = { path -> NativeConfig.setSdmcDir(path) }
)
)
}
}
}
@@ -59,6 +59,16 @@ class SettingsViewModel : ViewModel() {
private val _shouldRecreateForLanguageChange = MutableStateFlow(false)
val shouldRecreateForLanguageChange = _shouldRecreateForLanguageChange.asStateFlow()
private val _shouldShowPathPicker = MutableStateFlow(false)
val shouldShowPathPicker = _shouldShowPathPicker.asStateFlow()
private val _shouldShowPathResetDialog = MutableStateFlow(false)
val shouldShowPathResetDialog = _shouldShowPathResetDialog.asStateFlow()
private val _pathSettingPosition = MutableStateFlow(-1)
val pathSettingPosition = _pathSettingPosition.asStateFlow()
fun setShouldRecreate(value: Boolean) {
_shouldRecreate.value = value
}
@@ -112,6 +122,18 @@ class SettingsViewModel : ViewModel() {
_shouldRecreateForLanguageChange.value = value
}
fun setShouldShowPathPicker(value: Boolean) {
_shouldShowPathPicker.value = value
}
fun setShouldShowPathResetDialog(value: Boolean) {
_shouldShowPathResetDialog.value = value
}
fun setPathSettingPosition(value: Int) {
_pathSettingPosition.value = value
}
fun getCurrentDeviceParams(defaultParams: ParamPackage): ParamPackage =
try {
InputHandler.registeredControllers[currentDevice]
@@ -0,0 +1,42 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui.viewholder
import android.view.View
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.ListItemSettingBinding
import org.yuzu.yuzu_emu.features.settings.model.view.LaunchableSetting
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
import org.yuzu.yuzu_emu.features.settings.ui.SettingsAdapter
import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible
class LaunchableViewHolder(val binding: ListItemSettingBinding, adapter: SettingsAdapter) :
SettingViewHolder(binding.root, adapter) {
private lateinit var setting: LaunchableSetting
override fun bind(item: SettingsItem) {
setting = item as LaunchableSetting
binding.textSettingName.text = setting.title
binding.textSettingDescription.setVisible(setting.description.isNotEmpty())
binding.textSettingDescription.text = setting.description
binding.textSettingValue.setVisible(true)
binding.textSettingValue.text = ""
binding.textSettingValue.setCompoundDrawablesRelativeWithIntrinsicBounds(
0, 0, R.drawable.ic_arrow_forward, 0
)
binding.buttonClear.setVisible(false)
}
override fun onClick(clicked: View) {
adapter.onLaunchableClick(setting)
}
override fun onLongClick(clicked: View): Boolean {
// no-op
return true
}
}
@@ -0,0 +1,64 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui.viewholder
import android.view.View
import androidx.core.content.res.ResourcesCompat
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.ListItemSettingBinding
import org.yuzu.yuzu_emu.features.settings.model.view.PathSetting
import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
import org.yuzu.yuzu_emu.features.settings.ui.SettingsAdapter
import org.yuzu.yuzu_emu.utils.PathUtil
import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible
class PathViewHolder(val binding: ListItemSettingBinding, adapter: SettingsAdapter) :
SettingViewHolder(binding.root, adapter) {
private lateinit var setting: PathSetting
override fun bind(item: SettingsItem) {
setting = item as PathSetting
binding.icon.setVisible(setting.iconId != 0)
if (setting.iconId != 0) {
binding.icon.setImageDrawable(
ResourcesCompat.getDrawable(
binding.icon.resources,
setting.iconId,
binding.icon.context.theme
)
)
}
binding.textSettingName.text = setting.title
binding.textSettingDescription.setVisible(setting.description.isNotEmpty())
binding.textSettingDescription.text = setting.description
val currentPath = setting.getCurrentPath()
val displayPath = PathUtil.truncatePathForDisplay(currentPath)
binding.textSettingValue.setVisible(true)
binding.textSettingValue.text = if (setting.isUsingDefaultPath()) {
binding.root.context.getString(R.string.default_string)
} else {
displayPath
}
binding.buttonClear.setVisible(!setting.isUsingDefaultPath())
binding.buttonClear.text = binding.root.context.getString(R.string.reset_to_default)
binding.buttonClear.setOnClickListener {
adapter.onPathReset(setting, bindingAdapterPosition)
}
setStyle(true, binding)
}
override fun onClick(clicked: View) {
adapter.onPathClick(setting, bindingAdapterPosition)
}
override fun onLongClick(clicked: View): Boolean {
return false
}
}
@@ -201,6 +201,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
super.onCreate(savedInstanceState)
updateOrientation()
if (args.overlayGamelessEditMode) {
return
}
val intent = requireActivity().intent
val intentUri: Uri? = intent.data
intentGame = null
@@ -558,6 +562,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
return
}
if (args.overlayGamelessEditMode) {
setupOverlayGamelessEditMode()
return
}
if (game == null) {
Log.warning(
"[EmulationFragment] Game not yet initialized in onViewCreated - will be set up by async intent handler"
@@ -568,6 +577,39 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
completeViewSetup()
}
private fun setupOverlayGamelessEditMode() {
binding.surfaceInputOverlay.post {
binding.surfaceInputOverlay.refreshControls(gameless = true)
}
binding.doneControlConfig.setOnClickListener {
finishOverlayGamelessEditMode()
}
binding.doneControlConfig.visibility = View.VISIBLE
binding.surfaceInputOverlay.setIsInEditMode(true)
binding.drawerLayout.setDrawerLockMode(DrawerLayout.LOCK_MODE_LOCKED_CLOSED)
binding.surfaceInputOverlay.visibility = View.VISIBLE
binding.loadingIndicator.visibility = View.GONE
// in gameless edit mode, back = done
requireActivity().onBackPressedDispatcher.addCallback(
viewLifecycleOwner,
object : OnBackPressedCallback(true) {
override fun handleOnBackPressed() {
finishOverlayGamelessEditMode()
}
}
)
}
private fun finishOverlayGamelessEditMode() {
binding.surfaceInputOverlay.setIsInEditMode(false)
NativeConfig.saveGlobalConfig()
requireActivity().finish()
}
private fun completeViewSetup() {
if (_binding == null || game == null) {
return
@@ -900,9 +942,12 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
b.surfaceInputOverlay.setVisible(visible = false, gone = false)
}
} else {
b.surfaceInputOverlay.setVisible(
val shouldShowOverlay = if (args.overlayGamelessEditMode) {
true
} else {
showInputOverlay && emulationViewModel.emulationStarted.value
)
}
b.surfaceInputOverlay.setVisible(shouldShowOverlay)
if (!isInFoldableLayout) {
if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
b.surfaceInputOverlay.layout = OverlayLayout.Portrait
@@ -1531,6 +1576,8 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
findItem(R.id.menu_dpad_slide).isChecked = BooleanSetting.DPAD_SLIDE.getBoolean()
findItem(R.id.menu_show_overlay).isChecked =
BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()
findItem(R.id.menu_snap_to_grid).isChecked =
BooleanSetting.OVERLAY_SNAP_TO_GRID.getBoolean()
findItem(R.id.menu_haptics).isChecked = BooleanSetting.HAPTIC_FEEDBACK.getBoolean()
findItem(R.id.menu_touchscreen).isChecked = BooleanSetting.TOUCHSCREEN.getBoolean()
}
@@ -1559,6 +1606,13 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
true
}
R.id.menu_snap_to_grid -> {
it.isChecked = !it.isChecked
BooleanSetting.OVERLAY_SNAP_TO_GRID.setBoolean(it.isChecked)
binding.surfaceInputOverlay.invalidate()
true
}
R.id.menu_adjust_overlay -> {
adjustOverlay()
true
@@ -1935,13 +1989,17 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
handler.removeCallbacksAndMessages(null)
handler.postDelayed({
if (isOverlayVisible) {
if (isOverlayVisible && isAdded && _binding != null) {
hideOverlay()
}
}, seconds * 1000L)
}
fun handleScreenTap(isLongTap: Boolean) {
if (binding.surfaceInputOverlay.isGamelessMode()) {
return
}
val autoHideSeconds = IntSetting.INPUT_OVERLAY_AUTO_HIDE.getInt()
val shouldProceed = BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean() && BooleanSetting.ENABLE_INPUT_OVERLAY_AUTO_HIDE.getBoolean()
@@ -1963,6 +2021,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
}
private fun initializeOverlayAutoHide() {
if (binding.surfaceInputOverlay.isGamelessMode()) {
return
}
val autoHideSeconds = IntSetting.INPUT_OVERLAY_AUTO_HIDE.getInt()
val autoHideEnabled = BooleanSetting.ENABLE_INPUT_OVERLAY_AUTO_HIDE.getBoolean()
val showOverlay = BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments
@@ -31,6 +31,7 @@ import org.yuzu.yuzu_emu.model.TaskState
import org.yuzu.yuzu_emu.ui.main.MainActivity
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
import org.yuzu.yuzu_emu.utils.collect
import java.io.BufferedOutputStream
@@ -99,11 +100,11 @@ class InstallableFragment : Fragment() {
},
export = {
val oldSaveDataFolder = File(
"${DirectoryInitialization.userDirectory}/nand" +
NativeConfig.getSaveDir() +
NativeLibrary.getDefaultProfileSaveDataRoot(false)
)
val futureSaveDataFolder = File(
"${DirectoryInitialization.userDirectory}/nand" +
NativeConfig.getSaveDir() +
NativeLibrary.getDefaultProfileSaveDataRoot(true)
)
if (!oldSaveDataFolder.exists() && !futureSaveDataFolder.exists()) {
@@ -213,7 +214,7 @@ class InstallableFragment : Fragment() {
}
val internalSaveFolder = File(
"${DirectoryInitialization.userDirectory}/nand$baseSaveDir"
"${NativeConfig.getSaveDir()}$baseSaveDir"
)
internalSaveFolder.deleteRecursively()
internalSaveFolder.mkdir()
@@ -290,7 +291,7 @@ class InstallableFragment : Fragment() {
cacheSaveDir.mkdir()
val oldSaveDataFolder = File(
"${DirectoryInitialization.userDirectory}/nand" +
NativeConfig.getSaveDir() +
NativeLibrary.getDefaultProfileSaveDataRoot(false)
)
if (oldSaveDataFolder.exists()) {
@@ -298,7 +299,7 @@ class InstallableFragment : Fragment() {
}
val futureSaveDataFolder = File(
"${DirectoryInitialization.userDirectory}/nand" +
NativeConfig.getSaveDir() +
NativeLibrary.getDefaultProfileSaveDataRoot(true)
)
if (futureSaveDataFolder.exists()) {
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -15,6 +18,7 @@ import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.FileUtil
import org.yuzu.yuzu_emu.utils.NativeConfig
import java.time.LocalDateTime
import java.time.format.DateTimeFormatter
@@ -57,8 +61,7 @@ class Game(
}.zip"
val saveDir: String
get() = DirectoryInitialization.userDirectory + "/nand" +
NativeLibrary.getSavePath(programId)
get() = NativeConfig.getSaveDir() + NativeLibrary.getSavePath(programId)
val addonDir: String
get() = DirectoryInitialization.userDirectory + "/load/" + programIdHex + "/"
@@ -8,6 +8,8 @@ import android.content.Context
import android.content.SharedPreferences
import android.graphics.Bitmap
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.Paint
import android.graphics.Point
import android.graphics.Rect
import android.graphics.drawable.Drawable
@@ -50,6 +52,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
private val overlayJoysticks: MutableSet<InputOverlayDrawableJoystick> = HashSet()
private var inEditMode = false
private var gamelessMode = false
private var buttonBeingConfigured: InputOverlayDrawableButton? = null
private var dpadBeingConfigured: InputOverlayDrawableDpad? = null
private var joystickBeingConfigured: InputOverlayDrawableJoystick? = null
@@ -60,6 +63,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
private var hasMoved = false
private val moveThreshold = 20f
private val gridPaint = Paint().apply {
color = Color.argb(60, 255, 255, 255)
strokeWidth = 1f
style = Paint.Style.STROKE
}
private lateinit var windowInsets: WindowInsets
var layout = OverlayLayout.Landscape
@@ -91,6 +100,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
override fun draw(canvas: Canvas) {
super.draw(canvas)
// Draw grid when in edit mode and snap-to-grid is enabled
if (inEditMode && BooleanSetting.OVERLAY_SNAP_TO_GRID.getBoolean()) {
drawGrid(canvas)
}
for (button in overlayButtons) {
button.draw(canvas)
}
@@ -102,6 +117,26 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
}
}
private fun drawGrid(canvas: Canvas) {
val gridSize = IntSetting.OVERLAY_GRID_SIZE.getInt()
val width = canvas.width
val height = canvas.height
// Draw vertical lines
var x = 0
while (x <= width) {
canvas.drawLine(x.toFloat(), 0f, x.toFloat(), height.toFloat(), gridPaint)
x += gridSize
}
// Draw horizontal lines
var y = 0
while (y <= height) {
canvas.drawLine(0f, y.toFloat(), width.toFloat(), y.toFloat(), gridPaint)
y += gridSize
}
}
override fun onTouch(v: View, event: MotionEvent): Boolean {
if (inEditMode) {
return onTouchWhileEditing(event)
@@ -668,14 +703,19 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
}
}
fun refreshControls() {
fun refreshControls(gameless: Boolean = false) {
// Store gameless mode if set to true
if (gameless) {
gamelessMode = true
}
// Remove all the overlay buttons from the HashSet.
overlayButtons.clear()
overlayDpads.clear()
overlayJoysticks.clear()
// Add all the enabled overlay items back to the HashSet.
if (BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()) {
if (gamelessMode || BooleanSetting.SHOW_INPUT_OVERLAY.getBoolean()) {
addOverlayControls(layout)
}
invalidate()
@@ -712,9 +752,14 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
if (!editMode) {
scaleDialog?.dismiss()
scaleDialog = null
gamelessMode = false
}
invalidate()
}
fun isGamelessMode(): Boolean = gamelessMode
private fun showScaleDialog(
button: InputOverlayDrawableButton?,
dpad: InputOverlayDrawableDpad?,
@@ -867,6 +912,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) :
}
companion object {
// Increase this number every time there is a breaking change to every overlay layout
const val OVERLAY_VERSION = 1
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -11,6 +14,8 @@ import android.graphics.drawable.BitmapDrawable
import android.view.MotionEvent
import org.yuzu.yuzu_emu.features.input.NativeInput.ButtonState
import org.yuzu.yuzu_emu.features.input.model.NativeButton
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.overlay.model.OverlayControlData
/**
@@ -121,11 +126,23 @@ class InputOverlayDrawableButton(
MotionEvent.ACTION_MOVE -> {
controlPositionX += fingerPositionX - previousTouchX
controlPositionY += fingerPositionY - previousTouchY
val finalX = if (BooleanSetting.OVERLAY_SNAP_TO_GRID.getBoolean()) {
snapToGrid(controlPositionX)
} else {
controlPositionX
}
val finalY = if (BooleanSetting.OVERLAY_SNAP_TO_GRID.getBoolean()) {
snapToGrid(controlPositionY)
} else {
controlPositionY
}
setBounds(
controlPositionX,
controlPositionY,
width + controlPositionX,
height + controlPositionY
finalX,
finalY,
width + finalX,
height + finalY
)
previousTouchX = fingerPositionX
previousTouchY = fingerPositionY
@@ -134,6 +151,11 @@ class InputOverlayDrawableButton(
return true
}
private fun snapToGrid(value: Int): Int {
val gridSize = IntSetting.OVERLAY_GRID_SIZE.getInt()
return ((value + gridSize / 2) / gridSize) * gridSize
}
fun setBounds(left: Int, top: Int, right: Int, bottom: Int) {
defaultStateBitmap.setBounds(left, top, right, bottom)
pressedStateBitmap.setBounds(left, top, right, bottom)
@@ -11,6 +11,8 @@ import android.graphics.drawable.BitmapDrawable
import android.view.MotionEvent
import org.yuzu.yuzu_emu.features.input.NativeInput.ButtonState
import org.yuzu.yuzu_emu.features.input.model.NativeButton
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
/**
* Custom [BitmapDrawable] that is capable
@@ -229,11 +231,23 @@ class InputOverlayDrawableDpad(
MotionEvent.ACTION_MOVE -> {
controlPositionX += fingerPositionX - previousTouchX
controlPositionY += fingerPositionY - previousTouchY
val finalX = if (BooleanSetting.OVERLAY_SNAP_TO_GRID.getBoolean()) {
snapToGrid(controlPositionX)
} else {
controlPositionX
}
val finalY = if (BooleanSetting.OVERLAY_SNAP_TO_GRID.getBoolean()) {
snapToGrid(controlPositionY)
} else {
controlPositionY
}
setBounds(
controlPositionX,
controlPositionY,
width + controlPositionX,
height + controlPositionY
finalX,
finalY,
width + finalX,
height + finalY
)
previousTouchX = fingerPositionX
previousTouchY = fingerPositionY
@@ -242,6 +256,11 @@ class InputOverlayDrawableDpad(
return true
}
private fun snapToGrid(value: Int): Int {
val gridSize = IntSetting.OVERLAY_GRID_SIZE.getInt()
return ((value + gridSize / 2) / gridSize) * gridSize
}
fun setPosition(x: Int, y: Int) {
controlPositionX = x
controlPositionY = y
@@ -17,6 +17,7 @@ import org.yuzu.yuzu_emu.features.input.NativeInput.ButtonState
import org.yuzu.yuzu_emu.features.input.model.NativeAnalog
import org.yuzu.yuzu_emu.features.input.model.NativeButton
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
/**
* Custom [BitmapDrawable] that is capable
@@ -213,25 +214,37 @@ class InputOverlayDrawableJoystick(
MotionEvent.ACTION_MOVE -> {
controlPositionX += fingerPositionX - previousTouchX
controlPositionY += fingerPositionY - previousTouchY
val finalX = if (BooleanSetting.OVERLAY_SNAP_TO_GRID.getBoolean()) {
snapToGrid(controlPositionX)
} else {
controlPositionX
}
val finalY = if (BooleanSetting.OVERLAY_SNAP_TO_GRID.getBoolean()) {
snapToGrid(controlPositionY)
} else {
controlPositionY
}
bounds = Rect(
controlPositionX,
controlPositionY,
outerBitmap.intrinsicWidth + controlPositionX,
outerBitmap.intrinsicHeight + controlPositionY
finalX,
finalY,
outerBitmap.intrinsicWidth + finalX,
outerBitmap.intrinsicHeight + finalY
)
virtBounds = Rect(
controlPositionX,
controlPositionY,
outerBitmap.intrinsicWidth + controlPositionX,
outerBitmap.intrinsicHeight + controlPositionY
finalX,
finalY,
outerBitmap.intrinsicWidth + finalX,
outerBitmap.intrinsicHeight + finalY
)
setInnerBounds()
bounds = Rect(
Rect(
controlPositionX,
controlPositionY,
outerBitmap.intrinsicWidth + controlPositionX,
outerBitmap.intrinsicHeight + controlPositionY
finalX,
finalY,
outerBitmap.intrinsicWidth + finalX,
outerBitmap.intrinsicHeight + finalY
)
)
previousTouchX = fingerPositionX
@@ -242,6 +255,11 @@ class InputOverlayDrawableJoystick(
return true
}
private fun snapToGrid(value: Int): Int {
val gridSize = IntSetting.OVERLAY_GRID_SIZE.getInt()
return ((value + gridSize / 2) / gridSize) * gridSize
}
private fun setInnerBounds() {
var x = virtBounds.centerX() + (xAxis * (virtBounds.width() / 2)).toInt()
var y = virtBounds.centerY() + (yAxis * (virtBounds.height() / 2)).toInt()
@@ -186,6 +186,10 @@ class GamesFragment : Fragment() {
val currentViewType = getCurrentViewType()
val savedViewType = if (isLandscape || currentViewType != GameAdapter.VIEW_TYPE_CAROUSEL) currentViewType else GameAdapter.VIEW_TYPE_GRID
//This prevents Grid/List views from reusing scaled or otherwise modified ViewHolders left over from the carousel.
adapter = null
recycledViewPool.clear()
gameAdapter.setViewType(savedViewType)
currentFilter = preferences.getInt(PREF_SORT_TYPE, View.NO_ID)
@@ -456,7 +456,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
val filterNCA = FilenameFilter { _, dirName -> dirName.endsWith(".nca") }
val firmwarePath =
File(DirectoryInitialization.userDirectory + "/nand/system/Contents/registered/")
File(NativeConfig.getNandDir() + "/system/Contents/registered/")
val cacheFirmwareDir = File("${cacheDir.path}/registered/")
ProgressDialogFragment.newInstance(
@@ -499,7 +499,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
fun uninstallFirmware() {
val firmwarePath =
File(DirectoryInitialization.userDirectory + "/nand/system/Contents/registered/")
File(NativeConfig.getNandDir() + "/system/Contents/registered/")
ProgressDialogFragment.newInstance(
this,
R.string.firmware_uninstalling
@@ -238,4 +238,18 @@ object GpuDriverHelper {
driverStorageDirectory.mkdirs()
}
}
/**
* Checks if a driver zip with the given filename is already present and valid in the
* internal driver storage directory. Validation requires a readable meta.json with a name.
*/
fun isDriverZipInstalledByName(fileName: String): Boolean {
// Normalize separators in case upstream sent a path
val baseName = fileName.substringAfterLast('/')
.substringAfterLast('\\')
val candidate = File("$driverStoragePath$baseName")
if (!candidate.exists() || candidate.length() == 0L) return false
val metadata = getMetadataFromZip(candidate)
return metadata.name != null
}
}
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -183,4 +186,22 @@ object NativeConfig {
*/
@Synchronized
external fun saveControlPlayerValues()
/**
* Directory paths getters and setters
*/
@Synchronized
external fun getSaveDir(): String
@Synchronized
external fun getDefaultSaveDir(): String
@Synchronized
external fun setSaveDir(path: String)
@Synchronized
external fun getNandDir(): String
@Synchronized
external fun setNandDir(path: String)
@Synchronized
external fun getSdmcDir(): String
@Synchronized
external fun setSdmcDir(path: String)
}
@@ -0,0 +1,97 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.utils
import android.net.Uri
import android.provider.DocumentsContract
import java.io.File
object PathUtil {
/**
* Converts a content:// URI from the Storage Access Framework to a real filesystem path.
*/
fun getPathFromUri(uri: Uri): String? {
val docId = try {
DocumentsContract.getTreeDocumentId(uri)
} catch (_: Exception) {
return null
}
if (docId.startsWith("primary:")) {
val relativePath = docId.substringAfter(":")
val primaryStoragePath = android.os.Environment.getExternalStorageDirectory().absolutePath
return "$primaryStoragePath/$relativePath"
}
// external SD cards and other volumes)
val storageIdString = docId.substringBefore(":")
val removablePath = getRemovableStoragePath(storageIdString)
if (removablePath != null) {
return "$removablePath/${docId.substringAfter(":")}"
}
return null
}
/**
* Validates that a path is a valid, writable directory.
* Creates the directory if it doesn't exist.
*/
fun validateDirectory(path: String): Boolean {
val dir = File(path)
if (!dir.exists()) {
if (!dir.mkdirs()) {
return false
}
}
return dir.isDirectory && dir.canWrite()
}
/**
* Copies a directory recursively from source to destination.
*/
fun copyDirectory(source: File, destination: File, overwrite: Boolean = true): Boolean {
return try {
source.copyRecursively(destination, overwrite)
true
} catch (_: Exception) {
false
}
}
/**
* Checks if a directory has any content.
*/
fun hasContent(path: String): Boolean {
val dir = File(path)
return dir.exists() && dir.listFiles()?.isNotEmpty() == true
}
fun truncatePathForDisplay(path: String, maxLength: Int = 40): String {
return if (path.length > maxLength) {
"...${path.takeLast(maxLength - 3)}"
} else {
path
}
}
// This really shouldn't be necessary, but the Android API seemingly
// doesn't have a way of doing this?
// Apparently, on certain devices the mount location can vary, so add
// extra cases here if we discover any new ones.
fun getRemovableStoragePath(idString: String): String? {
var pathFile: File
pathFile = File("/mnt/media_rw/$idString");
if (pathFile.exists()) {
return pathFile.absolutePath
}
return null
}
}
@@ -1,9 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.ui
import android.content.Context
@@ -55,6 +52,24 @@ class CarouselRecyclerView @JvmOverloads constructor(
private val preferences =
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
private val carouselAdapterObserver = object : RecyclerView.AdapterDataObserver() {
override fun onChanged() {
if (!pendingScrollAfterReload) return
doOnNextLayout {
refreshView()
pendingScrollAfterReload = false
}
}
}
private val isCarouselMode: Boolean
get() {
val lm = layoutManager as? LinearLayoutManager
return lm != null &&
lm.orientation == RecyclerView.HORIZONTAL &&
lm !is androidx.recyclerview.widget.GridLayoutManager
}
var flingMultiplier: Float = 1f
var pendingScrollAfterReload: Boolean = false
@@ -70,6 +85,18 @@ class CarouselRecyclerView @JvmOverloads constructor(
setChildrenDrawingOrderEnabled(true)
}
override fun setAdapter(adapter: Adapter<*>?) {
val oldAdapter = this.adapter as? GameAdapter
if (oldAdapter !== adapter) {
oldAdapter?.unregisterAdapterDataObserver(carouselAdapterObserver)
}
super.setAdapter(adapter)
(adapter as? GameAdapter)?.registerAdapterDataObserver(carouselAdapterObserver)
}
private fun calculateCenter(width: Int, paddingStart: Int, paddingEnd: Int): Int {
return paddingStart + (width - paddingStart - paddingEnd) / 2
}
@@ -79,14 +106,14 @@ class CarouselRecyclerView @JvmOverloads constructor(
}
private fun getLayoutManagerCenter(layoutManager: RecyclerView.LayoutManager): Int {
return if (layoutManager is LinearLayoutManager) {
calculateCenter(
if (isCarouselMode) {
return calculateCenter(
layoutManager.width,
layoutManager.paddingStart,
layoutManager.paddingEnd
)
} else {
width / 2
return width / 2
}
}
@@ -95,6 +122,8 @@ class CarouselRecyclerView @JvmOverloads constructor(
}
fun restoreScrollState(position: Int = 0, attempts: Int = 0) {
if (!isCarouselMode) return
val lm = layoutManager as? LinearLayoutManager ?: return
if (lm.findLastVisibleItemPosition() == RecyclerView.NO_POSITION && attempts < 10) {
post { restoreScrollState(position, attempts + 1) }
@@ -104,6 +133,10 @@ class CarouselRecyclerView @JvmOverloads constructor(
}
fun getClosestChildPosition(fullRange: Boolean = false): Int {
if (!isCarouselMode) {
return RecyclerView.NO_POSITION
}
val lm = layoutManager as? LinearLayoutManager ?: return RecyclerView.NO_POSITION
var minDistance = Int.MAX_VALUE
var closestPosition = RecyclerView.NO_POSITION
@@ -203,15 +236,22 @@ class CarouselRecyclerView @JvmOverloads constructor(
}
fun refreshView() {
updateChildScalesAndAlpha()
focusCenteredCard()
if (isCarouselMode) {
updateChildScalesAndAlpha()
focusCenteredCard()
}
}
fun notifyInsetsReady(newBottomInset: Int) {
if (bottomInset != newBottomInset) {
bottomInset = newBottomInset
}
setupCarousel(true)
if (isCarouselMode) {
setupCarousel(true)
} else {
setupCarousel(false)
}
}
fun notifyLaidOut(fallBackBottomInset: Int) {
@@ -221,7 +261,10 @@ class CarouselRecyclerView @JvmOverloads constructor(
if (gameAdapter.cardSize != newCardSize) {
gameAdapter.setCardSize(newCardSize)
}
setupCarousel(true)
if (isCarouselMode) {
setupCarousel(true)
}
}
fun cardSize(bottomInset: Int): Int {
@@ -252,17 +295,6 @@ class CarouselRecyclerView @JvmOverloads constructor(
internalFlingMultiplier
).coerceIn(1f, 5f)
gameAdapter .registerAdapterDataObserver(object : RecyclerView.AdapterDataObserver() {
override fun onChanged() {
if (pendingScrollAfterReload) {
doOnNextLayout {
refreshView()
pendingScrollAfterReload = false
}
}
}
})
// Detach SnapHelper during setup
pagerSnapHelper?.attachToRecyclerView(null)
@@ -321,22 +353,27 @@ class CarouselRecyclerView @JvmOverloads constructor(
override fun onScrollStateChanged(state: Int) {
super.onScrollStateChanged(state)
if (state == RecyclerView.SCROLL_STATE_IDLE) {
if (state == RecyclerView.SCROLL_STATE_IDLE && isCarouselMode) {
focusCenteredCard()
}
}
override fun scrollToPosition(position: Int) {
if (isCarouselMode) {
(layoutManager as? LinearLayoutManager)?.scrollToPositionWithOffset(position, overlapPx)
doOnNextLayout {
refreshView()
}
} else {
super.scrollToPosition(position)
(layoutManager as? LinearLayoutManager)?.scrollToPositionWithOffset(position, overlapPx)
doOnNextLayout {
refreshView()
}
}
private var lastFocusSearchTime: Long = 0
override fun focusSearch(focused: View, direction: Int): View? {
if (layoutManager !is LinearLayoutManager) return super.focusSearch(focused, direction)
if (!isCarouselMode) {
return super.focusSearch(focused, direction)
}
val vh = findContainingViewHolder(focused) ?: return super.focusSearch(focused, direction)
val itemCount = adapter?.itemCount ?: return super.focusSearch(focused, direction)
val position = vh.bindingAdapterPosition
@@ -371,6 +408,8 @@ class CarouselRecyclerView @JvmOverloads constructor(
focused
}
}
// Prevent focus from escaping to external UI elements when forced snapping was removed
View.FOCUS_DOWN -> focused
else -> super.focusSearch(focused, direction)
}
}
@@ -434,7 +473,7 @@ class CarouselRecyclerView @JvmOverloads constructor(
// NEEDED: fixes center snapping, but introduces ghost movement
override fun findSnapView(layoutManager: RecyclerView.LayoutManager): View? {
if (layoutManager !is LinearLayoutManager) return null
if (!isCarouselMode) return null
return layoutManager.findViewByPosition(getClosestChildPosition())
}
@@ -443,12 +482,10 @@ class CarouselRecyclerView @JvmOverloads constructor(
layoutManager: RecyclerView.LayoutManager,
targetView: View
): IntArray? {
if (layoutManager !is LinearLayoutManager) {
return super.calculateDistanceToFinalSnap(
layoutManager,
targetView
)
if (!isCarouselMode) {
return super.calculateDistanceToFinalSnap(layoutManager, targetView)
}
val out = IntArray(2)
out[0] = getChildDistanceToCenter(targetView).toInt()
out[1] = 0
@@ -461,8 +498,11 @@ class CarouselRecyclerView @JvmOverloads constructor(
velocityX: Int,
velocityY: Int
): Int {
if (layoutManager !is LinearLayoutManager) return RecyclerView.NO_POSITION
if (!isCarouselMode) return RecyclerView.NO_POSITION
val closestPosition = this@CarouselRecyclerView.getClosestChildPosition()
if (closestPosition == RecyclerView.NO_POSITION) return RecyclerView.NO_POSITION
val internalMaxFling = resources.getInteger(R.integer.carousel_max_fling_count)
val maxFling = preferences.getInt(CAROUSEL_MAX_FLING_COUNT, internalMaxFling).coerceIn(
1,
@@ -35,6 +35,14 @@ class GradientBorderCardView @JvmOverloads constructor(
updateThemeState()
}
private fun updateBorderState() {
val shouldShow = isPressed || isFocused || isSelected
if (showGradientBorder != shouldShow) {
showGradientBorder = shouldShow
invalidate()
}
}
private fun updateThemeState() {
val prefs = PreferenceManager.getDefaultSharedPreferences(context)
val themeIndex = try {
@@ -43,6 +51,7 @@ class GradientBorderCardView @JvmOverloads constructor(
0 // Default to Eden theme if error
}
isEdenTheme = themeIndex == 0
invalidate()
}
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
@@ -93,27 +102,22 @@ class GradientBorderCardView @JvmOverloads constructor(
override fun onFocusChanged(gainFocus: Boolean, direction: Int, previouslyFocusedRect: Rect?) {
super.onFocusChanged(gainFocus, direction, previouslyFocusedRect)
showGradientBorder = gainFocus
invalidate()
updateBorderState()
}
override fun setSelected(selected: Boolean) {
super.setSelected(selected)
showGradientBorder = selected
invalidate()
updateBorderState()
}
override fun setPressed(pressed: Boolean) {
super.setPressed(pressed)
if (pressed) {
showGradientBorder = true
invalidate()
}
updateBorderState()
}
override fun onDraw(canvas: Canvas) {
super.onDraw(canvas)
if (showGradientBorder && !isPressed) {
if (showGradientBorder) {
canvas.drawPath(borderPath, borderPaint)
}
}
@@ -121,6 +125,5 @@ class GradientBorderCardView @JvmOverloads constructor(
override fun onAttachedToWindow() {
super.onAttachedToWindow()
updateThemeState()
requestLayout()
}
}
@@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <common/fs/path_util.h>
#include <common/logging/log.h>
#include <input_common/main.h>
#include "android_config.h"
@@ -68,6 +69,24 @@ void AndroidConfig::ReadPathValues() {
}
EndArray();
const auto nand_dir_setting = ReadStringSetting(std::string("nand_directory"));
if (!nand_dir_setting.empty()) {
Common::FS::SetEdenPath(Common::FS::EdenPath::NANDDir, nand_dir_setting);
}
const auto sdmc_dir_setting = ReadStringSetting(std::string("sdmc_directory"));
if (!sdmc_dir_setting.empty()) {
Common::FS::SetEdenPath(Common::FS::EdenPath::SDMCDir, sdmc_dir_setting);
}
const auto save_dir_setting = ReadStringSetting(std::string("save_directory"));
if (save_dir_setting.empty()) {
Common::FS::SetEdenPath(Common::FS::EdenPath::SaveDir,
Common::FS::GetEdenPathString(Common::FS::EdenPath::NANDDir));
} else {
Common::FS::SetEdenPath(Common::FS::EdenPath::SaveDir, save_dir_setting);
}
EndGroup();
}
@@ -222,6 +241,26 @@ void AndroidConfig::SavePathValues() {
}
EndArray();
// Save custom NAND directory
const auto nand_path = Common::FS::GetEdenPathString(Common::FS::EdenPath::NANDDir);
WriteStringSetting(std::string("nand_directory"), nand_path,
std::make_optional(std::string("")));
// Save custom SDMC directory
const auto sdmc_path = Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir);
WriteStringSetting(std::string("sdmc_directory"), sdmc_path,
std::make_optional(std::string("")));
// Save custom save directory
const auto save_path = Common::FS::GetEdenPathString(Common::FS::EdenPath::SaveDir);
if (save_path == nand_path) {
WriteStringSetting(std::string("save_directory"), std::string(""),
std::make_optional(std::string("")));
} else {
WriteStringSetting(std::string("save_directory"), save_path,
std::make_optional(std::string("")));
}
EndGroup();
}
@@ -146,6 +146,10 @@ namespace AndroidSettings {
Settings::Setting<bool> show_input_overlay{linkage, true, "show_input_overlay",
Settings::Category::Overlay};
Settings::Setting<bool> overlay_snap_to_grid{linkage, false, "overlay_snap_to_grid",
Settings::Category::Overlay};
Settings::Setting<s32> overlay_grid_size{linkage, 32, "overlay_grid_size",
Settings::Category::Overlay};
Settings::Setting<bool> touchscreen{linkage, true, "touchscreen",
Settings::Category::Overlay};
Settings::Setting<s32> lock_drawer{linkage, false, "lock_drawer",
+16 -16
View File
@@ -1166,11 +1166,8 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_initializeEmptyUserDirectory(JNIEnv*
void Java_org_yuzu_yuzu_1emu_NativeLibrary_playTimeManagerInit(JNIEnv* env, jobject obj) {
// for some reason the full user directory isnt initialized in Android, so we need to create it
const auto play_time_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::PlayTimeDir);
if (!Common::FS::IsDir(play_time_dir)) {
if (!Common::FS::CreateDir(play_time_dir)) {
LOG_WARNING(Frontend, "Failed to create play time directory");
}
}
if (!Common::FS::IsDir(play_time_dir) && !Common::FS::CreateDir(play_time_dir))
LOG_WARNING(Frontend, "Failed to create play time directory");
play_time_manager = std::make_unique<PlayTime::PlayTimeManager>();
}
@@ -1183,13 +1180,16 @@ void Java_org_yuzu_yuzu_1emu_NativeLibrary_playTimeManagerStart(JNIEnv* env, job
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_playTimeManagerStop(JNIEnv* env, jobject obj) {
play_time_manager->Stop();
if (play_time_manager)
play_time_manager->Stop();
}
jlong Java_org_yuzu_yuzu_1emu_NativeLibrary_playTimeManagerGetPlayTime(JNIEnv* env, jobject obj,
jstring jprogramId) {
u64 program_id = EmulationSession::GetProgramId(env, jprogramId);
return play_time_manager->GetPlayTime(program_id);
jlong Java_org_yuzu_yuzu_1emu_NativeLibrary_playTimeManagerGetPlayTime(JNIEnv* env, jobject obj, jstring jprogramId) {
if (play_time_manager) {
u64 program_id = EmulationSession::GetProgramId(env, jprogramId);
return play_time_manager->GetPlayTime(program_id);
}
return 0UL;
}
jlong Java_org_yuzu_yuzu_1emu_NativeLibrary_playTimeManagerGetCurrentTitleId(JNIEnv* env,
@@ -1199,17 +1199,17 @@ jlong Java_org_yuzu_yuzu_1emu_NativeLibrary_playTimeManagerGetCurrentTitleId(JNI
void Java_org_yuzu_yuzu_1emu_NativeLibrary_playTimeManagerResetProgramPlayTime(JNIEnv* env, jobject obj,
jstring jprogramId) {
u64 program_id = EmulationSession::GetProgramId(env, jprogramId);
if (play_time_manager) {
u64 program_id = EmulationSession::GetProgramId(env, jprogramId);
play_time_manager->ResetProgramPlayTime(program_id);
}
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_playTimeManagerSetPlayTime(JNIEnv* env, jobject obj,
jstring jprogramId, jlong playTimeSeconds) {
u64 program_id = EmulationSession::GetProgramId(env, jprogramId);
if (play_time_manager) {
play_time_manager->SetPlayTime(program_id, static_cast<u64>(playTimeSeconds));
u64 program_id = EmulationSession::GetProgramId(env, jprogramId);
play_time_manager->SetPlayTime(program_id, u64(playTimeSeconds));
}
}
@@ -1389,12 +1389,12 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getSavePath(JNIEnv* env, jobject j
const auto user_id = manager.GetUser(static_cast<std::size_t>(0));
ASSERT(user_id);
const auto nandDir = Common::FS::GetEdenPath(Common::FS::EdenPath::NANDDir);
auto vfsNandDir = system.GetFilesystem()->OpenDirectory(Common::FS::PathToUTF8String(nandDir),
const auto saveDir = Common::FS::GetEdenPath(Common::FS::EdenPath::SaveDir);
auto vfsSaveDir = system.GetFilesystem()->OpenDirectory(Common::FS::PathToUTF8String(saveDir),
FileSys::OpenMode::Read);
const auto user_save_data_path = FileSys::SaveDataFactory::GetFullPath(
{}, vfsNandDir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account, program_id,
{}, vfsSaveDir, FileSys::SaveDataSpaceId::User, FileSys::SaveDataType::Account, program_id,
user_id->AsU128(), 0);
return Common::Android::ToJString(env, user_save_data_path);
}
@@ -4,6 +4,7 @@
#include <string>
#include <jni.h>
#include <common/fs/path_util.h>
#include "android_config.h"
#include "android_settings.h"
@@ -545,4 +546,39 @@ void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_saveControlPlayerValues(JNIEnv*
}
}
jstring Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getSaveDir(JNIEnv* env, jobject obj) {
return Common::Android::ToJString(env,
Common::FS::GetEdenPathString(Common::FS::EdenPath::SaveDir));
}
jstring Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getDefaultSaveDir(JNIEnv* env, jobject obj) {
return Common::Android::ToJString(env,
Common::FS::GetEdenPathString(Common::FS::EdenPath::NANDDir));
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_setSaveDir(JNIEnv* env, jobject obj, jstring jpath) {
auto path = Common::Android::GetJString(env, jpath);
Common::FS::SetEdenPath(Common::FS::EdenPath::SaveDir, path);
}
jstring Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getNandDir(JNIEnv* env, jobject obj) {
return Common::Android::ToJString(env,
Common::FS::GetEdenPathString(Common::FS::EdenPath::NANDDir));
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_setNandDir(JNIEnv* env, jobject obj, jstring jpath) {
auto path = Common::Android::GetJString(env, jpath);
Common::FS::SetEdenPath(Common::FS::EdenPath::NANDDir, path);
}
jstring Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getSdmcDir(JNIEnv* env, jobject obj) {
return Common::Android::ToJString(env,
Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir));
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_setSdmcDir(JNIEnv* env, jobject obj, jstring jpath) {
auto path = Common::Android::GetJString(env, jpath);
Common::FS::SetEdenPath(Common::FS::EdenPath::SDMCDir, path);
}
} // extern "C"
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@@ -1,39 +0,0 @@
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="512dp"
android:height="512dp"
android:viewportWidth="512"
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@@ -48,7 +48,7 @@
android:layout_height="200dp"
android:layout_gravity="center_vertical"
android:layout_marginEnd="32dp"
android:src="@drawable/ic_yuzu_title" />
android:src="@drawable/ic_yuzu_named" />
<LinearLayout
android:layout_width="0dp"
@@ -44,12 +44,11 @@
<ImageView
android:id="@+id/image_logo"
android:layout_width="150dp"
android:layout_height="150dp"
android:layout_marginTop="24dp"
android:layout_marginBottom="28dp"
android:layout_width="160dp"
android:layout_height="160dp"
android:layout_marginVertical="24dp"
android:layout_gravity="center_horizontal"
android:src="@drawable/ic_yuzu_title" />
android:src="@drawable/ic_yuzu_named" />
<com.google.android.material.card.MaterialCardView
style="@style/EdenCard"
@@ -13,7 +13,7 @@
<androidx.appcompat.widget.LinearLayoutCompat
android:id="@+id/linear_layout_settings"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:paddingHorizontal="16dp">
@@ -21,15 +21,17 @@
android:id="@+id/logo_image"
android:layout_width="120dp"
android:layout_height="120dp"
android:layout_marginVertical="48dp"
android:layout_marginTop="48dp"
android:layout_marginBottom="24dp"
android:layout_gravity="center_horizontal"
android:src="@drawable/ic_yuzu_full" />
android:src="@drawable/ic_yuzu" />
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/home_settings_list"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:clipToPadding="false" />
android:layout_height="wrap_content"
android:clipToPadding="false"
android:nestedScrollingEnabled="false" />
</androidx.appcompat.widget.LinearLayoutCompat>
@@ -15,6 +15,11 @@
android:id="@+id/menu_edit_overlay"
android:title="@string/emulation_touch_overlay_edit" />
<item
android:id="@+id/menu_snap_to_grid"
android:title="@string/emulation_snap_to_grid"
android:checkable="true" />
<item
android:id="@+id/menu_adjust_overlay"
android:title="@string/emulation_control_adjust" />

Some files were not shown because too many files have changed in this diff Show More