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55 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ba9486fe18 | |||
| c03f7cf284 | |||
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| be218cc020 | |||
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| d8f2e22bf8 | |||
| 51506ef836 |
@@ -1,21 +1,121 @@
|
||||
#!/bin/bash -e
|
||||
#!/bin/sh -e
|
||||
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
export NDK_CCACHE=$(which ccache)
|
||||
NUM_JOBS=$(nproc 2>/dev/null || getconf _NPROCESSORS_ONLN 2>/dev/null || echo 2)
|
||||
export CMAKE_BUILD_PARALLEL_LEVEL="${NUM_JOBS}"
|
||||
ARTIFACTS_DIR="$PWD/artifacts"
|
||||
|
||||
if [ ! -z "${ANDROID_KEYSTORE_B64}" ]; then
|
||||
: "${CCACHE:=false}"
|
||||
RETURN=0
|
||||
|
||||
usage() {
|
||||
cat <<EOF
|
||||
Usage: $0 [-t|--target FLAVOR] [-b|--build-type BUILD_TYPE]
|
||||
[-h|--help] [-r|--release] [extra options]
|
||||
|
||||
Build script for Android.
|
||||
Associated variables can be set outside the script,
|
||||
and will apply both to this script and the packaging script.
|
||||
bool values are "true" or "false"
|
||||
|
||||
Options:
|
||||
-r, --release Enable update checker. If set, sets the DEVEL bool variable to false.
|
||||
By default, DEVEL is true.
|
||||
-t, --target <FLAVOR> Build flavor (variable: TARGET)
|
||||
Valid values are: legacy, optimized, standard, chromeos
|
||||
Default: standard
|
||||
-b, --build-type <TYPE> Build type (variable: TYPE)
|
||||
Valid values are: Release, RelWithDebInfo, Debug
|
||||
Default: Debug
|
||||
|
||||
Extra arguments are passed to CMake (e.g. -DCMAKE_OPTION_NAME=VALUE)
|
||||
Set the CCACHE variable to "true" to enable build caching.
|
||||
The APK and AAB will be output into "artifacts".
|
||||
|
||||
EOF
|
||||
|
||||
exit "$RETURN"
|
||||
}
|
||||
|
||||
die() {
|
||||
echo "-- ! $*" >&2
|
||||
RETURN=1 usage
|
||||
}
|
||||
|
||||
target() {
|
||||
[ -z "$1" ] && die "You must specify a valid target."
|
||||
|
||||
TARGET="$1"
|
||||
}
|
||||
|
||||
type() {
|
||||
[ -z "$1" ] && die "You must specify a valid type."
|
||||
|
||||
TYPE="$1"
|
||||
}
|
||||
|
||||
while true; do
|
||||
case "$1" in
|
||||
-r|--release) DEVEL=false ;;
|
||||
-t|--target) target "$2"; shift ;;
|
||||
-b|--build-type) type "$2"; shift ;;
|
||||
-h|--help) usage ;;
|
||||
*) break ;;
|
||||
esac
|
||||
|
||||
shift
|
||||
done
|
||||
|
||||
: "${TARGET:=standard}"
|
||||
: "${TYPE:=Release}"
|
||||
: "${DEVEL:=true}"
|
||||
|
||||
TARGET_LOWER=$(echo "$TARGET" | tr '[:upper:]' '[:lower:]')
|
||||
|
||||
case "$TARGET_LOWER" in
|
||||
legacy) FLAVOR=Legacy ;;
|
||||
optimized) FLAVOR=GenshinSpoof ;;
|
||||
standard) FLAVOR=Mainline ;;
|
||||
chromeos) FLAVOR=ChromeOS ;;
|
||||
*) die "Invalid build flavor $TARGET."
|
||||
esac
|
||||
|
||||
case "$TYPE" in
|
||||
RelWithDebInfo|Release|Debug) ;;
|
||||
*) die "Invalid build type $TYPE."
|
||||
esac
|
||||
|
||||
LOWER_FLAVOR=$(echo "$FLAVOR" | sed 's/./\L&/')
|
||||
LOWER_TYPE=$(echo "$TYPE" | sed 's/./\L&/')
|
||||
|
||||
if [ -n "${ANDROID_KEYSTORE_B64}" ]; then
|
||||
export ANDROID_KEYSTORE_FILE="${GITHUB_WORKSPACE}/ks.jks"
|
||||
base64 --decode <<< "${ANDROID_KEYSTORE_B64}" > "${ANDROID_KEYSTORE_FILE}"
|
||||
echo "${ANDROID_KEYSTORE_B64}" | base64 --decode > "${ANDROID_KEYSTORE_FILE}"
|
||||
SHA1SUM=$(keytool -list -v -storepass "${ANDROID_KEYSTORE_PASS}" -keystore "${ANDROID_KEYSTORE_FILE}" | grep SHA1 | cut -d " " -f3)
|
||||
echo "-- Keystore SHA1 is ${SHA1SUM}"
|
||||
fi
|
||||
|
||||
cd src/android
|
||||
chmod +x ./gradlew
|
||||
|
||||
./gradlew assembleMainlineRelease
|
||||
./gradlew bundleMainlineRelease
|
||||
set -- "$@" -DUSE_CCACHE="${CCACHE}"
|
||||
[ "$DEVEL" != "true" ] && set -- "$@" -DENABLE_UPDATE_CHECKER=ON
|
||||
|
||||
if [ ! -z "${ANDROID_KEYSTORE_B64}" ]; then
|
||||
echo "-- building..."
|
||||
|
||||
./gradlew "copy${FLAVOR}${TYPE}Outputs" \
|
||||
-Dorg.gradle.caching="${CCACHE}" \
|
||||
-Dorg.gradle.parallel="${CCACHE}" \
|
||||
-Dorg.gradle.workers.max="${NUM_JOBS}" \
|
||||
-PYUZU_ANDROID_ARGS="$*" \
|
||||
--info
|
||||
|
||||
if [ -n "${ANDROID_KEYSTORE_B64}" ]; then
|
||||
rm "${ANDROID_KEYSTORE_FILE}"
|
||||
fi
|
||||
|
||||
echo "-- Done! APK and AAB artifacts are in ${ARTIFACTS_DIR}"
|
||||
|
||||
ls -l "${ARTIFACTS_DIR}/"
|
||||
|
||||
@@ -1,22 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
GITDATE="$(git show -s --date=short --format='%ad' | sed 's/-//g')"
|
||||
GITREV="$(git show -s --format='%h')"
|
||||
ARTIFACTS_DIR="$PWD/artifacts"
|
||||
mkdir -p "${ARTIFACTS_DIR}/"
|
||||
|
||||
REV_NAME="eden-android-${GITDATE}-${GITREV}"
|
||||
BUILD_FLAVOR="mainline"
|
||||
BUILD_TYPE_LOWER="release"
|
||||
BUILD_TYPE_UPPER="Release"
|
||||
|
||||
cp src/android/app/build/outputs/apk/"${BUILD_FLAVOR}/${BUILD_TYPE_LOWER}/app-${BUILD_FLAVOR}-${BUILD_TYPE_LOWER}.apk" \
|
||||
"${ARTIFACTS_DIR}/${REV_NAME}.apk" || echo "APK not found"
|
||||
|
||||
cp src/android/app/build/outputs/bundle/"${BUILD_FLAVOR}${BUILD_TYPE_UPPER}"/"app-${BUILD_FLAVOR}-${BUILD_TYPE_LOWER}.aab" \
|
||||
"${ARTIFACTS_DIR}/${REV_NAME}.aab" || echo "AAB not found"
|
||||
|
||||
ls -la "${ARTIFACTS_DIR}/"
|
||||
@@ -4,7 +4,7 @@
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# specify full path if dupes may exist
|
||||
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh tools/windows/vcvarsall.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder"
|
||||
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh tools/windows/vcvarsall.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder externals/cmake-modules"
|
||||
|
||||
# license header constants, please change when needed :))))
|
||||
YEAR=2025
|
||||
|
||||
@@ -1,8 +1,4 @@
|
||||
blank_issues_enabled: false
|
||||
contact_links:
|
||||
- name: yuzu Discord
|
||||
url: https://discord.com/invite/u77vRWY
|
||||
about: If you are experiencing an issue with yuzu, and you need tech support, or if you have a general question, try asking in the official yuzu Discord linked here. Piracy is not allowed.
|
||||
- name: Community forums
|
||||
url: https://community.citra-emu.org
|
||||
about: This is an alternative place for tech support, however helpers there are not as active.
|
||||
- name: Eden Discord
|
||||
url: https://discord.gg/HstXbPch7X
|
||||
|
||||
@@ -1,3 +1,16 @@
|
||||
diff --git a/library/aesni.h b/library/aesni.h
|
||||
index 754c984c79..59e27afd3e 100644
|
||||
--- a/library/aesni.h
|
||||
+++ b/library/aesni.h
|
||||
@@ -35,7 +35,7 @@
|
||||
/* GCC-like compilers: currently, we only support intrinsics if the requisite
|
||||
* target flag is enabled when building the library (e.g. `gcc -mpclmul -msse2`
|
||||
* or `clang -maes -mpclmul`). */
|
||||
-#if (defined(__GNUC__) || defined(__clang__)) && defined(__AES__) && defined(__PCLMUL__)
|
||||
+#if defined(__GNUC__) || defined(__clang__)
|
||||
#define MBEDTLS_AESNI_HAVE_INTRINSICS
|
||||
#endif
|
||||
/* For 32-bit, we only support intrinsics */
|
||||
diff --git a/library/aesni.c b/library/aesni.c
|
||||
index 2857068..3e104ab 100644
|
||||
--- a/library/aesni.c
|
||||
@@ -1,10 +0,0 @@
|
||||
diff --git a/CMakeLists.txt b/CMakeLists.txt
|
||||
index 1811c42..bac9098 100644
|
||||
--- a/CMakeLists.txt
|
||||
+++ b/CMakeLists.txt
|
||||
@@ -1,4 +1,4 @@
|
||||
-cmake_minimum_required(VERSION 2.6)
|
||||
+cmake_minimum_required(VERSION 3.5)
|
||||
if(TEST_CPP)
|
||||
project("mbed TLS" C CXX)
|
||||
else()
|
||||
@@ -1,13 +0,0 @@
|
||||
diff --git a/library/aesni.h b/library/aesni.h
|
||||
index 754c984c79..59e27afd3e 100644
|
||||
--- a/library/aesni.h
|
||||
+++ b/library/aesni.h
|
||||
@@ -35,7 +35,7 @@
|
||||
/* GCC-like compilers: currently, we only support intrinsics if the requisite
|
||||
* target flag is enabled when building the library (e.g. `gcc -mpclmul -msse2`
|
||||
* or `clang -maes -mpclmul`). */
|
||||
-#if (defined(__GNUC__) || defined(__clang__)) && defined(__AES__) && defined(__PCLMUL__)
|
||||
+#if defined(__GNUC__) || defined(__clang__)
|
||||
#define MBEDTLS_AESNI_HAVE_INTRINSICS
|
||||
#endif
|
||||
/* For 32-bit, we only support intrinsics */
|
||||
@@ -0,0 +1,20 @@
|
||||
diff --git a/library/common.h b/library/common.h
|
||||
index 50f2a29..c60d9dc 100644
|
||||
--- a/library/common.h
|
||||
+++ b/library/common.h
|
||||
@@ -19,11 +19,11 @@
|
||||
#include <stdint.h>
|
||||
#include <stddef.h>
|
||||
|
||||
-#if defined(__ARM_NEON)
|
||||
-#include <arm_neon.h>
|
||||
+#if defined(MBEDTLS_PLATFORM_IS_WINDOWS_ON_ARM64)
|
||||
+#include <arm64_neon.h.h>
|
||||
#define MBEDTLS_HAVE_NEON_INTRINSICS
|
||||
-#elif defined(MBEDTLS_PLATFORM_IS_WINDOWS_ON_ARM64)
|
||||
-#include <arm64_neon.h>
|
||||
+#elif defined(__ANDROID__) || defined(__ARM_NEON)
|
||||
+#include <arm_neon.h>
|
||||
#define MBEDTLS_HAVE_NEON_INTRINSICS
|
||||
#endif
|
||||
|
||||
@@ -14,6 +14,7 @@ License: GPL-2.0-or-later
|
||||
|
||||
Files: dist/qt_themes/default/icons/256x256/eden.png
|
||||
dist/qt_themes/default/icons/256x256/eden_named.png
|
||||
dist/Assets.car
|
||||
dist/yuzu.bmp
|
||||
dist/eden.icns
|
||||
dist/eden.ico
|
||||
|
||||
@@ -5,73 +5,23 @@ cmake_minimum_required(VERSION 3.22)
|
||||
|
||||
project(yuzu)
|
||||
|
||||
if (${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
|
||||
set(PLATFORM_SUN ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
|
||||
set(PLATFORM_FREEBSD ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
|
||||
set(PLATFORM_OPENBSD ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "NetBSD")
|
||||
set(PLATFORM_NETBSD ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "DragonFly")
|
||||
set(PLATFORM_DRAGONFLYBSD ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Haiku")
|
||||
set(PLATFORM_HAIKU ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
|
||||
set(PLATFORM_LINUX ON)
|
||||
endif()
|
||||
|
||||
# dumb heuristic to detect msys2
|
||||
if (CMAKE_COMMAND MATCHES "msys64")
|
||||
set(PLATFORM_MSYS ON)
|
||||
endif()
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
set(CXX_CLANG ON)
|
||||
if (MSVC)
|
||||
set(CXX_CLANG_CL ON)
|
||||
endif()
|
||||
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
set(CXX_GCC ON)
|
||||
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
|
||||
set(CXX_CL ON)
|
||||
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "IntelLLVM")
|
||||
set(CXX_ICC ON)
|
||||
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
|
||||
set(CXX_APPLE ON)
|
||||
endif()
|
||||
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
|
||||
|
||||
# https://gitlab.kitware.com/cmake/cmake/-/merge_requests/11112
|
||||
# This works totally fine on MinGW64, but not CLANG{,ARM}64
|
||||
if(MINGW AND CXX_CLANG)
|
||||
set(CMAKE_SYSTEM_VERSION 10.0.0)
|
||||
endif()
|
||||
set(CPM_SOURCE_CACHE ${CMAKE_SOURCE_DIR}/.cache/cpm)
|
||||
|
||||
# NB: this does not account for SPARC
|
||||
# If you get Eden working on SPARC, please shoot crueter@crueter.xyz multiple emails
|
||||
# and you will be hailed for eternity
|
||||
if (PLATFORM_SUN)
|
||||
# Terrific Solaris pkg shenanigans
|
||||
list(APPEND CMAKE_PREFIX_PATH "${CMAKE_SYSROOT}/usr/lib/qt/6.6/lib/amd64/cmake")
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SYSROOT}/usr/lib/qt/6.6/lib/amd64/cmake")
|
||||
include(DetectPlatform)
|
||||
include(DetectArchitecture)
|
||||
include(DefaultConfig)
|
||||
include(DownloadExternals)
|
||||
include(CMakeDependentOption)
|
||||
include(CTest)
|
||||
include(CPMUtil)
|
||||
|
||||
# Amazing - absolutely incredible
|
||||
list(APPEND CMAKE_PREFIX_PATH "${CMAKE_SYSROOT}/usr/lib/amd64/cmake")
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SYSROOT}/usr/lib/amd64/cmake")
|
||||
DetectArchitecture()
|
||||
|
||||
# For some mighty reason, doing a normal release build sometimes may not trigger
|
||||
# the proper -O3 switch to materialize
|
||||
if (CMAKE_BUILD_TYPE MATCHES "Release")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
|
||||
endif()
|
||||
if (CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O2")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2")
|
||||
endif()
|
||||
if (NOT DEFINED ARCHITECTURE)
|
||||
message(FATAL_ERROR "Architecture didn't make it out of scope, did you delete DetectArchitecture.cmake?")
|
||||
endif()
|
||||
|
||||
# Needed for FFmpeg w/ VAAPI and DRM
|
||||
@@ -90,34 +40,10 @@ if (PLATFORM_NETBSD)
|
||||
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:${CMAKE_SYSROOT}/usr/pkg/lib/ffmpeg7/pkgconfig")
|
||||
endif()
|
||||
|
||||
# MSYS2 utilities
|
||||
if (PLATFORM_MSYS)
|
||||
include(FixMsysPaths)
|
||||
# really, really dumb heuristic to detect what environment we are in
|
||||
macro(system var)
|
||||
if (CMAKE_COMMAND MATCHES ${var})
|
||||
set(MSYSTEM ${var})
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
system(mingw64)
|
||||
system(clang64)
|
||||
system(clangarm64)
|
||||
system(ucrt64)
|
||||
|
||||
if (NOT DEFINED MSYSTEM)
|
||||
set(MSYSTEM msys2)
|
||||
endif()
|
||||
|
||||
# we (generally) want to prioritize environment-specific binaries if possible
|
||||
# some, like autoconf, are not present on environments besides msys2 though
|
||||
set(CMAKE_PROGRAM_PATH C:/msys64/${MSYSTEM}/bin C:/msys64/usr/bin)
|
||||
set(ENV{PKG_CONFIG_PATH} C:/msys64/${MSYSTEM}/lib/pkgconfig)
|
||||
endif()
|
||||
|
||||
# static stuff
|
||||
option(YUZU_STATIC_BUILD "Use static libraries and executables if available" OFF)
|
||||
|
||||
# TODO: StaticBuild.cmake
|
||||
if (YUZU_STATIC_BUILD)
|
||||
include(StaticQtLibs)
|
||||
|
||||
@@ -128,9 +54,6 @@ if (YUZU_STATIC_BUILD)
|
||||
## find .a libs first (static, usually)
|
||||
set(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
|
||||
|
||||
## some libraries define a Library::Name_static alternative ##
|
||||
set(YUZU_STATIC_SUFFIX _static)
|
||||
|
||||
## some libraries use CMAKE_IMPORT_LIBRARY_SUFFIX e.g. Harfbuzz ##
|
||||
set(CMAKE_IMPORT_LIBRARY_SUFFIX ".a")
|
||||
|
||||
@@ -161,109 +84,25 @@ if (YUZU_STATIC_BUILD)
|
||||
set(YUZU_USE_BUNDLED_OPENSSL ON)
|
||||
|
||||
set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF)
|
||||
|
||||
## some libraries define a Library::Name_static alternative ##
|
||||
set(MBEDTLS_LIB_SUFFIX _static)
|
||||
elseif(APPLE)
|
||||
# these libs do not properly provide static libs/let you do it with cmake
|
||||
set(YUZU_USE_CPM ON)
|
||||
|
||||
set(YUZU_USE_BUNDLED_FFMPEG ON)
|
||||
set(YUZU_USE_BUNDLED_SDL2 ON)
|
||||
set(YUZU_USE_BUNDLED_OPENSSL ON)
|
||||
|
||||
# IMPORTED_IMPLIB not set for imported target
|
||||
# TODO(crueter): wtf
|
||||
# these libs do not properly provide static libs/let you do it with cmake
|
||||
set(fmt_FORCE_BUNDLED ON)
|
||||
set(SPIRV-Tools_FORCE_BUNDLED ON)
|
||||
set(SPIRV-Headers_FORCE_BUNDLED ON)
|
||||
set(zstd_FORCE_BUNDLED ON)
|
||||
set(MbedTLS_FORCE_BUNDLED ON)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# Detect current compilation architecture and create standard definitions
|
||||
# =======================================================================
|
||||
|
||||
include(CheckSymbolExists)
|
||||
function(detect_architecture symbol arch)
|
||||
if (NOT DEFINED ARCHITECTURE)
|
||||
set(CMAKE_REQUIRED_QUIET 1)
|
||||
check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch})
|
||||
unset(CMAKE_REQUIRED_QUIET)
|
||||
|
||||
# The output variable needs to be unique across invocations otherwise
|
||||
# CMake's crazy scope rules will keep it defined
|
||||
if (ARCHITECTURE_${arch})
|
||||
set(ARCHITECTURE "${arch}" PARENT_SCOPE)
|
||||
set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
|
||||
add_definitions("-DARCHITECTURE_${arch}=1")
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
if (NOT ENABLE_GENERIC)
|
||||
# https://sourceforge.net/p/predef/wiki/Architectures/
|
||||
# TODO: THIS IS FUCKING FLAWED ONLY THE FIRST SYMBOL THAT APPEARS WILL BE CONSIDERED :(
|
||||
if (MSVC)
|
||||
detect_architecture("_M_AMD64" x86_64)
|
||||
detect_architecture("_M_IX86" x86)
|
||||
detect_architecture("_M_ARM" arm)
|
||||
detect_architecture("_M_ARM64" arm64)
|
||||
else()
|
||||
detect_architecture("__x86_64__" x86_64)
|
||||
detect_architecture("__i386__" x86)
|
||||
detect_architecture("__arm__" arm)
|
||||
detect_architecture("__aarch64__" arm64)
|
||||
endif()
|
||||
detect_architecture("__ARM64__" arm64)
|
||||
detect_architecture("__aarch64__" arm64)
|
||||
detect_architecture("_M_ARM64" arm64)
|
||||
|
||||
detect_architecture("__arm__" arm)
|
||||
detect_architecture("__TARGET_ARCH_ARM" arm)
|
||||
detect_architecture("_M_ARM" arm)
|
||||
|
||||
detect_architecture("__x86_64" x86_64)
|
||||
detect_architecture("__x86_64__" x86_64)
|
||||
detect_architecture("__amd64" x86_64)
|
||||
detect_architecture("_M_X64" x86_64)
|
||||
|
||||
detect_architecture("__i386" x86)
|
||||
detect_architecture("__i386__" x86)
|
||||
detect_architecture("_M_IX86" x86)
|
||||
|
||||
detect_architecture("__ia64" ia64)
|
||||
detect_architecture("__ia64__" ia64)
|
||||
detect_architecture("_M_IA64" ia64)
|
||||
|
||||
detect_architecture("__mips" mips)
|
||||
detect_architecture("__mips__" mips)
|
||||
detect_architecture("_M_MRX000" mips)
|
||||
|
||||
detect_architecture("__powerpc64__" ppc64)
|
||||
detect_architecture("__ppc64__" ppc64)
|
||||
detect_architecture("__PPC64__" ppc64)
|
||||
detect_architecture("_ARCH_PPC64" ppc64)
|
||||
|
||||
detect_architecture("__ppc__" ppc)
|
||||
detect_architecture("__ppc" ppc)
|
||||
detect_architecture("__powerpc__" ppc)
|
||||
detect_architecture("_ARCH_COM" ppc)
|
||||
detect_architecture("_ARCH_PWR" ppc)
|
||||
detect_architecture("_ARCH_PPC" ppc)
|
||||
detect_architecture("_M_MPPC" ppc)
|
||||
detect_architecture("_M_PPC" ppc)
|
||||
|
||||
detect_architecture("__riscv" riscv)
|
||||
|
||||
detect_architecture("__EMSCRIPTEN__" wasm)
|
||||
endif()
|
||||
|
||||
if (NOT DEFINED ARCHITECTURE)
|
||||
set(ARCHITECTURE "GENERIC")
|
||||
set(ARCHITECTURE_GENERIC 1)
|
||||
add_definitions(-DARCHITECTURE_GENERIC=1)
|
||||
endif()
|
||||
|
||||
message(STATUS "Target architecture: ${ARCHITECTURE}")
|
||||
|
||||
if (MSVC AND ARCHITECTURE_x86)
|
||||
message(FATAL_ERROR "Attempting to build with the x86 environment is not supported. \
|
||||
This can typically happen if you used the Developer Command Prompt from the start menu; \
|
||||
@@ -293,21 +132,11 @@ if (CXX_CLANG_CL)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(CPM_SOURCE_CACHE ${CMAKE_SOURCE_DIR}/.cache/cpm)
|
||||
|
||||
include(DownloadExternals)
|
||||
include(CMakeDependentOption)
|
||||
include(CTest)
|
||||
|
||||
# Disable Warnings as Errors for MSVC
|
||||
if (MSVC AND NOT CXX_CLANG)
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /WX-")
|
||||
endif()
|
||||
|
||||
if (PLATFORM_FREEBSD OR PLATFORM_DRAGONFLYBSD)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/local/lib")
|
||||
endif()
|
||||
|
||||
# Set bundled sdl2/qt as dependent options.
|
||||
# On Linux system SDL2 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
|
||||
cmake_dependent_option(ENABLE_SDL2 "Enable the SDL2 frontend" ON "NOT ANDROID" OFF)
|
||||
@@ -359,13 +188,7 @@ option(YUZU_TESTS "Compile tests" "${BUILD_TESTING}")
|
||||
|
||||
option(YUZU_ENABLE_LTO "Enable link-time optimization" OFF)
|
||||
if(YUZU_ENABLE_LTO)
|
||||
include(CheckIPOSupported)
|
||||
check_ipo_supported(RESULT COMPILER_SUPPORTS_LTO)
|
||||
if(NOT COMPILER_SUPPORTS_LTO)
|
||||
message(FATAL_ERROR "Your compiler does not support interprocedural optimization (IPO). Re-run CMake with -DYUZU_ENABLE_LTO=OFF.")
|
||||
endif()
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
|
||||
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ${COMPILER_SUPPORTS_LTO})
|
||||
include(UseLTO)
|
||||
endif()
|
||||
|
||||
option(USE_CCACHE "Use ccache for compilation" OFF)
|
||||
@@ -392,7 +215,6 @@ if(USE_CCACHE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# TODO(crueter): CI this?
|
||||
option(YUZU_DOWNLOAD_ANDROID_VVL "Download validation layer binary for android" ON)
|
||||
|
||||
option(YUZU_LEGACY "Apply patches that improve compatibility with older GPUs (e.g. Snapdragon 865) at the cost of performance" OFF)
|
||||
@@ -402,12 +224,12 @@ cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable"
|
||||
|
||||
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "ENABLE_SDL2;NOT ANDROID" OFF)
|
||||
|
||||
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR LINUX" OFF)
|
||||
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR PLATFORM_LINUX" OFF)
|
||||
|
||||
option(YUZU_DOWNLOAD_TIME_ZONE_DATA "Always download time zone binaries" ON)
|
||||
set(YUZU_TZDB_PATH "" CACHE STRING "Path to a pre-downloaded timezone database")
|
||||
|
||||
cmake_dependent_option(YUZU_USE_FASTER_LD "Check if a faster linker is available" ON "LINUX" OFF)
|
||||
cmake_dependent_option(YUZU_USE_FASTER_LD "Check if a faster linker is available" ON "PLATFORM_LINUX" OFF)
|
||||
|
||||
cmake_dependent_option(YUZU_USE_BUNDLED_MOLTENVK "Download bundled MoltenVK lib" ON "APPLE" OFF)
|
||||
|
||||
@@ -437,37 +259,17 @@ if (ENABLE_OPENSSL)
|
||||
option(YUZU_USE_BUNDLED_OPENSSL "Download bundled OpenSSL build" ${DEFAULT_YUZU_USE_BUNDLED_OPENSSL})
|
||||
endif()
|
||||
|
||||
# TODO(crueter): CPM this
|
||||
if (ANDROID AND YUZU_DOWNLOAD_ANDROID_VVL)
|
||||
# TODO(crueter): CPM this
|
||||
set(vvl_version "1.4.321.0")
|
||||
set(vvl_zip_file "${CMAKE_BINARY_DIR}/externals/vvl-android.zip")
|
||||
if (NOT EXISTS "${vvl_zip_file}")
|
||||
# Download and extract validation layer release to externals directory
|
||||
set(vvl_base_url "https://github.com/KhronosGroup/Vulkan-ValidationLayers/releases/download")
|
||||
file(DOWNLOAD "${vvl_base_url}/vulkan-sdk-${vvl_version}/android-binaries-${vvl_version}.zip"
|
||||
"${vvl_zip_file}" SHOW_PROGRESS)
|
||||
execute_process(COMMAND ${CMAKE_COMMAND} -E tar xf "${vvl_zip_file}"
|
||||
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/externals")
|
||||
endif()
|
||||
AddJsonPackage(vulkan-validation-layers)
|
||||
|
||||
# Copy the arm64 binary to src/android/app/main/jniLibs
|
||||
set(vvl_lib_path "${CMAKE_CURRENT_SOURCE_DIR}/src/android/app/src/main/jniLibs/arm64-v8a/")
|
||||
file(COPY "${CMAKE_BINARY_DIR}/externals/android-binaries-${vvl_version}/arm64-v8a/libVkLayer_khronos_validation.so"
|
||||
set(abi ${CMAKE_ANDROID_ARCH_ABI})
|
||||
|
||||
set(vvl_lib_path "${CMAKE_CURRENT_SOURCE_DIR}/src/android/app/src/main/jniLibs/${abi}/")
|
||||
file(COPY "${VVL_SOURCE_DIR}/${abi}/libVkLayer_khronos_validation.so"
|
||||
DESTINATION "${vvl_lib_path}")
|
||||
endif()
|
||||
|
||||
if (ANDROID)
|
||||
set(CMAKE_SKIP_INSTALL_RULES ON)
|
||||
set(CMAKE_POLICY_VERSION_MINIMUM 3.5) # Workaround for Oboe
|
||||
endif()
|
||||
|
||||
# Default to a Release build
|
||||
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
|
||||
if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
|
||||
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
|
||||
message(STATUS "Defaulting to a Release build")
|
||||
endif()
|
||||
|
||||
if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
|
||||
if (EXISTS ${PROJECT_SOURCE_DIR}/.git/)
|
||||
message(STATUS "Copying pre-commit hook")
|
||||
@@ -475,25 +277,23 @@ if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE
|
||||
endif()
|
||||
endif()
|
||||
|
||||
configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
|
||||
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
|
||||
set(compat_base dist/compatibility_list/compatibility_list)
|
||||
set(compat_qrc ${compat_base}.qrc)
|
||||
set(compat_json ${compat_base}.json)
|
||||
|
||||
configure_file(${PROJECT_SOURCE_DIR}/${compat_qrc}
|
||||
${PROJECT_BINARY_DIR}/${compat_qrc}
|
||||
COPYONLY)
|
||||
|
||||
if (EXISTS ${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.json)
|
||||
configure_file("${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.json"
|
||||
"${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json"
|
||||
if (EXISTS ${PROJECT_SOURCE_DIR}/${compat_json})
|
||||
configure_file("${PROJECT_SOURCE_DIR}/${compat_json}"
|
||||
"${PROJECT_BINARY_DIR}/${compat_json}"
|
||||
COPYONLY)
|
||||
endif()
|
||||
|
||||
if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
|
||||
message(STATUS "Downloading compatibility list for yuzu...")
|
||||
file(DOWNLOAD
|
||||
https://api.yuzu-emu.org/gamedb/
|
||||
"${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
|
||||
endif()
|
||||
|
||||
if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
|
||||
file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
|
||||
# TODO: Compat list download
|
||||
if (NOT EXISTS ${PROJECT_BINARY_DIR}/${compat_json})
|
||||
file(WRITE ${PROJECT_BINARY_DIR}/${compat_json} "")
|
||||
endif()
|
||||
|
||||
if (YUZU_LEGACY)
|
||||
@@ -575,8 +375,6 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
|
||||
# System imported libraries
|
||||
# =======================================================================
|
||||
|
||||
include(CPMUtil)
|
||||
|
||||
# openssl funniness
|
||||
if (ENABLE_OPENSSL)
|
||||
if (YUZU_USE_BUNDLED_OPENSSL)
|
||||
@@ -668,6 +466,7 @@ if (YUZU_USE_CPM)
|
||||
add_library(Opus::opus ALIAS opus)
|
||||
endif()
|
||||
else()
|
||||
# TODO: we can probably just use CPM for this... right?
|
||||
# Enforce the search mode of non-required packages for better and shorter failure messages
|
||||
find_package(fmt 8 REQUIRED)
|
||||
|
||||
@@ -732,10 +531,9 @@ endfunction()
|
||||
|
||||
if (APPLE)
|
||||
# Umbrella framework for everything GUI-related
|
||||
find_library(COCOA_LIBRARY Cocoa)
|
||||
find_library(COCOA_LIBRARY Cocoa REQUIRED)
|
||||
find_library(IOKIT_LIBRARY IOKit REQUIRED)
|
||||
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
|
||||
# find_library(ICONV_LIBRARY iconv REQUIRED)
|
||||
# list(APPEND PLATFORM_LIBRARIES ${ICONV_LIBRARY})
|
||||
elseif (WIN32)
|
||||
# Target Windows 10
|
||||
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
|
||||
@@ -876,11 +674,6 @@ if(ENABLE_QT)
|
||||
set_target_properties(Qt6::Platform PROPERTIES INTERFACE_COMPILE_FEATURES "")
|
||||
endif()
|
||||
|
||||
if (UNIX AND NOT APPLE AND NOT ANDROID)
|
||||
find_package(PkgConfig REQUIRED)
|
||||
pkg_check_modules(LIBVA libva)
|
||||
endif()
|
||||
|
||||
if (NOT (YUZU_USE_BUNDLED_FFMPEG OR YUZU_USE_EXTERNAL_FFMPEG))
|
||||
# Use system installed FFmpeg
|
||||
find_package(FFmpeg REQUIRED QUIET COMPONENTS ${FFmpeg_COMPONENTS})
|
||||
@@ -907,54 +700,6 @@ endif()
|
||||
set(THREADS_PREFER_PTHREAD_FLAG ON)
|
||||
find_package(Threads REQUIRED)
|
||||
|
||||
# Setup a custom clang-format target (if clang-format can be found) that will run
|
||||
# against all the src files. This should be used before making a pull request.
|
||||
# =======================================================================
|
||||
|
||||
set(CLANG_FORMAT_POSTFIX "-15")
|
||||
find_program(CLANG_FORMAT
|
||||
NAMES clang-format${CLANG_FORMAT_POSTFIX}
|
||||
clang-format
|
||||
PATHS ${PROJECT_BINARY_DIR}/externals)
|
||||
# if find_program doesn't find it, try to download from externals
|
||||
if (NOT CLANG_FORMAT)
|
||||
if (WIN32 AND NOT CMAKE_CROSSCOMPILING)
|
||||
message(STATUS "Clang format not found! Downloading...")
|
||||
set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
|
||||
file(DOWNLOAD
|
||||
https://github.com/eden-emulator/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
|
||||
"${CLANG_FORMAT}" SHOW_PROGRESS
|
||||
STATUS DOWNLOAD_SUCCESS)
|
||||
if (NOT DOWNLOAD_SUCCESS EQUAL 0)
|
||||
message(WARNING "Could not download clang format! Disabling the clang format target")
|
||||
file(REMOVE ${CLANG_FORMAT})
|
||||
unset(CLANG_FORMAT)
|
||||
endif()
|
||||
else()
|
||||
message(WARNING "Clang format not found! Disabling the clang format target")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (CLANG_FORMAT)
|
||||
set(SRCS ${PROJECT_SOURCE_DIR}/src)
|
||||
set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
|
||||
if (WIN32)
|
||||
add_custom_target(clang-format
|
||||
COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}"
|
||||
COMMENT ${CCOMMENT})
|
||||
elseif(MINGW)
|
||||
add_custom_target(clang-format
|
||||
COMMAND find `cygpath -u ${SRCS}` -iname *.h -o -iname *.cpp | xargs `cygpath -u ${CLANG_FORMAT}` -i
|
||||
COMMENT ${CCOMMENT})
|
||||
else()
|
||||
add_custom_target(clang-format
|
||||
COMMAND find ${SRCS} -iname *.h -o -iname *.cpp | xargs ${CLANG_FORMAT} -i
|
||||
COMMENT ${CCOMMENT})
|
||||
endif()
|
||||
unset(SRCS)
|
||||
unset(CCOMMENT)
|
||||
endif()
|
||||
|
||||
# Include source code
|
||||
# ===================
|
||||
|
||||
@@ -988,47 +733,8 @@ if (MSVC AND CXX_CLANG)
|
||||
link_libraries(llvm-mingw-runtime)
|
||||
endif()
|
||||
|
||||
#[[
|
||||
search order:
|
||||
- gold (GCC only) - the best, generally, but unfortunately not packaged anymore
|
||||
- mold (GCC only) - generally does well on GCC
|
||||
- ldd - preferred on clang
|
||||
- bfd - the final fallback
|
||||
- If none are found (macOS uses ld.prime, etc) just use the default linker
|
||||
]]
|
||||
if (YUZU_USE_FASTER_LD)
|
||||
find_program(LINKER_BFD bfd)
|
||||
if (LINKER_BFD)
|
||||
set(LINKER bfd)
|
||||
endif()
|
||||
|
||||
find_program(LINKER_LLD lld)
|
||||
if (LINKER_LLD)
|
||||
set(LINKER lld)
|
||||
endif()
|
||||
|
||||
if (CXX_GCC)
|
||||
find_program(LINKER_MOLD mold)
|
||||
if (LINKER_MOLD AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "12.1")
|
||||
set(LINKER mold)
|
||||
endif()
|
||||
|
||||
find_program(LINKER_GOLD gold)
|
||||
if (LINKER_GOLD)
|
||||
set(LINKER gold)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (LINKER)
|
||||
message(NOTICE "Selecting ${LINKER} as linker")
|
||||
add_link_options("-fuse-ld=${LINKER}")
|
||||
else()
|
||||
message(WARNING "No faster linker found--using default")
|
||||
endif()
|
||||
|
||||
if (LINKER STREQUAL "lld" AND CXX_GCC)
|
||||
message(WARNING "Using lld on GCC may cause issues with certain LTO settings. If the program fails to compile, disable YUZU_USE_FASTER_LD, or install mold or GNU gold.")
|
||||
endif()
|
||||
include(FasterLinker)
|
||||
endif()
|
||||
|
||||
# Set runtime library to MD/MDd for all configurations
|
||||
@@ -1050,14 +756,6 @@ if(MSVC)
|
||||
)
|
||||
endif()
|
||||
|
||||
if (MINGW)
|
||||
# This saves a truly ridiculous amount of time during linking
|
||||
# In my tests, without this it takes 2 mins, with it takes 3-5 seconds
|
||||
# or on GitHub Actions, 10 minutes -> 3 seconds
|
||||
set(MINGW_FLAGS "-Wl,--strip-all -Wl,--gc-sections")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${MINGW_FLAGS}")
|
||||
endif()
|
||||
|
||||
add_subdirectory(src)
|
||||
|
||||
# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
|
||||
|
||||
@@ -603,8 +603,12 @@ function(AddCIPackage)
|
||||
add_ci_package(mingw-arm64)
|
||||
endif()
|
||||
|
||||
if (ANDROID AND NOT "android" IN_LIST DISABLED_PLATFORMS)
|
||||
add_ci_package(android)
|
||||
if((ANDROID AND ARCHITECTURE_x86_64) AND NOT "android-x86_64" IN_LIST DISABLED_PLATFORMS)
|
||||
add_ci_package(android-x86_64)
|
||||
endif()
|
||||
|
||||
if((ANDROID AND ARCHITECTURE_arm64) AND NOT "android-aarch64" IN_LIST DISABLED_PLATFORMS)
|
||||
add_ci_package(android-aarch64)
|
||||
endif()
|
||||
|
||||
if(PLATFORM_SUN AND NOT "solaris-amd64" IN_LIST DISABLED_PLATFORMS)
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
# SPDX-FileCopyrightText: 2025 crueter
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
include(GetGitRevisionDescription)
|
||||
|
||||
function(trim var)
|
||||
string(REGEX REPLACE "\n" "" new "${${var}}")
|
||||
set(${var} ${new} PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
set(TAG_FILE ${CMAKE_SOURCE_DIR}/GIT-TAG)
|
||||
set(REF_FILE ${CMAKE_SOURCE_DIR}/GIT-REFSPEC)
|
||||
set(COMMIT_FILE ${CMAKE_SOURCE_DIR}/GIT-COMMIT)
|
||||
set(RELEASE_FILE ${CMAKE_SOURCE_DIR}/GIT-RELEASE)
|
||||
|
||||
if (EXISTS ${REF_FILE} AND EXISTS ${COMMIT_FILE})
|
||||
file(READ ${REF_FILE} GIT_REFSPEC)
|
||||
file(READ ${COMMIT_FILE} GIT_COMMIT)
|
||||
else()
|
||||
get_git_head_revision(GIT_REFSPEC GIT_COMMIT)
|
||||
git_branch_name(GIT_REFSPEC)
|
||||
if (GIT_REFSPEC MATCHES "NOTFOUND")
|
||||
set(GIT_REFSPEC 1.0.0)
|
||||
set(GIT_COMMIT stable)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (EXISTS ${TAG_FILE})
|
||||
file(READ ${TAG_FILE} GIT_TAG)
|
||||
else()
|
||||
git_describe(GIT_TAG --tags --abbrev=0)
|
||||
if (GIT_TAG MATCHES "NOTFOUND")
|
||||
set(GIT_TAG "${GIT_REFSPEC}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (EXISTS ${RELEASE_FILE})
|
||||
file(READ ${RELEASE_FILE} GIT_RELEASE)
|
||||
trim(GIT_RELEASE)
|
||||
message(STATUS "Git release: ${GIT_RELEASE}")
|
||||
endif()
|
||||
|
||||
trim(GIT_REFSPEC)
|
||||
trim(GIT_COMMIT)
|
||||
trim(GIT_TAG)
|
||||
|
||||
message(STATUS "Git commit: ${GIT_COMMIT}")
|
||||
message(STATUS "Git tag: ${GIT_TAG}")
|
||||
message(STATUS "Git refspec: ${GIT_REFSPEC}")
|
||||
@@ -1,6 +1,5 @@
|
||||
<!--
|
||||
SPDX-FileCopyrightText: 2018 yuzu Emulator Project
|
||||
SPDX-License-Identifier: GPL-2.0-or-later
|
||||
-->
|
||||
# Contributing
|
||||
|
||||
**The Contributor's Guide has moved to [the yuzu wiki](https://github.com/yuzu-emu/yuzu/wiki/Contributing).**
|
||||
You want to contribute? Please consult [the development guide](./docs/Development.md).
|
||||
|
||||
Don't forget to [get a git account](./docs/SIGNUP.md) - not a requirement per se but it's highly recommended.
|
||||
|
||||
@@ -21,7 +21,7 @@ It is written in C++ with portability in mind, and we actively maintain builds f
|
||||
|
||||
<p align="center">
|
||||
</a>
|
||||
<a href="https://discord.gg/kXAmGCXBGD">
|
||||
<a href="https://discord.gg/HstXbPch7X">
|
||||
<img src="https://img.shields.io/discord/1367654015269339267?color=5865F2&label=Eden&logo=discord&logoColor=white"
|
||||
alt="Discord">
|
||||
</a>
|
||||
@@ -52,8 +52,8 @@ Check out our [website](https://eden-emu.dev) for the latest news on exciting fe
|
||||
|
||||
## Development
|
||||
|
||||
Most of the development happens on our Git server. It is also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussions, please join us on [Discord](https://discord.gg/kXAmGCXBGD) or [Revolt](https://rvlt.gg/qKgFEAbH).
|
||||
You can also follow us on [X (Twitter)](https://x.com/edenemuofficial) for updates and announcements.
|
||||
Most of the development happens on our Git server. It is also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussions, please join us on [Discord](https://discord.gg/HstXbPch7X) or [Revolt](https://rvlt.gg/qKgFEAbH).
|
||||
You can also follow us on [X (Twitter)](https://nitter.poast.org/edenemuofficial) for updates and announcements.
|
||||
|
||||
If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented. You can also contact any of the developers on Discord or Revolt to learn more about the current state of the emulator.
|
||||
|
||||
@@ -82,7 +82,7 @@ Any donations received will go towards things such as:
|
||||
* Additional hardware (e.g. GPUs as needed to improve rendering support, other peripherals to add support for, etc.)
|
||||
* CI Infrastructure
|
||||
|
||||
If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/edenemu) and talk to Camille or any of our other developers.
|
||||
If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/HstXbPch7X) and talk to Camille or any of our other developers.
|
||||
|
||||
## License
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
"package": "OpenSSL",
|
||||
"name": "openssl",
|
||||
"repo": "crueter-ci/OpenSSL",
|
||||
"version": "3.6.0-e3608d80df",
|
||||
"version": "3.6.0-965d6279e8",
|
||||
"min_version": "1.1.1"
|
||||
},
|
||||
"boost": {
|
||||
@@ -25,9 +25,9 @@
|
||||
"fmt": {
|
||||
"repo": "fmtlib/fmt",
|
||||
"tag": "%VERSION%",
|
||||
"hash": "c4ab814c20fbad7e3f0ae169125a4988a2795631194703251481dc36b18da65c886c4faa9acd046b0a295005217b3689eb0126108a9ba5aac2ca909aae263c2f",
|
||||
"hash": "f0da82c545b01692e9fd30fdfb613dbb8dd9716983dcd0ff19ac2a8d36f74beb5540ef38072fdecc1e34191b3682a8542ecbf3a61ef287dbba0a2679d4e023f2",
|
||||
"version": "8",
|
||||
"git_version": "12.0.0"
|
||||
"git_version": "12.1.0"
|
||||
},
|
||||
"lz4": {
|
||||
"name": "lz4",
|
||||
@@ -91,5 +91,13 @@
|
||||
"version": "20250828",
|
||||
"artifact": "clang-rt-builtins.tar.zst",
|
||||
"hash": "d902392caf94e84f223766e2cc51ca5fab6cae36ab8dc6ef9ef6a683ab1c483bfcfe291ef0bd38ab16a4ecc4078344fa8af72da2f225ab4c378dee23f6186181"
|
||||
},
|
||||
"vulkan-validation-layers": {
|
||||
"package": "VVL",
|
||||
"repo": "KhronosGroup/Vulkan-ValidationLayers",
|
||||
"tag": "vulkan-sdk-%VERSION%",
|
||||
"git_version": "1.4.328.1",
|
||||
"artifact": "android-binaries-%VERSION%.zip",
|
||||
"hash": "5ec895a453cb7c2f156830b9766953a0c2bd44dea99e6a3dac4160305041ccd3e87534b4ce0bd102392178d2a8eca48411856298f9395e60117cdfe89f72137e"
|
||||
}
|
||||
}
|
||||
|
||||
|
Before Width: | Height: | Size: 386 KiB After Width: | Height: | Size: 516 KiB |
|
Before Width: | Height: | Size: 9.2 KiB After Width: | Height: | Size: 6.9 KiB |
|
Before Width: | Height: | Size: 37 KiB After Width: | Height: | Size: 21 KiB |
|
After Width: | Height: | Size: 9.2 KiB |
|
After Width: | Height: | Size: 37 KiB |
|
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 5.5 KiB |
@@ -2206,7 +2206,7 @@ When a program attempts to open the controller applet, it is immediately closed.
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_cpu_debug.ui" line="31"/>
|
||||
<source><html><head/><body><p><span style=" font-weight:600;">For debugging only.</span><br/>If you're not sure what these do, keep all of these enabled. <br/>These settings, when disabled, only take effect when CPU Debugging is enabled. </p></body></html></source>
|
||||
<translation><html><head/><body><p><span style=" font-weight:600;">للتصحيح فقط.</span><br/>إذا لم تكن متأكدًا من وظيفة هذه الإعدادات، فاتركها جميعًا ممكّنة. <br/>عند تعطيل هذه الإعدادات، لا تصبح سارية المفعول إلا عند تمكين تصحيح أخطاء وحدة المعالجة المركزية.</p></body></html></translation>
|
||||
<translation><html><head/><body><p><span style=" font-weight:600;">للتصحيح فقط.</span><br/>إذا لم تكن متأكدًا من وظيفة هذه الخيارات، فاتركها جميعًا ممكّنة. <br/>عند تعطيل هذه الإعدادات، لا تصبح سارية المفعول إلا عند تمكين تصحيح أخطاء وحدة المعالجة المركزية. </p></body></html></translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_cpu_debug.ui" line="41"/>
|
||||
@@ -3687,7 +3687,7 @@ When a program attempts to open the controller applet, it is immediately closed.
|
||||
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="722"/>
|
||||
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2796"/>
|
||||
<source>Modifier Range: 0%</source>
|
||||
<translation>0% :نطاق التعديل</translation>
|
||||
<translation>0% :تعديل النطاق</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="755"/>
|
||||
@@ -3915,7 +3915,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
|
||||
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="712"/>
|
||||
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
|
||||
<source>Modifier Range: %1%</source>
|
||||
<translation>%1% :نطاق التعديل</translation>
|
||||
<translation>%1% :تعديل النطاق</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="753"/>
|
||||
@@ -3946,7 +3946,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1118"/>
|
||||
<source>GameCube Controller</source>
|
||||
<translation>ذراع تحكم جيم كيوب</translation>
|
||||
<translation>GameCube ذراع تحكم</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1127"/>
|
||||
@@ -4579,7 +4579,7 @@ Current values are %1% and %2% respectively.</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="220"/>
|
||||
<source>Enter a username for the new user:</source>
|
||||
<translation>:أدخل اسم مستخدم للمستخدم الجديد</translation>
|
||||
<translation>أدخل اسم مستخدم للمستخدم الجديد:</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
|
||||
@@ -5723,44 +5723,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL غير متوفر!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>OpenGL لا يتم دعم السياقات المشتركة</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation>OpenGL لم يتم تجميع إيدن بدعم</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>OpenGL حدث خطأ أثناء تهيئة</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>أو قد لا يكون لديك أحدث برنامج تشغيل للرسومات OpenGL قد لا تدعم بطاقة الرسومات الخاصة بك</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>OpenGL 4.6 حدث خطأ أثناء تهيئة</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>أو قد لا يكون لديك أحدث برنامج تشغيل للرسومات OpenGL 4.6 قد لا تدعم بطاقة الرسومات الخاصة بك.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>قد لا تدعم وحدة معالجة الرسومات لديك ملحقًا واحدًا أو أكثر من ملحقات OpenGL المطلوبة. يُرجى التأكد من تثبيت أحدث برنامج تشغيل للرسومات.<br><br>GL Renderer:<br>1%<br><br>إضافات غير مدعومة: <br>2%</translation>
|
||||
</message>
|
||||
@@ -7359,12 +7359,12 @@ Please, only use this feature to install updates and DLC.</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="3234"/>
|
||||
<source>Function Disabled</source>
|
||||
<translation type="unfinished"/>
|
||||
<translation>الوظيفة معطلة</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="3235"/>
|
||||
<source>Compatibility list reporting is currently disabled. Check back later!</source>
|
||||
<translation type="unfinished"/>
|
||||
<translation>تقارير قائمة التوافق معطلة حاليًا. يرجى التحقق لاحقًا!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="3273"/>
|
||||
@@ -9647,7 +9647,7 @@ This is recommended if you want to share data between emulators.</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/applets/qt_controller.cpp" line="489"/>
|
||||
<source>GameCube Controller</source>
|
||||
<translation>ذراع تحكم جيم كيوب</translation>
|
||||
<translation>GameCube ذراع تحكم</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/applets/qt_controller.cpp" line="498"/>
|
||||
|
||||
@@ -5656,44 +5656,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL no disponible!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Error al inicialitzar OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>La seva GPU no suporta OpenGL, o no té instal·lat els últims controladors gràfics.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Error inicialitzant OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>La seva GPU no suporta OpenGL 4.6, o no té instal·lats els últims controladors gràfics.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>És possible que la seva GPU no suporti una o més extensions necessàries d'OpenGL. Si us plau, asseguris de tenir els últims controladors de la tarjeta gràfica.<br><br>GL Renderer:<br>%1<br><br>Extensions no suportades:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -5647,44 +5647,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL není k dispozici!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Chyba při inicializaci OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Vaše grafická karta pravděpodobně nepodporuje OpenGL nebo nejsou nainstalovány nejnovější ovladače.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Chyba při inicializaci OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Vaše grafická karta pravděpodobně nepodporuje OpenGL 4.6 nebo nejsou nainstalovány nejnovější ovladače.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Vaše grafická karta pravděpodobně nepodporuje jedno nebo více rozšíření OpenGL. Ujistěte se prosím, že jsou nainstalovány nejnovější ovladače.<br><br>GL Renderer:<br>%1<br><br>Nepodporované rozšíření:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -5655,44 +5655,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
|
||||
@@ -5658,44 +5658,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL nicht verfügbar!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Gemeinsame OpenGL-Kontexte werden nicht unterstützt.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Fehler beim Initialisieren von OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Deine Grafikkarte unterstützt kein OpenGL oder du hast nicht den neusten Treiber installiert.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Fehler beim Initialisieren von OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Deine Grafikkarte unterstützt OpenGL 4.6 nicht, oder du benutzt nicht die neuste Treiberversion.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Deine Grafikkarte unterstützt anscheinend nicht eine oder mehrere von yuzu benötigten OpenGL-Erweiterungen. Bitte stelle sicher, dass du den neusten Grafiktreiber installiert hast.<br><br>GL Renderer:<br>%1<br><br>Nicht unterstützte Erweiterungen:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -5646,44 +5646,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>Το OpenGL δεν είναι διαθέσιμο!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Σφάλμα κατα την αρχικοποίηση του OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
|
||||
@@ -5723,44 +5723,44 @@ Por favor, vaya a Configuración -> Sistema -> Red y selecciona una interf
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>¡OpenGL no está disponible!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Los contextos compartidos de OpenGL no son compatibles.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation>Eden no ha sido compilado con soporte para OpenGL.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>¡Error al inicializar OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Tu GPU no soporta OpenGL, o no tienes instalados los últimos controladores gráficos.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>¡Error al iniciar OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Tu GPU no soporta OpenGL 4.6, o no tienes instalado el último controlador de la tarjeta gráfica.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Es posible que la GPU no soporte una o más extensiones necesarias de OpenGL . Por favor, asegúrate de tener los últimos controladores de la tarjeta gráfica.<br><br>GL Renderer:<br>%1<br><br>Extensiones no soportadas:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -5622,44 +5622,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>openGL ei ole saatavilla!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Virhe käynnistäessä OpenGL ydintä!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
|
||||
@@ -5727,44 +5727,44 @@ Veuillez aller dans Configurer -> Système -> Réseau puis en choisir une.
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL n'est pas disponible !</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Les contextes OpenGL partagés ne sont pas pris en charge.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation>Eden n'a pas été compilé avec le support OpenGL</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Erreur lors de l'initialisation d'OpenGL !</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Votre GPU peut ne pas prendre en charge OpenGL, ou vous n'avez pas les derniers pilotes graphiques.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Erreur lors de l'initialisation d'OpenGL 4.6 !</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Votre GPU peut ne pas prendre en charge OpenGL 4.6 ou vous ne disposez pas du dernier pilote graphique: %1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Votre GPU peut ne pas prendre en charge une ou plusieurs extensions OpenGL requises. Veuillez vous assurer que vous disposez du dernier pilote graphique.<br><br>GL Renderer :<br>%1<br><br>Extensions non prises en charge :<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -5640,44 +5640,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL nem elérhető!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Hiba történt az OpenGL inicializálása során!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Lehetséges, hogy a GPU-d nem támogatja az OpenGL-t, vagy nem a legfrissebb grafikus illesztőprogram van telepítve.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Hiba történt az OpenGL 4.6 inicializálása során!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Lehetséges, hogy a GPU-d nem támogatja az OpenGL 4.6-ot, vagy nem a legfrissebb grafikus illesztőprogram van telepítve.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Előfordulhat, hogy a GPU-d nem támogat egy vagy több szükséges OpenGL kiterjesztést. Győződj meg róla, hogy a legújabb videokártya-illesztőprogramot használod.<br><br>GL Renderer:<br>%1<br><br>Nem támogatott kiterjesztések:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -5678,44 +5678,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL tidak tersedia!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Terjadi kesalahan menginisialisasi OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>VGA anda mungkin tidak mendukung OpenGL, atau anda tidak memiliki pemacu piranti (driver) grafis terbaharu.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Terjadi kesalahan menginisialisasi OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>VGA anda mungkin tidak mendukung OpenGL 4.6, atau anda tidak memiliki pemacu piranti (driver) grafis terbaharu.<br><br>Pemuat GL:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>VGA anda mungkin tidak mendukung satu atau lebih ekstensi OpenGL. Mohon pastikan bahwa anda memiliki pemacu piranti (driver) grafis terbaharu.<br><br>Pemuat GL:<br>%1<br><br>Ekstensi yang tidak didukung:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -5727,44 +5727,44 @@ Vai su Configura -> Sistema -> Rete e selezionane una.</translation>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL non disponibile!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Gli shared context di OpenGL non sono supportati.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation>Eden non è stato compilato con il supporto a OpenGL.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Errore durante l'inizializzazione di OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>La tua GPU potrebbe non supportare OpenGL, o non hai installato l'ultima versione dei driver video.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Errore durante l'inizializzazione di OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>La tua GPU potrebbe non supportare OpenGL 4.6, o non hai installato l'ultima versione dei driver video.<br><br>Renderer GL:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>La tua GPU potrebbe non supportare una o più estensioni OpenGL richieste. Assicurati di aver installato i driver video più recenti.<br><br>Renderer GL:<br>%1<br><br>Estensioni non supportate:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -5659,44 +5659,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGLは使用できません!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>OpenGL初期化エラー</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>GPUがOpenGLをサポートしていないか、グラフィックスドライバーが最新ではありません。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>OpenGL4.6初期化エラー!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>GPUがOpenGL4.6をサポートしていないか、グラフィックスドライバーが最新ではありません。<br><br>GL レンダラ:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>GPUが1つ以上の必要なOpenGL拡張機能をサポートしていない可能性があります。最新のグラフィックドライバを使用していることを確認してください。<br><br>GL レンダラ:<br>%1<br><br>サポートされていない拡張機能:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -5660,44 +5660,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL을 사용할 수 없습니다!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>OpenGL 공유 컨텍스트는 지원되지 않습니다.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>OpenGL을 초기화하는 동안 오류가 발생했습니다!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>사용하시는 GPU가 OpenGL을 지원하지 않거나, 최신 그래픽 드라이버가 설치되어 있지 않습니다.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>OpenGL 4.6 초기화 중 오류 발생!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>사용하시는 GPU가 OpenGL 4.6을 지원하지 않거나 최신 그래픽 드라이버가 설치되어 있지 않습니다. <br><br>GL 렌더링 장치:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>사용하시는 GPU가 1개 이상의 OpenGL 확장 기능을 지원하지 않습니다. 최신 그래픽 드라이버가 설치되어 있는지 확인하세요. <br><br>GL 렌더링 장치:<br>%1<br><br>지원하지 않는 확장 기능:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -5660,44 +5660,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL ikke tilgjengelig!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Delte OpenGL-kontekster støttes ikke.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Feil under initialisering av OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Det kan hende at GPU-en din ikke støtter OpenGL, eller at du ikke har den nyeste grafikkdriveren.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Feil under initialisering av OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Det kan hende at GPU-en din ikke støtter OpenGL 4.6, eller at du ikke har den nyeste grafikkdriveren.<br><br>GL-renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Det kan hende at GPU-en din ikke støtter én eller flere nødvendige OpenGL-utvidelser. Vennligst sørg for at du har den nyeste grafikkdriveren.<br><br>GL-renderer: <br>%1<br><br>Ikke-støttede utvidelser:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -5658,44 +5658,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL niet beschikbaar!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>OpenGL gedeelde contexten worden niet ondersteund.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Fout tijdens het initialiseren van OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Je GPU ondersteunt mogelijk geen OpenGL, of je hebt niet de laatste grafische stuurprogramma.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Fout tijdens het initialiseren van OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Je GPU ondersteunt mogelijk OpenGL 4.6 niet, of je hebt niet het laatste grafische stuurprogramma.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Je GPU ondersteunt mogelijk een of meer vereiste OpenGL-extensies niet. Zorg ervoor dat je het laatste grafische stuurprogramma hebt.<br><br>GL Renderer:<br>%1<br><br>Ondersteunde extensies:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -5723,44 +5723,44 @@ Przejdź do sekcji Konfiguracja -> System -> Sieć i dokonaj wyboru.</tran
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL niedostępny!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Współdzielone konteksty OpenGL nie są obsługiwane.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation>Eden nie został skompilowany z obsługą OpenGL.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Błąd podczas inicjowania OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Twoja karta graficzna może nie obsługiwać OpenGL lub nie masz najnowszych sterowników karty graficznej.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Błąd podczas inicjowania OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Twoja karta graficzna może nie obsługiwać OpenGL 4.6 lub nie masz najnowszych sterowników karty graficznej.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Twoja karta graficzna może nie obsługiwać co najmniej jednego wymaganego rozszerzenia OpenGL. Upewnij się, że masz najnowsze sterowniki karty graficznej<br><br>GL Renderer:<br>%1<br><br>Nieobsługiwane rozszerzenia:<br>%2</translation>
|
||||
</message>
|
||||
@@ -7354,12 +7354,12 @@ Proszę, używaj tej funkcji tylko do instalowania łatek i DLC.</translation>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="3234"/>
|
||||
<source>Function Disabled</source>
|
||||
<translation type="unfinished"/>
|
||||
<translation>Funkcja wyłączona</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="3235"/>
|
||||
<source>Compatibility list reporting is currently disabled. Check back later!</source>
|
||||
<translation type="unfinished"/>
|
||||
<translation>Zgłaszanie do listy kompatybilności jest obecnie wyłączone. Spróbuj ponownie później!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="3273"/>
|
||||
|
||||
@@ -5668,44 +5668,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL não está disponível!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Shared contexts do OpenGL não são suportados.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Erro ao inicializar OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>O seu GPU pode não suportar OpenGL, ou não tem os drivers gráficos mais recentes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Erro ao inicializar o OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>O teu GPU pode não suportar OpenGL 4.6, ou não tem os drivers gráficos mais recentes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Sua GPU pode não suportar uma ou mais extensões necessárias do OpenGL. Verifique se você possui a última versão dos drivers gráficos.<br><br>Renderizador GL:<br>%1<br><br>Extensões não suportadas:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -5661,44 +5661,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL não está disponível!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Shared contexts do OpenGL não são suportados.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Erro ao inicializar OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>O seu GPU pode não suportar OpenGL, ou não tem os drivers gráficos mais recentes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Erro ao inicializar o OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>O teu GPU pode não suportar OpenGL 4.6, ou não tem os drivers gráficos mais recentes.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Sua GPU pode não suportar uma ou mais extensões necessárias do OpenGL. Verifique se você possui a última versão dos drivers gráficos.<br><br>Renderizador GL:<br>%1<br><br>Extensões não suportadas:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -5725,44 +5725,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL не доступен!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Общие контексты OpenGL не поддерживаются.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation>Eden не был скомпилирован с поддержкой OpenGL.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Ошибка при инициализации OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Ваш ГП может не поддерживать OpenGL, или у вас установлен устаревший графический драйвер.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Ошибка при инициализации OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Ваш ГП может не поддерживать OpenGL 4.6, или у вас установлен устаревший графический драйвер.<br><br>Рендерер GL:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Ваш ГП может не поддерживать одно или несколько требуемых расширений OpenGL. Пожалуйста, убедитесь в том, что у вас установлен последний графический драйвер.<br><br>Рендерер GL:<br>%1<br><br>Неподдерживаемые расширения:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -5731,44 +5731,44 @@ Gå till Konfigurera -> System -> Nätverk och gör ett val.</translation>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL är inte tillgängligt!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Delade OpenGL-kontexter stöds inte.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation>Eden har inte kompilerats med OpenGL-stöd.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Fel vid initiering av OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Din GPU kanske inte stöder OpenGL, eller så har du inte den senaste grafikdrivrutinen.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Fel vid initiering av OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Din GPU kanske inte stöder OpenGL 4.6, eller så har du inte den senaste grafikdrivrutinen.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Din GPU kanske inte stöder ett eller flera av de nödvändiga OpenGL-tilläggen. Se till att du har den senaste grafikdrivrutinen.<br><br>GL Renderer:<br>%1<br><br>Tillägg som inte stöds:<br>%2</translation>
|
||||
</message>
|
||||
@@ -7355,12 +7355,12 @@ Använd endast denna funktion för att installera uppdateringar och DLC.</transl
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="3234"/>
|
||||
<source>Function Disabled</source>
|
||||
<translation type="unfinished"/>
|
||||
<translation>Funktion inaktiverad</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="3235"/>
|
||||
<source>Compatibility list reporting is currently disabled. Check back later!</source>
|
||||
<translation type="unfinished"/>
|
||||
<translation>Rapportering till kompatibilitetslistan är för närvarande inaktiverad. Kom tillbaka senare!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="3273"/>
|
||||
|
||||
@@ -5657,44 +5657,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL kullanıma uygun değil!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>OpenGL paylaşılan bağlam desteklenmiyor.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>OpenGl başlatılırken bir hata oluştu!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>GPU'nuz OpenGL desteklemiyor veya güncel bir grafik sürücüsüne sahip değilsiniz.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>OpenGl 4.6 başlatılırken bir hata oluştu!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>GPU'nuz OpenGL 4.6'yı desteklemiyor veya güncel bir grafik sürücüsüne sahip değilsiniz.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>GPU'nuz gereken bir yada daha fazla OpenGL eklentisini desteklemiyor Lütfen güncel bir grafik sürücüsüne sahip olduğunuzdan emin olun.<br><br>GL Renderer:<br>%1<br><br> Desteklenmeyen Eklentiler:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -4592,7 +4592,7 @@ Current values are %1% and %2% respectively.</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
|
||||
<source>Error deleting image</source>
|
||||
<translation>Помилка видалення зображення</translation>
|
||||
<translation>Помилка під час видалення зображення</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="298"/>
|
||||
@@ -4602,7 +4602,7 @@ Current values are %1% and %2% respectively.</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="306"/>
|
||||
<source>Error deleting file</source>
|
||||
<translation>Помилка видалення файлу</translation>
|
||||
<translation>Помилка під час видалення файлу</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="307"/>
|
||||
@@ -4612,7 +4612,7 @@ Current values are %1% and %2% respectively.</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="314"/>
|
||||
<source>Error creating user image directory</source>
|
||||
<translation>Помилка створення теки користувацьких зображень</translation>
|
||||
<translation>Помилка під час створення теки користувацьких зображень</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="315"/>
|
||||
@@ -4622,7 +4622,7 @@ Current values are %1% and %2% respectively.</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="320"/>
|
||||
<source>Error saving user image</source>
|
||||
<translation>Помилка збереження зображення користувача</translation>
|
||||
<translation>Помилка під час збереження зображення користувача</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="321"/>
|
||||
@@ -4653,7 +4653,7 @@ Current values are %1% and %2% respectively.</source>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="369"/>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="375"/>
|
||||
<source>Error loading archive</source>
|
||||
<translation>Помилка завантаження архіву</translation>
|
||||
<translation>Помилка під час завантаження архіву</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="370"/>
|
||||
@@ -4668,7 +4668,7 @@ Current values are %1% and %2% respectively.</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="381"/>
|
||||
<source>Error extracting archive</source>
|
||||
<translation>Помилка видобування архіву</translation>
|
||||
<translation>Помилка під час видобування архіву</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="382"/>
|
||||
@@ -4678,7 +4678,7 @@ Current values are %1% and %2% respectively.</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="387"/>
|
||||
<source>Error finding image directory</source>
|
||||
<translation>Помилка виявлення теки зображень</translation>
|
||||
<translation>Помилка під час виявлення теки зображень</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="388"/>
|
||||
@@ -4829,7 +4829,7 @@ UUID: %2</translation>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="282"/>
|
||||
<source>Error enabling ring input</source>
|
||||
<translation>Помилка увімкнення введення Ring</translation>
|
||||
<translation>Помилка під час увімкнення введення Ring</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="288"/>
|
||||
@@ -5726,44 +5726,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL недоступний!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Спільні контексти OpenGL не підтримуються.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation>Eden не скомпільовано з підтримкою OpenGL.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Помилка під час ініціалізації OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>Ваш ГП може не підтримувати OpenGL або у вас встановлено застарілий графічний драйвер.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Помилка під час ініціалізації OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>Ваш ГП може не підтримувати OpenGL 4.6 або у вас встановлено застарілий графічний драйвер.<br><br>Візуалізатор GL:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>Ваш ГП може не підтримувати одне або кілька розширень, необхідних для OpenGL. Переконайтеся, що у вас встановлено останній графічний драйвер.<br><br>Візуалізатор GL:<br>%1<br><br>Непідтримувані розширення:<br>%2</translation>
|
||||
</message>
|
||||
@@ -7037,7 +7037,7 @@ Debug Message: </source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="2427"/>
|
||||
<source>Error Opening %1 Folder</source>
|
||||
<translation>Помилка відкриття теки «%1»</translation>
|
||||
<translation>Помилка під час відкриття теки «%1»</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="2428"/>
|
||||
@@ -7165,7 +7165,7 @@ Debug Message: </source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="2772"/>
|
||||
<source>Error Opening %1</source>
|
||||
<translation>Помилка відкриття «%1»</translation>
|
||||
<translation>Помилка під час відкриття «%1»</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="2781"/>
|
||||
@@ -7356,17 +7356,17 @@ Please, only use this feature to install updates and DLC.</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="3234"/>
|
||||
<source>Function Disabled</source>
|
||||
<translation type="unfinished"/>
|
||||
<translation>Функцію вимкнену</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="3235"/>
|
||||
<source>Compatibility list reporting is currently disabled. Check back later!</source>
|
||||
<translation type="unfinished"/>
|
||||
<translation>Звітування для переліку сумісності наразі вимкнено. Зазирніть пізніше!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="3273"/>
|
||||
<source>Error opening URL</source>
|
||||
<translation>Помилка відкриття URL</translation>
|
||||
<translation>Помилка під час відкриття URL</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="3274"/>
|
||||
@@ -7429,7 +7429,7 @@ Please, only use this feature to install updates and DLC.</source>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="3797"/>
|
||||
<source>Error loading Amiibo data</source>
|
||||
<translation>Помилка завантаження даних amiibo</translation>
|
||||
<translation>Помилка під час завантаження даних amiibo</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/main_window.cpp" line="3807"/>
|
||||
@@ -9032,17 +9032,17 @@ To:
|
||||
<message>
|
||||
<location filename="../../src/qt_common/util/game.cpp" line="209"/>
|
||||
<source>Error Removing Contents</source>
|
||||
<translation>Помилка вилучення вмісту</translation>
|
||||
<translation>Помилка під час вилучення вмісту</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/util/game.cpp" line="211"/>
|
||||
<source>Error Removing Update</source>
|
||||
<translation>Помилка вилучення оновлення</translation>
|
||||
<translation>Помилка під час вилучення оновлення</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/util/game.cpp" line="213"/>
|
||||
<source>Error Removing DLC</source>
|
||||
<translation>Помилка вилучення доповнення</translation>
|
||||
<translation>Помилка під час вилучення доповнення</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/util/game.cpp" line="225"/>
|
||||
@@ -9088,7 +9088,7 @@ To:
|
||||
<location filename="../../src/qt_common/util/game.cpp" line="279"/>
|
||||
<location filename="../../src/qt_common/util/game.cpp" line="287"/>
|
||||
<source>Error Removing Transferable Shader Cache</source>
|
||||
<translation>Помилка вилучення переміщуваного кешу шейдерів</translation>
|
||||
<translation>Помилка під час вилучення переміщуваного кешу шейдерів</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/util/game.cpp" line="280"/>
|
||||
@@ -9109,7 +9109,7 @@ To:
|
||||
<message>
|
||||
<location filename="../../src/qt_common/util/game.cpp" line="304"/>
|
||||
<source>Error Removing Vulkan Driver Pipeline Cache</source>
|
||||
<translation>Помилка вилучення кешу конвеєра драйвера Vulkan</translation>
|
||||
<translation>Помилка під час вилучення кешу конвеєра драйвера Vulkan</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/util/game.cpp" line="305"/>
|
||||
@@ -9120,7 +9120,7 @@ To:
|
||||
<location filename="../../src/qt_common/util/game.cpp" line="315"/>
|
||||
<location filename="../../src/qt_common/util/game.cpp" line="325"/>
|
||||
<source>Error Removing Transferable Shader Caches</source>
|
||||
<translation>Помилка вилучення переміщуваних кешів шейдерів</translation>
|
||||
<translation>Помилка під час вилучення переміщуваних кешів шейдерів</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/util/game.cpp" line="321"/>
|
||||
@@ -9136,7 +9136,7 @@ To:
|
||||
<location filename="../../src/qt_common/util/game.cpp" line="340"/>
|
||||
<location filename="../../src/qt_common/util/game.cpp" line="349"/>
|
||||
<source>Error Removing Custom Configuration</source>
|
||||
<translation>Помилка вилучення користувацього налаштування</translation>
|
||||
<translation>Помилка під час вилучення користувацього налаштування</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/util/game.cpp" line="341"/>
|
||||
@@ -9249,7 +9249,7 @@ To:
|
||||
<message>
|
||||
<location filename="../../src/qt_common/util/path.cpp" line="21"/>
|
||||
<source>Error Opening Shader Cache</source>
|
||||
<translation>Помилка відкривання кешу шейдерів</translation>
|
||||
<translation>Помилка під час відкривання кешу шейдерів</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/qt_common/util/path.cpp" line="22"/>
|
||||
|
||||
@@ -5660,44 +5660,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL không khả dụng!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Các ngữ cảnh OpenGL chung không được hỗ trợ.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Lỗi khi khởi tạo OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>GPU của bạn có thể không hỗ trợ OpenGL, hoặc bạn không có driver đồ hoạ mới nhất.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Lỗi khi khởi tạo OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>GPU của bạn có thể không hỗ trợ OpenGL 4.6, hoặc bạn không có driver đồ hoạ mới nhất.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>GPU của bạn có thể không hỗ trợ một hoặc nhiều tiện ích OpenGL cần thiết. Vui lòng đảm bảo bạn có driver đồ hoạ mới nhất.<br><br>GL Renderer:<br>%1<br><br>Tiện ích không hỗ trợ:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -5661,44 +5661,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>Không có sẵn OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>Các ngữ cảnh OpenGL chung không được hỗ trợ.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>Đã xảy ra lỗi khi khởi tạo OpenGL!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>GPU của bạn có thể không hỗ trợ OpenGL, hoặc bạn không có driver đồ hoạ mới nhất.</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>Lỗi khi khởi tạo OpenGL 4.6!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>GPU của bạn có thể không hỗ trợ OpenGL 4.6, hoặc bạn không có driver đồ hoạ mới nhất.<br><br>GL Renderer:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>GPU của bạn có thể không hỗ trợ một hoặc nhiều tiện ích OpenGL cần thiết. Vui lòng đảm bảo bạn có driver đồ hoạ mới nhất.<br><br>GL Renderer:<br>%1<br><br>Tiện ích không hỗ trợ:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -5727,44 +5727,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>OpenGL 模式不可用!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>不支持 OpenGL 共享上下文。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation>Eden 尚未编译为支持 OpenGL。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>初始化 OpenGL 时出错!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>您的 GPU 可能不支持 OpenGL ,或者您没有安装最新的显卡驱动。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>初始化 OpenGL 4.6 时出错!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>您的 GPU 可能不支持 OpenGL 4.6 ,或者您没有安装最新的显卡驱动。<br><br>GL 渲染器:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>您的 GPU 可能不支持某些必需的 OpenGL 扩展。请确保您已经安装最新的显卡驱动。<br><br>GL 渲染器:<br>%1<br><br>不支持的扩展:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
@@ -5692,44 +5692,44 @@ Please go to Configure -> System -> Network and make a selection.</source>
|
||||
<context>
|
||||
<name>GRenderWindow</name>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1008"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1025"/>
|
||||
<source>OpenGL not available!</source>
|
||||
<translation>無法使用 OpenGL 模式!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1010"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1009"/>
|
||||
<source>OpenGL shared contexts are not supported.</source>
|
||||
<translation>不支援 OpenGL 共用的上下文。</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1027"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1026"/>
|
||||
<source>Eden has not been compiled with OpenGL support.</source>
|
||||
<translation type="unfinished"/>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1066"/>
|
||||
<source>Error while initializing OpenGL!</source>
|
||||
<translation>初始化 OpenGL 時發生錯誤!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1052"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1051"/>
|
||||
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
|
||||
<translation>您的 GPU 可能不支援 OpenGL,或是未安裝最新的圖形驅動程式</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1058"/>
|
||||
<source>Error while initializing OpenGL 4.6!</source>
|
||||
<translation>初始化 OpenGL 4.6 時發生錯誤!</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
|
||||
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.<br><br>GL Renderer:<br>%1</source>
|
||||
<translation>您的 GPU 可能不支援 OpenGL 4.6,或是未安裝最新的圖形驅動程式<br><br>GL 渲染器:<br>%1</translation>
|
||||
</message>
|
||||
<message>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1068"/>
|
||||
<location filename="../../src/yuzu/bootmanager.cpp" line="1067"/>
|
||||
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.<br><br>GL Renderer:<br>%1<br><br>Unsupported extensions:<br>%2</source>
|
||||
<translation>您的 GPU 可能不支援某些必需的 OpenGL 功能。請確保您已安裝最新的圖形驅動程式。<br><br>GL 渲染器:<br>%1<br><br>不支援的功能:<br>%2</translation>
|
||||
</message>
|
||||
|
||||
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 47 KiB |
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 62 KiB |
|
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 256 KiB |
@@ -1,30 +1,37 @@
|
||||
# Note: These build instructions are a work-in-progress.
|
||||
# Android
|
||||
|
||||
## Dependencies
|
||||
|
||||
* [Android Studio](https://developer.android.com/studio)
|
||||
* [NDK 27+ and CMake 3.22.1](https://developer.android.com/studio/projects/install-ndk#default-version)
|
||||
* [Git](https://git-scm.com/download)
|
||||
|
||||
### WINDOWS ONLY - Additional Dependencies
|
||||
* **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select "Desktop development with C++" support in the installer. Make sure to update to the latest version if already installed.**
|
||||
* **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.**
|
||||
- A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`.
|
||||
## WINDOWS ONLY - Additional Dependencies
|
||||
|
||||
* **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select "Desktop development with C++" support in the installer. Make sure to update to the latest version if already installed.**
|
||||
* **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.**
|
||||
* A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`.
|
||||
|
||||
## Cloning Eden with Git
|
||||
```
|
||||
|
||||
```sh
|
||||
git clone --recursive https://git.eden-emu.dev/eden-emu/eden.git
|
||||
```
|
||||
Eden by default will be cloned into -
|
||||
|
||||
Eden by default will be cloned into:
|
||||
|
||||
* `C:\Users\<user-name>\eden` on Windows
|
||||
* `~/eden` on Linux and macOS
|
||||
|
||||
## Building
|
||||
|
||||
1. Start Android Studio, on the startup dialog select `Open`.
|
||||
2. Navigate to the `eden/src/android` directory and click on `OK`.
|
||||
3. In `Build > Select Build Variant`, select `release` or `relWithDebInfo` as the "Active build variant".
|
||||
4. Build the project with `Build > Make Project` or run it on an Android device with `Run > Run 'app'`.
|
||||
|
||||
## Building with Terminal
|
||||
|
||||
1. Download the SDK and NDK from Android Studio.
|
||||
2. Navigate to SDK and NDK paths.
|
||||
3. Then set ANDROID_SDK_ROOT and ANDROID_NDK_ROOT in terminal via
|
||||
@@ -38,7 +45,44 @@ Eden by default will be cloned into -
|
||||
Remember to have a Java SDK installed if not already, on Debian and similar this is done with `sudo apt install openjdk-17-jdk`.
|
||||
|
||||
### Script
|
||||
A convenience script for building is provided in `.ci/android/build.sh`. The built APK can be put into an `artifacts` directory via `.ci/android/package.sh`. On Windows, these must be done in the Git Bash or MinGW terminal.
|
||||
|
||||
A convenience script for building is provided in `.ci/android/build.sh`. On Windows, this must be run in Git Bash or MSYS2. This script provides the following options:
|
||||
|
||||
```txt
|
||||
Usage: build.sh [-c|--chromeos] [-t|--target FLAVOR] [-b|--build-type BUILD_TYPE]
|
||||
[-h|--help] [-r|--release] [extra options]
|
||||
|
||||
Build script for Android.
|
||||
Associated variables can be set outside the script,
|
||||
and will apply both to this script and the packaging script.
|
||||
bool values are "true" or "false"
|
||||
|
||||
Options:
|
||||
-c, --chromeos Build for ChromeOS (x86_64) (variable: CHROMEOS, bool)
|
||||
Default: false
|
||||
-r, --release Enable update checker. If set, sets the DEVEL bool variable to false.
|
||||
By default, DEVEL is true.
|
||||
-t, --target <FLAVOR> Build flavor (variable: TARGET)
|
||||
Valid values are: legacy, optimized, standard
|
||||
Default: standard
|
||||
-b, --build-type <TYPE> Build type (variable: TYPE)
|
||||
Valid values are: Release, RelWithDebInfo, Debug
|
||||
Default: Debug
|
||||
|
||||
Extra arguments are passed to CMake (e.g. -DCMAKE_OPTION_NAME=VALUE)
|
||||
Set the CCACHE variable to "true" to enable build caching.
|
||||
The APK and AAB will be output into "artifacts".
|
||||
```
|
||||
|
||||
Examples:
|
||||
|
||||
* Build legacy release with update checker for ChromeOS:
|
||||
* `.ci/android/build.sh -c -r -t legacy`
|
||||
* Build standard release with debug info without update checker for phones:
|
||||
* `.ci/android/build.sh -b RelWithDebInfo`
|
||||
* Build optimized release with update checker:
|
||||
* `.ci/android/build.sh -r -t optimized`
|
||||
|
||||
### Additional Resources
|
||||
https://developer.android.com/studio/intro
|
||||
|
||||
<https://developer.android.com/studio/intro>
|
||||
|
||||
@@ -0,0 +1,162 @@
|
||||
# Importing Eden into Steam with Steam Rom Manager
|
||||
|
||||
Use this when you want to import the Eden AppImage into your Steam Library along with artwork using *Steam ROM Manager.*
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Importing-Eden-into-Steam-with-Steam-Rom-Manager-2b757c2edaf68054851bc287b6382cb5) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
### Pre-Requisites
|
||||
|
||||
- Eden set up and configured
|
||||
- Internet Connection
|
||||
- Comfort Accessing and Navigating SteamOS Desktop Mode
|
||||
|
||||
---
|
||||
|
||||
## Steps
|
||||
|
||||
### Initial Setup
|
||||
|
||||
1. Press the **STEAM** button and then go to *Power → Switch to Desktop* to enter the Desktop mode.
|
||||
|
||||
2. Install ***Steam ROM Manager*** (if needed), there are 2 ways you can accomplish this, either manually or through [*EmuDeck*](https://www.emudeck.com/#downloads).
|
||||
|
||||
---
|
||||
|
||||
### Manual Installation
|
||||
|
||||
1. Open the *Discover Store* and search for *Steam ROM Manager.*
|
||||
2. Select the **Install** button to install the program.
|
||||
|
||||
---
|
||||
|
||||
### Installing Through *EmuDeck*
|
||||
|
||||
<aside>
|
||||
|
||||
***NOTE***: This assumes you have already set up EmuDeck, if not - just run through the guided installation and select *Steam ROM Manager* as one of the options.
|
||||
|
||||
</aside>
|
||||
|
||||
1. Open **EmuDeck**, then navigate to *Manage Emulators.*
|
||||
2. Scroll down to the bottom of the page to the *Manage your Tools & Frontends* section. Click **Steam ROM Manager**.
|
||||
3. Click the **Install** button on the right hand side to install it.
|
||||
|
||||
---
|
||||
|
||||
### Adding Eden into *Steam ROM Manager*
|
||||
|
||||
### EmuDeck Users
|
||||
|
||||
EmuDeck will automatically create an *Emulators - Emulators* parser for ***Steam ROM Manager*** that uses shell scripts to launch them. We will follow this convention.
|
||||
|
||||
1. In the file explorer go to your **EmuDeck installation folder → tools → launchers**
|
||||
2. Right-Click some empty space and hit **Create New → Text File,** call this new file ***eden.sh*** instead of ***Text File.txt***
|
||||
3. Right-Click the ***eden.sh*** file you created and hit ***Open with Kate***.
|
||||
4. Paste the following code into the contents of the file, save and close the file.
|
||||
|
||||
```bash
|
||||
#!/bin/bash
|
||||
emuName="eden" #parameterize me
|
||||
|
||||
. "$HOME/.config/EmuDeck/backend/functions/all.sh"
|
||||
emulatorInit "$emuName"
|
||||
|
||||
# find full path to emulator appimage
|
||||
appimage=$(find "$emusFolder" -iname "${emuName}*.AppImage" -print -quit 2>/dev/null)
|
||||
|
||||
# make sure the appimage is executable
|
||||
chmod +x "$appimage"
|
||||
set -- "$appimage" "$@"
|
||||
|
||||
echo "Launching ${emuName} with:" "$@"
|
||||
"$@"
|
||||
|
||||
cloud_sync_uploadForced
|
||||
rm -rf "$savesPath/.gaming"
|
||||
```
|
||||
|
||||
5. Open a terminal in the directory containing the ***eden.sh*** file and run the following command to make it executable.
|
||||
|
||||
```bash
|
||||
chmod u+x ./eden.sh
|
||||
```
|
||||
|
||||
6. Proceed to the Adding the Emulator section
|
||||
|
||||
---
|
||||
|
||||
### Non-EmuDeck Users
|
||||
|
||||
We will need to create a new parser for the Emulators. Unlike with the EmuDeck model, we will have the parser look for AppImages.
|
||||
|
||||
<aside>
|
||||
|
||||
***TIP***: In order to ensure that the matches occur correctly, it is recommended that you name the Eden Appimage as ***eden.AppImage***, rather than what it downloads as.
|
||||
|
||||
</aside>
|
||||
|
||||
1. Open *Steam ROM Manager* and choose **Create Parser**.
|
||||
|
||||
<aside>
|
||||
|
||||
***TIP***: You may need to go to **Settings → Theme** and set it to *Classic* to view this option.
|
||||
|
||||
</aside>
|
||||
|
||||
2. Add the following settings to create the parser.
|
||||
|
||||
1. Basic Configuration
|
||||
1. **Parser Type**: *Blob*
|
||||
2. **Parser Title**: *Emulators - Emulators*
|
||||
3. **Steam Directory**: *${steamdirglobal}*
|
||||
4. **User Accounts**: *Global*
|
||||
5. **ROMs Directory**: <path to directory containing eden AppImage>
|
||||
6. **Steam Collections**: *Emulation* (OPTIONAL)
|
||||
2. Parser Specific Configuration
|
||||
1. **Search Glob**: *${title}@(.AppImage|.APPIMAGE|.appimage)*
|
||||
3. Executable Configuration
|
||||
1. **Executable Modifier**: *"${exePath}”*
|
||||
4. Title Modification Configuration
|
||||
1. **Title Modifier**: *${fuzzyTitle}*
|
||||
|
||||
3. Hit the **Test** button to ensure your emulator AppImages.
|
||||
4. Hit **Save** to save the Parser.
|
||||
|
||||
---
|
||||
|
||||
### Adding Eden to Steam
|
||||
|
||||
Now that we have the parser or shell script created, we can actually add it to Steam.
|
||||
|
||||
1. Open *Steam ROM Manager* if it is not already open.
|
||||
2. Toggle the **Emulators - Emulators** parser on and hit ***Add Games*** in the top left.
|
||||
3. Click **Parse** to identify the emulators.
|
||||
4. Make sure all your emulators are showing up and have the right matches.
|
||||
|
||||
---
|
||||
|
||||
### Correcting a Mismatch
|
||||
|
||||
If the emulator is not identified correctly, you may need to tell *Steam ROM Manager* what the game is manually.
|
||||
|
||||
1. Hover over the emulator card and click the magnifying glass icon. Here it incorrectly identified *Eden* as a game by a similar name. **
|
||||
2. Search for *Eden Emulator* on the *Search SteamGridDB* section and scroll through the results, selecting the one you want.
|
||||
3. Ensure the *Name* and *Game ID* update in the **Per-App Exceptions** and press **Save and close**. The game should now update.
|
||||
|
||||
---
|
||||
|
||||
### Excluding Matches
|
||||
|
||||
You may want to tell Steam ROM Manager to ignore some files that it finds in the directory. This is how you do so.
|
||||
|
||||
1. Hit the **Exclude Games** button in the bottom right.
|
||||
2. Deselect the game you want to exclude, the poster artwork should go dim and the **Number Excluded** number should increment up. Repeat with any other exclusions you want to add.
|
||||
3. Hit **Save Excludes** when you are happy with your selections.
|
||||
|
||||
---
|
||||
|
||||
5. The program will now start writing the entries into the Steam Library. You should get pop up notifications of the progress, but you can monitor the progress by selecting the **Log** on the left-hand side if needed.
|
||||
6. Restart Steam to have the changes take effect. Check your library to ensure that your games are there, in a category if you defined one in the parser.
|
||||
7. Try to launch the Emulator from Steam and ensure everything is working. You are now good to go.
|
||||
@@ -0,0 +1,100 @@
|
||||
# Importing Games into Steam with Steam Rom Manager
|
||||
|
||||
Use this when you want to import your games inside Eden into Steam to launch with artwork from Steam Game Mode without needing to launch Eden first.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Importing-Games-into-Steam-with-Steam-Rom-Manager-2b757c2edaf680d7a491c92b138f1fcc) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
### Pre-Requisites
|
||||
|
||||
- Steam Deck Set up and Configured
|
||||
- Eden set up and Configured
|
||||
- Internet Access
|
||||
|
||||
---
|
||||
|
||||
## Steps
|
||||
|
||||
1. Press the **STEAM** button and then go to *Power → Switch to Desktop* to enter the Desktop mode.
|
||||
|
||||
1. Install ***Steam ROM Manager***, there are 2 ways you can accomplish this, either manually or through [*EmuDeck*](https://www.emudeck.com/#downloads).
|
||||
|
||||
---
|
||||
|
||||
### Manual Installation
|
||||
|
||||
1. Open the *Discover Store* and search for *Steam ROM Manager.*
|
||||
2. Select the **Install** button to install the program.
|
||||
|
||||
---
|
||||
|
||||
### Installing Through *EmuDeck*
|
||||
|
||||
<aside>
|
||||
|
||||
***NOTE***: This assumes you have already set up EmuDeck, if not - just run through the guided installation and select *Steam ROM Manager* as one of the options.
|
||||
|
||||
</aside>
|
||||
|
||||
1. Open **EmuDeck**, then navigate to *Manage Emulators.*
|
||||
2. Scroll down to the bottom of the page to the *Manage your Tools & Frontends* section. Click **Steam ROM Manager**.
|
||||
|
||||
3. Click the **Install** button on the right hand side to install it.
|
||||
|
||||
---
|
||||
|
||||
2. Open the Start Menu and Launch ***Steam ROM Manager***
|
||||
|
||||
1. The program will now launch and show you a window with parsers.
|
||||
|
||||
<aside>
|
||||
|
||||
***TIP***: Your layout may look different depending on how you installed *Steam ROM Manager*. You may need to go to **Settings → Theme** and change it to *Classic* to follow along.
|
||||
|
||||
</aside>
|
||||
|
||||
2. Switch off all Parsers by hitting the *Toggle Parsers* switch.
|
||||
3. Scroll down the list on the left-hand side and look for a parser called *Nintendo Switch - Eden* and switch it on. This parser may not exist depending on how you installed *Steam ROM Manager* (EmuDeck creates it for you). Follow these steps to create it if it is missing.
|
||||
|
||||
---
|
||||
### Creating the Eden Parser
|
||||
|
||||
1. Select Create Parser and in the *Community Presets* option look for **Nintendo Switch - Yuzu**.
|
||||
2. Change the **Parser title** from *Nintendo Switch - Yuzu* to *Nintendo Switch - Eden.*
|
||||
3. Hit the **Browse** option under the *ROMs directory* section. Select the directory containing your Switch ROMs.
|
||||
4. Under *Steam collections*, you can add a Steam category name. This just organizes the games under a common category in your Steam Library, this is optional but recommended.
|
||||
5. Scroll down slightly to the **Executable Configuration → Executable**, select **Browse** and select the Eden AppImage.
|
||||
6. Leave everything else the same and hit **Save** to save the parser.
|
||||
---
|
||||
|
||||
4. Click the Eden parser to view the options on the right, select **Test** at the bottom of the screen to ensure that *Steam ROM Manager* detects your games correctly.
|
||||
1. *Steam ROM Manager* will start to scan the specified ROMs directory and match them to games. Look over the results to ensure they are accurate. If you do not see any entries - check your parsers ROMs directory field.
|
||||
1. When you are happy with the results, click the **Add Games** → **Parse** to start the actual Parsing.
|
||||
1. The program will now identify the games and pull artwork from [*SteamGridDB*](https://www.steamgriddb.com/).
|
||||
2. Review the game matches and ensure everything is there.
|
||||
|
||||
---
|
||||
|
||||
### Correcting a Mismatch
|
||||
|
||||
If the game is not identified correctly, you may need to tell *Steam ROM Manager* what the game is manually.
|
||||
|
||||
1. Hover over the game card and click the magnifying glass icon.
|
||||
2. Search for the game on the *Search SteamGridDB* section and scroll through the results, selecting the one you want.
|
||||
3. Ensure the *Name* and *Game ID* update in the **Per-App Exceptions** and press **Save and close**. The game should now update.
|
||||
|
||||
---
|
||||
|
||||
### Excluding Matches
|
||||
|
||||
You may want to tell Steam ROM Manager to ignore some files (updates/DLC/etc.) that it finds in the directory. This is how you do so.
|
||||
|
||||
1. Hit the **Exclude Games** button in the bottom right.
|
||||
2. Deselect the game you want to exclude, the poster artwork should go dim and the **Number Excluded** number should increment up. Repeat with any other exclusions you want to add.
|
||||
3. Hit **Save Excludes** when you are happy with your selections.
|
||||
---
|
||||
3. When you are happy with the results, select **Save to Steam** to save the results.
|
||||
1. The program will now start writing the entries into the Steam Library. You should get pop up notifications of the progress, but you can monitor the progress by selecting the **Log** on the left-hand side if needed.
|
||||
2. Restart Steam to have the changes take effect. Check your library to ensure that your games are there, in a category if you defined one in the parser.
|
||||
3. Try to launch a game and ensure everything is working. You are now good to go.
|
||||
@@ -0,0 +1,20 @@
|
||||
# Setting a Custom Date/Time in Eden
|
||||
|
||||
Use this guide whenever you want to modify the Date or Time that Eden reports to games. This can be useful for modifying RNG elements, skipping wait times in games, etc.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Setting-a-Custom-Date-Time-in-Eden-2b357c2edaf680acb8d4e63ccc126564) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
### Pre-Requisites
|
||||
|
||||
- Eden set up and fully configured
|
||||
|
||||
---
|
||||
|
||||
## Steps
|
||||
|
||||
1. Navigate to *Emulation → Configure*.
|
||||
2. Click on the **System** item on the left-hand side navigation, then check the *Custom RTC Date* box.
|
||||
3. The Date/Time option now becomes editable. Set it to the value you want and hit **OK**.
|
||||
4. GREAT SCOTT! We have time traveled! You can of course go forward or backward in time (as long as it is not before the year 1970) and your game should update accordingly (e.g. certain *Super Mario Odyssey* moons that take time for flowers to grow will now be fully grown.).
|
||||
@@ -0,0 +1,22 @@
|
||||
# User Handbook - Command Line
|
||||
|
||||
There are two main applications, an SDL2 based app (`eden-cli`) and a Qt based app (`eden`); both accept command line arguments.
|
||||
|
||||
## eden
|
||||
- `./eden <path>`: Running with a single argument and nothing else, will make the emulator look for the given file and load it, this behaviour is similar to `eden-cli`; allows dragging and dropping games into the application.
|
||||
- `-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
|
||||
- `-f`: Use fullscreen.
|
||||
- `-u <number>`: Select the index of the user to load as.
|
||||
- `-qlaunch`: Launch QLaunch.
|
||||
- `-setup`: Launch setup applet.
|
||||
|
||||
## eden-cli
|
||||
- `--debug/-d`: Enter debug mode, allow gdb stub at port `1234`
|
||||
- `--config/-c`: Specify alternate configuration file.
|
||||
- `--fullscreen/-f`: Set fullscreen.
|
||||
- `--help/-h`: Display help.
|
||||
- `--game/-g`: Specify the game to run.
|
||||
- `--multiplayer/-m`: Specify multiplayer options.
|
||||
- `--program/-p`: Specify the program arguments to pass (optional).
|
||||
- `--user/-u`: Specify the user index.
|
||||
- `--version/-v`: Display version and quit.
|
||||
@@ -0,0 +1,28 @@
|
||||
# Setting Controller Profiles By Game
|
||||
|
||||
Use this guide when you want to set up specific controller profiles for specific games. This can be useful for certain games like *Captain Toad Treasure Tracker* where a blue dot appears in the middle of the screen when you have docked mode enabled, but not handheld mode.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Setting-Controller-Profiles-By-Game-2b057c2edaf681658a57f0c199cb6083) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
### Pre-Requisites
|
||||
|
||||
- Eden Emulator set up and fully configured
|
||||
- Controller Profile Created
|
||||
- See [*Configuring Controller Profiles*](./ControllerProfiles.md) for instructions on how to do this if needed.
|
||||
|
||||
---
|
||||
|
||||
## Steps
|
||||
|
||||
1. *Right-Click* the game you want to apply the profile to in the main window and select **Properties.**
|
||||
2. Navigate to the **Input Profiles** tab in the window that appears. Drop down on *Player 1 profile* (or whatever player profile you want to apply it to) and select the profile you want.
|
||||
|
||||
<aside>
|
||||
|
||||
***NOTE***: You may have to resize the window to see all tabs, or press the arrows by the tabs to see **Input Profiles**.
|
||||
|
||||
</aside>
|
||||
1. Click **OK** to apply the profile mapping.
|
||||
2. Launch the game and confirm that the profile is applied, regardless of what the global configuration is.
|
||||
@@ -0,0 +1,20 @@
|
||||
# Configuring Controller Profiles
|
||||
|
||||
Use this guide for when you want to configure specific controller settings to be reused.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Configuring-Controller-Profiles-2be57c2edaf680eabc3ac8c333ec75c4) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
### Pre-Requisites
|
||||
|
||||
- Eden Set Up and Configured
|
||||
|
||||
---
|
||||
|
||||
## Steps
|
||||
1. Launch Eden and wait for it to load.
|
||||
2. Navigate to *Emulation > Configure…*
|
||||
3. Select **Controls** from the left-hand menu and configure your controller for the way you want it to be in game.
|
||||
4. Select **New** and enter a name for the profile in the box that appears. Press **OK** to save the profile settings.
|
||||
5. Select **OK** to close the settings menu.
|
||||
@@ -0,0 +1,91 @@
|
||||
# Eden Fails to Launch and Does Not Leave Any Logs
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Windows-Eden-Fails-to-Launch-and-Does-Not-Leave-Any-Logs-2b057c2edaf68156b640cf1ac549870a) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
## Error Details
|
||||
|
||||
*Behavior*: Program appears not to launch or exits immediately without leaving any log entries.
|
||||
*Platform(s) Affected*:
|
||||
- **Windows**
|
||||
|
||||
**Error Log Entries:**
|
||||
|
||||
```
|
||||
None
|
||||
```
|
||||
**Example Error Message Entry in Windows Event Viewer**
|
||||
```
|
||||
Faulting application name: eden.exe, version: 0.0.0.0, time stamp: 0x6795dc3c
|
||||
Faulting module name: ntdll.dll, version: 10.0.26100.3037, time stamp: 0x95e6c489
|
||||
Exception code: 0xc0000005
|
||||
Fault offset: 0x0000000000014778
|
||||
Faulting process id: 0x2AF0
|
||||
Faulting application start time: 0x1DB7C30D2972402
|
||||
Faulting application path: C:\temp\Eden-Windows\eden.exe
|
||||
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
|
||||
Report Id: 4c8a6e13-9637-438c-b4d0-e802d279af66
|
||||
Faulting package full name:
|
||||
Faulting package-relative application ID:
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## Causes
|
||||
|
||||
<aside>
|
||||
|
||||
### Issue 1: Missing C++ Redistributable
|
||||
|
||||
---
|
||||
|
||||
*Eden requires the latest C++ redistributable from Microsoft in order to run. Like many other programs, it relies on aspects and libraries included in this runtime, without it - the program cannot run.*
|
||||
|
||||
1. Download the [Latest C++ Redistributable](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#visual-studio-2015-2017-2019-and-2022) from Microsoft for your machine.
|
||||
2. Double Click the downloaded executable file and wait for the software to install.
|
||||
3. Restart the computer.
|
||||
4. Launch Eden again, if the main window appears, you are good to go. If not, proceed to the next issue.
|
||||
</aside>
|
||||
|
||||
<aside>
|
||||
|
||||
### Issue 2: Corrupted System Files
|
||||
|
||||
---
|
||||
|
||||
*A corruption of necessary system files can cause odd behaviors when Eden tries to access them. It is a very rare case and you would likely see other programs misbehaving if this is what your issue is, but you can try if you have no other options.*
|
||||
|
||||
1. Launch Eden to generate a crash.
|
||||
2. Confirm there are no logs created in the log directory.
|
||||
1. See the [How to Access Logs](./HowToAccessLogs.md) page for the log location if you need it.
|
||||
2. If there are any entries in here since you tried step 1, this is likely not your issue.
|
||||
3. Navigate to your *Windows Event Viewer* (Start Menu → **eventvwr.msc)**.
|
||||
4. Expand **Windows Logs** and select **Application.**
|
||||
|
||||
5. Look for an entry with the Level of Error, and look for a message similar to the following
|
||||
|
||||
```
|
||||
Faulting application name: Eden.exe, version: 0.0.0.0, time stamp: 0x6795dc3c
|
||||
Faulting module name: ntdll.dll, version: 10.0.26100.3037, time stamp: 0x95e6c489
|
||||
Exception code: 0xc0000005
|
||||
Fault offset: 0x0000000000014778
|
||||
Faulting process id: 0x2AF0
|
||||
Faulting application start time: 0x1DB7C30D2972402
|
||||
Faulting application path: C:\temp\Eden-Windows\Eden.exe
|
||||
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
|
||||
Report Id: 4c8a6e13-9637-438c-b4d0-e802d279af66
|
||||
Faulting package full name:
|
||||
Faulting package-relative application ID:
|
||||
```
|
||||
|
||||
6. Run a Command Prompt terminal Window as Administrator.
|
||||
7. Enter the following command and wait for it to complete. It will take a while, just be patient and do other things while it completes.
|
||||
|
||||
```
|
||||
DISM /Online /Cleanup-Image /RestoreHealth
|
||||
```
|
||||
|
||||
8. Reboot your computer.
|
||||
9. Launch Eden and verify it is now working.
|
||||
</aside>
|
||||
@@ -43,6 +43,12 @@ Various graphical filters exist - each of them aimed at a specific target/image
|
||||
- **Pros**: Offers decent pixel-art upscaling.
|
||||
- **Cons**: Only works for pixel-art.
|
||||
|
||||
### Anisotropy values
|
||||
|
||||
The anisotropy value is (value game wants + the set value); **Default** will use the native anisotropy value as it would be on hardware. **Automatic** sets it according to screen resolution. Turning off anisotropy is not recommended as it can break a myriad of games, however it is provided in the name of flexibility.
|
||||
|
||||
Values from x2, x4, x8, x16, x32 up to x64 values are provided. This should be enough to not need to revise those values in my lifetime ever again.
|
||||
|
||||
### External
|
||||
|
||||
While stock shaders offer a basic subset of options for most users, programs such as [ReShade](https://github.com/crosire/reshade) offer a more flexible experience. In addition to that users can also seek out modifications (mods) for enhancing visual experience (60 FPS mods, HDR, etc).
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
# Getting Gyro/Motion Controls Working on Steam Deck
|
||||
Use this guide when you want to use the Steam Deck's native gyro functionality for motion controls in Eden.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Getting-Gyro-Motion-Controls-Working-on-Steam-Deck-2b057c2edaf681a1aaade35db6e0fd1b) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
### Pre-Requisites
|
||||
|
||||
- Steam Deck Set up and Configured
|
||||
- Eden set up and Configured
|
||||
- Internet Access
|
||||
|
||||
---
|
||||
|
||||
## Steps
|
||||
|
||||
1. Go into Steam Deck's Desktop Mode, and use the shortcut to launch EmuDeck.
|
||||
2. Install [SteamDeckGyroDSU](https://github.com/kmicki/SteamDeckGyroDSU/releases) by going to *3rd Party Tools > Gyroscope* and clicking **Install.**
|
||||
a. Alternatively you can install [SteamDeckGyroDSU](https://github.com/kmicki/SteamDeckGyroDSU/releases) manually following the GitHub page instructions.
|
||||
3. Upon completion of the installation. You will need to reboot your Steam Deck. Do so before continuing on.
|
||||
4. Go back into the Steam Deck Desktop Mode and open the Dolphin File Explorer.
|
||||
5. Navigate to the following directory to see you controller configuration: `/home/deck/.config/Eden`
|
||||
6. *Right-Click* the **qt-config.ini** file and open it with ***Kate***
|
||||
7. Look for the following line: `player_0_motionleft=[empty]`.
|
||||
8. Change the line to now say: `player_0_motionleft="motion:0,pad:0,port:26760,guid:0000000000000000000000007f000001,engine:cemuhookudp"`
|
||||
9. Save the file and open Eden.
|
||||
10. Launch a compatible title, like *The Legend of Zelda: Breath of the Wild*.
|
||||
11. Test the gyro capabilities, for the above mentioned title, it is accessed by holding down the **R Trigger** and moving the Steam Deck around.
|
||||
@@ -0,0 +1,47 @@
|
||||
# How to Access Logs
|
||||
|
||||
Use this when you need to review the logs to determine an issue or provide them to a member of the Eden team.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/How-to-Access-Logs-2b057c2edaf68105a281fe1688a332d4) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
## Pre-Requisites
|
||||
|
||||
- Eden installed and run at least once
|
||||
|
||||
---
|
||||
|
||||
## Steps
|
||||
|
||||
### Windows
|
||||
|
||||
*By default the Eden folder is stored in your AppData `C:\Users\<USER>\AppData\Roaming\Eden\log`, or the local **user** folder if you have a portable installation.*
|
||||
|
||||
<aside>
|
||||
|
||||
1. Open Eden.
|
||||
2. Navigate to *File > Open Eden Folder > Log Folder*, a Windows explorer window will appear.
|
||||
3. Your log files are now here for your review or upload.
|
||||
</aside>
|
||||
|
||||
### Steam Deck
|
||||
|
||||
*By default the Eden folder is stored in `/home/deck/.local/share/Eden`, or the local **user** folder if you have a portable installation.*
|
||||
|
||||
<aside>
|
||||
|
||||
1. Open Eden.
|
||||
2. Navigate to *File > Open Eden Folder > Log Folder*, a Dolphin file explorer window will appear.
|
||||
3. Your log files are now here for your review or upload.
|
||||
</aside>
|
||||
|
||||
### Android
|
||||
|
||||
*Logs are stored in the application data, so you wouldn't be able to access the files directly without a rooted device.*
|
||||
|
||||
<aside>
|
||||
|
||||
1. Open the Eden application on your device.
|
||||
2. Navigate to *Settings > Share Debug Logs.* You can either save it to your device or send it through some other manner supported by your device.
|
||||
</aside>
|
||||
@@ -0,0 +1,28 @@
|
||||
# Importing Saves Into Eden
|
||||
|
||||
Use this guide when you want to manually import save files for use in the Eden emulator.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Importing-Saves-Into-Eden-2b057c2edaf681fe968df8d63821ccae) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
### Pre-Requisites
|
||||
- Eden emulator already set up and configured.
|
||||
- The save file(s) you want to import
|
||||
|
||||
---
|
||||
|
||||
## Steps
|
||||
1. Open Eden and wait for it to load.
|
||||
2. Start the game and create a save file to establish the directories.
|
||||
3. *Right-Click* the game for which you want to load a save in.
|
||||
4. Select *Open Save Data Location.*
|
||||
5. A File Explorer will now appear where Eden is looking for the save data for this title.
|
||||
6. Copy the save file(s) you want to import and use in Eden into this directory.
|
||||
<aside>
|
||||
|
||||
***NOTE***: Different games have different ways of saving them, it may be a single file or multiple files.
|
||||
|
||||
</aside>
|
||||
7. Close the file explorer as it is no longer needed.
|
||||
8. Launch the game in Eden and verify that the save data appears through whatever method the game implements.
|
||||
@@ -0,0 +1,32 @@
|
||||
# Installing Atmosphere Mods
|
||||
|
||||
Use this guide for when you want to install an Atmosphere-based mod for use in Eden.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Installing-Atmosphere-Mods-2b057c2edaf681fe8d39cbfc2d0cc799) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
### Pre-Requisites
|
||||
|
||||
- Eden already set up and functioning with keys and firmware
|
||||
- The mod you want to install
|
||||
|
||||
---
|
||||
|
||||
## Steps
|
||||
|
||||
1. Right-Click the game you want to apply the mod to and select **Open Mod Data Location.**
|
||||
2. Create new folder inside the mod directory with the name of the mod.
|
||||
3. Extract the downloaded mod (if applicable) to a temporary directory.
|
||||
4. Locate the ***exefs*** and ***romfs*** folders inside the extracted mod - usually *atmosphere/contents/<TITLE_ID>*.
|
||||
5. Copy the ***exefs*** and ***romfs*** folders into the mod folder you created earlier.
|
||||
6. Restart Eden.
|
||||
7. Right-Click the game you installed the mod to and hit *Configure Game*.
|
||||
8. Look in the **Add-Ons** tab and observe that the Mod Name (or whatever you named the folder to earlier) now appears on the list and is selected.
|
||||
9. Hit **OK** and launch the game. Your mod should now be active.
|
||||
<aside>
|
||||
|
||||
***NOTE:*** Your mod may not show up on the home screen initially, if it does not. Hit the refresh button in the bottom-left of the window or go back into *Configure Game* and disable the mod by unchecking it, and clicking **OK**. It should now appear on the home screen in the Add-Ons column correctly. Just go back into the *Configure Game* and enable it again if you use this method.
|
||||
|
||||
</aside>
|
||||
10. Your mod is now ready to play.
|
||||
@@ -0,0 +1,52 @@
|
||||
# Working with Updates/DLC in Eden
|
||||
|
||||
Use this guide when you want to install Updates or DLC for your games in Eden.
|
||||
|
||||
<aside>
|
||||
|
||||
***NOTE***: This applies to separate Update/DLC files, not “merged” NSP/XCI’s which include the base game and Updates/DLC applied on top of them in a single file. These files work in Eden, but would not require the following steps.
|
||||
|
||||
</aside>
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Working-with-Updates-DLC-in-Eden-2b057c2edaf681dfb65dfc4dd96980c0) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
### Pre-Requisites
|
||||
|
||||
1. Eden already setup and configured for your platform.
|
||||
2. The Update/DLC file(s) you want to install
|
||||
|
||||
---
|
||||
|
||||
## Installing Updates/DLC
|
||||
|
||||
1. Open Eden to the Main Window.
|
||||
2. Select *File > Install Files to NAND...*.
|
||||
3. Navigate to the Update/DLC files you want to install.
|
||||
<aside>
|
||||
|
||||
***TIP***: You can install multiple files at once by selecting multiple files in this window.
|
||||
|
||||
</aside>
|
||||
|
||||
4. The file(s) will be scanned for validity and then a confirmation window will appear, select *Install* to begin installation.
|
||||
<aside>
|
||||
|
||||
***TIP***: You can deselect any that you do not want to install with the checkbox by each entry.
|
||||
|
||||
</aside>
|
||||
|
||||
5. Upon installation, you will get a prompt saying it was installed successfully.
|
||||
6. Look at the *Add-Ons* column in the main window, you should now see the additional installed content reflected.
|
||||
|
||||
---
|
||||
|
||||
## Disabling Updates/DLC
|
||||
|
||||
Upon occasion you may find that you want to disable a certain DLC or Update (incompatibility with a mod, causes significant regression, etc.). Luckily the process if very easy to do so.
|
||||
|
||||
1. *Right-Click* the game for which you want to disable the additional content.
|
||||
2. Select *Configure Game.*
|
||||
3. Uncheck the box next to the DLC or Update you want to disable and hit **OK**.
|
||||
4. The listing should now reflect that it has been disabled with a **[D]** before the entry. If you load the game, you will observe that the reported version is not updated (assuming the game reports this information).
|
||||
@@ -0,0 +1,12 @@
|
||||
# User Handbook - Native Application Development
|
||||
|
||||
Debugging on physical hardware can get tedious and time consuming. Users are empowered with the debugging capabilities of the emulator to ensure their applications run as-is on the system. To the greatest extent possible atleast.
|
||||
|
||||
## Debugging
|
||||
|
||||
**Standard key prefix**: Allows to redirect the key manager to a file other than `prod.keys` (for example `other` would redirect to `other.keys`). This is useful for testing multiple keysets. Default is `prod`.
|
||||
|
||||
**Changing serial**: Very basic way to set debug values for the serial (and battery number). Developers do not need to write the full serial as it will be writen in-place (that is, it will be filled with the default serial and then overwrite the serial from the beginning).
|
||||
- Battery serial: `YUZU0EMULATOR14022024`
|
||||
- Board serial: `YUZ10000000001`
|
||||
If the user were to set their board serial as `ABC`, then it will be written in-place and the resulting serial would be `ABC10000000001`. There are no underlying checks to ensure correctness of serials other than a hard limit of 16-characters for both.
|
||||
@@ -0,0 +1,42 @@
|
||||
# Eden Quick Start
|
||||
|
||||
Use this guide to get starting using the Eden emulator on Steam Deck.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Eden-Quick-Start-2b757c2edaf680d49ffdcda291a32840) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
### Pre-Requisites
|
||||
|
||||
- Firmware dumped from your console
|
||||
- Keys extracted from your console
|
||||
- Games dumped from your console
|
||||
- Internet Connection
|
||||
|
||||
---
|
||||
|
||||
## Steps
|
||||
|
||||
1. Access Steam Desktop Mode.
|
||||
2. Download either the *Stable* or *Nightly* Eden AppImage onto your Steam Deck and save it somewhere accessible.
|
||||
|
||||
<aside>
|
||||
|
||||
***TIP***: If you have questions about the requirements, architectures, or general information surrounding what release you need - see the [*Basics Guide*](./Basics.md) and [*Architectures Guide*](./Architectures.md).
|
||||
|
||||
</aside>
|
||||
|
||||
3. Double-Click the Eden executable to launch the program.
|
||||
<aside>
|
||||
|
||||
***NOTE***: The first time you run the AppImage you will get a notification asking you to confirm you want to launch the program. Hit **Continue**.
|
||||
|
||||
</aside>
|
||||
|
||||
4. If you have had a different Switch emulator installed, it will detect and ask if you want to import those settings. Make your selection to close the screen.
|
||||
5. Eden will now launch and notify you about missing Encryption keys. Close the dialog box by hitting **OK**.
|
||||
6. Navigate to **Tools → Install Decryption Keys**, navigate to the folder containing your ***prod.keys*** file and select the file and hit **Open**.
|
||||
7. Navigate to **Tools → Install Firmware →** *Select **From Folder*** or ***From ZIP*** - depending on how your firmware is stored, navigate to where it is stored and select it.
|
||||
8. Double-Click the main window to add the folder containing your games.
|
||||
9. Go to *Emulation > Configure > Input* and set up your controller. Click **OK** to close the dialog window.
|
||||
10. Double-Click a game to run it.
|
||||
@@ -0,0 +1,47 @@
|
||||
# Eden Quick Start
|
||||
|
||||
Use this guide to get starting using the Eden emulator.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Eden-Quick-Start-2b057c2edaf6817b9859d8bcdb474017) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
### Pre-Requisites
|
||||
|
||||
|
||||
- The [*latest C++ Redistributable*](https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170#latest-supported-redistributable-version) from Microsoft.
|
||||
- Eden will not even launch without it see [*Eden Fails to Launch*](./EdenFailsToLaunch.md) for more information.
|
||||
- Firmware dumped from your console
|
||||
- Keys extracted from your console
|
||||
- Games dumped from your console
|
||||
- Internet Connection
|
||||
|
||||
---
|
||||
|
||||
## Steps
|
||||
|
||||
1. Download either the *Stable* or *Nightly* Eden application.
|
||||
<aside>
|
||||
|
||||
***TIP***: If you have questions about the requirements, architectures, or general information surrounding what release you need - see the [*Basics Guide*](./Basics.md) and [*Architectures Guide*](./Architectures.md).
|
||||
|
||||
</aside>
|
||||
2. Extract the contents to wherever you want to store the program on your computer.
|
||||
<aside>
|
||||
|
||||
***TIP***: If you want to run Eden completely portable (everything is stored in the folder you extracted it to) - create a folder called **user** if it is not there by default.
|
||||
|
||||
</aside>
|
||||
3. Run ***Eden.exe*** to launch the program.
|
||||
|
||||
<aside>
|
||||
|
||||
***INFO***: You may get a “*Windows protected your PC”* SmartScreen message that appears. This is just Windows Defender saying it did not recognize the application and did not run it - Eden is completely safe. Click **More info** and then **Run anyway** to dismiss this message.
|
||||
|
||||
</aside>
|
||||
4. Eden will now launch and notify you about missing Decryption keys. Close the dialog box by hitting **OK**.
|
||||
5. Navigate to **Tools → Install Decryption Keys**, navigate to the folder containing your key files and select the file, you should only be able to select one.
|
||||
6. Navigate to **Tools → Install Firmware**, *Select **From Folder*** or ***From ZIP*** - depending on how your firmware is stored, navigate to where it is stored and select it.
|
||||
7. Double-Click the main window to add the folder containing your games.
|
||||
8. Go to *Emulation > Configure > Input* and set up your controller of choice. Click **OK** to close the dialog window.
|
||||
9. Double-Click a game to run it.
|
||||
@@ -6,8 +6,11 @@ This handbook is primarily aimed at the end-user - baking useful knowledge for e
|
||||
|
||||
- **[The Basics](Basics.md)**
|
||||
- **[Audio](Audio.md)**
|
||||
- **[Server hosting](ServerHosting.md)**
|
||||
- **[Graphics](Graphics.md)**
|
||||
- **[Platforms and Architectures](Architectures.md)**
|
||||
- **[Testing](Testing.md)**
|
||||
- **[Data, savefiles and storage](Storage.md)**
|
||||
- **[Orphaned Profiles](Orphaned.md)**
|
||||
- **[Command Line](CommandLine.md)**
|
||||
- **[Native Application Development](Native.md)**
|
||||
|
||||
@@ -0,0 +1,29 @@
|
||||
# Allowing Eden to Run on MacOS
|
||||
|
||||
Use this guide when you need to allow Eden to run on a Mac system, but are being blocked by Apple Security policy.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Allowing-Eden-to-Run-on-MacOS-2b057c2edaf681fea63dc81027efeffd) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
### Pre-Requisites
|
||||
|
||||
- Permissions to modify settings in MacOS
|
||||
|
||||
---
|
||||
|
||||
## Why am I Seeing This?
|
||||
|
||||
Recent versions of MacOS (Catalina & newer) introduced the **Gatekeeper** security functionality, requiring software to be signed by Apple or a trusted (aka - paying) developer. If the signature isn’t on the list of trusted ones, it will stop the program from executing and display the message above.
|
||||
|
||||
---
|
||||
|
||||
## Steps
|
||||
|
||||
1. Open the *System Settings* panel.
|
||||
2. Navigate to *Privacy & Security*.
|
||||
3. Scroll down and observe the following message under the **Security** settings.
|
||||
4. Select **Open Anyway** to tell your Mac that you trust the application.
|
||||
5. You will now get another window appearing to verify you want to open Eden. Select **Open Anyway**.
|
||||
6. You will be prompted for your password to authorize the request. Enter the credentials of an account that has permission to modify settings and press **OK**.
|
||||
7. Eden will now open and any subsequent launches of the program will not prompt this.
|
||||
@@ -0,0 +1,32 @@
|
||||
# User Handbook - Server hosting
|
||||
|
||||
This guide explains how to set up a public/private self hosted Eden server/lobby.
|
||||
|
||||
## Using a Kamatera VPS and Docker on Ubuntu
|
||||
|
||||
- Firstly, head over to kamatera.com and create an account. Sign in and create a new server under "My cloud", then create a new server.
|
||||
|
||||
- Region: Choose a location that balances latency for both you and other players (example: New York for US-Europe connections if the host is based in the US).
|
||||
|
||||
- Next, under Server OS Images, select Ubuntu 24.04 LTS. Configure CPU/RAM/specs as desired for your server. Complete the creation process.
|
||||
|
||||
- Enable the Kamatera firewall and set default policy: IN: DROP, OUT: ACCEPT.
|
||||
- After setting the default policy, add the three following rules: #1: SSH Access - Direction: IN, Interface: net0, Macro: SSH - Secure Shell Traffic, Source: ANY, Port: Blank/Auto (Handeld by SSH), Destination: Blank/Auto (Handeld by SSH), Policy: ACCEPT, leave a comment: SSH access.
|
||||
- Then, after creating the first rule, add TCP & UDP Ports for Eden - Direction: IN, Interface: net0, Protocol: TCP or UDP (for respective rule), Source: ANY, Destination Port: 24872, Policy: ACCEPT, leave a comment: Eden server port.
|
||||
- Note: Only UDP is required for Eden; opening TCP is optional.
|
||||
|
||||
- SSH into the server: `ssh root@YOUR_SERVER_IP`.
|
||||
|
||||
- Install Docker: `apt update`, `apt install -y docker.io`, `systemctl enable --now docker`. Verify Docker installation: `docker --version`
|
||||
|
||||
- (Optional) Install Eden AppImage: `chmod +x Eden-Linux*.AppImage` This step is optional and only needed if you want to manage Eden locally on a VPS.
|
||||
|
||||
- Now, we configure the lobby itself. Run the server: `docker run -d --name eden-lobby --restart unless-stopped -p 24872:24872/udp ikuzen/yuzu-hdr-multiplayer-dedicated --room-name "My Eden Room" --password "MySecurePass2025" --max-members 8 --preferred-game "Mario Kart 8 Deluxe" --preferred-game-id "01000ABF0C84C000" --web-api-url "api.ynet-fun.xyz"` This command starts the server in the background, maps the UDP port, and sets your room settings.
|
||||
|
||||
- Now you can try verifying the server: `docker ps` You should see: `eden-lobby Up 0.0.0.0:24872->24872/udp`
|
||||
|
||||
- Connect from the client: Open Eden on your PC, go to Multiplayer > Direct Connect to Room, enter the VPS IP address, use the room name and password you set above or alternatively you should see your lobby within the "Browse Public Game Lobby" section as well.
|
||||
|
||||
- Managing the Docker container: Stop the server: `docker stop eden-lobby`, Start it again: `docker start eden-lobby`, Remove it: `docker rm -f eden-lobby` if you want to change the name of your lobby, you must first stop the server via: docker stop eden-lobby, then remove it via: docker rm -f eden-lobby. Then edit the server name and just repaste the updated command.
|
||||
|
||||
- Notes: Only UDP port 24872 is strictly required. You can customize room name, password, max members, and preferred game. Optional parameters from the original Outcaster guide include: `--room-description` (Adds a room description in the lobby), `--allowed-name-suffix` (Restricts usernames), `--moderator-password` (Adds a moderator role), `--allow-non-preferred-game` (Allows games other than the preferred game)
|
||||
@@ -0,0 +1,66 @@
|
||||
# Backing Up/Syncing Eden Game Saves
|
||||
|
||||
Use this guide for when you want to configure automated backup/syncing of your Eden save files using [*Syncthing*](https://syncthing.net/).
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Backing-Up-Syncing-Eden-Game-Saves-2b357c2edaf68000b40cfab2c2c3dc0a) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
### Pre-Requisites
|
||||
|
||||
- Eden already installed, configured, and functioning.
|
||||
- Devices to run Syncthing on.
|
||||
- Ability to allow a program to communicate through the firewall of your device.
|
||||
|
||||
---
|
||||
|
||||
## Platform Specific Setup Guides
|
||||
|
||||
- [*Windows*](./SyncthingGuide_Windows.md)
|
||||
- *MacOS (Coming Soon)*
|
||||
- *Steam Deck (Coming Soon)*
|
||||
- *Android (Coming Soon)*
|
||||
- [*Linux*](./SyncthingGuide_Linux.md)
|
||||
|
||||
---
|
||||
|
||||
## A Few Notes Before You Proceed
|
||||
|
||||
<aside>
|
||||
|
||||
***WARNING***: You should manually back up your save files before proceeding with this guide. If you incorrectly perform the steps, you risk losing them!
|
||||
|
||||
</aside>
|
||||
|
||||
- While this is a de-centralized model without the concepts of a Server/Client, Parent/Child, etc. - For the purposes of these guides, we will borrow from this models terminology to avoid sync conflicts and potential data loss. After the initial setup, all the devices in the sync network are equals and can push & pull files from any other device.
|
||||
- In order for this to work, you should get all of the save files in Eden in the save folder on the Parent.
|
||||
- If you need help doing that, see the ***Importing Saves into Eden*** guide for the platform you elect to act as the Parent, and delete the save files on the "Child" devices.
|
||||
|
||||
### Terminology
|
||||
|
||||
- **Sync Network**: All the devices configured in *Syncthing* to push/pull files.
|
||||
- **Parent**: This will be the device that you elect to push files to the other devices. There can only be one here initially in order to avoid sync conflicts.
|
||||
- **Child**: All the other devices added to the Sync Network. These devices will pull files from the Parent.
|
||||
|
||||
---
|
||||
|
||||
## Overview
|
||||
|
||||
Rather than giving a breakdown of all the platforms and configurations, those will be in the platform’s specific guides - this will serve as a general overview of Syncthing.
|
||||
|
||||
---
|
||||
|
||||
### What is Syncthing Anyway?
|
||||
|
||||
Syncthing is a continuous file synchronization program (in the layman’s - make sure 2 or more systems with the same files are always up to date). This is perfect for game saves where we would want to play on 1 device, save our game, and then continue playing it on another device. This technology is what Epic/Steam/etc. use to allow you to do this on games run through their respective services. Syncthing is an open source implementation of this technology that you control, rather than relying on a 3rd party. This has a few key benefits, most notably - better security, privacy, and speed (when on your LAN).
|
||||
|
||||
---
|
||||
|
||||
### What are some common issues?
|
||||
|
||||
Syncthing is fairly robust and doesn’t have many issues luckily, but there are some things you should watch out for (almost all of them a user issue).
|
||||
|
||||
- Sync conflicts
|
||||
- If for whatever reason you update the same file on 2 different machines, the system does not know which updated file is considered the one to sync across. This results in a ***sync conflict*** where it may not sync the files as you would expect. Worst case scenario, this can result in your save progress being lost if you are not careful. When one of these occurs, it will create a copy of the file and store it with a specific name, like this example, *Paper Mario.sync-conflict-20251102-072925-TZBBN6S.srm.* To resolve this, you must remove the other files and remove the *.sync-conflict-<TIMESTAMP>-<Syncthing Device ID>* from the file name of the file you want to keep.
|
||||
- Accidental Deletions
|
||||
- If you delete a file from one of the devices, it will also remove the file on the other devices when they perform a sync so be careful when doing this.
|
||||
@@ -0,0 +1,96 @@
|
||||
# Backing Up/Syncing Eden Game Saves
|
||||
|
||||
Use this guide for when you want to configure automated backup/syncing of your Eden save files using [*Syncthing*](https://syncthing.net/) on Linux.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Backing-Up-Syncing-Eden-Game-Saves-2b057c2edaf680fc8a28eba5a05fd7a3) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
### Pre-Requisites
|
||||
|
||||
- Read the [*Syncthing General Guide*](./SyncthingGuide_General.md).
|
||||
- Eden already installed, configured, and functioning.
|
||||
|
||||
---
|
||||
|
||||
## Steps
|
||||
|
||||
<aside>
|
||||
|
||||
***WARNING***: You should manually back up your save files before proceeding with this guide. If you incorrectly perform the steps, you risk losing them!
|
||||
|
||||
</aside>
|
||||
|
||||
<aside>
|
||||
|
||||
***NOTE***: I am using Linux Mint for my guides, but the steps should translate pretty easily to your distro. I ***hope*** that if you are running Linux you know the basic operations. Steam Deck users should follow the guide specific to that platform.
|
||||
|
||||
</aside>
|
||||
|
||||
### Downloading and Installing Syncthing
|
||||
|
||||
1. Download [*Syncthing Tray*](https://flathub.org/en/apps/io.github.martchus.syncthingtray) from the Flatpak store.
|
||||
2. Launch *Syncthing Tray* to run it, select the **Start guided setup** on the splash screen that appears and press **Next**.
|
||||
3. It will then look for an existing *Syncthing* instance to pull settings from, but will likely fail to do so if you are here. Regardless, select the **Yes, continue configuration** option.
|
||||
4. Select ***Start installed Syncthing application via Syncthing Tray***, this means it will use a built in Syncthing executable rather than relying on an externally provided one. Press **Next** to continue.
|
||||
5. You will now be presented with a confirmation window with your selections, confirm they are what you want and hit **Apply** to continue.
|
||||
6. You will now be prompted with a confirmation window that has a QR code and the devices identifier - you will need one of these to add other devices to the sync system.
|
||||
7. *Syncthing/Syncthing Tray* are now installed. Press Finish to close the pop up.
|
||||
<aside>
|
||||
|
||||
***NOTE***: By default due to flatpak sandboxing limitations, Syncthing Tray will not run automatically on login. You can get around this by following the [*instructions here*](https://github.com/flathub/io.github.martchus.syncthingtray).
|
||||
|
||||
</aside>
|
||||
|
||||
---
|
||||
|
||||
### Configuring this Machine as a Parent
|
||||
|
||||
Use this when you want to set this machine as the initial source of truth (push files out to all the other devices). Afterwards they will all be equal partners, not a parent/child relationship, this just helps with initial setup.
|
||||
|
||||
1. Right-Click the *Syncthing* Tray icon in your taskbar and select **Open Syncthing.**
|
||||
1. If you don’t have a taskbar in your distro, you can also reach it directly by opening a web browser to: *http://127.0.0.1:8384/.*
|
||||
2. You will now have a browser window open up to a web GUI to configure *Syncthing*. You will get a pop up about allowing anonymous usage and setting a password, make your selections to close them.
|
||||
3. We’ll start by adding the folder with our save files that we want to sync by Pressing **+ Add Folder**.
|
||||
4. A pop-up window will appear, fill in the Folder label field with whatever you want to call it, like Switch Saves.
|
||||
5. Enter the Full folder path to where your save files are stored on this machine.
|
||||
|
||||
<aside>
|
||||
|
||||
***TIP***: The easiest way to do this would be to open Eden, right-click a game that has a save, hit ***Open Save Data Location,*** and then go up 1 directory. It should contain folders with the TitleID of your games.
|
||||
|
||||
It should look similar to this: ..*\nand\user\save\0000000000000000\EC573727F509799675F6E5112C581D7E*
|
||||
|
||||
</aside>
|
||||
|
||||
6. Ignore the other tabs for now and hit **Save**.
|
||||
7. The folder is now ready to be shared with other devices.
|
||||
|
||||
---
|
||||
|
||||
### Configuring this Machine as a Child
|
||||
|
||||
Use this when you want to set this machine up as a child (pull files from the other devices). Afterwards they will all be equal partners, not a parent/child relationship, this just helps with initial setup.
|
||||
|
||||
1. Install Syncthing Tray on the client device following the section above. Copy the child’s ID and store it so it is accessible to the Parent.
|
||||
2. ***ON THE PARENT***: Right-Click the *Syncthing* Tray icon in your taskbar and select **Open Syncthing** if it is not open already**.**
|
||||
3. You will now have a browser window open up to a web GUI to configure *Syncthing*. You will get a pop up about allowing anonymous usage and setting a password, make your selections to close them.
|
||||
4. Navigate down to **+ Add Remote Device**, we are going to add our Child device, so I hope you have its ID handy. If not, go back and get it.
|
||||
5. Add the ID and Name the device, the device may appear as a **nearby device**, in which case you can just click it to pre-populate the Device ID.
|
||||
6. Click the **Sharing** Tab, and check the box next to the folder you set up on the Parent (Switch Saves in my case). Hit **Save.**
|
||||
7. We are done with the parent, now **SWITCH OVER TO THE CHILD.**
|
||||
8. ***ON THE CHILD***: Right-Click the *Syncthing* Tray icon in your taskbar and select **Open Syncthing** if it is not open already.
|
||||
9. You should now see a connection request pop-up from the parent. Hit **+ Add Device** to add the device.
|
||||
10. Hit **Save** to finish adding the device.
|
||||
11. That pop-up will close and you will get notification that the device wants to share a folder now. Hit **Add.**
|
||||
12. Enter the path to the save folder in Eden and hit **Save.**
|
||||
|
||||
<aside>
|
||||
|
||||
***TIP***: The easiest way to do this would be to open Eden, right-click a game that has a save, hit ***Open Save Data Location,*** and then go up 1 directory. It should contain folders with the TitleID of your games.
|
||||
|
||||
It should look similar to this: ..*\nand\user\save\0000000000000000\EC573727F509799675F6E5112C581D7E*
|
||||
|
||||
</aside>
|
||||
|
||||
13. *Syncthing* will now pull all the files from the Parent and store them in your local save directory. At this point the files are in sync and alterations to one will affect the other and both can be considered “*Parents*” for other devices you want to add. Repeat these steps for as many devices you want.
|
||||
@@ -0,0 +1,95 @@
|
||||
# Backing Up/Syncing Eden Game Saves
|
||||
|
||||
Use this guide for when you want to configure automated backup/syncing of your Eden save files using [*Syncthing](https://syncthing.net/)* on Windows.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Backing-Up-Syncing-Eden-Game-Saves-2b057c2edaf680f5aa9cd1c4f97121ce) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
### Pre-Requisites
|
||||
|
||||
- Read the [*Syncthing General Guide*](./SyncthingGuide_General.md).
|
||||
- Eden already installed, configured, and functioning.
|
||||
- Ability to allow a program to communicate through the firewall in Windows.
|
||||
- Ability to extract archive (.zip/.7z/.rar) files.
|
||||
|
||||
---
|
||||
|
||||
## Steps
|
||||
|
||||
<aside>
|
||||
|
||||
***WARNING***: You should manually back up your save files before proceeding with this guide. If you incorrectly perform the steps, you risk losing them!
|
||||
|
||||
</aside>
|
||||
|
||||
### Downloading and Installing *Syncthing*
|
||||
|
||||
1. Download [*Syncthing Tray*](https://martchus.github.io/syncthingtray/#downloads-section).
|
||||
1. While it is available as a command line interface, for most people I would recommend *Syncthing Tray* on Windows. For most people here, you would download the **64-bit (Intel/AMD)** version.
|
||||
2. Open the downloaded archive and extract the **syncthingtray.exe** to wherever you want to store the executable.
|
||||
3. Double-Click the application to run it, select the **Start guided setup** on the splash screen that appears and press **Next**.
|
||||
|
||||
<aside>
|
||||
|
||||
***NOTE***: You may get a Windows Defender Smart Screen pop up, this is a known thing, just accept and run anyway.
|
||||
|
||||
</aside>
|
||||
4. It will then look for an existing Syncthing instance to pull settings from, but will likely fail to do so if you are here. Regardless, select the **Yes, continue configuration** option.
|
||||
5. Select ***Start Syncthing application that is built into Syncthing Tray***, this means it will use a built in Syncthing executable rather than relying on an externally provided one. Press **Next** to continue.
|
||||
6. Check the box to start Syncthing Tray on login - as the name implies, this means the program will run automatically whenever you log onto the computer. Press Next to continue.
|
||||
7. You will now be presented with a confirmation window with your selections, confirm they are what you want and hit **Apply** to continue.
|
||||
8. You will now be prompted with a confirmation window and a message to allow it through the firewall. Allow the access through the firewall to close that pop up. The confirmation screen has a QR code and the devices identifier - you will need one of these to add other devices to the sync system.
|
||||
9. *Syncthing/Syncthing Tray* are now installed.
|
||||
|
||||
---
|
||||
|
||||
### Configuring this Machine as a Parent
|
||||
|
||||
Use this when you want to set this machine as the initial source of truth (push files out to all the other devices). Afterwards they will all be equal partners, not a parent/child relationship, this just helps with initial setup.
|
||||
|
||||
1. Right-Click the *Syncthing* Tray icon in your taskbar and select **Open Syncthing.**
|
||||
2. You will now have a browser window open up to a web GUI to configure *Syncthing*. You will get a pop up about allowing anonymous usage and setting a password, make your selections to close them.
|
||||
3. We’ll start by adding the folder with our save files that we want to sync by Pressing **+ Add Folder**.
|
||||
4. A pop-up window will appear, fill in the Folder label field with whatever you want to call it, like Switch Saves.
|
||||
5. Enter the Full folder path to where your save files are stored on this machine.
|
||||
|
||||
<aside>
|
||||
|
||||
***TIP***: The easiest way to do this would be to open Eden, right-click a game that has a save, hit ***Open Save Data Location,*** and then go up 1 directory. It should contain folders with the TitleID of your games.
|
||||
|
||||
It should look similar to this: ..*\nand\user\save\0000000000000000\EC573727F509799675F6E5112C581D7E*
|
||||
|
||||
</aside>
|
||||
|
||||
6. Ignore the other tabs for now and hit **Save**.
|
||||
7. The folder is now ready to be shared with other devices.
|
||||
|
||||
---
|
||||
|
||||
### Configuring this Machine as a Child
|
||||
|
||||
Use this when you want to set this machine up as a child (pull files from the other devices). Afterwards they will all be equal partners, not a parent/child relationship, this just helps with initial setup.
|
||||
|
||||
1. Install Syncthing Tray on the client device following the section above. Copy the child’s ID and store it so it is accessible to the Parent.
|
||||
2. ***ON THE PARENT***: Right-Click the *Syncthing* Tray icon in your taskbar and select **Open Syncthing** if it is not open already**.**
|
||||
3. You will now have a browser window open up to a web GUI to configure *Syncthing*. You will get a pop up about allowing anonymous usage and setting a password, make your selections to close them.
|
||||
4. Navigate down to **+ Add Remote Device**, we are going to add our Child device, so I hope you have its ID handy. If not, go back and get it.
|
||||
5. Add the ID and Name the device, the device may appear as a **nearby device**, in which case you can just click it to pre-populate the Device ID.
|
||||
6. Click the **Sharing** Tab, and check the box next to the folder you set up on the Parent (Switch Saves in my case). Hit **Save.**
|
||||
7. We are done with the parent, now **SWITCH OVER TO THE CHILD.**
|
||||
8. ***ON THE CHILD***: Right-Click the *Syncthing* Tray icon in your taskbar and select **Open Syncthing** if it is not open already**.**
|
||||
9. You should now see a connection request from the parent. Hit **+ Add Device** to add the device.
|
||||
10. Hit **Save** to finish adding the device.
|
||||
11. That pop-up will close and you will get notification that the device wants to share a folder now. Hit **Add.**
|
||||
12. Enter the path to the save folder in Eden and hit **Save.**
|
||||
|
||||
<aside>
|
||||
|
||||
***TIP***: The easiest way to do this would be to open Eden, right-click a game that has a save, hit ***Open Save Data Location,*** and then go up 1 directory. It should contain folders with the TitleID of your games.
|
||||
|
||||
It should look similar to this: ..*\nand\user\save\0000000000000000\EC573727F509799675F6E5112C581D7E*
|
||||
|
||||
</aside>
|
||||
|
||||
13. *Syncthing* will now pull all the files from the Parent and store them in your local save directory. At this point the files are in sync and alterations to one will affect the other and both can be considered “*Parents*” for other devices you want to add. Repeat these steps for as many devices you want.
|
||||
@@ -0,0 +1,43 @@
|
||||
# Using Amiibo with Eden
|
||||
|
||||
Use this guide when you want to load Amiibo into your games for use with the Eden emulator.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Using-Amiibo-with-Eden-2b057c2edaf681b1b28ec6be600c6d3e) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
### Pre-Requisites
|
||||
|
||||
1. The Eden Emulator fully set up and configured.
|
||||
2. The Amiibo file you want to use.
|
||||
|
||||
<aside>
|
||||
|
||||
***NOTE***: Eden only supports the *.bin* amiibo format, ***NOT*** the *.nfc* format.
|
||||
|
||||
</aside>
|
||||
|
||||
## Steps
|
||||
|
||||
---
|
||||
|
||||
1. Launch Eden and launch the game you want to load Amiibo for.
|
||||
<aside>
|
||||
|
||||
***TIP***: You must be in-game before you can emulate scanning an Amiibo
|
||||
|
||||
</aside>
|
||||
|
||||
1. Navigate to the Amiibo section of the game. The method for initiating the scanning varies from game to game, for *Captain Toad’s Treasure Tracker*, you need to go to the press the **+** button when on the level select. You will need to look up how to do so with your specific game.
|
||||
2. Upon activating the Amiibo scan functionality, you should get a Scan page. Eden is now looking for an Amiibo file to be loaded, which emulates scanning an Amiibo on actual hardware.
|
||||
3. Navigate to **File > Load/Remove Amiibo…**, or press the hotkey to do the same (**F2** on keyboard by default).
|
||||
4. In the file explorer that opens, navigate to the amiibo file you want to use.
|
||||
|
||||
<aside>
|
||||
|
||||
***NOTE***: It seems the scanning functionality is spotty and will sometimes throw a "*The current game is not looking for amiibos*” message, even though it is. Usually you just need to try loading it again or restarting the scanning from the game. In some situations it was only resolved by restarting the game.
|
||||
|
||||
</aside>
|
||||
|
||||
5. Upon loading a valid file, you will get a confirmation screen and your bonus content will be unlocked/functionality activated.
|
||||
6. Repeat with any other Amiibo you want to use.
|
||||
@@ -0,0 +1,92 @@
|
||||
# Using Cheats with Eden
|
||||
|
||||
Use this guide when you want to add cheats into a game to alter gameplay for use with the Eden emulator.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Using-Cheats-with-Eden-2b057c2edaf6818fab66c276e2304bb4) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
### Pre-Requisites
|
||||
|
||||
- Eden Emulator fully set up and configured on your Android device.
|
||||
- The cheat(s) you want to apply.
|
||||
- The **Build ID** of the game.
|
||||
|
||||
<aside>
|
||||
|
||||
***TIP***: The easiest way I have found to find the Build ID is by Right-Clicking the game **IN RYUJINX ON PC** and hitting **Manage Cheats**. Your Build ID will be displayed at the top.
|
||||
|
||||
Another option would be to launch the game in Eden and close it - then go into the log and look for a line like this - the first 16 characters if your Build ID. Make sure that it is the MAIN line.
|
||||
[ 27.098382] Loader <Info> core/file_sys/patch_manager.cpp:HasNSOPatch:304: Querying NSO patch existence for build_id=AEE6DCCC06D9C05B42061E2019123A61, name=main
|
||||
|
||||
</aside>
|
||||
|
||||
---
|
||||
|
||||
## Steps
|
||||
|
||||
### Configuring a Cheat
|
||||
|
||||
1. Create a directory somewhere accessible on your phone with the name of the cheat. The name you choose only affects how it is displayed in Eden.
|
||||
2. Create a directory inside of this folder called **cheats.**
|
||||
3. Create a new text file and copy the Hex Code of the cheat into it, optionally with the cheat name at the beginning like this example. Here this code will set the timer to 999 in *New Super Mario Bros. U Deluxe.*
|
||||
|
||||
```bash
|
||||
[Time = 999]
|
||||
58000000 00C88A70
|
||||
78001000 00000090
|
||||
64000000 00000000 003E6F00
|
||||
```
|
||||
|
||||
4. Save the file as a **txt** file with the Build ID of the game. For my example, my Build ID is **AEE6DCCC06D9C05B** so my file would be `AEE6DCCC06D9C05B.txt`.
|
||||
5. Open Eden and press and hold the game you want to apply the cheat to.
|
||||
6. Scroll down on the properties until you see **Add-ons**, select this option.
|
||||
7. Select + **Install** then select **Mods and cheats** and **OK** on the window that appears.
|
||||
8. A file explorer will now appear. Navigate to the directory created in step 1 and select the folder.
|
||||
|
||||
<aside>
|
||||
|
||||
***INFO***: Make sure you select the correct directory or it will not work, the screen should show the **cheats** sub-directory.
|
||||
|
||||
</aside>
|
||||
2. You should now see the cheat appear in the **Add-ons** screen.
|
||||
3. Launch the game and confirm that the cheat is applied.
|
||||
|
||||
---
|
||||
|
||||
### Multiple Cheats
|
||||
|
||||
In order to install multiple cheats, you must repeat the steps above with the new cheat, creating a new directory with the name of the cheat and cheats directory. You **cannot** install multiple cheats with a single file.
|
||||
|
||||
Community Member [Ninjistix](https://github.com/Ninjistix) created a utility (Windows or anything that can run Python) that can take a file with multiple cheats and create the files/structure for you with a provided Build ID. To download and run it, see the [GitHub Project](https://github.com/Ninjistix/nxCheat_Splitter) page.
|
||||
|
||||
**Example cheat TXT file with multiple cheats. It must be in this format to work:**
|
||||
```
|
||||
[Super Mario Bros. Wonder - Various] <- Optional
|
||||
|
||||
[♯ 1. Always Star Power]
|
||||
040E0000 00880580 52800035
|
||||
|
||||
[♯ 2. Star Power + Bubble Mode (Invincible)]
|
||||
040E0000 00880580 52800075
|
||||
|
||||
[♯ 3. Can Fast Travel to Any Course and World]
|
||||
040E0000 00935E10 52800036
|
||||
040E0000 0048A528 52800028
|
||||
040E0000 005D9F58 52800028
|
||||
|
||||
[♯ 4. Got All Top of Flag Poles]
|
||||
040E0000 0048A818 52800028
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Enabling/Disabling Cheats
|
||||
|
||||
Cheats are enabled by default, but can be disabled so they don’t affect gameplay fairly easily using the game properties.
|
||||
|
||||
1. Open Eden and press and hold the game you want to apply the cheat to.
|
||||
2. Scroll down on the properties until you see **Add-ons**, select this option.
|
||||
3. *Select/Deselect* the name of the cheat you wish to enable/disable.
|
||||
4. Click **OK** to close the window.
|
||||
5. Launch the game to confirm the cheat is/is not active.
|
||||
@@ -0,0 +1,83 @@
|
||||
# Using Cheats with Eden
|
||||
|
||||
Use this guide when you want to add cheats into a game to alter gameplay for use with the Eden emulator.
|
||||
|
||||
**Click [Here](https://evilperson1337.notion.site/Using-Cheats-with-Eden-2b057c2edaf6818fab66c276e2304bb4) for a version of this guide with images & visual elements.**
|
||||
|
||||
---
|
||||
|
||||
### Pre-Requisites
|
||||
|
||||
- Eden Emulator fully set up and configured
|
||||
- The cheat(s) you want to apply
|
||||
- The **Build ID** of the game.
|
||||
|
||||
<aside>
|
||||
|
||||
***TIP***: The easiest way I have found to find the Build ID is by Right-Clicking the game **IN RYUJINX** and hitting **Manage Cheats**. Your Build ID will be displayed at the top.
|
||||
|
||||
Another option would be to launch the game in Eden and close it - then go into the log and look for a line like this - the first 16 characters if your Build ID. **Make sure that it is the MAIN line**.
|
||||
`[ 27.098382] Loader <Info> core/file_sys/patch_manager.cpp:HasNSOPatch:304: Querying NSO patch existence for build_id=AEE6DCCC06D9C05B42061E2019123A61, name=main`
|
||||
|
||||
</aside>
|
||||
|
||||
## Steps
|
||||
|
||||
---
|
||||
|
||||
### Configuring a Cheat
|
||||
|
||||
1. Copy the Hex Code of the cheat into a text file, optionally with the cheat name at the beginning like the example. Here this code will set the timer to 999 in *New Super Mario Bros. U Deluxe.*
|
||||
|
||||
```bash
|
||||
[Time = 999]
|
||||
58000000 00C88A70
|
||||
78001000 00000090
|
||||
64000000 00000000 003E6F00
|
||||
```
|
||||
|
||||
1. Save the file as a **txt** file with the Build ID of the game. For my example, my Build ID is **AEE6DCCC06D9C05B** so my file would be `AEE6DCCC06D9C05B.txt`.
|
||||
2. Launch Eden and wait for the program to load.
|
||||
3. *Right-Click* the game in Eden and select **Open Mod Data Location**. A file explorer window should appear.
|
||||
4. Create a folder inside of the file explorer window with the name of the cheat. This name does not matter and only affects how it appears in the game properties inside of Eden.
|
||||
5. Navigate inside of this folder and create another folder called **cheats.**
|
||||
6. Move the txt file you created earlier into this **cheats** folder. (e.g. `<mod_location>/Time 999/cheats/AEE6DCCC06D9C05B.txt` )
|
||||
7. Go back to Eden and *right-click* the game. Select *Configure Game* and you should now see the cheat you created appear in the **Add-Ons** section with the name of the folder from step 6.
|
||||
8. Launch the game to verify that the cheat is enabled.
|
||||
|
||||
### Multiple Cheats
|
||||
|
||||
In order to install multiple cheats, you must repeat the steps above with the new cheat, creating a new directory with the name of the cheat and cheats directory. You **cannot** install multiple cheats with a single file.
|
||||
|
||||
Community Member [Ninjistix](https://github.com/Ninjistix) created a utility (Windows or anything that can run Python) that can take a file with multiple cheats and create the files/structure for you with a provided Build ID. To download and run it, see the [GitHub Project](https://github.com/Ninjistix/nxCheat_Splitter) page.
|
||||
|
||||
**Example cheat TXT file with multiple cheats. It must be in this format to work:**
|
||||
```
|
||||
[Super Mario Bros. Wonder - Various] <- Optional
|
||||
|
||||
[♯ 1. Always Star Power]
|
||||
040E0000 00880580 52800035
|
||||
|
||||
[♯ 2. Star Power + Bubble Mode (Invincible)]
|
||||
040E0000 00880580 52800075
|
||||
|
||||
[♯ 3. Can Fast Travel to Any Course and World]
|
||||
040E0000 00935E10 52800036
|
||||
040E0000 0048A528 52800028
|
||||
040E0000 005D9F58 52800028
|
||||
|
||||
[♯ 4. Got All Top of Flag Poles]
|
||||
040E0000 0048A818 52800028
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
### Enabling/Disabling Cheats
|
||||
|
||||
Cheats are enabled by default, but can be disabled so they don’t affect gameplay fairly easily using the game properties.
|
||||
|
||||
1. *Right-Click* the game and select *Configure Game*.
|
||||
2. In the **Add-Ons** section, locate the cheat you wish to enable.
|
||||
3. *Select/Deselect* the name of the cheat you wish to enable/disable.
|
||||
4. Click **OK** to close the window.
|
||||
5. Launch the game to confirm the cheat is/is not active.
|
||||
@@ -27,7 +27,7 @@ set_directory_properties(PROPERTIES EXCLUDE_FROM_ALL ON)
|
||||
|
||||
# Xbyak (also used by Dynarmic, so needs to be added first)
|
||||
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
|
||||
if (PLATFORM_SUN OR PLATFORM_OPENBSD)
|
||||
if (PLATFORM_SUN OR PLATFORM_OPENBSD OR PLATFORM_NETBSD OR PLATFORM_DRAGONFLY)
|
||||
AddJsonPackage(xbyak_sun)
|
||||
else()
|
||||
AddJsonPackage(xbyak)
|
||||
@@ -392,3 +392,19 @@ if (ANDROID)
|
||||
|
||||
add_library(oboe::oboe ALIAS oboe)
|
||||
endif()
|
||||
|
||||
if (APPLE)
|
||||
# moltenvk
|
||||
if (NOT YUZU_USE_BUNDLED_MOLTENVK)
|
||||
find_library(MOLTENVK_LIBRARY MoltenVK)
|
||||
else()
|
||||
unset(MOLTENVK_LIBRARY)
|
||||
endif()
|
||||
|
||||
# TODO: kosmickrisp?
|
||||
if (NOT MOLTENVK_LIBRARY)
|
||||
AddJsonPackage(moltenvk)
|
||||
|
||||
set(MOLTENVK_LIBRARY "${moltenvk_SOURCE_DIR}/MoltenVK/dylib/macOS/libMoltenVK.dylib" CACHE STRING "" FORCE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
@@ -0,0 +1,17 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 crueter
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
## DefaultConfig ##
|
||||
|
||||
# Generally, you will always want "some" default configuration for your project.
|
||||
# This module does nothing but enforce that. :)
|
||||
|
||||
set(CMAKE_BUILD_TYPE_DEFAULT "Release" CACHE STRING "Default build type")
|
||||
|
||||
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
|
||||
if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
|
||||
set(CMAKE_BUILD_TYPE "${CMAKE_BUILD_TYPE_DEFAULT}"
|
||||
CACHE STRING "Choose the type of build." FORCE)
|
||||
message(STATUS "[DefaultConfig] Defaulting to a "
|
||||
"${CMAKE_BUILD_TYPE_DEFAULT} build")
|
||||
endif()
|
||||
@@ -0,0 +1,225 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 crueter
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
## DetectArchitecture ##
|
||||
#[[
|
||||
Does exactly as it sounds. Detects common symbols defined for different architectures and
|
||||
adds compile definitions thereof. Namely:
|
||||
- arm64
|
||||
- arm
|
||||
- x86_64
|
||||
- x86
|
||||
- ia64
|
||||
- mips64
|
||||
- mips
|
||||
- ppc64
|
||||
- ppc
|
||||
- riscv
|
||||
- riscv64
|
||||
- loongarch64
|
||||
- wasm
|
||||
|
||||
Unsupported architectures:
|
||||
- ARMv2-6
|
||||
- m68k
|
||||
- PIC
|
||||
|
||||
This file WILL NOT detect endian-ness for you.
|
||||
|
||||
This file is based off of Yuzu and Dynarmic.
|
||||
]]
|
||||
|
||||
# multiarch builds are a special case and also very difficult
|
||||
# this is what I have for now, but it's not ideal
|
||||
|
||||
# Do note that situations where multiple architectures are defined
|
||||
# should NOT be too dependent on the architecture
|
||||
# otherwise, you may end up with duplicate code
|
||||
if (CMAKE_OSX_ARCHITECTURES)
|
||||
set(MULTIARCH_BUILD 1)
|
||||
set(ARCHITECTURE "${CMAKE_OSX_ARCHITECTURES}")
|
||||
|
||||
# hope and pray the architecture names match
|
||||
foreach(ARCH IN ${CMAKE_OSX_ARCHITECTURES})
|
||||
set(ARCHITECTURE_${ARCH} 1 PARENT_SCOPE)
|
||||
add_definitions(-DARCHITECTURE_${ARCH}=1)
|
||||
endforeach()
|
||||
|
||||
return()
|
||||
endif()
|
||||
|
||||
include(CheckSymbolExists)
|
||||
function(detect_architecture symbol arch)
|
||||
# The output variable needs to be unset between invocations otherwise
|
||||
# CMake's crazy scope rules will keep it defined
|
||||
unset(SYMBOL_EXISTS CACHE)
|
||||
|
||||
if (NOT DEFINED ARCHITECTURE)
|
||||
set(CMAKE_REQUIRED_QUIET 1)
|
||||
check_symbol_exists("${symbol}" "" SYMBOL_EXISTS)
|
||||
unset(CMAKE_REQUIRED_QUIET)
|
||||
|
||||
if (SYMBOL_EXISTS)
|
||||
set(ARCHITECTURE "${arch}" PARENT_SCOPE)
|
||||
set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
|
||||
add_definitions(-DARCHITECTURE_${arch}=1)
|
||||
endif()
|
||||
endif()
|
||||
endfunction()
|
||||
|
||||
function(detect_architecture_symbols)
|
||||
if (DEFINED ARCHITECTURE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(oneValueArgs ARCH)
|
||||
set(multiValueArgs SYMBOLS)
|
||||
|
||||
cmake_parse_arguments(ARGS "" "${oneValueArgs}" "${multiValueArgs}"
|
||||
"${ARGN}")
|
||||
|
||||
set(arch "${ARGS_ARCH}")
|
||||
foreach(symbol ${ARGS_SYMBOLS})
|
||||
detect_architecture("${symbol}" "${arch}")
|
||||
|
||||
if (ARCHITECTURE_${arch})
|
||||
message(DEBUG "[DetectArchitecture] Found architecture symbol ${symbol} for ${arch}")
|
||||
set(ARCHITECTURE "${arch}" PARENT_SCOPE)
|
||||
set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
|
||||
add_definitions(-DARCHITECTURE_${arch}=1)
|
||||
|
||||
return()
|
||||
endif()
|
||||
endforeach()
|
||||
endfunction()
|
||||
|
||||
function(DetectArchitecture)
|
||||
# arches here are put in a sane default order of importance
|
||||
# notably, amd64, arm64, and riscv (in order) are BY FAR the most common
|
||||
# mips is pretty popular in embedded
|
||||
# ppc64 is pretty popular in supercomputing
|
||||
# sparc is uh
|
||||
# ia64 exists
|
||||
# the rest exist, but are probably less popular than ia64
|
||||
|
||||
detect_architecture_symbols(
|
||||
ARCH arm64
|
||||
SYMBOLS
|
||||
"__ARM64__"
|
||||
"__aarch64__"
|
||||
"_M_ARM64")
|
||||
|
||||
detect_architecture_symbols(
|
||||
ARCH x86_64
|
||||
SYMBOLS
|
||||
"__x86_64"
|
||||
"__x86_64__"
|
||||
"__amd64"
|
||||
"_M_X64"
|
||||
"_M_AMD64")
|
||||
|
||||
# riscv is interesting since it generally does not define a riscv64-specific symbol
|
||||
# We can, however, check for the rv32 zcf extension which is good enough of a heuristic on GCC
|
||||
detect_architecture_symbols(
|
||||
ARCH riscv
|
||||
SYMBOLS
|
||||
"__riscv_zcf")
|
||||
|
||||
# if zcf doesn't exist we can safely assume it's riscv64
|
||||
detect_architecture_symbols(
|
||||
ARCH riscv64
|
||||
SYMBOLS
|
||||
"__riscv")
|
||||
|
||||
detect_architecture_symbols(
|
||||
ARCH x86
|
||||
SYMBOLS
|
||||
"__i386"
|
||||
"__i386__"
|
||||
"_M_IX86")
|
||||
|
||||
detect_architecture_symbols(
|
||||
ARCH arm
|
||||
SYMBOLS
|
||||
"__arm__"
|
||||
"__TARGET_ARCH_ARM"
|
||||
"_M_ARM")
|
||||
|
||||
detect_architecture_symbols(
|
||||
ARCH ia64
|
||||
SYMBOLS
|
||||
"__ia64"
|
||||
"__ia64__"
|
||||
"_M_IA64")
|
||||
|
||||
# mips is probably the least fun to detect due to microMIPS
|
||||
# Because microMIPS is such cancer I'm considering it out of scope for now
|
||||
detect_architecture_symbols(
|
||||
ARCH mips64
|
||||
SYMBOLS
|
||||
"__mips64")
|
||||
|
||||
detect_architecture_symbols(
|
||||
ARCH mips
|
||||
SYMBOLS
|
||||
"__mips"
|
||||
"__mips__"
|
||||
"_M_MRX000")
|
||||
|
||||
detect_architecture_symbols(
|
||||
ARCH ppc64
|
||||
SYMBOLS
|
||||
"__ppc64__"
|
||||
"__powerpc64__"
|
||||
"_ARCH_PPC64"
|
||||
"_M_PPC64")
|
||||
|
||||
detect_architecture_symbols(
|
||||
ARCH ppc
|
||||
SYMBOLS
|
||||
"__ppc__"
|
||||
"__ppc"
|
||||
"__powerpc__"
|
||||
"_ARCH_COM"
|
||||
"_ARCH_PWR"
|
||||
"_ARCH_PPC"
|
||||
"_M_MPPC"
|
||||
"_M_PPC")
|
||||
|
||||
detect_architecture_symbols(
|
||||
ARCH sparc64
|
||||
SYMBOLS
|
||||
"__sparc_v9__")
|
||||
|
||||
detect_architecture_symbols(
|
||||
ARCH sparc
|
||||
SYMBOLS
|
||||
"__sparc__"
|
||||
"__sparc")
|
||||
|
||||
# I don't actually know about loongarch32 since crossdev does not support it, only 64
|
||||
detect_architecture_symbols(
|
||||
ARCH loongarch64
|
||||
SYMBOLS
|
||||
"__loongarch__"
|
||||
"__loongarch64")
|
||||
|
||||
detect_architecture_symbols(
|
||||
ARCH wasm
|
||||
SYMBOLS
|
||||
"__EMSCRIPTEN__")
|
||||
|
||||
# "generic" target
|
||||
# If you have reached this point, you're on some as-of-yet unsupported architecture.
|
||||
# See the docs up above for known unsupported architectures
|
||||
# If you're not in the list... I think you know what you're doing.
|
||||
if (NOT DEFINED ARCHITECTURE)
|
||||
set(ARCHITECTURE "GENERIC")
|
||||
set(ARCHITECTURE_GENERIC 1)
|
||||
add_definitions(-DARCHITECTURE_GENERIC=1)
|
||||
endif()
|
||||
|
||||
message(STATUS "[DetectArchitecture] Target architecture: ${ARCHITECTURE}")
|
||||
set(ARCHITECTURE "${ARCHITECTURE}" PARENT_SCOPE)
|
||||
set(ARCHITECTURE_${ARCHITECTURE} 1 PARENT_SCOPE)
|
||||
endfunction()
|
||||
@@ -0,0 +1,151 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 crueter
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
## DetectPlatform ##
|
||||
|
||||
# This is a small helper that sets PLATFORM_<platform> variables for various
|
||||
# operating systems and distributions. Note that Apple, Windows, Android, etc.
|
||||
# are not covered, as CMake already does that for us.
|
||||
|
||||
# It also sets CXX_<compiler> for the C++ compiler.
|
||||
|
||||
# Furthermore, some platforms have really silly requirements/quirks, so this
|
||||
# also does a few of those.
|
||||
|
||||
# This module contains contributions from the Eden Emulator Project,
|
||||
# notably from crueter and Lizzie.
|
||||
|
||||
if (${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
|
||||
set(PLATFORM_SUN ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
|
||||
set(PLATFORM_FREEBSD ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
|
||||
set(PLATFORM_OPENBSD ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "NetBSD")
|
||||
set(PLATFORM_NETBSD ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "DragonFly")
|
||||
set(PLATFORM_DRAGONFLYBSD ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Haiku")
|
||||
set(PLATFORM_HAIKU ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
|
||||
set(PLATFORM_LINUX ON)
|
||||
endif()
|
||||
|
||||
# dumb heuristic to detect msys2
|
||||
if (CMAKE_COMMAND MATCHES "msys64")
|
||||
set(PLATFORM_MSYS ON)
|
||||
endif()
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
set(CXX_CLANG ON)
|
||||
if (MSVC)
|
||||
set(CXX_CLANG_CL ON)
|
||||
endif()
|
||||
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
set(CXX_GCC ON)
|
||||
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
|
||||
set(CXX_CL ON)
|
||||
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "IntelLLVM")
|
||||
set(CXX_ICC ON)
|
||||
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
|
||||
set(CXX_APPLE ON)
|
||||
endif()
|
||||
|
||||
# https://gitlab.kitware.com/cmake/cmake/-/merge_requests/11112
|
||||
# This works totally fine on MinGW64, but not CLANG{,ARM}64
|
||||
if(MINGW AND CXX_CLANG)
|
||||
set(CMAKE_SYSTEM_VERSION 10.0.0)
|
||||
endif()
|
||||
|
||||
# NB: this does not account for SPARC
|
||||
if (PLATFORM_SUN)
|
||||
# Terrific OpenIndiana pkg shenanigans
|
||||
list(APPEND CMAKE_PREFIX_PATH
|
||||
"${CMAKE_SYSROOT}/usr/lib/qt/6.6/lib/amd64/cmake")
|
||||
list(APPEND CMAKE_MODULE_PATH
|
||||
"${CMAKE_SYSROOT}/usr/lib/qt/6.6/lib/amd64/cmake")
|
||||
|
||||
# Amazing - absolutely incredible
|
||||
list(APPEND CMAKE_PREFIX_PATH "${CMAKE_SYSROOT}/usr/lib/amd64/cmake")
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SYSROOT}/usr/lib/amd64/cmake")
|
||||
|
||||
# For some mighty reason, doing a normal release build sometimes
|
||||
# may not trigger the proper -O3 switch to materialize
|
||||
if (CMAKE_BUILD_TYPE MATCHES "Release")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
|
||||
endif()
|
||||
if (CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O2")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# MSYS2 utilities
|
||||
|
||||
# Sometimes, PkgConfig modules will incorrectly reference / when CMake
|
||||
# wants you to reference it as C:/msys64/. This function corrects that.
|
||||
# Example in a Find module:
|
||||
#[[
|
||||
if (PLATFORM_MSYS)
|
||||
FixMsysPath(PkgConfig::OPUS)
|
||||
endif()
|
||||
]]
|
||||
|
||||
function(FixMsysPath target)
|
||||
get_target_property(include_dir ${target} INTERFACE_INCLUDE_DIRECTORIES)
|
||||
|
||||
if (NOT (include_dir MATCHES "^/"))
|
||||
return()
|
||||
endif()
|
||||
|
||||
set(root_default $ENV{MSYS2_LOCATION})
|
||||
if (root_default STREQUAL "")
|
||||
set(root_default "C:/msys64")
|
||||
endif()
|
||||
|
||||
set(MSYS_ROOT_PATH ${root_default}
|
||||
CACHE STRING "Location of the MSYS2 root")
|
||||
|
||||
set(include_dir "C:/msys64${include_dir}")
|
||||
set_target_properties(${target} PROPERTIES
|
||||
INTERFACE_INCLUDE_DIRECTORIES ${include_dir})
|
||||
endfunction()
|
||||
|
||||
# MSYSTEM handling + program_path
|
||||
if (PLATFORM_MSYS)
|
||||
# really, really dumb heuristic to detect what environment we are in
|
||||
macro(system var)
|
||||
if (CMAKE_COMMAND MATCHES ${var})
|
||||
set(MSYSTEM ${var})
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
system(mingw64)
|
||||
system(clang64)
|
||||
system(clangarm64)
|
||||
system(ucrt64)
|
||||
|
||||
if (NOT DEFINED MSYSTEM)
|
||||
set(MSYSTEM msys2)
|
||||
endif()
|
||||
|
||||
# We generally want to prioritize environment-specific binaries if possible
|
||||
# some, like autoconf, are not present on environments besides msys2 though
|
||||
set(CMAKE_PROGRAM_PATH C:/msys64/${MSYSTEM}/bin C:/msys64/usr/bin)
|
||||
set(ENV{PKG_CONFIG_PATH} C:/msys64/${MSYSTEM}/lib/pkgconfig)
|
||||
endif()
|
||||
|
||||
# This saves a truly ridiculous amount of time during linking
|
||||
# In my tests, without this, Eden takes 2 mins, with this, it takes 3-5 seconds
|
||||
# or on GitHub Actions, 10 minutes -> 3 seconds
|
||||
if (MINGW)
|
||||
set(MINGW_FLAGS "-Wl,--strip-all -Wl,--gc-sections")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_RELEASE
|
||||
"${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${MINGW_FLAGS}")
|
||||
endif()
|
||||
|
||||
# awesome
|
||||
if (PLATFORM_FREEBSD OR PLATFORM_DRAGONFLYBSD)
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/local/lib")
|
||||
endif()
|
||||
@@ -0,0 +1,58 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 crueter
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
## FasterLinker ##
|
||||
|
||||
# This finds a faster linker for your compiler, if available.
|
||||
# Only really tested on Linux. I would not recommend this on MSYS2.
|
||||
|
||||
#[[
|
||||
search order:
|
||||
- gold (GCC only) - the best, generally, but not packaged anymore
|
||||
- mold (GCC only) - generally does well on GCC
|
||||
- lld - preferred on clang
|
||||
- bfd - the final fallback
|
||||
- If none are found (macOS uses ld.prime, etc) just use the default linker
|
||||
]]
|
||||
|
||||
# This module is based on the work of Yuzu, specifically Liam White,
|
||||
# and later extended by crueter.
|
||||
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
set(CXX_GCC ON)
|
||||
endif()
|
||||
|
||||
find_program(LINKER_BFD bfd)
|
||||
if (LINKER_BFD)
|
||||
set(LINKER bfd)
|
||||
endif()
|
||||
|
||||
find_program(LINKER_LLD lld)
|
||||
if (LINKER_LLD)
|
||||
set(LINKER lld)
|
||||
endif()
|
||||
|
||||
if (CXX_GCC)
|
||||
find_program(LINKER_MOLD mold)
|
||||
if (LINKER_MOLD AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "12.1")
|
||||
set(LINKER mold)
|
||||
endif()
|
||||
|
||||
find_program(LINKER_GOLD gold)
|
||||
if (LINKER_GOLD)
|
||||
set(LINKER gold)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (LINKER)
|
||||
message(NOTICE "[FasterLinker] Selecting ${LINKER} as linker")
|
||||
add_link_options("-fuse-ld=${LINKER}")
|
||||
else()
|
||||
message(WARNING "[FasterLinker] No faster linker found--using default")
|
||||
endif()
|
||||
|
||||
if (LINKER STREQUAL "lld" AND CXX_GCC)
|
||||
message(WARNING
|
||||
"[FasterLinker] Using lld on GCC may cause issues "
|
||||
"with certain LTO settings.")
|
||||
endif()
|
||||
@@ -1,162 +0,0 @@
|
||||
# SPDX-FileCopyrightText: 2009 Iowa State University
|
||||
# SPDX-FileContributor: Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
|
||||
# SPDX-License-Identifier: BSL-1.0
|
||||
|
||||
# - Returns a version string from Git
|
||||
#
|
||||
# These functions force a re-configure on each git commit so that you can
|
||||
# trust the values of the variables in your build system.
|
||||
#
|
||||
# get_git_head_revision(<refspecvar> <hashvar> [<additional arguments to git describe> ...])
|
||||
#
|
||||
# Returns the refspec and sha hash of the current head revision
|
||||
#
|
||||
# git_describe(<var> [<additional arguments to git describe> ...])
|
||||
#
|
||||
# Returns the results of git describe on the source tree, and adjusting
|
||||
# the output so that it tests false if an error occurs.
|
||||
#
|
||||
# git_get_exact_tag(<var> [<additional arguments to git describe> ...])
|
||||
#
|
||||
# Returns the results of git describe --exact-match on the source tree,
|
||||
# and adjusting the output so that it tests false if there was no exact
|
||||
# matching tag.
|
||||
#
|
||||
# Requires CMake 2.6 or newer (uses the 'function' command)
|
||||
#
|
||||
# Original Author:
|
||||
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
|
||||
# http://academic.cleardefinition.com
|
||||
# Iowa State University HCI Graduate Program/VRAC
|
||||
#
|
||||
# Copyright Iowa State University 2009-2010.
|
||||
# Distributed under the Boost Software License, Version 1.0.
|
||||
# (See accompanying file LICENSE_1_0.txt or copy at
|
||||
# http://www.boost.org/LICENSE_1_0.txt)
|
||||
|
||||
if(__get_git_revision_description)
|
||||
return()
|
||||
endif()
|
||||
set(__get_git_revision_description YES)
|
||||
|
||||
# We must run the following at "include" time, not at function call time,
|
||||
# to find the path to this module rather than the path to a calling list file
|
||||
get_filename_component(_gitdescmoddir ${CMAKE_CURRENT_LIST_FILE} PATH)
|
||||
|
||||
function(get_git_head_revision _refspecvar _hashvar)
|
||||
set(GIT_PARENT_DIR "${CMAKE_CURRENT_SOURCE_DIR}")
|
||||
set(GIT_DIR "${GIT_PARENT_DIR}/.git")
|
||||
while(NOT EXISTS "${GIT_DIR}") # .git dir not found, search parent directories
|
||||
set(GIT_PREVIOUS_PARENT "${GIT_PARENT_DIR}")
|
||||
get_filename_component(GIT_PARENT_DIR ${GIT_PARENT_DIR} PATH)
|
||||
if(GIT_PARENT_DIR STREQUAL GIT_PREVIOUS_PARENT)
|
||||
# We have reached the root directory, we are not in git
|
||||
set(${_refspecvar} "GITDIR-NOTFOUND" PARENT_SCOPE)
|
||||
set(${_hashvar} "GITDIR-NOTFOUND" PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
set(GIT_DIR "${GIT_PARENT_DIR}/.git")
|
||||
endwhile()
|
||||
# check if this is a submodule
|
||||
if(NOT IS_DIRECTORY ${GIT_DIR})
|
||||
file(READ ${GIT_DIR} submodule)
|
||||
string(REGEX REPLACE "gitdir: (.*)\n$" "\\1" GIT_DIR_RELATIVE ${submodule})
|
||||
get_filename_component(SUBMODULE_DIR ${GIT_DIR} PATH)
|
||||
get_filename_component(GIT_DIR ${SUBMODULE_DIR}/${GIT_DIR_RELATIVE} ABSOLUTE)
|
||||
endif()
|
||||
set(GIT_DATA "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/git-data")
|
||||
if(NOT EXISTS "${GIT_DATA}")
|
||||
file(MAKE_DIRECTORY "${GIT_DATA}")
|
||||
endif()
|
||||
|
||||
if(NOT EXISTS "${GIT_DIR}/HEAD")
|
||||
return()
|
||||
endif()
|
||||
set(HEAD_FILE "${GIT_DATA}/HEAD")
|
||||
configure_file("${GIT_DIR}/HEAD" "${HEAD_FILE}" COPYONLY)
|
||||
|
||||
configure_file("${_gitdescmoddir}/GetGitRevisionDescription.cmake.in"
|
||||
"${GIT_DATA}/grabRef.cmake"
|
||||
@ONLY)
|
||||
include("${GIT_DATA}/grabRef.cmake")
|
||||
|
||||
set(${_refspecvar} "${HEAD_REF}" PARENT_SCOPE)
|
||||
set(${_hashvar} "${HEAD_HASH}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(git_branch_name _var)
|
||||
if(NOT GIT_FOUND)
|
||||
find_package(Git QUIET)
|
||||
endif()
|
||||
|
||||
if(NOT GIT_FOUND)
|
||||
set(${_var} "GIT-NOTFOUND" PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
execute_process(COMMAND
|
||||
"${GIT_EXECUTABLE}"
|
||||
rev-parse --abbrev-ref HEAD
|
||||
WORKING_DIRECTORY
|
||||
"${CMAKE_SOURCE_DIR}"
|
||||
RESULT_VARIABLE
|
||||
res
|
||||
OUTPUT_VARIABLE
|
||||
out
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if(NOT res EQUAL 0)
|
||||
set(out "${out}-${res}-NOTFOUND")
|
||||
endif()
|
||||
|
||||
set(${_var} "${out}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(git_describe _var)
|
||||
if(NOT GIT_FOUND)
|
||||
find_package(Git QUIET)
|
||||
endif()
|
||||
#get_git_head_revision(refspec hash)
|
||||
if(NOT GIT_FOUND)
|
||||
set(${_var} "GIT-NOTFOUND" PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
#if(NOT hash)
|
||||
# set(${_var} "HEAD-HASH-NOTFOUND" PARENT_SCOPE)
|
||||
# return()
|
||||
#endif()
|
||||
|
||||
# TODO sanitize
|
||||
#if((${ARGN}" MATCHES "&&") OR
|
||||
# (ARGN MATCHES "||") OR
|
||||
# (ARGN MATCHES "\\;"))
|
||||
# message("Please report the following error to the project!")
|
||||
# message(FATAL_ERROR "Looks like someone's doing something nefarious with git_describe! Passed arguments ${ARGN}")
|
||||
#endif()
|
||||
|
||||
#message(STATUS "Arguments to execute_process: ${ARGN}")
|
||||
|
||||
execute_process(COMMAND
|
||||
"${GIT_EXECUTABLE}"
|
||||
describe
|
||||
${hash}
|
||||
${ARGN}
|
||||
WORKING_DIRECTORY
|
||||
"${CMAKE_SOURCE_DIR}"
|
||||
RESULT_VARIABLE
|
||||
res
|
||||
OUTPUT_VARIABLE
|
||||
out
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
if(NOT res EQUAL 0)
|
||||
set(out "${out}-${res}-NOTFOUND")
|
||||
endif()
|
||||
|
||||
set(${_var} "${out}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(git_get_exact_tag _var)
|
||||
git_describe(out --exact-match ${ARGN})
|
||||
set(${_var} "${out}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
@@ -1,45 +0,0 @@
|
||||
# SPDX-FileCopyrightText: 2009 Iowa State University
|
||||
# SPDX-FileContributor: Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
|
||||
# SPDX-License-Identifier: BSL-1.0
|
||||
|
||||
# Internal file for GetGitRevisionDescription.cmake
|
||||
#
|
||||
# Requires CMake 2.6 or newer (uses the 'function' command)
|
||||
#
|
||||
# Original Author:
|
||||
# 2009-2010 Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
|
||||
# http://academic.cleardefinition.com
|
||||
# Iowa State University HCI Graduate Program/VRAC
|
||||
#
|
||||
# Copyright Iowa State University 2009-2010.
|
||||
# Distributed under the Boost Software License, Version 1.0.
|
||||
# (See accompanying file LICENSE_1_0.txt or copy at
|
||||
# http://www.boost.org/LICENSE_1_0.txt)
|
||||
|
||||
set(HEAD_HASH)
|
||||
|
||||
file(READ "@HEAD_FILE@" HEAD_CONTENTS LIMIT 1024)
|
||||
|
||||
string(STRIP "${HEAD_CONTENTS}" HEAD_CONTENTS)
|
||||
if(HEAD_CONTENTS MATCHES "ref")
|
||||
# named branch
|
||||
string(REPLACE "ref: " "" HEAD_REF "${HEAD_CONTENTS}")
|
||||
if(EXISTS "@GIT_DIR@/${HEAD_REF}")
|
||||
configure_file("@GIT_DIR@/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
|
||||
elseif(EXISTS "@GIT_DIR@/logs/${HEAD_REF}")
|
||||
configure_file("@GIT_DIR@/logs/${HEAD_REF}" "@GIT_DATA@/head-ref" COPYONLY)
|
||||
set(HEAD_HASH "${HEAD_REF}")
|
||||
endif()
|
||||
else()
|
||||
# detached HEAD
|
||||
configure_file("@GIT_DIR@/HEAD" "@GIT_DATA@/head-ref" COPYONLY)
|
||||
endif()
|
||||
|
||||
if(NOT HEAD_HASH)
|
||||
if(EXISTS "@GIT_DATA@/head-ref")
|
||||
file(READ "@GIT_DATA@/head-ref" HEAD_HASH LIMIT 1024)
|
||||
string(STRIP "${HEAD_HASH}" HEAD_HASH)
|
||||
else()
|
||||
set(HEAD_HASH "Unknown")
|
||||
endif()
|
||||
endif()
|
||||
@@ -0,0 +1,85 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 crueter
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
## GetSCMRev ##
|
||||
# Name is self explanatory. Gets revision information from files, OR from git.
|
||||
# Prioritizes GIT-TAG, GIT-REFSPEC, GIT-COMMIT, GIT-RELEASE files within the root directory,
|
||||
# otherwise grabs stuff from Git.
|
||||
|
||||
# loosely based on Ryan Pavlik's work
|
||||
find_package(Git QUIET)
|
||||
|
||||
# commit: git rev-parse HEAD
|
||||
# tag: git describe --tags --abbrev=0
|
||||
# branch: git rev-parse --abbrev-ref=HEAD
|
||||
|
||||
function(run_git_command variable)
|
||||
if(NOT GIT_FOUND)
|
||||
set(${variable} "GIT-NOTFOUND" PARENT_SCOPE)
|
||||
return()
|
||||
endif()
|
||||
|
||||
execute_process(COMMAND
|
||||
"${GIT_EXECUTABLE}"
|
||||
${ARGN}
|
||||
WORKING_DIRECTORY
|
||||
"${CMAKE_SOURCE_DIR}"
|
||||
RESULT_VARIABLE
|
||||
res
|
||||
OUTPUT_VARIABLE
|
||||
out
|
||||
ERROR_QUIET
|
||||
OUTPUT_STRIP_TRAILING_WHITESPACE)
|
||||
|
||||
if(NOT res EQUAL 0)
|
||||
set(out "${out}-${res}-NOTFOUND")
|
||||
endif()
|
||||
|
||||
set(${variable} "${out}" PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
function(trim var)
|
||||
string(REGEX REPLACE "\n" "" new "${${var}}")
|
||||
set(${var} ${new} PARENT_SCOPE)
|
||||
endfunction()
|
||||
|
||||
set(TAG_FILE ${CMAKE_SOURCE_DIR}/GIT-TAG)
|
||||
set(REF_FILE ${CMAKE_SOURCE_DIR}/GIT-REFSPEC)
|
||||
set(COMMIT_FILE ${CMAKE_SOURCE_DIR}/GIT-COMMIT)
|
||||
set(RELEASE_FILE ${CMAKE_SOURCE_DIR}/GIT-RELEASE)
|
||||
|
||||
if (EXISTS ${REF_FILE} AND EXISTS ${COMMIT_FILE})
|
||||
file(READ ${REF_FILE} GIT_REFSPEC)
|
||||
file(READ ${COMMIT_FILE} GIT_COMMIT)
|
||||
else()
|
||||
run_git_command(GIT_COMMIT rev-parse HEAD)
|
||||
run_git_command(GIT_REFSPEC rev-parse --abbrev-ref HEAD)
|
||||
|
||||
if (GIT_REFSPEC MATCHES "NOTFOUND")
|
||||
set(GIT_REFSPEC 1.0.0)
|
||||
set(GIT_COMMIT stable)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (EXISTS ${TAG_FILE})
|
||||
file(READ ${TAG_FILE} GIT_TAG)
|
||||
else()
|
||||
run_git_command(GIT_TAG describe --tags --abbrev=0)
|
||||
if (GIT_TAG MATCHES "NOTFOUND")
|
||||
set(GIT_TAG "${GIT_REFSPEC}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (EXISTS ${RELEASE_FILE})
|
||||
file(READ ${RELEASE_FILE} GIT_RELEASE)
|
||||
trim(GIT_RELEASE)
|
||||
message(STATUS "[GetSCMRev] Git release: ${GIT_RELEASE}")
|
||||
endif()
|
||||
|
||||
trim(GIT_REFSPEC)
|
||||
trim(GIT_COMMIT)
|
||||
trim(GIT_TAG)
|
||||
|
||||
message(STATUS "[GetSCMRev] Git commit: ${GIT_COMMIT}")
|
||||
message(STATUS "[GetSCMRev] Git tag: ${GIT_TAG}")
|
||||
message(STATUS "[GetSCMRev] Git refspec: ${GIT_REFSPEC}")
|
||||
@@ -0,0 +1,34 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 crueter
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
## UseCcache ##
|
||||
|
||||
# Adds an option to enable CCache and uses it if provided.
|
||||
# Also does some debug info downgrading to make it easier.
|
||||
# Credit to DraVee for his work on this
|
||||
|
||||
option(USE_CCACHE "Use ccache for compilation" OFF)
|
||||
set(CCACHE_PATH "ccache" CACHE STRING "Path to ccache binary")
|
||||
if(USE_CCACHE)
|
||||
find_program(CCACHE_BINARY ${CCACHE_PATH})
|
||||
if(CCACHE_BINARY)
|
||||
message(STATUS "[UseCcache] Found ccache at: ${CCACHE_BINARY}")
|
||||
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_BINARY})
|
||||
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_BINARY})
|
||||
else()
|
||||
message(FATAL_ERROR "[UseCcache] USE_CCACHE enabled, but no "
|
||||
"executable found at: ${CCACHE_PATH}")
|
||||
endif()
|
||||
# Follow SCCache recommendations:
|
||||
# <https://github.com/mozilla/sccache/blob/main/README.md?plain=1#L144>
|
||||
if(WIN32)
|
||||
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG
|
||||
"${CMAKE_CXX_FLAGS_DEBUG}")
|
||||
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG
|
||||
"${CMAKE_C_FLAGS_DEBUG}")
|
||||
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO
|
||||
"${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
|
||||
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO
|
||||
"${CMAKE_C_FLAGS_RELWITHDEBINFO}")
|
||||
endif()
|
||||
endif()
|
||||
@@ -0,0 +1,17 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 crueter
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
## UseLTO ##
|
||||
|
||||
# Enable Interprocedural Optimization (IPO).
|
||||
# Self-explanatory.
|
||||
|
||||
include(CheckIPOSupported)
|
||||
check_ipo_supported(RESULT COMPILER_SUPPORTS_LTO)
|
||||
if(NOT COMPILER_SUPPORTS_LTO)
|
||||
message(FATAL_ERROR
|
||||
"Your compiler does not support interprocedural optimization"
|
||||
" (IPO).")
|
||||
endif()
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
|
||||
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ${COMPILER_SUPPORTS_LTO})
|
||||
@@ -9,7 +9,7 @@
|
||||
},
|
||||
"sirit": {
|
||||
"repo": "eden-emulator/sirit",
|
||||
"git_version": "1.0.2",
|
||||
"git_version": "1.0.3",
|
||||
"tag": "v%VERSION%",
|
||||
"artifact": "sirit-source-%VERSION%.tar.zst",
|
||||
"hash_suffix": "sha512sum",
|
||||
@@ -23,17 +23,13 @@
|
||||
"package": "sirit",
|
||||
"name": "sirit",
|
||||
"repo": "eden-emulator/sirit",
|
||||
"version": "1.0.2",
|
||||
"disabled_platforms": [
|
||||
"mingw-amd64",
|
||||
"mingw-arm64"
|
||||
]
|
||||
"version": "1.0.3"
|
||||
},
|
||||
"httplib": {
|
||||
"repo": "yhirose/cpp-httplib",
|
||||
"tag": "v%VERSION%",
|
||||
"hash": "b364500f76e2ecb0fe21b032d831272e3f1dfeea71af74e325f8fc4ce9dcdb3c941b97a5b422bdeafb9facd058597b90f8bfc284fb9afe3c33fefa15dd5a010b",
|
||||
"git_version": "0.26.0",
|
||||
"hash": "e7a8877d489c97669a8ee536e1498575be921e558ed947253013fe6b67a49d4569eedd01f543caa70183b92d8ac0e8687d662a70d880954412e387317008a239",
|
||||
"git_version": "0.28.0",
|
||||
"find_args": "MODULE GLOBAL",
|
||||
"patches": [
|
||||
"0001-mingw.patch"
|
||||
@@ -93,9 +89,9 @@
|
||||
"package": "unordered_dense",
|
||||
"repo": "martinus/unordered_dense",
|
||||
"tag": "v%VERSION%",
|
||||
"hash": "f9c819e28e1c1a387acfee09277d6af5e366597a0d39acf1c687acf0608a941ba966af8aaebdb8fba0126c7360269c4a51754ef4cab17c35c01a30215f953368",
|
||||
"hash": "b98b5d4d96f8e0081b184d6c4c1181fae4e41723b54bed4296717d7f417348b48fad0bbcc664cac142b8c8a47e95aa57c1eb1cf6caa855fd782fad3e3ab99e5e",
|
||||
"find_args": "CONFIG",
|
||||
"git_version": "4.5.0"
|
||||
"git_version": "4.8.1"
|
||||
},
|
||||
"mbedtls": {
|
||||
"package": "MbedTLS",
|
||||
@@ -107,8 +103,8 @@
|
||||
"artifact": "%TAG%.tar.bz2",
|
||||
"skip_updates": true,
|
||||
"patches": [
|
||||
"0002-aesni-fix.patch",
|
||||
"0003-aesni-fix.patch"
|
||||
"0001-aesni-fix.patch",
|
||||
"0002-arm64-aes-fix.patch"
|
||||
]
|
||||
},
|
||||
"enet": {
|
||||
@@ -167,7 +163,7 @@
|
||||
"package": "SDL2",
|
||||
"name": "SDL2",
|
||||
"repo": "crueter-ci/SDL2",
|
||||
"version": "2.32.10-38e0094637",
|
||||
"version": "2.32.10-a65111bd2d",
|
||||
"min_version": "2.26.4"
|
||||
},
|
||||
"catch2": {
|
||||
@@ -192,9 +188,9 @@
|
||||
"package": "SimpleIni",
|
||||
"repo": "brofield/simpleini",
|
||||
"tag": "v%VERSION%",
|
||||
"hash": "6c198636816a0018adbf7f735d402c64245c6fcd540b7360d4388d46f007f3a520686cdaec4705cb8cb31401b2cb4797a80b42ea5d08a6a5807c0848386f7ca1",
|
||||
"hash": "b937c18a7b6277d77ca7ebfb216af4984810f77af4c32d101b7685369a4bd5eb61406223f82698e167e6311a728d07415ab59639fdf19eff71ad6dc2abfda989",
|
||||
"find_args": "MODULE",
|
||||
"git_version": "4.22"
|
||||
"git_version": "4.25"
|
||||
},
|
||||
"sdl2_generic": {
|
||||
"package": "SDL2",
|
||||
@@ -214,5 +210,13 @@
|
||||
"key": "steamdeck",
|
||||
"bundled": true,
|
||||
"skip_updates": "true"
|
||||
},
|
||||
"moltenvk": {
|
||||
"repo": "V380-Ori/Ryujinx.MoltenVK",
|
||||
"tag": "v%VERSION%-ryujinx",
|
||||
"git_version": "1.4.1",
|
||||
"artifact": "MoltenVK-macOS.tar",
|
||||
"hash": "5695b36ca5775819a71791557fcb40a4a5ee4495be6b8442e0b666d0c436bec02aae68cc6210183f7a5c986bdbec0e117aecfad5396e496e9c2fd5c89133a347",
|
||||
"bundled": true
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,16 +114,6 @@ if (UNIX AND NOT ANDROID)
|
||||
endif()
|
||||
|
||||
if (YUZU_USE_BUNDLED_FFMPEG)
|
||||
# MSVC conflicts with ksuser otherwise
|
||||
# MinGW has the funny quirk of requiring avutil after avcodec
|
||||
# Android needs some deps to be compiled with PIC (TODO)
|
||||
# TODO(crueter) fix
|
||||
if (ANDROID)
|
||||
set(BUILD_SHARED_LIBS ON)
|
||||
else()
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
endif()
|
||||
|
||||
AddJsonPackage(ffmpeg-ci)
|
||||
|
||||
set(FFmpeg_INCLUDE_DIR
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"ffmpeg": {
|
||||
"repo": "FFmpeg/FFmpeg",
|
||||
"sha": "c2184b65d2",
|
||||
"hash": "007b1ccdd4d3ea3324835258d9a255103253bd66edb442b12d9c60dca85149cad52136a3b3120e5094115b6a3d9e80eeacbf9c07e5ffafc9ac459614d5fa3b22",
|
||||
"sha": "ddf443f1e9",
|
||||
"hash": "ded1c313843f23805102565bd3ca92602fb9c2951e059ca5e1a486ab3ef7d589acccf3cde05c5ff0cfc5199c3a261dccb4d2a93254e585824850696fb41a292e",
|
||||
"bundled": true
|
||||
},
|
||||
"ffmpeg-ci": {
|
||||
@@ -10,7 +10,7 @@
|
||||
"package": "FFmpeg",
|
||||
"name": "ffmpeg",
|
||||
"repo": "crueter-ci/FFmpeg",
|
||||
"version": "8.0-be99d2c0b2",
|
||||
"version": "8.0-ddf443f1e9",
|
||||
"min_version": "4.1"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,10 +4,11 @@
|
||||
// SPDX-FileCopyrightText: Copyright yuzu/Citra Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
import android.annotation.SuppressLint
|
||||
// import android.annotation.SuppressLint
|
||||
import kotlin.collections.setOf
|
||||
import org.jlleitschuh.gradle.ktlint.reporter.ReporterType
|
||||
import com.github.triplet.gradle.androidpublisher.ReleaseStatus
|
||||
import org.gradle.api.tasks.Copy
|
||||
|
||||
plugins {
|
||||
id("com.android.application")
|
||||
@@ -61,17 +62,8 @@ android {
|
||||
minSdk = 24
|
||||
targetSdk = 36
|
||||
versionName = getGitVersion()
|
||||
|
||||
versionCode = autoVersion
|
||||
|
||||
ndk {
|
||||
@SuppressLint("ChromeOsAbiSupport")
|
||||
abiFilters += listOf("arm64-v8a")
|
||||
}
|
||||
|
||||
buildConfigField("String", "GIT_HASH", "\"${getGitHash()}\"")
|
||||
buildConfigField("String", "BRANCH", "\"${getBranch()}\"")
|
||||
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
val extraCMakeArgs =
|
||||
@@ -92,14 +84,14 @@ android {
|
||||
"-DYUZU_TESTS=OFF",
|
||||
"-DDYNARMIC_TESTS=OFF",
|
||||
*extraCMakeArgs.toTypedArray()
|
||||
))
|
||||
)
|
||||
)
|
||||
|
||||
abiFilters("arm64-v8a")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
val keystoreFile = System.getenv("ANDROID_KEYSTORE_FILE")
|
||||
signingConfigs {
|
||||
if (keystoreFile != null) {
|
||||
@@ -131,7 +123,7 @@ android {
|
||||
isMinifyEnabled = true
|
||||
isDebuggable = false
|
||||
proguardFiles(
|
||||
getDefaultProguardFile("proguard-android.txt"),
|
||||
getDefaultProguardFile("proguard-android-optimize.txt"),
|
||||
"proguard-rules.pro"
|
||||
)
|
||||
}
|
||||
@@ -143,7 +135,7 @@ android {
|
||||
signingConfig = signingConfigs.getByName("default")
|
||||
isDebuggable = true
|
||||
proguardFiles(
|
||||
getDefaultProguardFile("proguard-android.txt"),
|
||||
getDefaultProguardFile("proguard-android-optimize.txt"),
|
||||
"proguard-rules.pro"
|
||||
)
|
||||
versionNameSuffix = "-relWithDebInfo"
|
||||
@@ -162,7 +154,66 @@ android {
|
||||
}
|
||||
}
|
||||
|
||||
// this is really annoying but idk any other ways to fix this behavior
|
||||
flavorDimensions.add("version")
|
||||
productFlavors {
|
||||
create("mainline") {
|
||||
dimension = "version"
|
||||
resValue("string", "app_name_suffixed", "Eden")
|
||||
|
||||
ndk {
|
||||
abiFilters += listOf("arm64-v8a")
|
||||
}
|
||||
}
|
||||
|
||||
create("genshinSpoof") {
|
||||
dimension = "version"
|
||||
resValue("string", "app_name_suffixed", "Eden Optimized")
|
||||
applicationId = "com.miHoYo.Yuanshen"
|
||||
|
||||
ndk {
|
||||
abiFilters += listOf("arm64-v8a")
|
||||
}
|
||||
}
|
||||
|
||||
create("legacy") {
|
||||
dimension = "version"
|
||||
resValue("string", "app_name_suffixed", "Eden Legacy")
|
||||
applicationId = "dev.legacy.eden_emulator"
|
||||
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments.add("-DYUZU_LEGACY=ON")
|
||||
}
|
||||
}
|
||||
|
||||
sourceSets {
|
||||
getByName("legacy") {
|
||||
res.srcDirs("src/main/legacy")
|
||||
}
|
||||
}
|
||||
|
||||
ndk {
|
||||
abiFilters += listOf("arm64-v8a")
|
||||
}
|
||||
}
|
||||
|
||||
create("chromeOS") {
|
||||
dimension = "version"
|
||||
resValue("string", "app_name_suffixed", "Eden")
|
||||
|
||||
ndk {
|
||||
abiFilters += listOf("x86_64")
|
||||
}
|
||||
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
abiFilters("x86_64")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// this is really annoying but idk any other ways to fix this behavior
|
||||
applicationVariants.all {
|
||||
val variant = this
|
||||
when {
|
||||
@@ -187,40 +238,6 @@ android {
|
||||
}
|
||||
}
|
||||
|
||||
android {
|
||||
flavorDimensions.add("version")
|
||||
productFlavors {
|
||||
create("mainline") {
|
||||
dimension = "version"
|
||||
resValue("string", "app_name_suffixed", "Eden")
|
||||
}
|
||||
|
||||
create("genshinSpoof") {
|
||||
dimension = "version"
|
||||
resValue("string", "app_name_suffixed", "Eden Optimized")
|
||||
applicationId = "com.miHoYo.Yuanshen"
|
||||
}
|
||||
|
||||
create("legacy") {
|
||||
dimension = "version"
|
||||
resValue("string", "app_name_suffixed", "Eden Legacy")
|
||||
applicationId = "dev.legacy.eden_emulator"
|
||||
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
arguments.add("-DYUZU_LEGACY=ON")
|
||||
}
|
||||
}
|
||||
|
||||
sourceSets {
|
||||
getByName("legacy") {
|
||||
res.srcDirs("src/main/legacy")
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
externalNativeBuild {
|
||||
cmake {
|
||||
version = "3.22.1"
|
||||
@@ -284,7 +301,6 @@ dependencies {
|
||||
implementation("androidx.core:core-splashscreen:1.0.1")
|
||||
implementation("com.fasterxml.jackson.module:jackson-module-kotlin:2.17.2")
|
||||
implementation("androidx.window:window:1.3.0")
|
||||
implementation("androidx.constraintlayout:constraintlayout:2.2.1")
|
||||
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
|
||||
implementation("org.commonmark:commonmark:0.22.0")
|
||||
implementation("androidx.navigation:navigation-fragment-ktx:2.8.9")
|
||||
@@ -302,7 +318,9 @@ fun runGitCommand(command: List<String>): String {
|
||||
.directory(project.rootDir)
|
||||
.redirectOutput(ProcessBuilder.Redirect.PIPE)
|
||||
.redirectError(ProcessBuilder.Redirect.PIPE)
|
||||
.start().inputStream.bufferedReader().use { it.readText() }
|
||||
.start()
|
||||
.inputStream.bufferedReader()
|
||||
.use { it.readText() }
|
||||
.trim()
|
||||
} catch (e: Exception) {
|
||||
logger.error("Cannot find git")
|
||||
@@ -327,8 +345,34 @@ fun getGitVersion(): String {
|
||||
return versionName.ifEmpty { "0.0" }
|
||||
}
|
||||
|
||||
fun getGitHash(): String =
|
||||
runGitCommand(listOf("git", "rev-parse", "--short", "HEAD")).ifEmpty { "dummy-hash" }
|
||||
afterEvaluate {
|
||||
val artifactsDir = layout.projectDirectory.dir("../../../artifacts")
|
||||
val outputsDir = layout.buildDirectory.dir("outputs").get()
|
||||
|
||||
fun getBranch(): String =
|
||||
runGitCommand(listOf("git", "rev-parse", "--abbrev-ref", "HEAD")).ifEmpty { "dummy-hash" }
|
||||
android.applicationVariants.forEach { variant ->
|
||||
val variantName = variant.name
|
||||
val variantTask = variantName.replaceFirstChar { it.uppercaseChar() }
|
||||
|
||||
val flavor = variant.flavorName
|
||||
val type = variant.buildType.name
|
||||
|
||||
val baseName = "app-$flavor-$type"
|
||||
|
||||
val apkFile = outputsDir.file("apk/$flavor/$type/$baseName.apk")
|
||||
val aabFile = outputsDir.file("bundle/$variantName/$baseName.aab")
|
||||
|
||||
val taskName = "copy${variantTask}Outputs"
|
||||
|
||||
tasks.register<Copy>(taskName) {
|
||||
group = "publishing"
|
||||
description = "Copy APK and AAB for $variantName to $artifactsDir"
|
||||
|
||||
from(apkFile)
|
||||
from(aabFile)
|
||||
into(artifactsDir)
|
||||
|
||||
dependsOn("assemble${variantTask}")
|
||||
dependsOn("bundle${variantTask}")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,8 +29,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
|
||||
<uses-permission android:name="android.permission.BLUETOOTH_SCAN" />
|
||||
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
|
||||
<uses-permission android:name="android.permission.FOREGROUND_SERVICE_SPECIAL_USE" />
|
||||
<uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" />
|
||||
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" android:maxSdkVersion="30" />
|
||||
<uses-permission android:name="android.permission.REQUEST_INSTALL_PACKAGES" />
|
||||
|
||||
<application
|
||||
android:name="org.yuzu.yuzu_emu.YuzuApplication"
|
||||
@@ -110,5 +109,15 @@ SPDX-License-Identifier: GPL-3.0-or-later
|
||||
</intent-filter>
|
||||
</provider>
|
||||
|
||||
<provider
|
||||
android:name="androidx.core.content.FileProvider"
|
||||
android:authorities="${applicationId}.provider"
|
||||
android:exported="false"
|
||||
android:grantUriPermissions="true">
|
||||
<meta-data
|
||||
android:name="android.support.FILE_PROVIDER_PATHS"
|
||||
android:resource="@xml/file_paths" />
|
||||
</provider>
|
||||
|
||||
</application>
|
||||
</manifest>
|
||||
|
||||
@@ -222,11 +222,21 @@ object NativeLibrary {
|
||||
*/
|
||||
external fun getUpdateUrl(version: String): String
|
||||
|
||||
/**
|
||||
* Return the URL to download the APK for the given version
|
||||
*/
|
||||
external fun getUpdateApkUrl(version: String, packageId: String): String
|
||||
|
||||
/**
|
||||
* Returns whether the update checker is enabled through CMAKE options.
|
||||
*/
|
||||
external fun isUpdateCheckerEnabled(): Boolean
|
||||
|
||||
/**
|
||||
* Returns the build version generated by CMake (BUILD_VERSION).
|
||||
*/
|
||||
external fun getBuildVersion(): String
|
||||
|
||||
enum class CoreError {
|
||||
ErrorSystemFiles,
|
||||
ErrorSavestate,
|
||||
|
||||
@@ -235,10 +235,19 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
|
||||
}
|
||||
|
||||
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
|
||||
|
||||
if (event.keyCode == KeyEvent.KEYCODE_VOLUME_UP ||
|
||||
event.keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
|
||||
return super.dispatchKeyEvent(event)
|
||||
}
|
||||
|
||||
val isPhysicalKeyboard = event.source and InputDevice.SOURCE_KEYBOARD == InputDevice.SOURCE_KEYBOARD &&
|
||||
event.device?.isVirtual == false
|
||||
|
||||
if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
|
||||
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD &&
|
||||
event.source and InputDevice.SOURCE_KEYBOARD != InputDevice.SOURCE_KEYBOARD &&
|
||||
event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE
|
||||
event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE &&
|
||||
!isPhysicalKeyboard
|
||||
) {
|
||||
return super.dispatchKeyEvent(event)
|
||||
}
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -8,16 +11,16 @@ import android.view.LayoutInflater
|
||||
import android.view.ViewGroup
|
||||
import androidx.appcompat.app.AppCompatActivity
|
||||
import androidx.core.content.res.ResourcesCompat
|
||||
import androidx.lifecycle.ViewModelProvider
|
||||
import com.google.android.material.button.MaterialButton
|
||||
import org.yuzu.yuzu_emu.databinding.PageSetupBinding
|
||||
import org.yuzu.yuzu_emu.model.HomeViewModel
|
||||
import org.yuzu.yuzu_emu.model.PageState
|
||||
import org.yuzu.yuzu_emu.model.SetupCallback
|
||||
import org.yuzu.yuzu_emu.model.SetupPage
|
||||
import org.yuzu.yuzu_emu.model.StepState
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils
|
||||
import org.yuzu.yuzu_emu.utils.ViewUtils.setVisible
|
||||
import org.yuzu.yuzu_emu.viewholder.AbstractViewHolder
|
||||
import android.content.res.ColorStateList
|
||||
import org.yuzu.yuzu_emu.R
|
||||
import org.yuzu.yuzu_emu.model.ButtonState
|
||||
|
||||
class SetupAdapter(val activity: AppCompatActivity, pages: List<SetupPage>) :
|
||||
AbstractListAdapter<SetupPage, SetupAdapter.SetupPageViewHolder>(pages) {
|
||||
@@ -29,9 +32,40 @@ class SetupAdapter(val activity: AppCompatActivity, pages: List<SetupPage>) :
|
||||
inner class SetupPageViewHolder(val binding: PageSetupBinding) :
|
||||
AbstractViewHolder<SetupPage>(binding), SetupCallback {
|
||||
override fun bind(model: SetupPage) {
|
||||
if (model.stepCompleted.invoke() == StepState.COMPLETE) {
|
||||
binding.buttonAction.setVisible(visible = false, gone = false)
|
||||
binding.textConfirmation.setVisible(true)
|
||||
if (model.pageSteps.invoke() == PageState.COMPLETE) {
|
||||
onStepCompleted(0, pageFullyCompleted = true)
|
||||
}
|
||||
|
||||
if (model.pageButtons != null && model.pageSteps.invoke() != PageState.COMPLETE) {
|
||||
for (pageButton in model.pageButtons) {
|
||||
val pageButtonView = LayoutInflater.from(activity)
|
||||
.inflate(
|
||||
R.layout.page_button,
|
||||
binding.pageButtonContainer,
|
||||
false
|
||||
) as MaterialButton
|
||||
|
||||
pageButtonView.apply {
|
||||
id = pageButton.titleId
|
||||
icon = ResourcesCompat.getDrawable(
|
||||
activity.resources,
|
||||
pageButton.iconId,
|
||||
activity.theme
|
||||
)
|
||||
text = activity.resources.getString(pageButton.titleId)
|
||||
}
|
||||
|
||||
pageButtonView.setOnClickListener {
|
||||
pageButton.buttonAction.invoke(this@SetupPageViewHolder)
|
||||
}
|
||||
|
||||
binding.pageButtonContainer.addView(pageButtonView)
|
||||
|
||||
// Disable buton add if its already completed
|
||||
if (pageButton.buttonState.invoke() == ButtonState.BUTTON_ACTION_COMPLETE) {
|
||||
onStepCompleted(pageButton.titleId, pageFullyCompleted = false)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
binding.icon.setImageDrawable(
|
||||
@@ -44,32 +78,26 @@ class SetupAdapter(val activity: AppCompatActivity, pages: List<SetupPage>) :
|
||||
binding.textTitle.text = activity.resources.getString(model.titleId)
|
||||
binding.textDescription.text =
|
||||
Html.fromHtml(activity.resources.getString(model.descriptionId), 0)
|
||||
|
||||
binding.buttonAction.apply {
|
||||
text = activity.resources.getString(model.buttonTextId)
|
||||
if (model.buttonIconId != 0) {
|
||||
icon = ResourcesCompat.getDrawable(
|
||||
activity.resources,
|
||||
model.buttonIconId,
|
||||
activity.theme
|
||||
)
|
||||
}
|
||||
iconGravity =
|
||||
if (model.leftAlignedIcon) {
|
||||
MaterialButton.ICON_GRAVITY_START
|
||||
} else {
|
||||
MaterialButton.ICON_GRAVITY_END
|
||||
}
|
||||
setOnClickListener {
|
||||
model.buttonAction.invoke(this@SetupPageViewHolder)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override fun onStepCompleted() {
|
||||
ViewUtils.hideView(binding.buttonAction, 200)
|
||||
ViewUtils.showView(binding.textConfirmation, 200)
|
||||
ViewModelProvider(activity)[HomeViewModel::class.java].setShouldPageForward(true)
|
||||
override fun onStepCompleted(pageButtonId: Int, pageFullyCompleted: Boolean) {
|
||||
val button = binding.pageButtonContainer.findViewById<MaterialButton>(pageButtonId)
|
||||
|
||||
if (pageFullyCompleted) {
|
||||
ViewUtils.hideView(binding.pageButtonContainer, 200)
|
||||
ViewUtils.showView(binding.textConfirmation, 200)
|
||||
}
|
||||
|
||||
if (button != null) {
|
||||
button.isEnabled = false
|
||||
button.animate()
|
||||
.alpha(0.38f)
|
||||
.setDuration(200)
|
||||
.start()
|
||||
button.setTextColor(button.context.getColor(com.google.android.material.R.color.material_on_surface_disabled))
|
||||
button.iconTint =
|
||||
ColorStateList.valueOf(button.context.getColor(com.google.android.material.R.color.material_on_surface_disabled))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,6 +29,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
|
||||
SYNC_MEMORY_OPERATIONS("sync_memory_operations"),
|
||||
BUFFER_REORDER_DISABLE("disable_buffer_reorder"),
|
||||
RENDERER_DEBUG("debug"),
|
||||
RENDERER_VERTEX_INPUT_DYNAMIC_STATE("vertex_input_dynamic_state"),
|
||||
RENDERER_PROVOKING_VERTEX("provoking_vertex"),
|
||||
RENDERER_DESCRIPTOR_INDEXING("descriptor_indexing"),
|
||||
RENDERER_SAMPLE_SHADING("sample_shading"),
|
||||
@@ -71,7 +72,8 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
|
||||
DEBUG_FLUSH_BY_LINE("flush_line"),
|
||||
USE_LRU_CACHE("use_lru_cache"),
|
||||
|
||||
DONT_SHOW_DRIVER_SHADER_WARNING("dont_show_driver_shader_warning");
|
||||
DONT_SHOW_DRIVER_SHADER_WARNING("dont_show_driver_shader_warning"),
|
||||
ENABLE_OVERLAY("enable_overlay");
|
||||
|
||||
|
||||
// external fun isFrameSkippingEnabled(): Boolean
|
||||
|
||||
@@ -61,7 +61,8 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
|
||||
LOGIN_SHARE_APPLET("login_share_applet_mode"),
|
||||
WIFI_WEB_AUTH_APPLET("wifi_web_auth_applet_mode"),
|
||||
MY_PAGE_APPLET("my_page_applet_mode"),
|
||||
INPUT_OVERLAY_AUTO_HIDE("input_overlay_auto_hide")
|
||||
INPUT_OVERLAY_AUTO_HIDE("input_overlay_auto_hide"),
|
||||
DEBUG_KNOBS("debug_knobs")
|
||||
;
|
||||
|
||||
override fun getInt(needsGlobal: Boolean): Int = NativeConfig.getInt(key, needsGlobal)
|
||||
|
||||
@@ -146,6 +146,13 @@ abstract class SettingsItem(
|
||||
descriptionId = R.string.provoking_vertex_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RENDERER_VERTEX_INPUT_DYNAMIC_STATE,
|
||||
titleId = R.string.vertex_input_dynamic_state,
|
||||
descriptionId = R.string.vertex_input_dynamic_state_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.RENDERER_DESCRIPTOR_INDEXING,
|
||||
@@ -755,6 +762,7 @@ abstract class SettingsItem(
|
||||
SwitchSetting(
|
||||
BooleanSetting.ENABLE_UPDATE_CHECKS,
|
||||
titleId = R.string.enable_update_checks,
|
||||
descriptionId = R.string.enable_update_checks_description,
|
||||
)
|
||||
)
|
||||
put(
|
||||
@@ -780,6 +788,16 @@ abstract class SettingsItem(
|
||||
descriptionId = R.string.use_auto_stub_description
|
||||
)
|
||||
)
|
||||
put(
|
||||
SpinBoxSetting(
|
||||
IntSetting.DEBUG_KNOBS,
|
||||
titleId = R.string.debug_knobs,
|
||||
descriptionId = R.string.debug_knobs_description,
|
||||
valueHint = R.string.debug_knobs_hint,
|
||||
min = 0,
|
||||
max = 65535
|
||||
)
|
||||
)
|
||||
|
||||
val fastmem = object : AbstractBooleanSetting {
|
||||
override fun getBoolean(needsGlobal: Boolean): Boolean =
|
||||
@@ -831,7 +849,14 @@ abstract class SettingsItem(
|
||||
descriptionId = R.string.airplane_mode_description
|
||||
)
|
||||
)
|
||||
|
||||
put(
|
||||
SwitchSetting(
|
||||
BooleanSetting.ENABLE_OVERLAY,
|
||||
titleId = R.string.enable_overlay,
|
||||
descriptionId = R.string.enable_overlay_description
|
||||
)
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -186,6 +186,12 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
|
||||
updateButtonState(isValid)
|
||||
}
|
||||
|
||||
/*
|
||||
* xbzk: these two events, along with attachRepeat feature,
|
||||
* were causing spinbox buttons to respond twice per press
|
||||
* cutting these out to retain accelerated press functionality
|
||||
* TODO: clean this out later if no issues arise
|
||||
*
|
||||
spinboxBinding.buttonDecrement.setOnClickListener {
|
||||
val current = spinboxBinding.editValue.text.toString().toIntOrNull() ?: currentValue
|
||||
val newValue = current - 1
|
||||
@@ -199,6 +205,7 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
|
||||
spinboxBinding.editValue.setText(newValue.toString())
|
||||
updateValidity(newValue)
|
||||
}
|
||||
*/
|
||||
|
||||
fun attachRepeat(button: View, delta: Int) {
|
||||
val handler = Handler(Looper.getMainLooper())
|
||||
|
||||