mirror of
https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-08-18 22:23:35 +00:00
Compare commits
22 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 95759ae726 | |||
| dba3bfe74b | |||
| 6d9e4b97a6 | |||
| c14bfc3d5e | |||
| a238536d6d | |||
| 9fe8674760 | |||
| 97547657b5 | |||
| f73164b191 | |||
| 35c420582f | |||
| b2b7a34957 | |||
| d7a564b088 | |||
| 1d57d4a73d | |||
| 3af03332cc | |||
| a6e506c328 | |||
| 8648c27cbb | |||
| def76946f0 | |||
| 13d39f39aa | |||
| 7731b5bc86 | |||
| c4ab2f6b9e | |||
| dd12266c26 | |||
| a3d32a18b8 | |||
| c0ffc900cd |
@@ -1,9 +1,9 @@
|
||||
name: tx-pull
|
||||
|
||||
on:
|
||||
# tuesday, saturday at 2pm
|
||||
# monday at 4pm
|
||||
schedule:
|
||||
- cron: '0 14 * * 2,6'
|
||||
- cron: '0 16 * * 1'
|
||||
workflow_dispatch:
|
||||
|
||||
jobs:
|
||||
|
||||
@@ -3,7 +3,7 @@ description: File a bug report
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: Tech support does not belong here. You should only file an issue here if you think you have experienced an actual bug with yuzu.
|
||||
value: Tech support does not belong here. You should only file an issue here if you think you have experienced an actual bug with Eden.
|
||||
- type: checkboxes
|
||||
attributes:
|
||||
label: Is there an existing issue for this?
|
||||
@@ -43,7 +43,7 @@ body:
|
||||
id: log
|
||||
attributes:
|
||||
label: Log File
|
||||
description: A log file will help our developers to better diagnose and fix the issue. Instructions can be found [here](https://yuzu-emu.org/help/reference/log-files).
|
||||
description: A log file will help our developers to better diagnose and fix the issue. Instructions can be found [here](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/HowToAccessLogs.md).
|
||||
validations:
|
||||
required: true
|
||||
- type: textarea
|
||||
|
||||
@@ -4,7 +4,7 @@ labels: "request"
|
||||
body:
|
||||
- type: markdown
|
||||
attributes:
|
||||
value: Tech support does not belong here. You should only file an issue here if you are requesting a feature you believe would make yuzu better.
|
||||
value: Tech support does not belong here. You should only file an issue here if you are requesting a feature you believe would make Eden better.
|
||||
- type: checkboxes
|
||||
attributes:
|
||||
label: Is there an existing issue for this?
|
||||
@@ -23,6 +23,6 @@ body:
|
||||
id: why-feature
|
||||
attributes:
|
||||
label: Why would this feature be useful?
|
||||
description: A brief description of why this feature would make yuzu better.
|
||||
description: A brief description of why this feature would make Eden better.
|
||||
validations:
|
||||
required: true
|
||||
|
||||
+29
-15
@@ -28,23 +28,23 @@ if (NOT DEFINED ARCHITECTURE)
|
||||
endif()
|
||||
|
||||
# Needed for FFmpeg w/ VAAPI and DRM
|
||||
if (PLATFORM_OPENBSD)
|
||||
if (OPENBSD)
|
||||
# OpenBSD 7.8 broke libcxx when upgrading, so we must define the PSTL backend manually
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R6/lib")
|
||||
elseif (PLATFORM_NETBSD)
|
||||
elseif (NETBSD)
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include -I${CMAKE_SYSROOT}/usr/pkg/include/c++/v1")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include -I${CMAKE_SYSROOT}/usr/pkg/include/c++/v1")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R7/lib")
|
||||
endif()
|
||||
|
||||
# NetBSD: Fun for the whole family!
|
||||
if (PLATFORM_NETBSD)
|
||||
if (NETBSD)
|
||||
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:${CMAKE_SYSROOT}/usr/pkg/lib/ffmpeg7/pkgconfig")
|
||||
endif()
|
||||
|
||||
cmake_dependent_option(YUZU_STATIC_ROOM "Build a static room executable only (CI only)" OFF "PLATFORM_LINUX" OFF)
|
||||
cmake_dependent_option(YUZU_STATIC_ROOM "Build a static room executable only (CI only)" OFF "LINUX" OFF)
|
||||
if (YUZU_STATIC_ROOM)
|
||||
set(YUZU_ROOM ON)
|
||||
set(YUZU_ROOM_STANDALONE ON)
|
||||
@@ -79,6 +79,7 @@ set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundl
|
||||
cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSVC}" "ENABLE_QT" OFF)
|
||||
|
||||
option(ENABLE_DEBUG_TOOLS "Enable debugging tools (maxwell disassembler, SPIRV translator, etc)" OFF)
|
||||
option(ENABLE_WERROR "Enable -Werror diagnostics" ON)
|
||||
|
||||
# non-linux bundled qt are static
|
||||
if (YUZU_USE_BUNDLED_QT AND (APPLE OR NOT UNIX))
|
||||
@@ -157,6 +158,19 @@ if (CXX_CLANG_CL)
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-reserved-identifier>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-deprecated-declarations>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type-mismatch>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c99-extensions>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++17-compat>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++11-compat-reserved-user-defined-literal>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++11-compat-deprecated-writable-strings>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++11-compat-pedantic>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++11-compat>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++0x-compat>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++98-c++11-compat-binary-literal>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++98-compat-pedantic>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c++98-compat>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c99-compat>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c98-compat>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-c99-extensions>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc>)
|
||||
# REQUIRED CPU features IN Windows-amd64
|
||||
if (ARCHITECTURE_x86_64)
|
||||
@@ -210,7 +224,7 @@ endif()
|
||||
|
||||
# ffmpeg
|
||||
option(YUZU_USE_BUNDLED_FFMPEG "Download bundled FFmpeg" ${EXT_DEFAULT})
|
||||
cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external source" "${PLATFORM_SUN}" "NOT WIN32 AND NOT ANDROID" OFF)
|
||||
cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external source" "${SOLARIS}" "NOT WIN32 AND NOT ANDROID" OFF)
|
||||
|
||||
# sirit
|
||||
set(BUNDLED_SIRIT_DEFAULT OFF)
|
||||
@@ -221,7 +235,7 @@ endif()
|
||||
option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${BUNDLED_SIRIT_DEFAULT})
|
||||
|
||||
# FreeBSD 15+ has libusb, versions below should disable it
|
||||
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR PLATFORM_LINUX OR PLATFORM_FREEBSD OR APPLE" OFF)
|
||||
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR LINUX OR FREEBSD OR APPLE" OFF)
|
||||
|
||||
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT (WIN32 AND ARCHITECTURE_arm64) AND NOT APPLE" OFF)
|
||||
mark_as_advanced(FORCE ENABLE_OPENGL)
|
||||
@@ -235,7 +249,7 @@ option(YUZU_TESTS "Compile tests" "${BUILD_TESTING}")
|
||||
|
||||
# Install udev rules on Linux (mainly for gyros)
|
||||
# Only acts on joysticks and nothing else.
|
||||
cmake_dependent_option(YUZU_INSTALL_UDEV_RULES "Install udev rules for gyro access" OFF "PLATFORM_LINUX" OFF)
|
||||
cmake_dependent_option(YUZU_INSTALL_UDEV_RULES "Install udev rules for gyro access" OFF "LINUX" OFF)
|
||||
|
||||
option(YUZU_DOWNLOAD_ANDROID_VVL "Download validation layer binary for android" ON)
|
||||
|
||||
@@ -248,7 +262,7 @@ cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable"
|
||||
|
||||
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "NOT ANDROID" OFF)
|
||||
|
||||
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR PLATFORM_LINUX" OFF)
|
||||
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR LINUX" OFF)
|
||||
|
||||
option(YUZU_DOWNLOAD_TIME_ZONE_DATA "Always download time zone binaries" ON)
|
||||
set(YUZU_TZDB_PATH "" CACHE STRING "Path to a pre-downloaded timezone database")
|
||||
@@ -258,7 +272,7 @@ cmake_dependent_option(YUZU_USE_BUNDLED_MOLTENVK "Download bundled MoltenVK lib"
|
||||
option(YUZU_DISABLE_LLVM "Disable LLVM (useful for CI)" OFF)
|
||||
|
||||
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
|
||||
if (EXT_DEFAULT OR PLATFORM_SUN OR PLATFORM_OPENBSD)
|
||||
if (EXT_DEFAULT OR SOLARIS OR OPENBSD)
|
||||
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL ON)
|
||||
endif()
|
||||
|
||||
@@ -281,7 +295,7 @@ if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (ARCHITECTURE_arm64 AND (ANDROID OR PLATFORM_LINUX))
|
||||
if (ARCHITECTURE_arm64 AND (ANDROID OR LINUX))
|
||||
set(HAS_NCE 1)
|
||||
add_compile_definitions(HAS_NCE=1)
|
||||
endif()
|
||||
@@ -290,7 +304,7 @@ if (YUZU_ROOM)
|
||||
add_compile_definitions(YUZU_ROOM)
|
||||
endif()
|
||||
|
||||
if (UNIX AND NOT (PLATFORM_LINUX OR WIN32))
|
||||
if (UNIX AND NOT (LINUX OR WIN32))
|
||||
if(CXX_APPLE OR CXX_CLANG)
|
||||
# libc++ has stop_token and jthread as experimental
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fexperimental-library")
|
||||
@@ -404,7 +418,7 @@ if (Boost_ADDED)
|
||||
|
||||
if (NOT MSVC OR CXX_CLANG)
|
||||
# boost sucks
|
||||
if (PLATFORM_SUN)
|
||||
if (SOLARIS)
|
||||
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-pthreads>)
|
||||
endif()
|
||||
|
||||
@@ -508,9 +522,9 @@ elseif (WIN32)
|
||||
# PSAPI is the Process Status API
|
||||
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version crypt32 rpcrt4 gdi32 wldap32 mswsock)
|
||||
endif()
|
||||
elseif (PLATFORM_MANAGARM)
|
||||
elseif (MANAGARM)
|
||||
set(PLATFORM_LIBRARIES iconv intl)
|
||||
elseif (PLATFORM_HAIKU)
|
||||
elseif (HAIKUOS)
|
||||
# Haiku is so special :)
|
||||
set(PLATFORM_LIBRARIES bsd /boot/system/lib/libnetwork.so)
|
||||
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
|
||||
@@ -604,7 +618,7 @@ if (ENABLE_QT)
|
||||
|
||||
# Best practice is to ask for all components at once, so they are from the same version
|
||||
set(YUZU_QT_COMPONENTS Core Widgets Charts Concurrent Gui)
|
||||
if (PLATFORM_LINUX OR PLATFORM_FREEBSD)
|
||||
if (LINUX OR FREEBSD)
|
||||
list(APPEND YUZU_QT_COMPONENTS DBus)
|
||||
# yes Qt, we get it
|
||||
set(QT_NO_PRIVATE_MODULE_WARNING ON)
|
||||
|
||||
@@ -13,7 +13,7 @@ find_package_handle_standard_args(Opus
|
||||
VERSION_VAR OPUS_VERSION
|
||||
)
|
||||
|
||||
if (PLATFORM_MSYS)
|
||||
if (MSYS2)
|
||||
FixMsysPath(PkgConfig::OPUS)
|
||||
endif()
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ find_package_handle_standard_args(enet
|
||||
VERSION_VAR ENET_VERSION
|
||||
)
|
||||
|
||||
if (PLATFORM_MSYS)
|
||||
if (MSYS2)
|
||||
FixMsysPath(PkgConfig::ENET)
|
||||
endif()
|
||||
|
||||
|
||||
@@ -14,7 +14,7 @@ find_package_handle_standard_args(libusb
|
||||
VERSION_VAR LIBUSB_VERSION
|
||||
)
|
||||
|
||||
if (PLATFORM_MSYS)
|
||||
if (MSYS2)
|
||||
FixMsysPath(PkgConfig::LIBUSB)
|
||||
endif()
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ else()
|
||||
find_package(PkgConfig QUIET)
|
||||
pkg_search_module(LZ4 QUIET IMPORTED_TARGET liblz4)
|
||||
|
||||
if (PLATFORM_MSYS)
|
||||
if (MSYS2)
|
||||
FixMsysPath(PkgConfig::LZ4)
|
||||
endif()
|
||||
|
||||
|
||||
+5
-1
@@ -22,9 +22,13 @@ Eden is free, open-source, copyleft software, licensed under the terms of the [G
|
||||
|
||||
- No LLM or AI usage, *period*, for patches, pull requests, issues, comments, debugging, brainstorming, etc.
|
||||
- For details on why, see the [detailed AI policy](docs/policies/AI.md).
|
||||
- Usage of any form of profanity or otherwise unsavory language is generally discouraged.
|
||||
- This is primarily because it rarely helps to actually understand what's going on.
|
||||
- Remember that your comments should be focused and actually address what's happening. With very few exceptions, expletives are actively detrimental at best.
|
||||
- New code must follow the same general style as the surrounding codebase. Exceptions may be granted in certain cases.
|
||||
- Maintainers reserve the right to change your patches and pull requests at will. We will try to avoid this.
|
||||
- You should respect all decisions made by the [code owners](docs/CODEOWNERS) in your particular subsystem. If you feel they are overstepping or are incorrect, don't be afraid to stand your ground!
|
||||
- You should generally respect all decisions made by the [code owners](docs/CODEOWNERS) in your particular subsystem.
|
||||
- However, if you feel they are overstepping or are incorrect, don't be afraid to stand your ground! Maintainers are not always correct.
|
||||
- While we do *not* adhere to the terms of a formal code of conduct, you will generally be expected to respect other developers, contributors, and community members.
|
||||
- You **must** have basic knowledge of [Git](https://git-scm.com/learn). Knowing how to manage your branches and follow proper fork policies is a necessity.
|
||||
|
||||
|
||||
@@ -46,6 +46,8 @@ These options control dependencies.
|
||||
- `YUZU_INSTALL_UDEV_RULES` (OFF) Install udev rules to enable hidraw access
|
||||
- Needed for gyroscopes
|
||||
- Only available on Linux
|
||||
- `ENABLE_DEBUG_TOOLS` (OFF) Enables debugging and development tools, see [tools](../tools/README.md).
|
||||
- `ENABLE_WERROR` (ON) Enables warnings as errors (-Werror).
|
||||
|
||||
### Flavors
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ Everyone has their own way of viewing good/bad C++ practices, my general outline
|
||||
- The reason is because the project has `-fno-rtti` disabled by default, due to the costs of dynamic polymorphism.
|
||||
- Always copy-on-value for objects with `sizeof(void *) >= sizeof(T) * 2`, i.e objects sized as 2 pointers or less, for bigger objects you can use ref/pointer as usual.
|
||||
- Try using move semantics instead of references, whenever possible.
|
||||
- Remember function parameters are extremelly cheap as fuck, don't be afraid to place upto 8 parameters on a given function.
|
||||
- Function parameters are cheap. Don't be afraid to use as many as needed (API usability permitting).
|
||||
- Don't save a reference in structures of a parent object, i.e:
|
||||
|
||||
```c++
|
||||
|
||||
Vendored
+1
-1
@@ -164,7 +164,7 @@ if (NOT ANDROID)
|
||||
AddJsonPackage(sdl3)
|
||||
else()
|
||||
message(STATUS "Using bundled SDL3")
|
||||
if (PLATFORM_FREEBSD)
|
||||
if (FREEBSD)
|
||||
set(BUILD_SHARED_LIBS ON)
|
||||
endif()
|
||||
AddJsonPackage(sdl3-ci)
|
||||
|
||||
+23
-80
@@ -1,45 +1,46 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 crueter
|
||||
# SPDX-FileCopyrightText: Copyright 2026 crueter
|
||||
# SPDX-License-Identifier: LGPL-3.0-or-later
|
||||
|
||||
## DetectPlatform ##
|
||||
|
||||
# This is a small helper that sets PLATFORM_<platform> variables for various
|
||||
# This is a small helper that sets platform variables for various
|
||||
# operating systems and distributions. Note that Apple, Windows, Android, etc.
|
||||
# are not covered, as CMake already does that for us.
|
||||
|
||||
# It also sets CXX_<compiler> for the C++ compiler.
|
||||
|
||||
# Furthermore, some platforms have really silly requirements/quirks, so this
|
||||
# also does a few of those.
|
||||
|
||||
# This module contains contributions from the Eden Emulator Project,
|
||||
# notably from crueter and Lizzie.
|
||||
|
||||
if (${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
|
||||
set(PLATFORM_SUN ON)
|
||||
set(SOLARIS ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenOrbis")
|
||||
set(PLATFORM_PS4 ON)
|
||||
set(OPENORBIS ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "managarm")
|
||||
set(PLATFORM_MANAGARM ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
|
||||
set(PLATFORM_FREEBSD ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
|
||||
set(PLATFORM_OPENBSD ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "NetBSD")
|
||||
set(PLATFORM_NETBSD ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "DragonFly")
|
||||
set(PLATFORM_DRAGONFLYBSD ON)
|
||||
set(MANAGARM ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Haiku")
|
||||
set(PLATFORM_HAIKU ON)
|
||||
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
|
||||
set(PLATFORM_LINUX ON)
|
||||
set(HAIKUOS ON)
|
||||
endif()
|
||||
|
||||
# BSD
|
||||
if (DEFINED BSD)
|
||||
if ("${BSD}" STREQUAL "DragonFlyBSD")
|
||||
set(DRAGONFLYBSD ON)
|
||||
elseif ("${BSD}" STREQUAL "FreeBSD")
|
||||
set(FREEBSD ON)
|
||||
elseif ("${BSD}" STREQUAL "OpenBSD")
|
||||
set(OPENBSD ON)
|
||||
elseif ("${BSD}" STREQUAL "NetBSD")
|
||||
set(NETBSD ON)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# dumb heuristic to detect msys2
|
||||
if (CMAKE_COMMAND MATCHES "msys64")
|
||||
set(PLATFORM_MSYS ON)
|
||||
set(MSYS2 ON)
|
||||
endif()
|
||||
|
||||
# compiler checks
|
||||
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
set(CXX_CLANG ON)
|
||||
if (MSVC)
|
||||
@@ -47,8 +48,6 @@ if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
|
||||
endif()
|
||||
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
|
||||
set(CXX_GCC ON)
|
||||
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
|
||||
set(CXX_CL ON)
|
||||
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "IntelLLVM")
|
||||
set(CXX_ICC ON)
|
||||
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
|
||||
@@ -61,37 +60,13 @@ if(MINGW AND CXX_CLANG)
|
||||
set(CMAKE_SYSTEM_VERSION 10.0.0)
|
||||
endif()
|
||||
|
||||
# NB: this does not account for SPARC
|
||||
if (PLATFORM_SUN)
|
||||
# Terrific OpenIndiana pkg shenanigans
|
||||
list(APPEND CMAKE_PREFIX_PATH
|
||||
"${CMAKE_SYSROOT}/usr/lib/qt/6.6/lib/amd64/cmake")
|
||||
list(APPEND CMAKE_MODULE_PATH
|
||||
"${CMAKE_SYSROOT}/usr/lib/qt/6.6/lib/amd64/cmake")
|
||||
|
||||
# Amazing - absolutely incredible
|
||||
list(APPEND CMAKE_PREFIX_PATH "${CMAKE_SYSROOT}/usr/lib/amd64/cmake")
|
||||
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SYSROOT}/usr/lib/amd64/cmake")
|
||||
|
||||
# For some mighty reason, doing a normal release build sometimes
|
||||
# may not trigger the proper -O3 switch to materialize
|
||||
if (CMAKE_BUILD_TYPE MATCHES "Release")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
|
||||
endif()
|
||||
if (CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O2")
|
||||
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# MSYS2 utilities
|
||||
|
||||
# Sometimes, PkgConfig modules will incorrectly reference / when CMake
|
||||
# wants you to reference it as C:/msys64/. This function corrects that.
|
||||
# Example in a Find module:
|
||||
#[[
|
||||
if (PLATFORM_MSYS)
|
||||
if (MSYS2)
|
||||
FixMsysPath(PkgConfig::OPUS)
|
||||
endif()
|
||||
]]
|
||||
@@ -116,41 +91,9 @@ function(FixMsysPath target)
|
||||
INTERFACE_INCLUDE_DIRECTORIES ${include_dir})
|
||||
endfunction()
|
||||
|
||||
# MSYSTEM handling + program_path
|
||||
if (PLATFORM_MSYS)
|
||||
# really, really dumb heuristic to detect what environment we are in
|
||||
macro(system var)
|
||||
if (CMAKE_COMMAND MATCHES ${var})
|
||||
set(MSYSTEM ${var})
|
||||
endif()
|
||||
endmacro()
|
||||
|
||||
system(mingw64)
|
||||
system(clang64)
|
||||
system(clangarm64)
|
||||
system(ucrt64)
|
||||
|
||||
if (NOT DEFINED MSYSTEM)
|
||||
set(MSYSTEM msys2)
|
||||
endif()
|
||||
|
||||
# We generally want to prioritize environment-specific binaries if possible
|
||||
# some, like autoconf, are not present on environments besides msys2 though
|
||||
set(CMAKE_PROGRAM_PATH C:/msys64/${MSYSTEM}/bin C:/msys64/usr/bin)
|
||||
set(ENV{PKG_CONFIG_PATH} C:/msys64/${MSYSTEM}/lib/pkgconfig)
|
||||
endif()
|
||||
|
||||
# This saves a truly ridiculous amount of time during linking
|
||||
# In my tests, without this, Eden takes 2 mins, with this, it takes 3-5 seconds
|
||||
# or on GitHub Actions, 10 minutes -> 3 seconds
|
||||
# Saves linking time
|
||||
if (MINGW)
|
||||
set(MINGW_FLAGS "-Wl,--strip-all -Wl,--gc-sections")
|
||||
set(CMAKE_EXE_LINKER_FLAGS_RELEASE
|
||||
"${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${MINGW_FLAGS}")
|
||||
endif()
|
||||
|
||||
# awesome
|
||||
if (PLATFORM_FREEBSD OR PLATFORM_DRAGONFLYBSD)
|
||||
set(CMAKE_EXE_LINKER_FLAGS
|
||||
"${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/local/lib")
|
||||
endif()
|
||||
|
||||
Vendored
+5
-5
@@ -56,7 +56,7 @@ if (NOT YUZU_USE_BUNDLED_FFMPEG)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (PLATFORM_PS4 OR PLATFORM_MANAGARM)
|
||||
if (OPENORBIS OR MANAGARM)
|
||||
# Doesn't support VA-API, don't go thru the embarrassment of trying to enable it
|
||||
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vaapi)
|
||||
elseif (ANDROID)
|
||||
@@ -75,7 +75,7 @@ elseif (UNIX AND NOT DEFINED FFmpeg_IS_CROSS_COMPILING AND NOT ANDROID)
|
||||
if(X11_FOUND)
|
||||
if (NOT APPLE)
|
||||
# In Solaris needs explicit linking for ffmpeg which links to /lib/amd64/libX11.so
|
||||
if(PLATFORM_SUN)
|
||||
if(SOLARIS)
|
||||
list(APPEND FFmpeg_HWACCEL_LIBRARIES
|
||||
X11
|
||||
"${CMAKE_SYSROOT}/usr/lib/xorg/amd64/libdrm.so")
|
||||
@@ -158,7 +158,7 @@ elseif (UNIX AND NOT DEFINED FFmpeg_IS_CROSS_COMPILING AND NOT ANDROID)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if (PLATFORM_PS4)
|
||||
if (OPENORBIS)
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_LIBS
|
||||
-lkernel
|
||||
-lSceUserService
|
||||
@@ -172,7 +172,7 @@ if (PLATFORM_PS4)
|
||||
--extra-cxxflags=${CMAKE_SYSROOT}/usr/include
|
||||
--extra-libs="${FFmpeg_CROSS_COMPILE_LIBS}"
|
||||
)
|
||||
elseif (PLATFORM_MANAGARM)
|
||||
elseif (MANAGARM)
|
||||
# Required for proper stuff
|
||||
list(APPEND FFmpeg_CROSS_COMPILE_FLAGS
|
||||
--disable-pthreads
|
||||
@@ -299,7 +299,7 @@ else()
|
||||
set(FFmpeg_BUILD_LIBRARIES ${FFmpeg_LIBRARIES})
|
||||
|
||||
# BSD make or Solaris make don't support ffmpeg make-j8
|
||||
if (PLATFORM_LINUX OR ANDROID OR APPLE OR WIN32 OR PLATFORM_FREEBSD)
|
||||
if (LINUX OR ANDROID OR APPLE OR WIN32 OR FREEBSD)
|
||||
set(FFmpeg_MAKE_ARGS -j${SYSTEM_THREADS})
|
||||
else()
|
||||
set(FFmpeg_MAKE_ARGS "")
|
||||
|
||||
Vendored
+1
-1
@@ -11,7 +11,7 @@ if (NOT libusb_ADDED)
|
||||
endif()
|
||||
|
||||
# TODO: *BSD fails to compile--may need different configs/symbols
|
||||
if (MINGW OR PLATFORM_LINUX OR APPLE)
|
||||
if (MINGW OR LINUX OR APPLE)
|
||||
set(LIBUSB_FOUND ON CACHE BOOL "libusb is present" FORCE)
|
||||
set(LIBUSB_VERSION "1.0.24" CACHE STRING "libusb version string" FORCE)
|
||||
|
||||
|
||||
Vendored
+2
-2
@@ -1177,7 +1177,7 @@ static void *stbi__load_main(stbi__context *s, int *x, int *y, int *comp, int re
|
||||
#endif
|
||||
|
||||
#ifndef STBI_NO_TGA
|
||||
// test tga last because it's a crappy test!
|
||||
// test tga last because it's a bad test!
|
||||
if (stbi__tga_test(s))
|
||||
return stbi__tga_load(s,x,y,comp,req_comp, ri);
|
||||
#endif
|
||||
@@ -7662,7 +7662,7 @@ static int stbi__info_main(stbi__context *s, int *x, int *y, int *comp)
|
||||
if (stbi__hdr_info(s, x, y, comp)) return 1;
|
||||
#endif
|
||||
|
||||
// test tga last because it's a crappy test!
|
||||
// test tga last because it's a bad test!
|
||||
#ifndef STBI_NO_TGA
|
||||
if (stbi__tga_info(s, x, y, comp))
|
||||
return 1;
|
||||
|
||||
+21
-9
@@ -155,12 +155,24 @@ else()
|
||||
$<$<COMPILE_LANGUAGE:CXX>:-fno-rtti>)
|
||||
endif()
|
||||
|
||||
if (ENABLE_WERROR)
|
||||
add_compile_options(
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=all>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=extra>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=missing-declarations>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=shadow>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=unused>)
|
||||
else()
|
||||
add_compile_options(
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wall>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wextra>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wmissing-declarations>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wshadow>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wunused>
|
||||
# Some compilers could particularly misbehave :)
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-error-all>)
|
||||
endif()
|
||||
add_compile_options(
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=all>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=extra>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=missing-declarations>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=shadow>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=unused>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-attributes>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-invalid-offsetof>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-parameter>
|
||||
@@ -169,9 +181,9 @@ else()
|
||||
if (CXX_CLANG OR CXX_ICC OR CXX_APPLE) # Clang, AppleClang, or Intel C++
|
||||
if (NOT MSVC)
|
||||
add_compile_options(
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=shadow-uncaptured-local>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=implicit-fallthrough>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=type-limits>)
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wshadow-uncaptured-local>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wimplicit-fallthrough>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wtype-limits>)
|
||||
endif()
|
||||
add_compile_options(
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-braced-scalar-init>
|
||||
@@ -181,7 +193,7 @@ else()
|
||||
|
||||
if (ARCHITECTURE_x86_64)
|
||||
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>)
|
||||
if (PLATFORM_LINUX OR PLATFORM_FREEBSD)
|
||||
if (LINUX OR FREEBSD)
|
||||
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-mtls-dialect=gnu2>)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
+1
@@ -586,6 +586,7 @@ abstract class SettingsItem(
|
||||
IntSetting.FSR_SHARPENING_SLIDER,
|
||||
titleId = R.string.fsr_sharpness,
|
||||
descriptionId = R.string.fsr_sharpness_description,
|
||||
max = 200,
|
||||
units = "%"
|
||||
)
|
||||
)
|
||||
|
||||
@@ -1182,7 +1182,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
|
||||
container,
|
||||
IntSetting.FSR_SHARPENING_SLIDER,
|
||||
minValue = 0,
|
||||
maxValue = 100,
|
||||
maxValue = 200,
|
||||
units = "%"
|
||||
)
|
||||
}
|
||||
|
||||
@@ -222,7 +222,7 @@ if (MSVC)
|
||||
)
|
||||
else()
|
||||
target_compile_options(audio_core PRIVATE
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=conversion>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wconversion>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-sign-conversion>)
|
||||
endif()
|
||||
|
||||
|
||||
@@ -220,7 +220,7 @@ endif()
|
||||
if(CXX_CLANG)
|
||||
target_compile_options(common PRIVATE
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-fsized-deallocation>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=unreachable-code-aggressive>)
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wunreachable-code-aggressive>)
|
||||
target_compile_definitions(
|
||||
common
|
||||
PRIVATE
|
||||
|
||||
@@ -702,7 +702,15 @@ struct Values {
|
||||
|
||||
// Controls
|
||||
InputSetting<std::array<PlayerInput, 10>> players;
|
||||
|
||||
Setting<bool> disable_wgi_xinput{
|
||||
linkage, false, "disable_wgi_xinput", Category::Controls, Specialization::Default,
|
||||
// Only read/write disable_wgi_xinput on Windows platforms
|
||||
#ifdef _WIN32
|
||||
true
|
||||
#else
|
||||
false
|
||||
#endif
|
||||
};
|
||||
Setting<bool> enable_raw_input{
|
||||
linkage, false, "enable_raw_input", Category::Controls, Specialization::Default,
|
||||
// Only read/write enable_raw_input on Windows platforms
|
||||
|
||||
@@ -1173,7 +1173,7 @@ add_library(core STATIC
|
||||
|
||||
if (ENABLE_WIFI_SCAN)
|
||||
target_sources(core PRIVATE internal_network/wifi_scanner.cpp)
|
||||
if (PLATFORM_LINUX)
|
||||
if (LINUX)
|
||||
target_link_libraries(core PRIVATE iw)
|
||||
endif()
|
||||
else()
|
||||
@@ -1199,7 +1199,7 @@ if (MSVC)
|
||||
)
|
||||
else()
|
||||
target_compile_options(core PRIVATE
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=conversion>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wconversion>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-sign-conversion>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type>
|
||||
$<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation>)
|
||||
|
||||
@@ -28,7 +28,7 @@ Result CloseHandle(Core::System& system, Handle handle) {
|
||||
|
||||
/// Clears the signaled state of an event or process.
|
||||
Result ResetSignal(Core::System& system, Handle handle) {
|
||||
LOG_DEBUG(Kernel_SVC, "called handle {:#08x}", handle);
|
||||
LOG_TRACE(Kernel_SVC, "called handle {:#08x}", handle);
|
||||
|
||||
// Get the current handle table.
|
||||
const auto& handle_table = GetCurrentProcess(system.Kernel()).GetHandleTable();
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator
|
||||
@@ -84,7 +84,7 @@ private:
|
||||
RestrictionSettings restriction_settings{};
|
||||
std::array<char, 8> pin_code{};
|
||||
Capability capability{};
|
||||
// TODO: this is RAW as fuck
|
||||
// TODO: this is raw
|
||||
PlayTimerSettings raw_play_timer_settings{};
|
||||
|
||||
KernelHelpers::ServiceContext service_context;
|
||||
|
||||
@@ -1020,7 +1020,7 @@ Result ISystemSettingsServer::GetBatteryLot(Out<BatteryLot> out_battery_lot) {
|
||||
c.lot_number[1] = 'H';
|
||||
c.lot_number[2] = 'A';
|
||||
c.lot_number[3] = 'C';
|
||||
// TODO: I have no fucking idea what the letters mean
|
||||
// TODO: what do the letters mean?
|
||||
c.lot_number[4] = 'H';
|
||||
c.lot_number[5] = 'Z';
|
||||
c.lot_number[6] = 'Z';
|
||||
|
||||
@@ -88,25 +88,10 @@ Result IApplicationDisplayService::GetIndirectDisplayTransactionService(
|
||||
}
|
||||
|
||||
Result IApplicationDisplayService::OpenDisplay(Out<u64> out_display_id, DisplayName display_name) {
|
||||
LOG_DEBUG(Service_VI, "called with display_name={}", display_name.data());
|
||||
|
||||
// Ensure the display name is null-terminated
|
||||
display_name[display_name.size() - 1] = '\0';
|
||||
|
||||
// According to switchbrew, only "Default", "External", "Edid", "Internal" and "Null" are valid
|
||||
const std::array<std::string_view, 5> valid_names = {
|
||||
"Default", "External", "Edid", "Internal", "Null"
|
||||
};
|
||||
|
||||
bool valid_name = false;
|
||||
for (const auto& name : valid_names) {
|
||||
if (name == display_name.data()) {
|
||||
valid_name = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
R_UNLESS(valid_name, ResultOperationFailed);
|
||||
LOG_DEBUG(Service_VI, "called with display_name={}", display_name.data());
|
||||
|
||||
R_RETURN(m_container->OpenDisplay(out_display_id, display_name));
|
||||
}
|
||||
|
||||
@@ -531,7 +531,8 @@ int TranslateTypeToNative(Type type) {
|
||||
NETWORK_PROTOCOL_TRANSLATE_ELEM(MPLS) \
|
||||
NETWORK_PROTOCOL_TRANSLATE_ELEM(PFSYNC)
|
||||
#elif defined(__linux__)
|
||||
// Other platforms get fucked
|
||||
// Other platforms may not support some niche protocols.
|
||||
// This is usually not an issue
|
||||
#define NETWORK_PROTOCOL_TRANSLATE_LIST \
|
||||
NETWORK_PROTOCOL_TRANSLATE_ELEM(IP) \
|
||||
/*NETWORK_PROTOCOL_TRANSLATE_ELEM(HOPOPTS)*/ \
|
||||
|
||||
@@ -25,7 +25,7 @@ endif()
|
||||
# Dynarmic project options
|
||||
option(DYNARMIC_ENABLE_CPU_FEATURE_DETECTION "Turning this off causes dynarmic to assume the host CPU doesn't support anything later than SSE3" ON)
|
||||
|
||||
if (PLATFORM_OPENBSD OR PLATFORM_DRAGONFLY OR PLATFORM_NETBSD)
|
||||
if (OPENBSD OR DRAGONFLY OR NETBSD)
|
||||
set(REQUIRE_WX ON)
|
||||
else()
|
||||
set(REQUIRE_WX OFF)
|
||||
|
||||
@@ -363,7 +363,7 @@ elseif (APPLE)
|
||||
backend/exception_handler_macos_mig.c
|
||||
)
|
||||
endif()
|
||||
elseif (UNIX AND NOT PLATFORM_HAIKU)
|
||||
elseif (UNIX AND NOT HAIKUOS)
|
||||
# Haiku lacks <ucontext.h>
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
|
||||
target_link_libraries(dynarmic PRIVATE rt)
|
||||
|
||||
@@ -234,7 +234,7 @@ private:
|
||||
BlockOfCode block_of_code;
|
||||
A32EmitX64 emitter;
|
||||
Optimization::PolyfillOptions polyfill_options;
|
||||
// Keep it here, you don't wanna mess with the fuckery that's initializer lists
|
||||
// Keep it here in order to not mess with initializer lists
|
||||
const A32::UserConfig conf;
|
||||
Jit* jit_interface;
|
||||
|
||||
|
||||
@@ -2160,8 +2160,6 @@ void EmitFPVectorToFixed(BlockOfCode& code, EmitContext& ctx, IR::Inst* inst) {
|
||||
ROUNDING_MODE_CASE(CASE, 0x3e) \
|
||||
ROUNDING_MODE_CASE(CASE, 0x3f)
|
||||
|
||||
// FUCK YOU MSVC, FUCKING DEPTH CANT EVEN HANDLE 8+16+32+64 DEPTH OF A ELSE STATMENT YOU FUCKING STUPID
|
||||
// BURN MSVC BURN IT STUPID COMPILER CAN'T EVEN COMPILE THE MOST BASIC C++
|
||||
ROUNDING_MODE_SWITCH(ToNearest_TieEven)
|
||||
ROUNDING_MODE_SWITCH(TowardsPlusInfinity)
|
||||
ROUNDING_MODE_SWITCH(TowardsMinusInfinity)
|
||||
|
||||
@@ -787,7 +787,7 @@ static void FoldCountLeadingZeros(IR::Inst& inst, bool is_32_bit) {
|
||||
/// Folds division operations based on the following:
|
||||
///
|
||||
/// 1. x / 0 -> 0 (NOTE: This is an ARM-specific behavior defined in the architecture reference manual)
|
||||
/// 2a. 0x8000_0000 / 0xFFFF_FFFF -> 0x8000_0000 (NOTE: More ARM bullshit)
|
||||
/// 2a. 0x8000_0000 / 0xFFFF_FFFF -> 0x8000_0000 (NOTE: More ARM errata)
|
||||
/// 2b. 0x8000_0000_0000_0000 / 0xFFFF_FFFF_FFFF_FFFF -> 0x8000_0000_0000_0000
|
||||
/// 3. imm_x / imm_y -> result
|
||||
/// 4. x / 1 -> x
|
||||
|
||||
@@ -151,7 +151,7 @@ if (MSVC)
|
||||
)
|
||||
else()
|
||||
target_compile_options(hid_core PRIVATE
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=conversion>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wconversion>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-sign-conversion>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type>
|
||||
$<$<CXX_COMPILER_ID:Clang>:-fsized-deallocation>)
|
||||
|
||||
@@ -44,7 +44,7 @@ if (MSVC)
|
||||
/we4800 # Implicit conversion from 'type' to bool. Possible information loss
|
||||
)
|
||||
else()
|
||||
target_compile_options(input_common PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:-Werror=conversion>)
|
||||
target_compile_options(input_common PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:-Wconversion>)
|
||||
endif()
|
||||
|
||||
if (ANDROID)
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
@@ -157,8 +160,8 @@ Common::ParamPackage Android::BuildButtonParamPackageForButton(PadIdentifier ide
|
||||
|
||||
bool Android::MatchVID(Common::UUID device, const std::vector<std::string>& vids) const {
|
||||
for (size_t i = 0; i < vids.size(); ++i) {
|
||||
auto fucker = device.RawString();
|
||||
if (fucker.find(vids[i]) != std::string::npos) {
|
||||
auto dev_str = device.RawString();
|
||||
if (dev_str.find(vids[i]) != std::string::npos) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -648,6 +648,13 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
|
||||
// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, Settings::values.enable_raw_input ? "1" : "0");
|
||||
|
||||
#ifdef _WIN32
|
||||
if (Settings::values.disable_wgi_xinput) {
|
||||
SDL_SetHintWithPriority(SDL_HINT_JOYSTICK_RAWINPUT_CORRELATE_XINPUT, "0", SDL_HINT_OVERRIDE);
|
||||
SDL_SetHintWithPriority(SDL_HINT_JOYSTICK_WGI, "0", SDL_HINT_OVERRIDE);
|
||||
}
|
||||
#endif
|
||||
|
||||
// SDL3 defaults Steam Controller Bluetooth HIDAPI support to off, which can disable gyro.
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_STEAM, "1");
|
||||
SDL_SetHint(SDL_HINT_GAMECONTROLLER_SENSOR_FUSION, "1");
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
# SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
|
||||
@@ -28,6 +28,6 @@ if (ENABLE_WEB_SERVICE)
|
||||
endif()
|
||||
|
||||
# Solaris uses /lib/amd64/libsocket.so and /lib/amd64/libnsl.so
|
||||
if (PLATFORM_SUN)
|
||||
if (SOLARIS)
|
||||
target_link_libraries(network PRIVATE socket nsl)
|
||||
endif()
|
||||
|
||||
@@ -253,7 +253,7 @@ if (MSVC)
|
||||
)
|
||||
else()
|
||||
target_compile_options(shader_recompiler PRIVATE
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=conversion>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wconversion>
|
||||
# Bracket depth determines maximum size of a fold expression in Clang since 9c9974c3ccb6.
|
||||
# And this in turns limits the size of a std::array.
|
||||
$<$<CXX_COMPILER_ID:Clang>:-fbracket-depth=1024>
|
||||
|
||||
@@ -50,12 +50,6 @@ constexpr std::array RGBA_LUT{
|
||||
R | G | B | A, //
|
||||
};
|
||||
|
||||
void CheckAlignment(IR::Reg reg, size_t alignment) {
|
||||
if (!IR::IsAligned(reg, alignment)) {
|
||||
throw NotImplementedException("Unaligned source register {}", reg);
|
||||
}
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
IR::Value Composite(TranslatorVisitor& v, Args... regs) {
|
||||
return v.ir.CompositeConstruct(v.F(regs)...);
|
||||
@@ -86,67 +80,53 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
|
||||
info.type.Assign(TextureType::Color2D);
|
||||
return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_b), zero, {}, info);
|
||||
case 3: // 2D.LL
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::Color2D);
|
||||
return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b), {},
|
||||
info);
|
||||
case 4: // 2D.DC
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::Color2D);
|
||||
info.is_depth.Assign(1);
|
||||
return v.ir.ImageSampleDrefImplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b),
|
||||
{}, {}, {}, info);
|
||||
case 5: // 2D.LL.DC
|
||||
CheckAlignment(reg_a, 2);
|
||||
CheckAlignment(reg_b, 2);
|
||||
info.type.Assign(TextureType::Color2D);
|
||||
info.is_depth.Assign(1);
|
||||
return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1),
|
||||
v.F(reg_b + 1), v.F(reg_b), {}, info);
|
||||
case 6: // 2D.LZ.DC
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::Color2D);
|
||||
info.is_depth.Assign(1);
|
||||
return v.ir.ImageSampleDrefExplicitLod(handle, Composite(v, reg_a, reg_a + 1), v.F(reg_b),
|
||||
zero, {}, info);
|
||||
case 7: // ARRAY_2D
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::ColorArray2D);
|
||||
return v.ir.ImageSampleImplicitLod(
|
||||
handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))),
|
||||
{}, {}, {}, info);
|
||||
case 8: // ARRAY_2D.LZ
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::ColorArray2D);
|
||||
return v.ir.ImageSampleExplicitLod(
|
||||
handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))),
|
||||
zero, {}, info);
|
||||
case 9: // ARRAY_2D.LZ.DC
|
||||
CheckAlignment(reg_a, 2);
|
||||
CheckAlignment(reg_b, 2);
|
||||
info.type.Assign(TextureType::ColorArray2D);
|
||||
info.is_depth.Assign(1);
|
||||
return v.ir.ImageSampleDrefExplicitLod(
|
||||
handle, v.ir.CompositeConstruct(v.F(reg_a + 1), v.F(reg_b), ReadArray(v, v.X(reg_a))),
|
||||
v.F(reg_b + 1), zero, {}, info);
|
||||
case 10: // 3D
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::Color3D);
|
||||
return v.ir.ImageSampleImplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), {}, {},
|
||||
{}, info);
|
||||
case 11: // 3D.LZ
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::Color3D);
|
||||
return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), zero, {},
|
||||
info);
|
||||
case 12: // CUBE
|
||||
CheckAlignment(reg_a, 2);
|
||||
info.type.Assign(TextureType::ColorCube);
|
||||
return v.ir.ImageSampleImplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b), {}, {},
|
||||
{}, info);
|
||||
case 13: // CUBE.LL
|
||||
CheckAlignment(reg_a, 2);
|
||||
CheckAlignment(reg_b, 2);
|
||||
info.type.Assign(TextureType::ColorCube);
|
||||
return v.ir.ImageSampleExplicitLod(handle, Composite(v, reg_a, reg_a + 1, reg_b),
|
||||
v.F(reg_b + 1), {}, info);
|
||||
@@ -187,12 +167,10 @@ IR::Reg RegStoreComponent32(u64 insn, unsigned index) {
|
||||
case 0:
|
||||
return texs.dest_reg_a;
|
||||
case 1:
|
||||
CheckAlignment(texs.dest_reg_a, 2);
|
||||
return texs.dest_reg_a + 1;
|
||||
case 2:
|
||||
return texs.dest_reg_b;
|
||||
case 3:
|
||||
CheckAlignment(texs.dest_reg_b, 2);
|
||||
return texs.dest_reg_b + 1;
|
||||
}
|
||||
throw LogicError("Invalid store index {}", index);
|
||||
|
||||
@@ -34,12 +34,6 @@ union Encoding {
|
||||
BitField<36, 13, u64> cbuf_offset;
|
||||
};
|
||||
|
||||
void CheckAlignment(IR::Reg reg, size_t alignment) {
|
||||
if (!IR::IsAligned(reg, alignment)) {
|
||||
throw NotImplementedException("Unaligned source register {}", reg);
|
||||
}
|
||||
}
|
||||
|
||||
IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg reg) {
|
||||
const IR::U32 value{v.X(reg)};
|
||||
return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(6), true),
|
||||
@@ -60,18 +54,15 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
|
||||
info.is_depth.Assign(tld4s.dc != 0 ? 1 : 0);
|
||||
IR::Value coords;
|
||||
if (tld4s.aoffi != 0) {
|
||||
CheckAlignment(reg_a, 2);
|
||||
coords = v.ir.CompositeConstruct(v.F(reg_a), v.F(reg_a + 1));
|
||||
IR::Value offset = MakeOffset(v, reg_b);
|
||||
if (tld4s.dc != 0) {
|
||||
CheckAlignment(reg_b, 2);
|
||||
IR::F32 dref = v.F(reg_b + 1);
|
||||
return v.ir.ImageGatherDref(handle, coords, offset, {}, dref, info);
|
||||
}
|
||||
return v.ir.ImageGather(handle, coords, offset, {}, info);
|
||||
}
|
||||
if (tld4s.dc != 0) {
|
||||
CheckAlignment(reg_a, 2);
|
||||
coords = v.ir.CompositeConstruct(v.F(reg_a), v.F(reg_a + 1));
|
||||
IR::F32 dref = v.F(reg_b);
|
||||
return v.ir.ImageGatherDref(handle, coords, {}, {}, dref, info);
|
||||
@@ -86,12 +77,10 @@ IR::Reg RegStoreComponent32(u64 insn, size_t index) {
|
||||
case 0:
|
||||
return tlds4.dest_reg_a;
|
||||
case 1:
|
||||
CheckAlignment(tlds4.dest_reg_a, 2);
|
||||
return tlds4.dest_reg_a + 1;
|
||||
case 2:
|
||||
return tlds4.dest_reg_b;
|
||||
case 3:
|
||||
CheckAlignment(tlds4.dest_reg_b, 2);
|
||||
return tlds4.dest_reg_b + 1;
|
||||
}
|
||||
throw LogicError("Invalid store index {}", index);
|
||||
|
||||
@@ -55,12 +55,6 @@ union Encoding {
|
||||
BitField<53, 4, u64> encoding;
|
||||
};
|
||||
|
||||
void CheckAlignment(IR::Reg reg, size_t alignment) {
|
||||
if (!IR::IsAligned(reg, alignment)) {
|
||||
throw NotImplementedException("Unaligned source register {}", reg);
|
||||
}
|
||||
}
|
||||
|
||||
IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg reg) {
|
||||
const IR::U32 value{v.X(reg)};
|
||||
return v.ir.CompositeConstruct(v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true),
|
||||
@@ -92,38 +86,31 @@ IR::Value Sample(TranslatorVisitor& v, u64 insn) {
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_b));
|
||||
break;
|
||||
case 4:
|
||||
CheckAlignment(reg_a, 2);
|
||||
texture_type = Shader::TextureType::Color2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
|
||||
offsets = MakeOffset(v, reg_b);
|
||||
break;
|
||||
case 5:
|
||||
CheckAlignment(reg_a, 2);
|
||||
texture_type = Shader::TextureType::Color2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
|
||||
lod = v.X(reg_b);
|
||||
break;
|
||||
case 6:
|
||||
CheckAlignment(reg_a, 2);
|
||||
texture_type = Shader::TextureType::Color2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
|
||||
multisample = v.X(reg_b);
|
||||
break;
|
||||
case 7:
|
||||
CheckAlignment(reg_a, 2);
|
||||
texture_type = Shader::TextureType::Color3D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1), v.X(reg_b));
|
||||
break;
|
||||
case 8: {
|
||||
CheckAlignment(reg_b, 2);
|
||||
const IR::U32 array{v.ir.BitFieldExtract(v.X(reg_a), v.ir.Imm32(0), v.ir.Imm32(16))};
|
||||
texture_type = Shader::TextureType::ColorArray2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_b), v.X(reg_b + 1), array);
|
||||
break;
|
||||
}
|
||||
case 12:
|
||||
CheckAlignment(reg_a, 2);
|
||||
CheckAlignment(reg_b, 2);
|
||||
texture_type = Shader::TextureType::Color2D;
|
||||
coords = v.ir.CompositeConstruct(v.X(reg_a), v.X(reg_a + 1));
|
||||
lod = v.X(reg_b);
|
||||
@@ -166,12 +153,10 @@ IR::Reg RegStoreComponent32(u64 insn, unsigned index) {
|
||||
case 0:
|
||||
return tlds.dest_reg_a;
|
||||
case 1:
|
||||
CheckAlignment(tlds.dest_reg_a, 2);
|
||||
return tlds.dest_reg_a + 1;
|
||||
case 2:
|
||||
return tlds.dest_reg_b;
|
||||
case 3:
|
||||
CheckAlignment(tlds.dest_reg_b, 2);
|
||||
return tlds.dest_reg_b + 1;
|
||||
}
|
||||
throw LogicError("Invalid store index {}", index);
|
||||
|
||||
@@ -169,11 +169,36 @@ std::map<IR::Attribute, IR::Attribute> GenerateLegacyToGenericMappings(
|
||||
return mapping;
|
||||
}
|
||||
|
||||
struct PassthroughVertices {
|
||||
u32 count;
|
||||
u32 first;
|
||||
u32 stride;
|
||||
};
|
||||
|
||||
PassthroughVertices GetPassthroughVertices(InputTopology input_topology) {
|
||||
switch (input_topology) {
|
||||
case InputTopology::Points:
|
||||
return {1, 0, 1};
|
||||
case InputTopology::Lines:
|
||||
return {2, 0, 1};
|
||||
case InputTopology::LinesAdjacency:
|
||||
return {2, 1, 1};
|
||||
case InputTopology::Triangles:
|
||||
return {3, 0, 1};
|
||||
case InputTopology::TrianglesAdjacency:
|
||||
return {3, 0, 2};
|
||||
}
|
||||
return {3, 0, 1};
|
||||
}
|
||||
|
||||
void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program,
|
||||
const Shader::VaryingState& passthrough_mask,
|
||||
bool passthrough_position,
|
||||
std::optional<IR::Attribute> passthrough_layer_attr) {
|
||||
for (u32 i = 0; i < program.output_vertices; i++) {
|
||||
std::optional<IR::Attribute> passthrough_layer_attr,
|
||||
InputTopology input_topology) {
|
||||
const PassthroughVertices vertices{GetPassthroughVertices(input_topology)};
|
||||
for (u32 vertex = 0; vertex < vertices.count; vertex++) {
|
||||
const u32 i = vertices.first + vertex * vertices.stride;
|
||||
// Assign generics from input
|
||||
for (u32 j = 0; j < 32; j++) {
|
||||
if (!passthrough_mask.Generic(j)) {
|
||||
@@ -208,25 +233,16 @@ void EmitGeometryPassthrough(IR::IREmitter& ir, const IR::Program& program,
|
||||
ir.EndPrimitive(ir.Imm32(0));
|
||||
}
|
||||
|
||||
u32 GetOutputTopologyVertices(OutputTopology output_topology) {
|
||||
switch (output_topology) {
|
||||
case OutputTopology::PointList:
|
||||
return 1;
|
||||
case OutputTopology::LineStrip:
|
||||
return 2;
|
||||
default:
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
|
||||
void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInfo& host_info) {
|
||||
void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInfo& host_info,
|
||||
InputTopology input_topology) {
|
||||
for (IR::Block* const block : program.blocks) {
|
||||
for (IR::Inst& inst : block->Instructions()) {
|
||||
if (inst.GetOpcode() == IR::Opcode::Epilogue) {
|
||||
IR::IREmitter ir{*block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
EmitGeometryPassthrough(
|
||||
ir, program, program.info.passthrough,
|
||||
program.info.passthrough.AnyComponent(IR::Attribute::PositionX), {});
|
||||
program.info.passthrough.AnyComponent(IR::Attribute::PositionX), {},
|
||||
input_topology);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -235,7 +251,8 @@ void LowerGeometryPassthrough(const IR::Program& program, const HostTranslateInf
|
||||
} // Anonymous namespace
|
||||
|
||||
IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
|
||||
Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info) {
|
||||
Environment& env, Flow::CFG& cfg, const HostTranslateInfo& host_info,
|
||||
InputTopology input_topology) {
|
||||
HostTranslateInfo normalized_host_info{host_info};
|
||||
normalized_host_info.ApplyDescriptorLimitPolicy();
|
||||
|
||||
@@ -264,8 +281,9 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
|
||||
}
|
||||
|
||||
if (!normalized_host_info.support_geometry_shader_passthrough) {
|
||||
program.output_vertices = GetOutputTopologyVertices(program.output_topology);
|
||||
LowerGeometryPassthrough(program, normalized_host_info);
|
||||
program.output_vertices = GetPassthroughVertices(input_topology).count;
|
||||
LowerGeometryPassthrough(program, normalized_host_info, input_topology);
|
||||
program.is_geometry_passthrough = false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
@@ -414,11 +432,12 @@ IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
|
||||
ObjectPool<IR::Block>& block_pool,
|
||||
const HostTranslateInfo& host_info,
|
||||
IR::Program& source_program,
|
||||
Shader::OutputTopology output_topology) {
|
||||
Shader::OutputTopology output_topology,
|
||||
InputTopology input_topology) {
|
||||
IR::Program program;
|
||||
program.stage = Stage::Geometry;
|
||||
program.output_topology = output_topology;
|
||||
program.output_vertices = GetOutputTopologyVertices(output_topology);
|
||||
program.output_vertices = GetPassthroughVertices(input_topology).count;
|
||||
|
||||
program.is_geometry_passthrough = false;
|
||||
program.info.loads.mask = source_program.info.stores.mask;
|
||||
@@ -433,7 +452,7 @@ IR::Program GenerateGeometryPassthrough(ObjectPool<IR::Inst>& inst_pool,
|
||||
|
||||
IR::IREmitter ir{*current_block};
|
||||
EmitGeometryPassthrough(ir, program, program.info.stores, true,
|
||||
source_program.info.emulated_layer);
|
||||
source_program.info.emulated_layer, input_topology);
|
||||
|
||||
IR::Block* return_block{block_pool.Create(inst_pool)};
|
||||
IR::IREmitter{*return_block}.Epilogue();
|
||||
|
||||
@@ -18,7 +18,8 @@ namespace Shader::Maxwell {
|
||||
|
||||
[[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool,
|
||||
ObjectPool<IR::Block>& block_pool, Environment& env,
|
||||
Flow::CFG& cfg, const HostTranslateInfo& host_info);
|
||||
Flow::CFG& cfg, const HostTranslateInfo& host_info,
|
||||
InputTopology input_topology);
|
||||
|
||||
[[nodiscard]] IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b,
|
||||
Environment& env_vertex_b);
|
||||
@@ -32,6 +33,7 @@ void ConvertLegacyToGeneric(IR::Program& program, const RuntimeInfo& runtime_inf
|
||||
ObjectPool<IR::Block>& block_pool,
|
||||
const HostTranslateInfo& host_info,
|
||||
IR::Program& source_program,
|
||||
Shader::OutputTopology output_topology);
|
||||
Shader::OutputTopology output_topology,
|
||||
InputTopology input_topology);
|
||||
|
||||
} // namespace Shader::Maxwell
|
||||
|
||||
@@ -373,7 +373,7 @@ else()
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>
|
||||
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-local-typedef>)
|
||||
else()
|
||||
target_compile_options(video_core PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:-Werror=conversion>)
|
||||
target_compile_options(video_core PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:-Wconversion>)
|
||||
endif()
|
||||
|
||||
target_compile_options(video_core PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-sign-conversion>)
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <algorithm>
|
||||
#include <bit>
|
||||
#include <memory>
|
||||
#include <numeric>
|
||||
|
||||
@@ -809,46 +810,46 @@ void BufferCache<P>::BindHostVertexBuffers() {
|
||||
|
||||
if (use_optimized_vertex_buffers) {
|
||||
auto& flags = maxwell3d->dirty.flags;
|
||||
u32 enabled_mask = enabled_vertex_buffers_mask;
|
||||
HostBindings<Buffer> bindings{};
|
||||
u32 last_index = (std::numeric_limits<u32>::max)();
|
||||
const auto flush_bindings = [&]() {
|
||||
if (bindings.buffers.empty()) {
|
||||
return;
|
||||
}
|
||||
bindings.max_index = bindings.min_index + static_cast<u32>(bindings.buffers.size());
|
||||
runtime.BindVertexBuffers(bindings);
|
||||
bindings = HostBindings<Buffer>{};
|
||||
last_index = (std::numeric_limits<u32>::max)();
|
||||
};
|
||||
while (enabled_mask != 0) {
|
||||
const u32 index = std::countr_zero(enabled_mask);
|
||||
enabled_mask &= (enabled_mask - 1);
|
||||
const u32 enabled_mask = enabled_vertex_buffers_mask;
|
||||
bool any_dirty = false;
|
||||
u32 pending_mask = enabled_mask;
|
||||
while (pending_mask != 0) {
|
||||
const u32 index = std::countr_zero(pending_mask);
|
||||
pending_mask &= (pending_mask - 1);
|
||||
const Binding& binding = VertexBufferSlot(index);
|
||||
Buffer& buffer = slot_buffers[binding.buffer_id];
|
||||
TouchBuffer(buffer, binding.buffer_id);
|
||||
SynchronizeBuffer(buffer, binding.device_addr, binding.size);
|
||||
if (!flags[Dirty::VertexBuffer0 + index]) {
|
||||
flush_bindings();
|
||||
continue;
|
||||
}
|
||||
any_dirty |= flags[Dirty::VertexBuffer0 + index];
|
||||
}
|
||||
if (enabled_mask == 0 || !any_dirty) {
|
||||
return;
|
||||
}
|
||||
const u32 min_index = static_cast<u32>(std::countr_zero(enabled_mask));
|
||||
const u32 max_index = 32u - static_cast<u32>(std::countl_zero(enabled_mask));
|
||||
HostBindings<Buffer> bindings{};
|
||||
bindings.min_index = min_index;
|
||||
bindings.max_index = max_index;
|
||||
for (u32 index = min_index; index < max_index; ++index) {
|
||||
flags[Dirty::VertexBuffer0 + index] = false;
|
||||
const u32 stride = maxwell3d->regs.vertex_streams[index].stride;
|
||||
if ((enabled_mask & (1u << index)) == 0) {
|
||||
bindings.buffers.push_back(&slot_buffers[NULL_BUFFER_ID]);
|
||||
bindings.offsets.push_back(0);
|
||||
bindings.sizes.push_back(0);
|
||||
bindings.strides.push_back(stride);
|
||||
continue;
|
||||
}
|
||||
const Binding& binding = VertexBufferSlot(index);
|
||||
Buffer& buffer = slot_buffers[binding.buffer_id];
|
||||
const u32 offset = buffer.Offset(binding.device_addr);
|
||||
buffer.MarkUsage(offset, binding.size);
|
||||
if (!bindings.buffers.empty() && index != last_index + 1) {
|
||||
flush_bindings();
|
||||
}
|
||||
if (bindings.buffers.empty()) {
|
||||
bindings.min_index = index;
|
||||
}
|
||||
bindings.buffers.push_back(&buffer);
|
||||
bindings.offsets.push_back(offset);
|
||||
bindings.sizes.push_back(binding.size);
|
||||
bindings.strides.push_back(stride);
|
||||
last_index = index;
|
||||
}
|
||||
flush_bindings();
|
||||
runtime.BindVertexBuffers(bindings);
|
||||
} else {
|
||||
HostBindings<typename P::Buffer> host_bindings;
|
||||
bool any_valid{false};
|
||||
|
||||
@@ -2257,7 +2257,7 @@ public:
|
||||
/// Returns whether the vertex array specified by index is supposed to be
|
||||
/// accessed per instance or not.
|
||||
bool IsInstancingEnabled(std::size_t index) const {
|
||||
return bool(is_instanced[index]); //FUCK YOU MSVC
|
||||
return bool(is_instanced[index]);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
@@ -40,7 +40,6 @@ public:
|
||||
}
|
||||
|
||||
struct Regs {
|
||||
// No fucking idea
|
||||
INSERT_PADDING_BYTES_NOINIT(0x48);
|
||||
} regs{};
|
||||
private:
|
||||
|
||||
@@ -963,7 +963,7 @@ void Vic::WriteABGR(const OutputSurfaceConfig& output_surface_config, VideoPixel
|
||||
auto pixel1213 = _mm_load_si128((__m128i*)&inp[src + x + 12]);
|
||||
auto pixel1415 = _mm_load_si128((__m128i*)&inp[src + x + 14]);
|
||||
|
||||
// Right-shift the channels by 16 to un-do the left shit on read and bring the range
|
||||
// Right-shift the channels by 16 to un-do the left shift on read and bring the range
|
||||
// back to 8-bit.
|
||||
pixel01 = _mm_srli_epi16(pixel01, 2);
|
||||
pixel23 = _mm_srli_epi16(pixel23, 2);
|
||||
|
||||
@@ -17,11 +17,13 @@ set(SHADER_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/astc_decoder.comp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/blit_color_float.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_2d.comp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_2d_buffer.comp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/blit_color_msaa.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/blit_depth_msaa.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/blit_depth_stencil_msaa.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_3d.comp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_3d_bcn.comp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/block_linear_unswizzle_3d_buffer.comp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_abgr8_to_d24s8.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_abgr8_to_d32f.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_d32f_to_abgr8.frag
|
||||
@@ -32,6 +34,8 @@ set(SHADER_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_msaa_to_non_msaa.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa.comp
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa_depth.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_non_msaa_to_msaa_depth_stencil.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/convert_s8d24_to_abgr8.frag
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/full_screen_triangle.vert
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/fxaa.frag
|
||||
@@ -88,7 +92,7 @@ set(SHADER_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/sgsr1_shader_mobile_edge_direction.frag
|
||||
)
|
||||
|
||||
if (PLATFORM_HAIKU)
|
||||
if (HAIKUOS)
|
||||
# glslangValidator WILL crash, glslang will not
|
||||
set(GLSLANGVALIDATOR "glslang")
|
||||
else()
|
||||
|
||||
@@ -0,0 +1,104 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#version 430
|
||||
|
||||
#extension GL_EXT_shader_16bit_storage : require
|
||||
#extension GL_EXT_shader_8bit_storage : require
|
||||
|
||||
#define BINDING_INPUT_BUFFER 0
|
||||
#define BINDING_OUTPUT_BUFFER 1
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
uvec3 dim;
|
||||
uint bytes_per_block_log2;
|
||||
|
||||
uvec3 origin;
|
||||
uint layer_stride;
|
||||
|
||||
uint block_size;
|
||||
uint x_shift;
|
||||
uint block_height;
|
||||
uint block_height_mask;
|
||||
} pc;
|
||||
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU32 { uint u32data[]; };
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU64 { uvec2 u64data[]; };
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU128 { uvec4 u128data[]; };
|
||||
|
||||
layout(binding = BINDING_OUTPUT_BUFFER, std430) writeonly buffer OutputBuffer {
|
||||
uint out_u32[];
|
||||
};
|
||||
|
||||
layout(local_size_x = 16, local_size_y = 8, local_size_z = 1) in;
|
||||
|
||||
const uint GOB_SIZE_X = 64;
|
||||
const uint GOB_SIZE_Y = 8;
|
||||
|
||||
const uint GOB_SIZE_X_SHIFT = 6;
|
||||
const uint GOB_SIZE_Y_SHIFT = 3;
|
||||
const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT;
|
||||
|
||||
const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1u, GOB_SIZE_Y - 1u);
|
||||
|
||||
uint SwizzleTable(uint pos) {
|
||||
const uint t[8] = uint[](
|
||||
0x12100200, 0x13110301, 0x16140604, 0x17150705,
|
||||
0x1a180a08, 0x1b190b09, 0x1e1c0e0c, 0x1f1d0f0d
|
||||
);
|
||||
const uint i = pos >> 4;
|
||||
const uint h = (t[i / 4] >> ((i % 4) * 8)) & 0xff;
|
||||
return (h << 4) | (pos & 0xf);
|
||||
}
|
||||
|
||||
uint SwizzleOffset(uvec2 pos) {
|
||||
pos = pos & SWIZZLE_MASK;
|
||||
return SwizzleTable(pos.y * 64u + pos.x);
|
||||
}
|
||||
|
||||
uvec4 ReadTexel(uint offset) {
|
||||
switch (pc.bytes_per_block_log2) {
|
||||
case 2u:
|
||||
return uvec4(u32data[offset / 4u], 0u, 0u, 0u);
|
||||
case 3u:
|
||||
return uvec4(u64data[offset / 8u], 0u, 0u);
|
||||
case 4u:
|
||||
return u128data[offset / 16u];
|
||||
}
|
||||
return uvec4(0u);
|
||||
}
|
||||
|
||||
void main() {
|
||||
uvec3 coord = gl_GlobalInvocationID;
|
||||
if (coord.x >= pc.dim.x || coord.y >= pc.dim.y || coord.z >= pc.dim.z) {
|
||||
return;
|
||||
}
|
||||
|
||||
uvec3 pos = coord + pc.origin;
|
||||
pos.x <<= pc.bytes_per_block_log2;
|
||||
|
||||
uint swizzle = SwizzleOffset(pos.xy);
|
||||
uint block_y = pos.y >> GOB_SIZE_Y_SHIFT;
|
||||
|
||||
uint offset = 0u;
|
||||
offset += pos.z * pc.layer_stride;
|
||||
offset += (block_y >> pc.block_height) * pc.block_size;
|
||||
offset += (block_y & pc.block_height_mask) << GOB_SIZE_SHIFT;
|
||||
offset += (pos.x >> GOB_SIZE_X_SHIFT) << pc.x_shift;
|
||||
offset += swizzle;
|
||||
|
||||
uvec4 texel = ReadTexel(offset);
|
||||
|
||||
uint words = 1u << (pc.bytes_per_block_log2 - 2u);
|
||||
uint linear_index = coord.x + coord.y * pc.dim.x + coord.z * pc.dim.x * pc.dim.y;
|
||||
uint out_idx = linear_index * words;
|
||||
|
||||
out_u32[out_idx] = texel.x;
|
||||
if (words > 1u) {
|
||||
out_u32[out_idx + 1u] = texel.y;
|
||||
}
|
||||
if (words > 2u) {
|
||||
out_u32[out_idx + 2u] = texel.z;
|
||||
out_u32[out_idx + 3u] = texel.w;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#version 430
|
||||
|
||||
#define BINDING_INPUT_BUFFER 0
|
||||
#define BINDING_OUTPUT_BUFFER 1
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
uvec3 dim;
|
||||
uint bytes_per_block_log2;
|
||||
|
||||
uvec3 origin;
|
||||
uint slice_size;
|
||||
|
||||
uint block_size;
|
||||
uint x_shift;
|
||||
uint block_height;
|
||||
uint block_height_mask;
|
||||
|
||||
uint block_depth;
|
||||
uint block_depth_mask;
|
||||
} pc;
|
||||
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU32 { uint u32data[]; };
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU64 { uvec2 u64data[]; };
|
||||
layout(binding = BINDING_INPUT_BUFFER, std430) buffer InputBufferU128 { uvec4 u128data[]; };
|
||||
|
||||
layout(binding = BINDING_OUTPUT_BUFFER, std430) writeonly buffer OutputBuffer {
|
||||
uint out_u32[];
|
||||
};
|
||||
|
||||
layout(local_size_x = 8, local_size_y = 8, local_size_z = 4) in;
|
||||
|
||||
const uint GOB_SIZE_X = 64;
|
||||
const uint GOB_SIZE_Y = 8;
|
||||
|
||||
const uint GOB_SIZE_X_SHIFT = 6;
|
||||
const uint GOB_SIZE_Y_SHIFT = 3;
|
||||
const uint GOB_SIZE_SHIFT = GOB_SIZE_X_SHIFT + GOB_SIZE_Y_SHIFT;
|
||||
|
||||
const uvec2 SWIZZLE_MASK = uvec2(GOB_SIZE_X - 1u, GOB_SIZE_Y - 1u);
|
||||
|
||||
uint SwizzleTable(uint pos) {
|
||||
const uint t[8] = uint[](
|
||||
0x12100200, 0x13110301, 0x16140604, 0x17150705,
|
||||
0x1a180a08, 0x1b190b09, 0x1e1c0e0c, 0x1f1d0f0d
|
||||
);
|
||||
const uint i = pos >> 4;
|
||||
const uint h = (t[i / 4] >> ((i % 4) * 8)) & 0xff;
|
||||
return (h << 4) | (pos & 0xf);
|
||||
}
|
||||
|
||||
uint SwizzleOffset(uvec2 pos) {
|
||||
pos = pos & SWIZZLE_MASK;
|
||||
return SwizzleTable(pos.y * 64u + pos.x);
|
||||
}
|
||||
|
||||
uvec4 ReadTexel(uint offset) {
|
||||
switch (pc.bytes_per_block_log2) {
|
||||
case 2u:
|
||||
return uvec4(u32data[offset / 4u], 0u, 0u, 0u);
|
||||
case 3u:
|
||||
return uvec4(u64data[offset / 8u], 0u, 0u);
|
||||
case 4u:
|
||||
return u128data[offset / 16u];
|
||||
}
|
||||
return uvec4(0u);
|
||||
}
|
||||
|
||||
void main() {
|
||||
uvec3 coord = gl_GlobalInvocationID;
|
||||
if (coord.x >= pc.dim.x || coord.y >= pc.dim.y || coord.z >= pc.dim.z) {
|
||||
return;
|
||||
}
|
||||
|
||||
uvec3 pos = coord + pc.origin;
|
||||
pos.x <<= pc.bytes_per_block_log2;
|
||||
|
||||
uint swizzle = SwizzleOffset(pos.xy);
|
||||
uint block_y = pos.y >> GOB_SIZE_Y_SHIFT;
|
||||
|
||||
uint offset = 0u;
|
||||
offset += (pos.z >> pc.block_depth) * pc.slice_size;
|
||||
offset += (pos.z & pc.block_depth_mask) << (GOB_SIZE_SHIFT + pc.block_height);
|
||||
offset += (block_y >> pc.block_height) * pc.block_size;
|
||||
offset += (block_y & pc.block_height_mask) << GOB_SIZE_SHIFT;
|
||||
offset += (pos.x >> GOB_SIZE_X_SHIFT) << pc.x_shift;
|
||||
offset += swizzle;
|
||||
|
||||
uvec4 texel = ReadTexel(offset);
|
||||
|
||||
uint words = 1u << (pc.bytes_per_block_log2 - 2u);
|
||||
uint linear_index = coord.x + coord.y * pc.dim.x + coord.z * pc.dim.x * pc.dim.y;
|
||||
uint out_idx = linear_index * words;
|
||||
|
||||
out_u32[out_idx] = texel.x;
|
||||
if (words > 1u) {
|
||||
out_u32[out_idx + 1u] = texel.y;
|
||||
}
|
||||
if (words > 2u) {
|
||||
out_u32[out_idx + 2u] = texel.z;
|
||||
out_u32[out_idx + 3u] = texel.w;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#version 450 core
|
||||
|
||||
layout(binding = 0) uniform sampler2D img_in;
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
ivec2 dst_offset;
|
||||
ivec2 src_offset;
|
||||
ivec2 scale;
|
||||
};
|
||||
|
||||
void main() {
|
||||
const ivec2 msaa_coord = ivec2(gl_FragCoord.xy) - dst_offset;
|
||||
const ivec2 sample_offset = ivec2(gl_SampleID % scale.x, gl_SampleID / scale.x);
|
||||
const ivec2 coord = msaa_coord * scale + sample_offset + src_offset;
|
||||
gl_FragDepth = texelFetch(img_in, coord, 0).r;
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#version 450 core
|
||||
#extension GL_ARB_shader_stencil_export : require
|
||||
|
||||
layout(binding = 0) uniform sampler2D depth_tex;
|
||||
layout(binding = 1) uniform usampler2D stencil_tex;
|
||||
|
||||
layout(push_constant) uniform PushConstants {
|
||||
ivec2 dst_offset;
|
||||
ivec2 src_offset;
|
||||
ivec2 scale;
|
||||
};
|
||||
|
||||
void main() {
|
||||
const ivec2 msaa_coord = ivec2(gl_FragCoord.xy) - dst_offset;
|
||||
const ivec2 sample_offset = ivec2(gl_SampleID % scale.x, gl_SampleID / scale.x);
|
||||
const ivec2 coord = msaa_coord * scale + sample_offset + src_offset;
|
||||
gl_FragDepth = texelFetch(depth_tex, coord, 0).r;
|
||||
gl_FragStencilRefARB = int(texelFetch(stencil_tex, coord, 0).r);
|
||||
}
|
||||
@@ -7,6 +7,7 @@ layout(push_constant) uniform constants {
|
||||
vec2 scale;
|
||||
vec2 size;
|
||||
vec2 resize_factor;
|
||||
vec2 crop_offset;
|
||||
float edge_sharpness;
|
||||
};
|
||||
layout(location = 0) out highp vec2 texcoord;
|
||||
@@ -15,5 +16,5 @@ void main() {
|
||||
float x = float((gl_VertexIndex & 1) << 2);
|
||||
float y = float((gl_VertexIndex & 2) << 1);
|
||||
gl_Position = vec4(x - 1.0f, y - 1.0f, 0.0, 1.0f) * vec4(sign(resize_factor), 1.f, 1.f);
|
||||
texcoord = vec2(x, y) * abs(resize_factor) * 0.5;
|
||||
texcoord = crop_offset + vec2(x, y) * abs(resize_factor) * 0.5;
|
||||
}
|
||||
|
||||
@@ -14,6 +14,7 @@ layout(push_constant) uniform constants {
|
||||
vec2 scale;
|
||||
vec2 size;
|
||||
vec2 resize_factor;
|
||||
vec2 crop_offset;
|
||||
float edge_sharpness;
|
||||
};
|
||||
layout(set = 0, binding = 0) uniform sampler2D sampler0;
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
layout( push_constant ) uniform constants {
|
||||
vec4 ViewportInfo[1];
|
||||
vec2 ResizeFactor;
|
||||
vec2 CropOffset;
|
||||
float EdgeSharpness;
|
||||
};
|
||||
layout(set = 0, binding = 0) uniform sampler2D ps0;
|
||||
|
||||
@@ -441,7 +441,7 @@ void MacroInterpreterImpl::Reset() {
|
||||
pc = 0;
|
||||
delayed_pc = {};
|
||||
method_address.raw = 0;
|
||||
// Vector must hold its last indices otherwise wonky shit will happen
|
||||
// Vector must hold its last indices otherwise chaos will ensue
|
||||
// The next parameter index starts at 1, because $r1 already has the value of the first
|
||||
// parameter.
|
||||
next_parameter_index = 1;
|
||||
|
||||
@@ -59,7 +59,7 @@ std::vector<std::string> GetExtensions() {
|
||||
std::vector<std::string> extensions;
|
||||
for (GLint index = 0; index < num_extensions; ++index) {
|
||||
auto const* p = reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, GLuint(index)));
|
||||
if (p != nullptr) // Fuck you? - sincerely, buggy mesa drivers
|
||||
if (p != nullptr)
|
||||
extensions.push_back(std::string{p});
|
||||
}
|
||||
return extensions;
|
||||
|
||||
@@ -72,6 +72,25 @@ Shader::OutputTopology MaxwellToOutputTopology(Maxwell::PrimitiveTopology topolo
|
||||
}
|
||||
}
|
||||
|
||||
Shader::InputTopology MaxwellToInputTopology(Maxwell::PrimitiveTopology topology) {
|
||||
switch (topology) {
|
||||
case Maxwell::PrimitiveTopology::Points:
|
||||
return Shader::InputTopology::Points;
|
||||
case Maxwell::PrimitiveTopology::Lines:
|
||||
case Maxwell::PrimitiveTopology::LineLoop:
|
||||
case Maxwell::PrimitiveTopology::LineStrip:
|
||||
return Shader::InputTopology::Lines;
|
||||
case Maxwell::PrimitiveTopology::LinesAdjacency:
|
||||
case Maxwell::PrimitiveTopology::LineStripAdjacency:
|
||||
return Shader::InputTopology::LinesAdjacency;
|
||||
case Maxwell::PrimitiveTopology::TrianglesAdjacency:
|
||||
case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
|
||||
return Shader::InputTopology::TrianglesAdjacency;
|
||||
default:
|
||||
return Shader::InputTopology::Triangles;
|
||||
}
|
||||
}
|
||||
|
||||
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
|
||||
const Shader::IR::Program& program,
|
||||
const Shader::IR::Program* previous_program,
|
||||
@@ -127,33 +146,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (key.gs_input_topology) {
|
||||
case Maxwell::PrimitiveTopology::Points:
|
||||
info.input_topology = Shader::InputTopology::Points;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::Lines:
|
||||
case Maxwell::PrimitiveTopology::LineLoop:
|
||||
case Maxwell::PrimitiveTopology::LineStrip:
|
||||
info.input_topology = Shader::InputTopology::Lines;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::Triangles:
|
||||
case Maxwell::PrimitiveTopology::TriangleStrip:
|
||||
case Maxwell::PrimitiveTopology::TriangleFan:
|
||||
case Maxwell::PrimitiveTopology::Quads:
|
||||
case Maxwell::PrimitiveTopology::QuadStrip:
|
||||
case Maxwell::PrimitiveTopology::Polygon:
|
||||
case Maxwell::PrimitiveTopology::Patches:
|
||||
info.input_topology = Shader::InputTopology::Triangles;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::LinesAdjacency:
|
||||
case Maxwell::PrimitiveTopology::LineStripAdjacency:
|
||||
info.input_topology = Shader::InputTopology::LinesAdjacency;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::TrianglesAdjacency:
|
||||
case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
|
||||
info.input_topology = Shader::InputTopology::TrianglesAdjacency;
|
||||
break;
|
||||
}
|
||||
info.input_topology = MaxwellToInputTopology(key.gs_input_topology);
|
||||
info.glasm_use_storage_buffers = glasm_use_storage_buffers;
|
||||
return info;
|
||||
}
|
||||
@@ -483,8 +476,10 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
||||
&& index == u32(Maxwell::ShaderType::Geometry);
|
||||
if (key.unique_hashes[index] == 0 && is_emulated_stage) {
|
||||
auto topology = MaxwellToOutputTopology(key.gs_input_topology);
|
||||
programs[index] = GenerateGeometryPassthrough(pools.inst, pools.block, host_info,
|
||||
*layer_source_program, topology);
|
||||
programs[index] =
|
||||
GenerateGeometryPassthrough(pools.inst, pools.block, host_info,
|
||||
*layer_source_program, topology,
|
||||
MaxwellToInputTopology(key.gs_input_topology));
|
||||
continue;
|
||||
}
|
||||
if (key.unique_hashes[index] == 0) {
|
||||
@@ -502,13 +497,15 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
||||
|
||||
if (!uses_vertex_a || index != 1) {
|
||||
// Normal path
|
||||
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
|
||||
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
|
||||
MaxwellToInputTopology(key.gs_input_topology));
|
||||
|
||||
total_storage_buffers += Shader::NumDescriptors(programs[index].info.storage_buffers_descriptors);
|
||||
} else {
|
||||
// VertexB path when VertexA is present.
|
||||
auto& program_va{programs[0]};
|
||||
auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
|
||||
auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
|
||||
MaxwellToInputTopology(key.gs_input_topology))};
|
||||
total_storage_buffers += Shader::NumDescriptors(program_vb.info.storage_buffers_descriptors);
|
||||
programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
|
||||
}
|
||||
@@ -597,7 +594,8 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
|
||||
env.Dump(hash, key.unique_hash);
|
||||
}
|
||||
|
||||
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
|
||||
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
|
||||
Shader::InputTopology::Points)};
|
||||
const u32 num_storage_buffers{Shader::NumDescriptors(program.info.storage_buffers_descriptors)};
|
||||
Shader::RuntimeInfo info;
|
||||
info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
|
||||
|
||||
@@ -22,6 +22,8 @@
|
||||
#include "video_core/host_shaders/convert_float_to_depth_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_msaa_to_non_msaa_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_non_msaa_to_msaa_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_non_msaa_to_msaa_depth_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_non_msaa_to_msaa_depth_stencil_frag_spv.h"
|
||||
#include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h"
|
||||
#include "video_core/host_shaders/full_screen_triangle_vert_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h"
|
||||
@@ -519,7 +521,8 @@ void RecordShaderReadBarrier(Scheduler& scheduler, const ImageView& image_view)
|
||||
}
|
||||
|
||||
[[nodiscard]] vk::ImageView MakeMSAACopyView(const vk::Device& device, VkImage image,
|
||||
VkFormat format, u32 base_level) {
|
||||
VkFormat format, u32 base_level,
|
||||
VkImageAspectFlags aspect_mask) {
|
||||
return device.CreateImageView(VkImageViewCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
@@ -534,7 +537,7 @@ void RecordShaderReadBarrier(Scheduler& scheduler, const ImageView& image_view)
|
||||
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
|
||||
},
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.aspectMask = aspect_mask,
|
||||
.baseMipLevel = base_level,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
@@ -586,6 +589,10 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
|
||||
msaa_copy_pipeline_layout(device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
|
||||
one_texture_set_layout.address(),
|
||||
PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(MSAACopyPushConstants)>))),
|
||||
msaa_copy_depth_stencil_pipeline_layout(
|
||||
device.GetLogical().CreatePipelineLayout(PipelineLayoutCreateInfo(
|
||||
two_textures_set_layout.address(),
|
||||
PUSH_CONSTANT_RANGE<VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(MSAACopyPushConstants)>))),
|
||||
full_screen_vert(BuildShader(device, FULL_SCREEN_TRIANGLE_VERT_SPV)),
|
||||
blit_color_to_color_frag(BuildShader(device, BLIT_COLOR_FLOAT_FRAG_SPV)),
|
||||
blit_color_msaa_frag(BuildShader(device, BLIT_COLOR_MSAA_FRAG_SPV)),
|
||||
@@ -610,6 +617,12 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
|
||||
convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)),
|
||||
convert_msaa_to_non_msaa_frag(BuildShader(device, CONVERT_MSAA_TO_NON_MSAA_FRAG_SPV)),
|
||||
convert_non_msaa_to_msaa_frag(BuildShader(device, CONVERT_NON_MSAA_TO_MSAA_FRAG_SPV)),
|
||||
convert_non_msaa_to_msaa_depth_frag(
|
||||
BuildShader(device, CONVERT_NON_MSAA_TO_MSAA_DEPTH_FRAG_SPV)),
|
||||
convert_non_msaa_to_msaa_depth_stencil_frag(
|
||||
device.IsExtShaderStencilExportSupported()
|
||||
? BuildShader(device, CONVERT_NON_MSAA_TO_MSAA_DEPTH_STENCIL_FRAG_SPV)
|
||||
: vk::ShaderModule{}),
|
||||
linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_LINEAR>)),
|
||||
nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO<VK_FILTER_NEAREST>)) {}
|
||||
|
||||
@@ -920,10 +933,12 @@ void BlitImageHelper::CopyMSAA(RenderPassCache& render_pass_cache, VkImage dst_i
|
||||
ASSERT(copy.dst_subresource.num_layers == 1);
|
||||
vk::ImageView src_view =
|
||||
MakeMSAACopyView(device.GetLogical(), src_image, src_vk_format,
|
||||
static_cast<u32>(copy.src_subresource.base_level));
|
||||
static_cast<u32>(copy.src_subresource.base_level),
|
||||
VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
vk::ImageView dst_view =
|
||||
MakeMSAACopyView(device.GetLogical(), dst_image, dst_vk_format,
|
||||
static_cast<u32>(copy.dst_subresource.base_level));
|
||||
static_cast<u32>(copy.dst_subresource.base_level),
|
||||
VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
const VkOffset2D dst_offset{copy.dst_offset.x, copy.dst_offset.y};
|
||||
const VkExtent2D dst_extent{copy.extent.width, copy.extent.height};
|
||||
const VkRect2D render_area{
|
||||
@@ -1191,7 +1206,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
}));
|
||||
}, device.StaticPipelineCache()));
|
||||
return *blit_color_pipelines.back();
|
||||
}
|
||||
|
||||
@@ -1223,7 +1238,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
}));
|
||||
}, device.StaticPipelineCache()));
|
||||
return *blit_depth_stencil_pipelines.back();
|
||||
}
|
||||
|
||||
@@ -1276,7 +1291,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
}));
|
||||
}, device.StaticPipelineCache()));
|
||||
return *clear_color_pipelines.back();
|
||||
}
|
||||
|
||||
@@ -1332,7 +1347,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
}));
|
||||
}, device.StaticPipelineCache()));
|
||||
return *clear_stencil_pipelines.back();
|
||||
}
|
||||
|
||||
@@ -1375,7 +1390,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceBlitColorMSAAPipeline(const BlitMSAAPip
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
}));
|
||||
}, device.StaticPipelineCache()));
|
||||
return *blit_msaa_color_pipelines.back();
|
||||
}
|
||||
|
||||
@@ -1413,10 +1428,202 @@ VkPipeline BlitImageHelper::FindOrEmplaceResolveDepthStencilPipeline(VkRenderPas
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
}));
|
||||
}, device.StaticPipelineCache()));
|
||||
return *pipelines.back();
|
||||
}
|
||||
|
||||
void BlitImageHelper::CopyMSAADepth(RenderPassCache& render_pass_cache, VkImage dst_image,
|
||||
VideoCore::Surface::PixelFormat dst_format, VkImage src_image,
|
||||
VideoCore::Surface::PixelFormat src_format, u32 num_samples,
|
||||
std::span<const VideoCommon::ImageCopy> copies,
|
||||
bool copy_stencil) {
|
||||
while (!msaa_copy_resources.empty() && scheduler.IsFree(msaa_copy_resources.front().tick)) {
|
||||
msaa_copy_resources.pop_front();
|
||||
}
|
||||
const auto [samples_x, samples_y] = VideoCommon::SamplesLog2(static_cast<int>(num_samples));
|
||||
const s32 scale_x = 1 << samples_x;
|
||||
const s32 scale_y = 1 << samples_y;
|
||||
const VkSampleCountFlagBits samples = SampleCountFlag(num_samples);
|
||||
RenderPassKey renderpass_key{};
|
||||
renderpass_key.color_formats.fill(VideoCore::Surface::PixelFormat::Invalid);
|
||||
renderpass_key.depth_format = dst_format;
|
||||
renderpass_key.samples = samples;
|
||||
const VkRenderPass renderpass = render_pass_cache.Get(renderpass_key);
|
||||
const MSAACopyPipelineKey key{
|
||||
.renderpass = renderpass,
|
||||
.samples = samples,
|
||||
.msaa_to_non_msaa = false,
|
||||
};
|
||||
const VkPipeline pipeline = FindOrEmplaceMSAACopyDepthPipeline(key, copy_stencil);
|
||||
const VkPipelineLayout layout = copy_stencil ? *msaa_copy_depth_stencil_pipeline_layout
|
||||
: *msaa_copy_pipeline_layout;
|
||||
const VkSampler sampler = *nearest_sampler;
|
||||
const VkFormat src_vk_format =
|
||||
MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, true, src_format).format;
|
||||
const VkFormat dst_vk_format =
|
||||
MaxwellToVK::SurfaceFormat(device, FormatType::Optimal, true, dst_format).format;
|
||||
const VkImageAspectFlags attachment_aspect =
|
||||
VideoCore::Surface::GetFormatType(dst_format) ==
|
||||
VideoCore::Surface::SurfaceType::DepthStencil
|
||||
? VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT
|
||||
: VK_IMAGE_ASPECT_DEPTH_BIT;
|
||||
for (const VideoCommon::ImageCopy& copy : copies) {
|
||||
ASSERT(copy.src_subresource.base_layer == 0);
|
||||
ASSERT(copy.src_subresource.num_layers == 1);
|
||||
ASSERT(copy.dst_subresource.base_layer == 0);
|
||||
ASSERT(copy.dst_subresource.num_layers == 1);
|
||||
vk::ImageView src_view =
|
||||
MakeMSAACopyView(device.GetLogical(), src_image, src_vk_format,
|
||||
static_cast<u32>(copy.src_subresource.base_level),
|
||||
VK_IMAGE_ASPECT_DEPTH_BIT);
|
||||
vk::ImageView src_stencil_view =
|
||||
copy_stencil ? MakeMSAACopyView(device.GetLogical(), src_image, src_vk_format,
|
||||
static_cast<u32>(copy.src_subresource.base_level),
|
||||
VK_IMAGE_ASPECT_STENCIL_BIT)
|
||||
: vk::ImageView{};
|
||||
vk::ImageView dst_view =
|
||||
MakeMSAACopyView(device.GetLogical(), dst_image, dst_vk_format,
|
||||
static_cast<u32>(copy.dst_subresource.base_level),
|
||||
attachment_aspect);
|
||||
const VkOffset2D dst_offset{copy.dst_offset.x, copy.dst_offset.y};
|
||||
const VkExtent2D dst_extent{copy.extent.width, copy.extent.height};
|
||||
const VkRect2D render_area{
|
||||
.offset = dst_offset,
|
||||
.extent = dst_extent,
|
||||
};
|
||||
vk::Framebuffer framebuffer = device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.renderPass = renderpass,
|
||||
.attachmentCount = 1,
|
||||
.pAttachments = dst_view.address(),
|
||||
.width = static_cast<u32>(dst_offset.x) + dst_extent.width,
|
||||
.height = static_cast<u32>(dst_offset.y) + dst_extent.height,
|
||||
.layers = 1,
|
||||
});
|
||||
const MSAACopyPushConstants push_constants{
|
||||
.dst_offset = {dst_offset.x, dst_offset.y},
|
||||
.src_offset = {copy.src_offset.x, copy.src_offset.y},
|
||||
.scale = {scale_x, scale_y},
|
||||
};
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
const VkImageView src_stencil_handle = copy_stencil ? *src_stencil_view : VK_NULL_HANDLE;
|
||||
scheduler.Record([this, pipeline, layout, sampler, renderpass,
|
||||
framebuffer_handle = *framebuffer, src_view_handle = *src_view,
|
||||
src_stencil_handle, src = src_image, dst = dst_image, render_area,
|
||||
attachment_aspect, push_constants](vk::CommandBuffer cmdbuf) {
|
||||
const VkImageSubresourceRange src_range{
|
||||
.aspectMask = attachment_aspect,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
};
|
||||
const std::array pre_barriers{
|
||||
VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = src,
|
||||
.subresourceRange = src_range,
|
||||
},
|
||||
VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst,
|
||||
.subresourceRange = src_range,
|
||||
},
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT,
|
||||
0, nullptr, nullptr, pre_barriers);
|
||||
const VkRenderPassBeginInfo renderpass_bi{
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
|
||||
.pNext = nullptr,
|
||||
.renderPass = renderpass,
|
||||
.framebuffer = framebuffer_handle,
|
||||
.renderArea = render_area,
|
||||
.clearValueCount = 0,
|
||||
.pClearValues = nullptr,
|
||||
};
|
||||
cmdbuf.BeginRenderPass(renderpass_bi, VK_SUBPASS_CONTENTS_INLINE);
|
||||
const VkDescriptorSet descriptor_set =
|
||||
src_stencil_handle != VK_NULL_HANDLE
|
||||
? two_textures_descriptor_allocator.Commit()
|
||||
: one_texture_descriptor_allocator.Commit();
|
||||
if (src_stencil_handle != VK_NULL_HANDLE) {
|
||||
UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_view_handle,
|
||||
src_stencil_handle);
|
||||
} else {
|
||||
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view_handle);
|
||||
}
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
|
||||
nullptr);
|
||||
const VkViewport viewport{
|
||||
.x = static_cast<float>(render_area.offset.x),
|
||||
.y = static_cast<float>(render_area.offset.y),
|
||||
.width = static_cast<float>(render_area.extent.width),
|
||||
.height = static_cast<float>(render_area.extent.height),
|
||||
.minDepth = 0.0f,
|
||||
.maxDepth = 1.0f,
|
||||
};
|
||||
cmdbuf.SetViewport(0, viewport);
|
||||
cmdbuf.SetScissor(0, render_area);
|
||||
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, push_constants);
|
||||
cmdbuf.Draw(3, 1, 0, 0);
|
||||
cmdbuf.EndRenderPass();
|
||||
const VkImageMemoryBarrier post_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_TRANSFER_READ_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst,
|
||||
.subresourceRange = src_range,
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
||||
vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER, 0, post_barrier);
|
||||
});
|
||||
msaa_copy_resources.push_back(MSAACopyResources{
|
||||
.tick = scheduler.CurrentTick(),
|
||||
.src_view = std::move(src_view),
|
||||
.dst_view = std::move(dst_view),
|
||||
.framebuffer = std::move(framebuffer),
|
||||
});
|
||||
if (copy_stencil) {
|
||||
msaa_copy_resources.push_back(MSAACopyResources{
|
||||
.tick = scheduler.CurrentTick(),
|
||||
.src_view = std::move(src_stencil_view),
|
||||
.dst_view = vk::ImageView{},
|
||||
.framebuffer = vk::Framebuffer{},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VkPipeline BlitImageHelper::FindOrEmplaceMSAACopyPipeline(const MSAACopyPipelineKey& key) {
|
||||
const auto it = std::ranges::find(msaa_copy_keys, key);
|
||||
if (it != msaa_copy_keys.end()) {
|
||||
@@ -1458,10 +1665,83 @@ VkPipeline BlitImageHelper::FindOrEmplaceMSAACopyPipeline(const MSAACopyPipeline
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
}));
|
||||
}, device.StaticPipelineCache()));
|
||||
return *msaa_copy_pipelines.back();
|
||||
}
|
||||
|
||||
VkPipeline BlitImageHelper::FindOrEmplaceMSAACopyDepthPipeline(const MSAACopyPipelineKey& key,
|
||||
bool copy_stencil) {
|
||||
auto& keys = copy_stencil ? msaa_copy_depth_stencil_keys : msaa_copy_depth_keys;
|
||||
auto& pipelines = copy_stencil ? msaa_copy_depth_stencil_pipelines : msaa_copy_depth_pipelines;
|
||||
const auto it = std::ranges::find(keys, key);
|
||||
if (it != keys.end()) {
|
||||
return *pipelines[std::distance(keys.begin(), it)];
|
||||
}
|
||||
keys.push_back(key);
|
||||
const std::array stages =
|
||||
MakeStages(*clear_color_vert, copy_stencil ? *convert_non_msaa_to_msaa_depth_stencil_frag
|
||||
: *convert_non_msaa_to_msaa_depth_frag);
|
||||
const VkPipelineMultisampleStateCreateInfo multisample_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.rasterizationSamples = key.samples,
|
||||
.sampleShadingEnable = VK_TRUE,
|
||||
.minSampleShading = 1.0f,
|
||||
.pSampleMask = nullptr,
|
||||
.alphaToCoverageEnable = VK_FALSE,
|
||||
.alphaToOneEnable = VK_FALSE,
|
||||
};
|
||||
static constexpr VkStencilOpState REPLACE_STENCIL_OP{
|
||||
.failOp = VK_STENCIL_OP_REPLACE,
|
||||
.passOp = VK_STENCIL_OP_REPLACE,
|
||||
.depthFailOp = VK_STENCIL_OP_REPLACE,
|
||||
.compareOp = VK_COMPARE_OP_ALWAYS,
|
||||
.compareMask = 0xFF,
|
||||
.writeMask = 0xFF,
|
||||
.reference = 0,
|
||||
};
|
||||
const VkPipelineDepthStencilStateCreateInfo depth_stencil_ci{
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.depthTestEnable = VK_TRUE,
|
||||
.depthWriteEnable = VK_TRUE,
|
||||
.depthCompareOp = VK_COMPARE_OP_ALWAYS,
|
||||
.depthBoundsTestEnable = VK_FALSE,
|
||||
.stencilTestEnable = copy_stencil ? VK_TRUE : VK_FALSE,
|
||||
.front = copy_stencil ? REPLACE_STENCIL_OP : VkStencilOpState{},
|
||||
.back = copy_stencil ? REPLACE_STENCIL_OP : VkStencilOpState{},
|
||||
.minDepthBounds = 0.0f,
|
||||
.maxDepthBounds = 0.0f,
|
||||
};
|
||||
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci =
|
||||
GetPipelineInputAssemblyStateCreateInfo(device);
|
||||
pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
|
||||
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.stageCount = static_cast<u32>(stages.size()),
|
||||
.pStages = stages.data(),
|
||||
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
|
||||
.pInputAssemblyState = &input_assembly_ci,
|
||||
.pTessellationState = nullptr,
|
||||
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
|
||||
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
|
||||
.pMultisampleState = &multisample_ci,
|
||||
.pDepthStencilState = &depth_stencil_ci,
|
||||
.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
|
||||
.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
|
||||
.layout = copy_stencil ? *msaa_copy_depth_stencil_pipeline_layout
|
||||
: *msaa_copy_pipeline_layout,
|
||||
.renderPass = key.renderpass,
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
}, device.StaticPipelineCache()));
|
||||
return *pipelines.back();
|
||||
}
|
||||
|
||||
void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
|
||||
ConvertPipeline(pipeline, renderpass, false);
|
||||
}
|
||||
@@ -1499,7 +1779,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
});
|
||||
}, device.StaticPipelineCache());
|
||||
}
|
||||
|
||||
void BlitImageHelper::ConvertPipelineColorTargetEx(vk::Pipeline& pipeline, VkRenderPass renderpass,
|
||||
@@ -1542,7 +1822,7 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = VK_NULL_HANDLE,
|
||||
.basePipelineIndex = 0,
|
||||
});
|
||||
}, device.StaticPipelineCache());
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -116,6 +116,11 @@ public:
|
||||
VideoCore::Surface::PixelFormat src_format, u32 num_samples,
|
||||
std::span<const VideoCommon::ImageCopy> copies, bool msaa_to_non_msaa);
|
||||
|
||||
void CopyMSAADepth(RenderPassCache& render_pass_cache, VkImage dst_image,
|
||||
VideoCore::Surface::PixelFormat dst_format, VkImage src_image,
|
||||
VideoCore::Surface::PixelFormat src_format, u32 num_samples,
|
||||
std::span<const VideoCommon::ImageCopy> copies, bool copy_stencil);
|
||||
|
||||
private:
|
||||
void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
|
||||
const ImageView& src_image_view);
|
||||
@@ -131,6 +136,9 @@ private:
|
||||
[[nodiscard]] VkPipeline FindOrEmplaceClearStencilPipeline(
|
||||
const BlitDepthStencilPipelineKey& key);
|
||||
[[nodiscard]] VkPipeline FindOrEmplaceMSAACopyPipeline(const MSAACopyPipelineKey& key);
|
||||
|
||||
[[nodiscard]] VkPipeline FindOrEmplaceMSAACopyDepthPipeline(const MSAACopyPipelineKey& key,
|
||||
bool copy_stencil);
|
||||
[[nodiscard]] VkPipeline FindOrEmplaceBlitColorMSAAPipeline(const BlitMSAAPipelineKey& key);
|
||||
[[nodiscard]] VkPipeline FindOrEmplaceResolveDepthStencilPipeline(VkRenderPass renderpass,
|
||||
bool resolve_stencil);
|
||||
@@ -162,6 +170,7 @@ private:
|
||||
vk::PipelineLayout two_textures_pipeline_layout;
|
||||
vk::PipelineLayout clear_color_pipeline_layout;
|
||||
vk::PipelineLayout msaa_copy_pipeline_layout;
|
||||
vk::PipelineLayout msaa_copy_depth_stencil_pipeline_layout;
|
||||
vk::ShaderModule full_screen_vert;
|
||||
vk::ShaderModule blit_color_to_color_frag;
|
||||
vk::ShaderModule blit_color_msaa_frag;
|
||||
@@ -180,6 +189,8 @@ private:
|
||||
vk::ShaderModule convert_s8d24_to_abgr8_frag;
|
||||
vk::ShaderModule convert_msaa_to_non_msaa_frag;
|
||||
vk::ShaderModule convert_non_msaa_to_msaa_frag;
|
||||
vk::ShaderModule convert_non_msaa_to_msaa_depth_frag;
|
||||
vk::ShaderModule convert_non_msaa_to_msaa_depth_stencil_frag;
|
||||
vk::Sampler linear_sampler;
|
||||
vk::Sampler nearest_sampler;
|
||||
|
||||
@@ -193,6 +204,10 @@ private:
|
||||
std::vector<vk::Pipeline> clear_stencil_pipelines;
|
||||
std::vector<MSAACopyPipelineKey> msaa_copy_keys;
|
||||
std::vector<vk::Pipeline> msaa_copy_pipelines;
|
||||
std::vector<MSAACopyPipelineKey> msaa_copy_depth_keys;
|
||||
std::vector<vk::Pipeline> msaa_copy_depth_pipelines;
|
||||
std::vector<MSAACopyPipelineKey> msaa_copy_depth_stencil_keys;
|
||||
std::vector<vk::Pipeline> msaa_copy_depth_stencil_pipelines;
|
||||
std::vector<BlitMSAAPipelineKey> blit_msaa_color_keys;
|
||||
std::vector<vk::Pipeline> blit_msaa_color_pipelines;
|
||||
std::vector<VkRenderPass> resolve_depth_keys;
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/div_ceil.h"
|
||||
#include "common/settings.h"
|
||||
@@ -17,7 +19,7 @@
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
using PushConstants = std::array<u32, 4 + 2 + 1>;
|
||||
using PushConstants = std::array<u32, 4 + 2 + 2 + 1>;
|
||||
|
||||
SGSR::SGSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count, VkExtent2D extent, bool edge_dir)
|
||||
: m_memory_allocator{memory_allocator}
|
||||
@@ -100,26 +102,28 @@ VkImageView SGSR::Draw(const Device& device, Scheduler& scheduler, size_t image_
|
||||
|
||||
const f32 input_image_width = f32(input_image_extent.width);
|
||||
const f32 input_image_height = f32(input_image_extent.height);
|
||||
const f32 viewport_width = (crop_rect.right - crop_rect.left) * input_image_width;
|
||||
const f32 viewport_height = (crop_rect.bottom - crop_rect.top) * input_image_height;
|
||||
// expected [0, 2]
|
||||
const f32 sharpening = f32(Settings::values.fsr_sharpening_slider.GetValue()) / 100.0f;
|
||||
const f32 crop_width = (crop_rect.right - crop_rect.left) * input_image_width;
|
||||
const f32 crop_height = (crop_rect.bottom - crop_rect.top) * input_image_height;
|
||||
static constexpr f32 EDGE_SHARPNESS_MAX = 2.0f;
|
||||
const f32 edge_sharpness =
|
||||
EDGE_SHARPNESS_MAX - f32(Settings::values.fsr_sharpening_slider.GetValue()) / 200.0f;
|
||||
|
||||
// p = (tex * viewport) / input = [0,n] (normalized texcoords)
|
||||
// p * input = [0,1024], [0,768]
|
||||
// layout( push_constant ) uniform constants {
|
||||
// highp vec4 ViewportInfo[1];
|
||||
// highp vec2 ResizeFactor;
|
||||
// highp vec2 CropOffset;
|
||||
// highp float EdgeSharpness;
|
||||
// };
|
||||
PushConstants viewport_con{};
|
||||
viewport_con[0] = std::bit_cast<u32>(std::abs(1.f / viewport_width));
|
||||
viewport_con[1] = std::bit_cast<u32>(std::abs(1.f / viewport_height));
|
||||
viewport_con[2] = std::bit_cast<u32>(std::abs(viewport_width));
|
||||
viewport_con[3] = std::bit_cast<u32>(std::abs(viewport_height));
|
||||
viewport_con[4] = std::bit_cast<u32>(viewport_width / input_image_width);
|
||||
viewport_con[5] = std::bit_cast<u32>(viewport_height / input_image_height);
|
||||
viewport_con[6] = std::bit_cast<u32>(sharpening);
|
||||
viewport_con[0] = std::bit_cast<u32>(1.f / input_image_width);
|
||||
viewport_con[1] = std::bit_cast<u32>(1.f / input_image_height);
|
||||
viewport_con[2] = std::bit_cast<u32>(input_image_width);
|
||||
viewport_con[3] = std::bit_cast<u32>(input_image_height);
|
||||
viewport_con[4] = std::bit_cast<u32>(crop_width / input_image_width);
|
||||
viewport_con[5] = std::bit_cast<u32>(crop_height / input_image_height);
|
||||
viewport_con[6] = std::bit_cast<u32>((std::min)(crop_rect.left, crop_rect.right));
|
||||
viewport_con[7] = std::bit_cast<u32>((std::min)(crop_rect.top, crop_rect.bottom));
|
||||
viewport_con[8] = std::bit_cast<u32>(edge_sharpness);
|
||||
|
||||
UploadImages(device, scheduler);
|
||||
UpdateDescriptorSets(device, source_image_view, image_index);
|
||||
|
||||
@@ -491,7 +491,7 @@ static vk::Pipeline CreateWrappedPipelineImpl(
|
||||
.subpass = 0,
|
||||
.basePipelineHandle = 0,
|
||||
.basePipelineIndex = 0,
|
||||
});
|
||||
}, device.StaticPipelineCache());
|
||||
}
|
||||
|
||||
vk::Pipeline CreateWrappedPipeline(const Device& device, vk::RenderPass& renderpass,
|
||||
|
||||
@@ -22,7 +22,9 @@
|
||||
#include "video_core/host_shaders/resolve_conditional_render_comp_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_quad_indexed_comp_spv.h"
|
||||
#include "video_core/host_shaders/vulkan_uint8_comp_spv.h"
|
||||
#include "video_core/host_shaders/block_linear_unswizzle_2d_buffer_comp_spv.h"
|
||||
#include "video_core/host_shaders/block_linear_unswizzle_3d_bcn_comp_spv.h"
|
||||
#include "video_core/host_shaders/block_linear_unswizzle_3d_buffer_comp_spv.h"
|
||||
#include "video_core/renderer_vulkan/vk_compute_pass.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/renderer_vulkan/vk_descriptor_pool.h"
|
||||
@@ -268,7 +270,7 @@ ComputePass::ComputePass(const Device& device_, Scheduler& scheduler, Descriptor
|
||||
.layout = *layout,
|
||||
.basePipelineHandle = {},
|
||||
.basePipelineIndex = 0,
|
||||
});
|
||||
}, device.StaticPipelineCache());
|
||||
}
|
||||
|
||||
ComputePass::~ComputePass() = default;
|
||||
@@ -872,4 +874,479 @@ void BlockLinearUnswizzle3DPass::UnswizzleChunk(
|
||||
});
|
||||
}
|
||||
|
||||
namespace {
|
||||
constexpr u32 BL2D_BINDING_INPUT_BUFFER = 0;
|
||||
constexpr u32 BL2D_BINDING_OUTPUT_BUFFER = 1;
|
||||
|
||||
struct alignas(16) BlockLinearUnswizzle2DPushConstants {
|
||||
std::array<u32, 3> dim;
|
||||
u32 bytes_per_block_log2;
|
||||
std::array<u32, 3> origin;
|
||||
u32 layer_stride;
|
||||
u32 block_size;
|
||||
u32 x_shift;
|
||||
u32 block_height;
|
||||
u32 block_height_mask;
|
||||
};
|
||||
static_assert(sizeof(BlockLinearUnswizzle2DPushConstants) <= 128);
|
||||
|
||||
constexpr std::array<VkDescriptorSetLayoutBinding, 2> BL2D_BINDINGS{{
|
||||
{
|
||||
.binding = BL2D_BINDING_INPUT_BUFFER,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
{
|
||||
.binding = BL2D_BINDING_OUTPUT_BUFFER,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
}};
|
||||
|
||||
constexpr std::array<VkDescriptorUpdateTemplateEntry, 2> BL2D_TEMPLATE{{
|
||||
{
|
||||
.dstBinding = BL2D_BINDING_INPUT_BUFFER,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.offset = BL2D_BINDING_INPUT_BUFFER * sizeof(DescriptorUpdateEntry),
|
||||
.stride = sizeof(DescriptorUpdateEntry),
|
||||
},
|
||||
{
|
||||
.dstBinding = BL2D_BINDING_OUTPUT_BUFFER,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.offset = BL2D_BINDING_OUTPUT_BUFFER * sizeof(DescriptorUpdateEntry),
|
||||
.stride = sizeof(DescriptorUpdateEntry),
|
||||
},
|
||||
}};
|
||||
|
||||
constexpr DescriptorBankInfo BL2D_BANK_INFO{
|
||||
.uniform_buffers = 0,
|
||||
.storage_buffers = 2,
|
||||
.texture_buffers = 0,
|
||||
.image_buffers = 0,
|
||||
.textures = 0,
|
||||
.images = 0,
|
||||
.score = 2,
|
||||
};
|
||||
} // Anonymous namespace
|
||||
|
||||
BlockLinearUnswizzle2DPass::BlockLinearUnswizzle2DPass(
|
||||
const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_,
|
||||
StagingBufferPool& staging_buffer_pool_,
|
||||
ComputePassDescriptorQueue& compute_pass_descriptor_queue_)
|
||||
: ComputePass(device_, scheduler_, descriptor_pool_, BL2D_BINDINGS, BL2D_TEMPLATE,
|
||||
BL2D_BANK_INFO,
|
||||
COMPUTE_PUSH_CONSTANT_RANGE<sizeof(BlockLinearUnswizzle2DPushConstants)>,
|
||||
BLOCK_LINEAR_UNSWIZZLE_2D_BUFFER_COMP_SPV),
|
||||
scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
|
||||
compute_pass_descriptor_queue{compute_pass_descriptor_queue_} {}
|
||||
|
||||
BlockLinearUnswizzle2DPass::~BlockLinearUnswizzle2DPass() = default;
|
||||
|
||||
bool BlockLinearUnswizzle2DPass::IsSupported(const VideoCommon::ImageInfo& info) {
|
||||
if (info.type != VideoCommon::ImageType::e2D) {
|
||||
return false;
|
||||
}
|
||||
if (info.resources.levels != 1 || info.resources.layers != 1) {
|
||||
return false;
|
||||
}
|
||||
if (info.num_samples > 1) {
|
||||
return false;
|
||||
}
|
||||
if (VideoCore::Surface::IsPixelFormatASTC(info.format) ||
|
||||
VideoCore::Surface::IsPixelFormatBCn(info.format)) {
|
||||
return false;
|
||||
}
|
||||
const u32 bytes_per_block = VideoCore::Surface::BytesPerBlock(info.format);
|
||||
if (bytes_per_block != 4 && bytes_per_block != 8 && bytes_per_block != 16) {
|
||||
return false;
|
||||
}
|
||||
return VideoCore::Surface::DefaultBlockWidth(info.format) == 1 &&
|
||||
VideoCore::Surface::DefaultBlockHeight(info.format) == 1;
|
||||
}
|
||||
|
||||
void BlockLinearUnswizzle2DPass::Unswizzle(
|
||||
Image& image, const StagingBufferRef& swizzled,
|
||||
std::span<const VideoCommon::SwizzleParameters> swizzles) {
|
||||
if (swizzles.empty()) {
|
||||
return;
|
||||
}
|
||||
const VideoCommon::SwizzleParameters& sw = swizzles.front();
|
||||
const auto params = VideoCommon::Accelerated::MakeBlockLinearSwizzle2DParams(sw, image.info);
|
||||
|
||||
const u32 width = sw.num_tiles.width;
|
||||
const u32 height = sw.num_tiles.height;
|
||||
const u32 depth = image.info.resources.layers;
|
||||
const u32 bytes_per_block = 1u << params.bytes_per_block_log2;
|
||||
const VkDeviceSize output_size =
|
||||
static_cast<VkDeviceSize>(width) * height * depth * bytes_per_block;
|
||||
|
||||
const StagingBufferRef output =
|
||||
staging_buffer_pool.Request(static_cast<size_t>(output_size), MemoryUsage::DeviceLocal);
|
||||
|
||||
BlockLinearUnswizzle2DPushConstants pc{};
|
||||
pc.dim = {width, height, depth};
|
||||
pc.bytes_per_block_log2 = params.bytes_per_block_log2;
|
||||
pc.origin = params.origin;
|
||||
pc.layer_stride = params.layer_stride;
|
||||
pc.block_size = params.block_size;
|
||||
pc.x_shift = params.x_shift;
|
||||
pc.block_height = params.block_height;
|
||||
pc.block_height_mask = params.block_height_mask;
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
|
||||
compute_pass_descriptor_queue.Acquire(scheduler, 2);
|
||||
compute_pass_descriptor_queue.AddBuffer(swizzled.buffer, sw.buffer_offset + swizzled.offset,
|
||||
image.guest_size_bytes - sw.buffer_offset);
|
||||
compute_pass_descriptor_queue.AddBuffer(output.buffer, output.offset, output_size);
|
||||
|
||||
const void* descriptor_data = compute_pass_descriptor_queue.UpdateData();
|
||||
const VkDescriptorSet set = descriptor_allocator.Commit();
|
||||
|
||||
const u32 gx = Common::DivCeil(width, 16u);
|
||||
const u32 gy = Common::DivCeil(height, 8u);
|
||||
const bool is_initialized = image.ExchangeInitialization();
|
||||
|
||||
const VkBuffer out_buffer = output.buffer;
|
||||
const VkDeviceSize out_offset = output.offset;
|
||||
const VkImage dst_image = image.Handle();
|
||||
const VkImageAspectFlags aspect = image.AspectMask();
|
||||
|
||||
scheduler.Record([this, set, descriptor_data, pc, gx, gy, depth, output_size, out_buffer,
|
||||
out_offset, dst_image, aspect, width, height,
|
||||
is_initialized](vk::CommandBuffer cmdbuf) {
|
||||
if (dst_image == VK_NULL_HANDLE || out_buffer == VK_NULL_HANDLE) {
|
||||
return;
|
||||
}
|
||||
device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
|
||||
cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(pc), &pc);
|
||||
cmdbuf.Dispatch(gx, gy, depth);
|
||||
|
||||
const VkBufferMemoryBarrier buffer_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = out_buffer,
|
||||
.offset = out_offset,
|
||||
.size = output_size,
|
||||
};
|
||||
const VkImageMemoryBarrier pre_copy{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = static_cast<VkAccessFlags>(is_initialized ? VK_ACCESS_SHADER_READ_BIT
|
||||
: VK_ACCESS_NONE),
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst_image,
|
||||
.subresourceRange{
|
||||
.aspectMask = aspect,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
},
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
|
||||
(is_initialized ? vk::PIPELINE_STAGE_GRAPHICS_COMPUTE
|
||||
: VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT),
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, {}, buffer_barrier, pre_copy);
|
||||
|
||||
const VkBufferImageCopy copy{
|
||||
.bufferOffset = out_offset,
|
||||
.bufferRowLength = 0,
|
||||
.bufferImageHeight = 0,
|
||||
.imageSubresource{
|
||||
.aspectMask = aspect,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = depth,
|
||||
},
|
||||
.imageOffset = {0, 0, 0},
|
||||
.imageExtent = {width, height, 1},
|
||||
};
|
||||
cmdbuf.CopyBufferToImage(out_buffer, dst_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, copy);
|
||||
|
||||
const VkImageMemoryBarrier post_copy{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst_image,
|
||||
.subresourceRange{
|
||||
.aspectMask = aspect,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
},
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE,
|
||||
0, {}, {}, post_copy);
|
||||
});
|
||||
}
|
||||
|
||||
namespace {
|
||||
constexpr u32 BL3DB_BINDING_INPUT_BUFFER = 0;
|
||||
constexpr u32 BL3DB_BINDING_OUTPUT_BUFFER = 1;
|
||||
|
||||
struct alignas(16) BlockLinearUnswizzle3DBufferPushConstants {
|
||||
std::array<u32, 3> dim;
|
||||
u32 bytes_per_block_log2;
|
||||
std::array<u32, 3> origin;
|
||||
u32 slice_size;
|
||||
u32 block_size;
|
||||
u32 x_shift;
|
||||
u32 block_height;
|
||||
u32 block_height_mask;
|
||||
u32 block_depth;
|
||||
u32 block_depth_mask;
|
||||
};
|
||||
static_assert(sizeof(BlockLinearUnswizzle3DBufferPushConstants) <= 128);
|
||||
|
||||
constexpr std::array<VkDescriptorSetLayoutBinding, 2> BL3DB_BINDINGS{{
|
||||
{
|
||||
.binding = BL3DB_BINDING_INPUT_BUFFER,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
{
|
||||
.binding = BL3DB_BINDING_OUTPUT_BUFFER,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.descriptorCount = 1,
|
||||
.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
|
||||
.pImmutableSamplers = nullptr,
|
||||
},
|
||||
}};
|
||||
|
||||
constexpr std::array<VkDescriptorUpdateTemplateEntry, 2> BL3DB_TEMPLATE{{
|
||||
{
|
||||
.dstBinding = BL3DB_BINDING_INPUT_BUFFER,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.offset = BL3DB_BINDING_INPUT_BUFFER * sizeof(DescriptorUpdateEntry),
|
||||
.stride = sizeof(DescriptorUpdateEntry),
|
||||
},
|
||||
{
|
||||
.dstBinding = BL3DB_BINDING_OUTPUT_BUFFER,
|
||||
.dstArrayElement = 0,
|
||||
.descriptorCount = 1,
|
||||
.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
.offset = BL3DB_BINDING_OUTPUT_BUFFER * sizeof(DescriptorUpdateEntry),
|
||||
.stride = sizeof(DescriptorUpdateEntry),
|
||||
},
|
||||
}};
|
||||
|
||||
constexpr DescriptorBankInfo BL3DB_BANK_INFO{
|
||||
.uniform_buffers = 0,
|
||||
.storage_buffers = 2,
|
||||
.texture_buffers = 0,
|
||||
.image_buffers = 0,
|
||||
.textures = 0,
|
||||
.images = 0,
|
||||
.score = 2,
|
||||
};
|
||||
} // Anonymous namespace
|
||||
|
||||
BlockLinearUnswizzle3DBufferPass::BlockLinearUnswizzle3DBufferPass(
|
||||
const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_,
|
||||
StagingBufferPool& staging_buffer_pool_,
|
||||
ComputePassDescriptorQueue& compute_pass_descriptor_queue_)
|
||||
: ComputePass(device_, scheduler_, descriptor_pool_, BL3DB_BINDINGS, BL3DB_TEMPLATE,
|
||||
BL3DB_BANK_INFO,
|
||||
COMPUTE_PUSH_CONSTANT_RANGE<sizeof(BlockLinearUnswizzle3DBufferPushConstants)>,
|
||||
BLOCK_LINEAR_UNSWIZZLE_3D_BUFFER_COMP_SPV),
|
||||
scheduler{scheduler_}, staging_buffer_pool{staging_buffer_pool_},
|
||||
compute_pass_descriptor_queue{compute_pass_descriptor_queue_} {}
|
||||
|
||||
BlockLinearUnswizzle3DBufferPass::~BlockLinearUnswizzle3DBufferPass() = default;
|
||||
|
||||
bool BlockLinearUnswizzle3DBufferPass::IsSupported(const Device& device,
|
||||
const VideoCommon::ImageInfo& info) {
|
||||
if (info.type != VideoCommon::ImageType::e3D) {
|
||||
return false;
|
||||
}
|
||||
if (info.resources.levels != 1 || info.resources.layers != 1) {
|
||||
return false;
|
||||
}
|
||||
if (info.num_samples > 1) {
|
||||
return false;
|
||||
}
|
||||
if (info.size.depth <= 1) {
|
||||
return false;
|
||||
}
|
||||
if (VideoCore::Surface::IsPixelFormatASTC(info.format)) {
|
||||
return false;
|
||||
}
|
||||
if (VideoCore::Surface::IsPixelFormatBCn(info.format) && !device.IsOptimalBcnSupported()) {
|
||||
return false;
|
||||
}
|
||||
const u32 bytes_per_block = VideoCore::Surface::BytesPerBlock(info.format);
|
||||
return bytes_per_block == 4 || bytes_per_block == 8 || bytes_per_block == 16;
|
||||
}
|
||||
|
||||
void BlockLinearUnswizzle3DBufferPass::Unswizzle(
|
||||
Image& image, const StagingBufferRef& swizzled,
|
||||
std::span<const VideoCommon::SwizzleParameters> swizzles) {
|
||||
if (swizzles.empty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
const VideoCommon::SwizzleParameters& sw = swizzles.front();
|
||||
const auto params = VideoCommon::Accelerated::MakeBlockLinearSwizzle3DParams(sw, image.info);
|
||||
|
||||
const u32 blocks_x = sw.num_tiles.width;
|
||||
const u32 blocks_y = sw.num_tiles.height;
|
||||
const u32 blocks_z = sw.num_tiles.depth;
|
||||
const u32 bytes_per_block = 1u << params.bytes_per_block_log2;
|
||||
const VkDeviceSize output_size =
|
||||
static_cast<VkDeviceSize>(blocks_x) * blocks_y * blocks_z * bytes_per_block;
|
||||
|
||||
const StagingBufferRef output =
|
||||
staging_buffer_pool.Request(static_cast<size_t>(output_size), MemoryUsage::DeviceLocal);
|
||||
|
||||
BlockLinearUnswizzle3DBufferPushConstants pc{};
|
||||
pc.dim = {blocks_x, blocks_y, blocks_z};
|
||||
pc.bytes_per_block_log2 = params.bytes_per_block_log2;
|
||||
pc.origin = params.origin;
|
||||
pc.slice_size = params.slice_size;
|
||||
pc.block_size = params.block_size;
|
||||
pc.x_shift = params.x_shift;
|
||||
pc.block_height = params.block_height;
|
||||
pc.block_height_mask = params.block_height_mask;
|
||||
pc.block_depth = params.block_depth;
|
||||
pc.block_depth_mask = params.block_depth_mask;
|
||||
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
|
||||
compute_pass_descriptor_queue.Acquire(scheduler, 2);
|
||||
compute_pass_descriptor_queue.AddBuffer(swizzled.buffer, sw.buffer_offset + swizzled.offset,
|
||||
image.guest_size_bytes - sw.buffer_offset);
|
||||
compute_pass_descriptor_queue.AddBuffer(output.buffer, output.offset, output_size);
|
||||
|
||||
const void* descriptor_data = compute_pass_descriptor_queue.UpdateData();
|
||||
const VkDescriptorSet set = descriptor_allocator.Commit();
|
||||
|
||||
const u32 gx = Common::DivCeil(blocks_x, 8u);
|
||||
const u32 gy = Common::DivCeil(blocks_y, 8u);
|
||||
const u32 gz = Common::DivCeil(blocks_z, 4u);
|
||||
const bool is_initialized = image.ExchangeInitialization();
|
||||
|
||||
const VkBuffer out_buffer = output.buffer;
|
||||
const VkDeviceSize out_offset = output.offset;
|
||||
const VkImage dst_image = image.Handle();
|
||||
const VkImageAspectFlags aspect = image.AspectMask();
|
||||
const VkExtent3D extent{
|
||||
.width = image.info.size.width,
|
||||
.height = image.info.size.height,
|
||||
.depth = image.info.size.depth,
|
||||
};
|
||||
|
||||
scheduler.Record([this, set, descriptor_data, pc, gx, gy, gz, output_size, out_buffer,
|
||||
out_offset, dst_image, aspect, extent,
|
||||
is_initialized](vk::CommandBuffer cmdbuf) {
|
||||
if (dst_image == VK_NULL_HANDLE || out_buffer == VK_NULL_HANDLE) {
|
||||
return;
|
||||
}
|
||||
device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);
|
||||
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
|
||||
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
|
||||
cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, 0, sizeof(pc), &pc);
|
||||
cmdbuf.Dispatch(gx, gy, gz);
|
||||
|
||||
const VkBufferMemoryBarrier buffer_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.buffer = out_buffer,
|
||||
.offset = out_offset,
|
||||
.size = output_size,
|
||||
};
|
||||
const VkImageMemoryBarrier pre_copy{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = static_cast<VkAccessFlags>(is_initialized ? VK_ACCESS_SHADER_READ_BIT
|
||||
: VK_ACCESS_NONE),
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.oldLayout = is_initialized ? VK_IMAGE_LAYOUT_GENERAL : VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst_image,
|
||||
.subresourceRange{
|
||||
.aspectMask = aspect,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
},
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
|
||||
(is_initialized ? vk::PIPELINE_STAGE_GRAPHICS_COMPUTE
|
||||
: VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT),
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, {}, buffer_barrier, pre_copy);
|
||||
|
||||
const VkBufferImageCopy copy{
|
||||
.bufferOffset = out_offset,
|
||||
.bufferRowLength = 0,
|
||||
.bufferImageHeight = 0,
|
||||
.imageSubresource{
|
||||
.aspectMask = aspect,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = 1,
|
||||
},
|
||||
.imageOffset = {0, 0, 0},
|
||||
.imageExtent = extent,
|
||||
};
|
||||
cmdbuf.CopyBufferToImage(out_buffer, dst_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, copy);
|
||||
|
||||
const VkImageMemoryBarrier post_copy{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst_image,
|
||||
.subresourceRange{
|
||||
.aspectMask = aspect,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = VK_REMAINING_MIP_LEVELS,
|
||||
.baseArrayLayer = 0,
|
||||
.layerCount = VK_REMAINING_ARRAY_LAYERS,
|
||||
},
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE,
|
||||
0, {}, {}, post_copy);
|
||||
});
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -164,4 +164,42 @@ private:
|
||||
ComputePassDescriptorQueue& compute_pass_descriptor_queue;
|
||||
};
|
||||
|
||||
class BlockLinearUnswizzle2DPass final : public ComputePass {
|
||||
public:
|
||||
explicit BlockLinearUnswizzle2DPass(const Device& device_, Scheduler& scheduler_,
|
||||
DescriptorPool& descriptor_pool_,
|
||||
StagingBufferPool& staging_buffer_pool_,
|
||||
ComputePassDescriptorQueue& compute_pass_descriptor_queue_);
|
||||
~BlockLinearUnswizzle2DPass();
|
||||
|
||||
[[nodiscard]] static bool IsSupported(const VideoCommon::ImageInfo& info);
|
||||
|
||||
void Unswizzle(Image& image, const StagingBufferRef& swizzled,
|
||||
std::span<const VideoCommon::SwizzleParameters> swizzles);
|
||||
|
||||
private:
|
||||
Scheduler& scheduler;
|
||||
StagingBufferPool& staging_buffer_pool;
|
||||
ComputePassDescriptorQueue& compute_pass_descriptor_queue;
|
||||
};
|
||||
|
||||
class BlockLinearUnswizzle3DBufferPass final : public ComputePass {
|
||||
public:
|
||||
explicit BlockLinearUnswizzle3DBufferPass(
|
||||
const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool_,
|
||||
StagingBufferPool& staging_buffer_pool_,
|
||||
ComputePassDescriptorQueue& compute_pass_descriptor_queue_);
|
||||
~BlockLinearUnswizzle3DBufferPass();
|
||||
|
||||
[[nodiscard]] static bool IsSupported(const Device& device, const VideoCommon::ImageInfo& info);
|
||||
|
||||
void Unswizzle(Image& image, const StagingBufferRef& swizzled,
|
||||
std::span<const VideoCommon::SwizzleParameters> swizzles);
|
||||
|
||||
private:
|
||||
Scheduler& scheduler;
|
||||
StagingBufferPool& staging_buffer_pool;
|
||||
ComputePassDescriptorQueue& compute_pass_descriptor_queue;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
||||
|
||||
@@ -140,6 +140,8 @@ RenderPassKey MakeRenderPassKey(const FixedPipelineState& state, const Device& d
|
||||
});
|
||||
key.resolve_color =
|
||||
key.samples != VK_SAMPLE_COUNT_1_BIT && has_color && device.IsTiler();
|
||||
key.resolve_depth_stencil = key.samples != VK_SAMPLE_COUNT_1_BIT && device.IsTiler() &&
|
||||
SupportsDepthStencilResolve(device, key.depth_format);
|
||||
return key;
|
||||
}
|
||||
|
||||
|
||||
@@ -63,6 +63,8 @@ using VideoCommon::GenericEnvironment;
|
||||
using VideoCommon::GraphicsEnvironment;
|
||||
|
||||
constexpr u32 CACHE_VERSION = 18;
|
||||
constexpr size_t VULKAN_CACHE_FLUSH_PIPELINES = 128;
|
||||
constexpr size_t VULKAN_CACHE_FLUSH_MIN_SECONDS = 30;
|
||||
constexpr std::array<char, 8> VULKAN_CACHE_MAGIC_NUMBER{'y', 'u', 'z', 'u', 'v', 'k', 'c', 'h'};
|
||||
|
||||
template <typename Container>
|
||||
@@ -150,6 +152,25 @@ Shader::AttributeType AttributeType(const FixedPipelineState& state, size_t inde
|
||||
return Shader::AttributeType::Disabled;
|
||||
}
|
||||
|
||||
Shader::InputTopology MaxwellToInputTopology(Maxwell::PrimitiveTopology topology) {
|
||||
switch (topology) {
|
||||
case Maxwell::PrimitiveTopology::Points:
|
||||
return Shader::InputTopology::Points;
|
||||
case Maxwell::PrimitiveTopology::Lines:
|
||||
case Maxwell::PrimitiveTopology::LineLoop:
|
||||
case Maxwell::PrimitiveTopology::LineStrip:
|
||||
return Shader::InputTopology::Lines;
|
||||
case Maxwell::PrimitiveTopology::LinesAdjacency:
|
||||
case Maxwell::PrimitiveTopology::LineStripAdjacency:
|
||||
return Shader::InputTopology::LinesAdjacency;
|
||||
case Maxwell::PrimitiveTopology::TrianglesAdjacency:
|
||||
case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
|
||||
return Shader::InputTopology::TrianglesAdjacency;
|
||||
default:
|
||||
return Shader::InputTopology::Triangles;
|
||||
}
|
||||
}
|
||||
|
||||
Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> programs,
|
||||
const GraphicsPipelineCacheKey& key,
|
||||
const Shader::IR::Program& program,
|
||||
@@ -268,33 +289,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
|
||||
default:
|
||||
break;
|
||||
}
|
||||
switch (key.state.topology) {
|
||||
case Maxwell::PrimitiveTopology::Points:
|
||||
info.input_topology = Shader::InputTopology::Points;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::Lines:
|
||||
case Maxwell::PrimitiveTopology::LineLoop:
|
||||
case Maxwell::PrimitiveTopology::LineStrip:
|
||||
info.input_topology = Shader::InputTopology::Lines;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::Triangles:
|
||||
case Maxwell::PrimitiveTopology::TriangleStrip:
|
||||
case Maxwell::PrimitiveTopology::TriangleFan:
|
||||
case Maxwell::PrimitiveTopology::Quads:
|
||||
case Maxwell::PrimitiveTopology::QuadStrip:
|
||||
case Maxwell::PrimitiveTopology::Polygon:
|
||||
case Maxwell::PrimitiveTopology::Patches:
|
||||
info.input_topology = Shader::InputTopology::Triangles;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::LinesAdjacency:
|
||||
case Maxwell::PrimitiveTopology::LineStripAdjacency:
|
||||
info.input_topology = Shader::InputTopology::LinesAdjacency;
|
||||
break;
|
||||
case Maxwell::PrimitiveTopology::TrianglesAdjacency:
|
||||
case Maxwell::PrimitiveTopology::TriangleStripAdjacency:
|
||||
info.input_topology = Shader::InputTopology::TrianglesAdjacency;
|
||||
break;
|
||||
}
|
||||
info.input_topology = MaxwellToInputTopology(key.state.topology);
|
||||
info.force_early_z = key.state.early_z != 0;
|
||||
info.y_negate = key.state.y_negate != 0;
|
||||
return info;
|
||||
@@ -699,6 +694,10 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
|
||||
if (use_vulkan_pipeline_cache) {
|
||||
SerializeVulkanPipelineCache(vulkan_pipeline_cache_filename, vulkan_pipeline_cache,
|
||||
CACHE_VERSION);
|
||||
size_t size = 0;
|
||||
vulkan_pipeline_cache.Read(&size, nullptr);
|
||||
last_cache_size.store(size, std::memory_order_relaxed);
|
||||
last_flush = std::chrono::steady_clock::now();
|
||||
}
|
||||
|
||||
if (state.statistics) {
|
||||
@@ -706,6 +705,35 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
|
||||
}
|
||||
}
|
||||
|
||||
void PipelineCache::QueueVulkanPipelineCacheFlush() {
|
||||
if (!use_vulkan_pipeline_cache || vulkan_pipeline_cache_filename.empty()) {
|
||||
return;
|
||||
}
|
||||
if (++pipelines_since_flush < VULKAN_CACHE_FLUSH_PIPELINES) {
|
||||
return;
|
||||
}
|
||||
const auto now = std::chrono::steady_clock::now();
|
||||
const auto megabytes = last_cache_size.load(std::memory_order_relaxed) / (1024 * 1024);
|
||||
const std::chrono::seconds interval{
|
||||
std::max<size_t>(VULKAN_CACHE_FLUSH_MIN_SECONDS, megabytes)};
|
||||
if (last_flush.time_since_epoch().count() != 0 && now - last_flush < interval) {
|
||||
return;
|
||||
}
|
||||
if (flush_in_flight.exchange(true, std::memory_order_acq_rel)) {
|
||||
return;
|
||||
}
|
||||
pipelines_since_flush = 0;
|
||||
last_flush = now;
|
||||
serialization_thread.QueueWork([this] {
|
||||
SerializeVulkanPipelineCache(vulkan_pipeline_cache_filename, vulkan_pipeline_cache,
|
||||
CACHE_VERSION);
|
||||
size_t size = 0;
|
||||
vulkan_pipeline_cache.Read(&size, nullptr);
|
||||
last_cache_size.store(size, std::memory_order_relaxed);
|
||||
flush_in_flight.store(false, std::memory_order_release);
|
||||
});
|
||||
}
|
||||
|
||||
GraphicsPipeline* PipelineCache::CurrentGraphicsPipelineSlowPath() {
|
||||
const auto [pair, is_new]{graphics_cache.try_emplace(graphics_key)};
|
||||
auto& pipeline{pair->second};
|
||||
@@ -744,7 +772,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
||||
std::span<Shader::Environment* const> envs, PipelineStatistics* statistics,
|
||||
bool build_in_parallel) try {
|
||||
auto hash = key.Hash();
|
||||
LOG_INFO(Render_Vulkan, "{:#016x}", hash);
|
||||
LOG_DEBUG(Render_Vulkan, "{:#016x}", hash);
|
||||
size_t env_index{0};
|
||||
std::array<Shader::IR::Program, Maxwell::MaxShaderProgram> programs;
|
||||
const bool uses_vertex_a{key.unique_hashes[0] != 0};
|
||||
@@ -758,8 +786,10 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
||||
index == static_cast<u32>(Maxwell::ShaderType::Geometry);
|
||||
if (key.unique_hashes[index] == 0 && is_emulated_stage) {
|
||||
auto topology = MaxwellToOutputTopology(key.state.topology);
|
||||
programs[index] = GenerateGeometryPassthrough(pools.inst, pools.block, host_info,
|
||||
*layer_source_program, topology);
|
||||
programs[index] =
|
||||
GenerateGeometryPassthrough(pools.inst, pools.block, host_info,
|
||||
*layer_source_program, topology,
|
||||
MaxwellToInputTopology(key.state.topology));
|
||||
continue;
|
||||
}
|
||||
if (key.unique_hashes[index] == 0) {
|
||||
@@ -772,11 +802,13 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
|
||||
Shader::Maxwell::Flow::CFG cfg(env, pools.flow_block, cfg_offset, index == 0);
|
||||
if (!uses_vertex_a || index != 1) {
|
||||
// Normal path
|
||||
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info);
|
||||
programs[index] = TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
|
||||
MaxwellToInputTopology(key.state.topology));
|
||||
} else {
|
||||
// VertexB path when VertexA is present.
|
||||
auto& program_va{programs[0]};
|
||||
auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
|
||||
auto program_vb{TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
|
||||
MaxwellToInputTopology(key.state.topology))};
|
||||
programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
|
||||
}
|
||||
|
||||
@@ -880,6 +912,7 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline() {
|
||||
}
|
||||
SerializePipeline(key, env_ptrs, pipeline_cache_filename, CACHE_VERSION);
|
||||
});
|
||||
QueueVulkanPipelineCacheFlush();
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
@@ -899,6 +932,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
|
||||
SerializePipeline(key, std::array<const GenericEnvironment*, 1>{&env_},
|
||||
pipeline_cache_filename, CACHE_VERSION);
|
||||
});
|
||||
QueueVulkanPipelineCacheFlush();
|
||||
return pipeline;
|
||||
}
|
||||
|
||||
@@ -911,7 +945,7 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
LOG_INFO(Render_Vulkan, "{:#016x}", hash);
|
||||
LOG_DEBUG(Render_Vulkan, "{:#016x}", hash);
|
||||
|
||||
Shader::Maxwell::Flow::CFG cfg{env, pools.flow_block, env.StartAddress()};
|
||||
|
||||
@@ -920,7 +954,8 @@ std::unique_ptr<ComputePipeline> PipelineCache::CreateComputePipeline(
|
||||
env.Dump(hash, key.unique_hash);
|
||||
}
|
||||
|
||||
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info)};
|
||||
auto program{TranslateProgram(pools.inst, pools.block, env, cfg, host_info,
|
||||
Shader::InputTopology::Points)};
|
||||
const VkDriverIdKHR driver_id = device.GetDriverID();
|
||||
const bool needs_shared_mem_clamp =
|
||||
driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY ||
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <cstddef>
|
||||
#include <filesystem>
|
||||
#include <memory>
|
||||
@@ -144,6 +146,8 @@ private:
|
||||
vk::PipelineCache LoadVulkanPipelineCache(const std::filesystem::path& filename,
|
||||
u32 expected_cache_version);
|
||||
|
||||
void QueueVulkanPipelineCacheFlush();
|
||||
|
||||
const Device& device;
|
||||
Scheduler& scheduler;
|
||||
DescriptorPool& descriptor_pool;
|
||||
@@ -171,6 +175,10 @@ private:
|
||||
|
||||
std::filesystem::path vulkan_pipeline_cache_filename;
|
||||
vk::PipelineCache vulkan_pipeline_cache;
|
||||
size_t pipelines_since_flush{};
|
||||
std::chrono::steady_clock::time_point last_flush{};
|
||||
std::atomic<size_t> last_cache_size{};
|
||||
std::atomic_bool flush_in_flight{};
|
||||
|
||||
Common::ThreadWorker workers;
|
||||
Common::ThreadWorker serialization_thread;
|
||||
|
||||
@@ -725,6 +725,9 @@ public:
|
||||
if (!device.IsExtTransformFeedbackSupported()) {
|
||||
return;
|
||||
}
|
||||
if (!scheduler.IsRenderPassActive()) {
|
||||
return;
|
||||
}
|
||||
FlushBeginTFB();
|
||||
has_started = true;
|
||||
}
|
||||
@@ -741,6 +744,9 @@ public:
|
||||
if (has_flushed_end_pending) {
|
||||
if (scheduler.IsRenderPassActive()) {
|
||||
FlushEndTFB();
|
||||
} else {
|
||||
has_flushed_end_pending = false;
|
||||
has_started = false;
|
||||
}
|
||||
}
|
||||
runtime.View3DRegs([this](Maxwell3D& maxwell3d) {
|
||||
|
||||
@@ -1286,33 +1286,42 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
|
||||
regs.zeta.format == Tegra::DepthFormat::X8Z24_UNORM ||
|
||||
regs.zeta.format == Tegra::DepthFormat::S8Z24_UNORM ||
|
||||
regs.zeta.format == Tegra::DepthFormat::V8Z24_UNORM;
|
||||
const bool forces_unorm_representation = device.IsExtDepthBiasControlSupported();
|
||||
|
||||
if (is_d24 && !device.SupportsD24DepthBuffer()) {
|
||||
static constexpr const size_t length = sizeof(NEEDS_D24) / sizeof(NEEDS_D24[0]);
|
||||
static constexpr double GUEST_TO_HOST_UNORM_BITS =
|
||||
static_cast<double>(1ULL << (32 - 24));
|
||||
|
||||
static constexpr const u64* start = NEEDS_D24;
|
||||
static constexpr const u64* end = NEEDS_D24 + length;
|
||||
if (forces_unorm_representation) {
|
||||
units = static_cast<float>(static_cast<double>(units) * GUEST_TO_HOST_UNORM_BITS);
|
||||
} else {
|
||||
static constexpr const size_t length = sizeof(NEEDS_D24) / sizeof(NEEDS_D24[0]);
|
||||
|
||||
const u64* it = std::find(start, end, program_id);
|
||||
static constexpr const u64* start = NEEDS_D24;
|
||||
static constexpr const u64* end = NEEDS_D24 + length;
|
||||
|
||||
if (it != end) {
|
||||
// the base formulas can be obtained from here:
|
||||
// https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
|
||||
const double rescale_factor =
|
||||
static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127));
|
||||
units = static_cast<float>(static_cast<double>(units) * rescale_factor);
|
||||
const u64* it = std::find(start, end, program_id);
|
||||
|
||||
if (it != end) {
|
||||
// the base formulas can be obtained from here:
|
||||
// https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
|
||||
const double rescale_factor =
|
||||
GUEST_TO_HOST_UNORM_BITS / (static_cast<double>(0x1.ep+127));
|
||||
units = static_cast<float>(static_cast<double>(units) * rescale_factor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scheduler.Record([constant = units, clamp = regs.depth_bias_clamp,
|
||||
factor = regs.slope_scale_depth_bias, this](vk::CommandBuffer cmdbuf) {
|
||||
if (device.IsExtDepthBiasControlSupported()) {
|
||||
static VkDepthBiasRepresentationInfoEXT bias_info{
|
||||
factor = regs.slope_scale_depth_bias,
|
||||
forces_unorm_representation, this](vk::CommandBuffer cmdbuf) {
|
||||
if (forces_unorm_representation) {
|
||||
const VkDepthBiasRepresentationInfoEXT bias_info{
|
||||
.sType = VK_STRUCTURE_TYPE_DEPTH_BIAS_REPRESENTATION_INFO_EXT,
|
||||
.pNext = nullptr,
|
||||
.depthBiasRepresentation =
|
||||
VK_DEPTH_BIAS_REPRESENTATION_LEAST_REPRESENTABLE_VALUE_FORCE_UNORM_EXT,
|
||||
.depthBiasExact = VK_FALSE,
|
||||
.depthBiasExact = static_cast<VkBool32>(device.HasExactDepthBiasControl()),
|
||||
};
|
||||
|
||||
cmdbuf.SetDepthBias(constant, clamp, factor, &bias_info);
|
||||
@@ -1336,8 +1345,14 @@ void RasterizerVulkan::UpdateDepthBounds(Tegra::Engines::Maxwell3D::Regs& regs)
|
||||
if (!state_tracker.TouchDepthBounds()) {
|
||||
return;
|
||||
}
|
||||
scheduler.Record([min = regs.depth_bounds[0], max = regs.depth_bounds[1]](
|
||||
vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBounds(min, max); });
|
||||
float min = regs.depth_bounds[0];
|
||||
float max = regs.depth_bounds[1];
|
||||
if (!device.IsExtDepthRangeUnrestrictedSupported()) {
|
||||
min = std::clamp(min, 0.0f, 1.0f);
|
||||
max = std::clamp(max, 0.0f, 1.0f);
|
||||
}
|
||||
scheduler.Record(
|
||||
[min, max](vk::CommandBuffer cmdbuf) { cmdbuf.SetDepthBounds(min, max); });
|
||||
}
|
||||
|
||||
void RasterizerVulkan::UpdateStencilFaces(Tegra::Engines::Maxwell3D::Regs& regs) {
|
||||
|
||||
@@ -65,8 +65,61 @@ using VideoCore::Surface::SurfaceType;
|
||||
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
}
|
||||
|
||||
struct ResolveAspects {
|
||||
bool depth;
|
||||
bool stencil;
|
||||
};
|
||||
|
||||
struct ResolveModes {
|
||||
VkResolveModeFlagBits depth;
|
||||
VkResolveModeFlagBits stencil;
|
||||
};
|
||||
|
||||
constexpr ResolveAspects GetResolveAspects(PixelFormat format) {
|
||||
const SurfaceType surface_type = GetSurfaceType(format);
|
||||
return ResolveAspects{
|
||||
.depth = surface_type == SurfaceType::Depth ||
|
||||
surface_type == SurfaceType::DepthStencil,
|
||||
.stencil = surface_type == SurfaceType::Stencil ||
|
||||
surface_type == SurfaceType::DepthStencil,
|
||||
};
|
||||
}
|
||||
|
||||
ResolveModes PickResolveModes(const Device& device, PixelFormat format) {
|
||||
constexpr VkResolveModeFlagBits mode = VK_RESOLVE_MODE_SAMPLE_ZERO_BIT;
|
||||
|
||||
const ResolveAspects aspects = GetResolveAspects(format);
|
||||
ResolveModes modes{
|
||||
.depth = VK_RESOLVE_MODE_NONE,
|
||||
.stencil = VK_RESOLVE_MODE_NONE,
|
||||
};
|
||||
if (aspects.depth && (device.GetDepthResolveModes() & mode) != 0) {
|
||||
modes.depth = mode;
|
||||
}
|
||||
if (aspects.stencil && (device.GetStencilResolveModes() & mode) != 0) {
|
||||
modes.stencil = mode;
|
||||
}
|
||||
return modes;
|
||||
}
|
||||
} // Anonymous namespace
|
||||
|
||||
bool SupportsDepthStencilResolve(const Device& device, PixelFormat depth_format) {
|
||||
if (depth_format == PixelFormat::Invalid || !device.IsKhrDepthStencilResolveSupported()) {
|
||||
return false;
|
||||
}
|
||||
const ResolveAspects aspects = GetResolveAspects(depth_format);
|
||||
if (!aspects.depth && !aspects.stencil) {
|
||||
return false;
|
||||
}
|
||||
const ResolveModes modes = PickResolveModes(device, depth_format);
|
||||
if ((aspects.depth && modes.depth == VK_RESOLVE_MODE_NONE) ||
|
||||
(aspects.stencil && modes.stencil == VK_RESOLVE_MODE_NONE)) {
|
||||
return false;
|
||||
}
|
||||
return modes.depth == modes.stencil || device.SupportsIndependentResolveNone();
|
||||
}
|
||||
|
||||
RenderPassCache::RenderPassCache(const Device& device_) : device{&device_} {}
|
||||
|
||||
VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
|
||||
@@ -75,7 +128,9 @@ VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
|
||||
if (!is_new) {
|
||||
return *pair->second;
|
||||
}
|
||||
boost::container::static_vector<VkAttachmentDescription, 9> descriptions;
|
||||
static constexpr size_t MAX_ATTACHMENTS =
|
||||
2 * std::tuple_size_v<decltype(RenderPassKey::color_formats)> + 2;
|
||||
boost::container::static_vector<VkAttachmentDescription, MAX_ATTACHMENTS> descriptions;
|
||||
std::array<VkAttachmentReference, 8> references{};
|
||||
u32 num_attachments{};
|
||||
u32 num_colors{};
|
||||
@@ -133,6 +188,21 @@ VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
|
||||
}
|
||||
}
|
||||
}
|
||||
const bool do_resolve_depth_stencil = key.resolve_depth_stencil && has_depth &&
|
||||
key.samples != VK_SAMPLE_COUNT_1_BIT &&
|
||||
SupportsDepthStencilResolve(*device, key.depth_format);
|
||||
VkAttachmentReference depth_resolve_reference{};
|
||||
if (do_resolve_depth_stencil) {
|
||||
depth_resolve_reference = VkAttachmentReference{
|
||||
.attachment = static_cast<u32>(descriptions.size()),
|
||||
.layout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
};
|
||||
VkAttachmentDescription resolve_desc =
|
||||
AttachmentDescription(*device, key.depth_format, VK_SAMPLE_COUNT_1_BIT,
|
||||
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_STORE);
|
||||
resolve_desc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
descriptions.push_back(resolve_desc);
|
||||
}
|
||||
const VkSubpassDescription subpass{
|
||||
.flags = 0,
|
||||
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
@@ -145,18 +215,117 @@ VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
|
||||
.preserveAttachmentCount = 0,
|
||||
.pPreserveAttachments = nullptr,
|
||||
};
|
||||
const VkSubpassDependency dependency{
|
||||
.srcSubpass = 0, // Current subpass
|
||||
.dstSubpass = 0, // Same subpass (self-dependency)
|
||||
.srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
|
||||
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
|
||||
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT,
|
||||
.dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT
|
||||
const VkSubpassDependency counter_resume_dependency{
|
||||
.srcSubpass = 0,
|
||||
.dstSubpass = 0,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT,
|
||||
.dependencyFlags = 0,
|
||||
};
|
||||
const bool can_resume_transform_feedback = device->IsExtTransformFeedbackSupported();
|
||||
|
||||
if (device->IsKhrCreateRenderPass2Supported()) {
|
||||
boost::container::static_vector<VkAttachmentDescription2, MAX_ATTACHMENTS> descriptions2;
|
||||
for (const VkAttachmentDescription& description : descriptions) {
|
||||
descriptions2.push_back(VkAttachmentDescription2{
|
||||
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_DESCRIPTION_2,
|
||||
.pNext = nullptr,
|
||||
.flags = description.flags,
|
||||
.format = description.format,
|
||||
.samples = description.samples,
|
||||
.loadOp = description.loadOp,
|
||||
.storeOp = description.storeOp,
|
||||
.stencilLoadOp = description.stencilLoadOp,
|
||||
.stencilStoreOp = description.stencilStoreOp,
|
||||
.initialLayout = description.initialLayout,
|
||||
.finalLayout = description.finalLayout,
|
||||
});
|
||||
}
|
||||
const auto promote = [](const VkAttachmentReference& reference) {
|
||||
return VkAttachmentReference2{
|
||||
.sType = VK_STRUCTURE_TYPE_ATTACHMENT_REFERENCE_2,
|
||||
.pNext = nullptr,
|
||||
.attachment = reference.attachment,
|
||||
.layout = reference.layout,
|
||||
.aspectMask = 0,
|
||||
};
|
||||
};
|
||||
std::array<VkAttachmentReference2, 8> references2{};
|
||||
std::array<VkAttachmentReference2, 8> resolve_references2{};
|
||||
for (size_t index = 0; index < references.size(); ++index) {
|
||||
references2[index] = promote(references[index]);
|
||||
resolve_references2[index] = promote(resolve_references[index]);
|
||||
}
|
||||
const VkAttachmentReference2 depth_reference2 = promote(depth_reference);
|
||||
const VkAttachmentReference2 depth_resolve_reference2 = promote(depth_resolve_reference);
|
||||
const ResolveModes resolve_modes = PickResolveModes(*device, key.depth_format);
|
||||
const VkSubpassDescriptionDepthStencilResolve depth_stencil_resolve{
|
||||
.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_DEPTH_STENCIL_RESOLVE,
|
||||
.pNext = nullptr,
|
||||
.depthResolveMode = resolve_modes.depth,
|
||||
.stencilResolveMode = resolve_modes.stencil,
|
||||
.pDepthStencilResolveAttachment = &depth_resolve_reference2,
|
||||
};
|
||||
const VkSubpassDescription2 subpass2{
|
||||
.sType = VK_STRUCTURE_TYPE_SUBPASS_DESCRIPTION_2,
|
||||
.pNext = do_resolve_depth_stencil ? &depth_stencil_resolve : nullptr,
|
||||
.flags = 0,
|
||||
.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
.viewMask = 0,
|
||||
.inputAttachmentCount = 0,
|
||||
.pInputAttachments = nullptr,
|
||||
.colorAttachmentCount = num_attachments,
|
||||
.pColorAttachments = references2.data(),
|
||||
.pResolveAttachments = do_resolve_color ? resolve_references2.data() : nullptr,
|
||||
.pDepthStencilAttachment = has_depth ? &depth_reference2 : nullptr,
|
||||
.preserveAttachmentCount = 0,
|
||||
.pPreserveAttachments = nullptr,
|
||||
};
|
||||
const VkMemoryBarrier2 counter_resume_barrier{
|
||||
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER_2,
|
||||
.pNext = nullptr,
|
||||
.srcStageMask = VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT,
|
||||
.srcAccessMask = VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT,
|
||||
.dstStageMask = VK_PIPELINE_STAGE_2_TRANSFORM_FEEDBACK_BIT_EXT,
|
||||
.dstAccessMask = VK_ACCESS_2_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT,
|
||||
};
|
||||
VkSubpassDependency2 counter_resume_dependency2{
|
||||
.sType = VK_STRUCTURE_TYPE_SUBPASS_DEPENDENCY_2,
|
||||
.pNext = nullptr,
|
||||
.srcSubpass = counter_resume_dependency.srcSubpass,
|
||||
.dstSubpass = counter_resume_dependency.dstSubpass,
|
||||
.srcStageMask = counter_resume_dependency.srcStageMask,
|
||||
.dstStageMask = counter_resume_dependency.dstStageMask,
|
||||
.srcAccessMask = counter_resume_dependency.srcAccessMask,
|
||||
.dstAccessMask = counter_resume_dependency.dstAccessMask,
|
||||
.dependencyFlags = counter_resume_dependency.dependencyFlags,
|
||||
.viewOffset = 0,
|
||||
};
|
||||
if (device->HasSynchronization2()) {
|
||||
counter_resume_dependency2.pNext = &counter_resume_barrier;
|
||||
counter_resume_dependency2.srcStageMask = 0;
|
||||
counter_resume_dependency2.dstStageMask = 0;
|
||||
counter_resume_dependency2.srcAccessMask = 0;
|
||||
counter_resume_dependency2.dstAccessMask = 0;
|
||||
}
|
||||
pair->second = device->GetLogical().CreateRenderPass2({
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO_2,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.attachmentCount = static_cast<u32>(descriptions2.size()),
|
||||
.pAttachments = descriptions2.empty() ? nullptr : descriptions2.data(),
|
||||
.subpassCount = 1,
|
||||
.pSubpasses = &subpass2,
|
||||
.dependencyCount = can_resume_transform_feedback ? 1u : 0u,
|
||||
.pDependencies = can_resume_transform_feedback ? &counter_resume_dependency2 : nullptr,
|
||||
.correlatedViewMaskCount = 0,
|
||||
.pCorrelatedViewMasks = nullptr,
|
||||
});
|
||||
return *pair->second;
|
||||
}
|
||||
|
||||
pair->second = device->GetLogical().CreateRenderPass({
|
||||
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
@@ -165,8 +334,8 @@ VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
|
||||
.pAttachments = descriptions.empty() ? nullptr : descriptions.data(),
|
||||
.subpassCount = 1,
|
||||
.pSubpasses = &subpass,
|
||||
.dependencyCount = 1,
|
||||
.pDependencies = &dependency,
|
||||
.dependencyCount = can_resume_transform_feedback ? 1u : 0u,
|
||||
.pDependencies = can_resume_transform_feedback ? &counter_resume_dependency : nullptr,
|
||||
});
|
||||
return *pair->second;
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include <mutex>
|
||||
#include <ankerl/unordered_dense.h>
|
||||
|
||||
#include "common/container_hash.h"
|
||||
#include "video_core/surface.h"
|
||||
#include "video_core/vulkan_common/vulkan_wrapper.h"
|
||||
|
||||
@@ -21,6 +22,7 @@ struct RenderPassKey {
|
||||
VideoCore::Surface::PixelFormat depth_format;
|
||||
VkSampleCountFlagBits samples;
|
||||
bool resolve_color;
|
||||
bool resolve_depth_stencil;
|
||||
u32 color_clear_mask;
|
||||
bool depth_stencil_clear;
|
||||
u32 color_discard_mask;
|
||||
@@ -31,17 +33,27 @@ struct RenderPassKey {
|
||||
namespace std {
|
||||
template <>
|
||||
struct hash<Vulkan::RenderPassKey> {
|
||||
static_assert(std::tuple_size_v<decltype(Vulkan::RenderPassKey::color_formats)> <= 8);
|
||||
static_assert(static_cast<u32>(VideoCore::Surface::PixelFormat::Invalid) <= 0xFF);
|
||||
static_assert(static_cast<u32>(VideoCore::Surface::PixelFormat::Max) <= 0xFF);
|
||||
static_assert(VK_SAMPLE_COUNT_64_BIT <= 0xFF);
|
||||
|
||||
[[nodiscard]] size_t operator()(const Vulkan::RenderPassKey& key) const noexcept {
|
||||
size_t value = static_cast<size_t>(key.depth_format) << 48;
|
||||
value ^= static_cast<size_t>(key.samples) << 52;
|
||||
value ^= static_cast<size_t>(key.resolve_color) << 63;
|
||||
value ^= static_cast<size_t>(key.color_clear_mask) << 54;
|
||||
value ^= static_cast<size_t>(key.depth_stencil_clear) << 62;
|
||||
value ^= static_cast<size_t>(key.color_discard_mask) << 24;
|
||||
for (size_t i = 0; i < key.color_formats.size(); ++i) {
|
||||
value ^= static_cast<size_t>(key.color_formats[i]) << (i * 6);
|
||||
u64 formats = 0;
|
||||
for (size_t index = 0; index < key.color_formats.size(); ++index) {
|
||||
formats |= static_cast<u64>(key.color_formats[index]) << (index * 8);
|
||||
}
|
||||
return value;
|
||||
const u64 state = static_cast<u64>(key.depth_format) |
|
||||
(static_cast<u64>(key.samples) << 8) |
|
||||
(static_cast<u64>(key.color_clear_mask) << 16) |
|
||||
(static_cast<u64>(key.color_discard_mask) << 24) |
|
||||
(static_cast<u64>(key.resolve_color) << 32) |
|
||||
(static_cast<u64>(key.depth_stencil_clear) << 33) |
|
||||
(static_cast<u64>(key.resolve_depth_stencil) << 34);
|
||||
size_t seed = 0;
|
||||
Common::HashCombine(seed, formats);
|
||||
Common::HashCombine(seed, state);
|
||||
return seed;
|
||||
}
|
||||
};
|
||||
} // namespace std
|
||||
@@ -50,6 +62,9 @@ namespace Vulkan {
|
||||
|
||||
class Device;
|
||||
|
||||
[[nodiscard]] bool SupportsDepthStencilResolve(const Device& device,
|
||||
VideoCore::Surface::PixelFormat depth_format);
|
||||
|
||||
class RenderPassCache {
|
||||
public:
|
||||
explicit RenderPassCache(const Device& device_);
|
||||
|
||||
@@ -410,8 +410,17 @@ void Scheduler::EndRenderPass()
|
||||
Record([num_images = num_renderpass_images,
|
||||
images = renderpass_images,
|
||||
ranges = renderpass_image_ranges,
|
||||
consumer_stages = device.AttachmentConsumerStages(),
|
||||
has_transform_feedback = device.IsExtTransformFeedbackSupported()](
|
||||
vk::CommandBuffer cmdbuf) {
|
||||
static constexpr VkAccessFlags SHADER_ACCESS =
|
||||
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT;
|
||||
static constexpr VkAccessFlags COLOR_ACCESS =
|
||||
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
static constexpr VkAccessFlags DEPTH_STENCIL_ACCESS =
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
|
||||
std::array<VkImageMemoryBarrier, 9> barriers;
|
||||
for (size_t i = 0; i < num_images; ++i) {
|
||||
const VkImageSubresourceRange& range = ranges[i];
|
||||
@@ -421,24 +430,25 @@ void Scheduler::EndRenderPass()
|
||||
| VK_IMAGE_ASPECT_STENCIL_BIT)) !=0;
|
||||
|
||||
VkAccessFlags src_access = 0;
|
||||
VkAccessFlags dst_access = SHADER_ACCESS;
|
||||
|
||||
if (is_color)
|
||||
if (is_color) {
|
||||
src_access |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
else if (is_depth_stencil)
|
||||
dst_access |= COLOR_ACCESS;
|
||||
} else if (is_depth_stencil) {
|
||||
src_access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
else
|
||||
dst_access |= DEPTH_STENCIL_ACCESS;
|
||||
} else {
|
||||
src_access |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
|
||||
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
dst_access |= COLOR_ACCESS | DEPTH_STENCIL_ACCESS;
|
||||
}
|
||||
|
||||
barriers[i] = VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = src_access,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT
|
||||
| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
|
||||
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
|
||||
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
|
||||
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
|
||||
.dstAccessMask = dst_access,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
@@ -449,7 +459,7 @@ void Scheduler::EndRenderPass()
|
||||
}
|
||||
cmdbuf.EndRenderPass();
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE,
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, consumer_stages,
|
||||
0, nullptr, nullptr, vk::Span(barriers.data(), num_images));
|
||||
if (has_transform_feedback) {
|
||||
static constexpr VkMemoryBarrier XFB_OUTPUT_BARRIER{
|
||||
|
||||
@@ -628,18 +628,12 @@ void CopyBufferToImage(vk::CommandBuffer cmdbuf, VkBuffer src_buffer, VkImage im
|
||||
.subresourceRange = subresource_range,
|
||||
};
|
||||
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
|
||||
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
|
||||
read_barrier);
|
||||
cmdbuf.CopyBufferToImage(src_buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, copies);
|
||||
// TODO: Move this to another API
|
||||
cmdbuf.PipelineBarrier(
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
0, nullptr, nullptr, write_barrier);
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE, 0,
|
||||
nullptr, nullptr, write_barrier);
|
||||
}
|
||||
|
||||
[[nodiscard]] VkImageBlit MakeImageBlit(const Region2D& dst_region, const Region2D& src_region,
|
||||
@@ -933,6 +927,10 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& sched
|
||||
bl3d_unswizzle_pass.emplace(device, scheduler, descriptor_pool,
|
||||
staging_buffer_pool, compute_pass_descriptor_queue);
|
||||
}
|
||||
bl2d_unswizzle_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool,
|
||||
compute_pass_descriptor_queue);
|
||||
bl3db_unswizzle_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool,
|
||||
compute_pass_descriptor_queue);
|
||||
}
|
||||
|
||||
void TextureCacheRuntime::Finish() {
|
||||
@@ -995,13 +993,25 @@ VkBuffer TextureCacheRuntime::GetTemporaryBuffer(size_t needed_size) {
|
||||
}
|
||||
|
||||
VkImageView TextureCacheRuntime::GetOrCreateResolveShadow(VkImage msaa_image, VkFormat format,
|
||||
VkExtent2D extent, u32 layers) {
|
||||
VkExtent2D extent, u32 layers,
|
||||
VkImageAspectFlags aspect_mask) {
|
||||
ResolveShadow& shadow = resolve_shadows[msaa_image];
|
||||
if (shadow.image && shadow.format == format && shadow.extent.width == extent.width &&
|
||||
shadow.extent.height == extent.height && shadow.layers == layers) {
|
||||
shadow.extent.height == extent.height && shadow.layers == layers &&
|
||||
shadow.aspect_mask == aspect_mask) {
|
||||
shadow.up_to_date = true;
|
||||
return *shadow.view;
|
||||
}
|
||||
VkImageUsageFlags shadow_usage =
|
||||
VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
|
||||
if ((aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0) {
|
||||
shadow_usage |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
|
||||
} else {
|
||||
shadow_usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
|
||||
}
|
||||
if (shadow.image) {
|
||||
pending_resolve_shadows.emplace_back(scheduler.CurrentTick(), std::move(shadow));
|
||||
}
|
||||
shadow.image = memory_allocator.CreateImage(VkImageCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
@@ -1013,8 +1023,7 @@ VkImageView TextureCacheRuntime::GetOrCreateResolveShadow(VkImage msaa_image, Vk
|
||||
.arrayLayers = layers,
|
||||
.samples = VK_SAMPLE_COUNT_1_BIT,
|
||||
.tiling = VK_IMAGE_TILING_OPTIMAL,
|
||||
.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT |
|
||||
VK_IMAGE_USAGE_TRANSFER_SRC_BIT,
|
||||
.usage = shadow_usage,
|
||||
.sharingMode = VK_SHARING_MODE_EXCLUSIVE,
|
||||
.queueFamilyIndexCount = 0,
|
||||
.pQueueFamilyIndices = nullptr,
|
||||
@@ -1029,7 +1038,7 @@ VkImageView TextureCacheRuntime::GetOrCreateResolveShadow(VkImage msaa_image, Vk
|
||||
.format = format,
|
||||
.components{},
|
||||
.subresourceRange{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.aspectMask = aspect_mask,
|
||||
.baseMipLevel = 0,
|
||||
.levelCount = 1,
|
||||
.baseArrayLayer = 0,
|
||||
@@ -1039,6 +1048,7 @@ VkImageView TextureCacheRuntime::GetOrCreateResolveShadow(VkImage msaa_image, Vk
|
||||
shadow.format = format;
|
||||
shadow.extent = extent;
|
||||
shadow.layers = layers;
|
||||
shadow.aspect_mask = aspect_mask;
|
||||
shadow.up_to_date = true;
|
||||
return *shadow.view;
|
||||
}
|
||||
@@ -1060,7 +1070,14 @@ void TextureCacheRuntime::InvalidateResolveShadow(VkImage msaa_image) {
|
||||
}
|
||||
|
||||
void TextureCacheRuntime::EraseResolveShadow(VkImage msaa_image) {
|
||||
resolve_shadows.erase(msaa_image);
|
||||
const auto it = resolve_shadows.find(msaa_image);
|
||||
if (it == resolve_shadows.end()) {
|
||||
return;
|
||||
}
|
||||
if (it->second.image) {
|
||||
pending_resolve_shadows.emplace_back(scheduler.CurrentTick(), std::move(it->second));
|
||||
}
|
||||
resolve_shadows.erase(it);
|
||||
}
|
||||
|
||||
void TextureCacheRuntime::BarrierFeedbackLoop() {
|
||||
@@ -1195,7 +1212,8 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
|
||||
|
||||
cmdbuf.PipelineBarrier(vk::PIPELINE_STAGE_GRAPHICS_COMPUTE_TRANSFER, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
0, READ_BARRIER, {}, middle_out_barrier);
|
||||
cmdbuf.CopyBufferToImage(copy_buffer, dst_image, VK_IMAGE_LAYOUT_GENERAL, vk_out_copies);
|
||||
cmdbuf.CopyBufferToImage(copy_buffer, dst_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
vk_out_copies);
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, vk::PIPELINE_STAGE_GRAPHICS_COMPUTE,
|
||||
0, {}, {}, post_barriers);
|
||||
});
|
||||
@@ -1357,133 +1375,83 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im
|
||||
}
|
||||
|
||||
switch (dst_view.format) {
|
||||
case PixelFormat::D24_UNORM_S8_UINT:
|
||||
if (src_view.format == PixelFormat::A8B8G8R8_UNORM
|
||||
|| src_view.format == PixelFormat::B8G8R8A8_UNORM
|
||||
|| src_view.format == PixelFormat::A8B8G8R8_SRGB
|
||||
|| src_view.format == PixelFormat::B8G8R8A8_SRGB) {
|
||||
return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view);
|
||||
case PixelFormat::R16_UNORM:
|
||||
if (src_view.format == PixelFormat::D16_UNORM) {
|
||||
return blit_image_helper.ConvertD16ToR16(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::A8B8G8R8_SRGB:
|
||||
case PixelFormat::B8G8R8A8_SRGB:
|
||||
case PixelFormat::B8G8R8A8_UNORM:
|
||||
if (src_view.format == PixelFormat::D32_FLOAT) {
|
||||
return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::A8B8G8R8_UNORM:
|
||||
case PixelFormat::A8B8G8R8_SNORM:
|
||||
case PixelFormat::A8B8G8R8_SINT:
|
||||
case PixelFormat::A8B8G8R8_UINT:
|
||||
case PixelFormat::R5G6B5_UNORM:
|
||||
case PixelFormat::B5G6R5_UNORM:
|
||||
case PixelFormat::A1R5G5B5_UNORM:
|
||||
case PixelFormat::A2B10G10R10_UNORM:
|
||||
case PixelFormat::A2B10G10R10_UINT:
|
||||
case PixelFormat::A2R10G10B10_UNORM:
|
||||
case PixelFormat::A1B5G5R5_UNORM:
|
||||
case PixelFormat::A5B5G5R1_UNORM:
|
||||
case PixelFormat::R8_UNORM:
|
||||
case PixelFormat::R8_SNORM:
|
||||
case PixelFormat::R8_SINT:
|
||||
case PixelFormat::R8_UINT:
|
||||
case PixelFormat::R16G16B16A16_FLOAT:
|
||||
case PixelFormat::R16G16B16A16_UNORM:
|
||||
case PixelFormat::R16G16B16A16_SNORM:
|
||||
case PixelFormat::R16G16B16A16_SINT:
|
||||
case PixelFormat::R16G16B16A16_UINT:
|
||||
case PixelFormat::B10G11R11_FLOAT:
|
||||
case PixelFormat::R32G32B32A32_UINT:
|
||||
case PixelFormat::BC1_RGBA_UNORM:
|
||||
case PixelFormat::BC2_UNORM:
|
||||
case PixelFormat::BC3_UNORM:
|
||||
case PixelFormat::BC4_UNORM:
|
||||
case PixelFormat::BC4_SNORM:
|
||||
case PixelFormat::BC5_UNORM:
|
||||
case PixelFormat::BC5_SNORM:
|
||||
case PixelFormat::BC7_UNORM:
|
||||
case PixelFormat::BC6H_UFLOAT:
|
||||
case PixelFormat::BC6H_SFLOAT:
|
||||
case PixelFormat::ASTC_2D_4X4_UNORM:
|
||||
case PixelFormat::B8G8R8A8_UNORM:
|
||||
case PixelFormat::R32G32B32A32_FLOAT:
|
||||
case PixelFormat::R32G32B32A32_SINT:
|
||||
case PixelFormat::R32G32_FLOAT:
|
||||
case PixelFormat::R32G32_SINT:
|
||||
case PixelFormat::R32_FLOAT:
|
||||
if (src_view.format == PixelFormat::D32_FLOAT &&
|
||||
(dst_view.format == PixelFormat::B5G6R5_UNORM ||
|
||||
Settings::values.fix_bloom_effects.GetValue())) {
|
||||
const Region2D region{
|
||||
.start = {0, 0},
|
||||
.end = {static_cast<s32>(dst->RenderArea().width),
|
||||
static_cast<s32>(dst->RenderArea().height)},
|
||||
};
|
||||
return blit_image_helper.BlitColor(dst, src_view, region, region,
|
||||
Tegra::Engines::Fermi2D::Filter::Point,
|
||||
Tegra::Engines::Fermi2D::Operation::SrcCopy);
|
||||
if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) {
|
||||
return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view);
|
||||
}
|
||||
if (src_view.format == PixelFormat::D24_UNORM_S8_UINT) {
|
||||
return blit_image_helper.ConvertS8D24ToABGR8(dst, src_view);
|
||||
}
|
||||
if (src_view.format == PixelFormat::D32_FLOAT) {
|
||||
return blit_image_helper.ConvertD32FToABGR8(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::R32_FLOAT:
|
||||
if (src_view.format == PixelFormat::D32_FLOAT) {
|
||||
return blit_image_helper.ConvertD32ToR32(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::R16_FLOAT:
|
||||
case PixelFormat::R16_UNORM:
|
||||
case PixelFormat::R16_SNORM:
|
||||
case PixelFormat::R16_UINT:
|
||||
case PixelFormat::R16_SINT:
|
||||
case PixelFormat::R16G16_UNORM:
|
||||
case PixelFormat::R16G16_FLOAT:
|
||||
case PixelFormat::R16G16_UINT:
|
||||
case PixelFormat::R16G16_SINT:
|
||||
case PixelFormat::R16G16_SNORM:
|
||||
case PixelFormat::R32G32B32_FLOAT:
|
||||
case PixelFormat::A8B8G8R8_SRGB:
|
||||
case PixelFormat::R8G8_UNORM:
|
||||
case PixelFormat::R8G8_SNORM:
|
||||
case PixelFormat::R8G8_SINT:
|
||||
case PixelFormat::R8G8_UINT:
|
||||
case PixelFormat::R32G32_UINT:
|
||||
case PixelFormat::R16G16B16X16_FLOAT:
|
||||
case PixelFormat::R32_UINT:
|
||||
case PixelFormat::R32_SINT:
|
||||
case PixelFormat::ASTC_2D_8X8_UNORM:
|
||||
case PixelFormat::ASTC_2D_8X5_UNORM:
|
||||
case PixelFormat::ASTC_2D_5X4_UNORM:
|
||||
case PixelFormat::B8G8R8A8_SRGB:
|
||||
case PixelFormat::BC1_RGBA_SRGB:
|
||||
case PixelFormat::BC2_SRGB:
|
||||
case PixelFormat::BC3_SRGB:
|
||||
case PixelFormat::BC7_SRGB:
|
||||
case PixelFormat::A4B4G4R4_UNORM:
|
||||
case PixelFormat::G4R4_UNORM:
|
||||
case PixelFormat::ASTC_2D_4X4_SRGB:
|
||||
case PixelFormat::ASTC_2D_8X8_SRGB:
|
||||
case PixelFormat::ASTC_2D_8X5_SRGB:
|
||||
case PixelFormat::ASTC_2D_5X4_SRGB:
|
||||
case PixelFormat::ASTC_2D_5X5_UNORM:
|
||||
case PixelFormat::ASTC_2D_5X5_SRGB:
|
||||
case PixelFormat::ASTC_2D_10X8_UNORM:
|
||||
case PixelFormat::ASTC_2D_10X8_SRGB:
|
||||
case PixelFormat::ASTC_2D_6X6_UNORM:
|
||||
case PixelFormat::ASTC_2D_6X6_SRGB:
|
||||
case PixelFormat::ASTC_2D_10X6_UNORM:
|
||||
case PixelFormat::ASTC_2D_10X6_SRGB:
|
||||
case PixelFormat::ASTC_2D_10X5_UNORM:
|
||||
case PixelFormat::ASTC_2D_10X5_SRGB:
|
||||
case PixelFormat::ASTC_2D_10X10_UNORM:
|
||||
case PixelFormat::ASTC_2D_10X10_SRGB:
|
||||
case PixelFormat::ASTC_2D_12X10_UNORM:
|
||||
case PixelFormat::ASTC_2D_12X10_SRGB:
|
||||
case PixelFormat::ASTC_2D_12X12_UNORM:
|
||||
case PixelFormat::ASTC_2D_12X12_SRGB:
|
||||
case PixelFormat::ASTC_2D_8X6_UNORM:
|
||||
case PixelFormat::ASTC_2D_8X6_SRGB:
|
||||
case PixelFormat::ASTC_2D_6X5_UNORM:
|
||||
case PixelFormat::ASTC_2D_6X5_SRGB:
|
||||
case PixelFormat::E5B9G9R9_FLOAT:
|
||||
case PixelFormat::D32_FLOAT:
|
||||
case PixelFormat::D16_UNORM:
|
||||
case PixelFormat::X8_D24_UNORM:
|
||||
case PixelFormat::S8_UINT:
|
||||
if (src_view.format == PixelFormat::R16_UNORM) {
|
||||
return blit_image_helper.ConvertR16ToD16(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::S8_UINT_D24_UNORM:
|
||||
case PixelFormat::D32_FLOAT_S8_UINT:
|
||||
case PixelFormat::Invalid:
|
||||
if (src_view.format == PixelFormat::A8B8G8R8_UNORM ||
|
||||
src_view.format == PixelFormat::B8G8R8A8_UNORM) {
|
||||
return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::D32_FLOAT:
|
||||
if (src_view.format == PixelFormat::A8B8G8R8_UNORM ||
|
||||
src_view.format == PixelFormat::B8G8R8A8_UNORM ||
|
||||
src_view.format == PixelFormat::A8B8G8R8_SRGB ||
|
||||
src_view.format == PixelFormat::B8G8R8A8_SRGB) {
|
||||
return blit_image_helper.ConvertABGR8ToD32F(dst, src_view);
|
||||
}
|
||||
if (src_view.format == PixelFormat::R32_FLOAT) {
|
||||
return blit_image_helper.ConvertR32ToD32(dst, src_view);
|
||||
}
|
||||
break;
|
||||
case PixelFormat::D24_UNORM_S8_UINT:
|
||||
if (src_view.format == PixelFormat::A8B8G8R8_UNORM ||
|
||||
src_view.format == PixelFormat::B8G8R8A8_UNORM ||
|
||||
src_view.format == PixelFormat::A8B8G8R8_SRGB ||
|
||||
src_view.format == PixelFormat::B8G8R8A8_SRGB) {
|
||||
return blit_image_helper.ConvertABGR8ToD24S8(dst, src_view);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
LOG_DEBUG(Render_Vulkan, "Unimplemented texture conversion from {} to {} format type", src_view.format, dst_view.format);
|
||||
break;
|
||||
}
|
||||
|
||||
if (src_view.format == PixelFormat::D32_FLOAT &&
|
||||
VideoCore::Surface::GetFormatType(dst_view.format) == SurfaceType::ColorTexture &&
|
||||
(dst_view.format == PixelFormat::B5G6R5_UNORM ||
|
||||
Settings::values.fix_bloom_effects.GetValue())) {
|
||||
const Region2D region{
|
||||
.start = {0, 0},
|
||||
.end = {static_cast<s32>(dst->RenderArea().width),
|
||||
static_cast<s32>(dst->RenderArea().height)},
|
||||
};
|
||||
return blit_image_helper.BlitColor(dst, src_view, region, region,
|
||||
Tegra::Engines::Fermi2D::Filter::Point,
|
||||
Tegra::Engines::Fermi2D::Operation::SrcCopy);
|
||||
}
|
||||
|
||||
LOG_DEBUG(Render_Vulkan, "Unimplemented texture conversion from {} to {} format type", src_view.format, dst_view.format);
|
||||
}
|
||||
|
||||
VkFormat TextureCacheRuntime::GetSupportedFormat(VkFormat requested_format,
|
||||
@@ -1640,31 +1608,41 @@ void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src,
|
||||
std::span<const VideoCommon::ImageCopy> copies) {
|
||||
const bool msaa_to_non_msaa = src.info.num_samples > 1 && dst.info.num_samples == 1;
|
||||
const u32 num_samples = msaa_to_non_msaa ? src.info.num_samples : dst.info.num_samples;
|
||||
if (dst.AspectMask() != VK_IMAGE_ASPECT_COLOR_BIT ||
|
||||
VideoCore::Surface::IsPixelFormatInteger(dst.info.format)) {
|
||||
UNIMPLEMENTED_MSG("Copying images with different samples is not supported.");
|
||||
return;
|
||||
}
|
||||
if (ENABLE_MSAA_RESOLVE_CONSUME && msaa_to_non_msaa && copies.size() == 1 &&
|
||||
src.info.format == dst.info.format) {
|
||||
const VideoCommon::ImageCopy& copy = copies.front();
|
||||
const ResolveShadow* const shadow = GetValidResolveShadow(src.Handle());
|
||||
if (shadow != nullptr && copy.src_offset.x == 0 && copy.src_offset.y == 0 &&
|
||||
if (shadow != nullptr && shadow->aspect_mask == dst.AspectMask() &&
|
||||
copy.src_offset.x == 0 && copy.src_offset.y == 0 &&
|
||||
copy.src_subresource.base_level == 0 &&
|
||||
static_cast<u32>(copy.extent.width) <= shadow->extent.width &&
|
||||
static_cast<u32>(copy.extent.height) <= shadow->extent.height) {
|
||||
static_cast<u32>(copy.extent.height) <= shadow->extent.height &&
|
||||
static_cast<u32>(copy.src_subresource.base_layer + copy.src_subresource.num_layers) <=
|
||||
shadow->layers) {
|
||||
const VkImageAspectFlags aspect_mask = shadow->aspect_mask;
|
||||
VkPipelineStageFlags attachment_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
VkAccessFlags attachment_write = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
VkAccessFlags attachment_read_write =
|
||||
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
if ((aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0) {
|
||||
attachment_stage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
||||
attachment_write = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
attachment_read_write = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
}
|
||||
const VkImage shadow_image = *shadow->image;
|
||||
const VkImage dst_image = dst.Handle();
|
||||
const VkImageCopy region{
|
||||
.srcSubresource{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.aspectMask = aspect_mask,
|
||||
.mipLevel = 0,
|
||||
.baseArrayLayer = static_cast<u32>(copy.src_subresource.base_layer),
|
||||
.layerCount = static_cast<u32>(copy.src_subresource.num_layers),
|
||||
},
|
||||
.srcOffset = {0, 0, 0},
|
||||
.dstSubresource{
|
||||
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
|
||||
.aspectMask = aspect_mask,
|
||||
.mipLevel = static_cast<u32>(copy.dst_subresource.base_level),
|
||||
.baseArrayLayer = static_cast<u32>(copy.dst_subresource.base_layer),
|
||||
.layerCount = static_cast<u32>(copy.dst_subresource.num_layers),
|
||||
@@ -1673,26 +1651,27 @@ void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src,
|
||||
.extent = {copy.extent.width, copy.extent.height, 1},
|
||||
};
|
||||
scheduler.RequestOutsideRenderPassOperationContext();
|
||||
scheduler.Record([shadow_image, dst_image, region](vk::CommandBuffer cmdbuf) {
|
||||
scheduler.Record([shadow_image, dst_image, region, aspect_mask, attachment_stage,
|
||||
attachment_write,
|
||||
attachment_read_write](vk::CommandBuffer cmdbuf) {
|
||||
const std::array pre_barriers{
|
||||
VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
.srcAccessMask = attachment_write,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = shadow_image,
|
||||
.subresourceRange{VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_REMAINING_MIP_LEVELS, 0,
|
||||
.subresourceRange{aspect_mask, 0, VK_REMAINING_MIP_LEVELS, 0,
|
||||
VK_REMAINING_ARRAY_LAYERS},
|
||||
},
|
||||
VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
|
||||
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | attachment_write |
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
@@ -1700,7 +1679,7 @@ void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst_image,
|
||||
.subresourceRange{VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_REMAINING_MIP_LEVELS, 0,
|
||||
.subresourceRange{aspect_mask, 0, VK_REMAINING_MIP_LEVELS, 0,
|
||||
VK_REMAINING_ARRAY_LAYERS},
|
||||
},
|
||||
};
|
||||
@@ -1715,28 +1694,25 @@ void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = shadow_image,
|
||||
.subresourceRange{VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_REMAINING_MIP_LEVELS, 0,
|
||||
.subresourceRange{aspect_mask, 0, VK_REMAINING_MIP_LEVELS, 0,
|
||||
VK_REMAINING_ARRAY_LAYERS},
|
||||
},
|
||||
VkImageMemoryBarrier{
|
||||
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
|
||||
.pNext = nullptr,
|
||||
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
|
||||
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | attachment_read_write |
|
||||
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
|
||||
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
|
||||
.image = dst_image,
|
||||
.subresourceRange{VK_IMAGE_ASPECT_COLOR_BIT, 0, VK_REMAINING_MIP_LEVELS, 0,
|
||||
.subresourceRange{aspect_mask, 0, VK_REMAINING_MIP_LEVELS, 0,
|
||||
VK_REMAINING_ARRAY_LAYERS},
|
||||
},
|
||||
};
|
||||
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
cmdbuf.PipelineBarrier(attachment_stage | VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, nullptr, nullptr,
|
||||
pre_barriers);
|
||||
cmdbuf.CopyImage(shadow_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_image,
|
||||
@@ -1748,6 +1724,11 @@ void TextureCacheRuntime::CopyImageMSAA(Image& dst, Image& src,
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (dst.AspectMask() != VK_IMAGE_ASPECT_COLOR_BIT ||
|
||||
VideoCore::Surface::IsPixelFormatInteger(dst.info.format)) {
|
||||
UNIMPLEMENTED_MSG("Copying images with different samples is not supported.");
|
||||
return;
|
||||
}
|
||||
blit_image_helper.CopyMSAA(render_pass_cache, dst.Handle(), dst.info.format, src.Handle(),
|
||||
src.info.format, num_samples, copies, msaa_to_non_msaa);
|
||||
}
|
||||
@@ -1772,6 +1753,9 @@ void TextureCacheRuntime::TickFrame() {
|
||||
std::erase_if(pending_msaa_images, [this](const auto& pending) {
|
||||
return scheduler.IsFree(pending.first);
|
||||
});
|
||||
std::erase_if(pending_resolve_shadows, [this](const auto& pending) {
|
||||
return scheduler.IsFree(pending.first);
|
||||
});
|
||||
}
|
||||
|
||||
Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu_addr_,
|
||||
@@ -1796,6 +1780,13 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu
|
||||
}
|
||||
flags |= VideoCommon::ImageFlagBits::Converted;
|
||||
flags |= VideoCommon::ImageFlagBits::CostlyLoad;
|
||||
} else if (runtime->bl2d_unswizzle_pass && BlockLinearUnswizzle2DPass::IsSupported(info)) {
|
||||
flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
|
||||
flags |= VideoCommon::ImageFlagBits::CostlyLoad;
|
||||
} else if (runtime->bl3db_unswizzle_pass &&
|
||||
BlockLinearUnswizzle3DBufferPass::IsSupported(runtime->device, info)) {
|
||||
flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
|
||||
flags |= VideoCommon::ImageFlagBits::CostlyLoad;
|
||||
}
|
||||
if (IsPixelFormatBCn(info.format) && !runtime->device.IsOptimalBcnSupported()) {
|
||||
flags |= VideoCommon::ImageFlagBits::Converted;
|
||||
@@ -1882,11 +1873,21 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
|
||||
ScaleDown(true);
|
||||
}
|
||||
|
||||
const bool msaa_upload_is_depth = (aspect_mask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0;
|
||||
const bool wants_msaa_upload = info.num_samples > 1
|
||||
&& (aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT) != 0
|
||||
&& ((aspect_mask & VK_IMAGE_ASPECT_COLOR_BIT) != 0 || msaa_upload_is_depth)
|
||||
&& !VideoCore::Surface::IsPixelFormatInteger(info.format);
|
||||
|
||||
if (wants_msaa_upload) {
|
||||
const bool msaa_upload_copies_stencil =
|
||||
msaa_upload_is_depth && (aspect_mask & VK_IMAGE_ASPECT_STENCIL_BIT) != 0 &&
|
||||
runtime->device.IsExtShaderStencilExportSupported();
|
||||
const VkImageAspectFlags upload_aspect_mask =
|
||||
msaa_upload_is_depth
|
||||
? (msaa_upload_copies_stencil
|
||||
? VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT
|
||||
: VK_IMAGE_ASPECT_DEPTH_BIT)
|
||||
: aspect_mask;
|
||||
ImageInfo temp_info = info;
|
||||
temp_info.num_samples = 1;
|
||||
|
||||
@@ -1898,10 +1899,10 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
|
||||
vk::Image temp_image = runtime->memory_allocator.CreateImage(image_ci);
|
||||
|
||||
scheduler->RequestOutsideRenderPassOperationContext();
|
||||
auto vk_copies = TransformBufferImageCopies(copies, offset, aspect_mask);
|
||||
auto vk_copies = TransformBufferImageCopies(copies, offset, upload_aspect_mask);
|
||||
const VkBuffer src_buffer = buffer;
|
||||
const VkImage temp_vk_image = *temp_image;
|
||||
const VkImageAspectFlags vk_aspect_mask = aspect_mask;
|
||||
const VkImageAspectFlags vk_aspect_mask = upload_aspect_mask;
|
||||
|
||||
scheduler->Record([src_buffer, temp_vk_image, vk_aspect_mask,
|
||||
vk_copies](vk::CommandBuffer cmdbuf) {
|
||||
@@ -1923,9 +1924,16 @@ void Image::UploadMemory(VkBuffer buffer, VkDeviceSize offset,
|
||||
image_copies.push_back(image_copy);
|
||||
}
|
||||
|
||||
runtime->blit_image_helper.CopyMSAA(runtime->render_pass_cache, Handle(), info.format,
|
||||
temp_vk_image, info.format, info.num_samples,
|
||||
image_copies, false);
|
||||
if (msaa_upload_is_depth) {
|
||||
runtime->blit_image_helper.CopyMSAADepth(runtime->render_pass_cache, Handle(),
|
||||
info.format, temp_vk_image, info.format,
|
||||
info.num_samples, image_copies,
|
||||
msaa_upload_copies_stencil);
|
||||
} else {
|
||||
runtime->blit_image_helper.CopyMSAA(runtime->render_pass_cache, Handle(), info.format,
|
||||
temp_vk_image, info.format, info.num_samples,
|
||||
image_copies, false);
|
||||
}
|
||||
initialized = true;
|
||||
runtime->pending_msaa_images.emplace_back(scheduler->CurrentTick(), std::move(temp_image));
|
||||
|
||||
@@ -2690,7 +2698,7 @@ Framebuffer::~Framebuffer() = default;
|
||||
void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
|
||||
std::span<ImageView*, NUM_RT> color_buffers,
|
||||
ImageView* depth_buffer, bool is_rescaled_) {
|
||||
boost::container::small_vector<VkImageView, NUM_RT + 1> attachments;
|
||||
boost::container::small_vector<VkImageView, NUM_RT * 2 + 2> attachments;
|
||||
RenderPassKey renderpass_key{};
|
||||
s32 num_layers = 1;
|
||||
|
||||
@@ -2719,6 +2727,8 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
|
||||
++num_images;
|
||||
}
|
||||
const size_t num_colors = attachments.size();
|
||||
VkImage depth_image = VK_NULL_HANDLE;
|
||||
VkImageAspectFlags depth_aspect_mask = 0;
|
||||
if (depth_buffer) {
|
||||
width = (std::min)(width, is_rescaled ? resolution.ScaleUp(depth_buffer->size.width)
|
||||
: depth_buffer->size.width);
|
||||
@@ -2734,6 +2744,8 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
|
||||
++num_images;
|
||||
has_depth = (subresource_range.aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT) != 0;
|
||||
has_stencil = (subresource_range.aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT) != 0;
|
||||
depth_image = depth_buffer->ImageHandle();
|
||||
depth_aspect_mask = subresource_range.aspectMask;
|
||||
} else {
|
||||
renderpass_key.depth_format = PixelFormat::Invalid;
|
||||
}
|
||||
@@ -2742,6 +2754,12 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
|
||||
samples != VK_SAMPLE_COUNT_1_BIT && num_colors > 0 && runtime.device.IsTiler();
|
||||
renderpass_key.resolve_color = do_resolve_color;
|
||||
|
||||
const bool do_resolve_depth_stencil =
|
||||
samples != VK_SAMPLE_COUNT_1_BIT && depth_image != VK_NULL_HANDLE &&
|
||||
runtime.device.IsTiler() &&
|
||||
SupportsDepthStencilResolve(runtime.device, renderpass_key.depth_format);
|
||||
renderpass_key.resolve_depth_stencil = do_resolve_depth_stencil;
|
||||
|
||||
discard_msaa_color =
|
||||
ENABLE_MSAA_RESOLVE_CONSUME && ENABLE_MSAA_COLOR_DISCARD && do_resolve_color;
|
||||
|
||||
@@ -2762,8 +2780,8 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
|
||||
MaxwellToVK::SurfaceFormat(runtime.device, FormatType::Optimal, true, format).format;
|
||||
if (ENABLE_MSAA_RESOLVE_CONSUME) {
|
||||
const VkImage msaa_image = images[rt_map[index]];
|
||||
attachments.push_back(runtime.GetOrCreateResolveShadow(msaa_image, vk_format,
|
||||
render_area, layers));
|
||||
attachments.push_back(runtime.GetOrCreateResolveShadow(
|
||||
msaa_image, vk_format, render_area, layers, VK_IMAGE_ASPECT_COLOR_BIT));
|
||||
continue;
|
||||
}
|
||||
VkImageCreateInfo resolve_ci{
|
||||
@@ -2808,6 +2826,16 @@ void Framebuffer::CreateFramebuffer(TextureCacheRuntime& runtime,
|
||||
}
|
||||
}
|
||||
|
||||
if (do_resolve_depth_stencil) {
|
||||
const u32 layers = static_cast<u32>((std::max)(num_layers, 1));
|
||||
const VkFormat vk_format =
|
||||
MaxwellToVK::SurfaceFormat(runtime.device, FormatType::Optimal, true,
|
||||
renderpass_key.depth_format)
|
||||
.format;
|
||||
attachments.push_back(runtime.GetOrCreateResolveShadow(depth_image, vk_format, render_area,
|
||||
layers, depth_aspect_mask));
|
||||
}
|
||||
|
||||
num_color_buffers = static_cast<u32>(num_colors);
|
||||
framebuffer = runtime.device.GetLogical().CreateFramebuffer({
|
||||
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
|
||||
@@ -2827,11 +2855,25 @@ VkRenderPass Framebuffer::RenderPassVariant(u32 color_clear_mask, bool depth_ste
|
||||
if (color_clear_mask == 0 && !depth_stencil_clear && color_discard_mask == 0) {
|
||||
return renderpass;
|
||||
}
|
||||
static_assert(NUM_RT <= 8);
|
||||
const u32 variant_key = color_clear_mask | (color_discard_mask << 8) |
|
||||
(static_cast<u32>(depth_stencil_clear) << 16);
|
||||
for (u32 index = 0; index < num_memoized_variants; ++index) {
|
||||
if (variant_keys[index] == variant_key) {
|
||||
return variant_render_passes[index];
|
||||
}
|
||||
}
|
||||
RenderPassKey key = render_pass_key;
|
||||
key.color_clear_mask = color_clear_mask;
|
||||
key.depth_stencil_clear = depth_stencil_clear;
|
||||
key.color_discard_mask = color_discard_mask;
|
||||
return render_pass_cache->Get(key);
|
||||
const VkRenderPass variant = render_pass_cache->Get(key);
|
||||
if (num_memoized_variants < variant_keys.size()) {
|
||||
variant_keys[num_memoized_variants] = variant_key;
|
||||
variant_render_passes[num_memoized_variants] = variant;
|
||||
++num_memoized_variants;
|
||||
}
|
||||
return variant;
|
||||
}
|
||||
|
||||
void TextureCacheRuntime::AccelerateImageUpload(
|
||||
@@ -2843,6 +2885,15 @@ void TextureCacheRuntime::AccelerateImageUpload(
|
||||
return astc_decoder_pass->Assemble(image, map, swizzles);
|
||||
}
|
||||
|
||||
if (bl2d_unswizzle_pass && BlockLinearUnswizzle2DPass::IsSupported(image.info)) {
|
||||
return bl2d_unswizzle_pass->Unswizzle(image, map, swizzles);
|
||||
}
|
||||
|
||||
if (bl3db_unswizzle_pass &&
|
||||
BlockLinearUnswizzle3DBufferPass::IsSupported(device, image.info)) {
|
||||
return bl3db_unswizzle_pass->Unswizzle(image, map, swizzles);
|
||||
}
|
||||
|
||||
if (!Settings::values.gpu_unswizzle_enabled.GetValue() || !bl3d_unswizzle_pass) {
|
||||
if (IsPixelFormatBCn(image.info.format) && image.info.type == ImageType::e3D) {
|
||||
ASSERT(false && "GPU unswizzle is disabled for BCn 3D texture");
|
||||
|
||||
@@ -117,11 +117,13 @@ public:
|
||||
VkFormat format = VK_FORMAT_UNDEFINED;
|
||||
VkExtent2D extent{};
|
||||
u32 layers = 0;
|
||||
VkImageAspectFlags aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
bool up_to_date = false;
|
||||
};
|
||||
|
||||
[[nodiscard]] VkImageView GetOrCreateResolveShadow(VkImage msaa_image, VkFormat format,
|
||||
VkExtent2D extent, u32 layers);
|
||||
VkExtent2D extent, u32 layers,
|
||||
VkImageAspectFlags aspect_mask);
|
||||
|
||||
[[nodiscard]] const ResolveShadow* GetValidResolveShadow(VkImage msaa_image) const;
|
||||
|
||||
@@ -149,6 +151,8 @@ public:
|
||||
std::optional<ASTCDecoderPass> astc_decoder_pass;
|
||||
|
||||
std::optional<BlockLinearUnswizzle3DPass> bl3d_unswizzle_pass;
|
||||
std::optional<BlockLinearUnswizzle2DPass> bl2d_unswizzle_pass;
|
||||
std::optional<BlockLinearUnswizzle3DBufferPass> bl3db_unswizzle_pass;
|
||||
const Settings::ResolutionScalingInfo& resolution;
|
||||
std::array<std::vector<VkFormat>, VideoCore::Surface::MaxPixelFormat> view_formats;
|
||||
|
||||
@@ -156,6 +160,7 @@ public:
|
||||
std::array<vk::Buffer, indexing_slots> buffers{};
|
||||
std::vector<std::pair<u64, vk::Image>> pending_msaa_images;
|
||||
ankerl::unordered_dense::map<VkImage, ResolveShadow> resolve_shadows;
|
||||
std::vector<std::pair<u64, ResolveShadow>> pending_resolve_shadows;
|
||||
};
|
||||
|
||||
class Framebuffer {
|
||||
@@ -246,6 +251,8 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
static constexpr size_t NUM_MEMOIZED_RENDER_PASS_VARIANTS = 8;
|
||||
|
||||
vk::Framebuffer framebuffer;
|
||||
VkRenderPass renderpass{};
|
||||
VkExtent2D render_area{};
|
||||
@@ -263,6 +270,9 @@ private:
|
||||
RenderPassKey render_pass_key{};
|
||||
RenderPassCache* render_pass_cache{nullptr};
|
||||
bool discard_msaa_color{};
|
||||
mutable std::array<u32, NUM_MEMOIZED_RENDER_PASS_VARIANTS> variant_keys{};
|
||||
mutable std::array<VkRenderPass, NUM_MEMOIZED_RENDER_PASS_VARIANTS> variant_render_passes{};
|
||||
mutable u32 num_memoized_variants{};
|
||||
};
|
||||
|
||||
class Image : public VideoCommon::ImageBase {
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cmath>
|
||||
#include <cstring>
|
||||
@@ -30,12 +31,62 @@ constexpr u32 pdep(u32 value) {
|
||||
return result;
|
||||
}
|
||||
|
||||
constexpr u32 SWIZZLE_RUN_BYTES = 16;
|
||||
constexpr u32 SWIZZLE_RUN_SHIFT = 4;
|
||||
constexpr u32 SWIZZLE_RUN_MASK = SWIZZLE_RUN_BYTES - 1;
|
||||
constexpr u32 SWIZZLE_RUN_INDEX_MASK = GOB_SIZE_X / SWIZZLE_RUN_BYTES - 1;
|
||||
|
||||
static_assert((SWIZZLE_X_BITS & SWIZZLE_RUN_MASK) == SWIZZLE_RUN_MASK);
|
||||
|
||||
constexpr std::array<u32, GOB_SIZE_X / SWIZZLE_RUN_BYTES> SWIZZLE_X_RUN_TABLE = [] {
|
||||
std::array<u32, GOB_SIZE_X / SWIZZLE_RUN_BYTES> table{};
|
||||
for (u32 index = 0; index < static_cast<u32>(table.size()); ++index) {
|
||||
table[index] = pdep<SWIZZLE_X_BITS>(index << SWIZZLE_RUN_SHIFT);
|
||||
}
|
||||
return table;
|
||||
}();
|
||||
|
||||
template <u32 mask, u32 incr_amount>
|
||||
void incrpdep(u32& value) {
|
||||
static constexpr u32 swizzled_incr = pdep<mask>(incr_amount);
|
||||
value = ((value | ~mask) + swizzled_incr) & mask;
|
||||
}
|
||||
|
||||
template <bool TO_LINEAR>
|
||||
void SwizzleRow(std::span<u8> output, std::span<const u8> input, u32 offset_zy, u32 swizzled_y,
|
||||
u32 x_shift, u32 x, u32 num_bytes, u32 linear) {
|
||||
const auto copy = [&](u32 swizzled_x, u32 count) {
|
||||
const u32 swizzled =
|
||||
offset_zy + ((x >> GOB_SIZE_X_SHIFT) << x_shift) + (swizzled_x | swizzled_y);
|
||||
u8* const dst = &output[TO_LINEAR ? swizzled : linear];
|
||||
const u8* const src = &input[TO_LINEAR ? linear : swizzled];
|
||||
std::memcpy(dst, src, count);
|
||||
x += count;
|
||||
linear += count;
|
||||
};
|
||||
|
||||
u32 swizzled_run = SWIZZLE_X_RUN_TABLE[(x >> SWIZZLE_RUN_SHIFT) & SWIZZLE_RUN_INDEX_MASK];
|
||||
u32 remaining = num_bytes;
|
||||
|
||||
const u32 head =
|
||||
(std::min)(SWIZZLE_RUN_BYTES - (x & SWIZZLE_RUN_MASK), remaining) & SWIZZLE_RUN_MASK;
|
||||
if (head != 0) {
|
||||
copy(swizzled_run | (x & SWIZZLE_RUN_MASK), head);
|
||||
remaining -= head;
|
||||
incrpdep<SWIZZLE_X_BITS, SWIZZLE_RUN_BYTES>(swizzled_run);
|
||||
}
|
||||
|
||||
while (remaining >= SWIZZLE_RUN_BYTES) {
|
||||
copy(swizzled_run, SWIZZLE_RUN_BYTES);
|
||||
remaining -= SWIZZLE_RUN_BYTES;
|
||||
incrpdep<SWIZZLE_X_BITS, SWIZZLE_RUN_BYTES>(swizzled_run);
|
||||
}
|
||||
|
||||
if (remaining != 0) {
|
||||
copy(swizzled_run, remaining);
|
||||
}
|
||||
}
|
||||
|
||||
template <bool TO_LINEAR, u32 BYTES_PER_PIXEL>
|
||||
void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32 height, u32 depth,
|
||||
u32 block_height, u32 block_depth, u32 stride) {
|
||||
@@ -70,23 +121,9 @@ void SwizzleImpl(std::span<u8> output, std::span<const u8> input, u32 width, u32
|
||||
const u32 offset_y = (block_y >> block_height) * block_size +
|
||||
((block_y & block_height_mask) << GOB_SIZE_SHIFT);
|
||||
|
||||
u32 swizzled_x = pdep<SWIZZLE_X_BITS>(origin_x * BYTES_PER_PIXEL);
|
||||
for (u32 column = 0; column < width;
|
||||
++column, incrpdep<SWIZZLE_X_BITS, BYTES_PER_PIXEL>(swizzled_x)) {
|
||||
const u32 x = (column + origin_x) * BYTES_PER_PIXEL;
|
||||
const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift;
|
||||
|
||||
const u32 base_swizzled_offset = offset_z + offset_y + offset_x;
|
||||
const u32 swizzled_offset = base_swizzled_offset + (swizzled_x | swizzled_y);
|
||||
|
||||
const u32 unswizzled_offset =
|
||||
slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL;
|
||||
|
||||
u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset];
|
||||
const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset];
|
||||
|
||||
std::memcpy(dst, src, BYTES_PER_PIXEL);
|
||||
}
|
||||
SwizzleRow<TO_LINEAR>(output, input, offset_z + offset_y, swizzled_y, x_shift,
|
||||
origin_x * BYTES_PER_PIXEL, width * BYTES_PER_PIXEL,
|
||||
slice * pitch * height + line * pitch);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -129,23 +166,9 @@ void SwizzleSubrectImpl(std::span<u8> output, std::span<const u8> input, u32 wid
|
||||
const u32 offset_y = (block_y >> block_height) * block_size +
|
||||
((block_y & block_height_mask) << GOB_SIZE_SHIFT);
|
||||
|
||||
u32 swizzled_x = pdep<SWIZZLE_X_BITS>(origin_x * BYTES_PER_PIXEL);
|
||||
for (u32 column = 0; column < extent_x;
|
||||
++column, incrpdep<SWIZZLE_X_BITS, BYTES_PER_PIXEL>(swizzled_x)) {
|
||||
const u32 x = (column + origin_x) * BYTES_PER_PIXEL;
|
||||
const u32 offset_x = (x >> GOB_SIZE_X_SHIFT) << x_shift;
|
||||
|
||||
const u32 base_swizzled_offset = offset_z + offset_y + offset_x;
|
||||
const u32 swizzled_offset = base_swizzled_offset + (swizzled_x | swizzled_y);
|
||||
|
||||
const u32 unswizzled_offset =
|
||||
slice * pitch * height + line * pitch + column * BYTES_PER_PIXEL;
|
||||
|
||||
u8* const dst = &output[TO_LINEAR ? swizzled_offset : unswizzled_offset];
|
||||
const u8* const src = &input[TO_LINEAR ? unswizzled_offset : swizzled_offset];
|
||||
|
||||
std::memcpy(dst, src, BYTES_PER_PIXEL);
|
||||
}
|
||||
SwizzleRow<TO_LINEAR>(output, input, offset_z + offset_y, swizzled_y, x_shift,
|
||||
origin_x * BYTES_PER_PIXEL, extent_x * BYTES_PER_PIXEL,
|
||||
slice * pitch * height + line * pitch);
|
||||
}
|
||||
unprocessed_lines -= lines_in_y;
|
||||
if (unprocessed_lines == 0) {
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
#include <algorithm>
|
||||
#include <bitset>
|
||||
#include <chrono>
|
||||
#include <filesystem>
|
||||
#include <fstream>
|
||||
#include <optional>
|
||||
#include <thread>
|
||||
#include <ankerl/unordered_dense.h>
|
||||
@@ -16,6 +18,8 @@
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/fs/fs.h"
|
||||
#include "common/fs/path_util.h"
|
||||
#include "common/literals.h"
|
||||
#include <ranges>
|
||||
#include "common/settings.h"
|
||||
@@ -393,6 +397,17 @@ std::vector<const char*> ExtensionListForVulkan(
|
||||
return output;
|
||||
}
|
||||
|
||||
constexpr std::array<char, 8> STATIC_CACHE_MAGIC_NUMBER{'e', 'd', 'e', 'n', 's', 't', 'p', 'c'};
|
||||
constexpr u32 STATIC_CACHE_VERSION = 1;
|
||||
|
||||
std::filesystem::path StaticPipelineCacheFilename() {
|
||||
const auto shader_dir = Common::FS::GetEdenPath(Common::FS::EdenPath::ShaderDir);
|
||||
if (!Common::FS::CreateDir(shader_dir)) {
|
||||
return {};
|
||||
}
|
||||
return shader_dir / "vulkan_static_pipelines.bin";
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
void Device::RemoveExtension(bool& extension, const std::string& extension_name) {
|
||||
@@ -780,15 +795,100 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
|
||||
|
||||
vk::Check(vmaCreateAllocator(&allocator_info, &allocator));
|
||||
|
||||
owns_static_pipeline_cache = surface != VkSurfaceKHR{};
|
||||
LoadStaticPipelineCache();
|
||||
|
||||
// Initialize GPU logging if enabled
|
||||
InitializeGPULogging();
|
||||
}
|
||||
|
||||
Device::~Device() {
|
||||
SaveStaticPipelineCache();
|
||||
ShutdownGPULogging();
|
||||
vmaDestroyAllocator(allocator);
|
||||
}
|
||||
|
||||
void Device::LoadStaticPipelineCache() {
|
||||
const auto create = [this](size_t size, const void* data) {
|
||||
static_pipeline_cache = logical.CreatePipelineCache({
|
||||
.sType = VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.initialDataSize = size,
|
||||
.pInitialData = data,
|
||||
});
|
||||
};
|
||||
if (!owns_static_pipeline_cache) {
|
||||
create(0, nullptr);
|
||||
return;
|
||||
}
|
||||
const auto filename = StaticPipelineCacheFilename();
|
||||
if (filename.empty()) {
|
||||
create(0, nullptr);
|
||||
return;
|
||||
}
|
||||
std::vector<char> data;
|
||||
try {
|
||||
std::ifstream file(filename, std::ios::binary | std::ios::ate);
|
||||
if (!file.is_open()) {
|
||||
create(0, nullptr);
|
||||
return;
|
||||
}
|
||||
file.exceptions(std::ifstream::failbit | std::ifstream::badbit);
|
||||
const size_t total = static_cast<size_t>(file.tellg());
|
||||
file.seekg(0, std::ios::beg);
|
||||
std::array<char, 8> magic{};
|
||||
u32 version{};
|
||||
if (total < magic.size() + sizeof(version)) {
|
||||
create(0, nullptr);
|
||||
return;
|
||||
}
|
||||
file.read(magic.data(), magic.size())
|
||||
.read(reinterpret_cast<char*>(&version), sizeof(version));
|
||||
if (magic != STATIC_CACHE_MAGIC_NUMBER || version != STATIC_CACHE_VERSION) {
|
||||
create(0, nullptr);
|
||||
return;
|
||||
}
|
||||
data.resize(total - magic.size() - sizeof(version));
|
||||
file.read(data.data(), static_cast<std::streamsize>(data.size()));
|
||||
} catch (const std::ios_base::failure& e) {
|
||||
create(0, nullptr);
|
||||
return;
|
||||
}
|
||||
create(data.size(), data.empty() ? nullptr : data.data());
|
||||
}
|
||||
|
||||
void Device::SaveStaticPipelineCache() const {
|
||||
if (!owns_static_pipeline_cache || !static_pipeline_cache) {
|
||||
return;
|
||||
}
|
||||
const auto filename = StaticPipelineCacheFilename();
|
||||
if (filename.empty()) {
|
||||
return;
|
||||
}
|
||||
size_t size = 0;
|
||||
std::vector<char> data;
|
||||
static_pipeline_cache.Read(&size, nullptr);
|
||||
if (size == 0) {
|
||||
return;
|
||||
}
|
||||
data.resize(size);
|
||||
static_pipeline_cache.Read(&size, data.data());
|
||||
try {
|
||||
std::ofstream file(filename, std::ios::binary | std::ios::trunc);
|
||||
file.exceptions(std::ofstream::failbit);
|
||||
if (!file.is_open()) {
|
||||
return;
|
||||
}
|
||||
file.write(STATIC_CACHE_MAGIC_NUMBER.data(), STATIC_CACHE_MAGIC_NUMBER.size())
|
||||
.write(reinterpret_cast<const char*>(&STATIC_CACHE_VERSION),
|
||||
sizeof(STATIC_CACHE_VERSION))
|
||||
.write(data.data(), static_cast<std::streamsize>(size));
|
||||
} catch (const std::ios_base::failure& e) {
|
||||
Common::FS::RemoveFile(filename);
|
||||
}
|
||||
}
|
||||
|
||||
VkFormat Device::GetSupportedFormat(VkFormat wanted_format, VkFormatFeatureFlags wanted_usage,
|
||||
FormatType format_type) const {
|
||||
if (IsFormatSupported(wanted_format, wanted_usage, format_type)) {
|
||||
@@ -975,6 +1075,12 @@ bool Device::GetSuitability(bool requires_swapchain) {
|
||||
FOR_EACH_VK_FEATURE_EXT(FEATURE_EXTENSION);
|
||||
FOR_EACH_VK_EXTENSION(EXTENSION);
|
||||
|
||||
extensions.depth_stencil_resolve =
|
||||
extensions.depth_stencil_resolve &&
|
||||
(instance_version >= VK_API_VERSION_1_2 || extensions.create_renderpass2);
|
||||
RemoveExtensionIfUnsuitable(extensions.depth_stencil_resolve,
|
||||
VK_KHR_DEPTH_STENCIL_RESOLVE_EXTENSION_NAME);
|
||||
|
||||
if (supported_extensions.contains(VK_KHR_ROBUSTNESS_2_EXTENSION_NAME)) {
|
||||
loaded_extensions.erase(VK_EXT_ROBUSTNESS_2_EXTENSION_NAME);
|
||||
loaded_extensions.insert(VK_KHR_ROBUSTNESS_2_EXTENSION_NAME);
|
||||
@@ -1122,6 +1228,11 @@ bool Device::GetSuitability(bool requires_swapchain) {
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PUSH_DESCRIPTOR_PROPERTIES_KHR;
|
||||
SetNext(next, properties.push_descriptor);
|
||||
}
|
||||
if (extensions.depth_stencil_resolve || instance_version >= VK_API_VERSION_1_2) {
|
||||
properties.depth_stencil_resolve.sType =
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DEPTH_STENCIL_RESOLVE_PROPERTIES;
|
||||
SetNext(next, properties.depth_stencil_resolve);
|
||||
}
|
||||
if (extensions.descriptor_buffer) {
|
||||
properties.descriptor_buffer.sType =
|
||||
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DESCRIPTOR_BUFFER_PROPERTIES_EXT;
|
||||
|
||||
@@ -90,6 +90,8 @@ VK_DEFINE_HANDLE(VmaAllocator)
|
||||
EXTENSION(EXT, SHADER_VIEWPORT_INDEX_LAYER, shader_viewport_index_layer) \
|
||||
EXTENSION(EXT, TOOLING_INFO, tooling_info) \
|
||||
EXTENSION(EXT, VERTEX_ATTRIBUTE_DIVISOR, vertex_attribute_divisor) \
|
||||
EXTENSION(KHR, CREATE_RENDERPASS_2, create_renderpass2) \
|
||||
EXTENSION(KHR, DEPTH_STENCIL_RESOLVE, depth_stencil_resolve) \
|
||||
EXTENSION(KHR, DRAW_INDIRECT_COUNT, draw_indirect_count) \
|
||||
EXTENSION(KHR, DRIVER_PROPERTIES, driver_properties) \
|
||||
EXTENSION(KHR, PUSH_DESCRIPTOR, push_descriptor) \
|
||||
@@ -268,6 +270,10 @@ public:
|
||||
return physical;
|
||||
}
|
||||
|
||||
VkPipelineCache StaticPipelineCache() const noexcept {
|
||||
return *static_pipeline_cache;
|
||||
}
|
||||
|
||||
/// Returns the main graphics queue.
|
||||
vk::Queue GetGraphicsQueue() const {
|
||||
return graphics_queue;
|
||||
@@ -607,6 +613,37 @@ FN_MAX_LIMIT_LIST
|
||||
return extensions.shader_stencil_export;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_KHR_create_renderpass2.
|
||||
bool IsKhrCreateRenderPass2Supported() const {
|
||||
return extensions.create_renderpass2 || instance_version >= VK_API_VERSION_1_2;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_KHR_depth_stencil_resolve.
|
||||
bool IsKhrDepthStencilResolveSupported() const {
|
||||
return (extensions.depth_stencil_resolve || instance_version >= VK_API_VERSION_1_2) &&
|
||||
IsKhrCreateRenderPass2Supported();
|
||||
}
|
||||
|
||||
/// Returns the supported resolve modes for the depth aspect.
|
||||
VkResolveModeFlags GetDepthResolveModes() const {
|
||||
return properties.depth_stencil_resolve.supportedDepthResolveModes;
|
||||
}
|
||||
|
||||
/// Returns the supported resolve modes for the stencil aspect.
|
||||
VkResolveModeFlags GetStencilResolveModes() const {
|
||||
return properties.depth_stencil_resolve.supportedStencilResolveModes;
|
||||
}
|
||||
|
||||
/// Returns true if the depth and stencil aspects may resolve with different modes.
|
||||
bool SupportsIndependentResolve() const {
|
||||
return properties.depth_stencil_resolve.independentResolve == VK_TRUE;
|
||||
}
|
||||
|
||||
/// Returns true if only one of the depth and stencil aspects may be resolved.
|
||||
bool SupportsIndependentResolveNone() const {
|
||||
return properties.depth_stencil_resolve.independentResolveNone == VK_TRUE;
|
||||
}
|
||||
|
||||
/// Returns true if depth/stencil operations can be performed efficiently.
|
||||
/// Either through shader export or hardware blits.
|
||||
bool CanPerformDepthStencilOperations() const {
|
||||
@@ -957,6 +994,21 @@ FN_MAX_LIMIT_LIST
|
||||
return features2.features.multiViewport;
|
||||
}
|
||||
|
||||
VkPipelineStageFlags AttachmentConsumerStages() const {
|
||||
VkPipelineStageFlags stages = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
|
||||
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
|
||||
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
|
||||
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
|
||||
if (features2.features.geometryShader) {
|
||||
stages |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
|
||||
}
|
||||
return stages;
|
||||
}
|
||||
|
||||
/// Returns true if the device supports VK_KHR_maintenance1.
|
||||
bool IsKhrMaintenance1Supported() const {
|
||||
return extensions.maintenance1;
|
||||
@@ -1088,6 +1140,9 @@ private:
|
||||
/// Returns true if the device natively supports blitting depth stencil images.
|
||||
bool TestDepthStencilBlits(VkFormat format) const;
|
||||
|
||||
void LoadStaticPipelineCache();
|
||||
void SaveStaticPipelineCache() const;
|
||||
|
||||
private:
|
||||
VkInstance instance; ///< Vulkan instance.
|
||||
VmaAllocator allocator; ///< VMA allocator.
|
||||
@@ -1096,6 +1151,8 @@ private:
|
||||
vk::Device logical; ///< Logical device.
|
||||
vk::Queue graphics_queue; ///< Main graphics queue.
|
||||
vk::Queue present_queue; ///< Main present queue.
|
||||
vk::PipelineCache static_pipeline_cache;
|
||||
bool owns_static_pipeline_cache{};
|
||||
u32 instance_version{}; ///< Vulkan instance version.
|
||||
u32 graphics_family{}; ///< Main graphics queue family index.
|
||||
u32 present_family{}; ///< Main present queue family index.
|
||||
@@ -1142,6 +1199,7 @@ private:
|
||||
VkPhysicalDeviceSubgroupSizeControlProperties subgroup_size_control{};
|
||||
VkPhysicalDeviceTransformFeedbackPropertiesEXT transform_feedback{};
|
||||
VkPhysicalDeviceMaintenance5PropertiesKHR maintenance5{};
|
||||
VkPhysicalDeviceDepthStencilResolveProperties depth_stencil_resolve{};
|
||||
|
||||
VkPhysicalDeviceProperties properties{};
|
||||
};
|
||||
|
||||
@@ -184,6 +184,7 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
|
||||
X(vkCreatePipelineLayout);
|
||||
X(vkCreateQueryPool);
|
||||
X(vkCreateRenderPass);
|
||||
X(vkCreateRenderPass2);
|
||||
X(vkCreateSampler);
|
||||
X(vkCreateSemaphore);
|
||||
X(vkCreateShaderModule);
|
||||
@@ -270,6 +271,11 @@ void Load(VkDevice device, DeviceDispatch& dld) noexcept {
|
||||
if (!dld.vkQueueSubmit2) {
|
||||
Proc(dld.vkQueueSubmit2, dld, "vkQueueSubmit2KHR", device);
|
||||
}
|
||||
|
||||
// Render pass creation v2 is core in Vulkan 1.2, otherwise requires VK_KHR_create_renderpass2
|
||||
if (!dld.vkCreateRenderPass2) {
|
||||
Proc(dld.vkCreateRenderPass2, dld, "vkCreateRenderPass2KHR", device);
|
||||
}
|
||||
#undef X
|
||||
}
|
||||
|
||||
@@ -725,6 +731,12 @@ RenderPass Device::CreateRenderPass(const VkRenderPassCreateInfo& ci) const {
|
||||
return RenderPass(object, handle, *dld);
|
||||
}
|
||||
|
||||
RenderPass Device::CreateRenderPass2(const VkRenderPassCreateInfo2& ci) const {
|
||||
VkRenderPass object;
|
||||
Check(dld->vkCreateRenderPass2(handle, &ci, nullptr, &object));
|
||||
return RenderPass(object, handle, *dld);
|
||||
}
|
||||
|
||||
DescriptorSetLayout Device::CreateDescriptorSetLayout(
|
||||
const VkDescriptorSetLayoutCreateInfo& ci) const {
|
||||
VkDescriptorSetLayout object;
|
||||
|
||||
@@ -300,6 +300,7 @@ struct DeviceDispatch : InstanceDispatch {
|
||||
PFN_vkCreatePipelineLayout vkCreatePipelineLayout{};
|
||||
PFN_vkCreateQueryPool vkCreateQueryPool{};
|
||||
PFN_vkCreateRenderPass vkCreateRenderPass{};
|
||||
PFN_vkCreateRenderPass2 vkCreateRenderPass2{};
|
||||
PFN_vkCreateSampler vkCreateSampler{};
|
||||
PFN_vkCreateSemaphore vkCreateSemaphore{};
|
||||
PFN_vkCreateShaderModule vkCreateShaderModule{};
|
||||
@@ -1045,6 +1046,8 @@ public:
|
||||
|
||||
[[nodiscard]] RenderPass CreateRenderPass(const VkRenderPassCreateInfo& ci) const;
|
||||
|
||||
[[nodiscard]] RenderPass CreateRenderPass2(const VkRenderPassCreateInfo2& ci) const;
|
||||
|
||||
[[nodiscard]] DescriptorSetLayout CreateDescriptorSetLayout(
|
||||
const VkDescriptorSetLayoutCreateInfo& ci) const;
|
||||
|
||||
@@ -1526,7 +1529,7 @@ public:
|
||||
}
|
||||
|
||||
void SetDepthBias(float constant_factor, float clamp, float slope_factor,
|
||||
VkDepthBiasRepresentationInfoEXT* extra) const noexcept {
|
||||
const VkDepthBiasRepresentationInfoEXT* extra) const noexcept {
|
||||
VkDepthBiasInfoEXT info{
|
||||
.sType = VK_STRUCTURE_TYPE_DEPTH_BIAS_INFO_EXT,
|
||||
.pNext = extra,
|
||||
|
||||
@@ -8,7 +8,7 @@ set(CMAKE_INCLUDE_CURRENT_DIR ON)
|
||||
|
||||
# Set the RPATH for Qt Libraries
|
||||
# This must be done before the `yuzu` target is created
|
||||
if (YUZU_USE_BUNDLED_QT AND PLATFORM_LINUX)
|
||||
if (YUZU_USE_BUNDLED_QT AND LINUX)
|
||||
set(CMAKE_BUILD_RPATH "${CMAKE_BINARY_DIR}/bin/lib/")
|
||||
endif()
|
||||
|
||||
|
||||
@@ -99,6 +99,7 @@ ConfigureInputAdvanced::ConfigureInputAdvanced(Core::HID::HIDCore& hid_core_, QW
|
||||
|
||||
#ifndef _WIN32
|
||||
ui->enable_raw_input->setVisible(false);
|
||||
ui->disable_wgi_xinput->setVisible(false);
|
||||
#endif
|
||||
|
||||
LoadConfiguration();
|
||||
@@ -139,6 +140,7 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
|
||||
Settings::values.emulate_analog_keyboard = ui->emulate_analog_keyboard->isChecked();
|
||||
Settings::values.touchscreen.enabled = ui->touchscreen_enabled->isChecked();
|
||||
Settings::values.enable_raw_input = ui->enable_raw_input->isChecked();
|
||||
Settings::values.disable_wgi_xinput = ui->disable_wgi_xinput->isChecked();
|
||||
Settings::values.enable_udp_controller = ui->enable_udp_controller->isChecked();
|
||||
Settings::values.controller_navigation = ui->controller_navigation->isChecked();
|
||||
Settings::values.enable_ring_controller = ui->enable_ring_controller->isChecked();
|
||||
@@ -174,6 +176,7 @@ void ConfigureInputAdvanced::LoadConfiguration() {
|
||||
ui->emulate_analog_keyboard->setChecked(Settings::values.emulate_analog_keyboard.GetValue());
|
||||
ui->touchscreen_enabled->setChecked(Settings::values.touchscreen.enabled);
|
||||
ui->enable_raw_input->setChecked(Settings::values.enable_raw_input.GetValue());
|
||||
ui->disable_wgi_xinput->setChecked(Settings::values.disable_wgi_xinput.GetValue());
|
||||
ui->enable_udp_controller->setChecked(Settings::values.enable_udp_controller.GetValue());
|
||||
ui->controller_navigation->setChecked(Settings::values.controller_navigation.GetValue());
|
||||
ui->enable_ring_controller->setChecked(Settings::values.enable_ring_controller.GetValue());
|
||||
|
||||
@@ -2757,6 +2757,22 @@
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item row="9" column="0">
|
||||
<widget class="QCheckBox" name="disable_wgi_xinput">
|
||||
<property name="toolTip">
|
||||
<string>Aimed to disable SDL GUIDE button hack: synthetic GUIDE(HOME) event when SELECT(MINUS) + START(PLUS) pressed. May impact Win related trigger/rumble/etc stuff</string>
|
||||
</property>
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>0</width>
|
||||
<height>23</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string>Disable SDL WGI/XInput (Requires restart)</string>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
</layout>
|
||||
</widget>
|
||||
</item>
|
||||
|
||||
@@ -16,6 +16,12 @@
|
||||
#include <sys/resource.h>
|
||||
#endif
|
||||
|
||||
#if defined(__APPLE__)
|
||||
#include <climits>
|
||||
#include <cstdlib>
|
||||
#include <cstring>
|
||||
#endif
|
||||
|
||||
#include "main_window.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
@@ -126,6 +132,16 @@ int main(int argc, char* argv[]) {
|
||||
#endif // _WIN32
|
||||
|
||||
#if defined(__APPLE__)
|
||||
// Convert the relative path to an absolute path before the chdir
|
||||
char resolved[PATH_MAX];
|
||||
for (int i = 1; i < argc; ++i) {
|
||||
if (strcmp(argv[i], "-u") == 0 || strcmp(argv[i], "-input-profile") == 0) {
|
||||
++i;
|
||||
} else if (argv[i][0] != '-' && argv[i][0] != '/' && realpath(argv[i], resolved)) {
|
||||
argv[i] = strdup(resolved);
|
||||
}
|
||||
}
|
||||
|
||||
// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
|
||||
// But since we require the working directory to be the executable path for the location of
|
||||
// the user folder in the Qt Frontend, we need to cd into that working directory
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// Qt on macOS doesn't define VMA shit
|
||||
// Static Qt on macOS doesn't use Vulkan
|
||||
// Other platforms do, and thus have conflicting VulkanMemoryAllocator symbols
|
||||
#if defined(QT_STATICPLUGIN) && !defined(__APPLE__)
|
||||
#undef VMA_IMPLEMENTATION
|
||||
#endif
|
||||
|
||||
@@ -38,7 +38,7 @@ void MigrationWorker::process() {
|
||||
try {
|
||||
fs::remove_all(eden_dir);
|
||||
} catch (fs::filesystem_error& _) {
|
||||
// ignore because linux does stupid crap sometimes
|
||||
// directory may not exist at this point, that's fine
|
||||
}
|
||||
|
||||
switch (strategy) {
|
||||
|
||||
Reference in New Issue
Block a user