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119 Commits

Author SHA1 Message Date
CamilleLaVey 5046f84da8 [ir, nvn] Tightened SSBO tracking heuristics 2025-11-26 13:37:27 -04:00
CamilleLaVey 58b2a8a810 [revert] Resolving conflicting changes 2025-11-26 10:48:01 -04:00
CamilleLaVey b50ace27ee Revert "[vk] Ensure image view flags are resolved" 2025-11-26 10:34:34 -04:00
CamilleLaVey 93eb41e531 Revert "[vk, texture_cache] Preveting ARGB8 get misinterpretated with depth formats" 2025-11-26 10:33:02 -04:00
CamilleLaVey d8acbdb71b Revert "[vk, texture_cache] BGRA8 Depth/Stencil format convertions" 2025-11-26 10:31:38 -04:00
CamilleLaVey dcc95778fd Revert "[maxwell] Logging for HDR wrong convertions into depth formats"
This reverts commit 66c26e39fe.
2025-11-26 10:28:49 -04:00
CamilleLaVey 2392a1cfb6 Revert "[surface, vk, pipeline, texture_cache] Refactor image view handling and add normalized compatible format utility"
This reverts commit 6a230bec1a.
2025-11-26 10:23:16 -04:00
CamilleLaVey abd88d5498 Revert "[spir-v] Add is_integer flag to texture descriptors and update image type handling" 2025-11-26 10:15:16 -04:00
CamilleLaVey e60e448b10 Revert "[vk, pipeline, texture_cache] Renamed MakeView parametter" 2025-11-26 09:56:53 -04:00
CamilleLaVey 0bb092b0d9 [vk] Gating advanced ExtendedDynamicState1 2025-11-26 02:22:26 -04:00
CamilleLaVey 3928495e7e [licences] Updating licenses on missing files 2025-11-25 11:04:40 -04:00
CamilleLaVey 2a6e734fa2 [vk] Line rasterization and Alpha features adjusments (again) 2025-11-25 10:48:52 -04:00
CamilleLaVey 239841ec93 [vk, scheduler] Applying finising call for TF when it's not getting used 2025-11-25 09:35:03 -04:00
CamilleLaVey 629d1f3609 [vk, qcom] Returning forced SScaled and UScaled formats emulations to Adreno. 2025-11-25 08:58:52 -04:00
CamilleLaVey e4bb934438 [vk, vendor] Forcing BGR5 emulation path due to driver misbehavior. 2025-11-25 08:47:54 -04:00
CamilleLaVey 54bb5b79f8 [vk] ExtendedDynamicState repair #2 2025-11-25 08:45:20 -04:00
CamilleLaVey a18f78367d [vk] Depth State Refresh Update. 2025-11-24 21:33:36 -04:00
CamilleLaVey 29dfd96ae6 [vk, compute_pass] Conditioning Conditional Rendering 2025-11-24 21:16:51 -04:00
CamilleLaVey 0d92c21ca7 [spir-v, emit] Flat Decoration Adjustment 2025-11-24 21:10:32 -04:00
CamilleLaVey b4f4ec7cbb [spir-v, emit] SPV Image Missmatch 2025-11-24 21:01:44 -04:00
CamilleLaVey 7034974dce [vk, rasterizer] Clamping Render-Area out of limits 2025-11-24 20:42:56 -04:00
CamilleLaVey 7d41cc6a72 [vk, rasterizer, state_tracker] LineMode disabled from scheduler 2025-11-24 20:11:19 -04:00
CamilleLaVey 8315f15cc1 [surface, vk, pipeline, texture_cache] Texture Sampling Fix 2025-11-24 19:53:02 -04:00
CamilleLaVey f63818be3c [vk, swapchain] Swapchaing Image VkQueue 2025-11-24 19:33:16 -04:00
CamilleLaVey 8cce12f3d3 [vk, graphics, pipeline, rasterizer] Alpha Coverage Adjustment 2025-11-24 19:22:33 -04:00
CamilleLaVey 2abf124f09 [vk, pipeline, texture_cache] Renamed MakeView parametter 2025-11-24 14:43:27 -04:00
CamilleLaVey 2afdafc5cb [spir-v] Add is_integer flag to texture descriptors and update image type handling 2025-11-24 14:27:56 -04:00
CamilleLaVey 6a230bec1a [surface, vk, pipeline, texture_cache] Refactor image view handling and add normalized compatible format utility 2025-11-24 14:18:04 -04:00
CamilleLaVey 18dabbaaff [vk] Removing false remove feature logging for robustness2 and image robustness. 2025-11-24 13:44:06 -04:00
CamilleLaVey f24b7015be [vk] ExtendedDynamicState repair #1 2025-11-24 13:34:39 -04:00
CamilleLaVey 5738b48694 [spir-v] Flat decorations for input interfaces 2025-11-24 12:51:32 -04:00
CamilleLaVey 3adf212933 [vk] VK_EXT_multi_draw 2025-11-24 12:13:15 -04:00
CamilleLaVey 60645dc51c [vk] Declaring features from Maintenance5 2025-11-24 11:52:18 -04:00
CamilleLaVey b9f3e3b258 [vk] Fixing logging statements 2025-11-24 10:02:44 -04:00
CamilleLaVey f6287ea7cd [vk] Removing Image Robustness from EXT list. 2025-11-24 09:54:25 -04:00
CamilleLaVey 7867c19b2c [vk] ExtendedDynamicState impl close to Vulkan specs 2025-11-24 01:56:59 -04:00
CamilleLaVey b1ec27dfce [vk, rasterizer] Reduce FlushWork constant drawcalls 2025-11-24 01:20:49 -04:00
CamilleLaVey 3760b8c097 [vk] Moving Maintenance features to wrapper 2025-11-24 00:57:23 -04:00
CamilleLaVey 34530edd39 [vk] Re-ordering tiling format features 2025-11-24 00:47:41 -04:00
CamilleLaVey a3c0e0ac2d [vk] Re-ordering format feature 2025-11-24 00:35:25 -04:00
CamilleLaVey 39e3a56575 [vk] Robustness2 and Image Robustness 2025-11-24 00:31:10 -04:00
CamilleLaVey 66c26e39fe [maxwell] Logging for HDR wrong convertions into depth formats 2025-11-24 00:07:04 -04:00
CamilleLaVey 7389b35a98 [vk, texture_cache] BGRA8 Depth/Stencil format convertions 2025-11-23 23:54:18 -04:00
CamilleLaVey a96b601cb5 [vk, texture_cache] Preveting ARGB8 get misinterpretated with depth formats 2025-11-23 23:34:04 -04:00
CamilleLaVey 567a203f56 [vk] Adjusting Custom Border Color 2025-11-23 21:40:07 -04:00
CamilleLaVey 1cd270cf4f [vk] Adjusting VIDS 2025-11-23 21:24:22 -04:00
CamilleLaVey b053517c67 [vk] Changing conditions for Swapchain maintenance1 2025-11-23 20:47:26 -04:00
CamilleLaVey 1f5b866290 [vk] Ensure image view flags are resolved 2025-11-23 15:50:23 -04:00
CamilleLaVey 57d56086c4 [vk] Aliging ExtendedDynamicState2 2025-11-23 15:43:38 -04:00
CamilleLaVey ad4ceaf7e3 [vk, spir-v] Conditioning creation of VK_EXT_Shader_Stencil_Export in SPIR-V 2025-11-23 15:25:18 -04:00
CamilleLaVey b0d0b61f88 fixing building error. 2025-11-23 14:54:01 -04:00
CamilleLaVey e7eb4dba78 [vk, texture_cache, vendor] Adding path for hardware resolve on shader stencil export/ MSAA image blits 2025-11-23 14:46:48 -04:00
CamilleLaVey d82b333383 [vk] Return VK 1.3 as main target, treat VK 1.4 core features as extensions if driver supports it 2025-11-23 14:15:41 -04:00
CamilleLaVey 8e90752f62 [vk] Ordering double cases specified and allocating them in the correct please on GetSuitability phase 2025-11-23 13:34:23 -04:00
CamilleLaVey c28c19dffa Dammed macros. 2025-11-23 05:20:08 -04:00
CamilleLaVey 3cadb3715b Fix building issues 2025-11-23 05:13:47 -04:00
CamilleLaVey a17e295a13 [vk, qcom] VertexInputDynamicState ban removal 2025-11-23 04:58:41 -04:00
CamilleLaVey d7c932cc93 [vk] Bumping features to 1.4 2025-11-23 04:52:38 -04:00
CamilleLaVey 3334e9aafb [vk] Updated maintenance features 2025-11-23 03:52:21 -04:00
CamilleLaVey 21a4752401 [vk, amd, qcom] Removed older driver workarounds 2025-11-23 02:54:33 -04:00
CamilleLaVey e537cba7f3 [vk, spir-v] Adding decoration for NonWritable buffers if vertexPipelineStoresAndAtomics isn't available 2025-11-23 01:52:08 -04:00
CamilleLaVey 9578c4b29c [vk, buffer_cache] Aligning VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE_EXT logic 2025-11-23 01:36:47 -04:00
CamilleLaVey 963fb7c803 [vk., vendor] Adding driver id flag in blacklist 2025-11-22 22:47:35 -04:00
CamilleLaVey 3ba40e7274 [Refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState 2025-11-22 22:29:54 -04:00
lizzie fe13539d72 [meta] remove stale/dead links in help/about (#3064)
removes old links to dead wiki

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3064
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-22 21:08:55 +01:00
John be218cc020 [vk] Fixes regression of PR #180 vk_scheduler.cpp for AMD GPU and Windows OS (#3071)
Fixes AMD + Windows because it forces barriers to include the fragment test and color output stages explicitly, ensuring that all render pass writes are visible before later commands. Without it, AMD’s driver sometimes skipped synchronization, causing broken rendering in Final Fantasy Tactics.

PR #3069 also fixes this regression by reverting vk_scheduler.cpp in PR #180.
This PR fixes PR #180 and may be the better solution.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3071
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2025-11-22 21:06:30 +01:00
PavelBARABANOV c3cbe2d4d0 [android] fixing virtual keyboard in dark souls (#3061)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3061
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-11-22 21:06:24 +01:00
kleidis 79b162a37c [android] Automatic update fetcher and APK installer (#2987)
This might need a test run before merging. Just to make sure.

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2987
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-11-22 21:01:19 +01:00
PavelBARABANOV f3fbb3812f [android] Localize play time units (#3045)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3045
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-11-22 20:54:40 +01:00
MaranBr d8caa74233 [video_core] Fix regressions introduced in #3015 (#3068)
This change is intended to fix two regressions:

1. Fixes the issue where `EDS3` + `Vertex Input Dynamic State` being enabled prevented some games from launching correctly.

2. Fixes the issue with broken water in `Super Mario Party Jamboree`.

This complements #3042.

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3068
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-22 04:10:06 +01:00
lizzie 17fe74ef11 [vk] Fix 20xx flipped screen (#3058)
flip_y means "flip the Y coordinate of the triangles"; however, right now we just update the front face... this "emulates" the raster flip in the viewport itself, not the best solution but it's one solution :)

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3058
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-22 02:23:05 +01:00
lizzie 73713737c6 [frontend] use hh:mm:ss for playtime so we don't have to translate h,m or s suffixes (#3065)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3065
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-21 19:28:26 +01:00
Caio Oliveira 61f3ce643c [android] Fix build id (#3066)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3066
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-21 04:07:27 +01:00
MaranBr f7f6a4cde4 [video_core] Improve EDS logic and fix a lot of inconsistencies (#3042)
Improves EDS logic and fix some inconsistencies.

Removes a lot of unneeded code.

Adds an option to control the `Vertex Input Dynamic State` extension.

Fixes issues in Pokémon Legends: Z-A on any EDS level.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3042
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-21 02:00:24 +01:00
xbzk 65fa1a37e2 READY TO MERGE [android] fix for carousel late bottominset and one single game bugs (#3028)
kleidis found a rare condition that pops when using gesture navigation, in which by the lack of bottom inset availability in time, carousel sizes get oversized. then i've put some non zero value backup to cover.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3028
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-20 19:19:14 +01:00
lizzie 41192e6e3d [dist] New adaptive icons (#3034)
- Icons that adapt nicely to dark and bright backgrounds (thank you qt)
- Went for a "Vaporware but chill" style
- Is actually properly formatted SVG :)
- Doesn't need a small variant

Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3034
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-20 01:18:48 +01:00
lizzie d8f2e22bf8 Revert "[gpu/nvdrv] Unstub SetErrorNotifier, add PostErrorNotification function (#2500)" (#3046)
This reverts commit 74d6eaf721.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3046
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-19 23:17:38 +01:00
Eden CI 51506ef836 [dist, android] Update translations from Transifex for Nov 19 (#3050)
Automatic translation update for Nov 19

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3050
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2025-11-19 21:09:12 +01:00
crueter 0d3cef65ad fix clang-cl comp (#3044)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3044
2025-11-18 19:02:08 +01:00
kleidis c2794985b2 [android] Wipe shader cache on GPU Driver change (#2984)
A permanently dismissible warning dialog is shown to let the suer know of this change

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2984
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-11-18 18:41:47 +01:00
lizzie 2e1af92852 [hle/kernel] allow primitive tracing of svcs on debug builds (#3005)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3005
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-18 00:17:15 +01:00
kleidis b9655669b3 [android] Add detailed system information dialog (#2995)
Thanks to https://github.com/RPCSX/rpcsx  for their  CPU information detecting code which was used as reference here.

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2995
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-11-18 00:06:05 +01:00
lizzie 6b01977005 [dynarmic] force-disable perfmap on non-platforms (#3031)
removes some annoying generated stubs with just a `retq`...

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3031
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-17 22:50:05 +01:00
crueter 91d41d1c34 [logging] USER null fallback (#3021)
If `USER` was unset, logging would crash immediately. `USER` is *not* a guaranteed variable, so to get around this we add a null fallback and also prefer `LOGNAME`, which is "standard" on POSIX systems (yet half the time isn't set because fuck me I guess)

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3021
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2025-11-17 22:42:51 +01:00
Eden CI 2e4ee8d9a4 [dist, android] Update translations from Transifex for Nov 17 (#3040)
Automatic translation update for Nov 17

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3040
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2025-11-17 22:40:07 +01:00
lizzie 92274ff280 [dynarmic] remove scopedjit remnants (#3029)
not even used anymore, yay!

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3029
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-17 22:39:22 +01:00
lizzie d1ac5b2e50 [qt_common, core, audio] remove duplicate string literal definitions, inline SystemManager::threadfunc, increase latency of audio shutdown (#3030)
Very small code cleanup, also remove `[[unlikely]]` because it doesn't matter + increase latency of audio render when shutting down

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3030
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-17 22:37:45 +01:00
crueter c160d6b752 [desktop] remove stale compat report function (#3038)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3038
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-17 22:36:35 +01:00
crueter eb2d9ea574 [ci, tools] working find-unused-strings, android strings CI (#3036)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3036
2025-11-17 15:52:30 +01:00
lizzie 4f389338bd [android] fix adrenotools on non-aarch64 (#2988)
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-17 04:38:40 +01:00
PavelBARABANOV 227a007413 [dynarmic] removes ScopedJitExecution / fix-ac3 (#3018)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3018
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-11-16 22:54:49 +01:00
SDK Chan 74d6eaf721 [gpu/nvdrv] Unstub SetErrorNotifier, add PostErrorNotification function (#2500)
This commit should ensure that GPU error handling is handled correctly.
Replace some unimplemented stubs with PostErrorNotification.
I believe this should mitigate some hiccups encountered in unreal engine based games.

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2500
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
2025-11-16 22:53:16 +01:00
lizzie 9807fa02ed [video_core] reduce SPSC/MPSC queue contention for commands (#289)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/289
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-16 22:39:46 +01:00
lizzie 7d239df065 [hle, kernel] Add support for FW21 and kernel changes (#3004)
- Adapts kernel changes from atmosphere for firmware 21.0.0.
- Fixes launch error of firmware 21.0.0 applets.
- Adds new commands for `prepo` (New `SaveSystemReport` & `SaveSystemReportWithUser`).
- Adds new commands for `IReadOnlyApplicationControlDataInterface` (cmd 19; incomplete!)
- Adds `{12010, nullptr, "SetButtonConfigLeft"},` undocumented IHidServer.
- Adds new commands for `ngc:u` (`Mask2` and `Check2`)
- Adds new commands for system settings server (GetHttpAuthConfig) for webapplet
- Removes incompatible firmware popup warning.

Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored by: maufeat sahyno1996@gmail.com

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3004
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-16 22:15:09 +01:00
crueter b690813196 [externals] FFmpeg -> v8.0-be99d2c0b2, OpenSSL -> v3.6.0-e3608d80df, SDL2 -> 2.32.10-38e0094637 (#3003)
FFmpeg:
- builds for FreeBSD, OpenBSD, Solaris
- minsizerel
- Proper system lib linking on MinGW
- removed shared stuff entirely outside of android because their build system SUCKS

OpenSSL:
- macOS universal
- Proper system lib linking on MinGW

SDL2:
- macOS universal

Both are now based on branches/commits rather than tags (since their respective release branches have a ton of new stuff lol)

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3003
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-11-16 04:59:30 +01:00
MaranBr b9f54f4979 [vk] Fix EDS on AMD GPUs (#3026)
This fixes a regression on AMD GPUs.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3026
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-15 18:24:47 +01:00
Caio Oliveira 7e730a121b [tools] MSVC environment loader, POSIX vulkan/MSVC install scripts (#2993)
* also move install-vulkan-sdk.ps1 to tools

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2993
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-15 17:53:13 +01:00
SDK Chan 680384f7b8 [gpu/NVDRV] Unstub SetChannelPriority and adjust ChannelSetTimeSlice (#3017)
Games usually rely on either 1 of this services or both.
The last call adjusts channel_timeslice.
This behavior closely resembles Ryujinx accurate behavior for setting the channel_timeslice accordingly to the situation.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3017
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
2025-11-15 14:49:43 +01:00
lizzie a27914f0f4 [vk] quick fix for EDS1,2 with VIDS (#3022)
Here: src/video_core/renderer_vulkan/vk_pipeline_cache.cpp --> .has_dynamic_vertex_input = device.IsExtVertexInputDynamicStateSupported() && dynamic_state > 0

And

Here: src/video_core/renderer_vulkan/vk_rasterizer.cpp --> if (device.IsExtVertexInputDynamicStateSupported() && dynamic_state > 0) {

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3022
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-15 08:15:12 +01:00
Shinmegumi 3f226678dd [vk] Fix fallback viewport/scissor origin handling (#294)
When viewport_scale_offset_enabled is disabled, the fallback path
previously assumed a top-left origin for both viewport and scissor.
This caused incorrect positioning or inverted geometry when the GPU
state expected a lower-left origin.

This change:
- Adjusts viewport setup: if window_origin is lower-left, shift Y and
  flip height negative to emulate lower-left in Vulkan’s top-left space.
- Updates scissor setup: recalculates Y for lower-left origin and
  ensures width/height fall back to 1 if zero, avoiding invalid extents.

This aligns Vulkan’s viewport/scissor behavior with Maxwell state,
fixing rendering issues in paths without scale/offset enabled.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/294
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-11-14 15:13:29 +01:00
lizzie e9d84d098d [dynarmic] attempt fix totk regression from #358 (#3013)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3013
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-14 15:07:13 +01:00
xbzk 32db6c1877 [renderer] NG ragebound workaround via LoadOverrides + vk_rasterizer UpdateBlending TouchBlendequations Rework (#2934)
this pull should impact ninja gaiden ragebound only! it makes it playable past stage 4-1.
it contains a workaround for missing maxwell_3d's iterated_blend functionality, which fixes several graphics all over the game.
the issue causes transparency enabled blends (mostly lighting fx) to be wrongly blended into destination, turning textures into black frames.
in stage 4-1 there are lighthing layers in the foreground, causing sprites layer to become overlapped by these opaque black frames, including entire screen in a mid boss fight, making it unplayable* (players maneuvered by turning immortal option on and swinging sword all around until defeating it).
also only in stage 4-1 the fix has a short drawback: when you buff up next attack these problematique blends will be drawn back as black frames, but only for a split second, so no big deal.
this workaround was already discovered and available in PR 302,  but in an unconventional way for a game specific override, so we did forbidden it. now it uses classic game specific override solution exampled in core.cpp's System::Impl::LoadOverrides method, so now i guess it's worth to merge it and deliver this to players until we harness iterated_blend control.

additionally I've slightly reworked vk_rasterizer.cpp's RasterizerVulkan::UpdateBlending, if (state_tracker.TouchBlendEquations()) {...} session.
it was made in a way that for a single blend, it exhaustly calls 48 (6 x 8) MaxwellToVK redundant functions, and declared a lambda function inside a 8 laps loop.
reworked it so that instead of 48 calls it makes only the necessary 6 calls, and then merely safely copy the result for the other 7 times.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2934
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-13 14:01:32 +01:00
lizzie 8eaa7c28ce [common] provide fallback for lack of atomic u128 support (#2999)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2999
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-13 13:27:32 +01:00
lizzie 3edfcabdea [dist] small low-fi version of the icon w/o antialias artifacts (#3006)
This version of the icon is mainly so the main one doesn't look like it has been compressed like a JPEG when shown on the taskbar :)
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3006
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-13 13:27:03 +01:00
lizzie 450c483de0 [cmake, externals/ffmpeg]: fix Solaris and BSD* builds with troubling makes (#3014)
Partial backport of https://github.com/pflyly/eden-nightly/blob/main/patches/solaris.patch

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3014
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-13 13:26:40 +01:00
lizzie 66db2613b5 [common] fix formatting of swapped u32_le/u64_le for BE targets (#2998)
Fixes a bunch of errors :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2998
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-13 13:23:46 +01:00
lizzie 9a046190c7 [shader_recompiler] macro-ify flow_test and attribute (#2900)
Of course - macros my beloved :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2900
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-13 13:22:02 +01:00
kleidis cfbef5c487 [android] Setting to manually set app language (#2951)
It is on the app settings section

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2951
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-11-13 03:45:58 +01:00
kleidis f51d61e4a4 [android] Use spinbox setting type for CPU_TICKS (#2952)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2952
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-11-13 03:45:41 +01:00
lizzie ba9e03a612 [shared_recompiler/maxwell] fix SURED() wrong encodings (#2983)
SURED does NOT have a binding register and stuff, it is strictly just a binding-offset * 4

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2983
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-13 03:40:29 +01:00
crueter 7832afc5dd [externals] update nx-tzdb to 121125 (#3011)
real gzipped archive

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3011
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-13 03:25:55 +01:00
Caio Oliveira 028765867f externals: Fix Debug builds and remove PCH leftover (#3000)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3000
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-13 03:20:38 +01:00
MaranBr d89df63a28 [video_core] Clean up the code and fix some inconsistences (#3015)
This cleans up the code and fixes some inconsistencies in the EDS settings.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3015
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-13 03:04:00 +01:00
crueter 87c4f658ce [ci] tx update ci (#3008)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3008
2025-11-12 05:21:49 +01:00
crueter b7584cb2c3 [ci] push sources on every master push (#3007)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3007
2025-11-12 04:38:32 +01:00
crueter f32f356c40 [desktop] always include common/detached_tasks.h (#3002)
Co-authored-by: Pabel Sobolev <contact@paveloom.dev>
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3002
2025-11-11 07:44:14 +01:00
crueter 7ca657d22f [cmake] allow static MinGW/macOS builds; fix clangarm64 (#2994)
Requires qt6-static, obviously... at least for eden. eden-cli also can
be built fully static
Notable challenges n such:
1. VkMemAlloc conflicts with Qt, since it embeds vk_mem_alloc.h in
   qrhivulkan; we can get around this by conditionally defining
   VMA_IMPLEMENTATION; that is, define it in the SDL2 frontend and undef
   it in the Qt frontend. It's not ideal, but I mean... it works, no?
2. find_library, pkgconfig, and some Config modules will always look for
   a .dll, so we have to tell CMake to look for .a
3. In spite of this, some will end up using .dll.a (implib) as their
   link targets; this is, well, bad, so we create a find_library hook
   that rejects dll.a
4. Some libraries have specific configs (boost lol)
5. Some libraries use _static targets (zstd, mbedtls)
6. Some extra libraries need to be linked, i.e. jbig, lzma, etc
7. QuaZip is sad

Needs testing on all platforms, and for both frontends on desktop, to
ensure Vulkan still works as expected.

(also: CI). Resulting executables are:
- 71MB for eden.exe
- 39MB for eden-cli.exe

Considering the entire libicudt is included (thanks Qt), that's a great size all things considered. No need to bundle all those plugins and translation files too.

Theoretically, this lays the groundwork towards fully static executables for other platforms too; though Linux doesn't have a huge benefit since AppImages are needed regardless. eden-room though maybe?

Fixes comp for clangarm64 because -msse4.1

Also allows macOS to build with qt6-static. macOS can't build static executables, but with these changes it ONLY relies on system libraries like libc and frameworks. So in theory we don't even need macdeployqt.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2994
2025-11-11 06:22:33 +01:00
MaranBr 7764cdd57e [am] Improve some error messages (#2996)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2996
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-10 23:32:50 +01:00
PavelBARABANOV 42863027e2 Revert "[core/memory] Remove defered heap allocation on Linux." (#2974)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2974
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-11-09 22:42:09 +01:00
258 changed files with 61917 additions and 59426 deletions
+1 -1
View File
@@ -4,7 +4,7 @@
# SPDX-License-Identifier: GPL-3.0-or-later
# specify full path if dupes may exist
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder"
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh tools/windows/vcvarsall.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder"
# license header constants, please change when needed :))))
YEAR=2025
+2 -6
View File
@@ -1,8 +1,4 @@
blank_issues_enabled: false
contact_links:
- name: yuzu Discord
url: https://discord.com/invite/u77vRWY
about: If you are experiencing an issue with yuzu, and you need tech support, or if you have a general question, try asking in the official yuzu Discord linked here. Piracy is not allowed.
- name: Community forums
url: https://community.citra-emu.org
about: This is an alternative place for tech support, however helpers there are not as active.
- name: Eden Discord
url: https://discord.gg/HstXbPch7X
+19
View File
@@ -0,0 +1,19 @@
name: tx-src
on:
push:
branches: [ master ]
jobs:
sources:
runs-on: source
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Push New Sources
run: |
export PATH=/usr/lib/qt6/bin:$PATH
./tools/translations/qt-source.sh
tx-cli push -s
+22
View File
@@ -0,0 +1,22 @@
name: Check Strings
on:
push:
branches: [ master ]
jobs:
check-strings:
runs-on: source
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Find Unused Strings
run: ./tools/find-unused-strings.sh
- name: Find Stale Translations
run: ./tools/stale-translations.sh
- name: Diff
run: git --no-pager diff --exit-code HEAD
+62
View File
@@ -0,0 +1,62 @@
name: tx-pull
on:
# monday, wednesday, saturday at 2pm
schedule:
cron:
- '0 14 * * 1,3,6'
workflow_dispatch:
jobs:
tx-update:
runs-on: source
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Get New Translations
run: tx-cli pull -t -f
- name: Push branch
run: |
git config --local user.name "Eden CI"
git config --local user.email "ci@eden-emu.dev"
git config --local user.signingkey "D57652791BB25D2A"
git config --local push.autoSetupRemote true
git remote set-url origin ci:eden-emu/eden.git
TIMESTAMP=$(date +"%s")
echo "TIMESTAMP=$TIMESTAMP" >> "$GITHUB_ENV"
git switch -c update-translations-$TIMESTAMP
git add dist src/android/app/src/main/res
git commit -sS -m "[dist, android] Update translations from Transifex"
git push
- name: Create PR
run: |
DATE=$(date +"%b %d")
TITLE="[dist, android] Update translations from Transifex for $DATE"
BODY="Automatic translation update for $DATE"
BASE=master
HEAD=update-translations-$TIMESTAMP
cat << EOF > data.json
{
"base": "$BASE",
"body": "$BODY",
"head": "$HEAD",
"title": "$TITLE"
}
EOF
curl -X 'POST' \
'https://git.eden-emu.dev/api/v1/repos/eden-emu/eden/pulls' \
-H 'accept: application/json' \
-H 'Authorization: Bearer ${{ secrets.CI_FJ_TOKEN }}' \
-H 'Content-Type: application/json' \
-d "@data.json" --fail
+2
View File
@@ -7,6 +7,7 @@
# Build directory
/[Bb]uild*/
doc-build/
out/
AppDir/
uruntime
@@ -59,3 +60,4 @@ eden-windows-msvc
artifacts
*.AppImage*
/install*
vulkansdk*.exe
+121 -19
View File
@@ -21,6 +21,11 @@ elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(PLATFORM_LINUX ON)
endif()
# dumb heuristic to detect msys2
if (CMAKE_COMMAND MATCHES "msys64")
set(PLATFORM_MSYS ON)
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CXX_CLANG ON)
if (MSVC)
@@ -85,6 +90,94 @@ if (PLATFORM_NETBSD)
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:${CMAKE_SYSROOT}/usr/pkg/lib/ffmpeg7/pkgconfig")
endif()
# MSYS2 utilities
if (PLATFORM_MSYS)
include(FixMsysPaths)
# really, really dumb heuristic to detect what environment we are in
macro(system var)
if (CMAKE_COMMAND MATCHES ${var})
set(MSYSTEM ${var})
endif()
endmacro()
system(mingw64)
system(clang64)
system(clangarm64)
system(ucrt64)
if (NOT DEFINED MSYSTEM)
set(MSYSTEM msys2)
endif()
# we (generally) want to prioritize environment-specific binaries if possible
# some, like autoconf, are not present on environments besides msys2 though
set(CMAKE_PROGRAM_PATH C:/msys64/${MSYSTEM}/bin C:/msys64/usr/bin)
set(ENV{PKG_CONFIG_PATH} C:/msys64/${MSYSTEM}/lib/pkgconfig)
endif()
# static stuff
option(YUZU_STATIC_BUILD "Use static libraries and executables if available" OFF)
if (YUZU_STATIC_BUILD)
include(StaticQtLibs)
# lol
set(Boost_USE_STATIC_LIBS ON)
set(BUILD_SHARED_LIBS OFF)
## find .a libs first (static, usually)
set(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
## some libraries define a Library::Name_static alternative ##
set(YUZU_STATIC_SUFFIX _static)
## some libraries use CMAKE_IMPORT_LIBRARY_SUFFIX e.g. Harfbuzz ##
set(CMAKE_IMPORT_LIBRARY_SUFFIX ".a")
if (MINGW)
# simple hook to reject dynamic libs
function(find_library var)
# also skip previously-found libraries cuz... yaknow
# UNLESS they are dll.a :{
if (${var} AND NOT ${var} MATCHES "dll\\.a$")
return()
endif()
_find_library(${var} ${ARGN})
if (${var})
get_filename_component(lib_name "${${var}}" NAME)
if (lib_name MATCHES "dll\\.a$")
unset(${var} CACHE)
set(${var} "${var}-NOTFOUND" CACHE INTERNAL "" FORCE)
endif()
endif()
endfunction()
# msys2 quazip does not build a static lib
set(QuaZip-Qt6_FORCE_BUNDLED ON)
set(YUZU_USE_BUNDLED_FFMPEG ON)
set(YUZU_USE_BUNDLED_SDL2 ON)
set(YUZU_USE_BUNDLED_OPENSSL ON)
set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF)
elseif(APPLE)
# these libs do not properly provide static libs/let you do it with cmake
set(YUZU_USE_CPM ON)
set(YUZU_USE_BUNDLED_FFMPEG ON)
set(YUZU_USE_BUNDLED_SDL2 ON)
set(YUZU_USE_BUNDLED_OPENSSL ON)
# IMPORTED_IMPLIB not set for imported target
# TODO(crueter): wtf
set(fmt_FORCE_BUNDLED ON)
set(SPIRV-Tools_FORCE_BUNDLED ON)
set(SPIRV-Headers_FORCE_BUNDLED ON)
set(zstd_FORCE_BUNDLED ON)
endif()
endif()
# Detect current compilation architecture and create standard definitions
# =======================================================================
@@ -219,11 +312,9 @@ endif()
# On Linux system SDL2 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
cmake_dependent_option(ENABLE_SDL2 "Enable the SDL2 frontend" ON "NOT ANDROID" OFF)
if (ENABLE_SDL2)
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Compile external SDL2" OFF "NOT MSVC" OFF)
option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}")
endif()
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "ENABLE_SDL2;NOT MSVC" OFF)
cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "ENABLE_SDL2" OFF)
# qt stuff
option(ENABLE_QT "Enable the Qt frontend" ON)
@@ -244,10 +335,14 @@ option(YUZU_USE_CPM "Use CPM to fetch system dependencies (fmt, boost, etc) if n
# ffmpeg
option(YUZU_USE_BUNDLED_FFMPEG "Download bundled FFmpeg" ${EXT_DEFAULT})
cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from source" "${PLATFORM_SUN}" "NOT WIN32 AND NOT ANDROID" OFF)
cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external source" "${PLATFORM_SUN}" "NOT WIN32 AND NOT ANDROID" OFF)
# sirit
option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${EXT_DEFAULT})
set(BUNDLED_SIRIT_DEFAULT OFF)
if ((MSVC AND NOT (CMAKE_BUILD_TYPE MATCHES "Debug|RelWithDebInfo") OR ANDROID))
set(BUNDLED_SIRIT_DEFAULT ON)
endif()
option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${BUNDLED_SIRIT_DEFAULT})
# Re-allow on FreeBSD once its on mainline ports
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR PLATFORM_LINUX OR APPLE" OFF)
@@ -284,6 +379,17 @@ if(USE_CCACHE)
else()
message(FATAL_ERROR "USE_CCACHE enabled, but no executable found at: ${CCACHE_PATH}")
endif()
# Follow SCCache recommendations:
# <https://github.com/mozilla/sccache/blob/main/README.md?plain=1#L144>
if(WIN32)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
endif()
endif()
endif()
# TODO(crueter): CI this?
@@ -318,7 +424,7 @@ if (ANDROID OR WIN32 OR APPLE OR PLATFORM_SUN)
set(DEFAULT_ENABLE_OPENSSL OFF)
endif()
if (ENABLE_WEB_SERVICE)
if (ENABLE_WEB_SERVICE OR USE_DISCORD_PRESENCE)
set(DEFAULT_ENABLE_OPENSSL ON)
endif()
@@ -355,13 +461,6 @@ if (ANDROID)
set(CMAKE_POLICY_VERSION_MINIMUM 3.5) # Workaround for Oboe
endif()
# We need to downgrade debug info (/Zi -> /Z7) to use an older but more cacheable format
# See https://github.com/nanoant/CMakePCHCompiler/issues/21
if(WIN32 AND (CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
endif()
# Default to a Release build
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
@@ -582,6 +681,7 @@ else()
find_package(stb MODULE)
find_package(Opus 1.3 MODULE REQUIRED)
find_package(ZLIB 1.2 REQUIRED)
find_package(zstd 1.5 REQUIRED MODULE)
@@ -634,15 +734,15 @@ if (APPLE)
# Umbrella framework for everything GUI-related
find_library(COCOA_LIBRARY Cocoa)
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
find_library(ICONV_LIBRARY iconv REQUIRED)
list(APPEND PLATFORM_LIBRARIES ${ICONV_LIBRARY})
# find_library(ICONV_LIBRARY iconv REQUIRED)
# list(APPEND PLATFORM_LIBRARIES ${ICONV_LIBRARY})
elseif (WIN32)
# Target Windows 10
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
set(PLATFORM_LIBRARIES winmm ws2_32 iphlpapi)
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} winmm iphlpapi ws2_32 wlanapi)
if (MINGW)
# PSAPI is the Process Status API
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version crypt32 rpcrt4 gdi32 wldap32 mswsock)
endif()
elseif (PLATFORM_HAIKU)
# Haiku is so special :)
@@ -655,6 +755,8 @@ elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
set(PLATFORM_LIBRARIES rt)
endif()
message(STATUS "Platform Libraries: ${PLATFORM_LIBRARIES}")
add_subdirectory(externals)
# pass targets from externals
+3 -2
View File
@@ -542,10 +542,11 @@ function(AddCIPackage)
PACKAGE
EXTENSION
MIN_VERSION
DISABLED_PLATFORMS
)
cmake_parse_arguments(PKG_ARGS "" "${oneValueArgs}" "" ${ARGN})
set(multiValueArgs DISABLED_PLATFORMS)
cmake_parse_arguments(PKG_ARGS "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
if(NOT DEFINED PKG_ARGS_VERSION)
message(FATAL_ERROR "[CPMUtil] VERSION is required")
+7
View File
@@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
@@ -10,6 +13,10 @@ find_package_handle_standard_args(Opus
VERSION_VAR OPUS_VERSION
)
if (PLATFORM_MSYS)
FixMsysPath(PkgConfig::OPUS)
endif()
if (Opus_FOUND AND NOT TARGET Opus::opus)
add_library(Opus::opus ALIAS PkgConfig::OPUS)
endif()
+7
View File
@@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
@@ -10,6 +13,10 @@ find_package_handle_standard_args(SPIRV-Tools
VERSION_VAR SPIRV-Tools_VERSION
)
if (PLATFORM_MSYS)
FixMsysPath(PkgConfig::SPIRV-Tools)
endif()
if (SPIRV-Tools_FOUND AND NOT TARGET SPIRV-Tools::SPIRV-Tools)
if (TARGET SPIRV-Tools)
add_library(SPIRV-Tools::SPIRV-Tools ALIAS SPIRV-Tools)
+7
View File
@@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2022 Alexandre Bouvier <contact@amb.tf>
#
# SPDX-License-Identifier: GPL-3.0-or-later
@@ -11,6 +14,10 @@ find_package_handle_standard_args(enet
VERSION_VAR ENET_VERSION
)
if (PLATFORM_MSYS)
FixMsysPath(PkgConfig::ENET)
endif()
if (enet_FOUND AND NOT TARGET enet::enet)
add_library(enet::enet ALIAS PkgConfig::ENET)
endif()
+7
View File
@@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2022 Alexandre Bouvier <contact@amb.tf>
#
# SPDX-License-Identifier: GPL-3.0-or-later
@@ -11,6 +14,10 @@ find_package_handle_standard_args(libusb
VERSION_VAR LIBUSB_VERSION
)
if (PLATFORM_MSYS)
FixMsysPath(PkgConfig::LIBUSB)
endif()
if (libusb_FOUND AND NOT TARGET libusb::usb)
add_library(libusb::usb ALIAS PkgConfig::LIBUSB)
endif()
+8
View File
@@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
@@ -9,6 +12,11 @@ if (lz4_CONSIDERED_CONFIGS)
else()
find_package(PkgConfig QUIET)
pkg_search_module(LZ4 QUIET IMPORTED_TARGET liblz4)
if (PLATFORM_MSYS)
FixMsysPath(PkgConfig::LZ4)
endif()
find_package_handle_standard_args(lz4
REQUIRED_VARS LZ4_LINK_LIBRARIES
VERSION_VAR LZ4_VERSION
+22 -10
View File
@@ -6,22 +6,34 @@
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_search_module(ZSTD QUIET IMPORTED_TARGET libzstd)
find_package_handle_standard_args(zstd
REQUIRED_VARS ZSTD_LINK_LIBRARIES
VERSION_VAR ZSTD_VERSION
)
find_package(zstd QUIET CONFIG)
if (zstd_CONSIDERED_CONFIGS)
find_package_handle_standard_args(zstd CONFIG_MODE)
else()
find_package(PkgConfig QUIET)
pkg_search_module(ZSTD QUIET IMPORTED_TARGET libzstd)
find_package_handle_standard_args(zstd
REQUIRED_VARS ZSTD_LINK_LIBRARIES
VERSION_VAR ZSTD_VERSION
)
endif()
if (zstd_FOUND AND NOT TARGET zstd::zstd)
if (TARGET zstd::libzstd_shared)
if (TARGET zstd::libzstd_shared AND NOT YUZU_STATIC_BUILD)
add_library(zstd::zstd ALIAS zstd::libzstd_shared)
add_library(zstd::libzstd ALIAS zstd::libzstd_shared)
elseif (TARGET zstd::libzstd_static)
add_library(zstd::zstd ALIAS zstd::libzstd_static)
add_library(zstd::libzstd ALIAS zstd::libzstd_static)
else()
add_library(zstd::zstd ALIAS PkgConfig::ZSTD)
add_library(zstd::libzstd ALIAS PkgConfig::ZSTD)
endif()
endif()
get_target_property(ZSTD_TARGET zstd::zstd ALIASED_TARGET)
if (NOT TARGET zstd::libzstd)
if (ZSTD_TARGET)
add_library(zstd::libzstd ALIAS ${ZSTD_TARGET})
else()
add_library(zstd::libzstd ALIAS zstd::zstd)
endif()
endif()
+21
View File
@@ -0,0 +1,21 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
function(FixMsysPath target)
get_target_property(include_dir ${target} INTERFACE_INCLUDE_DIRECTORIES)
if (NOT (include_dir MATCHES "^/"))
return()
endif()
set(root_default $ENV{MSYS2_LOCATION})
if (root_default STREQUAL "")
set(root_default "C:/msys64")
endif()
set(MSYS_ROOT_PATH ${root_default} CACHE STRING "Location of the MSYS2 root")
set(include_dir "C:/msys64${include_dir}")
set_target_properties(${target} PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES ${include_dir})
endfunction()
-58
View File
@@ -1,58 +0,0 @@
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
set(MINGW_PREFIX /usr/x86_64-w64-mingw32/)
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86_64)
set(CMAKE_FIND_ROOT_PATH ${MINGW_PREFIX})
set(SDL2_PATH ${MINGW_PREFIX})
set(MINGW_TOOL_PREFIX ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-)
# Specify the cross compiler
set(CMAKE_C_COMPILER ${MINGW_TOOL_PREFIX}clang)
set(CMAKE_CXX_COMPILER ${MINGW_TOOL_PREFIX}clang++)
set(CMAKE_RC_COMPILER ${MINGW_TOOL_PREFIX}windres)
set(CMAKE_C_COMPILER_AR ${MINGW_TOOL_PREFIX}ar)
set(CMAKE_CXX_COMPILER_AR ${MINGW_TOOL_PREFIX}ar)
set(CMAKE_C_COMPILER_RANLIB ${MINGW_TOOL_PREFIX}ranlib)
set(CMAKE_CXX_COMPILER_RANLIB ${MINGW_TOOL_PREFIX}ranlib)
# Mingw tools
set(STRIP ${MINGW_TOOL_PREFIX}strip)
set(WINDRES ${MINGW_TOOL_PREFIX}windres)
set(ENV{PKG_CONFIG} ${MINGW_TOOL_PREFIX}pkg-config)
# ccache wrapper
option(USE_CCACHE "Use ccache for compilation" OFF)
if(USE_CCACHE)
find_program(CCACHE ccache)
if(CCACHE)
message(STATUS "Using ccache found in PATH")
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE})
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE})
else(CCACHE)
message(WARNING "USE_CCACHE enabled, but no ccache found")
endif(CCACHE)
endif(USE_CCACHE)
# Search for programs in the build host directories
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
# Echo modified cmake vars to screen for debugging purposes
if(NOT DEFINED ENV{MINGW_DEBUG_INFO})
message("")
message("Custom cmake vars: (blank = system default)")
message("-----------------------------------------")
message("* CMAKE_C_COMPILER : ${CMAKE_C_COMPILER}")
message("* CMAKE_CXX_COMPILER : ${CMAKE_CXX_COMPILER}")
message("* CMAKE_RC_COMPILER : ${CMAKE_RC_COMPILER}")
message("* WINDRES : ${WINDRES}")
message("* ENV{PKG_CONFIG} : $ENV{PKG_CONFIG}")
message("* STRIP : ${STRIP}")
message("* USE_CCACHE : ${USE_CCACHE}")
message("")
# So that the debug info only appears once
set(ENV{MINGW_DEBUG_INFO} SHOWN)
endif()
-57
View File
@@ -1,57 +0,0 @@
# SPDX-FileCopyrightText: 2018 tech4me <guiwanglong@gmail.com>
# SPDX-License-Identifier: GPL-2.0-or-later
set(MINGW_PREFIX /usr/x86_64-w64-mingw32/)
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86_64)
# Actually a hack, w/o this will cause some strange errors
set(CMAKE_HOST_WIN32 TRUE)
set(CMAKE_FIND_ROOT_PATH ${MINGW_PREFIX})
set(SDL2_PATH ${MINGW_PREFIX})
set(MINGW_TOOL_PREFIX ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-)
# Specify the cross compiler
set(CMAKE_C_COMPILER ${MINGW_TOOL_PREFIX}gcc)
set(CMAKE_CXX_COMPILER ${MINGW_TOOL_PREFIX}g++)
set(CMAKE_RC_COMPILER ${MINGW_TOOL_PREFIX}windres)
# Mingw tools
set(STRIP ${MINGW_TOOL_PREFIX}strip)
set(WINDRES ${MINGW_TOOL_PREFIX}windres)
set(ENV{PKG_CONFIG} ${MINGW_TOOL_PREFIX}pkg-config)
# ccache wrapper
option(USE_CCACHE "Use ccache for compilation" OFF)
if(USE_CCACHE)
find_program(CCACHE ccache)
if(CCACHE)
message(STATUS "Using ccache found in PATH")
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE})
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE})
else(CCACHE)
message(WARNING "USE_CCACHE enabled, but no ccache found")
endif(CCACHE)
endif(USE_CCACHE)
# Search for programs in the build host directories
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
# Echo modified cmake vars to screen for debugging purposes
if(NOT DEFINED ENV{MINGW_DEBUG_INFO})
message("")
message("Custom cmake vars: (blank = system default)")
message("-----------------------------------------")
message("* CMAKE_C_COMPILER : ${CMAKE_C_COMPILER}")
message("* CMAKE_CXX_COMPILER : ${CMAKE_CXX_COMPILER}")
message("* CMAKE_RC_COMPILER : ${CMAKE_RC_COMPILER}")
message("* WINDRES : ${WINDRES}")
message("* ENV{PKG_CONFIG} : $ENV{PKG_CONFIG}")
message("* STRIP : ${STRIP}")
message("* USE_CCACHE : ${USE_CCACHE}")
message("")
# So that the debug info only appears once
set(ENV{MINGW_DEBUG_INFO} SHOWN)
endif()
+31
View File
@@ -0,0 +1,31 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
## When linking to a static Qt build on MinGW, certain additional libraries
## must be statically linked to as well.
function(static_qt_link target)
macro(extra_libs)
foreach(lib ${ARGN})
find_library(${lib}_LIBRARY ${lib} REQUIRED)
target_link_libraries(${target} PRIVATE ${${lib}_LIBRARY})
endforeach()
endmacro()
# I am constantly impressed at how ridiculously stupid the linker is
# NB: yes, we have to put them here twice. I have no idea why
# libtiff.a
extra_libs(tiff jbig bz2 lzma deflate jpeg tiff)
# libfreetype.a
extra_libs(freetype bz2 Lerc brotlidec brotlicommon freetype)
# libharfbuzz.a
extra_libs(harfbuzz graphite2)
# sijfjkfnjkdfjsbjsbsdfhvbdf
if (ENABLE_OPENSSL)
target_link_libraries(${target} PRIVATE OpenSSL::SSL OpenSSL::Crypto)
endif()
endfunction()
+4 -5
View File
@@ -1,6 +1,5 @@
<!--
SPDX-FileCopyrightText: 2018 yuzu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
# Contributing
**The Contributor's Guide has moved to [the yuzu wiki](https://github.com/yuzu-emu/yuzu/wiki/Contributing).**
You want to contribute? Please consult [the development guide](./docs/Development.md).
Don't forget to [get a git account](./docs/SIGNUP.md) - not a requirement per se but it's highly recommended.
+4 -4
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@@ -21,7 +21,7 @@ It is written in C++ with portability in mind, and we actively maintain builds f
<p align="center">
</a>
<a href="https://discord.gg/kXAmGCXBGD">
<a href="https://discord.gg/HstXbPch7X">
<img src="https://img.shields.io/discord/1367654015269339267?color=5865F2&label=Eden&logo=discord&logoColor=white"
alt="Discord">
</a>
@@ -52,8 +52,8 @@ Check out our [website](https://eden-emu.dev) for the latest news on exciting fe
## Development
Most of the development happens on our Git server. It is also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussions, please join us on [Discord](https://discord.gg/kXAmGCXBGD) or [Revolt](https://rvlt.gg/qKgFEAbH).
You can also follow us on [X (Twitter)](https://x.com/edenemuofficial) for updates and announcements.
Most of the development happens on our Git server. It is also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussions, please join us on [Discord](https://discord.gg/HstXbPch7X) or [Revolt](https://rvlt.gg/qKgFEAbH).
You can also follow us on [X (Twitter)](https://nitter.poast.org/edenemuofficial) for updates and announcements.
If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented. You can also contact any of the developers on Discord or Revolt to learn more about the current state of the emulator.
@@ -82,7 +82,7 @@ Any donations received will go towards things such as:
* Additional hardware (e.g. GPUs as needed to improve rendering support, other peripherals to add support for, etc.)
* CI Infrastructure
If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/edenemu) and talk to Camille or any of our other developers.
If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/HstXbPch7X) and talk to Camille or any of our other developers.
## License
+2 -7
View File
@@ -4,13 +4,8 @@
"package": "OpenSSL",
"name": "openssl",
"repo": "crueter-ci/OpenSSL",
"version": "3.6.0",
"min_version": "1.1.1",
"disabled_platforms": [
"macos-universal",
"mingw-amd64",
"mingw-arm64"
]
"version": "3.6.0-e3608d80df",
"min_version": "1.1.1"
},
"boost": {
"package": "Boost",
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@@ -0,0 +1,9 @@
# Icon variations
These icons are licensed under GPLv3. Please see the [script for generating icons](../../tools/README.md) and appropriatedly redirect for seasonal icons.
- `base_named.svg` - Named variant.
- `base_small.svg`: Variant used for tiny icons (16x16, 64x64, etc).
- `base.svg`: Variant without branding/naming.
Try to keep the icons simple. And preferably automatically be able to be generated (to reduce maintanaince burden). Additionally keep the files small (use `svgo` and `optipng`) to not clutter the git.
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+28 -16
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@@ -26,7 +26,7 @@ Android has a completely different build process than other platforms. See its [
If the configure phase fails, see the `Troubleshooting` section below. Usually, as long as you followed the dependencies guide, the defaults *should* successfully configure and build.
### Qt Creator
### Option A: Qt Creator
This is the recommended GUI method for Linux, macOS, and Windows.
@@ -46,39 +46,51 @@ Hit "Configure Project", then wait for CMake to finish configuring (may take a w
</details>
### Command Line
This is recommended for *BSD, Solaris, Linux, and MSYS2. MSVC is possible, but not recommended.
### Option B: Command Line
<details>
<summary>Click to Open</summary>
Note that CMake must be in your PATH, and you must be in the cloned Eden directory. On Windows, you must also set up a Visual C++ development environment. This can be done by running `C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat` in the same terminal.
Recommended generators:
> [!WARNING]
>For all systems:
>- *CMake* **MUST** be in your PATH (and also *ninja*, if you are using it as `<GENERATOR>`)
>- You *MUST* be in the cloned *Eden* directory
>
>On Windows:
> - It's recommended to install **[Ninja](https://ninja-build.org/)**
> - You must load **Visual C++ development environment**, this can be done by running our convenience script:
> - `tools/windows/load-msvc-env.ps1` (for PowerShell 5+)
> - `tools/windows/load-msvc-env.sh` (for MSYS2, Git Bash, etc)
Available `<GENERATOR>`:
- MSYS2: `MSYS Makefiles`
- MSVC: Install **[ninja](https://ninja-build.org/)** and use `Ninja`, OR use `Visual Studio 17 2022`
- MSVC: `Ninja` (preferred) or `Visual Studio 17 2022`
- macOS: `Ninja` (preferred) or `Xcode`
- Others: `Ninja` (preferred) or `UNIX Makefiles`
BUILD_TYPE should usually be `Release` or `RelWithDebInfo` (debug symbols--compiled executable will be large). If you are using a debugger and annoyed with stuff getting optimized out, try `Debug`.
Available `<BUILD_TYPE>`:
- `Release` (default)
- `RelWithDebInfo` (debug symbols--compiled executable will be large)
- `Debug` (if you are using a debugger and annoyed with stuff getting optimized out)
Caveat for Debug Builds:
- If you're building with CCache, you will need to add the environment variable `CL` with the `/FS` flag ([Reference](https://learn.microsoft.com/pt-br/cpp/build/reference/fs-force-synchronous-pdb-writes?view=msvc-170))
Also see the [Options](Options.md) page for additional CMake options.
```sh
cmake -S . -B build -G "GENERATOR" -DCMAKE_BUILD_TYPE=<BUILD_TYPE> -DYUZU_TESTS=OFF
cmake -S . -B build -G "<GENERATOR>" -DCMAKE_BUILD_TYPE=<BUILD_TYPE> -DYUZU_TESTS=OFF
```
If you are on Windows and prefer to use Clang:
```sh
cmake -S . -B build -G "GENERATOR" -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl
cmake -S . -B build -G "<GENERATOR>" -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl
```
</details>
### [CLion](https://www.jetbrains.com/clion/)
### Option C: [CLion](https://www.jetbrains.com/clion/)
<details>
<summary>Click to Open</summary>
@@ -133,13 +145,13 @@ Many platforms have quirks, bugs, and other fun stuff that may cause issues when
## Building & Running
### Qt Creator
### On Qt Creator
Simply hit Ctrl+B, or the "hammer" icon in the bottom left. To run, hit the "play" icon, or Ctrl+R.
### Command Line
### On Command Line
If you are not on Windows and are using the `UNIX Makefiles` generator, you must also add `-j$(nproc)` to this command.
If you are using the `UNIX Makefiles` or `Visual Studio 17 2022` as `<GENERATOR>`, you should also add `--parallel` for faster build times.
```
cmake --build build
@@ -157,4 +169,4 @@ Some platforms have convenience scripts provided for building.
- **[Linux](scripts/Linux.md)**
- **[Windows](scripts/Windows.md)**
macOS scripts will come soon.
macOS scripts will come soon.
+14 -8
View File
@@ -3,10 +3,13 @@
To build Eden, you MUST have a C++ compiler.
* On Linux, this is usually [GCC](https://gcc.gnu.org/) 11+ or [Clang](https://clang.llvm.org/) v14+
- GCC 12 also requires Clang 14+
* On Windows, this is either:
- **[MSVC](https://visualstudio.microsoft.com/downloads/)** (you should select *Community* option),
- clang-cl - can be downloaded from the MSVC installer,
- or **[MSYS2](https://www.msys2.org)**
* On Windows, we support:
- **[MSVC](https://visualstudio.microsoft.com/downloads/)** (default)
- It's STRONGLY RECOMMENDED to use the **Community** option and **Visual Studio 2022**
- You need to install: **[Desktop development with C++](https://learn.microsoft.com/en-us/cpp/build/vscpp-step-0-installation?view=msvc-170)**
- **[clang-cl](https://learn.microsoft.com/en-us/cpp/build/clang-support-msbuild?view=msvc-180)**
- You need to install: **C++ Clang tools for Windows**
- **[MSYS2](https://www.msys2.org)** (experimental)
* On macOS, this is Apple Clang
- This can be installed with `xcode-select --install`
@@ -15,20 +18,23 @@ The following additional tools are also required:
* **[CMake](https://www.cmake.org/)** 3.22+ - already included with the Android SDK
* **[Git](https://git-scm.com/)** for version control
- **[Windows installer](https://gitforwindows.org)**
* **[Python3](https://www.python.org/downloads/)** 3.10+ - necessary to download external repositories
* On Windows, you must install the **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** as well
- *A convenience script to install the latest SDK is provided in `.ci/windows/install-vulkan-sdk.ps1`*
- *A convenience script to install the latest SDK is provided in:*
- `tools/windows/install-vulkan-sdk.ps1` (for PowerShell 5+)
- `tools/windows/install-vulkan-sdk.sh` (for MSYS2, Git Bash, etc)
If you are on desktop and plan to use the Qt frontend, you *must* install Qt 6, and optionally Qt Creator (the recommended IDE for building)
If you are on desktop and plan to use the Qt frontend, you *must* install Qt 6, and optionally Qt Creator (the **RECOMMENDED** IDE for building)
* On Linux, *BSD and macOS, this can be done by the package manager
- If you wish to use Qt Creator, append `qtcreator` or `qt-creator` to the commands seen below.
* MSVC/clang-cl users on Windows must install through the [official installer](https://www.qt.io/download-qt-installer-oss)
* MSVC/clang-cl users on Windows must install through the official [Qt](https://www.qt.io/download-qt-installer-oss) installer
* Linux and macOS users may choose to use the installer as well.
* MSYS2 can also install Qt 6 via the package manager
If you are on Windows, a convenience script to install MSVC, MSYS2, Qt, all necessary packages for MSYS2, and set up a zsh environment with useful keybinds and aliases can be found [here](https://git.crueter.xyz/scripts/windev).
- For help setting up Qt Creator, run `./install.sh -h qtcreator`
If you are on Windows and NOT building with MSYS2, you may go [back home](Build.md) and continue.
If you are on **Windows** and building with **MSVC** or **clang-cl**, you may go [back home](Build.md) and continue.
## Externals
The following are handled by Eden's externals:
-7
View File
@@ -160,13 +160,6 @@ if (YUZU_USE_BUNDLED_SIRIT)
AddJsonPackage(sirit-ci)
else()
AddJsonPackage(sirit)
# Change to old-but-more-cacheable debug info on Windows
if (WIN32 AND (CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
get_target_property(sirit_opts sirit COMPILE_OPTIONS)
list(FILTER sirit_opts EXCLUDE REGEX "/Zi")
list(APPEND sirit_opts "/Z7")
set_target_properties(sirit PROPERTIES COMPILE_OPTIONS "${sirit_opts}")
endif()
if(MSVC AND CXX_CLANG)
target_compile_options(siritobj PRIVATE -Wno-error=unused-command-line-argument)
endif()
+2 -5
View File
@@ -167,11 +167,8 @@
"package": "SDL2",
"name": "SDL2",
"repo": "crueter-ci/SDL2",
"version": "2.32.10",
"min_version": "2.26.4",
"disabled_platforms": [
"macos-universal"
]
"version": "2.32.10-38e0094637",
"min_version": "2.26.4"
},
"catch2": {
"package": "Catch2",
+23 -7
View File
@@ -25,18 +25,26 @@ if (UNIX AND NOT ANDROID)
if (NOT APPLE)
# In Solaris needs explicit linking for ffmpeg which links to /lib/amd64/libX11.so
if(PLATFORM_SUN)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
X11
"/usr/lib/xorg/amd64/libdrm.so")
find_library(LIBDRM_LIB libdrm PATHS /usr/lib/64 /usr/lib/amd64 /usr/lib)
if(LIBDRM_LIB)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
X11
"${LIBDRM_LIB}")
message(STATUS "Found libdrm at: ${LIBDRM_LIB}")
else()
message(WARNING "libdrm not found, disabling libdrm support")
list(APPEND FFmpeg_HWACCEL_FLAGS
--disable-libdrm)
endif()
else()
pkg_check_modules(LIBDRM libdrm REQUIRED)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
${LIBDRM_LIBRARIES})
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${LIBDRM_INCLUDE_DIRS})
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-libdrm)
endif()
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-libdrm)
endif()
if(LIBVA_FOUND)
@@ -89,7 +97,7 @@ if (UNIX AND NOT ANDROID)
endif(CUDA_FOUND)
endif()
if (VDPAU_FOUND)
if (VDPAU_FOUND AND NOT APPLE)
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-vdpau
--enable-hwaccel=h264_vdpau
@@ -247,11 +255,19 @@ else()
SYSTEM_THREADS)
set(FFmpeg_BUILD_LIBRARIES ${FFmpeg_LIBRARIES})
# BSD make or Solaris make don't support ffmpeg make-j8
if (PLATFORM_LINUX OR ANDROID OR APPLE OR WIN32 OR PLATFORM_FREEBSD)
set(FFmpeg_MAKE_ARGS -j${SYSTEM_THREADS})
else()
set(FFmpeg_MAKE_ARGS "")
endif()
add_custom_command(
OUTPUT
${FFmpeg_BUILD_LIBRARIES}
COMMAND
make -j${SYSTEM_THREADS}
make ${FFmpeg_MAKE_ARGS}
WORKING_DIRECTORY
${FFmpeg_BUILD_DIR}
)
+2 -8
View File
@@ -10,13 +10,7 @@
"package": "FFmpeg",
"name": "ffmpeg",
"repo": "crueter-ci/FFmpeg",
"version": "8.0",
"min_version": "4.1",
"disabled_platforms": [
"freebsd-amd64",
"solaris-amd64",
"openbsd-amd64",
"macos-universal"
]
"version": "8.0-be99d2c0b2",
"min_version": "4.1"
}
}
+2 -2
View File
@@ -5,7 +5,7 @@
"git_host": "git.crueter.xyz",
"artifact": "%VERSION%.tar.gz",
"tag": "%VERSION%",
"hash": "87abb2aeca716d5d77b05317086dbc2f8acfc2f3f76ce4778345ee3df19973e6cd8ecbf16cfab5ad94c9636a6c44fd3588f9aadd3cba89403cfd56c8bec645c5",
"version": "091025"
"hash": "dc37a189a44ce8b5c988ca550582431a6c7eadfd3c6e709bee6277116ee803e714333e85c9e6cbb5c69346a14d6f2cc7ed96e8aa09cc5fb8a89f945059651db6",
"version": "121125"
}
}
+17 -11
View File
@@ -35,7 +35,6 @@ if (MSVC AND NOT CXX_CLANG)
# /W4 - Level 4 warnings
# /MP - Multi-threaded compilation
# /Zi - Output debugging information
# /Zm - Specifies the precompiled header memory allocation limit
# /Zo - Enhanced debug info for optimized builds
# /permissive- - Enables stricter C++ standards conformance checks
@@ -98,11 +97,6 @@ if (MSVC AND NOT CXX_CLANG)
)
endif()
if (WIN32 AND (CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
endif()
if (ARCHITECTURE_x86_64)
add_compile_options(/QIntel-jcc-erratum)
endif()
@@ -176,16 +170,28 @@ else()
add_compile_definitions(_FILE_OFFSET_BITS=64)
endif()
if (YUZU_STATIC_BUILD)
add_compile_definitions(QT_STATICPLUGIN)
# macos doesn't even let you make static executables... wtf?
if (NOT APPLE)
add_compile_options(-static)
if (YUZU_STATIC_BUILD)
# yuzu-cmd requires us to explicitly link libpthread, libgcc, and libstdc++ as static
# At a guess, it's probably because Qt handles the Qt executable for us, whereas this does not
add_link_options(-static -lpthread)
add_link_options(-static-libgcc -static-libstdc++)
endif()
endif()
endif()
if (MINGW)
add_compile_definitions(MINGW_HAS_SECURE_API)
# Only windows has this requirement, thanks windows
if (WIN32)
if (WIN32 AND ARCHITECTURE_x86_64)
add_compile_options("-msse4.1")
endif()
if (MINGW_STATIC_BUILD)
add_compile_definitions(QT_STATICPLUGIN)
add_compile_options("-static")
endif()
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR MINGW)
+38 -49
View File
@@ -61,7 +61,6 @@ android {
minSdk = 24
targetSdk = 36
versionName = getGitVersion()
versionCode = autoVersion
ndk {
@@ -69,9 +68,6 @@ android {
abiFilters += listOf("arm64-v8a")
}
buildConfigField("String", "GIT_HASH", "\"${getGitHash()}\"")
buildConfigField("String", "BRANCH", "\"${getBranch()}\"")
externalNativeBuild {
cmake {
val extraCMakeArgs =
@@ -92,14 +88,14 @@ android {
"-DYUZU_TESTS=OFF",
"-DDYNARMIC_TESTS=OFF",
*extraCMakeArgs.toTypedArray()
))
)
)
abiFilters("arm64-v8a")
}
}
}
val keystoreFile = System.getenv("ANDROID_KEYSTORE_FILE")
signingConfigs {
if (keystoreFile != null) {
@@ -162,7 +158,39 @@ android {
}
}
// this is really annoying but idk any other ways to fix this behavior
flavorDimensions.add("version")
productFlavors {
create("mainline") {
dimension = "version"
resValue("string", "app_name_suffixed", "Eden")
}
create("genshinSpoof") {
dimension = "version"
resValue("string", "app_name_suffixed", "Eden Optimized")
applicationId = "com.miHoYo.Yuanshen"
}
create("legacy") {
dimension = "version"
resValue("string", "app_name_suffixed", "Eden Legacy")
applicationId = "dev.legacy.eden_emulator"
externalNativeBuild {
cmake {
arguments.add("-DYUZU_LEGACY=ON")
}
}
sourceSets {
getByName("legacy") {
res.srcDirs("src/main/legacy")
}
}
}
}
// this is really annoying but idk any other ways to fix this behavior
applicationVariants.all {
val variant = this
when {
@@ -187,40 +215,6 @@ android {
}
}
android {
flavorDimensions.add("version")
productFlavors {
create("mainline") {
dimension = "version"
resValue("string", "app_name_suffixed", "Eden")
}
create("genshinSpoof") {
dimension = "version"
resValue("string", "app_name_suffixed", "Eden Optimized")
applicationId = "com.miHoYo.Yuanshen"
}
create("legacy") {
dimension = "version"
resValue("string", "app_name_suffixed", "Eden Legacy")
applicationId = "dev.legacy.eden_emulator"
externalNativeBuild {
cmake {
arguments.add("-DYUZU_LEGACY=ON")
}
}
sourceSets {
getByName("legacy") {
res.srcDirs("src/main/legacy")
}
}
}
}
}
externalNativeBuild {
cmake {
version = "3.22.1"
@@ -284,7 +278,6 @@ dependencies {
implementation("androidx.core:core-splashscreen:1.0.1")
implementation("com.fasterxml.jackson.module:jackson-module-kotlin:2.17.2")
implementation("androidx.window:window:1.3.0")
implementation("androidx.constraintlayout:constraintlayout:2.2.1")
implementation("androidx.swiperefreshlayout:swiperefreshlayout:1.1.0")
implementation("org.commonmark:commonmark:0.22.0")
implementation("androidx.navigation:navigation-fragment-ktx:2.8.9")
@@ -302,7 +295,9 @@ fun runGitCommand(command: List<String>): String {
.directory(project.rootDir)
.redirectOutput(ProcessBuilder.Redirect.PIPE)
.redirectError(ProcessBuilder.Redirect.PIPE)
.start().inputStream.bufferedReader().use { it.readText() }
.start()
.inputStream.bufferedReader()
.use { it.readText() }
.trim()
} catch (e: Exception) {
logger.error("Cannot find git")
@@ -326,9 +321,3 @@ fun getGitVersion(): String {
}
return versionName.ifEmpty { "0.0" }
}
fun getGitHash(): String =
runGitCommand(listOf("git", "rev-parse", "--short", "HEAD")).ifEmpty { "dummy-hash" }
fun getBranch(): String =
runGitCommand(listOf("git", "rev-parse", "--abbrev-ref", "HEAD")).ifEmpty { "dummy-hash" }
+11 -2
View File
@@ -29,8 +29,7 @@ SPDX-License-Identifier: GPL-3.0-or-later
<uses-permission android:name="android.permission.BLUETOOTH_SCAN" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE_SPECIAL_USE" />
<uses-permission android:name="android.permission.BLUETOOTH" android:maxSdkVersion="30" />
<uses-permission android:name="android.permission.BLUETOOTH_ADMIN" android:maxSdkVersion="30" />
<uses-permission android:name="android.permission.REQUEST_INSTALL_PACKAGES" />
<application
android:name="org.yuzu.yuzu_emu.YuzuApplication"
@@ -110,5 +109,15 @@ SPDX-License-Identifier: GPL-3.0-or-later
</intent-filter>
</provider>
<provider
android:name="androidx.core.content.FileProvider"
android:authorities="${applicationId}.provider"
android:exported="false"
android:grantUriPermissions="true">
<meta-data
android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="@xml/file_paths" />
</provider>
</application>
</manifest>
@@ -200,6 +200,18 @@ object NativeLibrary {
external fun logSettings()
/**
* Returns Vulkan driver version / API version / GPU model
*/
external fun getVulkanDriverVersion(): String
external fun getVulkanApiVersion(): String
external fun getGpuModel(): String
/**
* Returns a summary of detailed information about the CPU.
*/
external fun getCpuSummary(): String
/**
* Checks for available updates.
*/
@@ -210,11 +222,21 @@ object NativeLibrary {
*/
external fun getUpdateUrl(version: String): String
/**
* Return the URL to download the APK for the given version
*/
external fun getUpdateApkUrl(version: String, packageId: String): String
/**
* Returns whether the update checker is enabled through CMAKE options.
*/
external fun isUpdateCheckerEnabled(): Boolean
/**
* Returns the build version generated by CMake (BUILD_VERSION).
*/
external fun getBuildVersion(): String
enum class CoreError {
ErrorSystemFiles,
ErrorSavestate,
@@ -16,11 +16,15 @@ import java.io.FileOutputStream
import java.security.KeyStore
import javax.net.ssl.TrustManagerFactory
import javax.net.ssl.X509TrustManager
import android.content.res.Configuration
import android.os.LocaleList
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.DocumentsTree
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.utils.Log
import org.yuzu.yuzu_emu.utils.PowerStateUpdater
import java.util.Locale
fun Context.getPublicFilesDir(): File = getExternalFilesDir(null) ?: filesDir
@@ -73,5 +77,38 @@ class YuzuApplication : Application() {
val appContext: Context
get() = application.applicationContext
private val LANGUAGE_CODES = arrayOf(
"system", "en", "es", "fr", "de", "it", "pt", "pt-BR", "ru", "ja", "ko",
"zh-CN", "zh-TW", "pl", "cs", "nb", "hu", "uk", "vi", "id", "ar", "ckb", "fa", "he", "sr"
)
fun applyLanguage(context: Context): Context {
val languageIndex = IntSetting.APP_LANGUAGE.getInt()
val langCode = if (languageIndex in LANGUAGE_CODES.indices) {
LANGUAGE_CODES[languageIndex]
} else {
"system"
}
if (langCode == "system") {
return context
}
val locale = when {
langCode.contains("-") -> {
val parts = langCode.split("-")
Locale.Builder().setLanguage(parts[0]).setRegion(parts[1]).build()
}
else -> Locale.Builder().setLanguage(langCode).build()
}
Locale.setDefault(locale)
val config = Configuration(context.resources.configuration)
config.setLocales(LocaleList(locale))
return context.createConfigurationContext(config)
}
}
}
@@ -86,6 +86,10 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
private var foregroundService: Intent? = null
override fun attachBaseContext(base: Context) {
super.attachBaseContext(YuzuApplication.applyLanguage(base))
}
override fun onCreate(savedInstanceState: Bundle?) {
Log.gameLaunched = true
ThemeHelper.setTheme(this)
@@ -231,10 +235,13 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
}
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
val isPhysicalKeyboard = event.source and InputDevice.SOURCE_KEYBOARD == InputDevice.SOURCE_KEYBOARD &&
event.device?.isVirtual == false
if (event.source and InputDevice.SOURCE_JOYSTICK != InputDevice.SOURCE_JOYSTICK &&
event.source and InputDevice.SOURCE_GAMEPAD != InputDevice.SOURCE_GAMEPAD &&
event.source and InputDevice.SOURCE_KEYBOARD != InputDevice.SOURCE_KEYBOARD &&
event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE
event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE &&
!isPhysicalKeyboard
) {
return super.dispatchKeyEvent(event)
}
@@ -29,6 +29,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
SYNC_MEMORY_OPERATIONS("sync_memory_operations"),
BUFFER_REORDER_DISABLE("disable_buffer_reorder"),
RENDERER_DEBUG("debug"),
RENDERER_VERTEX_INPUT_DYNAMIC_STATE("vertex_input_dynamic_state"),
RENDERER_PROVOKING_VERTEX("provoking_vertex"),
RENDERER_DESCRIPTOR_INDEXING("descriptor_indexing"),
RENDERER_SAMPLE_SHADING("sample_shading"),
@@ -69,7 +70,9 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
SHOW_SHADERS_BUILDING("show_shaders_building"),
DEBUG_FLUSH_BY_LINE("flush_line"),
USE_LRU_CACHE("use_lru_cache");
USE_LRU_CACHE("use_lru_cache"),
DONT_SHOW_DRIVER_SHADER_WARNING("dont_show_driver_shader_warning");
// external fun isFrameSkippingEnabled(): Boolean
@@ -32,6 +32,7 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
MAX_ANISOTROPY("max_anisotropy"),
THEME("theme"),
THEME_MODE("theme_mode"),
APP_LANGUAGE("app_language"),
OVERLAY_SCALE("control_scale"),
OVERLAY_OPACITY("control_opacity"),
LOCK_DRAWER("lock_drawer"),
@@ -146,6 +146,13 @@ abstract class SettingsItem(
descriptionId = R.string.provoking_vertex_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_VERTEX_INPUT_DYNAMIC_STATE,
titleId = R.string.vertex_input_dynamic_state,
descriptionId = R.string.vertex_input_dynamic_state_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_DESCRIPTOR_INDEXING,
@@ -667,10 +674,11 @@ abstract class SettingsItem(
)
)
put(
SliderSetting(
SpinBoxSetting(
IntSetting.CPU_TICKS,
titleId = R.string.cpu_ticks,
descriptionId = 0,
valueHint = R.string.cpu_ticks,
min = 77,
max = 65535
)
@@ -754,6 +762,16 @@ abstract class SettingsItem(
SwitchSetting(
BooleanSetting.ENABLE_UPDATE_CHECKS,
titleId = R.string.enable_update_checks,
descriptionId = R.string.enable_update_checks_description,
)
)
put(
SingleChoiceSetting(
IntSetting.APP_LANGUAGE,
titleId = R.string.app_language,
descriptionId = R.string.app_language_description,
choicesId = R.array.appLanguageNames,
valuesId = R.array.appLanguageValues
)
)
put(
@@ -1,8 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui
import android.content.Context
import org.yuzu.yuzu_emu.YuzuApplication
import android.os.Bundle
import android.view.View
import android.view.ViewGroup.MarginLayoutParams
@@ -24,6 +29,7 @@ import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.fragments.ResetSettingsDialogFragment
import org.yuzu.yuzu_emu.utils.*
import org.yuzu.yuzu_emu.utils.collect
class SettingsActivity : AppCompatActivity() {
private lateinit var binding: ActivitySettingsBinding
@@ -32,6 +38,10 @@ class SettingsActivity : AppCompatActivity() {
private val settingsViewModel: SettingsViewModel by viewModels()
override fun attachBaseContext(base: Context) {
super.attachBaseContext(YuzuApplication.applyLanguage(base))
}
override fun onCreate(savedInstanceState: Bundle?) {
ThemeHelper.setTheme(this)
@@ -125,6 +135,16 @@ class SettingsActivity : AppCompatActivity() {
NativeConfig.savePerGameConfig()
NativeConfig.unloadPerGameConfig()
}
if (settingsViewModel.shouldRecreateForLanguageChange.value) {
settingsViewModel.setShouldRecreateForLanguageChange(false)
val relaunchIntent = packageManager?.getLaunchIntentForPackage(packageName)
if (relaunchIntent != null) {
relaunchIntent.addFlags(android.content.Intent.FLAG_ACTIVITY_CLEAR_TASK or android.content.Intent.FLAG_ACTIVITY_NEW_TASK)
startActivity(relaunchIntent)
android.os.Process.killProcess(android.os.Process.myPid())
}
}
}
}
@@ -425,6 +425,14 @@ class SettingsAdapter(
position
).show(fragment.childFragmentManager, SettingsDialogFragment.TAG)
// reset language if detected
if (item.setting.key == "app_language") {
// recreate page apply language change instantly
fragment.requireActivity().recreate()
settingsViewModel.setShouldRecreateForLanguageChange(true)
}
return true
}
@@ -14,6 +14,9 @@ import android.text.TextWatcher
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import android.view.MotionEvent
import android.os.Handler
import android.os.Looper
import androidx.appcompat.app.AlertDialog
import androidx.core.view.isVisible
import androidx.fragment.app.DialogFragment
@@ -197,6 +200,54 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
updateValidity(newValue)
}
fun attachRepeat(button: View, delta: Int) {
val handler = Handler(Looper.getMainLooper())
var runnable: Runnable? = null
val initialDelay = 400L
val minDelay = 40L
val accelerationFactor = 0.75f
button.setOnTouchListener { v, event ->
when (event.action) {
MotionEvent.ACTION_DOWN -> {
val current = spinboxBinding.editValue.text.toString().toIntOrNull() ?: currentValue
val newValue = (current + delta)
spinboxBinding.editValue.setText(newValue.toString())
updateValidity(newValue)
var delay = initialDelay
runnable = object : Runnable {
override fun run() {
val curr = spinboxBinding.editValue.text.toString().toIntOrNull() ?: currentValue
val next = curr + delta
spinboxBinding.editValue.setText(next.toString())
updateValidity(next)
// accelerate
delay = (delay * accelerationFactor).toLong().coerceAtLeast(minDelay)
handler.postDelayed(this, delay)
}
}
handler.postDelayed(runnable!!, initialDelay)
true
}
MotionEvent.ACTION_UP, MotionEvent.ACTION_CANCEL -> {
if (runnable != null) {
handler.removeCallbacks(runnable!!)
runnable = null
}
v.performClick()
true
}
else -> false
}
}
}
attachRepeat(spinboxBinding.buttonDecrement, -1)
attachRepeat(spinboxBinding.buttonIncrement, 1)
spinboxBinding.editValue.addTextChangedListener(object : TextWatcher {
override fun beforeTextChanged(s: CharSequence?, start: Int, count: Int, after: Int) {}
override fun onTextChanged(s: CharSequence?, start: Int, before: Int, count: Int) {}
@@ -336,6 +387,12 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
.show()
}
scSetting.setSelectedValue(value)
if (scSetting.setting.key == "app_language") {
settingsViewModel.setShouldRecreateForLanguageChange(true)
// recreate page apply language change instantly
requireActivity().recreate()
}
}
is StringSingleChoiceSetting -> {
@@ -453,6 +453,7 @@ class SettingsFragmentPresenter(
sl.apply {
add(HeaderSetting(R.string.veil_extensions))
add(ByteSetting.RENDERER_DYNA_STATE.key)
add(BooleanSetting.RENDERER_VERTEX_INPUT_DYNAMIC_STATE.key)
add(BooleanSetting.RENDERER_PROVOKING_VERTEX.key)
add(BooleanSetting.RENDERER_DESCRIPTOR_INDEXING.key)
add(BooleanSetting.RENDERER_SAMPLE_SHADING.key)
@@ -1030,8 +1031,10 @@ class SettingsFragmentPresenter(
override fun reset() = IntSetting.THEME.setInt(defaultValue)
}
add(HeaderSetting(R.string.app_settings))
add(IntSetting.APP_LANGUAGE.key)
if (NativeLibrary.isUpdateCheckerEnabled()) {
add(HeaderSetting(R.string.app_settings))
add(BooleanSetting.ENABLE_UPDATE_CHECKS.key)
}
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -54,6 +57,8 @@ class SettingsViewModel : ViewModel() {
private val _shouldShowResetInputDialog = MutableStateFlow(false)
val shouldShowResetInputDialog = _shouldShowResetInputDialog.asStateFlow()
private val _shouldRecreateForLanguageChange = MutableStateFlow(false)
val shouldRecreateForLanguageChange = _shouldRecreateForLanguageChange.asStateFlow()
fun setShouldRecreate(value: Boolean) {
_shouldRecreate.value = value
}
@@ -103,6 +108,10 @@ class SettingsViewModel : ViewModel() {
_shouldShowResetInputDialog.value = value
}
fun setShouldRecreateForLanguageChange(value: Boolean) {
_shouldRecreateForLanguageChange.value = value
}
fun getCurrentDeviceParams(defaultParams: ParamPackage): ParamPackage =
try {
InputHandler.registeredControllers[currentDevice]
@@ -29,6 +29,7 @@ import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.FragmentAboutBinding
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
import org.yuzu.yuzu_emu.NativeLibrary
class AboutFragment : Fragment() {
private var _binding: FragmentAboutBinding? = null
@@ -78,11 +79,15 @@ class AboutFragment : Fragment() {
binding.root.findNavController().navigate(R.id.action_aboutFragment_to_licensesFragment)
}
binding.textVersionName.text = BuildConfig.VERSION_NAME
val buildName = getString(R.string.app_name_suffixed)
val buildVersion = NativeLibrary.getBuildVersion()
val fullVersionText = "$buildName ($buildVersion)"
binding.textVersionName.text = fullVersionText
binding.buttonVersionName.setOnClickListener {
val clipBoard =
requireContext().getSystemService(Context.CLIPBOARD_SERVICE) as ClipboardManager
val clip = ClipData.newPlainText(getString(R.string.build), BuildConfig.GIT_HASH)
val clip = ClipData.newPlainText(getString(R.string.build), fullVersionText)
clipBoard.setPrimaryClip(clip)
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.TIRAMISU) {
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments
@@ -91,6 +91,12 @@ class DriverManagerFragment : Fragment() {
}
}
driverViewModel.shouldShowDriverShaderDialog.collect(viewLifecycleOwner) { shouldShow ->
if (shouldShow) {
showDriverShaderWipeDialog()
}
}
if (!driverViewModel.isInteractionAllowed.value) {
DriversLoadingDialogFragment().show(
childFragmentManager,
@@ -236,4 +242,18 @@ class DriverManagerFragment : Fragment() {
).show(requireActivity().supportFragmentManager, MessageDialogFragment.TAG)
}
}
private fun showDriverShaderWipeDialog() {
com.google.android.material.dialog.MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.driver_shader_wipe_dialog_title)
.setMessage(R.string.driver_shader_wipe_dialog_message)
.setPositiveButton(android.R.string.ok) { _, _ ->
driverViewModel.onDriverShaderDialogDismissed(dontShowAgain = false)
}
.setNegativeButton(R.string.dont_show_again) { _, _ ->
driverViewModel.onDriverShaderDialogDismissed(dontShowAgain = true)
}
.setCancelable(false)
.show()
}
}
@@ -145,13 +145,12 @@ class GamePropertiesFragment : Fragment() {
val seconds = playTimeSeconds % 60
val readablePlayTime = when {
hours > 0 -> "${hours}h ${minutes}m ${seconds}s"
minutes > 0 -> "${minutes}m ${seconds}s"
else -> "${seconds}s"
}
hours > 0 -> "$hours${getString(R.string.hours_abbr)} $minutes${getString(R.string.minutes_abbr)} $seconds${getString(R.string.seconds_abbr)}"
minutes > 0 -> "$minutes${getString(R.string.minutes_abbr)} $seconds${getString(R.string.seconds_abbr)}"
else -> "$seconds${getString(R.string.seconds_abbr)}"
}
append(getString(R.string.playtime))
append(readablePlayTime)
append(getString(R.string.playtime) + " " + readablePlayTime)
}
binding.playtime.setOnClickListener {
@@ -230,6 +230,17 @@ class HomeSettingsFragment : Fragment() {
{ openFileManager() }
)
)
add(
HomeSetting(
R.string.system_information,
R.string.system_information_description,
R.drawable.ic_system,
{
SystemInfoDialogFragment.newInstance()
.show(parentFragmentManager, SystemInfoDialogFragment.TAG)
}
)
)
add(
HomeSetting(
R.string.about,
@@ -0,0 +1,108 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.app.ActivityManager
import android.app.Dialog
import android.content.Context
import android.os.Build
import android.os.Bundle
import androidx.fragment.app.DialogFragment
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogSystemInfoBinding
class SystemInfoDialogFragment : DialogFragment() {
private var _binding: DialogSystemInfoBinding? = null
private val binding get() = _binding!!
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
_binding = DialogSystemInfoBinding.inflate(layoutInflater)
populateSystemInfo()
val dialog = MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.system_information)
.setPositiveButton(android.R.string.ok, null)
.create()
dialog.setView(binding.root)
return dialog
}
private fun populateSystemInfo() {
val systemInfo = buildString {
// General Device Info
appendLine("=== ${getString(R.string.general_information)} ===")
appendLine("${getString(R.string.device_manufacturer)}: ${Build.MANUFACTURER}")
appendLine("${getString(R.string.device_model)}: ${Build.MODEL}")
appendLine("${getString(R.string.device_name)}: ${Build.DEVICE}")
appendLine("${getString(R.string.product)}: ${Build.PRODUCT}")
appendLine("${getString(R.string.hardware)}: ${Build.HARDWARE}")
appendLine("${getString(R.string.supported_abis)}: ${Build.SUPPORTED_ABIS.joinToString(", ")}")
appendLine("${getString(R.string.android_version)}: ${Build.VERSION.RELEASE} (API ${Build.VERSION.SDK_INT})")
appendLine("${getString(R.string.android_security_patch)}: ${Build.VERSION.SECURITY_PATCH}")
appendLine("${getString(R.string.build_id)}: ${Build.ID}")
appendLine()
appendLine("=== ${getString(R.string.cpu_info)} ===")
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S && Build.SOC_MODEL.isNotBlank()) {
appendLine("${getString(R.string.soc)} ${Build.SOC_MODEL}")
}
val cpuSummary = NativeLibrary.getCpuSummary()
if (cpuSummary.isNotEmpty() && cpuSummary != "Unknown") {
appendLine(cpuSummary)
}
appendLine()
// GPU Info
appendLine("=== ${getString(R.string.gpu_information)} ===")
try {
val gpuModel = NativeLibrary.getGpuModel()
appendLine("${getString(R.string.gpu_model)}: $gpuModel")
val vulkanApi = NativeLibrary.getVulkanApiVersion()
appendLine("Vulkan API: $vulkanApi")
val vulkanDriver = NativeLibrary.getVulkanDriverVersion()
appendLine("${getString(R.string.vulkan_driver_version)}: $vulkanDriver")
} catch (e: Exception) {
appendLine("${getString(R.string.error_getting_emulator_info)}: ${e.message}")
}
appendLine()
// Memory Info
appendLine("=== ${getString(R.string.memory_info)} ===")
val activityManager =
requireContext().getSystemService(Context.ACTIVITY_SERVICE) as ActivityManager
val memInfo = ActivityManager.MemoryInfo()
activityManager.getMemoryInfo(memInfo)
val totalDeviceRam = memInfo.totalMem / (1024 * 1024)
appendLine("${getString(R.string.total_memory)}: $totalDeviceRam MB")
}
binding.textSystemInfo.text = systemInfo
}
override fun onDestroyView() {
super.onDestroyView()
_binding = null
}
companion object {
const val TAG = "SystemInfoDialogFragment"
fun newInstance(): SystemInfoDialogFragment {
return SystemInfoDialogFragment()
}
}
}
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -16,6 +19,7 @@ import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.model.Driver.Companion.toDriver
@@ -52,9 +56,15 @@ class DriverViewModel : ViewModel() {
private val driversToDelete = mutableListOf<String>()
private var previousDriverPath: String = ""
private val _shouldShowDriverShaderDialog = MutableStateFlow(false)
val shouldShowDriverShaderDialog: StateFlow<Boolean> get() = _shouldShowDriverShaderDialog
init {
updateDriverList()
updateDriverNameForGame(null)
previousDriverPath = StringSetting.DRIVER_PATH.getString()
}
fun reloadDriverData() {
@@ -79,6 +89,7 @@ class DriverViewModel : ViewModel() {
newDriverList.add(it.second.toDriver(it.second == selectedDriver))
}
_driverList.value = newDriverList
previousDriverPath = StringSetting.DRIVER_PATH.getString()
}
fun onOpenDriverManager(game: Game?) {
@@ -92,12 +103,49 @@ class DriverViewModel : ViewModel() {
_showClearButton.value = value
}
fun onDriverSelected(position: Int) {
fun onDriverSelected(position: Int, skipShaderWipe: Boolean = false) {
val newDriverPath = if (position == 0) {
""
} else {
driverData[position - 1].first
}
if (!skipShaderWipe && newDriverPath != previousDriverPath) {
wipeAllShaders()
if (!BooleanSetting.DONT_SHOW_DRIVER_SHADER_WARNING.getBoolean(needsGlobal = true)) {
_shouldShowDriverShaderDialog.value = true
}
}
if (position == 0) {
StringSetting.DRIVER_PATH.setString("")
} else {
StringSetting.DRIVER_PATH.setString(driverData[position - 1].first)
}
previousDriverPath = newDriverPath
}
fun onDriverShaderDialogDismissed(dontShowAgain: Boolean) {
if (dontShowAgain) {
BooleanSetting.DONT_SHOW_DRIVER_SHADER_WARNING.setBoolean(true)
NativeConfig.saveGlobalConfig()
}
_shouldShowDriverShaderDialog.value = false
}
private fun wipeAllShaders() {
viewModelScope.launch {
withContext(Dispatchers.IO) {
val shaderDir = File(
YuzuApplication.appContext.getExternalFilesDir(null)?.canonicalPath +
"/shader/"
)
if (shaderDir.exists()) {
shaderDir.deleteRecursively()
}
}
}
}
fun onDriverRemoved(removedPosition: Int, selectedPosition: Int) {
@@ -53,6 +53,7 @@ class GamesFragment : Fragment() {
private var originalHeaderLeftMargin: Int? = null
private var lastViewType: Int = GameAdapter.VIEW_TYPE_GRID
private var fallbackBottomInset: Int = 0
companion object {
private const val SEARCH_TEXT = "SearchText"
@@ -208,12 +209,12 @@ class GamesFragment : Fragment() {
else -> throw IllegalArgumentException("Invalid view type: $savedViewType")
}
if (savedViewType == GameAdapter.VIEW_TYPE_CAROUSEL) {
doOnNextLayout {
(this as? CarouselRecyclerView)?.setCarouselMode(true, gameAdapter)
adapter = gameAdapter
(binding.gridGames as? View)?.let { it -> ViewCompat.requestApplyInsets(it)}
doOnNextLayout { //Carousel: important to avoid overlap issues
(this as? CarouselRecyclerView)?.notifyLaidOut(fallbackBottomInset)
}
} else {
(this as? CarouselRecyclerView)?.setCarouselMode(false)
(this as? CarouselRecyclerView)?.setupCarousel(false)
}
adapter = gameAdapter
lastViewType = savedViewType
@@ -237,9 +238,8 @@ class GamesFragment : Fragment() {
override fun onResume() {
super.onResume()
if (getCurrentViewType() == GameAdapter.VIEW_TYPE_CAROUSEL) {
(binding.gridGames as? CarouselRecyclerView)?.restoreScrollState(
gamesViewModel.lastScrollPosition
)
(binding.gridGames as? CarouselRecyclerView)?.setupCarousel(true)
(binding.gridGames as? CarouselRecyclerView)?.restoreScrollState(gamesViewModel.lastScrollPosition)
}
}
@@ -494,6 +494,11 @@ class GamesFragment : Fragment() {
mlpFab.rightMargin = rightInset + fabPadding
binding.addDirectory.layoutParams = mlpFab
val navInsets = windowInsets.getInsets(WindowInsetsCompat.Type.navigationBars())
val gestureInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemGestures())
val bottomInset = maxOf(navInsets.bottom, gestureInsets.bottom, cutoutInsets.bottom)
fallbackBottomInset = bottomInset
(binding.gridGames as? CarouselRecyclerView)?.notifyInsetsReady(bottomInset)
windowInsets
}
}
@@ -4,6 +4,7 @@
package org.yuzu.yuzu_emu.ui.main
import android.content.Intent
import android.content.Context
import android.net.Uri
import android.os.Bundle
import android.view.View
@@ -52,7 +53,16 @@ import androidx.core.content.edit
import org.yuzu.yuzu_emu.activities.EmulationActivity
import kotlin.text.compareTo
import androidx.core.net.toUri
import com.google.android.material.progressindicator.LinearProgressIndicator
import com.google.android.material.textview.MaterialTextView
import org.yuzu.yuzu_emu.features.settings.model.BooleanSetting
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.updater.APKDownloader
import org.yuzu.yuzu_emu.updater.APKInstaller
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
class MainActivity : AppCompatActivity(), ThemeProvider {
private lateinit var binding: ActivityMainBinding
@@ -68,6 +78,10 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
private val CHECKED_DECRYPTION = "CheckedDecryption"
private var checkedDecryption = false
override fun attachBaseContext(base: Context) {
super.attachBaseContext(YuzuApplication.applyLanguage(base))
}
override fun onCreate(savedInstanceState: Bundle?) {
val splashScreen = installSplashScreen()
splashScreen.setKeepOnScreenCondition { !DirectoryInitialization.areDirectoriesReady }
@@ -180,9 +194,7 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
.setTitle(R.string.update_available)
.setMessage(getString(R.string.update_available_description, version))
.setPositiveButton(android.R.string.ok) { _, _ ->
val url = NativeLibrary.getUpdateUrl(version)
val intent = Intent(Intent.ACTION_VIEW, url.toUri())
startActivity(intent)
downloadAndInstallUpdate(version)
}
.setNeutralButton(R.string.cancel) { dialog, _ ->
dialog.dismiss()
@@ -195,6 +207,87 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
.show()
}
private fun downloadAndInstallUpdate(version: String) {
CoroutineScope(Dispatchers.IO).launch {
val packageId = applicationContext.packageName
val apkUrl = NativeLibrary.getUpdateApkUrl(version, packageId)
val apkFile = File(cacheDir, "update-$version.apk")
withContext(Dispatchers.Main) {
showDownloadProgressDialog()
}
val downloader = APKDownloader(apkUrl, apkFile)
downloader.download(
onProgress = { progress ->
runOnUiThread {
updateDownloadProgress(progress)
}
},
onComplete = { success ->
runOnUiThread {
dismissDownloadProgressDialog()
if (success) {
val installer = APKInstaller(this@MainActivity)
installer.install(
apkFile,
onComplete = {
Toast.makeText(
this@MainActivity,
R.string.update_installed_successfully,
Toast.LENGTH_LONG
).show()
},
onFailure = { exception ->
Toast.makeText(
this@MainActivity,
getString(R.string.update_install_failed, exception.message),
Toast.LENGTH_LONG
).show()
}
)
} else {
Toast.makeText(
this@MainActivity,
getString(R.string.update_download_failed) + "\n\nURL: $apkUrl",
Toast.LENGTH_LONG
).show()
}
}
}
)
}
}
private var progressDialog: androidx.appcompat.app.AlertDialog? = null
private var progressBar: LinearProgressIndicator? = null
private var progressMessage: MaterialTextView? = null
private fun showDownloadProgressDialog() {
val progressView = layoutInflater.inflate(R.layout.dialog_download_progress, null)
progressBar = progressView.findViewById(R.id.download_progress_bar)
progressMessage = progressView.findViewById(R.id.download_progress_message)
progressDialog = MaterialAlertDialogBuilder(this)
.setTitle(R.string.downloading_update)
.setView(progressView)
.setCancelable(false)
.create()
progressDialog?.show()
}
private fun updateDownloadProgress(progress: Int) {
progressBar?.progress = progress
progressMessage?.text = "$progress%"
}
private fun dismissDownloadProgressDialog() {
progressDialog?.dismiss()
progressDialog = null
progressBar = null
progressMessage = null
}
fun displayMultiplayerDialog() {
val dialog = NetPlayDialog(this)
@@ -0,0 +1,61 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.updater
import okhttp3.Call
import okhttp3.Callback
import okhttp3.OkHttpClient
import okhttp3.Request
import okhttp3.Response
import java.io.File
import java.io.FileOutputStream
import java.io.IOException
class APKDownloader(private val url: String, private val outputFile: File) {
fun download(onProgress: (Int) -> Unit, onComplete: (Boolean) -> Unit) {
val client = OkHttpClient()
val request = Request.Builder().url(url).build()
client.newCall(request).enqueue(object : Callback {
override fun onFailure(call: Call, e: IOException) {
e.printStackTrace()
onComplete(false)
}
override fun onResponse(call: Call, response: Response) {
if (response.isSuccessful) {
response.body?.let { body ->
val contentLength = body.contentLength()
try {
val inputStream = body.byteStream()
val outputStream = FileOutputStream(outputFile)
val buffer = ByteArray(4096)
var bytesRead: Int
var totalBytesRead: Long = 0
while (inputStream.read(buffer).also { bytesRead = it } != -1) {
outputStream.write(buffer, 0, bytesRead)
totalBytesRead += bytesRead
val progress = (totalBytesRead * 100 / contentLength).toInt()
onProgress(progress)
}
outputStream.flush()
outputStream.close()
inputStream.close()
onComplete(true)
} catch (e: IOException) {
e.printStackTrace()
onComplete(false)
}
} ?: run {
onComplete(false)
}
} else {
onComplete(false)
}
}
})
}
}
@@ -0,0 +1,41 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.updater
import android.content.Context
import android.content.Intent
import android.content.IntentFilter
import android.net.Uri
import androidx.core.content.FileProvider
import kotlinx.coroutines.GlobalScope
import kotlinx.coroutines.launch
import java.io.File
class APKInstaller(private val context: Context) {
fun install(apkFile: File, onComplete: () -> Unit, onFailure: (Exception) -> Unit) {
try {
val apkUri: Uri = FileProvider.getUriForFile(
context,
context.applicationContext.packageName + ".provider",
apkFile
)
val intent = Intent(Intent.ACTION_VIEW)
intent.setDataAndType(apkUri, "application/vnd.android.package-archive")
intent.flags = Intent.FLAG_GRANT_READ_URI_PERMISSION or Intent.FLAG_ACTIVITY_NEW_TASK
context.startActivity(intent)
GlobalScope.launch {
val receiver = AppInstallReceiver(onComplete, onFailure)
context.registerReceiver(receiver, IntentFilter().apply {
addAction(Intent.ACTION_PACKAGE_ADDED)
addAction(Intent.ACTION_PACKAGE_REPLACED)
addDataScheme("package")
})
}
} catch (e: Exception) {
onFailure(e)
}
}
}
@@ -0,0 +1,30 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.updater
import android.content.BroadcastReceiver
import android.content.Context
import android.content.Intent
import android.util.Log
class AppInstallReceiver(
private val onComplete: () -> Unit,
private val onFailure: (Exception) -> Unit
) : BroadcastReceiver() {
override fun onReceive(context: Context, intent: Intent) {
val packageName = intent.data?.schemeSpecificPart
when (intent.action) {
Intent.ACTION_PACKAGE_ADDED, Intent.ACTION_PACKAGE_REPLACED -> {
Log.i("AppInstallReceiver", "Package installed or updated: $packageName")
onComplete()
context.unregisterReceiver(this)
}
else -> {
onFailure(Exception("Installation failed for package: $packageName"))
context.unregisterReceiver(this)
}
}
}
}
@@ -1,7 +1,11 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.utils
import org.yuzu.yuzu_emu.NativeLibrary
import android.os.Build
@@ -25,6 +29,15 @@ object Log {
if (Build.VERSION.SDK_INT > Build.VERSION_CODES.R) {
info("SoC Manufacturer - ${Build.SOC_MANUFACTURER}")
info("SoC Model - ${Build.SOC_MODEL}")
NativeLibrary.getCpuSummary().split('\n').forEach {
info("CPU Info - $it")
}
}
NativeLibrary.getVulkanDriverVersion().split('\n').forEach {
info("Vulkan Driver: - $it")
}
NativeLibrary.getVulkanApiVersion().split('\n').forEach {
info("Vulkan API Version: - $it")
}
info("Total System Memory - ${MemoryUtil.getDeviceRAM()}")
}
@@ -20,9 +20,8 @@ import androidx.core.view.doOnNextLayout
import org.yuzu.yuzu_emu.YuzuApplication
import androidx.preference.PreferenceManager
import androidx.core.view.WindowInsetsCompat
/**
* CarouselRecyclerView encapsulates all carousel logic for the games UI.
* CarouselRecyclerView encapsulates all carousel content for the games UI.
* It manages overlapping cards, center snapping, custom drawing order,
* joypad & fling navigation and mid-screen swipe-to-refresh.
*/
@@ -34,6 +33,7 @@ class CarouselRecyclerView @JvmOverloads constructor(
private var overlapFactor: Float = 0f
private var overlapPx: Int = 0
private var bottomInset: Int = -1
private var overlapDecoration: OverlappingDecoration? = null
private var pagerSnapHelper: PagerSnapHelper? = null
private var scalingScrollListener: OnScrollListener? = null
@@ -202,46 +202,61 @@ class CarouselRecyclerView @JvmOverloads constructor(
}
}
fun setCarouselMode(enabled: Boolean, gameAdapter: GameAdapter? = null) {
fun refreshView() {
updateChildScalesAndAlpha()
focusCenteredCard()
}
fun notifyInsetsReady(newBottomInset: Int) {
if (bottomInset != newBottomInset) {
bottomInset = newBottomInset
}
setupCarousel(true)
}
fun notifyLaidOut(fallBackBottomInset: Int) {
if (bottomInset < 0) bottomInset = fallBackBottomInset
var gameAdapter = adapter as? GameAdapter ?: return
var newCardSize = cardSize(bottomInset)
if (gameAdapter.cardSize != newCardSize) {
gameAdapter.setCardSize(newCardSize)
}
setupCarousel(true)
}
fun cardSize(bottomInset: Int): Int {
val internalFactor = resources.getFraction(R.fraction.carousel_card_size_factor, 1, 1)
val userFactor = preferences.getFloat(CAROUSEL_CARD_SIZE_FACTOR, internalFactor).coerceIn(
0f,
1f
)
return (userFactor * (height - bottomInset)).toInt()
}
fun setupCarousel(enabled: Boolean) {
if (enabled) {
val gameAdapter = adapter as? GameAdapter ?: return
if (gameAdapter.cardSize == 0) return
if (bottomInset < 0) return
useCustomDrawingOrder = true
val cardSize = gameAdapter.cardSize
val insets = rootWindowInsets?.let { WindowInsetsCompat.toWindowInsetsCompat(it, this) }
val bottomInset = insets?.getInsets(WindowInsetsCompat.Type.systemBars())?.bottom ?: 0
val internalFactor = resources.getFraction(R.fraction.carousel_card_size_factor, 1, 1)
val userFactor = preferences.getFloat(CAROUSEL_CARD_SIZE_FACTOR, internalFactor).coerceIn(
0f,
1f
)
val cardSize = (userFactor * (height - bottomInset)).toInt()
gameAdapter?.setCardSize(cardSize)
val internalOverlapFactor = resources.getFraction(
R.fraction.carousel_overlap_factor,
1,
1
)
overlapFactor = preferences.getFloat(CAROUSEL_OVERLAP_FACTOR, internalOverlapFactor).coerceIn(
0f,
1f
)
val internalOverlapFactor = resources.getFraction(R.fraction.carousel_overlap_factor,1,1)
overlapFactor = preferences.getFloat(CAROUSEL_OVERLAP_FACTOR, internalOverlapFactor).coerceIn(0f,1f)
overlapPx = (cardSize * overlapFactor).toInt()
val internalFlingMultiplier = resources.getFraction(
R.fraction.carousel_fling_multiplier,
1,
1
)
val internalFlingMultiplier = resources.getFraction(R.fraction.carousel_fling_multiplier,1,1)
flingMultiplier = preferences.getFloat(
CAROUSEL_FLING_MULTIPLIER,
internalFlingMultiplier
).coerceIn(1f, 5f)
gameAdapter?.registerAdapterDataObserver(object : RecyclerView.AdapterDataObserver() {
gameAdapter .registerAdapterDataObserver(object : RecyclerView.AdapterDataObserver() {
override fun onChanged() {
if (pendingScrollAfterReload) {
post {
jigglyScroll()
doOnNextLayout {
refreshView()
pendingScrollAfterReload = false
}
}
@@ -257,7 +272,7 @@ class CarouselRecyclerView @JvmOverloads constructor(
addItemDecoration(overlapDecoration!!)
}
// Gradual scalingAdd commentMore actions
// Gradual scaling on scroll
if (scalingScrollListener == null) {
scalingScrollListener = object : OnScrollListener() {
override fun onScrolled(recyclerView: RecyclerView, dx: Int, dy: Int) {
@@ -315,8 +330,7 @@ class CarouselRecyclerView @JvmOverloads constructor(
super.scrollToPosition(position)
(layoutManager as? LinearLayoutManager)?.scrollToPositionWithOffset(position, overlapPx)
doOnNextLayout {
updateChildScalesAndAlpha()
focusCenteredCard()
refreshView()
}
}
@@ -382,12 +396,6 @@ class CarouselRecyclerView @JvmOverloads constructor(
return sorted[i].first
}
fun jigglyScroll() {
scrollBy(-1, 0)
scrollBy(1, 0)
focusCenteredCard()
}
inner class OverlappingDecoration(private val overlap: Int) : ItemDecoration() {
override fun getItemOffsets(
outRect: Rect,
@@ -62,6 +62,7 @@ namespace AndroidSettings {
Settings::Setting<s32> theme_mode{linkage, -1, "theme_mode", Settings::Category::Android};
Settings::Setting<bool> black_backgrounds{linkage, false, "black_backgrounds",
Settings::Category::Android};
Settings::Setting<s32> app_language{linkage, 0, "app_language", Settings::Category::Android};
Settings::Setting<bool> enable_update_checks{linkage, true, "enable_update_checks",
Settings::Category::Android};
@@ -181,9 +182,9 @@ namespace AndroidSettings {
Settings::Specialization::Default, true, true,
&show_soc_overlay};
Settings::Setting<bool> dont_show_eden_veil_warning{linkage, false,
"dont_show_eden_veil_warning",
Settings::Category::Miscellaneous};
Settings::Setting<bool> dont_show_driver_shader_warning{linkage, false,
"dont_show_driver_shader_warning",
Settings::Category::Android, Settings::Specialization::Default, true, true};
};
extern Values values;
+462 -5
View File
@@ -4,15 +4,25 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#define VMA_IMPLEMENTATION
#include "video_core/vulkan_common/vma.h"
#include <codecvt>
#include <cstdio>
#include <cstring>
#include <locale>
#include <map>
#include <set>
#include <sstream>
#include <span>
#include <string>
#include <string_view>
#include <thread>
#include <vector>
#include <dlfcn.h>
#include <unistd.h>
#include <iostream>
#ifdef ARCHITECTURE_arm64
#include <adrenotools/driver.h>
#endif
@@ -463,6 +473,205 @@ static Core::SystemResultStatus RunEmulation(const std::string& filepath,
return Core::SystemResultStatus::Success;
}
namespace {
struct CpuPartInfo {
u32 vendor;
u32 part;
const char* name;
};
constexpr CpuPartInfo s_cpu_list[] = {
// ARM - 0x41
{0x41, 0xd01, "Cortex-A32"},
{0x41, 0xd02, "Cortex-A34"},
{0x41, 0xd04, "Cortex-A35"},
{0x41, 0xd03, "Cortex-A53"},
{0x41, 0xd05, "Cortex-A55"},
{0x41, 0xd46, "Cortex-A510"},
{0x41, 0xd80, "Cortex-A520"},
{0x41, 0xd88, "Cortex-A520AE"},
{0x41, 0xd07, "Cortex-A57"},
{0x41, 0xd06, "Cortex-A65"},
{0x41, 0xd43, "Cortex-A65AE"},
{0x41, 0xd08, "Cortex-A72"},
{0x41, 0xd09, "Cortex-A73"},
{0x41, 0xd0a, "Cortex-A75"},
{0x41, 0xd0b, "Cortex-A76"},
{0x41, 0xd0e, "Cortex-A76AE"},
{0x41, 0xd0d, "Cortex-A77"},
{0x41, 0xd41, "Cortex-A78"},
{0x41, 0xd42, "Cortex-A78AE"},
{0x41, 0xd4b, "Cortex-A78C"},
{0x41, 0xd47, "Cortex-A710"},
{0x41, 0xd4d, "Cortex-A715"},
{0x41, 0xd81, "Cortex-A720"},
{0x41, 0xd89, "Cortex-A720AE"},
{0x41, 0xd87, "Cortex-A725"},
{0x41, 0xd44, "Cortex-X1"},
{0x41, 0xd4c, "Cortex-X1C"},
{0x41, 0xd48, "Cortex-X2"},
{0x41, 0xd4e, "Cortex-X3"},
{0x41, 0xd82, "Cortex-X4"},
{0x41, 0xd85, "Cortex-X925"},
{0x41, 0xd4a, "Neoverse E1"},
{0x41, 0xd0c, "Neoverse N1"},
{0x41, 0xd49, "Neoverse N2"},
{0x41, 0xd8e, "Neoverse N3"},
{0x41, 0xd40, "Neoverse V1"},
{0x41, 0xd4f, "Neoverse V2"},
{0x41, 0xd84, "Neoverse V3"},
{0x41, 0xd83, "Neoverse V3AE"},
// Qualcomm - 0x51
{0x51, 0x201, "Kryo"},
{0x51, 0x205, "Kryo"},
{0x51, 0x211, "Kryo"},
{0x51, 0x800, "Kryo 385 Gold"},
{0x51, 0x801, "Kryo 385 Silver"},
{0x51, 0x802, "Kryo 485 Gold"},
{0x51, 0x803, "Kryo 485 Silver"},
{0x51, 0x804, "Kryo 680 Prime"},
{0x51, 0x805, "Kryo 680 Gold"},
{0x51, 0x06f, "Krait"},
{0x51, 0xc00, "Falkor"},
{0x51, 0xc01, "Saphira"},
{0x51, 0x001, "Oryon"},
};
const char* find_cpu_name(u32 vendor, u32 part) {
for (const auto& cpu : s_cpu_list) {
if (cpu.vendor == vendor && cpu.part == part) {
return cpu.name;
}
}
return nullptr;
}
u64 read_midr_sysfs(u32 cpu_id) {
char path[128];
std::snprintf(path, sizeof(path), "/sys/devices/system/cpu/cpu%u/regs/identification/midr_el1", cpu_id);
FILE* f = std::fopen(path, "r");
if (!f) return 0;
char value[32];
if (!std::fgets(value, sizeof(value), f)) {
std::fclose(f);
return 0;
}
std::fclose(f);
return std::strtoull(value, nullptr, 16);
}
std::pair<u32, std::string> get_pretty_cpus() {
std::map<u64, int> core_layout;
u32 valid_cpus = 0;
for (u32 i = 0; i < std::thread::hardware_concurrency(); ++i) {
const auto midr = read_midr_sysfs(i);
if (midr == 0) break;
valid_cpus++;
core_layout[midr]++;
}
std::string cpus;
if (!core_layout.empty()) {
const CpuPartInfo* lowest_part = nullptr;
u32 lowest_part_id = 0xFFFFFFFF;
for (const auto& [midr, count] : core_layout) {
const auto vendor = (midr >> 24) & 0xff;
const auto part = (midr >> 4) & 0xfff;
if (!cpus.empty()) cpus += " + ";
cpus += fmt::format("{}x {}", count, find_cpu_name(vendor, part));
}
}
return {valid_cpus, cpus};
}
std::string get_arm_cpu_name() {
std::map<u64, int> core_layout;
for (u32 i = 0; i < std::thread::hardware_concurrency(); ++i) {
const auto midr = read_midr_sysfs(i);
if (midr == 0) break;
core_layout[midr]++;
}
if (!core_layout.empty()) {
const CpuPartInfo* lowest_part = nullptr;
u32 lowest_part_id = 0xFFFFFFFF;
for (const auto& [midr, count] : core_layout) {
const auto vendor = (midr >> 24) & 0xff;
const auto part = (midr >> 4) & 0xfff;
for (const auto& cpu : s_cpu_list) {
if (cpu.vendor == vendor && cpu.part == part) {
if (cpu.part < lowest_part_id) {
lowest_part_id = cpu.part;
lowest_part = &cpu;
}
break;
}
}
}
if (lowest_part) {
return lowest_part->name;
}
}
FILE* f = std::fopen("/proc/cpuinfo", "r");
if (!f) return "";
char buf[512];
std::string result;
auto trim = [](std::string& s) {
const auto start = s.find_first_not_of(" \t\r\n");
const auto end = s.find_last_not_of(" \t\r\n");
s = (start == std::string::npos) ? "" : s.substr(start, end - start + 1);
};
while (std::fgets(buf, sizeof(buf), f)) {
std::string line(buf);
if (line.find("Hardware") == 0) {
auto pos = line.find(':');
if (pos != std::string::npos) {
result = line.substr(pos + 1);
trim(result);
break;
}
}
}
std::fclose(f);
if (!result.empty()) {
std::transform(result.begin(), result.end(), result.begin(), ::tolower);
}
return result;
}
const char* fallback_cpu_detection() {
static std::string s_result = []() -> std::string {
std::string result = get_arm_cpu_name();
if (result.empty()) {
return "Cortex-A34";
}
return result;
}();
return s_result.c_str();
}
} // namespace
extern "C" {
void Java_org_yuzu_yuzu_1emu_NativeLibrary_surfaceChanged(JNIEnv* env, jobject instance,
@@ -555,6 +764,7 @@ jboolean JNICALL Java_org_yuzu_yuzu_1emu_utils_GpuDriverHelper_supportsCustomDri
jobjectArray Java_org_yuzu_yuzu_1emu_utils_GpuDriverHelper_getSystemDriverInfo(
JNIEnv* env, jobject j_obj, jobject j_surf, jstring j_hook_lib_dir) {
#ifdef ARCHITECTURE_arm64
const char* file_redirect_dir_{};
int featureFlags{};
std::string hook_lib_dir = Common::Android::GetJString(env, j_hook_lib_dir);
@@ -577,15 +787,19 @@ jobjectArray Java_org_yuzu_yuzu_1emu_utils_GpuDriverHelper_getSystemDriverInfo(
auto version_string =
fmt::format("{}.{}.{}", VK_API_VERSION_MAJOR(driver_version),
VK_API_VERSION_MINOR(driver_version), VK_API_VERSION_PATCH(driver_version));
jobjectArray j_driver_info = env->NewObjectArray(
2, Common::Android::GetStringClass(), Common::Android::ToJString(env, version_string));
env->SetObjectArrayElement(j_driver_info, 1,
Common::Android::ToJString(env, device.GetDriverName()));
auto driver_name = device.GetDriverName();
#else
auto driver_version = "1.0.0";
auto version_string = "1.1.0"; //Assume lowest Vulkan level
auto driver_name = "generic";
#endif
jobjectArray j_driver_info = env->NewObjectArray(2, Common::Android::GetStringClass(), Common::Android::ToJString(env, version_string));
env->SetObjectArrayElement(j_driver_info, 1, Common::Android::ToJString(env, driver_name));
return j_driver_info;
}
jstring Java_org_yuzu_yuzu_1emu_utils_GpuDriverHelper_getGpuModel(JNIEnv *env, jobject j_obj, jobject j_surf, jstring j_hook_lib_dir) {
#ifdef ARCHITECTURE_arm64
const char* file_redirect_dir_{};
int featureFlags{};
std::string hook_lib_dir = Common::Android::GetJString(env, j_hook_lib_dir);
@@ -609,6 +823,9 @@ jstring Java_org_yuzu_yuzu_1emu_utils_GpuDriverHelper_getGpuModel(JNIEnv *env, j
window.release();
return Common::Android::ToJString(env, model_name);
#else
return Common::Android::ToJString(env, "no-info");
#endif
}
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_reloadKeys(JNIEnv* env, jclass clazz) {
@@ -684,6 +901,209 @@ jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getGpuDriver(JNIEnv* env, jobject
env, EmulationSession::GetInstance().System().GPU().Renderer().GetDeviceVendor());
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuSummary(JNIEnv* env, jobject /*jobj*/) {
get_arm_cpu_name();
constexpr const char* CPUINFO_PATH = "/proc/cpuinfo";
auto trim = [](std::string& s) {
const auto start = s.find_first_not_of(" \t\r\n");
const auto end = s.find_last_not_of(" \t\r\n");
s = (start == std::string::npos) ? "" : s.substr(start, end - start + 1);
};
auto to_lower = [](std::string s) {
for (auto& c : s) c = std::tolower(c);
return s;
};
try {
std::string result;
std::pair<u32, std::string> pretty_cpus = get_pretty_cpus();
u32 threads = pretty_cpus.first;
std::string cpus = pretty_cpus.second;
fmt::format_to(std::back_inserter(result), "CPUs: {}\n{} Threads",
cpus, threads);
FILE* f = std::fopen(CPUINFO_PATH, "r");
if (!f) return Common::Android::ToJString(env, result);
char buf[512];
if (f) {
std::set<std::string> feature_set;
while (std::fgets(buf, sizeof(buf), f)) {
std::string line(buf);
if (line.find("Features") == 0 || line.find("features") == 0) {
auto pos = line.find(':');
if (pos != std::string::npos) {
std::string feat_line = line.substr(pos + 1);
trim(feat_line);
std::istringstream iss(feat_line);
std::string feature;
while (iss >> feature) {
feature_set.insert(to_lower(feature));
}
}
}
}
std::fclose(f);
bool has_neon = feature_set.count("neon") || feature_set.count("asimd");
bool has_fp = feature_set.count("fp") || feature_set.count("vfp");
bool has_sve = feature_set.count("sve");
bool has_sve2 = feature_set.count("sve2");
bool has_crypto = feature_set.count("aes") || feature_set.count("sha1") ||
feature_set.count("sha2") || feature_set.count("pmull");
bool has_dotprod = feature_set.count("asimddp") || feature_set.count("dotprod");
bool has_i8mm = feature_set.count("i8mm");
bool has_bf16 = feature_set.count("bf16");
bool has_atomics = feature_set.count("atomics") || feature_set.count("lse");
std::string features;
if (has_neon || has_fp) {
features += "NEON";
if (has_dotprod) features += "+DP";
if (has_i8mm) features += "+I8MM";
if (has_bf16) features += "+BF16";
}
if (has_sve) {
if (!features.empty()) features += " | ";
features += "SVE";
if (has_sve2) features += "2";
}
if (has_crypto) {
if (!features.empty()) features += " | ";
features += "Crypto";
}
if (has_atomics) {
if (!features.empty()) features += " | ";
features += "LSE";
}
if (!features.empty()) {
result += "\nFeatures: " + features;
}
}
fmt::format_to(std::back_inserter(result), "\nLLVM CPU: {}", fallback_cpu_detection());
return Common::Android::ToJString(env, result);
} catch (...) {
return Common::Android::ToJString(env, "Unknown");
}
}
namespace {
constexpr u32 VENDOR_QUALCOMM = 0x5143;
constexpr u32 VENDOR_ARM = 0x13B5;
VkPhysicalDeviceProperties GetVulkanDeviceProperties() {
Common::DynamicLibrary library;
if (!library.Open("libvulkan.so")) {
return {};
}
Vulkan::vk::InstanceDispatch dld;
// TODO: warn the user that Vulkan is unavailable rather than hard crash
const auto instance = Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_1);
const auto physical_devices = instance.EnumeratePhysicalDevices();
if (physical_devices.empty()) {
return {};
}
const Vulkan::vk::PhysicalDevice physical_device(physical_devices[0], dld);
return physical_device.GetProperties();
}
} // namespace
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getVulkanDriverVersion(JNIEnv* env, jobject jobj) {
try {
const auto props = GetVulkanDeviceProperties();
if (props.deviceID == 0) {
return Common::Android::ToJString(env, "N/A");
}
const u32 driver_version = props.driverVersion;
const u32 vendor_id = props.vendorID;
if (driver_version == 0) {
return Common::Android::ToJString(env, "N/A");
}
std::string version_str;
if (vendor_id == VENDOR_QUALCOMM) {
const u32 major = (driver_version >> 24) << 2;
const u32 minor = (driver_version >> 12) & 0xFFF;
const u32 patch = driver_version & 0xFFF;
version_str = fmt::format("{}.{}.{}", major, minor, patch);
}
else if (vendor_id == VENDOR_ARM) {
u32 major = VK_API_VERSION_MAJOR(driver_version);
u32 minor = VK_API_VERSION_MINOR(driver_version);
u32 patch = VK_API_VERSION_PATCH(driver_version);
// ARM custom encoding for newer drivers
if (major > 10) {
major = (driver_version >> 22) & 0x3FF;
minor = (driver_version >> 12) & 0x3FF;
patch = driver_version & 0xFFF;
}
version_str = fmt::format("{}.{}.{}", major, minor, patch);
}
// Standard Vulkan version encoding for other vendors
else {
const u32 major = VK_API_VERSION_MAJOR(driver_version);
const u32 minor = VK_API_VERSION_MINOR(driver_version);
const u32 patch = VK_API_VERSION_PATCH(driver_version);
version_str = fmt::format("{}.{}.{}", major, minor, patch);
}
return Common::Android::ToJString(env, version_str);
} catch (...) {
return Common::Android::ToJString(env, "N/A");
}
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getVulkanApiVersion(JNIEnv* env, jobject jobj) {
try {
const auto props = GetVulkanDeviceProperties();
if (props.deviceID == 0) {
return Common::Android::ToJString(env, "N/A");
}
const u32 api_version = props.apiVersion;
const u32 major = VK_API_VERSION_MAJOR(api_version);
const u32 minor = VK_API_VERSION_MINOR(api_version);
const u32 patch = VK_API_VERSION_PATCH(api_version);
const u32 variant = VK_API_VERSION_VARIANT(api_version);
// Include variant if non-zero (rare on Android)
const std::string version_str = variant > 0
? fmt::format("{}.{}.{}.{}", variant, major, minor, patch)
: fmt::format("{}.{}.{}", major, minor, patch);
return Common::Android::ToJString(env, version_str);
} catch (...) {
return Common::Android::ToJString(env, "N/A");
}
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getGpuModel(JNIEnv* env, jobject jobj) {
const auto props = GetVulkanDeviceProperties();
if (props.deviceID == 0) {
return Common::Android::ToJString(env, "Unknown");
}
return Common::Android::ToJString(env, props.deviceName);
}
void Java_org_yuzu_yuzu_1emu_NativeLibrary_applySettings(JNIEnv* env, jobject jobj) {
EmulationSession::GetInstance().System().ApplySettings();
EmulationSession::GetInstance().System().HIDCore().ReloadInputDevices();
@@ -1193,6 +1613,43 @@ JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getUpdateUrl(
env->ReleaseStringUTFChars(version, version_str);
return env->NewStringUTF(url.c_str());
}
JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getUpdateApkUrl(
JNIEnv* env,
jobject obj,
jstring version,
jstring packageId) {
const char* version_str = env->GetStringUTFChars(version, nullptr);
const char* package_id_str = env->GetStringUTFChars(packageId, nullptr);
std::string variant;
std::string package_id(package_id_str);
if (package_id.find("dev.legacy.eden_emulator") != std::string::npos) {
variant = "legacy";
} else if (package_id.find("com.miHoYo.Yuanshen") != std::string::npos) {
variant = "optimized";
} else {
variant = "standard";
}
const std::string apk_filename = fmt::format("Eden-Android-{}-{}.apk", version_str, variant);
const std::string url = fmt::format("{}/{}/releases/download/{}/{}",
std::string{Common::g_build_auto_update_website},
std::string{Common::g_build_auto_update_repo},
version_str,
apk_filename);
env->ReleaseStringUTFChars(version, version_str);
env->ReleaseStringUTFChars(packageId, package_id_str);
return env->NewStringUTF(url.c_str());
}
#endif
JNIEXPORT jstring JNICALL Java_org_yuzu_yuzu_1emu_NativeLibrary_getBuildVersion(
JNIEnv* env,
[[maybe_unused]] jobject obj) {
return env->NewStringUTF(Common::g_build_version);
}
} // extern "C"
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@@ -0,0 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="24dp">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/download_progress_message"
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="16dp"
android:text="0%"
android:textAlignment="center"
android:textSize="18sp"
android:textStyle="bold" />
<com.google.android.material.progressindicator.LinearProgressIndicator
android:id="@+id/download_progress_bar"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:max="100"
android:progress="0"
app:indicatorColor="?attr/colorPrimary"
app:trackColor="?attr/colorSurfaceVariant"
app:trackCornerRadius="4dp"
app:trackThickness="8dp" />
</LinearLayout>
@@ -0,0 +1,35 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical"
android:padding="16dp">
<com.google.android.material.card.MaterialCardView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginBottom="8dp"
app:cardElevation="0dp"
app:cardBackgroundColor="?attr/colorSurfaceVariant">
<ScrollView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:maxHeight="400dp"
android:padding="12dp">
<TextView
android:id="@+id/text_system_info"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fontFamily="monospace"
android:textAppearance="?attr/textAppearanceBodySmall"
android:textColor="?attr/colorOnSurfaceVariant"
android:textIsSelectable="true" />
</ScrollView>
</com.google.android.material.card.MaterialCardView>
</LinearLayout>
+175 -112
View File
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">سيشغل هذا البرنامج ألعابًا لأجهزة الألعاب نينتندو سويتش. لا يتضمن البرنامج أي ألعاب أو مفاتيح.<br /><br />قبل أن تبدأ، يرجى تحديد موقع <![CDATA[<b> prod.keys </b>]]> ملف على وحدة تخزين جهازك.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">اعرف المزيد</a>]]></string>
<string name="app_disclaimer">سيشغل هذا البرنامج ألعابًا لأجهزة الألعاب Nintendo Switch. لا يتضمن البرنامج أي ألعاب أو مفاتيح.<br /><br />قبل أن تبدأ، يرجى تحديد موقع <![CDATA[<b> prod.keys </b>]]> ملف على وحدة تخزين جهازك.<br /><br /><![CDATA[<a href=\"https://yuzu-mirror.github.io/help/quickstart\">اعرف المزيد</a>]]></string>
<string name="notice_notification_channel_name">الإشعارات والأخطاء</string>
<string name="notice_notification_channel_description">عرض الإشعارات عند حدوث خطأ ما.</string>
<string name="notification_permission_not_granted">لم يتم منح إذن الإشعار!</string>
<string name="app_notification_channel_description">إشعارات محاكي السويتش Eden</string>
<string name="app_notification_channel_description">إشعارات محاكي Eden Switch</string>
<string name="app_notification_running">Eden قيد التشغيل</string>
<string name="seconds">ثواني</string>
@@ -30,7 +30,7 @@
<string name="enhanced_fps_suffix">(Enhanced)</string>
<string name="process_ram">Process RAM: %1$d MB</string>
<string name="shaders_prefix">بناء</string>
<string name="shaders_suffix">مظلل (مظللات)</string>
<string name="shaders_suffix">تظليل(ات)</string>
<string name="charging">(يشحن)</string>
<string name="system_info_label">النظام:</string>
@@ -53,10 +53,10 @@
<string name="bat_temperature_unit">وحدات قياس درجة حرارة البطارية</string>
<string name="show_power_info">عرض معلومات البطارية</string>
<string name="show_power_info_description">عرض استهلاك الطاقة الحالي والسعة المتبقية في البطارية</string>
<string name="show_shaders_building">عرض بناء الظلال</string>
<string name="show_shaders_building_description">عرض عدد الظلال التي يتم بناؤها</string>
<string name="show_shaders_building">عرض بناء التظليل</string>
<string name="show_shaders_building_description">عرض عدد التظليل التي يتم بناؤها</string>
<string name="overlay_position">موضع التراكب</string>
<string name="overlay_position_description">اختر مكان عرض التراكب على الشاشة</string>
<string name="overlay_position_description">حدد مكان عرض التراكب على الشاشة</string>
<string name="overlay_position_top_left">أعلى اليمين</string>
<string name="overlay_position_top_right">أعلى اليسار</string>
<string name="overlay_position_bottom_left">أسفل اليمين</string>
@@ -79,23 +79,23 @@
<string name="show_soc_model">عرض طراز الرقائق</string>
<string name="show_soc_model_description">عرض طراز رقائق المضيف</string>
<string name="show_fw_version">عرض إصدار الفيرموير</string>
<string name="show_fw_version_description">عرض إصدار الفيرموير</string>
<string name="show_fw_version_description">عرض إصدار الفيرموير المثبت</string>
<!-- Eden\'s Veil -->
<string name="eden_veil">حجاب Eden</string>
<string name="eden_veil_description">إعدادات تجريبية لتحسين الأداء والقدرة. قد تسبب هذه الإعدادات شاشات سوداء أو مشاكل أخرى في اللعبة.</string>
<string name="eden_veil">ميزات Eden</string>
<string name="eden_veil_description">إعدادات تجريبية لتحسين الأداء والقدرة. قد تتسبب هذه الإعدادات في ظهور شاشات سوداء أو مشكلات أخرى في اللعبة.</string>
<string name="veil_extensions">امتدادات وحدة معالجة الرسوميات</string>
<string name="veil_extensions">ملحقات وحدة معالجة الرسومات</string>
<string name="dyna_state">الحالة الديناميكية الموسعة</string>
<string name="dyna_state_description">يتحكم في عدد المميزات التي يمكن استخدامها في الحالة الديناميكية الموسعة. الأرقام الأعلى تسمح بميزات أكثر ويمكن أن تعزز الأداء، ولكن قد تسبب مشكلات مع بعض السائقين والبائعين. قد تختلف القيمة الافتراضية بحسب نظامك وقدرات الأجهزة. يمكن تغيير هذه القيمة حتى يتم تحقيق الاستقرار وجودة الصورة الأفضل.</string>
<string name="disabled">معطل</string>
<string name="provoking_vertex">الرأس المثير</string>
<string name="provoking_vertex_description">يحسن الإضاءة ومعالجة الرؤوس في بعض الألعاب. مدعوم فقط على وحدات معالجة الرسومات التي تدعم فولكان 1.0+</string>
<string name="provoking_vertex_description">يحسن الإضاءة ومعالجة الرؤوس في بعض الألعاب. مدعوم فقط على وحدات معالجة الرسومات Vulkan 1.0+.</string>
<string name="descriptor_indexing">فهرسة الوصف</string>
<string name="descriptor_indexing_description">يحسن معالجة النسيج والمخزن المؤقت، بالإضافة إلى طبقة الترجمة Maxwell. مدعوم من بعض وحدات معالجة الرسومات Vulkan 1.1 وجميع وحدات معالجة الرسومات Vulkan 1.2+.</string>
<string name="sample_shading">تظليل العينة</string>
<string name="sample_shading_description">يسمح لمظلل الأجزاء بتنفيذ كل عينة في جزء متعدد العينات بدلاً من مرة واحدة لكل جزء. يحسن جودة الرسومات على حساب بعض الأداء. لا تدعم هذه الإضافة سوى أجهزة Vulkan 1.1+ فقط.</string>
<string name="sample_shading_fraction">كسر التظليل العيني</string>
<string name="sample_shading_description">يُتيح لمُكَوِّن التظليل الجزئي تنفيذ العملية لكل عينة في القسم متعدد العينات بدلاً من تنفيذها مرة واحدة لكل قسم. يُحسّن جودة الرسومات على حساب بعض الأداء. تدعم هذه الإضافة الأجهزة التي تعمل بنظام Vulkan 1.1 وما فوق فقط.</string>
<string name="sample_shading_fraction">نسبة التظليل النموذجية</string>
<string name="sample_shading_fraction_description">كثافة تمرير تظليل العينة. تؤدي القيم الأعلى إلى تحسين الجودة بشكل أكبر، ولكنها تقلل أيضًا من الأداء إلى حد كبير.</string>
<string name="veil_renderer">العارض</string>
@@ -111,27 +111,27 @@
<string name="veil_misc">وحدة المعالجة المركزية والذاكرة</string>
<string name="use_sync_core">مزامنة سرعة النواة</string>
<string name="use_sync_core_description">مزامنة سرعة النواة مع النسبة القصوى للسرعة لتحسين الأداء دون تغيير السرعة الفعلية للعبة.</string>
<string name="use_lru_cache">تمكين ذاكرة التخزين المؤقت LRU</string>
<string name="use_lru_cache_description">تمكين أو تعطيل ذاكرة التخزين المؤقت الأقل استخداماً مؤخراً (LRU) لتحسين الأداء عن طريق تقليل استخدام وحدة المعالجة المركزية. بعض الألعاب قد تواجه مشاكل معه، خاصةً TotK 1.2.1، لذا قم بتعطيله إذا لم تعمل اللعبة أو انهارت عشوائياً.</string>
<string name="use_lru_cache">تمكين ذاكرة التخزين المؤقتة LRU</string>
<string name="use_lru_cache_description">قم بتمكين أو تعطيل ذاكرة التخزين المؤقتة الأقل استخدامًا (LRU)، مما يزيد من الأداء عن طريق توفير استخدام معالج وحدة المعالجة المركزية. قد تواجه بعض الألعاب مشكلات مع هذا الإعداد، لذا قم بتعطيله إذا لم يتم تشغيل اللعبة أو تعطلت بشكل عشوائي.</string>
<string name="use_fast_cpu_time">وقت وحدة المعالجة المركزية السريع</string>
<string name="use_fast_cpu_time_description">يجبر وحدة المعالجة المركزية المحاكاة على العمل بسرعة أعلى، مما يقلل من بعض محددات معدل الإطارات. هذا الخيار غير مستقر وقد يسبب مشاكل، وقد يرى المستخدمون بأجهزة أضعف انخفاضًا في الأداء.</string>
<string name="custom_cpu_ticks">تخصيص دورات المعالج</string>
<string name="custom_cpu_ticks_description">قم بتعيين قيمة مخصصة لدورات المعالج. القيم الأعلى يمكن أن تزيد من الأداء، ولكنها قد تتسبب أيضًا في تجميد اللعبة. يوصى باستخدام نطاق 77-21000.</string>
<string name="cpu_ticks">دورات</string>
<string name="skip_cpu_inner_invalidation">تخطي إبطال ذاكرة التخزين المؤقت الداخلية للوحدة المركزية</string>
<string name="skip_cpu_inner_invalidation_description">يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقت أثناء تحديثات الذاكرة، مما يقلل استخدام المعالج ويحسن أدائه. قد يسبب هذا أعطالاً أو تعطلًا في بعض الألعاب.</string>
<string name="skip_cpu_inner_invalidation">تخطي إبطال صلاحية وحدة المعالجة المركزية الداخلية</string>
<string name="skip_cpu_inner_invalidation_description">يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقتة من جانب وحدة المعالجة المركزية أثناء تحديثات الذاكرة، مما يقلل من استخدام وحدة المعالجة المركزية ويحسن أداءها. قد يتسبب ذلك في حدوث أعطال أو تعطل في بعض الألعاب.</string>
<string name="cpuopt_unsafe_host_mmu">تمكين محاكاة MMU المضيف</string>
<string name="cpuopt_unsafe_host_mmu_description">يعمل هذا التحسين على تسريع وصول الذاكرة بواسطة البرنامج الضيف. يؤدي تمكينه إلى إجراء عمليات قراءة/كتابة ذاكرة الضيف مباشرة في الذاكرة والاستفادة من MMU المضيف. يؤدي تعطيل هذا إلى إجبار جميع عمليات الوصول إلى الذاكرة على استخدام محاكاة MMU البرمجية.</string>
<string name="fast_cpu_time">CPU Clock</string>
<string name="fast_cpu_time_description">استخدم Boost (1700MHz) للتشغيل بأعلى سرعة أصلية لـ Switch، أو Fast (2000MHz) للتشغيل بضعف السرعة.</string>
<string name="fast_cpu_time_description">استخدم تعزيز (1700MHz) للتشغيل بأعلى سرعة أصلية لـ Switch، أو سريع (2000MHz) للتشغيل بضعف السرعة.</string>
<string name="memory_layout">تخطيط الذاكرة</string>
<string name="memory_layout_description">(تجريبي) تغيير تخطيط الذاكرة المحاكي. هذا الإعداد لن يزيد من الأداء، ولكن قد يساعد في الألعاب باستخدام قرارات عالية عبر التعديلات. لا تستخدم على الهواتف التي تحتوي على 8GB من ذاكرة الوصول العشوائي أو أقل. يعمل فقط على الواجهة الخلفية الديناميكية (JIT).</string>
<string name="dma_accuracy">دقة DMA</string>
<string name="dma_accuracy_description">يتحكم في دقة تحديد DMA. يمكن أن تصلح الدقة الآمنة المشاكل في بعض الألعاب، ولكنها قد تؤثر أيضًا على الأداء في بعض الحالات. إذا كنت غير متأكد، اترك هذا على الوضع الافتراضي.</string>
<!-- Shader Backend -->
<string name="shader_backend">واجهة برمجة الظلال</string>
<string name="shader_backend_description">Choose how shaders are compiled and translated for your GPU.</string>
<string name="shader_backend">واجهة برمجة التظليل</string>
<string name="shader_backend_description">حدد كيفية تجميع وترجمة برامج التظليل لوحدة معالجة الرسومات الخاصة بك.</string>
<string name="shader_backend_glsl">GLSL</string>
<string name="shader_backend_glasm">GLASM</string>
<string name="shader_backend_spirv">Spir-V</string>
@@ -161,7 +161,7 @@
<string name="multiplayer_join_room_success">تم الانضمام إلى الغرفة بنجاح</string>
<string name="multiplayer_exit_room">مغادرة الغرفة</string>
<string name="multiplayer_network_error">خطأ في الشبكة</string>
<string name="multiplayer_lost_connection">فقدان الاتصال</string>
<string name="multiplayer_lost_connection">انقطع الاتصال</string>
<string name="multiplayer_name_collision">اسم المستخدم محجوز مسبقاً</string>
<string name="multiplayer_mac_collision">تعارض عناوين MAC</string>
<string name="multiplayer_console_id_collision">تعارض معرف وحدة التحكم</string>
@@ -171,7 +171,7 @@
<string name="multiplayer_room_is_full">الغرفة ممتلئة</string>
<string name="multiplayer_host_banned">أنت محظور من هذه الغرفة</string>
<string name="multiplayer_permission_denied">تم رفض الإذن</string>
<string name="multiplayer_no_such_user">لا يوجد مثل هذا المستخدم</string>
<string name="multiplayer_no_such_user">لا يوجد مستخدم بهذا الاسم</string>
<string name="multiplayer_already_in_room">موجود بالفعل في الغرفة</string>
<string name="multiplayer_create_room_error">خطأ في إنشاء الغرفة</string>
<string name="multiplayer_host_kicked">تم طرد المضيف</string>
@@ -195,6 +195,7 @@
<string name="multiplayer_chat">الدردشة</string>
<string name="multiplayer_more_options">المزيد من الخيارات</string>
<string name="chat">الدردشة</string>
<string name="clear">مسح</string>
<string name="type_message">اكتب رسالة…</string>
<string name="send_message">إرسال رسالة</string>
<string name="multiplayer_moderation">الإشراف</string>
@@ -214,7 +215,7 @@
<string name="multiplayer_hide_full_rooms">إخفاء الغرف الممتلئة</string>
<string name="multiplayer_hide_empty_rooms">إخفاء الغرف الفارغة</string>
<string name="multiplayer_tap_refresh_to_check_again">اضغط على تحديث للتحقق مرة أخرى</string>
<string name="multiplayer_search_public_lobbies">البحث في الغرف</string>
<string name="multiplayer_search_public_lobbies">البحث في القائمة</string>
<string name="multiplayer_preferred_game_name">اللعبة المفضلة</string>
<string name="multiplayer_lobby_type">نوع الغرفة</string>
<string name="multiplayer_room_name_error">يجب أن يتكون من 3 إلى 20 حرفًا</string>
@@ -222,7 +223,7 @@
<string name="multiplayer_token_required">مطلوب رمز ويب، انتقل إلى الإعدادات المتقدمة -&gt; النظام -&gt; الشبكة</string>
<string name="multiplayer_ip_error">تنسيق IP غير صالح</string>
<string name="multiplayer_username_error">يجب أن يتكون من 4 إلى 20 حرفًا، وأن يحتوي على أحرف أبجدية رقمية ونقاط وشرطات وشرطات سفلية ومسافات فقط</string>
<string name="multiplayer_nickname_invalid">اسم مستخدم غير صالح، تأكد من إعداده بشكل صحيح في النظام الشبكة</string>
<string name="multiplayer_nickname_invalid">اسم مستخدم غير صالح، تأكد من إعداده بشكل صحيح في النظام -&gt; الشبكة </string>
<string name="multiplayer_token_error">يجب أن يتكون من 48 حرفًا، وأحرف صغيرة من a-z فقط</string>
<string name="multiplayer_port_error">يجب أن يكون بين 1 و65535</string>
<string name="cancel">إلغاء</string>
@@ -237,16 +238,16 @@
<string name="welcome_description">تعلم كيفية إعداد <b>Eden</b> والبدء في المحاكاة.</string>
<string name="get_started">ابدأ الآن</string>
<string name="keys">المفاتيح</string>
<string name="keys_description">اختر ملف <b>prod.keys</b> الخاص بك باستخدام الزر أدناه.</string>
<string name="select_keys">اختر المفاتيح</string>
<string name="keys_description">حدد ملف <b>prod.keys</b> الخاص بك باستخدام الزر أدناه.</string>
<string name="select_keys">حدد المفاتيح</string>
<string name="firmware">الفيرموير</string>
<string name="firmware_description">قم بتحديد ملف <b>firmware.zip</b> الخاص بك باستخدام الزر الموجود أدناه.</string>
<string name="firmware_description">حدد ملف <b>firmware.zip</b> الخاص بك باستخدام الزر أدناه.</string>
<string name="select_firmware">حدد الفيرموير</string>
<string name="games">الألعاب</string>
<string name="games_description">حدد مجلد <b>الألعاب</b> الخاص بك باستخدام الزر أدناه.</string>
<string name="done">إنهاء</string>
<string name="done_description">أنت جاهز تمامًا.\nاستمتع بألعابك!</string>
<string name="text_continue">استمر</string>
<string name="text_continue">متابعة</string>
<string name="next">التالي</string>
<string name="back">عودة</string>
<string name="add_games">إضافة الألعاب</string>
@@ -264,17 +265,17 @@
<string name="dont_show_again">لا تعرض مرة أخرى</string>
<string name="add_directory_success">تمت إضافة مجلد اللعبة الجديد بنجاح</string>
<string name="enable_update_checks">تحقق من وجود تحديثات عند بدء تشغيل التطبيق.</string>
<string name="update_available">تحديث متاح</string>
<string name="update_available_description">نسخة جديدة متاحة: %1$s\n\nهل ترغب في تنزيلها؟</string>
<string name="update_available">تحديث متوفر</string>
<string name="update_available_description">يتوفر إصدار جديد: %1$s\n\nهل ترغب في تنزيله؟</string>
<string name="home_search">البحث</string>
<string name="home_settings">الإعدادات</string>
<string name="empty_gamelist">لم يتم العثور على ملفات أو لم يتم تحديد مجلد الألعاب حتى الآن.</string>
<string name="empty_gamelist">لم يتم العثور على أي ملفات أو لم يتم تحديد أي مجلد ألعاب بعد.</string>
<string name="manage_game_folders">إدارة مجلدات اللعبة</string>
<string name="select_games_folder_description">يسمح لـ Eden بملء قائمة الألعاب</string>
<string name="add_games_warning">تخطي تحديد مجلد الألعاب؟</string>
<string name="add_games_warning_description">لن يتم عرض الألعاب في قائمة الألعاب إذا لم يتم تحديد مجلد.</string>
<string name="add_games_warning_help">https://yuzu-mirror.github.io/help/quickstart/#dumping-games</string>
<string name="home_search_games">البحث عن الألعاب</string>
<string name="home_search_games">البحث عن ألعاب</string>
<string name="search_settings">إعدادات البحث</string>
<string name="install_prod_keys">تثبيت prod.keys</string>
<string name="install_prod_keys_description">مطلوب لفك تشفير ألعاب البيع بالتجزئة</string>
@@ -292,7 +293,26 @@
<string name="permission_denied">تم رفض الإذن</string>
<string name="permission_denied_description">لقد رفضت هذا الإذن عدة مرات ويتعين عليك الآن منحه يدويًا في إعدادات النظام</string>
<string name="about">حول</string>
<string name="about_description">بناء الإصدار، والاعتمادات، وأكثر من ذلك</string>
<string name="about_description">إصدار البرنامج، الاعتمادات، والمزيد</string>
<string name="system_information">معلومات النظام</string>
<string name="system_information_description">عرض معلومات تفصيلية عن الجهاز</string>
<string name="device_manufacturer">الشركة المصنعة</string>
<string name="device_model">طراز</string>
<string name="product">المنتج</string>
<string name="android_version">إصدار Android</string>
<string name="android_security_patch">تصحيح الأمان</string>
<string name="build_id">معرف البناء</string>
<string name="general_information">معلومات عامة</string>
<string name="hardware">الأجهزة</string>
<string name="supported_abis">واجهات برمجة التطبيقات المدعومة</string>
<string name="cpu_info">معلومات وحدة المعالجة المركزية</string>
<string name="gpu_information">معلومات وحدة معالجة الرسومات</string>
<string name="vulkan_driver_version">إصدار برنامج تشغيل Vulkan</string>
<string name="error_getting_emulator_info">خطأ في الحصول على معلومات المحاكي</string>
<string name="memory_info">معلومات الذاكرة</string>
<string name="total_memory">إجمالي الذاكرة</string>
<string name="soc">نظام الرقاقة:</string>
<string name="warning_help">مساعدة</string>
<string name="warning">تحذير</string>
<string name="warning_skip">تخطي</string>
@@ -310,12 +330,12 @@
<string name="open_user_folder_description">إدارة الملفات الداخلية لـ Eden</string>
<string name="app_settings_description">تعديل سلوك ومظهر التطبيق</string>
<string name="no_file_manager">لم يتم العثور على مدير الملفات</string>
<string name="notification_no_directory_link">لا يمكن فتح مجلد Eden</string>
<string name="notification_no_directory_link">تعذر فتح مجلد Eden</string>
<string name="notification_no_directory_link_description">يرجى تحديد موقع مجلد المستخدم يدويًا باستخدام اللوحة الجانبية لمدير الملفات.</string>
<string name="manage_save_data">إدارة حفظ البيانات</string>
<string name="manage_save_data_description">حفظ البيانات التي تم العثور عليها. يرجى اختيار أحد الخيارات التالية</string>
<string name="import_save_warning">استيراد حفظ البيانات</string>
<string name="import_save_warning_description">سيؤدي هذا إلى استبدال جميع بيانات الحفظ الموجودة بالملف المقدم. هل أنت متأكد أنك تريد الاستمرار؟</string>
<string name="manage_save_data">إدارة بيانات الحفظ</string>
<string name="manage_save_data_description">تم العثور على بيانات محفوظة. يرجى تحديد أحد الخيارات أدناه.</string>
<string name="import_save_warning">استيراد بيانات الحفظ</string>
<string name="import_save_warning_description">سيؤدي هذا إلى استبدال جميع البيانات المحفوظة الموجودة بالملف المقدم. هل أنت متأكد من أنك تريد المتابعة؟</string>
<string name="save_files_importing">جارٍ استيراد ملفات الحفظ…</string>
<string name="save_files_exporting">جارٍ تصدير ملفات الحفظ...</string>
<string name="save_file_imported_success">تم الاستيراد بنجاح</string>
@@ -336,13 +356,13 @@
<string name="install_game_content_failure">خطأ في تثبيت الملف(ات) على الذاكرة الداخلية</string>
<string name="install_game_content_failure_description">يرجى التأكد من صحة المحتوى (المحتويات) وتثبيت ملف prod.keys.</string>
<string name="install_game_content_failure_base">لا يُسمح بتثبيت الألعاب الأساسية لتجنب التعارضات المحتملة.</string>
<string name="install_game_content_failed_count">%1$d حدث خطأ (أخطاء) في التثبيت </string>
<string name="install_game_content_failed_count">%1$d خطأ (أخطاء) في التثبيت</string>
<string name="install_game_content_success">تم تثبيت محتوى (محتويات) اللعبة بنجاح</string>
<string name="install_game_content_success_install">%1$d تم التثبيت بنجاح</string>
<string name="install_game_content_success_overwrite">%1$d تمت الكتابة فوقه بنجاح</string>
<string name="install_game_content_help_link">https://yuzu-mirror.github.io/help/quickstart/#dumping-installed-updates</string>
<string name="custom_driver_not_supported">برامج التشغيل المخصصة غير مدعومة</string>
<string name="custom_driver_not_supported_description">تحميل برنامج التشغيل المخصص غير مدعوم حاليًا لهذا الجهاز. يُرجى إعادة تفعيل هذا الخيار لاحقًا للتحقق من إضافة الدعم.</string>
<string name="custom_driver_not_supported_description">لا يتم دعم تحميل برنامج التشغيل المخصص حاليًا لهذا الجهاز.\nتحقق من هذا الخيار مرة أخرى في المستقبل لمعرفة ما إذا تمت إضافة الدعم!</string>
<string name="manage_yuzu_data">إدارة بيانات Eden</string>
<string name="manage_yuzu_data_description">استيراد/تصدير فيرموير والمفاتيح وبيانات المستخدم والمزيد</string>
<string name="game_folders">مجلدات اللعبة</string>
@@ -387,19 +407,19 @@
<string name="error_keys_failed_init">فشل تهيئة المفاتيح. تحقق من أن أدوات النسخ محدثة وأعد نسخ المفاتيح.</string>
<!-- Applet launcher strings -->
<string name="qlaunch_applet">الشاشة الرئيسية</string>
<string name="qlaunch_description">تشغيل التطبيقات من الشاشة الرئيسية للنظام</string>
<string name="applets">قائمة التطبيقات المصغرة</string>
<string name="applets_description">تطبيقات نظام التشغيل باستخدام الفيرموير المثبتة</string>
<string name="qlaunch_applet">القائمة الرئيسية</string>
<string name="qlaunch_description">تشغيل التطبيقات من شاشة النظام الرئيسية</string>
<string name="applets">مشغل التطبيقات الصغيرة</string>
<string name="applets_description">تشغيل تطبيقات الصغيرة للنظام باستخدام الفيرموير المثبت</string>
<string name="applets_error_firmware">الفيرموير غير مثبت أو إصدار غير صالح</string>
<string name="applets_error_applet">التطبيق المصغر غير متوفر</string>
<string name="applets_error_applet">التطبيق الصغير غير متوفر</string>
<string name="applets_error_description"><![CDATA[يرجى التأكد من أن ملف <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-prodkeys-and-titlekeys\">prod.keys</a> الخاص بك و <a href=\"https://yuzu-mirror.github.io/help/quickstart/#dumping-system-firmware\">الفيرموير</a> مثبتة وحاول مرة أخرى.<br>بالإضافة إلى ذلك، تأكد من أن الفيرموير الخاص بك هو من الإصدار 19.0.1 أو أقدم.]]></string>
<string name="album_applet">الألبوم</string>
<string name="album_applet_description">عرض الصور المخزنة في مجلد لقطات شاشة المستخدم باستخدام عارض صور النظام</string>
<string name="mii_edit_applet">تعديل Mii</string>
<string name="mii_edit_applet">تحرير Mii</string>
<string name="mii_edit_applet_description">عرض وتحرير Miis باستخدام محرر النظام</string>
<string name="cabinet_applet">الخزانة</string>
<string name="cabinet_applet_description">تعديل وحذف البيانات المخزنة على أميبو</string>
<string name="cabinet_applet_description">تحرير وحذف البيانات المخزنة على أميبو</string>
<string name="cabinet_launcher">مشغل الخزانة</string>
<string name="cabinet_nickname_and_owner">إعدادات الاسم المستعار والمالك</string>
<string name="cabinet_game_data_eraser">ممحاة بيانات اللعبة</string>
@@ -445,7 +465,7 @@
<string name="use_custom_rtc_description">يسمح لك بتعيين ساعة مخصصة في الوقت الفعلي منفصلة عن وقت النظام الحالي لديك</string>
<string name="set_custom_rtc">تعيين ساعة مخصصة في الوقت الحقيقي</string>
<string name="generate">توليد</string>
<string name="generate">إنشاء</string>
<!-- Network settings strings -->
<string name="web_token">رمز الويب</string>
@@ -457,19 +477,19 @@
<!-- Graphics settings strings -->
<string name="backend">الخلفية</string>
<string name="display">الشاشة</string>
<string name="processing">المعالجة اللاحقة</string>
<string name="processing">تأثيرات بعد المعالجة</string>
<string name="frame_skipping">قيد التطوير: تخطي الإطارات</string>
<string name="frame_skipping_description">تبديل تخطي الإطارات لتحسين الأداء عن طريق تقليل عدد الإطارات المعروضة. هذه الميزة قيد التطوير وسيتم تمكينها في الإصدارات المستقبلية.</string>
<string name="renderer_accuracy">مستوى الدقة</string>
<string name="renderer_resolution">الدقة (محمول/الإرساء)</string>
<string name="renderer_resolution">الدقة (الإرساء/محمول)</string>
<string name="renderer_vsync">VSync وضع</string>
<string name="renderer_screen_layout">اتجاه العرض</string>
<string name="renderer_aspect_ratio">تناسب الابعاد</string>
<string name="renderer_aspect_ratio">نسبة العرض إلى الارتفاع</string>
<string name="renderer_scaling_filter">مرشح ملائم للنافذة</string>
<string name="fsr_sharpness">حدة FSR</string>
<string name="fsr_sharpness_description">يحدد مدى وضوح الصورة عند استخدام التباين الديناميكي لـ FSR</string>
<string name="renderer_anti_aliasing">طريقة مكافحة التعرج</string>
<string name="renderer_anti_aliasing">طريقة مضاد التعرج</string>
<string name="renderer_force_max_clock">إجبار السرعة القصوى (لأجهزة Adreno فقط)</string>
<string name="renderer_force_max_clock_description">يجبر وحدة معالجة الرسومات على العمل بأقصى سرعة ممكنة (سيظل يتم تطبيق القيود الحرارية).</string>
<string name="renderer_optimize_spirv_output">تحسين إخراج Spir-V</string>
@@ -478,11 +498,11 @@
<string name="renderer_asynchronous_shaders_description">يقوم بتجميع التظليل بشكل غير متزامن. قد يقلل ذلك من التقطعات ولكنه قد يؤدي أيضًا إلى حدوث أخطاء.</string>
<string name="use_fast_gpu_time">استخدم وقت المعالج الرسومي السريع</string>
<string name="use_fast_gpu_time_description">يجبر معظم الألعاب على التشغيل بأعلى دقة أصلية لها. هذا الخيار غير آمن وقد يتسبب في مشاكل.</string>
<string name="fast_gpu_time">عامل زيادة تردد وحدة معالجة الرسوميات</string>
<string name="fast_gpu_time">عامل زيادة تردد وحدة معالجة الرسومات</string>
<string name="fast_gpu_time_description">استخدم 128 لأقصى أداء و512 لأقصى دقة رسومية.</string>
<string name="renderer_reactive_flushing">استخدم التنظيف التفاعلي</string>
<string name="renderer_reactive_flushing_description">يحسن دقة العرض في بعض الألعاب على حساب الأداء.</string>
<string name="use_disk_shader_cache">ذاكرة التخزين المؤقت للتظليل</string>
<string name="use_disk_shader_cache">ذاكرة التخزين المؤقتة لتظلل القرص</string>
<string name="use_disk_shader_cache_description">يقلل من التأتأة عن طريق تخزين وتحميل التظليلات التي تم إنشاؤها محليًا.</string>
<string name="anisotropic_filtering">تصفية متباينة الخواص</string>
<string name="anisotropic_filtering_description">يحسن جودة الأنسجة عند عرضها بزوايا مائلة</string>
@@ -500,7 +520,7 @@
<string name="renderer_debug_description">يضبط واجهة برمجة التطبيقات الرسومية على وضع تصحيح الأخطاء البطيء.</string>
<string name="fastmem">Fastmem</string>
<string name="log">تسجيل الدخول</string>
<string name="log">السجلات</string>
<string name="flush_by_line">تفريغ سجلات التصحيح حسب السطر</string>
<string name="flush_by_line_description">يفرغ سجلات التصحيح عند كتابة كل سطر، مما يجعل التصحيح أسهل في حالات التوقف أو التجميد.</string>
@@ -532,46 +552,46 @@
<string name="pressed">مضغوط</string>
<string name="range">النطاق</string>
<string name="deadzone">المنطقة الميتة</string>
<string name="modifier">المعدل</string>
<string name="modifier_range">نطاق المعدل</string>
<string name="modifier">تعديل</string>
<string name="modifier_range">تعديل النطاق</string>
<string name="triggers">المحفزات</string>
<string name="button_l">L</string>
<string name="button_r">R</string>
<string name="button_zl">ZL</string>
<string name="button_zr">ZR</string>
<string name="button_sl_left">Left SL</string>
<string name="button_sr_left">Left SR</string>
<string name="button_sl_right">Right SL</string>
<string name="button_sr_right">Right SR</string>
<string name="button_sl_left">SL الأيسر</string>
<string name="button_sr_left">SR الأيسر</string>
<string name="button_sl_right">SL الأيمن</string>
<string name="button_sr_right">SR الأيمن</string>
<string name="button_z">Z</string>
<string name="invalid">غير صالح</string>
<string name="not_set">غير محدد</string>
<string name="unknown">غير معروف</string>
<string name="qualified_hat">%1$s%2$s%3$sHat %4$s</string>
<string name="qualified_button_stick_axis">%1$s%2$s%3$sAxis %4$s</string>
<string name="qualified_button_stick_axis">%1$s%2$s%3$sالمحور %4$s</string>
<string name="qualified_button">%1$s%2$s%3$sزر %4$s</string>
<string name="qualified_axis">Axis %1$s%2$s</string>
<string name="qualified_axis">المحور %1$s%2$s</string>
<string name="unused">غير مستخدم</string>
<string name="input_mapping_filter">مرشح تعيين الإدخال</string>
<string name="input_mapping_filter_description">حدد جهازًا لتصفية مدخلات التعيين</string>
<string name="auto_map">تعيين ذراع التحكم تلقائيًا</string>
<string name="auto_map_description">حدد جهازًا لمحاولة التعيين التلقائي</string>
<string name="attempted_auto_map">تم محاولة التعيين التلقائي باستخدام %1$s</string>
<string name="attempted_auto_map">محاولة التعيين التلقائي مع %1$s</string>
<string name="controller_type">نوع ذراع التحكم</string>
<string name="pro_controller">Pro Controller</string>
<string name="handheld">محمول</string>
<string name="dual_joycons">جوي كون ثنائي</string>
<string name="left_joycon">جوي كون اليسرى</string>
<string name="right_joycon">جوي كون اليمنى</string>
<string name="gamecube_controller">GameCube ذراع تحكم</string>
<string name="gamecube_controller">ذراع تحكم GameCube</string>
<string name="invert_axis">عكس المحور</string>
<string name="invert_button">Invert button</string>
<string name="toggle_button">Toggle button</string>
<string name="turbo_button">Turbo button</string>
<string name="set_threshold">Set threshold</string>
<string name="toggle_axis">Toggle axis</string>
<string name="invert_button">عكس الزر</string>
<string name="toggle_button">زر التبديل</string>
<string name="turbo_button">زر التوربو</string>
<string name="set_threshold">تعيين الحد الفاصل</string>
<string name="toggle_axis">تبديل المحور</string>
<string name="connected">متصل</string>
<string name="use_system_vibrator">استخدام هزاز النظام</string>
<string name="use_system_vibrator">استخدم هزاز النظام</string>
<string name="input_overlay">تراكب الإدخال</string>
<string name="vibration">الاهتزاز</string>
<string name="vibration_strength">قوة الاهتزاز</string>
@@ -587,7 +607,7 @@
<string name="stick_map_description">حرك العصا إلى اليسار ثم للأعلى أو اضغط على زر</string>
<string name="button_map_description">اضغط على زر أو حرك الزناد/العصا</string>
<string name="map_dpad_direction">تعيين الأسهم %1$s</string>
<string name="map_control">تعيين %1$s</string>
<string name="map_control">تعيين إلى %1$s</string>
<string name="failed_to_load_profile">فشل تحميل ملف التعريف</string>
<string name="failed_to_save_profile">فشل في حفظ ملف التعريف</string>
<string name="reset_mapping">إعادة تعيين التعيينات</string>
@@ -616,7 +636,7 @@
<string name="install">تثبيت</string>
<string name="fetch">جلب</string>
<string name="delete">حذف</string>
<string name="edit">تعديل</string>
<string name="edit">تحرير</string>
<string name="import_success">تم الاستيراد بنجاح</string>
<string name="export_success">تم التصدير بنجاح</string>
<string name="start">بدء</string>
@@ -642,7 +662,7 @@
<string name="error_during_fetch">خطأ أثناء الجلب</string>
<string name="show_downloads">عرض التنزيلات</string>
<string name="hide_downloads">إخفاء التنزيلات</string>
<string name="failed_cache_dir">دليل الذاكرة المؤقتة غير متاح</string>
<string name="failed_cache_dir">مجلد ذاكرة التخزين المؤقتة غير متوفر</string>
<string name="empty_response_body">نص الاستجابة فارغ</string>
<string name="successfully_installed">تم تثبيت %1$s بنجاح</string>
<string name="driver_failed_title">فشل تثبيت برنامج التشغيل</string>
@@ -652,18 +672,18 @@
<string name="installing">جارٍ التثبيت...</string>
<string name="latest">الأحدث</string>
<string name="recommended_driver">برنامج التشغيل الموصى به:</string>
<string name="gpu_model">طراز وحدة معالجة الرسومات:</string>
<string name="unsupported_gpu">بطاقة رسومات غير مدعومة</string>
<string name="gpu_model">طراز وحدة معالجة الرسومات</string>
<string name="unsupported_gpu">وحدة معالجة الرسومات غير مدعومة</string>
<string name="unsupported_gpu_warning">لا تدعم وحدة معالجة الرسومات الخاصة بك إدخال برامج التشغيل. لا يُنصح بمحاولة تعيين برامج تشغيل مخصصة.</string>
<!-- Preferences Screen -->
<string name="preferences_settings">الإعدادات</string>
<string name="preferences_system">النظام</string>
<string name="preferences_system_description">وضع الإرساء ،المنطقة ،اللغة</string>
<string name="preferences_system_description">وضع الإرساء، المنطقة، اللغة</string>
<string name="preferences_graphics">الرسومات</string>
<string name="preferences_graphics_description">مستوى الدقة ،الدقة ،ذاكرة التخزين المؤقت للتظليل</string>
<string name="preferences_graphics_description">مستوى الدقة، الدقة، ذاكرة التخزين المؤقتة للتظليل</string>
<string name="preferences_audio">الصوت</string>
<string name="preferences_audio_description">محرك الإخراج ، حجم الصوت</string>
<string name="preferences_audio_description">محرك الإخراج، حجم الصوت</string>
<string name="preferences_controls">عناصر التحكم</string>
<string name="preferences_controls_description">مدخلات ذراع تحكم في الخريطة</string>
<string name="preferences_player">اللاعب %d</string>
@@ -672,9 +692,9 @@
<!-- Game properties -->
<string name="info">معلومات</string>
<string name="info_description">معرف البرنامج، المطور، الإصدار</string>
<string name="info_description">معرف العنوان، المطور، الإصدار</string>
<string name="per_game_settings">إعدادات خاصة للعبة</string>
<string name="per_game_settings_description">تعديل الإعدادات الخاصة بهذه اللعبة</string>
<string name="per_game_settings_description">تحرير الإعدادات الخاصة بهذه اللعبة</string>
<string name="launch_options">تشغيل التكوين</string>
<string name="path">المسار</string>
<string name="program_id">معرف العنوان</string>
@@ -682,28 +702,31 @@
<string name="version">الإصدار</string>
<string name="copy_details">نسخ التفاصيل</string>
<string name="add_ons">الإضافات</string>
<string name="add_ons_description">التعديلات والتحديثات والمحتوى القابل للتنزيل</string>
<string name="add_ons_description">التعديلات، التحديثات، المحتوى القابل للتنزيل</string>
<string name="playtime">زمن اللعب: </string>
<string name="reset_playtime">مسح زمن اللعب</string>
<string name="reset_playtime_description">إعادة ضبط زمن اللعب الحالي للعبة إلى 0 ثانية</string>
<string name="reset_playtime_warning_description">سيؤدي هذا إلى مسح بيانات زمن اللعب الحالية للعبة. هل أنت متأكد؟</string>
<string name="playtime_reset_successfully">تمت إعادة ضبط زمن اللعب</string>
<string name="edit_playtime">تعديل زمن التشغيل</string>
<string name="edit_playtime">تحرير زمن التشغيل</string>
<string name="hours">ساعات</string>
<string name="minutes">دقائق</string>
<string name="hours_must_be_between_0_and_9999">يجب أن تكون الساعات بين 0 و 9999</string>
<string name="minutes_must_be_between_0_and_59">يجب أن تكون الدقائق بين 0 و 59</string>
<string name="seconds_must_be_between_0_and_59">يجب أن تكون الثواني بين 0 و 59</string>
<string name="playtime_updated_successfully">تم تحديث زمن اللعب بنجاح</string>
<string name="clear_shader_cache">مسح ذاكرة التخزين المؤقت للتظليل</string>
<string name="clear_shader_cache">مسح ذاكرة التخزين المؤقتة للتظليل</string>
<string name="clear_shader_cache_description">يزيل جميع التظليلات التي تم إنشاؤها أثناء لعب هذه اللعبة</string>
<string name="clear_shader_cache_warning_description">سوف تواجه المزيد من التأتأة مع تجديد ذاكرة التخزين المؤقت للتظليل</string>
<string name="clear_shader_cache_warning_description">ستواجه المزيد من التقطع مع إعادة إنشاء ذاكرة التخزين المؤقتة للتظلل</string>
<string name="cleared_shaders_successfully">تم مسح التظليل بنجاح</string>
<string name="driver_shader_wipe_dialog_title">تم مسح الشادر</string>
<string name="driver_shader_wipe_dialog_message">قام Eden تلقائيًا بمسح جميع ذاكرات التخزين المؤقت للتظليل للحفاظ على صحة خط أنابيب Vulkan. هذا ضروري عند تبديل برامج تشغيل وحدة معالجة الرسومات لمنع الأعطال وتلف الرسومات. قد تواجه بعض التلعثم أثناء إعادة بناء وحدات التظليل.</string>
<string name="addons_game">إضافات: %1$s</string>
<string name="save_data">حفظ البيانات</string>
<string name="save_data_description">إدارة حفظ البيانات الخاصة بهذه اللعبة</string>
<string name="delete_save_data">حذف حفظ البيانات</string>
<string name="save_data">البيانات المحفوظة</string>
<string name="save_data_description">إدارة البيانات المحفوظة الخاصة بهذه اللعبة</string>
<string name="delete_save_data">حذف البيانات المحفوظة</string>
<string name="delete_save_data_description">يزيل كافة البيانات المحفوظة الخاصة بهذه اللعبة</string>
<string name="delete_save_data_warning_description">يؤدي هذا إلى إزالة كافة البيانات المحفوظة لهذه اللعبة بشكل لا يمكن استرداده. هل أنت متأكد أنك تريد الاستمرار؟</string>
<string name="delete_save_data_warning_description">سيؤدي هذا إلى حذف جميع بيانات حفظ اللعبة بشكل نهائي. هل أنت متأكد من أنك تريد المتابعة؟</string>
<string name="save_data_deleted_successfully">تم حذف البيانات المحفوظة بنجاح</string>
<string name="select_content_type">نوع المحتوى</string>
<string name="updates_and_dlc">التحديثات والمحتوى القابل للتنزيل</string>
@@ -722,16 +745,16 @@
<string name="confirm_uninstall_description">هل أنت متأكد من أنك تريد إلغاء تثبيت هذا الإضافة؟</string>
<string name="verify_integrity">التحقق من السلامة</string>
<string name="verifying">جارٍ التحقق...</string>
<string name="verify_success">نجح التحقق من السلامة!</string>
<string name="verify_success">تم التحقق من السلامة بنجاح!</string>
<string name="verify_failure">فشل التحقق من السلامة!</string>
<string name="verify_failure_description">قد تكون محتويات الملف تالفة</string>
<string name="verify_no_result">تعذر التحقق من السلامة</string>
<string name="verify_no_result">تعذر إجراء التحقق من السلامة</string>
<string name="verify_no_result_description">لم يتم التحقق من صحة محتويات الملف</string>
<string name="verification_failed_for">فشل التحقق من الملفات التالية:\n%1$s</string>
<string name="share_game_settings">مشاركة الإعدادات</string>
<string name="import_config">استيراد الإعدادات</string>
<string name="export_config">تصدير الإعدادات</string>
<string name="share_config_failed">فشل مشاركة ملف الإعدادات</string>
<string name="share_game_settings">مشاركة التكوين</string>
<string name="import_config">استيراد التكوين</string>
<string name="export_config">تصدير التكوين</string>
<string name="share_config_failed">فشل مشاركة ملف التكوين</string>
<!-- ROM loading errors -->
<string name="loader_error_encrypted">ROM الخاص بك مشفر</string>
@@ -751,7 +774,7 @@
<string name="custom_settings_failed_message">فشل تطبيق الإعدادات المخصصة لـ %1$s: %2$s</string>
<string name="launch_with_default_settings">التشغيل بالإعدادات الافتراضية</string>
<string name="launch_cancelled">تم إلغاء التشغيل</string>
<string name="custom_settings_failure_reasons">غير قادر على تطبيق الإعدادات المطلوبة. قد يكون ذلك بسبب نقص برامج تشغيل وحدة معالجة الرسوميات أو مشكلات في التكوين.</string>
<string name="custom_settings_failure_reasons">غير قادر على تطبيق الإعدادات المطلوبة. قد يكون ذلك بسبب نقص برامج تشغيل وحدة معالجة الرسومات أو مشكلات في التكوين.</string>
<string name="custom_settings_applied">تم تطبيق الإعدادات المخصصة</string>
<string name="launching_game">جارٍ التشغيل %1$s...</string>
<string name="failed_to_initialize_game">فشل في تهيئة اللعبة</string>
@@ -792,21 +815,32 @@
<string name="emulation_control_scale">الحجم</string>
<string name="emulation_control_opacity">الشفافية</string>
<string name="emulation_touch_overlay_reset">إعادة تعيين التراكب</string>
<string name="emulation_touch_overlay_edit">تعديل التراكب</string>
<string name="emulation_touch_overlay_edit">تحرير التراكب</string>
<string name="emulation_pause">إيقاف المحاكاة مؤقتًا</string>
<string name="emulation_unpause">إلغاء الإيقاف المؤقت للمحاكاة</string>
<string name="emulation_input_overlay">خيارات التراكب</string>
<string name="load_amiibo">تحميل أميبو</string>
<string name="touchscreen">شاشة اللمس</string>
<string name="lock_drawer">قفل الدرج</string>
<string name="unlock_drawer">فتح الدرج</string>
<string name="reset">إعادة الضبط</string>
<!-- Amiibo -->
<string name="amiibo_title">أميبو</string>
<string name="amiibo_removed_message">تمت إزالة أميبو الحالي.</string>
<string name="amiibo_wrong_state">اللعبة الحالية لا تبحث عن أميبو</string>
<string name="amiibo_not_valid">الملف المحدد ليس أميبو صالح</string>
<string name="amiibo_in_use">الملف المحدد قيد الاستخدام بالفعل</string>
<string name="amiibo_unknown_error">حدث خطأ غير معروف</string>
<string name="amiibo_load_success">أميبو محملة</string>
<!-- Software keyboard -->
<string name="software_keyboard">لوحة المفاتيح البرمجية</string>
<!-- Errors and warnings -->
<string name="abort_button">إلغاء</string>
<string name="continue_button">استمر</string>
<string name="continue_button">متابعة</string>
<string name="system_archive_not_found">لم يتم العثور على أرشيف النظام</string>
<string name="system_archive_not_found_message">%sمفقود. يرجى تفريغ أرشيفات النظام.\nقد يؤدي استمرار المحاكاة إلى حدوث أعطال.</string>
<string name="system_archive_general">أرشيف النظام</string>
@@ -815,7 +849,7 @@
<string name="fatal_error_message">حدث خطأ فادح. تحقق من السجل للحصول على التفاصيل.\nقد يؤدي استمرار المحاكاة إلى حدوث أعطال.</string>
<string name="device_memory_inadequate">ذاكرة الوصول العشوائي للجهاز: %1$s\nموصى به: %2$s</string>
<string name="memory_formatted">%1$s %2$s</string>
<string name="no_game_present">لا توجد لعبة قابلة للتمهيد</string>
<string name="no_game_present">لا توجد لعبة قابلة للتشغيل!</string>
<!-- Region Names -->
<string name="region_japan">اليابان</string>
@@ -860,7 +894,7 @@
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_normal">عادي</string>
<string name="renderer_accuracy_high">عالي</string>
<string name="renderer_accuracy_extreme">أقصى حد</string>
<string name="renderer_accuracy_extreme">أقصى</string>
<!-- DMA Accuracy -->
<string name="dma_accuracy_default">افتراضي</string>
@@ -869,16 +903,16 @@
<!-- ASTC Decoding Method -->
<string name="accelerate_astc">طريقة فك ضغط ASTC</string>
<string name="accelerate_astc_description">اختر كيفية فك ضغط نسيج ASTC للعرض: CPU (بطيء، آمن)، GPU (سريع، موصى به)، أو CPU Async (بدون توقف، قد يسبب مشاكل)</string>
<string name="accelerate_astc_description">حدد كيفية فك ضغط نسيج ASTC للعرض: CPU (بطيء، آمن)، GPU (سريع، موصى به)، أو CPU Async (بدون توقف، قد يسبب مشاكل)</string>
<!-- ASTC Decoding Method Choices -->
<string name="accelerate_astc_cpu">وحدة المعالجة المركزية</string>
<string name="accelerate_astc_gpu">وحدة المعالجة الرسومية</string>
<string name="accelerate_astc_gpu">وحدة معالجة الرسومات</string>
<string name="accelerate_astc_async">وحدة المعالجة المركزية غير المتزامنة</string>
<!-- ASTC Recompression Method -->
<string name="astc_recompression">طريقة إعادة ضغط ASTC</string>
<string name="astc_recompression_description">اختر كيفية إعادة ضغط نسيج ASTC لتحسين التوافق والأداء. تمكين هذا الخيار يوفر VRAM ولكن قد يقلل من جودة النسيج.</string>
<string name="astc_recompression_description">حدد كيفية إعادة ضغط نسيج ASTC لتحسين التوافق والأداء. تمكين هذا الخيار يوفر VRAM ولكن قد يقلل من جودة النسيج.</string>
<!-- ASTC Recompression Method Choices -->
<string name="astc_recompression_uncompressed">غير مضغوط</string>
@@ -887,7 +921,7 @@
<!-- ASTC Recompression Method Choices -->
<string name="vram_usage_mode">وضع استخدام ذاكرة VRAM</string>
<string name="vram_usage_mode_description">تحكم في مدى قوة تخصيص المحاكي لذاكرة وحدة معالجة الرسوميات وتحريرها.</string>
<string name="vram_usage_mode_description">تحكم في مدى قوة تخصيص المحاكي لذاكرة وحدة معالجة الرسومات وتحريرها.</string>
<string name="vram_usage_conservative">محافظ</string>
<string name="vram_usage_aggressive">عدواني</string>
@@ -903,9 +937,9 @@
<string name="resolution_four">4X (2880p/4320p) (بطيء)</string>
<!-- Renderer VSync -->
<string name="renderer_vsync_immediate">Immediate (إيقاف)</string>
<string name="renderer_vsync_immediate">Immediate (Off)</string>
<string name="renderer_vsync_mailbox">Mailbox</string>
<string name="renderer_vsync_fifo">FIFO (تشغيل)</string>
<string name="renderer_vsync_fifo">FIFO (On)</string>
<string name="renderer_vsync_fifo_relaxed">FIFO Relaxed</string>
<!-- Scaling Filters -->
@@ -942,7 +976,7 @@
<string name="ratio_force_four_three">4:3 فرض</string>
<string name="ratio_force_twenty_one_nine">21:9 فرض</string>
<string name="ratio_force_sixteen_ten">16:10 فرض</string>
<string name="ratio_stretch">تمتد إلى النافذة</string>
<string name="ratio_stretch">تمديد إلى النافذة</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">Dynarmic (JIT)</string>
@@ -959,7 +993,7 @@
<string name="gamepad_left_stick">العصا اليسرى</string>
<string name="gamepad_right_stick">العصا اليمنى</string>
<string name="gamepad_home">Home</string>
<string name="gamepad_screenshot">لقطة شاشة</string>
<string name="gamepad_screenshot">Screenshot</string>
<!-- Disk shader cache -->
<string name="building_shaders">بناء التظليل</string>
@@ -991,6 +1025,35 @@
<string name="use_black_backgrounds">خلفيات سوداء</string>
<string name="use_black_backgrounds_description">عند استخدام السمة الداكنة، قم بتطبيق خلفيات سوداء.</string>
<!-- App Language -->
<string name="app_language">لغة التطبيق</string>
<string name="app_language_description">تغيير لغة واجهة التطبيق</string>
<string name="app_language_system">اتبع النظام</string>
<string name="app_language_english">الإنجليزية</string>
<string name="app_language_spanish">الإسبانية</string>
<string name="app_language_french">الفرنسية</string>
<string name="app_language_german">الألمانية</string>
<string name="app_language_italian">الإيطالية</string>
<string name="app_language_portuguese">البرتغالية</string>
<string name="app_language_brazilian_portuguese">البرتغالية البرازيلية</string>
<string name="app_language_russian">الروسية</string>
<string name="app_language_japanese">اليابانية</string>
<string name="app_language_korean">الكورية</string>
<string name="app_language_simplified_chinese">الصينية المبسطة</string>
<string name="app_language_traditional_chinese">الصينية التقليدية</string>
<string name="app_language_polish">البولندية</string>
<string name="app_language_czech">التشيكية</string>
<string name="app_language_norwegian">النرويجية البوكمال</string>
<string name="app_language_hungarian">المجرية</string>
<string name="app_language_ukrainian">الأوكرانية</string>
<string name="app_language_vietnamese">الفيتنامية</string>
<string name="app_language_indonesian">الإندونيسية</string>
<string name="app_language_arabic">العربية</string>
<string name="app_language_central_kurdish">الكردية الوسطى</string>
<string name="app_language_persian">فارسی</string>
<string name="app_language_hebrew">العبرية</string>
<string name="app_language_serbian">الصربية</string>
<!-- Static Themes -->
<string name="static_theme_color">لون السمة</string>
<string name="eden_theme">Eden (افتراضي)</string>
@@ -1007,7 +1070,7 @@
<!-- Picture-In-Picture -->
<string name="picture_in_picture">صورة داخل صورة</string>
<string name="picture_in_picture_description">تصغير النافذة عند وضعها في الخلفية</string>
<string name="pause">توقف</string>
<string name="pause">إيقاف مؤقت</string>
<string name="play">تشغيل</string>
<string name="mute">كتم الصوت</string>
<string name="unmute">إلغاء كتم الصوت</string>
@@ -1020,15 +1083,15 @@
<!-- Applet Modes -->
<string name="applets_menu">التطبيقات الصغيرة</string>
<string name="applets_menu_description">(قيد العمل) تغيير واجهات التطبيقات الصغيرة والإعدادات</string>
<string name="applets_menu_description">(قيد التطوير) تغيير واجهات التطبيقات الصغيرة والإعدادات</string>
<string name="applet_hle">واجهة مخصصة</string>
<string name="applet_lle">تطبيق حقيقي</string>
<string name="applet_lle">تطبيق صغير حقيقي</string>
<string name="swkbd_applet">لوحة المفاتيح البرمجية</string>
<string name="airplane_mode">وضع الطيران</string>
<string name="airplane_mode_description">تشغيل وضع الطيران في نظام التشغيل سويتش</string>
<string name="airplane_mode_description">ينقل وضع الطيران إلى نظام التشغيل Switch</string>
<!-- Licenses screen strings -->
<string name="licenses">التراخيص</string>
@@ -519,7 +519,6 @@
<string name="installing">لە دامەزراندن...</string>
<string name="latest">نوێترین</string>
<string name="recommended_driver">درایڤەری پێشنیارکراو:</string>
<string name="gpu_model">مۆدێلی GPU:</string>
<string name="unsupported_gpu">GPU پشتگیری نەکراوە</string>
<string name="unsupported_gpu_warning">GPUی تۆ پشتگیری لە درایڤەری تایبەت ناکات. پێشنیار ناکرێت درایڤەری تایبەت دابنێیت.</string>
@@ -469,7 +469,6 @@
<string name="installing">Instalace…</string>
<string name="latest">Nejnovější</string>
<string name="recommended_driver">Doporučený ovladač:</string>
<string name="gpu_model">Model GPU:</string>
<string name="unsupported_gpu">Nepodporovaná GPU</string>
<string name="unsupported_gpu_warning">Vaše GPU nepodporuje vkládání ovladačů. Nastavení vlastních ovladačů se nedoporučuje.</string>

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