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265 Commits

Author SHA1 Message Date
PavelBARABANOV 364157ca81 added errors without implementation added system0 2026-01-09 06:01:33 +03:00
Marcin Serwin c28b5ffc7d [cmake, dynarmic] Restore project languages specification (#3256)
https://git.eden-emu.dev/eden-emu/eden/pulls/3183 removed the
`project` command from the dynarmic CMakeLists.txt. This causes
CMake to assume the default languages for the project which are C
and C++, however, dynarmic_tests has some parts written in assembly
(`src/dynarmic/tests/rsqrt_test_fn.s`) which causes linking failure.

Signed-off-by: Marcin Serwin <marcin@serwin.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3256
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Co-committed-by: Marcin Serwin <marcin@serwin.dev>
2026-01-03 21:49:09 +01:00
Bix f52ff56e70 [Docs] Change examples to make more sense. (#3255)
Signed-off-by: Bix <bix@bixed.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3255
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2026-01-03 01:38:45 +01:00
lizzie 82f9d489e7 Revert "[vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA passes (#2565)" (#3249)
FUCK. Fixes crash on Linux and SteamDeck
.
This reverts commit 46b32b7688.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3249
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-01 07:02:44 +01:00
Eden CI 9c3f2d2af5 [dist, android] Update translations from Transifex for Dec 31 (#3247)
Automatic translation update for Dec 31

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3247
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2026-01-01 00:09:30 +01:00
crueter 6f045383c5 [ci] fix unused strings workflow (#3248)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3248
2026-01-01 00:06:29 +01:00
crueter 73f2535edc [desktop, settings] new RendererHacks category, move to Extensions -> Extras, fix GPU accuracy naming (#3245)
added a new RendererHacks category, moved them to the Extensions tab and
renamed that tab Extras. Should fit in smaller screens now

also Performance -> Fast, GPU Accuracy -> GPU Mode

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3245
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-12-31 23:45:58 +01:00
Mike22 d9874fa4bc [android, ui] Hide static theme color setting when Material You is enabled (#3244)
The static theme color picker doesn´t do anything when Material You is selected, so it´s better to hide it.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3244
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Mike22 <misakupka@gmail.com>
Co-committed-by: Mike22 <misakupka@gmail.com>
2025-12-31 21:41:40 +01:00
Mike22 7234875a53 [android, ui] Fix sticky focus behavior (#3242)
This fixes an issue where game cards can stack focus highlights by touching and sliding in Grid/List views. Running and exiting the game by touch leaves a sticky focus that is not cleared. It is again possible to stack focus highlights that way.

The first commit fixes the bug, the second refactors and simplifies the state management in GradientBorderCardView.

WIP for now, until I thoroughly test it.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3242
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Mike22 <misakupka@gmail.com>
Co-committed-by: Mike22 <misakupka@gmail.com>
2025-12-31 21:40:56 +01:00
lizzie 14951348bf [docs] update coding guidelines, freebsd+windows ARM caveats (#3209)
Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3209
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 21:30:31 +01:00
kleidis b0cd47c005 [qt, android] Implement custom save path setting and migration + Implement custom path settings for Android (#3154)
Needs careful review and especially testing

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3154
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-12-31 21:20:30 +01:00
lizzie 18af560a43 [android] try fix playtime datarace (using nullptr) by just zealously checking for nullptr (#2809)
Very haphazardly made fix
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2809
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 17:36:29 +01:00
lizzie 8f430d25a6 [core/hle] use boost::container::small_vector<> instead of std::set<> of dummy threads (#3025)
2048 bytes of static storage (128 threads) is more than enough for most applications

Highly hit or miss (most likely miss) - check with TOTK beforehand, should bring perf stuff to Android; in theory

Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3025
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 17:31:12 +01:00
lizzie e6ff711613 [docs/dynarmic] move docs to root (#3195)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3195
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 17:29:16 +01:00
crueter 966fcc0c30 [cmake, docs, tools] update CPMUtil (#3183)
Rewrote the entire tooling scheme. That's about it, just make sure
tooling works as expected everywhere.

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3183
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-12-31 17:16:46 +01:00
xbzk 80327312dd [android] added barrier for joypad overlay autohide after emulationfragment is destroyed (#3243)
This PR fixes the real culprit for the crash mentioned in #3212 (which has its value coz it fixes other layout's minor navigation issues)
The reason was not the carousel, but the joypad overlay autohide instead.

To reproduce the crash, just enable autohide, launch the game, and leave before overlay gets hidden. eden should crash in few seconds.
The fix was adding barriers to ensure fragment is currently attached to its activity and the binding is not null.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3243
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-12-31 17:11:28 +01:00
lizzie 742622a98d [file_sys, cheats] fix cheat_xxx.txt not being able to be disabled from Qt frontend (#3223)
fixes cheat_xxx.txt not appearing in Qt frontend - the cheat gets enabled but won't be able to be disabled from UI

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3223
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 17:10:36 +01:00
lizzie 011278b6a8 [android, ui] remove redundant descriptions for some overlay settings (#3214)
removed descriptions for options that are extremely self-explanatory:
- Show frametime
- Show battery temperature
- Show system specifications overlay
- Show device model
- Show GPU model
- Show firmware version

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3214
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 17:09:34 +01:00
kleidis 76be55bc2f [android, inputOverlay] Add snap to grid option and allow editing the overlay without opening a game (#3234)
The new changes are in the input overlay section

Known issues:

- Auto hide, also hides the overlay in gameless edit mode
- Same goes for the controller auto hide option

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3234
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-12-31 17:02:28 +01:00
Caio Oliveira a79eab9564 [tools] update-icons: Update ALL icons (#3184)
- remove leftovers
- update script to update all Eden related icons
- using base_named rather than base on About page
- TODO: Reduce size of the icons even more and add Monochrome variation

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3184
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-31 17:01:35 +01:00
lizzie 46b32b7688 [vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA passes (#2565)
- use std::optional instead of std::unique_ptr for the Antialias (FXAA, etc) passes to avoid the extra deref
- use a pattern for deferencing the IR pointer chasing loop as suggested on the intel optimization manual
- this also removes std::vector<> overhead by using boost::container::small_vector<> (not a silver bullet but in the case of this function reduces access times)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2565
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 17:00:29 +01:00
MaranBr 55646657e1 [audio_core] Better biquad filter logic (#3235)
This removes all redundant code and improves the logic of the biquad filter.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3235
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-31 14:15:06 +01:00
MaranBr 2b4d13c205 [video_core] Fix SignalFence and restore OpenGL rendering (#3224)
Fixes OpenGL crashing on launch

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3224
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-31 01:17:24 +01:00
MaranBr 8ad1d0c317 [maxwell_dma] Fix CONST_A for different component sizes in MaxwellDMA Launch (#3211)
This implements 1 byte and 2 bytes component sizes, required by Marvel: Cosmic Invasion.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3211
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-31 01:16:44 +01:00
crueter fb1600b7d1 Revert "[bsd, am, fermi] Replace assertions with warnings and update stubs (#3160)" (#3239)
This reverts commit adc41bff70.

fixes jackbox, potentially some others

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3239
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-12-31 01:11:47 +01:00
MaranBr 8d31484f64 [video_core] Reduce synchronization overhead and improve performance in DMA operations (#3179)
This reworks the logic to improve performance in many games that heavily rely on DMA. It can help all platforms, but on desktop the performance boost can be noticeable, especially on dedicated GPUs. The option Sync Memory Operations must be enabled.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3179
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-31 01:00:11 +01:00
lizzie e12a73e8a0 [vk, opengl] macro-ify PixelSurface and SurfaceFormat lists (#3060)
general sanity checks for both vk and opengl to see i didn't mess up any format and/or introduce regressions
likely not, thanks `paste -d" "` for existing :)

Signed-off-by: lizzie lizzie@eden-emu.dev

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3060
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-30 21:30:34 +01:00
crueter e4cbcec2f1 [settings, frontend] Reorganize graphics/CPU settings, saner defaults (#3233)
- Fast GPU now defaults to 256, removed 128 since it's useless.
- Completely reorganized graphics and CPU settings on both platforms.
  Also got rid of Eden's Veil
- Merged some "use ..." settings that weren't really necessary.
- Changed ExtendedDynamicState to be a combo box

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3233
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-12-30 18:03:09 +01:00
Producdevity 006f97f207 [android]: show state of already installed driver (#378)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/378
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Producdevity <y.gherbi.dev@gmail.com>
Co-committed-by: Producdevity <y.gherbi.dev@gmail.com>
2025-12-30 06:21:42 +01:00
Maufeat 6d80a5f823 [nvnflinger,vk] suppress error & warning log spam (#3227)
on LM3 the log file can be up to 20MB/per minute

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3227
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-30 05:09:41 +01:00
Caio Oliveira 29717da45b [vk] add toogle to disable BCn patch (fix crash when fetching drivers on GPU Driver Manager) (#3140)
* adding another toggle is not the right way
  and need to be investigated why it's crashing things out
* this toggle should be removed when this is properly fixed

Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3140
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-29 21:53:37 +01:00
John 28f08e43f1 [core/nvnflinger] Revert GetBufferHistory #84 and #528 (#3218)
This will fix 1 of 2 performance regression to LM3 introduced between 0.0.2 and 0.0.3rc1.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3218
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2025-12-29 20:42:10 +01:00
lizzie b53aa06505 [common] fix fibers by using older boost instead of minicoro (#2665)
Revert of a previous commit that added minicoro for a reason god knows why

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2665
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-29 20:37:49 +01:00
MaranBr b95c4d2d5d [audio_core] Fix broken biquad effect (#3225)
This fixes the broken biquad effect.

Thanks to Forrest Mark X for showing us where the problem was occurring in the code.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3225
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-29 20:24:57 +01:00
xbzk d76edfc683 [android] layout mode transition issues (corruption/gamepad navigation) fixed (#3212)
fellow mike22 pointed out some vulnerabilities related to layout mode transitions.
let us give it a go!

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3212
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-12-29 13:08:18 +01:00
lizzie 3bc714a392 [port/freebsd] enable Libusb by default on FBSD15 (#3210)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3210
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-29 01:54:35 +01:00
Maufeat 1d629fe83c [svc] Implement GetSystemInfo (#3217)
This function is a copy-cat implementation of Ryujinx's method

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3217
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-27 22:39:38 +01:00
lizzie ba3eda83d3 [hle] update firmware version from 21.0.1 to 21.1.0 (#3208)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3208
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-27 04:27:27 +01:00
MaranBr e6850cbad5 [audio_core] Fix audio mute by removing minimum volume limit (#3194)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3194
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-27 01:17:20 +01:00
xbzk cfae726289 [video_core] nvn descriptor layout fix (#3206)
Yxzx presumes this:
// The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
But in MCI i`ve discovered that there are no sizes, both registers are GPU addresses (hence the 2.8gb allocation, it was an address actually)

Method could be much simpler but for safety i`ve routed both old and new worlds.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3206
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-12-26 04:54:14 +01:00
Gamer64 bb94cff886 [chore] Fixed a couple memory leaks using up ~15 MB each iteration (#398)
Co-authored-by: Jarrod Norwell <official.antique@gmail.com>
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/398
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-12-26 02:55:52 +01:00
lizzie 370997f42e [externals/ffmpeg] remove --disable-postproc causing issues in OpenOrbis toolchain (#3203)
why was disable-postproc added? either way this fixes build errors not only on PS4 but also on Haiku i think

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3203
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-26 02:36:08 +01:00
crueter 5213cc5689 Revert "[vk] Correct polygon draw topology mapping for line and point modes (#2834)" (#3158)
This reverts commit 6ba25b6cc0.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3158
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-26 02:33:53 +01:00
lizzie bc9af86269 [externals] update Vulkan headers from 1.4.328.1 -> 1.4.335.0 (#3202)
notably adds access to `VK_KHR_maintenance10` :)
I'm not sure if we want to update vk as regularly as with other deps as the only worthwhile change I saw was the addition of maintainance10
Signed-off-by: lizzie lizzie@eden-emu.dev

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3202
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-25 20:48:28 +01:00
Caio Oliveira 00ec67d65b [android] Properly set Root of the Project (#3177)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3177
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-23 22:23:56 +01:00
Marcin Serwin fbd28a9d34 [cmake] fix dynarmic tests (#3192)
The old style `add_test` invocation is not target aware which means that
trying to run the test via `ninja test` results in:

    Could not find executable dynarmic_tests

Signed-off-by: Marcin Serwin <marcin@serwin.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3192
Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Co-committed-by: Marcin Serwin <marcin@serwin.dev>
2025-12-23 01:34:58 +01:00
Caio Oliveira 3413fbd9da [FIXUP] Partially revert "[NCE] Fix cache invalidation and signal interrupt race condition (#3063)" (#3190)
* this fixes Jamboree and SSB

This reverts commit e3c942b209.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3190
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-22 02:58:40 +01:00
SDK Chan bccc46a325 [src/dynarmic] Fix No member named 'join' in namespace 'fmt' (#3188)
Clang seems to complain that fmt doesn't have a member named join so, it fails to build.
Including fmt/ranges.h fixes that, and lets eden be buildable again.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3188
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
2025-12-21 17:28:49 +01:00
MaranBr f0fe283038 [host1x] Fix memory leak caused by unbounded frame buffering (#3180)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3180
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-21 00:51:26 +01:00
Eden CI b78390551c [dist, android] Update translations from Transifex for Dec 20 (#3187)
Automatic translation update for Dec 20

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3187
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2025-12-21 00:51:09 +01:00
PavelBARABANOV 62ea689949 [android] fix splash screen text overflow (#3185)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3185
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-12-20 21:41:02 +01:00
Caio Oliveira 8c6a612062 [dist] centralize the base icon (thanks again Madeline) (#3186)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3186
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-20 18:13:02 +01:00
Caio Oliveira df3b9400a6 [dist] New Year Logo! (all credits goes to madeline_dev@Discord thanks a lot!) (#3182)
* also update script to generate Legacy Android Icon
* now default background on Android is black (inspiration come from white background on nightlies from pflyly@GitHub)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3182
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-20 07:36:20 +01:00
John c5bd7dc047 [sdl]Mouse Panning Regression Fix (#3181)
Fix the mouse panning issues

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3181
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2025-12-19 23:32:42 +01:00
lizzie 557876b222 [core] use memcpy instead of hand rolling aligned cases (#2639)
Hand rolling memcpy like this is always frowned upon because the compiler has more insight on whats going on (plus the code resolves to a worse version of itself on assembly). This removes some branches that are just straight up redundant. May save stuff especially for systems without fastmem enabled.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2639
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-19 03:58:20 +01:00
lizzie 22dfc560e0 [sdl] fix mouse panning delay (#3174)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3174
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-19 00:30:18 +01:00
Maufeat 1d869e8495 [hle] stubbed extra services from (parental controls and stuff) fw21 (#3175)
Adds more Firmware 20+ related service commands.
Renames existing service commands according to switchbrew docs,
Unstubs new parental service stuff.

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3175
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-18 21:46:00 +01:00
lizzie 959f72297d [vk] use boost::container::deque instead of std::queue for presentation swapchain of frames (#3120)
This may reduce total overhead (as benchmarks show boost::container::deque being better performing than std::deque, especially with the limited set of ops like push_front and pop_back
May actually not help at all and be worse through, as always, performance tests are welcome

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3120
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-18 11:29:38 +01:00
Caio Oliveira 057d566ff4 [FIXUP] Partially revert "[dynarmic] allow better dtrace diagnostics for code - do not clobber %rbp and save frame pointer (#2653)" (#3176)
This partially reverts commit 50f8d4130d.

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3176
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-18 00:09:42 +01:00
Lizzie be592f0ab3 [dist, docs] Revolt renames itself to Stoat, change rvlt.gg to stt.gg (#2656)
No badges.io yet, no new SVG logo from them

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2656
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Lizzie <lizzie@eden-emu.dev>
Co-committed-by: Lizzie <lizzie@eden-emu.dev>
2025-12-17 14:36:35 +01:00
Maufeat bf68eede05 [bsd, ssl] fix connection between bsd:u and bsd:s and file descriptor copy (#3172)
as seen in repeated epic games api connection in sonic

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3172
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-17 06:32:22 +01:00
Maufeat 1eed7efd09 [core, display, overlay] Add LayerIsOverlay to separate overlay on composer, stub RequestListSummaryOverlayNotification, sync emu settings when setting language (#3123)
This should fix the issue with, for example, ToTK running at 60 FPS when overlay applet is running.
This also should always run the overlay as actual overlay and not in the back.
Stubs RequestListSummaryOverlayNotifications in friends
Syncs Language of the Emulator, when setting language, this is used in Starter Applet

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3123
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-17 06:26:02 +01:00
lizzie 50f8d4130d [dynarmic] allow better dtrace diagnostics for code - do not clobber %rbp and save frame pointer (#2653)
Saving the %rbp pointer allows us to backref previous stackframes easily

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2653
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-17 05:41:11 +01:00
Producdevity e4dccd5a5c [android] setting to auto hide overlay on controller input (#3127)
Setting `HIDE_OVERLAY_ON_CONTROLLER_INPUT` in *Advanced settings → Input Overlay*

**Behavior:**
  - First controller input  -> hides overlay
  - Controller disconnect → shows overlay again
  - Subsequent controller inputs → ignored (already hidden, so no retrigger needed)
  - Touch screen → does **not** show overlay (so you can use a controller and touchscreen to interact with games)
  - Sidebar "Show/Hide controller" button → still works as master toggle

**State reset: The "first input" detection resets when:**
  1. Controller disconnects
  2. Overlay is shown via sidebar button
  3. Controller reconnects

**Interaction with other settings:**
  - Requires `SHOW_INPUT_OVERLAY` to be enabled (basicaly a master switch)
  - Independent from `ENABLE_INPUT_OVERLAY_AUTO_HIDE` (timer-based hide, was already implemented)
  - When both are enabled, touch-to-show is disabled (controller-hide takes precedence)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3127
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Producdevity <y.gherbi.dev@gmail.com>
Co-committed-by: Producdevity <y.gherbi.dev@gmail.com>
2025-12-17 03:59:46 +01:00
Kleidis b9530ae80f [core] Add overridable game setting functionality (#2963)
Adds a place to override specific game settings for specific vendors

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2963
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Kleidis <kleidis1@protonmail.com>
Co-committed-by: Kleidis <kleidis1@protonmail.com>
2025-12-17 03:59:27 +01:00
lizzie 5130185d12 [vk] avoid calling vkENumerateInstanceFeatures multiple times in init code (#3147)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3147
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-17 03:58:30 +01:00
Maufeat db1dfc9755 [hle] fix struct order to fix flags and launching via qlaunch (#3173)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3173
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-15 01:06:03 +01:00
Evilperson1337 d7de298948 [docs] Adding Multiplayer Guides (#3167)
## Overview
Adds guides relating to the multiplayer components of Eden, which will serve as a quick reference for users to get started.

### Guides added
- Multiplayer FAQ
- Hosting a Multiplayer Room
- Joining a Multiplayer Room
- Access Your Multiplayer Room Externally
- Finding Multiplayer Server Info

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3167
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Evilperson1337 <Evilperson1337@proton.me>
Co-committed-by: Evilperson1337 <Evilperson1337@proton.me>
2025-12-13 23:24:08 +01:00
crueter 363d861011 [ffmpeg] update to 8.0.1, enable VTBox/mediacodec/d3d12 hwaccels (#3156)
MediaCodec needs some jvm shenanigans to work, but the others should
Just Work(TM). Need tests on Windows (AMD/Intel), macOS

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3156
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-12-13 20:32:37 +01:00
Maufeat 30d75d4e52 [hle] add GetApplicationControlData2 and GetApplicationControlData3 to make on FW20.0.0 - FW21.1.0 icons work on qlaunch (#3153)
This change makes firmware 20+ show icons in qlaunch and adds a way for ApplicationViewWithPromotion to handle below 20 and upwards struct

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3153
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-13 20:08:44 +01:00
Maufeat 06b83a58a6 [audio] correct biquad filter v2 parameters (#3142)
We had the same struct for v1 and v2 - this was tested only with MP4, should output correct sounds now and boot it.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3142
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-13 19:44:41 +01:00
lizzie 1e06c6f752 [docs] troubleshoot section, release policies, gpu documentation (#3078)
- gpu docs
- user guide stuff
- removed unused named.svg
- added link to ES-DE frontend stuff from 3rdparty
 Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3078
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-12 18:36:19 +01:00
JPikachu adc41bff70 [bsd, am, fermi] Replace assertions with warnings and update stubs (#3160)
- Return error logs instead of asserts for BSD sockets
- Warn about source depth != 1 in blits instead of assert in Fermi2D
- Update AM 210 - GetLaunchRequiredVersionUpgrade

Credit: liberodark.
Fixes Marvel Cosmic Invasion loading screen crash.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3160
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-12-12 04:06:33 +01:00
PavelBARABANOV 4edb70c8f0 [vk] Use point filter for D32->R32 blits to fix burnout blur (#3088)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3088
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-12-09 21:11:08 +01:00
MaranBr 9da38715fe [video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129)
The GPU Accuracy level is now divided into Performance, Balanced and Accurate.

1. Performance prioritizes speed at all costs. It's faster, but it can be unstable and may have some bugs (which is expected).

2. Balanced maintains excellent performance and is safer against bugs and shader corruption.

3. Accurate is the most precise and the most expensive in terms of hardware. Only a few games still need this level to work properly.

The Release Early Fences toggle has also been removed by @PavelBARABANOV, as it's not needed anymore.

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3129
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-09 18:11:05 +01:00
MaranBr 7157d5167e [video_core] Fix inconsistency between EDS and VIDS settings (#3148)
Fixes an issue where selecting EDS 0 for a specific game would incorrectly disable VIDS globally.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3148
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-09 17:57:03 +01:00
lizzie 77d83b008a [dynarmic] avoid IsInmediate() comical call recursion (#3145)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3145
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-09 05:28:01 +01:00
lizzie 69a84ee0a6 [dynarmic] remove reg_alloc from all arguments on x86 emitter (#3150)
From my tests this decreases JIT latency twofold, may be placebo.
saving reg_alloc while having it readily available is certainly a very interesting choice... afterall saving it onto %rdi is way more cheap isn't it? :)
Please test any performance rgressions, I got +20 FPS on Rain World (unlocked) off this change alone

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3150
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-09 03:53:58 +01:00
xbzk 5b019a81a7 [docs] debug knobs user guide (#3159)
* initial debug knobs guide
* integration with add boolean guide

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3159
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-12-07 20:33:14 +01:00
lizzie 83332316aa [gamemode] Make available on other platforms (#353)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/353
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-07 07:13:43 +01:00
lizzie 3141019fcd [qt, util] Change default units from units of 1024 (MiB, KiB) to 1000 (MB, KB) (#2882)
Better for readability of these units? Perhaps
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2882
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-07 00:29:37 +01:00
Kleidis 4cc9aa691d [android] Remove all frame skip / frame interpolation code (#3152)
Both options do nothing, however one was exposed to the user making them think it actually helps.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3152
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Kleidis <kleidis1@protonmail.com>
Co-committed-by: Kleidis <kleidis1@protonmail.com>
2025-12-07 00:28:58 +01:00
JPikachu d96ab0df6a [docs] Add Boolean toggle guide (#3081)
Hope this helps someone, it was fun to write. ❤️

Signed-off-by: JPikachu <jpikachu@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3081
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-12-06 23:33:33 +01:00
crueter c03f7cf284 [android] remove unused strings (#3157)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3157
2025-12-06 21:04:38 +01:00
PavelBARABANOV 750fecda18 [android] Volume keys interception in dispatchKeyEvent (#3155)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3155
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-12-06 20:55:45 +01:00
Evilperson1337 1f422a8f70 [docs] Adding Initial Documentation (#3139)
## Overview
Adding Markdown, simplified versions of the docs hosted on [External Site](https://evilperson1337.notion.site/Eden-Guides-2b057c2edaf680149310edee3024565d).

### Guides Added

- Adding Games into Steam with Steam ROM Manager and Eden
- Adding Eden as an emulator into Steam ROM Manager
- How to modify the Date/Time in Eden
- How to configure controller profiles
- How to set controller profiles per game
- Eden fails to launch but does not leave a log (Windows)
- How to configure motion/gyro controls on steam deck
- How to access logs
- How to import saves into Eden (windows)
- How to install Atmosphere mods
- How to install Updates/DLC
- Quick Start Guide (Steam Deck)
- Quick Start Guide (Windows)
- Allowing Eden to Run on MacOS (MacOS)
- Sync Game Saves with Syncthing (General)
- Sync Game Saves with Syncthing (Windows)
- Sync Game Saves with Syncthing (Linux)
- Using Amiibo with Eden (Windows)
- Using Cheats with Eden (Windows)
- Using Cheats with Eden (Android)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3139
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Evilperson1337 <Evilperson1337@proton.me>
Co-committed-by: Evilperson1337 <Evilperson1337@proton.me>
2025-12-05 23:09:25 +01:00
lizzie 90877dfc85 [cmake] only use MoltenVk on Apple platforms (#3146)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3146
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-05 02:57:39 +01:00
kleidis f882ff72eb android: Rework setup fragment to use multiple buttons per-page (#2854)
Adapted from https://github.com/azahar-emu/azahar/commit/f771952e62a3c7c175a99c91635509b24a8300f6#diff-e59f69380a076aef2745f7ab65072ca25fc26c598e2ed177475a15fe44121b4d

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2854
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-12-04 07:33:04 +01:00
lizzie 55cc4d5ede [experiment] mbedtls force ARM64 Neon even when macros say otherwise (#2793)
more of the mbedtls trying to make macro magic even through they do runtime checks

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2793
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:32:40 +01:00
lizzie 09f03f5640 [hle/kernel] mark invalid SVC paths as unreachable (#3023)
Should improve performance of SVC by a very, very tiny margin. Codegen seems to be better from the exclusion of all domains beyond >=0x92

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3023
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:31:30 +01:00
lizzie 7a98ee4ead [vk] attempt to continue even if unsuitable driver (#3087)
rationale:
- some drivers will not outright crash (and keeping a list of those who don't crash is tedious)
- if it does crash we can get a log line saying "hey, this driver? unsuitable"
- makes lfie with lavapipe a tad bit easier
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3087
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:30:59 +01:00
lizzie dfd042c809 [qt] remove unused config migrator (#3130)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3130
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:29:41 +01:00
lizzie 16ca7851c5 [qt, cmd] Document & fix some inconsistencies with command line arguments (#3104)
- documents command line arguments
- allows you to specify files starting with `-`
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3104
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:26:56 +01:00
lizzie 0eed5100f9 [input_common/mouse, sdl_driver] increase latency of mouse and SDL_vibration threads to 4 "evals" per sec (#2982)
No need to have those nano-sleeps for these threads...

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2982
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:26:20 +01:00
lizzie 8d3b33c3aa [android] remove (enhanced) text and just shorten to (e)nhanced FPS (#3048)
less visual clutter
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3048
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:25:39 +01:00
MrPurple666 e3c942b209 [NCE] Fix cache invalidation and signal interrupt race condition (#3063)
Inspired by PR #3047

This should theoretically fix 3 bugs in NCE:

  - **Bug 1**: `ClearInstructionCache()` now properly invalidates L1 instruction cache using IC IALLU instead of only using memory barriers
  - **Bug 2**: `InvalidateCacheRange()` implements proper range-based cache invalidation instead of always flushing entire L1 cache
  - **Bug 3**: `SignalInterrupt()` adds acquire fence to guarantee memory visibility of the `is_running` flag, preventing lost signals

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3063
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com>
2025-12-04 07:25:21 +01:00
lizzie 1b1e186a58 [fs] fix paths not being created due to instance not existing yet (#3134)
basically a check runs that depends on the instance being created, but instance isnt created yet so check fails
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3134
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:18:36 +01:00
crueter e75ecfd4a0 [externals] change bundled MVK to Ori's fork (#3141)
Fixes the weird Metal shader crash we saw previously, so now macOS works again. Hooray!

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3141
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2025-12-04 07:18:19 +01:00
crueter 18135424df [cmake] more modules, general "cleanup" (#3126)
Successor to that old MoltenVK PR. Does a lot of cleanups within root CMakeLists.txt, hands over MoltenVK and VulkanValidationLayers to CPMUtil, and separates out common operations into my modules.

Hopefully reduces the monstrosity that is root CMakeLists.txt. Please test:

- builds on all platforms
- VulkanValidationLayers

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3126
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-12-04 06:00:58 +01:00
lizzie 1d2b9de496 [docs/user] add server hosting section (#3093)
Authored-by: kaorukimura
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3093
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 01:03:19 +01:00
crueter fe8017734b [cmake, externals] android x86_64 support (#3086)
Updates all of our bundled CI deps to support android x86_64, adds a
build flavor thereof (`chromeOS`), and also adds sirit mingw support.

The new FFmpeg package is built in a much better way that actually makes
it identically built to the other CI packages, meaning we now have real
8.0.0 support, no need for libvpx/cpu_features/all that other crap.
PLUS, we can now statically link it! Hooray! It's also built with
MediaCodec support so in the future we can work on that.

Rewrote the android build script too, plus added a copyFlavorTypeOutput
target that assembles and copies the APK. The code behind it sucks
because I'm not great with Gradle but hey, it works.

Testers: please test everything related to video decoding. VP9 and h264, games that normally suck with their prerendered stuff, make sure I didn't nuke it to oblivion, etc.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3086
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-12-03 06:40:11 +01:00
Caio Oliveira 33ee9de85a [fixup] settings: Set Overlay Applet to false (#3112)
* it's unlocking fps, should be investigate further

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3112
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-03 03:32:11 +01:00
lizzie e22756160c [qt] configure network per game (#3113)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3113
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-01 07:44:47 +01:00
lizzie a33956f738 [hle] remove settings server thread (#3118)
test no perf regressions for games when saving settings

ALSO:
- the old logic made some settings not save
- if stop_token is true
- if the time was less than 1 minute

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3118
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-01 07:19:45 +01:00
lizzie 4642e82ca7 [logging] disable windows-only debugger backend on non-windows platforms (#3032)
Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3032
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-01 05:42:02 +01:00
lizzie 97054357d2 [common] asserts now display expression of assert (#2997)
Easiest change in the world, will help to pinpoint asserts quicker, it's just a relatively small thing so doesn't even need testing.

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2997
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-01 05:06:57 +01:00
lizzie 941caf31ce [port] NetBSD and improper ctor for SpinLock fixes (#3092)
So when libc starts it has to start at an entry point located into crt0, now most OSes will do "enough" setup to allow mprotect() and mmap() to be called in static ctors (remember they're called BEFORE main)
By some stupid miracle, NetBSD doesn't; this means that using those functions on NetBSD will result in spurious results
The reason why is still unknown to me, but this is also combined with the fact that allocating a big chunk of memory for the JIT will make NetBSD refuse to mprotect()/mmap() it in low memory situations (even when space is available); so I take the same approach as with solaris
Also I now make it so fastmem handlers are NOT registered for OSes that disabled fastmem, this is because they pollute sigsegv and makes debugging stupidier

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3092
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-30 06:05:53 +01:00
lizzie c72144abad [port] windows 7 support (#3105)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3105
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-30 06:04:36 +01:00
lizzie d656e347c8 [vk] bump cache to v14 (#3114)
invalidates all vulkan caches now, sorry not sorry, but will fix your broken games :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3114
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-29 02:59:24 +01:00
lizzie 8859809ebd [maxwell] ATOM() has cases where it acts like a NOP (#2907)
ATOM should be NOP in these cases
May break games? May not break games! - But it **should** be correct to do this

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2907
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-28 15:11:16 +01:00
crueter 318998cbb5 [cmake] fix macos mbedtls (#3109)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3109
2025-11-27 19:59:08 +01:00
Maufeat f58097e814 [hle,display,overlay,starter,hid] add overlay functions, starter applet (initially), HID handheld for system applets and fw21 stubs (#3080)
Adds fully functional overlay display.
- Enable Overlay Applet via "View" -> "Enable Overlay Display Applet"
- Open the overlay by pressing the home button for over 1s
- Can adjust volume
- Can toggle airplane mode (if on WiFi, maybe if overlay is enabled pretend to be on WiFi?)
- Future TODO(?): Adjust Brightness implementation for host system
- Inputs are properly registered. e.g. if overlay open, application does not register inputs.

You can control volume and airplane mode outside of the emulator window

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3080
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-11-27 19:46:41 +01:00
lizzie 1efef85352 Partial revert "[common] remove HeapTracker (#3001)" (#3107)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3107
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-27 15:31:34 +01:00
lizzie ea0e5d630c [common] remove HeapTracker (#3001)
Should fix a bunch of leaks on Android? - PLEASE CHECK UE4 GAMES
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3001
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-27 03:06:11 +01:00
Caio Oliveira 9e610ea098 Partial revert "[shared_recompiler/maxwell] fix SURED() wrong encodings (#2983)" (#3099)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3099
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-26 22:57:00 +01:00
lizzie 41af6ea645 [dynarmic] force devirtualisation of terminal handlers (#3033)
Should result in very marginally small performance gains. Basically removes the deref of vtable for EmitX64 on lto builds, so in THEORY it should be better than having to defer w.r.t all terminal handlers.

aka. we just like, inline them in one big function and keep CPU away from deference hell.

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3033
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-26 22:28:19 +01:00
lizzie 91b0432591 [video_core, settings] Allow to turn of aniso levels completely, provide levels of aniso upto x64 (#3019)
Never in my lifetime will I ever need to revise anisotropy levels; I hope :)

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3019
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-26 02:16:37 +01:00
lizzie 46239dafa1 [core/hle] bump to 21.0.1 (#3091)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3091
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-25 23:05:25 +01:00
lizzie bf23921f07 [macos] add liquid glass icon (#3095)
Co-authored-by: Maufeat
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3095
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-25 22:37:04 +01:00
xbzk e63f71c787 [android, qt] 16 bit debug knob set for quick development toggles (#3076)
**Aims to dismiss the needing of developers to wait for someone to provide new toggles only to test temporary stuff**

This is a classic debug knob set for development use.
Developers will be able to call Settings::getDebugKnobAt(0 to 15) to pick one of the 16 bits of that setting, allowing users to easily enable or disable multiple features in testing builds, by entering values instructed by the developers.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3076
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-25 00:41:45 +01:00
crueter 027085e5ba [desktop] fix audio output engine not saving (#3083)
This issue has like 15 different causes, and I'm surprised it took this
long to pop up.

1. LoadString had a hack *specific* to the AudioEngine enum. Why?
   Solving this was easy, just use the explicit type ctor. -_-
2. The LoadString hack was abused in configure_audio.cpp to get around
   the canonicalization infrastructure that was explicitly put in to
   make this exact operation easier. Why?
3. ToString was also broken because of LoadString's garbage output.
   Technically it might work now, but it's better to just use the
   canonicalization infrastructure that was made specifically for this
   purpose.

Also did a few tiny optimizations in config/settings cuz wynaut.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3083
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-11-25 00:20:16 +01:00
lizzie f40025fd9b [qt, settings] allow to set custom unit and battery serial (#2813)
Also removes "use dev keys" option since it's not even present on UI and it's just a file redirection anyways
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2813
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-24 08:15:57 +01:00
lizzie ed39ec4738 Revert "[vk] Fix 20xx flipped screen (#3058)" (#3075)
NOTES:
regs.window_origin.flip_y MUST flip the y coordinate of any given FragCoord, we don't emulate this, this is the root cause of the error, but I'll just revert for now since it's easier

DON'T MERGE unless it's near 0.0.4 and I (or someone else) hasn't tackled this yet properly

This reverts commit 17fe74ef11.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3075
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-23 21:16:43 +01:00
lizzie fe13539d72 [meta] remove stale/dead links in help/about (#3064)
removes old links to dead wiki

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3064
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-22 21:08:55 +01:00
John be218cc020 [vk] Fixes regression of PR #180 vk_scheduler.cpp for AMD GPU and Windows OS (#3071)
Fixes AMD + Windows because it forces barriers to include the fragment test and color output stages explicitly, ensuring that all render pass writes are visible before later commands. Without it, AMD’s driver sometimes skipped synchronization, causing broken rendering in Final Fantasy Tactics.

PR #3069 also fixes this regression by reverting vk_scheduler.cpp in PR #180.
This PR fixes PR #180 and may be the better solution.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3071
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2025-11-22 21:06:30 +01:00
PavelBARABANOV c3cbe2d4d0 [android] fixing virtual keyboard in dark souls (#3061)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3061
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-11-22 21:06:24 +01:00
kleidis 79b162a37c [android] Automatic update fetcher and APK installer (#2987)
This might need a test run before merging. Just to make sure.

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2987
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-11-22 21:01:19 +01:00
PavelBARABANOV f3fbb3812f [android] Localize play time units (#3045)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3045
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-11-22 20:54:40 +01:00
MaranBr d8caa74233 [video_core] Fix regressions introduced in #3015 (#3068)
This change is intended to fix two regressions:

1. Fixes the issue where `EDS3` + `Vertex Input Dynamic State` being enabled prevented some games from launching correctly.

2. Fixes the issue with broken water in `Super Mario Party Jamboree`.

This complements #3042.

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3068
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-22 04:10:06 +01:00
lizzie 17fe74ef11 [vk] Fix 20xx flipped screen (#3058)
flip_y means "flip the Y coordinate of the triangles"; however, right now we just update the front face... this "emulates" the raster flip in the viewport itself, not the best solution but it's one solution :)

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3058
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-22 02:23:05 +01:00
lizzie 73713737c6 [frontend] use hh:mm:ss for playtime so we don't have to translate h,m or s suffixes (#3065)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3065
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-21 19:28:26 +01:00
Caio Oliveira 61f3ce643c [android] Fix build id (#3066)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3066
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-21 04:07:27 +01:00
MaranBr f7f6a4cde4 [video_core] Improve EDS logic and fix a lot of inconsistencies (#3042)
Improves EDS logic and fix some inconsistencies.

Removes a lot of unneeded code.

Adds an option to control the `Vertex Input Dynamic State` extension.

Fixes issues in Pokémon Legends: Z-A on any EDS level.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3042
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-21 02:00:24 +01:00
xbzk 65fa1a37e2 READY TO MERGE [android] fix for carousel late bottominset and one single game bugs (#3028)
kleidis found a rare condition that pops when using gesture navigation, in which by the lack of bottom inset availability in time, carousel sizes get oversized. then i've put some non zero value backup to cover.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3028
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-20 19:19:14 +01:00
lizzie 41192e6e3d [dist] New adaptive icons (#3034)
- Icons that adapt nicely to dark and bright backgrounds (thank you qt)
- Went for a "Vaporware but chill" style
- Is actually properly formatted SVG :)
- Doesn't need a small variant

Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3034
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-20 01:18:48 +01:00
lizzie d8f2e22bf8 Revert "[gpu/nvdrv] Unstub SetErrorNotifier, add PostErrorNotification function (#2500)" (#3046)
This reverts commit 74d6eaf721.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3046
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-19 23:17:38 +01:00
Eden CI 51506ef836 [dist, android] Update translations from Transifex for Nov 19 (#3050)
Automatic translation update for Nov 19

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3050
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2025-11-19 21:09:12 +01:00
crueter 0d3cef65ad fix clang-cl comp (#3044)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3044
2025-11-18 19:02:08 +01:00
kleidis c2794985b2 [android] Wipe shader cache on GPU Driver change (#2984)
A permanently dismissible warning dialog is shown to let the suer know of this change

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2984
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-11-18 18:41:47 +01:00
lizzie 2e1af92852 [hle/kernel] allow primitive tracing of svcs on debug builds (#3005)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3005
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-18 00:17:15 +01:00
kleidis b9655669b3 [android] Add detailed system information dialog (#2995)
Thanks to https://github.com/RPCSX/rpcsx  for their  CPU information detecting code which was used as reference here.

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2995
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-11-18 00:06:05 +01:00
lizzie 6b01977005 [dynarmic] force-disable perfmap on non-platforms (#3031)
removes some annoying generated stubs with just a `retq`...

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3031
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-17 22:50:05 +01:00
crueter 91d41d1c34 [logging] USER null fallback (#3021)
If `USER` was unset, logging would crash immediately. `USER` is *not* a guaranteed variable, so to get around this we add a null fallback and also prefer `LOGNAME`, which is "standard" on POSIX systems (yet half the time isn't set because fuck me I guess)

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3021
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2025-11-17 22:42:51 +01:00
Eden CI 2e4ee8d9a4 [dist, android] Update translations from Transifex for Nov 17 (#3040)
Automatic translation update for Nov 17

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3040
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2025-11-17 22:40:07 +01:00
lizzie 92274ff280 [dynarmic] remove scopedjit remnants (#3029)
not even used anymore, yay!

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3029
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-17 22:39:22 +01:00
lizzie d1ac5b2e50 [qt_common, core, audio] remove duplicate string literal definitions, inline SystemManager::threadfunc, increase latency of audio shutdown (#3030)
Very small code cleanup, also remove `[[unlikely]]` because it doesn't matter + increase latency of audio render when shutting down

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3030
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-17 22:37:45 +01:00
crueter c160d6b752 [desktop] remove stale compat report function (#3038)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3038
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-17 22:36:35 +01:00
crueter eb2d9ea574 [ci, tools] working find-unused-strings, android strings CI (#3036)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3036
2025-11-17 15:52:30 +01:00
lizzie 4f389338bd [android] fix adrenotools on non-aarch64 (#2988)
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-17 04:38:40 +01:00
PavelBARABANOV 227a007413 [dynarmic] removes ScopedJitExecution / fix-ac3 (#3018)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3018
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-11-16 22:54:49 +01:00
SDK Chan 74d6eaf721 [gpu/nvdrv] Unstub SetErrorNotifier, add PostErrorNotification function (#2500)
This commit should ensure that GPU error handling is handled correctly.
Replace some unimplemented stubs with PostErrorNotification.
I believe this should mitigate some hiccups encountered in unreal engine based games.

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2500
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
2025-11-16 22:53:16 +01:00
lizzie 9807fa02ed [video_core] reduce SPSC/MPSC queue contention for commands (#289)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/289
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-16 22:39:46 +01:00
lizzie 7d239df065 [hle, kernel] Add support for FW21 and kernel changes (#3004)
- Adapts kernel changes from atmosphere for firmware 21.0.0.
- Fixes launch error of firmware 21.0.0 applets.
- Adds new commands for `prepo` (New `SaveSystemReport` & `SaveSystemReportWithUser`).
- Adds new commands for `IReadOnlyApplicationControlDataInterface` (cmd 19; incomplete!)
- Adds `{12010, nullptr, "SetButtonConfigLeft"},` undocumented IHidServer.
- Adds new commands for `ngc:u` (`Mask2` and `Check2`)
- Adds new commands for system settings server (GetHttpAuthConfig) for webapplet
- Removes incompatible firmware popup warning.

Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored by: maufeat sahyno1996@gmail.com

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3004
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-16 22:15:09 +01:00
crueter b690813196 [externals] FFmpeg -> v8.0-be99d2c0b2, OpenSSL -> v3.6.0-e3608d80df, SDL2 -> 2.32.10-38e0094637 (#3003)
FFmpeg:
- builds for FreeBSD, OpenBSD, Solaris
- minsizerel
- Proper system lib linking on MinGW
- removed shared stuff entirely outside of android because their build system SUCKS

OpenSSL:
- macOS universal
- Proper system lib linking on MinGW

SDL2:
- macOS universal

Both are now based on branches/commits rather than tags (since their respective release branches have a ton of new stuff lol)

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3003
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-11-16 04:59:30 +01:00
MaranBr b9f54f4979 [vk] Fix EDS on AMD GPUs (#3026)
This fixes a regression on AMD GPUs.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3026
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-15 18:24:47 +01:00
Caio Oliveira 7e730a121b [tools] MSVC environment loader, POSIX vulkan/MSVC install scripts (#2993)
* also move install-vulkan-sdk.ps1 to tools

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2993
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-15 17:53:13 +01:00
SDK Chan 680384f7b8 [gpu/NVDRV] Unstub SetChannelPriority and adjust ChannelSetTimeSlice (#3017)
Games usually rely on either 1 of this services or both.
The last call adjusts channel_timeslice.
This behavior closely resembles Ryujinx accurate behavior for setting the channel_timeslice accordingly to the situation.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3017
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
2025-11-15 14:49:43 +01:00
lizzie a27914f0f4 [vk] quick fix for EDS1,2 with VIDS (#3022)
Here: src/video_core/renderer_vulkan/vk_pipeline_cache.cpp --> .has_dynamic_vertex_input = device.IsExtVertexInputDynamicStateSupported() && dynamic_state > 0

And

Here: src/video_core/renderer_vulkan/vk_rasterizer.cpp --> if (device.IsExtVertexInputDynamicStateSupported() && dynamic_state > 0) {

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3022
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-15 08:15:12 +01:00
Shinmegumi 3f226678dd [vk] Fix fallback viewport/scissor origin handling (#294)
When viewport_scale_offset_enabled is disabled, the fallback path
previously assumed a top-left origin for both viewport and scissor.
This caused incorrect positioning or inverted geometry when the GPU
state expected a lower-left origin.

This change:
- Adjusts viewport setup: if window_origin is lower-left, shift Y and
  flip height negative to emulate lower-left in Vulkan’s top-left space.
- Updates scissor setup: recalculates Y for lower-left origin and
  ensures width/height fall back to 1 if zero, avoiding invalid extents.

This aligns Vulkan’s viewport/scissor behavior with Maxwell state,
fixing rendering issues in paths without scale/offset enabled.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/294
Co-authored-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-committed-by: Shinmegumi <shinmegumi@eden-emu.dev>
2025-11-14 15:13:29 +01:00
lizzie e9d84d098d [dynarmic] attempt fix totk regression from #358 (#3013)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3013
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-14 15:07:13 +01:00
xbzk 32db6c1877 [renderer] NG ragebound workaround via LoadOverrides + vk_rasterizer UpdateBlending TouchBlendequations Rework (#2934)
this pull should impact ninja gaiden ragebound only! it makes it playable past stage 4-1.
it contains a workaround for missing maxwell_3d's iterated_blend functionality, which fixes several graphics all over the game.
the issue causes transparency enabled blends (mostly lighting fx) to be wrongly blended into destination, turning textures into black frames.
in stage 4-1 there are lighthing layers in the foreground, causing sprites layer to become overlapped by these opaque black frames, including entire screen in a mid boss fight, making it unplayable* (players maneuvered by turning immortal option on and swinging sword all around until defeating it).
also only in stage 4-1 the fix has a short drawback: when you buff up next attack these problematique blends will be drawn back as black frames, but only for a split second, so no big deal.
this workaround was already discovered and available in PR 302,  but in an unconventional way for a game specific override, so we did forbidden it. now it uses classic game specific override solution exampled in core.cpp's System::Impl::LoadOverrides method, so now i guess it's worth to merge it and deliver this to players until we harness iterated_blend control.

additionally I've slightly reworked vk_rasterizer.cpp's RasterizerVulkan::UpdateBlending, if (state_tracker.TouchBlendEquations()) {...} session.
it was made in a way that for a single blend, it exhaustly calls 48 (6 x 8) MaxwellToVK redundant functions, and declared a lambda function inside a 8 laps loop.
reworked it so that instead of 48 calls it makes only the necessary 6 calls, and then merely safely copy the result for the other 7 times.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2934
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-13 14:01:32 +01:00
lizzie 8eaa7c28ce [common] provide fallback for lack of atomic u128 support (#2999)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2999
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-13 13:27:32 +01:00
lizzie 3edfcabdea [dist] small low-fi version of the icon w/o antialias artifacts (#3006)
This version of the icon is mainly so the main one doesn't look like it has been compressed like a JPEG when shown on the taskbar :)
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3006
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-13 13:27:03 +01:00
lizzie 450c483de0 [cmake, externals/ffmpeg]: fix Solaris and BSD* builds with troubling makes (#3014)
Partial backport of https://github.com/pflyly/eden-nightly/blob/main/patches/solaris.patch

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3014
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-13 13:26:40 +01:00
lizzie 66db2613b5 [common] fix formatting of swapped u32_le/u64_le for BE targets (#2998)
Fixes a bunch of errors :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2998
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-13 13:23:46 +01:00
lizzie 9a046190c7 [shader_recompiler] macro-ify flow_test and attribute (#2900)
Of course - macros my beloved :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2900
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-13 13:22:02 +01:00
kleidis cfbef5c487 [android] Setting to manually set app language (#2951)
It is on the app settings section

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2951
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-11-13 03:45:58 +01:00
kleidis f51d61e4a4 [android] Use spinbox setting type for CPU_TICKS (#2952)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2952
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-11-13 03:45:41 +01:00
lizzie ba9e03a612 [shared_recompiler/maxwell] fix SURED() wrong encodings (#2983)
SURED does NOT have a binding register and stuff, it is strictly just a binding-offset * 4

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2983
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-13 03:40:29 +01:00
crueter 7832afc5dd [externals] update nx-tzdb to 121125 (#3011)
real gzipped archive

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3011
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-13 03:25:55 +01:00
Caio Oliveira 028765867f externals: Fix Debug builds and remove PCH leftover (#3000)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3000
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-13 03:20:38 +01:00
MaranBr d89df63a28 [video_core] Clean up the code and fix some inconsistences (#3015)
This cleans up the code and fixes some inconsistencies in the EDS settings.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3015
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-13 03:04:00 +01:00
crueter 87c4f658ce [ci] tx update ci (#3008)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3008
2025-11-12 05:21:49 +01:00
crueter b7584cb2c3 [ci] push sources on every master push (#3007)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3007
2025-11-12 04:38:32 +01:00
crueter f32f356c40 [desktop] always include common/detached_tasks.h (#3002)
Co-authored-by: Pabel Sobolev <contact@paveloom.dev>
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3002
2025-11-11 07:44:14 +01:00
crueter 7ca657d22f [cmake] allow static MinGW/macOS builds; fix clangarm64 (#2994)
Requires qt6-static, obviously... at least for eden. eden-cli also can
be built fully static
Notable challenges n such:
1. VkMemAlloc conflicts with Qt, since it embeds vk_mem_alloc.h in
   qrhivulkan; we can get around this by conditionally defining
   VMA_IMPLEMENTATION; that is, define it in the SDL2 frontend and undef
   it in the Qt frontend. It's not ideal, but I mean... it works, no?
2. find_library, pkgconfig, and some Config modules will always look for
   a .dll, so we have to tell CMake to look for .a
3. In spite of this, some will end up using .dll.a (implib) as their
   link targets; this is, well, bad, so we create a find_library hook
   that rejects dll.a
4. Some libraries have specific configs (boost lol)
5. Some libraries use _static targets (zstd, mbedtls)
6. Some extra libraries need to be linked, i.e. jbig, lzma, etc
7. QuaZip is sad

Needs testing on all platforms, and for both frontends on desktop, to
ensure Vulkan still works as expected.

(also: CI). Resulting executables are:
- 71MB for eden.exe
- 39MB for eden-cli.exe

Considering the entire libicudt is included (thanks Qt), that's a great size all things considered. No need to bundle all those plugins and translation files too.

Theoretically, this lays the groundwork towards fully static executables for other platforms too; though Linux doesn't have a huge benefit since AppImages are needed regardless. eden-room though maybe?

Fixes comp for clangarm64 because -msse4.1

Also allows macOS to build with qt6-static. macOS can't build static executables, but with these changes it ONLY relies on system libraries like libc and frameworks. So in theory we don't even need macdeployqt.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2994
2025-11-11 06:22:33 +01:00
MaranBr 7764cdd57e [am] Improve some error messages (#2996)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2996
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-10 23:32:50 +01:00
PavelBARABANOV 42863027e2 Revert "[core/memory] Remove defered heap allocation on Linux." (#2974)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2974
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-11-09 22:42:09 +01:00
crueter 08f3639c80 [desktop, fs] main_window separation; fix Ryujinx save data link issues (#2929)
Some genius decided to put the entire MainWindow class into main.h and
main.cpp, which is not only horrific practice but also completely
destroys clangd beyond repair. Please, just don't do this.

(this will probably merge conflict to hell and back)

Also, fixes a bunch of issues with Ryujinx save data link:
- Paths with spaces would cause mklink to fail
- Add support for portable directories
- Symlink detection was incorrect sometimes(????)
- Some other stuff I'm forgetting

Furthermore, when selecting "From Eden" and attempting to save in Ryujinx, Ryujinx would destroy the link for... some reason? So to get around this we just copy the Eden data to Ryujinx then treat it like a "From Ryujinx" op

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2929
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-11-09 18:07:38 +01:00
Bix e13c7ef3f8 [dist] Switch back to default Eden logo (#2990)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2990
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2025-11-08 23:16:50 +01:00
unknown 89dd133a2f [frontend] Remove QDockWidget Wait Tree (#2949)
No one uses it and knows how to use it. So, remove it and replace it later with something more useful :)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2949
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-11-08 22:16:30 +01:00
John 86e9c32800 [desktop] Save option location in the Data Manager tool fix (#2986)
The first attempt missed a few files and did not move it properly.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2986
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2025-11-08 19:41:35 +01:00
lizzie f1cf30bc2a [dynarmic] fix build error for dynarmic_tests_generator on aarch64 (#2978)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2978
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-08 18:47:55 +01:00
John 5af5214451 [desktop] Move save option location in the Data Manager tool. (#2985)
Move the save option further away from the shader option to help alleviate users accidents when deleting data.

(I slipped and I accidentally deleted all my saves instead of shaders when testing so many builds)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2985
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2025-11-08 18:46:30 +01:00
lizzie 312c1cc0f6 [shader_recompiler] Simplify translate loop and directly call (the now uniform functions); remove repetitive declarations on impl.h (#2972)
Function polymorphism where it wasn't needed? especially on tight code loops like translating code and whatnot?
You may think the compiler was fine with this but nah, it just made codegen for all those paths; I didn't check LTO but I'd assume it behaves the same (since the "black box" from most walkers suck) - basically bunch of code that isn't longer used
Also uniformly declaring all functions (i.e same args, return value) makes the entire switch statment way nicer

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2972
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-08 04:55:03 +01:00
MaranBr 576c4e5f77 [audio_core] Fix audio reverb effect acording to specs (#2976)
This fixes the audio reverb issue acording to specs. Known for affecting The Legend of Zelda: Echoes of Wisdom.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2976
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-08 03:50:51 +01:00
lizzie 84cf3e8c84 [nce] remove software prefetching instances (#2857)
May be a complete hit or miss on performance with NCE
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2857
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-08 00:42:10 +01:00
lizzie 45a2008aa6 [common] replace Common::(DerivedFrom, IsArithmetic, Size, ConvertibleTo, IsIntegral) with libstdc++ equivalents (#290)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/290
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 17:03:01 +01:00
lizzie 8f6e0aa2cb [tools, hle/kernel] generate condensed version of svc.cpp; move svc_generator.py and generate_converters.py to tools (#2791)
Eventually we'd want cmake to do the build for us (as a build step) instead of having git be polluted with commits to update the autogenerated file...

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2791
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 17:00:53 +01:00
lizzie ca0bc65531 [cmake] fix compilation for Intel Atom N455 (#2872)
Patience is key when building from source on an Intel Atom N455.

Of course, no SSE4.1 is in an atom... which is so unfortunate :(
We only get SSSE3 - but CI handles for building better codegen doesn't it?

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2872
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 16:58:41 +01:00
lizzie a1930d1063 [dynarmic] remove MCL_ARCHITECTURE macros; fix unreachable macro builtin (#2889)
Eventually we shall use std::unreachable() ONCE all platforms support it :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2889
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 16:50:14 +01:00
lizzie 48843306e2 [compat] Fix other DragonFlyBSD/NixOS issues (#2860)
Uh - the other pr that had "Fix dragonfly" got commits lost and I didn't notice... oops; cherry picked them back through :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2860
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-07 16:50:03 +01:00
Caio Oliveira 159482a7a9 Revert "[vk] Clean up Extended Dynamic State code" (#2970)
* this PR need more work (as it break Eden on Windows+AMD)

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

---

Revert "[vk] Add back VIDS but disable on EDS0 (#2957)"

This reverts commit 1c4dae066b.

Revert "[vk] disable VK_EXT_vertex_input_dynamic_state again (#2954)"

This reverts commit 9406438d51.

Revert "[vk] Clean up Extended Dynamic State code (#2947)"

This reverts commit 612da00d1b.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2970
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-07 14:01:28 +01:00
MaranBr 0510f0bdbc [audio_core] Increase RingBuffer and SinkBuffer size a bit more (#2964)
This helps weaker CPUs maintain consistent audio playback while keeping latency low.

Complement to #2944.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2964
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-07 01:42:57 +01:00
MaranBr 569dbfe8c0 [video_core] Increase MAX_MIP_LEVELS to 16 according to specs (#2965)
This increases MAX_MIP_LEVELS from 14 to 16, according to specs.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2965
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-07 01:42:52 +01:00
lizzie 8412e64bb0 [dynarmic] fix qlaunch (#2967)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2967
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-06 22:37:52 +01:00
JPikachu 1c4dae066b [vk] Add back VIDS but disable on EDS0 (#2957)
Should fix regressions from removing it while also fixing black screen with it enabled

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2957
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-11-05 21:25:23 +01:00
crueter 9406438d51 [vk] disable VK_EXT_vertex_input_dynamic_state again (#2954)
DO NOT REMOVE THIS! EVER! EVEN IF MESA CLAIMS TO FIX IT!

A few months ago, Aleksandr and I did extensive testing on a 6600 and
6950XT and were able to confirm that VK_EXT_vertex_input_dynamic_state
is indeed broken beyond repair on RADV. MESA has claimed multiple times
to fix this, yet it's never budged once (average GitLab users)

Most games literally do not work without this. DO. NOT. REMOVE.
EVER!

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2954
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-05 05:46:23 +01:00
JPikachu 612da00d1b [vk] Clean up Extended Dynamic State code (#2947)
- Removed forced dynamic state 0 logic
- Restore and update the removal of broken states on certain drivers
- Inside 'vk_rasterizer.cpp' make 'UpdateDynamicStates' only check device
   capabilities directly instead of relying on user settings.
- Add a 'Force Unsupported Extensions' toggle that:
   "Bypasses all driver workarounds and safety checks.
     May cause crashes, graphical glitches, or instability.
     Only enable for testing purposes."

Cleans up EDS logic and adds new 'Force Unsupported Extensions' toggle,
Fixes vertex explosions in 'Pokemon: Legends ZA' when EDS is set to 0.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2947
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-11-05 02:20:09 +01:00
JPikachu 4b34a5c9fa [am] Stub ReleaseSleepLock and ReleaseSleepLockTransiently (#2902)
Should fix some things in Super Mario Odyssey
Co-authored-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2902
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-11-04 22:36:51 +01:00
lizzie 504df4856d [core/loader] Implement a bit improper ASLR (#2945)
A bit improper of an ASLR - it does something but something good? Who knows...
All I know is that there is a non-uniform distrobution for rand() and that rng_seed is likely a better solution?
I don't know

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2945
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-04 22:35:34 +01:00
xbzk 6abaee94a6 fix for the rotate -> unpause bug (#2938)
Some lore:
On Android, whenever you pause emulation, next you will a lot likely move your phone, and then proly cause a rotation.
Unpause upon rotation makes me unpause my games accidentally very often.
I acknowledge that as a bug, and believe most will agree.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2938
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-04 16:59:06 +01:00
crueter 4bf2e0a7aa [dynarmic] Add a formatter for Dynarmic::IR::Opcode (#2948)
https://github.com/gentoo/guru/blob/fa6dcae7027e4c4d5b71fadcfa7dc01af8ff2358/games-emulation/eden/files/eden-0.0.4_rc1-add-a-formatter-for-Dynarmic-IR-Opcode.patch

Co-authored-by: Pavel Sobolev <contact@paveloom.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2948
2025-11-04 08:42:35 +01:00
crueter 82a476d458 [cmake] ffmpeg: use static on MSVC (#2946)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2946
2025-11-04 07:05:52 +01:00
MaranBr ac2287f261 [audio_core] Slightly increase audio latency (#2944)
This slightly increases audio latency to prevent audio skipping in some games, such as Super Mario Odyssey when playing videos.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2944
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-11-04 00:23:03 +01:00
lizzie dd24ef244d [dynarmic] fix assert for referencing a non-initialized part of the boost::stable_vector container (#2940)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2940
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 21:09:14 +01:00
lizzie 5cc218084b [cmake] account for sysroot when cross compiling for SunOS/FBSD/etc; dynarmic now uses ARCHITECTURE_* from global defs (#2928)
fixes when cross compiling for fbsd/openbsd

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2928
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 21:08:48 +01:00
lizzie c0663ccd6b [core/arm] more verbose backtrace showing ALL of the thread's context state (#2924)
Should make backtraces infinitely better :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2924
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 21:08:02 +01:00
lizzie 8a7fe32a2c [common] Do not expose platform specific Crash() macro that is only used ever once (#2909)
thing is only ever used once and its also platform specific... uh

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2909
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 21:07:30 +01:00
lizzie 4b0bcfb0f7 [compat] Windows 8.1 support (#2772)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2772
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 21:06:51 +01:00
lizzie 82eb5a03f4 [core/arm] introduce vtable bouncing (#2943)
Basically this just makes functions that go into zero-page or invalid addresses "bounce" back (with a return err of 0) such that it emulates a subroutine returning appropriatedly... this is mainly inspired by [this particular commit](https://git.citron-emu.org/Citron/Emulator/commit/fbb4f5c015d778ed0c8e2d91b01dcdffd7da9681); with the key difference of accounting for the scheduler fucking up some random bs.

I don't like this hack but anyways maybe it fixes something?

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2943
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 20:36:38 +01:00
lizzie 0e6ea2d9d6 [shader_recompiler] Add IAbs64 to prevent errors when using I2F with a 64-bit packed CBUF variant (#2918)
- Using I2F cbuf variant (packed 32x2 aka. U64)
- Code will call IAbs() if some conditions are met (signed + abs bit)
- Uh oh we don't have a variant for 64 bits!
- Fuck now we just made BAD ir code :(

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2918
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-03 20:20:19 +01:00
crueter 6a9ad5e1ea [docs] full Gentoo caveats/deps (#2939)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2939
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-02 23:56:25 +01:00
Caio Oliveira 903106c9b2 [audio_core] Decrease wait_for a little bit (#2937)
This fixes an audio problem on Steam Deck.

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2937
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-02 22:44:17 +01:00
crueter c70abc8e43 [cmake, docs] msys: allow bundled FFmpeg, update dep/caveat docs, faster linking on Release mode (#2921)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2921
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-11-02 08:15:48 +01:00
crueter 8ae7974092 [ssl] fix bundled OpenSSL ca cert issue (#2932)
I believe this is the final battle with OpenSSL

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2932
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2025-11-02 04:01:48 +01:00
crueter def4349e7a [dist, android] update translations from Transifex (#2917)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2917
2025-11-01 07:25:28 +01:00
lizzie fe6b6fbde5 [shader_recompiler] simplify decoder table logic and let compiler do tables for us (#2915)
The compiler is very smart, I trust the compiler to make a proper decoder selector rather than rolling our own.

Probably mostly benefitted on PGO builds.

Directly affects cache recompilation times (test with pipeline shaders OFF to force shaders to rebuild :)

Also restores CCTLT so we have the full ISA (or do we? Is ISBEWR missing? - someone should run fuzzing :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2915
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-01 03:57:28 +01:00
JPikachu ea6c3c379c [cmake] Re-enable cubeb for FreeBSD (#2916)
Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2916
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-11-01 03:49:08 +01:00
JPikachu aa93e0cbb1 [video_core] Bypass mip level assertion to ASSERT_MSG (#2914)
This will bypass the check and continue execution,
preventing crashes in cases where games (like CTGP-DX) may request
more mip levels than supported. This is a temporary solution to bypass
instead of ending the crashing when asserts fail.

Co-authored-by: MaranBr <maranbr@outlook.com>

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2914
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-11-01 01:36:03 +01:00
JPikachu ead5978b34 [kernel] Implement code address offset for Skyline compatibility (#2858)
- Add debug logging for 32-bit syscall argument tracking.

- Add CodeStartOffset constant (0x500000) applied to only 32-bit code address space
  types in KProcess::LoadFromMetadata.

- Replace CheckMemoryStateContiguous with two-stage CheckMemoryState
  in KPageTableBase::UnmapCodeMemory to discover and verify memory
  state more accurately.

Based on similar fixes in Ryujinx (commit 5e9678c8fe)
Fixes compatibility with:
- Skyline 32-bit modding framework
- CTGP-DX (Mario Kart 8 Deluxe mod)
- Other homebrew using 32bit Skyline

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2858
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-10-31 19:49:37 +01:00
lizzie bfb112dad1 [core/hle/kernel] fix scoped JIT remnants (#2912)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2912
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 19:22:51 +01:00
MaranBr 2d3ba3e5dd [audio_core] Remove unused files and make audio rendering more safe (#2903)
This removes unused files left over in the project and makes audio rendering more safe to avoid any kind of desynchronization or muting.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2903
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-31 18:00:35 +01:00
lizzie 36b736482a [network] Fix potential infinite hang when generating fake IPs (#2898)
ALWAYS bound your loops :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2898
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 17:38:04 +01:00
lizzie dbc98f758e [core/memory] Remove defered heap allocation on Linux. (#2587)
Authored-by: weakboson <weakboson@eden-emu.dev>
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2587
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 17:37:21 +01:00
kleidis 84db3351ab [android] Various UX fixups / Improvements (#2870)
- Swap import / export icons on InstallablesFragment and GamePropertiesFragment
- Redesign AddonFragment
- Fix up colors for multiplayer bottom sheets
- Fix up padding in multiplayer lobby browser

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2870
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-10-31 17:23:15 +01:00
lizzie 3a54d322ab [common] Common::Size -> std::size (#2910)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2910
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 17:22:44 +01:00
lizzie f9773fa908 [dynarmic] simplify assert macro usage (Only ASSERT/DEBUG_ASSERT are needed) (#2890)
- replace instances of ASSERT() with those where UNREACHABLE() should be used instead
- debuggers exist for a reason, you can't just debug an issue in dynarmic with just printing fancy text... you need to inspect values and alldat - while yes the asserts are "useful"; there is this beautiful thing called backtraces
- this will indirectly speedup the main decoder loop because of the added UNREACHABLE()
- this also removes a bunch of macros that were redundant
- the weird trick of [&](){}() is really funky, just do what everyone has done for the past 30 years and use a `do { <thing> } while(0)` :)

I may or may not have missed one assert or messed up my regex substitutions...

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2890
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 17:22:06 +01:00
lizzie 2dc6d773ee [common, hle/kernel] Remove LTO_NOINLINE (#2908)
- Dont just tell the compiler what to inline/what not to inline; the compiler will be pissed off and make bad codegen
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2908
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 15:13:31 +01:00
lizzie 402d8e833d [dynarmic/tests] fix dynarmic_test_generator link error (#2906)
Missed the A32 interface impl of Disasemble() in x86_64
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2906
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-31 13:22:38 +01:00
lizzie d498db1106 [dynarmic] nuke zydis/zycore out of orbit forever (#2893)
LLVM does what Zydisn't
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2893
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-30 15:00:14 +01:00
crueter e93159b047 [qt] clean up some orphaned_profiles bugs; add help (#2894)
Some weird edge cases of "phantom" profiles that are actually needed
for... reasons I guess

Also, fixed some of the logic w.r.t empty checking, plus added a help
page

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2894
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-30 11:03:08 +01:00
lizzie d989166044 Revert "[docs] Add @Ribbit to video_core/ and shader_recompiler/ CODEOWNERS (#2892)" (#2896)
This reverts commit 206e7af162.

?ploo

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2896
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-30 04:47:32 +01:00
lizzie c96defb80d Reapply PRs #2778 and #2812 (#2867) (#2868)
Reverts the "problematic" part of the pr (swap of s64/F16x2FTZRN) + leaves a very visible comment for newcomers (since yes, disas says it should be like that but oh well)
 Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2868
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-30 03:47:56 +01:00
MaranBr 06275885f1 [video_core] Remove redundant check on image_view and image_view_info (#2891)
This removes a redundant check on image_view and image_view_info. This check is not needed here.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2891
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-30 03:45:43 +01:00
lizzie 206e7af162 [docs] Add @Ribbit to video_core/ and shader_recompiler/ CODEOWNERS (#2892)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2892
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 19:38:24 +01:00
lizzie cdf4ce07bc [dist] Halloween icons (#2886)
Graphic design is my passion?
eden_named.ico wasn't used by anything
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2886
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:17:50 +01:00
Caio Oliveira 2f591d33d3 [meta] Add option to FORCE X11 as Graphics Backend (#2820)
* save the option on a external file because settings
  are loaded AFTER Qt window is created and then
  the graphics backend is already applied

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2820
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Shinmegumi <shinmegumi@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-10-29 13:16:57 +01:00
lizzie e4b0c03a22 [dynarmic] use (v)pshufb (SSSE3+) for VREV32/64 emits (#2851)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2851
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:12:39 +01:00
lizzie 9582dfffee [core/hle/service] use single lambda dispatcher as opposed to spamming 48+6 tiny cold cloned capturing lambdas (#2880)
Cold clones suck

This is a very insignificant change that shouldn't even affect anything except the removal of some cold clones (also it will make your backtraces a bit nicer)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2880
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:12:07 +01:00
DraVee cf9f78636a [cmake] if CCACHE is set but not found, make it fatal (#2885)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2885
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: DraVee <caiooliveirafarias0@gmail.com>
Co-committed-by: DraVee <caiooliveirafarias0@gmail.com>
2025-10-29 13:09:40 +01:00
lizzie ae46778cc3 [qt, discord-rpc] Don't use named variant for icon (#2888)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2888
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:09:25 +01:00
lizzie c31761ab75 [tools] fix optimize-assets not being multithreaded due to -print0 (#2887)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2887
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 13:09:05 +01:00
lizzie b50f8c620b [dynarmic] replace mcl::bit_cast with std one (#2866)
Don't merge till it works on steamdeck :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2866
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 04:10:02 +01:00
lizzie fa718acfbe [tools, android/res] Remove unused strings, update unused-strings.sh to work on POSIX shells (#2879)
I had this pending but oh well, the double sed is fine for sh I believe
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2879
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:26:09 +01:00
lizzie ce0a299bdb [qt] do not fatally error out immediately if OpenGL is missing some extensions (#2876)
It may be possible to run without the extensions, with decreased stability of course (or partial implementation thereof)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2876
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:25:22 +01:00
crueter d3dbabcfc7 [docs] debug log/gfx debug info (#2871)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2871
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-29 03:24:20 +01:00
lizzie effe8109a7 [frontend] fix Simpleini warnings SI_NO_CONVERSION macro being redefined when provided by cmdline (freebsd, linux, etc) (#2877)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2877
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:23:46 +01:00
lizzie 2924297790 [qt] move Discord/revolt/X links to the about section (#2883)
highly subjective change
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2883
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:23:25 +01:00
lizzie 5c6aaa7eb1 [video_core/vic] remove handrolled vector implementation that also uses software prefetching(!!!!); don't try to outsmart compiler - also remove template spam (#2856)
Also removes sse2neon :)
Software prefetching SUCKS and it's evil don't do it
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2856
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-29 03:13:24 +01:00
MaranBr 83c162d80d [video_core] Fix regression on image_view and image_view_info (#2873)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2873
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-29 00:07:13 +01:00
lizzie 1a2d1821b5 [meta] add missing license headers for some .cmake/.sh (#2878)
Mainly so doing `UPDATE=1 .ci/license-header.sh` doesnt just spam them everytime (I have like a copy of them on almost every stash ever since haha)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2878
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 23:54:45 +01:00
lizzie a9b87077f8 [cmake] add native build preset in aarch64 (#2874)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2874
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 23:52:49 +01:00
lizzie 2e092d5f5d [cmake] remove unused YUZU_UNIX define (#2875)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2875
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 23:52:38 +01:00
lizzie a5996c7511 [dynarmic] Refactoring to reduce latency hit from recompilation (#358)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/358
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 23:42:31 +01:00
lizzie 1c57172524 [cmake] fix cpp-jwt build fail even if ENABLE_UPDATE_CHECKER is defined but NOT ENABLE_WEB_SERVICE (#2881)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2881
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 23:33:30 +01:00
crueter d34b44ce39 [desktop] move "Link to Ryujinx" (#2869)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2869
2025-10-28 22:05:23 +01:00
MaranBr ecf7af0cde Revert PRs #2778 and #2812 (#2867)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2867
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-28 18:56:03 +01:00
unknown 6b01c13975 Revert "[dynarmic] replace mcl::bit_cast with std::bit_cast; fix IR_emit codepath warnings for UNREACHABLE(); remove type trait mcl::integer_of_size dependency (#2775)" (#2863)
This reverts commit 61ab1be0e7.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2863
Co-authored-by: unknown <sahyno1996@gmail.com>
Co-committed-by: unknown <sahyno1996@gmail.com>
2025-10-28 14:14:42 +01:00
Ribbit 15becaa5a3 [Audio] Tighten sink queue back pressure (#2840)
Co-authored-by: Ribbit <ribbit@placeholder.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2840
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-28 04:26:58 +01:00
Ribbit 3d4bb08cfc Revert "[Shader Recompiler] Caching optimization for Texture_Pass (#481)" (#2859)
This commit has some bugs that causes FPS drops, and crashes after playing for more than 1hr+.

Needs to be reworked and further tested.

Co-authored-by: Ribbit <ribbit@placeholder.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2859
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Ribbit <ribbit@eden-emu.dev>
Co-committed-by: Ribbit <ribbit@eden-emu.dev>
2025-10-28 04:26:45 +01:00
MaranBr b2ac18173f [video_core] Fix more edge cases in image_view and image_view_info (#2853)
This fixes more edge cases where incorrect textures were used in image_view and image_view_info.

Complement to PR 2830.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2853
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-10-28 04:25:23 +01:00
crueter 39f226a853 [qt] Ryujinx save data link (#2815)
This adds an action to the Game List context menu that lets users link
save data from Eden to Ryujinx, or vice versa.

Unfortunately, this isn't so simple to deal with due to the way Ryujinx's saves work. Ryujinx stores its saves in the... config directory... in `bis/user/save`. Unlike Yuzu, however, it doesn't store things by TitleID, instead it's just a bunch of directories from 000...01 to 000...0f and so on. The way it *maps* TitleID to SaveID is via `imkvdb.arc` in `bis/system/save/8000000000000000/0/` and also an identical copy in the `1` directory for... some reason. `imkvdb.arc` is handled by `FlatMapKeyValueStore` in LibHac, which, as the name implies, is a key-value storage system that `imkvdb.arc`, and seemingly `imkvdb.arc` alone, uses. The way this class is written is really weird, almost as if it's designed to accommodate more types of kvdbs... but for now we can safely assume that there aren't gonna be any other `kvdb` implementations added to HorizonNX.

Regardless, the file format is ridiculously simple so I didn't actually need to do a deep dive into C# code... of which I can basically only read Avalonia. A simple `xxd` on the `imkvdb.arc` is all that's needed, and here's everything that matters:
- The `IMKV` magic header (4 bytes)
- 8 bytes that don't really have anything useful to us, except for a size byte (presumably a `u32`) strewn at offset `0x08` from the start of the file, which is useless to us
- Then we start the `IMEN` list. I don't know what the `IM` stands for, but `IMEN` is just, well, an ENtry. Offsets shown are relative to the start of the `IMEN` header.
  * 4-byte `IMEN` magic header at 0x0
  * 8 bytes of filler data. It contains two `0x40` bytes, but I'm not really sure what they do
  * TitleID (u64) at `0xC`, for example `00a0 df10  501f 0001` for Legends: Arceus (the byte order is swapped)
  * 0x38 bytes of filler starting at offset 0x14
  * SaveID (u64) at `0x4C`, for example `0a00 0000 0000 0000` for my Legends: Arceus save
  * 0x38 bytes of filler starting at offset 0x54

Full example for Legends: Arceus:
```
000001b0: 494d 454e 4000 0000 4000 0000 00a0 df10  IMEN@...@.......
000001c0: 501f 0001 0100 0000 0000 0000 0000 0000  P...............
000001d0: 0000 0000 0000 0000 0000 0000 0100 0000  ................
000001e0: 0000 0000 0000 0000 0000 0000 0000 0000  ................
000001f0: 0000 0000 0000 0000 0000 0000 0a00 0000  ................
00000200: 0000 0000 0000 0000 0000 0000 0000 0000  ................
00000210: 0000 0000 0100 0000 0000 0000 0000 0000  ................
00000220: 0000 0000 0000 0000 0000 0000 0000 0000  ................
00000230: 0000 0000 0000 0000 0000 0000 494d 454e  ............IMEN
```
Ultimately, the size of the `IMEN` sits at 0x8C or 140 bytes. With this knowledge reading all the TitleID -> SaveID pairs is basically free, and outside of validation and stuff is like 15 lines of relevant code. Some interesting caveats, though:
- There are two entries for some TitleIDs for... some reason? Ignoring the second one seems to work though.
- Within each save directory, there are directories `0` and `1`... and only `0` ever seems used??? It's where Ryujinx points you to for save, so I just chose to use that.

Once everything is parsed, the rest of the implementation is extremely trivial:
- When the user requests a Ryujinx link, match the current program_id to the corresponding SaveID in `imkvdb`
- If it doesn't exist, just error out (save data is probably nonexistent)
- If it does though, give the user the option to use Eden's current save data OR Ryujinx's current save data.

Old save data is deleted depending on which one you chose.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2815
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-10-28 03:46:47 +01:00
lizzie 61ab1be0e7 [dynarmic] replace mcl::bit_cast with std::bit_cast; fix IR_emit codepath warnings for UNREACHABLE(); remove type trait mcl::integer_of_size dependency (#2775)
- std::bit_cast already on libc++ (see also #2774)
- type trait is a 5-liner for u8/u16/u32/u64
- UNREACHABLE(); can just be converted into __builtin_unreachable() (TODO: eventually phase out to std::unreachable() once all platforms support it)\
The templatery parametrization is creating many copies of the same function, polluting i-cache and just bloating code size for minimal savings (and in fact could be negative net savings because of the bloated code size) - this is mostly in preparation to a partial removal of template<size_t XXX> in functions to remove instancing (think of the function being copied x4 times... because the compiler is forced to inline it...)
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2775
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 03:46:24 +01:00
lizzie 3ba9769d7a [docs/user] add reshade instructions to fix flickers and such (#2848)
mini-tutorial courtesy of bob
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2848
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-10-28 03:44:38 +01:00
861 changed files with 104718 additions and 97040 deletions
+107 -7
View File
@@ -1,21 +1,121 @@
#!/bin/bash -e
#!/bin/sh -e
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
export NDK_CCACHE=$(which ccache)
NUM_JOBS=$(nproc 2>/dev/null || getconf _NPROCESSORS_ONLN 2>/dev/null || echo 2)
export CMAKE_BUILD_PARALLEL_LEVEL="${NUM_JOBS}"
ARTIFACTS_DIR="$PWD/artifacts"
if [ ! -z "${ANDROID_KEYSTORE_B64}" ]; then
: "${CCACHE:=false}"
RETURN=0
usage() {
cat <<EOF
Usage: $0 [-t|--target FLAVOR] [-b|--build-type BUILD_TYPE]
[-h|--help] [-r|--release] [extra options]
Build script for Android.
Associated variables can be set outside the script,
and will apply both to this script and the packaging script.
bool values are "true" or "false"
Options:
-r, --release Enable update checker. If set, sets the DEVEL bool variable to false.
By default, DEVEL is true.
-t, --target <FLAVOR> Build flavor (variable: TARGET)
Valid values are: legacy, optimized, standard, chromeos
Default: standard
-b, --build-type <TYPE> Build type (variable: TYPE)
Valid values are: Release, RelWithDebInfo, Debug
Default: Debug
Extra arguments are passed to CMake (e.g. -DCMAKE_OPTION_NAME=VALUE)
Set the CCACHE variable to "true" to enable build caching.
The APK and AAB will be output into "artifacts".
EOF
exit "$RETURN"
}
die() {
echo "-- ! $*" >&2
RETURN=1 usage
}
target() {
[ -z "$1" ] && die "You must specify a valid target."
TARGET="$1"
}
type() {
[ -z "$1" ] && die "You must specify a valid type."
TYPE="$1"
}
while true; do
case "$1" in
-r|--release) DEVEL=false ;;
-t|--target) target "$2"; shift ;;
-b|--build-type) type "$2"; shift ;;
-h|--help) usage ;;
*) break ;;
esac
shift
done
: "${TARGET:=standard}"
: "${TYPE:=Release}"
: "${DEVEL:=true}"
TARGET_LOWER=$(echo "$TARGET" | tr '[:upper:]' '[:lower:]')
case "$TARGET_LOWER" in
legacy) FLAVOR=Legacy ;;
optimized) FLAVOR=GenshinSpoof ;;
standard) FLAVOR=Mainline ;;
chromeos) FLAVOR=ChromeOS ;;
*) die "Invalid build flavor $TARGET."
esac
case "$TYPE" in
RelWithDebInfo|Release|Debug) ;;
*) die "Invalid build type $TYPE."
esac
LOWER_FLAVOR=$(echo "$FLAVOR" | sed 's/./\L&/')
LOWER_TYPE=$(echo "$TYPE" | sed 's/./\L&/')
if [ -n "${ANDROID_KEYSTORE_B64}" ]; then
export ANDROID_KEYSTORE_FILE="${GITHUB_WORKSPACE}/ks.jks"
base64 --decode <<< "${ANDROID_KEYSTORE_B64}" > "${ANDROID_KEYSTORE_FILE}"
echo "${ANDROID_KEYSTORE_B64}" | base64 --decode > "${ANDROID_KEYSTORE_FILE}"
SHA1SUM=$(keytool -list -v -storepass "${ANDROID_KEYSTORE_PASS}" -keystore "${ANDROID_KEYSTORE_FILE}" | grep SHA1 | cut -d " " -f3)
echo "-- Keystore SHA1 is ${SHA1SUM}"
fi
cd src/android
chmod +x ./gradlew
./gradlew assembleMainlineRelease
./gradlew bundleMainlineRelease
set -- "$@" -DUSE_CCACHE="${CCACHE}"
[ "$DEVEL" != "true" ] && set -- "$@" -DENABLE_UPDATE_CHECKER=ON
if [ ! -z "${ANDROID_KEYSTORE_B64}" ]; then
echo "-- building..."
./gradlew "copy${FLAVOR}${TYPE}Outputs" \
-Dorg.gradle.caching="${CCACHE}" \
-Dorg.gradle.parallel="${CCACHE}" \
-Dorg.gradle.workers.max="${NUM_JOBS}" \
-PYUZU_ANDROID_ARGS="$*" \
--info
if [ -n "${ANDROID_KEYSTORE_B64}" ]; then
rm "${ANDROID_KEYSTORE_FILE}"
fi
echo "-- Done! APK and AAB artifacts are in ${ARTIFACTS_DIR}"
ls -l "${ARTIFACTS_DIR}/"
-22
View File
@@ -1,22 +0,0 @@
#!/bin/sh
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
GITDATE="$(git show -s --date=short --format='%ad' | sed 's/-//g')"
GITREV="$(git show -s --format='%h')"
ARTIFACTS_DIR="$PWD/artifacts"
mkdir -p "${ARTIFACTS_DIR}/"
REV_NAME="eden-android-${GITDATE}-${GITREV}"
BUILD_FLAVOR="mainline"
BUILD_TYPE_LOWER="release"
BUILD_TYPE_UPPER="Release"
cp src/android/app/build/outputs/apk/"${BUILD_FLAVOR}/${BUILD_TYPE_LOWER}/app-${BUILD_FLAVOR}-${BUILD_TYPE_LOWER}.apk" \
"${ARTIFACTS_DIR}/${REV_NAME}.apk" || echo "APK not found"
cp src/android/app/build/outputs/bundle/"${BUILD_FLAVOR}${BUILD_TYPE_UPPER}"/"app-${BUILD_FLAVOR}-${BUILD_TYPE_LOWER}.aab" \
"${ARTIFACTS_DIR}/${REV_NAME}.aab" || echo "AAB not found"
ls -la "${ARTIFACTS_DIR}/"
+1 -1
View File
@@ -4,7 +4,7 @@
# SPDX-License-Identifier: GPL-3.0-or-later
# specify full path if dupes may exist
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake sse2neon.h renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder"
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh tools/windows/vcvarsall.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder externals/cmake-modules"
# license header constants, please change when needed :))))
YEAR=2025
+2 -6
View File
@@ -1,8 +1,4 @@
blank_issues_enabled: false
contact_links:
- name: yuzu Discord
url: https://discord.com/invite/u77vRWY
about: If you are experiencing an issue with yuzu, and you need tech support, or if you have a general question, try asking in the official yuzu Discord linked here. Piracy is not allowed.
- name: Community forums
url: https://community.citra-emu.org
about: This is an alternative place for tech support, however helpers there are not as active.
- name: Eden Discord
url: https://discord.gg/HstXbPch7X
+19
View File
@@ -0,0 +1,19 @@
name: tx-src
on:
push:
branches: [ master ]
jobs:
sources:
runs-on: source
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Push New Sources
run: |
export PATH=/usr/lib/qt6/bin:$PATH
./tools/translations/qt-source.sh
tx-cli push -s
+22
View File
@@ -0,0 +1,22 @@
name: Check Strings
on:
push:
branches: [ master ]
jobs:
check-strings:
runs-on: source
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Find Unused Strings
run: ./tools/unused-strings.sh
- name: Find Stale Translations
run: ./tools/stale-translations.sh
- name: Diff
run: git --no-pager diff --exit-code HEAD
+62
View File
@@ -0,0 +1,62 @@
name: tx-pull
on:
# monday, wednesday, saturday at 2pm
schedule:
cron:
- '0 14 * * 1,3,6'
workflow_dispatch:
jobs:
tx-update:
runs-on: source
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Get New Translations
run: tx-cli pull -t -f
- name: Push branch
run: |
git config --local user.name "Eden CI"
git config --local user.email "ci@eden-emu.dev"
git config --local user.signingkey "D57652791BB25D2A"
git config --local push.autoSetupRemote true
git remote set-url origin ci:eden-emu/eden.git
TIMESTAMP=$(date +"%s")
echo "TIMESTAMP=$TIMESTAMP" >> "$GITHUB_ENV"
git switch -c update-translations-$TIMESTAMP
git add dist src/android/app/src/main/res
git commit -sS -m "[dist, android] Update translations from Transifex"
git push
- name: Create PR
run: |
DATE=$(date +"%b %d")
TITLE="[dist, android] Update translations from Transifex for $DATE"
BODY="Automatic translation update for $DATE"
BASE=master
HEAD=update-translations-$TIMESTAMP
cat << EOF > data.json
{
"base": "$BASE",
"body": "$BODY",
"head": "$HEAD",
"title": "$TITLE"
}
EOF
curl -X 'POST' \
'https://git.eden-emu.dev/api/v1/repos/eden-emu/eden/pulls' \
-H 'accept: application/json' \
-H 'Authorization: Bearer ${{ secrets.CI_FJ_TOKEN }}' \
-H 'Content-Type: application/json' \
-d "@data.json" --fail
+4
View File
@@ -7,6 +7,7 @@
# Build directory
/[Bb]uild*/
doc-build/
out/
AppDir/
uruntime
@@ -36,6 +37,8 @@ CMakeLists.txt.user*
# *nix related
# Common convention for backup or temporary files
*~
*.core
dtrace-out/
# Visual Studio CMake settings
CMakeSettings.json
@@ -59,3 +62,4 @@ eden-windows-msvc
artifacts
*.AppImage*
/install*
vulkansdk*.exe
@@ -1,3 +1,16 @@
diff --git a/library/aesni.h b/library/aesni.h
index 754c984c79..59e27afd3e 100644
--- a/library/aesni.h
+++ b/library/aesni.h
@@ -35,7 +35,7 @@
/* GCC-like compilers: currently, we only support intrinsics if the requisite
* target flag is enabled when building the library (e.g. `gcc -mpclmul -msse2`
* or `clang -maes -mpclmul`). */
-#if (defined(__GNUC__) || defined(__clang__)) && defined(__AES__) && defined(__PCLMUL__)
+#if defined(__GNUC__) || defined(__clang__)
#define MBEDTLS_AESNI_HAVE_INTRINSICS
#endif
/* For 32-bit, we only support intrinsics */
diff --git a/library/aesni.c b/library/aesni.c
index 2857068..3e104ab 100644
--- a/library/aesni.c
-10
View File
@@ -1,10 +0,0 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 1811c42..bac9098 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,4 +1,4 @@
-cmake_minimum_required(VERSION 2.6)
+cmake_minimum_required(VERSION 3.5)
if(TEST_CPP)
project("mbed TLS" C CXX)
else()
-13
View File
@@ -1,13 +0,0 @@
diff --git a/library/aesni.h b/library/aesni.h
index 754c984c79..59e27afd3e 100644
--- a/library/aesni.h
+++ b/library/aesni.h
@@ -35,7 +35,7 @@
/* GCC-like compilers: currently, we only support intrinsics if the requisite
* target flag is enabled when building the library (e.g. `gcc -mpclmul -msse2`
* or `clang -maes -mpclmul`). */
-#if (defined(__GNUC__) || defined(__clang__)) && defined(__AES__) && defined(__PCLMUL__)
+#if defined(__GNUC__) || defined(__clang__)
#define MBEDTLS_AESNI_HAVE_INTRINSICS
#endif
/* For 32-bit, we only support intrinsics */
+20
View File
@@ -0,0 +1,20 @@
diff --git a/library/common.h b/library/common.h
index 50f2a29..c60d9dc 100644
--- a/library/common.h
+++ b/library/common.h
@@ -19,11 +19,11 @@
#include <stdint.h>
#include <stddef.h>
-#if defined(__ARM_NEON)
-#include <arm_neon.h>
+#if defined(MBEDTLS_PLATFORM_IS_WINDOWS_ON_ARM64)
+#include <arm64_neon.h.h>
#define MBEDTLS_HAVE_NEON_INTRINSICS
-#elif defined(MBEDTLS_PLATFORM_IS_WINDOWS_ON_ARM64)
-#include <arm64_neon.h>
+#elif defined(__ANDROID__) || defined(__ARM_NEON)
+#include <arm_neon.h>
#define MBEDTLS_HAVE_NEON_INTRINSICS
#endif
@@ -1,129 +0,0 @@
From d765ebed3598ddfd7167fc546474626ac5ef9498 Mon Sep 17 00:00:00 2001
From: Anthony Roberts <anthony.roberts@linaro.org>
Date: Fri, 2 Aug 2024 16:55:57 +0100
Subject: [PATCH] Add support for clang-cl on Windows (#633)
This commit adds support for clang-cl (clang, pretending to be MSVC) to
SSE2NEON on Windows ARM64 platforms. This change is part of some Blender
work, as using clang-cl provides a ~20-40% speedup compared to MSVC.
Compiled with the following command line (via a VS2022 Native ARM64 Tools
CMD window):
msbuild sse2neon.vcxproj /p:Configuration=Release /p:CLToolExe=clang-cl.exe
/p:CLToolPath="C:\Program Files\LLVM\bin\"
Known failures in test suite:
Test mm_cvttpd_epi32
Test rdtsc
Co-authored-by: Anthony Roberts <anthony.roberts@linaro.org>
---
sse2neon.h | 22 +++++++++++-----------
1 file changed, 11 insertions(+), 11 deletions(-)
diff --git a/sse2neon.h b/sse2neon.h
index 56254b5..76cf8e3 100644
--- a/sse2neon.h
+++ b/sse2neon.h
@@ -180,7 +180,7 @@
}
/* Compiler barrier */
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
#define SSE2NEON_BARRIER() _ReadWriteBarrier()
#else
#define SSE2NEON_BARRIER() \
@@ -856,7 +856,7 @@ FORCE_INLINE uint64x2_t _sse2neon_vmull_p64(uint64x1_t _a, uint64x1_t _b)
{
poly64_t a = vget_lane_p64(vreinterpret_p64_u64(_a), 0);
poly64_t b = vget_lane_p64(vreinterpret_p64_u64(_b), 0);
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
__n64 a1 = {a}, b1 = {b};
return vreinterpretq_u64_p128(vmull_p64(a1, b1));
#else
@@ -1767,7 +1767,7 @@ FORCE_INLINE void _mm_free(void *addr)
FORCE_INLINE uint64_t _sse2neon_get_fpcr(void)
{
uint64_t value;
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
value = _ReadStatusReg(ARM64_FPCR);
#else
__asm__ __volatile__("mrs %0, FPCR" : "=r"(value)); /* read */
@@ -1777,7 +1777,7 @@ FORCE_INLINE uint64_t _sse2neon_get_fpcr(void)
FORCE_INLINE void _sse2neon_set_fpcr(uint64_t value)
{
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
_WriteStatusReg(ARM64_FPCR, value);
#else
__asm__ __volatile__("msr FPCR, %0" ::"r"(value)); /* write */
@@ -2246,7 +2246,7 @@ FORCE_INLINE __m128 _mm_or_ps(__m128 a, __m128 b)
FORCE_INLINE void _mm_prefetch(char const *p, int i)
{
(void) i;
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
switch (i) {
case _MM_HINT_NTA:
__prefetch2(p, 1);
@@ -4817,7 +4817,7 @@ FORCE_INLINE __m128i _mm_packus_epi16(const __m128i a, const __m128i b)
// https://www.intel.com/content/www/us/en/docs/intrinsics-guide/index.html#text=_mm_pause
FORCE_INLINE void _mm_pause(void)
{
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
__isb(_ARM64_BARRIER_SY);
#else
__asm__ __volatile__("isb\n");
@@ -5713,7 +5713,7 @@ FORCE_INLINE __m128d _mm_undefined_pd(void)
#pragma GCC diagnostic ignored "-Wuninitialized"
#endif
__m128d a;
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
a = _mm_setzero_pd();
#endif
return a;
@@ -8127,7 +8127,7 @@ FORCE_INLINE int _sse2neon_sido_negative(int res, int lb, int imm8, int bound)
FORCE_INLINE int _sse2neon_clz(unsigned int x)
{
-#ifdef _MSC_VER
+#if defined(_MSC_VER) && !defined(__clang__)
unsigned long cnt = 0;
if (_BitScanReverse(&cnt, x))
return 31 - cnt;
@@ -8139,7 +8139,7 @@ FORCE_INLINE int _sse2neon_clz(unsigned int x)
FORCE_INLINE int _sse2neon_ctz(unsigned int x)
{
-#ifdef _MSC_VER
+#if defined(_MSC_VER) && !defined(__clang__)
unsigned long cnt = 0;
if (_BitScanForward(&cnt, x))
return cnt;
@@ -9055,7 +9055,7 @@ FORCE_INLINE __m128i _mm_aeskeygenassist_si128(__m128i a, const int rcon)
// AESE does ShiftRows and SubBytes on A
uint8x16_t u8 = vaeseq_u8(vreinterpretq_u8_m128i(a), vdupq_n_u8(0));
-#ifndef _MSC_VER
+#if !defined(_MSC_VER) || defined(__clang__)
uint8x16_t dest = {
// Undo ShiftRows step from AESE and extract X1 and X3
u8[0x4], u8[0x1], u8[0xE], u8[0xB], // SubBytes(X1)
@@ -9242,7 +9242,7 @@ FORCE_INLINE uint64_t _rdtsc(void)
* bits wide and it is attributed with the flag 'cap_user_time_short'
* is true.
*/
-#if defined(_MSC_VER)
+#if defined(_MSC_VER) && !defined(__clang__)
val = _ReadStatusReg(ARM64_SYSREG(3, 3, 14, 0, 2));
#else
__asm__ __volatile__("mrs %0, cntvct_el0" : "=r"(val));
--
2.48.1
-1
View File
@@ -13,7 +13,6 @@ Copyright: yuzu Emulator Project
License: GPL-2.0-or-later
Files: dist/qt_themes/default/icons/256x256/eden.png
dist/qt_themes/default/icons/256x256/eden_named.png
dist/yuzu.bmp
dist/eden.icns
dist/eden.ico
+145 -287
View File
@@ -5,120 +5,105 @@ cmake_minimum_required(VERSION 3.22)
project(yuzu)
if (${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
set(PLATFORM_SUN ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
set(PLATFORM_FREEBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
set(PLATFORM_OPENBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "NetBSD")
set(PLATFORM_NETBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Haiku")
set(PLATFORM_HAIKU ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(PLATFORM_LINUX ON)
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CXX_CLANG ON)
if (MSVC)
set(CXX_CLANG_CL ON)
endif()
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CXX_GCC ON)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
set(CXX_CL ON)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "IntelLLVM")
set(CXX_ICC ON)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
set(CXX_APPLE ON)
endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
# NB: this does not account for SPARC
# If you get Eden working on SPARC, please shoot crueter@crueter.xyz multiple emails
# and you will be hailed for eternity
if (PLATFORM_SUN)
# Terrific Solaris pkg shenanigans
list(APPEND CMAKE_PREFIX_PATH "/usr/lib/qt/6.6/lib/amd64/cmake")
list(APPEND CMAKE_MODULE_PATH "/usr/lib/qt/6.6/lib/amd64/cmake")
set(CPM_SOURCE_CACHE ${CMAKE_SOURCE_DIR}/.cache/cpm)
# Amazing - absolutely incredible
list(APPEND CMAKE_PREFIX_PATH "/usr/lib/amd64/cmake")
list(APPEND CMAKE_MODULE_PATH "/usr/lib/amd64/cmake")
include(DetectPlatform)
include(DetectArchitecture)
include(DefaultConfig)
include(DownloadExternals)
include(CMakeDependentOption)
include(CTest)
include(CPMUtil)
# For some mighty reason, doing a normal release build sometimes may not trigger
# the proper -O3 switch to materialize
if (CMAKE_BUILD_TYPE MATCHES "Release")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
endif()
if (CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O2")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2")
endif()
DetectArchitecture()
if (NOT DEFINED ARCHITECTURE)
message(FATAL_ERROR "Architecture didn't make it out of scope, did you delete DetectArchitecture.cmake?")
endif()
# Needed for FFmpeg w/ VAAPI and DRM
if (PLATFORM_OPENBSD)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I/usr/X11R6/include")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/usr/X11R6/include")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/X11R6/lib")
# OpenBSD 7.8 broke libcxx when upgrading, so we must define the PSTL backend manually
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R6/lib")
elseif (PLATFORM_NETBSD)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I/usr/X11R7/include")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I/usr/X11R7/include")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/X11R7/lib")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R7/lib")
endif()
# NetBSD: Fun for the whole family!
if (PLATFORM_NETBSD)
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:/usr/pkg/lib/ffmpeg7/pkgconfig")
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:${CMAKE_SYSROOT}/usr/pkg/lib/ffmpeg7/pkgconfig")
endif()
# Detect current compilation architecture and create standard definitions
# =======================================================================
# static stuff
option(YUZU_STATIC_BUILD "Use static libraries and executables if available" OFF)
include(CheckSymbolExists)
function(detect_architecture symbol arch)
if (NOT DEFINED ARCHITECTURE)
set(CMAKE_REQUIRED_QUIET 1)
check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch})
unset(CMAKE_REQUIRED_QUIET)
# TODO: StaticBuild.cmake
if (YUZU_STATIC_BUILD)
include(StaticQtLibs)
# The output variable needs to be unique across invocations otherwise
# CMake's crazy scope rules will keep it defined
if (ARCHITECTURE_${arch})
set(ARCHITECTURE "${arch}" PARENT_SCOPE)
set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
add_definitions(-DARCHITECTURE_${arch}=1)
endif()
endif()
endfunction()
# lol
set(Boost_USE_STATIC_LIBS ON)
set(BUILD_SHARED_LIBS OFF)
if (NOT ENABLE_GENERIC)
if (MSVC)
detect_architecture("_M_AMD64" x86_64)
detect_architecture("_M_IX86" x86)
detect_architecture("_M_ARM" arm)
detect_architecture("_M_ARM64" arm64)
else()
detect_architecture("__x86_64__" x86_64)
detect_architecture("__i386__" x86)
detect_architecture("__arm__" arm)
detect_architecture("__aarch64__" arm64)
## find .a libs first (static, usually)
set(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
## some libraries use CMAKE_IMPORT_LIBRARY_SUFFIX e.g. Harfbuzz ##
set(CMAKE_IMPORT_LIBRARY_SUFFIX ".a")
if (MINGW)
# simple hook to reject dynamic libs
function(find_library var)
# also skip previously-found libraries cuz... yaknow
# UNLESS they are dll.a :{
if (${var} AND NOT ${var} MATCHES "dll\\.a$")
return()
endif()
_find_library(${var} ${ARGN})
if (${var})
get_filename_component(lib_name "${${var}}" NAME)
if (lib_name MATCHES "dll\\.a$")
unset(${var} CACHE)
set(${var} "${var}-NOTFOUND" CACHE INTERNAL "" FORCE)
endif()
endif()
endfunction()
# msys2 quazip does not build a static lib
set(QuaZip-Qt6_FORCE_BUNDLED ON)
set(YUZU_USE_BUNDLED_FFMPEG ON)
set(YUZU_USE_BUNDLED_SDL2 ON)
set(YUZU_USE_BUNDLED_OPENSSL ON)
set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF)
## some libraries define a Library::Name_static alternative ##
set(MBEDTLS_LIB_SUFFIX _static)
elseif(APPLE)
set(YUZU_USE_CPM ON)
set(YUZU_USE_BUNDLED_FFMPEG ON)
set(YUZU_USE_BUNDLED_SDL2 ON)
set(YUZU_USE_BUNDLED_OPENSSL ON)
# these libs do not properly provide static libs/let you do it with cmake
set(fmt_FORCE_BUNDLED ON)
set(SPIRV-Tools_FORCE_BUNDLED ON)
set(SPIRV-Headers_FORCE_BUNDLED ON)
set(zstd_FORCE_BUNDLED ON)
set(MbedTLS_FORCE_BUNDLED ON)
endif()
endif()
if (NOT DEFINED ARCHITECTURE)
set(ARCHITECTURE "GENERIC")
set(ARCHITECTURE_GENERIC 1)
add_definitions(-DARCHITECTURE_GENERIC=1)
endif()
message(STATUS "Target architecture: ${ARCHITECTURE}")
if (MSVC AND ARCHITECTURE_x86)
message(FATAL_ERROR "Attempting to build with the x86 environment is not supported. \
This can typically happen if you used the Developer Command Prompt from the start menu; \
@@ -139,40 +124,27 @@ if (CXX_CLANG_CL)
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc> # thanks microsoft
)
# REQUIRED CPU features IN Windows-amd64
if (ARCHITECTURE_x86_64)
add_compile_options(
# Required CPU features for amd64
$<$<COMPILE_LANGUAGE:C,CXX>:-msse4.1>
$<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>
)
endif()
endif()
set(CPM_SOURCE_CACHE ${CMAKE_SOURCE_DIR}/.cache/cpm)
include(DownloadExternals)
include(CMakeDependentOption)
include(CTest)
# Disable Warnings as Errors for MSVC
if (MSVC AND NOT CXX_CLANG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /WX-")
endif()
if (PLATFORM_FREEBSD)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib")
endif()
# Set bundled sdl2/qt as dependent options.
# On Linux system SDL2 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
cmake_dependent_option(ENABLE_SDL2 "Enable the SDL2 frontend" ON "NOT ANDROID" OFF)
if (ENABLE_SDL2)
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Compile external SDL2" OFF "NOT MSVC" OFF)
option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}")
endif()
# TODO(crueter): Cleanup, each dep that has a bundled option should allow to choose between bundled, external, system
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "ENABLE_SDL2;NOT MSVC" OFF)
cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "ENABLE_SDL2" OFF)
# qt stuff
option(ENABLE_QT "Enable the Qt frontend" ON)
@@ -183,8 +155,7 @@ option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF)
option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundled Qt libraries")
# FreeBSD doesn't have a cubeb port yet, vendoring it isn't required (it's optional anyways)
cmake_dependent_option(ENABLE_CUBEB "Enables the cubeb audio backend" ON "NOT PLATFORM_FREEBSD" OFF)
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
set(EXT_DEFAULT OFF)
if (MSVC OR ANDROID)
@@ -194,13 +165,17 @@ option(YUZU_USE_CPM "Use CPM to fetch system dependencies (fmt, boost, etc) if n
# ffmpeg
option(YUZU_USE_BUNDLED_FFMPEG "Download bundled FFmpeg" ${EXT_DEFAULT})
cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from source" "${PLATFORM_SUN}" "NOT WIN32 AND NOT ANDROID" OFF)
cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external source" "${PLATFORM_SUN}" "NOT WIN32 AND NOT ANDROID" OFF)
# sirit
option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${EXT_DEFAULT})
set(BUNDLED_SIRIT_DEFAULT OFF)
if ((MSVC AND NOT (CMAKE_BUILD_TYPE MATCHES "Debug|RelWithDebInfo") OR ANDROID))
set(BUNDLED_SIRIT_DEFAULT ON)
endif()
option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${BUNDLED_SIRIT_DEFAULT})
# Re-allow on FreeBSD once its on mainline ports
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR PLATFORM_LINUX OR APPLE" OFF)
# FreeBSD 15+ has libusb, versions below should disable it
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR PLATFORM_LINUX OR PLATFORM_FREEBSD OR APPLE" OFF)
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT WIN32 OR NOT ARCHITECTURE_arm64" OFF)
mark_as_advanced(FORCE ENABLE_OPENGL)
@@ -214,14 +189,9 @@ option(YUZU_TESTS "Compile tests" "${BUILD_TESTING}")
option(YUZU_ENABLE_LTO "Enable link-time optimization" OFF)
if(YUZU_ENABLE_LTO)
include(CheckIPOSupported)
check_ipo_supported(RESULT COMPILER_SUPPORTS_LTO)
if(NOT COMPILER_SUPPORTS_LTO)
message(FATAL_ERROR "Your compiler does not support interprocedural optimization (IPO). Re-run CMake with -DYUZU_ENABLE_LTO=OFF.")
endif()
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ${COMPILER_SUPPORTS_LTO})
include(UseLTO)
endif()
option(USE_CCACHE "Use ccache for compilation" OFF)
set(CCACHE_PATH "ccache" CACHE STRING "Path to ccache binary")
if(USE_CCACHE)
@@ -231,11 +201,21 @@ if(USE_CCACHE)
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_BINARY})
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_BINARY})
else()
message(WARNING "USE_CCACHE enabled, but no executable found at: ${CCACHE_PATH}")
message(FATAL_ERROR "USE_CCACHE enabled, but no executable found at: ${CCACHE_PATH}")
endif()
# Follow SCCache recommendations:
# <https://github.com/mozilla/sccache/blob/main/README.md?plain=1#L144>
if(WIN32)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
endif()
endif()
endif()
# TODO(crueter): CI this?
option(YUZU_DOWNLOAD_ANDROID_VVL "Download validation layer binary for android" ON)
option(YUZU_LEGACY "Apply patches that improve compatibility with older GPUs (e.g. Snapdragon 865) at the cost of performance" OFF)
@@ -245,12 +225,12 @@ cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable"
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "ENABLE_SDL2;NOT ANDROID" OFF)
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR LINUX" OFF)
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR PLATFORM_LINUX" OFF)
option(YUZU_DOWNLOAD_TIME_ZONE_DATA "Always download time zone binaries" ON)
set(YUZU_TZDB_PATH "" CACHE STRING "Path to a pre-downloaded timezone database")
cmake_dependent_option(YUZU_USE_FASTER_LD "Check if a faster linker is available" ON "LINUX" OFF)
cmake_dependent_option(YUZU_USE_FASTER_LD "Check if a faster linker is available" ON "PLATFORM_LINUX" OFF)
cmake_dependent_option(YUZU_USE_BUNDLED_MOLTENVK "Download bundled MoltenVK lib" ON "APPLE" OFF)
@@ -266,9 +246,11 @@ if (ANDROID OR WIN32 OR APPLE OR PLATFORM_SUN)
# your own copy of it.
set(DEFAULT_ENABLE_OPENSSL OFF)
endif()
if (ENABLE_WEB_SERVICE)
if (ENABLE_WEB_SERVICE OR USE_DISCORD_PRESENCE)
set(DEFAULT_ENABLE_OPENSSL ON)
endif()
option(ENABLE_OPENSSL "Enable OpenSSL backend for ISslConnection" ${DEFAULT_ENABLE_OPENSSL})
if (ENABLE_OPENSSL)
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
@@ -278,44 +260,17 @@ if (ENABLE_OPENSSL)
option(YUZU_USE_BUNDLED_OPENSSL "Download bundled OpenSSL build" ${DEFAULT_YUZU_USE_BUNDLED_OPENSSL})
endif()
# TODO(crueter): CPM this
if (ANDROID AND YUZU_DOWNLOAD_ANDROID_VVL)
# TODO(crueter): CPM this
set(vvl_version "1.4.321.0")
set(vvl_zip_file "${CMAKE_BINARY_DIR}/externals/vvl-android.zip")
if (NOT EXISTS "${vvl_zip_file}")
# Download and extract validation layer release to externals directory
set(vvl_base_url "https://github.com/KhronosGroup/Vulkan-ValidationLayers/releases/download")
file(DOWNLOAD "${vvl_base_url}/vulkan-sdk-${vvl_version}/android-binaries-${vvl_version}.zip"
"${vvl_zip_file}" SHOW_PROGRESS)
execute_process(COMMAND ${CMAKE_COMMAND} -E tar xf "${vvl_zip_file}"
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/externals")
endif()
AddJsonPackage(vulkan-validation-layers)
# Copy the arm64 binary to src/android/app/main/jniLibs
set(vvl_lib_path "${CMAKE_CURRENT_SOURCE_DIR}/src/android/app/src/main/jniLibs/arm64-v8a/")
file(COPY "${CMAKE_BINARY_DIR}/externals/android-binaries-${vvl_version}/arm64-v8a/libVkLayer_khronos_validation.so"
set(abi ${CMAKE_ANDROID_ARCH_ABI})
set(vvl_lib_path "${CMAKE_CURRENT_SOURCE_DIR}/src/android/app/src/main/jniLibs/${abi}/")
file(COPY "${VVL_SOURCE_DIR}/${abi}/libVkLayer_khronos_validation.so"
DESTINATION "${vvl_lib_path}")
endif()
if (ANDROID)
set(CMAKE_SKIP_INSTALL_RULES ON)
set(CMAKE_POLICY_VERSION_MINIMUM 3.5) # Workaround for Oboe
endif()
# We need to downgrade debug info (/Zi -> /Z7) to use an older but more cacheable format
# See https://github.com/nanoant/CMakePCHCompiler/issues/21
if(WIN32 AND (CMAKE_BUILD_TYPE STREQUAL "Debug" OR CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo"))
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
endif()
# Default to a Release build
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
message(STATUS "Defaulting to a Release build")
endif()
if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
if (EXISTS ${PROJECT_SOURCE_DIR}/.git/)
message(STATUS "Copying pre-commit hook")
@@ -323,29 +278,23 @@ if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE
endif()
endif()
configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
set(compat_base dist/compatibility_list/compatibility_list)
set(compat_qrc ${compat_base}.qrc)
set(compat_json ${compat_base}.json)
configure_file(${PROJECT_SOURCE_DIR}/${compat_qrc}
${PROJECT_BINARY_DIR}/${compat_qrc}
COPYONLY)
if (EXISTS ${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.json)
configure_file("${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.json"
"${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json"
if (EXISTS ${PROJECT_SOURCE_DIR}/${compat_json})
configure_file("${PROJECT_SOURCE_DIR}/${compat_json}"
"${PROJECT_BINARY_DIR}/${compat_json}"
COPYONLY)
endif()
if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
message(STATUS "Downloading compatibility list for yuzu...")
file(DOWNLOAD
https://api.yuzu-emu.org/gamedb/
"${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
endif()
if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
endif()
if (UNIX)
add_compile_definitions(YUZU_UNIX=1)
# TODO: Compat list download
if (NOT EXISTS ${PROJECT_BINARY_DIR}/${compat_json})
file(WRITE ${PROJECT_BINARY_DIR}/${compat_json} "")
endif()
if (YUZU_LEGACY)
@@ -377,6 +326,8 @@ endif()
# Build/optimization presets
if (PLATFORM_LINUX OR CXX_CLANG)
if (ARCHITECTURE_x86_64)
# See https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html
# Generic supports Pentium Pro instruction set and above
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, v3, zen2, zen4, native")
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=x86-64 -mtune=generic")
@@ -395,13 +346,17 @@ if (PLATFORM_LINUX OR CXX_CLANG)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native -mtune=native")
endif()
elseif(ARCHITECTURE_arm64)
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, armv9")
# See https://gcc.gnu.org/onlinedocs/gcc/AArch64-Options.html
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, armv9, native")
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=armv8-a -mtune=generic")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=armv8-a -mtune=generic")
elseif (${YUZU_BUILD_PRESET} STREQUAL "armv9")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=armv9-a -mtune=generic")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=armv9-a -mtune=generic")
elseif (${YUZU_BUILD_PRESET} STREQUAL "native")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=native -mtune=native")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native -mtune=native")
endif()
endif()
endif()
@@ -421,8 +376,6 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
# System imported libraries
# =======================================================================
include(CPMUtil)
# openssl funniness
if (ENABLE_OPENSSL)
if (YUZU_USE_BUNDLED_OPENSSL)
@@ -514,6 +467,7 @@ if (YUZU_USE_CPM)
add_library(Opus::opus ALIAS opus)
endif()
else()
# TODO: we can probably just use CPM for this... right?
# Enforce the search mode of non-required packages for better and shorter failure messages
find_package(fmt 8 REQUIRED)
@@ -527,15 +481,12 @@ else()
find_package(stb MODULE)
find_package(Opus 1.3 MODULE REQUIRED)
find_package(ZLIB 1.2 REQUIRED)
find_package(zstd 1.5 REQUIRED MODULE)
# wow
find_package(Boost 1.57.0 CONFIG REQUIRED OPTIONAL_COMPONENTS headers context system fiber)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux" OR ANDROID)
find_package(gamemode 1.7 MODULE)
endif()
find_package(Boost 1.57.0 CONFIG REQUIRED OPTIONAL_COMPONENTS headers context system fiber filesystem)
if (ENABLE_OPENSSL)
find_package(OpenSSL 1.1.1 REQUIRED)
@@ -577,17 +528,16 @@ endfunction()
if (APPLE)
# Umbrella framework for everything GUI-related
find_library(COCOA_LIBRARY Cocoa)
find_library(COCOA_LIBRARY Cocoa REQUIRED)
find_library(IOKIT_LIBRARY IOKit REQUIRED)
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
find_library(ICONV_LIBRARY iconv REQUIRED)
list(APPEND PLATFORM_LIBRARIES ${ICONV_LIBRARY})
elseif (WIN32)
# Target Windows 10
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
set(PLATFORM_LIBRARIES winmm ws2_32 iphlpapi)
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} winmm iphlpapi ws2_32 wlanapi)
if (MINGW)
# PSAPI is the Process Status API
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version crypt32 rpcrt4 gdi32 wldap32 mswsock)
endif()
elseif (PLATFORM_HAIKU)
# Haiku is so special :)
@@ -600,6 +550,8 @@ elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
set(PLATFORM_LIBRARIES rt)
endif()
message(STATUS "Platform Libraries: ${PLATFORM_LIBRARIES}")
add_subdirectory(externals)
# pass targets from externals
@@ -611,9 +563,7 @@ find_package(VulkanUtilityLibraries)
find_package(SimpleIni)
find_package(SPIRV-Tools)
find_package(sirit)
if (ARCHITECTURE_arm64)
find_package(sse2neon)
endif()
find_package(gamemode)
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
find_package(xbyak)
@@ -722,11 +672,6 @@ if(ENABLE_QT)
set_target_properties(Qt6::Platform PROPERTIES INTERFACE_COMPILE_FEATURES "")
endif()
if (UNIX AND NOT APPLE AND NOT ANDROID)
find_package(PkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
endif()
if (NOT (YUZU_USE_BUNDLED_FFMPEG OR YUZU_USE_EXTERNAL_FFMPEG))
# Use system installed FFmpeg
find_package(FFmpeg REQUIRED QUIET COMPONENTS ${FFmpeg_COMPONENTS})
@@ -753,54 +698,6 @@ endif()
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
# Setup a custom clang-format target (if clang-format can be found) that will run
# against all the src files. This should be used before making a pull request.
# =======================================================================
set(CLANG_FORMAT_POSTFIX "-15")
find_program(CLANG_FORMAT
NAMES clang-format${CLANG_FORMAT_POSTFIX}
clang-format
PATHS ${PROJECT_BINARY_DIR}/externals)
# if find_program doesn't find it, try to download from externals
if (NOT CLANG_FORMAT)
if (WIN32 AND NOT CMAKE_CROSSCOMPILING)
message(STATUS "Clang format not found! Downloading...")
set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
file(DOWNLOAD
https://github.com/eden-emulator/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
"${CLANG_FORMAT}" SHOW_PROGRESS
STATUS DOWNLOAD_SUCCESS)
if (NOT DOWNLOAD_SUCCESS EQUAL 0)
message(WARNING "Could not download clang format! Disabling the clang format target")
file(REMOVE ${CLANG_FORMAT})
unset(CLANG_FORMAT)
endif()
else()
message(WARNING "Clang format not found! Disabling the clang format target")
endif()
endif()
if (CLANG_FORMAT)
set(SRCS ${PROJECT_SOURCE_DIR}/src)
set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
if (WIN32)
add_custom_target(clang-format
COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}"
COMMENT ${CCOMMENT})
elseif(MINGW)
add_custom_target(clang-format
COMMAND find `cygpath -u ${SRCS}` -iname *.h -o -iname *.cpp | xargs `cygpath -u ${CLANG_FORMAT}` -i
COMMENT ${CCOMMENT})
else()
add_custom_target(clang-format
COMMAND find ${SRCS} -iname *.h -o -iname *.cpp | xargs ${CLANG_FORMAT} -i
COMMENT ${CCOMMENT})
endif()
unset(SRCS)
unset(CCOMMENT)
endif()
# Include source code
# ===================
@@ -834,47 +731,8 @@ if (MSVC AND CXX_CLANG)
link_libraries(llvm-mingw-runtime)
endif()
#[[
search order:
- gold (GCC only) - the best, generally, but unfortunately not packaged anymore
- mold (GCC only) - generally does well on GCC
- ldd - preferred on clang
- bfd - the final fallback
- If none are found (macOS uses ld.prime, etc) just use the default linker
]]
if (YUZU_USE_FASTER_LD)
find_program(LINKER_BFD bfd)
if (LINKER_BFD)
set(LINKER bfd)
endif()
find_program(LINKER_LLD lld)
if (LINKER_LLD)
set(LINKER lld)
endif()
if (CXX_GCC)
find_program(LINKER_MOLD mold)
if (LINKER_MOLD AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "12.1")
set(LINKER mold)
endif()
find_program(LINKER_GOLD gold)
if (LINKER_GOLD)
set(LINKER gold)
endif()
endif()
if (LINKER)
message(NOTICE "Selecting ${LINKER} as linker")
add_link_options("-fuse-ld=${LINKER}")
else()
message(WARNING "No faster linker found--using default")
endif()
if (LINKER STREQUAL "lld" AND CXX_GCC)
message(WARNING "Using lld on GCC may cause issues with certain LTO settings. If the program fails to compile, disable YUZU_USE_FASTER_LD, or install mold or GNU gold.")
endif()
include(FasterLinker)
endif()
# Set runtime library to MD/MDd for all configurations
+97 -82
View File
@@ -1,7 +1,9 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
if (MSVC OR ANDROID)
set(CPM_SOURCE_CACHE "${PROJECT_SOURCE_DIR}/.cache/cpm" CACHE STRING "" FORCE)
if(MSVC OR ANDROID)
set(BUNDLED_DEFAULT ON)
else()
set(BUNDLED_DEFAULT OFF)
@@ -19,7 +21,7 @@ include(CPM)
# cpmfile parsing
set(CPMUTIL_JSON_FILE "${CMAKE_CURRENT_SOURCE_DIR}/cpmfile.json")
if (EXISTS ${CPMUTIL_JSON_FILE})
if(EXISTS ${CPMUTIL_JSON_FILE})
file(READ ${CPMUTIL_JSON_FILE} CPMFILE_CONTENT)
else()
message(WARNING "[CPMUtil] cpmfile ${CPMUTIL_JSON_FILE} does not exist, AddJsonPackage will be a no-op")
@@ -45,14 +47,14 @@ endfunction()
function(get_json_element object out member default)
string(JSON out_type ERROR_VARIABLE err TYPE "${object}" ${member})
if (err)
if(err)
set("${out}" "${default}" PARENT_SCOPE)
return()
endif()
string(JSON outvar GET "${object}" ${member})
if (out_type STREQUAL "ARRAY")
if(out_type STREQUAL "ARRAY")
string(JSON _len LENGTH "${object}" ${member})
# array_to_list("${outvar}" ${_len} outvar)
set("${out}_LENGTH" "${_len}" PARENT_SCOPE)
@@ -74,7 +76,7 @@ function(AddJsonPackage)
set(multiValueArgs OPTIONS)
cmake_parse_arguments(JSON "" "${oneValueArgs}" "${multiValueArgs}"
"${ARGN}")
"${ARGN}")
list(LENGTH ARGN argnLength)
@@ -83,18 +85,18 @@ function(AddJsonPackage)
set(JSON_NAME "${ARGV0}")
endif()
if (NOT DEFINED CPMFILE_CONTENT)
if(NOT DEFINED CPMFILE_CONTENT)
cpm_utils_message(WARNING ${name} "No cpmfile, AddJsonPackage is a no-op")
return()
endif()
if (NOT DEFINED JSON_NAME)
if(NOT DEFINED JSON_NAME)
cpm_utils_message(FATAL_ERROR "json package" "No name specified")
endif()
string(JSON object ERROR_VARIABLE err GET "${CPMFILE_CONTENT}" "${JSON_NAME}")
if (err)
if(err)
cpm_utils_message(FATAL_ERROR ${JSON_NAME} "Not found in cpmfile")
endif()
@@ -103,13 +105,13 @@ function(AddJsonPackage)
get_json_element("${object}" ci ci OFF)
get_json_element("${object}" version version "")
if (ci)
if(ci)
get_json_element("${object}" name name "${JSON_NAME}")
get_json_element("${object}" extension extension "tar.zst")
get_json_element("${object}" min_version min_version "")
get_json_element("${object}" raw_disabled disabled_platforms "")
if (raw_disabled)
if(raw_disabled)
array_to_list("${raw_disabled}" ${raw_disabled_LENGTH} disabled_platforms)
else()
set(disabled_platforms "")
@@ -154,31 +156,31 @@ function(AddJsonPackage)
# first: tag gets %VERSION% replaced if applicable, with either git_version (preferred) or version
# second: artifact gets %VERSION% and %TAG% replaced accordingly (same rules for VERSION)
if (git_version)
if(git_version)
set(version_replace ${git_version})
else()
set(version_replace ${version})
endif()
# TODO(crueter): fmt module for cmake
if (tag)
if(tag)
string(REPLACE "%VERSION%" "${version_replace}" tag ${tag})
endif()
if (artifact)
if(artifact)
string(REPLACE "%VERSION%" "${version_replace}" artifact ${artifact})
string(REPLACE "%TAG%" "${tag}" artifact ${artifact})
endif()
# format patchdir
if (raw_patches)
if(raw_patches)
math(EXPR range "${raw_patches_LENGTH} - 1")
foreach(IDX RANGE ${range})
string(JSON _patch GET "${raw_patches}" "${IDX}")
set(full_patch "${CMAKE_SOURCE_DIR}/.patch/${JSON_NAME}/${_patch}")
if (NOT EXISTS ${full_patch})
if(NOT EXISTS ${full_patch})
cpm_utils_message(FATAL_ERROR ${JSON_NAME} "specifies patch ${full_patch} which does not exist")
endif()
@@ -190,7 +192,7 @@ function(AddJsonPackage)
# options
get_json_element("${object}" raw_options options "")
if (raw_options)
if(raw_options)
array_to_list("${raw_options}" ${raw_options_LENGTH} options)
endif()
@@ -198,7 +200,7 @@ function(AddJsonPackage)
# end options
# system/bundled
if (bundled STREQUAL "unset" AND DEFINED JSON_BUNDLED_PACKAGE)
if(bundled STREQUAL "unset" AND DEFINED JSON_BUNDLED_PACKAGE)
set(bundled ${JSON_BUNDLED_PACKAGE})
endif()
@@ -284,37 +286,37 @@ function(AddPackage)
set(multiValueArgs OPTIONS PATCHES)
cmake_parse_arguments(PKG_ARGS "" "${oneValueArgs}" "${multiValueArgs}"
"${ARGN}")
"${ARGN}")
if (NOT DEFINED PKG_ARGS_NAME)
if(NOT DEFINED PKG_ARGS_NAME)
cpm_utils_message(FATAL_ERROR "package" "No package name defined")
endif()
option(${PKG_ARGS_NAME}_FORCE_SYSTEM "Force the system package for ${PKG_ARGS_NAME}")
option(${PKG_ARGS_NAME}_FORCE_BUNDLED "Force the bundled package for ${PKG_ARGS_NAME}")
if (NOT DEFINED PKG_ARGS_GIT_HOST)
if(NOT DEFINED PKG_ARGS_GIT_HOST)
set(git_host github.com)
else()
set(git_host ${PKG_ARGS_GIT_HOST})
endif()
if (DEFINED PKG_ARGS_URL)
if(DEFINED PKG_ARGS_URL)
set(pkg_url ${PKG_ARGS_URL})
if (DEFINED PKG_ARGS_REPO)
if(DEFINED PKG_ARGS_REPO)
set(pkg_git_url https://${git_host}/${PKG_ARGS_REPO})
else()
if (DEFINED PKG_ARGS_GIT_URL)
if(DEFINED PKG_ARGS_GIT_URL)
set(pkg_git_url ${PKG_ARGS_GIT_URL})
else()
set(pkg_git_url ${pkg_url})
endif()
endif()
elseif (DEFINED PKG_ARGS_REPO)
elseif(DEFINED PKG_ARGS_REPO)
set(pkg_git_url https://${git_host}/${PKG_ARGS_REPO})
if (DEFINED PKG_ARGS_TAG)
if(DEFINED PKG_ARGS_TAG)
set(pkg_key ${PKG_ARGS_TAG})
if(DEFINED PKG_ARGS_ARTIFACT)
@@ -324,14 +326,14 @@ function(AddPackage)
set(pkg_url
${pkg_git_url}/archive/refs/tags/${PKG_ARGS_TAG}.tar.gz)
endif()
elseif (DEFINED PKG_ARGS_SHA)
elseif(DEFINED PKG_ARGS_SHA)
set(pkg_url "${pkg_git_url}/archive/${PKG_ARGS_SHA}.tar.gz")
else()
if (DEFINED PKG_ARGS_BRANCH)
if(DEFINED PKG_ARGS_BRANCH)
set(PKG_BRANCH ${PKG_ARGS_BRANCH})
else()
cpm_utils_message(WARNING ${PKG_ARGS_NAME}
"REPO defined but no TAG, SHA, BRANCH, or URL specified, defaulting to master")
"REPO defined but no TAG, SHA, BRANCH, or URL specified, defaulting to master")
set(PKG_BRANCH master)
endif()
@@ -343,72 +345,72 @@ function(AddPackage)
cpm_utils_message(STATUS ${PKG_ARGS_NAME} "Download URL is ${pkg_url}")
if (NOT DEFINED PKG_ARGS_KEY)
if (DEFINED PKG_ARGS_SHA)
if(NOT DEFINED PKG_ARGS_KEY)
if(DEFINED PKG_ARGS_SHA)
string(SUBSTRING ${PKG_ARGS_SHA} 0 4 pkg_key)
cpm_utils_message(DEBUG ${PKG_ARGS_NAME}
"No custom key defined, using ${pkg_key} from sha")
"No custom key defined, using ${pkg_key} from sha")
elseif(DEFINED PKG_ARGS_GIT_VERSION)
set(pkg_key ${PKG_ARGS_GIT_VERSION})
cpm_utils_message(DEBUG ${PKG_ARGS_NAME}
"No custom key defined, using ${pkg_key}")
elseif (DEFINED PKG_ARGS_TAG)
"No custom key defined, using ${pkg_key}")
elseif(DEFINED PKG_ARGS_TAG)
set(pkg_key ${PKG_ARGS_TAG})
cpm_utils_message(DEBUG ${PKG_ARGS_NAME}
"No custom key defined, using ${pkg_key}")
elseif (DEFINED PKG_ARGS_VERSION)
"No custom key defined, using ${pkg_key}")
elseif(DEFINED PKG_ARGS_VERSION)
set(pkg_key ${PKG_ARGS_VERSION})
cpm_utils_message(DEBUG ${PKG_ARGS_NAME}
"No custom key defined, using ${pkg_key}")
"No custom key defined, using ${pkg_key}")
else()
cpm_utils_message(WARNING ${PKG_ARGS_NAME}
"Could not determine cache key, using CPM defaults")
"Could not determine cache key, using CPM defaults")
endif()
else()
set(pkg_key ${PKG_ARGS_KEY})
endif()
if (DEFINED PKG_ARGS_HASH_ALGO)
if(DEFINED PKG_ARGS_HASH_ALGO)
set(hash_algo ${PKG_ARGS_HASH_ALGO})
else()
set(hash_algo SHA512)
endif()
if (DEFINED PKG_ARGS_HASH)
if(DEFINED PKG_ARGS_HASH)
set(pkg_hash "${hash_algo}=${PKG_ARGS_HASH}")
elseif (DEFINED PKG_ARGS_HASH_SUFFIX)
elseif(DEFINED PKG_ARGS_HASH_SUFFIX)
# funny sanity check
string(TOLOWER ${hash_algo} hash_algo_lower)
string(TOLOWER ${PKG_ARGS_HASH_SUFFIX} suffix_lower)
if (NOT ${suffix_lower} MATCHES ${hash_algo_lower})
if(NOT ${suffix_lower} MATCHES ${hash_algo_lower})
cpm_utils_message(WARNING
"Hash algorithm and hash suffix do not match, errors may occur")
"Hash algorithm and hash suffix do not match, errors may occur")
endif()
set(hash_url ${pkg_url}.${PKG_ARGS_HASH_SUFFIX})
elseif (DEFINED PKG_ARGS_HASH_URL)
elseif(DEFINED PKG_ARGS_HASH_URL)
set(hash_url ${PKG_ARGS_HASH_URL})
else()
cpm_utils_message(WARNING ${PKG_ARGS_NAME}
"No hash or hash URL found")
"No hash or hash URL found")
endif()
if (DEFINED hash_url)
if(DEFINED hash_url)
set(outfile ${CMAKE_CURRENT_BINARY_DIR}/${PKG_ARGS_NAME}.hash)
# TODO(crueter): This is kind of a bad solution
# because "technically" the hash is invalidated each week
# but it works for now kjsdnfkjdnfjksdn
string(TOLOWER ${PKG_ARGS_NAME} lowername)
if (NOT EXISTS ${outfile} AND NOT EXISTS ${CPM_SOURCE_CACHE}/${lowername}/${pkg_key})
if(NOT EXISTS ${outfile} AND NOT EXISTS ${CPM_SOURCE_CACHE}/${lowername}/${pkg_key})
file(DOWNLOAD ${hash_url} ${outfile})
endif()
if (EXISTS ${outfile})
if(EXISTS ${outfile})
file(READ ${outfile} pkg_hash_tmp)
endif()
if (DEFINED ${pkg_hash_tmp})
if(DEFINED ${pkg_hash_tmp})
set(pkg_hash "${hash_algo}=${pkg_hash_tmp}")
endif()
endif()
@@ -426,19 +428,19 @@ function(AddPackage)
- CPMUTIL_FORCE_BUNDLED
- BUNDLED_PACKAGE
- default to allow local
]]#
if (PKG_ARGS_FORCE_BUNDLED_PACKAGE)
]] #
if(PKG_ARGS_FORCE_BUNDLED_PACKAGE)
set_precedence(OFF OFF)
elseif (${PKG_ARGS_NAME}_FORCE_SYSTEM)
elseif(${PKG_ARGS_NAME}_FORCE_SYSTEM)
set_precedence(ON ON)
elseif (${PKG_ARGS_NAME}_FORCE_BUNDLED)
elseif(${PKG_ARGS_NAME}_FORCE_BUNDLED)
set_precedence(OFF OFF)
elseif (CPMUTIL_FORCE_SYSTEM)
elseif(CPMUTIL_FORCE_SYSTEM)
set_precedence(ON ON)
elseif(CPMUTIL_FORCE_BUNDLED)
set_precedence(OFF OFF)
elseif (DEFINED PKG_ARGS_BUNDLED_PACKAGE AND NOT PKG_ARGS_BUNDLED_PACKAGE STREQUAL "unset")
if (PKG_ARGS_BUNDLED_PACKAGE)
elseif(DEFINED PKG_ARGS_BUNDLED_PACKAGE AND NOT PKG_ARGS_BUNDLED_PACKAGE STREQUAL "unset")
if(PKG_ARGS_BUNDLED_PACKAGE)
set(local OFF)
else()
set(local ON)
@@ -449,7 +451,7 @@ function(AddPackage)
set_precedence(ON OFF)
endif()
if (DEFINED PKG_ARGS_VERSION)
if(DEFINED PKG_ARGS_VERSION)
list(APPEND EXTRA_ARGS
VERSION ${PKG_ARGS_VERSION}
)
@@ -475,32 +477,32 @@ function(AddPackage)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_NAMES ${PKG_ARGS_NAME})
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_URLS ${pkg_git_url})
if (${PKG_ARGS_NAME}_ADDED)
if (DEFINED PKG_ARGS_SHA)
if(${PKG_ARGS_NAME}_ADDED)
if(DEFINED PKG_ARGS_SHA)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_SHA})
elseif (DEFINED PKG_ARGS_GIT_VERSION)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_GIT_VERSION})
elseif (DEFINED PKG_ARGS_TAG)
${PKG_ARGS_SHA})
elseif(DEFINED PKG_ARGS_GIT_VERSION)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_TAG})
elseif(DEFINED PKG_ARGS_VERSION)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_VERSION})
${PKG_ARGS_GIT_VERSION})
elseif(DEFINED PKG_ARGS_TAG)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_TAG})
elseif(DEFINED PKG_ARGS_VERSION)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_VERSION})
else()
cpm_utils_message(WARNING ${PKG_ARGS_NAME}
"Package has no specified sha, tag, or version")
"Package has no specified sha, tag, or version")
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS "unknown")
endif()
else()
if (DEFINED CPM_PACKAGE_${PKG_ARGS_NAME}_VERSION AND NOT
if(DEFINED CPM_PACKAGE_${PKG_ARGS_NAME}_VERSION AND NOT
"${CPM_PACKAGE_${PKG_ARGS_NAME}_VERSION}" STREQUAL "")
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
"${CPM_PACKAGE_${PKG_ARGS_NAME}_VERSION} (system)")
"${CPM_PACKAGE_${PKG_ARGS_NAME}_VERSION} (system)")
else()
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
"unknown (system)")
"unknown (system)")
endif()
endif()
@@ -542,10 +544,11 @@ function(AddCIPackage)
PACKAGE
EXTENSION
MIN_VERSION
DISABLED_PLATFORMS
)
cmake_parse_arguments(PKG_ARGS "" "${oneValueArgs}" "" ${ARGN})
set(multiValueArgs DISABLED_PLATFORMS)
cmake_parse_arguments(PKG_ARGS "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
if(NOT DEFINED PKG_ARGS_VERSION)
message(FATAL_ERROR "[CPMUtil] VERSION is required")
@@ -560,7 +563,7 @@ function(AddCIPackage)
message(FATAL_ERROR "[CPMUtil] PACKAGE is required")
endif()
if (NOT DEFINED PKG_ARGS_CMAKE_FILENAME)
if(NOT DEFINED PKG_ARGS_CMAKE_FILENAME)
set(ARTIFACT_CMAKE ${PKG_ARGS_NAME})
else()
set(ARTIFACT_CMAKE ${PKG_ARGS_CMAKE_FILENAME})
@@ -572,11 +575,11 @@ function(AddCIPackage)
set(ARTIFACT_EXT ${PKG_ARGS_EXTENSION})
endif()
if (DEFINED PKG_ARGS_MIN_VERSION)
if(DEFINED PKG_ARGS_MIN_VERSION)
set(ARTIFACT_MIN_VERSION ${PKG_ARGS_MIN_VERSION})
endif()
if (DEFINED PKG_ARGS_DISABLED_PLATFORMS)
if(DEFINED PKG_ARGS_DISABLED_PLATFORMS)
set(DISABLED_PLATFORMS ${PKG_ARGS_DISABLED_PLATFORMS})
endif()
@@ -586,16 +589,28 @@ function(AddCIPackage)
set(ARTIFACT_REPO ${PKG_ARGS_REPO})
set(ARTIFACT_PACKAGE ${PKG_ARGS_PACKAGE})
if ((MSVC AND ARCHITECTURE_x86_64) AND NOT "windows-amd64" IN_LIST DISABLED_PLATFORMS)
if((MSVC AND ARCHITECTURE_x86_64) AND NOT "windows-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(windows-amd64)
endif()
if ((MSVC AND ARCHITECTURE_arm64) AND NOT "windows-arm64" IN_LIST DISABLED_PLATFORMS)
if((MSVC AND ARCHITECTURE_arm64) AND NOT "windows-arm64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(windows-arm64)
endif()
if (ANDROID AND NOT "android" IN_LIST DISABLED_PLATFORMS)
add_ci_package(android)
if((MINGW AND ARCHITECTURE_x86_64) AND NOT "mingw-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(mingw-amd64)
endif()
if((MINGW AND ARCHITECTURE_arm64) AND NOT "mingw-arm64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(mingw-arm64)
endif()
if((ANDROID AND ARCHITECTURE_x86_64) AND NOT "android-x86_64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(android-x86_64)
endif()
if((ANDROID AND ARCHITECTURE_arm64) AND NOT "android-aarch64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(android-aarch64)
endif()
if(PLATFORM_SUN AND NOT "solaris-amd64" IN_LIST DISABLED_PLATFORMS)
@@ -615,11 +630,11 @@ function(AddCIPackage)
endif()
# TODO(crueter): macOS amd64/aarch64 split mayhaps
if (APPLE AND NOT "macos-universal" IN_LIST DISABLED_PLATFORMS)
if(APPLE AND NOT "macos-universal" IN_LIST DISABLED_PLATFORMS)
add_ci_package(macos-universal)
endif()
if (DEFINED ARTIFACT_DIR)
if(DEFINED ARTIFACT_DIR)
set(${ARTIFACT_PACKAGE}_ADDED TRUE PARENT_SCOPE)
set(${ARTIFACT_PACKAGE}_SOURCE_DIR "${ARTIFACT_DIR}" PARENT_SCOPE)
else()
-10
View File
@@ -1,10 +0,0 @@
# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
function(copy_yuzu_FFmpeg_deps target_dir)
include(WindowsCopyFiles)
set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
file(READ "${FFmpeg_PATH}/requirements.txt" FFmpeg_REQUIRED_DLLS)
string(STRIP "${FFmpeg_REQUIRED_DLLS}" FFmpeg_REQUIRED_DLLS)
windows_copy_files(${target_dir} ${FFmpeg_LIBRARY_DIR} ${DLL_DEST} ${FFmpeg_REQUIRED_DLLS})
endfunction(copy_yuzu_FFmpeg_deps)
-8
View File
@@ -1,8 +0,0 @@
# SPDX-FileCopyrightText: 2016 Citra Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
function(copy_yuzu_SDL_deps target_dir)
include(WindowsCopyFiles)
set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
windows_copy_files(${target_dir} ${SDL2_DLL_DIR} ${DLL_DEST} SDL2.dll)
endfunction(copy_yuzu_SDL_deps)
+10 -7
View File
@@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2019 Citra Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
@@ -75,16 +78,16 @@ function(find_ffmpeg LIBNAME)
)
else()
list(APPEND INCLUDE_PATHS
/usr/local/include/ffmpeg
/usr/local/include/lib${LIBNAME}
/usr/include/ffmpeg
/usr/include/lib${LIBNAME}
/usr/include/ffmpeg/lib${LIBNAME}
${CMAKE_SYSROOT}/usr/local/include/ffmpeg
${CMAKE_SYSROOT}/usr/local/include/lib${LIBNAME}
${CMAKE_SYSROOT}/usr/include/ffmpeg
${CMAKE_SYSROOT}/usr/include/lib${LIBNAME}
${CMAKE_SYSROOT}/usr/include/ffmpeg/lib${LIBNAME}
)
list(APPEND LIB_PATHS
/usr/local/lib
/usr/lib
${CMAKE_SYSROOT}/usr/local/lib
${CMAKE_SYSROOT}/usr/lib
)
endif()
+7
View File
@@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
@@ -10,6 +13,10 @@ find_package_handle_standard_args(Opus
VERSION_VAR OPUS_VERSION
)
if (PLATFORM_MSYS)
FixMsysPath(PkgConfig::OPUS)
endif()
if (Opus_FOUND AND NOT TARGET Opus::opus)
add_library(Opus::opus ALIAS PkgConfig::OPUS)
endif()
+7
View File
@@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
@@ -10,6 +13,10 @@ find_package_handle_standard_args(SPIRV-Tools
VERSION_VAR SPIRV-Tools_VERSION
)
if (PLATFORM_MSYS)
FixMsysPath(PkgConfig::SPIRV-Tools)
endif()
if (SPIRV-Tools_FOUND AND NOT TARGET SPIRV-Tools::SPIRV-Tools)
if (TARGET SPIRV-Tools)
add_library(SPIRV-Tools::SPIRV-Tools ALIAS SPIRV-Tools)
+7
View File
@@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2022 Alexandre Bouvier <contact@amb.tf>
#
# SPDX-License-Identifier: GPL-3.0-or-later
@@ -11,6 +14,10 @@ find_package_handle_standard_args(enet
VERSION_VAR ENET_VERSION
)
if (PLATFORM_MSYS)
FixMsysPath(PkgConfig::ENET)
endif()
if (enet_FOUND AND NOT TARGET enet::enet)
add_library(enet::enet ALIAS PkgConfig::ENET)
endif()
+7
View File
@@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2022 Alexandre Bouvier <contact@amb.tf>
#
# SPDX-License-Identifier: GPL-3.0-or-later
@@ -11,6 +14,10 @@ find_package_handle_standard_args(libusb
VERSION_VAR LIBUSB_VERSION
)
if (PLATFORM_MSYS)
FixMsysPath(PkgConfig::LIBUSB)
endif()
if (libusb_FOUND AND NOT TARGET libusb::usb)
add_library(libusb::usb ALIAS PkgConfig::LIBUSB)
endif()
+8
View File
@@ -1,3 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
@@ -9,6 +12,11 @@ if (lz4_CONSIDERED_CONFIGS)
else()
find_package(PkgConfig QUIET)
pkg_search_module(LZ4 QUIET IMPORTED_TARGET liblz4)
if (PLATFORM_MSYS)
FixMsysPath(PkgConfig::LZ4)
endif()
find_package_handle_standard_args(lz4
REQUIRED_VARS LZ4_LINK_LIBRARIES
VERSION_VAR LZ4_VERSION
+25 -10
View File
@@ -1,24 +1,39 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_search_module(ZSTD QUIET IMPORTED_TARGET libzstd)
find_package_handle_standard_args(zstd
REQUIRED_VARS ZSTD_LINK_LIBRARIES
VERSION_VAR ZSTD_VERSION
)
find_package(zstd QUIET CONFIG)
if (zstd_CONSIDERED_CONFIGS)
find_package_handle_standard_args(zstd CONFIG_MODE)
else()
find_package(PkgConfig QUIET)
pkg_search_module(ZSTD QUIET IMPORTED_TARGET libzstd)
find_package_handle_standard_args(zstd
REQUIRED_VARS ZSTD_LINK_LIBRARIES
VERSION_VAR ZSTD_VERSION
)
endif()
if (zstd_FOUND AND NOT TARGET zstd::zstd)
if (TARGET zstd::libzstd_shared)
if (TARGET zstd::libzstd_shared AND NOT YUZU_STATIC_BUILD)
add_library(zstd::zstd ALIAS zstd::libzstd_shared)
add_library(zstd::libzstd ALIAS zstd::libzstd_shared)
elseif (TARGET zstd::libzstd_static)
add_library(zstd::zstd ALIAS zstd::libzstd_static)
add_library(zstd::libzstd ALIAS zstd::libzstd_static)
else()
add_library(zstd::zstd ALIAS PkgConfig::ZSTD)
add_library(zstd::libzstd ALIAS PkgConfig::ZSTD)
endif()
endif()
get_target_property(ZSTD_TARGET zstd::zstd ALIASED_TARGET)
if (NOT TARGET zstd::libzstd)
if (ZSTD_TARGET)
add_library(zstd::libzstd ALIAS ${ZSTD_TARGET})
else()
add_library(zstd::libzstd ALIAS zstd::zstd)
endif()
endif()
+21
View File
@@ -0,0 +1,21 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
function(FixMsysPath target)
get_target_property(include_dir ${target} INTERFACE_INCLUDE_DIRECTORIES)
if (NOT (include_dir MATCHES "^/"))
return()
endif()
set(root_default $ENV{MSYS2_LOCATION})
if (root_default STREQUAL "")
set(root_default "C:/msys64")
endif()
set(MSYS_ROOT_PATH ${root_default} CACHE STRING "Location of the MSYS2 root")
set(include_dir "C:/msys64${include_dir}")
set_target_properties(${target} PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES ${include_dir})
endfunction()
-49
View File
@@ -1,49 +0,0 @@
# SPDX-FileCopyrightText: 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
include(GetGitRevisionDescription)
function(trim var)
string(REGEX REPLACE "\n" "" new "${${var}}")
set(${var} ${new} PARENT_SCOPE)
endfunction()
set(TAG_FILE ${CMAKE_SOURCE_DIR}/GIT-TAG)
set(REF_FILE ${CMAKE_SOURCE_DIR}/GIT-REFSPEC)
set(COMMIT_FILE ${CMAKE_SOURCE_DIR}/GIT-COMMIT)
set(RELEASE_FILE ${CMAKE_SOURCE_DIR}/GIT-RELEASE)
if (EXISTS ${REF_FILE} AND EXISTS ${COMMIT_FILE})
file(READ ${REF_FILE} GIT_REFSPEC)
file(READ ${COMMIT_FILE} GIT_COMMIT)
else()
get_git_head_revision(GIT_REFSPEC GIT_COMMIT)
git_branch_name(GIT_REFSPEC)
if (GIT_REFSPEC MATCHES "NOTFOUND")
set(GIT_REFSPEC 1.0.0)
set(GIT_COMMIT stable)
endif()
endif()
if (EXISTS ${TAG_FILE})
file(READ ${TAG_FILE} GIT_TAG)
else()
git_describe(GIT_TAG --tags --abbrev=0)
if (GIT_TAG MATCHES "NOTFOUND")
set(GIT_TAG "${GIT_REFSPEC}")
endif()
endif()
if (EXISTS ${RELEASE_FILE})
file(READ ${RELEASE_FILE} GIT_RELEASE)
trim(GIT_RELEASE)
message(STATUS "Git release: ${GIT_RELEASE}")
endif()
trim(GIT_REFSPEC)
trim(GIT_COMMIT)
trim(GIT_TAG)
message(STATUS "Git commit: ${GIT_COMMIT}")
message(STATUS "Git tag: ${GIT_TAG}")
message(STATUS "Git refspec: ${GIT_REFSPEC}")
-58
View File
@@ -1,58 +0,0 @@
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
set(MINGW_PREFIX /usr/x86_64-w64-mingw32/)
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86_64)
set(CMAKE_FIND_ROOT_PATH ${MINGW_PREFIX})
set(SDL2_PATH ${MINGW_PREFIX})
set(MINGW_TOOL_PREFIX ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-)
# Specify the cross compiler
set(CMAKE_C_COMPILER ${MINGW_TOOL_PREFIX}clang)
set(CMAKE_CXX_COMPILER ${MINGW_TOOL_PREFIX}clang++)
set(CMAKE_RC_COMPILER ${MINGW_TOOL_PREFIX}windres)
set(CMAKE_C_COMPILER_AR ${MINGW_TOOL_PREFIX}ar)
set(CMAKE_CXX_COMPILER_AR ${MINGW_TOOL_PREFIX}ar)
set(CMAKE_C_COMPILER_RANLIB ${MINGW_TOOL_PREFIX}ranlib)
set(CMAKE_CXX_COMPILER_RANLIB ${MINGW_TOOL_PREFIX}ranlib)
# Mingw tools
set(STRIP ${MINGW_TOOL_PREFIX}strip)
set(WINDRES ${MINGW_TOOL_PREFIX}windres)
set(ENV{PKG_CONFIG} ${MINGW_TOOL_PREFIX}pkg-config)
# ccache wrapper
option(USE_CCACHE "Use ccache for compilation" OFF)
if(USE_CCACHE)
find_program(CCACHE ccache)
if(CCACHE)
message(STATUS "Using ccache found in PATH")
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE})
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE})
else(CCACHE)
message(WARNING "USE_CCACHE enabled, but no ccache found")
endif(CCACHE)
endif(USE_CCACHE)
# Search for programs in the build host directories
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
# Echo modified cmake vars to screen for debugging purposes
if(NOT DEFINED ENV{MINGW_DEBUG_INFO})
message("")
message("Custom cmake vars: (blank = system default)")
message("-----------------------------------------")
message("* CMAKE_C_COMPILER : ${CMAKE_C_COMPILER}")
message("* CMAKE_CXX_COMPILER : ${CMAKE_CXX_COMPILER}")
message("* CMAKE_RC_COMPILER : ${CMAKE_RC_COMPILER}")
message("* WINDRES : ${WINDRES}")
message("* ENV{PKG_CONFIG} : $ENV{PKG_CONFIG}")
message("* STRIP : ${STRIP}")
message("* USE_CCACHE : ${USE_CCACHE}")
message("")
# So that the debug info only appears once
set(ENV{MINGW_DEBUG_INFO} SHOWN)
endif()
-57
View File
@@ -1,57 +0,0 @@
# SPDX-FileCopyrightText: 2018 tech4me <guiwanglong@gmail.com>
# SPDX-License-Identifier: GPL-2.0-or-later
set(MINGW_PREFIX /usr/x86_64-w64-mingw32/)
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86_64)
# Actually a hack, w/o this will cause some strange errors
set(CMAKE_HOST_WIN32 TRUE)
set(CMAKE_FIND_ROOT_PATH ${MINGW_PREFIX})
set(SDL2_PATH ${MINGW_PREFIX})
set(MINGW_TOOL_PREFIX ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-)
# Specify the cross compiler
set(CMAKE_C_COMPILER ${MINGW_TOOL_PREFIX}gcc)
set(CMAKE_CXX_COMPILER ${MINGW_TOOL_PREFIX}g++)
set(CMAKE_RC_COMPILER ${MINGW_TOOL_PREFIX}windres)
# Mingw tools
set(STRIP ${MINGW_TOOL_PREFIX}strip)
set(WINDRES ${MINGW_TOOL_PREFIX}windres)
set(ENV{PKG_CONFIG} ${MINGW_TOOL_PREFIX}pkg-config)
# ccache wrapper
option(USE_CCACHE "Use ccache for compilation" OFF)
if(USE_CCACHE)
find_program(CCACHE ccache)
if(CCACHE)
message(STATUS "Using ccache found in PATH")
set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE})
set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE})
else(CCACHE)
message(WARNING "USE_CCACHE enabled, but no ccache found")
endif(CCACHE)
endif(USE_CCACHE)
# Search for programs in the build host directories
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
# Echo modified cmake vars to screen for debugging purposes
if(NOT DEFINED ENV{MINGW_DEBUG_INFO})
message("")
message("Custom cmake vars: (blank = system default)")
message("-----------------------------------------")
message("* CMAKE_C_COMPILER : ${CMAKE_C_COMPILER}")
message("* CMAKE_CXX_COMPILER : ${CMAKE_CXX_COMPILER}")
message("* CMAKE_RC_COMPILER : ${CMAKE_RC_COMPILER}")
message("* WINDRES : ${WINDRES}")
message("* ENV{PKG_CONFIG} : $ENV{PKG_CONFIG}")
message("* STRIP : ${STRIP}")
message("* USE_CCACHE : ${USE_CCACHE}")
message("")
# So that the debug info only appears once
set(ENV{MINGW_DEBUG_INFO} SHOWN)
endif()
+31
View File
@@ -0,0 +1,31 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
## When linking to a static Qt build on MinGW, certain additional libraries
## must be statically linked to as well.
function(static_qt_link target)
macro(extra_libs)
foreach(lib ${ARGN})
find_library(${lib}_LIBRARY ${lib} REQUIRED)
target_link_libraries(${target} PRIVATE ${${lib}_LIBRARY})
endforeach()
endmacro()
# I am constantly impressed at how ridiculously stupid the linker is
# NB: yes, we have to put them here twice. I have no idea why
# libtiff.a
extra_libs(tiff jbig bz2 lzma deflate jpeg tiff)
# libfreetype.a
extra_libs(freetype bz2 Lerc brotlidec brotlicommon freetype)
# libharfbuzz.a
extra_libs(harfbuzz graphite2)
# sijfjkfnjkdfjsbjsbsdfhvbdf
if (ENABLE_OPENSSL)
target_link_libraries(${target} PRIVATE OpenSSL::SSL OpenSSL::Crypto)
endif()
endfunction()
+4 -5
View File
@@ -1,6 +1,5 @@
<!--
SPDX-FileCopyrightText: 2018 yuzu Emulator Project
SPDX-License-Identifier: GPL-2.0-or-later
-->
# Contributing
**The Contributor's Guide has moved to [the yuzu wiki](https://github.com/yuzu-emu/yuzu/wiki/Contributing).**
You want to contribute? Please consult [the development guide](./docs/Development.md).
Don't forget to [get a git account](./docs/SIGNUP.md) - not a requirement per se but it's highly recommended.
+8 -8
View File
@@ -21,13 +21,13 @@ It is written in C++ with portability in mind, and we actively maintain builds f
<p align="center">
</a>
<a href="https://discord.gg/kXAmGCXBGD">
<a href="https://discord.gg/HstXbPch7X">
<img src="https://img.shields.io/discord/1367654015269339267?color=5865F2&label=Eden&logo=discord&logoColor=white"
alt="Discord">
</a>
<a href="https://rvlt.gg/qKgFEAbH">
<img src="https://img.shields.io/revolt/invite/qKgFEAbH?color=d61f3a&label=Revolt"
alt="Revolt">
<a href="https://stt.gg/qKgFEAbH">
<img src="https://img.shields.io/revolt/invite/qKgFEAbH?color=d61f3a&label=Stoat"
alt="Stoat">
</a>
</p>
@@ -52,10 +52,10 @@ Check out our [website](https://eden-emu.dev) for the latest news on exciting fe
## Development
Most of the development happens on our Git server. It is also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussions, please join us on [Discord](https://discord.gg/kXAmGCXBGD) or [Revolt](https://rvlt.gg/qKgFEAbH).
You can also follow us on [X (Twitter)](https://x.com/edenemuofficial) for updates and announcements.
Most of the development happens on our Git server. It is also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussions, please join us on [Discord](https://discord.gg/HstXbPch7X) or [Stoat](https://stt.gg/qKgFEAbH).
You can also follow us on [X (Twitter)](https://nitter.poast.org/edenemuofficial) for updates and announcements.
If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented. You can also contact any of the developers on Discord or Revolt to learn more about the current state of the emulator.
If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented. You can also contact any of the developers on Discord or Stoat to learn more about the current state of the emulator.
See the [sign-up instructions](docs/SIGNUP.md) for information on registration.
@@ -82,7 +82,7 @@ Any donations received will go towards things such as:
* Additional hardware (e.g. GPUs as needed to improve rendering support, other peripherals to add support for, etc.)
* CI Infrastructure
If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/edenemu) and talk to Camille or any of our other developers.
If you would prefer to support us in a different way, please join our [Discord](https://discord.gg/HstXbPch7X) and talk to Camille or any of our other developers.
## License
+13 -8
View File
@@ -4,11 +4,8 @@
"package": "OpenSSL",
"name": "openssl",
"repo": "crueter-ci/OpenSSL",
"version": "3.6.0",
"min_version": "1.1.1",
"disabled_platforms": [
"macos-universal"
]
"version": "3.6.0-965d6279e8",
"min_version": "1.1.1"
},
"boost": {
"package": "Boost",
@@ -18,7 +15,7 @@
"hash": "4fb7f6fde92762305aad8754d7643cd918dd1f3f67e104e9ab385b18c73178d72a17321354eb203b790b6702f2cf6d725a5d6e2dfbc63b1e35f9eb59fb42ece9",
"git_version": "1.89.0",
"version": "1.57",
"find_args": "CONFIG",
"find_args": "CONFIG OPTIONAL_COMPONENTS headers context system fiber filesystem",
"patches": [
"0001-clang-cl.patch",
"0002-use-marmasm.patch",
@@ -28,9 +25,9 @@
"fmt": {
"repo": "fmtlib/fmt",
"tag": "%VERSION%",
"hash": "c4ab814c20fbad7e3f0ae169125a4988a2795631194703251481dc36b18da65c886c4faa9acd046b0a295005217b3689eb0126108a9ba5aac2ca909aae263c2f",
"hash": "f0da82c545b01692e9fd30fdfb613dbb8dd9716983dcd0ff19ac2a8d36f74beb5540ef38072fdecc1e34191b3682a8542ecbf3a61ef287dbba0a2679d4e023f2",
"version": "8",
"git_version": "12.0.0"
"git_version": "12.1.0"
},
"lz4": {
"name": "lz4",
@@ -94,5 +91,13 @@
"version": "20250828",
"artifact": "clang-rt-builtins.tar.zst",
"hash": "d902392caf94e84f223766e2cc51ca5fab6cae36ab8dc6ef9ef6a683ab1c483bfcfe291ef0bd38ab16a4ecc4078344fa8af72da2f225ab4c378dee23f6186181"
},
"vulkan-validation-layers": {
"package": "VVL",
"repo": "KhronosGroup/Vulkan-ValidationLayers",
"tag": "vulkan-sdk-%VERSION%",
"git_version": "1.4.335.0",
"artifact": "android-binaries-%VERSION%.zip",
"hash": "48167c4a17736301bd08f9290f41830443e1f18cce8ad867fc6f289b49e18b40e93c9850b377951af82f51b5b6d7313aa6a884fc5df79f5ce3df82696c1c1244"
}
}
BIN
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+19 -24
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@@ -1,20 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
SPDX-FileCopyrightText: 2025 Eden Emulator Project
SPDX-License-Identifier: GPL-3.0-or-later
-->
<!--
SPDX-FileCopyrightText: 2021 yuzu Emulator Project
SPDX-License-Identifier: CC0-1.0
-->
<component type="desktop-application">
<id>org.yuzu_emu.yuzu</id>
<id>org.eden_emu.eden</id>
<metadata_license>CC0-1.0</metadata_license>
<name>yuzu</name>
<name>eden</name>
<summary>Nintendo Switch emulator</summary>
<description>
<p>yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra.</p>
<p>The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.</p>
<p>For a full list of games yuzu support, please visit our Compatibility page.</p>
<p>Check out our website for the latest news on exciting features, monthly progress reports, and more!</p>
<p>Nintendo Switch video game console emulator</p>
</description>
<categories>
<category>Game</category>
@@ -24,16 +26,16 @@ SPDX-License-Identifier: CC0-1.0
<keyword>switch</keyword>
<keyword>emulator</keyword>
</keywords>
<url type="homepage">https://yuzu-emu.org/</url>
<url type="bugtracker">https://github.com/yuzu-emu/yuzu/issues</url>
<url type="faq">https://yuzu-emu.org/wiki/faq/</url>
<url type="help">https://yuzu-emu.org/wiki/home/</url>
<url type="donation">https://yuzu-emu.org/donate/</url>
<url type="translate">https://www.transifex.com/projects/p/yuzu</url>
<url type="contact">https://community.citra-emu.org/</url>
<url type="vcs-browser">https://github.com/yuzu-emu/yuzu</url>
<url type="contribute">https://yuzu-emu.org/wiki/contributing/</url>
<launchable type="desktop-id">org.yuzu_emu.yuzu.desktop</launchable>
<url type="homepage">https://eden-emu.dev/</url>
<url type="bugtracker">https://git.eden-emu.dev/eden-emu/eden/issues</url>
<url type="faq">https://eden-emu.dev/docs</url>
<url type="help">https://eden-emu.dev/docs</url>
<url type="donation">https://eden-emu.dev/donations</url>
<url type="translate">https://explore.transifex.com/edenemu/eden-emulator</url>
<url type="contact">https://discord.gg/edenemu</url>
<url type="vcs-browser">https://git.eden-emu.dev</url>
<url type="contribute">https://git.eden-emu.dev/eden-emu/eden</url>
<launchable type="desktop-id">org.eden_emu.eden.desktop</launchable>
<provides>
<binary>yuzu</binary>
<binary>yuzu-cmd</binary>
@@ -50,13 +52,6 @@ SPDX-License-Identifier: CC0-1.0
<memory>16384</memory>
</recommends>
<project_license>GPL-3.0-or-later</project_license>
<developer_name>yuzu Emulator Team</developer_name>
<developer_name>Eden Emulator Team</developer_name>
<content_rating type="oars-1.0"/>
<screenshots>
<screenshot type="default"><image>https://raw.githubusercontent.com/yuzu-emu/yuzu-emu.github.io/master/images/screenshots/001-Super%20Mario%20Odyssey%20.png</image></screenshot>
<screenshot><image>https://raw.githubusercontent.com/yuzu-emu/yuzu-emu.github.io/master/images/screenshots/004-The%20Legend%20of%20Zelda%20Skyward%20Sword%20HD.png</image></screenshot>
<screenshot><image>https://raw.githubusercontent.com/yuzu-emu/yuzu-emu.github.io/master/images/screenshots/007-Pokemon%20Sword.png</image></screenshot>
<screenshot><image>https://raw.githubusercontent.com/yuzu-emu/yuzu-emu.github.io/master/images/screenshots/010-Hyrule%20Warriors%20Age%20of%20Calamity.png</image></screenshot>
<screenshot><image>https://raw.githubusercontent.com/yuzu-emu/yuzu-emu.github.io/master/images/screenshots/039-Pok%C3%A9mon%20Mystery%20Dungeon%20Rescue%20Team%20DX.png.png.png</image></screenshot>
</screenshots>
</component>
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@@ -0,0 +1,9 @@
# Icon variations
These icons are licensed under GPLv3. Please see the [script for generating icons](../../tools/README.md) and appropriatedly redirect for seasonal icons.
- `base_named.svg` - Named variant.
- `base_small.svg`: Variant used for tiny icons (16x16, 64x64, etc).
- `base.svg`: Variant without branding/naming.
Try to keep the icons simple. And preferably automatically be able to be generated (to reduce maintanaince burden). Additionally keep the files small (use `svgo` and `optipng`) to not clutter the git.
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@@ -0,0 +1,144 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
width="512"
height="512"
fill="none"
viewBox="0 0 512 512"
version="1.1"
id="svg7"
sodipodi:docname="base.svg"
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@@ -821,31 +821,6 @@ QTabBar QToolButton::left-arrow:disabled {
image: url(:/qss_icons/rc/left_arrow_disabled.png);
}
QDockWidget {
background: #31363b;
border: 1px solid #403F3F;
titlebar-close-icon: url(:/qss_icons/rc/close.png);
titlebar-normal-icon: url(:/qss_icons/rc/undock.png);
}
QDockWidget::close-button,
QDockWidget::float-button {
border: 1px solid transparent;
border-radius: 2px;
background: transparent;
}
QDockWidget::close-button:hover,
QDockWidget::float-button:hover {
background: rgba(255, 255, 255, 10);
}
QDockWidget::close-button:pressed,
QDockWidget::float-button:pressed {
padding: 1px -1px -1px 1px;
background: rgba(255, 255, 255, 10);
}
QTreeView,
QListView {
border: 1px solid #54575B;
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@@ -1685,54 +1685,6 @@ QTabBar QToolButton::right-arrow:disabled {
image: url(":/qss_icons/rc/arrow_right_disabled.png");
}
/* QDockWiget -------------------------------------------------------------
--------------------------------------------------------------------------- */
QDockWidget {
outline: 1px solid #32414B;
background-color: #19232D;
border: 1px solid #32414B;
border-radius: 4px;
titlebar-close-icon: url(":/qss_icons/rc/window_close.png");
titlebar-normal-icon: url(":/qss_icons/rc/window_undock.png");
}
QDockWidget::title {
/* Better size for title bar */
padding: 6px;
spacing: 4px;
border: none;
background-color: #32414B;
}
QDockWidget::close-button {
background-color: #32414B;
border-radius: 4px;
border: none;
}
QDockWidget::close-button:hover {
image: url(":/qss_icons/rc/window_close_focus.png");
}
QDockWidget::close-button:pressed {
image: url(":/qss_icons/rc/window_close_pressed.png");
}
QDockWidget::float-button {
background-color: #32414B;
border-radius: 4px;
border: none;
}
QDockWidget::float-button:hover {
image: url(":/qss_icons/rc/window_undock_focus.png");
}
QDockWidget::float-button:pressed {
image: url(":/qss_icons/rc/window_undock_pressed.png");
}
/* QTreeView QListView QTableView -----------------------------------------
https://doc.qt.io/qt-5/stylesheet-examples.html#customizing-qtreeview
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@@ -26,7 +26,7 @@ Android has a completely different build process than other platforms. See its [
If the configure phase fails, see the `Troubleshooting` section below. Usually, as long as you followed the dependencies guide, the defaults *should* successfully configure and build.
### Qt Creator
### Option A: Qt Creator
This is the recommended GUI method for Linux, macOS, and Windows.
@@ -46,39 +46,51 @@ Hit "Configure Project", then wait for CMake to finish configuring (may take a w
</details>
### Command Line
This is recommended for *BSD, Solaris, Linux, and MSYS2. MSVC is possible, but not recommended.
### Option B: Command Line
<details>
<summary>Click to Open</summary>
Note that CMake must be in your PATH, and you must be in the cloned Eden directory. On Windows, you must also set up a Visual C++ development environment. This can be done by running `C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Auxiliary\Build\vcvars64.bat` in the same terminal.
Recommended generators:
> [!WARNING]
>For all systems:
>- *CMake* **MUST** be in your PATH (and also *ninja*, if you are using it as `<GENERATOR>`)
>- You *MUST* be in the cloned *Eden* directory
>
>On Windows:
> - It's recommended to install **[Ninja](https://ninja-build.org/)**
> - You must load **Visual C++ development environment**, this can be done by running our convenience script:
> - `tools/windows/load-msvc-env.ps1` (for PowerShell 5+)
> - `tools/windows/load-msvc-env.sh` (for MSYS2, Git Bash, etc)
Available `<GENERATOR>`:
- MSYS2: `MSYS Makefiles`
- MSVC: Install **[ninja](https://ninja-build.org/)** and use `Ninja`, OR use `Visual Studio 17 2022`
- MSVC: `Ninja` (preferred) or `Visual Studio 17 2022`
- macOS: `Ninja` (preferred) or `Xcode`
- Others: `Ninja` (preferred) or `UNIX Makefiles`
BUILD_TYPE should usually be `Release` or `RelWithDebInfo` (debug symbols--compiled executable will be large). If you are using a debugger and annoyed with stuff getting optimized out, try `Debug`.
Available `<BUILD_TYPE>`:
- `Release` (default)
- `RelWithDebInfo` (debug symbols--compiled executable will be large)
- `Debug` (if you are using a debugger and annoyed with stuff getting optimized out)
Caveat for Debug Builds:
- If you're building with CCache, you will need to add the environment variable `CL` with the `/FS` flag ([Reference](https://learn.microsoft.com/pt-br/cpp/build/reference/fs-force-synchronous-pdb-writes?view=msvc-170))
Also see the [Options](Options.md) page for additional CMake options.
```sh
cmake -S . -B build -G "GENERATOR" -DCMAKE_BUILD_TYPE=<BUILD_TYPE> -DYUZU_TESTS=OFF
cmake -S . -B build -G "<GENERATOR>" -DCMAKE_BUILD_TYPE=<BUILD_TYPE> -DYUZU_TESTS=OFF
```
If you are on Windows and prefer to use Clang:
```sh
cmake -S . -B build -G "GENERATOR" -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl
cmake -S . -B build -G "<GENERATOR>" -DCMAKE_C_COMPILER=clang-cl -DCMAKE_CXX_COMPILER=clang-cl
```
</details>
### [CLion](https://www.jetbrains.com/clion/)
### Option C: [CLion](https://www.jetbrains.com/clion/)
<details>
<summary>Click to Open</summary>
@@ -125,7 +137,7 @@ If your initial configure failed:
- Evaluate the error and find any related settings
- See the [CPM docs](CPM.md) to see if you may need to forcefully bundle any packages
Otherwise, feel free to ask for help in Revolt or Discord.
Otherwise, feel free to ask for help in Stoat or Discord.
## Caveats
@@ -133,13 +145,13 @@ Many platforms have quirks, bugs, and other fun stuff that may cause issues when
## Building & Running
### Qt Creator
### On Qt Creator
Simply hit Ctrl+B, or the "hammer" icon in the bottom left. To run, hit the "play" icon, or Ctrl+R.
### Command Line
### On Command Line
If you are not on Windows and are using the `UNIX Makefiles` generator, you must also add `-j$(nproc)` to this command.
If you are using the `UNIX Makefiles` or `Visual Studio 17 2022` as `<GENERATOR>`, you should also add `--parallel` for faster build times.
```
cmake --build build
@@ -157,4 +169,4 @@ Some platforms have convenience scripts provided for building.
- **[Linux](scripts/Linux.md)**
- **[Windows](scripts/Windows.md)**
macOS scripts will come soon.
macOS scripts will come soon.
-17
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@@ -1,17 +0,0 @@
# AddPackage
- `VERSION` (required): The version to get (the tag will be `v${VERSION}`)
- `NAME` (required): Name used within the artifacts
- `REPO` (required): CI repository, e.g. `crueter-ci/OpenSSL`
- `PACKAGE` (required): `find_package` package name
- `EXTENSION`: Artifact extension (default `tar.zst`)
- `MIN_VERSION`: Minimum version for `find_package`. Only used if platform does not support this package as a bundled artifact
- `DISABLED_PLATFORMS`: List of platforms that lack artifacts for this package. Options:
* `windows-amd64`
* `windows-arm64`
* `android`
* `solaris-amd64`
* `freebsd-amd64`
* `linux-amd64`
* `linux-aarch64`
* `macos-universal`
+2
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@@ -9,6 +9,8 @@
- `DISABLED_PLATFORMS`: List of platforms that lack artifacts for this package. Options:
* `windows-amd64`
* `windows-arm64`
* `mingw-amd64`
* `mingw-arm64`
* `android`
* `solaris-amd64`
* `freebsd-amd64`
+16 -3
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@@ -10,12 +10,13 @@ Global Options:
You are highly encouraged to read AddPackage first, even if you plan to only interact with CPMUtil via `AddJsonPackage`.
<!-- TOC -->
- [AddPackage](#addpackage)
- [AddCIPackage](#addcipackage)
- [AddJsonPackage](#addjsonpackage)
- [Lists](#lists)
<!-- /TOC -->
- [For Packagers](#for-packagers)
- [Network Sandbox](#network-sandbox)
- [Unsandboxed](#unsandboxed)
## AddPackage
@@ -43,4 +44,16 @@ For an example of how this might be implemented in an application, see Eden's im
- [`dep_hashes.h.in`](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/src/dep_hashes.h.in)
- [`GenerateDepHashes.cmake`](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CMakeModules/GenerateDepHashes.cmake)
- [`deps_dialog.cpp`](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/src/yuzu/deps_dialog.cpp)
- [`deps_dialog.cpp`](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/src/yuzu/deps_dialog.cpp)
## For Packagers
If you are packaging a project that uses CPMUtil, read this!
### Network Sandbox
For sandboxed environments (e.g. Gentoo, nixOS) you must install all dependencies to the system beforehand and set `-DCPMUTIL_FORCE_SYSTEM=ON`. If a dependency is missing, get creating!
### Unsandboxed
For others (AUR, MPR, etc). CPMUtil will handle everything for you, including if some of the project's dependencies are missing from your distribution's repositories. That is pretty much half the reason I created this behemoth, after all.
+131 -6
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@@ -9,16 +9,23 @@
- [OpenBSD](#openbsd)
- [FreeBSD](#freebsd)
- [NetBSD](#netbsd)
- [MSYS2](#msys2)
- [RedoxOS](#redoxos)
- [Windows](#windows)
- [Windows 7, Windows 8 and Windows 8.1](#windows-7-windows-8-and-windows-81)
- [Windows Vista and below](#windows-vista-and-below)
- [Windows on ARM](#windows-on-arm)
<!-- /TOC -->
## Arch Linux
- httplib AUR package is broken. Set `httplib_FORCE_BUNDLED=ON` if you have it installed.
- Eden is also available as an [AUR package](https://aur.archlinux.org/packages/eden-git). If you are unable to build, either use that or compare your process to the PKGBUILD.
Eden is also available as an [AUR package](https://aur.archlinux.org/packages/eden-git). If you are unable to build, either use that or compare your process to the PKGBUILD.
## Gentoo Linux
Do not use the system sirit or xbyak packages.
[`games-emulation/eden`](https://gitweb.gentoo.org/repo/proj/guru.git/tree/games-emulation/eden) is available in the GURU. This repository also contains some additional dependencies, such as mcl, sirit, oaknut, etc.
If you're having issues with building, always consult that ebuild.
## macOS
@@ -26,6 +33,13 @@ macOS is largely untested. Expect crashes, significant Vulkan issues, and other
## Solaris
Always consult [the OpenIndiana package list](https://pkg.openindiana.org/hipster/en/index.shtml) to cross-verify availability.
Run the usual update + install of essential toolings: `sudo pkg update && sudo pkg install git cmake`.
- **gcc**: `sudo pkg install developer/gcc-14`.
- **clang**: Version 20 is broken, use `sudo pkg install developer/clang-19`.
Qt Widgets appears to be broken. For now, add `-DENABLE_QT=OFF` to your configure command. In the meantime, a Qt Quick frontend is in the works--check back later!
This is needed for some dependencies that call cc directly (tz):
@@ -38,6 +52,7 @@ export PATH="$PATH:$PWD"
```
Default MESA is a bit outdated, the following environment variables should be set for a smoother experience:
```sh
export MESA_GL_VERSION_OVERRIDE=4.6
export MESA_GLSL_VERSION_OVERRIDE=460
@@ -66,11 +81,13 @@ For this reason this patch is NOT applied to default on all platforms (for obvio
Still will not run flawlessly until `mesa-24` is available. Modify CMakeCache.txt with the `.so` of libGL and libGLESv2 by doing the incredibly difficult task of copy pasting them (`cp /boot/system/lib/libGL.so .`)
If you have `quazip1_qt6_devel`, uninstall it. It may call `Core5Compat` on CMake which is wrongly packaged.
## OpenBSD
After configuration, you may need to modify `externals/ffmpeg/CMakeFiles/ffmpeg-build/build.make` to use `-j$(nproc)` instead of just `-j`.
`-lc++-experimental` doesn't exist in OpenBSD but the LLVM driver still tries to link against it, to solve just symlink `ln -s /usr/lib/libc++.a /usr/lib/libc++experimental.a`.
`-lc++-experimental` doesn't exist in OpenBSD but the LLVM driver still tries to link against it, to solve just symlink `ln -s /usr/lib/libc++.a /usr/lib/libc++experimental.a`. Builds are currently not working due to lack of `std::jthread` and such, either compile libc++ manually or wait for ports to catch up.
If clang has errors, try using `g++-11`.
@@ -80,19 +97,33 @@ Eden is not currently available as a port on FreeBSD, though it is in the works.
The available OpenSSL port (3.0.17) is out-of-date, and using a bundled static library instead is recommended; to do so, add `-DYUZU_USE_BUNDLED_OPENSSL=ON` to your CMake configure command.
Gamepad/controllers may not work on 15.0, this is due to an outdated SDL not responding well to the new `usbhid(2)` driver. To workaround this simply disable `usbhid(2)` (add the following to `/boot/loader.conf`):
```sh
hw.usb.usbhid.enable="0"
```
## NetBSD
Install `pkgin` if not already `pkg_add pkgin`, see also the general [pkgsrc guide](https://www.netbsd.org/docs/pkgsrc/using.html). For NetBSD 10.1 provide `echo 'PKG_PATH="https://cdn.netbsd.org/pub/pkgsrc/packages/NetBSD/x86_64/10.0_2025Q3/All/"' >/etc/pkg_install.conf`. If `pkgin` is taking too much time consider adding the following to `/etc/rc.conf`:
Install `pkgin` if not already `pkg_add pkgin`, see also the general [pkgsrc guide](https://www.netbsd.org/docs/pkgsrc/using.html). For NetBSD 10.1 provide `echo 'PKG_PATH="https://cdn.netbsd.org/pub/pkgsrc/packages/NetBSD/amd64/10.1/All/"' >/etc/pkg_install.conf`. If `pkgin` is taking too much time consider adding the following to `/etc/rc.conf`:
```sh
ip6addrctl=YES
ip6addrctl_policy=ipv4_prefer
```
System provides a default `g++-10` which doesn't support the current C++ codebase; install `clang-19` with `pkgin install clang-19`. Then build with `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -B build`.
System provides a default `g++-10` which doesn't support the current C++ codebase; install `clang-19` with `pkgin install clang-19`. Or install `gcc14` (or `gcc15` with current pkgsrc). Provided that, the following CMake commands may work:
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -Bbuild`
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/pkg/gcc14/bin/gcc -DCMAKE_CXX_COMPILER=/usr/pkg/gcc14/bin/g++ -Bbuild`
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/pkg/gcc15/bin/gcc -DCMAKE_CXX_COMPILER=/usr/pkg/gcc15/bin/g++ -Bbuild`
Make may error out when generating C++ headers of SPIRV shaders, hence it's recommended to use `gmake` over the default system one.
[parallel/spirv-tools](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/parallel/spirv-tools/index.html) isn't available in binary form and must be built from source.
glslang is not available on NetBSD, to circumvent this simply build glslang by yourself:
```sh
pkgin python313
git clone --depth=1 https://github.com/KhronosGroup/glslang.git
@@ -102,3 +133,97 @@ cmake -B build -DCMAKE_BUILD_TYPE=Release
cmake --build build -- -j`nproc`
cmake --install build
```
However, pkgsrc is highly recommended, see [getting pkgsrc](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/doc/pkgsrc.html#getting). You must get `current` not the `2025Q2` version.
## DragonFlyBSD
If `libstdc++.so.6` is not found (`GLIBCXX_3.4.30`) then attempt:
```sh
rm /usr/local/lib/gcc11/libstdc++.so.6
ln -s /usr/local/lib/gcc14/libstdc++.so /usr/local/lib/gcc11/libstdc++.so.6
```
This may have unforeseen consequences of which we don't need to worry about for now.
Default `g++` (and the libstdc++) is too outdated - so install `gcc14` and redirect CMake to the new compiler toolchain `-DCMAKE_CXX_COMPILER=gcc14 -DCMAKE_C_COMPILER=g++14`.
There is also `llvm18` and use `-DCMAKE_CXX_COMPILER=clang++18 -DCMAKE_C_COMPILER=clang18` (note the `18` suffix at the end). NOTE: It doesn't have an updated libcxx so `<span>` will be missing, either build it manually or use gcc.
If build hangs, use `hammer2 bulkfree`.
## MSYS2
Only the `MINGW64` environment is tested (or `CLANGARM64` on ARM); however, all of the others should work (in theory) sans `MINGW32`.
When packaging an MSYS2 build that is NOT fully static, you will need to copy all dependent DLLs recursively alongside the `windeployqt6`; for example:
```sh
# MSYS_TOOLCHAIN is typically just mingw64
# since Windows is case-insensitive, you can set this to $MSYSTEM
# or, if cross-compiling from Linux, set it to usr/x86_64-w64-mingw32
export PATH="/${MSYS_TOOLCHAIN}/bin:$PATH"
# grab deps of a dll or exe and place them in the current dir
deps() {
# string parsing is fun
objdump -p "$1" | awk '/DLL Name:/ {print $3}' | while read -r dll; do
[ -z "$dll" ] && continue
# bin directory is used for DLLs, so we can do a quick "hack"
# and use command to find the path of the DLL
dllpath=$(command -v "$dll" 2>/dev/null || true)
[ -z "$dllpath" ] && continue
# explicitly exclude system32/syswow64 deps
# these aren't needed to be bundled, as all systems already have them
case "$dllpath" in
*System32* | *SysWOW64*) continue ;;
esac
# avoid copying deps multiple times
if [ ! -f "$dll" ]; then
echo "$dllpath"
cp "$dllpath" "$dll"
# also grab the dependencies of the dependent DLL; e.g.
# double-conversion is a dep of Qt6Core.dll but NOT eden.exe
deps "$dllpath"
fi
done
}
# NB: must be done in a directory containing eden.exe
deps eden.exe
# deploy Qt plugins and such
windeployqt6 --no-compiler-runtime --no-opengl-sw --no-system-dxc-compiler \
--no-system-d3d-compiler eden.exe
# grab deps for Qt plugins
find ./*/ -name "*.dll" | while read -r dll; do deps "$dll"; done
```
## RedoxOS
The package install may randomly hang at times, in which case it has to be restarted. ALWAYS do a `sudo pkg update` or the chances of it hanging will be close to 90%. If "multiple" installs fail at once, try installing 1 by 1 the packages.
When CMake invokes certain file syscalls - it may sometimes cause crashes or corruptions on the (kernel?) address space - so reboot the system if there is a "hang" in CMake.
## Windows
### Windows 7, Windows 8 and Windows 8.1
DirectX 12 is not available - simply copy and paste a random DLL and name it `d3d12.dll`.
Install [Qt6 compatibility libraries](github.com/ANightly/qt6windows7) specifically Qt 6.9.5.
### Windows Vista and below
No support for Windows Vista (or below) is present at the moment. Check back later.
### Windows on ARM
If you're using Snapdragon X or 8CX, use the [the Vulkan translation layer](https://apps.microsoft.com/detail/9nqpsl29bfff?hl=en-us&gl=USE) only if the stock drivers do not work. And of course always keep your system up-to-date.
+53 -7
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@@ -8,7 +8,15 @@ But for new developers you may find that following these guidelines will make ev
Simply put, types/classes are named as `PascalCase`, same for methods and functions like `AddElement`. Variables are named `like_this_snake_case` and constants are `IN_SCREAMING_CASE`.
Template typenames prefer short names like `T`, `I`, `U`, if a longer name is required either `Iterator` or `perform_action` are fine as well.
Except for Qt MOC where `functionName` is preferred.
Template typenames prefer short names like `T`, `I`, `U`, if a longer name is required either `Iterator` or `perform_action` are fine as well. Do not use names like `SS` as systems like solaris define it for registers, in general do not use any of the following for short names:
- `SS`, `DS`, `GS`, `FS`: Segment registers, defined by Solaris `<ucontext.h>`
- `EAX`, `EBX`, `ECX`, `EDX`, `ESI`, `EDI`, `ESP`, `EBP`, `EIP`: Registers, defined by Solaris.
- `X`: Defined by some utility headers, avoid.
- `_`: Defined by gettext, avoid.
- `N`, `M`, `S`: Preferably don't use this for types, use it for numeric constants.
- `TR`: Used by some weird `<ucontext.h>` whom define the Task Register as a logical register to provide to the user... (Need to remember which OS in specific).
Macros must always be in `SCREAMING_CASE`. Do not use short letter macros as systems like Solaris will conflict with them; a good rule of thumb is >5 characters per macro - i.e `THIS_MACRO_IS_GOOD`, `AND_ALSO_THIS_ONE`.
@@ -16,25 +24,45 @@ Try not using hungarian notation, if you're able.
## Formatting
Formatting is extremelly lax, the general rule of thumb is: Don't add new lines just to increase line count. The less lines we have to look at, the better. This means also packing densely your code while not making it a clusterfuck. Strike a balance of "this is a short and comprehensible piece of code" and "my eyes are actually happy to see this!". Don't just drop the entire thing in a single line and call it "dense code", that's just spaghetti posing as code. In general, be mindful of what other devs need to look at.
Do not put if/while/etc braces after lines:
```c++
// no dont do this
// this is more lines of code for no good reason (why braces need their separate lines?)
// and those take space in someone's screen, cumulatively
if (thing)
{
{ //<--
some(); // ...
}
} //<-- 2 lines of code for basically "opening" and "closing" an statment
// do this
if (thing) {
if (thing) { //<-- [...] and with your brain you can deduce it's this piece of code
// that's being closed
some(); // ...
}
} //<-- only one line, and it's clearer since you know its closing something [...]
// or this
// or this, albeit the extra line isn't needed (at your discretion of course)
if (thing)
some(); // ...
// this is also ok
// this is also ok, keeps things in one line and makes it extremely clear
if (thing) some();
// NOT ok, don't be "clever" and use the comma operator to stash a bunch of statments
// in a single line, doing this will definitely ruin someone's day - just do the thing below
// vvv
if (thing) some(), thing(), a2(a1(), y1(), j1()), do_complex_shit(wa(), wo(), ploo());
// ... and in general don't use the comma operator for "multiple statments", EXCEPT if you think
// that it makes the code more readable (the situation may be rare however)
// Wow so much clearer! Now I can actually see what each statment is meant to do!
if (thing) {
some();
thing();
a2(a1(), y1(), j1());
do_complex_shit(wa(), wo(), ploo());
}
```
Brace rules are lax, if you can get the point across, do it:
@@ -75,3 +103,21 @@ if (device_name.empty()) {
SDL_AudioSpec obtained;
device = SDL_OpenAudioDevice(device_name.empty() ? nullptr : device_name.c_str(), capture, &spec, &obtained, false);
```
A note about operators: Use them sparingly, yes, the language is lax on them, but some usages can be... tripping to say the least.
```c++
a, b, c; //<-- NOT OK multiple statments with comma operator is definitely a recipe for disaster
return c ? a : b; //<-- OK ternaries at end of return statments are clear and fine
return a, b; //<-- NOT OK return will take value of `b` but also evaluate `a`, just use a separate statment
void f(int a[]) //<-- OK? if you intend to use the pointer as an array, otherwise just mark it as *
```
And about templates, use them sparingly, don't just do meta-templating for the sake of it, do it when you actually need it. This isn't a competition to see who can make the most complicated and robust meta-templating system. Just use what works, and preferably stick to the standard libary instead of reinventing the wheel. Additionally:
```c++
// NOT OK This will create (T * N * C * P) versions of the same function. DO. NOT. DO. THIS.
template<typename T, size_t N, size_t C, size_t P> inline void what() const noexcept;
// OK use parameters like a normal person, don't be afraid to use them :)
template<typename T> inline void what(size_t n, size_t c, size_t p) const noexcept;
```
+4 -2
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@@ -1,6 +1,8 @@
# Cross Compile
# Cross compiling
## ARM64
General guide for cross compiling.
## Debian ARM64
A painless guide for cross compilation (or to test NCE) from a x86_64 system without polluting your main.
+21 -3
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@@ -1,5 +1,23 @@
# Debug Guidelines
## Issue reports
When reporting issues or finding bugs, we often need backtraces, debug logs, or both in order to track down the issue.
### Graphics Debugging
If your bug is related to a graphical issue--e.g. mismatched colors, vertex explosions, flickering, etc.--then you are required to include graphical debugging logs in your issue reports.
Graphics Debugging is found in General -> Debug on desktop, and Advanced Settings -> Debug on Android. Android users are all set; however, desktop users may need to install the Vulkan Validation Layers:
- Windows: Install the [Vulkan SDK](https://vulkan.lunarg.com/sdk/home)
- Linux, BSD, etc: Install `vulkan-validation-layers`, `vulkan-layers`, or similar from your package manager. It should be located in e.g. `/usr/lib64/libVkLayer_khronos_validation.so`
Once Graphics Debugging is enabled, run the problematic game again and continue. Note that the game may run extremely slow on weak hardware.
### Debug Logs
Debug logs can be found in General -> Debug -> Open Log Location on desktop, and Share Debug Logs on Android. This MUST be included in all bug reports, except for certain UI bugs--but we still highly recommend them even for UI bugs.
## Debugging (host code)
Ignoring SIGSEGV when debugging in host:
@@ -47,10 +65,10 @@ Renderdoc is a free, cross platform, multi-graphics API debugger. It is an inval
Before using renderdoc to diagnose issues, it is always good to make sure there are no validation errors. Any errors means the behavior of the application is undefined. That said, renderdoc can help debug validation errors if you do have them.
When debugging a black screen, there are many ways the application could have setup Vulkan wrong.
When debugging a black screen, there are many ways the application could have setup Vulkan wrong.
Here is a short checklist of items to look at to make sure are appropriate:
* Draw call counts are correct (aka not zero, or if rendering many triangles, not 3)
* Vertex buffers are bound
* Vertex buffers are bound
* vertex attributes are correct - Make sure the size & offset of each attribute matches what should it should be
* Any bound push constants and descriptors have the right data - including:
* Matrices have correct values - double check the model, view, & projection matrices are uploaded correctly
@@ -63,6 +81,6 @@ Here is a short checklist of items to look at to make sure are appropriate:
* Blend state is correct
* Depth state is correct - typically enabled with Function set to Less than or Equal
* Swapchain images are bound when rendering to the swapchain
* Image being rendered to is the same as the one being presented when rendering to the swapchain
* Image being rendered to is the same as the one being presented when rendering to the swapchain
Alternatively, a [RenderDoc Extension](https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw) ([Archive](https://web.archive.org/web/20250000000000*/https://github.com/baldurk/renderdoc-contrib/tree/main/baldurk/whereismydraw)) exists which automates doing a lot of these manual steps.
+123 -44
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@@ -1,36 +1,44 @@
# Dependencies
To build Eden, you MUST have a C++ compiler.
* On Linux, this is usually [GCC](https://gcc.gnu.org/) 11+ or [Clang](https://clang.llvm.org/) v14+
- GCC 12 also requires Clang 14+
* On Windows, this is either:
- **[MSVC](https://visualstudio.microsoft.com/downloads/)** (you should select *Community* option),
- clang-cl - can be downloaded from the MSVC installer,
- or **[MSYS2](https://www.msys2.org)**
* GCC 12 also requires Clang 14+
* On Windows, we support:
* **[MSVC](https://visualstudio.microsoft.com/downloads/)** (default)
* It's STRONGLY RECOMMENDED to use the **Community** option and **Visual Studio 2022**
* You need to install: **[Desktop development with C++](https://learn.microsoft.com/en-us/cpp/build/vscpp-step-0-installation?view=msvc-170)**
* **[clang-cl](https://learn.microsoft.com/en-us/cpp/build/clang-support-msbuild?view=msvc-180)**
* You need to install: **C++ Clang tools for Windows**
* **[MSYS2](https://www.msys2.org)**
* On macOS, this is Apple Clang
- This can be installed with `xcode-select --install`
* This can be installed with `xcode-select --install`
The following additional tools are also required:
* **[CMake](https://www.cmake.org/)** 3.22+ - already included with the Android SDK
* **[Git](https://git-scm.com/)** for version control
- **[Windows installer](https://gitforwindows.org)**
* **[Windows installer](https://gitforwindows.org)**
* **[Python3](https://www.python.org/downloads/)** 3.10+ - necessary to download external repositories
* On Windows, you must install the **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** as well
- *A convenience script to install the latest SDK is provided in `.ci/windows/install-vulkan-sdk.ps1`*
* *A convenience script to install the latest SDK is provided in:*
* `tools/windows/install-vulkan-sdk.ps1` (for PowerShell 5+)
* `tools/windows/install-vulkan-sdk.sh` (for Git Bash, etc)
If you are on desktop and plan to use the Qt frontend, you *must* install Qt 6, and optionally Qt Creator (the **RECOMMENDED** IDE for building)
If you are on desktop and plan to use the Qt frontend, you *must* install Qt 6, and optionally Qt Creator (the recommended IDE for building)
* On Linux, *BSD and macOS, this can be done by the package manager
- If you wish to use Qt Creator, append `qtcreator` or `qt-creator` to the commands seen below.
* MSVC/clang-cl users on Windows must install through the [official installer](https://www.qt.io/download-qt-installer-oss)
* If you wish to use Qt Creator, append `qtcreator` or `qt-creator` to the commands seen below.
* MSVC/clang-cl users on Windows must install through the official [Qt](https://www.qt.io/download-qt-installer-oss) installer
* Linux and macOS users may choose to use the installer as well.
* MSYS2 can also install Qt 6 via the package manager
If you are on Windows, a convenience script to install MSVC, MSYS2, Qt, all necessary packages for MSYS2, and set up a zsh environment with useful keybinds and aliases can be found [here](https://git.crueter.xyz/scripts/windev).
- For help setting up Qt Creator, run `./install.sh -h qtcreator`
* For help setting up Qt Creator, run `./install.sh -h qtcreator`
If you are on Windows and NOT building with MSYS2, you may go [back home](Build.md) and continue.
If you are on **Windows** and building with **MSVC** or **clang-cl**, you may go [back home](Build.md) and continue.
## Externals
The following are handled by Eden's externals:
* [FFmpeg](https://ffmpeg.org/) (should use `-DYUZU_USE_EXTERNAL_FFMPEG=ON`)
@@ -51,6 +59,7 @@ All other dependencies will be downloaded and built by [CPM](https://github.com/
* [MbedTLS](https://github.com/Mbed-TLS/mbedtls) 3+
Vulkan 1.3.274+ is also needed:
* [VulkanUtilityLibraries](https://github.com/KhronosGroup/Vulkan-Utility-Libraries)
* [VulkanHeaders](https://github.com/KhronosGroup/Vulkan-Headers)
* [SPIRV-Tools](https://github.com/KhronosGroup/SPIRV-Tools)
@@ -65,21 +74,21 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c
* [VulkanMemoryAllocator](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
* [sirit](https://github.com/eden-emulator/sirit)
* [httplib](https://github.com/yhirose/cpp-httplib) - if `ENABLE_UPDATE_CHECKER` or `ENABLE_WEB_SERVICE` are on
- This package is known to be broken on the AUR.
* This package is known to be broken on the AUR.
* [cpp-jwt](https://github.com/arun11299/cpp-jwt) 1.4+ - if `ENABLE_WEB_SERVICE` is on
* [unordered-dense](https://github.com/martinus/unordered_dense)
* [mcl](https://github.com/azahar-emu/mcl) - subject to removal
On amd64:
* [xbyak](https://github.com/herumi/xbyak) - 7.22 or earlier is recommended
* [zycore](https://github.com/zyantific/zycore-c)
* [zydis](https://github.com/zyantific/zydis) 4+
* Note: zydis and zycore-c MUST match. Using one as a system dependency and the other as a bundled dependency WILL break things
On aarch64 OR if `DYNARMIC_TESTS` is on:
* [oaknut](https://github.com/merryhime/oaknut) 2.0.1+
On riscv64:
* [biscuit](https://github.com/lioncash/biscuit) 0.9.1+
## Commands
@@ -90,38 +99,90 @@ Notes for writers: Include build tools as well, assume user has NOTHING installe
Click on the arrows to expand.
<details>
<summary>Gentoo Linux</summary>
GURU must be enabled:
```sh
sudo emerge -a app-eselect/eselect-repository
sudo eselect repository enable guru
sudo emaint sync -r guru
```
Now, install all deps:
```sh
sudo emerge -a \
app-arch/lz4 app-arch/zstd app-arch/unzip \
dev-libs/libfmt dev-libs/libusb dev-libs/mcl dev-libs/sirit \
dev-libs/unordered_dense dev-libs/boost dev-libs/openssl dev-libs/discord-rpc \
dev-util/spirv-tools dev-util/spirv-headers dev-util/vulkan-headers \
dev-util/vulkan-utility-libraries dev-util/glslang \
media-gfx/renderdoc media-libs/libva media-libs/opus media-video/ffmpeg \
media-libs/VulkanMemoryAllocator media-libs/libsdl2 media-libs/cubeb \
net-libs/enet net-libs/mbedtls \
sys-libs/zlib \
dev-cpp/nlohmann_json dev-cpp/simpleini dev-cpp/cpp-httplib dev-cpp/cpp-jwt \
games-util/gamemode \
net-wireless/wireless-tools \
dev-qt/qtbase:6 dev-libs/quazip \
virtual/pkgconfig
```
* On `amd64`, also add `dev-libs/xbyak`
* On `riscv64`, also add `dev-libs/biscuit` (currently unavailable)
* On `aarch64`, also add `dev-libs/oaknut`
* If tests are enabled, also add `dev-libs/oaknut` and `dev-cpp/catch`
Required USE flags:
* `dev-qt/qtbase network concurrent dbus gui widgets`
* `dev-libs/quazip qt6`
* `net-libs/mbedtls cmac`
* `media-libs/libsdl2 haptic joystick sound video`
* `dev-cpp/cpp-httplib ssl`
[Caveats](./Caveats.md#gentoo-linux)
</details>
<details>
<summary>Arch Linux</summary>
```sh
sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip zydis zycore vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers
sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glslang libzip lz4 mbedtls ninja nlohmann-json openssl opus qt6-base qt6-multimedia sdl2 zlib zstd zip unzip vulkan-headers vulkan-utility-libraries libusb spirv-tools spirv-headers
```
* Building with QT Web Engine requires `qt6-webengine` as well.
* Proper Wayland support requires `qt6-wayland`
* GCC 11 or later is required.
</details>
<details>
<summary>Ubuntu, Debian, Mint Linux</summary>
```sh
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev libzydis-dev zydis-tools libzycore-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev libhidapi-dev libpulse-dev libtool libudev-dev libxcb-icccm4 libxcb-image0 libxcb-keysyms1 libxcb-render-util0 libxcb-xinerama0 libxcb-xkb1 libxext-dev libxkbcommon-x11-0 mesa-common-dev nasm ninja-build qt6-base-private-dev libmbedtls-dev catch2 libfmt-dev liblz4-dev nlohmann-json3-dev libzstd-dev libssl-dev libavfilter-dev libavcodec-dev libswscale-dev pkg-config zlib1g-dev libva-dev libvdpau-dev qt6-tools-dev libvulkan-dev spirv-tools spirv-headers libusb-1.0-0-dev libxbyak-dev libboost-dev libboost-fiber-dev libboost-context-dev libsdl2-dev libopus-dev libasound2t64 vulkan-utility-libraries-dev
```
* Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
* To enable QT Web Engine, add `-DYUZU_USE_QT_WEB_ENGINE=ON` when running CMake.
</details>
<details>
<summary>AlmaLinux, Fedora, Red Hat Linux</summary>
Fedora:
```sh
sudo dnf install autoconf cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel boost jq
```
AlmaLinux (use `YUZU_USE_CPM=ON`):
```sh
# vvv - Only if RPMfusion is not installed or EPEL isn't either
sudo dnf install epel-release dnf-utils
@@ -133,15 +194,19 @@ sudo dnf config-manager --enable crb
sudo dnf install qt6-qtbase-private-devel
```
For systems like OpenEuler or derivates, don't forget to also install: `SDL2-devel pkg-config fmt-dev nlohmann-json-dev`.
* [RPM Fusion](https://rpmfusion.org/Configuration) is required for `ffmpeg-devel`
* Fedora 32 or later is required.
* Fedora 36+ users with GCC 12 need Clang and should configure CMake with: `cmake -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -B build`
</details>
<details>
<summary>Alpine Linux</summary>
First, enable the community repository; [see here](https://wiki.alpinelinux.org/wiki/Repositories#Enabling_the_community_repository).
```sh
# Enable the community repository
setup-apkrepos -c
@@ -152,6 +217,7 @@ apk add g++ git cmake make mbedtls-dev mbedtls-static mesa-dev qt6-qtbase-dev qt
`mbedtls-static` has to be specified otherwise `libeverest.a` and `libp256m.a` will fail to be found.
</details>
<details>
<summary>Void Linux</summary>
```sh
@@ -161,6 +227,7 @@ xbps-install -Su git make cmake clang pkg-config patch mbedtls-devel SPIRV-Tools
Yes, `nlohmann-json` is just named `json-c++`. Why?
</details>
<details>
<summary>NixOS</summary>
@@ -179,8 +246,9 @@ brew install autoconf automake boost ffmpeg fmt glslang hidapi libtool libusb lz
If you are compiling on Intel Mac, or are using a Rosetta Homebrew installation, you must replace all references of `/opt/homebrew` with `/usr/local`.
To run with MoltenVK, install additional dependencies:
```sh
brew install molten-vk vulkan-loader
brew install molten-vk
```
[Caveats](./Caveats.md#macos).
@@ -189,7 +257,7 @@ brew install molten-vk vulkan-loader
<details>
<summary>FreeBSD</summary>
As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/jwt-cpp devel/unordered-dense devel/zydis`
As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/unordered-dense mbedtls3 vulkan-headers quazip-qt6`
If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
@@ -199,7 +267,7 @@ If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
<details>
<summary>NetBSD</summary>
For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers ffmpeg7 libva nlohmann-json jq libopus qt6 mbedtls3 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1`.
For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers spirv-tools ffmpeg7 libva nlohmann-json jq libopus qt6 mbedtls3 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx`.
[Caveats](./Caveats.md#netbsd).
@@ -214,18 +282,23 @@ pkg_add cmake nasm git boost unzip--iconv autoconf-2.72p0 bash ffmpeg glslang gm
[Caveats](./Caveats.md#openbsd).
</details>
<details>
<summary>DragonFlyBSD</summary>
```sh
pkg install gcc14 git cmake unzip nasm autoconf bash pkgconf ffmpeg glslang gmake jq nlohmann-json enet spirv-tools sdl2 vulkan-utility-libraries vulkan-headers catch2 libfmt openssl liblz4 boost-libs cpp-httplib qt6-base quazip-qt6 unordered-dense libva-vdpau-driver libva-utils libva-intel-driver
```
[Caveats](./Caveats.md#dragonflybsd).
</details>
<details>
<summary>Solaris / OpenIndiana</summary>
Always consult [the OpenIndiana package list](https://pkg.openindiana.org/hipster/en/index.shtml) to cross-verify availability.
Run the usual update + install of essential toolings: `sudo pkg update && sudo pkg install git cmake`.
- **gcc**: `sudo pkg install developer/gcc-14`.
- **clang**: Version 20 is broken, use `sudo pkg install developer/clang-19`.
Then install the libraries: `sudo pkg install qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt`.
```sh
sudo pkg install qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json openssl opus sdl2 zlib compress/zstd unzip pkg-config nasm autoconf mesa library/libdrm header-drm developer/fmt
```
[Caveats](./Caveats.md#solaris).
@@ -235,45 +308,51 @@ Then install the libraries: `sudo pkg install qt6 boost glslang libzip library/l
* Open the `MSYS2 MinGW 64-bit` shell (`mingw64.exe`)
* Download and install all dependencies:
```
BASE="git make autoconf libtool automake-wrapper jq patch"
MINGW="SDL2 cmake python-pip qt6-base toolchain ffmpeg boost catch fmt lz4 nlohmann-json openssl zlib zstd enet opus mbedtls vulkan-devel libusb vulkan-memory-allocator unordered_dense zydis clang ccache"
```sh
BASE="git make autoconf libtool automake-wrapper jq patch"
MINGW="qt6-base qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus mbedtls libusb unordered_dense openssl SDL2"
# Either x86_64 or clang-aarch64 (Windows on ARM)
packages="$BASE"
for pkg in $MINGW; do
packages="$packages mingw-w64-x86_64-$pkg"
#packages="$packages mingw-w64-clang-aarch64-$pkg"
done
pacman -Syu --needed --noconfirm $packages
pacman -Syuu --needed --noconfirm $packages
```
* Notes:
- Using `qt6-static` is possible but currently untested.
- Other environments are entirely untested, but should theoretically work provided you install all the necessary packages.
- Clang is installed as it generally works better here. You can compile with GCC just fine, however.
- Add `qt-creator` to the `MINGW` variable to install Qt Creator. You can then create a Start Menu shortcut to the MinGW Qt Creator by running `powershell "\$s=(New-Object -COM WScript.Shell).CreateShortcut('C:\\ProgramData\\Microsoft\\Windows\\Start Menu\\Programs\\Qt Creator.lnk');\$s.TargetPath='C:\\msys64\\mingw64\\bin\\qtcreator.exe';\$s.Save()"` in Git Bash or MSYS2.
* Using `qt6-static` is possible as well, provided you build with `-DYUZU_STATIC_BUILD=ON`.
* Other environments are entirely untested, but should theoretically work provided you install all the necessary packages.
* GCC is proven to work better with the MinGW environment. On ARM, only Clang is available through the CLANGARM64 environment, so use that until a GNU ARM environment is available.
* Add `qt-creator` to the `MINGW` variable to install Qt Creator. You can then create a Start Menu shortcut to the MinGW Qt Creator by running `powershell "\$s=(New-Object -COM WScript.Shell).CreateShortcut('C:\\ProgramData\\Microsoft\\Windows\\Start Menu\\Programs\\Qt Creator.lnk');\$s.TargetPath='C:\\msys64\\mingw64\\bin\\qtcreator.exe';\$s.Save()"` in Git Bash or MSYS2.
* Add MinGW binaries to the PATH if they aren't already:
* `echo 'PATH=/mingw64/bin:$PATH' >> ~/.bashrc`
* or `echo 'PATH=/mingw64/bin:$PATH' >> ~/.zshrc`
[Caveats](./Caveats.md#msys2).
</details>
<details>
<summary>HaikuOS</summary>
```sh
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.89_devel vulkan_devel qt6_base_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt6_devel qt6_5compat_devel zydis_devel libusb1_devel libz_devel glslang mbedtls3
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.89_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel mbedtls3_devel glslang qt6_devel
```
[Caveats](./Caveats.md#haikuos).
</details>
<details>
<summary>RedoxOS</summary>
TODO: Fix syscall crashes (heavy IO stalls and hangup due to net mutexes?)
```sh
sudo pkg update && sudo pkg install git cmake
sudo pkg install ffmpeg6 sdl2 zlib llvm18
sudo pkg update
sudo pkg install git cmake ffmpeg6 sdl2 zlib llvm18
```
[Caveats](./Caveats.md#redoxos).
</details>
## All Done
+874
View File
@@ -0,0 +1,874 @@
# The NVIDIA SM86 (Maxwell) GPU - Instruction set
<!-- TOC -->
[AL2P](#AL2P)
[ALD](#ALD)
[AST](#AST)
[ATOM](#ATOM)
[ATOMS](#ATOMS)
[B2R](#B2R)
[BAR](#BAR)
[BFE](#BFE)
[BFI](#BFI)
[BPT](#BPT)
[BRA](#BRA)
[BRK](#BRK)
[BRX](#BRX)
[CAL](#CAL)
[CCTL](#CCTL)
[CCTLL](#CCTLL)
[CONT](#CONT)
[CS2R](#CS2R)
[CSET](#CSET)
[CSETP](#CSETP)
[DADD](#DADD)
[DEPBAR](#DEPBAR)
[DFMA](#DFMA)
[DMNMX](#DMNMX)
[DMUL](#DMUL)
[DSET](#DSET)
[DSETP](#DSETP)
[EXIT](#EXIT)
[F2F](#F2F)
[F2I](#F2I)
[FADD](#FADD)
[FCHK](#FCHK)
[FCMP](#FCMP)
[FFMA](#FFMA)
[FLO](#FLO)
[FMNMX](#FMNMX)
[FMUL](#FMUL)
[FSET](#FSET)
[FSETP](#FSETP)
[FSWZADD](#FSWZADD)
[GETCRSPTR](#GETCRSPTR)
[GETLMEMBASE](#GETLMEMBASE)
[HADD2](#HADD2)
[HFMA2](#HFMA2)
[HMUL2](#HMUL2)
[HSET2](#HSET2)
[HSETP2](#HSETP2)
[I2F](#I2F)
[I2I](#I2I)
[IADD](#IADD)
[IADD3](#IADD3)
[ICMP](#ICMP)
[IDE](#IDE)
[IDP](#IDP)
[IMAD](#IMAD)
[IMADSP](#IMADSP)
[IMNMX](#IMNMX)
[IMUL](#IMUL)
[IPA](#IPA)
[ISBERD](#ISBERD)
[ISCADD](#ISCADD)
[ISET](#ISET)
[ISETP](#ISETP)
[JCAL](#JCAL)
[JMP](#JMP)
[JMX](#JMX)
[KIL](#KIL)
[LD](#LD)
[LDC](#LDC)
[LDG](#LDG)
[LDL](#LDL)
[LDS](#LDS)
[LEA](#LEA)
[LEPC](#LEPC)
[LONGJMP](#LONGJMP)
[LOP](#LOP)
[LOP3](#LOP3)
[MEMBAR](#MEMBAR)
[MOV](#MOV)
[MUFU](#MUFU)
[NOP](#NOP)
[OUT](#OUT)
[P2R](#P2R)
[PBK](#PBK)
[PCNT](#PCNT)
[PEXIT](#PEXIT)
[PIXLD](#PIXLD)
[PLONGJMP](#PLONGJMP)
[POPC](#POPC)
[PRET](#PRET)
[PRMT](#PRMT)
[PSET](#PSET)
[PSETP](#PSETP)
[R2B](#R2B)
[R2P](#R2P)
[RAM](#RAM)
[RED](#RED)
[RET](#RET)
[RRO](#RRO)
[RTT](#RTT)
[S2R](#S2R)
[SAM](#SAM)
[SEL](#SEL)
[SETCRSPTR](#SETCRSPTR)
[SETLMEMBASE](#SETLMEMBASE)
[SHF](#SHF)
[SHFL](#SHFL)
[SHL](#SHL)
[SHR](#SHR)
[SSY](#SSY)
[ST](#ST)
[STG](#STG)
[STL](#STL)
[STP](#STP)
[STS](#STS)
[SUATOM](#SUATOM)
[SULD](#SULD)
[SURED](#SURED)
[SUST](#SUST)
[SYNC](#SYNC)
[TEX](#TEX)
[TLD](#TLD)
[TLD4](#TLD4)
[TMML](#TMML)
[TXA](#TXA)
[TXD](#TXD)
[TXQ](#TXQ)
[VABSDIFF](#VABSDIFF)
[VABSDIFF4](#VABSDIFF4)
[VADD](#VADD)
[VMAD](#VMAD)
[VMNMX](#VMNMX)
[VOTE](#VOTE)
[VSET](#VSET)
[VSETP](#VSETP)
[VSHL](#VSHL)
[VSHR](#VSHR)
[XMAD](#XMAD)
<!-- /TOC -->
NOTE: Regenerate TOC with `cat docs/gpu/README.md | grep '#' | cut -d '#' -f 2 | tr -d ' ' | awk '{print "["$1"](#"$1")"}'`.
The numbers (in binary) represent the opcodes; `-` signifies "don't care".
# AL2P
`1110 1111 1010 0---`
# ALD
`1110 1111 1101 1---`
# AST
`1110 1111 1111 0---`
# ATOM
- **ATOM_cas**: `1110 1110 1111 ----`
- **ATOM**: `1110 1101 ---- ----`
Atomic operation.
- INC, DEC for U32/S32/U64 does nothing.
- ADD, INC, DEC for S64 does nothing.
- Only ADD does something for F32.
- Only ADD, MIN and MAX does something for F16x2.
# ATOMS
- **ATOMS_cas**: `1110 1110 ---- ----`
- **ATOMS**: `1110 1100 ---- ----`
# B2R
`1111 0000 1011 1---`
# BAR
`1111 0000 1010 1---`
# BFE
- **BFE_reg**: `0101 1100 0000 0---`
- **BFE_cbuf**: `0100 1100 0000 0---`
- **BFE_imm**: `0011 100- 0000 0---`
Bit Field Extract.
# BFI
- **BFI_reg**: `0101 1011 1111 0---`
- **BFI_rc**: `0101 0011 1111 0---`
- **BFI_cr**: `0100 1011 1111 0---`
- **BFI_imm**: `0011 011- 1111 0---`
Bit Field Insert.
# BPT
`1110 0011 1010 ----`
Breakpoint trap.
# BRA
`1110 0010 0100 ----`
Relative branch.
# BRK
`1110 0011 0100 ----`
Break.
# BRX
`1110 0010 0101 ----`
# CAL
`1110 0010 0110 ----`
# CCTL
`1110 1111 011- ----`
Cache Control.
# CCTLL
`1110 1111 100- ----`
Texture Cache Control.
# CONT
`1110 0011 0101 ----`
Continue.
# CS2R
`0101 0000 1100 1---`
Move Special Register to Register.
# CSET
`0101 0000 1001 1---`
Test Condition Code And Set.
# CSETP
`0101 0000 1010 0---`
Test Condition Code and Set Predicate.
# DADD
- **DADD_reg**: `0101 1100 0111 0---`
- **DADD_cbuf**: `0100 1100 0111 0---`
- **DADD_imm**: `0011 100- 0111 0---`
# DEPBAR
`1111 0000 1111 0---`
# DFMA
- **DFMA_reg**: `0101 1011 0111 ----`
- **DFMA_rc**: `0101 0011 0111 ----`
- **DFMA_cr**: `0100 1011 0111 ----`
- **DFMA_imm**: `0011 011- 0111 ----`
FP64 Fused Mutiply Add.
# DMNMX
- **DMNMX_reg**: `0101 1100 0101 0---`
- **DMNMX_cbuf**: `0100 1100 0101 0---`
- **DMNMX_imm**: `0011 100- 0101 0---`
FP64 Minimum/Maximum.
# DMUL
- **DMUL_reg**: `0101 1100 1000 0---`
- **DMUL_cbuf**: `0100 1100 1000 0---`
- **DMUL_imm**: `0011 100- 1000 0---`
FP64 Multiply.
# DSET
- **DSET_reg**: `0101 1001 0--- ----`
- **DSET_cbuf**: `0100 1001 0--- ----`
- **DSET_imm**: `0011 001- 0--- ----`
FP64 Compare And Set.
# DSETP
- **DSETP_reg**: `0101 1011 1000 ----`
- **DSETP_cbuf**: `0100 1011 1000 ----`
- **DSETP_imm**: `0011 011- 1000 ----`
FP64 Compare And Set Predicate.
# EXIT
`1110 0011 0000 ----`
# F2F
- **F2F_reg**: `0101 1100 1010 1---`
- **F2F_cbuf**: `0100 1100 1010 1---`
- **F2F_imm**: `0011 100- 1010 1---`
# F2I
- **F2I_reg**: `0101 1100 1011 0---`
- **F2I_cbuf**: `0100 1100 1011 0---`
- **F2I_imm**: `0011 100- 1011 0---`
# FADD
- **FADD_reg**: `0101 1100 0101 1---`
- **FADD_cbuf**: `0100 1100 0101 1---`
- **FADD_imm**: `0011 100- 0101 1---`
- **FADD32I**: `0000 10-- ---- ----`
FP32 Add.
# FCHK
- **FCHK_reg**: `0101 1100 1000 1---`
- **FCHK_cbuf**: `0100 1100 1000 1---`
- **FCHK_imm**: `0011 100- 1000 1---`
Single Precision FP Divide Range Check.
# FCMP
- **FCMP_reg**: `0101 1011 1010 ----`
- **FCMP_rc**: `0101 0011 1010 ----`
- **FCMP_cr**: `0100 1011 1010 ----`
- **FCMP_imm**: `0011 011- 1010 ----`
FP32 Compare to Zero and Select Source.
# FFMA
- **FFMA_reg**: `0101 1001 1--- ----`
- **FFMA_rc**: `0101 0001 1--- ----`
- **FFMA_cr**: `0100 1001 1--- ----`
- **FFMA_imm**: `0011 001- 1--- ----`
- **FFMA32I**: `0000 11-- ---- ----`
FP32 Fused Multiply and Add.
# FLO
- **FLO_reg**: `0101 1100 0011 0---`
- **FLO_cbuf**: `0100 1100 0011 0---`
- **FLO_imm**: `0011 100- 0011 0---`
# FMNMX
- **FMNMX_reg**: `0101 1100 0110 0---`
- **FMNMX_cbuf**: `0100 1100 0110 0---`
- **FMNMX_imm**: `0011 100- 0110 0---`
FP32 Minimum/Maximum.
# FMUL
- **FMUL_reg**: `0101 1100 0110 1---`
- **FMUL_cbuf**: `0100 1100 0110 1---`
- **FMUL_imm**: `0011 100- 0110 1---`
- **FMUL32I**: `0001 1110 ---- ----`
FP32 Multiply.
# FSET
- **FSET_reg**: `0101 1000 ---- ----`
- **FSET_cbuf**: `0100 1000 ---- ----`
- **FSET_imm**: `0011 000- ---- ----`
FP32 Compare And Set.
# FSETP
- **FSETP_reg**: `0101 1011 1011 ----`
- **FSETP_cbuf**: `0100 1011 1011 ----`
- **FSETP_imm**: `0011 011- 1011 ----`
FP32 Compare And Set Predicate.
# FSWZADD
`0101 0000 1111 1---`
FP32 Add used for FSWZ emulation.
# GETCRSPTR
`1110 0010 1100 ----`
# GETLMEMBASE
`1110 0010 1101 ----`
# HADD2
- **HADD2_reg**: `0101 1101 0001 0---`
- **HADD2_cbuf**: `0111 101- 1--- ----`
- **HADD2_imm**: `0111 101- 0--- ----`
- **HADD2_32I**: `0010 110- ---- ----`
FP16 Add.
# HFMA2
- **HFMA2_reg**: `0101 1101 0000 0---`
- **HFMA2_rc**: `0110 0--- 1--- ----`
- **HFMA2_cr**: `0111 0--- 1--- ----`
- **HFMA2_imm**: `0111 0--- 0--- ----`
- **HFMA2_32I**: `0010 100- ---- ----`
FP16 Fused Mutiply Add.
# HMUL2
- **HMUL2_reg**: `0101 1101 0000 1---`
- **HMUL2_cbuf**: `0111 100- 1--- ----`
- **HMUL2_imm**: `0111 100- 0--- ----`
- **HMUL2_32I**: `0010 101- ---- ----`
FP16 Multiply.
# HSET2
- **HSET2_reg**: `0101 1101 0001 1---`
- **HSET2_cbuf**: `0111 110- 1--- ----`
- **HSET2_imm**: `0111 110- 0--- ----`
FP16 Compare And Set.
# HSETP2
- **HSETP2_reg**: `0101 1101 0010 0---`
- **HSETP2_cbuf**: `0111 111- 1--- ----`
- **HSETP2_imm**: `0111 111- 0--- ----`
FP16 Compare And Set Predicate.
# I2F
- **I2F_reg**: `0101 1100 1011 1---`
- **I2F_cbuf**: `0100 1100 1011 1---`
- **I2F_imm**: `0011 100- 1011 1---`
# I2I
- **I2I_reg**: `0101 1100 1110 0---`
- **I2I_cbuf**: `0100 1100 1110 0---`
- **I2I_imm**: `0011 100- 1110 0---`
# IADD
- **IADD_reg**: `0101 1100 0001 0---`
- **IADD_cbuf**: `0100 1100 0001 0---`
- **IADD_imm**: `0011 100- 0001 0---`
Integer Addition.
# IADD3
- **IADD3_reg**: `0101 1100 1100 ----`
- **IADD3_cbuf**: `0100 1100 1100 ----`
- **IADD3_imm**: `0011 100- 1100 ----`
- **IADD32I**: `0001 110- ---- ----`
3-input Integer Addition.
# ICMP
- **ICMP_reg**: `0101 1011 0100 ----`
- **ICMP_rc**: `0101 0011 0100 ----`
- **ICMP_cr**: `0100 1011 0100 ----`
- **ICMP_imm**: `0011 011- 0100 ----`
Integer Compare to Zero and Select Source.
# IDE
`1110 0011 1001 ----`
# IDP
- **IDP_reg**: `0101 0011 1111 1---`
- **IDP_imm**: `0101 0011 1101 1---`
# IMAD
- **IMAD_reg**: `0101 1010 0--- ----`
- **IMAD_rc**: `0101 0010 0--- ----`
- **IMAD_cr**: `0100 1010 0--- ----`
- **IMAD_imm**: `0011 010- 0--- ----`
- **IMAD32I**: `1000 00-- ---- ----`
Integer Multiply And Add.
# IMADSP
- **IMADSP_reg**: `0101 1010 1--- ----`
- **IMADSP_rc**: `0101 0010 1--- ----`
- **IMADSP_cr**: `0100 1010 1--- ----`
- **IMADSP_imm**: `0011 010- 1--- ----`
Extracted Integer Multiply And Add..
# IMNMX
- **IMNMX_reg**: `0101 1100 0010 0---`
- **IMNMX_cbuf**: `0100 1100 0010 0---`
- **IMNMX_imm**: `0011 100- 0010 0---`
Integer Minimum/Maximum.
# IMUL
- **IMUL_reg**: `0101 1100 0011 1---`
- **IMUL_cbuf**: `0100 1100 0011 1---`
- **IMUL_imm**: `0011 100- 0011 1---`
- **IMUL32I**: `0001 1111 ---- ----`
Integer Multiply.
# IPA
`1110 0000 ---- ----`
# ISBERD
`1110 1111 1101 0---`
In-Stage-Buffer Entry Read.
# ISCADD
- **ISCADD_reg**: `0101 1100 0001 1---`
- **ISCADD_cbuf**: `0100 1100 0001 1---`
- **ISCADD_imm**: `0011 100- 0001 1---`
- **ISCADD32I**: `0001 01-- ---- ----`
Scaled Integer Addition.
# ISET
- **ISET_reg**: `0101 1011 0101 ----`
- **ISET_cbuf**: `0100 1011 0101 ----`
- **ISET_imm**: `0011 011- 0101 ----`
Integer Compare And Set.
# ISETP
- **ISETP_reg**: `0101 1011 0110 ----`
- **ISETP_cbuf**: `0100 1011 0110 ----`
- **ISETP_imm**: `0011 011- 0110 ----`
Integer Compare And Set Predicate.
# JCAL
`1110 0010 0010 ----`
Absolute Call.
# JMP
`1110 0010 0001 ----`
Absolute Jump.
# JMX
`1110 0010 0000 ----`
Absolute Jump Indirect.
# KIL
`1110 0011 0011 ----`
# LD
`100- ---- ---- ----`
Load from generic Memory.
# LDC
`1110 1111 1001 0---`
Load Constant.
# LDG
`1110 1110 1101 0---`
Load from Global Memory.
# LDL
`1110 1111 0100 0---`
Load within Local Memory Window.
# LDS
`1110 1111 0100 1---`
Load within Shared Memory Window.
# LEA
- **LEA_hi_reg**: `0101 1011 1101 1---`
- **LEA_hi_cbuf**: `0001 10-- ---- ----`
- **LEA_lo_reg**: `0101 1011 1101 0---`
- **LEA_lo_cbuf**: `0100 1011 1101 ----`
- **LEA_lo_imm**: `0011 011- 1101 0---`
# LEPC
`0101 0000 1101 0---`
# LONGJMP
`1110 0011 0001 ----`
# LOP
- **LOP_reg**: `0101 1100 0100 0---`
- **LOP_cbuf**: `0100 1100 0100 0---`
- **LOP_imm**: `0011 100- 0100 0---`
# LOP3
- **LOP3_reg**: `0101 1011 1110 0---`
- **LOP3_cbuf**: `0000 001- ---- ----`
- **LOP3_imm**: `0011 11-- ---- ----`
- **LOP32I**: `0000 01-- ---- ----`
# MEMBAR
`1110 1111 1001 1---`
Memory Barrier.
# MOV
- **MOV_reg**: `0101 1100 1001 1---`
- **MOV_cbuf**: `0100 1100 1001 1---`
- **MOV_imm**: `0011 100- 1001 1---`
- **MOV32I**: `0000 0001 0000 ----`
# MUFU
`0101 0000 1000 0---`
Multi Function Operation.
# NOP
`0101 0000 1011 0---`
No operation.
# OUT
- **OUT_reg**: `1111 1011 1110 0---`
- **OUT_cbuf**: `1110 1011 1110 0---`
- **OUT_imm**: `1111 011- 1110 0---`
# P2R
- **P2R_reg**: `0101 1100 1110 1---`
- **P2R_cbuf**: `0100 1100 1110 1---`
- **P2R_imm**: `0011 1000 1110 1---`
Move Predicate Register To Register.
# PBK
`1110 0010 1010 ----`
Pre-break.
# PCNT
`1110 0010 1011 ----`
Pre-continue.
# PEXIT
`1110 0010 0011 ----`
Pre-exit.
# PIXLD
`1110 1111 1110 1---`
# PLONGJMP
`1110 0010 1000 ----`
Pre-long jump.
# POPC
- **POPC_reg**: `0101 1100 0000 1---`
- **POPC_cbuf**: `0100 1100 0000 1---`
- **POPC_imm**: `0011 100- 0000 1---`
Population/Bit count.
# PRET
`1110 0010 0111 ----`
Pre-return from subroutine. Pushes the return address to the CRS stack.
# PRMT
- **PRMT_reg**: `0101 1011 1100 ----`
- **PRMT_rc**: `0101 0011 1100 ----`
- **PRMT_cr**: `0100 1011 1100 ----`
- **PRMT_imm**: `0011 011- 1100 ----`
# PSET
`0101 0000 1000 1---`
Combine Predicates and Set.
# PSETP
`0101 0000 1001 0---`
Combine Predicates and Set Predicate.
# R2B
`1111 0000 1100 0---`
Move Register to Barrier.
# R2P
- **R2P_reg**: `0101 1100 1111 0---`
- **R2P_cbuf**: `0100 1100 1111 0---`
- **R2P_imm**: `0011 100- 1111 0---`
Move Register To Predicate/CC Register.
# RAM
`1110 0011 1000 ----`
# RED
`1110 1011 1111 1---`
Reduction Operation on Generic Memory.
# RET
`1110 0011 0010 ----`
Return.
# RRO
- **RRO_reg**: `0101 1100 1001 0---`
- **RRO_cbuf**: `0100 1100 1001 0---`
- **RRO_imm**: `0011 100- 1001 0---`
# RTT
`1110 0011 0110 ----`
# S2R
`1111 0000 1100 1---`
# SAM
`1110 0011 0111 ----`
# SEL
- **SEL_reg**: `0101 1100 1010 0---`
- **SEL_cbuf**: `0100 1100 1010 0---`
- **SEL_imm**: `0011 100- 1010 0---`
# SETCRSPTR
`1110 0010 1110 ----`
# SETLMEMBASE
`1110 0010 1111 ----`
# SHF
- **SHF_l_reg**: `0101 1011 1111 1---`
- **SHF_l_imm**: `0011 011- 1111 1---`
- **SHF_r_reg**: `0101 1100 1111 1---`
- **SHF_r_imm**: `0011 100- 1111 1---`
# SHFL
`1110 1111 0001 0---`
# SHL
- **SHL_reg**: `0101 1100 0100 1---`
- **SHL_cbuf**: `0100 1100 0100 1---`
- **SHL_imm**: `0011 100- 0100 1---`
# SHR
- **SHR_reg**: `0101 1100 0010 1---`
- **SHR_cbuf**: `0100 1100 0010 1---`
- **SHR_imm**: `0011 100- 0010 1---`
# SSY
`1110 0010 1001 ----`
Set Synchronization Point.
# ST
`101- ---- ---- ----`
Store to generic Memory.
# STG
`1110 1110 1101 1---`
Store to global Memory.
# STL
`1110 1111 0101 0---`
Store within Local or Shared Window.
# STP
`1110 1110 1010 0---`
Store to generic Memory and Predicate.
# STS
`1110 1111 0101 1---`
Store within Local or Shared Window.
# SUATOM
- **SUATOM**: `1110 1010 0--- ----`
- **SUATOM_cas**: `1110 1010 1--- ----`
Atomic Op on Surface Memory.
# SULD
`1110 1011 000- ----`
Surface Load.
# SURED
`1110 1011 010- ----`
Reduction Op on Surface Memory.
# SUST
`1110 1011 001- ----`
Surface Store.
# SYNC
`1111 0000 1111 1---`
# TEX
- **TEX**: `1100 0--- ---- ----`
- **TEX_b**: `1101 1110 10-- ----`
- **TEXS**: `1101 -00- ---- ----`
Texture Fetch with scalar/non-vec4 source/destinations.
# TLD
- **TLD**: `1101 1100 ---- ----`
- **TLD_b**: `1101 1101 ---- ----`
- **TLDS**: `1101 -01- ---- ----`
Texture Load with scalar/non-vec4 source/destinations.
# TLD4
- **TLD4**: `1100 10-- ---- ----`
- **TLD4_b**: `1101 1110 11-- ----`
- **TLD4S**: `1101 1111 -0-- ----`
Texture Load 4 with scalar/non-vec4 source/destinations.
# TMML
- **TMML**: `1101 1111 0101 1---`
- **TMML_b**: `1101 1111 0110 0---`
Texture MipMap Level.
# TXA
`1101 1111 0100 0---`
# TXD
- **TXD**: `1101 1110 00-- ----`
- **TXD_b**: `1101 1110 01-- ----`
Texture Fetch With Derivatives.
# TXQ
- **TXQ**: `1101 1111 0100 1---`
- **TXQ_b**: `1101 1111 0101 0---`
Texture Query.
# VABSDIFF
`0101 0100 ---- ----`
# VABSDIFF4
`0101 0000 0--- ----`
# VADD
`0010 00-- ---- ----`
# VMAD
`0101 1111 ---- ----`
# VMNMX
`0011 101- ---- ----`
# VOTE
- **VOTE**: `0101 0000 1101 1---`
- **VOTE_vtg**: `0101 0000 1110 0---`
Vote Across SIMD Thread Group
# VSET
`0100 000- ---- ----`
# VSETP
`0101 0000 1111 0---`
# VSHL
`0101 0111 ---- ----`
# VSHR
`0101 0110 ---- ----`
# XMAD
- **XMAD_reg**: `0101 1011 00-- ----`
- **XMAD_rc**: `0101 0001 0--- ----`
- **XMAD_cr**: `0100 111- ---- ----`
- **XMAD_imm**: `0011 011- 00-- ----`
Integer Short Multiply Add.
+5 -1
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@@ -10,4 +10,8 @@ This contains documentation created by developers. This contains build instructi
- **[Debug Guidelines](./Debug.md)**
- **[CPM - CMake Package Manager](CPMUtil.md)**
- **[Platform-Specific Caveats](Caveats.md)**
- **[User Handbook](User.md)**
- **[The NVIDIA SM86 (Maxwell) GPU](./NvidiaGpu.md)**
- **[User Handbook](./user)**
- **[Release Policy](./ReleasePolicy.md)**
- **[Dynarmic](./dynarmic)**
- **[Cross compilation](./CrossCompile.md)**
+25
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@@ -0,0 +1,25 @@
# Release Policy
While releases are usually made at the discretion of the team, we feel that establishing a clearer guideline on how those come to be will help expectations when it comes to features and fixes per version.
## Release candidates
Every full release is *preceded* by at least, 3 release candidates. The reasoning is that each week of the month, there will be a release candidate, with the "4th one" being the final full release.
The main expectation is that the release candidates bring both fixes and, sometimes, new features. But not guarantee a regression-free experience.
The criteria for choosing a date for a release candidate is at discretion, or "perceived necesity" at any given time.
## Full release
A full release means there are *no major* leftover regressions, importantly this means that a grand portion of regressions found between release candidates are swept out before declaring a full release. This doesn't mean a full release is regression-free; but we do a best-effort approach to reduce them for end-users.
The main expectation is that users can safely upgrade from a stable build to another, with no major regressions.
## Snapshot/rolling release
While we don't publish rolling releases, we are aware users may compile from source and/or provide binaries to master builds of the project.
This is mostly fine since we keep master very stable from major hiccups. However sometimes bugs do slip between tests or reviews - so users are advised to keep that in mind.
We advise that users also read git logs (`git log --oneline`) before recompiling to get a clearer picture of the changes given into the emulator.
-12
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@@ -1,12 +0,0 @@
# User Handbook
The "FAQ".
This handbook is primarily aimed at the end-user - baking useful knowledge for enhancing their emulation experience.
- **[The Basics](user/Basics.md)**
- **[Audio](user/Audio.md)**
- **[Graphics](user/Graphics.md)**
- **[Platforms and Architectures](user/Architectures.md)**
- **[Testing](user/Testing.md)**
- **[Data, savefiles and storage](user/Storage.md)**

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