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9 Commits

Author SHA1 Message Date
wildcard 99cc9fc7af fix vuid 00336 and build errors 2026-02-19 12:28:34 +01:00
lizzie 6f9d025ad2 [host_memory] avoid doing madvise(2) syscall for a simple memset op (#3108)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3108
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-19 09:16:19 +01:00
lizzie ab129cf314 Revert "[vk] Simplified layouts per driver configuration (#3271)" (#3571)
causes evil VUID bullshit

This reverts commit 75fda70db2.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3571
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-19 04:07:45 +01:00
lizzie 72b3f3a8a5 [dynarmic] remove dead-code arm/thumb disassembler (#3546)
llvm already does this, no need to reinvent the wheel

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3546
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-17 19:15:59 +01:00
John 5fb3ae487c [windows] Return x86 microsleep for Windows (#3563)
Microsleep removal may have regressed AOC in msvc

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3563
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-02-17 06:15:45 +01:00
lizzie 86e02aceba [video_core] remove static texture scratch buffer and just use something allocated on vec (#3560)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3560
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-16 21:51:46 +01:00
lizzie 50ec0892c6 [meta] restore normal icon, valentine is over (#3556)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3556
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-15 23:11:46 +01:00
crueter f4e7fc91ba [cmake, frontend] Fix update checker and move to self-hosted Git (#3558)
httplib doesn't like when you include the protocol, as it would seem

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3558
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-15 20:51:05 +01:00
crueter 45c9f9bbb3 [desktop] Add basic Frametime/FPS overlay (#3537)
Just displays min, max, avg frametime/fps, alongside a chart of FPS in
the last 30 seconds.

Notes:
- Qt Charts is now required
- FPS/frametime collector now runs 2x as often. TODO: keep status bar at
  500ms, but put perf overlay at 250ms

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3537
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-02-15 19:22:19 +01:00
56 changed files with 1019 additions and 3123 deletions
+2 -2
View File
@@ -641,7 +641,7 @@ if (ENABLE_QT)
list(APPEND CMAKE_PREFIX_PATH "${Qt6_DIR}")
endif()
find_package(Qt6 CONFIG REQUIRED COMPONENTS Widgets Concurrent)
find_package(Qt6 CONFIG REQUIRED COMPONENTS Widgets Charts Concurrent)
if (YUZU_USE_QT_MULTIMEDIA)
find_package(Qt6 REQUIRED COMPONENTS Multimedia)
@@ -680,7 +680,7 @@ if (ENABLE_QT)
## Components ##
# Best practice is to ask for all components at once, so they are from the same version
set(YUZU_QT_COMPONENTS Core Widgets Concurrent)
set(YUZU_QT_COMPONENTS Core Widgets Charts Concurrent)
if (PLATFORM_LINUX)
list(APPEND YUZU_QT_COMPONENTS DBus)
endif()
+7 -4
View File
@@ -36,14 +36,17 @@ set(GIT_DESC ${BUILD_VERSION})
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
# Auto-updater metadata! Must somewhat mirror GitHub API endpoint
set(BUILD_AUTO_UPDATE_WEBSITE "https://github.com")
set(BUILD_AUTO_UPDATE_API "https://api.github.com")
if (NIGHTLY_BUILD)
set(BUILD_AUTO_UPDATE_WEBSITE "https://github.com")
set(BUILD_AUTO_UPDATE_API "api.github.com")
set(BUILD_AUTO_UPDATE_API_PATH "/repos/")
set(BUILD_AUTO_UPDATE_REPO "Eden-CI/Nightly")
set(REPO_NAME "Eden Nightly")
else()
set(BUILD_AUTO_UPDATE_REPO "eden-emulator/Releases")
set(BUILD_AUTO_UPDATE_WEBSITE "https://git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API "git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API_PATH "/api/v1/repos/")
set(BUILD_AUTO_UPDATE_REPO "eden-emu/eden")
set(REPO_NAME "Eden")
endif()
+215 -196
View File
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@@ -1 +1 @@
<?xml version='1.0' encoding='utf-8'?><resources><color name='ic_launcher_background'>#e48cc9ff</color></resources>
<?xml version='1.0' encoding='utf-8'?><resources><color name='ic_launcher_background'>#1F143C</color></resources>
+2
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@@ -186,6 +186,8 @@ if(ARCHITECTURE_x86_64)
common
PRIVATE x64/cpu_detect.cpp
x64/cpu_detect.h
x64/cpu_wait.cpp
x64/cpu_wait.h
x64/native_clock.cpp
x64/native_clock.h
x64/rdtsc.cpp
+1 -26
View File
@@ -219,11 +219,6 @@ public:
}
}
bool ClearBackingRegion(size_t physical_offset, size_t length) {
// TODO: This does not seem to be possible on Windows.
return false;
}
void EnableDirectMappedAddress() {
// TODO
UNREACHABLE();
@@ -617,24 +612,6 @@ public:
ASSERT_MSG(ret == 0, "mprotect failed: {}", strerror(errno));
}
bool ClearBackingRegion(size_t physical_offset, size_t length) {
#ifdef __linux__
// Only incur syscall cost IF memset would be slower (theshold = 16MiB)
// TODO(lizzie): Smarter way to dynamically get this threshold (broadwell != raptor lake) for example
if (length >= 2097152UL * 8) {
// Set MADV_REMOVE on backing map to destroy it instantly.
// This also deletes the area from the backing file.
int ret = madvise(backing_base + physical_offset, length, MADV_REMOVE);
ASSERT_MSG(ret == 0, "madvise failed: {}", strerror(errno));
return true;
} else {
return false;
}
#else
return false;
#endif
}
void EnableDirectMappedAddress() {
virtual_base = nullptr;
}
@@ -748,9 +725,7 @@ void HostMemory::Protect(size_t virtual_offset, size_t length, MemoryPermission
}
void HostMemory::ClearBackingRegion(size_t physical_offset, size_t length, u32 fill_value) {
if (!impl || fill_value != 0 || !impl->ClearBackingRegion(physical_offset, length)) {
std::memset(backing_base + physical_offset, fill_value, length);
}
std::memset(backing_base + physical_offset, fill_value, length);
}
void HostMemory::EnableDirectMappedAddress() {
+2
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@@ -20,6 +20,7 @@
#define COMPILER_ID "@CXX_COMPILER@"
#define BUILD_AUTO_UPDATE_WEBSITE "@BUILD_AUTO_UPDATE_WEBSITE@"
#define BUILD_AUTO_UPDATE_API "@BUILD_AUTO_UPDATE_API@"
#define BUILD_AUTO_UPDATE_API_PATH "@BUILD_AUTO_UPDATE_API_PATH@"
#define BUILD_AUTO_UPDATE_REPO "@BUILD_AUTO_UPDATE_REPO@"
#define IS_NIGHTLY_BUILD @IS_NIGHTLY_BUILD@
@@ -42,6 +43,7 @@ constexpr const bool g_is_nightly_build = IS_NIGHTLY_BUILD;
constexpr const char g_build_auto_update_website[] = BUILD_AUTO_UPDATE_WEBSITE;
constexpr const char g_build_auto_update_api[] = BUILD_AUTO_UPDATE_API;
constexpr const char g_build_auto_update_api_path[] = BUILD_AUTO_UPDATE_API_PATH;
constexpr const char g_build_auto_update_repo[] = BUILD_AUTO_UPDATE_REPO;
} // namespace Common
+1
View File
@@ -26,6 +26,7 @@ extern const bool g_is_nightly_build;
extern const char g_build_auto_update_website[];
extern const char g_build_auto_update_api[];
extern const char g_build_auto_update_api_path[];
extern const char g_build_auto_update_repo[];
} // namespace Common
+75
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@@ -0,0 +1,75 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <thread>
#ifdef _MSC_VER
#include <intrin.h>
#endif
#include "common/x64/cpu_detect.h"
#include "common/x64/cpu_wait.h"
#include "common/x64/rdtsc.h"
namespace Common::X64 {
namespace {
// 100,000 cycles is a reasonable amount of time to wait to save on CPU resources.
// For reference:
// At 1 GHz, 100K cycles is 100us
// At 2 GHz, 100K cycles is 50us
// At 4 GHz, 100K cycles is 25us
constexpr auto PauseCycles = 100'000U;
} // Anonymous namespace
#if defined(_MSC_VER) && !defined(__clang__)
__forceinline static void TPAUSE() {
static constexpr auto RequestC02State = 0U;
_tpause(RequestC02State, FencedRDTSC() + PauseCycles);
}
__forceinline static void MWAITX() {
static constexpr auto EnableWaitTimeFlag = 1U << 1;
static constexpr auto RequestC1State = 0U;
// monitor_var should be aligned to a cache line.
alignas(64) u64 monitor_var{};
_mm_monitorx(&monitor_var, 0, 0);
_mm_mwaitx(EnableWaitTimeFlag, RequestC1State, PauseCycles);
}
#else
static void TPAUSE() {
static constexpr auto RequestC02State = 0U;
const auto tsc = FencedRDTSC() + PauseCycles;
const auto eax = static_cast<u32>(tsc & 0xFFFFFFFF);
const auto edx = static_cast<u32>(tsc >> 32);
asm volatile("tpause %0" : : "r"(RequestC02State), "d"(edx), "a"(eax));
}
static void MWAITX() {
static constexpr auto EnableWaitTimeFlag = 1U << 1;
static constexpr auto RequestC1State = 0U;
// monitor_var should be aligned to a cache line.
alignas(64) u64 monitor_var{};
asm volatile("monitorx" : : "a"(&monitor_var), "c"(0), "d"(0));
asm volatile("mwaitx" : : "a"(RequestC1State), "b"(PauseCycles), "c"(EnableWaitTimeFlag));
}
#endif
void MicroSleep() {
static const bool has_waitpkg = GetCPUCaps().waitpkg;
static const bool has_monitorx = GetCPUCaps().monitorx;
if (has_waitpkg) {
TPAUSE();
} else if (has_monitorx) {
MWAITX();
} else {
std::this_thread::yield();
}
}
} // namespace Common::X64
+10
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@@ -0,0 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
namespace Common::X64 {
void MicroSleep();
} // namespace Common::X64
+11 -28
View File
@@ -13,9 +13,8 @@
#include "common/windows/timer_resolution.h"
#endif
#if defined(_WIN32) && defined(ARCHITECTURE_x86_64) && defined(__MINGW64__)
#include "common/x64/cpu_detect.h"
#include "common/x64/rdtsc.h"
#ifdef ARCHITECTURE_x86_64
#include "common/x64/cpu_wait.h"
#endif
#include "common/settings.h"
@@ -287,38 +286,22 @@ void CoreTiming::ThreadLoop() {
const auto next_time = Advance();
if (next_time) {
// There are more events left in the queue, wait until the next event.
if (auto wait_time = *next_time - GetGlobalTimeNs().count(); wait_time > 0) {
#if defined(_WIN32) && defined(ARCHITECTURE_x86_64) && defined(__MINGW64__)
auto wait_time = *next_time - GetGlobalTimeNs().count();
if (wait_time > 0) {
#ifdef _WIN32
while (!paused && !event.IsSet() && wait_time > 0) {
wait_time = *next_time - GetGlobalTimeNs().count();
if (wait_time >= timer_resolution_ns) {
Common::Windows::SleepForOneTick();
} else {
// 100,000 cycles is a reasonable amount of time to wait to save on CPU resources.
// For reference:
// At 1 GHz, 100K cycles is 100us
// At 2 GHz, 100K cycles is 50us
// At 4 GHz, 100K cycles is 25us
constexpr auto PauseCycles = 100'000U;
auto const& caps = Common::GetCPUCaps();
if (caps.waitpkg) {
static constexpr auto RequestC02State = 0U;
const auto tsc = Common::X64::FencedRDTSC() + PauseCycles;
const auto eax = u32(tsc & 0xFFFFFFFF);
const auto edx = u32(tsc >> 32);
asm volatile("tpause %0" : : "r"(RequestC02State), "d"(edx), "a"(eax));
} else if (caps.monitorx) {
static constexpr auto EnableWaitTimeFlag = 1U << 1;
static constexpr auto RequestC1State = 0U;
// monitor_var should be aligned to a cache line.
alignas(64) u64 monitor_var{};
asm volatile("monitorx" : : "a"(&monitor_var), "c"(0), "d"(0));
asm volatile("mwaitx" : : "a"(RequestC1State), "b"(PauseCycles), "c"(EnableWaitTimeFlag));
} else {
std::this_thread::yield();
}
#ifdef ARCHITECTURE_x86_64
Common::X64::MicroSleep();
#else
std::this_thread::yield();
#endif
}
}
if (event.IsSet()) {
event.Reset();
}
-4
View File
@@ -105,9 +105,6 @@ add_library(dynarmic STATIC
frontend/A32/decoder/thumb32.inc
frontend/A32/decoder/vfp.h
frontend/A32/decoder/vfp.inc
frontend/A32/disassembler/disassembler.h
frontend/A32/disassembler/disassembler_arm.cpp
frontend/A32/disassembler/disassembler_thumb.cpp
frontend/A32/FPSCR.h
frontend/A32/ITState.h
frontend/A32/PSR.h
@@ -122,7 +119,6 @@ add_library(dynarmic STATIC
interface/A32/config.h
interface/A32/coprocessor.h
interface/A32/coprocessor_util.h
interface/A32/disassembler.h
# A64
frontend/A64/a64_ir_emitter.cpp
frontend/A64/a64_ir_emitter.h
@@ -1,20 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
*/
#pragma once
#include <string>
#include "dynarmic/common/common_types.h"
namespace Dynarmic::A32 {
std::string DisassembleArm(u32 instruction);
std::string DisassembleThumb16(u16 instruction);
} // namespace Dynarmic::A32
File diff suppressed because it is too large Load Diff
@@ -1,397 +0,0 @@
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
*/
#include <cstdlib>
#include <string>
#include <fmt/format.h>
#include <fmt/ostream.h>
#include <mcl/bit/bit_field.hpp>
#include "dynarmic/common/string_util.h"
#include "dynarmic/frontend/A32/a32_types.h"
#include "dynarmic/frontend/A32/decoder/thumb16.h"
#include "dynarmic/frontend/A32/disassembler/disassembler.h"
#include "dynarmic/frontend/imm.h"
namespace Dynarmic::A32 {
class DisassemblerVisitor {
public:
using instruction_return_type = std::string;
std::string thumb16_LSL_imm(Imm<5> imm5, Reg m, Reg d) {
return fmt::format("lsls {}, {}, #{}", d, m, imm5.ZeroExtend());
}
std::string thumb16_LSR_imm(Imm<5> imm5, Reg m, Reg d) {
const u32 shift = imm5 != 0 ? imm5.ZeroExtend() : 32U;
return fmt::format("lsrs {}, {}, #{}", d, m, shift);
}
std::string thumb16_ASR_imm(Imm<5> imm5, Reg m, Reg d) {
const u32 shift = imm5 != 0 ? imm5.ZeroExtend() : 32U;
return fmt::format("asrs {}, {}, #{}", d, m, shift);
}
std::string thumb16_ADD_reg_t1(Reg m, Reg n, Reg d) {
return fmt::format("adds {}, {}, {}", d, n, m);
}
std::string thumb16_SUB_reg(Reg m, Reg n, Reg d) {
return fmt::format("subs {}, {}, {}", d, n, m);
}
std::string thumb16_ADD_imm_t1(Imm<3> imm3, Reg n, Reg d) {
return fmt::format("adds {}, {}, #{}", d, n, imm3.ZeroExtend());
}
std::string thumb16_SUB_imm_t1(Imm<3> imm3, Reg n, Reg d) {
return fmt::format("subs {}, {}, #{}", d, n, imm3.ZeroExtend());
}
std::string thumb16_MOV_imm(Reg d, Imm<8> imm8) {
return fmt::format("movs {}, #{}", d, imm8.ZeroExtend());
}
std::string thumb16_CMP_imm(Reg n, Imm<8> imm8) {
return fmt::format("cmp {}, #{}", n, imm8.ZeroExtend());
}
std::string thumb16_ADD_imm_t2(Reg d_n, Imm<8> imm8) {
return fmt::format("adds {}, #{}", d_n, imm8.ZeroExtend());
}
std::string thumb16_SUB_imm_t2(Reg d_n, Imm<8> imm8) {
return fmt::format("subs {}, #{}", d_n, imm8.ZeroExtend());
}
std::string thumb16_AND_reg(Reg m, Reg d_n) {
return fmt::format("ands {}, {}", d_n, m);
}
std::string thumb16_EOR_reg(Reg m, Reg d_n) {
return fmt::format("eors {}, {}", d_n, m);
}
std::string thumb16_LSL_reg(Reg m, Reg d_n) {
return fmt::format("lsls {}, {}", d_n, m);
}
std::string thumb16_LSR_reg(Reg m, Reg d_n) {
return fmt::format("lsrs {}, {}", d_n, m);
}
std::string thumb16_ASR_reg(Reg m, Reg d_n) {
return fmt::format("asrs {}, {}", d_n, m);
}
std::string thumb16_ADC_reg(Reg m, Reg d_n) {
return fmt::format("adcs {}, {}", d_n, m);
}
std::string thumb16_SBC_reg(Reg m, Reg d_n) {
return fmt::format("sbcs {}, {}", d_n, m);
}
std::string thumb16_ROR_reg(Reg m, Reg d_n) {
return fmt::format("rors {}, {}", d_n, m);
}
std::string thumb16_TST_reg(Reg m, Reg n) {
return fmt::format("tst {}, {}", n, m);
}
std::string thumb16_RSB_imm(Reg n, Reg d) {
// Pre-UAL syntax: NEGS <Rd>, <Rn>
return fmt::format("rsbs {}, {}, #0", d, n);
}
std::string thumb16_CMP_reg_t1(Reg m, Reg n) {
return fmt::format("cmp {}, {}", n, m);
}
std::string thumb16_CMN_reg(Reg m, Reg n) {
return fmt::format("cmn {}, {}", n, m);
}
std::string thumb16_ORR_reg(Reg m, Reg d_n) {
return fmt::format("orrs {}, {}", d_n, m);
}
std::string thumb16_MUL_reg(Reg n, Reg d_m) {
return fmt::format("muls {}, {}, {}", d_m, n, d_m);
}
std::string thumb16_BIC_reg(Reg m, Reg d_n) {
return fmt::format("bics {}, {}", d_n, m);
}
std::string thumb16_MVN_reg(Reg m, Reg d) {
return fmt::format("mvns {}, {}", d, m);
}
std::string thumb16_ADD_reg_t2(bool d_n_hi, Reg m, Reg d_n_lo) {
const Reg d_n = d_n_hi ? (d_n_lo + 8) : d_n_lo;
return fmt::format("add {}, {}", d_n, m);
}
std::string thumb16_CMP_reg_t2(bool n_hi, Reg m, Reg n_lo) {
const Reg n = n_hi ? (n_lo + 8) : n_lo;
return fmt::format("cmp {}, {}", n, m);
}
std::string thumb16_MOV_reg(bool d_hi, Reg m, Reg d_lo) {
const Reg d = d_hi ? (d_lo + 8) : d_lo;
return fmt::format("mov {}, {}", d, m);
}
std::string thumb16_LDR_literal(Reg t, Imm<8> imm8) {
const u32 imm32 = imm8.ZeroExtend() << 2;
return fmt::format("ldr {}, [pc, #{}]", t, imm32);
}
std::string thumb16_STR_reg(Reg m, Reg n, Reg t) {
return fmt::format("str {}, [{}, {}]", t, n, m);
}
std::string thumb16_STRH_reg(Reg m, Reg n, Reg t) {
return fmt::format("strh {}, [{}, {}]", t, n, m);
}
std::string thumb16_STRB_reg(Reg m, Reg n, Reg t) {
return fmt::format("strb {}, [{}, {}]", t, n, m);
}
std::string thumb16_LDRSB_reg(Reg m, Reg n, Reg t) {
return fmt::format("ldrsb {}, [{}, {}]", t, n, m);
}
std::string thumb16_LDR_reg(Reg m, Reg n, Reg t) {
return fmt::format("ldr {}, [{}, {}]", t, n, m);
}
std::string thumb16_LDRH_reg(Reg m, Reg n, Reg t) {
return fmt::format("ldrh {}, [%s, %s]", t, n, m);
}
std::string thumb16_LDRB_reg(Reg m, Reg n, Reg t) {
return fmt::format("ldrb {}, [{}, {}]", t, n, m);
}
std::string thumb16_LDRSH_reg(Reg m, Reg n, Reg t) {
return fmt::format("ldrsh {}, [{}, {}]", t, n, m);
}
std::string thumb16_STR_imm_t1(Imm<5> imm5, Reg n, Reg t) {
const u32 imm32 = imm5.ZeroExtend() << 2;
return fmt::format("str {}, [{}, #{}]", t, n, imm32);
}
std::string thumb16_LDR_imm_t1(Imm<5> imm5, Reg n, Reg t) {
const u32 imm32 = imm5.ZeroExtend() << 2;
return fmt::format("ldr {}, [{}, #{}]", t, n, imm32);
}
std::string thumb16_STRB_imm(Imm<5> imm5, Reg n, Reg t) {
const u32 imm32 = imm5.ZeroExtend();
return fmt::format("strb {}, [{}, #{}]", t, n, imm32);
}
std::string thumb16_LDRB_imm(Imm<5> imm5, Reg n, Reg t) {
const u32 imm32 = imm5.ZeroExtend();
return fmt::format("ldrb {}, [{}, #{}]", t, n, imm32);
}
std::string thumb16_STRH_imm(Imm<5> imm5, Reg n, Reg t) {
const u32 imm32 = imm5.ZeroExtend() << 1;
return fmt::format("strh {}, [{}, #{}]", t, n, imm32);
}
std::string thumb16_LDRH_imm(Imm<5> imm5, Reg n, Reg t) {
const u32 imm32 = imm5.ZeroExtend() << 1;
return fmt::format("ldrh {}, [{}, #{}]", t, n, imm32);
}
std::string thumb16_STR_imm_t2(Reg t, Imm<8> imm8) {
const u32 imm32 = imm8.ZeroExtend() << 2;
return fmt::format("str {}, [sp, #{}]", t, imm32);
}
std::string thumb16_LDR_imm_t2(Reg t, Imm<8> imm8) {
const u32 imm32 = imm8.ZeroExtend() << 2;
return fmt::format("ldr {}, [sp, #{}]", t, imm32);
}
std::string thumb16_ADR(Reg d, Imm<8> imm8) {
const u32 imm32 = imm8.ZeroExtend() << 2;
return fmt::format("adr {}, +#{}", d, imm32);
}
std::string thumb16_ADD_sp_t1(Reg d, Imm<8> imm8) {
const u32 imm32 = imm8.ZeroExtend() << 2;
return fmt::format("add {}, sp, #{}", d, imm32);
}
std::string thumb16_ADD_sp_t2(Imm<7> imm7) {
const u32 imm32 = imm7.ZeroExtend() << 2;
return fmt::format("add sp, sp, #{}", imm32);
}
std::string thumb16_SUB_sp(Imm<7> imm7) {
const u32 imm32 = imm7.ZeroExtend() << 2;
return fmt::format("sub sp, sp, #{}", imm32);
}
std::string thumb16_NOP() {
return "nop";
}
std::string thumb16_SEV() {
return "sev";
}
std::string thumb16_SEVL() {
return "sevl";
}
std::string thumb16_WFE() {
return "wfe";
}
std::string thumb16_WFI() {
return "wfi";
}
std::string thumb16_YIELD() {
return "yield";
}
std::string thumb16_IT(Imm<8> imm8) {
const Cond firstcond = imm8.Bits<4, 7, Cond>();
const bool firstcond0 = imm8.Bit<4>();
const auto [x, y, z] = [&] {
if (imm8.Bits<0, 3>() == 0b1000) {
return std::make_tuple("", "", "");
}
if (imm8.Bits<0, 2>() == 0b100) {
return std::make_tuple(imm8.Bit<3>() == firstcond0 ? "t" : "e", "", "");
}
if (imm8.Bits<0, 1>() == 0b10) {
return std::make_tuple(imm8.Bit<3>() == firstcond0 ? "t" : "e", imm8.Bit<2>() == firstcond0 ? "t" : "e", "");
}
// Sanity note: Here imm8.Bit<0>() is guaranteed to be == 1. (imm8 can never be 0bxxxx0000)
return std::make_tuple(imm8.Bit<3>() == firstcond0 ? "t" : "e", imm8.Bit<2>() == firstcond0 ? "t" : "e", imm8.Bit<1>() == firstcond0 ? "t" : "e");
}();
return fmt::format("it{}{}{} {}", x, y, z, CondToString(firstcond));
}
std::string thumb16_SXTH(Reg m, Reg d) {
return fmt::format("sxth {}, {}", d, m);
}
std::string thumb16_SXTB(Reg m, Reg d) {
return fmt::format("sxtb {}, {}", d, m);
}
std::string thumb16_UXTH(Reg m, Reg d) {
return fmt::format("uxth {}, {}", d, m);
}
std::string thumb16_UXTB(Reg m, Reg d) {
return fmt::format("uxtb {}, {}", d, m);
}
std::string thumb16_PUSH(bool M, RegList reg_list) {
if (M)
reg_list |= 1 << 14;
return fmt::format("push {{{}}}", RegListToString(reg_list));
}
std::string thumb16_POP(bool P, RegList reg_list) {
if (P)
reg_list |= 1 << 15;
return fmt::format("pop {{{}}}", RegListToString(reg_list));
}
std::string thumb16_SETEND(bool E) {
return fmt::format("setend {}", E ? "BE" : "LE");
}
std::string thumb16_CPS(bool im, bool a, bool i, bool f) {
return fmt::format("cps{} {}{}{}", im ? "id" : "ie", a ? "a" : "", i ? "i" : "", f ? "f" : "");
}
std::string thumb16_REV(Reg m, Reg d) {
return fmt::format("rev {}, {}", d, m);
}
std::string thumb16_REV16(Reg m, Reg d) {
return fmt::format("rev16 {}, {}", d, m);
}
std::string thumb16_REVSH(Reg m, Reg d) {
return fmt::format("revsh {}, {}", d, m);
}
std::string thumb16_BKPT(Imm<8> imm8) {
return fmt::format("bkpt #{}", imm8.ZeroExtend());
}
std::string thumb16_STMIA(Reg n, RegList reg_list) {
return fmt::format("stm {}!, {{{}}}", n, RegListToString(reg_list));
}
std::string thumb16_LDMIA(Reg n, RegList reg_list) {
const bool write_back = !mcl::bit::get_bit(static_cast<size_t>(n), reg_list);
return fmt::format("ldm {}{}, {{{}}}", n, write_back ? "!" : "", RegListToString(reg_list));
}
std::string thumb16_BX(Reg m) {
return fmt::format("bx {}", m);
}
std::string thumb16_BLX_reg(Reg m) {
return fmt::format("blx {}", m);
}
std::string thumb16_CBZ_CBNZ(bool nonzero, Imm<1> i, Imm<5> imm5, Reg n) {
const char* const name = nonzero ? "cbnz" : "cbz";
const u32 imm = concatenate(i, imm5, Imm<1>{0}).ZeroExtend();
return fmt::format("{} {}, #{}", name, n, imm);
}
std::string thumb16_UDF() {
return fmt::format("udf");
}
std::string thumb16_SVC(Imm<8> imm8) {
return fmt::format("svc #{}", imm8.ZeroExtend());
}
std::string thumb16_B_t1(Cond cond, Imm<8> imm8) {
const s32 imm32 = static_cast<s32>((imm8.SignExtend<u32>() << 1) + 4);
return fmt::format("b{} {}#{}",
CondToString(cond),
Common::SignToChar(imm32),
abs(imm32));
}
std::string thumb16_B_t2(Imm<11> imm11) {
const s32 imm32 = static_cast<s32>((imm11.SignExtend<u32>() << 1) + 4);
return fmt::format("b {}#{}",
Common::SignToChar(imm32),
abs(imm32));
}
};
std::string DisassembleThumb16(u16 instruction) {
DisassemblerVisitor visitor;
auto decoder = DecodeThumb16<DisassemblerVisitor>(instruction);
return !decoder ? fmt::format("UNKNOWN: {:x}", instruction) : decoder->get().call(visitor, instruction);
}
} // namespace Dynarmic::A32
@@ -1,18 +0,0 @@
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
*/
#pragma once
#include <cstdint>
#include <string>
namespace Dynarmic {
namespace A32 {
std::string DisassembleArm(std::uint32_t instruction);
std::string DisassembleThumb16(std::uint16_t instruction);
} // namespace A32
} // namespace Dynarmic
+1 -2
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@@ -26,7 +26,6 @@
#include "dynarmic/frontend/A32/FPSCR.h"
#include "dynarmic/frontend/A32/PSR.h"
#include "dynarmic/frontend/A32/a32_location_descriptor.h"
#include "dynarmic/frontend/A32/disassembler/disassembler.h"
#include "dynarmic/frontend/A32/translate/a32_translate.h"
#include "dynarmic/interface/A32/a32.h"
#include "dynarmic/ir/basic_block.h"
@@ -1,381 +0,0 @@
/* This file is part of the dynarmic project.
* Copyright (c) 2016 MerryMage
* SPDX-License-Identifier: 0BSD
*/
#include <catch2/catch_test_macros.hpp>
#include "dynarmic/frontend/A32/disassembler/disassembler.h"
using Dynarmic::A32::DisassembleArm;
TEST_CASE("Disassemble branch instructions", "[arm][disassembler]") {
REQUIRE(DisassembleArm(0xEAFFFFFE) == "b +#0");
REQUIRE(DisassembleArm(0xEB000008) == "bl +#40");
REQUIRE(DisassembleArm(0xFBFFFFFE) == "blx +#2");
REQUIRE(DisassembleArm(0xFAFFFFFF) == "blx +#4");
REQUIRE(DisassembleArm(0xFBE1E7FE) == "blx -#7888894");
REQUIRE(DisassembleArm(0xE12FFF3D) == "blx sp");
REQUIRE(DisassembleArm(0x312FFF13) == "bxcc r3");
REQUIRE(DisassembleArm(0x012FFF29) == "bxjeq r9");
}
TEST_CASE("Disassemble data processing instructions", "[arm][disassembler]") {
REQUIRE(DisassembleArm(0xE2A21004) == "adc r1, r2, #4");
REQUIRE(DisassembleArm(0xE0A21143) == "adc r1, r2, r3, asr #2");
REQUIRE(DisassembleArm(0xE0A21103) == "adc r1, r2, r3, lsl #2");
REQUIRE(DisassembleArm(0xE0A21123) == "adc r1, r2, r3, lsr #2");
REQUIRE(DisassembleArm(0xE0A21163) == "adc r1, r2, r3, ror #2");
REQUIRE(DisassembleArm(0xE0A21003) == "adc r1, r2, r3");
REQUIRE(DisassembleArm(0xE0A21063) == "adc r1, r2, r3, rrx");
REQUIRE(DisassembleArm(0xE0A21453) == "adc r1, r2, r3, asr r4");
REQUIRE(DisassembleArm(0xE0A21413) == "adc r1, r2, r3, lsl r4");
REQUIRE(DisassembleArm(0xE0A21433) == "adc r1, r2, r3, lsr r4");
REQUIRE(DisassembleArm(0xE0A21473) == "adc r1, r2, r3, ror r4");
REQUIRE(DisassembleArm(0xE2B21004) == "adcs r1, r2, #4");
REQUIRE(DisassembleArm(0xE0B21143) == "adcs r1, r2, r3, asr #2");
REQUIRE(DisassembleArm(0xE0B21103) == "adcs r1, r2, r3, lsl #2");
REQUIRE(DisassembleArm(0xE0B21123) == "adcs r1, r2, r3, lsr #2");
REQUIRE(DisassembleArm(0xE0B21163) == "adcs r1, r2, r3, ror #2");
REQUIRE(DisassembleArm(0xE0B21003) == "adcs r1, r2, r3");
REQUIRE(DisassembleArm(0xE0B21063) == "adcs r1, r2, r3, rrx");
REQUIRE(DisassembleArm(0xE0B21453) == "adcs r1, r2, r3, asr r4");
REQUIRE(DisassembleArm(0xE0B21413) == "adcs r1, r2, r3, lsl r4");
REQUIRE(DisassembleArm(0xE0B21433) == "adcs r1, r2, r3, lsr r4");
REQUIRE(DisassembleArm(0xE0B21473) == "adcs r1, r2, r3, ror r4");
REQUIRE(DisassembleArm(0xE2853004) == "add r3, r5, #4");
REQUIRE(DisassembleArm(0xE0821143) == "add r1, r2, r3, asr #2");
REQUIRE(DisassembleArm(0xE0821103) == "add r1, r2, r3, lsl #2");
REQUIRE(DisassembleArm(0xE0821123) == "add r1, r2, r3, lsr #2");
REQUIRE(DisassembleArm(0xE0821163) == "add r1, r2, r3, ror #2");
REQUIRE(DisassembleArm(0xE0821003) == "add r1, r2, r3");
REQUIRE(DisassembleArm(0xE0821453) == "add r1, r2, r3, asr r4");
REQUIRE(DisassembleArm(0xE0821413) == "add r1, r2, r3, lsl r4");
REQUIRE(DisassembleArm(0xE0821433) == "add r1, r2, r3, lsr r4");
REQUIRE(DisassembleArm(0xE0821473) == "add r1, r2, r3, ror r4");
REQUIRE(DisassembleArm(0xE0821063) == "add r1, r2, r3, rrx");
REQUIRE(DisassembleArm(0xE2953004) == "adds r3, r5, #4");
REQUIRE(DisassembleArm(0xE0921143) == "adds r1, r2, r3, asr #2");
REQUIRE(DisassembleArm(0xE0921103) == "adds r1, r2, r3, lsl #2");
REQUIRE(DisassembleArm(0xE0921123) == "adds r1, r2, r3, lsr #2");
REQUIRE(DisassembleArm(0xE0921163) == "adds r1, r2, r3, ror #2");
REQUIRE(DisassembleArm(0xE0921003) == "adds r1, r2, r3");
REQUIRE(DisassembleArm(0xE0921063) == "adds r1, r2, r3, rrx");
REQUIRE(DisassembleArm(0xE0921453) == "adds r1, r2, r3, asr r4");
REQUIRE(DisassembleArm(0xE0921413) == "adds r1, r2, r3, lsl r4");
REQUIRE(DisassembleArm(0xE0921433) == "adds r1, r2, r3, lsr r4");
REQUIRE(DisassembleArm(0xE0921473) == "adds r1, r2, r3, ror r4");
REQUIRE(DisassembleArm(0xE2021004) == "and r1, r2, #4");
REQUIRE(DisassembleArm(0xE0021143) == "and r1, r2, r3, asr #2");
REQUIRE(DisassembleArm(0xE0021103) == "and r1, r2, r3, lsl #2");
REQUIRE(DisassembleArm(0xE0021123) == "and r1, r2, r3, lsr #2");
REQUIRE(DisassembleArm(0xE0021163) == "and r1, r2, r3, ror #2");
REQUIRE(DisassembleArm(0xE0021003) == "and r1, r2, r3");
REQUIRE(DisassembleArm(0xE0021453) == "and r1, r2, r3, asr r4");
REQUIRE(DisassembleArm(0xE0021413) == "and r1, r2, r3, lsl r4");
REQUIRE(DisassembleArm(0xE0021433) == "and r1, r2, r3, lsr r4");
REQUIRE(DisassembleArm(0xE0021473) == "and r1, r2, r3, ror r4");
REQUIRE(DisassembleArm(0xE0021063) == "and r1, r2, r3, rrx");
REQUIRE(DisassembleArm(0xE2121004) == "ands r1, r2, #4");
REQUIRE(DisassembleArm(0xE0121143) == "ands r1, r2, r3, asr #2");
REQUIRE(DisassembleArm(0xE0121103) == "ands r1, r2, r3, lsl #2");
REQUIRE(DisassembleArm(0xE0121123) == "ands r1, r2, r3, lsr #2");
REQUIRE(DisassembleArm(0xE0121163) == "ands r1, r2, r3, ror #2");
REQUIRE(DisassembleArm(0xE0121003) == "ands r1, r2, r3");
REQUIRE(DisassembleArm(0xE0121063) == "ands r1, r2, r3, rrx");
REQUIRE(DisassembleArm(0xE0121453) == "ands r1, r2, r3, asr r4");
REQUIRE(DisassembleArm(0xE0121413) == "ands r1, r2, r3, lsl r4");
REQUIRE(DisassembleArm(0xE0121433) == "ands r1, r2, r3, lsr r4");
REQUIRE(DisassembleArm(0xE0121473) == "ands r1, r2, r3, ror r4");
REQUIRE(DisassembleArm(0xE3C21004) == "bic r1, r2, #4");
REQUIRE(DisassembleArm(0xE1C21143) == "bic r1, r2, r3, asr #2");
REQUIRE(DisassembleArm(0xE1C21103) == "bic r1, r2, r3, lsl #2");
REQUIRE(DisassembleArm(0xE1C21123) == "bic r1, r2, r3, lsr #2");
REQUIRE(DisassembleArm(0xE1C21163) == "bic r1, r2, r3, ror #2");
REQUIRE(DisassembleArm(0xE1C21003) == "bic r1, r2, r3");
REQUIRE(DisassembleArm(0xE1C21453) == "bic r1, r2, r3, asr r4");
REQUIRE(DisassembleArm(0xE1C21413) == "bic r1, r2, r3, lsl r4");
REQUIRE(DisassembleArm(0xE1C21433) == "bic r1, r2, r3, lsr r4");
REQUIRE(DisassembleArm(0xE1C21473) == "bic r1, r2, r3, ror r4");
REQUIRE(DisassembleArm(0xE1C21063) == "bic r1, r2, r3, rrx");
REQUIRE(DisassembleArm(0xE3D21004) == "bics r1, r2, #4");
REQUIRE(DisassembleArm(0xE1D21143) == "bics r1, r2, r3, asr #2");
REQUIRE(DisassembleArm(0xE1D21103) == "bics r1, r2, r3, lsl #2");
REQUIRE(DisassembleArm(0xE1D21123) == "bics r1, r2, r3, lsr #2");
REQUIRE(DisassembleArm(0xE1D21163) == "bics r1, r2, r3, ror #2");
REQUIRE(DisassembleArm(0xE1D21003) == "bics r1, r2, r3");
REQUIRE(DisassembleArm(0xE1D21063) == "bics r1, r2, r3, rrx");
REQUIRE(DisassembleArm(0xE1D21453) == "bics r1, r2, r3, asr r4");
REQUIRE(DisassembleArm(0xE1D21413) == "bics r1, r2, r3, lsl r4");
REQUIRE(DisassembleArm(0xE1D21433) == "bics r1, r2, r3, lsr r4");
REQUIRE(DisassembleArm(0xE1D21473) == "bics r1, r2, r3, ror r4");
REQUIRE(DisassembleArm(0xE3710004) == "cmn r1, #4");
REQUIRE(DisassembleArm(0xE1710142) == "cmn r1, r2, asr #2");
REQUIRE(DisassembleArm(0xE1710102) == "cmn r1, r2, lsl #2");
REQUIRE(DisassembleArm(0xE1710122) == "cmn r1, r2, lsr #2");
REQUIRE(DisassembleArm(0xE1710162) == "cmn r1, r2, ror #2");
REQUIRE(DisassembleArm(0xE1710002) == "cmn r1, r2");
REQUIRE(DisassembleArm(0xE1710062) == "cmn r1, r2, rrx");
REQUIRE(DisassembleArm(0xE1710352) == "cmn r1, r2, asr r3");
REQUIRE(DisassembleArm(0xE1710312) == "cmn r1, r2, lsl r3");
REQUIRE(DisassembleArm(0xE1710332) == "cmn r1, r2, lsr r3");
REQUIRE(DisassembleArm(0xE1710372) == "cmn r1, r2, ror r3");
REQUIRE(DisassembleArm(0xE3510004) == "cmp r1, #4");
REQUIRE(DisassembleArm(0xE1510142) == "cmp r1, r2, asr #2");
REQUIRE(DisassembleArm(0xE1510102) == "cmp r1, r2, lsl #2");
REQUIRE(DisassembleArm(0xE1510122) == "cmp r1, r2, lsr #2");
REQUIRE(DisassembleArm(0xE1510162) == "cmp r1, r2, ror #2");
REQUIRE(DisassembleArm(0xE1510002) == "cmp r1, r2");
REQUIRE(DisassembleArm(0xE1510062) == "cmp r1, r2, rrx");
REQUIRE(DisassembleArm(0xE1510352) == "cmp r1, r2, asr r3");
REQUIRE(DisassembleArm(0xE1510312) == "cmp r1, r2, lsl r3");
REQUIRE(DisassembleArm(0xE1510332) == "cmp r1, r2, lsr r3");
REQUIRE(DisassembleArm(0xE1510372) == "cmp r1, r2, ror r3");
REQUIRE(DisassembleArm(0xE2221004) == "eor r1, r2, #4");
REQUIRE(DisassembleArm(0xE0221243) == "eor r1, r2, r3, asr #4");
REQUIRE(DisassembleArm(0xE0221203) == "eor r1, r2, r3, lsl #4");
REQUIRE(DisassembleArm(0xE0221223) == "eor r1, r2, r3, lsr #4");
REQUIRE(DisassembleArm(0xE0221263) == "eor r1, r2, r3, ror #4");
REQUIRE(DisassembleArm(0xE0221003) == "eor r1, r2, r3");
REQUIRE(DisassembleArm(0xE0221453) == "eor r1, r2, r3, asr r4");
REQUIRE(DisassembleArm(0xE0221413) == "eor r1, r2, r3, lsl r4");
REQUIRE(DisassembleArm(0xE0221433) == "eor r1, r2, r3, lsr r4");
REQUIRE(DisassembleArm(0xE0221473) == "eor r1, r2, r3, ror r4");
REQUIRE(DisassembleArm(0xE0221063) == "eor r1, r2, r3, rrx");
REQUIRE(DisassembleArm(0xE2321004) == "eors r1, r2, #4");
REQUIRE(DisassembleArm(0xE0321243) == "eors r1, r2, r3, asr #4");
REQUIRE(DisassembleArm(0xE0321203) == "eors r1, r2, r3, lsl #4");
REQUIRE(DisassembleArm(0xE0321223) == "eors r1, r2, r3, lsr #4");
REQUIRE(DisassembleArm(0xE0321263) == "eors r1, r2, r3, ror #4");
REQUIRE(DisassembleArm(0xE0321003) == "eors r1, r2, r3");
REQUIRE(DisassembleArm(0xE0321453) == "eors r1, r2, r3, asr r4");
REQUIRE(DisassembleArm(0xE0321413) == "eors r1, r2, r3, lsl r4");
REQUIRE(DisassembleArm(0xE0321433) == "eors r1, r2, r3, lsr r4");
REQUIRE(DisassembleArm(0xE0321473) == "eors r1, r2, r3, ror r4");
REQUIRE(DisassembleArm(0xE0321063) == "eors r1, r2, r3, rrx");
REQUIRE(DisassembleArm(0xE3A010FF) == "mov r1, #255");
REQUIRE(DisassembleArm(0xE1A01142) == "mov r1, r2, asr #2");
REQUIRE(DisassembleArm(0xE1A01102) == "mov r1, r2, lsl #2");
REQUIRE(DisassembleArm(0xE1A01122) == "mov r1, r2, lsr #2");
REQUIRE(DisassembleArm(0xE1A01162) == "mov r1, r2, ror #2");
REQUIRE(DisassembleArm(0xE1A01062) == "mov r1, r2, rrx");
REQUIRE(DisassembleArm(0xE1A0E00F) == "mov lr, pc");
REQUIRE(DisassembleArm(0xE3B010FF) == "movs r1, #255");
REQUIRE(DisassembleArm(0xE1B0E00F) == "movs lr, pc");
REQUIRE(DisassembleArm(0xE1B01142) == "movs r1, r2, asr #2");
REQUIRE(DisassembleArm(0xE1B01102) == "movs r1, r2, lsl #2");
REQUIRE(DisassembleArm(0xE1B01122) == "movs r1, r2, lsr #2");
REQUIRE(DisassembleArm(0xE1B01162) == "movs r1, r2, ror #2");
REQUIRE(DisassembleArm(0xE3E01004) == "mvn r1, #4");
REQUIRE(DisassembleArm(0xE1E01142) == "mvn r1, r2, asr #2");
REQUIRE(DisassembleArm(0xE1E01102) == "mvn r1, r2, lsl #2");
REQUIRE(DisassembleArm(0xE1E01122) == "mvn r1, r2, lsr #2");
REQUIRE(DisassembleArm(0xE1E01162) == "mvn r1, r2, ror #2");
REQUIRE(DisassembleArm(0xE1E01062) == "mvn r1, r2, rrx");
REQUIRE(DisassembleArm(0xE1E01002) == "mvn r1, r2");
REQUIRE(DisassembleArm(0xE1E01352) == "mvn r1, r2, asr r3");
REQUIRE(DisassembleArm(0xE1E01312) == "mvn r1, r2, lsl r3");
REQUIRE(DisassembleArm(0xE1E01332) == "mvn r1, r2, lsr r3");
REQUIRE(DisassembleArm(0xE1E01372) == "mvn r1, r2, ror r3");
REQUIRE(DisassembleArm(0xE3F01004) == "mvns r1, #4");
REQUIRE(DisassembleArm(0xE1F01142) == "mvns r1, r2, asr #2");
REQUIRE(DisassembleArm(0xE1F01102) == "mvns r1, r2, lsl #2");
REQUIRE(DisassembleArm(0xE1F01122) == "mvns r1, r2, lsr #2");
REQUIRE(DisassembleArm(0xE1F01162) == "mvns r1, r2, ror #2");
REQUIRE(DisassembleArm(0xE1F01062) == "mvns r1, r2, rrx");
REQUIRE(DisassembleArm(0xE1F01002) == "mvns r1, r2");
REQUIRE(DisassembleArm(0xE1F01352) == "mvns r1, r2, asr r3");
REQUIRE(DisassembleArm(0xE1F01312) == "mvns r1, r2, lsl r3");
REQUIRE(DisassembleArm(0xE1F01332) == "mvns r1, r2, lsr r3");
REQUIRE(DisassembleArm(0xE1F01372) == "mvns r1, r2, ror r3");
REQUIRE(DisassembleArm(0xE3821004) == "orr r1, r2, #4");
REQUIRE(DisassembleArm(0xE1821143) == "orr r1, r2, r3, asr #2");
REQUIRE(DisassembleArm(0xE1821103) == "orr r1, r2, r3, lsl #2");
REQUIRE(DisassembleArm(0xE1821123) == "orr r1, r2, r3, lsr #2");
REQUIRE(DisassembleArm(0xE1821163) == "orr r1, r2, r3, ror #2");
REQUIRE(DisassembleArm(0xE1821063) == "orr r1, r2, r3, rrx");
REQUIRE(DisassembleArm(0xE1821003) == "orr r1, r2, r3");
REQUIRE(DisassembleArm(0xE1821453) == "orr r1, r2, r3, asr r4");
REQUIRE(DisassembleArm(0xE1821413) == "orr r1, r2, r3, lsl r4");
REQUIRE(DisassembleArm(0xE1821433) == "orr r1, r2, r3, lsr r4");
REQUIRE(DisassembleArm(0xE1821473) == "orr r1, r2, r3, ror r4");
REQUIRE(DisassembleArm(0xE3921004) == "orrs r1, r2, #4");
REQUIRE(DisassembleArm(0xE1921143) == "orrs r1, r2, r3, asr #2");
REQUIRE(DisassembleArm(0xE1921103) == "orrs r1, r2, r3, lsl #2");
REQUIRE(DisassembleArm(0xE1921123) == "orrs r1, r2, r3, lsr #2");
REQUIRE(DisassembleArm(0xE1921163) == "orrs r1, r2, r3, ror #2");
REQUIRE(DisassembleArm(0xE1921063) == "orrs r1, r2, r3, rrx");
REQUIRE(DisassembleArm(0xE1921003) == "orrs r1, r2, r3");
REQUIRE(DisassembleArm(0xE1921453) == "orrs r1, r2, r3, asr r4");
REQUIRE(DisassembleArm(0xE1921413) == "orrs r1, r2, r3, lsl r4");
REQUIRE(DisassembleArm(0xE1921433) == "orrs r1, r2, r3, lsr r4");
REQUIRE(DisassembleArm(0xE1921473) == "orrs r1, r2, r3, ror r4");
REQUIRE(DisassembleArm(0xE2621004) == "rsb r1, r2, #4");
REQUIRE(DisassembleArm(0xE0621143) == "rsb r1, r2, r3, asr #2");
REQUIRE(DisassembleArm(0xE0621103) == "rsb r1, r2, r3, lsl #2");
REQUIRE(DisassembleArm(0xE0621123) == "rsb r1, r2, r3, lsr #2");
REQUIRE(DisassembleArm(0xE0621163) == "rsb r1, r2, r3, ror #2");
REQUIRE(DisassembleArm(0xE0621063) == "rsb r1, r2, r3, rrx");
REQUIRE(DisassembleArm(0xE0621003) == "rsb r1, r2, r3");
REQUIRE(DisassembleArm(0xE0621453) == "rsb r1, r2, r3, asr r4");
REQUIRE(DisassembleArm(0xE0621413) == "rsb r1, r2, r3, lsl r4");
REQUIRE(DisassembleArm(0xE0621433) == "rsb r1, r2, r3, lsr r4");
REQUIRE(DisassembleArm(0xE0621473) == "rsb r1, r2, r3, ror r4");
REQUIRE(DisassembleArm(0xE2721004) == "rsbs r1, r2, #4");
REQUIRE(DisassembleArm(0xE0721143) == "rsbs r1, r2, r3, asr #2");
REQUIRE(DisassembleArm(0xE0721103) == "rsbs r1, r2, r3, lsl #2");
REQUIRE(DisassembleArm(0xE0721123) == "rsbs r1, r2, r3, lsr #2");
REQUIRE(DisassembleArm(0xE0721163) == "rsbs r1, r2, r3, ror #2");
REQUIRE(DisassembleArm(0xE0721063) == "rsbs r1, r2, r3, rrx");
REQUIRE(DisassembleArm(0xE0721003) == "rsbs r1, r2, r3");
REQUIRE(DisassembleArm(0xE0721453) == "rsbs r1, r2, r3, asr r4");
REQUIRE(DisassembleArm(0xE0721413) == "rsbs r1, r2, r3, lsl r4");
REQUIRE(DisassembleArm(0xE0721433) == "rsbs r1, r2, r3, lsr r4");
REQUIRE(DisassembleArm(0xE0721473) == "rsbs r1, r2, r3, ror r4");
REQUIRE(DisassembleArm(0xE2E21004) == "rsc r1, r2, #4");
REQUIRE(DisassembleArm(0xE0E21143) == "rsc r1, r2, r3, asr #2");
REQUIRE(DisassembleArm(0xE0E21103) == "rsc r1, r2, r3, lsl #2");
REQUIRE(DisassembleArm(0xE0E21123) == "rsc r1, r2, r3, lsr #2");
REQUIRE(DisassembleArm(0xE0E21163) == "rsc r1, r2, r3, ror #2");
REQUIRE(DisassembleArm(0xE0E21063) == "rsc r1, r2, r3, rrx");
REQUIRE(DisassembleArm(0xE0E21003) == "rsc r1, r2, r3");
REQUIRE(DisassembleArm(0xE0E21453) == "rsc r1, r2, r3, asr r4");
REQUIRE(DisassembleArm(0xE0E21413) == "rsc r1, r2, r3, lsl r4");
REQUIRE(DisassembleArm(0xE0E21433) == "rsc r1, r2, r3, lsr r4");
REQUIRE(DisassembleArm(0xE0E21473) == "rsc r1, r2, r3, ror r4");
REQUIRE(DisassembleArm(0xE2F21004) == "rscs r1, r2, #4");
REQUIRE(DisassembleArm(0xE0F21143) == "rscs r1, r2, r3, asr #2");
REQUIRE(DisassembleArm(0xE0F21103) == "rscs r1, r2, r3, lsl #2");
REQUIRE(DisassembleArm(0xE0F21123) == "rscs r1, r2, r3, lsr #2");
REQUIRE(DisassembleArm(0xE0F21163) == "rscs r1, r2, r3, ror #2");
REQUIRE(DisassembleArm(0xE0F21063) == "rscs r1, r2, r3, rrx");
REQUIRE(DisassembleArm(0xE0F21003) == "rscs r1, r2, r3");
REQUIRE(DisassembleArm(0xE0F21453) == "rscs r1, r2, r3, asr r4");
REQUIRE(DisassembleArm(0xE0F21413) == "rscs r1, r2, r3, lsl r4");
REQUIRE(DisassembleArm(0xE0F21433) == "rscs r1, r2, r3, lsr r4");
REQUIRE(DisassembleArm(0xE0F21473) == "rscs r1, r2, r3, ror r4");
REQUIRE(DisassembleArm(0xE2C21004) == "sbc r1, r2, #4");
REQUIRE(DisassembleArm(0xE0C21143) == "sbc r1, r2, r3, asr #2");
REQUIRE(DisassembleArm(0xE0C21103) == "sbc r1, r2, r3, lsl #2");
REQUIRE(DisassembleArm(0xE0C21123) == "sbc r1, r2, r3, lsr #2");
REQUIRE(DisassembleArm(0xE0C21163) == "sbc r1, r2, r3, ror #2");
REQUIRE(DisassembleArm(0xE0C21063) == "sbc r1, r2, r3, rrx");
REQUIRE(DisassembleArm(0xE0C21003) == "sbc r1, r2, r3");
REQUIRE(DisassembleArm(0xE0C21453) == "sbc r1, r2, r3, asr r4");
REQUIRE(DisassembleArm(0xE0C21413) == "sbc r1, r2, r3, lsl r4");
REQUIRE(DisassembleArm(0xE0C21433) == "sbc r1, r2, r3, lsr r4");
REQUIRE(DisassembleArm(0xE0C21473) == "sbc r1, r2, r3, ror r4");
REQUIRE(DisassembleArm(0xE2D21004) == "sbcs r1, r2, #4");
REQUIRE(DisassembleArm(0xE0D21143) == "sbcs r1, r2, r3, asr #2");
REQUIRE(DisassembleArm(0xE0D21103) == "sbcs r1, r2, r3, lsl #2");
REQUIRE(DisassembleArm(0xE0D21123) == "sbcs r1, r2, r3, lsr #2");
REQUIRE(DisassembleArm(0xE0D21163) == "sbcs r1, r2, r3, ror #2");
REQUIRE(DisassembleArm(0xE0D21063) == "sbcs r1, r2, r3, rrx");
REQUIRE(DisassembleArm(0xE0D21003) == "sbcs r1, r2, r3");
REQUIRE(DisassembleArm(0xE0D21453) == "sbcs r1, r2, r3, asr r4");
REQUIRE(DisassembleArm(0xE0D21413) == "sbcs r1, r2, r3, lsl r4");
REQUIRE(DisassembleArm(0xE0D21433) == "sbcs r1, r2, r3, lsr r4");
REQUIRE(DisassembleArm(0xE0D21473) == "sbcs r1, r2, r3, ror r4");
REQUIRE(DisassembleArm(0xE3310004) == "teq r1, #4");
REQUIRE(DisassembleArm(0xE1310142) == "teq r1, r2, asr #2");
REQUIRE(DisassembleArm(0xE1310102) == "teq r1, r2, lsl #2");
REQUIRE(DisassembleArm(0xE1310122) == "teq r1, r2, lsr #2");
REQUIRE(DisassembleArm(0xE1310162) == "teq r1, r2, ror #2");
REQUIRE(DisassembleArm(0xE1310002) == "teq r1, r2");
REQUIRE(DisassembleArm(0xE1310062) == "teq r1, r2, rrx");
REQUIRE(DisassembleArm(0xE1310352) == "teq r1, r2, asr r3");
REQUIRE(DisassembleArm(0xE1310312) == "teq r1, r2, lsl r3");
REQUIRE(DisassembleArm(0xE1310332) == "teq r1, r2, lsr r3");
REQUIRE(DisassembleArm(0xE1310372) == "teq r1, r2, ror r3");
REQUIRE(DisassembleArm(0xE3110004) == "tst r1, #4");
REQUIRE(DisassembleArm(0xE1110142) == "tst r1, r2, asr #2");
REQUIRE(DisassembleArm(0xE1110102) == "tst r1, r2, lsl #2");
REQUIRE(DisassembleArm(0xE1110122) == "tst r1, r2, lsr #2");
REQUIRE(DisassembleArm(0xE1110162) == "tst r1, r2, ror #2");
REQUIRE(DisassembleArm(0xE1110002) == "tst r1, r2");
REQUIRE(DisassembleArm(0xE1110062) == "tst r1, r2, rrx");
REQUIRE(DisassembleArm(0xE1110352) == "tst r1, r2, asr r3");
REQUIRE(DisassembleArm(0xE1110312) == "tst r1, r2, lsl r3");
REQUIRE(DisassembleArm(0xE1110332) == "tst r1, r2, lsr r3");
REQUIRE(DisassembleArm(0xE1110372) == "tst r1, r2, ror r3");
}
TEST_CASE("Disassemble half-word multiply and multiply accumulate instructions", "[arm][disassembler]") {
REQUIRE(DisassembleArm(0xE1003281) == "smlabb r0, r1, r2, r3");
REQUIRE(DisassembleArm(0xE10032C1) == "smlabt r0, r1, r2, r3");
REQUIRE(DisassembleArm(0xE10032A1) == "smlatb r0, r1, r2, r3");
REQUIRE(DisassembleArm(0xE10032E1) == "smlatt r0, r1, r2, r3");
REQUIRE(DisassembleArm(0xE1203281) == "smlawb r0, r1, r2, r3");
REQUIRE(DisassembleArm(0xE12032C1) == "smlawt r0, r1, r2, r3");
REQUIRE(DisassembleArm(0xE12002A1) == "smulwb r0, r1, r2");
REQUIRE(DisassembleArm(0xE12002E1) == "smulwt r0, r1, r2");
REQUIRE(DisassembleArm(0xE1410382) == "smlalbb r0, r1, r2, r3");
REQUIRE(DisassembleArm(0xE14103C2) == "smlalbt r0, r1, r2, r3");
REQUIRE(DisassembleArm(0xE14103A2) == "smlaltb r0, r1, r2, r3");
REQUIRE(DisassembleArm(0xE14103E2) == "smlaltt r0, r1, r2, r3");
REQUIRE(DisassembleArm(0xE1600281) == "smulbb r0, r1, r2");
REQUIRE(DisassembleArm(0xE16002C1) == "smulbt r0, r1, r2");
REQUIRE(DisassembleArm(0xE16002A1) == "smultb r0, r1, r2");
REQUIRE(DisassembleArm(0xE16002E1) == "smultt r0, r1, r2");
}
TEST_CASE("Disassemble multiply and multiply accumulate instructions", "[arm][disassembler]") {
REQUIRE(DisassembleArm(0xE0214392) == "mla r1, r2, r3, r4");
REQUIRE(DisassembleArm(0xE0314392) == "mlas r1, r2, r3, r4");
REQUIRE(DisassembleArm(0xE0010392) == "mul r1, r2, r3");
REQUIRE(DisassembleArm(0xE0110392) == "muls r1, r2, r3");
// TODO: MLS should be here whenever it's supported.
REQUIRE(DisassembleArm(0xE0E21493) == "smlal r1, r2, r3, r4");
REQUIRE(DisassembleArm(0xE0F21493) == "smlals r1, r2, r3, r4");
REQUIRE(DisassembleArm(0xE0C21493) == "smull r1, r2, r3, r4");
REQUIRE(DisassembleArm(0xE0D21493) == "smulls r1, r2, r3, r4");
REQUIRE(DisassembleArm(0xE0421493) == "umaal r1, r2, r3, r4");
REQUIRE(DisassembleArm(0xE0A21493) == "umlal r1, r2, r3, r4");
REQUIRE(DisassembleArm(0xE0B21493) == "umlals r1, r2, r3, r4");
REQUIRE(DisassembleArm(0xE0821493) == "umull r1, r2, r3, r4");
REQUIRE(DisassembleArm(0xE0921493) == "umulls r1, r2, r3, r4");
}
TEST_CASE("Disassemble synchronization primitive instructions", "[arm][disassembler]") {
REQUIRE(DisassembleArm(0xE1921F9F) == "ldrex r1, [r2]");
REQUIRE(DisassembleArm(0xE1D21F9F) == "ldrexb r1, [r2]");
REQUIRE(DisassembleArm(0xE1B31F9F) == "ldrexd r1, r2, [r3]");
REQUIRE(DisassembleArm(0xE1F21F9F) == "ldrexh r1, [r2]");
REQUIRE(DisassembleArm(0xE1831F92) == "strex r1, r2, [r3]");
REQUIRE(DisassembleArm(0xE1C31F92) == "strexb r1, r2, [r3]");
REQUIRE(DisassembleArm(0xE1A41F92) == "strexd r1, r2, r3, [r4]");
REQUIRE(DisassembleArm(0xE1E31F92) == "strexh r1, r2, [r3]");
REQUIRE(DisassembleArm(0xE1031092) == "swp r1, r2, [r3]");
REQUIRE(DisassembleArm(0xE1431092) == "swpb r1, r2, [r3]");
}
TEST_CASE("Disassemble load / store multiple instructions", "[arm][disassembler]") {
REQUIRE(DisassembleArm(0xE92D500F) == "stmdb sp!, {r0, r1, r2, r3, r12, lr}");
}
+1 -2
View File
@@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
include(TargetArchitectureSpecificSources)
@@ -9,7 +9,6 @@ add_executable(dynarmic_tests
fp/unpacked_tests.cpp
rand_int.h
# A32
A32/test_arm_disassembler.cpp
A32/test_arm_instructions.cpp
A32/test_coprocessor.cpp
A32/test_svc.cpp
+1 -2
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
/* This file is part of the dynarmic project.
@@ -34,7 +34,6 @@
#include "dynarmic/frontend/A64/translate/impl/impl.h"
#include "dynarmic/interface/A32/a32.h"
#include "dynarmic/interface/A32/config.h"
#include "dynarmic/interface/A32/disassembler.h"
#include "dynarmic/ir/basic_block.h"
#include "dynarmic/ir/opt_passes.h"
+1 -1
View File
@@ -24,7 +24,7 @@ if (ENABLE_UPDATE_CHECKER)
update_checker.h)
if (ENABLE_OPENSSL)
target_compile_definitions(frontend_common PRIVATE CPPHTTPLIB_OPENSSL_SUPPORT)
target_compile_definitions(frontend_common PUBLIC CPPHTTPLIB_OPENSSL_SUPPORT)
target_link_libraries(frontend_common PRIVATE OpenSSL::SSL OpenSSL::Crypto)
endif()
+4 -4
View File
@@ -82,8 +82,8 @@ std::optional<std::string> UpdateChecker::GetResponse(std::string url, std::stri
std::optional<UpdateChecker::Update> UpdateChecker::GetLatestRelease(bool include_prereleases) {
const auto update_check_url = std::string{Common::g_build_auto_update_api};
std::string update_check_path = fmt::format("/repos/{}",
std::string{Common::g_build_auto_update_repo});
auto update_check_path = fmt::format("{}{}", std::string{Common::g_build_auto_update_api_path},
std::string{Common::g_build_auto_update_repo});
try {
if (include_prereleases) { // This can return either a prerelease or a stable release,
// whichever is more recent.
@@ -124,14 +124,14 @@ std::optional<UpdateChecker::Update> UpdateChecker::GetLatestRelease(bool includ
return Update{latest_tag, latest_name};
}
} catch (nlohmann::detail::out_of_range &) {
} catch (nlohmann::detail::out_of_range&) {
LOG_ERROR(Frontend,
"Parsing JSON response from {}{} failed during update check: "
"nlohmann::detail::out_of_range",
update_check_url,
update_check_path);
return {};
} catch (nlohmann::detail::type_error &) {
} catch (nlohmann::detail::type_error&) {
LOG_ERROR(Frontend,
"Parsing JSON response from {}{} failed during update check: "
"nlohmann::detail::type_error",
+37 -33
View File
@@ -219,6 +219,9 @@ struct Values {
QVector<u64> favorited_ids;
QMap<u64, QDir> ryujinx_link_paths;
// perf overlay
Setting<bool> show_perf_overlay{linkage, false, "show_perf_overlay", Category::UiGameList};
// Compatibility List
Setting<bool> show_compat{linkage, true, "show_compat", Category::UiGameList};
@@ -249,39 +252,40 @@ void RestoreWindowState(std::unique_ptr<QtConfig>& qtConfig);
// This must be in alphabetical order according to action name as it must have the same order as
// UISetting::values.shortcuts, which is alphabetically ordered.
// clang-format off
const std::array<Shortcut, 32> default_hotkeys{{
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+M"), std::string("Home+Dpad_Right"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("-"), std::string("Home+Dpad_Down"), Qt::ApplicationShortcut, true}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("="), std::string("Home+Dpad_Up"), Qt::ApplicationShortcut, true}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+P"), std::string("Screenshot"), Qt::WidgetWithChildrenShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F8"), std::string("Home+L"), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F10"), std::string("Home+X"), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Mode")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F9"), std::string("Home+R"), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Configure")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+,"), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Configure Current Game")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+."), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F4"), std::string("Home+Plus"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Esc"), std::string(""), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Eden")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+Q"), std::string("Home+Minus"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F11"), std::string("Home+B"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+O"), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F2"), std::string("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Browse Public Game Lobby")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+B"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Create Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+N"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Direct Connect to Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+C"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Leave Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+L"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Show Current Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+R"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F6"), std::string("R+Plus+Minus"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F5"), std::string("L+Plus+Minus"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F7"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F6"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F5"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Filter Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F"), std::string(""), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Framerate Limit")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+U"), std::string("Home+Y"), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Turbo Speed")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+Z"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Slow Speed")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+X"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F9"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Renderdoc Capture")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string(""), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+S"), std::string(""), Qt::WindowShortcut, false}},
const std::array<Shortcut, 33> default_hotkeys{{
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Mute/Unmute")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+M"), std::string("Home+Dpad_Right"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Down")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("-"), std::string("Home+Dpad_Down"), Qt::ApplicationShortcut, true}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Audio Volume Up")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("="), std::string("Home+Dpad_Up"), Qt::ApplicationShortcut, true}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Capture Screenshot")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+P"), std::string("Screenshot"), Qt::WidgetWithChildrenShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Adapting Filter")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F8"), std::string("Home+L"), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change Docked Mode")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F10"), std::string("Home+X"), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Change GPU Mode")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F9"), std::string("Home+R"), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Configure")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+,"), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Configure Current Game")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+."), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Continue/Pause Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F4"), std::string("Home+Plus"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Esc"), std::string(""), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Exit Eden")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+Q"), std::string("Home+Minus"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Fullscreen")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F11"), std::string("Home+B"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load File")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+O"), std::string(""), Qt::WidgetWithChildrenShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Load/Remove Amiibo")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F2"), std::string("Home+A"), Qt::WidgetWithChildrenShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Browse Public Game Lobby")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+B"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Create Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+N"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Direct Connect to Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+C"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Leave Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+L"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Show Current Room")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+R"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Restart Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F6"), std::string("R+Plus+Minus"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Stop Emulation")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("F5"), std::string("L+Plus+Minus"), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Record")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F7"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Reset")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F6"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "TAS Start/Stop")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F5"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Filter Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F"), std::string(""), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Framerate Limit")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+U"), std::string("Home+Y"), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Turbo Speed")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+Z"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Slow Speed")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+X"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Mouse Panning")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+F9"), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Renderdoc Capture")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string(""), std::string(""), Qt::ApplicationShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Status Bar")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+S"), std::string(""), Qt::WindowShortcut, false}},
{QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Toggle Performance Overlay")).toStdString(), QStringLiteral(QT_TRANSLATE_NOOP("Hotkeys", "Main Window")).toStdString(), {std::string("Ctrl+V"), std::string(""), Qt::WindowShortcut, false}},
}};
// clang-format on
+1 -17
View File
@@ -436,23 +436,7 @@ void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayo
.layerCount = 1,
},
};
// Blit image barrier - transition can happen at any stage
// Using specific stages for better parallelism, but keeping broad since this is a general utility
const VkPipelineStageFlags src_stages_blit =
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
const VkPipelineStageFlags dst_stages_blit =
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(src_stages_blit, dst_stages_blit,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, barrier);
}
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
@@ -68,16 +68,7 @@ void TransitionImageLayout(vk::CommandBuffer& cmdbuf, VkImage image, VkImageLayo
.layerCount = 1,
},
};
// Present path - use specific stages for better parallelism on tile-based GPUs
const VkPipelineStageFlags src_stages =
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
const VkPipelineStageFlags dst_stages =
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(src_stages, dst_stages,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, barrier);
}
@@ -160,12 +151,11 @@ void DownloadColorImage(vk::CommandBuffer& cmdbuf, VkImage image, VkBuffer buffe
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
// Host will read the downloaded data
static constexpr VkMemoryBarrier memory_write_barrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_HOST_READ_BIT,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
};
const VkBufferImageCopy copy{
.bufferOffset = 0,
@@ -180,20 +170,10 @@ void DownloadColorImage(vk::CommandBuffer& cmdbuf, VkImage image, VkBuffer buffe
.imageOffset{.x = 0, .y = 0, .z = 0},
.imageExtent{extent},
};
const VkPipelineStageFlags src_stages_copy =
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(src_stages_copy, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, 0,
read_barrier);
cmdbuf.CopyImageToBuffer(image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, buffer, copy);
const VkPipelineStageFlags dst_stages_copy =
VK_PIPELINE_STAGE_HOST_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stages_copy, 0,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0,
memory_write_barrier, nullptr, image_write_barrier);
}
@@ -436,27 +436,13 @@ void BufferCacheRuntime::CopyBuffer(VkBuffer dst_buffer, VkBuffer src_buffer,
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([src_buffer, dst_buffer, vk_copies, barrier](vk::CommandBuffer cmdbuf) {
if (barrier) {
// Buffer writes can come from vertex input, shaders, or compute
const VkPipelineStageFlags src_stages =
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(src_stages,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, READ_BARRIER);
}
cmdbuf.CopyBuffer(src_buffer, dst_buffer, VideoCommon::FixSmallVectorADL(vk_copies));
if (barrier) {
// Buffer reads can go to vertex input, shaders, or compute
const VkPipelineStageFlags dst_stages =
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
dst_stages, 0, WRITE_BARRIER);
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, WRITE_BARRIER);
}
});
}
@@ -470,36 +456,21 @@ void BufferCacheRuntime::PreCopyBarrier() {
};
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([](vk::CommandBuffer cmdbuf) {
const VkPipelineStageFlags src_stages =
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(src_stages, VK_PIPELINE_STAGE_TRANSFER_BIT,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, READ_BARRIER);
});
}
void BufferCacheRuntime::PostCopyBarrier() {
// Specific access flags for buffer destinations: vertex input, uniforms, storage, index
static constexpr VkMemoryBarrier WRITE_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDEX_READ_BIT |
VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT |
VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_INDIRECT_COMMAND_READ_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
};
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([](vk::CommandBuffer cmdbuf) {
const VkPipelineStageFlags dst_stages =
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stages,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, WRITE_BARRIER);
});
}
@@ -523,24 +494,10 @@ void BufferCacheRuntime::ClearBuffer(VkBuffer dest_buffer, u32 offset, size_t si
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([dest_buffer, offset, size, value](vk::CommandBuffer cmdbuf) {
// Buffer writes can come from vertex input, shaders, or compute
const VkPipelineStageFlags src_stages_clear =
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(src_stages_clear, VK_PIPELINE_STAGE_TRANSFER_BIT,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, READ_BARRIER);
cmdbuf.FillBuffer(dest_buffer, offset, size, value);
// Buffer reads can go to vertex input, shaders, or compute
const VkPipelineStageFlags dst_stages_clear =
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stages_clear,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, WRITE_BARRIER);
});
}
@@ -446,26 +446,13 @@ void ConditionalRenderingResolvePass::Resolve(VkBuffer dst_buffer, VkBuffer src_
const VkDescriptorSet set = descriptor_allocator.Commit();
device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);
// Memory writes can come from graphics or compute stages
const VkPipelineStageFlags src_stages_compute =
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(src_stages_compute,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, read_barrier);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
cmdbuf.Dispatch(1, 1, 1);
// Conditional rendering result used by draw indirect or conditional rendering
const VkPipelineStageFlags dst_stages_cond =
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT |
VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT |
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
dst_stages_cond, 0, write_barrier);
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, write_barrier);
});
}
@@ -533,29 +520,14 @@ void QueriesPrefixScanPass::Run(VkBuffer accumulation_buffer, VkBuffer dst_buffe
const VkDescriptorSet set = descriptor_allocator.Commit();
device.GetLogical().UpdateDescriptorSet(set, *descriptor_template, descriptor_data);
// Memory writes can come from graphics or compute stages
const VkPipelineStageFlags src_stages_scan =
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(src_stages_scan,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, read_barrier);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *layout, 0, set, {});
cmdbuf.PushConstants(*layout, VK_SHADER_STAGE_COMPUTE_BIT, uniforms);
cmdbuf.Dispatch(1, 1, 1);
// Query prefix scan results used by draw indirect, conditional rendering, or shaders
const VkPipelineStageFlags dst_stages_scan =
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT |
VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT |
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
dst_stages_scan, 0, write_barrier);
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, write_barrier);
});
}
}
@@ -607,15 +579,8 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
// If initialized, memory writes can come from graphics or compute stages
const VkPipelineStageFlags src_stages_astc = is_initialized ?
(VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT) :
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
cmdbuf.PipelineBarrier(src_stages_astc,
cmdbuf.PipelineBarrier(is_initialized ? VK_PIPELINE_STAGE_ALL_COMMANDS_BIT
: VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, 0, image_barrier);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, vk_pipeline);
});
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -441,13 +441,7 @@ void PresentManager::CopyToSwapchainImpl(Frame* frame) {
},
};
// Previous operations that might have written to the frame image
const VkPipelineStageFlags src_stages_present =
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(src_stages_present, VK_PIPELINE_STAGE_TRANSFER_BIT, {},
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, {},
{}, {}, pre_barriers);
if (blit_supported) {
@@ -809,19 +809,12 @@ public:
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_SHADER_READ_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
};
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([](vk::CommandBuffer cmdbuf) {
// After transfer, results may be read by host or used in subsequent operations
const VkPipelineStageFlags dst_stages_query =
VK_PIPELINE_STAGE_HOST_BIT |
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
dst_stages_query, 0, WRITE_BARRIER);
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, WRITE_BARRIER);
});
std::scoped_lock lk(flush_guard);
@@ -949,7 +942,7 @@ private:
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
};
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([dst_buffer = current_bank->GetBuffer(),
@@ -1482,40 +1475,22 @@ void QueryCacheRuntime::Barriers(bool is_prebarrier) {
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
};
// Query results may be read by host or used in shaders/indirect commands
static constexpr VkMemoryBarrier WRITE_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_HOST_READ_BIT | VK_ACCESS_SHADER_READ_BIT |
VK_ACCESS_INDIRECT_COMMAND_READ_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
};
impl->scheduler.RequestOutsideRenderPassOperationContext();
if (is_prebarrier) {
impl->scheduler.Record([](vk::CommandBuffer cmdbuf) {
// Query data can be written by graphics or compute stages
const VkPipelineStageFlags src_stages_query =
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(src_stages_query,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT, 0, READ_BARRIER);
});
} else {
impl->scheduler.Record([](vk::CommandBuffer cmdbuf) {
// Query results may be read by host or used in shaders/indirect commands
const VkPipelineStageFlags dst_stages_query =
VK_PIPELINE_STAGE_HOST_BIT |
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT |
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
dst_stages_query, 0, WRITE_BARRIER);
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, WRITE_BARRIER);
});
}
}
@@ -586,23 +586,14 @@ void RasterizerVulkan::DispatchCompute() {
}
const std::array<u32, 3> dim{qmd.grid_dim_x, qmd.grid_dim_y, qmd.grid_dim_z};
scheduler.RequestOutsideRenderPassOperationContext();
// Compute shader reads from storage buffers, uniforms, and images
static constexpr VkMemoryBarrier READ_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_UNIFORM_READ_BIT,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT,
};
scheduler.Record([](vk::CommandBuffer cmdbuf) {
// Memory writes can come from graphics or compute stages
const VkPipelineStageFlags src_stages =
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
cmdbuf.PipelineBarrier(src_stages, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
0, READ_BARRIER);
});
scheduler.Record([](vk::CommandBuffer cmdbuf) { cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
0, READ_BARRIER); });
scheduler.Record([dim](vk::CommandBuffer cmdbuf) { cmdbuf.Dispatch(dim[0], dim[1], dim[2]); });
// Log compute dispatch
@@ -44,19 +44,13 @@ using VideoCore::Surface::SurfaceType;
}
VkAttachmentDescription AttachmentDescription(const Device& device, PixelFormat format,
VkSampleCountFlagBits samples,
bool is_depth_stencil) {
VkSampleCountFlagBits samples) {
using MaxwellToVK::SurfaceFormat;
const SurfaceType surface_type = GetSurfaceType(format);
const bool has_stencil = surface_type == SurfaceType::DepthStencil ||
surface_type == SurfaceType::Stencil;
// Use optimal layouts for attachments - this allows drivers to optimize tiling and access patterns
const VkImageLayout attachment_layout = is_depth_stencil
? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
: VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
return {
.flags = {},
.format = SurfaceFormat(device, FormatType::Optimal, true, format).format,
@@ -67,8 +61,8 @@ using VideoCore::Surface::SurfaceType;
: VK_ATTACHMENT_LOAD_OP_DONT_CARE,
.stencilStoreOp = has_stencil ? VK_ATTACHMENT_STORE_OP_STORE
: VK_ATTACHMENT_STORE_OP_DONT_CARE,
.initialLayout = attachment_layout,
.finalLayout = attachment_layout,
.initialLayout = VK_IMAGE_LAYOUT_GENERAL,
.finalLayout = VK_IMAGE_LAYOUT_GENERAL,
};
}
} // Anonymous namespace
@@ -90,10 +84,10 @@ VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
const bool is_valid{format != PixelFormat::Invalid};
references[index] = VkAttachmentReference{
.attachment = is_valid ? num_colors : VK_ATTACHMENT_UNUSED,
.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL,
.layout = VK_IMAGE_LAYOUT_GENERAL,
};
if (is_valid) {
descriptions.push_back(AttachmentDescription(*device, format, key.samples, false));
descriptions.push_back(AttachmentDescription(*device, format, key.samples));
num_attachments = static_cast<u32>(index + 1);
++num_colors;
}
@@ -103,9 +97,9 @@ VkRenderPass RenderPassCache::Get(const RenderPassKey& key) {
if (key.depth_format != PixelFormat::Invalid) {
depth_reference = VkAttachmentReference{
.attachment = num_colors,
.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL,
.layout = VK_IMAGE_LAYOUT_GENERAL,
};
descriptions.push_back(AttachmentDescription(*device, key.depth_format, key.samples, true));
descriptions.push_back(AttachmentDescription(*device, key.depth_format, key.samples));
}
const VkSubpassDescription subpass{
.flags = 0,
+22 -72
View File
@@ -264,26 +264,14 @@ u64 Scheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_se
const u64 signal_value = master_semaphore->NextTick();
RecordWithUploadBuffer([signal_semaphore, wait_semaphore, signal_value,
this](vk::CommandBuffer cmdbuf, vk::CommandBuffer upload_cmdbuf) {
// Specific access flags for upload destinations: vertex input, uniforms, storage, index, textures
static constexpr VkMemoryBarrier WRITE_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDEX_READ_BIT |
VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_SHADER_READ_BIT |
VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_COLOR_ATTACHMENT_READ_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
};
// Specify exact stages that need the transfer results instead of ALL_COMMANDS_BIT
upload_cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
0, WRITE_BARRIER);
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, WRITE_BARRIER);
upload_cmdbuf.End();
cmdbuf.End();
@@ -344,11 +332,11 @@ void Scheduler::EndRenderPass()
query_cache->CounterEnable(VideoCommon::QueryType::ZPassPixelCount64, false);
query_cache->NotifySegment(false);
Record([num_images = num_renderpass_images,
images = renderpass_images,
ranges = renderpass_image_ranges](vk::CommandBuffer cmdbuf) {
std::array<VkImageMemoryBarrier, 9> barriers;
VkPipelineStageFlags src_stages = 0;
for (size_t i = 0; i < num_images; ++i) {
const VkImageSubresourceRange& range = ranges[i];
const bool is_color = (range.aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) != 0;
@@ -356,76 +344,38 @@ void Scheduler::EndRenderPass()
& (VK_IMAGE_ASPECT_DEPTH_BIT
| VK_IMAGE_ASPECT_STENCIL_BIT)) !=0;
// Determine optimal destination layout based on image usage
// After render pass, images may be used as shader resources or as attachments again
// Use optimal layouts to allow driver optimizations
VkAccessFlags src_access = 0;
VkAccessFlags dst_access = 0;
VkPipelineStageFlags this_stage = 0;
VkImageLayout new_layout;
if (is_color) {
// Color attachments can be read as textures or used as attachments again
src_access = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
this_stage = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
new_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
dst_access = VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
} else if (is_depth_stencil) {
// Depth attachments can be read as textures or used as attachments again
src_access = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
this_stage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
new_layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
dst_access = VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
} else {
// Fallback to GENERAL for unknown usage
src_access = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
this_stage = VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT
| VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT
| VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
new_layout = VK_IMAGE_LAYOUT_GENERAL;
dst_access = VK_ACCESS_SHADER_READ_BIT
| VK_ACCESS_SHADER_WRITE_BIT
| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
}
src_stages |= this_stage;
if (is_color)
src_access |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
else if (is_depth_stencil)
src_access |= VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
else
src_access |= VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
barriers[i] = VkImageMemoryBarrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = src_access,
.dstAccessMask = dst_access,
.oldLayout = is_color ? VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
: (is_depth_stencil ? VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
: VK_IMAGE_LAYOUT_GENERAL),
.newLayout = new_layout,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT
| VK_ACCESS_COLOR_ATTACHMENT_READ_BIT
| VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT
| VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
.image = images[i],
.subresourceRange = range,
};
}
cmdbuf.EndRenderPass();
// Use specific pipeline stages instead of ALL_COMMANDS_BIT for better parallelism
// The destination stages depend on how the images will be used next
const VkPipelineStageFlags dst_stages =
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
cmdbuf.PipelineBarrier(src_stages,
dst_stages,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0,
nullptr,
nullptr,
@@ -810,8 +810,7 @@ void BlitScale(Scheduler& scheduler, VkImage src_image, VkImage dst_image, const
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT | VK_ACCESS_MEMORY_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
@@ -823,8 +822,7 @@ void BlitScale(Scheduler& scheduler, VkImage src_image, VkImage dst_image, const
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT | VK_ACCESS_MEMORY_READ_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
@@ -833,26 +831,11 @@ void BlitScale(Scheduler& scheduler, VkImage src_image, VkImage dst_image, const
.subresourceRange = subresource_range,
},
};
// Use specific pipeline stages for better parallelism
const VkPipelineStageFlags src_stages =
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(src_stages, VK_PIPELINE_STAGE_TRANSFER_BIT,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, nullptr, nullptr, read_barriers);
cmdbuf.BlitImage(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, regions, vk_filter);
// After transfer, images may be used in graphics, compute, or as attachments
const VkPipelineStageFlags dst_stages =
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stages,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, nullptr, nullptr, write_barriers);
});
}
@@ -1040,12 +1023,11 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
};
// After reinterpret, buffers used as transfer source, uniforms, or storage
static constexpr VkMemoryBarrier WRITE_BARRIER{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_SHADER_READ_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
};
const std::array pre_barriers{
VkImageMemoryBarrier{
@@ -1112,39 +1094,18 @@ void TextureCacheRuntime::ReinterpretImage(Image& dst, Image& src,
.subresourceRange = dst_range.SubresourceRange(dst_aspect_mask),
},
};
const VkPipelineStageFlags src_stages_transfer =
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(src_stages_transfer, VK_PIPELINE_STAGE_TRANSFER_BIT,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, {}, {}, pre_barriers);
cmdbuf.CopyImageToBuffer(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, copy_buffer,
vk_in_copies);
const VkPipelineStageFlags dst_stages_transfer =
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stages_transfer,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, WRITE_BARRIER, nullptr, middle_in_barrier);
cmdbuf.PipelineBarrier(src_stages_transfer, VK_PIPELINE_STAGE_TRANSFER_BIT,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, READ_BARRIER, {}, middle_out_barrier);
cmdbuf.CopyBufferToImage(copy_buffer, dst_image, VK_IMAGE_LAYOUT_GENERAL, vk_out_copies);
// After reinterpret copy, image may be used in shaders or as attachment
const VkPipelineStageFlags dst_stages_post =
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stages_post,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, {}, {}, post_barriers);
});
}
@@ -1271,12 +1232,7 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
const VkPipelineStageFlags src_stages_resolve =
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(src_stages_resolve, VK_PIPELINE_STAGE_TRANSFER_BIT,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, nullptr, nullptr, read_barriers);
if (is_resolve) {
cmdbuf.ResolveImage(src_image, VK_IMAGE_LAYOUT_GENERAL, dst_image,
@@ -1289,14 +1245,7 @@ void TextureCacheRuntime::BlitImage(Framebuffer* dst_framebuffer, ImageView& dst
src_image, VK_IMAGE_LAYOUT_GENERAL, dst_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
MakeImageBlit(dst_region, src_region, dst_layers, src_layers), vk_filter);
}
// After blit/resolve, image may be used in shaders or as attachment
const VkPipelineStageFlags dst_stages_blit =
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stages_blit,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, write_barrier);
});
}
@@ -1874,14 +1823,7 @@ void Image::DownloadMemory(std::span<VkBuffer> buffers_span, std::span<size_t> o
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
const VkPipelineStageFlags src_stages_download =
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(src_stages_download, VK_PIPELINE_STAGE_TRANSFER_BIT,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, read_barrier);
for (size_t index = 0; index < buffers.size(); index++) {
@@ -1889,20 +1831,17 @@ void Image::DownloadMemory(std::span<VkBuffer> buffers_span, std::span<size_t> o
vk_copies[index]);
}
// Host will read the downloaded data
const VkMemoryBarrier memory_write_barrier{
.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
.dstAccessMask = VK_ACCESS_HOST_READ_BIT,
.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
};
// Image will be used for shaders or as attachment
const VkImageMemoryBarrier image_write_barrier{
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = 0,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
@@ -1916,13 +1855,7 @@ void Image::DownloadMemory(std::span<VkBuffer> buffers_span, std::span<size_t> o
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
const VkPipelineStageFlags dst_stages_download =
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stages_download,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, memory_write_barrier, nullptr, image_write_barrier);
});
return;
@@ -1957,15 +1890,7 @@ void Image::DownloadMemory(std::span<VkBuffer> buffers_span, std::span<size_t> o
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
// Image writes can come from graphics or compute stages
const VkPipelineStageFlags src_stages_img =
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(src_stages_img, VK_PIPELINE_STAGE_TRANSFER_BIT,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
0, read_barrier);
for (size_t index = 0; index < buffers.size(); index++) {
@@ -1997,14 +1922,7 @@ void Image::DownloadMemory(std::span<VkBuffer> buffers_span, std::span<size_t> o
.layerCount = VK_REMAINING_ARRAY_LAYERS,
},
};
// After download, image may be used in shaders or as attachment
const VkPipelineStageFlags dst_stages_img =
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, dst_stages_img,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
0, memory_write_barrier, nullptr, image_write_barrier);
});
}
@@ -2178,21 +2096,23 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
samples(ConvertSampleCount(image.info.num_samples)) {
using Shader::TextureType;
const VkImageAspectFlags aspect_mask = ImageViewAspectMask(info);
std::array<SwizzleSource, 4> swizzle{
const VkImageAspectFlags view_aspect_mask = ImageViewAspectMask(info);
this->aspect_mask = view_aspect_mask;
std::array<SwizzleSource, 4> view_swizzle{
SwizzleSource::R,
SwizzleSource::G,
SwizzleSource::B,
SwizzleSource::A,
};
if (!info.IsRenderTarget()) {
swizzle = info.Swizzle();
TryTransformSwizzleIfNeeded(format, swizzle,
view_swizzle = info.Swizzle();
TryTransformSwizzleIfNeeded(format, view_swizzle,
!device->IsExt4444FormatsSupported());
if ((aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0) {
std::ranges::transform(swizzle, swizzle.begin(), ConvertGreenRed);
if ((view_aspect_mask & (VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT)) != 0) {
std::ranges::transform(view_swizzle, view_swizzle.begin(), ConvertGreenRed);
}
}
this->swizzle = view_swizzle;
const auto format_info = MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
if (ImageUsageFlags(format_info, format) != image.UsageFlags()) {
LOG_WARNING(Render_Vulkan,
@@ -2212,12 +2132,12 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageViewI
.viewType = VkImageViewType{},
.format = format_info.format,
.components{
.r = ComponentSwizzle(swizzle[0]),
.g = ComponentSwizzle(swizzle[1]),
.b = ComponentSwizzle(swizzle[2]),
.a = ComponentSwizzle(swizzle[3]),
.r = ComponentSwizzle(view_swizzle[0]),
.g = ComponentSwizzle(view_swizzle[1]),
.b = ComponentSwizzle(view_swizzle[2]),
.a = ComponentSwizzle(view_swizzle[3]),
},
.subresourceRange = MakeSubresourceRange(aspect_mask, info.range),
.subresourceRange = MakeSubresourceRange(view_aspect_mask, info.range),
};
const auto create = [&](TextureType tex_type, std::optional<u32> num_layers) {
VkImageViewCreateInfo ci{create_info};
@@ -2273,6 +2193,8 @@ ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo&
ImageView::ImageView(TextureCacheRuntime& runtime, const VideoCommon::NullImageViewParams& params)
: VideoCommon::ImageViewBase{params}, device{&runtime.device} {
swizzle = {SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A};
aspect_mask = VK_IMAGE_ASPECT_COLOR_BIT;
if (device->HasNullDescriptor()) {
return;
}
@@ -2329,7 +2251,13 @@ VkImageView ImageView::StorageView(Shader::TextureType texture_type,
Shader::ImageFormat image_format) {
if (image_handle) {
if (image_format == Shader::ImageFormat::Typeless) {
return Handle(texture_type);
auto& view = identity_views[static_cast<size_t>(texture_type)];
if (!view) {
const auto format_info =
MaxwellToVK::SurfaceFormat(*device, FormatType::Optimal, true, format);
view = MakeView(format_info.format, aspect_mask);
}
return *view;
}
const bool is_signed = image_format == Shader::ImageFormat::R8_SINT
|| image_format == Shader::ImageFormat::R16_SINT;
@@ -2348,7 +2276,7 @@ bool ImageView::IsRescaled() const noexcept {
return (*slot_images)[image_id].IsRescaled();
}
vk::ImageView ImageView::MakeView(VkFormat vk_format, VkImageAspectFlags aspect_mask) {
vk::ImageView ImageView::MakeView(VkFormat vk_format, VkImageAspectFlags view_aspect_mask) {
return device->GetLogical().CreateImageView({
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
@@ -2362,7 +2290,7 @@ vk::ImageView ImageView::MakeView(VkFormat vk_format, VkImageAspectFlags aspect_
.b = VK_COMPONENT_SWIZZLE_IDENTITY,
.a = VK_COMPONENT_SWIZZLE_IDENTITY,
},
.subresourceRange = MakeSubresourceRange(aspect_mask, range),
.subresourceRange = MakeSubresourceRange(view_aspect_mask, range),
});
}
@@ -2566,9 +2494,7 @@ void TextureCacheRuntime::TransitionImageLayout(Image& image) {
.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
.pNext = nullptr,
.srcAccessMask = VK_ACCESS_NONE,
.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
.dstAccessMask = VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED,
.newLayout = VK_IMAGE_LAYOUT_GENERAL,
.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
@@ -2584,16 +2510,8 @@ void TextureCacheRuntime::TransitionImageLayout(Image& image) {
};
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([barrier](vk::CommandBuffer cmdbuf) {
// After layout transition, image may be used in shaders or as attachment
const VkPipelineStageFlags dst_stages_layout =
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT |
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT |
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT |
VK_PIPELINE_STAGE_TRANSFER_BIT;
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
dst_stages_layout, 0, barrier);
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0, barrier);
});
}
}
@@ -17,6 +17,8 @@
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
#include "video_core/textures/texture.h"
namespace Settings {
struct ResolutionScalingInfo;
}
@@ -379,6 +381,9 @@ private:
const SlotVector<Image>* slot_images = nullptr;
std::array<vk::ImageView, Shader::NUM_TEXTURE_TYPES> image_views;
std::array<vk::ImageView, Shader::NUM_TEXTURE_TYPES> identity_views;
std::array<Tegra::Texture::SwizzleSource, 4> swizzle;
VkImageAspectFlags aspect_mask;
std::optional<StorageViews> storage_views;
vk::ImageView depth_view;
vk::ImageView stencil_view;
+13 -17
View File
@@ -45,8 +45,8 @@ TextureCache<P>::TextureCache(Runtime& runtime_, Tegra::MaxwellDeviceMemoryManag
sampler_descriptor.cubemap_anisotropy.Assign(1);
// These values were chosen based on typical peak swizzle data sizes seen in some titles
static constexpr size_t SWIZZLE_DATA_BUFFER_INITIAL_CAPACITY = 8_MiB;
static constexpr size_t UNSWIZZLE_DATA_BUFFER_INITIAL_CAPACITY = 1_MiB;
constexpr size_t SWIZZLE_DATA_BUFFER_INITIAL_CAPACITY = 8_MiB;
constexpr size_t UNSWIZZLE_DATA_BUFFER_INITIAL_CAPACITY = 1_MiB;
swizzle_data_buffer.resize_destructive(SWIZZLE_DATA_BUFFER_INITIAL_CAPACITY);
unswizzle_data_buffer.resize_destructive(UNSWIZZLE_DATA_BUFFER_INITIAL_CAPACITY);
@@ -1403,13 +1403,9 @@ void TextureCache<P>::QueueAsyncDecode(Image& image, ImageId image_id) {
decode->image_id = image_id;
async_decodes.push_back(std::move(decode));
static Common::ScratchBuffer<u8> local_unswizzle_data_buffer;
local_unswizzle_data_buffer.resize_destructive(image.unswizzled_size_bytes);
Tegra::Memory::GpuGuestMemory<u8, Tegra::Memory::GuestMemoryFlags::UnsafeRead> swizzle_data(
*gpu_memory, image.gpu_addr, image.guest_size_bytes, &swizzle_data_buffer);
auto copies = UnswizzleImage(*gpu_memory, image.gpu_addr, image.info, swizzle_data,
local_unswizzle_data_buffer);
std::vector<u8> local_unswizzle_data_buffer(image.unswizzled_size_bytes, 0);
Tegra::Memory::GpuGuestMemory<u8, Tegra::Memory::GuestMemoryFlags::UnsafeRead> swizzle_data(*gpu_memory, image.gpu_addr, image.guest_size_bytes, &swizzle_data_buffer);
auto copies = UnswizzleImage(*gpu_memory, image.gpu_addr, image.info, swizzle_data, local_unswizzle_data_buffer);
const size_t out_size = MapSizeBytes(image);
auto func = [out_size, copies, info = image.info,
@@ -1678,7 +1674,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, DA
return;
}
join_overlaps_found.insert(overlap_id);
static constexpr bool strict_size = true;
constexpr bool strict_size = true;
const std::optional<OverlapResult> solution = ResolveOverlap(
new_info, gpu_addr, cpu_addr, overlap, strict_size, broken_views, native_bgr);
if (solution) {
@@ -1689,7 +1685,7 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, DA
join_copies_to_do.emplace_back(JoinCopy{false, overlap_id});
return;
}
static constexpr auto options = RelaxedOptions::Size | RelaxedOptions::Format;
constexpr auto options = RelaxedOptions::Size | RelaxedOptions::Format;
const ImageBase new_image_base(new_info, gpu_addr, cpu_addr);
if (IsSubresource(new_info, overlap, gpu_addr, options, broken_views, native_bgr)) {
join_left_aliased_ids.push_back(overlap_id);
@@ -1858,7 +1854,7 @@ std::optional<typename TextureCache<P>::BlitImages> TextureCache<P>::GetBlitImag
const Tegra::Engines::Fermi2D::Surface& dst, const Tegra::Engines::Fermi2D::Surface& src,
const Tegra::Engines::Fermi2D::Config& copy) {
static constexpr auto FIND_OPTIONS = RelaxedOptions::Samples;
constexpr auto FIND_OPTIONS = RelaxedOptions::Samples;
const GPUVAddr dst_addr = dst.Address();
const GPUVAddr src_addr = src.Address();
ImageInfo dst_info(dst);
@@ -2040,7 +2036,7 @@ void TextureCache<P>::TrimInactiveSamplers(size_t budget) {
if (channel_state->samplers.empty()) {
return;
}
static constexpr size_t SAMPLER_GC_SLACK = 1024;
constexpr size_t SAMPLER_GC_SLACK = 1024;
auto mark_active = [](auto& set, SamplerId id) {
if (!id || id == CORRUPT_ID || id == NULL_SAMPLER_ID) {
return;
@@ -2149,7 +2145,7 @@ template <class P>
template <typename Func>
void TextureCache<P>::ForEachImageInRegion(DAddr cpu_addr, size_t size, Func&& func) {
using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
boost::container::small_vector<ImageId, 32> images;
boost::container::small_vector<ImageMapId, 32> maps;
ForEachCPUPage(cpu_addr, size, [this, &images, &maps, cpu_addr, size, func](u64 page) {
@@ -2202,7 +2198,7 @@ template <typename Func>
void TextureCache<P>::ForEachImageInRegionGPU(size_t as_id, GPUVAddr gpu_addr, size_t size,
Func&& func) {
using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
boost::container::small_vector<ImageId, 8> images;
auto storage_id = getStorageID(as_id);
if (!storage_id) {
@@ -2251,7 +2247,7 @@ template <typename Func>
void TextureCache<P>::ForEachSparseImageInRegion(size_t as_id, GPUVAddr gpu_addr, size_t size,
Func&& func) {
using FuncReturn = typename std::invoke_result<Func, ImageId, Image&>::type;
static constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
constexpr bool BOOL_BREAK = std::is_same_v<FuncReturn, bool>;
boost::container::small_vector<ImageId, 8> images;
auto storage_id = getStorageID(as_id);
if (!storage_id) {
@@ -2299,7 +2295,7 @@ template <class P>
template <typename Func>
void TextureCache<P>::ForEachSparseSegment(ImageBase& image, Func&& func) {
using FuncReturn = typename std::invoke_result<Func, GPUVAddr, DAddr, size_t>::type;
static constexpr bool RETURNS_BOOL = std::is_same_v<FuncReturn, bool>;
constexpr bool RETURNS_BOOL = std::is_same_v<FuncReturn, bool>;
const auto segments = gpu_memory->GetSubmappedRange(image.gpu_addr, image.guest_size_bytes);
for (const auto& [gpu_addr, size] : segments) {
std::optional<DAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
+3 -1
View File
@@ -242,6 +242,8 @@ add_executable(yuzu
configuration/system/new_user_dialog.h configuration/system/new_user_dialog.cpp configuration/system/new_user_dialog.ui
configuration/system/profile_avatar_dialog.h configuration/system/profile_avatar_dialog.cpp
configuration/addon/mod_select_dialog.h configuration/addon/mod_select_dialog.cpp configuration/addon/mod_select_dialog.ui
render/performance_overlay.h render/performance_overlay.cpp render/performance_overlay.ui
)
set_target_properties(yuzu PROPERTIES OUTPUT_NAME "eden")
@@ -399,7 +401,7 @@ endif()
target_link_libraries(yuzu PRIVATE nlohmann_json::nlohmann_json)
target_link_libraries(yuzu PRIVATE common core input_common frontend_common network video_core qt_common)
target_link_libraries(yuzu PRIVATE Boost::headers glad Qt6::Widgets Qt6::Concurrent)
target_link_libraries(yuzu PRIVATE Boost::headers glad Qt6::Widgets Qt6::Charts Qt6::Concurrent)
target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
if (UNIX AND NOT APPLE)
@@ -38,9 +38,9 @@ ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
&ConfigureFilesystem::ResetMetadata);
connect(ui->gamecard_inserted, &QCheckBox::stateChanged, this,
connect(ui->gamecard_inserted, &QCheckBox::STATE_CHANGED, this,
&ConfigureFilesystem::UpdateEnabledControls);
connect(ui->gamecard_current_game, &QCheckBox::stateChanged, this,
connect(ui->gamecard_current_game, &QCheckBox::STATE_CHANGED, this,
&ConfigureFilesystem::UpdateEnabledControls);
}
+9
View File
@@ -146,6 +146,7 @@
<addaction name="action_Enable_Overlay_Applet"/>
<addaction name="action_Show_Filter_Bar"/>
<addaction name="action_Show_Status_Bar"/>
<addaction name="action_Show_Performance_Overlay"/>
<addaction name="separator"/>
<addaction name="menu_Reset_Window_Size"/>
<addaction name="menu_View_Debugging"/>
@@ -611,6 +612,14 @@
<string>Show Game &amp;Name</string>
</property>
</action>
<action name="action_Show_Performance_Overlay">
<property name="checkable">
<bool>true</bool>
</property>
<property name="text">
<string>Show &amp;Performance Overlay</string>
</property>
</action>
</widget>
<resources>
<include location="yuzu.qrc"/>
+38 -1
View File
@@ -7,6 +7,7 @@
#include "common/settings_enums.h"
#include "frontend_common/settings_generator.h"
#include "qt_common/qt_string_lookup.h"
#include "render/performance_overlay.h"
#if defined(QT_STATICPLUGIN) && !defined(__APPLE__)
#undef VMA_IMPLEMENTATION
#endif
@@ -1401,6 +1402,7 @@ void MainWindow::InitializeHotkeys() {
LinkActionShortcut(ui->action_Stop, QStringLiteral("Stop Emulation"));
LinkActionShortcut(ui->action_Show_Filter_Bar, QStringLiteral("Toggle Filter Bar"));
LinkActionShortcut(ui->action_Show_Status_Bar, QStringLiteral("Toggle Status Bar"));
LinkActionShortcut(ui->action_Show_Performance_Overlay, QStringLiteral("Toggle Performance Overlay"));
LinkActionShortcut(ui->action_Fullscreen, QStringLiteral("Fullscreen"));
LinkActionShortcut(ui->action_Capture_Screenshot, QStringLiteral("Capture Screenshot"));
LinkActionShortcut(ui->action_TAS_Start, QStringLiteral("TAS Start/Stop"), true);
@@ -1511,6 +1513,9 @@ void MainWindow::RestoreUIState() {
ui->action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar.GetValue());
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
ui->action_Show_Performance_Overlay->setChecked(UISettings::values.show_perf_overlay.GetValue());
if (perf_overlay) perf_overlay->setVisible(ui->action_Show_Performance_Overlay->isChecked());
Debugger::ToggleConsole();
}
@@ -1630,6 +1635,7 @@ void MainWindow::ConnectMenuEvents() {
connect_menu(ui->action_Single_Window_Mode, &MainWindow::ToggleWindowMode);
connect_menu(ui->action_Show_Filter_Bar, &MainWindow::OnToggleFilterBar);
connect_menu(ui->action_Show_Status_Bar, &MainWindow::OnToggleStatusBar);
connect_menu(ui->action_Show_Performance_Overlay, &MainWindow::OnTogglePerfOverlay);
connect_menu(ui->action_Reset_Window_Size_720, &MainWindow::ResetWindowSize720);
connect_menu(ui->action_Reset_Window_Size_900, &MainWindow::ResetWindowSize900);
@@ -2136,7 +2142,7 @@ void MainWindow::BootGame(const QString& filename, Service::AM::FrontendAppletPa
game_list->hide();
game_list_placeholder->hide();
}
status_bar_update_timer.start(500);
status_bar_update_timer.start(250);
renderer_status_button->setDisabled(true);
refresh_button->setDisabled(true);
@@ -2210,6 +2216,10 @@ bool MainWindow::OnShutdownBegin() {
return false;
}
perf_overlay->hide();
perf_overlay->deleteLater();
perf_overlay = nullptr;
QtCommon::system->SetShuttingDown(true);
discord_rpc->Pause();
@@ -3211,6 +3221,13 @@ bool MainWindow::ConfirmShutdownGame() {
void MainWindow::OnLoadComplete() {
loading_screen->OnLoadComplete();
perf_overlay = new PerformanceOverlay(this);
perf_overlay->setVisible(ui->action_Show_Performance_Overlay->isChecked());
connect(perf_overlay, &PerformanceOverlay::closed, perf_overlay, [this]() {
ui->action_Show_Performance_Overlay->setChecked(false);
});
}
void MainWindow::OnExecuteProgram(std::size_t program_index) {
@@ -4032,6 +4049,12 @@ void MainWindow::OnToggleStatusBar() {
statusBar()->setVisible(ui->action_Show_Status_Bar->isChecked());
}
void MainWindow::OnTogglePerfOverlay() {
if (perf_overlay) {
perf_overlay->setVisible(ui->action_Show_Performance_Overlay->isChecked());
}
}
void MainWindow::OnGameListRefresh() {
// Resets metadata cache and reloads
QtCommon::Game::ResetMetadata(false);
@@ -4256,6 +4279,8 @@ void MainWindow::UpdateStatusBar() {
auto& shader_notify = QtCommon::system->GPU().ShaderNotify();
const int shaders_building = shader_notify.ShadersBuilding();
emit statsUpdated(results, shader_notify);
if (shaders_building > 0) {
shader_building_label->setText(tr("Building: %n shader(s)", "", shaders_building));
shader_building_label->setVisible(true);
@@ -4350,6 +4375,7 @@ void MainWindow::UpdateStatusButtons() {
UpdateVolumeUI();
}
// TODO(crueter): Use this for game list stuff
void MainWindow::UpdateUISettings() {
if (!ui->action_Fullscreen->isChecked()) {
UISettings::values.geometry = saveGeometry();
@@ -4360,6 +4386,8 @@ void MainWindow::UpdateUISettings() {
UISettings::values.fullscreen = ui->action_Fullscreen->isChecked();
UISettings::values.show_filter_bar = ui->action_Show_Filter_Bar->isChecked();
UISettings::values.show_status_bar = ui->action_Show_Status_Bar->isChecked();
UISettings::values.show_perf_overlay = ui->action_Show_Performance_Overlay->isChecked();
UISettings::values.first_start = false;
Settings::values.enable_overlay = ui->action_Enable_Overlay_Applet->isChecked();
@@ -4588,6 +4616,15 @@ void MainWindow::closeEvent(QCloseEvent* event) {
QWidget::closeEvent(event);
}
void MainWindow::resizeEvent(QResizeEvent* event) {
emit sizeChanged(event->size());
}
void MainWindow::moveEvent(QMoveEvent* event) {
auto window_frame_height = frameGeometry().height() - geometry().height();
emit positionChanged(event->pos() - QPoint{0, window_frame_height});
}
static bool IsSingleFileDropEvent(const QMimeData* mime) {
return mime->hasUrls() && mime->urls().length() == 1;
}
+11
View File
@@ -55,6 +55,7 @@ class QProgressDialog;
class QSlider;
class QHBoxLayout;
class WaitTreeWidget;
class PerformanceOverlay;
enum class GameListOpenTarget;
enum class DumpRomFSTarget;
class GameListPlaceholder;
@@ -70,6 +71,9 @@ enum class StartGameType {
Global, // Only uses global configuration
};
namespace VideoCore {
class ShaderNotify;
}
namespace Core {
enum class SystemResultStatus : u32;
} // namespace Core
@@ -214,6 +218,9 @@ signals:
void WebBrowserClosed(Service::AM::Frontend::WebExitReason exit_reason, std::string last_url);
void SigInterrupt();
void sizeChanged(const QSize &size);
void positionChanged(const QPoint &pos);
void statsUpdated(const Core::PerfStatsResults &results, const VideoCore::ShaderNotify &shaders);
public slots:
void OnLoadComplete();
@@ -310,6 +317,8 @@ private:
void RequestGameExit();
void changeEvent(QEvent* event) override;
void closeEvent(QCloseEvent* event) override;
void resizeEvent(QResizeEvent *event) override;
void moveEvent(QMoveEvent *event) override;
std::string CreateTASFramesString(
std::array<size_t, InputCommon::TasInput::PLAYER_NUMBER> frames) const;
@@ -392,6 +401,7 @@ private slots:
void OnDataDialog();
void OnToggleFilterBar();
void OnToggleStatusBar();
void OnTogglePerfOverlay();
void OnGameListRefresh();
void InitializeHotkeys();
void ToggleFullscreen();
@@ -493,6 +503,7 @@ private:
LoadingScreen* loading_screen = nullptr;
QTimer shutdown_timer;
OverlayDialog* shutdown_dialog{};
PerformanceOverlay *perf_overlay = nullptr;
GameListPlaceholder* game_list_placeholder = nullptr;
+207
View File
@@ -0,0 +1,207 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include "core/perf_stats.h"
#include "performance_overlay.h"
#include "ui_performance_overlay.h"
#include "main_window.h"
#include <QChart>
#include <QChartView>
#include <QGraphicsLayout>
#include <QLineSeries>
#include <QMouseEvent>
#include <QPainter>
#include <QValueAxis>
// TODO(crueter): Reset samples when user changes turbo, slow, etc.
PerformanceOverlay::PerformanceOverlay(MainWindow* parent)
: QWidget(parent), m_mainWindow{parent}, ui(new Ui::PerformanceOverlay) {
ui->setupUi(this);
setAttribute(Qt::WA_TranslucentBackground);
setWindowFlags(Qt::FramelessWindowHint | Qt::Tool);
raise();
// chart setup
m_fpsSeries = new QLineSeries(this);
QPen pen(Qt::red);
pen.setWidth(2);
m_fpsSeries->setPen(pen);
m_fpsChart = new QChart;
m_fpsChart->addSeries(m_fpsSeries);
m_fpsChart->legend()->hide();
m_fpsChart->setBackgroundBrush(Qt::black);
m_fpsChart->setBackgroundVisible(true);
m_fpsChart->layout()->setContentsMargins(2, 2, 2, 2);
m_fpsChart->setMargins(QMargins{4, 4, 4, 4});
// axes
m_fpsX = new QValueAxis(this);
m_fpsX->setRange(0, NUM_FPS_SAMPLES);
m_fpsX->setVisible(false);
m_fpsY = new QValueAxis(this);
m_fpsY->setRange(0, 60);
m_fpsY->setLabelFormat(QStringLiteral("%d"));
m_fpsY->setLabelsColor(Qt::white);
QFont axisFont = m_fpsY->labelsFont();
axisFont.setPixelSize(10);
m_fpsY->setLabelsFont(axisFont);
m_fpsY->setTickCount(3);
// gray-ish label w/ white lines
m_fpsY->setLabelsVisible(true);
m_fpsY->setGridLineColor(QColor(50, 50, 50));
m_fpsY->setLinePenColor(Qt::white);
m_fpsChart->addAxis(m_fpsX, Qt::AlignBottom);
m_fpsChart->addAxis(m_fpsY, Qt::AlignLeft);
m_fpsSeries->attachAxis(m_fpsX);
m_fpsSeries->attachAxis(m_fpsY);
// chart view
m_fpsChartView = new QChartView(m_fpsChart, this);
m_fpsChartView->setRenderHint(QPainter::Antialiasing);
m_fpsChartView->setMinimumHeight(100);
ui->verticalLayout->addWidget(m_fpsChartView, 1);
// thanks Debian.
QFont font = ui->fps->font();
font.setWeight(QFont::DemiBold);
ui->fps->setFont(font);
ui->frametime->setFont(font);
// pos/stats
resetPosition(m_mainWindow->pos());
connect(parent, &MainWindow::positionChanged, this, &PerformanceOverlay::resetPosition);
connect(m_mainWindow, &MainWindow::statsUpdated, this, &PerformanceOverlay::updateStats);
}
PerformanceOverlay::~PerformanceOverlay() {
delete ui;
}
void PerformanceOverlay::resetPosition(const QPoint& _) {
auto pos = m_mainWindow->pos();
move(pos.x() + m_offset.x(), pos.y() + m_offset.y());
}
void PerformanceOverlay::updateStats(const Core::PerfStatsResults& results,
const VideoCore::ShaderNotify& shaders) {
auto fps = results.average_game_fps;
if (!std::isnan(fps)) {
// don't sample measurements < 3 fps because they are probably outliers or freezes
static constexpr double FPS_SAMPLE_THRESHOLD = 3.0;
QString fpsText = tr("%1 fps").arg(std::round(fps), 0, 'f', 0);
// if (!m_fpsSuffix.isEmpty()) fpsText = fpsText % QStringLiteral(" (%1)").arg(m_fpsSuffix);
ui->fps->setText(fpsText);
// sampling
if (fps > FPS_SAMPLE_THRESHOLD) {
m_fpsSamples.push_back(fps);
m_fpsPoints.push_back(QPointF{m_xPos++, fps});
}
if (m_fpsSamples.size() > NUM_FPS_SAMPLES) {
m_fpsSamples.pop_front();
m_fpsPoints.pop_front();
}
// For the average only go back 10 samples max
if (m_fpsSamples.size() >= 2) {
const int back_search = std::min(size_t(10), m_fpsSamples.size() - 1);
double sum = std::accumulate(m_fpsSamples.end() - back_search, m_fpsSamples.end(), 0.0);
double avg = sum / back_search;
ui->fps_avg->setText(tr("Avg: %1").arg(avg, 0, 'f', 0));
}
// chart it :)
if (!m_fpsPoints.empty()) {
auto [min_it, max_it] = std::minmax_element(m_fpsSamples.begin(), m_fpsSamples.end());
double min_fps = *min_it;
double max_fps = *max_it;
ui->fps_min->setText(tr("Min: %1").arg(min_fps, 0, 'f', 0));
ui->fps_max->setText(tr("Max: %1").arg(max_fps, 0, 'f', 0));
m_fpsSeries->replace(QList<QPointF>(m_fpsPoints.begin(), m_fpsPoints.end()));
qreal x_min = std::max(0.0, m_xPos - NUM_FPS_SAMPLES);
qreal x_max = std::max(qreal(10), m_xPos);
m_fpsX->setRange(x_min, x_max);
m_fpsY->setRange(0.0, max_fps);
}
}
auto ft = results.frametime;
if (!std::isnan(ft)) {
// don't sample measurements > 500 ms because they are probably outliers
static constexpr double FT_SAMPLE_THRESHOLD = 500.0;
double ft_ms = results.frametime * 1000.0;
ui->frametime->setText(tr("%1 ms").arg(ft_ms, 0, 'f', 2));
// sampling
if (ft_ms <= FT_SAMPLE_THRESHOLD)
m_frametimeSamples.push_back(ft_ms);
if (m_frametimeSamples.size() > NUM_FRAMETIME_SAMPLES)
m_frametimeSamples.pop_front();
if (!m_frametimeSamples.empty()) {
auto [min_it, max_it] =
std::minmax_element(m_frametimeSamples.begin(), m_frametimeSamples.end());
ui->ft_min->setText(tr("Min: %1").arg(*min_it, 0, 'f', 1));
ui->ft_max->setText(tr("Max: %1").arg(*max_it, 0, 'f', 1));
}
// For the average only go back 10 samples max
if (m_frametimeSamples.size() >= 2) {
const int back_search = std::min(size_t(10), m_frametimeSamples.size() - 1);
double sum = std::accumulate(m_frametimeSamples.end() - back_search,
m_frametimeSamples.end(), 0.0);
double avg = sum / back_search;
ui->ft_avg->setText(tr("Avg: %1").arg(avg, 0, 'f', 1));
}
}
}
void PerformanceOverlay::paintEvent(QPaintEvent* event) {
QPainter painter(this);
painter.setRenderHint(QPainter::Antialiasing);
painter.setBrush(m_background);
painter.setPen(Qt::NoPen);
painter.drawRoundedRect(rect(), 10.0, 10.0);
}
void PerformanceOverlay::mousePressEvent(QMouseEvent* event) {
if (event->button() == Qt::LeftButton) {
m_drag_start_pos = event->pos();
}
}
void PerformanceOverlay::mouseMoveEvent(QMouseEvent* event) {
// drag
if (event->buttons() & Qt::LeftButton) {
QPoint new_global_pos = event->globalPosition().toPoint() - m_drag_start_pos;
m_offset = new_global_pos - m_mainWindow->pos();
move(new_global_pos);
}
}
void PerformanceOverlay::closeEvent(QCloseEvent* event) {
emit closed();
}
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <deque>
#include <QWidget>
namespace VideoCore {
class ShaderNotify;
}
namespace Core {
struct PerfStatsResults;
}
namespace Ui {
class PerformanceOverlay;
}
class QLineSeries;
class QChart;
class QChartView;
class QValueAxis;
class MainWindow;
class PerformanceOverlay : public QWidget {
Q_OBJECT
public:
explicit PerformanceOverlay(MainWindow* parent = nullptr);
~PerformanceOverlay();
protected:
void paintEvent(QPaintEvent* event) override;
void mousePressEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
void closeEvent(QCloseEvent *event) override;
private:
void resetPosition(const QPoint& pos);
void updateStats(const Core::PerfStatsResults &results, const VideoCore::ShaderNotify &shaders);
MainWindow *m_mainWindow = nullptr;
Ui::PerformanceOverlay* ui;
// colors
QColor m_background{127, 127, 127, 190};
QPoint m_offset{25, 75};
// frametime
const size_t NUM_FRAMETIME_SAMPLES = 300;
std::deque<double> m_frametimeSamples;
// fps
const size_t NUM_FPS_SAMPLES = 120;
qreal m_xPos = 0;
std::deque<double> m_fpsSamples;
std::deque<QPointF> m_fpsPoints;
// drag
QPoint m_drag_start_pos;
// fps chart
QLineSeries *m_fpsSeries = nullptr;
QChart *m_fpsChart = nullptr;
QChartView *m_fpsChartView = nullptr;
QValueAxis *m_fpsX = nullptr;
QValueAxis *m_fpsY = nullptr;
signals:
void closed();
};
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<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>PerformanceOverlay</class>
<widget class="QWidget" name="PerformanceOverlay">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>225</width>
<height>250</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QHBoxLayout" name="ft_label_layout">
<item>
<widget class="QLabel" name="label_3">
<property name="font">
<font>
<family>Sans Serif</family>
<pointsize>12</pointsize>
<bold>true</bold>
</font>
</property>
<property name="styleSheet">
<string notr="true">color: #0000ff;</string>
</property>
<property name="text">
<string>Frametime</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="frametime">
<property name="font">
<font>
<family>Sans Serif</family>
<pointsize>12</pointsize>
</font>
</property>
<property name="text">
<string>0 ms</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="ft_layout">
<item>
<widget class="QLabel" name="ft_min">
<property name="font">
<font>
<family>Sans Serif</family>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="text">
<string>Min: 0</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="ft_max">
<property name="font">
<font>
<family>Sans Serif</family>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="text">
<string>Max: 0</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="ft_avg">
<property name="font">
<font>
<family>Sans Serif</family>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="text">
<string>Avg: 0</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="fps_label_layout">
<item>
<widget class="QLabel" name="label_4">
<property name="font">
<font>
<family>Sans Serif</family>
<pointsize>12</pointsize>
<bold>true</bold>
</font>
</property>
<property name="styleSheet">
<string notr="true">color: #ff0000;</string>
</property>
<property name="text">
<string>FPS</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="fps">
<property name="font">
<font>
<family>Sans Serif</family>
<pointsize>12</pointsize>
</font>
</property>
<property name="text">
<string>0 fps</string>
</property>
</widget>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QLabel" name="fps_min">
<property name="font">
<font>
<family>Sans Serif</family>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="text">
<string>Min: 0</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="fps_max">
<property name="font">
<font>
<family>Sans Serif</family>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="text">
<string>Max: 0</string>
</property>
</widget>
</item>
<item>
<widget class="QLabel" name="fps_avg">
<property name="font">
<font>
<family>Sans Serif</family>
<pointsize>10</pointsize>
<bold>false</bold>
</font>
</property>
<property name="text">
<string>Avg: 0</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>