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Author SHA1 Message Date
lizzie 87c87642ed 2026-09-14 00:57:14
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-30 17:50:55 +02:00
14 changed files with 78 additions and 96 deletions
+34
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@@ -0,0 +1,34 @@
diff --git a/libavutil/hwcontext_vulkan.c b/libavutil/hwcontext_vulkan.c
index 2859ee1..766961f 100644
--- a/libavutil/hwcontext_vulkan.c
+++ b/libavutil/hwcontext_vulkan.c
@@ -1688,10 +1688,12 @@ static int setup_queue_families(AVHWDeviceContext *ctx, VkDeviceCreateInfo *cd)
hwctx->nb_qf = 0;
hwctx->queue_flags = 0;
+/* SD gamemode vkroots crash
#ifdef VK_KHR_internally_synchronized_queues
if (p->vkctx.extensions & FF_VK_EXT_INTERNAL_QUEUE_SYNC)
hwctx->queue_flags |= VK_DEVICE_QUEUE_CREATE_INTERNALLY_SYNCHRONIZED_BIT_KHR;
#endif
+*/
/* Pick each queue family to use. */
#define PICK_QF(type, vid_op) \
diff --git a/libavutil/vulkan.c b/libavutil/vulkan.c
index b2e575c..5b3c9cf 100644
--- a/libavutil/vulkan.c
+++ b/libavutil/vulkan.c
@@ -574,10 +574,12 @@ int ff_vk_exec_pool_init(FFVulkanContext *s, AVVulkanDeviceQueueFamily *qf,
e->qf = qf->idx;
VkDeviceQueueInfo2 qinfo = {
.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_INFO_2,
+/* SD gamemode vkroots crash
#ifdef VK_KHR_internally_synchronized_queues
.flags = internal_queue_sync ?
VK_DEVICE_QUEUE_CREATE_INTERNALLY_SYNCHRONIZED_BIT_KHR : 0,
#endif
+*/
.queueFamilyIndex = qf->idx,
.queueIndex = e->qi,
};
+3 -3
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@@ -70,16 +70,16 @@
"version": "v1.3.18"
},
"ffmpeg": {
"hash": "ed177621176b3961bdcaa339187d3a7688c1c8b060b79c4bb0257cbc67ad7021ae5d5adca5303b45625abbbe3d9aafdd87ce777b8690ac295290d744c875489a",
"hash": "68f46abf0d5dc47ab95083d59e273131a8df7948b82e62db00f00fa416e1d0bd24b799671b5a60752209bb2ac0f75295055ed0085c89a98113323cde23b69710",
"repo": "FFmpeg/FFmpeg",
"version": "c7b5f1537d"
"version": "6efe500d2e"
},
"ffmpeg-ci": {
"ci": true,
"name": "ffmpeg",
"package": "FFmpeg",
"repo": "crueter-ci/FFmpeg",
"version": "9.0.2-1790726865-946fcce07b"
"version": "9.0.1-1788120736-bf1b838f2a"
},
"fmt": {
"hash": "f0da82c545b01692e9fd30fdfb613dbb8dd9716983dcd0ff19ac2a8d36f74beb5540ef38072fdecc1e34191b3682a8542ecbf3a61ef287dbba0a2679d4e023f2",
@@ -23,7 +23,6 @@ import org.yuzu.yuzu_emu.model.Driver.Companion.toDriver
import org.yuzu.yuzu_emu.utils.GpuDriverHelper
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.utils.GpuDriverMetadata
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.NativeConfig
import java.io.File
@@ -147,11 +146,11 @@ class DriverViewModel : ViewModel() {
private fun wipeGameShaders(game: Game) {
viewModelScope.launch {
withContext(Dispatchers.IO) {
val userDirectory = DirectoryInitialization.userDirectory
val externalFilesDir = YuzuApplication.appContext.getExternalFilesDir(null)
?: return@withContext
val shaderDir = File(
userDirectory +
"/cache/shader/" + game.settingsName.lowercase()
externalFilesDir.absolutePath +
"/shader/" + game.settingsName.lowercase()
)
if (shaderDir.exists()) {
shaderDir.deleteRecursively()
+3
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@@ -653,6 +653,9 @@ struct Values {
SwitchableSetting<bool> emulate_bgr565{linkage, false, "emulate_bgr565",
Category::RendererHacks};
SwitchableSetting<bool> rescale_hack{linkage, false, "rescale_hack",
Category::RendererHacks};
SwitchableSetting<bool> use_asynchronous_shaders{linkage, false, "use_asynchronous_shaders",
Category::RendererHacks};
+1 -1
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@@ -757,7 +757,7 @@ struct Memory::Impl {
};
auto& gpu = system.GPU();
gpu_device_memory->ApplyOpOnPointer(
p, scratch_buffers[core], [&](DAddr address) { gpu.InvalidateRegion(address, size, true); });
p, scratch_buffers[core], [&](DAddr address) { gpu.InvalidateRegion(address, size); });
}
Core::System& system;
@@ -271,6 +271,12 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
"quality and performance consistency in some games."));
INSERT(Settings, fix_bloom_effects, tr("Fix bloom effects"), tr("Removes bloom in Burnout."));
INSERT(Settings, rescale_hack, tr("Enable Legacy Rescale Pass"),
tr("May fix rescale issues in some games by relying on behavior from the previous "
"implementation.\n"
"Legacy behavior workaround that fixes line artifacts on AMD and Intel GPUs, and "
"grey texture flicker on Nvidia GPUs in Luigis Mansion 3."));
// Renderer (Extensions)
INSERT(Settings, dyna_state, tr("Extended Dynamic State"),
tr("Controls the number of features that can be used in Extended Dynamic State.\n"
@@ -301,7 +301,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::GlobalMemoryToStorageBufferPass(program, normalized_host_info);
Optimization::TexturePass(env, program, normalized_host_info);
if (Settings::values.resolution_info.active) {
if (Settings::values.resolution_info.active || Settings::values.rescale_hack.GetValue()) {
Optimization::RescalingPass(program);
}
Optimization::DeadCodeEliminationPass(program);
-4
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@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -31,7 +28,6 @@ void TexturePass(Environment& env, IR::Program& program, const HostTranslateInfo
void LayerPass(IR::Program& program, const HostTranslateInfo& host_info);
void VendorWorkaroundPass(IR::Program& program);
void VerificationPass(const IR::Program& program);
bool HasBrokenPattern(const IR::Program& program);
// Dual Vertex
void VertexATransformPass(IR::Program& program);
@@ -67,11 +67,18 @@ void VisitMark(IR::Block& block, IR::Inst& inst) {
if (must_patch_outside) {
const auto it{IR::Block::InstructionList::s_iterator_to(inst)};
IR::IREmitter ir{block, it};
IR::Inst* const new_inst{&*block.PrependNewInst(it, inst)};
const IR::F32 new_bitcast{ir.ConvertUToF(32, 32, IR::Value{new_inst})};
const IR::F32 up_factor{ir.FPRecip(ir.ResolutionDownFactor())};
const IR::Value converted{ir.FPMul(new_bitcast, up_factor)};
inst.ReplaceUsesWith(converted);
if (Settings::values.rescale_hack.GetValue()) {
const IR::F32 new_inst{&*block.PrependNewInst(it, inst)};
const IR::F32 up_factor{ir.FPRecip(ir.ResolutionDownFactor())};
const IR::Value converted{ir.FPMul(new_inst, up_factor)};
inst.ReplaceUsesWith(converted);
} else {
IR::Inst* const new_inst{&*block.PrependNewInst(it, inst)};
const IR::F32 new_bitcast{ir.ConvertUToF(32, 32, IR::Value{new_inst})};
const IR::F32 up_factor{ir.FPRecip(ir.ResolutionDownFactor())};
const IR::Value converted{ir.FPMul(new_bitcast, up_factor)};
inst.ReplaceUsesWith(converted);
}
}
break;
}
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -79,44 +76,4 @@ void VendorWorkaroundPass(IR::Program& program) {
}
}
bool HasBrokenPattern(const IR::Program& program) {
if (program.stage != Stage::Fragment) {
return false;
}
for (const IR::Block* block : program.post_order_blocks) {
for (const IR::Inst& inst : block->Instructions()) {
switch (inst.GetOpcode()) {
case IR::Opcode::ShuffleIndex:
case IR::Opcode::ShuffleUp:
case IR::Opcode::ShuffleDown:
case IR::Opcode::ShuffleButterfly:
break;
default:
continue;
}
const IR::Value shuffle_arg{inst.Arg(0)};
if (shuffle_arg.IsImmediate()) {
continue;
}
const IR::Inst* bitcast{shuffle_arg.InstRecursive()};
if (!bitcast || bitcast->GetOpcode() != IR::Opcode::BitCastU32F32) {
continue;
}
const IR::Value bitcast_arg{bitcast->Arg(0)};
if (bitcast_arg.IsImmediate()) {
continue;
}
const IR::Inst* attribute{bitcast_arg.InstRecursive()};
if (!attribute || attribute->GetOpcode() != IR::Opcode::GetAttribute) {
continue;
}
const IR::Attribute attr{attribute->Arg(0).Attribute()};
if (attr == IR::Attribute::PositionX || attr == IR::Attribute::PositionY) {
return true;
}
}
}
return false;
}
} // namespace Shader::Optimization
+3 -13
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@@ -226,17 +226,7 @@ struct GPU::Impl {
}
/// Notify rasterizer that any caches of the specified region should be invalidated
void InvalidateRegion(DAddr addr, u64 size, bool preserve_gpu_writes) {
VideoCore::RasterizerInterface* rasterizer = renderer->ReadRasterizer();
if (preserve_gpu_writes && rasterizer->MustFlushRegion(addr, size, VideoCommon::CacheType::BufferCache)) {
const u64 fence = RequestSyncOperation([rasterizer, addr, size] {
rasterizer->FlushRegion(addr, size, VideoCommon::CacheType::BufferCache);
rasterizer->OnCacheInvalidation(addr, size);
});
gpu_thread.TickGPU(is_async);
WaitForSyncOperation(fence);
return;
}
void InvalidateRegion(DAddr addr, u64 size) {
gpu_thread.InvalidateRegion(addr, size);
}
@@ -528,8 +518,8 @@ void GPU::FlushRegion(DAddr addr, u64 size) {
impl->FlushRegion(addr, size);
}
void GPU::InvalidateRegion(DAddr addr, u64 size, bool preserve_gpu_writes) {
impl->InvalidateRegion(addr, size, preserve_gpu_writes);
void GPU::InvalidateRegion(DAddr addr, u64 size) {
impl->InvalidateRegion(addr, size);
}
bool GPU::OnCPUWrite(DAddr addr, u64 size) {
+1 -1
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@@ -248,7 +248,7 @@ public:
void FlushRegion(DAddr addr, u64 size);
/// Notify rasterizer that any caches of the specified region should be invalidated
void InvalidateRegion(DAddr addr, u64 size, bool preserve_gpu_writes = false);
void InvalidateRegion(DAddr addr, u64 size);
/// Notify rasterizer that CPU is trying to write this area. It returns true if the area is
/// sensible, false otherwise, addr and size must be a valid combination
@@ -23,7 +23,6 @@
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
#include "shader_recompiler/frontend/maxwell/translate_program.h"
#include "shader_recompiler/ir_opt/passes.h"
#include "shader_recompiler/program_header.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
@@ -827,11 +826,6 @@ std::unique_ptr<GraphicsPipeline> PipelineCache::CreateGraphicsPipeline(
programs[index] = MergeDualVertexPrograms(program_va, program_vb, env);
}
if (device.GetDriverID() != VK_DRIVER_ID_NVIDIA_PROPRIETARY && Shader::Optimization::HasBrokenPattern(programs[index])) {
LOG_WARNING(Render_Vulkan, "0x{:016x}: Skipping shader with broken pattern", key.unique_hashes[index]);
return nullptr;
}
if (Settings::values.dump_guest_shaders) {
env.Dump(hash, key.unique_hashes[index]);
}
+11 -15
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@@ -12,29 +12,25 @@ namespace Yuzu {
inline bool ContainsAllWords(const QString& haystack, const QString& userinput) {
const QStringList userinput_split = userinput.split(QLatin1Char{' '}, Qt::SkipEmptyParts);
return std::all_of(userinput_split.begin(), userinput_split.end(), [&haystack](const QString& s) {
return haystack.contains(s);
});
return std::all_of(userinput_split.begin(), userinput_split.end(),
[&haystack](const QString& s) { return haystack.contains(s); });
}
inline bool FilterMatches(const QString& filter, const QStandardItem* item) {
if (filter.isEmpty())
return true;
auto const sluggify = [](const QString& s) {
QString o(s.normalized(QString::NormalizationForm_D).toLower());
return o.replace(QRegularExpression(QStringLiteral("[^a-z\\s]")), QStringLiteral(""));
};
const auto norm_filter = sluggify(filter);
const auto program_id = item->data(GameListItemPath::ProgramIdRole).toULongLong();
const QString file_path = sluggify(item->data(GameListItemPath::FullPathRole).toString());
const QString file_title = sluggify(item->data(GameListItemPath::TitleRole).toString());
const QString file_path = item->data(GameListItemPath::FullPathRole).toString().toLower();
const QString file_title = item->data(GameListItemPath::TitleRole).toString().toLower();
const QString file_program_id = QStringLiteral("%1").arg(program_id, 16, 16, QLatin1Char{'0'});
const QString file_name = sluggify(file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} + file_title);
return (ContainsAllWords(file_name, norm_filter)
|| ContainsAllWords(file_title, norm_filter))
|| (file_program_id.size() == 16 && file_program_id.contains(norm_filter));
const QString file_name =
file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) + QLatin1Char{' '} + file_title;
return Yuzu::ContainsAllWords(file_name, filter) ||
(file_program_id.size() == 16 && file_program_id.contains(filter));
}
} // namespace Yuzu