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2 Commits

Author SHA1 Message Date
lizzie 62c413b10e 2026-09-06 21:26:09
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-06 21:26:09 +00:00
lizzie 37a605ff9e 2026-09-06 20:55:53
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-06 20:55:53 +00:00
21 changed files with 90 additions and 259 deletions
+16 -69
View File
@@ -11,34 +11,15 @@ set(dynarmic_VERSION ${dynarmic_VERSION_MAJOR}.${dynarmic_VERSION_MINOR}.${dynar
project(dynarmic LANGUAGES C CXX ASM VERSION ${dynarmic_VERSION})
# Determine if we're built as a subproject (using add_subdirectory)
# or if this is the master project.
set(MASTER_PROJECT OFF)
if (CMAKE_CURRENT_SOURCE_DIR STREQUAL CMAKE_SOURCE_DIR)
set(MASTER_PROJECT ON)
endif()
if (MASTER_PROJECT)
include(CTest)
endif()
# Dynarmic project options
option(DYNARMIC_ENABLE_CPU_FEATURE_DETECTION "Turning this off causes dynarmic to assume the host CPU doesn't support anything later than SSE3" ON)
if (OPENBSD OR DRAGONFLY OR NETBSD)
set(REQUIRE_WX ON)
else()
set(REQUIRE_WX OFF)
endif()
option(DYNARMIC_ENABLE_NO_EXECUTE_SUPPORT "Enables support for systems that require W^X" ${REQUIRE_WX})
option(DYNARMIC_IGNORE_ASSERTS "Ignore asserts" ON)
option(DYNARMIC_TESTS_USE_UNICORN "Enable fuzzing tests against unicorn" OFF)
CMAKE_DEPENDENT_OPTION(DYNARMIC_USE_LLVM "Support disassembly of jitted x86_64 code using LLVM" OFF "NOT YUZU_DISABLE_LLVM" OFF)
option(DYNARMIC_INSTALL "Install dynarmic headers and CMake files" OFF)
option(DYNARMIC_USE_BUNDLED_EXTERNALS "Use all bundled externals (useful when e.g. cross-compiling)" OFF)
# Set hard requirements for C++
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
@@ -88,7 +69,7 @@ if (MSVC)
-Wno-missing-braces)
endif()
else()
set(DYNARMIC_CXX_FLAGS
list(APPEND DYNARMIC_CXX_FLAGS
-Wall
-Wextra
-Wcast-qual
@@ -103,37 +84,35 @@ else()
# to Address& after first checking isMEM(), and that code is inlined in a situation where
# GCC knows that the variable is actually a Reg64. isMEM() will never return true for a
# Reg64, but GCC doesn't know that.
list(APPEND DYNARMIC_CXX_FLAGS -Wno-array-bounds)
list(APPEND DYNARMIC_CXX_FLAGS -Wstack-usage=4096)
list(APPEND DYNARMIC_CXX_FLAGS
-Wno-array-bounds
-Wstack-usage=4096)
endif()
if (CXX_CLANG)
# Bracket depth determines maximum size of a fold expression in Clang since 9c9974c3ccb6.
# And this in turns limits the size of a std::array.
list(APPEND DYNARMIC_CXX_FLAGS -fbracket-depth=1024)
# Clang mistakenly blames CMake for using unused arguments during compilation
list(APPEND DYNARMIC_CXX_FLAGS -Wno-unused-command-line-argument)
list(APPEND DYNARMIC_CXX_FLAGS
# Bracket depth determines maximum size of a fold expression in Clang since 9c9974c3ccb6.
# And this in turns limits the size of a std::array.
-fbracket-depth=1024
# Clang mistakenly blames CMake for using unused arguments during compilation
-Wno-unused-command-line-argument)
endif()
endif()
if (NOT Boost_FOUND)
find_package(Boost 1.57 REQUIRED)
endif()
find_package(fmt 8 CONFIG)
if ("arm64" IN_LIST ARCHITECTURE OR DYNARMIC_TESTS)
if (ARCHITECTURE_arm64)
find_package(oaknut 2.0.1 CONFIG)
endif()
if ("riscv64" IN_LIST ARCHITECTURE)
if (ARCHITECTURE_riscv64)
find_package(biscuit 0.9.1 REQUIRED)
endif()
if ("loongarch64" IN_LIST ARCHITECTURE)
if (ARCHITECTURE_loongarch64)
find_package(lagoon REQUIRED)
endif()
if ("x86_64" IN_LIST ARCHITECTURE)
if (ARCHITECTURE_x86_64)
find_package(xbyak 7 CONFIG)
endif()
@@ -142,44 +121,12 @@ if (DYNARMIC_USE_LLVM)
separate_arguments(LLVM_DEFINITIONS)
endif()
# Dynarmic project files
add_subdirectory(src/dynarmic)
if (DYNARMIC_TESTS)
find_package(Catch2 3 CONFIG)
if (DYNARMIC_TESTS_USE_UNICORN)
find_package(Unicorn REQUIRED)
endif()
endif()
# Dynarmic project files
add_subdirectory(src/dynarmic)
if (DYNARMIC_TESTS)
add_subdirectory(tests)
endif()
#
# Install
#
if (DYNARMIC_INSTALL)
include(GNUInstallDirs)
include(CMakePackageConfigHelpers)
install(TARGETS dynarmic EXPORT dynarmicTargets)
install(EXPORT dynarmicTargets
NAMESPACE dynarmic::
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/dynarmic"
)
configure_package_config_file(CMakeModules/dynarmicConfig.cmake.in
dynarmicConfig.cmake
INSTALL_DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/dynarmic"
)
write_basic_package_version_file(dynarmicConfigVersion.cmake
COMPATIBILITY SameMajorVersion
)
install(FILES
"${CMAKE_CURRENT_BINARY_DIR}/dynarmicConfig.cmake"
"${CMAKE_CURRENT_BINARY_DIR}/dynarmicConfigVersion.cmake"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/dynarmic"
)
install(DIRECTORY src/dynarmic TYPE INCLUDE FILES_MATCHING PATTERN "*.h")
endif()
@@ -1,29 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
function(target_architecture_specific_sources project arch)
if (NOT MULTIARCH_BUILD)
target_sources("${project}" PRIVATE ${ARGN})
return()
endif()
foreach(input_file IN LISTS ARGN)
if(input_file MATCHES ".cpp$")
if(NOT IS_ABSOLUTE ${input_file})
set(input_file "${CMAKE_CURRENT_SOURCE_DIR}/${input_file}")
endif()
set(output_file "${CMAKE_CURRENT_BINARY_DIR}/arch_gen/${input_file}")
add_custom_command(
OUTPUT "${output_file}"
COMMAND ${CMAKE_COMMAND} "-Darch=${arch}"
"-Dinput_file=${input_file}"
"-Doutput_file=${output_file}"
-P "${CMAKE_CURRENT_FUNCTION_LIST_DIR}/impl/TargetArchitectureSpecificSourcesWrapFile.cmake"
DEPENDS "${input_file}"
VERBATIM
)
target_sources(${project} PRIVATE "${output_file}")
endif()
endforeach()
endfunction()
@@ -1,31 +0,0 @@
@PACKAGE_INIT@
include(CMakeFindDependencyMacro)
set(ARCHITECTURE "@ARCHITECTURE@")
if (NOT @BUILD_SHARED_LIBS@)
find_dependency(Boost 1.57)
find_dependency(fmt 9)
find_dependency(mcl 0.1.12 EXACT)
if ("arm64" IN_LIST ARCHITECTURE)
find_dependency(oaknut 2.0.1)
endif()
if ("riscv" IN_LIST ARCHITECTURE)
find_dependency(biscuit 0.9.1)
endif()
if ("x86_64" IN_LIST ARCHITECTURE)
find_dependency(xbyak 7)
endif()
if (@DYNARMIC_USE_LLVM@)
find_dependency(LLVM)
endif()
endif()
include("${CMAKE_CURRENT_LIST_DIR}/@PROJECT_NAME@Targets.cmake")
check_required_components(@PROJECT_NAME@)
@@ -1,6 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
string(TOUPPER "${arch}" arch)
file(READ "${input_file}" f_contents)
file(WRITE "${output_file}" "#if defined(ARCHITECTURE_${arch})\n${f_contents}\n#endif\n")
+6 -14
View File
@@ -1,7 +1,5 @@
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
include(TargetArchitectureSpecificSources)
add_library(dynarmic STATIC
mcl/bit.hpp
mcl/function_info.hpp
@@ -135,7 +133,7 @@ add_library(dynarmic STATIC
interface/A64/config.h
)
if ("x86_64" IN_LIST ARCHITECTURE)
if (ARCHITECTURE_x86_64)
# Newer versions of xbyak (>= 7.25.0) have stricter checks that currently
# fail in dynarmic
target_compile_definitions(dynarmic PRIVATE XBYAK_STRICT_CHECK_MEM_REG_SIZE=0)
@@ -143,7 +141,7 @@ if ("x86_64" IN_LIST ARCHITECTURE)
target_compile_definitions(dynarmic PRIVATE XBYAK_OLD_DISP_CHECK=1)
target_link_libraries(dynarmic PRIVATE xbyak::xbyak)
target_architecture_specific_sources(dynarmic "x86_64"
target_sources(dynarmic PRIVATE
backend/x64/abi.cpp
backend/x64/abi.h
backend/x64/block_of_code.cpp
@@ -201,10 +199,10 @@ if ("x86_64" IN_LIST ARCHITECTURE)
)
endif()
if ("arm64" IN_LIST ARCHITECTURE)
if (ARCHITECTURE_arm64)
target_link_libraries(dynarmic PRIVATE merry::oaknut)
target_architecture_specific_sources(dynarmic "arm64"
target_sources(dynarmic PRIVATE
backend/arm64/a32_jitstate.cpp
backend/arm64/a32_jitstate.h
backend/arm64/a64_jitstate.h
@@ -255,7 +253,7 @@ if ("arm64" IN_LIST ARCHITECTURE)
)
endif()
if ("riscv64" IN_LIST ARCHITECTURE)
if (ARCHITECTURE_riscv64)
target_link_libraries(dynarmic PRIVATE biscuit::biscuit)
target_sources(dynarmic PRIVATE
@@ -295,7 +293,7 @@ if ("riscv64" IN_LIST ARCHITECTURE)
message(WARNING "TODO: Incomplete frontend for this host architecture")
endif()
if ("loongarch64" IN_LIST ARCHITECTURE)
if (ARCHITECTURE_loongarch64)
target_link_libraries(dynarmic PRIVATE lagoon::lagoon)
target_sources(dynarmic PRIVATE
@@ -400,15 +398,9 @@ if (DYNARMIC_USE_LLVM)
target_compile_definitions(dynarmic PRIVATE DYNARMIC_USE_LLVM=1 ${LLVM_DEFINITIONS})
llvm_config(dynarmic USE_SHARED armdesc armdisassembler aarch64desc aarch64disassembler x86desc x86disassembler)
endif()
if (DYNARMIC_ENABLE_CPU_FEATURE_DETECTION)
target_compile_definitions(dynarmic PRIVATE DYNARMIC_ENABLE_CPU_FEATURE_DETECTION=1)
endif()
if (DYNARMIC_ENABLE_NO_EXECUTE_SUPPORT)
target_compile_definitions(dynarmic PRIVATE DYNARMIC_ENABLE_NO_EXECUTE_SUPPORT=1)
endif()
if (DYNARMIC_IGNORE_ASSERTS)
target_compile_definitions(dynarmic PRIVATE MCL_IGNORE_ASSERTS=1)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
target_compile_definitions(dynarmic PRIVATE FMT_USE_WINDOWS_H=0)
endif()
@@ -78,7 +78,6 @@ void ProtectMemory(const void* base, size_t size, bool is_executable) {
static const HostFeature features = []() {
HostFeature f{};
#ifdef DYNARMIC_ENABLE_CPU_FEATURE_DETECTION
using Cpu = Xbyak::util::Cpu;
Xbyak::util::Cpu cpu_info{};
if (cpu_info.has(Cpu::tSSSE3)) f |= HostFeature::SSSE3;
@@ -121,7 +120,6 @@ static const HostFeature features = []() {
}
}
return f;
#endif
}();
HostFeature GetHostFeatures() {
return features;
@@ -235,6 +235,7 @@ const void* EmitReadMemoryMov(BlockOfCode& code, int value_idx, const Xbyak::Reg
code.xadd(qword[addr], Xbyak::Reg64(value_idx));
break;
case 128:
ASSERT(Xbyak::Xmm(value_idx) != xmm0);
code.lock();
code.cmpxchg16b(xword[addr]);
if (code.HasHostFeature(HostFeature::SSE41)) {
@@ -6226,9 +6226,7 @@ void EmitX64::EmitVectorZeroExtend64(EmitContext& ctx, IR::Inst* inst) {
void EmitX64::EmitVectorZeroUpper(EmitContext& ctx, IR::Inst* inst) {
auto args = ctx.reg_alloc.GetArgumentInfo(inst);
auto const a = ctx.reg_alloc.UseScratchXmm(code, args[0]);
code.movq(a, a); // TODO: !IsLastUse
ctx.reg_alloc.DefineValue(code, inst, a);
}
@@ -14,12 +14,6 @@
#include "dynarmic/backend/x64/hostloc.h"
#include "dynarmic/common/spin_lock.h"
#ifdef DYNARMIC_ENABLE_NO_EXECUTE_SUPPORT
static const auto default_cg_mode = Xbyak::DontSetProtectRWE;
#else
static const auto default_cg_mode = nullptr; //Allow RWE
#endif
namespace Dynarmic {
void EmitSpinLockLock(Xbyak::CodeGenerator& code, Xbyak::Reg64 ptr, Xbyak::Reg32 tmp, bool waitpkg) {
@@ -78,7 +72,13 @@ namespace {
struct SpinLockImpl {
void Initialize() noexcept;
static void GlobalInitialize() noexcept;
Xbyak::CodeGenerator code = Xbyak::CodeGenerator(4096, default_cg_mode);
Xbyak::CodeGenerator code = Xbyak::CodeGenerator(4096
#ifdef DYNARMIC_ENABLE_NO_EXECUTE_SUPPORT
, Xbyak::DontSetProtectRWE
#else
, nullptr //Allow RWE
#endif
);
void (*lock)(volatile int*) = nullptr;
void (*unlock)(volatile int*) = nullptr;
};
@@ -91,7 +91,7 @@ struct detail {
shifts[arg_index] = bit_position;
}
}
#if !defined(DYNARMIC_IGNORE_ASSERTS) && !defined(__ANDROID__)
#if !defined(__ANDROID__)
// Avoids a MSVC ICE, and avoids Android NDK issue.
DEBUG_ASSERT(std::all_of(masks.begin(), masks.end(), [](auto m) { return m != 0; }));
#endif
+3 -5
View File
@@ -1,7 +1,5 @@
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
include(TargetArchitectureSpecificSources)
add_executable(dynarmic_tests
fp/FPToFixed.cpp
fp/FPValue.cpp
@@ -44,13 +42,13 @@ if (DYNARMIC_TESTS_USE_UNICORN)
)
endif()
if ("riscv" IN_LIST ARCHITECTURE)
if (ARCHITECTURE_riscv64)
target_link_libraries(dynarmic_tests PRIVATE biscuit::biscuit)
endif()
if ("x86_64" IN_LIST ARCHITECTURE)
if (ARCHITECTURE_x86_64)
target_link_libraries(dynarmic_tests PRIVATE xbyak::xbyak)
target_architecture_specific_sources(dynarmic_tests "x86_64"
target_sources(dynarmic_tests PRIVATE
x64_cpu_info.cpp
native/preserve_xmm.cpp
)
+33 -55
View File
@@ -5,7 +5,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <array>
#include "video_core/renderer_vulkan/vk_texture_cache.h"
@@ -159,18 +158,15 @@ VkPipelineInputAssemblyStateCreateInfo GetPipelineInputAssemblyStateCreateInfo(c
.primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
};
}
VkPipelineViewportStateCreateInfo GetPipelineViewportStateCreateInfo(const Device& device) {
const u32 viewport_count = device.GetViewportCount();
return VkPipelineViewportStateCreateInfo{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = viewport_count,
.pViewports = nullptr,
.scissorCount = viewport_count,
.pScissors = nullptr,
};
}
constexpr VkPipelineViewportStateCreateInfo PIPELINE_VIEWPORT_STATE_CREATE_INFO{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = 1,
.pViewports = nullptr,
.scissorCount = 1,
.pScissors = nullptr,
};
constexpr VkPipelineRasterizationStateCreateInfo PIPELINE_RASTERIZATION_STATE_CREATE_INFO{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pNext = nullptr,
@@ -403,7 +399,7 @@ void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descri
device.GetLogical().UpdateDescriptorSets(write_descriptor_sets, nullptr);
}
void BindBlitState(const Device& device, vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
void BindBlitState(vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
const VkOffset2D offset{
.x = (std::min)(dst_region.start.x, dst_region.end.x),
.y = (std::min)(dst_region.start.y, dst_region.end.y),
@@ -425,17 +421,13 @@ void BindBlitState(const Device& device, vk::CommandBuffer cmdbuf, const Region2
.offset = offset,
.extent = extent,
};
const u32 viewport_count = device.GetViewportCount();
const std::array<VkViewport, 2> viewports{viewport, viewport};
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
}
void BindBlitState(const Device& device, vk::CommandBuffer cmdbuf, VkPipelineLayout layout,
const Region2D& dst_region, const Region2D& src_region,
const Extent3D& src_size = {1, 1, 1}) {
BindBlitState(device, cmdbuf, dst_region);
void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
BindBlitState(cmdbuf, dst_region);
const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) /
static_cast<float>(src_size.width);
const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) /
@@ -704,7 +696,7 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
BindBlitState(device, cmdbuf, layout, dst_region, src_region, src_size);
BindBlitState(cmdbuf, layout, dst_region, src_region, src_size);
cmdbuf.Draw(3, 1, 0, 0);
cmdbuf.EndRenderPass();
});
@@ -736,7 +728,7 @@ void BlitImageHelper::BlitImpl(const Framebuffer* dst_framebuffer,
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
BindBlitState(device, cmdbuf, layout, dst_region, src_region);
BindBlitState(cmdbuf, layout, dst_region, src_region);
cmdbuf.Draw(3, 1, 0, 0);
});
scheduler.InvalidateState();
@@ -893,13 +885,13 @@ void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_ma
const VkPipelineLayout layout = *clear_color_pipeline_layout;
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record(
[pipeline, layout, color_mask, clear_color, dst_region, this](vk::CommandBuffer cmdbuf) {
[pipeline, layout, color_mask, clear_color, dst_region](vk::CommandBuffer cmdbuf) {
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
const std::array blend_color = {
(color_mask & 0x1) ? 1.0f : 0.0f, (color_mask & 0x2) ? 1.0f : 0.0f,
(color_mask & 0x4) ? 1.0f : 0.0f, (color_mask & 0x8) ? 1.0f : 0.0f};
cmdbuf.SetBlendConstants(blend_color.data());
BindBlitState(device, cmdbuf, dst_region);
BindBlitState(cmdbuf, dst_region);
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_color);
cmdbuf.Draw(3, 1, 0, 0);
});
@@ -919,11 +911,11 @@ void BlitImageHelper::ClearDepthStencil(const Framebuffer* dst_framebuffer, bool
const VkPipeline pipeline = FindOrEmplaceClearStencilPipeline(key);
const VkPipelineLayout layout = *clear_color_pipeline_layout;
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([pipeline, layout, clear_depth, dst_region, this](vk::CommandBuffer cmdbuf) {
scheduler.Record([pipeline, layout, clear_depth, dst_region](vk::CommandBuffer cmdbuf) {
constexpr std::array blend_constants{0.0f, 0.0f, 0.0f, 0.0f};
cmdbuf.SetBlendConstants(blend_constants.data());
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
BindBlitState(device, cmdbuf, dst_region);
BindBlitState(cmdbuf, dst_region);
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_depth);
cmdbuf.Draw(3, 1, 0, 0);
});
@@ -1184,11 +1176,8 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
const u32 viewport_count = device.GetViewportCount();
const std::array<VkViewport, 2> viewports{viewport, viewport};
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
cmdbuf.Draw(3, 1, 0, 0);
});
@@ -1233,11 +1222,8 @@ void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr);
const u32 viewport_count = device.GetViewportCount();
const std::array<VkViewport, 2> viewports{viewport, viewport};
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
cmdbuf.Draw(3, 1, 0, 0);
});
@@ -1275,7 +1261,6 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
};
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
blit_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -1285,7 +1270,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &viewport_ci,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = nullptr,
@@ -1308,7 +1293,6 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
blit_depth_stencil_keys.push_back(key);
const std::array stages = MakeStages(*full_screen_vert, *blit_depth_stencil_frag);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
blit_depth_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -1318,7 +1302,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &viewport_ci,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
@@ -1362,7 +1346,6 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
};
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
clear_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -1372,7 +1355,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &viewport_ci,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
@@ -1419,7 +1402,6 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
.maxDepthBounds = 0.0f,
};
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
clear_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -1429,7 +1411,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &viewport_ci,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &depth_stencil_ci,
@@ -1544,7 +1526,6 @@ VkPipeline BlitImageHelper::FindOrEmplaceBlitDepthPipeline(VkRenderPass renderpa
blit_depth_keys.push_back(renderpass);
const std::array stages = MakeStages(*full_screen_vert, *blit_depth_frag);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
blit_depth_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -1554,7 +1535,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceBlitDepthPipeline(VkRenderPass renderpa
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &viewport_ci,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_ONLY_STATE_CREATE_INFO,
@@ -1582,7 +1563,6 @@ VkPipeline BlitImageHelper::FindOrEmplaceResolveDepthStencilPipeline(VkRenderPas
MakeStages(*full_screen_vert,
resolve_stencil ? *blit_depth_stencil_msaa_frag : *blit_depth_msaa_frag);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -1592,7 +1572,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceResolveDepthStencilPipeline(VkRenderPas
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &viewport_ci,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = resolve_stencil ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
@@ -1816,7 +1796,6 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
}
const std::array stages = MakeStages(*full_screen_vert, *module);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -1826,7 +1805,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &viewport_ci,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
@@ -1860,7 +1839,6 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende
is_target_depth ? *convert_float_to_depth_frag : *convert_depth_to_float_frag;
const std::array stages = MakeStages(*full_screen_vert, frag_shader);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr,
@@ -1870,7 +1848,7 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr,
.pViewportState = &viewport_ci,
.pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
@@ -183,10 +183,10 @@ VkImageView FSR::Draw(const Device& device, Scheduler& scheduler, size_t image_i
UpdateDescriptorSets(device, source_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(device, cmdbuf, renderpass, easu_framebuffer, extent);
BeginRenderPass(cmdbuf, renderpass, easu_framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, easu_pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
easu_descriptor_set, {});
@@ -196,7 +196,7 @@ VkImageView FSR::Draw(const Device& device, Scheduler& scheduler, size_t image_i
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(device, cmdbuf, renderpass, rcas_framebuffer, extent);
BeginRenderPass(cmdbuf, renderpass, rcas_framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, rcas_pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
rcas_descriptor_set, {});
@@ -129,10 +129,10 @@ void FXAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
UpdateDescriptorSets(device, *inout_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(device, cmdbuf, renderpass, framebuffer, extent);
BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
cmdbuf.Draw(3, 1, 0, 0);
@@ -129,10 +129,10 @@ VkImageView SGSR::Draw(const Device& device, Scheduler& scheduler, size_t image_
UpdateDescriptorSets(device, source_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(device, cmdbuf, renderpass, framebuffer, extent);
BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, viewport_con);
@@ -237,10 +237,10 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
UpdateDescriptorSets(device, *inout_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=, this, &device](vk::CommandBuffer cmdbuf) {
scheduler.Record([=, this](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(device, cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer,
BeginRenderPass(cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer,
m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
@@ -251,7 +251,7 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(device, cmdbuf, *m_renderpasses[BlendingWeightCalculation],
BeginRenderPass(cmdbuf, *m_renderpasses[BlendingWeightCalculation],
blending_weight_calculation_framebuffer, m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
*m_pipelines[BlendingWeightCalculation]);
@@ -263,7 +263,7 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(device, cmdbuf, *m_renderpasses[NeighborhoodBlending],
BeginRenderPass(cmdbuf, *m_renderpasses[NeighborhoodBlending],
neighborhood_blending_framebuffer, m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
@@ -5,7 +5,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include <array>
#include <ranges>
#include <vulkan/vulkan_core.h>
#include "video_core/renderer_vulkan/present/util.h"
@@ -439,14 +438,14 @@ static vk::Pipeline CreateWrappedPipelineImpl(
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
};
const u32 viewport_count = device.GetViewportCount();
const VkPipelineViewportStateCreateInfo viewport_state_ci{
constexpr VkPipelineViewportStateCreateInfo viewport_state_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr,
.flags = 0,
.viewportCount = viewport_count,
.viewportCount = 1,
.pViewports = nullptr,
.scissorCount = viewport_count,
.scissorCount = 1,
.pScissors = nullptr,
};
@@ -700,8 +699,8 @@ void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
cmdbuf.ClearColorImage(image, VK_IMAGE_LAYOUT_GENERAL, {}, subresources);
}
void BeginRenderPass(const Device& device, vk::CommandBuffer& cmdbuf, VkRenderPass render_pass,
VkFramebuffer framebuffer, VkExtent2D extent) {
void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
VkExtent2D extent) {
const VkRenderPassBeginInfo renderpass_bi{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.pNext = nullptr,
@@ -728,11 +727,8 @@ void BeginRenderPass(const Device& device, vk::CommandBuffer& cmdbuf, VkRenderPa
.offset = {0, 0},
.extent = extent,
};
const u32 viewport_count = device.GetViewportCount();
const std::array<VkViewport, 2> viewports{viewport, viewport};
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
cmdbuf.SetViewport(0, viewport);
cmdbuf.SetScissor(0, scissor);
}
} // namespace Vulkan
@@ -65,7 +65,7 @@ vk::Sampler CreateBilinearSampler(const Device& device);
vk::Sampler CreateNearestNeighborSampler(const Device& device);
vk::Sampler CreateCubicSampler(const Device& device, VkCubicFilterWeightsQCOM qcom_weights);
void BeginRenderPass(const Device& device, vk::CommandBuffer& cmdbuf, VkRenderPass render_pass,
VkFramebuffer framebuffer, VkExtent2D extent);
void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
VkExtent2D extent);
} // namespace Vulkan
@@ -69,7 +69,7 @@ void WindowAdaptPass::Draw(const Device& device, RasterizerVulkan& rasterizer, S
layer_it++;
}
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) {
scheduler.Record([=](vk::CommandBuffer cmdbuf) {
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
@@ -91,7 +91,7 @@ void WindowAdaptPass::Draw(const Device& device, RasterizerVulkan& rasterizer, S
.layerCount = 1,
};
BeginRenderPass(device, cmdbuf, renderpass, host_framebuffer, render_area);
BeginRenderPass(cmdbuf, renderpass, host_framebuffer, render_area);
cmdbuf.ClearAttachments({clear_attachment}, {clear_rect});
for (size_t i = 0; i < layer_count; i++) {
@@ -469,7 +469,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
const bool is_mvk = driver_id == VK_DRIVER_ID_MOLTENVK;
const bool is_qualcomm = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
const bool is_turnip = driver_id == VK_DRIVER_ID_MESA_TURNIP;
const bool is_arm = driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
if (!is_suitable)
LOG_WARNING(Render_Vulkan, "Unsuitable driver - continuing anyways");
@@ -662,11 +661,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
properties.properties.limits.maxVertexInputBindings = 32;
}
if (is_arm && SupportsMultiViewport()) {
LOG_WARNING(Render_Vulkan, "ARM driver requires setting multiple viewports on command buffer reuse");
requires_setting_multi_viewports_on_cmdbuf_reuse = true;
}
const auto dyna_state = Settings::values.dyna_state.GetValue();
switch (dyna_state) {
case Settings::ExtendedDynamicState::Disabled:
@@ -1000,10 +1000,6 @@ FN_MAX_LIMIT_LIST
return features2.features.multiViewport;
}
u32 GetViewportCount() const noexcept {
return requires_setting_multi_viewports_on_cmdbuf_reuse ? 2U : 1U;
}
/// Returns true if the device supports VK_KHR_maintenance1.
bool IsKhrMaintenance1Supported() const {
return extensions.maintenance1;
@@ -1224,7 +1220,6 @@ private:
bool has_radeon_gpu_profiler{}; ///< Has Radeon GPU Profiler attached.
bool supports_d24_depth{}; ///< Supports D24 depth buffers.
bool must_emulate_scaled_formats{}; ///< Requires scaled vertex format emulation
bool requires_setting_multi_viewports_on_cmdbuf_reuse{}; ///< ARM workaround to always set 2+ viewports.
bool dynamic_state3_blending{}; ///< Has blending features of dynamic_state3.
bool dynamic_state3_enables{}; ///< Has at least one enable feature of dynamic_state3.
bool dynamic_state3_depth_clamp_enable{};