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13 Commits

Author SHA1 Message Date
lizzie dc2bfb8866 Trigger Build 2026-09-03 09:04:20 +00:00
lizzie 8236ddaac2 use 2mb pages 2026-09-03 04:50:36 +02:00
lizzie 22590279cf oopsie 2026-09-03 04:50:36 +02:00
lizzie a5ecde6d72 fix linux readahead 2026-09-03 04:50:36 +02:00
lizzie c92dc03617 alignment with log2 2026-09-03 04:50:36 +02:00
Caio Oliveira b386c494ae f you msvc 2026-09-03 04:50:36 +02:00
Caio Oliveira 10ad741ea5 [chore] It can possible kill someone
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2026-09-03 04:50:36 +02:00
lizzie 9aaf46f2fc [chore] Fix windows building 2026-09-03 04:50:36 +02:00
lizzie 40c0da6435 Add for windows and Android 2026-09-03 04:50:36 +02:00
lizzie 5db4d87a6f fuck macos 2026-09-03 04:50:36 +02:00
lizzie 17bcdf7a1d super align + nosync opts 2026-09-03 04:50:36 +02:00
lizzie dfb8a81ae2 add cstring 4 std::memcpy 2026-09-03 04:50:36 +02:00
lizzie 6311ced6be [fs] use mmap() to read files off the mmap system for higher throughput
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-03 04:50:36 +02:00
52 changed files with 1010 additions and 1042 deletions
@@ -1,112 +0,0 @@
diff --git a/include/vk_mem_alloc.h b/include/vk_mem_alloc.h
index 8df0364..4856064 100644
--- a/include/vk_mem_alloc.h
+++ b/include/vk_mem_alloc.h
@@ -3017,7 +3017,7 @@ remove them if not needed.
#if defined(__ANDROID_API__) && (__ANDROID_API__ < 16)
#include <cstdlib>
-static void* vma_aligned_alloc(size_t alignment, size_t size)
+static inline void* vma_aligned_alloc(size_t alignment, size_t size)
{
// alignment must be >= sizeof(void*)
if(alignment < sizeof(void*))
@@ -3860,7 +3860,7 @@ Returned value is the found element, if present in the collection or place where
new element with value (key) should be inserted.
*/
template <typename CmpLess, typename IterT, typename KeyT>
-static IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT& key, const CmpLess& cmp)
+static inline IterT VmaBinaryFindFirstNotLess(IterT beg, IterT end, const KeyT& key, const CmpLess& cmp)
{
size_t down = 0;
size_t up = size_t(end - beg);
@@ -3898,7 +3898,7 @@ Warning! O(n^2) complexity. Use only inside VMA_HEAVY_ASSERT.
T must be pointer type, e.g. VmaAllocation, VmaPool.
*/
template<typename T>
-static bool VmaValidatePointerArray(uint32_t count, const T* arr)
+static inline bool VmaValidatePointerArray(uint32_t count, const T* arr)
{
for (uint32_t i = 0; i < count; ++i)
{
@@ -4188,13 +4188,13 @@ static void VmaFree(const VkAllocationCallbacks* pAllocationCallbacks, void* ptr
}
template<typename T>
-static T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)
+static inline T* VmaAllocate(const VkAllocationCallbacks* pAllocationCallbacks)
{
return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T), VMA_ALIGN_OF(T));
}
template<typename T>
-static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)
+static inline T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, size_t count)
{
return (T*)VmaMalloc(pAllocationCallbacks, sizeof(T) * count, VMA_ALIGN_OF(T));
}
@@ -4204,14 +4204,14 @@ static T* VmaAllocateArray(const VkAllocationCallbacks* pAllocationCallbacks, si
#define vma_new_array(allocator, type, count) new(VmaAllocateArray<type>((allocator), (count)))(type)
template<typename T>
-static void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)
+static inline void vma_delete(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr)
{
ptr->~T();
VmaFree(pAllocationCallbacks, ptr);
}
template<typename T>
-static void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)
+static inline void vma_delete_array(const VkAllocationCallbacks* pAllocationCallbacks, T* ptr, size_t count)
{
if (ptr != VMA_NULL)
{
@@ -4658,13 +4658,13 @@ void VmaVector<T, AllocatorT>::remove(size_t index)
#endif // _VMA_VECTOR_FUNCTIONS
template<typename T, typename allocatorT>
-static void VmaVectorInsert(VmaVector<T, allocatorT>& vec, size_t index, const T& item)
+static inline void VmaVectorInsert(VmaVector<T, allocatorT>& vec, size_t index, const T& item)
{
vec.insert(index, item);
}
template<typename T, typename allocatorT>
-static void VmaVectorRemove(VmaVector<T, allocatorT>& vec, size_t index)
+static inline void VmaVectorRemove(VmaVector<T, allocatorT>& vec, size_t index)
{
vec.remove(index);
}
@@ -10620,19 +10620,19 @@ static void VmaFree(VmaAllocator hAllocator, void* ptr)
}
template<typename T>
-static T* VmaAllocate(VmaAllocator hAllocator)
+static inline T* VmaAllocate(VmaAllocator hAllocator)
{
return (T*)VmaMalloc(hAllocator, sizeof(T), VMA_ALIGN_OF(T));
}
template<typename T>
-static T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)
+static inline T* VmaAllocateArray(VmaAllocator hAllocator, size_t count)
{
return (T*)VmaMalloc(hAllocator, sizeof(T) * count, VMA_ALIGN_OF(T));
}
template<typename T>
-static void vma_delete(VmaAllocator hAllocator, T* ptr)
+static inline void vma_delete(VmaAllocator hAllocator, T* ptr)
{
if(ptr != VMA_NULL)
{
@@ -10642,7 +10642,7 @@ static void vma_delete(VmaAllocator hAllocator, T* ptr)
}
template<typename T>
-static void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)
+static inline void vma_delete_array(VmaAllocator hAllocator, T* ptr, size_t count)
{
if(ptr != VMA_NULL)
{
+1 -2
View File
@@ -3,7 +3,6 @@
cmake_minimum_required(VERSION 3.31) cmake_minimum_required(VERSION 3.31)
set(CMAKE_OSX_DEPLOYMENT_TARGET "15.0" CACHE STRING "macOS deployment target")
project(yuzu) project(yuzu)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules") list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
@@ -513,7 +512,7 @@ endfunction()
# ============================================= # =============================================
if (APPLE) if (APPLE)
foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia Security UniformTypeIdentifiers Foundation) foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia Security UniformTypeIdentifiers)
find_library(${fw}_LIBRARY ${fw} REQUIRED) find_library(${fw}_LIBRARY ${fw} REQUIRED)
list(APPEND PLATFORM_LIBRARIES ${${fw}_LIBRARY}) list(APPEND PLATFORM_LIBRARIES ${${fw}_LIBRARY})
endforeach() endforeach()
+10 -5
View File
@@ -1,4 +1,12 @@
{ {
"": {
"ci": true,
"hash": "9f50d993c39529e022ad456163de91ac5934e16faf8fc348f305355fc0a643c534f87ded707e11bd03bcbc0a1760bd20852b6533a67ac0558a078385181cb184",
"name": "SDL3",
"package": "SDL3",
"repo": "crueter-ci/SDL3",
"version": "3.4.14-1788231389-147a8ee32d"
},
"biscuit": { "biscuit": {
"hash": "1229f345b014f7ca544dedb4edb3311e41ba736f9aa9a67f88b5f26f3c983288c6bb6cdedcfb0b8a02c63088a37e6a0d7ba97d9c2a4d721b213916327cffe28a", "hash": "1229f345b014f7ca544dedb4edb3311e41ba736f9aa9a67f88b5f26f3c983288c6bb6cdedcfb0b8a02c63088a37e6a0d7ba97d9c2a4d721b213916327cffe28a",
"min_version": "0.9.1", "min_version": "0.9.1",
@@ -60,10 +68,10 @@
}, },
"discord-rpc": { "discord-rpc": {
"find_args": "MODULE", "find_args": "MODULE",
"hash": "8d680b3a16d6f6bf292ad823cf8635595ff986f2a49f758e3009f505b540a9d75194a8cf44cddea75736a8c3e3b5160166e716a0939ce3f18cc463cf648753fe", "hash": "8213c43dcb0f7d479f5861091d111ed12fbdec1e62e6d729d65a4bc181d82f48a35d5fd3cd5c291f2393ac7c9681eabc6b76609755f55376284c8a8d67e148f3",
"package": "DiscordRPC", "package": "DiscordRPC",
"repo": "eden-emulator/discord-rpc", "repo": "eden-emulator/discord-rpc",
"version": "76616d8675" "version": "0d8b2d6a37"
}, },
"enet": { "enet": {
"find_args": "MODULE", "find_args": "MODULE",
@@ -303,9 +311,6 @@
"find_args": "CONFIG", "find_args": "CONFIG",
"hash": "deb5902ef8db0e329fbd5f3f4385eb0e26bdd9f14f3a2334823fb3fe18f36bc5d235d620d6e5f6fe3551ec3ea7038638899db8778c09f6d5c278f5ff95c3344b", "hash": "deb5902ef8db0e329fbd5f3f4385eb0e26bdd9f14f3a2334823fb3fe18f36bc5d235d620d6e5f6fe3551ec3ea7038638899db8778c09f6d5c278f5ff95c3344b",
"package": "VulkanMemoryAllocator", "package": "VulkanMemoryAllocator",
"patches": [
"0001-macos-clang.patch"
],
"repo": "GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator", "repo": "GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator",
"version": "v3.3.0" "version": "v3.3.0"
}, },
-1
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@@ -11,7 +11,6 @@
#include <limits> #include <limits>
#include <span> #include <span>
#include <array> #include <array>
#include <algorithm>
#include <time.h> #include <time.h>
namespace Tz { namespace Tz {
-1
View File
@@ -5,7 +5,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <string> #include <string>
#include <cstdlib>
#include <string_view> #include <string_view>
#ifdef _WIN32 #ifdef _WIN32
#include <llvm/Demangle/Demangle.h> #include <llvm/Demangle/Demangle.h>
+280 -158
View File
@@ -7,18 +7,25 @@
#include <vector> #include <vector>
#include "common/assert.h" #include "common/assert.h"
#include "common/bit_util.h"
#include "common/fs/file.h" #include "common/fs/file.h"
#include "common/fs/fs.h" #include "common/fs/fs.h"
#include "common/fs/fs_types.h"
#ifdef __ANDROID__ #ifdef __ANDROID__
#include "common/fs/fs_android.h" #include "common/fs/fs_android.h"
#endif #endif
#include "common/logging.h" #include "common/logging.h"
#include "common/literals.h"
#ifdef _WIN32 #ifdef _WIN32
#include <io.h> #include <io.h>
#include <share.h> #include <share.h>
#include <windows.h>
#else #else
#include <unistd.h> #include <unistd.h>
#include <sys/mman.h>
#include <sys/stat.h>
#include <fcntl.h>
#endif #endif
#ifdef _MSC_VER #ifdef _MSC_VER
@@ -36,13 +43,13 @@ namespace {
#ifdef _WIN32 #ifdef _WIN32
/** /**
* Converts the file access mode and file type enums to a file access mode wide string. * Converts the file access mode and file type enums to a file access mode wide string.
* *
* @param mode File access mode * @param mode File access mode
* @param type File type * @param type File type
* *
* @returns A pointer to a wide string representing the file access mode. * @returns A pointer to a wide string representing the file access mode.
*/ */
[[nodiscard]] constexpr const wchar_t* AccessModeToWStr(FileAccessMode mode, FileType type) { [[nodiscard]] constexpr const wchar_t* AccessModeToWStr(FileAccessMode mode, FileType type) {
switch (type) { switch (type) {
case FileType::BinaryFile: case FileType::BinaryFile:
@@ -79,12 +86,12 @@ namespace {
} }
/** /**
* Converts the file-share access flag enum to a Windows defined file-share access flag. * Converts the file-share access flag enum to a Windows defined file-share access flag.
* *
* @param flag File-share access flag * @param flag File-share access flag
* *
* @returns Windows defined file-share access flag. * @returns Windows defined file-share access flag.
*/ */
[[nodiscard]] constexpr int ToWindowsFileShareFlag(FileShareFlag flag) { [[nodiscard]] constexpr int ToWindowsFileShareFlag(FileShareFlag flag) {
switch (flag) { switch (flag) {
case FileShareFlag::ShareNone: case FileShareFlag::ShareNone:
@@ -102,13 +109,13 @@ namespace {
#else #else
/** /**
* Converts the file access mode and file type enums to a file access mode string. * Converts the file access mode and file type enums to a file access mode string.
* *
* @param mode File access mode * @param mode File access mode
* @param type File type * @param type File type
* *
* @returns A pointer to a string representing the file access mode. * @returns A pointer to a string representing the file access mode.
*/ */
[[nodiscard]] constexpr const char* AccessModeToStr(FileAccessMode mode, FileType type) { [[nodiscard]] constexpr const char* AccessModeToStr(FileAccessMode mode, FileType type) {
switch (type) { switch (type) {
case FileType::BinaryFile: case FileType::BinaryFile:
@@ -147,12 +154,12 @@ namespace {
#endif #endif
/** /**
* Converts the seek origin enum to a seek origin integer. * Converts the seek origin enum to a seek origin integer.
* *
* @param origin Seek origin * @param origin Seek origin
* *
* @returns Seek origin integer. * @returns Seek origin integer.
*/ */
[[nodiscard]] constexpr int ToSeekOrigin(SeekOrigin origin) { [[nodiscard]] constexpr int ToSeekOrigin(SeekOrigin origin) {
switch (origin) { switch (origin) {
case SeekOrigin::SetOrigin: case SeekOrigin::SetOrigin:
@@ -178,7 +185,7 @@ std::string ReadStringFromFile(const std::filesystem::path& path, FileType type)
} }
size_t WriteStringToFile(const std::filesystem::path& path, FileType type, size_t WriteStringToFile(const std::filesystem::path& path, FileType type,
std::string_view string) { std::string_view string) {
if (Exists(path) && !IsFile(path)) { if (Exists(path) && !IsFile(path)) {
return 0; return 0;
} }
@@ -189,7 +196,7 @@ size_t WriteStringToFile(const std::filesystem::path& path, FileType type,
} }
size_t AppendStringToFile(const std::filesystem::path& path, FileType type, size_t AppendStringToFile(const std::filesystem::path& path, FileType type,
std::string_view string) { std::string_view string) {
if (Exists(path) && !IsFile(path)) { if (Exists(path) && !IsFile(path)) {
return 0; return 0;
} }
@@ -244,69 +251,189 @@ FileType IOFile::GetType() const {
return file_type; return file_type;
} }
#if defined(__unix__)
static int PlatformMapReadOnly(IOFile& io, const char* path) {
io.mmap_fd = open(path, O_RDONLY);
if (io.mmap_fd > 0) {
struct stat st;
fstat(io.mmap_fd, &st);
io.mmap_size = st.st_size;
int map_flags = MAP_PRIVATE;
#ifdef MAP_PREFAULT_READ
// Prefaults reads so the final resulting pagetable from this big stupid mmap()
// isn't comically lazily loaded, we just coalesce everything in-place for our
// lovely mmap flags; if we didn't prefault the reads the page table will be
// constructed in-place (i.e on a read-by-read basis) causing lovely soft-faults
// which would nuke any performance gains.
//
// This of course incurs a cost in the initial mmap(2) call, but that is fine.
map_flags |= MAP_PREFAULT_READ;
#endif
#ifdef MAP_NOSYNC
// This causes physical media to not be synched to our file/memory
// This means that if the read-only file is written to, we won't see changes
// or we may see changes which are just funnily scattered, in any case
// this presumes the files won't be changed during execution
//
// Do not ever use this on write files (if we ever support that); this will create
// a fun amount of fragmentation on the disk.
map_flags |= MAP_NOSYNC;
#endif
#if defined(NDEBUG) && defined(MAP_NOCORE)
map_flags |= MAP_NOCORE;
#endif
#ifdef MAP_HUGE_2MB
map_flags |= MAP_HUGE_2MB; //2mb pages
#elif defined(MAP_ALIGNED)
// File must be big enough that it's worth to super align. We can't just super-align every
// file otherwise we will run out of alignments for actually important files :)
// System doesn't guarantee a super alignment, but if it's available it will delete
// about 3 layers(?) of the TLB tree for each read/write.
// Again the cost of faults may make this negligible gains, but hey, we gotta work
// what we gotta work with.
map_flags |= MAP_ALIGNED(21); //2^21 = 2mb use 2MB pages
#endif
io.mmap_base = (u8*)mmap(nullptr, io.mmap_size, PROT_READ, map_flags, io.mmap_fd, 0);
if (io.mmap_base == MAP_FAILED) {
close(io.mmap_fd);
io.mmap_fd = -1;
} else {
using namespace Common::Literals;
// For small files it is acceptable to use a full readahead
// See https://github.com/torvalds/linux/blob/e80d033851b3bc94c3d254ac66660ddd0a49d72c/include/linux/pagemap.h#L1392
if (u64(st.st_size) >= 256_MiB) {
posix_madvise(io.mmap_base, io.mmap_size, POSIX_MADV_RANDOM);
} else {
posix_madvise(io.mmap_base, io.mmap_size, POSIX_MADV_SEQUENTIAL);
}
}
}
return io.mmap_fd;
}
static void PlatformUnmap(IOFile& io) {
if (io.mmap_fd != -1) {
munmap(io.mmap_base, io.mmap_size);
close(io.mmap_fd);
io.mmap_fd = -1;
}
}
#elif defined(__APPLE__)
// NO IMPLEMENTATION YET
#else
static int PlatformMapReadOnly(IOFile& io, const wchar_t* path) {
io.file_handle = CreateFileW(path, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_SEQUENTIAL_SCAN, nullptr);
if (HANDLE(io.file_handle) != INVALID_HANDLE_VALUE) {
io.mapping_handle = CreateFileMappingW(HANDLE(io.file_handle), nullptr, PAGE_READONLY, 0, 0, nullptr);
if (io.mapping_handle) {
io.mmap_base = (u8*)MapViewOfFile(HANDLE(io.mapping_handle), FILE_MAP_READ, 0, 0, 0);
if (io.mmap_base) {
_LARGE_INTEGER pvalue;
GetFileSizeEx(io.file_handle, &pvalue);
io.mmap_size = uint32_t(pvalue.QuadPart);
} else {
CloseHandle(io.mapping_handle);
CloseHandle(io.file_handle);
return -1;
}
} else {
CloseHandle(io.file_handle);
return -1;
}
}
return 0;
}
static void PlatformUnmap(IOFile& io) {
if(io.mapping_handle) {
if(io.mmap_base)
UnmapViewOfFile(HANDLE(io.mmap_base));
CloseHandle(HANDLE(io.mapping_handle));
}
if(io.file_handle != INVALID_HANDLE_VALUE)
CloseHandle(HANDLE(io.file_handle));
}
#endif
void IOFile::Open(const fs::path& path, FileAccessMode mode, FileType type, FileShareFlag flag) { void IOFile::Open(const fs::path& path, FileAccessMode mode, FileType type, FileShareFlag flag) {
Close(); Close();
file_path = path; file_path = path;
file_access_mode = mode; file_access_mode = mode;
file_type = type; file_type = type;
errno = 0; errno = 0;
#ifdef _WIN32 #ifdef _WIN32
if (flag != FileShareFlag::ShareNone) { // TODO: this probably can use better logic but oh well I'm not a windowser
file = _wfsopen(path.c_str(), AccessModeToWStr(mode, type), ToWindowsFileShareFlag(flag)); file_handle = nullptr;
} else { if (type == FileType::BinaryFile && mode == FileAccessMode::Read) {
_wfopen_s(&file, path.c_str(), AccessModeToWStr(mode, type)); if (PlatformMapReadOnly(*this, path.c_str()) == -1) {
LOG_ERROR(Common_Filesystem, "Error mmap'ing file"); //: {}", path.c_str());
}
}
if (file_handle == nullptr) {
if (flag != FileShareFlag::ShareNone) {
file = _wfsopen(path.c_str(), AccessModeToWStr(mode, type), ToWindowsFileShareFlag(flag));
} else {
_wfopen_s(&file, path.c_str(), AccessModeToWStr(mode, type));
}
} }
#elif __ANDROID__ #elif __ANDROID__
if (Android::IsContentUri(path)) { if (Android::IsContentUri(path)) {
ASSERT_MSG(mode == FileAccessMode::Read, "Content URI file access is for read-only!"); ASSERT_MSG(mode == FileAccessMode::Read, "Content URI file access is for read-only!");
const auto fd = Android::OpenContentUri(path, Android::OpenMode::Read); if (PlatformMapReadOnly(*this, path.c_str()) == -1) {
if (fd != -1) { LOG_ERROR(Common_Filesystem, "Error mmap'ing file: {}", path.c_str());
file = fdopen(fd, "r"); int const fd = Android::OpenContentUri(path, Android::OpenMode::Read);
const auto error_num = errno; if (fd != -1) {
if (error_num != 0 && file == nullptr) { file = fdopen(fd, "r");
LOG_ERROR(Common_Filesystem, "Error opening file: {}, error: {}", path.c_str(), if (errno != 0 && file == nullptr)
strerror(error_num)); LOG_ERROR(Common_Filesystem, "Error opening file: {}, error: {}", path.c_str(), strerror(errno));
} else {
LOG_ERROR(Common_Filesystem, "Error opening file: {}", path.c_str());
} }
} else {
LOG_ERROR(Common_Filesystem, "Error opening file: {}", path.c_str());
} }
} else { } else {
file = std::fopen(path.c_str(), AccessModeToStr(mode, type)); file = std::fopen(path.c_str(), AccessModeToStr(mode, type));
} }
#elif defined(__HAIKU__) || defined(__managarm__) || defined(__OPENORBIS__) || defined(__APPLE__)
file = std::fopen(path.c_str(), AccessModeToStr(mode, type));
#elif defined(__unix__)
if (type == FileType::BinaryFile && mode == FileAccessMode::Read) {
if (PlatformMapReadOnly(*this, path.c_str()) == -1) {
LOG_ERROR(Common_Filesystem, "Error mmap'ing file: {}", path.c_str());
}
}
if (mmap_fd == -1) {
file = std::fopen(path.c_str(), AccessModeToStr(mode, type)); // mmap(2) failed or simply we can't use it
}
#else #else
// Some other fancy OS (ahem fucking Darwin/Mac OSX)
file = std::fopen(path.c_str(), AccessModeToStr(mode, type)); file = std::fopen(path.c_str(), AccessModeToStr(mode, type));
#endif #endif
if (!IsOpen()) { if (!IsOpen()) {
const auto ec = std::error_code{errno, std::generic_category()}; const auto ec = std::error_code{errno, std::generic_category()};
LOG_ERROR(Common_Filesystem, "Failed to open the file at path={}, ec_message={}", LOG_ERROR(Common_Filesystem, "Failed to open the file at path={}, ec_message={}",
PathToUTF8String(file_path), ec.message()); PathToUTF8String(file_path), ec.message());
} }
} }
void IOFile::Close() { void IOFile::Close() {
if (!IsOpen()) { #if defined(__APPLE__)
return; // NO IMPLEMENTATION YET
#else
PlatformUnmap(*this);
#endif
if (file) {
errno = 0;
const auto close_result = std::fclose(file) == 0;
if (!close_result) {
const auto ec = std::error_code{errno, std::generic_category()};
LOG_ERROR(Common_Filesystem, "Failed to close the file at path={}, ec_message={}",
PathToUTF8String(file_path), ec.message());
}
file = nullptr;
} }
errno = 0;
const auto close_result = std::fclose(file) == 0;
if (!close_result) {
const auto ec = std::error_code{errno, std::generic_category()};
LOG_ERROR(Common_Filesystem, "Failed to close the file at path={}, ec_message={}",
PathToUTF8String(file_path), ec.message());
}
file = nullptr;
} }
bool IOFile::IsOpen() const { bool IOFile::IsOpen() const {
return file != nullptr; return file != nullptr || IsMappedFile();
} }
std::string IOFile::ReadString(size_t length) const { std::string IOFile::ReadString(size_t length) const {
@@ -323,137 +450,132 @@ size_t IOFile::WriteString(std::span<const char> string) const {
} }
bool IOFile::Flush() const { bool IOFile::Flush() const {
if (!IsOpen()) { ASSERT(!IsMappedFile());
return false; if (file) {
errno = 0;
auto const flush_result = std::fflush(file) == 0;
if (!flush_result) {
const auto ec = std::error_code{errno, std::generic_category()};
LOG_ERROR(Common_Filesystem, "Failed to flush the file at path={}, ec_message={}",
PathToUTF8String(file_path), ec.message());
}
return flush_result;
} }
return false;
errno = 0;
#ifdef _WIN32
const auto flush_result = std::fflush(file) == 0;
#else
const auto flush_result = std::fflush(file) == 0;
#endif
if (!flush_result) {
const auto ec = std::error_code{errno, std::generic_category()};
LOG_ERROR(Common_Filesystem, "Failed to flush the file at path={}, ec_message={}",
PathToUTF8String(file_path), ec.message());
}
return flush_result;
} }
bool IOFile::Commit() const { bool IOFile::Commit() const {
if (!IsOpen()) { ASSERT(!IsMappedFile());
return false; if (file) {
} errno = 0;
errno = 0;
#ifdef _WIN32 #ifdef _WIN32
const auto commit_result = std::fflush(file) == 0 && _commit(fileno(file)) == 0; const auto commit_result = std::fflush(file) == 0 && _commit(fileno(file)) == 0;
#else #else
const auto commit_result = std::fflush(file) == 0 && fsync(fileno(file)) == 0; const auto commit_result = std::fflush(file) == 0 && fsync(fileno(file)) == 0;
#endif #endif
if (!commit_result) {
if (!commit_result) { const auto ec = std::error_code{errno, std::generic_category()};
const auto ec = std::error_code{errno, std::generic_category()}; LOG_ERROR(Common_Filesystem, "Failed to commit the file at path={}, ec_message={}",
LOG_ERROR(Common_Filesystem, "Failed to commit the file at path={}, ec_message={}", PathToUTF8String(file_path), ec.message());
PathToUTF8String(file_path), ec.message()); }
return commit_result;
} }
return false;
return commit_result;
} }
bool IOFile::SetSize(u64 size) const { bool IOFile::SetSize(u64 size) const {
if (!IsOpen()) { ASSERT(!IsMappedFile());
return false; if (file) {
} errno = 0;
errno = 0;
#ifdef _WIN32 #ifdef _WIN32
const auto set_size_result = _chsize_s(fileno(file), static_cast<s64>(size)) == 0; const auto set_size_result = _chsize_s(fileno(file), s64(size)) == 0;
#else #else
const auto set_size_result = ftruncate(fileno(file), static_cast<s64>(size)) == 0; const auto set_size_result = ftruncate(fileno(file), s64(size)) == 0;
#endif #endif
if (!set_size_result) {
if (!set_size_result) { const auto ec = std::error_code{errno, std::generic_category()};
const auto ec = std::error_code{errno, std::generic_category()}; LOG_ERROR(Common_Filesystem, "Failed to resize the file at path={}, size={}, ec_message={}",
LOG_ERROR(Common_Filesystem, "Failed to resize the file at path={}, size={}, ec_message={}", PathToUTF8String(file_path), size, ec.message());
PathToUTF8String(file_path), size, ec.message()); }
return set_size_result;
} }
return false;
return set_size_result;
} }
u64 IOFile::GetSize() const { u64 IOFile::GetSize() const {
if (!IsOpen()) { if (IsMappedFile())
return 0; return mmap_size;
} if (file) {
// Flush any unwritten buffered data into the file prior to retrieving the file mmap_size.
std::fflush(file);
#if __ANDROID__
u64 file_size = 0;
if (Android::IsContentUri(file_path)) {
file_size = Android::GetSize(file_path);
} else {
std::error_code ec;
// Flush any unwritten buffered data into the file prior to retrieving the file size. file_size = fs::file_size(file_path, ec);
std::fflush(file);
#ifdef __ANDROID__ if (ec) {
u64 file_size = 0; LOG_ERROR(Common_Filesystem, "Failed to retrieve the file mmap_size of path={}, ec_message={}",
if (Android::IsContentUri(file_path)) { PathToUTF8String(file_path), ec.message());
file_size = Android::GetSize(file_path); return 0;
} else { }
}
#else
std::error_code ec; std::error_code ec;
auto const file_size = fs::file_size(file_path, ec);
file_size = fs::file_size(file_path, ec);
if (ec) { if (ec) {
LOG_ERROR(Common_Filesystem, LOG_ERROR(Common_Filesystem, "Failed to retrieve the file mmap_size of path={}, ec_message={}",
"Failed to retrieve the file size of path={}, ec_message={}", PathToUTF8String(file_path), ec.message());
PathToUTF8String(file_path), ec.message());
return 0; return 0;
} }
}
#else
std::error_code ec;
const auto file_size = fs::file_size(file_path, ec);
if (ec) {
LOG_ERROR(Common_Filesystem, "Failed to retrieve the file size of path={}, ec_message={}",
PathToUTF8String(file_path), ec.message());
return 0;
}
#endif #endif
return file_size;
return file_size; }
return 0;
} }
bool IOFile::Seek(s64 offset, SeekOrigin origin) const { bool IOFile::Seek(s64 offset, SeekOrigin origin) const {
if (!IsOpen()) { if (IsMappedFile()) {
return false; // fuck you to whoever made this method const
switch (origin) {
case SeekOrigin::SetOrigin:
mmap_offset = s64(offset);
break;
case SeekOrigin::CurrentPosition:
mmap_offset += s64(offset);
break;
case SeekOrigin::End:
mmap_offset = s64(mmap_size) + s64(offset);
break;
}
return true;
} }
if (file) {
errno = 0; errno = 0;
const auto seek_result = fseeko(file, offset, ToSeekOrigin(origin)) == 0;
const auto seek_result = fseeko(file, offset, ToSeekOrigin(origin)) == 0; if (!seek_result) {
const auto ec = std::error_code{errno, std::generic_category()};
if (!seek_result) { LOG_ERROR(Common_Filesystem, "Failed to seek the file at path={}, offset={}, origin={}, ec_message={}",
const auto ec = std::error_code{errno, std::generic_category()}; PathToUTF8String(file_path), offset, origin, ec.message());
LOG_ERROR(Common_Filesystem, }
"Failed to seek the file at path={}, offset={}, origin={}, ec_message={}", return seek_result;
PathToUTF8String(file_path), offset, origin, ec.message());
} }
return false;
return seek_result;
} }
s64 IOFile::Tell() const { s64 IOFile::Tell() const {
if (!IsOpen()) { if (IsMappedFile()) {
return 0; errno = 0;
return s64(mmap_offset);
} }
if (file) {
errno = 0; errno = 0;
return ftello(file);
return ftello(file); }
return 0;
} }
} // namespace Common::FS } // namespace Common::FS
+255 -247
View File
@@ -7,6 +7,7 @@
#pragma once #pragma once
#include <cstdio> #include <cstdio>
#include <cstring>
#include <filesystem> #include <filesystem>
#include <span> #include <span>
#include <type_traits> #include <type_traits>
@@ -24,12 +25,12 @@ enum class SeekOrigin {
}; };
/** /**
* Opens a file stream at path with the specified open mode. * Opens a file stream at path with the specified open mode.
* *
* @param file_stream Reference to file stream * @param file_stream Reference to file stream
* @param path Filesystem path * @param path Filesystem path
* @param open_mode File stream open mode * @param open_mode File stream open mode
*/ */
template <typename FileStream> template <typename FileStream>
void OpenFileStream(FileStream& file_stream, const std::filesystem::path& path, void OpenFileStream(FileStream& file_stream, const std::filesystem::path& path,
std::ios_base::openmode open_mode) { std::ios_base::openmode open_mode) {
@@ -48,14 +49,14 @@ void OpenFileStream(FileStream& file_stream, const Path& path, std::ios_base::op
#endif #endif
/** /**
* Reads an entire file at path and returns a string of the contents read from the file. * Reads an entire file at path and returns a string of the contents read from the file.
* If the filesystem object at path is not a regular file, this function returns an empty string. * If the filesystem object at path is not a regular file, this function returns an empty string.
* *
* @param path Filesystem path * @param path Filesystem path
* @param type File type * @param type File type
* *
* @returns A string of the contents read from the file. * @returns A string of the contents read from the file.
*/ */
[[nodiscard]] std::string ReadStringFromFile(const std::filesystem::path& path, FileType type); [[nodiscard]] std::string ReadStringFromFile(const std::filesystem::path& path, FileType type);
#ifdef _WIN32 #ifdef _WIN32
@@ -70,18 +71,18 @@ template <typename Path>
#endif #endif
/** /**
* Writes a string to a file at path and returns the number of characters successfully written. * Writes a string to a file at path and returns the number of characters successfully written.
* If a file already exists at path, its contents will be erased. * If a file already exists at path, its contents will be erased.
* If a file does not exist at path, it creates and opens a new empty file for writing. * If a file does not exist at path, it creates and opens a new empty file for writing.
* If the filesystem object at path exists and is not a regular file, this function returns 0. * If the filesystem object at path exists and is not a regular file, this function returns 0.
* *
* @param path Filesystem path * @param path Filesystem path
* @param type File type * @param type File type
* *
* @returns Number of characters successfully written. * @returns Number of characters successfully written.
*/ */
[[nodiscard]] size_t WriteStringToFile(const std::filesystem::path& path, FileType type, [[nodiscard]] size_t WriteStringToFile(const std::filesystem::path& path, FileType type,
std::string_view string); std::string_view string);
#ifdef _WIN32 #ifdef _WIN32
template <typename Path> template <typename Path>
@@ -95,15 +96,15 @@ template <typename Path>
#endif #endif
/** /**
* Appends a string to a file at path and returns the number of characters successfully written. * Appends a string to a file at path and returns the number of characters successfully written.
* If a file does not exist at path, it creates and opens a new empty file for appending. * If a file does not exist at path, it creates and opens a new empty file for appending.
* If the filesystem object at path exists and is not a regular file, this function returns 0. * If the filesystem object at path exists and is not a regular file, this function returns 0.
* *
* @param path Filesystem path * @param path Filesystem path
* @param type File type * @param type File type
* *
* @returns Number of characters successfully written. * @returns Number of characters successfully written.
*/ */
[[nodiscard]] size_t AppendStringToFile(const std::filesystem::path& path, FileType type, [[nodiscard]] size_t AppendStringToFile(const std::filesystem::path& path, FileType type,
std::string_view string); std::string_view string);
@@ -131,14 +132,14 @@ public:
FileShareFlag flag = FileShareFlag::ShareReadOnly); FileShareFlag flag = FileShareFlag::ShareReadOnly);
/** /**
* An IOFile is a lightweight wrapper on C Library file operations. * An IOFile is a lightweight wrapper on C Library file operations.
* Automatically closes an open file on the destruction of an IOFile object. * Automatically closes an open file on the destruction of an IOFile object.
* *
* @param path Filesystem path * @param path Filesystem path
* @param mode File access mode * @param mode File access mode
* @param type File type, default is BinaryFile. Use TextFile to open the file as a text file * @param type File type, default is BinaryFile. Use TextFile to open the file as a text file
* @param flag (Windows only) File-share access flag, default is ShareReadOnly * @param flag (Windows only) File-share access flag, default is ShareReadOnly
*/ */
explicit IOFile(const std::filesystem::path& path, FileAccessMode mode, explicit IOFile(const std::filesystem::path& path, FileAccessMode mode,
FileType type = FileType::BinaryFile, FileType type = FileType::BinaryFile,
FileShareFlag flag = FileShareFlag::ShareReadOnly); FileShareFlag flag = FileShareFlag::ShareReadOnly);
@@ -152,84 +153,70 @@ public:
IOFile& operator=(IOFile&& other) noexcept; IOFile& operator=(IOFile&& other) noexcept;
/** /**
* Gets the path of the file. * Gets the path of the file.
* *
* @returns The path of the file. * @returns The path of the file.
*/ */
[[nodiscard]] std::filesystem::path GetPath() const; [[nodiscard]] std::filesystem::path GetPath() const;
/** /**
* Gets the access mode of the file. * Gets the access mode of the file.
* *
* @returns The access mode of the file. * @returns The access mode of the file.
*/ */
[[nodiscard]] FileAccessMode GetAccessMode() const; [[nodiscard]] FileAccessMode GetAccessMode() const;
/** /**
* Gets the type of the file. * Gets the type of the file.
* *
* @returns The type of the file. * @returns The type of the file.
*/ */
[[nodiscard]] FileType GetType() const; [[nodiscard]] FileType GetType() const;
/** /**
* Opens a file at path with the specified file access mode. * Opens a file at path with the specified file access mode.
* This function behaves differently depending on the FileAccessMode. * This function behaves differently depending on the FileAccessMode.
* These behaviors are documented in each enum value of FileAccessMode. * These behaviors are documented in each enum value of FileAccessMode.
* *
* @param path Filesystem path * @param path Filesystem path
* @param mode File access mode * @param mode File access mode
* @param type File type, default is BinaryFile. Use TextFile to open the file as a text file * @param type File type, default is BinaryFile. Use TextFile to open the file as a text file
* @param flag (Windows only) File-share access flag, default is ShareReadOnly * @param flag (Windows only) File-share access flag, default is ShareReadOnly
*/ */
void Open(const std::filesystem::path& path, FileAccessMode mode, void Open(const std::filesystem::path& path, FileAccessMode mode,
FileType type = FileType::BinaryFile, FileType type = FileType::BinaryFile,
FileShareFlag flag = FileShareFlag::ShareReadOnly); FileShareFlag flag = FileShareFlag::ShareReadOnly);
// #ifdef _WIN32
// template <typename Path>
// void Open(const Path& path, FileAccessMode mode, FileType type = FileType::BinaryFile,
// FileShareFlag flag = FileShareFlag::ShareReadOnly) {
// using ValueType = typename Path::value_type;
// if constexpr (IsChar<ValueType>) {
// Open(ToU8String(path), mode, type, flag);
// } else {
// Open(std::filesystem::path{path}, mode, type, flag);
// }
// }
// #endif
/// Closes the file if it is opened. /// Closes the file if it is opened.
void Close(); void Close();
/** /**
* Checks whether the file is open. * Checks whether the file is open.
* Use this to check whether the calls to Open() or Close() succeeded. * Use this to check whether the calls to Open() or Close() succeeded.
* *
* @returns True if the file is open, false otherwise. * @returns True if the file is open, false otherwise.
*/ */
[[nodiscard]] bool IsOpen() const; [[nodiscard]] bool IsOpen() const;
/** /**
* Helper function which deduces the value type of a contiguous STL container used in ReadSpan. * Helper function which deduces the value type of a contiguous STL container used in ReadSpan.
* If T is not a contiguous container as defined by the concept IsContiguousContainer, this * If T is not a contiguous container as defined by the concept IsContiguousContainer, this
* calls ReadObject and T must be a trivially copyable object. * calls ReadObject and T must be a trivially copyable object.
* *
* See ReadSpan for more details if T is a contiguous container. * See ReadSpan for more details if T is a contiguous container.
* See ReadObject for more details if T is a trivially copyable object. * See ReadObject for more details if T is a trivially copyable object.
* *
* @tparam T Contiguous container or trivially copyable object * @tparam T Contiguous container or trivially copyable object
* *
* @param data Container of T::value_type data or reference to object * @param data Container of T::value_type data or reference to object
* *
* @returns Count of T::value_type data or objects successfully read. * @returns Count of T::value_type data or objects successfully read.
*/ */
template <typename T> template <typename T>
[[nodiscard]] size_t Read(T& data) const { [[nodiscard]] size_t Read(T& data) const {
if constexpr (IsContiguousContainer<T>) { if constexpr (IsContiguousContainer<T>) {
using ContiguousType = typename T::value_type; using ContiguousType = typename T::value_type;
static_assert(std::is_trivially_copyable_v<ContiguousType>, static_assert(std::is_trivially_copyable_v<ContiguousType>, "Data type must be trivially copyable.");
"Data type must be trivially copyable.");
return ReadSpan<ContiguousType>(data); return ReadSpan<ContiguousType>(data);
} else { } else {
return ReadObject(data) ? 1 : 0; return ReadObject(data) ? 1 : 0;
@@ -237,25 +224,24 @@ public:
} }
/** /**
* Helper function which deduces the value type of a contiguous STL container used in WriteSpan. * Helper function which deduces the value type of a contiguous STL container used in WriteSpan.
* If T is not a contiguous STL container as defined by the concept IsContiguousContainer, this * If T is not a contiguous STL container as defined by the concept IsContiguousContainer, this
* calls WriteObject and T must be a trivially copyable object. * calls WriteObject and T must be a trivially copyable object.
* *
* See WriteSpan for more details if T is a contiguous container. * See WriteSpan for more details if T is a contiguous container.
* See WriteObject for more details if T is a trivially copyable object. * See WriteObject for more details if T is a trivially copyable object.
* *
* @tparam T Contiguous container or trivially copyable object * @tparam T Contiguous container or trivially copyable object
* *
* @param data Container of T::value_type data or const reference to object * @param data Container of T::value_type data or const reference to object
* *
* @returns Count of T::value_type data or objects successfully written. * @returns Count of T::value_type data or objects successfully written.
*/ */
template <typename T> template <typename T>
[[nodiscard]] size_t Write(const T& data) const { [[nodiscard]] size_t Write(const T& data) const {
if constexpr (IsContiguousContainer<T>) { if constexpr (IsContiguousContainer<T>) {
using ContiguousType = typename T::value_type; using ContiguousType = typename T::value_type;
static_assert(std::is_trivially_copyable_v<ContiguousType>, static_assert(std::is_trivially_copyable_v<ContiguousType>, "Data type must be trivially copyable.");
"Data type must be trivially copyable.");
return WriteSpan<ContiguousType>(data); return WriteSpan<ContiguousType>(data);
} else { } else {
static_assert(std::is_trivially_copyable_v<T>, "Data type must be trivially copyable."); static_assert(std::is_trivially_copyable_v<T>, "Data type must be trivially copyable.");
@@ -264,197 +250,219 @@ public:
} }
/** /**
* Reads a span of T data from a file sequentially. * Reads a span of T data from a file sequentially.
* This function reads from the current position of the file pointer and * This function reads from the current position of the file pointer and
* advances it by the (count of T * sizeof(T)) bytes successfully read. * advances it by the (count of T * sizeof(T)) bytes successfully read.
* *
* Failures occur when: * Failures occur when:
* - The file is not open * - The file is not open
* - The opened file lacks read permissions * - The opened file lacks read permissions
* - Attempting to read beyond the end-of-file * - Attempting to read beyond the end-of-file
* *
* @tparam T Data type * @tparam T Data type
* *
* @param data Span of T data * @param data Span of T data
* *
* @returns Count of T data successfully read. * @returns Count of T data successfully read.
*/ */
template <typename T> template <typename T>
requires std::is_trivially_copyable_v<T> requires std::is_trivially_copyable_v<T>
[[nodiscard]] size_t ReadSpan(std::span<T> data) const { [[nodiscard]] size_t ReadSpan(std::span<T> data) const {
if (!IsOpen()) { if (IsMappedFile()) {
return 0; std::memcpy(data.data(), mmap_base + mmap_offset, sizeof(T) * data.size());
return data.size();
} }
return std::fread(data.data(), sizeof(T), data.size(), file); return IsOpen() ? std::fread(data.data(), sizeof(T), data.size(), file) : 0;
} }
/** /**
* Writes a span of T data to a file sequentially. * Writes a span of T data to a file sequentially.
* This function writes from the current position of the file pointer and * This function writes from the current position of the file pointer and
* advances it by the (count of T * sizeof(T)) bytes successfully written. * advances it by the (count of T * sizeof(T)) bytes successfully written.
* *
* Failures occur when: * Failures occur when:
* - The file is not open * - The file is not open
* - The opened file lacks write permissions * - The opened file lacks write permissions
* *
* @tparam T Data type * @tparam T Data type
* *
* @param data Span of T data * @param data Span of T data
* *
* @returns Count of T data successfully written. * @returns Count of T data successfully written.
*/ */
template <typename T> template <typename T>
[[nodiscard]] size_t WriteSpan(std::span<const T> data) const { [[nodiscard]] size_t WriteSpan(std::span<const T> data) const {
static_assert(std::is_trivially_copyable_v<T>, "Data type must be trivially copyable."); static_assert(std::is_trivially_copyable_v<T>, "Data type must be trivially copyable.");
if (IsMappedFile()) {
if (!IsOpen()) { std::memcpy(mmap_base + mmap_offset, data.data(), sizeof(T) * data.size());
return 0; return data.size();
} }
return IsOpen() ? std::fwrite(data.data(), sizeof(T), data.size(), file) : 0;
return std::fwrite(data.data(), sizeof(T), data.size(), file);
} }
/** /**
* Reads a T object from a file sequentially. * Reads a T object from a file sequentially.
* This function reads from the current position of the file pointer and * This function reads from the current position of the file pointer and
* advances it by the sizeof(T) bytes successfully read. * advances it by the sizeof(T) bytes successfully read.
* *
* Failures occur when: * Failures occur when:
* - The file is not open * - The file is not open
* - The opened file lacks read permissions * - The opened file lacks read permissions
* - Attempting to read beyond the end-of-file * - Attempting to read beyond the end-of-file
* *
* @tparam T Data type * @tparam T Data type
* *
* @param object Reference to object * @param object Reference to object
* *
* @returns True if the object is successfully read from the file, false otherwise. * @returns True if the object is successfully read from the file, false otherwise.
*/ */
template <typename T> template <typename T>
[[nodiscard]] bool ReadObject(T& object) const { [[nodiscard]] bool ReadObject(T& object) const {
static_assert(std::is_trivially_copyable_v<T>, "Data type must be trivially copyable."); static_assert(std::is_trivially_copyable_v<T>, "Data type must be trivially copyable.");
static_assert(!std::is_pointer_v<T>, "T must not be a pointer to an object."); static_assert(!std::is_pointer_v<T>, "T must not be a pointer to an object.");
if (IsMappedFile()) {
if (!IsOpen()) { std::memcpy(&object, mmap_base + mmap_offset, sizeof(T));
return false; #ifdef _WIN32
return bool(sizeof(T));
#else
return sizeof(T);
#endif
} }
return IsOpen() ? std::fread(&object, sizeof(T), 1, file) == 1 : false;
return std::fread(&object, sizeof(T), 1, file) == 1;
} }
/** /**
* Writes a T object to a file sequentially. * Writes a T object to a file sequentially.
* This function writes from the current position of the file pointer and * This function writes from the current position of the file pointer and
* advances it by the sizeof(T) bytes successfully written. * advances it by the sizeof(T) bytes successfully written.
* *
* Failures occur when: * Failures occur when:
* - The file is not open * - The file is not open
* - The opened file lacks write permissions * - The opened file lacks write permissions
* *
* @tparam T Data type * @tparam T Data type
* *
* @param object Const reference to object * @param object Const reference to object
* *
* @returns True if the object is successfully written to the file, false otherwise. * @returns True if the object is successfully written to the file, false otherwise.
*/ */
template <typename T> template <typename T>
[[nodiscard]] bool WriteObject(const T& object) const { [[nodiscard]] bool WriteObject(const T& object) const {
static_assert(std::is_trivially_copyable_v<T>, "Data type must be trivially copyable."); static_assert(std::is_trivially_copyable_v<T>, "Data type must be trivially copyable.");
static_assert(!std::is_pointer_v<T>, "T must not be a pointer to an object."); static_assert(!std::is_pointer_v<T>, "T must not be a pointer to an object.");
if (IsMappedFile()) {
if (!IsOpen()) { std::memcpy(mmap_base + mmap_offset, &object, sizeof(T));
return false; #ifdef _WIN32
return sizeof(T) != 0;
#else
return sizeof(T);
#endif
} }
return IsOpen() ? std::fwrite(&object, sizeof(T), 1, file) == 1 : false;
return std::fwrite(&object, sizeof(T), 1, file) == 1;
} }
/** /**
* Specialized function to read a string of a given length from a file sequentially. * Specialized function to read a string of a given length from a file sequentially.
* This function writes from the current position of the file pointer and * This function writes from the current position of the file pointer and
* advances it by the number of characters successfully read. * advances it by the number of characters successfully read.
* The size of the returned string may not match length if not all bytes are successfully read. * The size of the returned string may not match length if not all bytes are successfully read.
* *
* @param length Length of the string * @param length Length of the string
* *
* @returns A string read from the file. * @returns A string read from the file.
*/ */
[[nodiscard]] std::string ReadString(size_t length) const; [[nodiscard]] std::string ReadString(size_t length) const;
/** /**
* Specialized function to write a string to a file sequentially. * Specialized function to write a string to a file sequentially.
* This function writes from the current position of the file pointer and * This function writes from the current position of the file pointer and
* advances it by the number of characters successfully written. * advances it by the number of characters successfully written.
* *
* @param string Span of const char backed std::string or std::string_view * @param string Span of const char backed std::string or std::string_view
* *
* @returns Number of characters successfully written. * @returns Number of characters successfully written.
*/ */
[[nodiscard]] size_t WriteString(std::span<const char> string) const; [[nodiscard]] size_t WriteString(std::span<const char> string) const;
/** /**
* Attempts to flush any unwritten buffered data into the file. * Attempts to flush any unwritten buffered data into the file.
* *
* @returns True if the flush was successful, false otherwise. * @returns True if the flush was successful, false otherwise.
*/ */
bool Flush() const; bool Flush() const;
/** /**
* Attempts to commit the file into the disk. * Attempts to commit the file into the disk.
* Note that this is an expensive operation as this forces the operating system to write * Note that this is an expensive operation as this forces the operating system to write
* the contents of the file associated with the file descriptor into the disk. * the contents of the file associated with the file descriptor into the disk.
* *
* @returns True if the commit was successful, false otherwise. * @returns True if the commit was successful, false otherwise.
*/ */
bool Commit() const; bool Commit() const;
/** /**
* Resizes the file to a given size. * Resizes the file to a given size.
* If the file is resized to a smaller size, the remainder of the file is discarded. * If the file is resized to a smaller size, the remainder of the file is discarded.
* If the file is resized to a larger size, the new area appears as if zero-filled. * If the file is resized to a larger size, the new area appears as if zero-filled.
* *
* Failures occur when: * Failures occur when:
* - The file is not open * - The file is not open
* *
* @param size File size in bytes * @param size File size in bytes
* *
* @returns True if the file resize succeeded, false otherwise. * @returns True if the file resize succeeded, false otherwise.
*/ */
[[nodiscard]] bool SetSize(u64 size) const; [[nodiscard]] bool SetSize(u64 size) const;
/** /**
* Gets the size of the file. * Gets the size of the file.
* *
* Failures occur when: * Failures occur when:
* - The file is not open * - The file is not open
* *
* @returns The file size in bytes of the file. Returns 0 on failure. * @returns The file size in bytes of the file. Returns 0 on failure.
*/ */
[[nodiscard]] u64 GetSize() const; [[nodiscard]] u64 GetSize() const;
/** /**
* Moves the current position of the file pointer with the specified offset and seek origin. * Moves the current position of the file pointer with the specified offset and seek origin.
* *
* @param offset Offset from seek origin * @param offset Offset from seek origin
* @param origin Seek origin * @param origin Seek origin
* *
* @returns True if the file pointer has moved to the specified offset, false otherwise. * @returns True if the file pointer has moved to the specified offset, false otherwise.
*/ */
[[nodiscard]] bool Seek(s64 offset, SeekOrigin origin = SeekOrigin::SetOrigin) const; [[nodiscard]] bool Seek(s64 offset, SeekOrigin origin = SeekOrigin::SetOrigin) const;
/** /**
* Gets the current position of the file pointer. * Gets the current position of the file pointer.
* *
* @returns The current position of the file pointer. * @returns The current position of the file pointer.
*/ */
[[nodiscard]] s64 Tell() const; [[nodiscard]] s64 Tell() const;
private: #ifdef _WIN32
inline bool IsMappedFile() const noexcept { return mapping_handle != nullptr; }
#else // POSIX
inline bool IsMappedFile() const noexcept { return mmap_fd != -1; }
#endif
std::filesystem::path file_path; std::filesystem::path file_path;
FileAccessMode file_access_mode{}; FileAccessMode file_access_mode{};
FileType file_type{}; FileType file_type{};
std::FILE* file = nullptr; std::FILE* file = nullptr;
// Any decent system should have mmap() for files
// Systems with artifical mmap() limitations should simply change the logic within file.cpp
// and reduce the threshold for which the mmap() is set to
#ifdef _WIN32
void *mapping_handle = nullptr;
void *file_handle = nullptr;
#else // POSIX
int mmap_fd = -1;
#endif
u8* mmap_base = nullptr;
size_t mmap_size = 0;
mutable s64 mmap_offset = 0; // fuck you
}; };
} // namespace Common::FS } // namespace Common::FS
+1 -5
View File
@@ -1,13 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <iterator> #include <iterator>
#include <cstring>
#include "common/make_unique_for_overwrite.h" #include "common/make_unique_for_overwrite.h"
@@ -65,7 +61,7 @@ public:
void resize(size_type size) { void resize(size_type size) {
if (size > buffer_capacity) { if (size > buffer_capacity) {
auto new_buffer = Common::make_unique_for_overwrite<T[]>(size); auto new_buffer = Common::make_unique_for_overwrite<T[]>(size);
std::memcpy(new_buffer.get(), buffer.get(), buffer_capacity * sizeof(T)); std::move(buffer.get(), buffer.get() + buffer_capacity, new_buffer.get());
buffer = std::move(new_buffer); buffer = std::move(new_buffer);
buffer_capacity = size; buffer_capacity = size;
} }
-1
View File
@@ -10,7 +10,6 @@
#include <functional> #include <functional>
#include <span> #include <span>
#include <string> #include <string>
#include <type_traits>
#include "common/common_types.h" #include "common/common_types.h"
+2 -2
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@@ -6,13 +6,13 @@
#include <mutex> #include <mutex>
#include <utility> #include <utility>
#include <type_traits>
#include <boost/asio.hpp> #include <boost/asio.hpp>
#include <boost/version.hpp> #include <boost/version.hpp>
#if BOOST_VERSION > 108400 && (!defined(_WINDOWS) && !defined(__ANDROID__)) || defined(YUZU_BOOST_v1) #if BOOST_VERSION > 108400 && (!defined(_WINDOWS) && !defined(__ANDROID__)) || defined(YUZU_BOOST_v1)
#define USE_BOOST_v1 #define USE_BOOST_v1
#endif #endif
#ifdef USE_BOOST_v1 #ifdef USE_BOOST_v1
#include <boost/process/v1/async_pipe.hpp> #include <boost/process/v1/async_pipe.hpp>
#else #else
+1 -2
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -6,7 +6,6 @@
#pragma once #pragma once
#include <type_traits>
#include "common/common_funcs.h" #include "common/common_funcs.h"
namespace FileSys { namespace FileSys {
@@ -7,7 +7,6 @@
#pragma once #pragma once
#include <optional> #include <optional>
#include <type_traits>
#include "common/literals.h" #include "common/literals.h"
#include "core/file_sys/fssystem/fs_i_storage.h" #include "core/file_sys/fssystem/fs_i_storage.h"
@@ -4,7 +4,6 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <type_traits>
#include "core/file_sys/errors.h" #include "core/file_sys/errors.h"
#include "core/file_sys/fssystem/fssystem_bucket_tree.h" #include "core/file_sys/fssystem/fssystem_bucket_tree.h"
#include "core/file_sys/fssystem/fssystem_bucket_tree_utils.h" #include "core/file_sys/fssystem/fssystem_bucket_tree_utils.h"
@@ -1,13 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <mutex> #include <mutex>
#include <type_traits>
#include "common/alignment.h" #include "common/alignment.h"
#include "common/common_funcs.h" #include "common/common_funcs.h"
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -6,7 +6,6 @@
#pragma once #pragma once
#include <type_traits>
#include "core/file_sys/errors.h" #include "core/file_sys/errors.h"
#include "core/file_sys/fssystem/fssystem_bucket_tree.h" #include "core/file_sys/fssystem/fssystem_bucket_tree.h"
#include "core/file_sys/fssystem/fssystem_bucket_tree_utils.h" #include "core/file_sys/fssystem/fssystem_bucket_tree_utils.h"
@@ -6,8 +6,6 @@
#pragma once #pragma once
#include <type_traits>
#include <cstddef>
#include "common/literals.h" #include "common/literals.h"
#include "core/file_sys/errors.h" #include "core/file_sys/errors.h"
@@ -1,12 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <type_traits>
#include "common/alignment.h" #include "common/alignment.h"
#include "core/file_sys/fssystem/fs_i_storage.h" #include "core/file_sys/fssystem/fs_i_storage.h"
#include "core/file_sys/fssystem/fs_types.h" #include "core/file_sys/fssystem/fs_types.h"
@@ -6,9 +6,6 @@
#pragma once #pragma once
#include <type_traits>
#include <array>
#include <cstddef>
#include "core/file_sys/errors.h" #include "core/file_sys/errors.h"
#include "core/file_sys/fssystem/fs_i_storage.h" #include "core/file_sys/fssystem/fs_i_storage.h"
#include "core/file_sys/fssystem/fssystem_bucket_tree.h" #include "core/file_sys/fssystem/fssystem_bucket_tree.h"
@@ -1,15 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <optional> #include <optional>
#include <array>
#include <cstddef>
#include <type_traits>
#include "core/file_sys/fssystem/fs_i_storage.h" #include "core/file_sys/fssystem/fs_i_storage.h"
#include "core/file_sys/fssystem/fs_types.h" #include "core/file_sys/fssystem/fs_types.h"
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
@@ -6,8 +6,6 @@
#pragma once #pragma once
#include <type_traits>
#include <cstddef>
#include "core/file_sys/fssystem/fssystem_compression_common.h" #include "core/file_sys/fssystem/fssystem_compression_common.h"
#include "core/file_sys/fssystem/fssystem_nca_header.h" #include "core/file_sys/fssystem/fssystem_nca_header.h"
#include "core/file_sys/vfs/vfs.h" #include "core/file_sys/vfs/vfs.h"
@@ -1,14 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <type_traits>
#include <array>
#include <cstddef>
#include "common/common_funcs.h" #include "common/common_funcs.h"
#include "common/common_types.h" #include "common/common_types.h"
#include "common/literals.h" #include "common/literals.h"
-1
View File
@@ -7,7 +7,6 @@
#pragma once #pragma once
#include <memory> #include <memory>
#include <type_traits>
#include "common/common_funcs.h" #include "common/common_funcs.h"
#include "common/page_table.h" #include "common/page_table.h"
-1
View File
@@ -6,7 +6,6 @@
#pragma once #pragma once
#include <type_traits>
#include "common/assert.h" #include "common/assert.h"
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_funcs.h" #include "common/common_funcs.h"
-4
View File
@@ -1,13 +1,9 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
#pragma once #pragma once
#include <array> #include <array>
#include <type_traits>
#include <functional> #include <functional>
#include "common/common_funcs.h" #include "common/common_funcs.h"
+26 -8
View File
@@ -175,10 +175,19 @@ Result AlbumManager::LoadAlbumScreenShotImage(LoadAlbumScreenShotImageOutput& ou
return ResultIsNotMounted; return ResultIsNotMounted;
} }
out_image_output = {}; out_image_output = {
out_image_output.width = 1280; .width = 1280,
out_image_output.height = 720; .height = 720,
out_image_output.attribute.orientation = AlbumImageOrientation::None; .attribute =
{
.unknown_0{},
.orientation = AlbumImageOrientation::None,
.unknown_1{},
.unknown_2{},
.pad163{},
},
.pad179{},
};
std::filesystem::path path; std::filesystem::path path;
const auto result = GetFile(path, file_id); const auto result = GetFile(path, file_id);
@@ -202,10 +211,19 @@ Result AlbumManager::LoadAlbumScreenShotThumbnail(
return ResultIsNotMounted; return ResultIsNotMounted;
} }
out_image_output = {}; out_image_output = {
out_image_output.width = 320; .width = 320,
out_image_output.height = 180; .height = 180,
out_image_output.attribute.orientation = AlbumImageOrientation::None; .attribute =
{
.unknown_0{},
.orientation = AlbumImageOrientation::None,
.unknown_1{},
.unknown_2{},
.pad163{},
},
.pad179{},
};
std::filesystem::path path; std::filesystem::path path;
const auto result = GetFile(path, file_id); const auto result = GetFile(path, file_id);
+7 -2
View File
@@ -73,8 +73,13 @@ void IScreenShotApplicationService::CaptureAndSaveScreenshot(AlbumReportOption r
Layout::FramebufferLayout layout = Layout::FramebufferLayout layout =
Layout::DefaultFrameLayout(screenshot_width, screenshot_height); Layout::DefaultFrameLayout(screenshot_width, screenshot_height);
Capture::ScreenShotAttribute attribute{}; const Capture::ScreenShotAttribute attribute{
attribute.orientation = Capture::AlbumImageOrientation::None; .unknown_0{},
.orientation = Capture::AlbumImageOrientation::None,
.unknown_1{},
.unknown_2{},
.pad163{},
};
renderer.RequestScreenshot( renderer.RequestScreenshot(
image_data.data(), image_data.data(),
-4
View File
@@ -1,12 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <type_traits>
#include "common/common_funcs.h" #include "common/common_funcs.h"
#include "common/common_types.h" #include "common/common_types.h"
+1 -2
View File
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later // SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
@@ -6,7 +6,6 @@
#pragma once #pragma once
#include <type_traits>
#include <fmt/ranges.h> #include <fmt/ranges.h>
#include "common/common_funcs.h" #include "common/common_funcs.h"
-1
View File
@@ -8,7 +8,6 @@
#include <array> #include <array>
#include <chrono> #include <chrono>
#include <type_traits>
#include <fmt/ranges.h> #include <fmt/ranges.h>
#include "common/common_types.h" #include "common/common_types.h"
@@ -1,13 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <array> #include <array>
#include <type_traits>
#include "common/common_types.h" #include "common/common_types.h"
#include "core/hle/service/psc/time/common.h" #include "core/hle/service/psc/time/common.h"
@@ -7,7 +7,6 @@
#pragma once #pragma once
#include <array> #include <array>
#include <type_traits>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_funcs.h" #include "common/common_funcs.h"
-7
View File
@@ -1,15 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <cstddef>
#include <array>
#include <type_traits>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_funcs.h" #include "common/common_funcs.h"
#include "common/common_types.h" #include "common/common_types.h"
+51 -53
View File
@@ -6,6 +6,55 @@
add_library(shader_recompiler STATIC add_library(shader_recompiler STATIC
backend/bindings.h backend/bindings.h
backend/glasm/emit_glasm.cpp
backend/glasm/emit_glasm.h
backend/glasm/emit_glasm_barriers.cpp
backend/glasm/emit_glasm_bitwise_conversion.cpp
backend/glasm/emit_glasm_composite.cpp
backend/glasm/emit_glasm_context_get_set.cpp
backend/glasm/emit_glasm_control_flow.cpp
backend/glasm/emit_glasm_convert.cpp
backend/glasm/emit_glasm_floating_point.cpp
backend/glasm/emit_glasm_image.cpp
backend/glasm/emit_glasm_instructions.h
backend/glasm/emit_glasm_integer.cpp
backend/glasm/emit_glasm_logical.cpp
backend/glasm/emit_glasm_memory.cpp
backend/glasm/emit_glasm_not_implemented.cpp
backend/glasm/emit_glasm_select.cpp
backend/glasm/emit_glasm_shared_memory.cpp
backend/glasm/emit_glasm_special.cpp
backend/glasm/emit_glasm_undefined.cpp
backend/glasm/emit_glasm_warp.cpp
backend/glasm/glasm_emit_context.cpp
backend/glasm/glasm_emit_context.h
backend/glasm/reg_alloc.cpp
backend/glasm/reg_alloc.h
backend/glsl/emit_glsl.cpp
backend/glsl/emit_glsl.h
backend/glsl/emit_glsl_atomic.cpp
backend/glsl/emit_glsl_barriers.cpp
backend/glsl/emit_glsl_bitwise_conversion.cpp
backend/glsl/emit_glsl_composite.cpp
backend/glsl/emit_glsl_context_get_set.cpp
backend/glsl/emit_glsl_control_flow.cpp
backend/glsl/emit_glsl_convert.cpp
backend/glsl/emit_glsl_floating_point.cpp
backend/glsl/emit_glsl_image.cpp
backend/glsl/emit_glsl_instructions.h
backend/glsl/emit_glsl_integer.cpp
backend/glsl/emit_glsl_logical.cpp
backend/glsl/emit_glsl_memory.cpp
backend/glsl/emit_glsl_not_implemented.cpp
backend/glsl/emit_glsl_select.cpp
backend/glsl/emit_glsl_shared_memory.cpp
backend/glsl/emit_glsl_special.cpp
backend/glsl/emit_glsl_undefined.cpp
backend/glsl/emit_glsl_warp.cpp
backend/glsl/glsl_emit_context.cpp
backend/glsl/glsl_emit_context.h
backend/glsl/var_alloc.cpp
backend/glsl/var_alloc.h
backend/spirv/emit_spirv.cpp backend/spirv/emit_spirv.cpp
backend/spirv/emit_spirv.h backend/spirv/emit_spirv.h
backend/spirv/emit_spirv_atomic.cpp backend/spirv/emit_spirv_atomic.cpp
@@ -190,60 +239,9 @@ add_library(shader_recompiler STATIC
program_header.h program_header.h
runtime_info.h runtime_info.h
shader_info.h shader_info.h
varying_state.h) varying_state.h
if (ENABLE_OPENGL) )
target_sources(shader_recompiler PRIVATE
backend/glasm/emit_glasm.cpp
backend/glasm/emit_glasm.h
backend/glasm/emit_glasm_barriers.cpp
backend/glasm/emit_glasm_bitwise_conversion.cpp
backend/glasm/emit_glasm_composite.cpp
backend/glasm/emit_glasm_context_get_set.cpp
backend/glasm/emit_glasm_control_flow.cpp
backend/glasm/emit_glasm_convert.cpp
backend/glasm/emit_glasm_floating_point.cpp
backend/glasm/emit_glasm_image.cpp
backend/glasm/emit_glasm_instructions.h
backend/glasm/emit_glasm_integer.cpp
backend/glasm/emit_glasm_logical.cpp
backend/glasm/emit_glasm_memory.cpp
backend/glasm/emit_glasm_not_implemented.cpp
backend/glasm/emit_glasm_select.cpp
backend/glasm/emit_glasm_shared_memory.cpp
backend/glasm/emit_glasm_special.cpp
backend/glasm/emit_glasm_undefined.cpp
backend/glasm/emit_glasm_warp.cpp
backend/glasm/glasm_emit_context.cpp
backend/glasm/glasm_emit_context.h
backend/glasm/reg_alloc.cpp
backend/glasm/reg_alloc.h
backend/glsl/emit_glsl.cpp
backend/glsl/emit_glsl.h
backend/glsl/emit_glsl_atomic.cpp
backend/glsl/emit_glsl_barriers.cpp
backend/glsl/emit_glsl_bitwise_conversion.cpp
backend/glsl/emit_glsl_composite.cpp
backend/glsl/emit_glsl_context_get_set.cpp
backend/glsl/emit_glsl_control_flow.cpp
backend/glsl/emit_glsl_convert.cpp
backend/glsl/emit_glsl_floating_point.cpp
backend/glsl/emit_glsl_image.cpp
backend/glsl/emit_glsl_instructions.h
backend/glsl/emit_glsl_integer.cpp
backend/glsl/emit_glsl_logical.cpp
backend/glsl/emit_glsl_memory.cpp
backend/glsl/emit_glsl_not_implemented.cpp
backend/glsl/emit_glsl_select.cpp
backend/glsl/emit_glsl_shared_memory.cpp
backend/glsl/emit_glsl_special.cpp
backend/glsl/emit_glsl_undefined.cpp
backend/glsl/emit_glsl_warp.cpp
backend/glsl/glsl_emit_context.cpp
backend/glsl/glsl_emit_context.h
backend/glsl/var_alloc.cpp
backend/glsl/var_alloc.h)
endif()
target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit::sirit) target_link_libraries(shader_recompiler PUBLIC common fmt::fmt sirit::sirit)
@@ -553,6 +553,17 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateIn
} }
} }
template <typename Descriptors, typename Descriptor, typename Func>
static u32 Add(Descriptors& descriptors, const Descriptor& desc, Func&& pred) {
// TODO: Handle arrays
const auto it{std::ranges::find_if(descriptors, pred)};
if (it != descriptors.end()) {
return static_cast<u32>(std::distance(descriptors.begin(), it));
}
descriptors.push_back(desc);
return static_cast<u32>(descriptors.size()) - 1;
}
void JoinStorageInfo(Info& base, Info& source) { void JoinStorageInfo(Info& base, Info& source) {
auto& descriptors = base.storage_buffers_descriptors; auto& descriptors = base.storage_buffers_descriptors;
for (auto& desc : source.storage_buffers_descriptors) { for (auto& desc : source.storage_buffers_descriptors) {
-1
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@@ -8,7 +8,6 @@
#include <array> #include <array>
#include <vector> #include <vector>
#include <type_traits>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_funcs.h" #include "common/common_funcs.h"
-7
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@@ -1,15 +1,8 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#pragma once #pragma once
#include <array>
#include <cstddef>
#include <type_traits>
#include "common/bit_field.h" #include "common/bit_field.h"
#include "common/common_funcs.h" #include "common/common_funcs.h"
#include "common/common_types.h" #include "common/common_types.h"
-1
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@@ -7,7 +7,6 @@
#pragma once #pragma once
#include <memory> #include <memory>
#include <type_traits>
#include "common/common_types.h" #include "common/common_types.h"
#include "common/scratch_buffer.h" #include "common/scratch_buffer.h"
+33 -55
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@@ -5,7 +5,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm> #include <algorithm>
#include <array>
#include "video_core/renderer_vulkan/vk_texture_cache.h" #include "video_core/renderer_vulkan/vk_texture_cache.h"
@@ -159,18 +158,15 @@ VkPipelineInputAssemblyStateCreateInfo GetPipelineInputAssemblyStateCreateInfo(c
.primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE, .primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
}; };
} }
VkPipelineViewportStateCreateInfo GetPipelineViewportStateCreateInfo(const Device& device) { constexpr VkPipelineViewportStateCreateInfo PIPELINE_VIEWPORT_STATE_CREATE_INFO{
const u32 viewport_count = device.GetViewportCount(); .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
return VkPipelineViewportStateCreateInfo{ .pNext = nullptr,
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .flags = 0,
.pNext = nullptr, .viewportCount = 1,
.flags = 0, .pViewports = nullptr,
.viewportCount = viewport_count, .scissorCount = 1,
.pViewports = nullptr, .pScissors = nullptr,
.scissorCount = viewport_count, };
.pScissors = nullptr,
};
}
constexpr VkPipelineRasterizationStateCreateInfo PIPELINE_RASTERIZATION_STATE_CREATE_INFO{ constexpr VkPipelineRasterizationStateCreateInfo PIPELINE_RASTERIZATION_STATE_CREATE_INFO{
.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
@@ -403,7 +399,7 @@ void UpdateTwoTexturesDescriptorSet(const Device& device, VkDescriptorSet descri
device.GetLogical().UpdateDescriptorSets(write_descriptor_sets, nullptr); device.GetLogical().UpdateDescriptorSets(write_descriptor_sets, nullptr);
} }
void BindBlitState(const Device& device, vk::CommandBuffer cmdbuf, const Region2D& dst_region) { void BindBlitState(vk::CommandBuffer cmdbuf, const Region2D& dst_region) {
const VkOffset2D offset{ const VkOffset2D offset{
.x = (std::min)(dst_region.start.x, dst_region.end.x), .x = (std::min)(dst_region.start.x, dst_region.end.x),
.y = (std::min)(dst_region.start.y, dst_region.end.y), .y = (std::min)(dst_region.start.y, dst_region.end.y),
@@ -425,17 +421,13 @@ void BindBlitState(const Device& device, vk::CommandBuffer cmdbuf, const Region2
.offset = offset, .offset = offset,
.extent = extent, .extent = extent,
}; };
const u32 viewport_count = device.GetViewportCount(); cmdbuf.SetViewport(0, viewport);
const std::array<VkViewport, 2> viewports{viewport, viewport}; cmdbuf.SetScissor(0, scissor);
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
} }
void BindBlitState(const Device& device, vk::CommandBuffer cmdbuf, VkPipelineLayout layout, void BindBlitState(vk::CommandBuffer cmdbuf, VkPipelineLayout layout, const Region2D& dst_region,
const Region2D& dst_region, const Region2D& src_region, const Region2D& src_region, const Extent3D& src_size = {1, 1, 1}) {
const Extent3D& src_size = {1, 1, 1}) { BindBlitState(cmdbuf, dst_region);
BindBlitState(device, cmdbuf, dst_region);
const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) / const float scale_x = static_cast<float>(src_region.end.x - src_region.start.x) /
static_cast<float>(src_size.width); static_cast<float>(src_size.width);
const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) / const float scale_y = static_cast<float>(src_region.end.y - src_region.start.y) /
@@ -704,7 +696,7 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr); nullptr);
BindBlitState(device, cmdbuf, layout, dst_region, src_region, src_size); BindBlitState(cmdbuf, layout, dst_region, src_region, src_size);
cmdbuf.Draw(3, 1, 0, 0); cmdbuf.Draw(3, 1, 0, 0);
cmdbuf.EndRenderPass(); cmdbuf.EndRenderPass();
}); });
@@ -736,7 +728,7 @@ void BlitImageHelper::BlitImpl(const Framebuffer* dst_framebuffer,
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr); nullptr);
BindBlitState(device, cmdbuf, layout, dst_region, src_region); BindBlitState(cmdbuf, layout, dst_region, src_region);
cmdbuf.Draw(3, 1, 0, 0); cmdbuf.Draw(3, 1, 0, 0);
}); });
scheduler.InvalidateState(); scheduler.InvalidateState();
@@ -893,13 +885,13 @@ void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_ma
const VkPipelineLayout layout = *clear_color_pipeline_layout; const VkPipelineLayout layout = *clear_color_pipeline_layout;
scheduler.RequestRenderpass(dst_framebuffer); scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record( scheduler.Record(
[pipeline, layout, color_mask, clear_color, dst_region, this](vk::CommandBuffer cmdbuf) { [pipeline, layout, color_mask, clear_color, dst_region](vk::CommandBuffer cmdbuf) {
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
const std::array blend_color = { const std::array blend_color = {
(color_mask & 0x1) ? 1.0f : 0.0f, (color_mask & 0x2) ? 1.0f : 0.0f, (color_mask & 0x1) ? 1.0f : 0.0f, (color_mask & 0x2) ? 1.0f : 0.0f,
(color_mask & 0x4) ? 1.0f : 0.0f, (color_mask & 0x8) ? 1.0f : 0.0f}; (color_mask & 0x4) ? 1.0f : 0.0f, (color_mask & 0x8) ? 1.0f : 0.0f};
cmdbuf.SetBlendConstants(blend_color.data()); cmdbuf.SetBlendConstants(blend_color.data());
BindBlitState(device, cmdbuf, dst_region); BindBlitState(cmdbuf, dst_region);
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_color); cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_color);
cmdbuf.Draw(3, 1, 0, 0); cmdbuf.Draw(3, 1, 0, 0);
}); });
@@ -919,11 +911,11 @@ void BlitImageHelper::ClearDepthStencil(const Framebuffer* dst_framebuffer, bool
const VkPipeline pipeline = FindOrEmplaceClearStencilPipeline(key); const VkPipeline pipeline = FindOrEmplaceClearStencilPipeline(key);
const VkPipelineLayout layout = *clear_color_pipeline_layout; const VkPipelineLayout layout = *clear_color_pipeline_layout;
scheduler.RequestRenderpass(dst_framebuffer); scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([pipeline, layout, clear_depth, dst_region, this](vk::CommandBuffer cmdbuf) { scheduler.Record([pipeline, layout, clear_depth, dst_region](vk::CommandBuffer cmdbuf) {
constexpr std::array blend_constants{0.0f, 0.0f, 0.0f, 0.0f}; constexpr std::array blend_constants{0.0f, 0.0f, 0.0f, 0.0f};
cmdbuf.SetBlendConstants(blend_constants.data()); cmdbuf.SetBlendConstants(blend_constants.data());
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
BindBlitState(device, cmdbuf, dst_region); BindBlitState(cmdbuf, dst_region);
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_depth); cmdbuf.PushConstants(layout, VK_SHADER_STAGE_FRAGMENT_BIT, clear_depth);
cmdbuf.Draw(3, 1, 0, 0); cmdbuf.Draw(3, 1, 0, 0);
}); });
@@ -1184,11 +1176,8 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr); nullptr);
const u32 viewport_count = device.GetViewportCount(); cmdbuf.SetViewport(0, viewport);
const std::array<VkViewport, 2> viewports{viewport, viewport}; cmdbuf.SetScissor(0, scissor);
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants); cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
cmdbuf.Draw(3, 1, 0, 0); cmdbuf.Draw(3, 1, 0, 0);
}); });
@@ -1233,11 +1222,8 @@ void BlitImageHelper::ConvertDepthStencil(VkPipeline pipeline, const Framebuffer
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
nullptr); nullptr);
const u32 viewport_count = device.GetViewportCount(); cmdbuf.SetViewport(0, viewport);
const std::array<VkViewport, 2> viewports{viewport, viewport}; cmdbuf.SetScissor(0, scissor);
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants); cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT, push_constants);
cmdbuf.Draw(3, 1, 0, 0); cmdbuf.Draw(3, 1, 0, 0);
}); });
@@ -1275,7 +1261,6 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f}, .blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
}; };
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
blit_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({ blit_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
@@ -1285,7 +1270,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKe
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci, .pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr, .pTessellationState = nullptr,
.pViewportState = &viewport_ci, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = nullptr, .pDepthStencilState = nullptr,
@@ -1308,7 +1293,6 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
blit_depth_stencil_keys.push_back(key); blit_depth_stencil_keys.push_back(key);
const std::array stages = MakeStages(*full_screen_vert, *blit_depth_stencil_frag); const std::array stages = MakeStages(*full_screen_vert, *blit_depth_stencil_frag);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
blit_depth_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({ blit_depth_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
@@ -1318,7 +1302,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePip
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci, .pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr, .pTessellationState = nullptr,
.pViewportState = &viewport_ci, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, .pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
@@ -1362,7 +1346,6 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel
.blendConstants = {0.0f, 0.0f, 0.0f, 0.0f}, .blendConstants = {0.0f, 0.0f, 0.0f, 0.0f},
}; };
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
clear_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({ clear_color_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
@@ -1372,7 +1355,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearColorPipeline(const BlitImagePipel
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci, .pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr, .pTessellationState = nullptr,
.pViewportState = &viewport_ci, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO, .pDepthStencilState = &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO,
@@ -1419,7 +1402,6 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
.maxDepthBounds = 0.0f, .maxDepthBounds = 0.0f,
}; };
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
clear_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({ clear_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
@@ -1429,7 +1411,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceClearStencilPipeline(
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci, .pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr, .pTessellationState = nullptr,
.pViewportState = &viewport_ci, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &depth_stencil_ci, .pDepthStencilState = &depth_stencil_ci,
@@ -1544,7 +1526,6 @@ VkPipeline BlitImageHelper::FindOrEmplaceBlitDepthPipeline(VkRenderPass renderpa
blit_depth_keys.push_back(renderpass); blit_depth_keys.push_back(renderpass);
const std::array stages = MakeStages(*full_screen_vert, *blit_depth_frag); const std::array stages = MakeStages(*full_screen_vert, *blit_depth_frag);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
blit_depth_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({ blit_depth_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
@@ -1554,7 +1535,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceBlitDepthPipeline(VkRenderPass renderpa
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci, .pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr, .pTessellationState = nullptr,
.pViewportState = &viewport_ci, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = &PIPELINE_DEPTH_ONLY_STATE_CREATE_INFO, .pDepthStencilState = &PIPELINE_DEPTH_ONLY_STATE_CREATE_INFO,
@@ -1582,7 +1563,6 @@ VkPipeline BlitImageHelper::FindOrEmplaceResolveDepthStencilPipeline(VkRenderPas
MakeStages(*full_screen_vert, MakeStages(*full_screen_vert,
resolve_stencil ? *blit_depth_stencil_msaa_frag : *blit_depth_msaa_frag); resolve_stencil ? *blit_depth_stencil_msaa_frag : *blit_depth_msaa_frag);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({ pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
@@ -1592,7 +1572,7 @@ VkPipeline BlitImageHelper::FindOrEmplaceResolveDepthStencilPipeline(VkRenderPas
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci, .pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr, .pTessellationState = nullptr,
.pViewportState = &viewport_ci, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = resolve_stencil ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO .pDepthStencilState = resolve_stencil ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO
@@ -1816,7 +1796,6 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
} }
const std::array stages = MakeStages(*full_screen_vert, *module); const std::array stages = MakeStages(*full_screen_vert, *module);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{ pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
@@ -1826,7 +1805,7 @@ void BlitImageHelper::ConvertPipelineEx(vk::Pipeline& pipeline, VkRenderPass ren
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci, .pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr, .pTessellationState = nullptr,
.pViewportState = &viewport_ci, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr, .pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
@@ -1860,7 +1839,6 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende
is_target_depth ? *convert_float_to_depth_frag : *convert_depth_to_float_frag; is_target_depth ? *convert_float_to_depth_frag : *convert_depth_to_float_frag;
const std::array stages = MakeStages(*full_screen_vert, frag_shader); const std::array stages = MakeStages(*full_screen_vert, frag_shader);
const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device); const VkPipelineInputAssemblyStateCreateInfo input_assembly_ci = GetPipelineInputAssemblyStateCreateInfo(device);
const VkPipelineViewportStateCreateInfo viewport_ci = GetPipelineViewportStateCreateInfo(device);
pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{ pipeline = device.GetLogical().CreateGraphicsPipeline(VkGraphicsPipelineCreateInfo{
.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
@@ -1870,7 +1848,7 @@ void BlitImageHelper::ConvertPipeline(vk::Pipeline& pipeline, VkRenderPass rende
.pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO, .pVertexInputState = &PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO,
.pInputAssemblyState = &input_assembly_ci, .pInputAssemblyState = &input_assembly_ci,
.pTessellationState = nullptr, .pTessellationState = nullptr,
.pViewportState = &viewport_ci, .pViewportState = &PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO, .pRasterizationState = &PIPELINE_RASTERIZATION_STATE_CREATE_INFO,
.pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO, .pMultisampleState = &PIPELINE_MULTISAMPLE_STATE_CREATE_INFO,
.pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr, .pDepthStencilState = is_target_depth ? &PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO : nullptr,
@@ -183,10 +183,10 @@ VkImageView FSR::Draw(const Device& device, Scheduler& scheduler, size_t image_i
UpdateDescriptorSets(device, source_image_view, image_index); UpdateDescriptorSets(device, source_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext(); scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) { scheduler.Record([=](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL); TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL); TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(device, cmdbuf, renderpass, easu_framebuffer, extent); BeginRenderPass(cmdbuf, renderpass, easu_framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, easu_pipeline); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, easu_pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
easu_descriptor_set, {}); easu_descriptor_set, {});
@@ -196,7 +196,7 @@ VkImageView FSR::Draw(const Device& device, Scheduler& scheduler, size_t image_i
TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL); TransitionImageLayout(cmdbuf, easu_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL); TransitionImageLayout(cmdbuf, rcas_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(device, cmdbuf, renderpass, rcas_framebuffer, extent); BeginRenderPass(cmdbuf, renderpass, rcas_framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, rcas_pipeline); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, rcas_pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0,
rcas_descriptor_set, {}); rcas_descriptor_set, {});
@@ -129,10 +129,10 @@ void FXAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
UpdateDescriptorSets(device, *inout_image_view, image_index); UpdateDescriptorSets(device, *inout_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext(); scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) { scheduler.Record([=](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL); TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL); TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(device, cmdbuf, renderpass, framebuffer, extent); BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {}); cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
cmdbuf.Draw(3, 1, 0, 0); cmdbuf.Draw(3, 1, 0, 0);
@@ -129,10 +129,10 @@ VkImageView SGSR::Draw(const Device& device, Scheduler& scheduler, size_t image_
UpdateDescriptorSets(device, source_image_view, image_index); UpdateDescriptorSets(device, source_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext(); scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) { scheduler.Record([=](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL); TransitionImageLayout(cmdbuf, source_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL); TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(device, cmdbuf, renderpass, framebuffer, extent); BeginRenderPass(cmdbuf, renderpass, framebuffer, extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {}); cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set, {});
cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, viewport_con); cmdbuf.PushConstants(layout, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, viewport_con);
@@ -237,10 +237,10 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
UpdateDescriptorSets(device, *inout_image_view, image_index); UpdateDescriptorSets(device, *inout_image_view, image_index);
scheduler.RequestOutsideRenderPassOperationContext(); scheduler.RequestOutsideRenderPassOperationContext();
scheduler.Record([=, this, &device](vk::CommandBuffer cmdbuf) { scheduler.Record([=, this](vk::CommandBuffer cmdbuf) {
TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL); TransitionImageLayout(cmdbuf, input_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL); TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(device, cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer, BeginRenderPass(cmdbuf, *m_renderpasses[EdgeDetection], edge_detection_framebuffer,
m_extent); m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[EdgeDetection]);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
@@ -251,7 +251,7 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL); TransitionImageLayout(cmdbuf, edges_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL); TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(device, cmdbuf, *m_renderpasses[BlendingWeightCalculation], BeginRenderPass(cmdbuf, *m_renderpasses[BlendingWeightCalculation],
blending_weight_calculation_framebuffer, m_extent); blending_weight_calculation_framebuffer, m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS,
*m_pipelines[BlendingWeightCalculation]); *m_pipelines[BlendingWeightCalculation]);
@@ -263,7 +263,7 @@ void SMAA::Draw(const Device& device, Scheduler& scheduler, size_t image_index,
TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL); TransitionImageLayout(cmdbuf, blend_image, VK_IMAGE_LAYOUT_GENERAL);
TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL); TransitionImageLayout(cmdbuf, output_image, VK_IMAGE_LAYOUT_GENERAL);
BeginRenderPass(device, cmdbuf, *m_renderpasses[NeighborhoodBlending], BeginRenderPass(cmdbuf, *m_renderpasses[NeighborhoodBlending],
neighborhood_blending_framebuffer, m_extent); neighborhood_blending_framebuffer, m_extent);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]); cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipelines[NeighborhoodBlending]);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS,
@@ -5,7 +5,6 @@
// SPDX-License-Identifier: GPL-2.0-or-later // SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h" #include "common/assert.h"
#include <array>
#include <ranges> #include <ranges>
#include <vulkan/vulkan_core.h> #include <vulkan/vulkan_core.h>
#include "video_core/renderer_vulkan/present/util.h" #include "video_core/renderer_vulkan/present/util.h"
@@ -439,14 +438,14 @@ static vk::Pipeline CreateWrappedPipelineImpl(
.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP, .topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP,
.primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE, .primitiveRestartEnable = device.IsMoltenVK() ? VK_TRUE : VK_FALSE,
}; };
const u32 viewport_count = device.GetViewportCount();
const VkPipelineViewportStateCreateInfo viewport_state_ci{ constexpr VkPipelineViewportStateCreateInfo viewport_state_ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO, .sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO,
.pNext = nullptr, .pNext = nullptr,
.flags = 0, .flags = 0,
.viewportCount = viewport_count, .viewportCount = 1,
.pViewports = nullptr, .pViewports = nullptr,
.scissorCount = viewport_count, .scissorCount = 1,
.pScissors = nullptr, .pScissors = nullptr,
}; };
@@ -700,8 +699,8 @@ void ClearColorImage(vk::CommandBuffer& cmdbuf, VkImage image) {
cmdbuf.ClearColorImage(image, VK_IMAGE_LAYOUT_GENERAL, {}, subresources); cmdbuf.ClearColorImage(image, VK_IMAGE_LAYOUT_GENERAL, {}, subresources);
} }
void BeginRenderPass(const Device& device, vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
VkFramebuffer framebuffer, VkExtent2D extent) { VkExtent2D extent) {
const VkRenderPassBeginInfo renderpass_bi{ const VkRenderPassBeginInfo renderpass_bi{
.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO, .sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
.pNext = nullptr, .pNext = nullptr,
@@ -728,11 +727,8 @@ void BeginRenderPass(const Device& device, vk::CommandBuffer& cmdbuf, VkRenderPa
.offset = {0, 0}, .offset = {0, 0},
.extent = extent, .extent = extent,
}; };
const u32 viewport_count = device.GetViewportCount(); cmdbuf.SetViewport(0, viewport);
const std::array<VkViewport, 2> viewports{viewport, viewport}; cmdbuf.SetScissor(0, scissor);
const std::array<VkRect2D, 2> scissors{scissor, scissor};
cmdbuf.SetViewport(0, vk::Span<VkViewport>(viewports.data(), viewport_count));
cmdbuf.SetScissor(0, vk::Span<VkRect2D>(scissors.data(), viewport_count));
} }
} // namespace Vulkan } // namespace Vulkan
@@ -65,7 +65,7 @@ vk::Sampler CreateBilinearSampler(const Device& device);
vk::Sampler CreateNearestNeighborSampler(const Device& device); vk::Sampler CreateNearestNeighborSampler(const Device& device);
vk::Sampler CreateCubicSampler(const Device& device, VkCubicFilterWeightsQCOM qcom_weights); vk::Sampler CreateCubicSampler(const Device& device, VkCubicFilterWeightsQCOM qcom_weights);
void BeginRenderPass(const Device& device, vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, void BeginRenderPass(vk::CommandBuffer& cmdbuf, VkRenderPass render_pass, VkFramebuffer framebuffer,
VkFramebuffer framebuffer, VkExtent2D extent); VkExtent2D extent);
} // namespace Vulkan } // namespace Vulkan
@@ -69,7 +69,7 @@ void WindowAdaptPass::Draw(const Device& device, RasterizerVulkan& rasterizer, S
layer_it++; layer_it++;
} }
scheduler.Record([=, &device](vk::CommandBuffer cmdbuf) { scheduler.Record([=](vk::CommandBuffer cmdbuf) {
const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f; const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f; const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f; const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
@@ -91,7 +91,7 @@ void WindowAdaptPass::Draw(const Device& device, RasterizerVulkan& rasterizer, S
.layerCount = 1, .layerCount = 1,
}; };
BeginRenderPass(device, cmdbuf, renderpass, host_framebuffer, render_area); BeginRenderPass(cmdbuf, renderpass, host_framebuffer, render_area);
cmdbuf.ClearAttachments({clear_attachment}, {clear_rect}); cmdbuf.ClearAttachments({clear_attachment}, {clear_rect});
for (size_t i = 0; i < layer_count; i++) { for (size_t i = 0; i < layer_count; i++) {
@@ -338,7 +338,7 @@ void PresentManager::PresentThread(std::stop_token token) {
// By exchanging the lock ownership we take the swapchain lock // By exchanging the lock ownership we take the swapchain lock
// before the queue lock goes out of scope. This way the swapchain // before the queue lock goes out of scope. This way the swapchain
// lock in WaitPresent is guaranteed to occur after here. // lock in WaitPresent is guaranteed to occur after here.
void(std::exchange(lock, std::unique_lock{swapchain_mutex})); std::exchange(lock, std::unique_lock{swapchain_mutex});
CopyToSwapchain(frame); CopyToSwapchain(frame);
// Free the frame for reuse // Free the frame for reuse
@@ -300,7 +300,7 @@ void Scheduler::WorkerThread(std::stop_token stop_token) {
// Exchange lock ownership so that we take the execution lock before // Exchange lock ownership so that we take the execution lock before
// the queue lock goes out of scope. This allows us to force execution // the queue lock goes out of scope. This allows us to force execution
// to complete in the next step. // to complete in the next step.
void(std::exchange(lk, std::unique_lock{execution_mutex})); std::exchange(lk, std::unique_lock{execution_mutex});
// Perform the work, tracking whether the chunk was a submission // Perform the work, tracking whether the chunk was a submission
// before executing. // before executing.
@@ -469,7 +469,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
const bool is_mvk = driver_id == VK_DRIVER_ID_MOLTENVK; const bool is_mvk = driver_id == VK_DRIVER_ID_MOLTENVK;
const bool is_qualcomm = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY; const bool is_qualcomm = driver_id == VK_DRIVER_ID_QUALCOMM_PROPRIETARY;
const bool is_turnip = driver_id == VK_DRIVER_ID_MESA_TURNIP; const bool is_turnip = driver_id == VK_DRIVER_ID_MESA_TURNIP;
const bool is_arm = driver_id == VK_DRIVER_ID_ARM_PROPRIETARY;
if (!is_suitable) if (!is_suitable)
LOG_WARNING(Render_Vulkan, "Unsuitable driver - continuing anyways"); LOG_WARNING(Render_Vulkan, "Unsuitable driver - continuing anyways");
@@ -662,11 +661,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
properties.properties.limits.maxVertexInputBindings = 32; properties.properties.limits.maxVertexInputBindings = 32;
} }
if (is_arm && SupportsMultiViewport()) {
LOG_WARNING(Render_Vulkan, "ARM driver requires setting multiple viewports on command buffer reuse");
requires_setting_multi_viewports_on_cmdbuf_reuse = true;
}
const auto dyna_state = Settings::values.dyna_state.GetValue(); const auto dyna_state = Settings::values.dyna_state.GetValue();
switch (dyna_state) { switch (dyna_state) {
case Settings::ExtendedDynamicState::Disabled: case Settings::ExtendedDynamicState::Disabled:
@@ -1000,10 +1000,6 @@ FN_MAX_LIMIT_LIST
return features2.features.multiViewport; return features2.features.multiViewport;
} }
u32 GetViewportCount() const noexcept {
return requires_setting_multi_viewports_on_cmdbuf_reuse ? 2U : 1U;
}
/// Returns true if the device supports VK_KHR_maintenance1. /// Returns true if the device supports VK_KHR_maintenance1.
bool IsKhrMaintenance1Supported() const { bool IsKhrMaintenance1Supported() const {
return extensions.maintenance1; return extensions.maintenance1;
@@ -1224,7 +1220,6 @@ private:
bool has_radeon_gpu_profiler{}; ///< Has Radeon GPU Profiler attached. bool has_radeon_gpu_profiler{}; ///< Has Radeon GPU Profiler attached.
bool supports_d24_depth{}; ///< Supports D24 depth buffers. bool supports_d24_depth{}; ///< Supports D24 depth buffers.
bool must_emulate_scaled_formats{}; ///< Requires scaled vertex format emulation bool must_emulate_scaled_formats{}; ///< Requires scaled vertex format emulation
bool requires_setting_multi_viewports_on_cmdbuf_reuse{}; ///< ARM workaround to always set 2+ viewports.
bool dynamic_state3_blending{}; ///< Has blending features of dynamic_state3. bool dynamic_state3_blending{}; ///< Has blending features of dynamic_state3.
bool dynamic_state3_enables{}; ///< Has at least one enable feature of dynamic_state3. bool dynamic_state3_enables{}; ///< Has at least one enable feature of dynamic_state3.
bool dynamic_state3_depth_clamp_enable{}; bool dynamic_state3_depth_clamp_enable{};
@@ -26,329 +26,350 @@
#include "common/settings.h" #include "common/settings.h"
namespace Vulkan { namespace Vulkan {
namespace { namespace {
// Helpers translating MemoryUsage to flags/usage // Helpers translating MemoryUsage to flags/usage
[[maybe_unused]] VkMemoryPropertyFlags MemoryUsagePropertyFlags(MemoryUsage usage) { [[maybe_unused]] VkMemoryPropertyFlags MemoryUsagePropertyFlags(MemoryUsage usage) {
switch (usage) { switch (usage) {
case MemoryUsage::DeviceLocal: case MemoryUsage::DeviceLocal:
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT; return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
case MemoryUsage::Upload: case MemoryUsage::Upload:
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
case MemoryUsage::Download: case MemoryUsage::Download:
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT |
VK_MEMORY_PROPERTY_HOST_CACHED_BIT; VK_MEMORY_PROPERTY_HOST_CACHED_BIT;
case MemoryUsage::Stream: case MemoryUsage::Stream:
return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | return VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
}
ASSERT_MSG(false, "Invalid memory usage={}", usage);
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
} }
ASSERT_MSG(false, "Invalid memory usage={}", usage);
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
}
[[nodiscard]] VkMemoryPropertyFlags MemoryUsagePreferredVmaFlags(MemoryUsage usage) { [[nodiscard]] VkMemoryPropertyFlags MemoryUsagePreferredVmaFlags(MemoryUsage usage) {
if (usage == MemoryUsage::Download) { if (usage == MemoryUsage::Download) {
return VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT; return VK_MEMORY_PROPERTY_HOST_CACHED_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
}
return usage != MemoryUsage::DeviceLocal ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
: VkMemoryPropertyFlagBits{};
} }
return usage != MemoryUsage::DeviceLocal ? VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
: VkMemoryPropertyFlagBits{};
}
[[nodiscard]] VmaAllocationCreateFlags MemoryUsageVmaFlags(MemoryUsage usage) { [[nodiscard]] VmaAllocationCreateFlags MemoryUsageVmaFlags(MemoryUsage usage) {
switch (usage) { switch (usage) {
case MemoryUsage::Upload: case MemoryUsage::Upload:
case MemoryUsage::Stream: case MemoryUsage::Stream:
return VMA_ALLOCATION_CREATE_MAPPED_BIT | return VMA_ALLOCATION_CREATE_MAPPED_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT; VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT;
case MemoryUsage::Download: case MemoryUsage::Download:
return VMA_ALLOCATION_CREATE_MAPPED_BIT | return VMA_ALLOCATION_CREATE_MAPPED_BIT |
VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT; VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT;
case MemoryUsage::DeviceLocal: case MemoryUsage::DeviceLocal:
return {}; return {};
}
return {};
} }
return {};
}
[[nodiscard]] VmaMemoryUsage MemoryUsageVma(MemoryUsage usage) { [[nodiscard]] VmaMemoryUsage MemoryUsageVma(MemoryUsage usage) {
switch (usage) { switch (usage) {
case MemoryUsage::DeviceLocal: case MemoryUsage::DeviceLocal:
case MemoryUsage::Stream: case MemoryUsage::Stream:
return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE; return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
case MemoryUsage::Upload: case MemoryUsage::Upload:
case MemoryUsage::Download: case MemoryUsage::Download:
return VMA_MEMORY_USAGE_AUTO_PREFER_HOST; return VMA_MEMORY_USAGE_AUTO_PREFER_HOST;
}
return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
} }
return VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
}
} // namespace // This avoids calling vkGetBufferMemoryRequirements* directly.
template<typename T>
static VkBuffer GetVkHandleFromBuffer(const T &buf) {
if constexpr (requires { static_cast<VkBuffer>(buf); }) {
return static_cast<VkBuffer>(buf);
} else if constexpr (requires {{ buf.GetHandle() } -> std::convertible_to<VkBuffer>; }) {
return buf.GetHandle();
} else if constexpr (requires {{ buf.Handle() } -> std::convertible_to<VkBuffer>; }) {
return buf.Handle();
} else if constexpr (requires {{ buf.vk_handle() } -> std::convertible_to<VkBuffer>; }) {
return buf.vk_handle();
} else {
static_assert(sizeof(T) == 0, "Cannot extract VkBuffer handle from vk::Buffer");
return VK_NULL_HANDLE;
}
}
} // namespace
//MemoryCommit is now VMA-backed //MemoryCommit is now VMA-backed
MemoryCommit::MemoryCommit(VmaAllocator alloc, VmaAllocation a, MemoryCommit::MemoryCommit(VmaAllocator alloc, VmaAllocation a,
const VmaAllocationInfo &info) noexcept const VmaAllocationInfo &info) noexcept
: allocator{alloc}, allocation{a}, memory{info.deviceMemory}, : allocator{alloc}, allocation{a}, memory{info.deviceMemory},
offset{info.offset}, size{info.size}, mapped_ptr{info.pMappedData} { offset{info.offset}, size{info.size}, mapped_ptr{info.pMappedData} {
// Log GPU memory allocation // Log GPU memory allocation
if (GPU::Logging::IsActive() &&
Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
reinterpret_cast<uintptr_t>(memory),
static_cast<u64>(size),
0 // Memory property flags (not easily available from VMA)
);
}
}
MemoryCommit::~MemoryCommit() { Release(); }
MemoryCommit::MemoryCommit(MemoryCommit &&rhs) noexcept
: allocator{std::exchange(rhs.allocator, nullptr)},
allocation{std::exchange(rhs.allocation, nullptr)},
memory{std::exchange(rhs.memory, VK_NULL_HANDLE)},
offset{std::exchange(rhs.offset, 0)},
size{std::exchange(rhs.size, 0)},
mapped_ptr{std::exchange(rhs.mapped_ptr, nullptr)} {}
MemoryCommit &MemoryCommit::operator=(MemoryCommit &&rhs) noexcept {
if (this != &rhs) {
Release();
allocator = std::exchange(rhs.allocator, nullptr);
allocation = std::exchange(rhs.allocation, nullptr);
memory = std::exchange(rhs.memory, VK_NULL_HANDLE);
offset = std::exchange(rhs.offset, 0);
size = std::exchange(rhs.size, 0);
mapped_ptr = std::exchange(rhs.mapped_ptr, nullptr);
}
return *this;
}
std::span<u8> MemoryCommit::Map()
{
if (!allocation) return {};
if (!mapped_ptr) {
if (vmaMapMemory(allocator, allocation, &mapped_ptr) != VK_SUCCESS) return {};
}
const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
(std::numeric_limits<size_t>::max)()));
return std::span<u8>{static_cast<u8 *>(mapped_ptr), n};
}
std::span<const u8> MemoryCommit::Map() const
{
if (!allocation) return {};
if (!mapped_ptr) {
void *p = nullptr;
if (vmaMapMemory(allocator, allocation, &p) != VK_SUCCESS) return {};
const_cast<MemoryCommit *>(this)->mapped_ptr = p;
}
const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
(std::numeric_limits<size_t>::max)()));
return std::span<const u8>{static_cast<const u8 *>(mapped_ptr), n};
}
void MemoryCommit::Unmap()
{
if (allocation && mapped_ptr) {
vmaUnmapMemory(allocator, allocation);
mapped_ptr = nullptr;
}
}
void MemoryCommit::Release() {
if (allocation && allocator) {
// Log GPU memory deallocation
if (GPU::Logging::IsActive() && if (GPU::Logging::IsActive() &&
Settings::values.gpu_log_memory_tracking.GetValue() && Settings::values.gpu_log_memory_tracking.GetValue()) {
memory != VK_NULL_HANDLE) { GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
GPU::Logging::GPULogger::GetInstance().LogMemoryDeallocation( reinterpret_cast<uintptr_t>(memory),
reinterpret_cast<uintptr_t>(memory) static_cast<u64>(size),
0 // Memory property flags (not easily available from VMA)
); );
} }
}
if (mapped_ptr) { MemoryCommit::~MemoryCommit() { Release(); }
MemoryCommit::MemoryCommit(MemoryCommit &&rhs) noexcept
: allocator{std::exchange(rhs.allocator, nullptr)},
allocation{std::exchange(rhs.allocation, nullptr)},
memory{std::exchange(rhs.memory, VK_NULL_HANDLE)},
offset{std::exchange(rhs.offset, 0)},
size{std::exchange(rhs.size, 0)},
mapped_ptr{std::exchange(rhs.mapped_ptr, nullptr)} {}
MemoryCommit &MemoryCommit::operator=(MemoryCommit &&rhs) noexcept {
if (this != &rhs) {
Release();
allocator = std::exchange(rhs.allocator, nullptr);
allocation = std::exchange(rhs.allocation, nullptr);
memory = std::exchange(rhs.memory, VK_NULL_HANDLE);
offset = std::exchange(rhs.offset, 0);
size = std::exchange(rhs.size, 0);
mapped_ptr = std::exchange(rhs.mapped_ptr, nullptr);
}
return *this;
}
std::span<u8> MemoryCommit::Map()
{
if (!allocation) return {};
if (!mapped_ptr) {
if (vmaMapMemory(allocator, allocation, &mapped_ptr) != VK_SUCCESS) return {};
}
const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
(std::numeric_limits<size_t>::max)()));
return std::span<u8>{static_cast<u8 *>(mapped_ptr), n};
}
std::span<const u8> MemoryCommit::Map() const
{
if (!allocation) return {};
if (!mapped_ptr) {
void *p = nullptr;
if (vmaMapMemory(allocator, allocation, &p) != VK_SUCCESS) return {};
const_cast<MemoryCommit *>(this)->mapped_ptr = p;
}
const size_t n = static_cast<size_t>(std::min<VkDeviceSize>(size,
(std::numeric_limits<size_t>::max)()));
return std::span<const u8>{static_cast<const u8 *>(mapped_ptr), n};
}
void MemoryCommit::Unmap()
{
if (allocation && mapped_ptr) {
vmaUnmapMemory(allocator, allocation); vmaUnmapMemory(allocator, allocation);
mapped_ptr = nullptr; mapped_ptr = nullptr;
} }
vmaFreeMemory(allocator, allocation);
} }
allocation = nullptr;
allocator = nullptr;
memory = VK_NULL_HANDLE;
offset = 0;
size = 0;
}
MemoryAllocator::MemoryAllocator(const Device &device_) void MemoryCommit::Release() {
: device{device_}, allocator{device.GetAllocator()}, if (allocation && allocator) {
properties{device_.GetPhysical().GetMemoryProperties().memoryProperties}, // Log GPU memory deallocation
buffer_image_granularity{ if (GPU::Logging::IsActive() &&
device_.GetPhysical().GetProperties().limits.bufferImageGranularity} { Settings::values.gpu_log_memory_tracking.GetValue() &&
memory != VK_NULL_HANDLE) {
GPU::Logging::GPULogger::GetInstance().LogMemoryDeallocation(
reinterpret_cast<uintptr_t>(memory)
);
}
// Preserve the previous "RenderDoc small heap" trimming behavior that we had in original vma minus the heap bug if (mapped_ptr) {
if (device.HasDebuggingToolAttached()) vmaUnmapMemory(allocator, allocation);
{ mapped_ptr = nullptr;
using namespace Common::Literals; }
ForEachDeviceLocalHostVisibleHeap(device, [this](size_t heap_idx, VkMemoryHeap &heap) { vmaFreeMemory(allocator, allocation);
if (heap.size <= 256_MiB) { }
for (u32 t = 0; t < properties.memoryTypeCount; ++t) { allocation = nullptr;
if (properties.memoryTypes[t].heapIndex == heap_idx) { allocator = nullptr;
valid_memory_types &= ~(1u << t); memory = VK_NULL_HANDLE;
offset = 0;
size = 0;
}
MemoryAllocator::MemoryAllocator(const Device &device_)
: device{device_}, allocator{device.GetAllocator()},
properties{device_.GetPhysical().GetMemoryProperties().memoryProperties},
buffer_image_granularity{
device_.GetPhysical().GetProperties().limits.bufferImageGranularity} {
// Preserve the previous "RenderDoc small heap" trimming behavior that we had in original vma minus the heap bug
if (device.HasDebuggingToolAttached())
{
using namespace Common::Literals;
ForEachDeviceLocalHostVisibleHeap(device, [this](size_t heap_idx, VkMemoryHeap &heap) {
if (heap.size <= 256_MiB) {
for (u32 t = 0; t < properties.memoryTypeCount; ++t) {
if (properties.memoryTypes[t].heapIndex == heap_idx) {
valid_memory_types &= ~(1u << t);
}
} }
} }
} });
}); }
} }
}
MemoryAllocator::~MemoryAllocator() = default; MemoryAllocator::~MemoryAllocator() = default;
vk::Image MemoryAllocator::CreateImage(const VkImageCreateInfo &ci) const vk::Image MemoryAllocator::CreateImage(const VkImageCreateInfo &ci) const
{ {
const VmaAllocationCreateInfo alloc_ci = { const VmaAllocationCreateInfo alloc_ci = {
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT, .flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT,
.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE, .usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE,
.requiredFlags = 0,
.preferredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
.memoryTypeBits = 0,
.pool = VK_NULL_HANDLE,
.pUserData = nullptr,
.priority = 0.f,
};
VkImage handle{};
VmaAllocation allocation{};
VmaAllocationInfo alloc_info{};
vk::Check(vmaCreateImage(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
// Log GPU memory allocation for images
if (GPU::Logging::IsActive() &&
Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
static_cast<u64>(alloc_info.size),
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
);
}
return vk::Image(handle, ci.usage, *device.GetLogical(), allocator, allocation,
device.GetDispatchLoader());
}
vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo &ci, MemoryUsage usage) const {
// MESA will do memcpy() if not marked as host cached, so just force mark it for most buffers
auto const anv_flags = (usage == MemoryUsage::Stream
&& device.GetDriverID() == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA)
? VK_MEMORY_PROPERTY_HOST_CACHED_BIT : 0;
const VmaAllocationCreateInfo alloc_ci = {
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage),
.usage = MemoryUsageVma(usage),
.requiredFlags = 0, .requiredFlags = 0,
.preferredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, .preferredFlags = MemoryUsagePreferredVmaFlags(usage) | anv_flags,
.memoryTypeBits = 0, .memoryTypeBits = usage == MemoryUsage::Stream ? 0u : valid_memory_types,
.pool = VK_NULL_HANDLE, .pool = VK_NULL_HANDLE,
.pUserData = nullptr, .pUserData = nullptr,
.priority = 0.f, .priority = 0.f,
}; };
VkImage handle{}; VkBuffer handle{};
VmaAllocation allocation{}; VmaAllocationInfo alloc_info{};
VmaAllocationInfo alloc_info{}; VmaAllocation allocation{};
vk::Check(vmaCreateImage(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info)); VkMemoryPropertyFlags property_flags{};
// Log GPU memory allocation for images vk::Check(vmaCreateBuffer(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
if (GPU::Logging::IsActive() && vmaGetAllocationMemoryProperties(allocator, allocation, &property_flags);
Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
static_cast<u64>(alloc_info.size),
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
);
}
return vk::Image(handle, ci.usage, *device.GetLogical(), allocator, allocation, // Log GPU memory allocation for buffers
device.GetDispatchLoader()); if (GPU::Logging::IsActive() &&
} Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
vk::Buffer MemoryAllocator::CreateBuffer(const VkBufferCreateInfo &ci, MemoryUsage usage) const { reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
// MESA will do memcpy() if not marked as host cached, so just force mark it for most buffers static_cast<u64>(alloc_info.size),
auto const anv_flags = (usage == MemoryUsage::Stream property_flags
&& device.GetDriverID() == VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA) );
? VK_MEMORY_PROPERTY_HOST_CACHED_BIT : 0;
const VmaAllocationCreateInfo alloc_ci = {
.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage),
.usage = MemoryUsageVma(usage),
.requiredFlags = 0,
.preferredFlags = MemoryUsagePreferredVmaFlags(usage) | anv_flags,
.memoryTypeBits = usage == MemoryUsage::Stream ? 0u : valid_memory_types,
.pool = VK_NULL_HANDLE,
.pUserData = nullptr,
.priority = 0.f,
};
VkBuffer handle{};
VmaAllocationInfo alloc_info{};
VmaAllocation allocation{};
VkMemoryPropertyFlags property_flags{};
vk::Check(vmaCreateBuffer(allocator, &ci, &alloc_ci, &handle, &allocation, &alloc_info));
vmaGetAllocationMemoryProperties(allocator, allocation, &property_flags);
// Log GPU memory allocation for buffers
if (GPU::Logging::IsActive() &&
Settings::values.gpu_log_memory_tracking.GetValue()) {
GPU::Logging::GPULogger::GetInstance().LogMemoryAllocation(
reinterpret_cast<uintptr_t>(alloc_info.deviceMemory),
static_cast<u64>(alloc_info.size),
property_flags
);
}
u8 *data = reinterpret_cast<u8 *>(alloc_info.pMappedData);
const std::span<u8> mapped_data = data ? std::span<u8>{data, ci.size} : std::span<u8>{};
const bool is_coherent = (property_flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0;
return vk::Buffer(handle, *device.GetLogical(), allocator, allocation, mapped_data,
is_coherent,
device.GetDispatchLoader());
}
MemoryCommit MemoryAllocator::Commit(const VkMemoryRequirements &reqs, MemoryUsage usage)
{
const auto vma_usage = MemoryUsageVma(usage);
VmaAllocationCreateInfo ci{};
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
ci.usage = vma_usage;
ci.memoryTypeBits = reqs.memoryTypeBits & valid_memory_types;
ci.requiredFlags = 0;
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
VmaAllocation a{};
VmaAllocationInfo info{};
VkResult res = vmaAllocateMemory(allocator, &reqs, &ci, &a, &info);
if (res != VK_SUCCESS) {
// Relax 1: drop budget constraint
auto ci2 = ci;
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
res = vmaAllocateMemory(allocator, &reqs, &ci2, &a, &info);
// Relax 2: if we preferred DEVICE_LOCAL, drop that preference
if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
auto ci3 = ci2;
ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
res = vmaAllocateMemory(allocator, &reqs, &ci3, &a, &info);
} }
u8 *data = reinterpret_cast<u8 *>(alloc_info.pMappedData);
const std::span<u8> mapped_data = data ? std::span<u8>{data, ci.size} : std::span<u8>{};
const bool is_coherent = (property_flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0;
return vk::Buffer(handle, *device.GetLogical(), allocator, allocation, mapped_data,
is_coherent,
device.GetDispatchLoader());
} }
vk::Check(res); MemoryCommit MemoryAllocator::Commit(const VkMemoryRequirements &reqs, MemoryUsage usage)
return MemoryCommit(allocator, a, info); {
} const auto vma_usage = MemoryUsageVma(usage);
VmaAllocationCreateInfo ci{};
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
ci.usage = vma_usage;
ci.memoryTypeBits = reqs.memoryTypeBits & valid_memory_types;
ci.requiredFlags = 0;
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
MemoryCommit MemoryAllocator::Commit(const vk::Buffer &buffer, MemoryUsage usage) { VmaAllocation a{};
// Allocate memory appropriate for this buffer automatically VmaAllocationInfo info{};
const auto vma_usage = MemoryUsageVma(usage);
VmaAllocationCreateInfo ci{}; VkResult res = vmaAllocateMemory(allocator, &reqs, &ci, &a, &info);
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
ci.usage = vma_usage;
ci.requiredFlags = 0;
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
ci.pool = VK_NULL_HANDLE;
ci.pUserData = nullptr;
ci.priority = 0.0f;
const VkBuffer raw = *buffer; if (res != VK_SUCCESS) {
// Relax 1: drop budget constraint
auto ci2 = ci;
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
res = vmaAllocateMemory(allocator, &reqs, &ci2, &a, &info);
VmaAllocation a{}; // Relax 2: if we preferred DEVICE_LOCAL, drop that preference
VmaAllocationInfo info{}; if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
auto ci3 = ci2;
// Let VMA infer memory requirements from the buffer ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
VkResult res = vmaAllocateMemoryForBuffer(allocator, raw, &ci, &a, &info); res = vmaAllocateMemory(allocator, &reqs, &ci3, &a, &info);
}
if (res != VK_SUCCESS) {
auto ci2 = ci;
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci2, &a, &info);
if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
auto ci3 = ci2;
ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci3, &a, &info);
} }
vk::Check(res);
return MemoryCommit(allocator, a, info);
} }
vk::Check(res); MemoryCommit MemoryAllocator::Commit(const vk::Buffer &buffer, MemoryUsage usage) {
vk::Check(vmaBindBufferMemory2(allocator, a, 0, raw, nullptr)); // Allocate memory appropriate for this buffer automatically
return MemoryCommit(allocator, a, info); const auto vma_usage = MemoryUsageVma(usage);
}
VmaAllocationCreateInfo ci{};
ci.flags = VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT | MemoryUsageVmaFlags(usage);
ci.usage = vma_usage;
ci.requiredFlags = 0;
ci.preferredFlags = MemoryUsagePreferredVmaFlags(usage);
ci.pool = VK_NULL_HANDLE;
ci.pUserData = nullptr;
ci.priority = 0.0f;
const VkBuffer raw = *buffer;
VmaAllocation a{};
VmaAllocationInfo info{};
// Let VMA infer memory requirements from the buffer
VkResult res = vmaAllocateMemoryForBuffer(allocator, raw, &ci, &a, &info);
if (res != VK_SUCCESS) {
auto ci2 = ci;
ci2.flags &= ~VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT;
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci2, &a, &info);
if (res != VK_SUCCESS && (ci.preferredFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)) {
auto ci3 = ci2;
ci3.preferredFlags &= ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
res = vmaAllocateMemoryForBuffer(allocator, raw, &ci3, &a, &info);
}
}
vk::Check(res);
vk::Check(vmaBindBufferMemory2(allocator, a, 0, raw, nullptr));
return MemoryCommit(allocator, a, info);
}
} // namespace Vulkan } // namespace Vulkan
+1 -1
View File
@@ -4796,6 +4796,6 @@ void VolumeButton::ResetMultiplier() {
#endif #endif
#if !defined(QT_STATICPLUGIN) || defined(__APPLE__) #if !defined(QT_STATICPLUGIN) || defined(__APPLE__)
#define VMA_IMPLEMENTATION 1 #define VMA_IMPLEMENTATION
#include "video_core/vulkan_common/vma.h" #include "video_core/vulkan_common/vma.h"
#endif #endif
+1 -1
View File
@@ -65,7 +65,7 @@ else()
endif() endif()
# update cached cpmfile content # update cached cpmfile content
string(JSON cpmfile SET "${cpmfile}" "${KEY}" "${new_object}") string(JSON cpmfile SET "${cpmfile}" "${key}" "${new_object}")
# write cached cpmfile # write cached cpmfile
get_cpmfile_path(file) get_cpmfile_path(file)