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8 Commits

Author SHA1 Message Date
wildcard 213a9a7813 [host_shaders] Store the value of results instead of discarding it
the function generated the value but we never stored it effectively discarding the result.
2026-02-04 22:13:11 +01:00
wildcard 48ba1f3f24 [vk, cmake] Bump minimum VulkanTools to 1.4.317 and add UnifiedImageLayouts (#3318)
It seems too easy, the specification does not state anything more to be done for it towork.
Requires performance testing on android.

Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3318
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-02-04 19:15:10 +01:00
crueter d59fcf01bf [frontend] Generate web token at runtime (#3462)
Rather than having that hardcoded one like before. Also adds
infrastructure which should make it easier to setup defaults at runtime
(e.g. GPU stuff?)

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3462
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-02-04 04:16:39 +01:00
PavelBARABANOV b8456394f1 [spirv] Fix F16 conversion on Android (skip NaN check) (#3458)
Fixes the yellow texture issue in Outer Wilds on Android.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3458
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-02-04 00:44:03 +01:00
wildcard a467dd1ba6 [vk] fix flickering caused by recent swizzle changes (#3457)
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3457
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-02-04 00:37:58 +01:00
lizzie c156f4760f [meta] update codeowners (#3460)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3460
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-02-03 23:42:53 +01:00
MaranBr 13f11ebf49 [nvnflinger] Reimplement GetBufferHistory (#3394)
Reimplements GetBufferHistory, enabling tracking and retrieval of recent buffer states. This can improve rendering performance and stability in some games.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3394
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-02-03 18:25:15 +01:00
xbzk 6065e9aa09 [cmake] Reduce spam on builds for MSVC (#3454)
Fix for disable-warning-as-error flags set for MSVC not CLANG dripping into externals and causing override warnings on Ninja (cl)

Signed-off-by: xbzk <xbzk@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3454
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-02-03 13:53:07 +01:00
33 changed files with 815 additions and 643 deletions
+4 -4
View File
@@ -178,7 +178,9 @@ endif()
# Disable Warnings as Errors for MSVC
if (MSVC AND NOT CXX_CLANG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /WX-")
# This was dripping into spirv, being overriden, and causing cl flag override warning
# set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /WX-")
set(CMAKE_CXX_FLAGS_INIT "${CMAKE_CXX_FLAGS_INIT} /W3 /WX-")
endif()
# Set bundled sdl2/qt as dependent options.
@@ -587,6 +589,7 @@ if (NOT YUZU_STATIC_ROOM)
find_package(sirit)
find_package(gamemode)
find_package(mcl)
find_package(frozen)
if (ARCHITECTURE_riscv64)
find_package(biscuit)
@@ -698,9 +701,6 @@ if (ENABLE_QT)
# QuaZip
AddJsonPackage(quazip)
# frozen
AddJsonPackage(frozen)
endif()
if (NOT YUZU_STATIC_ROOM AND NOT (YUZU_USE_BUNDLED_FFMPEG OR YUZU_USE_EXTERNAL_FFMPEG))
+192 -125
View File
@@ -41,6 +41,11 @@ function(cpm_utils_message level name message)
message(${level} "[CPMUtil] ${name}: ${message}")
endfunction()
# propagate a variable to parent scope
macro(Propagate var)
set(${var} ${${var}} PARENT_SCOPE)
endmacro()
function(array_to_list array length out)
math(EXPR range "${length} - 1")
@@ -72,6 +77,159 @@ function(get_json_element object out member default)
set("${out}" "${outvar}" PARENT_SCOPE)
endfunction()
# Determine whether or not a package has a viable system candidate.
function(SystemPackageViable JSON_NAME)
string(JSON object GET "${CPMFILE_CONTENT}" "${JSON_NAME}")
parse_object(${object})
string(REPLACE " " ";" find_args "${find_args}")
find_package(${package} ${version} ${find_args} QUIET NO_POLICY_SCOPE)
set(${pkg}_VIABLE ${${package}_FOUND} PARENT_SCOPE)
set(${pkg}_PACKAGE ${package} PARENT_SCOPE)
endfunction()
# Add several packages such that if one is bundled,
# all the rest must also be bundled.
function(AddDependentPackages)
set(_some_system OFF)
set(_some_bundled OFF)
foreach(pkg ${ARGN})
SystemPackageViable(${pkg})
if (${pkg}_VIABLE)
set(_some_system ON)
list(APPEND _system_pkgs ${${pkg}_PACKAGE})
else()
set(_some_bundled ON)
list(APPEND _bundled_pkgs ${${pkg}_PACKAGE})
endif()
endforeach()
if (_some_system AND _some_bundled)
foreach(pkg ${ARGN})
list(APPEND package_names ${${pkg}_PACKAGE})
endforeach()
string(REPLACE ";" ", " package_names "${package_names}")
string(REPLACE ";" ", " bundled_names "${_bundled_pkgs}")
foreach(sys ${_system_pkgs})
list(APPEND system_names ${sys}_FORCE_BUNDLED)
endforeach()
string(REPLACE ";" ", " system_names "${system_names}")
message(FATAL_ERROR "Partial dependency installation detected "
"for the following packages:\n${package_names}\n"
"You can solve this in one of two ways:\n"
"1. Install the following packages to your system if available:"
"\n\t${bundled_names}\n"
"2. Set the following variables to ON:"
"\n\t${system_names}\n"
"This may also be caused by a version mismatch, "
"such as one package being newer than the other.")
endif()
foreach(pkg ${ARGN})
AddJsonPackage(${pkg})
endforeach()
endfunction()
# json util
macro(parse_object object)
get_json_element("${object}" package package ${JSON_NAME})
get_json_element("${object}" repo repo "")
get_json_element("${object}" ci ci OFF)
get_json_element("${object}" version version "")
if(ci)
get_json_element("${object}" name name "${JSON_NAME}")
get_json_element("${object}" extension extension "tar.zst")
get_json_element("${object}" min_version min_version "")
get_json_element("${object}" raw_disabled disabled_platforms "")
if(raw_disabled)
array_to_list("${raw_disabled}"
${raw_disabled_LENGTH} disabled_platforms)
else()
set(disabled_platforms "")
endif()
else()
get_json_element("${object}" hash hash "")
get_json_element("${object}" hash_suffix hash_suffix "")
get_json_element("${object}" sha sha "")
get_json_element("${object}" url url "")
get_json_element("${object}" key key "")
get_json_element("${object}" tag tag "")
get_json_element("${object}" artifact artifact "")
get_json_element("${object}" git_version git_version "")
get_json_element("${object}" git_host git_host "")
get_json_element("${object}" source_subdir source_subdir "")
get_json_element("${object}" bundled bundled "unset")
get_json_element("${object}" find_args find_args "")
get_json_element("${object}" raw_patches patches "")
# okay here comes the fun part: REPLACEMENTS!
# first: tag gets %VERSION% replaced if applicable,
# with either git_version (preferred) or version
# second: artifact gets %VERSION% and %TAG% replaced
# accordingly (same rules for VERSION)
if(git_version)
set(version_replace ${git_version})
else()
set(version_replace ${version})
endif()
# TODO(crueter): fmt module for cmake
if(tag)
string(REPLACE "%VERSION%" "${version_replace}" tag ${tag})
endif()
if(artifact)
string(REPLACE "%VERSION%" "${version_replace}"
artifact ${artifact})
string(REPLACE "%TAG%" "${tag}" artifact ${artifact})
endif()
# format patchdir
if(raw_patches)
math(EXPR range "${raw_patches_LENGTH} - 1")
foreach(IDX RANGE ${range})
string(JSON _patch GET "${raw_patches}" "${IDX}")
set(full_patch
"${PROJECT_SOURCE_DIR}/.patch/${JSON_NAME}/${_patch}")
if(NOT EXISTS ${full_patch})
cpm_utils_message(FATAL_ERROR ${JSON_NAME}
"specifies patch ${full_patch} which does not exist")
endif()
list(APPEND patches "${full_patch}")
endforeach()
endif()
# end format patchdir
# options
get_json_element("${object}" raw_options options "")
if(raw_options)
array_to_list("${raw_options}" ${raw_options_LENGTH} options)
endif()
set(options ${options} ${JSON_OPTIONS})
# end options
# system/bundled
if(bundled STREQUAL "unset" AND DEFINED JSON_BUNDLED_PACKAGE)
set(bundled ${JSON_BUNDLED_PACKAGE})
endif()
endif()
endmacro()
# The preferred usage
function(AddJsonPackage)
set(oneValueArgs
@@ -80,7 +238,8 @@ function(AddJsonPackage)
# these are overrides that can be generated at runtime,
# so can be defined separately from the json
DOWNLOAD_ONLY
BUNDLED_PACKAGE)
BUNDLED_PACKAGE
FORCE_BUNDLED_PACKAGE)
set(multiValueArgs OPTIONS)
@@ -111,24 +270,9 @@ function(AddJsonPackage)
cpm_utils_message(FATAL_ERROR ${JSON_NAME} "Not found in cpmfile")
endif()
get_json_element("${object}" package package ${JSON_NAME})
get_json_element("${object}" repo repo "")
get_json_element("${object}" ci ci OFF)
get_json_element("${object}" version version "")
parse_object(${object})
if(ci)
get_json_element("${object}" name name "${JSON_NAME}")
get_json_element("${object}" extension extension "tar.zst")
get_json_element("${object}" min_version min_version "")
get_json_element("${object}" raw_disabled disabled_platforms "")
if(raw_disabled)
array_to_list("${raw_disabled}"
${raw_disabled_LENGTH} disabled_platforms)
else()
set(disabled_platforms "")
endif()
AddCIPackage(
VERSION ${version}
NAME ${name}
@@ -138,116 +282,38 @@ function(AddJsonPackage)
MIN_VERSION ${min_version}
DISABLED_PLATFORMS ${disabled_platforms})
# pass stuff to parent scope
set(${package}_ADDED "${${package}_ADDED}"
PARENT_SCOPE)
set(${package}_SOURCE_DIR "${${package}_SOURCE_DIR}"
PARENT_SCOPE)
set(${package}_BINARY_DIR "${${package}_BINARY_DIR}"
PARENT_SCOPE)
return()
endif()
get_json_element("${object}" hash hash "")
get_json_element("${object}" hash_suffix hash_suffix "")
get_json_element("${object}" sha sha "")
get_json_element("${object}" url url "")
get_json_element("${object}" key key "")
get_json_element("${object}" tag tag "")
get_json_element("${object}" artifact artifact "")
get_json_element("${object}" git_version git_version "")
get_json_element("${object}" git_host git_host "")
get_json_element("${object}" source_subdir source_subdir "")
get_json_element("${object}" bundled bundled "unset")
get_json_element("${object}" find_args find_args "")
get_json_element("${object}" raw_patches patches "")
# okay here comes the fun part: REPLACEMENTS!
# first: tag gets %VERSION% replaced if applicable,
# with either git_version (preferred) or version
# second: artifact gets %VERSION% and %TAG% replaced
# accordingly (same rules for VERSION)
if(git_version)
set(version_replace ${git_version})
else()
set(version_replace ${version})
if (NOT DEFINED JSON_FORCE_BUNDLED_PACKAGE)
set(JSON_FORCE_BUNDLED_PACKAGE OFF)
endif()
AddPackage(
NAME "${package}"
VERSION "${version}"
URL "${url}"
HASH "${hash}"
HASH_SUFFIX "${hash_suffix}"
SHA "${sha}"
REPO "${repo}"
KEY "${key}"
PATCHES "${patches}"
OPTIONS "${options}"
FIND_PACKAGE_ARGUMENTS "${find_args}"
BUNDLED_PACKAGE "${bundled}"
FORCE_BUNDLED_PACKAGE "${JSON_FORCE_BUNDLED_PACKAGE}"
SOURCE_SUBDIR "${source_subdir}"
GIT_VERSION ${git_version}
GIT_HOST ${git_host}
ARTIFACT ${artifact}
TAG ${tag})
endif()
# TODO(crueter): fmt module for cmake
if(tag)
string(REPLACE "%VERSION%" "${version_replace}" tag ${tag})
endif()
if(artifact)
string(REPLACE "%VERSION%" "${version_replace}" artifact ${artifact})
string(REPLACE "%TAG%" "${tag}" artifact ${artifact})
endif()
# format patchdir
if(raw_patches)
math(EXPR range "${raw_patches_LENGTH} - 1")
foreach(IDX RANGE ${range})
string(JSON _patch GET "${raw_patches}" "${IDX}")
set(full_patch
"${PROJECT_SOURCE_DIR}/.patch/${JSON_NAME}/${_patch}")
if(NOT EXISTS ${full_patch})
cpm_utils_message(FATAL_ERROR ${JSON_NAME}
"specifies patch ${full_patch} which does not exist")
endif()
list(APPEND patches "${full_patch}")
endforeach()
endif()
# end format patchdir
# options
get_json_element("${object}" raw_options options "")
if(raw_options)
array_to_list("${raw_options}" ${raw_options_LENGTH} options)
endif()
set(options ${options} ${JSON_OPTIONS})
# end options
# system/bundled
if(bundled STREQUAL "unset" AND DEFINED JSON_BUNDLED_PACKAGE)
set(bundled ${JSON_BUNDLED_PACKAGE})
endif()
AddPackage(
NAME "${package}"
VERSION "${version}"
URL "${url}"
HASH "${hash}"
HASH_SUFFIX "${hash_suffix}"
SHA "${sha}"
REPO "${repo}"
KEY "${key}"
PATCHES "${patches}"
OPTIONS "${options}"
FIND_PACKAGE_ARGUMENTS "${find_args}"
BUNDLED_PACKAGE "${bundled}"
SOURCE_SUBDIR "${source_subdir}"
GIT_VERSION ${git_version}
GIT_HOST ${git_host}
ARTIFACT ${artifact}
TAG ${tag})
# pass stuff to parent scope
set(${package}_ADDED "${${package}_ADDED}"
PARENT_SCOPE)
set(${package}_SOURCE_DIR "${${package}_SOURCE_DIR}"
PARENT_SCOPE)
set(${package}_BINARY_DIR "${${package}_BINARY_DIR}"
PARENT_SCOPE)
Propagate(${package}_ADDED)
Propagate(${package}_SOURCE_DIR)
Propagate(${package}_BINARY_DIR)
endfunction()
function(AddPackage)
@@ -343,7 +409,7 @@ function(AddPackage)
if(DEFINED PKG_ARGS_ARTIFACT)
set(pkg_url
${pkg_git_url}/releases/download/${PKG_ARGS_TAG}/${PKG_ARGS_ARTIFACT})
"${pkg_git_url}/releases/download/${PKG_ARGS_TAG}/${PKG_ARGS_ARTIFACT}")
else()
set(pkg_url
${pkg_git_url}/archive/refs/tags/${PKG_ARGS_TAG}.tar.gz)
@@ -625,7 +691,8 @@ function(AddCIPackage)
endif()
if (DEFINED pkgname AND NOT "${pkgname}" IN_LIST DISABLED_PLATFORMS)
set(ARTIFACT "${ARTIFACT_NAME}-${pkgname}-${ARTIFACT_VERSION}.${ARTIFACT_EXT}")
set(ARTIFACT
"${ARTIFACT_NAME}-${pkgname}-${ARTIFACT_VERSION}.${ARTIFACT_EXT}")
AddPackage(
NAME ${ARTIFACT_PACKAGE}
-6
View File
@@ -114,11 +114,5 @@
"QUAZIP_INSTALL OFF",
"QUAZIP_ENABLE_QTEXTCODEC OFF"
]
},
"frozen": {
"package": "frozen",
"repo": "serge-sans-paille/frozen",
"sha": "61dce5ae18",
"hash": "b8dfe741c82bc178dfc9749d4ab5a130cee718d9ee7b71d9b547cf5f7f23027ed0152ad250012a8546399fcc1e12187efc68d89d6731256c4d2df7d04eef8d5c"
}
}
+1 -1
View File
@@ -18,7 +18,7 @@
src/web_service @AleksandrPopovich
src/dynarmic @Lizzie
src/core @Lizzie @Maufeat @PavelBARABANOV @MrPurple666 @JPikachu
src/core/hle @Maufeat @PavelBARABANOV @SDK-Chan
src/core/hle @Maufeat @PavelBARABANOV
src/core/arm @Lizzie @MrPurple666
src/*_room @AleksandrPopovich
src/video_core @CamilleLaVey @MaranBr @Wildcard @weakboson
+41
View File
@@ -0,0 +1,41 @@
# AddDependentPackage
Use `AddDependentPackage` when you have multiple packages that are required to all be from the system, OR bundled. This is useful in cases where e.g. versions must absolutely match.
## Versioning
Versioning must be handled by the package itself.
## Examples
### Vulkan
`cpmfile.json`
```json
{
"vulkan-headers": {
"repo": "KhronosGroup/Vulkan-Headers",
"package": "VulkanHeaders",
"version": "1.4.317",
"hash": "26e0ad8fa34ab65a91ca62ddc54cc4410d209a94f64f2817dcdb8061dc621539a4262eab6387e9b9aa421db3dbf2cf8e2a4b041b696d0d03746bae1f25191272",
"git_version": "1.4.342",
"tag": "v%VERSION%"
},
"vulkan-utility-libraries": {
"repo": "KhronosGroup/Vulkan-Utility-Libraries",
"package": "VulkanUtilityLibraries",
"hash": "8147370f964fd82c315d6bb89adeda30186098427bf3efaa641d36282d42a263f31e96e4586bfd7ae0410ff015379c19aa4512ba160630444d3d8553afd1ec14",
"git_version": "1.4.342",
"tag": "v%VERSION%"
}
}
```
`CMakeLists.txt`:
```cmake
AddDependentPackages(vulkan-headers vulkan-utility-libraries)
```
If Vulkan Headers are installed, but NOT Vulkan Utility Libraries, then CPMUtil will throw an error.
+4
View File
@@ -31,6 +31,10 @@ The core of CPMUtil is the [`AddPackage`](./AddPackage.md) function. [`AddPackag
[`AddJsonPackage`](./AddJsonPackage.md) is the recommended method of usage for CPMUtil.
## AddDependentPackage
[`AddDependentPackage`](./AddDependentPackage.md) allows you to add multiple packages such that all of them must be from the system OR bundled.
## AddQt
[`AddQt`](./AddQt.md) adds a specific version of Qt to your project.
+3 -6
View File
@@ -84,13 +84,10 @@ endif()
AddJsonPackage(mcl)
# Vulkan stuff
AddJsonPackage(vulkan-headers)
AddJsonPackage(vulkan-utility-libraries)
AddDependentPackages(vulkan-headers vulkan-utility-libraries)
# small hack
if (NOT VulkanUtilityLibraries_ADDED)
find_package(VulkanHeaders 1.3.274 REQUIRED)
endif()
# frozen
AddJsonPackage(frozen)
# DiscordRPC
if (USE_DISCORD_PRESENCE)
+7 -1
View File
@@ -276,7 +276,7 @@
"vulkan-headers": {
"repo": "KhronosGroup/Vulkan-Headers",
"package": "VulkanHeaders",
"version": "1.3.274",
"version": "1.4.317",
"hash": "26e0ad8fa34ab65a91ca62ddc54cc4410d209a94f64f2817dcdb8061dc621539a4262eab6387e9b9aa421db3dbf2cf8e2a4b041b696d0d03746bae1f25191272",
"git_version": "1.4.342",
"tag": "v%VERSION%"
@@ -287,5 +287,11 @@
"hash": "8147370f964fd82c315d6bb89adeda30186098427bf3efaa641d36282d42a263f31e96e4586bfd7ae0410ff015379c19aa4512ba160630444d3d8553afd1ec14",
"git_version": "1.4.342",
"tag": "v%VERSION%"
},
"frozen": {
"package": "frozen",
"repo": "serge-sans-paille/frozen",
"sha": "61dce5ae18",
"hash": "b8dfe741c82bc178dfc9749d4ab5a130cee718d9ee7b71d9b547cf5f7f23027ed0152ad250012a8546399fcc1e12187efc68d89d6731256c4d2df7d04eef8d5c"
}
}
@@ -24,6 +24,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_FORCE_MAX_CLOCK("force_max_clock"),
RENDERER_ASYNCHRONOUS_SHADERS("use_asynchronous_shaders"),
RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
ENABLE_BUFFER_HISTORY("enable_buffer_history"),
SYNC_MEMORY_OPERATIONS("sync_memory_operations"),
BUFFER_REORDER_DISABLE("disable_buffer_reorder"),
RENDERER_DEBUG("debug"),
@@ -745,6 +745,13 @@ abstract class SettingsItem(
descriptionId = R.string.renderer_reactive_flushing_description
)
)
put(
SwitchSetting(
BooleanSetting.ENABLE_BUFFER_HISTORY,
titleId = R.string.enable_buffer_history,
descriptionId = R.string.enable_buffer_history_description
)
)
put(
SwitchSetting(
BooleanSetting.SYNC_MEMORY_OPERATIONS,
@@ -275,6 +275,7 @@ class SettingsFragmentPresenter(
add(BooleanSetting.RENDERER_USE_DISK_SHADER_CACHE.key)
add(BooleanSetting.RENDERER_FORCE_MAX_CLOCK.key)
add(BooleanSetting.RENDERER_REACTIVE_FLUSHING.key)
add(BooleanSetting.ENABLE_BUFFER_HISTORY.key)
add(HeaderSetting(R.string.hacks))
@@ -1,18 +1,19 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <string>
#include <jni.h>
#include <common/fs/path_util.h>
#include "android_config.h"
#include "android_settings.h"
#include "common/android/android_common.h"
#include "common/android/id_cache.h"
#include "common/fs/path_util.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "frontend_common/config.h"
#include "frontend_common/settings_generator.h"
#include "native.h"
std::unique_ptr<AndroidConfig> global_config;
@@ -37,6 +38,7 @@ extern "C" {
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_initializeGlobalConfig(JNIEnv* env, jobject obj) {
global_config = std::make_unique<AndroidConfig>();
FrontendCommon::GenerateSettings();
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_unloadGlobalConfig(JNIEnv* env, jobject obj) {
@@ -493,6 +493,8 @@
<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
<string name="renderer_reactive_flushing">Use reactive flushing</string>
<string name="renderer_reactive_flushing_description">Improves rendering accuracy in some games at the cost of performance.</string>
<string name="enable_buffer_history">Enable buffer history</string>
<string name="enable_buffer_history_description">Enables access to previous buffer states. This option may improve rendering quality and performance consistency in some games.</string>
<string name="hacks">Hacks</string>
+9 -1
View File
@@ -481,6 +481,14 @@ struct Values {
SwitchableSetting<bool> barrier_feedback_loops{linkage, true, "barrier_feedback_loops",
Category::RendererAdvanced};
SwitchableSetting<bool> enable_buffer_history{linkage,
false,
"enable_buffer_history",
Category::RendererAdvanced,
Specialization::Default,
true,
true};
// Renderer Hacks //
SwitchableSetting<GpuOverclock> fast_gpu_time{linkage,
GpuOverclock::Medium,
@@ -778,7 +786,7 @@ struct Values {
Category::WebService};
Setting<std::string> eden_username{linkage, "Eden", "eden_username",
Category::WebService};
Setting<std::string> eden_token{linkage, "njausoolxygtpvraofqunuufhmupriifnpfggjxefntlyglr",
Setting<std::string> eden_token{linkage, "",
"eden_token", Category::WebService};
// Add-Ons
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -99,11 +99,6 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
slots[slot].acquire_called = true;
slots[slot].needs_cleanup_on_release = false;
slots[slot].buffer_state = BufferState::Acquired;
// TODO: for now, avoid resetting the fence, so that when we next return this
// slot to the producer, it will wait for the fence to pass. We should fix this
// by properly waiting for the fence in the BufferItemConsumer.
// slots[slot].fence = Fence::NoFence();
}
// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -17,6 +17,39 @@ BufferQueueCore::BufferQueueCore() = default;
BufferQueueCore::~BufferQueueCore() = default;
void BufferQueueCore::PushHistory(u64 frame_number, s64 queue_time, s64 presentation_time, BufferState state) {
std::lock_guard lk(buffer_history_mutex);
auto it = buffer_history_map.find(frame_number);
if (it != buffer_history_map.end()) {
it->second.state = state;
return;
}
buffer_history_map.emplace(frame_number, BufferHistoryInfo{
frame_number,
queue_time,
presentation_time,
state
});
buffer_history_order.push_back(frame_number);
if (buffer_history_order.size() > BUFFER_HISTORY_SIZE) {
u64 oldest_frame = buffer_history_order.front();
buffer_history_order.pop_front();
buffer_history_map.erase(oldest_frame);
}
}
void BufferQueueCore::UpdateHistory(u64 frame_number, BufferState state) {
std::lock_guard lk(buffer_history_mutex);
auto it = buffer_history_map.find(frame_number);
if (it != buffer_history_map.end()) {
it->second.state = state;
}
}
void BufferQueueCore::SignalDequeueCondition() {
dequeue_possible.store(true);
dequeue_condition.notify_all();
@@ -30,7 +63,6 @@ bool BufferQueueCore::WaitForDequeueCondition(std::unique_lock<std::mutex>& lk)
}
s32 BufferQueueCore::GetMinUndequeuedBufferCountLocked(bool async) const {
// If DequeueBuffer is allowed to error out, we don't have to add an extra buffer.
if (!use_async_buffer) {
return 0;
}
@@ -55,8 +87,6 @@ s32 BufferQueueCore::GetMaxBufferCountLocked(bool async) const {
return override_max_buffer_count;
}
// Any buffers that are dequeued by the producer or sitting in the queue waiting to be consumed
// need to have their slots preserved.
for (s32 slot = max_buffer_count; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) {
const auto state = slots[slot].buffer_state;
if (state == BufferState::Queued || state == BufferState::Dequeued) {
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -10,20 +10,31 @@
#pragma once
#include <condition_variable>
#include <deque>
#include <list>
#include <memory>
#include <mutex>
#include <set>
#include <vector>
#include <unordered_map>
#include <algorithm>
#include "core/hle/service/nvnflinger/buffer_item.h"
#include "core/hle/service/nvnflinger/buffer_queue_defs.h"
#include "core/hle/service/nvnflinger/buffer_slot.h"
#include "core/hle/service/nvnflinger/pixel_format.h"
#include "core/hle/service/nvnflinger/status.h"
#include "core/hle/service/nvnflinger/window.h"
namespace Service::android {
struct BufferHistoryInfo {
u64 frame_number{};
s64 queue_time{};
s64 presentation_time{};
BufferState state{};
};
class IConsumerListener;
class IProducerListener;
@@ -33,10 +44,14 @@ class BufferQueueCore final {
public:
static constexpr s32 INVALID_BUFFER_SLOT = BufferItem::INVALID_BUFFER_SLOT;
static constexpr u32 BUFFER_HISTORY_SIZE = 8;
BufferQueueCore();
~BufferQueueCore();
void PushHistory(u64 frame_number, s64 queue_time, s64 presentation_time, BufferState state);
void UpdateHistory(u64 frame_number, BufferState state);
private:
void SignalDequeueCondition();
bool WaitForDequeueCondition(std::unique_lock<std::mutex>& lk);
@@ -72,6 +87,11 @@ private:
const s32 max_acquired_buffer_count{}; // This is always zero on HOS
bool buffer_has_been_queued{};
u64 frame_counter{};
std::unordered_map<u64, BufferHistoryInfo> buffer_history_map{};
mutable std::mutex buffer_history_mutex{};
std::deque<u64> buffer_history_order;
u32 transform_hint{};
bool is_allocating{};
mutable std::condition_variable_any is_allocating_condition;
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -9,6 +9,7 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/settings.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/kernel/k_readable_event.h"
#include "core/hle/kernel/kernel.h"
@@ -26,7 +27,7 @@ BufferQueueProducer::BufferQueueProducer(Service::KernelHelpers::ServiceContext&
std::shared_ptr<BufferQueueCore> buffer_queue_core_,
Service::Nvidia::NvCore::NvMap& nvmap_)
: service_context{service_context_}, core{std::move(buffer_queue_core_)}, slots(core->slots),
nvmap(nvmap_) {
clock{Common::CreateOptimalClock()}, nvmap(nvmap_) {
buffer_wait_event = service_context.CreateEvent("BufferQueue:WaitEvent");
}
@@ -428,8 +429,7 @@ Status BufferQueueProducer::AttachBuffer(s32* out_slot,
return return_flags;
}
Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
QueueBufferOutput* output) {
Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input, QueueBufferOutput* output) {
s64 timestamp{};
bool is_auto_timestamp{};
Common::Rectangle<s32> crop;
@@ -440,8 +440,7 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
s32 swap_interval{};
Fence fence{};
input.Deflate(&timestamp, &is_auto_timestamp, &crop, &scaling_mode, &transform,
&sticky_transform_, &async, &swap_interval, &fence);
input.Deflate(&timestamp, &is_auto_timestamp, &crop, &scaling_mode, &transform, &sticky_transform_, &async, &swap_interval, &fence);
switch (scaling_mode) {
case NativeWindowScalingMode::Freeze:
@@ -455,10 +454,9 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
return Status::BadValue;
}
std::shared_ptr<IConsumerListener> frame_available_listener;
std::shared_ptr<IConsumerListener> frame_replaced_listener;
s32 callback_ticket{};
BufferItem item;
std::shared_ptr<IConsumerListener> listener_available;
std::shared_ptr<IConsumerListener> listener_replaced;
{
std::scoped_lock lock{core->mutex};
@@ -469,127 +467,82 @@ Status BufferQueueProducer::QueueBuffer(s32 slot, const QueueBufferInput& input,
}
const s32 max_buffer_count = core->GetMaxBufferCountLocked(async);
if (async && core->override_max_buffer_count) {
if (core->override_max_buffer_count < max_buffer_count) {
LOG_ERROR(Service_Nvnflinger, "async mode is invalid with "
"buffer count override");
return Status::BadValue;
}
}
if (slot < 0 || slot >= max_buffer_count) {
LOG_ERROR(Service_Nvnflinger, "slot index {} out of range [0, {})", slot,
max_buffer_count);
LOG_ERROR(Service_Nvnflinger, "slot {} out of range [0, {})", slot, max_buffer_count);
return Status::BadValue;
} else if (slots[slot].buffer_state != BufferState::Dequeued) {
LOG_ERROR(Service_Nvnflinger,
"slot {} is not owned by the producer "
"(state = {})",
slot, slots[slot].buffer_state);
}
if (slots[slot].buffer_state != BufferState::Dequeued) {
LOG_ERROR(Service_Nvnflinger, "slot {} is not owned by producer", slot);
return Status::BadValue;
} else if (!slots[slot].request_buffer_called) {
LOG_ERROR(Service_Nvnflinger,
"slot {} was queued without requesting "
"a buffer",
slot);
}
if (!slots[slot].request_buffer_called) {
LOG_ERROR(Service_Nvnflinger, "slot {} was queued without request", slot);
return Status::BadValue;
}
LOG_DEBUG(Service_Nvnflinger,
"slot={} frame={} time={} crop=[{},{},{},{}] transform={} scale={}", slot,
core->frame_counter + 1, timestamp, crop.Left(), crop.Top(), crop.Right(),
crop.Bottom(), transform, scaling_mode);
const std::shared_ptr<GraphicBuffer>& graphic_buffer(slots[slot].graphic_buffer);
Common::Rectangle<s32> buffer_rect(graphic_buffer->Width(), graphic_buffer->Height());
Common::Rectangle<s32> cropped_rect;
[[maybe_unused]] const bool unused = crop.Intersect(buffer_rect, &cropped_rect);
if (cropped_rect != crop) {
LOG_ERROR(Service_Nvnflinger, "crop rect is not contained within the buffer in slot {}",
slot);
return Status::BadValue;
}
slots[slot].fence = fence;
slots[slot].buffer_state = BufferState::Queued;
++core->frame_counter;
slots[slot].buffer_state = BufferState::Queued;
slots[slot].frame_number = core->frame_counter;
slots[slot].queue_time = timestamp;
slots[slot].presentation_time = clock->GetTimeNS().count();
slots[slot].fence = fence;
item.acquire_called = slots[slot].acquire_called;
item.slot = slot;
item.graphic_buffer = slots[slot].graphic_buffer;
item.crop = crop;
item.transform = transform & ~NativeWindowTransform::InverseDisplay;
item.transform_to_display_inverse =
(transform & NativeWindowTransform::InverseDisplay) != NativeWindowTransform::None;
item.scaling_mode = static_cast<u32>(scaling_mode);
item.frame_number = core->frame_counter;
item.timestamp = timestamp;
item.is_auto_timestamp = is_auto_timestamp;
item.frame_number = core->frame_counter;
item.slot = slot;
item.crop = crop;
item.transform = transform & ~NativeWindowTransform::InverseDisplay;
item.transform_to_display_inverse = (transform & NativeWindowTransform::InverseDisplay) != NativeWindowTransform::None;
item.scaling_mode = static_cast<u32>(scaling_mode);
item.fence = fence;
item.is_droppable = core->dequeue_buffer_cannot_block || async;
item.swap_interval = swap_interval;
item.acquire_called = slots[slot].acquire_called;
sticky_transform = sticky_transform_;
if (core->queue.empty()) {
// When the queue is empty, we can simply queue this buffer
core->queue.push_back(item);
frame_available_listener = core->consumer_listener;
listener_available = core->consumer_listener;
} else {
// When the queue is not empty, we need to look at the front buffer
// state to see if we need to replace it
auto front(core->queue.begin());
auto front = core->queue.begin();
if (front->is_droppable && core->StillTracking(*front)) {
slots[front->slot].buffer_state = BufferState::Free;
if (Settings::values.enable_buffer_history.GetValue()) {
core->UpdateHistory(front->frame_number, BufferState::Free);
}
slots[front->slot].frame_number = 0;
}
if (front->is_droppable) {
// If the front queued buffer is still being tracked, we first
// mark it as freed
if (core->StillTracking(*front)) {
slots[front->slot].buffer_state = BufferState::Free;
// Reset the frame number of the freed buffer so that it is the first in line to
// be dequeued again
slots[front->slot].frame_number = 0;
}
// Overwrite the droppable buffer with the incoming one
*front = item;
frame_replaced_listener = core->consumer_listener;
listener_replaced = core->consumer_listener;
} else {
core->queue.push_back(item);
frame_available_listener = core->consumer_listener;
listener_available = core->consumer_listener;
}
}
if (Settings::values.enable_buffer_history.GetValue()) {
core->PushHistory(core->frame_counter, slots[slot].queue_time, slots[slot].presentation_time, BufferState::Queued);
}
core->buffer_has_been_queued = true;
core->SignalDequeueCondition();
output->Inflate(core->default_width, core->default_height, core->transform_hint,
static_cast<u32>(core->queue.size()));
// Take a ticket for the callback functions
callback_ticket = next_callback_ticket++;
output->Inflate(core->default_width, core->default_height, core->transform_hint, static_cast<u32>(core->queue.size()));
}
// Don't send the GraphicBuffer through the callback, and don't send the slot number, since the
// consumer shouldn't need it
item.graphic_buffer.reset();
item.slot = BufferItem::INVALID_BUFFER_SLOT;
// Call back without the main BufferQueue lock held, but with the callback lock held so we can
// ensure that callbacks occur in order
{
std::scoped_lock lock{callback_mutex};
while (callback_ticket != current_callback_ticket) {
callback_condition.wait(callback_mutex);
}
if (frame_available_listener != nullptr) {
frame_available_listener->OnFrameAvailable(item);
} else if (frame_replaced_listener != nullptr) {
frame_replaced_listener->OnFrameReplaced(item);
}
++current_callback_ticket;
callback_condition.notify_all();
if (listener_available) {
listener_available->OnFrameAvailable(item);
} else if (listener_replaced) {
listener_replaced->OnFrameReplaced(item);
}
return Status::NoError;
@@ -810,6 +763,10 @@ Status BufferQueueProducer::SetPreallocatedBuffer(s32 slot,
return Status::NoError;
}
Kernel::KReadableEvent* BufferQueueProducer::GetNativeHandle(u32 type_id) {
return &buffer_wait_event->GetReadableEvent();
}
void BufferQueueProducer::Transact(u32 code, std::span<const u8> parcel_data,
std::span<u8> parcel_reply, u32 flags) {
// Values used by BnGraphicBufferProducer onTransact
@@ -929,9 +886,42 @@ void BufferQueueProducer::Transact(u32 code, std::span<const u8> parcel_data,
status = SetBufferCount(buffer_count);
break;
}
case TransactionId::GetBufferHistory:
LOG_DEBUG(Service_Nvnflinger, "(STUBBED) called, transaction=GetBufferHistory");
case TransactionId::GetBufferHistory: {
if (!Settings::values.enable_buffer_history.GetValue()) {
LOG_DEBUG(Service_Nvnflinger, "(STUBBED) called");
break;
}
LOG_DEBUG(Service_Nvnflinger, "called, transaction=GetBufferHistory");
const s32 request = parcel_in.Read<s32>();
if (request <= 0) {
parcel_out.Write(Status::BadValue);
parcel_out.Write<s32>(0);
break;
}
std::vector<BufferHistoryInfo> snapshot;
{
std::scoped_lock lk(core->buffer_history_mutex);
for (auto& [frame, info] : core->buffer_history_map) {
snapshot.push_back(info);
}
}
std::sort(snapshot.begin(), snapshot.end(), [](auto& a, auto& b){
return a.frame_number > b.frame_number;
});
const s32 limit = std::min(request, (s32)snapshot.size());
parcel_out.Write(Status::NoError);
parcel_out.Write<s32>(limit);
for (s32 i = 0; i < limit; ++i) {
parcel_out.Write(snapshot[i]);
}
break;
}
default:
ASSERT_MSG(false, "Unimplemented TransactionId {}", code);
break;
@@ -944,8 +934,4 @@ void BufferQueueProducer::Transact(u32 code, std::span<const u8> parcel_data,
(std::min)(parcel_reply.size(), serialized.size()));
}
Kernel::KReadableEvent* BufferQueueProducer::GetNativeHandle(u32 type_id) {
return &buffer_wait_event->GetReadableEvent();
}
} // namespace Service::android
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -14,6 +14,7 @@
#include <mutex>
#include "common/common_funcs.h"
#include "common/wall_clock.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvnflinger/binder.h"
#include "core/hle/service/nvnflinger/buffer_queue_defs.h"
@@ -88,6 +89,7 @@ private:
s32 next_callback_ticket{};
s32 current_callback_ticket{};
std::condition_variable_any callback_condition;
std::unique_ptr<Common::WallClock> clock;
Service::Nvidia::NvCore::NvMap& nvmap;
};
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
@@ -37,6 +37,7 @@ struct BufferSlot final {
bool needs_cleanup_on_release{};
bool attached_by_consumer{};
bool is_preallocated{};
s64 queue_time{}, presentation_time{};
};
} // namespace Service::android
+6 -3
View File
@@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
@@ -12,7 +12,8 @@ add_library(frontend_common STATIC
firmware_manager.cpp
data_manager.h data_manager.cpp
play_time_manager.cpp
play_time_manager.h)
play_time_manager.h
settings_generator.h settings_generator.cpp)
if (ENABLE_UPDATE_CHECKER)
target_link_libraries(frontend_common PRIVATE httplib::httplib)
@@ -29,4 +30,6 @@ if (ENABLE_UPDATE_CHECKER)
endif()
create_target_directory_groups(frontend_common)
target_link_libraries(frontend_common PUBLIC core SimpleIni::SimpleIni PRIVATE common Boost::headers)
target_link_libraries(frontend_common
PUBLIC core SimpleIni::SimpleIni frozen::frozen-headers
PRIVATE common Boost::headers)
@@ -0,0 +1,31 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <random>
#include <frozen/string.h>
#include "common/settings.h"
#include "settings_generator.h"
namespace FrontendCommon {
void GenerateSettings() {
static std::random_device rd;
// Web Token //
auto &token_setting = Settings::values.eden_token;
if (token_setting.GetValue().empty()) {
static constexpr const size_t token_length = 48;
static constexpr const frozen::string token_set = "abcdefghijklmnopqrstuvwxyz";
static std::uniform_int_distribution<int> token_dist(0, token_set.size() - 1);
std::string result;
for (size_t i = 0; i < token_length; ++i) {
size_t idx = token_dist(rd);
result += token_set[idx];
}
token_setting.SetValue(result);
}
}
}
+14
View File
@@ -0,0 +1,14 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
namespace FrontendCommon {
/**
* @brief GenerateSettings Generate platform-specific or randomized settings.
* Run this function at initialization time for your frontend.
*/
void GenerateSettings();
}
+1 -4
View File
@@ -78,12 +78,9 @@ target_compile_definitions(qt_common PUBLIC
QT_NO_URL_CAST_FROM_STRING
)
# pass targets
find_package(frozen)
target_link_libraries(qt_common PRIVATE core Qt6::Core Qt6::Concurrent SimpleIni::SimpleIni QuaZip::QuaZip)
target_link_libraries(qt_common PUBLIC frozen::frozen-headers)
target_link_libraries(qt_common PRIVATE gamemode::headers)
target_link_libraries(qt_common PRIVATE gamemode::headers frontend_common)
if (NOT APPLE AND ENABLE_OPENGL)
target_compile_definitions(qt_common PUBLIC HAS_OPENGL)
@@ -329,6 +329,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent)
barrier_feedback_loops,
tr("Barrier feedback loops"),
tr("Improves rendering of transparency effects in specific games."));
INSERT(Settings,
enable_buffer_history,
tr("Enable buffer history"),
tr("Enables access to previous buffer states.\nThis option may improve rendering quality and performance consistency in some games."));
INSERT(Settings,
fix_bloom_effects,
tr("Fix bloom effects"),
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -148,10 +151,13 @@ Id EmitConvertU32U64(EmitContext& ctx, Id value) {
}
Id EmitConvertF16F32(EmitContext& ctx, Id value) {
#ifdef ANDROID
return ctx.OpFConvert(ctx.F16[1], value);
#else
const auto result = ctx.OpFConvert(ctx.F16[1], value);
const auto isOverflowing = ctx.OpIsNan(ctx.U1, result);
return ctx.OpSelect(ctx.F16[1], isOverflowing, ctx.Constant(ctx.F16[1], 0), result);
//return ctx.OpFConvert(ctx.F16[1], value);
#endif
}
Id EmitConvertF32F16(EmitContext& ctx, Id value) {
+317 -373
View File
@@ -36,12 +36,6 @@ struct EncodingData {
uint data;
};
struct PartitionTable {
uint s1, s2, s3, s4, s5, s6, s7, s8;
uint rnum;
bool small_block;
};
layout(binding = BINDING_INPUT_BUFFER, std430) readonly restrict buffer InputBufferU32 {
uvec4 astc_data[];
};
@@ -68,40 +62,26 @@ const uint encoding_values[22] = uint[](
(QUINT | (4u << 8u)), (TRIT | (5u << 8u)), (JUST_BITS | (7u << 8u)), (QUINT | (5u << 8u)),
(TRIT | (6u << 8u)), (JUST_BITS | (8u << 8u)));
// Shared memory for workgroup processing
shared uvec4 local_buff;
shared int total_bitsread;
// Input ASTC texture globals
int total_bitsread = 0;
uvec4 local_buff;
// Color data globals
shared uvec4 color_endpoint_data;
shared int color_bitsread;
uvec4 color_endpoint_data;
int color_bitsread = 0;
// Global "vector" to be pushed into when decoding
// At most will require BLOCK_WIDTH x BLOCK_HEIGHT in single plane mode
// At most will require BLOCK_WIDTH x BLOCK_HEIGHT x 2 in dual plane mode
// So the maximum would be 144 (12 x 12) elements, x 2 for two planes
#define DIVCEIL(number, divisor) (number + divisor - 1) / divisor
#define ARRAY_NUM_ELEMENTS 144
#define VECTOR_ARRAY_SIZE DIVCEIL(ARRAY_NUM_ELEMENTS * 2, 4)
shared uint result_vector[ARRAY_NUM_ELEMENTS * 2];
uint result_vector[ARRAY_NUM_ELEMENTS * 2];
shared int result_index;
shared uint result_vector_max_index;
shared bool result_limit_reached;
// avoid intermediate result_vector storage during color decode phase
shared bool write_color_values;
shared uint color_values_direct[32];
shared uint color_out_index;
shared uint color_num_values;
// Shared variables for DecompressBlock interthread communication
shared uvec4 endpoints0[4];
shared uvec4 endpoints1[4];
shared PartitionTable pt;
shared uvec2 size_params;
shared uint num_partitions;
shared uint partition_index;
shared uint plane_index;
shared bool dual_plane;
shared vec4 fill_color;
int result_index = 0;
uint result_vector_max_index;
bool result_limit_reached = false;
// EncodingData helpers
uint Encoding(EncodingData val) {
@@ -134,110 +114,9 @@ EncodingData CreateEncodingData(uint encoding, uint num_bits, uint bit_val, uint
return EncodingData(((encoding) << 0u) | ((num_bits) << 8u) |
((bit_val) << 16u) | ((quint_trit_val) << 24u));
}
uint ReplicateBitTo9(uint bit);
uint FastReplicateTo8(uint value, uint num_bits);
void EmitColorValue(EncodingData val) {
// write directly to color_values_direct[]
const uint encoding = Encoding(val);
const uint bitlen = NumBits(val);
const uint bitval = BitValue(val);
if (encoding == JUST_BITS) {
color_values_direct[++color_out_index] = FastReplicateTo8(bitval, bitlen);
return;
}
uint A = ReplicateBitTo9((bitval & 1));
uint B = 0, C = 0, D = QuintTritValue(val);
if (encoding == TRIT) {
switch (bitlen) {
case 1:
C = 204;
break;
case 2: {
C = 93;
const uint b = (bitval >> 1) & 1;
B = (b << 8) | (b << 4) | (b << 2) | (b << 1);
break;
}
case 3: {
C = 44;
const uint cb = (bitval >> 1) & 3;
B = (cb << 7) | (cb << 2) | cb;
break;
}
case 4: {
C = 22;
const uint dcb = (bitval >> 1) & 7;
B = (dcb << 6) | dcb;
break;
}
case 5: {
C = 11;
const uint edcb = (bitval >> 1) & 0xF;
B = (edcb << 5) | (edcb >> 2);
break;
}
case 6: {
C = 5;
const uint fedcb = (bitval >> 1) & 0x1F;
B = (fedcb << 4) | (fedcb >> 4);
break;
}
}
} else { // QUINT
switch (bitlen) {
case 1:
C = 113;
break;
case 2: {
C = 54;
const uint b = (bitval >> 1) & 1;
B = (b << 8) | (b << 3) | (b << 2);
break;
}
case 3: {
C = 26;
const uint cb = (bitval >> 1) & 3;
B = (cb << 7) | (cb << 1) | (cb >> 1);
break;
}
case 4: {
C = 13;
const uint dcb = (bitval >> 1) & 7;
B = (dcb << 6) | (dcb >> 1);
break;
}
case 5: {
C = 6;
const uint edcb = (bitval >> 1) & 0xF;
B = (edcb << 5) | (edcb >> 3);
break;
}
}
}
uint T = (D * C) + B;
T ^= A;
T = (A & 0x80) | (T >> 2);
color_values_direct[++color_out_index] = T;
}
void ResultEmplaceBack(EncodingData val) {
if (write_color_values) {
if (color_out_index >= color_num_values) {
// avoid decoding more than needed by this phase
result_limit_reached = true;
return;
}
EmitColorValue(val);
return;
}
if (result_index >= result_vector_max_index) {
// Alert callers to avoid decoding more than needed by this phase
result_limit_reached = true;
@@ -318,31 +197,32 @@ uint Hash52(uint p) {
return p;
}
PartitionTable GetPartitionTable(uint seed, uint partition_count) {
PartitionTable pt;
pt.small_block = (block_dims.y * block_dims.x) < 32;
uint Select2DPartition(uint seed, uint x, uint y, uint partition_count) {
if ((block_dims.y * block_dims.x) < 32) {
x <<= 1;
y <<= 1;
}
seed += (partition_count - 1) * 1024;
uint rnum = Hash52(uint(seed));
pt.rnum = rnum;
uint seed1 = (rnum & 0xF);
seed1 *= seed1;
uint seed2 = (rnum >> 4) & 0xF;
seed2 *= seed2;
uint seed3 = (rnum >> 8) & 0xF;
seed3 *= seed3;
uint seed4 = (rnum >> 12) & 0xF;
seed4 *= seed4;
uint seed5 = (rnum >> 16) & 0xF;
seed5 *= seed5;
uint seed6 = (rnum >> 20) & 0xF;
seed6 *= seed6;
uint seed7 = (rnum >> 24) & 0xF;
seed7 *= seed7;
uint seed8 = (rnum >> 28) & 0xF;
seed8 *= seed8;
const uint rnum = Hash52(uint(seed));
uint seed1 = uint(rnum & 0xF);
uint seed2 = uint((rnum >> 4) & 0xF);
uint seed3 = uint((rnum >> 8) & 0xF);
uint seed4 = uint((rnum >> 12) & 0xF);
uint seed5 = uint((rnum >> 16) & 0xF);
uint seed6 = uint((rnum >> 20) & 0xF);
uint seed7 = uint((rnum >> 24) & 0xF);
uint seed8 = uint((rnum >> 28) & 0xF);
seed1 = (seed1 * seed1);
seed2 = (seed2 * seed2);
seed3 = (seed3 * seed3);
seed4 = (seed4 * seed4);
seed5 = (seed5 * seed5);
seed6 = (seed6 * seed6);
seed7 = (seed7 * seed7);
seed8 = (seed8 * seed8);
uint sh1, sh2;
if ((seed & 1) > 0) {
@@ -352,37 +232,31 @@ PartitionTable GetPartitionTable(uint seed, uint partition_count) {
sh1 = (partition_count == 3) ? 6 : 5;
sh2 = (seed & 2) > 0 ? 4 : 5;
}
seed1 >>= sh1;
seed2 >>= sh2;
seed3 >>= sh1;
seed4 >>= sh2;
seed5 >>= sh1;
seed6 >>= sh2;
seed7 >>= sh1;
seed8 >>= sh2;
pt.s1 = seed1 >> sh1;
pt.s2 = seed2 >> sh2;
pt.s3 = seed3 >> sh1;
pt.s4 = seed4 >> sh2;
pt.s5 = seed5 >> sh1;
pt.s6 = seed6 >> sh2;
pt.s7 = seed7 >> sh1;
pt.s8 = seed8 >> sh2;
return pt;
}
uint SelectPartition(PartitionTable pt, uint x, uint y, uint partition_count) {
if (pt.small_block) {
x <<= 1;
y <<= 1;
}
uint a = pt.s1 * x + pt.s2 * y + (pt.rnum >> 14);
uint b = pt.s3 * x + pt.s4 * y + (pt.rnum >> 10);
uint c = pt.s5 * x + pt.s6 * y + (pt.rnum >> 6);
uint d = pt.s7 * x + pt.s8 * y + (pt.rnum >> 2);
uint a = seed1 * x + seed2 * y + (rnum >> 14);
uint b = seed3 * x + seed4 * y + (rnum >> 10);
uint c = seed5 * x + seed6 * y + (rnum >> 6);
uint d = seed7 * x + seed8 * y + (rnum >> 2);
a &= 0x3F;
b &= 0x3F;
c &= 0x3F;
d &= 0x3F;
if (partition_count < 4) d = 0;
if (partition_count < 3) c = 0;
if (partition_count < 4) {
d = 0;
}
if (partition_count < 3) {
c = 0;
}
if (a >= b && a >= c && a >= d) {
return 0;
@@ -583,7 +457,7 @@ void DecodeIntegerSequence(uint max_range, uint num_values) {
}
}
void DecodeColorValues(uvec4 modes, uint num_partitions, uint color_data_bits) {
void DecodeColorValues(uvec4 modes, uint num_partitions, uint color_data_bits, out uint color_values[32]) {
uint num_values = 0;
for (uint i = 0; i < num_partitions; i++) {
num_values += ((modes[i] >> 2) + 1) << 1;
@@ -597,21 +471,104 @@ void DecodeColorValues(uvec4 modes, uint num_partitions, uint color_data_bits) {
break;
}
}
// Decode directly into color_values_direct[]
write_color_values = true;
color_out_index = 0;
color_num_values = num_values;
for (uint i = 0; i < 32; ++i) {
color_values_direct[i] = 0;
}
DecodeIntegerSequence(range - 1, num_values);
write_color_values = false;
uint out_index = 0;
for (int itr = 0; itr < result_index; ++itr) {
if (out_index >= num_values) {
break;
}
const EncodingData val = GetEncodingFromVector(itr);
const uint encoding = Encoding(val);
const uint bitlen = NumBits(val);
const uint bitval = BitValue(val);
uint A = 0, B = 0, C = 0, D = 0;
A = ReplicateBitTo9((bitval & 1));
switch (encoding) {
case JUST_BITS:
color_values[++out_index] = FastReplicateTo8(bitval, bitlen);
break;
case TRIT: {
D = QuintTritValue(val);
switch (bitlen) {
case 1:
C = 204;
break;
case 2: {
C = 93;
const uint b = (bitval >> 1) & 1;
B = (b << 8) | (b << 4) | (b << 2) | (b << 1);
break;
}
case 3: {
C = 44;
const uint cb = (bitval >> 1) & 3;
B = (cb << 7) | (cb << 2) | cb;
break;
}
case 4: {
C = 22;
const uint dcb = (bitval >> 1) & 7;
B = (dcb << 6) | dcb;
break;
}
case 5: {
C = 11;
const uint edcb = (bitval >> 1) & 0xF;
B = (edcb << 5) | (edcb >> 2);
break;
}
case 6: {
C = 5;
const uint fedcb = (bitval >> 1) & 0x1F;
B = (fedcb << 4) | (fedcb >> 4);
break;
}
}
break;
}
case QUINT: {
D = QuintTritValue(val);
switch (bitlen) {
case 1:
C = 113;
break;
case 2: {
C = 54;
const uint b = (bitval >> 1) & 1;
B = (b << 8) | (b << 3) | (b << 2);
break;
}
case 3: {
C = 26;
const uint cb = (bitval >> 1) & 3;
B = (cb << 7) | (cb << 1) | (cb >> 1);
break;
}
case 4: {
C = 13;
const uint dcb = (bitval >> 1) & 7;
B = (dcb << 6) | (dcb >> 1);
break;
}
case 5: {
C = 6;
const uint edcb = (bitval >> 1) & 0xF;
B = (edcb << 5) | (edcb >> 3);
break;
}
}
break;
}
}
if (encoding != JUST_BITS) {
uint T = (D * C) + B;
T ^= A;
T = (A & 0x80) | (T >> 2);
color_values[++out_index] = T;
}
}
}
ivec2 BitTransferSigned(int a, int b) {
ivec2 transferred;
transferred.y = b >> 1;
@@ -773,7 +730,7 @@ uint UnquantizeTexelWeight(EncodingData val) {
uint encoding = Encoding(val), bitlen = NumBits(val), bitval = BitValue(val);
if (encoding == JUST_BITS) {
return (bitlen >= 1 && bitlen <= 5)
? ((bitval * 64) + ((1 << bitlen) - 1) / 2) / ((1 << bitlen) - 1)
? uint(floor(0.5f + float(bitval) * 64.0f / float((1 << bitlen) - 1)))
: FastReplicateTo6(bitval, bitlen);
} else if (encoding == TRIT || encoding == QUINT) {
uint B = 0, C = 0, D = 0;
@@ -907,32 +864,27 @@ int FindLayout(uint mode) {
void FillError(ivec3 coord) {
const uint total_texels = block_dims.x * block_dims.y;
for (uint tid = gl_LocalInvocationIndex; tid < total_texels; tid += gl_WorkGroupSize.x * gl_WorkGroupSize.y) {
uint x = tid % block_dims.x;
uint y = tid / block_dims.x;
imageStore(dest_image, coord + ivec3(x, y, 0), vec4(0.0, 0.0, 0.0, 0.0));
for (uint j = 0; j < block_dims.y; j++) {
for (uint i = 0; i < block_dims.x; i++) {
imageStore(dest_image, coord + ivec3(i, j, 0), vec4(0.0, 0.0, 0.0, 0.0));
}
}
}
void FillVoidExtentLDR(ivec3 coord) {
// Thread 0 decodes color
if (gl_LocalInvocationIndex == 0) {
SkipBits(52);
const uint r_u = StreamBits(16);
const uint g_u = StreamBits(16);
const uint b_u = StreamBits(16);
const uint a_u = StreamBits(16);
fill_color = vec4(float(r_u) / 65535.0f, float(g_u) / 65535.0f, float(b_u) / 65535.0f, float(a_u) / 65535.0f);
}
barrier();
const uint total_texels = block_dims.x * block_dims.y;
for (uint tid = gl_LocalInvocationIndex; tid < total_texels; tid += gl_WorkGroupSize.x * gl_WorkGroupSize.y) {
uint x = tid % block_dims.x;
uint y = tid / block_dims.x;
imageStore(dest_image, coord + ivec3(x, y, 0), fill_color);
SkipBits(52);
const uint r_u = StreamBits(16);
const uint g_u = StreamBits(16);
const uint b_u = StreamBits(16);
const uint a_u = StreamBits(16);
const float a = float(a_u) / 65535.0f;
const float r = float(r_u) / 65535.0f;
const float g = float(g_u) / 65535.0f;
const float b = float(b_u) / 65535.0f;
for (uint j = 0; j < block_dims.y; j++) {
for (uint i = 0; i < block_dims.x; i++) {
imageStore(dest_image, coord + ivec3(i, j, 0), vec4(r, g, b, a));
}
}
}
@@ -1014,156 +966,160 @@ uint DecodeMaxWeight(uint mode) {
}
void DecompressBlock(ivec3 coord) {
if (gl_LocalInvocationIndex == 0) {
uint mode = StreamBits(11);
bool early_exit = false;
if (IsError(mode)) {
size_params = uvec2(0);
early_exit = true;
} else if ((mode & 0x1ff) == 0x1fc) {
size_params = uvec2(0xFFFFFFFF);
early_exit = true;
} else {
size_params = DecodeBlockSize(mode);
if ((size_params.x > block_dims.x) || (size_params.y > block_dims.y)) {
size_params = uvec2(0);
early_exit = true;
}
}
if (!early_exit) {
num_partitions = StreamBits(2) + 1;
uint mode_layout = FindLayout(mode);
dual_plane = (mode_layout != 9) && ((mode & 0x400) != 0);
if (num_partitions > 4 || (num_partitions == 4 && dual_plane)) {
size_params = uvec2(0);
early_exit = true;
}
}
if (!early_exit) {
uint partition_index_local = 1;
uvec4 color_endpoint_mode = uvec4(0);
uint ced_pointer = 0;
uint base_cem = 0;
if (num_partitions == 1) {
color_endpoint_mode.x = StreamBits(4);
partition_index_local = 0;
} else {
partition_index_local = StreamBits(10);
base_cem = StreamBits(6);
}
partition_index = partition_index_local; // Store to shared
const uint base_mode = base_cem & 3;
const uint max_weight = DecodeMaxWeight(mode);
const uint weight_bits = GetPackedBitSize(size_params, dual_plane, max_weight);
uint remaining_bits = 128 - weight_bits - total_bitsread;
uint extra_cem_bits = 0;
if (base_mode > 0) {
switch (num_partitions) {
case 2: extra_cem_bits += 2; break;
case 3: extra_cem_bits += 5; break;
case 4: extra_cem_bits += 8; break;
}
}
remaining_bits -= extra_cem_bits;
const uint plane_selector_bits = dual_plane ? 2 : 0;
remaining_bits -= plane_selector_bits;
if (remaining_bits > 128) {
size_params = uvec2(0); // Error
} else {
const uint color_data_bits = remaining_bits;
while (remaining_bits > 0) {
const int nb = int(min(remaining_bits, 32U));
const uint b = StreamBits(nb);
color_endpoint_data[ced_pointer] = uint(bitfieldExtract(b, 0, nb));
++ced_pointer;
remaining_bits -= nb;
}
plane_index = uint(StreamBits(plane_selector_bits));
if (base_mode > 0) {
const uint extra_cem = StreamBits(extra_cem_bits);
uint cem = (extra_cem << 6) | base_cem;
cem >>= 2;
uvec4 C = uvec4(0);
for (uint i = 0; i < num_partitions; i++) {
C[i] = (cem & 1); cem >>= 1;
}
uvec4 M = uvec4(0);
for (uint i = 0; i < num_partitions; i++) {
M[i] = cem & 3; cem >>= 2;
}
for (uint i = 0; i < num_partitions; i++) {
color_endpoint_mode[i] = base_mode;
if (C[i] == 0) --color_endpoint_mode[i];
color_endpoint_mode[i] <<= 2;
color_endpoint_mode[i] |= M[i];
}
} else if (num_partitions > 1) {
const uint cem = base_cem >> 2;
for (uint i = 0; i < num_partitions; i++) {
color_endpoint_mode[i] = cem;
}
}
result_limit_reached = false;
uint colvals_index = 0;
DecodeColorValues(color_endpoint_mode, num_partitions, color_data_bits);
for (uint i = 0; i < num_partitions; i++) {
ComputeEndpoints(endpoints0[i], endpoints1[i], color_endpoint_mode[i], color_values_direct, colvals_index);
}
color_endpoint_data = local_buff;
color_endpoint_data = bitfieldReverse(color_endpoint_data).wzyx;
const uint clear_byte_start = (weight_bits >> 3) + 1;
const uint byte_insert = ExtractBits(color_endpoint_data, int(clear_byte_start - 1) * 8, 8) & uint(((1 << (weight_bits % 8)) - 1));
const uint vec_index = (clear_byte_start - 1) >> 2;
color_endpoint_data[vec_index] = bitfieldInsert(color_endpoint_data[vec_index], byte_insert, int((clear_byte_start - 1) % 4) * 8, 8);
for (uint i = clear_byte_start; i < 16; ++i) {
const uint idx = i >> 2;
color_endpoint_data[idx] = bitfieldInsert(color_endpoint_data[idx], 0, int(i % 4) * 8, 8);
}
result_index = 0;
color_bitsread = 0;
result_limit_reached = false;
result_vector_max_index = size_params.x * size_params.y;
if (dual_plane) result_vector_max_index *= 2;
DecodeIntegerSequence(max_weight, GetNumWeightValues(size_params, dual_plane));
UnquantizeTexelWeights(size_params, dual_plane);
if (num_partitions > 1) {
pt = GetPartitionTable(partition_index, num_partitions);
}
}
}
}
barrier();
if (size_params.x == 0) {
uint mode = StreamBits(11);
if (IsError(mode)) {
FillError(coord);
return;
}
if (size_params.x == 0xFFFFFFFF) {
if ((mode & 0x1ff) == 0x1fc) {
// params.void_extent_ldr = true;
FillVoidExtentLDR(coord);
return;
}
const uint total_texels = block_dims.x * block_dims.y;
for (uint tid = gl_LocalInvocationIndex; tid < total_texels; tid += gl_WorkGroupSize.x * gl_WorkGroupSize.y) {
uint x = tid % block_dims.x;
uint y = tid / block_dims.x;
uint local_partition = 0;
if (num_partitions > 1) {
local_partition = SelectPartition(pt, x, y, num_partitions);
const uvec2 size_params = DecodeBlockSize(mode);
if ((size_params.x > block_dims.x) || (size_params.y > block_dims.y)) {
FillError(coord);
return;
}
const uint num_partitions = StreamBits(2) + 1;
const uint mode_layout = FindLayout(mode);
const bool dual_plane = (mode_layout != 9) && ((mode & 0x400) != 0);
if (num_partitions > 4 || (num_partitions == 4 && dual_plane)) {
FillError(coord);
return;
}
uint partition_index = 1;
uvec4 color_endpoint_mode = uvec4(0);
uint ced_pointer = 0;
uint base_cem = 0;
if (num_partitions == 1) {
color_endpoint_mode.x = StreamBits(4);
partition_index = 0;
} else {
partition_index = StreamBits(10);
base_cem = StreamBits(6);
}
const uint base_mode = base_cem & 3;
const uint max_weight = DecodeMaxWeight(mode);
const uint weight_bits = GetPackedBitSize(size_params, dual_plane, max_weight);
uint remaining_bits = 128 - weight_bits - total_bitsread;
uint extra_cem_bits = 0;
if (base_mode > 0) {
switch (num_partitions) {
case 2:
extra_cem_bits += 2;
break;
case 3:
extra_cem_bits += 5;
break;
case 4:
extra_cem_bits += 8;
break;
default:
return;
}
}
remaining_bits -= extra_cem_bits;
const uint plane_selector_bits = dual_plane ? 2 : 0;
remaining_bits -= plane_selector_bits;
if (remaining_bits > 128) {
// Bad data, more remaining bits than 4 bytes
// return early
return;
}
// Read color data...
const uint color_data_bits = remaining_bits;
while (remaining_bits > 0) {
const int nb = int(min(remaining_bits, 32U));
const uint b = StreamBits(nb);
color_endpoint_data[ced_pointer] = uint(bitfieldExtract(b, 0, nb));
++ced_pointer;
remaining_bits -= nb;
}
const uint plane_index = uint(StreamBits(plane_selector_bits));
if (base_mode > 0) {
const uint extra_cem = StreamBits(extra_cem_bits);
uint cem = (extra_cem << 6) | base_cem;
cem >>= 2;
uvec4 C = uvec4(0);
for (uint i = 0; i < num_partitions; i++) {
C[i] = (cem & 1);
cem >>= 1;
}
uvec4 M = uvec4(0);
for (uint i = 0; i < num_partitions; i++) {
M[i] = cem & 3;
cem >>= 2;
}
for (uint i = 0; i < num_partitions; i++) {
color_endpoint_mode[i] = base_mode;
if (C[i] == 0) {
--color_endpoint_mode[i];
}
color_endpoint_mode[i] <<= 2;
color_endpoint_mode[i] |= M[i];
}
} else if (num_partitions > 1) {
const uint cem = base_cem >> 2;
for (uint i = 0; i < num_partitions; i++) {
color_endpoint_mode[i] = cem;
}
}
uvec4 endpoints0[4];
uvec4 endpoints1[4];
{
// This decode phase should at most push 32 elements into the vector
result_vector_max_index = 32;
uint color_values[32];
uint colvals_index = 0;
DecodeColorValues(color_endpoint_mode, num_partitions, color_data_bits, color_values);
for (uint i = 0; i < num_partitions; i++) {
ComputeEndpoints(endpoints0[i], endpoints1[i], color_endpoint_mode[i], color_values,
colvals_index);
}
}
color_endpoint_data = local_buff;
color_endpoint_data = bitfieldReverse(color_endpoint_data).wzyx;
const uint clear_byte_start = (weight_bits >> 3) + 1;
const uint byte_insert = ExtractBits(color_endpoint_data, int(clear_byte_start - 1) * 8, 8) &
uint(((1 << (weight_bits % 8)) - 1));
const uint vec_index = (clear_byte_start - 1) >> 2;
color_endpoint_data[vec_index] = bitfieldInsert(color_endpoint_data[vec_index], byte_insert,
int((clear_byte_start - 1) % 4) * 8, 8);
for (uint i = clear_byte_start; i < 16; ++i) {
const uint idx = i >> 2;
color_endpoint_data[idx] = bitfieldInsert(color_endpoint_data[idx], 0, int(i % 4) * 8, 8);
}
// Re-init vector variables for next decode phase
result_index = 0;
color_bitsread = 0;
result_limit_reached = false;
// The limit for the Unquantize phase, avoids decoding more data than needed.
result_vector_max_index = size_params.x * size_params.y;
if (dual_plane) {
result_vector_max_index *= 2;
}
DecodeIntegerSequence(max_weight, GetNumWeightValues(size_params, dual_plane));
UnquantizeTexelWeights(size_params, dual_plane);
for (uint j = 0; j < block_dims.y; j++) {
for (uint i = 0; i < block_dims.x; i++) {
uint local_partition = 0;
if (num_partitions > 1) {
local_partition = Select2DPartition(partition_index, i, j, num_partitions);
}
const uvec4 C0 = ReplicateByteTo16(endpoints0[local_partition]);
const uvec4 C1 = ReplicateByteTo16(endpoints1[local_partition]);
const uvec4 weight_vec = GetUnquantizedWeightVector(j, i, size_params, plane_index, dual_plane);
const vec4 Cf =
vec4((C0 * (uvec4(64) - weight_vec) + C1 * weight_vec + uvec4(32)) / 64);
const vec4 p = (Cf / 65535.0f);
imageStore(dest_image, coord + ivec3(i, j, 0), p.gbar);
}
const uvec4 C0 = ReplicateByteTo16(endpoints0[local_partition]);
const uvec4 C1 = ReplicateByteTo16(endpoints1[local_partition]);
const uvec4 weight_vec = GetUnquantizedWeightVector(y, x, size_params, plane_index, dual_plane);
const vec4 Cf = vec4((C0 * (uvec4(64) - weight_vec) + C1 * weight_vec + uvec4(32)) / 64);
const vec4 p = (Cf / 65535.0f);
imageStore(dest_image, coord + ivec3(x, y, 0), p.gbar);
}
}
@@ -1176,8 +1132,7 @@ uint SwizzleOffset(uvec2 pos) {
}
void main() {
uvec3 block_id = gl_WorkGroupID;
uvec3 pos = block_id;
uvec3 pos = gl_GlobalInvocationID;
pos.x <<= BYTES_PER_BLOCK_LOG2;
const uint swizzle = SwizzleOffset(pos.xy);
const uint block_y = pos.y >> GOB_SIZE_Y_SHIFT;
@@ -1189,21 +1144,10 @@ void main() {
offset += (pos.x >> GOB_SIZE_X_SHIFT) << x_shift;
offset += swizzle;
if (gl_LocalInvocationIndex == 0) {
total_bitsread = 0;
result_index = 0;
color_bitsread = 0;
write_color_values = false;
result_limit_reached = false;
color_out_index = 0;
color_num_values = 0;
local_buff = astc_data[offset / 16];
}
barrier();
ivec3 coord = ivec3(block_id * uvec3(block_dims, 1));
const ivec3 coord = ivec3(gl_GlobalInvocationID * uvec3(block_dims, 1));
if (any(greaterThanEqual(coord, imageSize(dest_image)))) {
return;
}
local_buff = astc_data[offset / 16];
DecompressBlock(coord);
}
@@ -86,7 +86,7 @@ void WriteResults(uvec2 results[LOCAL_RESULTS]) {
const uvec2 accum = accumulated_data;
for (uint i = 0; i < LOCAL_RESULTS; i++) {
uvec2 base_data = current_id * LOCAL_RESULTS + i < min_accumulation_base ? accum : uvec2(0, 0);
AddUint64(results[i], base_data);
results[i] = AddUint64(results[i], base_data);
}
for (uint i = 0; i < LOCAL_RESULTS; i++) {
output_data[buffer_offset + current_id * LOCAL_RESULTS + i] = results[i];
@@ -586,8 +586,8 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
});
for (const VideoCommon::SwizzleParameters& swizzle : swizzles) {
const size_t input_offset = swizzle.buffer_offset + map.offset;
const u32 num_dispatches_x = swizzle.num_tiles.width;
const u32 num_dispatches_y = swizzle.num_tiles.height;
const u32 num_dispatches_x = Common::DivCeil(swizzle.num_tiles.width, 8U);
const u32 num_dispatches_y = Common::DivCeil(swizzle.num_tiles.height, 8U);
const u32 num_dispatches_z = image.info.resources.layers;
compute_pass_descriptor_queue.Acquire();
@@ -640,6 +640,7 @@ void ASTCDecoderPass::Assemble(Image& image, const StagingBufferRef& map,
cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, 0, image_barrier);
});
scheduler.Finish();
}
constexpr u32 BL3D_BINDING_SWIZZLE_TABLE = 0;
@@ -1230,6 +1230,10 @@ void Device::RemoveUnsuitableExtensions() {
}
RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color,
VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
// VK_KHR_unified_image_layouts
extensions.unified_image_layouts = features.unified_image_layouts.unifiedImageLayouts;
RemoveExtensionFeatureIfUnsuitable(extensions.unified_image_layouts, features.unified_image_layouts,
VK_KHR_UNIFIED_IMAGE_LAYOUTS_EXTENSION_NAME);
// VK_EXT_depth_bias_control
extensions.depth_bias_control =
+3 -1
View File
@@ -70,7 +70,9 @@ VK_DEFINE_HANDLE(VmaAllocator)
FEATURE(KHR, PipelineExecutableProperties, PIPELINE_EXECUTABLE_PROPERTIES, \
pipeline_executable_properties) \
FEATURE(KHR, WorkgroupMemoryExplicitLayout, WORKGROUP_MEMORY_EXPLICIT_LAYOUT, \
workgroup_memory_explicit_layout)
workgroup_memory_explicit_layout) \
FEATURE(KHR, UnifiedImageLayouts, UNIFIED_IMAGE_LAYOUTS, unified_image_layouts)
// Define miscellaneous extensions which may be used by the implementation here.
#define FOR_EACH_VK_EXTENSION(EXTENSION) \
+2
View File
@@ -3,6 +3,7 @@
// Qt on macOS doesn't define VMA shit
#include <boost/algorithm/string/split.hpp>
#include "frontend_common/settings_generator.h"
#include "qt_common/qt_string_lookup.h"
#if defined(QT_STATICPLUGIN) && !defined(__APPLE__)
#undef VMA_IMPLEMENTATION
@@ -432,6 +433,7 @@ MainWindow::MainWindow(bool has_broken_vulkan)
Common::Log::Start();
LoadTranslation();
FrontendCommon::GenerateSettings();
setAcceptDrops(true);
ui->setupUi(this);
+1 -1
View File
@@ -23,7 +23,7 @@ MAXDEPTH=3
# For your project you'll want to change this to define what dirs you have cpmfiles in
# Remember to account for the MAXDEPTH variable!
# Adding ./ before each will help to remove duplicates
CPMFILES=$(find . src -maxdepth "$MAXDEPTH" -name cpmfile.json | sort | uniq)
CPMFILES=$(find . -maxdepth "$MAXDEPTH" -name cpmfile.json | sort | uniq)
# shellcheck disable=SC2016
PACKAGES=$(echo "$CPMFILES" | xargs jq -s 'reduce .[] as $item ({}; . * $item)')