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205 Commits

Author SHA1 Message Date
Caio Oliveira 027a7275e1 [vk] More identation fix
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2026-01-26 02:35:00 +01:00
Caio Oliveira 1f09d9053b [vk] Fix identation
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2026-01-26 02:35:00 +01:00
wildcard e0c49d1035 Update src/video_core/renderer_vulkan/vk_descriptor_pool.h
license fix
2026-01-26 02:35:00 +01:00
wildcard 9f054cb738 [Vulkan] Phase 1: Descriptor Set caching
wip
2026-01-26 02:35:00 +01:00
Maufeat 7396149ab1 [bsd, ssl] force ssl verify option to be 0 and other fixes (#3386)
JackBox games broke again, this makes it work again. Forces Verify Option to be 0

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3386
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-26 01:30:53 +01:00
Maufeat eb7f74ce97 [fs] Add known FileSystemAttribute struct fields (from libhac) (#3275)
Tries to fix cyrillic path issue in Absolum when filesystem tries to commit.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3275
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-25 17:03:52 +01:00
xbzk 64ff59e82f [android] build id and driver version overlays added + vulkan driver version fix (#3381)
About overlays: just as the title suggest. added to avoid misleading user feedbacks, as now captures can bring proof of build and driver in use.

About driver version: Android always showed stock driver version (major.minor.patch) as 0.x.x and that because getSystemDriverInfo() from GpuDriverHelper driver version getter has no proper treatment for qualcomm driver version values. BUT getVulkanDriverVersion from NativeLibrary does! So i just migrated to Native's getter.

A low prio todo would be to merge all VersionString getters into a single centered one inside vk device class. Suit yourselves.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3381
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-01-25 16:18:13 +01:00
PavelBARABANOV 6504c7cc4c [android, frontend_common] Remove network/logging sections and fix airplane mode in per-game (#3384)
Fixed an issue with airplane settings

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3384
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-01-25 16:09:27 +01:00
Maufeat ddbb6f2219 [hle/ui] Add cmds and fix invalid handle return, remove Starter applet from UI (#3376)
This fixes qlaunch "+ Options" :)

More:
- Remove Starter-Applet from menu (Starter is started by qlaunch)
- Stub OLSC cmds and add IStopperObject
- Fail-safe invalid handle return for system applets
- Stub IHomeMenuFunctions::IsSleepEnabled (closes qlaunch now when hitting sleep)
- Lower BuiltInNews timeout from 10s to 2s
- Use proper Event instead of KEvent in npns

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3376
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-24 14:15:08 +01:00
Nekle 29fad5a89e [android] Add quick settings menu to emulation fragment (#3342)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3342
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Nekle <224100951+ne-kle@users.noreply.github.com>
Co-committed-by: Nekle <224100951+ne-kle@users.noreply.github.com>
2026-01-23 16:05:19 +01:00
Maufeat f74c590a8e [hle/ns/am] Hijacks PlayerSelect Data to enable player selection and fix structs and returns on ns/am (#3374)
Makes games like Alien Hominid let you skip with only 1 user enabled :)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3374
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-23 15:19:14 +01:00
MaranBr de449d2caa [video_core] Fix missing draws caused by implicit render pass state (#3355)
Some blit paths could be recorded while a render pass was still active, which is undefined behavior in Vulkan.

Depending on driver behavior and timing, this could result in intermittent visual artifacts, incomplete frames being presented, or issues with capture paths.

Explicitly request an outside render pass operation context before issuing blit commands, ensuring all rendering has fully completed before presentation or readback.

This does not change intended rendering output, but fixes a class of synchronization and command buffer state issues.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3355
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-23 00:23:02 +01:00
lizzie 1d13f7a666 [qt] let uuid be specified on new user creation dialogue (#3351)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3351
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-22 19:12:50 +01:00
lizzie ea932fbf40 [vk] properly handle multithreading with global constants without using TLS (#3368)
TL;DR basically multiple threads writing to the same memory, now they dont, everyone happy

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3368
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-22 11:34:08 +01:00
lizzie 6afe209b60 [android] fix blue tint on DBZ by using proper swizzle per format (#3367)
just another missing swizzle after translation... heh

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3367
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-22 03:14:03 +01:00
wildcard 338ea4e9d5 [texture_pass] Re-Add caching optimization for Texture_Pass (#3356)
Caching optimization for Texture_Pass
 (#481)

Add Caching per texture_pass and optimize sorting to single pass.
Use Logical shift instead of arithmetic shift.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3356
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: wildcard <nubieluv@gmail.com>
Co-committed-by: wildcard <nubieluv@gmail.com>
2026-01-21 13:38:35 +01:00
lizzie 368a8f9e3d [android] fix resolution info.active causing 1/4th of screen rendering when using 0.5x instead of downscaled 0.5x (#3361)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3361
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-21 03:55:34 +01:00
lizzie a3fa666510 [android] fix discrepancy of MAXTEXTURE v. TEXTURE in setting string set (#3360)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3360
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-21 01:17:10 +01:00
lizzie cb40b310f5 [opengl] fix GL_NV_geometry_shader_passthrough compiler complaints (#3357)
this can be seen immediately on startup of switch sports where the passthru geometry shader will spectacularly fail to compile because the driver complains about re-declaration

this is just a simple and quickie fix for that

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3357
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-21 00:16:30 +01:00
lizzie 9dbb8c33e2 [opengl] remove leftover invalid uniform 2ui being sent every frame x every fb (doesnt exist on opengl_present.frag) (#3358)
the mfer straight up doesn't exist anymore in the .frag shader - probably a leftover, but right now spams a bunch of errors under graphics debugging on switch sports

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3358
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-21 00:12:18 +01:00
lizzie 16c7c03b33 [dynarmic] fix 64-bit indexing in pagetable being cutoff on ARM64 (#3314)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3314
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-20 19:20:52 +01:00
MaranBr 9aa8e9b0a1 [video_core] Disable resolution rescaling pass on Android to avoid visual artifacts (#3353)
The rescaling optimization causes visual artifacts on Android (GLES). Disable the pass entirely on Android to preserve correct rendering.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3353
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-20 18:54:02 +01:00
Maufeat 4510e9ff7f [core] Use a eden profile picture instead of the default grey one. (#3350)
The gray one is not displaying correct on qlaunch, so why not use a eden one :)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3350
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-20 18:32:08 +01:00
crueter f61f0a28c6 [cmake] Fix MinGW/arm64 build/runtime errors (#3352)
Mostly just jpeg being weird. Also, due to the way I've built it, we
don't need all those system libs anymore because they are bundled into
the Qt build.

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3352
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-01-20 18:31:28 +01:00
lizzie cb26ea154c [vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA passes (#3250)
Only merge once we find out wth is causing the crashes [we know it's fsr]

This reverts commit 82f9d489e7.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3250
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-20 02:36:24 +01:00
lizzie 8663913510 [video_core/vic] Partial revert to fix Link Awakening's blue tint (#3348)
fixes link awakening intro screen on non-SSE 4.1

Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3348
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-19 23:58:14 +01:00
crueter 872e03c9a6 [android] exclude cpm cache from index, set default to mainline (#3340)
Your radioactive computers get beat by an intel i5-2540M on a 5400RPM
hard drive that exploded in my sleep btw

Also sets mainline to default and gets rid of the horrific naming logic
I had before.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3340
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-01-19 23:12:46 +01:00
lizzie 651585963a [core] Fix range batching using nil ranges (#3349)
this fixes mario rabbids flickering at start

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3349
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-19 22:19:34 +01:00
MaranBr 30e073b02b [video_core] Fixes flickering and weird textures at native 1x resolution (#3346)
The issue occurs because shaders generated without RescalingPass are too simple, triggering driver optimization bugs on some GPUs.
Fixes rendering issues in Luigi's Mansion 3 and possibly other games as well.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3346
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-19 20:57:48 +01:00
lizzie b9da45cb1f [tests] fix compile+linking issues with PlayTime (#3345)
fixes linking + comp issues but not the test themselves, who have now became invalid

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: DraVee <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3345
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-19 16:27:18 +01:00
crueter 8663d7fa41 [android] DriverFetcher: add Whitebelyash's Turnip repo (#3343)
* Reverting back recommended A8XX drivers to Gamehub Adeno 8XX (T23 is on experimental phase)

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3343
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-01-19 13:19:28 +01:00
Maufeat 30cbec7ad5 [core/hle] Adds sorting game titles and prevents hard crashes in qlaunch (#3330)
Adds correct sorting in qlaunch (tested with FW 19 and FW20-21)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3330
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-19 04:18:55 +01:00
CamilleLaVey 1fbace438c [vulkan, qcom] Another set of fixes for QCOM stock driver (#3334)
This pr is another set of fixes for the system driver (stock) on Qualcomm devices, mostly taking into consideration drivers from series 512.800.0 and on, reduces unwanted loads in the GPU by allocating properly features that were forced available, when they weren't, generating wrong commands between shader recompiler and Adreno's compiler; also this pr has a bunch of small fixes on games that some textures were displayed wrongly due to double swizzling during the creation of shaders, which allows serveral games to be fixed:

- Zelda: Link's Awakening (no blur, hearts properly displayed, flickering highly reduced on NCE)
- Zelda: Echoes Of Wisdom (no blur, hearts properly displayed, reduced highly flickering, rift properly rendered)
- Mario Kart 8 Deluxe (no longer wrong blue texture on icons of the cups or countdown marker, no longer freezes when compilling shaders on game versions below NCE update to bring more compatibility with CTGP MOD)
- Naruto's Ninja Storm series (no longer blue texturing on Naruto or main character on the screeen)
- Pokemon Scarlet/ Violet (no longer missing characters or npc)
- And many more games that are missing from our scope of testing.

But not only that, but also improved GPU - CPU synchornization for better performance (by 15% compared to previous builds) more stable shader compilations and removed unneeded emulation paths; making games as Breath Of The Wild less stuttery than it was used to; along some cleaning from dead code, allowing mobile devices to go brrrr, always long live to the Snapdragon Master Race, it's needed to explain that devices from A7XX need to use the driver 819.2, meanwhile A8XX can use 842.9 to obtain all the benefits from VK 1.4 allowed in Eden.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3334
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-01-19 04:10:54 +01:00
crueter 1ae084e87b [ci] update license header year to 2026 (#3341)
happy new year or something

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3341
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-01-19 03:41:25 +01:00
lizzie 323e946d06 [android] exclude some strings that shouldn't need to be translated (#3311)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3311
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-19 03:39:59 +01:00
lizzie cb4239829f [qt] remove duplicate applet launch code (#3135)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3135
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-19 03:26:21 +01:00
MaranBr 023a4bceca [video_core] Avoid false feedback loop barriers for render targets (#3338)
Ignore views that are render targets when checking feedback loops. Fixes flickering caused by false barriers.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3338
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-01-19 03:05:14 +01:00
lizzie 4025925539 [common/log] reoder file:func:line to file:line:func for nicer IDE integration with logs (#3321)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3321
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-18 23:41:08 +01:00
lizzie f45491e128 [cmake, core/hle] fix no-OpenSSL builds with BCAT news using unguarded httplib (#3326)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3326
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-18 22:07:36 +01:00
Maufeat 84e11a52ba [audio] Fix release buffer for audio input (#3336)
fixes microphone release buffer and data. Tested with Let's Sing 2025

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3336
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-18 16:20:32 +01:00
xbzk d72553f519 fixes joypad overlay autohide during holding actions (#3337)
fixes joypad overlay autohide during holding actions

suppose holding right to move character. that wouldn't clear autohide countdown, and it also would deny other touches to do so.
i guess this was buried coz those who truly use joypad overlay don't use autohide.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3337
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-01-18 16:11:31 +01:00
lizzie 291b5febec [common] merge RenderBackend and ShaderBackend options (#3313)
first of all it makes UI a tad bit more simple and benefits the end user
second, it allows to add new backends a bit more easily
and also, there was a shader backend option in android... we don't use opengl in android
so may as well save ourselves the trouble, aye

![image](/attachments/c0195bca-da18-4907-9e4a-3b62c4292f1a)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3313
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-18 12:33:00 +01:00
Caio Oliveira ed0276582e [fixup] Revert "[video_core] remove decoders.cpp template<A,B> spam (16 copies of the same function) (#3263)" (#3333)
This make slowdown on:
- Mario 3D World (path from World 6 to World 7)
- Okami HD (On Docked)

Should check the cause for such regression

(Maran's Note: looks like VRAM allocation is not being freed?)

This reverts commit ea29f169e6.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3333
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2026-01-18 05:42:05 +01:00
DraVee 5406a153e1 [cmake] Promote Qt FreeBSD (fix building with Qt 6.10.1) (#3335)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3335
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-01-18 05:25:37 +01:00
xbzk 4ea8311113 revert old mocking for bindless textures (#3331)
this revert is intended to bring back the original behavior (throw exception) for untracked bindless textures.
reason: this was a mock intended to extend ender magnolia's mean time to crash.
by reverting it we will be able to identify more games which rely on bindless textures, and avoid to obfuscate visual issues investigation on them.

this is super safe to merge. if any game that was benefitting of it gets visual regression, we will know immediately via the throw message in logs.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3331
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-01-18 04:31:24 +01:00
CamilleLaVey 1a9b4b37e1 [buffer_cache] Add batching support for memory tracker updates (#3288)
I added a batching/ coalescing of ranges in WordManager to reduce calls per pages in UpdatePagesCachedCount, also a test to verify if FlushCachedWrites coalesced (reduces callings to UpdatePagesCachedCount) callings and register each of them to inspect them.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3288
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-01-18 03:48:09 +01:00
CamilleLaVey 51cc1bc6be [scheduler, dma, maxwell] Reduce CPU stalls in the GPU command processing pipeline through multiple targeted optimizations (#3296)
- Scheduler: Reduced lock scope to allow parallel command preparation across channels
- DmaPusher: Added command prefetching (16-command lookahead) to improve cache hit rate
- Maxwell3D: Pre-allocated macro parameter vectors to eliminate dynamic allocations and unrolls dirty register tracking loop for better cache locality
- MacroEngine: Added last-executed macro cache to skip hash table lookups on hot path

Co-authored-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3296
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-01-18 03:45:18 +01:00
Lizzie 6ec6ca7c37 [clang, opengl] fix opengl build on PGO build and clang-cl on windows (#3332)
- [backported] opengl: fix PGO build error
(pulled from 34332ab81326c3f2dfae2fd11ff5b18619fedb1e@pflyly/eden-nightly)

- [clang] chore: fix std::min on windows

Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: DraVee <dravee@dravee.dev>
Co-authored-by: Escary <81011361+pflyly@users.noreply.github.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3332
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Lizzie <lizzie@eden-emu.dev>
Co-committed-by: Lizzie <lizzie@eden-emu.dev>
2026-01-18 02:35:57 +01:00
Maufeat 833a38b443 [hle] adds SetProtocol to user local communication (#3329)
Stubs SetProtocol needed for Animal Crossing 3.0 LDN

SwitchBrew documentation: https://switchbrew.org/wiki/LDN_services#SetProtocol

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3329
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-18 02:21:59 +01:00
xbzk 8df41f06c7 [android, ui] joypad overlay show/hide overhaul + touchpad fix (#3315)
As stated by @PavelBARABANOV when joypad overlay was being hidden via quick toggle or autohides (time/input), touchpad was being disabled along (hiding via original show/hide checkbox was working ok).

This PR fixes this by centering all joypad overlay toggling paths, and using correct method to not disable touchpad.
Additionally, mirror state variable was removed for better sync, and also touching screen will only unhide if hiding was triggered via autohides.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3315
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-01-17 23:42:34 +01:00
CamilleLaVey 4a7772f104 [renderer_vulkan, buffer_cache] Fixing turnip shenanigans (#3325)
This is a trivial change to remove turnip from some of my clamps for qcom hardware, fixes crashes of turnip drivers in recent nightlies.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3325
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-01-17 10:17:10 +01:00
lizzie 170f113453 [qt] remove VTable bouncing from unsafe options in CPU settings (#3320)
it's a workaround, not a speed optimisation

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3320
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-17 03:40:09 +01:00
Maufeat ae501e256e [bcat/news/web/am] Implement news applet, proper TLV return, external web browser URL and qlaunch app sorting (#3308)
This pulls eden releases changelog & text from our github releases.
We don't store the msgpack file but rather generate them in-memory for the News Applet.
Uses cache folder. Files generated are:
- cache/news/github_releases.json
- cache/news/eden_logo.jpg
- cache/news/news_read

Additional changes:
- Proper TLV returning for online web applet, to open external URL
- Add applet type `LHub` to properly close, as it also uses TLV return
- qlaunch app sorting, adds another cached .json to track last launched app timestamps and sort them accordingly

Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3308
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2026-01-17 01:48:15 +01:00
Bix b7417f68ce [android] Update Driver recommendation to T23 (#3323)
Signed-off-by: Bix <bix@bixed.xyz>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3323
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2026-01-17 00:06:09 +01:00
lizzie 83a28dc251 [common, core] remove uneeded memory indirection overhead at startup (#3306)
for core stuff:
just remove unique ptrs that dont need any pointer stability at all (afterall its an allocation within an allocation so yeah)

for fibers:
Main reasoning behind this is because virtualBuffer<> is stupidly fucking expensive and it also clutters my fstat view
ALSO mmap is a syscall, syscalls are bad for performance or whatever
ALSO std::vector<> is better suited for handling this kind of "fixed size thing where its like big but not THAT big" (512 KiB isn't going to kill your memory usage for each fiber...)

for core.cpp stuff
- inlines stuff into std::optional<> as opposed to std::unique_ptr<> (because yknow, we are making the Impl from an unique_ptr, allocating within an allocation is unnecessary)
- reorganizes the structures a bit so padding doesnt screw us up (it's not perfect but eh saves a measly 44 bytes)
- removes unused/dead code
- uses std::vector<> instead of std::deque<>

no perf impact expected, maybe some initialisation boost but very minimal impact nonethless
lto gets rid of most calls anyways - the heavy issue is with shared_ptr and the cache coherency from the atomics... but i clumped them together because well, they kinda do not suffer from cache coherency - hopefully not a mistake

this balloons the size of Impl to about 1.67 MB - which is fine because we throw it in the stack anyways

REST OF INTERFACES: most of them ballooned in size as well, but overhead is ok since its an allocation within an alloc, no stack is used (when it comes to storing these i mean)

Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3306
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-16 23:39:16 +01:00
lizzie 5768600c8b [input_common] fix xinput raw not working on sdl2 (#3305)
this should fix issue where you couldn't connect more than 4 controllers at once
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3305
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-16 22:18:19 +01:00
crueter 6f9fb83a1d [cmake] Fix Qt component finding (#3319)
Oops

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3319
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
2026-01-16 03:34:04 +01:00
Caio Oliveira a82cf247fd [chore, dist] icons: newyear2025 -> base (#3298)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3298
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2026-01-15 21:47:41 +01:00
lizzie 8d9607ec60 [dynarmic] fix qlaunch on android (#3310)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3310
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-14 23:08:57 +01:00
crueter 89f72d286a [cmake, tools] update CPMUtil and add support for CPMUtil bundled Qt, module updates, cleanups (#3289)
Support for bundled Qt, not through aqtinstall but rather my CI. Multimedia is
implemented too, works on both Windows and Linux, though we don't
actually use it so it doesn't really matter. Contains Declarative and all that so the Quick frontend will work once it becomes a thing.

Some options have changed, notably w.r.t LTO and faster
linker, which are now handled directly in the modules.

CPMUtil also has support for custom dirs (`PackageName_CUSTOM_DIR`) now. Probably most useful for adding external fragment shaders and whatnot.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3289
2026-01-14 19:29:13 +01:00
Forrest Keller ecd01e13fd [video_core] Implement GPU-accelerated texture unswizzling and optimize sparse texture handling (#3246)
- [Added] a new compute shader to handle block-linear unswizzling on the GPU, reducing CPU overhead during texture uploads
- [Implemented] BlockLinearUnswizzle3DPass to take advantage of the new compute shader, unimplemented for OpenGL
- [Implemented] texture streaming and queue system for large sparse textures to prevent hitches
- [Implemented] aggressive garbage collection system to eject large sparse textures to save on memory (Unused)
- [Added] user settings to adjust the streaming unswizzle system for low-end machines
- [Improved] slightly the ASTC GPU decoding system

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3246
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Forrest Keller <forrestmarkx@outlook.com>
Co-committed-by: Forrest Keller <forrestmarkx@outlook.com>
2026-01-13 19:18:08 +01:00
lizzie f544004b5d [core/hle] update firmware constants to 21.2.0 (#3304)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3304
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 15:02:42 +01:00
xbzk 9c5203d922 [debug] added functions to enable access to debug knobs from kotlin side + docs (#3265)
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3265
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-01-13 04:22:46 +01:00
lizzie b1daffad19 [common] move spinlock to pure header def (#3287)
inline justified because it's like 4-5 assembly instructions max

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3287
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 04:17:27 +01:00
lizzie 3bae47cd94 [dynarmic] backport WAITPKG based spinlocks (#2614)
Alder Lake/Tremont or superior feature only, based on archived UMWAIT by @Wunkolo. With some fixes due to register corruption/clobber (regalloc was blind to this)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2614
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 03:37:56 +01:00
lizzie 2f0dc4e0ba [externals] fix mbedtls patch for WoA (#3303)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3303
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 02:25:32 +01:00
lizzie 1da0a380da [host_memory] remove unused fastmem fallback path (#3133)
basically nobody ever used that path, we instead soft-crash upon not being able to allocate **backing** storage, we do still attempt to allocate a virtual base through, but if backing storage fails for any reason whatsoever, we pretty much cant run the emulator anyways

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3133
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 02:06:35 +01:00
lizzie 91596c6d1b [dynarmic] fix ender magnolia crash on pre-AVX2 cpus (#3297)
supercedes #3295

Intel Atom N450 6 billion fps
also for the note, host calls are expensive as fuck

please test i didn't break other games kthx

Test with both a pre-AVX2 CPU (like i5-3th gen) AND a AVX2 cpu (like a i7-4th gen)

Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3297
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 01:53:50 +01:00
lizzie dceeccd04b [dynarmic, common] pagetable clustering (#3215)
Raises the size of each page entry to 32 bytes, however, it merges them into a single structure
THEORETICALLY this is better since the access pattern observed corresponds to the program wanting backing_addr/pointers/blocks immediately after one another.
This may improve performance at the cost of some extra memory.
Another implementation would be to structure only backing_addr/blocks within the same virtual buffer.
Alas spamming virtual buffers is evil since each of them is a cache trasher (imagine jumping from wildly different block to wildly different block immediately).

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3215
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-13 00:27:31 +01:00
lizzie 1cb8bcf531 [dynarmic] disable extra verbose debugging on release builds (#3293)
user doesn't need it and just wastes resources
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3293
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-11 05:32:24 +01:00
CamilleLaVey a27d35362d [vk, qcom] Memory, Samplers, BindingBuffers and UniformBufferAlignment set by hardware capabilities for QCOM. (#3280)
This PR adjust resources usage of Eden based on driver specification, improving stability and smarter resources usage, extends the amount of TotalPipelineWorkers on Android.

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3280
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-01-11 05:31:23 +01:00
festivity a2236c1a43 [discord] show current game in main status instead of "Eden" (#2828)
"Eden" is still shown when user is idle

![image](/attachments/1386f581-db71-42db-b75a-01dba5ee95d7)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2828
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: festivity <festivity@eden-emu.dev>
Co-committed-by: festivity <festivity@eden-emu.dev>
2026-01-10 23:42:49 +01:00
lizzie fafded39ef [externals] mbedtls chromeos fix arm_neon.h (#3290)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3290
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-10 23:38:44 +01:00
DraVee 6b36c6deb6 Revert "[vk, spir-v] Adding decoration for NonWritable buffers if vertexPipelineStoresAndAtomics" (#3292)
(Hopefully last regression from #3074)

Fixes Super Mario RPG and rain on Pokemon Arceus

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3292
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Co-committed-by: DraVee <dravee@eden-emu.dev>
2026-01-10 19:33:12 +01:00
lizzie c21f92340b [core/hle/kernel] coalesce TLS from KernelCore to reduce query times (#3283)
- each time you reference TLS data the compiler generates calls to register _atexit() for them
- it also uses `mov %fs:%rax` or whatever, segmented moves are EXPENSIVE since they break pipeline
- occupies less TLS slots for windows :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3283
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-10 12:36:19 +01:00
lizzie ea29f169e6 [video_core] remove decoders.cpp template<A,B> spam (16 copies of the same function) (#3263)
16 for SwizzleImpl
another 16 for SwizzleSubrectImpl
another 2 for Swizzle

while yes, inlining can be good, I think this kind of templatery fuckery is a bit excessive

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3263
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-10 12:27:57 +01:00
lizzie 4d7b51d798 [host1x/vic] fix bad vectorization codegen in (windows) (#3285)
clang and gcc appropriatedly generate paths... but you msvc? you generate NOTHING

* This PR fixed regression introduced on #2856 and fixed stuttering/low fps on Megaman Battle Network Legacy Collection v2 and also Sonic Racing Crossworld.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3285
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-10 09:58:28 +01:00
lizzie cad77dfac6 [meta] remove UTF8-hyphen on readme, rewrite to be more neutral (#3273)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3273
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-09 23:24:57 +01:00
MrPurple666 87d4c67386 [turnip/android] Add environment variables settings for turnip drivers (#3205)
This PR brings a feature that has been needed for some time in the Android Switch emulation community: environment variables for Turnip/Freedreno drivers. These are available in PC emulators and can help fix some problems, especially the TU_DEBUG function, which can be set to gmem (thus allowing Adreno 710/720 users to run Turnip correctly), and noubwc, which fixes some problems for OneUI users.
This could also help us debug Turnip in a "better way" in the future.

Attached is a screenshot of a user, Ivan albio, using the gmem function on Adreno 710.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3205
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com>
2026-01-09 23:22:59 +01:00
Caio Oliveira 1370f23675 [vk, settings] Disable VIDS on Android and Ungate Advanced EDS (#3281)
* the issue fixed by this PR (EDS Disabled) is the same as the one on 3096 (All EDS)

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3281
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2026-01-08 00:51:26 +01:00
Caio Oliveira 8440c2074d [vk] Remove UniformRing and vkCmdResetQueryPool (#3270)
Fixes perfomance regression on Xenoblade Chronicles DE and Pokemon Scarlet (among other games)
It should be investigated the reason why such perfomance loss (more than ~10% in some case)

At core it partially reverted the following commits:

Reverts "[vk] Introduce Ring Buffers for Uniform Buffer (#2698)"
  This reverts commit 776958c79d.

Revert "[vk] Bring Vulkan closer to Spec (#180)"
  This reverts commit c8d6f23129.

Revert "[VK] PR 180 extension (#257)"
  This reverts commit 444b9f361e.

Revert "[vk] Fixes regression of PR #180 vk_scheduler.cpp for AMD GPU and Windows OS (#3071)"
  This reverts commit be218cc020.

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3270
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2026-01-07 06:52:17 +01:00
CamilleLaVey 5edcdea78f [refactor, vk] DynamicState, ExtendedDynamicState and VertexInputDynamicState (#3074)
This PR rewrites the DynamicState, ExtendedDynamicState and VertexInputDynamicState logic:

- Adds proper handling on how features should be loaded based on driver available features for ExtendedDynamicState/ VertexInputDynamicState.
- Fixes some old regressions with emulated formats for Android.
- Adds better formatting for tiling format features.
- Adds better formatting for format features.
- Adds NonWritable buffers handling for Spir-v.
- Updates Maintenance features calling.
- Adds new features: Multidraw, Robustness2, Image Robustness.
- Removes dead code/ duplicated on Vulkan device related to ExtendedDynamicState handling.
- Adjusts and conditions with better handling for some features callings: SwapchainMaintenance1, ConditionalRendering, ShaderExtencilExport, CustomBorderColor, TransformFeedback, VertexInputDynamicState.
- Removes some older feature ban logic.
- Adds hardware resolve path for MSAA Image Blits on Nvidia cards.
- Adds flat decorations for input interfaces on Spir-v.
- Reduces flushwork within drawcalls.
- Clamps render limits on out-of-area for rasterizer.

Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: DraVee <dravee@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3074
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-01-07 06:49:32 +01:00
lizzie 4cacf56cec [core/hle] implement Unknown330 and stub extra 20/15 missing funcs (#3269)
stub for IApplicationFunctions::Unknown330; stubs for BSD sockets values

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3269
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-06 22:44:57 +01:00
Marcin Serwin c28b5ffc7d [cmake, dynarmic] Restore project languages specification (#3256)
https://git.eden-emu.dev/eden-emu/eden/pulls/3183 removed the
`project` command from the dynarmic CMakeLists.txt. This causes
CMake to assume the default languages for the project which are C
and C++, however, dynarmic_tests has some parts written in assembly
(`src/dynarmic/tests/rsqrt_test_fn.s`) which causes linking failure.

Signed-off-by: Marcin Serwin <marcin@serwin.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3256
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Co-committed-by: Marcin Serwin <marcin@serwin.dev>
2026-01-03 21:49:09 +01:00
Bix f52ff56e70 [Docs] Change examples to make more sense. (#3255)
Signed-off-by: Bix <bix@bixed.xyz>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3255
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Bix <bix@bixed.xyz>
Co-committed-by: Bix <bix@bixed.xyz>
2026-01-03 01:38:45 +01:00
lizzie 82f9d489e7 Revert "[vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA passes (#2565)" (#3249)
FUCK. Fixes crash on Linux and SteamDeck
.
This reverts commit 46b32b7688.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3249
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-01-01 07:02:44 +01:00
Eden CI 9c3f2d2af5 [dist, android] Update translations from Transifex for Dec 31 (#3247)
Automatic translation update for Dec 31

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3247
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2026-01-01 00:09:30 +01:00
crueter 6f045383c5 [ci] fix unused strings workflow (#3248)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3248
2026-01-01 00:06:29 +01:00
crueter 73f2535edc [desktop, settings] new RendererHacks category, move to Extensions -> Extras, fix GPU accuracy naming (#3245)
added a new RendererHacks category, moved them to the Extensions tab and
renamed that tab Extras. Should fit in smaller screens now

also Performance -> Fast, GPU Accuracy -> GPU Mode

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3245
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-12-31 23:45:58 +01:00
Mike22 d9874fa4bc [android, ui] Hide static theme color setting when Material You is enabled (#3244)
The static theme color picker doesn´t do anything when Material You is selected, so it´s better to hide it.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3244
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Mike22 <misakupka@gmail.com>
Co-committed-by: Mike22 <misakupka@gmail.com>
2025-12-31 21:41:40 +01:00
Mike22 7234875a53 [android, ui] Fix sticky focus behavior (#3242)
This fixes an issue where game cards can stack focus highlights by touching and sliding in Grid/List views. Running and exiting the game by touch leaves a sticky focus that is not cleared. It is again possible to stack focus highlights that way.

The first commit fixes the bug, the second refactors and simplifies the state management in GradientBorderCardView.

WIP for now, until I thoroughly test it.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3242
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: Mike22 <misakupka@gmail.com>
Co-committed-by: Mike22 <misakupka@gmail.com>
2025-12-31 21:40:56 +01:00
lizzie 14951348bf [docs] update coding guidelines, freebsd+windows ARM caveats (#3209)
Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3209
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 21:30:31 +01:00
kleidis b0cd47c005 [qt, android] Implement custom save path setting and migration + Implement custom path settings for Android (#3154)
Needs careful review and especially testing

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3154
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-12-31 21:20:30 +01:00
lizzie 18af560a43 [android] try fix playtime datarace (using nullptr) by just zealously checking for nullptr (#2809)
Very haphazardly made fix
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2809
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 17:36:29 +01:00
lizzie 8f430d25a6 [core/hle] use boost::container::small_vector<> instead of std::set<> of dummy threads (#3025)
2048 bytes of static storage (128 threads) is more than enough for most applications

Highly hit or miss (most likely miss) - check with TOTK beforehand, should bring perf stuff to Android; in theory

Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3025
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 17:31:12 +01:00
lizzie e6ff711613 [docs/dynarmic] move docs to root (#3195)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3195
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 17:29:16 +01:00
crueter 966fcc0c30 [cmake, docs, tools] update CPMUtil (#3183)
Rewrote the entire tooling scheme. That's about it, just make sure
tooling works as expected everywhere.

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3183
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-12-31 17:16:46 +01:00
xbzk 80327312dd [android] added barrier for joypad overlay autohide after emulationfragment is destroyed (#3243)
This PR fixes the real culprit for the crash mentioned in #3212 (which has its value coz it fixes other layout's minor navigation issues)
The reason was not the carousel, but the joypad overlay autohide instead.

To reproduce the crash, just enable autohide, launch the game, and leave before overlay gets hidden. eden should crash in few seconds.
The fix was adding barriers to ensure fragment is currently attached to its activity and the binding is not null.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3243
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-12-31 17:11:28 +01:00
lizzie 742622a98d [file_sys, cheats] fix cheat_xxx.txt not being able to be disabled from Qt frontend (#3223)
fixes cheat_xxx.txt not appearing in Qt frontend - the cheat gets enabled but won't be able to be disabled from UI

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3223
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 17:10:36 +01:00
lizzie 011278b6a8 [android, ui] remove redundant descriptions for some overlay settings (#3214)
removed descriptions for options that are extremely self-explanatory:
- Show frametime
- Show battery temperature
- Show system specifications overlay
- Show device model
- Show GPU model
- Show firmware version

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3214
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 17:09:34 +01:00
kleidis 76be55bc2f [android, inputOverlay] Add snap to grid option and allow editing the overlay without opening a game (#3234)
The new changes are in the input overlay section

Known issues:

- Auto hide, also hides the overlay in gameless edit mode
- Same goes for the controller auto hide option

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3234
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-12-31 17:02:28 +01:00
Caio Oliveira a79eab9564 [tools] update-icons: Update ALL icons (#3184)
- remove leftovers
- update script to update all Eden related icons
- using base_named rather than base on About page
- TODO: Reduce size of the icons even more and add Monochrome variation

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3184
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-31 17:01:35 +01:00
lizzie 46b32b7688 [vk, ogl/IR, dynarmic/IR] friendlier IR identity pointer chasing, inline AA passes (#2565)
- use std::optional instead of std::unique_ptr for the Antialias (FXAA, etc) passes to avoid the extra deref
- use a pattern for deferencing the IR pointer chasing loop as suggested on the intel optimization manual
- this also removes std::vector<> overhead by using boost::container::small_vector<> (not a silver bullet but in the case of this function reduces access times)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2565
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-31 17:00:29 +01:00
MaranBr 55646657e1 [audio_core] Better biquad filter logic (#3235)
This removes all redundant code and improves the logic of the biquad filter.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3235
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-31 14:15:06 +01:00
MaranBr 2b4d13c205 [video_core] Fix SignalFence and restore OpenGL rendering (#3224)
Fixes OpenGL crashing on launch

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3224
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-31 01:17:24 +01:00
MaranBr 8ad1d0c317 [maxwell_dma] Fix CONST_A for different component sizes in MaxwellDMA Launch (#3211)
This implements 1 byte and 2 bytes component sizes, required by Marvel: Cosmic Invasion.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3211
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-31 01:16:44 +01:00
crueter fb1600b7d1 Revert "[bsd, am, fermi] Replace assertions with warnings and update stubs (#3160)" (#3239)
This reverts commit adc41bff70.

fixes jackbox, potentially some others

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3239
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-12-31 01:11:47 +01:00
MaranBr 8d31484f64 [video_core] Reduce synchronization overhead and improve performance in DMA operations (#3179)
This reworks the logic to improve performance in many games that heavily rely on DMA. It can help all platforms, but on desktop the performance boost can be noticeable, especially on dedicated GPUs. The option Sync Memory Operations must be enabled.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3179
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-31 01:00:11 +01:00
lizzie e12a73e8a0 [vk, opengl] macro-ify PixelSurface and SurfaceFormat lists (#3060)
general sanity checks for both vk and opengl to see i didn't mess up any format and/or introduce regressions
likely not, thanks `paste -d" "` for existing :)

Signed-off-by: lizzie lizzie@eden-emu.dev

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3060
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-30 21:30:34 +01:00
crueter e4cbcec2f1 [settings, frontend] Reorganize graphics/CPU settings, saner defaults (#3233)
- Fast GPU now defaults to 256, removed 128 since it's useless.
- Completely reorganized graphics and CPU settings on both platforms.
  Also got rid of Eden's Veil
- Merged some "use ..." settings that weren't really necessary.
- Changed ExtendedDynamicState to be a combo box

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3233
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-12-30 18:03:09 +01:00
Producdevity 006f97f207 [android]: show state of already installed driver (#378)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/378
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Producdevity <y.gherbi.dev@gmail.com>
Co-committed-by: Producdevity <y.gherbi.dev@gmail.com>
2025-12-30 06:21:42 +01:00
Maufeat 6d80a5f823 [nvnflinger,vk] suppress error & warning log spam (#3227)
on LM3 the log file can be up to 20MB/per minute

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3227
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-30 05:09:41 +01:00
Caio Oliveira 29717da45b [vk] add toogle to disable BCn patch (fix crash when fetching drivers on GPU Driver Manager) (#3140)
* adding another toggle is not the right way
  and need to be investigated why it's crashing things out
* this toggle should be removed when this is properly fixed

Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3140
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-29 21:53:37 +01:00
John 28f08e43f1 [core/nvnflinger] Revert GetBufferHistory #84 and #528 (#3218)
This will fix 1 of 2 performance regression to LM3 introduced between 0.0.2 and 0.0.3rc1.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3218
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2025-12-29 20:42:10 +01:00
lizzie b53aa06505 [common] fix fibers by using older boost instead of minicoro (#2665)
Revert of a previous commit that added minicoro for a reason god knows why

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2665
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-29 20:37:49 +01:00
MaranBr b95c4d2d5d [audio_core] Fix broken biquad effect (#3225)
This fixes the broken biquad effect.

Thanks to Forrest Mark X for showing us where the problem was occurring in the code.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3225
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-29 20:24:57 +01:00
xbzk d76edfc683 [android] layout mode transition issues (corruption/gamepad navigation) fixed (#3212)
fellow mike22 pointed out some vulnerabilities related to layout mode transitions.
let us give it a go!

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3212
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <dravee@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-12-29 13:08:18 +01:00
lizzie 3bc714a392 [port/freebsd] enable Libusb by default on FBSD15 (#3210)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3210
Reviewed-by: DraVee <dravee@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-29 01:54:35 +01:00
Maufeat 1d629fe83c [svc] Implement GetSystemInfo (#3217)
This function is a copy-cat implementation of Ryujinx's method

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3217
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-27 22:39:38 +01:00
lizzie ba3eda83d3 [hle] update firmware version from 21.0.1 to 21.1.0 (#3208)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3208
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-27 04:27:27 +01:00
MaranBr e6850cbad5 [audio_core] Fix audio mute by removing minimum volume limit (#3194)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3194
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-27 01:17:20 +01:00
xbzk cfae726289 [video_core] nvn descriptor layout fix (#3206)
Yxzx presumes this:
// The NVN driver buffer (index 0) is known to pack the SSBO address followed by its size.
But in MCI i`ve discovered that there are no sizes, both registers are GPU addresses (hence the 2.8gb allocation, it was an address actually)

Method could be much simpler but for safety i`ve routed both old and new worlds.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3206
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-12-26 04:54:14 +01:00
Gamer64 bb94cff886 [chore] Fixed a couple memory leaks using up ~15 MB each iteration (#398)
Co-authored-by: Jarrod Norwell <official.antique@gmail.com>
Co-authored-by: Gamer64 <76565986+Gamer64ytb@users.noreply.github.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/398
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Gamer64 <gamer64@eden-emu.dev>
Co-committed-by: Gamer64 <gamer64@eden-emu.dev>
2025-12-26 02:55:52 +01:00
lizzie 370997f42e [externals/ffmpeg] remove --disable-postproc causing issues in OpenOrbis toolchain (#3203)
why was disable-postproc added? either way this fixes build errors not only on PS4 but also on Haiku i think

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3203
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-26 02:36:08 +01:00
crueter 5213cc5689 Revert "[vk] Correct polygon draw topology mapping for line and point modes (#2834)" (#3158)
This reverts commit 6ba25b6cc0.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3158
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-26 02:33:53 +01:00
lizzie bc9af86269 [externals] update Vulkan headers from 1.4.328.1 -> 1.4.335.0 (#3202)
notably adds access to `VK_KHR_maintenance10` :)
I'm not sure if we want to update vk as regularly as with other deps as the only worthwhile change I saw was the addition of maintainance10
Signed-off-by: lizzie lizzie@eden-emu.dev

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3202
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-25 20:48:28 +01:00
Caio Oliveira 00ec67d65b [android] Properly set Root of the Project (#3177)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3177
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-23 22:23:56 +01:00
Marcin Serwin fbd28a9d34 [cmake] fix dynarmic tests (#3192)
The old style `add_test` invocation is not target aware which means that
trying to run the test via `ninja test` results in:

    Could not find executable dynarmic_tests

Signed-off-by: Marcin Serwin <marcin@serwin.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3192
Co-authored-by: Marcin Serwin <marcin@serwin.dev>
Co-committed-by: Marcin Serwin <marcin@serwin.dev>
2025-12-23 01:34:58 +01:00
Caio Oliveira 3413fbd9da [FIXUP] Partially revert "[NCE] Fix cache invalidation and signal interrupt race condition (#3063)" (#3190)
* this fixes Jamboree and SSB

This reverts commit e3c942b209.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3190
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-22 02:58:40 +01:00
SDK Chan bccc46a325 [src/dynarmic] Fix No member named 'join' in namespace 'fmt' (#3188)
Clang seems to complain that fmt doesn't have a member named join so, it fails to build.
Including fmt/ranges.h fixes that, and lets eden be buildable again.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3188
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: SDK Chan <sdkchan@eden-emu.dev>
Co-committed-by: SDK Chan <sdkchan@eden-emu.dev>
2025-12-21 17:28:49 +01:00
MaranBr f0fe283038 [host1x] Fix memory leak caused by unbounded frame buffering (#3180)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3180
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-21 00:51:26 +01:00
Eden CI b78390551c [dist, android] Update translations from Transifex for Dec 20 (#3187)
Automatic translation update for Dec 20

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3187
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2025-12-21 00:51:09 +01:00
PavelBARABANOV 62ea689949 [android] fix splash screen text overflow (#3185)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3185
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-12-20 21:41:02 +01:00
Caio Oliveira 8c6a612062 [dist] centralize the base icon (thanks again Madeline) (#3186)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3186
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-20 18:13:02 +01:00
Caio Oliveira df3b9400a6 [dist] New Year Logo! (all credits goes to madeline_dev@Discord thanks a lot!) (#3182)
* also update script to generate Legacy Android Icon
* now default background on Android is black (inspiration come from white background on nightlies from pflyly@GitHub)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3182
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-20 07:36:20 +01:00
John c5bd7dc047 [sdl]Mouse Panning Regression Fix (#3181)
Fix the mouse panning issues

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3181
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2025-12-19 23:32:42 +01:00
lizzie 557876b222 [core] use memcpy instead of hand rolling aligned cases (#2639)
Hand rolling memcpy like this is always frowned upon because the compiler has more insight on whats going on (plus the code resolves to a worse version of itself on assembly). This removes some branches that are just straight up redundant. May save stuff especially for systems without fastmem enabled.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2639
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-19 03:58:20 +01:00
lizzie 22dfc560e0 [sdl] fix mouse panning delay (#3174)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3174
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-19 00:30:18 +01:00
Maufeat 1d869e8495 [hle] stubbed extra services from (parental controls and stuff) fw21 (#3175)
Adds more Firmware 20+ related service commands.
Renames existing service commands according to switchbrew docs,
Unstubs new parental service stuff.

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3175
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-18 21:46:00 +01:00
lizzie 959f72297d [vk] use boost::container::deque instead of std::queue for presentation swapchain of frames (#3120)
This may reduce total overhead (as benchmarks show boost::container::deque being better performing than std::deque, especially with the limited set of ops like push_front and pop_back
May actually not help at all and be worse through, as always, performance tests are welcome

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3120
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-18 11:29:38 +01:00
Caio Oliveira 057d566ff4 [FIXUP] Partially revert "[dynarmic] allow better dtrace diagnostics for code - do not clobber %rbp and save frame pointer (#2653)" (#3176)
This partially reverts commit 50f8d4130d.

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3176
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-18 00:09:42 +01:00
Lizzie be592f0ab3 [dist, docs] Revolt renames itself to Stoat, change rvlt.gg to stt.gg (#2656)
No badges.io yet, no new SVG logo from them

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Maufeat <sahyno1996@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2656
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Lizzie <lizzie@eden-emu.dev>
Co-committed-by: Lizzie <lizzie@eden-emu.dev>
2025-12-17 14:36:35 +01:00
Maufeat bf68eede05 [bsd, ssl] fix connection between bsd:u and bsd:s and file descriptor copy (#3172)
as seen in repeated epic games api connection in sonic

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3172
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-17 06:32:22 +01:00
Maufeat 1eed7efd09 [core, display, overlay] Add LayerIsOverlay to separate overlay on composer, stub RequestListSummaryOverlayNotification, sync emu settings when setting language (#3123)
This should fix the issue with, for example, ToTK running at 60 FPS when overlay applet is running.
This also should always run the overlay as actual overlay and not in the back.
Stubs RequestListSummaryOverlayNotifications in friends
Syncs Language of the Emulator, when setting language, this is used in Starter Applet

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3123
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-17 06:26:02 +01:00
lizzie 50f8d4130d [dynarmic] allow better dtrace diagnostics for code - do not clobber %rbp and save frame pointer (#2653)
Saving the %rbp pointer allows us to backref previous stackframes easily

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2653
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-17 05:41:11 +01:00
Producdevity e4dccd5a5c [android] setting to auto hide overlay on controller input (#3127)
Setting `HIDE_OVERLAY_ON_CONTROLLER_INPUT` in *Advanced settings → Input Overlay*

**Behavior:**
  - First controller input  -> hides overlay
  - Controller disconnect → shows overlay again
  - Subsequent controller inputs → ignored (already hidden, so no retrigger needed)
  - Touch screen → does **not** show overlay (so you can use a controller and touchscreen to interact with games)
  - Sidebar "Show/Hide controller" button → still works as master toggle

**State reset: The "first input" detection resets when:**
  1. Controller disconnects
  2. Overlay is shown via sidebar button
  3. Controller reconnects

**Interaction with other settings:**
  - Requires `SHOW_INPUT_OVERLAY` to be enabled (basicaly a master switch)
  - Independent from `ENABLE_INPUT_OVERLAY_AUTO_HIDE` (timer-based hide, was already implemented)
  - When both are enabled, touch-to-show is disabled (controller-hide takes precedence)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3127
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Producdevity <y.gherbi.dev@gmail.com>
Co-committed-by: Producdevity <y.gherbi.dev@gmail.com>
2025-12-17 03:59:46 +01:00
Kleidis b9530ae80f [core] Add overridable game setting functionality (#2963)
Adds a place to override specific game settings for specific vendors

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2963
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: Kleidis <kleidis1@protonmail.com>
Co-committed-by: Kleidis <kleidis1@protonmail.com>
2025-12-17 03:59:27 +01:00
lizzie 5130185d12 [vk] avoid calling vkENumerateInstanceFeatures multiple times in init code (#3147)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3147
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-17 03:58:30 +01:00
Maufeat db1dfc9755 [hle] fix struct order to fix flags and launching via qlaunch (#3173)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3173
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-15 01:06:03 +01:00
Evilperson1337 d7de298948 [docs] Adding Multiplayer Guides (#3167)
## Overview
Adds guides relating to the multiplayer components of Eden, which will serve as a quick reference for users to get started.

### Guides added
- Multiplayer FAQ
- Hosting a Multiplayer Room
- Joining a Multiplayer Room
- Access Your Multiplayer Room Externally
- Finding Multiplayer Server Info

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3167
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Evilperson1337 <Evilperson1337@proton.me>
Co-committed-by: Evilperson1337 <Evilperson1337@proton.me>
2025-12-13 23:24:08 +01:00
crueter 363d861011 [ffmpeg] update to 8.0.1, enable VTBox/mediacodec/d3d12 hwaccels (#3156)
MediaCodec needs some jvm shenanigans to work, but the others should
Just Work(TM). Need tests on Windows (AMD/Intel), macOS

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3156
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2025-12-13 20:32:37 +01:00
Maufeat 30d75d4e52 [hle] add GetApplicationControlData2 and GetApplicationControlData3 to make on FW20.0.0 - FW21.1.0 icons work on qlaunch (#3153)
This change makes firmware 20+ show icons in qlaunch and adds a way for ApplicationViewWithPromotion to handle below 20 and upwards struct

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3153
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-13 20:08:44 +01:00
Maufeat 06b83a58a6 [audio] correct biquad filter v2 parameters (#3142)
We had the same struct for v1 and v2 - this was tested only with MP4, should output correct sounds now and boot it.

Co-authored-by: MaranBr <maranbr@outlook.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3142
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-12-13 19:44:41 +01:00
lizzie 1e06c6f752 [docs] troubleshoot section, release policies, gpu documentation (#3078)
- gpu docs
- user guide stuff
- removed unused named.svg
- added link to ES-DE frontend stuff from 3rdparty
 Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3078
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-12 18:36:19 +01:00
JPikachu adc41bff70 [bsd, am, fermi] Replace assertions with warnings and update stubs (#3160)
- Return error logs instead of asserts for BSD sockets
- Warn about source depth != 1 in blits instead of assert in Fermi2D
- Update AM 210 - GetLaunchRequiredVersionUpgrade

Credit: liberodark.
Fixes Marvel Cosmic Invasion loading screen crash.

Co-authored-by: JPikachu <jpikachu.eden@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3160
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-12-12 04:06:33 +01:00
PavelBARABANOV 4edb70c8f0 [vk] Use point filter for D32->R32 blits to fix burnout blur (#3088)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3088
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-12-09 21:11:08 +01:00
MaranBr 9da38715fe [video_core] Rework GPU Accuracy levels and remove Early Release Fences toggle (#3129)
The GPU Accuracy level is now divided into Performance, Balanced and Accurate.

1. Performance prioritizes speed at all costs. It's faster, but it can be unstable and may have some bugs (which is expected).

2. Balanced maintains excellent performance and is safer against bugs and shader corruption.

3. Accurate is the most precise and the most expensive in terms of hardware. Only a few games still need this level to work properly.

The Release Early Fences toggle has also been removed by @PavelBARABANOV, as it's not needed anymore.

Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3129
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-09 18:11:05 +01:00
MaranBr 7157d5167e [video_core] Fix inconsistency between EDS and VIDS settings (#3148)
Fixes an issue where selecting EDS 0 for a specific game would incorrectly disable VIDS globally.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3148
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2025-12-09 17:57:03 +01:00
lizzie 77d83b008a [dynarmic] avoid IsInmediate() comical call recursion (#3145)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3145
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-09 05:28:01 +01:00
lizzie 69a84ee0a6 [dynarmic] remove reg_alloc from all arguments on x86 emitter (#3150)
From my tests this decreases JIT latency twofold, may be placebo.
saving reg_alloc while having it readily available is certainly a very interesting choice... afterall saving it onto %rdi is way more cheap isn't it? :)
Please test any performance rgressions, I got +20 FPS on Rain World (unlocked) off this change alone

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3150
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-09 03:53:58 +01:00
xbzk 5b019a81a7 [docs] debug knobs user guide (#3159)
* initial debug knobs guide
* integration with add boolean guide

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3159
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-12-07 20:33:14 +01:00
lizzie 83332316aa [gamemode] Make available on other platforms (#353)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/353
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-07 07:13:43 +01:00
lizzie 3141019fcd [qt, util] Change default units from units of 1024 (MiB, KiB) to 1000 (MB, KB) (#2882)
Better for readability of these units? Perhaps
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2882
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-07 00:29:37 +01:00
Kleidis 4cc9aa691d [android] Remove all frame skip / frame interpolation code (#3152)
Both options do nothing, however one was exposed to the user making them think it actually helps.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3152
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: Kleidis <kleidis1@protonmail.com>
Co-committed-by: Kleidis <kleidis1@protonmail.com>
2025-12-07 00:28:58 +01:00
JPikachu d96ab0df6a [docs] Add Boolean toggle guide (#3081)
Hope this helps someone, it was fun to write. ❤️

Signed-off-by: JPikachu <jpikachu@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3081
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: JPikachu <jpikachu@eden-emu.dev>
Co-committed-by: JPikachu <jpikachu@eden-emu.dev>
2025-12-06 23:33:33 +01:00
crueter c03f7cf284 [android] remove unused strings (#3157)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3157
2025-12-06 21:04:38 +01:00
PavelBARABANOV 750fecda18 [android] Volume keys interception in dispatchKeyEvent (#3155)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3155
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2025-12-06 20:55:45 +01:00
Evilperson1337 1f422a8f70 [docs] Adding Initial Documentation (#3139)
## Overview
Adding Markdown, simplified versions of the docs hosted on [External Site](https://evilperson1337.notion.site/Eden-Guides-2b057c2edaf680149310edee3024565d).

### Guides Added

- Adding Games into Steam with Steam ROM Manager and Eden
- Adding Eden as an emulator into Steam ROM Manager
- How to modify the Date/Time in Eden
- How to configure controller profiles
- How to set controller profiles per game
- Eden fails to launch but does not leave a log (Windows)
- How to configure motion/gyro controls on steam deck
- How to access logs
- How to import saves into Eden (windows)
- How to install Atmosphere mods
- How to install Updates/DLC
- Quick Start Guide (Steam Deck)
- Quick Start Guide (Windows)
- Allowing Eden to Run on MacOS (MacOS)
- Sync Game Saves with Syncthing (General)
- Sync Game Saves with Syncthing (Windows)
- Sync Game Saves with Syncthing (Linux)
- Using Amiibo with Eden (Windows)
- Using Cheats with Eden (Windows)
- Using Cheats with Eden (Android)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3139
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Evilperson1337 <Evilperson1337@proton.me>
Co-committed-by: Evilperson1337 <Evilperson1337@proton.me>
2025-12-05 23:09:25 +01:00
lizzie 90877dfc85 [cmake] only use MoltenVk on Apple platforms (#3146)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3146
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-05 02:57:39 +01:00
kleidis f882ff72eb android: Rework setup fragment to use multiple buttons per-page (#2854)
Adapted from https://github.com/azahar-emu/azahar/commit/f771952e62a3c7c175a99c91635509b24a8300f6#diff-e59f69380a076aef2745f7ab65072ca25fc26c598e2ed177475a15fe44121b4d

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2854
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: kleidis <kleidis1@protonmail.com>
Co-committed-by: kleidis <kleidis1@protonmail.com>
2025-12-04 07:33:04 +01:00
lizzie 55cc4d5ede [experiment] mbedtls force ARM64 Neon even when macros say otherwise (#2793)
more of the mbedtls trying to make macro magic even through they do runtime checks

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2793
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:32:40 +01:00
lizzie 09f03f5640 [hle/kernel] mark invalid SVC paths as unreachable (#3023)
Should improve performance of SVC by a very, very tiny margin. Codegen seems to be better from the exclusion of all domains beyond >=0x92

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3023
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:31:30 +01:00
lizzie 7a98ee4ead [vk] attempt to continue even if unsuitable driver (#3087)
rationale:
- some drivers will not outright crash (and keeping a list of those who don't crash is tedious)
- if it does crash we can get a log line saying "hey, this driver? unsuitable"
- makes lfie with lavapipe a tad bit easier
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3087
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:30:59 +01:00
lizzie dfd042c809 [qt] remove unused config migrator (#3130)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3130
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:29:41 +01:00
lizzie 16ca7851c5 [qt, cmd] Document & fix some inconsistencies with command line arguments (#3104)
- documents command line arguments
- allows you to specify files starting with `-`
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3104
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:26:56 +01:00
lizzie 0eed5100f9 [input_common/mouse, sdl_driver] increase latency of mouse and SDL_vibration threads to 4 "evals" per sec (#2982)
No need to have those nano-sleeps for these threads...

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2982
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:26:20 +01:00
lizzie 8d3b33c3aa [android] remove (enhanced) text and just shorten to (e)nhanced FPS (#3048)
less visual clutter
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3048
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:25:39 +01:00
MrPurple666 e3c942b209 [NCE] Fix cache invalidation and signal interrupt race condition (#3063)
Inspired by PR #3047

This should theoretically fix 3 bugs in NCE:

  - **Bug 1**: `ClearInstructionCache()` now properly invalidates L1 instruction cache using IC IALLU instead of only using memory barriers
  - **Bug 2**: `InvalidateCacheRange()` implements proper range-based cache invalidation instead of always flushing entire L1 cache
  - **Bug 3**: `SignalInterrupt()` adds acquire fence to guarantee memory visibility of the `is_running` flag, preventing lost signals

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3063
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: MrPurple666 <antoniosacramento666usa@gmail.com>
Co-committed-by: MrPurple666 <antoniosacramento666usa@gmail.com>
2025-12-04 07:25:21 +01:00
lizzie 1b1e186a58 [fs] fix paths not being created due to instance not existing yet (#3134)
basically a check runs that depends on the instance being created, but instance isnt created yet so check fails
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3134
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 07:18:36 +01:00
crueter e75ecfd4a0 [externals] change bundled MVK to Ori's fork (#3141)
Fixes the weird Metal shader crash we saw previously, so now macOS works again. Hooray!

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3141
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2025-12-04 07:18:19 +01:00
crueter 18135424df [cmake] more modules, general "cleanup" (#3126)
Successor to that old MoltenVK PR. Does a lot of cleanups within root CMakeLists.txt, hands over MoltenVK and VulkanValidationLayers to CPMUtil, and separates out common operations into my modules.

Hopefully reduces the monstrosity that is root CMakeLists.txt. Please test:

- builds on all platforms
- VulkanValidationLayers

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3126
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2025-12-04 06:00:58 +01:00
lizzie 1d2b9de496 [docs/user] add server hosting section (#3093)
Authored-by: kaorukimura
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3093
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-04 01:03:19 +01:00
crueter fe8017734b [cmake, externals] android x86_64 support (#3086)
Updates all of our bundled CI deps to support android x86_64, adds a
build flavor thereof (`chromeOS`), and also adds sirit mingw support.

The new FFmpeg package is built in a much better way that actually makes
it identically built to the other CI packages, meaning we now have real
8.0.0 support, no need for libvpx/cpu_features/all that other crap.
PLUS, we can now statically link it! Hooray! It's also built with
MediaCodec support so in the future we can work on that.

Rewrote the android build script too, plus added a copyFlavorTypeOutput
target that assembles and copies the APK. The code behind it sucks
because I'm not great with Gradle but hey, it works.

Testers: please test everything related to video decoding. VP9 and h264, games that normally suck with their prerendered stuff, make sure I didn't nuke it to oblivion, etc.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3086
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-12-03 06:40:11 +01:00
Caio Oliveira 33ee9de85a [fixup] settings: Set Overlay Applet to false (#3112)
* it's unlocking fps, should be investigate further

Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3112
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-12-03 03:32:11 +01:00
lizzie e22756160c [qt] configure network per game (#3113)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3113
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-01 07:44:47 +01:00
lizzie a33956f738 [hle] remove settings server thread (#3118)
test no perf regressions for games when saving settings

ALSO:
- the old logic made some settings not save
- if stop_token is true
- if the time was less than 1 minute

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3118
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-01 07:19:45 +01:00
lizzie 4642e82ca7 [logging] disable windows-only debugger backend on non-windows platforms (#3032)
Signed-off-by: lizzie lizzie@eden-emu.dev
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3032
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-01 05:42:02 +01:00
lizzie 97054357d2 [common] asserts now display expression of assert (#2997)
Easiest change in the world, will help to pinpoint asserts quicker, it's just a relatively small thing so doesn't even need testing.

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2997
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-12-01 05:06:57 +01:00
lizzie 941caf31ce [port] NetBSD and improper ctor for SpinLock fixes (#3092)
So when libc starts it has to start at an entry point located into crt0, now most OSes will do "enough" setup to allow mprotect() and mmap() to be called in static ctors (remember they're called BEFORE main)
By some stupid miracle, NetBSD doesn't; this means that using those functions on NetBSD will result in spurious results
The reason why is still unknown to me, but this is also combined with the fact that allocating a big chunk of memory for the JIT will make NetBSD refuse to mprotect()/mmap() it in low memory situations (even when space is available); so I take the same approach as with solaris
Also I now make it so fastmem handlers are NOT registered for OSes that disabled fastmem, this is because they pollute sigsegv and makes debugging stupidier

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3092
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-30 06:05:53 +01:00
lizzie c72144abad [port] windows 7 support (#3105)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3105
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-30 06:04:36 +01:00
lizzie d656e347c8 [vk] bump cache to v14 (#3114)
invalidates all vulkan caches now, sorry not sorry, but will fix your broken games :)
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3114
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-29 02:59:24 +01:00
lizzie 8859809ebd [maxwell] ATOM() has cases where it acts like a NOP (#2907)
ATOM should be NOP in these cases
May break games? May not break games! - But it **should** be correct to do this

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2907
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-28 15:11:16 +01:00
crueter 318998cbb5 [cmake] fix macos mbedtls (#3109)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3109
2025-11-27 19:59:08 +01:00
Maufeat f58097e814 [hle,display,overlay,starter,hid] add overlay functions, starter applet (initially), HID handheld for system applets and fw21 stubs (#3080)
Adds fully functional overlay display.
- Enable Overlay Applet via "View" -> "Enable Overlay Display Applet"
- Open the overlay by pressing the home button for over 1s
- Can adjust volume
- Can toggle airplane mode (if on WiFi, maybe if overlay is enabled pretend to be on WiFi?)
- Future TODO(?): Adjust Brightness implementation for host system
- Inputs are properly registered. e.g. if overlay open, application does not register inputs.

You can control volume and airplane mode outside of the emulator window

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3080
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: Maufeat <sahyno1996@gmail.com>
Co-committed-by: Maufeat <sahyno1996@gmail.com>
2025-11-27 19:46:41 +01:00
lizzie 1efef85352 Partial revert "[common] remove HeapTracker (#3001)" (#3107)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3107
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-27 15:31:34 +01:00
lizzie ea0e5d630c [common] remove HeapTracker (#3001)
Should fix a bunch of leaks on Android? - PLEASE CHECK UE4 GAMES
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3001
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-27 03:06:11 +01:00
Caio Oliveira 9e610ea098 Partial revert "[shared_recompiler/maxwell] fix SURED() wrong encodings (#2983)" (#3099)
Signed-off-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3099
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-committed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
2025-11-26 22:57:00 +01:00
lizzie 41af6ea645 [dynarmic] force devirtualisation of terminal handlers (#3033)
Should result in very marginally small performance gains. Basically removes the deref of vtable for EmitX64 on lto builds, so in THEORY it should be better than having to defer w.r.t all terminal handlers.

aka. we just like, inline them in one big function and keep CPU away from deference hell.

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3033
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-26 22:28:19 +01:00
lizzie 91b0432591 [video_core, settings] Allow to turn of aniso levels completely, provide levels of aniso upto x64 (#3019)
Never in my lifetime will I ever need to revise anisotropy levels; I hope :)

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3019
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-26 02:16:37 +01:00
lizzie 46239dafa1 [core/hle] bump to 21.0.1 (#3091)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3091
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-25 23:05:25 +01:00
lizzie bf23921f07 [macos] add liquid glass icon (#3095)
Co-authored-by: Maufeat
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3095
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-25 22:37:04 +01:00
xbzk e63f71c787 [android, qt] 16 bit debug knob set for quick development toggles (#3076)
**Aims to dismiss the needing of developers to wait for someone to provide new toggles only to test temporary stuff**

This is a classic debug knob set for development use.
Developers will be able to call Settings::getDebugKnobAt(0 to 15) to pick one of the 16 bits of that setting, allowing users to easily enable or disable multiple features in testing builds, by entering values instructed by the developers.

Co-authored-by: Allison Cunha <allisonbzk@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3076
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2025-11-25 00:41:45 +01:00
crueter 027085e5ba [desktop] fix audio output engine not saving (#3083)
This issue has like 15 different causes, and I'm surprised it took this
long to pop up.

1. LoadString had a hack *specific* to the AudioEngine enum. Why?
   Solving this was easy, just use the explicit type ctor. -_-
2. The LoadString hack was abused in configure_audio.cpp to get around
   the canonicalization infrastructure that was explicitly put in to
   make this exact operation easier. Why?
3. ToString was also broken because of LoadString's garbage output.
   Technically it might work now, but it's better to just use the
   canonicalization infrastructure that was made specifically for this
   purpose.

Also did a few tiny optimizations in config/settings cuz wynaut.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3083
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2025-11-25 00:20:16 +01:00
lizzie f40025fd9b [qt, settings] allow to set custom unit and battery serial (#2813)
Also removes "use dev keys" option since it's not even present on UI and it's just a file redirection anyways
Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/2813
Reviewed-by: Caio Oliveira <caiooliveirafarias0@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-24 08:15:57 +01:00
lizzie ed39ec4738 Revert "[vk] Fix 20xx flipped screen (#3058)" (#3075)
NOTES:
regs.window_origin.flip_y MUST flip the y coordinate of any given FragCoord, we don't emulate this, this is the root cause of the error, but I'll just revert for now since it's easier

DON'T MERGE unless it's near 0.0.4 and I (or someone else) hasn't tackled this yet properly

This reverts commit 17fe74ef11.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3075
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2025-11-23 21:16:43 +01:00
745 changed files with 57221 additions and 43632 deletions
+107 -7
View File
@@ -1,21 +1,121 @@
#!/bin/bash -e
#!/bin/sh -e
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
export NDK_CCACHE=$(which ccache)
NUM_JOBS=$(nproc 2>/dev/null || getconf _NPROCESSORS_ONLN 2>/dev/null || echo 2)
export CMAKE_BUILD_PARALLEL_LEVEL="${NUM_JOBS}"
ARTIFACTS_DIR="$PWD/artifacts"
if [ ! -z "${ANDROID_KEYSTORE_B64}" ]; then
: "${CCACHE:=false}"
RETURN=0
usage() {
cat <<EOF
Usage: $0 [-t|--target FLAVOR] [-b|--build-type BUILD_TYPE]
[-h|--help] [-r|--release] [extra options]
Build script for Android.
Associated variables can be set outside the script,
and will apply both to this script and the packaging script.
bool values are "true" or "false"
Options:
-r, --release Enable update checker. If set, sets the DEVEL bool variable to false.
By default, DEVEL is true.
-t, --target <FLAVOR> Build flavor (variable: TARGET)
Valid values are: legacy, optimized, standard, chromeos
Default: standard
-b, --build-type <TYPE> Build type (variable: TYPE)
Valid values are: Release, RelWithDebInfo, Debug
Default: Debug
Extra arguments are passed to CMake (e.g. -DCMAKE_OPTION_NAME=VALUE)
Set the CCACHE variable to "true" to enable build caching.
The APK and AAB will be output into "artifacts".
EOF
exit "$RETURN"
}
die() {
echo "-- ! $*" >&2
RETURN=1 usage
}
target() {
[ -z "$1" ] && die "You must specify a valid target."
TARGET="$1"
}
type() {
[ -z "$1" ] && die "You must specify a valid type."
TYPE="$1"
}
while true; do
case "$1" in
-r|--release) DEVEL=false ;;
-t|--target) target "$2"; shift ;;
-b|--build-type) type "$2"; shift ;;
-h|--help) usage ;;
*) break ;;
esac
shift
done
: "${TARGET:=standard}"
: "${TYPE:=Release}"
: "${DEVEL:=true}"
TARGET_LOWER=$(echo "$TARGET" | tr '[:upper:]' '[:lower:]')
case "$TARGET_LOWER" in
legacy) FLAVOR=Legacy ;;
optimized) FLAVOR=GenshinSpoof ;;
standard) FLAVOR=Mainline ;;
chromeos) FLAVOR=ChromeOS ;;
*) die "Invalid build flavor $TARGET."
esac
case "$TYPE" in
RelWithDebInfo|Release|Debug) ;;
*) die "Invalid build type $TYPE."
esac
LOWER_FLAVOR=$(echo "$FLAVOR" | sed 's/./\L&/')
LOWER_TYPE=$(echo "$TYPE" | sed 's/./\L&/')
if [ -n "${ANDROID_KEYSTORE_B64}" ]; then
export ANDROID_KEYSTORE_FILE="${GITHUB_WORKSPACE}/ks.jks"
base64 --decode <<< "${ANDROID_KEYSTORE_B64}" > "${ANDROID_KEYSTORE_FILE}"
echo "${ANDROID_KEYSTORE_B64}" | base64 --decode > "${ANDROID_KEYSTORE_FILE}"
SHA1SUM=$(keytool -list -v -storepass "${ANDROID_KEYSTORE_PASS}" -keystore "${ANDROID_KEYSTORE_FILE}" | grep SHA1 | cut -d " " -f3)
echo "-- Keystore SHA1 is ${SHA1SUM}"
fi
cd src/android
chmod +x ./gradlew
./gradlew assembleMainlineRelease
./gradlew bundleMainlineRelease
set -- "$@" -DUSE_CCACHE="${CCACHE}"
[ "$DEVEL" != "true" ] && set -- "$@" -DENABLE_UPDATE_CHECKER=ON
if [ ! -z "${ANDROID_KEYSTORE_B64}" ]; then
echo "-- building..."
./gradlew "copy${FLAVOR}${TYPE}Outputs" \
-Dorg.gradle.caching="${CCACHE}" \
-Dorg.gradle.parallel="${CCACHE}" \
-Dorg.gradle.workers.max="${NUM_JOBS}" \
-PYUZU_ANDROID_ARGS="$*" \
--info
if [ -n "${ANDROID_KEYSTORE_B64}" ]; then
rm "${ANDROID_KEYSTORE_FILE}"
fi
echo "-- Done! APK and AAB artifacts are in ${ARTIFACTS_DIR}"
ls -l "${ARTIFACTS_DIR}/"
-22
View File
@@ -1,22 +0,0 @@
#!/bin/sh
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
GITDATE="$(git show -s --date=short --format='%ad' | sed 's/-//g')"
GITREV="$(git show -s --format='%h')"
ARTIFACTS_DIR="$PWD/artifacts"
mkdir -p "${ARTIFACTS_DIR}/"
REV_NAME="eden-android-${GITDATE}-${GITREV}"
BUILD_FLAVOR="mainline"
BUILD_TYPE_LOWER="release"
BUILD_TYPE_UPPER="Release"
cp src/android/app/build/outputs/apk/"${BUILD_FLAVOR}/${BUILD_TYPE_LOWER}/app-${BUILD_FLAVOR}-${BUILD_TYPE_LOWER}.apk" \
"${ARTIFACTS_DIR}/${REV_NAME}.apk" || echo "APK not found"
cp src/android/app/build/outputs/bundle/"${BUILD_FLAVOR}${BUILD_TYPE_UPPER}"/"app-${BUILD_FLAVOR}-${BUILD_TYPE_LOWER}.aab" \
"${ARTIFACTS_DIR}/${REV_NAME}.aab" || echo "AAB not found"
ls -la "${ARTIFACTS_DIR}/"
+5 -5
View File
@@ -1,13 +1,13 @@
#!/bin/sh -e
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# specify full path if dupes may exist
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh tools/windows/vcvarsall.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder"
EXCLUDE_FILES="CPM.cmake CPMUtil.cmake GetSCMRev.cmake renderdoc_app.h tools/cpm tools/shellcheck.sh tools/update-cpm.sh tools/windows/vcvarsall.sh externals/stb externals/glad externals/getopt externals/gamemode externals/FidelityFX-FSR externals/demangle externals/bc_decoder externals/cmake-modules"
# license header constants, please change when needed :))))
YEAR=2025
YEAR=2026
HOLDER="Eden Emulator Project"
LICENSE="GPL-3.0-or-later"
@@ -113,7 +113,7 @@ for file in $FILES; do
[ "$excluded" = "true" ] && continue
case "$file" in
*.cmake|*.sh|CMakeLists.txt)
*.cmake|*.sh|*CMakeLists.txt)
begin="#"
;;
*.kt*|*.cpp|*.h)
@@ -186,7 +186,7 @@ if [ "$UPDATE" = "true" ]; then
for file in $SRC_FILES $OTHER_FILES; do
case $(basename -- "$file") in
*.cmake|CMakeLists.txt)
*.cmake|*CMakeLists.txt)
begin="#"
shell="false"
;;
+1 -1
View File
@@ -13,7 +13,7 @@ jobs:
fetch-depth: 0
- name: Find Unused Strings
run: ./tools/find-unused-strings.sh
run: ./tools/unused-strings.sh
- name: Find Stale Translations
run: ./tools/stale-translations.sh
+2
View File
@@ -37,6 +37,8 @@ CMakeLists.txt.user*
# *nix related
# Common convention for backup or temporary files
*~
*.core
dtrace-out/
# Visual Studio CMake settings
CMakeSettings.json
@@ -1,3 +1,16 @@
diff --git a/library/aesni.h b/library/aesni.h
index 754c984c79..59e27afd3e 100644
--- a/library/aesni.h
+++ b/library/aesni.h
@@ -35,7 +35,7 @@
/* GCC-like compilers: currently, we only support intrinsics if the requisite
* target flag is enabled when building the library (e.g. `gcc -mpclmul -msse2`
* or `clang -maes -mpclmul`). */
-#if (defined(__GNUC__) || defined(__clang__)) && defined(__AES__) && defined(__PCLMUL__)
+#if defined(__GNUC__) || defined(__clang__)
#define MBEDTLS_AESNI_HAVE_INTRINSICS
#endif
/* For 32-bit, we only support intrinsics */
diff --git a/library/aesni.c b/library/aesni.c
index 2857068..3e104ab 100644
--- a/library/aesni.c
-10
View File
@@ -1,10 +0,0 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 1811c42..bac9098 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,4 +1,4 @@
-cmake_minimum_required(VERSION 2.6)
+cmake_minimum_required(VERSION 3.5)
if(TEST_CPP)
project("mbed TLS" C CXX)
else()
-13
View File
@@ -1,13 +0,0 @@
diff --git a/library/aesni.h b/library/aesni.h
index 754c984c79..59e27afd3e 100644
--- a/library/aesni.h
+++ b/library/aesni.h
@@ -35,7 +35,7 @@
/* GCC-like compilers: currently, we only support intrinsics if the requisite
* target flag is enabled when building the library (e.g. `gcc -mpclmul -msse2`
* or `clang -maes -mpclmul`). */
-#if (defined(__GNUC__) || defined(__clang__)) && defined(__AES__) && defined(__PCLMUL__)
+#if defined(__GNUC__) || defined(__clang__)
#define MBEDTLS_AESNI_HAVE_INTRINSICS
#endif
/* For 32-bit, we only support intrinsics */
+20
View File
@@ -0,0 +1,20 @@
diff --git a/library/common.h b/library/common.h
index 50f2a29..c60d9dc 100644
--- a/library/common.h
+++ b/library/common.h
@@ -19,11 +19,11 @@
#include <stdint.h>
#include <stddef.h>
-#if defined(__ARM_NEON)
-#include <arm_neon.h>
+#if defined(MBEDTLS_PLATFORM_IS_WINDOWS_ON_ARM64)
+#include <arm64_neon.h>
#define MBEDTLS_HAVE_NEON_INTRINSICS
-#elif defined(MBEDTLS_PLATFORM_IS_WINDOWS_ON_ARM64)
-#include <arm64_neon.h>
+#elif (defined(__ANDROID__) && defined(__ARM_FP)) || defined(__ARM_NEON)
+#include <arm_neon.h>
#define MBEDTLS_HAVE_NEON_INTRINSICS
#endif
-1
View File
@@ -13,7 +13,6 @@ Copyright: yuzu Emulator Project
License: GPL-2.0-or-later
Files: dist/qt_themes/default/icons/256x256/eden.png
dist/qt_themes/default/icons/256x256/eden_named.png
dist/yuzu.bmp
dist/eden.icns
dist/eden.ico
+128 -454
View File
@@ -1,83 +1,34 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
cmake_minimum_required(VERSION 3.22)
project(yuzu)
if (${CMAKE_SYSTEM_NAME} STREQUAL "SunOS")
set(PLATFORM_SUN ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD")
set(PLATFORM_FREEBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "OpenBSD")
set(PLATFORM_OPENBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "NetBSD")
set(PLATFORM_NETBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "DragonFly")
set(PLATFORM_DRAGONFLYBSD ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Haiku")
set(PLATFORM_HAIKU ON)
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(PLATFORM_LINUX ON)
endif()
# dumb heuristic to detect msys2
if (CMAKE_COMMAND MATCHES "msys64")
set(PLATFORM_MSYS ON)
endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
set(CXX_CLANG ON)
if (MSVC)
set(CXX_CLANG_CL ON)
endif()
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CXX_GCC ON)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "MSVC")
set(CXX_CL ON)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "IntelLLVM")
set(CXX_ICC ON)
elseif (CMAKE_CXX_COMPILER_ID STREQUAL "AppleClang")
set(CXX_APPLE ON)
endif()
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/externals/cmake-modules")
# https://gitlab.kitware.com/cmake/cmake/-/merge_requests/11112
# This works totally fine on MinGW64, but not CLANG{,ARM}64
if(MINGW AND CXX_CLANG)
set(CMAKE_SYSTEM_VERSION 10.0.0)
endif()
set(CPM_SOURCE_CACHE ${CMAKE_SOURCE_DIR}/.cache/cpm)
# NB: this does not account for SPARC
# If you get Eden working on SPARC, please shoot crueter@crueter.xyz multiple emails
# and you will be hailed for eternity
if (PLATFORM_SUN)
# Terrific Solaris pkg shenanigans
list(APPEND CMAKE_PREFIX_PATH "${CMAKE_SYSROOT}/usr/lib/qt/6.6/lib/amd64/cmake")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SYSROOT}/usr/lib/qt/6.6/lib/amd64/cmake")
include(DetectPlatform)
include(DetectArchitecture)
include(DefaultConfig)
include(UseLTO)
include(FasterLinker)
include(UseCcache)
include(CMakeDependentOption)
include(CTest)
include(CPMUtil)
# Amazing - absolutely incredible
list(APPEND CMAKE_PREFIX_PATH "${CMAKE_SYSROOT}/usr/lib/amd64/cmake")
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SYSROOT}/usr/lib/amd64/cmake")
# For some mighty reason, doing a normal release build sometimes may not trigger
# the proper -O3 switch to materialize
if (CMAKE_BUILD_TYPE MATCHES "Release")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O3")
endif()
if (CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O2")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O2")
endif()
if (NOT DEFINED ARCHITECTURE)
message(FATAL_ERROR "Architecture didn't make it out of scope, did you delete DetectArchitecture.cmake?")
endif()
# Needed for FFmpeg w/ VAAPI and DRM
if (PLATFORM_OPENBSD)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include")
# OpenBSD 7.8 broke libcxx when upgrading, so we must define the PSTL backend manually
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R6/include -D_LIBCPP_PSTL_BACKEND_SERIAL=1")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/X11R6/lib")
elseif (PLATFORM_NETBSD)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -I${CMAKE_SYSROOT}/usr/X11R7/include")
@@ -90,37 +41,26 @@ if (PLATFORM_NETBSD)
set(ENV{PKG_CONFIG_PATH} "${PKG_CONFIG_PATH}:${CMAKE_SYSROOT}/usr/pkg/lib/ffmpeg7/pkgconfig")
endif()
# MSYS2 utilities
if (PLATFORM_MSYS)
include(FixMsysPaths)
# really, really dumb heuristic to detect what environment we are in
macro(system var)
if (CMAKE_COMMAND MATCHES ${var})
set(MSYSTEM ${var})
endif()
endmacro()
# qt stuff
option(ENABLE_QT "Enable the Qt frontend" ON)
option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
option(ENABLE_UPDATE_CHECKER "Enable update checker (for Qt and Android)" OFF)
option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF)
cmake_dependent_option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF "NOT YUZU_USE_BUNDLED_QT" OFF)
set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundled Qt libraries")
cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSVC}" "ENABLE_QT" OFF)
system(mingw64)
system(clang64)
system(clangarm64)
system(ucrt64)
if (NOT DEFINED MSYSTEM)
set(MSYSTEM msys2)
endif()
# we (generally) want to prioritize environment-specific binaries if possible
# some, like autoconf, are not present on environments besides msys2 though
set(CMAKE_PROGRAM_PATH C:/msys64/${MSYSTEM}/bin C:/msys64/usr/bin)
set(ENV{PKG_CONFIG_PATH} C:/msys64/${MSYSTEM}/lib/pkgconfig)
# non-linux bundled qt are static
if (YUZU_USE_BUNDLED_QT AND (APPLE OR NOT UNIX))
set(YUZU_STATIC_BUILD ON)
endif()
# TODO: does mingw need any of this anymore
# static stuff
option(YUZU_STATIC_BUILD "Use static libraries and executables if available" OFF)
# TODO: StaticBuild.cmake
if (YUZU_STATIC_BUILD)
include(StaticQtLibs)
# lol
set(Boost_USE_STATIC_LIBS ON)
set(BUILD_SHARED_LIBS OFF)
@@ -128,9 +68,6 @@ if (YUZU_STATIC_BUILD)
## find .a libs first (static, usually)
set(CMAKE_FIND_LIBRARY_SUFFIXES ".a")
## some libraries define a Library::Name_static alternative ##
set(YUZU_STATIC_SUFFIX _static)
## some libraries use CMAKE_IMPORT_LIBRARY_SUFFIX e.g. Harfbuzz ##
set(CMAKE_IMPORT_LIBRARY_SUFFIX ".a")
@@ -161,109 +98,25 @@ if (YUZU_STATIC_BUILD)
set(YUZU_USE_BUNDLED_OPENSSL ON)
set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF)
## some libraries define a Library::Name_static alternative ##
set(MBEDTLS_LIB_SUFFIX _static)
elseif(APPLE)
# these libs do not properly provide static libs/let you do it with cmake
set(YUZU_USE_CPM ON)
set(YUZU_USE_BUNDLED_FFMPEG ON)
set(YUZU_USE_BUNDLED_SDL2 ON)
set(YUZU_USE_BUNDLED_OPENSSL ON)
# IMPORTED_IMPLIB not set for imported target
# TODO(crueter): wtf
# these libs do not properly provide static libs/let you do it with cmake
set(fmt_FORCE_BUNDLED ON)
set(SPIRV-Tools_FORCE_BUNDLED ON)
set(SPIRV-Headers_FORCE_BUNDLED ON)
set(zstd_FORCE_BUNDLED ON)
set(MbedTLS_FORCE_BUNDLED ON)
endif()
endif()
# Detect current compilation architecture and create standard definitions
# =======================================================================
include(CheckSymbolExists)
function(detect_architecture symbol arch)
if (NOT DEFINED ARCHITECTURE)
set(CMAKE_REQUIRED_QUIET 1)
check_symbol_exists("${symbol}" "" ARCHITECTURE_${arch})
unset(CMAKE_REQUIRED_QUIET)
# The output variable needs to be unique across invocations otherwise
# CMake's crazy scope rules will keep it defined
if (ARCHITECTURE_${arch})
set(ARCHITECTURE "${arch}" PARENT_SCOPE)
set(ARCHITECTURE_${arch} 1 PARENT_SCOPE)
add_definitions("-DARCHITECTURE_${arch}=1")
endif()
endif()
endfunction()
if (NOT ENABLE_GENERIC)
# https://sourceforge.net/p/predef/wiki/Architectures/
# TODO: THIS IS FUCKING FLAWED ONLY THE FIRST SYMBOL THAT APPEARS WILL BE CONSIDERED :(
if (MSVC)
detect_architecture("_M_AMD64" x86_64)
detect_architecture("_M_IX86" x86)
detect_architecture("_M_ARM" arm)
detect_architecture("_M_ARM64" arm64)
else()
detect_architecture("__x86_64__" x86_64)
detect_architecture("__i386__" x86)
detect_architecture("__arm__" arm)
detect_architecture("__aarch64__" arm64)
endif()
detect_architecture("__ARM64__" arm64)
detect_architecture("__aarch64__" arm64)
detect_architecture("_M_ARM64" arm64)
detect_architecture("__arm__" arm)
detect_architecture("__TARGET_ARCH_ARM" arm)
detect_architecture("_M_ARM" arm)
detect_architecture("__x86_64" x86_64)
detect_architecture("__x86_64__" x86_64)
detect_architecture("__amd64" x86_64)
detect_architecture("_M_X64" x86_64)
detect_architecture("__i386" x86)
detect_architecture("__i386__" x86)
detect_architecture("_M_IX86" x86)
detect_architecture("__ia64" ia64)
detect_architecture("__ia64__" ia64)
detect_architecture("_M_IA64" ia64)
detect_architecture("__mips" mips)
detect_architecture("__mips__" mips)
detect_architecture("_M_MRX000" mips)
detect_architecture("__powerpc64__" ppc64)
detect_architecture("__ppc64__" ppc64)
detect_architecture("__PPC64__" ppc64)
detect_architecture("_ARCH_PPC64" ppc64)
detect_architecture("__ppc__" ppc)
detect_architecture("__ppc" ppc)
detect_architecture("__powerpc__" ppc)
detect_architecture("_ARCH_COM" ppc)
detect_architecture("_ARCH_PWR" ppc)
detect_architecture("_ARCH_PPC" ppc)
detect_architecture("_M_MPPC" ppc)
detect_architecture("_M_PPC" ppc)
detect_architecture("__riscv" riscv)
detect_architecture("__EMSCRIPTEN__" wasm)
endif()
if (NOT DEFINED ARCHITECTURE)
set(ARCHITECTURE "GENERIC")
set(ARCHITECTURE_GENERIC 1)
add_definitions(-DARCHITECTURE_GENERIC=1)
endif()
message(STATUS "Target architecture: ${ARCHITECTURE}")
if (MSVC AND ARCHITECTURE_x86)
message(FATAL_ERROR "Attempting to build with the x86 environment is not supported. \
This can typically happen if you used the Developer Command Prompt from the start menu; \
@@ -281,33 +134,21 @@ if (CXX_CLANG_CL)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-reserved-identifier>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-deprecated-declarations>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type-mismatch>
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc> # thanks microsoft
)
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc>)
# REQUIRED CPU features IN Windows-amd64
if (ARCHITECTURE_x86_64)
add_compile_options(
$<$<COMPILE_LANGUAGE:C,CXX>:-msse4.1>
$<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>
)
$<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>)
endif()
endif()
set(CPM_SOURCE_CACHE ${CMAKE_SOURCE_DIR}/.cache/cpm)
include(DownloadExternals)
include(CMakeDependentOption)
include(CTest)
# Disable Warnings as Errors for MSVC
if (MSVC AND NOT CXX_CLANG)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /W3 /WX-")
endif()
if (PLATFORM_FREEBSD OR PLATFORM_DRAGONFLYBSD)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L${CMAKE_SYSROOT}/usr/local/lib")
endif()
# Set bundled sdl2/qt as dependent options.
# On Linux system SDL2 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
cmake_dependent_option(ENABLE_SDL2 "Enable the SDL2 frontend" ON "NOT ANDROID" OFF)
@@ -316,21 +157,13 @@ cmake_dependent_option(ENABLE_SDL2 "Enable the SDL2 frontend" ON "NOT ANDROID" O
cmake_dependent_option(YUZU_USE_EXTERNAL_SDL2 "Build SDL2 from external source" OFF "ENABLE_SDL2;NOT MSVC" OFF)
cmake_dependent_option(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 build" "${MSVC}" "ENABLE_SDL2" OFF)
# qt stuff
option(ENABLE_QT "Enable the Qt frontend" ON)
option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
option(ENABLE_UPDATE_CHECKER "Enable update checker (for Qt and Android)" OFF)
cmake_dependent_option(YUZU_USE_BUNDLED_QT "Download bundled Qt binaries" "${MSVC}" "ENABLE_QT" OFF)
option(YUZU_USE_QT_MULTIMEDIA "Use QtMultimedia for Camera" OFF)
option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
set(YUZU_QT_MIRROR "" CACHE STRING "What mirror to use for downloading the bundled Qt libraries")
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
set(EXT_DEFAULT OFF)
if (MSVC OR ANDROID)
set(EXT_DEFAULT ON)
endif()
option(YUZU_USE_CPM "Use CPM to fetch system dependencies (fmt, boost, etc) if needed. Externals will still be fetched." ${EXT_DEFAULT})
# ffmpeg
@@ -339,13 +172,14 @@ cmake_dependent_option(YUZU_USE_EXTERNAL_FFMPEG "Build FFmpeg from external sour
# sirit
set(BUNDLED_SIRIT_DEFAULT OFF)
if ((MSVC AND NOT (CMAKE_BUILD_TYPE MATCHES "Debug|RelWithDebInfo") OR ANDROID))
if (MSVC AND NOT (CMAKE_BUILD_TYPE MATCHES "Deb") OR ANDROID)
set(BUNDLED_SIRIT_DEFAULT ON)
endif()
option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${BUNDLED_SIRIT_DEFAULT})
# Re-allow on FreeBSD once its on mainline ports
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR PLATFORM_LINUX OR APPLE" OFF)
# FreeBSD 15+ has libusb, versions below should disable it
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR PLATFORM_LINUX OR PLATFORM_FREEBSD OR APPLE" OFF)
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT WIN32 OR NOT ARCHITECTURE_arm64" OFF)
mark_as_advanced(FORCE ENABLE_OPENGL)
@@ -357,42 +191,6 @@ cmake_dependent_option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF
option(YUZU_TESTS "Compile tests" "${BUILD_TESTING}")
option(YUZU_ENABLE_LTO "Enable link-time optimization" OFF)
if(YUZU_ENABLE_LTO)
include(CheckIPOSupported)
check_ipo_supported(RESULT COMPILER_SUPPORTS_LTO)
if(NOT COMPILER_SUPPORTS_LTO)
message(FATAL_ERROR "Your compiler does not support interprocedural optimization (IPO). Re-run CMake with -DYUZU_ENABLE_LTO=OFF.")
endif()
set(CMAKE_POLICY_DEFAULT_CMP0069 NEW)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ${COMPILER_SUPPORTS_LTO})
endif()
option(USE_CCACHE "Use ccache for compilation" OFF)
set(CCACHE_PATH "ccache" CACHE STRING "Path to ccache binary")
if(USE_CCACHE)
find_program(CCACHE_BINARY ${CCACHE_PATH})
if(CCACHE_BINARY)
message(STATUS "Found ccache at: ${CCACHE_BINARY}")
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_BINARY})
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_BINARY})
else()
message(FATAL_ERROR "USE_CCACHE enabled, but no executable found at: ${CCACHE_PATH}")
endif()
# Follow SCCache recommendations:
# <https://github.com/mozilla/sccache/blob/main/README.md?plain=1#L144>
if(WIN32)
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
endif()
endif()
endif()
# TODO(crueter): CI this?
option(YUZU_DOWNLOAD_ANDROID_VVL "Download validation layer binary for android" ON)
option(YUZU_LEGACY "Apply patches that improve compatibility with older GPUs (e.g. Snapdragon 865) at the cost of performance" OFF)
@@ -402,13 +200,11 @@ cmake_dependent_option(YUZU_ROOM_STANDALONE "Enable standalone room executable"
cmake_dependent_option(YUZU_CMD "Compile the eden-cli executable" ON "ENABLE_SDL2;NOT ANDROID" OFF)
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR LINUX" OFF)
cmake_dependent_option(YUZU_CRASH_DUMPS "Compile crash dump (Minidump) support" OFF "WIN32 OR PLATFORM_LINUX" OFF)
option(YUZU_DOWNLOAD_TIME_ZONE_DATA "Always download time zone binaries" ON)
set(YUZU_TZDB_PATH "" CACHE STRING "Path to a pre-downloaded timezone database")
cmake_dependent_option(YUZU_USE_FASTER_LD "Check if a faster linker is available" ON "LINUX" OFF)
cmake_dependent_option(YUZU_USE_BUNDLED_MOLTENVK "Download bundled MoltenVK lib" ON "APPLE" OFF)
option(YUZU_DISABLE_LLVM "Disable LLVM (useful for CI)" OFF)
@@ -429,45 +225,26 @@ if (ENABLE_WEB_SERVICE OR USE_DISCORD_PRESENCE)
endif()
option(ENABLE_OPENSSL "Enable OpenSSL backend for ISslConnection" ${DEFAULT_ENABLE_OPENSSL})
if (ENABLE_OPENSSL)
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL OFF)
if (EXT_DEFAULT OR PLATFORM_SUN)
set(DEFAULT_YUZU_USE_BUNDLED_OPENSSL ON)
endif()
option(YUZU_USE_BUNDLED_OPENSSL "Download bundled OpenSSL build" ${DEFAULT_YUZU_USE_BUNDLED_OPENSSL})
endif()
cmake_dependent_option(YUZU_USE_BUNDLED_OPENSSL "Download bundled OpenSSL build" ${DEFAULT_YUZU_USE_BUNDLED_OPENSSL} "ENABLE_OPENSSL" OFF)
if (ANDROID AND YUZU_DOWNLOAD_ANDROID_VVL)
# TODO(crueter): CPM this
set(vvl_version "1.4.321.0")
set(vvl_zip_file "${CMAKE_BINARY_DIR}/externals/vvl-android.zip")
if (NOT EXISTS "${vvl_zip_file}")
# Download and extract validation layer release to externals directory
set(vvl_base_url "https://github.com/KhronosGroup/Vulkan-ValidationLayers/releases/download")
file(DOWNLOAD "${vvl_base_url}/vulkan-sdk-${vvl_version}/android-binaries-${vvl_version}.zip"
"${vvl_zip_file}" SHOW_PROGRESS)
execute_process(COMMAND ${CMAKE_COMMAND} -E tar xf "${vvl_zip_file}"
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/externals")
endif()
AddJsonPackage(vulkan-validation-layers)
# Copy the arm64 binary to src/android/app/main/jniLibs
set(vvl_lib_path "${CMAKE_CURRENT_SOURCE_DIR}/src/android/app/src/main/jniLibs/arm64-v8a/")
file(COPY "${CMAKE_BINARY_DIR}/externals/android-binaries-${vvl_version}/arm64-v8a/libVkLayer_khronos_validation.so"
set(abi ${CMAKE_ANDROID_ARCH_ABI})
set(vvl_lib_path "${CMAKE_CURRENT_SOURCE_DIR}/src/android/app/src/main/jniLibs/${abi}/")
file(COPY "${VVL_SOURCE_DIR}/${abi}/libVkLayer_khronos_validation.so"
DESTINATION "${vvl_lib_path}")
endif()
if (ANDROID)
set(CMAKE_SKIP_INSTALL_RULES ON)
set(CMAKE_POLICY_VERSION_MINIMUM 3.5) # Workaround for Oboe
endif()
# Default to a Release build
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Choose the type of build, options are: Debug Release RelWithDebInfo MinSizeRel." FORCE)
message(STATUS "Defaulting to a Release build")
endif()
if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE_DIR}/.git/hooks/pre-commit)
if (EXISTS ${PROJECT_SOURCE_DIR}/.git/)
message(STATUS "Copying pre-commit hook")
@@ -475,25 +252,23 @@ if(EXISTS ${PROJECT_SOURCE_DIR}/hooks/pre-commit AND NOT EXISTS ${PROJECT_SOURCE
endif()
endif()
configure_file(${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
set(compat_base dist/compatibility_list/compatibility_list)
set(compat_qrc ${compat_base}.qrc)
set(compat_json ${compat_base}.json)
configure_file(${PROJECT_SOURCE_DIR}/${compat_qrc}
${PROJECT_BINARY_DIR}/${compat_qrc}
COPYONLY)
if (EXISTS ${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.json)
configure_file("${PROJECT_SOURCE_DIR}/dist/compatibility_list/compatibility_list.json"
"${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json"
if (EXISTS ${PROJECT_SOURCE_DIR}/${compat_json})
configure_file("${PROJECT_SOURCE_DIR}/${compat_json}"
"${PROJECT_BINARY_DIR}/${compat_json}"
COPYONLY)
endif()
if (ENABLE_COMPATIBILITY_LIST_DOWNLOAD AND NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
message(STATUS "Downloading compatibility list for yuzu...")
file(DOWNLOAD
https://api.yuzu-emu.org/gamedb/
"${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json" SHOW_PROGRESS)
endif()
if (NOT EXISTS ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
file(WRITE ${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json "")
# TODO: Compat list download
if (NOT EXISTS ${PROJECT_BINARY_DIR}/${compat_json})
file(WRITE ${PROJECT_BINARY_DIR}/${compat_json} "")
endif()
if (YUZU_LEGACY)
@@ -523,44 +298,51 @@ if ((ANDROID OR APPLE OR UNIX) AND (NOT PLATFORM_LINUX OR ANDROID) AND NOT WIN32
endif()
# Build/optimization presets
if (PLATFORM_LINUX OR CXX_CLANG)
if (CXX_GCC OR CXX_CLANG)
if (ARCHITECTURE_x86_64)
# See https://gcc.gnu.org/onlinedocs/gcc/x86-Options.html
# Generic supports Pentium Pro instruction set and above
# TODO: if a value is unknown, pass that as march and mtune
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, v3, zen2, zen4, native")
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=x86-64 -mtune=generic")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=x86-64 -mtune=generic")
set(march x86-64)
set(mtune generic)
elseif (${YUZU_BUILD_PRESET} STREQUAL "v3")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=x86-64-v3 -mtune=generic")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=x86-64-v3 -mtune=generic")
set(march x86-64-v3)
set(mtune generic)
elseif (${YUZU_BUILD_PRESET} STREQUAL "zen2")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=znver2 -mtune=znver2")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=znver2 -mtune=znver2")
set(march znver2)
set(mtune znver2)
elseif (${YUZU_BUILD_PRESET} STREQUAL "zen4")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=znver4 -mtune=znver4")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=znver4 -mtune=znver4")
elseif (${YUZU_BUILD_PRESET} STREQUAL "native")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=native -mtune=native")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native -mtune=native")
set(march znver4)
set(mtune znver4)
endif()
elseif(ARCHITECTURE_arm64)
# See https://gcc.gnu.org/onlinedocs/gcc/AArch64-Options.html
set(YUZU_BUILD_PRESET "custom" CACHE STRING "Build preset to use. One of: custom, generic, armv9, native")
set(mtune generic)
if (${YUZU_BUILD_PRESET} STREQUAL "generic")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=armv8-a -mtune=generic")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=armv8-a -mtune=generic")
set(march armv8-a)
elseif (${YUZU_BUILD_PRESET} STREQUAL "armv9")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=armv9-a -mtune=generic")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=armv9-a -mtune=generic")
elseif (${YUZU_BUILD_PRESET} STREQUAL "native")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=native -mtune=native")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=native -mtune=native")
set(march armv9-a)
endif()
endif()
if ("${YUZU_BUILD_PRESET}" STREQUAL "native")
set(march native)
set(mtune native)
endif()
if (DEFINED march AND DEFINED mtune)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -march=${march} -mtune=${mtune}")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -march=${march} -mtune=${mtune}")
endif()
endif()
# Other presets, e.g. steamdeck
# TODO(crueter): Just have every Linux/Windows use old sdl2
set(YUZU_SYSTEM_PROFILE "generic" CACHE STRING "CMake and Externals profile to use. One of: generic, steamdeck")
# Configure C++ standard
@@ -575,11 +357,14 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
# System imported libraries
# =======================================================================
include(CPMUtil)
# Prefer the -pthread flag on Linux.
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
# openssl funniness
if (ENABLE_OPENSSL)
if (YUZU_USE_BUNDLED_OPENSSL)
set(BUILD_SHARED_LIBS OFF)
AddJsonPackage(openssl)
if (OpenSSL_ADDED)
add_compile_definitions(YUZU_BUNDLED_OPENSSL)
@@ -668,6 +453,7 @@ if (YUZU_USE_CPM)
add_library(Opus::opus ALIAS opus)
endif()
else()
# TODO: we can probably just use CPM for this... right?
# Enforce the search mode of non-required packages for better and shorter failure messages
find_package(fmt 8 REQUIRED)
@@ -688,10 +474,6 @@ else()
# wow
find_package(Boost 1.57.0 CONFIG REQUIRED OPTIONAL_COMPONENTS headers context system fiber filesystem)
if (CMAKE_SYSTEM_NAME STREQUAL "Linux" OR ANDROID)
find_package(gamemode 1.7 MODULE)
endif()
if (ENABLE_OPENSSL)
find_package(OpenSSL 1.1.1 REQUIRED)
endif()
@@ -732,10 +514,9 @@ endfunction()
if (APPLE)
# Umbrella framework for everything GUI-related
find_library(COCOA_LIBRARY Cocoa)
find_library(COCOA_LIBRARY Cocoa REQUIRED)
find_library(IOKIT_LIBRARY IOKit REQUIRED)
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
# find_library(ICONV_LIBRARY iconv REQUIRED)
# list(APPEND PLATFORM_LIBRARIES ${ICONV_LIBRARY})
elseif (WIN32)
# Target Windows 10
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
@@ -746,10 +527,6 @@ elseif (WIN32)
endif()
elseif (PLATFORM_HAIKU)
# Haiku is so special :)
# Some fucking genius decided to name an entire module "network" in 2019
# this caused great disaster amongst the Haiku community who had came first with
# their "libnetwork.so"; since CMake doesn't do magic, we have to use an ABSOLUTE PATH
# to the library itself, otherwise it will think we are linking to... our network thing
set(PLATFORM_LIBRARIES bsd /boot/system/lib/libnetwork.so)
elseif (CMAKE_SYSTEM_NAME MATCHES "^(Linux|kFreeBSD|GNU|SunOS)$")
set(PLATFORM_LIBRARIES rt)
@@ -768,16 +545,17 @@ find_package(VulkanUtilityLibraries)
find_package(SimpleIni)
find_package(SPIRV-Tools)
find_package(sirit)
find_package(gamemode)
find_package(mcl)
if (ARCHITECTURE_riscv64)
find_package(biscuit)
endif()
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
find_package(xbyak)
endif()
if (ENABLE_WEB_SERVICE OR ENABLE_QT_UPDATE_CHECKER)
# Workaround: httplib will kill itself if you attempt to do a find_package propagation
# find_package(httplib CONFIG)
endif()
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
find_package(cpp-jwt)
endif()
@@ -802,9 +580,17 @@ if (YUZU_TESTS OR DYNARMIC_TESTS)
find_package(Catch2)
endif()
# Qt stuff
if (ENABLE_QT)
if (YUZU_USE_BUNDLED_QT)
download_qt(6.8.3)
# Qt 6.8+ is broken on macOS (??)
if (APPLE)
AddQt(6.7.3)
else()
AddQt(6.9.3)
endif()
set(YUZU_STATIC_BUILD ON)
else()
message(STATUS "Using system Qt")
if (NOT Qt6_DIR)
@@ -813,13 +599,13 @@ if (ENABLE_QT)
list(APPEND CMAKE_PREFIX_PATH "${Qt6_DIR}")
endif()
find_package(Qt6 REQUIRED COMPONENTS Widgets Concurrent)
find_package(Qt6 CONFIG REQUIRED COMPONENTS Widgets Concurrent)
if (YUZU_USE_QT_MULTIMEDIA)
find_package(Qt6 REQUIRED COMPONENTS Multimedia)
endif()
if (CMAKE_SYSTEM_NAME STREQUAL "Linux")
if (PLATFORM_LINUX OR PLATFORM_FREEBSD)
# yes Qt, we get it
set(QT_NO_PRIVATE_MODULE_WARNING ON)
find_package(Qt6 REQUIRED COMPONENTS DBus OPTIONAL_COMPONENTS GuiPrivate)
@@ -848,39 +634,30 @@ if (ENABLE_QT)
message(STATUS "Using target Qt at ${QT_TARGET_PATH}")
message(STATUS "Using host Qt at ${QT_HOST_PATH}")
endif()
function(set_yuzu_qt_components)
## Components ##
# Best practice is to ask for all components at once, so they are from the same version
set(YUZU_QT_COMPONENTS2 Core Widgets Concurrent)
set(YUZU_QT_COMPONENTS Core Widgets Concurrent)
if (PLATFORM_LINUX)
list(APPEND YUZU_QT_COMPONENTS2 DBus)
list(APPEND YUZU_QT_COMPONENTS DBus)
endif()
if (YUZU_USE_QT_MULTIMEDIA)
list(APPEND YUZU_QT_COMPONENTS2 Multimedia)
list(APPEND YUZU_QT_COMPONENTS Multimedia)
endif()
if (YUZU_USE_QT_WEB_ENGINE)
list(APPEND YUZU_QT_COMPONENTS2 WebEngineCore WebEngineWidgets)
list(APPEND YUZU_QT_COMPONENTS WebEngineCore WebEngineWidgets)
endif()
if (ENABLE_QT_TRANSLATION)
list(APPEND YUZU_QT_COMPONENTS2 LinguistTools)
list(APPEND YUZU_QT_COMPONENTS LinguistTools)
endif()
set(YUZU_QT_COMPONENTS ${YUZU_QT_COMPONENTS2} PARENT_SCOPE)
endfunction(set_yuzu_qt_components)
if(ENABLE_QT)
set_yuzu_qt_components()
find_package(Qt6 REQUIRED COMPONENTS ${YUZU_QT_COMPONENTS})
set(QT_MAJOR_VERSION 6)
# Qt6 sets cxx_std_17 and we need to undo that
set_target_properties(Qt6::Platform PROPERTIES INTERFACE_COMPILE_FEATURES "")
endif()
if (UNIX AND NOT APPLE AND NOT ANDROID)
find_package(PkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
endif()
if (NOT (YUZU_USE_BUNDLED_FFMPEG OR YUZU_USE_EXTERNAL_FFMPEG))
# Use system installed FFmpeg
find_package(FFmpeg REQUIRED QUIET COMPONENTS ${FFmpeg_COMPONENTS})
@@ -892,67 +669,16 @@ if (NOT (YUZU_USE_BUNDLED_FFMPEG OR YUZU_USE_EXTERNAL_FFMPEG))
endif()
if (WIN32 AND YUZU_CRASH_DUMPS)
set(BREAKPAD_VER "breakpad-c89f9dd")
download_bundled_external("breakpad/" ${BREAKPAD_VER} "breakpad-win" BREAKPAD_PREFIX "c89f9dd")
message(STATUS "YUZU_CRASH_DUMPS is unimplemented on Windows. Check back later.")
# set(BREAKPAD_VER "breakpad-c89f9dd")
# download_bundled_external("breakpad/" ${BREAKPAD_VER} "breakpad-win" BREAKPAD_PREFIX "c89f9dd")
set(BREAKPAD_CLIENT_INCLUDE_DIR "${BREAKPAD_PREFIX}/include")
set(BREAKPAD_CLIENT_LIBRARY "${BREAKPAD_PREFIX}/lib/libbreakpad_client.lib")
# set(BREAKPAD_CLIENT_INCLUDE_DIR "${BREAKPAD_PREFIX}/include")
# set(BREAKPAD_CLIENT_LIBRARY "${BREAKPAD_PREFIX}/lib/libbreakpad_client.lib")
add_library(libbreakpad_client INTERFACE IMPORTED)
target_link_libraries(libbreakpad_client INTERFACE "${BREAKPAD_CLIENT_LIBRARY}")
target_include_directories(libbreakpad_client INTERFACE "${BREAKPAD_CLIENT_INCLUDE_DIR}")
endif()
# Prefer the -pthread flag on Linux.
set(THREADS_PREFER_PTHREAD_FLAG ON)
find_package(Threads REQUIRED)
# Setup a custom clang-format target (if clang-format can be found) that will run
# against all the src files. This should be used before making a pull request.
# =======================================================================
set(CLANG_FORMAT_POSTFIX "-15")
find_program(CLANG_FORMAT
NAMES clang-format${CLANG_FORMAT_POSTFIX}
clang-format
PATHS ${PROJECT_BINARY_DIR}/externals)
# if find_program doesn't find it, try to download from externals
if (NOT CLANG_FORMAT)
if (WIN32 AND NOT CMAKE_CROSSCOMPILING)
message(STATUS "Clang format not found! Downloading...")
set(CLANG_FORMAT "${PROJECT_BINARY_DIR}/externals/clang-format${CLANG_FORMAT_POSTFIX}.exe")
file(DOWNLOAD
https://github.com/eden-emulator/ext-windows-bin/raw/master/clang-format${CLANG_FORMAT_POSTFIX}.exe
"${CLANG_FORMAT}" SHOW_PROGRESS
STATUS DOWNLOAD_SUCCESS)
if (NOT DOWNLOAD_SUCCESS EQUAL 0)
message(WARNING "Could not download clang format! Disabling the clang format target")
file(REMOVE ${CLANG_FORMAT})
unset(CLANG_FORMAT)
endif()
else()
message(WARNING "Clang format not found! Disabling the clang format target")
endif()
endif()
if (CLANG_FORMAT)
set(SRCS ${PROJECT_SOURCE_DIR}/src)
set(CCOMMENT "Running clang format against all the .h and .cpp files in src/")
if (WIN32)
add_custom_target(clang-format
COMMAND powershell.exe -Command "Get-ChildItem '${SRCS}/*' -Include *.cpp,*.h -Recurse | Foreach {&'${CLANG_FORMAT}' -i $_.fullname}"
COMMENT ${CCOMMENT})
elseif(MINGW)
add_custom_target(clang-format
COMMAND find `cygpath -u ${SRCS}` -iname *.h -o -iname *.cpp | xargs `cygpath -u ${CLANG_FORMAT}` -i
COMMENT ${CCOMMENT})
else()
add_custom_target(clang-format
COMMAND find ${SRCS} -iname *.h -o -iname *.cpp | xargs ${CLANG_FORMAT} -i
COMMENT ${CCOMMENT})
endif()
unset(SRCS)
unset(CCOMMENT)
# add_library(libbreakpad_client INTERFACE IMPORTED)
# target_link_libraries(libbreakpad_client INTERFACE "${BREAKPAD_CLIENT_LIBRARY}")
# target_include_directories(libbreakpad_client INTERFACE "${BREAKPAD_CLIENT_INCLUDE_DIR}")
endif()
# Include source code
@@ -982,55 +708,11 @@ if (MSVC AND CXX_CLANG)
add_library(llvm-mingw-runtime STATIC IMPORTED)
set_target_properties(llvm-mingw-runtime PROPERTIES
IMPORTED_LOCATION "${LIB_PATH}"
)
IMPORTED_LOCATION "${LIB_PATH}")
link_libraries(llvm-mingw-runtime)
endif()
#[[
search order:
- gold (GCC only) - the best, generally, but unfortunately not packaged anymore
- mold (GCC only) - generally does well on GCC
- ldd - preferred on clang
- bfd - the final fallback
- If none are found (macOS uses ld.prime, etc) just use the default linker
]]
if (YUZU_USE_FASTER_LD)
find_program(LINKER_BFD bfd)
if (LINKER_BFD)
set(LINKER bfd)
endif()
find_program(LINKER_LLD lld)
if (LINKER_LLD)
set(LINKER lld)
endif()
if (CXX_GCC)
find_program(LINKER_MOLD mold)
if (LINKER_MOLD AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "12.1")
set(LINKER mold)
endif()
find_program(LINKER_GOLD gold)
if (LINKER_GOLD)
set(LINKER gold)
endif()
endif()
if (LINKER)
message(NOTICE "Selecting ${LINKER} as linker")
add_link_options("-fuse-ld=${LINKER}")
else()
message(WARNING "No faster linker found--using default")
endif()
if (LINKER STREQUAL "lld" AND CXX_GCC)
message(WARNING "Using lld on GCC may cause issues with certain LTO settings. If the program fails to compile, disable YUZU_USE_FASTER_LD, or install mold or GNU gold.")
endif()
endif()
# Set runtime library to MD/MDd for all configurations
if(MSVC)
set(CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>DLL")
@@ -1050,14 +732,6 @@ if(MSVC)
)
endif()
if (MINGW)
# This saves a truly ridiculous amount of time during linking
# In my tests, without this it takes 2 mins, with it takes 3-5 seconds
# or on GitHub Actions, 10 minutes -> 3 seconds
set(MINGW_FLAGS "-Wl,--strip-all -Wl,--gc-sections")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} ${MINGW_FLAGS}")
endif()
add_subdirectory(src)
# Set yuzu project or yuzu-cmd project as default StartUp Project in Visual Studio depending on whether QT is enabled or not
-5
View File
@@ -1,8 +1,3 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
# This is a slightly modified version of CPM.cmake
# CPM.cmake - CMake's missing package manager
# ===========================================
# See https://github.com/cpm-cmake/CPM.cmake for usage and update instructions.
+196 -160
View File
@@ -1,7 +1,9 @@
# SPDX-FileCopyrightText: Copyright 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: Copyright 2026 crueter
# SPDX-License-Identifier: LGPL-3.0-or-later
if (MSVC OR ANDROID)
set(CPM_SOURCE_CACHE "${PROJECT_SOURCE_DIR}/.cache/cpm" CACHE STRING "" FORCE)
if(MSVC OR ANDROID)
set(BUNDLED_DEFAULT ON)
else()
set(BUNDLED_DEFAULT OFF)
@@ -19,10 +21,19 @@ include(CPM)
# cpmfile parsing
set(CPMUTIL_JSON_FILE "${CMAKE_CURRENT_SOURCE_DIR}/cpmfile.json")
if (EXISTS ${CPMUTIL_JSON_FILE})
if(EXISTS ${CPMUTIL_JSON_FILE})
file(READ ${CPMUTIL_JSON_FILE} CPMFILE_CONTENT)
if (NOT TARGET cpmfiles)
add_custom_target(cpmfiles)
endif()
target_sources(cpmfiles PRIVATE ${CPMUTIL_JSON_FILE})
set_property(DIRECTORY APPEND PROPERTY
CMAKE_CONFIGURE_DEPENDS
"${CPMUTIL_JSON_FILE}")
else()
message(WARNING "[CPMUtil] cpmfile ${CPMUTIL_JSON_FILE} does not exist, AddJsonPackage will be a no-op")
message(DEBUG "[CPMUtil] cpmfile ${CPMUTIL_JSON_FILE}"
"does not exist, AddJsonPackage will be a no-op")
endif()
# Utility stuff
@@ -45,14 +56,14 @@ endfunction()
function(get_json_element object out member default)
string(JSON out_type ERROR_VARIABLE err TYPE "${object}" ${member})
if (err)
if(err)
set("${out}" "${default}" PARENT_SCOPE)
return()
endif()
string(JSON outvar GET "${object}" ${member})
if (out_type STREQUAL "ARRAY")
if(out_type STREQUAL "ARRAY")
string(JSON _len LENGTH "${object}" ${member})
# array_to_list("${outvar}" ${_len} outvar)
set("${out}_LENGTH" "${_len}" PARENT_SCOPE)
@@ -66,15 +77,15 @@ function(AddJsonPackage)
set(oneValueArgs
NAME
# these are overrides that can be generated at runtime, so can be defined separately from the json
# these are overrides that can be generated at runtime,
# so can be defined separately from the json
DOWNLOAD_ONLY
BUNDLED_PACKAGE
)
BUNDLED_PACKAGE)
set(multiValueArgs OPTIONS)
cmake_parse_arguments(JSON "" "${oneValueArgs}" "${multiValueArgs}"
"${ARGN}")
"${ARGN}")
list(LENGTH ARGN argnLength)
@@ -83,18 +94,20 @@ function(AddJsonPackage)
set(JSON_NAME "${ARGV0}")
endif()
if (NOT DEFINED CPMFILE_CONTENT)
cpm_utils_message(WARNING ${name} "No cpmfile, AddJsonPackage is a no-op")
if(NOT DEFINED CPMFILE_CONTENT)
cpm_utils_message(WARNING ${name}
"No cpmfile, AddJsonPackage is a no-op")
return()
endif()
if (NOT DEFINED JSON_NAME)
if(NOT DEFINED JSON_NAME)
cpm_utils_message(FATAL_ERROR "json package" "No name specified")
endif()
string(JSON object ERROR_VARIABLE err GET "${CPMFILE_CONTENT}" "${JSON_NAME}")
string(JSON object ERROR_VARIABLE
err GET "${CPMFILE_CONTENT}" "${JSON_NAME}")
if (err)
if(err)
cpm_utils_message(FATAL_ERROR ${JSON_NAME} "Not found in cpmfile")
endif()
@@ -103,14 +116,15 @@ function(AddJsonPackage)
get_json_element("${object}" ci ci OFF)
get_json_element("${object}" version version "")
if (ci)
if(ci)
get_json_element("${object}" name name "${JSON_NAME}")
get_json_element("${object}" extension extension "tar.zst")
get_json_element("${object}" min_version min_version "")
get_json_element("${object}" raw_disabled disabled_platforms "")
if (raw_disabled)
array_to_list("${raw_disabled}" ${raw_disabled_LENGTH} disabled_platforms)
if(raw_disabled)
array_to_list("${raw_disabled}"
${raw_disabled_LENGTH} disabled_platforms)
else()
set(disabled_platforms "")
endif()
@@ -122,8 +136,7 @@ function(AddJsonPackage)
PACKAGE ${package}
EXTENSION ${extension}
MIN_VERSION ${min_version}
DISABLED_PLATFORMS ${disabled_platforms}
)
DISABLED_PLATFORMS ${disabled_platforms})
# pass stuff to parent scope
set(${package}_ADDED "${${package}_ADDED}"
@@ -151,35 +164,39 @@ function(AddJsonPackage)
get_json_element("${object}" raw_patches patches "")
# okay here comes the fun part: REPLACEMENTS!
# first: tag gets %VERSION% replaced if applicable, with either git_version (preferred) or version
# second: artifact gets %VERSION% and %TAG% replaced accordingly (same rules for VERSION)
# first: tag gets %VERSION% replaced if applicable,
# with either git_version (preferred) or version
# second: artifact gets %VERSION% and %TAG% replaced
# accordingly (same rules for VERSION)
if (git_version)
if(git_version)
set(version_replace ${git_version})
else()
set(version_replace ${version})
endif()
# TODO(crueter): fmt module for cmake
if (tag)
if(tag)
string(REPLACE "%VERSION%" "${version_replace}" tag ${tag})
endif()
if (artifact)
if(artifact)
string(REPLACE "%VERSION%" "${version_replace}" artifact ${artifact})
string(REPLACE "%TAG%" "${tag}" artifact ${artifact})
endif()
# format patchdir
if (raw_patches)
if(raw_patches)
math(EXPR range "${raw_patches_LENGTH} - 1")
foreach(IDX RANGE ${range})
string(JSON _patch GET "${raw_patches}" "${IDX}")
set(full_patch "${CMAKE_SOURCE_DIR}/.patch/${JSON_NAME}/${_patch}")
if (NOT EXISTS ${full_patch})
cpm_utils_message(FATAL_ERROR ${JSON_NAME} "specifies patch ${full_patch} which does not exist")
set(full_patch
"${PROJECT_SOURCE_DIR}/.patch/${JSON_NAME}/${_patch}")
if(NOT EXISTS ${full_patch})
cpm_utils_message(FATAL_ERROR ${JSON_NAME}
"specifies patch ${full_patch} which does not exist")
endif()
list(APPEND patches "${full_patch}")
@@ -190,7 +207,7 @@ function(AddJsonPackage)
# options
get_json_element("${object}" raw_options options "")
if (raw_options)
if(raw_options)
array_to_list("${raw_options}" ${raw_options_LENGTH} options)
endif()
@@ -198,7 +215,7 @@ function(AddJsonPackage)
# end options
# system/bundled
if (bundled STREQUAL "unset" AND DEFINED JSON_BUNDLED_PACKAGE)
if(bundled STREQUAL "unset" AND DEFINED JSON_BUNDLED_PACKAGE)
set(bundled ${JSON_BUNDLED_PACKAGE})
endif()
@@ -221,8 +238,7 @@ function(AddJsonPackage)
GIT_HOST ${git_host}
ARTIFACT ${artifact}
TAG ${tag}
)
TAG ${tag})
# pass stuff to parent scope
set(${package}_ADDED "${${package}_ADDED}"
@@ -278,43 +294,51 @@ function(AddPackage)
KEY
BUNDLED_PACKAGE
FORCE_BUNDLED_PACKAGE
FIND_PACKAGE_ARGUMENTS
)
FIND_PACKAGE_ARGUMENTS)
set(multiValueArgs OPTIONS PATCHES)
cmake_parse_arguments(PKG_ARGS "" "${oneValueArgs}" "${multiValueArgs}"
"${ARGN}")
"${ARGN}")
if (NOT DEFINED PKG_ARGS_NAME)
if(NOT DEFINED PKG_ARGS_NAME)
cpm_utils_message(FATAL_ERROR "package" "No package name defined")
endif()
option(${PKG_ARGS_NAME}_FORCE_SYSTEM "Force the system package for ${PKG_ARGS_NAME}")
option(${PKG_ARGS_NAME}_FORCE_BUNDLED "Force the bundled package for ${PKG_ARGS_NAME}")
set(${PKG_ARGS_NAME}_CUSTOM_DIR "" CACHE STRING
"Path to a separately-downloaded copy of ${PKG_ARGS_NAME}")
option(${PKG_ARGS_NAME}_FORCE_SYSTEM
"Force the system package for ${PKG_ARGS_NAME}")
option(${PKG_ARGS_NAME}_FORCE_BUNDLED
"Force the bundled package for ${PKG_ARGS_NAME}")
if (NOT DEFINED PKG_ARGS_GIT_HOST)
if (DEFINED ${PKG_ARGS_NAME}_CUSTOM_DIR AND
NOT ${PKG_ARGS_NAME}_CUSTOM_DIR STREQUAL "")
set(CPM_${PKG_ARGS_NAME}_SOURCE ${${PKG_ARGS_NAME}_CUSTOM_DIR})
endif()
if(NOT DEFINED PKG_ARGS_GIT_HOST)
set(git_host github.com)
else()
set(git_host ${PKG_ARGS_GIT_HOST})
endif()
if (DEFINED PKG_ARGS_URL)
if(DEFINED PKG_ARGS_URL)
set(pkg_url ${PKG_ARGS_URL})
if (DEFINED PKG_ARGS_REPO)
if(DEFINED PKG_ARGS_REPO)
set(pkg_git_url https://${git_host}/${PKG_ARGS_REPO})
else()
if (DEFINED PKG_ARGS_GIT_URL)
if(DEFINED PKG_ARGS_GIT_URL)
set(pkg_git_url ${PKG_ARGS_GIT_URL})
else()
set(pkg_git_url ${pkg_url})
endif()
endif()
elseif (DEFINED PKG_ARGS_REPO)
elseif(DEFINED PKG_ARGS_REPO)
set(pkg_git_url https://${git_host}/${PKG_ARGS_REPO})
if (DEFINED PKG_ARGS_TAG)
if(DEFINED PKG_ARGS_TAG)
set(pkg_key ${PKG_ARGS_TAG})
if(DEFINED PKG_ARGS_ARTIFACT)
@@ -324,91 +348,94 @@ function(AddPackage)
set(pkg_url
${pkg_git_url}/archive/refs/tags/${PKG_ARGS_TAG}.tar.gz)
endif()
elseif (DEFINED PKG_ARGS_SHA)
elseif(DEFINED PKG_ARGS_SHA)
set(pkg_url "${pkg_git_url}/archive/${PKG_ARGS_SHA}.tar.gz")
else()
if (DEFINED PKG_ARGS_BRANCH)
if(DEFINED PKG_ARGS_BRANCH)
set(PKG_BRANCH ${PKG_ARGS_BRANCH})
else()
cpm_utils_message(WARNING ${PKG_ARGS_NAME}
"REPO defined but no TAG, SHA, BRANCH, or URL specified, defaulting to master")
"REPO defined but no TAG, SHA, BRANCH, or URL"
"specified, defaulting to master")
set(PKG_BRANCH master)
endif()
set(pkg_url ${pkg_git_url}/archive/refs/heads/${PKG_BRANCH}.tar.gz)
endif()
else()
cpm_utils_message(FATAL_ERROR ${PKG_ARGS_NAME} "No URL or repository defined")
cpm_utils_message(FATAL_ERROR ${PKG_ARGS_NAME}
"No URL or repository defined")
endif()
cpm_utils_message(STATUS ${PKG_ARGS_NAME} "Download URL is ${pkg_url}")
cpm_utils_message(DEBUG ${PKG_ARGS_NAME} "Download URL is ${pkg_url}")
if (NOT DEFINED PKG_ARGS_KEY)
if (DEFINED PKG_ARGS_SHA)
if(NOT DEFINED PKG_ARGS_KEY)
if(DEFINED PKG_ARGS_SHA)
string(SUBSTRING ${PKG_ARGS_SHA} 0 4 pkg_key)
cpm_utils_message(DEBUG ${PKG_ARGS_NAME}
"No custom key defined, using ${pkg_key} from sha")
"No custom key defined, using ${pkg_key} from sha")
elseif(DEFINED PKG_ARGS_GIT_VERSION)
set(pkg_key ${PKG_ARGS_GIT_VERSION})
cpm_utils_message(DEBUG ${PKG_ARGS_NAME}
"No custom key defined, using ${pkg_key}")
elseif (DEFINED PKG_ARGS_TAG)
"No custom key defined, using ${pkg_key}")
elseif(DEFINED PKG_ARGS_TAG)
set(pkg_key ${PKG_ARGS_TAG})
cpm_utils_message(DEBUG ${PKG_ARGS_NAME}
"No custom key defined, using ${pkg_key}")
elseif (DEFINED PKG_ARGS_VERSION)
"No custom key defined, using ${pkg_key}")
elseif(DEFINED PKG_ARGS_VERSION)
set(pkg_key ${PKG_ARGS_VERSION})
cpm_utils_message(DEBUG ${PKG_ARGS_NAME}
"No custom key defined, using ${pkg_key}")
"No custom key defined, using ${pkg_key}")
else()
cpm_utils_message(WARNING ${PKG_ARGS_NAME}
"Could not determine cache key, using CPM defaults")
"Could not determine cache key, using CPM defaults")
endif()
else()
set(pkg_key ${PKG_ARGS_KEY})
endif()
if (DEFINED PKG_ARGS_HASH_ALGO)
if(DEFINED PKG_ARGS_HASH_ALGO)
set(hash_algo ${PKG_ARGS_HASH_ALGO})
else()
set(hash_algo SHA512)
endif()
if (DEFINED PKG_ARGS_HASH)
if(DEFINED PKG_ARGS_HASH)
set(pkg_hash "${hash_algo}=${PKG_ARGS_HASH}")
elseif (DEFINED PKG_ARGS_HASH_SUFFIX)
elseif(DEFINED PKG_ARGS_HASH_SUFFIX)
# funny sanity check
string(TOLOWER ${hash_algo} hash_algo_lower)
string(TOLOWER ${PKG_ARGS_HASH_SUFFIX} suffix_lower)
if (NOT ${suffix_lower} MATCHES ${hash_algo_lower})
if(NOT ${suffix_lower} MATCHES ${hash_algo_lower})
cpm_utils_message(WARNING
"Hash algorithm and hash suffix do not match, errors may occur")
"Hash algorithm and hash suffix do not match, errors may occur")
endif()
set(hash_url ${pkg_url}.${PKG_ARGS_HASH_SUFFIX})
elseif (DEFINED PKG_ARGS_HASH_URL)
elseif(DEFINED PKG_ARGS_HASH_URL)
set(hash_url ${PKG_ARGS_HASH_URL})
else()
cpm_utils_message(WARNING ${PKG_ARGS_NAME}
"No hash or hash URL found")
"No hash or hash URL found")
endif()
if (DEFINED hash_url)
if(DEFINED hash_url)
set(outfile ${CMAKE_CURRENT_BINARY_DIR}/${PKG_ARGS_NAME}.hash)
# TODO(crueter): This is kind of a bad solution
# because "technically" the hash is invalidated each week
# but it works for now kjsdnfkjdnfjksdn
string(TOLOWER ${PKG_ARGS_NAME} lowername)
if (NOT EXISTS ${outfile} AND NOT EXISTS ${CPM_SOURCE_CACHE}/${lowername}/${pkg_key})
if(NOT EXISTS ${outfile} AND NOT EXISTS
${CPM_SOURCE_CACHE}/${lowername}/${pkg_key})
file(DOWNLOAD ${hash_url} ${outfile})
endif()
if (EXISTS ${outfile})
if(EXISTS ${outfile})
file(READ ${outfile} pkg_hash_tmp)
endif()
if (DEFINED ${pkg_hash_tmp})
if(DEFINED ${pkg_hash_tmp})
set(pkg_hash "${hash_algo}=${pkg_hash_tmp}")
endif()
endif()
@@ -426,19 +453,20 @@ function(AddPackage)
- CPMUTIL_FORCE_BUNDLED
- BUNDLED_PACKAGE
- default to allow local
]]#
if (PKG_ARGS_FORCE_BUNDLED_PACKAGE)
]]
if(PKG_ARGS_FORCE_BUNDLED_PACKAGE)
set_precedence(OFF OFF)
elseif (${PKG_ARGS_NAME}_FORCE_SYSTEM)
elseif(${PKG_ARGS_NAME}_FORCE_SYSTEM)
set_precedence(ON ON)
elseif (${PKG_ARGS_NAME}_FORCE_BUNDLED)
elseif(${PKG_ARGS_NAME}_FORCE_BUNDLED)
set_precedence(OFF OFF)
elseif (CPMUTIL_FORCE_SYSTEM)
elseif(CPMUTIL_FORCE_SYSTEM)
set_precedence(ON ON)
elseif(CPMUTIL_FORCE_BUNDLED)
set_precedence(OFF OFF)
elseif (DEFINED PKG_ARGS_BUNDLED_PACKAGE AND NOT PKG_ARGS_BUNDLED_PACKAGE STREQUAL "unset")
if (PKG_ARGS_BUNDLED_PACKAGE)
elseif(DEFINED PKG_ARGS_BUNDLED_PACKAGE AND
NOT PKG_ARGS_BUNDLED_PACKAGE STREQUAL "unset")
if(PKG_ARGS_BUNDLED_PACKAGE)
set(local OFF)
else()
set(local ON)
@@ -449,10 +477,9 @@ function(AddPackage)
set_precedence(ON OFF)
endif()
if (DEFINED PKG_ARGS_VERSION)
if(DEFINED PKG_ARGS_VERSION)
list(APPEND EXTRA_ARGS
VERSION ${PKG_ARGS_VERSION}
)
VERSION ${PKG_ARGS_VERSION})
endif()
CPMAddPackage(
@@ -469,38 +496,37 @@ function(AddPackage)
${EXTRA_ARGS}
${PKG_ARGS_UNPARSED_ARGUMENTS}
)
${PKG_ARGS_UNPARSED_ARGUMENTS})
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_NAMES ${PKG_ARGS_NAME})
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_URLS ${pkg_git_url})
if (${PKG_ARGS_NAME}_ADDED)
if (DEFINED PKG_ARGS_SHA)
if(${PKG_ARGS_NAME}_ADDED)
if(DEFINED PKG_ARGS_SHA)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_SHA})
elseif (DEFINED PKG_ARGS_GIT_VERSION)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_GIT_VERSION})
elseif (DEFINED PKG_ARGS_TAG)
${PKG_ARGS_SHA})
elseif(DEFINED PKG_ARGS_GIT_VERSION)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_TAG})
elseif(DEFINED PKG_ARGS_VERSION)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_VERSION})
${PKG_ARGS_GIT_VERSION})
elseif(DEFINED PKG_ARGS_TAG)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_TAG})
elseif(DEFINED PKG_ARGS_VERSION)
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
${PKG_ARGS_VERSION})
else()
cpm_utils_message(WARNING ${PKG_ARGS_NAME}
"Package has no specified sha, tag, or version")
"Package has no specified sha, tag, or version")
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS "unknown")
endif()
else()
if (DEFINED CPM_PACKAGE_${PKG_ARGS_NAME}_VERSION AND NOT
if(DEFINED CPM_PACKAGE_${PKG_ARGS_NAME}_VERSION AND NOT
"${CPM_PACKAGE_${PKG_ARGS_NAME}_VERSION}" STREQUAL "")
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
"${CPM_PACKAGE_${PKG_ARGS_NAME}_VERSION} (system)")
"${CPM_PACKAGE_${PKG_ARGS_NAME}_VERSION} (system)")
else()
set_property(GLOBAL APPEND PROPERTY CPM_PACKAGE_SHAS
"unknown (system)")
"unknown (system)")
endif()
endif()
@@ -514,24 +540,6 @@ function(AddPackage)
endfunction()
function(add_ci_package key)
set(ARTIFACT ${ARTIFACT_NAME}-${key}-${ARTIFACT_VERSION}.${ARTIFACT_EXT})
AddPackage(
NAME ${ARTIFACT_PACKAGE}
REPO ${ARTIFACT_REPO}
TAG v${ARTIFACT_VERSION}
GIT_VERSION ${ARTIFACT_VERSION}
ARTIFACT ${ARTIFACT}
KEY ${key}-${ARTIFACT_VERSION}
HASH_SUFFIX sha512sum
FORCE_BUNDLED_PACKAGE ON
)
set(ARTIFACT_DIR ${${ARTIFACT_PACKAGE}_SOURCE_DIR} PARENT_SCOPE)
endfunction()
# TODO(crueter): we could do an AddMultiArchPackage, multiplatformpackage?
# name is the artifact name, package is for find_package override
function(AddCIPackage)
@@ -541,12 +549,17 @@ function(AddCIPackage)
REPO
PACKAGE
EXTENSION
MIN_VERSION
)
MIN_VERSION)
set(multiValueArgs DISABLED_PLATFORMS)
cmake_parse_arguments(PKG_ARGS "" "${oneValueArgs}" "${multiValueArgs}" ${ARGN})
set(optionArgs MODULE)
cmake_parse_arguments(PKG_ARGS
"${optionArgs}"
"${oneValueArgs}"
"${multiValueArgs}"
${ARGN})
if(NOT DEFINED PKG_ARGS_VERSION)
message(FATAL_ERROR "[CPMUtil] VERSION is required")
@@ -561,7 +574,7 @@ function(AddCIPackage)
message(FATAL_ERROR "[CPMUtil] PACKAGE is required")
endif()
if (NOT DEFINED PKG_ARGS_CMAKE_FILENAME)
if(NOT DEFINED PKG_ARGS_CMAKE_FILENAME)
set(ARTIFACT_CMAKE ${PKG_ARGS_NAME})
else()
set(ARTIFACT_CMAKE ${PKG_ARGS_CMAKE_FILENAME})
@@ -573,11 +586,11 @@ function(AddCIPackage)
set(ARTIFACT_EXT ${PKG_ARGS_EXTENSION})
endif()
if (DEFINED PKG_ARGS_MIN_VERSION)
if(DEFINED PKG_ARGS_MIN_VERSION)
set(ARTIFACT_MIN_VERSION ${PKG_ARGS_MIN_VERSION})
endif()
if (DEFINED PKG_ARGS_DISABLED_PLATFORMS)
if(DEFINED PKG_ARGS_DISABLED_PLATFORMS)
set(DISABLED_PLATFORMS ${PKG_ARGS_DISABLED_PLATFORMS})
endif()
@@ -587,51 +600,74 @@ function(AddCIPackage)
set(ARTIFACT_REPO ${PKG_ARGS_REPO})
set(ARTIFACT_PACKAGE ${PKG_ARGS_PACKAGE})
if ((MSVC AND ARCHITECTURE_x86_64) AND NOT "windows-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(windows-amd64)
if(MSVC AND ARCHITECTURE_x86_64)
set(pkgname windows-amd64)
elseif(MSVC AND ARCHITECTURE_arm64)
set(pkgname windows-arm64)
elseif(MINGW AND ARCHITECTURE_x86_64)
set(pkgname mingw-amd64)
elseif(MINGW AND ARCHITECTURE_arm64)
set(pkgname mingw-arm64)
elseif(ANDROID AND ARCHITECTURE_x86_64)
set(pkgname android-x86_64)
elseif(ANDROID AND ARCHITECTURE_arm64)
set(pkgname android-aarch64)
elseif(PLATFORM_SUN)
set(pkgname solaris-amd64)
elseif(PLATFORM_FREEBSD)
set(pkgname freebsd-amd64)
elseif(PLATFORM_LINUX AND ARCHITECTURE_x86_64)
set(pkgname linux-amd64)
elseif(PLATFORM_LINUX AND ARCHITECTURE_arm64)
set(pkgname linux-aarch64)
elseif(APPLE)
set(pkgname macos-universal)
endif()
if ((MSVC AND ARCHITECTURE_arm64) AND NOT "windows-arm64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(windows-arm64)
endif()
if (DEFINED pkgname AND NOT "${pkgname}" IN_LIST DISABLED_PLATFORMS)
set(ARTIFACT "${ARTIFACT_NAME}-${pkgname}-${ARTIFACT_VERSION}.${ARTIFACT_EXT}")
if ((MINGW AND ARCHITECTURE_x86_64) AND NOT "mingw-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(mingw-amd64)
endif()
AddPackage(
NAME ${ARTIFACT_PACKAGE}
REPO ${ARTIFACT_REPO}
TAG "v${ARTIFACT_VERSION}"
GIT_VERSION ${ARTIFACT_VERSION}
ARTIFACT ${ARTIFACT}
if ((MINGW AND ARCHITECTURE_arm64) AND NOT "mingw-arm64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(mingw-arm64)
endif()
KEY "${pkgname}-${ARTIFACT_VERSION}"
HASH_SUFFIX sha512sum
FORCE_BUNDLED_PACKAGE ON
DOWNLOAD_ONLY ${PKG_ARGS_MODULE})
if (ANDROID AND NOT "android" IN_LIST DISABLED_PLATFORMS)
add_ci_package(android)
endif()
if(PLATFORM_SUN AND NOT "solaris-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(solaris-amd64)
endif()
if(PLATFORM_FREEBSD AND NOT "freebsd-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(freebsd-amd64)
endif()
if((PLATFORM_LINUX AND ARCHITECTURE_x86_64) AND NOT "linux-amd64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(linux-amd64)
endif()
if((PLATFORM_LINUX AND ARCHITECTURE_arm64) AND NOT "linux-aarch64" IN_LIST DISABLED_PLATFORMS)
add_ci_package(linux-aarch64)
endif()
# TODO(crueter): macOS amd64/aarch64 split mayhaps
if (APPLE AND NOT "macos-universal" IN_LIST DISABLED_PLATFORMS)
add_ci_package(macos-universal)
endif()
if (DEFINED ARTIFACT_DIR)
set(${ARTIFACT_PACKAGE}_ADDED TRUE PARENT_SCOPE)
set(${ARTIFACT_PACKAGE}_SOURCE_DIR "${ARTIFACT_DIR}" PARENT_SCOPE)
set(${ARTIFACT_PACKAGE}_SOURCE_DIR
"${${ARTIFACT_PACKAGE}_SOURCE_DIR}" PARENT_SCOPE)
if (PKG_ARGS_MODULE)
list(APPEND CMAKE_PREFIX_PATH "${${ARTIFACT_PACKAGE}_SOURCE_DIR}")
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} PARENT_SCOPE)
endif()
else()
find_package(${ARTIFACT_PACKAGE} ${ARTIFACT_MIN_VERSION} REQUIRED)
endif()
endfunction()
# Utility function for Qt
function(AddQt version)
if (NOT DEFINED version)
message(FATAL_ERROR "[CPMUtil] AddQt: version is required")
endif()
AddCIPackage(
NAME Qt
PACKAGE Qt6
VERSION ${version}
MIN_VERSION 6
REPO crueter-ci/Qt
DISABLED_PLATFORMS
android-x86_64 android-aarch64
freebsd-amd64 solaris-amd64 openbsd-amd64
MODULE)
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} PARENT_SCOPE)
endfunction()
-66
View File
@@ -1,66 +0,0 @@
# SPDX-FileCopyrightText: 2024 kleidis
function(copy_yuzu_Qt6_deps target_dir)
include(WindowsCopyFiles)
if (MSVC)
set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
set(Qt6_DLL_DIR "${Qt6_DIR}/../../../bin")
else()
set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/")
set(Qt6_DLL_DIR "${Qt6_DIR}/../../../lib/")
endif()
set(Qt6_PLATFORMS_DIR "${Qt6_DIR}/../../../plugins/platforms/")
set(Qt6_STYLES_DIR "${Qt6_DIR}/../../../plugins/styles/")
set(Qt6_IMAGEFORMATS_DIR "${Qt6_DIR}/../../../plugins/imageformats/")
set(Qt6_RESOURCES_DIR "${Qt6_DIR}/../../../resources/")
set(PLATFORMS ${DLL_DEST}plugins/platforms/)
set(STYLES ${DLL_DEST}plugins/styles/)
set(IMAGEFORMATS ${DLL_DEST}plugins/imageformats/)
set(RESOURCES ${DLL_DEST}resources/)
if (MSVC)
windows_copy_files(${target_dir} ${Qt6_DLL_DIR} ${DLL_DEST}
Qt6Core$<$<CONFIG:Debug>:d>.*
Qt6Gui$<$<CONFIG:Debug>:d>.*
Qt6Widgets$<$<CONFIG:Debug>:d>.*
Qt6Network$<$<CONFIG:Debug>:d>.*
)
if (YUZU_USE_QT_MULTIMEDIA)
windows_copy_files(${target_dir} ${Qt6_DLL_DIR} ${DLL_DEST}
Qt6Multimedia$<$<CONFIG:Debug>:d>.*
)
endif()
if (YUZU_USE_QT_WEB_ENGINE)
windows_copy_files(${target_dir} ${Qt6_DLL_DIR} ${DLL_DEST}
Qt6OpenGL$<$<CONFIG:Debug>:d>.*
Qt6Positioning$<$<CONFIG:Debug>:d>.*
Qt6PrintSupport$<$<CONFIG:Debug>:d>.*
Qt6Qml$<$<CONFIG:Debug>:d>.*
Qt6QmlMeta$<$<CONFIG:Debug>:d>.*
Qt6QmlModels$<$<CONFIG:Debug>:d>.*
Qt6QmlWorkerScript$<$<CONFIG:Debug>:d>.*
Qt6Quick$<$<CONFIG:Debug>:d>.*
Qt6QuickWidgets$<$<CONFIG:Debug>:d>.*
Qt6WebChannel$<$<CONFIG:Debug>:d>.*
Qt6WebEngineCore$<$<CONFIG:Debug>:d>.*
Qt6WebEngineWidgets$<$<CONFIG:Debug>:d>.*
QtWebEngineProcess$<$<CONFIG:Debug>:d>.*
)
windows_copy_files(${target_dir} ${Qt6_RESOURCES_DIR} ${RESOURCES}
icudtl.dat
qtwebengine_devtools_resources.pak
qtwebengine_resources.pak
qtwebengine_resources_100p.pak
qtwebengine_resources_200p.pak
v8_context_snapshot.bin
)
endif()
windows_copy_files(yuzu ${Qt6_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*)
windows_copy_files(yuzu ${Qt6_STYLES_DIR} ${STYLES} qmodernwindowsstyle$<$<CONFIG:Debug>:d>.*)
windows_copy_files(yuzu ${Qt6_IMAGEFORMATS_DIR} ${IMAGEFORMATS}
qjpeg$<$<CONFIG:Debug>:d>.*
qgif$<$<CONFIG:Debug>:d>.*
)
else()
# Update for non-MSVC platforms if needed
endif()
endfunction(copy_yuzu_Qt6_deps)
-271
View File
@@ -1,271 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# This function downloads a binary library package from our external repo.
# Params:
# remote_path: path to the file to download, relative to the remote repository root
# prefix_var: name of a variable which will be set with the path to the extracted contents
set(CURRENT_MODULE_DIR ${CMAKE_CURRENT_LIST_DIR})
function(download_bundled_external remote_path lib_name cpm_key prefix_var version)
set(package_base_url "https://github.com/eden-emulator/")
set(package_repo "no_platform")
set(package_extension "no_platform")
set(CACHE_KEY "")
# TODO(crueter): Need to convert ffmpeg to a CI.
if (WIN32 OR FORCE_WIN_ARCHIVES)
if (ARCHITECTURE_arm64)
set(CACHE_KEY "windows")
set(package_repo "ext-windows-arm64-bin/raw/master/")
set(package_extension ".zip")
elseif(ARCHITECTURE_x86_64)
set(CACHE_KEY "windows")
set(package_repo "ext-windows-bin/raw/master/")
set(package_extension ".7z")
endif()
elseif (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
set(CACHE_KEY "linux")
set(package_repo "ext-linux-bin/raw/master/")
set(package_extension ".tar.xz")
elseif (ANDROID)
set(CACHE_KEY "android")
set(package_repo "ext-android-bin/raw/master/")
set(package_extension ".tar.xz")
else()
message(FATAL_ERROR "No package available for this platform")
endif()
string(CONCAT package_url "${package_base_url}" "${package_repo}")
string(CONCAT full_url "${package_url}" "${remote_path}" "${lib_name}" "${package_extension}")
message(STATUS "Resolved bundled URL: ${full_url}")
# TODO(crueter): DELETE THIS ENTIRELY, GLORY BE TO THE CI!
AddPackage(
NAME ${cpm_key}
VERSION ${version}
URL ${full_url}
DOWNLOAD_ONLY YES
KEY ${CACHE_KEY}
BUNDLED_PACKAGE ON
# TODO(crueter): hash
)
if (DEFINED ${cpm_key}_SOURCE_DIR)
set(${prefix_var} "${${cpm_key}_SOURCE_DIR}" PARENT_SCOPE)
message(STATUS "Using bundled binaries at ${${cpm_key}_SOURCE_DIR}")
else()
message(FATAL_ERROR "AddPackage did not set ${cpm_key}_SOURCE_DIR")
endif()
endfunction()
# Determine installation parameters for OS, architecture, and compiler
function(determine_qt_parameters target host_out type_out arch_out arch_path_out host_type_out host_arch_out host_arch_path_out)
if (WIN32)
set(host "windows")
set(type "desktop")
if (NOT tool)
if (MINGW)
set(arch "win64_mingw")
set(arch_path "mingw_64")
elseif (MSVC)
if ("arm64" IN_LIST ARCHITECTURE)
set(arch_path "msvc2022_arm64")
elseif ("x86_64" IN_LIST ARCHITECTURE)
set(arch_path "msvc2022_64")
else()
message(FATAL_ERROR "Unsupported bundled Qt architecture. Disable YUZU_USE_BUNDLED_QT and provide your own.")
endif()
set(arch "win64_${arch_path}")
if (CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "AMD64")
set(host_arch_path "msvc2022_64")
elseif (CMAKE_HOST_SYSTEM_PROCESSOR STREQUAL "ARM64")
set(host_arch_path "msvc2022_arm64")
endif()
set(host_arch "win64_${host_arch_path}")
else()
message(FATAL_ERROR "Unsupported bundled Qt toolchain. Disable YUZU_USE_BUNDLED_QT and provide your own.")
endif()
endif()
elseif (APPLE)
set(host "mac")
set(type "desktop")
set(arch "clang_64")
set(arch_path "macos")
else()
set(host "linux")
set(type "desktop")
set(arch "linux_gcc_64")
set(arch_path "gcc_64")
endif()
set(${host_out} "${host}" PARENT_SCOPE)
set(${type_out} "${type}" PARENT_SCOPE)
set(${arch_out} "${arch}" PARENT_SCOPE)
set(${arch_path_out} "${arch_path}" PARENT_SCOPE)
if (DEFINED host_type)
set(${host_type_out} "${host_type}" PARENT_SCOPE)
else()
set(${host_type_out} "${type}" PARENT_SCOPE)
endif()
if (DEFINED host_arch)
set(${host_arch_out} "${host_arch}" PARENT_SCOPE)
else()
set(${host_arch_out} "${arch}" PARENT_SCOPE)
endif()
if (DEFINED host_arch_path)
set(${host_arch_path_out} "${host_arch_path}" PARENT_SCOPE)
else()
set(${host_arch_path_out} "${arch_path}" PARENT_SCOPE)
endif()
endfunction()
# Download Qt binaries for a specific configuration.
function(download_qt_configuration prefix_out target host type arch arch_path base_path)
if (target MATCHES "tools_.*")
set(tool ON)
else()
set(tool OFF)
endif()
set(install_args -c "${CURRENT_MODULE_DIR}/aqt_config.ini")
if (tool)
set(prefix "${base_path}/Tools")
list(APPEND install_args install-tool --outputdir "${base_path}" "${host}" desktop "${target}")
else()
set(prefix "${base_path}/${target}/${arch_path}")
list(APPEND install_args install-qt --outputdir "${base_path}" "${host}" "${type}" "${target}" "${arch}" -m qt_base)
if (YUZU_USE_QT_MULTIMEDIA)
list(APPEND install_args qtmultimedia)
endif()
if (YUZU_USE_QT_WEB_ENGINE)
list(APPEND install_args qtpositioning qtwebchannel qtwebengine)
endif()
if (NOT "${YUZU_QT_MIRROR}" STREQUAL "")
message(STATUS "Using Qt mirror ${YUZU_QT_MIRROR}")
list(APPEND install_args -b "${YUZU_QT_MIRROR}")
endif()
endif()
message(STATUS "Install Args: ${install_args}")
if (NOT EXISTS "${prefix}")
message(STATUS "Downloading Qt binaries for ${target}:${host}:${type}:${arch}:${arch_path}")
set(AQT_PREBUILD_BASE_URL "https://github.com/miurahr/aqtinstall/releases/download/v3.3.0")
if (WIN32)
set(aqt_path "${base_path}/aqt.exe")
if (NOT EXISTS "${aqt_path}")
file(DOWNLOAD "${AQT_PREBUILD_BASE_URL}/aqt.exe" "${aqt_path}" SHOW_PROGRESS)
endif()
execute_process(COMMAND "${aqt_path}" ${install_args}
WORKING_DIRECTORY "${base_path}"
RESULT_VARIABLE aqt_res
OUTPUT_VARIABLE aqt_out
ERROR_VARIABLE aqt_err)
if (NOT aqt_res EQUAL 0)
message(FATAL_ERROR "aqt.exe failed: ${aqt_err}")
endif()
elseif (APPLE)
set(aqt_path "${base_path}/aqt-macos")
if (NOT EXISTS "${aqt_path}")
file(DOWNLOAD "${AQT_PREBUILD_BASE_URL}/aqt-macos" "${aqt_path}" SHOW_PROGRESS)
endif()
execute_process(COMMAND chmod +x "${aqt_path}")
execute_process(COMMAND "${aqt_path}" ${install_args}
WORKING_DIRECTORY "${base_path}"
RESULT_VARIABLE aqt_res
ERROR_VARIABLE aqt_err)
if (NOT aqt_res EQUAL 0)
message(FATAL_ERROR "aqt-macos failed: ${aqt_err}")
endif()
else()
find_program(PYTHON3_EXECUTABLE python3)
if (NOT PYTHON3_EXECUTABLE)
message(FATAL_ERROR "python3 is required to install Qt using aqt (pip mode).")
endif()
set(aqt_install_path "${base_path}/aqt")
file(MAKE_DIRECTORY "${aqt_install_path}")
execute_process(COMMAND "${PYTHON3_EXECUTABLE}" -m pip install --target="${aqt_install_path}" aqtinstall
WORKING_DIRECTORY "${base_path}"
RESULT_VARIABLE pip_res
ERROR_VARIABLE pip_err)
if (NOT pip_res EQUAL 0)
message(FATAL_ERROR "pip install aqtinstall failed: ${pip_err}")
endif()
execute_process(COMMAND "${CMAKE_COMMAND}" -E env PYTHONPATH="${aqt_install_path}" "${PYTHON3_EXECUTABLE}" -m aqt ${install_args}
WORKING_DIRECTORY "${base_path}"
RESULT_VARIABLE aqt_res
ERROR_VARIABLE aqt_err)
if (NOT aqt_res EQUAL 0)
message(FATAL_ERROR "aqt (python) failed: ${aqt_err}")
endif()
endif()
message(STATUS "Downloaded Qt binaries for ${target}:${host}:${type}:${arch}:${arch_path} to ${prefix}")
endif()
set(${prefix_out} "${prefix}" PARENT_SCOPE)
endfunction()
# This function downloads Qt using aqt.
# The path of the downloaded content will be added to the CMAKE_PREFIX_PATH.
# QT_TARGET_PATH is set to the Qt for the compile target platform.
# QT_HOST_PATH is set to a host-compatible Qt, for running tools.
# Params:
# target: Qt dependency to install. Specify a version number to download Qt, or "tools_(name)" for a specific build tool.
function(download_qt target)
determine_qt_parameters("${target}" host type arch arch_path host_type host_arch host_arch_path)
set(base_path "${CMAKE_BINARY_DIR}/externals/qt")
file(MAKE_DIRECTORY "${base_path}")
download_qt_configuration(prefix "${target}" "${host}" "${type}" "${arch}" "${arch_path}" "${base_path}")
if (DEFINED host_arch_path AND NOT "${host_arch_path}" STREQUAL "${arch_path}")
download_qt_configuration(host_prefix "${target}" "${host}" "${host_type}" "${host_arch}" "${host_arch_path}" "${base_path}")
else()
set(host_prefix "${prefix}")
endif()
set(QT_TARGET_PATH "${prefix}" CACHE STRING "")
set(QT_HOST_PATH "${host_prefix}" CACHE STRING "")
list(APPEND CMAKE_PREFIX_PATH "${prefix}")
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} PARENT_SCOPE)
endfunction()
function(download_moltenvk version platform)
if(NOT version)
message(FATAL_ERROR "download_moltenvk: version argument is required")
endif()
if(NOT platform)
message(FATAL_ERROR "download_moltenvk: platform argument is required")
endif()
set(MOLTENVK_DIR "${CMAKE_BINARY_DIR}/externals/MoltenVK")
set(MOLTENVK_TAR "${CMAKE_BINARY_DIR}/externals/MoltenVK.tar")
if(NOT EXISTS "${MOLTENVK_DIR}")
if(NOT EXISTS "${MOLTENVK_TAR}")
file(DOWNLOAD "https://github.com/KhronosGroup/MoltenVK/releases/download/${version}/MoltenVK-${platform}.tar"
"${MOLTENVK_TAR}" SHOW_PROGRESS)
endif()
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar xf "${MOLTENVK_TAR}"
WORKING_DIRECTORY "${CMAKE_BINARY_DIR}/externals"
RESULT_VARIABLE tar_res
ERROR_VARIABLE tar_err
)
if(NOT tar_res EQUAL 0)
message(FATAL_ERROR "Extracting MoltenVK failed: ${tar_err}")
endif()
endif()
list(APPEND CMAKE_PREFIX_PATH "${MOLTENVK_DIR}/MoltenVK/dylib/${platform}")
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} PARENT_SCOPE)
endfunction()
+4 -2
View File
@@ -14,8 +14,7 @@ else()
pkg_search_module(ZSTD QUIET IMPORTED_TARGET libzstd)
find_package_handle_standard_args(zstd
REQUIRED_VARS ZSTD_LINK_LIBRARIES
VERSION_VAR ZSTD_VERSION
)
VERSION_VAR ZSTD_VERSION)
endif()
if (zstd_FOUND AND NOT TARGET zstd::zstd)
@@ -36,4 +35,7 @@ if (NOT TARGET zstd::libzstd)
else()
add_library(zstd::libzstd ALIAS zstd::zstd)
endif()
elseif(YUZU_STATIC_BUILD AND TARGET zstd::libzstd_static)
# zstd::libzstd links to shared zstd by default
set_target_properties(zstd::libzstd PROPERTIES INTERFACE_LINK_LIBRARIES zstd::libzstd_static)
endif()
-49
View File
@@ -1,49 +0,0 @@
# SPDX-FileCopyrightText: 2025 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
include(GetGitRevisionDescription)
function(trim var)
string(REGEX REPLACE "\n" "" new "${${var}}")
set(${var} ${new} PARENT_SCOPE)
endfunction()
set(TAG_FILE ${CMAKE_SOURCE_DIR}/GIT-TAG)
set(REF_FILE ${CMAKE_SOURCE_DIR}/GIT-REFSPEC)
set(COMMIT_FILE ${CMAKE_SOURCE_DIR}/GIT-COMMIT)
set(RELEASE_FILE ${CMAKE_SOURCE_DIR}/GIT-RELEASE)
if (EXISTS ${REF_FILE} AND EXISTS ${COMMIT_FILE})
file(READ ${REF_FILE} GIT_REFSPEC)
file(READ ${COMMIT_FILE} GIT_COMMIT)
else()
get_git_head_revision(GIT_REFSPEC GIT_COMMIT)
git_branch_name(GIT_REFSPEC)
if (GIT_REFSPEC MATCHES "NOTFOUND")
set(GIT_REFSPEC 1.0.0)
set(GIT_COMMIT stable)
endif()
endif()
if (EXISTS ${TAG_FILE})
file(READ ${TAG_FILE} GIT_TAG)
else()
git_describe(GIT_TAG --tags --abbrev=0)
if (GIT_TAG MATCHES "NOTFOUND")
set(GIT_TAG "${GIT_REFSPEC}")
endif()
endif()
if (EXISTS ${RELEASE_FILE})
file(READ ${RELEASE_FILE} GIT_RELEASE)
trim(GIT_RELEASE)
message(STATUS "Git release: ${GIT_RELEASE}")
endif()
trim(GIT_REFSPEC)
trim(GIT_COMMIT)
trim(GIT_TAG)
message(STATUS "Git commit: ${GIT_COMMIT}")
message(STATUS "Git tag: ${GIT_TAG}")
message(STATUS "Git refspec: ${GIT_REFSPEC}")
-31
View File
@@ -1,31 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
## When linking to a static Qt build on MinGW, certain additional libraries
## must be statically linked to as well.
function(static_qt_link target)
macro(extra_libs)
foreach(lib ${ARGN})
find_library(${lib}_LIBRARY ${lib} REQUIRED)
target_link_libraries(${target} PRIVATE ${${lib}_LIBRARY})
endforeach()
endmacro()
# I am constantly impressed at how ridiculously stupid the linker is
# NB: yes, we have to put them here twice. I have no idea why
# libtiff.a
extra_libs(tiff jbig bz2 lzma deflate jpeg tiff)
# libfreetype.a
extra_libs(freetype bz2 Lerc brotlidec brotlicommon freetype)
# libharfbuzz.a
extra_libs(harfbuzz graphite2)
# sijfjkfnjkdfjsbjsbsdfhvbdf
if (ENABLE_OPENSSL)
target_link_libraries(${target} PRIVATE OpenSSL::SSL OpenSSL::Crypto)
endif()
endfunction()
+7 -7
View File
@@ -15,8 +15,8 @@
<br>
</h1>
<h4 align="center"><b>Eden</b> is an open-source Nintendo Switch emulator, forked from the Yuzu emulator — started by former Citron developer Camille LaVey and the Eden team.
It is written in C++ with portability in mind, and we actively maintain builds for Windows, Linux and Android.
<h4 align="center"><b>Eden</b> is a free and opensource (FOSS) Switch 1 emulator, derived from Yuzu and Sudachi - started by developer Camille LaVey.
It's written in C++ with portability in mind, with builds for Windows, Linux, macOS, Android, FreeBSD and more.
</h4>
<p align="center">
@@ -25,9 +25,9 @@ It is written in C++ with portability in mind, and we actively maintain builds f
<img src="https://img.shields.io/discord/1367654015269339267?color=5865F2&label=Eden&logo=discord&logoColor=white"
alt="Discord">
</a>
<a href="https://rvlt.gg/qKgFEAbH">
<img src="https://img.shields.io/revolt/invite/qKgFEAbH?color=d61f3a&label=Revolt"
alt="Revolt">
<a href="https://stt.gg/qKgFEAbH">
<img src="https://img.shields.io/revolt/invite/qKgFEAbH?color=d61f3a&label=Stoat"
alt="Stoat">
</a>
</p>
@@ -52,10 +52,10 @@ Check out our [website](https://eden-emu.dev) for the latest news on exciting fe
## Development
Most of the development happens on our Git server. It is also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussions, please join us on [Discord](https://discord.gg/HstXbPch7X) or [Revolt](https://rvlt.gg/qKgFEAbH).
Most of the development happens on our Git server. It is also where [our central repository](https://git.eden-emu.dev/eden-emu/eden) is hosted. For development discussions, please join us on [Discord](https://discord.gg/HstXbPch7X) or [Stoat](https://stt.gg/qKgFEAbH).
You can also follow us on [X (Twitter)](https://nitter.poast.org/edenemuofficial) for updates and announcements.
If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented. You can also contact any of the developers on Discord or Revolt to learn more about the current state of the emulator.
If you would like to contribute, we are open to new developers and pull requests. Please ensure that your work is of a high standard and properly documented. You can also contact any of the developers on Discord or Stoat to learn more about the current state of the emulator.
See the [sign-up instructions](docs/SIGNUP.md) for information on registration.
+11 -3
View File
@@ -4,7 +4,7 @@
"package": "OpenSSL",
"name": "openssl",
"repo": "crueter-ci/OpenSSL",
"version": "3.6.0-e3608d80df",
"version": "3.6.0-1cb0d36b39",
"min_version": "1.1.1"
},
"boost": {
@@ -25,9 +25,9 @@
"fmt": {
"repo": "fmtlib/fmt",
"tag": "%VERSION%",
"hash": "c4ab814c20fbad7e3f0ae169125a4988a2795631194703251481dc36b18da65c886c4faa9acd046b0a295005217b3689eb0126108a9ba5aac2ca909aae263c2f",
"hash": "f0da82c545b01692e9fd30fdfb613dbb8dd9716983dcd0ff19ac2a8d36f74beb5540ef38072fdecc1e34191b3682a8542ecbf3a61ef287dbba0a2679d4e023f2",
"version": "8",
"git_version": "12.0.0"
"git_version": "12.1.0"
},
"lz4": {
"name": "lz4",
@@ -91,5 +91,13 @@
"version": "20250828",
"artifact": "clang-rt-builtins.tar.zst",
"hash": "d902392caf94e84f223766e2cc51ca5fab6cae36ab8dc6ef9ef6a683ab1c483bfcfe291ef0bd38ab16a4ecc4078344fa8af72da2f225ab4c378dee23f6186181"
},
"vulkan-validation-layers": {
"package": "VVL",
"repo": "KhronosGroup/Vulkan-ValidationLayers",
"tag": "vulkan-sdk-%VERSION%",
"git_version": "1.4.335.0",
"artifact": "android-binaries-%VERSION%.zip",
"hash": "48167c4a17736301bd08f9290f41830443e1f18cce8ad867fc6f289b49e18b40e93c9850b377951af82f51b5b6d7313aa6a884fc5df79f5ce3df82696c1c1244"
}
}
BIN
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+1 -1
View File
@@ -9,7 +9,7 @@ Version=1.0
Type=Application
Name=Eden
GenericName=Switch Emulator
Comment=Nintendo Switch video game console emulator
Comment=Multiplatform FOSS Switch 1 emulator written in C++, derived from Yuzu and Sudachi
Icon=dev.eden_emu.eden
TryExec=eden
Exec=eden %f
+19 -24
View File
@@ -1,20 +1,22 @@
<?xml version="1.0" encoding="UTF-8"?>
<!--
SPDX-FileCopyrightText: 2025 Eden Emulator Project
SPDX-License-Identifier: GPL-3.0-or-later
-->
<!--
SPDX-FileCopyrightText: 2021 yuzu Emulator Project
SPDX-License-Identifier: CC0-1.0
-->
<component type="desktop-application">
<id>org.yuzu_emu.yuzu</id>
<id>org.eden_emu.eden</id>
<metadata_license>CC0-1.0</metadata_license>
<name>yuzu</name>
<name>eden</name>
<summary>Nintendo Switch emulator</summary>
<description>
<p>yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra.</p>
<p>The emulator is capable of running most commercial games at full speed, provided you meet the necessary hardware requirements.</p>
<p>For a full list of games yuzu support, please visit our Compatibility page.</p>
<p>Check out our website for the latest news on exciting features, monthly progress reports, and more!</p>
<p>Multiplatform FOSS Switch 1 emulator written in C++, derived from Yuzu and Sudachi</p>
</description>
<categories>
<category>Game</category>
@@ -24,16 +26,16 @@ SPDX-License-Identifier: CC0-1.0
<keyword>switch</keyword>
<keyword>emulator</keyword>
</keywords>
<url type="homepage">https://yuzu-emu.org/</url>
<url type="bugtracker">https://github.com/yuzu-emu/yuzu/issues</url>
<url type="faq">https://yuzu-emu.org/wiki/faq/</url>
<url type="help">https://yuzu-emu.org/wiki/home/</url>
<url type="donation">https://yuzu-emu.org/donate/</url>
<url type="translate">https://www.transifex.com/projects/p/yuzu</url>
<url type="contact">https://community.citra-emu.org/</url>
<url type="vcs-browser">https://github.com/yuzu-emu/yuzu</url>
<url type="contribute">https://yuzu-emu.org/wiki/contributing/</url>
<launchable type="desktop-id">org.yuzu_emu.yuzu.desktop</launchable>
<url type="homepage">https://eden-emu.dev/</url>
<url type="bugtracker">https://git.eden-emu.dev/eden-emu/eden/issues</url>
<url type="faq">https://eden-emu.dev/docs</url>
<url type="help">https://eden-emu.dev/docs</url>
<url type="donation">https://eden-emu.dev/donations</url>
<url type="translate">https://explore.transifex.com/edenemu/eden-emulator</url>
<url type="contact">https://discord.gg/edenemu</url>
<url type="vcs-browser">https://git.eden-emu.dev</url>
<url type="contribute">https://git.eden-emu.dev/eden-emu/eden</url>
<launchable type="desktop-id">org.eden_emu.eden.desktop</launchable>
<provides>
<binary>yuzu</binary>
<binary>yuzu-cmd</binary>
@@ -50,13 +52,6 @@ SPDX-License-Identifier: CC0-1.0
<memory>16384</memory>
</recommends>
<project_license>GPL-3.0-or-later</project_license>
<developer_name>yuzu Emulator Team</developer_name>
<developer_name>Eden Emulator Team</developer_name>
<content_rating type="oars-1.0"/>
<screenshots>
<screenshot type="default"><image>https://raw.githubusercontent.com/yuzu-emu/yuzu-emu.github.io/master/images/screenshots/001-Super%20Mario%20Odyssey%20.png</image></screenshot>
<screenshot><image>https://raw.githubusercontent.com/yuzu-emu/yuzu-emu.github.io/master/images/screenshots/004-The%20Legend%20of%20Zelda%20Skyward%20Sword%20HD.png</image></screenshot>
<screenshot><image>https://raw.githubusercontent.com/yuzu-emu/yuzu-emu.github.io/master/images/screenshots/007-Pokemon%20Sword.png</image></screenshot>
<screenshot><image>https://raw.githubusercontent.com/yuzu-emu/yuzu-emu.github.io/master/images/screenshots/010-Hyrule%20Warriors%20Age%20of%20Calamity.png</image></screenshot>
<screenshot><image>https://raw.githubusercontent.com/yuzu-emu/yuzu-emu.github.io/master/images/screenshots/039-Pok%C3%A9mon%20Mystery%20Dungeon%20Rescue%20Team%20DX.png.png.png</image></screenshot>
</screenshots>
</component>
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@@ -0,0 +1,144 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
width="512"
height="512"
fill="none"
viewBox="0 0 512 512"
version="1.1"
id="svg7"
sodipodi:docname="base.svg"
inkscape:version="1.4.2 (ebf0e940d0, 2025-05-08)"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:xlink="http://www.w3.org/1999/xlink"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg">
<defs
id="defs7">
<linearGradient
id="linearGradient24"
inkscape:collect="always">
<stop
style="stop-color:#f71baa;stop-opacity:0.56623769;"
offset="0"
id="stop24" />
<stop
style="stop-color:#fa87d4;stop-opacity:0.25;"
offset="1"
id="stop25" />
</linearGradient>
<rect
x="22.627417"
y="402.76802"
width="521.34025"
height="248.94868"
id="rect24" />
<linearGradient
id="linearGradient1"
inkscape:collect="always">
<stop
style="stop-color:#fe00b1;stop-opacity:1;"
offset="0"
id="stop1" />
<stop
style="stop-color:#fe00b1;stop-opacity:0;"
offset="1"
id="stop2" />
</linearGradient>
<linearGradient
id="linearGradient11"
inkscape:collect="always">
<stop
style="stop-color:#ff0950;stop-opacity:0.5;"
offset="0"
id="stop11" />
<stop
style="stop-color:#bf42f6;stop-opacity:0.75;"
offset="0.49556771"
id="stop20" />
<stop
style="stop-color:#5da5ed;stop-opacity:1;"
offset="1"
id="stop12" />
</linearGradient>
<linearGradient
inkscape:collect="always"
xlink:href="#linearGradient11"
id="linearGradient12"
x1="270.39996"
y1="39.999989"
x2="270.39996"
y2="494.39996"
gradientUnits="userSpaceOnUse"
spreadMethod="reflect"
gradientTransform="matrix(1.075046,0,0,1.075046,-33.928383,-34.198735)" />
<linearGradient
inkscape:collect="always"
xlink:href="#linearGradient1"
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y1="271.834"
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gradientUnits="userSpaceOnUse"
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inkscape:collect="always"
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<sodipodi:namedview
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pagecolor="#ffffff"
bordercolor="#000000"
borderopacity="0.25"
inkscape:showpageshadow="2"
inkscape:pageopacity="0.0"
inkscape:pagecheckerboard="0"
inkscape:deskcolor="#d1d1d1"
inkscape:zoom="0.88388348"
inkscape:cx="141.98704"
inkscape:cy="265.87215"
inkscape:window-width="1600"
inkscape:window-height="849"
inkscape:window-x="0"
inkscape:window-y="27"
inkscape:window-maximized="1"
inkscape:current-layer="svg7" />
<circle
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cy="253.05354"
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<path
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@@ -137,7 +137,7 @@ If your initial configure failed:
- Evaluate the error and find any related settings
- See the [CPM docs](CPM.md) to see if you may need to forcefully bundle any packages
Otherwise, feel free to ask for help in Revolt or Discord.
Otherwise, feel free to ask for help in Stoat or Discord.
## Caveats
-17
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@@ -1,17 +0,0 @@
# AddPackage
- `VERSION` (required): The version to get (the tag will be `v${VERSION}`)
- `NAME` (required): Name used within the artifacts
- `REPO` (required): CI repository, e.g. `crueter-ci/OpenSSL`
- `PACKAGE` (required): `find_package` package name
- `EXTENSION`: Artifact extension (default `tar.zst`)
- `MIN_VERSION`: Minimum version for `find_package`. Only used if platform does not support this package as a bundled artifact
- `DISABLED_PLATFORMS`: List of platforms that lack artifacts for this package. Options:
* `windows-amd64`
* `windows-arm64`
* `android`
* `solaris-amd64`
* `freebsd-amd64`
* `linux-amd64`
* `linux-aarch64`
* `macos-universal`
+11 -10
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@@ -7,13 +7,14 @@
- `EXTENSION`: Artifact extension (default `tar.zst`)
- `MIN_VERSION`: Minimum version for `find_package`. Only used if platform does not support this package as a bundled artifact
- `DISABLED_PLATFORMS`: List of platforms that lack artifacts for this package. Options:
* `windows-amd64`
* `windows-arm64`
* `mingw-amd64`
* `mingw-arm64`
* `android`
* `solaris-amd64`
* `freebsd-amd64`
* `linux-amd64`
* `linux-aarch64`
* `macos-universal`
- `windows-amd64`
- `windows-arm64`
- `mingw-amd64`
- `mingw-arm64`
- `android-x86_64`
- `android-aarch64`
- `solaris-amd64`
- `freebsd-amd64`
- `linux-amd64`
- `linux-aarch64`
- `macos-universal`
+4 -4
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@@ -22,11 +22,11 @@ If `ci` is `false`:
- `sha` -> `SHA`
- `key` -> `KEY`
- `tag` -> `TAG`
* If the tag contains `%VERSION%`, that part will be replaced by the `git_version`, OR `version` if `git_version` is not specified
- If the tag contains `%VERSION%`, that part will be replaced by the `git_version`, OR `version` if `git_version` is not specified
- `url` -> `URL`
- `artifact` -> `ARTIFACT`
* If the artifact contains `%VERSION%`, that part will be replaced by the `git_version`, OR `version` if `git_version` is not specified
* If the artifact contains `%TAG%`, that part will be replaced by the `tag` (with its replacement already done)
- If the artifact contains `%VERSION%`, that part will be replaced by the `git_version`, OR `version` if `git_version` is not specified
- If the artifact contains `%TAG%`, that part will be replaced by the `tag` (with its replacement already done)
- `git_version` -> `GIT_VERSION`
- `git_host` -> `GIT_HOST`
- `source_subdir` -> `SOURCE_SUBDIR`
@@ -101,4 +101,4 @@ In order: OpenSSL CI, Boost (tag + artifact), Opus (options + find_args), discor
]
}
}
```
```
+21 -19
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@@ -17,7 +17,7 @@
- `URL`: The URL to fetch.
- `REPO`: The repo to use (`owner/repo`).
- `GIT_HOST`: The Git host to use
* Defaults to `github.com`. Do not include the protocol, as HTTPS is enforced.
- Defaults to `github.com`. Do not include the protocol, as HTTPS is enforced.
- `TAG`: The tag to fetch, if applicable.
- `ARTIFACT`: The name of the artifact, if applicable.
- `SHA`: Commit sha to fetch, if applicable.
@@ -26,23 +26,23 @@
The following configurations are supported, in descending order of precedence:
- `URL`: Bare URL download, useful for custom artifacts
* If this is set, `GIT_URL` or `REPO` should be set to allow the dependency viewer to link to the project's Git repository.
* If this is NOT set, `REPO` must be defined.
- If this is set, `GIT_URL` or `REPO` should be set to allow the dependency viewer to link to the project's Git repository.
- If this is NOT set, `REPO` must be defined.
- `REPO + TAG + ARTIFACT`: GitHub release artifact
* The final download URL will be `https://github.com/${REPO}/releases/download/${TAG}/${ARTIFACT}`
* Useful for prebuilt libraries and prefetched archives
- The final download URL will be `https://github.com/${REPO}/releases/download/${TAG}/${ARTIFACT}`
- Useful for prebuilt libraries and prefetched archives
- `REPO + TAG`: GitHub tag archive
* The final download URL will be `https://github.com/${REPO}/archive/refs/tags/${TAG}.tar.gz`
* Useful for pinning to a specific tag, better for build identification
- The final download URL will be `https://github.com/${REPO}/archive/refs/tags/${TAG}.tar.gz`
- Useful for pinning to a specific tag, better for build identification
- `REPO + SHA`: GitHub commit archive
* The final download URL will be `https://github.com/${REPO}/archive/${SHA}.zip`
* Useful for pinning to a specific commit
- The final download URL will be `https://github.com/${REPO}/archive/${SHA}.zip`
- Useful for pinning to a specific commit
- `REPO + BRANCH`: GitHub branch archive
* The final download URL will be `https://github.com/${REPO}/archive/refs/heads/${BRANCH}.zip`
* Generally not recommended unless the branch is frozen
- The final download URL will be `https://github.com/${REPO}/archive/refs/heads/${BRANCH}.zip`
- Generally not recommended unless the branch is frozen
- `REPO`: GitHub master archive
* The final download URL will be `https://github.com/${REPO}/archive/refs/heads/master.zip`
* Generally not recommended unless the project is dead
- The final download URL will be `https://github.com/${REPO}/archive/refs/heads/master.zip`
- Generally not recommended unless the project is dead
## Hashing
@@ -54,20 +54,20 @@ Hashing strategies, descending order of precedence:
- `HASH`: Bare hash verification, useful for static downloads e.g. commit archives
- `HASH_SUFFIX`: Download the hash as `${DOWNLOAD_URL}.${HASH_SUFFIX}`
* The downloaded hash *must* match the hash algorithm and contain nothing but the hash; no filenames or extra content.
- The downloaded hash *must* match the hash algorithm and contain nothing but the hash; no filenames or extra content.
- `HASH_URL`: Download the hash from a separate URL
## Other Options
- `KEY`: Custom cache key to use (stored as `.cache/cpm/${packagename_lower}/${key}`)
* Default is based on, in descending order of precedence:
- Default is based on, in descending order of precedence:
- First 4 characters of the sha
- `GIT_VERSION`
- Tag
- `VERSION`
- Otherwise, CPM defaults will be used. This is not recommended as it doesn't produce reproducible caches
- `DOWNLOAD_ONLY`: Whether or not to configure the downloaded package via CMake
* Useful to turn `OFF` if the project doesn't use CMake
- Useful to turn `OFF` if the project doesn't use CMake
- `SOURCE_SUBDIR`: Subdirectory of the project containing a CMakeLists.txt file
- `FIND_PACKAGE_ARGUMENTS`: Arguments to pass to the `find_package` call
- `BUNDLED_PACKAGE`: Set to `ON` to default to the bundled package
@@ -80,12 +80,14 @@ Hashing strategies, descending order of precedence:
For each added package, users may additionally force usage of the system/bundled package.
- `${package}_DIR`: Path to a separately-downloaded copy of the package. Note that versioning is not checked!
- `${package}_FORCE_SYSTEM`: Require the package to be installed on the system
- `${package}_FORCE_BUNDLED`: Force the package to be fetched and use the bundled version
## System/Bundled Packages
Descending order of precedence:
- If `${package}_FORCE_SYSTEM` is true, requires the package to be on the system
- If `${package}_FORCE_BUNDLED` is true, forcefully uses the bundled package
- If `CPMUTIL_FORCE_SYSTEM` is true, requires the package to be on the system
@@ -101,8 +103,8 @@ URLs:
- `GIT_URL`
- `REPO` as a Git repository
* You may optionally specify `GIT_HOST` to use a custom host, e.g. `GIT_HOST git.crueter.xyz`. Note that the git host MUST be GitHub-like in its artifact/archive downloads, e.g. Forgejo
* If `GIT_HOST` is unspecified, defaults to `github.com`
- You may optionally specify `GIT_HOST` to use a custom host, e.g. `GIT_HOST git.crueter.xyz`. Note that the git host MUST be GitHub-like in its artifact/archive downloads, e.g. Forgejo
- If `GIT_HOST` is unspecified, defaults to `github.com`
- `URL`
Versions (bundled):
@@ -113,4 +115,4 @@ Versions (bundled):
- `TAG`
- "unknown"
If the package is a system package, AddPackage will attempt to determine the package version and append ` (system)` to the identifier. Otherwise, it will be marked as `unknown (system)`
If the package is a system package, AddPackage will attempt to determine the package version and append `(system)` to the identifier. Otherwise, it will be marked as `unknown (system)`
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@@ -0,0 +1,28 @@
# AddQt
Simply call `AddQt(<Qt Version>)` before any Qt `find_package` calls and everything will be set up for you. On Linux, the bundled Qt library is built as a shared library, and provided you have OpenSSL and X11, everything should just work.
On Windows, MinGW, and MacOS, Qt is bundled as a static library. No further action is needed, as the provided libraries automatically integrate the Windows/Cocoa plugins, alongside the corresponding Multimedia and Network plugins.
## Modules
The following modules are bundled into these Qt builds:
- Base (Gui, Core, Widgets, Network)
- Multimedia
- Declarative (Quick, QML)
- Linux: Wayland client
Each platform has the corresponding QPA built in and set as the default as well. This means you don't need to add `Q_IMPORT_PLUGIN`!
## Example
See an example in the [`tests/qt`](https://git.crueter.xyz/CMake/CPMUtil/src/branch/master/tests/qt/CMakeLists.txt) directory.
## Versions
The following versions have available builds:
- 6.9.3
See [`crueter-ci/Qt`](https://github.com/crueter-ci/Qt) for an updated list at any time.
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@@ -5,17 +5,19 @@ CPMUtil is a wrapper around CPM that aims to reduce boilerplate and add useful u
Global Options:
- `CPMUTIL_FORCE_SYSTEM` (default `OFF`): Require all CPM dependencies to use system packages. NOT RECOMMENDED!
* You may optionally override this (section)
- You may optionally override this (section)
- `CPMUTIL_FORCE_BUNDLED` (default `ON` on MSVC and Android, `OFF` elsewhere): Require all CPM dependencies to use bundled packages.
You are highly encouraged to read AddPackage first, even if you plan to only interact with CPMUtil via `AddJsonPackage`.
<!-- TOC -->
- [AddPackage](#addpackage)
- [AddCIPackage](#addcipackage)
- [AddJsonPackage](#addjsonpackage)
- [AddQt](#addqt)
- [Lists](#lists)
<!-- /TOC -->
- [For Packagers](#for-packagers)
- [Network Sandbox](#network-sandbox)
- [Unsandboxed](#unsandboxed)
## AddPackage
@@ -29,6 +31,10 @@ The core of CPMUtil is the [`AddPackage`](./AddPackage.md) function. [`AddPackag
[`AddJsonPackage`](./AddJsonPackage.md) is the recommended method of usage for CPMUtil.
## AddQt
[`AddQt`](./AddQt.md) adds a specific version of Qt to your project.
## Lists
CPMUtil will create three lists of dependencies where `AddPackage` or similar was used. Each is in order of addition.
@@ -36,11 +42,25 @@ CPMUtil will create three lists of dependencies where `AddPackage` or similar wa
- `CPM_PACKAGE_NAMES`: The names of packages included by CPMUtil
- `CPM_PACKAGE_URLS`: The URLs to project/repo pages of packages
- `CPM_PACKAGE_SHAS`: Short version identifiers for each package
* If the package was included as a system package, ` (system)` is appended thereafter
* Packages whose versions can't be deduced will be left as `unknown`.
- If the package was included as a system package, `(system)` is appended thereafter
- Packages whose versions can't be deduced will be left as `unknown`.
For an example of how this might be implemented in an application, see Eden's implementation:
- [`dep_hashes.h.in`](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/src/dep_hashes.h.in)
- [`GenerateDepHashes.cmake`](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/CMakeModules/GenerateDepHashes.cmake)
- [`deps_dialog.cpp`](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/src/yuzu/deps_dialog.cpp)
- [`deps_dialog.cpp`](https://git.eden-emu.dev/eden-emu/eden/src/branch/master/src/yuzu/deps_dialog.cpp)
## For Packagers
If you are packaging a project that uses CPMUtil, read this!
### Network Sandbox
For sandboxed environments (e.g. Gentoo, nixOS) you must install all dependencies to the system beforehand and set `-DCPMUTIL_FORCE_SYSTEM=ON`. If a dependency is missing, get creating!
Alternatively, if CPMUtil pulls in a package that has no suitable way to install or use a system version, download it separately and pass `-DPackageName_DIR=/path/to/downloaded/dir` (e.g. shaders)
### Unsandboxed
For others (AUR, MPR, etc). CPMUtil will handle everything for you, including if some of the project's dependencies are missing from your distribution's repositories. That is pretty much half the reason I created this behemoth, after all.
+56 -26
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@@ -1,17 +1,20 @@
# Caveats
<!-- TOC -->
- [Caveats](#caveats)
- [Arch Linux](#arch-linux)
- [Gentoo Linux](#gentoo-linux)
- [macOS](#macos)
- [Solaris](#solaris)
- [HaikuOS](#haikuos)
- [OpenBSD](#openbsd)
- [FreeBSD](#freebsd)
- [NetBSD](#netbsd)
- [MSYS2](#msys2)
- [Windows 8.1 and below](#windows-81-and-below)
- [Arch Linux](#arch-linux)
- [Gentoo Linux](#gentoo-linux)
- [macOS](#macos)
- [Solaris](#solaris)
- [HaikuOS](#haikuos)
- [OpenBSD](#openbsd)
- [FreeBSD](#freebsd)
- [NetBSD](#netbsd)
- [MSYS2](#msys2)
- [RedoxOS](#redoxos)
- [Windows](#windows)
- [Windows 7, Windows 8 and Windows 8.1](#windows-7-windows-8-and-windows-81)
- [Windows Vista and below](#windows-vista-and-below)
- [Windows on ARM](#windows-on-arm)
<!-- /TOC -->
## Arch Linux
@@ -49,6 +52,7 @@ export PATH="$PATH:$PWD"
```
Default MESA is a bit outdated, the following environment variables should be set for a smoother experience:
```sh
export MESA_GL_VERSION_OVERRIDE=4.6
export MESA_GLSL_VERSION_OVERRIDE=460
@@ -77,6 +81,8 @@ For this reason this patch is NOT applied to default on all platforms (for obvio
Still will not run flawlessly until `mesa-24` is available. Modify CMakeCache.txt with the `.so` of libGL and libGLESv2 by doing the incredibly difficult task of copy pasting them (`cp /boot/system/lib/libGL.so .`)
If you have `quazip1_qt6_devel`, uninstall it. It may call `Core5Compat` on CMake which is wrongly packaged.
## OpenBSD
After configuration, you may need to modify `externals/ffmpeg/CMakeFiles/ffmpeg-build/build.make` to use `-j$(nproc)` instead of just `-j`.
@@ -91,19 +97,33 @@ Eden is not currently available as a port on FreeBSD, though it is in the works.
The available OpenSSL port (3.0.17) is out-of-date, and using a bundled static library instead is recommended; to do so, add `-DYUZU_USE_BUNDLED_OPENSSL=ON` to your CMake configure command.
Gamepad/controllers may not work on 15.0, this is due to an outdated SDL not responding well to the new `usbhid(2)` driver. To workaround this simply disable `usbhid(2)` (add the following to `/boot/loader.conf`):
```sh
hw.usb.usbhid.enable="0"
```
## NetBSD
Install `pkgin` if not already `pkg_add pkgin`, see also the general [pkgsrc guide](https://www.netbsd.org/docs/pkgsrc/using.html). For NetBSD 10.1 provide `echo 'PKG_PATH="https://cdn.netbsd.org/pub/pkgsrc/packages/NetBSD/x86_64/10.0_2025Q3/All/"' >/etc/pkg_install.conf`. If `pkgin` is taking too much time consider adding the following to `/etc/rc.conf`:
Install `pkgin` if not already `pkg_add pkgin`, see also the general [pkgsrc guide](https://www.netbsd.org/docs/pkgsrc/using.html). For NetBSD 10.1 provide `echo 'PKG_PATH="https://cdn.netbsd.org/pub/pkgsrc/packages/NetBSD/amd64/10.1/All/"' >/etc/pkg_install.conf`. If `pkgin` is taking too much time consider adding the following to `/etc/rc.conf`:
```sh
ip6addrctl=YES
ip6addrctl_policy=ipv4_prefer
```
System provides a default `g++-10` which doesn't support the current C++ codebase; install `clang-19` with `pkgin install clang-19`. Then build with `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -B build`.
System provides a default `g++-10` which doesn't support the current C++ codebase; install `clang-19` with `pkgin install clang-19`. Or install `gcc14` (or `gcc15` with current pkgsrc). Provided that, the following CMake commands may work:
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -Bbuild`
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/pkg/gcc14/bin/gcc -DCMAKE_CXX_COMPILER=/usr/pkg/gcc14/bin/g++ -Bbuild`
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/pkg/gcc15/bin/gcc -DCMAKE_CXX_COMPILER=/usr/pkg/gcc15/bin/g++ -Bbuild`
Make may error out when generating C++ headers of SPIRV shaders, hence it's recommended to use `gmake` over the default system one.
[parallel/spirv-tools](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/parallel/spirv-tools/index.html) isn't available in binary form and must be built from source.
glslang is not available on NetBSD, to circumvent this simply build glslang by yourself:
```sh
pkgin python313
git clone --depth=1 https://github.com/KhronosGroup/glslang.git
@@ -114,13 +134,17 @@ cmake --build build -- -j`nproc`
cmake --install build
```
# DragonFlyBSD
However, pkgsrc is highly recommended, see [getting pkgsrc](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/doc/pkgsrc.html#getting). You must get `current` not the `2025Q2` version.
## DragonFlyBSD
If `libstdc++.so.6` is not found (`GLIBCXX_3.4.30`) then attempt:
```sh
rm /usr/local/lib/gcc11/libstdc++.so.6
ln -s /usr/local/lib/gcc14/libstdc++.so /usr/local/lib/gcc11/libstdc++.so.6
```
This may have unforeseen consequences of which we don't need to worry about for now.
Default `g++` (and the libstdc++) is too outdated - so install `gcc14` and redirect CMake to the new compiler toolchain `-DCMAKE_CXX_COMPILER=gcc14 -DCMAKE_C_COMPILER=g++14`.
@@ -131,13 +155,9 @@ If build hangs, use `hammer2 bulkfree`.
## MSYS2
`qt6-static` isn't supported yet.
Only the `MINGW64` environment is tested (or `CLANGARM64` on ARM); however, all of the others should work (in theory) sans `MINGW32`.
Only the `MINGW64` environment is tested; however, all of the others should work (in theory) sans `MINGW32`.
Currently, only FFmpeg can be used as a system dependency; the others will result in linker errors.
When packaging an MSYS2 build, you will need to copy all dependent DLLs recursively alongside the `windeployqt6`; for example:
When packaging an MSYS2 build that is NOT fully static, you will need to copy all dependent DLLs recursively alongside the `windeployqt6`; for example:
```sh
# MSYS_TOOLCHAIN is typically just mingw64
@@ -186,14 +206,24 @@ windeployqt6 --no-compiler-runtime --no-opengl-sw --no-system-dxc-compiler \
find ./*/ -name "*.dll" | while read -r dll; do deps "$dll"; done
```
## Windows 8.1 and below
DirectX 12 is not available - simply copy and paste a random DLL and name it `d3d12.dll`.
Install [Qt6 compatibility libraries](github.com/ANightly/qt6windows7) specifically Qt 6.9.5.
## RedoxOS
The package install may randomly hang at times, in which case it has to be restarted. ALWAYS do a `sudo pkg update` or the chances of it hanging will be close to 90%. If "multiple" installs fail at once, try installing 1 by 1 the packages.
When CMake invokes certain file syscalls - it may sometimes cause crashes or corruptions on the (kernel?) address space - so reboot the system if there is a "hang" in CMake.
## Windows
### Windows 7, Windows 8 and Windows 8.1
DirectX 12 is not available - simply copy and paste a random DLL and name it `d3d12.dll`.
Install [Qt6 compatibility libraries](github.com/ANightly/qt6windows7) specifically Qt 6.9.5.
### Windows Vista and below
No support for Windows Vista (or below) is present at the moment. Check back later.
### Windows on ARM
If you're using Snapdragon X or 8CX, use the [the Vulkan translation layer](https://apps.microsoft.com/detail/9nqpsl29bfff?hl=en-us&gl=USE) only if the stock drivers do not work. And of course always keep your system up-to-date.
+51 -7
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@@ -10,7 +10,13 @@ Simply put, types/classes are named as `PascalCase`, same for methods and functi
Except for Qt MOC where `functionName` is preferred.
Template typenames prefer short names like `T`, `I`, `U`, if a longer name is required either `Iterator` or `perform_action` are fine as well.
Template typenames prefer short names like `T`, `I`, `U`, if a longer name is required either `Iterator` or `perform_action` are fine as well. Do not use names like `SS` as systems like solaris define it for registers, in general do not use any of the following for short names:
- `SS`, `DS`, `GS`, `FS`: Segment registers, defined by Solaris `<ucontext.h>`
- `EAX`, `EBX`, `ECX`, `EDX`, `ESI`, `EDI`, `ESP`, `EBP`, `EIP`: Registers, defined by Solaris.
- `X`: Defined by some utility headers, avoid.
- `_`: Defined by gettext, avoid.
- `N`, `M`, `S`: Preferably don't use this for types, use it for numeric constants.
- `TR`: Used by some weird `<ucontext.h>` whom define the Task Register as a logical register to provide to the user... (Need to remember which OS in specific).
Macros must always be in `SCREAMING_CASE`. Do not use short letter macros as systems like Solaris will conflict with them; a good rule of thumb is >5 characters per macro - i.e `THIS_MACRO_IS_GOOD`, `AND_ALSO_THIS_ONE`.
@@ -18,25 +24,45 @@ Try not using hungarian notation, if you're able.
## Formatting
Formatting is extremelly lax, the general rule of thumb is: Don't add new lines just to increase line count. The less lines we have to look at, the better. This means also packing densely your code while not making it a clusterfuck. Strike a balance of "this is a short and comprehensible piece of code" and "my eyes are actually happy to see this!". Don't just drop the entire thing in a single line and call it "dense code", that's just spaghetti posing as code. In general, be mindful of what other devs need to look at.
Do not put if/while/etc braces after lines:
```c++
// no dont do this
// this is more lines of code for no good reason (why braces need their separate lines?)
// and those take space in someone's screen, cumulatively
if (thing)
{
{ //<--
some(); // ...
}
} //<-- 2 lines of code for basically "opening" and "closing" an statment
// do this
if (thing) {
if (thing) { //<-- [...] and with your brain you can deduce it's this piece of code
// that's being closed
some(); // ...
}
} //<-- only one line, and it's clearer since you know its closing something [...]
// or this
// or this, albeit the extra line isn't needed (at your discretion of course)
if (thing)
some(); // ...
// this is also ok
// this is also ok, keeps things in one line and makes it extremely clear
if (thing) some();
// NOT ok, don't be "clever" and use the comma operator to stash a bunch of statments
// in a single line, doing this will definitely ruin someone's day - just do the thing below
// vvv
if (thing) some(), thing(), a2(a1(), y1(), j1()), do_complex_shit(wa(), wo(), ploo());
// ... and in general don't use the comma operator for "multiple statments", EXCEPT if you think
// that it makes the code more readable (the situation may be rare however)
// Wow so much clearer! Now I can actually see what each statment is meant to do!
if (thing) {
some();
thing();
a2(a1(), y1(), j1());
do_complex_shit(wa(), wo(), ploo());
}
```
Brace rules are lax, if you can get the point across, do it:
@@ -77,3 +103,21 @@ if (device_name.empty()) {
SDL_AudioSpec obtained;
device = SDL_OpenAudioDevice(device_name.empty() ? nullptr : device_name.c_str(), capture, &spec, &obtained, false);
```
A note about operators: Use them sparingly, yes, the language is lax on them, but some usages can be... tripping to say the least.
```c++
a, b, c; //<-- NOT OK multiple statments with comma operator is definitely a recipe for disaster
return c ? a : b; //<-- OK ternaries at end of return statments are clear and fine
return a, b; //<-- NOT OK return will take value of `b` but also evaluate `a`, just use a separate statment
void f(int a[]) //<-- OK? if you intend to use the pointer as an array, otherwise just mark it as *
```
And about templates, use them sparingly, don't just do meta-templating for the sake of it, do it when you actually need it. This isn't a competition to see who can make the most complicated and robust meta-templating system. Just use what works, and preferably stick to the standard libary instead of reinventing the wheel. Additionally:
```c++
// NOT OK This will create (T * N * C * P) versions of the same function. DO. NOT. DO. THIS.
template<typename T, size_t N, size_t C, size_t P> inline void what() const noexcept;
// OK use parameters like a normal person, don't be afraid to use them :)
template<typename T> inline void what(size_t n, size_t c, size_t p) const noexcept;
```
+4 -2
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@@ -1,6 +1,8 @@
# Cross Compile
# Cross compiling
## ARM64
General guide for cross compiling.
## Debian ARM64
A painless guide for cross compilation (or to test NCE) from a x86_64 system without polluting your main.
+56 -39
View File
@@ -1,42 +1,44 @@
# Dependencies
To build Eden, you MUST have a C++ compiler.
* On Linux, this is usually [GCC](https://gcc.gnu.org/) 11+ or [Clang](https://clang.llvm.org/) v14+
- GCC 12 also requires Clang 14+
* GCC 12 also requires Clang 14+
* On Windows, we support:
- **[MSVC](https://visualstudio.microsoft.com/downloads/)** (default)
- It's STRONGLY RECOMMENDED to use the **Community** option and **Visual Studio 2022**
- You need to install: **[Desktop development with C++](https://learn.microsoft.com/en-us/cpp/build/vscpp-step-0-installation?view=msvc-170)**
- **[clang-cl](https://learn.microsoft.com/en-us/cpp/build/clang-support-msbuild?view=msvc-180)**
- You need to install: **C++ Clang tools for Windows**
- **[MSYS2](https://www.msys2.org)** (experimental)
* **[MSVC](https://visualstudio.microsoft.com/downloads/)** (default)
* It's STRONGLY RECOMMENDED to use the **Community** option and **Visual Studio 2022**
* You need to install: **[Desktop development with C++](https://learn.microsoft.com/en-us/cpp/build/vscpp-step-0-installation?view=msvc-170)**
* **[clang-cl](https://learn.microsoft.com/en-us/cpp/build/clang-support-msbuild?view=msvc-180)**
* You need to install: **C++ Clang tools for Windows**
* **[MSYS2](https://www.msys2.org)**
* On macOS, this is Apple Clang
- This can be installed with `xcode-select --install`
* This can be installed with `xcode-select --install`
The following additional tools are also required:
* **[CMake](https://www.cmake.org/)** 3.22+ - already included with the Android SDK
* **[Git](https://git-scm.com/)** for version control
- **[Windows installer](https://gitforwindows.org)**
* **[Windows installer](https://gitforwindows.org)**
* **[Python3](https://www.python.org/downloads/)** 3.10+ - necessary to download external repositories
* On Windows, you must install the **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** as well
- *A convenience script to install the latest SDK is provided in:*
- `tools/windows/install-vulkan-sdk.ps1` (for PowerShell 5+)
- `tools/windows/install-vulkan-sdk.sh` (for MSYS2, Git Bash, etc)
* *A convenience script to install the latest SDK is provided in:*
* `tools/windows/install-vulkan-sdk.ps1` (for PowerShell 5+)
* `tools/windows/install-vulkan-sdk.sh` (for Git Bash, etc)
If you are on desktop and plan to use the Qt frontend, you *must* install Qt 6, and optionally Qt Creator (the **RECOMMENDED** IDE for building)
* On Linux, *BSD and macOS, this can be done by the package manager
- If you wish to use Qt Creator, append `qtcreator` or `qt-creator` to the commands seen below.
* If you wish to use Qt Creator, append `qtcreator` or `qt-creator` to the commands seen below.
* MSVC/clang-cl users on Windows must install through the official [Qt](https://www.qt.io/download-qt-installer-oss) installer
* Linux and macOS users may choose to use the installer as well.
* MSYS2 can also install Qt 6 via the package manager
If you are on Windows, a convenience script to install MSVC, MSYS2, Qt, all necessary packages for MSYS2, and set up a zsh environment with useful keybinds and aliases can be found [here](https://git.crueter.xyz/scripts/windev).
- For help setting up Qt Creator, run `./install.sh -h qtcreator`
* For help setting up Qt Creator, run `./install.sh -h qtcreator`
If you are on **Windows** and building with **MSVC** or **clang-cl**, you may go [back home](Build.md) and continue.
## Externals
The following are handled by Eden's externals:
* [FFmpeg](https://ffmpeg.org/) (should use `-DYUZU_USE_EXTERNAL_FFMPEG=ON`)
@@ -57,6 +59,7 @@ All other dependencies will be downloaded and built by [CPM](https://github.com/
* [MbedTLS](https://github.com/Mbed-TLS/mbedtls) 3+
Vulkan 1.3.274+ is also needed:
* [VulkanUtilityLibraries](https://github.com/KhronosGroup/Vulkan-Utility-Libraries)
* [VulkanHeaders](https://github.com/KhronosGroup/Vulkan-Headers)
* [SPIRV-Tools](https://github.com/KhronosGroup/SPIRV-Tools)
@@ -71,18 +74,21 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c
* [VulkanMemoryAllocator](https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator)
* [sirit](https://github.com/eden-emulator/sirit)
* [httplib](https://github.com/yhirose/cpp-httplib) - if `ENABLE_UPDATE_CHECKER` or `ENABLE_WEB_SERVICE` are on
- This package is known to be broken on the AUR.
* This package is known to be broken on the AUR.
* [cpp-jwt](https://github.com/arun11299/cpp-jwt) 1.4+ - if `ENABLE_WEB_SERVICE` is on
* [unordered-dense](https://github.com/martinus/unordered_dense)
* [mcl](https://github.com/azahar-emu/mcl) - subject to removal
On amd64:
* [xbyak](https://github.com/herumi/xbyak) - 7.22 or earlier is recommended
On aarch64 OR if `DYNARMIC_TESTS` is on:
* [oaknut](https://github.com/merryhime/oaknut) 2.0.1+
On riscv64:
* [biscuit](https://github.com/lioncash/biscuit) 0.9.1+
## Commands
@@ -98,7 +104,7 @@ Click on the arrows to expand.
GURU must be enabled:
```
```sh
sudo emerge -a app-eselect/eselect-repository
sudo eselect repository enable guru
sudo emaint sync -r guru
@@ -124,17 +130,18 @@ sudo emerge -a \
virtual/pkgconfig
```
- On `amd64`, also add `dev-libs/xbyak`
- On `riscv64`, also add `dev-libs/biscuit` (currently unavailable)
- On `aarch64`, also add `dev-libs/oaknut`
- If tests are enabled, also add `dev-libs/oaknut` and `dev-cpp/catch`
* On `amd64`, also add `dev-libs/xbyak`
* On `riscv64`, also add `dev-libs/biscuit` (currently unavailable)
* On `aarch64`, also add `dev-libs/oaknut`
* If tests are enabled, also add `dev-libs/oaknut` and `dev-cpp/catch`
Required USE flags:
- `dev-qt/qtbase network concurrent dbus gui widgets`
- `dev-libs/quazip qt6`
- `net-libs/mbedtls cmac`
- `media-libs/libsdl2 haptic joystick sound video`
- `dev-cpp/cpp-httplib ssl`
* `dev-qt/qtbase network concurrent dbus gui widgets`
* `dev-libs/quazip qt6`
* `net-libs/mbedtls cmac`
* `media-libs/libsdl2 haptic joystick sound video`
* `dev-cpp/cpp-httplib ssl`
[Caveats](./Caveats.md#gentoo-linux)
@@ -150,6 +157,7 @@ sudo pacman -Syu --needed base-devel boost catch2 cmake enet ffmpeg fmt git glsl
* Building with QT Web Engine requires `qt6-webengine` as well.
* Proper Wayland support requires `qt6-wayland`
* GCC 11 or later is required.
</details>
<details>
@@ -161,17 +169,20 @@ sudo apt-get install autoconf cmake g++ gcc git glslang-tools libglu1-mesa-dev l
* Ubuntu 22.04, Linux Mint 20, or Debian 12 or later is required.
* To enable QT Web Engine, add `-DYUZU_USE_QT_WEB_ENGINE=ON` when running CMake.
</details>
<details>
<summary>AlmaLinux, Fedora, Red Hat Linux</summary>
Fedora:
```sh
sudo dnf install autoconf cmake fmt-devel gcc{,-c++} glslang hidapi-devel json-devel libtool libusb1-devel libzstd-devel lz4-devel nasm ninja-build openssl-devel pulseaudio-libs-devel qt6-linguist qt6-qtbase{-private,}-devel qt6-qtwebengine-devel qt6-qtmultimedia-devel speexdsp-devel wayland-devel zlib-devel ffmpeg-devel libXext-devel boost jq
```
AlmaLinux (use `YUZU_USE_CPM=ON`):
```sh
# vvv - Only if RPMfusion is not installed or EPEL isn't either
sudo dnf install epel-release dnf-utils
@@ -183,15 +194,19 @@ sudo dnf config-manager --enable crb
sudo dnf install qt6-qtbase-private-devel
```
For systems like OpenEuler or derivates, don't forget to also install: `SDL2-devel pkg-config fmt-dev nlohmann-json-dev`.
* [RPM Fusion](https://rpmfusion.org/Configuration) is required for `ffmpeg-devel`
* Fedora 32 or later is required.
* Fedora 36+ users with GCC 12 need Clang and should configure CMake with: `cmake -DCMAKE_CXX_COMPILER=clang++ -DCMAKE_C_COMPILER=clang -B build`
</details>
<details>
<summary>Alpine Linux</summary>
First, enable the community repository; [see here](https://wiki.alpinelinux.org/wiki/Repositories#Enabling_the_community_repository).
```sh
# Enable the community repository
setup-apkrepos -c
@@ -231,8 +246,9 @@ brew install autoconf automake boost ffmpeg fmt glslang hidapi libtool libusb lz
If you are compiling on Intel Mac, or are using a Rosetta Homebrew installation, you must replace all references of `/opt/homebrew` with `/usr/local`.
To run with MoltenVK, install additional dependencies:
```sh
brew install molten-vk vulkan-loader
brew install molten-vk
```
[Caveats](./Caveats.md#macos).
@@ -241,7 +257,7 @@ brew install molten-vk vulkan-loader
<details>
<summary>FreeBSD</summary>
As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/jwt-cpp devel/unordered-dense mbedtls3 vulkan-headers quazip-qt6`
As root run: `pkg install devel/cmake devel/sdl20 devel/boost-libs devel/catch2 devel/libfmt devel/nlohmann-json devel/ninja devel/nasm devel/autoconf devel/pkgconf devel/qt6-base devel/simpleini net/enet multimedia/ffnvcodec-headers multimedia/ffmpeg audio/opus archivers/liblz4 lang/gcc12 graphics/glslang graphics/vulkan-utility-libraries graphics/spirv-tools www/cpp-httplib devel/unordered-dense mbedtls3 vulkan-headers quazip-qt6`
If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
@@ -251,7 +267,7 @@ If using FreeBSD 12 or prior, use `devel/pkg-config` instead.
<details>
<summary>NetBSD</summary>
For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers ffmpeg7 libva nlohmann-json jq libopus qt6 mbedtls3 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1`.
For NetBSD +10.1: `pkgin install git cmake boost fmtlib SDL2 catch2 libjwt spirv-headers spirv-tools ffmpeg7 libva nlohmann-json jq libopus qt6 mbedtls3 cpp-httplib lz4 vulkan-headers nasm autoconf enet pkg-config libusb1 libcxx`.
[Caveats](./Caveats.md#netbsd).
@@ -292,23 +308,24 @@ sudo pkg install qt6 boost glslang libzip library/lz4 libusb-1 nlohmann-json ope
* Open the `MSYS2 MinGW 64-bit` shell (`mingw64.exe`)
* Download and install all dependencies:
```
```sh
BASE="git make autoconf libtool automake-wrapper jq patch"
MINGW="qt6-base qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus mbedtls libusb unordered_dense"
MINGW="qt6-base qt6-tools qt6-translations qt6-svg cmake toolchain clang python-pip openssl vulkan-memory-allocator vulkan-devel glslang boost fmt lz4 nlohmann-json zlib zstd enet opus mbedtls libusb unordered_dense openssl SDL2"
# Either x86_64 or clang-aarch64 (Windows on ARM)
packages="$BASE"
for pkg in $MINGW; do
packages="$packages mingw-w64-x86_64-$pkg"
#packages="$packages mingw-w64-clang-aarch64-$pkg"
done
pacman -Syuu --needed --noconfirm $packages
```
* Notes:
- Using `qt6-static` is possible but currently untested.
- Other environments are entirely untested, but should theoretically work provided you install all the necessary packages.
- GCC is proven to work better with the MinGW environment. If you choose to use Clang, you *may* be better off using the clang64 environment.
- Add `qt-creator` to the `MINGW` variable to install Qt Creator. You can then create a Start Menu shortcut to the MinGW Qt Creator by running `powershell "\$s=(New-Object -COM WScript.Shell).CreateShortcut('C:\\ProgramData\\Microsoft\\Windows\\Start Menu\\Programs\\Qt Creator.lnk');\$s.TargetPath='C:\\msys64\\mingw64\\bin\\qtcreator.exe';\$s.Save()"` in Git Bash or MSYS2.
* Using `qt6-static` is possible as well, provided you build with `-DYUZU_STATIC_BUILD=ON`.
* Other environments are entirely untested, but should theoretically work provided you install all the necessary packages.
* GCC is proven to work better with the MinGW environment. On ARM, only Clang is available through the CLANGARM64 environment, so use that until a GNU ARM environment is available.
* Add `qt-creator` to the `MINGW` variable to install Qt Creator. You can then create a Start Menu shortcut to the MinGW Qt Creator by running `powershell "\$s=(New-Object -COM WScript.Shell).CreateShortcut('C:\\ProgramData\\Microsoft\\Windows\\Start Menu\\Programs\\Qt Creator.lnk');\$s.TargetPath='C:\\msys64\\mingw64\\bin\\qtcreator.exe';\$s.Save()"` in Git Bash or MSYS2.
* Add MinGW binaries to the PATH if they aren't already:
* `echo 'PATH=/mingw64/bin:$PATH' >> ~/.bashrc`
* or `echo 'PATH=/mingw64/bin:$PATH' >> ~/.zshrc`
@@ -320,7 +337,7 @@ pacman -Syuu --needed --noconfirm $packages
<summary>HaikuOS</summary>
```sh
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.89_devel vulkan_devel qt6_base_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt6_devel qt6_5compat_devel libusb1_devel libz_devel mbedtls3_devel glslang
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.89_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel mbedtls3_devel glslang qt6_devel
```
[Caveats](./Caveats.md#haikuos).
+874
View File
@@ -0,0 +1,874 @@
# The NVIDIA SM86 (Maxwell) GPU - Instruction set
<!-- TOC -->
[AL2P](#AL2P)
[ALD](#ALD)
[AST](#AST)
[ATOM](#ATOM)
[ATOMS](#ATOMS)
[B2R](#B2R)
[BAR](#BAR)
[BFE](#BFE)
[BFI](#BFI)
[BPT](#BPT)
[BRA](#BRA)
[BRK](#BRK)
[BRX](#BRX)
[CAL](#CAL)
[CCTL](#CCTL)
[CCTLL](#CCTLL)
[CONT](#CONT)
[CS2R](#CS2R)
[CSET](#CSET)
[CSETP](#CSETP)
[DADD](#DADD)
[DEPBAR](#DEPBAR)
[DFMA](#DFMA)
[DMNMX](#DMNMX)
[DMUL](#DMUL)
[DSET](#DSET)
[DSETP](#DSETP)
[EXIT](#EXIT)
[F2F](#F2F)
[F2I](#F2I)
[FADD](#FADD)
[FCHK](#FCHK)
[FCMP](#FCMP)
[FFMA](#FFMA)
[FLO](#FLO)
[FMNMX](#FMNMX)
[FMUL](#FMUL)
[FSET](#FSET)
[FSETP](#FSETP)
[FSWZADD](#FSWZADD)
[GETCRSPTR](#GETCRSPTR)
[GETLMEMBASE](#GETLMEMBASE)
[HADD2](#HADD2)
[HFMA2](#HFMA2)
[HMUL2](#HMUL2)
[HSET2](#HSET2)
[HSETP2](#HSETP2)
[I2F](#I2F)
[I2I](#I2I)
[IADD](#IADD)
[IADD3](#IADD3)
[ICMP](#ICMP)
[IDE](#IDE)
[IDP](#IDP)
[IMAD](#IMAD)
[IMADSP](#IMADSP)
[IMNMX](#IMNMX)
[IMUL](#IMUL)
[IPA](#IPA)
[ISBERD](#ISBERD)
[ISCADD](#ISCADD)
[ISET](#ISET)
[ISETP](#ISETP)
[JCAL](#JCAL)
[JMP](#JMP)
[JMX](#JMX)
[KIL](#KIL)
[LD](#LD)
[LDC](#LDC)
[LDG](#LDG)
[LDL](#LDL)
[LDS](#LDS)
[LEA](#LEA)
[LEPC](#LEPC)
[LONGJMP](#LONGJMP)
[LOP](#LOP)
[LOP3](#LOP3)
[MEMBAR](#MEMBAR)
[MOV](#MOV)
[MUFU](#MUFU)
[NOP](#NOP)
[OUT](#OUT)
[P2R](#P2R)
[PBK](#PBK)
[PCNT](#PCNT)
[PEXIT](#PEXIT)
[PIXLD](#PIXLD)
[PLONGJMP](#PLONGJMP)
[POPC](#POPC)
[PRET](#PRET)
[PRMT](#PRMT)
[PSET](#PSET)
[PSETP](#PSETP)
[R2B](#R2B)
[R2P](#R2P)
[RAM](#RAM)
[RED](#RED)
[RET](#RET)
[RRO](#RRO)
[RTT](#RTT)
[S2R](#S2R)
[SAM](#SAM)
[SEL](#SEL)
[SETCRSPTR](#SETCRSPTR)
[SETLMEMBASE](#SETLMEMBASE)
[SHF](#SHF)
[SHFL](#SHFL)
[SHL](#SHL)
[SHR](#SHR)
[SSY](#SSY)
[ST](#ST)
[STG](#STG)
[STL](#STL)
[STP](#STP)
[STS](#STS)
[SUATOM](#SUATOM)
[SULD](#SULD)
[SURED](#SURED)
[SUST](#SUST)
[SYNC](#SYNC)
[TEX](#TEX)
[TLD](#TLD)
[TLD4](#TLD4)
[TMML](#TMML)
[TXA](#TXA)
[TXD](#TXD)
[TXQ](#TXQ)
[VABSDIFF](#VABSDIFF)
[VABSDIFF4](#VABSDIFF4)
[VADD](#VADD)
[VMAD](#VMAD)
[VMNMX](#VMNMX)
[VOTE](#VOTE)
[VSET](#VSET)
[VSETP](#VSETP)
[VSHL](#VSHL)
[VSHR](#VSHR)
[XMAD](#XMAD)
<!-- /TOC -->
NOTE: Regenerate TOC with `cat docs/gpu/README.md | grep '#' | cut -d '#' -f 2 | tr -d ' ' | awk '{print "["$1"](#"$1")"}'`.
The numbers (in binary) represent the opcodes; `-` signifies "don't care".
# AL2P
`1110 1111 1010 0---`
# ALD
`1110 1111 1101 1---`
# AST
`1110 1111 1111 0---`
# ATOM
- **ATOM_cas**: `1110 1110 1111 ----`
- **ATOM**: `1110 1101 ---- ----`
Atomic operation.
- INC, DEC for U32/S32/U64 does nothing.
- ADD, INC, DEC for S64 does nothing.
- Only ADD does something for F32.
- Only ADD, MIN and MAX does something for F16x2.
# ATOMS
- **ATOMS_cas**: `1110 1110 ---- ----`
- **ATOMS**: `1110 1100 ---- ----`
# B2R
`1111 0000 1011 1---`
# BAR
`1111 0000 1010 1---`
# BFE
- **BFE_reg**: `0101 1100 0000 0---`
- **BFE_cbuf**: `0100 1100 0000 0---`
- **BFE_imm**: `0011 100- 0000 0---`
Bit Field Extract.
# BFI
- **BFI_reg**: `0101 1011 1111 0---`
- **BFI_rc**: `0101 0011 1111 0---`
- **BFI_cr**: `0100 1011 1111 0---`
- **BFI_imm**: `0011 011- 1111 0---`
Bit Field Insert.
# BPT
`1110 0011 1010 ----`
Breakpoint trap.
# BRA
`1110 0010 0100 ----`
Relative branch.
# BRK
`1110 0011 0100 ----`
Break.
# BRX
`1110 0010 0101 ----`
# CAL
`1110 0010 0110 ----`
# CCTL
`1110 1111 011- ----`
Cache Control.
# CCTLL
`1110 1111 100- ----`
Texture Cache Control.
# CONT
`1110 0011 0101 ----`
Continue.
# CS2R
`0101 0000 1100 1---`
Move Special Register to Register.
# CSET
`0101 0000 1001 1---`
Test Condition Code And Set.
# CSETP
`0101 0000 1010 0---`
Test Condition Code and Set Predicate.
# DADD
- **DADD_reg**: `0101 1100 0111 0---`
- **DADD_cbuf**: `0100 1100 0111 0---`
- **DADD_imm**: `0011 100- 0111 0---`
# DEPBAR
`1111 0000 1111 0---`
# DFMA
- **DFMA_reg**: `0101 1011 0111 ----`
- **DFMA_rc**: `0101 0011 0111 ----`
- **DFMA_cr**: `0100 1011 0111 ----`
- **DFMA_imm**: `0011 011- 0111 ----`
FP64 Fused Mutiply Add.
# DMNMX
- **DMNMX_reg**: `0101 1100 0101 0---`
- **DMNMX_cbuf**: `0100 1100 0101 0---`
- **DMNMX_imm**: `0011 100- 0101 0---`
FP64 Minimum/Maximum.
# DMUL
- **DMUL_reg**: `0101 1100 1000 0---`
- **DMUL_cbuf**: `0100 1100 1000 0---`
- **DMUL_imm**: `0011 100- 1000 0---`
FP64 Multiply.
# DSET
- **DSET_reg**: `0101 1001 0--- ----`
- **DSET_cbuf**: `0100 1001 0--- ----`
- **DSET_imm**: `0011 001- 0--- ----`
FP64 Compare And Set.
# DSETP
- **DSETP_reg**: `0101 1011 1000 ----`
- **DSETP_cbuf**: `0100 1011 1000 ----`
- **DSETP_imm**: `0011 011- 1000 ----`
FP64 Compare And Set Predicate.
# EXIT
`1110 0011 0000 ----`
# F2F
- **F2F_reg**: `0101 1100 1010 1---`
- **F2F_cbuf**: `0100 1100 1010 1---`
- **F2F_imm**: `0011 100- 1010 1---`
# F2I
- **F2I_reg**: `0101 1100 1011 0---`
- **F2I_cbuf**: `0100 1100 1011 0---`
- **F2I_imm**: `0011 100- 1011 0---`
# FADD
- **FADD_reg**: `0101 1100 0101 1---`
- **FADD_cbuf**: `0100 1100 0101 1---`
- **FADD_imm**: `0011 100- 0101 1---`
- **FADD32I**: `0000 10-- ---- ----`
FP32 Add.
# FCHK
- **FCHK_reg**: `0101 1100 1000 1---`
- **FCHK_cbuf**: `0100 1100 1000 1---`
- **FCHK_imm**: `0011 100- 1000 1---`
Single Precision FP Divide Range Check.
# FCMP
- **FCMP_reg**: `0101 1011 1010 ----`
- **FCMP_rc**: `0101 0011 1010 ----`
- **FCMP_cr**: `0100 1011 1010 ----`
- **FCMP_imm**: `0011 011- 1010 ----`
FP32 Compare to Zero and Select Source.
# FFMA
- **FFMA_reg**: `0101 1001 1--- ----`
- **FFMA_rc**: `0101 0001 1--- ----`
- **FFMA_cr**: `0100 1001 1--- ----`
- **FFMA_imm**: `0011 001- 1--- ----`
- **FFMA32I**: `0000 11-- ---- ----`
FP32 Fused Multiply and Add.
# FLO
- **FLO_reg**: `0101 1100 0011 0---`
- **FLO_cbuf**: `0100 1100 0011 0---`
- **FLO_imm**: `0011 100- 0011 0---`
# FMNMX
- **FMNMX_reg**: `0101 1100 0110 0---`
- **FMNMX_cbuf**: `0100 1100 0110 0---`
- **FMNMX_imm**: `0011 100- 0110 0---`
FP32 Minimum/Maximum.
# FMUL
- **FMUL_reg**: `0101 1100 0110 1---`
- **FMUL_cbuf**: `0100 1100 0110 1---`
- **FMUL_imm**: `0011 100- 0110 1---`
- **FMUL32I**: `0001 1110 ---- ----`
FP32 Multiply.
# FSET
- **FSET_reg**: `0101 1000 ---- ----`
- **FSET_cbuf**: `0100 1000 ---- ----`
- **FSET_imm**: `0011 000- ---- ----`
FP32 Compare And Set.
# FSETP
- **FSETP_reg**: `0101 1011 1011 ----`
- **FSETP_cbuf**: `0100 1011 1011 ----`
- **FSETP_imm**: `0011 011- 1011 ----`
FP32 Compare And Set Predicate.
# FSWZADD
`0101 0000 1111 1---`
FP32 Add used for FSWZ emulation.
# GETCRSPTR
`1110 0010 1100 ----`
# GETLMEMBASE
`1110 0010 1101 ----`
# HADD2
- **HADD2_reg**: `0101 1101 0001 0---`
- **HADD2_cbuf**: `0111 101- 1--- ----`
- **HADD2_imm**: `0111 101- 0--- ----`
- **HADD2_32I**: `0010 110- ---- ----`
FP16 Add.
# HFMA2
- **HFMA2_reg**: `0101 1101 0000 0---`
- **HFMA2_rc**: `0110 0--- 1--- ----`
- **HFMA2_cr**: `0111 0--- 1--- ----`
- **HFMA2_imm**: `0111 0--- 0--- ----`
- **HFMA2_32I**: `0010 100- ---- ----`
FP16 Fused Mutiply Add.
# HMUL2
- **HMUL2_reg**: `0101 1101 0000 1---`
- **HMUL2_cbuf**: `0111 100- 1--- ----`
- **HMUL2_imm**: `0111 100- 0--- ----`
- **HMUL2_32I**: `0010 101- ---- ----`
FP16 Multiply.
# HSET2
- **HSET2_reg**: `0101 1101 0001 1---`
- **HSET2_cbuf**: `0111 110- 1--- ----`
- **HSET2_imm**: `0111 110- 0--- ----`
FP16 Compare And Set.
# HSETP2
- **HSETP2_reg**: `0101 1101 0010 0---`
- **HSETP2_cbuf**: `0111 111- 1--- ----`
- **HSETP2_imm**: `0111 111- 0--- ----`
FP16 Compare And Set Predicate.
# I2F
- **I2F_reg**: `0101 1100 1011 1---`
- **I2F_cbuf**: `0100 1100 1011 1---`
- **I2F_imm**: `0011 100- 1011 1---`
# I2I
- **I2I_reg**: `0101 1100 1110 0---`
- **I2I_cbuf**: `0100 1100 1110 0---`
- **I2I_imm**: `0011 100- 1110 0---`
# IADD
- **IADD_reg**: `0101 1100 0001 0---`
- **IADD_cbuf**: `0100 1100 0001 0---`
- **IADD_imm**: `0011 100- 0001 0---`
Integer Addition.
# IADD3
- **IADD3_reg**: `0101 1100 1100 ----`
- **IADD3_cbuf**: `0100 1100 1100 ----`
- **IADD3_imm**: `0011 100- 1100 ----`
- **IADD32I**: `0001 110- ---- ----`
3-input Integer Addition.
# ICMP
- **ICMP_reg**: `0101 1011 0100 ----`
- **ICMP_rc**: `0101 0011 0100 ----`
- **ICMP_cr**: `0100 1011 0100 ----`
- **ICMP_imm**: `0011 011- 0100 ----`
Integer Compare to Zero and Select Source.
# IDE
`1110 0011 1001 ----`
# IDP
- **IDP_reg**: `0101 0011 1111 1---`
- **IDP_imm**: `0101 0011 1101 1---`
# IMAD
- **IMAD_reg**: `0101 1010 0--- ----`
- **IMAD_rc**: `0101 0010 0--- ----`
- **IMAD_cr**: `0100 1010 0--- ----`
- **IMAD_imm**: `0011 010- 0--- ----`
- **IMAD32I**: `1000 00-- ---- ----`
Integer Multiply And Add.
# IMADSP
- **IMADSP_reg**: `0101 1010 1--- ----`
- **IMADSP_rc**: `0101 0010 1--- ----`
- **IMADSP_cr**: `0100 1010 1--- ----`
- **IMADSP_imm**: `0011 010- 1--- ----`
Extracted Integer Multiply And Add..
# IMNMX
- **IMNMX_reg**: `0101 1100 0010 0---`
- **IMNMX_cbuf**: `0100 1100 0010 0---`
- **IMNMX_imm**: `0011 100- 0010 0---`
Integer Minimum/Maximum.
# IMUL
- **IMUL_reg**: `0101 1100 0011 1---`
- **IMUL_cbuf**: `0100 1100 0011 1---`
- **IMUL_imm**: `0011 100- 0011 1---`
- **IMUL32I**: `0001 1111 ---- ----`
Integer Multiply.
# IPA
`1110 0000 ---- ----`
# ISBERD
`1110 1111 1101 0---`
In-Stage-Buffer Entry Read.
# ISCADD
- **ISCADD_reg**: `0101 1100 0001 1---`
- **ISCADD_cbuf**: `0100 1100 0001 1---`
- **ISCADD_imm**: `0011 100- 0001 1---`
- **ISCADD32I**: `0001 01-- ---- ----`
Scaled Integer Addition.
# ISET
- **ISET_reg**: `0101 1011 0101 ----`
- **ISET_cbuf**: `0100 1011 0101 ----`
- **ISET_imm**: `0011 011- 0101 ----`
Integer Compare And Set.
# ISETP
- **ISETP_reg**: `0101 1011 0110 ----`
- **ISETP_cbuf**: `0100 1011 0110 ----`
- **ISETP_imm**: `0011 011- 0110 ----`
Integer Compare And Set Predicate.
# JCAL
`1110 0010 0010 ----`
Absolute Call.
# JMP
`1110 0010 0001 ----`
Absolute Jump.
# JMX
`1110 0010 0000 ----`
Absolute Jump Indirect.
# KIL
`1110 0011 0011 ----`
# LD
`100- ---- ---- ----`
Load from generic Memory.
# LDC
`1110 1111 1001 0---`
Load Constant.
# LDG
`1110 1110 1101 0---`
Load from Global Memory.
# LDL
`1110 1111 0100 0---`
Load within Local Memory Window.
# LDS
`1110 1111 0100 1---`
Load within Shared Memory Window.
# LEA
- **LEA_hi_reg**: `0101 1011 1101 1---`
- **LEA_hi_cbuf**: `0001 10-- ---- ----`
- **LEA_lo_reg**: `0101 1011 1101 0---`
- **LEA_lo_cbuf**: `0100 1011 1101 ----`
- **LEA_lo_imm**: `0011 011- 1101 0---`
# LEPC
`0101 0000 1101 0---`
# LONGJMP
`1110 0011 0001 ----`
# LOP
- **LOP_reg**: `0101 1100 0100 0---`
- **LOP_cbuf**: `0100 1100 0100 0---`
- **LOP_imm**: `0011 100- 0100 0---`
# LOP3
- **LOP3_reg**: `0101 1011 1110 0---`
- **LOP3_cbuf**: `0000 001- ---- ----`
- **LOP3_imm**: `0011 11-- ---- ----`
- **LOP32I**: `0000 01-- ---- ----`
# MEMBAR
`1110 1111 1001 1---`
Memory Barrier.
# MOV
- **MOV_reg**: `0101 1100 1001 1---`
- **MOV_cbuf**: `0100 1100 1001 1---`
- **MOV_imm**: `0011 100- 1001 1---`
- **MOV32I**: `0000 0001 0000 ----`
# MUFU
`0101 0000 1000 0---`
Multi Function Operation.
# NOP
`0101 0000 1011 0---`
No operation.
# OUT
- **OUT_reg**: `1111 1011 1110 0---`
- **OUT_cbuf**: `1110 1011 1110 0---`
- **OUT_imm**: `1111 011- 1110 0---`
# P2R
- **P2R_reg**: `0101 1100 1110 1---`
- **P2R_cbuf**: `0100 1100 1110 1---`
- **P2R_imm**: `0011 1000 1110 1---`
Move Predicate Register To Register.
# PBK
`1110 0010 1010 ----`
Pre-break.
# PCNT
`1110 0010 1011 ----`
Pre-continue.
# PEXIT
`1110 0010 0011 ----`
Pre-exit.
# PIXLD
`1110 1111 1110 1---`
# PLONGJMP
`1110 0010 1000 ----`
Pre-long jump.
# POPC
- **POPC_reg**: `0101 1100 0000 1---`
- **POPC_cbuf**: `0100 1100 0000 1---`
- **POPC_imm**: `0011 100- 0000 1---`
Population/Bit count.
# PRET
`1110 0010 0111 ----`
Pre-return from subroutine. Pushes the return address to the CRS stack.
# PRMT
- **PRMT_reg**: `0101 1011 1100 ----`
- **PRMT_rc**: `0101 0011 1100 ----`
- **PRMT_cr**: `0100 1011 1100 ----`
- **PRMT_imm**: `0011 011- 1100 ----`
# PSET
`0101 0000 1000 1---`
Combine Predicates and Set.
# PSETP
`0101 0000 1001 0---`
Combine Predicates and Set Predicate.
# R2B
`1111 0000 1100 0---`
Move Register to Barrier.
# R2P
- **R2P_reg**: `0101 1100 1111 0---`
- **R2P_cbuf**: `0100 1100 1111 0---`
- **R2P_imm**: `0011 100- 1111 0---`
Move Register To Predicate/CC Register.
# RAM
`1110 0011 1000 ----`
# RED
`1110 1011 1111 1---`
Reduction Operation on Generic Memory.
# RET
`1110 0011 0010 ----`
Return.
# RRO
- **RRO_reg**: `0101 1100 1001 0---`
- **RRO_cbuf**: `0100 1100 1001 0---`
- **RRO_imm**: `0011 100- 1001 0---`
# RTT
`1110 0011 0110 ----`
# S2R
`1111 0000 1100 1---`
# SAM
`1110 0011 0111 ----`
# SEL
- **SEL_reg**: `0101 1100 1010 0---`
- **SEL_cbuf**: `0100 1100 1010 0---`
- **SEL_imm**: `0011 100- 1010 0---`
# SETCRSPTR
`1110 0010 1110 ----`
# SETLMEMBASE
`1110 0010 1111 ----`
# SHF
- **SHF_l_reg**: `0101 1011 1111 1---`
- **SHF_l_imm**: `0011 011- 1111 1---`
- **SHF_r_reg**: `0101 1100 1111 1---`
- **SHF_r_imm**: `0011 100- 1111 1---`
# SHFL
`1110 1111 0001 0---`
# SHL
- **SHL_reg**: `0101 1100 0100 1---`
- **SHL_cbuf**: `0100 1100 0100 1---`
- **SHL_imm**: `0011 100- 0100 1---`
# SHR
- **SHR_reg**: `0101 1100 0010 1---`
- **SHR_cbuf**: `0100 1100 0010 1---`
- **SHR_imm**: `0011 100- 0010 1---`
# SSY
`1110 0010 1001 ----`
Set Synchronization Point.
# ST
`101- ---- ---- ----`
Store to generic Memory.
# STG
`1110 1110 1101 1---`
Store to global Memory.
# STL
`1110 1111 0101 0---`
Store within Local or Shared Window.
# STP
`1110 1110 1010 0---`
Store to generic Memory and Predicate.
# STS
`1110 1111 0101 1---`
Store within Local or Shared Window.
# SUATOM
- **SUATOM**: `1110 1010 0--- ----`
- **SUATOM_cas**: `1110 1010 1--- ----`
Atomic Op on Surface Memory.
# SULD
`1110 1011 000- ----`
Surface Load.
# SURED
`1110 1011 010- ----`
Reduction Op on Surface Memory.
# SUST
`1110 1011 001- ----`
Surface Store.
# SYNC
`1111 0000 1111 1---`
# TEX
- **TEX**: `1100 0--- ---- ----`
- **TEX_b**: `1101 1110 10-- ----`
- **TEXS**: `1101 -00- ---- ----`
Texture Fetch with scalar/non-vec4 source/destinations.
# TLD
- **TLD**: `1101 1100 ---- ----`
- **TLD_b**: `1101 1101 ---- ----`
- **TLDS**: `1101 -01- ---- ----`
Texture Load with scalar/non-vec4 source/destinations.
# TLD4
- **TLD4**: `1100 10-- ---- ----`
- **TLD4_b**: `1101 1110 11-- ----`
- **TLD4S**: `1101 1111 -0-- ----`
Texture Load 4 with scalar/non-vec4 source/destinations.
# TMML
- **TMML**: `1101 1111 0101 1---`
- **TMML_b**: `1101 1111 0110 0---`
Texture MipMap Level.
# TXA
`1101 1111 0100 0---`
# TXD
- **TXD**: `1101 1110 00-- ----`
- **TXD_b**: `1101 1110 01-- ----`
Texture Fetch With Derivatives.
# TXQ
- **TXQ**: `1101 1111 0100 1---`
- **TXQ_b**: `1101 1111 0101 0---`
Texture Query.
# VABSDIFF
`0101 0100 ---- ----`
# VABSDIFF4
`0101 0000 0--- ----`
# VADD
`0010 00-- ---- ----`
# VMAD
`0101 1111 ---- ----`
# VMNMX
`0011 101- ---- ----`
# VOTE
- **VOTE**: `0101 0000 1101 1---`
- **VOTE_vtg**: `0101 0000 1110 0---`
Vote Across SIMD Thread Group
# VSET
`0100 000- ---- ----`
# VSETP
`0101 0000 1111 0---`
# VSHL
`0101 0111 ---- ----`
# VSHR
`0101 0110 ---- ----`
# XMAD
- **XMAD_reg**: `0101 1011 00-- ----`
- **XMAD_rc**: `0101 0001 0--- ----`
- **XMAD_cr**: `0100 111- ---- ----`
- **XMAD_imm**: `0011 011- 00-- ----`
Integer Short Multiply Add.
+4
View File
@@ -10,4 +10,8 @@ This contains documentation created by developers. This contains build instructi
- **[Debug Guidelines](./Debug.md)**
- **[CPM - CMake Package Manager](CPMUtil.md)**
- **[Platform-Specific Caveats](Caveats.md)**
- **[The NVIDIA SM86 (Maxwell) GPU](./NvidiaGpu.md)**
- **[User Handbook](./user)**
- **[Release Policy](./ReleasePolicy.md)**
- **[Dynarmic](./dynarmic)**
- **[Cross compilation](./CrossCompile.md)**
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# Release Policy
While releases are usually made at the discretion of the team, we feel that establishing a clearer guideline on how those come to be will help expectations when it comes to features and fixes per version.
## Release candidates
Every full release is *preceded* by at least, 3 release candidates. The reasoning is that each week of the month, there will be a release candidate, with the "4th one" being the final full release.
The main expectation is that the release candidates bring both fixes and, sometimes, new features. But not guarantee a regression-free experience.
The criteria for choosing a date for a release candidate is at discretion, or "perceived necesity" at any given time.
## Full release
A full release means there are *no major* leftover regressions, importantly this means that a grand portion of regressions found between release candidates are swept out before declaring a full release. This doesn't mean a full release is regression-free; but we do a best-effort approach to reduce them for end-users.
The main expectation is that users can safely upgrade from a stable build to another, with no major regressions.
## Snapshot/rolling release
While we don't publish rolling releases, we are aware users may compile from source and/or provide binaries to master builds of the project.
This is mostly fine since we keep master very stable from major hiccups. However sometimes bugs do slip between tests or reviews - so users are advised to keep that in mind.
We advise that users also read git logs (`git log --oneline`) before recompiling to get a clearer picture of the changes given into the emulator.
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# Note: These build instructions are a work-in-progress.
# Android
## Dependencies
* [Android Studio](https://developer.android.com/studio)
* [NDK 27+ and CMake 3.22.1](https://developer.android.com/studio/projects/install-ndk#default-version)
* [Git](https://git-scm.com/download)
### WINDOWS ONLY - Additional Dependencies
* **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select "Desktop development with C++" support in the installer. Make sure to update to the latest version if already installed.**
* **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.**
- A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`.
## WINDOWS ONLY - Additional Dependencies
* **[Visual Studio 2022 Community](https://visualstudio.microsoft.com/downloads/)** - **Make sure to select "Desktop development with C++" support in the installer. Make sure to update to the latest version if already installed.**
* **[Vulkan SDK](https://vulkan.lunarg.com/sdk/home#windows)** - **Make sure to select Latest SDK.**
* A convenience script to install the latest SDK is provided in `.ci\windows\install-vulkan-sdk.ps1`.
## Cloning Eden with Git
```
```sh
git clone --recursive https://git.eden-emu.dev/eden-emu/eden.git
```
Eden by default will be cloned into -
Eden by default will be cloned into:
* `C:\Users\<user-name>\eden` on Windows
* `~/eden` on Linux and macOS
## Building
1. Start Android Studio, on the startup dialog select `Open`.
2. Navigate to the `eden/src/android` directory and click on `OK`.
3. In `Build > Select Build Variant`, select `release` or `relWithDebInfo` as the "Active build variant".
4. Build the project with `Build > Make Project` or run it on an Android device with `Run > Run 'app'`.
## Building with Terminal
1. Download the SDK and NDK from Android Studio.
2. Navigate to SDK and NDK paths.
3. Then set ANDROID_SDK_ROOT and ANDROID_NDK_ROOT in terminal via
@@ -38,7 +45,44 @@ Eden by default will be cloned into -
Remember to have a Java SDK installed if not already, on Debian and similar this is done with `sudo apt install openjdk-17-jdk`.
### Script
A convenience script for building is provided in `.ci/android/build.sh`. The built APK can be put into an `artifacts` directory via `.ci/android/package.sh`. On Windows, these must be done in the Git Bash or MinGW terminal.
A convenience script for building is provided in `.ci/android/build.sh`. On Windows, this must be run in Git Bash or MSYS2. This script provides the following options:
```txt
Usage: build.sh [-c|--chromeos] [-t|--target FLAVOR] [-b|--build-type BUILD_TYPE]
[-h|--help] [-r|--release] [extra options]
Build script for Android.
Associated variables can be set outside the script,
and will apply both to this script and the packaging script.
bool values are "true" or "false"
Options:
-c, --chromeos Build for ChromeOS (x86_64) (variable: CHROMEOS, bool)
Default: false
-r, --release Enable update checker. If set, sets the DEVEL bool variable to false.
By default, DEVEL is true.
-t, --target <FLAVOR> Build flavor (variable: TARGET)
Valid values are: legacy, optimized, standard
Default: standard
-b, --build-type <TYPE> Build type (variable: TYPE)
Valid values are: Release, RelWithDebInfo, Debug
Default: Debug
Extra arguments are passed to CMake (e.g. -DCMAKE_OPTION_NAME=VALUE)
Set the CCACHE variable to "true" to enable build caching.
The APK and AAB will be output into "artifacts".
```
Examples:
* Build legacy release with update checker:
* `.ci/android/build.sh -r -t legacy`
* Build standard release with debug info without update checker for phones:
* `.ci/android/build.sh -b RelWithDebInfo`
* Build optimized release with update checker for ChromeOS:
* `.ci/android/build.sh -c -r -t optimized`
### Additional Resources
https://developer.android.com/studio/intro
<https://developer.android.com/studio/intro>
@@ -343,3 +343,279 @@ SetTerm(IR::Term::If{cond, term_then, term_else})
This terminal instruction conditionally executes one terminal or another depending
on the run-time state of the ARM flags.
# Register Allocation (x64 Backend)
`HostLoc`s contain values. A `HostLoc` ("host value location") is either a host CPU register or a host spill location.
Values once set cannot be changed. Values can however be moved by the register allocator between `HostLoc`s. This is
handled by the register allocator itself and code that uses the register allocator need not and should not move values
between registers.
The register allocator is based on three concepts: `Use`, `Def` and `Scratch`.
* `Use`: The use of a value.
* `Define`: The definition of a value, this is the only time when a value is set.
* `Scratch`: Allocate a register that can be freely modified as one wishes.
Note that `Use`ing a value decrements its `use_count` by one. When the `use_count` reaches zero the value is discarded and no longer exists.
The member functions on `RegAlloc` are just a combination of the above concepts.
The following registers are reserved for internal use and should NOT participate in register allocation:
- `%xmm0`, `%xmm1`, `%xmm2`: Used as scratch in exclusive memory access.
- `%rsp`: Stack pointer.
- `%r15`: JIT pointer
- `%r14`: Page table pointer.
- `%r13`: Fastmem pointer.
The layout convenes `%r15` as the JIT state pointer - while it may be tempting to turn it into a synthetic pointer, keeping an entire register (out of 12 available) is preferable over inlining a directly computed immediate.
Do NEVER modify `%r15`, we must make it clear that this register is "immutable" for the entirety of the JIT block duration.
### `Scratch`
```c++
Xbyak::Reg64 ScratchGpr(HostLocList desired_locations = any_gpr);
Xbyak::Xmm ScratchXmm(HostLocList desired_locations = any_xmm);
```
At runtime, allocate one of the registers in `desired_locations`. You are free to modify the register. The register is discarded at the end of the allocation scope.
### Pure `Use`
```c++
Xbyak::Reg64 UseGpr(Argument& arg);
Xbyak::Xmm UseXmm(Argument& arg);
OpArg UseOpArg(Argument& arg);
void Use(Argument& arg, HostLoc host_loc);
```
At runtime, the value corresponding to `arg` will be placed a register. The actual register is determined by
which one of the above functions is called. `UseGpr` places it in an unused GPR, `UseXmm` places it
in an unused XMM register, `UseOpArg` might be in a register or might be a memory location, and `Use` allows
you to specify a specific register (GPR or XMM) to use.
This register **must not** have it's value changed.
### `UseScratch`
```c++
Xbyak::Reg64 UseScratchGpr(Argument& arg);
Xbyak::Xmm UseScratchXmm(Argument& arg);
void UseScratch(Argument& arg, HostLoc host_loc);
```
At runtime, the value corresponding to `arg` will be placed a register. The actual register is determined by
which one of the above functions is called. `UseScratchGpr` places it in an unused GPR, `UseScratchXmm` places it
in an unused XMM register, and `UseScratch` allows you to specify a specific register (GPR or XMM) to use.
The return value is the register allocated to you.
You are free to modify the value in the register. The register is discarded at the end of the allocation scope.
### `Define` as register
A `Define` is the defintion of a value. This is the only time when a value may be set.
```c++
void DefineValue(IR::Inst* inst, const Xbyak::Reg& reg);
```
By calling `DefineValue`, you are stating that you wish to define the value for `inst`, and you have written the
value to the specified register `reg`.
### `Define`ing as an alias of a different value
Adding a `Define` to an existing value.
```c++
void DefineValue(IR::Inst* inst, Argument& arg);
```
You are declaring that the value for `inst` is the same as the value for `arg`. No host machine instructions are
emitted.
## When to use each?
* Prefer `Use` to `UseScratch` where possible.
* Prefer the `OpArg` variants where possible.
* Prefer to **not** use the specific `HostLoc` variants where possible.
# Return Stack Buffer Optimization (x64 Backend)
One of the optimizations that dynarmic does is block-linking. Block-linking is done when
the destination address of a jump is available at JIT-time. Instead of returning to the
dispatcher at the end of a block we can perform block-linking: just jump directly to the
next block. This is beneficial because returning to the dispatcher can often be quite
expensive.
What should we do in cases when we can't predict the destination address? The eponymous
example is when executing a return statement at the end of a function; the return address
is not statically known at compile time.
We deal with this by using a return stack buffer: When we execute a call instruction,
we push our prediction onto the RSB. When we execute a return instruction, we pop a
prediction off the RSB. If the prediction is a hit, we immediately jump to the relevant
compiled block. Otherwise, we return to the dispatcher.
This is the essential idea behind this optimization.
## `UniqueHash`
One complication dynarmic has is that a compiled block is not uniquely identifiable by
the PC alone, but bits in the FPSCR and CPSR are also relevant. We resolve this by
computing a 64-bit `UniqueHash` that is guaranteed to uniquely identify a block.
```c++
u64 LocationDescriptor::UniqueHash() const {
// This value MUST BE UNIQUE.
// This calculation has to match up with EmitX64::EmitTerminalPopRSBHint
u64 pc_u64 = u64(arm_pc) << 32;
u64 fpscr_u64 = u64(fpscr.Value());
u64 t_u64 = cpsr.T() ? 1 : 0;
u64 e_u64 = cpsr.E() ? 2 : 0;
return pc_u64 | fpscr_u64 | t_u64 | e_u64;
}
```
## Our implementation isn't actually a stack
Dynarmic's RSB isn't actually a stack. It was implemented as a ring buffer because
that showed better performance in tests.
### RSB Structure
The RSB is implemented as a ring buffer. `rsb_ptr` is the index of the insertion
point. Each element in `rsb_location_descriptors` is a `UniqueHash` and they
each correspond to an element in `rsb_codeptrs`. `rsb_codeptrs` contains the
host addresses for the corresponding the compiled blocks.
`RSBSize` was chosen by performance testing. Note that this is bigger than the
size of the real RSB in hardware (which has 3 entries). Larger RSBs than 8
showed degraded performance.
```c++
struct JitState {
// ...
static constexpr size_t RSBSize = 8; // MUST be a power of 2.
u32 rsb_ptr = 0;
std::array<u64, RSBSize> rsb_location_descriptors;
std::array<u64, RSBSize> rsb_codeptrs;
void ResetRSB();
// ...
};
```
### RSB Push
We insert our prediction at the insertion point iff the RSB doesn't already
contain a prediction with the same `UniqueHash`.
```c++
void EmitX64::EmitPushRSB(IR::Block&, IR::Inst* inst) {
using namespace Xbyak::util;
ASSERT(inst->GetArg(0).IsImmediate());
u64 imm64 = inst->GetArg(0).GetU64();
Xbyak::Reg64 code_ptr_reg = reg_alloc.ScratchGpr(code, {HostLoc::RCX});
Xbyak::Reg64 loc_desc_reg = reg_alloc.ScratchGpr(code);
Xbyak::Reg32 index_reg = reg_alloc.ScratchGpr(code).cvt32();
u64 code_ptr = unique_hash_to_code_ptr.find(imm64) != unique_hash_to_code_ptr.end()
? u64(unique_hash_to_code_ptr[imm64])
: u64(code->GetReturnFromRunCodeAddress());
code->mov(index_reg, dword[code.ABI_JIT_PTR + offsetof(JitState, rsb_ptr)]);
code->add(index_reg, 1);
code->and_(index_reg, u32(JitState::RSBSize - 1));
code->mov(loc_desc_reg, u64(imm64));
CodePtr patch_location = code->getCurr<CodePtr>();
patch_unique_hash_locations[imm64].emplace_back(patch_location);
code->mov(code_ptr_reg, u64(code_ptr)); // This line has to match up with EmitX64::Patch.
code->EnsurePatchLocationSize(patch_location, 10);
Xbyak::Label label;
for (size_t i = 0; i < JitState::RSBSize; ++i) {
code->cmp(loc_desc_reg, qword[code.ABI_JIT_PTR + offsetof(JitState, rsb_location_descriptors) + i * sizeof(u64)]);
code->je(label, code->T_SHORT);
}
code->mov(dword[code.ABI_JIT_PTR + offsetof(JitState, rsb_ptr)], index_reg);
code->mov(qword[code.ABI_JIT_PTR + index_reg.cvt64() * 8 + offsetof(JitState, rsb_location_descriptors)], loc_desc_reg);
code->mov(qword[code.ABI_JIT_PTR + index_reg.cvt64() * 8 + offsetof(JitState, rsb_codeptrs)], code_ptr_reg);
code->L(label);
}
```
In pseudocode:
```c++
for (i := 0 .. RSBSize-1)
if (rsb_location_descriptors[i] == imm64)
goto label;
rsb_ptr++;
rsb_ptr %= RSBSize;
rsb_location_desciptors[rsb_ptr] = imm64; //< The UniqueHash
rsb_codeptr[rsb_ptr] = /* codeptr corresponding to the UniqueHash */;
label:
```
## RSB Pop
To check if a predicition is in the RSB, we linearly scan the RSB.
```c++
void EmitX64::EmitTerminalPopRSBHint(IR::Term::PopRSBHint, IR::LocationDescriptor initial_location) {
using namespace Xbyak::util;
// This calculation has to match up with IREmitter::PushRSB
code->mov(ecx, MJitStateReg(Arm::Reg::PC));
code->shl(rcx, 32);
code->mov(ebx, dword[code.ABI_JIT_PTR + offsetof(JitState, FPSCR_mode)]);
code->or_(ebx, dword[code.ABI_JIT_PTR + offsetof(JitState, CPSR_et)]);
code->or_(rbx, rcx);
code->mov(rax, u64(code->GetReturnFromRunCodeAddress()));
for (size_t i = 0; i < JitState::RSBSize; ++i) {
code->cmp(rbx, qword[code.ABI_JIT_PTR + offsetof(JitState, rsb_location_descriptors) + i * sizeof(u64)]);
code->cmove(rax, qword[code.ABI_JIT_PTR + offsetof(JitState, rsb_codeptrs) + i * sizeof(u64)]);
}
code->jmp(rax);
}
```
In pseudocode:
```c++
rbx := ComputeUniqueHash()
rax := ReturnToDispatch
for (i := 0 .. RSBSize-1)
if (rbx == rsb_location_descriptors[i])
rax = rsb_codeptrs[i]
goto rax
```
# Fast memory (Fastmem)
The main way of accessing memory in JITed programs is via an invoked function, say "Read()" and "Write()". On our translator, such functions usually take a sizable amounts of code space (push + call + pop). Trash the i-cache (due to an indirect call) and overall make code emission more bloated.
The solution? Delegate invalid accesses to a dedicated arena, similar to a swap. The main idea behind such mechanism is to allow the OS to transmit page faults from invalid accesses into the JIT translator directly, bypassing address space calls, while this sacrifices i-cache coherency, it allows for smaller code-size and "faster" throguhput.
Many kernels however, do not support fast signal dispatching (Solaris, OpenBSD, FreeBSD). Only Linux and Windows support relatively "fast" signal dispatching. Hence this feature is better suited for them only.
![Host to guest translation](./HostToGuest.svg)
![Fastmem translation](./Fastmem.svg)
In x86_64 for example, when a page fault occurs, the CPU will transmit via control registers and the stack (see `IRETQ`) the appropriate arguments for a page fault handler, the OS then will transform that into something that can be sent into userspace.
Most modern OSes implement kernel-page-table-isolation, which means a set of system calls will invoke a context switch (not often used syscalls), whereas others are handled by the same process address space (the smaller kernel portion, often used syscalls) without needing a context switch. This effect can be negated on systems with PCID (up to 4096 unique IDs).
Signal dispatching takes a performance hit from reloading `%cr3` - but Linux does something more clever to avoid reloads: VDSO will take care of the entire thing in the same address space. Making dispatching as costly as an indirect call - without the hazards of increased code size.
The main downside from this is the constant i-cache trashing and pipeline hazards introduced by the VDSO signal handlers. However on most benchmarks fastmem does perform faster than without (Linux only). This also abuses the fact of continous address space emulation by using an arena - which can then be potentially transparently mapped into a hugepage, reducing TLB walk times.

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@@ -49,7 +49,7 @@ Important API Changes in v6.x Series
Documentation
-------------
Design documentation can be found at [docs/Design.md](docs/Design.md).
Design documentation can be found at [./Design.md](./Design.md).
Usage Example
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# Importing Eden into Steam with Steam Rom Manager
Use this when you want to import the Eden AppImage into your Steam Library along with artwork using *Steam ROM Manager.*
**Click [Here](https://evilperson1337.notion.site/Importing-Eden-into-Steam-with-Steam-Rom-Manager-2b757c2edaf68054851bc287b6382cb5) for a version of this guide with images & visual elements.**
---
### Pre-Requisites
- Eden set up and configured
- Internet Connection
- Comfort Accessing and Navigating SteamOS Desktop Mode
---
## Steps
### Initial Setup
1. Press the **STEAM** button and then go to *Power → Switch to Desktop* to enter the Desktop mode.
2. Install ***Steam ROM Manager*** (if needed), there are 2 ways you can accomplish this, either manually or through [*EmuDeck*](https://www.emudeck.com/#downloads).
---
### Manual Installation
1. Open the *Discover Store* and search for *Steam ROM Manager.*
2. Select the **Install** button to install the program.
---
### Installing Through *EmuDeck*
<aside>
***NOTE***: This assumes you have already set up EmuDeck, if not - just run through the guided installation and select *Steam ROM Manager* as one of the options.
</aside>
1. Open **EmuDeck**, then navigate to *Manage Emulators.*
2. Scroll down to the bottom of the page to the *Manage your Tools & Frontends* section. Click **Steam ROM Manager**.
3. Click the **Install** button on the right hand side to install it.
---
### Adding Eden into *Steam ROM Manager*
### EmuDeck Users
EmuDeck will automatically create an *Emulators - Emulators* parser for ***Steam ROM Manager*** that uses shell scripts to launch them. We will follow this convention.
1. In the file explorer go to your **EmuDeck installation folder → tools → launchers**
2. Right-Click some empty space and hit **Create New → Text File,** call this new file ***eden.sh*** instead of ***Text File.txt***
3. Right-Click the ***eden.sh*** file you created and hit ***Open with Kate***.
4. Paste the following code into the contents of the file, save and close the file.
```bash
#!/bin/bash
emuName="eden" #parameterize me
. "$HOME/.config/EmuDeck/backend/functions/all.sh"
emulatorInit "$emuName"
# find full path to emulator appimage
appimage=$(find "$emusFolder" -iname "${emuName}*.AppImage" -print -quit 2>/dev/null)
# make sure the appimage is executable
chmod +x "$appimage"
set -- "$appimage" "$@"
echo "Launching ${emuName} with:" "$@"
"$@"
cloud_sync_uploadForced
rm -rf "$savesPath/.gaming"
```
5. Open a terminal in the directory containing the ***eden.sh*** file and run the following command to make it executable.
```bash
chmod u+x ./eden.sh
```
6. Proceed to the Adding the Emulator section
---
### Non-EmuDeck Users
We will need to create a new parser for the Emulators. Unlike with the EmuDeck model, we will have the parser look for AppImages.
<aside>
***TIP***: In order to ensure that the matches occur correctly, it is recommended that you name the Eden Appimage as ***eden.AppImage***, rather than what it downloads as.
</aside>
1. Open *Steam ROM Manager* and choose **Create Parser**.
<aside>
***TIP***: You may need to go to **Settings → Theme** and set it to *Classic* to view this option.
</aside>
2. Add the following settings to create the parser.
1. Basic Configuration
1. **Parser Type**: *Blob*
2. **Parser Title**: *Emulators - Emulators*
3. **Steam Directory**: *${steamdirglobal}*
4. **User Accounts**: *Global*
5. **ROMs Directory**: <path to directory containing eden AppImage>
6. **Steam Collections**: *Emulation* (OPTIONAL)
2. Parser Specific Configuration
1. **Search Glob**: *${title}@(.AppImage|.APPIMAGE|.appimage)*
3. Executable Configuration
1. **Executable Modifier**: *"${exePath}”*
4. Title Modification Configuration
1. **Title Modifier**: *${fuzzyTitle}*
3. Hit the **Test** button to ensure your emulator AppImages.
4. Hit **Save** to save the Parser.
---
### Adding Eden to Steam
Now that we have the parser or shell script created, we can actually add it to Steam.
1. Open *Steam ROM Manager* if it is not already open.
2. Toggle the **Emulators - Emulators** parser on and hit ***Add Games*** in the top left.
3. Click **Parse** to identify the emulators.
4. Make sure all your emulators are showing up and have the right matches.
---
### Correcting a Mismatch
If the emulator is not identified correctly, you may need to tell *Steam ROM Manager* what the game is manually.
1. Hover over the emulator card and click the magnifying glass icon. Here it incorrectly identified *Eden* as a game by a similar name. **
2. Search for *Eden Emulator* on the *Search SteamGridDB* section and scroll through the results, selecting the one you want.
3. Ensure the *Name* and *Game ID* update in the **Per-App Exceptions** and press **Save and close**. The game should now update.
---
### Excluding Matches
You may want to tell Steam ROM Manager to ignore some files that it finds in the directory. This is how you do so.
1. Hit the **Exclude Games** button in the bottom right.
2. Deselect the game you want to exclude, the poster artwork should go dim and the **Number Excluded** number should increment up. Repeat with any other exclusions you want to add.
3. Hit **Save Excludes** when you are happy with your selections.
---
5. The program will now start writing the entries into the Steam Library. You should get pop up notifications of the progress, but you can monitor the progress by selecting the **Log** on the left-hand side if needed.
6. Restart Steam to have the changes take effect. Check your library to ensure that your games are there, in a category if you defined one in the parser.
7. Try to launch the Emulator from Steam and ensure everything is working. You are now good to go.
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# Importing Games into Steam with Steam Rom Manager
Use this when you want to import your games inside Eden into Steam to launch with artwork from Steam Game Mode without needing to launch Eden first.
**Click [Here](https://evilperson1337.notion.site/Importing-Games-into-Steam-with-Steam-Rom-Manager-2b757c2edaf680d7a491c92b138f1fcc) for a version of this guide with images & visual elements.**
---
### Pre-Requisites
- Steam Deck Set up and Configured
- Eden set up and Configured
- Internet Access
---
## Steps
1. Press the **STEAM** button and then go to *Power → Switch to Desktop* to enter the Desktop mode.
1. Install ***Steam ROM Manager***, there are 2 ways you can accomplish this, either manually or through [*EmuDeck*](https://www.emudeck.com/#downloads).
---
### Manual Installation
1. Open the *Discover Store* and search for *Steam ROM Manager.*
2. Select the **Install** button to install the program.
---
### Installing Through *EmuDeck*
<aside>
***NOTE***: This assumes you have already set up EmuDeck, if not - just run through the guided installation and select *Steam ROM Manager* as one of the options.
</aside>
1. Open **EmuDeck**, then navigate to *Manage Emulators.*
2. Scroll down to the bottom of the page to the *Manage your Tools & Frontends* section. Click **Steam ROM Manager**.
3. Click the **Install** button on the right hand side to install it.
---
2. Open the Start Menu and Launch ***Steam ROM Manager***
1. The program will now launch and show you a window with parsers.
<aside>
***TIP***: Your layout may look different depending on how you installed *Steam ROM Manager*. You may need to go to **Settings → Theme** and change it to *Classic* to follow along.
</aside>
2. Switch off all Parsers by hitting the *Toggle Parsers* switch.
3. Scroll down the list on the left-hand side and look for a parser called *Nintendo Switch - Eden* and switch it on. This parser may not exist depending on how you installed *Steam ROM Manager* (EmuDeck creates it for you). Follow these steps to create it if it is missing.
---
### Creating the Eden Parser
1. Select Create Parser and in the *Community Presets* option look for **Nintendo Switch - Yuzu**.
2. Change the **Parser title** from *Nintendo Switch - Yuzu* to *Nintendo Switch - Eden.*
3. Hit the **Browse** option under the *ROMs directory* section. Select the directory containing your Switch ROMs.
4. Under *Steam collections*, you can add a Steam category name. This just organizes the games under a common category in your Steam Library, this is optional but recommended.
5. Scroll down slightly to the **Executable Configuration → Executable**, select **Browse** and select the Eden AppImage.
6. Leave everything else the same and hit **Save** to save the parser.
---
4. Click the Eden parser to view the options on the right, select **Test** at the bottom of the screen to ensure that *Steam ROM Manager* detects your games correctly.
1. *Steam ROM Manager* will start to scan the specified ROMs directory and match them to games. Look over the results to ensure they are accurate. If you do not see any entries - check your parsers ROMs directory field.
1. When you are happy with the results, click the **Add Games****Parse** to start the actual Parsing.
1. The program will now identify the games and pull artwork from [*SteamGridDB*](https://www.steamgriddb.com/).
2. Review the game matches and ensure everything is there.
---
### Correcting a Mismatch
If the game is not identified correctly, you may need to tell *Steam ROM Manager* what the game is manually.
1. Hover over the game card and click the magnifying glass icon.
2. Search for the game on the *Search SteamGridDB* section and scroll through the results, selecting the one you want.
3. Ensure the *Name* and *Game ID* update in the **Per-App Exceptions** and press **Save and close**. The game should now update.
---
### Excluding Matches
You may want to tell Steam ROM Manager to ignore some files (updates/DLC/etc.) that it finds in the directory. This is how you do so.
1. Hit the **Exclude Games** button in the bottom right.
2. Deselect the game you want to exclude, the poster artwork should go dim and the **Number Excluded** number should increment up. Repeat with any other exclusions you want to add.
3. Hit **Save Excludes** when you are happy with your selections.
---
3. When you are happy with the results, select **Save to Steam** to save the results.
1. The program will now start writing the entries into the Steam Library. You should get pop up notifications of the progress, but you can monitor the progress by selecting the **Log** on the left-hand side if needed.
2. Restart Steam to have the changes take effect. Check your library to ensure that your games are there, in a category if you defined one in the parser.
3. Try to launch a game and ensure everything is working. You are now good to go.
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# User Handbook - Adding Boolean Settings Toggles
> [!WARNING]
> This guide is intended for developers ONLY. If you are not a developer, this likely irrelevant to yourself.
>
> If you want to add temporary toggles, please refer to **[Adding Debug Knobs](AddingDebugKnobs.md)**
This guide will walk you through adding a new boolean toggle setting to Eden's configuration across both Qt's (PC) and Kotlin's (Android) UIs.
## Index
1. [Step 1 - Common Setting](#step-1-common-setting)
2. [Step 2 - Qt Toggle](#step-2-qt-toggle)
3. [Step 3 - Kotlin (Android)](#step-3-kotlin-android)
* [Step 3.1 - BooleanSetting.kt](#step-3-1-booleansetting-kt)
* [Step 3.2 - SettingsItem.kt](#step-3-2-settingsitem-kt)
* [Step 3.3 - SettingsFragmentPresenter.kt](#step-3-3-settingsfragmentpresenter-kt)
* [Step 3.4 - Localization](#step-3-4-localization)
4. [Step 4 - Use Your Toggle](#step-4-use-your-toggle)
5. [Best Practices](#best-practices)
---
## Step 1 - Common Setting
Firstly add your desired toggle:
Example: `src/common/setting.h`
```cpp
SwitchableSetting<bool> your_setting_name{linkage, false, "your_setting_name", Category::RendererExtensions};
```
### Remember to add your toggle to the appropriate category, for example:
Common Categories:
* Category::Renderer
* Category::RendererAdvanced
* Category::RendererExtensions
* Category::System
* Category::Core
> [!WARNING]
> If you wish for your toggle to be `on by default` then change `false` to `true` after `linkage,`.
---
## Step 2 - Qt Toggle
Add the toggle to the Qt UI, where you wish for it to appear and place it there.
Example: `src/qt_common/config/shared_translation.cpp`
```cpp
INSERT(Settings,
your_setting_name,
tr("Your Setting Display Name"),
tr("Detailed description of what this setting does.\n"
"You can use multiple lines.\n"
"Explain any caveats or requirements."));
```
### Make sure to:
* Keep display naming consistant
* Put detailed info in the description
* Use `\n` for line breaks in descriptions
---
## Step 3 - Kotlin (Android)
### Step 3.1 - BooleanSetting.kt
Add where it should be in the settings.
Example: `src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/BooleanSetting.kt`
```kts
RENDERER_YOUR_SETTING_NAME("your_setting_name"),
```
### Make sure to:
* Ensure the prefix naming matches the intended category.
---
### Step 3.2 - SettingsItem.kt
Add the toggle to the Kotlin (Android) UI
Example: `src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/model/view/SettingsItem.kt`
```kts
put(
SwitchSetting(
BooleanSetting.RENDERER_YOUR_SETTING_NAME,
titleId = R.string.your_setting_name,
descriptionId = R.string.your_setting_name_description
)
)
```
---
### Step 3.3 - SettingsFragmentPresenter.kt
Add your setting within the right category.
Example: `src/android/app/src/main/java/org/yuzu/yuzu_emu/features/settings/ui/SettingsFragmentPresenter.kt`
```kts
add(BooleanSetting.RENDERER_YOUR_SETTING_NAME.key)
```
> [!WARNING]
> Remember, placing matters! Settings appear in the order of where you add them.
---
### Step 3.4 - Localization
Add your setting and description in the appropriate place.
Example: `src/android/app/src/main/res/values/strings.xml`
```xml
<string name="your_setting_name">Your Setting Display Name</string>
<string name="your_setting_name_description">Detailed description of what this setting does. Explain any caveats, requirements, or warnings here.</string>
```
---
## Step 4 - Use Your Toggle!
Now the UI part is done find a place in the code for the toggle,
And use it to your heart's desire!
Example:
```cpp
const bool your_value = Settings::values.your_setting_name.GetValue();
if (your_value) {
// Do something when enabled
}
```
If you wish to do something only when the toggle is disabled,
Use `if (!your_value) {` instead of `if (your_value) {`.
---
## Best Practices
* Naming - Use clear, descriptive names. Something for both the devs and the users.
* Defaults - Choose safe default values (usually false for new features).
* Documentation - Write clear descriptions explaining when and why to use the setting.
* Categories - Put settings in the appropriate category.
* Order - Place related settings near each other.
* Testing - Always test on both PC and Android before committing when possible.
### Thank you for reading, I hope this guide helped you making your toggle!
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# User Handbook - Adding Debug Knobs
Debug Knobs is a 16-bit integer setting (`debug_knobs`) in the Eden Emulator that serves as a bitmask for gating various testing and debugging features. This allows developers and advanced users to enable or disable specific debug behaviors without requiring deploying of complete but temporary toggles.
The setting ranges from 0 to 65535 (0x0000 to 0xFFFF), where each bit represents a different debug feature flag.
## Index
1. [Advantages](#advantages)
2. [Usage](#usage)
* [Accessing Debug Knobs (dev side)](#accessing-debug-knobs-dev-side)
* [Setting Debug Knobs (user side)](#setting-debug-knobs-user-side)
* [Bit Manipulation Examples](#bit-manipulation-examples)
3. [Examples](#examples)
* [Example 1: Conditional Debug Logging](#example-1-conditional-debug-logging)
* [Example 2: Performance Tuning](#example-2-performance-tuning)
* [Example 3: Feature Gating](#example-3-feature-gating)
4. [Best Practices](#best-practices)
---
## Advantages
The main advantage is to avoid deploying new disposable toggles (those made only for testing stage, and are disposed once new feature gets good to merge). This empowers devs to be free of all frontend burocracy and hassle of new toggles.
Common advantages recap:
* **Fine-Grained Control**: Enable or disable up to 16 individual debug features independently using bit manipulation on a single build
* **Runtime Configuration**: Change debug behavior at runtime the same way as new toggles would do
* **Safe incremental development**: New debug features can be added while impact can be isolated from previous deployments
## Usage
### Accessing Debug Knobs (dev side)
Use the `Settings::getDebugKnobAt(u8 i)` function to check if a specific bit is set:
```cpp
//cpp side
#include "common/settings.h"
// Check if bit 0 is set
bool feature_enabled = Settings::getDebugKnobAt(0);
// Check if bit 15 is set
bool another_feature = Settings::getDebugKnobAt(15);
```
```kts
//kotlin side
import org.yuzu.yuzu_emu.features.settings.model.Settings
// Check if bit x is set
bool feature_enabled = Settings.getDebugKnobAt(x); //x as integer from 0 to 15
```
The function returns `true` if the specified bit (0-15) is set in the `debug_knobs` value, `false` otherwise.
### Setting Debug Knobs (user side)
Developers must inform which knobs are tied to each functionality to be tested.
The debug knobs value can be set through:
1. **Desktop UI**: In the Debug configuration tab, there's a spinbox for "Debug knobs" (0-65535)
2. **Android UI**: Available as an integer setting in the Debug section
3. **Configuration Files**: Set the `debug_knobs` value in the emulator's configuration
### Bit Manipulation Examples
To enable specific features, calculate the decimal value by setting the appropriate bits:
* **Enable only bit 0**: Value = 1 (2^0)
* **Enable only bit 1**: Value = 2 (2^1)
* **Enable bits 0 and 1**: Value = 3 (2^0 + 2^1)
* **Enable bit 15**: Value = 32768 (2^15)
## Examples
### Example 1: Conditional Debug Logging
```cpp
void SomeFunction() {
if (Settings::getDebugKnobAt(0)) {
LOG_DEBUG(Common, "Debug feature 0 is enabled");
// Additional debug code here
}
if (Settings::getDebugKnobAt(1)) {
LOG_DEBUG(Common, "Debug feature 1 is enabled");
// Different debug behavior
}
}
```
### Example 2: Performance Tuning
```cpp
bool UseOptimizedPath() {
// Skip optimization if debug bit 2 is set for testing
return !Settings::getDebugKnobAt(2);
}
```
### Example 3: Feature Gating
```cpp
void ExperimentalFeature() {
static constexpr u8 EXPERIMENTAL_FEATURE_BIT = 3;
if (!Settings::getDebugKnobAt(EXPERIMENTAL_FEATURE_BIT)) {
// Fallback to stable implementation
StableImplementation();
return;
}
// Experimental implementation
ExperimentalImplementation();
}
```
## Best Practices
* This setting is intended for development and testing purposes only
* Knobs must be unwired before PR creation
* The setting is per-game configurable, allowing different debug setups for different titles
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# Setting a Custom Date/Time in Eden
Use this guide whenever you want to modify the Date or Time that Eden reports to games. This can be useful for modifying RNG elements, skipping wait times in games, etc.
**Click [Here](https://evilperson1337.notion.site/Setting-a-Custom-Date-Time-in-Eden-2b357c2edaf680acb8d4e63ccc126564) for a version of this guide with images & visual elements.**
---
### Pre-Requisites
- Eden set up and fully configured
---
## Steps
1. Navigate to *Emulation → Configure*.
2. Click on the **System** item on the left-hand side navigation, then check the *Custom RTC Date* box.
3. The Date/Time option now becomes editable. Set it to the value you want and hit **OK**.
4. GREAT SCOTT! We have time traveled! You can of course go forward or backward in time (as long as it is not before the year 1970) and your game should update accordingly (e.g. certain *Super Mario Odyssey* moons that take time for flowers to grow will now be fully grown.).
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# User Handbook - Command Line
There are two main applications, an SDL2 based app (`eden-cli`) and a Qt based app (`eden`); both accept command line arguments.
## eden
- `./eden <path>`: Running with a single argument and nothing else, will make the emulator look for the given file and load it, this behaviour is similar to `eden-cli`; allows dragging and dropping games into the application.
- `-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
- `-f`: Use fullscreen.
- `-u <number>`: Select the index of the user to load as.
- `-qlaunch`: Launch QLaunch.
- `-setup`: Launch setup applet.
## eden-cli
- `--debug/-d`: Enter debug mode, allow gdb stub at port `1234`
- `--config/-c`: Specify alternate configuration file.
- `--fullscreen/-f`: Set fullscreen.
- `--help/-h`: Display help.
- `--game/-g`: Specify the game to run.
- `--multiplayer/-m`: Specify multiplayer options.
- `--program/-p`: Specify the program arguments to pass (optional).
- `--user/-u`: Specify the user index.
- `--version/-v`: Display version and quit.
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# Configuring Controller Profiles
Use this guide for when you want to configure specific controller settings to be reused.
**Click [Here](https://evilperson1337.notion.site/Configuring-Controller-Profiles-2be57c2edaf680eabc3ac8c333ec75c4) for a version of this guide with images & visual elements.**
---
### Pre-Requisites
- Eden Set Up and Configured
---
### Steps
1. Launch Eden and wait for it to load.
2. Navigate to *Emulation > Configure…*
3. Select **Controls** from the left-hand menu and configure your controller for the way you want it to be in game.
4. Select **New** and enter a name for the profile in the box that appears. Press **OK** to save the profile settings.
5. Select **OK** to close the settings menu.
## Setting Controller Profiles By Game
Use this guide when you want to set up specific controller profiles for specific games. This can be useful for certain games like *Captain Toad Treasure Tracker* where a blue dot appears in the middle of the screen when you have docked mode enabled, but not handheld mode.
**Click [Here](https://evilperson1337.notion.site/Setting-Controller-Profiles-By-Game-2b057c2edaf681658a57f0c199cb6083) for a version of this guide with images & visual elements.**
---
### Pre-Requisites
- Eden Emulator set up and fully configured
- Controller Profile Created
- See [*Configuring Controller Profiles*](./ControllerProfiles.md) for instructions on how to do this if needed.
---
### Steps
1. *Right-Click* the game you want to apply the profile to in the main window and select **Properties.**
2. Navigate to the **Input Profiles** tab in the window that appears. Drop down on *Player 1 profile* (or whatever player profile you want to apply it to) and select the profile you want.
<aside>
***NOTE***: You may have to resize the window to see all tabs, or press the arrows by the tabs to see **Input Profiles**.
</aside>
1. Click **OK** to apply the profile mapping.
2. Launch the game and confirm that the profile is applied, regardless of what the global configuration is.
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@@ -43,6 +43,12 @@ Various graphical filters exist - each of them aimed at a specific target/image
- **Pros**: Offers decent pixel-art upscaling.
- **Cons**: Only works for pixel-art.
### Anisotropy values
The anisotropy value is (value game wants + the set value); **Default** will use the native anisotropy value as it would be on hardware. **Automatic** sets it according to screen resolution. Turning off anisotropy is not recommended as it can break a myriad of games, however it is provided in the name of flexibility.
Values from x2, x4, x8, x16, x32 up to x64 values are provided. This should be enough to not need to revise those values in my lifetime ever again.
### External
While stock shaders offer a basic subset of options for most users, programs such as [ReShade](https://github.com/crosire/reshade) offer a more flexible experience. In addition to that users can also seek out modifications (mods) for enhancing visual experience (60 FPS mods, HDR, etc).
@@ -84,3 +90,22 @@ The OpenGL backend would invoke behaviour that would result in swarst/LLVMpipe w
### HaikuOS compatibility
HaikuOS bundles a Mesa library that doesn't support full core OpenGL 4.6 (required by the emulator). This leads to HaikuOS being one of the few computer platforms where Vulkan is the only available option for users. If OpenGL is desired, Mesa has to be built manually from source. For debugging purpouses `lavapipe` is recommended over the GPU driver; there is in-kernel support for NVIDIA cards through.
### Fixes for Windows 10 and above having "Device loss"
Run the following batch script *inside* the Eden folder:
```cmd
@echo off
pushd "%~dp0"
if exist "%temp%\FixFullScreen.reg" (
del %temp%\FixFullScreen.reg
)
set str_path="%cd:\=\\%\\eden.exe"
echo Windows Registry Editor Version 5.00 >> %temp%\FixFullScreen.reg
echo. >> %temp%\FixFullScreen.reg
echo [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers] >> %temp%\FixFullScreen.reg
echo %str_path%="~ DISABLEDXMAXIMIZEDWINDOWEDMODE HIGHDPIAWARE" >> %temp%\FixFullScreen.reg
regedit /s %temp%\FixFullScreen.reg
del %temp%\FixFullScreen.reg
exit /b
```
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# Getting Gyro/Motion Controls Working on Steam Deck
Use this guide when you want to use the Steam Deck's native gyro functionality for motion controls in Eden.
**Click [Here](https://evilperson1337.notion.site/Getting-Gyro-Motion-Controls-Working-on-Steam-Deck-2b057c2edaf681a1aaade35db6e0fd1b) for a version of this guide with images & visual elements.**
## Steamdeck
### Pre-Requisites
- Steam Deck Set up and Configured
- Eden set up and Configured
- Internet Access
---
### Steps
1. Go into Steam Deck's Desktop Mode, and use the shortcut to launch EmuDeck.
2. Install [SteamDeckGyroDSU](https://github.com/kmicki/SteamDeckGyroDSU/releases) by going to *3rd Party Tools > Gyroscope* and clicking **Install.**
a. Alternatively you can install [SteamDeckGyroDSU](https://github.com/kmicki/SteamDeckGyroDSU/releases) manually following the GitHub page instructions.
3. Upon completion of the installation. You will need to reboot your Steam Deck. Do so before continuing on.
4. Go back into the Steam Deck Desktop Mode and open the Dolphin File Explorer.
5. Navigate to the following directory to see you controller configuration: `/home/deck/.config/Eden`
6. *Right-Click* the **qt-config.ini** file and open it with ***Kate***
7. Look for the following line: `player_0_motionleft=[empty]`.
8. Change the line to now say: `player_0_motionleft="motion:0,pad:0,port:26760,guid:0000000000000000000000007f000001,engine:cemuhookudp"`
9. Save the file and open Eden.
10. Launch a compatible title, like *The Legend of Zelda: Breath of the Wild*.
11. Test the gyro capabilities, for the above mentioned title, it is accessed by holding down the **R Trigger** and moving the Steam Deck around.
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# How to Access Logs
Use this when you need to review the logs to determine an issue or provide them to a member of the Eden team.
**Click [Here](https://evilperson1337.notion.site/How-to-Access-Logs-2b057c2edaf68105a281fe1688a332d4) for a version of this guide with images & visual elements.**
---
## Pre-Requisites
- Eden installed and run at least once
---
## Steps
### Windows
*By default the Eden folder is stored in your AppData `C:\Users\<USER>\AppData\Roaming\Eden\log`, or the local **user** folder if you have a portable installation.*
<aside>
1. Open Eden.
2. Navigate to *File > Open Eden Folder > Log Folder*, a Windows explorer window will appear.
3. Your log files are now here for your review or upload.
</aside>
### Steam Deck
*By default the Eden folder is stored in `/home/deck/.local/share/Eden`, or the local **user** folder if you have a portable installation.*
<aside>
1. Open Eden.
2. Navigate to *File > Open Eden Folder > Log Folder*, a Dolphin file explorer window will appear.
3. Your log files are now here for your review or upload.
</aside>
### Android
*Logs are stored in the application data, so you wouldn't be able to access the files directly without a rooted device.*
<aside>
1. Open the Eden application on your device.
2. Navigate to *Settings > Share Debug Logs.* You can either save it to your device or send it through some other manner supported by your device.
</aside>
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# Importing Saves Into Eden
Use this guide when you want to manually import save files for use in the Eden emulator.
**Click [Here](https://evilperson1337.notion.site/Importing-Saves-Into-Eden-2b057c2edaf681fe968df8d63821ccae) for a version of this guide with images & visual elements.**
### Pre-Requisites
- Eden emulator already set up and configured.
- The save file(s) you want to import
## Desktop
### Steps
1. Open Eden and wait for it to load.
2. Start the game and create a save file to establish the directories.
3. *Right-Click* the game for which you want to load a save in.
4. Select *Open Save Data Location.*
5. A File Explorer will now appear where Eden is looking for the save data for this title.
6. Copy the save file(s) you want to import and use in Eden into this directory.
<aside>
***NOTE***: Different games have different ways of saving them, it may be a single file or multiple files.
</aside>
7. Close the file explorer as it is no longer needed.
8. Launch the game in Eden and verify that the save data appears through whatever method the game implements.
## Android
TBD
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# User Handbook - Installing Atmosphere Mods
Use this guide for when you want to install an Atmosphere-based mod for use in Eden.
**Click [Here](https://evilperson1337.notion.site/Installing-Atmosphere-Mods-2b057c2edaf681fe8d39cbfc2d0cc799) for a version of this guide with images & visual elements.**
---
### Pre-Requisites
- Eden already set up and functioning with keys and firmware
- The mod you want to install
---
## Steps
1. Right-Click the game you want to apply the mod to and select **Open Mod Data Location.**
2. Create new folder inside the mod directory with the name of the mod.
3. Extract the downloaded mod (if applicable) to a temporary directory.
4. Locate the ***exefs*** and ***romfs*** folders inside the extracted mod - usually *atmosphere/contents/<TITLE_ID>*.
5. Copy the ***exefs*** and ***romfs*** folders into the mod folder you created earlier.
6. Restart Eden.
7. Right-Click the game you installed the mod to and hit *Configure Game*.
8. Look in the **Add-Ons** tab and observe that the Mod Name (or whatever you named the folder to earlier) now appears on the list and is selected.
9. Hit **OK** and launch the game. Your mod should now be active.
<aside>
***NOTE:*** Your mod may not show up on the home screen initially, if it does not. Hit the refresh button in the bottom-left of the window or go back into *Configure Game* and disable the mod by unchecking it, and clicking **OK**. It should now appear on the home screen in the Add-Ons column correctly. Just go back into the *Configure Game* and enable it again if you use this method.
</aside>
10. Your mod is now ready to play.
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# User Handbook - Working with Updates/DLC in Eden
Use this guide when you want to install Updates or DLC for your games in Eden.
<aside>
***NOTE***: This applies to separate Update/DLC files, not “merged” NSP/XCIs which include the base game and Updates/DLC applied on top of them in a single file. These files work in Eden, but would not require the following steps.
</aside>
**Click [Here](https://evilperson1337.notion.site/Working-with-Updates-DLC-in-Eden-2b057c2edaf681dfb65dfc4dd96980c0) for a version of this guide with images & visual elements.**
---
### Pre-Requisites
1. Eden already setup and configured for your platform.
2. The Update/DLC file(s) you want to install
---
## Installing Updates/DLC
1. Open Eden to the Main Window.
2. Select *File > Install Files to NAND...*.
3. Navigate to the Update/DLC files you want to install.
<aside>
***TIP***: You can install multiple files at once by selecting multiple files in this window.
</aside>
4. The file(s) will be scanned for validity and then a confirmation window will appear, select *Install* to begin installation.
<aside>
***TIP***: You can deselect any that you do not want to install with the checkbox by each entry.
</aside>
5. Upon installation, you will get a prompt saying it was installed successfully.
6. Look at the *Add-Ons* column in the main window, you should now see the additional installed content reflected.
---
## Disabling Updates/DLC
Upon occasion you may find that you want to disable a certain DLC or Update (incompatibility with a mod, causes significant regression, etc.). Luckily the process if very easy to do so.
1. *Right-Click* the game for which you want to disable the additional content.
2. Select *Configure Game.*
3. Uncheck the box next to the DLC or Update you want to disable and hit **OK**.
4. The listing should now reflect that it has been disabled with a **[D]** before the entry. If you load the game, you will observe that the reported version is not updated (assuming the game reports this information).

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