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128 Commits

Author SHA1 Message Date
lizzie ade32609df license ffs 2026-04-26 09:20:11 +00:00
lizzie 8f64430215 [video_core] simplify InvalidationAccumulator
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-04-26 09:19:30 +00:00
crueter 91058d7383 [desktop] Fix 2 mod manager bugs (#3884)
- Multi-import would show duplicates of a mod if it had both exefs and
  romfs
- Import from folder would crash on some single mods

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3884
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-04-26 03:26:04 +02:00
crueter 048d02e5b4 [android] Remove unused SPIRV strings and make strings check run on PRs (#3885)
I reorganized my runners so it shouldn't be an issue anymore

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3885
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-04-25 23:32:20 +02:00
lizzie 17e2be173c [spirv] nuke spirv-opt (#3877)
lots of AGILEism in spirv-opt
theres BETTER alternatives like https://github.com/renderbag/re-spirv (im not gonna bother for now, it probably has shitty build system)
it sucks

the IR already resolves most of the shader code to just constant load/stores
Spirv-opt passes do not seem to make such a big difference
only introduce extra latency
like for example cbuf pass in IR already removes a lot of code, that spirv_opt would otherwise miss due to the fact it doesn't have cbuf information

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3877
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-04-25 21:54:27 +02:00
crueter bd6dd7ecec [maxwell] Fix Flow::Block comp error (#3882)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3882
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-04-25 20:50:11 +02:00
crueter 72ae613176 [dist, android] Update translations from Transifex (#3881)
Signed-off-by: Eden CI <ci@eden-emu.dev>
Co-authored-by: Eden CI <ci@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3881
2026-04-25 18:07:47 +02:00
crueter 26ce96297c [frontend] Change update checker to use new endpoints (#3879)
Related: [RFC3870](https://git.eden-emu.dev/eden-emu/eden/issues/3870)

Nightly and stable releases are now served through
`nightly.eden-emu.dev` and `stable.eden-emu.dev`, respectively. These
are stored using Backblaze, and served and cached through the Cloudflare
CDN. Ideally this will reduce costs, though I'll have to wait for my
first invoice to be certain.

These will serve as the new download locations going forward. Since we
have full control over this API, we can make any adjustments we want as
needed. For now, all it does is provide `tag_name`, `name`, and `body`,
the latter of which will be used for the upcoming updater PR.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3879
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-04-24 18:40:49 +02:00
CamilleLaVey b3cc8723c1 [vulkan] 2nd Vulkan Global Maintenance (#3853)
This pr is a sequel to the one merged some days ago (#3839); which aims to improve stability, graphical accuracy and better Vulkan implementation and coherency among all platforms, contains the next changes:

-> Removal of VK_EXT_unified_image_layouts: The removal of this ext was for cleaning purposes since the only part of this extension implemented was the activator; meanwhile a proper structure of use for this extension was not implemented, currently it's not viable to keep following an idea of a proper implementation due to complexity of this feature and the state of buffer cache and texture cache, which it's task that we must do near in the future, when this happens a better oportunity will arise to properly set layouts along a proper implementation of VK_EXT_descriptors_indexing, practically this feature was dead code.

-> Adjustment of VK_EXT_custom_border_color: The implementation of this feature was handled poorly and worsened during the first tries of making ExtendedDynamicState stable, by gating it's use to the slider of EDS (dyna_state) if the counter was at least in 1, even tho this entered in a bug with the RemoveUnsuitableExtension, when is not a requirement for enabling in Vulkan's documentation and was my mistake, some time later in ExtendedDynamicState refactor (#3074) I tried to make the implementation more robust in comparison the Yuzu's implementation which had bans on vendor drivers, the new handling was requesting if extension was available and what kind of support feature it had, enabling what it was available and wiring an adequate path for said available feature; which leads us to today's change, after reading carefully how certain paths weren't triggered or caused mostly issues on how extension should work I did the next changes:

    - I removed the forced disabling with ExtendedDynamicState setting
    - Resolved the bug with RemoveUnsuitableExtension + dyna_state
    - Removed comments of explanation + log_debug warning
    - Set extension to be disabled if customBorderColorWithoutFormat is not available
    - Helps to solidify the removal of bans in vendor drivers

This changes fixes the VUID 04015 for the handling with undefined format and made the usage of the extension more near to what Vulkan specification expects, yet there is still cases where we can't emulate properly samplers and some translucid black boxes will still appear, yet, now alleviated by allowing extension choose the proper custom available in Vulkan or degrade into a fallaback of solid colors.

-> Adjustment of VK_EXT/KHR_robustness2: This feature was introduced in ExtendedDynamicState refactor (#3074), as safety measure for descriptors during the Write of buffers, providing robustness with an upgraded access to image, buffers and proper discard of null data in descriptors, however, despite the configuration the logs during debug sessions never stopped to bring the next VUID-VkWriteDescriptorSet-descriptorType-00324 and VUID-VkWriteDescriptorSet-descriptorType-00325, being the first one, the most constant issue plaguing logs; the approach was not only ensuring device can access between each of the version of this feature, whether is an EXT or KHR (drivers can report one of them or both, yet, if we call the one of them and it's not the version supported, driver would not load the feature, there's a priority to the KHR version) with a simplified configuration of the extension to use only nullDescritor to deflect properly buffers and other trash data outside of descriptors bound; ensuring to wire the path when it's and not available and also with BindVertexBuffers2EXT when it's or not available; fixing both VUID's. This changes helps to save some CPU resources and memory on binding routes.

      - Fixes VUID-VkWriteDescriptorSet-descriptorType-00324
      - Fixes VUID-VkWriteDescriptorSet-descriptorType-00325
      - Fixes VUID-vkCmdBindVertexBuffers-pBuffers-00621 (alongisde a latter adjustment for pStrides)

-> Adjustment VK_EXT_image_robustness: As other features, this was implemented during the ExtendedDynamicState refactor (#3074), currently this change it's just to ensure more drivers are accessing this feature by changing the modality from extension to an explicit feature, some other redundant code was cleaned within this change.

-> Restored gating flush operation on removed gpu accuracy: An issue report from an user called CaptFaraday in https://github.com/eden-emulator/Issue-Reports/issues/425, posted a behavior appearing after the rework of gpu accuracy levels (#3129), which broke the rendering in Paper Mario - The-Thousand-Year Door where some graphical issues such as black flash and missing rendering from many animations through the game thanks to the removal of the flush inside FlushAndInvalidateRegion gated with IsGPULevelExtreme and suggested a possible fix with resting the missing gating and flush; which I did and properly restoring the complete behavior of this functionality + wiring to the new IsGPULevelHigh for a better semantic correctness, the change was tested and didn't affected Yoshi's Crafted World graphical problems and main reason behind the deletion of this function, fixed in fcfcee7247.

      - Solves https://github.com/eden-emulator/Issue-Reports/issues/266
      - Solves https://github.com/eden-emulator/Issue-Reports/issues/425
      - Fixes Paper Mario - The-Thousand-Year Door
      - Keeps Yoshi's Crafted World issue still fixed

-> Adjustment VK_EXT_conditional_rendering: Yuzu inherited us in their Vulkan backend multiple flaws which got worsened with the time as game and drivers changed, aside that, with the time studying this source code and especially the Vulkan-side of Eden, I started to learn and recognize some extensions that required a wide and robust modification to ensure the logic of the extension works as intended; currently ConditionalRendering had a lot of minimal modification:

    - Reordering the functions from "_NotifySegment_" to avoid a masive ram leak coming from query_cache (@weakboson) (#131)
    - Removing a function "_NotifySegment_" from rasterizer to ensure Metroid Prime 4 stopped crashing due to serious ram leaks in query_cache (@Maufeat) (#3142)

And other intents to make ConditionalRendering fully working, such as happened in ExtendedDynamicState refactor (#3074) but only patched an horrible situation with how the extension was truly working, after spending more than 3 months studying how this and other sub-sequential and essential extensions touched in this PR worked in Vulkan, I dived once again to make it work properly; one of the first changes was to fix an invalid reference lookup of queries, which fixed the removal of "NotifySegment" inside rasterizer and start to adjusting other parts of the implementation of ConditionalRendering minimally and switching with heavy tests to ensure not a single game gets broken among the changes; yet the initial benefits from fixing the indirection in the lookups to query cache, was to reduce the amount of time of GPU was spending in the constant state of queries, which proved to reduce flickering in Pokémon ZA among others, with also an small increase of performance but more noticeable stability, starting to reduce stutering bit by bit.

This advances allowed me to fix one of the the functions of IsGPULevelHigh, where existed a bypass to accelerate conditional rendering without the proper checks if the extension was truly supported, freeing QCOM from the flag of a fixated presync workaround; which also improved the usage of QCOM driver for 8 Elite devices and Unreal Engine 4 - 5 games, such as Dragon Ball Z - Sparking Zero; but that's not the only benefit from the current tries to make ConditionalRendering implementation more robust and accurate to specifications, but also started to show key points of where VK_EXT_transform_feedback was also failing to work properly.

-> Adjustment VK_EXT_transform_feedback: Like many other features in this PR, this one was also adjusted minimally in ExtendedDynamicState refactor (#3074), with the ConditionalRendering refactor going on, the solutions for the usage of this extensions started by ensuring each key function is properly gated by a getter which would only be enabled if the extension was already being loaded in the virtual device, if wasn't the case I was making sure to wire the fallback correctly, which wasn't in place and didn't had a robust handling since ever, this way games started to not only improve graphical accuracy, like some games such as Zelda - Echoes Of Wisdom where the lightning and dark border moves/ reacts dynamically.

Besides that, this change brought the possibility to finally get rid of the indirection of the buffers synchronization which often take a non-synchornization path to ensure a faster reply but with higher possibilities to cause graphical issues in among several games; aside that, also helped to ensure "_query_cache.CounterEnable(VideoCommon::QueryType::StreamingByteCount, false)_;" function is properly allocated and reset in a different place than where this was placed.

   - Maintain Metroid Prime 4 fixes even after returning the lines that caused the game to be unplayable, whether was an instant crash
     or crash after some minutes of gameplay, fixes that were introduced in other work (#3142).

Within the first step in the refactor of this extension, this work was reviewed by @wildcard which made me notice of an issue of handling inside buffers, there existed a mismatch on the tracking of feedback buffers and since we're treating them as buffer_slot, counterstream was still tracking and consuming stream_buffers and not where data was really passing through; derivating the counter selection of counterBufferCount by stream indexes and not by slot, which could cause cases of _Stream =! slot_, a solution proposed for me was to add stream mapper function where the stream slot were located + updating UpdateBuffers() to calculate buffer counts per slot and not stream, allowing to fully map the map funtion of stream mapper; along other changes on the WriteBuffers + ProduceBufferCounter to avoid any misaligment.

-> Other minimal adjustments: Alongside these important adjustment, others were also made to ensure logical coherency to this recent changes, such as ensuring FullSynchronization of buffers path, since GPU has mostly a syncing issue with certain type of textures and vertex calculations, the original behavior of jumping into a non-synchronize path of buffers let GPU ran without proper awareness of the textures being loaded, ensuring more performance if all the textures reached properly inside GPU, but with no safety provided for buffers, even we added a cases were dummies and mostly buffer trash data gets discarded by nullDescriptors, this won't ensure graphical artifacts or a bad calculation on the range of lightning/ gfx could appear. I dare to think this was thought to be implemented due to the original heavy costs on Yuzu's time, this along the removal of QCOM's drivers from Query's Presync funtions.

A small adjustment to the mutable functions inside the CreateImageView structure to add the extended usage:

"Because Switch's GPU creates incompatible views (sRGB and UNORM) on the same image. A sRGB image can't be used as storage but it is in a UNORM view. Which is exactly the use case of these flags." - @weakboson

During all of this changes inside queries, we started to get in some devices "Device Loss" warning from Vulkan along 2 specific warnings:

    - [ 102.384895] Render.Vulkan <Critical> video_core/vulkan_common/vulkan_debug_callback.cpp:69:DebugUtilCallback: vkDeviceWaitIdle(): THREADING ERROR : object of type VkQueue is simultaneously used in current thread 517024609280 and thread 517864567808
    - [ 114.003530] Render.Vulkan <Critical> video_core/vulkan_common/vulkan_debug_callback.cpp:69:DebugUtilCallback: vkCmdBeginQuery(): VkQueryPool 0x15e400000015e4 and query 172: query not reset. After query pool creation, each query must be reset (with vkCmdResetQueryPool or vkResetQueryPool) before it is used. Queries must also be reset between uses.

Since before all of this adjustments, original GPU thread often take it's time to stop and look for a moment to synchronize with CPU (non-TimelineSemaphore), the whole flow data was improved that we were producing more data stale than we could really take due to the lack of a Reset to avoid pools being filled with old data, in order to get rid of this, another try to implement ResetQueryPool's appeared which was intented to be implemented some months ago and got removed in #3270, this time aligning the vkDeviceWaitIdle + ResetQueryPool was proved to be effective than first implementation and didn't caused major issues, now GPU can Vulkan can reset staling data, which can catalogued as old once they were used and displayed in frame, keeping a more fluid exchance and discard of data.

    - Fixes VUID-vkCmdBeginQuery-None-00807
    - Fixes multithreading error with vkDeviceWaitIdle and data allocation

We have some other changes to the coherency of ExtendedDynamicState2 and the feature of restart primitives, which now patches topologies once are processed if they pass through ExtendedDynamicState2 enabled and get reset before every draw to prevent another topology VUID; also I ensured refresh, reset, clamp and overall improve the math inside the Viewport/ Scissor feature operations inside DynamicState and later upgrades.

---------------------------
UPDATE (23/04/2026): After passing a heavy testing phase, an issue was encountered with AMD drivers on Windows which based on the commit:  c07dfa6fb4, Super Mario Odissey started to show vertex glitches on the the waterfall + water fog being rendered incorrectly, if VertexInputDynamicState was disabled caused black screen on ExtendedDynamicState (1 - 3) and hard crash if ExtendedDynamicState it was disabled; this situation was caused to the vertex input dynamic tied to ExtendedDynamicState1, AMD driver didn't allowed fast access to BindVertexBuffers2EXT without binding strides first, which caused a syncing problem between the binded vertex and the missing buffer in the same chain, this got fixed by removing the conditions for vertex input dynamic.

Aside that; another pair of issues were addressed in the meantime of refining this PR, one of them was to solve the failing BGR565 formats to swizzle into RGBA5 which allows to swap between red and blue; solving the inverse situation of blue icons on Mario Kart 8 Deluxe for older QCOM drivers and SoC's, such as Snapdragon 855 - 870; which will also help some Exynos processors to render properly. This solution was converted into a toggle/hack because it's use it's very conditional on older hardware; newer SoC's such as 8 Elite won't longer require this handling to convert properly BGR565 texture even if the support for the format is not available.

---------------------------

Here an small preview of what this pr has been fixed so far, but our testing range may be more limited than what this can actually do:

- Allow to display new effect on games

1. Jump Force: New particle on stages and main menu.
2. The Legend Of Zelda - Echoes of Wisdom: darkness post processing effect on screen filter such as game intro and smokes on houses (8 Elite).
3. Reduce texture flickering on games such as EoW, Monster Hunter Rise.
4. Improved performance stability on various games with Android.
5. Improved Xenoblade games rendering with QCOM stock drivers by improve viewpoint handling (8 Elite).
6. Fixes vertex explosion on Xenoblade 3 with AMD GPU with extended dynamic state enabled.
7. Fixed Mario Kart 8 Deluxe rendering with VK_EXT_vertex_input_dynamic_state enabled.
8. Fixes certain angle of Pokemon Legend Z-A would look mono color with vertex input dynamic state.
9. Fixed graphical issue with VK_EXT_vertex_input_dynamic_state on mobile drivers.
10. Fixed vertex explosion with Turnip (8 Elite) on The Legend Of Zelda- Breath Of The Wild during loading screen.
11. Fixed issue of vertex on Pokémon Legends ZA with VK_EXT_vertex_input_dynamic_state enabled.
12. Improved rendering and stability of Inmortal Fenyx Rising, including QCOM drivers being able to reach into gameplay.
13. Fixes Paper Mario - The-Thousand-Year Door missing rendering on animations through the whole game.
14. Fixed Mario Kart 8 Deluxe blue tint icon on Snapdragon 855 - 870 (by enabling Emulated BGR565 hack toggle).
15. Fixed Naruto Ultimate Ninja Storm issue rendering on characters like Naruto being blue on older QCOM SoC's and Exynos (by enabling Emulated BGR565 hack toggle)
16. Fixed Dangaronpa Killing Harmony v3 issue rendering on characters with blue tint on older QCOM SoC's.
---------------------------

_**Special Thanks - Credits**_

-> @Gidoly for being able to keep track of the intensive testing phase this pr required and the will to keep helping in development, you're a good friend and very useful.
-> @CaptFaraday for the suggestion of the fix for Paper Mario.
-> @wildcard for the review during the refactor of VK_EXT_transform_feedback, without this comment I would probably ran into many untrackable issues.
-> @weakboson for the suggestion into the solution for sRGB's and UNORM's in the incompatible views.

Co-authored-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3853
Reviewed-by: crueter <crueter@eden-emu.dev>
2026-04-24 16:37:18 +02:00
lizzie 417ed904f0 [dynarmic] fix MWAIT push/pop not being handled properly on xbyak (#3875)
push %edx is not what i wanted, nor what anybody wants, xbyak silently accepting this before was not intended
now that xbyak is updated this is an issue

the issue was simply:
a) ptr being overwritten (if it happened to be EDX/EBX/EAX) due to changed WAITPKG logic (oops)
b) xbyak not reporting wrong r32 pop/push on older versions thus missing it and now it throws an exception

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3875
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-04-23 05:06:33 +02:00
wildcard 838cc926f6 keyboard fixes (#3865)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3865
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-04-23 03:43:54 +02:00
coolone 860acb4faf [android] Fix crash on start any games for many handhelds (Ayaneo, Retroid etc) (#3647)
## Summary
This change hardens Android Picture-in-Picture handling to avoid runtime crashes on devices/ROMs where PiP APIs are unavailable or behave inconsistently.

## What changed
- Added a feature gate for PiP support using `FEATURE_PICTURE_IN_PICTURE`.
- Early-returned from PiP flows when unsupported.
- Wrapped PiP API calls (`enterPictureInPictureMode`, `setPictureInPictureParams`) in guarded handlers that catch `IllegalStateException` and `UnsupportedOperationException`.
- Logged one warning per failed PiP action to avoid log spam.

## Why
On some Android devices, calling PiP APIs can throw at runtime even when the app is otherwise functioning normally. This patch prevents those calls from crashing/interrupting emulation and keeps behavior unchanged on supported devices.

## Notes
- No behavior changes for fully PiP-capable devices.
- Safe no-op on unsupported devices.

Co-authored-by: Nikolai Trukhin <coolone.official@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3647
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
2026-04-22 05:32:52 +02:00
Eden CI a0bb6324c0 [dist, android] Update translations from Transifex for Apr 21 (#3871)
Automatic translation update for Apr 21

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3871
2026-04-21 16:02:40 +02:00
MaranBr 3a823de605 [dynarmic] Remove Ignore Global Monitor from CPU Accuracy Auto (#3846)
This fixes a flickering issue in some games, such as The Legend of Zelda: Echoes of Wisdom.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3846
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-04-21 05:03:43 +02:00
crueter 0257a8d491 [desktop] Change data manager to use tabs instead of a list (#3856)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3856
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-04-21 04:01:39 +02:00
PavelBARABANOV 6c76908ddb [android] Allow manual overlay toggle even with controller connected + move async GPU options to hacks (#3862)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3862
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-04-17 20:29:45 +02:00
omardotdev e6ad51e3d5 [settings] remove duplicate settings (#3847)
this removes the duplicate serial knob, battery/unit serial shown on the settings tab and uses the debugging tab instead
(this used to be a pr to fix breeze compatibility issues where the text/input fields would look wrong when the theme was set to breeze but since the settings was moved its not really needed to change the window size)

Co-authored-by: Omar <180954465+omardotdev@users.noreply.github.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3847
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: omardotdev <omardotdev@eden-emu.dev>
Co-committed-by: omardotdev <omardotdev@eden-emu.dev>
2026-04-17 06:58:40 +02:00
Eden CI f11b69d6b7 [dist, android] Update translations from Transifex for Apr 14 (#3859)
Automatic translation update for Apr 14

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3859
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2026-04-14 18:14:01 +02:00
xbzk 27cadb24f3 [android, intent] Run restoreContentForGame for shortcut launching + Improve custom settings context for shortcut launching (based on normal launch) (#3854)
intended to fix two bugs identified by Pavel upon android shortcut launching (and prolly all FEs since the rely on intent launching too):
1. external content not loading: fixed by running restoreContentForGame  for per game mount in content path.
2. custom settings no loading: that was proven to be user side, but adjustments were made to match normal launch.
should be harmless for normal usage. once validated can be merged.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3854
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-04-14 00:21:51 +02:00
John a7ef19e028 [settings] Exposes the Hidden GPU Async Setting on other Platforms (#3833)
Disabling it may:
- Alleviates and Fixes flickering in Pokemon LZA, Kirby, Jamboree, XCDE, etc.
- Audio improvements in Metroid Prime 4

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3833
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-04-13 00:28:12 +02:00
Eden CI 2c1eff2e60 [dist, android] Update translations from Transifex for Apr 11 (#3850)
Automatic translation update for Apr 11

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3850
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2026-04-11 18:37:13 +02:00
xbzk abb616c357 [vk,swapchain] vsync: Changed Immediate fallback from (FIFO) to (Mailbox, then FIFO) (#3746)
Just discovered that stock adreno drivers on a730 had no Immediate VSync mode available, and it was falling back to FIFO, which causes a lot of response delay in Unity games.

But if someone chose Immediate, it prefers low latency above buffering, so Mailbox is his friend, and FIFO is his nemesis.

So i just changed Immediate to fall back to Mailbox first, and only if Mailbox is not available either it falls back to FIFO:

Immediate -> Mailbox -> FIFO;
Mailbox -> FIFO;
FIFO Relaxed -> FIFO.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3746
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-04-11 02:49:55 +02:00
lizzie c95cb8f8ec [hle] improved flusher that uses jthread (#3837)
not happy with this impl, but I made this a bit quickly to demostrate it can be done better :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3837
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-09 23:46:38 +02:00
CamilleLaVey 3d0eb4b5d7 [vulkan] 1st Vulkan Global Maintenance (#3839)
This pr aims to make a first step into giving Eden's Vulkan backend maintenance with better formatting, understanding and reduce the redundancy between some wrong implementations:

-> ProvokingVertex: Has been reworked completely, now the wiring to ExtendedDynamicState3 (ProvokingVertexMode) it works safe, the gating of the extension no longer requires user enabling on UI, it will be enabled automatically based on what features of the extension are available on driver, depending if first or last mode are available and also will be properly set under TrasformFeedback operations; this way we're gonna ensure all drivers, including Android stock drivers on QCOM, Mali and other mobile vendors drivers access correctly to the extension, fixing some graphical issues (flickering textures or wrong sccisors on vertex that required first mode) generated by the missing first mode handling or the proper clearing on pipeline state. This change will increase/ decrease slightly the performance on some games that changes dynamically between first and last modes, but will also ensure a clear path to GPU to use resources smartly, reducing VRAM consumption in PC and MEM/GPU percentage of use on Android (marginal to 5 - 8% approx).

-> Removal VK_EXT_multi_draw: It has passed some months since the first try to implement this feature, but wasn't completed so functionality was null to negative, taking space in source and using small CPU cicles for initialization during device creation that reduced CPU effectiveness by 2 - 5%, aside that, after reviewing the situation of formally introducing handling for multidraws to reduce the floods of constants draw calls into 1 per batch, seems to not pay the overhead when the multidraw capacity is less or equal to 1, aside that, for the time being batching multidraws will introduce indirections on each batch of command draws, that graphical issues will appear and reducing performance can happen, something it was gonna solve. For the time being it's discarded, but, may be analyzed the chance to introduce it properly in a later date.

-> Removal VK_EXT_indexing_descriptor: Currently the implementation of this feature was partial, with not proper handling on layouts; just the initial checks on device creation and chained up to the pNext feature, currently this extension will require a buffer cache and texture cache rework to set layouts and reduce the amount of use of descriptor into making it a less expensive cost effective, aside that to generate a path for the Bindless Texture and Bindless Buffer, allowing to track state of textures in runtime and ensuring the state of some compiled shaders doesn't change if it's no needed, among other benefits, besides that, enabling this feature was only generating innecessary checks on GPU, so consumption would be higher than it should be.

-> Removal of VK_EXT_swapchain_maintenance1: The use of this feature was really conditional to certain support on newer drivers and cards, which wasn't available for all platforms, I concluded that if the support for this instance wasn't really there, the cost effective between the try to initialize it and running it, won't be good as when it didn't exist on our Vulkan device, with also the constant factor of not being completely implemented, right now I'm aiming to reduce the complexity on Vulkan side to keep it as simple as it could for a future video_core rework, which may start somewhere these weeks.

-> Refined the Maintenance features: Meawhile this features are usually inherent to Vulkan core functionality, sometimes drivers doesn't expose them well, which leads to Eden run Vulkan without really noticing the existence of maintenance features on driver to improve stability, so we're tied to declare them and load them when a device creation starts by asking if driver supports and which, currently 1 - 5 are core maintenance features, meanwhile the 7 - 9 are more experimental and not being available everywhere, so right now to help drivers give attention to this features we not only load them, but also calculate with features bits which features inside Maintenance5 are available to use, that was the initial purpose, but we weren't using the full potential of the extension; I made cleaned part of the unneeded log code for the initialization of this Maintenance5 and it's feature flags, but also making an operation to sanitize depth/ stencil when One is not available in swizzle operations, making it easier to draw it; it's also needed to mention that Maintenance9 was removed from source code until we can have better handling on Arrays2D, aside that, the use of the extension was really conditional to certain drivers being capable of use it, so I remove it.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3839
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-04-08 23:46:50 +02:00
CamilleLaVey 1b4a79c7ee [android] QoL changes to Android Phase - 1 (#3832)
This pr content and goal is to provide following to Eden's user base issues with settings, adjust default values on settings and refactor some handlings to improve the plug-and-play factor:

-> Combo-box for ASTC Recompression Method Removed: The removal of this toggle was due to the redundant process inside Android devices, most drivers do suppot ASTC handling natively and meanwhile this option provided some benefits to some older Mali devices, the specifications from those and the real compatibility doesn't pay the need for this setting, unless something else is provided to be wrong, the default setting will be uncompressed and no longer available in UI to change. Removed some dead code along with it.

-> Removal of ASTC Decode Method ifdef block for Android: Since Yuzu's, the handling for this option was strangely set on CPU, having a specific block for Android in settings, possibly due to the constant spikes on GPU usage that wouldn't be good to load GPU with the whole flow of operations; but since then and until today, Eden's constant effort to make operations more accurate and smartly resolved, have marked the difference that now CPU default on Android no longer provides the benefit to relief GPU stress than reducing performance in some heavy draw commands on some games; the default will be set to GPU to keep parity with PC configuration aiming for a global configuration with all platforms. The setting will be kept to user range, unless is proved to no longer be needed, right now low end devices could still have benefit from CPU/Async, but requires testing from community to show real potential.

-> Adjusted default value of ExtendedDynamicState: Currently we're facing some issues of logic inside of ExtendedDynamicState implementation, that makes it a bit unstable when it comes to use the disabled mode, right now we jump to ExtendedDynamicState1 for more stability, meanwhile we fix the remaining issues in future updates (currently one fix will be presented - or would be merged along this pr, the 1st Global Vulkan Maintenance which has some fixes for this situation), so stock drivers and other mobile drivers will behave and benefit from this.

-> Exposed hidden and defaulted settings to user's UI: Yuzu implemented some settings that were available on PC's UI but weren't presented on Android's UI or wasn't something expected to do, either way there are some strange behaviors due to this default settings and each of them do something different, i'm not gonna dive into a deep explanation, but to make it short, they stablish asynchronous operations for GPU operations, like Async GPU Emulation (to use a CPU thread to boost performance with GPU emulation, currently a performance hack), Asynchronous Vulkan Presentation this does something a like to disperse draw's/ syncing from TimelineSemaphores and set a thread of CPU to help in running some Vulkan operations (another performance Hack), meanwhile most of the Desktop drivers are mostly nice with this setting, Nvidia aren't due to the nature of the hack, so provokes black screen or failing into initialize games. Mostly Asynchronous operations are fast-paths/ hacks to improve performance to the cost of some graphical issues like the pop-in with Asynchronous Shader Building during the shader compilations, sometimes the trade-off could give random crashes and other issues. Android it's not the exception and currently by disabling GPU Async Emulation user's will be able to fix some strange flickering on Zelda - Link's Awakening (NCE) and other games suffering from similar issues, may also fix random crashes on games that are supposed to work. These settings will be exposed for a short amount of time, meanwhile I receive feedback of the usefulness of having them active or the whole operation being used on Android, aside that, disabling them or one of them will inevitable reduce performance a bit, not so notorious, but it will be up to user's decision now to use them or not.

-> AMD FidelityFX's Super Resolution UI handling (a personal request): Now the slider default value will be 0% and will only appear whenever FSR is choosed among other window adapting filters, this will also work with the quick setting menu during runtime.

-> Fixed the issue of changing drivers removing all games compiled shader cache: Currently our implementation to safeguard users from unknown issues when a different driver tries to load/ read compiled shaders from another version of Turnip/ QCOM driver, that will delete shaders if the driver is removed or changed; deleted all games compiled shader cache, which increased the annoyance on Android users along with adding unneeded complexity, this used to happen whenever a driver was changed in global settings or per-game settings. Now no longer will happen if the driver is changed on global settings and changing drivers in per-game configuration will only delete current game where the driver was change without affecting others, from here, I'll apologize for this unneeded situation.

-> Refactored the input controller detection (another request of mine, hehehe...): This implementation will work to reduce the burden on a new installation (since I have to test everything personally, cuz testers are lazy ass mfs), the input detection is now more accurate to what kind of input a device has, whether is in-built or wireless gamepad, will map it once Eden detect's physical input by reading the controllers inputs that OS provides natively and set or disable touchscreen controllers automatically:

   - If in-built is detected (Ayaneo, Ayn, Retroid or any Android handheld), Eden will map it automatically and will disable touchscreen controller.
  - If Wireless gamepad is detected, the same behavior as described above will happen with the extra to recover touchscreen controller whenever the gamepad goes off.

It was quite funny to do this, cuz Xiaomi and some other manufacturers always do strange shenanigans with how the inputs are detected (wasn't funny).

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3832
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Co-committed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-04-08 23:42:55 +02:00
crueter c05d999225 [bcat] Fix news to use Forgejo releases instead (#3841)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3841
2026-04-08 22:09:55 +02:00
crueter 71d3dd67d3 [frontend] Force https on bundled OpenSSL (#3843)
For some unknown reason, bundled OpenSSL likes the `https` scheme,
whereas system OpenSSL (on Gentoo at least) does not... even when the
bundled OpenSSL is built exactly like the Gentoo one, certificate and
all...

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3843
2026-04-08 21:27:10 +02:00
crueter 9b2fba1275 [ci] Add CPMUtil dependency update workflow (#3838)
We have dependabot at home

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3838
2026-04-08 05:15:27 +02:00
Eden CI 19eab4d7aa [dist, android] Update translations from Transifex for Apr 07 (#3834)
Automatic translation update for Apr 07

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3834
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2026-04-07 19:18:07 +02:00
crueter 50a6f331cf [desktop] Use pixel-based font sizes instead of point-based for game card (#3827)
Archaic systems that still don't utilize point sizes properly should
like this.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3827
2026-04-07 00:04:16 +02:00
crueter 9c13c71da8 [externals] Require httplib >=0.18.7 (#3830)
This is the version in Trixie and is thus far the oldest known version
that works. We know for a fact that Bookworm's doesn't work, so drop
that entirely.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3830
2026-04-07 00:03:45 +02:00
crueter 7d53849cd3 [desktop] "Fix" card auto-alignment (#3829)
Closes #3707

All this does is anchor the left and right-most cards to their
respective edges, and then equally distributes the gaps between cards
thereafter.

Don't even bother trying to figure out what the hell I just wrote. I'm a
UI designer, not a mathematician.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3829
2026-04-07 00:02:59 +02:00
John fd0c5655c4 Fixes [shader_recompiler] fix CBuf get/set VUUID due to using composite for U32[1], F32[1] (#3790) (#3823)
Fixes Megaman Starforce Legacy Collection crashing.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3823
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-04-06 21:48:22 +02:00
crueter 88f0e7862a [ci] fix tx-pull cron fr this time (#3828)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3828
2026-04-06 19:49:24 +02:00
smiRaphi d99a8c65cc [hle/kernel] Fix OutputDebugString formatting (#3744)
Fixes the debug outputs by buffering it, should not effect any normal game as the flush thread only get's created once the function has actually been called.

Turning it from:
```
[   9.707449] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString: SDK Assertion Failure: 'hipc::ResultSessionClosed::Includes(result)' in CloseClientSessionHandleSafely() at pid=81, tid=76(Main
[   9.707642] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString: Thread)

[   9.707791] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString: [SF-Internal]
[   9.707827] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:

[   9.708202] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString: Stack trace:

[   9.708880] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x00000000866B5170 (unknown)

[   9.708911] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x00000000866B42BC (unknown)

[   9.708916] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x00000000866B4AEC (unknown)

[   9.708919] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x00000000866B2F20 (unknown)

[   9.708922] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x00000000866B19BC (unknown)

[   9.708925] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x0000000086875C64 (unknown)

[   9.708927] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x00000000868752E0 (unknown)

[   9.708929] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x0000000086874C1C (unknown)

[   9.708932] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x00000000866FBD1C (unknown)

[   9.708944] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x00000000866FBDCC (unknown)

[   9.708967] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:

[   9.709035] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString: Related modules:

[   9.709061] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   base               size               name/path

[   9.709349] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:   0x000000008665D000 0x0000000000E50000 nnSdkEn

[   9.709431] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:17:OutputDebugString:

```
Into:
```
[   5.895512] Debug.Emulated <Info> core\hle\kernel\svc\svc_debug_string.cpp:47:FlushDbgLoop:
SDK Assertion Failure: 'hipc::ResultSessionClosed::Includes(result)' in CloseClientSessionHandleSafely() at pid=81, tid=76(MainThread)
[SF-Internal]
Stack trace:
  0x00000000866B5170 (unknown)
  0x00000000866B42BC (unknown)
  0x00000000866B4AEC (unknown)
  0x00000000866B2F20 (unknown)
  0x00000000866B19BC (unknown)
  0x0000000086875C64 (unknown)
  0x00000000868752E0 (unknown)
  0x0000000086874C1C (unknown)
  0x00000000866FBD1C (unknown)
  0x00000000866FBDCC (unknown)

Related modules:
  base               size               name/path
  0x000000008665D000 0x0000000000E50000 nnSdkEn

```

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3744
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: smiRaphi <neogt404@gmail.com>
Co-committed-by: smiRaphi <neogt404@gmail.com>
2026-04-06 19:17:43 +02:00
lizzie 876884e783 [video_core/host_shaders] unroll lanczos loop for slightly better perf (#3754)
Some (Mali) drivers particularly are afraid to unroll loops with more than 7 constant iterations (?); hence manual unrolling is potentially beneficial due to avoiding extra branching + the uniform runtime expectations

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3754
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-06 19:14:13 +02:00
MaranBr 028050cf04 [shader_recompiler] Fix IsScaled dynamic indexing reading wrong bit source (#3789)
The non-immediate path in IsScaled was incorrectly using index_value as the source for OpBitFieldUExtract, instead of loading the corresponding word from the push constant bitmask.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3789
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-04-06 19:13:35 +02:00
lizzie 1f787ffc39 [cmake, deps] conjure common/httplib.h and remove global def for httplib macros (#3800)
httplib stuff done by @crueter on #3797

+ some extra stuff since the warning push/pop should be in header i fear :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3800
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-06 19:13:09 +02:00
lizzie 148dc7b480 [arm] remove vtable bounce hack (#3776)
horrible hack anyways, and PKZA shouldn't need it anymore

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3776
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-06 19:12:51 +02:00
crueter 612a203ab2 [docs] add instructions to build older commits (#3826)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3826
2026-04-06 19:12:10 +02:00
lizzie 5e927199c5 [dynarmic, cmake] Assorted RISC-V build fixes (#3797)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3797
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-06 19:11:47 +02:00
lizzie ac99ea96da [dynarmic] fix bayonetta 3 regression due to LUT in #3718 (#3822)
minor oversight

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3822
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-03 17:33:44 +02:00
lizzie d1b7824443 [meta] Restore base icon (#3809)
Merge AFTER april fools
Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3809
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-02 06:06:46 +02:00
wildcard 34fa39eae8 [texture_cache] Skip alias synchronization in texture cache when the image has no aliases. (#3740)
PrepareImage() is on a very hot path and previously called SynchronizeAliases() unconditionally.  For most images, aliased_images` is empty, so this created unnecessary overhead, now we only synchronize only when image requires it

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3740
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-04-02 06:06:16 +02:00
lizzie 9ace6742d7 [docs] update multiplayer section with metaserver info (#3722)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3722
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-01 21:59:37 +02:00
crueter 79f29abcba [core] Fix renderdoc API garbage (#3816)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3816
2026-04-01 21:02:20 +02:00
crueter 3ce5463d2d [cmake] Remove shader dir regeneration (#3813)
We ***do not*** support BSD make. Period.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3813
2026-04-01 08:10:39 +02:00
lizzie cae70c30fa [dynarmic] fix GCC 12.2 complaints for regalloc.h (#3812)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3812
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-01 07:26:46 +02:00
lizzie bcceced96d [dynarmic] fix GetDecoderTable() making the compiler nervous due to the big table that gets made into the stack (#3799)
issue on stbale gcc debian

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3799
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-01 07:05:42 +02:00
lizzie 82e374f66c [meta] April Fools 2026 icon (#3802)
art

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3802
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-04-01 03:07:50 +02:00
crueter 6e76014824 [ci] Move workflows to .forgejo (#3808)
Primarily to prevent mirrors from trying to run bogus actions.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3808
2026-04-01 02:09:56 +02:00
crueter bb71ace365 [cmake] switch nightly auto updater to forgejo (#3807)
Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3807
2026-04-01 02:08:46 +02:00
lizzie 21f9db1c27 [android] fix crash due to ctor/dtor ordering for std::random_device being uninitialized when used in other static ctor/dtors (#3806)
wow that's fucking horrible

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3806
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 23:45:06 +02:00
xbzk b4a485e244 [android, intent] Added proper ext content mount and game swap support for intent launch (#3755)
Required so that frontends can launch a game while there is already one running (for CocoonFE usage)
Fix for mounting external content was merged.
This patch also fixes multiple reasons for infinite game "Shutting down..." issue (hope all, who knows...)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3755
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-31 21:59:57 +02:00
xbzk 81a344f3db [android,addons] after a crash, launch button will wait for reloadGames to complete, and system will initialize after global config for proper firmware mounting (#3803)
This fixes two problems:

1. After a crash, it was possible to launch a game before external content gets mounted. Now the button will wait for it to complete.
2. Directory initialization was init system before init globalconfig, so after a crash firmware was not being remounted
(have you ever noticed fw version = N/A in device overlay, after fiddling with applets?)
(this had been fixed in 3755, which was not thoroughly tested by cocoon dev)

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3803
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-31 21:32:24 +02:00
crueter c0fbb2526d [ci] Fix transifex workflow (#3805)
Now should auto update

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3805
2026-03-31 21:13:50 +02:00
lizzie c3afd2fabd [hle] fetch manager once in cmif wrapper (#3796)
shouldn't need to fetch twice or thrice per response :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3796
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 20:15:14 +02:00
lizzie ee2891c55e [common] unify std::random_device (#3801)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3801
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 20:12:41 +02:00
lizzie dd91b41a78 [core] remove parallel thread remnants that keep calling sysconf() everytime a memory object is created (#3804)
pure spam of calls for _sysconf()

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3804
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 20:12:16 +02:00
lizzie e9f4541069 [dynarmic] improve A32 translate loop (#3780)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3780
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 05:23:43 +02:00
lizzie cf7086de7c [dynarmic] avoid stable_vector<> reallocations for shared labels (#3717)
this reduces some overhead due to frequent reallocations

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3717
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 05:23:19 +02:00
lizzie 8e14f07a69 [dynarmic] exclude %rbp from regalloc & have proper frame info (#3752)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3752
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 05:20:58 +02:00
wildcard 0b179517b3 [vulkan] Fix Vulkan graphics pipeline crash when image descriptor count exceeds 64 (#3785)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3785
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-03-31 04:49:20 +02:00
lizzie 7a8176f63f [dynarmic] implement missing SSE3 implementations (#3301)
Implementations for SSE3 CPUs (prescott)

Instead of fixing some of the bugs with HostCall when paired with vectors, i'll simply remove as many host calls as I can within the most used vector instructions - then just minimize their usage to memory read/writes.
Emitting the raw assembly code is faster than doing a HostCall, HostCalls are VERY expensive. So this is the desired output anyways.

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3301
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-31 02:53:51 +02:00
lizzie 5322bce4b8 [dynarmic] fix ODR violations (#3749)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3749
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-30 04:58:30 +02:00
lizzie 276dcdd8ea [dynarmic] fix constexpr build issue on gcc-debian-stable (#3798)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3798
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-30 00:09:51 +02:00
lizzie 59254cd1e7 [dynarmic] restore proper backtraces for A64 (#3794)
trivial changes, fixes hard crashes

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3794
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-29 13:57:49 +02:00
lizzie 9a3af3a6a3 [shader_recompiler] fix CBuf get/set VUUID due to using composite for U32[1], F32[1] (#3790)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3790
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-29 01:59:45 +01:00
PavelBARABANOV b473c18d6e [android] Remove unused framepacing strings (#3795)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3795
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-03-28 20:44:19 +01:00
maufeat c984c387d7 [hid] shared memory crashes (#3784)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3784
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: maufeat <sahyno1996@gmail.com>
Co-committed-by: maufeat <sahyno1996@gmail.com>
2026-03-27 23:32:51 +01:00
xbzk 5856beac54 [android,addons] per-game screen ext content unmount upon rotation hotfix (#3788)
Fix the bug reported by Pavel in which when per-game settings screen is rotated a reloadGames() call causes external content reference to be missing.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3788
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-27 20:55:31 +01:00
lizzie 16e7e034d7 [ports, freebsd] remove fastmem ban (#3786)
whatever issue there was, is now fixed on FBSD 15

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3786
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-27 13:49:10 +01:00
lizzie 47c6a73971 [dynarmic] nuke mcl dependency (#3777)
crueter will love this one

mcl nuked off externals, i did however copy some important headers (notably intrusive list and bit.hpp); because grand part of dynarmic still uses them
but i made the appropriate adjustments anyways

solves mcl for #3373

depends on #3718

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3777
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-27 01:11:49 +01:00
PavelBARABANOV 813a35abca [vi] Restore high Z-index for shared buffer layer to fix keyboard overlay display (#3787)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3787
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-03-26 22:23:21 +01:00
crueter 93472023e2 [cmake] Fix macOS frameworks, and icon set usage (#3782)
- The Xcode generator /mandates/ that you pass in the `.icon` directory
  into the build system, where it can then compose the asset itself.
- Assets.car and eden.icns were improperly handled; they are now
  automatically generated and should properly be applied as needed. I
  will need someone on Tahoe to confirm, however, as I am on Sequoia.
- Added some missing frameworks, ported from the KosmicKrisp branch.

Signed-off-by: crueter <crueter@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3782
2026-03-26 07:59:53 +01:00
lizzie 9cb7001656 [cmake] fixes for XCode when having languages other than C/C++ (#3772)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3772
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-26 04:46:43 +01:00
xbzk f0d77e86e3 [android,ui] driver management: fixed driver add/removal unsync (#3757)
Complementary for 3750.
User found a way to get same driver doubled and deleting one would lead to a crash.
Reason: manual driver install was still adding drivers directly to adapter, instead of thru drivermodel. fixed.
Also added guards against crash upon driver removal.
Thoroughly tested.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3757
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-25 12:13:04 +01:00
lizzie 24fe223692 [dynarmic] Remove last FPT LUT table, removing around 30kb worth of unused functions (#3718)
Lets do the quick math
There was 1 LUT for every fsize() instancing

Now... the number of functions on each lut was (fsize + 1), multiplied by 5 (number of rounding modes)

8 = 9 * 5 = 45
16 = 17 * 5 = 85
32 = 33 * 5 = 165
64 = 65 * 5 = 325

this is just pure insanity - look at what fucking nm reported:

```
0000000003dc39b8 0000000000000008 V guard variable for void Dynarmic::Backend::X64::EmitFPVectorToFixed<16ul, false>(Dynarmic::Backend::X64::BlockOfCode&, Dynarmic::Backend::X64::EmitContext&, Dynarmic::IR::Inst*)::lut
0000000003dc3a18 0000000000000008 V guard variable for void Dynarmic::Backend::X64::EmitFPVectorToFixed<16ul, true>(Dynarmic::Backend::X64::BlockOfCode&, Dynarmic::Backend::X64::EmitContext&, Dynarmic::IR::Inst*)::lut
0000000003dc39d8 0000000000000008 V guard variable for void Dynarmic::Backend::X64::EmitFPVectorToFixed<32ul, false>(Dynarmic::Backend::X64::BlockOfCode&, Dynarmic::Backend::X64::EmitContext&, Dynarmic::IR::Inst*)::lut
0000000003dc3a38 0000000000000008 V guard variable for void Dynarmic::Backend::X64::EmitFPVectorToFixed<32ul, true>(Dynarmic::Backend::X64::BlockOfCode&, Dynarmic::Backend::X64::EmitContext&, Dynarmic::IR::Inst*)::lut
0000000003dc39f8 0000000000000008 V guard variable for void Dynarmic::Backend::X64::EmitFPVectorToFixed<64ul, false>(Dynarmic::Backend::X64::BlockOfCode&, Dynarmic::Backend::X64::EmitContext&, Dynarmic::IR::Inst*)::lut
0000000003dc3a58 0000000000000008 V guard variable for void Dynarmic::Backend::X64::EmitFPVectorToFixed<64ul, true>(Dynarmic::Backend::X64::BlockOfCode&, Dynarmic::Backend::X64::EmitContext&, Dynarmic::IR::Inst*)::lut
```

"ah its not bad" - OH MATE ITS JUST THE GUARD VARIABLES - i attached a file with just the functions generated for each case...

now with this PR only 6 * 6 functions are made (still not ideal, but way better), 36 is way better than 1156 FUCKING FUNCTIONS

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3718
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-25 10:48:53 +01:00
PavelBARABANOV 8f770618d2 [android] Rework of frame pacing mode + Surface mode detection per API level. (#3735)
This Pr is a reply to certain issues found on Android due to the new artificial waits inside Vulkan (Frame Pacing Mode); which caused GPU/CPU desync's even if TimelineSemaphore (Adreno's drivers) does a constant check to retain synchronization with each frame-data, removes the yield() for all platforms (remains the same on PC) and aligns a new way to handle the output of video by using native Android tools, such as AGP, which makes a bridge inside Vulkan to Android's Surface (screen) and reduces not only the latency, but also improves the smoothness of each frame processed; currently we quantize the amount of frame processed by hinting the surface on Android space and adjust the heuristics of the old handling (yuzu) and we link it to screen refresh rate; this way we ensure that even if the game moves below the screen's HZ, we can always pick up the cadence by clamping the duration of each frame and using a chrono function to work as internal fernce if performance goes below the game speed requirment or game's frame rate requirements.

Co-authored-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3735
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-03-24 01:25:44 +01:00
lizzie b673dad40d [hle/service/nifm] fix pack(pop) warning on clang (#3764)
fucks up unity builds, also it's an innocuous trivial change for a warning that should've been fixed a while ago

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3764
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-23 18:03:54 +01:00
lizzie 56d3f0e353 [dynarmic] fix dynarmic_tests build issues on xcode due to using relative paths (#3765)
Thanks to @chrelliott978 for the initial impl

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3765
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-23 18:03:48 +01:00
crueter ad58ab8976 [externals] Use Eden mirrors for llvm-mingw and tzdb (#3766)
My server is getting hammered, let's just move them here.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3766
2026-03-23 17:05:40 +01:00
lizzie 772e38cb8d [hle/service/sockets] fix hogwarts legacy crash due to non-blacklisted domain (#3762)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3762
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-22 20:17:44 +01:00
lizzie 811cc18d74 [hle/acc] fix (false) return where it's just 2 (#3763)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3763
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-22 17:37:21 +01:00
lizzie c5b519380c [externals] update renderdoc to 1.7.0 (#3751)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3751
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-22 04:00:57 +01:00
xbzk 5ebdb29afd [android,ui] feat fullscreen app setting (#3676)
why not? i like it a lot on both phone and TV.
toggle in app settings. disabled by default so no hassle.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3676
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-22 02:06:45 +01:00
lizzie 96e177702e [qt_common] remove 109kb worth of duplicate shortcut data (#3756)
- repeated 32 times
- is like 3432
- 32 * 3432 = 109824 = 109kb
- now it's just 3.4kb

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3756
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-20 22:09:14 +01:00
xbzk 844e0360c7 [addons] fixed manual installation from per-game fragment (#3743)
maybe consequence of code centralization. reverted for now.

-please test: install update from per-game path
-install update on manage eden data path
-install update when another update is already installed and check both versions

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3743
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-19 05:38:57 +01:00
xbzk 2650d22057 [android,ui] driver management: uninstall and refresh upon install hotfix (#3750)
To fix orphan fragments' black flicker transitions, these fragments were bounded to SettingsSubscreenActivity.
Since driver removal is queued for when leaving driver screen, but new activity dies too soon, old uninstall was being cancelled.
Changed to uninstall directly upon leaving screen. Also fixed the driver list refresh right after driver installation (prolly compromised for the same transition reason).

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3750
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-19 03:54:13 +01:00
John dc27aef542 [vulkan] Fix FFTactics for AMD+Windows flicker regression (#3748)
#3747 Fixed broken graphics but the game still has a flickering regression on AMD GPU+Windows

This fixes a flickering regression in FFTACTICS. This game on AMD GPU +Windows sensitive to VK_Scheduler barriers. If this game regresses in the future, this is a clue to where to look at first.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3748
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-03-18 23:03:35 +01:00
lizzie cf860c5319 [meta] restore normal icon, st. patricks is over (#3745)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3745
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-18 18:04:53 +01:00
John f1aa790545 [vulkan] Fix FFTactics for AMD+Windows regression again. (#3747)
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT EndRenderPass()
May Fix FFTactics for AMD Windows

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3747
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-03-18 17:33:00 +01:00
lizzie c41209f137 [hle] update reported atmosphere to 1.10.2 (#3738)
Atmosphere did update a few times ever since.

Signed-off-by: lizzie lizzie@eden-emu.dev

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3738
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-17 21:10:25 +01:00
lizzie ad7aea4863 [hle] update fw 22.0.0 constants (#3741)
Signed-off-by: lizzie lizzie@eden-emu.dev
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3741
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-17 20:50:06 +01:00
MaranBr af554c0baa [video_core] Fix Maxwell3D register processing to always mark dirty flags (#3712)
Removed the early return in ProcessDirtyRegisters to ensure all dependent dirty flags are set even if the register value hasn't changed.

This fixes flickering and vertex explosions on the Hero's Path in The Legend of Zelda: Breath of the Wild, fixes the teleport bug in The Legend of Zelda: Tears of the Kingdom, fixes the grey Luigi in Luigi's Mansion 3, and may also improve rendering in other games that rely on redundant register writes.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3712
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-03-17 19:53:28 +01:00
crueter f0a4ac7359 [frontend] only set https on Android (#3733)
Otherwise it breaks the shit out of every other platform.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3733
2026-03-15 02:57:32 +01:00
Eden CI d604a9da7b [dist, android] Update translations from Transifex for Mar 14 (#3732)
Automatic translation update for Mar 14

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3732
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: Eden CI <ci@eden-emu.dev>
Co-committed-by: Eden CI <ci@eden-emu.dev>
2026-03-15 02:52:34 +01:00
lizzie 0ec60f21ff Revert "[updater] Explicit set https for api url (#3720)" (#3726)
#3720 was merged without proper revision.
AAAA
It's fine, if there are issues just merge the revert of.

This reverts commit 8de1dd151f.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3726
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-15 02:06:29 +01:00
crueter 9cf1e19d98 [externals] Update SDL2 (#3731)
https://github.com/libsdl-org/SDL/pull/15207

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3731
2026-03-15 01:45:11 +01:00
John 98a93561de Revert #3690 to fix regression. (#3728)
- Fixes Ender Magnolia and Demon Slayer freezing on Android.

May be related to this PR or other fixes on the master but:
- Using Cure in Ender Magnolia no longer crashes the game.
- Fixes Demon Slayer vertex explosion on Android.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3728
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: John <john@eden-emu.dev>
Co-committed-by: John <john@eden-emu.dev>
2026-03-14 19:37:24 +01:00
xbzk 4a60085a76 [android,settings] fix for *_combined (fastmem, gpu unswizzle) kotlin side only settings being unnecesarily requested to native (#3724)
Fixes jni reporting error when these settings change.
Combined settings are the grouping reference for settings like gpu unswizzle.
As far as i recall, fastmen only uses it coz it has a sub setting in the past.

[ 445.450666] Frontend <Error> main/jni/native_config.cpp:33:getSetting: [Android Native] Could not find setting - gpu_unswizzle_combined
[ 450.054470] Frontend <Error> main/jni/native_config.cpp:33:getSetting: [Android Native] Could not find setting - fastmem_combined

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3724
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-14 03:30:37 +01:00
PavelBARABANOV 47ed86d3e2 [vk] Partial return of the old buffer update logic (#3690)
Fixes shadows in Metroid Prime Remastered

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3690
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
Co-committed-by: PavelBARABANOV <pavelbarabanov94@gmail.com>
2026-03-13 19:59:11 +01:00
xbzk 2aea7f9584 [android,settings] addons: fix crash when launching Install addons from per game addons menu (#3727)
to fix navigation issues (PR3699), i've bounded all orphaned fragments to SettingsSubscreenActivity.
(IIRC that were tested, whatever) Somehow the launching from per-game settings (where addons fragment is bounded to MainActivity got broken).
This PR just made ContentTypeSelectionDialogFragment self-sufficient so it lives under both MainActivity and SettingsSubscreenActivity.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3727
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-13 19:46:35 +01:00
lizzie 59b0e66722 Revert "[core/memory] remove indirection handling for unaligned access (#3584)" (#3725)
This reverts commit 2d27359074.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3725
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-13 19:09:53 +01:00
DraVee 8de1dd151f [updater] Explicit set https for api url (#3720)
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3720
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: DraVee <chimera@dravee.dev>
Co-committed-by: DraVee <chimera@dravee.dev>
2026-03-13 17:55:38 +01:00
DraVee 98604d369a [vulkan] Revert "[vulkan]fix vuid 02751 (#3573)" (#3721)
Attached backtrace on PR comments

This reverts commit cdf9b556b2.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3721
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: DraVee <chimera@dravee.dev>
Co-committed-by: DraVee <chimera@dravee.dev>
2026-03-13 02:47:47 +01:00
lizzie 4337135910 [common/logging] fix android stupid ctor() init order not initializing logging first (#3719)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3719
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-12 23:16:56 +01:00
lizzie 395613b01f [common/logging] Simplify logging logic and fix issues when logging before system is created (#3688)
- our logging code was bigger than spdlog itself, why???? just keep it simple
- fix issues when logging before logging system is even started
- removes the "initialized logging twice" issue
- removes uneeded indirection in file logging
- uses direct formatting instead of jumping hoopla-around the fmt::format() ressult
- code duplication and dead code removal as usual

I did explore dup2() but I think it's not worth the hassle
I did try `fwopen()` but it's better if things are just kept as-is.

there is a lot of noise because I removed a bunch of redundant files on logging and just put everything in one file

now normally this wouldn't be a good idea, however consider: the complexity of logging; it's less than 500 lines... does it really need a whole subsystem?!?!?! ITS JUST LOGGING

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3688
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-12 18:29:15 +01:00
xbzk 2896fa3835 [android,ui] chore: settings subscreens transition and other minor conformances (#3699)
- Fix black screen in transition animations

- Adjustments to about fragment
made about text more label and less button like, header transparency, spacing adjustments, word Contributors replaced by People in Contributors field for de-duplication.

- installable actions code de-duplication
Extracted install/update/import firmware/user data flows into InstallableActions.kt and reused it from MainActivity and InstallableFragment, reducing duplicated logic, ensuring single source of truth.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3699
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-11 22:47:16 +01:00
lizzie 0dad29698e [frontend] allow to specify input profile name for first player on command line (#3684)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3684
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-11 16:50:00 +01:00
lizzie 5a0780b826 [video_core] Properly disable/avoid building OpenGL when it's disabled (#3692)
- OpenGL symbols would still be included in builds without OpenGL, this pr fixes that
- Same goes for Vulkan, but now with `ENABLE_VULKAN`
- Add support to have OpenGL-only builds (why would you do this?)
- Add support for headless runs (yes you could just select NULL backend, but why not compile it headless? :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3692
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-11 16:49:29 +01:00
lizzie d35fc7b7ee [docs] testing guidelines, unify controller guide, gamemode (#3709)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3709
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-11 16:49:03 +01:00
crueter 8678cb06eb [meta] clang-format literally all of the Qt code (#3706)
I'm tired of dealing with this tbh

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3706
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
2026-03-10 06:51:08 +01:00
crueter 769edbfea3 [video_core] Revert "Simplify TextureCache GC and remove redundant code" (#3652) (#3704)
regr. Steam Deck

Please, for the love of God, stop saying "YOLO good to merge" after
testers report performance regressions (and promptly get brushed to the
side). Seriously, what the hell?

This reverts commit f8ea09fa0f.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3704
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
2026-03-10 05:44:51 +01:00
crueter 0ff1d215c8 [desktop] Port some QtCommon changes from QML branch (#3703)
- Linker now resolves implementation differences
- Remove unneeded ifdefs
- Better abstractions overall

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3703
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-03-10 05:37:45 +01:00
crueter 07e3a2aa46 [settings] Disable fastmem on Linux systems with non-4kb page sizes (#3669)
Asahi, etc

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3669
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
2026-03-10 05:36:12 +01:00
xbzk a1b50e9339 [android] patches bin button + version bug fixes (#3691)
This fixed the delete button enabled for external content (which is auto handled and the proper way to get rid of them is either by removing its folder from ext content list, or removing the file itself) by streaming patch source thru jni.

Along the way stumbled upon another bug: If you have an external content update installed (say latest version for example) and you NAND install a previous update (like in silksong's hard mode update), the newest update version string would leak to the previous one.

Did videos for both. Fixed both. Seems good to go.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3691
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: Lizzie <lizzie@eden-emu.dev>
Reviewed-by: DraVee <chimera@dravee.dev>
Co-authored-by: xbzk <xbzk@eden-emu.dev>
Co-committed-by: xbzk <xbzk@eden-emu.dev>
2026-03-09 00:30:10 +01:00
crueter f5e2b1fb13 [dynarmic] Remove incorrect LICENSE (#3698)
Our dynarmic is GPLv3, not BSD.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3698
2026-03-08 23:22:51 +01:00
lizzie 6693b99ae4 [core] coalesce tracking entries for GPU (#3677)
I think I may have attempted this before, but I doubt it.

Anyways this should reduce virtual buffers from 3 to just 1, also improved access times :)

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3677
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-08 22:45:38 +01:00
MaranBr f8ea09fa0f [video_core] Simplify TextureCache GC and remove redundant code (#3652)
This enhances the garbage collection in TextureCache to make it more responsive and reliable during long gameplay sessions.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3652
Co-authored-by: MaranBr <maranbr@outlook.com>
Co-committed-by: MaranBr <maranbr@outlook.com>
2026-03-08 22:45:35 +01:00
smiRaphi 361e6209b2 [settings] Add back & properly implement use_dev_keys (#3631)
Was removed recently but also wasn't really working before, this adds it to the debug UI (under the kiosk option) and also makes it properly reload the keys on launch & setting change.

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3631
Reviewed-by: crueter <crueter@eden-emu.dev>
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Co-authored-by: smiRaphi <neogt404@gmail.com>
Co-committed-by: smiRaphi <neogt404@gmail.com>
2026-03-08 22:37:20 +01:00
crueter 3d1a67af18 [externals] Update dependencies (#3664)
* zlib: 1.3.1.2 -> 1.3.2
* vulkan-validation-layers: 1.4.335.0 -> 1.4.341.0
* sirit: 1.0.3 -> 1.0.4
* httplib: 0.35.0 -> 0.37.0
* xbyak: 7.33.3 -> 7.35.2
* catch2: 3.12.0 -> 3.13.0
* vulkan-headers: 1.4.342 -> 1.4.345
* vulkan-utility-libraries: 1.4.342 -> 1.4.345

Also fixed a build error with newer xbyak.

Signed-off-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3664
2026-03-08 22:33:51 +01:00
crueter c7b23f4a1a [time] fix: guard timezone out buffer logging (#3668)
Original text, per the emailed patch:

---------------

Hello,

I am submitting a small fix to prevent an unintended abort when _GLIBCXX_ASSERTIONS is enabled, caused by out-of-bounds access in debug logging.
Background / Issue

In the server-side implementations of ITimeZoneService::ToPosixTime and ToPosixTimeWithMyRule, the SCOPE_EXIT debug logging previously accessed out_times[0] and out_times[1] unconditionally.

However, out_times is an IPC-provided output buffer (OutArray, which inherits from std::span). Its length depends on the caller-provided buffer capacity. During debugging, I encountered a case where out_times.size() == 1.

Under _GLIBCXX_ASSERTIONS, accessing out_times[1] triggers a std::span::operator[] assertion failure (std::__glibcxx_assert_fail) and aborts the process, causing the service thread to crash. This results in an unintended crash caused solely by debug logging.
Change Description

In the SCOPE_EXIT logging blocks of both ToPosixTime and ToPosixTimeWithMyRule, I added bounds checks before accessing out_times[0] and out_times[1]:

    Access out_times[0] only if out_times.size() > 0

    Access out_times[1] only if out_times.size() > 1

    Print 0 when the corresponding element is unavailable

This change only affects debug log output. It does not modify IPC semantics or the time conversion logic itself.
Reproduction Context (for reference)

I encountered this issue while running 13 Sentinels: Aegis Rim (title ID: 01008D7016438000). During the “Load Game” flow, ToPosixTimeWithMyRule is invoked with an out_times buffer of length 1, which previously led to the out-of-bounds access in the logging code.

Thank you for your time and review.

Best regards,
darkpaper

Environment: Arch Linux / KDE / X11

This email and the accompanying patch were prepared with assistance from
an LLM.

Authored-by: darkpaper <lirunzhou2021@gamil.com>
Signed-off-by: crueter <crueter@eden-emu.dev>

Co-authored-by: darkpaper <lirunzhou2021@gamil.com>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3668
2026-03-08 20:53:37 +01:00
lizzie 38aa2bc5e1 [hle/services] use ankerl:: for Service's function handlers map, use const char* instead of std::string{} (#3671)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3671
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-08 20:50:29 +01:00
lizzie 1864160326 [qt] remove 'None' interface since net code already uses first avail interface anyways, disable changing ifaces at runtime (#3683)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3683
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-08 20:49:17 +01:00
lizzie 0a169dec4d [qt] fix crash when having an invalid graphics backend (#3693)
closely related to #3692, however the crash may also occur when sharing configs between macOS and a system that had OpenGL

Signed-off-by: lizzie <lizzie@eden-emu.dev>

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3693
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-08 20:48:47 +01:00
wildcard 80bafc8fe8 [vulkan] Fix incorrect offset application for Array2D textures (#3696)
Earlier we were taking the coords and adding them to coords instead of actually taking offsets and adding it to coord

Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3696
Reviewed-by: MaranBr <maranbr@eden-emu.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: wildcard <wildcard@eden-emu.dev>
Co-committed-by: wildcard <wildcard@eden-emu.dev>
2026-03-08 20:48:19 +01:00
lizzie f2c46eadc1 [ports] build fixes for *BSD make (#3496)
Signed-off-by: lizzie <lizzie@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/3496
Reviewed-by: DraVee <chimera@dravee.dev>
Reviewed-by: crueter <crueter@eden-emu.dev>
Co-authored-by: lizzie <lizzie@eden-emu.dev>
Co-committed-by: lizzie <lizzie@eden-emu.dev>
2026-03-08 19:32:24 +01:00
888 changed files with 66064 additions and 48351 deletions
Executable
+22
View File
@@ -0,0 +1,22 @@
#!/bin/sh -e
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: Copyright 2026 crueter
# SPDX-License-Identifier: GPL-3.0-or-later
_svg=dev.eden_emu.eden.svg
_icon=dist/eden.icon
_composed="$_icon/Assets/$_svg"
_svg="dist/$_svg"
rm "$_composed"
cp "$_svg" "$_composed"
xcrun actool "$_icon" \
--compile dist \
--platform macosx \
--minimum-deployment-target 11.0 \
--app-icon eden \
--output-partial-info-plist /dev/null
+2 -2
View File
@@ -115,7 +115,7 @@ for file in $FILES; do
*.cmake|*.sh|*CMakeLists.txt)
begin="#"
;;
*.kt*|*.cpp|*.h)
*.kt*|*.cpp|*.h|*.qml)
begin="//"
;;
*)
@@ -193,7 +193,7 @@ if [ "$UPDATE" = "true" ]; then
begin="#"
shell=true
;;
*.kt*|*.cpp|*.h)
*)
begin="//"
shell="false"
;;
@@ -3,6 +3,8 @@ name: Check Strings
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
jobs:
check-strings:
@@ -10,7 +12,7 @@ jobs:
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
fetch-depth: 1
- name: Find Unused Strings
run: ./tools/unused-strings.sh
@@ -1,10 +1,9 @@
name: tx-pull
on:
# monday, wednesday, saturday at 2pm
# tuesday, saturday at 2pm
schedule:
cron:
- '0 14 * * 1,3,6'
- cron: '0 14 * * 2,6'
workflow_dispatch:
jobs:
@@ -59,4 +58,3 @@ jobs:
-H 'Authorization: Bearer ${{ secrets.CI_FJ_TOKEN }}' \
-H 'Content-Type: application/json' \
-d "@data.json" --fail
+54
View File
@@ -0,0 +1,54 @@
name: update-deps
on:
# saturday at noon
schedule:
- cron: '0 12 * * 6'
workflow_dispatch:
jobs:
tx-update:
runs-on: source
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Update deps
run: |
git config --local user.name "Eden CI"
git config --local user.email "ci@eden-emu.dev"
git config --local user.signingkey "D57652791BB25D2A"
git config --local push.autoSetupRemote true
git remote set-url origin ci:eden-emu/eden.git
DATE=$(date +"%b %d")
echo "DATE=$DATE" >> "$GITHUB_ENV"
git switch -c update-deps-$DATE
tools/cpmutil.sh package update -ac
git push
- name: Create PR
run: |
TITLE="[externals] Dependency update for $DATE"
BODY="$(git show -s --format='%b')"
BASE=master
HEAD=update-deps-$DATE
cat << EOF > data.json
{
"base": "$BASE",
"body": "$BODY",
"head": "$HEAD",
"title": "$TITLE"
}
EOF
curl -X 'POST' \
'https://git.eden-emu.dev/api/v1/repos/eden-emu/eden/pulls' \
-H 'accept: application/json' \
-H 'Authorization: Bearer ${{ secrets.CI_FJ_TOKEN }}' \
-H 'Content-Type: application/json' \
-d "@data.json" --fail
+89
View File
@@ -0,0 +1,89 @@
From 509be32bbfa6eb95014860f7c9ea6d45c8ddaa56 Mon Sep 17 00:00:00 2001
From: crueter <crueter@eden-emu.dev>
Date: Sun, 8 Mar 2026 15:11:12 -0400
Subject: [PATCH] [cmake] Simplify zstd find logic, and support pre-existing
zstd target
Some deduplication work on the zstd required/if-available logic. Also
adds support for pre-existing `zstd::libzstd` which is useful for
projects that bundle their own zstd in a way that doesn't get caught by
`CONFIG`
Signed-off-by: crueter <crueter@eden-emu.dev>
---
CMakeLists.txt | 46 ++++++++++++++++++++++++++--------------------
1 file changed, 26 insertions(+), 20 deletions(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 1874e36be0..8d31198006 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -241,28 +241,34 @@ endif()
# NOTE:
# zstd < 1.5.6 does not provide the CMake imported target `zstd::libzstd`.
# Older versions must be consumed via their pkg-config file.
-if(HTTPLIB_REQUIRE_ZSTD)
- find_package(zstd 1.5.6 CONFIG)
- if(NOT zstd_FOUND)
- find_package(PkgConfig REQUIRED)
- pkg_check_modules(zstd REQUIRED IMPORTED_TARGET libzstd)
- add_library(zstd::libzstd ALIAS PkgConfig::zstd)
- endif()
- set(HTTPLIB_IS_USING_ZSTD TRUE)
-elseif(HTTPLIB_USE_ZSTD_IF_AVAILABLE)
- find_package(zstd 1.5.6 CONFIG QUIET)
- if(NOT zstd_FOUND)
- find_package(PkgConfig QUIET)
- if(PKG_CONFIG_FOUND)
- pkg_check_modules(zstd QUIET IMPORTED_TARGET libzstd)
-
- if(TARGET PkgConfig::zstd)
+if (HTTPLIB_REQUIRE_ZSTD)
+ set(HTTPLIB_ZSTD_REQUESTED ON)
+ set(HTTPLIB_ZSTD_REQUIRED REQUIRED)
+elseif (HTTPLIB_USE_ZSTD_IF_AVAILABLE)
+ set(HTTPLIB_ZSTD_REQUESTED ON)
+ set(HTTPLIB_ZSTD_REQUIRED QUIET)
+endif()
+
+if (HTTPLIB_ZSTD_REQUESTED)
+ if (TARGET zstd::libzstd)
+ set(HTTPLIB_IS_USING_ZSTD TRUE)
+ else()
+ find_package(zstd 1.5.6 CONFIG QUIET)
+
+ if (NOT zstd_FOUND)
+ find_package(PkgConfig ${HTTPLIB_ZSTD_REQUIRED})
+ pkg_check_modules(zstd ${HTTPLIB_ZSTD_REQUIRED} IMPORTED_TARGET libzstd)
+
+ if (TARGET PkgConfig::zstd)
add_library(zstd::libzstd ALIAS PkgConfig::zstd)
endif()
endif()
+
+ # This will always be true if zstd is required.
+ # If zstd *isn't* found when zstd is set to required,
+ # CMake will error out earlier in this block.
+ set(HTTPLIB_IS_USING_ZSTD ${zstd_FOUND})
endif()
- # Both find_package and PkgConf set a XXX_FOUND var
- set(HTTPLIB_IS_USING_ZSTD ${zstd_FOUND})
endif()
# Used for default, common dirs that the end-user can change (if needed)
@@ -317,13 +323,13 @@ if(HTTPLIB_COMPILE)
$<BUILD_INTERFACE:${_httplib_build_includedir}/httplib.h>
$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/httplib.h>
)
-
+
# Add C++20 module support if requested
# Include from separate file to prevent parse errors on older CMake versions
if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.28")
include(cmake/modules.cmake)
endif()
-
+
set_target_properties(${PROJECT_NAME}
PROPERTIES
VERSION ${${PROJECT_NAME}_VERSION}
-55
View File
@@ -1,55 +0,0 @@
diff --git a/include/mcl/assert.hpp b/include/mcl/assert.hpp
index f77dbe7..9ec0b9c 100644
--- a/include/mcl/assert.hpp
+++ b/include/mcl/assert.hpp
@@ -23,8 +23,11 @@ template<typename... Ts>
} // namespace mcl::detail
+#ifndef UNREACHABLE
#define UNREACHABLE() ASSERT_FALSE("Unreachable code!")
+#endif
+#ifndef ASSERT
#define ASSERT(expr) \
[&] { \
if (std::is_constant_evaluated()) { \
@@ -37,7 +40,9 @@ template<typename... Ts>
} \
} \
}()
+#endif
+#ifndef ASSERT_MSG
#define ASSERT_MSG(expr, ...) \
[&] { \
if (std::is_constant_evaluated()) { \
@@ -50,13 +55,24 @@ template<typename... Ts>
} \
} \
}()
+#endif
+#ifndef ASSERT_FALSE
#define ASSERT_FALSE(...) ::mcl::detail::assert_terminate("false", __VA_ARGS__)
+#endif
#if defined(NDEBUG) || defined(MCL_IGNORE_ASSERTS)
-# define DEBUG_ASSERT(expr) ASSUME(expr)
-# define DEBUG_ASSERT_MSG(expr, ...) ASSUME(expr)
+# ifndef DEBUG_ASSERT
+# define DEBUG_ASSERT(expr) ASSUME(expr)
+# endif
+# ifndef DEBUG_ASSERT_MSG
+# define DEBUG_ASSERT_MSG(expr, ...) ASSUME(expr)
+# endif
#else
-# define DEBUG_ASSERT(expr) ASSERT(expr)
-# define DEBUG_ASSERT_MSG(expr, ...) ASSERT_MSG(expr, __VA_ARGS__)
+# ifndef DEBUG_ASSERT
+# define DEBUG_ASSERT(expr) ASSERT(expr)
+# endif
+# ifndef DEBUG_ASSERT_MSG
+# define DEBUG_ASSERT_MSG(expr, ...) ASSERT_MSG(expr, __VA_ARGS__)
+# endif
#endif
-14
View File
@@ -1,14 +0,0 @@
diff --git a/external/CMakeLists.txt b/external/CMakeLists.txt
index eb4e69e..3155805 100644
--- a/external/CMakeLists.txt
+++ b/external/CMakeLists.txt
@@ -72,7 +72,8 @@ if (SPIRV_TOOLS_USE_MIMALLOC)
pop_variable(MI_BUILD_TESTS)
endif()
-if (DEFINED SPIRV-Headers_SOURCE_DIR)
+# NetBSD doesn't have SPIRV-Headers readily available on system
+if (DEFINED SPIRV-Headers_SOURCE_DIR AND NOT ${CMAKE_SYSTEM_NAME} STREQUAL "NetBSD")
# This allows flexible position of the SPIRV-Headers repo.
set(SPIRV_HEADER_DIR ${SPIRV-Headers_SOURCE_DIR})
else()
@@ -1,287 +0,0 @@
From 67bf3d1381b1faf59e87001d6156ba4e21cada14 Mon Sep 17 00:00:00 2001
From: crueter <crueter@eden-emu.dev>
Date: Mon, 29 Dec 2025 21:22:36 -0500
Subject: [PATCH] [cmake] refactor: shared/static handling
This significantly redoes the way shared and static libraries are
handled. Now, it's controlled by two options: `SPIRV_TOOLS_BUILD_STATIC`
and `SPIRV_TOOLS_BUILD_SHARED`.
The default configuration (no `BUILD_SHARED_LIBS` set, options left at
default) is to build shared ONLY if this is the master project, or
static ONLY if this is a subproject (e.g. FetchContent, CPM.cmake). Also
I should note that static-only (i.e. no shared) is now a supported
target, this is done because projects including it as a submodule e.g.
on Android or Windows may prefer this.
Now the shared/static handling:
- static ON, shared OFF: Only generates `.a` libraries.
- static ON, shared ON: Generates `.a` libraries, but also
`libSPIRV-Tools.so`
- static OFF, shared ON: Only generates `.so` libraries.
Notable TODOs:
- SPIRV-Tools-shared.pc seems redundant--how should we handle which one
to use in the case of distributions that distribute both types (MSYS2
for instance)?
* *Note: pkgconfig sucks at this and usually just leaves it up to the
user, so the optimal solution may indeed be doing absolutely
nothing.* CMake is unaffected :)
- use namespaces in the CMake config files pleaaaaase
This is going to change things a good bit for package maintainers, but
cest la vie. It's for the greater good, I promise.
Signed-off-by: crueter <crueter@eden-emu.dev>
---
CMakeLists.txt | 108 +++++++++++++++++++++++++-----------------
source/CMakeLists.txt | 62 ++++++++++++------------
2 files changed, 94 insertions(+), 76 deletions(-)
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 4d843b4d2f..07201f690f 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -14,6 +14,15 @@
cmake_minimum_required(VERSION 3.22.1)
+# master project detection--useful for FetchContent/submodule inclusion
+set(master_project OFF)
+set(subproject ON)
+
+if (NOT DEFINED PROJECT_NAME)
+ set(master_project ON)
+ set(subproject OFF)
+endif()
+
project(spirv-tools)
# Avoid a bug in CMake 3.22.1. By default it will set -std=c++11 for
@@ -135,46 +144,49 @@ if (DEFINED SPIRV_TOOLS_EXTRA_DEFINITIONS)
add_definitions(${SPIRV_TOOLS_EXTRA_DEFINITIONS})
endif()
-# Library build setting definitions:
-#
-# * SPIRV_TOOLS_BUILD_STATIC - ON or OFF - Defaults to ON.
-# If enabled the following targets will be created:
-# ${SPIRV_TOOLS}-static - STATIC library.
-# Has full public symbol visibility.
-# ${SPIRV_TOOLS}-shared - SHARED library.
-# Has default-hidden symbol visibility.
-# ${SPIRV_TOOLS} - will alias to one of above, based on BUILD_SHARED_LIBS.
-# If disabled the following targets will be created:
-# ${SPIRV_TOOLS} - either STATIC or SHARED based on SPIRV_TOOLS_LIBRARY_TYPE.
-# Has full public symbol visibility.
-# ${SPIRV_TOOLS}-shared - SHARED library.
-# Has default-hidden symbol visibility.
-#
-# * SPIRV_TOOLS_LIBRARY_TYPE - SHARED or STATIC.
-# Specifies the library type used for building SPIRV-Tools libraries.
-# Defaults to SHARED when BUILD_SHARED_LIBS=1, otherwise STATIC.
-#
-# * SPIRV_TOOLS_FULL_VISIBILITY - "${SPIRV_TOOLS}-static" or "${SPIRV_TOOLS}"
-# Evaluates to the SPIRV_TOOLS target library name that has no hidden symbols.
-# This is used by internal targets for accessing symbols that are non-public.
-# Note this target provides no API stability guarantees.
-#
-# Ideally, all of these will go away - see https://github.com/KhronosGroup/SPIRV-Tools/issues/3909.
-option(ENABLE_EXCEPTIONS_ON_MSVC "Build SPIRV-TOOLS with c++ exceptions enabled in MSVC" ON)
-option(SPIRV_TOOLS_BUILD_STATIC "Build ${SPIRV_TOOLS}-static target. ${SPIRV_TOOLS} will alias to ${SPIRV_TOOLS}-static or ${SPIRV_TOOLS}-shared based on BUILD_SHARED_LIBS" ON)
-if(SPIRV_TOOLS_BUILD_STATIC)
- set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS}-static)
+# If BUILD_SHARED_LIBS is undefined, set it based on whether we are
+# the master project or a subproject
+if (NOT DEFINED BUILD_SHARED_LIBS)
+ set(BUILD_SHARED_LIBS ${master_project})
+endif()
+
+if (BUILD_SHARED_LIBS)
+ set(static_default OFF)
+else()
+ set(static_default ON)
+endif()
+
+option(SPIRV_TOOLS_BUILD_SHARED "Build ${SPIRV_TOOLS} as a shared library"
+ ${BUILD_SHARED_LIBS})
+option(SPIRV_TOOLS_BUILD_STATIC "Build ${SPIRV_TOOLS} as a static library"
+ ${static_default})
+
+# Avoid conflict between the dll import library and
+# the static library (thanks microsoft)
+if(CMAKE_STATIC_LIBRARY_PREFIX STREQUAL "" AND
+ CMAKE_STATIC_LIBRARY_SUFFIX STREQUAL ".lib")
+ set(SPIRV_TOOLS_STATIC_LIBNAME "${SPIRV_TOOLS}-static")
+else()
+ set(SPIRV_TOOLS_STATIC_LIBNAME "${SPIRV_TOOLS}")
+endif()
+
+if (SPIRV_TOOLS_BUILD_STATIC)
+ # If building a static library at all, always build other libraries as static,
+ # and link to the static SPIRV-Tools library.
set(SPIRV_TOOLS_LIBRARY_TYPE "STATIC")
-else(SPIRV_TOOLS_BUILD_STATIC)
- set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS})
- if (NOT DEFINED SPIRV_TOOLS_LIBRARY_TYPE)
- if(BUILD_SHARED_LIBS)
- set(SPIRV_TOOLS_LIBRARY_TYPE "SHARED")
- else()
- set(SPIRV_TOOLS_LIBRARY_TYPE "STATIC")
- endif()
- endif()
-endif(SPIRV_TOOLS_BUILD_STATIC)
+ set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS}-static)
+elseif (SPIRV_TOOLS_BUILD_SHARED)
+ # If only building a shared library, link other libraries to the
+ # shared library. Also, other libraries should be shared
+ set(SPIRV_TOOLS_LIBRARY_TYPE "SHARED")
+ set(SPIRV_TOOLS_FULL_VISIBILITY ${SPIRV_TOOLS}-shared)
+else()
+ message(FATAL_ERROR "You must set one of "
+ "SPIRV_TOOLS_BUILD_STATIC or SPIRV_TOOLS_BUILD_SHARED!")
+endif()
+
+option(ENABLE_EXCEPTIONS_ON_MSVC
+ "Build SPIRV-TOOLS with C++ exceptions enabled in MSVC" ON)
function(spvtools_default_compile_options TARGET)
target_compile_options(${TARGET} PRIVATE ${SPIRV_WARNINGS})
@@ -372,7 +384,7 @@ if (NOT "${SPIRV_SKIP_TESTS}")
endif()
set(SPIRV_LIBRARIES "-lSPIRV-Tools-opt -lSPIRV-Tools -lSPIRV-Tools-link")
-set(SPIRV_SHARED_LIBRARIES "-lSPIRV-Tools-shared")
+set(SPIRV_SHARED_LIBRARIES "-lSPIRV-Tools")
# Build pkg-config file
# Use a first-class target so it's regenerated when relevant files are updated.
@@ -388,7 +400,12 @@ add_custom_command(
-DSPIRV_LIBRARIES=${SPIRV_LIBRARIES}
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake
DEPENDS "CHANGES" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/SPIRV-Tools.pc.in" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake")
-add_custom_command(
+
+set(pc_files ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools.pc)
+
+# TODO(crueter): remove?
+if (SPIRV_TOOLS_BUILD_SHARED)
+ add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools-shared.pc
COMMAND ${CMAKE_COMMAND}
-DCHANGES_FILE=${CMAKE_CURRENT_SOURCE_DIR}/CHANGES
@@ -400,9 +417,12 @@ add_custom_command(
-DSPIRV_SHARED_LIBRARIES=${SPIRV_SHARED_LIBRARIES}
-P ${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake
DEPENDS "CHANGES" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/SPIRV-Tools-shared.pc.in" "${CMAKE_CURRENT_SOURCE_DIR}/cmake/write_pkg_config.cmake")
-add_custom_target(spirv-tools-pkg-config
- ALL
- DEPENDS ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools-shared.pc ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools.pc)
+ set(pc_files ${pc_files} ${CMAKE_CURRENT_BINARY_DIR}/SPIRV-Tools-shared.pc)
+endif()
+
+add_custom_target(spirv-tools-pkg-config
+ ALL
+ DEPENDS ${pc_files})
# Install pkg-config file
if (ENABLE_SPIRV_TOOLS_INSTALL)
diff --git a/source/CMakeLists.txt b/source/CMakeLists.txt
index bfa1e661bc..fd3712c70c 100644
--- a/source/CMakeLists.txt
+++ b/source/CMakeLists.txt
@@ -337,49 +337,44 @@ function(spirv_tools_default_target_options target)
)
set_property(TARGET ${target} PROPERTY FOLDER "SPIRV-Tools libraries")
spvtools_check_symbol_exports(${target})
- add_dependencies(${target} spirv-tools-build-version core_tables extinst_tables)
+ add_dependencies(${target}
+ spirv-tools-build-version core_tables extinst_tables)
endfunction()
-# Always build ${SPIRV_TOOLS}-shared. This is expected distro packages, and
-# unlike the other SPIRV_TOOLS target, defaults to hidden symbol visibility.
-add_library(${SPIRV_TOOLS}-shared SHARED ${SPIRV_SOURCES})
-if (SPIRV_TOOLS_USE_MIMALLOC)
- target_link_libraries(${SPIRV_TOOLS}-shared PRIVATE mimalloc-static)
+if (SPIRV_TOOLS_BUILD_SHARED)
+ add_library(${SPIRV_TOOLS}-shared SHARED ${SPIRV_SOURCES})
+ if (SPIRV_TOOLS_USE_MIMALLOC)
+ target_link_libraries(${SPIRV_TOOLS}-shared PRIVATE mimalloc-static)
+ endif()
+
+ set_target_properties(${SPIRV_TOOLS}-shared PROPERTIES
+ OUTPUT_NAME "${SPIRV_TOOLS}")
+ spirv_tools_default_target_options(${SPIRV_TOOLS}-shared)
+
+ target_compile_definitions(${SPIRV_TOOLS}-shared
+ PRIVATE SPIRV_TOOLS_IMPLEMENTATION
+ PUBLIC SPIRV_TOOLS_SHAREDLIB)
+
+ list(APPEND SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS}-shared)
endif()
-spirv_tools_default_target_options(${SPIRV_TOOLS}-shared)
-set_target_properties(${SPIRV_TOOLS}-shared PROPERTIES CXX_VISIBILITY_PRESET hidden)
-target_compile_definitions(${SPIRV_TOOLS}-shared
- PRIVATE SPIRV_TOOLS_IMPLEMENTATION
- PUBLIC SPIRV_TOOLS_SHAREDLIB
-)
if(SPIRV_TOOLS_BUILD_STATIC)
add_library(${SPIRV_TOOLS}-static STATIC ${SPIRV_SOURCES})
if (SPIRV_TOOLS_USE_MIMALLOC AND SPIRV_TOOLS_USE_MIMALLOC_IN_STATIC_BUILD)
target_link_libraries(${SPIRV_TOOLS}-shared PRIVATE mimalloc-static)
endif()
+
spirv_tools_default_target_options(${SPIRV_TOOLS}-static)
- # The static target does not have the '-static' suffix.
- set_target_properties(${SPIRV_TOOLS}-static PROPERTIES OUTPUT_NAME "${SPIRV_TOOLS}")
-
- # Create the "${SPIRV_TOOLS}" target as an alias to either "${SPIRV_TOOLS}-static"
- # or "${SPIRV_TOOLS}-shared" depending on the value of BUILD_SHARED_LIBS.
- if(BUILD_SHARED_LIBS)
- add_library(${SPIRV_TOOLS} ALIAS ${SPIRV_TOOLS}-shared)
- else()
- add_library(${SPIRV_TOOLS} ALIAS ${SPIRV_TOOLS}-static)
- endif()
+ set_target_properties(${SPIRV_TOOLS}-static PROPERTIES
+ OUTPUT_NAME "${SPIRV_TOOLS_STATIC_LIBNAME}")
- set(SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS}-static ${SPIRV_TOOLS}-shared)
-else()
- add_library(${SPIRV_TOOLS} ${SPIRV_TOOLS_LIBRARY_TYPE} ${SPIRV_SOURCES})
- if (SPIRV_TOOLS_USE_MIMALLOC)
- target_link_libraries(${SPIRV_TOOLS} PRIVATE mimalloc-static)
- endif()
- spirv_tools_default_target_options(${SPIRV_TOOLS})
- set(SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS} ${SPIRV_TOOLS}-shared)
+ list(APPEND SPIRV_TOOLS_TARGETS ${SPIRV_TOOLS}-static)
endif()
+# Create the "SPIRV-Tools" target as an alias to either "SPIRV-Tools-static"
+# or "SPIRV-Tools-shared" depending on the value of SPIRV_TOOLS_BUILD_SHARED.
+add_library(${SPIRV_TOOLS} ALIAS ${SPIRV_TOOLS_FULL_VISIBILITY})
+
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
find_library(LIBRT rt)
if(LIBRT)
@@ -390,14 +385,17 @@ if("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
endif()
if(ENABLE_SPIRV_TOOLS_INSTALL)
- if (SPIRV_TOOLS_USE_MIMALLOC AND (NOT SPIRV_TOOLS_BUILD_STATIC OR SPIRV_TOOLS_USE_MIMALLOC_IN_STATIC_BUILD))
+ if (SPIRV_TOOLS_USE_MIMALLOC AND
+ (NOT SPIRV_TOOLS_BUILD_STATIC OR SPIRV_TOOLS_USE_MIMALLOC_IN_STATIC_BUILD))
list(APPEND SPIRV_TOOLS_TARGETS mimalloc-static)
endif()
install(TARGETS ${SPIRV_TOOLS_TARGETS} EXPORT ${SPIRV_TOOLS}Targets)
export(EXPORT ${SPIRV_TOOLS}Targets FILE ${SPIRV_TOOLS}Target.cmake)
spvtools_config_package_dir(${SPIRV_TOOLS} PACKAGE_DIR)
- install(EXPORT ${SPIRV_TOOLS}Targets FILE ${SPIRV_TOOLS}Target.cmake DESTINATION ${PACKAGE_DIR})
+ install(EXPORT ${SPIRV_TOOLS}Targets
+ FILE ${SPIRV_TOOLS}Target.cmake
+ DESTINATION ${PACKAGE_DIR})
# Special config file for root library compared to other libs.
file(WRITE ${CMAKE_BINARY_DIR}/${SPIRV_TOOLS}Config.cmake
+16 -17
View File
@@ -130,7 +130,6 @@ if (YUZU_STATIC_BUILD)
# these libs do not properly provide static libs/let you do it with cmake
set(fmt_FORCE_BUNDLED ON)
set(SPIRV-Tools_FORCE_BUNDLED ON)
set(SPIRV-Headers_FORCE_BUNDLED ON)
set(zstd_FORCE_BUNDLED ON)
endif()
@@ -143,8 +142,8 @@ if (MSVC AND ARCHITECTURE_x86)
endif()
if (CXX_CLANG_CL)
# clang-cl prints literally 10000+ warnings without this
add_compile_options(
# clang-cl prints literally 10000+ warnings without this
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-command-line-argument>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unsafe-buffer-usage>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-value>
@@ -154,12 +153,12 @@ if (CXX_CLANG_CL)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-deprecated-declarations>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-cast-function-type-mismatch>
$<$<COMPILE_LANGUAGE:C,CXX>:/EHsc>)
# REQUIRED CPU features IN Windows-amd64
if (ARCHITECTURE_x86_64)
add_compile_options(
$<$<COMPILE_LANGUAGE:C,CXX>:-msse4.1>
$<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>)
$<$<COMPILE_LANGUAGE:C,CXX>:-mcx16>
)
endif()
endif()
@@ -196,7 +195,7 @@ option(YUZU_USE_BUNDLED_SIRIT "Download bundled sirit" ${BUNDLED_SIRIT_DEFAULT})
# FreeBSD 15+ has libusb, versions below should disable it
cmake_dependent_option(ENABLE_LIBUSB "Enable the use of LibUSB" ON "WIN32 OR PLATFORM_LINUX OR PLATFORM_FREEBSD OR APPLE" OFF)
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT WIN32 OR NOT ARCHITECTURE_arm64" OFF)
cmake_dependent_option(ENABLE_OPENGL "Enable OpenGL" ON "NOT (WIN32 AND ARCHITECTURE_arm64) AND NOT APPLE" OFF)
mark_as_advanced(FORCE ENABLE_OPENGL)
option(ENABLE_WEB_SERVICE "Enable web services (telemetry, etc.)" ON)
@@ -395,13 +394,15 @@ if (Boost_ADDED)
if (NOT MSVC OR CXX_CLANG)
# boost sucks
if (PLATFORM_SUN)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthreads")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pthreads")
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-pthreads>)
endif()
target_compile_options(boost_heap INTERFACE -Wno-shadow)
target_compile_options(boost_icl INTERFACE -Wno-shadow)
target_compile_options(boost_asio INTERFACE -Wno-conversion -Wno-implicit-fallthrough)
target_compile_options(boost_heap INTERFACE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>)
target_compile_options(boost_icl INTERFACE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>)
target_compile_options(boost_asio INTERFACE
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-conversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-fallthrough>
)
endif()
endif()
@@ -440,7 +441,7 @@ if (NOT YUZU_STATIC_ROOM)
if (Opus_ADDED)
if (MSVC AND CXX_CLANG)
target_compile_options(opus PRIVATE
-Wno-implicit-function-declaration
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-function-declaration>
)
endif()
endif()
@@ -484,10 +485,10 @@ endfunction()
# =============================================
if (APPLE)
# Umbrella framework for everything GUI-related
find_library(COCOA_LIBRARY Cocoa REQUIRED)
find_library(IOKIT_LIBRARY IOKit REQUIRED)
set(PLATFORM_LIBRARIES ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
foreach(fw Carbon Metal Cocoa IOKit CoreVideo CoreMedia)
find_library(${fw}_LIBRARY ${fw} REQUIRED)
list(APPEND PLATFORM_LIBRARIES ${${fw}_LIBRARY})
endforeach()
elseif (WIN32)
# Target Windows 10
add_compile_definitions(_WIN32_WINNT=0x0A00 WINVER=0x0A00)
@@ -521,10 +522,8 @@ if (NOT YUZU_STATIC_ROOM)
find_package(VulkanMemoryAllocator)
find_package(VulkanUtilityLibraries)
find_package(SimpleIni)
find_package(SPIRV-Tools)
find_package(sirit)
find_package(gamemode)
find_package(mcl)
find_package(frozen)
if (ARCHITECTURE_riscv64)
-26
View File
@@ -1,26 +0,0 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
include(FindPackageHandleStandardArgs)
find_package(PkgConfig QUIET)
pkg_search_module(SPIRV-Tools QUIET IMPORTED_TARGET SPIRV-Tools)
find_package_handle_standard_args(SPIRV-Tools
REQUIRED_VARS SPIRV-Tools_LINK_LIBRARIES
VERSION_VAR SPIRV-Tools_VERSION
)
if (PLATFORM_MSYS)
FixMsysPath(PkgConfig::SPIRV-Tools)
endif()
if (SPIRV-Tools_FOUND AND NOT TARGET SPIRV-Tools::SPIRV-Tools)
if (TARGET SPIRV-Tools)
add_library(SPIRV-Tools::SPIRV-Tools ALIAS SPIRV-Tools)
else()
add_library(SPIRV-Tools::SPIRV-Tools ALIAS PkgConfig::SPIRV-Tools)
endif()
endif()
+7 -7
View File
@@ -35,17 +35,17 @@ set(GIT_DESC ${BUILD_VERSION})
# Generate cpp with Git revision from template
# Also if this is a CI build, add the build name (ie: Nightly, Canary) to the scm_rev file as well
# Auto-updater metadata! Must somewhat mirror GitHub API endpoint
# Auto-updater metadata! Must somewhat mirror GitHub/Forgejo API endpoint
set(BUILD_AUTO_UPDATE_API_PATH "/latest/release.json")
if (NIGHTLY_BUILD)
set(BUILD_AUTO_UPDATE_WEBSITE "https://github.com")
set(BUILD_AUTO_UPDATE_API "api.github.com")
set(BUILD_AUTO_UPDATE_API_PATH "/repos/")
set(BUILD_AUTO_UPDATE_REPO "Eden-CI/Nightly")
set(BUILD_AUTO_UPDATE_WEBSITE "https://git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API "nightly.eden-emu.dev")
set(BUILD_AUTO_UPDATE_REPO "eden-ci/nightly")
set(REPO_NAME "Eden Nightly")
else()
set(BUILD_AUTO_UPDATE_WEBSITE "https://git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API "git.eden-emu.dev")
set(BUILD_AUTO_UPDATE_API_PATH "/api/v1/repos/")
set(BUILD_AUTO_UPDATE_API "stable.eden-emu.dev")
set(BUILD_AUTO_UPDATE_REPO "eden-emu/eden")
set(REPO_NAME "Eden")
endif()
+6 -6
View File
@@ -46,9 +46,9 @@
"package": "ZLIB",
"repo": "madler/zlib",
"tag": "v%VERSION%",
"hash": "06eaa3a1eaaeb31f461a2283b03a91ed8eb2406e62cd97ea1c69836324909edeecd93edd03ff0bf593d9dde223e3376149134c5b1fe2e8688c258cadf8cd60ff",
"hash": "16fea4df307a68cf0035858abe2fd550250618a97590e202037acd18a666f57afc10f8836cbbd472d54a0e76539d0e558cb26f059d53de52ff90634bbf4f47d4",
"version": "1.2",
"git_version": "1.3.1.2",
"git_version": "1.3.2",
"options": [
"ZLIB_BUILD_SHARED OFF",
"ZLIB_INSTALL OFF"
@@ -87,8 +87,8 @@
"bundled": true
},
"llvm-mingw": {
"repo": "misc/llvm-mingw",
"git_host": "git.crueter.xyz",
"repo": "eden-emu/llvm-mingw",
"git_host": "git.eden-emu.dev",
"tag": "%VERSION%",
"version": "20250828",
"artifact": "clang-rt-builtins.tar.zst",
@@ -98,9 +98,9 @@
"package": "VVL",
"repo": "KhronosGroup/Vulkan-ValidationLayers",
"tag": "vulkan-sdk-%VERSION%",
"git_version": "1.4.335.0",
"git_version": "1.4.341.0",
"artifact": "android-binaries-%VERSION%.zip",
"hash": "48167c4a17736301bd08f9290f41830443e1f18cce8ad867fc6f289b49e18b40e93c9850b377951af82f51b5b6d7313aa6a884fc5df79f5ce3df82696c1c1244"
"hash": "8812ae84cbe49e6a3418ade9c458d3be6d74a3dffd319d4502007b564d580998056e8190414368ec11b27bc83993c7a0dad713c31bcc3d9553b51243efee3753"
},
"quazip": {
"package": "QuaZip-Qt6",
BIN
View File
Binary file not shown.
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+8 -2
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@@ -91,7 +91,7 @@ After configuration, you may need to modify `externals/ffmpeg/CMakeFiles/ffmpeg-
`-lc++-experimental` doesn't exist in OpenBSD but the LLVM driver still tries to link against it, to solve just symlink `ln -s /usr/lib/libc++.a /usr/lib/libc++experimental.a`. Builds are currently not working due to lack of `std::jthread` and such, either compile libc++ manually or wait for ports to catch up.
If clang has errors, try using `g++-11`.
If clang has errors, try using `g++11`.
## FreeBSD
@@ -107,6 +107,8 @@ hw.usb.usbhid.enable="0"
## NetBSD
2026-02-07: `vulkan-headers` must not be installed, since the version found in `pkgsrc` is older than required. Either wait for binary packages to update or build newer versions from source.
Install `pkgin` if not already `pkg_add pkgin`, see also the general [pkgsrc guide](https://www.netbsd.org/docs/pkgsrc/using.html). For NetBSD 10.1 provide `echo 'PKG_PATH="https://cdn.netbsd.org/pub/pkgsrc/packages/NetBSD/amd64/10.1/All/"' >/etc/pkg_install.conf`. If `pkgin` is taking too much time consider adding the following to `/etc/rc.conf`:
```sh
@@ -116,7 +118,7 @@ ip6addrctl_policy=ipv4_prefer
System provides a default `g++-10` which doesn't support the current C++ codebase; install `clang-19` with `pkgin install clang-19`. Or install `gcc14` (or `gcc15` with current pkgsrc). Provided that, the following CMake commands may work:
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -Bbuild`
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=clang -DCMAKE_CXX_COMPILER=clang++ -Bbuild` (Recommended)
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/pkg/gcc14/bin/gcc -DCMAKE_CXX_COMPILER=/usr/pkg/gcc14/bin/g++ -Bbuild`
- `cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/pkg/gcc15/bin/gcc -DCMAKE_CXX_COMPILER=/usr/pkg/gcc15/bin/g++ -Bbuild`
@@ -138,8 +140,12 @@ cmake --install build
However, pkgsrc is highly recommended, see [getting pkgsrc](https://iso.us.netbsd.org/pub/pkgsrc/current/pkgsrc/doc/pkgsrc.html#getting). You must get `current` not the `2025Q2` version.
`QtCore` on NetBSD is included, but due to misconfigurations(!) we MUST include one of the standard headers that include `bits/c++config.h`, since source_location (required by `QtCore`) isn't properly configured to intake `bits/c++config.h` (none of the experimental library is). This is a bug with NetBSD packaging and not our fault, but alas.
## DragonFlyBSD
2026-02-07: `vulkan-headers` and `vulkan-utility-libraries` must NOT be uninstalled, since they're too old: `1.3.289`. Either wait for binary packages to update or build newer versions from source.
If `libstdc++.so.6` is not found (`GLIBCXX_3.4.30`) then attempt:
```sh
+1 -2
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@@ -76,7 +76,6 @@ Certain other dependencies will be fetched by CPM regardless. System packages *c
* This package is known to be broken on the AUR.
* [cpp-jwt](https://github.com/arun11299/cpp-jwt) 1.4+ - if `ENABLE_WEB_SERVICE` is on
* [unordered-dense](https://github.com/martinus/unordered_dense)
* [mcl](https://github.com/azahar-emu/mcl) - subject to removal
On amd64:
@@ -335,7 +334,7 @@ pacman -Syuu --needed --noconfirm $packages
<summary>HaikuOS</summary>
```sh
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.89_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel glslang qt6_devel qt6_charts_devel
pkgman install git cmake patch libfmt_devel nlohmann_json lz4_devel opus_devel boost1.90_devel vulkan_devel qt6_base_devel qt6_declarative_devel libsdl2_devel ffmpeg7_devel libx11_devel enet_devel catch2_devel quazip1_qt5_devel qt6_5compat_devel glslang qt6_devel qt6_charts_devel
```
[Caveats](./Caveats.md#haikuos).
+2 -2
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@@ -70,8 +70,8 @@ These options control executables and build flavors.
The following options are desktop only.
- `ENABLE_LIBUSB` (ON) Enable the use of the libusb input frontend (HIGHLY RECOMMENDED)
- `ENABLE_OPENGL` (ON) Enable the OpenGL graphics frontend
- `ENABLE_LIBUSB` (ON) Enable the use of the libusb input backend (HIGHLY RECOMMENDED)
- `ENABLE_OPENGL` (ON) Enable the OpenGL graphics backend
- Unavailable on Windows/ARM64
- You probably shouldn't turn this off.
+1
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@@ -16,6 +16,7 @@ This contains documentation created by developers. This contains build instructi
- **[Dynarmic](./dynarmic)**
- **[Cross compilation](./CrossCompile.md)**
- **[Driver Bugs](./DriverBugs.md)**
- **[Building Older Commits](./build/OlderCommits.md)**
## Policies
+40
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@@ -0,0 +1,40 @@
# Building Older Commits
Bisecting and debugging older versions of Eden can be difficult, as many of our submodules have been deleted or removed. However, work has been done to make this process as simple as possible for users.
## Script
Copy the following script and store it in `fix.sh`:
```sh
#!/bin/sh -e
git -C externals/discord-rpc checkout 0d8b2d6a37c6e47d62b37caa14708bf747c883bb
git add externals/discord-rpc
git -C externals/dynarmic checkout 05b7ba50588d1004e23ef91f1bda8be234be68f4
git add externals/dynarmic
git -C externals/mbedtls checkout ce4f81f4a926a0e0dcadd0128e016baba416e8ea
git add externals/mbedtls
git -C externals/oboe checkout e4f06f2143eb0173bf4a2bd15aae5e8cc3179405
git add externals/oboe
git -C externals/sirit checkout b870b062998244231a4f08004d3b25151732c5c5
git add externals/sirit
```
Then, run `chmod +x fix.sh`
## Submodules
To check out submodules successfully, use this order of operations:
```sh
git submodule update --init --recursive --depth 1 --jobs 8 --progress
./fix.sh
git submodule update --init --recursive --depth 1 --jobs 8 --progress
```
And you should be good to go! If you check out a different commit that changes submodule commits, run the above command list again.
+3 -3
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@@ -1,6 +1,6 @@
# Setting a Custom Date/Time in Eden
Use this guide whenever you want to modify the Date or Time that Eden reports to games. This can be useful for modifying RNG elements, skipping wait times in games, etc.
Use this guide whenever you want to modify the Date or Time that Eden reports to games. This can be useful for modifying RNG elements, skipping wait times in games, etc.
**Click [Here](https://evilperson1337.notion.site/Setting-a-Custom-Date-Time-in-Eden-2b357c2edaf680acb8d4e63ccc126564) for a version of this guide with images & visual elements.**
@@ -16,5 +16,5 @@ Use this guide whenever you want to modify the Date or Time that Eden reports to
1. Navigate to *Emulation → Configure*.
2. Click on the **System** item on the left-hand side navigation, then check the *Custom RTC Date* box.
3. The Date/Time option now becomes editable. Set it to the value you want and hit **OK**.
4. GREAT SCOTT! We have time traveled! You can of course go forward or backward in time (as long as it is not before the year 1970) and your game should update accordingly (e.g. certain *Super Mario Odyssey* moons that take time for flowers to grow will now be fully grown.).
3. The Date/Time option now becomes editable. Set it to the value you want and hit **OK**.
4. GREAT SCOTT! We have time traveled! You can of course go forward or backward in time (as long as it is not before the year 1970) and your game should update accordingly (e.g. certain *Super Mario Odyssey* moons that take time for flowers to grow will now be fully grown.).
+9
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@@ -16,6 +16,15 @@ The CPU must support FMA for an optimal gameplay experience. The GPU needs to su
If your GPU doesn't support or is just behind by a minor version, see Mesa environment variables below (*nix only).
## Releases and versions
- Stable releases/Versioned releases: Has a version number and it's the versions we expect 3rd party repositories to host (package managers and such), these are, well, stable, have low amount of regressions (wrt. to master and nightlies) and generally focus on "keeping things without regressions", recommended for the average user.
- RC releases: Release candidate, generally "less stable but still stable" versions.
- Full release: "The stablest possible you could get".
- Nightly: Builds done around 2PM UTC (if there are any changes), generally stable, but not recommended for the average user. These contain daily updates and may contain critical fixes for some games.
- Master: Unstable builds, can lead from a game working exceptionally fine to absolute crashing in some systems because someone forgot to check if NixOS or Solaris worked. These contain straight from the oven fixes, please don't use them unless you plan to contribute something! They're very experimental! Still 95% of the time it will work just fine.
- PR builds: Highly experimental builds, testers may grab from these. The average user should treat them the same as master builds, except sometimes they straight up don't build/work.
## User configuration
### Configuration directories
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@@ -7,6 +7,7 @@ There are two main applications, an SDL2 based app (`eden-cli`) and a Qt based a
- `-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
- `-f`: Use fullscreen.
- `-u <number>`: Select the index of the user to load as.
- `-input-profile <name>`: Specifies input profile name to use (for player #0 only).
- `-qlaunch`: Launch QLaunch.
- `-setup`: Launch setup applet.
@@ -20,3 +21,4 @@ There are two main applications, an SDL2 based app (`eden-cli`) and a Qt based a
- `--program/-p`: Specify the program arguments to pass (optional).
- `--user/-u`: Specify the user index.
- `--version/-v`: Display version and quit.
- `--input-profile/-i`: Specifies input profile name to use (for player #0 only).
-49
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@@ -1,49 +0,0 @@
# Configuring Controller Profiles
Use this guide for when you want to configure specific controller settings to be reused.
**Click [Here](https://evilperson1337.notion.site/Configuring-Controller-Profiles-2be57c2edaf680eabc3ac8c333ec75c4) for a version of this guide with images & visual elements.**
---
### Pre-Requisites
- Eden Set Up and Configured
---
### Steps
1. Launch Eden and wait for it to load.
2. Navigate to *Emulation > Configure…*
3. Select **Controls** from the left-hand menu and configure your controller for the way you want it to be in game.
4. Select **New** and enter a name for the profile in the box that appears. Press **OK** to save the profile settings.
5. Select **OK** to close the settings menu.
## Setting Controller Profiles By Game
Use this guide when you want to set up specific controller profiles for specific games. This can be useful for certain games like *Captain Toad Treasure Tracker* where a blue dot appears in the middle of the screen when you have docked mode enabled, but not handheld mode.
**Click [Here](https://evilperson1337.notion.site/Setting-Controller-Profiles-By-Game-2b057c2edaf681658a57f0c199cb6083) for a version of this guide with images & visual elements.**
---
### Pre-Requisites
- Eden Emulator set up and fully configured
- Controller Profile Created
- See [*Configuring Controller Profiles*](./ControllerProfiles.md) for instructions on how to do this if needed.
---
### Steps
1. *Right-Click* the game you want to apply the profile to in the main window and select **Properties.**
2. Navigate to the **Input Profiles** tab in the window that appears. Drop down on *Player 1 profile* (or whatever player profile you want to apply it to) and select the profile you want.
<aside>
***NOTE***: You may have to resize the window to see all tabs, or press the arrows by the tabs to see **Input Profiles**.
</aside>
1. Click **OK** to apply the profile mapping.
2. Launch the game and confirm that the profile is applied, regardless of what the global configuration is.
+65
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@@ -0,0 +1,65 @@
# User Handbook - Controllers
Most of the controls should work out of the box. If not, please use a joystick calibrator to ensure it's not an issue with your own controller, for example:
- https://github.com/dkosmari/calibrate-joystick
## Using external controllers on the Steamdeck
In desktop mode ignore your pro controller/xbox contoller external controller and use **Steam Virtual Gamepad 0 as Player 1**. If you have multiple external controllers set **Player 2 to Steam Virtual Gamepad 1**. Steam app must not be closed on desktop mode.
Here's the annoying part of it. When waking up the steam deck from sleep try not to touch any button on the Steamdeck and turn on your external controller. Then open the Eden.AppImage. If you're lucky you can get your external controller to be position 0 and also Steam Virtual Gamepad 0 in desktop mode. If not that is ok too unless you need to configure player 1 to have gyro. You might need to repeat this to get your external controller as Steam Virtual Gamepad 0 so you can config Player 1 having gyro. You might be able to config player 1 to have gyro with the Steamdeck itself. Or you can also config player 1, 2, 3, etc, to have gyro somehow. Make sure they are all using Virtual Gamepads though.
Turn off controller then go to gaming mode. Try not to touch any buttons on the physical Steamdeck. When in gaming mode turn on the external controller. If lucky it will be assigned as Steam Virtual Gamepad 0. If not just use steam Gamemode feature to rearrange controller positions order.
Basically the Steamdeck or the external controller is fighting for position 0 and it depends on what is touched first after waking from sleep.
## Configuring Controller Profiles
Use this guide for when you want to configure specific controller settings to be reused.
**Click [Here](https://evilperson1337.notion.site/Configuring-Controller-Profiles-2be57c2edaf680eabc3ac8c333ec75c4) for a version of this guide with images & visual elements.**
---
#### Pre-Requisites
- Eden Set Up and Configured
---
#### Steps
1. Launch Eden and wait for it to load.
2. Navigate to *Emulation > Configure…*
3. Select **Controls** from the left-hand menu and configure your controller for the way you want it to be in game.
4. Select **New** and enter a name for the profile in the box that appears. Press **OK** to save the profile settings.
5. Select **OK** to close the settings menu.
### Setting Controller Profiles By Game
Use this guide when you want to set up specific controller profiles for specific games. This can be useful for certain games like *Captain Toad Treasure Tracker* where a blue dot appears in the middle of the screen when you have docked mode enabled, but not handheld mode.
**Click [Here](https://evilperson1337.notion.site/Setting-Controller-Profiles-By-Game-2b057c2edaf681658a57f0c199cb6083) for a version of this guide with images & visual elements.**
---
#### Pre-Requisites
- Eden Emulator set up and fully configured
- Controller Profile Created
- See [*Configuring Controller Profiles*](./ControllerProfiles.md) for instructions on how to do this if needed.
---
#### Steps
1. *Right-Click* the game you want to apply the profile to in the main window and select **Properties.**
2. Navigate to the **Input Profiles** tab in the window that appears. Drop down on *Player 1 profile* (or whatever player profile you want to apply it to) and select the profile you want.
<aside>
***NOTE***: You may have to resize the window to see all tabs, or press the arrows by the tabs to see **Input Profiles**.
</aside>
1. Click **OK** to apply the profile mapping.
2. Launch the game and confirm that the profile is applied, regardless of what the global configuration is.
+35 -15
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@@ -56,7 +56,7 @@ Use this when you need to connect to a multiplayer room for LDN functionality in
- Multiplayer Options Configured in Eden Settings
- Network Access
## Steps
### Steps
There are 2 primary methods that you can use to connect to an existing room, depending on how the room is hosted.
- Joining a Public Lobby
@@ -70,7 +70,7 @@ There are 2 primary methods that you can use to connect to an existing room, dep
</aside>
### Joining a Public Lobby
## Joining a Public Lobby
1. Open Eden and navigate to *Multiplayer → Browse Public Game Lobby*.
2. The **Public Room Browser** will now open and display a list of publicly accessible rooms. Find one you want to connect to and double click it.
@@ -90,7 +90,7 @@ If the hoster has not made the lobby public, or you don't want to find it in the
---
# Hosting a Multiplayer Room
## Hosting a Multiplayer Room
Use this guide for when you want to host a multiplayer lobby to play with others in Eden. In order to have someone access the room from outside your local network, see the *Access Your Multiplayer Room Externally* section for next steps.
**Click [Here](https://evilperson1337.notion.site/Hosting-a-Multiplayer-Room-2c357c2edaf6819481dbe8a99926cea2) for a version of this guide with images & visual elements.**
@@ -100,7 +100,7 @@ Use this guide for when you want to host a multiplayer lobby to play with others
- Network Access
- Ability to allow programs through the firewall on your device.
## Steps
### Steps
1. Open Eden and navigate to *Emulation → Multiplayer → Create Room.*
2. Fill out the following information in the popup dialog box.
@@ -120,7 +120,7 @@ Use this guide for when you want to host a multiplayer lobby to play with others
---
# Access Your Multiplayer Room Externally
## Access Your Multiplayer Room Externally
Quite often the person with whom you want to play is located off of your internal network (LAN). If you want to host a room and play with them you will need to get your devices to communicate with each other. This guide will go over your options on how to do this so that you can play together.
**Click [Here](https://evilperson1337.notion.site/Access-Your-Multiplayer-Room-Externally-2c357c2edaf681c0ab2ce2ee624d809d) for a version of this guide with images & visual elements.**
@@ -129,9 +129,9 @@ Quite often the person with whom you want to play is located off of your interna
- Eden set up and Functioning
- Network Access
## Options
### Options
### Port Forwarding
#### Port Forwarding
- **Difficulty Level**: High
@@ -148,8 +148,9 @@ The process works by creating a static mapping—often called a “port-forward
For our purposes we would pick the port we want to expose (*e.g. 24872*) and we would access our router's configuration and create a port-forward rule to send the traffic from an external connection to your local machine over our specified port (*24872)*. The exact way to do so, varies greatly by router manufacturer - and sometimes require contacting your ISP to do so depending on your agreement. You can look up your router on [*portforward.com*](https://portforward.com/router.htm) which may have instructions on how to do so for your specific equipment. If it is not there, you will have to use Google/ChatGPT to determine the steps for your equipment.
Remember you can't have one port open for multiple devices at the same time - you must only host from one device (or do more convoluted networking which we will not cover here).
### Use a Tunnelling Service
#### Use a Tunnelling Service
- **Difficulty Level**: Easy
<aside>
@@ -167,7 +168,7 @@ For our purposes we would spawn the listener for the port that way chose when ho
- [*Playit.GG*](https://playit.gg/)
### Use a VPN Service
#### Use a VPN Service
- **Difficulty**: Easy
@@ -189,7 +190,7 @@ The VPN solution is a good compromise between the tunnelling solution and port f
---
# Finding the Server Information for a Multiplayer Room
## Finding the Server Information for a Multiplayer Room
Use this guide when you need to determine the connection information for the Public Multiplayer Lobby you are connected to.
**Click [Here](https://evilperson1337.notion.site/Finding-the-Server-Information-for-a-Multiplayer-Room-2c557c2edaf6809e94e8ed3429b9eb26) for a version of this guide with images & visual elements.**
@@ -198,7 +199,7 @@ Use this guide when you need to determine the connection information for the Pub
- Eden set up and configured
- Internet Access
## Steps
### Steps
### Method 1: Grabbing the Address from the Log File
1. Open Eden and Connect to the room you want to identify.
@@ -222,7 +223,7 @@ Use this guide when you need to determine the connection information for the Pub
2. Open the terminal supported by your operating system.
3. Run one of the following commands, replacing *<Name>* with the name of the server from step 1.
### PowerShell Command [Windows Users]
#### PowerShell Command [Windows Users]
```powershell
# Calls the API to get the address and port information
@@ -235,7 +236,7 @@ Use this guide when you need to determine the connection information for the Pub
#}
```
### CURL Command [MacOS/Linux Users] **Requires jq*
#### CURL Command [MacOS/Linux Users] **Requires jq*
```bash
# Calls the API to get the address and port information
@@ -252,7 +253,7 @@ Use this guide when you need to determine the connection information for the Pub
---
# Multiplayer for Local Co-Op Games
## Multiplayer for Local Co-Op Games
Use this guide when you want to play with a friend on a different system for games that only support local co-op.
**Click [Here](https://evilperson1337.notion.site/Multiplayer-for-Local-Co-Op-Games-2c657c2edaf680c59975ec6b52022a2d) for a version of this guide with images & visual elements.**
@@ -271,7 +272,7 @@ In either situation at its core, we are emulating an input device on the host ma
- Parsec is free to use for personal, non-commercial use. For instructions on how to set up an account and install the client you should refer to the Parsec documentation on it's site.
- Parsec client installed on your machine and remote (friend's) machine
## Steps
### Steps
<aside>
@@ -294,3 +295,22 @@ This guide will assume you are the one hosting the game and go over things *Pars
10. Set up the remote player's controller.
11. Hit **OK** to apply the changes.
12. Launch the game you want to play and enter the co-op mode. How this works depends on the game, so you will have to look in the menus or online to find out.
## Metaserver troubleshooting
If you can't connect to the metaserver, it's likely your ISP is blocking the requests.
### Linux and Steamdeck
Most Linux systems and Steamdeck should allow to modify the base `/etc/hosts` file, this should fix the DNS lookup issue; hence add the following to said file:
```
28.165.181.135 api.ynet-fun.xyz api.ynet-fun.xyz
```
### Zapret
In `lists/list-general.txt` add the following:
```
api.ynet-fun.xyz
ynet-fun.xyz
```
+5 -3
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@@ -11,10 +11,12 @@ A copy of this handbook is [available online](https://git.eden-emu.dev/eden-emu/
- **[The Basics](Basics.md)**
- **[Quickstart](./QuickStart.md)**
- **[Settings](./Settings.md)**
- **[Installing Mods](./Mods.md)**
- **[Run On macOS](./RunOnMacOS.md)**
- **[Controllers](./Controllers.md)**
- **[Controller profiles](./Controllers.md#configuring-controller-profiles)**
- **[Audio](Audio.md)**
- **[Graphics](Graphics.md)**
- **[Installing Mods](./Mods.md)**
- **[Run On macOS](./RunOnMacOS.md)**
- **[Data, Savefiles and Storage](Storage.md)**
- **[Orphaned Profiles](Orphaned.md)**
- **[Troubleshooting](./Troubleshoot.md)**
@@ -23,7 +25,6 @@ A copy of this handbook is [available online](https://git.eden-emu.dev/eden-emu/
- **[Importing Saves](./ImportingSaves.md)**
- **[Installing Atmosphere Mods](./InstallingAtmosphereMods.md)**
- **[Installing Updates & DLCs](./InstallingUpdatesDLC.md)**
- **[Controller Profiles](./ControllerProfiles.md)**
- **[Alter Date & Time](./AlterDateTime.md)**
## 3rd-party Integration
@@ -35,6 +36,7 @@ A copy of this handbook is [available online](https://git.eden-emu.dev/eden-emu/
- **[Obtainium](./ThirdParty.md#configuring-obtainium)**
- **[ES-DE](./ThirdParty.md#configuring-es-de)**
- **[Mirrors](./ThirdParty.md#mirrors)**
- **[GameMode](./ThirdParty.md#configuring-gamemode)**
## Advanced
+12 -4
View File
@@ -1,4 +1,12 @@
# Allowing Eden to Run on MacOS
# User Handbook - Run on macOS
Current macOS support is still experimental and very reliant on MoltenVK developments, plans have shifted to properly provide support for KosmicKrisp and similar new GPU endeavours, but macOS users still are bound to MoltenVK itself.
Users of macOS may wish to use [Asahi Linux](https://wiki.gentoo.org/wiki/Project:Asahi/Guide) for the rising KosmicKrisp support.
As of writing, neither macOS nor Asahi has support for NCE; additionally Asahi has extraneous paging bugs with fastmem.
## Allowing Eden to Run on MacOS
Use this guide when you need to allow Eden to run on a Mac system, but are being blocked by Apple Security policy.
@@ -6,19 +14,19 @@ Use this guide when you need to allow Eden to run on a Mac system, but are being
---
### Pre-Requisites
#### Pre-Requisites
- Permissions to modify settings in MacOS
---
## Why am I Seeing This?
### Why am I Seeing This?
Recent versions of MacOS (Catalina & newer) introduced the **Gatekeeper** security functionality, requiring software to be signed by Apple or a trusted (aka - paying) developer. If the signature isnt on the list of trusted ones, it will stop the program from executing and display the message above.
---
## Steps
### Steps
1. Open the *System Settings* panel.
2. Navigate to *Privacy & Security*.
+1 -2
View File
@@ -50,5 +50,4 @@ See also [an extended breakdown of some options](./Graphics.md).
## Controls
Most of the controls should work out of the box. If not, please use a joystick calibrator to ensure it's not an issue with your own controller, for example:
- https://github.com/dkosmari/calibrate-joystick
See [controllers](./Controllers.md).
+80 -20
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@@ -1,39 +1,99 @@
# User Handbook - Testing
While this is mainly aimed for testers - normal users can benefit from these guidelines to make their life easier when trying to outline and/or report an issue.
## Getting logs
In order to get more information, you can find logs in the following location:
## How to Test a PR Against the Based Master When Issues Arise
# Testing
When you're testing a pull request (PR) and encounter unexpected behavior, it's important to determine whether the issue was introduced by the PR or if it already exists in the base code. To do this, compare the behavior against the based master branch.
Even before an issue occurs, it is best practice to keep the same settings and delete the shader cache. Using an already made shader cache can make the PR look like it is having a regression in some rare cases.
### What to Do When Something Seems Off
Try not to test PRs which are for documentation or extremely trivial changes (like a PR that changes the app icon), unless you really want to; generally avoid any PRs marked `[docs]`.
If a PR specifies it is for a given platform (i.e `linux`) then just test on Linux. If it says `NCE` then test on Android and Linux ARM64 (Raspberry Pi and such). macOS fixes may also affect Asahi, test that if you can too.
You may also build artifacts yourself, be aware that the resulting builds are NOT the same as those from CI, because of package versioning and build environment differences. One famous example is FFmpeg randomly breaking on many Arch distros due to packaging differences.
## Quickstart
Think of the source code as a "tree", with the "trunk" of that tree being our `master` branch, any other branches are PRs or separate development branches, only our stable releases pull from `master` - all other branches are considered unstable and aren't recommended to pull from unless you're testing multiple branches at once.
Here's some terminology you may want to familiarize yourself with:
- PR: Pull request, a change in the codebase; from which the author of said change (the programmer) requests a pull of that branch into master (make it so the new code makes it into a release basically).
- Bisect: Bilinear method of searching regressions, some regressions may be sporadic and can't be bisected, but the overwhelming majority are.
- WIP: Work-in-progress.
- Regression: A new bug/glitch caused by new code, i.e "Zelda broke in android after commit xyz".
- Master: The "root" branch, this is where all merged code goes to, traditionally called `main`, `trunk` or just `master`, it contains all the code that eventually make it to stable releases.
- `HEAD`: Latest commit in a given branch, `HEAD` of `master` is the latest commit on branch `master`.
- `origin`: The default "remote", basically the URL from where git is located at, for most of the time that location is https://git.eden-emu.dev/eden-emu/eden.
## Testing checklist
For regressions/bugs from PRs or commits:
- [ ] Occurs in master?
- If it occurs on master:
- [ ] Occurs on previous stable release? (before this particular PR).
- If it occurs on previous stable release:
- [ ] Occurs on previous-previous stable release?
- And so on and so forth... some bugs come from way before Eden was even conceived.
- Otherwise, try bisecting between the previous stable release AND the latest `HEAD` of master
- [ ] Occurs in given commit?
- [ ] Occurs in PR?
- If it occurs on PR:
- [ ] Bisected PR? (if it has commits)
- [ ] Found bisected commit?
If an issue sporadically appears, try to do multiple runs, try if possible, to count the number of times it has failed and the number of times it has "worked just fine"; say it worked 3 times but failed 1. then there is a 1/4th chance every run that the issue is replicated - so every bisect step would require 4 runs to ensure there is atleast a chance of triggering the bug.
## What to do when something seems off
If you notice something odd during testing:
- Reproduce the issue using the based master branch.
- Observe whether the same behavior occurs.
### Two Possible Outcomes
From there onwards there can be two possible outcomes:
- If the issue exists in the based master: This means the problem was already present before the PR. The PR most likely did not introduce the regression.
- If the issue does not exist in the based master: This suggests the PR most likely introduced the regression and needs further investigation.
### Report your findings
## Reporting Your Findings
When you report your results:
- Clearly state whether the behavior was observed in the based master.
- Indicate whether the result is good (expected behavior) or bad (unexpected or broken behavior). Without mentioning if your post/report/log is good or bad it may confuse the Developer of the PR.
- Example:
```
1. "Tested on based master — issue not present. Bad result for PR, likely regression introduced."
2. "Tested on based master issue already present. Good result for PR, not a regression."
```
- Indicate whether the result is good (expected behavior) or bad (unexpected or broken behavior). Without mentioning if your post/report/log is good or bad it may confuse the developer of the PR.
For example:
1. "Bad result for PR: Tested on based master - issue not present. Likely regression introduced."
2. "Good result for PR: Tested on based master - issue already present. Not a regression."
This approach helps maintain clarity and accountability in the testing process and ensures regressions are caught and addressed efficiently.
If the behavior seems normal for a certain game/feature then it may not be always required to check against the based master.
This approach helps maintain clarity and accountability in the testing process and ensures regressions are caught and addressed efficiently. If the behavior seems normal for a certain game/feature then it may not be always required to check against the based master.
If a master build for the PR' based master does not exist. It will be helpful to just test past and future builds nearby. That would help with gathering more information about the problem.
**Always include [debugging info](../Debug.md) as needed**.
**Always include [debugging info](../Debug.md) as needed**.
## Bisecting
One happy reminder, when testing, *know how to bisect!*
Say you're trying to find an issue between 1st of Jan and 8th of Jan, you can search by dividing "in half" the time between each commit:
- Check for 4th of Jan
- If 4th of Jan is "working" then the issue must be in the future
- So then check 6th of Jan
- If 6th of Jan isn't working then the issue must be in the past
- So then check 5th of Jan
- If 5th of Jan worked, then the issue starts at 6th of Jan
The faulty commit then, is 6th of Jan. This is called bisection https://git-scm.com/docs/git-bisect
## Notes
- PR's marked with **WIP** do NOT need to be tested unless explicitly asked (check the git in case)
- Sometimes license checks may fail, hover over the build icon to see if builds did succeed, as the CI will push builds even if license checks fail.
- All open PRs can be viewed [here](https://git.eden-emu.dev/eden-emu/eden/pulls/).
- If site is down use one of the [mirrors](./user/ThirdParty.md#mirrors).
+6 -1
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@@ -4,7 +4,6 @@ The Eden emulator by itself lacks some functionality - or otherwise requires ext
While most of the links mentioned in this guide are relatively "safe"; we urge users to use their due diligence and appropriatedly verify the integrity of all files downloaded and ensure they're not compromised.
- [Nightly Eden builds](https://github.com/pflyly/eden-nightly)
- [NixOS Eden Flake](https://github.com/Grantimatter/eden-flake)
- [ES-DE Frontend Support](https://github.com/GlazedBelmont/es-de-android-custom-systems)
@@ -66,3 +65,9 @@ Note: Even though the site isn't Codeberg, it uses the same Forgejo/Gitea backen
```xml
<command label="Eden (Standalone)">%EMULATOR_EDEN% %ACTION%=android.nfc.action.TECH_DISCOVERED %DATA%=%ROMPROVIDER%</command>
```
## Configuring GameMode
There is a checkbox to enable gamemode automatically. The `libgamemode.so` library must be findable on the standard `LD_LIBRARY_PATH` otherwise it will not properly be enabled. If for whatever reason it doesn't work, see [Arch wiki: GameMode](https://wiki.archlinux.org/title/GameMode) for more info.
You may launch the emulator directly via the wrapper `gamemode <program>`, and things should work out of the box.
+16 -23
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@@ -62,6 +62,12 @@ endif()
# unordered_dense
AddJsonPackage(unordered-dense)
# httplib
if (IOS)
set(HTTPLIB_USE_BROTLI_IF_AVAILABLE OFF)
endif()
AddJsonPackage(httplib)
if (YUZU_STATIC_ROOM)
return()
endif()
@@ -76,9 +82,6 @@ if (ARCHITECTURE_riscv64)
AddJsonPackage(biscuit)
endif()
# mcl
AddJsonPackage(mcl)
# Vulkan stuff
AddDependentPackages(vulkan-headers vulkan-utility-libraries)
@@ -109,16 +112,15 @@ if(ENABLE_CUBEB)
if (cubeb_ADDED)
if (NOT MSVC)
if (TARGET speex)
target_compile_options(speex PRIVATE -Wno-sign-compare)
target_compile_options(speex PRIVATE $<$<COMPILE_LANGUAGE:C,CXX>:-Wno-sign-compare>)
endif()
set_target_properties(cubeb PROPERTIES COMPILE_OPTIONS "")
target_compile_options(cubeb INTERFACE
-Wno-implicit-const-int-float-conversion
-Wno-shadow
-Wno-missing-declarations
-Wno-return-type
-Wno-uninitialized
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-implicit-const-int-float-conversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-shadow>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-missing-declarations>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-return-type>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-uninitialized>
)
else()
target_compile_options(cubeb PRIVATE
@@ -184,18 +186,12 @@ if (YUZU_USE_BUNDLED_SIRIT)
else()
AddJsonPackage(sirit)
if(MSVC AND CXX_CLANG)
target_compile_options(siritobj PRIVATE -Wno-error=unused-command-line-argument)
target_compile_options(siritobj PRIVATE
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-error=unused-command-line-argument>
)
endif()
endif()
# SPIRV Tools
AddJsonPackage(spirv-tools)
if (SPIRV-Tools_ADDED)
add_library(SPIRV-Tools::SPIRV-Tools ALIAS SPIRV-Tools-static)
target_link_libraries(SPIRV-Tools-static PRIVATE SPIRV-Tools-opt SPIRV-Tools-link)
endif()
# Catch2
if (YUZU_TESTS OR DYNARMIC_TESTS)
AddJsonPackage(catch2)
@@ -220,7 +216,7 @@ AddJsonPackage(vulkan-memory-allocator)
if (VulkanMemoryAllocator_ADDED)
if (CXX_CLANG)
target_compile_options(VulkanMemoryAllocator INTERFACE
-Wno-unused-variable
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-variable>
)
elseif(MSVC)
target_compile_options(VulkanMemoryAllocator INTERFACE
@@ -229,9 +225,6 @@ if (VulkanMemoryAllocator_ADDED)
endif()
endif()
# httplib
AddJsonPackage(httplib)
# cpp-jwt
if (ENABLE_WEB_SERVICE OR ENABLE_UPDATE_CHECKER)
AddJsonPackage(cpp-jwt)
+22 -44
View File
@@ -9,7 +9,7 @@
},
"sirit": {
"repo": "eden-emulator/sirit",
"git_version": "1.0.3",
"git_version": "1.0.4",
"tag": "v%VERSION%",
"artifact": "sirit-source-%VERSION%.tar.zst",
"hash_suffix": "sha512sum",
@@ -28,14 +28,17 @@
"httplib": {
"repo": "yhirose/cpp-httplib",
"tag": "v%VERSION%",
"hash": "a229e24cca4afe78e5c0aa2e482f15108ac34101fd8dbd927365f15e8c37dec4de38c5277d635017d692a5b320e1b929f8bfcc076f52b8e4dcdab8fe53bfdf2e",
"git_version": "0.30.1",
"hash": "5efa8140aadffe105dcf39935b732476e95755f6c7473ada3d0b64df2bc02c557633ae3948a25b45e1cf67e89a3ff6329fb30362e4ac033b9a1d1e453aa2eded",
"git_version": "0.37.0",
"version": "0.18.7",
"find_args": "MODULE GLOBAL",
"patches": [
"0001-mingw.patch"
"0001-mingw.patch",
"0002-fix-zstd.patch"
],
"options": [
"HTTPLIB_REQUIRE_OPENSSL ON"
"HTTPLIB_REQUIRE_OPENSSL ON",
"HTTPLIB_DISABLE_MACOSX_AUTOMATIC_ROOT_CERTIFICATES ON"
]
},
"cpp-jwt": {
@@ -55,8 +58,8 @@
"package": "xbyak",
"repo": "herumi/xbyak",
"tag": "v%VERSION%",
"hash": "ac333d7bea1d61865bebebb116201a58db431946aa2f11aa042ef5795c390ff30af4d6c90ed3b3d24443a1d430703b08f14fc13b2fa405c155a241456ed78a47",
"git_version": "7.33.2"
"hash": "b6475276b2faaeb315734ea8f4f8bd87ededcee768961b39679bee547e7f3e98884d8b7851e176d861dab30a80a76e6ea302f8c111483607dde969b4797ea95a",
"git_version": "7.35.2"
},
"oaknut": {
"repo": "eden-emulator/oaknut",
@@ -99,20 +102,6 @@
"git_version": "1.3.18",
"find_args": "MODULE"
},
"spirv-tools": {
"package": "SPIRV-Tools",
"repo": "KhronosGroup/SPIRV-Tools",
"sha": "0a7e28689a",
"hash": "eadfcceb82f4b414528d99962335e4f806101168474028f3cf7691ac40c37f323decf2a42c525e2d5bfa6f14ff132d6c5cf9b87c151490efad01f5e13ade1520",
"git_version": "2025.4",
"options": [
"SPIRV_SKIP_EXECUTABLES ON"
],
"patches": [
"0001-netbsd-fix.patch",
"0002-allow-static-only.patch"
]
},
"spirv-headers": {
"package": "SPIRV-Headers",
"repo": "KhronosGroup/SPIRV-Headers",
@@ -139,16 +128,16 @@
"package": "SDL2",
"name": "SDL2",
"repo": "crueter-ci/SDL2",
"version": "2.32.10-cf5dabd6ea",
"version": "2.32.10-3c28e8ecc0",
"min_version": "2.26.4"
},
"catch2": {
"package": "Catch2",
"repo": "catchorg/Catch2",
"tag": "v%VERSION%",
"hash": "acb3f463a7404d6a3bce52e474075cdadf9bb241d93feaf147c182d756e5a2f8bd412f4658ca186d15ab8fed36fc587d79ec311f55642d8e4ded16df9e213656",
"hash": "7eea385d79d88a5690cde131fe7ccda97d5c54ea09d6f515000d7bf07c828809d61c1ac99912c1ee507cf933f61c1c47ecdcc45df7850ffa82714034b0fccf35",
"version": "3.0.1",
"git_version": "3.12.0",
"git_version": "3.13.0",
"patches": [
"0001-solaris-isnan-fix.patch"
]
@@ -207,18 +196,6 @@
"version": "0.9.1",
"git_version": "0.19.0"
},
"mcl": {
"version": "0.1.12",
"repo": "azahar-emu/mcl",
"sha": "7b08d83418",
"hash": "9c6ba624cb22ef622f78046a82abb99bf5026284ba17dfacaf46ac842cbd3b0f515f5ba45a1598c7671318a78a2e648db72ce8d10e7537f34e39800bdcb57694",
"options": [
"MCL_INSTALL OFF"
],
"patches": [
"0001-assert-macro.patch"
]
},
"libusb": {
"repo": "libusb/libusb",
"tag": "v%VERSION%",
@@ -245,26 +222,27 @@
},
"tzdb": {
"package": "nx_tzdb",
"repo": "misc/tzdb_to_nx",
"git_host": "git.crueter.xyz",
"repo": "eden-emu/tzdb_to_nx",
"git_host": "git.eden-emu.dev",
"artifact": "%VERSION%.tar.gz",
"tag": "%VERSION%",
"hash": "dc37a189a44ce8b5c988ca550582431a6c7eadfd3c6e709bee6277116ee803e714333e85c9e6cbb5c69346a14d6f2cc7ed96e8aa09cc5fb8a89f945059651db6",
"version": "121125"
"hash": "cce65a12bf90f4ead43b24a0b95dfad77ac3d9bfbaaf66c55e6701346e7a1e44ca5d2f23f47ee35ee02271eb1082bf1762af207aad9fb236f1c8476812d008ed",
"version": "121125",
"git_version": "230326"
},
"vulkan-headers": {
"repo": "KhronosGroup/Vulkan-Headers",
"package": "VulkanHeaders",
"version": "1.4.317",
"hash": "26e0ad8fa34ab65a91ca62ddc54cc4410d209a94f64f2817dcdb8061dc621539a4262eab6387e9b9aa421db3dbf2cf8e2a4b041b696d0d03746bae1f25191272",
"git_version": "1.4.342",
"hash": "d2846ea228415772645eea4b52a9efd33e6a563043dd3de059e798be6391a8f0ca089f455ae420ff22574939ed0f48ed7c6ff3d5a9987d5231dbf3b3f89b484b",
"git_version": "1.4.345",
"tag": "v%VERSION%"
},
"vulkan-utility-libraries": {
"repo": "KhronosGroup/Vulkan-Utility-Libraries",
"package": "VulkanUtilityLibraries",
"hash": "8147370f964fd82c315d6bb89adeda30186098427bf3efaa641d36282d42a263f31e96e4586bfd7ae0410ff015379c19aa4512ba160630444d3d8553afd1ec14",
"git_version": "1.4.342",
"hash": "114f6b237a6dcba923ccc576befb5dea3f1c9b3a30de7dc741f234a831d1c2d52d8a224afb37dd57dffca67ac0df461eaaab6a5ab5e503b393f91c166680c3e1",
"git_version": "1.4.345",
"tag": "v%VERSION%"
},
"frozen": {
+2 -2
View File
@@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2021 yuzu Emulator Project
@@ -254,7 +254,7 @@ else()
OUTPUT
${FFmpeg_BUILD_LIBRARIES}
COMMAND
make ${FFmpeg_MAKE_ARGS}
gmake ${FFmpeg_MAKE_ARGS}
WORKING_DIRECTORY
${FFmpeg_BUILD_DIR}
)
+2 -2
View File
@@ -1,4 +1,4 @@
# SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
@@ -232,7 +232,7 @@ else() # MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux")
)
find_package(Threads REQUIRED)
if(THREADS_HAVE_PTHREAD_ARG)
target_compile_options(usb PUBLIC "-pthread")
target_compile_options(usb PUBLIC $<$<COMPILE_LANGUAGE:C,CXX>:-pthread>)
endif()
if(CMAKE_THREAD_LIBS_INIT)
target_link_libraries(usb PRIVATE "${CMAKE_THREAD_LIBS_INIT}")
+149 -15
View File
@@ -7,7 +7,7 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2025 Baldur Karlsson
* Copyright (c) 2015-2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
@@ -72,6 +72,10 @@ extern "C" {
// truncated version when only a uint64_t is available (e.g. Vulkan tags):
#define RENDERDOC_ShaderDebugMagicValue_truncated 0x48656670eab25520ULL
// this is a magic value for vulkan user tags to indicate which dispatchable API objects are which
// for object annotations
#define RENDERDOC_APIObjectAnnotationHelper 0xfbb3b337b664d0adULL
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc capture options
//
@@ -564,6 +568,128 @@ typedef uint32_t(RENDERDOC_CC *pRENDERDOC_DiscardFrameCapture)(RENDERDOC_DeviceP
// multiple times only the last title will be used.
typedef void(RENDERDOC_CC *pRENDERDOC_SetCaptureTitle)(const char *title);
// Annotations API:
//
// These functions allow you to specify annotations either on a per-command level, or a per-object
// level.
//
// Basic types of annotations are supported, as well as vector versions and references to API objects.
//
// The annotations are stored as keys, with the key being a dot-separated path allowing arbitrary
// nesting and user organisation. The keys are sorted in human order so `foo.2.bar` will be displayed
// before `foo.10.bar` to allow creation of arrays if desired.
//
// Deleting an annotation can be done by assigning an empty value to it.
// the type of an annotation value, or Empty to delete an annotation
typedef enum RENDERDOC_AnnotationType
{
eRENDERDOC_Empty,
eRENDERDOC_Bool,
eRENDERDOC_Int32,
eRENDERDOC_UInt32,
eRENDERDOC_Int64,
eRENDERDOC_UInt64,
eRENDERDOC_Float,
eRENDERDOC_Double,
eRENDERDOC_String,
eRENDERDOC_APIObject,
eRENDERDOC_AnnotationMax = 0x7FFFFFFF,
} RENDERDOC_AnnotationType;
// a union with vector annotation value data
typedef union RENDERDOC_AnnotationVectorValue
{
bool boolean[4];
int32_t int32[4];
int64_t int64[4];
uint32_t uint32[4];
uint64_t uint64[4];
float float32[4];
double float64[4];
} RENDERDOC_AnnotationVectorValue;
// a union with scalar annotation value data
typedef union RENDERDOC_AnnotationValue
{
bool boolean;
int32_t int32;
int64_t int64;
uint32_t uint32;
uint64_t uint64;
float float32;
double float64;
RENDERDOC_AnnotationVectorValue vector;
const char *string;
void *apiObject;
} RENDERDOC_AnnotationValue;
// a struct for specifying a GL object, as we don't have pointers we can use so instead we specify a
// pointer to this struct giving both the type and the name
typedef struct RENDERDOC_GLResourceReference
{
// this is the same GLenum identifier as passed to glObjectLabel
uint32_t identifier;
uint32_t name;
} GLResourceReference;
// simple C++ helpers to avoid the need for a temporary objects for value passing and GL object specification
#ifdef __cplusplus
struct RDGLObjectHelper
{
RENDERDOC_GLResourceReference gl;
RDGLObjectHelper(uint32_t identifier, uint32_t name)
{
gl.identifier = identifier;
gl.name = name;
}
operator RENDERDOC_GLResourceReference *() { return &gl; }
};
struct RDAnnotationHelper
{
RENDERDOC_AnnotationValue val;
RDAnnotationHelper(bool b) { val.boolean = b; }
RDAnnotationHelper(int32_t i) { val.int32 = i; }
RDAnnotationHelper(int64_t i) { val.int64 = i; }
RDAnnotationHelper(uint32_t i) { val.uint32 = i; }
RDAnnotationHelper(uint64_t i) { val.uint64 = i; }
RDAnnotationHelper(float f) { val.float32 = f; }
RDAnnotationHelper(double d) { val.float64 = d; }
RDAnnotationHelper(const char *s) { val.string = s; }
operator RENDERDOC_AnnotationValue *() { return &val; }
};
#endif
// The device is specified in the same way as other API calls that take a RENDERDOC_DevicePointer
// to specify the device.
//
// The object or queue/commandbuffer will depend on the graphics API in question.
//
// Return value:
// 0 - The annotation was applied successfully.
// 1 - The device is unknown/invalid
// 2 - The device is valid but the annotation is not supported for API-specific reasons, such as an
// unrecognised or invalid object or queue/commandbuffer
// 3 - The call is ill-formed or invalid e.g. empty is specified with a value pointer, or non-empty
// is specified with a NULL value pointer
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_SetObjectAnnotation)(RENDERDOC_DevicePointer device,
void *object, const char *key,
RENDERDOC_AnnotationType valueType,
uint32_t valueVectorWidth,
const RENDERDOC_AnnotationValue *value);
typedef uint32_t(RENDERDOC_CC *pRENDERDOC_SetCommandAnnotation)(
RENDERDOC_DevicePointer device, void *queueOrCommandBuffer, const char *key,
RENDERDOC_AnnotationType valueType, uint32_t valueVectorWidth,
const RENDERDOC_AnnotationValue *value);
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API versions
//
@@ -592,6 +718,7 @@ typedef enum RENDERDOC_Version
eRENDERDOC_API_Version_1_4_2 = 10402, // RENDERDOC_API_1_4_2 = 1 04 02
eRENDERDOC_API_Version_1_5_0 = 10500, // RENDERDOC_API_1_5_0 = 1 05 00
eRENDERDOC_API_Version_1_6_0 = 10600, // RENDERDOC_API_1_6_0 = 1 06 00
eRENDERDOC_API_Version_1_7_0 = 10700, // RENDERDOC_API_1_7_0 = 1 07 00
} RENDERDOC_Version;
// API version changelog:
@@ -622,8 +749,10 @@ typedef enum RENDERDOC_Version
// 1.5.0 - Added feature: ShowReplayUI() to request that the replay UI show itself if connected
// 1.6.0 - Added feature: SetCaptureTitle() which can be used to set a title for a
// capture made with StartFrameCapture() or EndFrameCapture()
// 1.7.0 - Added feature: SetObjectAnnotation() / SetCommandAnnotation() for adding rich
// annotations to objects and command streams
typedef struct RENDERDOC_API_1_6_0
typedef struct RENDERDOC_API_1_7_0
{
pRENDERDOC_GetAPIVersion GetAPIVersion;
@@ -701,20 +830,25 @@ typedef struct RENDERDOC_API_1_6_0
// new function in 1.6.0
pRENDERDOC_SetCaptureTitle SetCaptureTitle;
} RENDERDOC_API_1_6_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_0_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_1_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_2_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_3_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_0;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_1;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_4_2;
typedef RENDERDOC_API_1_6_0 RENDERDOC_API_1_5_0;
// new functions in 1.7.0
pRENDERDOC_SetObjectAnnotation SetObjectAnnotation;
pRENDERDOC_SetCommandAnnotation SetCommandAnnotation;
} RENDERDOC_API_1_7_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_0_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_0_1;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_0_2;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_1_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_1_1;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_1_2;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_2_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_3_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_4_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_4_1;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_4_2;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_5_0;
typedef RENDERDOC_API_1_7_0 RENDERDOC_API_1_6_0;
//////////////////////////////////////////////////////////////////////////////////////////////////
// RenderDoc API entry point
+26 -32
View File
@@ -1,5 +1,6 @@
# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
@@ -7,7 +8,7 @@
include_directories(.)
# Dynarmic
if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64 AND NOT YUZU_STATIC_ROOM)
if ((ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64 OR ARCHITECTURE_riscv64) AND NOT YUZU_STATIC_ROOM)
add_subdirectory(dynarmic)
add_library(dynarmic::dynarmic ALIAS dynarmic)
endif()
@@ -117,47 +118,42 @@ if (MSVC AND NOT CXX_CLANG)
else()
if (NOT MSVC)
add_compile_options(
-fwrapv
-fno-rtti # Disable RTTI
-pipe
)
$<$<COMPILE_LANGUAGE:C,CXX>:-fwrapv>
$<$<COMPILE_LANGUAGE:C,CXX>:-pipe>
# Disable RTTI (C++ only)
$<$<COMPILE_LANGUAGE:CXX>:-fno-rtti>)
endif()
add_compile_options(
-Werror=all
-Werror=extra
-Werror=missing-declarations
-Werror=shadow
-Werror=unused
-Wno-attributes
-Wno-invalid-offsetof
-Wno-unused-parameter
-Wno-missing-field-initializers
)
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=all>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=extra>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=missing-declarations>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=shadow>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=unused>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-attributes>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-invalid-offsetof>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-parameter>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-missing-field-initializers>)
if (CXX_CLANG OR CXX_ICC OR CXX_APPLE) # Clang, AppleClang, or Intel C++
if (NOT MSVC)
add_compile_options(
-Werror=shadow-uncaptured-local
-Werror=implicit-fallthrough
-Werror=type-limits
)
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=shadow-uncaptured-local>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=implicit-fallthrough>
$<$<COMPILE_LANGUAGE:C,CXX>:-Werror=type-limits>)
endif()
add_compile_options(
-Wno-braced-scalar-init
-Wno-unused-private-field
-Wno-nullability-completeness
)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-braced-scalar-init>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-unused-private-field>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-nullability-completeness>)
endif()
if (ARCHITECTURE_x86_64)
add_compile_options("-mcx16")
add_compile_options(-mcx16)
endif()
if (APPLE AND CXX_CLANG)
add_compile_options("-stdlib=libc++")
add_compile_options($<$<COMPILE_LANGUAGE:C,CXX>:-stdlib=libc++>)
endif()
# GCC bugs
@@ -165,10 +161,9 @@ else()
# These diagnostics would be great if they worked, but are just completely broken
# and produce bogus errors on external libraries like fmt.
add_compile_options(
-Wno-array-bounds
-Wno-stringop-overread
-Wno-stringop-overflow
)
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-array-bounds>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-stringop-overread>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-stringop-overflow>)
endif()
# Set file offset size to 64 bits.
@@ -241,7 +236,6 @@ if (YUZU_CMD)
endif()
if (ENABLE_QT)
add_definitions(-DYUZU_QT_WIDGETS)
add_subdirectory(qt_common)
add_subdirectory(yuzu)
endif()
@@ -73,6 +73,11 @@ SPDX-License-Identifier: GPL-3.0-or-later
android:theme="@style/Theme.Yuzu.Main"
android:label="@string/preferences_settings"/>
<activity
android:name="org.yuzu.yuzu_emu.features.settings.ui.SettingsSubscreenActivity"
android:theme="@style/Theme.Yuzu.Main"
android:label="@string/preferences_settings"/>
<activity
android:name="org.yuzu.yuzu_emu.activities.EmulationActivity"
android:theme="@style/Theme.Yuzu.Main"
@@ -15,6 +15,7 @@ import android.content.BroadcastReceiver
import android.content.Context
import android.content.Intent
import android.content.IntentFilter
import android.content.pm.PackageManager
import android.content.res.Configuration
import android.graphics.Rect
import android.graphics.drawable.Icon
@@ -25,6 +26,11 @@ import android.hardware.SensorEventListener
import android.hardware.SensorManager
import android.os.Build
import android.os.Bundle
import android.os.Handler
import android.os.Looper
import androidx.navigation.NavOptions
import org.yuzu.yuzu_emu.fragments.EmulationFragment
import org.yuzu.yuzu_emu.utils.CustomSettingsHandler
import android.util.Rational
import android.view.InputDevice
import android.view.KeyEvent
@@ -87,6 +93,29 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
private val emulationViewModel: EmulationViewModel by viewModels()
private var foregroundService: Intent? = null
private val mainHandler = Handler(Looper.getMainLooper())
private var pendingRomSwapIntent: Intent? = null
private var isWaitingForRomSwapStop = false
private var romSwapNativeStopped = false
private var romSwapThreadStopped = false
private var romSwapGeneration = 0
private var hasEmulationSession = processHasEmulationSession
private val romSwapStopTimeoutRunnable = Runnable { onRomSwapStopTimeout() }
private val pictureInPictureFailureActions: MutableSet<String> = mutableSetOf()
private fun onRomSwapStopTimeout() {
if (!isWaitingForRomSwapStop) {
return
}
Log.warning("[EmulationActivity] ROM swap stop timed out; retrying native stop and continuing to wait")
NativeLibrary.stopEmulation()
scheduleRomSwapStopTimeout()
}
private fun scheduleRomSwapStopTimeout() {
mainHandler.removeCallbacks(romSwapStopTimeoutRunnable)
mainHandler.postDelayed(romSwapStopTimeoutRunnable, ROM_SWAP_STOP_TIMEOUT_MS)
}
override fun attachBaseContext(base: Context) {
super.attachBaseContext(YuzuApplication.applyLanguage(base))
@@ -128,9 +157,29 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
binding = ActivityEmulationBinding.inflate(layoutInflater)
setContentView(binding.root)
val launchIntent = Intent(intent)
val shouldDeferLaunchForSwap = hasEmulationSession && isSwapIntent(launchIntent)
if (shouldDeferLaunchForSwap) {
Log.info("[EmulationActivity] onCreate detected existing session; deferring new game setup for swap")
emulationViewModel.setIsEmulationStopping(true)
emulationViewModel.setEmulationStopped(false)
}
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as NavHostFragment
navHostFragment.navController.setGraph(R.navigation.emulation_navigation, intent.extras)
val initialArgs = if (shouldDeferLaunchForSwap) {
Bundle(intent.extras ?: Bundle()).apply {
processSessionGame?.let { putParcelable("game", it) }
}
} else {
intent.extras
}
navHostFragment.navController.setGraph(R.navigation.emulation_navigation, initialArgs)
if (shouldDeferLaunchForSwap) {
mainHandler.post {
handleSwapIntent(launchIntent)
}
}
isActivityRecreated = savedInstanceState != null
@@ -199,6 +248,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
nfcReader.startScanning()
startMotionSensorListener()
InputHandler.updateControllerData()
notifyPhysicalControllerState()
buildPictureInPictureParams()
}
@@ -210,6 +260,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
}
override fun onDestroy() {
mainHandler.removeCallbacks(romSwapStopTimeoutRunnable)
super.onDestroy()
inputManager.unregisterInputDeviceListener(this)
stopForegroundService(this)
@@ -217,28 +268,140 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
}
override fun onUserLeaveHint() {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.S) {
if (BooleanSetting.PICTURE_IN_PICTURE.getBoolean() && !isInPictureInPictureMode) {
val pictureInPictureParamsBuilder = PictureInPictureParams.Builder()
.getPictureInPictureActionsBuilder().getPictureInPictureAspectBuilder()
enterPictureInPictureMode(pictureInPictureParamsBuilder.build())
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S ||
!isPictureInPictureSupported() ||
!BooleanSetting.PICTURE_IN_PICTURE.getBoolean() ||
isInPictureInPictureMode
) {
return
}
val pictureInPictureParamsBuilder = PictureInPictureParams.Builder()
.getPictureInPictureActionsBuilder().getPictureInPictureAspectBuilder()
runPictureInPictureAction("enter picture-in-picture mode") {
enterPictureInPictureMode(pictureInPictureParamsBuilder.build())
}
}
override fun onNewIntent(intent: Intent) {
super.onNewIntent(intent)
setIntent(intent)
// Reset navigation graph with new intent data to recreate EmulationFragment
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as NavHostFragment
navHostFragment.navController.setGraph(R.navigation.emulation_navigation, intent.extras)
handleSwapIntent(intent)
nfcReader.onNewIntent(intent)
InputHandler.updateControllerData()
}
private fun isSwapIntent(intent: Intent): Boolean {
return when {
intent.getBooleanExtra(EXTRA_OVERLAY_GAMELESS_EDIT_MODE, false) -> false
intent.action == CustomSettingsHandler.CUSTOM_CONFIG_ACTION -> true
intent.data != null -> true
else -> {
val extras = intent.extras
extras != null &&
BundleCompat.getParcelable(extras, EXTRA_SELECTED_GAME, Game::class.java) != null
}
}
}
private fun handleSwapIntent(intent: Intent) {
if (!isSwapIntent(intent)) {
return
}
pendingRomSwapIntent = Intent(intent)
if (!isWaitingForRomSwapStop) {
Log.info("[EmulationActivity] Begin ROM swap: data=${intent.data}")
isWaitingForRomSwapStop = true
romSwapNativeStopped = false
romSwapThreadStopped = false
romSwapGeneration += 1
val thisSwapGeneration = romSwapGeneration
emulationViewModel.setIsEmulationStopping(true)
emulationViewModel.setEmulationStopped(false)
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as? NavHostFragment
val childFragmentManager = navHostFragment?.childFragmentManager
val stoppingFragmentForSwap =
(childFragmentManager?.primaryNavigationFragment as? EmulationFragment) ?:
childFragmentManager
?.fragments
?.asReversed()
?.firstOrNull {
it is EmulationFragment &&
it.isAdded &&
it.view != null &&
!it.isRemoving
} as? EmulationFragment
val hasSessionForSwap = hasEmulationSession || stoppingFragmentForSwap != null
if (!hasSessionForSwap) {
romSwapNativeStopped = true
romSwapThreadStopped = true
} else {
if (stoppingFragmentForSwap != null) {
stoppingFragmentForSwap.stopForRomSwap()
stoppingFragmentForSwap.notifyWhenEmulationThreadStops {
if (!isWaitingForRomSwapStop || romSwapGeneration != thisSwapGeneration) {
return@notifyWhenEmulationThreadStops
}
romSwapThreadStopped = true
Log.info("[EmulationActivity] ROM swap thread stop acknowledged")
launchPendingRomSwap(force = false)
}
} else {
Log.warning("[EmulationActivity] ROM swap stop target fragment not found; requesting native stop")
romSwapThreadStopped = true
NativeLibrary.stopEmulation()
}
scheduleRomSwapStopTimeout()
}
}
launchPendingRomSwap(force = false)
}
private fun launchPendingRomSwap(force: Boolean) {
if (!isWaitingForRomSwapStop) {
return
}
if (!force && (!romSwapNativeStopped || !romSwapThreadStopped)) {
return
}
val swapIntent = pendingRomSwapIntent ?: return
Log.info("[EmulationActivity] Launching pending ROM swap: data=${swapIntent.data}")
pendingRomSwapIntent = null
isWaitingForRomSwapStop = false
romSwapNativeStopped = false
romSwapThreadStopped = false
mainHandler.removeCallbacks(romSwapStopTimeoutRunnable)
applyGameLaunchIntent(swapIntent)
}
private fun applyGameLaunchIntent(intent: Intent) {
hasEmulationSession = true
processHasEmulationSession = true
emulationViewModel.setIsEmulationStopping(false)
emulationViewModel.setEmulationStopped(false)
setIntent(Intent(intent))
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as NavHostFragment
val navController = navHostFragment.navController
val startArgs = intent.extras?.let { Bundle(it) } ?: Bundle()
val navOptions = NavOptions.Builder()
.setPopUpTo(R.id.emulationFragment, true)
.build()
runCatching {
navController.navigate(R.id.emulationFragment, startArgs, navOptions)
}.onFailure {
Log.warning("[EmulationActivity] ROM swap navigate fallback to setGraph: ${it.message}")
navController.setGraph(R.navigation.emulation_navigation, startArgs)
}
}
override fun dispatchKeyEvent(event: KeyEvent): Boolean {
if (event.keyCode == KeyEvent.KEYCODE_VOLUME_UP ||
@@ -249,8 +412,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
val isPhysicalKeyboard = event.source and InputDevice.SOURCE_KEYBOARD == InputDevice.SOURCE_KEYBOARD &&
event.device?.isVirtual == false
val isControllerInput = event.source and InputDevice.SOURCE_JOYSTICK == InputDevice.SOURCE_JOYSTICK ||
event.source and InputDevice.SOURCE_GAMEPAD == InputDevice.SOURCE_GAMEPAD
val isControllerInput = InputHandler.isPhysicalGameController(event.device)
if (!isControllerInput &&
event.source and InputDevice.SOURCE_MOUSE != InputDevice.SOURCE_MOUSE &&
@@ -271,8 +433,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
}
override fun dispatchGenericMotionEvent(event: MotionEvent): Boolean {
val isControllerInput = event.source and InputDevice.SOURCE_JOYSTICK == InputDevice.SOURCE_JOYSTICK ||
event.source and InputDevice.SOURCE_GAMEPAD == InputDevice.SOURCE_GAMEPAD
val isControllerInput = InputHandler.isPhysicalGameController(event.device)
if (!isControllerInput &&
event.source and InputDevice.SOURCE_KEYBOARD != InputDevice.SOURCE_KEYBOARD &&
@@ -306,38 +467,36 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
}
private fun isGameController(deviceId: Int): Boolean {
val device = InputDevice.getDevice(deviceId) ?: return false
val sources = device.sources
return sources and InputDevice.SOURCE_GAMEPAD == InputDevice.SOURCE_GAMEPAD ||
sources and InputDevice.SOURCE_JOYSTICK == InputDevice.SOURCE_JOYSTICK
return InputHandler.isPhysicalGameController(InputDevice.getDevice(deviceId))
}
override fun onInputDeviceAdded(deviceId: Int) {
if (isGameController(deviceId)) {
InputHandler.updateControllerData()
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as? NavHostFragment
val emulationFragment =
navHostFragment?.childFragmentManager?.fragments?.firstOrNull() as? org.yuzu.yuzu_emu.fragments.EmulationFragment
emulationFragment?.onControllerConnected()
notifyPhysicalControllerState()
}
}
override fun onInputDeviceRemoved(deviceId: Int) {
InputHandler.updateControllerData()
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as? NavHostFragment
val emulationFragment =
navHostFragment?.childFragmentManager?.fragments?.firstOrNull() as? org.yuzu.yuzu_emu.fragments.EmulationFragment
emulationFragment?.onControllerDisconnected()
notifyPhysicalControllerState()
}
override fun onInputDeviceChanged(deviceId: Int) {
if (isGameController(deviceId)) {
InputHandler.updateControllerData()
notifyPhysicalControllerState()
}
}
private fun notifyPhysicalControllerState() {
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as? NavHostFragment
val emulationFragment =
navHostFragment?.childFragmentManager?.fragments?.firstOrNull() as? org.yuzu.yuzu_emu.fragments.EmulationFragment
emulationFragment?.onPhysicalControllerStateChanged(InputHandler.androidControllers.isNotEmpty())
}
override fun onSensorChanged(event: SensorEvent) {
if (!NativeLibrary.isRunning() || NativeLibrary.isPaused()) {
return
@@ -500,7 +659,29 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
return this.apply { setActions(pictureInPictureActions) }
}
private fun isPictureInPictureSupported() =
Build.VERSION.SDK_INT >= Build.VERSION_CODES.O &&
packageManager.hasSystemFeature(PackageManager.FEATURE_PICTURE_IN_PICTURE)
private fun runPictureInPictureAction(actionName: String, action: () -> Unit) {
try {
action()
} catch (e: IllegalStateException) {
if (pictureInPictureFailureActions.add(actionName)) {
Log.warning("[PiP] Failed to $actionName: ${e.message}")
}
} catch (e: UnsupportedOperationException) {
if (pictureInPictureFailureActions.add(actionName)) {
Log.warning("[PiP] Failed to $actionName: ${e.message}")
}
}
}
fun buildPictureInPictureParams() {
if (!isPictureInPictureSupported()) {
return
}
val pictureInPictureParamsBuilder = PictureInPictureParams.Builder()
.getPictureInPictureActionsBuilder().getPictureInPictureAspectBuilder()
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
@@ -510,7 +691,9 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
BooleanSetting.PICTURE_IN_PICTURE.getBoolean() && isEmulationActive
)
}
setPictureInPictureParams(pictureInPictureParamsBuilder.build())
runPictureInPictureAction("set picture-in-picture params") {
setPictureInPictureParams(pictureInPictureParamsBuilder.build())
}
}
fun displayMultiplayerDialog() {
@@ -608,19 +791,48 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
}
fun onEmulationStarted() {
if (Looper.myLooper() != Looper.getMainLooper()) {
mainHandler.post { onEmulationStarted() }
return
}
hasEmulationSession = true
processHasEmulationSession = true
emulationViewModel.setEmulationStarted(true)
emulationViewModel.setIsEmulationStopping(false)
emulationViewModel.setEmulationStopped(false)
NativeLibrary.playTimeManagerStart()
}
fun onEmulationStopped(status: Int) {
if (status == 0 && emulationViewModel.programChanged.value == -1) {
if (Looper.myLooper() != Looper.getMainLooper()) {
mainHandler.post { onEmulationStopped(status) }
return
}
hasEmulationSession = false
processHasEmulationSession = false
if (isWaitingForRomSwapStop) {
romSwapNativeStopped = true
Log.info("[EmulationActivity] ROM swap native stop acknowledged")
launchPendingRomSwap(force = false)
} else if (status == 0 && emulationViewModel.programChanged.value == -1) {
processSessionGame = null
finish()
} else if (!isWaitingForRomSwapStop) {
processSessionGame = null
}
emulationViewModel.setEmulationStopped(true)
}
fun updateSessionGame(game: Game?) {
processSessionGame = game
}
fun onProgramChanged(programIndex: Int) {
if (Looper.myLooper() != Looper.getMainLooper()) {
mainHandler.post { onProgramChanged(programIndex) }
return
}
emulationViewModel.setProgramChanged(programIndex)
}
@@ -644,6 +856,11 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener, InputManager
companion object {
const val EXTRA_SELECTED_GAME = "SelectedGame"
const val EXTRA_OVERLAY_GAMELESS_EDIT_MODE = "overlayGamelessEditMode"
private const val ROM_SWAP_STOP_TIMEOUT_MS = 5000L
@Volatile
private var processHasEmulationSession = false
@Volatile
private var processSessionGame: Game? = null
fun stopForegroundService(activity: Activity) {
val startIntent = Intent(activity, ForegroundService::class.java)
@@ -40,11 +40,21 @@ class AddonAdapter(val addonViewModel: AddonViewModel) :
}
}
val deleteAction = {
addonViewModel.setAddonToDelete(model)
val canDelete = model.isRemovable
binding.deleteCard.isEnabled = canDelete
binding.buttonDelete.isEnabled = canDelete
binding.deleteCard.alpha = if (canDelete) 1f else 0.38f
if (canDelete) {
val deleteAction = {
addonViewModel.setAddonToDelete(model)
}
binding.deleteCard.setOnClickListener { deleteAction() }
binding.buttonDelete.setOnClickListener { deleteAction() }
} else {
binding.deleteCard.setOnClickListener(null)
binding.buttonDelete.setOnClickListener(null)
}
binding.deleteCard.setOnClickListener { deleteAction() }
binding.buttonDelete.setOnClickListener { deleteAction() }
}
}
}
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -6,10 +9,10 @@ package org.yuzu.yuzu_emu.adapters
import android.view.LayoutInflater
import android.view.ViewGroup
import android.widget.Toast
import androidx.core.os.bundleOf
import androidx.core.content.res.ResourcesCompat
import androidx.fragment.app.FragmentActivity
import androidx.navigation.findNavController
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
@@ -67,8 +70,13 @@ class AppletAdapter(val activity: FragmentActivity, applets: List<Applet>) :
title = YuzuApplication.appContext.getString(applet.titleId),
path = appletPath
)
val action = HomeNavigationDirections.actionGlobalEmulationActivity(appletGame)
binding.root.findNavController().navigate(action)
binding.root.findNavController().navigate(
R.id.action_global_emulationActivity,
bundleOf(
"game" to appletGame,
"custom" to false
)
)
}
}
}
@@ -1,3 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -33,8 +37,10 @@ object SoftwareKeyboard {
val emulationActivity = NativeLibrary.sEmulationActivity.get()
val overlayView = emulationActivity!!.findViewById<View>(R.id.surface_input_overlay)
overlayView.requestFocus()
val im =
overlayView.context.getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager
im.restartInput(overlayView)
im.showSoftInput(overlayView, InputMethodManager.SHOW_FORCED)
// There isn't a good way to know that the IMM is dismissed, so poll every 500ms to submit inline keyboard result.
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.dialogs
@@ -20,6 +20,8 @@ import org.yuzu.yuzu_emu.databinding.DialogChatBinding
import org.yuzu.yuzu_emu.databinding.ItemChatMessageBinding
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
import org.yuzu.yuzu_emu.network.NetPlayManager
import org.yuzu.yuzu_emu.utils.CompatUtils
import org.yuzu.yuzu_emu.utils.FullscreenHelper
import java.text.SimpleDateFormat
import java.util.*
@@ -34,6 +36,13 @@ class ChatDialog(context: Context) : BottomSheetDialog(context) {
private lateinit var binding: DialogChatBinding
private lateinit var chatAdapter: ChatAdapter
private val handler = Handler(Looper.getMainLooper())
private val hideSystemBars: Boolean by lazy {
runCatching {
FullscreenHelper.shouldHideSystemBars(CompatUtils.findActivity(context))
}.getOrElse {
FullscreenHelper.isFullscreenEnabled(context)
}
}
// TODO(alekpop, crueter): Top drawer for message notifications, perhaps use system notifs?
// TODO(alekpop, crueter): Context menu actions for chat users
@@ -41,6 +50,7 @@ class ChatDialog(context: Context) : BottomSheetDialog(context) {
@SuppressLint("NotifyDataSetChanged")
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setOnShowListener { applyFullscreenMode() }
binding = DialogChatBinding.inflate(LayoutInflater.from(context))
setContentView(binding.root)
@@ -75,6 +85,11 @@ class ChatDialog(context: Context) : BottomSheetDialog(context) {
}
}
override fun onStart() {
super.onStart()
applyFullscreenMode()
}
override fun dismiss() {
NetPlayManager.setChatOpen(false)
super.dismiss()
@@ -108,6 +123,12 @@ class ChatDialog(context: Context) : BottomSheetDialog(context) {
private fun scrollToBottom() {
binding.chatRecyclerView.scrollToPosition(chatAdapter.itemCount - 1)
}
private fun applyFullscreenMode() {
window?.let { window ->
FullscreenHelper.applyToWindow(window, hideSystemBars)
}
}
}
class ChatAdapter(private val messages: List<ChatMessage>) :
@@ -31,15 +31,25 @@ import org.yuzu.yuzu_emu.databinding.DialogLobbyBrowserBinding
import org.yuzu.yuzu_emu.databinding.ItemLobbyRoomBinding
import org.yuzu.yuzu_emu.features.settings.model.StringSetting
import org.yuzu.yuzu_emu.network.NetPlayManager
import org.yuzu.yuzu_emu.utils.CompatUtils
import org.yuzu.yuzu_emu.utils.FullscreenHelper
import java.util.Locale
class LobbyBrowser(context: Context) : BottomSheetDialog(context) {
private lateinit var binding: DialogLobbyBrowserBinding
private lateinit var adapter: LobbyRoomAdapter
private val handler = Handler(Looper.getMainLooper())
private val hideSystemBars: Boolean by lazy {
runCatching {
FullscreenHelper.shouldHideSystemBars(CompatUtils.findActivity(context))
}.getOrElse {
FullscreenHelper.isFullscreenEnabled(context)
}
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setOnShowListener { applyFullscreenMode() }
behavior.state = BottomSheetBehavior.STATE_EXPANDED
behavior.skipCollapsed =
@@ -81,6 +91,7 @@ class LobbyBrowser(context: Context) : BottomSheetDialog(context) {
behavior.expandedOffset = 0
behavior.skipCollapsed = true
behavior.state = BottomSheetBehavior.STATE_EXPANDED
applyFullscreenMode()
}
private fun setupRecyclerView() {
@@ -274,4 +285,10 @@ class LobbyBrowser(context: Context) : BottomSheetDialog(context) {
}
private inner class ScoreItem(val score: Double, val item: NetPlayManager.RoomInfo)
private fun applyFullscreenMode() {
window?.let { window ->
FullscreenHelper.applyToWindow(window, hideSystemBars)
}
}
}
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.dialogs
@@ -36,6 +36,7 @@ import org.yuzu.yuzu_emu.features.settings.model.StringSetting
import org.yuzu.yuzu_emu.network.NetDataValidators
import org.yuzu.yuzu_emu.network.NetPlayManager
import org.yuzu.yuzu_emu.utils.CompatUtils
import org.yuzu.yuzu_emu.utils.FullscreenHelper
import org.yuzu.yuzu_emu.utils.GameHelper
class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
@@ -43,9 +44,17 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
private val gameNameList: MutableList<Array<String>> = mutableListOf()
private val gameIdList: MutableList<Array<Long>> = mutableListOf()
private val hideSystemBars: Boolean by lazy {
runCatching {
FullscreenHelper.shouldHideSystemBars(CompatUtils.findActivity(context))
}.getOrElse {
FullscreenHelper.isFullscreenEnabled(context)
}
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
setOnShowListener { applyFullscreenMode() }
behavior.state = BottomSheetBehavior.STATE_EXPANDED
behavior.state = BottomSheetBehavior.STATE_EXPANDED
@@ -118,6 +127,11 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
}
}
override fun onStart() {
super.onStart()
applyFullscreenMode()
}
data class NetPlayItems(
val option: Int,
val name: String,
@@ -352,6 +366,11 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
TextValidatorWatcher.validStates.clear()
val activity = CompatUtils.findActivity(context)
val dialog = BottomSheetDialog(activity)
dialog.setOnShowListener {
dialog.window?.let { window ->
FullscreenHelper.applyToWindow(window, hideSystemBars)
}
}
dialog.behavior.state = BottomSheetBehavior.STATE_EXPANDED
dialog.behavior.state = BottomSheetBehavior.STATE_EXPANDED
@@ -582,6 +601,12 @@ class NetPlayDialog(context: Context) : BottomSheetDialog(context) {
dialog.show()
}
private fun applyFullscreenMode() {
window?.let { window ->
FullscreenHelper.applyToWindow(window, hideSystemBars)
}
}
private fun showModerationDialog() {
val activity = CompatUtils.findActivity(context)
val dialog = MaterialAlertDialogBuilder(activity)
@@ -57,7 +57,8 @@ class QuickSettings(val emulationFragment: EmulationFragment) {
container: ViewGroup,
setting: IntSetting,
namesArrayId: Int,
valuesArrayId: Int
valuesArrayId: Int,
onValueChanged: ((Int) -> Unit)? = null
) {
val inflater = LayoutInflater.from(emulationFragment.requireContext())
val itemView = inflater.inflate(R.layout.item_quick_settings_menu, container, false)
@@ -89,6 +90,7 @@ class QuickSettings(val emulationFragment: EmulationFragment) {
setting.setInt(values[index])
saveSettings()
valueView.text = name
onValueChanged?.invoke(values[index])
}
}
radioGroup.addView(radioButton)
@@ -17,11 +17,14 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
USE_CUSTOM_CPU_TICKS("use_custom_cpu_ticks"),
SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
FIX_BLOOM_EFFECTS("fix_bloom_effects"),
EMULATE_BGR565("emulate_bgr565"),
CPUOPT_UNSAFE_HOST_MMU("cpuopt_unsafe_host_mmu"),
USE_DOCKED_MODE("use_docked_mode"),
USE_AUTO_STUB("use_auto_stub"),
RENDERER_USE_DISK_SHADER_CACHE("use_disk_shader_cache"),
RENDERER_FORCE_MAX_CLOCK("force_max_clock"),
RENDERER_ASYNCHRONOUS_GPU_EMULATION("use_asynchronous_gpu_emulation"),
RENDERER_ASYNC_PRESENTATION("async_presentation"),
RENDERER_ASYNCHRONOUS_SHADERS("use_asynchronous_shaders"),
RENDERER_REACTIVE_FLUSHING("use_reactive_flushing"),
ENABLE_BUFFER_HISTORY("enable_buffer_history"),
@@ -31,8 +34,6 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
RENDERER_DEBUG("debug"),
RENDERER_PATCH_OLD_QCOM_DRIVERS("patch_old_qcom_drivers"),
RENDERER_VERTEX_INPUT_DYNAMIC_STATE("vertex_input_dynamic_state"),
RENDERER_PROVOKING_VERTEX("provoking_vertex"),
RENDERER_DESCRIPTOR_INDEXING("descriptor_indexing"),
RENDERER_SAMPLE_SHADING("sample_shading"),
GPU_UNSWIZZLE_ENABLED("gpu_unswizzle_enabled"),
PICTURE_IN_PICTURE("picture_in_picture"),
@@ -17,7 +17,6 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
RENDERER_VRAM_USAGE_MODE("vram_usage_mode"),
RENDERER_NVDEC_EMULATION("nvdec_emulation"),
RENDERER_ASTC_DECODE_METHOD("accelerate_astc"),
RENDERER_ASTC_RECOMPRESSION("astc_recompression"),
RENDERER_ACCURACY("gpu_accuracy"),
RENDERER_RESOLUTION("resolution_setup"),
RENDERER_VSYNC("use_vsync"),
@@ -25,7 +24,6 @@ enum class IntSetting(override val key: String) : AbstractIntSetting {
RENDERER_ANTI_ALIASING("anti_aliasing"),
RENDERER_SCREEN_LAYOUT("screen_layout"),
RENDERER_ASPECT_RATIO("aspect_ratio"),
RENDERER_OPTIMIZE_SPIRV_OUTPUT("optimize_spirv_output"),
RENDERER_DYNA_STATE("dyna_state"),
DMA_ACCURACY("dma_accuracy"),
@@ -104,6 +104,8 @@ object Settings {
const val PREF_THEME_MODE = "ThemeMode"
const val PREF_BLACK_BACKGROUNDS = "BlackBackgrounds"
const val PREF_STATIC_THEME_COLOR = "StaticThemeColor"
const val PREF_APP_FULLSCREEN = "AppFullscreen"
const val APP_FULLSCREEN_DEFAULT = false
enum class EmulationOrientation(val int: Int) {
Unspecified(0),
@@ -27,6 +27,20 @@ class GpuUnswizzleSetting(
override val isSaveable = true
override val isRuntimeModifiable = true
override val isSwitchable = true
override val pairedSettingKey: String = ""
override var global: Boolean
get() {
return BooleanSetting.GPU_UNSWIZZLE_ENABLED.global &&
IntSetting.GPU_UNSWIZZLE_TEXTURE_SIZE.global &&
IntSetting.GPU_UNSWIZZLE_STREAM_SIZE.global &&
IntSetting.GPU_UNSWIZZLE_CHUNK_SIZE.global
}
set(value) {
BooleanSetting.GPU_UNSWIZZLE_ENABLED.global = value
IntSetting.GPU_UNSWIZZLE_TEXTURE_SIZE.global = value
IntSetting.GPU_UNSWIZZLE_STREAM_SIZE.global = value
IntSetting.GPU_UNSWIZZLE_CHUNK_SIZE.global = value
}
override fun getValueAsString(needsGlobal: Boolean): String = "combined"
override fun reset() {
BooleanSetting.GPU_UNSWIZZLE_ENABLED.reset()
@@ -72,4 +86,4 @@ class GpuUnswizzleSetting(
IntSetting.GPU_UNSWIZZLE_CHUNK_SIZE.setInt(value)
fun reset() = setting.reset()
}
}
@@ -141,13 +141,6 @@ abstract class SettingsItem(
valuesId = R.array.dynaStateValues
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_PROVOKING_VERTEX,
titleId = R.string.provoking_vertex,
descriptionId = R.string.provoking_vertex_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_VERTEX_INPUT_DYNAMIC_STATE,
@@ -155,13 +148,6 @@ abstract class SettingsItem(
descriptionId = R.string.vertex_input_dynamic_state_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_DESCRIPTOR_INDEXING,
titleId = R.string.descriptor_indexing,
descriptionId = R.string.descriptor_indexing_description
)
)
put(
SliderSetting(
IntSetting.RENDERER_SAMPLE_SHADING,
@@ -349,15 +335,6 @@ abstract class SettingsItem(
valuesId = R.array.astcDecodingMethodValues
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_ASTC_RECOMPRESSION,
titleId = R.string.astc_recompression,
descriptionId = R.string.astc_recompression_description,
choicesId = R.array.astcRecompressionMethodNames,
valuesId = R.array.astcRecompressionMethodValues
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_VRAM_USAGE_MODE,
@@ -653,12 +630,17 @@ abstract class SettingsItem(
)
)
put(
SingleChoiceSetting(
IntSetting.RENDERER_OPTIMIZE_SPIRV_OUTPUT,
titleId = R.string.renderer_optimize_spirv_output,
descriptionId = R.string.renderer_optimize_spirv_output_description,
choicesId = R.array.optimizeSpirvOutputEntries,
valuesId = R.array.optimizeSpirvOutputValues
SwitchSetting(
BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION,
titleId = R.string.renderer_asynchronous_gpu_emulation,
descriptionId = R.string.renderer_asynchronous_gpu_emulation_description
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_ASYNC_PRESENTATION,
titleId = R.string.renderer_async_presentation,
descriptionId = R.string.renderer_async_presentation_description
)
)
put(
@@ -670,15 +652,6 @@ abstract class SettingsItem(
valuesId = R.array.dmaAccuracyValues
)
)
put(
SingleChoiceSetting(
IntSetting.FRAME_PACING_MODE,
titleId = R.string.frame_pacing_mode,
descriptionId = R.string.frame_pacing_mode_description,
choicesId = R.array.framePacingModeNames,
valuesId = R.array.framePacingModeValues
)
)
put(
SwitchSetting(
BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS,
@@ -774,6 +747,13 @@ abstract class SettingsItem(
descriptionId = R.string.fix_bloom_effects_description
)
)
put(
SwitchSetting(
BooleanSetting.EMULATE_BGR565,
titleId = R.string.emulate_bgr565,
descriptionId = R.string.emulate_bgr565_description
)
)
put(
SwitchSetting(
BooleanSetting.CPUOPT_UNSAFE_HOST_MMU,
@@ -989,6 +969,7 @@ abstract class SettingsItem(
override val isRuntimeModifiable: Boolean = false
override val defaultValue: Boolean = true
override val isSwitchable: Boolean = true
override val pairedSettingKey: String = ""
override var global: Boolean
get() {
return BooleanSetting.FASTMEM.global &&
@@ -103,6 +103,7 @@ class SettingsActivity : AppCompatActivity() {
)
setInsets()
applyFullscreenPreference()
}
fun navigateBack() {
@@ -111,18 +112,10 @@ class SettingsActivity : AppCompatActivity() {
if (navHostFragment.childFragmentManager.backStackEntryCount > 0) {
navHostFragment.navController.popBackStack()
} else {
finishWithFragmentLikeAnimation()
finish()
}
}
private fun finishWithFragmentLikeAnimation() {
finish()
overridePendingTransition(
androidx.navigation.ui.R.anim.nav_default_pop_enter_anim,
androidx.navigation.ui.R.anim.nav_default_pop_exit_anim
)
}
override fun onStart() {
super.onStart()
if (!DirectoryInitialization.areDirectoriesReady) {
@@ -130,6 +123,18 @@ class SettingsActivity : AppCompatActivity() {
}
}
override fun onResume() {
super.onResume()
applyFullscreenPreference()
}
override fun onWindowFocusChanged(hasFocus: Boolean) {
super.onWindowFocusChanged(hasFocus)
if (hasFocus) {
applyFullscreenPreference()
}
}
override fun onStop() {
super.onStop()
Log.info("[SettingsActivity] Settings activity stopping. Saving settings to INI...")
@@ -178,7 +183,7 @@ class SettingsActivity : AppCompatActivity() {
getString(R.string.settings_reset),
Toast.LENGTH_LONG
).show()
finishWithFragmentLikeAnimation()
finish()
}
private fun setInsets() {
@@ -196,4 +201,8 @@ class SettingsActivity : AppCompatActivity() {
windowInsets
}
}
private fun applyFullscreenPreference() {
FullscreenHelper.applyToActivity(this)
}
}
@@ -29,6 +29,7 @@ import org.yuzu.yuzu_emu.databinding.DialogSliderBinding
import org.yuzu.yuzu_emu.databinding.DialogSpinboxBinding
import org.yuzu.yuzu_emu.features.input.NativeInput
import org.yuzu.yuzu_emu.features.input.model.AnalogDirection
import org.yuzu.yuzu_emu.features.settings.model.IntSetting
import org.yuzu.yuzu_emu.features.settings.model.view.AnalogInputSetting
import org.yuzu.yuzu_emu.features.settings.model.view.ButtonInputSetting
import org.yuzu.yuzu_emu.features.settings.model.view.IntSingleChoiceSetting
@@ -381,6 +382,10 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
}
scSetting.setSelectedValue(value)
if (scSetting.setting.key == IntSetting.RENDERER_SCALING_FILTER.key) {
settingsViewModel.setShouldReloadSettingsList(true)
}
if (scSetting.setting.key == "app_language") {
settingsViewModel.setShouldRecreateForLanguageChange(true)
// recreate page apply language change instantly
@@ -29,6 +29,8 @@ import org.yuzu.yuzu_emu.features.settings.model.view.*
import org.yuzu.yuzu_emu.utils.InputHandler
import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.FullscreenHelper
import androidx.core.content.edit
import androidx.fragment.app.FragmentActivity
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
@@ -56,19 +58,38 @@ class SettingsFragmentPresenter(
val pairedSettingKey = item.setting.pairedSettingKey
if (pairedSettingKey.isNotEmpty()) {
val needsGlobal = getNeedsGlobalForKey(pairedSettingKey)
val pairedSettingValue = NativeConfig.getBoolean(
pairedSettingKey,
if (NativeLibrary.isRunning() && !NativeConfig.isPerGameConfigLoaded()) {
!NativeConfig.usingGlobal(pairedSettingKey)
} else {
NativeConfig.usingGlobal(pairedSettingKey)
}
needsGlobal
)
if (!pairedSettingValue) return
}
add(item)
}
private fun getNeedsGlobalForKey(key: String): Boolean {
return if (NativeLibrary.isRunning() && !NativeConfig.isPerGameConfigLoaded()) {
!NativeConfig.usingGlobal(key)
} else {
NativeConfig.usingGlobal(key)
}
}
private fun isFsrScalingFilterSelected(): Boolean {
val fsrFilterValue = resolveFsrScalingFilterValue() ?: return false
val needsGlobal = getNeedsGlobalForKey(IntSetting.RENDERER_SCALING_FILTER.key)
val selectedFilter = IntSetting.RENDERER_SCALING_FILTER.getInt(needsGlobal)
return selectedFilter == fsrFilterValue
}
private fun resolveFsrScalingFilterValue(): Int? {
val names = context.resources.getStringArray(R.array.rendererScalingFilterNames)
val values = context.resources.getIntArray(R.array.rendererScalingFilterValues)
val fsrIndex = names.indexOf(context.getString(R.string.scaling_filter_fsr))
return if (fsrIndex in values.indices) values[fsrIndex] else null
}
// Allows you to show/hide abstract settings based on the paired setting key
private fun ArrayList<SettingsItem>.addAbstract(item: SettingsItem) {
val pairedSettingKey = item.setting.pairedSettingKey
@@ -246,19 +267,18 @@ class SettingsFragmentPresenter(
add(IntSetting.RENDERER_RESOLUTION.key)
add(IntSetting.RENDERER_VSYNC.key)
add(IntSetting.RENDERER_SCALING_FILTER.key)
add(IntSetting.FSR_SHARPENING_SLIDER.key)
if (isFsrScalingFilterSelected()) {
add(IntSetting.FSR_SHARPENING_SLIDER.key)
}
add(IntSetting.RENDERER_ANTI_ALIASING.key)
add(IntSetting.RENDERER_OPTIMIZE_SPIRV_OUTPUT.key)
add(HeaderSetting(R.string.advanced))
add(IntSetting.RENDERER_ACCURACY.key)
add(IntSetting.DMA_ACCURACY.key)
add(IntSetting.FRAME_PACING_MODE.key)
add(IntSetting.MAX_ANISOTROPY.key)
add(IntSetting.RENDERER_VRAM_USAGE_MODE.key)
add(IntSetting.RENDERER_ASTC_DECODE_METHOD.key)
add(IntSetting.RENDERER_ASTC_RECOMPRESSION.key)
add(BooleanSetting.SYNC_MEMORY_OPERATIONS.key)
add(BooleanSetting.RENDERER_USE_DISK_SHADER_CACHE.key)
@@ -272,15 +292,16 @@ class SettingsFragmentPresenter(
add(IntSetting.FAST_GPU_TIME.key)
add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
add(BooleanSetting.EMULATE_BGR565.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
add(BooleanSetting.RENDERER_ASYNCHRONOUS_GPU_EMULATION.key)
add(BooleanSetting.RENDERER_ASYNC_PRESENTATION.key)
add(SettingsItem.GPU_UNSWIZZLE_COMBINED)
add(HeaderSetting(R.string.extensions))
add(IntSetting.RENDERER_DYNA_STATE.key)
add(BooleanSetting.RENDERER_VERTEX_INPUT_DYNAMIC_STATE.key)
add(BooleanSetting.RENDERER_PROVOKING_VERTEX.key)
add(BooleanSetting.RENDERER_DESCRIPTOR_INDEXING.key)
add(IntSetting.RENDERER_SAMPLE_SHADING.key)
add(HeaderSetting(R.string.display))
@@ -1187,6 +1208,39 @@ class SettingsFragmentPresenter(
)
)
val fullscreenSetting: AbstractBooleanSetting = object : AbstractBooleanSetting {
override fun getBoolean(needsGlobal: Boolean): Boolean =
FullscreenHelper.isFullscreenEnabled(context)
override fun setBoolean(value: Boolean) {
FullscreenHelper.setFullscreenEnabled(context, value)
settingsViewModel.setShouldRecreate(true)
}
override val key: String = Settings.PREF_APP_FULLSCREEN
override val isRuntimeModifiable: Boolean = true
override val pairedSettingKey: String = ""
override val isSwitchable: Boolean = false
override var global: Boolean = true
override val isSaveable: Boolean = true
override val defaultValue: Boolean = Settings.APP_FULLSCREEN_DEFAULT
override fun getValueAsString(needsGlobal: Boolean): String =
getBoolean(needsGlobal).toString()
override fun reset() {
setBoolean(defaultValue)
}
}
add(
SwitchSetting(
fullscreenSetting,
titleId = R.string.fullscreen_mode,
descriptionId = R.string.fullscreen_mode_description
)
)
add(HeaderSetting(R.string.buttons))
add(BooleanSetting.ENABLE_FOLDER_BUTTON.key)
add(BooleanSetting.ENABLE_QLAUNCH_BUTTON.key)
@@ -0,0 +1,170 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.features.settings.ui
import android.content.Context
import android.os.Bundle
import android.view.View
import android.view.ViewGroup.MarginLayoutParams
import androidx.activity.OnBackPressedCallback
import androidx.appcompat.app.AppCompatActivity
import androidx.core.os.bundleOf
import androidx.core.view.ViewCompat
import androidx.core.view.WindowCompat
import androidx.core.view.WindowInsetsCompat
import androidx.navigation.fragment.NavHostFragment
import androidx.navigation.navArgs
import com.google.android.material.color.MaterialColors
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.FullscreenHelper
import org.yuzu.yuzu_emu.utils.InsetsHelper
import org.yuzu.yuzu_emu.utils.ThemeHelper
enum class SettingsSubscreen {
PROFILE_MANAGER,
DRIVER_MANAGER,
DRIVER_FETCHER,
FREEDRENO_SETTINGS,
APPLET_LAUNCHER,
INSTALLABLE,
GAME_FOLDERS,
ABOUT,
LICENSES,
GAME_INFO,
ADDONS,
}
class SettingsSubscreenActivity : AppCompatActivity() {
private lateinit var binding: ActivitySettingsBinding
private val args by navArgs<SettingsSubscreenActivityArgs>()
override fun attachBaseContext(base: Context) {
super.attachBaseContext(YuzuApplication.applyLanguage(base))
}
override fun onCreate(savedInstanceState: Bundle?) {
ThemeHelper.setTheme(this)
super.onCreate(savedInstanceState)
binding = ActivitySettingsBinding.inflate(layoutInflater)
setContentView(binding.root)
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as NavHostFragment
if (savedInstanceState == null) {
val navController = navHostFragment.navController
val navGraph = navController.navInflater.inflate(
R.navigation.settings_subscreen_navigation
)
navGraph.setStartDestination(resolveStartDestination())
navController.setGraph(navGraph, createStartDestinationArgs())
}
WindowCompat.setDecorFitsSystemWindows(window, false)
if (InsetsHelper.getSystemGestureType(applicationContext) !=
InsetsHelper.GESTURE_NAVIGATION
) {
binding.navigationBarShade.setBackgroundColor(
ThemeHelper.getColorWithOpacity(
MaterialColors.getColor(
binding.navigationBarShade,
com.google.android.material.R.attr.colorSurface
),
ThemeHelper.SYSTEM_BAR_ALPHA
)
)
}
onBackPressedDispatcher.addCallback(
this,
object : OnBackPressedCallback(true) {
override fun handleOnBackPressed() = navigateBack()
}
)
setInsets()
applyFullscreenPreference()
}
override fun onStart() {
super.onStart()
if (!DirectoryInitialization.areDirectoriesReady) {
DirectoryInitialization.start()
}
}
override fun onResume() {
super.onResume()
applyFullscreenPreference()
}
override fun onWindowFocusChanged(hasFocus: Boolean) {
super.onWindowFocusChanged(hasFocus)
if (hasFocus) {
applyFullscreenPreference()
}
}
fun navigateBack() {
val navHostFragment =
supportFragmentManager.findFragmentById(R.id.fragment_container) as NavHostFragment
if (!navHostFragment.navController.popBackStack()) {
finish()
}
}
private fun resolveStartDestination(): Int =
when (args.destination) {
SettingsSubscreen.PROFILE_MANAGER -> R.id.profileManagerFragment
SettingsSubscreen.DRIVER_MANAGER -> R.id.driverManagerFragment
SettingsSubscreen.DRIVER_FETCHER -> R.id.driverFetcherFragment
SettingsSubscreen.FREEDRENO_SETTINGS -> R.id.freedrenoSettingsFragment
SettingsSubscreen.APPLET_LAUNCHER -> R.id.appletLauncherFragment
SettingsSubscreen.INSTALLABLE -> R.id.installableFragment
SettingsSubscreen.GAME_FOLDERS -> R.id.gameFoldersFragment
SettingsSubscreen.ABOUT -> R.id.aboutFragment
SettingsSubscreen.LICENSES -> R.id.licensesFragment
SettingsSubscreen.GAME_INFO -> R.id.gameInfoFragment
SettingsSubscreen.ADDONS -> R.id.addonsFragment
}
private fun createStartDestinationArgs(): Bundle =
when (args.destination) {
SettingsSubscreen.DRIVER_MANAGER,
SettingsSubscreen.FREEDRENO_SETTINGS -> bundleOf("game" to args.game)
SettingsSubscreen.GAME_INFO,
SettingsSubscreen.ADDONS -> bundleOf(
"game" to requireNotNull(args.game) {
"Game is required for ${args.destination}"
}
)
else -> Bundle()
}
private fun setInsets() {
ViewCompat.setOnApplyWindowInsetsListener(
binding.navigationBarShade
) { _: View, windowInsets: WindowInsetsCompat ->
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
val mlpNavShade = binding.navigationBarShade.layoutParams as MarginLayoutParams
mlpNavShade.height = barInsets.bottom
binding.navigationBarShade.layoutParams = mlpNavShade
windowInsets
}
}
private fun applyFullscreenPreference() {
FullscreenHelper.applyToActivity(this)
}
}
@@ -21,9 +21,10 @@ import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.findNavController
import com.google.android.material.transition.MaterialSharedAxis
import org.yuzu.yuzu_emu.BuildConfig
import org.yuzu.yuzu_emu.HomeNavigationDirections
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.FragmentAboutBinding
import org.yuzu.yuzu_emu.features.settings.ui.SettingsSubscreen
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
import org.yuzu.yuzu_emu.NativeLibrary
@@ -54,7 +55,7 @@ class AboutFragment : Fragment() {
super.onViewCreated(view, savedInstanceState)
homeViewModel.setStatusBarShadeVisibility(visible = false)
binding.toolbarAbout.setNavigationOnClickListener {
binding.root.findNavController().popBackStack()
requireActivity().onBackPressedDispatcher.onBackPressed()
}
binding.imageLogo.setOnLongClickListener {
@@ -72,8 +73,11 @@ class AboutFragment : Fragment() {
)
}
binding.buttonLicenses.setOnClickListener {
exitTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
binding.root.findNavController().navigate(R.id.action_aboutFragment_to_licensesFragment)
val action = HomeNavigationDirections.actionGlobalSettingsSubscreenActivity(
SettingsSubscreen.LICENSES,
null
)
binding.root.findNavController().navigate(action)
}
val buildName = getString(R.string.app_name_suffixed)
@@ -15,7 +15,6 @@ import androidx.core.view.updatePadding
import androidx.documentfile.provider.DocumentFile
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.findNavController
import androidx.navigation.fragment.navArgs
import androidx.recyclerview.widget.LinearLayoutManager
import com.google.android.material.transition.MaterialSharedAxis
@@ -26,6 +25,7 @@ import org.yuzu.yuzu_emu.model.AddonViewModel
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.utils.AddonUtil
import org.yuzu.yuzu_emu.utils.FileUtil.copyFilesTo
import org.yuzu.yuzu_emu.utils.InstallableActions
import org.yuzu.yuzu_emu.utils.ViewUtils.updateMargins
import org.yuzu.yuzu_emu.utils.collect
import java.io.File
@@ -61,7 +61,7 @@ class AddonsFragment : Fragment() {
homeViewModel.setStatusBarShadeVisibility(false)
binding.toolbarAddons.setNavigationOnClickListener {
binding.root.findNavController().popBackStack()
requireActivity().onBackPressedDispatcher.onBackPressed()
}
binding.toolbarAddons.title = getString(R.string.addons_game, args.game.title)
@@ -108,6 +108,12 @@ class AddonsFragment : Fragment() {
).show(parentFragmentManager, MessageDialogFragment.TAG)
}
}
parentFragmentManager.setFragmentResultListener(
ContentTypeSelectionDialogFragment.REQUEST_INSTALL_GAME_UPDATE,
viewLifecycleOwner
) { _, _ ->
installGameUpdate.launch(arrayOf("*/*"))
}
binding.buttonInstall.setOnClickListener {
ContentTypeSelectionDialogFragment().show(
@@ -131,7 +137,7 @@ class AddonsFragment : Fragment() {
super.onDestroy()
}
val installAddon =
private val installAddon =
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) { result ->
if (result == null) {
return@registerForActivityResult
@@ -176,6 +182,17 @@ class AddonsFragment : Fragment() {
}
}
private val installGameUpdate =
registerForActivityResult(ActivityResultContracts.OpenMultipleDocuments()) { documents ->
InstallableActions.verifyAndInstallContent(
activity = requireActivity(),
fragmentManager = parentFragmentManager,
addonViewModel = addonViewModel,
documents = documents,
programId = args.game.programId
)
}
private fun setInsets() =
ViewCompat.setOnApplyWindowInsetsListener(
binding.root
@@ -1,4 +1,4 @@
// SPDX-FileCopyrightText: 2025 Eden Emulator Project
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
package org.yuzu.yuzu_emu.fragments
@@ -12,7 +12,6 @@ import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.navigation.findNavController
import androidx.recyclerview.widget.GridLayoutManager
import com.google.android.material.transition.MaterialSharedAxis
import org.yuzu.yuzu_emu.R
@@ -50,7 +49,7 @@ class AppletLauncherFragment : Fragment() {
homeViewModel.setStatusBarShadeVisibility(visible = false)
binding.toolbarApplets.setNavigationOnClickListener {
binding.root.findNavController().popBackStack()
requireActivity().onBackPressedDispatcher.onBackPressed()
}
val applets = listOf(
@@ -1,3 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -13,7 +16,6 @@ import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.model.AddonViewModel
import org.yuzu.yuzu_emu.ui.main.MainActivity
class ContentTypeSelectionDialogFragment : DialogFragment() {
private val addonViewModel: AddonViewModel by activityViewModels()
@@ -31,12 +33,14 @@ class ContentTypeSelectionDialogFragment : DialogFragment() {
selectedItem = savedInstanceState.getInt(SELECTED_ITEM)
}
val mainActivity = requireActivity() as MainActivity
return MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.select_content_type)
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
when (selectedItem) {
0 -> mainActivity.installGameUpdate.launch(arrayOf("*/*"))
0 -> parentFragmentManager.setFragmentResult(
REQUEST_INSTALL_GAME_UPDATE,
Bundle()
)
else -> {
if (!preferences.getBoolean(MOD_NOTICE_SEEN, false)) {
preferences.edit().putBoolean(MOD_NOTICE_SEEN, true).apply()
@@ -47,7 +51,7 @@ class ContentTypeSelectionDialogFragment : DialogFragment() {
}
}
}
.setSingleChoiceItems(launchOptions, 0) { _: DialogInterface, i: Int ->
.setSingleChoiceItems(launchOptions, selectedItem) { _: DialogInterface, i: Int ->
selectedItem = i
}
.setNegativeButton(android.R.string.cancel, null)
@@ -61,6 +65,7 @@ class ContentTypeSelectionDialogFragment : DialogFragment() {
companion object {
const val TAG = "ContentTypeSelectionDialogFragment"
const val REQUEST_INSTALL_GAME_UPDATE = "RequestInstallGameUpdate"
private const val SELECTED_ITEM = "SelectedItem"
private const val MOD_NOTICE_SEEN = "ModNoticeSeen"

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