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Author SHA1 Message Date
lizzie d87fb67338 2026-09-11 18:51:14
Signed-off-by: lizzie <lizzie@eden-emu.dev>
2026-09-19 02:30:35 +02:00
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@@ -1,44 +1,32 @@
# User Handbook - Command Line
There are two main applications, an SDL-based app (`eden-cli`) and a Qt based app (`eden`); both accept the same command line arguments.
There are two main applications, an SDL-based app (`eden-cli`) and a Qt based app (`eden`); both accept command line arguments.
## eden
- `./eden <path>`: Running with a single argument and nothing else, will make the emulator look for the given file and load it, this behavior is similar to `eden-cli`; allows dragging and dropping games into the application.
- `--debug/-d`: Enter debug mode, allow gdb stub at port `1234`
- `--config/-c`: Specify alternate configuration file.
- `--fullscreen/-f`: Use fullscreen.
- `--help/-h`: Display help.
- `--game/-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
- `--multiplayer/-m`: Specify multiplayer options.
- `--program/-p`: Specify the program arguments to pass (optional).
- `--user/-u <number>`: Specify the user index.
- `--version/-v`: Display version and quit.
- `--input-profile/-i <name>`: Specifies input profile name to use (for player #0 only).
- `--null-render/-n`: Forces the usage of the "Null" render backend irrespective of settings.
- `--filter/-x`: Sets the debug log filter irrespective of settings.
- `--singlecore/-s`: Forces single-core regardless of settings.
Only the Qt frontend supports the following arguments:
- `-g <path>`: Alternate way to specify what to load, overrides. However let it be noted that arguments that use `-` will be treated as options/ignored, if your game, for some reason, starts with `-`, in order to safely handle it you may need to specify it as an argument.
- `-f`: Use fullscreen.
- `-u <number>`: Select the index of the user to load as.
- `-input-profile <name>`: Specifies input profile name to use (for player #0 only).
- `-qlaunch`: Launch QLaunch.
- `-hlaunch`: Launch homebrew launcher `nx-hbloader`.
- Requires a copy of Atmosphere to be extracted onto `sdmc`.
- This is a shorthand for `<eden folder>/sdmc/atmosphere/hbl.nsp`.
- `-setup`: Launch setup applet.
`eden` (provided with `--room`), and `eden-room` supports the following options as well:
## eden-cli
- `-n/--room-name`: The name of the room.
- `-d/--room-description`: The room description.
- `-s/--bind-address`: The bind address for the room.
- `-p/--port`: The port used for the room.
- `-m/--max-members`: The maximum number of players for this room.
- `-w/--password`: The password for the room.
- `-g/--preferred-game`: The preferred game for this room.
- `-i/--preferred-game-id`: The preferred game-id for this room.
- `-u/--username`: The username used for announce.
- `-t/--token`: The token used for announce.
- `-a/--web-api-url`: yuzu Web API url.
- `-b/--ban-list-file`: The file for storing the room ban list.
- `-l/--log-file`: The file for storing the room log.
- `-h/--help`: Display this help and exit.
- `-v/--version`: Output version information and exit.
- `--debug/-d`: Enter debug mode, allow gdb stub at port `1234`
- `--config/-c`: Specify alternate configuration file.
- `--fullscreen/-f`: Set fullscreen.
- `--help/-h`: Display help.
- `--game/-g`: Specify the game to run.
- `--multiplayer/-m`: Specify multiplayer options.
- `--program/-p`: Specify the program arguments to pass (optional).
- `--user/-u`: Specify the user index.
- `--version/-v`: Display version and quit.
- `--input-profile/-i`: Specifies input profile name to use (for player #0 only).
- `--null-render/-n`: Forces the usage of the "Null" render backend irrespective of settings.
- `--filter/-x`: Sets the debug log filter irrespective of settings.
- `--singlecore/-s`: Forces single-core regardless of settings.
+2 -2
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@@ -788,7 +788,7 @@ int Java_org_yuzu_yuzu_1emu_NativeLibrary_installFileToNand(JNIEnv* env, jobject
jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* env, jobject jobj,
jstring jprogramId,
jstring jupdatePath) {
const u64 program_id = FileSys::GetBaseTitleID(EmulationSession::GetProgramId(env, jprogramId));
u64 program_id = EmulationSession::GetProgramId(env, jprogramId);
std::string updatePath = Common::Android::GetJString(env, jupdatePath);
std::shared_ptr<FileSys::NSP> nsp = std::make_shared<FileSys::NSP>(
EmulationSession::GetInstance().System().GetFilesystem()->OpenFile(
@@ -796,7 +796,7 @@ jboolean Java_org_yuzu_yuzu_1emu_NativeLibrary_doesUpdateMatchProgram(JNIEnv* en
for (const auto& item : nsp->GetNCAs()) {
for (const auto& nca_details : item.second) {
if (nca_details.second->GetName().ends_with(".cnmt.nca")) {
const auto update_id = FileSys::GetBaseTitleID(nca_details.second->GetTitleId());
auto update_id = nca_details.second->GetTitleId() & ~0xFFFULL;
if (update_id == program_id) {
return true;
}
@@ -289,7 +289,6 @@
<string name="gpu_driver_fetcher">Obtenedor de controladores de la GPU</string>
<string name="gpu_driver_manager">Gestor de controladores de la GPU</string>
<string name="install_gpu_driver_description">Instale los controladores alternativos para obtener un posible mejor rendimiento o precisión</string>
<string name="post_processing_add">Añadir efecto</string>
<string name="post_processing_open_list">Abrir lista</string>
<string name="post_processing_close_list">Cerrar lista</string>
<string name="post_processing_reset">Restablecer a predeterminado</string>
@@ -318,13 +318,6 @@
<string name="frame_gen_target_rate">Целевая частота кадров</string>
<string name="frame_gen_target_rate_description">Выберите значение под ваш дисплей. Множитель подстроится сам, чтобы его держать, и откатит изменения, если игра начнёт тормозить.</string>
<string name="frame_gen_target_rate_off">Использовать фиксированный множитель</string>
<string name="frame_gen_on">Вкл.</string>
<string name="frame_gen_off">Выкл.</string>
<string name="frame_gen_fixed">Фикс.</string>
<string name="frame_gen_flow_auto">Авто</string>
<string name="frame_gen_quick_description">Включите или выключите генерацию кадров и выберите множитель кадров.</string>
<string name="frame_gen_target_rate_quick_description">Генерация кадров с заданной частотой кадров. Множитель регулируется автоматически.</string>
<string name="frame_gen_flow_scale_quick_description">Разрешение, используемое для оценки движения между кадрами. Меньшие значения экономят время ГПУ.</string>
<string name="frame_gen_queue_target">Целевой размер очереди кадров</string>
<string name="frame_gen_queue_target_description">Сколько готовых кадров может ожидать перед выводом на экран. Более длинные очереди сглаживают скачки ГПУ ценой задержки ввода.</string>
<string name="frame_gen_queue_target_0">Минимальная задержка (Без буферизации)</string>
@@ -335,14 +328,12 @@
<string name="frame_gen_flow_scale">Разрешение оценки движения</string>
<string name="frame_gen_flow_scale_description">Разрешение прохода оптического потока в долях от выходного разрешения. Его понижение — самый дешёвый способ вернуть производительность.</string>
<string name="frame_gen_unsupported">Генерация кадров недоступна</string>
<string name="frame_gen_unsupported_description">В этом ГПУ драйвере отсутствует поддержка модели памяти Vulkan или половинной точности (float16), которая требуется шейдерам Lossless Scaling.</string>
<string name="lossless_scaling_setup_description">Опционально. Укажите свой Lossless.dll для включения генерации кадров позже.</string>
<string name="lossless_scaling_install">Установить Lossless.dll</string>
<string name="lossless_scaling_install_description">Для генерации кадров требуется ваша собственная легальная копия Lossless.dll из Lossless Scaling</string>
<string name="lossless_scaling_replace_description">Выбрать другой файл Lossless.dll</string>
<string name="frame_generation_support">Генерация кадров</string>
<string name="frame_generation_supported">Поддерживается</string>
<string name="frame_generation_unsupported">Не поддерживается (нет модели памяти Vulkan или float16)</string>
<string name="lossless_scaling_description">Предоставьте свою копию Lossless.dll для включения генерации кадров</string>
<string name="lossless_scaling_installed">Установлена</string>
<string name="lossless_scaling_not_installed">Не установлена</string>
@@ -1,7 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools" tools:ignore="MissingTranslation">
<string name="app_disclaimer">本软件可以运行用于 Nintendo Switch 游戏机的游戏。不包含任何游戏或密钥。<br /><br />在您开始之前, 请定位您设备存储上的 <![CDATA[<b> prod.keys </b>]]> 文件。<br /><br /><![CDATA[<a href=\"https://git.eden-emu.dev/eden-emu/eden/src/branch/master/docs/user/QuickStart.md\">了解更多</a>]]></string>
<string name="notice_notification_channel_name">错误与注意事项</string>
<string name="notice_notification_channel_description">当发生错误时显示通知。</string>
<string name="notification_permission_not_granted">未授予通知权限!</string>
@@ -291,25 +290,6 @@
<string name="gpu_driver_fetcher">GPU驱动获取器</string>
<string name="gpu_driver_manager">GPU 驱动管理器</string>
<string name="install_gpu_driver_description">安装替代的驱动程序以获得更好的性能和精度</string>
<string name="post_processing">后处理效果</string>
<string name="post_processing_description">在渲染完成后应用 ReShade FX 效果</string>
<string name="post_processing_per_game_description">配置此游戏的效果链</string>
<string name="post_processing_add">添加效果</string>
<string name="post_processing_remove">移除</string>
<string name="post_processing_open_list">打开列表</string>
<string name="post_processing_close_list">关闭列表</string>
<string name="post_processing_remove_all">移除效果</string>
<string name="post_processing_preset_locked">预设已激活。在开始游戏前可以在后处理效果中编辑它。</string>
<string name="post_processing_preset_modified">数值已从原始预设被更改。</string>
<string name="post_processing_presets">预设</string>
<string name="post_processing_preset_new">新建预设</string>
<string name="post_processing_preset_new_description">把您加载的效果及当前数值保存为一个预设,以便今后选用。</string>
<string name="post_processing_preset_name_invalid">请给预设起一个不含等号的名称。</string>
<string name="post_processing_preset_none">无预设</string>
<string name="post_processing_preset_delete">删除预设</string>
<string name="post_processing_preset_reset">重置预设值</string>
<string name="post_processing_reset">重置为默认值</string>
<string name="post_processing_empty">找不到效果。请在此文件中放置 .fx 文件:</string>
<string name="frame_gen">帧生成</string>
<string name="frame_gen_per_game_description">配置针对此游戏的帧生成设定</string>
<string name="frame_gen_description">设定要在使用无损缩放渲染的帧之间应用的插帧。启用后强制采用FIFO呈现模式 。</string>
@@ -324,13 +304,6 @@
<string name="frame_gen_target_rate_60">60 FPS</string>
<string name="frame_gen_target_rate_90">90 FPS</string>
<string name="frame_gen_target_rate_120">120 FPS</string>
<string name="frame_gen_on"></string>
<string name="frame_gen_off"></string>
<string name="frame_gen_fixed">固定</string>
<string name="frame_gen_flow_auto">自动</string>
<string name="frame_gen_quick_description">打开或关闭帧生成并选择帧生成倍数。</string>
<string name="frame_gen_target_rate_quick_description">生成帧到目标帧率。倍率会自动调整。</string>
<string name="frame_gen_flow_scale_quick_description">用来估算帧间运动的分辨率。较低的值可以节省 GPU 时间。</string>
<string name="frame_gen_queue_target">帧队列目标</string>
<string name="frame_gen_queue_target_description">在显示之前有多少已完成渲染的帧正在等待。较大的队列可以缓解 GPU 突发的压力,但会增加输入延迟。</string>
<string name="frame_gen_queue_target_0">最低延迟 (无缓冲)</string>
@@ -341,14 +314,12 @@
<string name="frame_gen_flow_scale">运动预估分辨率</string>
<string name="frame_gen_flow_scale_description">光流通道的分辨率,以输出的比例表示。降低它是提升性能最经济的做法。</string>
<string name="frame_gen_unsupported">帧生成不可用</string>
<string name="frame_gen_unsupported_description">这个 GPU 驱动缺少 Lossless Scaling 着色器所需的 Vulkan 内存模型或半精度 (float16) 支持。</string>
<string name="lossless_scaling_setup_description">作为可选项。请提供您自己的 Lossless.dll 以便在之后可以启用帧生成。</string>
<string name="lossless_scaling_install">安装 Lossless.dll</string>
<string name="lossless_scaling_install_description">帧生成需要您自己从 Lossless Scaling 获得合法的 Lossless.dll 副本</string>
<string name="lossless_scaling_replace_description">选择其它 Lossless.dll 副本</string>
<string name="frame_generation_support">帧生成</string>
<string name="frame_generation_supported">支持</string>
<string name="frame_generation_unsupported">不支持 (无 Vulkan 内存模型或 float16)</string>
<string name="lossless_scaling">无损缩放</string>
<string name="lossless_scaling_description">提供您自己的 Lossless.dll 文件以启用帧生成</string>
<string name="lossless_scaling_installed">已安装</string>
@@ -640,11 +611,6 @@
<string name="log">日志记录</string>
<string name="flush_by_line">按行刷新调试日志</string>
<string name="flush_by_line_description">在每行写入时刷新调试日志,使在崩溃或冻结时调试更容易。</string>
<string name="extended_logging">开启扩展日志</string>
<string name="extended_logging_description">将最大日志文件大小从 100 MiB 提升至 1GiB。</string>
<string name="log_filter">日志筛选器</string>
<string name="log_filter_description">控制 Eden 的日志类别。例如: *:Info Service.LM:Debug</string>
<!-- GPU Logging strings -->
<string name="gpu_logging_header">GPU 日志</string>
<string name="gpu_log_level">日志等级</string>
@@ -928,8 +894,6 @@
<string name="loader_error_file_not_found">ROM 文件不存在</string>
<string name="loader_requires_firmware">游戏需要固件</string>
<string name="loader_requires_firmware_description"><![CDATA[这个游戏可能需要固件才能正常运行,但您还没有安装任何固件。请在启动前安装固件,或者按 “确定” 继续启动。]]></string>
<!-- Intent Launch strings -->
<string name="searching_for_game">正在搜索游戏...</string>
<string name="game_not_found_for_title_id">未找到标题ID的游戏: %1$s</string>
@@ -229,7 +229,7 @@
<string name="add_directory_success">遊戲目錄新增成功</string>
<string name="enable_update_checks">檢查更新</string>
<string name="enable_update_checks_description">在Eden啟動時檢查有無新版本並選擇是否要下載與安裝更新</string>
<string name="update_available">發現新版本</string>
<string name="update_available">偵測到新版本</string>
<string name="update_available_description">有更新可供安裝:%1$s\n\n您要進行更新嗎?</string>
<string name="downloading_update">下載更新中</string>
<string name="update_download_failed">更新下載失敗</string>
@@ -1020,40 +1020,9 @@
<string name="memory_6gb">6GB (不穩定)</string>
<string name="memory_8gb">8GB (不穩定)</string>
<!-- CPU clock levels -->
<string name="clock_normal">正常</string>
<string name="clock_boost">加速</string>
<string name="clock_fast">超頻</string>
<!-- GPU clock levels -->
<string name="fast_gpu_normal">正常</string>
<string name="fast_gpu_medium">加速</string>
<string name="fast_gpu_high">超頻</string>
<!-- GPU swizzle texture size -->
<string name="gpu_texturesizeswizzle_verysmall">極小 16MB</string>
<string name="gpu_texturesizeswizzle_small">小(32MB</string>
<string name="gpu_texturesizeswizzle_normal">正常(128MB</string>
<string name="gpu_texturesizeswizzle_large">大(256MB</string>
<string name="gpu_texturesizeswizzle_verylarge">極大(512MB</string>
<!-- GPU swizzle streams -->
<string name="gpu_swizzle_verylow">極小(4MB</string>
<string name="gpu_swizzle_low">小(8MB</string>
<string name="gpu_swizzle_normal">正常(16MB</string>
<string name="gpu_swizzle_medium">中(32MB</string>
<string name="gpu_swizzle_high">大(64MB</string>
<!-- GPU swizzle chunks -->
<string name="gpu_swizzlechunk_verylow">極小(32</string>
<string name="gpu_swizzlechunk_low">小(64</string>
<string name="gpu_swizzlechunk_normal">正常(128</string>
<string name="gpu_swizzlechunk_medium">中(256</string>
<string name="gpu_swizzlechunk_high">大(512</string>
<!-- Temperature Units -->
<string name="temperature_celsius">攝氏</string>
<string name="temperature_fahrenheit">華氏</string>
<string name="temperature_celsius">攝氏</string>
<string name="temperature_fahrenheit">華氏</string>
<!-- Memory Sizes -->
<string name="memory_byte_shorthand">B</string>
@@ -1066,8 +1035,6 @@
<string name="renderer_none"></string>
<!-- Renderer Accuracy -->
<string name="renderer_accuracy_low">效能</string>
<string name="renderer_accuracy_high">準確</string>
<!-- DMA Accuracy -->
+20 -18
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@@ -17,33 +17,35 @@
namespace Common {
// glibc, mlibc, musl, and newlib all define their own variants of strerror_r
// We don't need to use the preprocessor, we can just select depending on return type
template<typename T> std::string HandleStrerrorR(T r, char *err_str);
template<> std::string HandleStrerrorR(char* r, char *) { return std::string{r}; }
template<> std::string HandleStrerrorR(const char* r, char *) { return std::string{r}; }
template<> std::string HandleStrerrorR(int r, char *err_str) {
return std::string{r != 0
? "(strerror_r failed to format error)"
: err_str};
}
std::string NativeErrorToString(int e) {
#ifdef _WIN32
LPSTR err_str;
DWORD res = FormatMessageA(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_ALLOCATE_BUFFER |
FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr, e, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
LPSTR(&err_str), 1, nullptr);
if (res) {
std::string ret(err_str);
LocalFree(err_str);
return ret;
reinterpret_cast<LPSTR>(&err_str), 1, nullptr);
if (!res) {
return "(FormatMessageA failed to format error)";
}
return "(FormatMessageA failed to format error)";
std::string ret(err_str);
LocalFree(err_str);
return ret;
#else
char err_str[255];
return HandleStrerrorR(strerror_r(e, err_str, sizeof(err_str)), err_str);
#if defined(__ANDROID__) || \
(defined(__GLIBC__) && (_GNU_SOURCE || (_POSIX_C_SOURCE < 200112L && _XOPEN_SOURCE < 600)))
// Thread safe (GNU-specific)
const char* str = strerror_r(e, err_str, sizeof(err_str));
return std::string(str);
#else
// Thread safe (XSI-compliant)
int second_err = strerror_r(e, err_str, sizeof(err_str));
if (second_err != 0) {
return "(strerror_r failed to format error)";
}
return std::string(err_str);
#endif // GLIBC etc.
#endif // _WIN32
}
-15
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@@ -96,21 +96,6 @@ bool CommitVectorPage(uintptr_t addr, bool write) noexcept {
#ifndef MAP_NOCORE
#define MAP_NOCORE 0
#endif
#ifndef MADV_FREE
#define MADV_FREE MADV_DONTNEED
#endif
void DecommitVectorPage(uintptr_t base) noexcept {
#if defined(_WIN32)
VirtualFree(reinterpret_cast<LPVOID>(base), HostPageSize, MEM_DECOMMIT);
#elif defined(__linux__)
// Linux's MADV_DONTNEED zeros out pages for us
madvise(reinterpret_cast<void*>(base), HostPageSize, MADV_DONTNEED);
#else
madvise(reinterpret_cast<void*>(base), HostPageSize, MADV_FREE);
std::memset(reinterpret_cast<void*>(base), 0, HostPageSize);
#endif
}
void* AllocateMemoryPages(std::size_t size) noexcept {
if (auto page = HostPageSize; size % page != 0) {
+3 -17
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@@ -35,7 +35,6 @@ const u64 HostPageMask = ~(HostPageSize - 1);
void* AllocateMemoryPages(std::size_t size) noexcept;
void FreeMemoryPages(void* base, std::size_t size) noexcept;
void DecommitVectorPage(uintptr_t base) noexcept;
/// A large page-aligned buffer that has optimized memory usage for zero-writes.
template <typename T>
@@ -115,7 +114,7 @@ public:
const u64 end_page = AlignUp(base, HostPageSize);
const u64 first_size = (std::min)(end_page, end) - base;
if (IsCommittedPage(start)) {
if (IsCommittedPage(start / sizeof(T))) {
std::memset(reinterpret_cast<void*>(base), 0, first_size);
}
@@ -125,16 +124,11 @@ public:
base = end_page;
for (u64 page = base; page < end; page += HostPageSize) {
auto index = (page - reinterpret_cast<u64>(base_ptr)) / sizeof(T);
if (!IsCommittedPage(index)) {
if (!IsCommittedPage((page - reinterpret_cast<u64>(base_ptr)) / sizeof(T))) {
continue;
}
if (end - page >= HostPageSize) {
DecommitPage(index);
} else {
std::memset(reinterpret_cast<void*>(page), 0, end - page);
}
std::memset(reinterpret_cast<void*>(page), 0, (std::min)( HostPageSize, end - page));
}
}
@@ -189,14 +183,6 @@ private:
committed_pages[page_index >> 6].fetch_or(1ULL << (page_index & 63), std::memory_order_release);
}
constexpr void DecommitPage(std::size_t index) noexcept {
auto page_index = (index * sizeof(T)) >> HostPageBits;
auto page = reinterpret_cast<uintptr_t>(base_ptr + index) & HostPageMask;
committed_pages[page_index >> 6].fetch_and(~(1ULL << (page_index & 63)), std::memory_order_release);
DecommitVectorPage(page);
}
std::size_t alloc_size{};
T* base_ptr{};
-5
View File
@@ -23,8 +23,6 @@ add_library(core STATIC
core_timing.h
cpu_manager.cpp
cpu_manager.h
launch_params.cpp
launch_params.h
crypto/aes_util.cpp
crypto/aes_util.h
crypto/ctr_encryption_layer.cpp
@@ -1205,9 +1203,6 @@ endif()
target_include_directories(core PRIVATE ${OPUS_INCLUDE_DIRS})
target_link_libraries(core PUBLIC common PRIVATE audio_core hid_core network video_core nx_tzdb tz)
if (MSVC)
target_link_libraries(core PRIVATE getopt)
endif()
if (BOOST_NO_HEADERS)
target_link_libraries(core PUBLIC Boost::container Boost::heap Boost::asio Boost::process Boost::crc)
+4 -7
View File
@@ -35,20 +35,17 @@ static IPSFileType IdentifyMagic(std::span<const u8> magic) {
}
static bool IsEOF(IPSFileType type, std::span<const u8> magic) {
return (type == IPSFileType::IPS && magic.size() >= 3 && std::memcmp(magic.data(), "EOF", 3) == 0)
|| (type == IPSFileType::IPS32 && magic.size() >= 4 && std::memcmp(magic.data(), "EEOF", 4) == 0);
return (type == IPSFileType::IPS && magic.size() > 3 && std::memcmp(magic.data(), "EOF", 3) == 0)
|| (type == IPSFileType::IPS32 && magic.size() > 4 && std::memcmp(magic.data(), "EEOF", 4) == 0);
}
VirtualFile PatchIPS(const VirtualFile& in, const VirtualFile& ips) {
if (in == nullptr || ips == nullptr)
return nullptr;
const auto type = IdentifyMagic(ips->ReadBytes(0x5));
if (type == IPSFileType::Error)
return nullptr;
auto in_data = in->ReadAllBytes();
if (in_data.size() == 0)
auto const type = IdentifyMagic(in_data);
if (type == IPSFileType::Error)
return nullptr;
std::vector<u8> temp(type == IPSFileType::IPS ? 3 : 4);
+14 -8
View File
@@ -9,6 +9,7 @@
#include "common/logging.h"
#include "common/uuid.h"
#include "core/core.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/vfs/vfs.h"
@@ -61,17 +62,24 @@ SaveDataFactory::SaveDataFactory(Core::System& system_, ProgramId program_id_,
SaveDataFactory::~SaveDataFactory() = default;
std::string SaveDataFactory::GetSaveDataPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id, u64 save_id) const {
if (type == SaveDataType::Account || type == SaveDataType::Device) {
const auto requested_id = title_id != 0 ? title_id : program_id;
const auto parent_id = system.GetContentProvider().GetParentApplicationId(requested_id);
title_id = parent_id.value_or(requested_id);
}
return GetFullPath(program_id, dir, space, type, title_id, user_id, save_id);
}
VirtualDir SaveDataFactory::Create(SaveDataSpaceId space, const SaveDataAttribute& meta) const {
const auto save_directory = GetFullPath(program_id, dir, space, meta.type, meta.program_id,
meta.user_id, meta.system_save_data_id);
const auto save_directory = GetSaveDataPath(space, meta.type, meta.program_id, meta.user_id, meta.system_save_data_id);
return dir->CreateDirectoryRelative(save_directory);
}
VirtualDir SaveDataFactory::Open(SaveDataSpaceId space, const SaveDataAttribute& meta) const {
const auto save_directory = GetFullPath(program_id, dir, space, meta.type, meta.program_id,
meta.user_id, meta.system_save_data_id);
const auto save_directory = GetSaveDataPath(space, meta.type, meta.program_id, meta.user_id, meta.system_save_data_id);
auto out = dir->GetDirectoryRelative(save_directory);
@@ -154,8 +162,7 @@ std::string SaveDataFactory::GetUserGameSaveDataRoot(u128 user_id, bool future)
SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
u128 user_id) const {
const auto path =
GetFullPath(program_id, dir, SaveDataSpaceId::User, type, title_id, user_id, 0);
const auto path = GetSaveDataPath(SaveDataSpaceId::User, type, title_id, user_id, 0);
const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
const auto size_file = relative_dir->GetFile(GetSaveDataSizeFileName());
@@ -173,8 +180,7 @@ SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
SaveDataSize new_value) const {
const auto path =
GetFullPath(program_id, dir, SaveDataSpaceId::User, type, title_id, user_id, 0);
const auto path = GetSaveDataPath(SaveDataSpaceId::User, type, title_id, user_id, 0);
const auto relative_dir = GetOrCreateDirectoryRelative(dir, path);
const auto size_file = relative_dir->CreateFile(GetSaveDataSizeFileName());
+1
View File
@@ -50,6 +50,7 @@ public:
void SetAutoCreate(bool state);
private:
std::string GetSaveDataPath(SaveDataSpaceId space, SaveDataType type, u64 title_id, u128 user_id, u64 save_id) const;
Core::System& system;
ProgramId program_id;
VirtualDir dir;
+4 -11
View File
@@ -29,7 +29,6 @@
#include "core/hle/service/am/frontend/applet_web_browser.h"
#include "core/hle/service/am/frontend/applets.h"
#include "core/hle/service/am/service/storage.h"
#include "core/hle/service/am/window_system.h"
#include "core/hle/service/sm/sm.h"
namespace Service::AM::Frontend {
@@ -73,16 +72,10 @@ void FrontendApplet::PushInteractiveOutData(std::shared_ptr<IStorage> storage) {
void FrontendApplet::Exit() {
auto applet_ = applet.lock();
{
std::scoped_lock lk{applet_->lock};
applet_->is_completed = true;
applet_->state_changed_event.Signal(system.Kernel());
}
if (auto caller_applet = applet_->caller_applet.lock()) {
std::scoped_lock lk{caller_applet->lock};
std::erase(caller_applet->child_applets, applet_);
}
if (auto* window_system = system.GetAppletManager().GetWindowSystem()) window_system->RequestUpdate();
std::scoped_lock lk{applet_->lock};
applet_->is_completed = true;
applet_->state_changed_event.Signal(system.Kernel());
}
FrontendAppletSet::FrontendAppletSet() = default;
@@ -122,10 +122,7 @@ std::shared_ptr<ILibraryAppletAccessor> CreateGuestApplet(Core::System& system,
auto broker = std::make_shared<AppletDataBroker>(system);
applet->caller_applet = caller_applet;
applet->caller_applet_broker = broker;
{
std::scoped_lock lk{caller_applet->lock};
caller_applet->child_applets.push_back(applet);
}
caller_applet->child_applets.push_back(applet);
window_system.TrackApplet(applet, false);
return std::make_shared<ILibraryAppletAccessor>(system, broker, applet);
}
@@ -151,10 +148,10 @@ std::shared_ptr<ILibraryAppletAccessor> CreateFrontendApplet(Core::System& syste
applet->caller_applet = caller_applet;
applet->caller_applet_broker = storage;
applet->frontend = system.GetFrontendAppletHolder().GetApplet(applet, applet_id, mode);
{
std::scoped_lock lk{caller_applet->lock};
caller_applet->child_applets.push_back(applet);
}
caller_applet->child_applets.push_back(applet);
window_system.TrackApplet(applet, false);
return std::make_shared<ILibraryAppletAccessor>(system, storage, applet);
}
+1 -1
View File
@@ -191,7 +191,7 @@ void LoopProcess(Core::System& system) {
server_manager->RegisterNamedService("audout:d", std::make_shared<IAudioOutManagerForDebugger>(system), 30);
server_manager->RegisterNamedService("audin:d", std::make_shared<IAudioInManagerForDebugger>(system), 30);
server_manager->RegisterNamedService("audrec:d", std::make_shared<IFinalOutputRecorderManagerForDebugger>(system), 30);
server_manager->RegisterNamedService("audren:d", std::make_shared<IAudioRendererManagerForDebugger>(system), 30);
server_manager->RegisterNamedService("audren:d", std::make_shared<IAudioInManager>(system), 30);
server_manager->RegisterNamedService("audin:u", std::make_shared<IAudioInManager>(system), 30);
server_manager->RegisterNamedService("audin:a", std::make_shared<IAudioInManagerForApplet>(system), 30);
-205
View File
@@ -1,205 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#include <regex>
#include <cctype>
#include "common/assert.h"
#include "common/logging.h"
#include "common/settings.h"
#include "common/string_util.h"
#include "common/scm_rev.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/launch_params.h"
#undef _UNICODE
#include <getopt.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
namespace Core {
LaunchParams ParseLaunchParams(Core::System& system, int argc, char *argv[], wchar_t *argv_w[]) noexcept {
LaunchParams p{};
int option_index = 0;
static struct option long_options[] = {
// clang-format off
{"debug", no_argument, 0, 'd'},
{"config", required_argument, 0, 'c'},
{"fullscreen", no_argument, 0, 'f'},
{"help", no_argument, 0, 'h'},
{"game", required_argument, 0, 'g'},
{"multiplayer", required_argument, 0, 'm'},
{"program", optional_argument, 0, 'p'},
{"user", required_argument, 0, 'u'},
{"version", no_argument, 0, 'v'},
{"input-profile", no_argument, 0, 'i'},
{"null-render", no_argument, 0, 'n'},
{"singlecore", no_argument, 0, 's'},
{"filter", no_argument, 0, 'x'},
{0, 0, 0, 0},
// clang-format on
};
while (optind < argc) {
if (int arg = getopt_long(argc, argv, "dc:fhg:m:p:u:vinsx", long_options, &option_index); arg != -1) {
switch (char(arg)) {
case 'd':
p.override_gdb_port = uint16_t(atoi(optarg));
break;
case 'c':
p.config_path = optarg;
break;
case 'f':
p.fullscreen = true;
LOG_INFO(Frontend, "Starting in fullscreen mode...");
break;
case 'h':
p.print_help = true;
break;
case 'g':
p.filepath = std::string(optarg);
break;
case 'i': {
p.input_profile = std::string(optarg);
break;
}
case 'm': {
p.use_multiplayer = true;
const std::string str_arg(optarg);
// regex to check if the format is nickname:password@ip:port
// with optional :password
const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
if (std::regex_match(str_arg, re)) {
std::smatch match;
std::regex_search(str_arg, match, re);
ASSERT(match.size() == 5);
p.nickname = match[1];
p.password = match[2];
p.address = match[3];
if (!match[4].str().empty()) {
p.port = u16(std::strtoul(match[4].str().c_str(), nullptr, 0));
}
std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
ASSERT(std::regex_match(p.nickname, nickname_re) && "Nickname is not valid. Must be 4 to 20 alphanumeric characters");
ASSERT(!p.address.empty() && "Address is empty");
}
break;
}
case 'p':
p.program_args = argv[optind];
++optind;
break;
case 'u': {
// Launch game with a specific user
bool argument_ok = isdigit(optarg[0]);
p.selected_user = atoi(optarg);
if (!argument_ok) {
// try to look it up by username, only finds the first username that matches.
auto const user_idx = system.GetProfileManager().GetUserIndex(optarg);
if (user_idx != std::nullopt) {
p.selected_user = user_idx.value();
} else {
LOG_ERROR(Frontend, "Invalid user argument '{}'", optarg);
break;
}
}
if (system.GetProfileManager().UserExistsIndex(*p.selected_user)) {
Settings::values.current_user = s32(*p.selected_user);
} else {
LOG_ERROR(Frontend, "Selected user {} doesn't exist", *p.selected_user);
}
break;
}
case 'v':
p.print_version = true;
break;
case 'n':
p.force_null_render = true;
break;
case 's':
p.force_single_core = true;
break;
case 'x':
p.log_filter = argv[optind];
++optind;
break;
}
} else {
// only kept due to shortcuts made by Qt frontend which use "-qlaunch"
if (strcmp(argv[optind], "-hlaunch") == 0) {
p.launch_hlaunch = true;
} else if (strcmp(argv[optind], "-qlaunch") == 0) {
p.launch_qlaunch = true;
} else if (strcmp(argv[optind], "-setup") == 0) {
p.launch_setup = true;
} else {
// qt feeds utf8 data, sdl frontend feeds raw utf16 data
#ifdef _WIN32
p.filepath = argv_w != nullptr
? Common::UTF16ToUTF8(argv_w[optind])
: argv[optind];
#else
p.filepath = argv[optind];
#endif
}
optind++;
}
}
p.argv0 = argv[0];
return p;
}
void ApplyLaunchParams(LaunchParams const& lp) noexcept {
// apply the log_filter setting
// the logger was initialized before and doesn't pick up the filter on its own
Common::Log::Filter filter{};
filter.ParseFilterString(lp.log_filter.value_or(Settings::values.log_filter.GetValue()));
Common::Log::SetGlobalFilter(filter);
if (!lp.program_args.empty()) {
Settings::values.program_args = lp.program_args;
}
if (!lp.input_profile.empty()) {
auto& players = Settings::values.players.GetValue();
players[0].profile_name = lp.input_profile;
}
if (lp.selected_user.has_value()) {
Settings::values.current_user = std::clamp(*lp.selected_user, 0, 7);
}
if (lp.override_gdb_port.has_value()) {
Settings::values.use_gdbstub = true;
Settings::values.gdbstub_port = *lp.override_gdb_port;
}
if (lp.force_single_core) {
Settings::values.use_multi_core = false;
}
if (lp.force_null_render) {
Settings::values.renderer_backend = Settings::RendererBackend::Null;
}
if (lp.print_version) {
LOG_INFO(Frontend, "Eden {} {}", Common::g_scm_branch, Common::g_scm_desc);
}
if (lp.print_help) {
LOG_INFO(Frontend,
"Usage: {}"
" [options] <filename>\n"
"-c, --config Load the specified configuration file\n"
"-f, --fullscreen Start in fullscreen mode\n"
"-g, --game File path of the game to load\n"
"-h, --help Display this help and exit\n"
"-m, --multiplayer=nick:password@address:port"
" Nickname, password, address and port for multiplayer\n"
"-p, --program Pass following string as arguments to executable\n"
"-u, --user Select a specific user profile from 0 to 7\n"
"-d, --debug Run the GDB stub on a port from 1 to 65535\n"
"-v, --version Output version information and exit\n",
lp.argv0
);
}
}
}
-43
View File
@@ -1,43 +0,0 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
#pragma once
#include <string>
#include <optional>
#include "common/common_types.h"
#include "network/room.h"
namespace Core {
class System;
struct LaunchParams {
std::string argv0{};
std::string filepath{};
std::string nickname{};
std::string password{};
std::string address{};
std::string input_profile{};
std::string program_args{};
std::optional<std::string> config_path{};
std::optional<int> selected_user{};
std::optional<u16> override_gdb_port{};
std::optional<std::string> log_filter{};
u16 port = Network::DefaultRoomPort;
bool use_multiplayer = false;
bool fullscreen = false;
bool force_null_render = false;
bool force_single_core = false;
// print
bool print_version = false;
bool print_help = false;
// qt
bool launch_hlaunch = false;
bool launch_qlaunch = false;
bool launch_setup = false;
};
LaunchParams ParseLaunchParams(Core::System& system, int argc, char *argv[], wchar_t *argv_w[]) noexcept;
void ApplyLaunchParams(LaunchParams const& lp) noexcept;
}
@@ -23,66 +23,30 @@
namespace Dynarmic::Backend::Arm64 {
template<auto mfp, typename T>
static void* EmitCallReadTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
using namespace oaknut::util;
const auto info = Devirtualize<mfp>(this_);
oaknut::Label l_addr, l_this;
void* target = code.xptr<void*>();
// params = { this, vaddr, bitsize }
code.LDR(X0, l_this);
// X1 = vaddr
code.MOV(X2, bitsize);
code.LDR(Xscratch0, l_addr);
code.BR(Xscratch0);
code.align(8);
code.l(l_this);
code.dx(info.this_ptr);
code.l(l_addr);
code.dx(info.fn_ptr);
return target;
}
template<auto mfp, typename T>
static void* EmitCallWriteTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
using namespace oaknut::util;
const auto info = Devirtualize<mfp>(this_);
oaknut::Label l_addr, l_this;
void* target = code.xptr<void*>();
// params = { this, vaddr, value, bitsize }
code.LDR(X0, l_this);
// X1 = vaddr
// X2 = value
code.MOV(X3, bitsize);
code.LDR(Xscratch0, l_addr);
code.BR(Xscratch0);
code.align(8);
code.l(l_this);
code.dx(info.this_ptr);
code.l(l_addr);
code.dx(info.fn_ptr);
return target;
}
template<auto mfp, typename T>
static void* EmitCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
using namespace oaknut::util;
const auto info = Devirtualize<mfp>(this_);
oaknut::Label l_addr, l_this;
void* target = code.xptr<void*>();
code.LDR(X0, l_this);
code.LDR(Xscratch0, l_addr);
code.BR(Xscratch0);
code.align(8);
code.l(l_this);
code.dx(info.this_ptr);
code.l(l_addr);
code.dx(info.fn_ptr);
return target;
}
template<auto mfp, typename T>
static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
using namespace oaknut::util;
const auto info = Devirtualize<mfp>(this_);
@@ -95,7 +59,6 @@ static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_
ABI_PushRegisters(code, save_regs, 0);
code.LDR(X0, l_this);
code.MOV(X1, Xscratch0);
code.MOV(X2, bitsize);
code.LDR(Xscratch0, l_addr);
code.BLR(Xscratch0);
code.MOV(Xscratch0, X0);
@@ -138,7 +101,7 @@ static void* EmitExclusiveReadCallTrampoline(oaknut::CodeGenerator& code, const
}
template<auto mfp, typename T>
static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
using namespace oaknut::util;
const auto info = Devirtualize<mfp>(this_);
@@ -152,7 +115,6 @@ static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this
code.LDR(X0, l_this);
code.MOV(X1, Xscratch0);
code.MOV(X2, Xscratch1);
code.MOV(X3, bitsize);
code.LDR(Xscratch0, l_addr);
code.BLR(Xscratch0);
ABI_PopRegisters(code, save_regs, 0);
@@ -214,27 +176,14 @@ void A32AddressSpace::EmitPrelude() {
UnprotectCodeMemory();
prelude_info.read_memory_8 = EmitCallReadTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u8));
prelude_info.read_memory_16 = EmitCallReadTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u16));
prelude_info.read_memory_32 = EmitCallReadTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u32));
prelude_info.read_memory_64 = EmitCallReadTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u64));
prelude_info.wrapped_read_memory_8 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u8));
prelude_info.wrapped_read_memory_16 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u16));
prelude_info.wrapped_read_memory_32 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u32));
prelude_info.wrapped_read_memory_64 = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u64));
prelude_info.read_memory = EmitCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks);
prelude_info.wrapped_read_memory = EmitWrappedReadCallTrampoline<&A32::UserCallbacks::MemoryRead>(code, conf.callbacks);
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u8>(code, conf);
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u16>(code, conf);
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u32>(code, conf);
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A32::UserCallbacks::MemoryRead, u64>(code, conf);
prelude_info.write_memory_8 = EmitCallWriteTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u8));
prelude_info.write_memory_16 = EmitCallWriteTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u16));
prelude_info.write_memory_32 = EmitCallWriteTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u32));
prelude_info.write_memory_64 = EmitCallWriteTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u64));
prelude_info.wrapped_write_memory_8 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u8));
prelude_info.wrapped_write_memory_16 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u16));
prelude_info.wrapped_write_memory_32 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u32));
prelude_info.wrapped_write_memory_64 = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u64));
prelude_info.write_memory = EmitCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks);
prelude_info.wrapped_write_memory = EmitWrappedWriteCallTrampoline<&A32::UserCallbacks::MemoryWrite>(code, conf.callbacks);
prelude_info.exclusive_write_memory_8 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive8, u8>(code, conf);
prelude_info.exclusive_write_memory_16 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive16, u16>(code, conf);
prelude_info.exclusive_write_memory_32 = EmitExclusiveWriteCallTrampoline<&A32::UserCallbacks::MemoryWriteExclusive32, u32>(code, conf);
@@ -22,66 +22,30 @@
namespace Dynarmic::Backend::Arm64 {
template<auto mfp, typename T>
static void* EmitCallReadTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
using namespace oaknut::util;
const auto info = Devirtualize<mfp>(this_);
oaknut::Label l_addr, l_this;
void* target = code.xptr<void*>();
// params = { this, vaddr, bitsize }
code.LDR(X0, l_this);
// X1 = vaddr
code.MOV(X2, bitsize);
code.LDR(Xscratch0, l_addr);
code.BR(Xscratch0);
code.align(8);
code.l(l_this);
code.dx(info.this_ptr);
code.l(l_addr);
code.dx(info.fn_ptr);
return target;
}
template<auto mfp, typename T>
static void* EmitCallWriteTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
using namespace oaknut::util;
const auto info = Devirtualize<mfp>(this_);
oaknut::Label l_addr, l_this;
void* target = code.xptr<void*>();
// params = { this, vaddr, value, bitsize }
code.LDR(X0, l_this);
// X1 = vaddr
// X2 = value
code.MOV(X3, bitsize);
code.LDR(Xscratch0, l_addr);
code.BR(Xscratch0);
code.align(8);
code.l(l_this);
code.dx(info.this_ptr);
code.l(l_addr);
code.dx(info.fn_ptr);
return target;
}
template<auto mfp, typename T>
static void* EmitCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
using namespace oaknut::util;
const auto info = Devirtualize<mfp>(this_);
oaknut::Label l_addr, l_this;
void* target = code.xptr<void*>();
code.LDR(X0, l_this);
code.LDR(Xscratch0, l_addr);
code.BR(Xscratch0);
code.align(8);
code.l(l_this);
code.dx(info.this_ptr);
code.l(l_addr);
code.dx(info.fn_ptr);
return target;
}
template<auto mfp, typename T>
static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
using namespace oaknut::util;
const auto info = Devirtualize<mfp>(this_);
@@ -94,7 +58,6 @@ static void* EmitWrappedReadCallTrampoline(oaknut::CodeGenerator& code, T* this_
ABI_PushRegisters(code, save_regs, 0);
code.LDR(X0, l_this);
code.MOV(X1, Xscratch0);
code.MOV(X2, bitsize);
code.LDR(Xscratch0, l_addr);
code.BLR(Xscratch0);
code.MOV(Xscratch0, X0);
@@ -137,7 +100,7 @@ static void* EmitExclusiveReadCallTrampoline(oaknut::CodeGenerator& code, const
}
template<auto mfp, typename T>
static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this_, size_t bitsize) {
static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this_) {
using namespace oaknut::util;
const auto info = Devirtualize<mfp>(this_);
@@ -151,7 +114,6 @@ static void* EmitWrappedWriteCallTrampoline(oaknut::CodeGenerator& code, T* this
code.LDR(X0, l_this);
code.MOV(X1, Xscratch0);
code.MOV(X2, Xscratch1);
code.MOV(X3, bitsize);
code.LDR(Xscratch0, l_addr);
code.BLR(Xscratch0);
ABI_PopRegisters(code, save_regs, 0);
@@ -380,30 +342,18 @@ void A64AddressSpace::EmitPrelude() {
UnprotectCodeMemory();
prelude_info.read_memory_8 = EmitCallReadTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u8));
prelude_info.read_memory_16 = EmitCallReadTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u16));
prelude_info.read_memory_32 = EmitCallReadTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u32));
prelude_info.read_memory_64 = EmitCallReadTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u64));
prelude_info.read_memory = EmitCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks);
prelude_info.read_memory_128 = EmitRead128CallTrampoline(code, conf.callbacks);
prelude_info.wrapped_read_memory_8 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u8));
prelude_info.wrapped_read_memory_16 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u16));
prelude_info.wrapped_read_memory_32 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u32));
prelude_info.wrapped_read_memory_64 = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks, sizeof(u64));
prelude_info.wrapped_read_memory = EmitWrappedReadCallTrampoline<&A64::UserCallbacks::MemoryRead>(code, conf.callbacks);
prelude_info.wrapped_read_memory_128 = EmitWrappedRead128CallTrampoline(code, conf.callbacks);
prelude_info.exclusive_read_memory_8 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u8>(code, conf);
prelude_info.exclusive_read_memory_16 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u16>(code, conf);
prelude_info.exclusive_read_memory_32 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u32>(code, conf);
prelude_info.exclusive_read_memory_64 = EmitExclusiveReadCallTrampoline<&A64::UserCallbacks::MemoryRead, u64>(code, conf);
prelude_info.exclusive_read_memory_128 = EmitExclusiveRead128CallTrampoline(code, conf);
prelude_info.write_memory_8 = EmitCallWriteTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u8));
prelude_info.write_memory_16 = EmitCallWriteTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u16));
prelude_info.write_memory_32 = EmitCallWriteTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u32));
prelude_info.write_memory_64 = EmitCallWriteTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u64));
prelude_info.write_memory = EmitCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks);
prelude_info.write_memory_128 = EmitWrite128CallTrampoline(code, conf.callbacks);
prelude_info.wrapped_write_memory_8 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u8));
prelude_info.wrapped_write_memory_16 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u16));
prelude_info.wrapped_write_memory_32 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u32));
prelude_info.wrapped_write_memory_64 = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks, sizeof(u64));
prelude_info.wrapped_write_memory = EmitWrappedWriteCallTrampoline<&A64::UserCallbacks::MemoryWrite>(code, conf.callbacks);
prelude_info.wrapped_write_memory_128 = EmitWrappedWrite128CallTrampoline(code, conf.callbacks);
prelude_info.exclusive_write_memory_8 = EmitExclusiveWriteCallTrampoline<&A64::UserCallbacks::MemoryWriteExclusive8, u8>(code, conf);
prelude_info.exclusive_write_memory_16 = EmitExclusiveWriteCallTrampoline<&A64::UserCallbacks::MemoryWriteExclusive16, u16>(code, conf);
@@ -147,37 +147,44 @@ void AddressSpace::Link(EmittedBlockInfo& block_info) {
break;
// { this, vaddr, size }
case LinkTarget::ReadMemory8:
c.BL(prelude_info.read_memory_8);
c.LDR(X2, 1);
c.BL(prelude_info.read_memory);
break;
case LinkTarget::ReadMemory16:
c.BL(prelude_info.read_memory_16);
c.LDR(X2, 2);
c.BL(prelude_info.read_memory);
break;
case LinkTarget::ReadMemory32:
c.BL(prelude_info.read_memory_32);
c.LDR(X2, 4);
c.BL(prelude_info.read_memory);
break;
case LinkTarget::ReadMemory64:
c.BL(prelude_info.read_memory_64);
c.LDR(X2, 8);
c.BL(prelude_info.read_memory);
break;
case LinkTarget::ReadMemory128:
c.BL(prelude_info.read_memory_128);
break;
// { this, vaddr, size }
case LinkTarget::WrappedReadMemory8:
c.BL(prelude_info.wrapped_read_memory_8);
c.LDR(X2, 1);
c.BL(prelude_info.wrapped_read_memory);
break;
case LinkTarget::WrappedReadMemory16:
c.BL(prelude_info.wrapped_read_memory_16);
c.LDR(X2, 2);
c.BL(prelude_info.wrapped_read_memory);
break;
case LinkTarget::WrappedReadMemory32:
c.BL(prelude_info.wrapped_read_memory_32);
c.LDR(X2, 4);
c.BL(prelude_info.wrapped_read_memory);
break;
case LinkTarget::WrappedReadMemory64:
c.BL(prelude_info.wrapped_read_memory_64);
c.LDR(X2, 8);
c.BL(prelude_info.wrapped_read_memory);
break;
case LinkTarget::WrappedReadMemory128:
c.BL(prelude_info.wrapped_read_memory_128);
break;
//
case LinkTarget::ExclusiveReadMemory8:
c.BL(prelude_info.exclusive_read_memory_8);
break;
@@ -195,37 +202,43 @@ void AddressSpace::Link(EmittedBlockInfo& block_info) {
break;
// { this, vaddr, value, size }
case LinkTarget::WriteMemory8:
c.BL(prelude_info.write_memory_8);
c.LDR(X3, 1);
c.BL(prelude_info.write_memory);
break;
case LinkTarget::WriteMemory16:
c.BL(prelude_info.write_memory_16);
c.LDR(X3, 2);
c.BL(prelude_info.write_memory);
break;
case LinkTarget::WriteMemory32:
c.BL(prelude_info.write_memory_32);
c.LDR(X3, 4);
c.BL(prelude_info.write_memory);
break;
case LinkTarget::WriteMemory64:
c.BL(prelude_info.write_memory_64);
c.LDR(X3, 8);
c.BL(prelude_info.write_memory);
break;
case LinkTarget::WriteMemory128:
c.BL(prelude_info.write_memory_128);
break;
//
case LinkTarget::WrappedWriteMemory8:
c.BL(prelude_info.wrapped_write_memory_8);
c.LDR(X3, 1);
c.BL(prelude_info.wrapped_write_memory);
break;
case LinkTarget::WrappedWriteMemory16:
c.BL(prelude_info.wrapped_write_memory_16);
c.LDR(X3, 2);
c.BL(prelude_info.wrapped_write_memory);
break;
case LinkTarget::WrappedWriteMemory32:
c.BL(prelude_info.wrapped_write_memory_32);
c.LDR(X3, 4);
c.BL(prelude_info.wrapped_write_memory);
break;
case LinkTarget::WrappedWriteMemory64:
c.BL(prelude_info.wrapped_write_memory_64);
c.LDR(X3, 8);
c.BL(prelude_info.wrapped_write_memory);
break;
case LinkTarget::WrappedWriteMemory128:
c.BL(prelude_info.wrapped_write_memory_128);
break;
//
case LinkTarget::ExclusiveWriteMemory8:
c.BL(prelude_info.exclusive_write_memory_8);
break;
@@ -93,30 +93,18 @@ protected:
void* return_to_dispatcher;
void* return_from_run_code;
void* read_memory_8;
void* read_memory_16;
void* read_memory_32;
void* read_memory_64;
void* read_memory;
void* read_memory_128;
void* wrapped_read_memory_8;
void* wrapped_read_memory_16;
void* wrapped_read_memory_32;
void* wrapped_read_memory_64;
void* wrapped_read_memory;
void* wrapped_read_memory_128;
void* exclusive_read_memory_8;
void* exclusive_read_memory_16;
void* exclusive_read_memory_32;
void* exclusive_read_memory_64;
void* exclusive_read_memory_128;
void* write_memory_8;
void* write_memory_16;
void* write_memory_32;
void* write_memory_64;
void* write_memory;
void* write_memory_128;
void* wrapped_write_memory_8;
void* wrapped_write_memory_16;
void* wrapped_write_memory_32;
void* wrapped_write_memory_64;
void* wrapped_write_memory;
void* wrapped_write_memory_128;
void* exclusive_write_memory_8;
void* exclusive_write_memory_16;
@@ -69,8 +69,8 @@ u32 A32JitState::Cpsr() const {
cpsr |= mcl::bit::get_bit<1>(upper_location_descriptor) ? 1 << 9 : 0;
cpsr |= mcl::bit::get_bit<0>(upper_location_descriptor) ? 1 << 5 : 0;
// IT state
cpsr |= static_cast<u32>(upper_location_descriptor & 0b11111100'00000000);
cpsr |= static_cast<u32>(upper_location_descriptor & 0b00000011'00000000) << 17;
cpsr |= u32(upper_location_descriptor & 0b11111100'00000000);
cpsr |= u32(upper_location_descriptor & 0b00000011'00000000) << 17;
// Other flags
cpsr |= cpsr_jaifm;
@@ -169,39 +169,36 @@ constexpr u32 FPSCR_NZCV_MASK = 0xF0000000;
u32 A32JitState::Fpscr() const {
DEBUG_ASSERT((fpsr_nzcv & ~FPSCR_NZCV_MASK) == 0);
const u32 fpcr_mode = static_cast<u32>(upper_location_descriptor) & FPSCR_MODE_MASK;
const u32 fpcr_mode = u32(upper_location_descriptor) & FPSCR_MODE_MASK;
const u32 mxcsr = guest_MXCSR | asimd_MXCSR;
u32 FPSCR = fpcr_mode | fpsr_nzcv;
FPSCR |= (mxcsr & 0b0000000000001); // IOC = IE
FPSCR |= (mxcsr & 0b0000000111100) >> 1; // IXC, UFC, OFC, DZC = PE, UE, OE, ZE
FPSCR |= fpsr_exc;
FPSCR |= fpsr_qc != 0 ? 1 << 27 : 0;
return FPSCR;
u32 fpscr = fpcr_mode | fpsr_nzcv;
fpscr |= (mxcsr & 0b0000000000001); // IOC = IE
fpscr |= (mxcsr & 0b0000000111100) >> 1; // IXC, UFC, OFC, DZC = PE, UE, OE, ZE
fpscr |= fpsr_exc;
fpscr |= fpsr_qc != 0 ? 1 << 27 : 0;
return fpscr;
}
void A32JitState::SetFpscr(u32 FPSCR) {
void A32JitState::SetFpscr(u32 value) {
// Ensure that only upper half of upper_location_descriptor is used for FPSCR bits.
static_assert((FPSCR_MODE_MASK & 0xFFFF0000) == FPSCR_MODE_MASK);
upper_location_descriptor &= 0x0000FFFF;
upper_location_descriptor |= FPSCR & FPSCR_MODE_MASK;
upper_location_descriptor |= value & FPSCR_MODE_MASK;
fpsr_nzcv = FPSCR & FPSCR_NZCV_MASK;
fpsr_qc = (FPSCR >> 27) & 1;
fpsr_nzcv = value & FPSCR_NZCV_MASK;
fpsr_qc = (value >> 27) & 1;
guest_MXCSR = 0x00001f80;
asimd_MXCSR = 0x00009fc0;
// RMode
const std::array<u32, 4> MXCSR_RMode{0x0, 0x4000, 0x2000, 0x6000};
guest_MXCSR |= MXCSR_RMode[(FPSCR >> 22) & 0x3];
guest_MXCSR |= ((0x6000200040000000 >> (((value >> 18) & (0x3 << 4)))) & 0xf000);
// Cumulative flags IDC, IOC, IXC, UFC, OFC, DZC
fpsr_exc = FPSCR & 0x9F;
fpsr_exc = value & 0x9F;
if (mcl::bit::get_bit<24>(FPSCR)) {
if (mcl::bit::get_bit<24>(value)) {
// VFP Flush to Zero
guest_MXCSR |= (1 << 15); // SSE Flush to Zero
guest_MXCSR |= (1 << 6); // SSE Denormals are Zero
@@ -59,16 +59,16 @@ u32 A64JitState::GetFpcr() const {
void A64JitState::SetFpcr(u32 value) {
fpcr = value & FPCR_MASK;
asimd_MXCSR &= 0x0000003D;
guest_MXCSR &= 0x0000003D;
asimd_MXCSR |= 0x00001f80;
guest_MXCSR |= 0x00001f80; // Mask all exceptions
// RMode
const std::array<u32, 4> MXCSR_RMode{0x0, 0x4000, 0x2000, 0x6000};
guest_MXCSR |= MXCSR_RMode[(value >> 22) & 0x3];
// 0 -> 0x0000
// 1 -> 0x4000
// 2 -> 0x2000
// 3 -> 0x6000
guest_MXCSR |= ((0x6000200040000000 >> (((value >> 18) & (0x3 << 4)))) & 0xf000);
if (mcl::bit::get_bit<24>(value)) {
guest_MXCSR |= (1 << 15); // SSE Flush to Zero
guest_MXCSR |= (1 << 6); // SSE Denormals are Zero
@@ -1,6 +1,3 @@
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
// SPDX-License-Identifier: GPL-3.0-or-later
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
@@ -31,6 +28,11 @@ struct FuncTraits<ReturnType_ (*)(Args...)> {
using ArgType = std::tuple_element_t<I, std::tuple<Args...>>;
};
template <auto func, typename... Args>
void SetDefinition(EmitContext& ctx, IR::Inst* inst, Args... args) {
inst->SetDefinition<Id>(func(ctx, std::forward<Args>(args)...));
}
template <typename ArgType>
auto Arg(EmitContext& ctx, const IR::Value& arg) {
if constexpr (std::is_same_v<ArgType, std::string_view>) {
@@ -51,10 +53,21 @@ auto Arg(EmitContext& ctx, const IR::Value& arg) {
template <auto func, bool is_first_arg_inst, size_t... I>
void Invoke(EmitContext& ctx, IR::Inst* inst, std::index_sequence<I...>) {
using Traits = FuncTraits<decltype(func)>;
if constexpr (is_first_arg_inst) {
func(ctx, *inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
if constexpr (std::is_same_v<typename Traits::ReturnType, Id>) {
if constexpr (is_first_arg_inst) {
SetDefinition<func>(
ctx, inst, *inst,
Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
} else {
SetDefinition<func>(
ctx, inst, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
}
} else {
func(ctx, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
if constexpr (is_first_arg_inst) {
func(ctx, *inst, Arg<typename Traits::template ArgType<I + 2>>(ctx, inst->Arg(I))...);
} else {
func(ctx, Arg<typename Traits::template ArgType<I + 1>>(ctx, inst->Arg(I))...);
}
}
}
+8 -15
View File
@@ -121,7 +121,7 @@ void BufferCache<P>::UnmapGPUMemory(size_t as_id, GPUVAddr gpu_addr, size_t size
template <class P>
void BufferCache<P>::WriteMemory(DAddr device_addr, u64 size) {
if (IsRegionGpuModified(device_addr, size)) {
if (memory_tracker.IsRegionGpuModified(device_addr, size)) {
ClearDownload(device_addr, size);
gpu_modified_ranges.Subtract(device_addr, size);
}
@@ -311,8 +311,11 @@ std::pair<typename P::Buffer*, u32> BufferCache<P>::ObtainCPUBuffer(
MarkWrittenBuffer(buffer_id, device_addr, size);
break;
case ObtainBufferOperation::DiscardWrite: {
ClearDownload(device_addr, size);
gpu_modified_ranges.Subtract(device_addr, size);
const DAddr device_addr_start = Common::AlignDown(device_addr, 64);
const DAddr device_addr_end = Common::AlignUp(device_addr + size, 64);
const size_t new_size = device_addr_end - device_addr_start;
ClearDownload(device_addr_start, new_size);
gpu_modified_ranges.Subtract(device_addr_start, new_size);
break;
}
default:
@@ -1739,24 +1742,14 @@ bool BufferCache<P>::SynchronizeBuffer(Buffer& buffer, DAddr device_addr, u32 si
u64 total_size_bytes = 0;
u64 largest_copy = 0;
const DAddr buffer_start = buffer.cpu_addr_cached;
const auto add_upload = [&](DAddr start, DAddr end) {
if (start == end) return;
const u64 range_size = end - start;
memory_tracker.ForEachUploadRange(device_addr, size, [&](u64 device_addr_out, u64 range_size) {
upload_copies.push_back(BufferCopy{
.src_offset = total_size_bytes,
.dst_offset = start - buffer_start,
.dst_offset = device_addr_out - buffer_start,
.size = range_size,
});
total_size_bytes += range_size;
largest_copy = (std::max)(largest_copy, range_size);
};
memory_tracker.ForEachUploadRange(device_addr, size, [&](u64 device_addr_out, u64 range_size) {
DAddr upload_start = device_addr_out;
gpu_modified_ranges.ForEachInRange(device_addr_out, range_size, [&](DAddr gpu_start, DAddr gpu_end) {
add_upload(upload_start, gpu_start);
upload_start = gpu_end;
});
add_upload(upload_start, device_addr_out + range_size);
});
if (total_size_bytes == 0) {
return true;
+5 -10
View File
@@ -16,7 +16,7 @@
namespace Tegra {
constexpr u32 MacroRegistersStart = 0xE00;
constexpr u32 ComputeInline = 0x6D;
[[maybe_unused]] constexpr u32 ComputeInline = 0x6D;
DmaPusher::DmaPusher(Core::System& system_, MemoryManager& memory_manager_, Control::ChannelState& channel_state_)
: system{system_}
@@ -73,16 +73,11 @@ bool DmaPusher::Step() {
synced = false;
}
if (header.size > 0 && dma_state.method >= MacroRegistersStart && subchannels[dma_state.subchannel]) {
subchannels[dma_state.subchannel]->current_dirty = memory_manager.IsMemoryDirty(dma_state.dma_get, header.size * sizeof(u32));
}
if (header.size > 0) {
if (subchannels[dma_state.subchannel] && dma_state.method_count) {
const auto engine = subchannel_type[dma_state.subchannel];
const bool kepler_payload = engine == Engines::EngineTypes::KeplerCompute && dma_state.method == ComputeInline && dma_state.non_incrementing;
const bool macro_payload = engine == Engines::EngineTypes::Maxwell3D && dma_state.method >= MacroRegistersStart;
if (kepler_payload || macro_payload) {
const size_t words = std::min<size_t>(dma_state.method_count, header.size);
subchannels[dma_state.subchannel]->current_dirty = memory_manager.IsMemoryDirty(dma_state.dma_get, words * sizeof(u32));
}
}
const bool use_safe = Settings::IsDMALevelDefault() ? Settings::IsGPULevelHigh() : Settings::IsDMALevelSafe();
if (use_safe) {
Tegra::Memory::GpuGuestMemory<Tegra::CommandHeader, Tegra::Memory::GuestMemoryFlags::SafeRead>headers(memory_manager, dma_state.dma_get, header.size, &command_headers);
+4 -11
View File
@@ -49,16 +49,13 @@ void KeplerCompute::CallMethod(Core::System& system, u32 method, u32 method_argu
case KEPLER_COMPUTE_REG_INDEX(exec_upload): {
UploadInfo info{.upload_address = upload_address,
.exec_address = upload_state.ExecTargetAddress(),
.copy_size = upload_state.GetUploadSize(),
.was_dirty = upload_dirty};
.copy_size = upload_state.GetUploadSize()};
uploads.push_back(info);
upload_state.ProcessExec(regs.exec_upload.linear != 0);
break;
}
case KEPLER_COMPUTE_REG_INDEX(data_upload): {
upload_address = current_dma_segment;
upload_dirty = current_dirty;
current_dirty = false;
upload_state.ProcessData(method_argument, is_last_call);
break;
}
@@ -67,11 +64,9 @@ void KeplerCompute::CallMethod(Core::System& system, u32 method, u32 method_argu
for (auto& data : uploads) {
const GPUVAddr offset = data.exec_address - launch_desc_loc;
if (offset / sizeof(u32) == LAUNCH_REG_INDEX(grid_dim_x)) {
const bool source_dirty = memory_manager.IsMemoryDirty(data.upload_address, data.copy_size);
if (data.was_dirty || source_dirty) {
indirect_compute = {data.upload_address};
}
if (offset / sizeof(u32) == LAUNCH_REG_INDEX(grid_dim_x) &&
memory_manager.IsMemoryDirty(data.upload_address, data.copy_size)) {
indirect_compute = {data.upload_address};
}
}
uploads.clear();
@@ -88,8 +83,6 @@ void KeplerCompute::CallMultiMethod(Core::System& system, u32 method, const u32*
switch (method) {
case KEPLER_COMPUTE_REG_INDEX(data_upload):
upload_address = current_dma_segment;
upload_dirty = current_dirty;
current_dirty = false;
upload_state.ProcessData(base_start, amount);
return;
default:
-2
View File
@@ -226,13 +226,11 @@ private:
VideoCore::RasterizerInterface* rasterizer = nullptr;
Upload::State upload_state;
GPUVAddr upload_address;
bool upload_dirty{};
struct UploadInfo {
GPUVAddr upload_address;
GPUVAddr exec_address;
u32 copy_size;
bool was_dirty;
};
std::vector<UploadInfo> uploads;
std::optional<GPUVAddr> indirect_compute{};
+68 -18
View File
@@ -3,7 +3,6 @@
// Static Qt on macOS doesn't use Vulkan
// Other platforms do, and thus have conflicting VulkanMemoryAllocator symbols
#include "core/launch_params.h"
#if defined(QT_STATICPLUGIN) && !defined(__APPLE__)
#undef VMA_IMPLEMENTATION
#endif
@@ -516,28 +515,79 @@ MainWindow::MainWindow(bool has_broken_vulkan)
// to prevent the UI from blowing up.
UpdateUITheme();
if (QStringList args = QApplication::arguments(); args.size() >= 2) {
QList<QByteArray> qba{};
for (auto const& e : args)
qba.push_back(e.toUtf8());
std::vector<char*> args_cstr{};
for (auto& e : qba)
args_cstr.push_back(e.data());
QStringList args = QApplication::arguments();
auto const lp = Core::ParseLaunchParams(*QtCommon::system, args_cstr.size(), args_cstr.data(), nullptr);
if (args.size() < 2) {
return;
}
// Override fullscreen setting if gamepath or argument is provided
if (!lp.filepath.empty() || lp.fullscreen) {
ui->action_Fullscreen->setChecked(lp.fullscreen);
QString game_path;
bool should_launch_qlaunch = false;
bool should_launch_hlaunch = false;
bool should_launch_setup = false;
bool has_gamepath = false;
bool is_fullscreen = false;
// Preserves drag/drop functionality
for (int i = 1; i < args.size(); ++i) {
if (args[i] == QStringLiteral("-f")) {
// Launch game in fullscreen mode
is_fullscreen = true;
} else if (args[i] == QStringLiteral("-u") && i < args.size() - 1) {
// Launch game with a specific user
int user_arg_idx = ++i;
bool argument_ok;
std::size_t selected_user = args[user_arg_idx].toUInt(&argument_ok);
if (!argument_ok) {
// try to look it up by username, only finds the first username that matches.
std::string const user_arg_str = args[user_arg_idx].toStdString();
auto const user_idx =
QtCommon::system->GetProfileManager().GetUserIndex(user_arg_str);
if (user_idx != std::nullopt) {
selected_user = user_idx.value();
} else {
LOG_ERROR(Frontend, "Invalid user argument '{}'", user_arg_str);
continue;
}
}
if (QtCommon::system->GetProfileManager().UserExistsIndex(selected_user)) {
Settings::values.current_user = s32(selected_user);
user_flag_cmd_line = true;
} else {
LOG_ERROR(Frontend, "Selected user {} doesn't exist", selected_user);
}
} else if (args[i] == QStringLiteral("-g") && i < args.size() - 1) {
// Launch game at path
game_path = args[++i];
has_gamepath = true;
} else if (args[i] == QStringLiteral("-input-profile") && i < args.size() - 1) {
auto& players = Settings::values.players.GetValue();
players[0].profile_name = args[++i].toStdString();
} else if (args[i] == QStringLiteral("-qlaunch")) {
should_launch_qlaunch = true;
} else if (args[i] == QStringLiteral("-hlaunch")) {
should_launch_hlaunch = true;
} else if (args[i] == QStringLiteral("-setup")) {
should_launch_setup = true;
} else {
game_path = args[i];
has_gamepath = true;
}
}
if (!lp.filepath.empty()) {
BootGame(QString::fromStdString(lp.filepath), ApplicationAppletParameters());
} else if (lp.launch_setup) {
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Starter), std::nullopt);
} else if (lp.launch_qlaunch) {
// Override fullscreen setting if gamepath or argument is provided
if (has_gamepath || is_fullscreen) {
ui->action_Fullscreen->setChecked(is_fullscreen);
}
if (should_launch_setup) {
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::Starter), std::nullopt);
} else {
if (!game_path.isEmpty()) {
BootGame(game_path, ApplicationAppletParameters());
} else if (should_launch_qlaunch) {
LaunchFirmwareApplet(u64(Service::AM::AppletProgramId::QLaunch), std::nullopt);
} else if (lp.launch_hlaunch) {
} else if (should_launch_hlaunch) {
std::filesystem::path const sd_dir =
Common::FS::GetEdenPathString(Common::FS::EdenPath::SDMCDir);
auto const hbl_path = (sd_dir / "atmosphere" / "hbl.nsp").string();
+3
View File
@@ -42,6 +42,9 @@ target_link_libraries(yuzu-cmd PRIVATE common core input_common frontend_common
if (ENABLE_OPENGL)
target_link_libraries(yuzu-cmd PRIVATE glad)
endif()
if (MSVC)
target_link_libraries(yuzu-cmd PRIVATE getopt)
endif()
target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
create_resource("../../dist/eden.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon")
+190 -16
View File
@@ -10,7 +10,6 @@
#include <regex>
#include <string>
#include "common/settings_enums.h"
#include "core/launch_params.h"
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
@@ -53,6 +52,12 @@
#include "common/windows/timer_resolution.h"
#endif
#undef _UNICODE
#include <getopt.h>
#ifndef _MSC_VER
#include <unistd.h>
#endif
#ifdef _WIN32
extern "C" {
// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
@@ -62,6 +67,25 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
#endif
static void PrintHelp(const char* argv0) {
std::cout << "Usage: " << argv0
<< " [options] <filename>\n"
"-c, --config Load the specified configuration file\n"
"-f, --fullscreen Start in fullscreen mode\n"
"-g, --game File path of the game to load\n"
"-h, --help Display this help and exit\n"
"-m, --multiplayer=nick:password@address:port"
" Nickname, password, address and port for multiplayer\n"
"-p, --program Pass following string as arguments to executable\n"
"-u, --user Select a specific user profile from 0 to 7\n"
"-d, --debug Run the GDB stub on a port from 1 to 65535\n"
"-v, --version Output version information and exit\n";
}
static void PrintVersion() {
std::cout << "Eden " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
}
static void OnStateChanged(const Network::RoomMember::State& state) {
switch (state) {
case Network::RoomMember::State::Idle:
@@ -184,18 +208,168 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
LOG_CRITICAL(Frontend, "Failed to get command line arguments");
return SDL_APP_FAILURE;
}
#else
wchar_t **argv_w = nullptr;
#endif
Core::LaunchParams lp = Core::ParseLaunchParams(state->system, argc, argv, argv_w);
std::string filepath;
std::optional<std::string> config_path{};
std::string program_args;
std::optional<int> selected_user{};
std::optional<u16> override_gdb_port{};
bool use_multiplayer = false;
bool fullscreen = false;
bool force_null_render = false;
bool force_single_core = false;
std::string nickname{};
std::string password{};
std::string address{};
std::string input_profile{};
std::optional<std::string> log_filter{};
u16 port = Network::DefaultRoomPort;
static struct option long_options[] = {
// clang-format off
{"debug", no_argument, 0, 'd'},
{"config", required_argument, 0, 'c'},
{"fullscreen", no_argument, 0, 'f'},
{"help", no_argument, 0, 'h'},
{"game", required_argument, 0, 'g'},
{"multiplayer", required_argument, 0, 'm'},
{"program", optional_argument, 0, 'p'},
{"user", required_argument, 0, 'u'},
{"version", no_argument, 0, 'v'},
{"input-profile", no_argument, 0, 'i'},
{"null-render", no_argument, 0, 'n'},
{"singlecore", no_argument, 0, 's'},
{"filter", no_argument, 0, 'x'},
{0, 0, 0, 0},
// clang-format on
};
while (optind < argc) {
int arg = getopt_long(argc, argv, "g:fhvcip::c:u:d:", long_options, &option_index);
if (arg != -1) {
switch (char(arg)) {
case 'd':
override_gdb_port = uint16_t(atoi(optarg));
break;
case 'c':
config_path = optarg;
break;
case 'f':
fullscreen = true;
LOG_INFO(Frontend, "Starting in fullscreen mode...");
break;
case 'h':
PrintHelp(argv[0]);
return SDL_APP_FAILURE;
case 'g':
filepath = std::string(optarg);
break;
case 'i': {
input_profile = std::string(optarg);
break;
}
case 'm': {
use_multiplayer = true;
const std::string str_arg(optarg);
// regex to check if the format is nickname:password@ip:port
// with optional :password
const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
if (!std::regex_match(str_arg, re)) {
std::cout << "Wrong format for option --multiplayer\n";
PrintHelp(argv[0]);
return SDL_APP_FAILURE;
}
std::smatch match;
std::regex_search(str_arg, match, re);
ASSERT(match.size() == 5);
nickname = match[1];
password = match[2];
address = match[3];
if (!match[4].str().empty()) {
port = u16(std::strtoul(match[4].str().c_str(), nullptr, 0));
}
std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
if (!std::regex_match(nickname, nickname_re)) {
LOG_ERROR(Frontend, "Nickname is not valid. Must be 4 to 20 alphanumeric characters");
return SDL_APP_FAILURE;
}
if (address.empty()) {
LOG_ERROR(Frontend, "Address to room must not be empty");
return SDL_APP_FAILURE;
}
break;
}
case 'p':
program_args = argv[optind];
++optind;
break;
case 'u':
selected_user = atoi(optarg);
break;
case 'v':
PrintVersion();
return SDL_APP_FAILURE;
case 'n':
force_null_render = true;
break;
case 's':
force_single_core = true;
break;
case 'x':
log_filter = argv[optind];
++optind;
break;
}
} else {
#ifdef _WIN32
filepath = Common::UTF16ToUTF8(argv_w[optind]);
#else
filepath = argv[optind];
#endif
optind++;
}
}
SdlConfig config{config_path};
// apply the log_filter setting
// the logger was initialized before and doesn't pick up the filter on its own
Common::Log::Filter filter;
filter.ParseFilterString(log_filter.value_or(Settings::values.log_filter.GetValue()));
Common::Log::SetGlobalFilter(filter);
if (!program_args.empty()) {
Settings::values.program_args = program_args;
}
if (!input_profile.empty()) {
auto& players = Settings::values.players.GetValue();
players[0].profile_name = input_profile;
}
if (selected_user.has_value()) {
Settings::values.current_user = std::clamp(*selected_user, 0, 7);
}
if (override_gdb_port.has_value()) {
Settings::values.use_gdbstub = true;
Settings::values.gdbstub_port = *override_gdb_port;
}
if (force_single_core) {
Settings::values.use_multi_core = false;
}
if (force_null_render) {
Settings::values.renderer_backend = Settings::RendererBackend::Null;
}
#ifdef _WIN32
LocalFree(argv_w);
#endif
SdlConfig config{lp.config_path};
Core::ApplyLaunchParams(lp);
if (lp.filepath.empty()) {
if (filepath.empty()) {
LOG_CRITICAL(Frontend, "Failed to load ROM: No ROM specified");
return SDL_APP_FAILURE;
}
@@ -212,14 +386,14 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
case Settings::RendererBackend::OpenGL_GLSL:
case Settings::RendererBackend::OpenGL_GLASM:
case Settings::RendererBackend::OpenGL_SPIRV:
state->emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, state->system, lp.fullscreen);
state->emu_window = std::make_unique<EmuWindow_SDL3_GL>(&input_subsystem, state->system, fullscreen);
break;
#endif
case Settings::RendererBackend::Vulkan:
state->emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, state->system, lp.fullscreen);
state->emu_window = std::make_unique<EmuWindow_SDL3_VK>(&input_subsystem, state->system, fullscreen);
break;
case Settings::RendererBackend::Null:
state->emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, state->system, lp.fullscreen);
state->emu_window = std::make_unique<EmuWindow_SDL3_Null>(&input_subsystem, state->system, fullscreen);
break;
default:
LOG_CRITICAL(Frontend, "Invalid renderer backend");
@@ -239,12 +413,12 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
Service::AM::FrontendAppletParameters load_parameters{
.applet_id = Service::AM::AppletId::Application,
};
const Core::SystemResultStatus load_result = state->system.Load(*state->emu_window, lp.filepath, load_parameters);
const Core::SystemResultStatus load_result = state->system.Load(*state->emu_window, filepath, load_parameters);
switch (load_result) {
case Core::SystemResultStatus::Success:
break; // Expected case
case Core::SystemResultStatus::ErrorGetLoader:
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", lp.filepath);
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filepath);
return SDL_APP_FAILURE;
case Core::SystemResultStatus::ErrorLoader:
LOG_CRITICAL(Frontend, "Failed to load ROM!");
@@ -266,14 +440,14 @@ extern "C" SDL_AppResult SDL_AppInit(void **appstate, int argc, char **argv) {
return SDL_APP_FAILURE;
}
if (lp.use_multiplayer) {
if (use_multiplayer) {
if (auto member = Network::GetRoomMember().lock()) {
member->BindOnChatMessageReceived(OnMessageReceived);
member->BindOnStatusMessageReceived(OnStatusMessageReceived);
member->BindOnStateChanged(OnStateChanged);
member->BindOnError(OnNetworkError);
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", lp.address, lp.port, lp.nickname);
member->Join(lp.nickname, lp.address.c_str(), lp.port, 0, Network::NoPreferredIP, lp.password);
LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port, nickname);
member->Join(nickname, address.c_str(), port, 0, Network::NoPreferredIP, password);
} else {
LOG_ERROR(Network, "Could not access RoomMember");
return SDL_APP_FAILURE;