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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-09-13 23:12:59 +00:00
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15 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| f6240ebcf3 | |||
| 1a47492b08 | |||
| 83d5c53dc0 | |||
| 1f52d230b0 | |||
| ae246aa03d | |||
| 466769f18a | |||
| f6cff5fb11 | |||
| b4ea90a0a7 | |||
| 1c0fb20ed0 | |||
| 5ddc43e789 | |||
| 6980056891 | |||
| de28f1b45a | |||
| 3ab4277f21 | |||
| 4b0eabb2bc | |||
| f683527045 |
@@ -261,7 +261,6 @@ SinkStream* CubebSink::AcquireSinkStream(Core::System& system, u32 system_channe
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system_channels = system_channels_;
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SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<CubebSinkStream>(
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ctx, device_channels, system_channels, output_device, input_device, name, type, system));
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stream->SetDeviceVolume(device_volume);
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return stream.get();
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}
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@@ -281,11 +280,14 @@ void CubebSink::CloseStreams() {
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}
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f32 CubebSink::GetDeviceVolume() const {
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return device_volume;
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if (sink_streams.empty()) {
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return 1.0f;
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}
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return sink_streams[0]->GetDeviceVolume();
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}
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void CubebSink::SetDeviceVolume(f32 volume) {
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device_volume = volume;
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for (auto& stream : sink_streams) {
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stream->SetDeviceVolume(volume);
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}
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@@ -1,6 +1,3 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -41,7 +38,6 @@ public:
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StreamType type) override {
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if (null_sink == nullptr) {
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null_sink = std::make_unique<NullSinkStreamImpl>(system, type);
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null_sink->SetDeviceVolume(device_volume);
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}
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return null_sink.get();
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}
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@@ -49,14 +45,9 @@ public:
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void CloseStream(SinkStream*) override {}
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void CloseStreams() override {}
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f32 GetDeviceVolume() const override {
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return device_volume;
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}
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void SetDeviceVolume(f32 volume) override {
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device_volume = volume;
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if (null_sink != nullptr) {
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null_sink->SetDeviceVolume(volume);
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}
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return 1.0f;
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}
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void SetDeviceVolume(f32 volume) override {}
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void SetSystemVolume(f32 volume) override {}
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private:
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@@ -246,7 +246,6 @@ SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels
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system_channels = system_channels_;
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SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>(
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device_channels, system_channels, output_device, input_device, type, system));
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stream->SetDeviceVolume(device_volume);
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return stream.get();
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}
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@@ -265,11 +264,14 @@ void SDLSink::CloseStreams() {
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}
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f32 SDLSink::GetDeviceVolume() const {
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return device_volume;
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if (sink_streams.empty()) {
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return 1.0f;
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}
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return sink_streams[0]->GetDeviceVolume();
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}
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void SDLSink::SetDeviceVolume(f32 volume) {
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device_volume = volume;
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for (auto& stream : sink_streams) {
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stream->SetDeviceVolume(volume);
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}
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@@ -1,6 +1,3 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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|
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -99,8 +96,6 @@ public:
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}
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protected:
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/// Master volume, persists stream lifetimes
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f32 device_volume{1.0f};
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/// Number of device channels supported by the hardware
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u32 device_channels{2};
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/// Number of channels the game is sending
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@@ -4,17 +4,16 @@
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// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <thread>
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#include <chrono>
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#include <fmt/ranges.h>
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#include <math.h>
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "common/thread.h"
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#include "common/steady_clock.h"
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#include "input_common/drivers/mouse.h"
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namespace InputCommon {
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constexpr int update_time = 10;
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constexpr float default_panning_sensitivity = 0.0010f;
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constexpr float default_stick_sensitivity = 0.0006f;
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constexpr float default_deadzone_counterweight = 0.01f;
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@@ -74,33 +73,31 @@ Mouse::Mouse(std::string input_engine_) : InputEngine(std::move(input_engine_))
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last_motion_change = {};
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}
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void Mouse::UpdateStickInput() {
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if (!IsMousePanningEnabled()) {
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return;
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void Mouse::UpdateStickInput(Common::SteadyClock::time_point timestamp) {
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if (IsMousePanningEnabled()) {
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const float length = last_mouse_change.Length();
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// Prevent input from exceeding the max range (1.0f) too much,
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// but allow some room to make it easier to sustain
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if (length > maximum_stick_range) {
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last_mouse_change /= length;
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last_mouse_change *= maximum_stick_range;
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}
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SetAxis(identifier, mouse_axis_x, last_mouse_change[0]);
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SetAxis(identifier, mouse_axis_y, -last_mouse_change[1]);
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// Decay input over time
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const float clamped_length = (std::min)(1.0f, length);
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const float decay_strength = Settings::values.mouse_panning_decay_strength.GetValue();
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const float decay = 1 - clamped_length * clamped_length * decay_strength * 0.01f;
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const float min_decay = Settings::values.mouse_panning_min_decay.GetValue();
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const float clamped_decay = (std::min)(1 - min_decay / 100.0f, decay);
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last_mouse_change *= clamped_decay;
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}
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const float length = last_mouse_change.Length();
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|
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// Prevent input from exceeding the max range (1.0f) too much,
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||||
// but allow some room to make it easier to sustain
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if (length > maximum_stick_range) {
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last_mouse_change /= length;
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last_mouse_change *= maximum_stick_range;
|
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}
|
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|
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SetAxis(identifier, mouse_axis_x, last_mouse_change[0]);
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SetAxis(identifier, mouse_axis_y, -last_mouse_change[1]);
|
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|
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// Decay input over time
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const float clamped_length = (std::min)(1.0f, length);
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const float decay_strength = Settings::values.mouse_panning_decay_strength.GetValue();
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const float decay = 1 - clamped_length * clamped_length * decay_strength * 0.01f;
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const float min_decay = Settings::values.mouse_panning_min_decay.GetValue();
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const float clamped_decay = (std::min)(1 - min_decay / 100.0f, decay);
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last_mouse_change *= clamped_decay;
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}
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void Mouse::UpdateMotionInput() {
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void Mouse::UpdateMotionInput(Common::SteadyClock::time_point timestamp) {
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const float sensitivity =
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IsMousePanningEnabled() ? default_motion_panning_sensitivity : default_motion_sensitivity;
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@@ -114,23 +111,21 @@ void Mouse::UpdateMotionInput() {
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last_motion_change[1] = last_motion_change[1] * multiplier;
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}
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const BasicMotion motion_data{
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.gyro_x = last_motion_change[0] * sensitivity,
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.gyro_y = last_motion_change[1] * sensitivity,
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.gyro_z = last_motion_change[2] * sensitivity,
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.accel_x = 0,
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.accel_y = 0,
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.accel_z = 0,
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.delta_timestamp = update_time * 1000,
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};
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if (IsMousePanningEnabled()) {
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last_motion_change[0] = 0;
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last_motion_change[1] = 0;
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}
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last_motion_change[2] = 0;
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SetMotion(motion_identifier, 0, motion_data);
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SetMotion(motion_identifier, 0, BasicMotion{
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.gyro_x = last_motion_change[0] * sensitivity,
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.gyro_y = last_motion_change[1] * sensitivity,
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.gyro_z = last_motion_change[2] * sensitivity,
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.accel_x = 0,
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.accel_y = 0,
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.accel_z = 0,
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.delta_timestamp = u64(std::chrono::duration_cast<std::chrono::microseconds>(timestamp - last_notify_timestamp).count()),
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});
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}
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void Mouse::Move(int x, int y, int center_x, int center_y) {
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@@ -149,29 +144,27 @@ void Mouse::Move(int x, int y, int center_x, int center_y) {
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last_mouse_change /= length;
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last_mouse_change *= deadzone_cw;
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}
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return;
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}
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if (button_pressed) {
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const auto mouse_move = Common::Vec<int, 2>(x, y) - mouse_origin;
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const float x_sensitivity =
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Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
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const float y_sensitivity =
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Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
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SetAxis(identifier, mouse_axis_x, float(mouse_move[0]) * x_sensitivity);
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SetAxis(identifier, mouse_axis_y, float(-mouse_move[1]) * y_sensitivity);
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last_motion_change = {
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float(-mouse_move[1]) * x_sensitivity,
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float(-mouse_move[0]) * y_sensitivity,
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last_motion_change[2],
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};
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} else {
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if (button_pressed) {
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const auto mouse_move = Common::Vec<int, 2>(x, y) - mouse_origin;
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const float x_sensitivity = Settings::values.mouse_panning_x_sensitivity.GetValue() * default_stick_sensitivity;
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const float y_sensitivity = Settings::values.mouse_panning_y_sensitivity.GetValue() * default_stick_sensitivity;
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SetAxis(identifier, mouse_axis_x, float(mouse_move[0]) * x_sensitivity);
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SetAxis(identifier, mouse_axis_y, float(-mouse_move[1]) * y_sensitivity);
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last_motion_change = {
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float(-mouse_move[1]) * x_sensitivity,
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float(-mouse_move[0]) * y_sensitivity,
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last_motion_change[2],
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};
|
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}
|
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}
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}
|
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|
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void Mouse::NotifyChanged() {
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UpdateStickInput();
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UpdateMotionInput();
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auto const timestamp = Common::SteadyClock::Now();
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UpdateStickInput(timestamp);
|
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UpdateMotionInput(timestamp);
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last_notify_timestamp = timestamp;
|
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}
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|
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void Mouse::MouseMove(f32 touch_x, f32 touch_y) {
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@@ -223,8 +216,8 @@ void Mouse::MouseWheelChange(int x, int y) {
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wheel_position[0] += x;
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wheel_position[1] += y;
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last_motion_change[2] += static_cast<f32>(y);
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SetAxis(identifier, wheel_axis_x, static_cast<f32>(wheel_position[0]));
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SetAxis(identifier, wheel_axis_y, static_cast<f32>(wheel_position[1]));
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SetAxis(identifier, wheel_axis_x, f32(wheel_position[0]));
|
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SetAxis(identifier, wheel_axis_y, f32(wheel_position[1]));
|
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}
|
||||
|
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void Mouse::ReleaseAllButtons() {
|
||||
|
||||
@@ -7,7 +7,9 @@
|
||||
#pragma once
|
||||
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
|
||||
#include "common/steady_clock.h"
|
||||
#include "common/polyfill_thread.h"
|
||||
#include "common/vector_math.h"
|
||||
#include "input_common/input_engine.h"
|
||||
@@ -101,8 +103,8 @@ public:
|
||||
Common::Input::ButtonNames GetUIName(const Common::ParamPackage& params) const override;
|
||||
|
||||
private:
|
||||
void UpdateStickInput();
|
||||
void UpdateMotionInput();
|
||||
void UpdateStickInput(Common::SteadyClock::time_point timestamp);
|
||||
void UpdateMotionInput(Common::SteadyClock::time_point timestamp);
|
||||
bool IsMousePanningEnabled();
|
||||
|
||||
Common::Input::ButtonNames GetUIButtonName(const Common::ParamPackage& params) const;
|
||||
@@ -112,6 +114,7 @@ private:
|
||||
Common::Vec<float, 2> last_mouse_change;
|
||||
Common::Vec<float, 3> last_motion_change;
|
||||
Common::Vec<int, 2> wheel_position;
|
||||
Common::SteadyClock::time_point last_notify_timestamp{};
|
||||
bool button_pressed = false;
|
||||
};
|
||||
|
||||
|
||||
+14
-19
@@ -73,6 +73,7 @@ class QPaintEngine;
|
||||
class QSurface;
|
||||
|
||||
constexpr int default_mouse_constrain_timeout = 10;
|
||||
constexpr int default_mouse_update_timeout = 5;
|
||||
|
||||
class RenderWidget : public QWidget {
|
||||
public:
|
||||
@@ -138,6 +139,10 @@ GRenderWindow::GRenderWindow(MainWindow* parent,
|
||||
|
||||
mouse_constrain_timer.setInterval(default_mouse_constrain_timeout);
|
||||
connect(&mouse_constrain_timer, &QTimer::timeout, this, &GRenderWindow::ConstrainMouse);
|
||||
|
||||
mouse_update_timer.setInterval(default_mouse_update_timeout);
|
||||
connect(&mouse_update_timer, &QTimer::timeout, this, &GRenderWindow::UpdateMouse);
|
||||
mouse_update_timer.start();
|
||||
}
|
||||
|
||||
void GRenderWindow::ExecuteProgram(std::size_t program_index) {
|
||||
@@ -487,7 +492,6 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
|
||||
input_subsystem->GetMouse()->PressMouseButton(button);
|
||||
input_subsystem->GetMouse()->PressButton(pos.x(), pos.y(), button);
|
||||
input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, button);
|
||||
input_subsystem->GetMouse()->NotifyChanged();
|
||||
|
||||
emit MouseActivity();
|
||||
}
|
||||
@@ -508,7 +512,6 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
|
||||
input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
|
||||
input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
|
||||
input_subsystem->GetMouse()->Move(pos.x(), pos.y(), center_x, center_y);
|
||||
input_subsystem->GetMouse()->NotifyChanged();
|
||||
|
||||
// Center mouse for mouse panning
|
||||
if (Settings::values.mouse_panning && !Settings::values.mouse_enabled) {
|
||||
@@ -518,8 +521,7 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
|
||||
// Constrain mouse for mouse emulation with mouse panning
|
||||
if (Settings::values.mouse_panning && Settings::values.mouse_enabled) {
|
||||
const auto [clamped_mouse_x, clamped_mouse_y] = ClipToTouchScreen(x, y);
|
||||
QCursor::setPos(mapToGlobal(
|
||||
QPoint{static_cast<int>(clamped_mouse_x), static_cast<int>(clamped_mouse_y)}));
|
||||
QCursor::setPos(mapToGlobal(QPoint{int(clamped_mouse_x), int(clamped_mouse_y)}));
|
||||
}
|
||||
|
||||
mouse_constrain_timer.stop();
|
||||
@@ -534,16 +536,10 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
|
||||
|
||||
const auto button = QtButtonToMouseButton(event->button());
|
||||
input_subsystem->GetMouse()->ReleaseButton(button);
|
||||
input_subsystem->GetMouse()->NotifyChanged();
|
||||
}
|
||||
|
||||
void GRenderWindow::ConstrainMouse() {
|
||||
if (QtCommon::emu_thread == nullptr || !Settings::values.mouse_panning) {
|
||||
mouse_constrain_timer.stop();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this->isActiveWindow()) {
|
||||
if (QtCommon::emu_thread == nullptr || Settings::values.mouse_panning || !this->isActiveWindow()) {
|
||||
mouse_constrain_timer.stop();
|
||||
return;
|
||||
}
|
||||
@@ -552,22 +548,22 @@ void GRenderWindow::ConstrainMouse() {
|
||||
const auto pos = mapFromGlobal(QCursor::pos());
|
||||
const int new_pos_x = std::clamp(pos.x(), 0, width());
|
||||
const int new_pos_y = std::clamp(pos.y(), 0, height());
|
||||
|
||||
QCursor::setPos(mapToGlobal(QPoint{new_pos_x, new_pos_y}));
|
||||
return;
|
||||
} else {
|
||||
const int center_x = width() / 2;
|
||||
const int center_y = height() / 2;
|
||||
QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
|
||||
}
|
||||
}
|
||||
|
||||
const int center_x = width() / 2;
|
||||
const int center_y = height() / 2;
|
||||
|
||||
QCursor::setPos(mapToGlobal(QPoint{center_x, center_y}));
|
||||
void GRenderWindow::UpdateMouse() {
|
||||
input_subsystem->GetMouse()->NotifyChanged(); // required to reset mouse once it's no longer moved
|
||||
}
|
||||
|
||||
void GRenderWindow::wheelEvent(QWheelEvent* event) {
|
||||
const int x = event->angleDelta().x();
|
||||
const int y = event->angleDelta().y();
|
||||
input_subsystem->GetMouse()->MouseWheelChange(x, y);
|
||||
input_subsystem->GetMouse()->NotifyChanged();
|
||||
}
|
||||
|
||||
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
|
||||
@@ -716,7 +712,6 @@ void GRenderWindow::focusOutEvent(QFocusEvent* event) {
|
||||
input_subsystem->GetKeyboard()->ReleaseAllKeys();
|
||||
input_subsystem->GetTouchScreen()->ReleaseAllTouch();
|
||||
input_subsystem->GetMouse()->ReleaseAllButtons();
|
||||
input_subsystem->GetMouse()->NotifyChanged();
|
||||
}
|
||||
|
||||
void GRenderWindow::resizeEvent(QResizeEvent* event) {
|
||||
|
||||
@@ -144,6 +144,7 @@ private:
|
||||
void TouchUpdateEvent(const QTouchEvent* event);
|
||||
void TouchEndEvent();
|
||||
void ConstrainMouse();
|
||||
void UpdateMouse();
|
||||
|
||||
void RequestCameraCapture();
|
||||
void OnCameraCapture(int requestId, const QImage& img);
|
||||
@@ -184,6 +185,7 @@ private:
|
||||
#endif
|
||||
|
||||
QTimer mouse_constrain_timer;
|
||||
QTimer mouse_update_timer;
|
||||
|
||||
protected:
|
||||
void showEvent(QShowEvent* event) override;
|
||||
|
||||
@@ -37,10 +37,16 @@ EmuWindow_SDL3::EmuWindow_SDL3(InputCommon::InputSubsystem* input_subsystem_, Co
|
||||
SDL_SetWindowTitle(this_->render_window, title.c_str());
|
||||
return 2000;
|
||||
}, this);
|
||||
mouse_timer = SDL_AddTimer(100, [](void *userdata, SDL_TimerID, Uint32) -> Uint32 {
|
||||
auto* this_ = (EmuWindow_SDL3*)userdata;
|
||||
this_->input_subsystem->GetMouse()->NotifyChanged();
|
||||
return 100;
|
||||
}, this);
|
||||
}
|
||||
|
||||
EmuWindow_SDL3::~EmuWindow_SDL3() {
|
||||
SDL_RemoveTimer(titlebar_timer);
|
||||
SDL_RemoveTimer(mouse_timer);
|
||||
system.HIDCore().UnloadInputDevices();
|
||||
input_subsystem->Shutdown();
|
||||
SDL_Quit();
|
||||
|
||||
@@ -84,6 +84,9 @@ protected:
|
||||
/// Periodic changer of titlebar (independent of event loop)
|
||||
SDL_TimerID titlebar_timer;
|
||||
|
||||
// Mouse resetter once it
|
||||
SDL_TimerID mouse_timer;
|
||||
|
||||
/// Is the window still open?
|
||||
bool is_open = true;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user