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https://git.eden-emu.dev/eden-emu/eden.git
synced 2026-10-18 17:26:21 +00:00
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3 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c6f33de22b | |||
| e77cc89bf5 | |||
| 17091b59f1 |
+1
@@ -16,6 +16,7 @@ enum class BooleanSetting(override val key: String) : AbstractBooleanSetting {
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RENDERER_USE_SPEED_LIMIT("use_speed_limit"),
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USE_CUSTOM_CPU_TICKS("use_custom_cpu_ticks"),
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SKIP_CPU_INNER_INVALIDATION("skip_cpu_inner_invalidation"),
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NCE_INVALIDATION_GPU_READBACK("nce_invalidation_gpu_readback"),
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FIX_BLOOM_EFFECTS("fix_bloom_effects"),
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EMULATE_BGR565("emulate_bgr565"),
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RESCALE_HACK("rescale_hack"),
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+7
@@ -859,6 +859,13 @@ abstract class SettingsItem(
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descriptionId = R.string.skip_cpu_inner_invalidation_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.NCE_INVALIDATION_GPU_READBACK,
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titleId = R.string.nce_invalidation_gpu_readback,
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descriptionId = R.string.nce_invalidation_gpu_readback_description
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)
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)
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put(
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SwitchSetting(
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BooleanSetting.FIX_BLOOM_EFFECTS,
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+1
@@ -554,6 +554,7 @@ class SettingsFragmentPresenter(
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add(HeaderSetting(R.string.hacks))
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add(BooleanSetting.SKIP_CPU_INNER_INVALIDATION.key)
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add(BooleanSetting.NCE_INVALIDATION_GPU_READBACK.key)
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add(BooleanSetting.FIX_BLOOM_EFFECTS.key)
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add(BooleanSetting.EMULATE_BGR565.key)
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add(BooleanSetting.RENDERER_ASYNCHRONOUS_SHADERS.key)
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@@ -100,7 +100,7 @@ class Game(
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companion object {
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val extensions: Set<String> = HashSet(
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listOf("xci", "nsp", "nca", "nro")
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listOf("xci", "nsp", "nca", "nro", "nsz", "xcz")
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)
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}
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}
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@@ -109,7 +109,7 @@ object GameHelper {
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// File extensions considered as external content, buuut should
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// be done better imo.
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private val externalContentExtensions = setOf("nsp", "xci")
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private val externalContentExtensions = setOf("nsp", "xci", "nsz", "xcz")
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private fun scanContentContainersRecursive(
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files: Array<MinimalDocumentFile>,
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@@ -587,6 +587,8 @@
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<string name="fast_gpu_time_description">يجعل اللعبة تعتقد أن عمل وحدة معالجة الرسومات ينتهي بشكل أسرع مما هو عليه في الواقع، لذلك تتوقف عن خفض الدقة ومسافة العرض لتتناسب مع سرعات جهاز Switch.</string>
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<string name="skip_cpu_inner_invalidation">تخطي إبطال صلاحية وحدة المعالجة المركزية الداخلية</string>
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<string name="skip_cpu_inner_invalidation_description">يتخطى بعض عمليات إبطال ذاكرة التخزين المؤقتة من جانب وحدة المعالجة المركزية أثناء تحديثات الذاكرة، مما يقلل من استخدام وحدة المعالجة المركزية ويحسن أداءها. قد يتسبب ذلك في حدوث أعطال أو تعطل في بعض الألعاب.</string>
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<string name="nce_invalidation_gpu_readback">إعادة قراءة وحدة معالجة الرسومات قبل إبطال صلاحية NCE</string>
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<string name="nce_invalidation_gpu_readback_description">إصلاح مؤقت. يعالج مشكلة تعطل لعبة Ender Magnolia (وغيرها من ألعاب UE). قد يؤدي إلى انخفاض في الأداء. يجري العمل على تحسينه.</string>
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<string name="fix_bloom_effects">إصلاح تأثيرات التوهج</string>
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<string name="fix_bloom_effects_description">يقلل من ضبابية التوهج في LA/EOW (Adreno A6XX - A7XX/ Turnip)، ويزيل التوهج في Burnout. تحذير: قد يسبب تشوهات رسومية في ألعاب أخرى.</string>
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<string name="emulate_bgr565">محاكاة BGR565</string>
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@@ -577,6 +577,8 @@
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<string name="fast_gpu_time_description">讓遊戲誤以為 GPU 工作能更快完成,避免遊戲為了配合 Switch 的時脈而降低解析度與渲染距離</string>
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<string name="skip_cpu_inner_invalidation">跳過 CPU 內部失效處理</string>
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<string name="skip_cpu_inner_invalidation_description">在記憶體更新期間跳過某些 CPU 端快取的失效處理,減少 CPU 使用率並提高其性能。可能會導致某些遊戲出現故障或當機</string>
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<string name="nce_invalidation_gpu_readback">在 NCE 無效化前進行 GPU 回讀</string>
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<string name="nce_invalidation_gpu_readback_description">(暫時性功能)修復 \"終結者瑪格諾莉亞:霧中綻放\" 及其它使用虛幻引擎之遊戲中的當機問題,可能會降低效能。此功能正在改善中</string>
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<string name="fix_bloom_effects">修正光暈特效</string>
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<string name="fix_bloom_effects_description">在 \"薩爾達傳說:織夢島\" 和 \"薩爾達傳說:智慧的再現\" 中減少光暈模糊的問題並移除 \"橫衝直撞:狂飆樂園重製版\" 中的光暈效果(適用於 Adreno A6XX - A7XX/ Turnip)。警告:可能會在其它遊戲中導致圖形異常</string>
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<string name="emulate_bgr565">模擬 BGR565</string>
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@@ -593,6 +593,8 @@
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<string name="fast_gpu_time_description">Makes the game believe GPU work finishes faster than it does, so it stops lowering resolution and render distance to fit the Switch\'s clocks.</string>
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<string name="skip_cpu_inner_invalidation">Skip CPU Inner Invalidation</string>
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<string name="skip_cpu_inner_invalidation_description">Skips certain CPU-side cache invalidations during memory updates, reducing CPU usage and improving it\'s performance. This may cause glitches or crashes on some games.</string>
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<string name="nce_invalidation_gpu_readback">GPU Readback Before NCE Invalidation</string>
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<string name="nce_invalidation_gpu_readback_description">Temporary. Fix Ender Magnolia (and other UE titles) crashes. May reduce performance. Improvement in progress.</string>
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<string name="fix_bloom_effects">Fix Bloom Effects</string>
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<string name="fix_bloom_effects_description">Reduces bloom blur in LA/EOW (Adreno A6XX - A7XX/ Turnip), removes bloom in Burnout. Warning: may cause graphical artifacts in other games.</string>
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<string name="emulate_bgr565">Emulate BGR565</string>
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@@ -639,6 +639,8 @@ struct Values {
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Specialization::Default,
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true,
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true};
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SwitchableSetting<bool> nce_invalidation_gpu_readback{
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linkage, false, "nce_invalidation_gpu_readback", Category::RendererHacks};
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SwitchableSetting<bool> async_presentation{linkage,
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#ifdef __ANDROID__
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true,
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@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -46,4 +49,10 @@ std::vector<u8> DecompressDataZSTD(std::span<const u8> compressed) {
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return decompressed;
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}
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std::size_t DecompressDataZSTD(std::span<const u8> compressed, std::span<u8> output) {
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const std::size_t result =
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ZSTD_decompress(output.data(), output.size(), compressed.data(), compressed.size());
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return ZSTD_isError(result) ? 0 : result;
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}
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} // namespace Common::Compression
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@@ -1,3 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
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||||
// SPDX-FileCopyrightText: Copyright 2019 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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@@ -42,4 +45,15 @@ namespace Common::Compression {
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*/
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[[nodiscard]] std::vector<u8> DecompressDataZSTD(std::span<const u8> compressed);
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/**
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* Decompresses a single Zstandard frame into a caller-provided buffer of known size.
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*
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* @param compressed the compressed source memory region.
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* @param output the destination buffer. Its size is the maximum number of bytes to write.
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*
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* @return the number of bytes written, or 0 if the frame is invalid or doesn't fit. An empty
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* frame also returns 0.
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*/
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[[nodiscard]] std::size_t DecompressDataZSTD(std::span<const u8> compressed, std::span<u8> output);
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} // namespace Common::Compression
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@@ -33,6 +33,8 @@ add_library(core STATIC
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crypto/encryption_layer.h
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crypto/key_manager.cpp
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crypto/key_manager.h
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crypto/ncz_decompressor.cpp
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crypto/ncz_decompressor.h
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crypto/partition_data_manager.cpp
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crypto/partition_data_manager.h
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crypto/xts_encryption_layer.cpp
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@@ -0,0 +1,279 @@
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// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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#include <algorithm>
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#include <array>
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#include <cstring>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <span>
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#include <string>
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#include <vector>
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#include "common/common_types.h"
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#include "common/logging.h"
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#include "common/zstd_compression.h"
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#include "core/crypto/aes_util.h"
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#include "core/crypto/key_manager.h"
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#include "core/crypto/ncz_decompressor.h"
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#include "core/file_sys/vfs/vfs.h"
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namespace Core::Crypto {
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namespace {
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constexpr u64 HeaderSize = 0x4000;
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constexpr std::size_t SectionWire = 0x40;
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constexpr std::size_t BlockFixed = 0x18;
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constexpr std::array<u8, 8> SectionsMagic{'N', 'C', 'Z', 'S', 'E', 'C', 'T', 'N'};
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constexpr std::array<u8, 8> BlockMagic{'N', 'C', 'Z', 'B', 'L', 'O', 'C', 'K'};
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struct Section {
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s64 offset, size;
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u64 crypto_type;
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Key128 key, counter;
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bool Ctr() const { return crypto_type == 3 || crypto_type == 4; }
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};
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struct BlockHeader {
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u32 exponent;
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u64 decompressed_size;
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std::vector<u32> sizes;
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};
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u64 Le(const u8* p, std::size_t n) {
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u64 v = 0;
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for (std::size_t i = n; i-- > 0;) v = (v << 8) | p[i];
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return v;
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}
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// Mirrors nsz AESCTR.seek(): upper 8 bytes = stored counter, lower 8 = absolute NCA offset / 16.
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void SetIv(Key128& iv, const Key128& base, u64 off) {
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iv = base;
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u64 blk = off >> 4;
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for (std::size_t i = 0; i < 8; ++i) { iv[15 - i] = static_cast<u8>(blk & 0xFF); blk >>= 8; }
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}
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// Parse header + section table + optional block header. Returns payload_start.
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std::optional<std::pair<std::vector<Section>, std::optional<BlockHeader>>> ParseHeader(
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const FileSys::VirtualFile& f, u64& payload_start) {
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const u64 fsize = f->GetSize();
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if (fsize < HeaderSize + 16) return std::nullopt;
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|
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const auto head = f->ReadBytes(16, HeaderSize);
|
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if (head.size() != 16 || !std::equal(head.begin(), head.begin() + 8, SectionsMagic.begin()))
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return std::nullopt;
|
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const u64 count = Le(head.data() + 8, 8);
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if (count == 0 || count > 64 || count * SectionWire > fsize - HeaderSize - 16)
|
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return std::nullopt;
|
||||
|
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const auto table = f->ReadBytes(count * SectionWire, HeaderSize + 16);
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if (table.size() != count * SectionWire) return std::nullopt;
|
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|
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std::vector<Section> sections;
|
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sections.reserve(count + 1);
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||||
for (u64 i = 0; i < count; ++i) {
|
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const u8* e = table.data() + i * SectionWire;
|
||||
Section s{};
|
||||
s.offset = static_cast<s64>(Le(e, 8));
|
||||
s.size = static_cast<s64>(Le(e + 8, 8));
|
||||
s.crypto_type = Le(e + 16, 8);
|
||||
std::memcpy(s.key.data(), e + 32, 16);
|
||||
std::memcpy(s.counter.data(), e + 48, 16);
|
||||
sections.push_back(s);
|
||||
}
|
||||
|
||||
const u64 block_start = HeaderSize + 16 + count * SectionWire;
|
||||
const auto fixed = f->ReadBytes(BlockFixed, block_start);
|
||||
std::optional<BlockHeader> bh;
|
||||
if (fixed.size() == BlockFixed &&
|
||||
std::equal(fixed.begin(), fixed.begin() + 8, BlockMagic.begin())) {
|
||||
BlockHeader b{};
|
||||
b.exponent = fixed[11];
|
||||
const s32 n = static_cast<s32>(Le(fixed.data() + 12, 4));
|
||||
if (n <= 0) return std::nullopt;
|
||||
b.decompressed_size = Le(fixed.data() + 16, 8);
|
||||
const auto sizes = f->ReadBytes(static_cast<u64>(n) * 4, block_start + BlockFixed);
|
||||
if (sizes.size() != static_cast<u64>(n) * 4) return std::nullopt;
|
||||
b.sizes.resize(n);
|
||||
for (s32 i = 0; i < n; ++i) b.sizes[i] = static_cast<u32>(Le(sizes.data() + i * 4, 4));
|
||||
payload_start = block_start + BlockFixed + static_cast<u64>(n) * 4;
|
||||
bh = std::move(b);
|
||||
} else {
|
||||
payload_start = block_start;
|
||||
}
|
||||
|
||||
if (!sections.empty() && sections[0].offset > static_cast<s64>(HeaderSize)) {
|
||||
Section fake{};
|
||||
fake.offset = static_cast<s64>(HeaderSize);
|
||||
fake.size = sections[0].offset - static_cast<s64>(HeaderSize);
|
||||
sections.insert(sections.begin(), fake);
|
||||
}
|
||||
return std::make_pair(std::move(sections), std::move(bh));
|
||||
}
|
||||
|
||||
// Sequential reader over independently-compressed blocks, one block cached (like nsz_rs).
|
||||
class BlockReader {
|
||||
public:
|
||||
BlockReader(FileSys::VirtualFile f, const BlockHeader& bh, u64 payload_start)
|
||||
: source{std::move(f)}, block_size{1ULL << bh.exponent}, sizes{bh.sizes},
|
||||
decompressed_size{bh.decompressed_size} {
|
||||
if (bh.exponent < 14 || bh.exponent > 32 || sizes.empty())
|
||||
throw std::runtime_error("bad NCZBLOCK header");
|
||||
u64 off = payload_start;
|
||||
offsets.reserve(sizes.size());
|
||||
for (u32 s : sizes) { offsets.push_back(off); off += s; }
|
||||
}
|
||||
|
||||
// Fills `out` from `position`; returns bytes written.
|
||||
std::size_t ReadAt(u64 position, std::span<u8> out) {
|
||||
std::size_t done = 0;
|
||||
while (done < out.size() && position < decompressed_size) {
|
||||
const u64 id = position / block_size;
|
||||
if (id >= sizes.size()) break;
|
||||
if (cache_id != id && !Load(id)) break;
|
||||
const u64 in = position - id * block_size;
|
||||
const std::size_t n = static_cast<std::size_t>(
|
||||
std::min<u64>(out.size() - done, cache.size() - in));
|
||||
std::memcpy(out.data() + done, cache.data() + in, n);
|
||||
done += n;
|
||||
position += n;
|
||||
}
|
||||
return done;
|
||||
}
|
||||
|
||||
private:
|
||||
bool Load(u64 id) {
|
||||
u64 want = block_size;
|
||||
if (id + 1 == sizes.size()) {
|
||||
const u64 rem = decompressed_size % block_size;
|
||||
if (rem > 0) want = rem; // avoid the 0-size bug from the original nsz
|
||||
}
|
||||
try { cache.resize(static_cast<std::size_t>(want)); }
|
||||
catch (const std::bad_alloc&) { return false; }
|
||||
const u32 csize = sizes[id];
|
||||
if (csize < want) {
|
||||
const auto comp = source->ReadBytes(csize, offsets[id]);
|
||||
if (comp.size() != csize ||
|
||||
Common::Compression::DecompressDataZSTD(comp, cache) != want) return false;
|
||||
} else if (source->Read(cache.data(), cache.size(), offsets[id]) != cache.size()) {
|
||||
return false;
|
||||
}
|
||||
cache_id = id;
|
||||
return true;
|
||||
}
|
||||
|
||||
FileSys::VirtualFile source;
|
||||
u64 block_size;
|
||||
std::vector<u64> offsets;
|
||||
std::vector<u32> sizes;
|
||||
u64 decompressed_size;
|
||||
u64 cache_id = ~0ULL;
|
||||
std::vector<u8> cache;
|
||||
};
|
||||
|
||||
class BlockNczFile final : public FileSys::VfsFile {
|
||||
public:
|
||||
BlockNczFile(std::string name_, std::vector<u8> hdr_, std::vector<Section> sections_,
|
||||
std::unique_ptr<BlockReader> body_)
|
||||
: name{std::move(name_)}, hdr{std::move(hdr_)}, sections{std::move(sections_)},
|
||||
body{std::move(body_)} {
|
||||
nca_size = HeaderSize;
|
||||
for (const auto& s : sections)
|
||||
nca_size = std::max<u64>(nca_size, static_cast<u64>(s.offset + s.size));
|
||||
ciphers.reserve(sections.size());
|
||||
for (const auto& s : sections)
|
||||
ciphers.push_back(s.Ctr() ? std::make_unique<AESCipher<Key128>>(s.key, Mode::CTR)
|
||||
: nullptr);
|
||||
}
|
||||
|
||||
std::string GetName() const override { return name; }
|
||||
std::size_t GetSize() const override { return static_cast<std::size_t>(nca_size); }
|
||||
bool Resize(std::size_t) override { return false; }
|
||||
FileSys::VirtualDir GetContainingDirectory() const override { return nullptr; }
|
||||
bool IsWritable() const override { return false; }
|
||||
bool IsReadable() const override { return true; }
|
||||
|
||||
std::size_t Read(u8* data, std::size_t len, std::size_t off) const override {
|
||||
if (off >= nca_size) return 0;
|
||||
len = static_cast<std::size_t>(std::min<u64>(len, nca_size - off));
|
||||
const u64 end = off + len;
|
||||
u64 pos = off;
|
||||
if (pos < HeaderSize) {
|
||||
const u64 n = std::min<u64>(end, HeaderSize) - pos;
|
||||
std::memcpy(data, hdr.data() + pos, static_cast<std::size_t>(n));
|
||||
pos += n;
|
||||
}
|
||||
std::scoped_lock lock{mutex};
|
||||
for (std::size_t i = 0; i < sections.size() && pos < end; ++i) {
|
||||
const auto& s = sections[i];
|
||||
const u64 begin = std::max<u64>(static_cast<u64>(s.offset), HeaderSize);
|
||||
const u64 stop = std::max<u64>(static_cast<u64>(s.offset + s.size), begin);
|
||||
if (stop <= pos) continue;
|
||||
if (pos < begin) {
|
||||
const u64 g = std::min(end, begin);
|
||||
std::memset(data + (pos - off), 0, static_cast<std::size_t>(g - pos));
|
||||
pos = g;
|
||||
if (pos >= end) break;
|
||||
}
|
||||
const u64 pe = std::min(end, stop);
|
||||
const std::span<u8> piece(data + (pos - off), static_cast<std::size_t>(pe - pos));
|
||||
if (body->ReadAt(pos - HeaderSize, piece) != piece.size())
|
||||
return static_cast<std::size_t>(pos - off);
|
||||
if (ciphers[i]) {
|
||||
Key128 iv{};
|
||||
SetIv(iv, s.counter, pos);
|
||||
ciphers[i]->SetIV(iv);
|
||||
ciphers[i]->Transcode(piece.data(), piece.size(), piece.data(), Op::Encrypt);
|
||||
}
|
||||
pos = pe;
|
||||
}
|
||||
return len;
|
||||
}
|
||||
|
||||
std::size_t Write(const u8*, std::size_t, std::size_t) override { return 0; }
|
||||
bool Rename(std::string_view) override { return false; }
|
||||
|
||||
private:
|
||||
const std::string name;
|
||||
const std::vector<u8> hdr;
|
||||
const std::vector<Section> sections;
|
||||
const std::unique_ptr<BlockReader> body;
|
||||
std::vector<std::unique_ptr<AESCipher<Key128>>> ciphers;
|
||||
mutable std::mutex mutex;
|
||||
u64 nca_size{};
|
||||
};
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
bool IsBlockCompressedNCZ(const FileSys::VirtualFile& f) {
|
||||
if (!f) return false;
|
||||
u64 ps = 0;
|
||||
const auto p = ParseHeader(f, ps);
|
||||
return p && p->second.has_value();
|
||||
}
|
||||
|
||||
FileSys::VirtualFile DecompressNCZ(const FileSys::VirtualFile& f, std::string_view name) {
|
||||
if (!f) return nullptr;
|
||||
u64 ps = 0;
|
||||
auto parsed = ParseHeader(f, ps);
|
||||
if (!parsed) return nullptr;
|
||||
auto& [sections, block] = *parsed;
|
||||
if (!block) {
|
||||
LOG_ERROR(Crypto, "Solid NCZ is not supported (only NCZBLOCK / nsz -B)");
|
||||
return nullptr;
|
||||
}
|
||||
auto hdr = f->ReadBytes(HeaderSize, 0);
|
||||
if (hdr.size() != HeaderSize) return nullptr;
|
||||
std::unique_ptr<BlockReader> body;
|
||||
try { body = std::make_unique<BlockReader>(f, *block, ps); }
|
||||
catch (const std::exception& e) {
|
||||
LOG_ERROR(Crypto, "Failed to open NCZBLOCK: {}", e.what());
|
||||
return nullptr;
|
||||
}
|
||||
return std::make_shared<BlockNczFile>(std::string{name}, std::move(hdr),
|
||||
std::move(sections), std::move(body));
|
||||
}
|
||||
|
||||
} // namespace Core::Crypto
|
||||
@@ -0,0 +1,31 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string_view>
|
||||
|
||||
#include "core/file_sys/vfs/vfs_types.h"
|
||||
|
||||
namespace Core::Crypto {
|
||||
|
||||
/**
|
||||
* Opens an NCZBLOCK-compressed NCA (nsz -B / .xcz block format) as a VirtualFile backed by
|
||||
* on-demand block decoding. Nothing is written to disk; each read decodes only the blocks it
|
||||
* covers and re-encrypts CTR sections. Solid NCZ is not supported.
|
||||
*
|
||||
* @param ncz_file The raw NCZ payload (e.g. "<id>.ncz" entry from an NSZ/XCZ PFS0).
|
||||
* @param output_name Name to give the returned VirtualFile (e.g. "<id>.nca").
|
||||
*
|
||||
* @return a VirtualFile for the NCA, or nullptr if the NCZ is malformed or not NCZBLOCK.
|
||||
*/
|
||||
[[nodiscard]] FileSys::VirtualFile DecompressNCZ(const FileSys::VirtualFile& ncz_file,
|
||||
std::string_view output_name);
|
||||
|
||||
/**
|
||||
* Returns true if the given file is an NCZ payload in block-compressed (NCZBLOCK) form,
|
||||
* i.e. one that DecompressNCZ() can open. Solid NCZ returns false.
|
||||
*/
|
||||
[[nodiscard]] bool IsBlockCompressedNCZ(const FileSys::VirtualFile& ncz_file);
|
||||
|
||||
} // namespace Core::Crypto
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "common/random.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/crypto/key_manager.h"
|
||||
#include "core/crypto/ncz_decompressor.h"
|
||||
#include "core/file_sys/card_image.h"
|
||||
#include "core/file_sys/common_funcs.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
@@ -158,6 +159,25 @@ static std::shared_ptr<NSP> OpenContainerAsNsp(const VirtualFile& file, Loader::
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// Checks that every .ncz entry in the container is NCZBLOCK. Solid NCZ has no random access,
|
||||
// and the whole point of this build is to reject it at scan time so such files never appear
|
||||
// in the game list. Containers without any .ncz (plain NSP/XCI) pass through.
|
||||
static bool ContainerIsFullyBlockCompressed(const std::shared_ptr<NSP>& nsp) {
|
||||
if (!nsp) {
|
||||
return false;
|
||||
}
|
||||
for (const auto& entry : nsp->GetFiles()) {
|
||||
const auto name = entry->GetName();
|
||||
if (name.size() < 4 || name.substr(name.size() - 4) != ".ncz") {
|
||||
continue;
|
||||
}
|
||||
if (!Core::Crypto::IsBlockCompressedNCZ(entry)) {
|
||||
return false; // solid NCZ -> reject the whole container
|
||||
}
|
||||
}
|
||||
return true; // no .ncz at all, or all block-compressed
|
||||
}
|
||||
|
||||
template <typename Callback>
|
||||
bool ForEachContainerEntry(const std::shared_ptr<NSP>& nsp, bool only_content,
|
||||
std::optional<u64> base_program_id, Callback&& on_entry) {
|
||||
@@ -1273,6 +1293,12 @@ bool ManualContentProvider::AddEntriesFromContainer(VirtualFile file, bool only_
|
||||
return false;
|
||||
}
|
||||
|
||||
// Reject solid NCZ (.nsz without -B): only block-compressed NCZ is supported.
|
||||
if (!ContainerIsFullyBlockCompressed(nsp)) {
|
||||
LOG_DEBUG(Service_FS, "Skipping solid-compressed container: {}", file->GetName());
|
||||
return false;
|
||||
}
|
||||
|
||||
return ForEachContainerEntry(
|
||||
nsp, only_content, base_program_id,
|
||||
[this](TitleType title_type, ContentRecordType content_type, u64 title_id,
|
||||
@@ -1434,6 +1460,12 @@ void ExternalContentProvider::ProcessNSP(const VirtualFile& file) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Reject solid NCZ (.nsz without -B): Eden only supports block-compressed NCZ.
|
||||
if (!ContainerIsFullyBlockCompressed(nsp)) {
|
||||
LOG_DEBUG(Service_FS, "Skipping solid-compressed container: {}", file->GetName());
|
||||
return;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Service_FS, "Processing NSP file: {}", file->GetName());
|
||||
AddExternalEntriesFromContainer(nsp, entries, versions, multi_version_entries);
|
||||
}
|
||||
@@ -1444,6 +1476,11 @@ void ExternalContentProvider::ProcessXCI(const VirtualFile& file) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!ContainerIsFullyBlockCompressed(nsp)) {
|
||||
LOG_DEBUG(Service_FS, "Skipping solid-compressed container: {}", file->GetName());
|
||||
return;
|
||||
}
|
||||
|
||||
AddExternalEntriesFromContainer(nsp, entries, versions, multi_version_entries);
|
||||
}
|
||||
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "common/hex_util.h"
|
||||
#include "common/logging.h"
|
||||
#include "core/crypto/key_manager.h"
|
||||
#include "core/crypto/ncz_decompressor.h"
|
||||
#include "core/file_sys/common_funcs.h"
|
||||
#include "core/file_sys/content_archive.h"
|
||||
#include "core/file_sys/nca_metadata.h"
|
||||
@@ -246,6 +247,18 @@ void NSP::ReadNCAs(const std::vector<VirtualFile>& files) {
|
||||
const auto id_string = Common::HexToString(rec.nca_id, false);
|
||||
auto next_file = pfs->GetFile(fmt::format("{}.nca", id_string));
|
||||
|
||||
if (next_file == nullptr) {
|
||||
auto ncz_file = pfs->GetFile(fmt::format("{}.ncz", id_string));
|
||||
if (ncz_file != nullptr) {
|
||||
next_file = Core::Crypto::DecompressNCZ(ncz_file, fmt::format("{}.nca", id_string));
|
||||
if (next_file == nullptr) {
|
||||
LOG_WARNING(Service_FS, "Skipping unsupported or corrupt NCZ content {}.ncz",
|
||||
id_string);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (next_file == nullptr) {
|
||||
if (rec.type != ContentRecordType::DeltaFragment) {
|
||||
LOG_WARNING(Service_FS,
|
||||
|
||||
@@ -82,12 +82,12 @@ std::shared_ptr<FileSys::NSP> OpenContainerAsNsp(FileSys::VirtualFile file, File
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (type == FileType::NSP) {
|
||||
if (type == FileType::NSP || type == FileType::NSZ) {
|
||||
auto nsp = std::make_shared<FileSys::NSP>(file, program_id, program_index);
|
||||
return nsp->GetStatus() == ResultStatus::Success ? nsp : nullptr;
|
||||
}
|
||||
|
||||
if (type == FileType::XCI) {
|
||||
if (type == FileType::XCI || type == FileType::XCZ) {
|
||||
FileSys::XCI xci{file, program_id, program_index};
|
||||
if (xci.GetStatus() != ResultStatus::Success) {
|
||||
return nullptr;
|
||||
@@ -144,7 +144,8 @@ FileType IdentifyFile(FileSys::VirtualFile file) {
|
||||
}
|
||||
|
||||
bool IsContainerType(FileType type) {
|
||||
return type == FileType::NSP || type == FileType::XCI;
|
||||
return type == FileType::NSP || type == FileType::NSZ || type == FileType::XCI ||
|
||||
type == FileType::XCZ;
|
||||
}
|
||||
|
||||
bool IsBootableGameContainer(FileSys::VirtualFile file, FileType type, u64 program_id,
|
||||
@@ -180,8 +181,12 @@ FileType GuessFromFilename(const std::string& name) {
|
||||
return FileType::NCA;
|
||||
else if (extension == "xci")
|
||||
return FileType::XCI;
|
||||
else if (extension == "xcz")
|
||||
return FileType::XCZ;
|
||||
else if (extension == "nsp")
|
||||
return FileType::NSP;
|
||||
else if (extension == "nsz")
|
||||
return FileType::NSZ;
|
||||
else if (extension == "kip")
|
||||
return FileType::KIP;
|
||||
return FileType::Unknown;
|
||||
@@ -197,10 +202,14 @@ std::string GetFileTypeString(FileType type) {
|
||||
return "NCA";
|
||||
case FileType::XCI:
|
||||
return "XCI";
|
||||
case FileType::XCZ:
|
||||
return "XCZ";
|
||||
case FileType::NAX:
|
||||
return "NAX";
|
||||
case FileType::NSP:
|
||||
return "NSP";
|
||||
case FileType::NSZ:
|
||||
return "NSZ";
|
||||
case FileType::KIP:
|
||||
return "KIP";
|
||||
case FileType::DeconstructedRomDirectory:
|
||||
@@ -322,6 +331,7 @@ static std::unique_ptr<AppLoader> GetFileLoader(Core::System& system, FileSys::V
|
||||
|
||||
// NX XCI (nX Card Image) file format.
|
||||
case FileType::XCI:
|
||||
case FileType::XCZ:
|
||||
return std::make_unique<AppLoader_XCI>(std::move(file), system.GetFileSystemController(),
|
||||
system.GetContentProvider(), program_id,
|
||||
program_index);
|
||||
@@ -332,6 +342,7 @@ static std::unique_ptr<AppLoader> GetFileLoader(Core::System& system, FileSys::V
|
||||
|
||||
// NX NSP (Nintendo Submission Package) file format
|
||||
case FileType::NSP:
|
||||
case FileType::NSZ:
|
||||
return std::make_unique<AppLoader_NSP>(std::move(file), system.GetFileSystemController(),
|
||||
system.GetContentProvider(), program_id,
|
||||
program_index);
|
||||
|
||||
@@ -42,7 +42,9 @@ enum class FileType {
|
||||
NRO,
|
||||
NCA,
|
||||
NSP,
|
||||
NSZ,
|
||||
XCI,
|
||||
XCZ,
|
||||
NAX,
|
||||
KIP,
|
||||
DeconstructedRomDirectory,
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2025 Eden Emulator Project
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: 2024 yuzu Emulator Project
|
||||
@@ -163,7 +163,9 @@ inline InstallResult InstallNSP(Core::System& system, FileSys::VfsFilesystem& vf
|
||||
|
||||
std::shared_ptr<FileSys::NSP> nsp;
|
||||
FileSys::VirtualFile file = vfs.OpenFile(filename, FileSys::OpenMode::Read);
|
||||
if (boost::to_lower_copy(file->GetName()).ends_with("nsp")) {
|
||||
const auto lower_name = boost::to_lower_copy(file->GetName());
|
||||
|
||||
if (lower_name.ends_with("nsp") || lower_name.ends_with("nsz")) {
|
||||
nsp = std::make_shared<FileSys::NSP>(file);
|
||||
if (nsp->IsExtractedType()) {
|
||||
return InstallResult::Failure;
|
||||
|
||||
@@ -194,6 +194,10 @@ std::unique_ptr<TranslationMap> InitializeTranslations(QObject* parent) {
|
||||
INSERT(Settings, skip_cpu_inner_invalidation, tr("Skip CPU Inner Invalidation"),
|
||||
tr("Skips certain cache invalidations during memory updates, reducing CPU usage and "
|
||||
"improving latency. This may cause soft-crashes."));
|
||||
INSERT(Settings, nce_invalidation_gpu_readback,
|
||||
tr("GPU Readback Before NCE Invalidation"),
|
||||
tr("Flushes GPU buffer data back to guest memory before NCE invalidates the whole "
|
||||
"guest page, preserving it while the CPU store proceeds."));
|
||||
INSERT(Settings, vsync_mode, tr("VSync Mode:"),
|
||||
tr("FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen "
|
||||
"refresh rate.\nFIFO Relaxed allows tearing as it recovers from a slow down.\n"
|
||||
|
||||
@@ -360,7 +360,8 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
||||
}
|
||||
|
||||
if (target == ScanTarget::PopulateGameList &&
|
||||
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP) &&
|
||||
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::XCZ ||
|
||||
file_type == Loader::FileType::NSP || file_type == Loader::FileType::NSZ) &&
|
||||
!Loader::IsBootableGameContainer(file, file_type)) {
|
||||
return true;
|
||||
}
|
||||
@@ -375,7 +376,9 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
||||
program_id, file);
|
||||
} else if (Settings::values.ext_content_from_game_dirs.GetValue() &&
|
||||
(file_type == Loader::FileType::XCI ||
|
||||
file_type == Loader::FileType::NSP)) {
|
||||
file_type == Loader::FileType::XCZ ||
|
||||
file_type == Loader::FileType::NSP ||
|
||||
file_type == Loader::FileType::NSZ)) {
|
||||
void(provider->AddEntriesFromContainer(file));
|
||||
}
|
||||
} else {
|
||||
@@ -402,7 +405,8 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
|
||||
};
|
||||
|
||||
if (res2 == Loader::ResultStatus::Success && program_ids.size() > 1 &&
|
||||
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
|
||||
(file_type == Loader::FileType::XCI || file_type == Loader::FileType::XCZ ||
|
||||
file_type == Loader::FileType::NSP || file_type == Loader::FileType::NSZ)) {
|
||||
for (const auto id : program_ids) {
|
||||
// dravee suggested this, only viable way to
|
||||
// not show sub-games in qlaunch for now.
|
||||
|
||||
@@ -57,7 +57,8 @@ std::unique_ptr<EmuThread> emu_thread = nullptr;
|
||||
|
||||
const QStringList supported_file_extensions = {QStringLiteral("nro"), QStringLiteral("nso"),
|
||||
QStringLiteral("nca"), QStringLiteral("xci"),
|
||||
QStringLiteral("nsp"), QStringLiteral("kip")};
|
||||
QStringLiteral("xcz"), QStringLiteral("nsp"),
|
||||
QStringLiteral("nsz"), QStringLiteral("kip")};
|
||||
|
||||
Core::Frontend::WindowSystemType GetWindowSystemType() {
|
||||
// Determine WSI type based on Qt platform.
|
||||
|
||||
@@ -227,17 +227,17 @@ struct GPU::Impl {
|
||||
|
||||
/// Notify rasterizer that any caches of the specified region should be invalidated
|
||||
void InvalidateRegion(DAddr addr, u64 size, bool preserve_gpu_writes) {
|
||||
if (preserve_gpu_writes) {
|
||||
if (Settings::values.nce_invalidation_gpu_readback.GetValue()) {
|
||||
VideoCore::RasterizerInterface* rasterizer = renderer->ReadRasterizer();
|
||||
if (!rasterizer->TryCacheInvalidation(addr, size)) {
|
||||
if (preserve_gpu_writes && rasterizer->MustFlushRegion(addr, size, VideoCommon::CacheType::BufferCache)) {
|
||||
const u64 fence = RequestSyncOperation([rasterizer, addr, size] {
|
||||
rasterizer->FlushRegion(addr, size, VideoCommon::CacheType::BufferCache);
|
||||
rasterizer->OnCacheInvalidation(addr, size);
|
||||
});
|
||||
gpu_thread.TickGPU(is_async);
|
||||
WaitForSyncOperation(fence);
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
gpu_thread.InvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
|
||||
// SPDX-License-Identifier: GPL-3.0-or-later
|
||||
|
||||
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
@@ -114,12 +111,6 @@ public:
|
||||
/// Notify rasterizer that any caches of the specified region are desync with guest
|
||||
virtual void OnCacheInvalidation(PAddr addr, u64 size) = 0;
|
||||
|
||||
virtual bool TryCacheInvalidation(DAddr addr, u64 size) {
|
||||
if (MustFlushRegion(addr, size, VideoCommon::CacheType::BufferCache)) return false;
|
||||
OnCacheInvalidation(addr, size);
|
||||
return true;
|
||||
}
|
||||
|
||||
virtual bool OnCPUWrite(PAddr addr, u64 size) = 0;
|
||||
|
||||
/// Sync memory between guest and host.
|
||||
|
||||
@@ -798,18 +798,6 @@ void RasterizerVulkan::OnCacheInvalidation(DAddr addr, u64 size) {
|
||||
pipeline_cache.InvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
bool RasterizerVulkan::TryCacheInvalidation(DAddr addr, u64 size) {
|
||||
if (addr == 0 || size == 0) return true;
|
||||
{
|
||||
std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
|
||||
if (buffer_cache.IsRegionGpuModified(addr, size)) return false;
|
||||
texture_cache.WriteMemory(addr, size);
|
||||
buffer_cache.WriteMemory(addr, size);
|
||||
}
|
||||
pipeline_cache.InvalidateRegion(addr, size);
|
||||
return true;
|
||||
}
|
||||
|
||||
void RasterizerVulkan::InvalidateGPUCache() {
|
||||
gpu.InvalidateGPUCache();
|
||||
}
|
||||
|
||||
@@ -106,7 +106,6 @@ public:
|
||||
VideoCommon::CacheType which = VideoCommon::CacheType::All) override;
|
||||
void InnerInvalidation(std::span<const std::pair<DAddr, std::size_t>> sequences) override;
|
||||
void OnCacheInvalidation(DAddr addr, u64 size) override;
|
||||
bool TryCacheInvalidation(DAddr addr, u64 size) override;
|
||||
bool OnCPUWrite(DAddr addr, u64 size) override;
|
||||
void InvalidateGPUCache() override;
|
||||
void UnmapMemory(DAddr addr, u64 size) override;
|
||||
|
||||
Reference in New Issue
Block a user