// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later #include #include "core/core.h" #include "core/cpu_manager.h" #include "emu_thread.h" #include "qt_common/qt_common.h" #include "video_core/gpu.h" #include "video_core/rasterizer_interface.h" #include "video_core/renderer_base.h" EmuThread::EmuThread() {} EmuThread::~EmuThread() = default; void EmuThread::run() { Common::SetCurrentThreadName("EmuControlThread"); auto& gpu = QtCommon::system->GPU(); auto stop_token = m_stop_source.get_token(); QtCommon::system->RegisterHostThread(); // Main process has been loaded. Make the context current to this thread and begin GPU and CPU // execution. gpu.ObtainContext(); emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0); if (Settings::values.use_disk_shader_cache.GetValue()) { QtCommon::system->Renderer().ReadRasterizer()->LoadDiskResources( QtCommon::system->GetApplicationProcessProgramID(), stop_token, [this](VideoCore::LoadCallbackStage stage, std::size_t value, std::size_t total) { emit LoadProgress(stage, value, total); }); } emit LoadProgress(VideoCore::LoadCallbackStage::Complete, 0, 0); gpu.ReleaseContext(); gpu.Start(); QtCommon::system->GetCpuManager().OnGpuReady(); if (QtCommon::system->DebuggerEnabled()) { QtCommon::system->InitializeDebugger(); } while (!stop_token.stop_requested()) { std::unique_lock lk{m_should_run_mutex}; if (m_should_run) { QtCommon::system->Run(); m_stopped.Reset(); m_should_run_cv.wait(lk, stop_token, [&] { return !m_should_run; }); } else { QtCommon::system->Pause(); m_stopped.Set(); EmulationPaused(lk); m_should_run_cv.wait(lk, stop_token, [&] { return m_should_run; }); EmulationResumed(lk); } } // Shutdown the main emulated process QtCommon::system->DetachDebugger(); QtCommon::system->ShutdownMainProcess(); } // Unlock while emitting signals so that the main thread can // continue pumping events. void EmuThread::EmulationPaused(std::unique_lock& lk) { lk.unlock(); emit DebugModeEntered(); lk.lock(); } void EmuThread::EmulationResumed(std::unique_lock& lk) { lk.unlock(); emit DebugModeLeft(); lk.lock(); }