// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" #include "shader_recompiler/backend/glasm/glasm_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { void EmitGetRegister(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitSetRegister(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitGetPred(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitSetPred(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitSetGotoVariable(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitGetGotoVariable(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitSetIndirectBranchVariable(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitGetIndirectBranchVariable(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitGetZFlag(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitGetSFlag(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitGetCFlag(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitGetOFlag(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitSetZFlag(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitSetSFlag(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitSetCFlag(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitSetOFlag(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitGetZeroFromOp(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitGetSignFromOp(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitGetCarryFromOp(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitGetOverflowFromOp(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitGetSparseFromOp(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } void EmitGetInBoundsFromOp(EmitContext& ctx) { throw NotImplementedException("GLASM instruction {}", __LINE__); } } // namespace Shader::Backend::GLASM