Files
eden/src/audio_core/CMakeLists.txt
T
lizzie ff8368c606 [audio] Replace libopus with FFmpeg (#4169)
FFmpeg offers two opus decoders:
- libopus, this one is fed the same data (that affects output) as the previous libopus decoder had as well
- native opus decoder: this only takes Float32 samples, we then need to invoke swrescale to translate between s16 (what switch sends) and float32 (what FFmpeg expects), the process is computationally more expensive, but trades off neatly as the native opus decoder is very optimised

It also relegates the handling to FFmpeg, which simplifies existing code (more concretely, by using the "fill/drain" scheme for packets/frames)

Closes #2897

Signed-off-by: lizzie <lizzie@eden-emu.dev>
Co-authored-by: crueter <crueter@eden-emu.dev>
Reviewed-on: https://git.eden-emu.dev/eden-emu/eden/pulls/4169
Reviewed-by: CamilleLaVey <camillelavey99@gmail.com>
Reviewed-by: Maufeat <sahyno1996@gmail.com>
2026-09-12 09:59:33 +02:00

251 lines
8.8 KiB
CMake

# SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
# SPDX-License-Identifier: GPL-3.0-or-later
# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
add_library(audio_core STATIC
adsp/adsp.cpp
adsp/adsp.h
adsp/mailbox.h
adsp/apps/audio_renderer/audio_renderer.cpp
adsp/apps/audio_renderer/audio_renderer.h
adsp/apps/audio_renderer/command_buffer.h
adsp/apps/audio_renderer/command_list_processor.cpp
adsp/apps/audio_renderer/command_list_processor.h
adsp/apps/opus/opus_decoder.cpp
adsp/apps/opus/opus_decoder.h
adsp/apps/opus/shared_memory.h
audio_core.cpp
audio_core.h
audio_event.h
audio_event.cpp
audio_render_manager.cpp
audio_render_manager.h
audio_in_manager.cpp
audio_in_manager.h
audio_out_manager.cpp
audio_out_manager.h
audio_manager.cpp
audio_manager.h
common/audio_renderer_parameter.h
common/common.h
common/feature_support.h
common/wave_buffer.h
common/workbuffer_allocator.h
device/audio_buffer.h
device/audio_buffers.h
device/device_session.cpp
device/device_session.h
in/audio_in.cpp
in/audio_in.h
in/audio_in_system.cpp
in/audio_in_system.h
opus/hardware_opus.cpp
opus/hardware_opus.h
opus/decoder_manager.cpp
opus/decoder_manager.h
opus/decoder.cpp
opus/decoder.h
opus/parameters.h
out/audio_out.cpp
out/audio_out.h
out/audio_out_system.cpp
out/audio_out_system.h
renderer/audio_device.cpp
renderer/audio_device.h
renderer/audio_renderer.h
renderer/audio_renderer.cpp
renderer/behavior/behavior_info.cpp
renderer/behavior/behavior_info.h
renderer/behavior/info_updater.cpp
renderer/behavior/info_updater.h
renderer/command/data_source/adpcm.cpp
renderer/command/data_source/adpcm.h
renderer/command/data_source/decode.cpp
renderer/command/data_source/decode.h
renderer/command/data_source/pcm_float.cpp
renderer/command/data_source/pcm_float.h
renderer/command/data_source/pcm_int16.cpp
renderer/command/data_source/pcm_int16.h
renderer/command/effect/aux_.cpp
renderer/command/effect/aux_.h
renderer/command/effect/biquad_filter.cpp
renderer/command/effect/biquad_filter.h
renderer/command/effect/capture.cpp
renderer/command/effect/capture.h
renderer/command/effect/compressor.cpp
renderer/command/effect/compressor.h
renderer/command/effect/delay.cpp
renderer/command/effect/delay.h
renderer/command/effect/i3dl2_reverb.cpp
renderer/command/effect/i3dl2_reverb.h
renderer/command/effect/light_limiter.cpp
renderer/command/effect/light_limiter.h
renderer/command/effect/multi_tap_biquad_filter.cpp
renderer/command/effect/multi_tap_biquad_filter.h
renderer/command/effect/reverb.cpp
renderer/command/effect/reverb.h
renderer/command/mix/clear_mix.cpp
renderer/command/mix/clear_mix.h
renderer/command/mix/copy_mix.cpp
renderer/command/mix/copy_mix.h
renderer/command/mix/depop_for_mix_buffers.cpp
renderer/command/mix/depop_for_mix_buffers.h
renderer/command/mix/depop_prepare.cpp
renderer/command/mix/depop_prepare.h
renderer/command/mix/mix.cpp
renderer/command/mix/mix.h
renderer/command/mix/mix_ramp.cpp
renderer/command/mix/mix_ramp.h
renderer/command/mix/mix_ramp_grouped.cpp
renderer/command/mix/mix_ramp_grouped.h
renderer/command/mix/volume.cpp
renderer/command/mix/volume.h
renderer/command/mix/volume_ramp.cpp
renderer/command/mix/volume_ramp.h
renderer/command/performance/performance.cpp
renderer/command/performance/performance.h
renderer/command/resample/downmix_6ch_to_2ch.cpp
renderer/command/resample/downmix_6ch_to_2ch.h
renderer/command/resample/resample.h
renderer/command/resample/resample.cpp
renderer/command/resample/upsample.cpp
renderer/command/resample/upsample.h
renderer/command/sink/device.cpp
renderer/command/sink/device.h
renderer/command/sink/circular_buffer.cpp
renderer/command/sink/circular_buffer.h
renderer/command/command_buffer.cpp
renderer/command/command_buffer.h
renderer/command/command_generator.cpp
renderer/command/command_generator.h
renderer/command/command_list_header.h
renderer/command/command_processing_time_estimator.cpp
renderer/command/command_processing_time_estimator.h
renderer/command/commands.h
renderer/command/icommand.h
renderer/effect/aux_.cpp
renderer/effect/aux_.h
renderer/effect/biquad_filter.cpp
renderer/effect/biquad_filter.h
renderer/effect/buffer_mixer.cpp
renderer/effect/buffer_mixer.h
renderer/effect/capture.cpp
renderer/effect/capture.h
renderer/effect/compressor.cpp
renderer/effect/compressor.h
renderer/effect/delay.cpp
renderer/effect/delay.h
renderer/effect/effect_context.cpp
renderer/effect/effect_context.h
renderer/effect/effect_info_base.h
renderer/effect/effect_reset.h
renderer/effect/effect_result_state.h
renderer/effect/i3dl2.cpp
renderer/effect/i3dl2.h
renderer/effect/light_limiter.cpp
renderer/effect/light_limiter.h
renderer/effect/reverb.h
renderer/effect/reverb.cpp
renderer/mix/mix_context.cpp
renderer/mix/mix_context.h
renderer/mix/mix_info.cpp
renderer/mix/mix_info.h
renderer/memory/address_info.h
renderer/memory/memory_pool_info.cpp
renderer/memory/memory_pool_info.h
renderer/memory/pool_mapper.cpp
renderer/memory/pool_mapper.h
renderer/nodes/bit_array.h
renderer/nodes/edge_matrix.cpp
renderer/nodes/edge_matrix.h
renderer/nodes/node_states.cpp
renderer/nodes/node_states.h
renderer/performance/detail_aspect.cpp
renderer/performance/detail_aspect.h
renderer/performance/entry_aspect.cpp
renderer/performance/entry_aspect.h
renderer/performance/performance_detail.h
renderer/performance/performance_entry.h
renderer/performance/performance_entry_addresses.h
renderer/performance/performance_frame_header.h
renderer/performance/performance_manager.cpp
renderer/performance/performance_manager.h
renderer/sink/circular_buffer_sink_info.cpp
renderer/sink/circular_buffer_sink_info.h
renderer/sink/device_sink_info.cpp
renderer/sink/device_sink_info.h
renderer/sink/sink_context.cpp
renderer/sink/sink_context.h
renderer/sink/sink_info_base.cpp
renderer/sink/sink_info_base.h
renderer/splitter/splitter_context.cpp
renderer/splitter/splitter_context.h
renderer/splitter/splitter_destinations_data.cpp
renderer/splitter/splitter_destinations_data.h
renderer/splitter/splitter_info.cpp
renderer/splitter/splitter_info.h
renderer/system.cpp
renderer/system.h
renderer/system_manager.cpp
renderer/system_manager.h
renderer/upsampler/upsampler_info.h
renderer/upsampler/upsampler_manager.cpp
renderer/upsampler/upsampler_manager.h
renderer/upsampler/upsampler_state.h
renderer/voice/voice_channel_resource.h
renderer/voice/voice_context.cpp
renderer/voice/voice_context.h
renderer/voice/voice_info.cpp
renderer/voice/voice_info.h
renderer/voice/voice_state.h
sink/null_sink.h
sink/sink.h
sink/sink_details.cpp
sink/sink_details.h
sink/sink_stream.cpp
sink/sink_stream.h
)
if (MSVC)
target_compile_options(audio_core PRIVATE
/we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
/we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
/we4245 # 'conversion': conversion from 'type1' to 'type2', signed/unsigned mismatch
/we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
/we4800 # Implicit conversion from 'type' to bool. Possible information loss
)
else()
target_compile_options(audio_core PRIVATE
$<$<COMPILE_LANGUAGE:C,CXX>:-Wconversion>
$<$<COMPILE_LANGUAGE:C,CXX>:-Wno-sign-conversion>)
endif()
if (YUZU_USE_EXTERNAL_FFMPEG)
add_dependencies(audio_core ffmpeg-build)
endif()
target_include_directories(audio_core PUBLIC ${FFmpeg_INCLUDE_DIR})
target_link_libraries(audio_core PRIVATE ${FFmpeg_LIBRARIES})
target_link_options(audio_core PRIVATE ${FFmpeg_LDFLAGS})
target_link_libraries(audio_core PUBLIC common core)
if (ENABLE_CUBEB)
target_sources(audio_core PRIVATE
sink/cubeb_sink.cpp
sink/cubeb_sink.h)
target_link_libraries(audio_core PRIVATE cubeb::cubeb)
target_compile_definitions(audio_core PRIVATE HAVE_CUBEB=1)
endif()
target_sources(audio_core PRIVATE
sink/sdl3_sink.cpp
sink/sdl3_sink.h)
target_link_libraries(audio_core PRIVATE SDL3::SDL3)
target_compile_definitions(audio_core PRIVATE HAVE_SDL3)
create_target_directory_groups(audio_core)