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0a75c400e398e93d4d8f6cfd184a75f84608366e
eden/src/shader_recompiler
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History
ReinUsesLisp 0a75c400e3 shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
2021-07-22 21:51:39 -04:00
..
backend
glsl: Better IAdd Overflow CC fix
2021-07-22 21:51:39 -04:00
frontend
shader: Emulate 64-bit integers when not supported
2021-07-22 21:51:39 -04:00
ir_opt
shader: Add int64 to int32 lowering pass
2021-07-22 21:51:39 -04:00
CMakeLists.txt
shader: Add int64 to int32 lowering pass
2021-07-22 21:51:39 -04:00
environment.h
shader: Implement D3D samplers
2021-07-22 21:51:28 -04:00
exception.h
shader/exception: Fix compilation errors on gcc
2021-07-22 21:51:34 -04:00
host_translate_info.h
shader: Add support for native 16-bit floats
2021-07-22 21:51:38 -04:00
object_pool.h
shader: Address feedback + clang format
2021-07-22 21:51:26 -04:00
profile.h
shader: Split profile and runtime info headers
2021-07-22 21:51:38 -04:00
program_header.h
shader_environment: Add shader_local_memory_crs_size to local memory size
2021-07-22 21:51:35 -04:00
runtime_info.h
shader: Properly manage attributes not written from previous stages
2021-07-22 21:51:38 -04:00
shader_info.h
shader: Properly manage attributes not written from previous stages
2021-07-22 21:51:38 -04:00
stage.h
vk_pipeline_cache: Add pipeline cache
2021-07-22 21:51:24 -04:00
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